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FY2005 Annual Report · Activision Blizzard
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Annua l  Report  2005

A HISTORY OF GROWTH

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
RESULTS THROUGH EXECUTION
RESULTS THROUGH EXECUTION

Activision, Inc. — 2005 Annual Report

$1.4  billion

’ 9 2

’ 9 3

’ 9 4

’ 9 5

’ 9 6

’ 97

’ 9 8

’ 9 9

’0 0

’01

’0 2

’0 3

’0 4

’0 5

net revenues

W E   E N T E R E D   F I S C A L   2 0 0 6   W I T H   A   S T R O N G   R E C O R D   O F   G R O W T H ,   A   B R O A D   P O R T F O L I O   O F   P R O V E N  
P R O D U C T S ,   S T R E N G T H E N E D   D E V E L O P M E N T   R E S O U R C E S   A N D   A   S O L I D   B A L A N C E   S H E E T   T H A T   P R O V I D E S  
U S   W I T H   T H E   F I N A N C I A L   F L E X I B I L I T Y   T O   C A P I T A L I Z E   O N   F U T U R E   B U S I N E S S   O P P O R T U N I T I E S .

page 1

Activision, Inc. — 2005 Annual Report

$138 million

$ 6 6

$ 78

61%
net earnings

CAGR FROM 2001–2005

$ 52

$ 21

’01

’0 2

’0 3

’0 4

’0 5

F I N A N C I A L   H I G H L I G H T S  

2 0 0 1

2 0 0 2

2 0 0 3

2 0 0 4

2 0 0 5  

I N  T H O U S A N D S,  E X C E P T  P E R  S H A R E   D ATA  

N E T  R E V E N U E S

O P E R A T I N G   I N C O M E

N E T   E A R N I N G S

$  6 2 0 , 1 8 3

$  7 8 6 , 4 3 4

$  8 6 4 , 1 1 6

$  9 4 7 , 6 5 6

$ 1 , 4 0 5 , 8 5 7

3 9 , 8 0 7

2 0 , 5 0 7

8 0 , 5 7 4

5 2 , 2 3 8

9 4 , 8 4 7

1 0 9 , 8 1 7

6 6 , 1 8 0

7 7 , 7 1 5

1 8 4 , 5 7 1

1 3 8 , 3 3 5

D I L U T E D   E A R N I N G S   P E R   S H A R E

$  

0 . 1 7

$  

0 . 2 9

$  

0 . 3 2

$  

0 . 4 0

$  

0 . 6 6

page 2

Activision, Inc. — 2005 Annual Report

45%
45%

return on invested capital

To Our Shareholders: 

F I S C A L   2 0 0 5   W A S   A N O T H E R   O U T S T A N D I N G   Y E A R   F O R   A C T I V I S I O N ,   M A R K I N G   O U R   1 3 T H   C O N S E C U T I V E   Y E A R   O F   R E V E N U E   G R O W T H .

O U R   N E T   R E V E N U E S   F O R   T H E   F I S C A L   Y E A R   T O T A L E D   $ 1 . 4   B I L L I O N ,   A N   I N C R E A S E   O F   4 8 %   O V E R   T H E   P R I O R   F I S C A L   Y E A R .   W E   G R E W  
O U R   O P E R A T I N G   M A R G I N   B Y   1 5 4   B A S I S   P O I N T S ,   M A R K I N G   O U R   F I F T H   C O N S E C U T I V E   Y E A R   O F   M A R G I N   E X P A N S I O N .   W E   D E L I V E R E D  
7 8 %   G R O W T H   I N   N E T   I N C O M E   Y E A R   O V E R   Y E A R   T O   A   R E C O R D   $ 1 3 8   M I L L I O N ,   O R   $ 0 . 6 6   P E R   D I L U T E D   S H A R E .

O U R   F I N A N C I A L   P O S I T I O N   H A S   N E V E R   B E E N   S T R O N G E R .   W E   E N D E D   F I S C A L   2 0 0 5   W I T H   $ 8 4 1   M I L L I O N   I N   C A S H   A N D   S H O R T - T E R M  
I N V E S T M E N T S   A N D   $ 1 .1   B I L L I O N   I N   S H A R E H O L D E R S ’   E Q U I T Y ,   A N   I N C R E A S E   O F   $ 2 6 7   M I L L I O N   O V E R   T H E   P R E V I O U S   Y E A R .   O U R  
F R E E   C A S H   F L O W   W A S   A   R E C O R D   $ 2 0 0   M I L L I O N   A N D   O U R   R E T U R N   O N   I N V E S T E D   C A P I T A L   W A S   4 5 % *.

O V E R   T H E   L A S T   F I V E   Y E A R S ,   T H E   C O M P O U N D   A N N U A L   G R O W T H   R A T E   O F   O U R   B O O K   V A L U E   P E R   S H A R E   H A S   B E E N   3 7 % .   I F   Y O U  
I N V E S T E D   $ 1 0 0   I N   A C T I V I S I O N   I N   M A R C H   O F   2 0 0 0 ,   Y O U R   S T A K E   W O U L D   B E   W O R T H   $ 5 5 2   T O D A Y .   T H I S   C O M P A R E S   F A V O R A B L Y  
T O   A   $ 1 0 0   I N V E S T M E N T   I N   T H E   N A S D A Q   S T O C K   M A R K E T   I N D E X ,   W H I C H   W O U L D   B E   W O R T H   O N L Y   $ 3 7   T O D A Y .

W E   B E L I E V E   W E   C A N   I M P R O V E   O U R   E A R N I N G S ,   E X P A N D   O U R   O P E R A T I N G   M A R G I N   A N D   C O N T I N U E   T O   D O   T H I S   A T   A   H I G H   R A T E   O F  
R E T U R N   O N   I N V E S T E D   C A P I T A L .

*Free cash flow and return on invested capital are “non-GAAP financial measures.” A reconciliation to the most directly comparable GAAP measures is contained on page 88.

page 5

Activision, Inc. — 2005 Annual Report

$185 million

$ 81

$ 9 5

$ 110

operating income

$ 4 0

’01

’0 2

’0 3

’0 4

’0 5

ANOTHER  YEAR  OF  SUCCESS:  D U R I N G   F I S C A L   2 0 0 5 ,   A C T I V I S I O N   R E M A I N E D   F O C U S E D   O N   T H R E E   K E Y   I N I T I A T I V E S — B U I L D I N G   A N D   
A N N U A L I Z I N G   O U R   G A M E   F R A N C H I S E S ,   S T R E N G T H E N I N G   O U R   G L O B A L   M A R K E T   P O S I T I O N   A N D   I N C R E A S I N G   T H E   B R E A D T H   A N D   Q U A L I T Y  
O F   O U R   D E V E L O P M E N T   C A P A B I L I T I E S .

T H I S   Y E A R ,   W E   S U C C E S S F U L L Y   E X E C U T E D   O U R   F R A N C H I S E   B U I L D I N G   S T R A T E G Y ,   W H I C H   R E S U L T E D   I N   T H E   R E L E A S E   O F   M O R E   T H A N  
1 0   O N E - M I L L I O N   U N I T   S E L L I N G   T I T L E S .   F O U R   O F   T H E S E   T I T L E S   S O L D   I N   E X C E S S   O F   T W O   M I L L I O N   U N I T S .   W E   B E L I E V E   O P E R A T I N G  
M A R G I N   E X P A N S I O N   I S   B E S T   A C C O M P L I S H E D   T H R O U G H   I N C R E A S I N G   T H E   N U M B E R   O F   M U L T I - M I L L I O N   U N I T   T I T L E S   W E   R E L E A S E   E A C H  
Y E A R   A N D   G R O W I N G   T H E   R E V E N U E S   D E R I V E D   F R O M   E A C H   T I T L E .   D U R I N G   F I S C A L   Y E A R   2 0 0 6 ,   W E   W I L L   C O N T I N U E   O U R   B R A N D  
B U I L D I N G   F O C U S   B Y   I N T R O D U C I N G   N E W   G A M E S   B A S E D   O N   O U R   T O P - S E L L I N G ,   P R O V E N   F R A N C H I S E S .

I N   A D D I T I O N   T O   A N N U A L I Z I N G   O U R   P R O V E N   B R A N D S ,   W E   W I L L   C O N T I N U E   T O   I N V E S T   C A R E F U L L Y   I N   A   F E W   N E W   W H O L L Y   O W N E D   
I N T E L L E C T U A L   P R O P E R T I E S .   O U R   T R A C K   R E C O R D   I N   T H I S   A R E A   H A S   B E E N   V E R Y   E N C O U R A G I N G .   F O R   T H E   P A S T   T W O   Y E A R S ,   W E  
I N T R O D U C E D   T H E   M O S T   S U C C E S S F U L   N E W   V I D E O   G A M E   B R A N D S — True  Crime:  Streets  of  L.A.  A N D   Call  of  Duty:  Finest  Hour.   W E   W I L L   
C O N T I N U E   T O   I D E N T I F Y   A N D   C R E A T E   N E W   P O T E N T I A L   F R A N C H I S E S   A N D   P L A N   T O   I N T R O D U C E   N E W   F R A N C H I S E S   I N   F I S C A L   2 0 0 6 .

I N   F I S C A L   2 0 0 5 ,   I N T E R N A T I O N A L   P U B L I S H I N G   R E V E N U E S   I N C R E A S E D   7 2 %   T O   A   R E C O R D   $ 3 7 6   M I L L I O N .   N E X T   F I S C A L   Y E A R ,   W E  
W I L L   F O C U S   O N   I M P R O V I N G   O U R   O P E R A T I N G   M A R G I N ,   E X P A N D I N G   I N T O   A D D I T I O N A L   E U R O P E A N   M A R K E T S   A N D   I N C R E A S I N G   O U R  
D I R E C T   S E L L I N G   E F F O R T S   I N   F I V E   N E W   C O U N T R I E S — A U S T R I A ,   D E N M A R K ,   N O R W A Y ,   P O R T U G A L   A N D   S W I T Z E R L A N D .

page 6

Activision, Inc. — 2005 Annual Report

$0.66

earnings per share

 diluted

$ 0. 2 9

$ 0. 3 2

$ 0.4 0

$ 0.17

’01

’0 2

’0 3

’0 4

’0 5

O V E R   T H E   P A S T   S E V E R A L   M O N T H S ,   W E   A L S O   S T R E N G T H E N E D   O U R   D E V E L O P M E N T   C A P A B I L I T I E S   W I T H   T H E   A C Q U I S I T I O N S   O F   V I C A R I O U S  
V I S I O N S ,   I N C . ,   T O Y S   F O R   B O B ,   I N C .   A N D   B E E N O X ,   I N C . ,   A N D   W E   N O W   H A V E   O V E R   1 , 0 0 0   E M P L O Y E E S   I N   O U R   S T U D I O   O P E R A T I O N S .  
T H E   C O N T I N U E D   I N V E S T M E N T   I N   O U R   S T U D I O S   U N D E R S C O R E S   O U R   C O M M I T M E N T   T O   P R O D U C T   E X C E L L E N C E   A N D   E N H A N C I N G   O U R  
M A R K E T   P O S I T I O N .   T O D A Y ,   W E   A R E   R E C O G N I Z E D   A S   A   C O M P E T I T I V E ,   C O N S I S T E N T   L E A D E R   I N   P R O D U C T   Q U A L I T Y   A N D   I N N O V A T I O N .

W E   A R E   A D E P T   A T   C R E A T I N G   P R O D U C T S   F O R   A L L   V I D E O   G A M E   P L A T F O R M S — C O N S O L E ,   H A N D H E L D   A N D   W I N D O W S ™ — A N D   W E  
B E L I E V E   T H E   I N V E S T M E N T S   W E   A R E   M A K I N G   T O D A Y   I N   N E X T - G E N E R A T I O N   S O F T W A R E   W I L L   P R O V I D E   U S   W I T H   F U T U R E   O P P O R T U N I T I E S  
T O   S T R E N G T H E N   A N D   L E V E R A G E   O U R   B R A N D S .

POISED FOR THE FUTURE:  T H E   R E C E N T   L A U N C H E S   O F   T H E   N I N T E N D O ®   D S ™   A N D   S O N Y ®   P S P ™   H A V E   H E R A L D E D   A   N E W   G E N E R A T I O N   O F  
H A N D H E L D   T E C H N O L O G I E S   T H A T   W I L L   C O N T I N U E   T O   B R O A D E N   T H E   D E M O G R A P H I C   A U D I E N C E   F O R   P O R T A B L E   G A M I N G .   W I T H   F A S T E R  
P R O C E S S I N G   P O W E R ,   W I R E L E S S   C A P A B I L I T I E S   A N D   I M P R O V E D   S C R E E N   R E S O L U T I O N ,   T H E S E   N E W   D E V I C E S   S H O U L D   R E S U L T   I N   
S I G N I F I C A N T   H A N D H E L D   S O F T W A R E   G R O W T H .

I N   F I S C A L   2 0 0 5 ,   W E   G R E W   O U R   P U B L I S H I N G   N E T   R E V E N U E S   F R O M   T H E   H A N D H E L D   P L A T F O R M S   B Y   4 5 6 %   O R   $ 1 1 4   M I L L I O N .  
W E   G E N E R A T E D   S T R O N G   S A L E S   W I T H   O U R   L A U N C H   T I T L E S   F O R   T H E   N E X T - G E N E R A T I O N   H A N D H E L D   S Y S T E M S .   Spider-Man 2   F O R   
T H E   N I N T E N D O   D S   W A S   T H E   B E S T - S E L L I N G   U . S .   T H I R D - P A R T Y   T I T L E   F O R   T H E   P L A T F O R M   D U R I N G   T H E   H O L I D A Y   P E R I O D .   

page 9

   
Activision, Inc. — 2005 Annual Report

$5.47

$ 4. 5 5

$ 2. 5 3

$ 3 . 3 2

$ 1.4 8

book value

 per share

’01

’0 2

’0 3

’0 4

’0 5

Tony Hawk’s Underground 2 Remix  R A N K E D   A S   T H E   T H I R D   B E S T - S E L L I N G   U . S .   T H I R D - P A R T Y   L A U N C H   T I T L E   F O R   T H E   N E W   P S P.   T H E S E  
N E W   S Y S T E M S   R E P R E S E N T   A N   O P P O R T U N I T Y   F O R   R E V E N U E   G R O W T H   A N D   M A R G I N   E X P A N S I O N ,   A N D ,   I N   F I S C A L   2 0 0 6 ,   W E   P L A N   T O  
L E V E R A G E   O U R   C U R R E N T   M O M E N T U M   I N T O   A   L E A D E R S H I P   P O S I T I O N   I N   T H E   H A N D H E L D   M A R K E T .

T H E   P L A N N E D   L A U N C H   O F   T H E   X B O X 3 6 0 ™   F R O M   M I C R O S O F T   I N   T H E   F A L L   O F   2 0 0 5   A N D   T H E   S O N Y   P L A Y S T A T I O N ®   3   A N D  
N I N T E N D O ®   R E V O L U T I O N ™   I N   2 0 0 6   W I L L   U S H E R   I N   T H E   N E X T   G E N E R A T I O N   O F   C O N S O L E   H A R D W A R E .   T H E S E   S O P H I S T I C A T E D   N E W  
S Y S T E M S   W I L L   F E A T U R E   S I G N I F I C A N T   V I S U A L   A N D   A U D I O   E N H A N C E M E N T S   T H A T   W I L L   M A K E   V I D E O   G A M E S   A C C E S S I B L E   T O   E V E N  
B R O A D E R   A U D I E N C E S   W O R L D W I D E .   S I N C E   1 9 9 5 ,   N E W   C O N S O L E   I N T R O D U C T I O N S   H A V E   H E L P E D   G R O W   T H E   I N S T A L L E D   B A S E   O F  
C O N S U M E R S   B Y   3 0 % ,   C Y C L E   O V E R   C Y C L E .

I N   2 0 0 0 ,   W H E N   T H E   P L A Y S T A T I O N ®   2   C O M P U T E R   E N T E R T A I N M E N T   S Y S T E M   W A S   I N T R O D U C E D ,   A C T I V I S I O N   G R E W   N E T   R E V E N U E S .  
T O D A Y ,   W E   B E L I E V E   W E   A R E   W E L L   P O S I T I O N E D   T O   T A K E   A D V A N T A G E   O F   T H E   O P P O R T U N I T I E S   P R E S E N T E D   B Y   T H E   U P C O M I N G   C O N -
S O L E   S Y S T E M S .   O U R   D E E P   U N D E R S T A N D I N G   O F   T H E   H A R D W A R E   A N D   S O F T W A R E   S H O U L D   E N A B L E   U S   T O   M A T C H   T H E   R I G H T   B R A N D S  
W I T H   T H E   A P P R O P R I A T E   H A R D W A R E   P L A T F O R M S   T O   M A X I M I Z E   O U R   F I N A N C I A L   R E S U L T S .

CONTINUING  AS  A GLOBAL LEADER:  T H E   B A R R I E R S   T O   E N T E R   T H E   V I D E O   G A M E   B U S I N E S S   A R E   H I G H E R   T H A N   E V E R ,   A N D   A C T I V I S I O N ’ S  
L E A D E R S H I P   P O S I T I O N ,   W I T H   T H E   R E S O U R C E S ,   S C A L E ,   I N F R A S T R U C T U R E   A N D   C R E A T I V E   T A L E N T ,   W I L L   A L L O W   T H E   C O M P A N Y  
T O   T A K E   A D V A N T A G E   O F   T H E   I N D U S T R Y ’ S   P O S I T I V E   B U S I N E S S   F U N D A M E N T A L S .   O U R   P O R T F O L I O   O F   W E L L - E S T A B L I S H E D   

page 10

delivering growth

FISCAL 2005…ANOTHER RECORD YEAR

Activision, Inc. — 2005 Annual Report

+48%

 NET REVENUES +78%
+154bps

 OPERATING MARGIN

 NET INCOME

B R A N D S ,   S T R O N G   C A T A L O G   T I T L E S ,   E X P A N D I N G   P U B L I S H I N G   C A P A B I L I T I E S   A N D   E X P E R T I S E   I N   C O N S I S T E N T L Y   C R E A T I N G   
C O M M E R C I A L L Y   S U C C E S S F U L   G A M E S   S H O U L D   E N A B L E   U S   T O   C A P I T A L I Z E   O N   T H E   L A R G E S T   I N S T A L L E D   B A S E   O F   C U R R E N T - G E N E R A T I O N  
H A R D W A R E   I N   T H E   I N D U S T R Y ’ S   H I S T O R Y ,   A S   W E L L   A S   L E V E R A G E   T H E   M A N Y   O P P O R T U N I T I E S   L I K E L Y   T O   E M E R G E   F R O M   T H E  
L A U N C H   O F   E X C I T I N G   N E X T - G E N E R A T I O N   V I D E O   G A M E   S Y S T E M S .

O U R   A B I L I T Y   T O   M A I N T A I N ,   G R O W   A N D   E X T E N D   O U R   P O R T F O L I O   O F   B E S T - S E L L I N G   F R A N C H I S E S   A N D   C R E A T E   N E W   F R A N C H I S E S   I S  
A N   I M P O R T A N T   P A R T   O F   O U R   S U C C E S S .   W E   B E L I E V E   T H A T   T H E   S T R E N G T H   O F   O U R   B R A N D S   C O U P L E D   W I T H   O U R   P R O V E N   G A M E  
D E V E L O P M E N T   C A P A B I L I T I E S   W I L L   A L L O W   U S   T O   M A I N T A I N   O U R   M A R K E T   L E A D E R S H I P   F O R   Y E A R S   T O   C O M E .

I N   F I S C A L   2 0 0 6 ,   W E   E X P E C T   T O   L A U N C H   O U R   L A R G E S T   S L A T E   O F   N E W   G A M E S   A C R O S S   M O R E   T H A N   E I G H T   H A R D W A R E   P L A T F O R M S .  
T H E   M A J O R I T Y   O F   T H E S E   T I T L E S   A R E   N E W   I N N O V A T I V E   V E R S I O N S   O F   O U R   B E S T - S E L L I N G   F R A N C H I S E S — Tony Hawk, Spider-Man, Shrek, 
Call of Duty, DOOM, X-Men, QUAKE   A N D  True Crime.  O U R   P R O D U C T   S L A T E   A L S O   I N C L U D E S   T W O   M O V I E - B A S E D   G A M E S ,  Madagascar   A N D  
Fantastic 4,   A S   W E L L   A S   GUN,   A N   A L L- N E W   W H O L L Y   O W N E D   P R O P E R T Y   B E I N G   D E V E L O P E D   B Y   O U R   I N T E R N A L   S T U D I O ,   N E V E R S O F T  
E N T E R T A I N M E N T ,   T H E   T E A M   B E H I N D   T H E   B E S T - S E L L I N G   Tony Hawk   S E R I E S .

I N   F I S C A L   2 0 0 6 ,   O U R   C A T A L O G   L I N E U P   W I L L   B E   O U R   S T R O N G E S T   E V E R   A N D   I N C L U D E S   O U R   T O P - S E L L I N G   T I T L E S   L A U N C H E D   I N  
P R I O R   F I S C A L   Y E A R S   I N C L U D I N G   G A M E S   B A S E D   O N   Spider-Man, Call of Duty   A N D   Tony Hawk’s Underground.

page 13

 
Activision, Inc. — 2005 Annual Report

free cash flow

$200 million
$200 million

VALUES  AND  VALUE  CREATION:  W H E T H E R   I T   I S   T H E   C A P A B I L I T Y   T O   D E V E L O P   G R E A T   G A M E S ,   O R   S E L L   A N D   M A R K E T   G A M E S   G L O B A L L Y ,  
A C T I V I S I O N   C O N T I N U E S   T O   E X C E L .   A L T H O U G H   S E V E R A L   F A C T O R S   C O N T R I B U T E D   T O   O U R   S U C C E S S ,   N O N E   I S   M O R E   I M P O R T A N T   O R  
A P P R E C I A T E D   T H A N   T H E   H A R D   W O R K ,   D E D I C A T I O N   A N D   T I R E L E S S   E F F O R T S   O F   A L L   O F   T H E   I N C R E D I B L Y   T A L E N T E D   P E O P L E   I N   O U R  
C O M P A N Y .   O U R   E M P L O Y E E S   A R O U N D   T H E   W O R L D   C O N T I N U E   T O   B E   T H E   S T R E N G T H   O F   O U R   O R G A N I Z A T I O N   A N D   T H E   D R I V I N G  
F O R C E   B E H I N D   O U R   A C H I E V E M E N T S .   W E   T H A N K   E A C H   O F   T H E M   F O R   T H E I R   P A S S I O N A T E   C O M M I T M E N T   T H A T   A L L O W S   U S   T O   E N J O Y  
A   R E P U T A T I O N   A S   A   T R U L Y   G R E A T   E N T E R T A I N M E N T   C O M P A N Y   A N D   A   G R E A T   P L A C E   T O   W O R K .

A T   A C T I V I S I O N ,   T H E R E   I S   A N   I N S E P A R A B L E   L I N K   B E T W E E N   O U R   V A L U E S   A N D   T H E   V A L U E   C R E A T I O N   W E   O F F E R   O U R   S H A R E H O L D E R S .  
W E   H A V E   M A D E   S U B S T A N T I A L   P R O G R E S S   O V E R   T H E   P A S T   S E V E R A L   Y E A R S   I N   S T R E N G T H E N I N G   O U R   B U S I N E S S .   W E   A R E   C O M M I T T E D  
T O   C O N T I N U I N G   T H I S   P R O G R E S S .   W E   A P P R E C I A T E   T H E   S U P P O R T   O F   O U R   C U S T O M E R S ,   P A R T N E R S   A N D   S H A R E H O L D E R S   A N D   L O O K  
F O R W A R D   T O   T H E   F U T U R E ,   W H I C H   W E   B E L I E V E   W I L L   O F F E R   E V E N   G R E A T E R   O P P O R T U N I T I E S   F O R   C O N T I N U E D   F I N A N C I A L   S U C C E S S .

S I N C E R E L Y ,

R O B E R T   A .   K O T I C K  
C H A I R M A N   A N D   C E O  

B R I A N   G .   K E L L Y  
C O - C H A I R M A N  

R O N A L D   D O O R N I N K
P R E S I D E N T

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Activision, Inc. — 2005 Annual Report

2005

2 0 0 4
2 0 0 3
2 0 0 2
2 0 01

operating margin 13.1%

11.6 %

11.0 %

6 .4 %

10. 2 %

Preparing for new opportunities in video games

T H E   I N T R O D U C T I O N   O F   T H E   N I N T E N D O   D S   A N D   S O N Y   P S P   M A R K E D   T H E   B E G I N N I N G   O F   A N   E X C I T I N G   N E W   E R A   F O R   V I D E O   G A M E S .  
M I C R O S O F T ’ S   X B O X 3 6 0 ,   S O N Y ’ S   P L A Y S T A T I O N   3   A N D   N I N T E N D O ’ S   R E V O L U T I O N   W I L L   U S H E R   I N   T H E   N E X T   G E N E R A T I O N   O F   C O N S O L E  
G A M I N G .   P E R S O N A L   C O M P U T E R S   E Q U I P P E D   W I T H   V I S T A ™,  M I C R O S O F T ’ S   E N H A N C E D   O P E R A T I N G   E N V I R O N M E N T ,   W I L L   O F F E R  
E N T I R E L Y   N E W   O P P O R T U N I T I E S   F O R   P C   G A M E S .   T H E S E   N E W   S Y S T E M S   A L L   S H A R E   A   C O M M O N   A T T R I B U T E — T H E Y   W I L L   D E L I V E R  
E N H A N C E D   P R O D U C T I O N   V A L U E S   T H A T   A R E   L I K E L Y   T O   E X P A N D   T H E   O V E R A L L   M A R K E T   F O R   V I D E O   G A M E S .

F O R   T H E   F I R S T   T I M E ,   T H E   N I N T E N D O   D S   A N D   P S P   B R I N G   C O N S O L E - L I K E   P R O D U C T I O N   V A L U E S   T O   P O R T A B L E   G A M I N G   W H I C H   H A S  
P R E V I O U S L Y   A P P E A L E D   T O   6 – 11   Y E A R   O L D   C O N S U M E R S .   T H E S E   N E W   D E V I C E S   A R E   A T T R A C T I N G   B O T H   T H E   T R A D I T I O N A L   G A M E  
B O Y   A U D I E N C E ,   A N D   O L D E R   G A M E R S   A G E S   1 2 – 2 5 ,   A N D   T H E Y   O F F E R   A   M O R E   A T T R A C T I V E   B U S I N E S S   M O D E L   T H A N   G A M E   B O Y ,  
W H I C H   S H O U L D   C O N T R I B U T E   T O   O U R   O V E R A L L   M A R G I N   E X P A N S I O N   E F F O R T S .

T H E   N E W   C O N S O L E S   D E L I V E R   M E A N I N G F U L   E N H A N C E M E N T S   O V E R   T O D A Y ’ S   G E N E R A T I O N   O F   H A R D W A R E .   T H E S E   S Y S T E M S   O F F E R  
S U P E R - C H A R G E D   G R A P H I C S ,   H I G H - D E F I N I T I O N   R E S O L U T I O N ,   T H E A T E R - L I K E   S O U N D   A N D   M O R E   M E M O R Y   C A P A C I T Y .   C O U P L E D   W I T H  
M U L T I P L A Y E R   G A M I N G   O V E R   T H E   I N T E R N E T   A N D   B R O A D E R   G E O G R A P H I C A L   H A R D W A R E   P E N E T R A T I O N ,   T H E S E   A D V A N C E S   S H O U L D  
C R E A T E   T H E   L A R G E S T   A U D I E N C E S   F O R   G A M E S   I N   O U R   I N D U S T R Y ’ S   H I S T O R Y .  

A N D   A C T I V I S I O N   I S   R E A D Y   T O   L E V E R A G E   T H E S E   N E W   O P P O R T U N I T I E S !   O V E R   T H E   P A S T   Y E A R ,   W E   M A D E   A   S I G N I F I C A N T   C O M M I T M E N T  
T O   I N C R E A S E   A N D   S T R E N G T H E N   O U R   G A M E   D E V E L O P M E N T   P E R S O N N E L   A N D   R E S O U R C E S ,   A N D   W E   W I L L   S U P P O R T   A L L   O F   T H E   N E W  
S Y S T E M S   W I T H   G A M E S   B A S E D   O N   T H E   P O P U L A R   F R A N C H I S E S   W E   C O N T R O L .

page 17

Activision, Inc. — 2005 Annual Report

strategy for growth

W i r e l e s s

O n l i n e

I n - G a m e  A d v e r t i s i n g

C o n t r o l  C o s t s  /  L e v e r a g e  G & A

G r o w  C a t a l o g  B u s i n e s s

R e - E n t e r  H a n d h e l d  M a r k e t

I n t e r n a t i o n a l  E x p a n s i o n

F r a n c h i s e  B u i l d i n g

Achieving sustainable growth

E X P A N D I N G  D E M O G R A P H I C S ,  G L O B A L I Z A T I O N  A N D  N E W  H A R D W A R E  T E C H N O L O G Y  I N T R O D U C T I O N S  A R E  E X P E C T E D  T O  D R I V E  A C T I V I S I O N ’ S  
P E R F O R M A N C E   I N   T H E   C O M I N G   Y E A R S .   W H I L E   T H E I R   I M P E T U S   T O   F U T U R E   G R O W T H   C A N   B E   S T U N N I N G ,   I T   I S   I M P O R T A N T   T O   R E M E M B E R  
T H A T   T R E N D S   D O N ’ T   G U A R A N T E E   R E S U L T S .   T H E   I M P A C T   O F   T H E S E   I N D U S T R Y   F U N D A M E N T A L S   W I L L   B E   R E A L I Z E D   B Y   T H O S E   C O M P A N I E S  
W I T H   T H E   T A L E N T ,   I M A G I N A T I O N   A N D   R E S O U R C E S   N E C E S S A R Y   T O   F A C E   T H E   C H A N G I N G   M A R K E T P L A C E   A N D   S T A Y   A H E A D   O F   T H E   C U R V E .  

