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Activision Blizzard

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FY2008 Annual Report · Activision Blizzard
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3100 Ocean Park Boulevard

Santa Monica, California 90405

tel: (310) 255-2000

fax: (310) 255-2100

www.activision.com

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2008 ANNUAL REPORT

 
 
 
Fiscal 2008 was a monumental year for Activision. The strength 
of our balanced product portfolio, coupled with solid execution 
across all of our businesses, resulted in our 16th consecutive year 
of revenue growth and the best year in our company’s history. 

Corporate Information

Officers

Robert A. Kotick 
Chairman and Chief Executive 
Officer, Activision

Brian G. Kelly 
Co-Chairman, Activision

Michael Griffith 
President and Chief Executive 
Officer, Activision Publishing

Thomas Tippl 
Chief Financial Officer,  
Activision Publishing

Brian Hodous 
Chief Customer Officer,  
Activision Publishing 

Ann Weiser 
Chief Human Resources Officer, 
Activision Publishing

Robin Kaminsky 
Executive Vice President,  
Publishing,  
Activision Publishing

George L. Rose 
Chief Legal Officer and  
Secretary, Activision Publishing

Board of Directors

Robert A. Kotick 
Chairman and Chief Executive 
Officer, Activision

Brian G. Kelly 
Co-Chairman, Activision

Robert J. Corti  
Chairman of Avon Products 
Foundation

Ronald Doornink 
Senior Advisor, Activision, Inc.

Barbara S. Isgur 
Consultant

Robert J. Morgado 
Chairman,  
Maroley Media Group

Peter J. Nolan 
Managing Partner,  
Leonard Green & Partners L.P.

Richard Sarnoff 
Executive Vice President,  
Random House, Inc.

Transfer Agent

Continental Stock Transfer & 
Trust Company 
17 Battery Place 
New York, New York 10004 
(800) 509-5586

Auditor

PricewaterhouseCoopers LLP 
Los Angeles, California 

Bank

U.S. Bank 
Los Angeles, CA  

Activision, Inc._ 2008 annual report

Corporate Headquarters

Madrid, Spain

Activision, Inc. 
3100 Ocean Park Boulevard  
Santa Monica, California 90405 
(310) 255-2000 

Domestic Offices

Albany, New York 

Dallas, Texas

Eagan, Minnesota

Ontario, Canada

Paris, France

Quebec City, Canada

Seoul, Korea 

Shanghai, China

Stockholm, Sweden

Sydney, Australia

Tokyo, Japan

Eden Prairie, Minnesota

Uxbridge, United Kingdom

Encino, California

Venlo, The Netherlands

Fayetteville, Arkansas

Foster City, California

Los Angeles, California

Madison, Wisconsin

World Wide Web Site

www.activision.com

E-Mail

Mountain View, California

IR@activision.com

Annual Report

Activision’s Annual Report for 
the fiscal year ended March 31, 
2008 is available to shareholders 
without charge upon request 
from our corporate offices.

New York, New York

Novato, California

San Francisco, California

Santa Monica, California

Woodland Hills, California

International Offices

Amsterdam, The Netherlands

Birmingham, United Kingdom 

Burglengenfeld, Germany

Chennai, India

Dublin, Ireland

Legnano, Italy

Liverpool, United Kingdom

 
 
(cid:27)(cid:41)(cid:37)(cid:48)(cid:23)(cid:89)(cid:96)(cid:99)(cid:99)(cid:96)(cid:102)(cid:101)(cid:23)(cid:91)(cid:102)(cid:99)(cid:99)(cid:88)(cid:105)(cid:106)

’92

’93

’94

’95

’96

’97

’98

’99

’00

’01

’02

’03

’04

’05

’06

’07

’08

(cid:101)(cid:92)(cid:107)(cid:23)(cid:105)(cid:92)(cid:109)(cid:92)(cid:101)(cid:108)(cid:92)(cid:106)

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For fiscal year 2008, Activision was the #1 
U.S. console and handheld game publisher in 
dollars for the first time ever.   

 2

Kung Fu Panda™ ››

 3

Call of Duty® 4: Modern Warfare™ was the  
#2 best-selling game in the U.S. and Europe  
in units for fiscal 2008.

 5

Call of Duty 4: Modern Warfare ›› 4Guitar Hero® III: Legends of Rock™ was the  
#1 best-selling game in the U.S. and Europe  
in dollars during the fiscal year.    

 6

Guitar Hero®: Aerosmith® ››

 7

During the fiscal year, Activision increased 
its market share in 49 of the top 50 retailers 
around the world.  

 9

Quantum of Solace™ ›› 8To Our Shareholders:

F i s c a l 2008  w a s  a n  e x t r a o r d i n a r y  y e a r  F o r a c t i v i s i o n  s h a r e h o l d e r s. t h e  s t r e n g t h  o F  o u r  p r o d u c t  p o r t F o l i o, 

c o u p l e d  w i t h  s u p e r b  e x e c u t i o n  a c r o s s  a l l  o F  o u r  b u s i n e s s e s,  r e s u lt e d  i n  o u r 16 t h  c o n s e c u t i v e  y e a r  o F 

r e v e n u e  g r o w t h  a n d  t h e  b e s t  y e a r  i n  o u r  c o m pa n y’ s  h i s t o r y. o v e r  t h e  pa s t  F i v e  y e a r s,  w e  h a d  a  c u m u l at i v e 

a v e r a g e  g r o w t h  r at e  i n  o u r  s h a r e  p r i c e  o F 5 0%   p e r  y e a r  a n d  m o r e  t h a n 30%   p e r  y e a r  o v e r  t h e  pa s t 10  y e a r s. 

Among our most significAnt Accomplishments were:

•  d e l i v e r i n g  r e c o r d  n e t  r e v e n u e s  o F $ 2.9  b i l l i o n,  a 92%   i n c r e a s e  o v e r  t h e  p r i o r  y e a r;  o p e r at i n g  i n c o m e  o F 

$480  m i l l i o n,  a 5 58%  i n c r e a s e  o v e r  t h e  p r i o r  y e a r;  a n d  n e t  i n c o m e  o F $345   m i l l i o n,  a 302 %  i n c r e a s e  o v e r 

F i s c a l 2007.

•  e n d i n g  t h e  F i s c a l  y e a r  a s  t h e # 1  c o n s o l e  a n d  h a n d h e l d  p u b l i s h e r  i n n o r t h a m e r i c a. (1 ,3)

•  g r o w i n g  o u r  n e t  r e v e n u e s  t h r e e  t i m e s  F a s t e r  t h a n  t h e u.s.   a n d e u r o p e a n  v i d e o  g a m e  s o F t w a r e  m a r k e t.
® iii: 

•  p r o d u c i n g  t h e  t o p- t w o  b e s t- s e l l i n g  g a m e s  w o r l d w i d e —   Call of Duty

® 4: MoDern Warfare™  a n d  Guitar Hero

leGenDs of roCk™. ( 2)

•  d e v e l o p i n g  t h e # 1  a n d # 2  m o v i e- b a s e d  g a m e s  w o r l d w i d e —   spiDer-Man™ 3  a n d  transforMers: tHe GaMe.(2 ,3)
•  i n c r e a s i n g  o u r  i n t e r n at i o n a l  m a r k e t  s h a r e  a n d  r e v e n u e s  b y  m o r e  t h a n 100%   y e a r  o v e r  y e a r.

•  a n d,  o r c h e s t r at i n g  t h e  l a r g e s t  h a r d w a r e  l a u n c h  i n  t h e  h i s t o r y  o F  v i d e o  g a m e s  w i t h  t h e  r e l e a s e  o F   

Guitar Hero iii: leGenDs of roCk.

t h e s e  a c h i e v e m e n t s  r e F l e c t  t h e  l e a d e r s h i p  a n d  p e r s e v e r a n c e  o F  o u r  e m p l o y e e s. t h e y  a l s o  va l i d at e  o u r   

s t r at e g y  w h i c h  h a s  r e s u lt e d  i n  o u r  i n d u s t r y  l e a d e r s h i p  p o s i t i o n.

(1) According to The NPD Group.
(2) According to The NPD Group, Charttrack and Gfk.
(3) Based on number of dollars.

 10

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O u r  r e s u lt s,  h O w e v e r,  t e l l  O n ly  pa r t  O f  t h e  s t O r y. O n J u ly 9, 2008,  w e  f u r t h e r  s t r e n g t h e n e d  O u r 

f O u n d at i O n  f O r  t h e  f u t u r e  b y  c O m p l e t i n g  a  g r O u n d- b r e a k i n g  m e r g e r  w i t h v i v e n d i g a m e s  t O  c r e at e 

a c t i v i s i O n b l i z z a r d,  t h e  w O r l d’ s  m O s t  p r O f i ta b l e  p u r e- p l ay  v i d e O  g a m e  p u b l i s h e r. t h e  t r a n s a c t i O n   

c O m b i n e s  t h e  t w O  b e s t- p e r f O r m i n g  c O m pa n i e s  i n  t h e  i n d u s t r y —  a c t i v i s i O n  a n d b l i z z a r d e n t e r ta i n m e n t 

—  b r i n g i n g  t O g e t h e r a c t i v i s i O n’ s  t O p- s e l l i n g  p O r t f O l i O  O f  c O n s O l e  a n d  h a n d h e l d  g a m e s  w i t h v i v e n d i 

g a m e s’  l e a d i n g pc  a n d  O n l i n e  s u b s c r i p t i O n   f r a n c h i s e s. 

b y  c O m b i n i n g  l e a d e r s  i n  m a s s- m a r k e t  e n t e r ta i n m e n t  a n d  s u b s c r i p t i O n - b a s e d  O n l i n e  g a m e s, a c t i v i s i O n 

b l i z z a r d  i s  t h e  O n ly  p u b l i s h e r  w i t h  l e a d i n g  m a r k e t  p O s i t i O n s  a c r O s s  a l l  c at e g O r i e s  O f  t h e  r a p i d ly 

g r O w i n g  i n t e r a c t i v e  e n t e r ta i n m e n t  s O f t w a r e  i n d u s t r y  a n d  r e a c h e s  t h e  b r O a d e s t  p O s s i b l e  a u d i e n c e s.   

w e  h a v e  b e c O m e  t h e  i m m e d i at e  l e a d e r  i n  t h e  h i g h ly  p r O f i ta b l e  O n l i n e  g a m e s  b u s i n e s s  a n d  g a i n  a  l a r g e 

f O O t p r i n t  i n  t h e  r a p i d ly  g r O w i n g a s i a n  m a r k e t s,  i n c l u d i n g c h i n a  a n d k O r e a,  w h i l e  m a i n ta i n i n g  O u r 

s t r O n g  O p e r at i n g  p e r f O r m a n c e  a c r O s s n O r t h a m e r i c a  a n d e u r O p e. w e  e x p e c t  t O  h a v e  t h e  h i g h e s t 

O p e r at i n g  m a r g i n  O f  a n y  t h i r d- pa r t y  p u b l i s h e r,  O n e  O f  t h e  m O s t  d i v e r s i f i e d  p r O d u c t  p O r t f O l i O s   

i n  t h e  i n d u s t r y,  a n d  w e  w i l l  b e  u n i q u e ly  p O i s e d  t O  c a p i ta l i z e  O n  t h e  c O n t i n u e d  w O r l d w i d e  g r O w t h  i n 

i n t e r a c t i v e  e n t e r ta i n m e n t.   

b y  J O i n i n g  f O r c e s  w i t h v i v e n d i g a m e s, a c t i v i s i O n  s t O c k h O l d e r s  w i l l  b e n e f i t  f r O m  s i g n i f i c a n t ly  i n c r e a s e d 

e a r n i n g s  p O w e r  a n d  t h e  r e c u r r i n g  n at u r e  a n d  p r e d i c ta b i l i t y  O f  s u b s c r i p t i O n - b a s e d  r e v e n u e s. t h e 

m e r g e r,  w h i c h  w i l l  b e  a c c r e t i v e  w i t h i n  i t s  f i r s t  y e a r,  f u l f i l l s  O u r  r i g O r O u s  a c q u i s i t i O n  r e q u i r e m e n t s. 

t h e s e  r e q u i r e m e n t s  e n s u r e  t h at  w e  pa r t n e r  w i t h  c O m pa n i e s  t h at  h a v e  a  p r O v e n  t r a c k  r e c O r d  O f 

s u c c e s s;  s t r O n g  g l O b a l  b r a n d s  t h at  c a n  g e n e r at e  a n n u a l  r e v e n u e  s t r e a m s;  a  s O l i d  m a n a g e m e n t  t e a m; 

f i n a n c i a l  a n d  O p e r at i n g  m a r g i n  p e r f O r m a n c e  t h at  e n h a n c e s  O u r  O w n;  a n d  p r O v e n  t e c h n O l O g i e s  a n d 

d e v e l O p m e n t  c a pa b i l i t i e s.

O u r  s t r i n g e n t  c r i t e r i a  c O u p l e d  w i t h  O u r  f i n a n c i a l  d i s c i p l i n e  a n d  f O c u s e d  c O m m i t m e n t  t O  m a r g i n 

e x pa n s i O n  h a s  s e t  u s  a pa r t  f r O m  O u r  c O m p e t i t O r s  a n d  r e s u lt e d  i n  O u r  l a s t  t w O  a c q u i s i t i O n s —   

r e dO c ta n e,  p u b l i s h e r s  O f  t h e  b l O c k b u s t e r  Guitar Hero  f r a n c h i s e  a n d b i z a r r e c r e at i O n s ,  d e v e l O p e r s   

O f m i c r O s O f t’ s  m u lt i m i l l i O n  u n i t  Project GotHam racinG  s e r i e s  f O r  t h e x b O x ®  a n d x b O x 360 ®. w e  b e l i e v e 

t h e s e  g u i d i n g  p r i n c i p l e s  w i l l  c O n t i n u e  t O  p O s i t i O n  u s  f O r  a n  e v e n  b r i g h t e r  f u t u r e,  a n d  w e  h a v e  n e v e r 

 11

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b e e n  m o r e  c o n f i d e n t  t h at a c t i v i s i o n  i s  o n  t h e  r i g h t  pat h  t o  g e n e r at e  s u s ta i n a b l e 

l o n g- t e r m  va l u e  c r e at i o n  f o r  o u r  s h a r e h o l d e r s.

Active Vision 

$2,898

f o r  t h e  pa s t 1 7  y e a r s, a c t i v i s i o n  h a s  b e e n  c h a n g i n g  t h e  w a y  c o n s u m e r s  s p e n d  t h e i r 

l e i s u r e  t i m e. w e  h a v e  b u i lt  a  c o m pa n y  w i t h  a  s t r o n g  c u lt u r e  o f  e x c e l l e n c e,  f i n a n c i a l 

f o c u s  a n d  t h e  f l e x i b i l i t y  t o  s e i z e  c u r r e n t  a n d  f u t u r e  i n d u s t r y  o p p o r t u n i t i e s.

(cid:34)(cid:48)(cid:41)(cid:28)(cid:23)

(cid:94)(cid:105)(cid:102)(cid:110)(cid:107)(cid:95)

$1,513

t o d a y,  t h e  v i d e o  g a m e  m a r k e t  h a s  n e v e r  b e e n  s t r o n g e r. t h e r e  a r e  m o r e  t h a n  255 

m i l l i o n  c o n s o l e  a n d  h a n d h e l d  g a m e  s y s t e m s  w o r l d w i d e,  a n d  t h e r e  a r e  m o r e  d e v i c e s 

t h a n  e v e r  b e f o r e  c a pa b l e  o f  p l ay i n g  g a m e s. (2) i n  c a l e n d a r 2008,  t h e  g l o b a l  v i d e o 

g a m e  s o f t w a r e  m a r k e t  s h o u l d  c o n t i n u e  t o  h a v e  d o u b l e- d i g i t  g r o w t h,  a s  t h e  a u d i-

e n c e  f o r  i n t e r a c t i v e  e n t e r ta i n m e n t  i s  e x pa n d i n g  a s  g a m e s  h a v e  b e c o m e  a n  i n t e g r a l 

pa r t  o f  l e i s u r e  t i m e.

c o n s o l e  o n l i n e  g a m i n g  c o n t i n u e s  t o  d r i v e  t h e  c o n v e r g e n c e  o f  t h e i n t e r n e t  a n d 

t e l e v i s i o n. o v e r  t h e  n e x t  f e w  y e a r s,  o n l i n e  c o n s o l e  a n d pc  g a m i n g  s h o u l d  p r o v i d e 

u s  w i t h  e v e n  g r e at e r  o p p o r t u n i t i e s  t o  b r o a d e n  o u r  a u d i e n c e  a n d  c r e at e  n e w  r e v e n u e 

s t r e a m s  t h r o u g h  s u b s c r i p t i o n s,  d o w n l o a d a b l e  c o n t e n t  a n d  t o u r n a m e n t  a n d  m u lt i-

p l a y e r  p l a y.

w i t h  i t s  s t r o n g  p o r t f o l i o  o f  r e c o g n i z a b l e  g a m i n g  f r a n c h i s e s  a n d  a  m a n a g e m e n t 

t e a m  u n i f i e d  a r o u n d  a  s t r at e g y  d e s i g n e d  t o  m a x i m i z e  t h e  va l u e  o f  t h e s e  b r a n d s, 

a c t i v i s i o n  i s  u n i q u e ly  p o i s e d  t o  c a p i ta l i z e  o n  t h e s e  e x pa n d i n g  m a r k e t  o p p o r t u n i t i e s.  

’07

’08 

Turning Vision into Action

revenue  
growth

( in millions )

 12

a c t i v i s i o n’ s  s t r at e g y  i s  b u i lt  a r o u n d  t h r e e  c o r e  p r i n c i p l e s:

•  d r i v i n g  f r a n c h i s e  g r o w t h,

•  a  s t r o n g  i n t e r n a l  s t u d i o  m o d e l,

•  a n d,  w i n n i n g  w h e r e  i t  m at t e r s  m o s t.

81523_Feature_R2.indd   12

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O u r  r e c O r d  f i s c a l 2 008  p e r f O r m a n c e  w a s  d r i v e n  b y  t h e s e  i n i t i at i v e s. d u r i n g  t h e 

f i s c a l  y e a r,  w e  g r e w  O u r  t w O  l a r g e s t  f r a n c h i s e s,  Call of Duty  a n d  Guitar Hero,   

b O t h  O f  w h i c h  s u r pa s s e d $ 1  b i l l i O n   i n  l i f e- t O- d at e  s a l e s  d u r i n g  t h e  f i s c a l  y e a r, 

w i t h  Guitar Hero  r e a c h i n g  t h at  m i l e s t O n e  i n  a  r e c O r d 26  m O n t h s. w e  e x pa n d e d   

O u r   i n d u s t r y - l e a d i n g   i n t e r n a l   s t u d i O   c a p a b i l i t i e s   w i t h   t h e   a c q u i s i t i O n   O f  b i z a r r e 

$480

c r e at i O n s,  a  p r e m i e r  d e v e l O p e r  O f  r a c i n g  g a m e s  w i t h  a  c O n s i s t e n t  t r a c k  r e c O r d  O f 

q u a l i t y. l a s t ly,  O u r  m a r k e t  s h a r e  i m p r O v e m e n t s  i n  t h e  b i g g e s t  m a r k e t s  a n d  w i t h  O u r 

l a r g e s t  c u s t O m e r s  a r O u n d  t h e  w O r l d  r e s u lt e d  i n  h i g h e r  O v e r a l l  O p e r at i n g  m a r g i n s.

Driving Franchise growth:   a c t i v i s i O n  O w n s  O r  c O n t r O l s  s O m e  O f  t h e  m O s t 

s u c c e s s f u l  f r a n c h i s e s  i n  i n t e r a c t i v e  e n t e r ta i n m e n t  a n d  c O n t i n u e s  t O  f O c u s  i t s 

r e s O u r c e s  O n  p r O v e n  p r O p e r t i e s  w i t h  b r O a d  g l O b a l  a p p e a l. d u r i n g  t h e  f i s c a l  y e a r, 

t h e  c O m pa n y  h a d  t h r e e  O f  t h e  t O p-10  b e s t- s e l l i n g  t i t l e s  i n  t h e u.s. ,  a n d  s e t   

a n  i n d u s t r y  r e c O r d  f O r u.s.  s e l l- t h r O u g h (3 )  b y  a  s i n g l e  p u b l i s h e r  d u r i n g  a  f i s c a l   

y e a r. (2, 3) t h e  c O m pa n y  e x p e c t s  t O  c O n t i n u e  d r i v i n g  f r a n c h i s e  g r O w t h  t h r O u g h  t h e 

a n n u a l i z at i O n  O f  k e y  p r O p e r t i e s,  e x t e n d i n g  i t s  i n t e l l e c t u a l  p r O p e r t i e s  i n t O  n e w 

O p p O r t u n i t i e s ,   a n d   b u i l d i n g   a n c i l l a r y   r e v e n u e   s t r e a m s   t h r O u g h   d O w n l O a d a b l e 

c O n t e n t  a n d  i n- g a m e  a d v e r t i s i n g.

i n  f i s c a l 200 8,  t h e  r e l e a s e  O f  Call of Duty 4: MoDern Warfare  r e s u lt e d  i n  t h e  f i f t h   

c O n s e c u t i v e  y e a r  O f  r e v e n u e  g r O w t h  a n d  m a r g i n  e x pa n s i O n  f O r  t h e  f r a n c h i s e.   

t h e  g a m e,  w h i c h  w a s  s e t  f O r  t h e  f i r s t  t i m e  i n  m O d e r n  d a y,  w a s  t h e #1  b e s t- 

s e l l i n g  t i t l e  w O r l d w i d e  i n  c a l e n d a r 2 007 (2 ,4)  a n d  w a s  a l s O  t h e #1  b e s t- s e l l i n g   

pc  g a m e  w O r l d w i d e  f O r  t h e  f i s c a l  y e a r. (3 )

(2) According to The NPD Group, Charttrack and Gfk.
(3) Based on number of dollars.
(4) Based on number of units.

(cid:34)(cid:44)(cid:44)(cid:47)(cid:28)(cid:23)

(cid:94)(cid:105)(cid:102)(cid:110)(cid:107)(cid:95)

$73

’07

’08 

operating  
income growth

( in millions )

 13

81523_Feature_R1.indd   13

7/23/08   10:25:12 PM

D u r i n g  t h e  f i s c a l  y e a r,  Guitar Hero iii: LeGends of rock  w a s  t h e #1  b e s t- s e l l i n g  g a m e  i n   

t h e u.s.  a n D e u r o p e,  a n D  s e t  a  n e w u.s.   r e c o r D   f o r  t h e  b e s t- s e l l i n g  v i D e o  g a m e  i n  a 

s i n g l e  c a l e n D a r  y e a r. (2 ,3) a D D i t i o n a l ly,  t h e w i i  v e r s i o n  w a s  t h e  o n ly  t h i r D - pa r t y  g a m e  t o 

r a n k  a s  a  t o p- f i v e  t i t l e  D u r i n g  t h e  h o l i D a y   s e a s o n  a n D  i s  s t i l l  o n e  o f  t h e  b e s t- s e l l i n g 

t h i r D - pa r t y  t i t l e s  o n  t h e w i i  w o r l D w i D e. (2 )

$1.948

t h e i n t e r n e t  i s  o f f e r i n g  n e w  w a y s  f o r  u s  t o  g r o w  o u r  f r a n c h i s e s  a n D  e x t e n D   o u r 

p r o D u c t s  t h r o u g h  D o w n l o a D a b l e  c o n t e n t. t o D a y,  m o r e  t h a n 13  m i l l i o n  c o n s u m e r s  a r e 

c o n n e c t e D  t o x b o x li ve ® m a r k e t p l a c e  a n D p l a ys tat i o n n e t w o r k,  c r e at i n g  a  n e w 

D i s t r i b u t i o n  p l at f o r m  f o r  u s  t o  D e l i v e r  c o n t e n t  D i r e c t  t o  o u r  c u s t o m e r s. c o n s u m e r s 

h a v e  a l r e a D y   D o w n l o a D e D  m o r e  t h a n 15  m i l l i o n  i n D i v i D u a l  s o n g s  f o r  Guitar Hero  a n D  o u r 

r e l e a s e  o f  n e w  m u lt i p l a y e r  m a p s  f o r  caLL of duty 4: Modern Warfare  s e t  a  r e c o r D   f o r  pa i D 

D o w n l o a D s  o n x b o x li ve,  s u r pa s s i n g  o n e  m i l l i o n  D o w n l o a D s  i n  t h e  f i r s t  n i n e  D a y s  o f 

t h e i r  r e l e a s e. 

Strengt hening Our StudiO MOdel:   o u r  s e c o n D   s t r at e g i c  p r i o r i t y  i s  t o  c o n t i n u e 

c r e at i n g  c o m p e l l i n g  e n t e r ta i n m e n t  e x p e r i e n c e s  b y  g r o w i n g  o u r  b e s t- i n- c l a s s  D e v e l o p-

m e n t  s t u D i o  c a pa b i l i t i e s,  a n D  m a i n ta i n i n g  o u r  i n D e p e n D e n t  s t u D i o  m o D e l,  w h i c h  w e 

b e l i e v e  f o s t e r s  c r e at i v i t y  a n D  i n n o v at i o n.     

o u r  a c q u i s i t i o n  D u r i n g  t h e  f i s c a l  y e a r  o f uk- b a s e D   D e v e l o p e r b i z a r r e c r e at i o n s  w i l l 

e n a b l e  u s  t o  f u r t h e r  b r o a D e n  o u r  p r o D u c t  p o r t f o l i o  b y  e n t e r i n g  r a c i n g,  a  c at e g o r y  t h at 

h a s  s t r o n g  g l o b a l  a p p e a l. r a c i n g  i s  o n e  o f  t h e  m o s t  p o p u l a r  v i D e o  g a m e  g e n r e s  a n D 

r e p r e s e n t e D  m o r e  t h a n $1.5  b i l l i o n  o f  t h e  w o r l D w i D e  v i D e o  g a m e  m a r k e t  i n  f i s c a l 2008. (2)

a s  a  t e s ta m e n t  t o  o u r  s t u D i o  m o D e l,  i n  f i s c a l 2008   w e  D e l i v e r e D  t h e #1  a n D #2 

b e s t- s e l l i n g  t i t l e s  w o r l D w i D e,  b o t h  o f  w h i c h  w e r e  D e v e l o p e D  b y  o u r  i n t e r n a l  s t u D i o s. 

a D D i t i o n a l ly,  w e  w e r e  t h e  o n ly  m a j o r  p u b l i s h e r  t h at  D i D  n o t  h a v e  a n y  D e l a y s  i n  o u r 

r e l e a s e  s c h e D u l e.

$1.412

(cid:34)(cid:42)(cid:47)(cid:28)(cid:23)

(cid:94)(cid:105)(cid:102)(cid:110)(cid:107)(cid:95)

’07

’08 

shareholder’s 
equity growth

( in dollars )

 14

(2) According to The NPD Group, Charttrack and Gfk.
(3) Based on number of dollars.

81523_Feature_R2.indd   14

7/28/08   10:29:22 PM

Winning Where it Matters Most:   D u r i n g  f i s c a l 2008 ,  w e  s t r e n g t h e n e D   o u r 

c o m p e t i t i v e  p o s i t i o n  i n  a l l  k e y  g l o b a l  t e r r i t o r i e s  w i t h 49  o f  t h e  t o p 50  r e ta i l e r s. 

w e  i n c r e a s e D  o u r  r e ta i l  p r e s e n c e  g l o b a l ly  b y  f o c u s i n g  o u r  at t e n t i o n  o n  t h e  t o p- 

f i v e  g e o g r a p h i c  m a r k e t s,  w h i c h  D r o v e  a p p r o x i m at e ly 90%  o f  o u r  p u b l i s h i n g  r e v e n u e s. 

o u r  g r o w t h  w a s  a l s o  D r i v e n  b y  t h e  c o n t i n u e D  o p t i m i z at i o n  o f  o u r  s u p p ly  c h a i n, 

w h i c h  r e s u lt e D   i n  r e c o r D   l a u n c h  u n i t s  f o r  Guitar Hero iii: LeGends of rock. 

h o w e v e r,  D e s p i t e  t h e s e  a c h i e v e m e n t s,  w e  b e l i e v e  w e  s t i l l  h a v e  s i g n i f i c a n t  r o o m  f o r 

c o n t i n u e D  g r o w t h  i n  o u r  m o s t  D e v e l o p e D  m a r k e t s  a n D  w i t h  o u r  l a r g e s t  c u s t o m e r s.   

i n  f i s c a l 200 9,  w e  w i l l  c o n t i n u e  p u t t i n g  m o r e  t i m e  a n D  r e s o u r c e s  a g a i n s t  o u r 

e u r o p e a n  c o n s u m e r  m a r k e t i n g,  c at e g o r y  m a n a g e m e n t  a n D  i n- s t o r e  e x e c u t i o n 

a c t i v i t i e s,  a s  t h e  i n t e r n at i o n a l  m a r k e t s  c o n t i n u e  t o  r e p r e s e n t  a  m a j o r  g r o w t h 

o p p o r t u n i t y  f o r  t h e  c o m pa n y. 

Our Actions Drive the Future

f o r 17  y e a r s,  w e  h a v e  h a D  a  c l e a r  a n D  c o n s i s t e n t  a p p r o a c h  t o  r u n n i n g  o u r 

b u s i n e s s,  o n e  t h at  i s  b o t h  D u r a b l e  a n D  a D a p t i v e  t o  c h a n g e. i n   f i s c a l 2008 ,  w e 

g e n e r at e D  a gaap  o p e r at i n g  m a r g i n  o f 16.5%   a n D  e x c e e D e D  o u r  p e a k- c y c l e  ta r g e t 

r a n g e  a p p r o x i m at e ly  t w o  t o  t h r e e  y e a r s  a h e a D   o f  p l a n. a s  w e  l o o k  a h e a D ,  w e  w i l l 

c o n t i n u e  t o  c a p i ta l i z e  o n  o p p o r t u n i t i e s  t o  i n c r e a s e  o u r  o p e r at i n g  m a r g i n  t h r o u g h 

i n n o v at i o n  a n D  o p e r at i o n a l  e x c e l l e n c e.

a t  a c t i v i s i o n ,   w e   a r e   c o m m i t t e D   t o   g r o w i n g   o u r   b u s i n e s s ,   m a n a g i n g   o u r   c o s t s 

a n D   D e l i v e r i n g   v a l u e   t o   o u r   s h a r e h o l D e r s. w e  w i l l  c o n t i n u e  t o  s t r e n g t h e n  o u r 

f o u n D at i o n  f o r  g r o w t h  t h r o u g h  n e w  o p p o r t u n i t i e s  l i k e  o u r   m e r g e r   w i t h  v i v e n D i 

g a m e s. w e  r e m a i n  o p t i m i s t i c  a b o u t  t h e  f u t u r e  b a s e D   o n  s t r o n g  w o r l D w i D e  i n D u s t r y 

f u n D a m e n ta l s,  g r o w i n g  D e m o g r a p h i c s  a n D  s o c i a l  e n t e r ta i n m e n t  t r e n D s ,  a n D  b e l i e v e 

w e  a r e  u n i q u e ly  p o s i t i o n e D  t o  c a p i ta l i z e  o n  t h e s e  o p p o r t u n i t i e s  a n D  r e D e f i n e  t h e 

w a y  p e o p l e  p l a y. 

$15,257*

$7,565*

$1,442*

1 yr
ago

5 yrs
ago

10 yrs 
ago

stock price

( based on an initial $1,000 investment ) 

*as of  3/31/08. 

 15

81523_Feature_R2.indd   15

7/28/08   10:29:44 PM

A c t i v i s i o n   s t A n d s   f o r   q u A l i t y   g A m e   e x p e r i e n c e s ,   A n d   w e   h A v e   e v e r y   c o n f i d e n c e   t h A t   w e   w i l l   c o n t i n u e   t o   l e A d 

t h e  f u t u r e  o f  e n t e r tA i n m e n t. w e  r e c o g n i z e  t h At  p r e f e r e n c e s  A r e  d i f f e r e n t  A r o u n d  t h e  w o r l d,  A n d  w e  A r e 

e n c o u r A g i n g  o u r  b u s i n e s s e s  t o  c o n t i n u e  d e v e l o p i n g  p r o d u c t s  A n d  m A r k e t i n g  s t r At e g i e s  t u n e d  t o  l o c A l  c u lt u r e s.

w e  h A v e  A n  e n d u r i n g  o p e r At i n g  m o d e l  t h At  i s  b u i lt  f o r  s u s tA i n A b l e  g r o w t h  A n d  w i l l  c o n t i n u e  t o  e m p l o y  o u r 

c o r e  s t r At e g i e s  t o  d e l i v e r  l o n g- t e r m  s h A r e h o l d e r  vA l u e. b u t,  o u r  s t r e n g t h  i s  m o r e  t h A n  o u r  A p p r o A c h  t o   

o u r  b u s i n e s s. i t  i s  t h e  tA l e n t e d  A n d  d e d i c At e d  e m p l o y e e s  o f A c t i v i s i o n  A n d  t h e i r  pA s s i o n,  c r e At i v i t y,  l o yA lt y  A n d 

h A r d  w o r k  t h At  d r i v e  o u r  s u c c e s s. w i t h  t h e i r  s u p p o r t,  w e  A r e  c o n f i d e n t  t h At  w e  w i l l  c o n t i n u e  t o  e x t e n d  o u r 

l e A d e r s h i p  A s  A  p r e m i e r  e n t e r tA i n m e n t  c o m pA n y   A c r o s s  t h e  g l o b e.

Sincerely,

Robert A. Kotick
Chairman & Chief Executive Officer 
of Activision, Inc.

Brian G. Kelly
Co-Chairman of Activision, Inc.

Michael Griffith
President & Chief Executive Officer 
of Activision Publishing, Inc.

 16

81523_Feature_R1.indd   16

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Activision, Inc._ 2008 annual report

Selected Consolidated Financial Data

The following table summarizes certain selected consolidated financial data, which should be read in conjunction with our Consolidated 
Financial Statements and Notes thereto and with Management’s Discussion and Analysis of Financial Condition and Results of Operations 
included elsewhere herein. The selected consolidated financial data presented below as of and for each of the fiscal years in the five-year 
period ended March 31, 2008 are derived from our Consolidated Financial Statements. The Consolidated Balance Sheets as of March 31, 
2008 and 2007 and the Consolidated Statements of Operations and Consolidated Statements of Cash Flows for each of the fiscal years in 
the three-year period ended March 31, 2008, and the report thereon, are included elsewhere in this report (amounts in thousands, except 
per share data).

For the fiscal years ended March 31, 

2008 

2007 

2006 

2005 

2004

Statement of Operations Data:
Net revenues 
Cost of sales — product costs 
Cost of sales — intellectual property licenses  
and software royalties and amortization 

Income from operations 
Income before income tax provision 
Net income 
Basic earnings per share(1) 
Diluted earnings per share(1) 
Basic weighted average common shares outstanding(1) 
Diluted weighted average common shares outstanding(1) 
Net Cash Provided By (Used In):
Operating activities 
Investing activities 
Financing activities 

$2,898,136 
1,240,605 

$1,513,012 
799,587 

$1,468,000 
734,874 

$1,405,857 
658,949 

$  947,656
475,541

404,830 
479,614 
530,868 
344,883 
1.19 
1.10 
288,957 
314,731 

573,500 
326,291 
105,163 

178,478 
73,147 
109,825 
85,787 
0.31 
0.28 
281,114 
305,339 

27,162 
(35,242) 
27,968 

205,488 
15,226 
45,856 
40,251 
0.15 
0.14 
273,177 
294,002 

86,007 
(85,796) 
45,088 

185,997 
179,608 
192,700 
135,057 
0.54 
0.49 
250,023 
277,712 

91,606
104,537
110,712
74,098
0.31
0.29
236,887
258,350

215,309 
(143,896) 
72,654 

67,403
(170,155)
117,569

08ACTI01 
Activision 2008 
Annual Report

TRIM: 8" x 8"

COLORS: PMS 285C 
+ 100%K

RIGHT PAGE: 

Body copy prints 
100% K

Subheads (if 
applicable) print 
100% PMS285C

Page numbers & boxes 
prints 100% K

As of March 31, 

2008 

2007 

2006 

2005 

2004

Balance Sheet Data:
Working capital 
Cash, cash equivalents and short-term investments 
Capitalized software development and intellectual  

property licenses 
Long-term investments 
Goodwill   
Total assets 
Shareholders’ equity 

$1,423,324 
1,449,212 

$1,060,064 
954,849 

$  922,199 
944,960 

$  913,819 
840,864 

$  675,796
587,649

193,337 
91,215 
279,161 
2,530,673 
1,947,892 

231,196 
— 
195,374 
1,793,947 
1,411,532 

147,665 
— 
100,446 
1,418,255 
1,222,623 

127,340 
— 
91,661 
1,305,919 
1,097,274 

135,201
—
76,493
966,220
830,141

(1)   Consolidated financial information for fiscal years 2005 and 2004 has been restated for the effect of our four-for-three stock split effected in the form of a 331/3% stock 

dividend to shareholders of record as of October 10, 2005, paid October 24, 2005.

17

81523_FINANCIALS_R1.indd   17

7/21/08   4:02:50 PM

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

OveRvIeW

Our Business  We are a leading international publisher of interactive entertainment software products. We have built a company with  
a diverse portfolio of products that spans a wide range of categories and target markets and that are used on a variety of game hardware 
platforms and operating systems. We have created, licensed, and acquired a group of highly recognizable franchises, which we market  
to a variety of consumer demographics. Our fiscal 2008 product portfolio includes titles such as Guitar Hero III: Legends of Rock, Guitar 
Hero II for the Microsoft Xbox 360, Guitar Hero: Rocks the 80s for the PS2, Call of Duty 4: Modern Warfare, Spider-Man 3 The Game 
(“Spider-Man 3”), Shrek the Third, TRANSFORMERS: The Game, Enemy Territory: Quake Wars, Tony Hawk’s Proving Ground, Bee Movie 
Game, and Spider-Man: Friend or Foe.

