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Eros International plc2014 Annual Report ®®2014 n An Outstanding Year with Record Results n Successfully Launched Two New Franchises Doubling Our Portfolio from 5 to 10+ Over 2 Years ® ® ® ® Revenues1 $4.8 billion double digit growth year over year s Digital Revenue1 46% of total revenue, representing an all-time high Earnings Per Share1 $1.42 50%+ growth year over year, representing an all-time high Operating Margin1 32% up year over year Unannounced Initiatives s Operating Cash Flow $1.3 billion over $6.2 billion over the last 5 years s s s s s 2013 Ended with 5 Core Franchises s s 2014 Launched 2 New Games s s s s 2015 Expect to End 2015 with 10+ Franchises s We are Positioned for Long-Term Growth and Margin Expansion 1Non-GAAP; for a full reconciliation, please see tables at the end of the annual report. 1 ® First Person Action ® Number 1 console game globally in 20141, 2 and next-gen leader ® Shared- World Shooter ® Largest new video game franchise launch in industry’s history 1 with over 17 million registered players2 2 1 NPD and GfK Chart-Track, including toys and accessories. 2 Activision Blizzard internal estimates. 1 NPD and GfK Chart-Track, including toys and accessories. 2 As of March 4, 2015 3 ® Number 1 kids console game globally in 20141, 2 with over 240 million toys sold and $3 billion in retail sales to date ® Toys- To- Life ® ® Entered open beta in January 2015 in one of the world’s largest online gaming markets, China Free-To-Play Online First Person Action 4 1 NPD and GfK Chart-Track, including toys and accessories. 2 Activision Blizzard internal estimates. 5 Over 10 million subscribers at the end of 2014; world’s leading subscription-based online game Massively Multi-Player Online Role-Playing Game Number 1 PC role-playing game in 2014 1 Role- Playing Game 6 1 NPD and GfK Chart-Track 7 Game of the year with more than 25 million registered players; on iOS and Android tablets, with smartphones to come Free-To-Play Digital Card Game Over 9 million players signed up for closed beta globally Free-To-Play Team Brawler 8 9 New intellectual property set in an all-new Blizzard game universe 6 v. 6 Team-Based Shooter To enter closed beta in 2015 10 11 Echidnaruptor To Our Shareholders In February, I received this letter from Rocco, a seven-year old from England who is a big Skylanders fan: Hi Bobby, Father Christmas bought me a wii last Christmas, and Skylanders trap team. I love it! I have some AWSOME Sklyanders to show you that I made up. I have drawn 30 of them in a book and given them names. Here are some of them. I hope you like them and maybe one day put them in a few Skylanders game! From Rocco Rocco captioned each of his drawings. The caption for the yellow and red Echidnaruptor drawing reads: “An Echidna that has volcanos on his head and shoots lava out of his nose. He is fire element.” Brilliant! Stomp Chomp I love receiving letters like Rocco’s. They are a reminder of how passionate our fans are and the extraordinarily deep ways in which they’re engaging with our content. (And Rocco is now on our 2026 college recruiting list.) Rocco is one of over 150 million deeply engaged audience members who make up our uniquely impassioned global fan base. Last year our audiences spent almost 12 billion hours playing our games. That doesn’t include the time spec- tators spent watching content based on our games through Twitch and YouTube, which accounted for more than a billion viewing hours. And it doesn’t include the enormous amount of time spent by Skylanders fans like Rocco as they let their imaginations dream up entirely new characters. Traptanian Devil It’s this deep and consistent level of engagement by massive and growing global communi- ties of gamers that drives our success and continues to provide us with new opportunities to wow and delight our audiences. It’s why we believe our franchises are more valuable than even the most recognizable film and television franchises. And it’s why we are confi- dent that, as owners of a growing library of popular interactive franchises dating back to the founding of the company 35 years ago, we will continue to generate strong operating performance and superior shareholder returns as we have for more than two decades. Understanding Our Results Since 1991, when Brian Kelly and I purchased our stake in the company and were given the privilege of managing it, our book value per share has grown from less than $0.01, on a split-adjusted basis, to $9.76 per share today, a rate of 37% compounded annually. We outperformed the S&P 500 by a wide margin and have provided shareholders with more than $10 billion of share repurchases and dividends. If you had invested $100 in our company 20 years ago, it would have returned over $4,400 today — almost nine times more than the $520 the S&P 500 would have returned in that same period of time and almost five times more than Berkshire Hathaway, which we generally regard as the gold standard to measure just about everything against. Legacy of the Void, standalone final chapter of StarCraft II; currently in closed beta Real Time Strategy 12 13 Activision Publishing: 3 of the5 best-selling new releases of 2014 2014 Non-GAAP Revenues1 ($ million of dollars) $4,813 Double Digit Growth $4,342 2013 2014 2014 Non-GAAP Digital Revenues1 ($ million of dollars) $2,198 $1,565 s e u n e v e R l a t o T f o % 6 3 s e u n e v e R l a t o T f o % 6 4 2013 2014 40% Growth In 2014, we delivered record earnings per share of $1.42 (non-GAAP)1, up more than 50% from 2013. We also generated double-digit revenue growth (non-GAAP)1, record higher-margin digital revenues that represented an all-time high of 46% of total revenues (non-GAAP)1, and operating cash flow of $1.3 billion. We Hit a Few Bumps in the Road While our incredibly talented team delivered another record year of earnings per share in 2014, these figures don’t provide a perfect picture of our performance, as they don’t emphasize what we could have done better, which is a lot. 1 Our record earnings per share was largely driven by our purchase of 429 million shares in our company in 2013, at a price of $13.60 per share (which seemed risky at the time 2014 Non-GAAP EPS ($ dollars) but so far has turned out pretty well for shareholders). We also had better-than-expected earnings per share because our tax rate was lower last year, driven by our better perfor- mance internationally. We had planned to generate greater operating profits in our $1.42 Activision Publishing business unit, but we missed a few important objectives in the Up 50%+ execution of our plans. Year To Year Call of Duty: Advanced Warfare was the most successful game of the year, but it did not perform as well as we had hoped. There are a few factors that led to this, including $0.94 $4,342 the fact that there are millions of people still playing Call of Duty: Black Ops II, which we released in 2012. That’s a good sign for the health of the franchise overall, but we need to do a better job of providing and capturing value from the franchise. 2014 Non-GAAP Revenues1 ($ million of dollars) $4,813 Skylanders was the most successful kids’ game of the year, but we feel we could have done better. A lot of our customers have moved from playing games on the Nintendo Wii to Apple and Android tablets and mobile devices, but we did not create enough Skylanders content for our fans to enjoy. We are hard at work addressing this, too. 2013 2014 2013 2014 Operating Cash Flow We also missed out last year on the overall growth in mobile games which is clearly ($ million of dollars) a great opportunity for the future. We already have a great start with Hearthstone on tablets, and we expect to have Hearthstone on mobile devices sometime soon. 2015 Dividend (Shares) $1,292 2014 Non-GAAP Digital Revenues1 ($ million of dollars) While we have areas for improvement, we did quite a few things right this past year: $1,264 l World of Warcraft reached over 10 million subscribers and for 10 years has remained Up 15% $0.23 the leading subscription-based MMORPG in the world $0.20 l Diablo III was the number one PC role-playing game of the year and has sold more $1,565 than 20 million units l Hearthstone was named Game of the Year, and has attracted more than 25 million players l Call of Duty cumulative franchise revenue is now over $11 billion (that’s more than Hollywood’s top six movies combined grossed in worldwide box office receipts), and Call of Duty was once again the number one game of the year l Destiny was the biggest new launch in video game history with 17 million players today, and active players are averaging more than three hours a day of gameplay l Skylanders was the number one kids’ game of the year for the fourth year in a row and outsold every single action figure toy line 2014 2015 2013 2014 s e u n e v e R f o % 6 3 a t o T l s e u n e v e R l a t o T f o % 6 4 2013 2014 Blizzard Entertainment: 2014 Record-setting Revenue and near- record setting Profits 2014 Non-GAAP EPS ($ dollars) 1 Double Digit Growth $1.42 Up 50%+ Year To Year $0.94 2013 2014 Operating Cash Flow ($ million of dollars) $1,292 $2,198 40% Growth $1,264 Building a Franchise in Four (Not-So-Easy) Steps We use the term “franchise” a lot in our letters and in discussions of our business. We thought it would be useful to share our definition of franchise as it is used loosely, and we think inaccurately by many. To us, a franchise is a brand that: 1) Has a history of audience success and profitability; 2) Is globally appealing; 3) Attracts a large and engaged community capable of generating operating profit over a long period of time, and, 4) Most importantly, has a clear pathway for innovation, inspiration and creativity. 1 For a full GAAP to non-GAAP reconciliation, please see tables at the end of the annual report. 14 2013 2014 2 During calendar year 2014, combined GAAP revenues from Call of Duty, Skylanders and World of Warcraft, Diablo, and Starcraft were over $3.3 billion. 3 During calendar year 2014, combined GAAP revenues and operating income from Destiny and Hearthstone were more than $450 million and $30 million, respectively. The difference in GAAP and non-GAAP revenues and operating income represent the net change in deferrals of revenue and cost of sales of approximately $400 million and $190 million, respectively. 4 During calendar year 2014, we had four franchises each with over $250 million in revenue (GAAP), three of which were over $500 million each and one of which was over $1 billion in revenue. The difference in GAAP and non-GAAP revenues represents the net change in deferrals of revenues. 5 Copyright 2015 by Kantar Media I Intelligence. All rights reserved. We have many proven franchises in our portfolio, including Call of Duty, Skylanders and World of Warcraft, Diablo, and Starcraft. In 2014 these five proven franchises generated over $3.3 billion in revenue (non-GAAP)2. We established two exciting new franchises in 2014: Activision Publishing’s Destiny and Blizzard Entertainment’s Hearthstone, which rank among the biggest launches in game industry history. Combined, they attracted over 40 million registered players globally and generated more than $850 million in revenues and $225 million in operating income (non-GAAP)3 in 2014 — a testament to our talented team’s ability to capture the imagina- tions of tens of millions of people around the world. Though they have shorter operating histories, they have the crucial ingredients for proven franchise status: initial profitability, global appeal, large and engaged communities, and clear pathways for innovation. Our players’ passion for these new franchises has endured. Each day, active Destiny players spend more than three hours playing the game. That’s more time spent playing Destiny each day than average users engage with Facebook, YouTube, Twitter and Netflix combined. We must be vigilant in building on our early success to ensure durable, lasting franchises for the future. In 2014, we had six proven or new franchises each with over $250 million in revenue (non- GAAP), four of which were over $500 million each and two of which were over $1 billion in revenue each4. As we look ahead, expanding and diversifying our portfolio to 10 will be no small accomplishment — but it’s what we believe will drive growth for years to come. We Keep Winning the Talent Show Deciding on which franchises to launch requires a disciplined greenlight process and wildly talented and inspired people and ideas. The most important consideration remains fun. We set an incredibly high bar for customer experience and creative potential in a way that would merit an entire letter unto itself. 2015 Dividend (Shares) Without our extraordinarily talented people around the world our success would not be possible. Over the last 20 years, we have become the destination for game development talent. $0.23 Up 15% We are able to attract and retain the best talent in our industry. This year, for the first time, we were named by Fortune as one of the 100 Best Companies to Work For®. We have $0.20 always believed Activision Blizzard is a great place to work, but this honor is especially satisfying because it is principally based on our employees’ opinions of the company. We have a culture of cooperation, inspiration, creativity and rational business principles, and being recognized as one of the 100 Best Companies to Work For® is further validation that our formula is working. Imagine if You Owned the NFL, NBA, MLB, MLS and NHL 2014 2015 Last year our 6,800 employees created entertainment that was viewed and played by over 150 million people for more than 13 billion hours. Probably the best “engagement” analogy is sports, where fans are widely known to be some of the most passionate of audiences and engaged participants, mostly off the field. In 2014, fans of the National Football League (NFL), National Basketball Association (NBA), Major League Baseball (MLB), Major League Soccer (MLS) and National Hockey League (NHL) watched about 10 billion hours of nationally televised games. Those games generate approximately $10 billion of rights fees for the leagues annually and advertising revenue of approximately $7 billion5 for the television networks that carry them. # Hours 2014 Season AB Franchises~13B NFL~7B NBA/MLB/NHL/MLS~3B 15 Financial Review Stock Repurchase Authorization (two-year) $750 million 2008-2014 Approximately $10billion in Repurchases and Dividends 2015 Debt Pay Down $250million 2014 Non-GAAP Revenues1 ($ million of dollars) 2014 Non-GAAP EPS 1 ($ dollars) $4,813 Double Digit Growth $1.42 Up 50%+ Year To Year $4,342 $0.94 2013 2014 2013 2014 Operating Cash Flow ($ million of dollars) $1,292 2015 Dividend (Shares) 40% Growth $1,264 $0.23 Up 15% $0.20 2014 Non-GAAP Digital Revenues1 ($ million of dollars) $2,198 $1,565 s e u n e v e R f o % 6 3 l a t o T s e u n e v e R f o % 6 4 l a t o T Time spent immersed in playing and watching Activision Blizzard content was nearly twice the time spent watching NFL games, which in turn was about twice the time spent watch- ing the four other major leagues on national television. In fact, fans spent 30% more time with our brands in the 2014 season than they spent watching all major sports leagues on national TV — combined. Professional sports leagues are able to generate billions of dollars in revenue each year through various sources including ticket sales, licensing, merchandising, sponsorships and broadcast rights. Professional sports leagues have done an excellent job creating great franchise based entertainment experiences across multiple channels for passionate fans. But these remain largely passive viewing experiences although the fans of major sports are certainly among the most engaged audiences. When we think about our franchises we view our responsibilities to our fans and the associ- ated business opportunities through the lens of leagues — like the NFL, the Premier League, the NBA, MLB, MLS or NHL “franchises.” Call of Duty today generates revenues from the sale of interactive content but not meaningful revenues from tournament play, broadcasting, licensing or merchandising, all of which are great future financial opportunities. The same opportunities abound for our other franchises and we hope to capitalize on these opportu- nities in the years to come. We think competitive gaming and the spectator opportunities connected to organized gaming competitions could provide sizeable opportunities for shareholders in the future. We Haven’t Learned to Rise Above Our Principles As they have for many years, our core principles remain the same. We will continue to: l Deliver innovative and compelling entertainment experiences with continuous investment in the franchises we create and investment in the communities comprised of our players l Focus on the largest and most promising opportunities l Recruit, reward and retain great talent and build teams that share common values l Remain disciplined in the application of our commitment to deliver stakeholder value Even with over two decades of practice, it’s difficult to consistently execute with an unwavering commitment to excellence and our principles. We remain dedicated and determined to do so because they’ve prevented us from making mistakes and provided us with numerous opportunities for growth and margin expansion. The 24-year operating history of this management team in driving superior results and stakeholder returns has been driven by unwavering focus and discipline (and avoiding a lot of dumb things we considered and avoided). We continue to foster a culture of creative excellence and financial discipline, and we will continue to strive for improvement in all areas of our business. 2013 2014 2013 2014 2014 2015 We thank you for being a stakeholder. We remain grateful for your support and have never been more excited or confident about our future. Sincerely, Bobby Kotick President and Chief Executive Officer Activision Blizzard Brian Kelly Chairman of the Board Activision Blizzard 16 ®® SELECTED FINANCIAL DATA MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS The terms “Activision Blizzard,” the “Company,” “we,” “us,” and “our” are used to refer collectively to Activision Blizzard, Inc. and its subsidiaries. The following table summarizes certain selected consolidated financial data, which should be read in conjunction with our Consolidated Financial Statements and Notes thereto and with Management’s Discussion and Analysis of Financial Condition and Results of Operations included elsewhere in this Annual Report. The selected consolidated financial data presented below at and for each of the years in the five-year period ended December 31, 2014 is derived from our Consolidated Financial Statements. All amounts set forth in the following tables are in millions, except per share data. 2014 For the Years Ended December 31, 2012 2011 2013 2010 Statement of Operations Data: Net Revenues ........................................................................... Net income ............................................................................... Basic net income per share ....................................................... Diluted net income per share .................................................... Cash dividends declared per share(2) ........................................ Balance Sheet Data: Total assets ............................................................................... Total debt, net(3) ....................................................................... $ 4,408 835 1.14 1.13 0.20 $ 4,583 1,010 0.96 0.95 0.19 $ 4,856 $ 4,755 1,085 0.93 0.92 0.165 1,149 1.01 1.01 0.18 $ 4,447 418(1) 0.34 0.33 0.15 $ 14,746 4,324 $ 14,012 4,693 $ 14,200 $ 13,277 — — $ 13,447 — (1) In the fourth quarter of 2010, we recorded $326 million of impairment charges within our Activision segment. These charges consisted of impairments of $67 million, $9 million and $250 million to license agreements, game engines and internally developed franchises intangible assets, respectively. (2) On February 6, 2014, our Board of Directors declared a cash dividend of $0.20 per share, payable on May 14, 2014, to shareholders of record at the close of business on March 19, 2014. On February 7, 2013, our Board of Directors declared a cash dividend of $0.19 per share, payable on May 15, 2013, to shareholders of record at the close of business on March 20, 2013. On February 9, 2012, our Board of Directors declared a cash dividend of $0.18 per share, payable on May 16, 2012, to shareholders of record at the close of business on March 21, 2012. On February 9, 2011, our Board of Directors declared a cash dividend of $0.165 per share, payable on May 11, 2011, to shareholders of record at the close of business on March 16, 2011. On February 10, 2010, our Board of Directors declared a cash dividend of $0.15 per share, payable on April 2, 2010, to shareholders of record at the close of business on February 22, 2010. Prior to the cash dividend declared in February 2010, the Company had never paid a cash dividend. (3) In connection with the Purchase Transaction, on September 19, 2013, we issued $1.5 billion of 5.625% unsecured senior notes due September 2021 (the “2021 Notes”), and $750 million of 6.125% unsecured senior notes due September 2023 (the “2023 Notes”, and together with the 2021 Notes, the “Notes”). On October 11, 2013, we entered into a $2.5 billion secured term loan facility (the “Term Loan”), maturing in October 2020. The carrying values of the Notes and Term Loan are presented net of unamortized debt discount fees. Business Overview Activision Blizzard, Inc. is a leading global developer and publisher of interactive entertainment. The Business Combination and Share Repurchase Activision, Inc. was originally incorporated in California in 1979 and was reincorporated in Delaware in December 1992. On July 9, 2008, a business combination (the “Business Combination”) by and among Activision, Inc., Sego Merger Corporation, a wholly-owned subsidiary of Activision, Inc., Vivendi S.A. (“Vivendi”), VGAC LLC, a wholly-owned subsidiary of Vivendi , and Vivendi Games, Inc. (“Vivendi Games”), a wholly-owned subsidiary of VGAC LLC, was consummated. As a result of the consummation of the Business Combination, Activision, Inc. was renamed Activision Blizzard, Inc. and Vivendi became a majority shareholder of Activision Blizzard. Activision Blizzard is a public company traded on the NASDAQ under the ticker symbol “ATVI.” On October 11, 2013, we repurchased approximately 429 million shares of our common stock, pursuant to a stock purchase agreement (the “Stock Purchase Agreement”) we entered into on July 25, 2013, with Vivendi and ASAC II LP (“ASAC”), an exempted limited partnership established under the laws of the Cayman Islands, acting by its general partner, ASAC II LLC. Pursuant to the terms of the Stock Purchase Agreement, we acquired all of the capital stock of Amber Holding Subsidiary Co., a Delaware corporation and wholly-owned subsidiary of Vivendi (“New VH”), which was the direct owner of approximately 429 million shares of our common stock, for a cash payment of $5.83 billion, or $13.60 per share, before taking into account the benefit to the Company of certain tax attributes of New VH assumed in the transaction (collectively, the “Purchase Transaction”). Refer to Note 12 of the Notes to Consolidated Financial Statements for further information regarding the financing of the Purchase Transaction, and below in Other Liquidity and Capital Resources for additional information. Immediately following the completion of the Purchase Transaction, Vivendi sold ASAC 172 million shares of Activision Blizzard’s common stock, pursuant to the Stock Purchase Agreement, for a cash payment of $2.34 billion, or $13.60 per share. On May 28, 2014, Vivendi sold approximately 41 million shares, or approximately 50% of its then-current holdings, of our common stock in a registered public offering. Vivendi received proceeds of approximately $850 million from that sale; we did not receive any proceeds. Vivendi currently owns approximately 41 million shares of our common stock. As of December 31, 2014, we had approximately 722 million shares of common stock issued and outstanding. At that date, (i) Vivendi held 41 million shares, or approximately 6% of the outstanding shares of our common stock, (ii) ASAC held 172 million shares, or approximately 24% of the outstanding shares of our common stock, and (iii) our other stockholders held approximately 70% of the outstanding shares of our common stock. Operating Segments Based upon our organizational structure, we conduct our business through three operating segments as follows: (i) Activision Publishing, Inc. Activision Publishing, Inc. (“Activision”) is a leading international developer and publisher of interactive software products and content. Activision delivers content to a broad range of gamers, ranging from children to adults, and from core gamers to mass-market consumers to “value” buyers seeking budget-priced software, in a variety of geographies. Activision develops games based on internally-developed properties, including games in the Call of Duty® and Skylanders® franchises, and to a lesser extent, based on licensed intellectual properties. Additionally, we have established a long- term alliance with Bungie to publish its game universe, Destiny®, which was released on September 9, 2014. Activision sells games through both retail and digital online channels. Activision currently offers games that operate on the Microsoft Corporation (“Microsoft”) Xbox One (“Xbox One”) and Xbox 360 (“Xbox 360”), Nintendo Co. Ltd. (“Nintendo”) Wii U (“Wii U”) and Wii (“Wii”), and Sony Computer Entertainment, Inc. (“Sony”) PlayStation 4 (“PS4”) and PlayStation 3 (“PS3”) console systems (Xbox One, Wii U, and PS4 are collectively referred to as “next- generation”; Xbox 360, Wii, and PS3 are 1 2 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST collectively referred to as “prior- generation”); the personal computer (“PC”); the Nintendo 3DS, Nintendo Dual Screen, and Sony PlayStation Vita handheld game systems; and mobile and tablet devices. (ii) Blizzard Entertainment, Inc. Blizzard Entertainment, Inc. (“Blizzard”) is a leader in the subscription- based massively multi-player online role-playing ® game (“MMORPG”) category in terms of both subscriber base and revenues generated through its World of Warcraft franchise, which it develops, hosts and supports. Blizzard also develops, markets, and sells role-playing action and strategy games for the PC, console, mobile and tablet platforms, including games in the multiple-award winning Diablo®, StarCraft®, and Hearthstone®: Heroes of Warcraft™ franchises. In addition, Blizzard maintains a proprietary online ® . Blizzard distributes its products and generates revenues worldwide through various game-related service, Battle.net means, including: subscriptions; sales of prepaid subscription cards; value-added services, such as in-game purchases and services; retail sales of physical “boxed” products; online download sales of PC products; purchases and downloads via third-party console, mobile and tablet platforms; and licensing of software to third-party or related-party companies that distribute World of Warcraft, Diablo III and StarCraft II products. In addition, Blizzard is the creator of Heroes of the Storm™, a new free-to-play online hero brawler that is currently in closed beta testing. (iii) Activision Blizzard Distribution Our distribution segment (“Distribution”) consists of operations in Europe that provide warehousing, logistical and sales distribution services to third- party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware. Business Results and Highlights In 2014, Activision Blizzard’s consolidated net revenues were $4.4 billion and consolidated operating income was $1.2 billion, as compared to consolidated net revenues of $4.6 billion and consolidated operating income of $1.4 billion in 2013. Despite lower net revenues and operating income in 2014, as compared to 2013, we generated comparable cash flows from operating activities of approximately $1.3 billion in both 2014 and 2013. As a result of the Purchase Transaction on October 11, 2013, we incurred interest and amortization expenses related to the Term Loan and Notes of $208 million in 2014 (in each case, as defined below), which reflects a full year of interest expense, as compared to a partial year of interest and amortization expenses of $58 million in 2013. The increase in interest and amortization expenses contributed to a lower consolidated net income of $835 million in 2014, as compared to $1 billion in 2013. Despite lower net income, our diluted earnings per common share increased from $0.95 in 2013 to $1.13 in 2014. The increase was partially due to the reduction in our common shares outstanding by approximately 429 million shares, as a result of the Purchase Transaction. Our weighted-average share count reflected this reduction in shares outstanding for all of 2014, as compared to 2013, when the weighted-average share count reflected the reduction for only a portion of the year. According to The NPD Group with respect to North America, GfK Chart-Track with respect to Europe, and Activision Blizzard internal estimates, including toys and accessories, during 2014: • In North America and Europe combined, Activision was the #1 publisher and had three of the top five best-selling new releases for the calendar year—#1 Call of Duty: Advanced Warfare, #3 Destiny, and #5 Skylanders Trap Team. • Activision’s Call of Duty: Advanced Warfare was the #1 top-selling console game globally for the calendar year. Additionally, in 2014, Call of Duty was the #1 franchise in North America for the sixth year in a row. • Activision’s Destiny was the #1 top-selling new video game IP and the #3 top-selling new release in North America and Europe combined for 2014. • Activision’s Skylanders Trap Team was the #1 top-selling kids console game globally for the calendar year. For the third consecutive year, Skylanders was the #1 kids video game franchise of the year in the U.S. and globally. Product Release Highlights Games and digital downloadable content released during the year ended December 31, 2014 included: • • • • • • • • • • • • • • • • Call of Duty: Ghosts Onslaught (digital downloadable content) Call of Duty: Ghosts Devastation (digital downloadable content) Call of Duty: Ghosts Invasion (digital downloadable content) Call of Duty: Ghosts Nemesis (digital downloadable content) Call of Duty: Advanced Warfare Curse of Naxxramas™: A Hearthstone Adventure Destiny Destiny Expansion I: The Dark Below Diablo III: Reaper of Souls™ Diablo III : Reaper of Souls—Ultimate Evil Edition™ Geometry Wars 3: Dimensions Hearthstone: Heroes of Warcraft Hearthstone: Heroes of Warcraft—Goblins vs Gnomes™ Skylanders Trap Team The Amazing Spider-Man™ 2 Transformers™: Rise of the Dark Spark • World of Warcraft: Warlords of Draenor™ On January 11, 2015, Activision launched a public open beta for Call of Duty Online, a free-to-play game available in China. On January 13, 2015, Blizzard began the closed beta test for Heroes of the Storm, its upcoming free-to-play online team brawler featuring iconic heroes from Blizzard games. On January 27, 2015, Activision released Call of Duty: Advanced Warfare Havoc, the first downloadable content pack for Call of Duty: Advanced Warfare on certain platforms. International Operations International sales are a fundamental part of our business. Net revenues from international sales accounted for approximately 50%, 47%, and 50% of our total consolidated net revenues for the years ended December 31, 2014, 2013 and 2012, respectively. In addition to our United States (“U.S.”) operations, we maintain significant operations in Canada, the United Kingdom (“U.K.”), France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, South Korea and China. An important element of our international strategy is to develop content that is specifically directed toward local cultures and customs. Our international business is subject to risks typical of an international business, including, but not limited to, foreign currency exchange rate volatility and changes in local economies. Accordingly, our future results could be materially and adversely affected by changes in foreign currency exchange rates and changes in local economies. Management’s Overview of Business Trends Digital Online Channel Revenues We provide our products through both retail and digital distribution channels. Many of our video games that are available through retailers as physical “boxed” software products are also available digitally (from our websites and from websites and digital distribution channels owned by third parties). In addition, we offer players digital downloadable content as add-ons to our products (e.g., new multi-player content packs), generally for a one-time fee. We also offer subscription-based services and other value- added services for World of Warcraft and microtransactions for Hearthstone: Heroes of Warcraft, all of which are digitally delivered and hosted by Battle.net. We have further plans to introduce games based on some of our most successful franchises which operate online on a free-to-play model with microtransactions, including Blizzard’s Heroes of the Storm and Activision’s Call of Duty Online. 3 4 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTWe currently define sales via digital online channels as revenues from subscriptions, licensing royalties, value-added services, downloadable content, and digitally distributed products. This definition may differ from that used by our competitors or other companies. According to Activision Blizzard internal estimates, digital gaming revenues for the interactive entertainment industry for the year ended December 31, 2014 increased by approximately 28% as compared to the same period in 2013. The primary drivers of the increase in digital gaming revenues for the interactive entertainment industry were increases in consumer purchases of full games via digital channels and an increase in mobile gaming revenues. Digital revenues are an important part of our business, and we continue to focus on and develop products, such as downloadable content, that can be delivered via digital online channels. The amount of our digital revenues in any period may fluctuate depending, in part, on the timing and nature of our specific product releases. Our sales of digital downloadable content are driven in part by sales of, and engagement by players in, our retail products. As such, lower revenues in our retail distribution channels in the current year may impact our digital online channels revenues in the subsequent year. For the year December 31, 2014, net revenues through digital online channels increased by $338 million, as compared to the same period in 2013, and represented 43% of our total consolidated net revenues, as compared to 34% for the same period in 2013. On a non-GAAP basis (which excludes the impact of deferred revenues), net revenues through digital online channels for the year ended December 31, 2014 increased by $633 million, as compared to the same period in 2013, and represented 46% of our total non-GAAP net revenues, as compared to 36% for the same period in 2013. Please refer to the reconciliation between GAAP and non-GAAP financial measures later in this document for further discussions of retail and digital online channels. Conditions in the Retail Distribution Channels Conditions in the retail distribution channels of the interactive entertainment industry continued to be challenging during the year of 2014. In North America and Europe, retail sales of video games declined by 17%, as compared to the same period in 2013, according to The NPD Group and GfK Chart-Track. The continued shift of video game purchases to digital distribution channels has impacted the ongoing decline in retail console software sales. Further, while the new console cycle has started strongly and demand for next-generation games was higher than expected, the demand for prior- generation games declined at a faster pace than the growth of sales for next-generation titles, resulting in the overall decline in sales in the retail distribution channels. According to The NPD Group and GfK Chart-Track, retail sales from prior-generation platform games declined by 54% for the year ended December 31, 2014, as compared to the same period in 2013. However, the increase in digitally distributed games, including full-game downloads, add-on content, and free-to-play games, has partially offset the negative trends in the retail distribution channels. Console Platform Transition In November 2013, Sony released the PS4 and Microsoft released the Xbox One, their respective next-generation game consoles and entertainment systems. According to The NPD Group and GfK Chart-Track in North America and Europe, as of December 31, 2014, the combined installed base of PS4 and Xbox One hardware was approximately 24 million units, as compared to the combined installed base of PS3 and Xbox 360 hardware of approximately 122 million units. When new console platforms are announced or introduced into the market, consumers may reduce their purchases of game console software products for prior-generation console platforms in anticipation of new platforms becoming available. During these periods, sales of the game console software products we publish may slow or even decline until new platforms are introduced and achieve wide consumer acceptance. In prior cycles, as the next-generation installed base grew, software sales declines abated and software sales grew. During platform transitions, we simultaneously incur costs to develop and market new titles for prior-generation video game platforms, which may not sell at premium prices, and to develop and market products for next-generation platforms, which may have a smaller installed base until the next-generation platforms achieve wide consumer acceptance. We continually monitor console hardware sales and manage our product delivery on each of the prior- and next-generation platforms in a manner we believe to be most effective to maximize our revenue opportunities and achieve the desired return on our investments in product development. In the long term, we expect the next- generation consoles to drive industry growth and expand our opportunities. Concentration of Top Titles The concentration of retail revenues among key titles has continued as a trend in the overall interactive software industry. According to The NPD Group, the top 10 titles accounted for 32% of the sales in the U.S. interactive entertainment industry in 2014. Similarly, a significant portion of our revenues has historically been derived from video games based on a few popular franchises and these video games are responsible for a disproportionately high percentage of our profits. For example, our three largest franchises in 2014—Call of Duty, World of Warcraft, and Skylanders—accounted for approximately 67% of our net revenues, and a significantly higher percentage of our operating income, for the year. We are continually exploring additional investments in existing and future franchises. We launched Destiny and Hearthstone: Heroes of Warcraft in 2014 and expect to expand our leading franchise portfolio in the future. In early 2015, we released Call of Duty Online into open beta in China, and we released Heroes of the Storm into closed beta. While we plan to continue to diversify our portfolio of key franchises, we expect that a limited number of popular franchises will continue to produce a disproportionately high percentage of our, and the industry’s, revenues and profits in the near future. Seasonality The interactive entertainment industry is highly seasonal. We have historically experienced our highest sales volume in the year-end holiday buying season, which occurs in the fourth quarter. We defer the recognition of a significant amount of net revenues, related to our software titles containing online functionality that constitutes a more-than-inconsequential separate service deliverable, over an extended period of time (i.e., typically five months to less than a year). As a result, the quarter in which we generate the highest sales volume may be different than the quarter in which we recognize the highest amount of net revenues. Our results can also vary based on a number of factors including, but not limited to, title release date, consumer demand, market conditions and shipment schedules. Outlook Although we believe our strong product lineup in 2015 positions us for long- term growth, we expect our results in 2015 to be lower than in 2014, primarily due to the significant weakening of foreign currencies versus the U.S. dollar and a higher expected tax rate, as well as, to a lesser extent, product slate differences such as a lighter Blizzard slate, investments in infrastructure and scaling of new properties with the free-to-play business model. In January 2015, two of our new free-to-play games were released into beta testing. On January 11, 2015, Activision launched a public open beta for Call of Duty Online available in China. On January 13, 2015, Blizzard began closed beta testing for Heroes of the Storm, its upcoming free-to-play online team brawler featuring iconic heroes from Blizzard games. As with other free-to-play games, we expect these titles to build their audiences and increase engagement and monetization gradually over time. In addition, Activision plans to follow-up on the 2014 release of Destiny with an expansion pack in the second quarter of 2015 and additional content in the second half of 2015. Also, in the fourth quarter of 2015, Activision plans to release a new Call of Duty game from Treyarch, the developer of the highly successful Call of Duty: Black Ops series, and a new Skylanders game. Blizzard plans to release additional content for Hearthstone: Heroes of Warcraft, as well as release the game on a wider range of mobile devices later in 2015. Lastly, Blizzard expects to begin beta testing in 2015 for both Overwatch™, a new multi-player game set in an all-new Blizzard game universe, and StarCraft II: Legacy of the Void™, a standalone game experience that concludes the StarCraft II trilogy. As a result of the significant weakening of foreign currencies versus the U.S. dollar, the company’s 2015 international revenues and earnings are expected to be translated at much lower rates than in 2014. This impacts the Company’s 2015 outlook as compared to 2014 actual results given approximately 50% of the company’s revenues, and a higher percentage of profits, are generated outside the U.S. 5 6 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTConsolidated Statements of Operations Data Operating Segment Results The following table sets forth consolidated statements of operations data for the periods indicated in dollars and as a percentage of total net revenues (amounts in millions): Net revenues: Product sales .................................................................. Subscription, licensing, and other revenues................... Total net revenues .......................................................... Costs and expenses: Cost of sales—product costs .......................................... Cost of sales—online ..................................................... Cost of sales—software royalties and amortization ....... Cost of sales—intellectual property licenses ................. Product development ..................................................... Sales and marketing ....................................................... General and administrative ............................................ Total costs and expenses................................................ Operating income .......................................................... Interest and other investment income (expense), net ..... Income before income tax expense ................................ Income tax expense ....................................................... Net income .................................................................... For the Years Ended December 31, 2013 2014 2012 $ 2,786 1,622 4,408 63 % 37 100 70% $ 3,201 1,382 30 4,583 100 $ 3,620 1,236 4,856 75% 25 100 999 232 260 34 571 712 417 3,225 1,183 (202) 981 146 835 $ 23 5 6 1 13 16 9 73 27 (5) 22 3 1,053 204 187 87 584 606 490 3,211 1,372 (53) 1,319 309 19 % $ 1,010 23 4 4 2 13 13 11 70 30 (1) 29 7 1,116 263 194 89 604 578 561 3,405 1,451 23 5 4 2 12 12 12 70 30 7 — 30 6 24% 1,458 309 22% $ 1,149 Our operating segments are consistent with our internal organizational structure, the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our Chief Operating Decision Maker (“CODM”), the manner in which we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments. The CODM reviews segment performance exclusive of the impact of the change in deferred revenues and related cost of sales with respect to certain of our online-enabled games, stock-based compensation expense, amortization of intangible assets as a result of purchase price accounting, and fees and other expenses (including legal fees, costs, expenses and accruals) related to the Purchase Transaction and related debt financings. The CODM does not review any information regarding total assets on an operating segment basis, and accordingly, no disclosure is made with respect thereto. Information on the operating segments and reconciliations of total net revenues and total segment operating income to consolidated net revenues from external customers and consolidated income before income tax expense for the years ended December 31, 2014, 2013, and 2012 are presented in the table below (amounts in millions): For the Years Ended December 31, Increase/ (decrease) 2014 v 2013 2012 2013 Increase/ (decrease) 2013 v 2012 2014 Segment net revenues: Activision................................................................... Blizzard ...................................................................... Distribution ................................................................ Operating segment net revenues total .................... $ 2,686 1,720 407 4,813 $ 2,895 1,124 323 4,342 $ 3,072 $ 1,609 306 4,987 Reconciliation to consolidated net revenues: Net effect from deferral of net revenues .................... Consolidated net revenues ...................................... (405) $ 4,408 241 $ 4,583 (131) $ 4,856 $ Segment income from operations: Activision................................................................... Blizzard ...................................................................... Distribution ................................................................ Operating segment income from operations total .. Reconciliation to consolidated operating income and consolidated income before income tax expense: Net effect from deferral of net revenues and related cost of sales ............................................................ Stock-based compensation expense ........................... Amortization of intangible assets ............................... Fees and other expenses related to the Purchase Transaction and related debt financings ................. Consolidated operating income ...................................... Interest and other investment income (expense), net . Consolidated income before income tax expense .......... $ 762 756 9 1,527 $ 971 376 8 1,355 $ 970 $ 717 11 1,698 (215) (104) (12) (13) 1,183 (202) 981 229 (110) (23) (79) 1,372 (53) $ 1,319 $ (91) (126) (30) — 1,451 7 $ 1,458 $ $ $ $ (209) 596 84 471 (646) (175) (209) 380 1 172 (444) 6 11 66 (189) (149) (338) $ (177) (485) 17 (645) 372 (273) 1 (341) (3) (343) 320 16 7 (79) (79) (60) (139) For a better understanding of the differences in presentation between our segment results and the consolidated results, the following explains the nature of each reconciling item. Net Effect from Deferral of Net Revenues and Related Cost of Sales We have determined that some of our titles’ online functionality represents an essential component of gameplay and as a result, represents a more-than- inconsequential separate deliverable. As such, we are required to recognize revenues from these titles over the estimated service periods, which range from five months to less than one year. The related costs of sales are deferred and recognized when the related revenues are recognized. In the operating segment results table, we present the amount of net revenues and related costs of sales separately for each period as a result of this accounting treatment. 7 8 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST Stock-Based Compensation Expense We expense our stock-based awards using the grant date fair value over the vesting periods of the stock awards. In the case of liability awards, the liability is subject to revaluation based on the stock price at the end of the relevant period. Included within this stock-based compensation are the net effects of capitalization, deferral, and amortization. Amortization of Intangible Assets The majority of our intangible assets are the result of the Business Combination and other acquisitions. We amortize the intangible assets over their estimated useful lives based on the pattern of consumption of the underlying economic benefits. The amount presented in the table represents the effect of the amortization of intangible assets as well as other purchase price accounting adjustments, where applicable, in our consolidated statements of operations. Fees and Other Expenses Related to the Purchase Transaction and Related Debt Financings We incurred fees and other expenses, such as legal, banking and professional services fees, related to the Purchase Transaction and related debt financings. Such expenses are not reviewed by the CODM as part of segment performance. Segment Net Revenues Activision Activision’s net revenues decreased for 2014, as compared to 2013, primarily due to lower revenues from the Call of Duty and Skylanders franchises, partially offset by higher revenues from the release of Destiny and its first expansion pack The Dark Below in 2014. Activision’s net revenues decreased for 2013, as compared to 2012, primarily due to lower launch revenues from Call of Duty: Ghosts in the fourth quarter of 2013 as compared to launch revenues from Call of Duty: Black Ops II in the fourth quarter of 2012, lower revenues from our value business due to its more focused slate of titles, and lower revenues from the Skylanders franchise. These decreases were partially offset by higher revenues from digital downloadable content from Call of Duty: Black Ops II as compared to the performance of downloadable content packs from Call of Duty: Modern Warfare 3. Blizzard Blizzard’s net revenues increased for 2014, as compared to 2013, primarily due to revenues from Diablo III: Reaper of Souls, which was released in March 2014 on the PC, and Diablo III: Reaper of Souls—Ultimate Evil Edition, which was released in August 2014 on certain consoles, revenue from value-added services as a result of the launch of the World of Warcraft paid character boost, revenues from World of Warcraft: Warlords of Draenor, which was released in November 2014, and revenues from Hearthstone: Heroes of Warcraft, which was commercially released in 2014, as compared to revenues in 2013 from StarCraft II: Heart of the Swarm®, which was released in March 2013, and from Diablo III on consoles, which was released in September 2013. At December 31, 2014, the global subscriber* base for World of Warcraft was over 10 million, compared to approximately 7.4 million subscribers at September 30, 2014, and approximately 7.8 million subscribers at December 31, 2013. The increase as compared to September 30, 2014 and December 31, 2013 was proportional to the mix of subscribers in the East and the West and is driven by the launch of the new expansion, World of Warcraft: Warlords of Draenor in November 2014. In general, the average revenue per subscriber is lower in the East than in the West (where the “East” includes China, Taiwan, and South Korea, and the “West” includes North America, Europe, Australia, and Latin America). As we have seen following past expansion releases, we expect downward pressure on the number of subscribers in 2015. Going forward, Blizzard expects to continue delivering new game content in all regions that is intended to further appeal to the gaming community. Blizzard’s net revenues decreased for 2013, as compared to 2012, primarily due to the release of Diablo III in May 2012, without a comparable release in 2013, lower revenues from the World of Warcraft franchise, and the release World of * World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules. Warcraft: Mists of Pandaria® in September 2012, without a comparable release in 2013. The decreases were partially offset by the release of StarCraft II: Heart of the Swarm in March 2013, the release of Diablo III for the PS3 and Xbox 360 in September 2013, and revenues from Hearthstone: Heroes of Warcraft during its closed beta in late 2013. Distribution Distribution’s net revenues increased in 2014, as compared to 2013, primarily due to revenues from the distribution of next-generation hardware, which was introduced in the fourth quarter of 2013. Distribution’s net revenues increased in 2013, as compared to 2012, primarily due to revenues from the distribution of newly introduced next-generation hardware in late 2013. Segment Income from Operations Activision Activision’s operating income decreased in 2014, as compared to 2013, primarily due to lower revenues, as described above, relatively higher cost of sales—software royalties and amortization, and higher sales and marketing activities from the release of Destiny; partially offset by lower cost of sales—product costs as a result of lower revenues, and lower general and administrative costs, primarily resulting from lower legal-related expenses (including legal-related accruals, settlements and fees). Activision’s operating income in 2013 was comparable to 2012, despite lower revenues. This was primarily due to the strength of the higher margin digital business associated with Call of Duty: Black Ops II digital downloadable content, a smaller but more profitable slate of releases from our value business, and lower general and administrative costs, primarily resulting from lower legal-related expenses (including legal-related accruals, settlements and fees), partially offset by higher sales and marketing activities to support the Call of Duty and Skylanders franchises. Blizzard Blizzard’s operating income increased in 2014, as compared to 2013, primarily due to higher revenues, as described above, partially offset by higher cost of sales—product costs, higher product development costs and sales and marketing activities to support a higher number of titles released in 2014. Blizzard’s operating income decreased in 2013, as compared to 2012, primarily due to lower revenues and less capitalization of product development costs, partially offset by lower sales and marketing costs as a result of a lower number of titles released in 2013 and lower general and administrative costs from lower accrued bonuses based on its 2013 financial performance. Non-GAAP Financial Measures The analysis of revenues by distribution channel is presented both on a GAAP (including the impact from the change in deferred revenues) and non-GAAP (excluding the impact from the change in deferred revenues) basis. We use this non-GAAP measure internally when evaluating our operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of our management team. We believe this is appropriate because this non-GAAP measure enables an analysis of performance based on the timing of actual transactions with our customers, which is consistent with the way the Company is measured by investment analysts and industry data sources, and facilitates comparison of operating performance between periods. In addition, excluding the impact from the change in deferred net revenue provides a much more timely indication of trends in our sales and other operating results. While we believe that this non-GAAP measure is useful in evaluating our business, this information should be considered as supplemental in nature and is not meant to be considered in isolation from, as a substitute for, or as more important than, the related financial information prepared in accordance with GAAP. In addition, this non-GAAP financial measure may not be the same as any non-GAAP measure presented by another company. This non-GAAP financial measure has limitations in that it does not reflect all of the items associated with our GAAP revenues. We compensate for the limitations resulting from the exclusion of the change in deferred revenues by considering the impact of that item separately and by considering our GAAP, as well as non-GAAP, revenues. 