A C T I V I S I O N ’ S   A B I L I T Y   T O   D E L I V E R   S U S T A I N A B L E   G R O W T H   A N D   O F F E R   S U P E R I O R   R E T U R N S   T O   O U R   S H A R E H O L D E R S   I S   B U I L T   O N  
T H E   C O M P E T I T I V E   L E A D E R S H I P   O F   O U R   W O R L D - C L A S S   S T U D I O S ,   E S T A B L I S H E D   B R A N D S   A N D   W E L L- I N T E G R A T E D   G L O B A L   P U B L I S H I N G  
O P E R A T I O N S .   O V E R   T H E   L A S T   D E C A D E ,   W E   H A V E   D E M O N S T R A T E D   T H E   D I S C I P L I N E   T O   P R I O R I T I Z E   O P P O R T U N I T I E S   A N D   R E M A I N  
F O C U S E D   O N   I M P R O V I N G   O U R   F I N A N C I A L   R E T U R N S   F O R   O U R   O W N E R S   A N D   S T A K E H O L D E R S .

W E   B E L I E V E   T H A T   W E   W I L L   B E   A B L E   T O   C O N T I N U E   T O   B U I L D   M O M E N T U M   F O R   O U R   B U S I N E S S   A N D   D E L I V E R   O P E R A T I N G   M A R G I N  
E X P A N S I O N   A N D   H I G H   L E V E L S   O F   R E T U R N   O N   I N V E S T E D   C A P I T A L   T H R O U G H   F O U R   K E Y   I N I T I A T I V E S — I N C R E A S I N G   O P E R A T I N G  
I N C O M E   D E R I V E D   F R O M   A N   A N N U A L I Z E D   G A M E   P O R T F O L I O ;   I N V E S T I N G   I N   S E L E C T   W H O L L Y   O W N E D   I N T E L L E C T U A L   P R O P E R T I E S ;  
A C H I E V I N G   G R E A T E R   I N T E R N A T I O N A L   M A R K E T   P E N E T R A T I O N ;   A N D   F O C U S I N G   O N   E M E R G I N G   N E W   O P P O R T U N I T I E S — W I R E L E S S   G A M I N G ,  
I N - G A M E   A D V E R T I S I N G   A N D   O N L I N E   G A M I N G .

A S   W E   L O O K   A H E A D ,   O U R   C O M M I T M E N T   T O   D E L I V E R I N G   E X C E P T I O N A L   G A M E S ,   L E V E R A G I N G   O U R   M A R K E T I N G   A N D   S A L E S   E X P E R T I S E  
A N D   G R O W I N G   O U R   G L O B A L   I N F R A S T R U C T U R E   S H O U L D   E N A B L E   U S   T O   P R O P E L   O U R   M A R K E T   P O S I T I O N   A N D   F I N A N C I A L   R E T U R N S   F O R  
Y E A R S   T O   C O M E .

page 18

Selected Consolidated Financial Data

The following table summarizes certain selected consolidated financial data, which should be read in conjunction with our Consolidated Financial Statements and Notes 
thereto and with Management’s Discussion and Analysis of Financial Condition and Results of Operations included elsewhere herein. The selected consolidated financial 
data presented below as of and for each of the fiscal years in the five-year period ended March 31, 2005 are derived from our audited consolidated financial statements 
except basic and diluted earnings per share and basic and diluted weighted average shares outstanding which have been restated for the effect of our stock splits. The 
Consolidated Balance Sheets as of March 31, 2005 and 2004 and the Consolidated Statements of Operations and Consolidated Statements of Cash Flows for each of 
the fiscal years in the three-year period ended March 31, 2005, and the report thereon, are included elsewhere in this Annual Report.

Activision, Inc. — 2005 Annual Report

(In thousands, except per share data)
Year ended March 31,

STATEMENT OF OPERATIONS DATA:
Net revenues
Cost of sales—product costs
Cost of sales—intellectual property licenses and software royalties  

and amortization

Income from operations
Income before income tax provision
Net income
Basic earnings per share
Diluted earnings per share
Basic weighted average common shares outstanding
Diluted weighted average common shares outstanding

CASH PROVIDED BY (USED IN):
Operating activities
Investing activities
Financing activities

As of March 31,

2005(2)

2004(2)

2003(2)

2002(2)

2001

Restated(1)

$ 1,405,857
658,949

$  947,656
475,541

$  864,116
440,977

$ 786,434
435,725

$ 620,183
324,907

185,997
184,571
197,663
138,335
0.74 
0.66
187,517
209,145

91,606
109,817
115,992
77,715
0.44
0.40
177,665
193,191

124,196
94,847
103,407
66,180
0.34
0.32
192,479
207,310

99,006
80,574
83,120
52,238
0.34
0.29
151,955
178,366

89,702
39,807
32,544
20,507
0.18
0.17
111,895
123,300

215,309
(143,896)
72,654

67,403
(170,155)
117,569

90,975
(301,547)
64,090

111,792
(8,701)
50,402

81,565
(8,631)
2,547

2005(2)

2004(2)

2003(2)

2002(2)

2001

BALANCE SHEET DATA:
Working capital
Cash, cash equivalents and short-term investments
Capitalized software development and intellectual property licenses
Goodwill
Total assets
Long-term debt
Shareholders’ equity
(1)  Consolidated financial information for fiscal years 2004–2001 has been restated for the effect of our four-for-three stock split effected in the form of a 331⁄3% stock dividend to shareholders of record as 

$  915,413
840,864
127,340
91,661
1,306,963
—
1,099,912

$  675,796
587,649
135,201
76,493
968,817
—
832,738

$  422,500
406,954
107,921
68,019
704,816
2,671
597,740

$ 182,980
125,550
42,205
10,316
359,957
63,401
181,306

$ 333,199
279,007
56,742
35,992
556,887
3,122
430,091

of March 7, 2005, paid March 22, 2005.

(2)  Effective April 1, 2001, we adopted the provisions of Statement of Financial Accounting Standards (“SFAS”) No. 142, “Goodwill and Other Intangibles.” SFAS No. 142 addresses financial account-
ing and reporting requirements for acquired goodwill and other intangible assets. Under SFAS No. 142, goodwill is deemed to have an indefinite useful life and should not be amortized but rather tested 
at least annually for impairment. In accordance with SFAS No. 142, we have not amortized goodwill during the years ended March 31, 2005, 2004, 2003 and 2002.

page 19

Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

OVERVIEW

Our Business
We are a leading international publisher of interactive entertainment software products. We have built a company with a diverse portfolio of products that spans a wide 
range of categories and target markets and that is used on a variety of game hardware platforms and operating systems. We have created, licensed and acquired a group of 
highly recognizable brands, which we market to a variety of consumer demographics. Our fiscal 2005 product portfolio included such best-selling products as Spider-Man 2: 
The Movie (“Spider-Man 2”), Shrek 2, Tony Hawk’s Underground 2 (“THUG 2”), Call of Duty: Finest Hour, Shark Tale, DOOM 3 and X-Men Legends.

Our products cover diverse game categories including action/adventure, action sports, racing, role-playing, simulation, first-person action and strategy. Our target customer 
base ranges from casual players to game enthusiasts, children to adults and mass-market consumers to “value” buyers. We currently offer our products primarily in 
versions  that  operate  on  the  Sony  PlayStation  2  (“PS2”),  Nintendo  GameCube  (“GameCube”)  and  Microsoft  Xbox  (“Xbox”)  console  systems,  Nintendo  Game  Boy 
Advance (“GBA”), Sony PlayStation Portable (“PSP”) and Nintendo Dual Screen (“NDS”) hand-held devices and the personal computer (“PC”). The installed base for this 
current generation of hardware platforms is significant and growing and the fiscal 2005 release of two new handheld devices, NDS, which was released worldwide, and 
PSP, which was released in North America, will also help expand the software market. We successfully executed our strategy of having a high-quality product presence 
at the launch of the NDS and PSP with one title based on the Spider-Man franchise at the launch of the NDS and two titles based on the Spider-Man and Tony Hawk 
franchises for the launch of the PSP. We are currently developing additional titles for the PSP and the NDS while continuing to develop games for the GBA given its large 
and growing base.

We also intend to develop titles for the next-generation console systems which are being developed by Sony, Nintendo and Microsoft. Microsoft recently unveiled their 
next-generation console, the Xbox 360, which is expected to be released in November 2005. We are currently developing four titles for release on the Xbox 360, Tony Hawk’s 
American Wasteland, Call of Duty 2, Quake IV and GUN. Sony and Nintendo recently unveiled their next-generation consoles, the PlayStation 3 and Revolution, respectively, and 
both are expected to be released in calendar 2006. Though there are still many unknowns relating to these new platforms, our aim is to have a significant presence at the 
launch of each new platform while being careful not to move away too quickly from the current generation platforms given their large and still growing installed base.

Our  publishing  business  involves  the  development,  marketing  and  sale  of  products  directly,  by  license  or  through  our  affiliate  label  program  with  certain  third-party 
publishers. In the United States and Canada, we primarily sell our products on a direct basis to mass-market retailers, consumer electronics stores, discount warehouses 
and game specialty stores. We conduct our international publishing activities through offices in the United Kingdom (“UK”), Germany, France, Italy, Spain, the Netherlands, 
Australia, Sweden, Canada and Japan. Our products are sold internationally on a direct-to-retail basis, through third-party distribution and licensing arrangements 
and through our wholly-owned European distribution subsidiaries. Our distribution business consists of operations located in the UK, the Netherlands and Germany 
that provide logistical and sales services to third-party publishers of interactive entertainment software, our own publishing operations and manufacturers of interactive 
entertainment hardware.

Our profitability is directly affected by the mix of revenues from our publishing and distribution businesses. Operating margins realized from our publishing business 
are substantially higher than margins realized from our distribution business. Operating margins in our publishing business are affected by our ability to release highly 
successful or “hit” titles. Though many of these titles have substantial production or acquisition costs and marketing budgets, once a title recoups these costs, incremental 
net revenues directly and positively impact our operating margin. Operating margins in our distribution business are affected by the mix of hardware and software sales, 
with software producing higher margins than hardware.

page 20

Activision, Inc. — 2005 Annual Report

Our Focus
With respect to future game development, we will continue to focus on our “big propositions,” products that are backed by strong brands and high quality development, 
for which we will provide significant marketing support.

Our fiscal 2006 “big propositions” will include well-established brands, which are backed by high-profile intellectual property and/or highly anticipated motion picture 
releases.  Examples  of  these  brands  are  our  superheroes  and  skateboarding  brands.  We  have  a  long-term  relationship  with  Marvel  Enterprises  through  an  exclusive 
licensing agreement. This agreement grants us the exclusive rights to develop and publish video games based on Marvel’s comic book franchises Spider-Man, X-Men, 
Fantastic 4 and Iron Man. Through our long-term relationship with Marvel Enterprises, we expect our fiscal 2006 releases to include titles based on Marvel’s Spider-Man, 
Fantastic 4 and X-Men. The video game release of Fantastic 4 is scheduled for June 2005 just prior to the theatrical release of “Fantastic 4.” We will also be developing and 
publishing  video  games  based  on  New  Line  Cinema’s  upcoming  feature  film  “Iron  Man,”  which  is  expected  to  be  released  in  calendar  2007.  In  addition,  through  our 
licensing  agreement  with  Spider-Man  Merchandising,  LLP,  we  will  be  developing  and  publishing  video  games  based  on  Columbia  Pictures/Marvel  Enterprises,  Inc.’s 
upcoming  feature  film  “Spider-Man  3,”  which  is  expected  to  be  released  in  May  2007.  In  addition,  we  have  an  exclusive  licensing  agreement  with  professional 
skateboarder Tony Hawk. The agreement grants us exclusive rights to develop and publish video games using Tony Hawk’s name and likeness. Through fiscal 2005, we 
have released six successful titles in the Tony Hawk franchise with cumulative net revenues of $958.1 million, including the most recent, THUG 2, which was released in 
the third quarter of fiscal 2005. We will continue to promote our skateboarding franchise with the release in fiscal 2006 of Tony Hawk’s American Wasteland.

We also continue to develop a number of original intellectual properties which are developed and owned by Activision. For example, in the third quarter of fiscal 2005, we 
released the highly successful Call of Duty: Finest Hour, on multiple console platforms. This title was ranked by NPD Funworld (“NPD”) as one of the top-five best selling games 
in December 2004 and was the third game based upon this original property following the Call of Duty and Call of Duty: United Offensive titles for the PC. The highly successful 
title True Crime: Streets of L.A., released in the third quarter of fiscal 2004, is another title based upon original intellectual property. We expect to develop a variety of games on 
multiple platforms based on these two original properties. We also expect to establish our fiscal 2006 release, GUN, as a source of recurring revenues.

We will also continue to evaluate and exploit emerging brands that we believe have potential to become successful game franchises. For example, we have a multi-year, 
multi-property, publishing agreement with DreamWorks LLC that grants us the exclusive rights to publish video games based on DreamWorks Animation SKG’s theatrical 
release “Shrek 2,” which was released in the first quarter of fiscal 2005, “Shark Tale,” which was released in the second quarter of fiscal 2005, “Madagascar,” which was 
released in the first quarter of fiscal 2006, as well as upcoming computer-animated films “Over the Hedge,” and all of their respective sequels, including “Shrek 3.”

In addition to acquiring or creating high profile intellectual property, we have also continued our focus on establishing and maintaining relationships with talented and 
experienced software development teams. We have strengthened our internal development capabilities through the acquisition of several development companies with 
talented and experienced teams including, most recently, the acquisitions of Vicarious Visions, Inc. in January 2005, Toys For Bob, Inc. in April 2005 and Beenox, Inc. in 
May 2005. We have development agreements with other top-level, third-party developers such as id Software and Lionhead Studios.

We are utilizing these developer relationships, new intellectual property acquisitions, new original intellectual property creations and our existing library of intellectual 
property to further focus our game development on product lines that will deliver significant, lasting and recurring revenues and operating profits.

CRITICAL ACCOUNTING POLICIES
We have identified the policies below as critical to our business operations and the understanding of our financial results. The impact and any associated risks related to 
these policies on our business operations is discussed throughout Management’s Discussion and Analysis of Financial Condition and Results of Operations where such 
policies affect our reported and expected financial results. For a detailed discussion on the application of these and other accounting policies, see Note 1 to the Notes to the 
Consolidated Financial Statements included in this Annual Report. The preparation of financial statements in conformity with generally accepted accounting principles 

page 21

 
Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

requires  management  to  make  estimates  and  assumptions  that  affect  the  reported  amounts  of  assets  and  liabilities  at  the  date  of  the  financial  statements  and  the 
reported amounts of revenues and expenses during the reporting period. Actual results could differ from those estimates.

Revenue Recognition. We recognize revenue from the sale of our products upon the transfer of title and risk of loss to our customers. Certain products are sold to customers 
with a street date (the date that products are made widely available for sale by retailers). For these products we recognize revenue no earlier than the street date. Revenue 
from product sales is recognized after deducting the estimated allowance for returns and price protection. With respect to license agreements that provide customers 
the right to make multiple copies in exchange for guaranteed amounts, revenue is recognized upon delivery of such copies. Per copy royalties on sales that exceed the 
guarantee are recognized as earned. In addition, in order to recognize revenue for both product sales and licensing transactions, persuasive evidence of an arrangement must 
exist and collection of the related receivable must be probable. Revenue recognition also determines the timing of certain expenses, including cost of sales—intellectual 
property licenses and cost of sales—software royalties and amortization.

Sales incentives or other consideration given by us to our customers is accounted for in accordance with the Financial Accounting Standards Board’s Emerging Issues 
Task Force (“EITF”) Issue 01-9, “Accounting for Consideration Given by a Vendor to a Customer (Including a Reseller of the Vendor’s Products).” In accordance with 
EITF Issue 01-9, sales incentives and other consideration that are considered adjustments of the selling price of our products, such as rebates and product placement 
fees, are reflected as reductions of revenue. Sales incentives and other consideration that represent costs incurred by us for assets or services received, such as the 
appearance of our products in a customer’s national circular ad, are reflected as sales and marketing expenses.

Allowances for Returns, Price Protection, Doubtful Accounts and Inventory Obsolescence. In determining the appropriate unit shipments to our customers, we benchmark our 
titles using historical and industry data. We closely monitor and analyze the historical performance of our various titles, the performance of products released by other 
publishers and the anticipated timing of other releases in order to assess future demands of current and upcoming titles. Initial volumes shipped upon title launch and 
subsequent reorders are evaluated to ensure that quantities are sufficient to meet the demands from the retail markets but at the same time, are controlled to prevent 
excess inventory in the channel.

We may permit product returns from, or grant price protection to, our customers under certain conditions. In general, price protection refers to the circumstances when 
we elect to decrease the wholesale price of a product by a certain amount and, when granted and applicable, allows customers a credit against amounts owed by such 
customers to Activision with respect to open and/or future invoices. The conditions our customers must meet to be granted the right to return products or price protection 
are,  among  other  things,  compliance  with  applicable  payment  terms,  delivery  to  us  of  weekly  inventory  and  sell-through  reports,  and  consistent  participation  in  the 
launches of our premium title releases. We may also consider other factors, including the facilitation of slow-moving inventory and other market factors. Management 
must make estimates of potential future product returns and price protection related to current period product revenue. We estimate the amount of future returns and 
price protection for current period product revenue utilizing historical experience and information regarding inventory levels and the demand and acceptance of our products 
by the end consumer. The following factors are used to estimate the amount of future returns and price protection for a particular title: historical performance of titles in 
similar genres, historical performance of the hardware platform, historical performance of the brand, console hardware life cycle, Activision sales force and retail customer 
feedback,  industry  pricing,  weeks  of  on-hand  retail  channel  inventory,  absolute  quantity  of  on-hand  retail  channel  inventory,  Activision  warehouse  on-hand  inventory 
levels,  the  title’s  recent  sell-through  history  (if  available),  marketing  trade  programs  and  competing  titles.  The  relative  importance  of  these  factors  varies  among  titles 
depending upon, among other items, genre, platform, seasonality and sales strategy. Significant management judgments and estimates must be made and used in 
connection with establishing the allowance for returns and price protection in any accounting period. Based upon historical experience,  we  believe our estimates  are 
reasonable. However, actual returns and price protection could vary materially from our allowance estimates due to a number of reasons including, among others, a lack 
of consumer acceptance of a title, the release in the same period of a similarly themed title by a competitor, or technological obsolescence due to the emergence of new 

page 22

Activision, Inc. — 2005 Annual Report

hardware platforms. Material differences may result in the amount and timing of our revenue for any period if management makes different judgments or utilizes different 
estimates in determining the allowances for returns and price protection.

Similarly, management must make estimates of the uncollectibility of our accounts receivable. In estimating the allowance for doubtful accounts, we analyze the age of 
current outstanding account balances, historical bad debts, customer concentrations, customer creditworthiness, current economic trends and changes in our customers’ 
payment terms and their economic condition, as well as whether we can obtain sufficient credit insurance. Any significant changes in any of these criteria would impact 
management’s estimates in establishing our allowance for doubtful accounts.

We value inventory at the lower of cost or market. We regularly review inventory quantities on hand and in the retail channel and record a provision for excess or obsolete 
inventory based on the future expected demand for our products. Significant changes in demand for our products would impact management’s estimates in establishing 
our inventory provision.

Software Development Costs. Software development costs include payments made to independent software developers under development agreements, as well as direct 
costs incurred for internally developed products.

We account for software development costs in accordance with Statement of Financial Accounting Standard (“SFAS”) No. 86, “Accounting for the Costs of Computer 
Software to Be Sold, Leased, or Otherwise Marketed.” Software development costs are capitalized once technological feasibility of a product is established and such 
costs are determined to be recoverable. Technological feasibility of a product encompasses both technical design documentation and game design documentation. For 
products where proven technology exists, this may occur early in the development cycle. Technological feasibility is evaluated on a product-by-product basis. Prior to a 
product’s  release,  we  expense,  as  part  of  cost  of  sales—software  royalties  and  amortization,  capitalized  costs  when  we  believe  such  amounts  are  not  recoverable. 
Capitalized costs for those products that are cancelled or abandoned are charged to product development expense in the period of cancellation. Amounts related to 
software development which are not capitalized are charged immediately to product development expense. We evaluate the future recoverability of capitalized amounts 
on a quarterly basis. The recoverability of capitalized software development costs is evaluated based on the expected performance of the specific products for which the 
costs relate. Criteria used to evaluate expected product performance include: historical performance of comparable products using comparable technology; orders for 
the product prior to its release; and estimated performance of a sequel product based on the performance of the product on which the sequel is based.

Commencing upon product release, capitalized software development costs are amortized to cost of sales—software royalties and amortization based on the ratio of 
current revenues to total projected revenues, generally resulting in an amortization period of six months or less. For products that have been released in prior periods, we 
evaluate the future recoverability of capitalized amounts on a quarterly basis. The primary evaluation criterion is actual title performance.

Significant management judgments and estimates are utilized in the assessment of when technological feasibility is established, as well as in the ongoing assessment of 
the recoverability of capitalized costs. In evaluating the recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales 
amounts and estimates of additional costs to be incurred. If revised forecasted or actual product sales are less than and/or revised forecasted or actual costs are greater 
than the original forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which 
could result in an impairment charge.

Intellectual Property Licenses. Intellectual property license costs represent license fees paid to intellectual property rights holders for use of their trademarks, copyrights, 
software, technology or other intellectual property or proprietary rights in the development of our products. Depending upon the agreement with the rights holder, we may 
obtain the rights to use acquired intellectual property in multiple products over multiple years, or alternatively, for a single product.

We evaluate the future recoverability of capitalized intellectual property licenses on a quarterly basis. The recoverability of capitalized intellectual property license costs 
is evaluated based on the expected performance of the specific products in which the licensed trademark or copyright is to be used. As many of our intellectual property 
licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual property license costs based on certain qualitative 

page 23

Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or 
television series based on the intellectual property and the rights holder’s continued promotion and exploitation of the intellectual property. Prior to the related product’s 
release, we expense, as part of cost of sales—intellectual property licenses, capitalized intellectual property costs when we believe such amounts are not recoverable. 
Capitalized intellectual property costs for those products that are cancelled or abandoned are charged to product development expense in the period of cancellation. 
Criteria used to evaluate expected product performance include: historical performance of comparable products using comparable technology; orders for the product 
prior to its release; and estimated performance of a sequel product based on the performance of the product on which the sequel is based.

Commencing upon the related product’s release, capitalized intellectual property license costs are amortized to cost of sales—intellectual property licenses based on 
the ratio of current revenues for the specific product to total projected revenues for all products in which the licensed property will be utilized. As intellectual property 
license contracts may extend for multiple years, the amortization of capitalized intellectual property license costs relating to such contracts may extend beyond one year. 
For intellectual property included in products that have been released and unreleased products, we evaluate the future recoverability of capitalized amounts on a quarterly 
basis. The primary evaluation criterion is actual title performance.

Significant management judgments and estimates are utilized in the assessment of the recoverability of capitalized costs. In evaluating the recoverability of capitalized 
costs,  the  assessment  of  expected  product  performance  utilizes  forecasted  sales  amounts  and  estimates  of  additional  costs  to  be  incurred.  If  revised  forecasted  or 
actual product sales are less than, and/or revised forecasted or actual costs are greater than, the original forecasted amounts utilized in the initial recoverability analysis, 
the net realizable value may be lower than originally estimated in any given quarter, which could result in an impairment charge. Additionally, as noted above, as many of 
our  intellectual  property  licenses  extend  for  multiple  products  over  multiple  years,  we  also  assess  the  recoverability  of  capitalized  intellectual  property  license  costs 
based on certain qualitative factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future 
planned theatrical releases or television series based on the intellectual property and the rights holder’s continued promotion and exploitation of the intellectual property. 
Material differences may result in the amount and timing of charges for any period if management makes different judgments or utilizes different estimates in evaluating 
these qualitative factors.

page 24

SELECTED CONSOLIDATED STATEMENTS OF OPERATIONS DATA
The following table sets forth certain consolidated statements of operations data for the periods indicated as a percentage of consolidated net revenues and also breaks 
down net revenues by territory and platform, as well as operating income by business segment:

Activision, Inc. — 2005 Annual Report

(In thousands)
Year ended March 31,
Net revenues
Costs and expenses:

 Cost of sales—product costs
 Cost of sales—software royalties and amortization
 Cost of sales—intellectual property licenses
 Product development
 Sales and marketing
 General and administrative

 Total costs and expenses

Income from operations
Investment income, net

 Income before income tax provision

Income tax provision 

Net income 
N E T   R E V E N U E S  B Y   TE R R I T O R Y:

 North America
 Europe
 Other

 Total net revenues

N E T   R E V E N U E S  B Y   S E G M E N T/ P L A T F O R M   M I X :

 Publishing:
 Console
 Hand-held
 PC

 Total publishing net revenues

 Distribution:
 Console
 Hand-held
 PC

 Total distribution net revenues

 Total net revenues

O P E R A T I N G  I N C O M E   B Y   S E G M E N T:

 Publishing
 Distribution

 Total operating income

2005

2004

2003

$ 1,405,857

100%

$ 947,656

100%

$ 864,116

100%

658,949
123,800
62,197
86,543
230,058
59,739
1,221,286
184,571
13,092
197,663
59,328
$  138,335

$  696,325
675,074
34,458
$ 1,405,857

$  713,947
138,695
220,087
1,072,729

$  256,452
23,282
53,394
333,128
$ 1,405,857

$  160,826
23,745
$  184,571

47
9
5
6
16
4
87
13
1
14
4
10%

50%
48
2
100%

51%
10
15
76

18%
2
4
24
100%

475,541
59,744
31,862
97,859
128,221
44,612
837,839
109,817

50
6
3
10
14
5
88
12
6,175 —
12
4
8%

115,992
38,277
$  77,715

$ 446,812
479,224
21,620
$ 947,656

$ 508,418
24,945
132,369
665,732

$ 223,802
18,361
39,761
281,924
$ 947,656

47%
51
2
100%

54%
2
14
70

24%
2
4
30
100%

440,977
79,194
45,002
56,971
100,646
46,479
769,269
94,847
8,560
103,407
37,227
$  66,180

$ 432,261
413,125
18,730
$ 864,116

$ 466,116
49,966
99,893
615,975

$ 208,505
14,103
25,533
248,141
$ 864,116

11%
2
13%

$  93,223
16,594
$ 109,817

10%
2
12%

$  79,139
15,708 
$  94,847

51
9
5
7
12
5
89
11
1
12
4
8%

50%
48
2
100%

54%
6
11
71

24%
2
3
29
100%

9%
2
11%

page 25

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

RESULTS OF OPERATIONS—FISCAL YEARS ENDED MARCH 31, 2005 AND 2004
Net income for the year ended March 31, 2005 was $138.3 million or $0.66 per diluted share, as compared to $77.7 million or $0.40 per diluted share for the year ended 
March 31, 2004.

Net Revenues
We primarily derive revenue from sales of packaged interactive software games designed for play on video game consoles (such as the PS2, Xbox and GameCube), PCs and 
hand-held game devices (such as the GBA, NDS and PSP). We also derive revenue from our distribution business in Europe that provides logistical and sales services to 
third-party publishers of interactive entertainment software, our own publishing operations and third-party manufacturers of interactive entertainment hardware.

The following table details our consolidated net revenues by business segment and our publishing net revenues by territory for the years ended March 31, 2005 and 2004 
(in thousands):

Year ended March 31,

Publishing net revenues
  North America 

  Europe
  Other

  Total international

Total publishing net revenues
Distribution net revenues

Consolidated net revenues

2005

2004

Increase/ 
(Decrease)

Percent  
Change

$  696,325

$ 446,812

$249,513

341,946
34,458

376,404

1,072,729
333,128

197,300
21,620

218,920

665,732
281,924

144,646
12,838

157,484

406,997
51,204

$ 1,405,857 

$ 947,656 

$458,201

56%

73%
59%

72%

61%
18%

48%

Consolidated net revenues increased 48% from $947.7 million for the year ended March 31, 2004 to $1,405.9 million for the year ended March 31, 2005. This increase was 
principally generated by our publishing business. The increase in consolidated net revenues was driven by the following:

•   Strong performances from our publishing business on the releases of our largest ever lineup of titles including: Spider-Man 2, Call of Duty: Finest Hour, THUG 2, Shrek 2, 
X-Men Legends, Doom 3, Lemony Snicket’s A Series of Unfortunate Events, Shark Tale, Cabela’s Big Game Hunter 2005 and Rome: Total War. The strength of these titles combined with the significant 
sales and marketing investment led to over ten million-unit selling titles and achievement of our goal of having four multi-million-unit selling titles. We also had strong 
catalog sales from a number of our franchises including Tony Hawk, True Crime, Spider-Man and Call of Duty. As a result of the strong performance of our key fiscal 
2005 releases, we were able to maintain the original price points for those titles for an extended period of time.

•   Continued focus on international publishing expansion with the opening of offices in Spain and Italy and an increased focus on other territories contributing to an 

increase in International Publishing revenues of 72% over fiscal 2004.

