Quarterlytics / Technology / Electronic Gaming & Multimedia / Activision Blizzard

Activision Blizzard

atvi · NASDAQ Technology
Claim this profile
Ticker atvi
Exchange NASDAQ
Sector Technology
Industry Electronic Gaming & Multimedia
Employees 5001-10,000
← All annual reports
FY2011 Annual Report · Activision Blizzard
Sign in to download
Loading PDF…
Innovation Drives Growth

2011 ANNUAL REPORT

Generating Another 
Record Year 

$1.6B
30.3%
$0.165
$0.93
50M

record revenue from 
digital channels(1)

record oP erating 
margin(2)

record dividend 
increased 10% in 2011

record earnings 
Per share(2)

record online monthlY 
active users in dec . 2011

(1) Represents Non-GAAP revenues from subscriptions and memberships, licensing royalties, 

value-added services, downloadable content, digitally distributed products, and wireless devices. 
For a full reconciliation see tables at the end of the annual report.

(2) Non-GAAP—for a full reconciliation see tables at the end of the annual report.

a c t i v i s i o n   b l i z z a r d ,   i n c .

Consistently Providing Innovative 
Entertainment Experiences

Best selling video game  
ever in a single Y ear 2011.

activision PuBlishing’s  
largest new iP launch ever.

#1 su BscriPtion Based 
mmorPg as of 12/31/11.

one of the fastest growing P remium 
online services ever created. 

p a g e   o n e

a c t i v i s i o n   b l i z z a r d ,   i n c .

Innovation Drove Record
Earnings Per Share

$0.92

$0.93

$0.79

16%

CAGR 
2009–2011

$0.69

220%

CAGR 
2009–2011

$0.33

$0.09

2009

2010

2011

2009

2010

2011

— GAAP EArninGs PEr shArE —

— nOn -GAAP EArninGs PEr shArE(1) —

DiluteD

DiluteD

(1)Non-GAAP—for a full reconciliation 
see tables at the end of the annual report.

p a g e   t h r e e

A C tI v I S I O N  B l I z z A R D ,  I N C .

Innovation Expanded Operating 
Margins to a New Record

27.9%

30.3%

28.5%

450

bAsis POiNT 
iNCREAsE

25.8%

2,850

bAsis POiNT 
iNCREAsE

10.5%

(0.6%)

2009

2010

2011

2009

2010

2011

— GAAP OPErAtinG MArGins —

— nOn -GAAP OPErAtinG MArGins(1) —

(1)Non-GAAP—for a full reconciliation 
see tables at the end of the annual report.

p a g e   f i v e

A C tI v I S I O N  B l I z z A R D ,  I N C .

Innovation Delivered 
Record Digital Revenues

34%

32%

29%

35%

32%

27%

$1.64

  biLLiON

$1.56

  biLLiON

2009

2010

2011

2009

2010

2011

— GAAP DiGitAl rEvEnuEs —

— nOn -GAAP DiGitAl rE vEnuEs(1) —

As PERCENTAGE Of TOTAL

As PERCENTAGE Of TOTAL

(1)Non-GAAP—for a full reconciliation 
see tables at the end of the annual report.

p a g e  s e v e n

Innovation Creates 

Shareholder Value 

a c t i v i s i o n   b l i z z a r d ,   i n c .

Innovation Creates 
Shareholder value 

$3.3B

$3.1B

$3.5B

free cash flow(1) 
2009–2011 

caPital returned to shareholders(2) 
96% PaYout ratio(3) 
2009–2011 

cash and investments(4) 
As Of DEcEMbEr 31, 2011 

(1) Free Cash Flow is a non-GAAP metric defined as Operating Cash Flow less Capital 

Expenditures. For a full reconciliation see tables at the end of the annual report.

(2) Dividends and share repurchases.

(3) Defined as dividends and share repurchases as a percentage of free cash flow.

(4) Includes short- and long-term investments.

p a g e   n i n e

Innovation Drives our Growth, 
Makes us Stronger than Ever

Innovation Drives our Growth 

Makes us Stronger than Ever

2 0 1 1   a n n u a l   r e p o r t

Dear Shareholders 

In 2011, we achieved record financial results and released some of 
the very best games in our long history as game makers.

Creating great games that are commercially successful has allowed 
us to create incremental book value resulting in long-term capital 
appreciation  for  our  investors.  Over  the  past  20  years,  we  have 
doubled our revenues every four to five years and we have steadily 
increased our operating margins.

Based on the metric of growth in per-share book value, our 20-year 
results  reflect  an  outperformance  of  the  S&P  500  Index  by  an 
average of over 200 basis points per year, despite the fact that we 
now have a high payout ratio with regard to share repurchases and 
dividends.  In  that  same  period,  our  shareholders  have  been 
rewarded  for  our  performance.  the  company’s  shares  have 
appreciated  at  a  double-digit  compound  average  annual  growth 
rate and have significantly outperformed the S&P 500. 

As our company continues to grow, it will be hard to continue at these 
rates, but we intend to try as hard as we have for the last 20 years.

In 2011, we once again set operating margin and earnings per share 
records, as we have each year since our merger with vivendi Games 
in 2008, and most years since 1991 when we acquired control of 
the company. On a GAAP basis, our net revenues were a record 
$4.8 billion and earnings per diluted share were $0.92. On a non 
GAAP basis, our net revenues were $4.5 billion and our earnings 
per diluted share were a record $0.93, which grew more than 17% 
year over year. 

As measured by one of the most reliable benchmarks—operating 
margin—2011 was the best year in Activision Blizzard’s history. 
As the #1 Western third-party interactive entertainment digital 
publisher,  we  delivered  industry  record  GAAP  and  non-GAAP 
operating margins of 28% and 30%, respectively. 

With better than expected net revenues, record earnings, record 
operating  margins,  and  the  generation  of  nearly  $1  billion  in 
operating cash flow, Activision Blizzard continues to raise the bar 

for industry success. Our record earnings per share performance 
in  2011  can  be  partially  attributed  to  a  lower  tax  rate  and  the 
impact of ongoing share repurchases. We would rather derive our 
overperformance  from  improvement  in  operating  profit,  as  we 
have for most years, but the results were, nevertheless, very good 
and thoughtful non-operating activities and capital management 
can also create great value for our shareholders.

Our  balance  sheet  has  never  been  stronger  and  it  allows  us  the 
ability to make investments in our future growth which we will 
continue  to  do  with  rigor  and  discipline.  Our  investment  track 
record,  both  internally  and  as  reflected  by  our  merger  and 
acquisition successes, is unmatched in our industry. 

We will always prefer to invest our capital in ideas that help expand 
and grow our business. But, when we can’t, we have other ways to 
return  capital  to  our  shareholders.  We  are  the  only  Western 
independent  interactive  entertainment  publisher  to  offer  a  cash 
dividend, which, as we announced in February 2012, was increased 
by 9% to $0.18 per share. We also continued to invest in ourselves 
and spent approximately $692 million to repurchase shares of our 
stock in 2011. From 2008 to 2011, we have returned $3.1 billion to 
shareholders in the form of dividends and share repurchases. 

In  2011,  we  continued  to  invest  in  building  our  world-class 
entertainment brands by delivering great gaming experiences to 
our audiences. A few notable accomplishments this year:

•	Activision® Publishing’s Call of Duty®: Modern Warfare® 3 was 
the biggest entertainment launch of all time, the third consecutive 
year a Call of Duty title has set the record. the game generated $1 
billion in sales in just 16 days, to become the best-selling video 
game in a single year, surpassing prior records set by Call of Duty: 
Black Ops in 2010 and Call of Duty: Modern Warfare 2 in 2009. 

•	Activision Publishing’s innovative new online service, Call of Duty 
Elite, which launched with Call of Duty: Modern Warfare 3 is one 
of the fastest growing premium online services ever created. As of 

p a g e   t w e l v e

Dear Shareholders 

a c t i v i s i o n   b l i z z a r d ,   i n c .

January 2012, more than seven million gamers had registered for 
the  service,  which  includes  more  than  1.5  million  users  who 
purchased premium annual memberships.

•	Skylanders  Spyro’s  Adventure™,  Activision  Publishing’s  new 
intellectual  property,  became  the  best-selling  children’s  video 
game of the year and the best-selling new intellectual property 
launch  in  Activision’s  history,  including  interactive  toy  and 
accessory pack sales.

•	Blizzard  Entertainment’s  World  of  Warcraft®  maintained  its 
leadership  position  as  the  largest  subscription-based  massively 
multiplayer online role playing game (MMORPG) in the world 
ending the year with approximately 10.2 million subscribers. 

Our continued success is the result of our extraordinarily talented 
employees around the world. they have unyielding respect for our 
players,  believe  in  teamwork,  excellence,  growing  brands  into 
broad  businesses,  and  building  a  company  with  enduring  value. 
More than any other asset, it is their commitment, imagination, 
and intellectual and entrepreneurial talents, that will continue to 
drive our future accomplishments.

Active Vision
Over the past 20 years, technological advances have transformed 
interactive entertainment from a niche to a mainstream activity. 
the Internet continues to evolve both the delivery and capability 
of  games,  allowing  consumers  to  play  with  and  against  friends, 
anytime, anywhere. And in recent years, we have seen consumers 
embrace new business models and platforms. 

Our  ability  to  combine  innovation  and  inspired  creativity  with 
sound  business  strategies  and  operational  excellence  is  a  core 
strength of our people and our company.

Although the entertainment landscape has changed dramatically 
over the past two decades, four key principles continue to guide 
our success.

First, make great games.

Second,  attract  and  retain  the  industry’s  best  talent.  Our 
performance-based rewards system gives our talented development 
teams creative autonomy and the resources they need to make the 
world’s  best  interactive  entertainment.  Our  culture  is  one  of 
innovation—a continual search for finding better ways to surprise 
and delight our audiences. By anticipating and understanding our 
audiences’ needs locally, as well as globally, we are able to create 
games that are redefining entertainment. 

third, we focus on the biggest opportunities that we believe will 
deliver immersive and exciting experiences for our players and the 
highest financial returns for shareholders. the momentum of our 
business is propelled by our ability to take our brands and services 
and turn them into engines of growth by leveraging new platforms 
and business models that enable gamers to enjoy games on their 
own  terms—how  they  want,  when  they  want,  and  where  they 
want. We continue to grow our digital footprint globally, but are 
selective about the risks we take. We assess many ideas, but invest 
in few—preferring to enter categories, markets and genres where 
we can continue to extend our leadership position.

And  lastly,  we  manage  our  finances  to  grow  our  business  and 
deliver  value  directly  to  our  shareholders.  We  maintain  a  lean 
structure, optimizing our costs and driving operational efficiencies 
throughout our organization. We make material investments, but 
do not overpay for acquisitions in the interest of buying growth at 
any cost and have developed a culture of prudent risk taking with 
serious financial accountability.

Delivering Compelling Entertainment
As  gaming  continues  to  enjoy  broader  appeal,  the  Internet  will 
continue to transform interactive entertainment over the next few 
years and provides tremendous opportunities for publishers and 
service  providers  like  Activision  Blizzard.  today,  we  have  some  
of  the  largest  online  player  communities  in  the  world  with 
approximately 50 million monthly average users across all of our 
franchises. through high-margin online offerings like subscription 
and  membership-based  services,  digital  downloads,  virtual  item 
sales and value-added services, we expect to deliver more value and 
choice to consumers than ever before, which in the future should 
result in broader adoption of our games and services. 

Over  the  past  three  years,  our  company  has  evolved  from  a 
traditional  video  game  publisher  to  become  a  leading  digital 
entertainment provider. In 2011, revenues from digital channels 
were a record $1.6 billion and accounted for more than 34% of our 
company’s total net revenues. 

today, Activision Publishing’s  Call of Duty is one of the largest 
entertainment  franchises  in  the  world  and  we  have  grown  the 
brand every year for the past eight years. For 2011, Call of Duty: 
Modern  Warfare  3  was  the  best-selling  game  in  the  U.S.  and 
Europe, and Call of Duty: Black Ops, which was released in 2010, 
was still the #5 best-selling game. 

According to Microsoft®, in 2011 Call of Duty: Modern Warfare 3 
was the most played game on Xbox lIvE®, Call of Duty: Black 
Ops was the second most played game on the service, and the two-
year-old  Call  of  Duty:  Modern  Warfare  2  was  the  third  most 
played game.

Additionally, the franchise is estimated to have had over 40 million 
monthly  active  users  across  five  Call  of  Duty  titles:  Modern 
Warfare 3 exceeded 20 million, Black Ops exceeded 10 million, 
Modern Warfare 2 exceeded 5 million, and World at War® and 
Modern  Warfare,  which  launched  three  and  four  years  ago 
respectively, had more than 2.5 million active users combined.

In  2011,  sales  of  downloadable  content  for  the  Call  of  Duty 
franchise set a new industry record. On a cumulative basis, sales of 
downloadable content for Call of Duty: Black Ops, Call of Duty: 
Modern Warfare 2  and Call of Duty: World at War  were 
equivalent to a top-five console title. 

Bolstering  the  Call  of  Duty  franchise,  in  November,  Activision 
Publishing  launched  an  innovative  online  service,  Call  of  Duty 
Elite,  which  has  become  the  third-largest  Western  interactive 
entertainment subscription service, behind World of Warcraft and 
Xbox lIvE. Built to support Call of Duty: Modern Warfare 2, 
Elite lets gamers improve their skills, form groups, and play together 
and  compete  for  real  world  prizes.  through  Call  of  Duty  Elite, 
players  are  able  to  interact  with  the  game  from  a  number  of 

p a g e   t h i r t e e n

2 0 1 1   A N N U A L   R E P O R T

platforms—via web browsers, through game consoles, within the 
game interface and through mobile applications including custom 
applications for iOS and Android tablets and smart phones. As of 
April 2012, there were more than 1.8 million downloads of the 
Call of Duty mobile app.

We  plan  to  continue  to  expand  the  Call  of  Duty  franchise  by 
entering new markets and establishing new business models. Our 
studio in Shanghai is working hard on our first, large-scale free- 
to-play microtransaction Call of Duty game for China, which is 
one of the largest and fastest growing markets in the world.

In addition to entering new markets, we are also launching new 
intellectual properties. In October of 2011, Activision Publishing 
launched Skylanders Spyro’s Adventure which became the biggest 
new  IP  launch  in  the  company’s  history  and  in  North  America 
ranked as the #10 best-selling title in dollars, including accessory 
packs  and  figures  for  calendar  2011.  By  pairing  world-class 
character  design,  world-class  video  game  design  and  world-class 
storytelling into one entertainment experience, Skylanders Spyro’s 
Adventure created a whole new genre that bridges the gap between 
the real and virtual worlds. 

Through an innovative use of technology, the game allows players 
to  transport  real-world  toys  into  virtual  worlds  of  adventure 
through the “Portal of Power.” These toys with brains can come to 
life inside the game across multiple gaming platforms, as well as on 
handheld  gaming  devices,  mobile  devices  and  on  the  web, 
remembering achievements and level-ups wherever they go. The 
game  delivers  the  first-ever  cross-platform  gameplay  experience 
across the Xbox 360 video game and entertainment system from 
Microsoft,  PlayStation®3  computer  entertainment  system,  the 
Nintendo Wii™ and 3DS™, a variety of mobile devices, Windows 
PC and the web. As of February 2012, the Skylanders Universe 
web world had more than 1 million registered users.

Skylanders  Spyro’s  Adventure  marks  a  wholesale  change  in  the 
interaction  between  toys  and  video  games  and  has  opened  up  a 
major new revenue stream for Activision Publishing. Globally, the 
toy industry worldwide represents an $80 billion dollar opportunity 
and  in  less  than  three  months,  the  company  sold  more  than  20 
million Skylanders characters worldwide. We are very excited about 
the  future  opportunities  for  this  new  franchise  and  in  February 
announced a new game for 2012: Skylanders GIANTS™.

Today, we own some of the most valuable franchises in interactive 
entertainment,  including  Blizzard  Entertainment’s  World  of 
Warcraft, which remains the #1 subscription-based MMORPG in 
the  world.  World  of  Warcraft  is  one  of  a  handful  of  Western 
entertainment  properties  that  has  been  successful  in  Asia. 
Blizzard’s  highly  profitable  subscription-based  online  model 
virtually eliminates piracy issues that have traditionally hindered 
Western  entertainment  companies  in  Asia  and  other  emerging 
markets around the world. The game is available in 10 languages 
with an 11th, Italian, on the way.

In 2011, Blizzard launched StarCraft®II: Wings of Liberty® and 
World of Warcraft: Cataclysm® in China through its partnership 
with  NetEase.com.  Blizzard  will  continue  to  bring  the  game  to 
new emerging markets. In December of 2011, Blizzard launched a 
Brazilian Portuguese localized version of World of Warcraft to the 
fast-growing Brazilian market.

World of Warcraft and StarCraft II are supported by the newest 
iteration  of  Blizzard’s  unique  online  platform  Battle.net®,  which 
allows players to communicate and collaborate across games while 
giving the company a way to interact with and support its players 
through  direct  digital  sales,  free  trials,  and  value-added  services. 
The deep integration of Battle.net within Blizzard games enables 
the development of unique, enriching services and features like the 
upcoming Diablo® III’s auction house, which allows players to buy 
and  sell  in-game  items  using  real-world  currency.  Battle.net  also 
offers player leagues, ladders and achievement systems.

Our ability to deliver superior returns to our shareholders is based 
on our passion and dedication to bringing to market innovative 
new entertainment experiences that can create category-defining 
franchises. As we look at 2012 and beyond, we have an incredibly 
strong portfolio of games in development. In addition to expanding 
Activision Publishing’s Call of Duty and Skylanders franchises, we 
also  expect  to  deliver  Bungie’s  next  big  action  game  universe  to 
consumers. Additionally, Blizzard Entertainment is hard at work 
on several new projects including Diablo III, World of Warcraft: 
Mists  of  Pandaria™,  StarCraft  II:  Heart  of  the  Swarm™  and  an 
all-new MMORPG.

We  are  as  excited  about  our  future  now  as  we  were  twenty  one 
years  ago  when  we  acquired  control  of  the  company.  Today  we 
may  be  more  experienced,  more  mature  and  more  capable  of 
managing  the  volatility  of  our  business,  but  we  have  the  same 
excitement  and  enthusiasm  that  is  a  prerequisite  for  success  in 
businesses like ours. While it may be more challenging to achieve 
financial performance as impressive as we have in the past, there 
are  many  positive  trends  that  should  enable  us  to  continue 
delivering  long-term  growth  to  our  shareholders,  and  we  will 
continue to pursue these opportunities thoughtfully, aggressively, 
and responsibly, just as we have for over twenty years.

As outstanding as last year was, and the past has been, we believe 
the future has never been brighter. At a recent employee leadership 
offsite we hosted, I asked John Lasseter, the founder of Pixar, what 
he  will  miss  most  about  Steve  Jobs.  Without  missing  a  beat  
and  with  powerful  emotion,  he  said,  “No  one  raised  the  bar  of 
excellence more than Steve. I will miss that most.”

That unyielding commitment to excellence that Steve Jobs uniquely 
displayed drives us at Activision Blizzard.

We remain focused on driving innovation, imagination and finding 
new ways to serve our players, while rewarding our employees and 
shareholders, as we have for more than 20 years.

With appreciation, 

Bobby Kotick
President and Chief Executive Officer, 
Activision Blizzard

Brian Kelly
Co-Chairman of the Board, 
Activision Blizzard

P A G E   F O U R T E E N

SELECTED FINANCIAL DATA 

For accounting purposes, the Business Combination is treated as a “reverse acquisition,” with Vivendi Games 

deemed to be the acquirer. The historical financial statements of Activision Blizzard, Inc. prior to July 9, 2008 are those of 
Vivendi Games, Inc. (see Note 1 of the Notes to Consolidated Financial Statements included in this Annual Report). Therefore, 
2011, 2010, 2009 and 2008 financial data is not comparable with prior periods. 

The following table summarizes certain selected consolidated financial data, which should be read in conjunction 
with our Consolidated Financial Statements and Notes thereto and with Management’s Discussion and Analysis of Financial 
Condition and Results of Operations included elsewhere in this Annual Report. The selected consolidated financial data 
presented below at and for each of the years in the five-year period ended December 31, 2011 is derived from our Consolidated 
Financial Statements. All amounts set forth in the following tables are in millions, except per share data. 

For the Years Ended December 31, 
2008 
2009 

2010

2011

2007 

Statement of Operations Data: 
Net Revenues ......................................................................................................... $4,755
Net income (loss) ..................................................................................................
1,085
Basic net income (loss) per share(3) .......................................................................
0.93
Diluted net income (loss) per share(3) ....................................................................
0.92
Cash dividends declared per share(4) .....................................................................
0.165
Balance Sheet Data: 
Total assets ............................................................................................................ $13,277

$4,447
418(1)
0.34
0.33
0.15

$4,279 
113(2) 
0.09 
0.09 
— 

$3,026  $1,349 
227 
0.38 
0.38 
— 

(107) 
(0.11) 
(0.11) 
— 

$13,447

$13,742  $14,465 

$879 

(1) 

(2) 

(3) 

(4) 

In the fourth quarter of 2010, we recorded $326 million of impairment charges within our Activision segment. These 
charges consisted of impairments of $67 million, $9 million and $250 million to license agreements, game engines 
and internally developed franchises intangible assets, respectively. 

In the fourth quarter of 2009, we recorded $409 million of impairment charges within our Activision segment. These 
charges consisted of impairments of $24 million, $12 million and $373 million to license agreements, game engines 
and internally developed franchise intangible assets, respectively. 

Stock Split—In July 2008, the Board of Directors declared a two-for-one split of our outstanding shares of common 
stock effected in the form of a stock dividend. The stock dividend was issued on September 5, 2008 to shareholders 
of record at the close of business on August 25, 2008. 

Cash Dividends—On February 9, 2012, our Board of Directors declared a cash dividend of $0.18 per share to be paid 
on May 16, 2012 to shareholders of record at the close of business on March 21, 2012. On February 9, 2011, our 
Board of Directors declared a cash dividend of $0.165 per share to be paid on May 11, 2011 to shareholders of record 
at the close of business on March 16, 2011. On February 10, 2010, our Board of Directors declared a cash dividend of 
$0.15 per common share payable on April 2, 2010 to shareholders of record at the close of business on February 22, 
2010. Future dividends will depend upon our earnings, financial condition, cash requirements, future prospects and 
other factors deemed relevant by our Board of Directors. There can be no assurances that dividends will be declared 
in the future. Prior to the cash dividend declared in February 2010, the Company had never paid a cash dividend. 

1 
 
 
 
 
 
 
 
 
 
MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF 

OPERATIONS 

Business Overview 

Activision Blizzard, Inc. is a worldwide online, personal computer (“PC”), console, handheld, and mobile game 

publisher. The terms “Activision Blizzard,” the “Company,” “we,” “us,” and “our” are used to refer collectively to Activision 
Blizzard, Inc. and its subsidiaries. Based upon our organizational structure, we conduct our business through three operating 
segments as follows: 

Activision Publishing, Inc. 

Activision Publishing, Inc. (“Activision”) is a leading international developer and publisher of interactive software 

products and content. Activision develops games based on both internally-developed and licensed intellectual property. 
Activision markets and sells games it develops and, through our affiliate label program, games developed by certain third-party 
publishers. We sell games both through retail channels and by digital download. Activision currently offers games that operate 
on the Sony Computer Entertainment, Inc. (“Sony”) PlayStation 3 (“PS3”), Nintendo Co. Ltd. (“Nintendo”) Wii (“Wii”), and 
Microsoft Corporation (“Microsoft”) Xbox 360 (“Xbox 360”) console systems; the Nintendo Dual Screen handheld game 
systems; the PC; Apple iOS devices and other handheld and mobile devices. 

Blizzard Entertainment, Inc. 

Blizzard Entertainment, Inc. (“Blizzard”) is the leader in the subscription- based massively multi-player online role-
playing game (“MMORPG”) category in terms of both subscriber base and revenues generated through its World of Warcraft 
franchise, which it develops, supports, and hosts. Blizzard also develops, markets and sells role-playing action and strategy PC-
based computer games, including games in the multiple-award winning Diablo® and StarCraft® franchises. Blizzard also 
maintains a proprietary online-game related service, Battle.net®. Blizzard distributes its products and generates revenues 
worldwide through various means, including: subscriptions (which consist of fees from individuals playing World of Warcraft®, 
prepaid cards and other value-added service revenues such as realm transfers, faction changes, and other character 
customizations within the World of Warcraft gameplay); retail sales of physical “boxed” products; online download sales of PC 
products; and licensing of software to third-party or related party companies that distribute World of Warcraft and StarCraft. 

Activision Blizzard Distribution 

Activision Blizzard Distribution (“Distribution”) consists of operations in Europe that provide warehousing, 

logistical, and sales distribution services to third-party publishers of interactive entertainment software, our own publishing 
operations, and manufacturers of interactive entertainment hardware. 

Business Results and Highlights 

In 2011, Activision Blizzard’s consolidated net revenues were $4.8 billion and consolidated net income was 

$1.1 billion, resulting in diluted earnings per common share of $0.92. The Company grew net revenues, operating income, and 
earnings per share as compared to 2010. We also generated $952 million in cash from operating activities in 2011. Net revenues 
from digital online channels (as defined later in this filing) increased 14% year-over-year to $1.6 billion, accounting for 34% of 
the Company’s total consolidated net revenues. 

Also, according to The NPD Group with respect to North America, Charttrack and Gfk with respect to Europe, and 

Microsoft, Sony and Activision Blizzard internal estimates, during 2011: 

• 

• 

• 

Activision Publishing was the #1 console and handheld publisher in the U.S. and Europe for the fourth quarter 
of 2011 and the #1 console and handheld publisher in the U.S. for the calendar year. 

For the calendar year, in aggregate across all platforms in North America and Europe, Activision Publishing’s 
Call of Duty®: Modern Warfare 3® was the #1 best-selling title in dollars, and Call of Duty: Black Ops® was the 
#5 best-selling title in dollars. 

In North America and Europe, including accessory packs and figures, Skylanders Spyro’s Adventure™ was the 
#8 best-selling game in dollars for the fourth quarter of 2011 and the #1 selling kids’ title in dollars for the 
calendar year. Additionally, in North America, including accessory packs and figures, Skylanders Spyro’s 
Adventure was the #10 best-selling title in dollars for the calendar year. 

2 
• 

For the calendar year, Blizzard Entertainment had two top-10 PC games in North America and Europe with 
StarCraft II: Wings of Liberty® and World of Warcraft: Cataclysm®. 

Additional Highlights 

On February 2, 2012, our Board of Directors authorized a new stock repurchase program under which we may 

repurchase up to $1 billion of our common stock, on terms and conditions to be determined by the Company, during the period 
between April 1, 2012 and the earlier of March 31, 2013 or a determination by the Board of Directors to discontinue the 
repurchase program. 

On February 9, 2012, the Board of Directors declared a cash dividend of $0.18 per common share to be paid on 

May 16, 2012 to shareholders of record at the close of business on March 21, 2012. 

On February 3, 2011, our Board of Directors authorized a new stock repurchase program (the “2011 Stock 

Repurchase Program”) under which we may repurchase up to $1.5 billion of our common stock until the earlier of March 31, 
2012 or a determination by the Board of Directors to discontinue the repurchase program. As of December 31, 2011, we have 
repurchased 59 million shares of common stock under this program at an aggregate purchase price of approximately 
$670 million. Additionally, in January 2012, we settled the purchase of 1 million shares of our common stock that we had 
committed to repurchase in December 2011 pursuant to the 2011 Stock Repurchase Program for $12 million. In January 2011, 
we settled a $22 million purchase of 1.8 million shares of our common stock that we had agreed to repurchase in December 2010 
pursuant to a stock repurchase program under which, until December 31, 2010, we were authorized to repurchase up to $1 billion 
of our common stock. 

On February 9, 2011, the Board of Directors declared a cash dividend of $0.165 per common share to be paid on 

May 11, 2011 to shareholders of record at the close of business on March 16, 2011. On May 11, 2011, we made an aggregate 
cash dividend payment of $192 million to such shareholders. On August 12, 2011, we made dividend equivalent payments of 
$2 million related to this cash dividend to the holders of restricted stock units. 

Product Release Highlights 

The following games, among other titles, were released during the year ended December 31, 2011: 

Activision: 

• 
• 
• 
• 
• 
• 
• 
• 
• 

Cabela’s® Adventure Camp 
Cabela’s® Big Game Hunter™ 2012 
Cabela’s® Big Game Hunter™ Hunting Party 
Cabela’s® Survival: Shadows of Katmai™ 
Call of Duty: Black Ops content packs 
Call of Duty Elite 
Call of Duty: Modern Warfare 3 
GoldenEye 007™: Reloaded 
Lego Star Wars III (a Lucas Arts title) 

Nascar® The Game 2011™ 
• 
Rapala® for Kinect™ 
• 
Skylanders Spyro’s Adventure 
• 
Spiderman: Edge of Time 
• 
Transformers™: Dark of the Moon™ 
• 
X-Men: Destiny 
• 
•  Wipeout: In the Zone 
•  Wipeout: Season 2 

In 2011, we launched Skylanders Spyro’s Adventure, a game that combines the use of toys with video games, 

delivering a new game play experience to our audiences. We also debuted Call of Duty Elite, a digital service that provides both 
free and paid subscription-based content and features for the Call of Duty franchise. 

In March 2012, Activision expects to release the first Call of Duty Modern Warfare 3 Content Collection, a 

compilation of content previously released to Call of Duty Elite premium members, on the Xbox 360. In April 2012, we also 
plan to release Prototype® 2, the sequel to our popular open-world action game that was originally released in 2009. 

Recently, Blizzard has announced its intention to ship Diablo III in the second quarter of 2012, released a trailer 

showcasing the multiplayer aspect of its StarCraft II expansion, Heart of the Swarm, and announced plans for the fourth World 
of Warcraft expansion pack—World of Warcraft: Mists of Pandaria. In addition to developing these games, Blizzard is currently 
developing a new massive multiplayer online game. 

3 
 
International Operations 

International sales are a fundamental part of our business. Net revenues from international sales accounted for 

approximately 50%, 46%, and 48% of our total consolidated net revenues for the years ended December 31, 2011, 2010 and 
2009, respectively. We maintain significant operations in the United States (“U.S.”), Canada, the United Kingdom (“U.K.”), 
France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, South Korea and China. An important element of 
our strategy is to develop content locally that is specifically directed toward local cultures and customs to succeed 
internationally. Our international business is subject to risks typical of an international business, including, but not limited to, 
foreign currency exchange rate volatility. Accordingly, our future results could be materially and adversely affected by changes 
in foreign currency exchange rates. 

Management’s Overview of Business Trends 

Online Content and Digital Downloads 

We provide our products through both the retail channel and through digital online delivery methods. Many of our 

video games that are available through retailers as physical “boxed” software products, such as DVDs, are also available through 
direct digital download over the Internet (both from websites that we own and sites owned by third parties). We also offer 
downloadable content as add-ons to our products (e.g., new multi-player content packs). Such digital online-delivered content is 
generally offered to consumers for a one-time fee. 

We also offer subscription-based services for World of Warcraft, which are digitally delivered and hosted by 

Blizzard’s proprietary online-game related service, Battle.net. In November 2011, we launched Call of Duty Elite, a digital 
service that provides both free and paid subscription-based content and features for the Call of Duty franchise. Digital revenues 
have become an increasingly important part of our business and we continue to focus on and develop products that can be 
delivered via digital online channels. We currently define digital online channel-related sales as revenues from subscriptions and 
memberships, licensing royalties, value-added services, downloadable content, digitally distributed products and wireless 
devices. This definition may differ from that used by our competitors or other companies. 

We experienced year-over-year growth of net revenues from the digital channel as a percentage of our total net 

revenues. For the year ended December 31, 2011, our sales through the digital channel grew by $200 million, as compared to 
2010. Furthermore our net revenues from digital online channels represent 34% of our total consolidated net revenues in 2011 as 
compared to 32% in 2010. Based on our internal estimates, industry sales through digital channel in 2011 were up double digits 
as compared to 2010. These estimates indicate that the increase in revenues from the digital channel more than offset the 
weakness in the retail channel, resulting in an increase in revenues in the total video games market of 7% year-over-year. We 
include downloadable games and content, massively multiplayer online subscriptions and value-added services, membership 
revenues and mobile and social games in our estimates of revenues from this digital channel. 

Please refer to the reconciliation between GAAP and non-GAAP financial measures later in this document for further 

discussions of retail and digital channels. 

Conditions in the Retail Distribution Channels 

Conditions in the retail channel of the video game industry remained challenging through 2011. In the U.S. and 

Europe, retail sales within the industry experienced a decrease of 5% for the year ended December 31, 2011, as compared to 
2010, according to The NPD Group, Charttrack and Gfk. The majority of the overall decline is attributable to the reduced 
demand for Nintendo Wii and handheld platform products, which declined by 20% year-over-year, while sales for high-
definition platforms (i.e., Xbox 360 and PS3) increased by 9% in that same period, according to The NPD Group, Charttrack and 
Gfk. Our results have been less impacted by the overall decline in retail software sales than the industry as a whole. This is 
primarily due to the concentration of our more focused slate of titles on products for high-definition platforms and an increasing 
portion of our revenues coming from digital channels. 

Current Generation of Game Consoles 

The current generation of game consoles began with Microsoft’s launch of the Xbox 360 in 2005, and continued in 

2006 when Sony and Nintendo launched the PS3 and the Wii, respectively. Overall console sales remained strong in 2011, with 
an installed base of current generation hardware (i.e. Xbox 360, PS3 and Wii) in the U.S. and Europe of approximately 
166 million units as of December 31, 2011, as compared to 138 million units at December 31, 2010, representing an increase of 
20% in units year-over-year, according to The NPD Group, with respect to North America, and Charttrack and Gfk, with respect 

4 
to Europe. The installed base of PS3 and Xbox 360 hardware units increased 27% year-over-year, while the installed base of Wii 
hardware units increased 13% year-over-year. Nintendo announced in June 2011 that they expect to release a new high-
definition version “next generation” console, the Wii U, during the 2012 holiday season. We continually monitor game console 
sales when managing our product delivery on each platform in a manner we believe to be most effective to maximize our 
revenue opportunities and achieve the desired return on our investments in product development. 

Concentration of Top Titles 

The concentration of retail revenues among key core titles has continued as a trend in the overall interactive software 
industry. According to The NPD Group, the top 10 titles accounted for 26% of the sales in the U.S. video game industry in 2011 
as compared to 23% in 2010. Similarly, a significant portion of our revenues has historically been derived from video games 
based on a few popular franchises and these video games are responsible for a disproportionately high percentage of our profits. 
For example, the three key franchises of Call of Duty, World of Warcraft, and Skylanders accounted for approximately 73% of 
our net revenues, and a significantly higher percentage of our operating income, in 2011. We expect that a limited number of 
popular franchises will continue to produce a disproportionately high percentage of the industry and our revenues and profits. 

Seasonality 

The interactive entertainment industry is highly seasonal. We have historically experienced our highest sales volume 

in the year-end holiday buying season, which occurs in the fourth quarter. We defer the recognition of a significant amount of 
net revenue related to our software titles containing online functionality that constitutes a more-than-inconsequential separate 
service deliverable over an extended period of time (i.e., typically six months to less than a year). As a result, the quarter in 
which we generate the highest sales volume may be different than the quarter in which we recognize the highest amount of net 
revenue. Our results can also vary based on, but not limited to, a number of factors such as, title release date, consumer demand, 
market conditions and shipment schedule. 

5 
Consolidated Statements of Operations Data 

The following table sets forth consolidated statements of operations data for the periods indicated in dollars and as a 

percentage of total net revenues (amounts in millions): 

For the Years Ended December 31, 
2010 

2009 

2011

Net revenues: 

Product sales ..................................................................................................... $3,257
Subscription, licensing, and other revenues.....................................................
1,498
Total net revenues .......................................................................................
4,755

Costs and expenses: 

68% $3,087  69%  $3,080  72% 
28 
31 
100 
100 

1,360 
4,447 

1,199 
4,279 

32
100

Cost of sales—product costs ............................................................................
Cost of sales—online subscriptions .................................................................
Cost of sales—software royalties and amortization ........................................
Cost of sales—intellectual property licenses ...................................................
Product development ........................................................................................
Sales and marketing .........................................................................................
General and administrative ..............................................................................
Impairment of intangible assets .......................................................................
Restructuring ....................................................................................................
Total costs and expenses .............................................................................
Operating income (loss) ........................................................................................
Investment and other income, net .........................................................................
1,331
Income (loss) before income tax expense .............................................................
Income tax expense (benefit) ................................................................................
246
Net income ............................................................................................................ $1,085

24
1,134
5
238
5
218
3
165
14
646
11
545
456
10
— —
25 —
72
28
3 —
28
5
23%

3,427
1,328

1,350 
241 
338 
197 
635 
516 
375 
326 

31 
5 
8 
4 
14 
12 
8 
7 
—  — 
89 
11 
1 
12 
2 
$418  10% 

3,978 
469 
23 
492 
74 

33 
1,432 
5 
212 
8 
348 
7 
315 
15 
627 
13 
544 
9 
395 
10 
409 
1 
23 
101 
4,305 
(1) 
(26) 
18 
1 
(8)  — 
(3) 
3% 

(121) 
$113 

6 
 
 
 
 
 
 
 
 
 
 
 
Operating Segment Results 

Our operating segments are consistent with our internal organizational structure, the manner in which our operations 
are reviewed and managed by our Chief Executive Officer, who is our Chief Operating Decision Maker (“CODM”), the manner 
in which operating performance is assessed and resources are allocated, and the availability of separate financial information. 
We do not aggregate operating segments. 

The CODM reviews segment performance exclusive of the impact of the change in deferred net revenues and related 

cost of sales with respect to certain of our online-enabled games, stock-based compensation expense, restructuring expense, 
amortization of intangible assets and impairment of intangible assets, and goodwill. The CODM does not review any information 
regarding total assets on an operating segment basis, and accordingly, no disclosure is made with respect thereto. Information on 
the operating segments and reconciliations of total segment net revenues and total segment income (loss) from operations to 
consolidated net revenues and income (loss) before income tax expense from external customers for the years ended 
December 31, 2011, 2010, and 2009 are presented in the table below (amounts in millions). 

