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Activision Blizzard

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Employees 5001-10,000
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FY2012 Annual Report · Activision Blizzard
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A N NUA L 
R EPORT
2012

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Outstanding 
REsuLts

nOn-gaaP REvEnuEs(1) 
incREasEd 11% YEaR On YEaR 

REcORd 
nOn-gaaP OPERating MaRgin(1) 

$ 5.0 B

34%

(1) For a full reconciliation, see tables at the end of the annual report.

/ 2012 annUal rEPort / 1

$ 1.18RECORD NON-GAAP EPS(1) 

INCREASED 27% YEAR ON YEAR 

$ 1.3 B

OPERATING CASH FLOW 
INCREASED 41% YEAR ON YEAR 

LONG-TERM 
STRATEGY:

FOCUS
INNOVATION
TALENT
COMMITMENT

activision blizzard, inc. 

/ 2012 annUal rEPort / 2

PREMIUM INTERACTIVE 
ENTERTAINMENT

GAAP REVENUES

NON-GAAP REVENUES (1)

$4.9B

$4.8B

2%
INCREASE 
YEAR ON YEAR

$5.0 B 

11%
INCREASE 
YEAR ON YEAR

$4.5B

2011

2012

2011

2012

(1) For a full reconciliation, see tables 
at the end of the annual report.

DRIVES 
REVENUES

activision blizzard, inc.  
 
/ 2012 annUal rEPort / 4

DELIVERS BEST-IN-CLASS 
OPERATING MARGINS

GAAP OPERATING MARGIN

NON-GAAP OPERATING MARGIN (1)

34%

370 
BASIS POINT 
INCREASE 
YEAR ON YEAR

29.9%

30.3%

27.9%

200 
BASIS POINT 
INCREASE 
YEAR ON YEAR

2011

2012

2011

2012

(1) For a full reconciliation, see tables 
at the end of the annual report.

LONG-TERM 
FOCUS

activision blizzard, inc.  
/ 2012 annUal rEPort / 6

qUALITY AND 
INNOVATION

GAAP EPS

NON-GAAP EPS (1)

$1.18 

$1.01

$0.92

10 %
INCREASE 
YEAR ON YEAR

$0.93

27 %
INCREASE 
YEAR ON YEAR

2011

2012

2011

2012

(1) For a full reconciliation, see tables 
at the end of the annual report.

DRIVES EPS 
GROWTH

activision blizzard, inc.  
 
/ 2012 annUal rEPort / 8

FREE CASH FLOW(1)

2009–2012 

CAPITAL RETURNED 
TO SHAREHOLDERS(2) 
81% PAYOUT RATIO(3) 

2009–2012

CASH & INVESTMENTS(4)

as of December 31, 2012 

$4.5 B
$3.7 B
$4.4 B

(1) Free Cash Flow is a non-GAAP metric defined as Operating Cash Flow less Capital 

Expenditures. For a full reconciliation, see tables at the end of the annual report.

(2) Dividends and share repurchases.
(3) Defined as dividends and share repurchases as a percentage of free cash flow.
(4) Includes short- and long-term investments.

INCREASING 
VALUE

activision blizzard, inc. INCREASING 

VALUE

POSITIONED 
FOR GROWTH

ESTABLISHED FRANCHISES
NEW INTELLECTUAL PROPERTIES
NEW MODELS AND NEW MARKETS

/ 2012 annUal rEPort / 12

DEAR 
SHAREHOLDERS:

2012 was an excellent year for Activision Blizzard. In fact, by 
most  of  the  metrics  we  use  to  measure  our  performance,  it 
was the best year in our history, although it will be difficult 
to repeat in 2013.

With over $1.3 billion in operating cash flow, we ended the 
calendar  year  with  approximately  $4.4  billion  in  cash  and 
investments and no debt. 

Since  present  management  assumed  responsibility  for  the 
company twenty-two years ago, we have made good progress 
in building it from insolvency into the world’s leading third-
party interactive entertainment publisher. 

Since 1991, when we took control, our book value per share has 
grown from less than $0.01, on a split-adjusted basis, to $10.18, 
representing  an  increase  of  more  than  30%  compounded 
annually and outperforming the S&P 500 by a wide margin. 
During that time, our earnings per share have increased at a 
compounded  annual  growth  rate  of  over  20%  per  year;  our 
revenues have increased at a compounded annual growth rate 
of  over  30%  per  year;  and  our  compounded  annual  total 
shareholder  returns,  comprised  of  share  price  appreciation 
and reinvested dividends, increased at a compounded annual 
growth  rate  of  over  12%,  exceeding  the  total  returns  of  the 
S&P 500 by over 300 basis points.

While we had a great year, it is important to put that in the 
context of a better year for the S&P 500. During 2012, our 
book  value  per  share  increased  12%  including  dividends,  as 
compared  to  a  16%  increase  in  book  value  per  share  by  the 
S&P 500 including dividends.

In  2012,  we  delivered  GAAP  and  non-GAAP  operating 
margins  of  30%  and  34%,  respectively.  Our  GAAP  net 
revenues were $4.86 billion, as compared with $4.76 billion 
for 2011, and our non-GAAP net revenues were $4.99 billion, 
as  compared  to  $4.49  billion.  Our  earnings  per  share  also 
increased  significantly  year-over-year,  from  $0.92  to  $1.01 
per share on a GAAP basis and from $0.93 to $1.18 per share 
on a non-GAAP basis, an increase of 27%. 

We have always believed that prioritizing opportunities based 
on  our  abilities  to  make  the  very  best  games  with  the  very 
best financial returns for our shareholders is the key to long-
term,  sustained  success.  While  this  sounds  obvious,  it  can 
only  be  accomplished  with  extraordinarily  talented  people, 
clear  metrics  to  evaluate  and  reward  performance,  and  an 
unwavering commitment to excellence. 

NEAR-TERM CHALLENGES

Our talented team delivered another record year of results in 
2012. While we celebrate our successes, we are also alert to 
the  near  term  challenges  faced  by  the  company,  a  few  of 
which we would like to share.

We  do  not  expect  2013  results  at  Activision  Blizzard  to 
resemble 2012. There are two reasons for this, one related to 
our company’s product plans, and one tied to general industry 
conditions.  In  2012,  many  of  our  key  franchises  included  a 
major  release  of  all-new  content.  In  particular,  the  record-
shattering success of Diablo III®, the first new Diablo game in 
over a decade, exceeded even our optimistic expectations. In 
2012, World of Warcraft® experienced the release of a fantastic 
expansion pack, Mists of Pandaria®. In the past we have seen 
major  World  of  Warcraft  expansion  packs  improve  both 
subscriber retention and acquisition.

We will not have a major World of Warcraft expansion pack in 
2013. This year, we also do not have an all-new Diablo game 
planned.  Year-over-year  comparisons  for  Blizzard,  therefore, 
will likely be unfavorable. To use our hero Warren Buffett’s 
thoughts: “We won’t ‘smooth’ quarterly or annual results: If 
earnings  figures  are  lumpy  when  they  reach  headquarters, 

activision blizzard, inc. / 2012 annUal rEPort / 13

they will be lumpy when they reach you.” Our results in 2013 
will be “lumpy” by comparison to 2012.

Our 2013 performance will also likely be affected by the fact 
that it is a transitional year for the interactive entertainment 
industry.

Nintendo  launched  the  Wii  U  in  2012  to  a  slower-than-
expected start, and Sony announced the PlayStation 4 in early 
2013 with a plan to ship by the end of 2013.

The  launch  of  the  next-generation  console  systems  presents 
opportunities,  but  will  also  create  challenging  market 
conditions. The last transition was disruptive and volatile; it 
introduced  new  competitors  and  business  models  that 
required  time  for  our  company  to  understand  and  sort 
through the attendant risks and opportunities. 

In 2012, we benefitted from a very large current-generation 
installed base. In 2013, there will likely be a relatively small 
number  of  new  next-generation  console  video  game  systems 
sold. In addition to the challenges of straddling this transition, 
we face challenges related to the continued success of mobile 
devices, including tablets. The business models for interactive 
entertainment on these devices are much less certain than the 
proven ways we generate returns from our online subscription 
services,  downloadable  content  for  consoles  and  PCs,  and 
retail console and PC games.

So  far,  most  companies  making  small  screen  games  have 
generally experienced “big screen”-sized losses. Very few mobile 
and  tablet  games  have  generated  the  types  of  shareholder 
returns  we  have  become  accustomed  to  even  though  the 
overall market growth for mobile games has been very strong.

While we are working on initiatives for these promising new 
opportunities, there is nothing likely to contribute meaningfully 
to our financial results in 2013.

We  are  optimistic  that  our  leadership  position,  along  with 
our resources, scale, infrastructure, and creative talent, should 
allow us to take advantage of the positive long-term business 
fundamentals  that  we  expect  this  new  era  will  ultimately 
bring. Past console transitions ultimately have expanded our 
business  opportunities  over  the  long  term.  They  have  done 
this both by expanding the addressable consumer base (each 
console cycle has achieved a bigger installed base than the last), 
and by enabling us to make more fun, ambitious, innovative, 
and  compelling  games.  That  said,  there  is  always  a  higher 
degree  of  uncertainty  during  periods  of  console  transition, 
and our ability to deliver our customary shareholder returns 
on  devices,  like  tablets  and  smartphones,  that  now  compete 
with consoles is unproven.

LESSONS LEARNED

Though  2012  was  an  outstanding  year,  we  did  make  some 
mistakes.  One  mistake  had  a  large  impact  on  our  financial 
results. All mistakes were largely the result of not sticking to the 
principles that have worked so well for us for over twenty years.

» Our  most  significant  mistake  was  the  launch  of  our 
subscription  service,  Call  of  Duty  Elite®  in  late  2011.  The 
service attracted a large number of subscribers. As we noted 
in  our  letter  last  year,  it  was  the  third  most  subscribed 
Western interactive entertainment service after Xbox LIVe 
and World of Warcraft. However, our execution fractured our 
player community and had a negative impact on our proven, 
successful  downloadable content (DLC) business  model  for 
Call  of  Duty®.  As  a  result,  we  decided  we  would  better 
serve our audience by making all elements of the Call of Duty 
Elite service free to our entire Call of Duty player community 
and  move  to  a  season  pass/à  la  carte  model  for  DLC.  We 
launched our first DLC for Call of Duty: Black Ops II in late 
January of this year. early results suggest we have satisfied 
audiences with our content and this new service model.

activision blizzard, inc. / 2012 annUal rEPort / 14

» Our  licensed  title  business  performed  below  our 
expectations in 2012. Though a relatively small part of our 
business  in  recent  years,  the  trend  away  from  third-party 
licensed content in the industry towards original intellectual 
property  appears  to  continue.  We  did  not  adhere  to  the 
principle of “owning or controlling” the underlying intellectual 
property in which we invest. We made greater investments 
in third-party intellectual property and software development 
than was prudent. We have such a large library of franchises 
and  potential  franchises  dating  back  to  1979  when  the 
company  was  founded  that  we  are  far  better  off  making 
games  based  on  our  own  titles  than  on  the  intellectual 
property of third parties, with very few exceptions.

» World  of  Warcraft  remains  the  most  successful  massively 
multiplayer  online  role  playing  game  (MMORPG)  in  the 
world,  and  it  ended  the  year  with  9.6  million  subscribers,  
far  more  than  any  other  subscription-based  MMORPG. 
Despite this success, it is notable that we ended 2012 with a 
lower  number  of  subscribers  than  we  began  the  year, 
notwithstanding  the  release  of  Mists  of  Pandaria.  As  we 
noted on our earnings call, most of the decline occurred in 
the east, where revenue per user is lower than in the West.

  World  of  Warcraft  is  more  than  eight  years  old,  and  it 
remains a powerhouse. That said, the nature of the online 
game market has changed dramatically over the last eight 
years. While we have had great success in keeping the game 
fresh  through  four  major  expansion  packs  and  numerous 
patched-in content updates, the expectation of the gaming 
community  about  the  pace  of  updates  and  alterations  has 
changed. As we continue to develop and build the gameplay 
experience,  we  are  working  to  tighten  the  update  time 
frames  to  keep  our  fans  engaged  with  the  thrill  of  new 
content,  while  also  working  to  bring  back  fans  who  may 
have taken a break but have not lost their love for the game.

A RECORD YEAR

Though we made some missteps and faced some challenges, 
2012 was a year of many highlights. We will always work to 
refine  our  business  processes,  but  we  believe  that  our 
performance  in  the  past  year  was  a  validation  of  our  basic 
approach to making games. Our strategy of deep investment 

in our core franchises, smart development of new intellectual 
property, rigorous efforts to ensure that each of our releases 
reaches new heights of quality and innovation, and relentless 
optimization of costs and operational efficiencies, paid off this 
year, as it has consistently in the past. 

We  continue  to  invest  our  capital  prudently  and  to  use  it  to 
build world-class entertainment brands, broaden our leadership 
position, and expand our global footprint. We also find other 
ways  to  return  value  to  our  shareholders.  We  are  the  only 
Western  third-party  interactive  entertainment  publisher  to 
pay a cash dividend, which we have increased every year since 
2010,  and  in  February  2013,  we  increased  the  dividend  to 
$0.19 per share. 

The bulk of our business is built around our core franchises, 
which we think of as distinct brands in their own right. This 
is not a static list—it evolves as we develop new intellectual 
property, such as Skylanders® in 2011, or Destiny™. Let’s walk 
through  the  major  drivers  of  our  success  in  2012  across 
Activision Publishing and Blizzard entertainment. 

In 2012, the Call of Duty franchise achieved cumulative life-
to-date  revenues  of  approximately  $8  billion.  We  launched 
Call of Duty: Black Ops II at retail in November and crossed  
$1 billion in worldwide retail sales in just 15 days, eclipsing 
our previous record. In aggregate across all platforms, Call of 
Duty:  Black  Ops  II  was  the  #1  best-selling  title  in  the  U.S. 
and  europe.  Additionally,  according  to  Microsoft®,  Call  of 
Duty: Black Ops II was the most played game on Xbox LIVe®, 
and  Call  of  Duty:  Modern  Warfare  3  and  the  original  Call  of 
Duty: Black Ops each remained top-five games played on the 
service,  in  spite  of  having  been  released  in  2011  and  2010 
respectively. 

The  company  is  well  into  development  on  two  new  Call  of 
Duty games—a console game that will be released in 2013, 
and Call of Duty Online, which is being developed for the large 
and  fast-growing  Chinese  online  game  market.  Our 
development  studio  in  Shanghai  has  been  working,  in 
partnership  with  Tencent,  a  leading  operator  of  free-to-play 
action  games  in  China,  to  create  an  online  Call  of  Duty 
experience  built  specifically  for  Chinese  players.  While  not 
without challenges, we are very excited about this opportunity.

activision blizzard, inc. / 2012 ANNUAL REPORT / 15

Our  first  Skylanders  game  was  introduced  in  October  2011 
with  the  release  of  Skylanders  Spyro’s  Adventure®.  In  just  15 
months,  Skylanders  achieved  life-to-date  worldwide  sales, 
including toys and accessories, in excess of $1 billion—faster 
than any other franchise in the company’s history.

In 2012, Activision Publishing’s Skylanders Giants™, the second 
game  in  our  Skylanders  franchise,  was  the  #1  best-selling 
kids’ video game of the year. In addition, during the year, we 
extended the Skylanders franchise appeal with more than 130 
licensing  partners,  and  continued  to  gain  operating 
efficiencies in our manufacturing and supply chain operations. 

During  2012,  in  North  America  and  Europe  combined, 
including toys and accessories, Skylanders Giants was the #5 
best-selling game in dollars, and Skylanders Spyro’s Adventure, 
was the #4 best-selling game. Additionally, through January 
2013,  we  have  sold  more  than  100  million  Skylanders  toys 
worldwide  and  in  2012  we  outsold  the  largest  action-figure 
line in North America and Europe. 

In 2013, the company plans to release Skylanders SWAP Force™, 
which  expands  upon  the  franchise’s  signature  toys-to-life 
gameplay by letting kids not only bring physical toys to life 
inside the game, but also swap the top and bottom halves of 
the toys and create their own unique characters. As an added 
value  to  our  current  players,  seasoned  fans  of  the  franchise 
can play Skylanders SWAP Force with their entire collection of 
characters  from  Skylanders  Spyro’s  Adventures  and  Skylanders 
Giants.  We  are  excited  about  the  continued  innovation  our 
teams are bringing to this exciting new genre of gameplay.

Though not scheduled for release in 2013, a significant new 
opportunity  we  are  investing  in  is  Destiny,  a  large-scale 
collaboration  between  Activision  and  world-class  developer 
Bungie, the creators of Halo®.*

In September 2012, Blizzard Entertainment released World of 
Warcraft: Mists of Pandaria, the fourth expansion for World of 
Warcraft.  The  Mists  of  Pandaria  launch  was  a  global  event, 
including  countries  in  North  America,  South  America, 
Europe, and Asia. For the first time ever, our substantial base 
of  players  in  China  was  able  to  enjoy  the  expansion  pack 
content  within  the  same  one-week  global  launch  period  as 
players elsewhere. Despite the decline in subscribership noted 
above,  World  of  Warcraft  remains  one  of  the  world’s  great 
entertainment  franchises  and  by  far  the  most  popular 
subscription-based MMORPG in the world.

Additionally, during the year, Blizzard renewed its license with 
our partner NetEase for the distribution of World of Warcraft 
in China.

In  2012,  Blizzard  also  achieved  unprecedented  success  with 
Diablo III, which was the #1 best-selling PC game at retail. 
Including  digital  sales,  it  sold  more  than  12  million  copies 
worldwide  through  the  end  of  the  year  and  generated  more 
than  $500  million  in  revenues.  The  development  team  at 
Blizzard  has  been  updating  the  game  since  its  May  launch, 
adding  new  content,  game  systems,  features,  and  other 
improvements.  Additionally,  we  recently  announced  that 
Blizzard  is  developing  Diablo  III  for  the  PlayStation  3  and 
PlayStation  4,  bringing  the  beloved  Diablo  franchise  to 
consoles for the first time in almost 15 years.

StarCraft® is the only Blizzard core franchise that did not see 
a  significant  new  release  in  2012.  However,  on  March  12, 
2013, Blizzard launched StarCraft II: Heart of the Swarm™, the 
first expansion to its award-winning real-time strategy game 
StarCraft  II:  Wings  of  Liberty®.  The  game  features  a  new 
campaign  continuing  the  epic  story  established  in  Wings  of 
Liberty and introduces new multiplayer features that enhance 
the game’s online experience.

Destiny  combines  Bungie’s  trademark  grand  scope,  sci-fi 
storytelling  and  adventures  with  visceral  first-person  action 
gaming that takes place in an unfolding, cinematic universe. 
Destiny  will  deliver  a  unique  social  gaming  experience  to 
consoles  by  offering  players  a  connected,  living  world  that 
they can explore, as well as vibrant social spaces where they 
can  congregate,  celebrate  in-game  achievements,  and  share 
adventures grouped with friends or solo.

Blizzard  also  continues  to  invest  in  its  proprietary  online 
platform,  Battle.net®,  which  lets  players  communicate  and 
collaborate across games while giving the company a way to 
interact  with  and  support  its  players  through  direct  digital 
sales, free trials and value-added services. During 2012, over 
42.9  million  people  used  Battle.net  to  play  a  Blizzard  game. 
The deep integration of Battle.net within Blizzard games enables 
the development of unique and enriching services and features.

*Halo is a registered trademark of Microsoft Corporation.

activision blizzard, inc. / 2012 ANNUAL REPORT / 16

Through  Battle.net  and  other  sales  of  digital  content,  we 
continued  to  achieve  significant  success  in  deriving  revenue 
from  digital  channels,  reporting  record  digital  revenues  for 
the  calendar  year.  We  were  the  #1  third-party  interactive 
entertainment Western digital publisher. GAAP net revenues 
from  digital  channels  exceeded  $1.5  billion  and  represented 
32%  of  the  company’s  total  net  revenues.  Non-GAAP  net 
revenues from digital channels were a record $1.6 billion and 
represented  32%  of  the  company’s  total  net  revenues.  (This 
non-GAAP  percentage  was  down  very  slightly  from  2012  
due to the growth of non-digital sales.)

Looking AheAd

Much has changed in our industry over the last two decades, 
but  we  still  operate  the  company  with  the  same  four  basic 
principles  that  we  brought  with  us  to  a  nearly  insolvent 
company named Mediagenic in 1991. 

» Deliver innovative and compelling interactive entertainment 

experiences

» Focus on the largest and most promising opportunities
» Recruit, reward, and retain great talent and build teams 

that share common values

» Remain disciplined in the application of our commitment 

to deliver shareholder value

These principles are simple to state, but they are challenging 
to execute. 

Our business depends entirely upon our ability to make games 
that  people  want  to  play.  We  strive  to  make  the  most  fun, 
thrilling, social, and delightful entertainment experiences, and 
to make sure that these experiences deliver significant value 
to  our  players  versus  the  many  other  entertainment  choices 
they have in today’s world. By creating products that deeply 
engage  and  satisfy  our  audiences,  we  build  a  loyal  fan  base 
and establish recurring profit streams.

we  can  consistently  execute  with  unparalleled  depth  and 
scale. We extend into new business models and high-margin 
emerging  markets  only  when  highly  promising  or  proven, 
sometimes by others, to avoid failure or distraction.

We recognize that the only formula for success in a creative 
industry is to attract and retain the best talent. We recognize 
that  the  success  of  our  franchises  is  built  upon  the  shared 
dedication from great teams of people whose sense of mutual 
respect and teamwork drives our performance to new levels. 

Lastly, we are committed to managing our finances to grow 
our  business  and  deliver  and  return  long-term  value  to  our 
shareholders.  We  have  an  unwavering  culture  of  financial 
discipline,  and  we  institutionalize  our  business  processes  to 
ensure  that  we  learn  from  and  replicate  past  success.  Most 
importantly, we are a rigorously performance-based company—
in  terms  of  how  we  compensate,  promote,  and  measure  our 
own success.

We believe that our dedication and determination to live by 
our four key strategic principles have built a framework that 
will  continue  to  guide  our  success.  As  we  head  into  this 
transitional  period,  we  have  never  been  more  excited  or 
confident  about  our  ability  to  deliver  the  great  games  our 
audiences  expect  and  wonderful  new  experiences  our 
audiences cannot yet imagine.

With appreciation, 

Bobby Kotick 
President and Chief Executive Officer,
Activision Blizzard

We aim to allocate our capital efficiently to enable us to focus 
on  our  most  promising  opportunities  globally.  We  develop 
new intellectual properties selectively, identifying those with 
mass  market  appeal  and  building  them  into  franchises  that 

Brian Kelly
Co-Chairman of the Board,
Activision Blizzard

activision blizzard, inc. SELECTED FINANCIAL DATA 

For accounting purposes, the Business Combination (as defined below) was treated as a “reverse acquisition,” with Vivendi Games (as 

defined below) deemed to be the acquirer. The historical financial statements of Activision Blizzard, Inc. prior to July 9, 2008 are those of 
Vivendi Games (see Note 1 of the Notes to Consolidated Financial Statements included in this Annual Report). Therefore, 2012, 2011, 2010, 
2009 and 2008 financial data is not comparable with prior periods. 

The terms “Activision Blizzard,” the “Company,” “we,” “us,” and “our” are used to refer collectively to Activision Blizzard, Inc. and 

its subsidiaries. 

The following table summarizes certain selected consolidated financial data, which should be read in conjunction with our 

Consolidated Financial Statements and Notes thereto and with Management’s Discussion and Analysis of Financial Condition and Results of 
Operations included elsewhere in this Annual Report. The selected consolidated financial data presented below at and for each of the years in the 
five-year period ended December 31, 2012 is derived from our Consolidated Financial Statements. All amounts set forth in the following tables 
are in millions, except per share data. 

Statement of Operations Data: 
Net Revenues .........................................................................................................................  
Net income (loss) ..................................................................................................................  
Basic net income (loss) per share(3) .......................................................................................  
Diluted net income (loss) per share(3) ...................................................................................  
Cash dividends declared per share(4) .....................................................................................  
Balance Sheet Data: 
Total assets ............................................................................................................................   $14,200 

$4,856 
1,149 
1.01 
1.01 
0.18 

2012 

For the Years Ended December 31, 
2009 
2010 
2011 

$4,755 
1,085 
0.93 
0.92 
0.165 

$4,447 
418(1) 
0.34 
0.33 
0.15 

$4,279 
113(2) 
0.09 
0.09 
— 

2008 

$3,026 
(107) 
(0.11) 
(0.11) 
— 

$13,277 

$13,447 

$13,742 

$14,465 

(1) 

(2) 

(3) 

(4) 

In the fourth quarter of 2010, we recorded $326 million of impairment charges within our Activision segment. These charges 
consisted of impairments of $67 million, $9 million and $250 million to license agreements, game engines and internally developed 
franchises intangible assets, respectively. 

In the fourth quarter of 2009, we recorded $409 million of impairment charges within our Activision segment. These charges 
consisted of impairments of $24 million, $12 million and $373 million to license agreements, game engines and internally developed 
franchise intangible assets, respectively. 

Stock Split—In July 2008, the Board of Directors declared a two-for-one split of our outstanding shares of common stock effected in 
the form of a stock dividend. The stock dividend was issued on September 5, 2008 to shareholders of record at the close of business on 
August 25, 2008. 

Cash Dividends—On February 9, 2012, our Board of Directors declared a cash dividend of $0.18 per share payable on May 16, 2012 
to shareholders of record at the close of business on March 21, 2012. On February 9, 2011, our Board of Directors declared a cash 
dividend of $0.165 per share to be paid on May 11, 2011 to shareholders of record at the close of business on March 16, 2011. On 
February 10, 2010, our Board of Directors declared a cash dividend of $0.15 per common share payable on April 2, 2010 to 
shareholders of record at the close of business on February 22, 2010. Future dividends will depend upon our earnings, financial 
condition, cash requirements, future prospects and other factors deemed relevant by our Board of Directors. There can be no 
assurances that dividends will be declared in the future. Prior to the cash dividend declared in February 2010, the Company had never 
paid a cash dividend. 

1 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS 

Business Overview 

The Company’s Formation and Business Combination 

Activision, Inc. was originally incorporated in California in 1979 and was reincorporated in Delaware in December 1992. On July 9, 

2008, a business combination (the “Business Combination”) by and among Activision, Inc., Sego Merger Corporation, a wholly-owned 
subsidiary of Activision, Inc., Vivendi S.A. (“Vivendi”), VGAC LLC, a wholly-owned subsidiary of Vivendi , and Vivendi Games, Inc. 
(“Vivendi Games”), a wholly-owned subsidiary of VGAC LLC, was consummated. As a result of the consummation of the Business 
Combination, Activision, Inc. was renamed Activision Blizzard, Inc. Activision Blizzard is a public company traded on the NASDAQ under the 
ticker symbol “ATVI.” 

Activision Blizzard, Inc. is a worldwide online, personal computer (“PC”), video game console, tablet, handheld, and mobile game 

publisher. The terms “Activision Blizzard,” the “Company,” “we,” “us,” and “our” are used to refer collectively to Activision Blizzard, Inc. and 
its subsidiaries. Based upon our organizational structure, we conduct our business through three operating segments as follows: 

Activision Publishing, Inc. 

Activision Publishing, Inc. (“Activision”) is a leading international developer and publisher of interactive software products and 

content. Activision develops games based on both internally-developed and licensed intellectual property. Activision markets and sells games we 
develop and, through our affiliate label program, games developed by certain third-party publishers. We sell games both through retail channels 
and by digital download. Activision currently offers games that operate on the Sony Computer Entertainment, Inc. (“Sony”) PlayStation 3 
(“PS3”), Nintendo Co. Ltd. (“Nintendo”) Wii (“Wii”) and Nintendo Wii U (“Wii U”), and Microsoft Corporation (“Microsoft”) Xbox 360 
(“Xbox 360”) console systems; the Nintendo Dual Screen (“DS”) and Nintendo 3DS (“3DS”) handheld game systems; the PC; and other 
handheld and mobile devices. 

Blizzard Entertainment, Inc. 

Blizzard Entertainment, Inc. (“Blizzard”) is a leader in the subscription- based massively multi-player online role-playing game 

(“MMORPG”) category in terms of both subscriber base and revenues generated through its World of Warcraft® franchise, which it develops, 
hosts and supports. Blizzard also develops, markets, and sells role-playing action and strategy PC-based computer games, including games in the 
multiple- award winning Diablo® and StarCraft® franchises. In addition, Blizzard maintains a proprietary online-game related service, Battle.net®. 
Blizzard distributes its products and generates revenues worldwide through various means, including: subscriptions (which consist of fees from 
individuals playing World of Warcraft®, sales of prepaid subscription cards, and revenue from value-added services such as realm transfers, 
faction changes and other character customizations within the World of Warcraft gameplay); retail sales of physical “boxed” products; online 
download sales of PC products; and licensing of software to third-party or related party companies that distribute World of Warcraft, Diablo® III 
and StarCraft® II products. 

Activision Blizzard Distribution 

Activision Blizzard Distribution (“Distribution”) consists of operations in Europe that provide warehousing, logistical and sales 

distribution services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of 
interactive entertainment hardware. 

Business Results and Highlights 

In 2012, Activision Blizzard’s consolidated net revenues were $4.9 billion and consolidated net income was $1.1 billion, resulting in 

diluted earnings per common share of $1.01. The Company grew net revenues, operating income, and earnings per share as compared to 2011. 
We also generated $1.3 billion in cash from operating activities in 2012. 

Also, according to The NPD Group with respect to North America, GfK Chart- Track with respect to Europe, and Activision Blizzard 

internal estimates, during 2012: 

2 

 
 
• 

• 

• 

• 

• 

In North America and Europe combined, including toys and accessories, Activision Publishing was the #1 console and handheld 
publisher for the calendar year with the #1 and #3 best-selling franchises—Call of Duty® and Skylanders. 

Activision Blizzard reported record digital revenues for the calendar year and was the #1 third-party interactive entertainment 
Western digital publisher. 

For the calendar year, in aggregate across all platforms in the U.S. and Europe, Activision Publishing’s Call of Duty: Black Ops 
II was the #1 best-selling title in dollars and Call of Duty: Modern Warfare® 3 was the #9 best-selling title in dollars. 

In both North America and Europe, including toys and accessories, Skylanders Giants™ was the #1 best-selling kids’ title in 
dollars for the fourth quarter. Additionally, for the calendar year, in North America and Europe combined, including toys and 
accessories, Skylanders Giants was the #5 best-selling game in dollars, and Skylanders Spyro’s Adventure® was the #4 best-
selling game in dollars. 

For the calendar year, Blizzard Entertainment had two top-10 PC games in North America and Europe. Diablo III was the #1 
best-selling PC game at retail, breaking PC-game sales records with more than 12 million copies sold worldwide through 
December 31, 2012, and World of Warcraft: Mists of Pandaria® was the #3 best-selling PC game at retail. 

Product Release Highlights 

The following games and content packs, among other titles, were released during the year ended December 31, 2012: 

• 
• 
• 
• 
• 
• 
• 
• 
• 
• 
• 

007™ Legends 
Angry Birds™ Trilogy 
Battleship® 
Cabela’s® Dangerous Hunts 2013 
Cabela’s Hunting Expeditions 
Call of Duty: Black Ops II 
Call of Duty Modern Warfare 3 Content Collection #1 
Call of Duty: Modern Warfare 3 Content Collection #2 
Call of Duty: Modern Warfare 3 Content Collection #3 
Call of Duty: Modern Warfare 3 Content Collection #4 
Diablo III 

Family Guy: Back to the Multiverse 
Ice Age™ Continental Drift Arctic Games 

• 
• 
•  Men In Black: Alien Crisis™ 
• 
• 
• 
• 
• 
•  Wipeout 3 
•  World of Warcraft: Mists of Pandaria 

Prototype® 2 
Skylanders Giants 
The Amazing Spider-Man™ 
Transformers™: Fall of Cybertron™ 
Transformers Prime™ 

On January 29, 2013, Activision released Revolution, the first downloadable map pack for Call of Duty: Black Ops II, (“Revolution”) 

on the Xbox 360. Revolution is expected to be available on other platforms during the first quarter of 2013. 

StarCraft II: Heart of the Swarm™, the first expansion to Blizzard’s real-time strategy game StarCraft II: Wings of Liberty®, is 

expected to be available in stores and online beginning March 12, 2013. 

International Operations 

International sales are a fundamental part of our business. Net revenues from international sales accounted for approximately 50%, 

50%, and 46% of our total consolidated net revenues for the years ended December 31, 2012, 2011 and 2010, respectively. We maintain 
significant operations in the United States (“U.S.”), Canada, the United Kingdom (“U.K.”), France, Germany, Ireland, Italy, Sweden, Spain, the 
Netherlands, Australia, South Korea and China. An important element of our international strategy is to develop content that is specifically 
directed toward local cultures and customs. Our international business is subject to risks typical of an international business, including, but not 
limited to, foreign currency exchange rate volatility and changes in local economies. Accordingly, our future results could be materially and 
adversely affected by changes in foreign currency exchange rates and changes in local economies. 

3 

 
 
Management’s Overview of Business Trends 

Online Content and Digital Downloads 

We provide our products through both retail channels and digital online delivery methods. Many of our video games that are available 
through retailers as physical “boxed” software products, such as DVDs, are also available by direct digital download over the Internet (both from 
websites that we own and from others owned by third parties). In addition, we offer players downloadable content as add-ons to our products 
(e.g., new multi-player content packs), generally for a one-time fee. We also offer subscription- based services for World of Warcraft, which are 
digitally delivered and hosted by Blizzard’s proprietary online-game related service, Battle.net. In 2011, Activision launched Call of Duty Elite, a 
digital service that provides both free and paid subscription-based content and features for Call of Duty: Modern Warfare 3. In conjunction with 
the release of Call of Duty: Black Ops II, all of the Call of Duty Elite service features for that game were made available for free. This free service 
does not include downloadable map packs, which are sold separately, either a la carte as individual map packs or as part of a discounted season 
pass bundle. Existing Call of Duty Elite premium members will continue to enjoy the Call of Duty Elite premium membership features for Call of 
Duty: Modern Warfare 3 through the end of their subscription period. Digital revenues remain an important part of our business, and we continue 
to focus on and develop products that can be delivered via digital online channels. The amount of our digital revenues in any period may fluctuate 
depending, in part, on the timing and nature of our specific product releases. 

We currently define digital online channel-related sales as revenues from subscriptions and memberships, licensing royalties, 

value-added services, downloadable content, and digitally distributed products. This definition may differ from that used by our competitors or 
other companies. 

For the year ended December 31, 2012, our sales through the digital online channels decreased by approximately $100 million, as 

compared to 2011, and our net revenues from digital online channels represented 32% of our total consolidated net revenues in 2012 as compared 
to 34% in 2011. These decreases were mainly attributable to the deferral of revenues due to the timing of the releases of Diablo III and World of 
Warcraft: Mists of Pandaria. On a non-GAAP basis, our sales through the digital online channels increased by $40 million, as compared to 2011, 
and our net revenues from digital online channels represented 32% of our total consolidated net revenues in 2012 as compared to 35% in 2011. 
This increase in sales from the digital online channels was primarily due to the releases of Diablo III and World of Warcraft: Mists of Pandaria. 

Please refer to the reconciliation between GAAP and non-GAAP financial measures later in this document for further discussions of 

retail and digital online channels. 