9 10 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST Results of Operations—Years Ended December 31, 2014, 2013, and 2012 Non-GAAP Financial Measures The following table provides reconciliation between GAAP and non-GAAP net revenues by distribution channel for the years ended December 31, 2014, 2013, and 2012 (amounts in millions): 2014 2013 For the Years Ended December 31, Increase/ Increase/ (decrease) (decrease) 2013 v 2012 2014 v 2013 2012 % Change 2014 v 2013 % Change 2013 v 2012 GAAP net revenues by distribution channel Retail channels ............................. Digital online channels(1) .............. Total Activision and Blizzard ....... Distribution ................................... Total consolidated GAAP net revenues .................................... Change in deferred net revenues(2) Retail channels ............................. Digital online channels(1) .............. Total changes in deferred net revenues .................................... Non-GAAP net revenues by distribution channel Retail channels ............................. Digital online channels(1) .............. Total Activision and Blizzard ....... Distribution ................................... Total non-GAAP net revenues(3) .. $ 2,104 1,897 4,001 407 $ 2,701 1,559 4,260 323 $ 3,013 1,537 4,550 306 $ (597) 338 (259) 84 $ (312) 22 (290) 17 (22)% 22 (6) 26 (10)% 1 (6) 6 4,408 4,583 4,856 (175) (273) (4) (6) 104 301 405 (247) 6 (241) 69 62 131 351 295 646 (316) (56) (372) 2,208 2,198 4,406 407 $ 4,813 2,454 1,565 4,019 323 $ 4,342 3,082 1,599 4,681 306 $ 4,987 (246) 633 387 84 471 (628) (34) (662) 17 (645) $ $ (10) 40 10 26 11% (20) (2) (14) 6 (13)% (1) We define revenues from digital online channels as revenues from subscriptions and memberships, licensing royalties, value-added services, downloadable content, and digitally distributed products. (2) We have determined that some of our titles’ online functionality represents an essential component of gameplay and as a result, represents a more-than inconsequential separate deliverable. As such, we recognize revenues attributed to these titles over the estimated service periods, which range from five months to less than one year. In the table above, we present the amount of net revenues for each period as a result of this accounting treatment. (3) Total non-GAAP net revenues presented also represents our total operating segment net revenues. The decrease in GAAP net revenues from retail channels for 2014, as compared to 2013, was primarily due to lower revenues from the Call of Duty and Skylanders franchises. The decreases were partially offset by revenues from Destiny, which was released in September 2014, and revenues from Diablo III: Reaper of Souls, which was released in March 2014 on the PC, and Diablo III: Reaper of Souls—Ultimate Evil Edition, which was released in August 2014 on certain consoles. The decrease in GAAP net revenues from retail channels for 2013, as compared to 2012, was primarily due to lower revenues from Diablo III for the PC, which was released in May 2012, lower revenues from our value business due to its more focused slate of titles, lower revenues from the launch of Call of Duty: Ghosts as compared to the launch of Call of Duty: Black Ops II, which was released in November 2012, and lower revenues from our Skylanders franchise. The decreases were partially offset by revenues from the release of Diablo III for the PS3 and Xbox 360 in September 2013, revenues from StarCraft II: Heart of the Swarm, which was released in March 2013, and the recognition of previously deferred revenues from World of Warcraft: Mists of Pandaria, which was released in September 2012. The increase in GAAP net revenues from digital online channels for 2014, as compared to 2013, was primarily due to higher revenues from Hearthstone: Heroes of Warcraft, value-added services revenues from the launch of the World of Warcraft paid character boost, revenues from World of Warcraft: Warlords of Draenor, revenues from Diablo III: Reaper of Souls, which was released in March 2014 on the PC, and Diablo III: Reaper of Souls—Ultimate Evil Edition, which was released in August 2014 on certain consoles, and the release of Destiny and its first expansion pack The Dark Below, and higher digital download revenues from Call of Duty: Advanced Warfare. The increases were partially offset by lower revenues recognized from StarCraft II: Heart of the Swarm, which was released in March 2013, lower revenues recognized from World of Warcraft: Mists of Pandaria, which was released in September 2012, and lower downloadable content revenues from the Call of Duty franchise. The increase in GAAP net revenues from digital online channels for 2013, as compared to 2012, was primarily due to revenues from the 2013 releases of Call of Duty: Black Ops II digital downloadable content, as compared to the 2012 releases of Call of Duty: Modern Warfare 3 downloadable content packs, stronger revenues from Call of Duty: Black Ops II, as compared to Call of Duty: Modern Warfare 3, recognition of previously deferred revenues from World of Warcraft: Mists of Pandaria, and revenues from StarCraft II: Heart of the Swarm, which was released in March 2013. The increases were partially offset by lower revenues from Diablo III for the PC, which was released in May 2012, lower subscription and value-added services revenues from the World of Warcraft franchise due to a lower number of subscribers as compared to same period in 2012, and lower revenues from our Call of Duty catalog titles. The decrease in non-GAAP net revenues from retail channels for 2014, as compared to 2013, was primarily due to lower revenues from the Call of Duty and Skylanders franchises. The decreases were partially offset by revenues from Destiny, which was released in September 2014, and revenues from Diablo III: Reaper of Souls, which was released in March 2014 on the PC and Diablo III: Reaper of Souls—Ultimate Evil Edition, which was released in August 2014 on certain consoles as compared to revenues from the September 2013 release of Diablo III on the PS3 and Xbox 360. The decrease in non-GAAP net revenues from retail channels for 2013, as compared to 2012, was primarily due to lower revenues from Diablo III for the PC, which was released in May 2012, lower revenues from Call of Duty: Ghosts in 2013 as compared to revenues in 2012 for Call of Duty: Black Ops II, fewer releases from our value business due to its more focused slate of titles, lower revenues from our Skylanders franchise and Call of Duty catalog titles, and lower sales from World of Warcraft: Mists of Pandaria, which was released in September 2012. The decreases were partially offset by revenues from Diablo III for the PS3 and Xbox360, which was released in September 2013, as well as the sales from StarCraft II: Heart of the Swarm, which was released in March 2013. The increase in non-GAAP net revenues from digital online channels for 2014, as compared to 2013, was primarily due to revenues from Hearthstone: Heroes of Warcraft, value-added services revenues from the launch of the World of Warcraft: Warlords of Draenor paid character boost, revenues from World of Warcraft: Warlords of Draenor, revenues from Diablo III: Reaper of Souls, which was released in March 2014 on the PC, and Diablo III: Reaper of Souls—Ultimate Evil Edition, which was released in August 2014 on certain consoles, revenues from the release of Destiny and its first expansion pack The Dark Below, and higher digital downloads of Call of Duty: Advanced Warfare. The increases were partially offset by lower downloadable content revenues from the Call of Duty franchise. The decrease in non-GAAP net revenues from digital online channels for 2013, as compared to 2012, was primarily due to lower revenues from Diablo III for the PC, which was released in May 2012, lower subscription and value-added services revenues from the World of Warcraft franchise due to a lower number of subscribers as compared to 2012, and lower revenues from World of Warcraft: Mists of Pandaria, which was released in September 2012. The decreases were partially offset by stronger revenues from the 2013 releases of Call of Duty: Black Ops II digital downloadable content, as compared to 2012 releases of Call of Duty: Modern Warfare 3 downloadable content packs, stronger catalog sales of Call of Duty: Black Ops II in 2013, as compared to catalog sales of Call of Duty: Modern Warfare 3 in 2012, and revenues from StarCraft II: Heart of the Swarm, which was released in 2013. Consolidated Results Net Revenues by Geographic Region The following table details our consolidated net revenues by geographic region for the years ended December 31, 2014, 2013, and 2012 (amounts in millions): 2014 2013 For the Years Ended December 31, Increase/ Increase/ (decrease) (decrease) 2013 v 2012 2014 v 2013 2012 % Change 2014 v 2013 % Change 2013 v 2012 Geographic region net revenues: North America .............................. Europe ........................................... Asia Pacific ................................... Consolidated net revenues ................ $ 2,190 1,824 394 $ 4,408 $ 2,414 1,826 343 $ 4,583 $ 2,436 1,968 452 $ 4,856 $ $ (224) (2) 51 (175) $ $ (22) (142) (109) (273) (9)% — 15 (4)% (1)% (7) (24) (6)% 11 12 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST The increase/(decrease) in deferred revenues recognized by geographic region for the years ended December 31, 2014, 2013, and 2012 was as follows (amounts in millions): Increase/(decrease) in deferred revenues recognized by geographic region: North America .......................................................... Europe ....................................................................... Asia Pacific ............................................................... Total impact on consolidated net revenues ................... For the Years Ended December 31, 2014 2013 2012 Increase/ (Decrease) 2014 v 2013 Increase/ (Decrease) 2013 v 2012 $ $ (206) (153) (46) (405) $ $ 108 107 26 241 $ $ (78) $ (28) (25) (131) $ (314) (260) (72) (646) $ $ 186 135 51 372 Consolidated net revenues in all regions decreased in 2014 as compared to 2013, except for the Asia Pacific region. As previously discussed, the decrease in the Company’s consolidated net revenues in 2014, as compared to the same period in 2013, was mainly due to lower revenues from Call of Duty and Skylanders franchises, lower revenues recognized from StarCraft II: Heart of the Swarm, which was released in March 2013, and lower revenues recognized from World of Warcraft: Mists of Pandaria, which was released in September 2012. The decreases were partially offset by the launch of Destiny and its first expansion pack The Dark Below, revenues from Hearthstone: Heroes of Warcraft, value-added services revenues from the launch of the World of Warcraft paid character boost, revenues from World of Warcraft: Warlords of Draenor, and revenues from Diablo III: Reaper of Souls, which was released in March 2014 on the PC, and Diablo III: Reaper of Souls—Ultimate Evil Edition, which was released in August 2014 on certain consoles. All of the above factors impact our year-over-year comparisons for North America and Europe. Further, in the Europe region, the decreases were partially offset by the increase in Distribution segment revenues. In the Asia Pacific region, the higher mix of Blizzard segment operations, as compared to Publishing segment operations, resulted in a year-over-year increase of revenues. In all regions, the decrease in deferred revenues recognized in 2014, as compared to the same period in 2013, was primarily attributed to the higher deferral of revenues from World of Warcraft: Warlords of Draenor, which was released in November 2014, as compared to the recognition of revenues from World of Warcraft: Mists of Pandaria, which was released in September 2012, deferral of revenues from Destiny and its first expansion pack The Dark Below, both of which were released in 2014, and the deferral of revenues from Hearthstone: Heroes of Warcraft, which was also released in 2014. Consolidated net revenues in all regions decreased in 2013 as compared to 2012. As previously discussed, the decrease in the Company’s consolidated net revenues in 2013, as compared to the same period in 2012, was mainly due to lower revenues from Diablo III for the PC, which was released in May 2012, lower revenues from our Skylanders franchise, lower revenues from the launch of Call of Duty: Ghosts as compared to the launch of Call of Duty: Black Ops II, and fewer releases from our value business due to its more focused slate of titles. In the Asia Pacific region, net revenues were further impacted by lower World of Warcraft revenues resulting from a lower number of subscribers. In all regions, the decreases were partially offset by a stronger performance from Call of Duty: Black Ops II digital downloadable content, as compared to Call of Duty: Modern Warfare 3 downloadable content packs, recognition of previously deferred revenues from Call of Duty: Black Ops II, and revenues from StarCraft II: Heart of the Swarm, which was released in 2013. The decreases in North America and Europe were also partially offset by the recognition of previously deferred revenues from World of Warcraft: Mists of Pandaria. In all regions, the increase in deferred revenues recognized in 2013, as compared to the same period in 2012, was primarily attributed to the lower deferral of revenues from Call of Duty: Ghosts, which was released in November 2013, as compared to the deferral of revenues for Call of Duty: Black Ops II, which was released in November 2012, and recognition of previously deferred revenues from Call of Duty: Black Ops II, which was released in November 2012, and World of Warcraft: Mists of Pandaria, which was released in September 2012. This increase was partially offset by the higher deferral of revenues from stronger catalog sales of Call of Duty: Black Ops II in 2013, as compared to catalog sales of Call of Duty: Modern Warfare 3 in 2012, and the deferral of revenues from Diablo III on the PS3 and Xbox 360, which was released in September 2013, and Call of Duty: Black Ops II digital downloadable content released in 2013. Foreign Exchange Impact Changes in foreign exchange rates had a negative impact of $2 million, a positive impact of $33 million, and a negative impact of $114 million on Activision Blizzard’s consolidated net revenues in 2014, 2013, and 2012, respectively, as compared to the same periods in the previous year. The changes are primarily due to changes in the value of the U.S. dollar relative to the euro and British pound. For the year ended December 31, 2014, given that a significant portion of the Company’s GAAP net consolidated revenues is generated in the first half of the fiscal year due to the impact of deferrals, where the euro and British pound strengthened against the U.S dollar as compared to the same period in 2013, the negative impact from the significant weakening of the euro and British pound relative to U.S. dollar in the later stages of 2014 was largely offset in the Company’s consolidated net revenues for the full year 2014. Net Revenues by Platform The following tables detail our net revenues by platform and as a percentage of total consolidated net revenues for the years ended December 31, 2014, 2013, and 2012 (amounts in millions): Platform net revenues: Online(1) ........................... PC .................................... Next-generation (PS4, Xbox One, Wii U) ....... Prior-generation (PS3, Xbox 360, Wii) ............ Total Console ................... Mobile and other(2) ........... Total Activision Blizzard . Distribution ...................... Total consolidated net revenues ........................... Year Ended December 31, 2014 % of total(3) consolidated net revs. Year Ended December 31, 2013 % of total(3) consolidated net revs. Year Ended December 31, 2012 % of total(3) consolidated net revs. Increase/ (Decrease) 2014 v 2013 Increase/ (Decrease) 2013 v 2012 $ 867 551 720 1,430 2,150 433 4,001 407 20% $ 13 16 32 49 10 91 9 912 340 92 2,287 2,379 629 4,260 323 20% $ 7 2 50 52 14 93 7 986 675 16 2,170 2,186 703 4,550 306 20% $ 14 (45) $ 211 (74) (335) — 45 45 14 93 6 628 (857) (229) (196) (259) 84 76 117 193 (74) (290) 17 $ 4,408 100% $ 4,583 100% $ 4,856 100% $ (175) $ (273) The increase / (decrease) in deferred revenues recognized by platform for years ended December 31, 2014, 2013, and 2012 was as follows (amounts in millions): Increase/(decrease) in deferred revenues recognized by platform: Online(1) ..................................................................... PC .............................................................................. Next-generation (PS4, Xbox One, Wii U) ................ Prior-generation (PS3, Xbox 360, Wii) ..................... Total console ............................................................. Mobile and other(2) .................................................... Total impact on consolidated net revenues ................... For the Years Ended December 31, 2014 2013 2012 Increase/ (Decrease) 2014 v 2013 Increase/ (Decrease) 2013 v 2012 $ $ (168) (41) (477) 295 (182) (14) (405) $ $ 107 22 (213) 324 111 1 241 $ $ (85) $ (37) (16) 1 (15) 6 (131) $ (275) (63) (264) (29) (293) (15) (646) $ $ 192 59 (197) 323 126 (5) 372 (1) Revenues from online consists of revenues from all World of Warcraft products, including subscriptions, boxed products, expansion packs, licensing royalties, and value-added services. (2) Revenues from mobile and other includes revenues from handheld, tablet, and mobile devices, as well as non-platform specific game- related revenues such as standalone sales of toys and accessories products from our Skylanders franchise and other physical merchandise and accessories. (3) The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. Net revenues from online decreased in 2014, as compared to 2013, primarily due to the deferral of revenues from World of Warcraft: Warlords of Draenor, which was released in November 2014, as compared to the recognition of revenues from World of Warcraft: Mists of Pandaria, which was released in September 2012, and lower subscription revenues from World of Warcraft. The decrease was partially offset by the strong performance of value-added services revenues driven by the launch of the World of Warcraft paid character boost. 13 14 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST Net revenues from online decreased in 2013, as compared to 2012, primarily as a result of lower revenues from Call of Duty Elite memberships, lower World of Warcraft subscription revenues, lower Blizzard catalog sales from World of Warcraft: Cataclysm® and lower value-added services revenue. The decrease was partially offset by the recognition of previously deferred revenues from World of Warcraft: Mists of Pandaria. revenues deferred from Call of Duty: Ghosts, which was released in November 2013, and the deferral of revenues from Destiny, which was released in September 2014. As discussed above, the PS4 and Xbox One were introduced in the fourth quarter of 2013 and we have since released several titles, which were available on next-generation consoles for the full year in 2014, as compared to a partial year in 2013. Net revenues from PC increased in 2014, as compared to 2013, due to revenues from Hearthstone: Heroes of Warcraft, which had no comparable title in 2013 and higher revenues from Diablo III: Reaper of Souls, which was released in March 2014, as compared to revenues from the release of StarCraft II: Heart of the Swarm, which was released in March 2013. Net revenues from PC decreased in 2013, as compared to 2012, primarily as a result of lower revenues from Diablo III for the PC, which was released in May 2012, partially offset by revenues from StarCraft II: Heart of the Swarm, which was released in March 2013, and the recognition of previously deferred revenues from Call of Duty: Black Ops II. Net revenues from next-generation consoles increased in 2014, as compared to 2013. The increase was primarily attributable to an increase in the number of titles released for the next-generation console platforms, as well as increasing consumer adoption of the PS4 and Xbox One. Since the introduction of the PS4 and Xbox One in the fourth quarter of 2013, we have released the following titles, among others, on next-generation consoles: Call of Duty: Ghosts and Skylanders SWAP Force™ in the fourth quarter of 2013; The Amazing Spider-Man 2 and Transformers: Rise of the Dark Spark in the second quarter of 2014; Diablo III: Reaper of Souls—Ultimate Evil Edition and Destiny in the third quarter of 2014, Call of Duty: Advanced Warfare and Skylanders Trap Team in the fourth quarter of 2014. Net revenues from prior-generation consoles decreased in 2014, as compared to 2013, primarily due to lower revenues from the Call of Duty and Skylanders franchises. The decreases were partially offset by revenues from Destiny, the recognition of previously deferred revenues from Diablo III for the PS3 and the Xbox 360, which was released in September 2013, and revenues from the release of Diablo III: Reaper of Souls—Ultimate Evil Edition. Net revenues from next- and prior- generation consoles increased in 2013, as compared to 2012, primarily due to strong revenues from Call of Duty: Black Ops II digital downloadable content, as compared to downloadable content packs for Call of Duty: Modern Warfare 3, and stronger catalog sales of Call of Duty: Black Ops II, as compared to catalog sales of Call of Duty: Modern Warfare 3. The increase was partially offset by lower revenues from our value business, due to its more focused slate of titles, and lower revenues from sales of Call of Duty: Ghosts in 2013, as compared to revenues from sales of Call of Duty: Black Ops II in 2012. Net revenues from mobile and other decreased in 2014, as compared to 2013, primarily due to lower revenues from sales of standalone toys and accessories from the Skylanders franchise, and handheld titles. The decrease was partially offset by an increase in mobile and tablet platform revenues from the release of Hearthstone: Heroes of Warcraft on the iPad and Android tablets in 2014. Net revenues from mobile and other decreased in 2013, as compared to 2012, primarily due to lower revenues from handheld titles and from sales of standalone toys and accessories from the Skylanders franchise. Deferred revenues recognized for online decreased in 2014, as compared to 2013, primarily due to the deferral of revenues from World of Warcraft: Warlords of Draenor, the deferral of value-added services revenues primarily from the launch of the World of Warcraft paid character boost, and lower revenues recognized from World of Warcraft: Mists of Pandaria, which was released in September 2012. Deferred revenues recognized for online increased in 2013, as compared to 2012, primarily due to recognition of previously deferred revenues from World of Warcraft: Mists of Pandaria, which was released in September 2012, and lower revenues deferred from the World of Warcraft franchise. The decrease in deferred revenues recognized for PC in 2014, as compared to 2013, was due to the deferral of revenues from Hearthstone: Heroes of Warcraft and the higher deferral of revenues from Diablo III: Reaper of Souls, which was released in March 2014, as compared to revenues deferred from StarCraft II: Heart of the Swarm, which was released in March 2013. The increase in deferred revenues recognized for PC in 2013, as compared to 2012, was primarily related to the recognition of previously deferred revenues from Diablo III for the PC, partially offset by revenues deferred from Call of Duty: Ghosts, which was released in 2013, and Hearthstone: Heroes of Warcraft, which was released as a closed beta version in 2013. The decrease in deferred revenues recognized for next-generation consoles in 2014, as compared to 2013, was due to the higher deferral of revenues from Call of Duty: Advanced Warfare, which was released in November 2014, as compared to The decrease in deferred revenues recognized for prior-generation consoles in 2014, as compared to 2013, was due to the deferral of revenues from the launch of Destiny, partially offset by lower deferral of revenues from the Call of Duty franchise and lower deferral of revenues from Diablo III: Reaper of Souls—Ultimate Evil Edition, as compared to the deferral of revenues from Diablo III on PS3 and Xbox 360, which was released in 2013. The increase in deferred revenues recognized for prior-generation consoles in 2013, as compared to 2012, was primarily due to higher recognition of previously deferred revenues from Call of Duty: Black Ops II, as compared to revenues deferred for Call of Duty: Ghosts, and from higher revenues recognized from Call of Duty: Black Ops II digital downloadable content, as compared to Call of Duty: Modern Warfare 3 downloadable content packs. Costs and Expenses Cost of Sales The following table detail the components of cost of sales in dollars and as a percentage of total consolidated net revenues for the years ended December 31, 2014, 2013, and 2012 (amounts in millions): Product costs ................... Online .............................. Software royalties and amortization ................ Intellectual property licenses ........................ Total cost of sales ............ Product costs ................... $ Year Ended December 31, 2014 % of consolidated net revs. Year Ended December 31, 2013 % of consolidated net revs. Year Ended December 31, 2012 % of consolidated net revs. Increase/ (Decrease) 2014 v 2013 Increase/ (Decrease) 2013 v 2012 $ 999 23% $ 1,053 23% $ 1,116 23% $ (54) $ (63) 232 5 260 34 1,525 6 1 35% $ 204 187 87 1,531 4 4 2 33% $ 263 194 89 1,662 5 28 (59) 4 2 34% $ 73 (53) (6) (7) (2) $ (131) Total cost of sales of $1,525 million decreased in 2014, as compared to total cost of sales of $1,531 million in 2013, primarily due to lower revenues in 2014 and the relative increase in digital revenues, which generally have relatively lower product costs, as compared to retail revenues. Cost of sales—product costs decreased primarily due to lower retail product sales, partially offset by increased product costs, as a result of increased revenues described above, from our relatively lower-margin Distribution segment. Cost of sales—online increased primarily due to higher online revenues and related support costs. Cost of sales—software royalties and amortization increased primarily due to higher software amortization for introduction of new franchises and new product releases during the year. Cost of sales—intellectual property licenses decreased primarily due to the write-down of intellectual property licenses in 2013, with no comparable write-downs in 2014, lower amortization of our intangible assets, and a reduction in the number of titles released by our value business in 2014, which are normally based on licensed properties. Total cost of sales of $1,531 million decreased in 2013, as compared to total cost of sales of $1,662 million in 2012, primarily due to lower revenues in 2013. Cost of sales—product costs decreased primarily due to lower retail product sales, partially offset by increased product costs from our Distribution segment. Cost of sales—online decreased primarily due to lower online revenues and cost reduction efforts in 2012 that benefited 2013. Product Development (amounts in millions) Year Ended December 31, 2014 % of consolidated net revs. Year Ended December 31, 2013 % of consolidated net revs. Year Ended December 31, 2012 % of consolidated net revs. Increase/ (Decrease) 2014 v 2013 Increase/ (Decrease) 2013 v 2012 Product development ....... $ 571 13% $ 584 13% $ 604 12% $ (13) $ (20) For 2014, product development costs decreased, as compared to 2013, primarily due to lower stock-based compensation expenses associated with employees involved in product development as a result of fewer shares granted and fewer shares and options vested during the year. 15 16 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTFor 2013, product development costs decreased, as compared to 2012, principally due to lower studio-related bonuses based on our 2013 financial performance, and lower external development costs, as our value business released fewer titles due to its more focused slate, partially offset by lower capitalization in 2013 of our overall product development costs related to future titles and the timing at which these titles reached technical feasibility. Income Tax Expense (Benefit) (amounts in millions) Year Ended December 31, 2014 % of Pretax income Year Ended December 31, 2013 % of Pretax income Year Ended December 31, 2012 % of Pretax income Increase/ (Decrease) 2014 v 2013 Sales and Marketing (amounts in millions) Income tax expense ......... $ 146 14.9% $ 309 23.4% $ 309 21.2% $ (163) Increase/ (Decrease) 2013 v 2012 $ — Year Ended December 31, 2014 % of consolidated net revs. Year Ended December 31, 2013 % of consolidated net revs. Year Ended December 31, 2012 % of consolidated net revs. Increase/ (Decrease) 2014 v 2013 Increase/ (Decrease) 2013 v 2012 Sales and marketing ........ $ 712 16% $ 606 13% $ 578 12% $ 106 $ 28 Sales and marketing expenses increased in 2014, as compared to 2013, primarily due to increased spending on sales and marketing activities to support the launch of Destiny, Hearthstone: Heroes of Warcraft, and World of Warcraft: Warlords of Draenor during the year. The increase was partially offset by lower media spending by the Call of Duty and Skylanders franchises. Sales and marketing expenses increased in 2013, as compared to 2012, primarily due to increased spending on sales and marketing activities to support the Call of Duty and Skylanders franchises, offset by lower media spending by our value business due to its more focused slate of titles and by our Blizzard segment, due to higher spending in 2012 to support the launches of Diablo III and World of Warcraft: Mists of Pandaria. The increase in sales and marketing expenses in 2013 was also due to our marketing investments related to Destiny. General and Administrative (amounts in millions) Year Ended December 31, 2014 % of consolidated net revs. Year Ended December 31, 2013 % of consolidated net revs. Year Ended December 31, 2012 % of consolidated net revs. Increase/ (Decrease) 2014 v 2013 Increase/ (Decrease) 2013 v 2012 General and administrative .................................... $ 417 9% $ 490 11% $ 561 12% $ (73) $ (71) General and administrative expenses decreased in 2014, as compared to 2013, primarily due to the lower bankers’ and professional fees related to the Purchase Transaction and related debt financings in 2014, as compared to 2013. General and administrative expenses decreased in 2013, as compared to 2012, primarily due to lower legal expenses (including legal-related accruals, settlements and fees), lower stock-based compensation expenses and lower bonus accruals, partially offset by the incurrence of bankers’ and professional fees related to the Purchase Transaction and related debt financings. Interest and Other Investment Income (Expense), Net (amounts in millions) Year Ended December 31, 2014 % of consolidated net revs. Year Ended December 31, 2013 % of consolidated net revs. Year Ended December 31, 2012 % of consolidated net revs. Increase/ (Decrease) 2014 v 2013 Increase/ (Decrease) 2013 v 2012 Interest and other investment income (expense), net .............. $ (202) (5)% $ (53) (1)% $ 7 —% $ (149) $ (60) Interest and other investment income (expense), net, was ($202) million in 2014, as compared to ($53) million in 2013, reflecting a full year of interest expense incurred from the Notes and the Term Loan, which were issued and drawn, respectively, in October 2013. Interest expense for 2013 reflects interest from the period in which the Notes and the Term Loan were issued and drawn, respectively, to the end of the year. Interest and other investment income (expense), net, was ($53) million in 2013, as compared to $7 million in 2012, due to interest expense incurred from the Notes and the Term Loan, which were entered into in October 2013. As noted above, interest expense for 2013 reflects the interest from the period in which the Notes and the Term Loan were issued and drawn, respectively, to the end of the year. For 2014, the Company’s income before income tax expense was $981 million. Our income tax expense of $146 million resulted in an effective tax rate of 14.9%. The difference between our effective tax rate and the U.S. statutory tax rate of 35% is due to earnings taxed at relatively lower rates in foreign jurisdictions, recognition of the California research and development (“R&D”) credits, and recognition of the retroactive reinstatement of the 2014 federal R&D tax credit described below, offset by changes in the Company’s liability for uncertain tax positions. On December 19, 2014, the Tax Increase Prevention Act of 2014 (H.R. 5771) was signed into law which retroactively extended the federal R&D tax credit from January 1, 2014 through December 31, 2014. As a result, the Company recognized the retroactive benefit of the 2014 federal R&D tax credit of approximately $9 million as a discrete item in the fourth quarter of 2014, the period in which the legislation was enacted. For 2013, the Company’s income before income tax expense was $1,319 million. Our income tax expense of $309 million resulted in an effective tax rate of 23.4%. The difference between our effective tax rate and the U.S. statutory tax rate of 35% was due to earnings taxed at relatively lower rates in foreign jurisdictions, recognition of federal and California R&D credits, recognition of the retroactive reinstatement of the 2012 federal R&D tax credit, and the federal domestic production deduction. On January 2, 2013, the American Taxpayer Relief Act of 2012 was signed into law by the President of the United States. Under the provisions of the American Taxpayer Relief Act of 2012, the R&D tax credit that had expired December 31, 2011, was reinstated retroactively to January 1, 2012, and expired on December 31, 2013. The Company recorded the impact of the extension of the R&D tax credit related to the tax year ended December 31, 2012, as a discrete item the first quarter of 2013. The impact of the extension of the R&D tax credit resulted in a net tax benefit of approximately $12 million related to the tax year ended December 31, 2012. For 2012, the Company’s income before income tax expense was $1,458 million. Our income tax expense of $309 million resulted in an effective tax rate of 21.2%. The difference between our effective tax rate and the U.S. statutory tax rate of 35% was due to earnings taxed at relatively lower rates in foreign jurisdictions, recognition of California R&D credits, the federal domestic production deduction, and a tax benefit resulting from a federal income tax audit settlement allocated to us by a subsidiary of Vivendi, as further discussed below. In 2014 and 2013, our U.S. income before income tax expense was $325 million and $626 million, respectively, and comprised 33% and 47%, respectively, of our consolidated income before income tax expense. In 2014 and 2013, the foreign income before income tax expense was $656 million and $693 million, respectively, and comprised 67% and 53%, respectively, of our consolidated income before income tax expense. In 2014 and 2013, earnings taxed at lower rates in foreign jurisdictions, as compared to domestic earnings taxed at the U.S. federal statutory tax rate, lowered our effective tax rate by 25% and 13%, respectively. The primary increase in the foreign rate differential is due to the proportional increase over the prior year’s earnings in foreign jurisdictions taxed at relatively lower rates. In addition, the 2014 foreign tax provision resulted in a benefit due to changes in foreign temporary differences, as compared to the prior year, where such changes resulted in an increase in the foreign tax provision. In connection with the Purchase Transaction, we assumed certain tax attributes of New VH, which generally consist of New VH’s net operating loss (“NOL”) carryforwards of approximately $760 million, which represent a potential future tax benefit of approximately $266 million. The utilization of such NOL carryforwards will be subject to certain annual limitations and will begin to expire in 2021. The Company also obtained indemnification from Vivendi against losses attributable to the disallowance of claimed utilization of such NOL carryforwards of up to $200 million in unrealized tax benefits in the aggregate, limited to taxable years ending on or prior to December 31, 2016. No benefit for these tax attributes or indemnification was recorded upon the close of the Purchase Transaction, as the benefit from these tax attributes did not meet the “more-likely-than-not” standard. For the twelve months ended December 31, 2014 and 2013, we utilized $148 million and $45 million, respectively, of the NOL, which resulted in benefits of $52 million and $16 million, respectively, and a corresponding reserve was established as the position did not meet the “more-likely-than- not” standard. As of December 31, 2014, an indemnification asset of $68 million has been recorded in “Other Assets”, and, correspondingly, the same amount has been recorded as a reduction to the consideration paid for the shares repurchased in “Treasury Stock” (see Note 1 of the Notes to Consolidated Financial Statements for details about the share repurchase). 17 18 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTAs previously disclosed, on July 9, 2008, the Business Combination occurred among Vivendi, the Company and certain of their respective subsidiaries pursuant to which Vivendi Games, then a member of the consolidated U.S. tax group of Vivendi’s subsidiary, Vivendi Holdings I Corp. (“VHI”), became a subsidiary of the Company. As a result of the Business Combination, the favorable tax attributes of Vivendi Games carried forward to the Company. In late August 2012, VHI settled a federal income tax audit with the Internal Revenue Service (“IRS”) for the tax years ended December 31, 2002, 2003, and 2004. In connection with the settlement agreement, VHI’s consolidated federal net operating loss carryovers were adjusted and allocated to various companies that were part of its consolidated group during the relevant periods. This allocation resulted in a $132 million federal net operating loss allocation to Vivendi Games. In September 2012, the Company filed an amended tax return for its December 31, 2008 tax year to utilize these additional federal net operating losses allocated as a result of the aforementioned settlement, resulting in the recording of a one-time tax benefit of $46 million. Prior to the settlement, and given the uncertainty of the VHI audit, the Company had insufficient information to allow it to record or disclose any information related to the audit until the quarter ended September 30, 2012, as disclosed in the Company’s Quarterly Report on Form 10-Q for that period. Vivendi Games results for the period January 1, 2008 through July 9, 2008 are included in the consolidated federal and certain foreign state and local income tax returns filed by Vivendi or its affiliates while Vivendi Games results for the period July 10, 2008 through December 31, 2008 are included in the consolidated federal and certain foreign, state and local income tax returns filed by Activision Blizzard. Vivendi Games tax years 2005 through 2010 remain open to examination by the major taxing authorities. The IRS is currently examining Vivendi Games tax returns for the 2005 through 2008 tax years. Activision Blizzard’s tax years 2008 through 2013 remain open to examination by the major taxing jurisdictions to which we are subject. The IRS is currently examining the Company’s federal tax returns for the 2008 through 2011 tax years. Additionally, the IRS is currently reviewing the Company’s application for an advanced pricing agreement (“APA”) with respect to the transfer pricing methodology that would be used by the Company for tax years 2010 through 2024. If ongoing discussions with the IRS result in an APA, this could result in a different allocation of profits and losses under the Company’s transfer pricing agreements. Such allocation could have a positive or negative impact on the Company’s provision for uncertain tax positions for the period in which such an agreement is reached and the relevant periods thereafter. The Company also has several state and non-U.S. audits pending. Although the final resolution of the Company’s global tax disputes is uncertain, based on current information, in the opinion of our management, the ultimate resolution of these matters will not have a material adverse effect on the Company’s consolidated financial position, liquidity or results of operations. However, an unfavorable resolution of the Company’s global tax disputes could have a material adverse effect on our business and results of operations in the period in which the matters are ultimately resolved. The overall effective income tax rate in future periods will depend on a variety of factors, such as changes in the mix of income by tax jurisdiction, applicable accounting rules, applicable tax laws and regulations, and rulings and interpretations thereof, developments in tax audits and other matters, and variations in the estimated and actual level of annual pre-tax income or loss. Further, the effective tax rate could fluctuate significantly on a quarterly basis and could be adversely affected by the extent that income (loss) before income tax expenses (benefit) is lower than anticipated in foreign regions where taxes are levied at relatively lower statutory rates and/or higher than anticipated in the United States where taxes are levied at relatively higher statutory rates. A more detailed analysis of the differences between the U.S. federal statutory rate and the consolidated effective tax rate, as well as other information about our income taxes, is provided in Note 17 of the Notes to Consolidated Financial Statements included in this Annual Report. Foreign Exchange Impact Changes in foreign exchange rates had a negative impact of $8 million, a positive impact of $20 million, and a negative impact of $67 million on Activision Blizzard’s consolidated operating income in 2014, 2013 and 2012, respectively. The change is primarily due to changes in the value of the U.S. dollar relative to the euro and British pound and its impact on our foreign operating income. For the year ended December 31, 2014, given that the majority of the Company’s GAAP net consolidated operating income is generated in the first half of the fiscal year due to the impact of deferrals, where the euro and British pound strengthened against the U.S dollar as compared to the same period in 2013, the negative impact from the significant weakening of the euro and British pound relative to U.S. dollar in the later stages of 2014 was largely offset in on the Company’s consolidated operating income for the full year 2014. Liquidity and Capital Resources Sources of Liquidity (amounts in millions) Cash and cash equivalents ........................................................................ Short-term investments ............................................................................ Percentage of total assets ......................................................................... For the Years Ended December 31, 2014 2013 Increase (Decrease) 2014 v 2013 $ $ $ $ 4,848 10 4,858 33% 4,410 $ 33 4,443 $ 32% 438 (23) 415 For the Years Ended December 31, 2014 2013 2012 Cash flows provided by operating activities ................. Cash flows (used in) provided by investing activities ... Cash flows used in financing activities ......................... Effect of foreign exchange rate changes ....................... Net increase in cash and cash equivalents ..................... $ $ 1,292 (84) (374) (396) 438 $ $ 1,264 308 (1,223) 102 451 $ $ Cash Flows Provided by Operating Activities Increase/ (Decrease) 2014 v 2013 28 (392) 849 (498) (13) 1,345 $ (124) (497) 70 794 $ Increase/ (Decrease) 2013 v 2012 (81) $ 432 (726) 32 (343) $ The primary drivers of cash flows provided by operating activities typically include the collection of customer receivables generated by the sale of our products and digital and subscription revenues, partially offset by payments to vendors for the manufacturing, distribution and marketing of our products, payments for customer service support for our subscribers, payments to third- party developers and intellectual property holders, payments for interest on our debt, payments for software development, payments for tax liabilities, and payments to our workforce. Cash flows provided by operating activities were slightly higher for 2014, as compared to 2013, primarily due to a more favorable impact from changes in our working capital accounts, mainly related to cash flows from revenues which were deferred. Cash flows provided by operating activities for the year ended December 31, 2014 included approximately $201 million of interest paid for the Notes and Term Loan, as compared to $57 million for the same period in 2013. Cash flows provided by operating activities were lower for 2013, as compared to 2012, primarily due to lower net income and its impact on changes in our working capital accounts. Cash Flows (Used in) Provided by Investing Activities The primary drivers of cash flows provided by (used in) investing activities typically include the net effect of purchases and sales/maturities of short- term investments, capital expenditures, and changes in restricted cash balances. Cash flows used in investing activities were $84 million in 2014, as compared to cash flows provided by investing activities of $308 million in 2013. Lower cash flows from investing activities were primarily due to lower proceeds from the maturity of investments and a higher investment in capital expenditures. In 2014, proceeds from maturities were $21 million, the majority of which consisted of U.S. treasury and other government agency securities. Further, capital expenditures during 2014, primarily related to property and equipment, were $107 million. Cash flows provided by investing activities were higher for 2013, as compared to 2012, primarily due to lower purchases of short-term investments. In 2013, proceeds from the maturity of investments were $304 million, the majority of which consisted of U.S. treasury and other government agency securities, and proceeds from sales of available-for-sale investments were $98 million, while purchases of short-term investments totaled $26 million. Further, capital expenditures, primarily related to property and equipment, were $74 million. 