Quarterlytics / Communication Services / Electronic Gaming & Multimedia / Take-Two Interactive

Take-Two Interactive

ttwo · NASDAQ Communication Services
Claim this profile
Ticker ttwo
Exchange NASDAQ
Sector Communication Services
Industry Electronic Gaming & Multimedia
Employees 1001-5000
← All annual reports
FY2013 Annual Report · Take-Two Interactive
Sign in to download
Loading PDF…
2 0   Y E A R S   O F   I N T E R A C T I V E   E N T E R T A I N M E N T
2 0   y e a r s   o f   i n t e r a c t i v e   e n t e r t a i n m e n t

TAKE-TWO INTERACTIVE SOFTWARE, INC.
ANNUAL REPORT 2013

2013 marks our 20th anniversary. Take-Two’s success is rooted in our belief that the best way to  
succeed in our industry is to create franchises with long-term value. Our unwavering commitment to  
deliver consistently the highest-quality entertainment experiences embodies that philosophy. The talent 
at Rockstar Games and 2K is the essential ingredient to building what we believe is the strongest  
portfolio of intellectual property in the business. Take-Two has nine franchises with individual titles that 
have sold-in 5 million or more units. Since 2007, we’ve added seven new successful franchises; and,  
to date, have released more than 35 distinct titles that are multi-million unit sellers. 

Take-Two InTeracTIve SofTware, Inc. AnnuAl RepoRt 2013

Dear 
SHareHoLDerS,

Fiscal year 2013 was an exceptional year for Take-Two,  
highlighted by 47% net revenue growth. Our results were  
driven by robust demand for our groundbreaking new releases, 
iconic catalog titles and expanding portfolio of digitally  
delivered offerings. Take-Two’s commitment to delight  
consumers with the highest-quality interactive entertainment 
enabled our organization to deliver strong results, despite a 
challenging environment for many in our industry. Today,  
we are better positioned for success than at any other time  
in our 20-year history. 

oUr keY acHIeveMenTS

Over the past year, our team:

•  Launched BioShock Infinite, the highest-rated 
release of 2013 to date on Xbox 360 and the  
Pc with a 94 average Metacritic score. 

•  Launched Max Payne 3, which delivered  

•  Broadened our mobile slate with core releases 

rockstar Games’ signature cinematic style of  
action and storytelling.

•  Released Borderlands 2, which is on-track to  

become the highest-selling release in the history 
of 2k, with over 6 million units sold-in to date. 

•  Delivered the top-ranked and top-selling  

basketball video game for the 12th year in a  
row with NBA 2K13. The title won more than  
38 editorial honors and quickly became the  
most profitable sports release in the history  
of 2K. This was the third consecutive release  
of our annual basketball series to sell-in over  
5 million units.

•  Released XCOM: Enemy Unknown, which  

reimagined one of the industry’s most beloved 
franchises as a unique turn-based strategy  
game. The title was one of the highest-rated 
releases of 2012, achieving a near-90 average 
Metacritic score.

including Max Payne Mobile, Borderlands Legends, 
NBA 2K13 and Grand Theft Auto: Vice City; casual 
releases such as Gridblock and Herd, Herd, Herd;  
and our first mobile social game for Japan, NBA 
2K All-Stars. 

•  Made significant progress on our initiatives to  
develop online games for asia, including the  
commercial launches of NBA 2K Online in China 
and Pro Baseball 2K in Korea.

•  Delivered record revenue from digitally delivered 
content, driven by strong demand for full-game 
downloads, add-on content for our new releases, 
in-game sales of virtual goods, and our expanding 
portfolio of mobile titles.

•  Enhanced our portfolio of industry-leading  

franchises by acquiring the exclusive worldwide 
rights to publish the WWE video game series 
across all major platforms and distribution  
channels. 

2

 
 
 
 
 
 
 
 
 
Take-Two InTeracTIve SofTware, Inc. AnnuAl RepoRt 2013

oUr STraTeGY 

Take-Two’s strategy is to deliver the highest  
quality, most innovative and compelling interactive  
entertainment experiences. We are actively investing  
in offerings for current and next-generation consoles, 
the PC, and emerging mobile and online platforms.  
Our strong fiscal 2013 results demonstrate that our 
strategy works and we believe it remains the best 
course for our continued success.

World-class creative teams: The foundation of our  
success is the creative talent at our labels – Rockstar 
Games and 2K. It is their vision and drive that has built 
our diverse portfolio of industry-leading franchises. 
We have approximately 1,800 developers in 14 studios 
around the world. Our creative teams have proven their 
ability to deliver games that consistently achieve high 
critical praise. While strong ratings don’t necessarily 
ensure blockbuster sales, there is a clear positive  
correlation. High quality games tend to withstand the 
test of time, which is reflected in the robust catalog 
sales that many of our titles enjoy. In fiscal year 2013, 
catalog sales accounted for 25% of our net revenue, 
providing an important competitive advantage that  
delivers a relatively stable and predictable profit  
stream to supplement our new release schedule.

Diverse portfolio of industry-leading intellectual  
property: We believe we have one of the most valuable  
collections of intellectual property in our industry,  
including nine franchises with individual titles that  
have sold-in 5 million or more units. These franchises 
are diversified across a range of genres. To date, we 
have released more than 35 distinct titles that are  
multi-million unit sellers. We continually strive to  
balance our development efforts between new  
intellectual property and sequels to our existing  
hit franchises. 

Innovative marketing and global distribution:  
Creating great games is only part of our formula for 
success. Our marketing teams roll-out well-coordinated 
global campaigns that leverage both traditional and 
online media. We work in lockstep with our key retail 
partners to drive promotions when they matter the 
most - at point of sale. Our global distribution network 
enables our products to be available to consumers 
wherever they want them, whether through traditional 
retail or emerging digital distribution platforms.

Driving value through evolving business models:  
Our ability to capitalize on evolving business models  
is a key driver of incremental growth and margins.  
For example, downloadable add-on content (DLC)  
generates incremental revenue and profits, and  
extends the life and value of our franchises by  
engaging consumers with our titles for longer periods 
of time. We expect DLC to continue to play an integral 
role in enhancing the experience of most of our  
upcoming releases. In addition to DLC, we are also  
now receiving high-margin revenue from in-game  
purchases of virtual goods, both in front-line titles  
such as NBA 2K13, and in mobile and online titles,  
many of which are free-to-play. 

Expanding offerings for tablets and smartphones: We 
believe that the popularity of video games on mobile 
platforms, especially tablets, will grow at a rapid pace. 
This represents an exciting opportunity for Take-Two, 
which we’re actively pursuing through a multi-faceted 
global strategy, including both core gaming and casual 
titles. As mobile technology continues to evolve, we 
fully expect to release our most groundbreaking and 
immersive new titles on every mobile device that core 
gamers choose to embrace.

Actively investing in online / MMO games: Currently, 
our online gaming initiatives are focused on Asian  
markets, where we’ve partnered with three of the  
region’s most successful developers and publishers.  
To date, we have commercially launched NBA 2K Online 
with Tencent in China and Pro Baseball 2K with Nexon 
Corporation in Korea. Civilization Online, 2K’s massively 
multiplayer online game, is currently in development 
with XL GAMES in Korea. These partnerships enable 
Take-Two to enter the world’s largest online gaming 
market with a measured approach to managing risk. 
If successful, they will be significantly accretive to  
earnings and provide a recurring revenue stream to 
complement our core business.

Solid financial foundation: Take-Two ended the fiscal 
year with a strong balance sheet and ample liquidity.  
As of March 31, 2013, we had $403 million in cash and 
no borrowings under our $100 million line of credit.

In June 2013, we enhanced our solid financial  
foundation with the completion of a $250 million  
offering of 1% convertible senior notes due 2018.  
This offering enabled us effectively to refinance  
our 4.375% convertible senior notes due 2014 on  

3

 
Take-Two InTeracTIve SofTware, Inc. AnnuAl RepoRt 2013

substantially improved terms. It also provides us  
with additional capital to take advantage of potential 
opportunities for acquisitions, strategic investments, 
share repurchases and other initiatives to grow our 
business and create shareholder value.

roBUST LIneUP of new reLeaSeS

We’re incredibly excited about our lineup of titles for 
fiscal year 2014, which has already gotten off to a 
promising start.

In April, 2K released Borderlands 2: Ultimate Vault 
Hunter Upgrade Pack, downloadable content for our 
successful shooter-looter franchise. 

In May, 2K expanded our mobile offerings with  
the releases of Haunted Hollow and Sid Meier’s Ace 
Patrol for iOS-enabled devices. The Wall Street Journal 
noted Ace Patrol as marking one of Take Two’s “biggest 
steps in its efforts to become an influential player in  
the mobile market.”

In June, 2K released two more mobile titles - XCOM: 

Enemy Unknown for iOS and Beejumbled. In addition, 
they released the Borderlands 2: Tiny Tina’s Assault on 
Dragon Keep downloadable add-on content. 

In July, 2K built on the success of Sid Meier’s  

Civilization V with the release of Sid Meier’s Civilization 
V: Brave New World. This expansion pack provides new 
depth and replayability through the introduction of  
international trade and focus on culture and diplomacy. 
  On August 20, 2K will build on our successful  
XCOM franchise with the release of The Bureau: XCOM 
Declassified. Set in 1962 at the height of the Cold War, 
the title tells the story of the founding of the top secret 
XCOM organization and will challenge players unlike 
any other third-person tactical shooter.
  On September 17, Rockstar Games will launch  
Grand Theft Auto V – which many in our industry  
are predicting to be the biggest and most important 
launch of the current console generation. The game 
features a playable world that is bigger than Red Dead 
Redemption, Grand Theft Auto: San Andreas and  
Grand Theft Auto IV combined, and an innovative  
three-character structure and heist mission design, 
which offer immense new opportunities for gameplay 
and storytelling. We expect Grand Theft Auto V to  

raise the bar not only for this franchise – but for all 
interactive entertainment. 
  On October 1, 2K will release NBA 2K14 – which is 
poised once again to set the standard for excellence in 
sports gaming. Featuring NBA MVP, LeBron James, as 
its cover athlete, the title will be our first offering for  
the Xbox One and PlayStation 4. 
  And, on October 29, 2K will put gamers in the  
ring with some of today’s biggest names in sports  
entertainment with the release of WWE 2K14. 

oUr fUTUre

Our industry appears to be entering an exciting  
growth period, driven by the upcoming launches of 
next-generation consoles, as well as the increasing 
popularity of emerging mobile and online platforms. 
With our world-class creative teams, diverse and  
owned portfolio of the highest-quality franchises in  
the business, cutting-edge technology and strong  
balance sheet, Take-Two has all of the assets required  
to capitalize on these opportunities. Fiscal year 2014  
is poised to be one of our best years ever, highlighted 
by the upcoming launch of Grand Theft Auto V.  
Looking to the future, we have an extensive pipeline  
of next-generation and emerging platform titles in 
development, including both new intellectual property 
and releases from our proven franchises. 
  We’d like to thank our dedicated colleagues  
around the world for their stellar work throughout  
the year, and setting the stage for what we believe  
will be one of the most exciting chapters in our  
history. To our shareholders, we want to express  
our gratitude for your continued support. 

Sincerely,

Strauss Zelnick
Chairman and 
Chief Executive Officer

karl Slatoff
President

4

 
 
 
 
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, D.C. 20549

FORM 10-K
(cid:1) Annual Report  Pursuant to  Section 13  or 15(d) of  the Securities  Exchange Act

of 1934

For the fiscal year ended March 31, 2013

OR
(cid:2) Transition Report Pursuant to Section  13 or  15(d) of  the  Securities  Exchange Act

of  1934

For the transition period from 

  to 

.

Commission file number 0-29230

TAKE-TWO INTERACTIVE SOFTWARE,  INC.

(Exact name of registrant as specified in its charter)

Delaware

(State or Other Jurisdiction of
Incorporation or Organization)

622 Broadway
New York, New York
(Address of principal executive offices)

51-0350842
(I.R.S. Employer
Identification No.)

10012
(Zip Code)

Registrant’s Telephone Number, Including Area Code: (646) 536-2842

Securities registered pursuant to Section 12(b) of  the Act:

Title of each class
Common Stock, $.01 par value

Name of each exchange on which registered
NASDAQ Global Select Market

Securities registered pursuant to Section 12(g)  of the Act:  None

Indicate  by check mark if the registrant is a well-known  seasoned issuer,  as defined  in Rule  405 of  the  Securities  Act. Yes  (cid:1) No (cid:2)

Indicate  by  check  mark  if  the  registrant  is  not  required  to  file  reports  pursuant  to  Section  13  or  Section  15(d)  of  the  Act. Yes  (cid:2)  No  (cid:1)

Indicate by check mark whether the Registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange
Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has
been subject to such filing requirements for the past 90  days. Yes (cid:1) No (cid:2)

Indicate  by  check  mark  whether  the  registrant  has  submitted  electronically  and  posted  on  its  corporate  Website,  if  any,  every  Interactive
Data  File  required  to  be  submitted  and  posted  pursuant  to  Rule  405  of  Regulation  S-T  (§232.405  of  this  chapter)  during  the  preceding
12 months (or for such shorter period that the registrant was  required  to submit and post such files). Yes (cid:1) No (cid:2)

Indicate  by  check  mark  if  disclosure  of  delinquent  filers  pursuant  to  Item  405  of  Regulation  S-K  is  not  contained  herein,  and  will  not  be
contained, to the best of the Registrant’s knowledge, in definitive proxy or information statements incorporated by reference in Part III of
this Form  10-K or any amendment to this Form 10-K. (cid:1)

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting
company.  See  the  definitions  of  ‘‘large  accelerated  filer,’’  ‘‘accelerated  filer,’’  and  ‘‘smaller  reporting  company’’  in  Rule  12b-2  of  the
Exchange Act. (Check one):

Large accelerated filer (cid:1)

Accelerated filer (cid:2)

Non-accelerated filer (cid:2)
(Do not check if a smaller
reporting company)

Smaller reporting company (cid:2)

Indicate  by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes (cid:2) No (cid:1)

The aggregate market value of the voting and non-voting common equity held by non-affiliates computed by reference to the price at which
the common equity was last sold, or the average bid and asked price of such common equity, as of the last business day of the Registrant’s
most recently completed second fiscal quarter was  approximately $902,407,000.

As of May  9, 2013, there were 91,870,014 shares of the Registrant’s  Common Stock outstanding.

Documents Incorporated by Reference:
Portions of the registrant’s definitive  proxy statement for the 2013 Annual Meeting of Stockholders
are incorporated by reference into Part  III herein.

[THIS PAGE INTENTIONALLY LEFT BLANK]

Item 1.

Business

Item 1A.

Risk Factors

Item 1B.

Unresolved Staff Comments

Item 2.

Properties

Item 3.

Legal Proceedings

Item 4.

Mine Safety Disclosures

INDEX

PART I

PART II

Item 5.

Market for Registrant’s Common Equity,  Related Stockholder Matters  and Issuer
Purchases of Equity Securities

Item 6.

Selected Financial Data

Item 7.

Management’s Discussion  and Analysis of  Financial Condition and Results of
Operations

Item 7A.

Quantitative and Qualitative  Disclosures  About  Market Risk

Item 8.

Financial Statements and Supplementary Data

Item 9.

Changes in and Disagreements with Accountants on Accounting and Financial
Disclosure

Item 9A.

Controls and Procedures

Item 9B.

Other Information

Item 10.

Directors, Executive Officers and Corporate Governance

Item 11.

Executive Compensation

PART III

Item 12.

Security Ownership of Certain Beneficial Owners and Management and  Related
Stockholder Matters

Item 13.

Certain Relationships and Related Transactions, and Director Independence

Item 14.

Principal Accounting Fees and Services

Item 15.

Exhibits, Financial Statement Schedules

PART IV

Index to Financial Statements

Signatures

PAGE

1

10

24

24

25

25

25

27

28

51

52

52

52

53

54

54

54

54

54

55

60

101

[THIS PAGE INTENTIONALLY LEFT BLANK]

EXPLANATORY NOTE

On  October  25,  2010,  the  Board  of  Directors  of  Take-Two  Interactive  Software,  Inc.  (the  ‘‘Company,’’
‘‘we,’’ ‘‘us,’’ or similar pronouns) approved a change in the Company’s fiscal year end from October 31 to
March  31,  as  reported  in  the  Company’s  Current  Report  on  Form  8-K  filed  on  October  25,  2010.  As
required by the Securities Exchange Act of 1934, the Company filed a Transition Report on Form 10-KT
on  December  20,  2010  covering  the  period  from,  and  including  the  financial  information  for,  the
five-month period from November 1, 2009 to March 31,  2010 (the ‘‘Transition Period’’).

CAUTIONARY NOTE ABOUT FORWARD-LOOKING STATEMENTS

The statements contained herein which are not historical facts are considered forward-looking statements under
federal securities laws and may be identified by words such as ‘‘anticipates,’’ ‘‘believes,’’ ‘‘estimates,’’ ‘‘expects,’’
‘‘intends,’’  ‘‘plans,’’  ‘‘potential,’’  ‘‘predicts,’’  ‘‘projects,’’  ‘‘seeks,’’  ‘‘will,’’  or  words  of  similar  meaning  and
include, but are not limited to, statements regarding the outlook for the Company’s future business and financial
performance. Such forward-looking statements are based on the current beliefs of our management as well as
assumptions made by and information currently available to them, which are subject to inherent uncertainties,
risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially
from these forward-looking statements based on a variety of risks and uncertainties including, but not limited to,
those  discussed  under  the  heading  ‘‘Risk  Factors’’  included  in  Part  I,  Item  1A  herein.  All  forward-looking
statements  are  qualified  by  these  cautionary  statements  and  speak  only  as  of  the  date  they  are  made.  The
Company  undertakes  no  obligation  to  update  any  forward-looking  statement,  whether  as  a  result  of  new
information, future events or otherwise.

PART I

Item 1. Business

General

We are a leading developer, publisher and marketer of interactive entertainment for consumers around the
globe.  We  develop  and  publish  products  through  our  two  wholly-owned  labels  Rockstar  Games  and  2K.
Our  products  are  currently  designed  for  console  gaming  systems  such  as  Sony’s  PlayStation(cid:4)3  (‘‘PS3’’),
Microsoft’s  Xbox  360(cid:4)  (‘‘Xbox  360’’)  and  Nintendo’s  Wii(cid:5)  (‘‘Wii’’)  and  Wii  U  (‘‘Wii  U’’);  handheld
gaming  systems  such  as  Nintendo’s  DS  (‘‘DS’’)  and  Sony’s  PlayStation  Portable  (‘‘PSP’’);  and  personal
computers  including  smartphones  and  tablets.  We  deliver  our  products  through  physical  retail,  digital
download, online platforms and cloud  streaming services.

As a result of the widening popularity of interactive entertainment, the video game market is expected to
continue to grow in coming years. Growth is expected to be driven by continuing increases in the installed
base  of  traditional  consoles,  along  with  the  growing  popularity  of  games  played  on  emerging  platforms
such as tablets and smartphones, and online including through social networks. According to the ‘‘Global
Video Game Market’’ published by International Development Group (‘‘IDG’’) in April 2013, the installed
base  of  console  systems  and  handhelds  devices  grew  to  540.4  million  units  as  of  December  2012,  an
increase of 42.6 million units or 9% from December 2011, and forecasts that the number will increase to an
estimated  703.9  million  units  in  calendar  2017.  Further,  according  to  IDG,  global  sales  of  console,
handheld,  PC  software  and  digital  gaming  segments,  inclusive  of  mobile  gaming  platforms  and  online,
surpassed $63.3 billion in calendar 2012 and forecasts that their annual sales will increase to an estimated
$89.2 billion in calendar 2017.

The  demographics  of  the  interactive  entertainment  industry  audience  have  broadened  significantly  in
recent  years,  with  video  games  becoming  an  increasingly  popular  form  of  mainstream  entertainment.
According  to  the  ‘‘2012  Essential  Facts  About  The  Computer  And  Video  Game  Industry’’  published  by
Entertainment  Software  Association  (‘‘ESA’’),  the  average  U.S.  household  owns  at  least  one  dedicated

1

game console or personal computer. The average game player is 30 years old and has been actively playing
for 12 years.

Our  core  strategy  is  to  capitalize  on  the  popularity  of  video  games  by  developing  and  publishing
high-quality  interactive  entertainment  experiences  across  a  range  of  genres.  We  focus  on  building
compelling franchises by publishing a select number of titles for which we can create sequels and add-on
content.  We  support  the  success  of  our  products  in  the  marketplace  through  innovative  marketing
programs and global distribution on all platforms and through all channels that are relevant to our target
audience.

We  were  incorporated  under  the  laws  of  the  State  of  Delaware  in  1993  and  are  headquartered  in  New
York, New York with 2,440 employees globally. Our telephone number is (646) 536-2842 and our website
address is www.take2games.com. We make all of our filings with the Securities and Exchange Commission
(‘‘SEC’’) available free of charge on our website under the caption ‘‘Corporate—SEC Filings.’’ Included in
these  filings  are  our  annual  reports  on  Form  10-K,  quarterly  reports  on  Form  10-Q,  current  reports  on
Form 8-K and amendments to those reports, which are available as soon as reasonably practicable after we
electronically  file  or  furnish  such  materials  with  the  SEC  pursuant  to  Section  13(a)  or  15(d)  of  the
Securities Exchange Act of 1934.

Our  website  and  the  information  contained  therein  or  connected  thereto  are  not  intended  to  be
incorporated  into  this  Annual  Report  on  Form  10-K.  You  may  also  obtain  copies  of  our  reports  without
charge  by writing to:

Take-Two Interactive Software, Inc.
622 Broadway
New York, NY 10012
Attn: Investor Relations

You  may  read  and  copy  any  document  we  file  with  the  SEC  at  the  SEC’s  public  reference  room  at
100  F  Street,  NE,  Room  1580,  Washington,  DC  20549.  Please  call  the  SEC  at  1-800-SEC-0330  for
information  on  the  public  reference  room.  The  SEC  maintains  a  website  that  contains  annual,  quarterly
and  current  reports,  proxy  and  information  statements  and  other  information  that  issuers  (including  the
Company) file electronically with the SEC.  The  SEC’s website is www.sec.gov.

Strategy

Overview. We  endeavor  to  be  the  most  creative,  innovative  and  efficient  company  in  our  industry.  Our
core  strategy  is  to  capitalize  on  the  popularity  of  video  games  by  developing  and  publishing  high-quality
interactive entertainment experiences across a range of genres. We focus on building compelling franchises
by publishing a select number of titles for which we can create sequels and add-on content. Most of our
intellectual property is internally owned and developed, which we believe best positions us financially and
competitively.  We  have  established  a  portfolio  of  proprietary  software  content  for  the  major  hardware
platforms  in  a  wide  range  of  genres,  including  action,  adventure,  family/casual,  racing,  role-playing,
shooter, sports and strategy, which we distribute worldwide. We believe that our commitment to creativity
and innovation is a distinguishing strength, enabling us to differentiate our products in the marketplace by
combining  advanced  technology  with  compelling  storylines  and  characters  that  provide  unique  gameplay
experiences for consumers. We have created, acquired or licensed a group of highly recognizable brands to
match the broad consumer demographics we serve, ranging from adults to children and game enthusiasts
to  casual  gamers.  Another  cornerstone  of  our  strategy  is  to  support  the  success  of  our  products  in  the
marketplace through innovative marketing programs and global distribution on all platforms and through
all channels that are relevant to our  target audience.

Support Label Structure to Target Distinct Market Segments. Our business consists of our wholly-owned labels
Rockstar Games and 2K. Rockstar Games is the developer and publisher of the interactive entertainment

2

industry’s  most  iconic  and  critically  acclaimed  brand,  Grand  Theft  Auto,  as  well  as  other  successful
franchises, including L.A. Noire, Max Payne, Midnight Club, and Red Dead. We expect Rockstar Games to
continue  to  be  a  leader  in  the  action  /  adventure  product  category  and  create  groundbreaking
entertainment  by  leveraging  our  existing  franchises  as  well  as  developing  new  brands.  2K  publishes
high-quality,  owned  and  licensed  titles  across  a  range  of  genres  including  shooter,  action,  role-playing,
strategy, sports and family/casual. 2K is the publisher of a number of critically acclaimed, multi-million unit
selling franchises including BioShock, Borderlands, Carnival Games, Mafia, NBA 2K, Sid Meier’s Civilization
and  XCOM.  In  February  2013,  2K  entered  into  an  exclusive  multi-year  agreement  with  World  Wrestling
Entertainment,  Inc.  (‘‘WWE’’)  to  publish  the  WWE  video  game  franchise  worldwide.  We  expect  2K  to
continue  to  be  a  leader  by  building  on  its  existing  brands,  as  well  as  developing  new  franchises  in  the
future.  We  also  have  expansion  initiatives  in  the  rapidly  growing  Asia  markets,  where  our  strategy  is  to
broaden  the  distribution  of  our  existing  products,  expand  our  business  in  Japan,  and  establish  an  online
gaming presence, especially in China and Korea.

Focus on Core Strength of Producing Select, High Quality Titles. We focus on publishing a select number of
high-quality titles based on internally-owned and developed intellectual property, which typically provide
higher margins than licensed products. We currently own the intellectual property rights of 20 proprietary
brands.  In  addition,  we  will  selectively  develop  titles  based  on  licensed  properties,  including  sports,  and
also publish externally developed titles.

We use a product investment review process to evaluate potential titles for investment, to review existing
titles in development, and to assess titles after release to measure their performance in the market and the
return  on  our  investment.  We  apply  this  process  to  all  of  our  products,  whether  internally  or  externally
developed.  The  product  investment  review  process  includes  reviews  of  each  project  at  various  stages  of
development  by  our  executive  management  team  and  senior  management  of  our  publishing  labels,  and
includes  coordination  between  our  sales  and  marketing  personnel  before  the  launch  of  the  titles.  This
disciplined approach to product investment is expected to enhance the competitiveness and profitability of
our  titles.

We develop our products using a combination of our internal and external development resources acting
under  contract  with  us.  We  typically  select  our  external  developers  based  on  their  track  record  and
expertise in developing products in the same category or genre. One developer will generally produce the
same  game  for  multiple  platforms  and  will  also  produce  sequels  to  an  original  game.  We  believe  that
selecting and using development resources in this manner allows us to leverage the particular expertise of
our internal and external development resources, which we believe increases the quality of our products.

Leverage  Emerging  Technologies,  Platforms  and  Distribution  Channels,  Including  Digitally  Delivered  Content.
Interactive  entertainment  played  on  mobile  platforms,  including  tablets  and  smartphones,  and  online
platforms,  including  social  networks,  represent  exciting  opportunities  to  enhance  our  growth  and
profitability. In addition, the interactive entertainment software industry is delivering a growing amount of
content for traditional platforms through digital download on the Internet. We provide a variety of online
delivered products and offerings. A number of our titles that are available through retailers as packaged
goods products are also available through direct digital download on the Internet (from websites we own
and  others  owned  by  third-parties).  We  also  offer  downloadable  add-on  content  for  our  packaged  goods
titles. In addition, we are publishing an expanding variety of titles for tablets and smartphones, which are
delivered  to  consumers  through  digital  download  through  the  Internet.  We  will  continue  to  invest  in
emerging  opportunities  in  mobile  and  online  gameplay,  particularly  for  our  wholly-owned  franchises,  as
well  as  downloadable  content  and  micro-transactions,  where  gamers  can  pay  to  download  additional
content to enhance their game playing experience.

Expand International Business. The global market for interactive entertainment continues to grow and we
seek to increase our presence internationally, particularly in Asia, Eastern Europe and Latin America. We
have  expansion  initiatives  in  the  Asian  markets,  where  our  strategy  is  to  broaden  the  distribution  of  our

3

existing  products,  expand  our  business  in  Japan,  and  establish  an  online  gaming  presence,  especially  in
China and Korea. We are a direct publisher in Japan and Korea. Historically, we distributed our products
in Asia through license agreements with local publishers in Japan and Korea, and distribution agreements
with local distributors of finished goods elsewhere in Asia. While we retain title to all intellectual property,
under license agreements local publishers are responsible for localization of software content, distribution
and marketing of the products in their respective local markets. We intend to continue to build upon our
licensing  relationships  and  also  expand  finished  goods  distribution  strategies  to  grow  our  international
business.