Current Generation of Game Consoles 

The current generation of game consoles began with Microsoft’s launch of the Xbox 360 in November 2005, and continued in 2006 

when Sony and Nintendo launched the PS3 and the Wii, respectively. The installed base of current generation hardware (i.e. Xbox 360, PS3 and 
Wii) in the U.S. and Europe was approximately 183 million units as of December 31, 2012, as compared to 166 million units at December 31, 
2011, according to The NPD Group, with respect to North America, and GfK Chart-Track, with respect to Europe, representing an increase of 
11% in units year-over-year. The installed base of PS3 and Xbox 360 hardware units increased 15% year-over-year, while the installed base of 
Wii hardware units increased 5% year-over-year. During the 2012 year-end holiday season, Nintendo released a new “next-generation” high-
definition version console, the Wii U. On February 20, 2013, Sony announced that it intends to launch PlayStation 4, its next-generation 
computer entertainment system, by the 2013 year-end holiday buying season. 

We continually monitor console hardware sales, as well as the development of “next-generation” consoles. We manage our product 

delivery on each current and future platform in a manner we believe to be most effective to maximize our revenue opportunities and achieve the 
desired return on our investments in product development. 

Conditions in the Retail Distribution Channels 

Conditions in the retail channels of the interactive entertainment industry remained challenging through 2012. In North America and 
Europe, retail sales within the industry experienced a combined overall decrease of approximately 21% in 2012, as compared to 2011, according 
to The NPD Group and GfK Chart-Track. The declines in the North America and European retail channels were impacted by fewer releases and 
catalog sales in 2012 as compared to 2011, as well as price declines over the prior year. In addition, the decline in sales to the retail channels 
continue to be more pronounced for casual titles on the Nintendo Wii and handheld platforms (down over 35% year-over-year), than titles on 
high-definition platforms (i.e., Xbox 360 and PS3). 

4 

 
Despite the 21% decrease in retail sales for the overall industry, according to The NPD Group, GfK Chart-Track and the Company’s 
internal estimates, the sales of the industry’s top five titles (including accessory packs and figures) grew 1% in 2012, as compared to 2011. This 
has resulted in the further concentration of revenues in the top titles, particularly for high-definition platforms, which experienced year-over-year 
growth, while non-premier titles experienced declines. The Company’s results have been less impacted by the general declining trends in retail 
compared to our competitors because of our greater focus on premier top titles and a more focused overall slate of titles. 

Concentration of Top Titles 

The concentration of retail revenues among key core titles has continued as a trend in the overall interactive software industry. 

According to The NPD Group, the top 10 titles accounted for 30% of the sales in the U.S. video game industry in 2012 as compared to 26% in 
2011. Similarly, a significant portion of our revenues has historically been derived from video games based on a few popular franchises and these 
video games are responsible for a disproportionately high percentage of our profits. For example, our four largest franchises in 2012—Call of 
Duty, Diablo, Skylanders and World of Warcraft—accounted for approximately 83% of our net revenues, and a significantly higher percentage of 
our operating income, for the year. 

We expect that a limited number of popular franchises will continue to produce a disproportionately high percentage of the industry 

and our revenues and profits. 

Seasonality 

The interactive entertainment industry is highly seasonal. We have historically experienced our highest sales volume in the year-end 

holiday buying season, which occurs in the fourth quarter. We defer the recognition of a significant amount of net revenue related to our software 
titles containing online functionality that constitutes a more-than-inconsequential separate service deliverable over an extended period of time 
(i.e., typically five months to less than a year). As a result, the quarter in which we generate the highest sales volume may be different than the 
quarter in which we recognize the highest amount of net revenue. Our results can also vary based on a number of factors including, but not 
limited to, title release date, consumer demand, market conditions and shipment schedule.  

Outlook 

Looking forward, the above discussed factors, such as the ongoing console transition, increasing concentration of top titles in the 

interactive entertainment industry, and a continuingly challenged global economy, might negatively impact our short-term results. In addition, 
2013 compared to 2012 will be a difficult year-over-year comparison due to the highly successful launch of Diablo III in May 2012. We will 
continue to invest in our established franchises, as well as new titles we think have the potential to drive our growth over the long-term. 

5 

 
Consolidated Statements of Operations Data 

The following table sets forth consolidated statements of operations data for the periods indicated in dollars and as a percentage of 

total net revenues (amounts in millions): 

For the Years Ended December 31, 
2011 

2012 

2010 

Net revenues: 

Product sales ...................................................................................................................  
Subscription, licensing, and other revenues ...................................................................  
Total net revenues .....................................................................................................  

Costs and expenses: 

Cost of sales—product costs ..........................................................................................  
Cost of sales—online subscriptions ...............................................................................  
Cost of sales—software royalties and amortization ......................................................  
Cost of sales—intellectual property licenses .................................................................  
Product development ......................................................................................................  
Sales and marketing .......................................................................................................  
General and administrative ............................................................................................  
Impairment of intangible assets .....................................................................................  
Restructuring ..................................................................................................................  
Total costs and expenses ...........................................................................................  
Operating income ................................................................................................................  
Investment and other income (expense), net .......................................................................  
Income before income tax expense .....................................................................................  
Income tax expense .............................................................................................................  
Net income...........................................................................................................................  

$3,620 
1,236 
4,856 

1,116 
263 
194 
89 
604 
578 
561 
— 
— 
3,405 
1,451 
7 
1,458 
309 
$1,149 

75% 
25 
100 

23 
5 
4 
2 
12 
12 
12 
— 
— 
70 
30 
— 
30 
6 
24% 

$3,257 
1,498 
4,755 

1,134 
255 
218 
165 
629 
545 
456 
— 
25 
3,427 
1,328 
3 
1,331 
246 
$1,085 

68% 
32 
100 

24 
5 
5 
3 
14 
11 
10 
— 
— 
72 
28 
— 
28 
5 
23% 

$3,087 
1,360 
4,447 

1,350 
250 
338 
197 
626 
516 
375 
326 
— 
3,978 
469 
23 
492 
74 
$418 

69% 
31 
100 

31 
5 
8 
4 
14 
12 
8 
7 
— 
89 
11 
1 
12 
2 
10% 

6 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Operating Segment Results 

Our operating segments are consistent with our internal organizational structure, the manner in which our operations are reviewed and 

managed by our Chief Executive Officer, who is our Chief Operating Decision Maker (“CODM”), the manner in which we assess operating 
performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments. 

The CODM reviews segment performance exclusive of the impact of the change in deferred net revenues and related cost of sales with 

respect to certain of our online-enabled games, stock-based compensation expense, restructuring expense, amortization of intangible assets, and 
impairment of intangible assets and goodwill. The CODM does not review any information regarding total assets on an operating segment basis, 
and accordingly, no disclosure is made with respect thereto. Information on the operating segments and reconciliations of total segment net 
revenues and total segment operating income to consolidated net revenues and income before income tax expense from external customers and 
consolidated income before income tax expense for the years ended December 31, 2012, 2011, and 2010 are presented in the table below 
(amounts in millions): 

2012 

Segment net revenues: 

Activision ..........................................................................................................   $3,072 
1,609 
Blizzard .............................................................................................................  
306 
Distribution ........................................................................................................  
4,987 
Operating segment net revenue total ............................................................  

Reconciliation to consolidated net revenues: 

Net effect from changes in the deferral of net revenues ...................................  

(131) 
Consolidated net revenues............................................................................   $4,856 

Segment income from operations: 

Activision ..........................................................................................................  
Blizzard .............................................................................................................  
Distribution ........................................................................................................  
Operating segment income from operations total ........................................  

$970 
717 
11 
1,698 

Reconciliation to consolidated operating income and consolidated income 

before income tax expense: 
Net effect from changes in the deferral of net revenues and related cost 

of sales ..........................................................................................................  
Stock-based compensation expense ..................................................................  
Restructuring .....................................................................................................  
Amortization of intangible assets ......................................................................  
Impairment of goodwill/intangible assets .........................................................  
Consolidated operating income ..............................................................................  
Investment and other income (expense), net.....................................................  

(91) 
(126) 
— 
(30) 
— 
1,451 
7 
Consolidated income before income tax expense ..................................................   $1,458 

For the Years Ended December 31, 
Increase/ 
(decrease) 
2012 v 2011 

2010 

2011 

$2,828 
1,243 
418 
4,489 

266 
$4,755 

$851 
496 
11 
1,358 

183 
(103) 
(26) 
(72) 
(12) 
1,328 
3 
$1,331 

$2,769 
1,656 
378 
4,803 

(356) 
$4,447 

$511 
850 
10 
1,371 

(319) 
(131) 
(3) 
(123) 
(326) 
469 
23 
$492 

$244 
366 
(112) 
498 

(397) 
$101 

$119 
221 
— 
340 

(274) 
(23) 
26 
42 
12 
123 
4 
$127 

Increase/ 
(decrease) 
2011 v 2010 

$59 
(413) 
40 
(314) 

622 
$308 

$340 
(354) 
1 
(13) 

502 
28 
(23) 
51 
314 
859 
(20) 
$839 

For better understanding of the differences in presentation between our segment results and the consolidated results, the following 

explains the nature of each reconciling item. 

Net Effect from Deferral of Net Revenues and Related Cost of Sales 

We have determined that some of our game’s online functionality represents an essential component of gameplay and as a result a 

more-than-inconsequential separate deliverable. As such, we are required to recognize the revenues of these game titles over the estimated service 
periods, which may range from a minimum of five months to a maximum of less than a year. The related cost of sales is deferred and recognized 
as the related revenues are recognized. In the table on the previous page, we present the amount of net revenues and related cost of sales 
separately for each period as a result of this accounting treatment. 

7 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Stock-Based Compensation Expense 

We expense our stock-based awards using the grant date fair value over the vesting periods of the stock awards. In the case of liability 
awards, the liability is subject to revaluation based on the stock price at the end of the relevant period. Included within stock-based compensation 
are the net effects of capitalization, deferral, and amortization. 

Restructuring 

On February 3, 2011, the Company’s Board of Directors authorized a restructuring plan (the “2011 Restructuring”) involving a focus 
on the development and publication of a reduced slate of titles on a going-forward basis. The 2011 Restructuring included the discontinuation of 
the development of music-based games, the closure of the related business unit and the cancellation of other titles then in production, along with a 
related reduction in studio headcount and corporate overhead. The costs related to the 2011 Restructuring activities included severance costs, 
facility exit costs, and exit costs from the cancellation of projects. The 2011 Restructuring charges for the year ended December 31, 2011 were 
$25 million, which is reflected in a separate caption “Restructuring expenses” on our consolidated statement of operations. The 2011 
Restructuring was completed as of December 31, 2011 and we do not expect to incur significant additional restructuring expenses relating 
thereto. 

In 2008, we implemented an organizational restructuring plan as a result of the Business Combination. This organizational 

restructuring was to integrate different operations and to streamline the combined Activision Blizzard organization. The costs related to the 
restructuring activities included severance costs, facility exit costs, write-offs of assets and liabilities and exit costs from the cancellation of 
projects. For the year ended December 31, 2011, expense related to the organizational restructuring was $1 million and has been reflected in the 
“General and administrative expense” in the consolidated statement of operations. The organizational restructuring activities as a result of the 
Business Combination were completed as of December 31, 2011 and we do not expect to incur additional restructuring expenses relating thereto. 

Amortization of Intangible Assets 

All of our intangible assets are the result of the Business Combination and other acquisitions. We amortize the intangible assets over 

their estimated useful lives based on the pattern of consumption of the underlying economic benefits. The amount presented in the table 
represents the effect of the amortization of intangible assets as well as other purchase price accounting adjustments, where applicable, in our 
consolidated statements of operations. 

Impairment of Goodwill/Intangible Assets 

We recorded a non-cash charge of $12 million related to the impairment of goodwill of our Distribution reporting unit for the year 

ended December 31, 2011, reflecting a continuing shift in the distribution of interactive entertainment software from retail distribution channels 
to digital distribution channels. Furthermore, we recorded a non-cash impairment charge on definite-lived intangible assets of $326 million for 
the year ended December 31, 2010, reflecting a continuing weaker environment for the casual game and music genres. 

Segment Net Revenues 

Activision 

Activision’s net revenues increased for 2012 as compared to 2011, primarily due to revenues from the Skylanders franchise (both from 
the launch of Skylanders Giants in the fourth quarter of 2012 and the full-year revenues from Skylanders Spyro’s Adventure, which was launched 
in the fourth quarter of 2011). The increase was partially offset by lower revenues from the Call of Duty franchise primarily from lower catalog 
sales and lower revenues from downloadable content packs for Call of Duty: Modern Warfare 3, though these decreases were partially mitigated 
by the strong performance from Call of Duty: Black Ops II which launched in the fourth quarter of 2012. 

For 2011, net revenues from the Activision segment increased as compared to 2010 primarily due to: the strong performance of Call of 

Duty: Modern Warfare 3 and the strong digital revenue performance from the franchise; revenues from Skylanders Spyro’s Adventure which 
successfully launched as a new intellectual property in the fourth quarter of 2011; the release of Lego Star Wars III, which we published on 
behalf of Lucas Arts in Europe and certain countries in Asia Pacific; and benefits from foreign exchange as compared to the prior year. The 
increase was partially offset by a more focused release schedule in 2011 than in 2010, and lower catalog sales of games in the music and casual 
games genre. 

8 

 
Blizzard 

Blizzard’s net revenues increased for 2012 as compared to 2011, primarily due to the release of Diablo III in May 2012 and World of 
Warcraft: Mists of Pandaria in September 2012. The increase in net revenues was partially offset by lower subscription revenues from World of 
Warcraft due to a lower subscriber base. 

At December 31, 2012, the worldwide subscriber* base for World of Warcraft was approximately 9.6 million, down from a base of 

more than 10 million subscribers at September 30, 2012, and approximately 10.2 million subscribers at December 31, 2011, with the majority of 
the decline from the East (where the “East” includes China, Taiwan, and Korea, and the “West” includes North America, Europe and Latin 
America). With the launch of World of Warcraft: Cataclysm®, in the fourth quarter of 2010, the subscriber base reached a new peak at more than 
12 million subscribers at December 31, 2010. Since that time, the subscriber base has trended downward. Looking forward, Blizzard 
Entertainment expects to continue to deliver new game content in all regions that is intended to further appeal to the gaming community. 

* 

World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of 
Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who 
have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free 
promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are 
defined along the same rules. 

Blizzard’s net revenues decreased for 2011 as compared to 2010 primarily as a result of no new titles released in 2011 as compared to 
2010, when StarCraft II: Wings of Liberty was released in the third quarter and World of Warcraft: Cataclysm was released in the fourth quarter; 
and as a result of a decline in World of Warcraft’s subscriber base during 2011. These decreases were partially offset by benefits from foreign 
exchange as compared to the prior year. 

Distribution 

Distribution’s net revenues decreased in 2012 as compared to 2011, primarily due to a weaker U.K. market. 

Distribution’s net revenues increased in 2011 as compared to 2010, primarily due to additional customer sales opportunities in the 

U.K. and benefits from foreign exchange as compared to prior year. 

Segment Income from Operations 

Activision 

Activision’s operating income increased in 2012 as compared to 2011, primarily due to higher net revenues as described above, and 

lower sales and marketing costs. The increase was partially offset by higher cost of sales as a result of higher net revenues, higher product 
development costs, and higher general and administrative costs, primarily resulting from legal-related expenses (including legal-related accruals, 
settlements and fees) and additional accrued bonuses reflecting our strong 2012 financial performance. 

Activision’s operating income increased in 2011 as compared to 2010, primarily due to a more focused release of products that 

delivered higher operating margins; increased digital sales of Call of Duty’s digital content, resulting in high operating margins; and reduction of 
operating expenses resulting from the 2011 Restructuring. These positive impacts on operating income were partially offset by an increase in 
sales and marketing expenses to support the launch of Skylanders Spyro’s Adventure, Call of Duty: Modern Warfare 3 and Call of Duty Elite and 
additional litigation activities and settlement of lawsuits. 

Blizzard 

Blizzard’s operating income increased in 2012 as compared to 2011, primarily due to higher revenues as described above. The 

increase was partially offset by higher cost of sales as a result of higher net revenues, higher sales and marketing costs to support the launch of 
Diablo III and World of Warcraft: Mists of Pandaria, and higher general and administrative costs from additional accrued bonuses reflecting our 
strong 2012 financial performance. 

9 

 
 
Blizzard’s operating income decreased in 2011 as compared to 2010, primarily due to lower revenues as discussed above. These 

negative impacts on operating income were partially offset by a decrease in sales and marketing expenses, as higher sales and marketing expenses 
were incurred in 2010 to support the release of StarCraft II: Wings of Liberty in the third quarter and World of Warcraft: Cataclysm in the fourth 
quarter; and lower customer support costs incurred. 

Non-GAAP Financial Measures 

The analysis of revenues by distribution channel is presented both on a GAAP (including the impact from change in deferred 

revenues) and non-GAAP (excluding the impact from change in deferred revenues) basis. We use this non-GAAP measure internally when 
evaluating our operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of our 
management team. We believe this is appropriate because this non-GAAP measure enables an analysis of performance based on the timing of 
actual transactions with our customers, which is consistent with the way the Company is measured by investment analysts and industry data 
sources, and facilitates comparison of operating performance between periods. In addition, excluding the impact from change in deferred net 
revenue provides a much more timely indication of trends in our sales and other operating results. While we believe that this non-GAAP measure 
is useful in evaluating our business, this information should be considered as supplemental in nature and is not meant to be considered in isolation 
from, as a substitute for, or as more important than, the related financial information prepared in accordance with GAAP. In addition, this non-
GAAP financial measure may not be the same as any non-GAAP measure presented by another company. This non-GAAP financial measure has 
limitations in that it does not reflect all of the items associated with our GAAP revenues. We compensate for the limitations resulting from the 
exclusion of the change in deferred revenues by considering the impact of that item separately and by considering our GAAP, as well as non-
GAAP, revenues. 

Results of Operations—Years Ended December 31, 2012, 2011, and 2010 

Non-GAAP Financial Measures 

The following table provides reconciliation between GAAP and non-GAAP net revenues by distribution channel for the years ended 

December 31, 2012, 2011, and 2010 (amounts in millions): 

GAAP net revenues by distribution channel 

Retail channels .......................................  
Digital online channels(1) ........................  
Total Activision and Blizzard ................  
Distribution .............................................  
Total consolidated GAAP net revenues .  

Change in deferred net revenues(2) 

Retail channels .......................................  
Digital online channels(1) ........................  
Total changes in deferred net revenues ..  
Non-GAAP net revenues by distribution channel 
Retail channels .......................................  
Digital online channels(1) ........................  
Total Activision and Blizzard ................  
Distribution .............................................  
Total non-GAAP net revenues(3) ............  

2012 

2011 

2010 

$3,013 
1,537 
4,550 
306 
4,856 

$2,697 
1,640 
4,337 
418 
4,755 

$2,629 
1,440 
4,069 
378 
4,447 

69 
62 
131 

(185) 
(81) 
(266) 

251 
105 
356 

3,082 
1,599 
4,681 
306 
$4,987 

2,512 
1,559 
4,071 
418 
$4,489 

2,880 
1,545 
4,425 
378 
$4,803 

For the Years Ended December 31, 

Increase/ 
(decrease) 
2012 v 2011 

Increase/ 
(decrease) 
2011 v 2010 

% Change 
2012 v 2011 

% Change 
2011 v 2010 

$316 
(103) 
213 
(112) 
101 

254 
143 
397 

570 
40 
610 
(112) 
$498 

$68 
200 
268 
40 
308 

(436) 
(186) 
(622) 

(368) 
14 
(354) 
40 
$(314) 

12% 
(6) 
5 
(27) 
2 

(137) 
(177) 
(149) 

23 
3 
15 
(27) 
11% 

3% 
14 
7 
11 
7 

(174) 
(177) 
(175) 

(13) 
1 
(8) 
11 
(7)% 

(1) 

(2) 

We currently define revenues from digital online channels as revenues from subscriptions and memberships, licensing royalties, 
value-added services, downloadable content, and digitally distributed products. 

We have determined that some of our game’s online functionality represents an essential component of gameplay and as a result a 
more-than-inconsequential separate deliverable. As such, we are required to recognize the revenues of these game titles over the 
estimated service periods, which may range from a minimum of five months to a maximum of less than a year. In the table above, we 
present the amount of net revenues for each period as a result of this accounting treatment. 

10 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
(3) 

Total non-GAAP net revenues presented also represents our total operating segment net revenues. 

The increase in GAAP net revenues from retail channels for 2012 as compared to 2011 was the result of sales from the Skylanders 

franchise (both from the launch of Skylanders Giants in the fourth quarter of 2012 and the full-year revenues from Skylanders Spyro’s Adventure, 
which was launched in the fourth quarter of 2011) and revenues from Diablo III and World of Warcraft: Mists of Pandaria. The increase was 
partially offset by lower catalog sales of Call of Duty and other titles, and lower catalog revenues generated from World of Warcraft: Cataclysm 
and Starcraft II: Wings of Liberty, which were released in 2010. 

The increase in GAAP net revenues from retail channels for 2011 as compared to 2010 was the result of the strong performance of the 

Call of Duty franchise, recognition of deferred revenues from the 2010 launches of StarCraft II: Wings of Liberty and World of Warcraft: 
Cataclysm, and revenues generated from the launch of Skylanders Spyro’s Adventure, partially offset by the release of fewer key titles. 

The decrease in GAAP net revenues from digital online channels for 2012 as compared to 2011 was primarily due to lower revenues 
from World of Warcraft subscriptions and lower net revenues from Call of Duty downloadable content packs released in 2012 for Call of Duty: 
Modern Warfare 3, in comparison to downloadable content packs released in 2011 for Call of Duty®: Black Ops. The decrease was partially 
offset by the full game download sales of Diablo III and World of Warcraft: Mists of Pandaria, and revenues from Call of Duty Elite 
memberships. 

The increase in GAAP net revenues from digital online channels for 2011 as compared to 2010 was primarily due to the stronger 

performance and greater number of downloadable content packs for Call of Duty: Black Ops, which was released in 2011, as compared to the 
downloadable content packs for Call of Duty: Modern Warfare® 2 released in the prior year, and a higher number of full game downloads from 
the Call of Duty catalog titles. In addition, revenues generated from the World of Warcraft franchise, particularly from the digital release of 
World of Warcraft: Cataclysm in December 2010, as well as the digital release of StarCraft II: Wings of Liberty in July 2010, resulted in more 
deferred revenues recognized in 2011 as compared to 2010. 

The increase in non-GAAP net revenues from retail channels for 2012 as compared to 2011 was the result of sales from the 
Skylanders franchise (both from the launch of Skylanders Giants in the fourth quarter of 2012 and the full-year revenues from Skylanders Spyro’s 
Adventure, which was launched in the fourth quarter of 2011), Diablo III and World of Warcraft: Mists of Pandaria. The increase was partially 
offset by lower catalog sales of Call of Duty titles as well as other titles, and lower catalog revenues generated from World of Warcraft: 
Cataclysm and Starcraft II: Wings of Liberty, which were released in 2010. 

The decrease in non-GAAP net revenues from retail channels for 2011 as compared to 2010 was the result of our more focused slate, 
with the release of fewer key titles, and lower revenues generated from the casual “value” titles. The decrease was partially offset by the strong 
performance of the Call of Duty franchise and revenues generated from Skylanders Spyro’s Adventure. 

The increase in non-GAAP net revenues from digital online channels for 2012 as compared to 2011 was attributable to sales of full 

game digital downloads from the launches of World of Warcraft: Mists of Pandaria and Diablo III (which were launched in 2012) and 
memberships revenues from Call of Duty Elite (which was launched in late November 2011). The increase was partially offset by lower revenues 
from World of Warcraft subscriptions and lower net revenues from Call of Duty downloadable content packs. 

The increase in non-GAAP net revenues from digital online channels for 2011 as compared to 2010 was attributable to the stronger 
performance and greater number of downloadable content packs released in 2011 for Call of Duty: Black Ops, versus downloadable map packs 
released in the prior year for Call of Duty: Modern Warfare 2, and a higher number of full game downloads from the Call of Duty catalog titles. 
This increase was partially offset by the unfavorable impact of the decrease in World of Warcraft’s subscriber base, the decrease of full game 
downloads of World of Warcraft: Cataclysm, which was released in December 2010, and StarCraft II: Wings of Liberty, which was released in 
July 2010. 

11 

 
 
 
Consolidated Results 

Net Revenues by Geographic Region 

The following table details our consolidated net revenues by geographic region for the years ended December 31, 2012, 2011, and 

2010 (amounts in millions): 

2012 

2011 

2010 

For the Years ended December 31, 

Increase/ 
(decrease) 
2012 v 2011 

Increase/ 
(decrease) 
2011 v 2010 

% Change 
2012 v 2011 

% Change 
2011 v 2010 

Geographic region net revenues: 

North America ...............................................  
Europe............................................................  
Asia Pacific ....................................................  
Consolidated net revenues ..................................  

$2,436 
1,968 
452 
$4,856 

$2,405 
1,990 
360 
$4,755 

$2,409 
1,743 
295 
$4,447 

$31 
(22) 
92 
$101 

$(4) 
247 
65 
$308 

1% 
(1) 
26 
2% 

—% 
14 
22 
7% 

The increase/(decrease) in deferred revenues recognized by geographic region for the years ended December 31, 2012, 2011, and 2010 

was as follows (amounts in millions): 

For the Years Ended December 31, 

2012 

2011 

2010 

Increase/ 
(Decrease) 
2012 v 2011 

Increase/ 
(Decrease) 
2011 v 2010 

Deferred revenues recognized by geographic region: 

North America .................................................................................................  
Europe..............................................................................................................  
Asia Pacific ......................................................................................................  
Total impact on consolidated net revenues ..........................................................  

$(78) 
(28) 
(25) 
$(131) 

$154 
104 
8 
$266 

$(166) 
(159) 
(31) 
$(356) 

$(232) 
(132) 
(33) 
$(397) 

$320 
263 
39 
$622 

Consolidated net revenues from North America and Asia Pacific increased in 2012 as compared to 2011, primarily due to sales from 

the Skylanders franchise (both from the launch of Skylanders Giants in the fourth quarter of 2012, and the full-year revenues from Skylanders 
Spyro’s Adventure, which was launched in the fourth quarter of 2011), Diablo III and World of Warcraft: Mists of Pandaria. Sales of Diablo III 
accounted for the majority of the year-over-year increase in net revenues for the Asia Pacific region. The increase in consolidated net revenues 
from North America and Asia Pacific was partially offset by lower subscriptions revenues from World of Warcraft, lower catalog sales of Call of 
Duty titles as well as other titles, and lower catalog revenues generated from World of Warcraft: Cataclysm and Starcraft II: Wings of Liberty, 
which were released in 2010. 

Consolidated net revenues from Europe decreased slightly in 2012 as compared to 2011, primarily due to lower subscriptions revenues 

from World of Warcraft, lower catalog sales of Call of Duty titles as well as other titles, and lower catalog revenues generated from World of 
Warcraft: Cataclysm and from Starcraft II: Wings of Liberty, which were released in 2010, and lower revenues from our Distribution segment. 
The decrease was partially offset by sales from the Skylanders franchise (both from the launch of Skylanders Giants in the fourth quarter of 2012 
and the full-year revenues from Skylanders Spyro’s Adventure, which was launched in the fourth quarter of 2011), Diablo III and World of 
Warcraft: Mists of Pandaria. 

Further, in Europe and certain countries in Asia Pacific, net revenues were also negatively impacted due to the fact that we published 

titles for Lucas Arts in 2011, such as Lego Star Wars III, while no comparable title was published in 2012. 

The decrease in deferred revenues recognized in all regions for the year ended December 31, 2012 as compared to 2011 was primarily 
attributable to lower World of Warcraft subscription revenues, lower sales of Call of Duty digital downloadable content packs and catalogs titles, 
and lower catalog sales of World of Warcraft: Cataclysm and Starcraft II: Wings of Liberty, as well as an increase in revenues deferred due to the 
launch of both Diablo III and World of Warcraft: Mists of Pandaria. The decrease was partially offset by the recognition of the deferred revenues 
from Call of Duty: Modern Warfare 3. 

Consolidated net revenues from Europe and Asia Pacific increased in 2011 as compared to 2010, primarily due to the success of Call 

of Duty catalog titles, stronger performance of downloadable content packs for Call of Duty: Black Ops and the release of World of Warcraft: 
Cataclysm and StarCraft II: Wings of Liberty in 2010, all of which resulted in increased revenues recognized in 2011 as compared to 2010. 

12 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Further, the launch of Skylanders Spyro’s Adventure and the increase in Distribution segment revenues in Europe contributed to the increase in 
consolidated net revenues. These increases were partially offset by the additional deferral of revenues as a result of greater sales from the launch 
of Call of Duty: Modern Warfare 3 in November 2011. 

Consolidated net revenues from North America decreased slightly in 2011 as compared to 2010, primarily due to the decrease in net 

revenues from music and casual titles and the greater sales from the launch of Call of Duty: Modern Warfare 3 which resulted in additional 
deferral of revenues. These decreases were almost entirely offset by the success of Call of Duty catalog titles, stronger performance of 
downloadable content packs for Call of Duty: Black Ops, the releases of World of Warcraft: Cataclysm and StarCraft II: Wings of Liberty in 
2010, and the launch of Skylanders Spyro’s Adventure, all of which resulted in increased revenues recognized in 2011 as compared to 2010. 

The releases of Call of Duty: Black Ops, World of Warcraft: Cataclysm and StarCraft II: Wings of Liberty in 2010 were the primary 

reason why more deferred revenues were recognized during 2011 as compared to 2010 across all regions. This increase in the recognition of 
deferred revenues was partially offset by greater revenues deferred in 2011 as a result of the higher sales from the initial launch of Call of Duty: 
Modern Warfare 3 as compared to Call of Duty: Black Ops. 

Foreign Exchange Impact 

Changes in foreign exchange rates had a negative impact of approximately $114 million and a positive impact of approximately 

$100 million on Activision Blizzard’s net revenues in 2012 and 2011, respectively. The change is primarily due to the year-over-year movements 
of the British pound, Euro and Australian dollar average rates relative to the U.S. dollar. 

Net Revenues by Platform 

The following table details our net revenues by platform and as a percentage of total consolidated net revenues for the years ended 

December 31, 2012, 2011, and 2010 (amounts in millions): 

Year Ended 
December 31, 
2012 

% of 
total 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2011 

% of 
total 
consolidated 
net revs. 

Year 
Ended 
December 31, 
2010 

% of 
total 
consolidated 
net revs. 

Increase/ 
(decrease) 
2012 v 2011 

Increase/ 
(decrease) 
2011 v 
2010 

Platform net revenues: 

Online subscriptions(1) ...............................  
PC and other(2) ...........................................  
Console 

Sony PlayStation 3 ...............................  
Microsoft Xbox 360 .............................  
Nintendo Wii and Wii U ......................  
Total console .............................................  
Handheld ...................................................  
Total platform net revenues ...........................  
Distribution ................................................  
Total consolidated net revenues .....................  

$986 
1,214 

876 
1,019 
291 
2,186 
164 
4,550 
306 
$4,856 

20% 
25 

18 
21 
6 
45 
4 
94 
6 
100% 

$1,357 
374 

948 
1,140 
351 
2,439 
167 
4,337 
418 
$4,755 

29% 
8 

20 
24 
7 
51 
3 
91 
9 
100% 

$1,230 
325 

889 
1,033 
408 
2,330 
184 
4,069 
378 
$4,447 

28% 
7 

$(371) 
840 

20 
23 
9 
52 
4 
91 
9 
100% 

(72) 
(121) 
(60) 
(253) 
(3) 
213 
(112) 
$101 

$127 
49 

59 
107 
(57) 
109 
(17) 
268 
40 
$308 

13 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
The increase/(decrease) in deferred revenues recognized by platform for the years ended December 31, 2012, 2011, and 2010 was as 

follows (amounts in millions): 

Increase/(decrease) in deferred revenues recognized by platform: 

Online subscriptions(1) .....................................................................................  
PC and other(2) .................................................................................................  
Console 

Sony PlayStation 3 .....................................................................................  
Microsoft Xbox 360 ...................................................................................  
Nintendo Wii and Wii U ............................................................................  
Total console ...................................................................................................  
Nintendo 3DS and DS ................................................................................  
Total impact on consolidated net revenues ..........................................................  

Years Ended December 31, 
Increase/ 
(Decrease) 
2012 v 2011 

2010 

Increase/ 
(Decrease) 
2011 v 2010 

2012 

2011 

$(85) 
(36) 

$202 
75 

$(191) 
(81) 

(30) 
3 
12 
(15) 
5 
$(131) 

(36) 
(43) 
66 
(13) 
2 
$266 

(77) 
(15) 
16 
(76) 
(8) 
$(356) 

$(287) 
(111) 

6 
46 
(54) 
(2) 
3 
$(397) 

$393 
156 

41 
(28) 
50 
63 
10 
$622 

(1) 

(2) 

Revenues from online subscriptions consists of revenue from all World of Warcraft products, including subscriptions, boxed products, 
expansion packs, licensing royalties, value-added services, and revenues from Call of Duty Elite memberships. 

Revenues from PC and other consists of net revenues from the sale of PC boxed products, Skylanders franchise standalone toys 
products, mobile sales and other physical merchandise and accessories. 

Net revenues from online subscriptions decreased in 2012 as compared to 2011, primarily as a result of lower World of Warcraft 

subscription revenues, and lower Blizzard catalog sales from World of Warcraft: Cataclysm, which was released in December 2010. The decrease 
was partially offset by revenues from Call of Duty Elite memberships and World of Warcraft: Mists of Pandaria. Net revenues from online 
subscriptions increased in 2011 as compared to 2010, primarily driven by the recognition of deferred revenues from the release of World of 
Warcraft: Cataclysm in December 2010 and from the sales of World of Warcraft’s value-added services, partially offset by the unfavorable 
impact of World of Warcraft’s declining subscriber base. 

Net revenues from PC and other significantly increased in 2012 as compared to 2011, primarily as a result of the sale of standalone 

toys and accessories from the Skylanders franchise (both from the launch of Skylanders Giants in the fourth quarter of 2012 and Skylanders 
Spyro’s Adventure, which was launched in the fourth quarter of 2011), and from sales of Diablo III. The increase was partially offset by the 
decrease in revenues from Starcraft II: Wings of Liberty, which was released in July 2010. Net revenues from PC and other increased in 2011 as 
compared to 2010, primarily due to the sale of standalone toys and accessories for Skylanders Spyro’s Adventure, and the success of the Call of 
Duty franchise titles. The increase was partially offset by lower revenues from music and causal titles and no major release for PC and other in 
2011 as compared to 2010, when StarCraft II: Wings of Liberty was released. 

Net revenues from PS3 and Xbox 360 decreased in 2012 as compared to 2011, primarily due to lower revenues from Call of Duty 
downloadable content packs and catalog sales, partially offset by sales from the Skylanders franchise. Net revenues from PS3 and Xbox 360 
increased in 2011 as compared to 2010, primarily due to the launch of Skylanders Spyro’s Adventure, the success of the Call of Duty franchise, 
and downloadable content packs for Call of Duty: Black Ops as compared to the downloadable content packs for Call of Duty: Modern Warfare 
2. The increase was partially offset by the strong consumer demand at launch in November 2011 for Call of Duty: Modern Warfare 3, which 
resulted in additional deferral of revenues. 