•   An increase in our hand-held platform presence growing consolidated hand-held revenues by $118.7 million or 274% from $43.3 million for the year ended March 31, 
2004 to $162.0 million for the year ended March 31, 2005. This was driven by a significant increase in the number of GBA titles released from four titles in fiscal 2004 
to eleven titles in fiscal 2005, and by the introduction of the PSP and NDS platforms, for which we released a combined total of three titles.

•   International net revenues benefited from the strong year-over-year strengthening of the Euro (“EUR”) and Great British Pound (“GBP”) in relation to the U.S. dollar. 
We estimate that foreign exchange rates increased reported net revenues by approximately $55.3 million. Excluding the impact of changing foreign currency rates, 
our international net revenues increased 31% year-over-year.

page 26

Activision, Inc. — 2005 Annual Report

North America Publishing Net Revenues

(In thousands)
March 31, 2005

$696,325

% of Consolidated  
Net Revenues

50%

March 31, 2004

$446,812

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

47%

$249,513

56%

North America publishing net revenues increased 56% from $446.8 million for the year ended March 31, 2004, to $696.3 million for the year ended March 31, 2005. The 
increase reflects the strong performance of our fiscal 2005 slate of titles, strong catalog sales from a number of our franchises and a significant increase in our hand-held 
platform presence.

International Publishing Net Revenues

(In thousands)
March 31, 2005

$376,404

% of Consolidated  
Net Revenues

26%

March 31, 2004

$218,920

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

23%

$157,484

72%

International  publishing  net  revenues  increased  by  72%  from  $218.9  million  for  the  year  ended  March  31,  2004  to  $376.4  million  for  the  year  ended  March  31,  2005. 
International publishing also saw strong results from our 2005 titles, as well as strong fourth quarter performance in our LucasArts affiliate business. In addition, we had 
strong catalog sales from a number of our franchises, including Spider-Man, Call of Duty, Tony Hawk, and True Crime. There also was a positive strengthening of the EUR and 
the GBP in relation to the U.S. dollar of approximately $29.0 million. Excluding the impact of changing foreign currency rates, our international publishing net revenues 
increased 59% year-over-year. In the coming year, we will continue to focus on expanding our international publishing capabilities. In fiscal 2006, we expect to increase 
our direct-selling efforts in five countries and materially expand our international marketing efforts.

page 27

Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

Publishing Net Revenues by Platform
Publishing net revenues increased 61% from $665.7 million for the year ended March 31, 2004 to $1,072.7 million for the year ended March 31, 2005. The following table 
details our publishing net revenues by platform and as a percentage of total publishing net revenues for the years ended March 31, 2005 and 2004 (in thousands):

Publishing Net Revenues

PC

Console
  Sony PlayStation 2
  Microsoft Xbox
  Nintendo GameCube
  Other

Total console

Hand-held
  Game Boy Advance
  PlayStation Portable
  Nintendo Dual Screen
  Other

Total hand-held

Year Ended  
March 31, 2005

% of Publishing  
Net Revs

Year Ended  
March 31, 2004

% of Publishing  
Net Revs

$  220,087

417,310
196,894
96,936
2,807

713,947

101,642
19,200
17,699
154

138,695

21%

39%
18%
9%
—%

66%

9%
2%
2%
—%

13%

$ 132,369

289,048
145,111
52,909
21,350

508,418

24,621
—
—
324

24,945

20%

43%
22%
8%
3%

76%

4%
—%
—%
—%

4%

Total publishing net revenues

$ 1,072,729

100%

$ 665,732

100%

Increase/ 
(Decrease)

$  87,718

128,262
51,783
44,027
(18,543)

205,529

77,021
19,200
17,699
(170)

113,750

$406,997

Percent  
Change

66%

44%
36%
83%
(87%)

40%

313%
100%
100%
(52%)

456%

61%

Personal Computer Net Revenues

(In thousands)
March 31, 2005

$220,087

% of Publishing  
Net Revenues

21%

March 31, 2004

$132,369

% of Publishing  
Net Revenues

20%

Increase/(Decrease)

Percent Change

$87,718

66%

Net revenues from sales of titles for the PC increased 66% from $132.4 million for the year ended March 31, 2004 to $220.1 million for the year ended March 31, 2005. 
Driving the increase were the fiscal 2005 releases of Doom 3 and Rome: Total War combined with continued strong sell-through of our catalog title, Call of Duty. According 
to NPD, we were the only publisher to have three top-ten PC titles for calendar year 2004—Doom 3, Call of Duty and Rome: Total War. Also contributing to the increase in 
net revenues from sales of titles for the PC was an increase in the total number of titles shipped from eight in fiscal 2004 to fifteen in fiscal 2005. We expect fiscal 2006 
PC publishing net revenues as a percentage of total publishing net revenues to remain consistent with fiscal 2005.

page 28

Activision, Inc. — 2005 Annual Report

Sony PlayStation 2 Net Revenues

(In thousands)
March 31, 2005

$417,310

% of Publishing  
Net Revenues

39%

March 31, 2004

$289,048

% of Publishing  
Net Revenues

43%

Increase/(Decrease)

Percent Change

$128,262

44%

Net revenues from sales of titles for the PS2 increased 44% from $289.0 million for the year ended March 31, 2004 to $417.3 million for the year ended March 31, 2005. 
The increase was primarily due to strong, worldwide sales of several of our fiscal 2005 releases including THUG 2, Call of Duty: Finest Hour, X-Men Legends, Spider-Man 2, Shrek 2, Shark Tale, 
Lemony Snicket’s A Series of Unfortunate Events and Cabela’s Big Game Hunter 2005. In fiscal 2005, we released thirteen titles for PS2 compared to ten in fiscal 2004 which included: True Crime: 
Streets of L.A., Tony Hawk’s Underground, X2: Wolverine’s Revenge, Return to Castle Wolfenstein, Cabela’s Dangerous Hunts and Cabela’s Deer Hunt 2004 Season. We expect the installed base of PS2 to continue 
to grow, although at a slower rate than in previous years, due to the anticipated release of the next-generation system in calendar 2006. Given our slate of fiscal 2006 
titles, as the installed base increases we expect our overall net revenues from PS2 sales to continue to increase over prior periods. In addition, Sony recently announced 
that they will be releasing their next-generation console, the PlayStation 3 (“PS3”), in calendar 2006. Given the initially low installed base, we expect the release of the 
PS3 to have little impact on fiscal 2006 net revenues.

Microsoft Xbox Net Revenues

(In thousands)
March 31, 2005

$196,894

% of Publishing  
Net Revenues

18%

March 31, 2004

$145,111

% of Publishing  
Net Revenues

22%

Increase/(Decrease)

Percent Change

$51,783

36%

Net revenues from sales of titles for the Xbox increased 36% from $145.1 million for the year ended March 31, 2004 to $196.9 million for the year ended March 31, 2005. 
Though the number of new Xbox titles remained relatively consistent from fiscal 2004 to fiscal 2005, we were able to increase our Xbox sales in both the North America and 
international markets. The increase was primarily due to strong worldwide sales of several of our Xbox titles including THUG 2, Call of Duty: Finest Hour, X-Men Legends, Spider-Man 2, 
Shrek 2, Shark Tale, Greg Hastings’ Tournament Paintball and Cabela’s Big Game Hunter 2005. The increase was also affected by an increased installed base of the Xbox due mainly to the price 
cuts on the Xbox hardware in calendar 2004. Given our slate of fiscal 2006 titles, as the installed base increases we expect our overall net revenues from Xbox sales to 
continue to increase over prior periods. We expect the growth of the installed base of Xbox hardware to continue to grow through the remainder of calendar 2005 with 
growth slowing as the release of Microsoft’s next-generation system, the Xbox 360, which is expected to be released in November 2005. Consistent with our strategy of 
having a high-quality presence at the launch of each new platform, we are currently developing four titles, Tony Hawk’s American Wasteland, Call of Duty 2, Quake IV and GUN, to be 
released concurrently with the launch of the Xbox 360. We expect that the potential release of the Xbox 360 will not have a material impact on our fiscal 2006 net revenues 
due to a number of factors, including an initially small installed base.

Nintendo GameCube Net Revenues

(In thousands)
March 31, 2005

$96,936

% of Publishing  
Net Revenues

9%

March 31, 2004

$52,909

% of Publishing  
Net Revenues

8%

Increase/(Decrease)

Percent Change

$44,027

83%

Net revenues from sales of titles for the Nintendo GameCube increased 83% from $52.9 million for the year ended March 31, 2004 to $96.9 million for the year ended 
March 31, 2005. The increase is primarily due to the increase in the number of GameCube new title releases from five in fiscal 2004 to eight in fiscal 2005. Also driving the 
increase in revenues was that the title slate in fiscal 2005 performed strongly as it was more targeted toward the demographic of the GameCube audience than the fiscal 2004 
GameCube title slate. Our fiscal 2005 title slate was driven by new title releases of Shrek 2, Spider-Man 2, Shark Tale, Lemony Snicket’s A Series of Unfortunate Events, THUG 2 and Call of Duty: 
Finest Hour. Fiscal 2004 GameCube revenues were driven mainly by releases of Tony Hawk’s Underground and True Crime: Streets of L.A. We expect the installed base of GameCube 

page 29

Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

hardware to continue to grow given its current low price point; however, at a slower pace than previous years given the upcoming next-generation console transition. We 
also expect fiscal 2006 GameCube net revenues to increase over fiscal 2005 given our planned 2006 product slate. Nintendo recently announced that they will be releasing 
their next-generation console, the Revolution, in calendar 2006. Given the initially low installed base, we expect the release of the Revolution to have little initial impact on 
our net revenues.

Hand-held

(In thousands)
March 31, 2005

$138,695

% of Publishing  
Net Revenues

13%

March 31, 2004

$24,945

% of Publishing  
Net Revenues

4%

Increase/(Decrease)

Percent Change

$113,750

456%

Net revenues from sales of titles for the hand-held for the year ended March 31, 2005 increased 456% from the prior fiscal year, from $24.9 million to $138.7 million. This 
was driven mainly by a significant increase in the number of GBA titles released from four titles in fiscal 2004 to eleven titles in fiscal 2005 and the introduction of two new 
handheld devices, NDS, which was released worldwide, and PSP, which was released in North America. We successfully executed our strategy of having a high-quality 
presence at the launch of both the NDS and PSP platforms with one title based on the Spider-Man franchise at the launch of the NDS and two titles based on the Spider-Man 
and Tony Hawk franchises for the launch of the PSP. In addition to the increase in the number of GBA titles released, we implemented a customized marketing plan for the 
GBA platform and demographic to support a strong slate of new releases including THUG 2, Shrek 2: Beg for Mercy!, Shark Tale, Lemony Snicket’s A Series of Unfortunate Events, Spider-Man 2 and 
Shrek 2 which were all targeted toward the demographic of the GBA audience.

We expect the overall hand-held market to grow significantly with the recent releases of the NDS and PSP. However, with the releases of the NDS and PSP we expect that 
market share for the GBA will eventually begin to decrease while the overall hand-held market will continue to expand with a growing installed base and broader demo-
graphic on the newer platforms. We expect to continue our focus on developing hand-held games for mass-market consumers for each of these hand-held platforms. 
Due to the expected increase in the overall hand-held market and our fiscal 2006 product slate, we expect net revenues from sales of titles for the hand-held to increase 
over fiscal 2005.

Overall
The  platform  mix  of  our  future  publishing  net  revenues  will  likely  be  impacted  by  a  number  of  factors,  including  the  ability  of  hardware  manufacturers  to  continue  to 
increase their installed hardware base, the introduction of new hardware platforms, as well as the timing of key product releases from our product release schedule. We 
expect that net revenues from console titles will continue to represent the largest component of our publishing net revenues with PS2 having the largest percentage of 
that business due to its larger installed hardware base. We expect net revenues from hand-held titles to remain the smallest component of our publishing net revenues. 
However, with the recent releases of the NDS and PSP platforms, we expect to see a continued increase in our hand-held business in comparison to prior periods. Our 
net revenues from PC titles will be primarily driven by our product release schedule.

A significant portion of our revenues and profits is derived from a relatively small number of popular titles and brands each year as revenues and profits are significantly 
affected by our ability to release highly successful or “hit” titles. For example, for the year ended March 31, 2005, 31% of our consolidated net revenues and 41% of 
worldwide publishing net revenues were derived from net revenues from our Spider-Man 2, THUG 2 and Call of Duty: Finest Hour titles. Though many titles have substantial production 
or  acquisition  costs  and  marketing  budgets,  once  a  title  recoups  these  costs,  incremental  net  revenues  directly  and  positively  impact  operating  profits  resulting  in  a 
disproportionate  amount  of  operating  income  being  derived  from  these  select  titles.  We  expect  that  a  limited  number  of  titles  and  brands  will  continue  to  produce  a 
disproportionately large amount of our net revenues and profits.

page 30

Activision, Inc. — 2005 Annual Report

Two factors that could affect future publishing and distribution net revenue performance are console hardware pricing and software pricing. As console hardware moves 
through its life cycle, hardware manufacturers typically enact price reductions. Reductions in the price of console hardware typically result in an increase in the installed 
base of hardware owned by consumers. Price cuts on Xbox, PS2 and GBA hardware were announced in March, May and September 2004, respectively. Historically, we 
have also seen that lower console hardware prices put downward pressure on software pricing. While we expect console software launch pricing for most genres to hold 
at $49.99 through the calendar 2005 holidays, we believe we could see additional software price declines thereafter.

Distribution Net Revenues
(In thousands)
March 31, 2005

% of Consolidated  
Net Revenues

$333,128

24%

March 31, 2004

$281,924

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

30%

$51,204

18%

Distribution net revenues for the year ended March 31, 2005 increased 18% from the prior fiscal year, from $281.9 million to $333.1 million. Excluding the impact of the 
changing foreign currency rates, our distribution net revenues increased 9% year-over-year. About half of this increase was due to the positive impact of the year-over-year 
strengthening of the EUR and the GBP in relation to the U.S. dollar. The increase was primarily due to the continued growth in the industry wide software market, an 
increase in sales to mass merchants, as well as a change in the product mix. The mix of distribution net revenues between hardware and software sales varied year-over-year 
with approximately 13% of distribution net revenues from hardware sales in the year ended March 31, 2005 as compared to 28% in the prior fiscal year. This was mainly 
attributed to an increase in business with large, mass-market customers that generate a higher percentage of sales from software. In both fiscal years, hardware sales 
were principally comprised of sales of console hardware. The mix of future distribution net revenues will be driven by a number of factors including the occurrence of 
further hardware price reductions instituted by hardware manufacturers, the introduction of new hardware platforms and our ability to establish and maintain distribution 
agreements with hardware manufacturers and third-party software publishers. We expect our fiscal 2006 distribution results to be in line with fiscal 2005.

Costs and Expenses

Cost of Sales—Product Costs
(In thousands)
March 31, 2005

% of Consolidated  
Net Revenues

$658,949

47%

March 31, 2004

$475,541

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

50%

$183,408

39%

Cost of sales—product costs represented 47% and 50% of consolidated net revenues for the years ended March 31, 2005 and 2004, respectively. In absolute dollars, cost 
of sales—product costs increased 39% due to significantly higher sales in fiscal 2005 as compared to fiscal 2004. The primary factors affecting the reduction in the cost of 
sales—product costs as a percentage of consolidated net revenues were:

•   Increased ability to maintain premium pricing on “big proposition” titles for the year ended March 31, 2005.
•   An increase in publishing net revenues from sales of PC titles by 66% year-over-year. PC publishing revenues as a percent of publishing net revenues for the year 

also grew from 20% to 21%. PC titles typically have lower product costs associated with them.

•   A lower percentage of revenues generated from our distribution business, which is a lower margin business, in fiscal 2005 as compared to fiscal 2004.

We expect cost of sales—product costs as a percentage of net revenues to slightly decrease as a percentage of revenue in fiscal 2006 as compared to fiscal 2005. This 
is primarily due to a lower percentage of revenue expected to be generated from our distribution business in fiscal 2006, which is a lower margin business. We may also 
continue to experience a benefit from changes in product mix in fiscal 2006 due to the focus on “big proposition” titles, for which we could benefit from higher retail pricing 
and manufacturing volume discounts.

page 31

Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

Cost of Sales—Software Royalties and Amortization
(In thousands)
March 31, 2005

% of Publishing  
Net Revenues

$123,800

12%

March 31, 2004

$59,744

% of Publishing  
Net Revenues

9%

Increase/(Decrease)

Percent Change

$64,056

107%

Cost of sales—software royalties and amortization for the year ended March 31, 2005 increased as a percentage of publishing net revenues from the prior fiscal year, 
from 9% to 12%. In absolute dollars, cost of sales—software royalties and amortization for the year ended March 31, 2005 also increased from the prior fiscal year, from 
$59.7 million to $123.8 million. This increase was due to an increase in the number of titles released as well as an increase in the overall costs to develop games. This 
compares to fiscal 2004 in which a higher proportion of revenues were derived from internally developed titles with lower associated game development costs. In fiscal 
2006, we expect cost of sales—software royalties and amortization to decrease as a percentage of publishing net revenues as compared to fiscal 2005 as our fiscal 2006 
titles slate includes a higher percentage of internally developed titles.

Cost of Sales—Intellectual Property Licenses
% of Publishing  
(In thousands)
Net Revenues
March 31, 2005

$62,197

6%

March 31, 2004

$31,862

% of Publishing  
Net Revenues

5%

Increase/(Decrease)

Percent Change

$30,335

95%

Cost of sales—intellectual property licenses for the year ended March 31, 2005 increased in absolute dollars and as a percentage of publishing net revenues over the 
same period last year, from 5% to 6%. The increases in both absolute dollars and as a percentage of publishing net revenues were due to the release of more titles with 
associated licensed intellectual property as well as continued strong catalog sales of titles with associated licensed intellectual property compared to the titles released 
in fiscal 2004 for which a higher proportion of revenues was derived from titles that were internally developed with no associated intellectual property. In fiscal 2005 we 
released the following titles with associated intellectual property: Spider-Man 2, Shrek 2, Shark Tale, X-Men Legends, THUG 2, Lemony Snicket’s A Series of Unfortunate Events and Doom 3. In fiscal 2004, 
two  of  our  top  performing  titles,  True Crime: Streets of L.A.  and Call of Duty,  were  based  on  our  wholly-owned  original  intellectual  property.  In  fiscal  2006,  we  expect  cost  of 
sales—intellectual property licenses to remain relatively flat as a percentage of publishing net revenues as compared to fiscal 2005.

Product Development
(In thousands)
March 31, 2005

% of Publishing  
Net Revenues

$86,543

8%

March 31, 2004

$97,859

% of Publishing  
Net Revenues

15%

Increase/(Decrease)

Percent Change

$(11,316)

(12%)

Product development expenses for the year ended March 31, 2005 decreased as a percentage of publishing net revenues from the prior fiscal year, from 15% to 8%. In 
absolute dollars, product development expenses for the year ended March 31, 2005 also decreased from the prior fiscal year, from $97.9 million to $86.5 million. The 
decrease in product development as a percentage of publishing net revenues and in absolute dollars primarily resulted from a pre-tax charge of approximately $21 million 
taken in the third quarter of fiscal 2004 related to the cancellation of products which were believed to be unlikely to produce an acceptable level of return on our investment. 
Excluding the impact of the pre-tax charge, product development expenses for the year ended March 31, 2005 increased by approximately $9.7 million. This increase 
was attributable to higher game development costs as development time and team sizes as well as quality assurance time increased due to enhanced production values 
and to support more complex and robust gaming experiences. We expect product development costs to increase in absolute dollars due to next-generation development 
costs but stay constant as a percentage of revenues as we leverage the costs against bigger brands, sold in more markets, across more gaming devices.

page 32

Activision, Inc. — 2005 Annual Report

Sales and Marketing
(In thousands)
March 31, 2005

% of Consolidated  
Net Revenues

$230,058

16%

March 31, 2004

$128,221

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

14%

$101,837

79%

Sales and marketing expenses of $230.1 million and $128.2 million represented 16% and 14% of consolidated net revenues for the years ended March 31, 2005 and 2004, 
respectively. The increases in both absolute dollars and as a percentage of net revenues was primarily generated by our publishing business as a result of significant 
marketing programs, including television and in-theatre ad campaigns and in-store promotions, run in support of our key fiscal 2005 “big proposition” title releases 
Spider-Man 2, Shrek 2, Doom 3, Shark Tale, X-Men Legends, THUG 2, Call of Duty: Finest Hour and Lemony Snicket’s A Series of Unfortunate Events. Our experience has shown that this increased spending 
will lengthen the product sales life cycle and add to the long-term prospects of the respective product lines.

General and Administrative
(In thousands)
March 31, 2005

% of Consolidated  
Net Revenues

$59,739

4%

March 31, 2004

$44,612

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

5%

$15,127

34%

General and administrative expenses of $59.7 million and $44.6 million represented 4% and 5% of consolidated net revenues for the years ended March 31, 2005 and 
2004, respectively. The increase in absolute dollars was primarily due to an increase in headcount and related costs to support business growth, as well as an increase in 
professional services fees to support Sarbanes-Oxley related compliance. The decrease as a percentage of consolidated net revenues was due mainly to the significant 
increase in sales volume.

Operating Income

(In thousands)

Publishing
Distribution

  Consolidated

March 31, 
2005

% of Segment 
Net Revs

March 31, 
2004

% of Segment 
Net Revs

Increase/
(Decrease)

Percent 
Change

$160,826
23,745

$184,571

15%
7

13%

$  93,223
16,594

$ 109,817

14%
6

12%

$67,603
7,151

$74,754

73%
43

68%

Publishing operating income for the year ended March 31, 2005 increased $67.6 million from the same period last year, from $93.2 million to $160.8 million. Excluding the 
impact of changes in foreign currency rates, publishing operating income for the year ended March 31, 2005 increased approximately $56.7 million from the same period 
last year. International publishing operating income for the year ended March 31, 2005 benefited from the positive impact of the year-over-year strengthening of the EUR 
and the GBP in relation to the U.S. dollar. The $56.7 million increase is primarily due to:

•   Strong performance in both the North America and international markets of our fiscal 2005 title releases. The strong performance of the fiscal 2005 releases was 

driven by our largest lineup ever of big propositions, a record number of million-unit and multi-million-unit titles and an increased hand-held presence.

Partially offset by:

•   Increased sales and marketing spending.
•   Increased cost of sales—product costs, cost of sales—software royalties and amortization, and cost of sales—intellectual property licenses.

page 33

Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

Distribution operating income for the year ended March 31, 2005 increased over the same period last year, from $16.6 million to $23.7 million. Excluding the impact of 
changes in foreign currency rates, distribution operating income for the year ended March 31, 2005 increased approximately $5.4 million from the same period last year. 
Distribution operating income for the year ended March 31, 2005 benefited from the positive impact of the year-over-year strengthening of the EUR and the GBP in relation 
to the U.S. dollar. The $5.4 million increase was primarily due to continued growth industry-wide in the software market combined with a change in the product mix of 
hardware versus software sales as software tends to be a higher margin business.

Investment Income, Net
(In thousands)
March 31, 2005

% of Consolidated  
Net Revenues

$13,092

1%

March 31, 2004

$6,175

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

—%

$6,917

112%

Investment income, net for the year ended March 31, 2005 was $13.1 million as compared to $6.2 million for the year ended March 31, 2004. The increase was primarily 
due to higher invested balances combined with rising yields during the year ended March 31, 2005 as compared to 2004.

Provision for Income Taxes
(In thousands)
March 31, 2005

$59,328

% of  
Pre-Tax Income

30%

March 31, 2004

$38,277

% of  
Pre-Tax Income

33%

Increase/(Decrease)

Percent Change

$21,051

55%

The income tax provision of $59.3 million for the year ended March 31, 2005 reflects our effective income tax rate of 30%. The significant items that generated the variance 
between our effective rate and our statutory rate of 35% were research and development tax credits and the impact of foreign tax rate differentials, partially offset by an 
increase  in  our  deferred  tax  asset  valuation  allowance  and  state  taxes.  The  realization  of  deferred  tax  assets  depends  primarily  on  the  generation  of  future  taxable 
income. We believe that it is more likely than not that we will generate taxable income sufficient to realize the benefit of net deferred tax assets recognized.

page 34

Activision, Inc. — 2005 Annual Report

RESULTS OF OPERATIONS—FISCAL YEARS ENDED MARCH 31, 2004 AND 2003
Net income for the year ended March 31, 2004 was $77.7 million or $0.40 per diluted share, as compared to $66.2 million or $0.32 per diluted share for the year ended 
March 31, 2003.

Net Revenues
The following table details our consolidated net revenues by business segment and our publishing net revenues by territory for the years ended March 31, 2004 and 2003 
(in thousands):

Year ended March 31,

Publishing net revenues
  North America

  Europe
  Other

  Total international

Total publishing net revenues
Distribution net revenues

Consolidated net revenues

2004

2003

Increase/(Decrease)

Percent Change

$ 446,812

$ 432,261

$14,551

197,300
21,620

218,920

665,732
281,924

164,984
18,730

183,714

615,975
248,141

32,316
2,890

35,206

49,757
33,783

$ 947,656

$ 864,116

$83,540

3%

20%
15%

19%

8%
14%

10%

Consolidated net revenues increased 10% from $864.1 million for the year ended March 31, 2003 to $947.7 million for the year ended March 31, 2004. This increase was 
generated by both our publishing and distribution businesses. The increase in consolidated net revenues was driven by the following:

•   Strong performance of our fiscal 2004 third quarter releases of True Crime: Streets of L.A. and Tony Hawk’s Underground for the PS2, Xbox and GameCube and Call of Duty for the PC. 
We continued to see strong sales of these titles through March 2004. In addition, we had strong results from several other titles released during fiscal 2004 including, 
Return to Castle Wolfenstein, X2: Wolverine’s Revenge, Cabela’s Dangerous Hunts, Cabela’s Deer Hunt 2004 Season, and in select European markets, Jedi Knight: Jedi Academy. We also had strong catalog 
sales from a number of our franchises, including Spider-Man. Catalog sales are sales of titles released prior to the current fiscal year.

•   Publishing console net revenues increased by 9% from $466.1 million for the year ended March 31, 2003 to $508.4 million for the year ended March 31, 2004. As 
expected, within the mix of specific consoles, net revenues from the sale of software for the prior generation console hardware systems, such as PS1, continued to 
decline while the net revenues from the sale of software for the current generation of console hardware systems continued to grow.

•   Net revenues were positively impacted from titles selling at higher average retail prices throughout fiscal 2004 as compared to fiscal 2003. As a result of the strong 

performance of our key fiscal 2004 releases, we were able to maintain the original price points for those titles for an extended period of time.

•   International net revenues benefited from the strong year-over-year strengthening of the Euro (“EUR”) and Great British Pound (“GBP”) in relation to the U.S. dollar. 
We estimate that foreign exchange rates increased reported net revenues by approximately $52.1 million. Excluding the impact of changing foreign currency rates, 
our international net revenues increased 4% year-over-year.

•   The increase in publishing net revenues was offset by fewer titles released in fiscal 2004 as compared to fiscal 2003.

page 35

 
Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

North America Publishing Net Revenues
(In thousands)
March 31, 2004

% of Consolidated  
Net Revenues

$446,812

47%

March 31, 2003

$432,261

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

50%

$14,551

3%

North America publishing net revenues increased 3% from $432.3 million for the year ended March 31, 2003, to $446.8 million for the year ended March 31, 2004. The 
increase reflects the strong performance of our fiscal 2004 third quarter releases of True Crime: Streets of L.A. and Tony Hawk’s Underground for the PS2, Xbox and GameCube and 
Call of Duty for the PC. We continued to see strong sales of these titles through March 2004. The increase in net revenues was offset by fewer titles released in fiscal 2004 
as compared to fiscal 2003.

International Publishing Net Revenues
(In thousands)
March 31, 2004

% of Consolidated  
Net Revenues

$218,920

23%

March 31, 2003

$183,714

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

21%

$35,206

19%

International  publishing  net  revenues  increased  by  19%  from  $183.7  million  for  the  year  ended  March  31,  2003  to  $218.9  million  for  the  year  ended  March  31,  2004. 
International publishing also saw strong results from our 2004 releases of True Crime: Streets of L.A. and Tony Hawk’s Underground for the PS2, Xbox and GameCube and Call of Duty 
for the PC. We also had strong results from several other titles released during fiscal 2004 including, Return to Castle Wolfenstein, X2: Wolverine’s Revenge and Jedi Knight: Jedi Academy. 
In addition, we had strong catalog sales from a number of our franchises, including Spider-Man. There also was a positive strengthening of the EUR and the GBP in 
relation to the U.S. dollar of approximately $22.2 million. Excluding the impact of changing foreign currency rates, our international publishing net revenues increased 
7% year-over-year. The increase in net revenues was offset by fewer titles released in fiscal 2004 as compared to fiscal 2003.

page 36

Publishing Net Revenues by Product Line
Publishing net revenues increased 8% from $616.0 million for the year ended March 31, 2003 to $665.7 million for the year ended March 31, 2004. The following table 
details our publishing net revenues by platform and as a percentage of total publishing net revenues for the years ended March 31, 2004 and 2003 (in thousands):

Activision, Inc. — 2005 Annual Report

Publishing Net Revenues

PC

Console
  Sony PlayStation 2
  Microsoft Xbox
  Nintendo GameCube
  PlayStation
  Other

Total console

Hand-held
  Game Boy Advance
  Game Boy Color

Total hand-held

Year Ended  
March 31, 2004

% of Publishing  
Net Revs

Year Ended  
March 31, 2003

% of Publishing  
Net Revs

$132,369

289,048
145,111
52,909
20,843
507

508,418

24,621
324

24,945

20%

43%
22%
8%
3%
—%

76%

4%
—%

4%

$ 99,893

260,307
75,329
74,694
52,722
3,064

466,116

44,060
5,906

49,966

16%

42%
12%
12%
9%
1%

76%

7%
1%

8%

Total publishing net revenues

$665,732

100%

$ 615,975

100%

Increase/ 
(Decrease)

$ 32,476

Percent  
Change

33%

28,741
69,782
(21,785)
(31,879)
(2,557)

42,302

(19,439)
(5,582)

(25,021)

$ 49,757

11%
93%
(29%)
(60%)
(83%)

9%

(44%)
(95%)

(50%)

8%

Personal Computer Net Revenues

(In thousands)
March 31, 2004

$132,369

% of Publishing  
Net Revenues

20%

March 31, 2003

$99,893

% of Publishing  
Net Revenues

16%

Increase/(Decrease)

Percent Change

$32,476

33%

Net revenues from sales of titles for the PC increased 33% from $99.9 million for the year ended March 31, 2003 to $132.4 million for the year ended March 31, 2004. 
Though the number of premium PC titles released in fiscal 2004 remained relatively consistent with fiscal 2003, certain of our fiscal 2004 releases, Call of Duty, Empires: Dawn 
of the Modern World and, in select European markets, Jedi Knight: Jedi Academy, performed very well in both the North America and international markets. According to NPD Group, 
a third-party sales tracking agency, Call of Duty was the number one selling PC title in North America during the quarter of its release, our third quarter of fiscal 2004.