For the Years Ended December 31, 

2011 

2010 

2009 

Increase/ 
(decrease) 
2011 v 2010 

Increase/ 
(decrease) 
2010 v 2009 

Segment net revenues: 

Activision .................................................................................................... $2,828 $2,769 $3,156
1,196
Blizzard ....................................................................................................... 1,243
Distribution ..................................................................................................
418
423
Operating segment net revenue total ..................................................... 4,489
4,775

1,656
378
4,803

Reconciliation to consolidated net revenues: 

Net effect from deferral of net revenues .....................................................
Other ............................................................................................................

(497)
1
Consolidated net revenues ..................................................................... $4,755 $4,447 $4,279

(356)
—

266
—

Segment income from operations: 

Activision ....................................................................................................
Blizzard .......................................................................................................
Distribution ..................................................................................................

$851
496
11
Operating segment income from operations total .................................. 1,358

$511
850
10
1,371

$663
555
16
1,234

Reconciliation to consolidated operating income (loss) and consolidated 

income (loss) before income tax expense: 
Net effect from deferral of net revenues and related cost of sales .............
Stock-based compensation expense ............................................................
Restructuring ...............................................................................................
Amortization of intangible assets ................................................................
Impairment of goodwill/intangible assets ...................................................
Integration and transaction costs .................................................................
Other ............................................................................................................

183
(103)
(26)
(72)
(12)
—
—
Consolidated operating income (loss) .............................................................. 1,328
3
Consolidated income (loss) before income tax expense .................................. $1,331

Investment and other income, net ...............................................................

(319)
(131)
(3)
(123)
(326)

(383)
(154)
(23)
(259)
(409)
— (24)
(8)
—
(26)
469
18
23
$(8)
$492

$59 
(413) 
40 
(314) 

622 
— 
$308 

$340 
(354) 
1 
(13) 

502 
28 
(23) 
51 
314 
— 
— 
859 
(20) 
$839 

$(387) 
460 
(45) 
28 

141 
(1) 
$168 

$(152) 
295 
(6) 
137 

64 
23 
20 
136 
83 
24 
8 
495 
5 
$500 

For better understanding of the differences in presentation between our segment results and the consolidated results, 

the following explains the nature of each reconciling item. 

Net Effect from Deferral of Net Revenues and Related Cost of Sales 

We have determined that some of our game’s online functionality represents an essential component of gameplay and 

as a result a more-than-inconsequential separate deliverable. As such, we are required to recognize the revenues of these game 
titles over the estimated service periods, which may range from a minimum of five months to a maximum of less than a year. 
The related cost of sales is deferred and recognized as the related revenues are recognized. In the table on the previous page, we 
present the amount of net revenues and related cost of sales separately for each period as a result of the accounting treatment. 

7 
 
 
 
 
 
 
 
 
 
 
Stock-Based Compensation Expense 

We expense our stock-based awards using the grant date fair value over the vesting periods of the stock awards. In 

the case of liability awards, the liability is subject to revaluation based on the stock price at the end of the relevant period. 
Included within stock-based compensation are the net effects of capitalization, deferral, and amortization. 

Restructuring 

On February 3, 2011, the Company’s Board of Directors authorized a restructuring plan (the “2011 Restructuring”) 

involving a focus on the development and publication of a reduced slate of titles on a going-forward basis, including the 
discontinuation of the development of music-based games, the closure of the related business unit and the cancellation of other 
titles then in production, along with a related reduction in studio headcount and corporate overhead. The costs related to the 2011 
Restructuring activities included severance costs, facility exit costs, and exit costs from the cancellation of projects. The 2011 
Restructuring charges for the year ended December 31, 2011 were $25 million, which is reflected in a separate caption 
“Restructuring expenses” on our consolidated statement of operations. The 2011 Restructuring was completed as of 
December 31, 2011 and we do not expect to incur significant additional restructuring expenses relating thereto. 

In 2008, we implemented an organizational restructuring plan as a result of the Business Combination. This 

organizational restructuring was to integrate different operations and to streamline the combined Activision Blizzard 
organization. The costs related to the restructuring activities included severance costs, facility exit costs, write offs of assets and 
liabilities and exit costs from the cancellation of projects. For the year ended December 31, 2011, expense related to the 
organizational restructuring was $1 million and has been reflected in the “General and administrative expense” in the 
consolidated statement of operations. The organizational restructuring activities as a result of the Business Combination were 
completed as of December 31, 2011 and we do not expect to incur additional restructuring expenses relating thereto. 

Amortization of Intangible Assets 

All of our intangible assets are the result of the Business Combination and other acquisitions. We amortize the 

intangible assets over their estimated useful lives based on the pattern of consumption of the underlying economic benefits. The 
amount presented in the table represents the effect of the amortization of intangible assets as well as other purchase price 
accounting adjustments, where applicable, in our consolidated statements of operations. 

Impairment of Goodwill/Intangible Assets 

We recorded a non-cash charge of $12 million related to the impairment of goodwill of our Distribution reporting 

unit for the year ended December 31, 2011, reflecting a continuing shift in the distribution of interactive entertainment software 
from retail distribution channels to digital distribution channels. Furthermore, we recorded a non-cash impairment charge on 
finite-lived intangible assets of $326 million and $409 million for the years ended December 31, 2010 and 2009, respectively, 
reflecting a continuing weaker environment for the casual game and music genres. 

Integration and Transaction Costs 

These costs were incurred to effect the Business Combination and included activities such as merging systems and 

streamlining the business processes of the combined company of Activision Blizzard. We do not expect any further costs relating 
to this item going forward as we have completed our integration and transaction activities. 

Segment Net Revenues 

Activision 

Activision’s net revenues increased for 2011 as compared to 2010, primarily due to: 

• 

• 

Strong performance from Call of Duty: Modern Warfare 3, which was released in the fourth quarter of 2011; 

Strong digital performance from the increased sales of downloadable content packs associated with Call of 
Duty: Black Ops that were released in 2011 as compared to the downloadable content packs associated with 
Call of Duty: Modern Warfare 2® that were released in 2010; 

8 
• 

• 

The release of Skylanders Spyro’s Adventure in the fourth quarter of 2011; 

The release of Lego Star Wars III, which we published on behalf of Lucas Arts in Europe and certain countries 
in Asia Pacific; and 

• 

Benefits from foreign exchange as compared to the prior year. 

The increases were partially offset by lower revenues as a result of: 

• 

The more focused release schedule in 2011 than in 2010. In 2011, Activision released nine key titles as 
compared to the release of twelve key titles in 2010; and 

• 

Lower catalogue sales of games in the music and casual games genre. 

For 2010, net revenues from the Activision segment decreased as compared to 2009 primarily due to: 

• 

• 

The release of fewer key titles in 2010 than in 2009 and weaker sales of games in the music and casual genres. 
In 2010, Activision released twelve key titles compared to the release of sixteen key titles in 2009; and 

Blur and Singularity, two new intellectual properties that were released in the second quarter of 2010, had only 
limited market success. While establishing successful new intellectual properties has always been difficult, the 
economic environment made it particularly challenging in 2010. 

The decreases were partially offset by the: 

Strong performance from Call of Duty: Black Ops, which was released in the fourth quarter of 2010; 

Continued strong performance of Call of Duty: Modern Warfare 2, which was released in November 2009; and 

The launch of Call of Duty: Modern Warfare 2 downloadable content packs in 2010. 

• 

• 

• 

Blizzard 

Blizzard’s net revenues decreased for 2011 as compared to 2010, primarily due to: 

• 

• 

No new titles released in 2011 as compared to 2010 when World of Warcraft: Cataclysm was released in the 
fourth quarter of 2010 and StarCraft II: Wings of Liberty was released in the third quarter of 2010; and 

A decline in World of Warcraft’s subscriber base during 2011. With the launch of World of Warcraft: 
Cataclysm, in the fourth quarter of 2010, the subscriber base reached a new peak at more than 12 million 
subscribers at December 31, 2010. Since that time, the subscriber base has trended downward, and was 
approximately 10.2 million subscribers at December 31, 2011. 

These decreases were partially offset by benefits from foreign exchange as compared to prior year. 

Blizzard’s net revenues increased for 2010 as compared to 2009 primarily as a result of: 

• 

• 

• 

• 

The release of World of Warcraft: Cataclysm in the fourth quarter of 2010; 

The release of StarCraft II: Wings of Liberty in the third quarter of 2010; 

Growth in sales of value-added services related to World of Warcraft; 

The China region business being back “on line” for the full year of 2010; and 

9 
• 

The successful launch of World of Warcraft: Wrath of the Lich King in China in August 2010. 

Distribution 

Distribution’s net revenues increased in 2011 as compared to 2010, primarily due to additional customer sales 

opportunities in the U.K. and benefits from foreign exchange as compared to prior year. 

Distribution’s net revenues decreased in 2010 as compared to 2009, primarily due to the weakness in the interactive 

software industry in the U.K., resulting in lower sales from U.K. independent retailers and warehousing services. 

Segment Income from Operations 

Activision 

Activision’s operating income increased in 2011 as compared to 2010, primarily due to: 

• 

• 

• 

A more focused release of products that delivered higher operating margins; 

Increased digital sales of Call of Duty’s digital content, resulting in high operating margins; and 

Reduction of operating expenses resulting from the restructuring activities implemented in 2011. 

These positive impacts on operating income were partially offset by: 

• 

An increase in sales and marketing expenses to support the launch of Skylanders Spyro’s Adventure, Call of 
Duty: Modern Warfare 3 and Call of Duty Elite; and 

• 

Additional litigation activities and settlement of lawsuits. 

Activision’s operating income decreased in 2010 as compared to 2009, primarily due to: 

• 

• 

• 

The release of fewer key titles in 2010 than in 2009 and weaker sales of games in the music and casual genres; 

Limited market success of two new intellectual properties, Blur and Singularity; and 

Higher inventory obsolescence of peripherals and write offs as a result of cancellations of certain titles (e.g., a 
Guitar Hero title that had been planned for release in 2011 and True Crime: Hong Kong). 

These negative impacts on operating income were partially offset by: 

• 

• 

• 

• 

Stronger performance from our Call of Duty franchise in both retail and digital channels; 

A positive shift in the sales mix to higher-margin digital products; 

Lower sales and marketing expenses as a result of fewer releases; and 

Savings realized from headcount reductions within certain administrative functions in the first quarter of 2010. 

Blizzard 

above. 

Blizzard’s operating income decreased for 2011 as compared to 2010 primarily due to lower revenues as described 

These negative impacts on operating income were partially offset by: 

10 
• 

A decrease in sales and marketing expenses, as higher sales and marketing expenses were incurred in 2010 to 
support the release of World of Warcraft: Cataclysm in the fourth quarter and StarCraft II: Wings of Liberty in 
the third quarter; and 

• 

Lower customer support costs incurred. 

Blizzard’s operating income increased for 2010 as compared to 2009 primarily due to: 

• 

• 

• 

The release of World of Warcraft: Cataclysm in the fourth quarter of 2010 and StarCraft II: Wings of Liberty in 
the third quarter of 2010; 

An increase in sales of value-added services related to World of Warcraft; and 

The China region business being back “on line” for full year of 2010 and the successful launch of World of 
Warcraft: Wrath of the Lich King in China in August 2010. 

Non-GAAP Financial Measures 

The analysis of revenues by distribution channel is presented both on a GAAP (including the impact from change in 

deferred revenues) and non-GAAP (excluding the impact from change in deferred revenues) basis. We use this non-GAAP 
measure internally when evaluating our operating performance, when planning, forecasting and analyzing future periods, and 
when assessing the performance of our management team. We believe this is appropriate because this non-GAAP measure 
enables an analysis of performance based on the timing of actual transactions with our customers, which is consistent with the 
way the Company is measured by investment analysts and industry data sources, and facilitates comparison of operating 
performance between periods. In addition, excluding the impact from change in deferred net revenue provides a much more 
timely indication of trends in our sales and other operating results. While we believe that this non-GAAP measure is useful in 
evaluating our business, this information should be considered as supplemental in nature and is not meant to be considered in 
isolation from, as a substitute for, or as more important than, the related financial information prepared in accordance with 
GAAP. In addition, this non-GAAP financial measure may not be the same as any non-GAAP measure presented by another 
company. This non-GAAP financial measure has limitations in that it does not reflect all of the items associated with our GAAP 
revenues. We compensate for the limitations resulting from the exclusion of the change in deferred revenues by considering the 
impact of that item separately and by considering our GAAP, as well as non-GAAP, revenues. 

11 
Results of Operations—Years Ended December 31, 2011, 2010, and 2009 

Non-GAAP Financial Measures 

We currently define digital online channels-related sales as revenues from subscriptions and memberships, licensing 

royalties, value-added services, downloadable content, digitally distributed products, and wireless devices. 

The following table provides reconciliation between GAAP and non-GAAP net revenues by distribution channel for 

the years ended December 31, 2011, 2010, and 2009 (amounts in millions): 

2011 

2010 

2009 

For the Years Ended December 31, 

Increase/ 
(decrease) 
2011 v 2010 

Increase/ 
(decrease) 
2010 v 2009 

% Change 
2011 v 2010 

% Change 
2010 v 2009 

GAAP net revenues by distribution channel 

Retail channels ................................................. $2,697 $2,629 $2,622
Digital online channels ..................................... 1,640
1,234
3,856
Total Activision and Blizzard .......................... 4,337
Distribution .......................................................
423
418
Total consolidated GAAP net revenues ........... 4,755
4,279

1,440
4,069
378
4,447

Change in deferred net revenues 

Retail channels .................................................
Digital online channels .....................................
Total changes in deferred net revenues ............

(185)
(81)
(266)

251
105
356

457
39
496

Non-GAAP net revenues by distribution 

channel 
Retail channels ................................................. 2,512
3,079
Digital online channels ..................................... 1,559
1,273
4,352
Total Activision and Blizzard .......................... 4,071
Distribution .......................................................
423
418
Total non-GAAP net revenues(1) .................... $4,489 $4,803 $4,775

2,880
1,545
4,425
378

$68
200
268
40
308

(436)
(186)
(622)

(368)
14
(354)
40
$(314)

$7
206
213
(45)
168

(206)
66
(140)

(199)
272
73
(45)
$28

3% 
14 
7 
11 
7 

(174) 
(177) 
(175) 

(13) 
1 
(8) 
11 
(7)% 

—% 
17 
6 
(11) 
4 

(45) 
169 
(28) 

(6) 
21 
2 
(11) 
1% 

(1) 

Total non-GAAP net revenues presented also represents our total operating segment net revenues. 

The increase in GAAP net revenues from digital online channels for 2011 as compared to 2010 was primarily due to 

the continuing success of the Call of Duty franchise, including the stronger performance and greater number of downloadable 
content packs associated with Call of Duty: Black Ops released in 2011 versus Call of Duty: Modern Warfare 2 in the prior year, 
and a higher number of full game downloads from the Call of Duty catalogue titles. In addition, revenues generated from the 
World of Warcraft franchise, particularly from the digital release of World of Warcraft: Cataclysm in December 2010, as well as 
the digital release of StarCraft II: Wings of Liberty in July 2010, resulted in more deferred revenues recognized in 2011 as 
compared to 2010. The increase in GAAP net revenues from retail channels for 2011 as compared to 2010 was the result of the 
continued strong performance of the Call of Duty franchise as described above, recognition of deferred revenues from the 2010 
launches of StarCraft II: Wings of Liberty and World of Warcraft: Cataclysm, and revenues generated from the launch of 
Skylanders Spyro’s Adventure, partially offset by the release of fewer key titles. 

The decrease in non-GAAP net revenues from retail channels for 2011 as compared to 2010 was the result of our 

more focused slate, with the release of fewer key titles, and lower revenues generated from the casual “value” titles. The 
decrease was partially offset by the continued strong performance of the Call of Duty franchise and revenues generated from 
Skylanders Spyro’s Adventure. The increase in non-GAAP net revenues from digital online channels for 2011 as compared to 
2010 was attributable to the stronger performance and greater number of downloadable content packs associated with Call of 
Duty: Black Ops released in 2011 versus Call of Duty: Modern Warfare 2 in the prior year, and a higher number of full game 
downloads from the Call of Duty catalogue titles. This increase was partially offset by the unfavorable impact of the decrease in 
World of Warcraft’s subscriber base, the decrease of full game downloads of World of Warcraft: Cataclysm, which was released 
in December 2010, and StarCraft II: Wings of Liberty, which was released in July 2010. 

The increase in both GAAP and non-GAAP net revenues from digital online channels for 2010 as compared to 2009 

was mainly due to the increase in revenues from the World of Warcraft’s value-added services, revenues from the sales of 
downloadable content packs associated with Call of Duty: Modern Warfare 2 in 2010, the full game downloads of StarCraft II: 
Wings of Liberty in July 2010, and the release of World of Warcraft: Cataclysm in December 2010. The decrease in non-GAAP 
net revenues from retail channels for 2010 as compared to 2009 was primarily due to the fewer key titles releases and the weaker 
sales of games in the music and casual genres. 

12 
 
 
 
 
 
 
 
 
 
Consolidated Results 

Net Revenues by Geographic Region 

The following table details our consolidated net revenues by geographic region for the years ended December 31, 

2011, 2010, and 2009 (amounts in millions): 

2011 

2010 

2009 

Geographic region net revenues: 

North America ........................................... $2,405  $2,409 $2,217
1,798
Europe ....................................................... 1,990 
Asia Pacific ...............................................
263
360 
4,278
Total geographic area net revenues ................ 4,755 
Other ...............................................................
1
— 
Consolidated net revenues.............................. $4,755  $4,447 $4,279

1,743
295
4,447
—

For the Years ended December 31,

Increase/ 
(decrease) 
2011 v 2010 

Increase/ 
(decrease) 
2010 v 2009 

% Change 
2011 v 2010 

% Change 
2010 v 2009 

$(4)
247
65
308
—
$308

$192
(55)
32
169
(1)
$168

—% 
14 
22 
7 
— 
7% 

9% 
(3) 
12 
4 
(100) 
4% 

The (increase)/decrease in deferred revenues by geographic region for the years ended December 31, 2011, 2010, and 

2009 was as follows (amounts in millions): 

For the Years Ended December 31, 

2011 

2010 

2009 

(Increase)/ 
Decrease 
2011 v 2010 

(Increase)/ 
Decrease 
2010 v 2009 

Deferred revenues by geographic region: 

North America ............................................................................................. $154 $(166) $(241)
Europe ......................................................................................................... 104
(224)
Asia Pacific .................................................................................................
(32)
8
(497)
Total change in deferred revenues by geographic region ................................ 266
Other ................................................................................................................. —
1
Total impact on consolidated net revenues ...................................................... $266 $(356) $(496)

(159)
(31)
(356)
—

$320 
263 
39 
622 
— 
$622 

$75 
65 
1 
141 
(1) 
$140 

Consolidated net revenues from Europe and Asia Pacific increased in 2011 as compared to 2010, primarily due to the 

continued success of Call of Duty catalogue titles, stronger performance of downloadable content packs associated with Call of 
Duty: Black Ops and the release of World of Warcraft: Cataclysm and StarCraft II: Wings of Liberty in 2010, all of which 
resulted in increased revenues recognized in 2011 as compared to 2010. Further, the launch of Skylanders Spyro’s Adventure and 
the increase in Distribution segment revenues in Europe contributed to the increase in consolidated net revenues. These increases 
were partially offset by the additional deferral of revenues as a result of greater sales from the launch of Call of Duty: Modern 
Warfare 3 in November 2011. 

Consolidated net revenues from North America decreased slightly in 2011 as compared to 2010, primarily due to the 

decrease in net revenues from music and casual titles and the greater sales from the launch of Call of Duty: Modern Warfare 3 
which resulted in additional deferral of revenues. These decreases were almost entirely offset by the continued success of Call of 
Duty catalogue titles, stronger performance of downloadable content packs associated with Call of Duty: Black Ops, the releases 
of World of Warcraft: Cataclysm and StarCraft II: Wings of Liberty in 2010, and the launch of Skylanders Spyro’s Adventure, all 
of which resulted in increased revenues recognized in 2011 as compared to 2010. 

The releases of Call of Duty: Black Ops, World of Warcraft: Cataclysm and StarCraft II: Wings of Liberty in 2010 

were the primary reason why more deferred revenues were recognized during the year ended December 31, 2011 as compared to 
the same period on 2010 across all regions. This increase in the recognition of deferred revenues was partially offset by greater 
revenues deferred in 2011 as a result of the better performance of Call of Duty: Modern Warfare 3, as compared to Call of Duty: 
Black Ops. 

Consolidated net revenues increased in North America and Asia Pacific in 2010 as compared to the same period in 

2009, primarily due to the success of the Call of Duty franchise, particularly the release of Call of Duty: Black Ops in the fourth 
quarter of 2010 and the continued strong performance of Call of Duty: Modern Warfare 2 during the year, the release of World 
of Warcraft: Cataclysm and StarCraft II: Wings of Liberty in the fourth and third quarters of 2010, respectively, and higher 
revenues from sales of World of Warcraft’s value-added services. The increase in consolidated net revenues in Asia Pacific was 
also attributable to the China region business being back “on line” for the full year of 2010 and its continued growth with the 

13 
 
 
 
 
 
 
 
 
 
successful launch of World of Warcraft: Wrath of the Lich King in China in August 2010. The increase in consolidated net 
revenues for North America was partially offset by the impact of fewer titles released in 2010 and the weaker sales of games in 
the music and casual genres. Consolidated net revenues in Europe decreased in 2010 as compared to 2009, primarily as a result 
of unfavorable foreign exchange effects and the decrease in sales of games in the music and casual genres. These decreases were 
partially offset by the strong performance of the Call of Duty franchise in Europe, the release of World of Warcraft: Cataclysm 
and StarCraft II and continued growth in World of Warcraft’s value-added services. 

The greater success of Call of Duty: Black Ops sales at its initial launch compared to Call of Duty: Modern Warfare 2 
sales at its initial launch is the primary reason that less revenue was deferred during 2010 as compared to 2009. This decrease in 
deferred revenue was partially offset by the additional deferral of revenue as a result of the release of World of Warcraft: 
Cataclysm and value-added services in the fourth quarter of 2010. 

Foreign Exchange Impact 

Changes in foreign exchange rates had a positive impact of approximately $100 million and a negative impact of 

$54 million on Activision Blizzard’s net revenues in 2011 and 2010, respectively. The change is primarily due to the year-over-
year movements of the British pound, euro and Australian dollar average rates relative to the U.S. dollar. 

Net Revenues by Platform 

The following table details our net revenues by platform and as a percentage of total consolidated net revenues for the 

years ended December 31, 2011, 2010, and 2009 (amounts in millions): 

Year 
Ended 
December 31, 
2011 

% of 
total 
consolidated
net revs. 

Year 
Ended 
December 31,
2010 

% of 
total 
consolidated
net revs. 

Year 
Ended 
December 31,
2009 

% of 
total 
consolidated 
net revs. 

Increase/ 
(decrease) 
2011 v 
2010 

Increase/ 
(decrease) 
2010 v 
2009 

Platform net revenues: 

Online subscriptions* ........................
PC and other ......................................
Console 

Sony PlayStation 3 .......................
Sony PlayStation 2 .......................
Microsoft Xbox 360 .....................
Nintendo Wii ................................
Total console .....................................
Handheld ...........................................
Total platform net revenues ...................
Distribution ........................................
Other ..................................................
Total consolidated net revenues .............

$1,357 
374 

935 
13 
1,140 
351 
2,439 
167 
4,337 
418 
— 
$4,755 

29%
8

20
—
24
7
51
3
91
9
—
100%

$1,230
325

854
35
1,033
408
2,330
184
4,069
378
—
$4,447

28%
7

19
1
23
9
52
4
91
9
—
100%

$1,248
164

584
174
857
584
2,199
244
3,855
423
1
$4,279

29% 
4 

14 
4 
19 
14 
51 
6 
90 
10 
— 
100% 

$127 
49 

81 
(22) 
107 
(57) 
109 
(17) 
268 
40 
— 
$308 

$(18) 
161 

270 
(139) 
176 
(176) 
131 
(60) 
214 
(45) 
(1) 
$168 

* 

Revenue from online subscriptions consists of revenue from all World of Warcraft products, including subscriptions, 
boxed products, expansion packs, licensing royalties, and value-added services. 

14 
 
 
 
 
 
 
 
 
 
 
Deferred revenues by platform for the years ended December 31, 2011, 2010, and 2009 was as follows (amounts 

in millions): 

Years Ended December 31, 

2011 

2010 

2009 

(Increase) 
Decrease 
2011 v 2010 

(Increase) 
Decrease 
2010 v 2009 

Deferred revenues by platform: 

Online subscriptions ................................................................................. $202 $(191)
PC and other .............................................................................................
(81)
Console 

75

$93
(49)

(259)
Sony PlayStation 3 ..............................................................................
(36)
(284)
Microsoft Xbox 360 ............................................................................
(43)
Nintendo Wii .......................................................................................
66
2
Total console ............................................................................................
(541)
(13)
—
2
Nintendo Dual Screen .........................................................................
Other .............................................................................................................. —
1
Total impact on consolidated net revenues ................................................... $266 $(356) $(496)

(77)
(15)
16
(76)
(8)
—

$393 
156 

41 
(28) 
50 
63 
10 
— 
$622 

$(284) 
(32) 

182 
269 
14 
465 
(8) 
(1) 
$140 

Net revenues from online subscriptions increased in 2011 as compared to 2010, primarily driven by the recognition of 

deferred revenues from the release of World of Warcraft: Cataclysm in December 2010 and from the sales of World of 
Warcraft’s value-added services, partially offset by the unfavorable impact of World of Warcraft’s declining subscriber base. 
Net revenues from PC and other increased in 2011 as compared to 2010, primarily due to the launch of Skylanders Spyro’s 
Adventure, particularly on the sale of toys that are used with the video game, and continued success of Call of Duty franchise 
titles. The increase was partially offset by lower revenues from music and causal titles and no major release for PC and other 
platform in 2011 as compared to 2010, when StarCraft II: Wings of Liberty was released. Net revenues from Sony PlayStation 3 
and Microsoft Xbox 360 increased in 2011 as compared to 2010, primarily due to the launch of Skylanders Spyro’s Adventure, 
the continued success of the Call of Duty franchise, and downloadable content packs associated with Call of Duty: Black Ops as 
compared to the downloadable content packs associated with Call of Duty: Modern Warfare 2. The increase was partially offset 
by the strong consumer demand at launch in November 2011 for Call of Duty: Modern Warfare 3, which resulted in additional 
deferral of revenues. Net revenues from the Nintendo Wii and handheld systems decreased due to the release of fewer key titles 
than in 2010, and lower catalogue sales of games in the music and casual games genres in 2011 as compared to 2010. 

Net revenues from online subscriptions decreased slightly in 2010 as compared to 2009, primarily as a result of lower 

deferred and boxed revenue recognized in 2010 due to the timing of expansion pack releases by Blizzard. While the World of 
Warcraft: Wrath of the Lich King expansion pack launched in the fourth quarter of 2008 resulted in significant deferred revenues 
that were recognized in 2009, the World of Warcraft: Cataclysm expansion pack launched in the fourth quarter of 2010 resulted 
in a lower percentage of deferred revenue recognized in 2010, with the majority of deferred revenues to be recognized in 2011. 
This decrease in revenue was partially offset by higher revenues from sales of World of Warcraft’s value-added services. Net 
revenues from PC and other platform increased in 2010 as compared to 2009, primarily as a result of the release of StarCraft II: 
Wings of Liberty. Net revenues from Sony PlayStation 3 and Microsoft Xbox 360 increased in 2010 as compared to 2009, 
primarily as a result of the success of the Call of Duty franchise, in particular the strength of Call of Duty: Modern Warfare 2 
and its associated map packs in downloadable content digital formats, and the strong consumer demand for Call of Duty: Black 
Ops. Sony PlayStation 2 platform revenues continued to decline due to fewer titles published on this platform given the aging 
lifecycle of the Sony PlayStation 2 platform as consumers are now almost fully transitioned to the current-generation platforms. 
Net revenues from Nintendo Wii decreased in 2010 as compared to 2009, primarily due to the weakness in the sales in casual 
and music genres. Net revenues from handheld systems decreased for the same period primarily as a result of alternative 
handheld devices such as Apple’s iPhone, Apple’s iPad and other mobile devices, as well as general weakness in the casual 
titles. 

15 
 
 
 
 
 
 
Costs and Expenses 

Cost of Sales 

The following table details the components of cost of sales in dollars and as a percentage of total consolidated net 

revenues for the years ended December 31, 2011, 2010, and 2009 (amounts in millions): 

Product costs .........................
Online subscriptions ..............
Software royalties and 

amortization ......................

Intellectual property 

licenses .............................

Year 
Ended 
December 31, 
2011 
$1,134 
238 

% of 
consolidated 
net revs. 

24% 
5 

Year 
Ended 
December 31, 
2010 
$1,350
241

% of 
consolidated 
net revs. 

31%
5

Year 
Ended 
December 31, 
2009 
$1,432
212

% of 
consolidated 
net revs. 

33% 
5 

Increase 
(Decrease) 
2011 v 
2010 
$(216) 
(3) 

Increase 
(Decrease) 
2010 v 
2009 
$(82) 
29 

218 

165 

5 

3 

338

197

8

4

348

315

8 

7 

(120) 

(10) 

(32) 

(118) 

Total cost of sales decreased in 2011 as compared to 2010, primarily due to: 

• 

• 

• 

• 

The continued change in mix for products with fewer hardware peripherals, and accordingly lower product 
costs; 

An increasing number of products distributed through digital online channels; 

A decrease in inventory obsolescence charges, as the prior year included higher inventory obsolescence charges 
relating to peripherals; 

A decrease in amortization of capitalized software development and intellectual property license costs as we 
had fewer titles released during 2011; and 

• 

A decrease in amortization of intangible assets. 

These decreases in cost of sales were partially offset by: 

•  More deferred costs recognized, consistent with more deferred revenues recognized, during 2011 as compared 

to 2010; and 

• 

Higher product costs from our higher Distribution segment revenues. 

Total cost of sales decreased in 2010 as compared to 2009, primarily due to: 

• 

• 

• 

The change in business mix for products with fewer hardware peripherals, and accordingly lower product costs; 

A greater share of revenues generated by the Blizzard segment, which has a lower overall cost of sales; and 

Lower intellectual property license expenses due to weaker sales of games in the music and casual games 
genres, selling more of our owned titles rather than affiliated titles and the decrease in amortization of intangible 
assets. 

These decreases in cost of sales were partially offset by: 

• 

The stronger performance of the Call of Duty franchise and the release of StarCraft II: Wings of Liberty and 
World of Warcraft: Cataclysm and the resulting increase in product costs; 

•  More deferred costs recognized consistent with more deferred revenues recognized, during 2010 as compared to 

2009; 

16 
 
• 

• 

Higher inventory obsolescence charges relating to peripherals; and 

Costs related to our continued focus on customer service for our World of Warcraft subscribers. 

Product Development (amounts in millions) 

Year 
Ended 
December 31, 
2011 

% of 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2010 

% of 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2009 

% of 
consolidated 
net revs. 

Increase 
(Decrease) 
2011 v 
2010 

Increase 
(Decrease) 
2010 v 
2009 

Product development .............

$646 

14% 

$635

14%

$627

15% 

$11 

$8 

For 2011, product development costs increased slightly as compared to 2010, principally due to lower capitalization 

of our overall product development costs related to future titles and higher accrued studio-related bonuses. This increase in 
product development expense was partially offset by the benefits realized from our 2011 Restructuring, which involved a focus 
on reducing the number of titles in development and publication, including the discontinuation of the development of 
music-based games. Additionally, product development costs in 2011 included amounts written off due to the cancellation of a 
future game under development; however, such write off was slightly less than 2010. 

For 2010, product development costs increased as compared to 2009, mainly due to the write off of capitalized 

software development costs of cancelled titles, primarily a Guitar Hero title that had been planned for 2011 and True Crime: 
Hong Kong. This increase in product development expense was partially offset by lower stock-based compensation expense and 
the benefits realized from headcount reductions at certain Activision studios, primarily in the first quarter of 2010, to align the 
Company’s resources with its product slate. 

Sales and Marketing (amounts in millions) 

Year 
Ended 
December 31, 
2011 

% of 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2010 

% of 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2009 

% of 
consolidated 
net revs. 

Increase 
(Decrease) 
2011 v 
2010 

Sales and marketing .............

$545 

11% 

$516

12%

$544

13% 

$29 

Increase 
(Decrease) 
2010 v 
2009 
$(28) 

Sales and marketing expenses increased in 2011 as compared to 2010, primarily due to increased spending on sales 

and marketing activities to support the launch of Skylanders Spyro’s Adventure, Call of Duty: Modern Warfare 3 and Call of 
Duty Elite in the fourth quarter of 2011. 

Sales and marketing expenses decreased in 2010 as compared to 2009, primarily as a result of a reduction in the 
number of major titles released in 2010 versus 2009. This decrease in sales and marketing expenses was partially offset by 
higher expenditures in connection with continued marketing support for the Call of Duty and World of Warcraft franchises, and 
the launch of StarCraft II: Wings of Liberty. 

General and Administrative (amounts in millions) 

Year 
Ended 
December 31, 
2011 

% of 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2010 

% of 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2009 

% of 
consolidated 
net revs. 

Increase 
(Decrease) 
2011 v 
2010 

Increase 
(Decrease) 
2010 v 
2009 

General and 

administrative ..............

$456 

10% 

$375

8%

$395

9% 

$81 

$(20) 

General and administrative expenses increased in 2011 as compared to 2010, primarily due to higher legal expenses 
incurred from additional litigation activities and settlement of lawsuits, the impairment of our Distribution segment’s goodwill 
and higher depreciation expense and facilities costs. 

General and administrative expenses in 2010 decreased as compared to 2009, primarily due to favorable foreign 

exchange effects and lower stock-based compensation expense. These factors were partially offset by higher accrued bonuses 
and legal expenses. 

17 
 
 
 
Impairment of Intangible Assets (amounts in millions) 

Year 
Ended 
December 31, 
2011 

% of 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2010 

% of 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2009 

% of 
consolidated 
net revs. 

Increase 
(Decrease) 
2011 v 
2010 

Increase 
(Decrease) 
2010 v 
2009 

Impairment of intangible 

assets ................................

$— 

—% 

$326

7%

$409

10% 

$(326) 

$(83) 

In the fourth quarter of 2010, as a result of the franchise and industry results of the holiday season, we significantly 

revised our outlook for retail sales of software. With the impact of the continued economic downturn on our industry in 2010 and 
the change in the buying habits of casual consumers, we reassessed our overall expectations. We considered these economic 
changes during our 2011 planning process that was conducted during the months of November and December, which resulted in 
a strategy change to, among other things, focus on fewer title releases in the casual and music genres. As a result, we updated our 
future projected revenue streams for our franchises in the casual and music genres. We performed recoverability and, where 
applicable, impairment tests on the related intangible assets in accordance with ASC Subtopic 360-10. Based on the analysis 
performed, we recorded impairment charges of $67 million, $9 million and $250 million to license agreements, game engines 
and internally developed franchises intangible assets, respectively, for 2010 within our Activision segment. See Note 11 of the 
Notes to Consolidated Financial Statements included in this Annual Report for additional information regarding the 
determination of the impairment charges recorded for the year ended December 31, 2010. 

In the fourth quarter of 2009, we recorded impairment charges of $24 million, $12 million and $373 million to license 

agreements, game engines and internally developed franchises intangible assets, respectively, for 2009 within our Activision 
segment. 

Restructuring (amounts in millions) 

Year 
Ended 
December 31, 
2011 

% of 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2010 

% of 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2009 

% of 
consolidated 
net revs. 

Increase 
(Decrease) 
2011 v 
2010 

Increase 
(Decrease) 
2010 v 
2009 

Restructuring ................

$25 

—% 

$—

—%

$23

1% 

$25 

$(23) 

On February 3, 2011, the Company’s Board of Directors authorized the 2011 Restructuring, which involved a focus 

on the development and publication of a reduced slate of titles on a going-forward basis, including the discontinuation of the 
development of music-based games, the closure of the related business unit and the cancellation of other titles then in 
production, along with a related reduction in studio headcount and corporate overhead. The costs related to the 2011 
Restructuring activities included severance costs, facility exit costs, and exit costs from the cancellation of projects. The 2011 
Restructuring was completed as of December 31, 2011 and we do not expect to incur significant additional restructuring 
expenses relating thereto. See Note 7 of the Notes to Consolidated Financial Statements included in this Annual Report for more 
detail and a roll forward of the restructuring liability that includes the beginning and ending liability, costs incurred, cash 
payments and non-cash write downs. 

In 2008, we implemented an organizational restructuring plan as a result of the Business Combination. This 

organizational restructuring was to integrate different operations and to streamline the combined Activision Blizzard 
organization. The restructuring activities included severance costs, facility exit costs, write offs of assets and liabilities and exit 
costs from the cancellation of projects. At December 31, 2010, we had completed our organizational restructuring activities as a 
result of the Business Combination. Restructuring expenses during year ended December 31, 2011 and 2010 associated to this 
plan were immaterial and were recorded within the general and administrative expense in our consolidated statements of 
operations. 

Investment and Other Income, Net (amounts in millions) 

Year 
Ended 
December 31, 
2011 

% of 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2010 

% of 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2009 

% of 
consolidated 
net revs. 

Increase 
(Decrease) 
2011 v 
2010 

Increase 
(Decrease) 
2010 v 
2009 

Investment and other 

income, net .......................

$3 

—% 

$23

1%

$18

1% 

$(20) 

$5 

Investment and other income, net decreased in 2011 as compared to 2010. During 2011, we recorded higher yields 

generated from our cash and investment balances which was partially offset by a higher realized loss from foreign exchange 
contracts as compared to 2010. Further, the majority of the investment and other income, net in 2010 related to the reduction in 

18 
 
 
 
fair value of a financial liability relating to a contingent earn-out liability from a previous acquisition and there was no such item 
during 2011. 

Investment and other income, net increased in 2010 as compared to 2009, primarily as a result of a reduction in fair 

value of a financial liability relating to a contingent earn-out liability from a previous acquisition. This increase was partially 
offset by lower investment income due to lower interest rates. 

Income Tax Expense (Benefit) (amounts in millions) 

Year 
Ended 
December 31, 
2011 

% of 
Pretax 
income 

Year 
Ended 
December 31, 
2010 

% of 
Pretax 
income 

Year 
Ended 
December 31, 
2009 

% of 
Pretax 
income 

Increase 
(Decrease) 
2011 v 
2010 

Increase 
(Decrease) 
2010 v 
2009 

Income tax expense 

(benefit) ...........................