Our products cover diverse game categories including action/adventure, action sports, racing, role-playing, simulation, first-person action, 
music-based gaming, and strategy. Our target customer base ranges from casual players to game enthusiasts, children to adults, and mass-
market consumers to “value” buyers. We currently offer our products primarily in versions that operate on the Sony PlayStation 2 (“PS2”), 
the Sony PlayStation 3 (“PS3”), the Nintendo Wii (“Wii”), and the Microsoft Xbox 360 (“Xbox 360”) console systems, the Nintendo Dual 
Screen (“NDS”), and the Sony PlayStation Portable (“PSP”) handheld devices, and the personal computer (“PC”). The installed base for  
the previous generation of hardware platforms (e.g., the PS2) is significant and the fiscal 2006 release of the Xbox 360 and the fiscal 2007 
releases of the PS3 and the Wii have further expanded the software market. To take advantage of the growth of the PS3, the Xbox 360, and 
the Wii (“the next-generation platforms”), during fiscal 2008, we increased our presence on the next-generation platforms through the 
increased number of new released titles on the next-generation platforms. For example, the number of new released titles for the Wii tripled 
from 5 releases during fiscal 2007 to 15 releases, and we successfully released several major titles for the PS3, the Xbox 360 and/or the 
Wii — Guitar Hero III: Legends of Rock, Call of Duty 4: Modern Warfare, Spider-Man 3, Shrek the Third, TRANSFORMERS: The Game, and 
Tony Hawk’s Proving Ground. Some of these titles are also available on the PS2. Our plan is to continue to build a significant presence on the 
PS3, the Wii, and the Xbox 360 (“the next-generation platforms”) by continuing to expand the number of titles released on the next-generation 
and handheld platforms while continuing to market to the PS2 platform as long as economically attractive given its large installed base.

Our publishing business involves the development, marketing, and sale of products directly, by license, or through our affiliate label program 
with certain third-party publishers. In North America, we primarily sell our products on a direct basis to mass-market retailers, consumer 
electronics stores, discount warehouses, and game specialty stores. We conduct our international publishing activities through offices in  
the United Kingdom (“UK”), Germany, France, Italy, Spain, the Netherlands, Norway, Sweden, Australia, Canada, South Korea, and Japan. 
Our products are sold internationally on a direct-to-retail basis, through third-party distribution and licensing arrangements, and through our 
wholly-owned European distribution subsidiaries. Our distribution business consists of operations located in the UK, the Netherlands, and 
Germany that provide logistical and sales services to third-party publishers of interactive entertainment software, our own publishing 
operations, and manufacturers of interactive entertainment hardware.

Our profitability is directly affected by the mix of revenues from our publishing and distribution businesses. Operating margins realized from 
our publishing business are typically substantially higher than margins realized from our distribution business. Operating margins in our 
publishing business are affected by our ability to release highly successful or “hit” titles. Though many of these titles have substantial 
production or acquisition costs and marketing budgets, once a title recoups these costs, incremental net revenues directly and positively 
impact our operating margin. Operating margins in our distribution business are affected by the mix of hardware and software sales, with 
software typically producing higher margins than hardware.

18

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Our Focus  With respect to future game development, we will continue to focus on our “big propositions” products that are backed by 
strong franchises and high-quality development, for which we will provide significant marketing support.

We have focused on establishing and maintaining relationships with talented and experienced software development and publishing teams. 
In June 2006, we acquired RedOctane, Inc. (“RedOctane”), the publisher of the popular Guitar Hero franchise. The Guitar Hero franchise 
has set an industry record, surpassing $1 billion in North America retail sales in 26 months, according to The NPD Group, which is a 
provider of consumer and retail market research information for a wide range of industries. Guitar Hero III: Legends of Rock was the 
number one best-selling game in dollars in the U.S. and Europe for fiscal 2008, according to The NPD Group, Charttrack and Gfk. We plan 
on continuing to build on this franchise by investing in the future development of Guitar Hero titles across a variety of platforms. We have 
also been successful in the first person action categories through the Call of Duty original franchise, which we plan on continuing as a 
successful long-term franchise. Call of Duty has achieved over $1 billion life-to-date net revenues in fiscal 2008. Call of Duty 4: Modern 
Warfare ended the fiscal year as the number two best-selling game worldwide in dollars, according to The NPD Group, Charttrack and Gfk.  
In September 2007, we acquired UK-based video game developer Bizarre Creations Limited (“Bizarre Creations”), a leader in the racing 
category. With more than 10 years of experience in the racing genre, Bizarre Creations developed the innovative multimillion unit selling 
franchise, Project Gotham Racing for Microsoft, a critically-acclaimed series for the Xbox and Xbox 360. Bizarre Creations and its games 
have won numerous industry awards including: Best Racing Game for Project Gotham Racing 2 from the British Academy of Film and 
Television Arts (BAFTA); the Industry Grand Prix Award from Develop; MCV’s UK Development Team 2006 award; Best Racing/Driving 
Game from IGN; Game of the Year from OXM and Gamespy for Project Gotham Racing 3; and IGN’s Best Xbox Live Arcade (“XBLA”) Game 
for Geometry Wars: Retro Evolved. Bizarre Creations will play a role in our growth strategy as we develop new intellectual property for the 
racing segment, expand our development capability and capacity for other genres and utilize Bizarre Creations’ proprietary development 
technology. We also have development agreements with other top-level, third-party developers such as id Software, Inc., Splash Damage, Ltd., 
and Next Level Games.

Our fiscal 2008 releases include well-established franchises, which are backed by high-profile intellectual property and/or highly anticipated 
motion picture releases. For example, we have a long-term relationship with Marvel Entertainment, Inc. through an exclusive licensing 
agreement for the Spider-Man and X-Men franchises through 2017. This agreement grants us the exclusive, worldwide rights to develop and 
publish video games based on Marvel’s comic book franchises: Spider-Man and X-Men. In addition, we have an agreement with Spider-Man 
Merchandising, LP which grants us exclusive, worldwide rights to publish video games based on subsequent Spider-Man feature films through 
2017. Through March 31, 2008, games based on the Spider-Man and X-Men franchises have generated approximately $1.1 billion in net 
revenues worldwide. Under this agreement, in the first quarter fiscal 2007 we released the video game, X-Men: The Official Game coinciding 
with the theatrical release of X-Men: The Last Stand. In the third quarter fiscal 2007, we released Marvel: Ultimate Alliance across multiple 
platforms and Spider-Man: Battle for New York on the NDS and the GBA. In the first quarter fiscal 2008, we released Spider-Man 3 based on 
Columbia Pictures/Marvel Entertainment, Inc.’s feature film “Spider-Man 3,” which was released in May 2007. We also released Spider-Man: 
Friend or Foe in the third quarter fiscal 2008.

We also have an exclusive licensing agreement with professional skateboarder Tony Hawk. The agreement grants us exclusive rights to 
develop and publish video games through 2015 using Tony Hawk’s name and likeness. Through March 31, 2008, we have released nine 
titles in the Tony Hawk franchise with cumulative net revenues of $1.3 billion, including the fiscal 2008 third quarter release, Tony Hawk’s 
Proving Ground, which was released on the PS3, the PS2, the Wii, the Xbox 360 and the NDS.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

We will also continue to evaluate and exploit emerging franchises that we believe have potential to become successful game franchises. For 
example, we have multiyear, multiproperty, agreements with DreamWorks Animation LLC that grant us the exclusive rights to publish video 
games based on DreamWorks Animation SKG’s theatrical releases, including “Shark Tale,” which was released in the second quarter fiscal 
2005, “Madagascar,” which was released in the first quarter fiscal 2006, “Over the Hedge,” which was released in the first quarter fiscal 
2007, “Shrek the Third,” which was released in the first quarter fiscal 2008, “Bee Movie,” which was released in the third quarter fiscal 
2008, and all of their respective sequels. In addition, our multiyear agreements with DreamWorks Animation LLC also grant us the exclusive 
video game rights to three upcoming DreamWorks Animation feature films, including “Kung Fu Panda,” “Monsters vs Aliens” and “How to 
Train Your Dragon.” We plan to release Kung Fu Panda, Monsters vs. Aliens, and Madagascar 2 during fiscal 2009.

Additionally, we have a strategic alliance with Harrah’s Entertainment, Inc. that grants us the exclusive, worldwide interactive rights to 
develop and publish “World Series of Poker” video games based on the popular World Series of Poker Tournament. In the second quarter 
fiscal 2006, we released our first title under this alliance, World Series of Poker, which became the number one poker title of calendar year 
2005. Further building on this franchise, in the second quarter fiscal 2007, we released our second title under this alliance, World Series  
of Poker: Tournament of Champions. Additionally, we released our third title under this alliance, World Series of Poker: Battle for the 
Bracelet in the second quarter fiscal 2008.

We also continue to build on our portfolio of licensed intellectual property. In February 2006, we signed an agreement with Hasbro 
Properties Group granting us the exclusive global rights (excluding Japan) to develop console, handheld, and PC games based on Hasbro’s 
“Transformers” franchise. We released our first “Transformers” game, TRANSFORMERS: The Game, in late June 2007 concurrently with the 
early July 2007 movie release of the live action “Transformers” film from DreamWorks Pictures and Paramount Pictures. In April 2006, we 
signed an agreement with MGM Interactive and EON Productions Ltd. granting us the exclusive rights to develop and publish video games 
based on the James Bond license through 2014. We plan to release our first James Bond title, Quantum of Solace, during fiscal 2009.

In April 2006, we signed a multiyear agreement with Mattel, Inc. which grants us the exclusive, worldwide distribution rights for the catalog 
of video games based on Mattel, Inc.’s Barbie franchise on all platforms. Through the third quarter fiscal 2007, we distributed six Barbie 
titles: Barbie and the 12 Dancing Princesses, The Barbie Diaries: High School Mystery, Barbie Fashion Show, Barbie Horse Adventures: 
Mystery Ride, Barbie and the Magic of Pegasus, and Barbie as the Princess and the Pauper. Based on the success of this distribution,  
we signed multiyear license agreements with Mattel, Inc. in January 2007 which grant us the exclusive worldwide rights to develop and 
publish new video games based on Mattel Inc.’s Barbie and Hot Wheels franchises on all platforms. In the second quarter fiscal 2008,  
we released Hot Wheels: Beat That!. In September 2006, we entered into a distribution agreement with MTV Networks Kids and Family 
Group’s Nickelodeon, a division of Viacom Inc., to be the exclusive distributor of three new Nick Jr. PC CD-ROM titles, published by 
Nickelodeon and based on the top preschool series on commercial television, Dora The Explorer, The Backyardigans, and Go, Diego, Go!

We are utilizing these developer relationships, new intellectual property acquisitions, new original intellectual property creations, and our 
existing library of intellectual property to further focus our game development on product lines that will deliver significant, lasting, and 
recurring revenues and operating profits.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Business Combination  On December 2, 2007, we and Vivendi S.A. (“Vivendi”) announced an agreement to combine Vivendi 
Games, Inc. (“Vivendi Games”), Vivendi’s interactive entertainment business which includes Blizzard Entertainment, Inc., the creator of 
World of Warcraft, a massively multiplayer online role-playing game (“MMORPG”) franchise, with us. If the transaction closes, we will be 
renamed Activision Blizzard, Inc. (“Activision Blizzard”) and we expect to continue to operate as a public company traded on NASDAQ under 
the ticker ”ATVI”.

All information included in this report reflects only Activision’s results, and does not reflect any impact of the proposed combination. The 
forward-looking comments in this Management’s Discussion & Analysis of Financial Condition and Results of Operations are prepared on  
an Activision standalone basis, without considering any potential impacts of the proposed business combination with Vivendi Games.

CRITICAL ACCOuNTING POLICIeS AND eSTIMATeS
We have identified the policies below as critical to our business operations and the understanding of our financial results. The impact and 
any associated risks related to these policies on our business operations are discussed throughout Management’s Discussion and Analysis of 
Financial Condition and Results of Operations where such policies affect our reported and expected financial results. For a detailed discussion 
of the application of these and other accounting policies, see Note 1 of the Notes to Consolidated Financial Statements. The preparation of 
financial statements in conformity with generally accepted accounting principles requires management to make estimates and assumptions 
that affect the reported amounts of assets and liabilities at the date of the financial statements and the reported amounts of revenues and 
expenses during the reporting period. Actual results could differ from those estimates.

Revenue Recognition.  We recognize revenue from the sale of our products upon the transfer of title and risk of loss to our customers, and 
once any performance obligations have been completed. Certain products are sold to customers with a street date (the earliest date these 
products may be sold by retailers). For these products we recognize revenue on the later of the street date or the sale date. Revenue from 
product sales is recognized after deducting the estimated allowance for returns and price protection. With respect to license agreements that 
provide customers the right to make multiple copies in exchange for guaranteed amounts, revenue is recognized upon delivery of a master 
copy. Per-copy royalties on sales that exceed the guarantee are recognized as earned.

Some of our software products provide limited online features at no additional cost to the consumer. Generally, we consider such features to 
be incidental to the overall product offering and an inconsequential deliverable. Accordingly, we do not defer any revenue related to products 
containing these limited online features. In instances where online features or additional functionality is considered a substantive deliverable 
in addition to the software product, we take this into account when applying our revenue recognition policy. This evaluation is performed for 
each software product when it is released. We determined that one of our software titles, Enemy Territory: Quake Wars (which is primarily 
an online multiplayer PC game), contains online functionality that constitutes a more-than-inconsequential separate service deliverable in 
addition to the product, principally because of its importance to game play. As such, our performance obligations for this title extend beyond 
the sale of the game, which is unique compared to other previously released titles. Vendor-specific objective evidence of fair value (“VSOE”) 
does not exist for the online functionality, as we do not separately charge for this component of the title. As a result, we are recognizing all 
of the revenue from the sale of this title ratably over an estimated service period, which is currently estimated to be six months beginning 
the month after shipment. In addition, we are deferring the costs of sales for this title. Cost of sales includes: manufacturing costs, software 
royalties and amortization, and intellectual property licenses. Overall, online play functionality is still an emerging area for us.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

We continue to monitor the development of online functionality (together with online transactions, such as electronics downloads of titles or 
product add-ons) and its significance to our products. Based on our current assessment of obligations with respect to the online functionality 
for certain of our fiscal 2009 titles on certain platforms, we expect that certain fiscal 2009 titles will contain online functionality that 
constitutes a more-than-inconsequential separate service deliverable in addition to the product, and that our performance obligations for 
these fiscal 2009 titles will extend beyond the sale of the game. VSOE of fair value does not exist for these online features, as we do not 
plan to separately charge for this component of these fiscal 2009 titles. As a result, we expect to recognize all of the revenue from the sale 
of these fiscal 2009 titles ratably over an estimated service period, which is currently estimated to be six months beginning the month after 
shipment. In addition, we expect to defer the costs of sales of these fiscal 2009 titles. We anticipate that, in fiscal 2009, we will likely defer 
approximately $350.0 million in net revenues and $150.0 million in costs of sales from the sale of these fiscal 2009 titles into fiscal 2010. 
Since most of these fiscal 2009 titles are planned to release in the third quarter fiscal 2009, we expect that a majority of revenues and costs 
of sales for these products will be deferred in the third quarter fiscal 2009, and recognized later in the calendar year 2009. However, the 
actual amount of revenues and costs of sales deferred will vary significantly depending upon the timing of the release of these fiscal 2009 
titles and the sales volume of such products.

With respect to online transactions, such as electronic downloads of titles or product add-ons, revenue is recognized when the fee is paid by 
the online customer to purchase online content and we are notified by the online retailer that the product has been downloaded. In addition, in 
order to recognize revenue for both product sales and licensing transactions, persuasive evidence of an arrangement must exist and collection 
of the related receivable must be probable.

Sales incentives or other consideration given by us to our customers is accounted for in accordance with the Financial Accounting Standards 
Board’s Emerging Issues Task Force (“EITF”) Issue 01-9, Accounting for Consideration Given by a Vendor to a Customer (Including a Reseller 
of the Vendor’s Products). In accordance with EITF Issue 01-9, sales incentives and other consideration that are considered adjustments of 
the selling price of our products, such as rebates and product placement fees, are reflected as reductions of revenue. Sales incentives and 
other consideration that represent costs incurred by us for assets or services received, such as the appearance of our products in a customer’s 
national circular advertisement, are reflected as sales and marketing expenses.

Allowances for Returns, Price Protection, Doubtful Accounts, and Inventory Obsolescence.  We closely monitor and analyze the historical 
performance of our various titles, the performance of products released by other publishers and the anticipated timing of other releases in 
order to assess future demands of current and upcoming titles. Initial volumes shipped upon title launch and subsequent reorders are 
evaluated to ensure that quantities are sufficient to meet the demands from the retail markets but at the same time, are controlled to prevent 
excess inventory in the channel. We benchmark our units to be shipped to our customers using historical and industry data.

We may permit product returns from, or grant price protection to, our customers under certain conditions. In general, price protection refers  
to the circumstances when we elect to decrease the wholesale price of a product by a certain amount and, when granted and applicable, 
allows customers a credit against amounts owed by such customers to us with respect to open and/or future invoices. The conditions our 
customers must meet to be granted the right to return products or price protection are, among other things, compliance with applicable 
payment terms and consistent delivery to us of inventory and sell-through reports. We may also consider other factors, including the 
facilitation of slow-moving inventory and other market factors. Management must make estimates of potential future product returns and 
price protection related to current period product revenue. We estimate the amount of future returns and price protection for current period 

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

product revenue utilizing historical experience and information regarding inventory levels and the demand and acceptance of our products 
by the end consumer. The following factors are used to estimate the amount of future returns and price protection for a particular title: 
historical performance of titles in similar genres, historical performance of the hardware platform, historical performance of the franchise, 
console hardware life cycle, our sales force and retail customer feedback, industry pricing, weeks of on-hand retail channel inventory, 
absolute quantity of on-hand retail channel inventory, our warehouse on-hand inventory levels, the title’s recent sell-through history (if 
available), marketing trade programs, and competing titles. The relative importance of these factors varies among titles depending upon, 
among other items, genre, platform, seasonality, and sales strategy. Significant management judgments and estimates must be made  
and used in connection with establishing the allowance for returns and price protection in any accounting period. Based upon historical 
experience we believe our estimates are reasonable. However, actual returns and price protection could vary materially from our allowance 
estimates due to a number of reasons including, among others, a lack of consumer acceptance of a title, the release in the same period of a 
similarly themed title by a competitor, or technological obsolescence due to the emergence of new hardware platforms. Material differences 
may result in the amount and timing of our revenue for any period if factors or market conditions change or if management makes different 
judgments or utilizes different estimates in determining the allowances for returns and price protection. For example, a 1% change in our 
March 31, 2008 allowance for returns and price protection would impact net revenues by $1.3 million.

Similarly, management must make estimates of the uncollectibility of our accounts receivable. In estimating the allowance for doubtful 
accounts, we analyze the age of current outstanding account balances, historical bad debts, customer concentrations, customer credit-
worthiness, current economic trends, and changes in our customers’ payment terms and their economic condition, as well as whether we  
can obtain sufficient credit insurance. Any significant changes in any of these criteria would affect management’s estimates in establishing  
our allowance for doubtful accounts.

We value inventory at the lower of cost or market. We regularly review inventory quantities on hand and in the retail channel and record  
a provision for excess or obsolete inventory based on the future expected demand for our products. Significant changes in demand for our 
products would impact management’s estimates in establishing our inventory provision.

Software Development Costs and Intellectual Property Licenses.  Software development costs include payments made to independent 
software developers under development agreements, as well as direct costs incurred for internally developed products.

We account for software development costs in accordance with Statement of Financial Accounting Standards No. 86, Accounting for the 
Costs of Computer Software to Be Sold, Leased, or Otherwise Marketed. Software development costs are capitalized once the technological 
feasibility of a product is established and such costs are determined to be recoverable. Technological feasibility of a product encompasses 
both technical design documentation and game design documentation. Significant management judgments and estimates are utilized in  
the assessment of when technological feasibility is established. For products where proven technology exists, this may occur early in the 
development cycle. Technological feasibility is evaluated on a product-by-product basis. Prior to a product’s release, we expense, as part  
of “cost of sales — software royalties and amortization,” capitalized costs when we believe such amounts are not recoverable. Capitalized 
costs for those products that are cancelled or abandoned are charged to product development expense in the period of cancellation. Amounts 
related to software development which are not capitalized are charged immediately to product development expense.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

Commencing upon product release, capitalized software development costs are amortized to “cost of sales — software royalties and amortiza-
tion” based on the ratio of current revenues to total projected revenues for the specific product, generally resulting in an amortization period 
of six months or less.

Intellectual property license costs represent license fees paid to intellectual property rights holders for use of their trademarks, copyrights, 
software, technology, music or other intellectual property or proprietary rights in the development of our products. Depending upon the 
agreement with the rights holder, we may obtain the rights to use acquired intellectual property in multiple products over multiple years, or 
alternatively, for a single product. Prior to the related product’s release, we expense, as part of “cost of sales — intellectual property licenses,” 
capitalized intellectual property costs when we believe such amounts are not recoverable. Capitalized intellectual property costs for those 
products that are cancelled or abandoned are charged to product development expense in the period of cancellation.

Commencing upon the related product’s release, capitalized intellectual property license costs are amortized to “cost of sales — intellectual 
property licenses” based on the ratio of current revenues for the specific product to total projected revenues for all products in which the 
licensed property will be utilized. As intellectual property license contracts may extend for multiple years, the amortization of capitalized 
intellectual property license costs relating to such contracts may extend beyond one year.

We evaluate the future recoverability of capitalized software development costs and intellectual property licenses on a quarterly basis. For 
products that have been released in prior periods, the primary evaluation criterion is actual title performance. For products that are scheduled 
to be released in future periods, the recoverability of capitalized software development costs is evaluated based on the expected performance 
of the specific products to which the costs relate or in which the licensed trademark or copyright is to be used. Criteria used to evaluate 
expected product performance include: historical performance of comparable products developed with comparable technology; orders for  
the product prior to its release; and for any sequel product, estimated performance based on the performance of the product on which the 
sequel is based. As many of our intellectual property licenses extend for multiple products over multiple years, we also assess the recover-
ability of capitalized intellectual property license costs based on certain qualitative factors, such as the success of other products and/or 
entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based 
on the intellectual property, and the rights holder’s continued promotion and exploitation of the intellectual property.

Significant management judgments and estimates are utilized in the assessment of the recoverability of capitalized costs. In evaluating  
the recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales amounts and estimates of 
additional costs to be incurred. If revised forecasted or actual product sales are less than, and/or revised forecasted or actual costs are greater 
than, the original forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally 
estimated in any given quarter, which could result in an impairment charge. Additionally, as noted above, as many of our intellectual property 
licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual property license costs 
based on certain qualitative factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, 
whether there are any future planned theatrical releases or television series based on the intellectual property and the rights holder’s continued 
promotion and exploitation of the intellectual property. Material differences may result in the amount and timing of charges for any period if 
management makes different judgments or utilizes different estimates in evaluating these qualitative factors.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Stock‑Based Compensation Expense.  On April 1, 2006, we adopted Statement of Financial Accounting Standards No. 123 (revised 2004), 
Share-Based Payment (“SFAS No. 123R”), which requires the measurement and recognition of compensation expense for all share-based 
payment awards made to our employees and directors, including employee stock options and employee stock purchases made pursuant to 
the Employee Stock Purchase Plan based on estimated fair values. Stock-based compensation expense recognized under SFAS No. 123R for 
the years ended March 31, 2008, and 2007 was $53.6 million, and $25.5 million, respectively. See Note 14 for additional information.

We estimate the value of employee stock options on the date of grant using a binomial-lattice model. The fair value of a share-based payment 
as of the grant date estimated in accordance with this option pricing model depends upon our future stock price as well as assumptions 
concerning expected volatility, risk-free interest rate, and risk-adjusted stock return, and measures of employees’ forfeiture, exercise, and 
post-vesting termination behavior. Statistical methods were used to estimate employee rank specific termination rates. These termination 
rates, in turn, were used to model the number of options that are expected to vest and employees’ post-vesting termination behavior. 
Employee rank specific estimates of expected time-to-exercise (“ETTE”) were used to reflect employee exercise behavior. ETTE was estimated 
by using statistical procedures to first estimate the conditional probability of exercise occurring during each time period, conditional on the 
option surviving to that time period and then using those probabilities to estimate ETTE. The model was calibrated by adjusting parameters 
controlling exercise and post-vesting termination behavior so that the measures output by the model matched values of these measures that 
were estimated from historical data. The weighted-average estimated value of employee stock options granted during the years ended 
March 31, 2008 and 2007 was $9.21 and $5.86, respectively, per share using the binomial-lattice model with the following weighted- 
average assumptions:

Employee and Director Options

For the years ended March 31, 

expected life (in years) 
Risk free interest rate 
volatility   
Dividend yield 

2008 

5.41 
4.70% 
51% 
— —

2007

4.87
4.99%
54%

To estimate volatility for the binomial-lattice model, we use methods or capabilities that are discussed in SFAS No. 123R and SAB No. 107. 
These methods included the implied volatility method, which is based upon the volatilities for exchange-traded options with respect to our 
stock, to estimate short-term volatility, the historical method which is based upon the annualized standard deviation of the instantaneous 
returns on Activision’s stock during the option’s contractual term, to estimate long-term volatility and a statistical model to estimate the 
transition or “mean reversion” from short-term volatility to long-term volatility. Based on these methods, for options granted during the year 
ended March 31, 2008, the expected stock price volatility ranged from 34% to 53%, with a weighted-average volatility of 51%. For options 
granted during the year ended March 31, 2007, the expected stock price volatility ranged from 38% to 56%, with a weighted average 
volatility of 54%.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

As was the case for volatility, the risk-free rate is assumed to change during the option’s contractual period. As required by a binomial-lattice 
model, the risk-free rate reflects the interest from one time period to the next (the “forward rate”) as opposed to the interest rate from the 
grant date to the given time period (the “spot rate”). Since we do not currently pay dividends and do not currently expect to pay them in the 
future, we have assumed that the dividend yield is zero.

The expected life of employee stock options represents the weighted-average period the stock options are expected to remain outstanding 
and is, as required by SFAS No. 123R, output by the binomial-lattice model. The expected life of employee stock options depends on all  
of the underlying assumptions and calibration of our model. The binomial-lattice model assumes that employees will exercise options when 
the stock price equals or exceeds an exercise boundary. The exercise boundary is not constant but continually declines as one approaches 
the option’s expiration date. The exact placement of the exercise boundary depends on all of the model inputs as well as the measures that 
were used to calibrate the model to estimated measures of employees’ exercise and termination behavior.

Stock-based compensation expense recognized in the Consolidated Statement of Operations is based on awards ultimately expected to vest 
and has been reduced for estimated forfeitures. SFAS No. 123R requires forfeitures to be estimated at the time of grant and revised, if 
necessary, in subsequent periods if actual forfeitures differ from those estimates.

If factors change and we employ different assumptions in the application of SFAS No. 123R in future periods, the compensation expense 
that we record under SFAS No. 123R may differ significantly from what we have recorded in the current period.

Income Taxes.  We record a tax provision for the anticipated tax consequences of the reported results of operations. In accordance with 
Statement of Financial Accounting Standards No. 109, Accounting for Income Taxes, the provision for income taxes is computed using the 
asset and liability method, under which deferred tax assets and liabilities are recognized for the expected future tax consequences attributable 
to differences between the financial statement carrying amounts of existing assets and liabilities and their respective tax bases and operating 
losses and tax credit carryforwards. Deferred tax assets and liabilities are measured using enacted tax rates expected to apply to taxable 
income in the years in which those temporary differences are expected to be recovered or settled. We record a valuation allowance to reduce 
deferred tax assets to the amount that is believed more likely than not to be realized. Effective at the beginning of fiscal 2008, we adopted 
Financial Interpretation No. (“FIN”) 48, Accounting for Uncertainty in Income Taxes — an interpretation of FASB Statement No. 109. Further 
information may be found in Note 12.

Management believes it is more likely than not that forecasted income, including income that may be generated as a result of certain tax 
planning strategies, together with the tax effects of the deferred tax liabilities, will be sufficient to fully recover the remaining deferred tax 
assets. In the event that all or part of the net deferred tax assets are determined not to be realizable in the future, an adjustment to the 
valuation allowance would be charged to earnings in the period such determination is made. In addition, the calculation of tax liabilities 
involves significant judgment in estimating the impact of uncertainties in the application of FIN 48 and other complex tax laws. Resolution 
of these uncertainties in a manner inconsistent with management’s expectations could have a material impact on our financial condition 
and operating results.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

SeLeCTeD CONSOLIDATeD STATeMeNTS OF OPeRATIONS D ATA
The following table sets forth certain Consolidated Statements of Operations data for the periods indicated as a percentage of consolidated 
net revenues and also breaks down net revenues by territory, business segment, and platform, as well as operating income by business 
segment (amounts in thousands):

For the fiscal years ended March 31, 

2008 

2007 

2006

Net revenues 
Costs and expenses:

Cost of sales — product costs 
Cost of sales — software royalties and amortization 
Cost of sales — intellectual property licenses 
Product development 
Sales and marketing 

  General and administrative 

Total costs and expenses 

Income from operations 
Investment income, net 

Income before income tax provision 

Income tax provision 
Net income 
Net Revenues by Territory:
  North America 

europe 
  Other   

Total net revenues 
Net Revenues by Segment / Platform Mix:

Publishing:
Console 
  Handheld 

PC   

Total publishing net revenues 

  Distribution:
Console 
  Handheld 

PC   

Total distribution net revenues 
Total net revenues 
Operating Income (Loss) by Segment:

Publishing 
  Distribution 

Total operating income 

$2,898,136	

100% 

$1,513,012 

100% 

$1,468,000 

100%

1,240,605	
294,279	
110,551	
269,535	
308,143	
195,409	
2,418,522	
479,614	
51,254	
530,868	
185,985	
$	 344,883	

43 
10 
4 
9 
10 
7 
83 
17 
1 
18 
6 
12% 

799,587 
132,353 
46,125 
133,073 
196,213 
132,514 
1,439,865 
73,147 
36,678 
109,825 
24,038 
85,787 

$ 

52 
9 
3 
9 
13 
9 
95 
5 
2 
7 
1 
6% 

$	1,761,753	
1,037,257	
99,126	
 $2,898,136	

61% 
36 
3 
100% 

$  753,376 
718,973 
40,663 
$1,513,012 

50% 
47 
3 
100% 

 $2,129,799	
219,299	
156,068	
2,505,166	

268,794	
94,918	
29,258	
392,970	
$2,898,136	

$	 461,718	
17,896	
$	 479,614	

73% 
8 
5 
86 

9 
4 
1 
14 
100% 

16% 
1 
17% 

$  886,795 
153,357 
78,886 
1,119,038 

238,662 
122,293 
33,019 
393,974 
$1,513,012 

$ 

$ 

64,076 
9,071 
73,147 

59% 
10 
5 
74 

16 
8 
2 
26 
100% 

4% 
1 
5% 

734,874 
147,822 
57,666 
132,651 
283,395 
96,366 
1,452,774 
15,226 
30,630 
45,856 

50
10
4
9
19
7
99
1
2
3
5,605  —

$ 

40,251 

3%

$  710,040 
717,494 
40,466 
$1,468,000 

48%
49
3
100%

$  812,345 
158,861 
183,457 
1,154,663 

196,413 
76,973 
39,951 
313,337 
$1,468,000 

55%
11
13
79

13
5
3
21
100%

$ 

$ 

(6,715)  —%
21,941 
15,226 

1
1%

27

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

ReSuLTS OF OPeRATIONS — FISCAL YeARS eNDeD MARCH 31, 2008 AND 2007

Net Revenues  We primarily derive revenue from sales of packaged interactive software games designed for play on video game consoles 
(such as the PS2, PS3, Xbox 360, and Wii), PCs, and handheld game devices (such as the NDS, and PSP). We also derive revenue from 
our distribution business in Europe that provides logistical and sales services to third-party publishers of interactive entertainment software, 
our own publishing operations and third-party manufacturers of interactive entertainment hardware.

The following table details our consolidated net revenues by business segment and our publishing net revenues by territory for the years 
ended March 31, 2008 and 2007 (amounts in thousands):

For the fiscal years ended March 31, 

Publishing net revenues
  North America 

europe 
  Other   

Total international 

Total publishing net revenues 
Distribution net revenues 
Consolidated net revenues 

2008 

2007 

Increase/ 
(Decrease) 

Percent 
Change

$1,761,753 
644,287 
99,126 
743,413 
2,505,166 
392,970 
$2,898,136 

$  753,376 
324,999 
40,663 
365,662 
1,119,038 
393,974 
$1,513,012 

$1,008,377 
319,288 
58,463 
377,751 
1,386,128 
(1,004) 
$1,385,124 

134%
98%
144%
103%
124%
0%
92%

Consolidated net revenues increased 92% from $1,513.0 million for the fiscal year ended March 31, 2007 to $2,898.1 million for the 
fiscal year ended March 31, 2008.

In the second quarter fiscal 2008, we determined to recognize all of the net revenues from the sale of one of our titles, Enemy Territory: 
Quake Wars (which is primarily an online multiplayer PC game), on a deferred basis — straight-line over an estimated service period, which 
we estimate to be six months beginning the month after shipment. There is no impact to consolidated net revenues for the year ended 
March 31, 2008.

Overall, the increase in consolidated net revenues for the fiscal year ended March 31, 2008, was driven by the following:

• Our total publishing net revenues increased substantially by $1,386.1 million year over year. This is due to the strong performance of 

titles released during fiscal 2008 in each territory. During fiscal 2008, in the U.S., we grew our market share by 7.2 percent to a record 
17.3 percent, were the number one console and handheld software publisher in dollars, and had three top-10 best-selling titles overall 
in dollars, according to The NPD Group. In particular, Guitar Hero III: Legends of Rock, was the number one best-selling game in the 
U.S. and Europe in dollars for fiscal 2008, according to The NPD Group, Charttrack, and Gfk. Call of Duty 4: Modern Warfare ended 
the fiscal year as the number two best-selling game worldwide in dollars, according to The NPD Group, Charttrack and Gfk. We have 

28

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

expanded our presence on the next-generation platforms through the increased number of premium-priced titles released on those 
platforms. This has further increased our publishing net revenues as the installed base of the next-generation platforms continues to 
expand. Other major worldwide releases contributing to the results were Spider-Man 3, Shrek the Third, Bee Movie Game as well as our 
new licensed intellectual property TRANSFORMERS: The Game. Spider-Man 3 and TRANSFORMERS: The Game were the number one 
and number two best-selling movie based games in dollars worldwide for fiscal 2008, according to The NPD Group, Charttrack and Gfk. 
In fiscal 2007, our major releases included Call of Duty 3, Guitar Hero 2, Marvel: Ultimate Alliance, Tony Hawk’s Project 8, Over the 
Hedge, X-Men: Official Game, Shrek Smash n’ Crash, Tony Hawk’s Downhill Jam, World Series of Poker Tournament of Champions, 
Pimp My Ride, and titles for our Cabela’s History Channel and Barbie franchises.

• Changes in foreign exchange rates from a year-over-year strengthening of the Great Britain Pound (“GBP”), Euro (“EUR”) and Australian 
Dollar (“AUD”) in relation to the United States Dollar (“USD”) increased reported net revenues by approximately $87.7 million for the 
year ended March 31, 2008. Excluding the impact of changing foreign currency rates, our consolidated net revenues increased 86% 
compared to prior year.

In fiscal 2009, we plan to publish Guitar Hero: On Tour for the NDS; Guitar Hero: Aerosmith, Guitar Hero: Metallica, and Guitar Hero IV 
across multiple platforms. We plan to release Call of Duty 5, and continue to expand our licensed titles such as Kung Fu Panda, Madagascar: 
Escape 2 Africa, Monsters vs. Aliens, Marvel Ultimate Alliance 2, our first James Bond title, Quantum of Solace, and several other titles. 
We also expect to increase our titles across multiple platforms to take advantage of the expected growth of different hardware platforms in 
fiscal 2009. As a result, we anticipate net revenues will increase in fiscal 2009 in comparison to the record net revenues achieved in fiscal 
2008. However, such increases may be offset by the impact of revenue deferral described below.

When we plan our fiscal 2009 titles releases, we continue to monitor the development of online functionality (together with online transac-
tions, such as electronics downloads of titles or product add-ons) and its significance to our products. Based on our current assessment of 
obligations with respect to the online functionality for certain of our fiscal 2009 titles on certain platforms, we expect that certain fiscal 2009 
titles will contain online functionality that constitutes a more-than-inconsequential separate service deliverable in addition to the product, 
and that our performance obligations for these fiscal 2009 titles will extend beyond the sale of the game. Vendor-specific objective evidence 
of fair value does not exist for these online features, as we do not plan to separately charge for this component of these fiscal 2009 titles.  
As a result, we expect to recognize all of the revenue from the sale of these fiscal 2009 titles ratably over an estimated service period, which 
is currently estimated to be six months beginning the month after shipment. In addition, we expect to defer the costs of sales of these fiscal 
2009 titles. We anticipate that, in fiscal 2009, we will likely defer approximately $350.0 million in net revenues and $150.0 million in 
costs of sales from the sale of these fiscal 2009 titles into fiscal 2010. Since most of these fiscal 2009 titles are planned to release in the 
third quarter fiscal 2009, we expect that a majority of revenues and costs of sales for these products will be deferred in the third quarter 
fiscal 2009, and recognized later in the calendar year 2009. However, the actual amount of revenues and costs of sales deferred will vary 
significantly depending upon the timing of the release of these fiscal 2009 titles and the sales volume of such products.