Sony PlayStation 2 Net Revenues

(In thousands)
March 31, 2004

$289,048

% of Publishing  
Net Revenues

43%

March 31, 2003

$260,307

% of Publishing  
Net Revenues

42%

Increase/(Decrease)

Percent Change

$28,741

11%

Net revenues from sales of titles for the PS2 increased 11% from $260.3 million for the year ended March 31, 2003 to $289.0 million for the year ended March 31, 2004. 
Though the number of new PS2 titles reduced in fiscal 2004 to 10 from 13 in fiscal 2003, we were able to increase our PS2 sales in both the North America and international 

page 37

Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

markets. The increase is primarily due to strong, worldwide sales of several of our PS2 titles including True Crime: Streets of L.A., Tony Hawk’s Underground, X2: Wolverine’s Revenge, Return to 
Castle Wolfenstein, Cabela’s Dangerous Hunts and Cabela’s Deer Hunt 2004 Season.

Microsoft Xbox Net Revenues

(In thousands)
March 31, 2004

$145,111

% of Publishing  
Net Revenues

22%

March 31, 2003

$75,329

% of Publishing  
Net Revenues

12%

Increase/(Decrease)

Percent Change

$69,782

93%

Net revenues from sales of titles for the Xbox increased 93% from $75.3 million for the year ended March 31, 2003 to $145.1 million for the year ended March 31, 2004. 
Though the number of new Xbox titles remained relatively consistent from fiscal 2003 to fiscal 2004, we were able to increase our Xbox sales in both the North America 
and international markets. The increase is primarily due to strong worldwide sales of several of our Xbox titles including True Crime: Streets of L.A., Tony Hawk’s Underground, Return to 
Castle Wolfenstein, Soldier of Fortune 2, X2: Wolverine’s Revenge, Tenchu: Return from Darkness and, in select European markets, Jedi Knight: Jedi Academy. The increase was also due to an increased 
installed base of the Xbox.

Nintendo GameCube Net Revenues

(In thousands)
March 31, 2004

$52,909

% of Publishing  
Net Revenues

8%

March 31, 2003

$74,694

% of Publishing  
Net Revenues

12%

Increase/(Decrease)

Percent Change

$(21,785)

(29%)

Net revenues from sales of titles for the Nintendo GameCube decreased 29% from $74.7 million for the year ended March 31, 2003 to $52.9 million for the year ended 
March 31, 2004. The decrease is primarily due to a reduction in the number of GameCube new title releases from nine in fiscal 2003 to five in fiscal 2004. The titles that 
were released for GameCube performed strongly, including Tony Hawk’s Underground and True Crime: Streets of L.A.

Sony PlayStation Net Revenues

(In thousands)
March 31, 2004

$20,843

% of Publishing  
Net Revenues

3%

March 31, 2003

$52,722

% of Publishing  
Net Revenues

9%

Increase/(Decrease)

Percent Change

$(31,879)

(60%)

Net revenues from sales of titles for the Sony PlayStation console system (“PS1”) for the year ended March 31, 2004 decreased 60% from the prior fiscal year, from 
$52.7 million to $20.8 million. The decrease was expected due to the market transition away from the prior generation of hardware platforms, such as PS1, to the current 
generation console systems.

Game Boy Advance Net Revenues

(In thousands)
March 31, 2004

$24,621

% of Publishing  
Net Revenues

4%

March 31, 2003

$44,060

% of Publishing  
Net Revenues

7%

Increase/(Decrease)

Percent Change

$(19,439)

(44%)

page 38

Activision, Inc. — 2005 Annual Report

Net revenues from sales of titles for the GBA for the year ended March 31, 2004 decreased 44% from the prior fiscal year, from $44.1 million to $24.6 million. This is due to 
a decrease in the number of GBA games released year-over-year. In fiscal 2003, we released 11 GBA titles, whereas in fiscal 2004 we released 4 GBA titles. We expect the 
hand-held installed base to grow with the release of the NDS and PSP which are expected to launch in late calendar year 2004 and early calendar year 2005, respectively.

A significant portion of our revenues and profits are derived from a relatively small number of popular titles and brands each year as revenues and profits are significantly 
affected by our ability to release highly successful or “hit” titles. For example, for the year ended March 31, 2004, 28% of our consolidated net revenues and 40% of 
worldwide publishing net revenues were derived from net revenues from our Tony Hawk’s Underground and True Crime: Streets of L.A. titles. Though many of these titles have substantial 
production or acquisition costs and marketing budgets, once a title recoups these costs, incremental net revenues directly and positively impact operating profits resulting 
in a disproportionate amount of operating income being derived from these select titles.

Distribution Net Revenues
(In thousands)
March 31, 2004

% of Consolidated  
Net Revenues

$281,924

30%

March 31, 2003

$248,141

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

29%

$33,783

14%

Distribution net revenues for the year ended March 31, 2004 increased 14% from the prior fiscal year, from $248.1 million to $281.9 million. The increase was primarily due to 
the positive impact of the year-over-year strengthening of the EUR and the GBP in relation to the U.S. dollar. Excluding the impact of the changing foreign currency rates, 
our distribution net revenues was in line with our prior fiscal year, with a slight increase of 2% year-over-year. The mix of distribution net revenues between hardware and 
software sales varied year-over-year with approximately 28% hardware in the year ended March 31, 2004 as compared to 38% hardware in the prior fiscal year. This is 
mainly attributed to an increase in business with large, mass-market customers that generate a higher percentage of sales from software. In both fiscal years, hardware 
sales were principally comprised of sales of console hardware.

Costs and Expenses

Cost of Sales—Product Costs
(In thousands)
March 31, 2004

% of Consolidated  
Net Revenues

$475,541

50%

March 31, 2003

$440,977

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

51%

$34,564

8%

Cost of sales—product costs represented 50% and 51% of consolidated net revenues for the years ended March 31, 2004 and 2003, respectively. In absolute dollars, cost 
of sales—product costs increased due to higher sales volume in fiscal 2004 as compared to fiscal 2003. There were two primary factors that affected cost of sales—
product costs as a percentage of consolidated net revenues:
  •   The product mix of our publishing business for the year ended March 31, 2004 reflects a lower proportion of net revenues from titles for hand-held devices, as compared 

to the year ended March 31, 2003. Titles for hand-held devices generally have the highest manufacturing per unit cost of all platforms.

  •   Due to the lower manufacturing costs for PC titles, we were able to benefit from the strong sales of Call of Duty for the year ended March 31, 2004.

Cost of Sales—Software Royalties and Amortization
(In thousands)
March 31, 2004

% of Publishing  
Net Revenues

$59,744

9%

March 31, 2003

$79,194

% of Publishing  
Net Revenues

13%

Increase/(Decrease)

Percent Change

$(19,450)

(25%)

page 39

Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

Cost of sales—software royalties and amortization for the year ended March 31, 2004 decreased as a percentage of publishing net revenues from the prior fiscal year, 
from 13% to 9%. In absolute dollars, cost of sales—software royalties and amortization for the year ended March 31, 2004 also decreased from the prior fiscal year, from 
$79.2  million  to  $59.7  million.  The  decrease  in  absolute  dollars  reflects  that  there  were  approximately  fifteen  major  titles  released  in  fiscal  2004  as  compared  to  over 
twenty in fiscal 2003. The decrease in the percentage reflects the strong performance of our internally developed key fiscal 2004 third quarter releases.

Cost of Sales—Intellectual Property Licenses
% of Publishing  
(In thousands)
Net Revenues
March 31, 2004

$31,862

5%

March 31, 2003

$45,002

% of Publishing  
Net Revenues

7%

Increase/(Decrease)

Percent Change

$(13,140)

(29%)

Cost of sales—intellectual property licenses for the year ended March 31, 2004 decreased in absolute dollars and as a percentage of publishing net revenues over the 
same period last year, from 7% to 5%. The decreases reflect the fact that two of our top performing titles in fiscal 2004, True Crime: Streets of L.A. and Call of Duty, were based 
on  our  wholly-owned  original  intellectual  property.  Additionally,  during  fiscal  2003,  we  recorded  an  approximate  $7.0  million  charge  related  to  an  assessment  of  the 
recoverability of certain of our investments in long-term licensing agreements.

Product Development
(In thousands)
March 31, 2004

$97,859

% of Publishing  
Net Revenues

15%

March 31, 2003

$56,971

% of Publishing  
Net Revenues

9%

Increase/(Decrease)

Percent Change

$40,888

72%

Product development expenses for the year ended March 31, 2004 increased as a percentage of publishing net revenues from the prior fiscal year, from 9% to 15%. In 
absolute  dollars,  product  development  expenses  for  the  year  ended  March  31,  2004  also  increased  from  the  prior  fiscal  year,  from  $57.0  million  to  $97.9  million.  The 
increase in product development as a percentage of publishing net revenues and in absolute dollars resulted from:

•   A $21 million game cancellation charge recorded in the fiscal 2004 third quarter. We executed a realignment of our product portfolio driven by the evolution of the video 
game market, which is increasingly dominated by high-quality products that are based on recognizable franchises and supported with big marketing programs. We 
completed a comprehensive review of our product portfolio in which we evaluated each product based on a number of criteria, including: the strength of the franchise, 
the projected product quality, the potential responsiveness of the product to aggressive marketing support and the financial risk in the event of product failure. As 
a result of this review, we believed that we had an extensive slate of high-potential properties in development. However, we found that certain projects had a lower 
likelihood of achieving acceptable levels of operating performance and that continued pursuit of these projects would create a substantial opportunity cost as it 
related to our slate of high-potential projects. Accordingly, in the three months ended December 31, 2003, we cancelled the development of ten products that we 
believed were unlikely to produce an acceptable level of return on our investment. In connection with the cancellation of these products, we recorded a pre-tax 
charge of approximately $21 million.

•   Our increased emphasis on product quality and the lengthening of product development schedules. To maintain the competitiveness of our products and to take 
advantage of increasingly sophisticated technology associated with new hardware platforms, we have increased the amount of time spent play-testing new products, 
conducted more extensive product quality evaluations and lengthened product development schedules to allow time to make the improvements indicated by our 
testing and evaluations. We are focused on improved game quality, and in many cases, this has resulted in an increase in product development costs.

•   The increase in absolute dollars is also due to an increase in studio employee incentive compensation as a result of the strong performances of key fiscal 2004 

title releases.

page 40

Activision, Inc. — 2005 Annual Report

Sales and Marketing
(In thousands)
March 31, 2004

% of Consolidated  
Net Revenues

$128,221

14%

March 31, 2003

$100,646

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

12%

$27,575

27%

Sales and marketing expenses of $128.2 million and $100.6 million represented 14% and 12% of consolidated net revenues for the years ended March 31, 2004 and 2003, 
respectively. The increase in sales and marketing expense dollars and as a percentage of net revenues for the year ended March 31, 2004 from the prior fiscal year was 
primarily generated by our publishing business as a result of significant marketing programs, including television and in-theatre ad campaigns and in-store promotions, 
run in support of our three key fiscal 2004 third quarter title releases, Tony Hawk’s Underground, and our two new original properties, True Crime: Streets of L.A. and Call of Duty.

General and Administrative
(In thousands)
March 31, 2004

% of Consolidated  
Net Revenues

$44,612

5%

March 31, 2003

$46,479

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

5%

$(1,867)

(4%)

General and administrative expenses for the year ended March 31, 2004 decreased $1.9 million over the same period last year, from $46.5 million to $44.6 million. As a 
percentage of consolidated net revenues, general and administrative expenses remained constant at 5%. The decrease in absolute dollars was primarily due to:

•   Lower bad debt expense of approximately $3.9 million.
•   The incurrence in the first quarter of fiscal 2003 of $1.0 million of merger related expenses by our publishing business.
•   An approximate $2.0 million charge incurred in fiscal 2003 by our distribution business for the relocation of our UK distribution facility.
•   Partially offset by a $5.2 million year-over-year increase in general and administrative employee related costs in both our publishing and distribution businesses.

Operating Income

(In thousands)

Publishing
Distribution

  Consolidated

March 31, 
2004

% of Segment 
Net Revs

March 31, 
2003

% of Segment 
Net Revs

Increase/
(Decrease)

Percent 
Change

$  93,223
16,594

$109,817

14%
6

12%

$ 79,139
15,708

$ 94,847

13%
6

11%

$14,084
886

$14,970

18%
6

16%

Publishing operating income for the year ended March 31, 2004 increased $14.1 million from the same period last year, from $79.1 million to $93.2 million. International publishing 
operating income for the year ended March 31, 2004 benefited from the positive impact of the year-over-year strengthening of the EUR and the GBP in relation to the 
U.S. dollar. Excluding the impact of changes in foreign currency rates, publishing operating income for the year ended March 31, 2004 increased approximately $7.8 million 
from the same period last year. This increase is primarily due to:

•   Strong performance in both the North America and international markets of our fiscal 2004 third quarter title releases.

Partially offset by:

•   Increased sales and marketing spending.
•   The product development charge recorded in the fiscal 2004 third quarter in connection with the cancellation of ten products.

page 41

Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

Distribution operating income for the year ended March 31, 2004 increased slightly over the same period last year, from $15.7 million to $16.6 million. Distribution operating 
income for the year ended March 31, 2004 benefited from the positive impact of the year-over-year strengthening of the EUR and the GBP in relation to the U.S. dollar. 
Excluding the impact of changes in foreign currency rates, distribution operating income for the year ended March 31, 2004 was down slightly by approximately $0.9 million 
from the same period last year. This decrease is primarily due to an increase in general and administrative employee related costs.

Investment Income, Net
(In thousands)
March 31, 2004

% of Consolidated  
Net Revenues

$6,175

—%

March 31, 2003

$8,560

% of Consolidated  
Net Revenues

Increase/(Decrease)

Percent Change

1%

$(2,385)

(28%)

Investment income, net for the year ended March 31, 2004 was $6.2 million as compared to $8.6 million for the year ended March 31, 2003. The decrease was primarily 
due to interest rate reductions and the utilization of excess cash to enter into structured stock repurchase transactions and to purchase treasury stock during the year 
ended March 31, 2004. Premiums earned on structured stock repurchase transactions are recorded in additional paid-in-capital.

Provision for Income Taxes
(In thousands)
March 31, 2004

$38,277

% of  
Pre-Tax Income

33%

March 31, 2003

$37,227

% of  
Pre-Tax Income

36%

Increase/(Decrease)

Percent Change

$1,050

3%

The income tax provision of $38.3 million for the year ended March 31, 2004 reflects our effective income tax rate of 33%. The significant items that generated the 
variance between our effective rate and our statutory rate of 35% were research and development tax credits and the impact of foreign tax rate differentials, partially 
offset by an increase in our deferred tax asset valuation allowance and state taxes. The realization of deferred tax assets depends primarily on the generation of future 
taxable income.

page 42

Activision, Inc. — 2005 Annual Report

SELECTED QUARTERLY OPERATING RESULTS
Our quarterly operating results have in the past varied significantly and will likely vary significantly in the future, depending on numerous factors, several of which are not 
under our control. See Item 1 “Business—Factors Affecting Future Performance” of our Annual Report on Form 10-K, which has been previously filed with the Securities and 
Exchange Commission. Our business also has experienced and is expected to continue to experience significant seasonality, largely due to consumer buying patterns 
and  our  product  release  schedule  focusing  on  those  patterns.  Net  revenues  typically  are  significantly  higher  during  the  fourth  calendar  quarter,  primarily  due  to  the 
increased demand for consumer software during the year-end holiday buying season. Accordingly, we believe that period-to-period comparisons of our operating results 
are not necessarily meaningful and should not be relied upon as indications of future performance.

The following table is a comparative breakdown of our quarterly results for the immediately preceding eight quarters (amounts in thousands, except per share data):

Quarter ended

Net revenues
Operating income (loss)
Net income (loss)
Basic earnings (loss) per share
Diluted earnings (loss) per share

March 31,  
2005

Dec. 31,  
2004

Sept. 30,  
2004

June 30,  
2004

March 31,  
2004

Dec. 31,  
2003

Sept. 30,  
2003

June 30,  
2003

$203,861
(2,899)
3,573
0.02
0.02

$680,094
137,079
97,262
0.52
0.47

$310,626
34,658
25,543
0.14
0.13

$211,276
15,733
11,957
0.07
0.06

$162,897
4,643
6,664
0.04
0.03

$508,511
116,961
76,981
0.43
0.40

$117,523
(16,933)
(10,093)
(0.06)
(0.06)

$158,725
5,146
4,163
0.02
0.02

(1)  Consolidated financial information has been restated for the effect of our four-for-three stock split effected in the form of a 331⁄3% stock dividend to shareholders of record as of March 7, 2005, paid 

Restated(1)

March 22, 2005.

LIQUIDITY AND CAPITAL RESOURCES

Sources of Liquidity
(In thousands)
As of and for the year ended March 31,

Cash and cash equivalents
Short-term investments

Percentage of total assets

Cash flows provided by operating activities
Cash flows used in investing activities
Cash flows provided by financing activities

2005

$  313,608
527,256

$  840,864

2004

$  165,120
422,529

$  587,649

64%

61%

Increase/
(Decrease)

$148,488
104,727

$253,215

$  215,309
(143,896)
72,654

$  67,403
(170,155)
117,569

$147,906
(26,259)
(44,915)

page 43

Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

As of March 31, 2005, our primary source of liquidity is comprised of $313.6 million of cash and cash equivalents and $527.3 million of short-term investments. Over the 
last two years, our primary sources of liquidity have included cash on hand at the beginning of the year and cash flows generated from continuing operations. We have 
also generated significant cash flows from the issuance of our common stock to employees through the exercise of options, as well as from the utilization of structured 
stock repurchase transactions, which are described in more detail below in “Cash Flows from Financing Activities.” We have not utilized debt financing as a significant 
source of cash flows. However, we do have available at certain of our international locations, credit facilities, which are described below in “Credit Facilities,” that can be 
utilized if needed.

In August 2003, we filed with the Securities and Exchange Commission two amended shelf registration statements, including the base prospectuses therein. The first 
shelf registration statement, on Form S-3, allows us, at any time, to offer any combination of securities described in the base prospectus in one or more offerings with 
an aggregate initial offering price of up to $500,000,000. Unless we state otherwise in the applicable prospectus supplement, we expect to use the net proceeds from 
the sale of the securities for general corporate purposes, including capital expenditures, working capital, repayment or reduction of long-term and short-term debt and the 
financing of acquisitions and other business combinations. We may invest funds that we do not immediately require in marketable securities.

The second shelf registration statement, on Form S-4, allows us, at any time, to offer any combination of securities described in the base prospectus in one or more 
offerings with an aggregate initial offering price of up to $250,000,000 in connection with our acquisition of the assets, business or securities of other companies whether 
by purchase, merger or any other form of business combination.

We believe that we have sufficient working capital ($915.4 million at March 31, 2005), as well as proceeds available from our international credit facilities, to finance our 
operational requirements for at least the next twelve months, including purchases of inventory and equipment, the funding of the development, production, marketing and 
sale of new products and the acquisition of intellectual property rights for future products from third-parties.

Cash Flows from Operating Activities
The primary drivers of cash flows from operating activities typically have included the collection of customer receivables generated by the sale of our products, offset by 
payments to vendors for the manufacture, distribution and marketing of our products, third-party developers and intellectual property holders and our own employees. 
A significant operating use of our cash relates to our continued investment in software development and intellectual property licenses. We spent approximately $126.9 million 
and $115.2 million in the years ended March 31, 2005 and 2004, respectively, in connection with the acquisition of publishing or distribution rights for products being 
developed by third parties, the execution of new license agreements granting us long-term rights to intellectual property of third parties, as well as the capitalization of 
product development costs relating to internally developed products. We expect that we will continue to make significant expenditures relating to our investment in software 
development  and  intellectual  property  licenses.  Our  future  cash  commitments  relating  to  these  investments  are  detailed  below  in  “Commitments.”  Cash  flows  from 
operations are affected by our ability to release highly successful or “hit” titles. Though many of these titles have substantial production or acquisition costs and marketing 
budgets, once a title recoups these costs, incremental net revenues typically will directly and positively impact cash flows.

For the year ended March 31, 2005 and 2004, cash flows from operating activities were $215.3 million and $67.4 million, respectively. The principal components comprising 
cash flows from operating activities for the year ended March 31, 2005 included favorable operating results and increases in accounts payable and accrued liabilities, 
partially  offset  by  increases  in  accounts  receivable  and  our  continued  investment  in  software  development  and  intellectual  property  licenses.  See  an  analysis  of  the 
change in key balance sheet accounts below in “Key Balance Sheet Accounts.” We expect that a primary source of future liquidity, both short-term and long-term, will be 
the result of cash flows from continuing operations.

page 44

Activision, Inc. — 2005 Annual Report

Cash Flows from Investing Activities
The  primary  drivers  of  cash  used  in  investing  activities  typically  have  included  capital  expenditures,  acquisitions  of  privately  held  interactive  software  development 
companies and the net effect of purchases and sales/maturities of short-term investment vehicles. The goal of our short-term investments is to maximize return while 
minimizing risk, maintaining liquidity, coordinating with anticipated working capital needs and providing for prudent investment diversification.

For the year ended March 31, 2005 and 2004, cash flows used in investing activities were $143.9 million and $170.2 million, respectively. For the year ended March 31, 2005, 
cash flows used in investing activities were primarily the result of capital expenditures, cash paid for an acquisition, and the increase in short-term investments. We have 
historically financed our acquisitions through the issuance of shares of common stock or a combination of common stock and cash. We will continue to evaluate potential 
acquisition candidates as to the benefit they bring to us.

Cash Flows from Financing Activities
The primary drivers of cash provided by financing activities have related to transactions involving our common stock, including the issuance of shares of common stock 
to employees and the public, the purchase of treasury shares, as well as the use of structured stock repurchase transactions. We have not utilized debt financing as a 
significant source of cash flows. However, we do have available at certain of our international locations, credit facilities, which are described below in “Credit Facilities,” 
that can be utilized if needed.

For  the  year  ended  March  31,  2005  and  2004,  cash  flows  from  financing  activities  were  $72.7  million  and  $117.6  million,  respectively.  The  cash  provided  by  financing 
activities for the year ended March 31, 2005 primarily is the result of the issuance of common stock related to employee stock option and stock purchase plans. During 
fiscal 2003, our Board of Directors authorized a buyback program under which we can repurchase up to $350.0 million of our common stock. Under the program, shares 
may be purchased as determined by management and within certain guidelines, from time to time, in the open market or in privately negotiated transactions, including 
privately negotiated structured stock repurchase transactions and through transactions in the options markets. Depending on market conditions and other factors, these 
purchases may be commenced or suspended at any time or from time to time without prior notice. In the past, we have entered into structured stock repurchase transactions 
that were settled in cash or stock based on the market price of our common stock on the date of the settlement. Upon settlement, we either had our capital investment 
returned with a premium or received shares of our common stock, depending, respectively, on whether the market price of our common stock was above or below a 
pre-determined  price  agreed  in  connection  with  each  such  transaction.  As  of  March  31,  2005,  we  had  approximately  $226.2  million  available  for  utilization  under  the 
buyback program and no outstanding structured stock repurchase transactions. We actively manage our capital structure as a component of our overall business strategy. 
Accordingly, in the future, when we determine that market conditions are appropriate, we may seek to achieve long term value for the shareholders through, among other 
things, new debt or equity financings or refinancings, share repurchases and other transactions involving our equity or debt securities.

Key Balance Sheet Accounts
Accounts Receivable

(Amounts in thousands)

Gross accounts receivable
Net accounts receivable

March 31, 2005 March 31, 2004

$178,335
109,144

$109,605
62,577

Increase/ 
(Decrease)

$68,730
46,567

The increase in gross accounts receivable was primarily the result of:

•   Late fourth quarter North American releases of THUG 2 Remix and Spider-Man 2 for the PSP. Both titles were released concurrently with the release of the PSP platform 

in late March 2005.

•   The fourth quarter releases of three affiliate titles, Mercenaries, Star Wars: Knights of the Old Republic II and Star Wars: Republic Commando, in our European territories.
•   A continued increase in business of our UK distribution facility with large, mass-market customers. Large, mass-market customers typically have longer trading 

terms than smaller, independent accounts.

page 45

Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

Reserves for returns, price protection and bad debt increased from $47.0 million at March 31, 2004 to $69.2 million at March 31, 2005 while reserves as a percentage 
of gross receivables declined from 43% to 39%. The change in reserves is primarily due to the strong sell-through to end consumers of our key third quarter fiscal 
2005 releases.

Inventories

(Amounts in thousands)

Inventories

March 31, 2005 March 31, 2004

$48,018

$26,427

Increase/ 
(Decrease)

$21,591

The increase in inventories was driven by our publishing business, primarily the result of:

•   Inventory buildup for our highly anticipated early April 2005 release of Doom 3 for the Xbox console.

Software Development and Intellectual Property Licenses

(Amounts in thousands)

Software development and intellectual property licenses

March 31, 2005 March 31, 2004

Increase/ 
(Decrease)

$127,340

$135,201

$(7,861)

The decrease in software development and intellectual property licenses was primarily the result of:

•   Releases of titles in fiscal 2005 with large intellectual property licenses or developer advances as of March 31, 2004. These titles included Spider-Man 2, Shrek 2, THUG 2, 

Call of Duty, Doom 3, Lemony Snicket’s A Series of Unfortunate Events, Shark Tale and Rome: Total War.

Partially offset by:

•   Continued  investment  in  software  development  and  intellectual  property  licenses.  We  spent  approximately  $126.9  million  in  the  year  ended  March  31,  2005  in 
connection  with  the  acquisition  of  publishing  or  distribution  rights  for  products  being  developed  by  third  parties,  payments  on  license  agreements  granting  us 
long-term rights to intellectual property of third parties, as well as the capitalization of product development costs relating to internally developed products.

Accounts Payable

(Amounts in thousands)

Accounts payable

March 31, 2005 March 31, 2004

$108,984

$72,874

Increase/ 
(Decrease)

$36,110

The increase in accounts payable was primarily the result of:

•   Increased inventory purchases by our publishing business as a result of highly anticipated release of Doom 3 for the Xbox in early April 2005.
•   Increases in our fourth quarter European sales volume and inventory purchases related to our focus on international expansion, including our addition of offices in 

Spain and Italy and the release of three hit affiliate titles in the fourth quarter of fiscal 2005.

page 46

Accrued Expenses

(Amounts in thousands)

Accrued expenses

Activision, Inc. — 2005 Annual Report

March 31, 2005 March 31, 2004

$98,067

$63,205

Increase/ 
(Decrease)

$34,862

The increase in accrued expenses was primarily driven by:

•   Continued focus on marketing and co-op support for our key titles. It has been our experience that this increased spending will lengthen the product sales life cycle 

and add to the long-term prospects of the respective product lines.

•   Increased foreign income taxes payable.
•   Expenses related to the fourth quarter releases of three affiliate label products in our European territories.

Credit Facilities
We have revolving credit facilities with our Centresoft subsidiary located in the UK (the “UK Facility”) and our NBG subsidiary located in Germany (the “German Facility”). 
The UK Facility provided Centresoft with the ability to borrow up to GBP 8.0 million ($15.0 million), including issuing letters of credit, on a revolving basis as of March 31, 
2005. Furthermore, under the UK Facility, Centresoft provided a GBP 0.6 million ($1.1 million) guarantee for the benefit of our CD Contact subsidiary as of March 31, 2005. 
The UK Facility bore interest at LIBOR plus 2.0% as of March 31, 2005, is collateralized by substantially all of the assets of the subsidiary and expires in January 2006. 
The UK Facility also contains various covenants that require the subsidiary to maintain specified financial ratios related to, among others, fixed charges. As of March 31, 
2005,  we  were  in  compliance  with  these  covenants.  No  borrowings  were  outstanding  against  the  UK  Facility  as  of  March  31,  2005.  The  German  Facility  provided  for 
revolving loans up to EUR 0.5 million ($0.6 million) as of March 31, 2005, bore interest at a Eurocurrency rate plus 2.5%, is collateralized by certain of the subsidiary’s 
property and equipment and has no expiration date. No borrowings were outstanding against the German Facility as of March 31, 2005.