$246 

18.5% 

$74 15.0%

$(121) NM%

$172 

$195 

For 2011, the company’s income before income tax expense was $1.331 billion. Our income tax expense of 

$246 million resulted in an effective tax rate of 18.5%. The difference between our effective tax rate and the U.S. statutory tax 
rate of 35% is due to earnings taxed at lower rates in foreign jurisdictions, recognition of federal and California research and 
development credits, the federal domestic production deduction and a favourable impact from discrete items recognized in 
connection with the filing of our 2010 tax returns. 

In 2010, the company’s income before income tax expense was $492 million. Our income tax expense of $74 million 

resulted in an effective tax rate of 15.0%. Our effective tax rate was lower than the U.S. federal statutory tax rate primarily due 
to earnings taxed at lower rates in foreign jurisdictions, recognition of federal and California research and development credits 
and the federal domestic production deduction. 

In 2011 and 2010, our U.S. income before income tax expense was $623 million and $228 million, respectively, and 

comprised 47% and 46%, respectively, of our consolidated income before income tax expense. In 2011 and 2010, the foreign 
income before income tax expense was $708 million and $264 million, respectively, and comprised 53% and 54%, respectively, 
of our consolidated income before income tax expense. In 2011 and 2010, the impact of earnings taxed at lower rates in foreign 
jurisdictions versus our U.S. federal statutory tax rate was 15% and 22%, respectively. 

In 2009, the company recognized a loss before income tax benefit of $8 million. Included in the results was an 

impairment of intangible assets totaling $409 million, which was one of the primary reasons for the overall loss before income 
tax benefit for the year. Furthermore, the impact of income tax benefits of $121 million recognized for the year resulted in net 
income of $113 million, and consequently an effective tax rate was not meaningful. Overall, our 2009 income taxes benefited 
from earnings taxed at lower rates in foreign jurisdictions, recognition of federal and California research and development 
credits, the federal domestic production deduction and a benefit from reductions in our valuation allowances. 

The IRS is currently examining the company’s federal tax returns for the 2009 tax year. The company also has 

several state and non-U.S. audits pending. Although the final resolution of the company’s global tax disputes is uncertain, based 
on current information, in the opinion of the company’s management, the ultimate resolution of these matters will not have a 
material adverse effect on the company’s consolidated financial position, liquidity or results of operations. However, an 
unfavorable resolution of the company’s global tax disputes could have a material adverse effect on the company’s business and 
results of operations in the period in which the matters are ultimately resolved. 

A more detailed analysis of the differences between the U.S. federal statutory rate and the consolidated effective tax 

rate, as well as other information about our income taxes, is provided in Note 15 of the Notes to Consolidated Financial 
Statements included in this Annual Report. 

Foreign Exchange Impact 

Changes in foreign exchange rates had a positive impact of $49 million and a negative impact of $10 million on 

Activision Blizzard’s consolidated operating income in 2011 and 2010, respectively. The change is primarily due to the 
strengthening of the British pound, euro and Australian dollar average rates relative to the U.S. dollar. 

19 
 
Liquidity and Capital Resources 

Sources of Liquidity (amounts in millions) 

Cash and cash equivalents .........................................................................................................
Short-term investments .............................................................................................................

For the Years Ended December 31, 
Increase 
(Decrease) 
2011 v 2010 

2011 
$3,165
360
$3,525

2010 
$2,812 
696 
$3,508 

$353 
(336) 
$17 

Percentage of total assets ..........................................................................................................

27%

26% 

Cash flows provided by operating activities ....................................
Cash flows provided by (used in) investing activities .....................
Cash flows used in financing activities ............................................
Effect of foreign exchange rate changes ..........................................
Net increase (decrease) in cash and cash equivalents ......................

Cash Flows Provided by Operating Activities 

For the Years Ended December 31, 

2011 
$952
266
(808)
(57)
$353

2010 
$1,376
(312)
(1,053)
33
$44

2009 
$1,183
(443)
(949)
19
$(190)

Increase 
(Decrease) 
2011 v 2010 

Increase 
(Decrease) 
2010 v 2009 

$(424) 
578 
245 
(90) 
$309 

$193 
131 
(104) 
14 
$234 

For 2011, the primary drivers of cash flows provided by operating activities included the collection of customer 

receivables generated by the sale of our products and digital and subscription revenues, partially offset by payments to vendors 
for the manufacture, distribution and marketing of our products, payments to third-party developers and intellectual property 
holders, tax liabilities, and payments to our workforce. A significant operating use of our cash relates to our continued focus on 
customer service for our subscribers, and investment in software development and intellectual property licenses. 

Cash flows provided by operating activities were lower for 2011 as compared to 2010. Our source of cash inflow 
varies with our release schedule. For example, Blizzard’s two major releases of StarCraft II and World of World: Cataclysm 
during 2010 contributed to the higher cash inflow for 2010 as compared to 2011 as there was no major current year releases from 
Blizzard. The lower cash from operating activities was also attributable to the increased use of cash in our operations, such as for 
inventory, the payment of taxes, restructuring expenses, and operating expenses for which we had previously accrued. 

Cash Flows Provided by (Used in) Investing Activities 

The primary drivers of cash flows from investing activities have typically included capital expenditures, acquisitions 
and the net effect of purchases and sales/maturities of short-term investments. Cash flows provided by investing activities were 
higher for 2011 as compared to 2010, primarily due to increased proceeds from the maturity of investments, decreased purchases 
of short-term investments and lower capital expenditures. Proceeds from the maturity of investments were $740 million, the 
majority of which consisted of U.S. treasury and other government agency securities, while the purchase of short-term 
investments totaled $417 million and capital expenditures, primarily related to property and equipment, were $72 million. 

Cash Flows Used in Financing Activities 

The primary drivers of cash flows used in financing activities have historically related to transactions involving our 

common stock, including the issuance of shares of common stock to employees, payment of dividends and the repurchase of our 
common stock. We have not utilized debt financing as a source of cash flows. Cash flows used in financing activities for the year 
ended December 31, 2011 primarily reflected payment of a cash dividend and dividend equivalents totaling $194 million to 
holders of our common stock and restricted stock units. In addition, cash flows used in financing activities for the year ended 
December 31, 2011 reflect the repurchase of 59 million shares of our common stock for an aggregate of $670 million under the 
2011 Stock Repurchase Program and the purchase of 1.8 million shares of our common stock for $22 million under the stock 
repurchase program authorized by our Board of Directors on February 10, 2010, which expired on December 31, 2010. 

20 
 
 
 
 
 
 
 
The repurchases and dividend payments were partially offset by $54 million of proceeds from the issuance of shares 

of our common stock to employees in connection with stock option exercises. Cash flows used in financing activities were lower 
for 2011 as compared to 2010, primarily due to decreased share repurchase activities. 

Other Liquidity and Capital Resources 

In addition to cash flows provided by operating activities, our primary source of liquidity was $3.5 billion of cash and 
cash equivalents and short-term investments at December 31, 2011. With our cash and cash equivalents and expected cash flows 
provided by operating activities, we believe that we have sufficient liquidity to meet daily operations for the foreseeable future. 
We also believe that we have sufficient working capital ($2.8 billion at December 31, 2011) to finance our operational 
requirements for at least the next twelve months, including purchases of inventory and equipment, the development, production, 
marketing and sale of new products, the provision of customer service for our subscribers, the acquisition of intellectual property 
rights for future products from third parties, and to fund our stock repurchase program and dividends. 

As of December 31, 2011, the amount of cash and cash equivalents held outside of the U.S. by our foreign 
subsidiaries was $1.6 billion, compared with $1.2 billion as of December 31, 2010. If these funds are needed in the future for our 
operations in the U.S., we would accrue and pay the required U.S. taxes to repatriate these funds. However, our intent is to 
permanently reinvest these funds outside of the U.S. and our current plans do not demonstrate a need to repatriate them to fund 
our U.S. operations. 

Capital Expenditures 

We made capital expenditure of $72 million in 2011. In 2012, we anticipate total capital expenditures of 
approximately $100 million. Capital expenditures are expected to be primarily for computer hardware and software purchases. 

Commitments 

In the normal course of business, we enter into contractual arrangements with third-parties for non-cancelable 

operating lease agreements for our offices, for the development of products, and for the rights to intellectual property. Under 
these agreements, we commit to provide specified payments to a lessor, developer or intellectual property holder, as the case 
may be, based upon contractual arrangements. The payments to third-party developers are generally conditioned upon the 
achievement by the developers of contractually specified development milestones. Further, these payments to third-party 
developers and intellectual property holders typically are deemed to be advances and are recoupable against future royalties 
earned by the developer or intellectual property holder based on the sale of the related game. Additionally, in connection with 
certain intellectual property rights acquisitions and development agreements, we commit to spend specified amounts for 
marketing support for the related game(s) which is to be developed or in which the intellectual property will be utilized. 
Assuming all contractual provisions are met, the total future minimum commitments for these and other contractual 
arrangements in place at December 31, 2011 are scheduled to be paid as follows (amounts in millions): 

Contractual Obligations(1) 
Developer 

Facility and 
equipment leases 

and IP  Marketing  Total 

For the year ending December 31, 

2012 .............................................................................................................................
2013 .............................................................................................................................
2014 .............................................................................................................................
2015 .............................................................................................................................
2016 .............................................................................................................................
Thereafter ....................................................................................................................
Total ........................................................................................................................

33
30
27
18
15
60
183

108 
49 
16 
— 
— 
— 
173 

32  173 
79 
— 
43 
— 
18 
— 
15 
— 
— 
60 
32  388 

(1) 

We have omitted uncertain income tax liabilities from this table due to the inherent uncertainty regarding the timing 
of potential issue resolution. Specifically, either the underlying positions have not been fully developed enough under 
audit to quantify at this time or the years relating to the issues for certain jurisdictions are not currently under audit. 
At December 31, 2011, we had $154 million of unrecognized tax benefits. 

21 
 
 
 
 
 
 
Off-balance Sheet Arrangements 

At December 31, 2011 and 2010, Activision Blizzard had no significant relationships with unconsolidated entities or 

financial parties, such as entities often referred to as structured finance or special purpose entities, which would have been 
established for the purpose of facilitating off-balance sheet arrangements or other contractually narrow or limited purposes, that 
have or are reasonably likely to have a material future effect on our financial condition, changes in financial condition, revenues 
or expenses, results of operation, liquidity, capital expenditures, or capital resources. 

Financial Disclosure 

We maintain internal control over financial reporting, which generally includes those controls relating to the 

preparation of our financial statements in conformity with accounting principles generally accepted in the United States of 
America (“U.S. GAAP”). We also are focused on our “disclosure controls and procedures,” which as defined by the Securities 
and Exchange Commission (the “SEC”) are generally those controls and procedures designed to ensure that financial and non-
financial information required to be disclosed in our reports filed with the SEC is reported within the time periods specified in 
the SEC’s rules and forms, and that such information is communicated to management, including our principal executive and 
financial officers, as appropriate, to allow timely decisions regarding required disclosure. 

Our Disclosure Committee, which operates under the Board-approved Disclosure Committee Charter and Disclosure 
Controls & Procedures Policy, includes senior management representatives and assists executive management in its oversight of 
the accuracy and timeliness of our disclosures, as well as in implementing and evaluating our overall disclosure process. As part 
of our disclosure process, senior finance and operational representatives from all of our corporate divisions and business units 
prepare quarterly reports regarding their current quarter operational performance, future trends, subsequent events, internal 
controls, changes in internal controls and other accounting and disclosure relevant information. These quarterly reports are 
reviewed by certain key corporate finance executives. These corporate finance representatives also conduct quarterly interviews 
on a rotating basis with the preparers of selected quarterly reports. The results of the quarterly reports and related interviews are 
reviewed by the Disclosure Committee. Finance representatives also conduct reviews with our senior management team, our 
legal counsel and other appropriate personnel involved in the disclosure process, as appropriate. Additionally, senior finance and 
operational representatives provide internal certifications regarding the accuracy of information they provide that is utilized in 
the preparation of our periodic public reports filed with the SEC. Financial results and other financial information also are 
reviewed with the Audit Committee of the Board of Directors on a quarterly basis. As required by applicable regulatory 
requirements, the principal executive and financial officers review and make various certifications regarding the accuracy of our 
periodic public reports filed with the SEC, our disclosure controls and procedures, and our internal control over financial 
reporting. With the assistance of the Disclosure Committee, we will continue to assess and monitor, and make refinements to, 
our disclosure controls and procedures, and our internal control over financial reporting. 

Critical Accounting Policies and Estimates 

The preparation of financial statements in conformity with U.S. GAAP requires management to make estimates and 

assumptions that affect the reported amounts of assets and liabilities at the date of the financial statements and the reported 
amounts of revenues and expenses during the reporting period. Actual results could differ from those estimates. The impact and 
any associated risks related to these policies on our business operations are discussed throughout Management’s Discussion and 
Analysis of Financial Condition and Results of Operations where such policies affect our reported and expected financial results. 
The estimates discussed below are considered by management to be critical because they are both important to the portrayal of 
our financial condition and results of operations and because their application places the most significant demands on 
management’s judgment, with financial reporting results relying on estimates about the effect of matters that are inherently 
uncertain. Specific risks for these critical accounting estimates are described in the following paragraphs. 

Revenue Recognition including Revenue Arrangements with Multiple Deliverables 

On January 1, 2011, we adopted amendments to an accounting standard related to revenue recognition for 
arrangements with multiple deliverables (which standard, as amended, is referred to herein as the “new accounting principles”). 
The new accounting principles establish a selling price hierarchy for determining the selling price of a deliverable and require 
the application of the relative selling price method to allocate the arrangement consideration to each deliverable in a multiple 
deliverables revenue arrangement. Certain of our revenue arrangements have multiple deliverables and, as such, are accounted 
for under the new accounting principles. These revenue arrangements include product sales consisting of both software and 
hardware deliverables (such as peripherals or other ancillary collectors’ items sold together with physical “boxed” software) and 
our sales of World of Warcraft boxed products, expansion packs and value-added services, each of which is considered with the 
related subscription services for these purposes. Our assessment of deliverables and units of accounting does not change under 
the new accounting principles. 

22 
Pursuant to the guidance of ASU 2009-13, when a revenue arrangement contains multiple elements, such as hardware 

and software products, licenses and/or services, we allocate revenue to each element based on a selling price hierarchy. The 
selling price for a deliverable is based on its vendor-specific-objective-evidence (“VSOE”) if it is available, third-party evidence 
(“TPE”) if VSOE is not available, or best estimated selling price (“BESP”) if neither VSOE nor TPE is available. In multiple 
element arrangements where more-than-incidental software deliverables are included, revenue is allocated to each separate unit 
of accounting for each of the non-software deliverables and to the software deliverables as a group using the relative selling 
prices of each of the deliverables in the arrangement based on the aforementioned selling price hierarchy. If the arrangement 
contains more than one software deliverable, the arrangement consideration allocated to the software deliverables as a group is 
then allocated to each software deliverable using the guidance for recognizing software revenue. 

As noted above, when neither VSOE nor TPE is available for a deliverable, we use BESP. We do not have significant 
revenue arrangements that require BESP for the year ended December 31, 2011. The inputs we use to determine the selling price 
of our significant deliverables include the actual price charged by the Company for a deliverable that the Company sells 
separately, which represents the VSOE, and the wholesale prices of the same or similar products, which represents TPE. The 
pattern and timing of revenue recognition for deliverables and allocation of the arrangement consideration did not change upon 
the adoption of the new accounting principles. Also, the adoption of the new accounting standard has not had a material impact 
on our financial statements in the current period. 

Overall, we recognize revenue from the sale of our products upon the transfer of title and risk of loss to our customers 

and once any performance obligations have been completed. Certain products are sold to customers with a street date (i.e., the 
earliest date these products may be sold by retailers). For these products we recognize revenue on the later of the street date or 
the sale date. Revenue from product sales is recognized after deducting the estimated allowance for returns and price protection. 

For our software products with online functionality, we evaluate whether those features or functionality are more than 

an inconsequential separate deliverable in addition to the software product. This evaluation is performed for each software 
product and any online transaction, such as an electronic download of a title with product add-ons, when it is released. 
Determining whether the online service for a particular game constitutes more than an inconsequential deliverable, as well as the 
estimated service periods and product life over which to recognize the revenue and related costs of sales, are subjective and 
require management’s judgment. 

When we determine that a software title contains online functionality that constitutes a more-than-inconsequential 
separate service deliverable in addition to the product, principally because of its importance to gameplay, we consider that our 
performance obligations for this title extend beyond the sale of the game. Vendor-specific objective evidence of fair value does 
not exist for the online functionality, as we do not separately charge for this component of the title. As a result, we recognize all 
of the software-related revenue from the sale of the title ratably over the estimated service period, which is estimated to begin the 
month after either the sale date or the street date of the title, whichever is later. In addition, we initially defer the costs of sales 
for the title (excluding intangible asset amortization), and recognize the costs of sales as the related revenues are recognized. 
Cost of sales includes manufacturing costs, software royalties and amortization, and intellectual property licenses. 

We recognize revenues from World of Warcraft boxed product, expansion packs and value-added services, in each 

case with the related subscription service revenue, ratably over the estimated service period beginning upon activation of the 
software and delivery of the related services. Revenues attributed to the sale of World of Warcraft boxed software and related 
expansion packs are classified as “Product sales”, whereas revenues attributable to subscriptions and other value-added services 
are classified as “Subscription, licensing and other revenues”. 

Revenue for software products with more than inconsequential separate service deliverables and World of Warcraft 
products are recognized over the estimated service periods, which range from a minimum of five months to a maximum of less 
than a year. 

For our software products with features we consider to be incidental to the overall product offering and an 

inconsequential deliverable, such as products which provide limited online features at no additional cost to the consumer, we 
recognize the related revenue from them upon the transfer of title and risk of loss of the product to our customer. 

Allowances for Returns, Price Protection, Doubtful Accounts and Inventory Obsolescence 

We closely monitor and analyze the historical performance of our various titles, the performance of products released 

by other publishers, market conditions, and the anticipated timing of other releases to assess future demand of current and 
upcoming titles. Initial volumes shipped upon title launch and subsequent reorders are evaluated with the goal of ensuring that 
quantities are sufficient to meet the demand from the retail markets, but at the same time are controlled to prevent excess 
inventory in the channel. We benchmark units to be shipped to our customers using historical and industry data. 

23 
We may permit product returns from, or grant price protection to, our customers under certain conditions. In general, 
price protection refers to the circumstances in which we elect to decrease, on a short or longer term basis, the wholesale price of 
a product by a certain amount and, when granted and applicable, allow customers a credit against amounts owed by such 
customers to us with respect to open and/or future invoices. The conditions our customers must meet to be granted the right to 
return products or price protection include, among other things, compliance with applicable trading and payment terms, and 
consistent return of inventory and delivery of sell-through reports to us. We may also consider other factors, including the 
facilitation of slow-moving inventory and other market factors. 

Significant management judgments and estimates must be made and used in connection with establishing the 

allowance for returns and price protection in any accounting period based on estimates of potential future product returns and 
price protection related to current period product revenue. We estimate the amount of future returns and price protection for 
current period product revenue utilizing historical experience and information regarding inventory levels and the demand and 
acceptance of our products by the end consumer. The following factors are used to estimate the amount of future returns and 
price protection for a particular title: historical performance of titles in similar genres; historical performance of the hardware 
platform; historical performance of the franchise; console hardware life cycle; sales force and retail customer feedback; industry 
pricing; weeks of on-hand retail channel inventory; absolute quantity of on-hand retail channel inventory; our warehouse on-
hand inventory levels; the title’s recent sell-through history (if available); marketing trade programs; and performance of 
competing titles. The relative importance of these factors varies among titles depending upon, among other items, genre, 
platform, seasonality, and sales strategy. 

Based upon historical experience, we believe that our estimates are reasonable. However, actual returns and price 
protection could vary materially from our allowance estimates due to a number of reasons including, among others, a lack of 
consumer acceptance of a title, the release in the same period of a similarly themed title by a competitor, or technological 
obsolescence due to the emergence of new hardware platforms. Material differences may result in the amount and timing of our 
revenue for any period if factors or market conditions change or if management makes different judgments or utilizes different 
estimates in determining the allowances for returns and price protection. For example, a 1% change in our December 31, 2011 
allowance for sales returns, price protection and other allowances would have impacted net revenues by approximately 
$3 million. 

Similarly, management must make estimates as to the collectability of our accounts receivable. In estimating the 
allowance for doubtful accounts, we analyze the age of current outstanding account balances, historical bad debts, customer 
concentrations, customer creditworthiness, current economic trends, and changes in our customers’ payment terms and their 
economic condition, as well as whether we can obtain sufficient credit insurance. Any significant changes in any of these criteria 
would affect management’s estimates in establishing our allowance for doubtful accounts. 

We regularly review inventory quantities on-hand and in the retail channel. We write down inventory based on excess 
or obsolete inventories determined primarily by future anticipated demand for our products. Inventory write-downs are measured 
as the difference between the cost of the inventory and net realizable value, based upon assumptions about future demand, which 
are inherently difficult to assess and dependent on market conditions. At the point of loss recognition, a new, lower cost basis for 
that inventory is established, and subsequent changes in facts and circumstances do not result in the restoration or increase in that 
newly established basis. 

Software Development Costs and Intellectual Property Licenses 

Software development costs include payments made to independent software developers under development 

agreements, as well as direct costs incurred for internally developed products. 

We account for software development costs in accordance with the FASB guidance for the costs of computer 

software to be sold, leased, or otherwise marketed (“ASC Subtopic 985-20”). Software development costs are capitalized once 
technological feasibility of a product is established and such costs are determined to be recoverable. Technological feasibility of 
a product encompasses both technical design documentation and game design documentation, or the completed and tested 
product design and working model. Significant management judgments and estimates are utilized in the assessment of when 
technological feasibility is established. For products where proven technology exists, this may occur early in the development 
cycle. Technological feasibility is evaluated on a product-by-product basis. Prior to a product’s release, we expense, as part of 
“Cost of sales—software royalties and amortization”, capitalized costs if and when we believe such amounts are not recoverable. 
Capitalized costs for those products that are cancelled or expected to be abandoned are charged to “Product development 
expense” in the period of cancellation. Amounts related to software development which are not capitalized are charged 
immediately to “Product development expense.” 

Commencing upon product release, capitalized software development costs are amortized to “Cost of sales—software 

royalties and amortization” based on the ratio of current revenues to total projected revenues for the specific product, generally 
resulting in an amortization period of six months or less. 

24 
Intellectual property license costs represent license fees paid to intellectual property rights holders for use of their 

trademarks, copyrights, software, technology, music or other intellectual property or proprietary rights in the development of our 
products. Depending upon the agreement with the rights holder, we may obtain the right to use the intellectual property in 
multiple products over a number of years, or alternatively, for a single product. Prior to the related product’s release, we 
expense, as part of “cost of sales—intellectual property licenses,” capitalized intellectual property costs when we believe such 
amounts are not recoverable. Capitalized intellectual property costs for those products that are cancelled or expected to be 
abandoned are charged to product development expense in the period of cancellation. 

Commencing upon the related product’s release, capitalized intellectual property license costs are amortized to “Cost 
of sales—intellectual property licenses” based on the ratio of current revenues for the specific product to total projected revenues 
for all products in which the licensed property will be utilized. As intellectual property license contracts may extend for multiple 
years, the amortization of capitalized intellectual property license costs relating to such contracts may extend beyond one year. 

We evaluate the future recoverability of capitalized software development costs and intellectual property licenses on 

a quarterly basis. For products that have been released in prior periods, the primary evaluation criterion is actual title 
performance. For products that are scheduled to be released in future periods, recoverability is evaluated based on the expected 
performance of the specific products to which the costs relate or in which the licensed trademark or copyright is to be used. 
Criteria used to evaluate expected product performance include: historical performance of comparable products developed with 
comparable technology; orders for the product prior to its release; and, for any sequel product, estimated performance based on 
the performance of the product on which the sequel is based. Further, as many of our capitalized intellectual property licenses 
extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual property license 
costs based on certain qualitative factors, such as the success of other products and/or entertainment vehicles utilizing the 
intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual 
property, and the rights holder’s continued promotion and exploitation of the intellectual property. 

Significant management judgments and estimates are utilized in assessing the recoverability of capitalized costs. In 

evaluating the recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales 
amounts and estimates of additional costs to be incurred. If revised forecasted or actual product sales are less than the originally 
forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated 
in any given quarter, which could result in an impairment charge. Material differences may result in the amount and timing of 
expense for any period if management makes different judgments or utilizes different estimates in evaluating these qualitative 
factors. 

Income Taxes 

We record a tax provision for the anticipated tax consequences of the reported results of operations. In accordance 
with FASB income tax guidance (“ASC Topic 740”), the provision for income taxes is computed using the asset and liability 
method, under which deferred tax assets and liabilities are recognized for the expected future tax consequences attributable to 
differences between the financial statement carrying amounts of existing assets and liabilities and their respective tax bases and 
operating losses and tax credit carryforwards. Deferred tax assets and liabilities are measured using enacted tax rates expected to 
apply to taxable income in the years in which those temporary differences are expected to be recovered or settled. We record a 
valuation allowance to reduce deferred tax assets to the amount that is believed more likely than not to be realized. 

Management believes it is more likely than not that forecasted income, including income that may be generated as a 

result of certain tax planning strategies, together with the tax effects of the deferred tax liabilities, will be sufficient to fully 
recover the remaining deferred tax assets. In the event that all or part of the net deferred tax assets are determined not to be 
realizable in the future, an adjustment to the valuation allowance would be charged to earnings in the period such determination 
is made. The calculation of tax liabilities involves significant judgment in estimating the impact of uncertainties in the 
application of ASC Topic 740 and other complex tax laws. Resolution of these uncertainties in a manner inconsistent with 
management’s expectations could have a material impact on our business and results of operations in an interim period in which 
the uncertainties are ultimately resolved. 

Fair Value Estimates 

The preparation of financial statements in conformity with U.S. GAAP often requires us to determine the fair value of 

a particular item to fairly present our Consolidated Financial Statements. Without an independent market or another 
representative transaction, determining the fair value of a particular item requires us to make several assumptions that are 
inherently difficult to predict and can have a material impact on the conclusion of the appropriate accounting. 

There are various valuation techniques used to estimate fair value. These include (1) the market approach where 

market transactions for identical or comparable assets or liabilities are used to determine the fair value, (2) the income approach, 

25 
which uses valuation techniques to convert future amounts (for example, future cash flows or future earnings) to a single present 
amount, and (3) the cost approach, which is based on the amount that would be required to replace an asset. For many of our fair 
value estimates, including our estimates of the fair value of acquired intangible assets, we use the income approach. Using the 
income approach requires the use of financial models, which require us to make various estimates including, but not limited to 
(1) the potential future cash flows for the asset, liability or equity instrument being measured, (2) the timing of receipt or 
payment of those future cash flows, (3) the time value of money associated with the delayed receipt or payment of such cash 
flows, and (4) the inherent risk associated with the cash flows (that is, the risk premium). Making these cash flow estimates is 
inherently difficult and subjective, and, if any of the estimates used to determine the fair value using the income approach turns 
out to be inaccurate, our financial results may be negatively impacted. Furthermore, relatively small changes in many of these 
estimates can have a significant impact on the estimated fair value resulting from the financial models or the related accounting 
conclusion reached. For example, a relatively small change in the estimated fair value of an asset may change a conclusion as to 
whether an asset is impaired. While we are required to make certain fair value assessments associated with the accounting for 
several types of transactions, the following areas are the most sensitive to the assessments: 

Business Combinations.  We must estimate the fair value of assets acquired and liabilities assumed in a business 
combination. Our assessment of the estimated fair value of each of these can have a material effect on our reported results as 
intangible assets are amortized over various lives. Furthermore, a change in the estimated fair value of an asset or liability often 
has a direct impact on the amount to recognize as goodwill, which is an asset that is not amortized. Often determining the fair 
value of these assets and liabilities assumed requires an assessment of expected use of the asset, the expected cost to extinguish 
the liability or our expectations related to the timing and the successful completion of development of an acquired in-process 
technology. Such estimates are inherently difficult and subjective and can have a material impact on our financial statements. 

Assessment of Impairment of Assets.  Management evaluates the recoverability of our identifiable intangible assets 

and other long-lived assets in accordance with FASB literature related to accounting for the impairment or disposal of long-lived 
assets within ASC Subtopic 360-10, which generally requires the assessment of these assets for recoverability when events or 
circumstances indicate a potential impairment exists. We considered certain events and circumstances in determining whether 
the carrying value of identifiable intangible assets and other long-lived assets may not be recoverable including, but not limited 
to: significant changes in performance relative to expected operating results; significant changes in the use of the assets; 
significant negative industry or economic trends; a significant decline in our stock price for a sustained period of time; and 
changes in our business strategy. In determining whether an impairment exists, we estimate the undiscounted cash flows to be 
generated from the use and ultimate disposition of these assets. If an impairment is indicated based on a comparison of the 
assets’ carrying values and the undiscounted cash flows, the impairment loss is measured as the amount by which the carrying 
amount of the assets exceeds the fair value of the assets. 

During 2010, we recorded an impairment charge of $326 million to our finite-lived intangible assets. See Note 11 of 

the Notes to Consolidated Financial Statements included in this Annual Report for additional information regarding the 
determination of the impairment charges recorded for the year ended December 31, 2010. We did not record an impairment 
charge to our finite-lived intangible assets as of December 31, 2011. 

FASB literature related to the accounting for goodwill and other intangibles within ASC Topic 350 requires a two-

step approach to testing goodwill for impairment for each reporting unit. Our reporting units are determined by the components 
of our operating segments that constitute a business for which both (1) discrete financial information is available and (2) segment 
management regularly reviews the operating results of that component. ASC Topic 350 requires that the impairment test be 
performed at least annually by applying a fair-value-based test. The first step measures for impairment by applying fair-
value-based tests at the reporting unit level. The second step (if necessary) measures the amount of impairment by applying fair-
value-based tests to the individual assets and liabilities within each reporting unit. 

To determine the fair values of the reporting units used in the first step, we use a discounted cash flow approach. 
Each step requires us to make judgments and involves the use of significant estimates and assumptions. These estimates and 
assumptions include long-term growth rates and operating margins used to calculate projected future cash flows, risk-adjusted 
discount rates based on our weighted average cost of capital, and future economic and market conditions. These estimates and 
assumptions have to be made for each reporting unit evaluated for impairment. Our estimates for market growth, our market 
share and costs are based on historical data, various internal estimates and certain external sources, and are based on assumptions 
that are consistent with the plans and estimates we are using to manage the underlying business. If future forecasts are revised, 
they may indicate or require future impairment charges. We base our fair value estimates on assumptions we believe to be 
reasonable but that are unpredictable and inherently uncertain. Actual future results may differ from those estimates. 

26 
Stock-Based Compensation 

We estimate the value of stock-based payment awards on the measurement date using a binomial-lattice model. Our 
determination of fair value of stock-based payment awards on the date of grant using an option-pricing model is affected by our 
stock price as well as assumptions regarding a number of highly complex and subjective variables. These variables include, but 
are not limited to, our expected stock price volatility over the term of the awards, and actual and projected employee stock option 
exercise behaviors. 

For a detailed discussion of the application of these and other accounting policies see Note 2 of the Notes to 

Consolidated Financial Statements included in this Annual Report. 

Recently Issued Accounting Pronouncements 

In May 2011, the FASB issued an update to the accounting rules for fair value measurement to provide a consistent 
definition of fair value and ensure that the fair value measurement and disclosure requirements are similar between U.S. GAAP 
and International Financial Reporting Standards (“IFRS”). This update changes certain fair value measurement principles and 
enhances the disclosure requirements for fair value measurements. This update does not extend the use of fair value accounting, 
but provides guidance on how it should be applied where its use is already required or permitted by other standards within 
U.S. GAAP or IFRS. This update is effective for interim and annual periods beginning after December 15, 2011 and is applied 
prospectively. The adoption of this update on January 1, 2012 will not have a material impact on our consolidated financial 
statements. 

In June 2011, the FASB issued an update to the accounting on comprehensive income to increase the prominence of 
items reported in other comprehensive income and to facilitate convergence of U.S. GAAP and IFRS. This update requires that 
all non-owner changes in stockholders’ equity be presented either in a single continuous statement of comprehensive income or 
in two separate but consecutive statements. This update does not change the items that must be reported in other comprehensive 
income or when an item of other comprehensive income must be reclassified to net income. Further, this update does not affect 
how earnings per share is calculated or presented. This update is effective for interim and annual periods beginning after 
December 15, 2011 and is applied retrospectively. The adoption of this update on January 1, 2012 will not have a material 
impact on our consolidated financial statements. 

In September 2011, the FASB issued an update to the authoritative guidance related to goodwill impairment testing. 
This update gives companies the option to first perform a qualitative assessment to determine whether it is more likely than not 
that the fair value of a reporting unit is less than its carrying amount before performing the two-step test mandated prior to the 
update. If, after assessing the totality of events and circumstances, a company determines it is more likely than not that the fair 
value of a reporting unit is less than its carrying amount, then it must perform the two-step test. Otherwise, a company may skip 
the two-step test. Companies are not required to perform the qualitative assessment and may, instead proceed directly to the first 
step of the two-part test. This update is effective for annual and interim goodwill impairment tests performed for fiscal years 
beginning after December 15, 2011. The adoption of this update on January 1, 2012 will not have a material impact on our 
consolidated financial statements. 

27 
QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK 

Market risk is the potential loss arising from fluctuations in market rates and prices. Our market risk exposures 

primarily include fluctuations in interest rates, foreign currency exchange rates and market prices. 

Foreign Currency Exchange Rate Risk 

We transact business in many different foreign currencies and may be exposed to financial market risk resulting from 

fluctuations in foreign currency exchange rates. Revenues and related expenses generated from our international operations are 
generally denominated in their respective local currencies. Primary currencies include euros, British pounds, Australian dollars, 
South Korean won and Swedish krona. Currency volatility is monitored throughout the year. To mitigate our foreign currency 
exchange rate exposure resulting from our foreign currency denominated monetary assets, liabilities and earnings, we 
periodically enter into currency derivative contracts, principally swaps and forward contracts with maturities of twelve months or 
less. Vivendi is our principal counterparty and the risks of counterparty non-performance associated with these contracts are not 
considered to be material. We expect to continue to use economic hedge programs in the future to reduce foreign 
exchange-related volatility if it is determined that such hedging activities are appropriate to reduce risk. We do not hold or 
purchase any foreign currency contracts for trading or speculative purposes. All foreign currency economic hedging transactions 
are backed, in amount and by maturity, by an identified economic underlying item. Our foreign exchange forward contracts are 
not designated as hedging instruments and are accounted for as derivatives whereby the fair value of the contracts are reported as 
other current assets or other current liabilities in our consolidated balance sheets, and the associated gains and losses from 
changes in fair value are reported in investment and other income, net and general and administrative expense in the 
consolidated statements of operations. 

The gross notional amount of outstanding foreign exchange swaps was $85 million and $138 million at December 31, 

2011 and 2010, respectively. A pre-tax net unrealized loss of $1 million and an unrealized gain of less than a million for the 
years ended 2011 and 2010, respectively, resulted from the foreign exchange contracts and swaps with Vivendi and were 
recognized in the consolidated statements of operations. 

The consolidated statements of operations are translated into U.S. dollars at exchange rates indicative of market rates 

during each applicable period. To the extent the U.S. dollar strengthens against foreign currencies, the translation of these 
foreign currency-denominated transactions results in reduced revenues, operating expenses and net income from our 
international operations. Similarly, our revenues, operating expenses and net income will increase for our international 
operations if the U.S. dollar weakens against foreign currencies. We recognized a realized loss of $7 million for the year ended 
December 31, 2011 from the settlement of the hedging foreign exchange contracts and there was no outstanding foreign 
exchange contract hedging translation risk as of December 31, 2011. In the absence of the hedging activities described above, as 
of December 31, 2011, a hypothetical adverse foreign currency exchange rate movement of 10% would have resulted in 
potential declines in our net income of approximately $90 million. This sensitivity analysis assumes a parallel adverse shift of all 
foreign currency exchange rates against the U.S. dollar; however, all foreign currency exchange rates do not always move in 
such manner and actual results may differ materially. 

Interest Rate Risk 

Our exposure to market rate risk for changes in interest rates relates primarily to our investment portfolio. We do not 

use derivative financial instruments to manage interest rate risk in our investment portfolio. Our investment portfolio consists 
primarily of debt instruments with high credit quality and relatively short average maturities and money market funds that invest 
in highly rated government-backed securities. Because short-term securities mature relatively quickly and must be reinvested at 
the then current market rates, interest income on a portfolio consisting of cash, cash equivalents or short-term securities is more 
subject to market fluctuations than a portfolio of longer term securities. Conversely, the fair value of such a portfolio is less 
sensitive to market fluctuations than a portfolio of longer term securities. At December 31, 2011, our $3.5 billion of cash and 
cash equivalents were comprised primarily of money market funds. At December 31, 2011, our $360 million of short-term 
investments included $344 million of U.S. treasury and government sponsored agency debt securities and $16 million of 
restricted cash. We had $16 million in auction rate securities at fair value classified as long-term investments at December 31, 
2011. The Company has determined that, based on the composition of our investment portfolio as of December 31, 2011, there 
was no material interest rate risk exposure to the Company’s consolidated financial position, results of operations or cash flows 
as of that date. 

28 
Definition and Limitations of Disclosure Controls and Procedures. 

CONTROLS AND PROCEDURES 

Our disclosure controls and procedures (as such term is defined in Rules 13a-15(e) and 15d-15(e) under the Exchange 

Act) are designed to reasonably ensure that information required to be disclosed in our reports filed under the Exchange Act is 
(i) recorded, processed, summarized, and reported within the time periods specified in the SEC’s rules and forms and 
(ii) accumulated and communicated to management, including our principal executive officer and principal financial officer, as 
appropriate, to allow timely decisions regarding required disclosures. A control system, no matter how well designed and 
operated, can provide only reasonable assurance that it will detect or uncover failures within the Company to disclose material 
information otherwise required to be set forth in our periodic reports. Inherent limitations to any system of disclosure controls 
and procedures include, but are not limited to, the possibility of human error and the circumvention or overriding of such 
controls by one or more persons. In addition, we have designed our system of controls based on certain assumptions, which we 
believe are reasonable, about the likelihood of future events, and our system of controls may therefore not achieve its desired 
objectives under all possible future events. 