Our Businesses

Our  revenue  is  primarily  derived  from  the  sale  of  internally  developed  software  titles  and  software  titles
developed  by  third-parties  for  our  benefit.  Operating  margins  are  dependent  in  part  upon  our  ability  to
continually  release  new,  commercially  successful  products  and  to  manage  software  product  development
costs.  We  have  internal  development  studios  located  in  Australia,  Canada,  China,  Czech  Republic,  the
United Kingdom and the United States. As of March 31, 2013, we had a research and development staff of
1,808  employees  with  the  technical  capabilities  to  develop  software  titles  for  all  major  current  and  prior
generation consoles, handheld hardware platforms and PCs  in multiple languages  and territories.

Operating  margins  associated  with  our  externally  developed  titles,  or  titles  for  which  we  do  not  own  the
intellectual  property,  are  generally  lower  because  they  require  us  to  acquire  licenses,  provide  minimum
development guarantees, and pay third-party royalties. Agreements with third-party developers generally
give  us  exclusive  publishing  and  marketing  rights  and  require  us  to  make  development  payments,  pay
royalties based on product sales and satisfy other conditions. Development payments for software titles are
typically recoupable against royalties otherwise due to developers based on software sales. Our agreements
with third-party developers generally provide us with the right to monitor development efforts and to cease
making  development  payments  if  specified  development  milestones  are  not  satisfied.  We  also  regularly
monitor the level of development payments in  light of expected sales for  the related  titles.

We continue to explore evolving business models such as downloadable content, online gaming and micro-
transactions.  We  expect  downloadable  content  to  become  more  prevalent  as  broadband  connectivity
continues  to  gain  popularity  and  digital  delivery  platforms  gain  additional  customers.  We  also  have
expansion initiatives in the Asia markets, where our strategy is to broaden the distribution of our existing
products, expand our business in Japan, and establish an online gaming presence, especially in China and
Korea.

Rockstar Games. Software titles published by our Rockstar Games label are primarily internally developed.
We  expect  Rockstar  Games,  our  wholly-owned  publisher  of  the  Grand  Theft  Auto,  Max  Payne,  Midnight
Club, Red Dead and other popular franchises, to continue to be a leader in the action / adventure product
category  and  create  groundbreaking  entertainment  by  leveraging  our  existing  titles  as  well  as  developing
new  brands.  We  believe  that  Rockstar  has  established  a  uniquely  original,  popular  cultural  phenomenon
with its Grand Theft Auto series, which is the interactive entertainment industry’s most iconic and critically
acclaimed brand and has sold-in over 127 million units. Rockstar continues to expand on our established
franchises  by  developing  sequels,  offering  downloadable  episodes  and  content,  and  releasing  titles  for
smartphones and tablets such as Grand Theft Auto III—10 th Anniversary Edition, Max Payne Mobile, and
Grand  Theft  Auto:  Vice  City  10  th  Anniversary  Edition.  In  May  2011,  Rockstar  released  the  commercially
successful and critically acclaimed L.A. Noire , which became the first video game ever chosen as an official
selection of the Tribeca Film Festival and has become another key franchise for the Company. Rockstar is
also well known for developing brands  in other genres, including  the Bully and  Manhunt  franchises.

2K. Our 2K label has published a variety of popular entertainment properties across all key platforms and
across  a  range  of  genres  including  shooter,  action,  role-playing,  strategy,  sports  and  family/casual
entertainment. We expect 2K to continue  to  develop  new and successful franchises  in the future.

4

2K’s internally owned and developed franchises include the critically acclaimed, multi-million unit selling
BioShock,  Mafia,  and  Sid  Meier’s  Civilization  series.  2K  also  publishes  highly  successful  externally
developed franchises, such as Borderlands. 2K successfully launched Borderlands 2 in September 2012 and
is supporting the title with a robust add-on content campaign. In addition, in October 2012, 2K released
XCOM: Enemy Unknown, which, along with Borderlands 2 and NBA 2K13, was among the ten highest-rated
console  video  game  releases  of  2012  based  on  average  review  score  on  Metacritic.com.  XCOM:  Enemy
Unknown  is  being  supported  with  add-on  content  and  we  expect  the  title  to  become  another  successful
franchise for the Company.

2K publishes a range of realistic sports simulation titles, including our flagship NBA 2K series, which has
been the top-ranked NBA basketball video game for 12 years running, the Major League Baseball 2K series,
and  our  Top  Spin  tennis  series.  We  develop  most  of  our  sports  simulation  software  titles  through  our
internal development studios. 2K has secured long-term licensing agreements with the National Basketball
Association  (‘‘NBA’’).  In  addition,  in  February  2013,  2K  entered  into  an  exclusive  multi-year  agreement
with WWE to publish the WWE video game franchise worldwide.

2K also develops and publishes titles for the casual and family-friendly games market. Internally developed
titles  include  Carnival  Games  and  Let’s  Cheer!.  2K  also  has  an  agreement  with  Nickelodeon  to  publish
video games based on its top rated Nick Jr. titles such as Dora the Explorer, Go, Diego, Go!, Ni Hao, Kai-lan
and The Backyardigans . Throughout the summer and fall of 2012, 2K released a new slate of casual mobile
games,  including  Comedy  Central’s  Indecision  Game,  House  Pest  Starring  Fiasco  the  Cat,  Gridblock  and
Herd, Herd, Herd.

We also have expansion initiatives in the rapidly growing Asia markets, where our strategy is to broaden
the  distribution  of  our  existing  products,  expand  our  business  in  Japan,  and  establish  an  online  gaming
presence, especially in China and Korea. 2K has secured a multi-year license from the NBA to develop an
online version of the NBA simulation game in China, Taiwan, South Korea and Southeast Asia. In October
2012, NBA 2K Online, our free-to-play NBA simulation game co-developed by 2K and Tencent, launched
commercially  on  the  Tencent  Games  portal  in  China.  In  May  2013,  Pro  Baseball  2K,  our  online  baseball
simulation  game  co-developed  by  2K  and  Nexon  Corporation,  launched  commercially  in  Korea.  In
addition, during the summer of 2012, 2K released our first mobile social game for Japan, NBA 2K All Stars
on the GREE social platform.

Discontinued operations

In February 2010, we completed the sale to SYNNEX Corporation (‘‘Synnex’’) of our Jack of All Games
third-party  distribution  business,  which  primarily  distributed  third-party  interactive  entertainment
software,  hardware  and  accessories  in  North  America  for  approximately  $44.0  million,  including
$37.3 million in cash, subject to purchase price adjustments, and up to an additional $6.7 million, subject to
the  achievement  of  certain  items,  which  were  not  met.  In  April  2011,  we  settled  on  the  purchase  price
adjustments and as a result the purchase price was lowered by $1.5 million. Consequently, the net purchase
price  after  the  settlement  was  $35.8  million.  The  financial  results  of  this  business,  which  were  previously
reported as our distribution business, have been classified as discontinued operations in our Consolidated
Statements of Operations for all periods presented. The assets and liabilities of this business are reflected
as  assets  and  liabilities  of  discontinued  operations  in  the  Consolidated  Balance  Sheets  for  all  periods
presented.  See  Note  2  to  our  Consolidated  Financial  Statements  for  additional  information  regarding
discontinued operations.

Intellectual Property

Our  business  is  highly  dependent  on  the  creation,  acquisition,  licensing  and  protection  of  intellectual
property.  Some  of  the  intellectual  property  rights  we  have  created  or  acquired  for  our  internally-owned
portfolio  of  brands  are:  BioShock,  Bully,  Carnival  Games,  The  Darkness,  Grand  Theft  Auto,  L.A.  Noire,

5

Mafia,  Manhunt,  Max  Payne,  Midnight  Club,  Red  Dead,  Rockstar  Games  Presents  Table  Tennis,  Sid  Meier’s
Civilization,  Sid  Meier’s  Pirates!,  Spec  Ops,  Top  Spin  and  XCOM.  We  believe  that  content  ownership
facilitates our internal product development efforts and maximizes profit potential. We attempt to protect
our  software  and  production  techniques  under  copyright,  trademark  and  trade  secret  laws  as  well  as
through contractual restrictions on disclosure, copying and distribution. Although we generally do not hold
any patents, we obtain trademark and  copyright registrations for many  of  our products.

We  also  enter  into  content  license  agreements,  such  as  those  with  sports  leagues,  players  associations,
music labels and musicians. These licenses are typically limited to use of the licensed rights in products for
specific time periods. In addition, we license and include console manufacturer technology in our products
on a non-exclusive basis, which allows our games to be played on their respective hardware systems.

Manufacturing

Sony,  Microsoft  and  Nintendo  either  manufacture  or  control  selection  of  approved  manufacturers  of
software products sold for use on their respective hardware platforms. We place a purchase order for the
manufacture  of  our  products  with  Sony,  Microsoft  or  Nintendo  and  then  send  software  code  and  a
prototype  of  the  product  to  the  manufacturer,  together  with  related  artwork,  user  instructions,  warranty
information,  brochures  and  packaging  designs  for  approval,  defect  testing  and  manufacture.  Games  are
generally shipped within two to three  weeks  of  receipt of our  purchase  order and all materials.

Production of PC software is performed by third-party vendors in accordance with our specifications and
includes  CD-ROM  /  DVD-ROM  pressing,  assembly  of  components,  printing  of  packaging  and  user
manuals and shipping of finished goods. We send software code and a prototype of a title, together with
related  artwork,  user  instructions,  warranty  information,  brochures  and  packaging  designs  to  the
manufacturers. Games are generally  shipped  within two weeks of receipt of our manufacturing  order.

We occasionally experience difficulties or delays in the manufacture of our titles; however such delays have
not  significantly  harmed  our  business  to  date.  We  have  not  experienced  material  delays  due  to
manufacturing defects. Our software titles typically carry a 90-day  limited warranty.

Sales

We  sell  software  titles  to  retail  outlets  in  the  United  States,  Europe,  Canada,  Latin  America  and  Asia
Pacific through direct relationships with large retail customers and third-party distributors. Our customers
in  the  United  States  include,  among  others,  Wal-Mart,  GameStop,  Best  Buy  and  Amazon.  Our
international  customers  include,  among  others,  Game,  GameStop,  GEM  Distribution  and  Media  Markt.
We have sales operations in Australia, Austria, Canada, France, Germany, Japan, Korea, the Netherlands,
New Zealand, Singapore, Spain, Switzerland, Taiwan, the United Kingdom and  the United  States.

We  are  dependent  on  a  limited  number  of  customers  that  account  for  a  significant  portion  of  our  sales.
Sales  to  our  five  largest  customers  during  the  fiscal  year  ended  March  31,  2013  accounted  for
approximately  52.5%  of  our  net  revenue,  with  GameStop  accounting  for  23.8%.  No  other  customer
accounted for more than 10.0% of our net revenue during the  fiscal  year ended March 31, 2013.

We also digitally distribute our titles, downloadable content and micro-transactions direct to consoles and
PCs, including smartphones and tablets. We view digital distribution as an important growth opportunity
for  our  industry  and  Company;  however,  we  continue  to  expect  that  packaged  goods  and  traditional
retailers will be the primary channel for the sale of our products for the  foreseeable future.

Marketing

Our marketing and promotional efforts are intended to maximize consumer interest in our titles, promote
brand name recognition of our franchises, assist retailers and properly position, package and merchandise

6

our  titles.  From  time  to  time,  we  also  receive  marketing  support  from  hardware  manufacturers  in
connection with their own promotional efforts.

We  market titles by:

(cid:127) Implementing public relations campaigns, using print and online advertising, television, radio spots
and outdoor advertising. We believe that we label and market our products in accordance with the
applicable principles and guidelines of the Entertainment Software Rating Board, or the ESRB, an
independent  self-regulatory  body  that  assigns  ratings  and  enforces  advertising  guidelines  for  the
interactive software industry.

(cid:127) Satisfying  certain  shelf  life  and  sales  requirements  under  our  agreements  with  hardware
manufacturers in order to qualify for Sony’s Greatest Hits Programs and Microsoft’s Platinum Hits
Program.  In  connection  with  these  programs,  we  receive  manufacturing  discounts  from  Sony  and
Microsoft.

(cid:127) Stimulating continued sales by reducing the wholesale prices of our products to retailers at various
times during the life of a product. Price concessions may occur at any time in a product’s life cycle,
but  typically  occur  three  to  nine  months  after  a  product’s  initial  launch.  During  the  fiscal  years
ended March 31, 2013, 2012 and 2011, price concessions amounted to $66.2 million, $86.0 million
and $59.9 million, respectively. In certain international markets, we also provide volume rebates to
stimulate continued product sales.

(cid:127) Employing  various  other  marketing  methods  designed  to  promote  consumer  awareness,  including
social  media,  in-store  promotions  and  point-of-purchase  displays,  direct  mail,  co-operative
advertising, attendance at trade shows as well as product sampling through demonstration software
distributed through the Internet or the digital online services.

In  addition  to  our  media,  retail  and  public  relations  campaigns,  an  important  part  of  our  marketing
strategy leverages evolving business models, such as downloadable add-on content for our front line titles.
Add-on content generates incremental revenues and also helps to prolong consumer engagement with our
titles, which extends the life of each new release and enhances the value of our franchises. As of March 31,
2013,  we  had  a  sales  and  marketing  staff  of  303  people.

Product Procurement

We procure products from suppliers principally using standard purchase orders based on our assessment of
market  demand,  as  well  as  pre-orders  from  retailers.  We  carry  inventory  quantities  that  we  believe  are
necessary to provide rapid response to retailer orders. We utilize electronic data interchange with many of
our  customers to enhance the efficiency of placing and shipping orders and receiving payments.

Competition

In our business, we compete with:

(cid:127) Companies that range in size and cost structure from very small with limited resources to very large
companies with greater financial, marketing and technical personnel and other resources than ours,
including  Activision  Blizzard,  Electronic  Arts,  and  international  companies,  such  as  Capcom,
Konami, Namco-Bandai, SEGA, Square  Enix and Ubisoft.

(cid:127) Sony,  Microsoft  and  Nintendo  for  licenses  to  properties  and  the  sale  of  interactive  entertainment
software, each of which is a large developer and marketer of software for its own platforms. Each of
these  competitors  has  the  financial  resources  to  withstand  significant  price  competition  and  to
implement extensive advertising campaigns.

7

(cid:127) Other software, hardware, entertainment and media for limited retail shelf space and promotional
resources.  The  competition  is  intense  among  an  increasing  number  of  newly  introduced
entertainment  software  titles  and  hardware  for  adequate  levels  of  shelf  space  and  promotional
support.

(cid:127) Other  forms  of  entertainment  such  as  motion  pictures,  television  and  audio,  social  networking,
online  computer  programs,  mobile  games  and  other  forms  of  entertainment  which  may  be  less
expensive or provide other advantages  to  consumers.

Competition  in  the  entertainment  software  industry  is  based  on  innovation,  features,  playability,  and
product  quality;  brand  name  recognition;  compatibility  with  popular  platforms;  access  to  distribution
channels;  price;  marketing;  and  customer  service.  Our  business  is  driven  by  hit  titles,  which  require
increasing budgets for development and marketing. Competition for our titles is influenced by the timing
of competitive product releases and the similarity of such products to our titles and may result in loss of
shelf space or a reduction in sell-through of our titles  at retail stores.

Trends and Factors Affecting our Business

Product Release Schedule. Our financial results are affected by the timing of our product releases and the
commercial success of those titles. Our Grand Theft Auto products in particular have historically accounted
for  a  substantial  portion  of  our  revenue.  Sales  of  Grand  Theft  Auto  products  generated  approximately
11.3% of the Company’s net revenue for the fiscal year ended March 31, 2013. The timing of our Grand
Theft Auto releases varies significantly, which in turn may affect our financial performance on a quarterly
and  annual basis.

Economic Environment and Retailer Performance. We continue to monitor economic conditions that may
unfavorably  affect  our  businesses,  such  as  deteriorating  consumer  demand,  pricing  pressure  on  our
products, credit quality of our receivables, and foreign currency exchange rates. Our business is dependent
upon a limited number of customers who account for a significant portion of our revenue. Our five largest
customers accounted for 52.5%, 43.9% and 43.8% of net revenue during the fiscal years ended March 31,
2013,  2012  and  2011,  respectively.  As  of  March  31,  2013  and  2012,  our  five  largest  customers  comprised
approximately  57.2%  and  61.3%  of  our  gross  accounts  receivable,  respectively,  with  our  significant
customers  (those  that  individually  comprised  more  than  10%  of  our  gross  accounts  receivable  balance)
accounting for approximately 30.5% and 40.6% of such balance at March 31, 2013 and 2012, respectively.
The  economic  environment  has  affected  our  customers  in  the  past,  and  may  do  so  in  the  future.
Bankruptcies  or  consolidations  of  our  large  retail  customers  could  seriously  hurt  our  business,  due  to
uncollectible accounts receivables and the concentration of purchasing power among the remaining large
retailers.  Certain  of  our  large  customers  sell  used  copies  of  our  games,  which  may  negatively  affect  our
business by reducing demand for new copies of our games. While the downloadable content that we now
offer for certain of our titles may serve to reduce used game sales, we expect used game sales to continue
to adversely affect our business.

Hardware  Platforms. We  derive  most  of  our  revenue  from  the  sale  of  products  made  for  video  game
platforms  manufactured  by  third-parties,  such  as  Sony’s  PS3,  Microsoft’s  Xbox  360  and  Nintendo’s  Wii,
which  comprised  approximately  79.5%  of  the  Company’s  net  revenue  by  product  platform  for  the  fiscal
year  ended  March  31,  2013.  The  success  of  our  business  is  dependent  upon  the  consumer  acceptance  of
these  platforms  and  the  continued  growth  in  the  installed  base  of  these  platforms.  When  new  hardware
platforms  are  introduced,  demand  for  software  based  on  older  platforms  declines,  which  may  negatively
affect  our  business.  Additionally,  our  development  costs  are  generally  higher  for  titles  based  on  new
platforms, and we have limited ability to predict the consumer acceptance of the new platforms, which may
affect our sales and profitability. As a result, our strategy is to focus our development efforts on a select
number  of  the  highest  quality  titles  for  these  platforms,  while  also  expanding  our  offerings  for  emerging
platforms such as mobile and online  games.

8

Online  Content  and  Digital  Distribution. The  interactive  entertainment  software  industry  is  delivering  a
growing  amount  of  content  through  digital  online  delivery  methods.  We  provide  a  variety  of  online
delivered products and offerings. A number of our titles that are available through retailers as packaged
goods products are also available through direct digital download through the Internet (from websites we
own  and  others  owned  by  third-parties).  We  also  offer  downloadable  add-on  content  to  our  packaged
goods  titles.  In  addition,  we  are  publishing  an  expanding  variety  of  titles  for  tablets  and  smartphones,
which  are  delivered  to  consumers  through  digital  download  through  the  Internet.  Note  15  to  our
Consolidated  Financial  Statements,  ‘‘Segment  and  Geographic  Information,’’  discloses  that  net  revenue
from digital online channels comprised approximately 21.1% of the Company’s net revenue by distribution
channel for the fiscal year ended March 31, 2013. We expect online delivery of games and game offerings
to become an increasing part of our  business over the long-term.

International Operations

International sales are a significant part of our business. For the fiscal years ended March 31, 2013, 2012
and 2011, approximately 41.5%, 45.6% and 45.5%, respectively, of our net revenue was earned outside the
United States. We have also expanded our Asian operations in an effort to increase our geographical scope
and diversify our revenue base. We are subject to risks inherent in foreign trade, including increased credit
risks, tariffs and duties, fluctuations in foreign currency exchange rates, shipping delays and international
political, regulatory and economic developments, all of which can have a significant effect on our operating
results. See Notes 1 and 15 to the Consolidated Financial Statements.

Segment and Geographic Information

See Note 15 to the Consolidated Financial Statements.

Employees

As  of  March  31,  2013,  we  had  2,440  full-time  employees,  of  which  1,238  were  employed  outside  of  the
United  States.  None  of  our  employees  are  subject  to  collective  bargaining  agreements.  We  consider  our
relations with employees to be satisfactory.

9

Item 1A. Risk Factors

Our  business  is  subject  to  many  risks  and  uncertainties,  which  may  affect  our  future  financial  performance.
Because  of  the  risks  and  uncertainties  described  below,  as  well  as  other  factors  affecting  our  operating  results
and financial condition, past financial performance should not be considered to be a reliable indicator of future
performance  and  our  business  and  financial  performance  could  be  harmed  and  the  market  value  of  our
securities could decline.

Risks relating to our business

We are dependent on the future success of our Grand Theft Auto products and we must continue to publish ‘‘hit’’
titles or sequels to such ‘‘hit’’ titles in order to compete  successfully in our industry.

Grand Theft Auto and certain of our other titles are ‘‘hit’’ products and have historically accounted for a
substantial portion of our revenue. Sales of Grand Theft Auto products generated approximately 11.3% of
the  Company’s  net  revenue  for  the  fiscal  year  ended  March  31,  2013  and  the  ten  best-selling  titles
(including Grand Theft Auto) that significantly contributed to the Company’s net revenue for the fiscal year
ended March 31, 2013 in the aggregate accounted for approximately 91.1% of the Company’s net revenue.
If we fail to continue to develop and sell new commercially successful ‘‘hit’’ titles or sequels to such ‘‘hit’’
titles or experience any delays in product releases or disruptions following the commercial release of our
‘‘hit’’ titles or their sequels, our revenue and profits may decrease substantially and we may incur losses. In
addition,  competition  in  our  industry  is  intense  and  a  relatively  small  number  of  hit  titles  account  for  a
large portion of total revenue in our industry. Hit products offered by our competitors may take a larger
share of consumer spending than we anticipate, which could cause revenue generated from our products to
fall below our expectations. If our competitors develop more successful products or services at lower price
points or based on payment models perceived as offering better value, or if we do not continue to develop
consistently  high  quality  and  well-received  products  and  services,  our  revenue  and  profitability  may
decline. In addition, both the online and mobile games marketplaces are characterized by frequent product
introductions,  relatively  low  barriers  to  entry,  and  new  and  evolving  business  methods,  technologies  and
platforms  for  development.  Widespread  consumer  adoption  of  these  new  platforms  for  games  and  other
technological advances in online or mobile game offerings could negatively affect our sales of console and
traditional PC products before we have an opportunity to develop profitable businesses in such markets.

We are subject to product development risks which could result in delays and additional costs, and we must adapt to
changes in software technologies.

We  depend  on  our  internal  development  studios  and  third-party  software  developers  to  develop  new
interactive  entertainment  software  within  anticipated  release  schedules  and  cost  projections.  The
development  cycle  for  new  titles  generally  ranges  from  12  to  more  than  24  months,  and  our  top-selling
titles  could  take  up  to  3  years  or  longer  to  develop.  Development  times  and  costs  of  current  generation
software have increased substantially as a result of the additional and enhanced features available in the
newest games. Further, after development of a product it may take between 9 and 12 additional months to
develop  the  product  for  other  hardware  platforms.  If  our  third-party  software  developers  experience
unanticipated  development  delays,  financial  difficulties  or  additional  costs  we  will  not  be  able  to  release
titles according to our schedule and at budgeted costs. Certain of our licensing and marketing agreements
also  contain  provisions  that  would  impose  penalties  if  we  fail  to  meet  agreed  upon  game  release  dates.
There  can  be  no  assurance  that  our  products  will  be  sufficiently  successful  so  that  we  can  recoup  these
costs or make a profit on these products.

Additionally, in order to stay competitive, our internal development studios must anticipate and adapt to
rapid  technological  changes  affecting  software  development.  Any  inability  to  respond  to  technological
advances and implement new technologies could render our products obsolete or less marketable.

10

The inability of our products to achieve significant market acceptance, delays in product releases or disruptions
following the commercial release of our  products may have  a material adverse effect on our operating results.

New products may not achieve significant market acceptance, generate sufficient sales or be introduced in
a timely manner to permit us to recover development, manufacturing and marketing costs associated with
these products. The life cycle of a title generally involves a relatively high level of sales during the first few
months after introduction followed by a rapid decline in sales. Because revenue associated with an initial
product  launch  generally  constitutes  a  high  percentage  of  the  total  revenue  associated  with  the  life  of  a
product,  delays  in  product  releases  or  disruptions  following  the  commercial  release  of  one  or  more  new
products could have a material adverse effect on our operating results and cause our operating results to
be materially different from our expectations.

Our business is subject to our ability to develop commercially successful products for the current generation video
game platforms and our ability to transition  our business  model and strategy to  the next generation platforms.

We derive most of our revenue from the sale of products made for video game platforms manufactured by
third-parties,  such  as  Sony’s  PS3,  Microsoft’s  Xbox  360  and  Nintendo’s  Wii,  which  comprised
approximately  79.5%  of  the  Company’s  net  revenue  by  product  platform  for  the  fiscal  year  ended
March 31, 2013. The success of our business is subject to the continued popularity of these platforms and
our  ability to develop commercially successful  products for these platforms.

Video game hardware platforms have historically had a life cycle of four to six years and we anticipate a
transition to new console platforms in the near future. During any such transitional period, our success will
depend  on  our  ability  to  develop  our  products  and  services  for  these  next-generation  consoles.  This
transition may require significant costs and management resources. There can be no assurance that we will
be  able  to  successfully  transition  our  business  model  and  strategy  to  these  new  platforms.  Further,  the
hardware  manufacturers  are  not  required  to  enter  into  agreements  with  us  with  respect  to  new  consoles
and  these  manufacturers  may  choose  to  impose  more  restrictive  terms  or  adopt  very  different  business
models and fee structures. As a result, the transition to new platforms could have a material adverse effect
on our business and financial statements.

Connectivity issues related to digital delivery platforms could affect our ability to sell and provide online services for
our products and could affect our profitability.

We  rely  upon  third-party  digital  delivery  platforms,  such  as  Steam,  Microsoft’s  Xbox  Live  and  Sony
Entertainment Network, to provide connectivity from the consumer to our digital products and our online
services.  Connectivity  issues  could  prevent  customers  from  accessing  this  content  and  our  ability  to
successfully  market  and  sell  our  products  could  be  adversely  affected.  In  addition,  we  could  experience
similar issues related to services we host on our internal servers. Such issues also could affect our ability to
provide online services and could affect our business.

Our business could be adversely affected if our consumer data protection measures are not seen as adequate or there
are breaches of our security measures or unintended disclosures  of our  consumer data.

We  are  collecting  and  storing  consumer  information,  including  personal  information  and  credit  card
information. We take measures to protect our consumer data from unauthorized access or disclosure. It is
possible that our security controls over consumer data may not prevent the improper access or disclosure
of personally identifiable information. In addition, due to the high profile nature of our products, we may
draw  a  disproportionately  higher  amount  of  attention  and  attempts  to  breach  our  security  controls  than
companies  with  lower  profile  products.  A  security  breach  that  leads  to  disclosure  of  consumer  account
information  (including  personally  identifiable  information)  could  harm  our  reputation,  compel  us  to
comply with disparate breach notification laws in various jurisdictions and otherwise subject us to liability
under  laws  that  protect  personal  data,  resulting  in  increased  costs  or  loss  of  revenue.  A  resulting

11

perception  that  our  products  or  services  do  not  adequately  protect  the  privacy  of  personal  information
could  result  in  a  loss  of  current  or  potential  consumers  and  business  partners.  In  addition,  if  any  of  our
business partners experience a security breach that leads to disclosure of consumer account information,
our  reputation could be harmed, resulting in loss of revenue.

The  interpretation  and  application  of  consumer  and  data  protection  laws  in  the  U.S.,  Europe  and
elsewhere are often uncertain, contradictory and in flux. It is possible that these laws may be interpreted
and applied in a manner that is inconsistent with our data practices. If so, this could result in government
imposed fines or orders requiring that we change our data practices, which could have an adverse effect on
our business. Complying with these various laws could cause us to incur substantial costs or require us to
change our business practices in a manner  adverse  to  our  business.