Commitments
In the normal course of business, we enter into contractual arrangements with third-parties for non-cancelable operating lease agreements for our offices, for the development 
of products, as well as for the rights to intellectual property. Under these agreements, we commit to provide specified payments to a lessor, developer or intellectual 
property holder, based upon contractual arrangements. Typically, the payments to third-party developers are conditioned upon the achievement by the developers of 
contractually specified development milestones. These payments to third-party developers and intellectual property holders typically are deemed to be advances and are 
recoupable against future royalties earned by the developer or intellectual property holder based on the sale of the related game. Additionally, in connection with certain 
intellectual property right acquisitions and development agreements, we will commit to spend specified amounts for marketing support for the related game(s) which is 
to be developed or in which the intellectual property will be utilized. Assuming all contractual provisions are met, the total future minimum commitments for these and 
other contractual arrangements in place as of March 31, 2005, are scheduled to be paid as follows (amounts in thousands):

Fiscal year ending March 31,

Facility Leases Developer and IP Marketing

Total

Contractual Obligations

  2006
  2007
  2008
  2009
  2010
  Thereafter

  Total

$11,990
11,440
7,906
6,620
5,783
19,626

$63,365

$45,557
7,975
5,775
2,900
—
—

$62,207

$18,759
2,500
7,500
—
—
—

$  76,306
21,915
21,181
9,520
5,783
19,626

$28,759

$154,331

As of March 31, 2005 and 2004, we did not have any relationships with unconsolidated entities or financial parties, such as entities often referred to as structured finance or special purpose entities, which 
would have been established for the purpose of facilitating off-balance sheet arrangements or other contractually narrow or limited purposes. As such, we are not exposed to any financing, liquidity, market, 
or credit risk that could arise if we had engaged in such relationships.

page 47

 
Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

Related Parties
In August 2001, we elected to our Board of Directors an individual who is a partner in a law firm that has provided legal services to Activision for more than ten years and 
who remains a director of the Company. For the years ended March 31, 2005, 2004 and 2003, the fees we paid to the law firm were an insignificant portion of the law 
firm’s total revenues. We believe that the fees charged to us by the law firm are competitive with the fees charged by other law firms.

Financial Disclosure
We  maintain internal controls over  financial reporting, which generally include those controls relating to the preparation of our financial statements in conformity with 
accounting principles generally accepted in the United States of America. We also are focused on our “disclosure controls and procedures,” which as defined by the 
Securities  and  Exchange  Commission  are  generally  those  controls  and  procedures  designed  to  ensure  that  financial  and  non-financial  information  required  to  be 
disclosed in our reports filed with the Securities and Exchange Commission is reported within the time periods specified in the Securities and Exchange Commission’s 
rules and forms, and that such information is communicated to management, including our Chief Executive Officers and our Chief Financial Officer, as appropriate, to 
allow timely decisions regarding required disclosure.

Our  Disclosure  Committee,  which  operates  under  the  Board  approved  Disclosure  Committee  Charter  and  Disclosure  Controls  &  Procedures  Policy,  includes  senior 
management representatives and assists executive management in its oversight of the accuracy and timeliness of our disclosures, as well as in implementing and evaluating 
our overall disclosure process. As part of our disclosure process, senior finance and operational representatives from all of our corporate divisions and business units 
prepare quarterly reports regarding their current quarter operational performance, future trends, subsequent events, internal controls, changes in internal controls and 
other accounting and disclosure-relevant information. These quarterly reports are reviewed by certain key corporate finance representatives. These corporate finance 
representatives  also  conduct  quarterly  interviews  on  a  rotating  basis  with  the  preparers  of  selected  quarterly  reports.  The  results  of  the  quarterly  reports  and  related 
interviews are reviewed by the Disclosure Committee. Finance representatives also conduct reviews with our senior management team, our internal and external counsel and 
other appropriate personnel involved in the disclosure process, as appropriate. Additionally, senior finance and operational representatives provide internal certifications 
regarding the accuracy of information they provide that is utilized in the preparation of our periodic public reports filed with the Securities and Exchange Commission. 
Financial results and other financial information also are reviewed with the Audit Committee of the Board of Directors on a quarterly basis. As required by applicable 
regulatory requirements, the Chief Executive Officers and the Chief Financial Officer review and make various certifications regarding the accuracy of our periodic public 
reports filed with the Securities and Exchange Commission, our disclosure controls and procedures, and our internal control over financial reporting. With the assistance 
of the Disclosure Committee, we will continue to assess and monitor our disclosure controls and procedures, and our internal controls over financial reporting, and will 
make refinements as necessary.

RECENTLY ISSUED ACCOUNTING STANDARDS AND LAWS
On December 16, 2004, the Financial Accounting Standards Board (“FASB”) issued FASB Statement No. 123 (revised 2004), “Share-Based Payment” (“SFAS No. 123R”), 
which is a revision of FASB Statement No. 123, “Accounting for Stock-Based Compensation” (“SFAS 123”). SFAS No. 123R supersedes APB Opinion No. 25, “Accounting 
for Stock Issued to Employees,” and amends FASB Statement No. 95, “Statement of Cash Flows.” Generally, the approach in SFAS No. 123R is similar to the approach 
described in SFAS 123. However, SFAS No. 123R requires all share-based payments to employees, including grants of employee stock options, to be recognized in the 
income statement based on their fair values. Pro forma disclosure is no longer an alternative.

SFAS No. 123R must be adopted by the Company no later than April 1, 2006. Early adoption will be permitted in periods in which financial statements have not yet been 
issued. The Company expects to adopt SFAS No. 123R on April 1, 2006.

page 48

Activision, Inc. — 2005 Annual Report

SFAS No. 123R permits public companies to adopt its requirements using one of two methods:

•   A “modified prospective” method in which compensation cost is recognized beginning with the effective date (a) based on the requirements of SFAS No. 123R for 
all share-based payments granted after the effective date and (b) based on the requirements of SFAS 123 for all awards granted to employees prior to the effective 
date of SFAS No. 123R that remain unvested on the effective date.

•   A “modified retrospective” method which includes the requirements of the modified prospective method described above, but also permits entities to restate based 
on the amounts previously recognized under SFAS 123 for purposes of pro forma disclosures either (a) all prior periods presented or (b) prior interim periods of the 
year of adoption.

The Company has not yet determined which method it will use.

As permitted by SFAS 123, the Company currently accounts for share-based payments to employees using Opinion 25’s intrinsic value method and, as such, generally 
recognizes  no  compensation  cost  for  employee  stock  options.  Accordingly,  the  adoption  of  SFAS  No.  123R’s  fair  value  method  will  have  a  significant  impact  on  the 
Company’s results of operations, although it will have no impact on its overall financial position. The impact of adoption of SFAS No. 123R cannot be predicted at this 
time because it will depend on levels of share-based payments granted in the future.

On November 24, 2004, the FASB issued Statement No. 151, “Inventory Costs, an Amendment of ARB No. 43, Chapter 4” (“SFAS No. 151”). The standard requires that 
abnormal amounts of idle capacity and spoilage costs within inventory should be excluded from the cost of inventory and expensed when incurred. The provisions of 
SFAS No. 151 are applicable to inventory costs incurred during fiscal years beginning after June 15, 2005. The Company expects the adoption of SFAS No. 151 will not 
have a material impact on our financial position or results of operations.

On December 15, 2004, the FASB issued Statement No. 153 (“SFAS No. 153”), “Exchanges of Nonmonetary Assets—an Amendment of Accounting Principles Board 
Opinion  No.  29.”  This  standard  requires  exchanges  of  productive  assets  to  be  accounted  for  at  fair  value,  rather  than  at  carryover  basis,  unless  (1)  neither  the  asset 
received nor the asset surrendered has a fair value that is determinable within reasonable limits or (2) the transactions lack commercial substance. The new standard is 
effective for nonmonetary asset exchanges occurring in fiscal periods beginning after June 15, 2005. The Company expects the adoption of SFAS No. 153 will not have 
a material impact on our financial position or results of operations.

On October 22, 2004, the President of the United States signed the American Jobs Creation Act of 2004 (the “Act”). The Act raises a number of issues with respect to 
accounting for income taxes. For companies that pay U.S. income taxes on manufacturing activities in the U.S., the Act provides a deduction from taxable income equal 
to a stipulated percentage of qualified income from domestic production activities. The manufacturing deduction provided by the Act replaces the extraterritorial income 
(“ETI”) deduction currently in place. We currently derive benefits from the ETI exclusion which was repealed by the Act. Our exclusion for fiscal 2005, 2006, and 2007 will be 
limited to 95%, 75%, and 45%, respectively, of the otherwise allowable exclusion and no exclusion will be available in fiscal 2008 and thereafter. The Act also creates a 
temporary incentive for U.S. multinationals to repatriate accumulated income earned abroad by providing an 85 percent dividends received deduction for certain dividends 
from controlled foreign corporations. The deduction is subject to a number of limitations. The Act also provides for other changes in tax law that will affect a variety of 
taxpayers. On December 21, 2004, the Financial Accounting Standards Board (“FASB”) issued two FASB Staff Positions (“FSP”) regarding the accounting implications 
of  the  Act  related  to  (1)  the  deduction  for  qualified  domestic  production  activities  and  (2)  the  one-time  tax  benefit  for  the  repatriation  of  foreign  earnings.  The  FASB 
determined that the deduction for qualified domestic production activities should be accounted for as a special deduction under FASB Statement No. 109, “Accounting 
for Income Taxes.” The FASB also confirmed, that upon deciding that some amount of earnings will be repatriated, a company must record in that period the associated 
tax liability. The guidance in the FSPs applies to financial statements for periods ending after the date the Act was enacted. We are evaluating the Act at this time and 
have not yet determined whether we will avail ourselves of the opportunity of the one-time tax benefit for the repatriation of foreign earnings. We plan to complete our 
assessment before the end of fiscal 2006 and are not currently in a position to estimate a range of possible repatriation amounts.

page 49

Activision, Inc. — 2005 Annual Report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

INFLATION
Our management currently believes that inflation has not had a material impact on continuing operations.

QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
Market risk is the potential loss arising from fluctuations in market rates and prices. Our market risk exposures primarily include fluctuations in interest rates, foreign 
currency exchange rates and market prices. Our market risk sensitive instruments are classified as instruments entered into for purposes “other than trading.” Our views on 
market risk are not necessarily indicative of actual results that may occur and do not represent the maximum possible gains and losses that may occur, since actual gains and 
losses will differ from those estimated, based upon actual fluctuations in interest rates, foreign currency exchange rates and market prices and the timing of transactions.

Interest Rate Risk
Our exposure to market rate risk for changes in interest rates relates primarily to our investment portfolio. We do not use derivative financial instruments in our investment 
portfolio. We manage our interest rate risk by maintaining an investment portfolio consisting primarily of debt instruments with high credit quality and relatively short average 
maturities. We also manage our interest rate risk by maintaining sufficient cash and cash equivalent balances such that we are typically able to hold our investments to 
maturity. As of March 31, 2005, our cash equivalents and short-term investments included debt securities of $551.4 million.

The following table presents the amounts and related weighted average interest rates of our investment portfolio as of March 31, 2005 (amounts in thousands):

Cash equivalents:
  Fixed rate
  Variable rate
Short-term investments:
  Fixed rate

Average  
Interest Rate

Amortized 
Cost

Fair Value

2.82%
2.71

2.96%

$  25,227
107,519

$  25,218
107,519

$530,302

$526,194

Our short-term investments generally mature between three months and thirty months.

Foreign Currency Exchange Rate Risk
We transact business in many different foreign currencies and may be exposed to financial market risk resulting from fluctuations in foreign currency exchange rates, 
particularly GBP and EUR. The volatility of GBP and EUR (and all other applicable currencies) will be monitored frequently throughout the coming year. When appropriate, 
we enter into hedging transactions in order to mitigate our risk from foreign currency fluctuations. We will continue to use hedging programs in the future and may 
use currency forward contracts, currency options and/or other derivative financial instruments commonly utilized to reduce financial market risks if it is determined that 
such hedging activities are appropriate to reduce risk. We do not hold or purchase any foreign currency contracts for trading purposes. As of March 31, 2005, we had no 
outstanding hedging contracts.

Market Price Risk
With regard to the structured stock repurchase transactions described in Note 15 in the Notes to the Consolidated Financial Statements, at those times when we have 
structured stock repurchase transactions outstanding, it is possible that at settlement we could take delivery of shares at an effective repurchase price higher than the 
then market price. As of March 31, 2005, we had no structured stock repurchase transactions outstanding.

page 50

Activision, Inc. — 2005 Annual Report

CONTROLS AND PROCEDURES
Evaluation of Disclosure Controls and Procedures
The  Company’s  management,  with  the  participation  of  the  Company’s  Chief  Executive  Officers  and  Chief  Financial  Officer,  has  evaluated  the  effectiveness  of  the 
Company’s disclosure controls and procedures (as such term is defined in Rules 13a-15(e) and 15d-15(e) under the Exchange Act) as of the end of the period covered by this 
report. Disclosure controls and procedures are designed with the objective of ensuring that (i) information required to be disclosed in the company’s reports filed under 
the Securities Exchange Act of 1934 is recorded, processed, summarized and reported within the time periods specified in the SEC’s rules and forms and (ii) information 
is accumulated and communicated to management, including the Chief Executive Officers and Chief Financial Officer, as appropriate to allow timely decisions regarding 
required disclosures. Based on this evaluation, the Chief Executive Officers and Chief Financial Officer concluded that, as of the end of the period covered by this report, 
our disclosure controls and procedures are effective in recording, processing, summarizing, and reporting, on a timely basis, information required to  be disclosed by the 
Company in the reports that it files or submits under the Exchange Act. Notwithstanding the foregoing, a control system, no matter how well designed and operated, can 
provide only reasonable, not absolute, assurance that it will detect or uncover failures within the Company to disclose material information otherwise required to be set 
forth in our periodic reports.

MANAGEMENT’S REPORT ON INTERNAL CONTROL OVER FINANCIAL REPORTING
The Company’s management is responsible for establishing and maintaining adequate internal control over financial reporting as such term is defined in Rules 13a-15(f) 
and  15d-15(f)  under  the  Exchange  Act.  Under  the  supervision  and  with  the  participation  of  the  Company’s  management,  including  our  Chief  Executive  Officers  and 
Chief  Financial  Officer,  the  Company  conducted  an  evaluation  of  the  effectiveness  of  its  internal  control  over  financial  reporting  based  on  criteria  established  in  the 
framework in “Internal Control—Integrated Framework” issued by the Committee of Sponsoring Organizations of the Treadway Commission. Based on this evaluation, 
the Company’s management concluded that its internal control over financial reporting was effective as of March 31, 2005.

Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any evaluation of effectiveness 
to future periods are subject to the risks that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies and 
procedures may deteriorate.

PricewaterhouseCoopers  LLP,  the  Company’s  independent  registered  public  accounting  firm  has  audited  management’s  assessment  of  the  effectiveness  of  the 
Company’s internal control over financial reporting as of March 31, 2005 as stated in their report included with the accompanying consolidated financial statements.

page 51

Activision, Inc. — 2005 Annual Report

Report of Independent Registered Public Accounting Firm

To the Board of Directors and Shareholders of Activision, Inc.:

We have completed an integrated audit of Activision, Inc.’s 2005 consolidated financial statements and of its internal control over financial reporting as of March 31, 2005 
and audits of its 2004 and 2003 consolidated financial statements in accordance with the standards of the Public Company Accounting Oversight Board (United States). 
Our opinions, based on our audits, are presented below.

CONSOLIDATED FINANCIAL STATEMENTS
In our opinion, the accompanying consolidated balance sheets and the related consolidated statements of operations, of changes in shareholders’ equity and of cash 
flows present fairly, in all material respects, the financial position of Activision, Inc. and its subsidiaries (the “Company”) at March 31, 2005 and 2004 and the results of 
their operations and their cash flows for each of the three years in the period ended March 31, 2005 in conformity with accounting principles generally accepted in the 
United States of America. These financial statements are the responsibility of the Company’s management. Our responsibility is to express an opinion on these financial 
statements based on our audits. We conducted our audits of these statements in accordance with the standards of the Public Company Accounting Oversight Board 
(United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material 
misstatement. An audit of financial statements includes examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing 
the accounting principles used and significant estimates made by management, and evaluating the overall financial statement presentation. We believe that our audits 
provide a reasonable basis for our opinion.

INTERNAL CONTROL OVER FINANCIAL REPORTING
Also, in our opinion, management’s assessment, included in the accompanying Management’s Report on Internal Control Over Financial Reporting, that the Company 
maintained  effective  internal  control  over  financial  reporting  as  of  March  31,  2005  based  on  criteria  established  in  Internal  Control—Integrated  Framework  issued  by  the 
Committee of Sponsoring Organizations of the Treadway Commission (COSO), is fairly stated, in all material respects, based on those criteria. Furthermore, in our opinion, 
the  Company  maintained,  in  all  material  respects,  effective  internal  control  over  financial  reporting  as  of  March  31,  2005,  based  on  criteria  established  in  Internal 
Control—Integrated Framework  issued  by  the  COSO.  The  Company’s  management  is  responsible  for  maintaining  effective  internal  control  over  financial  reporting  and  for  its 
assessment of the effectiveness of internal control over financial reporting. Our responsibility is to express opinions on management’s assessment and on the effectiveness 
of the Company’s internal control over financial reporting based on our audit. We conducted our audit of internal control over financial reporting in accordance with the 
standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance 
about  whether  effective  internal  control  over  financial  reporting  was  maintained  in  all  material  respects.  An  audit  of  internal  control  over  financial  reporting  includes 
obtaining an understanding of internal control over financial reporting, evaluating management’s assessment, testing and evaluating the design and operating effectiveness 
of internal control, and performing such other procedures as we consider necessary in the circumstances. We believe that our audit provides a reasonable basis for 
our opinions.

page 52

Activision, Inc. — 2005 Annual Report

A company’s internal control over financial reporting is a process designed to provide reasonable assurance regarding the reliability of financial reporting and the preparation 
of financial statements for external purposes in accordance with generally accepted accounting principles. A company’s internal control over financial reporting includes 
those policies and procedures that (i) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the 
assets of the company; (ii) provide reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with 
generally accepted accounting principles, and that receipts and expenditures of the company are being made only in accordance with authorizations of management and 
directors of the company; and (iii) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or disposition of the company’s 
assets that could have a material effect on the financial statements.

Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any evaluation of effectiveness 
to future periods are subject to the risk that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies or 
procedures may deteriorate.

PricewaterhouseCoopers LLP
Los Angeles, California
June 7, 2005

page 53

Activision, Inc. — 2005 Annual Report

Consolidated Balance Sheets

(In thousands, except share data)
March 31,
ASSETS

 Current assets:

 Cash and cash equivalents
 Short-term investments
 Accounts receivable, net of allowances of $69,191 and $47,028 at March 31, 2005 and 2004, respectively
 Inventories
 Software development
 Intellectual property licenses
 Deferred income taxes
 Other current assets

 Total current assets

 Software development
 Intellectual property licenses
 Property and equipment, net
 Deferred income taxes
 Other assets
 Goodwill

 Total assets

LIABILITIES AND SHAREHOLDERS’ EQUITY

 Current liabilities:

 Accounts payable
 Accrued expenses

 Total liabilities

 Commitments and contingencies (Note 13)
 Shareholders’ equity:

 Preferred stock, $.000001 par value, 3,750,000 shares authorized, no shares issued at March 31, 2005 and 2004
 Series A Junior Preferred stock, $.000001 par value, 1,250,000 shares authorized, no shares issued at 

March 31, 2005 and 2004

 Common stock, $.000001 par value, 225,000,000 shares authorized, 201,030,623 and 222,502,089 shares 
issued and 201,030,623 and 183,108,323 shares outstanding at March 31, 2005 and 2004, respectively

 Additional paid-in capital
 Retained earnings
 Less: Treasury stock, at cost, no shares and 39,393,765 shares as of March 31, 2005 and 2004, respectively
 Accumulated other comprehensive income

 Total shareholders’ equity

 Total liabilities and shareholders’ equity

The accompanying notes are an integral part of these consolidated financial statements.

page 54

2005

2004

$  313,608
527,256
109,144
48,018
73,096
21,572
6,760
23,010
1,122,464
18,518
14,154
30,490
28,041
1,635
91,661
$ 1,306,963

$  165,120
422,529
62,577
26,427
58,320
32,115
26,127
18,660
811,875
28,386
16,380
25,539
9,064
1,080
76,493
$  968,817

$  108,984
98,067
207,051

$  72,874
63,205
136,079

—

—

—

—

—
741,680
346,614

—
758,626
208,279
— (144,128)
9,961
832,738
$  968,817

11,618
1,099,912
$ 1,306,963

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Consolidated Statements of Operations

(In thousands, except per share data)
For the years ended March 31,

Net revenues
Costs and expenses:

 Cost of sales—product costs
 Cost of sales—software royalties and amortization
 Cost of sales—intellectual property licenses
 Product development
 Sales and marketing
 General and administrative

 Total costs and expenses

Income from operations
Investment income, net

 Income before income tax provision

Income tax provision

Net income

Basic earnings per share

Weighted average common shares outstanding

Diluted earnings per share

Weighted average common shares outstanding—assuming dilution

The accompanying notes are an integral part of these consolidated financial statements.

Activision, Inc. — 2005 Annual Report

2005

2004

2003

$ 1,405,857

$ 947,656

$ 864,116

658,949
123,800
62,197
86,543
230,058
59,739

1,221,286

184,571
13,092

197,663
59,328

475,541
59,744
31,862
97,859
128,221
44,612

837,839

109,817
6,175

115,992
38,277

440,977
79,194
45,002
56,971
100,646
46,479

769,269

94,847
8,560

103,407
37,227

$  138,335

$  77,715

$  66,180

$ 

$ 

0.74

$ 

0.44

$ 

0.34

187,517

177,665

192,479

0.66

$ 

0.40

$ 

0.32

209,145

193,191

207,310

page 55

 
 
 
 
 
 
 
 
 
 
Activision, Inc. — 2005 Annual Report

Consolidated Statements of Changes in Shareholders’ Equity

(In thousands)
For the years ended March 31, 2005, 2004 and 2003
BALANCE, MARCH 31, 2002
Components of comprehensive income:

 Net income for the year
 Unrealized appreciation on short-term investments
 Foreign currency translation adjustment

 Total comprehensive income

Issuance of common stock pursuant to underwritten public offering
Issuance of common stock to employees
Issuance of common stock pursuant to warrants and common stock warrants
Tax benefit attributable to employee stock options and common stock warrants
Purchase of structured stock repurchase transactions
Issuance of common stock to effect business combinations
Purchase of treasury shares
BALANCE, MARCH 31, 2003
Components of comprehensive income:

 Net income for the year
 Unrealized depreciation on short-term investments
 Foreign currency translation adjustment

 Total comprehensive income

Issuance of common stock to employees
Issuance of common stock pursuant to warrants and common stock warrants
Tax benefit attributable to employee stock options and common stock warrants
Structured stock repurchase transactions
Settlement of structured stock repurchase transactions
Issuance of common stock to effect business combinations
Purchase of treasury shares
BALANCE, MARCH 31, 2004
Components of comprehensive income:

 Net income for the year
 Unrealized depreciation on short-term investments
 Foreign currency translation adjustment

 Total comprehensive income

Issuance of common stock to employees
Issuance of common stock pursuant to warrants and common stock warrants
Tax benefit attributable to employee stock options and common stock warrants
Issuance of common stock to effect business combinations
Retirement of treasury shares
BALANCE, MARCH 31, 2005
The accompanying notes are an integral part of these consolidated financial statements.

page 56

Common Stock

Shares
183,103

—
—
—

22,500
7,999
92
—
—
1,053
—
214,747

—
—
—

6,853
558
—
—
—
344
—
222,502

—
—
—

16,691
1,123
—
109
(39,394)
201,031

Amount
$—

—
—
—

—
—
—
—
—
—
—
—

—
—
—

—
—
—
—
—
—
—
—

—
—
—

—
—
—
—
—
$—

Activision, Inc. — 2005 Annual Report

Additional  
Paid-In Capital
$  397,528

—
—
—

247,291
20,547
2,184
23,884
(110,000)
10,861
—
592,295

—
—
—

25,730
1,038
12,417
(52,621)
176,521
3,246
—
758,626

—
—
—

68,192
4,462
53,337
1,191
(144,128)
$  741,680

Retained 
Earnings
$  64,384

66,180
—
—

—
—
—
—
—
—
—
130,564

77,715
—
—

—
—
—
—
—
—
—
208,279

138,335
—
—

—
—
—
—
—
$ 346,614

Treasury Stock

Shares
(12,987)

—
—
—

—
—
—
—
—
—
(21,589)
(34,576)

—
—
—

—
—
—
—
(2,288)
—
(2,530)
(39,394)

—
—
—

—
—
—
—
39,394
—

Amount
$  (20,323)

—
—
—

—
—
—
—
—
—
(101,362)
(121,685)

—
—
—

—
—
—
—
(10,000)
—
(12,443)
(144,128)

—
—
—

—
—
—
—
144,128
—-

$ 

Accumulated Other  
Comprehensive  
Income (Loss)
$(11,498)

—
134
7,930

—
—
—
—
—
—
—
(3,434)

—
(37)
13,432

—
—
—
—
—
—
—
9,961

—
(3,317)
4,974

—
—
—
—
—
$  11,618

Shareholders’ 
Equity
$   430,091

66,180
134
7,930
74,244
247,291
20,547
2,184
23,884
(110,000)
10,861
(101,362)
597,740

77,715
(37)
13,432
91,110
25,730
1,038
12,417
(52,621)
166,521
3,246
(12,443)
832,738

138,335
(3,317)
4,974
139,992
68,192
4,462
53,337
1,191
—
$1,099,912

page 57

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Activision, Inc. — 2005 Annual Report

Consolidated Statements of Cash Flows

(In thousands)
For the years ended March 31,

CASH FLOWS FROM OPERATING ACTIVITIES:

 Net income
 Adjustments to reconcile net income to net cash provided by operating activities:

 Deferred income taxes
 Depreciation and amortization
 Realized gain on sale of short-term investments
 Amortization and write-offs of capitalized software development costs and intellectual property licenses
 Tax benefit of stock options and warrants exercised

 Change in operating assets and liabilities (net of effects of acquisitions):

 Accounts receivable, net
 Inventories
 Software development and intellectual property licenses
 Other assets
 Accounts payable
 Accrued expenses and other liabilities

 Net cash provided by operating activities

CASH FLOWS FROM INVESTING ACTIVITIES:

 Cash used in business acquisitions (net of cash acquired)
 Capital expenditures
 Purchase of short-term investments
 Proceeds from sales and maturities of short-term investments
 Other

 Net cash used in investing activities

CASH FLOWS FROM FINANCING ACTIVITIES:

 Proceeds from issuance of common stock to employees and common stock pursuant to warrants
 Notes payable, net
 Proceeds from issuance of common stock pursuant to underwritten public offering, net of offering costs
 Purchase of structured stock repurchase transactions
 Settlement of structured stock repurchase transactions
 Purchase of treasury stock

 Net cash provided by financing activities

Effect of exchange rate changes on cash

Net increase (decrease) in cash and cash equivalents
Cash and cash equivalents at beginning of period

Cash and cash equivalents at end of period

The accompanying notes are an integral part of these consolidated financial statements.

page 58

2005

2004

2003

$ 138,335

$  77,715

$  66,180

878
10,702
(471)
134,799
53,337

(46,527)
(21,591)
(126,938)
1,543
35,413
35,829
215,309

(21,382)
(14,941)
(868,723)
761,150
—
(143,896)

15,147
10,795
(21)
87,922
12,417

(42,497)
(6,850)
(115,202)
(5,232)
23,005
10,204
67,403

(3,480)
(11,976)
(703,400)
548,701
—
(170,155)

3,355
12,114
(234)
100,415
23,884

61,922
1,159
(151,594)
1,836
(19,072)
(8,990)
90,975

(21,199)
(11,877)
(822,114)
554,638
(995)
(301,547)

72,654
—
—
—
—
—
72,654
4,421
148,488
165,120
$ 313,608

26,483
(2,818)
—
(52,621)
166,521
(19,996)
117,569
11,195
26,012
139,108
$ 165,120

20,547
(720)
248,072
(110,000)
—
(93,809)
64,090
6,583
(139,899)
279,007
$ 139,108

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

1. SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES

Business
Activision, Inc. (“Activision” or “we”) is a leading international publisher of interactive entertainment software products. We have built a company with a diverse portfolio 
of products that spans a wide range of categories and target markets and that is used on a variety of game hardware platforms and operating systems. We have created, 
licensed and acquired a group of highly recognizable brands, which we market to a variety of consumer demographics. Our products cover diverse game categories 
including action/adventure, action sports, racing, role-playing, simulation, first-person action and strategy. Our target customer base ranges from casual players to game 
enthusiasts, children to adults and mass-market consumers to “value” buyers. We currently offer our products primarily in versions that operate on the Sony PlayStation 2 
(“PS2”), Nintendo GameCube (“GameCube”) and Microsoft Xbox (“Xbox”) console systems, Nintendo Game Boy Advance (“GBA”), Sony PlayStation Portable (“PSP”) 
and  Nintendo  Dual  Screen  (“NDS”)  hand-held  devices  and  the  personal  computer  (“PC”).  In  prior  years,  we  have  also  offered  our  products  on  the  Sony  PlayStation 
(“PS1”) and Nintendo 64 (“N64”) console systems and Nintendo Game Boy Color (“GBC”) hand-held device. We also intend on developing titles for the next-generation 
console systems being developed by Sony, Nintendo, and Microsoft.

Our publishing business involves the development, marketing and sale of products directly, by license or through our affiliate label program with certain third-party publish-
ers. Our distribution business consists of operations in Europe that provide logistical and sales services to third-party publishers of interactive entertainment software, 
our own publishing operations and manufacturers of interactive entertainment hardware.