Evaluation of Disclosure Controls and Procedures. 

Our management, with the participation of our principal executive officer and principal financial officer, has 

evaluated the effectiveness of our disclosure controls and procedures at December 31, 2011, the end of the period covered by 
this report. Based on this evaluation, the principal executive officer and principal financial officer concluded that, at 
December 31, 2011, our disclosure controls and procedures were effective to provide reasonable assurance that information 
required to be disclosed by the Company in the reports that it files or submits under the Exchange Act is (i) recorded, processed, 
summarized, and reported on a timely basis, and (ii) accumulated and communicated to management, including our principal 
executive officer and principal financial officer, as appropriate to allow timely decisions regarding required disclosures. 

Management’s Report on Internal Control Over Financial Reporting 

Our management is responsible for establishing and maintaining adequate internal control over financial reporting as 

such term is defined in Rules 13a-15(f) and 15d-15(f) under the Exchange Act. Our management, with the participation of our 
principal executive officer and principal financial officer, conducted an evaluation of the effectiveness, as of December 31, 2011, 
of our internal control over financial reporting using the criteria set forth by the Committee of Sponsoring Organizations of the 
Treadway Commission (“COSO”) in Internal Control—Integrated Framework. Based on this evaluation, our management 
concluded that our internal control over financial reporting was effective as of December 31, 2011. 

Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. 

Also, projections of any evaluation of effectiveness to future periods are subject to the risks that controls may become 
inadequate because of changes in conditions, or that the degree of compliance with the policies and procedures may deteriorate. 

The effectiveness of our internal control over financial reporting as of December 31, 2011 has been audited by 

PricewaterhouseCoopers LLP, an independent registered public accounting firm, as stated in their report included in this Annual 
Report. 

Changes in Internal Control Over Financial Reporting. 

There have not been any changes in our internal control over financial reporting during the most recent fiscal quarter 

that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting. 

29 
Report of Independent Registered Public Accounting Firm 

To the Board of Directors and Shareholders of Activision Blizzard, Inc.: 

In our opinion, the accompanying consolidated balance sheets and the related consolidated statements of operations, changes in 
shareholders’ equity and cash flows, present fairly, in all material respects, the financial position of Activision Blizzard, Inc. and 
its subsidiaries at December 31, 2011 and 2010, and the results of their operations and their cash flows for each of the three years 
in the period ended December 31, 2011 in conformity with accounting principles generally accepted in the United States of 
America. Also in our opinion, the Company maintained, in all material respects, effective internal control over financial 
reporting as of December 31, 2011, based on criteria established in Internal Control—Integrated Framework issued by the 
Committee of Sponsoring Organizations of the Treadway Commission (COSO). The Company’s management is responsible for 
these financial statements, for maintaining effective internal control over financial reporting and for its assessment of the 
effectiveness of internal control over financial reporting, included in Management’s Report on Internal Control Over Financial 
Reporting appearing on page 29 of this Annual Report to Shareholders. Our responsibility is to express opinions on these 
financial statements, and on the Company’s internal control over financial reporting based on our integrated audits. We 
conducted our audits in accordance with the standards of the Public Company Accounting Oversight Board (United States). 
Those standards require that we plan and perform the audits to obtain reasonable assurance about whether the financial 
statements are free of material misstatement and whether effective internal control over financial reporting was maintained in all 
material respects. Our audits of the financial statements included examining, on a test basis, evidence supporting the amounts 
and disclosures in the financial statements, assessing the accounting principles used and significant estimates made by 
management, and evaluating the overall financial statement presentation. Our audit of internal control over financial reporting 
included obtaining an understanding of internal control over financial reporting, assessing the risk that a material weakness 
exists, and testing and evaluating the design and operating effectiveness of internal control based on the assessed risk. Our audits 
also included performing such other procedures as we considered necessary in the circumstances. We believe that our audits 
provide a reasonable basis for our opinions. 

A company’s internal control over financial reporting is a process designed to provide reasonable assurance regarding the 
reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally 
accepted accounting principles. A company’s internal control over financial reporting includes those policies and procedures that 
(i) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions 
of the assets of the company; (ii) provide reasonable assurance that transactions are recorded as necessary to permit preparation 
of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of the 
company are being made only in accordance with authorizations of management and directors of the company; and (iii) provide 
reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or disposition of the company’s 
assets that could have a material effect on the financial statements. 

Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, 
projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate 
because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate. 

Los Angeles, California 
February 28, 2012 

30 
 
 
 
 
 
 
 
 
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES 

CONSOLIDATED BALANCE SHEETS 

(Amounts in millions, except share data) 

Assets 

Current assets: 

Cash and cash equivalents ..................................................................................................................................
Short-term investments.......................................................................................................................................
Accounts receivable, net of allowances of $300 million and $377 million at December 31, 2011 and 

2010, respectively ..........................................................................................................................................
Inventories, net ...................................................................................................................................................
Software development ........................................................................................................................................
Intellectual property licenses ..............................................................................................................................
Deferred income taxes, net .................................................................................................................................
Other current assets ............................................................................................................................................
Total current assets ........................................................................................................................................
Long-term investments .......................................................................................................................................
Software development ........................................................................................................................................
Intellectual property licenses ..............................................................................................................................
Property and equipment, net...............................................................................................................................
Other assets .........................................................................................................................................................
Intangible assets, net ...........................................................................................................................................
Trademark and trade names ...............................................................................................................................
Goodwill .............................................................................................................................................................
Total assets ....................................................................................................................................................

Liabilities and Shareholders’ Equity

Current liabilities: 

Accounts payable ...............................................................................................................................................
Deferred revenues ...............................................................................................................................................
Accrued expenses and other liabilities ...............................................................................................................
Total current liabilities ..................................................................................................................................
Deferred income taxes, net .................................................................................................................................
Other liabilities ...................................................................................................................................................
Total liabilities ...............................................................................................................................................

Commitments and contingencies (Note 17) 
Shareholders’ equity: 

At 
December 31, 
2011 

At 
December 31,
2010 

$3,165 
360 

$2,812
696

649 
144 
137 
22 
507 
396 
5,380 
16 
62 
12 
163 
12 
88 
433 
7,111 
$13,277 

$390 
1,472 
694 
2,556 
55 
174 
2,785 

673
112
147
45
648
299
5,432
23
55
28
169
15
160
433
7,132
$13,447

$363
1,726
871
2,960
120
164
3,244

Common stock, $0.000001 par value, 2,400,000,000 shares authorized, 1,133,391,371 and 1,382,479,839 
shares issued at December 31, 2011 and 2010, respectively ........................................................................
Additional paid-in capital ...................................................................................................................................
Less: Treasury stock, at cost, 0 and 199,159,987 shares at December 31, 2011 and 2010, respectively .........
Retained earnings ...............................................................................................................................................
Accumulated other comprehensive loss .............................................................................................................
Total shareholders’ equity .............................................................................................................................
Total liabilities and shareholders’ equity ......................................................................................................

— 
9,616 
— 
948 
(72) 
10,492 
$13,277 

—
12,353
(2,194)
57
(13)
10,203
$13,447

The accompanying notes are an integral part of these Consolidated Financial Statements. 

31 
 
 
 
 
 
 
 
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES 

CONSOLIDATED STATEMENTS OF OPERATIONS 

(Amounts in millions, except per share data) 

For the Years Ended December 31, 
2010 

2011 

2009 

Net revenues 

Product sales .......................................................................................................................................
Subscription, licensing, and other revenues.......................................................................................
Total net revenues ...................................................................................................................................
Costs and expenses 

Cost of sales—product costs ..............................................................................................................
Cost of sales—online subscriptions ...................................................................................................
Cost of sales—software royalties and amortization ..........................................................................
Cost of sales—intellectual property licenses .....................................................................................
Product development ..........................................................................................................................
Sales and marketing ...........................................................................................................................
General and administrative ................................................................................................................
Impairment of intangible assets .........................................................................................................
Restructuring ......................................................................................................................................
Total costs and expenses .........................................................................................................................
Operating income (loss) ..........................................................................................................................
Investment and other income, net ...........................................................................................................
Income (loss) before income tax expense (benefit) ................................................................................
Income tax expense (benefit) ..................................................................................................................
Net income ..............................................................................................................................................

$3,257  $3,087  $3,080 
1,199 
1,360 
4,279 
4,447 

1,498 
4,755 

1,134 
238 
218 
165 
646 
545 
456 
— 
25 
3,427 
1,328 
3 
1,331 
246 
$1,085 

1,350 
241 
338 
197 
635 
516 
375 
326 
— 
3,978 
469 
23 
492 
74 
$418 

1,432 
212 
348 
315 
627 
544 
395 
409 
23 
4,305 
(26) 
18 
(8) 
(121) 
$113 

Earnings per common share

Basic ...................................................................................................................................................

$0.93 

$0.34 

$0.09 

Diluted ................................................................................................................................................

$0.92 

$0.33 

$0.09 

Weighted-average number of shares outstanding 

Basic ...................................................................................................................................................
Diluted ................................................................................................................................................
Dividends per common share ..................................................................................................................

1,148 
1,156 
$0.165 

1,222 
1,236 
$0.15 

1,283 
1,311 
$— 

The accompanying notes are an integral part of these Consolidated Financial Statements. 

32 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES 

CONSOLIDATED STATEMENT OF CHANGES IN SHAREHOLDERS’ EQUITY 

For the Years Ended December 31, 2011, 2010, and 2009 

(Amounts and shares in millions) 

Balance at December 31, 2008 .........................................
Components of comprehensive income: 

Net income ...................................................................
Foreign currency translation adjustment ......................
Total comprehensive income .................................

Issuance of common stock pursuant to employee stock 

options and restricted stock rights ................................

Stock-based compensation expense related to employee 

stock options and restricted stock rights ......................

Tax shortfall from employee stock option exercises and 

restricted stock rights ...................................................
Issuance of contingent consideration ..................................
Shares repurchased (see Note 19) .......................................
Return of capital to Vivendi related to taxes (see 

Note 15) ........................................................................
Balance at December 31, 2009 .........................................
Components of comprehensive income: 

Net income ...................................................................
Foreign currency translation adjustment ......................
Total comprehensive income .................................

Issuance of common stock pursuant to employee stock 

options and restricted stock rights ................................

Stock-based compensation expense related to employee 

stock options and restricted stock rights ......................

Return of capital to Vivendi related to taxes (see 

Note 15) ........................................................................
Dividends ($0.15 per common share) .................................
Shares repurchased (see Note 19) .......................................
Balance at December 31, 2010 .........................................
Components of comprehensive income: 

Net income ...................................................................
Unrealized appreciation on investments, net of taxes ..
Foreign currency translation adjustment ......................
Total comprehensive income .................................

— 
— 

18 

— 

— 
— 
— 
1,382 

— 
— 
— 

Issuance of common stock pursuant to employee stock 

options and restricted stock rights ................................

11 

Stock-based compensation expense related to employee 

stock options and restricted stock rights ......................
Dividends ($0.165 per common share) ...............................
Shares repurchased (see Note 19) .......................................
Retirement of treasury shares..............................................
Balance at December 31, 2011 .........................................

— 
— 
— 
(260) 

1,133 

Common Stock 

Shares 
1,325 

Amount 
$— 

Additional 
Paid-In 
Capital 
$12,170 

Treasury Stock 

Shares 
(13) 

Amount 
$(126) 

Retained 
Earnings 
(Accumulated 
Deficit) 

Accumulated 
Other 
Comprehensive 
Income (Loss) 

Total 
Shareholders’ 
Equity 

$(474) 

$(43) 

$11,527 

— 
— 

36 

— 

— 
3 
— 

— 
— 

— 

— 

— 
— 
— 

— 
— 

81 

154 

(1) 
2 
— 

— 
— 

— 

— 

— 
— 

— 

— 

— 
— 
(101) 

— 
— 
(1,109) 

113 
— 

— 

— 

— 
— 
— 

— 
19 

— 

— 

— 
— 
— 

— 
1,364 

— 
$— 

(30) 
$12,376 

— 
(114) 

— 
$(1,235) 

— 
$(361) 

— 
$(24) 

— 
— 

— 

— 

— 
— 
— 
$— 

— 
— 
— 

— 

— 
— 
— 
— 

$— 

— 
— 

73 

100 

— 
— 

— 

— 

— 
— 

— 

— 

(7) 
(189) 
— 
$12,353 

— 
— 
(85) 
(199) 

— 
— 
(959) 
$(2,194) 

— 
— 
— 

— 
— 
— 

54 

— 

95 
— 
— 
(2,886) 

$9,616 

— 
— 
(61) 
260 

— 

— 
— 
— 

— 

— 
— 
(692) 
2,886 

$— 

418 
— 

— 

— 

— 
— 
— 
$57 

1,085 
— 
— 

— 

— 
(194) 
— 
— 

$948 

— 
11 

— 

— 

— 
— 
— 
$(13) 

— 
2 
(61) 

— 

— 
— 
— 
— 

$(72) 

$10,492 

113 
19 
132 

81 

154 

(1) 
2 
(1,109) 

(30) 
$10,756 

418 
11 
429 

73 

100 

(7) 
(189) 
(959) 
$10,203 

1,085 
2 
(61) 
1,026 

54 

95 
(194) 
(692) 
— 

The accompanying notes are an integral part of these Consolidated Financial Statements. 

33 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES 

CONSOLIDATED STATEMENTS OF CASH FLOWS 

(Amounts in millions) 

For the Years Ended 
December 31, 
2010 

2011 

2009 

Cash flows from operating activities: 

Net income ........................................................................................................................................... $1,085 
Adjustments to reconcile net income (loss) to net cash provided by operating activities: 

$418 

$113 

Deferred income taxes ....................................................................................................................
Impairment of goodwill and intangible assets (see Notes 10 and 11) ...........................................
Depreciation and amortization .......................................................................................................
Loss on disposal of property and equipment ..................................................................................
Amortization and write-off of capitalized software development costs and intellectual 

property licenses (1) ..................................................................................................................
Stock-based compensation expense (2) ..........................................................................................
Excess tax benefits from stock option exercises ............................................................................

Changes in operating assets and liabilities: 

Accounts receivable ........................................................................................................................
Inventories, net ...............................................................................................................................
Software development and intellectual property licenses ..............................................................
Other assets .....................................................................................................................................
Deferred revenues ...........................................................................................................................
Accounts payable ............................................................................................................................
Accrued expenses and other liabilities ...........................................................................................
Net cash provided by operating activities ...........................................................................................

Cash flows from investing activities: 

Proceeds from maturities of available-for-sale investments ...............................................................
Proceeds from maturities of auction rate securities classified as trading securities ...........................
Proceeds from sale of available-for-sale investments .........................................................................
Proceeds from auction rate securities called at par .............................................................................
Payment of contingent consideration ..................................................................................................
Purchases of available-for-sale investments .......................................................................................
Capital expenditures ............................................................................................................................
Decrease in restricted cash ..................................................................................................................
Net cash provided by (used in) investing activities ............................................................................

Cash flows from financing activities: 

75 
12 
148 
4 

287 
103 
(24) 

13 
(34) 
(254) 
(67) 
(248) 
31 
(179) 
952 

740 
— 
— 
10 
(3) 
(417) 
(72) 
8 
266 

(278) 
326 
198 
1 

319 
131 
(22) 

43 
124 
(313) 
17 
293 
70 
49 
1,376 

519 
61 
— 
— 
(4) 
(800) 
(97) 
9 
(312) 

(256) 
409 
347 
2 

281 
156 
(79) 

235 
21 
(308) 
(110) 
503 
(18) 
(113) 
1,183 

44 
— 
2 
— 
— 
(425) 
(69) 
5 
(443) 

Proceeds from issuance of common stock to employees ....................................................................
54 
Repurchase of common stock ..............................................................................................................
(692) 
Dividends paid .....................................................................................................................................
(194) 
Excess tax benefits from stock option exercises .................................................................................
24 
Net cash used in financing activities ...................................................................................................
(808) 
Effect of foreign exchange rate changes on cash and cash equivalents ...................................................
(57) 
Net increase (decrease) in cash and cash equivalents ..............................................................................
353 
Cash and cash equivalents at beginning of period ...................................................................................
2,812 
Cash and cash equivalents at end of period .............................................................................................. $3,165 

73 
(959) 
(189) 
22 
(1,053) 
33 
44 
2,768 
$2,812 

81 
(1,109) 
— 
79 
(949) 
19 
(190) 
2,958 
$2,768 

(1) 

(2) 

Excludes deferral and amortization of stock-based compensation expense. 

Includes the net effects of capitalization, deferral, and amortization of stock-based compensation expense. 

The accompanying notes are an integral part of these Consolidated Financial Statements. 

34 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES 

Notes to Consolidated Financial Statements 

1. Description of Business and Business Combination 

Description of Business 

Activision Blizzard, Inc. is a worldwide online, personal computer (“PC”), console, handheld, and mobile game 

publisher of interactive entertainment. The terms “Activision Blizzard,” the “Company,” “we,” “us,” and “our” are used to refer 
collectively to Activision Blizzard, Inc. and its subsidiaries. We maintain significant operations in the United States, Canada, the 
United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, South Korea and China. 

The common stock of Activision Blizzard is traded on The NASDAQ Stock Market under the ticker symbol “ATVI.” 
Vivendi S.A. (“Vivendi”) owned approximately 60% of Activision Blizzard’s outstanding common stock at December 31, 2011. 

Based upon our current organizational structure, we operate three operating segments as follows: 

(i) Activision Publishing, Inc. 

Activision Publishing, Inc. (“Activision”) is a leading international developer and publisher of interactive software 

products and content. Activision develops games utilizing internally-developed, acquired and licensed intellectual property. 
Activision markets and sells games it develops and, through our affiliate label program, games developed by certain third-party 
publishers. We sell games both through retail channels and by digital download. Activision currently offers games that operate 
on the Sony Computer Entertainment, Inc. (“Sony”) PlayStation 3 (“PS3”), Nintendo Co. Ltd. (“Nintendo”) Wii (“Wii”), and 
Microsoft Corporation (“Microsoft”) Xbox 360 (“Xbox 360”) console systems; the Nintendo Dual Screen (“DS”) handheld 
game systems; the PC; Apple iOS devices and other handheld and mobile devices. 

(ii) Blizzard Entertainment, Inc. 

Blizzard Entertainment, Inc. (“Blizzard”) is a leader in the subscription- based massively multi-player online role-
playing game (“MMORPG”) category in terms of both subscriber base and revenues generated through its World of Warcraft 
franchise, which it develops, markets and sells role-playing action and strategy PC-based computer games, including games in 
the multiple-award winning Diablo® and StarCraft® franchises. Blizzard also maintains a proprietary online-game related 
service, Battle.net®. Blizzard distributes its products and generates revenues worldwide through various means, including: 
subscriptions (which consist of fees from individuals playing World of Warcraft, prepaid cards and other value-added service 
revenues such as realm transfers, faction changes, and other character customizations within the World of Warcraft gameplay); 
retail sales of physical “boxed” products; online download sales of PC products; and licensing of software to third-party or 
related party companies that distribute World of Warcraft and StarCraft II®. 

(iii) Activision Blizzard Distribution 

Activision Blizzard Distribution (“Distribution”) consists of operations in Europe that provide warehousing, logistical 
and sales distribution services to third-party publishers of interactive entertainment software, our own publishing operations, and 
manufacturers of interactive entertainment hardware. 

Business Combination 

On July 9, 2008, a business combination (the “Business Combination”) by and among Activision, Inc., Sego Merger 
Corporation, a wholly-owned subsidiary of Activision, Inc., Vivendi, VGAC LLC, a wholly-owned subsidiary of Vivendi , and 
Vivendi Games, Inc. (“Vivendi Games”), a wholly-owned subsidiary of VGAC LLC, was consummated. As a result of the 
consummation of the Business Combination, Activision, Inc. was renamed Activision Blizzard, Inc. For accounting purposes, 
the Business Combination is treated as a “reverse acquisition,” with Vivendi Games deemed to be the acquirer. 

35 
2. Summary of significant accounting policies 

Basis of Consolidation and Presentation 

The accompanying consolidated financial statements include the accounts and operations of the Company. All 

intercompany accounts and transactions have been eliminated. The consolidated financial statements have been prepared in 
conformity with accounting principles generally accepted in the United States of America (“U.S. GAAP”). The preparation of 
the consolidated financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions 
that affect the amounts reported in the consolidated financial statements and accompanying notes. Actual results could differ 
from these estimates and assumptions. 

Certain reclassifications have been made to prior year amounts to conform to the current period presentation. 

The Company considers events or transactions that occur after the balance sheet date, but before the financial 

statements are issued, to provide additional evidence relative to certain estimates or to identify matters that require additional 
disclosures. 

Cash and Cash Equivalents 

We consider all money market funds and highly liquid investments with maturities of three months or less at the time 

of purchase to be “Cash and cash equivalents”. 

Investment Securities 

Investments designated as available-for-sale securities are carried at fair value, which is based on quoted market 

prices for such securities, if available, or is estimated on the basis of quoted market prices of financial instruments with similar 
characteristics. Unrealized gains and losses of the Company’s available-for-sale securities are excluded from earnings and 
reported as a component of “Other comprehensive income (loss)”. 

Investments with original maturities greater than 90 days and remaining maturities of less than one year are normally 

classified as “Short-term investments”. In addition, investments with maturities beyond one year may be classified as “Short-
term investments” if they are highly liquid in nature and represent the investment of cash that is available for current operations. 

The specific identification method is used to determine the cost of securities disposed of, with realized gains and 

losses reflected in investment and other income, net in the consolidated statements of operations. 

The Company’s investments include auction rate securities (“ARS”). These ARS are variable rate bonds tied to short-

term interest rates with long-term maturities. ARS have interest rates which reset through a modified Dutch auction at 
predetermined short-term intervals, typically every 7, 28, or 35 days. Interest on ARS is generally paid at the end of each auction 
process and is based upon the interest rate determined for the prior auction. The majority of our ARS are highly rated, and are 
typically collateralized by student loans guaranteed by the U.S. government under the Federal Family Education Loan Program 
or backed by monoline bond insurance companies. 

Restricted Cash—Compensating Balances 

Restricted cash is included within “Short-term investments” on the consolidated balance sheets. The majority of our 
restricted cash relates to a standby letter of credit required by one of our inventory manufacturers to qualify for certain payment 
terms on our inventory purchases. Under the terms of this arrangement, we are required to maintain with the issuing bank a 
compensating balance, restricted as to use, of not less than the sum of the available amount of the letter of credit plus the 
aggregate amount of any drawings under the letter of credit that have been honored thereunder, but have not yet been 
reimbursed. 

Financial Instruments 

The carrying amount of “Cash and cash equivalents”, “Accounts receivable”, “Accounts payable”, and “Accrued 

expenses” substantively approximate fair value due to the short-term nature of these accounts. Our U.S. treasuries, government 
agency securities, and mortgage-backed securities are carried at fair value, which is based on quoted market prices for such 
securities, if available, or is estimated on the basis of quoted market prices of financial instruments with similar characteristics. 
ARS are carried at fair value, which is estimated using an income-approach model (specifically, a discounted cash-flow 
analysis). 

36 
Derivative instruments, primarily foreign exchange contracts, are reported at fair value in “Other assets” or “Other 
liabilities” in the consolidated balance sheet. The fair value of foreign currency contracts are estimated based on the prevailing 
exchange rates of the various hedged currencies as of the end of the period. 

Activision Blizzard transacts business in various foreign currencies and has significant international sales and 
expenses denominated in foreign currencies, subjecting us to foreign currency risk. We utilize foreign exchange forward 
contracts and swaps, with maturities of generally less than one year, to mitigate foreign currency exchange rate risk associated 
with foreign currency- denominated assets and liabilities. Activision Blizzard does not use derivatives for speculative or trading 
purposes, and the Company does not designate these derivatives as hedging instruments under ASC Topic 815. Accordingly, 
gains and losses resulting from changes in the fair values through the period are reported as General and administrative expenses 
or Investment and other income, net in the consolidated statements of operations, depending on the nature of the derivative. 

Other-Than-Temporary Impairments 

The Company regularly reviews its investments to determine whether a decline in fair value below the cost basis is 
other than a temporary impairment. If the decline is determined to be other-than-temporary, the cost basis of the investment is 
written down to fair value. For available-for-sale fixed maturity instruments where credit-related impairments exist, other-than-
temporary impairments are reported in the consolidated statement of operations and non-credit impairments are reported in 
accumulated other comprehensive income (loss). 

Concentration of Credit Risk 

Our concentration of credit risk relates to depositors holding the Company’s cash and cash equivalents and customers 
with significant accounts receivable balances. Substantially all of our cash and cash equivalents are held in financial instruments 
issued or fully guaranteed by local and foreign governments and governmental organizations, with the significant majority of 
these instruments being money market funds. 

Our customer base includes retailers and distributors, including mass-market retailers, consumer electronics stores, 

discount warehouses, and game specialty stores in the U.S. and other countries worldwide. We perform ongoing credit 
evaluations of our customers and maintain allowances for potential credit losses. We generally do not require collateral or other 
security from our customers. 

We did not have any single customer that accounted for 10% or more of net revenues for the year ended 

December 31, 2011. We had one customer, Wal-Mart, which accounted for 21% of consolidated gross receivables at 
December 31, 2011. 

For the year ended December 31, 2010, we had one customer in our Activision and Blizzard operating segments, 

GameStop, which accounted for approximately 12% of consolidated net revenues for the year ended December 31, 2010. 
GameStop and Wal-Mart accounted for approximately 12% and 18% of consolidated gross receivables at December 31, 2010, 
respectively. 

Software Development Costs and Intellectual Property Licenses 

Software development costs include payments made to independent software developers under development 

agreements, as well as direct costs incurred for internally developed products. 

We account for software development costs in accordance with the Financial Accounting Standards Board (“FASB”) 

guidance for the costs of computer software to be sold, leased, or otherwise marketed within ASC Subtopic 985-20. Software 
development costs are capitalized once technological feasibility of a product is established and such costs are determined to be 
recoverable. Technological feasibility of a product encompasses both technical design documentation and game design 
documentation, or the completed and tested product design and working model. Significant management judgments and 
estimates are utilized in the assessment of when technological feasibility is established. For products where proven technology 
exists, this may occur early in the development cycle. Technological feasibility is evaluated on a product-by-product basis. Prior 
to a product’s release, we expense, as part of “Cost of sales—software royalties and amortization”, capitalized costs if and when 
we believe such amounts are not recoverable. Capitalized costs for those products that are cancelled or expected to be abandoned 
are charged to “Product development expense” in the period of cancellation. Amounts related to software development which are 
not capitalized are charged immediately to “Product development expense.” 

37 
Commencing upon product release, capitalized software development costs are amortized to “Cost of sales—software 

royalties and amortization” based on the ratio of current revenues to total projected revenues for the specific product, generally 
resulting in an amortization period of six months or less. 

Intellectual property license costs represent license fees paid to intellectual property rights holders for use of their 

trademarks, copyrights, software, technology, music or other intellectual property or proprietary rights in the development of our 
products. Depending upon the agreement with the rights holder, we may obtain the right to use the intellectual property in 
multiple products over a number of years, or alternatively, for a single product. Prior to the related product’s release, we 
expense, as part of “cost of sales—intellectual property licenses,” capitalized intellectual property costs when we believe such 
amounts are not recoverable. Capitalized intellectual property costs for those products that are cancelled or expected to be 
abandoned are charged to product development expense in the period of cancellation. 

Commencing upon the related product’s release, capitalized intellectual property license costs are amortized to “Cost 
of sales—intellectual property licenses” based on the ratio of current revenues for the specific product to total projected revenues 
for all products in which the licensed property will be utilized. As intellectual property license contracts may extend for multiple 
years, the amortization of capitalized intellectual property license costs relating to such contracts may extend beyond one year. 

We evaluate the future recoverability of capitalized software development costs and intellectual property licenses on 

a quarterly basis. For products that have been released in prior periods, the primary evaluation criterion is actual title 
performance. For products that are scheduled to be released in future periods, recoverability is evaluated based on the expected 
performance of the specific products to which the costs relate or in which the licensed trademark or copyright is to be used. 
Criteria used to evaluate expected product performance include: historical performance of comparable products developed with 
comparable technology; orders for the product prior to its release; and, for any sequel product, estimated performance based on 
the performance of the product on which the sequel is based. Further, as many of our capitalized intellectual property licenses 
extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual property license 
costs based on certain qualitative factors, such as the success of other products and/or entertainment vehicles utilizing the 
intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual 
property, and the rights holder’s continued promotion and exploitation of the intellectual property. 

Significant management judgments and estimates are utilized in assessing the recoverability of capitalized costs. In 

evaluating the recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales 
amounts and estimates of additional costs to be incurred. If revised forecasted or actual product sales are less than the originally 
forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated 
in any given quarter, which could result in an impairment charge. Material differences may result in the amount and timing of 
expense for any period if management makes different judgments or utilizes different estimates in evaluating these qualitative 
factors. 

Inventories 

Inventories consist of materials (including manufacturing royalties paid to console manufacturers), labor and freight-

in and are stated at the lower of cost (weighted average method) or net realizable value. 

Long-Lived Assets 

Property and Equipment.  Property and equipment are recorded at cost and depreciated on a straight-line basis over 
the estimated useful life (i.e., 25 to 33 years, for buildings, and 2 to 5 years, for computer equipment, office furniture and other 
equipment) of the asset. When assets are retired or disposed of, the cost and accumulated depreciation thereon are removed and 
any resulting gains or losses are included in the consolidated statements of operations. Leasehold improvements are amortized 
using the straight-line method over the estimated life of the asset, not to exceed the length of the lease. Repair and maintenance 
costs are expensed as incurred. 

Goodwill and Other Indefinite-Lived Assets.  We account for goodwill using the provisions within ASC Topic 350. 

Under ASC Topic 350, goodwill is considered to have an indefinite life, and is carried at cost. Acquired trade names are assessed 
as indefinite lived assets as there are no foreseeable limits on the periods of time over which they are expected to contribute cash 
flows. Goodwill and acquired trade names are not amortized, but are subject to an impairment test annually, as well as in 
between annual tests when events or circumstances indicate that the carrying value may not be recoverable. We perform our 
annual impairment testing at December 31st. 

38 
Our annual goodwill impairment test is performed at the reporting unit level. We have determined our reporting units 
based on the guidance within ASC Subtopic 350-20, which provides that reporting units are generally operating segments or one 
reporting level below the operating segments. As of December 31, 2011, the Company’s reporting units are the same as our 
operating segments: Activision, Blizzard, and Distribution. We test goodwill for possible impairment by first determining the 
fair value of the related reporting unit and comparing this value to the recorded net assets of the reporting unit, including 
goodwill. In the event the recorded net assets of the reporting unit exceed the estimated fair value of such assets, we perform a 
second step to measure the amount of the impairment, which is equal to the amount by which the recorded goodwill exceeds the 
implied fair value of the goodwill after assessing the fair value of each of the assets and liabilities within the reporting unit. 

Fair value of our reporting units is determined using an income approach based on discounted cash flow models. In 

determining the fair value of our reporting units, we assumed a discount rate between 10.0% and 13.0%. During our 2011 annual 
impairment testing, the Company identified and recorded a $12 million impairment of goodwill to “General and administrative” 
in the statement of operations related to the Distribution reporting unit. The impairment was due to declines in our expected 
future performance of the distribution companies based on growing industry trends towards digital distribution and online 
gaming. The estimated fair values of the remaining reporting units exceeded their carrying values by at least $4 billion or 40% as 
of December 31, 2011. However, changes in our assumptions underlying our estimates of fair value, which will be a function of 
our future financial performance and changes in economic conditions, could result in future impairment charges. 

We test acquired trade names for possible impairment by using a discounted cash flow model to estimate fair value. 

We have determined that no impairment has occurred at December 31, 2011 based upon a set of assumptions regarding 
discounted future cash flows, which represent our best estimate of future performance at this time. In determining the fair value 
of our trade names, we assumed a discount rate of 10%, and royalty saving rates of approximately 1.5%. A one percentage point 
increase in the discount rate would not yield an impairment charge to our trade names. Changes in our assumptions underlying 
our estimates of fair value, which will be a function of our future financial performance and changes in economic conditions, 
could result in future impairment charges. 

Amortizable Intangible Assets.  Intangible assets subject to amortization are carried at cost less accumulated 

amortization, and amortized over the estimated useful life in proportion to the economic benefits received. 

Management evaluates the recoverability of our identifiable intangible assets and other long-lived assets in 

accordance with FASB guidance within ASC Subtopic 360-10, which generally requires the assessment of these assets for 
recoverability when events or circumstances indicate a potential impairment exists. We considered certain events and 
circumstances in determining whether the carrying value of identifiable intangible assets and other long-lived assets may not be 
recoverable including, but not limited to: significant changes in performance relative to expected operating results; significant 
changes in the use of the assets; significant negative industry or economic trends; a significant decline in our stock price for a 
sustained period of time; and changes in our business strategy. In determining whether an impairment exists, we estimate the 
undiscounted cash flows to be generated from the use and ultimate disposition of these assets. If an impairment is indicated 
based on a comparison of the assets’ carrying values and the undiscounted cash flows, the impairment loss is measured as the 
amount by which the carrying amount of the assets exceeds the fair value of the assets. 

In the fourth quarter of 2010, we recorded impairment charges of $67 million, $9 million and $250 million to license 

agreements, game engines and internally developed franchises intangible assets, respectively. In the fourth quarter of 2009, we 
recorded impairment charges of $24 million, $12 million and $373 million to license agreements, game engines and internally 
developed franchises intangible assets, respectively. (See Note 11 of the Notes to Consolidated Financial Statements) 

Revenue Recognition 

Revenue Arrangements with Multiple Deliverables 

Effective January 1, 2011, we adopted amendments to an accounting standard related to revenue recognition for 

arrangements with multiple deliverables (which standard, as amended, is referred to herein as the “new accounting principles”). 
The new accounting principles establish a selling price hierarchy for determining the selling price of a deliverable and requires 
the application of the relative selling price method to allocate the consideration received for an arrangement to each deliverable 
in a multiple deliverables revenue arrangement. Certain of our revenue arrangements have multiple deliverables and, as such, are 
accounted for under the new accounting principles. These revenue arrangements include product sales consisting of both 
software and hardware deliverables (such as peripherals or other ancillary collectors’ items sold together with physical “boxed” 
software) and our sales of World of Warcraft boxed products, expansion packs and value-added services, each of which is 
considered with the related subscription services for these purposes. Our assessment of deliverables and units of accounting does 
not change under the new accounting principles. 

Pursuant to the guidance of ASU 2009-13, when a revenue arrangement contains multiple elements, such as hardware 

and software products, licenses and/or services, we allocate revenue to each element based on a selling price hierarchy. The 
selling price for a deliverable is based on its vendor- specific-objective-evidence (“VSOE”) if it is available, third-party evidence 
(“TPE”) if VSOE is not available, or best estimated selling price (“BESP”) if neither VSOE nor TPE is available. In multiple 

39 
element arrangements where more-than-incidental software deliverables are included, revenue is allocated to each separate unit 
of accounting for each of the non-software deliverables and to the software deliverables as a group using the relative selling 
prices of each of the deliverables in the arrangement based on the aforementioned selling price hierarchy. If the arrangement 
contains more than one software deliverable, the arrangement consideration allocated to the software deliverables as a group is 
then allocated to each software deliverable using the guidance for recognizing software revenue. 

As noted above, when neither VSOE nor TPE is available for a deliverable, we use BESP. We do not have significant 
revenue arrangements that require BESP for the year ended December 31, 2011. The inputs we use to determine the selling price 
of our significant deliverables include the actual price charged by the Company for a deliverable that the Company sells 
separately, which represents the VSOE, and the wholesale prices of the same or similar products, which represents TPE. The 
pattern and timing of revenue recognition for deliverables and allocation of the arrangement consideration did not change upon 
the adoption of the new accounting principles. Also, the adoption of the new accounting standard has not had a material impact 
on our financial statements in the current period. 

Product Sales 

We recognize revenue from the sale of our products once title and risk of loss have been transferred to our customers 
and any performance obligation(s) have been completed. Certain products are sold to customers with a “street date” (which is the 
earliest date these products may be sold by retailers). For these products, we recognize revenue on the later of the street date and 
the date the product is sold to the customer. Revenue from product sales is recognized after deducting the estimated allowance 
for returns and price protection. 

For our software products with online functionality, we evaluate whether those features or functionality are more than 

an inconsequential separate deliverable in addition to the software product. This evaluation is performed for each software 
product and any online transaction, such as a digital download of a title or product add-ons, when it is released. 

When we determine that a software title contains online functionality that constitutes a more-than-inconsequential 

separate deliverable in addition to the product, principally because of its importance to gameplay, we consider our performance 
obligations for this title to extend beyond the sale of the game. VSOE of fair value does not exist for the online functionality of 
some products, as we do not separately charge for this component of every title. As a result, we recognize all of the 
software-related revenue from the sale of any such title ratably over the estimated service period of such title. In addition, we 
initially defer the costs of sales for the title (excluding intangible asset amortization), and recognize the costs of sales as the 
related revenues are recognized. Cost of sales includes manufacturing costs, software royalties and amortization, and intellectual 
property licenses costs. 

We recognize revenues from World of Warcraft boxed product, expansion packs and value-added services, in each 

case with the related subscription service revenue, ratably over the estimated service period beginning upon activation of the 
software and delivery of the related services. Revenues attributed to the sale of World of Warcraft boxed software and related 
expansion packs are classified as “Product sales”, whereas revenues attributable to subscriptions and other value-added services 
are classified as “Subscription, licensing and other revenues”. 

Revenues for software products with more-than-inconsequential separate service deliverables and World of Warcraft 
products are recognized over the estimated service periods, which range from a minimum of five months to a maximum of less 
than a year. 

For our software products with features we consider to be incidental to the overall product offering and an 

inconsequential deliverable, such as products which provide limited online features at no additional cost to the consumer, we 
recognize the related revenue from them upon the transfer of title and risk of loss of the product to our customer. 

With respect to online transactions, such as online downloads of titles or product add-ons that do not include a more-
than-inconsequential separate service deliverable, revenue is recognized when the fee is paid by the online customer to purchase 
online content, the product is available for download and is activated for gameplay. In addition, persuasive evidence of an 
arrangement must exist and collection of the related receivable must be probable. 