19 20 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTCash Flows Used in Financing Activities Debt The primary drivers of cash flows used in financing activities typically include the proceeds from, and repayments of, our long-term debt, transactions involving our common stock, such as the issuance of shares of common stock to employees, the repurchase of our common stock, and the payment of dividends. Cash flows used in financing activities of $374 million were lower for 2014, as compared to the same period in 2013, primarily due to the lack of share repurchases in 2014, offset by the $375 million partial repayment of our Term Loan. We also paid $147 million in dividends and related dividend equivalents and $66 million for taxes in connection with the vesting of employees’ restricted stock rights. Cash flows from financing activities for 2014 reflected proceeds of $175 million from the issuance of shares of our common stock to employees in connection with stock option exercises. Cash flows used in financing activities of $1.2 billion were higher for 2013, as compared to 2012, primarily due to our repurchase of common stock from Vivendi in October 2013. As previously discussed, on October 11, 2013, we repurchased approximately 429 million shares of our common stock from Vivendi, pursuant to the Stock Purchase Agreement we entered into on July 25, 2013 with Vivendi and ASAC, an exempted limited partnership established under the laws of the Cayman Islands, acting by its general partner, ASAC II LLC. Pursuant to the terms of the Stock Purchase Agreement, we acquired all of the capital stock of New VH, a Delaware corporation and wholly-owned subsidiary of Vivendi, which was the direct owner of approximately 429 million shares of our common stock, for a cash payment of $5.83 billion, or $13.60 per share, before taking into account the benefit to the Company of certain tax attributes of New VH assumed in the transaction. The Purchase Transaction was funded with a combination of $1.2 billion of cash on hand, the net proceeds from a $2.5 billion Term Loan, maturing in October 2020, and the net proceeds from the issuance of $1.5 billion of 2021 Notes and $750 million of 2023 Notes (in each case, as defined below). Refer to Note 12 of the Notes to the Consolidated Financial Statements included in this Annual Report, and below in Other Liquidity and Capital Resources for additional information. Additionally, cash flows used in financing activities for the year ended December 31, 2013 included an aggregate cash payment of our annual dividend (and dividend equivalent payment) of $216 million to holders of our common stock and restricted stock units, $59 million for financing costs related to the debt transactions for the Purchase Transaction, $49 million for taxes paid relating to the vesting of employees’ restricted stock rights, and $6 million for a repayment of the principal on the Term Loan. Cash flows provided by financing activities for the year ended December 31, 2013 reflected proceeds from the issuance of long-term debt of $4.75 billion and proceeds from the issuance of shares of our common stock to employees in connection with stock option exercises of $158 million. Effect of Foreign Exchange Rate Changes Changes in foreign exchange rates had a negative impact of $396 million and a positive impact of $102 million on our cash and cash equivalents for the years ended December 31, 2014 and 2013, respectively. The change is primarily due to changes in the value of the U.S. dollar relative to the euro and British pound. Other Liquidity and Capital Resources Our primary sources of liquidity are typically cash and cash equivalents, investments, and cash flows provided by operating activities. In addition, as described below, we have availability of $250 million, subject to certain restrictions, under a secured revolving credit facility. With our cash and cash equivalents and short-term investments of $4.9 billion at December 31, 2014, and expected cash flows provided by operating activities, we believe that we have sufficient liquidity to meet daily operations in the foreseeable future. We also believe that we have sufficient working capital ($4.2 billion at December 31, 2014) to finance our operational and financing requirements for at least the next twelve months, including: purchases of inventory and equipment; the development, production, marketing and sale of new products; provision of customer service for our subscribers; acquisition of intellectual property rights for future products from third parties; funding of dividends; and payments related to debt obligations. As of December 31, 2014, the amount of cash and cash equivalents held outside of the U.S. by our foreign subsidiaries was $3.6 billion, as compared to $3.3 billion as of December 31, 2013. If these funds are needed in the future for our operations in the U.S., we would accrue and pay the required U.S. taxes to repatriate these funds. However, our intent is to permanently reinvest these funds outside of the U.S. and our current plans do not demonstrate a need to repatriate them to fund our U.S. operations. On September 19, 2013, we issued, at par, $1.5 billion of 5.625% unsecured senior notes due September 2021 (the “2021 Notes”) and $750 million of 6.125% unsecured senior notes due September 2023 (the “2023 Notes” and, together with the 2021 Notes, the “Notes”). Interest on the Notes is payable semi-annually in arrears on March 15 and September 15 of each year, commencing on March 15, 2014. As of December 31, 2014, the Notes had a carrying value of $2.2 billion. We may redeem the 2021 Notes on or after September 15, 2016 and the 2023 Notes on or after September 15, 2018, in whole or in part on any one or more occasions, at specified redemption prices, plus accrued and unpaid interest. At any time prior to September 15, 2016, with respect to the 2021 Notes, and at any time prior to September 15, 2018, with respect to the 2023 Notes, we may also redeem some or all of the Notes by paying a “make-whole premium”, plus accrued and unpaid interest. In addition, upon the occurrence of one or more qualified equity offerings, we may also redeem up to 35% of the aggregate principal amount of each of the 2021 Notes and 2023 Notes outstanding with the net cash proceeds from such offerings. The Notes are repayable, in whole or in part and at the option of the holders, upon the occurrence of a change in control and a ratings downgrade, at a purchase price equal to 101% of principal, plus accrued and unpaid interest. On October 11, 2013, in connection and simultaneously with the Purchase Transaction, we entered into a credit agreement (the “Credit Agreement”) for a $2.5 billion secured term loan facility maturing in October 2020 (the “Term Loan”), and a $250 million secured revolving credit facility maturing in October 2018 (the “Revolver” and, together with the Term Loan, the “Credit Facilities”). A portion of the Revolver can be used to issue letters of credit of up to $50 million, subject to the availability of the Revolver. To date, we have not drawn on the Revolver. As of December 31, 2014, the outstanding balance of our Term Loan was $2.1 billion. Borrowings under the Term Loan and Revolver bear interest at an annual rate equal to an applicable margin plus, at our option, (A) a base rate determined by reference to the highest of (a) the interest rate in effect determined by the administrative agent as its “prime rate,” (b) the federal funds rate plus 0.5%, and (c) the London InterBank Offered Rate (“LIBOR”) rate for an interest period of one month plus 1.00%, or (B) LIBOR. Further, LIBOR borrowings under the Term Loan will be subject to a LIBOR floor of 0.75%. At December 31, 2014, the Term Loan bore interest at 3.25%. In certain circumstances, our interest rate under the Credit Facilities will increase. In addition to paying interest on outstanding principal balances under the Credit Facilities, we are required to pay the lenders a commitment fee on unused commitments under the Revolver. We are also required to pay customary letter of credit fees and agency fees. The Credit Agreement required quarterly principal repayments of 0.25% of the Term Loan’s original principal amount, with the balance due on the maturity date. On February 11, 2014, we made a voluntary partial repayment of $375 million on our Term Loan. This repayment satisfied the required quarterly principal repayments for the entire term of the Credit Agreement. On February 11, 2015, we made an additional voluntary principal repayment, this time in the amount of $250 million, which reduced the balance due on the maturity date. The 2015 repayment reduced the Term Loan’s outstanding principal balance to $1.9 billion and based on this reduced balance, we expect our contractual interest payments in the future will be reduced by approximately $8 million annually, based on the interest rate of 3.25% at December 31, 2014. Amounts borrowed under the Term Loan and repaid may not be re- borrowed. Agreements governing our indebtedness, including the indenture governing the Notes and the Credit Agreement, impose operating and financial restrictions on our activities under certain conditions. These restrictions require us to comply with or maintain certain financial tests and ratios. In addition, the indenture and the Credit Agreement limit or prohibit our ability to, among other things: incur additional debt or make additional guarantees; pay distributions or dividends and repurchase stock; make other restricted payments, including without limitation, certain restricted investments; create liens; enter into agreements that restrict dividends from subsidiaries; engage in transactions with affiliates; and enter into mergers, consolidations or sales of substantially all of our assets. In addition, if, in the future, we borrow under the Revolver, as described in Note 12 of the Notes to Consolidated Financial Statements included in this Annual Report, we may be required, during certain periods where outstanding revolving loans exceed a certain threshold, to maintain a maximum senior secured net leverage ratio calculated pursuant to a financial maintenance covenant under the Credit Agreement. The Company was in compliance with the terms of the Notes and Credit Facilities as of December 31, 2014. Dividends On February 3, 2015, our Board of Directors declared a cash dividend of $0.23 per common share, payable on May 13, 2015, to shareholders of record at the close of business on March 30, 2015. 21 22 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTCapital Expenditures Financial Disclosure We made capital expenditures of $107 million in 2014, as compared to $74 million in 2013. In 2015, we anticipate total capital expenditures of approximately $100 million. Capital expenditures are expected to be primarily for computer hardware and software purchases. Commitments In the normal course of business, we enter into contractual arrangements with third-parties for non-cancelable operating lease agreements for our offices, for the development of products, and for rights to intellectual property. Under these agreements, we commit to provide specified payments to a lessor, developer or intellectual property holder, as the case may be, based upon contractual arrangements. The payments to third-party developers are generally conditioned upon the achievement by the developers of contractually specified development milestones. Further, these payments to third-party developers and intellectual property holders typically are deemed to be advances and are recoupable against future royalties earned by the developer or intellectual property holder based on the sale of the related game. Additionally, in connection with certain intellectual property rights acquisitions and development agreements, we commit to spend specified amounts for marketing support for the related game(s) which is to be developed or in which the intellectual property will be utilized. Assuming all contractual provisions are met, the total future minimum commitments for these and other contractual arrangements in place at December 31, 2014 are scheduled to be paid as follows (amounts in millions): Facility and equipment leases Developer and IP Marketing Long-term debt obligations(2) Total Contractual Obligations(1) For the Year Ending December 31, 2015 ................................................. 2016 ................................................. 2017 ................................................. 2018 ................................................. 2019 ................................................. Thereafter ......................................... Total ................................................. $ $ 36 31 28 26 24 23 168 $ $ 180 5 3 — — 2 190 $ $ 45 — — — — — 45 $ $ 200 $ 200 200 200 200 4,774 5,774 $ 461 236 231 226 224 4,799 6,177 (1) We have omitted uncertain income tax liabilities from this table due to the inherent uncertainty regarding the timing of potential issue resolution. Specifically, either the underlying positions have not been fully developed enough under audit to quantify at this time or the years relating to the issues for certain jurisdictions are not currently under audit. At December 31, 2014, we had $419 million of gross unrecognized tax benefits, of which $392 million was included in “Other Liabilities” and $27 million was included in “Accrued Expenses and Other Liabilities” in the consolidated balance sheet. (2) Long-term debt obligations represent our obligations related to the contractual principal repayments and interest payments under the Term Loan and the Notes as of December 31, 2014. There was no outstanding balance under our Revolver as of December 31, 2014. The Notes are subject to fixed interest rates and we have calculated the interest obligation based on the applicable rates and payment dates for the Notes. The Term Loan bears a variable interest rate and interest is payable on a quarterly basis. We have calculated the expected interest obligation based on the outstanding principal balance and interest rate applicable at December 31, 2014. Refer to Note 12 of the Notes to Consolidated Financial Statements included in this Annual Report for additional information on our debt obligations. On February 11, 2015, we made a voluntary partial repayment of $250 million to the Term Loan. The 2015 repayment is expected to reduce our contractual interest payments, as shown in the table above, by approximately $8 million annually, through the October 2020 maturity date, based on the interest rate of 3.25% at December 31, 2014. Off-balance Sheet Arrangements At December 31, 2014 and 2013, Activision Blizzard had no significant relationships with unconsolidated entities or financial parties, often referred to as “structured finance” or “special purpose” entities, established for the purpose of facilitating off-balance sheet arrangements or other contractually narrow or limited purposes, that have or are reasonably likely to have a material future effect on our financial condition, changes in financial condition, revenues or expenses, results of operation, liquidity, capital expenditures, or capital resources. We maintain internal control over financial reporting, which generally includes those controls relating to the preparation of our financial statements in conformity with accounting principles generally accepted in the United States of America (“U.S. GAAP”). We also are focused on our “disclosure controls and procedures,” which as defined by the Securities and Exchange Commission (the “SEC”), are generally those controls and procedures designed to ensure that financial and non-financial information required to be disclosed in our reports filed with the SEC is reported within the time periods specified in the SEC’s rules and forms, and that such information is communicated to management, including our principal executive and financial officers, as appropriate, to allow timely decisions regarding required disclosure. Our Disclosure Committee, which operates under the Board of Directors approved Disclosure Committee Charter and Disclosure Controls & Procedures Policy, includes senior management representatives and assists executive management in its oversight of the accuracy and timeliness of our disclosures, as well as in implementing and evaluating our overall disclosure process. As part of our disclosure process, senior finance and operational representatives from all of our corporate divisions and business units prepare quarterly reports regarding their current-quarter operational performance, future trends, subsequent events, internal controls, changes in internal controls and other accounting and disclosure relevant information. These quarterly reports are reviewed by certain key corporate finance executives. These corporate finance representatives also conduct quarterly interviews on a rotating basis with the preparers of selected quarterly reports. The results of the quarterly reports and related interviews are reviewed by the Disclosure Committee. Finance representatives also conduct interviews with our senior management team, our legal counsel and other appropriate personnel involved in the disclosure process, as appropriate. Additionally, senior finance and operational representatives provide internal certifications regarding the accuracy of information they provide that is utilized in the preparation of our periodic public reports filed with the SEC. Financial results and other financial information also are reviewed with the Audit Committee of the Board of Directors on a quarterly basis. As required by applicable regulatory requirements, the principal executive and financial officers review and make various certifications regarding the accuracy of our periodic public reports filed with the SEC, our disclosure controls and procedures, and our internal control over financial reporting. With the assistance of the Disclosure Committee, we will continue to assess and monitor, and make refinements to, our disclosure controls and procedures, and our internal control over financial reporting. Critical Accounting Policies and Estimates The preparation of financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period. Actual results could differ from those estimates and assumptions. The impact and any associated risks related to these policies on our business operations are discussed throughout Management’s Discussion and Analysis of Financial Condition and Results of Operations where such policies affect our reported and expected financial results. The estimates and assumptions discussed below are considered by management to be critical because they are both important to the portrayal of our financial condition and results of operations and because their application places the most significant demands on management’s judgment, with financial reporting results relying on estimates and assumptions about the effect of matters that are inherently uncertain. Specific risks for these critical accounting estimates and assumptions are described in the following paragraphs. Revenue Recognition including Revenue Arrangements with Multiple Deliverables We recognize revenues when there is persuasive evidence of an arrangement, the product or service has been provided to the customer, the collection of our fees is reasonably assured, and the amount of fees to be paid by the customer is fixed or determinable. Certain products are sold to customers with a “street date” (which is the earliest date these products may be sold by retailers). For these products, we recognize revenues on the later of the street date or the date the product is sold to the customer. Certain of our revenue arrangements have multiple deliverables, which we account for in accordance with Accounting Standards Topic (“ASC”) Topic 605 and Accounting Standards Update (“ASU”) 2009-13. These revenue arrangements include product sales consisting of both software and hardware deliverables (such as peripherals or other ancillary collectors’ items sold together with physical “boxed” software) and our sales of World of Warcraft boxed products, expansion packs and value-added services, each of which is considered with the related subscription services for these purposes. Under ASC Topic 605 and ASU 2009-13, when a revenue arrangement contains multiple elements, such as hardware and software products, licenses and/or services, we allocate revenue to each element based on a selling price hierarchy. The selling price for a deliverable is based on its vendor-specific- objective-evidence (“VSOE”) if it is available, third-party evidence (“TPE”) if VSOE is not available, or best estimated selling price (“BESP”) if neither VSOE nor TPE is available. 23 24 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTIn multiple element arrangements where more- than-incidental software deliverables are included, revenue is allocated to each separate unit of accounting for each of the non-software deliverables and to the software deliverables as a group using the relative selling prices of each of the deliverables in the arrangement based on the aforementioned selling price hierarchy. If the arrangement contains more than one software deliverable, the arrangement consideration allocated to the software deliverables as a group is then allocated to each software deliverable using the guidance for recognizing software revenue. As noted above, when neither VSOE nor TPE is available for a deliverable, we use BESP. We did not have significant revenue arrangements that require BESP for the years ended December 31, 2014, 2013 and 2012. The inputs we use to determine the selling price of our significant deliverables include the actual price charged by the Company for a deliverable that the Company sells separately, which represents the VSOE, and the wholesale prices of the same or similar products, which represents TPE. For product sales, which include the sale of physical products and digital full-game downloads, we consider the product or service to have been provided to the customer upon the transfer of title and risk of loss to our customers, for physical products, or when the product is available for download or is activated for gameplay, for digital full-game downloads. Revenues from product sales are recognized after deducting the estimated allowance for returns and price protection. For our software products with online functionality or are a part of a hosted service arrangement, we evaluate whether that functionality constitutes a more-than-inconsequential separate deliverable in addition to the software product. This evaluation is performed for each software product or product add-on (including digital downloadable content), when it is released. Determining whether the online functionality for a particular game constitutes a more-than-inconsequential deliverable is subjective and requires management judgment. When we determine the online functionality constitutes a more-than-inconsequential separate service deliverable in addition to the product, which is principally because of the online functionality’s importance to gameplay, we consider our performance obligation for this title to extend beyond the sale of the game. VSOE of fair value does not exist for the online functionality of some products, as we do not separately charge for this component of every title. As a result, we initially defer all of the software-related revenues from the sale of any such title and recognize the revenues ratably over the estimated service period of the title. In addition, we initially defer the costs of sales for the title and recognize the costs of sales as the related revenues are recognized. The costs of sales include manufacturing costs, software royalties and amortization, and intellectual property licenses and excludes intangible asset amortization. For our software products with online functionality that we consider to be incidental to the overall product offering and are inconsequential deliverables, we recognize the related revenues when the revenue recognition criteria described above have been met. For our World of Warcraft boxed products, expansion packs and value-added services, we recognize revenues in each case with the related subscription service revenue, ratably over the estimated service period beginning upon activation of the software and delivery of the related services. Revenues attributed to the sale of World of Warcraft boxed software and related expansion packs are classified as “Product sales,” whereas revenues attributable to subscriptions and other value-added services are classified as “Subscription, licensing, and other revenues.” Certain of our games are offered to players on a free-to-play basis. Players can purchase virtual goods, or microtransactions, to enhance their gameplay experience. We categorize our virtual goods as either consumable or durable. Consumable virtual goods represent goods that can be consumed by a specific player action; accordingly, we recognize revenues from the sale of consumable virtual goods as the goods are consumed. Durable virtual goods represent virtual goods that are accessible to the player over an extended period of time. We recognize revenues from the sale of durable virtual goods ratably over the period of time the goods are available to the player, generally the estimated service period of the game. We determine the estimated service period for our games with consideration of various data points, including the weighted-average number of days between players’ first purchase date and last date played online, the average total hours played, the average number of days in which player activity stabilizes, and the weighted-average number of days between players’ first purchase date and last date played online. We also consider known online trends and the service periods of our previously released games and disclosed service periods for our competitors’ games that are similar in nature. Determining the estimated service period is subjective and requires management’s judgment. Future usage patterns may differ from historical usage patterns and therefore the estimated service period may change in the future. The estimated service periods for our current games range from five months to less than one year. Allowances for Returns, Price Protection, Doubtful Accounts and Inventory Obsolescence We closely monitor and analyze the historical performance of our various titles, the performance of products released by other publishers, market conditions, and the anticipated timing of other releases to assess future demand of current and upcoming titles. Initial volumes shipped upon title launch and subsequent reorders are evaluated with the goal of ensuring that quantities are sufficient to meet the demand from the retail markets, but at the same time are controlled to prevent excess inventory in the channel. We benchmark units to be shipped to our customers using historical and industry data. We may permit product returns from, or grant price protection to, our customers under certain conditions. In general, price protection refers to the circumstances in which we elect to decrease, on a short- or longer-term basis, the wholesale price of a product by a certain amount and, when granted and applicable, allow customers a credit against amounts owed by such customers to us with respect to open and/or future invoices. The conditions our customers must meet to be granted the right to return products or price protection include, among other things, compliance with applicable trading and payment terms, and consistent return of inventory and delivery of sell- through reports to us. We may also consider other factors, including the facilitation of slow-moving inventory and other market factors. Significant management judgments and estimates must be made and used in connection with establishing the allowance for returns and price protection in any accounting period based on estimates of potential future product returns and price protection related to current period product revenues. We estimate the amount of future returns and price protection for current period product revenues utilizing historical experience and information regarding inventory levels and the demand and acceptance of our products by the end consumer. The following factors are used to estimate the amount of future returns and price protection for a particular title: historical performance of titles in similar genres; historical performance of the hardware platform; historical performance of the franchise; console hardware life cycle; sales force and retail customer feedback; industry pricing; future pricing assumptions; weeks of on-hand retail channel inventory; absolute quantity of on-hand retail channel inventory; our warehouse on-hand inventory levels; the title’s recent sell-through history (if available); marketing trade programs; and performance of competing titles. The relative importance of these factors varies among titles depending upon, among other items, genre, platform, seasonality, and sales strategy. Based upon historical experience, we believe that our estimates are reasonable. However, actual returns and price protection could vary materially from our allowance estimates due to a number of reasons, including, among others: a lack of consumer acceptance of a title, the release in the same period of a similarly themed title by a competitor, or technological obsolescence due to the emergence of new hardware platforms. Material differences may result in the amount and timing of our revenues for any period if factors or market conditions change or if management makes different judgments or utilizes different estimates in determining the allowances for returns and price protection. For example, a 1% change in our December 31, 2014 allowance for sales returns, price protection and other allowances would have impacted net revenues by approximately $4 million. Similarly, management must make estimates as to the collectability of our accounts receivable. In estimating the allowance for doubtful accounts, we analyze the age of current outstanding account balances, historical bad debts, customer concentrations, customer creditworthiness, current economic trends, and changes in our customers’ payment terms and their economic condition, as well as whether we can obtain sufficient credit insurance. Any significant changes in any of these criteria would affect management’s estimates in establishing our allowance for doubtful accounts. We regularly review inventory quantities on-hand and in the retail channels. We write down inventory based on excess or obsolete inventories determined primarily by future anticipated demand for our products. Inventory write-downs are measured as the difference between the cost of the inventory and net realizable value, based upon assumptions about future demand, which are inherently difficult to assess and dependent on market conditions. At the point of loss recognition, a new, lower cost basis for that inventory is established, and subsequent changes in facts and circumstances do not result in the restoration or increase in that newly established basis. Software Development Costs and Intellectual Property Licenses Software development costs include payments made to independent software developers under development agreements, as well as direct costs incurred for internally developed products. Software development costs are capitalized once technological feasibility of a product is established and such costs are determined to be recoverable. Technological feasibility of a product encompasses both technical design documentation and game design documentation, or the completed and tested product design and working model. Significant management judgments and estimates are utilized in the assessment of when technological feasibility is established. For products where proven technology exists, this may occur early in the development cycle. Technological feasibility is evaluated on a product-by-product basis. Software development costs related to hosted service revenue arrangements are capitalized after the preliminary project phase is complete and it is probable that the project will be completed and the software will be used to perform the function 25 26 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTintended. Prior to a product’s release, if and when we believe capitalized costs are not recoverable, we expense the amounts as part of “Cost of sales—software royalties and amortization.” Capitalized costs for products that are cancelled or are expected to be abandoned are charged to “Product development expense” in the period of cancellation. Amounts related to software development which are not capitalized are charged immediately to “Product development expense.” determination is made. The calculation of tax liabilities involves significant judgment in estimating the impact of uncertainties in the application of ASC Topic 740 and other complex tax laws. Resolution of these uncertainties in a manner inconsistent with management’s expectations could have a material impact on our business and results of operations in an interim period in which the uncertainties are ultimately resolved. Commencing upon a product’s release, capitalized software development costs are amortized to “Cost of sales—software royalties and amortization” based on the ratio of current revenues to total projected revenues for the specific product, generally resulting in an amortization period of six months or less, or over the estimated useful life, generally approximately one to two years. Intellectual property license costs represent license fees paid to intellectual property rights holders for use of their trademarks, copyrights, software, technology, music or other intellectual property or proprietary rights in the development of our products. Depending upon the agreement with the rights holder, we may obtain the right to use the intellectual property in multiple products over a number of years, or alternatively, for a single product. Prior to a product’s release, if and when we believe capitalized costs are not recoverable, we expense the amounts as part of “Cost of sales—intellectual property licenses.” Capitalized intellectual property costs for products that are cancelled or are expected to be abandoned are charged to “Product development expense” in the period of cancellation. Commencing upon a product’s release, capitalized intellectual property license costs are amortized to “Cost of sales— intellectual property licenses” based on the ratio of current revenues for the specific product to total projected revenues for all products in which the licensed property will be utilized. As intellectual property license contracts may extend for multiple years and can be used in multiple products to be released over a period beyond one year, the amortization of capitalized intellectual property license costs relating to such contracts may extend beyond one year. We evaluate the future recoverability of capitalized software development costs and intellectual property licenses on a quarterly basis. For products that have been released in prior periods, the primary evaluation criterion is actual title performance. For products that are scheduled to be released in future periods, recoverability is evaluated based on the expected performance of the specific products to which the costs relate or in which the licensed trademark or copyright is to be used. Criteria used to evaluate expected product performance include: historical performance of comparable products developed with comparable technology; market performance of comparable titles; orders for the product prior to its release; general market conditions; and, for any sequel product, estimated performance based on the performance of the product on which the sequel is based. Further, as many of our capitalized intellectual property licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual property license costs based on certain qualitative factors, such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property, and the rights holder’s continued promotion and exploitation of the intellectual property. Significant management judgments and estimates are utilized in assessing the recoverability of capitalized costs. In evaluating the recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales amounts and estimates of additional costs to be incurred. If revised forecasted or actual product sales are less than the originally forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which could result in an impairment charge. Material differences may result in the amount and timing of expenses for any period if management makes different judgments or utilizes different estimates in evaluating these qualitative factors. Income Taxes We record a tax provision for the anticipated tax consequences of the reported results of operations. In accordance with ASC Topic 740, the provision for income taxes is computed using the asset and liability method, under which deferred tax assets and liabilities are recognized for the expected future tax consequences attributable to differences between the financial statement carrying amounts of existing assets and liabilities and their respective tax bases and operating losses and tax credit carryforwards. Deferred tax assets and liabilities are measured using enacted tax rates expected to apply to taxable income in the years in which those temporary differences are expected to be recovered or settled. The effect on deferred tax assets and liabilities due to a change in tax rates is recognized in income in the period that includes the enactment date. We evaluate deferred tax assets each period for recoverability. For those assets that do not meet the threshold of “more likely than not” that they will be realized in the future, a valuation allowance is recorded. Management believes it is more likely than not that forecasted income, including income that may be generated as a result of certain tax planning strategies, together with the tax effects of the deferred tax liabilities, will be sufficient to fully recover the remaining deferred tax assets. In the event that all or part of the net deferred tax assets are determined not to be realizable in the future, an adjustment to the valuation allowance would be charged to tax expenses in the period such Significant judgment is required in evaluating our uncertain tax positions and determining our provision for income taxes. Although we believe our reserves are reasonable, no assurance can be given that the final tax outcome of these matters will not be different from that which is reflected in our historical income tax provisions and accruals. We adjust these reserves in light of changing facts and circumstances, such as the closing of a tax audit or the refinement of an estimate. To the extent that the final tax outcome of these matters is different than the amounts recorded, such differences will impact the provision for income taxes in the period in which such determination is made. The provision for income taxes includes the impact of reserve provisions and changes to reserves that are considered appropriate, as well as the related net interest and penalties. Our provision for income taxes is subject to volatility and could be adversely impacted by earnings being lower than anticipated in foreign regions where taxes are levied at relatively lower statutory rates and/or higher than anticipated in the United States where taxes are levied at relatively higher statutory rates; by changes in the valuation of our deferred tax assets and liabilities; by expiration of, or lapses in, the R&D tax credit laws; by tax effects of nondeductible compensation; by tax costs related to intercompany realignments; by differences between amounts included in our tax filings and the estimate of such amounts included in our tax expenses; by changes in accounting principles; or by changes in tax laws and regulations including possible U.S. changes to the taxation of earnings of our foreign subsidiaries, the deductibility of expenses attributable to foreign income, or the foreign tax credit rules. Significant judgment is required to determine the recognition and measurement attributes prescribed in the accounting guidance for uncertainty in income taxes. The accounting guidance for uncertainty in income taxes applies to all income tax positions, including the potential recovery of previously paid taxes, which if settled unfavorably could adversely impact our provision for income taxes. In addition, we are subject to the continuous examination of our income tax returns by the IRS and other tax authorities. We regularly assess the likelihood of adverse outcomes resulting from these examinations to determine the adequacy of our provision for income taxes. There can be no assurance that the outcomes from these continuous examinations will not have an adverse impact on our operating results and financial condition. Fair Value Estimates The preparation of financial statements in conformity with U.S. GAAP often requires us to determine the fair value of a particular item to fairly present our Consolidated Financial Statements. Without an independent market or another representative transaction, determining the fair value of a particular item requires us to make several assumptions that are inherently difficult to predict and can have a material impact on the conclusion of the appropriate accounting. There are various valuation techniques used to estimate fair value. These include (1) the market approach, where market transactions for identical or comparable assets or liabilities are used to determine the fair value, (2) the income approach, which uses valuation techniques to convert future amounts (for example, future cash flows or future earnings) to a single present amount, and (3) the cost approach, which is based on the amount that would be required to replace an asset. For many of our fair value estimates, including our estimates of the fair value of acquired intangible assets, we use the income approach. Using the income approach requires the use of financial models, which require us to make various estimates including, but not limited to (1) the potential future cash flows for the asset, liability or equity instrument being measured, (2) the timing of receipt or payment of those future cash flows, (3) the time value of money associated with the delayed receipt or payment of such cash flows, and (4) the inherent risk associated with the cash flows (that is, the risk premium). Determining these cash flow estimates is inherently difficult and subjective, and, if any of the estimates used to determine the fair value using the income approach turns out to be inaccurate, our financial results may be negatively impacted. Furthermore, relatively small changes in many of these estimates can have a significant impact on the estimated fair value resulting from the financial models or the related accounting conclusion reached. For example, a relatively small change in the estimated fair value of an asset may change a conclusion as to whether an asset is impaired. While we are required to make certain fair value assessments associated with the accounting for several types of transactions, the following areas are the most sensitive to the assessments: Business Combinations. We must estimate the fair value of assets acquired and liabilities assumed in a business combination. Our assessment of the estimated fair value of each of these can have a material effect on our reported results as intangible assets are amortized over various lives. Furthermore, a change in the estimated fair value of an asset or liability often has a direct impact on the amount to recognize as goodwill, which is an asset that is not amortized. Often determining the fair value of these assets and liabilities assumed requires an assessment of the expected use of the asset, the expected cost to extinguish the liability or our expectations related to the timing and the successful completion of development of an acquired in-process technology. Such estimates are inherently difficult and subjective and can have a material impact on our financial statements. 27 28 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTWe generally determine the fair value of restricted stock rights (including restricted stock units, restricted stock awards and performance shares) based on the closing market price of the Company’s common stock on the date of grant. Certain restricted stock rights granted to our employees and senior management vest based on the achievement of pre-established performance or market conditions. We estimate the fair value of performance-based restricted stock rights at the closing market price of the Company’s common stock on the date of grant. Each quarter, we update our assessment of the probability that the specified performance criteria will be achieved. We amortize the fair values of performance-based restricted stock rights over the requisite service period adjusted for estimated forfeitures for each separately vesting tranche of the award. We estimate the fair value of market-based restricted stock rights at the date of grant using a Monte Carlo valuation methodology and amortize those fair values over the requisite service period adjusted for estimated forfeitures for each separately vesting tranche of the award. The Monte Carlo methodology that we use to estimate the fair value of market-based restricted stock rights at the date of grant incorporates into the valuation the possibility that the market condition may not be satisfied. Provided that the requisite service is rendered, the total fair value of the market-based restricted stock rights at the date of grant must be recognized as compensation expense even if the market condition is not achieved. However, the number of shares that ultimately vest can vary significantly with the performance of the specified market criteria. For a detailed discussion of the application of these and other accounting policies, see Note 2 of the Notes to Consolidated Financial Statements included in this Annual Report. Recently Issued Accounting Pronouncements Revenue recognition In May 2014, the FASB issued new accounting guidance related to revenue recognition. This new standard will replace all current U.S. GAAP guidance on this topic and eliminate all industry-specific guidance. The new revenue recognition standard provides a unified model to determine when and how revenue is recognized. The core principle is that a company should recognize revenue upon the transfer of promised goods or services to customers in an amount that reflects the consideration for which the entity expects to be entitled in exchange for those goods or services. This guidance will be effective beginning January 1, 2017 and can be applied either retrospectively to each period presented or as a cumulative-effect adjustment as of the date of adoption. We are evaluating the adoption method as well as the impact of this new accounting guidance on our financial statements. Stock-based compensation In June 2014, the FASB issued new guidance related to stock compensation. The new standard requires that a performance target that affects vesting, and that could be achieved after the requisite service period, be treated as a performance condition. As such, the performance target should not be reflected in estimating the grant date fair value of the award. This update further clarifies that compensation cost should be recognized in the period in which it becomes probable that the performance target will be achieved and should represent the compensation cost attributable to the periods for which the requisite service has already been rendered. The new standard is effective for fiscal years beginning after December 15, 2015 and can be applied either prospectively or retrospectively to all awards outstanding as of the beginning of the earliest annual period presented as an adjustment to opening retained earnings. Early adoption is permitted. We are evaluating the impact, if any, of adopting this new accounting guidance on our financial statements. Assessment of Impairment of Assets. Management evaluates the recoverability of our identifiable intangible assets and other long-lived assets in accordance with ASC Subtopic 360-10, which generally requires the assessment of these assets for recoverability when events or circumstances indicate a potential impairment exists. We considered certain events and circumstances in determining whether the carrying value of identifiable intangible assets and other long-lived assets, other than indefinite-lived intangible assets, may not be recoverable including, but not limited to: significant changes in performance relative to expected operating results; significant changes in the use of the assets; significant negative industry or economic trends; a significant decline in our stock price for a sustained period of time; and changes in our business strategy. In determining whether an impairment exists, we estimate the undiscounted cash flows to be generated from the use and ultimate disposition of these assets. If an impairment is indicated based on a comparison of the assets’ carrying values and the undiscounted cash flows, the impairment loss is measured as the amount by which the carrying amount of the assets exceeds the fair value of the assets. We did not record an impairment charge to our definite-lived intangible assets as of December 31, 2014, 2013 and 2012. Financial Accounting Standards Board (“FASB”) literature related to the accounting for goodwill and other intangibles within ASC Topic 350 provides companies an option to first perform a qualitative assessment to determine whether it is more likely than not that the fair value of a reporting unit is less than its carrying value before performing a two-step approach to testing goodwill for impairment for each reporting unit. Our reporting units are determined by the components of our operating segments that constitute a business for which both (1) discrete financial information is available and (2) segment management regularly reviews the operating results of that component. ASC Topic 350 requires that the impairment test be performed at least annually by applying a fair-value-based test. The qualitative assessment is optional. The first step measures for impairment by applying fair-value-based tests at the reporting unit level. The second step (if necessary) measures the amount of impairment by applying fair-value-based tests to the individual assets and liabilities within each reporting unit. To determine the fair values of the reporting units used in the first step, we use a discounted cash flow approach. Each step requires us to make judgments and involves the use of significant estimates and assumptions. These estimates and assumptions include long-term growth rates and operating margins used to calculate projected future cash flows, risk-adjusted discount rates based on our weighted average cost of capital, and future economic and market conditions. These estimates and assumptions have to be made for each reporting unit evaluated for impairment. Our estimates for market growth, our market share and costs are based on historical data, various internal estimates and certain external sources, and are based on assumptions that are consistent with the plans and estimates we are using to manage the underlying business. If future forecasts are revised, they may indicate or require future impairment charges. We base our fair value estimates on assumptions we believe to be reasonable but that are unpredictable and inherently uncertain. Actual future results may differ from those estimates. The fair value of our reporting units is determined using an income approach based on discounted cash flow models. In determining the fair value of our reporting units, we assumed a discount rate of approximately 10.0%. The estimated fair value of both the Activision and Blizzard reporting units exceeded their carrying values by approximately $4 billion, or at least 25%, as of December 31, 2014. However, changes in our assumptions underlying our estimates of fair value, which will be a function of our future financial performance, and changes in economic conditions could result in future impairment charges. We test acquired trade names for possible impairment by using a discounted cash flow model to estimate fair value. We have determined that no impairment has occurred at December 31, 2014 and 2013 based upon a set of assumptions regarding discounted future cash flows, which represent our best estimate of future performance at this time. In determining the fair value of our trade names, we assumed a discount rate of 10.0%, and royalty saving rates of approximately 1.5%— 2.0%. A one percentage point increase in the discount rate would not yield an impairment charge to our trade names. Changes in our assumptions underlying our estimates of fair value, which will be a function of our future financial performance and changes in economic conditions, could result in future impairment charges. Stock-Based Compensation We account for stock-based compensation in accordance with ASC Topic 718-10, Compensation-Stock Compensation, and ASC Subtopic 505-50, Equity-Based Payments to Non-Employees. Stock-based compensation expense is recognized during the requisite service periods (that is, the period for which the employee is being compensated) and is based on the value of stock-based payment awards after a reduction for estimated forfeitures. Forfeitures are estimated at the time of grant and are revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates. We estimate the value of stock-based payment awards on the measurement date using a binomial-lattice model. Our determination of fair value of stock-based payment awards on the date of grant using an option-pricing model is affected by our stock price as well as assumptions regarding a number of highly complex and subjective variables. These variables include, but are not limited to, our expected stock price volatility over the term of the awards, and actual and projected employee stock option exercise behaviors. 