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29

Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

NORTh AMERICA PUBLIShINg NET REvENUES  (amounts in thousands)

 March	31,	
2008	

	$1,761,753	

%	of 
Consolidated	 
Net	Revenues 

61% 

March 31, 
2007 

$753,376 

% of 
Consolidated 
Net Revenues 

50% 

Increase/ 
(Decrease) 

$1,008,377 

Percent 
Change

134%

North America publishing net revenues increased 134% from $753.4 million for the year ended March 31, 2007 to $1,761.8 million for 
the year ended March 31, 2008. The main revenue drivers for the year ended March 31, 2008 were Guitar Hero III: Legends of Rock and 
Call of Duty 4: Modern Warfare. Guitar Hero III: Legends of Rock, was the number one best-selling game in dollars in the U.S. for fiscal 
2008, according to The NPD Group. Call of Duty 4: Modern Warfare ended the fiscal 2008 as the number three best-selling game in 
dollars in the U.S., according to The NPD Group. Other key revenue contributors during the year include Guitar Hero II for the Xbox 360, 
Spider-Man 3, Shrek the Third, and our new licensed intellectual property TRANSFORMERS: The Game.

North America publishing net revenues increased as a percentage of consolidated net revenues from 50% for the year ended March 31, 
2007 to 61% for the year ended March 31, 2008. The increases in the percentages of total consolidated net revenues were a result of the 
stronger growth in net revenues for the publishing segment than that of the distribution segment during the year.

INTERNATIONAL PUBLIShINg NET REvENUES  (amounts in thousands)

 March	31,	
2008	

	 $743,413	

%	of 
Consolidated	 
Net	Revenues 

26% 

March 31, 
2007 

$365,662 

% of 
Consolidated 
Net Revenues 

24% 

Increase/ 
(Decrease) 

$377,751 

Percent 
Change

103%

International publishing net revenues increased by 103% from $365.7 million for the year ended March 31, 2007 to $743.4 million for 
the year ended March 31, 2008. The increase in international publishing net revenues was primarily due to the increase in the number  
of titles released internationally in fiscal 2008, and the success of Guitar Hero III: Legends of Rock and Call of Duty 4: Modern Warfare. 
We also grew our European market share from 4.8 percent to 7.4 percent during fiscal 2008, according to Charttrack and Gfk.

International publishing net revenues were further increased by a year over year strengthening of the EUR, AUD, and GBP in relation to  
the USD of approximately $63.0 million for the year ended March 31, 2008 as compared to the year ended March 31, 2007. Excluding 
the impact of changing foreign currency rates, our international publishing net revenues increased 86% year over year. As a percentage of 
consolidated net revenues, international publishing net revenues increased slightly from 24% for the year ended March 31, 2007 to 26% 
for the year ended March 31, 2008. The slight increase in the percentage of total consolidated net revenues was a result of the stronger 
growth in net revenues for the publishing segment than that of the distribution segment during the year.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

PUBLIShINg NET REvENUES By PLATfORM  Publishing net revenues increased 124% from $1,119.0 million for the year ended 
March 31, 2007 to $2,505.2 million for the year ended March 31, 2008. The following table details our publishing net revenues by 
platform and as a percentage of total publishing net revenues for the years ended March 31, 2008 and 2007 (amounts in thousands):

Publishing Net Revenues

PC   
Console

Sony PlayStation 3 
Sony PlayStation 2 
  Microsoft Xbox 360 
  Nintendo Wii 
  Other   
Total console 
Handheld   
Total publishing net revenues 

Year	Ended	
March	31,	
2008	

%	of 
Publishing 
Net	Revs 

Year ended 
March 31, 
2007 

% of 
Publishing 
Net Revs 

Increase/ 
(Decrease) 

Percent 
Change

$	 156,068	

6% 

$ 

78,886 

7% 

$ 

77,182 

98%

313,123	
716,922	
785,476	
309,867	
4,411	
2,129,799	
219,299	
$2,505,166	

13% 
29% 
31% 
12% 
—% 
85% 
9% 
100% 

53,842 
500,927 
200,394 
54,636 
76,996 
886,795 
153,357 
$1,119,038 

5% 
45% 
18% 
5% 
7% 
80% 
13% 
100% 

259,281 
215,995 
585,082 
255,231 
(72,585) 
1,243,004 
65,942 
$1,386,128 

Personal Computer Net Revenues (amounts in thousands)

	March	31,	
2008	

	 $156,068	

%	of 
Publishing	 
Net	Revenues 

6% 

March 31, 
2007 

$78,886 

% of 
Publishing 
Net Revenues 

7% 

Increase/ 
(Decrease) 

$77,182 

482%
43%
292%
467%
(94)%
140%
43%
124%

Percent 
Change

98%

Net revenues from sales of titles for the PC increased 98% from $78.9 million for the year ended March 31, 2007 to $156.1 million for 
the year ended March 31, 2008. The increases were primarily due to the strong performance of our fiscal 2008 PC release of Call of Duty 4: 
Modern Warfare. For fiscal 2008, Call of Duty 4: Modern Warfare was the number one PC title in dollars worldwide, according to The NPD 
Group, Charttrack and Gfk. The increase also resulted from an increased number of titles, both mainline titles and value titles, released on the 
PC. This compares to fiscal 2007 where net revenues were primarily derived from catalog sales of Call of Duty 2, Quake 4 and The Movies, 
as well as revenues from our European affiliate title LucasArts’ Lego Star Wars II: The Original Trilogy.

We plan to release several key titles on the PC in fiscal 2009, however, we anticipate net revenues from the PC to be partially offset by the 
impact of revenue deferral as previously discussed.

31

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

Sony PlayStation 3 Net Revenues (amounts in thousands)

	March	31,	
2008	

  $313,123	

%	of 
Publishing	 
Net	Revenues 

13% 

March 31, 
2007 

$53,842 

% of 
Publishing 
Net Revenues 

5% 

Increase/ 
(Decrease) 

$259,281 

Percent 
Change

482%

The PS3 was released in North America in November 2006 and in Europe in March 2007. With more than a full year for the installed base 
of the PS3 to expand, and our increased number of titles available on the PS3, net revenues from sales of titles for the PS3 increased 482% 
from $53.8 million, or 5% of publishing net revenues for the year ended March 31, 2007 to $313.1 million, or 13% of publishing net 
revenues for the year ended March 31, 2008. The increase was primarily attributable to the success of Call of Duty 4: Modern Warfare, 
which was the number one best-selling title in dollars on the PS3, according to The NPD Group. Further, the increased number of titles 
available on the PS3 has increased our revenues from this platform. We released eight titles on the PS3 during fiscal 2008 as compared to 
three titles for fiscal 2007. During fiscal 2008, we released Guitar Hero III: Legends of Rock, Call of Duty 4: Modern Warfare, Spider-Man 3, 
TRANSFORMERS: The Game, Tony Hawk’s Proving Ground, Soldier of Fortune: Payback, History Channel: Battle for the Pacific, and our 
European affiliate title LucasArts’ Lego Star Wars: The Complete Saga on the PS3. This compares to the third quarter fiscal 2007 releases  
of Call of Duty 3, Marvel: Ultimate Alliance and Tony Hawk’s Project 8.

Over the last 12 months, Sony has cut prices and introduced lower priced models of the PS3 hardware. These price reductions have grown 
the installed base of the PS3, which combined with our strong slate of titles led to a significant increase in net revenues on the PS3 platform. 
We expect net revenues from sales of titles for the PS3 to continue to increase as we plan to increase our releases on the PS3 to take advantage 
of the expected growth of the hardware installed base, however, we anticipate such increase will be partially offset by the impact of revenue 
deferral as previously discussed.

Sony PlayStation 2 Net Revenues (amounts in thousands)

	March	31,	
2008	

	 $716,922	

%	of 
Publishing	 
Net	Revenues 

29% 

March 31, 
2007 

$500,927 

% of 
Publishing 
Net Revenues 

45% 

Increase/ 
(Decrease) 

$215,995 

Percent 
Change

43%

In general, there was an overall decline in industry sales of titles for the PS2 as more consumers migrated to the next-generation platforms 
as compared to the prior year. However, net revenues from sales of our titles for the PS2 increased 43% from $500.9 million for the year 
ended March 31, 2007 to $716.9 million for the year ended March 31, 2008. The key titles impacting the fiscal 2008 results were Guitar 
Hero III: Legends of Rock, Spider-Man: Friend or Foe, Bee Movie Game, Tony Hawk’s Proving Ground, Guitar Hero: Rocks the 80s, 
Spider-Man 3, Shrek the Third, and TRANSFORMERS: The Game and the continued momentum for our fiscal 2007 third quarter titles. 
This compares to the titles released in fiscal 2007 such as Call of Duty 3, the number three title overall in dollars for the third quarter fiscal 
2007, according to The NPD Group, and Guitar Hero II (game and accessories), the number one best-selling title in dollars on the PS2 

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

platform for the third quarter fiscal 2007 per The NPD Group. Also, in fiscal 2007, we released Marvel: Ultimate Alliance, Over the Hedge, 
Tony Hawk’s Project 8, X-Men: The Official Game, Shrek Smash n’ Crash Racing and our European affiliate title, LucasArts’ Star Wars Lego 2. 
As a percentage of publishing net revenues, net revenues from the PS2 decreased from 45% for the year ended March 31, 2007 to 29% 
for the year ended March 31, 2008. This was mainly attributable to the growth of net revenues from the next-generation platforms at a 
faster pace than revenues from the PS2.

Although we expect net revenues from sales of titles for the PS2 to decline over time as consumers transition to the next-generation platforms, 
we expect significant net revenues for the PS2 for fiscal 2009 as we plan to develop and release many of our key titles on this platform.

Microsoft Xbox 360 Net Revenues (amounts in thousands)

 March	31,	
2008	

  $785,476	

%	of 
Publishing	 
Net	Revenues 

31% 

March 31, 
2007 

$200,394 

% of 
Publishing 
Net Revenues 

18% 

Increase/ 
(Decrease) 

$585,082 

Percent 
Change

292%

Net revenues from sales of titles for the Xbox 360 increased 292% from $200.4 million for the year ended March 31, 2007 to $785.5 million 
for the year ended March 31, 2008. As a percentage of publishing net revenues, net revenues from sales of titles for the Xbox 360 increased 
from 18% for the year ended March 31, 2007 to 31% for the year ended March 31, 2008. These increases are due to the growing installed 
base for the Xbox 360, as well as an increase in the number of new titles we released. In fiscal 2008, we released 17 titles for this platform, 
and the key revenue drivers were Guitar Hero III: Legends of Rock which was the number one best-selling game in dollars in the U.S. and 
Europe, and Call of Duty 4: Modern Warfare which was the number two best-selling game in dollars worldwide, according to The NPD 
Group, Charttrack, and Gfk. Other major titles released on the Xbox 360 in fiscal 2008 such as Tony Hawk’s Proving Ground, Guitar Hero II, 
Spider-Man 3, and TRANSFORMERS: The Game also contributed to the increase in revenues. This compares to our fiscal 2007 releases  
of 10 titles for this platform, three of which, Call of Duty 3, Tony Hawk’s Project 8 and Marvel: Ultimate Alliance ranked among the top 10 
Xbox 360 titles during the third quarter fiscal 2007, according to The NPD Group.

In August 2007, Microsoft announced a reduction of the retail price of the Xbox 360 by $50 in the U.S. market and by EUR 50 in European 
markets. These price reductions have grown the installed base of the Xbox 360, which combined with our strong slate of titles led to a 
significant increase in net revenues on the Xbox 360 platform. We expect net revenues from sales of titles for the Xbox 360 to continue to 
increase as we plan several key releases on the Xbox 360 to take advantage of the expected growth of the hardware installed base, however, 
we anticipate such increase will be partially offset by the impact of revenue deferral as previously discussed.

Nintendo Wii Net Revenues (amounts in thousands)

	March	31,	
2008	

	 $309,867	

%	of 
Publishing  
Net	Revenues 

12% 

March 31, 
2007 

$54,636 

% of 
Publishing 
Net Revenues 

5% 

Increase/ 
(Decrease) 

$255,231 

Percent 
Change

467%

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

The Wii was released in November 2006 and quickly gained strong consumer acceptance due to its innovative controller and mass market 
appeal. With more than a full year of expanding the installed base of the Wii and our increased number of new titles on the Wii, net revenues 
from the sales of titles for the Wii increased to $309.9 million for the year ended March 31, 2008 from $54.6 million for the year ended 
March 31, 2007. As a percentage of publishing net revenues, net revenues from the sales of titles for the Wii increased from 5% to 12% 
year over year. We released the first version of Guitar Hero for the Wii, Guitar Hero III: Legends of Rock in the third quarter fiscal 2008 
which was the main contributor to our net revenues on the platform and the primary reason for the increase in net revenues from sales  
of Wii titles for the year ended March 31, 2008. Further, we have released 14 other Wii titles during fiscal 2008 as compared to five  
Wii titles released during fiscal 2007. Some of the titles we released during fiscal 2008 were Bee Movie Game, Spider-Man: Friend or Foe, 
Tony Hawk’s Proving Ground, Dancing with the Stars, Barbie Island Princess, Cabela’s: Big Game Hunter 2008 and, in Europe our affiliate 
LucasArt’s titles, Thrillville: Off the Rails, and Lego Star Wars: The Complete Saga. This compares to the five titles concurrently released 
with the release of the Wii in November 2006, Call of Duty 3, Marvel: Ultimate Alliance, World Series of Poker: Tournament of Champions, 
Rapala Tournament Fishing, and Tony Hawk’s Downhill Jam.

We expect net revenues from sales of titles for the Wii to continue to increase as we plan key releases on the Wii for the expected growth of the 
hardware installed base, however, we anticipate such increase will be partially offset by the impact of revenue deferral as previously discussed.

handheld Net Revenues (amounts in thousands)

	March	31,	
2008	

	 $219,299	

%	of 
Publishing	 
Net	Revenues 

9% 

March 31, 
2007 

$153,357 

% of 
Publishing 
Net Revenues 

13% 

Increase/ 
(Decrease) 

$65,942 

Percent 
Change

43%

Net revenues from sales of titles for the handheld platforms increased 43% from $153.4 million for the year ended March 31, 2007 to 
$219.3 million for the year ended March 31, 2008. During fiscal 2008, we have released more “big proposition” titles which contributed  
to the increase in net revenues. The increase in net revenues was primarily due to the releases of Bee Movie Game, Call of Duty 4: Modern 
Warfare, Spider-Man: Friend or Foe, Shrek: Ogres and Donkeys, TRANSFORMERS: The Game on the PSP, TRANSFORMERS: Decepticon 
and TRANSFORMERS: Autobots exclusively on the NDS, and our European releases of two LucasArts’ titles, Thrillville: Off the Rails, and 
Lego Star Wars: The Complete Saga. This compares to the fiscal 2007 releases of Tony Hawk’s Downhill Jam, Over the Hedge: Hammy 
Goes Nuts!, Barbie and the 12 Dancing Princesses, Marvel: Ultimate Alliance, Spider-Man: Battle for New York, Over the Hedge, X-Men: 
The Official Game, World Series of Poker: Tournament of Champions and Rapala Trophies and our European affiliate title, LucasArts’ Lego 
Star Wars II: The Original Trilogy. As a percentage of publishing net revenues, net revenues from handheld platforms decreased from 13% 
for the year ended March 31, 2007 to 9% for the year ended March 31, 2008. This was mainly attributable to the growth of net revenues 
from the Guitar Hero titles on the next-generation platforms and the Guitar Hero titles were not yet available on the handheld platforms 
during fiscal 2008. Our first Guitar Hero title on the handheld platform will be released in fiscal 2009.

With the installed base of the NDS and PSP continuing to increase and our increasing presence on handheld platform, such as Guitar Hero: 
On Tour, and several other titles, we expect fiscal 2009 handheld net revenues to continue to increase year over year.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Overall  The platform mix of our future publishing net revenues will likely be impacted by a number of factors, including the ability of 
hardware manufacturers to continue to increase their installed hardware base for the next-generation platforms, as well as the performance 
of key product releases from our product release schedule. According to The NPD Group, we were the number one console and handheld 
software publisher in dollars for fiscal 2008. Additionally, Guitar Hero III: Legends of Rock, was the number one best-selling game in 
dollars in the U.S. and Europe for fiscal 2008, according to The NPD Group, Charttrack, and Gfk. Call of Duty 4: Modern Warfare ended 
the fiscal year as the number two best-selling game worldwide in units, with sell-through of more than 9 million units to date, according  
to The NPD Group, Charttrack and Gfk. In fiscal 2008, both the Guitar Hero and Call of Duty franchises surpassed a billion dollars in life  
to date net revenues.

A significant portion of our revenues and profits are derived from a relatively small number of popular titles and franchises each year, so 
revenues and profits are significantly affected by our ability to release highly successful “hit” titles. For example, for the year ended March 31, 
2008, 65% of our consolidated net revenues and 75% of publishing net revenues were derived from net revenues from three franchises. 
This revenue concentration reflects an industry-wide trend, with market share of the top 10 titles of calendar year 2007 doubling versus  
a year ago, according to The NPD Group. For fiscal 2008, we published three top-10 best-selling titles in dollars overall, according to The 
NPD Group. Though many of our titles have substantial production or acquisition costs and marketing budgets, once a title recoups these 
costs, incremental net revenues directly and positively impact operating profits resulting in a disproportionate amount of operating income 
being derived from these select titles. We expect that a limited number of titles and franchises will continue to produce a disproportionately 
large amount of our net revenues and profits.

Three key factors that could affect future publishing and distribution net revenues performance are console hardware pricing, software 
pricing, and transitions in console platforms. As console hardware moves through its life cycle, hardware manufacturers typically enact price 
reductions. Reductions in the price of console hardware typically result in an increase in the installed base of hardware owned by consumers. 
Historically, we have also seen that lower console hardware prices put downward pressure on software pricing. However, we expect console 
software launch pricing for the next-generation platforms to hold at current levels as a result of the strong consumer acceptance of these 
price points that has occurred since the launch of the next-generation platforms and the greater product capability and entertainment value 
of next generation titles. We continue to expect software launch pricing on the PS2 to hold at $39.99 for top titles on this platform.

DISTRIBUTION NET REvENUES (amounts in thousands)

	March	31,	
2008	

	 $392,970	

%	of 
Consolidated	 
Net	Revenues 

14% 

March 31, 
2007 

$393,974 

% of 
Consolidated 
Net Revenues 

26% 

Increase/ 
(Decrease) 

$(1,004) 

Percent 
Change

0%

Distribution net revenues for the year ended March 31, 2008 decreased slightly from $394.0 million to $393.0 million year over year. 
Foreign exchange rates increased reported distribution net revenues by approximately $24.7 million for the year ended March 31, 2008. 
Excluding the impact of the changing foreign currency rates, our distribution net revenues decreased $25.7 million or 7% year over year. 
The decrease in absolute dollars of distribution net revenues for the year ended March 31, 2008 was primarily due to the effect of the 

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

termination of a significant customer, which outweighed the beneficial effect of foreign currency rates. Distribution net revenues as a 
percentage of consolidated net revenues decreased from 26% for the year ended March 31, 2007 to 14% for the year ended March 31, 
2008, primarily due to the significant increase in publishing net revenues.

The mix of distribution net revenues between hardware and software sales varied slightly year over year with approximately 26% of distribu-
tion net revenues from hardware sales for the year ended March 31, 2008 as compared to 17% for the year ended March 31, 2007. The 
mix of future distribution net revenues will be driven by a number of factors including the occurrence of further hardware price reductions 
instituted by hardware manufacturers, and our ability to establish and maintain distribution agreements with hardware manufacturers, third- 
party software publishers and retail customers. For fiscal 2009, we expect distribution net revenues to decrease in absolute dollars due to 
the full year effect of the termination of the significant customer when compared to fiscal 2008.

Costs and expenses

COST Of SALES — PRODUCT COSTS (amounts in thousands)

	March	31,	
2008	

	$1,240,605	

%	of 
Consolidated	 
Net	Revenues 

43% 

March 31, 
2007 

$799,587 

% of 
Consolidated 
Net Revenues 

52% 

Increase/ 
(Decrease) 

$441,018 

Percent 
Change

55%

“Cost of sales — product costs” increased 55% from $799.6 million for the year ended March 31, 2007 to $1,240.6 million for the year 
ended March 31, 2008. “Cost of sales — product costs” increased as a result of the revenue growth in our publishing businesses. “Cost of 
sales — product costs” as a percentage of consolidated net revenues decreased from 52% for the year ended March 31, 2007 to 43% for 
year ended March 31, 2008. The decrease in “cost of sales — product costs” as a percentage of consolidated net revenues was partially  
due to a higher percentage of net revenues for fiscal 2008 as compared to fiscal 2007, relating to our publishing business which in general 
carries a lower percentage “cost of sales — product costs” than our distribution business. Net revenues from our publishing business was 
86% of total net revenues for the year ended March 31, 2008 as compared to 74% for the year ended March 31, 2007. As we increase 
our presence on the next-generation platforms, publishing net revenues during fiscal 2008 included a larger mix of next-generation product 
sales which carries lower product costs than the other console platforms.

We expect “cost of sales — product costs” as a percentage of consolidated net revenues for fiscal 2009 to be about in line with fiscal 2008.

COST Of SALES — SOfTWARE ROyALTIES AND AMORTIzATION (amounts in thousands)

%	of 
Publishing	 
Net	Revenues 

12% 

March 31, 
2007 

$132,353 

% of 
Publishing 
Net Revenues 

12% 

Increase/ 
(Decrease) 

$161,926 

Percent 
Change

122%

	March	31,	
2008	

	 $294,279	

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

“Cost of sales — software royalties and amortization” as a percentage of publishing net revenues for the year ended March 31, 2008 
remained constant from the prior fiscal year at 12%. In absolute dollars, “cost of sales — software royalties and amortization” increased from 
$132.4 million for the year ended March 31, 2007 to $294.3 million for the year ended March 31, 2008. The increase was the result of  
a larger slate of titles released leading to an increase in net revenues during fiscal 2008 when compared to fiscal 2007.

For fiscal 2009, we expect “costs of sales — software royalties and amortization” as a percentage of publishing net revenues to be about in 
line with fiscal 2008 levels.

COST Of SALES — INTELLECTUAL PROPERTy LICENSES (amounts in thousands)

	March	31,	
2008	

  $110,551	

%	of 
Publishing	 
Net	Revenues 

4% 

March 31, 
2007 

$46,125 

% of 
Publishing 
Net Revenues 

4% 

Increase/ 
(Decrease) 

$64,426 

Percent 
Change

140%

“Cost of sales — intellectual property licenses” increased in absolute dollars from $46.1 million for the year ended March 31, 2007 to 
$110.6 million for the year ended March 31, 2008 and remained constant as a percentage of publishing net revenues over the last fiscal 
year. This was primarily the result of the increase in net revenues and a larger movie slate with higher overall intellectual property costs, 
offset on a percentage of publishing net revenues by the larger growth of net revenues from titles of our wholly-owned intellectual properties, 
such as Guitar Hero III: Legends of Rock and Call of Duty 4: Modern Warfare, which do not have significant intellectual property costs.

For fiscal 2009, we expect “costs of sales — intellectual property licenses” as a percentage of publishing net revenues to be about in line 
with fiscal 2008 levels.

PRODUCT DEvELOPMENT (amounts in thousands)

	March	31,	
2008	

	 $269,535	

%	of 
Publishing  
Net	Revenues 

11% 

March 31, 
2007 

$133,073 

% of 
Publishing 
Net Revenues 

12% 

Increase/ 
(Decrease) 

$136,462 

Percent 
Change

103%

Product development expenses of $269.5 million and $133.1 million represented 11% and 12% of publishing net revenues for the years 
ended March 31, 2008 and 2007, respectively. The increase in product development expenses primarily resulted from costs incurred during 
fiscal 2008 to support the greater number of new titles in development, the more technologically advanced nature of those titles, the 
development costs of those titles that have not yet reached technological feasibility, and exceptional title performance during fiscal 2008 
leading to increased costs for studio performance incentive plans.

For fiscal 2009, we expect product development expenses as a percentage of publishing net revenues to be about in line with fiscal  
2008 levels.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

SALES AND MARkETINg (amounts in thousands)

	March	31,	
2008	

  $308,143	

%	of 
Consolidated  
Net	Revenues 

10% 

March 31, 
2007 

$196,213 

% of 
Consolidated 
Net Revenues 

13% 

Increase/ 
(Decrease) 

$111,930 

Percent 
Change

57%

Sales and marketing expenses of $308.1 million and $196.2 million represented 10% and 13% of consolidated net revenues for the years 
ended March 31, 2008 and 2007, respectively. The increases in absolute dollars were a result of higher spending associated with several 
larger and successful releases particularly in the third quarter fiscal 2008 and the movie-based releases in the first quarter fiscal 2008, and 
several marketing programs conducted in the fourth quarter fiscal 2008. As a result of the success of our title releases, our consolidated net 
revenues increased by a higher percentage than sales and marketing expenses which led to the decrease of sales and marketing expenses 
as a percentage of consolidated net revenues.

For fiscal 2009, we expect sales and marketing expenses as a percentage of consolidated net revenues to increase when compared to fiscal 
2008 levels because of the effect of revenue deferral as previously discussed and the expected spending increases on sales and marketing 
to grow market share internationally and to support a larger slate of titles planned in fiscal 2009.

gENERAL AND ADMINISTRATIvE (amounts in thousands)

	March	31,	
2008	

  $195,409	

%	of 
Consolidated  
Net	Revenues 

7% 

March 31, 
2007 

$132,514 

% of 
Consolidated 
Net Revenues 

9% 

Increase/ 
(Decrease) 

$62,895 

Percent 
Change

47%

General and administrative expenses of $195.4 million and $132.5 million represented 7% and 9% of consolidated net revenues for the 
years ended March 31, 2008 and 2007, respectively. Expenses were higher than prior year primarily due to an increase in headcount related 
costs due to the expansion of RedOctane to support the growth of the Guitar Hero titles, increased bonus accruals due to strong financial 
performances of the Company, costs related to Activision’s pending merger with Vivendi Games, the consolidation and related amortization 
of intangibles related to DemonWare and Bizarre Creations (acquired in May 2007 and September 2007, respectively) included in our 
results of operations, and the impact of changes in foreign currency rates.

For fiscal 2009, we expect general and administrative expenses as a percentage of consolidated net revenues to increase when compared  
to fiscal 2008 levels because of the effect of revenue deferral as previously discussed although the expenses are expected to be about in line 
with fiscal 2008.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

OPERATINg INCOME (amounts in thousands)

Publishing 
Distribution 

Consolidated 

March	31,	
2008	

$461,718	
17,896	
$479,614	

%	of 
Segment/ 
Consolidated 
Net	Revs 

18% 
5% 
17% 

March 31, 
2007 

$64,076 
9,071 
$73,147 

% of 
Segment/ 
Consolidated 
Net Revs 

6% 
2% 
5% 

Increase/ 
(Decrease) 

$397,642 
8,825 
$406,467 

Percent 
Change

621%
97%
556%

Publishing operating income for the year ended March 31, 2008 increased $397.6 million from $64.1 million for fiscal 2007 to 
$461.7 million for fiscal 2008. The increase was primarily due to:

• The strong performance of our fiscal 2008 titles, leading to the substantial growth in our publishing segment which in general has  

a higher operating margin than our distribution segment.

• Cost control relative to significant growth in net revenues.

Distribution operating income for the year ended March 31, 2008 increased over the last fiscal year, from $9.1 million to $17.9 million. 
The results from the distribution business have improved primarily due to the effect of foreign currency rates, higher operating margin as  
a result of the termination of a significant customer that generated limited operating income, and the strong performance of Activision titles 
for the year ended March 31, 2008.

INvESTMENT INCOME, NET (amounts in thousands)

	March	31,	
2008	

  $51,254	

%	of 
Consolidated	 
Net	Revenues 

2% 

March 31, 
2007 

$36,678 

% of 
Consolidated 
Net Revenues 

2% 

Increase/ 
(Decrease) 

$14,576 

Percent 
Change

40%

Investment income, net for the year ended March 31, 2008 was $51.3 million as compared to $36.7 million for the year ended March 31, 
2007. The increase was primarily due to higher yields earned on our increasing portfolio of investments and cash equivalents, and a net 
realized gain in the fourth quarter fiscal 2008 of $1.1 million on the sale of investments.

PROvISION fOR INCOME TAXES (amounts in thousands)

	March	31,	
2008	

	 $185,985	

%	of 
Pre	Tax	 
Income 

35% 

March 31, 
2007 

$24,038 

% of 
Pre Tax 
Income 

22% 

Increase/ 
(Decrease) 

$161,947 

Percent 
Change

674%

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

The income tax provision of $186.0 million for the year ended March 31, 2008 reflects our effective income tax rate of 35%. While our 
effective income tax rate for the year equals our statutory rate there are certain items that would normally generate a variance between the 
two rates. Those items are the federal and state research and development tax credits and the impact of foreign tax rate differentials partially 
offset by state taxes. However, the net effect for the year is approximately zero.

The aforementioned effective income tax rate for the year ended March 31, 2008 of 35% differs from our effective income tax rate of 22% 
for the year ended March 31, 2007 due to an increase in pretax income for fiscal 2008 versus the pretax income for fiscal 2007, without a 
corresponding increase in the benefit of book/tax differences. The lower effective income tax rate in fiscal 2007 was also due to the reversal 
of valuation allowance.

Net Income  Net income for the year ended March 31, 2008 was $344.9 million or $1.10 per diluted earnings per share, as compared 
to net income of $85.8 million or $0.28 per diluted earnings per share for the year ended March 31, 2007.

ReSuLTS OF OPeRATIONS — FISCAL YeARS eNDeD MARCH 31, 2007 AND 2006

Net Revenues  The following table details our consolidated net revenues by business segment and our publishing net revenues by 
territory for the years ended March 31, 2007 and 2006 (amounts in thousands):

For the fiscal years ended March 31, 

2007 

2006 

Publishing net revenues
  North America 

europe 
  Other   

Total international 

Total publishing net revenues 
Distribution net revenues 
Consolidated net revenues 

$  753,376 
324,999 
40,663 
365,662 
1,119,038 
393,974 
$1,513,012 

$  710,040 
404,157 
40,466 
444,623 
1,154,663 
313,337 
$1,468,000 

Increase/ 
(Decrease) 

Percent 
Change

$  43,336 
(79,158) 
197 
(78,961) 
(35,625) 
(80,637) 
$  45,012 

6%
(20)%
—%
(18)%
(3)%
26%
3%

The increase in consolidated net revenues for fiscal 2007 was driven by the following:

• Strong performance of our North American publishing unit led to a year-over-year increase in net revenues of $43.3 million or 6%. In the 
third quarter fiscal 2007, we released a focused but high-quality slate of titles, which resulted in strong consumer demand for our new 
releases in the third quarter, continuing reorders in the fourth quarter and strong price realization. In fiscal 2007, our major releases 
included Call of Duty 3, Guitar Hero 2, Marvel: Ultimate Alliance, Tony Hawk’s Project 8, Over the Hedge, X-Men: Official Game, Shrek 
Smash n’ Crash, Tony Hawk’s Downhill Jam, Series of Poker Tournament of Champions, Pimp My Ride, and titles for our Cabela’s 
History Channel and new Barbie franchises. In fiscal 2006, we released the following major releases: Doom 3 for the Xbox, Madagascar, 
Fantastic Four, Ultimate Spider-Man, X-Men Legends II, THAW, Call of Duty 2, Call of Duty 2: Big Red One, GUN, True Crime: New 
York City, Quake 4, Shrek SuperSlam, The Movies, Cabela’s Dangerous Hunts 2, and World Series of Poker.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

• An increase in net revenues from our distribution business due to a stronger release schedule for certain third-party publishers, higher 

revenues from hardware sales related to the launch of PS3 and Nintendo Wii, as well as ongoing sales of NDS and PSP, and the addition 
of a significant new customer in the second quarter fiscal 2007.

• Impact of the year over year strengthening of the GBP, EUR and AUD in relation to the USD. Foreign exchange rates increased reported 

net revenues by approximately $51.6 million or 4% for the year ended March 31, 2007. Excluding the impact of changing foreign 
currency rates, our consolidated net revenues remained about in line with prior year.

Partially offset by:

• A decrease in publishing net revenues from our European publishing operations primarily due to a more focused slate in fiscal 2007, and 
a decrease in our affiliate business as only one title, LucasArts’ Star Wars Lego 2 was released in 2007, whereas two strong affiliate titles, 
LucasArts’ Star Wars: Episode III Revenge of the Sith and LucasArts’ Star Wars Battlefront II, were released in fiscal 2006.

NORTh AMERICA PUBLIShINg NET REvENUES  (amounts in thousands)

 March 31, 
2007 

  $753,376 

% of 
Consolidated  
Net Revenues 

50% 

March 31, 
2006 

$710,040 

% of 
Consolidated 
Net Revenues 

48% 

Increase/ 
(Decrease) 

$43,336 

Percent 
Change

6%

North America publishing net revenues increased 6% from $710.0 million for the year ended March 31, 2006 to $753.4 million for the year 
ended March 31, 2007. Although the company released fewer titles in fiscal 2007, the high-quality slate drove strong consumer demand 
and enabled the company to maintain pricing and record lower provisions for returns and price protection than in fiscal 2006. Net revenues 
were impacted by strong performances from Guitar Hero 2, Call of Duty 3, Marvel: Ultimate Alliance and Tony Hawk’s Project 8. North 
America publishing net revenues increased as a percentage of consolidated net revenues from 48% for the year ended March 31, 2006  
to 50% for the year ended March 31, 2007. The increase in the percentage of consolidated net revenues is due to a combination of strong 
performance in North America and a decrease in our international publishing net revenues due to a smaller slate and a decrease  
in the number of affiliate titles in Europe released in fiscal 2007.

INTERNATIONAL PUBLIShINg NET REvENUES  (amounts in thousands)

 March 31, 
2007 

  $365,662 

% of 
Consolidated  
Net Revenues 

24% 

March 31, 
2006 

$444,623 

% of 
Consolidated 
Net Revenues 

30% 

Increase/ 
(Decrease) 

$(78,961) 

Percent 
Change

(18)%

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41

 
 
 
 
 
 
 
 
Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

International publishing net revenues decreased by 18% from $444.6 million for the year ended March 31, 2006 to $365.7 million for the 
year ended March 31, 2007. Additionally, international publishing net revenues as a percentage of consolidated net revenues decreased 
from 30% for the year ended March 31, 2006 to 24% for the year ended March 31, 2007. The decrease in international publishing net 
revenues was primarily due to the decrease in the number of titles released internationally in fiscal 2007. Additionally, in Europe, our net 
revenues were impacted by a decrease in revenues from our affiliate titles. Fiscal 2006 included the successful LucasArts’ titles, Star Wars: 
Revenge of the Sith and Star Wars Battlefront II, while fiscal 2007 included one major affiliate label release, LucasArts’ Lego Star Wars II: 
The Original Trilogy. The decrease in international publishing net revenues was partially offset by a year-over-year strengthening of the EUR 
and the GBP in relation to the USD, which increased reported net revenues for fiscal 2007 by approximately $24.2 million. Excluding the 
impact of changing foreign currency rates, our international publishing net revenues decreased 23% year over year.

PUBLIShINg NET REvENUES By PLATfORM  Publishing net revenues decreased 3% from $1,154.7 million for the year ended 
March 31, 2006 to $1,119.0 million for the year ended March 31, 2007. The following table details our publishing net revenues by 
platform and as a percentage of total publishing net revenues for the years ended March 31, 2007 and 2006 (amounts in thousands):

Year ended 
March 31, 
2007 

% of 
Publishing 
Net Revs 

Year ended 
March 31, 
2006 

% of 
Publishing 
Net Revs 

$ 

78,886 

7% 

$  183,457 

53,842 
500,927 
200,394 
54,232 
54,636 
22,761 
3 
886,795 

48,478 
49,931 
54,948 
153,357 
$1,119,038 

5% 
45% 
18% 
5% 
5% 
2% 
—% 
80% 

4% 
4% 
5% 
13% 
100% 

— 
422,239 
102,809 
205,864 
— 
80,964 
469 
812,345 

79,738 
52,016 
27,107 
158,861 
$1,154,663 

16% 

—% 
36% 
9% 
18% 
—% 
7% 
—% 
70% 

7% 
5% 
2% 
14% 
100% 

Increase/ 
(Decrease) 

Percent 
Change

$(104,571) 

(57)%

53,842 
78,688 
97,585 
(151,632) 
54,636 
(58,203) 
(466) 
74,450 

(31,260) 
(2,085) 
27,841 
(5,504) 
$  (35,625) 

n/a
19%
95%
(74)%
n/a
(72)%
(99)%
9%

(39)%
(4)%
103%
(3)%
(3)%

Publishing Net Revenues

PC   
Console

Sony PlayStation 3 
Sony PlayStation 2 
  Microsoft Xbox 360 
  Microsoft Xbox 
  Nintendo Wii 
  Nintendo GameCube 
  Other   
Total console 
Handheld
  Game Boy Advance 
PlayStation Portable 
  Nintendo Dual Screen 
Total handheld 
Total publishing net revenues 

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Personal Computer Net Revenues (amounts in thousands)

 March 31, 
2007 

  $78,886 

% of 
Publishing  
Net Revenues 

7% 

March 31, 
2006 

$183,457 

% of 
Publishing 
Net Revenues 

16% 

Increase/ 
(Decrease) 

$(104,571) 

Percent 
Change

(57)%

Net revenues from sales of titles for the PC decreased 57% from $183.5 million and 16% of publishing net revenues for the year ended 
March 31, 2006 to $78.9 million and 7% of publishing net revenues for the year ended March 31, 2007. The decreases were primarily 
due to the strong performance of our fiscal 2006 PC releases, as well as a decrease in the number of titles released for the PC during fiscal 
2007 as compared to fiscal 2006. In fiscal 2006, we released the highly successful PC title, Call of Duty 2, which was ranked by NPD 
Funworld as the number two best-selling PC title in the United States for the third quarter fiscal 2006, as well as Quake 4, The Movies,  
and Doom 3: Resurrection of Evil. This compares to fiscal 2007 where net revenues were primarily derived from catalog sales of Call of 
Duty 2, Quake 4 and The Movies, as well as revenues from our European affiliate title LucasArts’ Lego Star Wars II: The Original Trilogy.