Net revenues from Nintendo Wii and Wii U decreased in 2012 as compared to 2011, primarily due to overall weaker catalog sales and 

fewer comparable releases, partially offset by additional revenues from titles associated with the launch of the Wii U. Net revenues from the 
Nintendo Wii and handheld systems decreased in 2011 as compared to 2010 due to the release of fewer key titles than in 2010, and lower catalog 
sales of games in the music and casual games genres. 

The deferred revenues recognized for online subscriptions decreased in 2012 as compared to 2011, primarily due to revenues deferred 

from World of Warcraft: Mists of Pandaria, which launched on September 25, 2012, and lower revenues recognized from World of Warcraft: 
Cataclysm, which was released in December 2010, and was partially offset by additional revenues recognized from Call of Duty Elite 
memberships in 2012. The deferred revenues recognized for online subscriptions increased in 2011 as compared to 2010, primarily driven by the 

14 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
recognition of deferred revenues from the release of World of Warcraft: Cataclysm in December 2010 and from the sales of World of Warcraft’s 
value-added services, partially offset by the unfavorable impact of World of Warcraft’s declining subscriber base. 

The decrease in deferred revenues recognized for PC and other in 2012 as compared to 2011 was primarily related to revenues 

deferred from the successful launch of Diablo III on May 15, 2012 and a decrease in revenues recognized from catalog sales of StarCraft II: 
Wings of Liberty, which was released in July 2010. The deferred revenues recognized for PC and other increased in 2011 as compared to 2010, 
primarily related to the recognition of revenues of StarCraft II: Wings of Liberty, which was released in July 2010. 

The increase in deferred revenue recognized for Xbox 360 in 2012 as compared to 2011 was primarily due to less revenue deferred 
from Call of Duty: Black Ops II. The decrease in deferred revenue recognized for Xbox 360 in 2011 as compared to 2010, was primarily due to 
the revenues deferral from Call of Duty: Modern Warfare 3. The decreases in deferred revenues recognized for Nintendo Wii in 2012 as 
compared to 2011, primarily relate to overall weaker catalog sales and fewer comparable releases, and were partially offset by additional Wii U 
deferred revenues recognized. The increases in deferred revenues recognized for Nintendo Wii in 2011 as compared to 2010, primarily relate to 
recognition of revenues of our catalog sales of games in the music and casual games genres. 

Costs and Expenses 

Cost of Sales (amounts in millions) 

The following table details the components of cost of sales in dollars and as a percentage of total consolidated net revenues for the 

years ended December 31, 2012, 2011, and 2010 (amounts in millions): 

Product costs .................................  
Online subscriptions .....................  
Software royalties and 

amortization .............................  
Intellectual property licenses ........  

Year 
Ended 
December 31, 
2012 
$1,116 
263 

194 
89 

% of 
consolidated 
net revs. 

23% 
5 

4 
2 

Year 
Ended 
December 31, 
2011 
$1,134 
255 

218 
165 

% of 
consolidated 
net revs. 

24% 
5 

5 
3 

Year 
Ended 
December 31, 
2010 
$1,350 
250 

338 
197 

% of 
consolidated 
net revs. 

Increase 
(Decrease) 
2012 v 
2011 

31% 
5 

8 
4 

$(18) 
8 

(24) 
(76) 

Increase 
(Decrease) 
2011 v 
2010 
$(216) 
5 

(120) 
(32) 

Total cost of sales decreased in 2012 as compared to 2011, primarily due to a decrease in amortization of capitalized software 

development and intellectual property license costs as we had fewer titles released during 2012; a decrease in amortization of intangible assets 
due to decreasing intangible assets balances year-over-year; and lower product costs from our Distribution segment due to lower revenues. These 
decreases in cost of sales were partially offset by higher product costs from our Publishing and Blizzard segments due to higher revenues. 

Total cost of sales decreased in 2011 as compared to 2010, primarily due to the continued change in mix for products with fewer 

hardware peripherals, and accordingly lower product costs; an increasing number of products distributed through digital online channels; a 
decrease in inventory obsolescence charges, as the prior year included higher inventory obsolescence charges relating to peripherals; a decrease in 
amortization of capitalized software development and intellectual property license costs as we had fewer titles released during 2011; and a 
decrease in amortization of intangible assets. These decreases in cost of sales were partially offset by more deferred costs recognized, consistent 
with more deferred revenues recognized, during 2011 as compared to 2010; and higher product costs from our Distribution segment revenues 
associated with higher revenues. 

Product Development (amounts in millions) 

Year Ended 
December 31, 
2012 

% of 
consolidated 
net revs. 

Year Ended 
December 31, 
2011 

% of 
consolidated 
net revs. 

Year Ended 
December 31, 
2010 

% of 
consolidated 
net revs. 

Increase 
(Decrease) 
2012 v 
2011 

Increase 
(Decrease) 
2011 v 
2010 

Product development ...................  

$604 

12% 

$629 

14% 

$626 

14% 

$(25) 

$3 

For 2012, product development costs decreased as compared to 2011, principally due to higher capitalization in 2012 of our overall 

product development costs related to future titles and the timing at which these titles reached technical feasibility and lower stock option 
expenses. Additionally, product development costs in 2011 included larger amounts written off, due to the cancellation of games under 
development, than in 2012. The decrease was partially offset by higher studio-related bonuses reflecting our strong 2012 financial performance. 

15 

 
 
 
For 2011, product development costs increased slightly as compared to 2010, principally due to lower capitalization of our overall 

product development costs related to future titles and higher accrued studio-related bonuses. This increase in product development expense was 
partially offset by the benefits realized from our 2011 Restructuring, which involved a focus on reducing the number of titles in development and 
publication, including the discontinuation of the development of music-based games. Additionally, product development costs in 2011 included 
amounts written off due to the cancellation of a future game under development; however, the write-off of capitalized software development was 
slightly less than in 2010. 

Sales and Marketing (amounts in millions) 

Year Ended 
December 31, 
2012 

% of 
consolidated 
net revs. 

Year Ended 
December 31, 
2011 

% of 
consolidated 
net revs. 

Year Ended 
December 31, 
2010 

% of 
consolidated net 
revs. 

Increase 
(Decrease) 
2012 v 
2011 

Increase 
(Decrease) 
2011 v 
2010 

Sales and marketing ...........  

$578 

12% 

$545 

11% 

$516 

12% 

$33 

$29 

Sales and marketing expenses increased in 2012 as compared to 2011, primarily due to increased spending on sales and marketing 
activities to support the launches of Diablo III and World of Warcraft: Mists of Pandaria, as well as continued investments in our Skylanders 
franchise. 

Sales and marketing expenses increased in 2011 as compared to 2010, primarily due to increased spending on sales and marketing 

activities to support the launch of Skylanders Spyro’s Adventure, Call of Duty: Modern Warfare 3 and Call of Duty Elite in the fourth quarter of 
2011. 

General and Administrative (amounts in millions) 

Year Ended 
December 31, 
2012 

% of 
consolidated 
net revs. 

Year Ended 
December 31, 
2011 

% of 
consolidated 
net revs. 

Year Ended 
December 31, 
2010 

% of 
consolidated 
net revs. 

Increase 
(Decrease) 
2012 v 
2011 

Increase 
(Decrease) 
2011 v 
2010 

General and 

administrative ................  

$561 

12% 

$456 

10% 

$375 

8% 

$105 

$81 

General and administrative expenses increased in 2012 as compared to 2011, primarily due to higher legal-related expenses (including 

legal-related accruals, settlements and fees), stock-based compensation expenses and additional accrued bonuses reflecting our strong 2012 
financial performance. 

General and administrative expenses increased in 2011 as compared to 2010, primarily due to higher legal expenses incurred from 

additional litigation activities and settlement of lawsuits, the impairment of our Distribution segment’s goodwill and higher depreciation expense 
and facilities costs. 

Impairment of Intangible Assets (amounts in millions) 

Year Ended 
December 31, 
2012 

% of 
consolidated 
net revs. 

Year Ended 
December 31, 
2011 

% of 
consolidated 
net revs. 

Year Ended 
December 31, 
2010 

% of 
consolidated 
net revs. 

Increase 
(Decrease) 
2012 v 
2011 

Increase 
(Decrease) 
2011 v 
2010 

Impairment of intangible 

assets ..............................  

$— 

—% 

$— 

—% 

$326 

7% 

$— 

$(326) 

There was no impairment of intangible assets for the years ended December 31, 2012 and 2011. 

In the fourth quarter of 2010, as a result of the franchise and industry results of the holiday season, we significantly revised our 

outlook for the retail sales of software. Further, with the impact of the continued economic downturn on our industry in 2010 and the change in 
the buying habits of casual consumers, we reassessed our overall expectations with respect to our future sales of certain games titles. We 
considered these economic changes during our planning process for 2011 that we conducted during the months of November and December, 
2010, which resulted in a strategy change to, among other things, focus on fewer title releases in the casual and music genres. As a result, we 
updated our future projected revenue streams for our franchises in the casual and music genres. We performed recoverability and, where 
applicable, impairment tests on the related intangible assets in accordance with ASC Subtopic 360-10. Based on the analysis performed, we 
recorded impairment charges of $67 million, $9 million and $250 million to license agreements, game engines and internally developed 
franchises intangible assets, respectively, for 2010 within our Activision segment. See Note 11 of the Notes to Consolidated Financial Statements 
16 

 
 
 
 
included in this Annual Report for additional information regarding the determination of the impairment charges recorded for the year ended 
December 31, 2010. 

Restructuring (amounts in millions) 

Year Ended 
December 31, 
2012 

% of 
consolidated 
net revs. 

Year Ended 
December 31, 
2011 

% of 
consolidated 
net revs. 

Year Ended 
December 31, 
2010 

% of 
consolidated 
net revs. 

Increase 
(Decrease) 
2012 v 
2011 

Increase 
(Decrease) 
2011 v 
2010 

Restructuring ......................  

$— 

—% 

$25 

—% 

$— 

—% 

$(25) 

$25 

There were no material restructuring expenses for the year ended December 31, 2012. 

On February 3, 2011, the Company’s Board of Directors authorized the 2011 Restructuring. The 2011 Restructuring focused on the 

development and publication of a reduced slate of titles on a going-forward basis, including the discontinuation of the development of 
music-based games, the closure of the related business unit and the cancellation of other titles then in production, along with a related reduction 
in studio headcount and corporate overhead. The costs related to the 2011 Restructuring activities included severance costs, facility exit costs, and 
exit costs from the cancellation of projects. The 2011 Restructuring was completed as of December 31, 2011 and we do not expect to incur 
additional restructuring expenses relating thereto. See Note 7 of the Notes to Consolidated Financial Statements included in this Annual Report 
for more detail and a roll forward of the restructuring liability that includes the beginning and ending liability, costs incurred, cash payments and 
non-cash write downs. 

In 2008, we implemented an organizational restructuring plan as a result of the Business Combination. This organizational 
restructuring was to integrate different operations and to streamline the combined Activision Blizzard organization. The restructuring activities 
included severance costs, facility exit costs, write offs of assets and liabilities and exit costs from the cancellation of projects. At December 31, 
2010, we had completed our organizational restructuring activities as a result of the Business Combination. Restructuring expenses during year 
ended December 31, 2011 and 2010 associated to this plan were immaterial and were recorded within the “General and administrative expense” 
in our consolidated statements of operations. 

Investment and Other Income (Expense), Net (amounts in millions) 

Year Ended 
December 31, 
2012 

% of 
consolidated 
net revs. 

Year Ended 
December 31, 
2011 

% of 
consolidated 
net revs. 

Year Ended 
December 31, 
2010 

% of 
consolidated 
net revs. 

Increase 
(Decrease) 
2012 v 
2011 

Increase 
(Decrease) 
2011 v 
2010 

Investment and other 

income (expense), net ....  

$7 

—% 

$3 

—% 

$23 

1% 

$4 

$(20) 

Investment and other income (expense), net, increased in 2012 as compared to 2011. The increase is primarily due to the net realized 

gain on our foreign exchange contracts of $2 million in 2012 as compared to a $7 million loss in 2011. However, during 2012, we experienced 
lower yields on our investments, which partially offset the increase. 

Investment and other income (expense), net, decreased in 2011 as compared to 2010. During 2011, we recorded higher yields 
generated from our cash and investment balances, which was partially offset by a higher realized loss from foreign exchange contracts, as 
compared to 2010. Further, the majority of Investment and other income (expense), net, in 2010 related to the reduction in fair value of a financial 
liability relating to a contingent earn-out liability from a previous acquisition and there was no such item during 2011. 

Income Tax Expense (Benefit) (amounts in millions) 

Income tax expense ....................  

$309 

Year Ended 
December 31, 
2012 

% of 
Pretax 
income 
21.2% 

Year Ended 
December 31, 
2011 

$246 

% of 
Pretax 
income 
18.5% 

Year Ended 
December 31, 
2010 

$74 

% of 
Pretax 
income 
15.0% 

Increase 
(Decrease) 
2012 v 
2011 

Increase 
(Decrease) 
2011 v 
2010 

$63 

$172 

For 2012, the Company’s income before income tax expense was $1.46 billion. Our income tax expense of $309 million resulted in an 

effective tax rate of 21.2%. The difference between our effective tax rate and the U.S. statutory tax rate of 35% is due to earnings taxed at 
relatively lower rates in foreign jurisdictions, recognition of California research and development credits, the federal domestic production 
deduction, and a tax benefit resulting from a federal income tax audit settlement allocated to us by a subsidiary of Vivendi S.A. (“Vivendi”), as 
further discussed below. 

17 

 
 
 
 
For 2011, the Company’s income before income tax expense was $1.3 billion. Our income tax expense of $246 million resulted in an 

effective tax rate of 18.5%. The difference between our effective tax rate and the U.S. statutory tax rate of 35% is due to earnings taxed at 
relatively lower rates in foreign jurisdictions, recognition of federal and California research and development credits, the federal domestic 
production deduction and a favorable impact from discrete items recognized in connection with the filing of our 2010 tax returns. 

In 2012 and 2011, our U.S. income before income tax expense was $668 million and $623 million, respectively, and comprised 46% 
and 47%, respectively, of our consolidated income before income tax expense. In 2012 and 2011, the foreign income before income tax expense 
was $790 million and $708 million, respectively, and comprised 54% and 53%, respectively, of our consolidated income before income tax 
expense. In 2012 and 2011, the impact of earnings taxed at lower rates in foreign jurisdictions versus our U.S. federal statutory tax rate was 17% 
and 15%, respectively. 

As previously disclosed, on July 9, 2008, the Business Combination occurred among Vivendi, the Company and certain of their 

respective subsidiaries pursuant to which Vivendi Games, then a member of the consolidated U.S. tax group of Vivendi’s subsidiary, Vivendi 
Holdings I Corp. (“VHI”), became a subsidiary of the Company. As a result of the business combination, the favorable tax attributes of Vivendi 
Games carried forward to the Company. In late August 2012, VHI settled a federal income tax audit with the Internal Revenue Service (“IRS”) 
for the tax years ended December 31, 2002, 2003, and 2004. In connection with the settlement agreement, VHI’s consolidated federal net 
operating loss carryovers were adjusted and allocated to various companies that were part of its consolidated group during the relevant periods. 
This allocation resulted in a $132 million federal net operating loss allocation to Vivendi Games. In September 2012, the Company filed an 
amended tax return for its December 31, 2008 tax year to utilize these additional federal net operating losses allocated as a result of the 
aforementioned settlement, resulting in the recording of a one-time tax benefit of $46 million. Prior to the settlement, and given the uncertainty of 
the VHI audit, the Company had insufficient information to allow it to record or disclose any information related to the audit until the quarter 
ended September 30, 2012, as disclosed in the Company’s Form 10-Q for that period. 

Vivendi Games results for the period January 1, 2008 through July 2009 are included in the consolidated federal and certain foreign 

state and local income tax returns files by Vivendi or its affiliates while Vivendi Games results for the period July 10, 2008 through 
December 31, 2008 are included in the consolidated federal and certain foreign, state and local income tax returns filed by Activision Blizzard. 
Vivendi Games tax years 2005 through 2008 remain open to examination by the major taxing authorities. The IRS is currently examining Vivendi 
Games tax returns for the 2005 through 2008 tax years. 

Activision Blizzard’s tax years 2008 through 2011 remain open to examination by the major taxing jurisdictions to which we are 

subject. The IRS is currently examining the Company’s federal tax returns for the 2008 and 2009 tax years. The Company also has several state 
and non-U.S. audits pending. 

Although the final resolution of the Company’s global tax disputes is uncertain, based on current information, in the opinion of our 
management, the ultimate resolution of these matters will not have a material adverse effect on the Company’s consolidated financial position, 
liquidity or results of operations. However, an unfavorable resolution of the Company’s global tax disputes could have a material adverse effect 
on our business and results of operations in the period in which the matters are ultimately resolved. 

On January 2, 2013, the American Taxpayer Relief Act of 2012 was signed into law by the President of the United States. Under the 

provisions of the American Taxpayer Relief Act of 2012, the research and development (“R&D”) tax credit that had expired December 31, 2011, 
was reinstated retroactively to January 1, 2012, and is now scheduled to expire on December 31, 2013. The Company will record the impact of 
the extension of the R&D tax credit related to the tax year ended December 31, 2012, as a discrete item the first quarter of 2013. The impact of 
the extension of the R&D tax credit is expected to result in a tax benefit of approximately $11 million related to the tax year ended December 31, 
2012. 

The overall effective income tax rate in future periods will depend on a variety of factors, such as changes in the mix of income by tax 

jurisdiction, applicable accounting rules, applicable tax laws and regulations, and rulings and interpretations thereof, developments in tax audits 
and other matters, and variations in the estimated and actual level of annual pretax income or loss. Further, the effective tax rate could fluctuate 
significantly on a quarterly basis and could be adversely affected by the extent that income (loss) before income tax expenses (benefit) is lower 
than anticipated in foreign regions where taxes are levied at relatively lower statutory rates and/or higher than anticipated in the United States 
where taxes are levied at relatively higher statutory rates. 

A more detailed analysis of the differences between the U.S. federal statutory rate and the consolidated effective tax rate, as well as 

other information about our income taxes, is provided in Note 15 of the Notes to Consolidated Financial Statements included in this Annual 
Report. 

18 

 
Foreign Exchange Impact 

Changes in foreign exchange rates had a negative impact of $67 million and a positive impact of $49 million on Activision Blizzard’s 

consolidated operating income in 2012 and 2011, respectively. The change is primarily due to the strengthening of the British pound, Euro and 
Australian dollar average rates relative to the U.S. dollar. 

Liquidity and Capital Resources 

Sources of Liquidity (amounts in millions) 

Cash and cash equivalents ......................................................................................................................................  $3,959 
Short-term investments ..........................................................................................................................................  416 
$4,375 

Percentage of total assets........................................................................................................................................  31% 

2012 

Increase 
(Decrease) 
2012 v 2011 

$794 
56 
$850 

2011 
$3,165 
360 
$3,525 

27% 

For the Years Ended December 31, 

Cash flows provided by operating activities ........................................................  $1,345 
Cash flows provided by (used in) investing activities .........................................  (124) 
Cash flows used in financing activities ................................................................  (497) 
Effect of foreign exchange rate changes ..............................................................   70 
Net increase in cash and cash equivalents ...........................................................  $794 

$952 
266 
(808) 
(57) 
$353 

2012 

2011 

Increase 
(Decrease) 
2012 v 2011 

Increase 
(Decrease) 
2011 v 2010 

$393 
(390) 
311 
127 
$441 

$(424) 
578 
245 
(90) 
$309 

2010 
$1,376 
(312) 
(1,053) 
33 
$44 

For the Years Ended December 31, 

Cash Flows Provided by Operating Activities 

The primary drivers of cash flows provided by operating activities included the collection of customer receivables generated by the 

sale of our products and digital and subscription revenues, partially offset by payments to vendors for the manufacturing, distribution and 
marketing of our products, payments to third-party developers and intellectual property holders, tax liabilities, and payments to our workforce. A 
significant operating use of our cash relates to our continued focus on customer service for our subscribers and investment in software 
development and intellectual property licenses. 

Cash flows provided by operating activities were higher for 2012 as compared to 2011, and were lower for 2011 as compared to 2010. 

Our source of cash inflow varies with our release schedule. For example, Blizzard’s major releases of StarCraft II and World of Warcraft: 
Cataclysm during 2010, and Blizzard’s major releases of Diablo III and World of Warcraft: Mist of Pandaria during 2012 contributed to the 
higher cash inflows for 2010 and 2012 as compared to 2011, when there were no major releases from Blizzard. Additionally, the strong 
performance of Activision’s Skylanders franchise and Call of Duty: Black Ops II contributed to strong operating cash flows in 2012. 

Cash Flows Provided by (Used in) Investing Activities 

The primary drivers of cash flows used in investing activities have typically included capital expenditures, acquisitions and the net 

effect of purchases and sales/maturities of short-term investments. 

Cash flows provided by investing activities were lower for 2012 as compared to 2011, primarily due to decreased proceeds from the 

maturity of investments, partially offset by higher purchases of short-term investments. In 2012, proceeds from the maturity of investments were 
$444 million, the majority of which consisted of U.S. treasury and other government agency securities, while the purchase of short-term 
investments totaled $503 million. Further, capital expenditures, primarily related to property and equipment, were $73 million. 

Cash flows provided by investing activities were higher for 2011 as compared to 2010, primarily due to increased proceeds from the 

maturity of investments, decreased purchases of short-term investments and lower capital expenditures. Proceeds from the maturity of 

19 

 
 
 
 
 
 
 
 
investments were $740 million, the majority of which consisted of U.S. treasury and other government agency securities, while the purchase of 
short-term investments totaled $417 million and capital expenditures, primarily related to property and equipment, were $72 million. 

Cash Flows Used in Financing Activities 

The primary drivers of cash flows used in financing activities have historically related to transactions involving our common stock, 
including the issuance of shares of common stock to employees, payment of dividends and the repurchase of our common stock. We have not 
historically utilized debt financing as a source of cash flows although we may do so in the future. 

Cash flows used in financing activities were lower for 2012 as compared to 2011, primarily due to decreased share repurchase 
activities. Cash flows used in financing activities for the year ended December 31, 2012 primarily reflected an aggregate cash payment of 
$204 million to holders of our common stock and restricted stock units in connection with our annual dividend. In addition, cash flows used in 
financing activities for the year ended December 31, 2012 reflect the repurchase of $315 million of our common stock and the payment of 
$16 million in taxes relating to the vesting of employees’ restricted stock rights. The repurchases and dividend payments were partially offset by 
$33 million of proceeds from the issuance of shares of our common stock to employees in connection with stock option exercises. 

Cash flows used in financing activities were lower for 2011 as compared to 2010, primarily due to decreased share repurchase 
activities. Cash flows used in financing activities for the year ended December 31, 2011 primarily reflected an aggregate cash payment of 
$194 million to holders of our common stock and restricted stock units in connection with our annual dividend. In addition, cash flows used in 
financing activities for the year ended December 31, 2011 reflect the repurchase of $692 million of our common stock, as compared to the 
repurchase of $959 million for the year ended December 31, 2010. 

Other Liquidity and Capital Resources 

Our primary sources of liquidity are cash and cash equivalents and investments and cash flows provided by operating activities. With 
our cash and cash equivalents and investments of $4.4 billion and expected cash flows provided by operating activities, we believe that we have 
sufficient liquidity to meet daily operations for the foreseeable future. We also believe that we have sufficient working capital ($3.6 billion at 
December 31, 2012) to finance our operational requirements for at least the next twelve months, including purchases of inventory and equipment, 
the development, production, marketing and sale of new products, the provision of customer service for our subscribers, the acquisition of 
intellectual property rights for future products from third parties, and to fund our stock repurchase program and dividends. 

As of December 31, 2012, the amount of cash and cash equivalents held outside of the U.S. by our foreign subsidiaries was 
$2.6 billion, compared with $1.6 billion as of December 31, 2011. If these funds are needed in the future for our operations in the U.S., we would 
accrue and pay the required U.S. taxes to repatriate these funds. However, our intent is to permanently reinvest these funds outside of the U.S. 
and our current plans do not demonstrate a need to repatriate them to fund our U.S. operations. 

We are considering, or may consider during 2013, substantial stock repurchases, dividends, acquisitions, licensing or other non-

ordinary course transactions, and significant debt financings relating thereto. 

Capital Expenditures 

We made capital expenditures of $73 million in 2012, as compared to $72 million in 2011. In 2013, we anticipate total capital 

expenditures of approximately $85 million. Capital expenditures are expected to be primarily for computer hardware and software purchases. 

Commitments 

In the normal course of business, we enter into contractual arrangements with third-parties for non-cancelable operating lease 

agreements for our offices, for the development of products, and for the rights to intellectual property. Under these agreements, we commit to 
provide specified payments to a lessor, developer or intellectual property holder, as the case may be, based upon contractual arrangements. The 
payments to third-party developers are generally conditioned upon the achievement by the developers of contractually specified development 
milestones. Further, these payments to third-party developers and intellectual property holders typically are deemed to be advances and are 
recoupable against future royalties earned by the developer or intellectual property holder based on the sale of the related game. Additionally, in 
connection with certain intellectual property rights acquisitions and development agreements, we commit to spend specified amounts for 
marketing support for the related game(s) which is to be developed or in which the intellectual property will be utilized. Assuming all contractual 

20 

 
provisions are met, the total future minimum commitments for these and other contractual arrangements in place at December 31, 2012 are 
scheduled to be paid as follows (amounts in millions): 

For the year ending December 31, 

2013 ......................................................................................................................................  
2014 ......................................................................................................................................  
2015 ......................................................................................................................................  
2016 ......................................................................................................................................  
2017 ......................................................................................................................................  
Thereafter .............................................................................................................................  
Total .................................................................................................................................  

Contractual Obligations(1) 

Facility and 
equipment leases 

Developer 
and IP 

Marketing 

Total 

33 
31 
22 
18 
17 
52 
173 

119 
5 
1 
— 
— 
3 
128 

58 
51 
— 
6 
6 
— 
121 

210 
87 
23 
24 
23 
55 
422 

(1) 

We have omitted uncertain income tax liabilities from this table due to the inherent uncertainty regarding the timing of potential issue 
resolution. Specifically, either the underlying positions have not been fully developed enough under audit to quantify at this time or 
the years relating to the issues for certain jurisdictions are not currently under audit. At December 31, 2012, we had $207 million of 
unrecognized tax benefits, of which $197 million was included in “Other Liabilities” and $10 million was included in “Accrued 
Expenses and Other Liabilities” in the consolidated balance sheets. 

Off-balance Sheet Arrangements 

At December 31, 2012 and 2011, Activision Blizzard had no significant relationships with unconsolidated entities or financial parties, 

often referred to as “structured finance” or “special purpose” entities, which would have been established for the purpose of facilitating off-
balance sheet arrangements or other contractually narrow or limited purposes, that have or are reasonably likely to have a material future effect on 
our financial condition, changes in financial condition, revenues or expenses, results of operation, liquidity, capital expenditures, or capital 
resources. 

Financial Disclosure 

We maintain internal control over financial reporting, which generally includes those controls relating to the preparation of our 

financial statements in conformity with accounting principles generally accepted in the United States of America (“U.S. GAAP”). We also are 
focused on our “disclosure controls and procedures,” which as defined by the Securities and Exchange Commission (the “SEC”), are generally 
those controls and procedures designed to ensure that financial and non-financial information required to be disclosed in our reports filed with the 
SEC is reported within the time periods specified in the SEC’s rules and forms, and that such information is communicated to management, 
including our principal executive and financial officers, as appropriate, to allow timely decisions regarding required disclosure. 

Our Disclosure Committee, which operates under the Board-approved Disclosure Committee Charter and Disclosure Controls & 

Procedures Policy, includes senior management representatives and assists executive management in its oversight of the accuracy and timeliness 
of our disclosures, as well as in implementing and evaluating our overall disclosure process. As part of our disclosure process, senior finance and 
operational representatives from all of our corporate divisions and business units prepare quarterly reports regarding their current quarter 
operational performance, future trends, subsequent events, internal controls, changes in internal controls and other accounting and disclosure 
relevant information. These quarterly reports are reviewed by certain key corporate finance executives. These corporate finance representatives 
also conduct quarterly interviews on a rotating basis with the preparers of selected quarterly reports. The results of the quarterly reports and 
related interviews are reviewed by the Disclosure Committee. Finance representatives also conduct reviews with our senior management team, 
our legal counsel and other appropriate personnel involved in the disclosure process, as appropriate. Additionally, senior finance and operational 
representatives provide internal certifications regarding the accuracy of information they provide that is utilized in the preparation of our periodic 
public reports filed with the SEC. Financial results and other financial information also are reviewed with the Audit Committee of the Board of 
Directors on a quarterly basis. As required by applicable regulatory requirements, the principal executive and financial officers review and make 
various certifications regarding the accuracy of our periodic public reports filed with the SEC, our disclosure controls and procedures, and our 
internal control over financial reporting. With the assistance of the Disclosure Committee, we will continue to assess and monitor, and make 
refinements to, our disclosure controls and procedures, and our internal control over financial reporting. 

21 

 
 
 
 
 
 
 
 
Critical Accounting Policies and Estimates 

The preparation of financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions that 

affect the reported amounts of assets and liabilities at the date of the financial statements and the reported amounts of revenues and expenses 
during the reporting period. Actual results could differ from those estimates and assumptions. The impact and any associated risks related to these 
policies on our business operations are discussed throughout Management’s Discussion and Analysis of Financial Condition and Results of 
Operations where such policies affect our reported and expected financial results. The estimates and assumptions discussed below are considered 
by management to be critical because they are both important to the portrayal of our financial condition and results of operations and because 
their application places the most significant demands on management’s judgment, with financial reporting results relying on estimates and 
assumptions about the effect of matters that are inherently uncertain. Specific risks for these critical accounting estimates and assumptions are 
described in the following paragraphs. 

Revenue Recognition including Revenue Arrangements with Multiple Deliverables 

On January 1, 2011, we adopted amendments to an accounting standard related to revenue recognition for arrangements with multiple 

deliverables (which standard, as amended, is referred to herein as the “new accounting principles”). The new accounting principles establish a 
selling price hierarchy for determining the selling price of a deliverable and require the application of the relative selling price method to allocate 
the consideration received for an arrangement to each deliverable in a multiple deliverables revenue arrangement. Certain of our revenue 
arrangements have multiple deliverables and, as such, are accounted for under the new accounting principles. These revenue arrangements 
include product sales consisting of both software and hardware deliverables (such as peripherals or other ancillary collectors’ items sold together 
with physical “boxed” software) and our sales of World of Warcraft boxed products, expansion packs and value-added services, each of which is 
considered with the related subscription services for these purposes. Our assessment of deliverables and units of accounting does not change 
under the new accounting principles. 

Pursuant to the guidance of ASU 2009-13, when a revenue arrangement contains multiple elements, such as hardware and software 
products, licenses and/or services, we allocate revenue to each element based on a selling price hierarchy. The selling price for a deliverable is 
based on its vendor-specific-objective-evidence (“VSOE”) if it is available, third-party evidence (“TPE”) if VSOE is not available, or best 
estimated selling price (“BESP”) if neither VSOE nor TPE is available. In multiple element arrangements where more-than-incidental software 
deliverables are included, revenue is allocated to each separate unit of accounting for each of the non-software deliverables and to the software 
deliverables as a group using the relative selling prices of each of the deliverables in the arrangement based on the aforementioned selling price 
hierarchy. If the arrangement contains more than one software deliverable, the arrangement consideration allocated to the software deliverables as 
a group is then allocated to each software deliverable using the guidance for recognizing software revenue. 

As noted above, when neither VSOE nor TPE is available for a deliverable, we use BESP. We do not have significant revenue 
arrangements that require BESP for the years ended December 31, 2012 and 2011. The inputs we use to determine the selling price of our 
significant deliverables include the actual price charged by the Company for a deliverable that the Company sells separately, which represents the 
VSOE, and the wholesale prices of the same or similar products, which represents TPE. The pattern and timing of revenue recognition for 
deliverables and allocation of the arrangement consideration did not change upon the adoption of the new accounting principles. Also, the 
adoption of the new accounting standard has not had a material impact on our financial statements. 

Overall, we recognize revenue from the sale of our products upon the transfer of title and risk of loss to our customers and once any 
performance obligations have been completed. Certain products are sold to customers with a “street date” (i.e., the earliest date these products 
may be sold by retailers). For these products we recognize revenue on the later of the street date or the date the product is sold to our customer. 
Revenue from product sales is recognized after deducting the estimated allowance for returns and price protection. 

For our software products with online functionality, we evaluate whether those features or functionality are more than an 
inconsequential separate deliverable in addition to the software product. This evaluation is performed for each software product and any online 
transaction, such as a digital download of a title with product add-ons, when it is released. 

When we determine that a software title contains online functionality that constitutes a more-than-inconsequential separate service 
deliverable in addition to the product, which, when we do, is principally because of its importance to gameplay, we consider our performance 
obligations for this title to extend beyond the sale of the game. VSOE of fair value does not exist for the online functionality of some products, as 
we do not separately charge for this component of every title. As a result, we recognize all of the software-related revenue from the sale of any 
such title ratably over the estimated service period of such title. In addition, we initially defer the costs of sales for the title (excluding intangible 
asset amortization), and recognize the costs of sales as the related revenues are recognized. Cost of sales includes manufacturing costs, software 
royalties and amortization, and intellectual property licenses. 

22 

 
Determining whether the online functionality for a particular game constitutes more than an inconsequential deliverable, as well as the 
estimated service periods and product life over which to recognize the revenue and related costs of sales, is subjective and require management’s 
judgment. 

We recognize revenues from World of Warcraft boxed product, expansion packs and value-added services, in each case with the 
related subscription service revenue, ratably over the estimated service period beginning upon activation of the software and delivery of the 
related services. Revenues attributed to the sale of World of Warcraft boxed software and related expansion packs are classified as “Product 
sales,” whereas revenues attributable to subscriptions and other value-added services are classified as “Subscription, licensing, and other 
revenues.” 

Revenue for software products with more than inconsequential separate service deliverables and World of Warcraft products are 

recognized over the estimated service periods, which range from a minimum of five months to a maximum of less than a year. 

For our software products with features we consider to be incidental to the overall product offering and an inconsequential deliverable, 

such as products which provide limited online features at no additional cost to the consumer, we recognize the related revenue from them upon 
the transfer of title and risk of loss of the product to our customer. 

Allowances for Returns, Price Protection, Doubtful Accounts and Inventory Obsolescence 

We closely monitor and analyze the historical performance of our various titles, the performance of products released by other 

publishers, market conditions, and the anticipated timing of other releases to assess future demand of current and upcoming titles. Initial volumes 
shipped upon title launch and subsequent reorders are evaluated with the goal of ensuring that quantities are sufficient to meet the demand from 
the retail markets, but at the same time are controlled to prevent excess inventory in the channel. We benchmark units to be shipped to our 
customers using historical and industry data. 

We may permit product returns from, or grant price protection to, our customers under certain conditions. In general, price protection 

refers to the circumstances in which we elect to decrease, on a short or longer term basis, the wholesale price of a product by a certain amount 
and, when granted and applicable, allow customers a credit against amounts owed by such customers to us with respect to open and/or future 
invoices. The conditions our customers must meet to be granted the right to return products or price protection include, among other things, 
compliance with applicable trading and payment terms, and consistent return of inventory and delivery of sell-through reports to us. We may also 
consider other factors, including the facilitation of slow-moving inventory and other market factors. 