29 30 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTapproximately $107 million. This sensitivity analysis assumes a parallel adverse shift of all foreign currency exchange rates against the U.S. dollar; however, all foreign currency exchange rates do not always move in such manner and actual results may differ materially. Interest Rate Risk Our exposure to market rate risk for changes in interest rates relates primarily to our investment portfolio and variable rate debt under the Credit Facilities. We do not currently use derivative financial instruments to manage interest rate risk. As of December 31, 2014, a hypothetical interest rate change on our variable rate debt of one percent (100 basis points) would change interest expense on an annual basis by approximately $21 million. Because we have a 0.75% LIBOR floor in our Term Loan, our interest expense will only increase if the underlying interest rate increases to a level that exceeds the LIBOR floor. This estimate does not include the effects of other actions that we may take in the future to mitigate this risk or any changes in our financial structure. Our investment portfolio consists primarily of money market funds and government securities with high credit quality and short average maturities. Because short-term securities mature relatively quickly and must be reinvested at the then-current market rates, interest income on a portfolio consisting of cash, cash equivalents or short-term securities is more subject to market fluctuations than a portfolio of longer term securities. Conversely, the fair value of such a portfolio is less sensitive to market fluctuations than a portfolio of longer-term securities. At December 31, 2014, our $4.85 billion of cash and cash equivalents were comprised primarily of money market funds. At December 31, 2014, our $10 million of short-term investments included $10 million of restricted cash. We also had $9 million in auction rate securities at fair value classified as long-term investments at December 31, 2014. The Company has determined that, based on the composition of our investment portfolio as of December 31, 2014, there was no material interest rate risk exposure to the Company’s consolidated financial condition, results of operations or liquidity as of that date. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK Market risk is the potential loss arising from fluctuations in market rates and prices. Our market risk exposures primarily include fluctuations in foreign currency exchange rates and interest rates. Foreign Currency Exchange Rate Risk We transact business in many different foreign currencies and may be exposed to financial market risk resulting from fluctuations in foreign currency exchange rates. Revenues and related expenses generated from our international operations are generally denominated in their respective local currencies. Primary currencies include euros, British pounds, Australian dollars, South Korean won and Swedish krona. To the extent the U.S. dollar strengthens against foreign currencies, the translation of these foreign currency-denominated transactions results in reduced revenues, operating expenses, net income and cash flows from our international operations. Similarly, our revenues, operating expenses, net income and cash flows will increase for our international operations if the U.S. dollar weakens against foreign currencies. Since we have significant international sales, but incur the majority of our costs in the United States, the impact of foreign currency fluctuations, particularly the strengthening of the U.S. dollar may have an asymmetric and disproportional impact on our business. We monitor currency volatility throughout the year. To mitigate our foreign currency risk resulting from our foreign currency-denominated monetary assets, liabilities, earnings or cash flows, we periodically enter into currency derivative contracts, principally forward contracts with maturities of generally less than one year. The counterparties for our currency derivative contracts are large and reputable commercial or investment banks. All of our foreign currency hedging transactions are backed, in amount and by maturity, by an identified underlying item. In recent periods, foreign currency derivative contracts for monetary assets, liabilities and earnings were not designated as hedging instruments and foreign currency derivative contracts for cash flows are designated as cash flow hedges. We report the fair value of all of these forward contracts within “Other current assets” or “Other current liabilities” in our consolidated balance sheets based on the prevailing exchange rates of the various hedged currencies as of the end of the relevant period. We do not hold or purchase any foreign currency forward contracts for trading or speculative purposes. Changes in the estimated fair value of derivatives not designated as hedging instruments are recorded within “General and administrative expense” or “Interest and other investment income (expense), net” in our consolidated statements of operations, depending on the nature of the underlying transactions. At December 31, 2014, the gross notional amount of outstanding foreign currency forward contracts not designated as hedges was $11 million. At December 31, 2013, the gross notional amount of outstanding foreign currency forward contracts that were not designated as hedges was $34 million. The fair value of these foreign currency forward contracts was not material as of December 31, 2014 and 2013. For the years ended December 31, 2014 and 2012, we recognized a pre-tax net gain of $1 million and $7 million, respectively, related to these forward contracts. For the year ended December 31, 2013, pre-tax net gains associated with these forward contracts were not material. During the year ended December 31, 2014, we entered into foreign currency forward contracts to hedge forecasted intercompany cash flows that are subject to foreign currency risk and designated them as cash flow hedges in accordance with ASC 815. The Company assesses the effectiveness of these cash flow hedges at inception and on an ongoing basis and determines if the hedges are effective at providing offsetting changes in cash flows of the hedged items. The Company records the effective portion of changes in the estimated fair value of these derivatives in “Accumulated other comprehensive income (loss)” and subsequently reclassifies the related amount of accumulated other comprehensive income (loss) to earnings within “General and administrative expense” when the hedged item impacts earnings. The Company measures hedge ineffectiveness, if any, and if it is determined that a derivative has ceased to be a highly effective hedge, the Company will discontinue hedge accounting for the derivative. At December 31, 2014, we did not have any outstanding foreign currency forward contracts designated as cash flow hedges. For the year ended December 31, 2014, pre-tax net realized gains associated with these forward contracts of $8 million were reclassified out of “Accumulated other comprehensive income (loss)” into “General and administrative expense”. In the absence of the hedging activities described above, for the year ended December 31, 2014, a hypothetical adverse foreign currency exchange rate movement of 10% would have resulted in potential declines of our net income of 31 32 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTCONTROLS AND PROCEDURES REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM Definition and Limitations of Disclosure Controls and Procedures. To the Board of Directors and Shareholders of Activision Blizzard, Inc.: Our disclosure controls and procedures (as such term is defined in Rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act of 1934 (the “Exchange Act”)) are designed to reasonably ensure that information required to be disclosed in our reports filed under the Exchange Act is (i) recorded, processed, summarized, and reported within the time periods specified in the SEC’s rules and forms and (ii) accumulated and communicated to management, including our principal executive officer and principal financial officer, as appropriate, to allow timely decisions regarding required disclosures. A control system, no matter how well designed and operated, can provide only reasonable assurance that it will detect or uncover failures within the Company to disclose material information otherwise required to be set forth in our periodic reports. Inherent limitations to any system of disclosure controls and procedures include, but are not limited to, the possibility of human error and the circumvention or overriding of such controls by one or more persons. In addition, we have designed our system of controls based on certain assumptions, which we believe are reasonable, about the likelihood of future events, and our system of controls may therefore not achieve its desired objectives under all possible future events. Evaluation of Disclosure Controls and Procedures. Our management, with the participation of our principal executive officer and principal financial officer, has evaluated the effectiveness of our disclosure controls and procedures at December 31, 2014, the end of the period covered by this report. Based on this evaluation, the principal executive officer and principal financial officer concluded that, at December 31, 2014, our disclosure controls and procedures were effective to provide reasonable assurance that information required to be disclosed by the Company in the reports that it files or submits under the Exchange Act is (i) recorded, processed, summarized, and reported on a timely basis, and (ii) accumulated and communicated to management, including our principal executive officer and principal financial officer, as appropriate to allow timely decisions regarding required disclosures. Management’s Report on Internal Control Over Financial Reporting. Our management is responsible for establishing and maintaining adequate internal control over financial reporting as such term is defined in Rules 13a-15(f) and 15d-15(f) under the Exchange Act. Our management, with the participation of our principal executive officer and principal financial officer, conducted an evaluation of the effectiveness, as of December 31, 2014, of our internal control over financial reporting using the criteria set forth by the Committee of Sponsoring Organizations of the Treadway Commission in Internal Control—Integrated Framework (2013). Based on this evaluation, our management concluded that our internal control over financial reporting was effective as of December 31, 2014. Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risks that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies and procedures may deteriorate. The effectiveness of our internal control over financial reporting as of December 31, 2014 has been audited by PricewaterhouseCoopers LLP, an independent registered public accounting firm, as stated in their report included in this Annual Report. Changes in Internal Control Over Financial Reporting. There have not been any changes in our internal control over financial reporting during the most recent fiscal quarter that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting. In our opinion, the accompanying consolidated balance sheets and the related consolidated statements of operations, comprehensive income, changes in shareholders’ equity and cash flows, present fairly, in all material respects, the financial position of Activision Blizzard, Inc. and its subsidiaries at December 31, 2014 and 2013, and the results of their operations and their cash flows for each of the three years in the period ended December 31, 2014 in conformity with accounting principles generally accepted in the United States of America. Also in our opinion, the Company maintained, in all material respects, effective internal control over financial reporting as of December 31, 2014, based on criteria established in Internal Control—Integrated Framework (2013) issued by the Committee of Sponsoring Organizations of the Treadway Commission (COSO). The Company’s management is responsible for these financial statements, for maintaining effective internal control over financial reporting and for its assessment of the effectiveness of internal control over financial reporting, included in Management’s Report on Internal Control over Financial Reporting appearing on page 33 of this Annual Report to Shareholders. Our responsibility is to express opinions on these financial statements, and on the Company’s internal control over financial reporting based on our integrated audits. We conducted our audits in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audits to obtain reasonable assurance about whether the financial statements are free of material misstatement and whether effective internal control over financial reporting was maintained in all material respects. Our audits of the financial statements included examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing the accounting principles used and significant estimates made by management, and evaluating the overall financial statement presentation. Our audit of internal control over financial reporting included obtaining an understanding of internal control over financial reporting, assessing the risk that a material weakness exists, and testing and evaluating the design and operating effectiveness of internal control based on the assessed risk. Our audits also included performing such other procedures as we considered necessary in the circumstances. We believe that our audits provide a reasonable basis for our opinions. A company’s internal control over financial reporting is a process designed to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles. A company’s internal control over financial reporting includes those policies and procedures that (i) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of the company; (ii) provide reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of the company are being made only in accordance with authorizations of management and directors of the company; and (iii) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or disposition of the company’s assets that could have a material effect on the financial statements. Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate. Los Angeles, California February 26, 2015 33 34 ActivisionBlizzard 10K April 6, 2015 3:00PM EST ActivisionBlizzard 10K April 2, 2015 3:00PM ESTACTIVISION BLIZZARD, INC. AND SUBSIDIARIES CONSOLIDATED BALANCE SHEETS (Amounts in millions, except share data) ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES CONSOLIDATED STATEMENTS OF OPERATIONS (Amounts in millions, except per share data) Assets Current assets: Cash and cash equivalents ................................................................................................... Short-term investments ........................................................................................................ Accounts receivable, net of allowances of $383 and $381 at December 31, 2014 and December 31, 2013, respectively .................................................................................... Inventories, net .................................................................................................................... Software development ......................................................................................................... Intellectual property licenses ............................................................................................... Deferred income taxes, net .................................................................................................. Other current assets ............................................................................................................. Total current assets ......................................................................................................... Long-term investments ........................................................................................................ Software development ......................................................................................................... Intellectual property licenses ............................................................................................... Property and equipment, net ................................................................................................ Other assets ......................................................................................................................... Intangible assets, net ............................................................................................................ Trademark and trade names ................................................................................................. Goodwill .............................................................................................................................. Total assets ...................................................................................................................... Liabilities and Shareholders’ Equity Current liabilities: Accounts payable ................................................................................................................ Deferred revenues ................................................................................................................ Accrued expenses and other liabilities ................................................................................. Current portion of long-term debt ........................................................................................ Total current liabilities .................................................................................................... Long-term debt, net ............................................................................................................. Deferred income taxes, net .................................................................................................. Other liabilities .................................................................................................................... Total liabilities ................................................................................................................ Commitments and contingencies (Note 21) Shareholders’ equity: Common stock, $0.000001 par value, 2,400,000,000 shares authorized, 1,150,605,926 and 1,132,385,424 shares issued at December 31, 2014 and December 31, 2013, respectively Additional paid-in capital .................................................................................................... Less: Treasury stock, at cost, 428,676,471 shares at December 31, 2014 and December 31, 2013 ......................................................................................................... Retained earnings ................................................................................................................ Accumulated other comprehensive income (loss) ............................................................... Total shareholders’ equity ............................................................................................... Total liabilities and shareholders’ equity ........................................................................ At December 31, 2014 At December 31, 2013 $ 4,848 10 $ 659 123 452 5 368 444 6,909 9 20 18 157 85 29 433 7,086 14,746 325 1,797 592 — 2,714 4,324 114 361 7,513 $ $ — 9,924 (5,762) 3,374 (303) 7,233 14,746 $ $ $ $ 4,410 33 510 171 367 11 321 418 6,241 9 21 — 138 35 43 433 7,092 14,012 355 1,389 636 25 2,405 4,668 66 251 7,390 — 9,682 (5,814) 2,686 68 6,622 14,012 The accompanying notes are an integral part of these Consolidated Financial Statements. Net revenues Product sales .......................................................................................................... Subscription, licensing, and other revenues ........................................................... Total net revenues ...................................................................................................... Costs and expenses Cost of sales—product costs .................................................................................. Cost of sales—online ............................................................................................. Cost of sales—software royalties and amortization ............................................... Cost of sales—intellectual property licenses .......................................................... Product development .............................................................................................. Sales and marketing ............................................................................................... General and administrative .................................................................................... Total costs and expenses ............................................................................................ Operating income ....................................................................................................... Interest and other investment income (expense), net ................................................. Income before income tax expense ............................................................................ Income tax expense .................................................................................................... Net income ................................................................................................................. Earnings per common share Basic ....................................................................................................................... Diluted ................................................................................................................... Weighted-average number of shares outstanding Basic ....................................................................................................................... Diluted ................................................................................................................... Dividends per common share ..................................................................................... For the Years Ended December 31, 2013 2012 2014 $ 2,786 $ 3,201 1,382 4,583 1,622 4,408 $ 3,620 1,236 4,856 1,053 999 204 232 187 260 87 34 584 571 606 712 490 417 3,225 3,211 1,372 1,183 (53) (202) 1,319 981 309 146 835 $ 1,010 1,116 263 194 89 604 578 561 3,405 1,451 7 1,458 309 $ 1,149 1.14 $ 1.13 $ 0.96 0.95 $ $ 1.01 1.01 716 726 0.20 $ 1,024 1,035 0.19 1,112 1,118 0.18 $ $ $ $ $ The accompanying notes are an integral part of these Consolidated Financial Statements. 35 36 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME CONSOLIDATED STATEMENTS OF CHANGES IN SHAREHOLDERS’ EQUITY (Amounts in millions) 2014 Net income ................................................................................................................. Other comprehensive income (loss): Foreign currency translation adjustment ................................................................ Unrealized gains on investments, net of deferred income taxes of $0 million for the years ended December 31, 2014, 2013, and 2012 .............................................. Other comprehensive income (loss) ........................................................................... Comprehensive income .............................................................................................. For the Years Ended December 31, 2013 $ 835 $ 1,010 2012 $ 1,149 (371) 93 46 — (371) $ 1 94 464 $ 1,104 — $ 46 $ 1,195 $ $ The accompanying notes are an integral part of these Consolidated Financial Statements. For the Years Ended December 31, 2014, 2013, and 2012 (Amounts and shares in millions, except per share data) Balance at December 31, 2011 ................................. Components of comprehensive income: Net income ............................................................ Other comprehensive income (loss) ...................... Issuance of common stock pursuant to employee stock options ................................................................... Issuance of common stock pursuant to restricted stock rights ...................................................................... Restricted stock surrendered for employees’ tax liability ............................................................................... Forfeiture of restricted stock rights ............................. Stock-based compensation expense related to employee stock options and restricted stock rights ............... Dividends ($0.18 per common share) ......................... Shares repurchased (see Note 19) ............................... Retirement of treasury shares ...................................... Balance at December 31, 2012 ................................. Components of comprehensive income: Net income ............................................................ Other comprehensive income (loss) ...................... Issuance of common stock pursuant to employee stock options ................................................................... Issuance of common stock pursuant to restricted stock rights ...................................................................... Restricted stock surrendered for employees’ tax liability ............................................................................... Tax benefit associated with employee stock awards .. Stock-based compensation expense related to employee stock options and restricted stock rights ............... Dividends ($0.19 per common share) ......................... Shares repurchased (see Note 19) ............................... Indemnity on tax attributes assumed in connection with the Purchase Transaction (see Note 17) ................ Balance at December 31, 2013 ................................. Components of comprehensive income: Net income ............................................................ Other comprehensive income (loss) ...................... Issuance of common stock pursuant to employee stock options ................................................................... Issuance of common stock pursuant to restricted stock rights ...................................................................... Restricted stock surrendered for employees’ tax liability ............................................................................... Tax benefit associated with employee stock awards .. Stock-based compensation expense related to employee stock options and restricted stock rights ............... Dividends ($0.20 per common share) ......................... Indemnity on tax attributes assumed in connection with the Purchase Transaction (see Note 17) ................ Balance at December 31, 2014 ................................. Common Stock Treasury Stock Shares 1,133 Amount — $ Shares — Amount — $ Additional Paid-In Capital Retained Earnings (Accumulated Deficit) $ 9,616 $ 948 Accumulated Other Comprehensive Income (Loss) $ (72) Total Shareholders’ Equity $ 10,492 — — 5 4 (1) (3) — — — (26) 1,112 $ — — 16 8 (4) — — — — — 1,132 $ — — 14 7 (2) — — — — 1,151 $ — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — (26) 26 — — — (315) 315 — $ $ — — — — — — — — — — — — — — (429) — — (5,830) — — 33 — (16) — 132 — — (315) 9,450 — — 158 — (49) 11 112 — — $ — (429) 16 $ (5,814) $ — 9,682 $ — — — — — — — — — — — — — — — — — — 172 — (66) 30 106 — — (429) 52 $ (5,762) $ — 9,924 $ 1,149 — — — — — — (204) — — 1,893 1,010 — — — — — — (217) — — 2,686 835 — — — — — — (147) — 3,374 $ $ — 46 — — — — — — — — (26) — 94 — — — — — — — — 68 — (371) — — — — — — $ $ $ — (303) $ 1,149 46 33 — (16) — 132 (204) (315) — 11,317 1,010 94 158 — (49) 11 112 (217) (5,830) 16 6,622 835 (371) 172 — (66) 30 106 (147) 52 7,233 The accompanying notes are an integral part of these Consolidated Financial Statements. 37 38 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES CONSOLIDATED STATEMENTS OF CASH FLOWS (Amounts in millions) Cash flows from operating activities: Net income ................................................................................................................................................ Adjustments to reconcile net income to net cash provided by operating activities: Deferred income taxes ......................................................................................................................... Provision for inventories ...................................................................................................................... Depreciation and amortization ............................................................................................................. Loss on disposal of property and equipment ....................................................................................... Amortization and write-off of capitalized software development costs and intellectual property licenses(1) ......................................................................................................................................... Amortization of debt discount and debt financing costs ..................................................................... Stock-based compensation expense(2) .................................................................................................. Excess tax benefits from stock awards ................................................................................................ Changes in operating assets and liabilities: Accounts receivable, net ...................................................................................................................... Inventories ............................................................................................................................................ Software development and intellectual property licenses ................................................................... Other assets .......................................................................................................................................... Deferred revenues ................................................................................................................................ Accounts payable ................................................................................................................................. Accrued expenses and other liabilities ................................................................................................. Net cash provided by operating activities ................................................................................................. Cash flows from investing activities: Proceeds from maturities of available-for-sale investments..................................................................... Proceeds from auction rate securities called at par ................................................................................... Proceeds from sales of available-for-sale investments ............................................................................. Purchases of available-for-sale investments ............................................................................................. Capital expenditures .................................................................................................................................. Decrease (increase) in restricted cash ....................................................................................................... Net cash (used in) provided by investing activities .................................................................................. Cash flows from financing activities: Proceeds from issuance of common stock to employees ......................................................................... Tax payment related to net share settlements on restricted stock rights .................................................. Excess tax benefits from stock awards ..................................................................................................... Repurchase of common stock ................................................................................................................... Dividends paid........................................................................................................................................... Proceeds from issuance of long-term debt ................................................................................................ Repayment of long-term debt ................................................................................................................... Payment of debt discount and financing costs .......................................................................................... Net cash used in financing activities ......................................................................................................... Effect of foreign exchange rate changes on cash and cash equivalents ........................................................ Net increase in cash and cash equivalents ..................................................................................................... Cash and cash equivalents at beginning of period ......................................................................................... Cash and cash equivalents at end of period ................................................................................................... For the Years Ended December 31, 2013 2012 2014 $ 835 $ 1,010 $ 1,149 (44) 39 90 1 256 7 104 (39) (177) (2) (349) 18 475 (12) 90 1,292 21 — — — (107) 2 (84) 175 (66) 39 — (147) — (375) — (374) (396) 438 4,410 4,848 $ 161 33 108 — 207 1 108 (29) 198 6 (268) (67) (275) 7 64 1,264 304 — 98 (26) (74) 6 308 158 (49) 29 (5,830) (216) 4,750 (6) (59) (1,223) 102 451 3,959 4,410 $ (10) 13 120 1 208 — 126 (5) (46) (75) (301) 88 153 (54) (22) 1,345 444 10 — (503) (73) (2) (124) 33 (16) 5 (315) (204) — — — (497) 70 794 3,165 3,959 $ ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES NOTES TO CONSOLIDATED FINANCIAL STATEMENTS 1. Description of Business Activision Blizzard, Inc. (“Activision Blizzard”) is a leading global developer and publisher of interactive entertainment. The terms “Activision Blizzard,” the “Company,” “we,” “us,” and “our” are used to refer collectively to Activision Blizzard, Inc. and its subsidiaries. We currently offer games for video game consoles, personal computers (“PC”), and handheld, mobile and tablet devices. We maintain significant operations in the United States (“U.S.”), Canada, the United Kingdom (“U.K.”), France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, South Korea and China. The Business Combination and Share Repurchase Activision Blizzard is the result of the 2008 business combination (“Business Combination”) by and among Activision, Inc., Sego Merger Corporation, a wholly-owned subsidiary of Activision, Inc., Vivendi S.A. (“Vivendi”), VGAC LLC, a wholly-owned subsidiary of Vivendi, and Vivendi Games, Inc. (“Vivendi Games”), a wholly-owned subsidiary of VGAC LLC. As a result of the consummation of the Business Combination, Activision, Inc. was renamed Activision Blizzard, Inc. and Vivendi became a majority shareholder of Activision. The common stock of Activision Blizzard is traded on The NASDAQ Stock Market under the ticker symbol “ATVI.” On October 11, 2013, we repurchased approximately 429 million shares of our common stock, pursuant to a stock purchase agreement (the “Stock Purchase Agreement”) we entered into on July 25, 2013, with Vivendi and ASAC II LP (“ASAC”), an exempted limited partnership established under the laws of the Cayman Islands, acting by its general partner, ASAC II LLC (together with ASAC, the “ASAC Entities”). Pursuant to the terms of the Stock Purchase Agreement, we acquired all of the capital stock of Amber Holding Subsidiary Co., a Delaware corporation and wholly-owned subsidiary of Vivendi (“New VH”), which was the direct owner of approximately 429 million shares of our common stock, for a cash payment of $5.83 billion, or $13.60 per share, before taking into account the benefit to the Company of certain tax attributes of New VH assumed in the transaction (collectively, the “Purchase Transaction”). Immediately following the completion of the Purchase Transaction, ASAC purchased from Vivendi 172 million shares of Activision Blizzard’s common stock, pursuant to the Stock Purchase Agreement, for a cash payment of $2.34 billion, or $13.60 per share (the “Private Sale”). Refer to Note 12 of the Notes to Consolidated Financial Statements for further information regarding the financing of the Purchase Transaction. On May 28, 2014, Vivendi sold approximately 41 million shares, or approximately 50% of its then-current holdings, of our common stock in a registered public offering. Vivendi received proceeds of approximately $850 million from that sale; we did not receive any proceeds. Vivendi currently owns approximately 41 million shares of our common stock. As of December 31, 2014, we had approximately 722 million shares of common stock issued and outstanding. At that date, (i) Vivendi held 41 million shares, or approximately 6% of the outstanding shares of our common stock, (ii) ASAC held 172 million shares, or approximately 24% of the outstanding shares of our common stock, and (iii) our other stockholders held approximately 70% of the outstanding shares of our common stock. (1) (2) Excludes deferral and amortization of stock-based compensation expense. Operating Segments Includes the net effects of capitalization, deferral, and amortization of stock-based compensation expense. Based upon our organizational structure, we conduct our business through three operating segments as follows: The accompanying notes are an integral part of these Consolidated Financial Statements. (i) Activision Publishing, Inc. Activision Publishing, Inc. (“Activision”) is a leading international developer and publisher of interactive software products and content. Activision delivers content to a broad range of gamers, ranging from children to adults, and from core gamers to mass-market consumers to “value” buyers seeking budget-priced software, in a variety of geographies. Activision develops games based on internally-developed properties, including games in the Call of Duty® and Skylanders® franchises, and to a lesser extent, based on licensed intellectual properties. Additionally, we have established a long-term alliance with Bungie to publish its game universe, Destiny®, which was released on September 9, 2014. Activision sells games through both retail and digital online channels. Activision currently offers games that operate on the Microsoft Corporation (“Microsoft”) Xbox One (“Xbox One”) and Xbox 360 (“Xbox 360”), Nintendo Co. Ltd. (“Nintendo”) Wii U (“Wii U”) and Wii (“Wii”), and Sony Computer Entertainment, Inc. (“Sony”) PlayStation 4 (“PS4”) and PlayStation 3 (“PS3”) console systems (Xbox One, Wii U, and PS4 are collectively referred to as “next-generation”; Xbox 360, Wii, and PS3 are 39 40 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST collectively referred to as “prior-generation”); the PC, the Nintendo 3DS, Nintendo Dual Screen, and Sony PlayStation Vita handheld game systems; and mobile and tablet devices. predetermined short-term intervals, typically every 7, 28, or 35 days. Interest on ARS is generally paid at the end of each auction process and is based upon the interest rate determined for the prior auction. Our investments in ARS are not material to our consolidated financial statements. (ii) Blizzard Entertainment, Inc. Blizzard Entertainment, Inc. (“Blizzard”) is a leader in the subscription-based massively multi-player online role-playing ® game (“MMORPG”) category in terms of both subscriber base and revenues generated through its World of Warcraft franchise, which it develops, hosts and supports. Blizzard also develops, markets, and sells role-playing action and strategy games for the PC, console, mobile and tablet platforms, including games in the multiple-award winning Diablo®, StarCraft®, and Hearthstone®: Heroes of Warcraft™ franchises. In addition, Blizzard maintains a proprietary online ® . Blizzard distributes its products and generates revenues worldwide through various game-related service, Battle.net means, including: subscriptions; sales of prepaid subscription cards; value-added services, such as in-game purchases and services; retail sales of physical “boxed” products; online download sales of PC products; purchases and downloads via third-party console, mobile and tablet platforms; and licensing of software to third-party or related-party companies that distribute World of Warcraft, Diablo, StarCraft and Hearthstone: Heroes of Warcraft products. In addition, Blizzard is the creator of Heroes of the Storm™, a new free-to-play online hero brawler that is currently in closed beta testing. (iii) Activision Blizzard Distribution Activision Blizzard Distribution (“Distribution”) consists of operations in Europe that provide warehousing, logistical and sales distribution services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware. 2. Summary of Significant Accounting Policies Basis of Consolidation and Presentation The accompanying consolidated financial statements include the accounts and operations of the Company. All intercompany accounts and transactions have been eliminated. The consolidated financial statements have been prepared in conformity with accounting principles generally accepted in the United States of America (“U.S. GAAP”). The preparation of the consolidated financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions that affect the amounts reported in the consolidated financial statements and accompanying notes. Actual results could differ from these estimates and assumptions. Certain reclassifications have been made to prior year amounts to conform to the current period presentation. The Company considers events or transactions that occur after the balance sheet date, but before the financial statements are issued, to provide additional evidence relative to certain estimates or to identify matters that require additional disclosures. Cash and Cash Equivalents We consider all money market funds and highly liquid investments with original maturities of three months or less at the time of purchase to be “Cash and cash equivalents.” Investment Securities Investments designated as available-for-sale securities are carried at fair value, which is based on quoted market prices for such securities, if available, or is estimated on the basis of quoted market prices of financial instruments with similar characteristics. Unrealized gains and losses of the Company’s available-for-sale securities are excluded from earnings and are reported as a component of “Other comprehensive income (loss).” Investments with original maturities greater than 90 days and remaining maturities of less than one year are normally classified within “Short-term investments.” In addition, investments with maturities beyond one year may be classified within “Short-term investments” if they are highly liquid in nature and represent the investment of cash that is available for current operations. The specific identification method is used to determine the cost of securities disposed of, with realized gains and losses reflected in “Interest and other investment income (expense), net” in our consolidated statements of operations. The Company’s investments include auction rate securities (“ARS”). These ARS are variable rate bonds tied to short-term interest rates with long-term maturities. ARS have interest rates which reset through a modified Dutch auction at Restricted Cash—Compensating Balances Restricted cash is included within “Short-term investments” on the consolidated balance sheets. The majority of our restricted cash relates to a standby letter of credit required by one of our inventory manufacturers so that we can qualify for certain payment terms on our inventory purchases. Under the terms of this arrangement, we are required to maintain with the issuing bank a compensating balance, restricted as to use, of not less than the sum of the available amount of the letter of credit plus the aggregate amount of any drawings under the letter of credit that have been honored thereunder, but have not yet been reimbursed. Financial Instruments The carrying amounts of “Cash and cash equivalents,” “Accounts receivable,” “Accounts payable,” and “Accrued expenses” substantively approximate fair value due to the short-term nature of these accounts. Our investments in U.S. treasuries, government agency securities, and corporate bonds are carried at fair value, which is based on quoted market prices for such securities, if available, or is estimated on the basis of quoted market prices of financial instruments with similar characteristics. ARS are carried at fair value, which is estimated using an income-approach model. The Company transacts business in various foreign currencies and has significant international sales and expenses denominated in foreign currencies, subjecting us to foreign currency risk. To mitigate our foreign currency exchange rate exposure resulting from our foreign currency-denominated monetary assets, liabilities, earnings, or cash flows, we periodically enter into currency derivative contracts, principally forward contracts with maturities of generally less than one year. We do not use derivatives for speculative or trading purposes. We assess the nature of these derivatives under Financial Accounting Standards Board (“FASB”) Accounting Standards Codification (“ASC”) Topic 815 to determine whether such derivatives should be designated as hedging instruments. For foreign currency forward contracts that we entered into to mitigate risk from foreign currency-denominated monetary assets, liabilities, and earnings and are not designated as hedging instruments under ASC 815, we report the fair value of these contracts within “Other current assets” or “Other current liabilities” in our consolidated balance sheets and the changes in fair value within “General and administrative expenses” and “Interest and other investment income (expense), net” in our consolidated statements of operations, depending on the nature of the contracts. The fair value of foreign currency contracts are estimated based on the prevailing exchange rates of the various hedged currencies as of the end of the period. For foreign currency forward contracts that we entered into to hedge forecasted intercompany cash flows that are subject to foreign currency risk and have been designated as cash flow hedges in accordance with ASC 815, we assess the effectiveness of these cash flow hedges at inception and on an ongoing basis and determine if the hedges are effective at providing offsetting changes in cash flows of the hedged items. The Company records the effective portion of changes in the estimated fair value of these derivatives in “Accumulated other comprehensive income (loss)” and subsequently reclassifies the related amount of accumulated other comprehensive income (loss) to earnings within “General and administrative expenses” when the hedged item impacts earnings. The Company measures hedge ineffectiveness, if any, and if it is determined that a derivative has ceased to be a highly effective hedge, the Company will discontinue hedge accounting for the derivative. Other-Than-Temporary Impairments The Company regularly reviews its investments to determine whether a decline in fair value below the cost basis is an other-than-temporary impairment. If the decline is determined to be other-than-temporary, the cost basis of the investment is written down to fair value. For available-for-sale fixed maturity instruments where credit-related impairments exist, other-than-temporary impairments are reported in the consolidated statements of operations and non-credit impairments are reported as a component of “Other comprehensive income (loss).” Concentration of Credit Risk Our concentration of credit risk relates to depositors holding the Company’s cash and cash equivalents and customers with significant accounts receivable balances. 