In  addition,  certain  of  our  products  are  online-enabled.  The  ability  of  our  products  to  offer  online
functionality, and our ability to offer content through a video game platform’s digital distribution channel,
is  dependent  upon  the  continued  operation  and  security  of  such  platform’s  online  network.  These  third-
party networks, as well as our own internal systems and websites, and the security measures related thereto
may be breached as a result of third-party action, including intentional misconduct by computer hackers,
employee  error,  malfeasance  or  otherwise,  and  result  in  someone  obtaining  unauthorized  access  to  our
customers’  data  or  our  data,  including  our  intellectual  property  and  other  confidential  business
information, or our information technology systems. Because the techniques used to obtain unauthorized
access, or to sabotage systems, change frequently and generally are not recognized until launched against a
target, we may be unable to anticipate these techniques or to implement adequate preventative measures.
If an actual or perceived breach of our security occurs, we may lose business, suffer irreparable damage to
our  reputation,  and/or  incur  significant  costs  and  expenses  relating  to  the  investigation  and  possible
litigation of claims relating to such event.

Security breaches involving the source code for  our products could adversely affect our revenues.

We securely store the source code for our interactive entertainment software products as it is created. A
breach,  whether  physical,  electronic  or  otherwise,  of  the  systems  on  which  such  source  code  and  other
sensitive data are stored could lead to damage or piracy of our software. If we are subject to data security
breaches, we may have a loss in sales or increased costs arising from the restoration or implementation of
additional security measures which could materially and adversely affect our profitability. Any theft and/or
unauthorized use or publication of our trade secrets and other confidential business information as a result
of such an event could adversely affect our competitive position, reputation, brand and future sales of our
products. Our business could be subject to significant disruption, and we could suffer monetary and other
losses and reputational harm, in the event of such incidents and claims.

If we are unable to sustain launch pricing on current  generation titles, our  operating results  may suffer.

The interactive entertainment software and hardware industry is characterized by the introduction of new
and  enhanced  generations  of  products  and  evolving  industry  standards.  Current  generation  titles  for  the
PS3, Xbox 360 and Wii have been offered at premium retail prices since the launch of such consoles. We
expect to continue to price current generation titles at a premium level. However, circumstances may arise
in which we may need to reduce prices for such titles. If we are unable to sustain launch pricing on these
current generation titles, it will have a material adverse effect on our margins, profitability and operating
results.

Our efforts to expand into new products and services  may subject us  to additional risks.

In recent years, we have invested in emerging opportunities in interactive entertainment played on mobile
platforms,  including  tablets  and  smartphones,  and  online  platforms,  including  social  networks.  We  have
also grown our product offerings that are available through digital download. We are actively investing to

12

capitalize on these trends in order to diversify our product mix, reduce our operating risks, and increase
our revenue. There are risks and uncertainties associated with these efforts, particularly in instances where
the markets are not fully developed. There is no assurance that we will be able to attract a sufficiently large
number  of  customers  or  recover  costs  incurred  for  developing  and  marketing  these  new  products  or
services.  External  factors,  such  as  competitive  alternatives  and  shifting  market  preferences,  may  also
impact the successful implementation of any new products or services. Failure to successfully manage these
risks  in  the  development  and  implementation  of  new  products  or  services  could  have  a  material  adverse
effect on our business and financial statements.

We depend on our key management and product development personnel.

Our  continued  success  will  depend  to  a  significant  extent  on  our  senior  management  team  and  our
relationship  with  ZelnickMedia  Corporation  (‘‘ZelnickMedia’’).  Our  Executive  Chairman  and  Chief
Executive  Officer  and  President  are  partners  of  ZelnickMedia.  We  are  also  highly  dependent  on  the
expertise,  skills  and  knowledge  of  certain  of  our  Rockstar  employees  and  other  key  creative  personnel
responsible for content creation and development of our Grand Theft Auto titles and titles based on other
brands. We may not be able to continue to retain these personnel at current compensation levels, or at all.

The loss of the services of our executive officers, ZelnickMedia, our key Rockstar employees or other key
creative personnel could significantly harm our business. In addition, if one or more key employees were to
join  a  competitor  or  form  a  competing  company,  we  may  lose  additional  personnel,  experience  material
interruptions  in  product  development,  delays  in  bringing  products  to  market  and  difficulties  in  our
relationships with licensors, suppliers and customers, which would significantly harm our business. Failure
to continue to attract and retain other qualified management and creative personnel could adversely affect
our  business and prospects.

Declines in consumer spending and other adverse changes in the economy could have a material adverse effect on
our business and operating results.

Most of our products involve discretionary spending on the part of consumers. We believe that consumer
spending  is  influenced  by  general  economic  conditions  and  the  availability  of  discretionary  income.  This
makes  our  products  particularly  sensitive  to  general  economic  conditions  and  economic  cycles  as
consumers  are  generally  more  willing  to  make  discretionary  purchases,  including  purchases  of  products
like  ours,  during  periods  in  which  favorable  economic  conditions  prevail.  Adverse  economic  conditions
such  as  a  prolonged  U.S.  or  international  general  economic  downturn,  including  periods  of  increased
inflation,  unemployment  levels,  tax  rates,  interest  rates,  energy  prices  or  declining  consumer  confidence
could  also  reduce  consumer  spending.  Reduced  consumer  spending  has  and  may  continue  to  result  in
reduced demand for our products and may also require increased selling and promotional expenses, which
has  had  and  may  continue  to  have  an  adverse  effect  on  our  business,  financial  condition  and  operating
results. In addition, during periods of relative economic weakness, our consolidated credit risk, reflecting
our counterparty dealings with distributors, customers, capital providers and others may increase, perhaps
materially so. Furthermore, uncertainty and adverse changes in the economy could also increase the risk of
material losses on our investments, increase costs associated with developing and publishing our products,
increase the cost and availability of sources of financing, and increase our exposure to material losses from
bad  debts,  any  of  which  could  have  a  material  adverse  effect  on  our  financial  condition  and  operating
results.  If  economic  conditions  worsen,  our  business,  financial  condition  and  operating  results  could  be
adversely affected.

Changes in our tax rates or exposure to additional tax liabilities could adversely affect our earnings and financial
condition.

We  are  subject  to  income  taxes  in  the  U.S.  and  in  various  other  jurisdictions.  Significant  judgment  is
required in determining our worldwide provision for income taxes, and in the ordinary course of business

13

there  are  many  transactions  and  calculations  where  the  ultimate  tax  determination  is  uncertain.  We  are
required  to  estimate  future  taxes.  Although  we  currently  believe  our  tax  estimates  are  reasonable,  the
estimate process is inherently uncertain, and such estimates are not binding on tax authorities. Further, our
effective  tax  rate  could  be  adversely  affected  by  a  variety  of  factors,  including  changes  in  the  business,
including the mix of earnings in countries with differing statutory tax rates, changes in tax elections, and
changes  in  applicable  tax  laws.  Additionally,  tax  determinations  are  regularly  subject  to  audit  by  tax
authorities and developments in those audits could adversely affect our income tax provision. Should the
ultimate tax liability exceed estimates, our income tax provision and net income or loss could be adversely
affected.

Beginning  in  fiscal  year  2006,  we  recorded  a  valuation  allowance  against  most  of  our  U.S.  deferred  tax
assets. We expect to provide a valuation allowance on future U.S. tax benefits until we can sustain a level of
profitability  or  until  other  significant  positive  evidence  arises  that  suggest  that  these  benefits  are  more
likely  than  not  to  be  realized.  Further,  our  tax  determinations  are  regularly  subject  to  audit  by  tax
authorities and developments in those audits could adversely affect our income tax provision. Should our
ultimate  tax  liability  exceed  our  estimates,  our  income  tax  provision  and  net  income  or  loss  could  be
materially affected.

We earn a significant amount of our operating income, and hold a significant portion of our cash, outside
the U.S. Any repatriation of funds currently held in foreign jurisdictions may result in higher effective tax
rates  for  the  Company.  In  addition,  there  have  been  proposals  to  change  U.S.  tax  laws  that  would
significantly  impact  how  U.S.  multinational  corporations  are  taxed  on  foreign  earnings.  Although  we
cannot  predict  whether  or  in  what  form  this  proposed  legislation  will  pass,  if  enacted  it  could  have  a
material adverse impact on our income tax provision and financial condition.

We  are  also  required  to  pay  taxes  other  than  income  taxes,  such  as  payroll,  sales,  use,  value-added,  net
worth, property and goods and services taxes, in both the U.S. and foreign jurisdictions. We are regularly
under examination by tax authorities with respect to these non-income taxes. There can be no assurance
that the outcomes from these examinations, changes in our business or changes in applicable tax rules will
not have an adverse effect on our net income or loss  and financial condition.

Our quarterly operating results are dependent on the release of ‘‘hit’’ titles and are highly seasonal which may cause
our quarterly operating results to fluctuate significantly.

We have experienced and may continue to experience wide fluctuations in quarterly operating results. The
release of a ‘‘hit’’ title typically leads to a high level of sales during the first few months after introduction
followed by a rapid decline in sales. In addition, the interactive entertainment industry is highly seasonal,
with sales typically higher during the fourth calendar quarter, due primarily to increased demand for games
during  the  holiday  season.  Demand  for  and  sales  of  our  sports  titles  are  also  seasonal  in  that  they  are
typically  released  just  prior  to  the  start  of  the  sport  season  which  they  depict.  If  a  key  event  or  sports
season to which our product release schedule is tied were to be delayed or cancelled, our sales would also
suffer disproportionately. Our failure or inability to produce ‘‘hit’’ titles or introduce products on a timely
basis  to  meet  seasonal  fluctuations  in  demand  could  adversely  affect  our  business  and  operating  results.
The uncertainties associated with software development, manufacturing lead times, production delays and
the  approval  process  for  products  by  hardware  manufacturers  and  other  licensors  make  it  difficult  to
predict  the  quarter  in  which  our  products  will  ship  and  therefore  may  cause  us  to  fail  to  meet  financial
expectations.

Returns of our published titles by our customers and price concessions granted to our customers may adversely affect
our operating results.

We  are  exposed  to  the  risk  of  product  returns  and  price  concessions  with  respect  to  our  customers.  Our
distribution arrangements with customers generally do not give them the right to return titles to us or to

14

cancel  firm  orders.  However,  we  sometimes  accept  product  returns  from  our  distribution  customers  for
stock  balancing  and  negotiate  accommodations  for  customers,  which  include  credits  and  returns,  when
demand  for  specific  products  falls  below  expectations.  We  accept  returns  and  grant  price  concessions  in
connection with our publishing arrangements and revenue is recognized after deducting estimated reserves
for returns and price concessions. While we believe that we can reliably estimate future returns and price
concessions, if return rates and price concessions for our products exceed our reserves, our revenue could
decline.

Increased sales of used video game products could lower our  sales.

Certain  of  our  larger  customers  sell  used  video  games,  which  are  generally  priced  lower  than  new  video
games. If our customers continue to increase their sales of used video games, it could negatively affect our
sales of new video games and have an adverse influence on our  operating results.

A limited number of customers account for a significant portion of our sales. The loss of a principal customer could
seriously hurt our business.

A  substantial  portion  of  our  product  sales  are  made  to  a  limited  number  of  customers.  Sales  to  our  five
largest customers during the fiscal year ended March 31, 2013 accounted for approximately 52.5% of our
net  revenue,  with  GameStop  accounting  for  23.8%.  Our  sales  are  made  primarily  pursuant  to  purchase
orders  without  long-term  agreements  or  other  commitments,  and  our  customers  may  terminate  their
relationship with us at any time. Certain of our customers may decline to carry products containing mature
content. The loss of our relationships with principal customers or a decline in sales to principal customers,
including as a result of a product being rated ‘‘AO’’ (age 18 and over), could materially adversely affect our
business and operating results. Furthermore, our customers may also be placed into bankruptcy, become
insolvent  or  be  liquidated  due  to  economic  downturns,  global  contractions  of  credit  or  for  other  factors.
Bankruptcies or consolidations of certain large retail customers could seriously hurt our business, including
as a result of uncollectible accounts receivable from such customers and the concentration of purchasing
power among remaining large retailers. In addition, our results of operations may be adversely affected if
certain  of  our  customers  who  purchase  on  credit  terms  are  no  longer  eligible  to  purchase  on  such  terms
due to their financial distress, which  may reduce  the quantity  of products  they demand  from us.

If our marketing and advertising efforts fail to resonate with our customers, our business and operating results
could be adversely affected.

Our  products  are  marketed  worldwide  through  a  diverse  spectrum  of  advertising  and  promotional
programs  such  as  television  and  online  advertising,  print  advertising,  retail  merchandising,  website
development and event sponsorship. Our ability to sell our products and services is dependent in part on
the  success  of  these  programs.  If  the  marketing  for  our  products  and  services  fails  to  resonate  with  our
customers,  particularly  during  the  holiday  season  or  other  key  selling  periods,  or  if  advertising  rates  or
other  media  placement  costs  increase,  these  factors  could  have  a  material  adverse  influence  on  our
business and operating results.

The interactive entertainment software industry is highly  competitive.

We compete for both licenses to properties and the sale of interactive entertainment software with Sony,
Microsoft and Nintendo, each of which is a large developer and marketer of software for its own platforms.
We  also  compete  with  domestic  game  publishers,  such  as  Activision  Blizzard  and  Electronic  Arts  and
international  publishers,  such  as  Capcom,  Konami,  Namco-Bandai,  SEGA,  Square  Enix  and  Ubisoft.  As
our  business  is  dependent  upon  our  ability  to  develop  hit  titles,  which  require  increasing  budgets  for
development  and  marketing,  the  availability  of  significant  financial  resources  has  become  a  major
competitive  factor  in  developing  and  marketing  software  games.  Some  of  our  competitors  have  greater
financial, technical, personnel and other resources than we do and are able to finance larger budgets for

15

development and marketing and make higher offers to licensors and developers for commercially desirable
properties.  Our  titles  also  compete  with  other  forms  of  entertainment,  such  as  social  media  and  casual
games,  in  addition  to  motion  pictures,  television  and  audio  and  video  products  featuring  similar  themes,
online  computer  programs  and  other  entertainment,  which  may  be  less  expensive  or  provide  other
advantages to consumers.

A  number  of  software  publishers  who  compete  with  us  have  developed  and  commercialized  or  are
currently  developing  online  games  for  use  by  consumers  over  the  Internet.  If  technological  advances
significantly increase the availability of online games and if consumer acceptance of online gaming grows
substantially, it could result in a decline in our platform-based software sales and negatively affect sales of
such products.

Increased competition for limited shelf space and promotional support from retailers could affect the success of our
business  and require us to incur greater expenses  to market our titles.

Retailers  have  limited  shelf  space  and  promotional  resources  and  competition  is  intense  among  newly
introduced  interactive  entertainment  software  titles  for  adequate  levels  of  shelf  space  and  promotional
support.  Competition  for  retail  shelf  space  is  expected  to  continue  to  increase,  which  may  require  us  to
increase our marketing expenditures to maintain desirable sales levels of our titles. Competitors with more
extensive lines and more popular titles may have greater bargaining power with retailers. Accordingly, we
may  not  be  able,  or  we  may  have  to  pay  more  than  our  competitors,  to  achieve  similar  levels  of
promotional support and shelf space.

Our business is dependent on our ability to enter into successful software development arrangements with third-
parties.

Our success depends on our ability to continually identify and develop new titles on a timely basis. We rely
on  third-party  software  developers  for  the  development  of  some  of  our  titles.  Quality  third-party
developers  are  continually  in  high  demand.  Software  developers  who  have  developed  titles  for  us  in  the
past may not be available to develop software for us in the future. Due to the limited number of third-party
software developers and the limited control that we exercise over them, these developers may not be able
to complete titles for us on a timely basis or within acceptable quality standards, if at all. We have entered
into agreements with third-parties to acquire the rights to publish and distribute interactive entertainment
software as well as to use licensed intellectual properties in our titles. These agreements typically require
us to make development payments, pay royalties and satisfy other conditions. Our development payments
may  not  be  sufficient  to  permit  developers  to  develop  new  software  successfully,  which  could  result  in
material  delays  and  significantly  increase  our  costs  to  bring  particular  products  to  market.  Software
development  costs,  promotion  and  marketing  expenses  and  royalties  payable  to  software  developers  and
third-party licensors have increased significantly in recent years and reduce potential profits derived from
sales of our software. Future sales of our titles may not be sufficient to recover development payments and
advances  to  software  developers  and  licensors,  and  we  may  not  have  adequate  financial  and  other
resources  to  satisfy  our  contractual  commitments  to  such  developers.  If  we  fail  to  satisfy  our  obligations
under  agreements  with  third-party  developers  and  licensors,  the  agreements  may  be  terminated  or
modified in ways that are burdensome to us, and have a material adverse effect on our financial condition
and operating results.

We cannot publish our titles without the approval of hardware licensors that are also our  competitors.

We are required to obtain licenses from Sony, Microsoft and Nintendo, which are also our competitors, to
develop and publish titles for their respective hardware platforms. Our existing platform licenses require
that we obtain approval for the publication of new titles on a title-by-title basis. As a result, the number of
titles we are able to publish for these hardware platforms, our ability to manage the timing of the release of
these titles and, accordingly, our net revenue from titles for these hardware platforms, may be limited. If a

16

licensor  chooses  not  to  renew  or  extend  our  license  agreement  at  the  end  of  its  current  term,  or  if  a
licensor were to terminate our license for any reason or does not approve one or more of our titles, we may
be  unable  to  publish  that  title  as  well  as  additional  titles  for  that  licensor’s  platform.  Termination  of  any
such agreements or disapproval of titles could seriously hurt our business and prospects. We may be unable
to continue to enter into license agreements for certain current generation platforms on satisfactory terms
or at all. Failure to enter into any such  agreement could also seriously  hurt our business.

Our platform licensors control the fee structures  for online distribution of our  games on their  platforms.

Certain  platform  licensors  have  retained  the  right  to  change  the  fee  structures  for  online  distribution  of
both paid content and free content (including patches and corrections) on their platforms. Each licensor’s
ability to set royalty rates may increase costs, which could negatively affect our operating margins. We may
be  unable  to  distribute  our  content  in  a  cost-effective  or  profitable  manner  through  this  distribution
channel, which could adversely affect our business and results of operations.

We may not be able to adequately adjust our cost structure in a timely fashion in response to a sudden decrease in
demand.

In  the  event  of  a  significant  decline  in  revenue,  we  may  not  be  able  to  dispose  of  facilities,  reduce
personnel  or  make  other  changes  to  our  cost  structure  without  disruption  to  our  operations  or  without
significant termination and exit costs. Management may not be able to implement such actions in a timely
manner,  if  at  all,  to  offset  an  immediate  shortfall  in  revenue  and  profit.  Moreover,  reducing  costs  may
impair our ability to produce and develop software  titles at sufficient levels in the  future.

We submit our products for rating by the Entertainment Software Rating Board (‘‘ESRB’’) in the United States and
other  voluntary  or  government  ratings  organizations  in  foreign  countries.  Failure  to  obtain  a  target  rating  for
certain of our products could negatively affect our ability to distribute and sell those games, as could the re-rating of
a game for any reason.

We voluntarily submit our game products to the ESRB, a U.S.-based non-profit and independent ratings
organization. The ESRB system provides consumers with information about game content using a rating
symbol that generally suggests the appropriate player age group and specific content descriptors, such as
graphic  violence,  profanity  or  sexually  explicit  material.  The  ESRB  may  impose  significant  penalties  on
game publishers for violations of its rules related to rating or marketing games, including revocation of a
rating or monetary fines up to $1 million. Other countries require voluntary or government backed ratings
as  prerequisites  for  product  sales.  In  some  instances,  we  may  have  to  modify  our  products  in  order  to
market them under the target rating, which could delay or disrupt the release of our products. In addition,
some of our titles may not be sold at all or without extensive edits in certain countries, such as Germany.

In  the  United  States,  if  the  ESRB  rates  a  game  as  ‘‘AO’’  (age  18  and  older),  platform  licensors  may  not
certify the game and retailers may refuse to sell it. In addition, some consumers have reacted to re-ratings
or controversial game content by refusing to purchase such games, demanding refunds for games that they
had  already  purchased,  and  refraining  from  buying  other  games  published  by  us.  Many  of  our  Rockstar
titles and certain of our 2K titles have been rated ‘‘M’’ (age 17 and older) by the ESRB. If we are unable to
obtain ‘‘M’’ ratings and instead receive ‘‘AO’’ ratings on future versions of those or similar titles as a result
of  changes  in  the  ESRB’s  ratings  standards  or  for  other  reasons,  including  the  adoption  of  legislation  in
this area, our business and prospects could be negatively affected. If any of our games are re-rated by the
ESRB or other foreign based ratings organizations, we could be exposed to litigation, administrative fines
and  penalties  and  other  potential  liabilities,  and  our  operating  results  and  financial  condition  could  be
significantly affected.

17

We  have  implemented  processes  to  comply  with  the  requirements  of  the  ESRB  and  other  ratings
organizations  and  properly  display  the  designated  rating  symbols  and  content  descriptions.  Nonetheless,
these processes are subject to human error, circumvention, overriding and reasonable resource constraints.
If a video game we published were found to contain undisclosed pertinent content, the ESRB could re-rate
a  game,  retailers  could  refuse  to  sell  it  and  demand  that  we  accept  the  return  of  any  unsold  copies  or
returns from customers, and consumers could refuse to buy it or demand that we refund their money. This
could have a material negative affect on our operating results and financial condition. In addition, we may
be  exposed  to  litigation,  administrative  fines  and  penalties  and  our  reputation  could  be  harmed,  which
could affect sales of other video games we sell. If any of these consequences were to occur, our business
and financial performance could be significantly harmed.

Content  policies  adopted  by  retailers,  consumer  opposition  and  litigation  could  negatively  affect  sales  of  our
products.

Retailers may decline to sell interactive entertainment software containing what they judge to be graphic
violence or sexually explicit material or other content that they deem inappropriate for their businesses. If
retailers  decline  to  sell  our  products  based  upon  their  opinion  that  they  contain  objectionable  themes,
graphic  violence  or  sexually  explicit  material  or  other  generally  objectionable  content,  or  if  any  of  our
previously  ‘‘M’’  rated  series  products  are  rated  ‘‘AO,’’  we  might  be  required  to  significantly  change  or
discontinue  particular  titles  or  series,  which  in  the  case  of  our  best-selling  Grand  Theft  Auto  titles  could
seriously affect our business. Consumer advocacy groups have opposed sales of interactive entertainment
software  containing  objectionable  themes,  violence  or  sexual  material  or  other  objectionable  content  by
pressing  for  legislation  in  these  areas  and  by  engaging  in  public  demonstrations  and  media  campaigns.
Additionally, although lawsuits seeking damages for injuries allegedly suffered by third-parties as a result
of  video  games  have  generally  been  unsuccessful  in  the  courts,  claims  of  this  kind  have  been  asserted
against us from time to time and may be asserted and be successful in the future.

We are subject to risks and uncertainties of international trade, including fluctuations in the values of local foreign
currencies against the dollar.

Sales  in  international  markets,  primarily  in  Europe,  have  accounted  for  a  significant  portion  of  our  net
revenue.  Note  15  to  our  Consolidated  Financial  Statements,  ‘‘Segment  and  Geographic  Information,’’
discloses that sales in Europe comprised approximately 27.0% of the Company’s net revenue for the fiscal
year  ended  March  31,  2013.  We  have  also  expanded  our  Asian  operations  in  an  effort  to  increase  our
geographical  scope  and  diversify  our  revenue  base.  We  are  subject  to  risks  inherent  in  foreign  trade,
including increased credit risks, tariffs and duties, fluctuations in foreign currency exchange rates, shipping
delays,  and  international  political,  regulatory  and  economic  developments,  all  of  which  can  have  a
significant influence on our operating results. Many of our international sales are made in local currencies,
which could fluctuate against the dollar. While we may use forward exchange contracts to a limited extent
to seek to mitigate foreign currency risk, our operating results could be adversely affected by unfavorable
foreign currency fluctuations.

We face risks from our international operations.

We are subject to certain risks because of our international operations, particularly as we continue to grow
our business and presence in Asia, Latin America and other parts of the world. Changes to and compliance
with a variety of foreign laws and regulations may increase our cost of doing business and our inability or
failure to obtain required approvals could harm our international and domestic sales. Trade legislation in
either the United States or other countries, such as a change in the current tariff structures, import/export
compliance laws or other trade laws or policies, could adversely affect our ability to sell or to distribute in
international  markets.  We  incur  additional  legal  compliance  costs  associated  with  our  international
operations and could become subject to legal penalties in foreign countries if we do not comply with local

18

laws and regulations which may be substantially different from those in the United States. In many foreign
countries,  particularly  in  those  with  developing  economies,  it  may  be  common  to  engage  in  business
practices that are prohibited by United States laws and regulations, such as the Foreign Corrupt Practices
Act,  and  by  local  laws,  such  as  laws  prohibiting  corrupt  payments  to  government  officials.  Although  we
implement  policies  and  procedures  designed  to  ensure  compliance  with  these  laws,  there  can  be  no
assurance  that  all  of  our  employees,  contractors  and  agents,  as  well  as  those  companies  to  which  we
outsource  certain  of  our  business  operations,  including  those  based  in  or  from  countries  where  practices
which  violate  such  laws  may  be  customary,  will  not  take  actions  in  violation  of  our  policies.  Any  such
violation, even if prohibited by our policies, could have  a material adverse effect on our  business.

If we are unable to protect the intellectual property relating to our software, the commercial value of our products
will be adversely affected and our competitive position could be  harmed.

We develop proprietary software and have obtained the rights to publish and distribute software developed
by  third-parties.  We  attempt  to  protect  our  software  and  production  techniques  under  copyright,
trademark  and  trade  secret  laws  as  well  as  through  contractual  restrictions  on  disclosure,  copying  and
distribution.  Our  software  is  susceptible  to  piracy  and  unauthorized  copying.  Unauthorized  third-parties
may  be  able  to  copy  or  to  reverse  engineer  our  software  to  obtain  and  use  programming  or  production
techniques that we regard as proprietary. Well organized piracy operations have also proliferated in recent
years,  resulting  in  the  ability  to  download  pirated  copies  of  our  software  over  the  Internet.  Although  we
attempt  to  incorporate  protective  measures  into  our  software,  piracy  of  our  products  could  negatively
affect our future profitability.

If we infringe on or are alleged to infringe on the intellectual property rights of third-parties, our business could be
adversely affected.

As  our  industry  grows,  we  may  be  subject  to  an  increasing  amount  of  litigation  that  is  common  in  the
software  industry  based  on  allegations  of  infringement  or  other  alleged  violations  of  patent,  copyright
and/or trademarks. In addition, we believe that interactive entertainment software will increasingly become
the subject of claims that such software infringes on the intellectual property rights of others with both the
growth of online functionality and advances in technology, game content and software graphics as games
become more realistic. From time to time, we receive notices from third-parties or are named in lawsuits
by  third-parties  alleging  infringement  of  their  proprietary  rights.  Although  we  believe  that  our  software
and technologies and the software and technologies of third-party developers and publishers with whom we
have contractual relations do not and will not infringe or violate proprietary rights of others, it is possible
that  infringement  of  proprietary  rights  of  others  may  occur.  Any  claims  of  infringement,  with  or  without
merit, could be time consuming, costly and difficult to defend. Moreover, intellectual property litigation or
claims  could  require  us  to  discontinue  the  distribution  of  products,  obtain  a  license  or  redesign  our
products, which could result in additional substantial costs and  material delays.

Our software is susceptible to errors, which can harm  our  financial results  and  reputation.

The  technological  advancements  of  new  hardware  platforms  result  in  the  development  of  more  complex
software  products.  As  software  products  become  more  complex,  the  risk  of  undetected  errors  in  new
products increases. We may need to produce and distribute patches in order to repair such errors, which
could be costly and may distract our developers from working on new products. If, despite testing, errors
are found in new products or releases after shipments have been made, we could experience a loss of or
delay in timely market acceptance, product returns, loss of revenue, increases in costs relating to the repair
of such errors and damage to our reputation.

19

If we acquire or invest in other businesses, intellectual properties or other assets, we may be unable to integrate them
with our business, our financial performance may be impaired and/or we may not realize the anticipated financial
and strategic goals for such transactions.