Sony PlayStation 3 Net Revenues (amounts in thousands)

 March 31, 
2007 

  $53,842 

% of 
Publishing  
Net Revenues 

5% 

March 31, 
2006 

$— 

% of 
Publishing 
Net Revenues 

—% 

Increase/ 
(Decrease) 

$53,842 

Percent 
Change

n/a

The PS3 was released in November 2006 in North America and in March 2007 in Europe. Consistent with our goal of having a significant 
presence at the launch of each new platform, we released three titles concurrently with the hardware releases: Call of Duty 3, Marvel: 
Ultimate Alliance, and Tony Hawk’s Project 8. All of these titles were released at premium retail pricing (i.e. $59.99 in the United States).

Sony PlayStation 2 Net Revenues (amounts in thousands)

 March 31, 
2007 

  $500,927 

% of 
Publishing  
Net Revenues 

45% 

March 31, 
2006 

$422,239 

% of 
Publishing 
Net Revenues 

36% 

Increase/ 
(Decrease) 

$78,688 

Percent 
Change

19%

Net revenues from sales of titles for the PS2 increased 19% from $422.2 million for the year ended March 31, 2006 to $500.9 million for 
the year ended March 31, 2007. Although we released a fewer number of major titles for the PS2 in fiscal 2007, the strong performance of 
these releases, particularly the PS2 exclusive title Guitar Hero 2, resulted in higher net revenues in absolute dollars and as a percentage of 
publishing net revenues. The key titles impacting the fiscal 2007 results were Call of Duty 3, the #3 title overall for the third quarter fiscal 
2007, according to NPD Funworld, and Guitar Hero 2 (game and accessories), the #1 best selling title on the PS2 platform for the third 

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

quarter fiscal 2007 per NPD Funworld. In addition, we released Marvel: Ultimate Alliance, Over the Hedge, Tony Hawk’s Project 8, X-Men: 
The Official Game, Shrek Smash n’ Crash Racing and our European affiliate title, LucasArts’ Star Wars Lego 2. This compares to fiscal 
2006 where we released the PS2 titles Call of Duty 2: Big Red One, Tony Hawk’s American Wasteland, Shrek SuperSlam, GUN, True 
Crime: New York City, Madagascar, Fantastic Four, X-Men Legends 2, Ultimate Spider-Man and two affiliate titles in Europe, LucasArts’  
Star Wars: Revenge of the Sith and Star Wars Battlefront II.

Microsoft Xbox 360 Net Revenues (amounts in thousands)

 March 31, 
2007 

  $200,394 

% of 
Publishing  
Net Revenues 

18% 

March 31, 
2006 

$102,809 

% of 
Publishing 
Net Revenues 

9% 

Increase/ 
(Decrease) 

$97,585 

Percent 
Change

95%

Net revenues from sales of titles for the Xbox 360 increased 95% from $102.8 million for the year ended March 31, 2006 to $200.4 million 
for the year ended March 31, 2007. As a percentage of publishing net revenues, net revenues from sales of titles for the Xbox 360 doubled 
from 9% for the year ended March 31, 2006 to 18% for the year ended March 31, 2007. These increases are due to the growing installed 
base for the Xbox 360, as well as an increase in the number of titles released. In fiscal 2007, we released 10 titles for this platform, and 
according to NPD Funworld, three of our titles, Call of Duty 3, Tony Hawk’s Project 8 and Marvel: Ultimate Alliance ranked among the top 
10 Xbox 360 titles during the third quarter fiscal 2007. In fiscal 2006, we released four titles concurrently with the November 2005 launch 
of the Xbox 360 hardware, Call of Duty 2, THAW, Quake 4, and GUN, and we experienced strong sales for these four titles although limited 
by hardware availability.

Microsoft Xbox Net Revenues (amounts in thousands)

 March 31, 
2007 

  $54,232 

% of 
Publishing  
Net Revenues 

5% 

March 31, 
2006 

$205,864 

% of 
Publishing 
Net Revenues 

18% 

Increase/ 
(Decrease) 

$(151,632) 

Percent 
Change

(74)%

Net revenues from sales of titles for the Xbox decreased 74% from $205.9 million for the year ended March 31, 2006 to $54.2 million for 
the year ended March 31, 2007. As a percentage of publishing net revenues, net revenues from sales of titles for the Xbox decreased from 
18% for the year ended March 31, 2006 to 5% for the year ended March 31, 2007. These decreases were primarily attributable to a 
slowdown in sales for the Xbox as customers upgrade to the Xbox 360, and the reduction in the number of titles released by us for this 
platform. In fiscal 2007 we released five major titles for Xbox: Call of Duty 3, Tony Hawk’s Project 8, Marvel: Ultimate Alliance, Over the 
Hedge and X-Men: The Official Game. In fiscal 2006, we released our largest slate including Call of Duty: Big Red One, Tony Hawk’s 
American Wasteland, GUN, Ultimate Spider-Man, X-Men Legends 2, True Crime: New York City, Shrek: SuperSlam, Madagascar, Fantastic 
Four and the Xbox exclusive, Doom 3.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Nintendo Wii Net Revenues (amounts in thousands)

 March 31, 
2007 

  $54,636 

% of 
Publishing  
Net Revenues 

5% 

March 31, 
2006 

$— 

% of 
Publishing 
Net Revenues 

—% 

Increase/ 
(Decrease) 

$54,636 

Percent 
Change

n/a%

The Nintendo Wii was released in November 2006. Consistent with our goal of having a significant presence at the launch of each next 
generation platform, we released five titles concurrently with the release of Wii; Call of Duty 3, Marvel: Ultimate Alliance, World Series of 
Poker: Tournament of Champions, Rapala Tournament Fishing, and Tony Hawk’s Downhill Jam. With the strong consumer demand for the 
platform, our five releases performed well, three of which were top 10 Wii titles in the third quarter fiscal 2007, according to NPD Funworld: 
Call of Duty 3, Marvel Ultimate Alliance and Tony Hawk’s Downhill Jam.

Nintendo gameCube Net Revenues (amounts in thousands)

 March 31, 
2007 

  $22,761 

% of 
Publishing  
Net Revenues 

2% 

March 31, 
2006 

$80,964 

% of 
Publishing 
Net Revenues 

7% 

Increase/ 
(Decrease) 

$(58,203) 

Percent 
Change

(72)%

Net revenues from sales of titles for the Nintendo GameCube decreased 72% from $81.0 million for the year ended March 31, 2006 to 
$22.8 million for the year ended March 31, 2007. The decrease in absolute dollars and as a percentage of publishing net revenues reflects 
a decrease in the number of new releases in fiscal 2007 compared to fiscal 2006 and a significant slowdown in sales on the GameCube 
platform as customers transition to the next generation platforms. In fiscal 2006, we released nine major titles: Madagascar, Tony Hawk’s 
American Wasteland, Ultimate Spider-Man, Fantastic Four, Call of Duty: Big Red One, True Crime: New York City, GUN, Shrek SuperSlam 
and X-Men Legends 2. This compares to fiscal 2007 when we released four titles: Over the Hedge, X-Men: The Official Game, Shrek 
Smash n’ Crash Racing, and our European affiliate title, Star Wars Lego 2.

handheld Net Revenues (amounts in thousands)

 March 31, 
2007 

  $153,357 

% of 
Publishing  
Net Revenues 

13% 

March 31, 
2006 

$158,861 

% of 
Publishing 
Net Revenues 

14% 

Increase/ 
(Decrease) 

$(5,504) 

Percent 
Change

(3)%

Net revenues from sales of titles for the handheld platforms decreased 3% from $158.9 million for the year ended March 31, 2006 to 
$153.4 million for the year ended March 31, 2007. Handheld net revenues as a percentage of publishing net revenues decreased slightly 
from 14% to 13%. Within the handheld platforms, net revenues for the GBA platform decreased 39%, from $79.7 million for the prior 
fiscal year, to $48.5 million for fiscal 2007, PSP decreased by 4%, from $52.0 million to $49.9 million, and net revenues for the NDS 

45

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

doubled from $27.1 million for fiscal 2006 to $54.9 million for the current year. The decrease in net revenues for GBA is primarily related to 
slower GBA sales due to wider acceptance of the NDS platform. The net revenue increase for NDS reflects the strong performance of our key 
fiscal 2007 titles which includes Over the Hedge, Tony Hawk’s Downhill Jam, X-Men: The Official Game, Spider-Man: Battle for New York 
and LucasArts’ Star Wars Lego 2 in Europe, as the platform continued to gain consumer acceptance and market share. PSP net revenues 
for fiscal 2007 were slightly lower than the previous year. In fiscal 2006, we released a stronger PSP slate and our titles performed well 
with the consumer excitement for the March 2005 North America platform launch, and the September 2005 European platform launch. 
The 2006 slate included Tony Hawk’s Underground 2, Spider-Man: The Movie 2, X-Men Legends 2, World Series of Poker, and two affiliate 
titles in Europe. Our key releases in fiscal 2007 were Marvel: Ultimate Alliance, Tony Hawk’s Project 8, Call of Duty: Roads to Victory, and 
one European affiliate title, LucasArts’ Star Wars Lego 2.

DISTRIBUTION NET REvENUES (amounts in thousands)

 March 31, 
2007 

  $393,974 

% of 
Consolidated  
Net Revenues 

26% 

March 31, 
2006 

$313,337 

% of 
Consolidated 
Net Revenues 

21% 

Increase/ 
(Decrease) 

$80,637 

Percent 
Change

26%

Distribution net revenues for the year ended March 31, 2007 increased 26% from the prior fiscal year, from $313.3 million to $394.0 million. 
Foreign exchange rates increased reported distribution net revenues by approximately $27.3 million for the year ended March 31, 2007. 
Excluding the impact of the changing foreign currency rates, our distribution net revenues increased $53.3 million or 17% year over year. 
This year-over-year increase was primarily due to the strong releases for certain third-party publishers, increased hardware sales primarily 
related to the launch of two new platforms in fiscal 2007, the PS3 and the Nintendo Wii, as well as ongoing sales of NDS and PSP hardware, 
and the addition of a new customer in the second quarter fiscal 2007.

The mix of distribution net revenues between hardware and software sales varied year over year with approximately 17% of distribution net 
revenues from hardware sales in the year ended March 31, 2007 as compared to 20% in the prior fiscal year. Fiscal 2007 results included 
the hardware releases of the Nintendo Wii in November 2006 and the PS3 in late March 2007. Fiscal 2006 included the release of the PSP 
in Europe in the second quarter and the Xbox 360 in November 2005. The mix of future distribution net revenues will be driven by a number 
of factors including the occurrence of further hardware price reductions instituted by hardware manufacturers, and our ability to establish 
and maintain distribution agreements with hardware manufacturers, third-party software publishers and retail customers.

Costs and expenses

COST Of SALES — PRODUCT COSTS (amounts in thousands)

% of 
Consolidated  
Net Revenues 

52% 

March 31, 
2006 

$734,874 

% of 
Consolidated 
Net Revenues 

50% 

Increase/ 
(Decrease) 

$64,713 

Percent 
Change

9%

 March 31, 
2007 

  $799,587 

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

“Cost of sales — product costs” represented 52% and 50% of consolidated net revenues for the years ended March 31, 2007 and 2006, 
respectively. In absolute dollars, “cost of sales — product costs” increased 9% from $734.9 million for the year ended March 31, 2006 to 
$799.6 million for the year ended March 31, 2007. The primary factors affecting the increase in “cost of sales — product costs” in absolute 
dollars and as a percentage of consolidated net revenues were:

• An increase in consolidated net revenues of 3% from $1,468.0 million for the year ended March 31, 2006 to $1,513.0 million for the 

year ended March 31, 2007.

• A higher percentage of our business relating to distribution which carries higher product costs than our publishing business.

• Higher net revenues from products for console platforms in absolute dollars and as a percentage of publishing net revenues from 

$812.3 million and 70% of publishing net revenues in fiscal 2006 to $886.8 million and 80% of publishing net revenues in fiscal 
2007. Console products have higher costs of sales — product costs associated with them than PC products, due to the royalty payments  
to hardware manufacturers.

Partially offset by:

• Nonrecurring write-downs of inventory costs recorded in fiscal 2006 in the amount of $14.5 million due to the high level of inventory for 

certain titles which, due to weaker market conditions and a slow down in reorders caused by the console transition.

COST Of SALES — SOfTWARE ROyALTIES AND AMORTIzATION (amounts in thousands)

 March 31, 
2007 

  $132,353 

% of 
Publishing  
Net Revenues 

12% 

March 31, 
2006 

$147,822 

% of 
Publishing 
Net Revenues 

13% 

Increase/ 
(Decrease) 

$(15,469) 

Percent 
Change

(10)%

“Cost of sales — software royalties and amortization” for the year ended March 31, 2007 decreased as a percentage of publishing net 
revenues from the prior fiscal year, from 13% to 12%. In absolute dollars, “cost of sales — software royalties and amortization” for the year 
ended March 31, 2007 also decreased from the prior fiscal year, from $147.8 million to $132.4 million. The decreases were mainly due to:

• A decrease in the number of titles released in fiscal 2007 as compared to the prior year when we had the largest slate of new releases in 
our history. A decrease in amortization of software development costs from internally developed games, was partially offset by increases 
in royalties for games developed by third-party developers.

• Nonrecurring costs recorded in fiscal 2006 totaling $12.6 million, related to impairment charges for a title in development in 2006, and 

recoverability write-offs related to released titles.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

COST Of SALES — INTELLECTUAL PROPERTy LICENSES (amounts in thousands)

 March 31, 
2007 

  $46,125 

% of 
Publishing  
Net Revenues 

4% 

March 31, 
2006 

$57,666 

% of 
Publishing 
Net Revenues 

5% 

Increase/ 
(Decrease) 

$(11,541) 

Percent 
Change

(20)%

“Cost of sales — intellectual property licenses” for the year ended March 31, 2007 decreased in absolute dollars and as a percentage of 
publishing net revenues over the same period last year, from $57.7 million to $46.1 million and from 5% to 4%, respectively. The decreases 
in both absolute dollars and as a percentage of publishing net revenues were due mainly to a decrease in the number of titles with associated 
intellectual property in fiscal 2007 compared to fiscal 2006. In fiscal 2007, we released the following titles with associated intellectual 
property: Marvel: Ultimate Alliance, Over the Hedge, X-Men: Official Game, Guitar Hero 1 and 2, Tony Hawk’s Project 8 and Tony Hawk’s 
Downhill Jam. In fiscal 2006, we released the following titles with associated intellectual property: Doom 3 for the Xbox, Madagascar, 
Fantastic Four, Ultimate Spider-Man, X-Men Legends II, THAW, Quake IV, and Shrek SuperSlam.

PRODUCT DEvELOPMENT (amounts in thousands)

 March 31, 
2007 

  $133,073 

% of 
Publishing  
Net Revenues 

12% 

March 31, 
2006 

$132,651 

% of 
Publishing 
Net Revenues 

11% 

Increase/ 
(Decrease) 

$422 

Percent 
Change

—%

Product development expenses of $133.1 million and $132.7 million represented 12% and 11% of publishing net revenues for the years 
ended March 31, 2007 and 2006, respectively. The increases in both absolute dollars and as a percentage of net revenues was primarily 
generated by:

• Increased costs incurred to fund more product development capacity at certain studios as well as the addition of RedOctane.

• Increases in product development expenses of $4.8 million in fiscal 2007 related to stock-based compensation expense as a result  

of the implementation of SFAS No. 123R.

• Compensation provided to employees in fiscal 2007 to cure tax penalties related to previously-exercised stock options.

Partially offset by:

• Product cancellation charges of $11.4 million, including termination fees, incurred during fiscal 2006. Given the market conditions,  

the lower than expected performance of some of our third quarter fiscal 2006 releases, and risks associated with console transition, we 
performed a thorough review of the then pending product slate. To better align opportunities associated with the next-generation console 
platforms with income potential and risks associated with certain titles in development, we canceled development of certain titles and 
permanently removed them from our future title slate. There were no product cancellation charges during fiscal 2007.

48

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

• The implementation during fiscal 2007 of certain cost control initiatives including sharing technologies and tools across multiple platforms 
and studios, increasing our development schedules to facilitate a longer preproduction phase and more predictable workflow times, and 
outsourcing certain areas of game development to lower cost service providers.

SALES AND MARkETINg (amounts in thousands)

 March 31, 
2007 

  $196,213 

% of 
Consolidated  
Net Revenues 

13% 

March 31, 
2006 

$283,395 

% of 
Consolidated 
Net Revenues 

19% 

Increase/ 
(Decrease) 

$(87,182) 

Percent 
Change

(31)%

Sales and marketing expenses of $196.2 million and $283.4 million represented 13% and 19% of consolidated net revenues for the years 
ended March 31, 2007 and 2006, respectively. The decrease in both absolute dollars and as a percentage of net revenues was a result of 
the implementation of a more targeted media program which worked more efficiently helped by the overall strength and high quality of our 
fiscal 2007 title slate. We also released fewer titles in fiscal 2007 compared to fiscal 2006, when we had the largest slate of new releases 
in our history. The decreases were partially offset by expenses of $5.1 million in fiscal 2007 related to stock-based compensation expense 
as a result of the implementation of SFAS No. 123R, as well as sales and marketing expenses associated with the acquisition of the Guitar 
Hero franchise.

gENERAL AND ADMINISTRATIvE (amounts in thousands)

 March 31, 
2007 

  $132,514 

% of 
Consolidated  
Net Revenues 

9% 

March 31, 
2006 

$96,366 

% of 
Consolidated 
Net Revenues 

7% 

Increase/ 
(Decrease) 

$36,148 

Percent 
Change

38%

General and administrative expenses of $132.5 million and $96.4 million represented 9% and 7% of consolidated net revenues for the 
years ended March 31, 2007 and 2006, respectively. The increases were primarily due to increased legal expenses and professional fees 
relating primarily to our internal review of historical stock option granting practices, the consolidation of RedOctane into our results of 
operations, amortization of intangible assets related to the RedOctane acquisition, and stock-based compensation expense of $10.0 million in 
fiscal 2007 as a result of the implementation of SFAS No. 123R. These increases were partially offset by the benefits of our cost optimization 
program launched in the fourth quarter fiscal 2006 and gains on foreign currency.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

OPERATINg INCOME (amounts in thousands)

Publishing 
Distribution 

Consolidated 

March 31, 
2007 

$64,076 
9,071 
$73,147 

% of 
Segment 
Net Revenues 

6% 
2% 
5% 

March 31, 
2006 

$ (6,715) 
21,941 
$15,226 

% of 
Segment 
Net Revenues 

(1)% 
7% 
1% 

Increase/ 
(Decrease) 

$  70,791 
(12,870) 
$  57,921 

Percent 
Change

1,054%
(59)%
380%

Publishing operating income for the year ended March 31, 2007 increased $70.8 million from the same period last year, from an operating 
loss of $6.7 million to operating income of $64.1 million. The increase was primarily due to:

• The strong performance of our fiscal 2007 titles.

• A decrease in provision for returns and price protection in fiscal 2007 from 18% of consolidated net revenues in fiscal 2006 compared 
to 9% of consolidated net revenues in fiscal 2007, primarily due to improved market conditions and stronger sell through of our 2007 
title releases.

• A significant decrease in sales and marketing spending as a result of improved efficiency in executing our marketing programs.

• The implementation of certain cost control initiatives resulting in decreased product development and general and administrative 

expenses (excluding expenses related to our internal review of historical stock option granting practices and expenses relating to the 
informal SEC inquiry and derivative litigation).

• Fiscal 2006 results included cancellation, impairment, and earn-out recoverability charges totaling $24.0 million. See additional 

description of charges incurred in the cost of sales — software royalties and amortization and the product development discussions.

• Fiscal 2006 results also included write-downs of inventory costs of $14.5 million. See additional description in the cost of sales — 

product costs discussion.

Partially offset by:

• Stock-based compensation expenses of $22.4 million for the year ended March 31, 2007 as a result of the implementation of SFAS 

No. 123R.

• Legal and other professional fees of $26.9 million associated with our internal review of historical stock option granting practices, 

including expenses relating to the informal SEC inquiry and derivative litigation.

• Amortization of intangible assets related to the RedOctane acquisition of $11.7 million.

50

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Distribution operating income for the year ended March 31, 2007 decreased over the same period last year, from $21.9 million to 
$9.1 million. The decrease in operating income in 2007 was primarily due to increased business from large mass-market customers  
for which we earn smaller margins, an increase in hardware sales which carries a lower margin than software, and higher reserves for 
inventory obsolescence.

INvESTMENT INCOME, NET (amounts in thousands)

 March 31, 
2007 

  $36,678 

% of 
Consolidated  
Net Revenues 

2% 

March 31, 
2006 

$30,630 

% of 
Consolidated 
Net Revenues 

2% 

Increase/ 
(Decrease) 

$6,048 

Percent 
Change

20%

Investment income, net for the year ended March 31, 2007 was $36.7 million as compared to $30.6 million for the year ended March 31, 
2006. The increase was primarily due to higher yields earned on our short-term investments and cash equivalents, and a realized gain in 
the third quarter fiscal 2007 of $1.8 million on the sale of an investment in common stock.

PROvISION fOR INCOME TAXES (amounts in thousands)

 March 31, 
2007 

  $24,038 

% of 
Pre Tax  
Income 

22% 

March 31, 
2006 

$5,605 

% of 
Pre Tax 
Income 

12% 

Increase/ 
(Decrease) 

$18,433 

Percent 
Change

329%

The income tax provision of $24.0 million for the year ended March 31, 2007 reflects our effective income tax rate of 22%. This is higher 
than prior years as a result of an increase in pretax income for the year ended March 31, 2007, versus the amount of pretax income for the 
year ended March 31, 2006, without a corresponding increase in the benefit of book/tax differences. The significant items that generated 
the variance between our effective rate and our statutory rate of 35% were research and development tax credits, the impact of foreign tax 
rate differentials, and the elimination of the valuation allowance for research and development tax credits, partially offset by state taxes and 
the establishment of tax reserves for these credits and other deferred tax assets.

Net Income  Net income for the year ended March 31, 2007 was $85.8 million or $0.28 per diluted share, as compared to $40.3 million 
or $0.14 per diluted share for the year ended March 31, 2006.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

SeLeCTeD QuARTeRLY OPeRATING ReSuLTS

Our quarterly operating results have in the past varied significantly and will likely vary significantly in the future, depending on numerous 
factors, several of which are not under our control. Our business also has experienced and is expected to continue to experience significant 
seasonality, largely due to consumer buying patterns and our product release schedule focusing on those patterns. Net revenues typically are 
significantly higher during the fourth calendar quarter, primarily due to the increased demand for consumer software during the year-end 
holiday buying season. Accordingly, we believe that period to period comparisons of our operating results are not necessarily meaningful and 
should not be relied upon as indications of future performance.

The following table is a comparative breakdown of our unaudited quarterly results for the immediately preceding eight quarters (amounts  
in thousands, except per share data):

For the quarters ended 

Net revenues 
Cost of sales 
Operating income (loss) 
Net income (loss) 
Basic earnings (loss)  

per share 

Diluted earnings (loss)  

per share 

March	31, 
2008 

Dec. 31, 
2007 

Sept. 30, 
2007 

June 30, 
2007 

March 31, 
2007 

Dec. 31, 
2006 

Sept. 30, 
2006 

June 30, 
2006

$602,451 
350,229 
54,533 
44,163 

$1,482,484 
762,290 
404,534 
272,196 

$317,746 
204,956 
(9,545) 
698 

$495,455 
327,960 
30,092 
27,826 

$312,512 
216,007 
(29,114) 
(14,422) 

$824,259 
483,180 
173,120 
142,820 

$188,172 
141,078 
(37,410) 
(24,302) 

$188,069
137,800
(33,449)
(18,309)

0.15 

0.14 

0.93 

0.86 

0.00 

0.00 

0.10 

0.09 

(0.05) 

(0.05) 

0.51 

0.46 

(0.09) 

(0.07)

(0.09) 

(0.07)

LIQuIDITY AND CAPITAL ReSOuRCeS

Sources of Liquidity

(amounts in thousands) 
As of and for the years ended March 31, 

Cash and cash equivalents 
Short-term investments 

Percentage of total assets 
Cash flows provided by operating activities 
Cash flows provided by (used in) investing activities 
Cash flows provided by financing activities 

52

2008 

2007 

$1,396,250 
52,962 
$1,449,212 

$384,409 
570,440 
$954,849 

57% 

53%

Increase/ 
(Decrease)

$1,011,841
(517,478)
$  494,363

$	 573,500 
326,291 
105,163 

$  27,162 
(35,242) 
27,968 

$  546,338
361,533
77,195

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

As of March 31, 2008, our primary source of liquidity is comprised of $1,396.3 million of cash and cash equivalents and $53.0 million  
of short-term investments. Over the last two years, our primary sources of liquidity have included cash on hand at the beginning of the  
year and cash flows generated from continuing operations. We have also generated cash flows from the issuance of our common stock to 
employees through the exercise of options, which is described in more detail below in “Cash Flows from Financing Activities.” We have not 
utilized debt financing as a significant source of cash flows. However, we do have available at certain of our international locations credit 
facilities, which are described below in “Credit Facilities,” that can be utilized if needed.

Following the closing of our proposed business combination with Vivendi Games, Inc. (see Note 20 of the Notes to Consolidated Financial 
Statements), Activision Blizzard, Inc. (“Activision Blizzard”) will commence a cash tender offer for up to 146.5 million of its shares at 
$27.50 per share. If the tender offer is fully subscribed, the aggregate consideration will be approximately $4.028 billion. Under the terms 
of the business combination agreement (“BCA”), we and Vivendi S.A. (“Vivendi”) have agreed the purchase of the shares tendered in the 
tender offer will be funded as follows: (a) the first $2.928 billion of the aggregate consideration will be funded by Activision Blizzard with 
proceeds from the share purchase described in Note 20 of the Notes to Consolidated Financial Statements, available cash on hand and, if 
necessary, borrowings made under one or more new credit facilities; (b) if the aggregate consideration is more than $2.928 billion, Vivendi 
has agreed to purchase from Activision Blizzard, at a purchase price of $27.50 per share, additional newly issued shares of Activision 
Blizzard common stock in an amount equal to the lesser of (x) $700.0 million and (y) the excess of the aggregate consideration over 
$2.928 billion, which amount will be used to fund the amount of the aggregate consideration that is in excess of $2.928 billion; and (c) if 
the aggregate consideration exceeds $3.628 billion, Activision Blizzard will fund the additional amount of the aggregate consideration that is 
in excess of $3.628 billion (up to the maximum aggregate consideration of $4.028 billion) through borrowings made under the new credit 
facilities issued by Vivendi (See below and Note 21 of the Notes to Consolidated Financial Statements.)

On April 29, 2008, we, acting on behalf of Activision Blizzard, entered into a senior unsecured credit agreement (the “Credit Agreement”) 
with Vivendi. Borrowings under the Credit Agreement cannot be effected until the consummation of the transactions contemplated by the 
business combination agreement described above (the “Transactions.”) After the closing of the Transactions, among other things, the 
Company’s name will be changed to Activision Blizzard.

After the closing of the Transactions, the Credit Agreement will provide Activision Blizzard with (i) a term loan credit facility (the “Tranche A 
Facility”) in an aggregate amount of up to $400.0 million to be applied to fund that portion of the post-closing tender offer consideration in 
excess of $3.628 billion as set forth in the BCA, (ii) a term loan credit facility (the “Tranche B Facility”) in an aggregate amount of up to 
$150.0 million to be applied to repay certain indebtedness of Vivendi Games after the closing in accordance with the terms of the BCA, and 
(iii) a revolving credit facility (the “Revolving Facility”, and collectively with the Tranche A Facility and the Tranche B Facility, the “New Credit 
Facilities”) in an aggregate amount of up to $475.0 million to be used after the closing of the Transactions for general corporate purposes. 
In the event the BCA terminates prior to the closing of the Transactions, the New Credit Facilities will terminate effective on the same date 
(See Note 21 of the Notes to Consolidated Financial Statements).

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

We believe that we have sufficient working capital ($1,423.3 million at March 31, 2008), as well as proceeds available from our inter-
national credit facilities, to finance our operational requirements for at least the next 12 months, including purchases of inventory and 
equipment, the funding of the development, production, marketing and sale of new products, the acquisition of intellectual property rights 
for future products from third parties and the completion of the tender offer in connection with the combination with Vivendi Games.

CASh fLOWS fROM OPERATINg ACTIvITIES  The primary source of cash flows provided by operating activities typically have included 
the collection of customer receivables generated by the sale of our products, offset by payments to vendors for the manufacture, distribution, 
and marketing of our products, third-party developers and intellectual property holders, and our own employees. For the years ended 
March 31, 2008 and 2007, cash flows from operating activities were $573.5 million and $27.2 million, respectively. The principal 
components comprising cash flows from operating activities for the year ended March 31, 2008 included an increase in amounts collected 
from customers due to increased net revenues, an increase in accounts payable, accrued expenses and other liabilities partially offset by  
the increase in inventory and accounts receivables. See an analysis of the change in key balance sheet accounts below in “Key Balance 
Sheet Accounts.” We expect that a primary source of future liquidity, both short term and long term, will be the result of cash flows from 
continuing operations.

A significant operating use of our cash relates to our continued investment in software development and intellectual property licenses. We 
spent approximately $168.8 million and $166.1 million for the years ended March 31, 2008 and 2007, respectively, in connection with the 
acquisition of publishing or distribution rights for products being developed by third parties, the execution of new license agreements granting 
us long-term rights to intellectual property of third parties, as well as the capitalization of product development costs relating to internally 
developed products. We expect that we will continue to make significant expenditures relating to our investment in software development and 
intellectual property licenses. Our future cash commitments relating to these investments are detailed below in “Commitments.” Cash flows 
from operations are affected by our ability to release highly successful or “hit” titles. Though many of these titles have substantial production 
or acquisition costs and marketing expenditures, once a title recoups these costs, incremental net revenues typically will directly and positively 
impact cash flows.

CASh fLOWS fROM INvESTINg ACTIvITIES  The primary source of cash used in investing activities typically have included capital 
expenditures, acquisitions of privately held interactive software development companies and publishing companies, and the net effect of 
purchases and sales/maturities of short-term investment vehicles. The goal of our investments is to maximize return while minimizing risk, 
maintaining liquidity, coordinating with anticipated working capital needs, and providing for prudent investment diversification.

For the years ended March 31, 2008 and 2007, cash flows provided by and used in investing activities were $326.3 million and 
$35.2 million, respectively. For the year ended March 31, 2008, cash flows provided by investing activities were primarily the result of 
proceeds from sales and maturities of investments, as offset by cash paid for business acquisitions, capital expenditures, and purchases of 
short-term investments. The increase in cash flows provided by investing activities versus the prior year was primarily related to our investment 
activities as we had a bigger net proceeds from sales and maturities of investments, particularly in the fourth quarter fiscal 2008 as compared 
to that of fiscal 2007. Such activities were carried out in anticipation of the close of the BCA with Vivendi and the related tender offer (see 
Note 20 of the Notes to Consolidated Financial Statements), and are part of the reason for the substantial increase in cash and cash 
equivalents of approximately $1 billion. We have historically financed our acquisitions through the issuance of shares of common stock or  
a combination of common stock and cash.

54

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Due to uncertainties surrounding the timing of liquidation of our auction rate securities, which are comprised of AAA-rated student-loan-backed 
taxable securities, all our investments in such securities were classified as long-term investments in our consolidated balance sheets as of 
March 31, 2008. Liquidity for these auction rate securities is typically provided by an auction process which allows holders to sell their 
notes and resets the applicable interest rate at predetermined intervals, usually every 7 to 35 days. On an industry-wide basis, many 
auctions have failed, and there is, as yet, no meaningful secondary market for these instruments. Each of the auction rate securities in  
our investment portfolio as of March 31, 2008 has experienced a failed auction and there is no assurance that future auctions for these 
securities will succeed. An auction failure means that the parties wishing to sell their securities could not be matched with an adequate 
volume of buyers. In the event that there is a failed auction, the indenture governing the security requires the issuer to pay interest at a 
contractually defined rate that is generally above-market rates for other types of similar short-term instruments. The securities for which 
auctions have failed will continue to earn interest at the contractual rate and be auctioned every 7 to 35 days until the auction succeeds, 
the issuer calls the securities or they mature. As a result, our ability to liquidate and fully recover the carrying value of our auction rate 
securities in the near term may be limited or not exist.

As there is not yet any meaningful secondary market for these securities, quoted market prices are not available. We estimated the fair 
market value using valuation models, which take into account both observable market data and non-observable factors, including credit 
quality, duration, insurance wraps, collateral composition, maximum rate formulas, comparable trading instruments, and likelihood of 
redemption. Accordingly, we consider the values generated by such valuation models to represent management’s best estimate of fair value 
for the purposes of applying the Statement of Financial Accounting Standards No. 115, Accounting for Certain Investments in Debt and 
Equity Securities.

The change in fair value of the auction rate securities of $4.3 million was recorded as a component of comprehensive income (loss) in the 
Consolidated Statement of Changes in Shareholders’ Equity for the year ended March 31, 2008, as the decline in fair value is not considered 
to be “other-than-temporary.” We have the intent and ability to hold these securities for a period of time sufficient for a recovery of fair value 
up to (or beyond) the initial cost of the investment.

Based on our other available cash and expected operating cash flows and financing, we do not anticipate the potential lack of liquidity  
on these investments will affect our ability to execute our current business plan or to consummate the proposed post-closing tender offer 
described in Note 20 of the Notes to Consolidated Financial Statements. Additionally we have received indications from certain lenders that 
we may borrow against the par value of the securities at competitive rates.

CASh fLOWS fROM fINANCINg ACTIvITIES  The primary source of cash from financing activities has been transactions involving our 
common stock, including the issuance of shares of common stock to employees. We have not utilized debt financing as a significant source 
of cash flows. However, we do have available at certain of our international locations, credit facilities, which are described below in “Credit 
Facilities,” that can be utilized if needed.

For the years ended March 31, 2008 and 2007, cash flows provided by financing activities were $105.2 million and $28.0 million, 
respectively. The increase in cash provided by financing activities for the year ended March 31, 2008 was the result of the issuance of 
common stock related to employee equity incentive and stock purchase plans. The increase in stock option exercises was primarily due to 
the performance of our share price and the release in June 2007 of the suspension of stock option exercises implemented while we were 
not current with the filings we are required to make pursuant to the Exchange Act.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

During fiscal 2003, our Board of Directors authorized a buyback program under which we can repurchase up to $350.0 million of our 
common stock. Under the program, shares may be purchased as determined by management and within certain guidelines, from time to 
time, in the open market or in privately negotiated transactions, including privately negotiated structured stock repurchase transactions and 
through transactions in the options markets. Depending on market conditions and other factors, these purchases may be commenced or 
suspended at any time or from time to time without prior notice. As of March 31, 2008, we had approximately $226.2 million available for 
utilization under the buyback program. We actively manage our capital structure as a component of our overall business strategy. Accordingly, 
in the future, when we determine that market conditions are appropriate, we may seek to achieve long-term value for the shareholders 
through, among other things, new debt or equity financings or refinancings, share repurchases, and other transactions involving our equity 
or debt securities.

Key Balance Sheet Accounts

ACCOUNTS RECEIvABLE (amounts in thousands)

March 31, 

Gross accounts receivable 
Net accounts receivable 

2008 

2007 

$332,831 
203,420 

$240,112 
148,694 

Increase/ 
(Decrease)

$92,719
54,726

The increase in gross accounts receivable was primarily the result of increased sales volume in the fourth quarter fiscal 2008 of our 
successful titles Call of Duty 4: Modern Warfare and Guitar Hero III: Legends of Rock leading to higher net revenues for the fourth quarter 
fiscal 2008 of $602.5 million compared to $312.5 million for the fourth quarter fiscal 2007.

Reserves for returns, price protection and bad debt increased from $91.4 million at March 31, 2007 to $129.4 million at March 31, 2008 
whereas reserves as a percentage of gross receivables increased from 38% to 39% at March 31, 2007 and 2008, respectively. This was 
the result of increases in revenues during the fourth quarter fiscal 2008 as compared to the fourth quarter fiscal 2007. Reserves for returns 
and price protection are a function of the number of units and pricing of titles in retail inventory, which has been consistently applied. (See 
Notes to Consolidated Financial Statements, Notes: Summary of Significant Accounting Policies: Allowances for Returns, Price Protection, 
Doubtful Accounts, and Inventory Obsolescence.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

INvENTORIES (amounts in thousands)

March 31, 

Inventories 

2008 

2007 

Increase/ 
(Decrease)

$146,874 

$91,231 

$55,643

The increase in inventories at March 31, 2008 compared to March 31, 2007 is primarily the result of the expanding Guitar Hero franchise, 
and larger slate of titles when compared to fiscal 2007 across all console platforms and our continued international business growth.

SOfTWARE DEvELOPMENT (amounts in thousands)

March 31, 

Software development 

2008 

2007 

Increase/ 
(Decrease)

$109,786 

$130,922 

$(21,136)

Software development decreased from $130.9 million at March 31, 2007 to $109.8 million at March 31, 2008. The decrease in software 
development was primarily the result of an increase in amortization related to the increase in the number of titles released in fiscal 2008 
and stock option expenses for the year ended March 31, 2008, partially offset by our continued investment in Activision’s future product 
slate of titles.

INTELLECTUAL PROPERTy LICENSES (amounts in thousands)

March 31, 

Intellectual Property Licenses 

2008 

2007 

Increase/ 
(Decrease)

$83,551 

$100,274 

$(16,723)

Intellectual property licenses decreased from $100.3 million at March 31, 2007 to $83.6 million at March 31, 2008. The decrease in 
intellectual property licenses primarily resulted from the amortization of intellectual property licenses upon releases of titles during fiscal 2008.

ACCOUNTS PAyABLE (amounts in thousands)

March 31, 

Accounts payable 

2008 

2007 

Increase/ 
(Decrease)

$129,896 

$136,517 

$(6,621)

The slight decrease in accounts payable of $6.6 million from March 31, 2007 to March 31, 2008 primarily reflects the timing of the 
payment of several items.