Sales incentives and other consideration given by us to our customers, such as rebates and product replacement fees, 

are considered adjustments of the selling price of our products and are reflected as reductions to revenue. Sales incentives and 
other consideration that represent costs incurred by us for assets or services received, such as the appearance of our products in a 
customer’s national circular ad, are reflected as sales and marketing expenses when the benefit from the sales incentive is 
separable from sales to the same customer and we can reasonably estimate the fair value of the benefit. 

40 
Subscription Revenues 

Subscription revenues are derived from World of Warcraft and from our Call of Duty Elite membership. World of 

Warcraft is a game that is playable through Blizzard’s servers and is generally sold through a subscription-only basis, whereas 
Call of Duty Elite provides an enhanced multiplayer gameplay experience through subscription-based services, such as monthly 
downloadable content and year round competitions. 

For World of Warcraft, after the first month of free usage that is included with the World of Warcraft boxed software, 

the World of Warcraft end user may enter into a subscription agreement for additional future access. Revenues associated with 
the sale of subscriptions via boxed software and prepaid subscription cards, as well as prepaid subscriptions sales, are deferred 
until the subscription service is activated by the consumer and are then recognized ratably over the subscription period. 
Value-added service revenues associated with subscriptions are recognized ratably over the estimated service periods. 

Licensing Revenues 

Third-party licensees in Russia, China and Taiwan distribute and host Blizzard’s World of Warcraft game in their 

respective countries under license agreements, for which they pay the Company a royalty. We recognize these royalties as 
revenues based on the end users’ activation of the underlying prepaid time, if all other performance obligations have been 
completed, or based on usage by the end user, when we have continuing service obligations. We recognize any upfront licensing 
fee received over the term of the contracts. 

With respect to license agreements that provide customers the right to make multiple copies in exchange for 
guaranteed amounts, revenue is generally recognized upon delivery of a master copy. Per copy royalties on sales that exceed the 
guarantee are recognized as earned. In addition, persuasive evidence of an arrangement must exist and collection of the related 
receivable must be probable. 

Breakage Revenues 

World of Warcraft boxed product sales and subscription revenues are recognized upon activation of the game. We 
analyze historical activation patterns over time to determine when the likelihood of activation ever occurring becomes remote. 
We recognize revenues from subscriptions that have not yet been activated, prepaid subscription cards, as well as prepaid 
subscription sales, when the likelihood of future activation occurring is remote (defined as “breakage revenues”). For the years 
ended December 31, 2011, 2010, and 2009, we recorded $0 million, $14 million, and $5 million, respectively of breakage 
revenues from the sale of packaged software in product sales, and $0 million, $6 million, and $8 million, respectively of prepaid 
and subscription breakage revenues in subscription, licensing and other revenues in the consolidated statements of operations. 

Other Revenues 

Other revenues primarily include licensing activity of intellectual property other than software to third-parties. 

Revenue is recorded upon receipt of licensee statements, or upon the receipt of cash, provided the license period has begun. 

Allowances for Returns, Price Protection, Doubtful Accounts, and Inventory Obsolescence 

We closely monitor and analyze the historical performance of our various titles, the performance of products released 

by other publishers, market conditions, and the anticipated timing of other releases to assess future demand of current and 
upcoming titles. Initial volumes shipped upon title launch and subsequent reorders are evaluated with the goal of ensuring that 
quantities are sufficient to meet the demand from the retail markets, but at the same time are controlled to prevent excess 
inventory in the channel. We benchmark units to be shipped to our customers using historical and industry data. 

We may permit product returns from, or grant price protection to, our customers under certain conditions. In general, 
price protection refers to the circumstances in which we elect to decrease, on a short or longer term basis, the wholesale price of 
a product by a certain amount and, when granted and applicable, allow customers a credit against amounts owed by such 
customers to us with respect to open and/or future invoices. The conditions our customers must meet to be granted the right to 
return products or price protection include, among other things, compliance with applicable trading and payment terms, and 
consistent return of inventory and delivery of sales reporting to us. We may also consider other factors, including the facilitation 
of slow-moving inventory and other market factors. 

41 
Significant management judgments and estimates must be made and used in connection with establishing the 

allowance for returns and price protection in any accounting period based on estimates of potential future product returns and 
price protection related to current period product revenue. We estimate the amount of future returns and price protection for 
current period product revenue utilizing historical experience and information regarding inventory levels and the demand and 
acceptance of our products by the end consumer. The following factors are used to estimate the amount of future returns and 
price protection for a particular title: historical performance of titles in similar genres; historical performance of the hardware 
platform; historical performance of the franchise; console hardware life cycle; sales force and retail customer feedback; industry 
pricing; weeks of on-hand retail channel inventory; absolute quantity of on-hand retail channel inventory; our warehouse on-
hand inventory levels; the title’s recent sales history (if available); marketing trade programs; and performance of competing 
titles. The relative importance of these factors varies among titles depending upon, among other items, genre, platform, 
seasonality, and sales strategy. 

Based upon historical experience, we believe that our estimates are reasonable. However, actual returns and price 
protection could vary materially from our allowance estimates due to a number of reasons including, among others, a lack of 
consumer acceptance of a title, the release in the same period of a similarly themed title by a competitor, or technological 
obsolescence due to the emergence of new hardware platforms. Material differences may result in the amount and timing of our 
revenue for any period if factors or market conditions change or if management makes different judgments or utilizes different 
estimates in determining the allowances for returns and price protection. For example, a 1% change in our December 31, 2011 
allowance for sales returns, price protection and other allowances would have impacted net revenues by approximately 
$3 million. 

Similarly, management must make estimates as to the collectability of our accounts receivable. In estimating the 
allowance for doubtful accounts, we analyze the age of current outstanding account balances, historical bad debts, customer 
concentrations, customer creditworthiness, current economic trends, and changes in our customers’ payment terms and their 
economic condition, as well as whether we can obtain sufficient credit insurance. Any significant changes in any of these criteria 
would affect management’s estimates in establishing our allowance for doubtful accounts. 

We regularly review inventory quantities on-hand and in the retail channel. We write down inventory based on excess 
or obsolete inventories determined primarily by future anticipated demand for our products. Inventory write-downs are measured 
as the difference between the cost of the inventory and net realizable value, based upon assumptions about future demand, which 
are inherently difficult to assess and dependent on market conditions. At the point of a loss recognition, a new, lower cost basis 
for that inventory is established, and subsequent changes in facts and circumstances do not result in the restoration or increase in 
that newly established basis. 

Shipping and Handling 

Shipping and handling costs, which consist primarily of packaging and transportation charges incurred to move 

finished goods to customers, are included in “Cost of sales—product costs.” 

Advertising Expenses 

We expense advertising as incurred, except for production costs associated with media advertising, which are 

deferred and charged to expense when the related advertisement is ran for the first time. Advertising expenses for the years 
ended December 31, 2011, 2010, and 2009 were $343 million, $332 million, and $366 million, respectively, and are included in 
“Sales and marketing expense” in the consolidated statements of operations. 

Income Taxes 

We record a tax provision for the anticipated tax consequences of the reported results of operations. In accordance 

with FASB income tax guidance within ASC Topic 740, the provision for income taxes is computed using the asset and liability 
method, under which deferred tax assets and liabilities are recognized for the expected future tax consequences attributable to 
differences between the financial statement carrying amounts of existing assets and liabilities and their respective tax bases and 
operating losses and tax credit carryforwards. Deferred tax assets and liabilities are measured using enacted tax rates expected to 
apply to taxable income in the years in which the deferred tax assets or liabilities are expected to be recovered or settled. The 
effect on deferred tax assets and liabilities of a change in tax rates is recognized in income in the period that includes the 
enactment date. We evaluate deferred tax assets each period for recoverability. For those assets that do not meet the threshold 
hold of “more likely than not” that they will be realized in the future, a valuation allowance is recorded. 

We report a liability for unrecognized tax benefits resulting from uncertain tax positions taken or expected to be taken 

in a tax return. We recognize interest and penalties, if any, related to unrecognized tax benefits in income tax expense. 

42 
Foreign Currency Translation 

All assets and liabilities of our foreign subsidiaries are translated into U.S. dollars at the exchange rate in effect at the 
balance sheet date, and revenue and expenses are translated at average exchange rates during the period. The resulting translation 
adjustments are reflected as a component of “Accumulated other comprehensive income (loss)” in shareholders’ equity. 

Earnings (Loss) Per Common Share 

“Basic earnings (loss) per common share” is computed by dividing income (loss) available to common shareholders 

by the weighted average number of common shares outstanding for the periods presented. “Diluted earnings per share” is 
computed by dividing income (loss) available to common shareholders by the weighted average number of common shares 
outstanding, increased by the weighted average number of common stock equivalents. Common stock equivalents are calculated 
using the treasury stock method and represent incremental shares issuable upon exercise of our outstanding options. However, 
potential common shares are not included in the denominator of the diluted earnings (loss) per share calculation when inclusion 
of such shares would be anti-dilutive, such as in a period in which a net loss is recorded. 

When we determine whether instruments granted in stock-based payment transactions are participating securities, 

unvested stock-based awards which include the right to receive non-forfeitable dividends or dividend equivalents are considered 
to participate with common stock in undistributed earnings. With participating securities, we are required to calculate basic and 
diluted earnings per common share amounts under the two-class method. The two-class method excludes from earnings per 
common share calculations any dividends paid or owed to participating securities and any undistributed earnings considered to 
be attributable to participating securities. 

Stock-Based Compensation 

We account for stock-based compensation in accordance with ASC Topic 718-10, Compensation-Stock 

Compensation, and ASC Subtopic 505-50, Equity-Based Payments to Non-Employees (“ASC stock-based compensation 
guidance”). Stock-based compensation expense recognized during the requisite services period (that is, the period for which the 
employee is being compensated) and is based on the value of stock-based payment awards after reduction for estimated 
forfeitures. Forfeitures are estimated at the time of grant and are revised, if necessary, in subsequent periods if actual forfeitures 
differ from those estimates. Stock-based compensation expense recognized in the consolidated statement of operations for the 
years ended December 31, 2011, 2010, and 2009 included both compensation expense for stock-based payment awards granted 
by Activision, Inc. prior to, but not yet vested as of July 9, 2008, based on the revalued fair value estimated at July 9, 2008, and 
compensation expense for the stock-based payment awards granted by us subsequent to July 9, 2008. 

We estimate the value of stock-based payment awards on the measurement date using a binomial-lattice model. Our 
determination of fair value of stock-based payment awards on the date of grant using an option-pricing model is affected by our 
stock price as well as assumptions regarding a number of highly complex and subjective variables. These variables include, but 
are not limited to, our expected stock price volatility over the term of the awards, and actual and projected employee stock option 
exercise behaviors. 

We generally determine the fair value of restricted stock rights (including restricted stock units, restricted stock 
awards, and performance shares) based on the closing market price of the Company’s common stock on the date of grant. 

See Note 18 of the Notes to Consolidated Financial Statements. 

43 
3. Investment and other income, net 

Investment and other income, net is comprised of the following (amounts in millions): 

For the Years Ended 
December 31, 
2010 
2011
$8 
Interest income.................................................................................................. $14
Interest expense ................................................................................................
(5) 
(4)
Change in fair value of other financial liability ............................................... — 22 
Net realized and unrealized loss on foreign exchange contracts with 

2009 
$15 
(4) 
8 

Vivendi ........................................................................................................
Investment and other income, net .....................................................................

(7)
$3

(2) 
$23 

(1) 
$18 

4. Cash and Cash Equivalents 

The following table summarizes the components of our cash and cash equivalents with original maturities of three 

months or less at the date of purchase (amounts in millions): 

At December 31, 
2010 
2011 
$245 
$270 
Cash .........................................................................................................................................
Time deposits ..........................................................................................................................
19 
24 
Money market funds ............................................................................................................... 2,869 
2,216 
U.S. treasuries and/or foreign government bonds ..................................................................
332 
2 
Cash and cash equivalents ...................................................................................................... $3,165  $2,812 

5. Investments 

The following table summarizes our short-term and long-term investments at December 31, 2011 and 2010 (amounts 

in millions): 

At December 31, 2011 
Short-term investments: 
Available-for-sale investments: 
U.S. treasuries and government agency securities ........
Restricted cash ...............................................................
Total short-term investments .........................................

Long-term investments: 
Available-for-sale investments: 
Auction rate securities held through Morgan Stanley 

Smith Barney LLC....................................................

At December 31, 2010 
Short-term investments: 
Available-for-sale investments: 
U.S. treasuries and government agency securities .......
Restricted cash ..............................................................
Total short-term investments ........................................

Long-term investments: 
Available-for-sale investments: 
Auction rate securities held through Morgan Stanley 
Smith Barney LLC...................................................

Amortized
cost 

Gross 
unrealized 
gains 

Gross 
unrealized 
losses 

Fair 
Value 

$344

$—

$—  $344 
16 
  $360 

$17

$—

$(1) 

$16 

Amortized
cost 

Gross 
unrealized 
gains 

Gross 
unrealized 
losses 

Fair 
Value 

$672

$—

$—  $672 
24 
  $696 

$27

$—

$(4) 

$23 

44 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
The following table illustrates the gross unrealized losses on available-for-sale securities, the fair value of those 
securities, aggregated by investment categories, and the length of time that they have been in a continuous unrealized loss 
position at December 31, 2011 and 2010 (amounts in millions): 

At December 31, 2011 
Taxable auction rate securities ..

At December 31, 2010 
Taxable auction rate securities ..

Unrealized
losses 

Less than 12 months
Fair 
Value 
$—

$—

Unrealized
losses 

Less than 12 months
Fair 
Value 
$—

$—

Unrealized
losses 

12 months or more
Fair 
Value 
$16

$(1)

Unrealized
losses 

12 months or more
Fair 
Value 
$23

$(4)

Total 

Unrealized
losses 

Fair 
Value 

$(1)

$16 

Total 

Unrealized
losses 

Fair 
Value 

$(4)

$23 

The total unrealized loss of $1 million at December 31, 2011 is due to failed auctions of taxable ARS held through 

Morgan Stanley Smith Barney LLC, which is 51% owned by Morgan Stanley and 49% owned by Citigroup, Inc. The ARS were 
held directly through a wholly owned subsidiary of Citigroup, Inc. until the Morgan Stanley Smith Barney LLC joint-venture 
closed in the second quarter 2009. The majority of our investments in ARS are all backed by higher education student loans. 

Based upon our analysis of the available-for-sale investments with unrealized losses, we have concluded that the 

gross unrealized losses of $1 million at December 31, 2011 were temporary in nature. We do not intend to sell the investment 
securities that are in an unrealized loss position and do not consider that it is more-likely-than-not that we will be required to sell 
the investment securities before recovery of their amortized cost basis, which may be maturity. We have not identified any issues 
related to the ultimate repayment of principal as a result of credit concerns on these securities. However, facts and circumstances 
may change which could result in a decline in fair value considered to be other-than-temporary in the future. 

The following table summarizes the contractually stated maturities of our short- and long-term investments classified 

as available-for-sale at December 31, 2011 (amounts in millions): 

At December 31, 2011 
U.S. government agency securities due in 1 year or less ...................................
Due after ten years ..............................................................................................

Amortized 
cost 

Fair 
Value 
$344  $344 
16 
$361  $360 

17 

6. Software development and intellectual property licenses 

The following table summarizes the components of our software development and intellectual property licenses 

(amounts in millions): 

Internally developed software costs ....................................................
Payments made to third-party software developers ............................
Total software development costs .......................................................

Intellectual property licenses ...............................................................

$115
84
$199

$34

$142 
60 
$202 

$73 

At 
December 31, 
2011 

At 
December 31, 
2010 

Amortization, write-offs and impairments of capitalized software development costs and intellectual property licenses 

are comprised of the following (amounts in millions): 

2009 
Amortization ......................................................................................................... $258 $319  $314 
Write-offs and impairments ..................................................................................
21 

66 

2011

60

For the Years Ended 
December 31, 
2010 

45 
 
 
 
 
 
 
 
 
 
 
 
7. Restructuring 

On February 3, 2011, the Board of Directors of the Company authorized a restructuring plan (the “2011 

Restructuring”) involving a focus on the development and publication of a reduced slate of titles on a going-forward basis, 
including the discontinuation of the development of music-based games, the closure of the related business unit and the 
cancellation of other titles then in production, along with a related reduction in studio headcount and corporate overhead. 

The following table details the amount of the 2011 Restructuring reserves included in “Accrued Expenses and Other 

Liabilities” in the consolidated balance sheet at December 31, 2011 (amounts in millions): 

Balance at December 31, 2010 .............................
Costs charged to expense ......................................
Costs paid or otherwise settled .............................
Balance at December 31, 2011 .............................

Severance 
$—
20
(16)
$4

Facilities 
costs 

Contract 
termination 
costs 

$—
4
(1)
$3

$— 
1 
(1) 
$— 

Total 
$— 
25 
(18) 
$7 

The 2011 Restructuring charges for the year ended December 31, 2011 was $25 million. These charges, as well as the 

2011 Restructuring reserve balances at December 31, 2011, were recorded within our Activision segment. We completed the 
2011 Restructuring as of December 31, 2011 and we do not expect to incur significant additional restructuring expenses relating 
thereto. 

We have completed our implementation of our organizational restructuring plan as a result of the Business 
Combination. There were minimal cash payments and additional charges in our consolidated statement of operations for the year 
ended December 31, 2011 relating to that restructuring and we do not expect to incur additional restructuring expenses relating 
thereto. 

8. Inventories, net 

Our inventories consist of the following (amounts in millions): 

Finished goods ..............................................................................................
Purchased parts and components ..................................................................
Inventories, net .............................................................................................

$116
28
$144

$98 
14 
$112 

At December 31, 

2011

2010 

9. Property and Equipment, Net 

Property and equipment, net was comprised of the following (amounts in millions): 

At 
December 31, 
2010 
2011 
$1 
$1 
5 
5 
57 
72 
386 
406 
49 
63 
512 
533 
Less accumulated depreciation ................................................................................................... (370)  (343) 
Property and equipment, net .................................................................................................. $163  $169 

Land .............................................................................................................................................
Buildings .....................................................................................................................................
Leasehold improvements ............................................................................................................
Computer equipment ...................................................................................................................
Office furniture and other equipment .........................................................................................
Total cost of property and equipment ....................................................................................

Depreciation expense for the years ended December 31, 2011, 2010, and 2009 was $75 million, $68 million, and 

$76 million, respectively. 

46 
 
 
 
 
 
Rental expenses were $38 million, $37 million and $38 million for the years ended December 31, 2011, 2010, and 

2009, respectively. 

10. Goodwill 

The changes in the carrying amount of goodwill by reporting unit for the years ended December 31, 2011 and 2010 

are as follows (amounts in millions): 

Balance at December 31, 2009 ...........................................................................
Tax benefit credited to goodwill ....................................................................
Balance at December 31, 2010 ...........................................................................
Tax benefit credited to goodwill ....................................................................
Issuance of contingent consideration .............................................................
Impairment of goodwill .................................................................................
Balance at December 31, 2011 ...........................................................................

$6,964
(22)
$6,942
(12)
3
—
$6,933

$178
—
$178
—
—
—
$178

— 

$12  $7,154 
(22) 
$12  $7,132 
— 
(12) 
— 
3 
(12) 
(12) 
$—  $7,111 

Activision

Blizzard

Distribution 

Total 

Issuance of contingent consideration consists of additional purchase consideration paid or accrued in relation to 
previous acquisitions. The tax benefit credited to goodwill represents the tax deduction resulting from the exercise of stock 
options that were outstanding and vested at the consummation of the Business Combination and included in the purchase price of 
Activision, Inc. to the extent that the tax deduction did not exceed the fair value of those options. Conversely, to the extent that 
the tax deduction did exceed the fair value of those options, the tax benefit is credited to accumulated paid in capital. 

At December 31, 2011 and 2010, the gross goodwill and accumulated impairment losses by reporting unit are as 

follows: 

Balance at December 31, 2010: 

Goodwill .....................................................................................................................
Total ............................................................................................................................

$6,942
$6,942

Balance at December 31, 2011: 

Goodwill .....................................................................................................................
Accumulated impairment losses ................................................................................
Total ............................................................................................................................

$6,933
—
$6,933

$178 
$178 

$178 
— 
$178 

$12  $7,132 
$12  $7,132 

$12  $7,123 
(12) 
(12) 
$—  $7,111 

Activision

Blizzard 

Distribution 

Total 

11. Intangible Assets, Net 

Intangible assets, net consist of the following (amounts in millions): 

At December 31, 2011 

Estimated 
useful 
lives 

Gross 
carrying
amount 

Accumulated 
amortization 

Impairment 
charge 

Net 
carrying
amount 

Acquired definite-lived intangible assets: 

License agreements .......................................................................... 3 - 10 years 
Game engines ...................................................................................
2 - 5 years 
Internally developed franchises ....................................................... 11 - 12 years 
Distribution agreements ...................................................................

4 years 

Acquired indefinite-lived intangible assets: 

Activision trademark........................................................................
Acquired trade names ......................................................................
Total ......................................................................................................

Indefinite 
Indefinite 

$88
32
309
18

386
47
$880

$(82) 
(32) 
(227) 
(18) 

— 
— 
$(359) 

$— 
— 
— 
— 

— 
— 
$— 

$6 
— 
82 
— 

386 
47 
$521 

47 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Acquired definite-lived intangible assets: 

At December 31, 2010 

Estimated 
useful 
lives 

Gross 
carrying
amount 

Accumulated 
amortization 

Impairment 
charge 

Net 
carrying 
amount 

License agreements ............................................................................
Game engines .....................................................................................
Internally developed franchises ......................................................... 11 - 12 years 
Favorable leases .................................................................................
Distribution agreements .....................................................................

3 - 10 years 
2 - 5 years 

1 - 4 years 
4 years 

Acquired indefinite-lived intangible assets: 

Activision trademark ..........................................................................
Acquired trade names .........................................................................
Total .........................................................................................................

Indefinite 
Indefinite 

$172
61
574
5
18

386
47
$1,263

$(91) 
(50) 
(182) 
(5) 
(16) 

$(67) 
(9) 
(250) 
— 
— 

$14 
2 
142 
— 
2 

— 
— 
$(344) 

— 
— 
$(326) 

386 
47 
$593 

Amortization expense of intangible assets was $72 million, $130 million, and $271 million for the years ended 

December 31, 2011, 2010, and 2009, respectively. 

The gross carrying amount as of December 31, 2011 in the tables above reflect a new cost basis for license 
agreements, game engines and internally developed franchises due to impairment charges for the year ended December 31, 2010. 
The new cost basis includes the original gross carrying amount, less accumulated amortization and impairment charges on the 
intangible assets as of December 31, 2010. 

At December 31, 2011, future amortization of definite-lived intangible assets is estimated as follows (amounts 

in millions): 

2012 ................................................................................................................................................................... $34 
2013 ................................................................................................................................................................... 28 
2014 ................................................................................................................................................................... 13 
7 
2015 ...................................................................................................................................................................
3 
2016 ...................................................................................................................................................................
Thereafter ...........................................................................................................................................................
3 
Total ................................................................................................................................................................... $88 

We did not record any impairment charges against our intangible assets for the year ended December 31, 2011. 

In 2010, we considered the continued economic downturn within our industry and the change in the buying habits of 

casual consumers while planning for 2011 during the fourth quarter of 2010. This resulted in a significant revision of our outlook 
for retail sales of software and a strategy change to, among other things, focus on fewer title releases in the casual genre and 
discontinue the development of music-based titles. As we considered this change in strategy to be an indicator of a potential 
impairment of our intangible assets, we updated our future projected revenue streams for certain franchises in the casual games 
and music genres. We performed recoverability tests and, where applicable, measured the impairment of the related intangible 
assets in accordance with ASC Subtopic 360-10. This resulted in impairment charges of $67 million, $9 million and 
$250 million to license agreements, game engines and internally developed franchises intangible assets, respectively, for the year 
ended December 31, 2010 recorded within our Activision segment. 

12. Current Accrued Expenses and Other Liabilities, and Other Current Assets 

Included in current accrued expenses and other liabilities of our consolidated balance sheets are accrued payroll 

related costs of $363 million and $386 million at December 31, 2011 and 2010, respectively. 

Included in other current assets of our consolidated balance sheets are deferred cost of sales—product costs of 

$246 million and $250 million at December 31, 2011 and 2010, respectively. 

48 
 
 
 
 
 
 
 
 
 
 
 
 
13. Operating Segments and Geographic Region 

Our operating segments are consistent with our internal organizational structure, the manner in which our operations 
are reviewed and managed by our Chief Executive Officer, who is our Chief Operating Decision Maker (“CODM”), the manner 
in which operating performance is assessed and resources are allocated, and the availability of separate financial information. 
Currently, we operate under three operating segments: Activision, Blizzard and Distribution (see Note 1 of the notes to the 
consolidated financial statements). We do not aggregate operating segments. 

The CODM reviews segment performance exclusive of the impact of the change in deferred net revenues and related 

cost of sales with respect to certain of our online-enabled games, stock-based compensation expense, restructuring expense, 
amortization of intangible assets and purchase price accounting related adjustments, impairment of intangible assets and 
goodwill, integration and transaction costs, and other. The CODM does not review any information regarding total assets on an 
operating segment basis and, accordingly, no disclosure is made. Information on the operating segments and reconciliations of 
total net revenues and total segment income (loss) from operations to consolidated net revenues from external customers and 
income (loss) before income tax expense for the years ended December 31, 2011, 2010, and 2009 are presented below (amounts 
in millions): 

Years Ended December 31, 

Activision .............................................................................................................. $2,828 $2,769 $3,156 
1,196 
Blizzard .................................................................................................................. 1,243
Distribution ............................................................................................................
418
423 
4,775 
Operating segments total .................................................................................. 4,489

1,656
378
4,803

Reconciliation to consolidated net revenues / consolidated income (loss) before 

2011

2010

2009 

Net Revenues 

2009 

2011 

2010 
Income (loss) from 
operations 
$851  $511  $663
555
850 
16
10 
1,358  1,371  1,234

496 
11 

tax expense: 
Net effect from deferral of net revenues and related cost of sales .......................
Stock-based compensation expense ......................................................................
Restructuring .........................................................................................................
Amortization of intangible assets ..........................................................................
Impairment of goodwill/intangible assets .............................................................
Integration and transaction costs ...........................................................................
Other ......................................................................................................................

(383)
(154)
(23)
(259)
(409)
(24)
(8)
Consolidated net revenues / operating income (loss) ................................................ $4,755 $4,447 $4,279  $1,328  $469  $(26)
18
$(8)

Investment and other income, net .........................................................................
Consolidated income (loss) before income tax expense ............................................

(319) 
(131) 
(3) 
(123) 
(326) 
—  — 
—  — 

(497) 
— 
— 
— 
— 
— 
1 

(356)
—
—
—
—
—
—

3 
23 
  $1,331  $492 

183 
(103) 
(26) 
(72) 
(12) 

266
—
—
—
—
—
—

For the years ended December 31, 2011 and 2010, restructuring expense of $1 million and $3 million is reflected in 

the “General and administrative expense” in the consolidated statement of operations, respectively. These restructuring expenses 
were related to the Business Combination consummated in July 2008. See Note 7 of the Notes to Consolidated Financial 
Statements for more detail. 

Geographic information for the years ended December 31, 2011, 2010, and 2009 is based on the location of the 

selling entity. Net revenues from external customers by geographic region were as follows (amounts in millions): 

Net revenues by geographic region: 

Years Ended 
December 31, 
2010 

2009 

2011

North America ................................................................................................. $2,405 $2,409  $2,217 
1,798 
Europe.............................................................................................................. 1,990
Asia Pacific ......................................................................................................
360
263 
4,278 
Total geographic region net revenues .................................................................. 4,755
1 
—
Total consolidated net revenues ........................................................................... $4,755 $4,447  $4,279 

Other ................................................................................................................

1,743 
295 
4,447 
— 

49 
 
 
 
 
 
 
 
 
 
 
 
 
Net revenues by platform were as follows (amounts in millions): 

Years Ended December 31, 
2009 
2010 
2011

Net revenues by platform: 

Online subscriptions* ..................................................................................... $1,357 $1,230  $1,248 
2,199 
Console ........................................................................................................... 2,439
Handheld .........................................................................................................
244 
167
PC and Other ..................................................................................................
164 
374
3,855 
Total platform net revenues ................................................................................. 4,337
Distribution ..........................................................................................................
423 
418
Other ....................................................................................................................
1 
—
Total consolidated net revenues .......................................................................... $4,755 $4,447  $4,279 

2,330 
184 
325 
4,069 
378 
— 

* 

Revenue from online subscriptions consists of revenue from all World of Warcraft products, 
including subscriptions, boxed products, expansion packs, licensing royalties, and value-added 
services. 

Long-lived assets by geographic region at December 31, 2011, 2010, and 2009 were as follows (amounts in millions): 

Years Ended 
December 31, 
2010 

2011 

2009 

Long-lived assets* by geographic region: 

North America ................................................................................................................ $105  $113  $100 
32 
Europe ............................................................................................................................
Asia Pacific ....................................................................................................................
6 
Total long-lived assets by geographic region ..................................................................... $163  $169  $138 

46 
10 

46 
12 

* 

We classify long-lived assets as long term tangible fixed assets by the location of the controlling 
statutory entity, which only includes property, plant and equipment assets, as all other long term 
assets are corporate assets that are not allocated to locations. 

For information regarding significant customers, see “Concentration of Credit Risk” in Note 2 of the Notes to 

Consolidated Financial Statements. 

14. Computation of Basic/Diluted Earnings (Loss) Per Common Share 

The following table sets forth the computation of basic and diluted earnings (loss) per common share (amounts 

in millions, except per share data): 

Numerator: 

Consolidated net income ............................................................................................................................ $1,085 
(3) 

Less: Distributed earnings to unvested stock-based awards that participate in earnings .....................
Less: Undistributed earnings allocated to unvested stock-based awards that participate in 

$418 
(2) 

$113 
— 

earnings ............................................................................................................................................

(13) 

(2) 

(1) 

Numerator for basic and diluted earnings per common share—income available to common 

shareholders ........................................................................................................................................... 1,069 

414 

112 

Denominator: 

Years Ended December 31, 
2009 
2010 
2011 

Denominator for basic earnings per common share—weighted-average common shares outstanding ... 1,148  1,222  1,283 
Effect of potential dilutive common shares under the treasury stock method: Employee stock options .
28 

14 

8 

Denominator for diluted earnings per common share—weighted-average common shares 

outstanding plus dilutive effect of employee stock options ............................................................ 1,156  1,236  1,311 
Basic earnings per common share ................................................................................................................... $0.93  $0.34  $0.09 

Diluted earnings per common share ............................................................................................................... $0.92  $0.33  $0.09 

Our unvested restricted stock rights (including restricted stock units, restricted stock awards, and performance shares) 

are considered participating securities since these securities have non-forfeitable rights to dividends or dividend equivalents 
during the contractual period of the award. Since the unvested restricted stock rights are considered participating securities, we 

50 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
are required to use the two-class method in our computation of basic and diluted earnings per common share. For the years 
ended December 31, 2011 and 2010, we had outstanding unvested restricted stock rights with respect to 17 million and 
12 million shares of common stock on a weighted-average basis, respectively. 

Potential common shares are not included in the denominator of the diluted earnings per common share calculation 

when inclusion of such shares would be anti-dilutive. Therefore, options to acquire 25 million, 25 million, and 20 million shares 
of common stock were not included in the calculation of diluted earnings (loss) per common share for the years ended 
December 31, 2011, 2010, and 2009, respectively, as the effect of their inclusion would be anti-dilutive. 

15. Income Taxes 

Domestic and foreign income (loss) before income taxes and details of the income tax expense (benefit) are as 

follows (amounts in millions): 

For the Years Ended 
December 31, 
2010 

2009 

2011

Income (loss) before income tax expense (benefit): 

Domestic .............................................................................................................
Foreign ................................................................................................................

$623
708
$1,331

$228  $(237) 
229 
$(8) 

264 
$492 

Income tax expense (benefit): 

Current: 

Federal ...........................................................................................................
State ...............................................................................................................
Foreign ...........................................................................................................
Total current...................................................................................................

$144
(2)
28
170

$314 
31 
29 
374 

Deferred: 

Federal ...........................................................................................................
State ...............................................................................................................
Foreign ...........................................................................................................
Release of valuation allowance .....................................................................
Total deferred ................................................................................................

61 (264) 
8 
(4)
19
(45) 
—
— 
76 (301) 

$237 
46 
14 
297 

(309) 
(75) 
(12) 
(22) 
(418) 

Add back benefit credited to additional paid-in capital: 

Excess tax benefit associated with stock options ...............................................
Income tax expense (benefit) ...................................................................................

—
$246

1 

— 
$74  $(121) 

The items accounting for the difference between income taxes computed at the U.S. federal statutory income tax rate 

and the income tax expense (benefit) (the effective tax rate) for each of the years are as follows (amounts in millions): 

For the Years Ended December 31, 

2011

2010

2009 

(35)% 
Federal income tax provision at statutory rate .............. $466 35% $172 35%
(219) 
18
6
State taxes, net of federal benefit ...................................
1
Research and development credits ................................
(302) 
(2)
(21)
(2)
Domestic production activity deduction ........................
(89) 
(3)
(15)
(1)
(1,040) 
(22)
(15)
Foreign rate differential ................................................. (202)
Change in valuation allowance ...................................... — —
(286) 
Change in tax reserves ...................................................
440 
1
24 
Foreign withholding tax ................................................. — —
Foreign tax credits ......................................................... — —
(41) 
Shortfall from employee stock option exercises ...........
27 
1
— 
(2)
Return to provision adjustment ......................................
Other...............................................................................
(13) 
1
Income tax expense (benefit) ......................................... $246 19% $74 15% $(121)  (1,534)% 

$(3) 
(17) 
(24) 
(7) 
(82) 
— — (22) 
34 
(1) —
— —
2 
(3) 
— —
2 
1
8
— 
— —
(1) 
(2) —

30
(11)
(13)
(109)

9
(31)
12

10

Deferred income taxes reflect the net tax effects of temporary differences between the amounts of assets and 

liabilities for accounting purposes and the amounts used for income tax purposes. The components of the net deferred tax assets 
(liabilities) are as follows (amounts in millions): 

51 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
As of December 31, 
2010 
2011

Deferred tax assets: 

Reserves and allowances ..............................................................................
Allowance for sales returns and price protection .........................................
Inventory reserve ..........................................................................................
Accrued expenses .........................................................................................
Deferred revenue ..........................................................................................
Tax credit carryforwards ..............................................................................
Net operating loss carryforwards .................................................................
Stock-based compensation ...........................................................................
Foreign deferred assets .................................................................................
Other .............................................................................................................
Deferred tax assets .............................................................................................
Valuation allowance ..........................................................................................
Deferred tax assets, net of valuation allowance ................................................
Deferred tax liabilities: 

Intangibles .....................................................................................................
Prepaid royalties ...........................................................................................
Capitalized software development expenses ................................................
State taxes .....................................................................................................
Deferred tax liabilities .......................................................................................
Net deferred tax assets .......................................................................................

$20
59
2
101
330
43
15
91
16
5
682
—
682

(177)
(2)
(33)
(18)
(230)
$452

$29 
72 
23 
117 
377 
25 
16 
99 
15 
17 
790 
— 
790 

(209) 
(2) 
(42) 
(9) 
(262) 
$528 

As of December 31, 2011, our available federal net operating loss carryforward of less than a million is subject to 

certain limitations as defined under Section 382 of the Internal Revenue Code. The net operating loss carryforward will begin to 
expire in 2023. We have various state net operating loss carryforwards totaling $17 million which are not subject to limitations 
under Section 382 of the Internal Revenue Code and will begin to expire in 2013. We have tax credit carryforwards of $6 million 
and $37 million for federal and state purposes, respectively, which begin to expire in fiscal 2016. 

Through our foreign operations, we have approximately $47 million in net operating loss carryforwards at 

December 31, 2011, attributed mainly to losses in France and Ireland. We evaluate our deferred tax assets, including net 
operating losses, to determine if a valuation allowance is required. We assess whether a valuation allowance should be 
established or released based on the consideration of all available evidence using a “more likely than not” standard. In making 
such judgments, significant weight is given to evidence that can be objectively verified. At December 31, 2011, there are no 
valuation allowances on deferred tax assets. 

Realization of the U.S. deferred tax assets is dependent upon the continued generation of sufficient taxable income 

prior to expiration of tax credits and loss carryforwards. Although realization is not assured, management believes it is more 
likely than not that the net carrying value of the U.S. deferred tax assets will be realized. 

Cumulative undistributed earnings of foreign subsidiaries for which no deferred taxes have been provided 
approximated $1,123 million at December 31, 2011. Deferred income taxes on these earnings have not been provided as these 
amounts are considered to be permanent in duration. It is not practical to estimate the amount of tax that would be payable upon 
distribution of these earnings. 

52 
 
 
 
 
As of December 31, 2011, we had approximately $154 million in total unrecognized tax benefits of which 
$152 million would affect our effective tax rate if recognized. A reconciliation of unrecognized tax benefits for the years ended 
December 31, 2011, 2010 and 2009 is as follows (amounts in millions): 

For the Years Ended 
December 31, 
2010 
2009 
2011
$139  $103 
Unrecognized tax benefits balance at January 1 .......................................... $132
3 
Gross increase for tax positions of prior years .............................................
4
(1) 
Gross decrease for tax positions of prior years ............................................ —
Gross increase for tax positions of current year ...........................................
35 
65
Settlement with taxing authorities ................................................................ — (16)  — 
Lapse of statute of limitations ......................................................................
(47)
(12) 
(1) 
Unrecognized tax benefits balance at December 31 .................................... $154
$132  $139 

— 
— 
21 

In addition, as of December 31, 2011 and 2010, we reflected $146 million and $111 million, respectively, of income 

tax liabilities as non-current liabilities because payment of cash or settlement is not anticipated within one year of the balance 
sheet date. These non-current income tax liabilities are recorded in other liabilities in the consolidated balance sheets as of 
December 31, 2011 and 2010. 

We recognize interest and penalties related to uncertain tax positions in income tax expense. As of December 31, 
2011 and 2010, we had approximately $12 million and $11 million, respectively, of accrued interest and penalties related to 
uncertain tax positions. For the years ended December 31, 2011, 2010, and 2009, we recorded $1 million, $3 million and 
$6 million, respectively, of interest expense related to uncertain tax positions. 