If  appropriate  opportunities  present  themselves,  we  may  acquire  or  make  investments  in  businesses,
intellectual  properties  and  other  assets  that  we  believe  are  strategic.  We  may  not  be  able  to  identify,
negotiate or finance any future acquisition or investment successfully. Even if we do succeed in acquiring
or investing in a business, intellectual property or other asset, such acquisitions and investments involve a
number of risks, including:

(cid:127) retaining  key  employees  and  maintaining  the  key  business  and  customer  relationships  of  the

businesses we acquire;

(cid:127) cultural  challenges  associated  with  integrating  employees  from  an  acquired  company  or  business

into our organization;

(cid:127) the possibility that the combined company would not achieve the expected benefits, including any
anticipated operating and product synergies, of the acquisition as quickly as anticipated or that the
costs  of,  or  operational  difficulties  arising  from,  an  acquisition  would  be  greater  than  anticipated;

(cid:127) significant  acquisition-related  accounting  adjustments,  particularly  relating  to  an  acquired
company’s  deferred  revenue,  that  may  cause  reported  revenue  and  profits  of  the  combined
company to be lower than the sum of their stand-alone revenue  and  profits;

(cid:127) significant  accounting  charges  resulting  from  the  completion  and  integration  of  a  sizeable
acquisition and increased capital expenditures, including potential impairment charges incurred to
write down the carrying amount of intangible  assets generated  as a result  of  an acquisition;

(cid:127) the  possibility  that  we  will  not  discover  important  facts  during  due  diligence  that  could  have  a
material  adverse  effect  on  the  value  of  the  businesses  we  acquire,  including  the  possibility  that  a
change  of  control  of  a  company  we  acquire  triggers  a  termination  of  contractual  or  intellectual
property rights important to the operation  of  its  business;

(cid:127) the need to integrate an acquired company’s accounting, management information, human resource
and  other  administrative  systems  to  permit  effective  management  and  timely  reporting,  and  the
need to implement or remediate controls, procedures and policies appropriate for a public company
in  an  acquired  company  that,  prior  to  the  acquisition,  lacked  these  controls,  procedures  and
policies;

(cid:127) litigation or other claims in connection with, or inheritance of claims or litigation risks as a result of,
an acquisition, including claims from terminated employees, customers or other third-parties; and

(cid:127) to  the  extent  that  we  engage  in  strategic  transactions  outside  of  the  United  States,  we  face
additional  risks,  including  risks  related  to  integration  of  operations  across  different  cultures  and
languages, currency risks and the particular economic, political and regulatory risks associated with
specific countries.

Future  acquisitions  and  investments  could  also  involve  the  issuance  of  our  equity  and  equity-linked
securities  (potentially  diluting  our  existing  stockholders),  the  incurrence  of  debt,  contingent  liabilities  or
amortization  expenses,  write-offs  of  goodwill,  intangibles,  or  acquired  in-process  technology,  or  other
increased  cash  and  non-cash  expenses  such  as  stock-  based  compensation.  Any  of  the  foregoing  factors
could harm our financial condition or prevent us from achieving improvements in our financial condition
and  operating  performance  that  could  have  otherwise  been  achieved  by  us  on  a  stand-alone  basis.  Our
stockholders  may  not  have  the  opportunity  to  review,  vote  on  or  evaluate  future  acquisitions  or
investments.

20

Our ability to acquire and maintain licenses to intellectual property, especially for sports titles, affects our revenue
and profitability. Competition for these  licenses may make them more  expensive and  increase  our costs.

Certain of our products are based on or incorporate intellectual property owned by others. For example,
certain  of  our  2K  products  include  rights  licensed  from  major  sports  leagues  and  players’  associations.
Similarly, some of our other titles are based on licenses of popular entertainment products. Competition
for  these  licenses  is  intense.  If  we  are  unable  to  maintain  these  licenses  or  obtain  additional  licenses  on
reasonable  economic  terms  or  with  significant  commercial  value,  our  revenue  and  profitability  could
decline  significantly.  Competition  for  these  licenses  may  also  increase  the  advances,  guarantees  and
royalties that we must pay to the licensor, which could significantly increase our costs and adversely affect
our  profitability.  In  addition,  on  certain  intellectual  property  licenses,  we  are  subject  to  guaranteed
minimum  payments,  royalties  or  standards  of  performance  and  may  not  be  able  to  terminate  these
agreements prior to their stated expiration. If such licensed products do not generate revenues in excess of
such minimum guarantees, our profitability will be adversely affected.

We are subject to contractual covenants which place  certain  limitations on how we  manage our business.

Our  Credit  Agreement  (as  defined  herein)  and  the  indentures  governing  our  Convertible  Notes  (as
defined  herein)  limit  our  ability  to  take  various  actions,  including  incurring  additional  debt,  paying
dividends,  repurchasing  shares  and  acquiring  or  disposing  of  assets  or  businesses.  In  addition,  we  have
granted a security interest in connection with certain compensatory arrangements which limits our ability
to  incur  senior  debt  in  excess  of  certain  amounts.  Accordingly,  we  may  be  restricted  from  taking  actions
that  management  believes  would  be  desirable  and  in  the  best  interests  of  us  and  our  stockholders.  Our
Credit  Agreement  and  the  indentures  also  require  us  to  satisfy  specified  financial  and  non-financial
covenants. A breach of any of the covenants contained in our Credit Agreement could result in an event of
default under the agreement and under the indentures governing our Convertible Notes and would allow
our  lenders  and  noteholders  to  pursue  various  remedies,  including  accelerating  the  repayment  of  any
outstanding indebtedness.

Our  involvement,  and  the  involvement  of  some  of  our  former  executive  officers,  in  a  wide  variety  of  lawsuits,
investigations and proceedings has had,  and may in the  future have, a material adverse  effect on  us.

We  and  some  of  our  former  officers,  directors  and  employees  have  been  the  subject  of  three  separate
governmental  investigations  and  a  substantial  amount  of  litigation  and  other  proceedings  relating  to  the
subject  matter  of  those  investigations.  While  these  matters  have  been  resolved  we  may  be  subject  to
heightened  scrutiny  in  the  future  as  a  result  of  our  historical  legal  proceedings,  including  an  increased
likelihood of a government investigation occurring and an increased likelihood that any such investigation
is more extensive than in the past. Furthermore, any future fines, restrictions or other penalties imposed as
a  result  of  any  such  investigation  may  be  more  severe  than  those  which  may  be  imposed  on  a  company
without our history.

Our business and products are subject to potential legislation. The adoption of such proposed legislation could limit
the retail market for our products.

Several proposals have been made for federal legislation to regulate our industry. Such proposals seek to
prohibit the sale of products containing content included in some of our games. If any such proposals are
enacted  into  law,  it  may  limit  the  potential  market  for  some  of  our  games  in  the  United  States,  and
adversely  affect  our  operating  results.  Other  countries,  such  as  Germany,  have  adopted  laws  regulating
content  both  in  packaged  games  and  those  transmitted  over  the  Internet  that  are  stricter  than  current
United States laws. In the United States, proposals have also been made by numerous state legislators to
regulate  and  prohibit  the  sale  of  interactive  entertainment  software  products  containing  certain  types  of
violent or sexual content to under 17 or 18 audiences, such as the State of California’s ‘‘ultraviolent video
games law’’ that sought to ban the sale or rental of violent video games to minors. While such legislation to

21

date has been enjoined by industry and retail groups or been found unconstitutional, the adoption into law
of such legislation in federal and/or in state jurisdictions in which we do significant business could severely
limit the retail market for some of our  games.

We may  need additional capital if we incur losses.

If  we  incur  losses  in  the  future,  we  may  be  required  to  raise  additional  capital  in  order  to  fund  our
operations. We could seek to raise capital in a number of ways, including through the issuance of debt or
equity, or through other financing arrangements. In October 2011, we entered into a Second Amended and
Restated Credit Agreement (the ‘‘Credit Agreement’’) which amended and restated our July 2007 Credit
Agreement  (as  defined  herein),  which  requires  us  to  make  periodic  interest  or  other  debt  service
payments.  In  addition,  we  issued  4.375%  Convertible  Notes  due  2014  in  June  2009  (the  ‘‘4.375%
Convertible Notes’’) and 1.75% Convertible Notes due 2016 in November 2011 (the ‘‘1.75% Convertible
Notes’’  and  together  with  the  4.375%  Convertible  Notes,  the  ‘‘Convertible  Notes’’),  which  require  us  to
make periodic interest payments to the holders of the Convertible Notes. If we borrow additional funds,
further debt service payments would probably be necessary. In addition, the terms of additional debt may
impose significant restrictions on our ability to operate our business. If we seek financing through the sale
of  equity  or  equity-based  securities  (such  as  our  Convertible  Notes),  our  current  stockholders  will  suffer
dilution  in  their  percentage  ownership  of  common  stock.  We  cannot  be  certain  as  to  our  ability  to  raise
additional capital in the future or under what terms capital would be available. If we need to raise capital
and  are  not  successful  in  doing  so,  we  will  have  to  consider  other  options  that  may  include,  but  are  not
limited to, a reduction in our expenditures for internal and external new product development, reductions
in  overhead  expenses,  and  sales  of  intellectual  property  and  other  assets.  These  actions,  should  they
become necessary, will likely result in a reduction in the size of our operations and could materially affect
the prospects of our business.

We may  be required to record a significant  charge to  earnings if our goodwill becomes impaired.

We  are  required  under  U.S.  generally  accepted  accounting  principles  to  review  our  goodwill  for
impairment  at  least  annually  or  more  frequently  when  events  or  changes  in  circumstances  indicate  the
carrying  value  may  not  be  recoverable.  Factors  that  may  be  considered  a  change  in  circumstances,
indicating  a  requirement  to  reevaluate  whether  our  goodwill  continues  to  be  recoverable,  include  a
significant  decline  in  stock  price  and  market  capitalization,  slower  growth  rates  in  our  industry  or  other
materially adverse events. We may be required to record a significant charge to earnings in our financial
statements during the period in which any impairment of our goodwill is determined. This may adversely
affect our operating results.

Our  reported  financial  results  could  be  adversely  affected  by  the  application  of  existing  or  future  accounting
standards to our business as it evolves.

Our reported financial results are affected by the accounting policies promulgated by the SEC and national
accounting  standards  bodies  and  the  methods,  estimates,  and  judgments  that  we  use  in  applying  our
accounting policies. For example, standards regarding software revenue recognition have and could further
significantly affect the way we account for revenue related to our products and services. We expect that a
significant portion of our games will be online-enabled in the future, and we could be required to recognize
the related revenue over an extended period of time rather than at the time of sale. As we enhance, expand
and diversify our business and product offerings, the application of existing or future financial accounting
standards, particularly those relating to the way we account for revenue, could have a significant adverse
effect on our reported results although  not  necessarily  on our cash flows.

22

Risks relating to our common stock

For purposes of this section ‘‘—Risks relating to our common stock,’’ references to ‘‘the Company,’’ ‘‘we,’’
‘‘our,’’ and ‘‘us’’ refer only to Take-Two Interactive  Software, Inc.  and not  to  its subsidiaries.

Additional issuances of equity securities by  us would dilute the ownership of our existing stockholders.

We may issue equity or equity-based securities (such as our Convertible Notes) in the future in connection
with  acquisitions  or  strategic  transactions,  to  adjust  our  ratio  of  debt  to  equity,  including  through
repayment of outstanding debt, to fund expansion of our operations or for other purposes. To the extent
we  issue  additional  equity  securities,  the  percentage  ownership  of  our  existing  stockholders  would  be
reduced.

Future sales or other issuances of our common stock  could adversely  affect its market price.

The  sale  of  substantial  amounts  of  our  common  stock  could  adversely  affect  its  price.  The  sale  or  the
availability for sale of a large number of shares of our common stock in the public market could cause the
price of our common stock to decline. The issuance of shares of our common stock upon conversion of our
Convertible Notes could also adversely affect  the price of our common stock.

Our stock price has been volatile and may continue to fluctuate significantly.

The market price of our common stock historically has been, and we expect will continue to be, subject to
significant fluctuations. These fluctuations may be due to factors specific to us including those discussed in
the  risk  factors  in  this  section  as  well  as  others  not  currently  known  to  us  or  that  we  currently  do  not
believe are material, to changes in securities analysts’ earnings estimates or ratings, to our results or future
financial  guidance  falling  below  our  expectations  and  analysts’  and  investors’  expectations,  to  factors
affecting  the  computer,  software,  entertainment,  media  or  electronics  industries,  or  to  national  or
international economic conditions.

Stock  markets,  in  general,  have  experienced  over  the  years,  and  continue  to  experience  significant  price
and  volume  fluctuations  that  have  affected  market  prices  for  companies  such  as  ours  and  that  may  be
unrelated  or  disproportionate  to  the  operating  performance  of  the  affected  companies.  These  broad
market  and  industry  fluctuations  may  adversely  affect  the  price  of  our  stock,  regardless  of  our  operating
performance.

The  convertible  senior  note  hedge  and  warrant  transactions  entered  into  in  connection  with  the  offering  of  our
4.375% Convertible Notes may affect the value of those notes and our common stock.

In connection with the offering of our 4.375% Convertible Notes, we entered into convertible senior note
hedge  transactions  which  are  expected  to  reduce  the  potential  dilution  upon  conversion  of  the  notes.
However,  we  also  entered  into  warrant  transactions  which  could  separately  have  a  dilutive  effect  on  our
earnings  per  share  to  the  extent  that  the  market  price  per  share  of  our  common  stock  exceeds  the
applicable  strike  price  of  the  warrants.  In  addition,  the  counterparties  to  the  hedge  and  warrant
transactions,  and/or  their  respective  affiliates,  may  modify  their  hedge  positions  by  entering  into  or
unwinding various derivatives with respect to our common stock and/or purchasing or selling our common
stock in secondary market transactions at any time prior to the maturity of the 4.375% Convertible Notes
(and are likely to do so during any observation period related to a conversion of the 4.375% Convertible
Notes). This activity could also cause or avoid an increase or a decrease in the market price of our common
stock or the 4.375% Convertible Notes.

23

Delaware law, our charter documents and provisions of our debt agreements may impede or discourage a takeover,
which could cause the market price of  our shares to decline.

We  are  a  Delaware  corporation,  and  the  anti-takeover  provisions  of  Delaware  law  impose  various
impediments to the ability of a third-party to acquire control of us, even if a change in control would be
beneficial to our existing stockholders. Our Board has the power, without stockholder approval, to adopt a
stockholder  rights  plan  and/or  to  designate  the  terms  of  one  or  more  series  of  preferred  stock  and  issue
shares of preferred stock. In addition, we may under certain circumstances involving a change of control,
be obligated to repurchase all or a portion of our Convertible Notes and any potential acquirer would be
required  to  assume  our  obligations  related  to  any  outstanding  Convertible  Notes.  We  or  any  possible
acquirer may not have available financial resources necessary to repurchase those notes. The ability of our
Board  to  create  and  issue  a  new  series  of  preferred  stock  and  certain  provisions  of  Delaware  law,  our
certificate  of  incorporation  and  bylaws  and  the  indenture  governing  our  notes  could  impede  a  merger,
takeover  or  other  business  combination  involving  us  or  discourage  a  potential  acquirer  from  making  a
tender offer for our common stock, which, under certain circumstances, could reduce the market price of
our  common stock and the value of any outstanding notes.

Our ability to use net operating loss carryforwards to reduce future years’ taxes could be substantially limited if we
experience an ownership change as defined in  the Internal Revenue  Code.

Section 382 of the Internal Revenue Code contains rules that limit the ability of a company to use its net
operating loss carryforwards in years after an ownership change, which is generally defined as any change
in ownership of more than 50% of its stock over a three-year testing period. These rules generally operate
by  focusing  on  ownership  changes  among  stockholders  owning  directly  or  indirectly  5%  or  more  of  the
stock of a company and/or any change in ownership arising from a new issuance of stock by the company.
If, as a result of future transactions involving our common stock, including purchases or sales of stock by
5%  stockholders,  we  undergo  cumulative  ownership  changes  which  exceed  50%  over  the  testing  period,
our  ability  to  use  our  net  operating  loss  carryforwards  would  be  subject  to  additional  limitations  under
Section 382.

Generally, if an ownership change occurs, the annual taxable income limitation on the use of net operating
loss carryforwards is equal to the product of the applicable long-term tax exempt rate and the value of the
company’s  stock  immediately  before  the  ownership  change.  Depending  on  the  resulting  limitation,  a
portion of our net operating loss carryforwards  could  expire before we would be able to use them.

Our inability to fully utilize our net operating losses to offset taxable income generated in the future could
have a material and negative affect on  our future financial position and results of operations.

Item 1B. Unresolved Staff Comments

None.

Item 2. Properties

Our principal executive offices are located at 622 Broadway, New York, New York in approximately 64,000
square feet of space under a lease expiring in March 2023 for an annual rent of approximately $2.9 million.

Take-Two Interactive Software Europe Ltd, our wholly-owned subsidiary, leases 12,500 square feet of office
space in Windsor, United Kingdom for an annual rent of approximately $0.5 million plus taxes and utilities,
which expires in December 2021. Rockstar North, our wholly-owned subsidiary, leases 42,000 square feet
of office space in Edinburgh, Scotland, for an annual rent of approximately $2.1 million. That lease expires
in 2015.

24

2K  corporate  offices  and  two  development  studios  occupy  approximately  84,000  square  feet  of  leased
office space in Novato, California. The lease provides for an annual rent of approximately $2.6 million and
expires in 2019.

In addition, our other subsidiaries lease office space in Sydney and Canberra, Australia; Toronto, Canada;
Chengdu,  Hanghzhou  and  Shanghai,  China;  Brno  and  Prague,  Czech  Republic;  Paris,  France;  Munich,
Germany; Tokyo, Japan; Seoul, Korea; Breda, Netherlands; Auckland, New Zealand; Newton, Singapore;
Madrid,  Spain;  Taipei,  Taiwan;  London,  Lincoln,  and  Leeds,  United  Kingdom  and,  in  the  United  States,
San Diego, and Northridge, California; Sparks, Maryland; Andover and Quincy, Massachusetts; Las Vegas,
Nevada; Glen Cove, New York; Cincinnati, Ohio; Kirkland, Washington; for an aggregate annual rent of
approximately $9.0 million.

Item 3. Legal Proceedings

We  are,  or  may  become,  subject  to  demands  and  claims  (including  intellectual  property  claims)  and  are
involved in routine litigation in the ordinary course of business which we do not believe to be material to
our  business  or  financial  statements.  We  have  appropriately  accrued  amounts  related  to  certain  of  these
claims and legal and other proceedings. While it is reasonably possible that a loss may be incurred in excess
of the amounts accrued in our financial statements, we believe that such losses, unless otherwise disclosed,
would not be material.

Item 4. Mine Safety Disclosures

Not applicable.

PART II

Item 5. Market for Registrant’s Common  Equity,  Related Stockholder Matters  and Issuer Purchases

of Equity Securities

Market Information and Holders

Our  common  stock  trades  on  the  NASDAQ  Global  Select  Market  under  the  symbol  ‘‘TTWO.’’  The
following  table  sets  forth,  for  the  periods  indicated,  the  range  of  the  high  and  low  sale  prices  for  our
common stock as reported by NASDAQ.

High

Low

Fiscal Year Ended March 31, 2013

First Quarter ended June 30, 2012 . . . . . . . . . . . . . . . . . . . . . . . .
Second Quarter ended September 30, 2012 . . . . . . . . . . . . . . . . . .
Third Quarter ended December 31, 2012 . . . . . . . . . . . . . . . . . . .
Fourth Quarter ended March 31, 2013 . . . . . . . . . . . . . . . . . . . . .

$15.67
11.36
13.38
16.16

$ 9.13
7.37
10.01
11.11

Fiscal Year Ended March 31, 2012

First Quarter ended June 30, 2011 . . . . . . . . . . . . . . . . . . . . . . . .
Second Quarter ended September 30, 2011 . . . . . . . . . . . . . . . . . .
Third Quarter ended December 31, 2011 . . . . . . . . . . . . . . . . . . .
Fourth Quarter ended March 31, 2012 . . . . . . . . . . . . . . . . . . . . .

$17.58
15.77
16.27
16.99

$14.26
10.63
11.78
13.78

The  number  of  record  holders  of  our  common  stock  was  73  as  of  May  9,  2013.

Dividend Policy

We  have  never  declared  or  paid  cash  dividends.  We  currently  anticipate  that  all  future  earnings  will  be
retained to finance the growth of our business and we do not expect to declare or pay any cash dividends in
the  foreseeable  future.  The  payment  of  dividends  in  the  future  is  within  the  discretion  of  our  Board  of
Directors  and  will  depend  upon  future  earnings,  capital  requirements  and  other  relevant  factors.  Our
Credit Agreement restricts the payment of dividends on our stock. See ‘‘Liquidity and Capital Resources’’
under Item 7 for a fuller description  of the  Credit Agreement.

25

Securities Authorized for Issuance under  Equity  Compensation  Plans

The  table  setting  forth  this  information  is  included  in  Part  III—Item  12,  Security  Ownership  of  Certain
Beneficial Owners  and Management and  Related Stockholder Matters.

Stock Performance Graph
The following line graph compares, from October 31, 2007 through March 31, 2013, the cumulative total
stockholder  return  on  our  common  stock  with  the  cumulative  total  return  on  the  stocks  comprising  the
NASDAQ Composite Index and the stocks comprising a peer group index consisting of Activision Blizzard
and Electronic Arts. The comparison assumes $100 was invested on October 31, 2007 in our common stock
and in each of the following indices and assumes reinvestment of all cash dividends, if any, paid on such
securities. We have not paid any cash dividends and, therefore, our cumulative total return calculation is
based solely upon stock price appreciation and not upon reinvestment of cash dividends. Historical stock
price is not necessarily indicative of future stock price  performance.

Comparison of 65 Month Cumulative Total  Return*
Among Take-Two Interactive Software,  Inc., The  NASDAQ Composite Index and a  Peer  Group
March 2013

140.00

120.00

100.00

80.00

60.00

40.00

20.00

0.00

10/31/2007

10/31/2008

10/31/2009

3/31/2010

3/31/2011

3/31/2012

3/31/2013

Take-Two Interactive Software, Inc.

NASDAQ Composite-Total Returns

Peer Group
10MAY201320313220

*

$100 invested on October 31, 2007 in stock  or index- including reinvestment of  dividends.

October 31, October 31, October 31, March 31, March 31, March 31, March 31,

2007

2008

2009

2010

2011

2012

2013

Take-Two Interactive Software,  Inc.
NASDAQ Composite-Total Returns
Peer Group

$100.00
100.00
100.00

$63.16
60.69
55.08

$58.42
72.88
46.11

$52.56
85.25
50.51

$81.86
99.91
48.47

$ 81.96
112.27
51.91

$ 86.01
120.57
58.65

Issuer Purchases of Equity Securities
In January 2013, our Board of Directors authorized the repurchase of up to 7,500,000 shares of our common
stock.  The  authorization  permits  the  Company  to  purchase  shares  from  time  to  time  through  a  variety  of
methods,  including  in  the  open  market  or  through  privately  negotiated  transactions,  in  accordance  with
applicable securities laws. It does not obligate the Company to make any purchases at any specific time or
situation. Repurchases are subject to the availability of stock, prevailing market conditions, the trading price
of the stock, the Company’s financial performance and other conditions. The program may be suspended or
discontinued  at  any  time  for  any  reason.  Through  March  31,  2013,  the  Company  has  not  repurchased  any
shares of our common stock as part of the program.

26

Item 6. Selected Financial Data

The following tables present selected financial data for the three fiscal years ended March 31, 2013, five
months ended March 31, 2010 and the two fiscal years ended October 31, 2009 (in thousands, except per
share data).

STATEMENT OF OPERATIONS DATA:
Net revenue
Cost of goods sold

Gross profit

Selling and marketing
General  and  administrative
Research and development
Business reorganization and

related

Depreciation and amortization

Fiscal Year Ended March 31,

2013

2012

2011

Five Months Ended
March  31, 2010

$1,214,483 $ 825,823 $1,136,876
689,381
528,855

715,837

498,646

296,968

447,495

257,329
147,260
78,184

183,749
121,200
64,162

176,294
109,484
69,576

—
10,634

—
12,123

—
14,999

$359,231
222,396

136,835

72,402
43,466
25,279

—
6,622

Fiscal Year  Ended
October 31,

2009

2008

$ 701,057 $1,231,106
709,719

467,576

233,481

521,387

141,962
130,376
63,748

154,396
166,228
63,929

—
17,574

4,478
21,322

Total operating expenses

493,407

381,234

370,353

147,769

353,660

410,353

Income (loss)  from operations
Interest and other,  net

Income (loss) from continuing

5,239
(31,351)

(84,266)
(19,571)

77,142
(13,519)

(10,934)
(11,352)

(120,179)
(5,771)

111,034
(3,279)

operations before  income taxes

(26,112) (103,837)

63,623

(22,286)

(125,950)

107,755

Provision for income  taxes

5,050

3,863

9,819

4,266

4,487

13,271

Income (loss)  from continuing

operations

Income (loss) from discontinued

(31,162) (107,700)

53,804

(26,552)

(130,437)

94,484

operations, net of  taxes

1,671

(1,116)

(5,346)

(2,250)

(10,017)

2,613

Net income  (loss)

$ (29,491) $(108,816) $

48,458

$ (28,802)

$(140,454) $

97,097

Earnings  (loss) per share:
Continuing operations
Discontinued operations

Basic earnings (loss) per share

Continuing operations
Discontinued operations

Diluted earnings (loss) per share

Weighted average shares

outstanding:
Basic
Diluted

BALANCE SHEET DATA:
Cash and  cash equivalents
Working  capital
Total assets
Long-term debt
Total liabilities
Stockholders’ equity

$

$

$

$

(0.36) $
0.02

(1.30) $
(0.01)

0.62
(0.06)

(0.34) $

(1.31) $

0.56

(0.36) $
0.02

(1.30) $
(0.01)

0.62
(0.06)

(0.34) $

(1.31) $

0.56

$

$

$

$

(0.34)
(0.03)

(0.37)

(0.34)
(0.03)

(0.37)

$

$

$

$

(1.70) $
(0.13)

(1.83) $

(1.70) $
(0.13)

(1.83) $

1.23
0.03

1.26

1.22
0.03

1.25

85,581
85,581

83,356
83,356

86,127
86,139

78,453
78,453

76,815
76,815

77,254
77,666

As of March 31,

As of October 31,

2013

2012

2011

2010

2009

2008

$ 402,502
529,153
1,277,839
335,202
689,844
587,995

$ 420,279
524,892
1,149,427
316,340
553,700
595,727

$280,359
335,715
971,659
107,239
356,380
615,279

$145,838
216,733
839,276
99,865
318,653
520,623

$ 102,083
274,274
1,007,128
97,063
461,502
545,626

$ 280,277
358,355
1,083,352
70,000
468,234
615,118

27

Item 7. Management’s Discussion and Analysis of  Financial Condition and Results of Operations

Overview

Our Business

We are a leading developer, publisher and marketer of interactive entertainment for consumers around the
globe.  We  develop  and  publish  products  through  our  two  wholly-owned  labels  Rockstar  Games  and  2K.
Our  products  are  currently  designed  for  console  gaming  systems  such  as  Sony’s  PlayStation(cid:4)3  (‘‘PS3’’),
Microsoft’s  Xbox  360(cid:4)  (‘‘Xbox  360’’)  and  Nintendo’s  Wii(cid:5)  (‘‘Wii’’)  and  Wii  U  (‘‘Wii  U’’);  handheld
gaming  systems  such  as  Nintendo’s  DS  (‘‘DS’’)  and  Sony’s  PlayStation  Portable  (‘‘PSP’’);  and  personal
computers  including  smartphones  and  tablets.  We  deliver  our  products  through  physical  retail,  digital
download, online platforms and cloud  streaming services.

We endeavor to be the most creative, innovative and efficient company in our industry. Our core strategy is
to  capitalize  on  the  popularity  of  video  games  by  developing  and  publishing  high-quality  interactive
entertainment  experiences  across  a  range  of  genres.  We  focus  on  building  compelling  entertainment
franchises by publishing a select number of titles for which we can create sequels and add-on content. Most
of  our  intellectual  property  is  internally  owned  and  developed,  which  we  believe  best  positions  us
financially and competitively. We have established a portfolio of proprietary software content for the major
hardware  platforms  in  a  wide  range  of  genres,  including  action,  adventure,  family/casual,  racing,
role-playing, shooter, sports and strategy, which we distribute worldwide. We believe that our commitment
to  creativity  and  innovation  is  a  distinguishing  strength,  enabling  us  to  differentiate  our  products  in  the
marketplace  by  combining  advanced  technology  with  compelling  storylines  and  characters  that  provide
unique  gameplay  experiences  for  consumers.  We  have  created,  acquired  or  licensed  a  group  of  highly
recognizable brands to match the broad consumer demographics we serve, ranging from adults to children
and  game  enthusiasts  to  casual  gamers.  Another  cornerstone  of  our  strategy  is  to  support  the  success  of
our  products  in  the  marketplace  through  innovative  marketing  programs  and  global  distribution  on  all
platforms and through all channels that are  relevant to our target audience.