41 42 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTOur cash and cash equivalents are invested primarily in money market funds consisting of short-term, high-quality debt instruments issued by governments and governmental organizations, financial institutions and industrial companies. Our customer base includes retailers and distributors, including mass-market retailers, consumer electronics stores, discount warehouses, and game specialty stores in the U.S. and other countries worldwide. We perform ongoing credit evaluations of our customers and maintain allowances for potential credit losses. We generally do not require collateral or other security from our customers. We did not have any single customer that accounted for 10% or more of net revenues for the years ended December 31, 2014 and 2013. We had one customer for the Activision and Blizzard segments, GameStop, that accounted for approximately 10% of net revenues for the year ended December 31, 2012. We had one customer, Wal-Mart, that accounted for 11% and 24% of consolidated gross receivables at December 31, 2014 and 2013, respectively. Software Development Costs and Intellectual Property Licenses Software development costs include payments made to independent software developers under development agreements, as well as direct costs incurred for internally developed products. Software development costs are capitalized once technological feasibility of a product is established and such costs are determined to be recoverable. Technological feasibility of a product encompasses both technical design documentation and game design documentation, or the completed and tested product design and working model. Significant management judgments and estimates are utilized in the assessment of when technological feasibility is established. For products where proven technology exists, this may occur early in the development cycle. Technological feasibility is evaluated on a product-by-product basis. Software development costs related to hosted service revenue arrangements are also capitalized after the preliminary project phase is complete and it is probable that the project will be completed and the software will be used to perform the function intended. Prior to a product’s release, if and when we believe capitalized costs are not recoverable, we expense the amounts as part of “Cost of sales—software royalties and amortization.” Capitalized costs for products that are cancelled or are expected to be abandoned are charged to “Product development expense” in the period of cancellation. Amounts related to software development which are not capitalized are charged immediately to “Product development expense.” Commencing upon a product’s release, capitalized software development costs are amortized to “Cost of sales—software royalties and amortization” based on the ratio of current revenues to total projected revenues for the specific product, generally resulting in an amortization period of six months or less, or over the estimated useful life, generally approximately one to two years. Intellectual property license costs represent license fees paid to intellectual property rights holders for use of their trademarks, copyrights, software, technology, music or other intellectual property or proprietary rights in the development of our products. Depending upon the agreement with the rights holder, we may obtain the right to use the intellectual property in multiple products over a number of years, or alternatively, for a single product. Prior to a product’s release, if and when we believe capitalized costs are not recoverable, we expense the amounts as part of “Cost of sales—intellectual property licenses.” Capitalized intellectual property costs for products that are cancelled or are expected to be abandoned are charged to “Product development expense” in the period of cancellation. Commencing upon a product’s release, capitalized intellectual property license costs are amortized to “Cost of sales— intellectual property licenses” based on the ratio of current revenues for the specific product to total projected revenues for all products in which the licensed property will be utilized. As intellectual property license contracts may extend for multiple years and can be used in multiple products to be released over a period beyond one year, the amortization of capitalized intellectual property license costs relating to such contracts may extend beyond one year. We evaluate the future recoverability of capitalized software development costs and intellectual property licenses on a quarterly basis. For products that have been released in prior periods, the primary evaluation criterion is actual title performance. For products that are scheduled to be released in future periods, recoverability is evaluated based on the expected performance of the specific products to which the costs relate or in which the licensed trademark or copyright is to be used. Criteria used to evaluate expected product performance include: historical performance of comparable products developed with comparable technology; market performance of comparable titles; orders for the product prior to its release; general market conditions; and, for any sequel product, estimated performance based on the performance of the product on which the sequel is based. Further, as many of our capitalized intellectual property licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual property license costs based on certain qualitative factors, such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property, and the rights holder’s continued promotion and exploitation of the intellectual property. Significant management judgments and estimates are utilized in assessing the recoverability of capitalized costs. In evaluating the recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales amounts and estimates of additional costs to be incurred. If revised forecasted or actual product sales are less than the originally forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which could result in an impairment charge. Material differences may result in the amount and timing of expenses for any period if management makes different judgments or utilizes different estimates in evaluating these qualitative factors. Inventories Inventories consist of materials (including manufacturing royalties paid to console manufacturers), labor, and freight-in and are stated at the lower of cost (weighted-average method) or net realizable value. Inventories are relieved on a weighted-average cost method. Long-Lived Assets Property and Equipment. Property and equipment are recorded at cost and depreciated on a straight-line basis over the estimated useful life (i.e., 25 to 33 years for buildings, and 2 to 5 years for computer equipment, office furniture and other equipment) of the asset. When assets are retired or disposed of, the cost and accumulated depreciation thereon are removed and any resulting gains or losses are included in the consolidated statements of operations. Leasehold improvements are amortized using the straight-line method over the estimated life of the asset, not to exceed the length of the lease. Repair and maintenance costs are expensed as incurred. Goodwill and Other Indefinite-Lived Assets. We account for goodwill in accordance with ASC Topic 350. Under ASC Topic 350, goodwill is considered to have an indefinite life, and is carried at cost. Acquired trade names are assessed as indefinite lived assets as there are no foreseeable limits on the periods of time over which they are expected to contribute cash flows. Goodwill and acquired trade names are not amortized, but are subject to an annual impairment test, as well as between annual tests when events or circumstances indicate that the carrying value may not be recoverable. We perform our annual impairment testing at December 31st. Our annual goodwill impairment test is performed at the reporting unit level. We have determined our reporting units based on the guidance within ASC Subtopic 350-20, which provides that reporting units are generally operating segments or one reporting level below the operating segments. As of December 31, 2014 and 2013, our reporting units are the same as our operating segments: Activision, Blizzard, and Distribution. We test goodwill for possible impairment by first determining the fair value of the related reporting unit and comparing this value to the recorded net assets of the reporting unit, including goodwill. The fair value of our reporting units is determined using an income approach based on discounted cash flow models. In the event the recorded net assets of the reporting unit exceed the estimated fair value of such assets, we perform a second step to measure the amount of the impairment, which is equal to the amount by which the recorded goodwill exceeds the implied fair value of the goodwill after assessing the fair value of each of the assets and liabilities within the reporting unit. We have determined that no impairment has occurred at December 31, 2014, 2013 and 2012 based upon a set of assumptions regarding discounted future cash flows, which represent our best estimate of future performance at this time. We test acquired trade names for possible impairment by using a discounted cash flow model to estimate fair value. We have determined that no impairment has occurred at December 31, 2014, 2013 and 2012 based upon a set of assumptions regarding discounted future cash flows, which represent our best estimate of future performance at this time. Changes in our assumptions underlying our estimates of fair value, which will be a function of our future financial performance and changes in economic conditions, could result in future impairment charges. Amortizable Intangible Assets. Intangible assets subject to amortization are carried at cost less accumulated amortization, and amortized over the estimated useful life in proportion to the economic benefits received. Management evaluates the recoverability of our identifiable intangible assets and other long-lived assets in accordance with ASC Subtopic 360-10, which generally requires the assessment of these assets for recoverability when events or circumstances indicate a potential impairment exists. We considered certain events and circumstances in determining whether the carrying value of identifiable intangible assets and other long-lived assets, other than indefinite-lived intangible assets, may not be recoverable including, but not limited to: significant changes in performance relative to expected operating results; significant changes in the use of the assets; significant negative industry or economic trends; a significant decline in our stock price for a sustained period of time; and changes in our business strategy. If we determine that the carrying value may not be recoverable, we estimate the undiscounted cash flows to be generated from the use and ultimate disposition of these assets to determine whether an impairment exists. If an impairment is indicated based on a comparison of the assets’ carrying values and the undiscounted cash flows, the impairment loss is measured as the amount by which the 43 44 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTcarrying amount of the assets exceeds the fair value of the assets. We have determined that there are no events or circumstances that indicate a potential impairment exists at December 31, 2014, 2013 and 2012. Revenue Recognition We recognize revenues when there is persuasive evidence of an arrangement, the product or service has been provided to the customer, the collection of our fees is reasonably assured and the amount of fees to be paid by the customer is fixed or determinable. Certain products are sold to customers with a “street date” (which is the earliest date these products may be sold by retailers). For these products, we recognize revenues on the later of the street date or the date the product is sold to the customer. Revenues are recorded net of taxes assessed by governmental authorities that are both imposed on and concurrent with the specific revenue-producing transaction between us and our customer, such as sales and value added taxes. Revenue Arrangements with Multiple Deliverables Certain of our revenue arrangements have multiple deliverables, which we account for in accordance with ASC Topic 605 and Accounting Standards Update (“ASU”) 2009-13. These revenue arrangements include product sales consisting of both software and hardware deliverables (such as peripherals or other ancillary collectors’ items sold together with physical “boxed” software) and our sales of World of Warcraft boxed products, expansion packs and value-added services, each of which is considered with the related subscription services for these purposes. Under ASC Topic 605 and ASU 2009-13, when a revenue arrangement contains multiple elements, such as hardware and software products, licenses and/or services, we allocate revenue to each element based on a selling price hierarchy. The selling price for a deliverable is based on its vendor-specific-objective-evidence (“VSOE”) if it is available, third-party evidence (“TPE”) if VSOE is not available, or best estimated selling price (“BESP”) if neither VSOE nor TPE is available. In multiple element arrangements where more-than-incidental software deliverables are included, revenue is allocated to each separate unit of accounting for each of the non-software deliverables and to the software deliverables as a group using the relative selling prices of each of the deliverables in the arrangement based on the aforementioned selling price hierarchy. If the arrangement contains more than one software deliverable, the arrangement consideration allocated to the software deliverables as a group is then allocated to each software deliverable using the guidance for recognizing software revenue. As noted above, when neither VSOE nor TPE is available for a deliverable, we use BESP. We did not have significant revenue arrangements that require BESP for the years ended December 31, 2014, 2013, and 2012. The inputs we use to determine the selling price of our significant deliverables include the actual price charged by the Company for a deliverable that the Company sells separately, which represents the VSOE, and the wholesale prices of the same or similar products, which represents TPE. Product Sales Product sales represent sales of our games, including physical products and digital full-game downloads. We recognize revenues from the sale of our products upon the transfer of title and risk of loss to our customers and once all performance obligations have been completed. With respect to digital full-game downloads, we recognize revenues when the product is available for download or is activated for gameplay. Revenues from product sales are recognized after deducting the estimated allowance for returns and price protection. Sales incentives and other consideration given by us to our customers, such as rebates and product placement fees, are considered adjustments of the selling price of our products and are reflected as reductions to revenues. Sales incentives and other consideration that represent costs incurred by us for assets or services received, such as the appearance of our products in a customer’s national circular ad, are reflected as sales and marketing expenses when the benefit from the sales incentive is separable from sales to the same customer and we can reasonably estimate the fair value of the benefit. Products with Online Functionality or Hosted Service Arrangements For our software products with online functionality, we evaluate whether that functionality constitutes a more-than- inconsequential separate deliverable in addition to the software product. This evaluation is performed for each software product or product add-on (including digital downloadable content), when it is released. Determining whether the online functionality for a particular game constitutes a more-than-inconsequential deliverable is subjective and requires management’s judgment. When we determine that the online functionality constitutes a more-than-inconsequential separate service deliverable in addition to the product, which is principally because of the online functionality’s importance to gameplay, we consider our performance obligation for this title to extend beyond the sale of the game. VSOE of fair value does not exist for the online functionality of some products, as we do not separately charge for this component of every title. As a result, we initially defer all of the software-related revenues from the sale of any such title (including digital downloadable content) and recognize the revenues ratably over the estimated service period of the title. In addition, we initially defer the costs of sales for the title and recognize the costs of sales as the related revenues are recognized. The costs of sales include manufacturing costs, software royalties and amortization, and intellectual property licenses and exclude intangible asset amortization. For our software products with online functionality that we consider to be incidental to the overall product offering and are inconsequential deliverables, we recognize the related revenues when the revenue recognition criteria described above have been met. For our World of Warcraft boxed products, expansion packs and value-added services, we recognize revenues in each case with the related subscription service revenues, ratably over the estimated service period, beginning upon the activation of the software and delivery of the related services. Revenues attributed to the sale of World of Warcraft boxed software and related expansion packs are classified as “Product sales,” whereas revenues attributable to subscriptions and other value-added services are classified as “Subscription, licensing, and other revenues.” Subscription Revenues Subscription revenues are mostly derived from World of Warcraft. World of Warcraft is a game that is playable through Blizzard’s servers and is generally sold on a subscription-only basis. For World of Warcraft, after the first month of free usage that is included with the World of Warcraft boxed software, the World of Warcraft end user may enter into a subscription agreement for additional future access. Revenues associated with the sales of subscriptions via boxed software and prepaid subscription cards, as well as prepaid subscriptions sales, are deferred until the subscription service is activated by the consumer and are then recognized ratably over the subscription period. Value-added service revenues associated with subscriptions are recognized ratably over the estimated service periods. Licensing Revenues Third-party licensees in Russia, China and Taiwan distribute and host certain Blizzard games in their respective countries under license agreements, for which they pay the Company a royalty. We recognize these royalties as revenues based on the end users’ activation of the underlying prepaid time, if all other performance obligations have been completed, or based on usage by the end user, when we have continuing service obligations. We recognize any upfront licensing fees received over the term of the contracts. With respect to license agreements that provide customers the right to make multiple copies in exchange for guaranteed amounts, revenues are generally recognized upon delivery of a master copy. Per copy royalties on sales that exceed the guarantee are recognized as earned. In addition, persuasive evidence of an arrangement must exist and collection of the related receivable must be probable. Other Revenues Other revenues primarily include revenues from digital downloadable content (e.g. multi-player content packs), microtransactions and the licensing of intellectual property other than software to third-parties. Microtransaction revenues are derived from the sale of virtual goods to our players to enhance their gameplay experience in our free-to-play games. Proceeds from the sales of virtual goods are initially recorded in deferred revenues. We categorize our virtual goods as either consumable or durable. Consumable virtual goods represent goods that can be consumed by a specific player action; accordingly, we recognize revenues from the sale of consumable virtual goods as the goods are consumed. Durable virtual goods represent goods that are accessible to the player over an extended period of time. We recognize revenues from the sale of durable virtual goods ratably over the period of time the goods are available to the player, generally the estimated service period of the game. Revenues from the licensing of intellectual property other than software to third-parties are recorded upon the receipt of licensee statements, or upon the receipt of cash, provided the license period has begun and all performance obligations have been completed. 45 46 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTEstimated Service Period Shipping and Handling We determine the estimated service period for our games with consideration of various data points, including the weighted average number of days between players’ first and last days played online, the average total hours played, the average number of days in which player activity stabilizes, and the weighted- average number of days between players’ first purchase date and last date played online. We also consider known online trends and the service periods of our previously released games and disclosed service periods for our competitors’ games that are similar in nature. Determining the estimated service periods is subjective and requires management’s judgment. Future usage patterns may differ from historical usage patterns and therefore the estimated service period may change in the future. The estimated service periods for our current games range from five months to less than one year. Allowances for Returns, Price Protection, Doubtful Accounts, and Inventory Obsolescence We closely monitor and analyze the historical performance of our various titles, the performance of products released by other publishers, market conditions, and the anticipated timing of other releases to assess future demand of current and upcoming titles. Initial volumes shipped upon title launch and subsequent reorders are evaluated with the goal of ensuring that quantities are sufficient to meet the demand from the retail markets, but at the same time are controlled to prevent excess inventory in the channel. We benchmark units to be shipped to our customers using historical and industry data. We may permit product returns from, or grant price protection to, our customers under certain conditions. In general, price protection refers to the circumstances in which we elect to decrease, on a short- or longer-term basis, the wholesale price of a product by a certain amount and, when granted and applicable, allow customers a credit against amounts owed by such customers to us with respect to open and/or future invoices. The conditions our customers must meet to be granted the right to return products or price protection include, among other things, compliance with applicable trading and payment terms, and consistent return of inventory and delivery of sell- through reports to us. We may also consider other factors, including the facilitation of slow-moving inventory and other market factors. Significant management judgments and estimates must be made and used in connection with establishing the allowance for returns and price protection in any accounting period based on estimates of potential future product returns and price protection related to current period product revenues. We estimate the amount of future returns and price protection for current period product revenues utilizing historical experience and information regarding inventory levels and the demand and acceptance of our products by the end consumer. The following factors are used to estimate the amount of future returns and price protection for a particular title: historical performance of titles in similar genres; historical performance of the hardware platform; historical performance of the franchise; console hardware life cycle; sales force and retail customer feedback; industry pricing; future pricing assumptions; weeks of on-hand retail channel inventory; absolute quantity of on-hand retail channel inventory; our warehouse on-hand inventory levels; the title’s recent sell-through history (if available); marketing trade programs; and performance of competing titles. The relative importance of these factors varies among titles depending upon, among other items, genre, platform, seasonality, and sales strategy. Based upon historical experience, we believe that our estimates are reasonable. However, actual returns and price protection could vary materially from our allowance estimates due to a number of reasons, including, among others: a lack of consumer acceptance of a title, the release in the same period of a similarly themed title by a competitor, or technological obsolescence due to the emergence of new hardware platforms. Material differences may result in the amount and timing of our revenues for any period if factors or market conditions change or if management makes different judgments or utilizes different estimates in determining the allowances for returns and price protection. For example, a 1% change in our December 31, 2014 allowance for sales returns, price protection and other allowances would have impacted net revenues by approximately $4 million. Similarly, management must make estimates as to the collectability of our accounts receivable. In estimating the allowance for doubtful accounts, we analyze the age of current outstanding account balances, historical bad debts, customer concentrations, customer creditworthiness, current economic trends, and changes in our customers’ payment terms and their economic condition, as well as whether we can obtain sufficient credit insurance. Any significant changes in any of these criteria would affect management’s estimates in establishing our allowance for doubtful accounts. We regularly review inventory quantities on-hand and in the retail channels. We write down inventory based on excess or obsolete inventories determined primarily by future anticipated demand for our products. Inventory write-downs are measured as the difference between the cost of the inventory and net realizable value, based upon assumptions about future demand, which are inherently difficult to assess and dependent on market conditions. At the point of a loss recognition, a new, lower cost basis for that inventory is established, and subsequent changes in facts and circumstances do not result in the restoration or increase in that newly established basis. Shipping and handling costs, which consist primarily of packaging and transportation charges incurred to move finished goods to customers, are included in “Cost of sales—product costs.” Advertising Expenses We expense advertising as incurred, except for production costs associated with media advertising, which are deferred and charged to expense when the related advertisement is run for the first time. Advertising expenses for the years ended December 31, 2014, 2013, and 2012 were $495 million, $401 million, and $396 million, respectively, and are included in “Sales and marketing expense” in the consolidated statements of operations. Income Taxes We record a tax provision for the anticipated tax consequences of the reported results of operations. In accordance with ASC Topic 740, the provision for income taxes is computed using the asset and liability method, under which deferred tax assets and liabilities are recognized for the expected future tax consequences attributable to differences between the financial statement carrying amounts of existing assets and liabilities and their respective tax bases and operating losses and tax credit carryforwards. Deferred tax assets and liabilities are measured using enacted tax rates expected to apply to taxable income in the years in which the temporary differences are expected to be recovered or settled. The effect on deferred tax assets and liabilities of a change in tax rates is recognized in income in the period that includes the enactment date. We evaluate deferred tax assets each period for recoverability. For those assets that do not meet the threshold of “more likely than not” that they will be realized in the future, a valuation allowance is recorded. We report a liability for unrecognized tax benefits resulting from uncertain tax positions taken or expected to be taken in a tax return. We recognize interest and penalties, if any, related to unrecognized tax benefits in “Income tax expense.” Foreign Currency Translation All assets and liabilities of our foreign subsidiaries are translated into U.S. dollars at the exchange rate in effect at the balance sheet date, and revenue and expenses are translated at average exchange rates during the period. The resulting translation adjustments are reflected as a component of “Accumulated other comprehensive income (loss)” in shareholders’ equity. Earnings (Loss) Per Common Share “Basic earnings (loss) per common share” is computed by dividing income (loss) available to common shareholders by the weighted-average number of common shares outstanding for the periods presented. “Diluted earnings per share” is computed by dividing income (loss) available to common shareholders by the weighted-average number of common shares outstanding, increased by the weighted- average number of common stock equivalents. Common stock equivalents are calculated using the treasury stock method and represent incremental shares issuable upon exercise of our outstanding options. However, potential common shares are not included in the denominator of the diluted earnings (loss) per share calculation when inclusion of such shares would be anti-dilutive, such as in a period in which a net loss is recorded. When we determine whether instruments granted in stock-based payment transactions are participating securities, unvested stock-based awards which include the right to receive non-forfeitable dividends or dividend equivalents are considered to participate with common stock in undistributed earnings. With participating securities, we are required to calculate basic and diluted earnings per common share amounts under the two-class method. The two-class method excludes from the earnings per common share calculation any dividends paid or owed to participating securities and any undistributed earnings considered to be attributable to participating securities. Stock-Based Compensation We account for stock-based compensation in accordance with ASC Topic 718-10, Compensation-Stock Compensation, and ASC Subtopic 505-50, Equity-Based Payments to Non-Employees. Stock-based compensation expense is recognized during the requisite service period (that is, the period for which the employee is being compensated) and is based on the value of stock- based payment awards after a reduction for estimated forfeitures. Forfeitures are estimated at the time of grant and are revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates. Stock-based compensation expense recognized in our consolidated statements of operations for the years ended December 31, 2014, 2013, and 2012 included both compensation expense for stock- based payment awards granted by Activision, Inc. prior to, but not yet 47 48 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTvested as of July 9, 2008, based on the revalued fair value estimated at July 9, 2008, and compensation expense for the stock-based payment awards granted by us subsequent to July 9, 2008. We estimate the value of stock-based payment awards on the measurement date using a binomial-lattice model. Our determination of fair value of stock-based payment awards on the date of grant using an option-pricing model is affected by our stock price as well as assumptions regarding a number of highly complex and subjective variables. These variables include, but are not limited to, our expected stock price volatility over the term of the awards, and actual and projected employee stock option exercise behaviors. We generally determine the fair value of restricted stock rights (including restricted stock units, restricted stock awards and performance shares) based on the closing market price of the Company’s common stock on the date of grant. Certain restricted stock rights granted to our employees and senior management vest based on the achievement of pre-established performance or market goals. We estimate the fair value of performance-based restricted stock rights at the closing market price of the Company’s common stock on the date of grant. Each quarter, we update our assessment of the probability that the specified performance criteria will be achieved. We amortize the fair values of performance-based restricted stock rights over the requisite service period adjusted for estimated forfeitures for each separately vesting tranche of the award. We estimate the fair value of market-based restricted stock rights at the date of grant using a Monte Carlo valuation methodology and amortize those fair values over the requisite service period adjusted for estimated forfeitures for each separately vesting tranche of the award. The Monte Carlo methodology that we use to estimate the fair value of market-based restricted stock rights at the date of grant incorporates into the valuation the possibility that the market condition may not be satisfied. Provided that the requisite service is rendered, the total fair value of the market-based restricted stock rights at the date of grant must be recognized as compensation expense even if the market condition is not achieved. However, the number of shares that ultimately vest can vary significantly with the performance of the specified market criteria. 3. Cash and Cash Equivalents The following table summarizes the components of our cash and cash equivalents with original maturities of three months or less at the date of purchase (amounts in millions): Cash ......................................................................................... Foreign government treasury bills ........................................... Money market funds ................................................................ Cash and cash equivalents ........................................................ At December 31, 2014 2013 $ $ 333 $ 40 4,475 4,848 $ 377 33 4,000 4,410 4. Investments The following table summarizes our short-term and long-term investments at December 31, 2014 and 2013 (amounts in millions): Amortized cost Gross unrealized gains Gross unrealized losses Fair Value At December 31, 2014 Short-term investments: Restricted cash .................................. Total short-term investments ................. Long-term investments: Available-for-sale investments: Auction rate securities held through Morgan Stanley Smith Barney LLC ............................... At December 31, 2013 Short-term investments: Available-for-sale investments: U.S. treasuries and government agency securities .................... Restricted cash .................................. Total short-term investments ................. Long-term investments: Available-for-sale investments: Auction rate securities held through Morgan Stanley Smith Barney LLC ............................... Amortized cost Gross unrealized gains Gross unrealized losses Fair Value $ 21 $ — $ — $ $ 21 12 33 $ 8 $ 1 $ — $ 9 The following table summarizes the contractually stated maturities of our investments classified as available-for-sale at December 31, 2014 (amounts in millions): At December 31, 2014 Auction rate securities due after ten years ............................... Amortized cost Fair Value $ 8 $ 9 5. Inventories, Net Our inventories, net consist of the following (amounts in millions): Finished goods ......................................................................... Purchased parts and components ............................................. Inventories, net ......................................................................... At December 31, 2014 2013 $ $ 112 $ 11 123 $ 149 22 171 Inventory reserves were $52 million and $42 million at December 31, 2014 and 2013, respectively. 6. Software Development and Intellectual Property Licenses The following table summarizes the components of our capitalized software development costs and intellectual property licenses (amounts in millions): At December 31, 2014 At December 31, 2013 Internally developed software costs ............................... Payments made to third-party software developers ....... Total software development costs .................................. Intellectual property licenses.......................................... $ $ $ 262 210 472 23 $ $ $ 189 199 388 11 $ $ 10 10 Amortization, write-offs and impairments of capitalized software development costs and intellectual property licenses are comprised of the following (amounts in millions): $ 8 $ 1 $ — $ 9 Amortization of capitalized software development costs and intellectual property licenses .............................. Write-offs and impairments .......................................... $ 272 $ — 195 $ 29 205 12 For the Years Ended December 31, 2013 2012 2014 49 50 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST7. Property and Equipment, Net At December 31, 2014, future amortization of definite-lived intangible assets is estimated as follows (amounts in Property and equipment, net was comprised of the following (amounts in millions): millions): Land .............................................................................. Buildings ....................................................................... Leasehold improvements .............................................. Computer equipment ..................................................... Office furniture and other equipment ............................ Total cost of property and equipment ....................... Less accumulated depreciation ..................................... Property and equipment, net ..................................... $ $ At December 31, 2014 2013 1 4 104 347 45 501 (344) 157 $ $ 1 5 96 424 60 586 (448) 138 2015 .......................................................................................................... 2016 .......................................................................................................... 2017 .......................................................................................................... 2018 .......................................................................................................... 2019 .......................................................................................................... Total .......................................................................................................... $ $ 10 9 5 3 2 29 We did not record any impairment charges against our intangible assets for the years ended December 31, 2014, 2013 and 2012. 9. Goodwill Depreciation expense for the years ended December 31, 2014, 2013, and 2012 was $76 million, $84 million, and $90 million, respectively. The changes in the carrying amount of goodwill by operating segment for the years ended December 31, 2014 and 2013 are as follows (amounts in millions): Rental expense was $38 million, $35 million and $37 million for the years ended December 31, 2014, 2013, and 2012, respectively. 8. Intangible Assets, Net Intangible assets, net consist of the following (amounts in millions): At December 31, 2014 Estimated useful lives Gross carrying amount Accumulated amortization Net carrying amount Acquired definite-lived intangible assets: License agreements and other ............. Internally-developed franchises ........... Total definite-lived intangible assets ....... Acquired indefinite-lived intangible assets: Activision trademark ........................... Acquired trade names .......................... Total indefinite-lived intangible assets .... 3 - 10 years 11 - 12 years $ $ 98 309 407 $ $ (92) $ (286) (378) $ Indefinite Indefinite $ 6 23 29 386 47 433 At December 31, 2013 Estimated useful lives Gross carrying amount Accumulated amortization Net carrying amount Acquired definite-lived intangible assets: License agreements and other ............. Internally-developed franchises ........... Total definite-lived intangible assets ....... Acquired indefinite-lived intangible assets: Activision trademark ........................... Acquired trade names .......................... Total indefinite-lived intangible assets .... 3 - 10 years 11 - 12 years $ $ 98 309 407 $ $ (90) $ (274) (364) $ Indefinite Indefinite $ 8 35 43 386 47 433 Balance at December 31, 2012 ............................... Tax benefit credited to goodwill ........................ Foreign exchange ............................................... Balance at December 31, 2013 ............................... Tax benefit credited to goodwill ........................ Foreign exchange ............................................... Balance at December 31, 2014 ............................... Activision $ Blizzard $ 6,928 (13) (1) 6,914 (5) (1) 6,908 $ $ $ $ Total 7,106 (13) (1) 7,092 (5) (1) 7,086 178 $ — — 178 $ — — 178 $ The tax benefit credited to goodwill represents the tax deduction resulting from the exercise of stock options that were outstanding and vested at the consummation of the Business Combination and included in the purchase price of the Company, to the extent that the tax deduction did not exceed the fair value of those options. Conversely, to the extent that the tax deduction did exceed the fair value of those options, the tax benefit is credited to additional paid-in capital. At December 31, 2014 and 2013, the gross goodwill and accumulated impairment losses by reporting unit are as follows: Balance at December 31, 2013: Goodwill ............................................................ Accumulated impairment losses ........................ Total ................................................................... Balance at December 31, 2014: Goodwill ............................................................ Accumulated impairment losses ........................ Total ................................................................... Activision Blizzard Total $ $ $ $ 6,914 — 6,914 6,908 — 6,908 $ $ $ $ 178 $ — 178 $ 178 $ — 178 $ 7,092 — 7,092 7,086 — 7,086 10. Other Current Assets and Current Accrued Expenses and Other Liabilities Included in “Other current assets” of our consolidated balance sheets are deferred cost of sales—product costs of $257 million and $240 million at December 31, 2014 and 2013, respectively. Amortization expense of intangible assets was $13 million, $24 million, and $30 million for the years ended December 31, 2014, 2013, and 2012, respectively. Included in “Accrued expenses and other liabilities” of our consolidated balance sheets are accrued payroll related costs of $267 million and $254 million at December 31, 2014 and 2013, respectively. 11. Fair Value Measurements FASB literature regarding fair value measurements for financial and non-financial assets and liabilities establishes a three-level fair value hierarchy that prioritizes the inputs used to measure fair value. This hierarchy requires entities to maximize the use of “observable inputs” and minimize the use of “unobservable inputs.” The three levels of inputs used to measure fair value are as follows: • Level 1—Quoted prices in active markets for identical assets or liabilities; 51 52 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST • Level 2—Observable inputs other than quoted prices included in Level 1, such as quoted prices for similar assets or liabilities in active markets or other inputs that are observable or can be corroborated by observable market data; and • Level 3—Unobservable inputs that are supported by little or no market activity and that are significant to the fair value of the assets or liabilities, including certain pricing models, discounted cash flow methodologies and similar techniques that use significant unobservable inputs. Fair Value Measurements on a Recurring Basis The table below segregates all financial assets that are measured at fair value on a recurring basis into the most appropriate level within the fair value hierarchy based on the inputs used to determine the fair value at the measurement date (amounts in millions): Fair Value Measurements at December 31, 2014 Using Quoted Prices in Active Markets for Identical Assets (Level 1) As of December 31, 2014 Significant Other Observable Inputs (Level 2) Significant Unobservable Inputs (Level 3) Balance Sheet Classification Financial Assets: Recurring fair value measurements: Money market funds .................................. $ 4,475 $ 4,475 $ — $ Foreign government treasury bills ............. 40 40 — Auction rate securities (“ARS”) ................. Total recurring fair value measurements .... $ 9 4,524 $ — 4,515 $ — — $ Cash and cash equivalents Cash and cash equivalents Long-term investments — — 9 9 Fair Value Measurements at December 31, 2013 Using Quoted Prices in Active Markets for Identical Assets (Level 1) As of December 31, 2013 Significant Other Observable Inputs (Level 2) Significant Unobservable Inputs (Level 3) Recurring fair value measurements: Money market funds .................................. $ 4,000 $ 4,000 $ — $ Foreign government treasury bills ............. U.S. treasuries and government agency securities ................................................ 33 21 33 21 — — ARS ............................................................ Total recurring fair value measurements .... 9 4,060 $ — 4,051 $ $ — — $ — — — 9 9 Balance Sheet Classification Cash and cash equivalents Cash and cash equivalents Short-term investments Long-term investments The following tables provide a reconciliation of the beginning and ending balances of our financial assets classified as Level 3 by major categories (amounts in millions) at December 31, 2014 and 2013, respectively: Level 3 Total financial assets at fair value ARS(a) Balance at December 31, 2012 ................................................. Total unrealized gains included in other comprehensive income .............................................................................. Balance at December 31, 2013 ................................................. Total unrealized gains included in other comprehensive income .............................................................................. Balance at December 31, 2014 ................................................. $ $ $ 8 $ 1 9 $ — 9 $ 8 1 9 — 9 (a) Fair value measurements have been estimated using an income-approach model. When estimating the fair value, we consider both observable market data and non-observable factors, including credit quality, duration, insurance wraps, collateral composition, maximum rate formulas, comparable trading instruments, and the likelihood of redemption. Significant assumptions used in the analysis include estimates for interest rates, spreads, cash flow timing and amounts, and holding periods of the securities. At December 31, 2014, assets measured at fair value using significant unobservable inputs (Level 3), all of which were ARS, represent less than 1% of our financial assets measured at fair value on a recurring basis. Foreign Currency Forward Contracts The Company transacts business in various foreign currencies and has significant international sales and expenses denominated in foreign currencies, subjecting us to foreign currency risk. In addition, the Company transacts intercompany business in various foreign currencies other than its functional currency, subjecting us to variability in the functional currency-equivalent cash flows. To mitigate our foreign currency risk resulting from our foreign currency-denominated monetary assets, liabilities and earnings and our foreign currency risk related to functional currency-equivalent cash flows resulting from our intercompany transactions, we periodically enter into currency derivative contracts, principally forward contracts with maturities of generally less than one year. We report the fair value of these contracts within “Other current assets” or “Other current liabilities” in our consolidated balance sheets based on the prevailing exchange rates of the various hedged currencies as of the end of the relevant period. We do not hold or purchase any foreign currency forward contracts for trading or speculative purposes. Foreign Currency Forward Contracts Not Designated as Hedges Foreign currency forward contracts entered into to mitigate risk from foreign currency-denominated monetary assets, liabilities, and earnings and were designated as hedging instruments under ASC 815. Changes in the estimated fair value of these derivatives are recorded within “General and administrative expenses” and “Interest and other investment income (expense), net” in our consolidated statements of operations, depending on the nature of the underlying transactions. At December 31, 2014 and 2013, the gross notional amounts of outstanding foreign currency forward contracts not designated as hedges were $11 million and $34 million, respectively. The fair values of these foreign currency forward contracts were not material as of December 31, 2014 and 2013. For the years ended December 31, 2014 and 2012, we recognized a pre-tax net gain of $1 million and $7 million, respectively, related to these forward contracts. For the year ended December 31, 2013, pre-tax net gains associated with these forward contracts were not material. Foreign Currency Forward Contracts Designated as Hedges During the year ended December 31, 2014, we entered into foreign currency forward contracts to hedge forecasted intercompany cash flows that are subject to foreign currency risk and designated them as cash flow hedges in accordance with ASC 815. The Company assesses the effectiveness of these cash flow hedges at inception and on an ongoing basis and determines if the hedges are effective at providing offsetting changes in cash flows of the hedged items. The Company records the effective portion of changes in the estimated fair value of these derivatives in “Accumulated other comprehensive income (loss)” and subsequently reclassifies the related amount of accumulated other comprehensive 53 54 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST income (loss) to earnings within “General and administrative expense” when the hedged item impacts earnings. The Company measures hedge ineffectiveness, if any, and if it is determined that a derivative has ceased to be a highly effective hedge, the Company will discontinue hedge accounting for the derivative. At December 31, 2014, we did not have any outstanding foreign currency forward contracts designated as cash flow hedges. For the year ended December 31, 2014, pre-tax net realized gains associated with these forward contracts of $8 million were reclassified out of “Accumulated other comprehensive income (loss)” into “General and administrative expense”. Fair Value Measurements on a Non-Recurring Basis We measure the fair value of certain assets on a non-recurring basis, generally annually or when events or changes in circumstances indicate that the carrying amount of the assets may not be recoverable. For the years ended December 31, 2014, 2013, and 2012, there were no impairment charges related to assets that are measured on a non-recurring basis. 12. Debt The proceeds from the credit facilities and the unsecured senior notes, as described below, were used to fund the Purchase Transaction disclosed in Note 1 of the Notes to Consolidated Financial Statements. Credit Facilities On October 11, 2013, in connection and simultaneously with the Purchase Transaction, we entered into a credit agreement (the “Credit Agreement”) for a $2.5 billion secured term loan facility maturing in October 2020 (the “Term Loan”), and a $250 million secured revolving credit facility maturing in October 2018 (the “Revolver” and, together with the Term Loan, the “Credit Facilities”). A portion of the Revolver can be used to issue letters of credit of up to $50 million, subject to the availability of the Revolver. To date, we have not drawn on the Revolver. Borrowings under the Term Loan and the Revolver bear interest, payable on a quarterly basis, at an annual rate equal to an applicable margin plus, at our option, (A) a base rate determined by reference to the highest of (a) the interest rate in effect determined by the administrative agent as its “prime rate,” (b) the federal funds rate plus 0.5%, and (c) the London InterBank Offered Rate (“LIBOR”) rate for an interest period of one month plus 1.00%, or (B) LIBOR. LIBOR borrowings under the Term Loan will be subject to a LIBOR floor of 0.75%. At December 31, 2014, the Credit Facilities bore interest at 3.25%. In certain circumstances, our applicable interest rate under the Credit Facilities would increase. In addition to paying interest on outstanding principal balances under the Credit Facilities, we are required to pay the lenders a commitment fee on unused commitments under the Revolver. Commitment fees are recorded within “Interest and other investment income (expense), net” on the consolidated statement of operations. We are also required to pay customary letter of credit fees, if any, and agency fees. The terms of the Credit Agreement required quarterly principal repayments of 0.25% of the Term Loan’s original principal amount, with the balance due on the maturity date. On February 11, 2014, we made a voluntary repayment of $375 million on our Term Loan. This repayment satisfied the required quarterly principal repayments for the entire term of the Credit Agreement. Since this voluntary principal repayment was not a contractual requirement as of December 31, 2013 and the Board of Directors did not approve the repayment until January 2014, only the contractual principal repayment of $25 million for 2014 has been reflected as “Current portion of long-term debt” in our consolidated balance sheet as of December 31, 2013. Amounts borrowed under the Term Loan and repaid may not be re-borrowed. The Credit Facilities are guaranteed by certain of the Company’s U.S. subsidiaries, whose assets represent approximately 69% of our consolidated assets. The Credit Agreement contains customary covenants that place restrictions in certain circumstances on, among other things, the incurrence of debt, granting of liens, payment of dividends, sales of assets and mergers and acquisitions. If our obligations under the Revolver exceed 15% of the total facility amount as of the end of any fiscal quarter (subject to certain exclusions for letters of credit), we are also subject to certain financial covenants. A violation of any of these covenants could result in an event of default under the Credit Agreement. Upon the occurrence of such event of default or certain other customary events of default, payment of any outstanding amounts under the Credit Agreement may be accelerated, and the lenders’ commitments to extend credit under the Credit Agreement may be terminated. In addition, an event of default under the Credit Agreement could, under certain circumstances, permit the holders of other outstanding unsecured debt, including the debt holders described below, to accelerate the repayment of such obligations. The Company was in compliance with the terms of the Credit Facilities as of December 31, 2014. Unsecured Senior Notes On September 19, 2013, we issued, at par, $1.5 billion of 5.625% unsecured senior notes due September 2021 (the “2021 Notes”) and $750 million of 6.125% unsecured senior notes due September 2023 (the “2023 Notes” and, together with the 2021 Notes, the “Notes”) in a private offering to qualified institutional buyers made in accordance with Rule 144A under the Securities Act of 1933, as amended. The Notes are general senior obligations of the Company and rank pari passu in right of payment to all of the Company’s existing and future senior indebtedness, including the Credit Facilities described above. The Notes are guaranteed on a senior basis by the Guarantors. The Notes and related guarantees are not secured and are effectively subordinated to any of the Company’s existing and future indebtedness that is secured, including the Credit Facilities. The Notes contain customary covenants that place restrictions in certain circumstances on, among other things, the incurrence of debt, granting of liens, payment of dividends, sales of assets and mergers and acquisitions. The Company was in compliance with the terms of the Notes as of December 31, 2014. Interest on the Notes is payable semi-annually in arrears on March 15 and September 15 of each year. As of December 31, 2014 and 2013, we had interest payable of $38 million, related to the Notes, recorded within “Accrued expenses and other liabilities” in our consolidated balance sheet. We may redeem the 2021 Notes on or after September 15, 2016 and the 2023 Notes on or after September 15, 2018, in whole or in part on any one or more occasions, at specified redemption prices, plus accrued and unpaid interest. At any time prior to September 15, 2016, with respect to the 2021 Notes, and at any time prior to September 15, 2018, with respect to the 2023 Notes, we may also redeem some or all of the Notes by paying a “make-whole premium”, plus accrued and unpaid interest. Upon the occurrence of one or more qualified equity offerings, we may also redeem up to 35% of the aggregate principal amount of each of the 2021 Notes and 2023 Notes outstanding with the net cash proceeds from such offerings. The Notes are repayable, in whole or in part and at the option of the holders, upon the occurrence of a change in control and a ratings downgrade, at a purchase price equal to 101% of principal, plus accrued and unpaid interest. These redemption options are considered clearly and closely related to the Notes and are not accounted for separately upon issuance. For the year ended December 31, 2013, we recorded $52 million of fees associated with the closing of the Term Loan and the Notes as debt discount, which reduced the carrying value of the Term Loan and the Notes. The debt discount is amortized over the respective terms of the Term Loan and the Notes. Amortization expense is recorded within “Interest and other investment income (expense), net” in our consolidated statement of operations. A summary of our debt is as follows (amounts in millions): Gross Carrying Amount December 31, 2014 Unamortized Discount Net Carrying Amount Term Loan ................................................ 