On July 9, 2008, Activision Blizzard entered into a Tax Sharing Agreement (the “Tax Sharing Agreement”) with 

Vivendi. The Tax Sharing Agreement generally governs Activision Blizzard’s and Vivendi’s respective rights, responsibilities 
and obligations with respect to the ordinary course of business taxes. Currently, under the Tax Sharing Agreement, with certain 
exceptions, Activision Blizzard generally is responsible for the payment of U.S. and certain non-U.S. income taxes that are 
required to be paid to tax authorities on a stand-alone Activision Blizzard basis. In the event that Activision Blizzard joins 
Vivendi in the filing of a group tax return, Activision Blizzard will pay its share of the tax liability for such group tax return to 
Vivendi, and Vivendi will pay the tax liability for the entire group to the appropriate tax authority. Vivendi will indemnify 
Activision Blizzard for any tax liability imposed upon it due to Vivendi’s failure to pay any group tax liability. Activision 
Blizzard will indemnify Vivendi for any tax liability imposed on Vivendi (or any of its subsidiaries) due to Activision Blizzard’s 
failure to pay any taxes it owes under the Tax Sharing Agreement. 

For periods prior to the Business Combination, Vivendi Games’ income taxes were presented in the financial 

statements as if Vivendi Games were a stand- alone taxpayer even though Vivendi Games’ operating results were included in the 
consolidated federal, certain foreign, and state and local income tax returns of Vivendi or Vivendi’s subsidiaries. Based on the 
subsequent filing of these tax returns by Vivendi or Vivendi’s subsidiaries, we determined that the amount paid by Vivendi 
Games was greater than the actual amount due (and settled) based upon filing of these returns for the year ended December 31, 
2008. This difference between the amount paid and the actual amount due (and settled) represents a return of capital to Vivendi, 
which, in accordance with the terms of the Business Combination agreement, occurred immediately prior to the close of the 
Business Combination. This difference has resulted in no additional payment to Vivendi and no impact to our consolidated 
statement of cash flows for the years ended December 31, 2011, 2010, and 2009. 

Vivendi Games results for the period January 1, 2008 through July 9, 2008 are included in the consolidated federal 

and certain foreign, state and local income tax returns filed by Vivendi or its affiliates while Vivendi Games results for the 
period July 10, 2008 through December 31, 2008 are included in the consolidated federal and certain foreign, state and local 
income tax returns filed by Activision Blizzard. Vivendi Games is no longer subject to U.S. federal income tax examinations for 
tax years before 2002 or state examinations for tax years before 2000. 

Activision Blizzard’s tax years 2008 through 2010 remain open to examination by the major taxing jurisdictions to 
which we are subject. The Internal Revenue Service is currently examining the Company’s federal tax returns for the 2009 tax 
year. The Company also has several state and non-U.S. audits pending. Although the final resolution of the Company’s global 
tax disputes is uncertain, based on current information, in the opinion of the Company’s management, the ultimate resolution of 
these matters will not have a material adverse effect on the Company’s consolidated financial position, liquidity or results of 
operations. 

53 
 
 
Within the next twelve months, it is reasonably possible we will reduce approximately $16 million of previously 
unrecognized tax benefits due to the expiration of statutes of limitation and anticipated closure of income tax examinations. 

16. Fair Value Measurements 

Fair Value Measurements on a Recurring Basis 

FASB literature regarding fair value measurements for financial and non-financial assets and liabilities establishes a 

three-level fair value hierarchy that prioritizes the inputs used to measure fair value. This hierarchy requires entities to maximize 
the use of “observable inputs” and minimize the use of “unobservable inputs.” The three levels of inputs used to measure fair 
value are as follows: 

• 

• 

• 

Level 1—Quoted prices in active markets for identical assets or liabilities. 

Level 2—Observable inputs other than quoted prices included in Level 1, such as quoted prices for similar 
assets or liabilities in active markets or other inputs that are observable or can be corroborated by observable 
market data. 

Level 3—Unobservable inputs that are supported by little or no market activity and that are significant to the 
fair value of the assets or liabilities. This includes certain pricing models, discounted cash flow methodologies 
and similar techniques that use significant unobservable inputs. 

The table below segregates all assets and liabilities that are measured at fair value on a recurring basis (which means 
they are so measured at least annually) into the most appropriate level within the fair value hierarchy based on the inputs used to 
determine the fair value at the measurement date (amounts in millions): 

Fair Value Measurements at 
December 31, 2011 Using 

Quoted 
Prices in 
Active 
Markets for 
Identical 
Financial 
Instruments 
(Level 1)

As of 
December 31, 
2011 

Significant 
Other 
Observable 
Inputs 
(Level 2)

Significant 
Unobservable 
Inputs 
(Level 3)

Balance Sheet 
Classification 

Financial assets: 
Money market funds .....................................
U.S. treasuries with original maturities 

of three months or less .............................

U.S. treasuries and government agency 

securities ...................................................

ARS held through Morgan Stanley 

Smith Barney LLC ...................................
Total financial assets at fair value .................

$2,869

$2,869

2

344

2

344

16
$3,231

—
$3,215

$—

—

—

—
$—

$— Cash and cash equivalents 

— Cash and cash equivalents 

— Short-term investments 

16 Long-term investments 
$16  

54 
 
 
 
 
 
 
 
Fair Value Measurements at 
December 31, 2010 Using 

Quoted 
Prices in 
Active 
Markets for 
Identical 
Financial 
Instruments 
(Level 1)

As of 
December 31, 
2010 

Significant 
Other 
Observable 
Inputs 
(Level 2)

Significant 
Unobservable 
Inputs 
(Level 3)

Balance Sheet 
Classification 

$2,216

$2,216

$—

$— Cash and cash equivalents 

332

672

23
1
$3,244

332

672

—
—
$3,220

—

—

—
1
$1

— Cash and cash equivalents 

— Short-term investments 

23 Long-term investments 
— Other assets—current 
$23  

Financial assets: 
Money market funds .....................................
U.S. treasuries and foreign government 
bonds with original maturities of the 
three months or less ..................................

U.S. treasuries and government agency 

securities ...................................................

ARS held through Morgan Stanley 

Smith Barney LLC ...................................
Foreign exchange contract derivatives ..........
Total financial assets at fair value .................

The following table provides a reconciliation of the beginning and ending balances of our financial assets and 

financial liabilities classified as Level 3 by major categories (amounts in millions) at December 31, 2011: 

Balance at January 1, 2011 ...............................................................................
Total unrealized gains included in other comprehensive income ...............
Purchases or acquired sales, issuances and settlements ..............................
Balance at December 31, 2011 .........................................................................

Level 3 

Total 
financial 
assets at 
fair 
value 

$23 
3 
(10) 
$16 

ARS 
(a) 
$23
3
(10)
$16

The following table provides a reconciliation of the beginning and ending balances of our financial assets and 

financial liabilities classified as Level 3 by major categories (amounts in millions) at December 31, 2010: 

ARS 
(a) 

ARS rights 
from UBS 
(b) 

Level 3

Total 
financial 
assets at 
fair 
value 

Balance at January 1, 2010................................................................

Total gains or (losses) (realized/unrealized) included in 

investment and other income, net ...........................................
Purchases or acquired sales, issuances and settlements ..............
Balance at December 31, 2010 .........................................................

$77

7
(61)
$23

$7

(7)
—
$—

$84 

— 
(61) 
$23 

Other financial 
liabilities 

$(23) 

23 
— 
$— 

(a) 

Fair value measurements have been estimated using an income-approach model (specifically, discounted cash-flow 
analysis). When estimating the fair value, we consider both observable market data and non-observable factors, 
including credit quality, duration, insurance wraps, collateral composition, maximum rate formulas, comparable 
trading instruments, and the likelihood of redemption. Significant assumptions used in the analysis include estimates 
for interest rates, spreads, cash flow timing and amounts, and holding periods of the securities. Assets measured at 
fair value using significant unobservable inputs (Level 3) represent less than 1% of our financial assets measured at 
fair value on a recurring basis at December 31, 2011. 

In June 2010, we sold the remainder of our ARS held with UBS at par and recognized a gain of $7 million included within 
investment and other income, net in the consolidated statement of operations. 

55 
 
 
 
 
 
 
 
 
 
 
 
 
(b) 

ARS rights from UBS represented an offer from UBS providing us with the right to require UBS to purchase our 
ARS held through UBS at par value. To value the ARS rights, we considered the intrinsic value, time value of 
money, and our assessment of the credit worthiness of UBS. We exercised our ARS rights with UBS on June 30, 
2010 and recorded a loss of $7 million included within investment and other income, net in the consolidated 
statement of operations. 

Foreign Currency Forward Contracts Not Designated as Hedges 

We transact business in various currencies other than the U.S. dollar and have significant international sales and 

expenses denominated in currencies other than the U.S. dollar, subjecting us to currency exchange rate risks. To mitigate our risk 
from foreign currency fluctuations we periodically enter into currency derivative contracts, principally swaps and forward 
contracts with maturities of twelve months or less, with Vivendi as our principal counterparty. We do not hold or purchase any 
foreign currency contracts for trading or speculative purposes and we do not designate these forward contracts or swaps as 
hedging instruments. Accordingly, we report the fair value of these contracts in the consolidated balance sheet with changes in 
fair value recorded in the consolidated statement of operations. The fair value of foreign currency contracts is estimated based on 
the prevailing exchange rates of the various hedged currencies as of the end of the period. 

Fair Value Measurements on a Non-Recurring Basis 

We measure the fair value of certain assets on a non-recurring basis, generally annually or when events or changes in 

circumstances indicate that the carrying amount of the assets may not be recoverable. 

During our annual impairment review of goodwill performed as of December 31, 2011, we identified and recorded an 

impairment of $12 million in our Distribution segment. The decrease in fair value of the reporting unit was primarily due to the 
decrease of forecasted revenue from our Distribution segment in view of the industry trend towards digital distribution. No 
impairments of goodwill were recorded for the years ended December 31, 2010 and 2009. 

In accordance with the provisions of the impairment of long-lived assets subsections of ASC Subtopic 360-10, 

intangible assets were written down to their fair value during in the quarter ended December 31, 2010 within our Activision 
operating segment. The write down resulted in impairment charges of $67 million, $9 million and $250 million to license 
agreements, game engines and internally developed franchises intangible assets, respectively (see Note 11 of the notes to the 
consolidated financial statements for details). 

The tables below present intangible assets that were measured at fair value on a non-recurring basis at December 31, 

2011 and 2010 (amounts in millions): 

Fair Value Measurements at 
December 31, 2011 Using 

Quoted 
Prices in 
Active 
Markets for 
Identical 
Financial 
Instruments 
(Level 1)

As of 
December 31, 
2011

Significant 
Other 
Observable 
Inputs 
(Level 2)

Significant 
Unobservable 
Inputs 
(Level 3) 

Total Losses 

Non-financial assets: 
Goodwill .............................................................................
Total non-financial assets at fair value ..............................

$—
$—

$—
$—

$—
$—

$— 
$— 

$12 
$12 

Fair Value Measurements at 
December 31, 2010 Using 

Quoted 
Prices in 
Active 
Markets for 
Identical 
Financial 
Instruments 
(Level 1)

As of 
December 31, 
2010

Significant 
Other 
Observable 
Inputs 
(Level 2)

Significant 
Unobservable 
Inputs 
(Level 3) 

Total Losses 

Non-financial assets: 
Intangible assets, net ......................................................
Total non-financial assets at fair value ..........................

$—
$—

$—
$—

$—
$—

$— 
$— 

$326 
$326 

56 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
17. Commitments and Contingencies 

Credit Facilities 

At December 31, 2011 and 2010, we maintained a $15 million and $22 million irrevocable standby letter of credit, 

respectively. The standby letter of credit is required by one of our inventory manufacturers to qualify for payment terms on our 
inventory purchases. Under the terms of this arrangement, we are required to maintain on deposit with the bank a compensating 
balance, restricted as to use, of not less than the sum of the available amount of the letter of credit plus the aggregate amount of 
any drawings under the letter of credit that have been honored thereunder, but not reimbursed. The letter of credit was undrawn 
at December 31, 2011 and 2010. 

At December 31, 2011 and 2010, our subsidiary located in Europe maintained an irrevocable standby letter of credit 
of EUR 5 million ($7 million) and EUR 30 million ($40 million), respectively. The standby letter of credit is required by one of 
our inventory manufacturers to qualify for payment terms on our inventory purchases. There were no amounts outstanding at 
December 31, 2011 and 2010. 

On April 29, 2008, Activision, Inc. entered into a senior unsecured credit agreement with Vivendi, as lender. 

Borrowings under the agreement became available upon consummation of the Business Combination. The credit agreement 
provided for a revolving credit facility of up to $475 million, bearing interest at LIBOR plus 1.20% per annum. Any unused 
amount under the revolving credit facility was subject to a commitment fee of 0.42% per annum. No borrowings under revolving 
credit facility with Vivendi were outstanding at December 31, 2009. Effective July 23, 2010, we terminated our unsecured credit 
agreement. 

Commitments 

In the normal course of business, we enter into contractual arrangements with third parties for non-cancelable 

operating lease agreements for our offices, for the development of products, and for the rights to intellectual property. Under 
these agreements, we commit to provide specified payments to a lessor, developer or intellectual property holder, as the case 
may be, based upon contractual arrangements. The payments to third-party developers are generally conditioned upon the 
achievement by the developers of contractually specified development milestones. Further, these payments to third-party 
developers and intellectual property holders typically are deemed to be advances and are recoupable against future royalties 
earned by the developer or intellectual property holder based on the sale of the related game. Additionally, in connection with 
certain intellectual property rights acquisitions and development agreements, we will commit to spend specified amounts for 
marketing support for the related game(s) which is to be developed or in which the intellectual property will be utilized. 
Assuming all contractual provisions are met, the total future minimum commitments for these and other contractual 
arrangements in place at December 31, 2011 are scheduled to be paid as follows (amounts in millions): 

Contractual Obligations(1)

Facility and 
Equipment 
Leases 

Developer and 
Intellectual 
Properties 

Marketing 

Total 

For the years ending December 31, 

2012 ...........................................................
2013 ...........................................................
2014 ...........................................................
2015 ...........................................................
2016 ...........................................................
Thereafter ...................................................
Total ......................................................

$33
30
27
18
15
60
$183

$108
49
16
—
—
—
$173

— 
— 
— 
— 
— 

$32  $173 
79 
43 
18 
15 
60 
$32  $388 

(1) 

We have omitted uncertain tax liabilities from this table due to the inherent uncertainty regarding 
the timing of potential issue resolution. Specifically, either (a) the underlying positions have not 
been fully developed under audit to quantify at this time or, (b) the years relating to the issues for 
certain jurisdictions are not currently under audit. At December 31, 2011, we had $154 million of 
unrecognized tax benefits. 

57 
 
 
 
 
 
Legal Proceedings 

We are currently involved in certain legal proceedings and where liabilities are probable and estimable, we have 

accrued appropriate amounts. 

After concluding an internal human resources inquiry into breaches of contract and insubordination by two senior 

employees at Infinity Ward, the Company terminated its employment of Jason West and Vince Zampella on March 1, 2010. On 
March 3, 2010, West and Zampella filed a complaint against the Company in Los Angeles Superior Court for breach of contract 
and wrongful termination, among other claims. In their complaint, West and Zampella alleged damages, including punitive 
damages, in excess of $36 million an amount they have since significantly increased during discovery, as well as declaratory 
relief. On April 9, 2010, the Company filed a cross complaint against West and Zampella, asserting claims for breach of contract 
and fiduciary duty, among other claims. The Company is seeking damages and declaratory relief. 

In addition, 38 current and former employees of Infinity Ward filed a complaint against the Company in Los Angeles 

Superior Court on April 27, 2010 (Alderman et al. v. Activision Publishing, Inc. et al). An amended complaint was filed on 
July 8, 2010, which added seven additional plaintiffs. On October 5, 2010, five plaintiffs, all current employees of Infinity Ward, 
filed dismissals without prejudice. There are currently 40 plaintiffs in the case. The plaintiffs have asserted claims for breach of 
contract, violation of the Labor Code of the State of California, conversion and other claims. In their complaint, the plaintiffs 
claimed that the Company failed to pay bonuses and other compensation allegedly owed to them in an amount at least between 
$75 million to $125 million, plus punitive damages, an amount they have since increased in discovery responses to 
approximately $300 million, plus punitive damages. On October 12, 2010, the court consolidated this matter with the West and 
Zampella matter. 

On January 18, 2011, the court granted the Company’s motion to amend its cross complaint against West and 

Zampella to add allegations with respect to them and to add Electronic Arts, Inc. as a party. On January 31, 2011, the case was 
transferred to the complex division. 

Some of the parties have filed, and are likely to file, additional pre-trial motions, including dispositive motions, and 

discovery continues in the ordinary course of the litigation. The court has set a trial date of May 7, 2012. 

The Company has accrued, and will continue to accrue, appropriate amounts related to bonuses and other monies 

allegedly owed in connection with this matter. Due to the inherent uncertainties of litigation, other potential outcomes are 
reasonably possible, including outcomes which are above the amount of the accrual. The Company does not expect this lawsuit 
to have a material impact on the Company’s business, financial condition, results of operation or liquidity. However, an 
unfavorable resolution of this lawsuit above the amount of the accrual could have a material adverse effect on the Company’s 
business and results of operations in an interim period in which the lawsuit is ultimately resolved. 

In addition, we are party to other routine claims and suits brought by us and against us in the ordinary course of 
business, including disputes arising over intellectual property rights, contractual claims, employment laws, regulations and 
relationships, and collection matters. In the opinion of management, after consultation with legal counsel, the outcome of such 
routine claims and lawsuits will not have a material adverse effect on our business, financial condition, results of operations, or 
liquidity. 

18. Stock-Based Compensation 

Activision Blizzard Equity Incentive Plans 

The Activision Blizzard Inc. 2008 Incentive Plan was adopted by our Board on July 28, 2008, approved by our 

stockholders and amended and restated by our Board on September 24, 2008, further amended and restated by our Board with 
stockholder approval on June 3, 2009, further amended and restated by the Compensation Committee of our Board with 
stockholder approval on December 17, 2009, and further amended and restated by our Board and the Compensation Committee 
of our Board with shareholder approval on June 3, 2010 (as so amended and restated, the “2008 Plan”). The 2008 Plan 
authorizes the Compensation Committee of our Board of Directors to provide stock-based compensation in the form of stock 
options, share appreciation rights, restricted stock, restricted stock units, performance shares, performance units and other 
performance- or value-based awards structured by the Compensation Committee within parameters set forth in the 2008 Plan, 
including custom awards that are denominated or payable in, valued in whole or in part by reference to, or otherwise based on or 
related to, shares of our common stock, or factors that may influence the value of our common stock or that are valued based on 
our performance or the performance of any of our subsidiaries or business units or other factors designated by the Compensation 
Committee, as well as incentive bonuses, for the purpose of providing incentives and rewards for performance to the directors, 
officers, and employees of, and consultants to, Activision Blizzard and its subsidiaries. 

58 
While the Compensation Committee has broad discretion to create equity incentives, our stock-based compensation 

program for the most part currently utilizes a combination of options and restricted stock units. Options have time-based vesting 
schedules, generally vesting annually over a period of three to five years, and all options expire ten years from the grant date. 
Restricted stock units either have time-based vesting schedules, generally vesting in their entirety on the third anniversary of the 
date of grant, or vesting annually over a period of three to five years, or vest only if certain performance measures are met. In 
addition, under the terms of the 2008 Plan, the exercise price for the options must be equal to or greater than the closing price per 
share of our common stock on the date the award is granted, as reported on NASDAQ. 

At December 31, 2011, 102 million shares of our common stock were available for issuance under the 2008 Plan. The 
number of shares of our common stock reserved for issuance under the 2008 Plan may be further increased from time to time by: 
(i) the number of shares relating to awards outstanding under any prior stock compensation plans that: (a) expire, or are forfeited, 
terminated or cancelled, without the issuance of shares; (b) are settled in cash in lieu of shares; or (c) are exchanged, prior to the 
issuance of shares of our common stock, for awards not involving our common stock; and (ii) if the exercise price of any option 
outstanding under any prior plan is, or the tax withholding requirements with respect to any award outstanding under any prior 
plan are, satisfied by withholding shares otherwise then deliverable in respect of the award or the actual or constructive transfer 
to the Company of shares already owned, the number of shares equal to the withheld or transferred shares. At December 31, 
2011, we had approximately 55 million shares of our common stock reserved for future issuance under the 2008 Plan. Shares 
issued in connection with awards made under the 2008 Plan are generally issued as new stock issuances. 

Method and Assumptions on Valuation of Stock Options 

Our employee stock options have features that differentiate them from exchange- traded options. These features 

include lack of transferability, early exercise, vesting restrictions, pre- and post-vesting termination provisions, blackout dates, 
and time-varying inputs. In addition, some of the options have non-traditional features, such as accelerated vesting upon the 
satisfaction of certain performance conditions that must be reflected in the valuation. A binomial-lattice model was selected 
because it is better able to explicitly address these features than closed-form models such as the Black- Scholes model, and is 
able to reflect expected future changes in model inputs, including changes in volatility, during the option’s contractual term. 

We have estimated expected future changes in model inputs during the option’s contractual term. The inputs required 

by our binomial-lattice model include expected volatility, risk-free interest rate, risk-adjusted stock return, dividend yield, 
contractual term, and vesting schedule, as well as measures of employees’ exercise and post-vesting termination behavior. 
Statistical methods were used to estimate employee rank- specific termination rates. These termination rates, in turn, were used 
to model the number of options that are expected to vest and post-vesting termination behavior. An exercise multiple based on a 
stock to strike price ratio was used to reflect the employee exercise behavior pattern. 

The following tables present the weighted-average assumptions and the weighted-average fair value at grant date 

using the binomial-lattice model: 

For the Year Ended 
December 31, 2011 

Employee and director options 
For the Year Ended 
December 31, 2010 

For the Year Ended 
December 31, 2009 

Expected life (in years) ......................................................................
Risk free interest rate .........................................................................
Volatility .............................................................................................
Dividend yield ....................................................................................
Weighted-average fair value at grant date .........................................

6.58
1.91%
43.50%
1.34%
$4.17

5.79 
2.97% 
46.20% 
1.33% 
$3.98 

5.95 
3.63% 
53.00% 
—% 
$5.40 

To estimate volatility for the binomial-lattice model, we use methods that consider the implied volatility method 
based upon the volatilities for exchange- traded options on our stock to estimate short-term volatility, the historical method 
(annualized standard deviation of the instantaneous returns on Activision Blizzard’s stock) during the option’s contractual term 
to estimate long-term volatility, and a statistical model to estimate the transition or “mean reversion” from short-term volatility 
to long-term volatility. Based on these methods, for options granted during the year ended December 31, 2011, the expected 
stock price volatility ranged from 30.03% to 46.03%. 

As is the case for volatility, the risk-free rate is assumed to change during the option’s contractual term. Consistent 
with the calculation required by a binomial-lattice model, the risk-free rate reflects the interest from one time period to the next 
(“forward rate”) as opposed to the interest rate from the grant date to the given time period (“spot rate”). The expected dividend 
yield assumption for options granted during the year ended December 31, 2011 is based on the Company’s historical and 
expected future amount of dividend payouts. 

The expected life of employee stock options represents the weighted-average period the stock options are expected to 
remain outstanding and is an output from the binomial-lattice model. The expected life of employee stock options depends on all 
of the underlying assumptions and calibration of our model. A binomial-lattice model can be viewed as assuming that employees 

59 
 
 
will exercise their options when the stock price equals or exceeds an exercise multiples, of which the multiple is based on 
historical employee exercise behaviors. 

As stock-based compensation expense recognized in the consolidated statement of operations for the year ended 

December 31, 2011 is based on awards ultimately expected to vest, it has been reduced for estimated forfeitures. Forfeitures are 
estimated at the time of grant and revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates. 
Forfeitures were estimated based on historical experience. 

Accuracy of Fair Value Estimates 

We developed the assumptions used in the binomial-lattice model, including model inputs and measures of 

employees’ exercise and post-vesting termination behavior. Our ability to accurately estimate the fair value of stock-based 
payment awards at the grant date depends upon the accuracy of the model and our ability to accurately forecast model inputs as 
long as ten years into the future. These inputs include, but are not limited to, expected stock price volatility, risk-free rate, 
dividend yield, and employee termination rates. Although the fair value of employee stock options is determined using an 
option- pricing model, the estimates that are produced by this model may not be indicative of the fair value observed between a 
willing buyer and a willing seller. Unfortunately, it is difficult to determine if this is the case, as markets do not currently exist 
that permit the active trading of employee stock option and other stock-based instruments. 

Stock Option Activities 

Stock option activities for the year ended December 31, 2011 are as follows (amounts in millions, except number of 

shares, which are in thousands, and per share amounts): 

Shares 
Outstanding at December 31, 2010 ......................................... 61,175
Granted ....................................................................................
4,052
Exercised ................................................................................. (9,605)
Forfeited .................................................................................. (1,719)
Expired ....................................................................................
(741)
Outstanding at December 31, 2011 ......................................... 53,162

Vested and expected to vest at December 31, 2011 ............... 51,391
Exercisable at December 31, 2011 .......................................... 36,273

Weighted-average 
exercise price 

Weighted-average 
remaining contractual 
term 

Aggregate 
intrinsic value 

$10.46
12.54
7.21
11.11
15.13
11.12
$11.08
$10.57

6.49 
5.91 
5.66 

$101 
$100 
$92 

The aggregate intrinsic value in the table above represents the total pretax intrinsic value (i.e., the difference between 

our closing stock price on the last trading day of the period and the exercise price, times the number of options where the 
exercise price is below the closing stock price) that would have been received by the option holders had all option holders 
exercised their options on that date. This amount changes as it is based on the fair market value of our stock. Total intrinsic value 
of options actually exercised was $47 million, $104 million, and $312 million for the years ended December 31, 2011, 2010, and 
2009, respectively. Total grant date fair value of options vested was $57 million, $114 million, and $143 million for the years 
ended December 31, 2011, 2010, and 2009, respectively. 

At December 31, 2011, $33 million of total unrecognized compensation cost related to stock options is expected to be 

recognized over a weighted- average period of 1.4 years. 

Income tax benefit from stock option exercises was $28 million, $36 million, and $85 million for the years ended 

December 31, 2011, 2010, and 2009, respectively. 

Non-Plan Employee Stock Options Granted to Executives 

In connection with prior employment agreements between Activision, Inc. and Robert A. Kotick, our Chief Executive 

Officer, and Brian G. Kelly, our Co-Chairman, Mr. Kotick and Mr. Kelly were previously granted options to purchase common 
stock of Activision, Inc. which were not awarded under a stockholder- or board-approved plan. These awards were assumed as a 
result of the Business Combination and accounted for as an exchange for options to purchase our common stock. All non-plan 
options were exercised during 2009. 

60 
 
 
 
 
 
 
 
 
 
 
 
Restricted Stock Units and Restricted Stock Awards Activities 

We grant restricted stock units and restricted stock awards (collectively referred to as “restricted stock rights”) under 
the 2008 Plan to employees around the world, and we have assumed as a result of the Business Combination the restricted stock 
rights granted by Activision, Inc. Restricted stock rights entitle the holders thereof to receive shares of our common stock at the 
end of a specified period of time or otherwise upon a specified occurrence (which may include the satisfaction of a performance 
measure). Restricted stock awards are issued and outstanding upon grant. Holders of restricted stock rights are restricted from 
selling the shares until they vest. Upon vesting of restricted stock rights, we may withhold shares otherwise deliverable to satisfy 
tax withholding requirements. Restricted stock rights are subject to forfeiture and transfer restrictions. Vesting for restricted 
stock rights is contingent upon the holders’ continued employment with us and may be subject to other conditions (which may 
include the satisfaction of a performance measure). If the vesting conditions are not met, unvested restricted stock rights will be 
forfeited. 

In connection with the consummation of the Business Combination, on July 9, 2008, Robert A. Kotick, our Chief 

Executive Officer, received a grant of 2,500,000 market performance-based restricted shares, which vest in 20% increments on 
each of the first, second, third, and fourth anniversaries of the date of grant, with another 20% vesting on December 31, 2012, 
the expiration date of Mr. Kotick’s employment agreement with the Company, in each case subject to the Company attaining the 
specified compound annual total shareholder return target for that vesting period. If the Company does not achieve the market 
performance measure for a vesting period, no performance shares will vest for that vesting period. If, however, the Company 
achieves the market performance measure for a subsequent vesting period, then all of the performance shares that would have 
vested on the previous vesting date will vest on the vesting date when the market performance measure is achieved. 

The following table summarizes our restricted stock rights activity for the year ended December 31, 2011 (amounts in 

thousands except per share amounts): 

Balance at December 31, 2010 .....................................................
Granted ..........................................................................................
Vested ...........................................................................................
Forfeited ........................................................................................
Balance at December 31, 2011 .....................................................

Restricted 
Stock Rights 
16,572
4,918
(3,125)
(1,226)
17,139

Weighted-Average 
Grant Date Fair 
Value 

$11.62 
12.30 
12.25 
12.34 
12.28 

At December 31, 2011, approximately $88 million of total unrecognized compensation cost was related to restricted 

stock rights, of which $11 million was related to performance shares, which cost is expected to be recognized over a 
weighted-average period of 1.82 years and 1.46 years, respectively. Total grant date fair value of restricted stock rights vested 
was $37 million, $40 million, and $28 million for the years ended December 31, 2011, 2010, and 2009, respectively. 

Stock-Based Compensation Expense 

The following table sets forth the total stock-based compensation expense included in our consolidated statements of 

operations for the years ended December 31, 2011, 2010, and 2009 (amounts in millions): 

2011
$10
Cost of sales—software royalties and amortization .....................................
40
Product development ....................................................................................
6
Sales and marketing ......................................................................................
General and administrative ...........................................................................
47
Restructuring ................................................................................................. —
103
Stock-based compensation expense before income taxes ............................
Income tax benefit ........................................................................................
(38)
Total stock-based compensation expense, net of income tax benefit ..........
$65

For the Years Ended 
December 31, 
2010 
$65 
12 
8 
46 
— 
131 
(51) 
$80 

2009 
$34 
40 
9 
71 
2 
156 
(61) 
$95 

The following table summarizes stock-based compensation included in our consolidated balance sheets as a 

component of “Software development” (amounts in millions): 

61 
 
 
 
Balance at December 31, 2008 ....................................................................................
Stock-based compensation expense capitalized and deferred during period ..............
Amortization of capitalized and deferred stock-based compensation expense ..........
Balance at December 31, 2009 ....................................................................................
Stock-based compensation expense capitalized and deferred during period ..............
Amortization of capitalized and deferred stock-based compensation expense ..........
Balance at December 31, 2010 ....................................................................................
Stock-based compensation expense capitalized and deferred during period ..............
Amortization of capitalized and deferred stock-based compensation expense ..........
Balance at December 31, 2011 ....................................................................................

Software 
Development 
$42 
102 
(90) 
$54 
63 
(97) 
$20 
27 
(37) 
$10 

19. Capital transactions 

Repurchase Program 

On February 2, 2012, our Board of Directors authorized a new stock repurchase program under which we may 

repurchase up to $1 billion of our common stock, on terms and conditions to be determined by the Company, during the period 
between April 1, 2012 and the earlier of March 31, 2013 and a determination by the Board of Directors to discontinue the 
repurchase program. 

On February 3, 2011, our Board of Directors authorized a new stock repurchase program (the “2011 Stock 

Repurchase Program”) under which we may repurchase up to $1.5 billion of our common stock, on terms and conditions to be 
determined by the Company, until the earlier of March 31, 2012 and a determination by the Board of Directors to discontinue the 
repurchase program. During the year ended December 31, 2011, we repurchased 59 million shares of our common stock for 
$670 million pursuant to the 2011 Stock Repurchase Program. Additionally, in January 2012, we settled the purchase of 
1 million shares of our common stock that we had committed to repurchase in December 2011 pursuant to this program for 
$12 million. 

On February 10, 2010, we announced that our Board of Directors authorized a new stock repurchase program (the 

“2010 Stock Repurchase Program”) under which we were authorized to repurchase up to $1 billion of our common stock. 
During the year ended December 31, 2010, we repurchased 84 million shares of our common stock for $944 million pursuant to 
the 2010 Stock Repurchase Program. In January 2011, we settled a $22 million purchase of 1.8 million shares of our common 
stock that we had agreed to repurchase in December 2010 pursuant to the 2010 Stock Repurchase Program. The 2010 Stock 
Repurchase Program expired on December 31, 2010. 

On November 5, 2008, we announced that our Board of Directors authorized a stock repurchase program (the “2008-

2009 Stock Repurchase Program”) under which we were authorized to repurchase up to $1 billion of our common stock. On 
July 31, 2009, our Board of Directors authorized an increase of $250 million to the 2008-2009 Stock Repurchase Program 
bringing the total authorization to $1.25 billion. During 2009, we repurchased 101 million shares of our common stock for an 
aggregate purchase price of $1,109 million pursuant to the 2008-2009 Stock Repurchase Program. In January 2010, we settled a 
$15 million purchase of 1.3 million shares of our common stock that we had agreed to repurchase in December 2009 pursuant to 
the 2008-2009 Stock Repurchase Program, completing that program. 

Dividend 

On February 9, 2012, our Board of Directors declared a cash dividend of $0.18 per common share to be paid on 

May 16, 2012 to shareholders of record at the close of business on March 21, 2012. 

On February 9, 2011, our Board of Directors declared a cash dividend of $0.165 per common share payable on 
May 11, 2011 to shareholders of record at the close of business on March 16, 2011, and on May 11, 2011, we made a cash 
dividend payment of $192 million to such shareholders. On August 12, 2011, the Company made dividend equivalent payments 
of $2 million related to this cash dividend to the holders of restricted stock units. 

On February 10, 2010, Activision Blizzard’s Board of Directors declared a cash dividend of $0.15 per common share 
payable on April 2, 2010 to shareholders of record at the close of business on February 22, 2010, and on April 2, 2010, we made 
a cash dividend payment of $187 million to such shareholders. On October 22, 2010, the Company made dividend equivalent 
payments of $2 million related to this cash dividend to the holders of restricted stock units. 

62 
 
20. Accumulated Other Comprehensive Income (Loss) 

The components of accumulated other comprehensive income (loss) at December 31, 2011 and 2010 were as follows 

(amounts in millions): 

Foreign currency translation adjustment ..............................................
Unrealized depreciation on investments, net of deferred 

income taxes of $0 and $(1) for December 31, 2011 and 
2010, respectively ............................................................................
Accumulated other comprehensive loss ...............................................

At 
December 31,
2011 

At 
December 31, 
2010 

$(72)

$(11) 

—
$(72)

(2) 
$(13) 

Income taxes were not provided for foreign currency translation items as these are considered indefinite investments 

in non-U.S. subsidiaries. 

21. Supplemental Cash Flow Information 

Supplemental cash flow information is as follows (amounts in millions): 

For the Years Ended 
December 31, 
2010 

2009 

2011

Supplemental cash flow information: 

Cash paid for income taxes...................................................................... $317
4
Cash paid for interest ...............................................................................

$255  $257 
5 

2 

22. Related Party Transactions 

Treasury 

Our foreign currency risk management program seeks to reduce risks arising from foreign currency fluctuations. We 

use derivative financial instruments, primarily currency forward contracts and swaps, with Vivendi as our principal counterparty. 
The gross notional amount of outstanding foreign exchange swaps was $85 million and $138 million at December 31, 2011 and 
2010, respectively. A pretax net unrealized loss of $1 million and unrealized gain of less than a million for the years ended 
December 31, 2011 and 2010, respectively, resulted from the foreign exchange contracts and swaps with Vivendi and were 
recognized in the consolidated statements of operations. 

Others 

Activision Blizzard has entered into various transactions and agreements, including cash management services, 
investor agreement, tax sharing agreement, and music royalty agreements with Vivendi and its subsidiaries and affiliates. 
Effective July 23, 2010, we terminated our unsecured credit agreement with Vivendi, the lender, which provided for a revolving 
credit facility of up to $475 million. None of these services, transactions and agreements with Vivendi and its subsidiaries and 
affiliates is material either individually or in the aggregate to the consolidated financial statements as a whole. 

In addition, we are party to a number of agreements with Universal Music Group, a wholly owned subsidiary of 

Vivendi, and its affiliates. These agreements pertain to the licensing of master recordings and compositions for our games and 
for marketing and promotional purposes. We expensed and paid an aggregate of $5 million, $12 million and $14 million in 
royalties and other fees (including fees relating to the marketing of artists whose music was licensed for our games) to Universal 
Music Group and its affiliates for those uses during the years ended December 31, 2011, 2010 and 2009, respectively. Royalty 
amounts due to Universal Music Group and its affiliates are not material at December 31, 2011, 2010 and 2009. 

23. Recently Issued Accounting Pronouncements 

In May 2011, the FASB issued an update to the accounting rules for fair value measurement to provide a consistent 
definition of fair value and ensure that the fair value measurement and disclosure requirements are similar between U.S. GAAP 
and International Financial Reporting Standards (“IFRS”). This update changes certain fair value measurement principles and 
enhances the disclosure requirements for fair value measurements. This update does not extend the use of fair value accounting, 

63 
 
 
 
 
 
but provides guidance on how it should be applied where its use is already required or permitted by other standards within 
U.S. GAAP or IFRS. This update is effective for interim and annual periods beginning after December 15, 2011 and is applied 
prospectively. The adoption of this update on January 1, 2012 will not have a material impact on the consolidated financial 
statements. 

In June 2011, the FASB issued an update to the accounting on comprehensive income to increase the prominence of 
items reported in other comprehensive income and to facilitate convergence of U.S. GAAP and IFRS. This update requires that 
all non-owner changes in stockholders’ equity be presented either in a single continuous statement of comprehensive income or 
in two separate but consecutive statements. This update does not change the items that must be reported in other comprehensive 
income or when an item of other comprehensive income must be reclassified to net income. Further, this update does not affect 
how earnings per share is calculated or presented. This update is effective for interim and annual periods beginning after 
December 15, 2011 and is applied retrospectively. The adoption of this update on January 1, 2012 will not have a material 
impact on the consolidated financial statements. 