Our  revenue  is  primarily  derived  from  the  sale  of  internally  developed  software  titles  and  software  titles
developed  by  third-parties  for  our  benefit.  Operating  margins  are  dependent  in  part  upon  our  ability  to
continually  release  new,  commercially  successful  software  products  and  to  effectively  manage  their
development  costs.  We  have  internal  development  studios  located  in  Australia,  Canada,  China,  Czech
Republic, the United Kingdom, and  the United States.

Software  titles  published  by  our  Rockstar  Games  label  are  primarily  internally  developed.  We  expect
Rockstar  Games,  our  wholly-owned  publisher  of  the  Grand  Theft  Auto,  Max  Payne,  Midnight  Club,  Red
Dead and other popular franchises, to continue to be a leader in the action / adventure product category
and  create  groundbreaking  entertainment  by  leveraging  our  existing  titles  as  well  as  developing  new
brands. We believe that Rockstar has established a uniquely original, popular cultural phenomenon with its
Grand  Theft  Auto  series,  which  is  the  interactive  entertainment  industry’s  most  iconic  and  critically
acclaimed brand and has sold-in over 127 million units. Rockstar continues to expand on our established
franchises  by  developing  sequels,  offering  downloadable  episodes  and  content,  and  releasing  titles  for
smartphones and tablets such as Grand Theft Auto III—10 th Anniversary Edition, Max Payne Mobile, and
Grand  Theft  Auto:  Vice  City  10  th  Anniversary  Edition.  In  May  2011,  Rockstar  released  the  commercially
successful and critically acclaimed L.A. Noire , which became the first video game ever chosen as an official
selection of the Tribeca Film Festival and has become another key franchise for the Company. Rockstar is
also well known for developing brands in other genres, including  the Bully and  Manhunt  franchises.

Our  2K  label  has  published  a  variety  of  popular  entertainment  properties  across  all  key  platforms  and
across  a  range  of  genres  including  shooter,  action,  role-playing,  strategy,  sports  and  family/casual
entertainment. We expect 2K to continue to develop new  and successful franchises  in the future.

28

2K’s internally owned and developed franchises include the critically acclaimed, multi-million unit selling
BioShock,  Mafia,  and  Sid  Meier’s  Civilization  series.  2K  also  publishes  highly  successful  externally
developed franchises, such as Borderlands. 2K successfully launched Borderlands 2 in September 2012 and
is supporting the title with a robust add-on content campaign. In addition, in October 2012, 2K released
XCOM: Enemy Unknown, which, along with Borderlands 2 and NBA 2K13, was among the ten highest-rated
console  video  game  releases  of  2012  based  on  average  review  score  on  Metacritic.com.  XCOM:  Enemy
Unknown  is  being  supported  with  add-on  content  and  we  expect  the  title  to  become  another  successful
franchise for the Company.

2K publishes a range of realistic sports simulation titles, including our flagship NBA 2K series, which has
been the top-ranked NBA basketball video game for 12 years running, the Major League Baseball 2K series,
and  our  Top  Spin  tennis  series.  We  develop  most  of  our  sports  simulations  software  titles  through  our
internal development studios. 2K has secured long-term licensing agreements with the National Basketball
Association  (‘‘NBA’’).  In  addition,  in  February  2013,  2K  entered  into  an  exclusive  multi-year  agreement
with WWE to publish the WWE video game franchise worldwide.

2K also develops and publishes titles for the casual and family-friendly games market. Internally developed
titles  include  Carnival  Games  and  Let’s  Cheer!.  2K  also  has  an  agreement  with  Nickelodeon  to  publish
video games based on its top rated Nick Jr. titles such as Dora the Explorer, Go, Diego, Go!, Ni Hao, Kai-lan
and The Backyardigans . Throughout the summer and fall of 2012, 2K released a new slate of casual mobile
games,  including  Comedy  Central’s  Indecision  Game,  House  Pest  Starring  Fiasco  the  Cat,  Gridblock  and
Herd, Herd, Herd.

We also have expansion initiatives in the rapidly growing Asia markets, where our strategy is to broaden
the  distribution  of  our  existing  products,  expand  our  business  in  Japan,  and  establish  an  online  gaming
presence, especially in China and Korea. 2K has secured a multi-year license from the NBA to develop an
online version of the NBA simulation game in China, Taiwan, South Korea and Southeast Asia. In October
2012, NBA 2K Online, our free-to-play NBA simulation game co-developed by 2K and Tencent, launched
commercially  on  the  Tencent  Games  portal  in  China.  In  May  2013,  Pro  Baseball  2K,  our  online  baseball
simulation  game  co-developed  by  2K  and  Nexon  Corporation,  launched  commercially  in  Korea.  In
addition, during the summer of 2012, 2K released our first mobile social game for Japan, NBA 2K All Stars
on the GREE social platform.

Discontinued operations

In February 2010, we completed the sale to SYNNEX Corporation (‘‘Synnex’’) of our Jack of All Games
third-party  distribution  business,  which  primarily  distributed  third-party  interactive  entertainment
software,  hardware  and  accessories  in  North  America  for  approximately  $44.0  million,  including
$37.3 million in cash, subject to purchase price adjustments, and up to an additional $6.7 million, subject to
the  achievement  of  certain  items,  which  were  not  met.  In  April  2011,  we  settled  on  the  purchase  price
adjustments and as a result the purchase price was lowered by $1.5 million. Consequently, the net purchase
price  after  the  settlement  was  $35.8  million.  The  financial  results  of  this  business,  which  were  previously
reported as our distribution business, have been classified as discontinued operations in our Consolidated
Statements of Operations for all periods presented. The assets and liabilities of this business are reflected
as  assets  and  liabilities  of  discontinued  operations  in  the  Consolidated  Balance  Sheets  for  all  periods
presented.  See  Note  2  to  our  Consolidated  Financial  Statements  for  additional  information  regarding
discontinued operations.

Trends and Factors Affecting our Business

Product Release Schedule. Our financial results are affected by the timing of our product releases and the
commercial success of those titles. Our Grand Theft Auto products in particular have historically accounted
for  a  substantial  portion  of  our  revenue.  Sales  of  Grand  Theft  Auto  products  generated  approximately

29

11.3% of the Company’s net revenue for the fiscal year ended March 31, 2013. The timing of our Grand
Theft Auto releases varies significantly, which in turn may affect our financial performance on a quarterly
and annual basis.

Economic Environment and Retailer Performance. We continue to monitor economic conditions that may
unfavorably  affect  our  businesses,  such  as  deteriorating  consumer  demand,  pricing  pressure  on  our
products, credit quality of our receivables, and foreign currency exchange rates. Our business is dependent
upon a limited number of customers who account for a significant portion of our revenue. Our five largest
customers accounted for 52.5%, 43.9% and 43.8% of net revenue during the fiscal years ended March 31,
2013,  2012  and  2011,  respectively.  As  of  March  31,  2013  and  2012,  our  five  largest  customers  comprised
approximately  57.2%  and  61.3%  of  our  gross  accounts  receivable,  respectively,  with  our  significant
customers  (those  that  individually  comprised  more  than  10%  of  our  gross  accounts  receivable  balance)
accounting for approximately 30.5% and 40.6% of such balance at March 31, 2013 and 2012, respectively.
The  economic  environment  has  affected  our  customers  in  the  past,  and  may  do  so  in  the  future.
Bankruptcies  or  consolidations  of  our  large  retail  customers  could  seriously  hurt  our  business,  due  to
uncollectible accounts receivables and the concentration of purchasing power among the remaining large
retailers.  Certain  of  our  large  customers  sell  used  copies  of  our  games,  which  may  negatively  affect  our
business by reducing demand for new copies of our games. While the downloadable content that we now
offer for certain of our titles may serve to reduce used game sales, we expect used game sales to continue
to adversely affect our business.

Hardware  Platforms. We  derive  most  of  our  revenue  from  the  sale  of  products  made  for  video  game
platforms  manufactured  by  third-parties,  such  as  Sony’s  PS3,  Microsoft’s  Xbox  360  and  Nintendo’s  Wii,
which  comprised  approximately  79.5%  of  the  Company’s  net  revenue  by  product  platform  for  the  fiscal
year  ended  March  31,  2013.  The  success  of  our  business  is  dependent  upon  the  consumer  acceptance  of
these  platforms  and  the  continued  growth  in  the  installed  base  of  these  platforms.  When  new  hardware
platforms  are  introduced,  demand  for  software  based  on  older  platforms  declines,  which  may  negatively
affect  our  business.  In  February  2013,  Sony  announced  that  it  intends  to  launch  PlayStation  4,  its
next-generation  computer  entertainment  system,  by  the  2013  year-end  holiday  buying  season.  We
continually monitor console hardware sales, as well as the development of ‘‘next-generation’’ consoles. We
manage  our  product  delivery  on  each  current  and  future  platform  in  a  manner  we  believe  to  be  most
effective  to  maximize  our  revenue  opportunities  and  achieve  the  desired  return  on  our  investments  in
product  development.  Additionally,  our  development  costs  are  generally  higher  for  titles  based  on  new
platforms, and we have limited ability to predict the consumer acceptance of the new platforms, which may
affect our sales and profitability. As a result, our strategy is to focus our development efforts on a select
number  of  the  highest  quality  titles  for  these  platforms,  while  also  expanding  our  offerings  for  emerging
platforms such as mobile and online  games.

Online  Content  and  Digital  Distribution. The  interactive  entertainment  software  industry  is  delivering  a
growing  amount  of  content  through  digital  online  delivery  methods.  We  provide  a  variety  of  online
delivered products and offerings. A number of our titles that are available through retailers as packaged
goods products are also available through direct digital download through the Internet (from websites we
own  and  others  owned  by  third-parties).  We  also  offer  downloadable  add-on  content  to  our  packaged
goods  titles.  In  addition,  we  are  publishing  an  expanding  variety  of  titles  for  tablets  and  smartphones,
which  are  delivered  to  consumers  through  digital  download  through  the  Internet.  Note  15  to  our
Consolidated  Financial  Statements,  ‘‘Segment  and  Geographic  Information,’’  discloses  that  net  revenue
from digital online channels comprised approximately 21.1% of the Company’s net revenue by distribution
channel for the fiscal year ended March 31, 2013. We expect online delivery of games and game offerings
to become an increasing part of our  business over the long-term.

30

Product Releases

We  released the following key titles in fiscal year 2013:

Title

Max  Payne 3
Max  Payne 3
Spec Ops:  The Line
Borderlands(cid:5) 2
NBA(cid:4) 2K13
XCOM: Enemy Unknown
NBA(cid:4) 2K13
Major League Baseball 2K13
BioShock(cid:4) Infinite

Publishing Label

Rockstar Games
Rockstar Games
2K
2K
2K
2K
2K
2K
2K

Product Pipeline

Internal or External
Development

Platform(s)

Date Released

Internal
Internal
External
External
Internal
Internal
Internal
Internal
Internal

PS3, Xbox 360
PC
PS3, Xbox 360, PC
PS3, Xbox 360, PC
PS3, PSP, Xbox 360,  Wii,  PC
PS3, Xbox 360, PC
Wii U
PS3, Xbox 360
PS3, Xbox 360, PC

May 15, 2012
June 1, 2012
June 26,  2012
September  18, 2012
October  2, 2012
October  9, 2012
November  19, 2012
March 5,  2013
March 26,  2013

We  have  announced  the  following  key  titles  to  date  (this  list  does  not  represent  all  titles  currently  in
development):

Title

Publishing Label

Internal or External
Development

Platform(s)

The Bureau: XCOM

2K

Internal

PS3, Xbox 360, PC

Declassified

Grand  Theft Auto V
NBA 2K14
WWE 2K14

Rockstar Games
2K
2K

Internal
Internal
External

PS3, Xbox 360
To be announced
PS3, Xbox 360

Expected  Release
Date

August 20,  2013

September 17,  2013
October 1, 2013
October 29, 2013

Fiscal 2013 Financial Summary

Our  fiscal  year  ended  March  31,  2013  net  revenue  was  led  by  titles  from  a  variety  of  our  top  franchises,
including Borderlands 2, NBA 2K13, Grand Theft Auto products, BioShock Infinite and Max Payne 3. Our
net revenue increased to $1,214.5 million, an increase of $388.7 million or 47.1% from the fiscal year ended
March 31, 2012.

For  the  fiscal  year  ended  March  31,  2013,  our  net  loss  was  $29.5  million,  as  compared  to  a  net  loss  of
$108.8 million in the prior year. Net loss per share for the fiscal year ended March 31, 2013 was $0.34, as
compared to a net loss per share for the fiscal year ended March 31, 2012 of $1.31. Our decreased net loss
for the fiscal year ended March 31, 2013 as compared to our net loss for the fiscal year ended March 31,
2012 was primarily as a result of (1) an increase of $388.7 million in net revenue, (2) an increase of 5 points
in our gross profit as a percent of net revenue and (3) a decrease of 6 points in our operating expenses as a
percent of net revenue, partially offset by an increase of $11.8 million in interest and other, net, expense,
for the fiscal year ended March 31, 2013.

At  March  31,  2013  we  had  $402.5  million  of  cash  and  cash  equivalents,  compared  to  $420.3  million  at
March 31, 2012. The decrease in cash and cash equivalents from March 31, 2012 was primarily a result of
our  higher  accounts  receivable  balance  at  March  31,  2013,  primarily  reflecting  the  release  of  BioShock
Infinite near the end of the fiscal year, and the purchases of fixed assets, partially offset by an increase in
accounts payable and accruals primarily related to BioShock Infinite  and royalties  payable.

Critical Accounting Policies and Estimates

The preparation of financial statements in conformity with U.S. generally accepted accounting principles
(‘‘U.S. GAAP’’) requires management to make estimates and assumptions about future events and apply
judgments that affect the reported amounts of assets and liabilities and the disclosure of contingent assets
and  liabilities  at  the  dates  of  the  financial  statements  and  the  reported  amounts  of  net  revenues  and

31

expenses  during  the  reporting  periods.  We  base  our  estimates,  assumptions  and  judgments  on  historical
experience,  current  trends  and  other  factors  that  management  believes  to  be  relevant  at  the  time  our
Consolidated Financial Statements are prepared. On a regular basis, management reviews the accounting
policies, assumptions, estimates and judgments to ensure that our financial statements are fairly presented
in  accordance  with  U.S.  GAAP.  However,  because  future  events  and  their  effects  cannot  be  determined
with certainty, actual amounts could differ significantly from these estimates.

We have identified the policies below as critical to our business operations and the understanding of our
financial results and they require management’s most difficult, subjective or complex judgments, resulting
from the need to make estimates about the effect of matters that are inherently uncertain. The affect and
any  associated  risks  related  to  these  policies  on  our  business  operations  is  discussed  throughout
Management’s  Discussion  and  Analysis  of  Financial  Condition  and  Results  of  Operations  where  such
policies affect our reported and expected financial results. For a detailed discussion on the application of
these  and  other  accounting  policies,  see  Note  1  to  the  Consolidated  Financial  Statements  included  in
Item  8.  Management  has  reviewed  these  critical  accounting  estimates  and  related  disclosures  with  the
Audit Committee of our Board of Directors.

Revenue Recognition

We  recognize  revenue  upon  the  transfer  of  title  and  risk  of  loss  to  our  customers.  Accordingly,  we
recognize revenue for software titles when there is (1) persuasive evidence that an arrangement with the
customer  exists,  which  is  generally  based  on  a  customer  purchase  order,  (2)  the  product  is  delivered,
(3)  the  selling  price  is  fixed  or  determinable  and  (4)  collection  of  the  customer  receivable  is  deemed
probable. Certain products are sold to customers with a street date (i.e., the earliest date these products
may be sold by retailers). For these products we recognize revenue on the later of the street date or the
sale date. In addition, some of our software products are sold exclusively as downloads of digital content
for which the consumer takes possession of the digital content for a fee. Revenue from product downloads
is generally recognized when the download is made available (assuming all other recognition criteria are
met).

Our payment arrangements with customers typically provide net 30 and 60 day terms. Advances received
for  licensing  and  exclusivity  arrangements  are  reported  on  our  Consolidated  Balance  Sheets  as  deferred
revenue until we meet our performance obligations,  at which point we recognize the  revenue.

We  enter  into  multiple  element  revenue  arrangements  in  which  we  may  provide  a  combination  of  game
software, additional content, maintenance or support. Assuming all other recognition criteria are met, for
our  software  and  software-related  multiple  element  arrangements,  we  determine  the  fair  value  of  each
delivered  and  undelivered  element  using  vendor-specific  objective  evidence  (‘‘VSOE’’)  and  allocate  the
total price among the various elements. Absent VSOE, revenue is deferred until the earlier of the point at
which VSOE of fair value exists for any undelivered element or until all elements of the arrangement have
been  delivered.  However,  if  the  only  undelivered  element  is  maintenance  and  support,  the  entire
arrangement fee is recognized ratably over the performance period. Changes in assumptions or judgments
or changes to the elements in a software arrangement could cause a material increase or decrease in the
amount of revenue that we report in a particular period. We determine VSOE for each element based on
historical stand-alone sales to third parties. In determining VSOE, we require that a substantial majority of
the selling prices for a product or service fall within a  reasonably narrow  pricing  range.

In addition, some of our software products provide limited online functionality at no additional cost to the
consumer.  Generally,  we  consider  such  features  to  be  incidental  to  the  overall  product  offering  and  an
inconsequential  deliverable.  Accordingly,  we  do  not  defer  revenue  related  to  products  containing  such
online features. We determine whether our products contain substantial online functionality by evaluating
the significance of the development effort and the nature of the online features, the extent of anticipated
marketing focus on the online features, the significance of the online features to the customers’ anticipated

32

overall gameplay experience, and the significance of our post sale obligations to customers. Overall, online
play functionality is still an emerging area for us, and we continue to monitor this developing functionality
and  its  significance  to  our  products.  Determining  whether  the  online  functionality  for  a  particular  game
constitutes more-than-an- inconsequential  deliverable is  subjective and require management’s  judgment.

Certain of our software products include in-game advertising for third- party products. Advance payments
received for in-game advertising are reported on the balance sheet as deferred revenue until we meet our
performance  obligations,  at  which  point  we  recognize  the  revenue,  which  is  generally  at  the  time  of  the
initial release of the product.

Revenue  is  recognized  after  deducting  estimated  reserves  for  returns,  price  concessions  and  other
allowances.  In  circumstances  when  we  do  not  have  a  reliable  basis  to  estimate  returns  and  price
concessions  or  are  unable  to  determine  that  collection  of  a  receivable  is  probable,  we  defer  the  revenue
until  such  time  as  we  can  reliably  estimate  any  related  returns  and  allowances  and  determine  that
collection of the receivable is probable.

Allowances for Returns, Price Concessions and  Other Allowances

We accept returns and grant price concessions in connection with our publishing arrangements. Following
reductions  in  the  price  of  our  products,  we  grant  price  concessions  to  permit  customers  to  take  credits
against  amounts  they  owe  us  with  respect  to  merchandise  unsold  by  them.  Our  customers  must  satisfy
certain  conditions  to  entitle  them  to  return  products  or  receive  price  concessions,  including  compliance
with applicable payment terms and confirmation of field inventory levels.

Our  distribution  arrangements  with  customers  generally  do  not  give  them  the  right  to  return  titles  or  to
cancel firm orders. However, we occasionally accept returns from our customers for stock balancing and
make  accommodations  to  customers,  which  include  credits  and  returns,  when  demand  for  specific  titles
falls below expectations.

We  make  estimates  of  future  product  returns  and  price  concessions  related  to  current  period  product
revenue. We estimate the amount of future returns and price concessions for published titles based upon,
among  other  factors,  historical  experience  and  performance  of  the  titles  in  similar  genres,  historical
performance of the hardware platform, customer inventory levels, analysis of sell-through rates, sales force
and retail customer feedback, industry pricing, market conditions and changes in demand and acceptance
of our products by consumers.

Significant management judgments and estimates must be made and used in connection with establishing
the allowance for returns and price concessions in any accounting period. We believe we can make reliable
estimates of returns and price concessions. However, actual results may differ from initial estimates as a
result  of  changes  in  circumstances,  market  conditions  and  assumptions.  Adjustments  to  estimates  are
recorded in the period in which they  become known.

Software Development Costs and Licenses

Capitalized  software  development  costs  include  direct  costs  incurred  for  internally  developed  titles  and
payments made to third-party software developers under development agreements.

We  capitalize  internal  software  development  costs  (including  stock-based  compensation,  specifically
identifiable  employee  payroll  expense  and  incentive  compensation  costs  related  to  the  completion  and
release of titles), third-party production and other content costs, subsequent to establishing technological
feasibility  of  a  software  title.  Technological  feasibility  of  a  product  includes  the  completion  of  both
technical design documentation and game design documentation. Significant management judgments and
estimates are utilized in the assessment of when technological feasibility is established. For products where
proven  technology  exists,  this  may  occur  early  in  the  development  cycle.  Technological  feasibility  is
evaluated on a product by product basis.

33

We  enter  into  agreements  with  third-party  developers  that  require  us  to  make  payments  for  game
development and production services. In exchange for these payments, we receive the exclusive publishing
and  distribution  rights  to  the  finished  game  title  as  well  as,  in  some  cases,  the  underlying  intellectual
property rights. Such agreements typically allow us to fully recover these payments to the developers at an
agreed upon royalty rate earned on the subsequent retail sales of such software, net of any agreed upon
costs. Prior to establishing technological feasibility of a product we record any costs incurred by third- party
developers as research and development expenses. Subsequent to establishing technological feasibility of a
product  we  capitalize  all  development  and  production  service  payments  to  third-party  developers  as
software  development  costs  and  licenses.  We  typically  enter  into  agreements  with  third-party  developers
after  completing  the  technical  design  documentation  for  our  products  and  therefore  record  the  design
costs  leading  up  to  a  signed  development  contract  as  research  and  development  expense.  When  we
contract  with  third-party  developers,  we  generally  select  third-party  developers  that  have  proven
technology  and  experience  in  the  genre  of  the  software  being  developed,  which  often  allows  for  the
establishment  of  technological  feasibility  early  in  the  development  cycle.  In  instances  where  the
documentation of the design and technology are not in place prior to an executed contract, we monitor the
software development process and require our third-party developers to adhere to the same technological
feasibility standards that apply to our  internally developed products.

Licenses consist of payments and guarantees made to holders of intellectual property rights for use of their
trademarks,  copyrights  or  other  intellectual  property  rights  in  the  development  of  our  products.
Agreements  with  license  holders  generally  provide  for  guaranteed  minimum  payments  for  use  of  their
intellectual property. Guaranteed minimum payments are initially recorded as an asset (licenses) and as a
liability  (accrued  licenses)  upon  execution  of  a  licensing  agreement,  provided  that  no  significant
performance  remains  to  be  completed  by  the  licensor.  When  significant  performance  remains  to  be
completed by the licensor, we record  payments when actually paid.

Certain  licenses,  especially  those  related  to  our  sports  products,  extend  over  multi-year  periods  and
encompass  multiple  game  titles.  In  addition  to  guaranteed  minimum  payments,  these  licenses  frequently
contain  provisions  that  could  require  us  to  pay  royalties  to  the  license  holder  based  on  pre-agreed  unit
sales thresholds.

Amortization  of  capitalized  software  development  costs  and  licenses  commences  when  a  product  is
released and is recorded on a title-by-title basis in cost of goods sold. For capitalized software development
costs,  amortization  is  calculated  using  (1)  the  proportion  of  current  year  revenues  to  the  total  revenues
expected  to  be  recorded  over  the  life  of  the  title  or  (2)  the  straight-line  method  over  the  remaining
estimated useful life of the title, whichever is greater. For capitalized licenses, amortization is calculated as
a ratio of (1) current period revenues to the total revenues expected to be recorded over the remaining life
of the title or (2) the contractual royalty rate based on actual net product sales as defined in the licensing
agreement, whichever is greater.

Significant  management  judgments  and  estimates  are  utilized  in  the  assessment  of  the  recoverability  of
capitalized  software  costs.  At  each  balance  sheet  date,  or  earlier  if  an  indicator  of  impairment  exists,  we
evaluate  the  recoverability  of  capitalized  software  costs,  licenses  and  any  other  unrecognized  minimum
commitments  that  have  not  been  paid,  using  an  undiscounted  future  cash  flow  analysis.  We  use  various
measures to evaluate expected product performance and estimate future revenues for our software titles
including historical performance of comparable titles; orders for titles prior to release; and the estimated
performance  of  a  sequel  title  based  on  the  performance  of  the  title  on  which  the  sequel  is  based.  When
management determines that the value of a title is unlikely to be recovered by product sales, capitalized
costs are charged to cost of goods sold in  the period in which  such determination is  made.

We have established profit and unit sales based internal royalty programs that provide for certain of our
employees to participate in the success of software titles that they assist in developing. Royalties earned by
employees under this program are recorded as cost of goods sold as they are incurred.

34

Fair Value Estimates

The preparation of financial statements in conformity with U.S. GAAP often requires us to determine the
fair  value  of  a  particular  item  to  fairly  present  our  Consolidated  Financial  Statements.  Without  an
independent market or another representative transaction, determining the fair value of a particular item
requires  us  to  make  several  assumptions  that  are  inherently  difficult  to  predict  and  can  have  a  material
influence on the conclusion of the appropriate accounting.

There are various valuation techniques used to estimate fair value. These include (1) the market approach
where  market  transactions  for  identical  or  comparable  assets  or  liabilities  are  used  to  determine  the  fair
value, (2) the income approach, which uses valuation techniques to convert future amounts (for example,
future cash flows or future earnings) to a single present amount, and (3) the cost approach, which is based
on the amount that would be required to replace an asset. For many of our fair value estimates, including
our estimates of the fair value of acquired intangible assets, we use the income approach. Using the income
approach requires the use of financial models, which require us to make various estimates including, but
not  limited  to  (1)  the  potential  future  cash  flows  for  the  asset,  liability  or  equity  instrument  being
measured,  (2)  the  timing  of  receipt  or  payment  of  those  future  cash  flows,  (3)  the  time  value  of  money
associated with the delayed receipt or payment of such cash flows, and (4) the inherent risk associated with
the  cash  flows  (risk  premium).  Making  these  cash  flow  estimates  are  inherently  difficult  and  subjective,
and,  if  any  of  the  estimates  used  to  determine  the  fair  value  using  the  income  approach  turns  out  to  be
inaccurate, our financial results may be negatively affected. Furthermore, relatively small changes in many
of these estimates can have a significant influence on the estimated fair value resulting from the financial
models  or  the  related  accounting  conclusion  reached.  For  example,  a  relatively  small  change  in  the
estimated fair value of an asset may change a conclusion as to whether an asset is impaired. While we are
required  to  make  certain  fair  value  assessments  associated  with  the  accounting  for  several  types  of
transactions, the following areas are the  most sensitive  to  the assessments:

Inventory Obsolescence. We regularly review inventory quantities on-hand and in the retail channels and
record  an  inventory  provision  for  excess  or  obsolete  inventory  based  on  the  future  expected  demand  for
our  products.  Significant  changes  in  demand  for  our  products  would  affect  management’s  estimates  in
establishing  our  inventory  provision.  We  write  down  inventory  based  on  excess  or  obsolete  inventories
determined primarily by future anticipated demand for our products. Inventory write-downs are measured
as the difference between the cost of the inventory and market value, based upon assumptions about future
demand that are inherently difficult to assess.