We maintain operations in the United States, Canada, the United Kingdom (“UK”), Germany, France, Italy, Spain, Japan, Australia, Sweden and the Netherlands. In fiscal 
year 2005, international operations contributed approximately 50% of consolidated net revenues.

Principles of Consolidation
The consolidated financial statements include the accounts of Activision, Inc., a Delaware corporation, and its wholly-owned subsidiaries. All intercompany accounts and 
transactions have been eliminated in consolidation.

Cash, Cash Equivalents and Short-term Investments
Cash and cash equivalents include cash, money markets and short-term investments with original maturities of not more than 90 days.

Short-term investments generally mature between three and thirty months. Investments with maturities beyond one year may be classified as short-term based on their 
liquid nature and because such securities represent the investment of cash that is available for current operations. All of our short-term investments are classified as 
available-for-sale and are carried at fair market value with unrealized appreciation (depreciation) reported as a component of accumulated other comprehensive income 
(loss) in shareholders’ equity. The specific identification method is used to determine the cost of securities disposed with realized gains and losses reflected in invest-
ment income, net.

Concentration of Credit Risk
Financial instruments which potentially subject us to concentration of credit risk consist principally of temporary cash investments and accounts receivable. We place our 
temporary cash investments with financial institutions. At various times during the fiscal years ended March 31, 2005 and 2004, we had deposits in excess of the Federal 
Deposit Insurance Corporation (“FDIC”) limit at these financial institutions.

Our customer base includes retail outlets and distributors, including mass-market retailers, consumer electronics stores, discount warehouses and game specialty stores 
in the United States and countries worldwide. We perform ongoing credit evaluations of our customers and maintain allowances for potential credit losses. We generally 
do not require collateral or other security from our customers. As of and for the years ended March 31, 2005, 2004 and 2003, we had one customer that accounted for 

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Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

23%, 20% and 16%, respectively, of consolidated net revenues and 41%, 39% and 46%, respectively, of consolidated accounts receivable, net. This customer was the 
same customer in all periods and was a customer of both our publishing and distribution businesses.

Financial Instruments
The  estimated  fair  values  of  financial  instruments  have  been  determined  using  available  market  information  and  valuation  methodologies  described  below.  However, 
considerable judgment is required in interpreting market data to develop the estimates of fair value. Accordingly, the estimates presented herein may not be indicative of 
the amounts that we could realize in a current market exchange. The use of different market assumptions or valuation methodologies may have a material effect on the 
estimated fair value amounts.

The carrying amounts of cash and cash equivalents, accounts receivable, accounts payable and accrued expenses approximate fair value due to their short-term nature. 
Short-term investments are carried at fair value with fair values being estimated based on quoted market prices.

We  account  for  derivative  instruments  in  accordance  with  Statement  of  Financial  Accounting  Standard  (“SFAS”)  No.  133,  “Accounting  for  Derivative  Instruments  and 
Hedging Activities,” SFAS No. 138, “Accounting for Certain Derivative Instruments and Certain Hedging Activities, an amendment of SFAS 133” and SFAS No. 149, “Amendment 
of  Statement  133  on  Derivative  Instruments  and  Hedging  Activities.”  SFAS  No.  133,  138  and  149  require  that  all  derivatives,  including  foreign  exchange  contracts,  be 
recognized in the balance sheet in other current assets or accrued expenses at their fair value.

We utilize forward contracts in order to reduce financial market risks. These instruments are used to hedge foreign currency exposures of underlying assets, liabilities, or 
certain forecasted foreign currency denominated transactions. Our accounting policies for these instruments are based on whether they meet the criteria for designation 
as  hedging  transactions.  Changes  in  fair  value  of  derivatives  that  are  designated  as  cash  flow  hedges,  are  highly  effective,  and  qualify  as  hedging  instruments,  are 
recorded in other comprehensive income until the underlying hedged item is recognized in earnings within the financial statement line item consistent with the hedged 
item. Any ineffective portion of a derivative change in fair value is immediately recognized in earnings. Changes in fair value of derivatives that do not qualify as hedging 
instruments are recorded in earnings. The fair value of foreign currency contracts is estimated based on the spot rate of the various hedged currencies as of the end of 
the period. As of March 31, 2005 and 2004, we had no outstanding foreign exchange forward contracts.

Equity Investments
From time to time, we may make a capital investment and hold a minority interest in a third-party developer in connection with entertainment software products to be 
developed by such developer for us. We account for those capital investments over which we have the ability to exercise significant influence using the equity method. 
For those investments over which we do not have the ability to exercise significant influence, we account for our investment using the cost method.

Software Development Costs
Software development costs include payments made to independent software developers under development agreements, as well as direct costs incurred for internally 
developed products.

We account for software development costs in accordance with Statement of Financial Accounting Standard (“SFAS”) No. 86, “Accounting for the Costs of Computer 
Software to Be Sold, Leased, or Otherwise Marketed.” Software development costs are capitalized once technological feasibility of a product is established and such 
costs are determined to be recoverable. Technological feasibility of a product encompasses both technical design documentation and game design documentation. For 
products where proven technology exists, this may occur early in the development cycle. Technological feasibility is evaluated on a product-by-product basis. Prior to a 
product’s  release,  we  expense,  as  part  of  cost  of  sales—software  royalties  and  amortization,  capitalized  costs  when  we  believe  such  amounts  are  not  recoverable. 
Capitalized costs for those products that are cancelled or abandoned are charged to product development expense in the period of cancellation. Amounts related to 
software development which are not capitalized are charged immediately to product development expense. We evaluate the future recoverability of capitalized amounts 

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Activision, Inc. — 2005 Annual Report

on a quarterly basis. The recoverability of capitalized software development costs is evaluated based on the expected performance of the specific products for which the 
costs relate. Criteria used to evaluate expected product performance include: historical performance of comparable products using comparable technology; orders for 
the product prior to its release; and estimated performance of a sequel product based on the performance of the product on which the sequel is based.

Commencing upon product release, capitalized software development costs are amortized to cost of sales—software royalties and amortization based on the ratio of 
current revenues to total projected revenues, generally resulting in an amortization period of six months or less. For products that have been released in prior periods, we 
evaluate the future recoverability of capitalized amounts on a quarterly basis. The primary evaluation criterion is actual title performance.

Significant management judgments and estimates are utilized in the assessment of when technological feasibility is established, as well as in the ongoing assessment of 
the recoverability of capitalized costs. In evaluating the recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales 
amounts and estimates of additional costs to be incurred. If revised forecasted or actual product sales are less than and/or revised forecasted or actual costs are greater 
than the original forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which 
could result in an impairment charge.

Intellectual Property Licenses
Intellectual property license costs represent license fees paid to intellectual property rights holders for use of their trademarks, copyrights, software, technology or other 
intellectual  property  or  proprietary  rights  in  the  development  of  our  products.  Depending  upon  the  agreement  with  the  rights  holder,  we  may  obtain  the  rights  to  use 
acquired intellectual property in multiple products over multiple years, or alternatively, for a single product.

We evaluate the future recoverability of capitalized intellectual property licenses on a quarterly basis. The recoverability of capitalized intellectual property license costs 
is evaluated based on the expected performance of the specific products in which the licensed trademark or copyright is to be used. As many of our intellectual property 
licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual property license costs based on certain qualitative 
factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or 
television series based on the intellectual property and the rights holder’s continued promotion and exploitation of the intellectual property. Prior to the related product’s 
release, we expense, as part of cost of sales—intellectual property licenses, capitalized intellectual property costs when we believe such amounts are not recoverable. 
Capitalized intellectual property costs for those products that are cancelled or abandoned are charged to product development expense in the period of cancellation. 
Criteria used to evaluate expected product performance include: historical performance of comparable products using comparable technology; orders for the product 
prior to its release; and estimated performance of a sequel product based on the performance of the product on which the sequel is based.

Commencing upon the related product’s release, capitalized intellectual property license costs are amortized to cost of sales—intellectual property licenses based on 
the ratio of current revenues for the specific product to total projected revenues for all products in which the licensed property will be utilized. As intellectual property 
license contracts may extend for multiple years, the amortization of capitalized intellectual property license costs relating to such contracts may extend beyond one year. 
For intellectual property included in products that have been released and unreleased products, we evaluate the future recoverability of capitalized amounts on a quar-
terly basis. The primary evaluation criterion is actual title performance.

Significant management judgments and estimates are utilized in the assessment of the recoverability of capitalized costs. In evaluating the recoverability of capitalized 
costs,  the  assessment  of  expected  product  performance  utilizes  forecasted  sales  amounts  and  estimates  of  additional  costs  to  be  incurred.  If  revised  forecasted  or 
actual product sales are less than, and/or revised forecasted or actual costs are greater than, the original forecasted amounts utilized in the initial recoverability analysis, 
the net realizable value may be lower than originally estimated in any given quarter, which could result in an impairment charge. Additionally, as noted above, as many of 
our  intellectual  property  licenses  extend  for  multiple  products  over  multiple  years,  we  also  assess  the  recoverability  of  capitalized  intellectual  property  license  costs 
based on certain qualitative factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future 
planned theatrical releases or television series based on the intellectual property and the rights holder’s continued promotion and exploitation of the intellectual property. 

page 61

Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

Material differences may result in the amount and timing of charges for any period if management makes different judgments or utilizes different estimates in evaluating 
these qualitative factors.

Inventories
Inventories are valued at the lower of cost (first-in, first-out) or market.

Property and Equipment
Property and equipment are recorded at cost. Depreciation and amortization are provided using the straight-line method over the shorter of the estimated useful lives or the 
lease term: buildings, 25 to 33 years; computer equipment, office furniture and other equipment, 2 to 5 years; leasehold improvements, through the life of the lease. When 
assets are retired or disposed of, the cost and accumulated depreciation thereon are removed and any resultant gains or losses are recognized in current operations.

Goodwill 
We account for goodwill using the provisions of SFAS No. 142, “Goodwill and Other Intangibles.” SFAS No. 142 addresses financial accounting and reporting requirements 
for acquired goodwill and other intangible assets. Under SFAS No. 142, goodwill is deemed to have an indefinite useful life and should not be amortized but rather tested 
at least annually for impairment. An impairment loss should be recognized if the carrying amount of goodwill is not recoverable and its carrying amount exceeds its fair 
value. In accordance with SFAS No. 142, we have not amortized goodwill during the years ended March 31, 2005, 2004 and 2003.

Revenue Recognition
We recognize revenue from the sale of our products upon the transfer of title and risk of loss to our customers. Certain products are sold to customers with a street date 
(the date that products are made widely available for sale by retailers). For these products we recognize revenue no earlier than the street date. Revenue from product 
sales is recognized after deducting the estimated allowance for returns and price protection. With respect to license agreements that provide customers the right to make 
multiple  copies  in  exchange  for  guaranteed  amounts,  revenue  is  recognized  upon  delivery  of  such  copies.  Per  copy  royalties  on  sales  that  exceed  the  guarantee  are 
recognized as earned. In addition, in order to recognize revenue for both product sales and licensing transactions, persuasive evidence of an arrangement must exist and 
collection of the related receivable must be probable. Revenue recognition also determines the timing of certain expenses, including cost of sales—intellectual property 
licenses and cost of sales—software royalties and amortization.

Sales incentives or other consideration given by us to our customers is accounted for in accordance with the Financial Accounting Standards Board’s Emerging Issues 
Task Force (“EITF”) Issue 01-9, “Accounting for Consideration Given by a Vendor to a Customer (Including a Reseller of the Vendor’s Products).” In accordance with EITF 
Issue 01-9, sales incentives and other consideration that are considered adjustments of the selling price of our products, such as rebates and product placement fees, 
are reflected as reductions of revenue. Sales incentives and other consideration that represent costs incurred by us for assets or services received, such as the appearance 
of our products in a customer’s national circular ad, are reflected as sales and marketing expenses.

Allowance for Returns and Price Protection
In determining the appropriate unit shipments to our customers, we benchmark our titles using historical and industry data. We closely monitor and analyze the historical 
performance  of  our  various  titles,  the  performance  of  products  released  by  other  publishers  and  the  anticipated  timing  of  other  releases  in  order  to  assess  future 
demands of current and upcoming titles. Initial volumes shipped upon title launch and subsequent reorders are evaluated to ensure that quantities are sufficient to meet 
the demands from the retail markets but at the same time, are controlled to prevent excess inventory in the channel.

We may permit product returns from, or grant price protection to, our customers under certain conditions. In general, price protection refers to the circumstances when we 
elect to decrease the wholesale price of a product by a certain amount and, when granted and applicable, allows customers a credit against amounts owed by such customers 
to  Activision  with  respect  to  open  and/or  future  invoices.  The  conditions  our  customers  must  meet  to  be  granted  the  right  to  return  products  or  price  protection  are, 

page 62

Activision, Inc. — 2005 Annual Report

among other things, compliance with applicable payment terms, delivery to us of weekly inventory and sell-through reports, and consistent participation in the launches 
of our premium title releases. We may also consider other factors, including the facilitation of slow-moving inventory and other market factors. Management must make 
estimates of potential future product returns and price protection related to current period product revenue. We estimate the amount of future returns and price protection 
for current period product revenue utilizing historical experience and information regarding inventory levels and the demand and acceptance of our products by the end 
consumer.  The  following  factors  are  used  to  estimate  the  amount  of  future  returns  and  price  protection  for  a  particular  title:  historical  performance  of  titles  in  similar 
genres, historical performance of the hardware platform, historical performance of the brand, console hardware life cycle, Activision sales force and retail customer feedback, 
industry  pricing,  weeks  of  on-hand  retail  channel  inventory,  absolute  quantity  of  on-hand  retail  channel  inventory,  Activision  warehouse  on-hand  inventory  levels,  the 
title’s recent sell-through history (if available), marketing trade programs and competing titles. The relative importance of these factors varies among titles depending 
upon, among other items, genre, platform, seasonality and sales strategy. Significant management judgments and estimates must be made and used in connection with 
establishing the allowance for returns and price protection in any accounting period. Based upon historical experience we believe our estimates are reasonable. However, 
actual returns and price protection could vary materially from our allowance estimates due to a number of reasons including, among others, a lack of consumer acceptance 
of a title, the release in the same period of a similarly themed title by a competitor, or technological obsolescence due to the emergence of new hardware platforms. 
Material differences may result in the amount and timing of our revenue for any period if management makes different judgments or utilizes different estimates in determining 
the allowances for returns and price protection.

Shipping and Handling
Shipping and handling costs, which consist primarily of packaging and transportation charges incurred to move finished goods to customers, are included in cost of 
sales—product costs.

Advertising Expenses
We expense advertising as incurred, except for production costs associated with media advertising which are deferred and charged to expense the first time the related 
ad is run. Advertising expenses for the years ended March 31, 2005, 2004 and 2003 were approximately $150.7 million, $76.6 million and $60.0 million, respectively, and 
are included in sales and marketing expense in the consolidated statements of operations.

Investment Income, Net
Investment income, net is comprised of the following, (amounts in thousands):

Year ended March 31,

Interest income
Interest expense
Net realized gain on short-term investments

Investment income, net

2005

2004

2003

$ 12,898
(277)
471

$ 6,502
(348)
21

$ 9,259
(933)
234

$ 13,092

$ 6,175

$ 8,560

Income Taxes
We account for income taxes using SFAS No. 109, “Accounting for Income Taxes.” Under SFAS No. 109, income taxes are accounted for under the asset and liability 
method. Deferred tax assets and liabilities are recognized for the future tax consequences attributable to differences between the financial statement carrying amounts 
of existing assets and liabilities and their respective tax bases and operating loss and tax credit carryforwards. Deferred tax assets and liabilities are measured using 
enacted tax rates expected to apply to taxable income in the years in which those temporary differences are expected to be recovered or settled. The effect on deferred 
tax assets and liabilities of a change in tax rates is recognized in income in the period that includes the enactment date.

page 63

Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

Foreign Currency Translation
The functional currencies of our foreign subsidiaries are their local currencies. All assets and liabilities of our foreign subsidiaries are translated into U.S. dollars at the 
exchange rate in effect at the end of the period, and revenue and expenses are translated at weighted average exchange rates during the period. The resulting translation 
adjustments are reflected as a component of accumulated other comprehensive income (loss) in shareholders’ equity.

Comprehensive Income
Comprehensive income includes net income, unrealized appreciation (depreciation) on short-term investments, foreign currency translation adjustments, and the effective 
portion of gains or losses on cash flow hedges that are presented as a component of accumulated other comprehensive income (loss) in shareholders’ equity.

Estimates
The  preparation  of  financial  statements  in  conformity  with  accounting  principles  generally  accepted  in  the  United  States  of  America  requires  management  to  make 
estimates and assumptions that affect the reported amounts of assets and liabilities or the disclosure of gain or loss contingencies at the date of the financial statements 
and the reported amounts of revenues and expenses during the reporting period. Actual results could differ from those estimates.

Earnings Per Common Share
Basic  earnings  per  share  is  computed  by  dividing  income  available  to  common  shareholders  by  the  weighted  average  number  of  common  shares  outstanding  for  all 
periods. Diluted earnings per share is computed by dividing income available to common shareholders by the weighted average number of common shares outstanding, 
increased by common stock equivalents. Common stock equivalents are calculated using the treasury stock method and represent incremental shares issuable upon 
exercise of our outstanding options and warrants and, if applicable in the period, conversion of our convertible debt. However, potential common shares are not included 
in the denominator of the diluted earnings per share calculation when inclusion of such shares would be anti-dilutive, such as in a period in which a net loss is recorded.

Stock-Based Compensation and Pro Forma Information
Under SFAS No. 123, “Accounting for Stock-Based Compensation,” compensation expense is recorded for the issuance of stock options and other stock-based compensation 
based on the fair value of the stock options and other stock-based compensation on the date of grant or measurement date. Alternatively, SFAS No. 123 allows companies 
to continue to account for the issuance of stock options and other stock-based compensation in accordance with Accounting Principles Board (“APB”) Opinion No. 25, 
“Accounting for Stock Issued to Employees.” Under APB No. 25, compensation expense is recorded for the issuance of stock options and other stock-based compensation 
based on the intrinsic value of the stock options and other stock-based compensation on the date of grant or measurement date. Under the intrinsic value method, 
compensation expense is recorded on the date of grant or measurement date only if the current market price of the underlying stock exceeds the stock option or other 
stock-based compensation exercise price. At March 31, 2005, we had several stock-based employee compensation plans, which are described more fully in Note 14. We  

page 64

account for those plans under the recognition and measurement principles of APB Opinion No. 25 and related Interpretations. The following table illustrates the effect on 
net income and earnings per share if we had applied the fair value recognition provisions of SFAS No. 123 to stock-based employee compensation:

Activision, Inc. — 2005 Annual Report

Year ended March 31,

Net income, as reported
Add: Stock-based employee compensation expense included in reported net income,  

net of related tax effects

Deduct: Total stock-based employee compensation expense determined under  

fair value based method for all awards, net of related tax effects

Pro forma net income

Earnings per share

Basic—as reported

Basic—pro forma

Diluted—as reported

Diluted—pro forma

2005

2004

2003

$ 138,335

$  77,715

$  66,180

64

192

—

(15,435)

(18,303)

(21,004)

$ 122,964

$  59,604

$  45,176

$ 

$ 

$ 

$ 

0.74

0.66

0.66

0.59

$ 

$ 

$ 

$ 

0.44

0.34

0.40

0.31

$ 

$ 

$ 

$ 

0.34

0.23

0.32

0.22

The fair value of options granted in the years ended March 31, 2005, 2004 and 2003 has been estimated at the date of grant using a Black-Scholes option pricing model 
with the following weighted average assumptions:

Expected life (in years)
Risk free interest rate
Volatility
Dividend yield

Employee and Director 
Options and Warrants

2005

3
3.25%
48%
—

2004

4
2.01%
49%
—

2003

3
1.51%
69%
—

Employee Stock  
Purchase Plan

2005

0.5
2.66%
46%
—

2004

0.5
1.75%
51%
—

2003

0.5
1.13%
69%
—

The Black-Scholes option pricing model requires the input of highly subjective assumptions, including the expected stock price volatility. We use the historical stock price 
volatility of our common stock over the most recent period that is generally commensurate with the expected option life as the basis for estimating expected stock  
price volatility. In fiscal 2003, the historical stock price volatility used was based on the daily, low stock price of our common stock, which, in recent years, resulted in an 
expected volatility ranging from approximately 65% to 70%. For options granted during each of the quarters in the years ended March 31, 2005 and 2004, the historical 
stock price volatility used was based on a weekly stock price observation, using an average of the high and low stock prices of our common stock, which resulted in an 
expected stock price volatility ranging from 45% to 48%. Management believes such amounts are more representative of prospective trends. For purposes of the above 
pro forma disclosure, the fair value of options granted is amortized to stock-based employee compensation cost over the period(s) in which the related employee services 
are rendered. Accordingly, the pro forma stock-based compensation cost for any period will typically relate to options granted in both the current period and prior periods.

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Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

For options granted during fiscal 2005, 2004 and 2003, the per share weighted average fair value of options with exercise prices equal to market value on the date of grant 
was $4.11, $2.08 and $3.28, respectively. The per share weighted average estimated fair value of Employee Stock Purchase Plan shares granted during the years ended 
March 31, 2005, 2004 and 2003 was $2.12, $1.13 and $1.63, respectively.

The effects on pro forma disclosures of applying SFAS No. 123 are not likely to be representative of the effects on pro forma disclosures of future years.

Common stock warrants are granted to non-employees in connection with the development of software and acquisition of licensing rights for intellectual property. In 
accordance  with  EITF  No.  96-18,  “Accounting  for  Equity  Instruments  that  are  Issued  to  Other  Than  Employees  for  Acquiring  or  in  Conjunction  with  Selling  Goods  or 
Services,” the fair value of common stock warrants granted is determined as of the measurement date and is capitalized, expensed and amortized consistent with our 
policies relating to software development and intellectual property license costs.

Reclassifications
Certain amounts in the consolidated financial statements have been reclassified to conform with the current year’s presentation.

The Company has reclassified certain auction rate securities from cash and cash equivalents to short-term investments. Auction rate securities are variable rate bonds 
tied to short-term interest rates with maturities on the face of the underlying security in excess of 90 days. Auction rate securities have interest rate resets through 
a modified Dutch auction at predetermined short-term intervals, typically every 7, 28, or 35 days. Interest paid during a given period is based upon the interest rate 
determined during the prior auction.

Although these securities are issued and rated as long-term bonds, they are priced and traded as short-term instruments because of the liquidity provided through the 
interest rate reset. The Company had historically classified these instruments as cash and cash equivalents if the reset period between interest rate resets was 90 days 
or less, which was based on our ability to liquidate our holdings or roll our investment over to the next reset period. The Company’s re-evaluation of the maturity dates 
and  other  provisions  associated  with  the  underlying  bonds  resulted  in  a  reclassification  from  cash  and  cash  equivalents  to  short-term  investments  of  approximately 
$301.4 million on the March 31, 2004 balance sheet. As a result of this balance sheet reclassification, certain amounts were reclassified in the accompanying consolidated 
statement of cash flows for the years ended March 31, 2004 and 2003 to reflect the gross purchases and sales of these securities as investing activities rather than as a 
component of cash and cash equivalents. This change in classification does not affect previously reported cash flows from operating or from financing activities in the 
previously reported consolidated statements of cash flows or the previously reported consolidated statements of operations. As of March 31, 2004, before these revisions in 
classification, $301.4 million of these current investments were classified as cash and cash equivalents on the consolidated balance sheet. For the years ended March 31, 
2004  and  2003,  as  a  result  of  these  revisions  in  classification,  net  cash  used  in  investing  activities  related  to  these  current  investments  increased  $155.0  million  and 
$146.4 million, respectively.

2. STOCK SPLITS

In April 2003, the Board of Directors approved a three-for-two split of our outstanding common shares effected in the form of a 50% stock dividend. The split was paid 
on June 6, 2003 to shareholders of record as of May 16, 2003. In February 2004, the Board of Directors approved a second three-for-two split of our outstanding common 
shares effected in the form of a 50% stock dividend. The split was paid on March 15, 2004 to shareholders of record as of February 23, 2004. In February 2005, the Board 
of  Directors  approved  a  four-for-three  split  of  our  outstanding  common  shares  effected  in  the  form  of  a  331⁄3%  stock  dividend.  The  split  was  paid  March  22,  2005  to 
shareholders of record as of March 7, 2005. The par value of our common stock was maintained at the pre-split amount of $.000001. The consolidated financial state-
ments and Notes thereto, including all share and per share data, have been restated as if the stock splits had occurred as of the earliest period presented.

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Activision, Inc. — 2005 Annual Report

On March 7, 2005, in connection with our stock split, all shares of common stock held as treasury stock were formally cancelled and restored to the status of authorized 
but unissued shares of common stock.

3. ACQUISITIONS

During the three years ended March 31, 2005, we separately completed the acquisition of four privately held interactive software development companies. We accounted 
for these acquisitions in accordance with SFAS No. 141, “Business Combinations.” SFAS No. 141 addresses financial accounting and reporting for business combinations, 
requiring that the purchase method be used to account and report for all business combinations. These acquisitions have further enabled us to implement our multi-platform 
development strategy by bolstering our internal product development capabilities for console systems and personal computers and strengthening our position in the first-
person action, action and action sports game categories. A significant portion of the purchase price for all of these acquisitions was assigned to goodwill as the primary 
asset we acquired in each of the transactions was an assembled workforce with proven technical and design talent with a history of high quality product creation. Pro 
forma consolidated statements of operations for these acquisitions are not shown, as they would not differ materially from reported results.

4. CASH, CASH EQUIVALENTS AND SHORT-TERM INVESTMENTS

The following table summarizes our cash, cash equivalents and short-term investments as of March 31, 2005 (amounts in thousands):

Cash and cash equivalents:
Cash and time deposits
Money market instruments
Commercial paper
Corporate bonds

Cash and cash equivalents

Short-term investments:
Auction rate notes
Corporate bonds
U.S. agency issues
Asset-backed securities
Municipal bonds
Common stock

Short-term investments

Amortized 
Cost

Gross 
Unrealized 
Gains

Gross 
Unrealized 
Losses

$ 180,871
107,519
21,589
3,638

313,617

15,020
160,907
266,837
83,517
4,019
167

530,467

$  —
—
—
—

—

—
6
—
23
—
895

924

$  —
—
(7)
(2)

(9)

—
(1,602)
(2,037)
(496)
—
—

(4,135)

Fair 
Value

$ 180,871
107,519
21,582
3,636

313,608

15,020
159,311
264,800
83,044
4,019
1,062

527,256

Cash, cash equivalents and short-term investments

$ 844,084

$ 924

$ (4,144)

$ 840,864

page 67

Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

The following table summarizes our cash, cash equivalents and short-term investments as of March 31, 2004 (amounts in thousands):

Amortized 
Cost

Gross 
Unrealized 
Gains

Gross 
Unrealized 
Losses

Cash and cash equivalents:
Cash and time deposits
Money market funds
Commercial paper

Cash and cash equivalents

Short-term investments:
Auction rate notes
Corporate bonds
U.S. agency issues
Asset-backed securities
Municipal bonds

Short-term investments

Cash, cash equivalents and short-term investments

$101,414
60,006
3,700

165,120

301,432
21,047
71,817
23,113
5,023

422,432

$587,552

$  —
—
—

—

—
13
76
74
—

163

$ 163

Fair 
Value

$ 101,414
60,006
3,700

165,120

301,432
21,036
71,889
23,149
5,023

422,529

$  —
—
—

—

—
(24)
(4)
(38)
—

(66)

$ (66)

$ 587,649

Auction rate securities are securities that are structured with short-term reset dates of generally less than 90 days but with maturities in excess of 90 days. At the end of 
the reset period, investors can sell or continue to hold the securities at par. These securities are classified in the table below based on their legal stated maturity dates.

The following table summarizes the maturities of our investments in debt securities as of March 31, 2005 (amounts in thousands):

Due in one year or less
Due after one year through two years
Due after two years through three years
Due in three years or more

Asset-backed securities

Total

page 68

Amortized 
Cost

Fair 
Value

$169,738
203,741
75,256
23,275

472,010
83,517

$ 169,028
201,530
74,762
23,048

468,368
83,044

$555,527

$ 551,412

Activision, Inc. — 2005 Annual Report

For the year ended March 31, 2005, net realized gains on short-term investments consisted of $471,000 of gross realized gains and no gross realized losses. For the year 
ended March 31, 2004, net realized gains on short-term investments consisted of $25,000 of gross realized gains and $4,000 of gross realized losses. For the year ended 
March 31, 2003, net realized gains on short-term investments consisted of $350,000 of gross realized gains and $116,000 of gross realized losses.

In accordance with EITF 03-1, “The Meaning of Other-Than-Temporary Impairment and Its Application to Certain Investments,” the fair value of investments in an unrealized 
loss position for which an other-than-temporary impairment has not been recognized was $508,224,000 and $28,583,000 at March 31, 2005 and 2004, respectively, with 
related gross unrealized losses of $4,144,000 and $66,000, respectively. At March 31, 2005, the gross unrealized losses were comprised mostly of unrealized losses on 
corporate bonds, U.S. agency issues, and asset-back securities with $464,000 of unrealized loss being in a continuous unrealized loss position for twelve months or 
greater. At March 31, 2004, the gross unrealized losses were comprised mostly of unrealized losses on corporate bonds, U.S. agency issues, and asset-back securities 
with $21,000 of unrealized loss being in a continuous unrealized loss position for twelve months or greater.