In September 2011, the FASB issued an update to the authoritative guidance related to goodwill impairment testing. 
This update gives companies the option to first perform a qualitative assessment to determine whether it is more likely than not 
that the fair value of a reporting unit is less than its carrying amount before performing the two-step test mandated prior to the 
update. If, after assessing the totality of events and circumstances, a company determines it is more likely than not that the fair 
value of a reporting unit is less than its carrying amount, then it must perform the two-step test. Otherwise, a company may skip 
the two-step test. Companies are not required to perform the qualitative assessment and may, instead proceed directly to the first 
step of the two-part test. This update is effective for annual and interim goodwill impairment tests performed for fiscal years 
beginning after December 15, 2011. The adoption of this update on January 1, 2012 will not have a material impact on the 
consolidated financial statements. 

24. Subsequent events 

Repurchase Program.  On February 2, 2012, our Board of Directors authorized a new stock repurchase program 

under which we may repurchase up to $1 billion of our common stock, on terms and conditions to be determined by the 
Company, during the period between April 1, 2012 and the earlier of March 31, 2013 and a determination by the Board of 
Directors to discontinue the repurchase program. 

Cash Dividend.  On February 9, 2012, our Board of Directors declared a cash dividend of $0.18 per common share 

payable on May 16, 2012 to shareholders of record as of March 21, 2012. 

25. Quarterly Financial and Market Information (Unaudited) 

December 31, 
2011 

For the Quarters Ended 
September 30, 
2011 

June 30, 
2011 

March 31, 
2011 

Net revenues .........................................................................................................
Cost of sales..........................................................................................................
Operating income .................................................................................................
Net income ...........................................................................................................
Basic earnings per share .......................................................................................
Diluted earnings per share ....................................................................................

Net revenues .......................................................................................................
Cost of sales........................................................................................................
Operating (loss) income .....................................................................................
Net (loss) income ...............................................................................................
Basic (loss) earnings per share ...........................................................................
Diluted (loss) earnings per share ........................................................................

(Amounts in millions, except per share data) 
$754 
237 
162 
148 
0.13 
0.13 

$1,146 
343 
467 
335 
0.29 
0.29 

$1,407
722
25
99
0.09
0.08

$1,449 
452 
674 
503 
0.42 
0.42 

December 31, 
2010 

For the Quarters Ended 
September 30, 
2010 

June 30, 
2010 

March 31, 
2010 

(Amounts in millions, except per share data) 
$745 
349 
55 
51 
0.04 
0.04 

$967 
368 
300 
219 
0.18 
0.17 

$1,427
878
(397)
(233)
(0.20)
(0.20)

$1,308 
535 
511 
381 
0.30 
0.30 

64 
 
 
 
 
 
 
 
 
MARKET FOR REGISTRANT’S COMMON EQUITY, RELATED STOCKHOLDER MATTERS, AND ISSUER 

PURCHASES OF EQUITY SECURITIES 

Our common stock is quoted on the NASDAQ National Market under the symbol “ATVI.” 

The following table sets forth, for the periods indicated, the high and low reported sale prices for our common stock. 

At February 16, 2012, there were 1,813 holders of record of our common stock. 

2010 
First Quarter Ended March 31, 2010 ....................................................................................................................
Second Quarter Ended June 30, 2010 ...................................................................................................................
Third Quarter Ended September 30, 2010 ............................................................................................................
Fourth Quarter Ended December 31, 2010 ...........................................................................................................

High 

Low 

$12.18 
12.58 
12.09 
12.65 

$9.93 
9.99 
10.32 
10.78 

2011 
First Quarter Ended March 31, 2011 ....................................................................................................................
Second Quarter Ended June 30, 2011 ...................................................................................................................
Third Quarter Ended September 30, 2011 ............................................................................................................
Fourth Quarter Ended December 31, 2011 ...........................................................................................................

$12.64 
12.06 
12.30 
14.40 

$10.40 
10.85 
10.40 
11.60 

Stock Performance Graph 

This performance graph shall not be deemed “filed” for purposes of Section 18 of the Exchange Act or otherwise 

subject to the liabilities under that Section, and shall not be deemed to be incorporated by reference into any filing of Activision 
Blizzard Inc. under the Exchange Act or the Securities Act of 1933, as amended. 

The graph below matches the cumulative 69-month total return of holders of our common stock with the cumulative 
total returns of the NASDAQ Composite index and the RDG Technology Composite index. The graph assumes that the value of 
the investment in our common stock and in each of the indexes (including reinvestment of dividends) was $100 on March 31, 
2006 and tracks each such investment through December 31, 2011. 

For periods prior to July 9, 2008, before the Business Combination, the share price information for the Company is 

for Activision, Inc. In connection with the Business Combination, Activision, Inc. changed its name to Activision Blizzard, Inc. 
and changed its fiscal year end from March 31 to December 31. 

65 
 
 
 
 
 
 
 
 
COMPARISON OF 69 MONTH CUMULATIVE TOTAL RETURN* 
Among Activision Blizzard, Inc., the NASDAQ Composite Index, 
and the RDG Technology Composite Index 

* 
Fiscal year ending December 31. 

100 invested on 3/31/06 in stock or index, including reinvestment of dividends. 

Activision Blizzard, Inc. ..................................................
NASDAQ Composite .......................................................
RDG Technology Composite..........................................

3/06
100.00
100.00
100.00

3/07
137.35
106.12
103.63

3/08
198.04
100.26
100.69

12/08
125.31
69.58
67.68

12/09 
161.13 
100.89 
108.89 

12/10 
182.91 
118.80 
122.84 

12/11 
183.90 
117.43 
122.60 

The stock price performance included in this graph is not necessarily indicative of future stock price performance. 

Cash Dividends 

On February 9, 2012, our Board of Directors declared a cash dividend of $0.18 per common share payable on 

May 16, 2012 to shareholders of record at the close of business on March 21, 2012. 

On February 9, 2011, our Board of Directors declared a cash dividend of $0.165 per common share payable on 

May 11, 2011 to shareholders of record at the close of business on March 16, 2011, and on May 11, 2011, we made an aggregate 
cash dividend payment of $192 million to such shareholders. On August 12, 2011, the Company made dividend equivalent 
payments of $2 million related to that cash dividend to the holders of restricted stock units. 

On February 10, 2010, our Board of Directors declared a cash dividend of $0.15 per common share payable on 

April 2, 2010 to shareholders of record at the close of business on February 22, 2010 and on April 2, 2010, we made an 
aggregate cash dividend payment of $189 million to such shareholders. Additionally, on October 22, 2010, the Company made 
dividend equivalent payments of $2 million related to that cash dividend to the holders of restricted stock units. 

We did not pay cash dividends in 2009. Future dividends will depend upon our earnings, financial condition, cash 
requirements, future prospects, and other factors deemed relevant by our Board of Directors. There can be no assurances that 
dividends will be declared in the future. 

66 
 
 
 
Return of capital to Vivendi related to settlement of pre-Business Combination taxes 

Prior to the Business Combination, Vivendi Games’ income taxes are presented in the financial statements as if 

Vivendi Games were a stand-alone taxpayer even though Vivendi Games’ operating results are included in the consolidated 
federal, certain foreign, and state and local income tax returns of Vivendi or Vivendi’s subsidiaries. Based on the subsequent 
filing of these tax returns by Vivendi or Vivendi’s subsidiaries, we determined that the amount paid by Vivendi Games was 
greater than the actual amount due (and settled) based upon filing of these returns. This difference between the amount paid and 
the actual amount due (and settled) represents a return of capital to Vivendi which, in accordance with the terms of the Business 
Combination agreement, occurred immediately prior to the close of the Business Combination. 

Issuer Purchase of Equity Securities (amounts in millions, except number of shares and per share data) 

The following table provides the number of shares purchased and average price paid per share during each quarter of 

2011, the total number of shares purchased as part of our publicly announced share repurchase programs, and the approximate 
dollar value of shares that could still be purchased under our $1.5 billion stock repurchase program as of the end of each relevant 
period. 

Period 
January 1, 2011—March 31, 2011 .........................................
April 1, 2011—June 30, 2011 ................................................
July 1, 2011—September 30, 2011 ........................................
October 1, 2011—October 31, 2011 ......................................
November 1, 2011—November 30, 2011 ..............................
December 1, 2011—December 31, 2011 ...............................
Subtotal for the fourth quarter of 2011 ..................................
Total ........................................................................................

Total number 
of shares 
purchased(1)(2)(3) 

29,425,935 
14,089,448 
1,991,457 
1,094,364 
2,625,000 
10,266,232 
13,985,596 
59,492,436 

Average
price 
paid 
per share 
$10.95 
11.21 
11.61 
11.91 
11.89 
12.05 
12.00 
$11.28 

Total number of 
shares purchased as part 
of publicly announced 
plans or programs(1)(2) 

29,425,935 
14,089,448 
1,991,457 
1,094,364 
2,625,000 
10,266,232 
13,985,596 
59,492,436 

Approximate dollar 
value of shares that may 
yet be purchased 
under the plans or 
programs 
(in millions) 

$1,178,799,876 
1,020,884,422 
997,758,050 
984,727,826 
953,520,526 
829,862,703 

(1) 

(2) 

(3) 

These purchases were made pursuant to the stock repurchase program (the “2011 Stock Repurchase Program”) 
authorized by our Board of Directors on February 3, 2011 and announced on February 9, 2011 pursuant to which we 
may repurchase up to $1.5 billion of our common stock from time to time on the open market or in private 
transactions, including structured or accelerated transactions, on terms and conditions to be determined by the 
Company, until the earlier of March 31, 2012 and a determination by the Board of Directors to discontinue the 
repurchase program. In addition to the repurchases in the table, in January 2012, we settled the purchase of 1 million 
shares of our common stock that we had committed to repurchase in December 2011 pursuant to the 2011 Stock 
Repurchase Program for $12 million. 

In addition to purchases under the 2011 Stock Repurchase Program, included in this column are transactions under 
the Company’s equity compensation plans involving the delivery to the Company of an aggregate of 94,550 shares of 
our common stock, with an average value of $10.92 per share as of the date of delivery, to satisfy tax withholding 
obligations in connection with the vesting of restricted stock awards to our employees. 

This table excludes a $22 million purchase of 1.8 million shares of our common stock that we had agreed to 
repurchase in December 2010 pursuant to a stock repurchase program under which we were authorized to repurchase 
up to $1 billion of the Company’s common stock until December 31, 2010. 

On February 2, 2012, our Board of Directors authorized a stock repurchase program pursuant to which we may 

repurchase up to $1 billion of the Company’s common stock from time to time on the open market or in private transactions, 
including structured or accelerated transactions, on terms and conditions to be determined by the Company, during the period 
between April 1, 2012 and the earlier of March 31, 2013 and a determination by the Board of Directors to discontinue the 
repurchase program. 

67 
 
 
 
 
CAUTIONARY STATEMENT 

This Annual Report contains, or incorporates by reference, certain forward-looking statements within the meaning of 

the Private Securities Litigation Reform Act of 1995. Such statements consist of any statement other than a recitation of 
historical fact and include, but are not limited to: (1) projections of revenues, expenses, income or loss, earnings or loss per 
share, cash flow or other financial items; (2) statements of our plans and objectives, including those relating to product 
releases; (3) statements of future economic performance; and (4) statements of assumptions underlying such statements. We 
generally use words such as “outlook,” “forecast,” “will,” “could,” “should,” “would,” “to be,” “plans,” “believes,” “may,” 
“expects,” “intends,” “anticipates,” “estimate,” “future,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set 
to,” “subject to,” “upcoming” and other similar expressions to help identify forward-looking statements. Forward-looking 
statements are subject to business and economic risk, reflect management’s current expectations, estimates and projections 
about our business, and are inherently uncertain and difficult to predict. Our actual results could differ materially. The 
forward-looking statements contained herein speak only at the date on which our Form 10-K was first filed. Some of the risk 
factors that could cause our actual results to differ from those stated in forward-looking statements can be found in “Risk 
Factors” included in Part I, Item 1A of our Annual Report on Form 10-K. The forward-looking statements contained herein are 
based upon information available to us as of the date of our Annual Report on Form 10-K and we assume no obligation to 
update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove 
to be incorrect. These statements are not guarantees of our future performance and are subject to risks, uncertainties and other 
factors, some of which are beyond our control and may cause actual results to differ materially from current expectations. 

Activision Blizzard, Inc.’s (“Activision Blizzard”) names, abbreviations thereof, logos, and product and service 

designators are all either the registered or unregistered trademarks or trade names of Activision Blizzard. All other product or 
service names are the property of their respective owners. 

68 
 
 
d
e
d
n
E
s
h
t
n
o
M

e
e
r
h
T

,
1
3

r
e
b
m
e
c
e
D

,
0
3
r
e
b
m
e
t
p
e
S

0
1
0
2

0
1
0
2

,
0
3

e
n
u
J

0
1
0
2

0
1
0
2

9
0
0
2

,
1
3
h
c
r
a
M

,
1
3

r
e
b
m
e
c
e
D

1
2

7
9

3
9
9

6
7
3
,
1

2
7
9

9
7
2
,
1

$

2
8
1

7
3

4
0
1

5
4
1

6
9
1
,
1

$

)
6
2
(

5
7
1
,
1

7
2

4
8

)
3
5
(

2
1

1
7

5
1
2

3
8
0
,
1

8
2

9
6

5
8
7

3
8
1
,
1

$

7
2
2

$

3
1
8

$

1

M
T
T
-

w
o
l

F
h
s
a
C
g
n
i
t
a
r
e
p
O

1

M
T
T
-

s
e
r
u
t
i
d
n
e
p
x
E

l
a
t
i
p
a
C

2

w
o
l

F
h
s
a
C
e
e
r
F
P
A
A
G
-
n
o
N

s
e
r
u
t
i
d
n
e
p
x
E

l
a
t
i
p
a
C

w
o
l

F
h
s
a
C
g
n
i
t
a
r
e
p
O

a
t
a
D
w
o
l
F
h
s
a
C

$

2
9
0
,
1

$

1
9
0
,
1

$

2
1
0
,
1

$

4
1
1
,
1

$

1

M
T
T
-

w
o
l

F
h
s
a
C
e
e
r
F
P
A
A
G
-
n
o
N

,
1
3

r
e
b
m
e
c
e
D

,
0
3
r
e
b
m
e
t
p
e
S

1
1
0
2

1
1
0
2

,
0
3

e
n
u
J

1
1
0
2

,
1
3
h
c
r
a
M

1
1
0
2

d
e
d
n
E
s
h
t
n
o
M

e
e
r
h
T

0
5
8

2
5
9

5
2

2
7

5
2
8

0
8
8

$

6
4

5
9
0
,
1

9
2

8
6

7
1

$

)
8
7
(

1
3
2
,
1

4
1

6
7

)
2
9
(

$

4
3
1

4

9
8

0
3
1

3
8
2
,
1

$

7
2
0
,
1

$

5
5
1
,
1

$

4
9
1
,
1

$

$

1

M
T
T
-

w
o
l

F
h
s
a
C
e
e
r
F
P
A
A
G
-
n
o
N

1

M
T
T
-

w
o
l

F
h
s
a
C
g
n
i
t
a
r
e
p
O

1

M
T
T
-

s
e
r
u
t
i
d
n
e
p
x
E

l
a
t
i
p
a
C

2

w
o
l

F
h
s
a
C
e
e
r
F
P
A
A
G
-
n
o
N

s
e
r
u
t
i
d
n
e
p
x
E

l
a
t
i
p
a
C

w
o
l

F
h
s
a
C
g
n
i
t
a
r
e
p
O

a
t
a
D
w
o
l
F
h
s
a
C

,
n
o
i
l
l
i

m
7
2
3
$

d
n
a

,
n
o
i
l
l
i

m

)
1
8
1
(
$
,
n
o
i
l
l
i

m
1
6
1
$

,
n
o
i
l
l
i

m
3
8
1
,
1
$

s
a
w
9
0
0
2
,
1
3
h
c
r
a

M
d
e
d
n
e

s
h
t
n
o
m
e
e
r
h
t

d
n
a

,
9
0
0
2
,
0
3
e
n
u
J
d
e
d
n
e

s
h
t
n
o
m
e
e
r
h
t

,
0
3

e
n
u
J

d
e
d
n
e

s
h
t
n
o
m
e
e
r
h
t

,
9
0
0
2
,
0
3

r
e
b
m
e
t
p
e
S
d
e
d
n
e

s
h
t
n
o
m
e
e
r
h
t

,
9
0
0
2
,
1
3

r
e
b
m
e
c
e
D
d
e
d
n
e

r
a
e
y
e
h
t

r
o
f

s
e
r
u
t
i
d
n
e
p
x
e

l
a
t
i
p
a
C

.
y
l
e
v
i
t
c
e
p
s
e
r

,
9
0
0
2
,
0
3
r
e
b
m
e
t
p
e
S
d
e
d
n
e

s
h
t
n
o
m
e
e
r
h
t

,
9
0
0
2
,
1
3

r
e
b
m
e
c
e
D
d
e
d
n
e

r
a
e
y

e
h
t

r
o
f

w
o
l
F
h
s
a
C
g
n
i
t
a
r
e
p
O

.
s
h
t
n
o
m
e
v
l
e
w

t

g
n
i
l
i
a
r
t

s
t
n
e
s
e
r
p
e
r

M
T
T
1

S
E
I
R
A
I
D
I
S
B
U
S
D
N
A

.

C
N
I

,

D
R
A
Z
Z
I
L
B
N
O
I
S
I
V
I
T
C
A

N
O
I
T
A
M
R
O
F
N
I
L
A
I
C
N
A
N
I
F
L
A
T
N
E
M
E
L
P
P
U
S

)
s
n
o
i
l
l
i

m
n
i

s
t
n
u
o
m
A

(

.
y
l
e
v
i
t
c
e
p
s
e
r

,
n
o
i
l
l
i

m
0
1
$
d
n
a

,
n
o
i
l
l
i

m
4
1
$
,
n
o
i
l
l
i

m
7
1
$
,
n
o
i
l
l
i

m
9
6
$
s
a
w
9
0
0
2
,
1
3
h
c
r
a

M
d
e
d
n
e

s
h
t
n
o
m
e
e
r
h
t
d
n
a

,
9
0
0
2

.
s
e
r
u
t
i
d
n
e
p
x
e

l
a
t
i
p
a
c

s
u
n
i
m
w
o
l
f
h
s
a
c
g
n
i
t
a
r
e
p
o
s
t
n
e
s
e
r
p
e
r

w
o
l
f
h
s
a
c

e
e
r
f
P
A
A
G
-
n
o
N

2

69 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
9
0
0
2
,
1
3

r
e
b
m
e
c
e
D

0
1
0
2
,
1
3

r
e
b
m
e
c
e
D

d
e
d
n
E
r
a
e
Y

1
1
0
2
,
1
3

r
e
b
m
e
c
e
D

l
a
t
o
T

f
o
%

t
n
u
o
m
A

l
a
t
o
T

f
o
%

t
n
u
o
m
A

l
a
t
o
T

f
o
%

t
n
u
o
m
A

%

1
6

9
2

0
9

0
1

0
0
1

4
6

7
2

1
9

9

%

0
0
1

2
2
6
,
2

4
3
2
,
1

6
5
8
,
3

3
2
4

9
7
2
,
4

9
3

7
5
4

6
9
4

9
7
0
,
3

3
7
2
,
1

2
5
3
,
4

3
2
4

5
7
7
,
4

$

%

9
5

2
3

1
9

9

0
0
1

0
6

2
3

2
9

8

$

%

0
0
1

9
2
6
,
2

0
4
4
,
1

9
6
0
,
4

8
7
3

7
4
4
,
4

1
5
2

5
0
1

6
5
3

0
8
8
,
2

5
4
5
,
1

5
2
4
,
4

8
7
3

3
0
8
,
4

$

%

7
5

4
3

1
9

9

0
0
1

6
5

5
3

1
9

9

$

%

0
0
1

7
9
6
,
2

0
4
6
,
1

7
3
3
,
4

8
1
4

5
5
7
,
4

)
1
8
(

)
5
8
1
(

)
6
6
2
(

2
1
5
,
2

9
5
5
,
1

1
7
0
,
4

8
1
4

9
8
4
,
4

$

$

l
e
n
n
a
h
C
n
o
i
t
u
b

i
r
t
s
i
D
y
b
s
e
u
n
e
v
e
R

t
e
N
P
A
A
G

d
r
a
z
z
i
l

B
d
n
a
n
o
i
s
i
v
i
t
c
A

l
a
t
o
T

*
s
l
e
n
n
a
h
c

e
n
i
l
n
o
l
a
t
i
g
i
D

l
e
n
n
a
h
c

l
i
a
t
e
R

s
e
u
n
e
v
e
r

t
e
n
P
A
A
G
d
e
t
a
d
i
l
o
s
n
o
c

l
a
t
o
T

n
o
i
t
u
b
i
r
t
s
i
D

s
e
u
n
e
v
e
r

t
e
n
d
e
r
r
e
f
e
d
n
i

s
e
g
n
a
h
c

l
a
t
o
T

1

s
e
u
n
e
v
e
R

t
e
N
d
e
r
r
e
f
e
D
n
i

e
g
n
a
h
C

*
s
l
e
n
n
a
h
c

e
n
i
l
n
o
l
a
t
i
g
i
D

l
e
n
n
a
h
c

l
i
a
t
e
R

l
e
n
n
a
h
C
n
o
i
t
u
b

i
r
t
s
i
D
y
b
s
e
u
n
e
v
e
R

t
e
N
P
A
A
G
-
n
o
N

d
r
a
z
z
i
l

B
d
n
a
n
o
i
s
i
v
i
t
c
A

l
a
t
o
T

*
s
l
e
n
n
a
h
c

e
n
i
l
n
o
l
a
t
i
g
i
D

l
e
n
n
a
h
c

l
i
a
t
e
R

2

s
e
u
n
e
v
e
r

t
e
n
P
A
A
G
-
n
o
n
l
a
t
o
T

n
o
i
t
u
b
i
r
t
s
i
D

y
l
l
a
t
i
g
i
d
,
t
n
e
t
n
o
c

e
l
b
a
d
a
o
l
n
w
o
d
,
s
e
c
i
v
r
e
s
d
e
d
d
a
-
e
u
l
a
v

,
s
e
i
t
l
a
y
o
r
g
n
i
s
n
e
c
i
l

,
s
p
i
h
s
r
e
b
m
e
m
d
n
a

s
n
o
i
t
p
i
r
c
s
b
u
s
m
o
r
f

s
e
u
n
e
v
e
r

t
n
e
s
e
r
p
e
r

l
e
n
n
a
h
c

e
n
i
l
n
o
l
a
t
i
g
i
d
m
o
r
f

s
e
u
n
e
v
e
r

t
e
N
*

.
s
e
c
i
v
e
d

s
s
e
l
e
r
i

w
d
n
a

,
s
t
c
u
d
o
r
p

d
e
t
u
b
i
r
t
s
i
d

.
s
e
u
n
e
v
e
r

t
e
n
d
e
r
r
e
f
e
d
n
i

s
e
g
n
a
h
c

f
o
t
c
a
p
m

i

e
h
t

)
P
A
A
G
-
n
o
n
(
g
n
i
d
u
l
c
x
e

d
n
a

)
P
A
A
G
h
t
i

w
e
c
n
a
d
r
o
c
c
a
n
i
(
g
n
i
d
u
l
c
n
i

s
e
u
n
e
v
e
r

t
e
n
e
d
i
v
o
r
p
e

W

1

.
s
e
u
n
e
v
e
r

t
e
n
t
n
e
m
g
e
s
g
n
i
t
a
r
e
p
o
l
a
t
o
t

r
u
o

s
t
n
e
s
e
r
p
e
r
o
s
l
a
d
e
t
n
e
s
e
r
p
s
e
u
n
e
v
e
r

t
e
n
P
A
A
G
-
n
o
n
l
a
t
o
T
2

S
E
I
R
A
I
D
I
S
B
U
S
D
N
A

.

C
N
I

,

D
R
A
Z
Z
I
L
B
N
O
I
S
I
V
I
T
C
A

9
0
0
2
d
n
a
0
1
0
2

,
1
1
0
2

,
1
3
r
e
b
m
e
c
e
D
d
e
d
n
E
r
a
e
Y
e
h
t

r
o
F

N
O
I
T
A
M
R
O
F
N
I
L
A
I
C
N
A
N
I
F

)
s
n
o
i
l
l
i

m
n
i

s
t
n
u
o
m
A

(

70 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7
2
4

,

3

$

5
2

$

6
5
4

$

5
4
5

$

s
t
s
o
C

l
a
t
o
T

d
n
a

l
a
r
e
n
e
G

s
e
s
n
e
p
x
E
d
n
a

g
n
i
r
u
t
c
u
r
t
s
e
R

e
v
i
t
a
r
t
s
i
n
i
m
d
A

d
n
a

s
e
l
a
S

g
n
i
t
e
k
r
a
M

)
3
8
(

)
3
0
1
(

)
6
2
(

)
2
7
(

)
2
1
(

1
3
1

,

3

$

-

-

)
5
2
(

-

-

-

$

6
9
3

$

9
3
5

$

6
0
6

$

-

)
7
4
(

)
1
(

-

)
2
1
(

-

)
6
(

-

-

-

-

6
4
6

)
0
4
(

-

-

-

$

t
n
e
m
p
o
l
e
v
e
D

s
e
s
n
e
c
i
L
y
t
r
e
p
o
r
P

n
o
i
t
a
z
i
t
r
o
m
A
d
n
a

s
n
o
i
t
p
i
r
c
s
b
u
S

t
c
u
d
o
r
P

-

s
e
l
a
S
f
o
t
s
o
C

l
a
u
t
c
e
l
l
e
t
n
I

s
e
i
t
l
a
y
o
R
e
r
a
w

t
f
o
S

e
n

i
l

n
O

-

s
e
l
a
S
f
o
t
s
o
C

-

s
e
l
a
S
f
o
t
s
o
C

-

s
e
l
a
S
f
o
t
s
o
C

s
t
s
o
C

t
c
u
d
o
r
P

s
e
u
n
e
v
e
R

t
e
N

5
6
1

)
4
2
(

-

-

)
9
6
(

-

2
7

$

8
1
2

)
8
4
(

)
0
1
(

-

)
1
(

-

-

-

-

-

-

)
1
1
(

-

-

)
2
(

-

-

-

-

-

)
6
6
2
(

$

8
3
2

$

4
3
1
,
1

$

5
5
7
,
4

$

$

9
5
1

$

8
3
2

$

1
2
1
,
1

$

9
8
4
,
4

$

s
g
n

i

n
r
a
E
d
e
t
u

l
i

D

s
g
n

i

n
r
a
E
c
i
s
a
B

e
r
a
h
S
r
e
p
)
s
s
o
L

(

e
r
a
h
S
r
e
p
)
s
s
o
L

(

e
m
o
c
n
I

t
e
N

g
n
i
t
a
r
e
p
O

e
m
o
c
n
I

)
3
1
.
0
(

)
1
5
1
(

$

3
9
.
0

$

5
8
0
,
1

$

8
2
3
,
1

$

2
9
.
0

)
3
1
.
0
(

6
0
.
0

2
0
.
0

4
0
.
0

1
0
.
0

3
9
.
0

$

7
0
.
0

2
0
.
0

4
0
.
0

1
0
.
0

3
9
.
0

6
7

9
1

6
4

2
1

)
3
8
1
(

3
0
1

6
2

2
7

2
1

)
a
(

)
b
(

)
c
(

)
d
(

)
e
(

)
a
(

)
b
(

)
c
(

)
d
(

)
e
(

s
e
l
a
s

f
o
t
s
o
c
d
e
t
a
l
e
r

d
n
a

s
e
u
n
e
v
e
r

t
e
n
n
i

l
a
r
r
e
f
e
d
m
o
r
f

t
c
e
f
f
e

t
e
N

:
s
s
e
L

1
1
0
2
,
1
3
r
e
b
m
e
c
e
D
d
e
d
n
E
r
a
e
Y

t
n
e
m
e
r
u
s
a
e

M
P
A
A
G

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

n
o
i
t
a
z
i
t
r
o
m
A

:
s
s
e
L

n
o
i
t
a
s
n
e
p
m
o
c
d
e
s
a
b
-
k
c
o
t
S

:
s
s
e
L

g
n
i
r
u
t
c
u
r
t
s
e
R

:
s
s
e
L

l
l
i

w
d
o
o
g

f
o

t
n
e
m

r
i
a
p
m

I

:
s
s
e
L

s
e
l
a
s

f
o
t
s
o
c
d
e
t
a
l
e
r

d
n
a

s
e
u
n
e
v
e
r

t
e
n
n
i

l
a
r
r
e
f
e
d
m
o
r
f

t
c
e
f
f
e

t
e
N

:
s
s
e
L

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

n
o
i
t
a
z
i
t
r
o
m
A

:
s
s
e
L

n
o
i
t
a
s
n
e
p
m
o
c
d
e
s
a
b
-
k
c
o
t
S

:
s
s
e
L

g
n
i
r
u
t
c
u
r
t
s
e
R

:
s
s
e
L

1
1
0
2
,
1
3
r
e
b
m
e
c
e
D
d
e
d
n
E
r
a
e
Y

t
n
e
m
e
r
u
s
a
e

M
P
A
A
G

t
n
e
m
e
r
u
s
a
e

M
P
A
A
G
-
n
o
N

l
l
i

w
d
o
o
g

f
o

t
n
e
m

r
i
a
p
m

I

:
s
s
e
L

$

7
8
0
,
1

$

8
5
3
,
1

$

t
n
e
m
e
r
u
s
a
e

M
P
A
A
G
-
n
o
N

.
s
e
l
a
s

f
o
t
s
o
c

d
e
t
a
l
e
r
d
n
a

s
e
u
n
e
v
e
r

t
e
n
d
e
r
r
e
f
e
d

n
i

e
g
n
a
h
c

t
e
n
e
h
t

s
t
c
e
l
f
e
R

)
a
(

.
s
n
o
i
t
a
r
e
p
o
g
n
i
h
s
i
l
b
u
P
n
o
i
s
i
v
i
t
c
A

r
u
o
o
t
d
e
t
a
l
e
r
g
n
i
r
u
t
c
u
r
t
s
e
r

s
t
c
e
l
f
e
R

)
c
(

.

n
o
i
t
a
s
n
e
p
m
o
c
d
e
s
a
b
-
k
c
o
t
s
o
t
d
e
t
a
l
e
r

e
s
n
e
p
x
e

s
e
d
u
l
c
n
I

)
b
(

.
s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

n
o
i
t
a
z
i
t
r
o
m
a

s
t
c
e
l
f
e
R

)
d
(

.
l
l
i

w
d
o
o
g
f
o

t
n
e
m

r
i
a
p
m

i

s
t
c
e
l
f
e
R

)
e
(

.
c
n
I

d
r
a
z
z
i
l

B
n
o
i
s
i
v
i
t
c
A
o
t

e
l
b
a
t
u
b
i
r
t
t
a

e
m
o
c
n
i

t
e
N

.
s
r
e
d
l
o
h
y
t
i
r
u
c
e
s
g
n
i
t
a
p
i
c
i
t
r
a
p

d
n
a

s
r
e
d
l
o
h
e
r
a
h
s

n
o
m
m
o
c
n
e
e
w
t
e
b
e
m
o
c
n
i

t
e
n
f
o
n
o
i
t
a
c
o
l
l
a

e
h
t

s
e
r
i
u
q
e
r
h
c
i
h
w
d
o
h
t
e
m
s
s
a
l
c
-
o
w

t

e
h
t
o
t

t
n
a
u
s
r
u
p
e
r
a
h
s

r
e
p
s
g
n
i
n
r
a
e

s
e
t
a
l
u
c
l
a
c
y
n
a
p
m
o
c

e
h
T

t
e
n
P
A
A
G
-
n
o
n
l
a
t
o
t

e
h
t
o
t
d
e
r
a
p
m
o
c

s
a
1
1
0
2

,
1
3
r
e
b
m
e
c
e
D
d
e
d
n
e

r
a
e
y
e
h
t

r
o
f
n
o
i
l
l
i

m
1
7
0
,
1
$
s
a
w
n
o
i
t
u
l
i
d
g
n
i
m
u
s
s
a

e
r
a
h
s
n
o
m
m
o
c

r
e
p
s
g
n
i
n
r
a
e
P
A
A
G
-
n
o
n
e
t
a
l
u
c
l
a
c
o
t
d
e
s
u
s
r
e
d
l
o
h
e
r
a
h
s
n
o
m
m
o
c

.

d
o
i
r
e
p
e
m
a
s

e
h
t

r
o
f
n
o
i
l
l
i

m
7
8
0
,
1
$
f
o
e
m
o
c
n
i

.

g
n
i
d
n
u
o
r

f
o
t
c
a
p
m

i

e
h
t
o
t

e
u
d

r
e
f
f
i
d
y
a
m

,
d
e
t
n
e
s
e
r
p
s
a

,
s
e
r
u
s
a
e
m
e
s
e
h
t

f
o
m
u
s

e
h
T

.
d
e
t
a
l
u
c
l
a
c

s
a

d
e
t
n
e
s
e
r
p
o
s
l
a

s
i
n
o
i
t
a
m
r
o
f
n
i

e
r
a
h
s

r
e
p
s
g
n
i
n
r
a
e
P
A
A
G
-
n
o
n
d
n
a
P
A
A
G
e
h
t
d
n
a

,

d
e
t
a
l
u
c
l
a
c

s
a
d
e
t
n
e
s
e
r
p
e
r
a

s
t
n
e
m
t
s
u
j
d
a

e
r
a
h
s

r
e
p
e
h
T

-

S
E
R
U
S
A
E
M
P
A
A
G
N
O
N
O
T
E
M
O
C
N
I
T
E
N
P
A
A
G
F
O
N
O
I
T
A
I
L
I
C
N
O
C
E
R

S
E
I
R
A
I
D
I
S
B
U
S
D
N
A

.

C
N
I

,

D
R
A
Z
Z
I
L
B
N
O
I
S
I
V
I
T
C
A

)
a
t
a
d
e
r
a
h
s

r
e
p
s
g
n
i
n
r
a
e

t
p
e
c
x
e

,
s
n
o
i
l
l
i

m
n
i

s
t
n
u
o
m
A

(

71 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
s
t
s
o
C

l
a
t
o
T

f
o
t
n
e
m
r
i
a
p
m

I

-

s
e
l
a
S
f
o
t
s
o
C

l
a
u
t
c
e
l
l
e
t
n
I

-

s
e
l
a
S
f
o
t
s
o
C

s
e
l
a
S
f
o

t
s
o
C

d
n
a

e
l
b
i
g
n
a
t
n
I

d
n
a

l
a
r
e
n
e
G

d
n
a

s
e
l
a
S

t
c
u
d
o
r
P

s
e
s
n
e
p
x
E

s
t
e
s
s
A

e
v
i
t
a
r
t
s
i
n
i
m
d
A

g
n
i
t
e
k
r
a
M

t
n
e
m
p
o
l
e
v
e
D

y
t
r
e
p
o
r
P

s
e
s
n
e
c
i
L

s
e
i
t
l
a
y
o
R
e
r
a
w

t
f
o
S

e
n
i
l
n
O

-

-

s
e
l
a
S
f
o
t
s
o
C

t
e
N

n
o
i
t
a
z
i
t
r
o
m
A
d
n
a

s
n
o
i
t
p
i
r
c
s
b
u
S

s
t
s
o
C

t
c
u
d
o
r
P

s
e
u
n
e
v
e
R

7
3

)
1
3
1
(

)
3
(

)
3
2
1
(

)
6
2
3
(

-

-

-

-

)
6
2
3
(

8
7
9
,
3

$

6
2
3

$

-

5
7
3

)
6
4
(

)
3
(

)
1
(

-

-

)
8
(

-

-

-

-

)
2
1
(

-

-

-

5

-

-

-

)
2
0
1
(

$

6
1
5

$

5
3
6

$

7
9
1

$

9
2

8
3
3

)
5
6
(

-

)
5
1
(

-

$

1
4
2

$

0
5
3
,
1

$

7
4
4
,
4

$

-

-

-

-

-

3

-

-

)
5
(

-

-

-

-

-

6
5
3

2
3
4
,
3

$

-

$

5
2
3

$

8
0
5

$

3
2
6

$

0
0
1

$

7
8
2

$

1
4
2

$

8
4
3
,
1

$

3
0
8
,
4

$

1
9
5

c
i
s
a
B

c
i
s
a
B

s
g
n
i
n
r
a
E
d
e
t
u
l
i

D

r
e
p
s
g
n
i
n
r
a
E

e
r
a
h
S
r
e
p

e
r
a
h
S

e
m
o
c
n
I

t
e
N

g
n
i
t
a
r
e
p
O

e
m
o
c
n
I

-

3
3
.
0

9
1
.
0

7
0
.
0

4
0
.
0

6
1
.
0

9
7
.
0

$

4
3
.
0

$

-

9
1
.
0

7
0
.
0

4
0
.
0

6
1
.
0

$

1
8
.
0

$

8
1
4

2
3
2

2

8
8

3
5

8
9
1

1
9
9

$

9
6
4

9
1
3

1
3
1

3

3
2
1

6
2
3

$

-

S
E
R
U
S
A
E
M
P
A
A
G
N
O
N
O
T
E
M
O
C
N
I
T
E
N
P
A
A
G
F
O
N
O
I
T
A
I
L
I
C
N
O
C
E
R

)
a
t
a
d
e
r
a
h
s

r
e
p
s
g
n
i
n
r
a
e

t
p
e
c
x
e

,
s
n
o
i
l
l
i

m
n
i

s
t
n
u
o
m
A

(

S
E
I
R
A
I
D
I
S
B
U
S
D
N
A

.