Significant management judgments and estimates must be made and used in connection with establishing the allowance for returns 

and price protection in any accounting period based on estimates of potential future product returns and price protection related to current period 
product revenue. We estimate the amount of future returns and price protection for current period product revenue utilizing historical experience 
and information regarding inventory levels and the demand and acceptance of our products by the end consumer. The following factors are used 
to estimate the amount of future returns and price protection for a particular title: historical performance of titles in similar genres; historical 
performance of the hardware platform; historical performance of the franchise; console hardware life cycle; sales force and retail customer 
feedback; industry pricing; future pricing assumptions; weeks of on-hand retail channel inventory; absolute quantity of on-hand retail channel 
inventory; our warehouse on-hand inventory levels; the title’s recent sell-through history (if available); marketing trade programs; and 
performance of competing titles. The relative importance of these factors varies among titles depending upon, among other items, genre, 
platform, seasonality, and sales strategy. 

Based upon historical experience, we believe that our estimates are reasonable. However, actual returns and price protection could 

vary materially from our allowance estimates due to a number of reasons including, among others, a lack of consumer acceptance of a title, the 
release in the same period of a similarly themed title by a competitor, or technological obsolescence due to the emergence of new hardware 
platforms. Material differences may result in the amount and timing of our revenue for any period if factors or market conditions change or if 
management makes different judgments or utilizes different estimates in determining the allowances for returns and price protection. For 
example, a 1% change in our December 31, 2012 allowance for sales returns, price protection and other allowances would have impacted net 
revenues by approximately $3 million. 

Similarly, management must make estimates as to the collectability of our accounts receivable. In estimating the allowance for 

doubtful accounts, we analyze the age of current outstanding account balances, historical bad debts, customer concentrations, customer 
creditworthiness, current economic trends, and changes in our customers’ payment terms and their economic condition, as well as whether we can 
obtain sufficient credit insurance. Any significant changes in any of these criteria would affect management’s estimates in establishing our 
allowance for doubtful accounts. 

23 

 
We regularly review inventory quantities on-hand and in the retail channels. We write down inventory based on excess or obsolete 

inventories determined primarily by future anticipated demand for our products. Inventory write-downs are measured as the difference between 
the cost of the inventory and net realizable value, based upon assumptions about future demand, which are inherently difficult to assess and 
dependent on market conditions. At the point of loss recognition, a new, lower cost basis for that inventory is established, and subsequent changes 
in facts and circumstances do not result in the restoration or increase in that newly established basis. 

Software Development Costs and Intellectual Property Licenses 

Software development costs include payments made to independent software developers under development agreements, as well as 

direct costs incurred for internally developed products. 

We account for software development costs in accordance with the Financial Accounting Standards Board (“FASB”) guidance for the 
costs of computer software to be sold, leased, or otherwise marketed (“Accounting Standards Codification (“ASC”) Subtopic 985-20”). Software 
development costs are capitalized once technological feasibility of a product is established and such costs are determined to be recoverable. 
Technological feasibility of a product encompasses both technical design documentation and game design documentation, or the completed and 
tested product design and working model. Significant management judgments and estimates are utilized in the assessment of when technological 
feasibility is established. For products where proven technology exists, this may occur early in the development cycle. Technological feasibility is 
evaluated on a product-by-product basis. Prior to a product’s release, we expense, as part of “Cost of sales—software royalties and amortization,” 
capitalized costs if and when we believe such amounts are not recoverable. Capitalized costs for those products that are cancelled or expected to 
be abandoned are charged to “Product development expense” in the period of cancellation. Amounts related to software development which are 
not capitalized are charged immediately to “Product development expense.” 

Commencing upon product release, capitalized software development costs are amortized to “Cost of sales—software royalties and 
amortization” based on the ratio of current revenues to total projected revenues for the specific product, generally resulting in an amortization 
period of six months or less. 

Intellectual property license costs represent license fees paid to intellectual property rights holders for use of their trademarks, 

copyrights, software, technology, music or other intellectual property or proprietary rights in the development of our products. Depending upon 
the agreement with the rights holder, we may obtain the right to use the intellectual property in multiple products over a number of years, or 
alternatively, for a single product. Prior to the related product’s release, we expense, as part of “Cost of sales—intellectual property licenses,” 
capitalized intellectual property costs when we believe such amounts are not recoverable. Capitalized intellectual property costs for those 
products that are cancelled or expected to be abandoned are charged to “Product development expense” in the period of cancellation. 

Commencing upon the related product’s release, capitalized intellectual property license costs are amortized to “Cost of sales—

intellectual property licenses” based on the ratio of current revenues for the specific product to total projected revenues for all products in which 
the licensed property will be utilized. As intellectual property license contracts may extend for multiple years, the amortization of capitalized 
intellectual property license costs relating to such contracts may extend beyond one year. 

We evaluate the future recoverability of capitalized software development costs and intellectual property licenses on a quarterly basis. 
For products that have been released in prior periods, the primary evaluation criterion is actual title performance. For products that are scheduled 
to be released in future periods, recoverability is evaluated based on the expected performance of the specific products to which the costs relate or 
in which the licensed trademark or copyright is to be used. Criteria used to evaluate expected product performance include: historical 
performance of comparable products developed with comparable technology; market performance of comparable titles; orders for the product 
prior to its release; general market conditions; and, for any sequel product, estimated performance based on the performance of the product on 
which the sequel is based. Further, as many of our capitalized intellectual property licenses extend for multiple products over multiple years, we 
also assess the recoverability of capitalized intellectual property license costs based on certain qualitative factors, such as the success of other 
products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television 
series based on the intellectual property, and the rights holder’s continued promotion and exploitation of the intellectual property. 

Significant management judgments and estimates are utilized in assessing the recoverability of capitalized costs. In evaluating the 

recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales amounts and estimates of additional 
costs to be incurred. If revised forecasted or actual product sales are less than the originally forecasted amounts utilized in the initial 
recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which could result in an impairment 
charge. Material differences may result in the amount and timing of expense for any period if management makes different judgments or utilizes 
different estimates in evaluating these qualitative factors. 

24 

 
Income Taxes 

We record a tax provision for the anticipated tax consequences of the reported results of operations. In accordance with FASB income 
tax guidance (“ASC Topic 740”), the provision for income taxes is computed using the asset and liability method, under which deferred tax assets 
and liabilities are recognized for the expected future tax consequences attributable to differences between the financial statement carrying 
amounts of existing assets and liabilities and their respective tax bases and operating losses and tax credit carryforwards. Deferred tax assets and 
liabilities are measured using enacted tax rates expected to apply to taxable income in the years in which those temporary differences are 
expected to be recovered or settled. The effect on deferred tax assets and liabilities due to a change in tax rates is recognized in income in the 
period that includes the enactment date. We evaluate deferred tax assets each period for recoverability. For those assets that do not meet the 
threshold of “more likely than not” that they will be realized in the future, a valuation allowance is recorded. 

Management believes it is more likely than not that forecasted income, including income that may be generated as a result of certain 

tax planning strategies, together with the tax effects of the deferred tax liabilities, will be sufficient to fully recover the remaining deferred tax 
assets. In the event that all or part of the net deferred tax assets are determined not to be realizable in the future, an adjustment to the valuation 
allowance would be charged to tax expenses in the period such determination is made. The calculation of tax liabilities involves significant 
judgment in estimating the impact of uncertainties in the application of ASC Topic 740 and other complex tax laws. Resolution of these 
uncertainties in a manner inconsistent with management’s expectations could have a material impact on our business and results of operations in 
an interim period in which the uncertainties are ultimately resolved. 

Significant judgment is required in evaluating our uncertain tax positions and determining our provision for income taxes. Although 

we believe our reserves are reasonable, no assurance can be given that the final tax outcome of these matters will not be different from that which 
is reflected in our historical income tax provisions and accruals. We adjust these reserves in light of changing facts and circumstances, such as the 
closing of a tax audit or the refinement of an estimate. To the extent that the final tax outcome of these matters is different than the amounts 
recorded, such differences will impact the provision for income taxes in the period in which such determination is made. The provision for 
income taxes includes the impact of reserve provisions and changes to reserves that are considered appropriate, as well as the related net interest 
and penalties. 

Our provision for income taxes is subject to volatility and could be adversely impacted by earnings being lower than anticipated in 

foreign regions where taxes are levied at relatively lower statutory rates and/or higher than anticipated in the United States where taxes are levied 
at relatively higher statutory rates; by changes in the valuation of our deferred tax assets and liabilities; by expiration of or lapses in the R&D tax 
credit laws; by tax effects of nondeductible compensation; by tax costs related to intercompany realignments; by differences between amounts 
included in our tax filings and the estimate of such amounts included in our tax expenses; by changes in accounting principles; or by changes in 
tax laws and regulations including possible U.S. changes to the taxation of earnings of our foreign subsidiaries, the deductibility of expenses 
attributable to foreign income, or the foreign tax credit rules. Significant judgment is required to determine the recognition and measurement 
attributes prescribed in the accounting guidance for uncertainty in income taxes. The accounting guidance for uncertainty in income taxes applies 
to all income tax positions, including the potential recovery of previously paid taxes, which if settled unfavorably could adversely impact our 
provision for income taxes or additional paid-in capital. In addition, we are subject to the continuous examination of our income tax returns by 
the Internal Revenue Service (“IRS”) and other tax authorities. We regularly assess the likelihood of adverse outcomes resulting from these 
examinations to determine the adequacy of our provision for income taxes. There can be no assurance that the outcomes from these continuous 
examinations will not have an adverse impact on our operating results and financial condition. 

Fair Value Estimates 

The preparation of financial statements in conformity with U.S. GAAP often requires us to determine the fair value of a particular 

item to fairly present our Consolidated Financial Statements. Without an independent market or another representative transaction, determining 
the fair value of a particular item requires us to make several assumptions that are inherently difficult to predict and can have a material impact on 
the conclusion of the appropriate accounting. 

There are various valuation techniques used to estimate fair value. These include (1) the market approach where market transactions 
for identical or comparable assets or liabilities are used to determine the fair value, (2) the income approach, which uses valuation techniques to 
convert future amounts (for example, future cash flows or future earnings) to a single present amount, and (3) the cost approach, which is based 
on the amount that would be required to replace an asset. For many of our fair value estimates, including our estimates of the fair value of 
acquired intangible assets, we use the income approach. Using the income approach requires the use of financial models, which require us to 
make various estimates including, but not limited to (1) the potential future cash flows for the asset, liability or equity instrument being measured, 
(2) the timing of receipt or payment of those future cash flows, (3) the time value of money associated with the delayed receipt or payment of 
such cash flows, and (4) the inherent risk associated with the cash flows (that is, the risk premium). Determining these cash flow estimates is 

25 

 
inherently difficult and subjective, and, if any of the estimates used to determine the fair value using the income approach turns out to be 
inaccurate, our financial results may be negatively impacted. Furthermore, relatively small changes in many of these estimates can have a 
significant impact on the estimated fair value resulting from the financial models or the related accounting conclusion reached. For example, a 
relatively small change in the estimated fair value of an asset may change a conclusion as to whether an asset is impaired. While we are required 
to make certain fair value assessments associated with the accounting for several types of transactions, the following areas are the most sensitive 
to the assessments: 

Business Combinations.  We must estimate the fair value of assets acquired and liabilities assumed in a business combination. Our 
assessment of the estimated fair value of each of these can have a material effect on our reported results as intangible assets are amortized over 
various lives. Furthermore, a change in the estimated fair value of an asset or liability often has a direct impact on the amount to recognize as 
goodwill, which is an asset that is not amortized. Often determining the fair value of these assets and liabilities assumed requires an assessment of 
expected use of the asset, the expected cost to extinguish the liability or our expectations related to the timing and the successful completion of 
development of an acquired in-process technology. Such estimates are inherently difficult and subjective and can have a material impact on our 
financial statements. 

Assessment of Impairment of Assets.  Management evaluates the recoverability of our identifiable intangible assets and other long-

lived assets in accordance with FASB literature related to accounting for the impairment or disposal of long-lived assets within ASC 
Subtopic 360-10, which generally requires the assessment of these assets for recoverability when events or circumstances indicate a potential 
impairment exists. We considered certain events and circumstances in determining whether the carrying value of identifiable intangible assets and 
other long-lived assets, other than indefinite-lived intangible assets, may not be recoverable including, but not limited to: significant changes in 
performance relative to expected operating results; significant changes in the use of the assets; significant negative industry or economic trends; a 
significant decline in our stock price for a sustained period of time; and changes in our business strategy. In determining whether an impairment 
exists, we estimate the undiscounted cash flows to be generated from the use and ultimate disposition of these assets. If an impairment is 
indicated based on a comparison of the assets’ carrying values and the undiscounted cash flows, the impairment loss is measured as the amount 
by which the carrying amount of the assets exceeds the fair value of the assets. 

During 2010, we recorded an impairment charge of $326 million to our definite-lived intangible assets. See Note 11 of the Notes to 

Consolidated Financial Statements included in this Annual Report for additional information regarding the determination of the impairment 
charges recorded for the year ended December 31, 2010. We did not record an impairment charge to our definite-lived intangible assets as of 
December 31, 2012 and 2011. 

FASB literature related to the accounting for goodwill and other intangibles within ASC Topic 350 provides companies an option to 

first perform a qualitative assessment to determine whether it is more likely than not that the fair value of a reporting unit is less than its carrying 
value before performing a two-step approach to testing goodwill for impairment for each reporting unit. Our reporting units are determined by the 
components of our operating segments that constitute a business for which both (1) discrete financial information is available and (2) segment 
management regularly reviews the operating results of that component. ASC Topic 350 requires that the impairment test be performed at least 
annually by applying a fair-value-based test. The qualitative assessment is optional. The first step measures for impairment by applying fair-
value-based tests at the reporting unit level. The second step (if necessary) measures the amount of impairment by applying fair-value-based tests 
to the individual assets and liabilities within each reporting unit. 

To determine the fair values of the reporting units used in the first step, we use a discounted cash flow approach. Each step requires us 

to make judgments and involves the use of significant estimates and assumptions. These estimates and assumptions include long-term growth 
rates and operating margins used to calculate projected future cash flows, risk-adjusted discount rates based on our weighted average cost of 
capital, and future economic and market conditions. These estimates and assumptions have to be made for each reporting unit evaluated for 
impairment. Our estimates for market growth, our market share and costs are based on historical data, various internal estimates and certain 
external sources, and are based on assumptions that are consistent with the plans and estimates we are using to manage the underlying business. If 
future forecasts are revised, they may indicate or require future impairment charges. We base our fair value estimates on assumptions we believe 
to be reasonable but that are unpredictable and inherently uncertain. Actual future results may differ from those estimates. 

Fair value of our reporting units is determined using an income approach based on discounted cash flow models. In determining the 

fair value of our reporting units, we assumed a discount rate of approximately 10.5%. The estimated fair value of the Activision Publishing 
reporting unit exceeded its carrying value by approximately $3 billion or at least 25% as of December 31, 2012. The estimated fair value of the 
Blizzard reporting unit substantially exceeded its carrying value as of December 31, 2012. However, changes in our assumptions underlying our 
estimates of fair value, which will be a function of our future financial performance, and changes in economic conditions could result in future 
impairment charges. 

26 

 
We test acquired trade names for possible impairment by using a discounted cash flow model to estimate fair value. We have 

determined that no impairment has occurred at December 31, 2012 and 2011 based upon a set of assumptions regarding discounted future cash 
flows, which represent our best estimate of future performance at this time. In determining the fair value of our trade names, we assumed a 
discount rate of 10.5%, and royalty saving rates of approximately 1.5%. A one percentage point increase in the discount rate would not yield an 
impairment charge to our trade names. Changes in our assumptions underlying our estimates of fair value, which will be a function of our future 
financial performance and changes in economic conditions, could result in future impairment charges. 

Stock-Based Compensation 

Stock-based compensation expense is recognized during the requisite service periods (that is, the period for which the employee is 

being compensated) and is based on the value of stock-based payment awards after a reduction for estimated forfeitures. Forfeitures are estimated 
at the time of grant and are revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates. 

We estimate the value of stock-based payment awards on the measurement date using a binomial-lattice model. Our determination of 
fair value of stock-based payment awards on the date of grant using an option-pricing model is affected by our stock price as well as assumptions 
regarding a number of highly complex and subjective variables. These variables include, but are not limited to, our expected stock price volatility 
over the term of the awards, and actual and projected employee stock option exercise behaviors. 

We generally determine the fair value of restricted stock rights (including restricted stock units, restricted stock awards and 

performance shares) based on the closing market price of the Company’s common stock on the date of grant. Certain restricted stock rights 
granted to our employees and senior management vest based on the achievement of pre-established performance or market goals. We estimate the 
fair value of performance-based restricted stock rights at the closing market price of the Company’s common stock on the date of grant. Each 
quarter, we update our assessment of the probability that the specified performance criteria will be achieved. We amortize the fair values of 
performance-based restricted stock rights over the requisite service period adjusted for estimated forfeitures for each separately vesting tranche of 
the award. We estimate the fair value of market-based restricted stock rights at the date of grant using a Monte Carlo valuation methodology and 
amortize those fair values over the requisite service period adjusted for estimated forfeitures for each separately vesting tranche of the award. The 
Monte Carlo methodology that we use to estimate the fair value of market-based restricted stock rights at the date of grant incorporates into the 
valuation the possibility that the market condition may not be satisfied. Provided that the requisite service is rendered, the total fair value of the 
market-based restricted stock rights at the date of grant must be recognized as compensation expense even if the market condition is not achieved. 
However, the number of shares that ultimately vest can vary significantly with the performance of the specified market criteria. 

For a detailed discussion of the application of these and other accounting policies see Note 2 of the Notes to Consolidated Financial 

Statements included in this Annual Report. 

Recently Issued Accounting Pronouncements 

Indefinite-lived intangible assets impairment 

In July 2012, the FASB issued an update to the authoritative guidance related to testing indefinite-lived intangible assets for 

impairment. This update gives an entity the option to first consider certain qualitative factors to determine whether the existence of events and 
circumstances indicates that it is more likely than not that the fair value of an indefinite-lived intangible asset is less than its carrying amount as a 
basis for determining whether it is necessary to perform the quantitative impairment test. This update is effective for the indefinite-lived 
intangible asset impairment test performed for fiscal years beginning after September 15, 2012. Early adoption is permitted. The adoption of this 
guidance does not have a material impact on our consolidated financial statements. 

Balance sheet offsetting disclosures 

In December 2011, the FASB issued authoritative guidance on the disclosure of financial instruments and derivative instruments that 

are either offset or subject to an enforceable master netting arrangement or similar agreement and should be applied retrospectively for all 
comparative periods presented for annual periods beginning on or after January 1, 2013 and interim periods within those annual periods. The 
adoption of this guidance does not have a material impact on our consolidated financial statements. 

27 

 
Reclassification of accumulated other comprehensive loss 

In February 2013, the FASB issued an accounting standards update requiring new disclosures about reclassifications from 

accumulated other comprehensive loss to net income. These disclosures may be presented on the face of the statements or in the notes to the 
consolidated financial statements. The standards update is effective for fiscal years beginning after December 15, 2012. The adoption of this 
guidance does not have a material impact on our consolidated financial statements. 

28 

 
QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK 

Market risk is the potential loss arising from fluctuations in market rates and prices. Our market risk exposures primarily include 

fluctuations in interest rates, foreign currency exchange rates and market prices. 

Foreign Currency Exchange Rate Risk 

We transact business in many different foreign currencies and may be exposed to financial market risk resulting from fluctuations in 
foreign currency exchange rates. Revenues and related expenses generated from our international operations are generally denominated in their 
respective local currencies. Primary currencies include euros, British pounds, Australian dollars, South Korean won and Swedish krona. Currency 
volatility is monitored throughout the year. To mitigate our foreign currency exchange rate exposure resulting from our foreign currency 
denominated monetary assets, liabilities and earnings, we periodically enter into currency derivative contracts, principally swaps and forward 
contracts with maturities of twelve months or less. Vivendi is our principal counterparty and the risks of counterparty non-performance associated 
with these contracts are not considered to be material. We expect to continue to use economic hedge programs in the future to reduce foreign 
exchange-related volatility if it is determined that such hedging activities are appropriate to reduce risk. All foreign currency economic hedging 
transactions are backed, in amount and by maturity, by an identified economic underlying item. We do not hold or purchase any foreign currency 
contracts for trading or speculative purposes. Our foreign exchange forward contracts are not designated as hedging instruments and are 
accounted for as derivatives whereby the fair value of the contracts are reported as “Other current assets” or “Other current liabilities” in our 
consolidated balance sheets, and the associated gains and losses from changes in fair value are reported in “Investment and other income 
(expense), net” and “General and administrative expense” in the consolidated statements of operations. 

The gross notional amount of outstanding foreign exchange swaps was $355 million and $85 million at December 31, 2012 and 2011, 
respectively. Pretax net unrealized losses of less than $1 million and $1 million for the years ended 2012 and 2011, respectively, resulted from the 
foreign exchange contracts and swaps with Vivendi and were recognized in the consolidated statements of operations. Pretax realized gains of 
$5 million and less than $1 million were recognized in “General and administrative expenses” at December 31, 2012 and 2011, respectively. 

The consolidated statements of operations are translated into U.S. dollars at exchange rates indicative of market rates during each 
applicable period. To the extent the U.S. dollar strengthens against foreign currencies, the translation of these foreign currency-denominated 
transactions results in reduced revenues, operating expenses and net income from our international operations. Similarly, our revenues, operating 
expenses and net income will increase for our international operations if the U.S. dollar weakens against foreign currencies. We recognized a 
realized gain of $2 million for the year ended December 31, 2012 from the settlement of the hedging foreign exchange contracts and there was no 
outstanding foreign exchange contract hedging translation risk as of December 31, 2012. In the absence of the hedging activities described above, 
as of December 31, 2012, a hypothetical adverse foreign currency exchange rate movement of 10% would have resulted in potential declines in 
our net income of approximately $100 million. This sensitivity analysis assumes a parallel adverse shift of all foreign currency exchange rates 
against the U.S. dollar; however, all foreign currency exchange rates do not always move in such manner and actual results may differ materially. 

Interest Rate Risk 

Our exposure to market rate risk for changes in interest rates relates primarily to our investment portfolio. Our investment portfolio 

consists primarily of money market funds that invest in highly rated government backed securities, highly rated commercial paper, and debt 
instruments with high credit quality and relatively short average maturities. Because short-term securities mature relatively quickly and must be 
reinvested at the then current market rates, interest income on a portfolio consisting of cash, cash equivalents or short-term securities is more 
subject to market fluctuations than a portfolio of longer term securities. Conversely, the fair value of such a portfolio is less sensitive to market 
fluctuations than a portfolio of longer term securities. We do not use derivative financial instruments to manage interest rate risk in our 
investment portfolio. At December 31, 2012, our $4.0 billion of cash and cash equivalents were comprised primarily of money market funds. At 
December 31, 2012, our $416 million of short-term investments included $387 million of U.S. treasury and government sponsored agency debt 
securities, $18 million of restricted cash, and $11 million of corporate bonds. We had $8 million in auction rate securities at fair value classified 
as “Long-term investments” at December 31, 2012. The Company has determined that, based on the composition of our investment portfolio as 
of December 31, 2012, there was no material interest rate risk exposure to the Company’s consolidated financial position, results of operations or 
cash flows as of that date. 

29 

 
Definition and Limitations of Disclosure Controls and Procedures. 

CONTROLS AND PROCEDURES 

Our disclosure controls and procedures (as such term is defined in Rules 13a-15(e) and 15d-15(e) under the Exchange Act) are 

designed to reasonably ensure that information required to be disclosed in our reports filed under the Exchange Act is (i) recorded, processed, 
summarized, and reported within the time periods specified in the SEC’s rules and forms and (ii) accumulated and communicated to management, 
including our principal executive officer and principal financial officer, as appropriate, to allow timely decisions regarding required disclosures. 
A control system, no matter how well designed and operated, can provide only reasonable assurance that it will detect or uncover failures within 
the Company to disclose material information otherwise required to be set forth in our periodic reports. Inherent limitations to any system of 
disclosure controls and procedures include, but are not limited to, the possibility of human error and the circumvention or overriding of such 
controls by one or more persons. In addition, we have designed our system of controls based on certain assumptions, which we believe are 
reasonable, about the likelihood of future events, and our system of controls may therefore not achieve its desired objectives under all possible 
future events. 

Evaluation of Disclosure Controls and Procedures. 

Our management, with the participation of our principal executive officer and principal financial officer, has evaluated the 

effectiveness of our disclosure controls and procedures at December 31, 2012, the end of the period covered by this report. Based on this 
evaluation, the principal executive officer and principal financial officer concluded that, at December 31, 2012, our disclosure controls and 
procedures were effective to provide reasonable assurance that information required to be disclosed by the Company in the reports that it files or 
submits under the Exchange Act is (i) recorded, processed, summarized, and reported on a timely basis, and (ii) accumulated and communicated 
to management, including our principal executive officer and principal financial officer, as appropriate to allow timely decisions regarding 
required disclosures. 

Management’s Report on Internal Control Over Financial Reporting. 

Our management is responsible for establishing and maintaining adequate internal control over financial reporting as such term is 

defined in Rules 13a-15(f) and 15d-15(f) under the Exchange Act. Our management, with the participation of our principal executive officer and 
principal financial officer, conducted an evaluation of the effectiveness, as of December 31, 2012, of our internal control over financial reporting 
using the criteria set forth by the Committee of Sponsoring Organizations of the Treadway Commission (“COSO”) in Internal Control—
Integrated Framework. Based on this evaluation, our management concluded that our internal control over financial reporting was effective as of 
December 31, 2012. 

Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections 
of any evaluation of effectiveness to future periods are subject to the risks that controls may become inadequate because of changes in conditions, 
or that the degree of compliance with the policies and procedures may deteriorate. 

The effectiveness of our internal control over financial reporting as of December 31, 2012 has been audited by 

PricewaterhouseCoopers LLP, an independent registered public accounting firm, as stated in their report included in this Annual Report. 

Changes in Internal Control Over Financial Reporting. 

There have not been any changes in our internal control over financial reporting during the most recent fiscal quarter that have 

materially affected, or are reasonably likely to materially affect, our internal control over financial reporting. 

30 

 
Report of Independent Registered Public Accounting Firm 

To the Board of Directors and Shareholders of Activision Blizzard, Inc.: 

In our opinion, the accompanying consolidated balance sheets and the related consolidated statements of operations, comprehensive 
income, changes in shareholders’ equity and cash flows, present fairly, in all material respects, the financial position of Activision Blizzard, Inc. 
and its subsidiaries at December 31, 2012 and 2011, and the results of their operations and their cash flows for each of the three years in the 
period ended December 31, 2012 in conformity with accounting principles generally accepted in the United States of America. Also in our 
opinion, the Company maintained, in all material respects, effective internal control over financial reporting as of December 31, 2012, based on 
criteria established in Internal Control—Integrated Framework issued by the Committee of Sponsoring Organizations of the Treadway 
Commission (COSO). The Company’s management is responsible for these financial statements, for maintaining effective internal control over 
financial reporting and for its assessment of the effectiveness of internal control over financial reporting, included in Management’s Report on 
Internal Control Over Financial Reporting appearing on page 30 of this Annual Report to Shareholders. Our responsibility is to express opinions 
on these financial statements and on the Company’s internal control over financial reporting based on our integrated audits. We conducted our 
audits in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan 
and perform the audits to obtain reasonable assurance about whether the financial statements are free of material misstatement and whether 
effective internal control over financial reporting was maintained in all material respects. Our audits of the financial statements included 
examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing the accounting principles used 
and significant estimates made by management, and evaluating the overall financial statement presentation. Our audit of internal control over 
financial reporting included obtaining an understanding of internal control over financial reporting, assessing the risk that a material weakness 
exists, and testing and evaluating the design and operating effectiveness of internal control based on the assessed risk. Our audits also included 
performing such other procedures as we considered necessary in the circumstances. We believe that our audits provide a reasonable basis for our 
opinions. 

A company’s internal control over financial reporting is a process designed to provide reasonable assurance regarding the reliability of 
financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles. 
A company’s internal control over financial reporting includes those policies and procedures that (i) pertain to the maintenance of records that, in 
reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of the company; (ii) provide reasonable assurance 
that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted accounting 
principles, and that receipts and expenditures of the company are being made only in accordance with authorizations of management and 
directors of the company; and (iii) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or 
disposition of the company’s assets that could have a material effect on the financial statements. 

Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections 
of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changes in conditions, 
or that the degree of compliance with the policies or procedures may deteriorate. 

Los Angeles, California 
February 22, 2013 

31 

 
 
 
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES 

CONSOLIDATED BALANCE SHEETS 

(Amounts in millions, except share data) 

Assets 

Current assets: 

Cash and cash equivalents .....................................................................................................................................  
Short-term investments .........................................................................................................................................  
Accounts receivable, net of allowances of $332 and $300 at December 31, 2012 and 2011, respectively ........  
Inventories, net ......................................................................................................................................................  
Software development ...........................................................................................................................................  
Intellectual property licenses ................................................................................................................................  
Deferred income taxes, net ....................................................................................................................................  
Other current assets ...............................................................................................................................................  
Total current assets ...........................................................................................................................................  
Long-term investments ..........................................................................................................................................  
Software development ...........................................................................................................................................  
Intellectual property licenses ................................................................................................................................  
Property and equipment, net .................................................................................................................................  
Other assets............................................................................................................................................................  
Intangible assets, net .............................................................................................................................................  
Trademark and trade names ..................................................................................................................................  
Goodwill ................................................................................................................................................................  
Total assets .......................................................................................................................................................  

Liabilities and Shareholders’ Equity 

Current liabilities: 

Accounts payable ..................................................................................................................................................  
Deferred revenues .................................................................................................................................................  
Accrued expenses and other liabilities ..................................................................................................................  
Total current liabilities .....................................................................................................................................  
Deferred income taxes, net ....................................................................................................................................  
Other liabilities ......................................................................................................................................................  
Total liabilities..................................................................................................................................................  

Commitments and contingencies (Note 17) 
Shareholders’ equity: 

At 
December 31, 
2012 

At 
December 31, 
2011 

$3,959 
416 
707 
209 
164 
11 
487 
321 
6,274 
8 
129 
30 
141 
11 
68 
433 
7,106 
$14,200 

$343 
1,657 
652 
2,652 
25 
206 
2,883 

$3,165 
360 
649 
144 
137 
22 
507 
396 
5,380 
16 
62 
12 
163 
12 
88 
433 
7,111 
$13,277 

$390 
1,472 
694 
2,556 
55 
174 
2,785 

Common stock, $0.000001 par value, 2,400,000,000 shares authorized, 1,111,606,087 and 1,133,391,371 

shares issued at December 31, 2012 and 2011, respectively ...........................................................................  
Additional paid-in capital ......................................................................................................................................  
Retained earnings ..................................................................................................................................................  
Accumulated other comprehensive loss ................................................................................................................  
Total shareholders’ equity ................................................................................................................................  
Total liabilities and shareholders’ equity .........................................................................................................  

— 
9,450 
1,893 
(26) 
11,317 
$14,200 

— 
9,616 
948 
(72) 
10,492 
$13,277 

The accompanying notes are an integral part of these Consolidated Financial Statements. 

32 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES 

CONSOLIDATED STATEMENTS OF OPERATIONS 

(Amounts in millions, except per share data) 

Net revenues 

For the Years Ended December 31, 
2011 

2010 

2012 

Product sales ..................................................................................................................................................................   $3,620  $3,257  $3,087 
1,360 
Subscription, licensing, and other revenues ..................................................................................................................  
Total net revenues ..............................................................................................................................................................  
4,447 
Costs and expenses 

1,236 
4,856 

1,498 
4,755 

1,134 
Cost of sales—product costs .........................................................................................................................................  
255 
Cost of sales—online subscriptions ..............................................................................................................................  
218 
Cost of sales—software royalties and amortization .....................................................................................................  
165 
Cost of sales—intellectual property licenses ................................................................................................................  
629 
Product development .....................................................................................................................................................  
545 
Sales and marketing ......................................................................................................................................................  
456 
General and administrative ...........................................................................................................................................  
— 
Impairment of intangible assets ....................................................................................................................................  
25 
Restructuring .................................................................................................................................................................  
3,427 
Total costs and expenses ....................................................................................................................................................  
1,328 
Operating income ...............................................................................................................................................................  
3 
Investment and other income (expense), net ......................................................................................................................  
1,331 
Income before income tax expense ....................................................................................................................................  
Income tax expense ............................................................................................................................................................  
246 
Net income..........................................................................................................................................................................   $1,149  $1,085 

1,116 
263 
194 
89 
604 
578 
561 
— 
— 
3,405 
1,451 
7 
1,458 
309 

1,350 
250 
338 
197 
626 
516 
375 
326 
— 
3,978 
469 
23 
492 
74 
$418 

Earnings per common share 

Basic ..............................................................................................................................................................................  

Diluted ...........................................................................................................................................................................  

$1.01 

$1.01 

$0.93 

$0.92 

$0.34 

$0.33 

Weighted-average number of shares outstanding 

Basic ..............................................................................................................................................................................  
Diluted ...........................................................................................................................................................................  
Dividends per common share .............................................................................................................................................  

1,148 
1,112 
1,156 
1,118 
$0.18  $0.165 

1,222 
1,236 
$0.15 

The accompanying notes are an integral part of these Consolidated Financial Statements. 

33 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES 

CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME 

(Amounts in millions) 

Net income.................................................................................................................................................................................  $1,149 
Other comprehensive income (loss): 

Foreign currency translation adjustment ..............................................................................................................................   46 
Unrealized gains on investments, net of deferred income taxes of $0 million, $1 million, and $1 million for 

2012 

2011 
$1,085 

2010 
$418 

(61) 

11 

the years ended December 31, 2012, 2011, and 2010, respectively ...............................................................................   — 
Other comprehensive income (loss) ..........................................................................................................................................  $46 
Comprehensive income .............................................................................................................................................................  $1,195 

2 
$(59) 
$1,026 

— 
$11 
$429 

For the Year Ended 
December 31, 

The accompanying notes are an integral part of these Consolidated Financial Statements. 

34 

 
 
 
 
 
 
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES 

CONSOLIDATED STATEMENT OF CHANGES IN SHAREHOLDERS’ EQUITY 

For the Years Ended December 31, 2012, 2011, and 2010 

(Amounts and shares in millions) 

Balance at December 31, 2009 ..................................................  
Components of comprehensive income: 

Net income ............................................................................  
Other comprehensive income ................................................  
Issuance of common stock pursuant to employee stock options .  
Issuance of common stock pursuant to restricted stock rights .....  
Restricted stock surrendered for employees’ tax liability............  
Stock-based compensation expense related to employee stock 

options and restricted stock rights .........................................  
Return of capital to Vivendi related to taxes (see       Note 15) ...  
Dividends ($0.15 per common share) ..........................................  
Shares repurchased (see Note 19) ................................................  
Balance at December 31, 2010 ..................................................  
Components of comprehensive income: 

Net income ............................................................................  
Other comprehensive income ................................................  
Issuance of common stock pursuant to employee stock options .  
Issuance of common stock pursuant to restricted stock rights .....  
Restricted stock surrendered for employees’ tax liability............  
Stock-based compensation expense related to employee stock 

options and restricted stock rights .........................................  
Dividends ($0.165 per common share) ........................................  
Shares repurchased (see Note 19) 
Retirement of treasury shares.......................................................  
Balance at December 31, 2011 ..................................................  
Components of comprehensive income: 

Net income ............................................................................  
Other comprehensive income ................................................  
Issuance of common stock pursuant to employee stock options .  
Issuance of common stock pursuant to restricted stock rights .....  
Restricted stock surrendered for employees’ tax liability............  
Forfeiture of restricted stock rights ..............................................  
Stock-based compensation expense related to employee stock 

options and restricted stock rights .........................................  
Dividends ($0.18 per common share) ..........................................  
Shares repurchased (see Note 19) ................................................  
Retirement of treasury shares.......................................................  
Balance at December 31, 2012 ..................................................  