57

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

ACCRUED EXPENSES AND OThER LIABILITIES  (amounts in thousands)

March 31, 

Accrued expenses and other liabilities 

2008 

2007 

Increase/ 
(Decrease)

$426,175 

$204,652 

$221,523

The increase in accrued expenses and other liabilities was primarily driven by:

• Taxes payable as a result of improved profitability leading to utilization of all of our net operating loss carryforwards.

• Increased annual bonuses as a result of our record financial performance.

• Increased royalties payable due to higher net revenues.

See Note 9 of the Notes to Consolidated Financial Statements included for details of accrued expenses and other liabilities.

Capital Requirements  For the fiscal year ending March 31, 2009, we anticipate total capital expenditures of approximately $35.6 million. 
Capital expenditures will be primarily for computer hardware and software purchases and various corporate projects.

Credit Facilities  We have revolving credit facilities with our Centresoft subsidiary located in the UK (the “UK Facility”) and our NBG 
subsidiary located in Germany (the “German Facility”).

The UK Facility provided Centresoft with the ability to borrow up to GBP 12.0 million ($23.9 million), including issuing letters of credit, on 
a revolving basis as of March 31, 2008. Furthermore, under the UK Facility, Centresoft provided a GBP 0.6 million ($1.2 million) guarantee 
for the benefit of our CD Contact subsidiary as of March 31, 2008. The UK Facility bore interest at LIBOR plus 2.0% as of March 31, 2008, 
is collateralized by substantially all of the assets of the subsidiary and expires in March 2009. The UK Facility also contains various covenants 
that require the subsidiary to maintain specified financial ratios related to, among others, fixed charges. As of March 31, 2008, we were in 
compliance with these covenants.

The German Facility provided for revolving loans up to EUR 0.5 million ($0.8 million) as of March 31, 2008, bore interest at a Eurocurrency 
rate plus 2.5%, is collateralized by certain of the subsidiary’s property and equipment and has no expiration date. No borrowings were 
outstanding against the German Facility as of March 31, 2008.

As of March 31, 2008, we maintained a $10.0 million irrevocable standby letter of credit. The standby letter of credit is required by one of 
our inventory manufacturers to qualify for payment terms on our inventory purchases. Under the terms of this arrangement, we are required 
to maintain on deposit with the bank a compensating balance, restricted as to use, of not less than the sum of the available amount of the 
letter of credit plus the aggregate amount of any drawings under the letter of credit that have been honored thereunder but not reimbursed. 
At March 31, 2008, the $10.0 million deposit is included in short-term investments as restricted cash. No borrowings were outstanding  
as of March 31, 2008.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

As of March 31, 2008, our publishing subsidiary located in the UK maintained a EUR 7.0 million ($11.0 million) irrevocable standby letter of 
credit. The standby letter of credit is required by one of our inventory manufacturers to qualify for payment terms on our inventory purchases. 
The standby letter of credit does not require a compensating balance and is collateralized by substantially all of the assets of the subsidiary 
and expires in February 2009. No borrowings were outstanding as of March 31, 2008.

Commitments  In the normal course of business, we enter into contractual arrangements with third parties for noncancelable operating 
lease agreements for our offices, for the development of products, as well as for the rights to intellectual property. Under these agreements, we 
commit to provide specified payments to a lessor, developer, or intellectual property holder, based upon contractual arrangements. Typically, 
the payments to third-party developers are conditioned upon the achievement by the developers of contractually specified development milestones. 
These payments to third-party developers and intellectual property holders typically are deemed to be advances and are recoupable against 
future royalties earned by the developer or intellectual property holder based on the sale of the related game. Additionally, in connection with 
certain intellectual property right acquisitions and development agreements, we will commit to spend specified amounts for marketing 
support for the related game(s) which is to be developed or in which the intellectual property will be utilized. Additionally, we lease certain 
of our facilities and equipment under noncancelable operating lease agreements. Assuming all contractual provisions are met, the total 
future minimum commitments for these and other contractual arrangements in place as of March 31, 2008, are scheduled to be paid as 
follows (amounts in thousands):

Fiscal years ending March 31,
2009 
2010 
2011 
2012 
2013 
Thereafter  
Total 

Contractual Obligations(1)

Facility & 
equipment 
Leases 

Developer  
 & IP 

Marketing 

Total

$  19,343 
17,028 
14,553 
10,256 
8,791 
31,201 
$101,172 

$110,771 
31,041 
34,086 
16,586 
21,586 
26,001 
$240,071 

$41,401 
22,100 
13,100 
— 
— 
— 
$76,601 

$171,515
70,169
61,739
26,842
30,377
57,202
$417,844

(1) We have omitted FIN 48 liabilities from this table due to the inherent uncertainty regarding the timing of potential issue resolution. Specifically, either (a) the underlying positions have 
not been fully enough developed under audit to quantify at this time or, (b) the years relating to the issues for certain jurisdictions are not currently under audit. At the adoption date of 
April 1, 2007, we had $65.5 million of unrecognized tax benefits. At March 31, 2008, we had $74.2 million of unrecognized tax benefits.

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59

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

Off Balance Sheet Arrangements  As of March 31, 2008 and 2007, we did not have any relationships with unconsolidated entities 
or financial parties, such as entities often referred to as structured finance or special purpose entities, which would have been established 
for the purpose of facilitating off balance sheet arrangements or other contractually narrow or limited purposes. As such, we do not have any 
off balance sheet arrangements and are not exposed to any financing, liquidity, market, or credit risk that could arise if we had engaged in 
such relationships.

Financial Disclosure  We maintain internal control over financial reporting, which generally include those controls relating to the 
preparation of our financial statements in conformity with accounting principles generally accepted in the United States of America. We also 
are focused on our “disclosure controls and procedures,” which as defined by the Securities and Exchange Commission are generally those 
controls and procedures designed to ensure that financial and nonfinancial information required to be disclosed in our reports filed with the 
Securities and Exchange Commission is reported within the time periods specified in the Securities and Exchange Commission’s rules and 
forms, and that such information is communicated to management, including our Chief Executive Officers and our Chief Financial Officer,  
as appropriate, to allow timely decisions regarding required disclosure.

Our Disclosure Committee, which operates under the Board-approved Disclosure Committee Charter and Disclosure Controls & Procedures 
Policy, includes senior management representatives and assists executive management in its oversight of the accuracy and timeliness of our 
disclosures, as well as in implementing and evaluating our overall disclosure process. As part of our disclosure process, senior finance and 
operational representatives from all of our corporate divisions and business units prepare quarterly reports regarding their current quarter 
operational performance, future trends, subsequent events, internal controls, changes in internal controls, and other accounting and 
disclosure-relevant information. These quarterly reports are reviewed by certain key corporate finance representatives. These corporate 
finance representatives also conduct quarterly interviews on a rotating basis with the preparers of selected quarterly reports. The results of 
the quarterly reports and related interviews are reviewed by the Disclosure Committee. Finance representatives also conduct reviews with 
our senior management team, our internal and external counsel, and other appropriate personnel involved in the disclosure process, as 
appropriate. Additionally, senior finance and operational representatives provide internal certifications regarding the accuracy of information 
they provide that is utilized in the preparation of our periodic public reports filed with the Securities and Exchange Commission. Financial 
results and other financial information also are reviewed with the Audit Committee of the Board of Directors on a quarterly basis. As required 
by applicable regulatory requirements, the Chief Executive Officers and the Chief Financial Officer review and make various certifications 
regarding the accuracy of our periodic public reports filed with the Securities and Exchange Commission, our disclosure controls and 
procedures, and our internal control over financial reporting. With the assistance of the Disclosure Committee, we will continue to assess and 
monitor our disclosure controls and procedures, and our internal control over financial reporting, and will make refinements as necessary.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

ReCeNTLY-ISSueD ACCOuNTING STANDARDS
In December 2007, the FASB issued Statement No. 141(R), Business Combinations (“SFAS No. 141(R)”). This Statement provides greater 
consistency in the accounting and financial reporting of business combinations. It requires the acquiring entity in a business combination  
to recognize all assets acquired and liabilities assumed in the transaction, establishes the acquisition-date fair value as the measurement 
objective for all assets acquired and liabilities assumed, and requires the acquirer to disclose the nature and financial effect of the business 
combination. Also in December 2007, the FASB issued Statement No. 160. Noncontrolling Interests in Consolidated Financial Statements 
(“SFAS No. 160”). This Statement amends Accounting Research Bulletin No. 51, Consolidated Financial Statements, to establish accounting 
and reporting standards for the noncontrolling interest in a subsidiary and for the deconsolidation of a subsidiary. SFAS No. 141(R) and 
SFAS No. 160 are required to be adopted simultaneously and are effective for the first annual reporting period beginning on or after 
December 15, 2008 with earlier adoption being prohibited. We do not currently have any noncontrolling interests in our subsidiaries, and 
accordingly the adoption of SFAS No. 160 is not expected to have a material impact on our financial statements. We are currently evaluating 
the impact from the adoption of SFAS No. 141R on our Consolidated Financial Statements.

In September 2006, the FASB issued Statement No. 157 (“SFAS No. 157”), Fair Value Measurements. SFAS No. 157 defines fair value, 
establishes a framework for measuring fair value in generally accepted accounting principles, and expands disclosures about fair value 
measurements. SFAS No. 157 applies to other accounting pronouncements that require or permit fair value measurements and does not 
require any new fair value measurements. SFAS No. 157 is effective for fiscal years beginning after November 15, 2007 for financial assets 
and liabilities and is effective for fiscal years beginning after November 15, 2008 for nonfinancial assets and liabilities. The adoption of 
SFAS No. 157 is not expected to have a material effect on our financial position or results of operations.

In February 2007, the FASB issued Statement No. 159, The Fair Value Option for Financial Assets and Financial Liabilities — Including an 
amendment of FASB Statement No. 115 (“SFAS No. 159”). SFAS No. 159 permits entities to choose to measure many financial instruments 
and certain other items at fair value that are not currently required to be measured at fair value. Subsequent unrealized gains and losses on 
items for which the fair value option has been elected will be reported in earnings. The provisions of SFAS No. 159 are effective for financial 
statements issued for fiscal years beginning after November 15, 2007. The adoption of SFAS No. 159 is not expected to have a material 
effect on our financial position or results of operations.

In June 2007, the FASB ratified the Emerging Issues Task Force’s (“EITF”) consensus conclusion on EITF 07-03, Accounting for Advance 
Payments for Goods or Services to Be Used in Future Research and Development. EITF 07-03 addresses the diversity which exists with 
respect to the accounting for the nonrefundable portion of a payment made by a research and development entity for future research and 
development activities. Under this conclusion, an entity is required to defer and capitalize nonrefundable advance payments made for 
research and development activities until the related goods are delivered or the related services are performed. EITF 07-03 is effective  
for interim or annual reporting periods in fiscal years beginning after December 15, 2007 and requires prospective application for new 
contracts entered into after the effective date. The adoption of EITF 07-03 is not expected to have a material impact on our Consolidated 
Financial Statements.

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Management’s Discussion and Analysis of Financial Condition and Results of Operations

In March 2008, the FASB issued Statement No. 161, Disclosures about Derivative Instruments and Hedging Activities — an amendment  
of FASB Statement No. 133 (“SFAS No. 161”). SFAS No. 161 changes the disclosure requirements for derivative instruments and hedging 
activities. Entities are required to provide enhanced disclosures about (a) how and why an entity uses derivative instruments, (b) how 
derivative instruments and related hedged items are accounted for under Statement No. 133 and its related interpretations, and (c) how 
derivative instruments and related hedged items affect an entity’s financial position, financial performance, and cash flows. The guidance  
in SFAS No. 161 is effective for financial statements issued for fiscal years and interim periods beginning after November 15, 2008, with 
early application encouraged. SFAS No. 161 encourages, but does not require, comparative disclosures for earlier periods at initial adoption. 
We are currently assessing the impact of SFAS No. 161.

INFLATION
Our management currently believes that inflation has not had a material impact on continuing operations.

QuANTITATIve AND QuALITATIve DISCLOSuReS ABOuT MARKeT RISK
Market risk is the potential loss arising from fluctuations in market rates and prices. Our market risk exposures primarily include fluctuations 
in interest rates, currency exchange rates, and market prices. Our market risk sensitive instruments are classified as instruments entered into 
for purposes “other than trading.” Our views on market risk are not necessarily indicative of actual results that may occur and do not represent 
the maximum possible gains and losses that may occur, since actual gains and losses will differ from those estimated, based upon actual 
fluctuations in interest rates, currency exchange rates, market prices, and the timing of transactions.

Interest Rate Risk  Our exposure to market rate risk for changes in interest rates relates primarily to our investment portfolio. We do not 
use derivative financial instruments in our investment portfolio. We manage our interest rate risk by maintaining an investment portfolio 
consisting primarily of debt instruments with high credit quality and relatively short average maturities. We also manage our interest rate  
risk by maintaining sufficient cash and cash equivalent balances such that we are typically able to hold our investments to maturity. As of 
March 31, 2008, our cash equivalents and short-term investments included debt securities of $1,171.4 million. Also, as of March 31, 2008, 
we classified our investments in auction rate securities of $91.2 million as long-term investments (see Note 1 of the Notes to Consolidated 
Financial Statements for summary of significant accounting policies.)

The following table presents the amounts and related weighted average interest rates of our investment portfolio as of March 31, 2008 
(amounts in thousands):

Cash equivalents:
  variable rate 
Short-term investments:

Fixed rate 

Long-term investments:
  variable rate 

Our short-term investments generally mature between three months and thirty months.

62

Average 
Interest Rate 

Amortized 
Cost 

Fair value

3.09% 

$1,129,980 

$1,129,980

5.21% 

$ 

41,619 

$ 

41,411

6.09% 

$ 

95,538 

$ 

91,215

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Activision, Inc._ 2008 annual report
Activision, Inc._ 2008 annual report

Currency exchange Rate Risk  We transact business in many different foreign currencies and may be exposed to financial market risk 
resulting from fluctuations in currency exchange rates, particularly EUR, GBP, and AUD. The volatility of EUR, GBP, and AUD (and all other 
applicable currencies) will be monitored frequently throughout the coming year. When appropriate, we enter into hedging transactions in 
order to mitigate our risk from currency fluctuations. We will continue to use hedging programs in the future and may use currency forward 
contracts, currency options, and/or other derivative financial instruments commonly utilized to reduce financial market risks if it is determined 
that such hedging activities are appropriate to reduce risk. We do not hold or purchase any currency contracts for trading purposes. As of 
March 31, 2008, we had no outstanding exchange forward contracts. As of March 31, 2007, accrued expenses included approximately 
$90,000 of pretax unrealized losses for the estimated fair value of outstanding currency exchange forward contracts.

Market Price Risk  With regard to the structured stock repurchase transactions described in Note 15 of the Notes to Consolidated 
Financial Statements, at those times when we have structured stock repurchase transactions outstanding, it is possible that at settlement we 
could take delivery of shares at an effective repurchase price higher than the then market price. As of March 31, 2008, we had no structured 
stock repurchase transactions outstanding.

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63

Activision, Inc._ 2008 annual report

Controls and Procedures

Definition and Limitations of Disclosure Controls and Procedures  Our disclosure controls and procedures (as such term  
is defined in Rules 13a-15(e) and 15d-15(e) under the Exchange Act) are designed to reasonably assure that information required to be 
disclosed in our reports filed under the Exchange Act is (i) recorded, processed, summarized, and reported within the time periods specified 
in the Securities and Exchange Commission’s rules and forms and (ii) accumulated and communicated to management, including our Chief 
Executive Officers and Chief Financial Officer, as appropriate to allow timely decisions regarding required disclosures. A control system, no 
matter how well designed and operated, can provide only reasonable, not absolute, assurance that it will detect or uncover failures within 
the Company to disclose material information otherwise required to be set forth in our periodic reports. Inherent limitations to any system of 
disclosure controls and procedures include, but are not limited to, the possibility of human error and the circumvention or overriding of such 
controls by one or more persons. In addition, we have designed our system of controls based on certain assumptions, which we believe are 
reasonable, about the likelihood of future events, and our system of controls may therefore not achieve its desired objectives under all 
possible future events.

evaluation of Disclosure Controls and Procedures  Our management, with the participation of the Chief Executive Officers and 
Chief Financial Officer, has evaluated the effectiveness of our disclosure controls and procedures as of March 31, 2008. Based on this 
controls evaluation, and subject to the limitations described above, the Chief Executive Officers and Chief Financial Officer concluded that, 
as of the end of the period covered by this report, our disclosure controls and procedures were effective to provide reasonable assurance that 
information required to be disclosed by the Company in the reports that it files or submits under the Exchange Act is recorded, processed, 
summarized, and reported on a timely basis.

Management’s Report on Internal Control Over Financial Reporting  Our management is responsible for establishing and 
maintaining adequate internal control over financial reporting, as such term is defined in Exchange Act Rule 13a-15(f). Our management, 
March 31, 2008, of our internal control over financial reporting using the criteria set forth by the Committee of Sponsoring Organizations  
of the Treadway Commission (“COSO”) in Internal Control — Integrated Framework. Based on this evaluation, our management concluded 
that our internal control over financial reporting was effective as of March 31, 2008.

Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any 
evaluation of effectiveness to future periods are subject to the risks that controls may become inadequate because of changes in conditions, 
or that the degree of compliance with the policies and procedures may deteriorate.

The effectiveness of our internal control over financial reporting as of March 31, 2008 has been audited by PricewaterhouseCoopers LLP,  
an independent registered public accounting firm, as stated in their report included in this annual report.

Changes in Internal Control Over Financial Reporting  There have not been any changes in our internal control over financial 
reporting during the most recent fiscal quarter that have materially affected or are reasonably likely to materially affect our internal control 
over financial reporting.

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Activision, Inc._ 2008 annual report

Report of Independent Registered Public Accounting Firm

To the Board of Directors and Shareholders of Activision, Inc.:

In our opinion, the accompanying consolidated balance sheets and the related consolidated statements of operations, changes in shareholders’ 
equity and cash flows, present fairly, in all material respects, the financial position of Activision, Inc. and its subsidiaries at March 31, 2008 
and 2007, and the results of their operations and their cash flows for each of the three years in the period ended March 31, 2008 in conformity 
with accounting principles generally accepted in the United States of America. Also in our opinion, the Company maintained, in all material 
respects, effective internal control over financial reporting as of March 31, 2008, based on criteria established in Internal Control—Integrated 
Framework issued by the Committee of Sponsoring Organizations of the Treadway Commission (COSO). The Company’s management is 
responsible for these financial statements, for maintaining effective internal control over financial reporting and for its assessment of the 
effectiveness of internal control over financial reporting, included in Management’s Report on Internal Control Over Financial Reporting 
appearing on page 64 of the 2008 Annual Report to Shareholders. Our responsibility is to express opinions on these financial statements 
and on the Company’s internal control over financial reporting based on our integrated audits. We conducted our audits in accordance with 
the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the 
audits to obtain reasonable assurance about whether the financial statements are free of material misstatement and whether effective 
internal control over financial reporting was maintained in all material respects. Our audits of the financial statements included examining, 
on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing the accounting principles used  
and significant estimates made by management, and evaluating the overall financial statement presentation. Our audit of internal control 
over financial reporting included obtaining an understanding of internal control over financial reporting, assessing the risk that a material 
weakness exists, and testing and evaluating the design and operating effectiveness of internal control based on the assessed risk. Our  
audits also included performing such other procedures as we considered necessary in the circumstances. We believe that our audits provide 
a reasonable basis for our opinions.

As discussed in Note 1 to the consolidated financial statements, the Company changed the manner in which it accounts for share-based 
compensation in fiscal 2007. As discussed in Note 12 to the consolidated financial statements, the Company changed the manner in which 
it accounts for uncertain tax positions in fiscal 2008.

A company’s internal control over financial reporting is a process designed to provide reasonable assurance regarding the reliability of 
financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting 
principles. A company’s internal control over financial reporting includes those policies and procedures that (i) pertain to the maintenance  
of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of the company; (ii) provide 
reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally 
accepted accounting principles, and that receipts and expenditures of the company are being made only in accordance with authorizations 
of management and directors of the company; and (iii) provide reasonable assurance regarding prevention or timely detection of unauthor-
ized acquisition, use, or disposition of the company’s assets that could have a material effect on the financial statements.

Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any 
evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changes in conditions, 
or that the degree of compliance with the policies or procedures may deteriorate.

PricewaterhouseCoopers LLP 
Los Angeles, California 
May 30, 2008

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Activision, Inc._ 2008 annual report

Consolidated Balance Sheets (amounts in thousands, except share data)

As of March 31, 

Assets

Current assets:

Cash and cash equivalents 
Short-term investments 

  Accounts receivable, net of allowances of $129,411 and $91,418  

at March 31, 2008 and 2007, respectively 

Inventories 
Software development 
Intellectual property licenses 

  Deferred income taxes 
  Other current assets 

Total current assets 

Long-term investments 
Software development 
Intellectual property licenses 
Property and equipment, net 

  Deferred income taxes 
  Other assets 
  Goodwill 

Total assets 

Liabilities and Shareholders’ Equity

Current liabilities:
  Accounts payable 
  Accrued expenses and other liabilities 

Total current liabilities 

  Other liabilities 

Total liabilities 

Commitments and contingencies (Note 13)
Shareholders’ equity:

Preferred stock, $.000001 par value, 3,750,000 shares authorized, no shares issued  

at March 31, 2008 and 2007 

Series A Junior Preferred stock, $.000001 par value, 1,250,000 shares authorized,  

no shares issued at March 31, 2008 and 2007 

Common stock, $.000001 par value and 450,000,000 shares authorized, 294,651,325 and 
283,310,734 shares issued and outstanding at March 31, 2008 and 2007, respectively 

  Additional paid-in capital 

Retained earnings 

  Accumulated other comprehensive income 

Total shareholders’ equity 
Total liabilities and shareholders’ equity 

66

The accompanying notes are an integral part of these consolidated financial statements.

2008 

2007

$1,396,250 
52,962 

$  384,409
570,440

148,694
91,231
107,779
27,784
51,564
19,332
1,401,233

23,143
72,490
46,540
48,791
6,376
195,374
$1,793,947

$  136,517
204,652
341,169
41,246
382,415

203,420 
146,874 
96,182 
18,661 
41,242 
23,804 
1,979,395 

91,215 —
13,604 
64,890 
54,528 
32,825 
15,055 
279,161 
$2,530,673 

$	 129,896 
426,175 
556,071 
26,710 
582,781 

— —

— —

— —

1,148,880 
772,660 
26,352 
1,947,892 
$2,530,673 

963,553
427,777
20,202
1,411,532
$1,793,947

81523_FINANCIALS_R1.indd   66

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Consolidated Statements of Operations (amounts in thousands, except per share data)

Activision, Inc._ 2008 annual report

For the fiscal years ended March 31, 

Net revenues 
Costs and expenses:

Cost of sales — product costs 
Cost of sales — software royalties and amortization 
Cost of sales — intellectual property licenses 
Product development 
Sales and marketing 

  General and administrative 
Total costs and expenses 

Income from operations 
Investment income, net 

Income before income tax provision 

Income tax provision 
Net income 
Basic earnings per share 
Weighted average common shares outstanding 
Diluted earnings per share 
Weighted average common shares outstanding — assuming dilution 

2008 

2007 

2006

$2,898,136 

$1,513,012 

$1,468,000

1,240,605 
294,279 
110,551 
269,535 
308,143 
195,409 
2,418,522 
479,614 
51,254 
530,868 
185,985 
$	 344,883 
1.19 
$	
288,957 
1.10 
314,731 

$	

799,587 
132,353 
46,125 
133,073 
196,213 
132,514 
1,439,865 
73,147 
36,678 
109,825 
24,038 
85,787 
0.31 
281,114 
0.28 
305,339 

$ 
$ 

$ 

734,874
147,822
57,666
132,651
283,395
96,366
1,452,774
15,226
30,630
45,856
5,605
40,251
0.15
273,177
0.14
294,002

$ 
$ 

$ 

The accompanying notes are an integral part of these consolidated financial statements.

67

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Activision, Inc._ 2008 annual report

Consolidated Statements of Changes in Shareholders’ equity (amounts in thousands)

For the fiscal years ended March 31, 2008, 2007, and 2006 

Balance, March 31, 2005 
Components of comprehensive income:
  Net income for the year 
  unrealized appreciation on short-term investments, net of taxes 

Foreign currency translation adjustment 

Total comprehensive income 

Issuance of common stock to employees 
Stock-based compensation 
Restricted stock grant 
Cash distribution for fractional shares 
Amortization of unearned compensation 
Tax benefit attributable to employee stock options and common stock warrants 
Issuance of common stock to effect business combinations 
Balance, March 31, 2006 
Components of comprehensive income:
  Net income for the year 
  unrealized depreciation on short-term investments, net of taxes 

Foreign currency translation adjustment 

Total comprehensive income 

Issuance of common stock to employees 
Stock-based compensation 
Tax benefit attributable to employee stock options and common stock warrants 
Issuance of common stock to effect business combinations 
Reclassification of unearned compensation 
Balance, March 31, 2007 
Components of comprehensive income:
  Net income for the year 
  unrealized depreciation on investments, net of taxes 

Foreign currency translation adjustment 

Total comprehensive income 

Issuance of common stock pursuant to employee stock options, restricted stock rights,  

employee stock purchase plans and employee bonuses 

Stock-based compensation expense related to employee stock options, restricted stock  

rights, and employee stock purchase plans 
Tax benefit associated with employee stock options 
Issuance of common stock to effect business combinations (see Note 8) 
employee tender offer (see Note 14) 
Balance, March 31, 2008 

68

The accompanying notes are an integral part of these consolidated financial statements.

Shares 

268,041 

— 
— 
— 

8,782 
— 
— 
(7) 
— 
— 
205 
277,021 

— 
— 
— 

3,532 
— 
— 
2,758 
— 
283,311 

— 
— 
— 

9,954 

— 
— 
1,386 
— 
294,651	

Common Stock 

Amount 

$ — 

Additional 

Paid-In Capital 

$  783,917 

Accumulated  Other 

Comprehensive 

Income (Loss) 

unearned 

Compensation 

$  — 

Shareholders’

equity

$1,097,274

— 
— 
— 

— 
— 
— 
— 
— 
— 
— 
— 

— 
— 
— 

— 
— 
— 
— 
— 
— 

— 
— 
— 

— 

— 
— 
— 
— 
$	—	

Retained  

earnings 

$301,739 

40,251 

341,990 

85,787 

427,777 

344,883 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

45,188 

2,632 

3,500 

(100) 

— 

29,367 

2,793 

867,297 

18,956 

32,077 

11,338 

36,918 

(3,033) 

963,553 

— 

— 

— 

— 

— 

— 

49,869 

55,322 

57,335 

25,864 

(3,063) 

$11,618 

— 

10,576 

(5,825) 

16,369 

— 

(8,224) 

12,057 

20,202 

— 

(1,896) 

8,046 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

467 

— 

— 

(3,500) 

(3,033) 

3,033 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

40,251

10,576

(5,825)

45,002

45,188

2,632

—

(100)

467

29,367

2,793

1,222,623

85,787

(8,224)

12,057

89,620

18,956

32,077

11,338

36,918

—

1,411,532

344,883

(1,896)

8,046

351,033

49,869

55,322

57,335

25,864

(3,063)

$1,148,880	

$772,660	

$26,352	

$	 —	

$1,947,892

81523_FINANCIALS_R1.indd   68

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For the fiscal years ended March 31, 2008, 2007, and 2006 

  unrealized appreciation on short-term investments, net of taxes 

Balance, March 31, 2005 

Components of comprehensive income:

  Net income for the year 

Foreign currency translation adjustment 

Total comprehensive income 

Issuance of common stock to employees 

Stock-based compensation 

Restricted stock grant 

Cash distribution for fractional shares 

Amortization of unearned compensation 

Balance, March 31, 2006 

Components of comprehensive income:

  Net income for the year 

Foreign currency translation adjustment 

Total comprehensive income 

Issuance of common stock to employees 

Stock-based compensation 

  unrealized depreciation on short-term investments, net of taxes 

Tax benefit attributable to employee stock options and common stock warrants 

Issuance of common stock to effect business combinations 

Tax benefit attributable to employee stock options and common stock warrants 

Issuance of common stock to effect business combinations 

Reclassification of unearned compensation 

Balance, March 31, 2007 

Components of comprehensive income:

  Net income for the year 

  unrealized depreciation on investments, net of taxes 

Foreign currency translation adjustment 

Total comprehensive income 

Issuance of common stock pursuant to employee stock options, restricted stock rights,  

employee stock purchase plans and employee bonuses 

Stock-based compensation expense related to employee stock options, restricted stock  

rights, and employee stock purchase plans 

Tax benefit associated with employee stock options 

Issuance of common stock to effect business combinations (see Note 8) 

employee tender offer (see Note 14) 

Balance, March 31, 2008 

Shares 

268,041 

8,782 

— 

— 

— 

— 

— 

(7) 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

205 

277,021 

3,532 

2,758 

283,311 

9,954 

— 

— 

— 

1,386 

294,651	

Common Stock 

Amount 

$ — 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

— 

$	—	

Additional 
Paid-In Capital 

$  783,917 

— 
— 
— 

45,188 
2,632 
3,500 
(100) 
— 
29,367 
2,793 
867,297 

— 
— 
— 

18,956 
32,077 
11,338 
36,918 
(3,033) 
963,553 

— 
— 
— 

49,869 

55,322 
57,335 
25,864 
(3,063) 
$1,148,880	

Retained  
earnings 

$301,739 

40,251 
— 
— 

— 
— 
— 
— 
— 
— 
— 
341,990 

85,787 
— 
— 

— 
— 
— 
— 
— 
427,777 

344,883 
— 
— 

— 

— 
— 
— 
— 
$772,660	

Accumulated  Other 
Comprehensive 
Income (Loss) 

$11,618 

— 
10,576 
(5,825) 

— 
— 
— 
— 
— 
— 
— 
16,369 

— 
(8,224) 
12,057 

— 
— 
— 
— 
— 
20,202 

— 
(1,896) 
8,046 

— 

— 
— 
— 
— 
$26,352	

Activision, Inc._ 2008 annual report

unearned 
Compensation 

$  — 

Shareholders’
equity

$1,097,274

— 
— 
— 

— 
— 
(3,500) 
— 
467 
— 
— 
(3,033) 

— 
— 
— 

— 
— 
— 
— 
3,033 
— 

— 
— 
— 

— 

— 
— 
— 
— 
$	 —	

40,251
10,576
(5,825)
45,002
45,188
2,632
—
(100)
467
29,367
2,793
1,222,623

85,787
(8,224)
12,057
89,620
18,956
32,077
11,338
36,918
—
1,411,532

344,883
(1,896)
8,046
351,033

49,869

55,322
57,335
25,864
(3,063)
$1,947,892

69

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Activision, Inc._ 2008 annual report

Consolidated Statements of Cash Flows (amounts in thousands)

For the fiscal years ended March 31, 

2008 

2007 

2006

Cash flows from operating activities: 
  Net income 
  Adjustments to reconcile net income to net cash provided by operating activities:  

$	 344,883 

$  85,787 

$  40,251

  Deferred income taxes 
  Depreciation and amortization 

Loss on disposal of property and equipment 
Realized gain on sale of short term investments 

  Amortization and write-offs of capitalized software development costs  

and intellectual property licenses(1) 

Stock-based compensation expense(2) 
Tax benefit of stock options and warrants exercised 
excess tax benefits from stock option exercises 

Change in operating assets and liabilities (net of effects of acquisitions): 
  Accounts receivable, net 

Inventories 
Software development and intellectual property licenses 

  Other assets 
  Accounts payable 
  Accrued expenses and other liabilities 
  Net cash provided by operating activities 

Cash flows from investing activities:

Cash used in business acquisitions (net of cash acquired) 
Capital expenditures 
Proceeds from disposal of property and equipment 
Increase in restricted cash 
Purchase of investments 
Proceeds from sales and maturities of investments 
  Net cash provided by (used in) investing activities 
Cash flows from financing activities:

Proceeds from issuance of common stock to employees and  

common stock pursuant to warrants 

excess tax benefits from stock option exercises 

  Net cash provided by financing activities 
effect of exchange rate changes on cash 
Net increase in cash and cash equivalents 
Cash and cash equivalents at beginning of period  
Cash and cash equivalents at end of period 

24,550 
34,128 
1,522 
(1,103) 

209,419 
53,565 
57,335 
(57,151) 

(52,416) 
(55,643) 
(168,768) 
(11,816) 
(6,497) 
201,492 
573,500 

(68,797) 
(29,400) 
243 
(4,050) 
(556,643) 
984,938 
326,291 

(44,092) 
30,155 
— 
(1,823) 

91,456 
25,522 
11,338 
(9,012) 

(108,802) 
(26,124) 
(166,138) 
7,294 
41,115 
90,486 
27,162 

(30,545) 
(17,935) 
— 
— 
(479,533) 
492,771 
(35,242) 

(28,453)
14,634
—
(4,297)

173,602
3,099
29,367
—

80,405
(13,465)
(193,927)
(2,038)
(19,985)
6,814
86,007

(6,890)
(30,406)
—
(7,500)
(242,568)
201,568
(85,796)

48,012 
57,151 
105,163 
6,887 
1,011,841 
384,409 
$1,396,250 

18,956 
9,012 
27,968 
10,190 
30,078 
354,331 
$  384,409 

45,088
—
45,088
(4,576)
40,723
313,608
$  354,331

70

(1)  Excludes amortization of stock-based compensation expense.
(2)  Includes the net effects of capitalization and amortization of stock-based compensation expense.

 The accompanying notes are an integral part of these consolidated financial statements.

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

1. SuMMARY OF SIGNIFICANT ACCOuNTING POLICIeS

Business  Activision, Inc. (“Activision,” the “Company,” or “we”) is a leading international publisher of interactive entertainment software 
and peripheral products. We have built a company with a diverse portfolio of products that spans a wide range of categories and target markets 
and that is used on a variety of game hardware platforms and operating systems. We have created, licensed, and acquired a group of highly 
recognizable franchises, which we market to a variety of consumer demographics. Our products cover diverse game categories including 
action/adventure, action sports, racing, role-playing, simulation, first-person action, music-based gaming and strategy. Our target customer 
base ranges from casual players to game enthusiasts, children to adults, and mass-market consumers to “value” buyers. We currently offer 
our products primarily in versions that operate on the Sony PlayStation 2 (“PS2”), Sony PlayStation 3 (“PS3”), Nintendo Wii (“Wii”), and 
Microsoft Xbox 360 (“Xbox 360”) console systems, Sony PlayStation Portable (“PSP”), and Nintendo Dual Screen (“NDS”) handheld 
devices, and the personal computer (“PC”). In prior years, we have also offered our products on the Sony PlayStation (“PS1”), Microsoft 
Xbox (“Xbox”), Nintendo GameCube (“NGC”), Nintendo Game Boy Advance (“GBA”), and Nintendo 64 (“N64”) console systems, and the 
Nintendo Game Boy Color (“GBC”) handheld device.

Our publishing business involves the development, marketing, and sale of products directly, by license, or through our affiliate label  
program with certain third-party publishers. Our distribution business consists of operations in Europe that provide logistical and sales 
services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive 
entertainment hardware.

We maintain operations in the United States, Canada, the United Kingdom (“UK”), Germany, France, Italy, Spain, Japan, Australia, Sweden, 
South Korea, Norway, and the Netherlands. In fiscal 2008, operations outside of North America contributed approximately 39% of 
consolidated net revenues.

Principles of Consolidation  The consolidated financial statements include the accounts of Activision, Inc., a Delaware corporation, 
and its wholly-owned subsidiaries. All intercompany accounts and transactions have been eliminated in consolidation.

Cash, Cash equivalents, and Investments  Cash and cash equivalents include cash, money markets, and short-term investments 
with original maturities of not more than 90 days.

Short-term investments generally mature between three and thirty months. Investments with maturities beyond one year may be classified as 
short-term based on their liquid nature and because such securities represent the investment of cash that is available for current operations. 
All other investments that are not classified as short-term are classified as long-term investments. All of our investments are classified as 
available-for-sale and are carried at fair market value with unrealized appreciation (depreciation) reported, net of taxes, as a component of 
accumulated other comprehensive income (loss) in shareholders’ equity. The specific identification method is used to determine the cost of 
securities disposed with realized gains and losses reflected in investment income, net.

Restricted Cash — Compensating Balances  We maintained an irrevocable standby letter of credit in the amount of a $10.0 million 
as of March 31, 2008 and $7.5 million as of March 31, 2007. The standby letter of credit is required by one of our inventory manufacturers 
to qualify for payment terms on our inventory purchases. Under the terms of this arrangement, we are required to maintain with the issuing 
bank a compensating balance, restricted as to use, of not less than the sum of the available amount of the letter of credit plus the aggregate 

71

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

amount of any drawings under the letter of credit that have been honored thereunder but not reimbursed. At March 31, 2008 and 2007, 
$11.6 million and $7.5 million, respectively, of restricted cash is included in short-term investments, most of which is related to that standby 
letter of credit.

Concentration of Credit Risk  Financial instruments which potentially subject us to concentration of credit risk consist principally of 
temporary cash investments and accounts receivable. We place our temporary cash investments with financial institutions. At various times 
during the fiscal years ended March 31, 2008, 2007, and 2006, we had deposits in excess of the Federal Deposit Insurance Corporation 
(“FDIC”) limit at these financial institutions.

Our customer base includes retail outlets and distributors, including mass-market retailers, consumer electronics stores, discount warehouses, 
and game specialty stores in the United States and countries worldwide. We perform ongoing credit evaluations of our customers and maintain 
allowances for potential credit losses. We generally do not require collateral or other security from our customers. We had two customers, 
Wal-Mart and GameStop, that accounted for 14% and 13% of consolidated net revenues for the fiscal year ended March 31, 2008 and 
17% and 10% of consolidated gross accounts receivable at March 31, 2008, respectively. These customers were customers of both our 
publishing and distribution businesses. We had two customers, Wal-Mart and GameStop, that accounted for 22% and 8% of consolidated net 
revenues for the year ended March 31, 2007 and 26% and 6% of consolidated gross accounts receivable at March 31, 2007, respectively. 
For the fiscal year ended March 31, 2006, our two largest customers, Wal-Mart and GameStop, accounted for 22% and 10% of consolidated 
net revenues, respectively.