Business  Combinations—Goodwill  and  Intangible  Assets. We  must  estimate  the  fair  value  of  assets
acquired and liabilities assumed in a business combination. Our assessment of the estimated fair value of
each  of  these  can  have  a  material  effect  on  our  reported  results  as  intangible  assets  are  amortized  over
various  lives.  Furthermore,  a  change  in  the  estimated  fair  value  of  an  asset  or  liability  often  has  a  direct
influence  on  the  amount  to  recognize  as  goodwill,  which  is  an  asset  that  is  not  amortized.  Often
determining the fair value of these assets and liabilities assumed requires an assessment of expected use of
the  asset,  the  expected  cost  to  extinguish  the  liability  or  our  expectations  related  to  the  timing  and  the
successful completion of development of an acquired in-process technology. Such estimates are inherently
difficult and subjective and can have a material influence on our financial statements.

We use either the income, cost or market approach to aid in our conclusions of such fair values and asset
lives.  The  income  approach  presumes  that  the  value  of  an  asset  can  be  estimated  by  the  net  economic
benefit to be received over the life of the asset, discounted to present value. The cost approach presumes
that  an  investor  would  pay  no  more  for  an  asset  than  its  replacement  or  reproduction  cost.  The  market
approach estimates value based on what other participants in the market have paid for reasonably similar
assets.  Although  each  valuation  approach  is  considered  in  valuing  the  assets  acquired,  the  approach
ultimately selected is based on the characteristics  of  the asset and the availability  of information.

35

We  evaluate  our  goodwill  annually  for  impairment  or  whenever  events  or  changes  in  circumstances
indicate the fair value of a reporting unit is below its carrying amount. The determination of whether or
not goodwill has become impaired involves a significant level of judgment in the assumptions underlying
the approach used to determine the value of our reporting units. Changes in our strategy and/or market
conditions  could  significantly  affect  these  judgments  and  require  reductions  to  recorded  intangible  asset
balances.

Long-lived  assets. We  review  long-lived  assets  for  impairment  whenever  events  or  changes  in
circumstances  indicate  that  the  related  carrying  amounts  may  not  be  recoverable.  Determining  whether
impairment  has  occurred  typically  requires  various  estimates  and  assumptions,  including  determining
which cash flows are directly related to the potentially impaired asset, the useful life over which cash flows
will occur, their amount and the asset’s residual value, if any. In turn, measurement of an impairment loss
requires  a  determination  of  fair  value,  which  is  based  on  the  best  information  available.  We  use  internal
discounted  cash  flow  estimates,  quoted  market  prices  when  available  and  independent  appraisals,  as
appropriate,  to  determine  fair  value.  We  derive  the  required  cash  flow  estimates  from  our  historical
experience and our internal business  plans and apply an appropriate discount rate.

Stock-based Compensation

Stock-based compensation expense is measured at the grant date based on the fair value of the award and
is recognized as expense over the vesting period. Determining the fair value of stock-based awards at the
grant date requires judgment in estimating expected stock volatility and the amount of stock-based awards
that  are  expected  to  be  forfeited.  If  actual  results  differ  significantly  from  these  estimates,  stock-based
compensation expense and our results  of  operations could  be  materially affected.

We  have  granted  stock  options  to  non-employees,  which  were  subject  to  variable  accounting.  When
variable accounting is applied to stock option grants, we re-measured the fair value of the unvested options
at the end of each reporting period or until the options are cancelled or expire unexercised. Compensation
expense in any given period was calculated as the difference between total earned compensation at the end
of the period, less total earned compensation at the beginning of the period, both of which was based on
the price of our common stock at such dates. As a result, fluctuations in the price of our common stock
changed compensation expense recognized  by  us  from period to period.

We  have  also  granted  time  and  market-based  restricted  stock  awards  to  employees  and  non-employees.
Time-based  and  market-based  awards  to  non-employees  are  subject  to  variable  accounting.  For  the
time-based restricted stock grants to non-employees, we cumulatively remeasure the fair value at the end
of every period based on the month end closing price of our common stock. Market-based restricted stock
awards vest based on the relative performance of our common stock to a composite index. We calculate the
fair  value  of  market-based  restricted  stock  using  a  Monte  Carlo  Simulation  method,  which  requires  a
substantial number of inputs and estimates of future market conditions and considers the range of various
vesting  probabilities.  As  a  result,  expense  recorded  for  our  non-employee  awards  can  fluctuate
substantially from period to period.

Income Taxes

We record a tax provision for the anticipated tax consequences of the reported results of operations. The
provision for income taxes is computed using the asset and liability method, under which deferred income
taxes are recognized for differences between the financial statement and tax bases of assets and liabilities
at currently enacted statutory tax rates for the years in which the differences are expected to reverse. The
effect  on  deferred  taxes  of  a  change  in  tax  rates  is  recognized  in  income  in  the  period  that  includes  the
enactment.

We record a valuation allowance to reduce our deferred tax assets to the amount that is more likely than
not to be realized. Our cumulative pre-tax loss in recent fiscal years represents sufficient evidence for us to

36

determine  that  the  establishment  of  a  valuation  allowance  against  the  deferred  tax  asset  is  appropriate.
This  valuation  allowance  offsets  deferred  tax  assets  associated  with  future  tax  deductions  as  well  as
carryforward items.

Our  future  effective  tax  rates  could  be  adversely  affected  by  earnings  being  lower  than  anticipated  in
countries  where  we  have  lower  statutory  rates,  changes  in  the  valuation  of  our  deferred  tax  assets  or
liabilities, or changes in tax laws or interpretations thereof. In addition, our filed tax returns are subject to
examination by the Internal Revenue Service and other tax authorities. We regularly assess the likelihood
of  adverse  outcomes  resulting  from  these  examinations  to  determine  the  adequacy  of  our  provision  for
income taxes.

We recognize and measure uncertain tax positions and record tax benefits when it is more likely than not
that  the  tax  position  will  be  sustained  on  examination  by  the  taxing  authorities,  based  on  the  technical
merits of the position. The tax benefits recognized in the financial statements from such positions are then
measured  based  on  the  largest  benefit  that  has  a  greater  than  50%  likelihood  of  being  realized  upon
ultimate settlement.

At  each  period  end,  it  is  necessary  for  us  to  make  certain  estimates  and  assumptions  to  compute  the
provision  for  income  taxes  including  allocations  of  certain  transactions  to  different  tax  jurisdictions,
amounts  of  permanent  and  temporary  differences,  the  likelihood  of  deferred  tax  assets  being  recovered
and the outcome of contingent tax risks. These estimates and assumptions are revised as new events occur,
more  experience  is  acquired  and  additional  information  is  obtained.  The  effect  of  these  revisions  is
recorded in income tax expense or benefit  in the period in which they become known.

Recently Issued Accounting Pronouncements

Comprehensive Income

On  April  1,  2012,  the  Company  adopted  new  guidance  related  to  the  presentation  of  comprehensive
income.  The  main  provisions  of  the  new  guidance  provide  that  an  entity  that  reports  items  of  other
comprehensive  income  has  the  option  to  present  comprehensive  income  as  (i)  a  single  statement  that
presents  the  components  of  net  income  and  total  net  income,  the  components  of  other  comprehensive
income and total other comprehensive income and a total for comprehensive income or (ii) in two separate
but  consecutive  statements,  whereby  an  entity  must  present  the  components  of  net  income  and  total  net
income  in  the  first  statement  and  that  statement  is  immediately  followed  by  a  financial  statement  that
presents the components of other comprehensive income, a total for other comprehensive income and a
total for comprehensive income. The new rules eliminate the option to present the components of other
comprehensive income as part of the statement of stockholders’ equity. These new rules have been applied
retrospectively  and  became  effective  for  fiscal  years,  and  interim  periods  within  those  fiscal  years,
beginning on or after December 15, 2011 (April 1, 2012 for the Company), with early adoption permitted.
The  adoption  of  this  new  guidance  did  not  have  a  material  impact  on  our  Consolidated  Financial
Statements.

Reclassification of Accumulated Other Comprehensive  Income

In  February  2013,  new  guidance  was  issued  requiring  new  disclosures  about  reclassifications  from
accumulated other comprehensive income to net income. This new guidance requires an entity to provide
information  about  the  amounts  reclassified  out  of  accumulated  other  comprehensive  income  by
component.  In  addition,  an  entity  is  required  to  present,  either  on  the  face  of  the  statement  where  net
income  is  presented  or  in  the  notes,  significant  amounts  reclassified  out  of  accumulated  other
comprehensive  income  by  the  respective  line  items  of  net  income  but  only  if  the  amount  reclassified  is
required under U.S. GAAP to be reclassified to net income in its entirety in the same reporting period. For
other amounts that are not required under U.S. GAAP to be reclassified in their entirety to net income, an
entity  is  required  to  cross-reference  to  other  disclosures  required  under  U.S.  GAAP  that  provide

37

additional detail about those amounts. The new guidance is effective prospectively for annual and interim
periods  beginning  after  December  15,  2012  (April  1,  2013  for  the  Company).  We  do  not  expect  the
adoption of this new guidance to have a  material  effect on  our Consolidated  Financial Statements.

Fluctuations in Operating Results and  Seasonality

We have experienced fluctuations in quarterly and annual operating results as a result of: the timing of the
introduction  of  new  titles;  variations  in  sales  of  titles  developed  for  particular  platforms;  market
acceptance of our titles; development and promotional expenses relating to the introduction of new titles,
sequels  or  enhancements  of  existing  titles;  projected  and  actual  changes  in  platforms;  the  timing  and
success of title introductions by our competitors; product returns; changes in pricing policies by us and our
competitors;  the  size  and  timing  of  acquisitions;  the  timing  of  orders  from  major  customers;  order
cancellations; and delays in product shipment. Sales of our products are also seasonal, with peak shipments
typically  occurring  in  the  fourth  calendar  quarter  as  a  result  of  increased  demand  for  titles  during  the
holiday  season.  Quarterly  and  annual  comparisons  of  operating  results  are  not  necessarily  indicative  of
future operating results.

Results of Operations

The  following  table  sets  forth,  for  the  periods  indicated,  the  percentage  of  net  revenue  represented  by
certain  line  items  in  our  statements  of  operations,  net  revenue  by  geographic  region,  net  revenue  by
platform and net revenue by distribution  channel:

Net revenue
Cost of goods sold

Gross profit

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

Total operating expenses

Income (loss) from operations
Interest and other, net

Income (loss) from continuing operations before income taxes

Provision (benefit) for income taxes

Income (loss) from continuing operations
Income (loss) from discontinued operations,  net of taxes

Net income (loss)

Net revenue by geographic region:

United States
International

Net revenue by platform:

Console
PC and other
Handheld

Net revenue by distribution channel:

Physical  retail and other
Digital online

38

Fiscal Year Ended March 31,

2013

2012

2011

100.0% 100.0% 100.0%
58.9% 64.0% 60.6%

41.1% 36.0% 39.4%

21.2% 22.3% 15.5%
12.1% 14.7% 9.6%
7.8% 6.1%
6.4%
1.4% 1.3%
1.0%

40.7% 46.2% 32.5%

0.4% (10.2)% 6.9%
(2.6)% (2.4)% (1.2)%

(2.2)% (12.6)% 5.7%

0.4%

0.4% 1.0%

(2.6)% (13.0)% 4.7%
(0.2)% (0.5)%
0.2%

(2.4)% (13.2)% 4.2%

58.5% 54.4% 54.5%
41.5% 45.6% 45.5%

80.4% 85.1% 85.7%
17.8% 10.6% 9.7%
4.3% 4.6%
1.8%

78.9% 87.1% 91.1%
21.1% 12.9% 8.9%

Fiscal Years Ended March 31, 2013 and 2012

(thousands of dollars)

Net revenue

Software development costs and

royalties(1)
Product costs
Licenses
Internal royalties

Cost of goods sold

Gross  profit

2013

%

2012

%

Increase/
(decrease)

% Increase/
(decrease)

$1,214,483

100.0% $825,823

100.0% $388,660

47.1%

317,756
316,072
57,285
24,724

26.2% 164,487
26.0% 255,236
4.7% 74,976
2.0% 34,156

19.9% 153,269
30.9% 60,836
9.1% (17,691)
4.1% (9,432)

715,837

58.9% 528,855

64.0% 186,982

$ 498,646

41.1% $296,968

36.0% $201,678

93.2%
23.8%
(23.6)%
(27.6)%

35.4%

67.9%

(1)

Includes $10,060 and $5,144 of stock-based compensation expense in 2013 and 2012, respectively.

Net revenue increased $388.7 million for  the fiscal year ended March 31, 2013  as compared to the  prior
year. This increase was driven primarily by $681.2 million in net revenue from the releases of Borderlands 2
in September 2012, BioShock Infinite in March 2013, Max Payne 3 in May 2012, XCOM: Enemy Unknown in
October  2012  and  SpecOps:  The  Line  in  June  2012,  as  well  as  higher  sales  of  our  NBA  2K  franchise  and
approximately  $23.4  million  in  higher  sales  of  our  Grand  Theft  Auto  franchise.  These  increases  were
partially  offset  by  $267.6  million  in  lower  sales  of  L.A.  Noire,  which  released  in  May  2011,  Duke  Nukem
Forever, which released in June 2011  and The Darkness  II, which  released in February 2012.

Net revenue on consoles decreased to 80.4% of our total net revenue for the fiscal year ended March 31,
2013 as compared to 85.1% for the same period in the prior year primarily due to the increased proportion
of  total  net  revenue  on  PC  and  other  platforms.  PC  and  other  sales  increased  to  17.8%  of  our  total  net
revenue for the fiscal year ended March 31, 2013 as compared to 10.6% for the prior year primarily due to
an increase in net revenue resulting from the September 2012 PC release of Borderlands 2, the March 2013
PC  release  of  BioShock  Infinite,  the  October  2012  PC  release  of  XCOM:  Enemy  Unknown  and  the  June
2012  PC  releases  of  Max  Payne  3  and  Sid  Meier’s  Civilization(cid:4)  V:  Gods  &  Kings,  partially  offset  by  the
decrease in net revenue from the June 2011 PC release of Duke Nukem Forever. Handheld sales accounted
for 1.8% of our total net revenue for the fiscal year ended March 31, 2013 as compared to 4.3% for the
prior year primarily due to the increased  proportion of  total net revenue on PC and other platforms.

Net revenue from physical retail and other channels decreased to 78.9% of our total net revenue for the
fiscal year ended March 31, 2013 as compared to 87.1% for the same period in the prior year primarily due
to  the  increased  proportion  of  total  net  revenue  from  digital  online  channels.  Net  revenue  from  digital
online channels increased to 21.1% of our total net revenue for the fiscal year ended March 31, 2013 as
compared  to  12.9%  for  the  prior  year  primarily  due  to  the  releases  of  Borderlands  2  in  September  2012,
XCOM: Enemy Unknown in October 2012 and BioShock Infinite in March 2013, as well as higher sales of
our NBA 2K and Grand Theft Auto franchises.

Gross  profit  as  a  percentage  of  net  revenue  increased  for  the  fiscal  year  ended  March  31,  2013,  as
compared to the prior year. The increase was primarily due to lower product costs as a percentage of net
revenue  primarily  associated  with  improved  pricing  mix  and  a  greater  proportion  of  net  revenue  from
digital online channels, lower license expense primarily associated with the renegotiated licenses for Major
League Baseball 2K13 as well as lower internal royalty expense, which was primarily due to higher income
generated  in  the  prior  year  from  the  May  2011  release  of  L.A.  Noire.  Partially  offsetting  the  increase  in
gross profit was higher software development costs and royalties primarily associated with the September
2012 release of Borderlands 2 and the  May 2012  release of  Max Payne 3.

Net  revenue  earned  outside  of  the  United  States  accounted  for  41.5%  of  our  total  net  revenue  for  the
fiscal year ended March 31, 2013, as compared to 45.6% in the prior year. The year-over-year decrease as a

39

percentage of net revenue earned outside of the United States was primarily due to the September 2012
global release of Borderlands 2, which had proportionally higher net revenue in the United States. Foreign
currency  exchange  rates  decreased  net  revenue  and  gross  profit  by  approximately  $11.1  million  and
$5.9 million, respectively, for the fiscal year ended March  31, 2013 as compared to the  prior year.

Operating Expenses

(thousands of dollars)

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

2013

$257,329
147,260
78,184
10,634

% of net
revenue

2012

% of net
revenue

Increase/
(decrease)

%  Increase/
(decrease)

21.2% $183,749
12.1% 121,200
64,162
6.4%
12,123
1.0%

22.3% $ 73,580
14.7% 26,060
7.8% 14,022
(1,489)
1.4%

40.0%
21.5%
21.9%
(12.3)%

Total  operating expenses(1)

$493,407

40.7% $381,234

46.2% $112,173

29.4%

(1)

Includes stock-based compensation expense,  as follows:

Selling  and marketing
General and administrative
Research and development

2013

$ 5,562
$17,824
$ 2,319

2012

$5,042
$19,963
$3,345

Foreign currency exchange rates decreased total operating expenses by approximately $4.3 million in the
fiscal year ended March 31, 2013 as  compared to the prior year.

Selling and marketing

Selling  and  marketing  expenses  increased  $73.6  million  for  the  fiscal  year  ended  March  31,  2013,  as
compared  to  the  prior  year,  primarily  due  to  a  $62.2  million  increase  in  advertising  expenses  primarily
incurred for the releases of Borderlands 2 in September 2012, BioShock Infinite in March 2013, Max Payne 3
in May 2012, Spec Ops: The Line in June 2012 and XCOM: Enemy Unknown in October 2012, as compared
to  advertising  expenses  incurred  in  the  prior  year  for  the  releases  of  L.A.  Noire  in  May  2011  and  Duke
Nukem Forever in June 2011.

General and administrative

General and administrative expenses increased $26.1 million for the fiscal year ended March 31, 2013, as
compared to the prior year primarily due to a $15.0 million contractual provision that was triggered in June
2012  and  an  increase  of  $8.0  million  for  personnel  costs  primarily  due  to  higher  performance-based
incentive compensation as a result of the  Company’s performance.

General and administrative expenses for the fiscal years ended March 31, 2013 and 2012 include occupancy
expense  (primarily  rent,  utilities  and  office  expenses)  of  $15.9  million  and  $15.7  million,  respectively,
related to our development studios.

Research and development

Research and development expenses increased $14.0 million for the fiscal year ended March 31, 2013, as
compared to the prior year primarily due to a $11.3 million increase in personnel-related costs primarily
due  to  increased  headcount  and  higher  performance-based  incentive  compensation  as  a  result  of  the
Company’s performance.

Depreciation and amortization

Depreciation and amortization expenses decreased $1.5 million for the fiscal year ended March 31, 2013,
as compared to the prior year primarily  due to lower purchases of  fixed  assets during recent years.

40

Interest and other, net

(thousands of dollars)

Interest income (expense), net
Gain on sale
Foreign exchange loss
Other

2013

(30,763)
—
(778)
190

% of net
revenue

2012

% of net
revenue

Increase/
(decrease)

% Increase/
(decrease)

(2.5)% $(20,616)
2,200
0.0%
(1,311)
(0.1)%
156
0.0%

(2.5)% $(10,147)
(2,200)
0.3%
533
(0.2)%
34
0.0%

49.2%
(100.0)%
(40.7)%
21.8%

Interest and other, net

$(31,351)

(2.6)% $(19,571)

(2.4)% $(11,780)

60.2%

Interest  and  other,  net  was  an  expense  of  $31.4  million  for  the  fiscal  year  ended  March  31,  2013,  as
compared  to  an  expense  of  $19.6  million  for  the  fiscal  year  ended  March  31,  2012,  primarily  due  to
$9.4  million  in  higher  interest  expense  associated  with  the  November  2011  issuance  of  the  1.75%
Convertible Notes and the $2.2 million gain we recorded on the sale of certain intellectual property assets
during the fiscal year ended March 31,  2012.

Provision for income taxes

Income tax expense was $5.1 million for the fiscal year ended March 31, 2013, as compared to $3.9 million
for the fiscal year ended March 31, 2012. The increase in tax expense was primarily attributable to discrete
tax  benefits  during  the  fiscal  year  ended  March  31,  2012,  partially  offset  by  a  reduction  in  uncertain  tax
positions  during  the  fiscal  year  ended  March  31,  2013.  Our  effective  tax  rate  differed  from  the  federal
statutory  rate  primarily  due  to  changes  in  valuation  allowances  and  reductions  in  gross  unrecognized  tax
benefits  during  the  periods.  Our  valuation  allowances  decreased  by  $1.3  million  during  the  fiscal  year
ended March 31, 2013 primarily due to the application of prior years’ net operating losses against domestic
income  earned  during  the  fiscal  year  ended  March  31,  2013,  while  our  valuation  allowance  increased  by
$19.5 million during the same period in the prior year primarily due to a loss before income taxes without
tax benefit in the fiscal year ended March 31, 2012.

As  of  March  31,  2013,  we  had  gross  unrecognized  tax  benefits,  including  interest  and  penalties,  of
$21.7 million, of which $14.3 million would affect our effective tax rate if realized. For the fiscal year ended
March 31, 2013, gross unrecognized tax benefits decreased by $0.7 million, which was comprised primarily
of a decrease of $4.6 million related to the resolution of certain foreign tax audits for fiscal years through
March 31, 2011, offset by an increase of $3.6 million related to federal domestic issues. We are generally no
longer  subject  to  audit  for  U.S.  federal  income  tax  returns  for  periods  prior  to  our  fiscal  year  ended
October 31, 2010 and state income tax returns for periods prior to fiscal year ended October 31, 2004. With
few  exceptions,  we  are  no  longer  subject  to  income  tax  examinations  in  non-U.S.  jurisdictions  for  years
prior  to  fiscal  year  ended  October  31,  2010.  U.S.  federal  taxing  authorities  have  completed  their  audit
through  the  fiscal  years  ended  October  31,  2009.  Certain  U.S.  state  taxing  authorities  are  currently
examining our income tax returns from fiscal years ended October 31, 2004 through October 31, 2009. The
determination as to further adjustments to our gross unrecognized tax benefits during the next 12 months
is not practicable.

We are regularly audited by domestic and foreign taxing authorities. Audits may result in tax assessments
in excess of amounts claimed and the payment of additional taxes. We believe that our tax positions comply
with applicable tax law, and that we have adequately provided for reasonably foreseeable tax assessments.

Discontinued operations

Income  (loss)  from  discontinued  operations,  net  of  taxes,  reflects  the  results  of  our  former  distribution
business  which  was  sold  in  February  2010.  For  the  fiscal  year  ended  March  31,  2013,  the  income  from
discontinued operations, net of taxes, was $1.7 million as compared to a loss of $1.1 million for the prior
year. The net income during the fiscal year ended March 31, 2013 was primarily due to the maturity of a

41

remaining contract and changes in estimates of sublease income as a result of the Company entering into a
new  sublease.  The  net  loss  during  the  fiscal  year  ended  March  31,  2012  was  primarily  due  to  changes  in
estimates of sublease income primarily as a result of deteriorating market conditions.

Net loss and loss per share

For  the  fiscal  year  ended  March  31,  2013,  our  net  loss  was  $29.5  million,  as  compared  to  a  net  loss  of
$108.8 million in the prior year. Net loss per share for the fiscal year ended March 31, 2013 was $0.34, as
compared  to  a  net  loss  per  share  of  $1.31  for  the  fiscal  year  ended  March  31,  2012.  Basic  and  diluted
weighted average shares outstanding increased compared to the prior year, primarily due to the vesting of
restricted stock awards over the last twelve months. See Note 1 to our consolidated financial statements for
additional information regarding net loss  per  share.

Fiscal Years Ended March 31, 2012 and 2011

(thousands of dollars)

Net revenue

Product costs
Software development costs and

royalties(1)
Internal royalties
Licenses

Cost of goods sold

Gross  profit

2012

%

2011

%

Increase/
(decrease)

%  Increase/
(decrease)

$825,823
255,236

100.0% $1,136,876
326,936
30.9%

100.0% $(311,053)
28.7% (71,700)

(27.4)%
(21.9)%

164,487
34,156
74,976

528,855

19.9%
4.1%
9.1%

64.0%

172,397
115,032
75,016

15.2% (7,910)
10.1% (80,876)
(40)

6.6%

(4.6)%
(70.3)%
(0.1)%

689,381

60.6% (160,526)

(23.3)%

$296,968

36.0% $ 447,495

39.4% $(150,527)

(33.6)%

(1)

Includes $5,144 and $10,695 of stock-based compensation expense in 2012 and 2011, respectively.

Net revenue decreased $311.1 million for the fiscal year ended March 31, 2012 as compared to the prior
year.  This  decrease  is  primarily  due  to  $486.9  million  in  lower  sales  of  the  previous  fiscal  year’s  releases
mainly  Red  Dead  Redemption,  which  released  in  May  2010,  Mafia  II,  which  released  in  August  2010,  Sid
Meier’s Civilization(cid:4) V, which released in September 2010, and Top Spin 4, which released in March 2011, as
well as approximately $46.8 million in lower sales of our Grand Theft Auto franchise. These decreases were
partially  offset  by  $283.9  million  in  increases  from  the  current  fiscal  year’s  releases  mainly  L.A.  Noire  in
May 2011, Duke Nukem Forever in June 2011 and The Darkness II  in February 2012.

Net revenue on consoles accounted for 85.1% of our total net revenue for the fiscal year ended March 31,
2012, which was in line with 85.7% for the prior year. PC and other sales increased to 10.6% of our total
net  revenue  for  the  fiscal  year  ended  March  31,  2012,  as  compared  to  9.7%  for  the  prior  year,  primarily
due to the December 2011 release of Grand Theft Auto III: 10 Year Anniversary Edition for the iPad, iPhone
and iPod touch, and select Android powered devices. Handheld sales accounted for 4.3% of our total net
revenue for the fiscal year ended March 31,  2012, which  is in  line with 4.6% for the prior  year.

Net revenue from physical retail and other channels decreased to 87.1% of our total net revenue for the
fiscal year ended March 31, 2012 as compared to 91.1% for the same period in the prior year primarily due
to  the  increased  proportion  of  total  net  revenue  from  digital  online  channels.  Net  revenue  from  digital
online channels increased to 12.9% of our total net revenue for the fiscal year ended March 31, 2012 as
compared to 8.9% for the prior year primarily due to releases of L.A. Noire in May 2011 and Duke Nukem
Forever in June 2011, as well as higher sales of our  Grand  Theft  Auto franchise.

Gross  profit  as  a  percentage  of  net  revenue  decreased  for  the  fiscal  year  ended  March  31,  2012,  as
compared to the prior year. Product costs increased as a percentage of net revenue as a result of a greater
share  of  net  revenue  being  generated  from  a  product  mix  with  lower  selling  price  points.  Software

42

development  costs  and  royalties  increased  as  a  percentage  of  net  revenue  for  the  fiscal  year  ended
March 31, 2012 as we incurred higher royalty costs primarily associated with the May 2011 release of L.A.
Noire, the June 2011 release of Duke Nukem Forever and the February 2012 release of The Darkness II, all
of which were externally developed. Partially offsetting the decrease in gross profit as a percentage of net
revenue is lower internal royalty expense, which was primarily due to higher income generated in the prior
year from the release of Red Dead Redemption in May 2010.

Net  revenue  earned  outside  of  the  United  States  accounted  for  45.6%  of  our  total  net  revenue  for  the
fiscal  year  ended  March  31,  2012,  which  was  in  line  with  45.5%  for  the  prior  year.  Foreign  currency
exchange  rates  increased  net  revenue  and  gross  profit  by  approximately  $20.3  million  and  $3.2  million,
respectively, for the fiscal year ended March 31,  2012 as compared  to  the prior  year.

Operating Expenses

(thousands of dollars)

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

2012

$183,749
121,200
64,162
12,123

% of net
revenue

2011

% of net
revenue

Increase/
(decrease)

%  Increase/
(decrease)

22.3% $176,294
14.7% 109,484
69,576
7.8%
14,999
1.4%

15.5% $ 7,455
9.6% 11,716
6.1% (5,414)
1.3% (2,876)

4.2%
10.7%
(7.8)%
(19.2)%

Total  operating expenses(1)

$381,234

46.2% $370,353

32.5% $10,881

2.9%

(1)

Includes stock-based compensation expense,  as follows:

Selling  and marketing
General and administrative
Research and development

2012

$5,042
$19,963
$3,345

2011

$ 4,659
$ 9,781
$3,630

Foreign  currency  exchange  rates  increased  total  operating  expenses  by  approximately  $7.7  million  in  the
fiscal year ended March 31, 2012 as  compared to the prior year.