Common Stock 

Shares 

Amount 

Additional 
Paid-In 
Capital 

1,364 

$— 

$12,376 

Treasury Stock 

Shares 
(114) 

Amount 
$(1,235) 

Retained 
Earnings 
(Accumulated 
Deficit) 

Accumulated 
Other 
Comprehensive 
Income (Loss) 

Total 
Shareholders’ 
Equity 

$(361) 

$(24) 

$10,756 

— 
— 
16 
3 
(1) 

— 
— 
— 
— 
1,382 

— 
— 
9 
3 
(1) 

— 
— 
— 
(260) 
1,133 

— 
— 
5 
4 
(1) 
(3) 

— 
— 
— 
(26) 
1,112 

— 
— 
— 
— 
— 

— 
— 
— 
— 
$— 

— 
— 
— 
— 
— 

— 
— 
— 
— 
$— 

— 
— 
— 
— 
— 
— 

— 
— 
— 
— 
$— 

— 
— 
81 
— 
(8) 

100 
(7) 
(189) 
— 
$12,353 

— 
— 
69 
— 
(15) 

95 
— 
— 
(2,886) 
$9,616 

— 
— 
33 
— 
(16) 
— 

132 
— 
— 
(315) 
$9,450 

— 
— 
— 
— 
— 

— 
— 
— 
(85) 
(199) 

— 
— 
— 
— 
— 

— 
— 
(61) 
260 
— 

— 
— 
— 
— 
— 
— 

— 
— 
(26) 
26 
— 

— 
— 
— 
— 
— 

— 
— 
— 
(959) 
$(2,194) 

— 
— 
— 
— 
— 

— 
— 
(692) 
2,886 
$— 

— 
— 
— 
— 
— 
— 

— 
— 
(315) 
315 
$— 

418 
— 
— 
— 
— 

— 
— 
— 
— 
$57 

1,085 
— 
— 
— 
— 

— 
(194) 
— 
— 
$948 

1,149 
— 
— 
— 
— 
— 

— 
(204) 
— 
— 
$1,893 

— 
11 
— 
— 
— 

— 
— 
— 
— 
$(13) 

— 
(59) 
— 
— 
— 

— 
— 
— 
— 
$(72) 

— 
46 
— 
— 
— 
— 

— 
— 
— 
— 
$(26) 

418 
11 
81 
— 
(8) 

100 
(7) 
(189) 
(959) 
$10,203 

1,085 
(59) 
69 
— 
(15) 

95 
(194) 
(692) 
— 
$10,492 

1,149 
46 
33 
— 
(16) 
— 

132 
(204) 
(315) 
— 
$11,317 

The accompanying notes are an integral part of these Consolidated Financial Statements. 

35 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES 

CONSOLIDATED STATEMENTS OF CASH FLOWS 

(Amounts in millions) 

For the Years Ended 
December 31, 
2011 

2010 

2012 

Cash flows from operating activities: 

Net income .........................................................................................................................................................................  $1,149  $1,085 
Adjustments to reconcile net income to net cash provided by operating activities: 

Deferred income taxes ...................................................................................................................................................   (10) 
Impairment of goodwill and intangible assets (see Notes 10 and 11) ..........................................................................   — 
Depreciation and amortization ......................................................................................................................................   120 
Loss on disposal of property and equipment ................................................................................................................  
1 
Amortization and write-off of capitalized software development costs and intellectual property licenses (1) ...........   208 
Stock-based compensation expense (2) ........................................................................................................................   126 
(5) 
Excess tax benefits from stock option exercises ...........................................................................................................  

Changes in operating assets and liabilities: 

Accounts receivable ......................................................................................................................................................   (46) 
Inventories, net ..............................................................................................................................................................   (62) 
Software development and intellectual property licenses ............................................................................................   (301) 
Other assets....................................................................................................................................................................  
88 
Deferred revenues .........................................................................................................................................................   153 
Accounts payable ..........................................................................................................................................................   (54) 
Accrued expenses and other liabilities ..........................................................................................................................   (22) 
Net cash provided by operating activities ..........................................................................................................................  1,345 

Cash flows from investing activities: 

Proceeds from maturities of available-for-sale investments ..............................................................................................   444 
Proceeds from maturities of auction rate securities classified as trading securities ..........................................................   — 
Proceeds from auction rate securities called at par ............................................................................................................  
10 
Payment of contingent consideration .................................................................................................................................   — 
Purchases of available-for-sale investments ......................................................................................................................   (503) 
Capital expenditures ...........................................................................................................................................................   (73) 
(Increase) decrease in restricted cash .................................................................................................................................  
(2) 
Net cash (used in) provided by investing activities ...........................................................................................................   (124) 

75 
12 
148 
4 
287 
103 
(24) 

13 
(34) 
(254) 
(67) 
(248) 
31 
(179) 
952 

740 
— 
10 
(3) 
(417) 
(72) 
8 
266 

$418 

(278) 
326 
198 
1 
319 
131 
(22) 

43 
124 
(313) 
17 
293 
70 
49 
1,376 

519 
61 
— 
(4) 
(800) 
(97) 
9 
(312) 

Cash flows from financing activities: 

81 
33 
Proceeds from issuance of common stock to employees...................................................................................................  
(8) 
(16) 
Tax payment related to net share settlements of restricted stock rights 
(959) 
Repurchase of common stock ............................................................................................................................................   (315) 
(189) 
Dividends paid ....................................................................................................................................................................   (204) 
22 
Excess tax benefits from stock option exercises ................................................................................................................  
5 
(1,053) 
Net cash used in financing activities ..................................................................................................................................   (497) 
33 
70 
Effect of foreign exchange rate changes on cash and cash equivalents .................................................................................  
44 
Net increase in cash and cash equivalents ..............................................................................................................................   794 
Cash and cash equivalents at beginning of period ..................................................................................................................  3,165 
2,768 
Cash and cash equivalents at end of period ............................................................................................................................  $3,959  $3,165  $2,812 

69 
(15) 
(692) 
(194) 
24 
(808) 
(57) 
353 
2,812 

(1) 

(2) 

Excludes deferral and amortization of stock-based compensation expense. 

Includes the net effects of capitalization, deferral, and amortization of stock-based compensation expense. 

The accompanying notes are an integral part of these Consolidated Financial Statements. 

36 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES 

Notes to Consolidated Financial Statements 

1. Description of Business and Business Combination 

Description of Business 

Activision Blizzard, Inc. is a worldwide online, personal computer (“PC”), video game console, tablet, handheld, and mobile game 

publisher. The terms “Activision Blizzard,” the “Company,” “we,” “us,” and “our” are used to refer collectively to Activision Blizzard, Inc. and 
its subsidiaries. We maintain significant operations in the United States, Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, 
Spain, the Netherlands, Australia, South Korea and China. 

The common stock of Activision Blizzard is traded on The NASDAQ Stock Market under the ticker symbol “ATVI.” Vivendi S.A. 

(“Vivendi”) owned approximately 62% of Activision Blizzard’s outstanding common stock at December 31, 2012. 

Based upon our current organizational structure, we operate three operating segments as follows: 

(i) Activision Publishing, Inc. 

Activision Publishing, Inc. (“Activision”) is a leading international developer and publisher of interactive entertainment. Activision 

develops games based on both internally-developed and licensed intellectual property. Activision markets and sells games we develop and, 
through our affiliate label program, games developed by certain third-party publishers. We sell games both through retail channels and by digital 
download. Activision currently offers games that operate on the Sony Computer Entertainment, Inc. (“Sony”) PlayStation 3 (“PS3”), 
Nintendo Co. Ltd. (“Nintendo”) Wii (“Wii”) and Nintendo Wii U (“Wii U”), and Microsoft Corporation (“Microsoft”) Xbox 360 (“Xbox 360”) 
console systems; the Nintendo Dual Screen (“DS”) and Nintendo 3DS (3DS”) handheld game systems; the PC; and other handheld and mobile 
devices. 

(ii) Blizzard Entertainment, Inc. 

Blizzard Entertainment, Inc. (“Blizzard”) is a leader in the subscription-based massively multi-player online role-playing game 

(“MMORPG”) category in terms of both subscriber base and revenues generated through its World of Warcraft® franchise, which it develops, 
hosts and supports. Blizzard also develops, markets, and sells role-playing action and strategy PC-based computer games, including games in the 
multiple-award winning Diablo® and StarCraft® franchises. In addition, Blizzard maintains a proprietary online-game related service, Battle.net®. 
Blizzard distributes its products and generates revenues worldwide through various means, including: subscriptions (which consist of fees from 
individuals playing World of Warcraft), sales of prepaid subscription cards, and revenue from value-added services such as realm transfers, 
faction changes, and other character customizations within the World of Warcraft gameplay, retail sales of physical “boxed” products; online 
download sales of PC products; and licensing of software to third-party or related party companies that distribute World of Warcraft, Diablo® III, 
and StarCraft® II products. 

(iii) Activision Blizzard Distribution 

Activision Blizzard Distribution (“Distribution”) consists of operations in Europe that provide warehousing, logistical and sales 

distribution services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of 
interactive entertainment hardware. 

Business Combination 

On July 9, 2008, a business combination (the “Business Combination”) by and among Activision, Inc., Sego Merger Corporation, a 

wholly-owned subsidiary of Activision, Inc., Vivendi, VGAC LLC, a wholly-owned subsidiary of Vivendi , and Vivendi Games, Inc. (“Vivendi 
Games”), a wholly-owned subsidiary of VGAC LLC, was consummated. As a result of the consummation of the Business Combination, 
Activision, Inc. was renamed Activision Blizzard, Inc. For accounting purposes, the Business Combination is treated as a “reverse acquisition,” 
with Vivendi Games deemed to be the acquirer. 

37 

 
2. Summary of Significant Accounting Policies 

Basis of Consolidation and Presentation 

The accompanying consolidated financial statements include the accounts and operations of the Company. All intercompany accounts 

and transactions have been eliminated. The consolidated financial statements have been prepared in conformity with accounting principles 
generally accepted in the United States of America (“U.S. GAAP”). The preparation of the consolidated financial statements in conformity with 
U.S. GAAP requires management to make estimates and assumptions that affect the amounts reported in the consolidated financial statements 
and accompanying notes. Actual results could differ from these estimates and assumptions. 

Certain reclassifications have been made to prior year amounts to conform to the current period presentation. 

The Company considers events or transactions that occur after the balance sheet date, but before the financial statements are issued, to 

provide additional evidence relative to certain estimates or to identify matters that require additional disclosures. 

Results of Adjustment 

We identified through our internal processes that, in previous years, we erroneously over-recognized revenue for a country in our 

Europe region. As reported in the Quarterly Report on Form 10-Q for the second quarter of 2012, we performed an evaluation under SEC Staff 
Accounting Bulletin No. 108 and concluded the effect of this error was immaterial to prior years’ financial statements as well as full-year 2012 
financial statements. As such, during the year ended December 31, 2012, we recorded an adjustment to reduce “Net revenues” and “Operating 
income” by $11 million in our consolidated statements of operations, and similarly reduced “Net revenues” and “Income from operations before 
income tax expenses” in our Blizzard segment, Europe region, and online subscriptions as presented in footnote 13 of the notes to consolidated 
financial statements by $11 million. There was no impact to operating cash flows. The adjustment increased the “Deferred revenues” on our 
consolidated balance sheet and represents a correction of an error. The $11 million adjustment related to prior periods as follows: 
(i) approximately $1 million for the quarter ended March 31, 2012 and the year ended December 31, 2012; (ii) approximately $1 million for each 
quarter of 2011 (totaling approximately $4 million for the year ended December 31, 2011); (iii) $2 million for the year ended December 31, 2010; 
and (iv) approximately $4 million for periods prior to the year ended December 31, 2010. “Net income” for the year ended December 31, 2012 
decreased by approximately $8 million, or less than $0.01 earnings per basic and diluted share, as a result of recording this adjustment. 

Cash and Cash Equivalents 

We consider all money market funds and highly liquid investments with original maturities of three months or less at the time of 

purchase to be “Cash and cash equivalents.” 

Investment Securities 

Investments designated as available-for-sale securities are carried at fair value, which is based on quoted market prices for such 

securities, if available, or is estimated on the basis of quoted market prices of financial instruments with similar characteristics. Unrealized gains 
and losses of the Company’s available-for-sale securities are excluded from earnings and reported as a component of “Other comprehensive 
income (loss).” 

Investments with original maturities greater than 90 days and remaining maturities of less than one year are normally classified as 
“Short-term investments.” In addition, investments with maturities beyond one year may be classified as “Short-term investments” if they are 
highly liquid in nature and represent the investment of cash that is available for current operations. 

The specific identification method is used to determine the cost of securities disposed of, with realized gains and losses reflected in 

“Investment and other income (expense), net” in the consolidated statements of operations. 

The Company’s investments include auction rate securities (“ARS”). These ARS are variable rate bonds tied to short-term interest 
rates with long-term maturities. ARS have interest rates which reset through a modified Dutch auction at predetermined short-term intervals, 
typically every 7, 28, or 35 days. Interest on ARS is generally paid at the end of each auction process and is based upon the interest rate 
determined for the prior auction. Our ARS are highly rated, and are partially collateralized by student loans guaranteed by the U.S. government 
under the Federal Family Education Loan Program. Our investments in ARS are not material to our consolidated financial statements. 

38 

 
Restricted Cash—Compensating Balances 

Restricted cash is included within “Short-term investments” on the consolidated balance sheets. The majority of our restricted cash 

relates to a standby letter of credit required by one of our inventory manufacturers so that we can qualify for certain payment terms on our 
inventory purchases. Under the terms of this arrangement, we are required to maintain with the issuing bank a compensating balance, restricted as 
to use, of not less than the sum of the available amount of the letter of credit plus the aggregate amount of any drawings under the letter of credit 
that have been honored thereunder, but have not yet been reimbursed. 

Financial Instruments 

The carrying amount of “Cash and cash equivalents,” “Accounts receivable,” “Accounts payable,” and “Accrued expenses” 

substantively approximate fair value due to the short-term nature of these accounts. Our investments in U.S. treasuries, government agency 
securities, and corporate bonds are carried at fair value, which is based on quoted market prices for such securities, if available, or is estimated on 
the basis of quoted market prices of financial instruments with similar characteristics. ARS are carried at fair value, which is estimated using an 
income-approach model (specifically, a discounted cash-flow analysis). 

Derivative instruments, primarily foreign exchange contracts, are reported at fair value in “Other assets” or “Other liabilities” in the 

consolidated balance sheets. The fair value of foreign currency contracts are estimated based on the prevailing exchange rates of the various 
hedged currencies as of the end of the period. 

Activision Blizzard transacts business in various foreign currencies and has significant international sales and expenses denominated 

in foreign currencies, subjecting us to foreign currency risk. We utilize foreign exchange forward contracts and swaps, with maturities of 
generally less than one year, to mitigate foreign currency exchange rate risk associated with foreign currency- denominated assets and liabilities. 
Activision Blizzard does not use derivatives for speculative or trading purposes, and the Company does not designate these derivatives as hedging 
instruments under Accounting Standards Codification (“ASC”) Topic 815. Accordingly, gains and losses resulting from changes in the fair values 
through the period are reported as “General and administrative expenses” or “Investment and other income (expense), net” in the consolidated 
statements of operations, depending on the nature of the derivative. 

Other-Than-Temporary Impairments 

The Company regularly reviews its investments to determine whether a decline in fair value below the cost basis is other than a 

temporary impairment. If the decline is determined to be other-than-temporary, the cost basis of the investment is written down to fair value. For 
available-for-sale fixed maturity instruments where credit-related impairments exist, other-than-temporary impairments are reported in the 
consolidated statement of operations and non-credit impairments are reported as a component of “Other comprehensive income (loss).” 

Concentration of Credit Risk 

Our concentration of credit risk relates to depositors holding the Company’s cash and cash equivalents and customers with significant 
accounts receivable balances. The majority of our cash and cash equivalents are held in financial instruments issued or fully guaranteed by local 
and foreign governments and governmental organizations, with the significant majority of these instruments being money market funds. 

Our customer base includes retailers and distributors, including mass-market retailers, consumer electronics stores, discount 

warehouses, and game specialty stores in the U.S. and other countries worldwide. We perform ongoing credit evaluations of our customers and 
maintain allowances for potential credit losses. We generally do not require collateral or other security from our customers. 

We had one customer for the Activision and Blizzard segments, GameStop, who accounted for approximately 10% and 12% of net 

revenues for the years ended December 31, 2012 and 2010, respectively. We did not have any single customer that accounted for 10% or more of 
net revenues for the year ended December 31, 2011. We had one customer, Wal-Mart, which accounted for 20% and 21% of consolidated gross 
receivables at December 31, 2012 and 2011, respectively. 

39 

 
 
 
Software Development Costs and Intellectual Property Licenses 

Software development costs include payments made to independent software developers under development agreements, as well as 

direct costs incurred for internally developed products. 

We account for software development costs in accordance with the Financial Accounting Standards Board (“FASB”) guidance for the 

costs of computer software to be sold, leased, or otherwise marketed within ASC Subtopic 985-20. Software development costs are capitalized 
once technological feasibility of a product is established and such costs are determined to be recoverable. Technological feasibility of a product 
encompasses both technical design documentation and game design documentation, or the completed and tested product design and working 
model. Significant management judgments and estimates are utilized in the assessment of when technological feasibility is established. For 
products where proven technology exists, this may occur early in the development cycle. Technological feasibility is evaluated on a product-by-
product basis. Prior to a product’s release, we expense, as part of “Cost of sales—software royalties and amortization,” capitalized costs if and 
when we believe such amounts are not recoverable. Capitalized costs for those products that are cancelled or expected to be abandoned are 
charged to “Product development expense” in the period of cancellation. Amounts related to software development which are not capitalized are 
charged immediately to “Product development expense.” 

Commencing upon product release, capitalized software development costs are amortized to “Cost of sales—software royalties and 
amortization” based on the ratio of current revenues to total projected revenues for the specific product, generally resulting in an amortization 
period of six months or less. 

Intellectual property license costs represent license fees paid to intellectual property rights holders for use of their trademarks, 

copyrights, software, technology, music or other intellectual property or proprietary rights in the development of our products. Depending upon 
the agreement with the rights holder, we may obtain the right to use the intellectual property in multiple products over a number of years, or 
alternatively, for a single product. Prior to the related product’s release, we expense, as part of “Cost of sales—intellectual property licenses,” 
capitalized intellectual property costs when we believe such amounts are not recoverable. Capitalized intellectual property costs for those 
products that are cancelled or expected to be abandoned are charged to “Product development expense” in the period of cancellation. 

Commencing upon the related product’s release, capitalized intellectual property license costs are amortized to “Cost of sales—

intellectual property licenses” based on the ratio of current revenues for the specific product to total projected revenues for all products in which 
the licensed property will be utilized. As intellectual property license contracts may extend for multiple years, the amortization of capitalized 
intellectual property license costs relating to such contracts may extend beyond one year. 

We evaluate the future recoverability of capitalized software development costs and intellectual property licenses on a quarterly basis. 
For products that have been released in prior periods, the primary evaluation criterion is actual title performance. For products that are scheduled 
to be released in future periods, recoverability is evaluated based on the expected performance of the specific products to which the costs relate or 
in which the licensed trademark or copyright is to be used. Criteria used to evaluate expected product performance include: historical 
performance of comparable products developed with comparable technology; market performance of comparable titles; orders for the product 
prior to its release; general market conditions; and, for any sequel product, estimated performance based on the performance of the product on 
which the sequel is based. Further, as many of our capitalized intellectual property licenses extend for multiple products over multiple years, we 
also assess the recoverability of capitalized intellectual property license costs based on certain qualitative factors, such as the success of other 
products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television 
series based on the intellectual property, and the rights holder’s continued promotion and exploitation of the intellectual property. 

Significant management judgments and estimates are utilized in assessing the recoverability of capitalized costs. In evaluating the 

recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales amounts and estimates of additional 
costs to be incurred. If revised forecasted or actual product sales are less than the originally forecasted amounts utilized in the initial 
recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which could result in an impairment 
charge. Material differences may result in the amount and timing of expense for any period if management makes different judgments or utilizes 
different estimates in evaluating these qualitative factors. 

Inventories 

Inventories consist of materials (including manufacturing royalties paid to console manufacturers), labor and freight-in and are stated 

at the lower of cost (weighted average method) or net realizable value. Inventories are relieved on a weighted average cost method. 

40 

 
Long-Lived Assets 

Property and Equipment.  Property and equipment are recorded at cost and depreciated on a straight-line basis over the estimated 

useful life (i.e., 25 to 33 years, for buildings, and 2 to 5 years, for computer equipment, office furniture and other equipment) of the asset. When 
assets are retired or disposed of, the cost and accumulated depreciation thereon are removed and any resulting gains or losses are included in the 
consolidated statements of operations. Leasehold improvements are amortized using the straight-line method over the estimated life of the asset, 
not to exceed the length of the lease. Repair and maintenance costs are expensed as incurred. 

Goodwill and Other Indefinite-Lived Assets.  We account for goodwill using the provisions within ASC Topic 350. Under ASC Topic 

350, goodwill is considered to have an indefinite life, and is carried at cost. Acquired trade names are assessed as indefinite lived assets as there 
are no foreseeable limits on the periods of time over which they are expected to contribute cash flows. Goodwill and acquired trade names are not 
amortized, but are subject to an impairment test annually, as well as in between annual tests when events or circumstances indicate that the 
carrying value may not be recoverable. We perform our annual impairment testing at December 31st. 

Our annual goodwill impairment test is performed at the reporting unit level. We have determined our reporting units based on the 
guidance within ASC Subtopic 350-20, which provides that reporting units are generally operating segments or one reporting level below the 
operating segments. As of December 31, 2012 and 2011, the Company’s reporting units are the same as our operating segments: Activision, 
Blizzard, and Distribution. We test goodwill for possible impairment by first determining the fair value of the related reporting unit and 
comparing this value to the recorded net assets of the reporting unit, including goodwill. In the event the recorded net assets of the reporting unit 
exceed the estimated fair value of such assets, we perform a second step to measure the amount of the impairment, which is equal to the amount 
by which the recorded goodwill exceeds the implied fair value of the goodwill after assessing the fair value of each of the assets and liabilities 
within the reporting unit. 

Fair value of our reporting units is determined using an income approach based on discounted cash flow models. In determining the 

fair value of our reporting units, we assumed a discount rate of approximately 10.5%. The estimated fair value of the Activision Publishing 
reporting unit exceeded its carrying value by approximately $3 billion or at least 25% as of December 31, 2012. The estimated fair value of the 
Blizzard reporting unit substantially exceeded its carrying value as of December 31, 2012. However, changes in our assumptions underlying our 
estimates of fair value, which will be a function of our future financial performance, and changes in economic conditions could result in future 
impairment charges. 

We test acquired trade names for possible impairment by using a discounted cash flow model to estimate fair value. We have 

determined that no impairment has occurred at December 31, 2012 and 2011 based upon a set of assumptions regarding discounted future cash 
flows, which represent our best estimate of future performance at this time. In determining the fair value of our trade names, we assumed a 
discount rate of 10.5%, and royalty saving rates of approximately 1.5%. A one percentage point increase in the discount rate would not yield an 
impairment charge to our trade names. Changes in our assumptions underlying our estimates of fair value, which will be a function of our future 
financial performance and changes in economic conditions, could result in future impairment charges. 

Amortizable Intangible Assets.  Intangible assets subject to amortization are carried at cost less accumulated amortization, and 

amortized over the estimated useful life in proportion to the economic benefits received. 

Management evaluates the recoverability of our identifiable intangible assets and other long-lived assets in accordance with FASB 

guidance within ASC Subtopic 360-10, which generally requires the assessment of these assets for recoverability when events or circumstances 
indicate a potential impairment exists. We considered certain events and circumstances in determining whether the carrying value of identifiable 
intangible assets and other long-lived assets, other than indefinite-lived intangible assets, may not be recoverable including, but not limited to: 
significant changes in performance relative to expected operating results; significant changes in the use of the assets; significant negative industry 
or economic trends; a significant decline in our stock price for a sustained period of time; and changes in our business strategy. In determining 
whether an impairment exists, we estimate the undiscounted cash flows to be generated from the use and ultimate disposition of these assets. If an 
impairment is indicated based on a comparison of the assets’ carrying values and the undiscounted cash flows, the impairment loss is measured as 
the amount by which the carrying amount of the assets exceeds the fair value of the assets). 

41 

 
 
Revenue Recognition 

Revenue Arrangements with Multiple Deliverables 

Effective January 1, 2011, we adopted amendments to an accounting standard related to revenue recognition for arrangements with 

multiple deliverables (which standard, as amended, is referred to herein as the “new accounting principles”). The new accounting principles 
establish a selling price hierarchy for determining the selling price of a deliverable and require the application of the relative selling price method 
to allocate the consideration received for an arrangement to each deliverable in a multiple deliverables revenue arrangement. Certain of our 
revenue arrangements have multiple deliverables and, as such, are accounted for under the new accounting principles. These revenue 
arrangements include product sales consisting of both software and hardware deliverables (such as peripherals or other ancillary collectors’ items 
sold together with physical “boxed” software) and our sales of World of Warcraft boxed products, expansion packs and value-added services, 
each of which is considered with the related subscription services for these purposes. Our assessment of deliverables and units of accounting does 
not change under the new accounting principles. 

Pursuant to the guidance of ASU 2009-13, when a revenue arrangement contains multiple elements, such as hardware and software 
products, licenses and/or services, we allocate revenue to each element based on a selling price hierarchy. The selling price for a deliverable is 
based on its vendor- specific-objective-evidence (“VSOE”) if it is available, third-party evidence (“TPE”) if VSOE is not available, or best 
estimated selling price (“BESP”) if neither VSOE nor TPE is available. In multiple element arrangements where more-than-incidental software 
deliverables are included, revenue is allocated to each separate unit of accounting for each of the non-software deliverables and to the software 
deliverables as a group using the relative selling prices of each of the deliverables in the arrangement based on the aforementioned selling price 
hierarchy. If the arrangement contains more than one software deliverable, the arrangement consideration allocated to the software deliverables as 
a group is then allocated to each software deliverable using the guidance for recognizing software revenue. 

As noted above, when neither VSOE nor TPE is available for a deliverable, we use BESP. We do not have significant revenue 
arrangements that require BESP for the years ended December 31, 2012 and 2011. The inputs we use to determine the selling price of our 
significant deliverables include the actual price charged by the Company for a deliverable that the Company sells separately, which represents the 
VSOE, and the wholesale prices of the same or similar products, which represents TPE. The pattern and timing of revenue recognition for 
deliverables and allocation of the arrangement consideration did not change upon the adoption of the new accounting principles. Also, the 
adoption of the new accounting standard has not had a material impact on our financial statements. 

Product Sales 

We recognize revenue from the sale of our products upon the transfer of title and risk of loss to our customers and once any 

performance obligations have been completed. Certain products are sold to customers with a “street date” (which is the earliest date these 
products may be sold by retailers). For these products, we recognize revenue on the later of the street date or the date the product is sold to the 
customer. Revenue from product sales is recognized after deducting the estimated allowance for returns and price protection. 

For our software products with online functionality, we evaluate whether those features or functionality are more than an 
inconsequential separate deliverable in addition to the software product. This evaluation is performed for each software product and any online 
transaction, such as a digital download of a title or product add-ons, when it is released. 

When we determine that a software title contains online functionality that constitutes a more-than-inconsequential separate service 
deliverable in addition to the product, which, when we do, is principally because of its importance to gameplay, we consider our performance 
obligations for this title to extend beyond the sale of the game. VSOE of fair value does not exist for the online functionality of some products, as 
we do not separately charge for this component of every title. As a result, we recognize all of the software-related revenue from the sale of any 
such title ratably over the estimated service period of such title. In addition, we initially defer the costs of sales for the title (excluding intangible 
asset amortization), and recognize the costs of sales as the related revenues are recognized. Cost of sales includes manufacturing costs, software 
royalties and amortization, and intellectual property licenses. 

Determining whether the online functionality for a particular game constitutes more-than-an- inconsequential deliverable, as well as 

the estimated service periods and product life over which to recognize the revenue and related costs of sales, is subjective and require 
management’s judgment. 

42 

 
 
We recognize revenues from World of Warcraft boxed product, expansion packs and value-added services, in each case with the 
related subscription service revenue, ratably over the estimated service period beginning upon activation of the software and delivery of the 
related services. Revenues attributed to the sale of World of Warcraft boxed software and related expansion packs are classified as “Product 
sales,” whereas revenues attributable to subscriptions and other value-added services are classified as “Subscription, licensing, and other 
revenues.” 

Revenues for software products with more-than-inconsequential separate service deliverables and World of Warcraft products are 

recognized over the estimated service periods, which range from a minimum of five months to a maximum of less than a year. 

For our software products with features we consider to be incidental to the overall product offering and an inconsequential deliverable, 

such as products which provide limited online features at no additional cost to the consumer, we recognize the related revenue from them upon 
the transfer of title and risk of loss of the product to our customer. 

With respect to online transactions, such as online downloads of titles or product add-ons that do not include a more-than-
inconsequential separate service deliverable, revenue is recognized when the fee is paid by the online customer to purchase online content and the 
product is available for download or is activated for gameplay. In addition, persuasive evidence of an arrangement must exist and collection of 
the related receivable must be probable. 

Sales incentives and other consideration given by us to our customers, such as rebates and product replacement fees, are considered 

adjustments of the selling price of our products and are reflected as reductions to revenue. Sales incentives and other consideration that represent 
costs incurred by us for assets or services received, such as the appearance of our products in a customer’s national circular ad, are reflected as 
sales and marketing expenses when the benefit from the sales incentive is separable from sales to the same customer and we can reasonably 
estimate the fair value of the benefit. 

Subscription Revenues 

Subscription revenues are mostly derived from World of Warcraft. World of Warcraft is a game that is playable through Blizzard’s 

servers and is generally sold through a subscription-only basis. 

For World of Warcraft, after the first month of free usage that is included with the World of Warcraft boxed software, the World of 
Warcraft end user may enter into a subscription agreement for additional future access. Revenues associated with the sale of subscriptions via 
boxed software and prepaid subscription cards, as well as prepaid subscriptions sales, are deferred until the subscription service is activated by 
the consumer and are then recognized ratably over the subscription period. Value-added service revenues associated with subscriptions are 
recognized ratably over the estimated service periods. 

Licensing Revenues 

Third-party licensees in Russia, China and Taiwan distribute and host Blizzard’s World of Warcraft game in their respective countries 
under license agreements, for which they pay the Company a royalty. We recognize these royalties as revenues based on the end users’ activation 
of the underlying prepaid time, if all other performance obligations have been completed, or based on usage by the end user, when we have 
continuing service obligations. We recognize any upfront licensing fee received over the term of the contracts. 

With respect to license agreements that provide customers the right to make multiple copies in exchange for guaranteed amounts, 

revenue is generally recognized upon delivery of a master copy. Per copy royalties on sales that exceed the guarantee are recognized as earned. In 
addition, persuasive evidence of an arrangement must exist and collection of the related receivable must be probable. 

Breakage Revenues 

World of Warcraft boxed product sales and subscription revenues are recognized upon activation of the game. We analyze historical 

activation patterns over time to determine when the likelihood of activation ever occurring becomes remote. We recognize revenues from 
subscriptions that have not yet been activated, prepaid subscription cards, as well as prepaid subscription sales, when the likelihood of future 
activation occurring is remote (defined as “breakage revenues”). We did not record any breakage revenues for the years ended December 31, 
2012 and 2011. For the year ended December 31, 2010, we recorded $14 million in breakage revenues from the sale of packaged software in 
“Product sales,” and $6 million from prepaid and subscription breakage revenues in “Subscription, licensing, and other revenues” in the 
consolidated statements of operations. 

43 

 
Other Revenues 

Other revenues primarily include licensing activity of intellectual property other than software to third-parties. Revenue is recorded 

upon receipt of licensee statements, or upon the receipt of cash, provided the license period has begun and all performance obligations have been 
completed. 

Revenues are recorded net of tax assessed by governmental authority that is both imposed on and concurrent with the specific 

revenue-producing transaction between us and our customer, such as sales and value added tax. 

Allowances for Returns, Price Protection, Doubtful Accounts, and Inventory Obsolescence 

We closely monitor and analyze the historical performance of our various titles, the performance of products released by other 

publishers, market conditions, and the anticipated timing of other releases to assess future demand of current and upcoming titles. Initial volumes 
shipped upon title launch and subsequent reorders are evaluated with the goal of ensuring that quantities are sufficient to meet the demand from 
the retail markets, but at the same time are controlled to prevent excess inventory in the channel. We benchmark units to be shipped to our 
customers using historical and industry data. 

We may permit product returns from, or grant price protection to, our customers under certain conditions. In general, price protection 

refers to the circumstances in which we elect to decrease, on a short or longer term basis, the wholesale price of a product by a certain amount 
and, when granted and applicable, allow customers a credit against amounts owed by such customers to us with respect to open and/or future 
invoices. The conditions our customers must meet to be granted the right to return products or price protection include, among other things, 
compliance with applicable trading and payment terms, and consistent return of inventory and delivery of sell-through reports to us. We may also 
consider other factors, including the facilitation of slow-moving inventory and other market factors. 

Significant management judgments and estimates must be made and used in connection with establishing the allowance for returns 

and price protection in any accounting period based on estimates of potential future product returns and price protection related to current period 
product revenue. We estimate the amount of future returns and price protection for current period product revenue utilizing historical experience 
and information regarding inventory levels and the demand and acceptance of our products by the end consumer. The following factors are used 
to estimate the amount of future returns and price protection for a particular title: historical performance of titles in similar genres; historical 
performance of the hardware platform; historical performance of the franchise; console hardware life cycle; sales force and retail customer 
feedback; industry pricing; future pricing assumptions; weeks of on-hand retail channel inventory; absolute quantity of on-hand retail channel 
inventory; our warehouse on-hand inventory levels; the title’s recent sell-through history (if available); marketing trade programs; and 
performance of competing titles. The relative importance of these factors varies among titles depending upon, among other items, genre, 
platform, seasonality, and sales strategy. 

Based upon historical experience, we believe that our estimates are reasonable. However, actual returns and price protection could 
vary materially from our allowance estimates due to a number of reasons including, among others, a lack of consumer acceptance of a title, the 
release in the same period of a similarly themed title by a competitor, or technological obsolescence due to the emergence of new hardware 
platforms. Material differences may result in the amount and timing of our revenue for any period if factors or market conditions change or if 
management makes different judgments or utilizes different estimates in determining the allowances for returns and price protection. For 
example, a 1% change in our December 31, 2012 allowance for sales returns, price protection and other allowances would have impacted net 
revenues by approximately $3 million. 

Similarly, management must make estimates as to the collectability of our accounts receivable. In estimating the allowance for 

doubtful accounts, we analyze the age of current outstanding account balances, historical bad debts, customer concentrations, customer 
creditworthiness, current economic trends, and changes in our customers’ payment terms and their economic condition, as well as whether we can 
obtain sufficient credit insurance. Any significant changes in any of these criteria would affect management’s estimates in establishing our 
allowance for doubtful accounts. 