Financial Instruments  The estimated fair values of financial instruments have been determined using available market information and 
valuation methodologies described below. However, considerable judgment is required in interpreting market data to develop the estimates of 
fair value. Accordingly, the estimates presented herein may not be indicative of the amounts that we could realize in a current market exchange. 
The use of different market assumptions or valuation methodologies may have a material effect on the estimated fair value amounts.

Cash and cash equivalents, accounts receivable, accounts payable, and accrued expenses have been recorded at the fair value due to their 
short-term nature. Short-term investments are carried at fair value with fair values estimated based on quoted market prices. Long-term 
investments are comprised of AAA-rated student loan backed taxable auction rate securities. On an industry-wide basis, many auctions have 
failed, including those for our auction rate securities, and as of yet, a meaningful secondary market for these instruments has not emerged. 
As a result, quoted market prices are not available, and we estimated the fair market value using valuation models, which take into account 
both observable market data and nonobservable factors including credit quality, duration, insurance wraps, collateral composition, maximum 
rate formulas, comparable trading instruments, and likelihood of redemption. Accordingly, we consider the values generated by such 
valuation models to represent management’s best estimate of fair value for the purposes of applying the Statement of Financial Accounting 
Standards No. 115, Accounting for Certain Investments in Debt and Equity Securities.

We account for derivative instruments in accordance with Statement of Financial Accounting Standards (“SFAS”) No. 133, Accounting for 
Derivative Instruments and Hedging Activities, SFAS No. 138, Accounting for Certain Derivative Instruments and Certain Hedging Activities, 
an amendment of SFAS No. 133 and SFAS No. 149, Amendment of Statement 133 on Derivative Instruments and Hedging Activities. 
SFAS No. 133, 138, and 149 require that all derivatives, including foreign exchange contracts, be recognized in the balance sheet in other 
assets or liabilities at their fair value.

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Activision, Inc._ 2008 annual report

We utilize forward contracts in order to reduce financial market risks. These instruments are used to hedge foreign currency exposures of 
underlying assets or liabilities. Our accounting policies for these instruments are based on whether they meet the criteria for designation as 
hedging transactions. Changes in fair value of derivatives that are designated as cash flow hedges, are highly effective, and qualify as hedging 
instruments, are recorded in other comprehensive income until the underlying hedged item is recognized in earnings. Any ineffective portion 
of a derivative’s change in fair value is immediately recognized in earnings. Changes in fair value of derivatives that do not qualify as hedging 
instruments are recorded in earnings. The fair value of foreign currency contracts is estimated based on the spot rate of the various hedged 
currencies as of the end of the period. As of March 31, 2008, we had no outstanding foreign exchange forward contracts. As of March 31, 
2007, accrued expenses included approximately $90,000 of pretax unrealized losses for the estimated fair value of outstanding foreign 
currency exchange forward contracts.

Software Development Costs and Intellectual Property Licenses  Software development costs include payments made to 
independent software developers under development agreements, as well as direct costs incurred for internally developed products.

We account for software development costs in accordance with Statement of Financial Accounting Standards No. 86, Accounting for the 
Costs of Computer Software to Be Sold, Leased, or Otherwise Marketed. Software development costs are capitalized once the technological 
feasibility of a product is established and such costs are determined to be recoverable. Technological feasibility of a product encompasses 
both technical design documentation and game design documentation. Significant management judgments and estimates are utilized in  
the assessment of when technological feasibility is established. For products where proven technology exists, this may occur early in the 
development cycle. Technological feasibility is evaluated on a product-by-product basis. Prior to a product’s release, we expense, as part of 
“cost of sales — software royalties and amortization,” capitalized costs when we believe such amounts are not recoverable. Capitalized costs 
for those products that are cancelled or abandoned are charged to product development expense in the period of cancellation. Amounts 
related to software development which are not capitalized are charged immediately to product development expense.

Commencing upon product release, capitalized software development costs are amortized to “cost of sales — software royalties and 
amortization” based on the ratio of current revenues to total projected revenues for the specific product, generally resulting in an amortization 
period of six months or less.

Intellectual property license costs represent license fees paid to intellectual property rights holders for use of their trademarks, copyrights, 
software, technology, music or other intellectual property or proprietary rights in the development of our products. Depending upon the 
agreement with the rights holder, we may obtain the rights to use acquired intellectual property in multiple products over multiple years, or 
alternatively, for a single product. Prior to the related product’s release, we expense, as part of “cost of sales — intellectual property licenses,” 
capitalized intellectual property costs when we believe such amounts are not recoverable. Capitalized intellectual property costs for those 
products that are cancelled or abandoned are charged to product development expense in the period of cancellation.

Commencing upon the related product’s release, capitalized intellectual property license costs are amortized to “cost of sales — intellectual 
property licenses” based on the ratio of current revenues for the specific product to total projected revenues for all products in which the 
licensed property will be utilized. As intellectual property license contracts may extend for multiple years, the amortization of capitalized 
intellectual property license costs relating to such contracts may extend beyond one year.

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

We evaluate the future recoverability of capitalized software development costs and intellectual property licenses on a quarterly basis.  
For products that have been released in prior periods, the primary evaluation criterion is actual title performance. For products that are 
scheduled to be released in future periods, recoverability is evaluated based on the expected performance of the specific products to which 
the costs relate or in which the licensed trademark or copyright is to be used. Criteria used to evaluate expected product performance 
include: historical performance of comparable products developed with comparable technology; orders for the product prior to its release; 
and, for any sequel product, estimated performance based on the performance of the product on which the sequel is based. Further, as 
many of our intellectual property licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized 
intellectual property license costs based on certain qualitative factors, such as the success of other products and/or entertainment vehicles 
utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual 
property, and the rights holder’s continued promotion and exploitation of the intellectual property.

Significant management judgments and estimates are utilized in the assessment of the recoverability of capitalized costs. In evaluating  
the recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales amounts and estimates  
of additional costs to be incurred. If revised forecasted or actual product sales are less than, and/or revised forecasted or actual costs are 
greater than, the original forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than 
originally estimated in any given quarter, which could result in an impairment charge. Additionally, as noted above, as many of our 
intellectual property licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual 
property license costs based on certain qualitative factors such as the success of other products and/or entertainment vehicles utilizing the 
intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property and the 
rights holder’s continued promotion and exploitation of the intellectual property. Material differences may result in the amount and timing  
of charges for any period if management makes different judgments or utilizes different estimates in evaluating these qualitative factors.

Inventories  Inventories are valued at the lower of cost (first-in, first-out) or market.

Property and equipment  Property and equipment are recorded at cost. Depreciation and amortization are provided using the straight- 
line method over the shorter of the estimated useful lives or the lease term: buildings, 25 to 33 years; computer equipment, office furniture 
and other equipment, two to five years; leasehold improvements, through the life of the lease. When assets are retired or disposed of, the 
cost and accumulated depreciation thereon are removed and any resulting gains or losses are recognized in current operations.

Goodwill and Other Intangible Assets  We account for goodwill using the provisions of Statement of Financial Accounting Standards 
No. 142, Goodwill and Other Intangible Assets (“SFAS No. 142”). Under SFAS No. 142, goodwill is deemed to have an indefinite useful life 
and is not amortized but rather tested at least annually for impairment at the reporting unit level. An impairment loss is recognized if the 
carrying amount of goodwill is not recoverable and its carrying amount exceeds its fair value. Our impairment tests as of March 31, 2008, 
2007, and 2006 did not indicate that goodwill was impaired. Our reporting units are determined based on the guidance provided by SFAS 
No. 142 and EITF Issue D-101 Clarification of Reporting Unit Guidance in Paragraph 30 of SFAS No. 142, and at March  31, 2008 
consisted of our publishing and distribution operating segments. In accordance with SFAS No. 142, we have not amortized goodwill during 
the fiscal years ended March 31, 2008, 2007, and 2006. SFAS No. 142 also requires that intangible assets with definite lives be amortized 

74

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Activision, Inc._ 2008 annual report

over their estimated useful lives and reviewed for impairment in accordance with Statement of Financial Accounting Standards No. 144, 
Accounting for the Impairment or Disposal of Long-Lived Assets (“SFAS No. 144”) when events or circumstances indicate that the carrying 
value may not be recoverable. The Company determined there was no impairment of intangible assets for the years ended  March 31, 2008, 
2007, and 2006.

Revenue Recognition  We recognize revenue from the sale of our products upon the transfer of title and risk of loss to our customers, 
and once any performance obligations have been completed. Certain products are sold to customers with a street date (the earliest date 
these products may be sold by retailers). For these products we recognize revenue on the later of the street date or the sale date. Revenue 
from product sales is recognized after deducting the estimated allowance for returns and price protection. With respect to license agreements 
that provide customers the right to make multiple copies in exchange for guaranteed amounts, revenue is recognized upon delivery of a 
master copy. Per-copy royalties on sales that exceed the guarantee are recognized as earned. Some of our software products provide limited 
online features at no additional cost to the consumer. Generally, we consider such features to be incidental to the overall product offering 
and an inconsequential deliverable. Accordingly, we do not defer any revenue related to products containing these limited online features.  
In instances where online features or additional functionality is considered a substantive deliverable in addition to the software product,  
we take this into account when applying our revenue recognition policy. This evaluation is performed for each software product when it is 
released. In fiscal 2008, we determined that one of our software titles, Enemy Territory: Quake Wars (which is primarily an online multiplayer 
personal computer (“PC”) game), contains online functionality that constitutes a more-than-inconsequential separate service deliverable in 
addition to the product, principally because of its importance to game play. As such, our performance obligations for this title extend beyond 
the sale of the game, which is unique compared to other previously released titles. Vendor-specific objective evidence of fair value (“VSOE”) 
does not exist for the online functionality, as we do not separately charge for this component of the title. As a result, we are recognizing all 
of the revenue from the sale of this title ratably over an estimated service period, which is currently estimated to be six months beginning the 
month after shipment. In addition, we are deferring the costs of sales for this title, which includes: manufacturing costs, software royalties 
and amortization, and intellectual property licenses. Overall, online play functionality is still an emerging area for us. As we move forward, 
we will monitor this developing functionality and its significance for our products.

With respect to online transactions, such as electronic downloads of titles or product add-ons, revenue is recognized when the fee is paid by 
the online customer to purchase online content and we are notified by the online retailer that the product has been downloaded. In addition, 
in order to recognize revenue for both product sales and licensing transactions, persuasive evidence of an arrangement must exist and 
collection of the related receivable must be probable.

Sales incentives or other consideration given by us to our customers is accounted for in accordance with the Financial Accounting Standards 
Board’s EITF Issue 01-9, Accounting for Consideration Given by a Vendor to a Customer (Including a Reseller of the Vendor’s Products).  
In accordance with EITF Issue 01-9, sales incentives and other consideration that are considered adjustments of the selling price of our 
products, such as rebates and product placement fees, are reflected as reductions of revenue. Sales incentives and other consideration that 
represent costs incurred by us for assets or services received, such as the appearance of our products in a customer’s national circular ad, are 
reflected as sales and marketing expenses.

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

Allowances for Returns, Price Protection, Doubtful Accounts, and Inventory Obsolescence  We closely monitor and 
analyze the historical performance of our various titles, the performance of products released by other publishers, and the anticipated timing 
of other releases in order to assess future demands of current and upcoming titles. Initial volumes shipped upon title launch and subsequent 
reorders are evaluated to ensure that quantities are sufficient to meet the demands from the retail markets, but at the same time are controlled 
to prevent excess inventory in the channel. We benchmark units to be shipped to our customers using historical and industry data.

We may permit product returns from, or grant price protection to, our customers under certain conditions. In general, price protection refers to 
the circumstances when we elect to decrease the wholesale price of a product by a certain amount and, when granted and applicable, allows 
customers a credit against amounts owed by such customers to us with respect to open and/or future invoices. The conditions our customers 
must meet to be granted the right to return products or price protection are, among other things, compliance with applicable payment terms, 
and consistent delivery to us of inventory and sell-through reports. We may also consider other factors, including the facilitation of slow-
moving inventory and other market factors. Management must make estimates of potential future product returns and price protection related 
to current period product revenue. We estimate the amount of future returns and price protection for current period product revenue utilizing 
historical experience and information regarding inventory levels and the demand and acceptance of our products by the end consumer. The 
following factors are used to estimate the amount of future returns and price protection for a particular title: historical performance of titles in 
similar genres; historical performance of the hardware platform; historical performance of the franchise; console hardware life cycle; Activision 
sales force and retail customer feedback; industry pricing; weeks of on-hand retail channel inventory; absolute quantity of on-hand retail 
channel inventory; our warehouse on-hand inventory levels; the title’s recent sell-through history (if available); marketing trade programs; 
and competing titles. The relative importance of these factors varies among titles depending upon, among other items, genre, platform, 
seasonality, and sales strategy. Significant management judgments and estimates must be made and used in connection with establishing the 
allowance for returns and price protection in any accounting period. Based upon historical experience we believe our estimates are reasonable. 
However, actual returns and price protection could vary materially from our allowance estimates due to a number of reasons including, among 
others, a lack of consumer acceptance of a title, the release in the same period of a similarly themed title by a competitor, or technological 
obsolescence due to the emergence of new hardware platforms. Material differences may result in the amount and timing of our revenue for 
any period if factors or market conditions change or if management makes different judgments or utilizes different estimates in determining the 
allowances for returns and price protection. For example, a 1% change in our March 31, 2008 allowance for returns and price protection 
would impact net revenues by $1.3 million.

Similarly, management must make estimates of the uncollectibility of our accounts receivable. In estimating the allowance for doubtful 
accounts, we analyze the age of current outstanding account balances, historical bad debts, customer concentrations, customer credit-
worthiness, current economic trends, and changes in our customers’ payment terms and their economic condition, as well as whether we 
can obtain sufficient credit insurance. Any significant changes in any of these criteria would affect management’s estimates in establishing 
our allowance for doubtful accounts.

We value inventory at the lower of cost or market. We regularly review inventory quantities on hand and in the retail channel and record  
a provision for excess or obsolete inventory based on the future expected demand for our products. Significant changes in demand for our 
products would impact management’s estimates in establishing our inventory provision.

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Activision, Inc._ 2008 annual report

Shipping and Handling  Shipping and handling costs, which consist primarily of packaging and transportation charges incurred to 
move finished goods to customers, are included in “cost of sales — product costs.”

Advertising expenses  We expense advertising as incurred, except for production costs associated with media advertising which are 
deferred and charged to expense the first time the related ad is run. Advertising expenses for the fiscal years ended March 31, 2008, 2007, 
and 2006 were approximately $180.3 million, $98.4 million, and $192.6 million, respectively, and are included in sales and marketing 
expense in the Consolidated Statements of Operations.

Income Taxes  We account for income taxes using Statement of Financial Accounting Standards No. 109, Accounting for Income Taxes 
(“SFAS No. 109”). Under SFAS No. 109, income taxes are accounted for under the asset and liability method. Deferred tax assets and 
liabilities are recognized for the future tax consequences attributable to differences between the financial statement carrying amounts of 
existing assets and liabilities and their respective tax bases and operating loss and tax credit carryforwards. Deferred tax assets and liabilities 
are measured using enacted tax rates expected to apply to taxable income in the years in which those temporary differences are expected to 
be recovered or settled. The effect on deferred tax assets and liabilities of a change in tax rates is recognized in income in the period that 
includes the enactment date.

Foreign Currency Translation  The functional currencies of our foreign subsidiaries are their local currencies. All assets and liabilities 
of our foreign subsidiaries are translated into U.S. dollars at the exchange rate in effect at the end of the period, and revenue and expenses 
are translated at weighted average exchange rates during the period. The resulting translation adjustments are reflected as a component of 
accumulated other comprehensive income (loss) in shareholders’ equity.

Comprehensive Income  Comprehensive income includes net income, unrealized appreciation (depreciation) on short-term and 
long-term investments and foreign currency translation adjustments.

estimates  The preparation of financial statements in conformity with accounting principles generally accepted in the United States of 
America requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities or the disclosure 
of gain or loss contingencies at the date of the financial statements and the reported amounts of revenues and expenses during the reporting 
period. Actual results could differ from those estimates.

earnings Per Common Share  Basic earnings per share is computed by dividing income available to common shareholders by the 
weighted average number of common shares outstanding for all periods. Diluted earnings per share is computed by dividing income 
available to common shareholders by the weighted average number of common shares outstanding, increased by common stock equivalents. 
Common stock equivalents are calculated using the treasury stock method and represent incremental shares issuable upon exercise of our 
outstanding options and warrants. However, potential common shares are not included in the denominator of the diluted earnings per share 
calculation when inclusion of such shares would be anti-dilutive, such as in a period in which a net loss is recorded.

Stock-Based Compensation  On April 1, 2006, we adopted Statement of Financial Accounting Standards No. 123 (revised 2004), 
Share-Based Payment (“SFAS No. 123R”), which requires the measurement and recognition of compensation expense for all share-based 
payment awards made to employees and directors including employee stock options and employee stock purchases made pursuant to the 
Employee Stock Purchase Plan (“employee stock purchases”), based on estimated fair values. SFAS No. 123R supersedes our previous 

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

accounting under Accounting Principles Board Opinion No. 25, Accounting for Stock Issued to Employees (“APB No. 25”). In March 2005, 
the SEC issued Staff Accounting Bulletin No. 107, Share-Based Payment (“SAB No. 107”) relating to SFAS No. 123R. We have applied the 
provisions of SAB No. 107 in our adoption of SFAS No. 123R.

We adopted SFAS No. 123R using the modified prospective transition method, which requires the application of the accounting standard  
as of April 1, 2006, the first day of our fiscal 2007. Therefore, commencing from our fiscal 2007, the Company’s Consolidated Financial 
Statements reflect the impact of SFAS No. 123R. The Company’s Consolidated Financial Statements for prior periods have not been restated 
to reflect, and do not include, the impact of SFAS No. 123R in accordance with the modified prospective transition method. See Note 14 for 
additional information.

In November 2005, the Financial Accounting Standards Board (“FASB”) issued FASB Staff Position (“FSP”) No. FAS 123(R)-3, Transition 
Election Related to Accounting for Tax Effects of Share-Based Payment Awards (“FSP No. 123R-3”). We have elected not to adopt the 
alternative transition method provided in the FSP No. 123R-3 for calculating the tax effects of stock-based compensation pursuant to SFAS 
No. 123R. We followed paragraph 81 of SFAS No. 123R to calculate the initial pool (“APIC pool”) of excess tax benefits and to determine the 
subsequent impact on the APIC pool and Consolidated Statements of Cash Flows of the tax effects of employee stock-based compensation 
awards that are outstanding upon adoption of SFAS No. 123R.

SFAS No. 123R requires companies to estimate the fair value of share-based payment awards on the measurement date using an option- 
pricing model. The value of the portion of the award that is ultimately expected to vest is recognized as expense over the requisite service 
periods in our Consolidated Statement of Operations. Stock-based compensation expense recognized under SFAS No. 123R for the fiscal 
years ended March 31, 2008 and March 31, 2007 was $53.6 million and $25.5 million, respectively. Prior to the adoption of SFAS 
No. 123R, the Company accounted for stock-based awards to employees and directors using the intrinsic value method in accordance with 
APB No. 25 as allowed under Statement of Financial Accounting Standards No. 123, Accounting for Stock-Based Compensation (“SFAS 
No. 123”). Under APB No. 25, compensation expense was recorded for the issuance of stock options and other stock-based compensation 
based on the intrinsic value of the stock options and other stock-based compensation on the date of grant or measurement date. Under the 
intrinsic value method, compensation expense was recorded on the measurement date only if the current market price of the underlying 
stock exceeded the stock option or other stock-based award’s exercise price. For the fiscal year ended March 31, 2006, we recognized 
$3.1 million in stock-based compensation expense related to employee stock options and restricted stock, under APB No. 25. See Note 14 for 
additional information.

Stock-based compensation expense recognized during the period is based on the value of the portion of share-based payment awards that is 
ultimately expected to vest during the period. Stock-based compensation expense recognized in our Consolidated Statements of Operations 
for the fiscal year ended March 31, 2008 includes compensation expense for share-based payment awards granted prior to, but not yet 
vested as of, April 1, 2006 based on the grant date fair value estimated in accordance with the pro forma provisions of SFAS No. 123,  
and compensation expense for the share-based payment awards granted subsequent to April 1, 2006 based on the grant date fair value 
estimated in accordance with the provisions of SFAS No. 123R. As stock-based compensation expense recognized in the Consolidated 
Statements of Operations for the fiscal year ended March 31, 2008 is based on awards ultimately expected to vest, it has been reduced  
for estimated forfeitures. SFAS No. 123R requires forfeitures to be estimated at the time of grant and revised, if necessary, in subsequent 
periods if actual forfeitures differ from those estimates.

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2. INveSTMeNT INCOMe, NeT
Investment income, net is comprised of the following, (amounts in thousands):

For the fiscal years ended March 31, 

Interest income 
Interest expense 
Net realized gain on investments 
Investment income, net 

3. ACQuISITIONS

Activision, Inc._ 2008 annual report

2008 

$50,289 
(138) 
1,103 
$51,254 

2007 

2006

$34,952 
(97) 
1,823 
$36,678 

$26,595
(262)
4,297
$30,630

Bizarre Creations  On September 26, 2007, we acquired 100% of Bizarre Creations Limited (“Bizarre Creations”) for an aggregate 
purchase price of $67.4 million in cash. In addition, in the event that certain financial performance measures of Bizarre Creations’ business 
over a certain period of time (currently estimated to be five years from fiscal 2008) exceed specified target levels, the former shareholders of 
Bizarre Creations will be entitled to an additional amount of up to $40.0 million payable in shares of our common stock. The contingent 
consideration will be recorded as an addition to the purchase price if the specified target levels are met. Based in the United Kingdom  
(the “UK”), Bizarre Creations is a video game developer focusing on the racing category with its multimillion unit selling franchise Project 
Gotham Racing, a series for the Microsoft Xbox and the Microsoft Xbox 360 platforms. Bizarre Creations has also developed and owns the 
Geometry Wars intellectual property. We expect that Bizarre Creations will play a role in our growth strategy as we develop intellectual 
property for the racing genre, expand our development capability and capacity for other genres and utilize Bizarre Creations’ proprietary 
development technology.

The results of operations of Bizarre Creations and the estimated fair market values of the acquired assets and liabilities have been included 
in our Consolidated Financial Statements since the date of acquisition. Pro forma consolidated statements of operations for this acquisition 
are not shown, as they would not differ materially from reported results. The acquired finite-lived intangible assets are being amortized over 
the estimated useful lives in proportion to the economic benefits consumed, which for some intangible assets are approximated by using the 
straight-line method. Goodwill has been included in the publishing segment of our business and is amortized over 15 years for tax purposes.

Purchase Price Allocation  The purchase price for the Bizarre Creations transaction was allocated to assets acquired and liabilities 
assumed as set forth below (amounts in thousands):

Current assets 
Property and equipment, net 
Goodwill   
Trademark, acquired contracts and acquired technologies 
Deferred tax liability 
Other liabilities 

Total consideration 

$  4,352
2,203
55,833
9,500
(1,876)
(2,639)
$67,373

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

Purchased Intangible Assets  The following table presents the components of the purchased finite-lived intangible assets acquired in 
the Bizarre Creations acquisition (amounts in thousands):

Finite-lived intangibles:
Trademark 
Acquired contracts 
Acquired technologies 

Total finite-lived intangibles 

estimated 
useful Life 
(in years) 

8 
0.5 
1 – 5 

Amount

$1,100
2,800
5,600
$9,500

The following table presents the gross and net balances, and accumulated amortization of the components of our purchased finite-lived 
intangible assets acquired in the Bizarre Creations acquisition as of March 31, 2008 (amounts in thousands):

Trademark 
Acquired contracts 
Acquired technologies 

Total 

Accumulated 
Amortization 

effect 
of foreign 
currency rates 

$  — 
(2,767) 
(690) 
$(3,457) 

$  (27) 
(33) 
(130) 
$(190) 

Net

$1,073
—
4,780
$5,853

Gross  

$1,100 
2,800 
5,600 
$9,500 

The estimated future amortization expense of our purchased finite-lived intangible assets acquired in the Bizarre Creations acquisition as of 
March 31, 2008 is as follows (amounts in thousands):

Fiscal years ending March 31, 

2009 
2010 
2011 
2012 
2013 
Thereafter  
Total 

80

Amount

$  683
1,125
1,500
1,125
750
670
$5,853

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Activision, Inc._ 2008 annual report

DemonWare  On May 11, 2007, we completed our acquisition of DemonWare, Ltd., a provider of network middleware technologies for 
console and PC games headquartered in Dublin, Ireland. We expect the acquisition to enable us to gain efficiencies related to online game 
development and to position us to take advantage of the growth in online gameplay that is expected to be driven by the next-generation 
consoles. The acquisition is immaterial to fiscal 2008 earnings per share and cash flow.

RedOctane, Inc.  On June 6, 2006, we completed our acquisition of 100% of RedOctane, Inc. (“RedOctane”) for an aggregate accounting 
purchase price of $99.9 million, including transaction costs, consisting of $30.9 million in cash and 2,382,077 shares of Activision common 
stock valued at approximately $30.0 million based upon prevailing market prices which was issued on the closing date, and $39.0 million 
payable in Activision common stock within two years of the closing date, which is recorded in accrued expenses and other liabilities at 
March 31, 2008 and in other liabilities at March 31, 2007. In addition, in the event the net income of the business over a certain period of 
time exceeds specified target levels by certain amounts, certain former shareholders of RedOctane will be entitled to an additional amount of 
up to $51.0 million payable in shares of Activision common stock. The contingent consideration will be recorded as an additional element 
of the purchase price if those contingencies are achieved (see Note 8 for additional information). We issued part of the contingent consider-
ations in fiscal 2008 as the contingency was achieved. Based in Sunnyvale, California, RedOctane is a publisher, developer, and distributor 
of interactive entertainment software, hardware and accessories. RedOctane offers its interactive entertainment products in versions that 
operate on the PS2, Xbox 360, and PC, and its leading software product offering is Guitar Hero. RedOctane also designs, manufactures, and 
markets high quality video game peripherals and accessories.

The results of operations of RedOctane and the estimated fair market values of the acquired assets and liabilities have been included in  
the Consolidated Financial Statements since the date of acquisition. The acquired, finite-lived intangible assets are being amortized over 
estimated lives ranging from 0.6 to 1.6 years. Goodwill has been included in the publishing segment of our business and is nondeductible  
for tax purposes.

Purchase Price Allocation  The purchase price for the RedOctane transaction was allocated to assets acquired and liabilities assumed 
as set forth below (amounts in thousands):

Current assets 
Property and equipment, net 
Other assets 
Goodwill   
Trademark and other intangibles 
Deferred tax liability 
Other liabilities 

Total consideration 

$  17,530
207
1,033
87,004
16,700
(6,496)
(16,033)
$  99,945

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

Purchased Intangible Assets  The following table presents the components of the purchased finite-lived intangible assets acquired in 
the RedOctane acquisition (amounts in thousands):

Finite-lived intangibles:
Trademark 
Development-related intangibles 
Total finite-lived intangibles 

estimated 
useful Life 
(in years) 

1.3 
0.6 – 1.6 

Amount

$  1,000
15,700
$16,700

At March 31, 2008, the purchased finite-lived intangible assets acquired in the RedOctane acquisition were fully amortized. At March 31, 
2007, the net purchased finite-lived intangible assets were $5.0 million which were included in other current assets.

During the three years ended March 31, 2008, we separately completed the acquisition of other three privately-held interactive software 
development companies. We accounted for these acquisitions in accordance with SFAS No. 141, which addresses financial accounting  
and reporting for business combinations, requiring that the purchase method be used to account and report for all business combinations. 
These acquisitions have further enabled us to implement our multiplatform development strategy by bolstering our internal product develop-
ment capabilities for console systems and personal computers and strengthening our position in the first-person action, action/a dventure, 
music-based gaming and action sports game categories. A significant portion of the purchase price for all of these acquisitions was assigned 
to goodwill as the primary asset that we acquired in each of the transactions was an assembled work force with proven technical and design 
talent with a history of high-quality product creation. Pro forma Consolidated Statements of Operations for all of these acquisitions in 
aggregate are not shown, as they would not differ materially from each year’s reported results.

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Activision, Inc._ 2008 annual report

4. CASH, CASH eQuIvALeNTS, SHORT-TeRM AND LONG-TeRM INveSTMeNTS
The following table summarizes our cash, cash equivalents, short-term and long-term investments as of March 31, 2008 (amounts  
in thousands):

Cash and cash equivalents:
Cash and time deposits 
  Money market instruments 
Cash and cash equivalents 

Short-term investments:
  u.S. agency issues 
Corporate bonds 

  Mortgage-backed securities 

Commercial paper 
Restricted cash 
Short-term investments 

Cash, cash equivalents and short-term investments 
Long-term investments:

Taxable auction rate notes 

Total cash, cash equivalent, short-term and long-term investments   

Amortized 
Cost 

$  266,270 
1,129,980 
1,396,250 

7,168 
17,031 
11,927 
5,493 
11,551 
53,170 
$1,449,420 

95,538 
$ 
95,538 
$1,544,958 

Gross 
unrealized 
Gains 

Gross 
unrealized 
Losses 

Fair 
value

$  — 
— 
— 

45 
71 
5 
3 
— 
124 
$124 

— 
$  — 
$124 

$  — 
— 
— 

— 
— 
(332) 
— 
— 
(332) 
$  (332) 

(4,323) 
$(4,323) 
$(4,655) 

$  266,270
1,129,980
1,396,250

7,213
17,102
11,600
5,496
11,551
52,962
$1,449,212

91,215
$ 
91,215
$1,540,427

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83

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

The following table summarizes our cash, cash equivalents, and short-term investments as of March 31, 2007 (amounts in thousands):

Cash and cash equivalents:
Cash and time deposits 
Commercial paper 

  Money market instruments 

Corporate bonds 
Cash and cash equivalents 

Short-term investments:
  u.S. agency issues 
Corporate bonds 

  Mortgage-backed securities 
Taxable auction rate notes 

  Asset-backed securities 
Commercial paper 
Certificate of deposit 
Restricted cash 
Short-term investments 
Cash, cash equivalents and short-term investments 

Amortized 
Cost 

Gross 
unrealized 
Gains 

Gross 
unrealized 
Losses 

$187,594 
86,776 
106,986 
3,087 
384,443 

191,840 
103,006 
33,142 
114,698 
7,754 
92,018 
21,866 
7,500 
571,824 
$956,267 

$ — 
— 
— 
— 
— 

8 
39 
— 
— 
2 
— 
2 
— 
51 
$51 

$  — 
 (34) 
— 
— 
(34) 

(1,011) 
(148) 
(199) 
— 
(7) 
(67) 
(3) 
— 
(1,435) 
$(1,469) 

Fair 
value

$187,594
86,742
106,986
3,087
384,409

190,837
102,897
32,943
114,698
7,749
91,951
21,865
7,500
570,440
$954,849

In accordance with EITF 03-1, The Meaning of Other-Than-Temporary Impairment and Its Application to Certain Investments, and FSP 
SFAS No. 115-1 and SFAS No. 124-1, The Meaning of Other-Than-Temporary Impairment and Its Application to Certain Investments, 
investments are reviewed periodically to identify possible impairment. When evaluating the investments, the Company reviews factors such 
as the length of time and extent to which fair value has been below the cost basis, the financial condition of the issuer, and the Company’s 
ability and intent to hold the investment for a period of time which may be an amount of time sufficient to recover the anticipated market 
value. The following table illustrates the gross unrealized losses on securities available-for-sale and the fair value of those securities, aggregated 
by investment category as of March 31, 2008. 

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Activision, Inc._ 2008 annual report

The table also illustrates the length of time that they have been in a continuous unrealized loss position as of March 31, 2008 (amounts  
in thousands):

Less than 12 months 
Fair 
value 

unrealized 
Losses 

12 months or more 
Fair 
value 

unrealized 
Losses 

Taxable auction rate notes 
Mortgage-backed securities 
Total temporarily impaired securities 

$(4,323) 
(2) 
$(4,325) 

$91,215 
1,890 
$93,105 

$  — 
(330) 
$(330) 

$  — 
5,322 
$5,322 

Total

unrealized 
Losses 

$(4,323) 
(332) 
$(4,655) 

Fair 
value

$91,215
7,212
$98,427

Our investment portfolio usually consists of government and corporate securities with effective maturities of less than 30 months, except  
for auction rate securities classified as long-term investments as of March 31, 2008 that have stated maturities of up to 39 years. The 
$4.7 million gross unrealized losses on securities available-for-sale represents 0.3% of total investments and cash and cash equivalents at 
amortized cost. These unrealized losses consist primarily of individual securities with unrealized losses of less than 10% of each security’s 
amortized cost. The unrealized loss position of approximately $0.3 million of more than 12 months relates to a mortgage-backed security 
with a decline of approximately 6% of amortized cost.

Based upon our analysis of the impaired securities, which includes consideration of the status of debt servicing, the financial condition of the 
issuer, and our intent and ability to hold the securities until they mature or recover their costs, we have concluded that the gross unrealized 
losses of $4.7 million at March 31, 2008 were temporary in nature. We have the intent and ability to hold these securities for a period of 
time sufficient for a recovery of fair value up to (or beyond) the initial cost of the investment. We expect to realize the full value of all of these 
investments upon maturity or sale. However, facts and circumstances may change which could result in a decline in fair value considered  
to be other-than-temporary in the future.

The following table illustrates the gross unrealized losses on securities available-for-sale and the fair value of those securities, aggregated by 
investment category as of March 31, 2007. The table also illustrates the length of time that they have been in a continuous unrealized loss 
position as of March 31, 2007 (amounts in thousands):

Less than 12 months 
Fair 
value 

unrealized 
Losses 

12 months or more 
Fair 
value 

unrealized 
Losses 

Total

unrealized 
Losses 

u.S. agency issues 
Corporate bonds 
Commercial paper 
Taxable auction rate notes 
Mortgage-backed securities 
Asset-backed securities 
Certificate of deposit 
Total temporarily impaired securities 

$  (23) 
(123) 
(100) 
— 
(126) 
— 
(4) 
$(376) 

$  17,146 
57,285 
178,694 
10,006 
19,994 
— 
18,936 
$302,061 

$  (988) 
(25) 
— 
— 
(80) 
— 
— 
$(1,093) 

$162,505 
12,796 
— 
— 
18,784 
64 
— 
$194,149 

$(1,011) 
(148) 
(100) 
— 
(206) 
— 
(4) 
$(1,469) 

Fair 
value

$179,651
70,081
178,694
10,006
38,778
64
18,936
$496,210

85

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

The increase from March 31, 2007 to March 31, 2008 in the total unrealized losses is predominantly due to the taxable auction rate notes 
category and relates primarily to the recent failed auctions. All of our investments in auction rate securities were classified as long-term 
investments at March 31, 2008 due to the recent failed auctions and uncertainties of the timing of liquidation. Our investments in auction 
rate securities are all backed by higher education student loans.

The following table summarizes the contractually stated maturities of our investments in corporate bonds, commercial paper, and U.S. agency 
issues as of March 31, 2008 (amounts in thousands):

Due after one year or less 
Due after one year through two years 
Due after two years through three years 

Amortized 
Cost 

$26,615 
3,077 
— 
$29,692 

Fair 
value

$26,669
3,142
—
$29,811

For the years ended March 31, 2008, 2007, and 2006 gross realized gains on investments were $1.5 million, $1.8 million, and $4.3 million, 
respectively. Gross realized losses were $0.4 million for the year ended March 31, 2008, and zero for the years ended March 31, 2007 and 
2006. The proceeds from the sale of available-for-sale securities were $193.0 million, $4.0 million, and $27.4 million for the years ended 
March 31, 2008, 2007, and 2006, respectively.

5. SOFTWARe DeveLOPMeNT COSTS AND INTeLLeCTuAL PROPeRTY LICeNSeS
As of March 31, 2008, capitalized software development costs included $97.8 million of internally developed software costs and 
$12.0 million of payments made to third-party software developers. As of March 31, 2007, capitalized software development costs included 
$94.3 million of internally developed software costs and $36.6 million of payments made to third-party software developers. Capitalized 
intellectual property licenses were $83.6 million and $100.3 million as of March 31, 2008 and 2007, respectively. Amortization and write- 
offs of capitalized software development costs and intellectual property licenses, including capitalized stock-based compensation expense, 
was $220.3 million, $94.0 million, and $173.6 million for the years ended March 31, 2008, 2007, and 2006, respectively.

6. INveNTORIeS
Our inventories consisted of the following (amounts in thousands):

As of March 31, 

Finished goods 
Purchased parts and components 

86

2008 

$144,549 
2,325 
$146,874 

2007

$89,048
2,183
$91,231

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7. PROPeRTY AND eQuIPMeNT, NeT
Property and equipment, net was comprised of the following (amounts in thousands):

As of March 31, 

Land 
Buildings   
Leasehold improvements 
Computer equipment 
Office furniture and other equipment 

Total cost of property and equipment 

Less accumulated depreciation 

Property and equipment, net 

Activision, Inc._ 2008 annual report

2008 

2007

$	

722 
5,818 
25,895 
74,700 
25,439 
132,574 
(78,046) 
$	 54,528 

$ 

612
4,915
19,816
61,382
19,879
106,604
(60,064)
$  46,540

Depreciation expense for the years ended March 31, 2008, 2007, and 2006 was $23.3 million, $17.8 million, and $14.2 million, 
respectively.