C
N
I

,

D
R
A
Z
Z
I
L
B
N
O
I
S
I
V
I
T
C
      A

$

1
7
3
,
1

$

t
n
e
m
e
r
u
s
a
e
M
P
A
A
G
‐
n
o
N

.
s
e
l
a
s

f
o
t
s
o
c

d
e
t
a
l
e
r
d
n
a

s
e
u
n
e
v
e
r

t
e
n
d
e
r
r
e
f
e
d
n
i

e
g
n
a
h
c

t
e
n
e
h
t

s
t
c
e
l
f
e
R

)
a
 (

.
n
o
i
t
a
s
n
e
p
m
o
c
d
e
s
a
b
-
k
c
o
t
s
o
t
d
e
t
a
l
e
r

e
s
n
e
p
x
e

s
e
d
u
l
c
n
I

)
b
(

)
a
(

)
b
(

)
c
(

)
d
(

)
e
(

)
a
(

)
b
(

)
c
(

)
d
(

)
e
(

s
e
l
a
s

f
o
t
s
o
c
d
e
t
a
l
e
r

d
n
a

s
e
u
n
e
v
e
r

t
e
n
n
i

l
a
r
r
e
f
e
d
m
o
r
f

t
c
e
f
f
e

t
e
N

:
s
s
e
L

)
e
v
i
t
a
r
t
s
i
n
i
m
d
a
d
n
a

l
a
r
e
n
e
g
n
i
d
e
d
u
l
c
n
i
(
g
n
i
r
u
t
c
u
r
t
s
e
R

:
s
s
e
L

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

n
o
i
t
a
z
i
t
r
o
m
A

:
s
s
e
L

n
o
i
t
a
s
n
e
p
m
o
c
d
e
s
a
b
-
k
c
o
t
S

:
s
s
e
L

0
1
0
2
,
1
3
r
e
b
m
e
c
e
D
d
e
d
n
E
r
a
e
Y

t
n
e
m
e
r
u
s
a
e

M
P
A
A
G

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

t
n
e
m

r
i
a
p
m

I

:
s
s
e
L

s
e
l
a
s

f
o
t
s
o
c
d
e
t
a
l
e
r

d
n
a

s
e
u
n
e
v
e
r

t
e
n
n
i

l
a
r
r
e
f
e
d
m
o
r
f

t
c
e
f
f
e

t
e
N

:
s
s
e
L

)
e
v
i
t
a
r
t
s
i
n
i
m
d
a
d
n
a

l
a
r
e
n
e
g
n
i
d
e
d
u
l
c
n
i
(
g
n
i
r
u
t
c
u
r
t
s
e
R

:
s
s
e
L

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

n
o
i
t
a
z
i
t
r
o
m
A

:
s
s
e
L

n
o
i
t
a
s
n
e
p
m
o
c
d
e
s
a
b
-
k
c
o
t
S

:
s
s
e
L

0
1
0
2
,
1
3
r
e
b
m
e
c
e
D
d
e
d
n
E
r
a
e
Y

t
n
e
m
e
r
u
s
a
e
M
P
A
A
G

t
n
e
m
e
r
u
s
a
e
M
P
A
A
G
‐
n
o
N

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

t
n
e
m

r
i
a
p
m

I

:
s
s
e
L

.
s
t
c
e
j
o
r
p
f
o

n
o
i
t
a
l
l
e
c
n
a
c

e
h
t

m
o
r
f

s
t
s
o
c

t
i
x
e

d
n
a

n
w
o
d

e
t
i
r

w

t
e
e
h
s

e
c
n
a
l
a
b

d
n
a

s
t
s
o
c

t
i
x
e
y
t
i
l
i
c
a
f

,
s
t
s
o
c

e
c
n
a
r
e
v
e
s

s
e
d
u
l
c
n
i

s
e
i
t
i
v
i
t
c
a
g
n
i
r
u
t
c
u
r
t
s
e
R

.
s
e
m
a
G

i
d
n
e
v
i
V
h
t
i

w
n
o
i
t
a
n
i
b
m
o
C
s
s
e
n
i
s
u
B
e
h
t

o
t

d
e
t
a
l
e
r

g
n
i
r
u
t
c
u
r
t
s
e
r

s
t
c
e
l
f
e
R

)
c
(

.
g
n
i
t
n
u
o
c
c
a

e
s
a
h
c
r
u
p
f
o
t
l
u
s
e
r

a

s
a
d
e
r
i
u
q
c
a

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

t
n
e
m

r
i
a
p
m

i

s
t
c
e
l
f
e
R

)
e
(

.
s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

n
o
i
t
a
z
i
t
r
o
m
a

s
t
c
e
l
f
e
R

)
d
(

.
d
o
i
r
e
p
e
m
a
s

e
h
t

r
o
f
n
o
i
l
l
i

m
1
9
9
$
f
o
e
m
o
c
n
i

t
e
n
P
A
A
G
-
n
o
n
l
a
t
o
t

e
h
t
o
t
d
e
r
a
p
m
o
c

s
a
0
1
0
2

,
1
3
r
e
b
m
e
c
e
D
d
e
d
n
e

r
a
e
y

e
h
t

r
o
f
n
o
i
l
l
i

m
2
8
9
$
s
a
w
n
o
i
t
u
l
i
d
g
n
i
m
u
s
s
a

e
r
a
h
s
n
o
m
m
o
c

r
e
p
s
g
n
i
n
r
a
e
P
A
A
G
-
n
o
n
e
t
a
l
u
c
l
a
c
o
t
d
e
s
u
s
r
e
d
l
o
h
e
r
a
h
s
n
o
m
m
o
c

c
n
I

d
r
a
z
z
i
l

B
n
o
i
s
i
v
i
t
c
A
o
t

e
l
b
a
t
u
b
i
r
t
t
a

e
m
o
c
n
i

t
e
N

.
s
r
e
d
l
o
h
y
t
i
r
u
c
e
s
g
n
i
t
a
p
i
c
i
t
r
a
p

d
n
a

s
r
e
d
l
o
h
e
r
a
h
s

n
o
m
m
o
c
n
e
e
w
t
e
b
e
m
o
c
n
i

t
e
n
f
o
n
o
i
t
a
c
o
l
l
a

e
h
t

s
e
r
i
u
q
e
r
h
c
i
h
w
d
o
h
t
e
m
s
s
a
l
c
-
o
w

t

e
h
t
o
t

t
n
a
u
s
r
u
p
e
r
a
h
s

r
e
p
s
g
n
i
n
r
a
e

s
e
t
a
l
u
c
l
a
c
y
n
a
p
m
o
c

e
h
T

.
g
n
i
d
n
u
o
r

f
o
t
c
a
p
m

i

e
h
t
o
t

e
u
d

r
e
f
f
i
d
y
a
m

,
d
e
t
n
e
s
e
r
p
s
a

,
s
e
r
u
s
a
e
m
e
s
e
h
t

f
o
m
u
s

e
h
T

.
d
e
t
a
l
u
c
l
a
c

s
a

d
e
t
n
e
s
e
r
p
o
s
l
a

s
i
n
o
i
t
a
m
r
o
f
n
i

e
r
a
h
s

r
e
p
s
g
n
i
n
r
a
e
P
A
A
G
-
n
o
n
d
n
a
P
A
A
G
e
h
t
d
n
a

,
d
e
t
a
l
u
c
l
a
c

s
a
d
e
t
n
e
s
e
r
p
e
r
a

s
t
n
e
m
t
s
u
j
d
a

e
r
a
h
s

r
e
p
e
h
T

72 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
 
 
 
s
t
s
o
C

l
a
t
o
T

d
n
a

t
n
e
m
r
i
a
p
m

I

-
e
R

e
l
b
i
g
n
a
t
n
I

f
o

d
n
a

l
a
r
e
n
e
G

d
n
a

s
e
l
a
S

t
c
u
d
o
r
P

s
e
s
n
e
p
x
E

g
n
i
r
u
t
c
u
r
t
s

s
t
e
s
s
A

e
v
i
t
a
r
t
s
i
n
i
m
d
A

g
n
i
t
e
k
r
a
M

t
n
e
m
p
o
l
e
v
e
D

-

s
e
l
a
S
f
o
t
s
o
C

s
e
l
a
S
f
o

t
s
o
C

l
a
u
t
c
e
l
l
e
t
n
I

e
r
a
w

t
f
o
S
-

f
o
t
s
o
C

-

s
e
l
a
S

y
t
r
e
p
o
r
P

s
e
s
n
e
c
i
L

d
n
a

s
e
i
t
l
a
y
o
R

s
e
l
a
S
f
o

t
s
o
C

t
c
u
d
o
r
P

t
e
N

n
o
i
t
a
z
i
t
r
o
m
A

G
P
R
O
M
M

-

s
t
s
o
C

s
e
u
n
e
v
e
R

4
1
1

)
4
5
1
(

)
9
(

)
7
4
(

)
9
5
2
(

)
9
0
4
(

1
4
5
,
3

$

-

-

-

)
3
2
(

-

-

-

-

-

-

-

-

)
9
0
4
(

-

)
1
7
(

)
0
1
(

)
4
2
(

)
2
(

-

5

)
9
(

)
3
(

-

-

-

5
0
3
,
4

$

3
2

$

9
0
4

$

5
9
3

$

4
4
5

$

-

7
2
6

)
0
4
(

4

-

-

-

$

)
2
(

5
1
3

-

-

-

-

)
6
8
1
(

$

8
4
3

$

2
1
2

$

2
3
4
,
1

$

9
7
2
,
4

$

)
4
(

)
4
3
(

-

-

-

)
6
6
(

-

-

-

-

-

-

-

-

-

)
5
(

-

5
1
1

-

)
1
(

7
9
4

-

-

-

$

-

$

8
8
2

$

7
3
5

$

1
9
5

$

7
2
1

$

4
4
2

$

2
1
2

$

2
4
5
,
1

$

5
7
7
,
4

$

1
9
5

c
i
s
a
B

e
r
a
h
S

e
r
a
h
S

e
m
o
c
n
I

t
e
N

d
e
t
u

l
i

D

c
i
s
a
B

r
e
p
s
g
n

i

n
r
a
E

r
e
p
s
g
n

i

n
r
a
E

g
n
i
t
a
r
e
p
O

e
m
o
c
n
I

)
s
s
o
L

(

9
0
.
0

1
2
.
0

7
0
.
0

-

2
0
.
0

1
1
.
0

9
1
.
0

9
6
.
0

$

$

9
0
.
0

2
2
.
0

7
0
.
0

-

2
0
.
0

1
1
.
0

9
1
.
0

0
7
.
0

$

$

3
1
1

9
7
2

6
9

4

8
2

1
4
1

9
4
2

0
1
9

$

)
6
2
(

3
8
3

4
5
1

8

7
4

9
5
2

9
0
4

$

$

4
3
2
,
1

$

-

S
E
R
U
S
A
E
M
P
A
A
G
N
O
N
O
T
E
M
O
C
N
I
T
E
N
P
A
A
G
F
O
N
O
I
T
A
I
L
I
C
N
O
C
E
R

S
E
I
R
A
I
D
I
S
B
U
S
D
N
A

.

C
N
I

,

D
R
A
Z
Z
I
L
B
N
O
I
S
I
V
I
T
C
A

)
a
t
a
d
e
r
a
h
s

r
e
p
s
g
n
i
n
r
a
e

t
p
e
c
x
e

,
s
n
o
i
l
l
i

m
n
i

s
t
n
u
o
m
A

(

)
a
(

)
b
(

)
f
(

)
c
(

)
d
(

)
e
(

)
a
(

)
b
(

)
f
(

)
c
(

)
d
(

)
e
(

s
t
n
e
m

t
s
u
j
d
a
d
e
t
a
l
e
r

g
n
i
t
n
u
o
c
c
a

e
c
i
r
p
e
s
a
h
c
r
u
p
d
n
a

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

n
o
i
t
a
z
i
t
r
o
m
A

:
s
s
e
L

g
n
i
r
u
t
c
u
r
t
s
e
r
d
n
a
n
o
i
t
a
r
g
e
t
n
i

,
n
o
i
t
a
n
i
b
m
o
C
s
s
e
n
i
s
u
B
e
h
t

o
t

d
e
t
a
l
e
r

s
t
s
o
C

:
s
s
e
L

s
e
l
a
s

f
o
t
s
o
c
d
e
t
a
l
e
r

d
n
a

s
e
u
n
e
v
e
r

t
e
n
n
i

l
a
r
r
e
f
e
d
m
o
r
f

t
c
e
f
f
e

t
e
N

:
s
s
e
L

n
o
i
t
a
s
n
e
p
m
o
c
d
e
s
a
b
-
k
c
o
t
S

:
s
s
e
L

9
0
0
2
,
1
3
r
e
b
m
e
c
e
D
d
e
d
n
E
r
a
e
Y

t
n
e
m
e
r
u
s
a
e

M
P
A
A
G

s
n
o
i
t
a
r
e
p
o
t
i
x
e

e
r
o
c
-
n
o
n

'

s
d
r
a
z
z
i
l

B
n
o
i
s
i
v
i
t
c
A

f
o

s
t
l
u
s
e
R

:
s
s
e
L

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

t
n
e
m

r
i
a
p
m

I

:
s
s
e
L

s
t
n
e
m

t
s
u
j
d
a
d
e
t
a
l
e
r

g
n
i
t
n
u
o
c
c
a

e
c
i
r
p
e
s
a
h
c
r
u
p
d
n
a

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

n
o
i
t
a
z
i
t
r
o
m
A

:
s
s
e
L

g
n
i
r
u
t
c
u
r
t
s
e
r
d
n
a
n
o
i
t
a
r
g
e
t
n
i

,
n
o
i
t
a
n
i
b
m
o
C
s
s
e
n
i
s
u
B
e
h
t

o
t

d
e
t
a
l
e
r

s
t
s
o
C

:
s
s
e
L

s
e
l
a
s

f
o
t
s
o
c
d
e
t
a
l
e
r

d
n
a

s
e
u
n
e
v
e
r

t
e
n
n
i

l
a
r
r
e
f
e
d
m
o
r
f

t
c
e
f
f
e

t
e
N

:
s
s
e
L

n
o
i
t
a
s
n
e
p
m
o
c
d
e
s
a
b
-
k
c
o
t
S

:
s
s
e
L

9
0
0
2
,
1
3
r
e
b
m
e
c
e
D
d
e
d
n
E
r
a
e
Y

t
n
e
m
e
r
u
s
a
e
M
P
A
A
G

t
n
e
m
e
r
u
s
a
e
M
P
A
A
G
‐
n
o
N

s
n
o
i
t
a
r
e
p
o
t
i
x
e

e
r
o
c
-
n
o
n

'

s
d
r
a
z
z
i
l

B
n
o
i
s
i
v
i
t
c
A

f
o

s
t
l
u
s
e
R

:
s
s
e
L

.
s
e
a
s

l

l

f
o
t
s
o
c
d
e
t
a
e
r
d
n
a
s
e
u
n
e
v
e
r

t
e
n
d
e
r
r
e
f
e
d
n

i

e
g
n
a
h
c

t
e
n
e
h
t

s
t
c
e
l
f
e
R
)
a
(

t
n
e
m
e
r
u
s
a
e
M
P
A
A
G
‐
n
o
N

.

n
o
i
t
a
s
n
e
p
m
o
c
d
e
s
a
b
‐
k
c
o
t
s
o
t
d
e
t
a
e
r
e
s
n
e
p
x
e
s
e
d
u
l
c
n

l

I

)
b
(

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

t
n
e
m

r
i
a
p
m

I

:
s
s
e
L

i

.
g
n
d
n
u
o
r

f
o
t
c
a
p
m

i

e
h
t
o
t
e
u
d
r
e
f
f
i
d
y
a
m

,

d
e
t
n
e
s
e
r
p
s
a
,
s
e
r
u
s
a
e
m
e
s
e
h
t

f
o
m
u
s
e
h
T
.

l

d
e
t
a
u
c
l
a
c

s
a
d
e
t
n
e
s
e
r
p
o
s
l
a
s
i

n
o
i
t
a
m
r
o
f
n

i

e
r
a
h
s

i

r
e
p
s
g
n
n
r
a
e
P
A
A
G
‐
n
o
n
d
n
a
P
A
A
G
e
h
t
d
n
a
,

l

d
e
t
a
u
c
l
a
c

s
a
d
e
t
n
e
s
e
r
p
e
r
a
s
t
n
e
m

j

t
s
u
d
a
e
r
a
h
s

r
e
p
e
h
T

.

n
w
o
d
d
n
u
o
w

r
o
d
e
t
s
e
v
i
d

,

d
e
t
i
x
e
s
a
h
y
n
a
p
m
o
c
e
h
t

t
a
h
t

s
e
s
s
e
n
i
s
u
b
s
e
m
a
G

i

d
n
e
v
i
V

l

a
c
i
r
o
t
s
i
h
e
h
t

m
o
r
f

s
n
o
i
t
a
r
e
p
o
d
n
a
s
t
c
u
d
o
r
p
f
o
s
t
l
u
s
e
r
e
h
t

s
t
c
e
l
f
e
R
)
f
(

s
t
s
o
c

t
i
x
e
y
t
i
l
i
c
a
f

,
s
t
s
o
c
e
c
n
a
r
e
v
e
s

s
e
d
u
l
c
n

i

s
e
i
t
i
v
i
t
c
a
g
n
i
r
u
t
c
u
r
t
s
e
R

.
)
s
e
i
t
i
v
i
t
c
a
g
n
i
r
u
t
c
u
r
t
s
e
r
d
n
a
s
t
s
o
c
n
o
i
t
a
r
g
e
t
n

i

,
s
t
s
o
c
n
o
i
t
c
a
s
n
a
r
t
g
n
d
u
l
c
n
i
(

i

s
e
m
a
G

i

d
n
e
v
i
V
h
t
i

i

w
n
o
i
t
a
n
b
m
o
C
s
s
e
n
i
s
u
B
e
h
t
o
t
d
e
t
a
e
r

l

s
t
s
o
c

s
t
c
e
l
f
e
R
)
c
(

.
s
t
n
e
m

l

j

t
s
u
d
a
d
e
t
a
e
r
g
n
i
t
n
u
o
c
c
a
e
c
i
r
p
e
s
a
h
c
r
u
p
m
o
r
f

s
e
i
t
i
l
i

b
a

i
l

d
n
a
s
t
e
s
s
a
f
o
e
u
a
v

l

r
i
a
f
e
h
t
n

i

e
g
n
a
h
c
e
h
t
d
n
a
,
s
t
e
s
s
a
e
b
g
n
a
t
n

i

l

i

f
o
n
o
i
t
a
z
i
t
r
o
m
a
s
t
c
e
l
f
e
R
)
d
(

j

.
s
t
c
e
o
r
p
f
o
n
o
i
t
a

l
l

e
c
n
a
c
e
h
t

m
o
r
f

s
t
s
o
c

t
i
x
e
d
n
a
n
w
o
d
e
t
i
r

w

t
e
e
h
s
e
c
n
a
a
b
d
n
a

l

.
g
n
i
t
n
u
o
c
c
a
e
s
a
h
c
r
u
p
f
o
t
l
u
s
e
r
a
s
a
d
e
r
i
u
q
c
a
s
t
e
s
s
a
e
b
g
n
a
t
n

i

l

i

f
o
t
n
e
m

r
i
a
p
m

i

s
t
c
e
l
f
e
R
)
e
(

73 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES 

FINANCIAL INFORMATION 

For the Year Ended December 31, 2011 and 2010 

(Amounts in millions) 

December 31, 2011 
Amount 

  % of Total

  December 31, 2010 

  Amount 

  % of Total

  $ Increase 
  (Decrease) 

   % Increase 
   (Decrease) 

Year Ended 

GAAP Net Revenues by Segment/Platform Mix 
Activision and Blizzard:  
   Online subscriptions*  
   PC and Other  

   Sony PlayStation  3  
   Sony PlayStation  2  
   Microsoft Xbox 360  
   Nintendo Wii  

   Total console^  

   Sony PlayStation Portable  
   Nintendo 3DS  
   Nintendo Dual Screen  

   Total handheld  
   Total Activision and Blizzard  

   Total Distribution  
   Total Activision and Blizzard  

Change in Deferred Net Revenues (1)  
Activision and Blizzard:  
   Online subscriptions*  
   PC and Other  

   Sony PlayStation  3  
   Microsoft Xbox 360  
   Nintendo Wii  

   Total console^  

   Nintendo Dual Screen  

   Total changes in deferred net revenues  

Non-GAAP Net Revenues by Segment/Platform Mix  
Activision and Blizzard:  
   Online subscriptions*  
   PC and Other  

   Sony PlayStation  3  
   Sony PlayStation  2  
   Microsoft Xbox 360  
   Nintendo Wii  

   Total console^  

   Sony PlayStation Portable  
   Nintendo 3DS  
   Nintendo Dual Screen  

   Total handheld  
   Total Activision and Blizzard   

$ 1,357 
374 
935 
13 
1,140 
351 

2,439 
15 
35 
117 

167 

4,337 

418 

4,755 

(202)
(75)
36 
43 
(66)

13 
(2)

(266)

1,155 
299 
971 
13 
1,183 
285 

2,452 
15 
35 
115 

165 

4,071 

   Total Distribution  
   Total non-GAAP net revenues (2)  

418 

$ 4,489 

  $

29 % 
8 
20 
--- 
24 
7 

51 
--- 
1 
2 

3 

91 

9 

100 

26   
7 
22 
--- 
26 
6 

54 
--- 
1 
3 

4 

91 

9 

1,230 
325 
854 
35 
1,033 
408 

2,330 
16 
--- 
168 

184 

4,069 

378 

4,447 

191 
81 
77 
15 
(16)

76 
8 

356 

1,421 
406 
931 
35 
1,048 
392 

2,406 
16 
--- 
176 

192 

4,425 

378 

  $

28 % 
7 
19 
1 
23 
9 

52 
--- 
--- 
4 

4 

91 

9 

100 

30   
8 
19 
1 
22 
8 

50 
--- 
--- 
4 

4 

92 

8 

100 % 

  $

4,803 

100 % 

  $

127 
49 
81 
(22)
107 
(57)

109 
(1)
35 
(51)

(17)

268 

40 

308 

(266)
(107)
40 
(22)
135 
(107)

46 
(1)
35 
(61)

(27)

(354)

40 

(314)

10  % 
15  
9  
(63) 
10  
(14) 

5  
(6) 
NM 
(30) 

(9) 

7  

11  

7  

(19)   
(26) 
4  
(63) 
13  
(27) 

2  
(6) 
NM 
(35) 

(14) 

(8) 

11  

(7) % 

(1) We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred net revenues. 
(2) Total non-GAAP net revenues presented also represents our total operating segment net revenues. 
* Revenue from online subscriptions consists of revenue from all World of Warcraft products, including subscriptions, boxed products, expansion 
   packs, licensing royalties, and value-added services. It also includes revenues from Call of Duty Elite memberships. 
^ Downloadable content and their related revenues are included in each respective console platforms and total console.

74         
  
         
  
 
  
  
  
  
   
  
  
  
  
  
  
  
  
 
 
  
 
  
  
 
 
  
  
  
  
  
  
    
  
    
  
    
  
    
  
    
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
 
  
  
    
   
  
  
 
 
  
  
    
  
    
 
  
  
  
    
  
    
   
  
 
  
 
  
  
 
  
  
 
  
  
 
  
  
 
  
  
  
 
  
  
 
  
  
    
  
    
   
  
  
    
  
    
   
  
    
    
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
 
  
 
  
  
  
   
  
  
    
  
    
  
    
  
    
  
    
  
e
s
a
e
r
c
n
I

%

e
s
a
e
r
c
n
I
$

)
e
s
a
e
r
c
e
D

(

)
e
s
a
e
r
c
e
D

(

d
e
d
n
E
r
a
e
Y

0
1
0
2
,
1
3

r
e
b
m
e
c
e
D

1
1
0
2
,
1
3

r
e
b
m
e
c
e
D

l
a
t
o
T

f
o
%

t
n
u
o
m
A

l
a
t
o
T

f
o
%

t
n
u
o
m
A

%

-

4
1

2
2

7

)
4
(

5
6

7
4
2

8
0
3

$

%
4
5

7

9
3

0
0
1

)
1
(

)
3
1
(

8

%
)
7
(

)
6
1
(

)
4
2
3
(

6
2

)
4
1
3
(

$

%
0
0
1

4
5

9
3

7

9
0
4
,
2

3
4
7
,
1

5
9
2

7
4
4
,
4

6
6
1

9
5
1

1
3

6
5
3

5
7
5
,
2

2
0
9
,
1

6
2
3

3
0
8
,
4

$

%
0
5

8

2
4

0
0
1

$

%
0
0
1

0
5

2
4

8

5
0
4
,
2

0
9
9
,
1

0
6
3

5
5
7
,
4

)
8
(

)
4
5
1
(

)
4
0
1
(

)
6
6
2
(

1
5
2
,
2

6
8
8
,
1

2
5
3

9
8
4
,
4

$

$

n
o
i
g
e
R
c
i

h
p
a
r
g
o
e
G
y
b
s
e
u
n
e
v
e
R

t
e
N
P
A
A
G

s
e
u
n
e
v
e
r

t
e
n
P
A
A
G
d
e
t
a
d
i
l
o
s
n
o
c

l
a
t
o
T

)
1
(

s
e
u
n
e
v
e
R

t
e
N
d
e
r
r
e
f
e
D
n

i

e
g
n
a
h
C

s
e
u
n
e
v
e
r

t
e
n
n
i

s
e
g
n
a
h
c

l
a
t
o
T

a
c
i
r
e
m
A
h
t
r
o
N

c
i
f
i
c
a
P
a
i
s
A

e
p
o
r
u
E

a
c
i
r
e
m
A
h
t
r
o
N

c
i
f
i
c
a
P
a
i
s
A

e
p
o
r
u
E

n
o
i
g
e
R
c
i

h
p
a
r
g
o
e
G
y
b
s
e
u
n
e
v
e
R

t
e
N
P
A
A
G
-
n
o
N

)
2
(

s
e
u
n
e
v
e
r

t
e
n
P
A
A
G
-
n
o
n
l
a
t
o
T

a
c
i
r
e
m
A
h
t
r
o
N

c
i
f
i
c
a
P
a
i
s
A

e
p
o
r
u
E

.
s
e
u
n
e
v
e
r

t
e
n
d
e
r
r
e
f
e
d
n
i

s
e
g
n
a
h
c

f
o
t
c
a
p
m

i

e
h
t

)
P
A
A
G
-
n
o
n
(
g
n
i
d
u
l
c
x
e
d
n
a

)
P
A
A
G
h
t
i

w
e
c
n
a
d
r
o
c
c
a
n
i
(
g
n
i
d
u
l
c
n
i

s
e
u
n
e
v
e
r

t
e
n
e
d
i
v
o
r
p
e

W
1

.
s
e
u
n
e
v
e
r

t
e
n
t
n
e
m
g
e
s
g
n
i
t
a
r
e
p
o
l
a
t
o
t

r
u
o
s
t
n
e
s
e
r
p
e
r
o
s
l
a
d
e
t
n
e
s
e
r
p
s
e
u
n
e
v
e
r

t
e
n
P
A
A
G
-
n
o
n
l
a
t
o
T
2

S
E
I
R
A
I
D
I
S
B
U
S
D
N
A

.

C
N
I

,

D
R
A
Z
Z
I
L
B
N
O
I
S
I
V
I
T
C
A

0
1
0
2
d
n
a

1
1
0
2

,
1
3
r
e
b
m
e
c
e
D
d
e
d
n
E
r
a
e
Y
e
h
t

r
o
F

N
O
I
T
A
M
R
O
F
N
I
L
A
I
C
N
A
N
I
F

)
s
n
o
i
l
l
i

m
n
i

s
t
n
u
o
m
A

(

75 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
e
s
a
e
r
c
n
I

%

)
e
s
a
e
r
c
e
D

(

e
s
a
e
r
c
n
I

$

)
e
s
a
e
r
c
e
D

(

l
a
t
o
T

f
o

%

t
n
u
o
m
A

l
a
t
o
T

f
o
%

t
n
u
o
m
A

d
e
d
n
E
r
a
e
Y

0
1
0
2
,
1
3
r
e
b
m
e
c
e
D

1
1
0
2
,
1
3
r
e
b
m
e
c
e
D

%
2

1
1

)
7
(

)
5
2
(

9
5

0
4

)
3
1
4
(

)
4
1
3
(

%
7

8
0
3

%
7
6

0
1

)
1
(

)
2
4
(

0
4
3

)
4
5
3
(

1

)
3
1
(

%
1
7
1

3
8
1

9
5
8

9
3
8

$

%
2
6

$

$

$

9

7
3

8
0
1

)
8
(

%
0
0
1

9
6
7
,
2

6
5
6
,
1

8
7
3

3
0
8
,
4

)
6
5
3
(

7
4
4
,
4

1
1
5

0
5
8

0
1

1
7
3
,
1

)
3
(

)
9
1
3
(

)
1
3
1
(

)
3
2
1
(

)
6
2
3
(

3
2

9
6
4

2
9
4

%
5
.
8
2

$

%
9
5

9

6
2

4
9

6

$

%
0
0
1

$

$

$

8
2
8
,
2

3
4
2
,
1

8
1
4

9
8
4
,
4

6
6
2

5
5
7
,
4

1
5
8

6
9
4

1
1

8
5
3
,
1

3
8
1

)
3
0
1
(

)
6
2
(

)
2
7
(

)
2
1
(

3

8
2
3
,
1

1
3
3
,
1

%
3
.
0
3

$

$

$

$

$

S
E
I
R
A
I
D
I
S
B
U
S
D
N
A

.

C
N
I

,

D
R
A
Z
Z
I
L
B
N
O
I
S
I
V
I
T
C
A

0
1
0
2
d
n
a

1
1
0
2

,
1
3

r
e
b
m
e
c
e
D
d
e
d
n
E
r
a
e
Y
e
h
t

r
o
F

N
O
I
T
A
M
R
O
F
N
I
T
N
E
M
G
E
S

)
s
n
o
i
l
l
i

m
n
i

s
t
n
u
o
m
A

(

s
e
l
a
s

f
o
t
s
o
c

d
e
t
a
l
e
r

d
n
a

s
e
u
n
e
v
e
r

t
e
n
f
o

l
a
r
r
e
f
e
d
m
o
r
f

t
c
e
f
f
e

t
e
N

:
e
s
n
e
p
x
e
x
a
t

e
m
o
c
n
i

e
r
o
f
e
b
e
m
o
c
n
i
d
e
t
a
d
i
l
o
s
n
o
c
d
n
a

e
m
o
c
n

i
g
n

i
t
a
r
e
p
o
d
e
t
a
d
i
l
o
s
n
o
c

o
t
n
o
i
t
a
i
l
i
c
n
o
c
e
R

e
s
n
e
p
x
e

x
a
t

e
m
o
c
n
i

e
r
o
f
e
b
e
m
o
c
n
i
d
e
t
a
d
i
l
o
s
n
o
C

t
e
n
,
)
e
s
n
e
p
x
e
(

e
m
o
c
n
i

r
e
h
t
o
d
n
a

t
n
e
m
t
s
e
v
n
I

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i
/
l
l
i

w
d
o
o
g
f
o

t
n
e
m

r
i
a
p
m

I

s
t
e
s
s
a

e
l
b
i
g
n
a
t
n
i

f
o

n
o
i
t
a
z
i
t
r
o
m
A

e
m
o
c
n
i
g
n
i
t
a
r
e
p
o
d
e
t
a
d
i
l
o
s
n
o
C

e
s
n
e
p
x
e

n
o
i
t
a
s
n
e
p
m
o
c

d
e
s
a
b
-
k
c
o
t
S

g
n
i
r
u
t
c
u
r
t
s
e
R

s
t
n
e
m
g
e
s

g
n
i
t
a
r
e
p
o

l
a
t
o
t

m
o
r
f

n
i
g
r
a
m
g
n
i
t
a
r
e
p
O

:
s
e
u
n
e
v
e
r

t
e
n
d
e
t
a
d
i
l
o
s
n
o
c

o
t
n
o
i
t
a
i
l
i
c
n
o
c
e
R

s
e
u
n
e
v
e
r

t
e
n
f
o
l
a
r
r
e
f
e
d
m
o
r
f

t
c
e
f
f
e

t
e
N

s
e
u
n
e
v
e
r

t
e
n
d
e
t
a
d
i
l
o
s
n
o
C

:
s
n
o
i
t
a
r
e
p
o
m
o
r
f

e
m
o
c
n
i

t
n
e
m
g
e
S

l
a
t
o
t

t
n
e
m
g
e
s

g
n
i
t
a
r
e
p
O

)
i
i
i
(

)
i
(

n
o
i
s
i
v
i
t
c
A

)
i
i
(

d
r
a
z
z
i
l

B

n
o
i
t
u
b
i
r
t
s
i
D

l
a
t
o
t

t
n
e
m
g
e
s

g
n
i
t
a
r
e
p
O

:
s
e
u
n
e
v
e
r

t
e
n
t
n
e
m
g
e
S

)
i
i
i
(

)
i
(

n
o
i
s
i
v
i
t
c
A

)
i
i
(

d
r
a
z
z
i
l

B

n
o
i
t
u
b
i
r
t
s
i
D

.
y
r
o
g
e
t
a
c
G
P
R
O
M
M

e
h
t
n
i

s
e
m
a
g
d
e
s
a
b
-
n
o
i
t
p
i
r
c
s
b
u
s

e
n
i
l
n
o
d
n
a

s
e
m
a
g
C
P
s
e
h
s
i
l
b
u
p
)
”
d
r
a
z
z
i
l

B
“
(

s
e
i
r
a
i
d
i
s
b
u
s

s
t
i
d
n
a

.
c
n
I

,
t
n
e
m
n
i
a
t
r
e
t
n
E
d
r
a
z
z
i
l

B
—

d
r
a
z
z
i
l

B

)
i
i
(

.
s
t
c
u
d
o
r
p
e
r
a
w
d
r
a
h

d
n
a

e
r
a
w

t
f
o
s

t
n
e
m
n
i
a
t
r
e
t
n
e

e
v
i
t
c
a
r
e
t
n
i

s
e
t
u
b
i
r
t
s
i
d
—

)
”
n
o
i
t
u
b
i
r
t
s
i
D
“
(

n
o
i
t
u
b
i
r
t
s
i
D
d
r
a
z
z
i
l

B
n
o
i
s
i
v
i
t
c
A

)
i
i
i
(

.
s
t
n
e
t
n
o
c

d
n
a

s
t
c
u
d
o
r
p

t
n
e
m
n
i
a
t
r
e
t
n
e

e
v
i
t
c
a
r
e
t
n
i

s
e
h
s
i
l
b
u
p
—

)
”
n
o
i
s
i
v
i
t
c
A
“
(

g
n
i
h
s
i
l
b
u
P
n
o
i
s
i
v
i
t
c
A

)
i
(

76 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
            
Corporate Information

Board of Directors
Jean-Bernard lévy 
Chairman of the Management 
Board and Chief Executive 
Officer, Vivendi

Brian G. Kelly
Co-Chairman of the Board,  
Activision Blizzard

Philippe Capron
Chief Financial Officer,  
Vivendi

Robert J. Corti
Chairman,  
Avon Products Foundation

Frédéric Crépin
Senior Vice President, 
Head of Legal, Vivendi

lucian Grainge
Chief Executive Officer,  
Universal Music Group

Robert A. Kotick
President and  
Chief Executive Officer,  
Activision Blizzard

Robert J. Morgado
Chairman,  
Maroley Media Group

Stéphane Roussel
Senior Executive Vice President, 
Human Resources, Vivendi

Richard Sarnoff
Senior Advisor,  
Kohlberg Kravis Roberts & Co.

Régis turrini
Senior Executive Vice President, 
Strategy and Development,  
Vivendi

Officers
Robert A. Kotick
President and  
Chief Executive Officer,  
Activision Blizzard

thomas tippl
Chief Operating Officer,  
Activision Blizzard

Eric Hirshberg
President and  
Chief Executive Officer,  
Activision Publishing

Mike Morhaime
President and  
Chief Executive Officer,  
Blizzard Entertainment

Dennis Durkin
Chief Financial Officer,  
Activision Blizzard

Brian Hodous
Chief Customer Officer,  
Activision Blizzard

Humam Sakhnini
Chief Strategy and Talent Officer,  
Activision Blizzard

Chris B. Walther
Chief Legal Officer,  
Activision Blizzard

Ann E. Weiser
Chief Human Resources Officer,  
Activision Blizzard

Special Advisors
Michael Griffith
Vice Chairman,  
Activision Blizzard

Ronald Doornink
Special Advisor,  
Activision Blizzard

Transfer Agent
Continental Stock transfer &  
trust Company
17 Battery Place
New York, New York 10004
(800) 509-5586

Auditor
PricewaterhouseCoopers llP
los Angeles, California

Corporate Headquarters
Activision Blizzard, Inc.
3100 Ocean Park Boulevard
Santa Monica, California 90405
(310) 255-2000

Domestic Offices
Austin, texas
Carlsbad, California
Dallas, texas
Eagan, Minnesota
Eden Prairie, Minnesota
El Segundo, California
Encino, California
Foster City, California
Fresno, California
Irvine, California
los Angeles, California
Menands, New York
Middleton, Wisconsin
New York, New York
Novato, California
Portland, Maine
Rogers, Arkansas 
Santa Clara, California
Santa Monica, California
Woodland Hills, California

International Offices
Birmingham, United Kingdom
Buenos Aires, Argentina
Burglengenfeld, Germany
Copenhagen, Denmark
Cork, Ireland
Dublin, Ireland
Hong Kong, China
leamington Spa, United Kingdom
legnano, Italy
Madrid, Spain
Mexico City, Mexico

Mississauga, Canada
Munich, Germany
Oslo, Norway
Paris, France
Quebec City, Canada
São Paulo, Brazil
Schiphol, the Netherlands
Seoul, South Korea
Shanghai, China
Singapore
Stockholm, Sweden
Stockley Park, United Kingdom
Sydney, Australia
taipei, Region of taiwan
vancouver, Canada 
venlo, the Netherlands
versailles, France
Warrington, United Kingdom

World Wide Web Site
www.activisionblizzard.com

E-Mail
IR@ActivisionBlizzard.com

Annual Meeting
June 7, 2012, 8:30 am PDt
Equity Office
3200 Ocean Park Boulevard
Santa Monica, California 90405

Annual Report on Form 10-K
Activision Blizzard’s Annual 
Report on Form 10-K for the 
calendar  year ended December 
31, 2011 is available to 
shareholders without charge 
upon request by calling our 
Investor Relations department at 
(310) 255-2000 or by mailing a 
request to our Corporate 
Secretary at our corporate 
headquarters.

Non-Incorporation
Portions of the Company’s 2011  
Form 10-K, as filed with the SEC, 
are included within this Annual 
Report. Other than these portions 
of the Form 10-K, all other 
portions of this Annual Report 
are not “filed” with the SEC and 
should not be deemed so.

Annual Report Design by Curran & Connors, Inc. / www.curran-connors.com

3100 OcEAn PArk bO ulEvAr D  

sAntA MOnicA, cA lifOrniA 90405  

t: (310) 255-2000  

f: (310) 255-2100  

www.ActivisiOnblizzArD.cOM