We regularly review inventory quantities on-hand and in the retail channels. We write down inventory based on excess or obsolete 

inventories determined primarily by future anticipated demand for our products. Inventory write-downs are measured as the difference between 
the cost of the inventory and net realizable value, based upon assumptions about future demand, which are inherently difficult to assess and 
dependent on market conditions. At the point of a loss recognition, a new, lower cost basis for that inventory is established, and subsequent 
changes in facts and circumstances do not result in the restoration or increase in that newly established basis. 

44 

 
Shipping and Handling 

Shipping and handling costs, which consist primarily of packaging and transportation charges incurred to move finished goods to 

customers, are included in “Cost of sales—product costs.” 

Advertising Expenses 

We expense advertising as incurred, except for production costs associated with media advertising, which are deferred and charged to 

expense when the related advertisement is ran for the first time. Advertising expenses for the years ended December 31, 2012, 2011, and 2010 
were $396 million, $343 million, and $332 million, respectively, and are included in “Sales and marketing expense” in the consolidated 
statements of operations. 

Income Taxes 

We record a tax provision for the anticipated tax consequences of the reported results of operations. In accordance with FASB income 

tax guidance within ASC Topic 740, the provision for income taxes is computed using the asset and liability method, under which deferred tax 
assets and liabilities are recognized for the expected future tax consequences attributable to differences between the financial statement carrying 
amounts of existing assets and liabilities and their respective tax bases and operating losses and tax credit carryforwards. Deferred tax assets and 
liabilities are measured using enacted tax rates expected to apply to taxable income in the years in which the temporary differences are expected 
to be recovered or settled. The effect on deferred tax assets and liabilities of a change in tax rates is recognized in income in the period that 
includes the enactment date. We evaluate deferred tax assets each period for recoverability. For those assets that do not meet the threshold of 
“more likely than not” that they will be realized in the future, a valuation allowance is recorded. 

We report a liability for unrecognized tax benefits resulting from uncertain tax positions taken or expected to be taken in a tax return. 

We recognize interest and penalties, if any, related to unrecognized tax benefits in “Income tax expense.” 

Foreign Currency Translation 

All assets and liabilities of our foreign subsidiaries are translated into U.S. dollars at the exchange rate in effect at the balance sheet 

date, and revenue and expenses are translated at average exchange rates during the period. The resulting translation adjustments are reflected as a 
component of “Accumulated other comprehensive income (loss)” in shareholders’ equity. 

Earnings (Loss) Per Common Share 

“Basic earnings (loss) per common share” is computed by dividing income (loss) available to common shareholders by the weighted 

average number of common shares outstanding for the periods presented. “Diluted earnings per share” is computed by dividing income (loss) 
available to common shareholders by the weighted average number of common shares outstanding, increased by the weighted average number of 
common stock equivalents. Common stock equivalents are calculated using the treasury stock method and represent incremental shares issuable 
upon exercise of our outstanding options. However, potential common shares are not included in the denominator of the diluted earnings (loss) 
per share calculation when inclusion of such shares would be anti-dilutive, such as in a period in which a net loss is recorded. 

When we determine whether instruments granted in stock-based payment transactions are participating securities, unvested 

stock-based awards which include the right to receive non-forfeitable dividends or dividend equivalents are considered to participate with 
common stock in undistributed earnings. With participating securities, we are required to calculate basic and diluted earnings per common share 
amounts under the two-class method. The two-class method excludes from earnings per common share calculations any dividends paid or owed 
to participating securities and any undistributed earnings considered to be attributable to participating securities. 

Stock-Based Compensation 

We account for stock-based compensation in accordance with ASC Topic 718-10, Compensation-Stock Compensation, and ASC 

Subtopic 505-50, Equity-Based Payments to Non-Employees (“ASC stock-based compensation guidance”). Stock-based compensation expense is 
recognized during the requisite service period (that is, the period for which the employee is being compensated) and is based on the value of 
stock-based payment awards after a reduction for estimated forfeitures. Forfeitures are estimated at the time of grant and are revised, if necessary, 
in subsequent periods if actual forfeitures differ from those estimates. Stock-based compensation expense recognized in the consolidated 
statement of operations for the years ended December 31, 2012, 2011, and 2010 included both compensation expense for stock- based payment 

45 

 
awards granted by Activision, Inc. prior to, but not yet vested as of July 9, 2008, based on the revalued fair value estimated at July 9, 2008, and 
compensation expense for the stock-based payment awards granted by us subsequent to July 9, 2008. 

We estimate the value of stock-based payment awards on the measurement date using a binomial-lattice model. Our determination of 
fair value of stock-based payment awards on the date of grant using an option-pricing model is affected by our stock price as well as assumptions 
regarding a number of highly complex and subjective variables. These variables include, but are not limited to, our expected stock price volatility 
over the term of the awards, and actual and projected employee stock option exercise behaviors. 

We generally determine the fair value of restricted stock rights (including restricted stock units, restricted stock awards and 

performance shares) based on the closing market price of the Company’s common stock on the date of grant. Certain restricted stock rights 
granted to our employees and senior management vest based on the achievement of pre-established performance or market goals. We estimate the 
fair value of performance-based restricted stock rights at the closing market price of the Company’s common stock on the date of grant. Each 
quarter we update our assessment of the probability that the specified performance criteria will be achieved. We amortize the fair values of 
performance-based restricted stock rights over the requisite service period adjusted for estimated forfeitures for each separately vesting tranche of 
the award. We estimate the fair value of market-based restricted stock rights at the date of grant using a Monte Carlo valuation methodology and 
amortize those fair values over the requisite service period adjusted for estimated forfeitures for each separately vesting tranche of the award. The 
Monte Carlo methodology that we use to estimate the fair value of market-based restricted stock rights at the date of grant incorporates into the 
valuation the possibility that the market condition may not be satisfied. Provided that the requisite service is rendered, the total fair value of the 
market-based restricted stock rights at the date of grant must be recognized as compensation expense even if the market condition is not achieved. 
However, the number of shares that ultimately vest can vary significantly with the performance of the specified market criteria. 

See Note 18 of the Notes to Consolidated Financial Statements. 

3. Investment and other income (expense), net 

Investment and other income (expense), net is comprised of the following (amounts in millions): 

For the Years Ended 
December 31, 
2011 
2012 
$14 
Interest income ........................................................................................................................  $6 
Interest expense .......................................................................................................................  (1) 
(4) 
Change in fair value of other financial liability ......................................................................  —  — 
(7) 
Net realized gain (loss) on foreign exchange contracts with Vivendi ....................................   2 
Investment and other income (expense), net ...........................................................................  $7 
$3 

2010 
$8 
(5) 
22 
(2) 
$23 

4. Cash and Cash Equivalents 

The following table summarizes the components of our cash and cash equivalents with original maturities of three months or less at 

the date of purchase (amounts in millions): 

Cash............................................................................................................................................... 
Time deposits ................................................................................................................................ 
Money market funds ..................................................................................................................... 
U.S. treasuries and/or foreign government bonds ........................................................................ 
Cash and cash equivalents ............................................................................................................ 

At December 31, 
2011 
2012 
$270 
$425 
24 
23 
2,869 
3,511 
2 
— 
$3,165 
$3,959 

46 

 
 
 
 
 
 
 
 
5. Investments 

The following table summarizes our short-term and long-term investments at December 31, 2012 and 2011 (amounts in millions): 

At December 31, 2012 
Short-term investments: 

Available-for-sale investments: 

Amortized 
cost 

Gross 
unrealized 
gains 

Gross 
unrealized 
losses 

Fair 
Value 

U.S. treasuries and government agency securities ..............  
Corporate bonds ...................................................................  
Restricted cash ..........................................................................  
Total short-term investments .........................................................  

Long-term investments: 

Available-for-sale investments: 

$387 
11 

$— 
— 

$— 
— 

$387 
11 
18 
$416 

Auction rate securities held through Morgan Stanley 

Smith Barney LLC ..........................................................  

$8 

$— 

$— 

$8 

At December 31, 2011 
Short-term investments: 

Available-for-sale investments: 

Amortized 
cost 

Gross 
unrealized 
gains 

Gross 
unrealized 
losses 

Fair 
Value 

U.S. treasuries and government agency securities ..............  
Restricted cash ..........................................................................  
Total short-term investments .........................................................  

$344 

$— 

$— 

$344 
16 
$360 

Long-term investments: 

Available-for-sale investments: 

Auction rate securities held through Morgan Stanley 

Smith Barney LLC ..........................................................  

$17 

$— 

$(1) 

$16 

The following table illustrates the gross unrealized losses on available-for-sale securities, the fair value of those securities, aggregated 

by investment categories, and the length of time that they have been in a continuous unrealized loss position at December 31, 2011 (amounts in 
millions): 

At December 31, 2011 
Taxable auction rate securities .......................  

Less than 12 months 

12 months or more 

Total 

Unrealized 
losses 

Fair 
Value 

Unrealized 
losses 

Fair 
Value 

Unrealized 
losses 

Fair 
Value 

$— 

$— 

$(1) 

$16 

$(1) 

$16 

The following table summarizes the contractually stated maturities of our short-term and long-term investments classified as available-

for-sale at December 31, 2012 (amounts in millions): 

At December 31, 2012 
U.S. government agency securities and corporate bonds due in 1 year or less ..............................................  
$398 
Auction rate securities due after ten years ......................................................................................................  8 
$406 

Amortized 
cost 

Fair 
Value 

$398 
8 
$406 

47 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
6. Software development and intellectual property licenses 

The following table summarizes the components of our software development and intellectual property licenses (amounts in millions): 

Internally developed software costs .........................................................................  
Payments made to third-party software developers .................................................  
Total software development costs ............................................................................  

Intellectual property licenses ....................................................................................  

$159 
134 
$293 

$41 

$115 
84 
$199 

$34 

At 
December 31, 
2012 

At 
December 31, 
2011 

Amortization, write-offs and impairments of capitalized software development costs and intellectual property licenses are comprised 

of the following (amounts in millions): 

2012 
Amortization ............................................................................................................................  $205 
Write-offs and impairments .....................................................................................................   12 

For the Years Ended 
December 31, 
2011 
$258 
60 

2010 
$322 
63 

7. Restructuring 

On February 3, 2011, the Board of Directors of the Company authorized a restructuring plan (the “2011 Restructuring”) involving a 

focus on the development and publication of a reduced slate of titles on a going-forward basis. The 2011 Restructuring included the 
discontinuation of the development of music-based games, the closure of the related business unit and the cancellation of other titles then in 
production, along with a related reduction in studio headcount and corporate overhead. 

The following table details the amount of the 2011 Restructuring reserves included in “Accrued Expenses and Other Liabilities” in the 

consolidated balance sheet at December 31, 2012 and 2011 (amounts in millions): 

Severance 

Facilities 
costs 

Contract 
termination 
costs 

$— 
Balance at January 1, 2011 ......................................................  
20 
Costs charged to expense ..........................................................  
(16) 
Costs paid or otherwise settled .................................................  
$4 
Balance at December 31, 2011 .................................................  
(4) 
Costs paid or otherwise settled .................................................  
Balance at December 31, 2012 .................................................   $— 

$— 
4 
(1) 
$3 
— 
$3 

$— 
1 
(1) 
$— 
— 
$— 

Total 

$— 
25 
(18) 
$7 
(4) 
$3 

The 2011 Restructuring charges for the year ended December 31, 2011 was $25 million. These charges, as well as the 2011 
Restructuring reserve balances at December 31, 2012 and 2011, were recorded within our Activision segment. We completed the 2011 
Restructuring as of December 31, 2011 and we do not expect to incur significant additional restructuring expenses relating thereto. 

We have also completed our implementation of our organizational restructuring plan as a result of the Business Combination. There 

were minimal cash payments and additional charges in our consolidated statement of operations for the year ended December 31, 2011 relating to 
that restructuring and we do not expect to incur additional restructuring expenses relating thereto. 

48 

 
 
 
 
 
 
 
 
8. Inventories, net 

Our inventories consist of the following (amounts in millions): 

Finished goods ....................................................................................................................   $151 
Purchased parts and components .......................................................................................  
58 
Inventories, net ...................................................................................................................   $209 

$116 
28 
$144 

At December 31, 

2012 

2011 

9. Property and Equipment, Net 

Property and equipment, net was comprised of the following (amounts in millions): 

Land ..................................................................................................................................................  
Buildings ...........................................................................................................................................  
Leasehold improvements ..................................................................................................................  
Computer equipment ........................................................................................................................  
Office furniture and other equipment ...............................................................................................  
Total cost of property and equipment ..........................................................................................  
Less accumulated depreciation .........................................................................................................  
Property and equipment, net ........................................................................................................  

At December 31, 
2011 
2012 

$1 
5 
80 
362 
65 
513 
(372) 
$141 

$1 
5 
72 
406 
49 
533 
(370) 
$163 

Depreciation expense for the years ended December 31, 2012, 2011, and 2010 was $90 million, $75 million, and $68 million, 

respectively. 

Rental expenses were $37 million, $38 million and $37 million for the years ended December 31, 2012, 2011, and 2010, respectively. 

10. Goodwill 

The changes in the carrying amount of goodwill by reporting unit for the years ended December 31, 2012 and 2011 are as follows 

(amounts in millions): 

Balance at December 31, 2010 .......................................................................................  
Tax benefit credited to goodwill ...............................................................................  
Issuance of contingent consideration ........................................................................  
Impairment of goodwill .............................................................................................  
Balance at December 31, 2011 .......................................................................................  
Tax benefit credited to goodwill ...............................................................................  
Balance at December 31, 2012 .......................................................................................  

$6,942 
(12) 
3 
— 
$6,933 
(5) 
$6,928 

$178 
— 
— 
— 
$178 
— 
$178 

$12 
— 
— 
(12) 
$— 
— 
$— 

Activision 

Blizzard 

Distribution 

Total 
$7,132 
(12) 
3 
(12) 
$7,111 
(5) 
$7,106 

Issuance of contingent consideration consists of additional purchase consideration paid or accrued in relation to previous acquisitions. 
The tax benefit credited to goodwill represents the tax deduction resulting from the exercise of stock options that were outstanding and vested at 
the consummation of the Business Combination and included in the purchase price of Activision, Inc. to the extent that the tax deduction did not 
exceed the fair value of those options. Conversely, to the extent that the tax deduction did exceed the fair value of those options, the tax benefit is 
credited to accumulated paid in capital. 

During our 2011 annual impairment testing, the Company identified and recorded a $12 million impairment of goodwill to “General 
and administrative” in the statement of operations related to the Distribution reporting unit. The impairment was due to declines in our expected 
future performance of the distribution business, which was a reflection of a continuing shift in the distribution of interactive entertainment 
software from retail distribution channels towards digital distribution and online gaming. 

49 

 
 
 
 
 
 
 
At December 31, 2012 and 2011, the gross goodwill and accumulated impairment losses by reporting unit are as follows: 

Balance at December 31, 2011: 

Goodwill ....................................................................................................................  
Accumulated impairment losses ...............................................................................  
Total ...........................................................................................................................  

Balance at December 31, 2012: 

Goodwill ....................................................................................................................  
Accumulated impairment losses ...............................................................................  
Total ...........................................................................................................................  

11. Intangible Assets, Net 

Intangible assets, net consist of the following (amounts in millions): 

Activision 

Blizzard 

Distribution 

Total 

$6,933 
— 
$6,933 

$6,928 
— 
$6,928 

$178 
— 
$178 

$178 
— 
$178 

$12 
(12) 
$— 

$— 
— 
$— 

$7,123 
(12) 
$7,111 

$7,106 
— 
$7,106 

At December 31, 2012 

Estimated 
useful 
lives 

Gross 
carrying 
amount 

Accumulated 
amortization 

Impairment 
charge 

Net carrying 
amount 

Acquired definite-lived intangible assets: 

License agreements and other ....................................................................  3 - 10 years 
Internally developed franchises .................................................................  11 - 12 years 

Acquired indefinite-lived intangible assets: 

Activision trademark ..................................................................................  Indefinite 
Acquired trade names .................................................................................  Indefinite 

Total .................................................................................................................  

$98 
309 

386 
47 
$840 

$(88) 
(251) 

— 
— 
$(339) 

$— 
— 

— 
— 
$— 

$10 
58 

386 
47 
$501 

At December 31, 2011 

Estimated 
useful 
lives 

Gross 
carrying 
amount 

Accumulated 
amortization 

Impairment 
charge 

Net 
carrying 
amount 

Acquired definite-lived intangible assets: 

License agreements and other .........................................................................  
Game engines ..................................................................................................  
Internally developed franchises ......................................................................  
Distribution agreements ..................................................................................  

3 - 10 years 
2 - 5 years 
11 - 12 years 
4 years 

Acquired indefinite-lived intangible assets: 

Activision trademark .......................................................................................  
Acquired trade names ......................................................................................  
Total ......................................................................................................................  

Indefinite 
Indefinite 

$88 
32 
309 
18 

386 
47 
$880 

$(82) 
(32) 
(227) 
(18) 

— 
— 
$(359) 

$— 
— 
— 
— 

— 
— 
$— 

$6 
— 
82 
— 

386 
47 
$521 

Amortization expense of intangible assets was $30 million, $72 million, and $130 million for the years ended December 31, 2012, 

2011, and 2010, respectively. 

The gross carrying amount as of December 31, 2011 in the tables above reflect a new cost basis for license agreements, game engines 

and internally developed franchises due to impairment charges for the year ended December 31, 2010. The new cost basis includes the original 
gross carrying amount, less accumulated amortization and impairment charges on the intangible assets as of December 31, 2011. 

50 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
At December 31, 2012, future amortization of definite-lived intangible assets is estimated as follows (amounts in millions): 

2013 ........................................................................................................................................................................  
2014 ........................................................................................................................................................................  
2015 ........................................................................................................................................................................  
2016 ........................................................................................................................................................................  
2017 ........................................................................................................................................................................  
Thereafter ................................................................................................................................................................  
Total ........................................................................................................................................................................  

$24 
20 
10 
6 
4 
4 
$68 

We did not record any impairment charges against our intangible assets for the year ended December 31, 2012 and 2011. 

In 2010, we considered the continued economic downturn within our industry and the change in the buying habits of casual consumers 

while planning for 2011 during the fourth quarter of 2010. This resulted in a significant revision of our outlook for retail sales of software and a 
strategy change to, among other things, focus on fewer title releases in the casual genre and discontinue the development of music-based titles. As 
we considered this change in strategy to be an indicator of a potential impairment of our intangible assets, we updated our future projected 
revenue streams for certain franchises in the casual games and music genres. We performed recoverability tests and, where applicable, measured 
the impairment of the related intangible assets in accordance with ASC Subtopic 360-10. This resulted in impairment charges of $67 million, 
$9 million and $250 million to license agreements, game engines and internally developed franchises intangible assets, respectively, recorded 
within our Activision segment for the year ended December 31, 2010. 

12. Current Accrued Expenses and Other Liabilities, and Other Current Assets 

Included in “Current accrued expenses and other liabilities” of our consolidated balance sheets are accrued payroll related costs of 

$280 million and $363 million at December 31, 2012 and 2011, respectively. 

Included in “Other current assets” of our consolidated balance sheets are deferred cost of sales—product costs of $245 million and 

$246 million at December 31, 2012 and 2011, respectively. 

13. Operating Segments and Geographic Region 

Our operating segments are consistent with our internal organizational structure, the manner in which our operations are reviewed and 

managed by our Chief Executive Officer, who is our Chief Operating Decision Maker (“CODM”), the manner in which we assess operating 
performance and allocate resources, and the availability of separate financial information. Currently, we operate under three operating segments: 
Activision, Blizzard and Distribution (see Note 1 of the Notes to the Consolidated Financial Statements). We do not aggregate operating 
segments. 

The CODM reviews segment performance exclusive of the impact of the change in deferred net revenues and related cost of sales with respect to 
certain of our online-enabled games, stock-based compensation expense, restructuring expense, amortization of intangible assets, and impairment 
of intangible assets and goodwill. The CODM does not review any information regarding total assets on an operating segment basis and, 
accordingly, no disclosure is made. Information on the operating segments and reconciliations of total net revenues and total segment operating 
income to consolidated net revenues from external customers and consolidated income before income tax expense for the years ended 
December 31, 2012, 2011, and 2010 are presented below (amounts in millions): 

51 

 
 
Years Ended December 31, 

Activision .....................................................................................................................  
Blizzard ........................................................................................................................  
Distribution ..................................................................................................................  
Operating segments total ........................................................................................  
Reconciliation to consolidated net revenues / consolidated income before tax expense: 
Net effect from changes in the deferral of net revenues and related cost of sales ......  
Stock-based compensation expense .............................................................................  
Restructuring ................................................................................................................  
Amortization of intangible assets ................................................................................  
Impairment of goodwill/intangible assets ....................................................................  
Consolidated net revenues / operating income .................................................................  

Investment and other income (expense), net ...............................................................  
Consolidated income before income tax expense.............................................................  

2012 

$3,072 
1,609 
306 
4,987 

(131) 
— 
— 
— 
— 
$4,856 

2011 
Net Revenues 
$2,828 
1,243 
418 
4,489 

266 
— 
— 
— 
— 
$4,755 

2010 

$2,769 
1,656 
378 
4,803 

(356) 
— 
— 
— 
— 
$4,447 

2010 

2012 

2011 
Income from operations 
$970 
717 
11 
1,698 

$851 
496 
11 
1,358 

$511 
850 
10 
1,371 

(91) 
(126) 
— 
(30) 
— 

183 
(103) 
(26) 
(72) 
(12) 

$1,451 
7 
$1,458 

$1,328 
3 
$1,331 

(319) 
(131) 
(3) 
(123) 
(326) 

$469 
23 
$492 

For the years ended December 31, 2011 and 2010, restructuring expense of $1 million and $3 million, related to the Business 

Combination consummated in July 2008, is reflected in the “General and administrative expense” in the consolidated statement of operations, 
respectively. See Note 7 of the Notes to Consolidated Financial Statements for more detail. 

Geographic information for the years ended December 31, 2012, 2011, and 2010 is based on the location of the selling entity. Net 

revenues from external customers by geographic region were as follows (amounts in millions): 

Net revenues by geographic region: 

North America .....................................................................................................  
Europe ..................................................................................................................  
Asia Pacific ..........................................................................................................  
Total consolidated net revenues................................................................................  

$2,436 
1,968 
452 
$4,856 

$2,405 
1,990 
360 
$4,755 

$2,409 
1,743 
295 
$4,447 

Years Ended 
December 31, 
2011 

2010 

2012 

Net revenues by platform were as follows (amounts in millions): 

Years Ended December 31, 
2011 

2010 

2012 

Net revenues by platform: 

Console .................................................................................................................  
PC and Other(1) .....................................................................................................  
Online subscriptions(2) ..........................................................................................  
Handheld ..............................................................................................................  
Total platform net revenues ......................................................................................  
Distribution ...............................................................................................................  
Total consolidated net revenues ................................................................................  

$2,186 
1,214 
986 
164 
4,550 
306 
$4,856 

$2,439 
374 
1,357 
167 
4,337 
418 
$4,755 

$2,330 
325 
1,230 
184 
4,069 
378 
$4,447 

(1) 

(2) 

Revenues from PC and other consists of net revenues from the sale of PC boxed products, Skylanders franchise standalone 
toys products, mobile sales and other physical merchandise and accessories. 

Revenue from online subscriptions consists of revenue from all World of Warcraft® products, including subscriptions, 
boxed products, expansion packs, licensing royalties, value-added services, and revenues from Call of Duty® Elite 
memberships. 

52 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Long-lived assets by geographic region at December 31, 2012, 2011, and 2010 were as follows (amounts in millions): 

Long-lived assets* by geographic region: 

North America ...................................................................................................................  
Europe ................................................................................................................................  
Asia Pacific ........................................................................................................................  
Total long-lived assets by geographic region .........................................................................  

Years Ended 
December 31, 
2011 

2010 

2012 

$90 
40 
11 
$141 

$105 
46 
12 
$163 

$113 
46 
10 
$169 

* 

The only long-lived assets that we classify by region are our long term tangible fixed assets, which only include property, 
plant and equipment assets; all other long term assets are not allocated by location. 

For information regarding significant customers, see “Concentration of Credit Risk” in Note 2 of the Notes to Consolidated Financial 

Statements. 

14. Computation of Basic/Diluted Earnings Per Common Share 

The following table sets forth the computation of basic and diluted earnings per common share (amounts in millions, except per share 

data): 

Numerator: 

Years Ended December 31, 
2011 
2012 

2010 

Consolidated net income .............................................................................................................................................................  

$1,149 
Less: Distributed earnings to unvested stock-based awards that participate in earnings ......................................................  (4) 
(20) 
Less: Undistributed earnings allocated to unvested stock-based awards that participate in earnings ..................................  
Numerator for basic and diluted earnings per common share—income available to common shareholders ............................  
$1,125 

$1,085 
(3) 
(13) 
$1,069 

$418 
(2) 
(2) 
$414 

Denominator: 

Denominator for basic earnings per common share—weighted-average common shares outstanding ....................................  
1,112 
Effect of potential dilutive common shares under the treasury stock method: Employee stock options ..................................  6 

1,148 
8 

1,222 
14 

Denominator for diluted earnings per common share—weighted-average common shares outstanding plus 

dilutive effect of employee stock options .........................................................................................................................  
Basic earnings per common share ....................................................................................................................................................  

$1.01 

1,118 

1,156 

1,236 

$0.93 

$0.34 

Diluted earnings per common share .................................................................................................................................................  

$1.01 

$0.92 

$0.33 

Our unvested restricted stock rights (including restricted stock units, restricted stock awards, and performance shares) are considered 
participating securities since these securities have non-forfeitable rights to dividends or dividend equivalents during the contractual period of the 
award. Since the unvested restricted stock rights are considered participating securities, we are required to use the two-class method in our 
computation of basic and diluted earnings per common share. For the years ended December 31, 2012 and 2011, we had outstanding unvested 
restricted stock rights with respect to 24 million and 17 million shares of common stock on a weighted-average basis, respectively. 

Potential common shares are not included in the denominator of the diluted earnings per common share calculation when inclusion of 

such shares would be anti-dilutive. Therefore, options to acquire 25 million shares of common stock were not included in the calculation of 
diluted earnings per common share for the years ended December 31, 2012, 2011, and 2010, as the effect of their inclusion would be anti-dilutive. 

53 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
15. Income Taxes 

Domestic and foreign income (loss) before income taxes and details of the income tax expense (benefit) are as follows (amounts in 

millions): 

For the Years Ended 
December 31, 
2011 

2012 

2010 

Income before income tax expense: 

Domestic ...................................................................................................................  
Foreign ......................................................................................................................  

Income tax expense (benefit): 

Current: 

Federal .................................................................................................................  
State .....................................................................................................................  
Foreign .................................................................................................................  
Total current ........................................................................................................  

Deferred: 

Federal .................................................................................................................  
State .....................................................................................................................  
Foreign .................................................................................................................  
Total deferred ......................................................................................................  

Add back tax benefit credited to additional paid-in capital: 

$668 
790 
$1,458 

$623 
708 
$1,331 

$228 
264 
$492 

$256 
14 
49 
319 

12 
(11) 
(11) 
(10) 

$144 
(2) 
28 
170 

61 
(4) 
19 
76 

$314 
31 
29 
374 

(264) 
8 
(45) 
(301) 

Excess tax benefit associated with stock options .....................................................  
Income tax expense .......................................................................................................  

— 
$309 

— 
$246 

1 
$74 

The items accounting for the difference between income taxes computed at the U.S. federal statutory income tax rate and the income 

tax expense (benefit) (the effective tax rate) for each of the years are as follows (amounts in millions): 

For the Years Ended December 31, 
2011 

2012 

2010 

Federal income tax provision at statutory rate .....................  $510 
State taxes, net of federal benefit .........................................  31 
Research and development credits .......................................  (10) 
Domestic production activity deduction ..............................  (17) 
Foreign rate differential ........................................................  
(241) 
Change in tax reserves .........................................................  53 
Shortfall from employee stock option exercises ..................   8 
Return to provision adjustment ............................................  (4) 
Net Operating Loss tax attribute received from 

Internal Revenue Service audit .......................................  (46) 
Other 
25 
Income tax expense ..............................................................  $309 

35% 
2 
(1) 
(1) 
(17) 
4 
— 
— 

(3) 
2 
21% 

$466 
18 
(21) 
(15) 
(202) 
10 
9 
(31) 

— 
12 
$246 

35% 
1 
(2) 
(1) 
(15) 
1 
1 
(2) 

— 
1 
19% 

$172 
30 
(11) 
(13) 
(109) 
(1) 
8 
— 

— 
(2) 
$74 

35% 
6 
(2) 
(3) 
(22) 
— 
1 
— 

— 
— 
15% 

As previously disclosed, on July 9, 2008, a business combination (“the Business Combination”) occurred amongst Vivendi, the 

Company and certain of their respective subsidiaries pursuant to which Vivendi Games, Inc. (“Vivendi Games”), then a member of the 
consolidated U.S. tax group of Vivendi’s subsidiary, Vivendi Holdings I Corp. (“VHI”), became a subsidiary of the Company. As a result of the 
business combination, the favorable tax attributes of Vivendi Games, Inc. carried forward to the Company. In late August 2012, VHI settled a 
federal income tax audit with the Internal Revenue Service (“IRS”) for the tax years ended December 31, 2002, 2003, and 2004. In connection 
with the settlement agreement, VHI’s consolidated federal net operating loss carryovers were adjusted and allocated to various companies that 
were part of its consolidated group during the relevant periods. This allocation resulted in a $132 million federal net operating loss allocation to 
Vivendi Games. In September 2012, the Company filed an amended tax return for its December 31, 2008 tax year to utilize these additional 
federal net operating losses allocated as a result of the aforementioned settlement, resulting in the recording of a one-time tax benefit of 
$46 million. Prior to the settlement, and given the uncertainty of the VHI audit, the Company had insufficient information to allow it to record or 
disclose any information related to the audit until the quarter ended September 30, 2012, as disclosed in the Company’s Form 10-Q for that 
period. 

54 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
On January 2, 2013, the American Taxpayer Relief Act of 2012 was signed into law by the President of the United States. Under the 

provisions of the American Taxpayer Relief Act of 2012, the research and development (“R&D”) tax credit that had expired December 31, 2011, 
was reinstated retroactively to January 1, 2012, and is now scheduled to expire on December 31, 2013. The Company will record the impact of 
the extension of the R&D tax credit related to the tax year ended December 31, 2012, as a discrete item the first quarter of 2013. The impact of 
the extension of the R&D tax credit is expected to result in a tax benefit related to the tax year ended December 31, 2012. 

Deferred income taxes reflect the net tax effects of temporary differences between the amounts of assets and liabilities for accounting 

purposes and the amounts used for income tax purposes. The components of the net deferred tax assets (liabilities) are as follows (amounts in 
millions): 

As of December 31, 
2011 
2012 

Deferred tax assets: 

Reserves and allowances ........................................................................................................  $11 
Allowance for sales returns and price protection ...................................................................   56 
Inventory reserve ....................................................................................................................   5 
Accrued expenses ...................................................................................................................   65 
Deferred revenue ....................................................................................................................  357 
Tax credit carryforwards ........................................................................................................   62 
Net operating loss carryforwards ...........................................................................................   14 
Stock-based compensation .....................................................................................................  119 
Foreign deferred assets ...........................................................................................................   7 
Other .......................................................................................................................................   2 
Deferred tax assets.......................................................................................................................  698 
Valuation allowance ....................................................................................................................   — 
Deferred tax assets, net of valuation allowance ..........................................................................  698 
Deferred tax liabilities: 

Intangibles ..............................................................................................................................  (161) 
Prepaid royalties .....................................................................................................................   — 
Capitalized software development expenses .........................................................................  (54) 
State taxes ...............................................................................................................................  (21) 
Deferred tax liabilities .................................................................................................................  (236) 
Net deferred tax assets .................................................................................................................  $462 

$20 
59 
2 
101 
330 
43 
15 
91 
16 
5 
682 
— 
682 

(177) 
(2) 
(33) 
(18) 
(230) 
$452 

As of December 31, 2012, we have various state net operating loss carryforwards totaling $17 million which will begin to expire in 

2013. These net operating loss carryforwards are not subject to limitations under Section 382 of the Internal Revenue Code, which imposes a 
limitation on a corporation’s ability to utilize net operating losses if it experiences an ownership change, as defined under the Internal Revenue 
Code. We have tax credit carryforwards of $6 million and $56 million for federal and state purposes, respectively, which will begin to expire in 
2016. 

Through our foreign operations, we have approximately $45 million in net operating loss carryforwards at December 31, 2012, 

attributed mainly to losses in France and Ireland. We evaluate our deferred tax assets, including net operating losses and tax credits, to determine 
if a valuation allowance is required. We assess whether a valuation allowance should be established or released based on the consideration of all 
available evidence using a “more likely than not” standard. In making such judgments, significant weight is given to evidence that can be 
objectively verified. At December 31, 2012, there are no valuation allowances on deferred tax assets. 

Realization of the U.S. deferred tax assets is dependent upon the continued generation of sufficient taxable income prior to expiration 

of tax credits and loss carryforwards. Although realization is not assured, management believes it is more likely than not that the net carrying 
value of the U.S. deferred tax assets will be realized. 

Cumulative undistributed earnings of foreign subsidiaries for which no deferred taxes have been provided approximated 
$1,978 million at December 31, 2012. Deferred income taxes on these earnings have not been provided as these amounts are considered to be 
permanent in duration. It is not practical to estimate the amount of tax that would be payable upon distribution of these earnings. 

On July 9, 2008, Activision Blizzard entered into a Tax Sharing Agreement (the “Tax Sharing Agreement”) with Vivendi. The Tax 
Sharing Agreement generally governs Activision Blizzard’s and Vivendi’s respective rights, responsibilities and obligations with respect to the 

55 

 
 
 
 
 
 
 
ordinary course of business taxes. Currently, under the Tax Sharing Agreement, with certain exceptions, Activision Blizzard generally is 
responsible for the payment of U.S. and certain non-U.S. income taxes that are required to be paid to tax authorities on a stand-alone Activision 
Blizzard basis. In the event that Activision Blizzard joins Vivendi in the filing of a group tax return, Activision Blizzard will pay its share of the 
tax liability for such group tax return to Vivendi, and Vivendi will pay the tax liability for the entire group to the appropriate tax authority. 
Vivendi will indemnify Activision Blizzard for any tax liability imposed upon it due to Vivendi’s failure to pay any group tax liability. Activision 
Blizzard will indemnify Vivendi for any tax liability imposed on Vivendi (or any of its subsidiaries) due to Activision Blizzard’s failure to pay 
any taxes it owes under the Tax Sharing Agreement. 

For periods prior to the Business Combination, Vivendi Games’ income taxes were presented in the financial statements as if Vivendi 
Games were a stand-alone taxpayer even though Vivendi Games’ operating results were included in the consolidated federal, certain foreign, and 
state and local income tax returns of Vivendi or Vivendi’s subsidiaries. Based on the subsequent filing of these tax returns by Vivendi or 
Vivendi’s subsidiaries, we determined that the amount paid by Vivendi Games was greater than the actual amount due (and settled) based upon 
filing of these returns for the year ended December 31, 2008. This difference between the amount paid and the actual amount due (and settled) 
represents a return of capital to Vivendi, which, in accordance with the terms of the Business Combination agreement, occurred immediately 
prior to the close of the Business Combination. This difference has resulted in no additional payment to Vivendi and no impact to our 
consolidated statement of cash flows for the years ended December 31, 2012, 2011, and 2010. 