Selling and marketing

Selling  and  marketing  expenses  increased  $7.5  million  for  the  fiscal  year  ended  March  31,  2012,  as
compared  to  the  prior  year,  primarily  due  to  higher  advertising  expenses  related  to  L.A.  Noire,  Duke
Nukem  Forever  and  The  Darkness  II  partially  offset  by  lower  advertising  expenses  incurred  for  the  May
2010 release of Red Dead Redemption  and  the August 2010 release of Mafia II.

General and administrative

General and administrative expenses increased $11.7 million for the fiscal year ended March 31, 2012, as
compared to the prior year primarily due to a $12.9 million increase in stock-based compensation expense
for stock-based awards granted to ZelnickMedia, reflecting the grants of restricted stock pursuant to the
New  Management  Agreement  (as  defined  in  Note  3  to  our  Consolidated  Financial  Statements),
$2.5  million  of  income  resulting  from  a  favorable  legal  settlement  in  the  prior  year  and  $2.4  million  in
additional rent expense primarily due to a net liability incurred for a lease assumption without economic
benefit  during  the  fiscal  year  ended  March  31,  2012.  Partially  offsetting  the  increase  in  general  and
administrative expenses is a decrease of $4.4 million for personnel costs and a decrease of $3.0 million for
consulting  expense,  primarily  due  to  lower  performance-based  incentive  compensation  as  a  result  of  the
Company’s performance.

General and administrative expenses for the fiscal years ended March 31, 2012 and 2011 include occupancy
expense  (primarily  rent,  utilities  and  office  expenses)  of  $15.7  million  and  $14.3  million,  respectively,
related to our development studios.

43

Research and development

Research and development expenses decreased $5.4 million for the  fiscal year  ended March 31,  2012, as
compared  to  the  prior  year  primarily  due  to  a  decrease  of  $6.7  million  attributable  to  a  decrease  in
production expenses and higher payroll capitalization rates at our development studios primarily due to a
greater number of titles having reached technological feasibility partially offset by a $1.0 million increase in
additional personnel-related costs.

Depreciation and amortization

Depreciation and amortization expenses decreased $2.9 million for the fiscal year ended March 31, 2012,
as compared to the prior year primarily due to lower purchases of  fixed  assets during recent years.

Interest and other, net

(thousands of dollars)

Interest income (expense), net
Gain (loss) on sale
Foreign currency exchange gain (loss)
Other

2012

$(20,616)
2,200
(1,311)
156

% of net
revenue

2011

% of net
revenue

Increase/
(decrease)

% Increase/
(decrease)

(2.5)% $(15,248)
(106)
0.3%
1,414
(0.2)%
421
0.0%

(1.3)% $(5,368)
0.0%
2,306
0.1% (2,725)
(265)
0.0%

35.2%
(2175.5)%
(192.7)%
(62.9)%

Interest and other, net

$(19,571)

(2.4)% $(13,519)

(1.2)% $(6,052)

44.8%

Interest  and  other,  net  was  an  expense  of  $19.6  million  for  the  fiscal  year  ended  March  31,  2012,  as
compared  to  an  expense  of  $13.5  million  for  the  fiscal  year  ended  March  31,  2011,  primarily  due  to
$5.4  million  in  interest  expense  associated  with  the  November  2011  issuance  of  the  1.75%  Convertible
Notes and we recorded a greater foreign currency exchange loss for the fiscal year ended March 31, 2012
partially offset by a $2.2 million gain  on  the sale  of certain intellectual  property assets.

Provision for income taxes

Income tax expense was $3.9 million for the fiscal year ended March 31, 2012, as compared to $9.8 million
for the fiscal year ended March 31, 2011. The decrease in tax expense was primarily due to lower taxable
earnings  in  certain  foreign  jurisdictions  and  adjustments  for  certain  foreign  tax  filings.  Our  effective  tax
rate differed from the federal statutory rate primarily due to changes in valuation allowances and changes
in  gross  unrecognized  tax  benefits  during  both  the  fiscal  years  ended  March  31,  2012  and  2011.  Our
valuation allowances increased by $19.5 million during the fiscal year ended March 31, 2012 primarily due
to  a  loss  before  income  taxes  without  tax  benefit  in  the  fiscal  year  ended  March  31,  2012,  while  our
valuation allowance decreased by $26.6 million during the same period in 2011 primarily due to the use of
carried forward net operating losses applied to income earned  during that period.

As  of  March  31,  2012,  we  had  gross  unrecognized  tax  benefits,  including  interest  and  penalties,  of
$22.4 million, of which $15.6 million would affect our effective tax rate if realized. For the fiscal year ended
March  31,  2012,  gross  unrecognized  tax  benefits  increased  by  $7.3  million,  which  primarily  related  to  an
increase in uncertain tax positions in foreign jurisdictions. We are generally no longer subject to audit for
U.S.  federal  income  tax  returns  for  periods  prior  to  our  fiscal  year  ended  October  31,  2008  and  state
income tax returns for periods prior to fiscal year ended October 31, 2004. With few exceptions, we are no
longer  subject  to  income  tax  examinations  in  non-U.S.  jurisdictions  for  years  prior  to  fiscal  year  ended
October  31,  2005.  U.S.  federal  taxing  authorities  have  commenced  their  audit  of  fiscal  years  ending
October 31, 2008 and 2009. Certain U.S. state taxing  authorities are currently examining our  income  tax
returns from fiscal years ended October 31, 2004 through October 31, 2006. In addition, tax authorities in
certain  non-U.S.  jurisdictions  are  currently  examining  our  income  tax  returns.  The  determination  as  to
further  adjustments  to  our  gross  unrecognized  tax  benefits  during  the  next  12  months  is  not  practicable.

44

We are regularly audited by domestic and foreign taxing authorities. Audits may result in tax assessments
in excess of amounts claimed and the payment of additional taxes. We believe that our tax positions comply
with applicable tax law, and that we have adequately provided for reasonably foreseeable tax assessments.

Discontinued operations

Loss  from  discontinued  operations,  net  of  income  tax,  reflects  the  results  of  our  former  distribution
business for which the net assets were sold in February 2010. For the fiscal year ended March 31, 2012, the
net loss was $1.1 million as compared to a net loss of $5.3 million for the prior year. The net loss during the
fiscal  year  ended  March  31,  2011  was  primarily  due  to  costs  associated  with  a  liability  for  a  lease
assumption without economic benefit less estimates of sublease income. The net loss during the fiscal year
ended March 31, 2012 was primarily due to changes in estimates of sublease income primarily as a result of
deteriorating market conditions.

Net income (loss) and earnings (loss) per share

For the fiscal year ended March 31, 2012, our net loss was $108.8 million, as compared to net income of
$48.5 million in the prior year. Net loss per share for the fiscal year ended March 31, 2012 was $1.31, as
compared to earnings per share of $0.56 for the fiscal year ended March 31, 2011. Weighted average shares
outstanding decreased compared to the prior year, primarily due to the exclusion of unvested share-based
awards that are considered participating restricted stock due to the net loss generated during the fiscal year
ended March 31, 2012, offset, in part, by the vesting of restricted stock awards over the last twelve months.
See  Note  1  to  our  consolidated  financial  statements  for  additional  information  regarding  earnings  (loss)
per  share.

Liquidity and Capital Resources

Our primary cash requirements have been to fund (i) the development, manufacturing and marketing of
our published products, (ii) working capital, (iii) acquisitions and (iv) capital expenditures. We expect to
rely  on  funds  provided  by  our  operating  activities,  our  Credit  Agreement  and  our  Convertible  Notes  to
satisfy our working capital needs.

Credit Agreement

In  October  2011,  we  entered  into  a  Second  Amended  and  Restated  Credit  Agreement  (the  ‘‘Credit
Agreement’’)  which  amended  and  restated  our  July  2007  Credit  Agreement.  The  Credit  Agreement
provides for borrowings of up to $100.0 million, which may be increased by up to $40.0 million pursuant to
the terms of the Credit Agreement, and is secured by substantially all of our assets and the equity of our
subsidiaries.  The  Credit  Agreement  expires  on  October  17,  2016.  Revolving  loans  under  the  Credit
Agreement  bear  interest  at  our  election  of  (a)  1.50%  to  2.00%  above  a  certain  base  rate  (4.75%  at
March 31, 2013), or (b) 2.50% to 3.00% above the LIBOR Rate (approximately 2.70% at March 31, 2013),
with the margin rate subject to the achievement of certain average liquidity levels. We are also required to
pay a monthly fee on the unused available balance, ranging from 0.375% to 0.50% based on availability.

Availability  under  the  Credit  Agreement  is  restricted  by  our  United  States  and  United  Kingdom  based
accounts receivable and inventory balances. The Credit Agreement also allows for the issuance of letters of
credit in an aggregate amount of up to $25.0 million.

As  of  March  31,  2013,  there  was  $73.6  million  available  to  borrow  under  the  Credit  Agreement.  At
March  31,  2013,  we  had  no  outstanding  borrowings  related  to  the  Credit  Agreement  and  $1.7  million  of
letters  of credit outstanding.

The Credit Agreement contains covenants that substantially limit us and our subsidiaries’ ability to: create,
incur,  assume  or  be  liable  for  indebtedness;  dispose  of  assets  outside  the  ordinary  course  of  business;

45

acquire, merge or consolidate with or into another person or entity; create, incur or allow any lien on any
of their respective properties; make investments; or pay dividends or make distributions (each subject to
certain  limitations);  or  optionally  prepay  any  indebtedness  (subject  to  certain  exceptions,  including  an
exception  permitting  the  redemption  of  the  Company’s  Convertible  Notes  upon  the  meeting  of  certain
minimum liquidity requirements). In addition, the Credit Agreement provides for certain events of default
such as nonpayment of principal and interest, breaches of representations and warranties, noncompliance
with  covenants,  acts  of  insolvency,  default  on  indebtedness  held  by  third-parties  and  default  on  certain
material contracts (subject to certain limitations and cure periods). The Credit Agreement also contains a
requirement  that  we  maintain  an  interest  coverage  ratio  of  more  than  one  to  one  for  the  trailing  twelve
month period, if certain average liquidity levels fall below $30.0 million. As of March 31, 2013, we were in
compliance with all covenants and requirements  outlined in  the Credit Agreement.

4.375% Convertible Notes Due 2014

In June 2009, we issued $138.0 million aggregate principal amount of 4.375% Convertible Notes due 2014
(the ‘‘4.375% Convertible Notes’’). Interest on the 4.375% Convertible Notes is payable semi-annually in
arrears  on  June  1st  and  December  1st  of  each  year,  and  commenced  on  December  1,  2009.  The  4.375%
Convertible  Notes  mature  on  June  1,  2014,  unless  earlier  redeemed  or  repurchased  by  the  Company  or
converted.

The  4.375%  Convertible  Notes  are  convertible  at  an  initial  conversion  rate  of  93.6768  shares  of  our
common  stock  per  $1,000  principal  amount  of  4.375%  Convertible  Notes  (representing  an  initial
conversion  price  of  approximately  $10.675  per  share  of  common  stock  for  a  total  of  approximately
12,927,000  underlying  conversion  shares)  subject  to  adjustment  in  certain  circumstances.  Holders  may
convert  the  4.375%  Convertible  Notes  at  their  option  prior  to  the  close  of  business  on  the  business  day
immediately  preceding  December  1,  2013  only  under  the  following  circumstances:  (1)  during  any  fiscal
quarter commencing after July 31, 2009, if the last reported sale price of the common stock for at least 20
trading days (whether or not consecutive) during a period of 30 consecutive trading days ending on the last
trading day of the preceding fiscal quarter is greater than or equal to 130% of the applicable conversion
price  on  each  applicable  trading  day;  (2)  during  the  five  business  day  period  after  any  10  consecutive
trading day period (the ‘‘measurement period’’) in which the trading price per $1,000 principal amount of
4.375% Convertible Notes for each day of that measurement period was less than 98% of the product of
the  last  reported  sale  price  of  our  common  stock  and  the  applicable  conversion  rate  on  each  such  day;
(3) if we call the 4.375% Convertible Notes for redemption, at any time prior to the close of business on
the  third  scheduled  trading  day  prior  to  the  redemption  date;  or  (4)  upon  the  occurrence  of  specified
corporate events. On and after December 1, 2013 until the close of business on the third scheduled trading
day immediately preceding the maturity date, holders may convert their 4.375% Convertible Notes at any
time, regardless of the foregoing circumstances. Upon conversion, the 4.375% Convertible Notes may be
settled, at our election, in cash, shares of our common stock, or a combination of cash and shares of our
common stock. Our common stock price exceeded 130% of the applicable conversion price of $10.675 per
share  for  at  least  20  trading  days  during  the  30  consecutive  trading  days  ended  March  31,  2013.
Accordingly,  as  of  April  1,  2013,  the  4.375%  Convertible  Notes  may  be  converted  at  the  holder’s  option
through  June  30,  2013.  If  the  4.375%  Convertible  Notes  were  to  be  converted  during  this  period,  our
current  intent  and  ability,  given  our  option,  would  be  to  settle  the  conversion  in  shares  of  our  common
stock. As  such, we have continued to classify these 4.375%  Convertible Notes as long-term debt.

At any time on or after June 5, 2012, the Company may redeem all of the outstanding 4.375% Convertible
Notes  for  cash,  but  only  if  the  last  reported  sale  of  our  common  stock  for  20  or  more  trading  days  in  a
period  of  30  consecutive  trading  days  ending  on  the  trading  day  prior  to  the  date  we  provide  notice  of
redemption to holders of the 4.375% Convertible Notes exceeds 150% of the conversion price in effect on
each  such  trading  day.  The  redemption  price  will  equal  100%  of  the  principal  amount  of  the  4.375%

46

Convertible  Notes  to  be  redeemed,  plus  all  accrued  and  unpaid  interest  (including  additional  interest,  if
any) to, but excluding, the redemption date.

The  indenture  governing  the  4.375%  Convertible  Notes  contains  customary  terms  and  covenants  and
events  of  default.  As  of  March  31,  2013,  we  were  in  compliance  with  all  covenants  and  requirements
outlined in the indenture governing the 4.375%  Convertible Notes.

1.75% Convertible Notes Due 2016

On November 16, 2011, we issued $250.0 million aggregate principal amount of 1.75% Convertible Notes
due  2016  (the  ‘‘1.75%  Convertible  Notes’’  and  together  with  the  4.375%  Convertible  Notes,  the
‘‘Convertible  Notes’’).  Interest  on  the  1.75%  Convertible  Notes  is  payable  semi-annually  in  arrears  on
June  1st  and  December  1st  of  each  year,  commencing  on  June  1,  2012.  The  1.75%  Convertible  Notes
mature  on  December  1,  2016,  unless  earlier  repurchased  by  the  Company  or  converted.  The  Company
does not have the right to redeem the 1.75% Convertible Notes prior to maturity.

The 1.75% Convertible Notes are convertible at an initial conversion rate of 52.3745 shares of our common
stock per $1,000 principal amount of 1.75% Convertible Notes (representing an initial conversion price of
approximately  $19.093  per  share  of  common  stock  for  a  total  of  approximately  13,094,000  underlying
conversion  shares)  subject  to  adjustment  in  certain  circumstances.  Holders  may  convert  the  1.75%
Convertible Notes at their option prior to the close of business on the business day immediately preceding
June  1,  2016  only  under  the  following  circumstances:  (1)  during  any  fiscal  quarter  commencing  after
March 31, 2012, if the last reported sale price of the common stock for at least 20 trading days (whether or
not  consecutive)  during  a  period  of  30  consecutive  trading  days  ending  on  the  last  trading  day  of  the
preceding  fiscal  quarter  is  greater  than  or  equal  to  130%  of  the  applicable  conversion  price  on  each
applicable trading day; (2) during the five business day period after any 10 consecutive trading day period
(the ‘‘measurement period’’) in which the trading price per $1,000 principal amount of 1.75% Convertible
Notes for each day of that measurement period was less than 98% of the product of the last reported sale
price  of  our  common  stock  and  the  applicable  conversion  rate  on  each  such  day;  or  (3)  upon  the
occurrence  of  specified  corporate  events.  On  and  after  June  1,  2016  until  the  close  of  business  on  the
business day immediately preceding the maturity date, holders may convert their 1.75% Convertible Notes
at any time, regardless of the foregoing circumstances. Upon conversion, the 1.75% Convertible Notes may
be settled, at our election, in cash, shares of our common stock, or a combination of cash and shares of the
Company’s common stock.

The indenture governing the 1.75% Convertible Notes contains customary terms and covenants and events
of default. As of March 31, 2013, we were in compliance with all covenants and requirements outlined in
the indenture governing the 1.75% Convertible Notes.

Financial Condition

We  are  subject  to  credit  risks,  particularly  if  any  of  our  receivables  represent  a  limited  number  of
customers  or  are  concentrated  in  foreign  markets.  If  we  are  unable  to  collect  our  accounts  receivable  as
they become due, it could adversely affect our liquidity and working capital position.

Generally, we have been able to collect our accounts receivable in the ordinary course of business. We do
not hold any collateral to secure payment from customers. We have trade credit insurance on the majority
of our customers to mitigate accounts  receivable  risk.

A  majority  of  our  trade  receivables  are  derived  from  sales  to  major  retailers  and  distributors.  Our  five
largest  customers  accounted  for  52.5%,  43.9%,  and  43.8%  of  net  revenue  during  the  fiscal  years  ended
March  31,  2013,  2012  and  2011,  respectively.  As  of  March  31,  2013  and  2012,  our  five  largest  customers
accounted for 57.2% and 61.3% of our gross accounts receivable, respectively. Customers that individually
accounted  for  more  than  10%  of  our  gross  accounts  receivable  balance  comprised  30.5%  and  40.6%  of

47

such  balances  at  March  31,  2013  and  2012,  respectively.  Based  upon  performing  ongoing  credit
evaluations,  maintaining  trade  credit  insurance  on  a  majority  of  our  customers  and  our  past  collection
experience,  we  believe  that  the  receivable  balances  from  these  largest  customers  do  not  represent  a
significant  credit  risk,  although  we  actively  monitor  each  customer’s  credit  worthiness  and  economic
conditions  that  may  affect  our  customers’  business  and  access  to  capital.  We  are  monitoring  the  current
global  economic  conditions,  including  credit  markets  and  other  factors  as  it  relates  to  our  customers  in
order to manage the risk of uncollectible accounts receivable.

We  believe  our  current  cash  and  cash  equivalents  and  projected  cash  flow  from  operations,  along  with
availability  under  our  Credit  Agreement  will  provide  us  with  sufficient  liquidity  to  satisfy  our  cash
requirements  for  working  capital,  capital  expenditures  and  commitments  through  at  least  the  next
12 months.

As  of  March  31,  2013,  the  amount  of  cash  and  cash  equivalents  held  outside  of  the  U.S.  by  our  foreign
subsidiaries  was  approximately  $124.4  million.  These  balances  are  dispersed  across  various  locations
around  the  world.  We  believe  that  such  dispersion  meets  the  business  and  liquidity  needs  of  our  foreign
affiliates.  In  addition,  the  Company  expects  in  the  foreseeable  future  to  have  the  ability  to  generate
sufficient cash domestically to support ongoing operations. Consequently, it is the Company’s intention to
indefinitely reinvest undistributed earnings of its foreign subsidiaries. In the event the Company needed to
repatriate funds outside of the U.S., such repatriation may be subject to local laws and tax consequences
including foreign withholding taxes or U.S. income taxes. It is not practicable to estimate the tax liability
and  the  Company  would  try  to  minimize  the  tax  effect  to  the  extent  possible.  However,  any  repatriation
may not result in actual cash payments as the taxable event would likely be offset by the utilization of the
then available net  operating losses and tax credits.

In  January  2013,  our  Board  of  Directors  authorized  the  repurchase  of  up  to  7,500,000  shares  of  our
common stock. The authorization permits the Company to purchase shares from time to time through a
variety  of  methods,  including  in  the  open  market  or  through  privately  negotiated  transactions,  in
accordance with applicable securities laws. It does not obligate the Company to make any purchases at any
specific time or situation. Repurchases are subject to the availability of stock, prevailing market conditions,
the  trading  price  of  the  stock,  the  Company’s  financial  performance  and  other  conditions.  The  program
may be suspended or discontinued at any time for any reason. Through March 31, 2013, the Company has
not repurchased any shares of our common stock as  part of  the program.

Our changes in cash flows were as follows:

(thousands of dollars)

Net cash (used in) provided by operating activities
Net cash used in investing activities
Net cash provided by financing activities
Effects of foreign currency exchange rates on  cash and cash

equivalents

Fiscal Year Ended March 31,

2013

2012

2011

$ (4,567) $ (84,964) $134,798
(7,578)
(14,162)
(16,820)
734
— 243,364

3,610

(4,318)

6,567

Net (decrease) increase in cash and cash equivalents

$(17,777) $139,920

$134,521

At  March  31,  2013  we  had  $402.5  million  of  cash  and  cash  equivalents,  compared  to  $420.3  million  at
March 31, 2012. The decrease in cash and cash equivalents from March 31, 2012 was primarily a result of
our  higher  accounts  receivable  balance  at  March  31,  2013,  primarily  reflecting  the  release  of  BioShock
Infinite near the end of the fiscal year, and the purchases of fixed assets, partially offset by an increase in
accounts payable and accruals primarily related to BioShock Infinite  and royalties  payable.

48

Contractual Obligations and Commitments

We have entered into various agreements in the ordinary course of business that require substantial cash
commitments over the next several years. Generally, these include:

(cid:127) Agreements  to  acquire  licenses  to  intellectual  property  such  as  trademarks,  copyrights  and
technology for use in the publishing, marketing and distribution of our software titles. In addition,
we  have  certain  minimum  marketing  support  commitments  where  we  commit  to  spend  specified
amounts  related  to  marketing  our  products.  Our  licensing  and  marketing  commitments  primarily
reflect agreements with major sports leagues and players’ associations and expire at various times
through September 2018;

(cid:127) Contractual  payments  to  third-party  software  developers  that  expire  at  various  times  through

September 2015. Guaranteed minimum payments assume satisfactory performance;

(cid:127) Operating leases, primarily related to occupancy, furniture and equipment, expiring at various times
through March 2023. Included in the cash commitments for operating leases below is a liability for a
lease  assumption  without  economic  benefit,  which  was  approximately  $1.8  million  at  March  31,
2013, and is recorded in liabilities of discontinued operations on the consolidated balance sheet. See
Note 2 to our Consolidated Financial Statements for additional information regarding discontinued
operations; and

(cid:127) Purchase obligations primarily related to agreements to purchase services that are enforceable and
legally  binding  on  the  Company  that  specifies  all  significant  terms,  including  fixed,  minimum  or
variable pricing provisions; and the approximate timing of the transactions, expiring at various times
through February 2016.

A  summary  of  annual  minimum  contractual  obligations  and  commitments  as  of  March  31,  2013  is  as
follows (in thousands of dollars):

Fiscal Year Ending March 31,

Licensing and
Marketing

Software
Development

Operating

Purchase

Convertible Convertible

Leases Obligations Notes Interest

Notes

Total

2014
2015
2016
2017
2018
Thereafter

Total

$ 22,293
21,505
19,910
30,910
14,550
11,838

$42,688
29,869
3,100

$16,086
15,291
12,814
— 10,175
—
7,757
— 25,128

$ 6,720
4,157
1,749
—
—
—

$10,413
7,394
4,375
4,375
—
—

$

138,000

250,000

— $ 98,200
216,216
— 41,948
295,460
— 22,307
— 36,966

$121,006

$75,657

$87,251

$12,626

$26,557

$388,000 $711,097

In addition to the cash commitments above, we have also entered into acquisition agreements that contain
provisions  for  us  to  pay  contingent  cash  consideration,  typically  contingent  on  the  acquired  company
achieving  certain  financial,  unit  sales,  or  performance  conditions.  The  amount  and  timing  of  these
payments are currently not fixed or determinable. See Note 5 to the Consolidated Financial Statements for
a full discussion of our potential acquisition commitments.

Income  Taxes. At  March  31,  2013,  the  Company  had  recorded  a  liability  for  gross  unrecognized  tax
benefits of $14.3 million for which we are unable to make a reasonable and reliable estimate of the period
in which these liabilities will be settled with the respective tax authorities, therefore, these liabilities have
not been included in the contractual obligations table.

Off-Balance Sheet Arrangements

As of March 31, 2013 and 2012, we did not have any significant relationships with unconsolidated entities
or  financial  parties,  such  as  entities  often  referred  to  as  structured  finance  or  variable  interest  entities,

49

which would have been established for the purpose of facilitating off-balance sheet arrangements or other
contractually narrow or limited purposes. As such, we are not exposed to any financing, liquidity, market or
credit risk that could arise if we had engaged in such relationships.

International Operations

Net  revenue  earned  outside  of  the  United  States  is  principally  generated  by  our  operations  in  Europe,
Asia,  Australia,  Canada  and  Latin  America.  For  the  fiscal  years  ended  March  31,  2013,  2012  and  2011,
approximately  41.5%,  45.6%  and  45.5%,  respectively,  of  our  net  revenue  was  earned  outside  the  United
States. We are subject to risks inherent in foreign trade, including increased credit risks, tariffs and duties,
fluctuations in foreign currency exchange rates, shipping delays and international political, regulatory and
economic developments, all of which can have  a significant  effect on our  operating results.

Fluctuations in Quarterly Operating  Results  and Seasonality

We have experienced fluctuations in quarterly operating results as a result of the timing of the introduction
of new titles; variations in sales of titles developed for particular platforms; market acceptance of our titles;
development and promotional expenses relating to the introduction of new titles; sequels or enhancements
of existing titles; projected and actual changes in platforms; the timing and success of title introductions by
our  competitors;  product  returns;  changes  in  pricing  policies  by  us  and  our  competitors;  the  accuracy  of
retailers’  forecasts  of  consumer  demand;  the  size  and  timing  of  acquisitions;  the  timing  of  orders  from
major  customers;  and  order  cancellations  and  delays  in  product  shipment.  Sales  of  our  titles  are  also
seasonal,  with  peak  shipments  typically  occurring  in  the  fourth  calendar  quarter  as  a  result  of  increased
demand for titles during the holiday season. Quarterly comparisons of operating results are not necessarily
indicative of future operating results.

50

Item 7A. Quantitative and Qualitative Disclosures About Market Risk

Market  risk  is  the  potential  loss  arising  from  fluctuations  in  market  rates  and  prices.  Our  market  risk
exposures primarily include fluctuations  in interest rates and foreign currency exchange rates.

Interest Rate Risk

Historically, fluctuations in interest rates have not had a significant effect on our operating results. Under
our Credit Agreement, outstanding balances bear interest at our election of (a) 1.50% to 2.00% above a
certain base rate (4.75% at March 31, 2013), or (b) 2.50% to 3.00% above the LIBOR rate (approximately
2.70%  at  March  31,  2013),  with  the  margin  rate  subject  to  the  achievement  of  certain  average  liquidity
levels. Changes in market rates may affect our future interest expense if there is an outstanding balance on
our  line  of  credit.  The  1.75%  Convertible  Notes  and  the  4.375%  Convertible  Notes  pay  interest
semi-annually at a fixed rate of 1.75% and 4.375%, respectively, per annum and we expect that there will
be no fluctuation related to the Convertible Notes affecting our cash component of interest expense. For
additional details on our Convertible Notes see Note 11 to our Consolidated Financial  Statements.

Foreign Currency Exchange Rate Risk

We transact business in foreign currencies and are exposed to risks resulting from fluctuations in foreign
currency exchange rates. Accounts relating to foreign operations are translated into United States dollars
using  prevailing  exchange  rates  at  the  relevant  period  end.  Translation  adjustments  are  included  as  a
separate component of stockholders’ equity. For the fiscal year ended March 31, 2013, our foreign currency
translation  loss  adjustment  was  approximately  $11.6  million.  We  recognized  a  foreign  currency  exchange
transaction  loss  for  the  fiscal  years  ended  March  31,  2013  and  2012  of  $0.8  million  and  $1.3  million,
respectively,  and  a  foreign  currency  exchange  transaction  gain  in  interest  and  other,  net  in  our
Consolidated Statements of Operations for the fiscal year ended  March 31, 2011 of $1.4 million.