The Company’s investment portfolio consists of government and corporate securities with effective maturities less than 30 months. The longer the term of the securities, 
the more susceptible they are to changes in market rates of interest and yields on bonds. Investments are reviewed periodically to identify possible impairment. When 
evaluating the investments, the Company reviews factors such as the length of time and extent to which fair value has been below cost basis, the financial condition of 
the issuer, and the Company’s ability and intent to hold the investment for a period of time which may be sufficient for anticipated recovery in market value. The Company 
has the intent and ability to hold these securities for a reasonable period of time sufficient for a forecasted recovery of fair value up to (or beyond) the initial cost of the 
investment. The Company expects to realize the full value of all of these investments upon maturity or sale.

5. SOFTWARE DEVELOPMENT COSTS AND INTELLECTUAL PROPERTY LICENSES

As of March 31, 2005, capitalized software development costs included $61.3 million of internally developed software costs and $30.3 million of payments made to third-
party software developers. As of March 31, 2004, capitalized software development costs included $35.3 million of internally developed software costs and $51.5 million 
of  payments  made  to  third-party  software  developers.  Capitalized  intellectual  property  licenses  were  $35.7  million  and  $48.5  million  as  of  March  31,  2005  and  2004, 
respectively. Amortization and write-offs of capitalized software development costs and intellectual property licenses, combined, was $134.8 million, $87.9 million and 
$100.4 million for the years ended March 31, 2005, 2004 and 2003, respectively.

During  the  three  months  ended  December  31,  2003,  we  completed  a  comprehensive  review  of  our  product  portfolio  in  which  we  evaluated  each  product  based  on  a 
number of criteria, including: the strength of the franchise, the projected product quality, the potential responsiveness of the product to aggressive marketing support and 
the financial risk in the event of product failure. As a result of this review at the time, we found that we had an extensive slate of high-potential properties in development. 
However, we also found that certain projects had a lower likelihood of achieving acceptable levels of operating performance and that continued pursuit of these projects would 
create a substantial opportunity cost as it related to our slate of high-potential projects. Accordingly, in the three months ended December 31, 2003, we canceled the 
development of ten products which we believed were unlikely to produce an acceptable level of return on our investment. In connection with the cancellation of these 
products, we recorded a pre-tax charge of approximately $21 million in the quarter ended December 31, 2003 which is included in the consolidated statement of operations 
in product development expense.

page 69

Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

6. INVENTORIES

Our inventories consist of the following (amounts in thousands):

March 31,

Purchased parts and components
Finished goods

7. PROPERTY AND EQUIPMENT, NET

Property and equipment, net was comprised of the following (amounts in thousands):

March 31,

Land
Buildings
Computer equipment
Office furniture and other equipment
Leasehold improvements

Total cost of property and equipment

Less accumulated depreciation

Property and equipment, net

2005

$  2,092
45,926

$  48,018

2004

$ 

392
26,035

$  26,427

$ 

2005

592
4,684
39,696
14,560
9,391

$ 

2004

557
4,379
34,076
13,687
5,540

68,923
(38,433)

58,239
(32,700)

$  30,490

$  25,539

Depreciation expense for the years ended March 31, 2005, 2004 and 2003 was $10.6 million, $10.0 million and $8.1 million, respectively.

page 70

Activision, Inc. — 2005 Annual Report

8. GOODWILL

The changes in the carrying amount of goodwill were as follows (amounts in thousands):

Balance as of March 31, 2003

Goodwill acquired during the year
Issuance of contingent consideration
Adjustment—prior period purchase allocation
Effect of foreign currency exchange rates

Balance as of March 31, 2004

Goodwill acquired during the year
Issuance of contingent consideration
Adjustment—prior period purchase allocation
Effect of foreign currency exchange rates

Balance as of March 31, 2005

9. ACCRUED EXPENSES

Accrued expenses were comprised of the following (amounts in thousands):

March 31,

Accrued royalties payable
Accrued selling and marketing costs
Affiliate label program payable
Income tax payable
Accrued bonus and vacation pay
Other

Total

Publishing

Distribution

Total

$ 63,194
3,763
3,246
695
—

70,898
16,194
1,191
(2,384)
—

$4,825
—
—
—
770

5,595
—
—
—
167

$ 68,019
3,763
3,246
695
770

76,493
16,194
1,191
(2,384)
167

$ 85,899

$5,762

$ 91,661

2005

2004

$ 11,851
17,521
20,605
3,977
18,423
25,690

$ 98,067

$  7,218
11,456
162
9,897
20,042
14,430

$ 63,205

10. OPERATIONS BY REPORTABLE SEGMENTS AND GEOGRAPHIC AREA

We operate two business segments: (i) publishing of interactive entertainment software and (ii) distribution of interactive entertainment software and hardware products.

Publishing refers to the development, marketing and sale of products directly, by license or through our affiliate label program with certain third-party publishers. In the 
United States, we primarily sell our products on a direct basis to mass-market retailers, consumer electronics stores, discount warehouses and game specialty stores. 
We conduct our international publishing activities through offices in the UK, Germany, France, Italy, Spain, the Netherlands, Australia, Sweden, Canada and Japan. Our 
products are sold internationally on a direct-to-retail basis and through third-party distribution and licensing arrangements and through our wholly-owned distribution 
subsidiaries located in the UK, the Netherlands and Germany.

page 71

Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

Distribution refers to our operations in the UK, the Netherlands and Germany that provide logistical and sales services to third-party publishers of interactive entertainment 
software, our own publishing operations and manufacturers of interactive entertainment hardware.

Resources are allocated to each of these segments using information on their respective net revenues and operating profits before interest and taxes.

The  accounting  policies  of  these  segments  are  the  same  as  those  described  in  the  Summary  of  Significant  Accounting  Policies.  Transactions  between  segments  are 
eliminated in consolidation.

Information on the reportable segments for the three years ended March 31, 2005 is as follows (amounts in thousands):

Year ended March 31, 2005

Total segment revenues
Revenue from sales between segments

Revenues from external customers

Operating income

Total assets

Year ended March 31, 2004

Total segment revenues
Revenue from sales between segments

Revenues from external customers

Operating income

Total assets

Year ended March 31, 2003

Total segment revenues
Revenue from sales between segments

Revenues from external customers

Operating income

Total assets

page 72

Publishing

Distribution

Total

$ 1,072,729
(111,676)

$  961,053

$  160,826

$ 1,174,910

$ 333,128
111,676

$ 444,804

$  23,745

$ 132,053

$ 1,405,857
—

$ 1,405,857

$  184,571

$ 1,306,963

Publishing

Distribution

Total

$  665,732
(67,859)

$  597,873

$ 

93,223

$  859,874

$ 281,924
67,859

$ 349,783

$  16,594

$ 108,943

$  947,656
—

$  947,656

$  109,817

$  968,817

Publishing

Distribution

Total

$  615,975
(57,462)

$  558,513

$ 

79,139

$  619,132

$ 248,141
57,462

$ 305,603

$  15,708

$  85,684

$  864,116
—

$  864,116

$ 

94,847

$  704,816

Geographic information is based on the location of the selling entity. Revenues from external customers by geographic region were as follows (amounts in thousands):

Activision, Inc. — 2005 Annual Report

Year ended March 31,

North America
Europe
Other

Total

Revenues by platform were as follows (amounts in thousands):

Year ended March 31,

Console
Hand-held
PC

Total

2005

2004

2003

$  696,325
675,074
34,458

$446,812
479,224
21,620

$432,261
413,125
18,730

$ 1,405,857

$947,656

$864,116

2005

2004

2003

$  970,399
161,977
273,481

$732,220
43,306
172,130

$674,621
64,069
125,426

$ 1,405,857

$947,656

$864,116

A significant portion of our revenues is derived from products based on a relatively small number of popular brands each year. In fiscal 2005, 37% of our consolidated net 
revenues (48% of worldwide publishing net revenues) was derived from three brands, which accounted for 16%, 11% and 10%, respectively, of consolidated net revenues 
(21%, 14% and 13%, respectively, of worldwide publishing net revenues). In fiscal 2004, 35% of our consolidated net revenues (49% of worldwide publishing net revenues) 
was  derived  from  three  brands,  which  accounted  for  17%,  14%  and  4%,  respectively,  of  consolidated  net  revenues  (24%,  20%  and  5%,  respectively,  of  worldwide 
publishing net revenues). In fiscal 2003, 38% of our consolidated net revenues (52% of worldwide publishing net revenues) was derived from two brands, one of which 
accounted for 20% and the other of which accounted for 18% of consolidated net revenues (27% and 25%, respectively, of worldwide publishing net revenues).

page 73

Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

11. COMPUTATION OF EARNINGS PER SHARE

The following table sets forth the computations of basic and diluted earnings per share (amounts in thousands, except per share data):

Year ended March 31,

Numerator:
  Numerator for basic and diluted earnings per share—income available to common shareholders

Denominator:
  Denominator for basic earnings per share—weighted average common shares outstanding
  Effect of dilutive securities:

  Employee stock options and stock purchase plan
  Warrants to purchase common stock

  Potential dilutive common shares

 Denominator for diluted earnings per share—weighted average common shares outstanding  

plus assumed conversions

Basic earnings per share

Diluted earnings per share

2005

2004

2003

$ 138,335

$  77,715

$  66,180

187,517

177,665

192,479

20,660
968

21,628

14,723
803

15,526

13,704
1,127

14,831

209,145

193,191

207,310

$ 

$ 

0.74

0.66

$ 

$ 

0.44

0.40

$ 

$ 

0.34

0.32

Options to purchase approximately 182,000, 12,628,000 and 10,399,000 shares of common stock for the years ended March 31, 2005, 2004 and 2003, respectively, were 
not included in the calculation of diluted earnings per share because their effect would be antidilutive.

page 74

 
 
 
 
12. INCOME TAXES

Domestic and foreign income before income taxes and details of the income tax provision are as follows (amounts in thousands):

Activision, Inc. — 2005 Annual Report

Year ended March 31,

Income before income taxes:

Domestic
Foreign

Total

Income tax expense (benefit):

Current:

Federal
State
Foreign

Total current

Deferred:
Federal
State
Foreign

Total deferred

Add back benefit credited to additional paid-in capital:

Tax benefit related to stock option and warrant exercises

Income tax provision

2005

2004

2003

$ 174,535
23,128

$  84,339
31,653

$  78,761
24,646

$ 197,663

$ 115,992

$ 103,407

$ 

(355)
342
5,126

5,113

$ 

502
311
9,899

10,712

$  1,703
413
7,872

9,988

5,744
(2,707)
(2,159)

878

14,113
(871)
1,906

15,148

1,794
3,065
(1,504)

3,355

53,337

12,417

23,884

$  59,328

$  38,277

$  37,227

page 75

Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

The items accounting for the difference between income taxes computed at the U.S. federal statutory income tax rate and the income tax provision for each of the years 
are as follows:

Year ended March 31,

Federal income tax provision at statutory rate
State taxes, net of federal benefit
Research and development credits
Incremental (decremental) effect of foreign tax rates
Increase of valuation allowance
Rate changes
Other

2005

35.0%
2.8
(6.4)
(2.3)
2.3
—
(1.4)

30.0%

2004

35.0%
2.3
(8.0)
(2.3)
5.8
—
0.2

33.0%

2003

35.0%
2.4
(6.0)
(0.2)
2.1
0.8
1.9

36.0%

Deferred income taxes reflect the net tax effects of temporary differences between the amounts of assets and liabilities for accounting purposes and the amounts used 
for income tax purposes. The components of the net deferred tax asset and liability are as follows (amounts in thousands):

March 31,

Deferred asset:

Allowance for doubtful accounts
Allowance for sales returns
Inventory reserve
Vacation and bonus reserve
Amortization and depreciation
Tax credit carryforwards
Net operating loss carryforwards
Other

Deferred asset
Valuation allowance

Net deferred asset

Deferred liability:

Capitalized research expenses
State taxes

Deferred liability

Net deferred asset

page 76

2005

2004

$ 

205
8,580
391
2,961
4,306
53,130
31,885
3,899

105,357
(25,666)

79,691

$ 

634
8,334
385
2,771
5,036
36,599
25,851
2,248

81,858
(18,857)

63,001

41,208
3,682

44,890

25,252
2,558

27,810

$  34,801

$  35,191

Activision, Inc. — 2005 Annual Report

The  tax  benefits  associated  with  certain  net  operating  loss  carryovers  relate  to  employee  stock  options.  Pursuant  to  SFAS  No.  109,  net  operating  losses  have  been 
reduced by $30.9 million relating to these items which will be credited to additional paid-in capital when realized.

As of March 31, 2005, our available federal net operating loss carryforward of approximately $153.5 million is subject to certain limitations as defined under Section 382 
of  the  Internal  Revenue  Code.  The  net  operating  loss  carryforwards  expire  between  2020  and  2024.  We  have  various  state  net  operating  loss  carryforwards  totaling 
$102.5 million which are not subject to limitations under Section 382 of the Internal Revenue Code. We have tax credit carryforwards of $31.4 million and $22.3 million for 
federal and state purposes, respectively, which begin to expire in 2006.

At March 31, 2005, our deferred income tax asset for tax credit carryforwards and net operating loss carryforwards was reduced by a valuation allowance of $25.7 million 
as compared to $18.9 million in the prior fiscal year. Realization of the deferred tax assets is dependent upon the continued generation of sufficient taxable income prior 
to expiration of tax credits and loss carryforwards. Although realization is not assured, management believes it is more likely than not that the net carrying value of the 
deferred tax asset will be realized.

Cumulative undistributed earnings of foreign subsidiaries for which no deferred taxes have been provided approximated $59.9 million at March 31, 2005. Deferred income 
taxes on these earnings have not been provided as these amounts are considered to be permanent in duration.

On October 22, 2004, the President of the United States signed the American Jobs Creation Act of 2004 (the “Act”). The Act raises a number of issues with respect to 
accounting for income taxes. For companies that pay U.S. income taxes on manufacturing activities in the U.S., the Act provides a deduction from taxable income equal 
to a stipulated percentage of qualified income from domestic production activities. The manufacturing deduction provided by the Act replaces the extraterritorial income 
(“ETI”) deduction currently in place. We currently derive benefits from the ETI exclusion which was repealed by the Act. Our exclusion for fiscal 2005, 2006, and 2007 will 
be limited to 95%, 75%, and 45% of the otherwise allowable exclusion and no exclusion will be available in fiscal 2008 and thereafter. The Act also creates a temporary 
incentive for U.S. multinationals to repatriate accumulated income earned abroad by providing an 85 percent dividends received deduction for certain dividends from 
controlled foreign corporations. The deduction is subject to a number of limitations. The Act also provides for other changes in tax law that will affect a variety of taxpayers. 
On December 21, 2004, the Financial Accounting Standards Board (“FASB”) issued two FASB Staff Positions (“FSP”) regarding the accounting implications of the Act 
related to (1) the deduction for qualified domestic production activities and (2) the one-time tax benefit for the repatriation of foreign earnings. The FASB determined that 
the deduction for qualified domestic production activities should be accounted for as a special deduction under FASB Statement No. 109, “Accounting for Income Taxes.” 
The FASB also confirmed, that upon deciding that some amount of earnings will be repatriated, a company must record in that period the associated tax liability. The 
guidance in the FSPs applies to financial statements for periods ending after the date the Act was enacted. We are evaluating the Act at this time and have not yet deter-
mined whether we will avail ourselves of the opportunity of the one-time tax benefit for the repatriation of foreign earnings. We plan to complete our assessment before 
the end of fiscal 2006 and are not currently in a position to estimate a range of possible repatriation amounts.

13. COMMITMENTS AND CONTINGENCIES

Credit Facilities
We have revolving credit facilities with our Centresoft subsidiary located in the UK (the “UK Facility”) and our NBG subsidiary located in Germany (the “German Facility”). 
The UK Facility provided Centresoft with the ability to borrow up to Great British Pounds (“GBP”) 8.0 million ($15.0 million) and GBP 8.0 million ($14.6 million), including 
issuing letters of credit, on a revolving basis as of March 31, 2005 and 2004, respectively. Furthermore, under the UK Facility, Centresoft provided a GBP 0.6 million ($1.1 
million) and a GBP 0.3 million ($0.5 million) guarantee for the benefit of our CD Contact subsidiary as of March 31, 2005 and 2004, respectively. The UK Facility bore 
interest at LIBOR plus 2.0% as of March 31, 2005 and 2004, is collateralized by substantially all of the assets of the subsidiary and expires in January 2006. The UK 
Facility also contains various covenants that require the subsidiary to maintain specified financial ratios related to, among others, fixed charges. As of March 31, 2005 and 
2004, we were in compliance with these covenants. No borrowings were outstanding against the UK Facility as of March 31, 2005 or 2004. The German Facility provided 

page 77

Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

for revolving loans up to EUR 0.5 million ($0.6 million) as of both March 31, 2005 and 2004, bore interest at a Eurocurrency rate plus 2.5%, is collateralized by certain of 
the subsidiary’s property and equipment and has no expiration date. No borrowings were outstanding against the German Facility as of March 31, 2005 or 2004.

Developer and Intellectual Property Contracts
In the normal course of business we enter into contractual arrangements with third-parties for the development of products, as well as for the rights to intellectual property. 
Under these agreements, we commit to provide specified payments to a developer, or intellectual property holder, based upon contractual arrangements. Typically, the 
payments  to  third-party  developers  are  conditioned  upon  the  achievement  by  the  developers  of  contractually  specified  development  milestones.  These  payments  to 
third-party developers and intellectual property holders typically are deemed to be advances and are recoupable against future royalties earned by the developer or intel-
lectual property holder based on the sale of the related game. Assuming all contractual provisions are met, the total future minimum contract commitment for contracts 
in place as of March 31, 2005 is approximately $62.2 million, which is scheduled to be paid as follows (amounts in thousands):

Year ended March 31,

2006
2007
2008
2009

Total

$ 45,557
7,975
5,775
2,900

$ 62,207

Marketing Commitments
In connection with certain intellectual property right acquisitions and development agreements, we will commit to spend specified amounts for marketing support for 
the related game(s) which is to be developed or in which the intellectual property will be utilized. Assuming all contractual provisions are met, the total future minimum 
marketing commitment for contracts in place as of March 31, 2005 is approximately $28.8 million, which is scheduled to be paid as follows (amounts in thousands):

Year ended March 31,

2006
2007
2008

Total

page 78

$ 18,759
2,500
7,500

$ 28,759

Lease Obligations
We  lease  certain  of  our  facilities  under  non-cancelable  operating  lease  agreements.  Total  future  minimum  lease  commitments  as  of  March  31,  2005  is  approximately 
$63.4 million, which is scheduled to be paid as follows (amounts in thousands):

Activision, Inc. — 2005 Annual Report

Year ended March 31,

2006
2007
2008
2009
2010
Thereafter

Total

$ 11,990
11,440
7,906
6,620
5,783
19,626

$ 63,365

Facilities rent expense for the years ended March 31, 2005, 2004 and 2003 was approximately $10.6 million, $8.7 million and $7.6 million, respectively.

Legal Proceedings
On March 5, 2004, a class action lawsuit was filed against us and certain of our current and former officers and directors. The complaint, which asserts claims under 
Sections 10(b) and 20(a) of the Securities Exchange Act of 1934 based on allegations that our revenues and assets were overstated during the period between February 
1, 2001 and December 17, 2002, was filed in the United States District Court, Central District of California by the Construction Industry and Carpenters Joint Pension Trust 
for Southern Nevada purporting to represent a class of purchasers of Activision stock. Five additional purported class actions have subsequently been filed by Gianni 
Angeloni,  Christopher  Hinton,  Stephen  Anish,  the  Alaska  Electrical  Pension  Fund,  and  Joseph  A.  Romans  asserting  the  same  claims.  Consistent  with  the  Private 
Securities Litigation Reform Act (“PSLRA”), the court appointed lead plaintiffs consolidating the six putative securities class actions into a single case. In an Order dated 
May 16, 2005, the court dismissed the consolidated complaint because the plaintiffs failed to satisfy the heightened pleading standards of the PSLRA. The court did, 
however,  give  the  lead  plaintiffs  leave  to  file  an  amended  consolidated  complaint  within  30  days  of  the  order.  We  do  not  know  whether  the  lead  plaintiffs  will  file  an 
amended consolidated complaint, but in the event that one is filed, we intend to vigorously defend the case at such time.

In addition, on March 12, 2004, a shareholder derivative lawsuit captioned “Frank Capovilla, Derivatively on Behalf of Activision, Inc. v. Robert Kotick, et al.” was filed, 
purportedly on behalf of Activision, which in large measure asserts the identical claims set forth in the federal class action lawsuit. That complaint was filed in California 
Superior Court for the County of Los Angeles. Also, on March 22, 2005, a new derivative lawsuit captioned “Ramalingham Balamohan, Derivatively on Behalf of Nominal 
Defendant Activision, Inc. v. Robert Kotick, et al.” was filed in the Federal Court of Los Angeles. This complaint makes the same allegations as the previous complaints, but 
it names all the current directors as defendants. We strongly deny allegations in both derivative cases and will vigorously defend these cases. In the California derivative 
case, Activision, as nominal defendant, filed a motion to stay all proceedings. The case, and all motion practice and responsive pleadings, has been held in abeyance 
pending a status conference with the court. In the Federal derivative case, plaintiff filed a notice of dismissal of the action, without prejudice on or about June 3, 2005.

On July 11, 2003, we were informed by the staff of the Securities and Exchange Commission that the Securities and Exchange Commission has commenced a non-public 
formal  investigation  captioned  “In  the  Matter  of  Certain  Video  Game  Manufacturers  and  Distributors.”  The  investigation  appears  to  be  focused  on  certain  accounting 
practices common to the interactive entertainment industry, with specific emphasis on revenue recognition. In connection with this inquiry, the Securities and Exchange 
Commission submitted to us a request for information. We responded to this inquiry on September 2, 2003. To date, we have not received a request from the Securities 
and  Exchange  Commission  for  any  additional  information.  The  Securities  and  Exchange  Commission  staff  also  informed  us  that  other  companies  in  the  video  game 
industry received similar requests for information. The Securities and Exchange Commission has advised us that this request for information should not be construed as 
an indication from the Securities and Exchange Commission or its staff that any violation of the law has occurred, nor should it reflect negatively on any person, entity or 
security. We have cooperated and intend to continue to cooperate fully with the Securities and Exchange Commission in the conduct of this inquiry.

page 79

Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

On June 30, 2003, we terminated our Star Trek Merchandising License Agreement with Viacom Consumer Products, Inc. and filed a complaint in the Superior Court of 
the State of California for breach of contract and constructive trust against Viacom Consumer Products and Viacom International, Inc. (“Viacom”). On August 15, 2003, 
Viacom filed its response to our complaint as well as a cross-complaint alleging, among other matters, a breach of contract by Activision and seeking claimed damages 
in excess of $50 million. On February 23, 2005, we reached an agreement with Viacom that settled the legal disputes. As a result of the settlement, all pending lawsuits 
filed by each party in the Superior Court in Los Angeles regarding this matter have been dismissed by court order dated March 18, 2005. The settlement had no material 
impact on the financial results of Activision’s operations.

In addition, we are party to other routine claims and suits brought by us and against us in the ordinary course of business, including disputes arising over the ownership 
of intellectual property rights, contractual claims and collection matters. In the opinion of management, after consultation with legal counsel, the outcome of such routine 
claims will not have a material adverse effect on our business, financial condition, results of operations or liquidity.

14. STOCK COMPENSATION AND EMPLOYEE BENEFIT PLANS

Stock Option Plans
We sponsor several stock option plans for the benefit of officers, employees, consultants and others.

On February 28, 1992, the shareholders of Activision approved the Activision 1991 Stock Option and Stock Award Plan, as amended, (the “1991 Plan”) which permits the 
granting of “Awards” in the form of non-qualified stock options, incentive stock options (“ISOs”), stock appreciation rights (“SARs”), restricted stock awards, deferred 
stock awards and other common stock-based awards to directors, officers, employees, consultants and others. The total number of shares of common stock available 
for distribution under the 1991 Plan is 34,050,000. The 1991 Plan requires available shares to consist in whole or in part of authorized and unissued shares or treasury 
shares. There were no shares remaining available for grant under the 1991 Plan as of March 31, 2005.

On September 23, 1998, the shareholders of Activision approved the Activision 1998 Incentive Plan, as amended (the “1998 Plan”). The 1998 Plan permits the granting of 
“Awards” in the form of non-qualified stock options, ISOs, SARs, restricted stock awards, deferred stock awards and other common stock-based awards to directors, 
officers, employees, consultants and others. The total number of shares of common stock available for distribution under the 1998 Plan is 13,500,000. The 1998 Plan 
requires available shares to consist in whole or in part of authorized and unissued shares or treasury shares. There were approximately 21,200 shares remaining available 
for grant under the 1998 Plan as of March 31, 2005.

On April 26, 1999, the Board of Directors approved the Activision 1999 Incentive Plan, as amended (the “1999 Plan”). The 1999 Plan permits the granting of “Awards” in 
the  form  of  non-qualified  stock  options,  ISOs,  SARs,  restricted  stock  awards,  deferred  share  awards  and  other  common  stock-based  awards  to  directors,  officers, 
employees, consultants and others. The total number of shares of common stock available for distribution under the 1999 Plan is 22,500,000. The 1999 Plan requires 
available shares to consist in whole or in part of authorized and unissued shares or treasury shares. There were approximately 17,900 shares remaining available for grant 
under the 1999 Plan as of March 31, 2005.

On August 23, 2001, the shareholders of Activision approved the Activision 2001 Incentive Plan, as amended (the “2001 Plan”). The 2001 Plan permits the granting of 
“Awards” in the form of non-qualified stock options, ISOs, SARs, restricted stock awards, deferred stock awards and other common stock-based awards to directors, 
officers,  employees,  consultants  and  others.  The  total  number  of  shares  of  common  stock  available  for  distribution  under  the  2001  Plan  is  6,750,000.  The  2001  Plan 
requires available shares to consist in whole or in part of authorized and unissued shares or treasury shares. There were approximately 284,500 shares remaining available 
for grant under the 2001 Plan as of March 31, 2005.

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Activision, Inc. — 2005 Annual Report

On April 4, 2002, the Board of Directors approved the Activision 2002 Incentive Plan (the “2002 Plan”). The 2002 Plan permits the granting of “Awards” in the form of non-
qualified stock options, ISOs, SARs, restricted stock awards, deferred share awards and other common stock-based awards to officers (other than executive officers), 
employees, consultants, advisors and others. The 2002 Plan requires available shares to consist in whole or in part of authorized and unissued shares or treasury shares. 
The total number of shares of common stock available for distribution under the 2002 Plan is 13,050,000. There were approximately 21,200 shares remaining available for 
grant under the 2002 Plan as of March 31, 2005.

On September 19, 2002, the shareholders of Activision approved the Activision 2002 Executive Incentive Plan (the “2002 Executive Plan”). The 2002 Executive Plan permits 
the granting of “Awards” in the form of non-qualified stock options, ISOs, SARs, restricted stock awards, deferred share awards and other common stock-based awards to 
officers, employees, directors, consultants and advisors. The total number of shares of common stock available for distribution under the 2002 Executive Plan is 7,500,000. 
The 2002 Executive Plan requires available shares to consist in whole or in part of authorized and unissued shares or treasury shares. There were approximately 6,500 
shares remaining available for grant under the 2002 Executive Plan as of March 31, 2005.

On December 16, 2002, the Board of Directors approved the Activision 2002 Studio Employee Retention Incentive Plan, as amended (the “2002 Studio Plan”). The 2002 
Studio Plan permits the granting of “Awards” in the form of non-qualified stock options and restricted stock awards to key studio employees (other than executive officers) 
of Activision, our subsidiaries and affiliates and to contractors and others. The 2002 Studio Plan requires available shares to consist in whole or in part of authorized and 
unissued shares or treasury shares. The total number of shares of common stock available for distribution under the 2002 Studio Plan is 4,500,000. There were approxi-
mately 3,100 shares remaining available for grant under the 2002 Studio Plan as of March 31, 2005.

On April 29, 2003, our Board of Directors approved the Activision 2003 Incentive Plan (the “2003 Plan”). The 2003 Plan permits the granting of “Awards” in the form of 
non-qualified stock options, SARs, restricted stock awards, deferred stock awards and other common stock-based awards to directors, officers, employees, consultants 
and others. The 2003 Plan requires available shares to consist in whole or in part of authorized and unissued shares or treasury shares. The total number of shares of 
common stock available for distribution under the 2003 Plan is 18,000,000. There were approximately 16,394,600 shares remaining available for grant under the 2003 
Plan as of March 31, 2005.

The exercise price for Awards issued under the 1991 Plan, 1998 Plan, 1999 Plan, 2001 Plan, 2002 Plan, 2002 Executive Plan, 2002 Studio Plan and 2003 Plan (collectively, 
the “Plans”) is determined at the discretion of the Board of Directors (or the Compensation Committee of the Board of Directors, which administers the Plans), and for 
ISOs, is not to be less than the fair market value of our common stock at the date of grant, or in the case of non-qualified options, must exceed or be equal to 85% of the 
fair market value of our common stock at the date of grant. Options typically become exercisable in installments over a period not to exceed seven years and must be 
exercised within 10 years of the date of grant. However, certain options granted to executives vest immediately. Historically, stock options have been granted with exercise 
prices equal to or greater than the fair market value at the date of grant.

Other Employee Stock Options
In  connection  with  prior  employment  agreements  between  Activision  and  Robert  A.  Kotick,  Activision’s  Chairman  and  Chief  Executive  Officer,  and  Brian  G.  Kelly, 
Activision’s Co-Chairman, Mr. Kotick and Mr. Kelly were granted options to purchase common stock. The Board of Directors approved the granting of these options. 
Relating to such grants, as of March 31, 2005, approximately 6,228,600 shares were outstanding with a weighted average exercise price of $2.32.