Vivendi Games results for the period January 1, 2008 through July 9, 2008 are included in the consolidated federal and certain foreign, 

state and local income tax returns filed by Vivendi or its affiliates while Vivendi Games results for the period July 10, 2008 through 
December 31, 2008 are included in the consolidated federal and certain foreign, state and local income tax returns filed by Activision Blizzard. 
Vivendi Games tax years 2005 through 2008 remain open to examination by the major taxing authorities. The Internal Revenue Service is 
currently examining Vivendi Games tax returns for the 2005 through 2008 tax years. Although the final resolution of the examination is 
uncertain, based on current information, in the opinion of the Company’s management, the ultimate resolution of these matters will not have a 
material adverse effect on the Company’s consolidated financial position, liquidity or results of operations. 

Activision Blizzard’s tax years 2008 through 2011 remain open to examination by the major taxing jurisdictions to which we are 

subject. The Internal Revenue Service is currently examining the Company’s federal tax returns for the 2008 and 2009 tax years. The Company 
also has several state and non-U.S. audits pending. Although the final resolution of the Company’s global tax disputes is uncertain, based on 
current information, in the opinion of the Company’s management, the ultimate resolution of these matters will not have a material adverse effect 
on the Company’s consolidated financial position, liquidity or results of operations. However, an unfavorable resolution of the Company’s global 
tax disputes could have a material adverse effect on our business and results of operations in the period in which the matters are ultimately 
resolved. 

As of December 31, 2012, we had approximately $207 million in total unrecognized tax benefits of which $206 million would affect 

our effective tax rate if recognized. A reconciliation of unrecognized tax benefits for the years ended December 31, 2012, 2011 and 2010 is as 
follows (amounts in millions): 

Unrecognized tax benefits balance at January 1 ....................................................................  $154 
Gross increase for tax positions of prior years.......................................................................  3 
Gross increase for tax positions of current year .....................................................................  59 
Settlement with taxing authorities ..........................................................................................  (8) 
Lapse of statute of limitations ................................................................................................  (1) 
Unrecognized tax benefits balance at December 31 ..............................................................  $207 

2012 

For the Years Ended 
December 31, 
2011 
$132 
4 
65 
— 
(47) 
$154 

2010 
$139 
— 
21 
(16) 
(12) 
$132 

In addition, as of December 31, 2012 and 2011, we reflected $197 million and $146 million, respectively, of income tax liabilities as 

non-current liabilities because payment of cash or settlement is not anticipated within one year of the balance sheet date. These non-current 
income tax liabilities are recorded in “Other liabilities” in the consolidated balance sheets as of December 31, 2012 and 2011. 

We recognize interest and penalties related to uncertain tax positions in “Income tax expense.” As of December 31, 2012 and 2011, 

we had approximately $11 million and $12 million, respectively, of accrued interest and penalties related to uncertain tax positions. For the year 
ended December 31, 2012, we did not have any material interest expense and penalties related to uncertain tax positions. For the years ended 
December 31, 2011 and 2010, we recorded $1 million and $3 million, respectively, of interest expense related to uncertain tax positions. 

56 

 
 
 
Based on the current status with the IRS, there is insufficient information to identify any significant changes in unrecognized tax 

benefits in the next twelve months. However, the Company may recognize a benefit of up to approximately $10 million related to the settlement 
of tax audits and/or the expiration of statutes of limitations in the next twelve months. 

Although the final resolution of the Company’s global tax disputes, audits, or any particular issue with the applicable taxing authority 
is uncertain, based on current information, in the opinion of the Company’s management, the ultimate resolution of these matters will not have a 
material adverse effect on the Company’s consolidated financial position, liquidity or results of operations. However, any settlement or resolution 
of the Company’s global tax disputes, audits, or any particular issue with the applicable taxing authority could have a material favorable or 
unfavorable effect on our business and results of operations in the period in which the matters are ultimately resolved. 

16. Fair Value Measurements 

Fair Value Measurements on a Recurring Basis 

FASB literature regarding fair value measurements for financial and non-financial assets and liabilities establishes a three-level fair 

value hierarchy that prioritizes the inputs used to measure fair value. This hierarchy requires entities to maximize the use of “observable inputs” 
and minimize the use of “unobservable inputs.” The three levels of inputs used to measure fair value are as follows: 

• 

• 

• 

Level 1—Quoted prices in active markets for identical assets or liabilities. 

Level 2—Observable inputs other than quoted prices included in Level 1, such as quoted prices for similar assets or liabilities in 
active markets or other inputs that are observable or can be corroborated by observable market data. 

Level 3—Unobservable inputs that are supported by little or no market activity and that are significant to the fair value of the 
assets or liabilities. This includes certain pricing models, discounted cash flow methodologies and similar techniques that use 
significant unobservable inputs. 

The table below segregates all assets and liabilities that are measured at fair value on a recurring basis (which means they are so 

measured at least annually) into the most appropriate level within the fair value hierarchy based on the inputs used to determine the fair value at 
the measurement date (amounts in millions): 

Fair Value Measurements at 
December 31, 2012 Using 

Financial assets: 
Money market funds ...................................................  
U.S. treasuries and government agency 

securities ................................................................  
Corporate bonds .........................................................  
ARS held through Morgan Stanley 

387 
11 

Smith Barney LLC ................................................  
Total financial assets at fair value ..............................  

8 
$3,917 

Quoted 
Prices in 
Active 
Markets for 
Identical 
Financial 
Instruments 
(Level 1) 

As of 
December 31, 
2012 

$3,511 

$3,511 

387 
11 

— 
$3,909 

57 

Significant 
Other 
Observable 
Inputs 
(Level 2) 

Significant 
Unobservable 
Inputs 
(Level 3) 

Balance Sheet 
Classification 

$— 

— 
— 

— 
$— 

$—  Cash and cash equivalents 

—  Short-term investments 
—  Short-term investments 

8  Long-term investments 
$8 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Fair Value Measurements at 
December 31, 2011 Using 

Quoted 
Prices in 
Active 
Markets for 
Identical 
Financial 
Instruments 
(Level 1) 

As of 
December 31, 
2011 

Significant 
Other 
Observable 
Inputs 
(Level 2) 

Significant 
Unobservable 
Inputs 
(Level 3) 

Balance Sheet 
Classification 

Financial assets: 
Money market funds ...................................................  
U.S. treasuries with original maturities of three 

$2,869 

$2,869 

$— 

$—  Cash and cash equivalents 

months or less ........................................................  

2 

U.S. treasuries and government agency 

securities ................................................................  

344 

2 

344 

ARS held through Morgan Stanley 

Smith Barney LLC ................................................  
Total financial assets at fair value ..............................  

16 
$3,231 

— 
$3,215 

— 

— 

— 
$— 

—  Cash and cash equivalents 

—  Short-term investments 

16  Long-term investments 
$16 

The following table provides a reconciliation of the beginning and ending balances of our financial assets and financial liabilities 

classified as Level 3 by major categories (amounts in millions) at December 31, 2012 and 2011: 

Level 3 

Total 
financial 
assets at 
fair 
value 

ARS 
(a) 

Balance at January 1, 2011 .............................................................................................................................  
Total unrealized gains included in other comprehensive income .............................................................  
Settlements .................................................................................................................................................  
Balance at December 31, 2011 .......................................................................................................................  
Total unrealized gains included in other comprehensive income .............................................................  
Settlements .................................................................................................................................................  
Balance at December 31, 2012 .......................................................................................................................  

$23 
3 
(10) 
$16 
2 
(10) 
$8 

$23 
3 
(10) 
$16 
2 
(10) 
$8 

(a) 

Fair value measurements have been estimated using an income-approach model (specifically, discounted cash-flow 
analysis). When estimating the fair value, we consider both observable market data and non-observable factors, 
including credit quality, duration, insurance wraps, collateral composition, maximum rate formulas, comparable 
trading instruments, and the likelihood of redemption. Significant assumptions used in the analysis include estimates 
for interest rates, spreads, cash flow timing and amounts, and holding periods of the securities. Assets measured at 
fair value using significant unobservable inputs (Level 3) represent less than 1% of our financial assets measured at 
fair value on a recurring basis at December 31, 2012. 

Foreign Currency Forward Contracts Not Designated as Hedges 

We transact business in various currencies other than the U.S. dollar and have significant international sales and expenses 
denominated in currencies other than the U.S. dollar, subjecting us to currency exchange rate risks. To mitigate our risk from foreign currency 
fluctuations we periodically enter into currency derivative contracts, principally swaps and forward contracts with maturities of twelve months or 
less, with Vivendi as our principal counterparty. We do not hold or purchase any foreign currency contracts for trading or speculative purposes 
and we do not designate these forward contracts or swaps as hedging instruments. Accordingly, we report the fair value of these contracts in the 
consolidated balance sheet within “Other current assets” or “Other current liabilities” and with changes in fair value recorded in the consolidated 
statement of operations within “Investment and other income (expense), net” and “General and administrative expense.” The fair value of foreign 

58 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
currency contracts is estimated based on the prevailing exchange rates of the various hedged currencies as of the end of the period and was not 
material as of December 31, 2012 and 2011. 

Fair Value Measurements on a Non-Recurring Basis 

We measure the fair value of certain assets on a non-recurring basis, generally annually or when events or changes in circumstances 

indicate that the carrying amount of the assets may not be recoverable. 

During our annual impairment review of goodwill performed as of December 31, 2011, we identified and recorded an impairment of 
$12 million in our Distribution segment. The decrease in fair value of the reporting unit was primarily due to the decrease of forecasted revenue 
from our Distribution segment in view of the industry trend towards digital distribution. No impairments of goodwill were recorded for the years 
ended December 31, 2012 and 2010. 

In accordance with the provisions of the impairment of long-lived assets subsections of ASC Subtopic 360-10, intangible assets were 

written down to their fair value during in the quarter ended December 31, 2010 within our Activision operating segment. The write down resulted 
in impairment charges of $67 million, $9 million and $250 million to license agreements, game engines and internally developed franchises 
intangible assets, respectively (see Note 11 of the notes to the Consolidated Financial Statements for details). 

The tables below present intangible assets that were measured at fair value on a non-recurring basis at December 31, 2011 (amounts in 

millions): 

Fair Value Measurements at 
December 31, 2011 Using 

Quoted 
Prices in 
Active 
Markets for 
Identical 
Financial 
Instruments 
(Level 1) 

As of 
December 31, 
2011 

Significant 
Other 
Observable 
Inputs 
(Level 2) 

Significant 
Unobservable 
Inputs 
(Level 3) 

Total Losses 

Non-financial assets: 
Goodwill .........................................................................................  
Total non-financial assets at fair value ..........................................  

$7,111 
$7,111 

$— 
$— 

$— 
$— 

$7,111 
$7,111 

$12 
$12 

17. Commitments and Contingencies 

Credit Facilities 

At December 31, 2012 and 2011, we maintained a $15 million irrevocable standby letter of credit. The standby letter of credit is 

required by one of our inventory manufacturers so that we can qualify for certain payment terms on our inventory purchases. Under the terms of 
this arrangement, we are required to maintain on deposit with the bank a compensating balance, restricted as to use, of not less than the sum of 
the available amount of the letter of credit plus the aggregate amount of any drawings under the letter of credit that have been honored thereunder, 
but not reimbursed. The letter of credit was undrawn at December 31, 2012 and 2011. 

At December 31, 2012 and 2011, our subsidiary located in Europe maintained an irrevocable standby letter of credit of EUR 5 million 

($7 million) and EUR 5 million ($7 million), respectively. This standby letter of credit is required by one of our inventory manufacturers so that 
we can qualify for certain payment terms on our inventory purchases. There were no amounts outstanding at December 31, 2012 and 2011. 

Commitments 

In the normal course of business, we enter into contractual arrangements with third parties for non-cancelable operating lease 

agreements for our offices, for the development of products and for the rights to intellectual property. Under these agreements, we commit to 
provide specified payments to a lessor, developer or intellectual property holder, as the case may be, based upon contractual arrangements. The 
payments to third-party developers are generally conditioned upon the achievement by the developers of contractually specified development 
milestones. Further, these payments to third-party developers and intellectual property holders typically are deemed to be advances and, as such, 
are recoupable against future royalties earned by the developer or intellectual property holder based on the sale of the related game. Additionally, 
in connection with certain intellectual property rights acquisitions and development agreements, we will commit to spend specified amounts for 

59 

 
 
 
 
 
 
 
 
 
 
 
 
marketing support for the game(s) which is to be developed or in which the intellectual property will be utilized. Assuming all contractual 
provisions are met, the total future minimum commitments for these and other contractual arrangements in place at December 31, 2012 are 
scheduled to be paid as follows (amounts in millions): 

Contractual Obligations(1) 

Facility and 
Equipment 
Leases 

Developer and 
Intellectual 
Properties 

Marketing 

Total 

For the years ending December 31, 

2013 ..........................................................................  
2014 ..........................................................................  
2015 ..........................................................................  
2016 ..........................................................................  
2017 ..........................................................................  
Thereafter .................................................................  
Total .....................................................................  

$33 
31 
22 
18 
17 
52 
$173 

$119 
5 
1 
— 
— 
3 
$128 

$58 
51 
— 
6 
6 
— 
$121 

$210 
87 
23 
24 
23 
55 
$422 

(1) 

We have omitted uncertain tax liabilities from this table due to the inherent uncertainty regarding the timing of 
potential issue resolution. Specifically, either (a) the underlying positions have not been fully developed under 
audit to quantify at this time or, (b) the years relating to the issues for certain jurisdictions are not currently under 
audit. At December 31, 2012, we had $207 million of unrecognized tax benefits, of which $197 million was 
included in “Other Liabilities” and $10 million was included in “Accrued Expenses and Other Liabilities” in the 
consolidated balance sheets. 

Legal Proceedings 

The Company is subject to various legal proceedings and claims. FASB Accounting Standards Codification (ASC) Topic 450 governs 

the disclosure of loss contingencies and accrual of loss contingencies in respect of litigation and other claims. The Company records an accrual 
for a potential loss when it is probable that a loss will occur and the amount of the loss can be reasonably estimated. When the reasonable 
estimate of the potential loss is within a range of amounts, the minimum of the range of potential loss is accrued, unless a higher amount within 
the range is a better estimate than any other amount within the range. Moreover, even if an accrual is not required, the Company provides 
additional disclosure related to litigation and other claims when it is reasonably possible (i.e., more than remote) that the outcomes of such 
litigation and other claims include potential material adverse impacts on the Company. 

The outcomes of legal proceedings and other claims are subject to significant uncertainties, many of which are outside the Company’s 

control. There is significant judgment required in the analysis of these matters, including the probability determination and whether a potential 
exposure can be reasonably estimated. In making these determinations, the Company, in consultation with outside counsel, examines the relevant 
facts and circumstances on a quarterly basis assuming, as applicable, a combination of settlement and litigated outcomes and strategies. 
Moreover, legal matters are inherently unpredictable and the timing of development of factors on which reasonable judgments and estimates can 
be based can be slow. As such, there can be no assurance that the final outcome of any legal matter will not materially and adversely affect our 
business, financial condition, results of operations, or liquidity. 

In prior periods, the Company reported on litigation involving former employees at Infinity Ward, as well as Electronic Arts, Inc. As 

previously disclosed, all parties to these litigation matters reached a settlement of the disputes on May 31, 2012. 

We are party to routine claims, suits, investigations, audits and other proceedings arising from the ordinary course of business, 

including with respect to intellectual property rights, contractual claims, labor and employment matters, regulatory matters, tax matters, 
unclaimed property matters, compliance matters, and collection matters. In the opinion of management, after consultation with legal counsel, 
such routine claims and lawsuits are not significant and we do not expect them to have a material adverse effect on our business, financial 
condition, results of operations, or liquidity. 

60 

 
 
 
 
 
 
 
 
18. Stock-Based Compensation 

Activision Blizzard Equity Incentive Plans 

The Activision Blizzard Inc. 2008 Incentive Plan was adopted by our Board on July 28, 2008, approved by our stockholders and 

amended and restated by our Board on September 24, 2008, further amended and restated by our Board with stockholder approval on June 3, 
2009, further amended and restated by the Compensation Committee of our Board with stockholder approval on December 17, 2009, further 
amended and restated by our Board with shareholder approval on June 3, 2010, and further amended and restated by our Board with shareholder 
approval on June 7, 2012 (as so amended and restated, the “2008 Plan”). The 2008 Plan authorizes the Compensation Committee of our Board of 
Directors to provide stock-based compensation in the form of stock options, share appreciation rights, restricted stock, restricted stock units, 
performance shares, performance units and other performance- or value-based awards structured by the Compensation Committee within 
parameters set forth in the 2008 Plan, including custom awards that are denominated or payable in, valued in whole or in part by reference to, or 
otherwise based on or related to, shares of our common stock, or factors that may influence the value of our common stock or that are valued 
based on our performance or the performance of any of our subsidiaries or business units or other factors designated by the Compensation 
Committee, as well as incentive bonuses, for the purpose of providing incentives and rewards for performance to the directors, officers, and 
employees of, and consultants to, Activision Blizzard and its subsidiaries. 

While the Compensation Committee has broad discretion to create equity incentives, our stock-based compensation program for the 

most part currently utilizes a combination of options and restricted stock units. Options have time-based vesting schedules, generally vesting 
annually over a period of three to five years, and all options expire ten years from the grant date. Restricted stock units either have time-based 
vesting schedules, generally vesting in their entirety on the third anniversary of the date of grant, or vesting annually over a period of three to five 
years, or vest only if certain performance measures are met. In addition, under the terms of the 2008 Plan, the exercise price for the options must 
be equal to or greater than the closing price per share of our common stock on the date the award is granted, as reported on NASDAQ. 

At December 31, 2012, 39 million shares of our common stock were available for issuance under the 2008 Plan. The number of shares 

of our common stock reserved for issuance under the 2008 Plan may be further increased from time to time by: (i) the number of shares relating 
to awards outstanding under any prior stock compensation plans that: (a) expire, or are forfeited, terminated or cancelled, without the issuance of 
shares; (b) are settled in cash in lieu of shares; or (c) are exchanged, prior to the issuance of shares of our common stock, for awards not involving 
our common stock; and (ii) if the exercise price of any option outstanding under any prior plan is, or the tax withholding requirements with 
respect to any award outstanding under any prior plan are, satisfied by withholding shares otherwise then deliverable in respect of the award or 
the actual or constructive transfer to the Company of shares already owned, the number of shares equal to the withheld or transferred shares. At 
December 31, 2012, we had approximately 51 million shares of our common stock reserved for future issuance under the 2008 Plan. Shares 
issued in connection with awards made under the 2008 Plan are generally issued as new stock issuances. 

Method and Assumptions on Valuation of Stock Options 

Our employee stock options have features that differentiate them from exchange-traded options. These features include lack of 
transferability, early exercise, vesting restrictions, pre- and post-vesting termination provisions, blackout dates, and time-varying inputs. In 
addition, some of the options have non-traditional features, such as accelerated vesting upon the satisfaction of certain performance conditions 
that must be reflected in the valuation. A binomial-lattice model was selected because it is better able to explicitly address these features than 
closed-form models such as the Black-Scholes model, and is able to reflect expected future changes in model inputs, including changes in 
volatility, during the option’s contractual term. 

We have estimated expected future changes in model inputs during the option’s contractual term. The inputs required by our 
binomial-lattice model include expected volatility, risk-free interest rate, risk-adjusted stock return, dividend yield, contractual term, and vesting 
schedule, as well as measures of employees’ exercise and post-vesting termination behavior. Statistical methods were used to estimate employee 
rank specific termination rates. These termination rates, in turn, were used to model the number of options that are expected to vest and post-
vesting termination behavior. An exercise multiple based on a stock to strike price ratio was used to reflect the employee exercise behavior 
pattern. 

The following tables present the weighted-average assumptions and the weighted-average fair value at grant date using the 

binomial-lattice model: 

61 

 
 
 
Expected life (in years) ..................................................................................  
Risk free interest rate ......................................................................................  
Volatility .........................................................................................................  
Dividend yield ................................................................................................  
Weighted-average fair value at grant date .....................................................  

7.05 
1.12% 
40.76% 
1.65% 
$3.47 

6.58 
1.91% 
43.50% 
1.34% 
$4.17 

5.79 
2.97% 
46.20% 
1.33% 
$3.98 

For the Year Ended 
December 31, 2012 

Employee and director options 
For the Year Ended 
December 31, 2011 

For the Year Ended 
December 31, 2010 

To estimate volatility for the binomial-lattice model, we use methods that consider the implied volatility method based upon the 

volatilities for exchange-traded options on our stock to estimate short-term volatility, the historical method (annualized standard deviation of the 
instantaneous returns on Activision Blizzard’s stock) during the option’s contractual term to estimate long-term volatility, and a statistical model 
to estimate the transition or “mean reversion” from short-term volatility to long-term volatility. Based on these methods, for options granted 
during the year ended December 31, 2012, the expected stock price volatility ranged from 29.70% to 42.70%. 

As is the case for volatility, the risk-free rate is assumed to change during the option’s contractual term. Consistent with the 

calculation required by a binomial-lattice model, the risk-free rate reflects the interest from one time period to the next (“forward rate”) as 
opposed to the interest rate from the grant date to the given time period (“spot rate”). The expected dividend yield assumption for options granted 
during the year ended December 31, 2012 is based on the Company’s historical and expected future amount of dividend payouts. 

The expected life of employee stock options represents the weighted-average period the stock options are expected to remain 

outstanding and is an output from the binomial-lattice model. The expected life of employee stock options depends on all of the underlying 
assumptions and calibration of our model. A binomial-lattice model can be viewed as assuming that employees will exercise their options when 
the stock price equals or exceeds an exercise multiples, of which the multiple is based on historical employee exercise behaviors. 

As stock-based compensation expense recognized in the consolidated statement of operations for the years ended December 31, 2012, 
2011, and 2010 is based on awards ultimately expected to vest, it has been reduced for estimated forfeitures. Forfeitures are estimated at the time 
of grant and revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates. Forfeitures were estimated based on 
historical experience. 

Accuracy of Fair Value Estimates 

We developed the assumptions used in the binomial-lattice model, including model inputs and measures of employees’ exercise and 

post-vesting termination behavior. Our ability to accurately estimate the fair value of stock-based payment awards at the grant date depends upon 
the accuracy of the model and our ability to accurately forecast model inputs as long as ten years into the future. These inputs include, but are not 
limited to, expected stock price volatility, risk-free rate, dividend yield, and employee termination rates. Although the fair value of employee 
stock options is determined using an option-pricing model, the estimates that are produced by this model may not be indicative of the fair value 
observed between a willing buyer and a willing seller. Unfortunately, it is difficult to determine if this is the case, as markets do not currently 
exist that permit the active trading of employee stock option and other stock-based instruments. 

Stock Option Activities 

Stock option activities for the year ended December 31, 2012 are as follows (amounts in millions, except number of shares, which are 

in thousands, and per share amounts): 

Outstanding stock options at December 31, 2011 ............................  
Granted ..............................................................................................  
Exercised ...........................................................................................  
Forfeited ............................................................................................  
Expired ..............................................................................................  

Outstanding stock options at December 31, 2012 ............................  
Vested and expected to vest at December 31, 2012 .........................  
Exercisable at December 31, 2012 ....................................................  

Shares 
53,162 
4,296 
(4,790) 
(423) 
(497) 
51,748 

50,553 
39,473 

62 

Weighted-average 
exercise price 

Weighted-average 
remaining contractual 
term 

Aggregate 
intrinsic value 

$11.12 
10.95 
6.91 
12.35 
14.86 

11.45 
$11.44 
$11.36 

6.06 
5.52 
5.35 

$37 
$37 
$37 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
The aggregate intrinsic value in the table above represents the total pretax intrinsic value (i.e., the difference between our closing stock 

price on the last trading day of the period and the exercise price, multiplied by the number of options where the exercise price is below the 
closing stock price) that would have been received by the option holders had all option holders exercised their options on that date. This amount 
changes as it is based on the fair market value of our stock. Total intrinsic value of options exercised was $25 million, $47 million and 
$104 million for the years ended December 31, 2012, 2011 and 2010, respectively. Total grant date fair value of options vested was $47 million, 
$57 million and $114 million for the years ended December 31, 2012, 2011 and 2010, respectively. 

At December 31, 2012, $22 million of total unrecognized compensation cost related to stock options is expected to be recognized over 

a weighted-average period of 1.4 years. 

Income tax benefit from stock option exercises was $20 million, $28 million and $36 million for the years ended December 31, 2012, 

2011 and 2010, respectively. 

Restricted Stock Units and Restricted Stock Awards Activities 

We grant restricted stock units, which represent the right to receive shares of our common stock, and restricted stock awards, which 

are issued and outstanding upon grant but subject to the risk of forfeiture (collectively referred to as “restricted stock rights”), under the 2008 Plan 
to employees around the world, and we have assumed as a result of the Business Combination the restricted stock rights granted by 
Activision, Inc. Vesting for restricted stock rights is contingent upon the holders’ continued employment with us and may be subject to other 
conditions (which may include the satisfaction of a performance measure). If the vesting conditions are not met, unvested restricted stock rights 
will be forfeited. Holders of restricted stock are restricted from selling the shares until they vest. Upon vesting of restricted stock rights, we may 
withhold shares otherwise deliverable to satisfy tax withholding requirements. 

In connection with the consummation of the Business Combination, on July 9, 2008, Robert A. Kotick, our Chief Executive Officer, 

received a grant of 2,500,000 market performance-based restricted shares, which vested in 20% increments on each of the first, second, third, and 
fourth anniversaries of the date of grant, with another 20% vesting on December 31, 2012, the expiration date of Mr. Kotick’s employment 
agreement with the Company, in each case subject to the Company attaining the specified compound annual total shareholder return target for 
that vesting period. If the Company did not achieve the market performance measure for a vesting period, no performance shares would vest for 
that vesting period. If, however, the Company achieved the market performance measure for a subsequent vesting period, then all of the 
performance shares that would have vested on the previous vesting date would vest on the vesting date when the market performance measure 
was achieved. As of December 31, 2012, the market performance measure was not achieved and all of the market performance-based restricted 
shares granted to Mr. Kotick were forfeited. 

The following table summarizes our restricted stock rights activity for the year ended December 31, 2012 (amounts in thousands 

except per share amounts): 

Unvested restricted stock rights balance at December 31, 2011 ......................  
Granted ..............................................................................................................  
Vested ................................................................................................................  
Forfeited ............................................................................................................  
Unvested restricted stock rights balance at December 31, 2012 ......................  

17,139 
15,498 
(3,554) 
(3,478) 
25,605 

$12.28 
11.81 
12.32 
14.16 

12.29 

Restricted 
Stock Rights 

Weighted-Average 
Grant Date Fair 
Value 

At December 31, 2012, approximately $112 million of total unrecognized compensation cost was related to restricted stock rights, 

which is expected to be recognized over a weighted-average period of 1.73 years. Of the total unrecognized compensation cost, $37 million was 
related to performance- vesting restricted stock rights, which is expected to be recognized over a weighted-average period of 1.71 years. Total 
grant date fair value of vested restricted stock rights was $45 million, $37 million and $40 million for the years ended December 31, 2012, 2011 
and 2010, respectively. 

Stock-Based Compensation Expense 

The following table sets forth the total stock-based compensation expense included in our consolidated statements of operations for 

the years ended December 31, 2012, 2011, and 2010 (amounts in millions): 

63 

 
 
For the Years Ended 
December 31, 
2011 

2012 

2010 

Cost of sales—software royalties and amortization ..............................................................  $9 
Product development ..............................................................................................................  20 
Sales and marketing ...............................................................................................................  8 
General and administrative.....................................................................................................  89 
Stock-based compensation expense before income taxes .....................................................  126 
Income tax benefit ..................................................................................................................  
(46) 
Total stock-based compensation expense, net of income tax benefit ....................................  $80 

$10 
40 
6 
47 
103 
(38) 
$65 

$65 
12 
8 
46 
131 
(51) 
$80 

The following table summarizes stock-based compensation included in our consolidated balance sheets as a component of “Software 

development” (amounts in millions): 

Software 
Development 

Balance at December 31, 2009 ......................................................................................................................................  
Stock-based compensation expense capitalized and deferred during period ...............................................................  
Amortization of capitalized and deferred stock-based compensation expense ............................................................  
Balance at December 31, 2010 ......................................................................................................................................  
Stock-based compensation expense capitalized and deferred during period ...............................................................  
Amortization of capitalized and deferred stock-based compensation expense ............................................................  
Balance at December 31, 2011 ......................................................................................................................................  
Stock-based compensation expense capitalized and deferred during period ...............................................................  
Amortization of capitalized and deferred stock-based compensation expense ............................................................  
Balance at December 31, 2012 ......................................................................................................................................  

$54 
63 
(97) 
$20 
27 
(37) 
$10 
27 
(18) 
$19 

19. Capital transactions 

Repurchase Program 

On February 2, 2012, our Board of Directors authorized a stock repurchase program (“the 2012 Stock Repurchase Program”) under 
which we may repurchase up to $1 billion of our common stock, on terms and conditions to be determined by the Company, during the period 
between April 1, 2012 and the earlier of March 31, 2013 and a determination by the Board of Directors to discontinue the repurchase program. 
During the year ended December 31, 2012, we repurchased 4 million shares of our common stock for $54 million pursuant to the 2012 Stock 
Repurchase Program. For the year ended December 31, 2012, we repurchased in total 26 million shares of our common stock for an aggregate 
purchase price of $315 million pursuant to stock repurchase plans authorized in 2011 and 2012. 

On February 3, 2011, our Board of Directors authorized a stock repurchase program (the “2011 Stock Repurchase Program”) under 

which we were authorized to repurchase up to $1.5 billion of our common stock. During the year ended December 31, 2011, we repurchased 
59 million shares of our common stock for $670 million pursuant to the 2011 Stock Repurchase Program. Additionally, in January 2012, we 
settled the purchase of 1 million shares of our common stock that we had committed to repurchase in December 2011 pursuant to this program for 
$12 million. The 2011 Stock Repurchase Program expired on March 31, 2012. 

On February 10, 2010, our Board of Directors authorized a stock repurchase program (the “2010 Stock Repurchase Program”) under 

which we were authorized to repurchase up to $1 billion of our common stock. During the year ended December 31, 2010, we repurchased 
84 million shares of our common stock for $944 million pursuant to the 2010 Stock Repurchase Program. In January 2011, we settled a 
$22 million purchase of 1.8 million shares of our common stock that we had agreed to repurchase in December 2010 pursuant to the 2010 Stock 
Repurchase Program. The 2010 Stock Repurchase Program expired on December 31, 2010. 

On October 30, 2008, our Board of Directors authorized a stock repurchase program (the “2008-2009 Stock Repurchase Program”) 

under which we were authorized to repurchase up to $1 billion of our common stock. On July 31, 2009, our Board of Directors authorized an 
increase of $250 million to the 2008-2009 Stock Repurchase Program bringing the total authorization to $1.25 billion. During 2009, we 
repurchased 101 million shares of our common stock for an aggregate purchase price of $1,109 million pursuant to the 2008-2009 Stock 
Repurchase Program. In January 2010, we settled a $15 million purchase of 1.3 million shares of our common stock that we had agreed to 
repurchase in December 2009 pursuant to the 2008-2009 Stock Repurchase Program, completing that program. 

64 

 
 
 
 
 
Dividend 

On February 7, 2013, our Board of Directors declared a cash dividend of $0.19 per common share payable on May 15, 2013 to 

shareholders of record at the close of business on March 20, 2013. 

On February 9, 2012, our Board of Directors declared a cash dividend of $0.18 per common share payable on May 16, 2012 to 

shareholders of record at the close of business on March 21, 2012. On May 16, 2012, we made an aggregate cash dividend payment of 
$201 million to such shareholders. On June 1, 2012, the Company made dividend equivalent payments of $3 million related to that cash dividend 
to the holders of restricted stock units. 

On February 9, 2011, our Board of Directors declared a cash dividend of $0.165 per common share payable on May 11, 2011 to 

shareholders of record at the close of business on March 16, 2011. On May 11, 2011, we made an aggregate cash dividend payment of 
$192 million to such shareholders. On August 12, 2011, the Company made dividend equivalent payments of $2 million related to that cash 
dividend to the holders of restricted stock units. 

On February 10, 2010, Activision Blizzard’s Board of Directors declared a cash dividend of $0.15 per common share payable on 
April 2, 2010 to shareholders of record at the close of business on February 22, 2010. On April 2, 2010, we made an aggregate cash dividend 
payment of $187 million to such shareholders. On October 22, 2010, the Company made dividend equivalent payments of $2 million related to 
that cash dividend to the holders of restricted stock units. 

20. Accumulated Other Comprehensive Income (Loss) 

The components of accumulated other comprehensive income (loss) at December 31, 2012 and 2011 were as follows (amounts in 

millions): 

Foreign currency translation adjustment .....................................................................  
Unrealized depreciation on investments, net of deferred income taxes .....................  
Accumulated other comprehensive loss ......................................................................  

$(26) 
— 
$(26) 

$(72) 
— 
$(72) 

At 
December 31, 
2012 

At 
December 31, 
2011 

Income taxes were not provided for foreign currency translation items as these are considered indefinite investments in non-U.S. 

subsidiaries. 

21. Supplemental Cash Flow Information 

Supplemental cash flow information is as follows (amounts in millions): 

For the Years Ended 
December 31, 
2011 

2012 

2010 

Supplemental cash flow information: 

Cash paid for income taxes ...............................................................................................  $159 
Cash paid for interest.........................................................................................................  2 

$317 
4 

$255 
2 

22. Related Party Transactions 

Treasury 

Our foreign currency risk management program seeks to reduce risks arising from foreign currency fluctuations. We use derivative 

financial instruments, primarily currency forward contracts and swaps, with Vivendi as our principal counterparty. The gross notional amount of 
outstanding foreign exchange swaps was $355 million and $85 million at December 31, 2012 and 2011, respectively. A pretax net unrealized loss 
of less than $1 million, $1 million and pretax gain of less than $1 million for the years ended December 31, 2012, 2011 and 2010, respectively, 
resulted from the foreign exchange contracts and swaps with Vivendi and were recognized in the consolidated statements of operations within 
“General and administrative expenses.” A pretax realized gain of $5 million, a pretax loss of less than $1 million and $9 million were recognized 

65 

 
 
 
 
 
 
 
in “General and administrative expenses” at December 31, 2012 and 2011 and 2010, respectively; a pretax realized gain of $2 million, loss of 
$7 million and loss of $2 million were recognized in “Investment and other income, net” at December 31, 2012 2011, and 2010, respectively. 

Others 

Activision Blizzard has entered into various transactions and agreements, including cash management services, investor agreement, 

tax sharing agreement, and music royalty agreements with Vivendi and its subsidiaries and affiliates. Effective July 23, 2010, we terminated our 
unsecured credit agreement with Vivendi, the lender, which provided for a revolving credit facility of up to $475 million. None of these services, 
transactions and agreements with Vivendi and its subsidiaries and affiliates is material either individually or in the aggregate to the consolidated 
financial statements as a whole. 

In addition, we are party to a number of agreements with Universal Music Group, a wholly owned subsidiary of Vivendi, and its 

affiliates. These agreements pertain to the licensing of master recordings and compositions for our games and for marketing and promotional 
purposes. We expensed and paid an aggregate of $2 million, $5 million and $12 million in royalties and other fees (including fees relating to the 
marketing of artists whose music was licensed for our games) to Universal Music Group and its affiliates for those uses during the years ended 
December 31, 2012, 2011 and 2010, respectively. Royalty amounts due to Universal Music Group and its affiliates are not material at 
December 31, 2012, 2011 and 2010. 