2021 Notes ............................................... 2023 Notes ............................................... Total debt ................................................. Less: current portion of long-term debt .... Total long-term debt ................................. $ $ $ 2,119 1,500 750 4,369 — 4,369 $ $ $ (10) (23) (12) (45) — (45) $ $ $ 2,109 1,477 738 4,324 — 4,324 Gross Carrying Amount December 31, 2013 Unamortized Discount Net Carrying Amount Term Loan ................................................ 2021 Notes ............................................... 2023 Notes ............................................... Total debt ................................................. Less: current portion of long-term debt .... Total long-term debt ................................. $ $ $ 2,494 1,500 750 4,744 (25) 4,719 $ $ $ (12) (26) (13) (51) — (51) $ $ $ 2,482 1,474 737 4,693 (25) 4,668 For the years ended December 31, 2014 and 2013, interest expense was $201 million and $57 million, respectively, amortization of the debt discount for the Credit Facilities and Notes was $6 million and $1 million, respectively, and commitment fees for the Revolver were not material. 55 56 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTAs of December 31, 2014, the scheduled maturities and contractual principal repayments of our debt for each of the five succeeding years are as follows (amounts in millions): For the year ending December 31, 2015 ...................................................................................................... 2016 ...................................................................................................... 2017 ...................................................................................................... 2018 ...................................................................................................... 2019 ...................................................................................................... Thereafter .............................................................................................. Total .................................................................................................. $ $ — — — — — 4,369 4,369 As of December 31, 2014 and 2013, the carrying value of the Term Loan approximates the fair value, based on Level 2 inputs (observable market prices in less than active markets), as the interest rate is variable over the selected interest period and is similar to current rates at which we can borrow funds. Based on Level 2 inputs, the fair values of the 2021 Notes and 2023 Notes were $1,586 million and $810 million, respectively, as of December 31, 2014 and $1,559 million and $785 million, respectively, as of December 31, 2013. Deferred Financing Costs Costs incurred to obtain our long-term debt are recorded as deferred financing costs within “Other assets—non-current” in our consolidated balance sheets and are amortized over the terms of the respective debt agreements using a straight-line basis for costs related to the Revolver and the interest earned method for costs related to the Term Loan and Notes. For the year ended December 31, 2013, we recorded $7 million of deferred financing costs. Amortization expense related to the deferred financing costs is recorded within “Interest and other investment income (expense), net” in our consolidated statements of operations. For the year ended December 31, 2014, this amount was $1 million. For the year ended December 31, 2013, this amount was not material. 13. Accumulated Other Comprehensive Income (Loss) The components of accumulated other comprehensive income (loss) at December 31, 2014 and 2013, were as follows (amounts in millions): For the Year Ended December 31, 2014 Foreign currency translation adjustments Balance at December 31, 2013 ................................... $ Other comprehensive income (loss) before reclassifications.................................................. Amounts reclassified from accumulated other comprehensive income (loss) ............................. Balance at December 31, 2014 ................................... $ 67 (371) — (304) Unrealized gain on available-for- sale securities $ 1 $ — — $ 1 $ Unrealized gain on forward contracts Total — $ 68 8 (8) — $ (363) (8) (303) Balance at December 31, 2012 ................................... $ (26) Foreign currency translation adjustments Unrealized gain on available-for- sale securities $ — $ Other comprehensive income (loss) before reclassifications .................................................. Amounts reclassified from accumulated other comprehensive income (loss) ............................. Balance at December 31, 2013 ................................... $ 93 — 67 1 — $ 1 $ — $ (26) — — — $ 94 — 68 For the Year Ended December 31, 2013 Unrealized gain on forward contracts Total Income taxes were not provided for foreign currency translation items as these are considered indefinite investments in non-U.S. subsidiaries. 14. Operating Segments and Geographic Region Our operating segments are consistent with our internal organizational structure, the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our Chief Operating Decision Maker (“CODM”), the manner in which we assess operating performance and allocate resources, and the availability of separate financial information. Currently, we conduct our business through three operating segments: Activision, Blizzard and Distribution (see Note 1 of the Notes to Consolidated Financial Statements). We do not aggregate operating segments. The CODM reviews segment performance exclusive of the impact of the change in deferred revenues and related cost of sales with respect to certain of our online-enabled games, stock-based compensation expense, amortization of intangible assets as a result of purchase price accounting, and fees and other expenses (including legal fees, costs, expenses and accruals) related to the Purchase Transaction and related debt financings. The CODM does not review any information regarding total assets on an operating segment basis, and accordingly, no disclosure is made with respect thereto. Information on the operating segments and reconciliations of total net revenues and total segment operating income to consolidated net revenues from external customers and consolidated income before income tax expense for the years ended December 31, 2014, 2013 and 2012 are presented below (amounts in millions): Activision .................................................................................... Blizzard ....................................................................................... Distribution ................................................................................. Operating segments total ....................................................... Reconciliation to consolidated net revenues / consolidated income before income tax expense: Net effect from deferral of net revenues and related cost of sales Stock-based compensation expense ........................................... Amortization of intangible assets ............................................... Fees and other expenses related to the Purchase Transaction and related debt financings .................................................... Consolidated net revenues / operating income ................................ Interest and other investment income (expense), net ................. Consolidated income before income tax expense ........................... Years Ended December 31, 2014 2013 2012 $ $ 2,686 1,720 407 4,813 (405) — — — 4,408 $ $ Net revenues 2,895 1,124 323 4,342 241 — — — 4,583 $ $ 3,072 1,609 306 4,987 (131) — — — 4,856 2014 2012 2013 Income (loss) from operations before income tax expense $ 762 $ 756 9 1,527 971 $ 376 8 1,355 970 717 11 1,698 (215) (104) (12) (13) 229 (110) (23) (79) $ $ 1,183 $ (202) 1,372 $ (53) 981 $ 1,319 $ (91) (126) (30) — 1,451 7 1,458 Geographic information presented below for the years ended December 31, 2014, 2013, and 2012 is based on the location of the selling entity. Net revenues from external customers by geographic region were as follows (amounts in millions): Years Ended December 31, 2013 2014 2012 Net revenues by geographic region: North America .......................................................... Europe ....................................................................... Asia Pacific ............................................................... Total consolidated net revenues .................................... $ 2,190 $ 2,414 $ 2,436 1,968 452 $ 4,408 $ 4,583 $ 4,856 1,826 343 1,824 394 The Company’s net revenues in the U.S. were 48%, 51%, and 48% of consolidated net revenues for the years ended December 31, 2014, 2013, and 2012, respectively. The Company’s net revenues in the U.K. were 16%, 14%, and 14% of consolidated net revenues for the years ended December 31, 2014, 2013, and 2012, respectively. The Company’s net revenues in France were 14%, 12%, and 13% of consolidated net revenues for the years ended December 31, 2014, 2013, and 2012, respectively. No other country’s net revenues exceeded 10% of consolidated net revenues. Net revenues by platform were as follows (amounts in millions): Years Ended December 31, 2013 2014 2012 Net revenues by platform: Console ..................................................................... Online(1) ..................................................................... PC.............................................................................. Mobile and other(2) .................................................... Total Activision Blizzard net revenues ......................... Distribution ................................................................... Total consolidated net revenues .................................... $ 2,150 $ 2,379 $ 2,186 986 675 703 4,550 306 $ 4,408 $ 4,583 $ 4,856 912 340 629 4,260 323 867 551 433 4,001 407 57 58 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST(1) Revenues from online consist of revenues from all World of Warcraft products, including (1) Revenues from online consist of revenues from all World of Warcraft products, including subscriptions, boxed products, expansion packs, licensing royalties, and value-added services. subscriptions, boxed products, expansion packs, licensing royalties, and value-added services. (2) Revenues from mobile and other include revenues from handheld, mobile and tablet devices, as well (2) Revenues from mobile and other include revenues from handheld, mobile and tablet devices, as well as non-platform specific game related revenues such as standalone sales of toys and accessories as non-platform specific game related revenues such as standalone sales of toys and accessories products from the Skylanders franchise and other physical merchandise and accessories. products from the Skylanders franchise and other physical merchandise and accessories. Long-lived assets by geographic region at December 31, 2014, 2013, and 2012 were as follows (amounts in millions): Long-lived assets by geographic region at December 31, 2014, 2013, and 2012 were as follows (amounts in millions): Long-lived assets* by geographic region: Long-lived assets* by geographic region: North America .......................................................... North America .......................................................... Europe ....................................................................... Europe ....................................................................... Asia Pacific ............................................................... Asia Pacific ............................................................... Total long-lived assets by geographic region ................ Total long-lived assets by geographic region ................ * * Years Ended December 31, Years Ended December 31, 2013 2013 2014 2014 2012 2012 $ $ $ $ 122 $ 122 $ 29 29 6 6 157 $ 157 $ 102 $ 102 $ 29 29 7 7 138 $ 138 $ 90 90 40 40 11 11 141 141 The only long-lived assets that we classify by region are our long-term tangible fixed assets, which The only long-lived assets that we classify by region are our long-term tangible fixed assets, which only include property, plant and equipment assets; all other long-term assets are not allocated by only include property, plant and equipment assets; all other long-term assets are not allocated by location. location. For information regarding significant customers, see “Concentration of Credit Risk” in Note 2 of the Notes to Consolidated For information regarding significant customers, see “Concentration of Credit Risk” in Note 2 of the Notes to Consolidated Financial Statements. Financial Statements. 15. Stock-Based Compensation 15. Stock-Based Compensation Activision Blizzard Equity Incentive Plans Activision Blizzard Equity Incentive Plans On June 5, 2014, our shareholders approved the Activision Blizzard, Inc. 2014 Incentive Plan (the “2014 Plan”) and the On June 5, 2014, our shareholders approved the Activision Blizzard, Inc. 2014 Incentive Plan (the “2014 Plan”) and the 2014 Plan became effective. The 2014 Plan authorizes the Compensation Committee of our Board of Directors to provide 2014 Plan became effective. The 2014 Plan authorizes the Compensation Committee of our Board of Directors to provide stock-based compensation in the form of stock options, share appreciation rights, restricted stock, restricted stock units, stock-based compensation in the form of stock options, share appreciation rights, restricted stock, restricted stock units, performance shares, performance units and other performance- or value-based awards structured by the Compensation performance shares, performance units and other performance- or value-based awards structured by the Compensation Committee within parameters set forth in the 2014 Plan, including custom awards that are denominated or payable in, Committee within parameters set forth in the 2014 Plan, including custom awards that are denominated or payable in, valued in whole or in part by reference to, or otherwise based on or related to, shares of our common stock, or factors that valued in whole or in part by reference to, or otherwise based on or related to, shares of our common stock, or factors that may influence the value of our common stock or that are valued based on our performance or the performance of any of our may influence the value of our common stock or that are valued based on our performance or the performance of any of our subsidiaries or business units or other factors designated by the Compensation Committee, as well as incentive bonuses, for subsidiaries or business units or other factors designated by the Compensation Committee, as well as incentive bonuses, for the purpose of providing incentives and rewards for superior performance to the directors, officers, employees of, and the purpose of providing incentives and rewards for superior performance to the directors, officers, employees of, and consultants to, Activision Blizzard and its subsidiaries. consultants to, Activision Blizzard and its subsidiaries. While the Compensation Committee has broad discretion to create equity incentives, our stock-based compensation While the Compensation Committee has broad discretion to create equity incentives, our stock-based compensation program for the most part currently utilizes a combination of options and restricted stock units. Options have time-based program for the most part currently utilizes a combination of options and restricted stock units. Options have time-based vesting schedules, generally vesting annually over a period of three to five years, and all options expire ten years from the vesting schedules, generally vesting annually over a period of three to five years, and all options expire ten years from the grant date. Restricted stock units either have time-based vesting schedules, generally vesting in their entirety on an grant date. Restricted stock units either have time-based vesting schedules, generally vesting in their entirety on an anniversary of the date of grant, or vesting annually over a period of three to five years, or vest only if certain performance anniversary of the date of grant, or vesting annually over a period of three to five years, or vest only if certain performance measures are met. In addition, under the terms of the 2014 Plan, the exercise price for the options must be equal to or measures are met. In addition, under the terms of the 2014 Plan, the exercise price for the options must be equal to or greater than the closing price per share of our common stock on the date the award is granted, as reported on NASDAQ. greater than the closing price per share of our common stock on the date the award is granted, as reported on NASDAQ. Upon the effective date of the 2014 Plan, we ceased making awards under the following equity incentive plans Upon the effective date of the 2014 Plan, we ceased making awards under the following equity incentive plans (collectively, the “Prior Plans”), although such plans will remain in effect and continue to govern outstanding awards: (collectively, the “Prior Plans”), although such plans will remain in effect and continue to govern outstanding awards: (i) Activision, Inc. 1998 Incentive Plan, as amended; (ii) Activision, Inc. 1999 Incentive Plan, as amended; (i) Activision, Inc. 1998 Incentive Plan, as amended; (ii) Activision, Inc. 1999 Incentive Plan, as amended; (iii) Activision, Inc. 2001 Incentive Plan, as amended; (iv) Activision, Inc. 2002 Incentive Plan, as amended; (iii) Activision, Inc. 2001 Incentive Plan, as amended; (iv) Activision, Inc. 2002 Incentive Plan, as amended; (v) Activision, Inc. 2002 Executive Incentive Plan, as amended; (vi) Activision, Inc. 2002 Studio Employee Retention (v) Activision, Inc. 2002 Executive Incentive Plan, as amended; (vi) Activision, Inc. 2002 Studio Employee Retention Incentive Plan, as amended; (vii) Activision, Inc. 2003 Incentive Plan, as amended; (viii) Activision, Inc. 2007 Incentive Incentive Plan, as amended; (vii) Activision, Inc. 2003 Incentive Plan, as amended; (viii) Activision, Inc. 2007 Incentive Plan; and (ix) Activision Blizzard, Inc. 2008 Incentive Plan. Plan; and (ix) Activision Blizzard, Inc. 2008 Incentive Plan. As of the date it was approved by our shareholders, there were 46 million shares available for issuance under the 2014 Plan. As of the date it was approved by our shareholders, there were 46 million shares available for issuance under the 2014 Plan. The number of shares of our common stock reserved for issuance under the 2014 Plan has been, and may be further, The number of shares of our common stock reserved for issuance under the 2014 Plan has been, and may be further, increased from time to time by: (i) the number of shares relating to awards outstanding under any Prior Plan that: (a) expire, increased from time to time by: (i) the number of shares relating to awards outstanding under any Prior Plan that: (a) expire, or are forfeited, terminated or cancelled, without the issuance of shares; (b) are settled in cash in lieu of shares; or (c) are or are forfeited, terminated or cancelled, without the issuance of shares; (b) are settled in cash in lieu of shares; or (c) are exchanged, prior to the issuance of shares of our common stock, for awards not involving our common stock; (ii) if the exchanged, prior to the issuance of shares of our common stock, for awards not involving our common stock; (ii) if the exercise price of any option outstanding under any Prior Plan is, or the tax withholding requirements with respect to any award outstanding under any Prior Plan are, satisfied by withholding shares otherwise then deliverable in respect of the award or the actual or constructive transfer to the Company of shares already owned, the number of shares equal to the withheld or transferred shares; and (iii) if a share appreciation right is exercised and settled in shares, a number of shares equal to the difference between the total number of shares with respect to which the award is exercised and the number of shares actually issued or transferred. As of December 31, 2014, we had approximately 40 million shares of our common stock reserved for future issuance under the 2014 Plan. Shares issued in connection with awards made under the 2014 Plan are generally issued as new stock issuances. Method and Assumptions on Valuation of Stock Options Our employee stock options have features that differentiate them from exchange- traded options. These features include lack of transferability, early exercise, vesting restrictions, pre- and post-vesting termination provisions, blackout dates, and time-varying inputs. A binomial-lattice model was selected because it is better able to explicitly address these features than closed-form models such as the Black-Scholes model, and is able to reflect expected future changes in model inputs, including changes in volatility, during the option’s contractual term. We have estimated expected future changes in model inputs during the option’s contractual term. The inputs required by our binomial-lattice model include expected volatility, risk-free interest rate, risk-adjusted stock return, dividend yield, contractual term, and vesting schedule, as well as measures of employees’ forfeiture, exercise, and post-vesting termination behavior. Statistical methods were used to estimate employee rank-specific termination rates. These termination rates, in turn, were used to model the number of options that are expected to vest and post-vesting termination behavior. Employee rank-specific estimates of Expected Time-To- Exercise (“ETTE”) were used to reflect employee exercise behavior. ETTE was estimated by using statistical procedures to first estimate the conditional probability of exercise occurring during each time period, conditional on the option surviving to that time period and then using those probabilities to estimate ETTE. The model was calibrated by adjusting parameters controlling exercise and post-vesting termination behavior so that the measures output by the model matched values of these measures that were estimated from historical data. The following tables present the weighted-average assumptions and the weighted-average fair value at grant date using the binomial-lattice model: Expected life (in years) .................................................. Risk free interest rate ..................................................... Volatility ....................................................................... Dividend yield ............................................................... Weighted-average fair value at grant date ..................... Employee and Director Options For the Years Ended December 31, 2014 5.97 1.82 % 37.09 % 0.98 % 5.87 $ 2013 6.44 1.86 % 39.00 % 1.08 % 4.97 $ 2012 7.05 1.12 % 40.76 % 1.65 % 3.47 $ To estimate volatility for the binomial-lattice model, we use methods that consider the implied volatility method based upon the volatilities for exchange- traded options on our stock to estimate short-term volatility, the historical method (annualized standard deviation of the instantaneous returns on Activision Blizzard’s stock) during the option’s contractual term to estimate long-term volatility, and a statistical model to estimate the transition or “mean reversion” from short-term volatility to long-term volatility. Based on these methods, for options granted during the year ended December 31, 2014, the expected stock price volatility ranged from 29.72% to 38.00%. As is the case for volatility, the risk-free rate is assumed to change during the option’s contractual term. Consistent with the calculation required by a binomial-lattice model, the risk-free rate reflects the expected movement in the interest rate from one time period to the next (“forward rate”) as opposed to the interest rate from the grant date to the given time period (“spot rate”). The expected dividend yield assumption for options granted during the year ended December 31, 2014 is based on the Company’s historical and expected future amount of dividend payouts. The expected life of employee stock options represents the weighted-average period the stock options are expected to remain outstanding and is an output from the binomial-lattice model. The expected life of employee stock options depends on all of the underlying assumptions and calibration of our model. A binomial-lattice model can be viewed as assuming that employees will exercise their options when the stock price equals or exceeds an exercise multiples, of which the multiple is based on historical employee exercise behaviors. 59 59 60 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST As stock-based compensation expense recognized in the consolidated statement of operations for the years ended December 31, 2014, 2013, and 2012 is based on awards ultimately expected to vest, it has been reduced for estimated forfeitures. Forfeitures are estimated at the time of grant and revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates. Forfeitures were estimated based on historical experience. Accuracy of Fair Value Estimates We developed the assumptions used in the binomial-lattice model, including model inputs and measures of employees’ exercise and post-vesting termination behavior. Our ability to accurately estimate the fair value of stock-based payment awards at the grant date depends upon the accuracy of the model and our ability to accurately forecast model inputs as long as ten years into the future. These inputs include, but are not limited to, expected stock price volatility, risk-free rate, dividend yield, and employee termination rates. Although the fair value of employee stock options is determined using an option- pricing model, the estimates that are produced by this model may not be indicative of the fair value observed between a willing buyer and a willing seller. Unfortunately, it is difficult to determine if this is the case, as markets do not currently exist that permit the active trading of employee stock option and other stock-based instruments. Stock Option Activities Stock option activities for the year ended December 31, 2014 are as follows (amounts in millions, except number of shares, which are in thousands, and per share amounts): Outstanding stock options at December 31, 2013 ......... Granted .......................................................................... Exercised ....................................................................... Forfeited ........................................................................ Expired .......................................................................... Outstanding stock options at December 31, 2014 ......... Vested and expected to vest at December 31, 2014 ...... Exercisable at December 31, 2014 ................................ Weighted- average exercise price 12.63 $ 20.41 11.97 14.00 10.39 14.50 14.32 12.70 $ $ Shares 38,804 6,020 (14,386) (939) (13) 29,486 28,391 19,254 Weighted-average remaining contractual term Aggregate intrinsic value 6.03 5.06 4.51 $ $ $ 168 167 145 The aggregate intrinsic value in the table above represents the total pretax intrinsic value (i.e. the difference between our closing stock price on the last trading day of the period and the exercise price, times the number of shares for options where the exercise price is below the closing stock price) that would have been received by the option holders had all option holders exercised their options on that date. This amount changes based on the market value of our stock. The total intrinsic value of options actually exercised was $117 million, $104 million, and $25 million for the years ended December 31, 2014, 2013, and 2012, respectively. The total grant date fair value of options vested was $19 million, $29 million, and $47 million for the years ended December 31, 2014, 2013, and 2012, respectively. The following table summarizes our restricted stock rights activity for the year ended December 31, 2014 (amounts in thousands except per share amounts): Unvested restricted stock rights balance at December 31, 2013 ............................................... Granted ...................................................................... Vested ....................................................................... Forfeited .................................................................... Unvested restricted stock rights balance at December 31, 2014 ............................................... Restricted Stock Rights Weighted- Average Grant Date Fair Value $ 22,565 4,111 (7,120) (1,966) 17,590 12.63 20.07 12.23 12.01 11.85 At December 31, 2014, approximately $69 million of total unrecognized compensation cost was related to restricted stock rights and is expected to be recognized over a weighted-average period of 1.26 years. Of the total unrecognized compensation cost, $23 million was related to performance- vesting restricted stock rights, which is expected to be recognized over a weighted-average period of 1.30 years. The total grant date fair value of vested restricted stock rights was $92 million, $57 million and $45 million for the years ended December 31, 2014, 2013 and 2012, respectively. The income tax benefit from stock option exercises and restricted stock rights was $89 million, $77 million, and $20 million for the years ended December 31, 2014, 2013, and 2012, respectively. Stock-Based Compensation Expense The following table sets forth the total stock-based compensation expense included in our consolidated statements of operations for the years ended December 31, 2014, 2013, and 2012 (amounts in millions): For the Years Ended December 31, 2013 2012 2014 Cost of sales—online ...................................................................... Cost of sales—software royalties and amortization ........................ Product development ....................................................................... Sales and marketing ........................................................................ General and administrative .............................................................. Stock-based compensation expense before income taxes ............... Income tax benefit ........................................................................... Total stock-based compensation expense, net of income tax benefit ..................................................................................................... $ 1 $ — $ — 9 17 17 20 33 22 8 7 8 89 53 56 126 110 104 (46) (40) (38) $ 66 $ 70 $ 80 At December 31, 2014, $33 million of total unrecognized compensation cost related to stock options is expected to be recognized over a weighted- average period of 1.58 years. The following table summarizes stock-based compensation included in our consolidated balance sheets as a component of “Software development” (amounts in millions): Restricted Stock Units and Restricted Stock Awards Activities We grant restricted stock units, which represent the right to receive shares of our common stock, and restricted stock awards, which are issued and outstanding upon grant but subject to the risk of forfeiture (collectively referred to as “restricted stock rights”), under the 2014 Plan to employees around the world, and we assumed, as a result of the Business Combination, the restricted stock rights granted by Activision, Inc. Vesting for restricted stock rights is contingent upon the holders’ continued employment with us and may be subject to other conditions (which may include the satisfaction of a performance measure). If the vesting conditions are not met, unvested restricted stock rights will be forfeited. Holders of restricted stock are restricted from selling the shares until they vest. Upon vesting of restricted stock rights, we may withhold shares otherwise deliverable to satisfy minimum tax withholding requirements. Balance at December 31, 2011 ................................................................................. Stock-based compensation expense capitalized and deferred during period ............ Amortization of capitalized and deferred stock-based compensation expense ......... Balance at December 31, 2012 ................................................................................. Stock-based compensation expense capitalized and deferred during period ............ Amortization of capitalized and deferred stock-based compensation expense ......... Balance at December 31, 2013 ................................................................................. Stock-based compensation expense capitalized and deferred during period ............ Amortization of capitalized and deferred stock-based compensation expense ......... Balance at December 31, 2014 ................................................................................. 61 62 Software Development $ 10 27 (18) 19 34 (31) 22 27 (23) 26 $ $ $ ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST16. Interest and Other Investment Income (Expense), Net Interest and other investment income (expense), net is comprised of the following (amounts in millions): The items accounting for the difference between income taxes computed at the U.S. federal statutory income tax rate and the income tax expense (benefit) (the effective tax rate) for each of the years are as follows (amounts in millions): For the Years Ended December 31, 2013 2012 2014 Interest income ................................................................................ Interest expense ............................................................................... Interest expense from debt and amortization of debt discount and deferred financing costs ............................................................... Net realized gain on foreign exchange contracts ............................. Interest and other investment income (expense), net ....................... $ 4 $ — 5 $ — (208) 2 (58) — $ (202) $ (53) $ 6 (1) — 2 7 Federal income tax provision at statutory rate ....................... State taxes, net of federal benefit ........................................... Research and development credits ......................................... Domestic production activity deduction ................................ Foreign rate differential ......................................................... Change in tax reserves ........................................................... Shortfall from employee stock option exercises .................... Return to provision adjustment .............................................. Net Operating Loss tax attribute received from Internal For the Years Ended December 31, 2013 2012 2014 $ 343 35% $ 462 (24) 5 — (2) — — (25) 13 — — (1) (7) (245) 128 6 — (4) (49) (1) (9) (13) (174) 89 7 — — (3) — 35% $ 510 31 (10) (17) (241) 53 35% 2 (1) (1) (17) 4 8 — (4) — 17. Income Taxes Domestic and foreign income (loss) before income taxes and details of the income tax expense (benefit) are as follows (amounts in millions): Net Operating Loss tax attribute assumed from Purchase Transaction......................................................................... Other ...................................................................................... Income tax expense ................................................................ (52) (5) (2) — (16) (1) 3 — — — 2 25 21% 23% $ 309 $ 146 15% $ 309 Revenue Service audit ........................................................ — — — — (46) (3) For the Years Ended December 31, 2013 2012 2014 Income before income tax expense: Domestic .............................................................................................. Foreign ................................................................................................. Income tax expense (benefit): Current: Federal ............................................................................................. State ................................................................................................. Foreign ............................................................................................. Total current ..................................................................................... Deferred: $ 325 $ 626 $ 668 790 693 656 $ 981 $ 1,319 $ 1,458 $ 118 $ 100 $ 256 14 49 319 6 31 137 11 37 166 Federal ............................................................................................. State ................................................................................................. Foreign ............................................................................................. Total deferred ................................................................................... 26 (18) (58) (50) 134 (12) 39 161 12 (11) (11) (10) Add back tax benefit credited to additional paid-in capital: Excess tax benefit associated with stock options ................................. 30 11 — Income tax expense .................................................................................. $ 146 $ 309 $ 309 The Company’s tax rate is affected by the tax rates in the jurisdictions in which the Company operates, the relative amount of income earned by jurisdiction, and the jurisdictions with a statutory tax rate less than the U.S. rate of 35%. For 2014, the Company’s income before income tax expense was $981 million. Our income tax expense of $146 million resulted in an effective tax rate of 15%. The difference between our effective tax rate and the U.S. statutory tax rate of 35% is due to earnings taxed at relatively lower rates in foreign jurisdictions, recognition of the California research and development (“R&D”) credits, and recognition of the retroactive reinstatement of the 2014 federal R&D tax credit described below, offset by changes in the Company’s liability for uncertain tax positions. On December 19, 2014, the Tax Increase Prevention Act of 2014 (H.R. 5771) was signed into law, which retroactively extended the federal R&D tax credit from January 1, 2014 through December 31, 2014. As a result, the Company recognized the retroactive benefit of the 2014 federal R&D tax credit of approximately $9 million as a discrete item in the fourth quarter of 2014, the period in which the legislation was enacted. For 2013, the Company’s income before income tax expense was $1,319 million. Our income tax expense of $309 million resulted in an effective tax rate of 23%. The difference between our effective tax rate and the U.S. statutory tax rate of 35% was due to earnings taxed at relatively lower rates in foreign jurisdictions, recognition of federal and California R&D credits, recognition of the retroactive reinstatement of the 2012 federal R&D tax credit, and the federal domestic production deduction. On January 2, 2013, the American Taxpayer Relief Act of 2012 was signed into law by the president of the United States. Under the provisions of the American Taxpayer Relief Act of 2012, the R&D tax credit that had expired December 31, 2011, was reinstated retroactively to January 1, 2012, and expired on December 31, 2013. The Company recorded the impact of the extension of the R&D tax credit related to the tax year ended December 31, 2012, as a discrete item the first quarter of 2013. The impact of the extension of the R&D tax credit resulted in a net tax benefit of approximately $12 million related to the tax year ended December 31, 2012. For 2012, the Company’s income before income tax expense was $1,458 million. Our income tax expense of $309 million resulted in an effective tax rate of 21%. The difference between our effective tax rate and the U.S. statutory tax rate of 35% was due to earnings taxed at relatively lower rates in foreign jurisdictions, recognition of California R&D credits, the federal domestic production deduction, and a tax benefit resulting from a federal income tax audit settlement allocated to us by a subsidiary of Vivendi, as further discussed below. In connection with the Purchase Transaction, we assumed certain tax attributes of New VH, which generally consist of New VH’s net operating loss (“NOL”) carryforwards of approximately $760 million, which represent a potential future tax benefit of approximately $266 million. The utilization of such NOL carryforwards will be subject to certain annual limitations and will begin to expire in 2021. The Company also obtained indemnification from Vivendi against losses attributable to the disallowance of claimed utilization of such NOL carryforwards of up to $200 million in unrealized tax benefits in the aggregate, limited to taxable years ending on or prior to December 31, 2016. No benefit for these tax attributes or indemnification was recorded upon the close of the Purchase Transaction, as the benefit from these tax attributes did not meet the “more-likely-than-not” standard. For the twelve months ended December 31, 2014 and 2013, we 63 64 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST utilized $148 million and $45 million, respectively, of the NOL, which resulted in benefits of $52 million and $16 million, respectively, and a corresponding reserve was established as the position did not meet the “more-likely-than- not” standard. As of December 31, 2014, an indemnification asset of $68 million has been recorded in “Other Assets”, and, correspondingly, the same amount has been recorded as a reduction to the consideration paid for the shares repurchased in “Treasury Stock” (see Note 1 of the Notes to Consolidated Financial Statements for details about the share repurchase). As previously disclosed, on July 9, 2008, the Business Combination occurred amongst Vivendi, the Company and certain of their respective subsidiaries, pursuant to which Vivendi Games, then a member of the consolidated U.S. tax group of Vivendi’s subsidiary, Vivendi Holdings I Corp. (“VHI”), became a subsidiary of the Company. As a result of the Business Combination, the favorable tax attributes of Vivendi Games carried forward to the Company. In late August 2012, VHI settled a federal income tax audit with the Internal Revenue Service (“IRS”) for the tax years ended December 31, 2002, 2003, and 2004. In connection with the settlement agreement, VHI’s consolidated federal NOL carryovers were adjusted and allocated to various companies that were part of its consolidated group during the relevant periods. This allocation resulted in a $132 million federal NOL allocation to Vivendi Games. In September 2012, the Company filed an amended tax return for its December 31, 2008 tax year to utilize these additional federal net operating losses allocated as a result of the aforementioned settlement, resulting in the recording of a one-time tax benefit of $46 million. Prior to the settlement, and given the uncertainty of the VHI audit, the Company had insufficient information to allow it to record or disclose any information related to the audit until the quarter ended September 30, 2012, as disclosed in the Company’s Form 10-Q for that period. Deferred income taxes reflect the net tax effects of temporary differences between the amounts of assets and liabilities for accounting purposes and the amounts used for income tax purposes. The components of the net deferred tax assets (liabilities) are as follows (amounts in millions): Deferred tax assets: Allowance for sales returns and price protection ................. Inventory reserve.................................................................. Accrued expenses ................................................................. Deferred revenue .................................................................. Tax credit carryforwards ...................................................... Net operating loss carryforwards ......................................... Stock-based compensation ................................................... Transaction costs .................................................................. Other .................................................................................... Deferred tax assets ................................................................... Valuation allowance ................................................................. Deferred tax assets, net of valuation allowance ....................... Deferred tax liabilities: Intangibles ............................................................................ Prepaid royalties ................................................................... Capitalized software development expenses ........................ State taxes ............................................................................ Deferred tax liabilities .............................................................. Net deferred tax assets ............................................................. As of December 31, 2013 2014 $ 74 $ 9 38 291 50 10 69 9 13 563 — 563 (169) (22) (84) (34) (309) $ 254 $ 63 8 48 273 35 11 91 11 25 565 — 565 (152) (71) (60) (27) (310) 255 As of December 31, 2014 we have gross tax credit carryforwards of $18 million and $97 million for federal and state purposes, respectively, which begin to expire in fiscal 2029. The tax credit carryforwards are presented in “Deferred tax assets” net of unrealized tax benefits that would apply upon the realization of uncertain tax positions. Through our foreign operations, we have approximately $36 million in NOL carryforwards at December 31, 2014, attributed mainly to losses in France and Ireland, the majority of which can be carried forward indefinitely. We evaluate our deferred tax assets, including net operating losses and tax credits, to determine if a valuation allowance is required. We assess whether a valuation allowance should be established or released based on the consideration of all available evidence using a “more-likely-than-not” standard. Realization of the U.S. deferred tax assets is dependent upon the continued generation of sufficient taxable income. In making such judgments, significant weight is given to evidence that can be objectively verified. Although realization is not assured, management believes it is more likely than not that the net carrying value of the U.S. deferred tax assets will be realized. At December 31, 2014 and 2013, there are no valuation allowances on deferred tax assets. Cumulative undistributed earnings of foreign subsidiaries for which no deferred taxes have been provided approximated $3,262 million at December 31, 2014. Deferred income taxes on these earnings have not been provided as these amounts are considered to be permanent in duration. Determination of the unrecognized deferred tax liability on unremitted foreign earnings is not practicable because of the complexity of the hypothetical calculation. In the event of a distribution of these earnings to the U.S. in the form of a dividend, we may be subject to both foreign withholding taxes and U.S. income taxes net of allowable foreign tax credits. Vivendi Games results for the period January 1, 2008 through July 9, 2008 are included in the consolidated federal and certain foreign, state and local income tax returns filed by Vivendi or its affiliates while Vivendi Games results for the period July 10, 2008 through December 31, 2008 are included in the consolidated federal and certain foreign, state and local income tax returns filed by Activision Blizzard. Vivendi Games tax years 2005 through 2010 remain open to examination by the major taxing authorities. The IRS is currently examining Vivendi Games tax returns for the 2005 through 2008 tax years. Although the final resolution of the examination is uncertain, based on current information, in the opinion of the Company’s management, the ultimate resolution of these matters will not have a material adverse effect on the Company’s consolidated financial position, liquidity or results of operations. Activision Blizzard’s tax years 2008 through 2013 remain open to examination by the major taxing jurisdictions to which we are subject. The IRS is currently examining the Company’s federal tax returns for the 2008 through 2011 tax years. Additionally, the IRS is currently reviewing the Company’s application for an advanced pricing agreement (“APA”) with respect to the transfer pricing methodology that would be used by the Company for tax years 2010 through 2024. If ongoing discussions with the IRS result in an APA, this could result in a different allocation of profits and losses under the Company’s transfer pricing agreements. Such allocation could have a positive or negative impact on the Company’s provision for uncertain tax positions for the period in which such an agreement is reached and the relevant periods thereafter. The Company also has several state and non-U.S. audits pending. Although the final resolution of the Company’s global tax disputes is uncertain, based on current information, in the opinion of the Company’s management, the ultimate resolution of these matters will not have a material adverse effect on the Company’s consolidated financial position, liquidity or results of operations. However, an unfavorable resolution of the Company’s global tax disputes could have a material adverse effect on our business and results of operations in the period in which the matters are ultimately resolved. As of December 31, 2014, we had approximately $405 million of unrecognized tax benefits that would affect our effective tax rate if recognized. A reconciliation of total gross unrecognized tax benefits for the years ended December 31, 2014, 2013, and 2012 is as follows (amounts in millions): Unrecognized tax benefits balance at January 1 ................. Gross increase for tax positions of prior years .................... Gross increase for tax positions of current year .................. Settlement with taxing authorities ....................................... Lapse of statute of limitations ............................................. Unrecognized tax benefits balance at December 31 ........... 2012 2014 For the Years Ended December 31, 2013 $ 294 $ 207 $ 154 3 59 (8) (1) $ 419 $ 294 $ 207 2 125 (2) — 1 91 — (5) We recognize interest and penalties related to uncertain tax positions in “Income tax expense”. As of December 31, 2014 and 2013, we had approximately $18 million and $13 million, respectively, of accrued interest and penalties related to uncertain tax positions. For the year ended December 31, 2014 and 2013, we recorded $5 million and $2 million, respectively, of interest expense related to uncertain tax positions. For the year ended December 31, 2012, we did not have any material interest expense and penalties related to uncertain tax positions. Based on the current status with the IRS, there is insufficient information to identify any significant changes in unrecognized tax benefits in the next twelve months. However, the Company may recognize a benefit of up to approximately $24 million related to the settlement of tax audits and/or the expiration of statutes of limitations in the next twelve months. Although the final resolution of the Company’s global tax disputes, audits, or any particular issue with the applicable taxing authority is uncertain, based on current information, in the opinion of the Company’s management, the ultimate resolution of these matters will not have a material adverse effect on the Company’s consolidated financial position, liquidity or results of operations. However, any settlement or resolution of the Company’s global tax disputes, audits, or any particular issue with the applicable taxing authority could have a material favorable or unfavorable effect on our business and results of operations in the period in which the matters are ultimately resolved. 