8. GOODWILL
The changes in the carrying amount of goodwill were as follows (amounts in thousands):

Balance as of March 31, 2006 
  Goodwill acquired during the year 

Issuance of contingent consideration 

  Adjustment-prior period purchase allocation   
effect of foreign currency exchange rates 

Balance as of March 31, 2007 
  Goodwill acquired during the year 

Issuance of contingent consideration 

  Adjustment-prior period purchase allocation   
effect of foreign currency exchange rates 

Balance	as	of	March	31,	2008	

Publishing 

Distribution 

Total

$  95,094 
87,257 
6,918 
51 
22 
189,342 
58,609 
25,864 
(318) 
(430) 
$273,067	

$5,352 
— 
— 
— 
680 
6,032 
— 
— 
— 
62 
$6,094	

$100,446
87,257
6,918
51
702
195,374
58,609
25,864
(318)
(368)
$279,161

Goodwill acquired during the year represents goodwill of $55.8 million and $2.8 million related to the acquisitions of Bizarre Creations  
and DemonWare, respectively. See Note 3 for additional information. Issuance of contingent consideration consists of additional purchase 
consideration related to the acquisition of RedOctane Inc. and Vicarious Visions Inc. for $22.7 million and $3.1 million, respectively, which 
was paid in shares of our common stock.

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

9. ACCRueD eXPeNSeS AND OTHeR LIABILITIeS
Accrued expenses were comprised of the following (amounts in thousands):

As of March 31, 

Accrued royalties payable 
Accrued selling and marketing costs 
Common stock payable — RedOctane 
Income tax payable 
Accrued payroll related costs 
Accrued professional and legal costs 
Other   

Total accrued expenses 

2008 

2007

$	 43,894 
51,174 
39,000 —
83,953 
125,279 
49,827 
33,048 
$426,175 

$  21,583
23,909

55,530
63,249
9,494
30,887
$204,652

10. OPeRATIONS BY RePORTABLe SeGMeNTS AND GeOGRAPHIC AReA
We operate two business segments: (i) publishing of interactive entertainment software and peripherals and (ii) distribution of interactive 
entertainment software and hardware products.

Publishing refers to the development, marketing, and sale of products directly, by license or through our affiliate label program with certain 
third-party publishers. In the United States, we primarily sell our products on a direct basis to mass-market retailers, consumer electronics 
stores, discount warehouses, and game specialty stores. We conduct our international publishing activities through offices in the UK, 
Germany, France, Italy, Spain, the Netherlands, Norway, Australia, Sweden, Canada, South Korea and Japan. Our products are sold 
internationally on a direct-to-retail basis and through third-party distribution and licensing arrangements and through our wholly-owned 
distribution subsidiaries located in the UK, the Netherlands, and Germany.

Distribution refers to our operations in the UK, the Netherlands, and Germany that provide logistical and sales services to third-party 
publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware.

The accounting policies of these segments are the same as those described in the Summary of Significant Accounting Policies. Transactions 
between segments are eliminated in consolidation.

88

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Information on the reportable segments for the three years ended March 31, 2008 is as follows (amounts in thousands):

Activision, Inc._ 2008 annual report

For the year ended March 31, 2008 

Total segment revenues 
Revenue from sales between segments 
Revenues from external customers 
Operating income 
Total assets 

For the year ended March 31, 2007 

Total segment revenues 
Revenue from sales between segments 
Revenues from external customers 
Operating income 
Total assets 

For the year ended March 31, 2006 

Total segment revenues 
Revenue from sales between segments 
Revenues from external customers 
Operating income (loss) 
Total assets 

Publishing 

Distribution 

Total

$2,645,494 
(140,328) 
$2,505,166 
$  461,718 
$2,371,661 

$392,970 
— 
$392,970 
$  17,896 
$159,012 

$3,038,464
(140,328)
$2,898,136
$	 479,614
$2,530,673

Publishing 

Distribution 

Total

$1,199,764 
(80,726) 
$1,119,038 
$ 
64,076 
$1,618,195 

$393,974 
— 
$393,974 
$  9,071 
$175,752 

$1,593,738
(80,726)
$1,513,012
$ 
73,147
$1,793,947

Publishing 

Distribution 

Total

$1,286,294 
(131,631) 
$1,154,663 
$ 
(6,715) 
$1,293,014 

$313,337 
— 
$313,337 
$  21,941 
$125,241 

$1,599,631
(131,631)
$1,468,000
$ 
15,226
$1,418,255

Geographic information is based on the location of the selling entity. Revenues from external customers by geographic region were as follows 
(amounts in thousands):

For the years ended March 31, 

North America 
europe 
Other   
Total 

2008 

2007 

2006

$1,761,753 
1,037,257 
99,126 
$2,898,136 

$  753,376 
718,973 
40,663 
$1,513,012 

$  710,040
717,494
40,466
$1,468,000

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89

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

Revenues by platform were as follows (amounts in thousands):

For the years ended March 31, 

Console 
Handheld   
PC   
Total 

2008 

2007 

2006

$2,398,593 
314,217 
185,326 
$2,898,136 

$1,125,457 
275,650 
111,905 
$1,513,012 

$1,008,758
235,834
223,408
$1,468,000

A significant portion of our revenues is derived from products based on a relatively small number of popular franchises each year. In fiscal 
2008, 65% of our consolidated net revenues and 75% of worldwide publishing net revenues were derived from three franchises. In fiscal 
2007, 39% of our consolidated net revenues and 52% of worldwide publishing net revenues were derived from three franchises. In fiscal 
2006, 30% of our consolidated net revenues and 38% of worldwide publishing net revenues were derived from three franchises.

We had two customers, Wal-Mart and GameStop, that accounted for 14% and 13% of consolidated net revenues for the fiscal year ended 
March 31, 2008 and 17% and 10% of consolidated gross accounts receivable at March 31, 2008, respectively. These customers were 
customers of both our publishing and distribution businesses. We had two customers, Wal-Mart and GameStop, that accounted for 22% 
and 8% of consolidated net revenues for the year ended March 31, 2007 and 26% and 6% of consolidated gross accounts receivable at 
March 31, 2007, respectively. For the fiscal year ended March 31, 2006, our two largest customers, Wal-Mart and GameStop, accounted 
for 22% and 10% of consolidated net revenues, respectively.

11. COMPuTATION OF eARNINGS PeR SHARe
The following table sets forth the computations of basic and diluted earnings per share (amounts in thousands, except per share data):

For the years ended March 31, 

2008 

2007 

2006

Numerator:
  Numerator for basic and diluted earnings per share — income available  

to common shareholders 

$344,883 

$  85,787 

$  40,251

Denominator:
  Denominator for basic earnings per share — weighted average common  

shares outstanding 
effect of dilutive securities:

employee stock options and stock purchase plan 

  Warrants to purchase common stock 
Potential dilutive common shares 

  Denominator for diluted earnings per share — weighted aver age common  

shares outstanding plus assumed conversions 

Basic earnings per share 
Diluted earnings per share 

90

288,957 

281,114 

273,177

25,062 
712 
25,774 

314,731 
1.19 
$	
1.10 
$	

23,611 
614 
24,225 

305,339 
0.31 
0.28 

$ 
$ 

20,232
593
20,825

294,002
0.15
0.14

$ 
$ 

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Activision, Inc._ 2008 annual report

Options to purchase approximately 7.1 million, 7.9 million, and 1.0 million shares of common stock for the years ended March 31, 2008, 
2007, and 2006, respectively, were not included in the calculation of diluted earnings per share because their effect would be antidilutive.

12. INCOMe TAXeS
Domestic and foreign income before income taxes and details of the income tax provision are as follows (amounts in thousands):

For the years ended March 31, 

Income (loss) before income taxes:
  Domestic 
Foreign 

Income tax expense (benefit):

Current:

Federal 
State 
Foreign 
Total current 

  Deferred:

Federal 
State 
Foreign 
Total deferred 

Add back benefit credited to additional paid-in capital:

Tax benefit related to stock option and warrant exercises 

Income tax provision 

2008 

2007 

2006

$463,792 
67,076 
$530,868 

$	 87,126 
8,659 
9,820 
105,605 

11,040 
5,873 
6,132 
23,045 

$  99,210 
10,615 
$109,825 

$  34,342 
15,325 
3,842 
53,509 

(17,074) 
(19,608) 
(4,127) 
(40,809) 

$  52,321
(6,465)
$  45,856

$  —
308
4,383
4,691

(11,095)
(7,266)
(10,092)
(28,453)

57,335 
$185,985 

11,338 
$  24,038 

29,367
$  5,605

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91

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

The items accounting for the difference between income taxes computed at the U.S. federal statutory income tax rate and the income tax 
provision for each of the years are as follows:

For the years ended March 31, 

Federal income tax provision at statutory rate 
State taxes, net of federal benefit 
Research and development credits 
Decremental effect of foreign tax rates 
Increase (decrease) in valuation allowance 
Increase (decrease) in tax reserves 
Other   

2008 

35.0% 
3.6 
(3.8) 
(0.6) 
— 
1.1 
(0.3) 
35.0% 

2007 

35.0% 
4.1 
(8.5) 
(3.6) 
(26.6) 
18.8 
2.7 
21.9% 

2006

35.0%
4.3
(36.2)
(10.5)
18.0
(2.2)
3.8
12.2%

Deferred income taxes reflect the net tax effects of temporary differences between the amounts of assets and liabilities for accounting purposes 
and the amounts used for income tax purposes. The components of the net deferred tax assets are as follows (amounts in thousands):

As of March 31, 

Deferred tax assets:
  Allowance for doubtful accounts 
  Allowance for sales returns and price protection 

Inventory reserve 

  Accrued payroll related costs 
  Accrued professional and legal costs 
  Amortization and depreciation 

Tax credit carryforwards 

  Net operating loss carryforwards 

Stock-based compensation 

  Other   
Deferred tax assets 
valuation allowance 
Deferred tax assets, net of valuation allowance 
Deferred tax liabilities:

Capitalized development expenses 
State taxes 

Deferred tax liabilities 
Net deferred tax assets 

92

2008 

2007

$	

421 
18,835 
894 
12,732 
17,913 
5,293 
25,619 
1,740 
30,058 
15,394 
128,899 
(382) 
128,517 

43,766 
10,684 
54,450 
$	 74,067 

$ 

369
14,094
1,507
5,996
2,901
1,566
89,014
29,822
11,879
6,057
163,205
(382)
162,823

50,159
12,309
62,468
$100,355

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Activision, Inc._ 2008 annual report

As of March 31, 2008, our available federal net operating loss carryforward of approximately $1.0 million is subject to certain limitations as 
defined under Section 382 of the Internal Revenue Code. The net operating loss carryforwards will begin to expire in 2023. We have various 
state net operating loss carryforwards totaling $14.4 million which are not subject to limitations under Section 382 of the Internal Revenue 
Code and will begin to expire in 2013. We have tax credit carryforwards of $0.8 million and $24.6 million for federal and state purposes, 
respectively, which begin to expire in fiscal 2016.

Realization of the deferred tax assets is dependent upon the continued generation of sufficient taxable income prior to expiration of tax 
credits and loss carryforwards. Although realization is not assured, management believes it is more likely than not that the net carrying 
value of the deferred tax assets will be realized.

Cumulative undistributed earnings of foreign subsidiaries for which no deferred taxes have been provided approximated $168.1 million  
at March 31, 2008. Deferred income taxes on these earnings have not been provided as these amounts are considered to be permanent  
in duration.

We adopted the provisions of Financial Accounting Standards Board Interpretation No. 48, Accounting for Uncertainty in Income Taxes 
(“FIN 48”), an interpretation of SFAS No. 109 on April 1, 2007. Implementation of FIN 48 did not result in a material adjustment to the 
liability for unrecognized income tax benefits. At the adoption date of April 1, 2007, we had $65.5 million of unrecognized tax benefits, of 
which $26.2 million would affect our effective tax rate if recognized. As of March 31, 2008, we had approximately $74.2 million in total 
unrecognized tax benefits of which $30.0 million would affect our effective tax rate if recognized. A reconciliation of the beginning and 
ending amount of unrecognized tax benefits is as follows (amounts in thousands):

unrecognized tax benefits balance at April 1, 2007 
Gross increase for tax positions of prior years 
Gross decrease for tax positions of prior years 
Gross increase for tax positions of current year 
Gross decrease for tax positions of current year 
Settlements 
Lapse of statute of limitations 
unrecognized tax benefits balance at March 31, 2008 

$65,472
3,370
(697)
6,032
—
—
—
$74,177

In addition, consistent with the provisions of FIN 48, we reclassified $23.5 million of income tax liabilities from current to non-current 
liabilities because payment of cash or settlement is not anticipated within one year of the balance sheet date. These noncurrent income  
tax liabilities are recorded in other liabilities in the Consolidated Balance Sheets as of March 31, 2008.

We recognize interest and penalties related to uncertain tax positions in income tax expense. As of March 31, 2008, we had approximately 
$609,000 of accrued interest related to uncertain tax positions. For the year ended March 31, 2008, we recorded $69,000 of interest 
expense related to uncertain tax positions.

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

The tax years 2002 through 2007 remain open to examination by the major taxing jurisdictions to which we are subject, including United 
States of America (“U.S.”) and non-U.S. locations. We are currently under audit by the Internal Revenue Service and the California Franchise 
Tax Board, and it is reasonably possible that the current portion of our unrecognized tax benefits will significantly decrease within the next 
12 months due to the outcome of these audits.

13. COMMITMeNTS AND CONTINGeNCIeS

Credit Facilities  We have revolving credit facilities with our Centresoft subsidiary located in the UK (the “UK Facility”) and our NBG 
subsidiary located in Germany (the “German Facility”). The UK Facility provided Centresoft with the ability to borrow up to Great British 
Pounds (“GBP”) 12.0 million ($23.9 million) and GBP 12.0 million ($23.6 million), including issuing letters of credit, on a revolving basis 
as of March 31, 2008 and 2007, respectively. Furthermore, under the UK Facility, Centresoft provided a GBP 0.6 million ($1.2 million) 
and a GBP 0.6 million ($1.2 million) guarantee for the benefit of our CD Contact subsidiary as of March 31, 2008 and 2007, respectively. 
The UK Facility bore interest at LIBOR plus 2.0% as of March 31, 2008 and 2007, is collateralized by substantially all of the assets of the 
subsidiary and expires in March 2009. The UK Facility also contains various covenants that require the subsidiary to maintain specified 
financial ratios related to, among others, fixed charges. As of March 31, 2008 and 2007, we were in compliance with these covenants.  
No borrowings were outstanding against the UK Facility as of March 31, 2008 or 2007. The German Facility provided for revolving loans 
up to EUR 0.5 million ($0.8 million) as of March 31, 2008 and EUR 0.5 million ($0.7 million) as of March 31, 2007, bore interest at   
a Eurocurrency rate plus 2.5%, is collateralized by certain of the subsidiary’s property and equipment and has no expiration date. No 
borrowings were outstanding against the German Facility as of March 31, 2008 or 2007.

As of March 31, 2008 and 2007, we maintained a $10.0 million and $7.5 million irrevocable standby letter of credit, respectively. The 
standby letter of credit is required by one of our inventory manufacturers to qualify for payment terms on our inventory purchases. Under the 
terms of this arrangement, we are required to maintain on deposit with the bank a compensating balance, restricted as to use, of not less 
than the sum of the available amount of the letter of credit plus the aggregate amount of any drawings under the letter of credit that have 
been honored thereunder but not reimbursed. At March 31, 2008 and 2007, the $10.0 million and $7.5 million deposit is included in 
short-term investments as restricted cash, respectively. No borrowings were outstanding as of March 31, 2008 or 2007.

As of March 31, 2008 and 2007, our publishing subsidiary located in the UK maintained a EUR 7.0 million ($11.0 million) and EUR $4.0 million 
($5.3 million) irrevocable standby letter of credit, respectively. The standby letter of credit is required by one of our inventory manufacturers to 
qualify for payment terms on our inventory purchases. The standby letter of credit does not require a compensating balance and is collateral-
ized by substantially all of the assets of the subsidiary and expires in February 2009. No borrowings were outstanding as of March 31, 
2008 or 2007.

Commitments  In the normal course of business, we enter into contractual arrangements with third parties for noncancelable operating 
lease agreements for our offices, for the development of products, as well as for the rights to intellectual property. Under these agreements, we 
commit to provide specified payments to a lessor, developer, or intellectual property holder, based upon contractual arrangements. Typically, 
the payments to third-party developers are conditioned upon the achievement by the developers of contractually specified development 
milestones. These payments to third-party developers and intellectual property holders typically are deemed to be advances and are recoupable 

94

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Activision, Inc._ 2008 annual report

against future royalties earned by the developer or intellectual property holder based on the sale of the related game. Additionally, in connection 
with certain intellectual property rights acquisitions and development agreements, we will commit to spend specified amounts for marketing 
support for the related game(s) which is to be developed or in which the intellectual property will be utilized.

Additionally, we lease certain of our facilities and equipment under noncancelable operating lease agreements. Assuming all contractual 
provisions are met, the total future minimum commitments for these and other contractual arrangements in place as of March 31, 2008, 
are scheduled to be paid as follows (amounts in thousands):

Fiscal years ending March 31,
2009 
2010 
2011 
2012 
2013 
Thereafter  
Total 

Contractual Obligations(1)

Facility & 
equipment 
Leases 

Developer  
 & IP 

Marketing 

Total

$  19,343 
17,028 
14,553 
10,256 
8,791 
31,201 
$101,172 

$110,771 
31,041 
34,086 
16,586 
21,586 
26,001 
$240,071 

$41,401 
22,100 
13,100 
— 
— 
— 
$76,601 

$171,515
70,169
61,739
26,842
30,377
57,202
$417,844

(1)   We have omitted FIN 48 liabilities from this table due to the inherent uncertainty regarding the timing of potential issue resolution. Specifically, either (a) the underlying positions have 
not been fully enough developed under audit to quantify at this time or, (b) the years relating to the issues for certain jurisdictions are not currently under audit. At the adoption date of 
April 1, 2007, we had $65.5 million of unrecognized tax benefits. At March 31, 2008, we had $74.2 million of unrecognized tax benefits.

Facilities rent expense for the years ended March 31, 2008, 2007, and 2006 was approximately $18.3 million, $14.8 million, and 
$14.2 million, respectively.

Compensation Guarantee  In June 2005, we entered into an employment agreement with the President and Chief Executive Officer  
of Activision Publishing, Inc. containing a guarantee related to total compensation. The agreement guarantees that in the event that on 
May 15, 2010 total compensation has not exceeded $20.0 million, we will make a payment for the amount of the shortfall. The $20.0 million 
guarantee will be recognized as compensation expense over the term of the employment agreement comprising of salary payments, bonus 
payments, restricted stock expense, stock option expense, and an accrual for any anticipated remaining portion of the guarantee. The 
remaining portion of the guarantee is accrued over the term of the agreement in “Other liabilities” and will remain accrued until the end  
of the employment agreement at which point it will be used to make a payment for any shortfall or reclassified into shareholders’ equity.

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

Legal Proceedings  On February 8, 2008, the Wayne County Employees’ Retirement System filed a lawsuit challenging the transactions 
contemplated by the business combination agreement, dated as of December 1, 2007, among us, a wholly-owned subsidiary of ours 
established in connection with the proposed transaction, Vivendi, S.A., Vivendi Games, Inc., a wholly-owned subsidiary of Vivendi, S.A., 
and VGAC, a wholly-owned subsidiary of Vivendi, S.A., and the sole stockholder of Vivendi Games, Inc. The suit is a putative class action 
filed against the parties to that business combination agreement as well as certain members of our Board of Directors. The plaintiff alleges, 
among other things, that our directors named therein failed to fulfill their fiduciary duties with regard to the transactions by “surrendering” the 
negotiating process to “conflicted management,” that those breaches were aided and abetted by Vivendi, S.A., and those of its subsidiaries 
named in the complaint, and that a preliminary proxy statement contains certain statements that the plaintiff alleges are false and misleading. 
The plaintiff seeks an order from the court that, among other things, certifies the case as a class action, enjoins the transaction, requires the 
defendants to disclose all material information, declares that the transaction is in breach of the directors’ fiduciary duties and therefore unlawful 
and unenforceable, awards the plaintiff and the putative class damages for all profits and special benefits obtained by the defendant in 
connection with the transaction and tender offer, and awards the plaintiff its cost and expense, including attorney’s fees.

In a ruling on March 12, 2008, the court initially declined to schedule a preliminary injunction hearing or allow broad discovery, pending 
the Company’s filing of a revised preliminary proxy statement in connection with the proposed transactions. The court did order the parties 
to initiate discovery of core documents, and the Company made an initial production of documents. On March 7, 2008, the Company filed 
a motion to dismiss the complaint, the grounds for which were detailed in a brief filed on April 30, 2008. On April 30, 2008, the Company 
also filed a motion to stay discovery in the case pending a ruling on the motion to dismiss. Separately, on March 6, 2008, Vivendi, S.A., 
and those of its subsidiaries named in the complaint filed a motion to dismiss the sole claim alleged against them.

On May 8, 2008, the plaintiff filed an amended complaint that, among other things, added allegations relating to a revised preliminary 
proxy statement filed by the Company on April 30, 2008. That same date, the plaintiff also renewed its motion for expedited proceedings.  
On May 13, 2008, the Company moved to dismiss the amended complaint. On May 14, 2008, Vivendi and its subsidiaries named in  
the amended complaint also moved to dismiss. On May 22, 2008, the court scheduled a combined hearing for June 30, 2008 on the 
plaintiff’s motion for a preliminary injunction and the defendants’ motions to dismiss, but withheld a ruling on the plaintiff’s motion for 
expedited discovery, pending further briefing. On May 28, 2008, the court ordered that expedited discovery proceed as to certain claims 
and that final briefing on the motions to be heard on June 30, 2008 be filed with the court on June 27, 2008. The Company intends to 
defend itself vigorously, and no amounts have been recorded in the Company’s consolidated financial statements as of March 31, 2008.

In July 2006, individuals and/or entities claiming to be our stockholders filed derivative lawsuits, purportedly on our behalf, against certain 
current and former members of our Board of Directors as well as several of our current and former officers. Three derivative actions have 
been filed in Los Angeles Superior Court: Vazquez v. Kotick, et al., L.A.S.C. Case No. BC355327 (filed July 12, 2006); Greuer v. Kotick,  
et al. L.A.S.C. Case No. SC090343 (filed July 12, 2006); and Amalgamated Bank v. Baker, et al., L.A.S.C. Case No. BC356454 (filed 
August 3, 2006). These actions have been consolidated by the court under the caption In re Activision Shareholder Derivative Litigation, 
L.A.S.C. Master File No. SC090343 (West, J.). Four derivative actions have been filed in the United States District Court for the Central 
District of California: Pfeiffer v. Kotick, et al., C.D. Cal. Case No. CV06-4771 MRP (JTLx) (filed July 31, 2006), Hamian v. Kotick, et al., 
C.D. Cal. Case No. CV06-5375 MRP (JLTx) (filed August 25, 2006) Abdelnur vs. Kotick et al., C.D. Cal. Case No. CV07-3575 AHM 
(PJWx) (filed June 1, 2007), and Scarborough v. Kotick et al., C.D. Cal. Case No. CV07-4602 SVW (PLAx) (filed July 18, 2007).  

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Activision, Inc._ 2008 annual report

These actions have also been consolidated, under the caption In re Activision, Inc. Shareholder Derivative Litigation, C.D. Cal. Case 
No. CV06-4771 MRP (JTLx) (Pfaelzer, J.). The consolidated complaints allege, among other things, purported improprieties in our issuance  
of stock options. Plaintiffs seek various relief on our behalf, including damages, restitution of benefits obtained from the alleged misconduct, 
equitable relief, including an accounting and rescission of option contracts; and various corporate governance reforms. We expect that 
defense expenses associated with the matters will be covered by our directors and officers insurance, subject to the terms and conditions  
of the applicable policies.

On or about December 4, 2007, we, the plaintiffs, and certain of our current and former officers and directors notified the court in the federal 
action that we had reached agreement in principle to settle the shareholder derivative litigation pending against such current and former 
directors and officers of ours. On January 17, 2008, the parties amended that agreement to, among other things, include the plaintiffs in the 
state court action as parties thereto. The nonbinding agreement in principle was subject, among other things, to the negotiation of a binding 
definitive settlement agreement addressing all settlement terms, as well as to further approval by the parties and the court.

Effective as of May 8, 2008, the parties signed a Stipulation of Settlement with respect to these matters. In entering into the Stipulation  
of Settlement, neither we nor any of the settling parties has admitted to any liability or wrongdoing. Under the terms of the Stipulation of 
Settlement, which is subject to court approval, we will adopt, implement and/or maintain certain corporate governance and internal control 
measures, relating principally to the following: board composition, structure and practices, director independence standards, stock ownership 
and compensation, and education; shareholder proposal evaluation process; nomination procedures for shareholder-nominated directors; 
shareholder meeting procedures; executive compensation policies and procedures; insider trading controls; and stock option granting 
procedures. We have agreed to keep these measures in place for a period of three years, subject to certain exceptions. The Stipulation of 
Settlement also addresses matters relating to the agreements by certain of our current and former directors and officers to reimburse the 
Company in connection with the receipt of options that required measurement date corrections. In the case of options already exercised,  
the agreements allowed reimbursement to be made either by cancellation of vested but unexercised options with a value equivalent to the 
additional exercise price or by payment of additional exercise price. In the case of options not yet exercised, the exercise price to be paid upon 
future exercise of those options is increased. In the aggregate, settling defendants have elected to cancel options to acquire approximately 
800,000 shares of our common stock and have agreed to increases in the exercise prices of approximately 16.1 million options. The 
modification of these options did not result in any incremental compensation expense. In addition, the Stipulation of Settlement provides for 
us to pay $10,000,000 to plaintiffs’ attorneys for their fees and expenses, subject to court approval of such fees and expenses and subject  
to our reservation of all rights against our D&O insurance carriers, reinsurers and co-insurers. In anticipation of the settlement, the Company 
had recorded a legal expense accrual of approximately $10.0 million as a probable and reasonable estimate in its consolidated financial 
statements as of March 31, 2008. The Stipulation of Settlement provides that plaintiffs’ attorneys will also be entitled to 15% (up to 
$750,000) of any payment made by our insurance carriers to us in connection with the settlement. We have not reached agreements with 
our insurers related to the settlement. The stipulation also provides for the forgiveness of approximately $2.3 million in legal fees previously 
billed to us by former outside corporate counsel.

The Stipulation of Settlement was filed in federal court on May 12, 2008 and was preliminarily approved by the U.S. District Court for the 
Central District of California by order dated May 13, 2008 and entered on May 14, 2008. The settlement is subject to final court approval 
after notice and a hearing at which shareholders will have the opportunity to object, which is currently scheduled to be held on July 21, 2008. 

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Notes to Consolidated Financial Statements

The court will then decide whether to approve the settlement as fair, adequate and in the best interest of our stockholders. While we believe 
that the settlement meets these criteria, there can be no guarantee that the settlement will receive the required court approval. If final approval 
is granted, all claims against all defendants in the litigation will be dismissed with prejudice, and all claims that were or could have been 
brought by any derivative plaintiff, and all claims that arise from or relate to the matters or occurrences that were or could have been alleged 
in the federal and state derivative actions, will be fully, finally and forever released. The individual settling defendants make no admission  
of wrongdoing under the Stipulation of Settlement, and they have denied (and continue to deny) all charges of wrongdoing and liability and 
each and all of the claims and contentions alleged in the derivative actions.

On July 24, 2006, we received a letter of informal inquiry from the SEC requesting certain documents and information relating to our historical 
stock option grant practices. Thereafter, in early June 2007, the SEC issued a formal order of nonpublic investigation, pursuant to which it 
subpoenaed documents from us related to the investigation, and testimony and documents from certain current and former directors, officers 
and employees of ours. The Company has made an offer of settlement to the Staff of the SEC, which the SEC Staff has indicated it is prepared 
to recommend to the SEC. The tentative settlement of the SEC’s investigation, which would allege violations of various provisions of the Federal 
securities laws, is subject to agreement on the specific language of the settlement documents, and then to review and approval by the SEC. 
There can be no assurance that a final settlement will be approved. In connection with the proposed settlement, the Company would not be 
required to pay a monetary penalty. Under the proposed settlement, the Company would settle this matter without admitting or denying the 
SEC’s findings.

In addition, we are party to other routine claims and suits brought by us and against us in the ordinary course of business, including disputes 
arising over the ownership of intellectual property rights, contractual claims, employment laws, regulations and relationships, and collection 
matters. In the opinion of management, after consultation with legal counsel, the outcome of such routine claims and lawsuits will not have 
a material adverse effect on our business, financial condition, results of operations, or liquidity.

14. STOCK-BASeD COMPeNSATION AND eMPLOYee BeNeFIT PLANS

equity Incentive Plans  On July 30, 2007, our Board of Directors adopted the Activision 2007 Incentive Plan (the “2007 Plan”), 
subject to shareholder approval, and reserved 15,000,000 shares for issuance thereunder and, on September 27, 2007, the 2007 Plan 
was approved by our shareholders and became effective.

Upon the effective date of the 2007 Plan, we ceased to make awards under the following equity incentive plans (collectively, the “Rolled-Up 
Plans”), although such plans will remain in effect and continue to govern outstanding awards: (i) Activision, Inc. 1998 Incentive Plan, as 
amended; (ii) Activision, Inc. 1999 Incentive Plan, as amended; (iii) Activision, Inc. 2001 Incentive Plan, as amended; (iv) Activision, Inc. 
2002 Incentive Plan, as amended; (v) Activision, Inc. 2002 Executive Incentive Plan, as amended; (vi) Activision, Inc. 2002 Studio Employee 
Retention Incentive Plan, as amended; and (vii) Activision, Inc. 2003 Incentive Plan, as amended. The number of shares available for 
issuance under the 2007 Plan was increased by an additional 2,685,577 shares of our common stock to reflect the shares reserved for 
issuance but not subject to outstanding awards under the Rolled-Up Plans at the time the 2007 Plan became effective. Additionally, the 
number of shares of our common stock reserved for issuance under the 2007 Plan may be further increased from time to time by: (i) the 
number of shares relating to awards outstanding under any Rolled-Up Plan that: (a) expire, or are forfeited, terminated or cancelled, without 
the issuance of shares; (b) are settled in cash in lieu of shares; or (c) are exchanged, prior to the issuance of shares of our common stock, 

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Activision, Inc._ 2008 annual report

for awards not involving our common stock; and (ii) if the exercise price of any option outstanding under any Rolled-Up Plan is, or the tax 
withholding requirements with respect to any award outstanding under any Rolled-Up Plan are, satisfied by withholding shares otherwise 
then deliverable in respect of the award or the actual or constructive transfer to us shares already owned, the number of shares equal to  
the withheld or transferred shares. As of March 31, 2008, we had approximately 16.1 million shares of our common stock reserved for 
future issuance under the 2007 Plan. Shares issued in connection with awards made under the 2007 Plan are generally issued as new 
stock issuances.

The 2007 Plan authorizes the Compensation Committee of our Board of Directors to provide equity-based compensation in the form of stock 
options, share appreciation rights, restricted stock, restricted stock units, performance shares, performance units and other performance-  
or value-based awards structured by the Compensation Committee within parameters set forth in the 2007 Plan, including custom awards 
that are denominated or payable in, valued in whole or in part by reference to, or otherwise based on or related to, shares of our common 
stock, or factors that may influence the value of our common stock or that are valued based on our performance or the performance of any 
of our subsidiaries or business units or other factors designated by the Compensation Committee, as well as incentive bonuses, for the 
purpose of providing incentives and rewards for superior performance to the directors, officers, employees of, and consultants to, Activision 
and its subsidiaries.

While the Compensation Committee has broad discretion to create equity incentives, our equity-based compensation program currently 
primarily utilizes a combination of options and restricted stock units. Such awards generally have time-based vesting schedules, vesting 
annually over periods of three to five years, or vest in their entirety on an anniversary of date of grant, subject to possible earlier vesting if 
certain performance measures are met, and all such awards which are options generally expire 10 years from the grant date. Under the 
terms of the 2007 Plan, the exercise price for options must be equal to or greater than the closing price per share of our common stock on 
the date the award is granted, as reported on the NASDAQ.

In February 2008, we discovered that, due to an error, the record date for our September 27, 2007 annual meeting was not in technical 
compliance with Delaware law or our bylaws, which require such record date to be not more than sixty (60) nor less than 10 (ten) days  
before the date of such meeting. In connection with the business combination (see Note 20), Vivendi has agreed to re-approve and ratify  
all actions and proposals approved by our shareholders at such meeting, and to vote against any actions and proposals not approved by  
our shareholders at such meeting, by written consent of the shareholders as permitted under our bylaws promptly after the closing of the 
transaction. If the transaction is not consummated for any reason, we intend to have such actions and proposals ratified at a special meeting 
of our shareholders called for such purpose or at our next annual stockholder meeting. We have determined that options and restricted stock 
rights granted under the 2007 Plan have met the definition of a grant date in accordance with SFAS No. 123(R), as we have the ability and 
intent to grant options and restricted stock rights under the Roll-Up Plans in view of the technical non-compliance described above. Further, 
we have also established a mutual understanding with the employees as to the terms of these grants. Accordingly, stock-based compensation 
has been recorded for these options and restricted stock rights grants.

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

Restricted Stock units and Restricted Stock  We grant restricted stock units and restricted stock (collectively referred to as “restricted 
stock rights”) under the 2007 Plan to employees around the world. Restricted stock units entitle the holders thereof to receive shares of our 
common stock at the end of a specified period of time. Restricted stock is issued and outstanding upon grant; however, restricted stockholders 
are restricted from selling the shares until they vest. Upon vesting of restricted stock rights, we may withhold shares otherwise deliverable  
to satisfy tax withholding requirements. Restricted stock rights are subject to forfeiture and transfer restrictions. Vesting for restricted stock 
rights is based upon the holders’ continued employment with us. If the vesting conditions are not met, unvested restricted stock rights will 
be forfeited.

The following table summarizes our restricted stock rights activity for the fiscal year ended March 31, 2008:

Balance as of March 31, 2007 
Activity for the fiscal year ended March 31, 2008:
  Granted 
  vested  

Forfeited 

Balance	as	of	March	31,	2008	

Restricted 
Stock 
Rights 

Weighted 
Average Grant 
Date Fair value

333,475 

$14.28

576,718	
(23,195)	
(10,150)	
876,848	

21.53
15.57
20.75
$18.97

As of March 31, 2008, $9.1 million of total unrecognized compensation cost related to restricted stock rights is expected to be recognized 
over a weighted-average period of 1.64 years.

Non-Plan employee Stock Options  In connection with prior employment agreements between the Company and Robert A. Kotick, 
our Chairman and Chief Executive Officer, and Brian G. Kelly, our Co-Chairman, Mr. Kotick and Mr. Kelly were granted options to purchase 
our common stock. The Board of Directors approved the granting of these options. As of March 31, 2008, options to purchase approximately 
8,304,800 shares under such grants were outstanding with a weighted-average exercise price of $2.05.

employee Stock Purchase Plan  Effective October 1, 2005, the Board of Directors approved the Activision, Inc. Third Amended and 
Restated 2002 Employee Stock Purchase Plan and the Activision, Inc. Second Amended and Restated 2002 Employee Stock Purchase Plan 
for International Employees (together, the “ESPP”). Under the ESPP, up to an aggregate of 4,000,000 shares of our common stock may be 
purchased by eligible employees during two six-month offering periods that commence each April 1 and October 1 (the “Offering Period”). 
Common stock is purchased by the ESPP participants at a price per share generally equal to 85% of the lower of the fair market value of our 
common stock on the first day of the Offering Period and the fair market value of our common stock on the purchase date (the last day of the 
Offering Period). Employees may purchase shares having a value not exceeding 15% of their gross compensation during an Offering Period 
and are limited to a maximum of $10,000 in value for any two purchases within the same calendar year. On June 13, 2007, employees 
purchased 228,242 shares of our common stock at a purchase price of $12.835 per share. On September 28, 2007, employees purchased 
126,008 shares of our common stock at a purchase price of $16.099 per share. On March 31, 2008, the most recent purchase date 

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Activision, Inc._ 2008 annual report

employees purchased 208,311 shares of our common stock at a purchase price of $18.862. As of March 31, 2008, we had approximately 
1.0 million shares of our common stock reserved for future issuance under the ESPP. Shares issued in connection with purchases made under 
the ESPP are generally issued as new stock issuances.

Non-employee Warrants  In prior years, we have granted stock warrants to third parties in connection with the development of software 
and the acquisition of licensing rights for intellectual property. The warrants generally vest upon grant and are exercisable over the term of 
the warrant. The exercise price of third-party warrants is generally greater than or equal to the fair market value of our common stock at the 
date of grant. No third-party warrants were granted during the years ended March 31, 2008 and 2007. As of March 31, 2008 and 2007, 
respectively, third-party warrants to purchase 919,800 and 936,000 shares of our common stock were outstanding with a weighted-average 
exercise price of $4.59 and $4.54 per share, respectively.

In accordance with the Financial Accounting Standards Board’s Emerging Issues Task Force (“EITF”) Issue 96-18, Accounting for Equity 
Instruments That Are Issued to Other Than Employees for Acquiring, or in conjunction with Selling Goods or Services, we measure the fair 
value of the securities on the measurement date. The fair value of each warrant is capitalized and amortized to expense when the related 
product is released and the related revenue is recognized. Additionally, as more fully described in Note 1, the recoverability of capitalized 
software development costs and intellectual property licenses is evaluated on a quarterly basis with amounts determined as not recoverable 
being charged to expense. In connection with the evaluation of capitalized software development costs and intellectual property licenses, any 
capitalized amounts for related third-party warrants are additionally reviewed for recoverability with amounts determined as not recoverable 
being amortized to expense. As of March 31, 2006, capitalized amounts of third-party warrants were fully amortized.

employee Retirement Plan  We have a retirement plan covering substantially all of our eligible employees. The retirement plan is 
qualified in accordance with Section 401(k) of the Internal Revenue Code. Under the plan, employees may defer up to 92% of their pretax 
salary, up to the maximum amount allowed by law. We contribute an amount equal to 20% of each dollar contributed by a participant. Our 
matching contributions to the plan were approximately $1.8 million, $1.5 million, and $1.3 million for the years ended March 31, 2008, 
2007 and 2006, respectively.