We  additionally  have  approximately  70,900  options  outstanding  to  employees  as  of  March  31,  2005,  with  a  weighted  average  exercise  price  of  $4.64.  The  Board  of 
Directors approved the granting of these options. Such options have terms similar to those options granted under the Plans.

Director Warrants
During the fiscal year ended March 31, 1997, we issued warrants to purchase 180,000 shares of our common stock, at exercise prices ranging from $2.63 to $3.08 to two 
of our outside directors in connection with their election to the Board. Such warrants vested 25% on the first anniversary of the date of grant, and 12.5% each six months 
thereafter and expire within 10 years from the date of grant. Relating to such warrants, as of March 31, 2005, no shares were outstanding.

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Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

Employee Stock Purchase Plans
On July 22, 2002, the Board of Directors approved the 2002 Employee Stock Purchase Plan for eligible domestic employees. The shareholders of Activision subsequently 
approved  the  2002  Employee  Stock  Purchase  Plan  on  September  19,  2002.  Then,  on  February  11,  2003,  the  Board  of  Directors  approved  the  2002  Employee  Stock 
Purchase Plan For International Employees. The primary terms of the 2002 Employee Stock Purchase Plan and the 2002 Employee Stock Purchase Plan For International 
Employees (collectively the “2002 Purchase Plans”) are the same. Under the 2002 Purchase Plans, up to 1,125,000 shares of our common stock may be purchased by 
eligible  employees  during  two  overlapping,  twelve-month  offering  periods  that  commence  each  April  1  and  October  1  (the  “Offering  Period”).  At  any  point  in  time, 
employees may participate in only one Offering Period. The first day of each Offering Period is referred to as the “Offering Date.” Common stock is purchased by 2002 
Purchase Plans participants at 85% of the lesser of fair market value on the Offering Date for the Offering Period that includes the common stock purchase date or the 
fair  market  value  on  the  common  stock  purchase  date.  Employees  may  purchase  shares  having  a  value  not  exceeding  15%  of  their  gross  compensation  during  an 
Offering  Period,  limited  to  a  maximum  of  15,000  common  shares  per  common  stock  purchase  date.  During  the  year  ended  March  31,  2005,  employees  purchased 
approximately 147,800, 50,500 and 262,300 shares at a price of $8.84, $5.29 and $8.61 per share, respectively, within the 2002 Purchase Plans’ Offering Periods. During 
the year ended March 31, 2004, employees purchased approximately 323,100, 80,000 and 340,400 shares at a price of $4.11, $5.30 and $4.11 per share, respectively, 
within the 2002 Purchase Plans’ Offering Periods.

Activity of Employee and Director Options and Warrants
Activity of all employee and director options and warrants during the last three fiscal years was as follows (amounts in thousands, except weighted average exercise 
price amounts):

Outstanding at beginning of year

Granted
Exercised
Forfeited

Outstanding at end of year

Exercisable at end of year

2005

2004

2003

Shares

48,851
5,626
(16,625)
(1,273)

36,579

18,885

Wtd. Avg. 
Ex. Price

$  4.94
11.76
3.87
3.79

$  6.45

$  5.22

Shares

48,947
9,060
(6,113)
(3,043)

48,851

26,133

Wtd. Avg. 
Ex. Price

$4.76
5.42
3.65
6.05

$4.94

$3.95

Shares

38,591
19,231
(7,567)
(1,308)

48,947

22,992

Wtd. Avg. 
Ex. Price

$3.13
7.11
2.42
4.33

$4.76

$3.22

For the years ended March 31, 2005, 2004 and 2003, all options were granted at an exercise price equal to the fair market value on the date of grant.

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The following tables summarize information about all employee and director stock options and warrants outstanding as of March 31, 2005 (share amounts in thousands):

Activision, Inc. — 2005 Annual Report

Range of exercise prices:

$  1.33 to $  2.29
$  2.31 to $  2.33
$  2.35 to $  4.51
$  4.56 to $  4.72
$  4.72 to $  6.25
$  6.25 to $  7.45
$  7.54 to $  7.65
$  7.73 to $  9.20
$  9.22 to $11.44
$11.45 to $17.85

Outstanding Options

Exercisable Options

Remaining Wtd. 
Avg. Contractual 
Life (in years)

Wtd. Avg. 
Exercise Price

Shares

Wtd. Avg. 
Exercise Price

5.11
3.98
7.31
7.37
7.53
7.96
7.32
7.12
8.93
9.74

7.05

$  1.49
2.33
4.14
4.69
5.47
7.06
7.65
8.98
10.69
14.76

$  6.45

755
6,142
1,097
2,904
1,366
300
1,822
3,215
1,284
—

18,885

$  1.48
2.33
3.42
4.68
5.54
6.96
7.65
9.02
10.23
—

$  5.22

Shares

758
6,142
3,891
4,834
3,887
1,696
4,324
4,814
4,896
1,337

36,579

Non-Employee Warrants
In prior years, we have granted stock warrants to third-parties in connection with the development of software and the acquisition of licensing rights for intellectual property. 
The warrants generally vest upon grant and are exercisable over the term of the warrant. The exercise price of third-party warrants is generally greater than or equal to 
their fair market value of our common stock at the date of grant. No third-party warrants were granted during the year ended March 31, 2005. As of March 31, 2005, 
702,000  third-party  warrants  to  purchase  common  stock  were  outstanding  with  a  weighted  average  exercise  price  of  $6.04  per  share.  No  third-party  warrants  were 
granted during the year ended March 31, 2004. As of March 31, 2004, 2,052,000 third-party warrants to purchase common stock were outstanding with a weighted average 
exercise price of $7.13 per share. During the year ended March 31, 2003, we granted warrants to a third-party to purchase 450,000 shares of our common stock at 
an exercise price of $9.92 per share in connection with, and as partial consideration for, a license agreement that allows us to utilize intellectual property owned by the 
third-party in conjunction with an Activision product. The warrants vested upon grant and have a three-year term. The fair value of the warrants was determined using 
the  Black-Scholes  pricing  model,  assuming  a  risk-free  rate  of  4.18%,  a  volatility  factor  of  70%  and  expected  term  as  noted  above.  The  per  share  weighted  average 
estimated fair value of the third-party warrants granted during the year ended March 31, 2003 was $4.85 per share. As of March 31, 2003, 2,646,000 third-party warrants 
to purchase common stock were outstanding with a weighted average exercise price of $4.69 per share.

In  accordance  with  EITF  96-18,  we  measure  the  fair  value  of  the  securities  on  the  measurement  date.  The  fair  value  of  each  warrant  is  capitalized  and  amortized  to 
expense when the related product is released and the related revenue is recognized. Additionally, as more fully described in Note 1, the recoverability of capitalized software 
development costs and intellectual property licenses is evaluated on a quarterly basis with amounts determined as not recoverable being charged to expense. In connection 
with the evaluation of capitalized software development costs and intellectual property licenses, any capitalized amounts for related third-party warrants are additionally 
reviewed for recoverability with amounts determined as not recoverable being amortized to expense. For the years ended March 31, 2005, 2004 and 2003, $1.6 million, 
$0.2  million  and  $3.6  million,  respectively,  was  amortized  and  included  in  cost  of  sales—software  royalties  and  amortization  and/or  cost  of  sales—intellectual 
property licenses.

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Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

Employee Retirement Plan
We have a retirement plan covering substantially all of our eligible employees. The retirement plan is qualified in accordance with Section 401(k) of the Internal Revenue 
Code. Under the plan, employees may defer up to 92% of their pre-tax salary, but not more than statutory limits. Effective January 1, 2003, we contribute 20% of each 
dollar contributed by a participant. Prior to January 1, 2003, we contributed 5% of each dollar contributed by a participant. Our matching contributions to the plan were 
approximately $905,000, $700,000, and $320,000 during the years ended March 31, 2005, 2004 and 2003, respectively.

15. CAPITAL TRANSACTIONS
Buyback Program
During fiscal 2003, our Board of Directors authorized a buyback program under which we can repurchase up to $350.0 million of our common stock. Under the program, 
shares  may  be  purchased  as  determined  by  management,  from  time  to  time  and  within  certain  guidelines,  in  the  open  market  or  in  privately  negotiated  transactions, 
including privately negotiated structured stock repurchase transactions and through transactions in the options markets. Depending on market conditions and other factors, 
these purchases may be commenced or suspended at any time or from time to time without prior notice.

Under the buyback program, we did not repurchase any shares of our common stock in the year ended March 31, 2005. We repurchased approximately 2.5 million shares 
of our common stock for $12.4 million and 21.6 million shares of our common stock for $101.4 million, in the years ended March 31, 2004 and 2003, respectively. In addition, 
approximately 2.3 million shares of common stock were acquired in the year ended March 31, 2004 as a result of the settlement of $10.0 million of structured stock repur-
chase  transactions  entered  into  in  fiscal  2003.  As  of  March  31,  2005,  we  had  no  outstanding  structured  stock  repurchase  transactions.  Structured  stock  repurchase 
transactions  are  settled  in  cash  or  stock  based  on  the  market  price  of  our  common  stock  on  the  date  of  the  settlement.  Upon  settlement,  we  either  have  our  capital 
investment returned with a premium or receive shares of our common stock, depending, respectively, on whether the market price of our common stock is above or below 
a pre-determined price agreed in connection with each such transaction. These transactions are recorded in shareholders’ equity in the accompanying consolidated balance 
sheets. As of March 31, 2005, we had approximately $226.2 million available for utilization under the buyback program and no outstanding stock repurchase transactions.

Shelf Registrations
In August 2003, we filed with the Securities and Exchange Commission two amended shelf registration statements, including the base prospectuses therein. The first 
shelf registration statement, on Form S-3, allows us, at any time, to offer any combination of securities described in the base prospectus in one or more offerings with an 
aggregate initial offering price of up to $500,000,000. Unless we state otherwise in the applicable prospectus supplement, we expect to use the net proceeds from the 
sale of the securities for general corporate purposes, including capital expenditures, working capital, repayment or reduction of long-term and short-term debt and the 
financing of acquisitions and other business combinations. We may invest funds that we do not immediately require in marketable securities.

The second shelf registration statement, on Form S-4, allows us, at any time, to offer any combination of securities described in the base prospectus in one or more 
offerings with an aggregate initial offering price of up to $250,000,000 in connection with our acquisition of the assets, business or securities of other companies whether 
by purchase, merger, or any other form of business combination.

Shareholders’ Rights Plan
On April 18, 2000, our Board of Directors approved a shareholders rights plan (the “Rights Plan”). Under the Rights Plan, each common shareholder at the close of business 
on April 19, 2000, received a dividend of one right for each share of common stock held. Each right represents the right to purchase two nine-hundredths (2/900) of a 
share, as adjusted on account of stock dividends made since the plan’s adoption, of our Series A Junior Preferred Stock at an exercise price of $8.89, as adjusted on 
account of stock dividends made since the plan’s adoption. Initially, the rights are represented by our common stock certificates and are neither exercisable nor traded 
separately from our common stock. The rights will only become exercisable if a person or group acquires 15% or more of the common stock of Activision, or announces 
or commences a tender or exchange offer which would result in the bidder’s beneficial ownership of 15% or more of our common stock.

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Activision, Inc. — 2005 Annual Report

In the event that any person or group acquires 15% or more of our outstanding common stock each holder of a right (other than such person or members of such group) 
will  thereafter  have  the  right  to  receive  upon  exercise  of  such  right,  in  lieu  of  shares  of  Series  A  Junior  Preferred  Stock,  the  number  of  shares  of  common  stock  of 
Activision having a value equal to two times the then current exercise price of the right. If we are acquired in a merger or other business combination transaction after a 
person has acquired 15% or more of our common stock, each holder of a right will thereafter have the right to receive upon exercise of such right a number of the acquiring 
company’s common shares having a market value equal to two times the then current exercise price of the right. For persons who, as of the close of business on April 
18, 2000, beneficially own 15% or more of the common stock of Activision, the Rights Plan “grandfathers” their current level of ownership, so long as they do not pur-
chase additional shares in excess of certain limitations.

We may redeem the rights for $.01 per right at any time until the first public announcement of the acquisition of beneficial ownership of 15% of our common stock. At any 
time after a person has acquired 15% or more (but before any person has acquired more than 50%) of our common stock, we may exchange all or part of the rights for 
shares of common stock at an exchange ratio of one share of common stock per right. The rights expire on April 18, 2010.

16. ACCUMULATED OTHER COMPREHENSIVE INCOME (LOSS)

The components of accumulated other comprehensive income (loss) were as follows (amounts in thousands):

Balance, March 31, 2004
Comprehensive income (loss)

Balance, March 31, 2005

Unrealized 
Appreciation 
(Depreciation) 
on Investments

Accumulated 
Other 
Comprehensive 
Income (Loss)

$ 

97
(3,317)

$ (3,220)

$  9,961
1,657

$ 11,618

Foreign 
Currency

$  9,864
4,974

$ 14,838

The amounts above are shown net of taxes. The income taxes related to other comprehensive income were not significant, as income taxes were not provided for foreign 
currency translation items as these are considered indefinite investments in non-U.S. subsidiaries.

17. SUPPLEMENTAL CASH FLOW INFORMATION

Non-cash investing and financing activities and supplemental cash flow information are as follows (amounts in thousands):

Year ended March 31,

Non-cash investing and financing activities:
Subsidiaries acquired with common stock
Adjustment—prior period purchase allocation
Issuance of options and common stock warrants
Stock offering costs
Change in unrealized appreciation (depreciation) on short-term investments

Supplemental cash flow information:

Cash paid for income taxes
Cash received for interest, net

2005

2004

2003

$  1,191
(2,384)
—
—
(3,317)

$  3,246
—
—
—
(37)

$ 12,178
10,543

$ 10,463
6,213

$ 10,861
—
2,184
781
134

$  5,491
7,804

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Activision, Inc. — 2005 Annual Report

Notes to Consolidated Financial Statements

18. QUARTERLY FINANCIAL AND MARKET INFORMATION (UNAUDITED)

(Amounts in thousands, except per share data)

FISCAL 2005:

Net revenues
Operating income (loss)
Net income
Basic earnings per share
Diluted earnings per share
Common stock price per share:

High
Low

FISCAL 2004:

Net revenues
Operating income (loss)
Net income (loss)
Basic earnings (loss) per share
Diluted earnings (loss) per share
Common stock price per share:

High
Low

Quarter ended

June 30

Sept. 30

Dec. 31

Mar. 31

Year ended

$ 211,276
15,733
11,957
0.07
0.06

$ 310,626
34,658
25,543
0.14
0.13

$ 680,094
137,079
97,262
0.52
0.47

$ 203,861
(2,899)
3,573
0.02
0.02

$ 1,405,857
184,571
138,335
0.74
0.66

12.82
10.31

12.30
9.12

15.38
9.36

18.71
13.59

18.71
9.12

$ 158,725
5,146
4,163
0.02
0.02

$ 117,523
(16,933)
(10,093)
(0.06)
(0.06)

$ 508,511
116,961
76,981
0.43
0.40

$ 162,897
4,643
6,664
0.04
0.03

$  947,656
109,817
77,715
0.44
0.40

6.75
4.51

7.19
5.43

9.55
5.79

12.13
8.54

12.13
4.51

19. RECENTLY ISSUED ACCOUNTING STANDARDS AND LAWS

On December 16, 2004, the Financial Accounting Standards Board (“FASB”) issued FASB Statement No. 123 (revised 2004), “Share-Based Payment” (“SFAS No. 123R”), 
which  is  a  revision  of  FASB  Statement  No.  123,  “Accounting  for  Stock-Based  Compensation”  (“SFAS  No.  123”).  SFAS  No.  123R  supersedes  APB  Opinion  No.  25, 
“Accounting for Stock Issued to Employees,” and amends FASB Statement No. 95, “Statement of Cash Flows.” Generally, the approach in SFAS No. 123R is similar to 
the approach described in SFAS No. 123. However, SFAS No. 123R requires all share-based payments to employees, including grants of employee stock options, to be 
recognized in the income statement based on their fair values. Pro forma disclosure is no longer an alternative.

SFAS No. 123R must be adopted by the Company no later than April 1, 2006. Early adoption will be permitted in periods in which financial statements have not yet been 
issued. The Company expects to adopt SFAS No. 123R on April 1, 2006.

SFAS No. 123R permits public companies to adopt its requirements using one of two methods:

•  A “modified prospective” method in which compensation cost is recognized beginning with the effective date (a) based on the requirements of SFAS No. 123R for all 
share-based payments granted after the effective date and (b) based on the requirements of SFAS No. 123 for all awards granted to employees prior to the effective 
date of SFAS No. 123R that remain unvested on the effective date.

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Activision, Inc. — 2005 Annual Report

•  A “modified retrospective” method which includes the requirements of the modified prospective method described above, but also permits entities to restate based 
on the amounts previously recognized under SFAS No. 123 for purposes of pro forma disclosures either (a) all prior periods presented or (b) prior interim periods of 
the year of adoption.

The Company has not yet determined which method it will use.

As permitted by SFAS No. 123, the Company currently accounts for share-based payments to employees using Opinion 25’s intrinsic value method and, as such, generally 
recognizes  no  compensation  cost  for  employee  stock  options.  Accordingly,  the  adoption  of  SFAS  No.  123R’s  fair  value  method  will  have  a  significant  impact  on  the 
Company’s results of operations, although it will have no impact on its overall financial position. The impact of adoption of SFAS No. 123R cannot be predicted at this 
time because it will depend on levels of share-based payments granted in the future.

On November 24, 2004, the FASB issued Statement No. 151, “Inventory Costs, an Amendment of ARB No. 43, Chapter 4” (“SFAS No. 151”). The standard requires that 
abnormal amounts of idle capacity and spoilage costs within inventory should be excluded from the cost of inventory and expensed when incurred. The provisions of 
SFAS No. 151 are applicable to inventory costs incurred during fiscal years beginning after June 15, 2005. The Company expects the adoption of SFAS No. 151 will not 
have a material impact on our financial position or results of operations.

On  December  15,  2004  the  FASB  issued  Statement  No.  153  (“SFAS  No.  153”),  “Exchanges  of  Nonmonetary  Assets—an  Amendment  of  Accounting  Principles  Board 
Opinion  No.  29.”  This  standard  requires  exchanges  of  productive  assets  to  be  accounted  for  at  fair  value,  rather  than  at  carryover  basis,  unless  (1)  neither  the  asset 
received nor the asset surrendered has a fair value that is determinable within reasonable limits or (2) the transactions lack commercial substance. The new standard is 
effective for nonmonetary asset exchanges occurring in fiscal periods beginning after June 15, 2005. The Company expects the adoption of SFAS No. 153 will not have 
a material impact on our financial position or results of operations.

On October 22, 2004, the President of the United States signed the American Jobs Creation Act of 2004 (the “Act”). The Act raises a number of issues with respect to 
accounting for income taxes. For companies that pay U.S. income taxes on manufacturing activities in the U.S., the Act provides a deduction from taxable income equal 
to a stipulated percentage of qualified income from domestic production activities. The manufacturing deduction provided by the Act replaces the extraterritorial income 
(“ETI”) deduction currently in place. We currently derive benefits from the ETI exclusion which was repealed by the Act. Our exclusion for fiscal 2005, 2006, and 2007 will 
be limited to 95%, 75%, and 45% of the otherwise allowable exclusion and no exclusion will be available in fiscal 2008 and thereafter. The Act also creates a temporary 
incentive for U.S. multinationals to repatriate accumulated income earned abroad by providing an 85 percent dividends received deduction for certain dividends from 
controlled foreign corporations. The deduction is subject to a number of limitations. The Act also provides for other changes in tax law that will affect a variety of taxpayers. 
On December 21, 2004, the Financial Accounting Standards Board (“FASB”) issued two FASB Staff Positions (“FSP”) regarding the accounting implications of the Act 
related to (1) the deduction for qualified domestic production activities and (2) the one-time tax benefit for the repatriation of foreign earnings. The FASB determined that 
the deduction for qualified domestic production activities should be accounted for as a special deduction under FASB Statement No. 109, “Accounting for Income Taxes.” 
The FASB also confirmed, that upon deciding that some amount of earnings will be repatriated, a company must record in that period the associated tax liability. The 
guidance in the FSPs applies to financial statements for periods ending after the date the Act was enacted. We are evaluating the Act at this time and have not yet deter-
mined whether we will avail ourselves of the opportunity of the one-time tax benefit for the repatriation of foreign earnings. We plan to complete our assessment before 
the end of fiscal 2006 and are not currently in a position to estimate a range of possible repatriation amounts.

20. SUBSEQUENT EVENTS

On April 4, 2005, we held a Special Meeting of Stockholders in Santa Monica, California. One item was submitted to a vote of the stockholders: To approve an amendment 
to the Company’s Amended and Restated Certificate of Incorporation, as amended, to increase the number of authorized shares of common stock from 225,000,000 to 
450,000,000. The amendment to the Company’s Amended and Restated Certificate of Incorporation, as amended, to increase the number of authorized shares of common 
stock from 225,000,000 to 450,000,000 was approved.

page 87

Activision, Inc. — 2005 Annual Report

Non-GAAP Disclosures

Free Cash Flow

(In thousands)

Net Cash Provided by (Used In) Operating Activities
Less: Capital Expenditures

Free Cash Flow
Trailing Twelve Month Free Cash Flow

Return on Invested Capital

(In thousands)

NET OPERATING PROFIT AFTER TAXES
Net income
Less:
    Investment income
    Tax effect on Investment income (B)

3/31/05

12/31/04

Three Months Ended
9/30/04

$  118,931 
(6,911)
$ 

$  112,020 
$  200,368 

$ 
$ 

85,668 
(3,587)

82,081 
$ 
$  106,896 

$ 
$ 

62,846 
(2,562)

60,284 
$ 
$  121,998 

6/30/04

$ (52,136)
$  (1,881)

$ (54,017)
$  30,779 

3/31/04  

$  21,069 
$  (2,521)

$  18,548 
$  55,427 

3/31/05

12/31/04

Three Months Ended
9/30/04

6/30/04

3/31/04  

$ 

3,573 

$ 

97,262 

$ 

25,543 

$  11,957 

$  6,664 

(5,138)
1,394  

(3,197)
991  

(2,645)
846  

(2,112)
697  

(2,051)
677    

Net Operating Profit After Taxes
Trailing Twelve Month Net Operating Profit After Taxes

$ 
(171)
$  129,171 

$ 
95,056 
$  134,632 

$ 
23,744 
$  115,576 

$  10,542 
$  80,826 

$  5,290 
$  73,630 

INVESTED CAPITAL
Total assets 
Less:
    Cash and short-term investments 
    Current liabilities (non-interest bearing)

Invested capital
Trailing Twelve Month Invested capital (A)
Return on Invested Capital (C)
Trailing Twelve Month Return on Invested Capital (C)

$ 1,306,963 

$ 1,344,629 

$ 1,104,169 

$ 985,841 

$ 968,817 

840,864 
207,051  

713,180 
311,433  

606,087 
216,342  

$  259,048 
284,100 
0%
45%

$  320,016 
282,288 
30%
48%

$  281,740 
268,816 
8%
43%

539,146 
132,092  

$ 314,603 
260,784 
3%
31%

587,649 
136,079  

$ 245,089 
236,584 
2%
31%

(A)   Amounts for the trailing twelve months represent averages of the previous four fiscal quarters.
(B)   Tax effect represents investment income multiplied by our effective tax rate.
(C)   Return on Invested Capital and Trailing Twelve Month Return on Invested Capital is the percentage of Net Operating Profit After Taxes to Invested Capital, and the percentage of Trailing Twelve 

Month Net Operating Profit After Taxes to Trailing Twelve Month Invested Capital, respectively.

page 88

 
 
 
 
 
 
 
 
Market for Registrant’s Common Equity and Related Stockholder Matters

Our common stock is quoted on the Nasdaq National Market under the symbol “ATVI.”

The following table sets forth for the periods indicated the high and low reported sale prices for our common stock. As of May 31, 2005, there were approximately 2,808 
holders of record of our common stock.

Activision, Inc. — 2005 Annual Report

FISCAL 2004
First Quarter ended June 30, 2003
Second Quarter ended September 30, 2003
Third Quarter ended December 31, 2003 
Fourth Quarter ended March 31, 2004

FISCAL 2005
First Quarter ended June 30, 2004
Second Quarter ended September 30, 2004 
Third Quarter ended December 31, 2004
Fourth Quarter ended March 31, 2005

High

Low

$  6.75
7.19
9.55
12.13

$ 12.82
12.30
15.38
18.71

$  4.51
5.43
5.79
8.54

$ 10.31
9.12
9.36
13.59

On May 31, 2005, the last reported sales price of our common stock was $15.80.

CASH DIVIDENDS
We paid no cash dividends in our fiscal years 2005 or 2004 nor do we anticipate paying any cash dividends at any time in the foreseeable future. We expect that earnings 
will be retained for the continued growth and development of the business. Future dividends, if any, will depend upon our earnings, financial condition, cash requirements, 
future prospects and other factors deemed relevant by our Board of Directors.

STOCK SPLITS
In April 2003, the Board of Directors approved a three-for-two split of our outstanding common shares effected in the form of a 50% stock dividend. The split was paid 
on June 6, 2003 to shareholders of record as of May 16, 2003. In February 2004, the Board of Directors approved a second three-for-two split of our outstanding common 
shares effected in the form of a 50% stock dividend. The split was paid on March 15, 2004 to shareholders of record as of February 23, 2004. In February 2005, the Board 
of Directors approved a four-for-three split of our outstanding common shares effected in the form of a 331⁄ 3% stock dividend. The split was paid on March 22, 2005 to 
shareholders of record as of March 7, 2005. The par value of our common stock was maintained at the pre-split amount of $.000001. All share and per share data have 
been restated as if the stock splits had occurred as of the earliest period presented.

On March 7, 2005, in connection with our stock split, all shares of common stock held as treasury stock were formally cancelled and restored to the status of authorized 
but unissued shares of common stock.

page 89

Activision, Inc. — 2005 Annual Report

Corporate Information

OFFICERS
Robert A. Kotick
Chairman and Chief Executive Officer

Brian G. Kelly
Co-Chairman

Ronald Doornink
President, Activision, Inc. and Chairman,  
Activision Publishing, Inc.

Michael Griffith
President and Chief Executive Officer,  
Activision Publishing, Inc.

Kathy P. Vrabeck
President, Activision Publishing

William J. Chardavoyne
Chief Financial Officer and Executive Vice President

Michael J. Rowe
Executive Vice President, Human Resources

Richard Steele
President, Activision Distribution and  
Executive Vice President, International Distribution

George L. Rose
Senior Vice President, Business and Legal Affairs, 
General Counsel and Secretary

BOARD OF DIRECTORS
Robert A. Kotick
Chairman and Chief Executive Officer

Brian G. Kelly
Co-Chairman

Ronald Doornink
President, Activision, Inc. and Chairman,  
Activision Publishing, Inc.

Robert J. Corti
Chief Financial Officer, Avon Products, Inc.

Kenneth L. Henderson
Partner, Bryan Cave LLP

Barbara S. Isgur
Former Senior Vice President, Stratagem

Robert J. Morgado
Chairman, Maroley Media Group

Peter J. Nolan
Managing Partner, Leonard Green & Partners L.P.

TRANSFER AGENT
Continental Stock Transfer & Trust Company  
17 Battery Place  
New York, New York 10004  
(212) 509-4000

AUDITOR
PricewaterhouseCoopers LLP  
Los Angeles, California

BANK
US Bank  
Los Angeles, California

CORPORATE COUNSEL
Bryan Cave LLP  
New York, New York

CORPORATE HEADQUARTERS
Activision, Inc.  
3100 Ocean Park Boulevard  
Santa Monica, California 90405  
(310) 255-2000

DOMESTIC OFFICES
Dallas, Texas
Eagan, Minnesota
Eden Prairie, Minnesota
Encino, California
Foster City, California
Los Angeles, California
Madison, Wisconsin
New York, New York
Novato, California
San Francisco, California
Troy, New York
Woodland Hills, California

INTERNATIONAL OFFICES
Bezons, France
Birmingham, United Kingdom
Breda, The Netherlands
Burglengenfeld, Germany
Legnano, Italy
Madrid, Spain
Ontario, Canada
Quebec City, Canada
Slough, United Kingdom
Stockholm, Sweden
Sydney, Australia
Tokyo, Japan
Venlo, The Netherlands

FORWARD-LOOKING STATEMENT
The statements contained in this report that are not 
historical facts are “forward-looking statements.” 
The Company cautions readers of this report that a 
number of important factors could cause Activision’s 
actual future results to differ materially from those 
expressed in any such forward-looking statements. 
These important factors, and other factors that 
could affect Activision, are described in Activision’s 
Annual Report on Form 10-K for the fiscal year 
ended March 31, 2005, which was filed with the 
United States Securities and Exchange Commission. 
Readers of this Annual Report are referred to  
this filing.

WORLD WIDE WEB SITE
http://www.activision.com

E-MAIL
IR@activision.com

ANNUAL MEETING
September 15, 2005  
Bryan Cave LLP 
120 Broadway, Suite 300  
Santa Monica, California 90401

ANNUAL REPORT ON FORM 10-K
Activision’s Annual Report on Form 10-K for  
the year ended March 31, 2005 is available to 
shareholders without charge upon request from our 
corporate offices.

page 90

designed by curran & connors, inc. / www.curran-connors.com

3100 Ocean Park Boulevard

Santa  Monica, California 90405

telephone: (310) 255-2000

fax:  (310) 255-2100

www.activision.com

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