65 66 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST18. Computation of Basic/Diluted Earnings Per Common Share Repurchase Programs The following table sets forth the computation of basic and diluted earnings per common share (amounts in millions, except per share data): On February 3, 2015, our Board of Directors authorized a stock repurchase program under which we may repurchase up to $750 million of our common stock during the two-year period from February 9, 2015 through February 8, 2017. For the Years Ended December 31, 2013 2012 2014 Numerator: Consolidated net income ....................................................................................... $ Less: Distributed earnings to unvested stock-based awards that participate in earnings ......................................................................................................... Less: Undistributed earnings allocated to unvested stock-based awards that participate in earnings ................................................................................... Numerator for basic and diluted earnings per common share—income available 835 $ 1,010 $ 1,149 (4) (5) (4) (14) (18) (20) to common shareholders .................................................................................... $ 817 $ 987 $ 1,125 Denominator: Denominator for basic earnings per common share—weighted-average common shares outstanding ............................................................................................. Effect of potential dilutive common shares under the treasury stock method: 716 1,024 1,112 Employee stock options ..................................................................................... 10 11 6 Denominator for diluted earnings per common share—weighted-average common shares outstanding plus dilutive effect of employee stock options ..... 1,118 Basic earnings per common share ............................................................................. $ 1.14 $ 0.96 $ 1.01 Diluted earnings per common share .......................................................................... $ 1.13 $ 0.95 $ 1.01 1,035 726 Certain of our unvested restricted stock rights (including certain restricted stock units, restricted stock awards, and performance shares) met the definition of participating securities based on their rights to dividends or dividend equivalents. Therefore, we are required to use the two-class method in our computation of basic and diluted earnings per common share. For the years ended December 31, 2014 and 2013, on a weighted-average basis, we had outstanding unvested restricted stock rights with respect to 15 million and 24 million shares of common stock that are participating in earnings, respectively. Certain of our employee-related restricted stock rights are contingently issuable upon the satisfaction of pre-defined performance measures. These shares are included in the weighted-average dilutive common shares only if the performance measures are met as of the end of the reporting period. Approximately 4 million shares are not included in the computation of diluted earnings per share for the year ended December 31, 2014 as their respective performance measures have not been met. Potential common shares are not included in the denominator of the diluted earnings per common share calculation when the inclusion of such shares would be anti-dilutive, such as in a period in which a net loss is recorded. Therefore, options to acquire 2 million, 5 million, and 25 million shares of common stock were not included in the calculation of diluted earnings per common share for the years ended December 31, 2014, 2013, and 2012, respectively, as the effect of their inclusion would be anti-dilutive. See Note 1 of the Notes to Consolidated Financial Statements for details of the Purchase Transaction which reduced outstanding shares in 2014 as compared to 2013. 19. Capital Transactions Stock Purchase Agreement On October 11, 2013, as described in Note 1 of the Notes to Consolidated Financial Statements, we completed the Purchase Transaction, repurchasing approximately 429 million shares of our common stock for a cash payment of $5.83 billion, pursuant to the terms of the Stock Purchase Agreement (refer to Note 12 of the Notes to Consolidated Financial Statements for financing details of the Purchase Transaction). The repurchased shares were recorded in “Treasury Stock” in our consolidated balance sheet. On February 2, 2012, our Board of Directors authorized a stock repurchase program under which we were authorized to repurchase up to $1 billion of our common stock. During the year ended December 31, 2013, there were no repurchases pursuant to this stock repurchase program. During the year ended December 31, 2012, we repurchased 4 million shares of our common stock for $54 million pursuant to this stock repurchase program. The 2012 stock repurchase program expired on March 31, 2013. On February 3, 2011, our Board of Directors authorized a stock repurchase program under which we were authorized to repurchase up to $1.5 billion of our common stock. During the year ended December 31, 2012, we repurchased 22 million shares of our common stock for $261 million pursuant to this stock repurchase plan. The 2011 stock repurchase program expired on March 31, 2012. Dividend On February 3, 2015, our Board of Directors declared a cash dividend of $0.23 per common share, payable on May 13, 2015, to shareholders of record at the close of business on March 30, 2015. On February 6, 2014, our Board of Directors declared a cash dividend of $0.20 per common share, payable on May 14, 2014, to shareholders of record at the close of business on March 19, 2014. On May 14, 2014, we made an aggregate cash dividend payment of $143 million to such shareholders, and on May 30, 2014, we made related dividend equivalent payments of $4 million to the holders of restricted stock rights. On February 7, 2013, our Board of Directors declared a cash dividend of $0.19 per common share, payable on May 15, 2013, to shareholders of record at the close of business on March 20, 2013. On May 15, 2013, we made an aggregate cash dividend payment of $212 million to such shareholders, and on May 31, 2013, we made related dividend equivalent payments of $4 million to the holders of restricted stock rights. On February 9, 2012, our Board of Directors declared a cash dividend of $0.18 per common share, payable on May 16, 2012, to shareholders of record at the close of business on March 21, 2012. On May 16, 2012, we made an aggregate cash dividend payment of $201 million to such shareholders, and on June 1, 2012, we made related dividend equivalent payments of $3 million to the holders of restricted stock units. 20. Supplemental Cash Flow Information Supplemental cash flow information is as follows (amounts in millions): Supplemental cash flow information: Cash paid for income taxes, net of refunds ............... Cash paid for interest ................................................ $ 34 $ 201 138 $ 19 159 2 For the Years Ended December 31, 2013 2012 2014 21. Commitments and Contingencies Letters of Credit As described in Note 12 of the Notes to Consolidated Financial Statements, a portion of our Revolver can be used to issue letters of credit of up to $50 million, subject to the availability of the Revolver. At December 31, 2014, we did not issue any letter of credit under the Revolver. We maintain two irrevocable standby letters of credit, which are required by one of our inventory manufacturers so that we can qualify for certain payment terms on our inventory purchases. Our standby letters of credit were for $10 million and 1 million Euros ($1 million) at December 31, 2014, and $10 million and 15 million Euros ($21 million) at December 31, 2013. For the standby letter of credit denominated in U.S. dollars, under the terms of the arrangements, we are required to maintain a compensating balance on deposit with a bank, restricted as to use, of not less than the sum of the available 67 68 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST amount of the letter of credit plus the aggregate amount of any drawings under the letter of credit that have been honored thereunder, but not reimbursed. Both letters of credit were undrawn at December 31, 2014 and 2013. Commitments In the normal course of business, we enter into contractual arrangements with third parties for non-cancelable operating lease agreements for our offices, for the development of products and for the rights to intellectual property. Under these agreements, we commit to provide specified payments to a lessor, developer or intellectual property holder, as the case may be, based upon contractual arrangements. The payments to third-party developers are generally conditioned upon the achievement by the developers of contractually specified development milestones. Further, these payments to third-party developers and intellectual property holders typically are deemed to be advances and, as such, are recoupable against future royalties earned by the developer or intellectual property holder based on sales of the related game. Additionally, in connection with certain intellectual property rights, acquisitions and development agreements, we commit to spend specified amounts for marketing support for the game(s) which is (are) to be developed or in which the intellectual property will be utilized. Assuming all contractual provisions are met, the total future minimum commitments for these and other contractual arrangements in place at December 31, 2014 are scheduled to be paid as follows (amounts in millions): Contractual Obligations(1) Facility and Equipment Leases Developer and Intellectual Properties Marketing Total For the years ending December 31, 2015 ......................................... 2016 ......................................... 2017 ......................................... 2018 ......................................... 2019 ......................................... Thereafter ................................. Total ..................................... $ $ 36 31 28 26 24 23 168 $ $ 180 5 3 — — 2 190 $ $ 45 $ — — — — — 45 $ 261 36 31 26 24 25 403 (1) We have omitted uncertain tax liabilities from this table due to the inherent uncertainty regarding the timing of potential issue resolution. Specifically, either (a) the underlying positions have not been fully developed under audit to quantify at this time or, (b) the years relating to the issues for certain jurisdictions are not currently under audit. At December 31, 2014, we had $419 million of gross unrecognized tax benefits, of which $392 million was included in “Other Liabilities” and $27 million was included in “Accrued Expenses and Other Liabilities” in our consolidated balance sheet. Legal Proceedings We are subject to various legal proceedings and claims. SEC regulations govern disclosure of legal proceedings in periodic reports and FASB ASC Topic 450 governs the disclosure of loss contingencies and accrual of loss contingencies in respect of litigation and other claims. We record an accrual for a potential loss when it is probable that a loss will occur and the amount of the loss can be reasonably estimated. When the reasonable estimate of the potential loss is within a range of amounts, the minimum of the range of potential loss is accrued, unless a higher amount within the range is a better estimate than any other amount within the range. Moreover, even if an accrual is not required, we provide additional disclosure related to litigation and other claims when it is reasonably possible (i.e., more than remote) that the outcomes of such litigation and other claims include potential material adverse impacts on us. The outcomes of legal proceedings and other claims are subject to significant uncertainties, many of which are outside of our control. There is significant judgment required in the analysis of these matters, including the probability determination and whether a potential exposure can be reasonably estimated. In making these determinations, we, in consultation with outside counsel, examine the relevant facts and circumstances on a quarterly basis assuming, as applicable, a combination of settlement and litigated outcomes and strategies. Moreover, legal matters are inherently unpredictable and the timing of development of factors on which reasonable judgments and estimates can be based can be slow. As such, there can be no assurance that the final outcome of any legal matter will not materially and adversely affect our business, financial condition, results of operations, profitability, cash flows or liquidity. Purchase Transaction Matters On August 1, 2013, a purported shareholder of the Company filed a shareholder derivative action in the Superior Court of the State of California, County of Los Angeles, captioned Miller v. Kotick, et al., No. BC517086. The complaint names our Board of Directors and Vivendi as defendants, and the Company as a nominal defendant. The complaint alleges that our Board of Directors committed breaches of fiduciary duties, waste of corporate assets and unjust enrichment in connection with Vivendi’s sale of its stake in the Company and that Vivendi also breached its fiduciary duties. The plaintiff further alleges that demand by it on our Board of Directors to institute action would be futile because a majority of our Board of Directors is not independent and a majority of the individual defendants face a substantial likelihood of liability for approving the transactions contemplated by the Stock Purchase Agreement. The complaint seeks, among other things, damages sustained by the Company, rescission of the transactions contemplated by the Stock Purchase Agreement, an order restricting our Chief Executive Officer and our Chairman from purchasing additional shares of our common stock and an order directing us to take necessary actions to improve and reform our corporate governance and internal procedures to comply with applicable law, including ordering a shareholder vote on certain amendments to our by-laws or charter that would require half of our Board of Directors to be independent of Messrs. Kotick and Kelly and Vivendi and a proposal to appoint a new independent Chairman of the Board of Directors. On January 28, 2014, the parties filed a stipulation and proposed order temporarily staying the California action. On February 6, 2014, the court entered the order granting a stay of the California action. In addition, on August 14, 2013, we received a letter dated August 9, 2013, from a shareholder seeking, pursuant to Section 220 of the Delaware General Corporation Law, to inspect the books and records of the Company to ascertain whether the Purchase Transaction and Private Sale were in the best interests of the Company. In response to that request, we provided the stockholder with certain materials under a confidentiality agreement. On September 11, 2013, a complaint was filed under seal by the same stockholder in the Court of Chancery of the State of Delaware in an action captioned Pacchia v. Kotick et al., C.A. No. 8884-VCL. A public version of that complaint was filed on September 16, 2013. The allegations in the complaint were substantially similar to the allegations in the above referenced matter filed on August 1, 2013. On October 25, 2013, Pacchia filed an amended complaint under seal. The amended complaint added claims on behalf of an alleged class of Activision stockholders other than the Company’s Chief Executive Officer and Chairman, Vivendi, ASAC, investors in ASAC and other stockholders affiliated with the investors of ASAC. The added class claims are against the Company’s Chief Executive Officer and Chairman, the Vivendi affiliated directors, the members of the special committee of the Board of Directors formed in connection with the Company’s consideration of the transactions with Vivendi and ASAC, and Vivendi for breach of fiduciary duty, as well as aiding and abetting a breach of fiduciary duty against ASAC. The amended complaint removed the derivative claims for waste of corporate assets and disgorgement but continued to allege derivative claims for breach of fiduciary duties. The amended complaint seeks, among other things, certification of a class, damages, reformation of the Private Sale, and disgorgement of any alleged profits received by the Company’s Chief Executive Officer, Chairman and ASAC. On October 29, 2013, Pacchia filed a motion to consolidate the Pacchia case with the Hayes case described below. On November 2, 2013, the Court of Chancery consolidated the Pacchia and Hayes cases and ordered the plaintiffs to file supplemental papers related to determining lead plaintiff and lead counsel no later than November 8, 2013. On December 3, 2013, the court selected Pacchia as lead plaintiff. Pacchia filed a second amended complaint on December 11, 2013, and Activision filed an answer on January 31, 2014. Also on January 31, 2014, the special committee, ASAC, Messrs. Kotick and Kelly, Vivendi and the Vivendi-affiliated directors each filed motions to dismiss certain claims in the second amended complaint. On February 21, 2014, Pacchia filed a third amended complaint under seal. In response to Pacchia’s filing of a third amended complaint, the special committee, ASAC, Messrs. Kotick and Kelly, Vivendi and the Vivendi-affiliated directors each filed motions to dismiss certain claims in the third amended complaint. On June 6, 2014, the Court of Chancery denied the defendants’ motions to dismiss such claims, with the exception of a breach of contract claim. Subsequently, Pacchia filed a fourth amended complaint containing substantially all of his prior claims, but with the addition of new allegations gleaned from discovery in the matter. ASAC filed a motion to dismiss the re-pleaded breach of contract claim and the other defendants filed answers in response to the fourth amended complaint. On September 11, 2013, another stockholder of the Company filed a putative class action and stockholder derivative action in the Court of Chancery of the State of Delaware, captioned Hayes v. Activision Blizzard, Inc., et al., No. 8885-VCL. The complaint names our Board of Directors, Vivendi, New VH, the ASAC Entities, Davis Selected Advisers, L.P. (“Davis”) and Fidelity Management & Research Co. (“FMR”) as defendants, and the Company as a nominal defendant. The complaint alleges that the defendants violated certain provisions of our Amended and Restated Certificate of Incorporation by failing to submit the matters contemplated by the Stock Purchase Agreement for approval by a majority of our stockholders (other than Vivendi and its controlled affiliates); that our Board of Directors committed breaches of their fiduciary duties in approving the Stock Purchase Agreement; that Vivendi violated fiduciary duties owed to other stockholders of the Company in entering into the Stock Purchase Agreement; that our Chief Executive Officer and our Chairman usurped a corporate opportunity from the Company; that our Board of Directors and Vivendi have engaged in actions to entrench our Board of Directors and officers in their offices; that the ASAC Entities, Davis and FMR aided and abetted breaches of fiduciary duties by the Board of Directors and Vivendi; and that our Chief Executive Officer and our Chairman, the ASAC Entities, Davis and FMR will be unjustly enriched through the Private Sale. The complaint seeks, among other things, the rescission of the Private Sale; an order requiring the transfer to the Company of all or part of the shares that are the subject of the Private Sale; an order implementing measures to eliminate or mitigate the alleged 69 70 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTentrenching effects of the Private Sale; an order requiring our Chief Executive Officer and our Chairman, the ASAC Entities, Davis and FMR to disgorge to the Company the amounts by which they have allegedly been unjustly enriched; and alleged damages sustained by the class and the Company. In addition, the stockholder sought a temporary restraining order preventing the defendants from consummating the transactions contemplated by the Stock Purchase Agreement without stockholder approval. Following a hearing on the motion for a temporary restraining order, on September 18, 2013, the Court of Chancery issued a preliminary injunction order, enjoining the consummation of the transactions contemplated by the Stock Purchase Agreement pending (a) the issuance of a final decision after a trial on the merits; (b) receipt of a favorable Activision Blizzard stockholder vote on the transactions contemplated by the Stock Purchase Agreement under Section 9.1(b) of our Amended and Restated Certificate of Incorporation or (c) modification of such preliminary injunction order by the Court of Chancery or the Delaware Supreme Court. On September 20, 2013, the Court of Chancery certified its order issuing the preliminary injunction for interlocutory appeal to the Delaware Supreme Court. The defendants moved the Delaware Supreme Court to accept and hear the appeal on an expedited basis. On September 23, 2013, the Delaware Supreme Court accepted the appeal of the Court of Chancery’s decision and granted the defendant’s motion to hear the appeal on an expedited basis. Following a hearing on October 10, 2013, the Delaware Supreme Court reversed the Court of Chancery’s order issuing a preliminary injunction, and determined that the Stock Purchase Agreement was not a merger, business combination or similar transaction that would require a vote of Activision’s unaffiliated stockholders under the charter. On October 29, 2013, an amended complaint was filed. It added factual allegations but no new claims or relief. Also on October 29, 2013, Hayes filed a motion to consolidate the Hayes case with the Pacchia case. As noted above, on November 2, 2013, the Court of Chancery consolidated the Pacchia and Hayes cases and ordered the plaintiffs to file supplemental papers related to determining lead plaintiff and lead counsel no later than November 8, 2013. See the discussion above related to the Pacchia matter (now the consolidated matter) for any further updates to the status of the litigation. Further, on September 18, 2013, the Company received a letter from another purported stockholder of the Company, Milton Pfeiffer, seeking, pursuant to Section 220 of the Delaware General Corporation Law, to inspect the books and records of the Company to investigate potential wrongdoing or mismanagement in connection with the approval of the Stock Purchase Agreement. On November 11, 2013, Pfeiffer filed a lawsuit in the Court of Chancery of the State of Delaware pursuant to Delaware Section 220 containing claims similar to Hayes, Pacchia and Miller. The Company answered on November 27, 2013. On January 21, 2014, the Court of Chancery entered the parties’ stipulation and order of dismissal. On December 17, 2013, the Company received a letter from Mark Benston requesting certain books and records of the Company pursuant to Section 220 of the Delaware General Corporation Law. Benston is represented by the same law firm as Pfeiffer. On January 2, 2014, Benston filed a lawsuit in the Court of Chancery of the State of Delaware pursuant to Delaware Section 220 containing claims similar to Hayes, Pacchia, Pfeiffer and Miller. The Company answered on January 17, 2014. On February 14, 2014, the Court of Chancery entered the parties’ stipulation and order of dismissal. On March 14, 2014, Benston filed a putative class action and derivative complaint in the Court of Chancery, captioned Benston v. Vivendi S.A. et al., No. 9447-VCL. The complaint makes claims similar to Hayes, Pacchia, Pfeiffer and Miller, but also adds J.P. Morgan Chase & Co. and J.P. Morgan Securities LLC as defendants and a so-called Brophy claim for insider trading against certain of the defendants. Benston and his attorneys petitioned the Court of Chancery to appoint them as co-lead plaintiff and co-lead counsel, respectively, for purposes of pursuing the Brophy claim as part of the consolidated Pacchia litigation. On June 6, 2014, the Court of Chancery denied Benston’s motion for a leadership role in the consolidated Pacchia litigation. As a result, Pacchia continues to serve as the lead plaintiff in the consolidated cases. Certain of defendants filed a motion to dismiss the breach of contract claim set forth in the Fourth Amended Complaint. Pacchia obtained leave to file a Fifth Amended Complaint, which adds additional color to his allegations of wrongdoing based on information learned in discovery, including with respect to the appointment and subsequent election of several of the directors to our Board. For the most part, fact and expert discovery was completed in the Pacchia matter, including the exchange of expert damage and other reports. Pacchia’s expert’s reports allege damages to the Company in excess of $540 million and to the purported class in excess of $640 million, in addition to disgorgement claims, which could, in theory, exceed $1 billion. Defendants’ experts’ reports maintain there are no damages to the Company or to the purported class because the Purchase Transaction and the Private Sale were the best transactions available to the parties and the alternate transactions hypothesized by the plaintiff were inferior. For the quarter ended September 30, 2014, we accrued a loss contingency in our consolidated financial statements in connection with this matter. The accrual related to potential liabilities associated with legal fees, costs and expenses for services already received prior to the quarter’s end, where such fees, costs and expenses had not yet been paid at the quarter’s end, and the Company’s potential contribution toward the potential settlement of the matter. Although the Company has D&O insurance in connection with the consolidated litigation in a total amount up to $200 million, various insurers have raised arguments that they believe give them the right to deny coverage for a portion of these fees, costs and expenses, as well as for all or a portion of the ultimate liability which may occur in settlement or at trial. Under our Amended and Restated Certificate of Incorporation and certain agreements with members of our Board of Directors, the Company has indemnification obligations to the director defendants to advance fees, costs and expenses and to pay liabilities which arise in connection with their service to the Company, in each case, to the maximum extent permitted by Delaware law. In light of these indemnification obligations and the positions taken by the parties and the various insurers, we determined that a liability was probable and estimable, and accordingly, an accrual was required, as of the quarter ended September 30, 2014. On November 19, 2014, the Company announced that an agreement had been reached to settle the Pacchia matter. The Company believes the settlement agreement, which acknowledges no wrongdoing on the part of any party, is in the best interest of the Company and all of its shareholders. Pursuant to the settlement agreement, multiple insurance companies, along with various defendants, will pay $275 million to a settlement fund (“Settlement Fund”). Payment of reasonable and customary fees and costs of plaintiff’s attorney, likely not to exceed $72.5 million, will be made from the Settlement Fund. The remaining balance of the Settlement Fund, likely to be at least $202.5 million, will be paid to the Company and will be recorded within “Shareholders’ equity” in our consolidated balance sheet. Other terms of the settlement agreement include the addition of two unaffiliated persons to the Company’s Board of Directors, an adjustment of certain voting rights and a global release of claims against the defendants. On December 29, 2014, the Company filed a Current Report on Form 8-K, describing and attaching the Stipulation of Compromise and Settlement, which was filed with the Delaware Chancery Court with respect to the settlement of the Pacchia matter (the “Stipulation”). Pursuant to the Stipulation, the Company has notified the applicable shareholders of the settlement agreement. Applicable shareholders are provided an opportunity to object to the settlement, which is subject to approval by the Delaware Chancery Court. Objections to the Stipulation have been filed by several shareholders. The plaintiff in the Hayes matter has objected to the settlement on the grounds that a portion of the $275 million Settlement Fund should be reallocated to the members of the class, that the amount of any attorney’s fee award should be reduced and that the court should deny any “special award” to the plaintiff in the Pacchia matter. In the absence of such a reallocation of the Settlement Funds, Hayes argues the court should deny approval of the settlement and appoint Hayes and his counsel to lead the class based claims. Hayes also contends the notice of settlement provided by the Company is inadequate. The Company disputes this allegation. The plaintiffs in the Benston and Pfeiffer matters have also filed applications to the court requesting that their counsel receive an attorney’s fee award of $7.25 million to be paid out of the attorneys’ fees contemplated by the proposed Settlement. Certain defendants have also filed objections to the $50,000 “special award” requested by the Pacchia plaintiff. The Delaware Court of Chancery will hold a hearing on March 4, 2015, to consider the approval of the Stipulation, and a decision by the court is expected thereafter. Since the Stipulation does not require the Company to pay any liability on behalf of its defendant directors, the Company has reversed the accrual described above as of December 31, 2014. The reversal of the accrual is partially offset by a new accrual for liabilities associated with legal fees, costs and expenses for services already received prior to the year’s end, where such fees, costs and expenses had not yet been paid at the year’s end. Due to the inherent uncertainties of litigation, including the possibility, that the Delaware Chancery Court does not approve the Stipulation, other potential outcomes are reasonably possible, including outcomes which could include an increase in the Company’s liability. The Company believes the possibility that this lawsuit will have a material impact on the Company’s business, financial condition, results of operation or liquidity is remote. However, if this assessment is incorrect, then an unfavorable resolution of this lawsuit could have a material adverse effect on the Company’s business, financial condition, results of operation or liquidity, particularly in the period in which any potential liabilities may be recognized. We believe that the defendants have meritorious defenses. If the Delaware Chancery Court does not approve the Stipulation and the parties are not otherwise able to settle the matter subsequently, then we believe the defendants intend to defend the lawsuit and other related cases vigorously at trial. However, these lawsuits and any other lawsuits are subject to inherent uncertainties and the actual outcome and costs will depend upon many unknown factors. The outcome of litigation is necessarily uncertain, and the Company could be forced to expend significant resources in the defense of these lawsuits and the Company and the defendants may not prevail. The Company also may be subject to additional claims in connection with the Purchase Transaction and Private Sale. Monitoring and defending against legal actions is time consuming for our management and detracts from our ability to fully focus our internal resources on our business. 71 72 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTOther Matters Stock-based compensation In addition, we are party to routine claims, suits, investigations, audits and other proceedings arising from the ordinary course of business, including with respect to intellectual property rights, contractual claims, labor and employment matters, regulatory matters, tax matters, unclaimed property matters, compliance matters, and collection matters. In the opinion of management, after consultation with legal counsel, such routine claims and lawsuits are not significant and we do not expect them to have a material adverse effect on our business, financial condition, results of operations, or liquidity. 22. Related Party Transactions Transactions with Vivendi and Its Affiliates As part of the Business Combination in 2008, we entered into various transactions and agreements, including cash management services agreements, a tax sharing agreement and an investor agreement, with Vivendi and its subsidiaries. In connection with the consummation of the Purchase Transaction, we terminated the cash management arrangements with Vivendi and amended our investor agreement with Vivendi. We are also party to a number of agreements with subsidiaries and other affiliates of Vivendi, including music licensing and distribution arrangements and promotional arrangements, none of which were impacted by the Purchase Transaction. None of these services, transactions and agreements with Vivendi and its affiliates were material, either individually or in the aggregate, to the consolidated financial statements as a whole. Transactions with ASAC’s Affiliates Pursuant to the Stock Purchase Agreement, the Company and each of Mr. Kotick, the Company’s Chief Executive Officer, and Mr. Kelly, the Company’s Chairman of the board of directors, entered into a waiver and acknowledgement letters (together, the “Waivers”), which provide, among other things, (i) that the Purchase Transaction, Private Sale, any public offerings by Vivendi and restructurings by Vivendi and its subsidiaries contemplated by the Stock Purchase Agreement and other transaction documents, shall not (or shall be deemed not to) constitute a “change in control” (or similar term) under their respective employment arrangements, including their employment agreements with the Company, the Company’s 2008 Incentive Plan or any award agreements in respect of awards granted thereunder, or any Other Benefit Plans and Arrangements (as defined in the Waivers), (ii) (A) that the shares of our common stock acquired by ASAC and held or controlled by the ASAC Investors (as defined in the Waivers) in connection with the Transactions (as defined in the Waivers) will not be included in or count toward, (B) that the ASAC Investors will not be deemed to be a group for purposes of, and (C) any changes in the composition in the Board of Directors of the Company, in connection with or during the one-year period following the consummation of the Transactions will not contribute towards, a determination that a “change in control” or similar term has occurred with respect to Messrs. Kotick and Kelly’s employment arrangements with the Company, and (iii) for the waiver by Messrs. Kotick and Kelly of their rights to change in control payments or benefits under their employment agreements with the Company, the Company’s 2008 Incentive Plan or any award agreements in respect of awards granted thereunder, and any Other Benefit Plans and Arrangements (in each case, with respect to all current and future grants, awards, benefits or entitlements) in connection with or as a consequence of the Transactions. Also pursuant to the Stock Purchase Agreement, on October 11, 2013, we, ASAC and, for the limited purposes set forth therein, Messrs. Kotick and Kelly entered into the Stockholders Agreement. The Stockholders Agreement contains various agreements among the parties regarding voting rights, transfer rights, and a standstill agreement, among other things. 23. Recently issued accounting pronouncements Revenue recognition In May 2014, the FASB issued new accounting guidance related to revenue recognition. This new standard will replace all current U.S. GAAP guidance on this topic and eliminate all industry-specific guidance. The new revenue recognition standard provides a unified model to determine when and how revenue is recognized. The core principle is that a company should recognize revenue upon the transfer of promised goods or services to customers in an amount that reflects the consideration for which the entity expects to be entitled in exchange for those goods or services. This guidance will be effective beginning January 1, 2017 and can be applied either retrospectively to each period presented or as a cumulative-effect adjustment as of the date of adoption. We are evaluating the adoption method as well as the impact of this new accounting guidance on our financial statements. In June 2014, the FASB issued new guidance related to stock compensation. The new standard requires that a performance target that affects vesting, and that could be achieved after the requisite service period, be treated as a performance condition. As such, the performance target should not be reflected in estimating the grant date fair value of the award. This update further clarifies that compensation cost should be recognized in the period in which it becomes probable that the performance target will be achieved and should represent the compensation cost attributable to the periods for which the requisite service has already been rendered. The new standard is effective for fiscal years beginning after December 15, 2015 and can be applied either prospectively or retrospectively to all awards outstanding as of the beginning of the earliest annual period presented as an adjustment to opening retained earnings. Early adoption is permitted. We are evaluating the impact, if any, of adopting this new accounting guidance on our financial statements. 24. Quarterly Financial and Market Information (Unaudited) For the Quarters Ended December 31, 2014 September 30, 2014 June 30, 2014 March 31, 2014 Net revenues ................................................................... Cost of sales ................................................................... Operating income ........................................................... Net income (loss) ........................................................... Basic earnings (loss) per share ....................................... Diluted earnings (loss) per share .................................... $ $ $ (Amounts in millions, except per share data) 970 $ 300 310 204 0.28 0.28 753 253 8 (23) (0.03) (0.03) 1,575 631 438 361 0.49 0.49 1,111 342 427 293 0.40 0.40 For the Quarters Ended December 31, 2013 September 30, 2013 June 30, 2013 March 31, 2013 Net revenues ................................................................... Cost of sales ................................................................... Operating income ........................................................... Net income ..................................................................... Basic earnings per share ................................................. Diluted earnings per share .............................................. $ 25. Subsequent Events $ $ (Amounts in millions, except per share data) 1,050 $ 285 430 324 0.28 0.28 691 175 70 56 0.05 0.05 1,518 655 284 174 0.23 0.22 1,324 416 587 456 0.40 0.40 On February 3, 2015, our Board of Directors authorized a stock repurchase program under which we may repurchase up to $750 million of our common stock during the two-year period from February 9, 2015 through February 8, 2017. On February 3, 2015, the Board of Directors authorized a $250 million repayment of our Term Loan. Accordingly, we made this repayment on February 11, 2015. Since this repayment was not a contractual requirement and was not approved by the Board of Directors until February 2015, we did not reflect the repayment as “Current portion of long-term debt” in our consolidated balance sheet as of December 31, 2014. On February 3, 2015, our Board of Directors declared a cash dividend of $0.23 per common share payable on May 13, 2015 to shareholders of record at the close of business on March 30, 2015. 73 74 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTMARKET FOR REGISTRANT’S COMMON EQUITY, RELATED STOCKHOLDER MATTERS, AND ISSUER PURCHASES OF EQUITY SECURITIES Market Information and Holders Our common stock is quoted on the NASDAQ National Market under the symbol “ATVI.” The following table sets forth, for the periods indicated, the high and low reported sale prices for our common stock. At February 19, 2015, there were 1,653 holders of record of our common stock. 2013 First Quarter Ended March 31, 2013 ................................................................... Second Quarter Ended June 30, 2013 .................................................................. Third Quarter Ended September 30, 2013 ........................................................... Fourth Quarter Ended December 31, 2013 .......................................................... 2014 First Quarter Ended March 31, 2014 ................................................................... Second Quarter Ended June 30, 2014 .................................................................. Third Quarter Ended September 30, 2014 ........................................................... Fourth Quarter Ended December 31, 2014 .......................................................... High Low $ 15.08 $ 10.75 13.27 14.14 16.06 16.11 18.43 18.40 $ 21.50 $ 16.55 18.82 20.65 17.73 22.40 24.18 21.98 Stock Performance Graph This performance graph shall not be deemed “filed” for purposes of Section 18 of the Exchange Act or otherwise subject to the liabilities under that Section, and shall not be deemed to be incorporated by reference into any filing of Activision Blizzard, Inc. under the Exchange Act or the Securities Act of 1933. The graph below matches the cumulative five-year total return of holders of our common stock with the cumulative total returns of the NASDAQ Composite index, the S&P 500, and the RDG Technology Composite index. The graph assumes that the value of the investment in our common stock and in each of the indexes (including reinvestment of dividends) was $100 on December 31, 2009 and tracks each such investment through December 31, 2014. Am Am Am COM COM mong Activi mong Activi COM mong Activi MPARISON MPARISON ision Blizza ision Blizza MPARISON and and ision Blizza and N OF 5 YEA N OF 5 YEA ard, Inc., the ard, Inc., the N OF 5 YEA d the RDG T d the RDG T ard, Inc., the d the RDG T AR CUMUL AR CUMUL e NASDAQ e NASDAQ AR CUMUL Technology Technology e NASDAQ Technology LATIVE T LATIVE T Q Composite Q Composite LATIVE T Composite Composite Q Composite Composite TOTAL RE TOTAL RE e Index, the e Index, the TOTAL RE Index Index e Index, the Index ETURN* ETURN* S&P 500 In S&P 500 In ndex, ndex, ETURN* S&P 500 In ndex, ▲ ▲ ▲ ▲ ▲ $250 $200 $150 $100 $50 $0 12/09 12/10 12/11 12/12 12/13 12/14 Activision Blizzard, Inc. ▲ NASDAQ Comoposite S&P 500 RDG Technology Composite * $1 * $1 Copyr Copyr * $1 Copyr 00 invested 00 invested right© 2015 right© 2015 00 invested right© 2015 d on 12/31/0 d on 12/31/0 5 S&P, a div 5 S&P, a div d on 12/31/0 5 S&P, a div 09 in stock o 09 in stock o vision of Th vision of Th 09 in stock o vision of Th or index, inc or index, inc he McGraw he McGraw or index, inc he McGraw cluding rein cluding rein w-Hill Comp w-Hill Comp cluding rein w-Hill Comp nvestment o nvestment o panies Inc. A panies Inc. A nvestment o panies Inc. A s. of dividends of dividends s. eserved. All rights re eserved. All rights re s. of dividends eserved. All rights re Fiscal year Fiscal year Activision Activision Fiscal year NASDAQ NASDAQ Activision S&P 500 .. S&P 500 .. NASDAQ RDG Tech RDG Tech S&P 500 .. RDG Tech The stock p The stock p ending Dece ending Dece n Blizzard, I n Blizzard, I ending Dece Composite Composite n Blizzard, I ................... ................... Composite hnology Com hnology Com ................... hnology Com price perfor price perfor ember 31, ember 31, nc. ............ nc. ............ ember 31, e ................. e ................. nc. ............ .................. .................. e ................. mposite ..... mposite ..... .................. mposite ..... rmance incl rmance incl .................. .................. .................. .................. .................. .................. .................. .................. .................. .................. .................. .................. luded in this luded in this .................. .................. .................. .................. .................. .................. .................. .................. .................. .................. .................. .................. s graph is n s graph is n 3 12/13 12 12/1 /11 12/ 2/10 12 12/09 1 12/13 12 12/1 /11 12/ 2/10 12 1 3 12/09 76 169. 9.79 99 4.13 114 13.52 11 00.00 1 .... .... 76 169. 9.79 99 4.13 114 13.52 11 00.00 1 3 12/13 12 12/1 /11 12/ 12 12/09 1 2/10 83 196. 9.00 139 8.70 118 17.61 11 00.00 1 .... 83 196. 9.00 139 8.70 118 17.61 11 00.00 1 .... .... 76 169. 9.79 99 4.13 114 13.52 11 00.00 1 44 180. 6.30 136 7.49 117 15.06 11 00.00 1 .... 44 180. 6.30 136 7.49 117 15.06 11 00.00 1 .... 83 196. 9.00 139 8.70 118 17.61 11 00.00 1 .... 16 167. 6.07 126 0.85 110 11.01 11 00.00 1 .... 16 167. 6.07 126 0.85 110 11.01 11 00.00 1 .... 44 6.30 7.49 15.06 180. 136 117 11 00.00 1 .... 16 167. 6.07 126 0.85 110 11.01 11 00.00 1 .... nce. e performan e stock price ve of future rily indicativ not necessar nce. e performan e stock price ve of future rily indicativ not necessar 12/14 12/14 193.6 193.6 12/14 223.7 223.7 193.6 205.1 205.1 223.7 193.2 193.2 205.1 193.2 66 66 74 74 66 14 14 74 22 22 14 22 The stock p price perfor rmance incl luded in this s graph is n not necessar rily indicativ ve of future e stock price e performan nce. 75 76 76 76 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTCAUTIONARY STATEMENT CAUTIONARY STATEMENT This Annual Report contains, or incorporates by reference, certain forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements consist of any statement other than a recitation of This Annual Report contains, or incorporates by reference, certain forward-looking statements within the meaning of the historical facts and include, but are not limited to: (1) projections of revenues, expenses, income or loss, earnings or loss Private Securities Litigation Reform Act of 1995. Such statements consist of any statement other than a recitation of per share, cash flow or other financial items; (2) statements of our plans and objectives, including those relating to product historical facts and include, but are not limited to: (1) projections of revenues, expenses, income or loss, earnings or loss releases; (3) statements of future financial or operating performance; (4) statements relating to the outcome or impact of per share, cash flow or other financial items; (2) statements of our plans and objectives, including those relating to product pending or threatened litigation; and (5) statements of assumptions underlying such statements. Activision Blizzard, Inc. releases; (3) statements of future financial or operating performance; (4) statements relating to the outcome or impact of generally uses words such as “outlook,” “forecast,” “will,” “could,” “should,” “would,” “to be,” “plan,” “plans,” pending or threatened litigation; and (5) statements of assumptions underlying such statements. Activision Blizzard, Inc. “believes,” “may,” “might,” “expects,” “intends,” “intends as,” “anticipates,” “estimate,” “future,” “positioned,” generally uses words such as “outlook,” “forecast,” “will,” “could,” “should,” “would,” “to be,” “plan,” “plans,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and other similar expressions to help “believes,” “may,” “might,” “expects,” “intends,” “intends as,” “anticipates,” “estimate,” “future,” “positioned,” identify forward-looking statements. Forward-looking statements are subject to business and economic risks, reflect “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and other similar expressions to help management’s current expectations, estimates and projections about our business, and are inherently uncertain and identify forward-looking statements. Forward-looking statements are subject to business and economic risks, reflect difficult to predict. Our actual results could differ materially from expectations stated in forward-looking statements. Some management’s current expectations, estimates and projections about our business, and are inherently uncertain and of the risk factors that could cause our actual results to differ from those stated in forward-looking statements can be found difficult to predict. Our actual results could differ materially from expectations stated in forward-looking statements. Some in “Risk Factors” included in Part I, Item 1A of our Annual Report on Form 10-K. The forward-looking statements of the risk factors that could cause our actual results to differ from those stated in forward-looking statements can be found contained herein are based upon information available to us as of the date of this Annual Report on Form 10-K and we in “Risk Factors” included in Part I, Item 1A of our Annual Report on Form 10-K. The forward-looking statements assume no obligation to update any such forward-looking statements. Although these forward-looking statements are contained herein are based upon information available to us as of the date of this Annual Report on Form 10-K and we believed to be true when made, they may ultimately prove to be incorrect. These statements are not guarantees of our future assume no obligation to update any such forward-looking statements. Although these forward-looking statements are performance and are subject to risks, uncertainties and other factors, some of which are beyond our control and may cause believed to be true when made, they may ultimately prove to be incorrect. These statements are not guarantees of our future actual results to differ materially from current expectations. performance and are subject to risks, uncertainties and other factors, some of which are beyond our control and may cause actual results to differ materially from current expectations. Activision Blizzard Inc.’s names, abbreviations thereof, logos, and product and service designators are all either the registered or unregistered trademarks or trade names of Activision Blizzard. All other product or service names are the Activision Blizzard Inc.’s names, abbreviations thereof, logos, and product and service designators are all either the property of their respective owners. registered or unregistered trademarks or trade names of Activision Blizzard. All other product or service names are the property of their respective owners. Cash Dividends On February 3, 2015, our Board of Directors declared a cash dividend of $0.23 per common share, payable on May 13, 2015, to shareholders of record at the close of business on March 30, 2015. On February 6, 2014, our Board of Directors declared a cash dividend of $0.20 per common share, payable on May 14, 2014, to shareholders of record at the close of business on March 19, 2014. On May 14, 2014, we made an aggregate cash dividend payment of $143 million to such shareholders, and on May 30, 2014, we made related dividend equivalent payments of $4 million to holders of restricted stock units. On February 7, 2013, our Board of Directors declared a cash dividend of $0.19 per common share, payable on May 15, 2013, to shareholders of record at the close of business on March 20, 2013. On May 15, 2013, we made an aggregate cash dividend payment of $212 million to such shareholders, and on May 31, 2013, we made related dividend equivalent payments of $4 million related to that cash dividend to the holders of restricted stock units. Future dividends will depend upon our earnings, financial condition, cash requirements, future prospects, and other factors deemed relevant by our Board of Directors. Further, agreements governing our indebtedness, including the indenture governing the Notes and the Credit Agreement, as described in Note 12 of the Notes to Consolidated Financial Statements included in this Annual Report, limit our ability to pay distributions or dividends with certain exceptions. There can be no assurances that dividends will be declared in the future. 