The following table sets forth the total stock-based compensation expense (amounts in thousands) resulting from stock options, restricted 
stock rights, and the ESPP included in our Consolidated Statements of Operations in accordance with SFAS No. 123R for the fiscal years 
ended March 31, 2008 and March 31, 2007, and APB No. 25 for the fiscal year ended March 31, 2006:

For the years ended March 31, 

2008 

2007 

Cost of sales — software royalties and amortization 
Product development 
Sales and marketing 
General and administrative 
Stock-based compensation expense before income taxes 
Income tax benefit 
Total stock-based compensation expense, net of income tax benefit   

$	 10,898 
17,610 
6,833 
18,224 
53,565 
(20,944) 
$	 32,621 

$  2,503 
5,728 
5,267 
12,024 
25,522 
(9,979) 
$15,543 

2006

$  —
869
175
2,055
3,099
(1,208)
$  1,891

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

Additionally, stock option expenses are capitalized in accordance with SFAS No. 86, Accounting for the Costs of Computer Software to Be 
Sold, Leased, or Otherwise Marketed. For the year ended March 31, 2008, stock-based compensation costs in the amount of $13.7 million 
were capitalized and $10.9 million of capitalized stock-based compensation costs were amortized. The following table summarizes 
stock-based compensation included in our Consolidated Balance Sheets as a component of software development (amounts in thousands):

Balance as of March 31, 2006 
Stock-based compensation expense capitalized during period 
Amortization of capitalized stock-based compensation expense 
Balance as of March 31, 2007 
Stock-based compensation expense capitalized during period 
Amortization of capitalized stock-based compensation expense 
Balance	as	of	March	31,	2008	

Software 
Development

$  —
9,069
(2,503)
6,566
13,690
(10,898)
$	 9,358

Net cash proceeds from the exercise of stock options were $48.0 million, $19.0 million, and $45.1 million for the years ended March 31, 
2008, 2007, and 2006, respectively. Income tax benefit from stock option exercises was $57.3 million, $11.3 million, and $29.4 million 
for the years ended March 31, 2008, 2007, and 2006, respectively. In accordance with SFAS No. 123R, we present excess tax benefits 
from the exercise of stock options, if any, as financing cash flows rather than operating cash flows.

Prior to the adoption of SFAS No. 123R, we applied SFAS No. 123, amended by SFAS No. 148, Accounting for Stock-Based 
Compensation — Transition and Disclosure (“SFAS No. 148”), which allowed companies to apply the existing accounting rules under APB 
No. 25 and related Interpretations. According to APB No. 25, a non-cash stock-based compensation expense is recognized for any options 
granted where the exercise price is lower than the market price on the actual date of grant. This expense is then amortized over the vesting 
period of the associated option. As required by SFAS No. 148, prior to the adoption of SFAS No. 123R, we provided pro forma net income 
and pro forma net income per common share disclosures for stock-based awards, as if the fair-value-based method defined in SFAS 
No. 123 had been applied.

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Activision, Inc._ 2008 annual report

The following table illustrates the effect on net income after tax and net earnings per common share as if we had applied the fair value 
recognition provisions of SFAS No. 123 to stock-based compensation during the year ended March 31, 2006 (amounts in thousands, 
except per share amounts):

For the year ended March 31,  

Net income, as reported 
Add: Stock-based employee compensation expense included in reported net income, net of related tax effects 
Deduct: Total stock-based employee compensation expense determined under fair-value-based method for all  

awards, net of related tax effects 

Pro forma net income 
earnings per share

Basic — as reported 
Basic — pro forma 
  Diluted — as reported 
  Diluted — pro forma 

2006

$  40,251
1,589

(16,175)
$  25,665

$ 
$ 
$ 
$ 

0.15
0.09
0.14
0.09

In the table above, stock-based compensation has been tax effected using our effective tax rate which differs from our statutory rate. 
Additionally, included in fiscal 2006 net income, as reported, is $467,000 of amortization of unearned compensation related to  
restricted stock.

As of April 1, 2005, the Company began estimating the value of employee stock options on the date of grant using a binomial-lattice model. 
Prior to April 1, 2005 the value of each employee stock option was estimated on the date of grant using the Black-Scholes model for the 
purpose of the pro forma financial information in accordance with SFAS No. 123.

Our employee stock options have features that differentiate them from exchange-traded options. These features include lack of transferability, 
early exercise, vesting restrictions, pre- and post-vesting termination provisions, blackout dates, and time-varying inputs. In addition, some 
of the options have non-traditional features, such as accelerated vesting upon the satisfaction of certain performance conditions that must 
be reflected in the valuation. A binomial-lattice model was selected because it is better able to explicitly address these features than closed- 
form models such as the Black-Scholes model, and is able to reflect expected future changes in model inputs, including changes in volatility, 
during the option’s contractual term.

Consistent with SFAS No. 123R, we have attempted to reflect expected future changes in model inputs during the option’s contractual term. 
The inputs required by our binomial-lattice model include expected volatility, risk-free interest rate, risk-adjusted stock return, dividend yield, 
contractual term, and vesting schedule, as well as measures of employees’ forfeiture, exercise, and post-vesting termination behavior. Statistical 
methods were used to estimate employee rank-specific termination rates. These termination rates, in turn, were used to model the number 
of options that are expected to vest and post-vesting termination behavior. Employee rank-specific estimates of Expected Time-To-Exercise 
(“ETTE”) were used to reflect employee exercise behavior. ETTE was estimated by using statistical procedures to first estimate the conditional 
probability of exercise occurring during each time period, conditional on the option surviving to that time period and then using those 

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

probabilities to estimate ETTE. The model was calibrated by adjusting parameters controlling exercise and post-vesting termination behavior 
so that the measures output by the model matched values of these measures that were estimated from historical data. The weighted-average 
estimated value of employee stock options granted during the years ended March 31, 2008, 2007, and 2006 was $9.21, $5.86, and 
$5.09 per share, respectively, using the binomial-lattice model with the following weighted-average assumptions:

For the years ended March 31, 

expected life (in years) 
Risk-free interest rate 
volatility   
Dividend yield 
Weighted-average fair value at grant date 

2008 

5.41 
4.70% 
51% 
— 
$9.21 

employee and Director 
Options and Warrants 
2007 

4.87 
4.99% 
54% 
— 
$5.86 

2006 

4.85 
5.17% 
48% 
— 
$5.09 

employee Stock 
Purchase Plan
2007 

0.5 
4.71% 
43% 
— 
$3.72 

2008 

0.5 
4.61% 
38% 
— 
$5.49 

2006

0.5
3.05%
42%
—
$3.11

To estimate volatility for the binomial-lattice model, we use methods or capabilities that are discussed in SFAS No. 123R and SAB No. 107. 
These methods include the implied volatility method based upon the volatilities for exchange-traded options on our stock to estimate short- 
term volatility, the historical method (annualized standard deviation of the instantaneous returns on Activision’s stock) during the option’s 
contractual term to estimate long-term volatility and a statistical model to estimate the transition or “mean reversion” from short-term 
volatility to long-term volatility. Based on these methods, for options granted during the year ended March 31, 2008, the expected stock 
price volatility ranged from 34% to 53%, with a weighted-average volatility of 51%. For options granted during the year ended March 31, 
2007, the expected stock price volatility ranged from 38% to 56%, with a weighted average volatility of 54%. For options granted during 
the year ended March 31, 2006, the expected stock price volatility ranged from 40% to 55%, with a weighted average volatility of 48%.

As is the case for volatility, the risk-free rate is assumed to change during the option’s contractual term. Consistent with the calculation 
required by a binomial lattice model, the risk-free rate reflects the interest from one time period to the next (“forward rate”) as opposed to the 
interest rate from the grant date to the given time period (“spot rate”). Since we do not currently pay dividends and are not expected to pay 
them in the future, we have assumed that the dividend yield is zero.

The expected life of employee stock options represents the weighted-average period the stock options are expected to remain outstanding 
and is, as required by SFAS No. 123R, an output by the binomial-lattice model. The expected life of employee stock options depends on  
all of the underlying assumptions and calibration of our model. A binomial-lattice model can be viewed as assuming that employees will 
exercise their options when the stock price equals or exceeds an exercise boundary. The exercise boundary is not constant but continually 
declines as one approaches the option’s expiration date. The exact placement of the exercise boundary depends on all of the model inputs 
as well as the measures that are used to calibrate the model to estimated measures of employees’ exercise and termination behavior.

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As stock-based compensation expense recognized in the Consolidated Statement of Operations for the year ended March 31, 2008 is based 
on awards ultimately expected to vest, it has been reduced for estimated forfeitures. SFAS No. 123R requires forfeitures to be estimated at 
the time of grant and revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates. Forfeitures were estimated 
based on historical experience.

Accuracy of Fair value estimates  We developed the assumptions used in the binomial-lattice model, including model inputs and 
measures of employees’ exercise and post-vesting termination behavior. Our ability to accurately estimate the fair value of share-based 
payment awards as of the grant date depends upon the accuracy of the model and our ability to accurately forecast model inputs as long  
as ten years into the future. These inputs include, but are not limited to, expected stock price volatility, risk-free rate, dividend yield, and 
employee termination rates. Although the fair value of employee stock options is determined in accordance with SFAS No. 123R and SAB 
No. 107 using an option-pricing model, the estimates that are produced by this model may not be indicative of the fair value observed 
between a willing buyer/willing seller. Unfortunately, it is difficult to determine if this is the case, because markets do not currently exist  
that permit the active trading of employee stock option and other share-based instruments.

Stock option activity for the year ended March 31, 2008 is as follows (amounts in thousands, except per share amounts):

Outstanding at March 31, 2007 
Granted 
exercised   
Forfeited 
Outstanding at March 31, 2008 
exercisable at March 31, 2008 
vested and expected to vest at March 31, 2008 

Weighted-Average 
exercise Price  

Weighted-Average 
Remaining 
Contractual 
Term 

Aggregate 
Intrinsic 
value

$  7.18
20.52
6.53
9.48
$10.67 
$  5.98 
$10.20 

5.94 
3.93 
5.12 

$809,420
$572,001
$778,006

Shares 

49,429 
11,457 
(9,918) 
(2,313) 
48,655 
26,816 
45,469 

The aggregate intrinsic value in the table above represents the total pretax intrinsic value (i.e., the difference between our closing stock  
price on the last trading day of the period and the exercise price, times the number of shares for options where the exercise price is below  
the closing stock price) that would have been received by the option holders had all option holders exercised their options on that date.  
This amount changes based on the fair market value of our stock. Total intrinsic value of options actually exercised was $165.4 million, 
$32.0 million, and $77.9 million for the years ended March 31, 2008, 2007, and 2006, respectively.

As of March 31, 2008, $70.0 million of total unrecognized compensation cost related to stock options is expected to be recognized over  
a weighted-average period of 1.59 years.

105

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

On June 8, 2007, consistent with Internal Revenue Service guidance, the Company commenced an offer to amend the exercise price of 
unexercised options subject to Section 409A of the Internal Revenue Code held by employees who were not executive officers, in order to 
eliminate those employees’ Section 409A tax liability. Pursuant to the offer, which closed on July 6, 2007, we made a cash payment in 
January 2008 to the employees who accepted the offer, totaling approximately $4.1 million, which represents the difference between the 
original exercise price of each amended option and the amended exercise price of each amended option. The offer with respect to all eligible 
options is considered a modification of those options for financial reporting purposes. Pursuant to the accounting standards in effect under 
SFAS No. 123R, the incremental fair value of approximately $1.0 million and the remaining portion of approximately $3.1 million, created 
as a result of the cash payment that become payable pursuant to the terms of the offer, were recognized as compensation expense and 
equity, respectively, at the expiration of the offer period on July 6, 2007.

15. CAPITAL TRANSACTIONS

Buyback Program  During fiscal 2003, our Board of Directors authorized a buyback program under which we can repurchase up to 
$350.0 million of our common stock. Under the program, shares may be purchased as determined by management, from time to time and 
within certain guidelines, in the open market or in privately negotiated transactions, including privately negotiated structured stock repurchase 
transactions and through transactions in the options markets. Depending on market conditions and other factors, these purchases may be 
commenced or suspended at any time or from time to time without prior notice.

Under the buyback program, we did not repurchase any shares of our common stock in the years ended March 31, 2008, 2007 and 2006. 
As of March 31, 2008, we had approximately $226.2 million available for utilization under the buyback program and no outstanding stock 
repurchase transactions.

Shareholders’ Rights Plan  On April 18, 2000, our Board of Directors approved a shareholders rights plan (the “Rights Plan”). Under 
the Rights Plan, each common shareholder at the close of business on April 19, 2000, received a dividend of one right for each share of 
common stock held. Each right represents the right to purchase one-six hundredths (1/600) of a share, as adjusted on account of stock 
dividends made since the plan’s adoption, of our Series A Junior Preferred Stock at an exercise price of $6.67 per share, as adjusted on 
account of stock dividends made since the plan’s adoption. Initially, the rights are represented by our common stock certificates and are 
neither exercisable nor traded separately from our common stock. The rights will only become exercisable if a person or group acquires  
15% or more of the common stock of Activision, or announces or commences a tender or exchange offer which would result in the bidder’s 
beneficial ownership of 15% or more of our common stock.

In the event that any person or group acquires 15% or more of our outstanding common stock each holder of a right (other than such person 
or members of such group) will thereafter have the right to receive upon exercise of such right, in lieu of shares of Series A Junior Preferred 
Stock, the number of shares of common stock of Activision having a value equal to two times the then current exercise price of the right. If 
we are acquired in a merger or other business combination transaction after a person has acquired 15% or more of our common stock, each 
holder of a right will thereafter have the right to receive upon exercise of such right a number of the acquiring company’s common shares 
having a market value equal to two times the then current exercise price of the right. For persons who, as of the close of business on 
April 18, 2000, beneficially own 15% or more of the common stock of Activision, the Rights Plan “grandfathers” their current level of 
ownership, so long as they do not purchase additional shares in excess of certain limitations.

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Activision, Inc._ 2008 annual report

We may redeem the rights for $.01 per right at any time until the first public announcement of the acquisition of beneficial ownership of 
15% of our common stock. At any time after a person has acquired 15% or more (but before any person has acquired more than 50%)  
of our common stock, we may exchange all or part of the rights for shares of common stock at an exchange ratio of one share of common 
stock per right. The rights expire on April 18, 2010.

We have amended the Rights Plan concurrent with the execution of the business combination agreement with Vivendi (see Note 20) to 
provide that (a) the Rights Plan will not be triggered by the business combination agreement or the transaction and (b) the Rights Plan  
will terminate upon the completion of the transaction and all rights existing under the Rights Plan will be extinguished.

16. COMPReHeNSIve INCOMe (LOSS) AND ACCuMuLATeD OTHeR COMPReHeNSIve INCOMe (LOSS)
The components of comprehensive income (loss) for the years ended March 31, 2008, 2007, and 2006 were as follows (amounts  
in thousands):

March 31, 

Net income 
  Other comprehensive income (loss):
  unrealized appreciation (depreciation) on investments, net of taxes 

Foreign currency translation adjustment 

Other comprehensive income 
Comprehensive income 

2008 

2007 

2006

$344,883 

$85,787 

$40,251

(1,896) 
8,046 
6,150 
$351,033 

(8,224) 
12,057 
3,833 
$89,620 

10,576
(5,825)
4,751
$45,002

The components of accumulated other comprehensive income (loss) for the year ended March 31, 2008 were as follows (amounts  
in thousands):

Balance, March 31, 2007 
Other comprehensive income (loss) 
Balance,	March	31,	2008	

unrealized 
Appreciation 
(Depreciation) 
on 
Investments 

Accumulated 
Other 
Comprehensive 
Income (Loss)

$  (868) 
(1,896) 
$(2,764)	

$20,202
6,150
$26,352

Foreign  
Currency 

$21,070 
8,046 
$29,116	

Comprehensive income is presented net of taxes of $1.2 million related to net unrealized depreciation on investments for the year ended 
March 31, 2008. Income taxes were not provided for foreign currency translation items as these are considered indefinite investments in 
non-U.S. subsidiaries.

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

17. SuPPLeMeNTAL CASH FLOW INFORMATION
Non-cash investing and financing activities and supplemental cash flow information are as follows (amounts in thousands):

For the years ended March 31, 

Non-cash investing and financing activities:

Common Stock issued related to acquisitions   
Common Stock related to employee bonuses 
Change in unrealized appreciation (depreciation) on investments, net of taxes 
Common stock payable, related to acquisition  
  Adjustment — prior period purchase allocation 
Supplemental cash flow information:

Cash paid for income taxes 
Cash paid for interest 

2008 

2007 

2006

$25,864 
1,857 
(1,896) 
— 
(318) 

$48,393 
108 

$36,918 
— 
(8,224) 
39,000 
51 

$3,677 
100 

$  2,793
—
10,576
—
(260)

$  4,698
263

18. QuARTeRLY FINANCIAL AND MARKeT INFORMATION (uNA uDITeD)

(Amounts in thousands, except per share data) 

June 30 

For the quarters ended 
Dec. 31 
Sept. 30 

Mar. 31 

For the
year ended

Fiscal	2008:
  Net revenues 
Cost of sales 

  Operating income (loss) 
  Net income 

Basic earnings per share 
  Diluted earnings per share 

Common stock price per share:
  High 
Low 
Fiscal 2007:
  Net revenues 
Cost of sales 

  Operating income (loss) 
  Net income (loss) 

Basic earnings (loss) per share 
  Diluted earnings (loss) per share 
Common stock price per share:
  High 
Low 

108

$495,455	
327,960	
30,092	
27,826	
0.10	
0.09	

21.43	
18.16	

$188,069 
137,800 
(33,449) 
(18,309) 
(0.07) 
(0.07) 

$317,746	
204,956	
(9,545)	
698	
0.00	
0.00	

21.91	
16.94	

$188,172 
141,078 
(37,410) 
(24,302) 
(0.09) 
(0.09) 

$1,482,484	
762,290	
404,534	
272,196	
0.93	
0.86	

29.87	
18.81	

$  824,259 
483,180 
173,120 
142,820 
0.51 
0.46 

$602,451	
350,229	
54,533	
44,163	
0.15	
0.14	

29.76	
25.11	

$312,512 
216,007 
(29,114) 
(14,422) 
(0.05) 
(0.05) 

$2,898,136
1,645,435
479,614
344,883
1.19
1.10

29.87
16.94

$1,513,012
978,065
73,147
85,787
0.31
0.28

15.11 
10.71 

16.00 
10.47 

18.19 
14.22 

19.20 
16.05 

19.20
10.47

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Activision, Inc._ 2008 annual report

19. ReCeNTLY ISSueD ACCOuNTING STANDARDS
In December 2007, the FASB issued Statement No. 141(R), Business Combinations (“SFAS No. 141(R)”). SFAS No. 141(R) provides 
greater consistency in the accounting and financial reporting of business combinations. It requires the acquiring entity in a business 
combination to recognize all assets acquired and liabilities assumed in the transaction, establishes the acquisition-date fair value as the 
measurement objective for all assets acquired and liabilities assumed, and requires the acquirer to disclose the nature and financial effect  
of the business combination. Also in December 2007, the FASB issued Statement No. 160, Noncontrolling Interests in Consolidated 
Financial Statements (“SFAS No. 160”). SFAS No. 160 Statement amends Accounting Research Bulletin No. 51, Consolidated Financial 
Statements, to establish accounting and reporting standards for the noncontrolling interest in a subsidiary and for the deconsolidation of  
a subsidiary. SFAS No. 141(R) and SFAS No. 160 are required to be adopted simultaneously and are effective for the first annual reporting 
period beginning on or after December 15, 2008 with earlier adoption being prohibited. We do not currently have any noncontrolling 
interests in our subsidiaries, and accordingly the adoption of SFAS No. 160 is not expected to have a material impact on our financial 
statements. We are currently evaluating the impact from the adoption of SFAS No. 141R on our Consolidated Financial Statements.

In September 2006, the FASB issued Statement No. 157 (“SFAS No. 157”), Fair Value Measurements. SFAS No. 157 defines fair value, 
establishes a framework for measuring fair value in generally accepted accounting principles, and expands disclosures about fair value 
measurements. SFAS No. 157 applies to other accounting pronouncements that require or permit fair value measurements and does not 
require any new fair value measurements. SFAS No. 157 is effective for fiscal years beginning after November 15, 2007 for financial assets 
and liabilities and is effective for fiscal years beginning after November 15, 2008 for non-financial assets and liabilities. The adoption of 
SFAS No. 157 is not expected to have a material effect on our financial position or results of operations.

In February 2007, the FASB issued Statement No. 159, The Fair Value Option for Financial Assets and Financial Liabilities — Including an 
amendment of FASB Statement No. 115 (“SFAS No. 159”). SFAS No. 159 permits entities to choose to measure many financial instruments 
and certain other items at fair value that are not currently required to be measured at fair value. Subsequent unrealized gains and losses on 
items for which the fair value option has been elected will be reported in earnings. The provisions of SFAS No. 159 are effective for financial 
statements issued for fiscal years beginning after November 15, 2007. The adoption of SFAS No. 159 is not expected to have a material 
effect on our financial position or results of operations.

In June 2007, the FASB ratified the Emerging Issues Task Force’s (“EITF”) consensus conclusion on EITF 07-03, Accounting for Advance 
Payments for Goods or Services to Be Used in Future Research and Development. EITF 07-03 addresses the diversity which exists with 
respect to the accounting for the nonrefundable portion of a payment made by a research and development entity for future research and 
development activities. Under this conclusion, an entity is required to defer and capitalize nonrefundable advance payments made for 
research and development activities until the related goods are delivered or the related services are performed. EITF 07-03 is effective  
for interim or annual reporting periods in fiscal years beginning after December 15, 2007 and requires prospective application for new 
contracts entered into after the effective date. The adoption of EITF 07-03 is not expected to have a material impact on our Consolidated 
Financial Statements.

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

In March 2008, the FASB issued Statement No. 161, Disclosures about Derivative Instruments and Hedging Activities — an amendment  
of FASB Statement No. 133 (“SFAS No. 161”). SFAS No. 161 changes the disclosure requirements for derivative instruments and hedging 
activities. Entities are required to provide enhanced disclosures about (a) how and why an entity uses derivative instruments, (b) how 
derivative instruments and related hedged items are accounted for under Statement No. 133 and its related interpretations, and (c) how 
derivative instruments and related hedged items affect an entity’s financial position, financial performance, and cash flows. The guidance  
in SFAS No. 161 is effective for financial statements issued for fiscal years and interim periods beginning after November 15, 2008, with 
early application encouraged. SFAS No. 161 encourages, but does not require, comparative disclosures for earlier periods at initial adoption. 
We are currently assessing the impact of SFAS No. 161.

20. BuSINeSS COMBINATION AGReeMeNT WITH vIveNDI
On December 2, 2007, we and Vivendi S.A. (“Vivendi”) (Euronext Paris: VIV) announced the signing of a definitive agreement to combine 
Vivendi Games, Inc. (“Vivendi Games”), Vivendi’s interactive entertainment business — which includes Blizzard Entertainment, Inc., the 
creator of World of Warcraft, a massively multiplayer online role-playing game franchise — with us. If the transaction closes, we will be 
renamed Activision Blizzard, Inc. (“Activision Blizzard”), and we expect to continue to operate as a public company traded on NASDAQ 
under the ticker “ATVI”. While we will be the legal acquirer and the surviving entity in this transaction, Vivendi Games will be deemed to be the 
accounting acquirer in the transaction treated as a reverse acquisition for accounting purposes. As such, our historical financial statements 
after the close of the merger will be those of Vivendi Games. As Activision will be the deemed accounting acquiree, we are charging to 
expenses all costs related to the merger as incurred.

Under the term of the business combination agreement, we and Vivendi Games will combine our businesses through the merger of a newly 
formed, wholly-owned subsidiary of ours with and into Vivendi Games. As a result of the merger, Vivendi Games, the parent company of 
Blizzard Entertainment, Inc. and Sierra Entertainment, Inc., will become a wholly owned subsidiary of ours. VGAC LLC, a subsidiary of 
Vivendi and the sole stockholder of Vivendi Games, will receive approximately 295.3 million newly issued shares of our common stock in the 
merger, which number is based upon a valuation of Vivendi Games at $8.121 billion and a per share price for our common stock of $27.50.

Simultaneously with the merger, Vivendi will purchase from us 62.9 million newly issued shares of our common stock, at $27.50 per share, 
for an aggregate purchase price of approximately $1.731 billion. Immediately following completion of the merger and share purchase, Vivendi 
and its subsidiaries are expected to own approximately 52.2% of the issued and outstanding shares of Activision Blizzard’s common stock 
on a fully diluted basis.

After the closing of the transaction, Activision Blizzard will commence a cash tender offer for up to 146.5 million of its shares (representing 
approximately 50% of the shares of our common stock outstanding immediately prior to the transaction) at $27.50 per share. If the tender 
offer is fully subscribed, Vivendi and its subsidiaries are expected to own approximately 68.0% of the issued and outstanding shares of 
Activision Blizzard’s common stock on a fully diluted basis. Under the terms of the business combination agreement, we and Vivendi  
have agreed the purchase of the shares tendered in the tender offer will be funded as follows: (a) the first $2.928 billion of the aggregate 
consideration will be funded by Activision Blizzard with proceeds from the share purchase described above, available cash on hand and, if 
necessary, borrowings made under one or more new credit facilities; (b) if the aggregate consideration is more than $2.928 billion, Vivendi 
has agreed to purchase from Activision Blizzard, at a purchase price of $27.50 per share, additional newly issued shares of Activision Blizzard 

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Activision, Inc._ 2008 annual report

common stock in an amount equal to the lesser of (x) $700 million and (y) the excess of the aggregate consideration over $2.928 billion, 
which amount will be used to fund the amount of the aggregate consideration that is in excess of $2.928 billion; and (c) if the aggregate 
consideration exceeds $3.628 billion, Activision Blizzard will fund the additional amount of the aggregate consideration that is in excess  
of $3.628 billion (up to the maximum aggregate consideration of $4.028 billion) through borrowings made under the new credit facilities 
issued by Vivendi (see Note 21).

All information included in the accompanying Consolidated Financial Statements and Notes to Consolidated Financial Statements in this 
report reflects only our results, and does not reflect any impact of the proposed merger.

21. SeNIOR uNSeCuReD CReDIT AGReeMeNT WITH vIveNDI
On April 29, 2008, we entered into a senior unsecured credit agreement (the “Credit Agreement”) with Vivendi. Borrowings under the Credit 
Agreement cannot be effected until the consummation of the transactions contemplated by the business combination agreement (“BCA”) 
described in Note 20 above (the “Transactions”). As previously disclosed, after the closing of the Transactions, among other things, the 
Company’s name will be changed to Activision Blizzard.

After the closing of the Transactions, the Credit Agreement will provide Activision Blizzard with (i) a term loan credit facility (the “Tranche A 
Facility”) in an aggregate amount of up to $400.0 million to be applied to fund that portion of the post-closing tender offer consideration in 
excess of $3.628 billion as set forth in the BCA, (ii) a term loan credit facility (the “Tranche B Facility”) in an aggregate amount of up to 
$150.0 million to be applied to repay certain indebtedness of Vivendi Games after the closing in accordance with the terms of the BCA, and 
(iii) a revolving credit facility (the “Revolving Facility,” and collectively with the Tranche A Facility and the Tranche B Facility, the “New Credit 
Facilities”) in an aggregate amount of up to $475.0 million to be used after the closing of the Transactions for general corporate purposes. 
In the event the BCA terminates prior to the closing of the Transactions, the New Credit Facilities will terminate effective on the same date.

Subject to execution of customary closing documentation, the Tranche A Facility will be funded after the end of the tender offer period, in a 
single borrowing that is limited to the amount, if any, of the aggregate consideration to be paid in respect of the post-closing tender offer in 
excess of $3.628 billion. The Tranche B Facility will be funded after the consummation of the Transactions. Borrowings under the Revolving 
Facility will be subject to the foregoing conditions and other customary conditions, such as the truth of representations and warranties and 
the absence of default.

Borrowings under each of the New Credit Facilities will bear interest by reference to the “LIBOR” (and under limited circumstances, at 
Vivendi’s election, a “Base Rate”). The applicable margin with respect to loans bearing interest with reference to the LIBOR will be (i) 0.85% 
per annum for loans under the Tranche A Facility and (ii) 1.20% per annum for loans under the Tranche B Facility and the Revolving Facility, 
respectively. The applicable margin with respect to loans bearing interest with reference to the Base Rate, if any, will be 1.0% lower than 
the margin applicable to LIBOR borrowings.

Any unused amounts under the Revolving Facility will be subject to a commitment fee of 0.42% per annum accruing from and after the 
closing of the Transactions.

The Tranche A Facility is payable in full on March 31, 2010. The Tranche B Facility and the Revolving Facility will terminate and be payable 
in full on March 31, 2011.

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Activision, Inc._ 2008 annual report

Notes to Consolidated Financial Statements

The loans under each of the New Credit Facilities may be prepaid in full or in part at any time, without premium or penalty (subject to 
customary breakage costs for loans bearing interest by reference to LIBOR), at Activision Blizzard’s option.

The loans under each of the New Credit Facilities are subject to mandatory prepayment in an amount of 100% of the proceeds from (i) asset 
sales in excess of $30.0 million in the aggregate (subject to customary reinvestment rights) and (ii) issuance of equity (subject to exceptions 
for issuance of stock to employees and issuances of the proceeds used to fund permitted acquisitions, investments and/or capital expenditures).

The New Credit Facilities are subject to customary negative covenants, in each case subject to certain exceptions, qualifications and baskets, 
including limitations on: indebtedness; liens; investments, mergers, consolidations and acquisitions; transactions with affiliates; issuance of 
preferred stock by subsidiaries; sale and leaseback transactions, restricted payments and certain restrictions with respect to subsidiaries. The 
limitation on indebtedness provides that Activision Blizzard and its subsidiaries cannot incur consolidated indebtedness, net of unrestricted 
cash, in excess of $1.5 billion, and that no additional indebtedness may be incurred as long as the ratio of Activision Blizzard’s consolidated 
indebtedness (including the indebtedness to be incurred) minus the amount of unrestricted cash to Activision Blizzard’s consolidated earnings 
before interest, taxes, depreciation and amortization for its most recently ended four quarters would be greater than 1.50 to 1.0. This limitation 
does not, however, affect Activision Blizzard’s ability to borrow under the New Credit Facilities or to incur certain types of limited debt.

The New Credit Facilities also impose a requirement on Activision Blizzard that the ratio of (i) consolidated indebtedness (net of certain cash) 
to (ii) the sum of its shareholder’s equity plus consolidated indebtedness (net of certain cash) not exceed 20.0% at any time.

Events of default under the New Credit Facilities include nonpayment, breaches of representations, warranties or covenants, cross-defaults, 
bankruptcy or insolvency events, and failures to satisfy material judgments, in most events subject to materiality levels, grace periods and 
other customary exceptions.

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Market for Registrant’s Common equity,  
Related Stockholder Matters, and Issuer Purchases of equity Securities

Our common stock is quoted on the NASDAQ National Market under the symbol “ATVI”.

The following table sets forth for the periods indicated the high and low reported sale prices for our common stock. As of May 20, 2008, 
there were approximately 2,045 holders of record of our common stock.

Activision, Inc._ 2008 annual report

fiscal 2007
First Quarter ended June 30, 2006 
Second Quarter ended September 30, 2006 
Third Quarter ended December 31, 2006 
Fourth Quarter ended March 31, 2007 
fiscal 2008
First Quarter ended June 30, 2007 
Second Quarter ended September 30, 2007 
Third Quarter ended December 31, 2007 
Fourth Quarter ended March 31, 2008 

On May 20, 2008, the last reported sales price of our common stock was $32.68.

High 

Low

$15.11 
16.00 
18.19 
19.20 

$21.43	
21.91	
29.87	
29.76	

$10.71
10.47
14.22
16.05

$18.16
16.94
18.81
25.11

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113

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Activision, Inc._ 2008 annual report

Stock Performance Graph

This performance graph shall not be deemed “filed” for purposes of Section 18 of the Exchange Act of or otherwise subject to the liabilities 
under that Section, and shall not be deemed to be incorporated by reference into any filing of Activision, Inc. under the Exchange Act or the 
Securities Act of 1933, as amended.

The graph below compares the cumulative 5-year total return of holders of Activision, Inc.’s common stock with the cumulative total returns 
of the NASDAQ Composite index and the RDG Technology Composite index. The graph tracks the performance of a $100 investment in our 
common stock and in each of the indexes (with the reinvestment of all dividends) from March 31, 2003 to March 31, 2008. We have never 
paid cash dividends on our common stock and have no present plans to do so.

COMPARISON OF FIve YeARS CuMuLATIve TOTAL ReTuRN *
Comparison of 5-year Cumulative Total Return*
Among Activision, Inc., the NASDAQ Composite Index and the RDG Technology Composite Index
Among Activision Inc., The NASDAQ Composite Index And The RDG Technology Compostie Index

$800

$700

$600

$500

$400

$300

$200

$100

$0

 3/03 

| 
3/04 

| 
3/05 

| 
3/06 

| 
3/07 

|
3/08 

Activision, Inc. 

NASDAQ Composite 

RDG Technology Composite

*$100 invested on 3/31/03 in stock or index-including reinvestment of dividends.

Fiscal year ending March 31, 

Activision, Inc. 
NASDAQ Composite 
RDG Technology Composite 

2003 

100.00 
100.00 
100.00 

2004 

246.33 
151.01 
149.02 

2005 

307.27 
152.38 
144.21 

2006 

381.73 
181.06 
170.59 

2007 

524.29 
189.63 
175.88 

2008

755.99
177.49
168.47

The stock price performance included in this graph is not necessarily indicative of future stock price performance.

114

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Activision, Inc._ 2008 annual report

Forward-Looking Statement

This Annual Report contains, or incorporates by reference, certain forward-looking statements within the meaning of the Private Securities 
Litigation Reform Act of 1995. Such statements include, but are not limited to, (1) projections of revenues, expenses, income or loss, 
earnings or loss per share, cash flow projections or other financial items; (2) statements of our plans and objectives, including those relating 
to product releases; (3) statements of future economic performance; and (4) statements of assumptions underlying such statements. We 
generally use words such as “anticipate,” “believe,” “could,” “would,” “estimate,” “expect,” “forecast,” “future,” “intend,” “may,” “outlook,” 
“plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “to be,” “upcoming,” “will,” and other similar 
expressions to help identify forward-looking statements. These forward-looking statements are subject to business and economic risk, reflect 
management’s current expectations, estimates and projections about our business, and are inherently uncertain and difficult to predict. Our 
actual results could differ materially. The forward-looking statements contained herein speak only as of the date on which they were first 
made, and we disclaim any obligation to update any forward-looking statements to reflect events or circumstances after the date this Annual 
Report was initially filed with the SEC. Risks and uncertainties that may affect our future results include, but are not limited to, those 
discussed in our Annual Report on Form 10-K for the fiscal year ended March 31, 2008. Except where the context otherwise requires, all 
references to “we,” “us,” “our,” “Activision” or “the Company” in this Annual Report mean Activision, Inc. and its subsidiaries as of the date 
of this Annual Report.

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115

Fiscal 2008 was a monumental year for Activision. The strength 
of our balanced product portfolio, coupled with solid execution 
across all of our businesses, resulted in our 16th consecutive year 
of revenue growth and the best year in our company’s history. 

Corporate Information

Officers

Robert A. Kotick 
Chairman and Chief Executive 
Officer, Activision

Brian G. Kelly 
Co-Chairman, Activision

Michael Griffith 
President and Chief Executive 
Officer, Activision Publishing

Thomas Tippl 
Chief Financial Officer,  
Activision Publishing

Brian Hodous 
Chief Customer Officer,  
Activision Publishing 

Ann Weiser 
Chief Human Resources Officer, 
Activision Publishing

Robin Kaminsky 
Executive Vice President,  
Publishing,  
Activision Publishing

George L. Rose 
Chief Legal Officer and  
Secretary, Activision Publishing

Board of Directors

Robert A. Kotick 
Chairman and Chief Executive 
Officer, Activision

Brian G. Kelly 
Co-Chairman, Activision

Robert J. Corti  
Chairman of Avon Products 
Foundation

Ronald Doornink 
Senior Advisor, Activision, Inc.

Barbara S. Isgur 
Consultant

Robert J. Morgado 
Chairman,  
Maroley Media Group

Peter J. Nolan 
Managing Partner,  
Leonard Green & Partners L.P.

Richard Sarnoff 
Executive Vice President,  
Random House, Inc.

Transfer Agent

Continental Stock Transfer & 
Trust Company 
17 Battery Place 
New York, New York 10004 
(800) 509-5586

Auditor

PricewaterhouseCoopers LLP 
Los Angeles, California 

Bank

U.S. Bank 
Los Angeles, CA  

Activision, Inc._ 2008 annual report

Corporate Headquarters

Madrid, Spain

Activision, Inc. 
3100 Ocean Park Boulevard  
Santa Monica, California 90405 
(310) 255-2000 

Domestic Offices

Albany, New York 

Dallas, Texas

Eagan, Minnesota

Ontario, Canada

Paris, France

Quebec City, Canada

Seoul, Korea 

Shanghai, China

Stockholm, Sweden

Sydney, Australia

Tokyo, Japan

Eden Prairie, Minnesota

Uxbridge, United Kingdom

Encino, California

Venlo, The Netherlands

Fayetteville, Arkansas

Foster City, California

Los Angeles, California

Madison, Wisconsin

World Wide Web Site

www.activision.com

E-Mail

Mountain View, California

IR@activision.com

Annual Report

Activision’s Annual Report for 
the fiscal year ended March 31, 
2008 is available to shareholders 
without charge upon request 
from our corporate offices.

New York, New York

Novato, California

San Francisco, California

Santa Monica, California

Woodland Hills, California

International Offices

Amsterdam, The Netherlands

Birmingham, United Kingdom 

Burglengenfeld, Germany

Chennai, India

Dublin, Ireland

Legnano, Italy

Liverpool, United Kingdom

 
 
3100 Ocean Park Boulevard

Santa Monica, California 90405

tel: (310) 255-2000

fax: (310) 255-2100

www.activision.com

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2008 ANNUAL REPORT