23. Recently Issued Accounting Pronouncements 

Indefinite-lived intangible assets impairment 

In July 2012, the FASB issued an update to the authoritative guidance related to testing indefinite-lived intangible assets for 

impairment. This update gives an entity the option to first consider certain qualitative factors to determine whether the existence of events and 
circumstances indicates that it is more likely than not that the fair value of an indefinite-lived intangible asset is less than its carrying amount as a 
basis for determining whether it is necessary to perform the quantitative impairment test. This update is effective for the indefinite-lived 
intangible asset impairment test performed for fiscal years beginning after September 15, 2012. Early adoption is permitted. The adoption of this 
guidance does not have a material impact on our consolidated financial statements. 

Balance sheet offsetting disclosures 

In December 2011, the FASB issued authoritative guidance on the disclosure of financial instruments and derivative instruments that 

are either offset or subject to an enforceable master netting arrangement or similar agreement and should be applied retrospectively for all 
comparative periods presented for annual periods beginning on or after January 1, 2013 and interim periods within those annual periods. The 
adoption of this guidance does not have a material impact on our consolidated financial statements. 

Reclassification of accumulated other comprehensive loss 

In February 2013, the FASB issued an accounting standards update requiring new disclosures about reclassifications from 

accumulated other comprehensive loss to net income. These disclosures may be presented on the face of the statements or in the notes to the 
consolidated financial statements. The standards update is effective for fiscal years beginning after December 15, 2012. The adoption of this 
guidance does not have a material impact on our consolidated financial statements. 

24. Subsequent events 

Cash Dividend.  On February 7, 2013, our Board of Directors declared a cash dividend of $0.19 per common share payable on 

May 15, 2013 to shareholders of record at the close of business on March 20, 2013. 

66 

 
 
 
25. Quarterly Financial and Market Information (Unaudited) 

December 31, 
2012 

For the Quarters Ended 
September 30, 
2012 

June 30, 
2012 

March 31, 
2012 

(Amounts in millions, except per share data) 

Net revenues .........................................................................................................................  
Cost of sales ..........................................................................................................................  
Operating income .................................................................................................................  
Net income............................................................................................................................  
Basic earnings per share .......................................................................................................  
Diluted earnings per share ....................................................................................................  

$1,768 
682 
484 
354 
0.31 
0.31 

$841 
237 
227 
226 
0.20 
0.20 

$1,075 
377 
227 
185 
0.16 
0.16 

$1,172 
364 
513 
384 
0.34 
0.33 

December 31, 
2011 

For the Quarters Ended 
September 30, 
2011 

June 30, 
2011 

March 31, 
2011 

(Amounts in millions, except per share data) 

Net revenues .........................................................................................................................  
Cost of sales ..........................................................................................................................  
Operating income .................................................................................................................  
Net income............................................................................................................................  
Basic earnings per share .......................................................................................................  
Diluted earnings per share ....................................................................................................  

$1,407 
729 
25 
99 
0.09 
0.08 

$754 
241 
162 
148 
0.13 
0.13 

$1,146 
346 
467 
335 
0.29 
0.29 

$1,449 
455 
674 
503 
0.42 
0.42 

67 

 
 
 
 
 
 
 
 
 
 
 
MARKET FOR REGISTRANT’S COMMON EQUITY, RELATED STOCKHOLDER MATTERS, AND ISSUER PURCHASES OF 

EQUITY SECURITIES 

Market Information and Holders 

Our common stock is quoted on the NASDAQ National Market under the symbol “ATVI.” 

The following table sets forth, for the periods indicated, the high and low reported sale prices for our common stock. At February 15, 

2013, there were 1,801 holders of record of our common stock. 

2011 
First Quarter Ended March 31, 2011 ........................................................................................................................................................  
$12.64 
Second Quarter Ended June 30, 2011 .......................................................................................................................................................  12.06 
Third Quarter Ended September 30, 2011 ................................................................................................................................................  12.30 
Fourth Quarter Ended December 31, 2011 ...............................................................................................................................................  14.40 

2012 
First Quarter Ended March 31, 2012 ........................................................................................................................................................  
$12.95 
Second Quarter Ended June 30, 2012 .......................................................................................................................................................  13.00 
Third Quarter Ended September 30, 2012 ................................................................................................................................................  12.57 
Fourth Quarter Ended December 31, 2012 ...............................................................................................................................................  11.74 

$10.40 
10.85 
10.40 
11.60 

$11.54 
11.32 
11.00 
10.45 

High 

Low 

Stock Performance Graph 

This performance graph shall not be deemed “filed” for purposes of Section 18 of the Exchange Act or otherwise subject to the 
liabilities under that Section, and shall not be deemed to be incorporated by reference into any filing of Activision Blizzard Inc. under the 
Exchange Act or the Securities Act of 1933, as amended. 

The graph below matches the cumulative 69-month total return of holders of our common stock with the cumulative total returns of 
the NASDAQ Composite index and the RDG Technology Composite index. The graph assumes that the value of the investment in our common 
stock and in each of the indexes (including reinvestment of dividends) was $100 on March 31, 2007 (the end of the Company’s 2007 fiscal year) 
and tracks each such investment through December 31, 2012. 

For periods prior to July 9, 2008, before the Business Combination, the share price information for the Company is for Activision, Inc. 
In connection with the Business Combination, Activision, Inc. changed its name to Activision Blizzard, Inc. and changed its fiscal year end from 
March 31 to December 31. 

68 

 
 
 
 
 
 
 
 
 
 
COMPARISON OF 69 MONTH CUMULATIVE TOTAL RETURN* 

Among Activision Blizzard, Inc., the NASDAQ Composite Index, 

and the RDG Technology Composite Index 

* 

$100 invested on 3/31/07 in stock or index, including reinvestment of dividends. 

Fiscal year ending December 31. 

Activision Blizzard, Inc. ....................................................................  100.00 
NASDAQ Composite .........................................................................  100.00 
RDG Technology Composite ............................................................  100.00 

3/07 

3/08 
144.19 
94.95 
97.34 

12/08 

91.24 
66.85 
65.49 

12/09 
117.32 
93.14 
105.37 

12/10 
133.18 
110.20 
118.70 

12/11 
133.89 
111.69 
118.74 

12/12 
117.08 
125.45 
135.56 

The stock price performance included in this graph is not necessarily indicative of future stock price performance. 

Cash Dividends 

On February 7, 2013, our Board of Directors declared a cash dividend of $0.19 per common share payable on May 15, 2013 to 

shareholders of record at the close of business on March 20, 2013. 

On February 9, 2012, our Board of Directors declared a cash dividend of $0.18 per common share payable on May 16, 2012 to 

shareholders of record at the close of business on March 21, 2012. On May 16, 2012, we made an aggregate cash dividend payment of 
$201 million to such shareholders. On June 1, 2012, the Company made dividend equivalent payments of $3 million related to that cash dividend 
to the holders of restricted stock units. 

On February 9, 2011, our Board of Directors declared a cash dividend of $0.165 per common share payable on May 11, 2011 to 

shareholders of record at the close of business on March 16, 2011. On May 11, 2011, we made an aggregate cash dividend payment of 
$192 million to such shareholders. On August 12, 2011, the Company made dividend equivalent payments of $2 million related to that cash 
dividend to the holders of restricted stock units. 

69 

 
 
 
 
 
On February 10, 2010, our Board of Directors declared a cash dividend of $0.15 per common share payable on April 2, 2010 to 

shareholders of record at the close of business on February 22, 2010. On April 2, 2010, we made an aggregate cash dividend payment of 
$187 million to such shareholders. Additionally, on October 22, 2010, the Company made dividend equivalent payments of $2 million related to 
that cash dividend to the holders of restricted stock units. 

Future dividends will depend upon our earnings, financial condition, cash requirements, future prospects, and other factors deemed 

relevant by our Board of Directors. There can be no assurances that dividends will be declared in the future. 

Return of capital to Vivendi related to settlement of pre-Business Combination Taxes 

Prior to the Business Combination in 2008, Vivendi Games’ income taxes were presented in the financial statements as if Vivendi 

Games were a stand-alone taxpayer even though Vivendi Games’ operating results were included in the consolidated federal, certain foreign, and 
state and local income tax returns of Vivendi or Vivendi’s subsidiaries. Based on the subsequent filing of these tax returns by Vivendi or 
Vivendi’s subsidiaries, we determined that the amount paid by Vivendi Games was greater than the actual amount due (and settled) based upon 
filing of these returns. This difference between the amount paid and the actual amount due (and settled) represents a return of capital to Vivendi 
which, in accordance with the terms of the Business Combination agreement, occurred immediately prior to the close of the Business 
Combination. 

10b5-1 Stock Trading Plans 

The Company’s directors and employees may, at a time they are not in possession of material non-public information, enter into plans 

(“Rule 10b5-1 Plans”) to purchase or sell shares of our common stock that satisfy the requirements of Exchange Act Rule 10b5-1. Rule 10b5-1 
permits trading on a pre-arranged, “automatic-pilot” basis, subject to certain conditions, including that the person for whom the plan is created (or 
anyone else aware of material non-public information acting on such person’s behalf) not exercise any subsequent influence regarding the 
amount, price and dates of transactions under the plan. In addition, any such plan of the Company’s directors and employees is required to be 
established and maintained in accordance with the Company’s “Policy on Establishing and Maintaining 10b5-1 Trading Plans.” 

Rule 10b-5-1 Plans permit persons whose ability to purchase or sell our common stock may otherwise be substantially restricted (by 

quarterly and special stock-trading blackouts and by their possession from time to time of material nonpublic information) to engage in pre-
arranged trading. Trades under a Rule 10b5-1 Plan by our directors and employees are not necessarily indicative of their respective opinions of 
our current or potential future performance at the time of the trade. Trades by our directors and executive officers pursuant to a Rule 10b5-1 Plan 
will be disclosed publicly through Form 144 and Form 4 filings with the SEC, in accordance with applicable laws, rules and regulations. 

Issuer Purchase of Equity Securities 

On February 3, 2011, our Board of Directors approved a stock repurchase program (the “2011 Stock Repurchase Program”) pursuant 
to which we were authorized to repurchase up to $1.5 billion of the Company’s common stock from time to time on the open market or in private 
transactions, including structured or accelerated transactions, on terms and conditions to be determined by the Company. The 2011 Stock 
Repurchase Program expired on March 31, 2012. 

On February 2, 2012, our Board of Directors authorized a stock repurchase program (the “2012 Stock Repurchase Program”) pursuant 

to which we may repurchase up to $1 billion of the Company’s common stock from time to time on the open market or in private transactions, 
including structured or accelerated transactions, on terms and conditions to be determined by the Company, during the period between April 1, 
2012 and the earlier of March 31, 2013 and a determination by the Board of Directors to discontinue the repurchase program. 

70 

 
 
 
The following table provides the number of shares purchased and the average price paid per share during each quarter of 2012, the 
total number of shares purchased as part of our publicly announced share repurchase programs, and the approximate dollar value of shares that 
could still be purchased under our stock repurchase program as of the end of each relevant period. 

Period 
January 1, 2012—March 31, 2012 ....................  
April 1, 2012—June 30, 2012 ...........................  
July 1, 2012—September 30, 2012 ...................  
October 1, 2012—October 31, 2012 .................  
November 1, 2012—November 30, 2012 .........  
December 1, 2012—December 31, 2012 ..........  
Subtotal for the fourth quarter of 2012 .............  
Total ...................................................................  

Total number 
of shares 
purchased(1) 

21,606,635 
4,400,070 
— 
— 
— 
— 
— 
26,006,705 

Average 
price paid 
per share 
$12.08 
12.32 
— 
— 
— 
— 
— 
$12.12 

Total number of 
shares purchased as part 
of publicly announced 
plans or programs 

Approximate dollar 
value of shares that may 
yet be purchased 
under the plans or 
programs 

21,566,373(2) 
4,400,070(3) 
— 
— 
— 
— 
— 
25,966,443 

$— 
945,772,518 
945,772,518 
945,772,518 
945,772,518 
945,772,518 

(1) 

(2) 

(3) 

In addition to purchases under the 2011 Stock Repurchase Program and the 2012 Stock Repurchase Program, included in this column 
are transactions under the Company’s equity compensation plans involving the delivery to the Company of an aggregate of 40,262 
shares of our common stock, with an average value of $12.40 per share as of the date of delivery, to satisfy tax withholding 
obligations in connection with the vesting of restricted stock awards to our employees. 

These repurchases were made under the 2011 Stock Repurchase Program, which expired on March 31, 2012. 

These repurchases were made under the 2012 Stock Repurchase Program. 

71 

 
 
 
 
 
CAUTIONARY STATEMENT 

This Annual Report contains, or incorporates by reference, certain forward-looking statements within the meaning of the Private 

Securities Litigation Reform Act of 1995. Such statements consist of any statement other than a recitation of historical fact and include, but are 
not limited to: (1) projections of revenues, expenses, income or loss, earnings or loss per share, cash flow or other financial items; (2) statements 
of our plans and objectives, including those relating to product releases; (3) statements of future financial or operating performance; and 
(4) statements of assumptions underlying such statements. Activision Blizzard, Inc. (“Activision Blizzard”) generally uses words such as 
“outlook,” “forecast,” “will,” “could,” “should,” “would,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” 
“estimate,” “future,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and other similar 
expressions to help identify forward-looking statements. Forward-looking statements are subject to business and economic risk, reflect 
management’s current expectations, estimates and projections about our business, and are inherently uncertain and difficult to predict. Our 
actual results could differ materially from expectations stated in forward-looking statements. The forward-looking statements contained herein 
speak only at the date on which our Form 10-K was first filed. Some of the risk factors that could cause our actual results to differ from those 
stated in forward-looking statements can be found in “Risk Factors” included in Part I, Item 1A of our Annual Report on Form 10-K. The 
forward-looking statements contained herein are based upon information available to us as of the date of this Annual Report on Form 10-K and 
we assume no obligation to update any such forward-looking statements. Although these forward-looking statements are believed to be true when 
made, they may ultimately prove to be incorrect. These statements are not guarantees of our future performance and are subject to risks, 
uncertainties and other factors, some of which are beyond our control and may cause actual results to differ materially from current 
expectations. 

Activision Blizzard, Inc.’s names, abbreviations thereof, logos, and product and service designators are all either the registered or unregistered 
trademarks or trade names of Activision Blizzard. All other product or service names are the property of their respective owners. 

72 

 
 
 
73 

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES FINANCIAL INFORMATION For the Three Months Ended December 31, 2012 and 2011 (Amounts in millions)         Three Months Ended     December 31, 2012   December 31, 2011   $ Increase  % Increase     Amount  % of Total   Amount  % of Total   (Decrease)  (Decrease)  GAAP Net Revenues by Segment/Platform Mix                  Activision and Blizzard:                   Online subscriptions1  $ 285   16  %  $ 268   19  %  $ 17   6  %  PC and Other5   487   27     123   9     364   296     Sony PlayStation  3  259   15     262   19     (3)  (1)    Microsoft Xbox 360  314   18     300   21     14   5     Nintendo Wii and Wii U  183   10     166   12     17   10    Total console2   756   43     728   52     28   4     Sony PS Vita  18   1     3   ---    15   500     Nintendo 3DS and DS  82   5     82   6     -   -   Total handheld  100   6     85   6     15   18    Total Activision and Blizzard  1,628   92     1,204   86     424   35                       Distribution:                   Total Distribution  140   8     203   14     (63)  (31)   Total consolidated GAAP net revenues  1,768   100     1,407   100     361   26                       Change in Deferred Net Revenues3                   Activision and Blizzard:                   Online subscriptions1   (8)      (18)           PC and Other5   (89)      54             Sony PlayStation  3  441       453             Microsoft Xbox 360  467       483             Nintendo Wii and Wii U  16       24            Total console2   924       960             Nintendo 3DS and DS  ---      5            Total changes in deferred net revenues  827       1,001                               Non-GAAP Net Revenues by Segment/Platform Mix                  Activision and Blizzard:                   Online subscriptions1   277   11     250   10     27   11    PC and Other5   398   15     177   7     221   125     Sony PlayStation  3  700   27     715   30     (15)  (2)    Microsoft Xbox 360  781   30     783   32     (2)  -     Nintendo Wii and Wii U  199   8     190   8     9   5    Total console2   1,680   65     1,688   70     (8)  -     Sony PS Vita  18   1     3   ---    15   500     Nintendo 3DS and DS  82   3     87   4     (5)  (6)   Total handheld  100   4     90   4     10   11    Total Activision and Blizzard   2,455   95     2,205   91     250   11                        Total Distribution  140   5     203   9     (63)  (31)   Total non-GAAP net revenues4  $ 2,595   100  %  $ 2,408   100  %  $ 187   8  %                      1 Revenue from online subscriptions consists of revenue from all World of Warcraft products, including subscriptions, boxed products, expansion  packs, licensing royalties, and value-added services. It also includes revenues from Call of Duty Elite memberships.  2 Downloadable content and their related revenues are included in each respective console platforms and total console.  3 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred net revenues.  4 Total non-GAAP net revenues presented also represents our total operating segment net revenues.  5 Other includes standalone sales of toys and accessories products from Skylanders franchise, mobile sales and other physical merchandise and accessories.     
 
74 

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES  SUPPLEMENTAL FINANCIAL INFORMATION  (Amounts in millions)                                      Three Months Ended  Year over Year   Three Months Ended  Year over Year    December 31,  March 31,  June 30,  September 30,  December 31,  % Increase   March 31,  June 30,  September 30,  December 31,  % Increase    2010  2011  2011  2011  2011  (Decrease)   2012  2012  2012  2012  (Decrease)  Cash Flow Data                                  Operating Cash Flow $ 993   $ 134   $ (78)  $ 46   $ 850    (14) %  $ 154   $ 93   $ 122   $ 976    15  %  Capital Expenditures  21    4    14    29    25    19     8    17    21    27    8    Non-GAAP Free Cash Flow1  972    130    (92)   17    825    (15)    146    76    101    949    15                                      Operating Cash Flow – TTM  1,376    1,283    1,231    1,095    952    (31)    972    1,143    1,219    1,345    41    Capital Expenditures – TTM  97    89    76    68    72    (26)    76    79    71    73    1    Non-GAAP Free Cash Flow – TTM $ 1,279   $ 1,194   $ 1,155   $ 1,027   $ 880    (31) %  $ 896   $ 1,064   $ 1,148   $ 1,272    45  %                                     Three Months Ended  Year over Year         December 31,  March 31,  June 30,  September 30,  December 31,  % Increase               2009  2010  2010  2010  2010  (Decrease)             Cash Flow Data                                  Operating Cash Flow $ 813  $ 227   $ (26)   $ 182    $ 993   22 %                 Capital Expenditures  28      12      27      37      21   (25)                  Non-GAAP Free Cash Flow1  785      215      (53)     145      972   24                                                    Operating Cash Flow – TTM2  1,183      1,083      1,175      1,196      1,376   16                  Capital Expenditures – TTM2  69      71      84      104      97   41                  Non-GAAP Free Cash Flow – TTM2 $ 1,114    $ 1,012    $ 1,091    $ 1,092    $ 1,279   15 %                                                  1 Non-GAAP free cash flow represents operating cash flow minus capital expenditures (which includes payment for acquisition of intangible assets).   2  TTM represents trailing twelve months. Operating Cash Flow for the year ended December 31, 2009, three months ended September 30, 2009, three months ended June 30, 2009, and three months ended March 31, 2009 was $1,183 million, $161 million, $(181) million, and $327 million, respectively. Capital expenditures for the year ended December 31, 2009, three months ended September 30, 2009, three months ended June 30, 2009, and three months ended March 31, 2009 was $69 million, $17 million, $14 million, and $10 million, respectively.         
 
 
 
75 

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES FINANCIAL INFORMATION For the Three Months and Year Ended December 31, 2012 and 2011 (Amounts in millions)                        Year Ended     December 31, 2012   December 31, 2011   $ Increase  % Increase     Amount  % of Total   Amount  % of Total   (Decrease)  (Decrease)  GAAP Net Revenues by Distribution Channel                   Retail channel $ 3,013   62  %  $ 2,697   57  %  $ 316    12  %  Digital online channels1   1,537   32     1,640   34     (103)   (6)   Total Activision and Blizzard  4,550   94     4,337   91     213    5                        Distribution  306   6     418   9     (112)   (27)   Total consolidated GAAP net revenues   4,856   100     4,755   100     101    2                       Change in Deferred Net Revenues2                    Retail channel  69       (185)           Digital online channels1   62       (81)           Total changes in deferred net revenues  131       (266)                              Non-GAAP Net Revenues by Distribution Channel                   Retail channel  3,082   62     2,512   56     570    23    Digital online channels1   1,599   32     1,559   35     40    3    Total Activision and Blizzard  4,681   94     4,071   91     610    15                        Distribution  306   6     418   9     (112)   (27)   Total non-GAAP net revenues 3  $ 4,987   100  %  $ 4,489   100  %  $ 498    11  %                      1 Net revenues from digital online channel represent revenues from subscriptions and memberships, licensing royalties, value-added services, downloadable content, digitally distributed products, and wireless devices.  2 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred net revenues.  3 Total non-GAAP net revenues presented also represents our total operating segment net revenues.   
 
 
 
76 

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES FINANCIAL INFORMATION For the Three Months And Year Ended December 31, 2012 and 2011 (Amounts in millions)                         Year Ended      December 31, 2012    December 31, 2011    $ Increase  % Increase      Amount  % of Total    Amount  % of Total    (Decrease)  (Decrease)  GAAP Net Revenues by Geographic Region                    North America  $ 2,436   50  %  $ 2,405   50  %  $ 31   1  %  Europe   1,968   41     1,990   42     (22)  (1)   Asia Pacific   452   9     360   8     92   26    Total consolidated GAAP net revenues    4,856   100     4,755   100     101   2                       Change in Deferred Net Revenues1                     North America   78       (154)           Europe   28       (104)           Asia Pacific   25       (8)           Total changes in net revenues   131       (266)                              Non-GAAP Net Revenues by Geographic Region                    North America   2,514   50     2,251   50     263   12    Europe   1,996   40     1,886   42     110   6    Asia Pacific   477   10     352   8     125   36    Total non-GAAP net revenues2   $ 4,987   100  %  $ 4,489   100  %  $ 498   11  %                      1 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred net revenues.  2 Total non-GAAP net revenues presented also represents our total operating segment net revenues.   
 
 
 
77 

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES SEGMENT INFORMATION For the Three Months And Year Ended December 31, 2012 and 2011 (Amounts in millions)                          Year Ended      December 31, 2012   December 31, 2011   $ Increase  % Increase      Amount  % of Total   Amount  % of Total   (Decrease)  (Decrease)  Segment net revenues:                   Activision1  $ 3,072   64  %  $ 2,828   59  %  $ 244   9  %  Blizzard2   1,609   33     1,243   26     366   29    Distribution3   306   6     418   9     (112)  (27)   Operating segment total  4,987   103     4,489   94     498   11                        Reconciliation to consolidated net revenues:                   Net effect from deferral of net revenues  (131)  (3)    266   6          Consolidated net revenues $ 4,856   100  %  $ 4,755   100  %  $ 101   2  %                      Segment income from operations:                   Activision1  $ 970      $ 851      $ 119   14  %  Blizzard2   717       496       221   45    Distribution3   11       11       -   -    Operating segment total  1,698       1,358       340   25                        Reconciliation to consolidated operating income (loss)                   and consolidated income (loss) before income tax expense:                   Net effect from deferral of net revenues and related cost of sales  (91)      183            Stock-based compensation expense  (126)      (103)           Restructuring   ---      (26)           Amortization of intangible assets  (30)      (72)           Impairment of goodwill/intangible assets  ---      (12)           Consolidated operating income  1,451       1,328       123   9    Investment and other income (expense), net  7       3            Consolidated income before income tax expense $ 1,458      $ 1,331      $ 127   10  %                        Operating margin from total operating segments  34.0%      30.3%                                 1 Activision Publishing (“Activision”) —  publishes interactive entertainment products and contents.   2 Blizzard —  Blizzard Entertainment, Inc. and its subsidiaries (“Blizzard”) publishes PC games and online subscription-based games in the MMORPG category.   3 Activision Blizzard Distribution (“Distribution”) — distributes interactive entertainment software and hardware products.   
 
 
 
78 

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES (Amounts in millions, except earnings per share data)                      Year Ended December 31, 2012  Net Revenues Cost of Sales - Product Costs Cost of Sales - Online Subscriptions Cost of Sales - Software Royalties and Amortization Cost of Sales - Intellectual Property Licenses Product Development Sales and Marketing General and Administrative Total Costs and Expenses GAAP Measurement  $  4,856  $  1,116  $  263  $  194  $  89  $  604  $  578  $  561  $  3,405   Less:  Net effect from deferral in net revenues and related cost of sales  (a)   131    -    1    36    3    -    -    -    40   Less:  Stock-based compensation (b)   -    -    -    (9)   -    (20)   (8)   (89)   (126)  Less:  Amortization of intangible assets (c)   -    -    -    -    (30)   -    -    -    (30) Non-GAAP Measurement  $  4,987  $  1,116  $  264  $  221  $  62  $  584  $  570  $  472  $  3,289                                            Year Ended December 31, 2012  Operating Income Net Income Basic Earnings per Share Diluted Earnings per Share           GAAP Measurement  $  1,451  $  1,149  $  1.01  $  1.01             Less:  Net effect from deferral in net revenues and related cost of sales  (a)   91    84    0.07    0.07             Less:  Stock-based compensation (b)   126    98    0.09    0.09             Less:  Amortization of intangible assets (c)   30    19    0.02    0.02            Non-GAAP Measurement  $  1,698  $  1,350  $  1.19  $  1.18                                                       (a) Reflects the net change in deferred net revenues and related cost of sales.  (b) Includes expense related to stock-based compensation.    (c) Reflects amortization of intangible assets from purchase price accounting.                       The company calculates earnings per share pursuant to the two-class method which requires the allocation of net income between common shareholders and participating security holders.  Net income attributable to Activision Blizzard Inc.  common shareholders used to calculate non-GAAP earnings per common share assuming dilution was $870 million and $1,322 million for the three months and year ended December 31, 2012 as compared to the total  non-GAAP net income of $891 million and $1,350 million for the same periods, respectively.                       The per share adjustments are presented as calculated, and the GAAP and non-GAAP earnings per share information is also presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.                        
 
 
 
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 ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES (Amounts in millions, except earnings per share data)                        Year Ended December 31, 2011 Net Revenues Cost of Sales - Product Costs Cost of Sales - Online Subscriptions Cost of Sales - Software Royalties and Amortization Cost of Sales - Intellectual Property Licenses Product Development Sales and Marketing General and Administrative Restructuring Total Costs and Expenses GAAP Measurement  $  4,755  $  1,134  $  255  $  218  $  165  $  629  $  545  $  456  $  25  $  3,427   Less:  Net effect from deferral in net revenues and related cost of sales  (a)   (266)   (11)   -    (48)   (24)   -    -    -    -    (83)  Less:  Stock-based compensation (b)   -    -    -    (10)   -    (40)   (6)   (47)   -    (103)  Less:  Restructuring (c)    -    -    -    -    -    -    -    (1)   (25)   (26)  Less:  Amortization of intangible assets (d)   -    (2)   -    (1)   (69)   -    -    -    -    (72)  Less:  Impairment of goodwill (e)   -    -    -    -    -    -    -    (12)   -    (12) Non-GAAP Measurement $  4,489  $  1,121  $  255  $  159  $  72  $  589  $  539  $  396  $  -  $  3,131                                                Year Ended December 31, 2011 Operating Income Net Income Basic Earnings per Share Diluted Earnings per Share    Basic    591        GAAP Measurement  $  1,328  $  1,085  $  0.93  $  0.92               Less:  Net effect from deferral in net revenues and related cost of sales  (a)   (183)   (151)   (0.13)   (0.13)              Less:  Stock-based compensation (b)   103    76    0.07    0.06               Less:  Restructuring (c)    26    19    0.02    0.02               Less:  Amortization of intangible assets (d)   72    46    0.04    0.04               Less:  Impairment of goodwill (e)   12    12    0.01    0.01              Non-GAAP Measurement  $  1,358  $  1,087  $  0.93  $  0.93                                                             (a) Reflects the net change in deferred net revenues and related cost of sales.                       (b) Includes expense related to stock-based compensation.    (c) Reflects restructuring related to our Activision Publishing operations.    (d) Reflects amortization of intangible assets from purchase price accounting.    (e) Reflects impairment of goodwill.                           The company calculates earnings per share pursuant to the two-class method which requires the allocation of net income between common shareholders and participating security holders.  Net income attributable to Activision Blizzard Inc. common shareholders used to  calculate non-GAAP earnings per common share assuming dilution was $715 million and $1,071 million for the three months and year ended December 31, 2011 as compared to the total non-GAAP net income of $725 million and $1,087 million for the same periods, respectively.                           The per share adjustments are presented as calculated, and the GAAP and non-GAAP earnings per share information is also presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.   
 
 
 
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ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES (Amounts in millions, except earnings per share data)                                               Year Ended December 31, 2010 Net Revenues Cost of Sales - Product Costs Cost of Sales - Online Subscriptions Cost of Sales - Software Royalties and Amortization Cost of Sales - Intellectual Property Licenses Product Development Sales and Marketing General and Administrative Impairment of Intangible Assets Total Costs and Expenses GAAP Measurement   $  4,447  $  1,350  $  241  $  338  $  197  $  635  $  516  $  375  $  326  $  3,978    Less:  Net effect from deferral in net revenues and related cost of sales  (a)    356     3     -     29     5     -     -     -     -     37    Less:  Stock-based compensation (b)    -     -     -     (65)    -     (12)    (8)    (46)    -     (131)   Less:  Restructuring (included in general and administrative) (c)     -     -     -     -     -     -     -     (3)    -     (3)   Less:  Amortization of intangible assets  (d)    -     (5)    -     (15)    (102)    -     -     (1)    -     (123)   Less:  Impairment of intangible assets (e)    -     -     -     -     -     -     -     -     (326)    (326) Non-GAAP Measurement $  4,803  $  1,348  $  241  $  287  $  100  $  623  $  508  $  325  $  -  $  3,432                                                                                                  Year Ended December 31, 2010 Operating Income Net Income Basic Earnings per Share Diluted Earnings per Share       Basic     591                  GAAP Measurement   $  469  $  418  $  0.34  $  0.33                                Less:  Net effect from deferral in net revenues and related cost of sales  (a)    319     232     0.19     0.19                                Less:  Stock-based compensation (b)    131     88     0.07     0.07                                Less:  Restructuring (included in general and administrative) (c)     3     2     -     -                                Less:  Amortization of intangible assets  (d)    123     53     0.04     0.04                                Less:  Impairment of intangible assets (e)    326     198     0.16     0.16                              Non-GAAP Measurement   $  1,371  $  991  $  0.81  $  0.79                                                                                                                                    (a) Reflects the net change in deferred net revenues and related cost of sales.                                                 (b) Includes expense related to stock-based compensation.       (c) Reflects restructuring related to the Business Combination with Vivendi Games.  Restructuring activities includes severance costs, facility exit costs and balance sheet write down and exit costs from the cancellation of projects.       (d) Reflects amortization of intangible assets.       (e) Reflects impairment of intangible assets acquired as a result of purchase accounting.                                                         The company calculates earnings per share pursuant to the two-class method which requires the allocation of net income between common shareholders and participating security holders.  Net income attributable to Activision Blizzard Inc. common shareholders used to   calculate non-GAAP earnings per common share assuming dilution was $646 million and $982 million for the three months and year ended December 31, 2010 as compared to the total non-GAAP net income of $655 million and $991 million for the same periods, respectively.                                                           The per share adjustments are presented as calculated, and the GAAP and non-GAAP earnings per share information is also presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.   
 
cORPORatE  infORMatiOn

BOaRd Of diREctORs

OfficERs

dOMEstic OfficEs

WORLd WidE WEB sitE

Philippe Capron
Chief Financial Officer,  
Vivendi, and  
Chairman of the Board,  
Activision Blizzard

Jean-Yves Charlier
Senior Executive Vice President, 
Telecommunications, Vivendi

Robert J. Corti
Chairman,  
Avon Products Foundation

Frédéric Crépin
Executive Vice President and 
General Counsel, Vivendi

Robert A. Kotick
President and  
Chief Executive Officer,  
Activision Blizzard

Thomas Tippl
Chief Operating Officer, 
Activision Blizzard

Dennis M. Durkin
Chief Financial Officer,  
Activision Blizzard

Eric Hirshberg
President and  
Chief Executive Officer,  
Activision Publishing

Jean-François Dubos
Chairman of the Management 
Board and Chief Executive Officer, 
Vivendi

Mike Morhaime
President and  
Chief Executive Officer,  
Blizzard Entertainment

Lucian Grainge
Chairman and  
Chief Executive Officer,  
Universal Music Group

Brian G. Kelly
Co-Chairman of the Board, 
Activision Blizzard

Robert A. Kotick
President and  
Chief Executive Officer,  
Activision Blizzard

Robert J. Morgado
Chairman,  
Maroley Media Group

Richard Sarnoff
Senior Advisor,  
Kohlberg Kravis Roberts & Co.

Régis Turrini
Senior Executive Vice President, 
M&A, Vivendi

Brian Hodous
Chief Customer Officer, 
Activision Blizzard

Humam Sakhnini
Chief Strategy and Talent Officer, 
Activision Blizzard

Chris B. Walther
Chief Legal Officer,  
Activision Blizzard

sPEciaL advisOR

Michael Griffith
Vice Chairman,  
Activision Blizzard

tRansfER agEnt

Continental Stock Transfer & 
Trust Company
17 Battery Place  
New York, New York 10004  
(800) 509-5586

auditOR

PricewaterhouseCoopers LLP
Los Angeles, California

cORPORatE 
HEadquaRtERs

Activision Blizzard, Inc.
3100 Ocean Park Boulevard  
Santa Monica, California 90405  
(310) 255-2000

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www.activisionblizzard.com

E-MaiL

IR@activisionblizzard.com

annuaL MEEting

June 6, 2013, 9:00 am PDT
Equity Office  
3200 Ocean Park Boulevard  
Santa Monica, California 90405

annuaL REPORt On 
fORM 10-K

Activision Blizzard’s Annual 
Report on Form 10-K for the 
calendar year ended December 31, 
2012 and amendments thereto are 
available to shareholders without 
charge upon request by calling 
our Investor Relations department 
at (310) 255-2000 or by mailing a 
request to our Corporate Secretary 
at our corporate headquarters.

nOn-incORPORatiOn

Portions of the Company’s 2012 
Form 10-K, as filed with the SEC, 
are included within this Annual 
Report. Other than these portions 
of the Form 10-K, all other 
portions of this Annual Report 
are not “filed” with the SEC and 
should not be deemed so.

Austin, Texas
Bloomington, Minnesota
Carlsbad, California
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Encino, California
Foster City, California
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Woodland Hills, California

intERnatiOnaL 
OfficEs

Birmingham, United Kingdom
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Burglengenfeld, Germany
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Vancouver, Canada
Venlo, The Netherlands
Versailles, France
Warrington, United Kingdom

 
 
 
 
 
 
 
 
 
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3100 Ocean Park BOulevard  

Santa MOnica, califOrnia 90405  

t: (310) 255-2000 f: (310) 255-2100  

www.activiSiOnBlizzard.cOM