10b5-1 Stock Trading Plans The Company’s directors and employees may, at a time they are not aware of material non-public information, enter into plans (“Rule 10b5-1 Plans”) to purchase or sell shares of our common stock that satisfy the requirements of Exchange Act Rule 10b5-1. Rule 10b5-1 permits trading on a pre-arranged, “automatic-pilot” basis, subject to certain conditions, including that the person for whom the plan is created (or anyone else aware of material non-public information acting on such person’s behalf) not exercise any subsequent influence regarding the amount, price and dates of transactions under the plan. In addition, any such plan of the Company’s directors and employees is required to be established and maintained in accordance with the Company’s “Policy on Establishing and Maintaining 10b5-1 Trading Plans.” Rule 10b5-1 Plans permit persons whose ability to purchase or sell our common stock may otherwise be substantially restricted (by quarterly and special stock-trading blackouts and by their possession from time to time of material nonpublic information) to engage in pre-arranged trading. Trades under a Rule 10b5-1 Plan by our directors and employees are not necessarily indicative of their respective opinions of our current or potential future performance at the time of the trade. Trades by our directors and executive officers pursuant to a Rule 10b5-1 Plan will be disclosed publicly through Form 144 and Form 4 filings with the SEC, in accordance with applicable laws, rules and regulations. Issuer Purchase of Equity Securities On February 3, 2015, our Board of Directors authorized a stock repurchase program pursuant to which we are authorized to repurchase up to $750 million of the Company’s common stock during the two-year period from February 9, 2015 through February 8, 2017. On October 11, 2013, we repurchased 428,676,471 shares of our common stock, pursuant to a stock purchase agreement we entered into on July 25, 2013, with Vivendi and ASAC II LP, an exempted limited partnership established under the laws of the Cayman Islands, acting by its general partner, ASAC II LLC. Pursuant to the terms of the Stock Purchase Agreement, we acquired all of the capital stock of Amber Holding Subsidiary Co., a Delaware corporation and wholly-owned subsidiary of Vivendi, which was the direct owner of 428,676,471 shares of our common stock, for a cash payment of $5.83 billion, or $13.60 per share, before taking into account the benefit to the Company of certain tax attributes of New VH assumed in the transaction. The repurchased shares were recorded in “Treasury Stock” in our consolidated balance sheet. 77 78 78 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTACTIVISION BLIZZARD, INC. AND SUBSIDIARIES ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES FINANCIAL INFORMATION FINANCIAL INFORMATION ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES FINANCIAL INFORMATION ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES For the Year Ended December 31, 2014 and 2013 For the Year Ended December 31, 2014 and 2013 FINANCIAL INFORMATION For the Year Ended December 31, 2014 and 2013 FINANCIAL INFORMATION FINANCIAL INFORMATION (Amounts in millions) (Amounts in millions) (Amounts in millions) For the Year Ended December 31, 2014 and 2013 For the Year Ended December 31, 2014 and 2013 For the Year Ended December 31, 2014 and 2013 (Amounts in millions) (Amounts in millions) (Amounts in millions) Year Ended Year Ended Year Ended December 31, 2013 December 31, 2013 December 31, 2013 Year Ended Year Ended Year Ended Amount Amount Amount December 31, 2013 December 31, 2013 December 31, 2013 Amount Amount Amount % of Total4 % of Total4 % of Total4 % of Total4 % of Total4 % of Total4 59 % $ 59 % $ 59 % $ 34 34 34 59 % $ 59 % $ 93 59 % $ 93 93 34 34 34 93 93 7 93 7 7 100 100 100 7 7 7 100 100 100 $ Increase % Increase $ Increase % Increase $ Increase % Increase (Decrease) (Decrease) (Decrease) (Decrease) $ Increase % Increase (Decrease) (Decrease) $ Increase % Increase $ Increase % Increase (Decrease) (Decrease) (Decrease) (Decrease) (22)% (Decrease) (Decrease) (22)% (22)% 22 22 22 (22)% (22)% (6) (22)% (6) (6) 22 22 22 (6) (6) 26 (6) 26 26 (4) (4) (4) 26 26 26 (4) (4) (4) (597) (597) (597) 338 338 338 (597) (597) (259) (597) (259) (259) 338 338 338 (259) (259) 84 (259) 84 84 (175) (175) (175) 84 84 84 (175) (175) (175) December 31, 2014 December 31, 2014 December 31, 2014 Amount % of Total4 Amount % of Total4 Amount % of Total4 December 31, 2014 December 31, 2014 December 31, 2014 Amount % of Total4 Amount % of Total4 Amount % of Total4 48 % $ 48 % $ 48 % $ 43 43 43 48 % $ 48 % $ 91 48 % $ 91 91 43 43 43 91 91 9 91 9 9 100 100 100 9 9 9 100 100 100 GAAP Net Revenues by Distribution Channel GAAP Net Revenues by Distribution Channel GAAP Net Revenues by Distribution Channel GAAP Net Revenues by Distribution Channel GAAP Net Revenues by Distribution Channel GAAP Net Revenues by Distribution Channel $ $ $ $ $ $ Non-GAAP Net Revenues by Distribution Channel Non-GAAP Net Revenues by Distribution Channel Non-GAAP Net Revenues by Distribution Channel Non-GAAP Net Revenues by Distribution Channel Non-GAAP Net Revenues by Distribution Channel Non-GAAP Net Revenues by Distribution Channel Retail channels Retail channels Retail channels Digital online channels1 Digital online channels1 Digital online channels1 Retail channels Retail channels Total Activision and Blizzard Retail channels Total Activision and Blizzard Digital online channels1 Total Activision and Blizzard Digital online channels1 Digital online channels1 Total Activision and Blizzard Total Activision and Blizzard Distribution Total Activision and Blizzard Distribution Distribution Total consolidated GAAP net revenues Total consolidated GAAP net revenues Total consolidated GAAP net revenues Distribution Distribution Distribution Total consolidated GAAP net revenues Total consolidated GAAP net revenues Change in Deferred Revenues2 Change in Deferred Revenues2 Total consolidated GAAP net revenues Change in Deferred Revenues2 Retail channels Retail channels Change in Deferred Revenues2 Retail channels Change in Deferred Revenues2 Digital online channels1 Change in Deferred Revenues2 Digital online channels1 Digital online channels1 Retail channels Retail channels Total changes in deferred revenues Retail channels Total changes in deferred revenues Digital online channels1 Total changes in deferred revenues Digital online channels1 Digital online channels1 Total changes in deferred revenues Total changes in deferred revenues Total changes in deferred revenues (10) Retail channels (10) Retail channels (10) Retail channels Digital online channels1 40 Digital online channels1 40 Digital online channels1 40 (10) Retail channels (10) Retail channels 10 Total Activision and Blizzard (10) Retail channels 10 Total Activision and Blizzard Digital online channels1 10 Total Activision and Blizzard 40 Digital online channels1 40 Digital online channels1 40 10 Total Activision and Blizzard 10 Total Activision and Blizzard 26 Distribution 10 Total Activision and Blizzard 26 Distribution 26 Distribution Total non-GAAP net revenues3 11 % Total non-GAAP net revenues3 11 % Total non-GAAP net revenues3 11 % 26 Distribution 26 Distribution 26 Distribution Total non-GAAP net revenues3 11 % Total non-GAAP net revenues3 11 % Total non-GAAP net revenues3 1 Net revenues from digital online channels represent revenues from subscriptions, licensing royalties, value-added services, downloadable content, digitally 11 % 1 Net revenues from digital online channels represent revenues from subscriptions, licensing royalties, value-added services, downloadable content, digitally 1 Net revenues from digital online channels represent revenues from subscriptions, licensing royalties, value-added services, downloadable content, digitally distributed products, and wireless devices. distributed products, and wireless devices. distributed products, and wireless devices. 1 Net revenues from digital online channels represent revenues from subscriptions, licensing royalties, value-added services, downloadable content, digitally 1 Net revenues from digital online channels represent revenues from subscriptions, licensing royalties, value-added services, downloadable content, digitally 2 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred revenues. 1 Net revenues from digital online channels represent revenues from subscriptions, licensing royalties, value-added services, downloadable content, digitally 2 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred revenues. 2 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred revenues. distributed products, and wireless devices. distributed products, and wireless devices. distributed products, and wireless devices. 3 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 3 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 2 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred revenues. 3 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 2 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred revenues. 2 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred revenues. 4 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 4 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 3 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 4 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 3 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 3 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 4 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 4 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 4 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 2,701 2,701 2,701 1,559 1,559 1,559 2,701 2,701 4,260 2,701 4,260 4,260 1,559 1,559 1,559 4,260 4,260 323 4,260 323 323 4,583 4,583 4,583 323 323 323 4,583 4,583 4,583 (247) (247) (247) 6 6 6 (247) (247) (241) (247) (241) (241) 6 6 6 (241) (241) (241) 2,454 2,454 2,454 1,565 1,565 1,565 2,454 2,454 4,019 2,454 4,019 4,019 1,565 1,565 1,565 4,019 4,019 323 4,019 323 323 4,342 4,342 4,342 323 323 323 4,342 4,342 4,342 2,104 2,104 2,104 1,897 1,897 1,897 2,104 2,104 4,001 2,104 4,001 4,001 1,897 1,897 1,897 4,001 4,001 407 4,001 407 407 4,408 4,408 4,408 407 407 407 4,408 4,408 4,408 104 104 104 301 301 301 104 104 405 104 405 405 301 301 301 405 405 405 2,208 2,208 2,208 2,198 2,198 2,198 2,208 2,208 4,406 2,208 4,406 4,406 2,198 2,198 2,198 4,406 4,406 407 4,406 407 407 4,813 4,813 4,813 407 407 407 4,813 4,813 4,813 57 57 57 36 36 36 57 57 93 57 93 93 36 36 36 93 93 7 93 7 7 100 % $ 100 % $ 100 % $ 7 7 7 100 % $ 100 % $ 100 % $ 46 46 46 46 46 46 46 46 92 46 92 92 46 46 46 92 92 8 92 8 8 100 % $ 100 % $ 100 % $ 8 8 8 100 % $ 100 % $ 100 % $ (246) (246) (246) 633 633 633 (246) (246) 387 (246) 387 387 633 633 633 387 387 84 387 84 84 471 471 471 84 84 84 471 471 471 $ $ $ $ $ $ ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES FINANCIAL INFORMATION FINANCIAL INFORMATION ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES For the Year Ended December 31, 2014 and 2013 ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES For the Year Ended December 31, 2014 and 2013 FINANCIAL INFORMATION (Amounts in millions) FINANCIAL INFORMATION (Amounts in millions) For the Year Ended December 31, 2014 and 2013 For the Year Ended December 31, 2014 and 2013 (Amounts in millions) (Amounts in millions) GAAP Net Revenues by Segment/Platform Mix GAAP Net Revenues by Segment/Platform Mix Activision and Blizzard: Activision and Blizzard: GAAP Net Revenues by Segment/Platform Mix GAAP Net Revenues by Segment/Platform Mix Activision and Blizzard: Activision and Blizzard: Online1 Online1 PC PC Online1 Next-generation (PS4, Xbox One, Wii U) Online1 Next-generation (PS4, Xbox One, Wii U) PC Prior-generation (PS3, Xbox 360, Wii) PC Prior-generation (PS3, Xbox 360, Wii) Total console2 Total console2 Next-generation (PS4, Xbox One, Wii U) Next-generation (PS4, Xbox One, Wii U) Prior-generation (PS3, Xbox 360, Wii) Mobile and other5 Prior-generation (PS3, Xbox 360, Wii) Mobile and other5 Total console2 Total console2 Total Activision and Blizzard Total Activision and Blizzard Mobile and other5 Mobile and other5 $ $ $ $ Distribution: Total Activision and Blizzard Distribution: Total Activision and Blizzard Total Distribution Total Distribution Total consolidated GAAP net revenues Total consolidated GAAP net revenues Distribution: Distribution: Total Distribution Change in Deferred Revenues3 Total Distribution Change in Deferred Revenues3 Total consolidated GAAP net revenues Total consolidated GAAP net revenues Activision and Blizzard: Activision and Blizzard: Online1 Online1 Change in Deferred Revenues3 Change in Deferred Revenues3 PC PC Activision and Blizzard: Activision and Blizzard: Online1 Next-generation (PS4, Xbox One, Wii U) Online1 Next-generation (PS4, Xbox One, Wii U) PC Prior-generation (PS3, Xbox 360, Wii) PC Prior-generation (PS3, Xbox 360, Wii) Total console2 Total console2 Next-generation (PS4, Xbox One, Wii U) Next-generation (PS4, Xbox One, Wii U) Prior-generation (PS3, Xbox 360, Wii) Mobile and other5 Prior-generation (PS3, Xbox 360, Wii) Mobile and other5 Total console2 Total console2 Total changes in deferred revenues Total changes in deferred revenues Mobile and other5 Mobile and other5 Total changes in deferred revenues Total changes in deferred revenues December 31, 2014 December 31, 2014 Amount % of Total6 Amount % of Total6 December 31, 2014 December 31, 2014 Amount % of Total6 Amount % of Total6 Year Ended Year Ended December 31, 2013 December 31, 2013 Amount % of Total6 Amount % of Total6 Year Ended Year Ended December 31, 2013 December 31, 2013 Amount % of Total6 Amount % of Total6 $ Increase % Increase $ Increase % Increase (Decrease) (Decrease) (Decrease) (Decrease) $ Increase % Increase $ Increase % Increase (Decrease) (Decrease) (Decrease) (Decrease) 867 867 551 551 20 % $ 20 % $ 13 13 912 912 340 340 20 % $ 20 % $ 7 7 (45) (45) 211 211 (5)% (5)% 62 62 20 % $ 2 20 % $ 2 7 50 7 50 52 52 2 2 50 14 50 14 52 52 93 93 14 14 93 93 7 7 100 100 7 7 100 100 (45) 628 (45) 628 211 (857) 211 (857) (229) (229) 628 628 (857) (196) (857) (196) (229) (229) (259) (259) (196) (196) (259) (259) 84 84 (175) (175) 84 84 (175) (175) (5)% NM (5)% NM 62 (37) 62 (37) (10) (10) NM NM (37) (31) (37) (31) (10) (10) (6) (6) (31) (31) (6) (6) 26 26 (4) (4) 26 26 (4) (4) 867 720 867 720 551 1,430 551 1,430 2,150 2,150 720 720 1,430 433 1,430 433 2,150 2,150 4,001 4,001 433 433 4,001 4,001 407 407 4,408 4,408 407 407 4,408 4,408 168 168 41 41 168 477 168 477 41 (295) 41 (295) 182 182 477 477 (295) 14 (295) 14 182 405 182 405 14 14 405 405 20 % $ 16 20 % $ 16 13 32 13 32 49 49 16 16 32 10 32 10 49 49 91 91 10 10 91 91 9 9 100 100 9 9 100 100 912 92 912 92 340 2,287 340 2,287 2,379 2,379 92 92 2,287 629 2,287 629 2,379 2,379 4,260 4,260 629 629 4,260 4,260 323 323 4,583 4,583 323 323 4,583 4,583 (107) (107) (22) (22) (107) 213 (107) 213 (22) (324) (22) (324) (111) (111) 213 213 (324) (1) (324) (1) (111) (241) (111) (241) (1) (1) (241) (241) Non-GAAP Net Revenues by Segment/Platform Mix Non-GAAP Net Revenues by Segment/Platform Mix Activision and Blizzard: Activision and Blizzard: Non-GAAP Net Revenues by Segment/Platform Mix Non-GAAP Net Revenues by Segment/Platform Mix Activision and Blizzard: Activision and Blizzard: 19 19 7 7 22 22 12 12 29 29 86 86 805 805 318 318 230 230 274 274 1,035 1,035 592 592 22 25 22 25 12 24 12 24 48 48 25 25 24 9 24 9 48 48 92 92 9 9 19 7 19 7 7 45 7 45 52 52 7 7 45 14 45 14 52 52 93 93 14 14 1,035 1,197 1,035 1,197 592 1,135 592 1,135 2,332 2,332 1,197 1,197 1,135 447 1,135 447 2,332 2,332 4,406 4,406 447 447 805 305 805 305 318 1,963 318 1,963 2,268 2,268 305 305 1,963 628 1,963 628 2,268 2,268 4,019 4,019 628 628 Online1 Online1 PC PC Online1 Next-generation (PS4, Xbox One, Wii U) Online1 Next-generation (PS4, Xbox One, Wii U) PC Prior-generation (PS3, Xbox 360, Wii) PC Prior-generation (PS3, Xbox 360, Wii) Total console2 Total console2 Next-generation (PS4, Xbox One, Wii U) Next-generation (PS4, Xbox One, Wii U) Prior-generation (PS3, Xbox 360, Wii) Mobile and other5 Prior-generation (PS3, Xbox 360, Wii) Mobile and other5 Total console2 Total console2 Total Activision and Blizzard Total Activision and Blizzard Mobile and other5 Mobile and other5 Distribution: Distribution: Total Activision and Blizzard Total Activision and Blizzard 10 26 Total Distribution 10 Total Distribution 26 Total consolidated non-GAAP net revenues4 11 % Total consolidated non-GAAP net revenues4 11 % Distribution: Distribution: 26 Total Distribution Total Distribution 26 1 Revenues from online consists of revenues from all World of Warcraft products, including subscriptions, boxed products, expansion packs, licensing 1 Revenues from online consists of revenues from all World of Warcraft products, including subscriptions, boxed products, expansion packs, licensing Total consolidated non-GAAP net revenues4 11 % Total consolidated non-GAAP net revenues4 11 % royalties, and value-added services. royalties, and value-added services. 2 Downloadable content and their related revenues are included in each respective console platforms and total console. 2 Downloadable content and their related revenues are included in each respective console platforms and total console. 1 Revenues from online consists of revenues from all World of Warcraft products, including subscriptions, boxed products, expansion packs, licensing 1 Revenues from online consists of revenues from all World of Warcraft products, including subscriptions, boxed products, expansion packs, licensing 3 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred net revenues. 3 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred net revenues. royalties, and value-added services. royalties, and value-added services. 4 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 2 Downloadable content and their related revenues are included in each respective console platforms and total console. 4 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 2 Downloadable content and their related revenues are included in each respective console platforms and total console. 5 Revenues from mobile and other includes revenues from handheld and mobile devices, as well as non-platform specific game related revenues such as 3 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred net revenues. 5 Revenues from mobile and other includes revenues from handheld and mobile devices, as well as non-platform specific game related revenues such as 3 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred net revenues. standalone sales of toys and accessories products from the Skylanders franchise and other physical merchandise and accessories. 4 Total non-GAAP net revenues presented also represents our total operating segment net revenues. standalone sales of toys and accessories products from the Skylanders franchise and other physical merchandise and accessories. 4 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 6 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 6 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 5 Revenues from mobile and other includes revenues from handheld and mobile devices, as well as non-platform specific game related revenues such as 5 Revenues from mobile and other includes revenues from handheld and mobile devices, as well as non-platform specific game related revenues such as standalone sales of toys and accessories products from the Skylanders franchise and other physical merchandise and accessories. standalone sales of toys and accessories products from the Skylanders franchise and other physical merchandise and accessories. 6 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 6 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 230 892 230 892 274 (828) 274 (828) 64 64 892 892 (828) (181) (828) (181) 64 64 387 387 (181) (181) 29 NM 29 NM 86 (42) 86 (42) 3 3 NM NM (42) (29) (42) (29) 3 3 10 10 (29) (29) 4,019 323 4,019 323 4,342 4,342 323 323 4,342 4,342 4,406 407 4,406 407 4,813 4,813 407 407 4,813 4,813 93 7 93 7 100 % $ 100 % $ 92 8 92 8 100 % $ 100 % $ 387 84 387 84 471 471 84 84 471 471 100 % $ 100 % $ 100 % $ 100 % $ 7 7 $ $ 8 8 $ $ 79 79 79 79 80 80 80 80 80 80 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTACTIVISION BLIZZARD, INC. AND SUBSIDIARIES ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES FINANCIAL INFORMATION ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES FINANCIAL INFORMATION ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES FINANCIAL INFORMATION FINANCIAL INFORMATION For the Year Ended December 31, 2014 and 2013 FINANCIAL INFORMATION For the Year Ended December 31, 2014 and 2013 FINANCIAL INFORMATION For the Year Ended December 31, 2014 and 2013 (Amounts in millions) For the Year Ended December 31, 2014 and 2013 (Amounts in millions) For the Year Ended December 31, 2014 and 2013 (Amounts in millions) For the Year Ended December 31, 2014 and 2013 (Amounts in millions) (Amounts in millions) (Amounts in millions) ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES SEGMENT INFORMATION ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES SEGMENT INFORMATION ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES SEGMENT INFORMATION SEGMENT INFORMATION For the Year Ended December 31, 2014 and 2013 SEGMENT INFORMATION For the Year Ended December 31, 2014 and 2013 SEGMENT INFORMATION For the Year Ended December 31, 2014 and 2013 (Amounts in millions) For the Year Ended December 31, 2014 and 2013 (Amounts in millions) For the Year Ended December 31, 2014 and 2013 (Amounts in millions) For the Year Ended December 31, 2014 and 2013 (Amounts in millions) (Amounts in millions) (Amounts in millions) December 31, 2014 December 31, 2014 December 31, 2014 Amount % of Total3 December 31, 2014 Amount % of Total3 December 31, 2014 Amount % of Total3 December 31, 2014 Amount % of Total3 Amount % of Total3 Amount % of Total3 Year Ended Year Ended Year Ended December 31, 2013 Year Ended December 31, 2013 Year Ended December 31, 2013 Year Ended Amount % of Total3 December 31, 2013 Amount % of Total3 December 31, 2013 Amount % of Total3 December 31, 2013 Amount % of Total3 Amount % of Total3 Amount % of Total3 $ Increase % Increase $ Increase % Increase $ Increase % Increase (Decrease) (Decrease) $ Increase % Increase (Decrease) (Decrease) $ Increase % Increase (Decrease) (Decrease) $ Increase % Increase (Decrease) (Decrease) (Decrease) (Decrease) (Decrease) (Decrease) $ $ $ $ $ $ 2,190 2,190 2,190 1,824 2,190 1,824 2,190 1,824 2,190 394 1,824 394 1,824 394 1,824 4,408 394 4,408 394 4,408 394 4,408 4,408 4,408 206 206 206 153 206 153 206 153 206 46 153 46 153 46 153 405 46 405 46 405 46 405 405 405 50 % $ 50 % $ 50 % $ 41 50 % $ 41 50 % $ 41 50 % $ 9 41 9 41 9 41 100 9 100 9 100 9 100 100 100 2,414 2,414 2,414 1,826 2,414 1,826 2,414 1,826 2,414 343 1,826 343 1,826 343 1,826 4,583 343 4,583 343 4,583 343 4,583 4,583 4,583 (108) (108) (108) (107) (108) (107) (108) (107) (108) (26) (107) (26) (107) (26) (107) (241) (26) (241) (26) (241) (26) (241) (241) (241) 53 % $ 53 % $ 53 % $ 40 53 % $ 40 53 % $ 40 53 % $ 7 40 7 40 7 40 100 7 100 7 100 7 100 100 100 (224) (224) (224) (2) (224) (2) (224) (2) (224) 51 (2) 51 (2) 51 (2) (175) 51 (175) 51 (175) 51 (175) (175) (175) (9)% (9)% (9)% --- (9)% --- (9)% --- (9)% 15 --- 15 --- 15 --- (4) 15 (4) 15 (4) 15 (4) (4) (4) GAAP Net Revenues by Geographic GAAP Net Revenues by Geographic GAAP Net Revenues by Geographic Region GAAP Net Revenues by Geographic Region GAAP Net Revenues by Geographic Region GAAP Net Revenues by Geographic Region Region Region North America North America North America Europe North America Europe North America Europe North America Asia Pacific Europe Asia Pacific Europe Asia Pacific Europe Total consolidated GAAP net revenues Asia Pacific Total consolidated GAAP net revenues Asia Pacific Total consolidated GAAP net revenues Asia Pacific Total consolidated GAAP net revenues Total consolidated GAAP net revenues Total consolidated GAAP net revenues Change in Deferred Revenues1 Change in Deferred Revenues1 Change in Deferred Revenues1 Change in Deferred Revenues1 Change in Deferred Revenues1 Change in Deferred Revenues1 North America North America North America Europe North America Europe North America Europe North America Asia Pacific Europe Asia Pacific Europe Asia Pacific Europe Total changes in net revenues Asia Pacific Total changes in net revenues Asia Pacific Total changes in net revenues Asia Pacific Total changes in net revenues Total changes in net revenues Total changes in net revenues Non-GAAP Net Revenues by Geographic Non-GAAP Net Revenues by Geographic Non-GAAP Net Revenues by Geographic Region Non-GAAP Net Revenues by Geographic Region Non-GAAP Net Revenues by Geographic Region Non-GAAP Net Revenues by Geographic Region Region Region North America North America North America Europe North America Europe North America Europe North America Asia Pacific Europe Asia Pacific Europe Asia Pacific Europe Asia Pacific Total non-GAAP net revenues2 Asia Pacific Total non-GAAP net revenues2 Asia Pacific Total non-GAAP net revenues2 Total non-GAAP net revenues2 Total non-GAAP net revenues2 Total non-GAAP net revenues2 1 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred revenues. 1 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred revenues. 1 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred revenues. 1 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred revenues. 2 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 1 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred revenues. 2 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 1 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred revenues. 2 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 2 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 3 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 2 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 3 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 2 Total non-GAAP net revenues presented also represents our total operating segment net revenues. 3 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 3 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 3 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 3 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 53 53 53 40 53 40 53 40 53 7 40 7 40 7 40 7 7 100 % $ 7 100 % $ 100 % $ 100 % $ 100 % $ 100 % $ 50 50 50 41 50 41 50 41 50 9 41 9 41 9 41 9 9 100 % $ 9 100 % $ 100 % $ 100 % $ 100 % $ 100 % $ 2,396 2,396 2,396 1,977 2,396 1,977 2,396 1,977 2,396 440 1,977 440 1,977 440 1,977 440 440 4,813 440 4,813 4,813 4,813 4,813 4,813 2,306 2,306 2,306 1,719 2,306 1,719 2,306 1,719 2,306 317 1,719 317 1,719 317 1,719 317 317 4,342 317 4,342 4,342 4,342 4,342 4,342 90 90 90 258 90 258 90 258 90 123 258 123 258 123 258 123 123 471 123 471 471 471 471 471 4 4 4 15 4 15 4 15 4 39 15 39 15 39 15 39 39 11 % 39 11 % 11 % 11 % 11 % 11 % $ $ $ $ $ $ Year Ended Year Ended Year Ended December 31, 2013 Year Ended December 31, 2013 Year Ended December 31, 2013 Year Ended December 31, 2013 December 31, 2013 December 31, 2013 Amount Amount Amount Amount Amount Amount December 31, 2014 December 31, 2014 December 31, 2014 December 31, 2014 December 31, 2014 December 31, 2014 Amount Amount Amount Amount Amount Amount $ Increase % Increase $ Increase % Increase $ Increase % Increase (Decrease) (Decrease) $ Increase % Increase (Decrease) (Decrease) $ Increase % Increase (Decrease) (Decrease) $ Increase % Increase (Decrease) (Decrease) (Decrease) (Decrease) (Decrease) (Decrease) % of Total5 % of Total5 % of Total5 % of Total5 % of Total5 % of Total5 56 % $ 56 % $ 56 % $ 36 56 % $ 36 56 % $ 36 56 % $ 8 36 8 36 8 36 100 % 8 100 % 8 100 % 8 100 % 100 % 100 % % of Total5 % of Total5 % of Total5 % of Total5 % of Total5 % of Total5 67 % $ 67 % $ 67 % $ 26 67 % $ 26 67 % $ 26 67 % $ 7 26 7 26 7 26 100 % 7 100 % 7 100 % 7 100 % 100 % 100 % Segment net revenues: Segment net revenues: Segment net revenues: Segment net revenues: Segment net revenues: Segment net revenues: $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ (7)% (7)% (7)% 53 (7)% 53 (7)% 53 (7)% 26 53 26 53 26 53 11 26 11 26 11 26 11 11 11 (209) (209) (209) 596 (209) 596 (209) 596 (209) 84 596 84 596 84 596 471 84 471 84 471 84 471 471 471 (175) (175) (175) (175) (175) (175) (209) (209) (209) 380 (209) 380 (209) 380 (209) 1 380 1 380 1 380 172 1 172 1 172 1 172 172 172 (4)% (4)% (4)% (4)% (4)% (4)% (22)% (22)% (22)% 101 (22)% 101 (22)% 101 (22)% 13 101 13 101 13 101 13 13 13 13 13 13 13 13 13 2,895 2,895 2,895 1,124 2,895 1,124 2,895 1,124 2,895 323 1,124 323 1,124 323 1,124 4,342 323 4,342 323 4,342 323 4,342 4,342 4,342 241 241 241 4,583 241 4,583 241 4,583 241 4,583 4,583 4,583 971 971 971 376 971 376 971 376 971 8 376 8 376 8 376 1,355 8 1,355 8 1,355 8 1,355 1,355 1,355 Segment income from operations: Segment income from operations: Segment income from operations: Segment income from operations: Segment income from operations: Segment income from operations: 2,686 2,686 2,686 1,720 2,686 1,720 2,686 1,720 2,686 407 1,720 407 1,720 407 1,720 4,813 407 4,813 407 4,813 407 4,813 4,813 4,813 (405) (405) (405) 4,408 (405) 4,408 (405) 4,408 (405) 4,408 4,408 4,408 762 762 762 756 762 756 762 756 762 9 756 9 756 9 756 1,527 9 1,527 9 1,527 9 1,527 1,527 1,527 Activision1 Activision1 Activision1 Blizzard2 Activision1 Blizzard2 Activision1 Blizzard2 Activision1 Distribution3 Blizzard2 Distribution3 Blizzard2 Distribution3 Blizzard2 Distribution3 Operating segment total Distribution3 Operating segment total Distribution3 Operating segment total Operating segment total Operating segment total Operating segment total Reconciliation to consolidated net revenues: Reconciliation to consolidated net revenues: Reconciliation to consolidated net revenues: Net effect from deferral of net revenues Reconciliation to consolidated net revenues: Net effect from deferral of net revenues Net effect from deferral of net revenues Reconciliation to consolidated net revenues: Reconciliation to consolidated net revenues: Consolidated net revenues Net effect from deferral of net revenues Consolidated net revenues Net effect from deferral of net revenues Consolidated net revenues Net effect from deferral of net revenues Consolidated net revenues Consolidated net revenues Consolidated net revenues Activision1 Activision1 Activision1 Blizzard2 Activision1 Blizzard2 Activision1 Blizzard2 Activision1 Distribution3 Blizzard2 Distribution3 Blizzard2 Distribution3 Blizzard2 Distribution3 Operating segment total Distribution3 Operating segment total Distribution3 Operating segment total Operating segment total Operating segment total Operating segment total Reconciliation to consolidated operating Reconciliation to consolidated operating Reconciliation to consolidated operating income and consolidated income before Reconciliation to consolidated operating income and consolidated income before Reconciliation to consolidated operating income and consolidated income before Reconciliation to consolidated operating income tax expense: income and consolidated income before income tax expense: income and consolidated income before income tax expense: income and consolidated income before Net effect from deferral of net revenues and income tax expense: Net effect from deferral of net revenues and Net effect from deferral of net revenues and income tax expense: income tax expense: related cost of sales Net effect from deferral of net revenues and related cost of sales Net effect from deferral of net revenues and related cost of sales Net effect from deferral of net revenues and Stock-based compensation expense related cost of sales Stock-based compensation expense related cost of sales Stock-based compensation expense related cost of sales Amortization of intangible assets Stock-based compensation expense Amortization of intangible assets Stock-based compensation expense Amortization of intangible assets Stock-based compensation expense Fees and other expenses related to the Amortization of intangible assets Fees and other expenses related to the Amortization of intangible assets Fees and other expenses related to the Amortization of intangible assets Purchase Transaction and related debt Fees and other expenses related to the Purchase Transaction and related debt Fees and other expenses related to the Purchase Transaction and related debt Fees and other expenses related to the financings4 financings4 Purchase Transaction and related debt financings4 Purchase Transaction and related debt Purchase Transaction and related debt financings4 Consolidated operating income financings4 Consolidated operating income financings4 Consolidated operating income Interest and other investment income Consolidated operating income Interest and other investment income Consolidated operating income Interest and other investment income Consolidated operating income (expense), net Interest and other investment income (expense), net Interest and other investment income (expense), net Interest and other investment income Consolidated income before income tax (expense), net Consolidated income before income tax (expense), net Consolidated income before income tax (expense), net expense Consolidated income before income tax expense Consolidated income before income tax expense Consolidated income before income tax expense expense expense Operating margin from total operating Operating margin from total operating Operating margin from total operating segments Operating margin from total operating segments Operating margin from total operating segments Operating margin from total operating segments segments segments 1 Activision Publishing (“Activision”) — publishes interactive entertainment products and contents. 1 Activision Publishing (“Activision”) — publishes interactive entertainment products and contents. 1 Activision Publishing (“Activision”) — publishes interactive entertainment products and contents. 2 Blizzard — Blizzard Entertainment, Inc. and its subsidiaries (“Blizzard”) publishes PC games and online subscription-based games in the 1 Activision Publishing (“Activision”) — publishes interactive entertainment products and contents. 2 Blizzard — Blizzard Entertainment, Inc. and its subsidiaries (“Blizzard”) publishes PC games and online subscription-based games in the 1 Activision Publishing (“Activision”) — publishes interactive entertainment products and contents. 2 Blizzard — Blizzard Entertainment, Inc. and its subsidiaries (“Blizzard”) publishes PC games and online subscription-based games in the 1 Activision Publishing (“Activision”) — publishes interactive entertainment products and contents. MMORPG category. 2 Blizzard — Blizzard Entertainment, Inc. and its subsidiaries (“Blizzard”) publishes PC games and online subscription-based games in the MMORPG category. 2 Blizzard — Blizzard Entertainment, Inc. and its subsidiaries (“Blizzard”) publishes PC games and online subscription-based games in the MMORPG category. 2 Blizzard — Blizzard Entertainment, Inc. and its subsidiaries (“Blizzard”) publishes PC games and online subscription-based games in the 3 Activision Blizzard Distribution (“Distribution”) — distributes interactive entertainment software and hardware products. MMORPG category. 3 Activision Blizzard Distribution (“Distribution”) — distributes interactive entertainment software and hardware products. MMORPG category. 3 Activision Blizzard Distribution (“Distribution”) — distributes interactive entertainment software and hardware products. MMORPG category. 4 Reflects fees and other expenses (including legal fees, costs, expenses and accruals) related to the repurchase of 429 million shares of our common 3 Activision Blizzard Distribution (“Distribution”) — distributes interactive entertainment software and hardware products. 4 Reflects fees and other expenses (including legal fees, costs, expenses and accruals) related to the repurchase of 429 million shares of our common 3 Activision Blizzard Distribution (“Distribution”) — distributes interactive entertainment software and hardware products. 4 Reflects fees and other expenses (including legal fees, costs, expenses and accruals) related to the repurchase of 429 million shares of our common 3 Activision Blizzard Distribution (“Distribution”) — distributes interactive entertainment software and hardware products. stock from Vivendi (the "Purchase Transaction") completed on October 11, 2013 and related debt financings. 4 Reflects fees and other expenses (including legal fees, costs, expenses and accruals) related to the repurchase of 429 million shares of our common stock from Vivendi (the "Purchase Transaction") completed on October 11, 2013 and related debt financings. 4 Reflects fees and other expenses (including legal fees, costs, expenses and accruals) related to the repurchase of 429 million shares of our common stock from Vivendi (the "Purchase Transaction") completed on October 11, 2013 and related debt financings. 4 Reflects fees and other expenses (including legal fees, costs, expenses and accruals) related to the repurchase of 429 million shares of our common 5 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. stock from Vivendi (the "Purchase Transaction") completed on October 11, 2013 and related debt financings. 5 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. stock from Vivendi (the "Purchase Transaction") completed on October 11, 2013 and related debt financings. 5 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. stock from Vivendi (the "Purchase Transaction") completed on October 11, 2013 and related debt financings. 5 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 5 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. 5 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to the impact of rounding. (215) (215) (215) (104) (215) (104) (215) (104) (215) (12) (104) (12) (104) (12) (104) (12) (12) (12) (13) (13) (13) 1,183 (13) 1,183 (13) 1,183 (13) 1,183 1,183 1,183 (202) (202) (202) (202) (202) (202) 981 981 981 981 981 981 31.7% 31.7% 31.7% 31.7% 31.7% 31.7% 229 229 229 (110) 229 (110) 229 (110) 229 (23) (110) (23) (110) (23) (110) (23) (23) (23) (79) (79) (79) 1,372 (79) 1,372 (79) 1,372 (79) 1,372 1,372 1,372 (53) (53) (53) (53) (53) (53) 1,319 1,319 1,319 1,319 1,319 1,319 31.2% 31.2% 31.2% 31.2% 31.2% 31.2% (26)% (26)% (26)% (26)% (26)% (26)% (189) (189) (189) (189) (189) (189) (338) (338) (338) (338) (338) (338) (14) (14) (14) (14) (14) (14) $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ 81 81 81 81 81 81 82 82 82 82 82 82 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM ESTACTIVISION BLIZZARD, INC. AND SUBSIDIARIES RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES (Amounts in millions, except earnings per share data) ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES (Amounts in millions, except earnings per share data) Year Ended December 31, 2014 Less: Net effect from deferral of net revenues and related cost of sales(a) Less: Stock- based compensation(b) Less: Amortization of intangible assets(c) GAAP Measurement Less: Fees and other expenses related to the Purchase Transaction and related debt financings(d) Year Ended December 31, 2013 Less: Net effect from deferral of net revenues and related cost of sales(a) Less: Stock- based compensation(b) Less: Amortization of intangible assets(c) GAAP Measurement Less: Fees and other expenses related to the Purchase Transaction and related debt financings(d) Net Revenues $ 4,408 $ 405 $ Net Revenues $ 4,583 $ (241) $ — — (1) (17) — (22) (8) (56) $ — — — — (12) — — — $ — — — — — — — (13) Non-GAAP Measurement $ 4,813 1,028 231 404 22 549 704 348 Cost of Sales - Product Costs Cost of Sales - Online Cost of Sales - Software Royalties and Amortization Cost of Sales - Intellectual Property License Product Development Sales and Marketing General and Administrative Total Costs and Expenses 1,053 204 187 87 584 606 490 (10) — 2 (4) — — — — — — (17) — (33) (7) (53) $ — — — — (23) — — — $ — — — — — — — (79) Non-GAAP Measurement $ 4,342 1,043 204 172 60 551 599 358 Cost of Sales - Product Costs Cost of Sales - Online Cost of Sales - Software Royalties and Amortization Cost of Sales - Intellectual Property License Product Development Sales and Marketing General and Administrative Total Costs and Expenses 999 232 260 34 571 712 417 29 — 161 — — — — $ 3,225 $ 190 $ (104) $ (12) $ (13) $ 3,286 $ 3,211 $ (12) $ (110) $ (23) $ (79) $ 2,987 Year Ended December 31, 2014 Operating Income Net Income Basic Earnings per Share Diluted Earnings per Share Less: Net effect from deferral of net revenues and related cost of sales(a) Less: Stock- based compensation(b) GAAP Measurement $ 1,183 $ 835 1.14 1.13 $ $ 215 136 0.19 0.18 $ 104 65 0.09 0.09 $ Less: Amortization of intangible assets(c) $ $ 12 8 0.01 0.01 Less: Fees and other expenses related to the Purchase Transaction and related debt financings(d) $ 13 13 0.02 $ 0.02 $ Non-GAAP Measurement $ 1,527 1,057 1.44 1.42 Year Ended December 31, 2013 Operating Income Net Income Basic Earnings per Share Diluted Earnings per Share Less: Net effect from deferral of net revenues and related cost of sales(a) Less: Stock- based compensation(b) GAAP Measurement $ 1,372 $ (229) $ 110 1,010 0.96 0.95 $ (150) (0.14) $ (0.14) $ 71 0.07 0.07 Less: Amortization of intangible assets(c) $ $ 23 14 0.01 0.01 Less: Fees and other expenses related to the Purchase Transaction and related debt financings(d) $ 79 54 0.05 $ 0.05 $ Non-GAAP Measurement $ 1,355 999 0.95 0.94 (a) Reflects the net change in deferred revenues and related cost of sales. (b) Includes expense related to stock-based compensation. (c) Reflects amortization of intangible assets from purchase price accounting. (d) Reflects fees and other expenses (including legal fees, costs, expenses and accruals) related to the repurchase of 429 million shares of our common stock from Vivendi (the “Purchase Transaction”) completed on October 11, 2013 and related debt financings. (a) Reflects the net change in deferred revenues and related cost of sales. (b) Includes expense related to stock-based compensation. (c) Reflects amortization of intangible assets from purchase price accounting. (d) Reflects fees and other expenses (including legal fees, costs, expenses and accruals) related to the repurchase of 429 million shares of our common stock from Vivendi (the “Purchase Transaction”) completed on October 11, 2013 and related debt financings. The company calculates earnings per share pursuant to the two-class method which requires the allocation of net income between common shareholders and participating security holders. Net income attributable to Activision Blizzard common shareholders used to calculate non-GAAP earnings per common share assuming dilution was $686 million and $1,034 million for the three months and year ended December 31, 2014 as compared to total non-GAAP net income of $698 million and $1,057 million for the same periods, respectively. The company calculates earnings per share pursuant to the two-class method which requires the allocation of net income between common shareholders and participating security holders. Net income attributable to Activision Blizzard Inc. common shareholders used to calculate non-GAAP earnings per common share assuming dilution was $602 million and $976 million for the three months and year ended December 31, 2013 as compared to total non- GAAP net income of $621 million and $999 million for the same periods, respectively. For purpose of calculation of earnings per share, we had, on a weighted-average basis, common shares outstanding of 720 million, participating securities of approximately 12 million, and dilutive shares of 9 million during the three months ended December 31, 2014. For purpose of calculation of earnings per share, we had, on a weighted-average basis, common shares outstanding of 716 million, participating securities of approximately 15 million, and dilutive shares of 10 million during the year ended December 31, 2014. For purpose of calculation of earnings per share, we had, on a weighted-average basis, common shares outstanding of 745 million, participating securities of approximately 23 million, and dilutive shares of 12 million during the three months ended December 31, 2013. For purpose of calculation of earnings per share, we had, on a weighted-average basis, common shares outstanding of 1,024 million, participating securities of approximately 24 million, and dilutive shares of 11 million during the year ended December 31, 2013. The per share adjustments are presented as calculated, and the GAAP and non-GAAP earnings per share information is also presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. The per share adjustments are presented as calculated, and the GAAP and non-GAAP earnings per share information is also presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. 83 84 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES (Amounts in millions, except earnings per share data) ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES SUPPLEMENTAL FINANCIAL INFORMATION (Amounts in millions) Year Ended December 31, 2012 Net Revenues Cost of Sales - Product Costs Cost of Sales - Online Subscriptions Cost of Sales - Software Royalties and Amortization Cost of Sales - Intellectual Property Licenses Product Development Sales and Marketing General and Administrative Total Costs and Expenses Less: Net effect from deferral of net revenues and related cost of sales(a) GAAP Measurement Less: Stock- based compensation(b) Less: Amortization of intangible assets(c) Non-GAAP Measurement $ 4,856 $ 1,116 263 194 89 604 578 561 3,405 131 — 1 36 3 — — — 40 $ — — — (9) — (20) (8) (89) (126) $ — — — — (30) — — — (30) $ 4,987 1,116 264 221 62 584 570 472 3,289 Year Ended December 31, 2012 Operating Income Net Income Basic Earnings per Share Diluted Earnings per Share Less: Net effect from deferral of net revenues and related cost of sales(a) 91 84 0.07 0.07 $ GAAP Measurement 1,451 1,149 1.01 1.01 $ Less: Stock- based compensation(b) Less: Amortization of intangible assets(c) 126 98 0.09 0.09 $ 30 19 0.02 0.02 $ Non-GAAP Measurement 1,698 1,350 1.19 1.18 $ (a) Reflects the net change in deferred revenues and related cost of sales. (b) Includes expense related to stock-based compensation. (c) Reflects amortization of intangible assets from purchase price accounting. The company calculates earnings per share pursuant to the two-class method which requires the allocation of net income between common shareholders and participating security holders. Net income attributable to Activision Blizzard Inc. common shareholders used to calculate non-GAAP earnings per common share assuming dilution was $870 million and $1,322 million for the three months and year ended December 31, 2012 as compared to total non-GAAP net income of $891 million and $1,350 million for the same periods, respectively. The per share adjustments are presented as calculated, and the GAAP and non-GAAP earnings per share information is also presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. Three Months Ended Cash Flow Data December 31, 2012 March 31, 2013 June 30, 2013 September 30, 2013 December 31, 2013 Year over Year % Increase (Decrease) Operating Cash Flow $ Capital Expenditures Non-GAAP Free Cash Flow2 Operating Cash Flow - TTM1 Capital Expenditures - TTM1 Non-GAAP 976 27 949 1,345 73 $ 325 17 308 $ 109 $ 19 90 (50) 22 (72) $ 880 16 864 1,516 82 1,532 84 1,360 85 1,264 74 Free Cash Flow - TTM1 $ 1,272 $ 1,434 $ 1,448 $ 1,275 $ 1,190 (10)% (41) (9) (6) 1 (6)% Three Months Ended Cash Flow Data Operating Cash Flow Capital Expenditures Non-GAAP Free Cash Flow2 Operating Cash Flow - TTM1 Capital Expenditures - TTM1 Non-GAAP Free Cash Flow - TTM1 March 31, 2014 June 30, 2014 September 30, 2014 December 31, 2014 Year over Year % Increase (Decrease) $ 136 $ 106 $ (145) $ 1,195 37 99 25 81 1,075 94 1,072 100 28 (173) 977 106 17 1,178 1,292 107 $ 981 $ 972 $ 871 $ 1,185 36% 6 36 2 45 (0)% 1 TTM represents trailing twelve months. Operating Cash Flow for the three months ended December 31, 2012, three months ended September 30, 2012, three months ended June 30, 2012, and three months ended March 31, 2012 was $976 million, $122 million, $93 million, and $154 million, respectively. Capital expenditures for the three months ended December 31, 2012, three months ended September 30, 2012, three months ended June 30, 2012, and three months ended March 31, 2012 was $27 million, $21 million, $17 million, and $8 million, respectively. 2 Non-GAAP free cash flow represents operating cash flow minus capital expenditures (which includes payment for acquisition of intangible assets). 85 86 ActivisionBlizzard 10K April 2, 2015 3:00PM ESTActivisionBlizzard 10K April 2, 2015 3:00PM EST ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES For the Trailing Twelve Months Ending December 31, 2014 EBITDA and Adjusted EBITDA (Amounts in millions) Corporate Information GAAP Net Income (Loss) Interest (Income) / Expense, net Provision (Benefit) for income taxes Depreciation and amortization EBITDA Deferral of net revenues and related cost of sales (a) Stock-based compensation expense (b) Fees and other expenses related to the Purchase Transaction and related debt financings (c) March 31, 2014 June 30, 2014 September 30, 2014 December 31, 2014 Trailing Twelve Months Ending December 31, 2014 $ 293 $ 204 $ (23) $ 361 $ 51 83 19 446 (219) 30 50 56 19 329 (220) 22 51 (20) 22 30 180 22 51 27 29 468 475 29 835 203 146 90 1,274 215 104 — — 48 (36) 13 Adjusted EBITDA $ 257 $ 131 $ 280 $ 936 $ 1,606 (a) Reflects the net change in deferred net revenues and related cost of sales. (b) Includes expense related to stock-based compensation. (c) Reflects fees and other expenses (including legal fees, costs, expenses and accruals) related to the repurchase of 429 million shares of our common stock from Vivendi (the “Purchase Transaction”) completed on October 11, 2013 and related debt financings. Trailing twelve months amounts are presented as calculated. Therefore, the sum of the four quarters, as presented, may differ due to the impact of rounding. 87 Board of Directors Special Advisors Domestic Offices World Wide Web Site Michael Griffith Vice Chairman, Activision Blizzard Transfer Agent Continental Stock Transfer & Trust Company 17 Battery Place New York, New York 10004 (800) 509-5586 Auditor PricewaterhouseCoopers LLP Los Angeles, California Corporate Headquarters Activision Blizzard, Inc. 3100 Ocean Park Boulevard Santa Monica, CA 90405 (310) 255-2000 Robert J. Corti Chairman, Avon Products Foundation Brian G. Kelly Chairman of the Board, Activision Blizzard Robert A. Kotick President and Chief Executive Officer, Activision Blizzard Barry Meyer Former Chairman and CEO, Warner Brothers Entertainment Robert J. Morgado Former Chairman and CEO, Warner Music Group Peter Nolan Senior Advisor, Leonard Green & Partners, L.P. Richard Sarnoff Senior Advisor, Kohlberg Kravis Roberts & Co. Elaine Wynn Co-founder, Wynn Resorts Officers Robert A. Kotick President and Chief Executive Officer, Activision Blizzard Thomas Tippl Chief Operating Officer, Activision Blizzard Dennis M. Durkin Chief Financial Officer, Activision Blizzard Mike Morhaime President and Chief Executive Officer, Blizzard Entertainment Eric Hirshberg President and Chief Executive Officer, Activision Publishing Brian Hodous Chief Customer Officer, Activision Blizzard Humam Sakhnini Chief Strategy and Talent Officer, Activision Blizzard Chris B. Walther Chief Legal Officer, Activision Blizzard Austin, Texas Bloomington, Minnesota Bothell, Washington Carlsbad, California Dallas, Texas Eden Prairie, Minnesota El Segundo, California Foster City, California Fresno, California Irvine, California Los Angeles, California Menands, New York Middleton, Wisconsin New York, New York Novato, California Portland, Maine Redmond, Washington Rogers, Arkansas San Francisco, California Santa Clara, California Santa Monica, California Woodland Hills, California International Offices Birmingham, United Kingdom Burglengenfeld, Germany Cantoni, Italy Copenhagen, Denmark Cork, Ireland Dublin, Ireland Hong Kong SAR, China Leamington Spa, United Kingdom Madrid, Spain Mexico City, Mexico Mississauga, Canada Munich, Germany Paris, France Quebec City, Canada São Paulo, Brazil Schiphol, The Netherlands Seoul, South Korea Shanghai, China Singapore Stockholm, Sweden Stockley Park, United Kingdom Sydney, Australia Taipei, Region of Taiwan Vancouver, Canada Venlo, The Netherlands Versailles, France Warrington, United Kingdom www.activisionblizzard.com E-Mail IR@activisionblizzard.com Annual Meeting June 3, 2015, 9:00 am PDT Shutters on the Beach 1 Pico Boulevard Santa Monica, California 90405 Annual Report on Form 10-K Activision Blizzard’s Annual Report on Form 10-K for the calendar year ended Decem- ber 31, 2014 is available to shareholders without charge upon request by calling our Investor Relations department at (310) 255-2000 or by mailing a request to our Corporate Secretary at our corporate headquarters. Non-Incorporation Portions of the Company’s 2014 Form 10-K, as filed with the SEC, are included within this Annual Report. Other than these portions of the Form 10-K, all other portions of this Annual Report are not “filed” with the SEC and should not be deemed so. Annual Report Design: RWI www.rwidesign.com Printer: Earth •Thebault, USA © Copyright 2015 Activision Blizzard, Inc. ActivisionBlizzard, Inc. 3100 Ocean Park Boulevard Santa Monica, California 90405 activisionblizzard.com
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