Cash Flow Hedging Activities

We use foreign currency forward contracts to mitigate foreign currency exchange rate risk associated with
forecasted  transactions  involving  non-functional  currency  denominated  expenditures.  These  contracts,
which  are  designated  and  qualify  as  cash  flow  hedges,  are  accounted  for  as  derivatives  whereby  the  fair
value  of  the  contracts  is  reported  as  either  assets  or  liabilities  on  our  Consolidated  Balance  Sheets.  The
effective  portion  of  gains  or  losses  resulting  from  changes  in  the  fair  value  of  these  hedges  is  initially
reported, net of tax, as a component of accumulated other comprehensive income (loss) in stockholders’
equity. The gross amount of the effective portion of gains or losses resulting from changes in the fair value
of these hedges is subsequently reclassified into cost of goods sold or research and development expenses,
as appropriate, in the period when the forecasted transaction is recognized in our Consolidated Statements
of Operations. In the event that the gains or losses in accumulated other comprehensive income (loss) are
deemed to be ineffective, the ineffective portion of gains or losses resulting from changes in fair value, if
any, is reclassified to interest and other, net, in our Consolidated Statements of Operations. In the event
that the underlying forecasted transactions do not occur, or it becomes probable that they will not occur,
within the defined hedge period, the gains or losses on the related cash flow hedges are reclassified from
accumulated other comprehensive income (loss) to interest and other, net, in our Consolidated Statements
of  Operations.  During  the  reporting  periods,  all  forecasted  transactions  occurred,  and  therefore,  there
were  no  such  gains  or  losses  reclassified  into  interest  and  other,  net.  We  do  not  enter  into  derivative
financial contracts for speculative or trading purposes. At March 31, 2013 and 2012, we had $7.9 million
and $10.2 million, respectively, of forward contracts outstanding to buy foreign currencies in exchange for
U.S.  dollars  all  of  which  have  maturities  of  less  than  one  year.  As  of  March  31,  2013  and  2012,  the  fair
value of these outstanding forward contracts was immaterial and is included in prepaid expenses and other.
The fair value of these outstanding forward contracts is estimated based on the prevailing exchange rates
of the various hedged currencies as of  the end of  the period.

51

Balance Sheet Hedging Activities

We use foreign currency forward contracts to mitigate foreign currency exchange rate risk associated with
non-functional  currency  denominated  cash  balances  and  inter-company  funding  loans,  non-functional
currency  denominated  accounts  receivable  and  non-functional  currency  denominated  accounts  payable.
These transactions are not designated as hedging instruments and are accounted for as derivatives whereby
the fair value of the contracts is reported as either assets or liabilities on our Consolidated Balance Sheets,
and gains and losses resulting from changes in the fair value are reported in interest and other, net, in our
Consolidated Statements of Operations. We do not enter into derivative financial contracts for speculative
or  trading  purposes.  At  March  31,  2013,  we  had  $55.4  million  of  forward  contracts  outstanding  to  sell
foreign  currencies  in  exchange  for  U.S.  dollars  all  of  which  have  maturities  of  less  than  one  year.  At
March 31, 2012, we had $4.0 million of forward contracts outstanding to buy foreign currencies in exchange
for U.S. dollars and $28.3 million of forward contracts outstanding to sell foreign currencies in exchange
for  U.S.  dollars  all  of  which  have  maturities  of  less  than  one  year.  For  the  fiscal  years  ended  March  31,
2013  and  2012,  we  recorded  gains  of  $2.2  million  and  $0.7  million,  respectively,  and  for  the  fiscal  year
ended March 31, 2011, we recorded a loss of $6.9 million related to foreign currency forward contracts in
interest and other, net on the Consolidated Statements of Operations. As of March 31, 2013 and 2012, the
fair value of these outstanding forward contracts was immaterial and is included in accrued expenses and
other  current  liabilities.  The  fair  value  of  these  outstanding  forward  contracts  is  estimated  based  on  the
prevailing exchange rates of the various  hedged currencies as of  the end of the  period.

Our  hedging  programs  are  designed  to  reduce,  but  do  not  entirely  eliminate,  the  effect  of  currency
exchange rate movements. We believe the counterparties to these foreign currency forward contracts are
creditworthy  multinational  commercial  banks  and  that  the  risk  of  counterparty  nonperformance  is  not
material. Notwithstanding our efforts to mitigate some foreign currency exchange rate risks, there can be
no assurance that our hedging activities will adequately protect us against the risks associated with foreign
currency  fluctuations.  For  the  fiscal  year  ended  March  31,  2013,  41.5%  of  the  Company’s  revenue  was
generated outside the United States. Using sensitivity analysis, a hypothetical 10% increase in the value of
the U.S. dollar against all currencies would decrease revenues by 4.2%, while a hypothetical 10% decrease
in  the  value  of  the  U.S.  dollar  against  all  currencies  would  increase  revenues  by  4.2%.  In  the  opinion  of
management, a substantial portion of this fluctuation would be offset by cost of goods sold and operating
expenses incurred in local currency.

Item 8. Financial Statements and Supplementary Data

The  financial  statements  and  supplementary  data  appear  in  a  separate  section  of  this  report  following
Part  IV.  We  provide  details  of  our  valuation  and  qualifying  accounts  in  ‘‘Note  17—Supplementary
Financial Information’’ to the Consolidated Financial Statements. All schedules have been omitted since
the information required to be submitted has been included on the Consolidated Financial Statements or
notes thereto or has been omitted as not applicable  or not required.

Item 9. Changes in and Disagreements with  Accountants on Accounting  and Financial Disclosure

None.

Item 9A. Controls and Procedures

Definition and Limitations of Disclosure Controls and Procedures

Our disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the Securities
Exchange  Act  of  1934,  as  amended  (the  ‘‘Exchange  Act’’))  are  designed  to  reasonably  ensure  that
information required to be disclosed in our reports filed under the Exchange Act is (i) recorded, processed,
summarized, and reported within the time periods specified in the Securities and Exchange Commission’s
rules and forms and (ii) accumulated and communicated to management, including our principal executive

52

officer  and  principal  financial  officer,  as  appropriate,  to  allow  timely  decisions  regarding  required
disclosures.

There  are  inherent  limitations  to  the  effectiveness  of  any  system  of  disclosure  controls  and  procedures.
These  limitations  include  the  possibility  of  human  error,  the  circumvention  or  overriding  of  the  controls
and procedures and reasonable resource constraints. In addition, because we have designed our system of
controls  based  on  certain  assumptions,  which  we  believe  are  reasonable,  about  the  likelihood  of  future
events,  our  system  of  controls  may  not  achieve  its  desired  purpose  under  all  possible  future  conditions.
Accordingly,  our  disclosure  controls  and  procedures  provide  reasonable  assurance,  but  not  absolute
assurance, of achieving their objectives.

Evaluation of Disclosure Controls and  Procedures

Our management, with the participation of our principal executive officer and principal financial officer,
has evaluated the effectiveness of our disclosure controls and procedures at March 31, 2013, the end of the
period  covered  by  this  report.  Based  on  this  evaluation,  the  principal  executive  officer  and  principal
financial officer concluded that, at March 31, 2013, our disclosure controls and procedures were effective
to provide reasonable assurance that information required to be disclosed by the Company in the reports
that it files or submits under the Exchange Act is (i) recorded, processed, summarized, and reported on a
timely  basis,  and  (ii)  accumulated  and  communicated  to  management,  including  our  principal  executive
officer  and  principal  financial  officer,  as  appropriate  to  allow  timely  decisions  regarding  required
disclosures.

Management’s Report on Internal Control Over Financial Reporting

Our management is responsible for establishing and maintaining adequate internal control over financial
reporting (as defined in Rule 13a-15(f) under the Exchange Act). Management conducted an evaluation of
the effectiveness of our internal control over financial reporting based on the criteria set forth in Internal
Control—Integrated  Framework  issued  by  the  Committee  of  Sponsoring  Organizations  of  the  Treadway
Commission  (‘‘COSO’’).  Based  on  this  evaluation,  management  has  concluded  that  our  internal  control
over financial reporting was effective as of March 31, 2013.

Our independent registered public accounting firm, Ernst & Young LLP, has issued an audit report on our
internal  control  over  financial  reporting.  The  report  on  the  audit  of  internal  control  over  financial
reporting is included in this Form 10-K.

Changes in Internal Control Over Financial  Reporting

There  were  no  changes  in  our  internal  control  over  financial  reporting  during  the  fiscal  quarter  ended
March  31,  2013,  which  were  identified  in  connection  with  management’s  evaluation  required  by
paragraph (d) of Rules 13a-15 and 15d-15 under the Exchange Act, that have materially affected, or are
reasonably likely to materially affect,  our internal control  over  financial reporting.

Item 9B. Other Information

None.

53

PART III

Item 10. Directors, Executive Officers and  Corporate Governance

The  information  required  by  this  Item  is  incorporated  herein  by  reference  to  the  sections  entitled
‘‘Proposal 1—Election of Directors’’ and ‘‘Executive Compensation—Section 16(a) Beneficial Ownership
Reporting  Compliance’’  in  the  Company’s  definitive  Proxy  Statement  (the  ‘‘Proxy  Statement’’)  for  the
Annual  Meeting  of  Stockholders  to  be  held  in  2013.  The  Company  intends  to  file  the  Proxy  Statement
within 120 days after the end of the fiscal year (i.e. on or before July 29, 2013). The Company’s Code of
Business  Conduct  and  Ethics  applicable  to  its  directors  and  all  employees,  including  senior  financial
officers,  is  available  on  the  Company’s  website  at  www.take2games.com.  If  the  Company  makes  any
amendment  to  its  Code  of  Business  Conduct  and  Ethics  that  is  required  to  be  disclosed  pursuant  to  the
Exchange Act, the Company will make such  disclosures on  its  website.

Item 11. Executive Compensation

The  information  required  by  this  Item  is  incorporated  herein  by  reference  to  the  section  entitled
‘‘Executive Compensation’’ in the Company’s  Proxy Statement.

Item 12. Security Ownership of Certain Beneficial Owners and Management  and Related Stockholder

Matters

The information required by this Item is incorporated herein by reference to the sections entitled ‘‘Voting
Security  Ownership  of  Certain  Beneficial  Owners  and  Management’’  and  ‘‘Equity  Compensation  Plan
Information’’ in the Company’s Proxy Statement.

Item 13. Certain Relationships and Related  Transactions, and Director Independence

The information required by this Item is incorporated herein by reference to the section entitled ‘‘Certain
Relationships and Related Transactions’’ in  the Company’s Proxy Statement.

Item 14. Principal Accounting Fees and Services

The  information  required  by  this  Item  is  incorporated  herein  by  reference  to  the  section  entitled
‘‘Independent Auditor Fee Information’’ in the Company’s Proxy Statement.

54

PART IV

Item 15. Exhibits, Financial Statement Schedules

(a) The following documents are filed as part of this Report:

(i) Financial  Statements.  See  Index  to  Financial  Statements  on  page  60  of  this  Report.

(ii) Financial Statement Schedule. See Note 17 to the  Consolidated  Financial Statements.

(iii) Index to Exhibits:

Exhibit
Number

3.1

3.1.1

3.1.2

3.1.3

3.1.4

3.2

3.3

3.4

4.1

4.2

4.3

4.4

4.5

10.1

10.2

10.3

10.4

Exhibit Description

Form Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Restated Certificate of Incorporation

10-K 2/12/2004

3.1

Certificate of Amendment of  Restated Certificate of
Incorporation, dated April  30, 1998

10-K 2/12/2004

Certificate of Amendment of  Restated Certificate of
Incorporation, dated November 17, 2003

10-K 2/12/2004

Certificate of Amendment of  Restated Certificate of
Incorporation, dated April  23, 2009.

8-K 4/23/2009

Certificate of Amendment of  Restated Certificate of
Incorporation, dated September 21, 2012

8-K 8/24/2012

3.1.2

3.1.3

3.1

3.1

Certificate of Designation  of Series A  Preferred
Stock, dated March 11, 1998

Certificate of Designation  of Series B  Preferred
Stock, dated March 24, 2008

10-K 2/12/2004

3.1.1

8-K 3/26/2008

Amended and Restated Bylaws  of  the Company

8-K 2/24/2010

3.2

3.1

4.1

4.2

4.2

8-K

6/4/2009

8-K

6/4/2009

8-K

6/4/2009

8-K 11/18/2011

4.1

8-K 11/18/2011

10-Q

9/8/2005

8-K 4/23/2009

10-K 1/31/2006

4.1

10.2

10.2

10.15

8-K

3/7/2008

10.1

Indenture, dated as of June  3,  2009, between the
Company and The Bank of  New  York Mellon, as
Trustee

Supplemental Indenture,  dated as  of June  3,  2009,
between the Company  and  The Bank of New  York
Mellon, as Trustee, to Indenture, dated  as  of  June 3,
2009, between the Company and The  Bank of New
York Mellon, as Trustee,  relating to  4.375%
Convertible Notes

Form of 4.375% Convertible  Note  (included  in
Exhibit 4.2)

Indenture, dated as of  November 16,  2011,  by and
between the Company  and  The Bank of New  York
Mellon, as Trustee, relating  to 1.75% Convertible
Notes

Form of 1.75% Convertible  Note  (included in
Exhibit 4.4)

2002 Stock  Option Plan+

Amendment to the 2002  Stock  Option  Plan+

Form of  Stock Option  Grant  Letter+

Take-Two Interactive Software,  Inc.  Change in
Control Employee Severance Plan+

55

Exhibit
Number

Exhibit Description

Form Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Amended and Restated 2009 Stock  Incentive Plan+

14A 7/27/2012 Annex  A

10.5

10.6

10.7

10.8

10.9

10.10

10.11

10.12

10.13

10.14

10.15

10.16

10.17

10.18

10.19

10.20

10.21

Amendment No. 1  to the Amended  and Restated
2009 Stock Incentive  Plan+

Form of  Employee Restricted  Stock Agreement+

Form of  Non-Employee Director Restricted Stock
Agreement+

Form of  Employee Restricted  Unit Agreement+

Employment Agreement,  dated  June 4,  2010,
between the Company  and  Seth Krauss+

Amendment to Employment Agreement, dated
October 25, 2010, between  the  Company  and  Seth
Krauss+

Second Amendment to  Employment  Agreement,
dated September 14, 2012, between the Company
and Seth Krauss+

Employment Agreement,  dated  May  12, 2010,
between the Company  and  Lainie  Goldstein+

Amendment to Employment Agreement, dated
October 25, 2010, between  the  Company  and  Lainie
Goldstein+

Second Amendment to  Employment  Agreement,
dated August 27, 2012, between the Company  and
Lainie Goldstein+

10-Q

10-Q

10-Q

10-Q

2/6/2013

6/5/2009

6/5/2009

8/1/2012

10-Q

6/9/2010

10.1

10.2

10.3

10.1

10.2

8-K 10/25/2010

10.2

10-Q 9/24/2012

8-K 5/14/2010

10.3

10.1

8-K 10/25/2010

10.1

Management Agreement between  the Company  and
ZelnickMedia Corporation dated March 30,  2007+

8-K

4/4/2007

10-Q 9/24/2012

10.6

99.1

Amendment dated July 26,  2007  to  the Management
Agreement dated March  30, 2007 between the
Company and ZelnickMedia Corporation+

Second Amendment, dated  February  14,  2008, to
the Management Agreement  dated  March 30, 2007
between the Company  and  ZelnickMedia
Corporation+

Management Agreement, dated  as of  May  20,  2011,
by and between Take-Two Interactive  Software,  Inc.
and ZelnickMedia Corporation+

Security Agreement dated  as  of  July  3,  2007, made
by each of the Grantors listed on the signature
pages thereof and Wells Fargo  Foothill,  Inc.  in its
capacity as administrative agent for the Lender
Group and the Bank Product Providers

Supplement to Security Agreement  dated as  of
November 16, 2007, made  by  each of  the  grantors
listed on the signature  pages thereof and Wells
Fargo Foothill, Inc. in its capacity  as  administrative
agent for the Lender Group and the Bank Product
Providers

8-K 7/27/2007

99.1

8-K 2/15/2008

10.1

8-K 5/24/2011

10.1

8-K

7/9/2007

10.2

8-K 11/20/2007

99.2

56

Exhibit
Number

10.22

10.23

10.24

10.25

10.26

10.27

10.28

10.29

10.30

10.31

10.32

10.33

10.34

Exhibit Description

Form Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Warrant  Transaction Confirmation, dated May 28,
2009, between the Company  and  JPMorgan  Chase
Bank, National Association, as dealer

Warrant  Transaction  Confirmation,  dated  May  28,
2009, between the Company and Barclays
Bank PLC, as dealer

Convertible  Note Hedge Transaction  Confirmation,
dated May 29, 2009, between the Company and
JPMorgan Chase Bank, National Association,  as
dealer

Convertible  Note Hedge Transaction  Confirmation,
dated May 29, 2009, between the Company and
Barclays  Bank PLC, as dealer

Warrant  Transaction  Confirmation,  dated  May  28,
2009, between the Company and JPMorgan Chase
Bank, National Association, as  dealer

Warrant  Transaction Confirmation, dated May 28,
2009, between the Company  and  Barclays
Bank PLC, as dealer

Convertible  Note Hedge Transaction Confirmation,
dated May 29, 2009, between the  Company  and
JPMorgan Chase Bank,  National Association, as
dealer

Convertible  Note Hedge Transaction Confirmation,
dated May 29, 2009, between the  Company  and
Barclays  Bank PLC, as dealer

Second Amended and Restated  Credit Agreement,
dated as of October 17, 2011,  by  and  among  the
Company, each of its Subsidiaries  identified  on the
signature pages thereto  as Borrowers, each  of  its
Subsidiaries identified  on the signature pages
thereto as Guarantors,  the  lender  parties thereto,
and Wells Fargo Capital  Finance,  Inc.,  as
administrative agent

Xbox 360 Publisher License  Agreement dated
November 17, 2006, between Microsoft
Licensing, GP and the Company*

Amendment to Xbox 360  Publisher  License
Agreement, dated December 4,  2008, between
Microsoft Licensing, GP and the  Company*

Amendment to the Xbox 360 Publisher License
Agreement, dated November 22,  2011,  between  the
Company and Microsoft Licensing, GP*

Amendment to the Xbox 360 Publisher License
Agreement, dated December 11, 2012, between the
Company and Microsoft Licensing, GP*

8-K

6/3/2009

10.5

8-K

6/3/2009

10.6

8-K

6/3/2009

10.1

8-K

6/3/2009

10.2

8-K

6/3/2009

10.7

8-K

6/3/2009

10.8

8-K

6/3/2009

10.3

8-K

6/3/2009

10.4

8-K 10/17/2011

10.1

10-Q 11/8/2011

10.3

10-Q

6/5/2009

10.1

10-Q

2/3/2012

10.1

10-Q

2/6/2013

10.2

57

Exhibit Description

Form Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Exhibit
Number

10.35

10.36

10.37

10.38

10.39

21.1

23.1

31.1

31.2

32.1

32.2

10-Q 11/8/2011

10.2

10-Q 11/8/2011

10.1

8-K 12/21/2009

10-Q 9/16/2002

10.1

10.2

10-K 5/23/2012

10.45

Global Playstation 3 Format  Licensed  Publisher
Agreement, dated May 18, 2010,  between  Take-Two
International S.A. and Sony Computer
Entertainment Europe Limited*

Global Playstation 3 Format  Licensed  Publisher
Agreement, dated May 20, 2010,  between  the
Company and Sony Computer Entertainment
America LLC*

Asset Purchase Agreement,  dated  December  21,
2009, by and among SYNNEX  Corporation, Jack of
All Games, Inc., Jack of All  Games (Canada),  Inc.,
and solely for purposes of Section 9.2 therein, the
Company

Lease Agreement between  the  Company and
Moklam Enterprises, Inc. dated July 1,  2002

Amendment to Lease Agreement, dated January  18,
2012, between the Company  and  Moklam
Enterprises, Inc.

Subsidiaries of the Company

Consent of Ernst & Young LLP

Chief Executive Officer  Certification Pursuant  to
Rules 13a-15(e) and 15d-15(e)  under the Securities
and Exchange Act of 1934,  as adopted  pursuant to
Section 302 of the Sarbanes-Oxley  Act of  2002

Chief Financial Officer Certification  Pursuant to
Rules 13a-15(e) and 15d-15(e)  under the Securities
and Exchange Act of 1934,  as adopted  pursuant to
Section 302 of the Sarbanes-Oxley  Act of  2002

Chief Executive Officer  Certification pursuant to
18 U.S.C. Section 1350, as  adopted Pursuant  to
Section 906 of the Sarbanes-Oxley  Act of  2002

Chief Financial Officer Certification  pursuant  to
18 U.S.C. Section 1350, as  adopted Pursuant  to
Section 906 of the Sarbanes-Oxley  Act of  2002

101.INS XBRL Instance Document.

101.SCH XBRL Taxonomy Extension  Schema Document.

101.CAL XBRL Taxonomy Calculation Linkbase Document.

101.LAB XBRL Taxonomy Label  Linkbase  Document.

101.PRE XBRL Taxonomy Presentation Linkbase  Document.

101.DEF XBRL Taxonomy Extension  Definition  Document.

X

X

X

X

X

X

X

X

X

X

X

X

+ Represents a  management contract or  compensatory plan  or arrangement.

*

Portions hereof have been omitted and filed separately with the Securities and Exchange Commission pursuant to
a request for confidential treatment that  was granted in accordance  with Exchange Act  Rule  24b-2.

58

Attached  as  Exhibit  101  to  this  report  are  the  following  formatted  in  XBRL  (Extensible  Business
Reporting  Language):  (i)  Consolidated  Balance  Sheets  at  March  31,  2013  and  2012,  (ii)  Consolidated
Statements  of  Operations  for  the  fiscal  years  ended  March  31,  2013,  2012  and  2011,  (iii)  Consolidated
Statements  of  Comprehensive  Income  (Loss)  for  the  fiscal  years  ended  March  31,  2013,  2012  and  2011,
(iv)  Consolidated  Statements  of  Cash  Flows  for  the  fiscal  years  ended  March  31,  2013,  2012  and  2011,
(v) Consolidated Statements of Stockholders’ Equity for the fiscal years ended March 31, 2011, 2012 and
2013; and (vi) Notes to the Consolidated  Financial Statements.

59

TAKE-TWO INTERACTIVE SOFTWARE,  INC.
FISCAL YEAR ENDED MARCH 31,  2013

INDEX TO FINANCIAL STATEMENTS

Reports of Independent Registered Public Accounting Firm

Consolidated Balance Sheets—At March  31, 2013 and 2012

Consolidated Statements of Operations—For the  fiscal  years ended March  31, 2013, 2012  and

2011

Consolidated Statements of Comprehensive Income (Loss)—For  the fiscal years ended March  31,

2013, 2012 and 2011

Consolidated Statements of Cash Flows—For the fiscal years  ended  March 31,  2013, 2012 and

2011

Consolidated Statements of Stockholders’  Equity—For  the fiscal years ended  March 31, 2011,

2012 and 2013

Notes to the Consolidated Financial  Statements

(All other items in this report are inapplicable)

Page

61

63

64

65

66

67

68

60

REPORT OF INDEPENDENT REGISTERED  PUBLIC  ACCOUNTING FIRM

The Board of Directors and Stockholders of  Take-Two Interactive  Software, Inc.

We have audited the accompanying consolidated balance sheets of Take-Two Interactive Software, Inc. as
of March 31, 2013 and 2012, and the related consolidated statements of operations, comprehensive income
(loss), cash flows and stockholders’ equity for each of the three years in the period ended March 31, 2013.
These  financial  statements  are  the  responsibility  of  the  Company’s  management.  Our  responsibility  is  to
express an opinion on these financial statements based on our  audits.

We conducted our audits in accordance with the standards of the Public Company Accounting Oversight
Board (United States). Those standards require that we plan and perform the audit to obtain reasonable
assurance  about  whether  the  financial  statements  are  free  of  material  misstatement.  An  audit  includes
examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements. An
audit  also  includes  assessing  the  accounting  principles  used  and  significant  estimates  made  by
management, as well as evaluating the overall financial statement presentation. We believe that our audits
provide a reasonable basis for our opinion.

In  our  opinion,  the  financial  statements  referred  to  above  present  fairly,  in  all  material  respects,  the
consolidated financial position of Take-Two Interactive Software, Inc. at March 31, 2013 and 2012, and the
consolidated  results  of  its  operations  and  its  cash  flows  for  each  of  the  three  years  in  the  period  ended
March 31, 2013, in conformity with U.S. generally accepted accounting principles.

We  also  have  audited,  in  accordance  with  the  standards  of  the  Public  Company  Accounting  Oversight
Board (United States), Take-Two Interactive Software, Inc.’s internal control over financial reporting as of
March  31,  2013,  based  on  criteria  established  in  Internal  Control-Integrated  Framework  issued  by  the
Committee of Sponsoring Organizations of the Treadway Commission and our report dated May 13, 2013
expressed an unqualified opinion thereon.

/s/ Ernst & Young LLP

New York, New York

May 13, 2013

61

REPORT OF INDEPENDENT REGISTERED  PUBLIC  ACCOUNTING FIRM

The Board of Directors and Stockholders of  Take-Two Interactive  Software, Inc.

We  have  audited  Take-Two  Interactive  Software,  Inc.’s  internal  control  over  financial  reporting  as  of
March  31,  2013,  based  on  criteria  established  in  Internal  Control—Integrated  Framework  issued  by  the
Committee  of  Sponsoring  Organizations  of  the  Treadway  Commission  (the  COSO  criteria).  Take-Two
Interactive  Software,  Inc.’s  management  is  responsible  for  maintaining  effective  internal  control  over
financial reporting, and for its assessment of the effectiveness of internal control over financial reporting
included  in  the  accompanying  Management’s  Annual  Report  on  Internal  Control  Over  Financial
Reporting.  Our  responsibility  is  to  express  an  opinion  on  the  company’s  internal  control  over  financial
reporting based on our audit.

We  conducted  our  audit  in  accordance  with  the  standards  of  the  Public  Company  Accounting  Oversight
Board (United States). Those standards require that we plan and perform the audit to obtain reasonable
assurance about whether effective internal control over financial reporting was maintained in all material
respects.  Our  audit  included  obtaining  an  understanding  of  internal  control  over  financial  reporting,
assessing  the  risk  that  a  material  weakness  exists,  testing  and  evaluating  the  design  and  operating
effectiveness of internal control based on the assessed risk, and performing such other procedures as we
considered necessary in the circumstances. We believe that our audit provides a reasonable basis for our
opinion.

A  company’s  internal  control  over  financial  reporting  is  a  process  designed  to  provide  reasonable
assurance  regarding  the  reliability  of  financial  reporting  and  the  preparation  of  financial  statements  for
external  purposes  in  accordance  with  generally  accepted  accounting  principles.  A  company’s  internal
control over financial reporting includes those policies and procedures that (1) pertain to the maintenance
of  records  that,  in  reasonable  detail,  accurately  and  fairly  reflect  the  transactions  and  dispositions  of  the
assets  of  the  company;  (2)  provide  reasonable  assurance  that  transactions  are  recorded  as  necessary  to
permit  preparation  of  financial  statements  in  accordance  with  generally  accepted  accounting  principles,
and that receipts and expenditures of the company are being made only in accordance with authorizations
of management and directors of the company; and (3) provide reasonable assurance regarding prevention
or timely detection of unauthorized acquisition, use, or disposition of the company’s assets that could have
a material effect on the financial statements.

Because  of  its  inherent  limitations,  internal  control  over  financial  reporting  may  not  prevent  or  detect
misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risk
that controls may become inadequate because of changes in conditions, or that the degree of compliance
with the policies or procedures may deteriorate.

In our opinion, Take-Two Interactive Software, Inc. maintained, in all material respects, effective internal
control over financial reporting as of  March  31, 2013, based  on  the COSO criteria.

We  also  have  audited,  in  accordance  with  the  standards  of  the  Public  Company  Accounting  Oversight
Board  (United  States),  the  consolidated  balance  sheets  of  Take-Two  Interactive  Software,  Inc.  as  of
March 31, 2013 and 2012, and the related consolidated statements of operations, comprehensive income
(loss), cash flows and stockholders’ equity for each of the three years in the period ended March 31, 2013
of Take-Two Interactive Software, Inc. and our report dated May 13, 2013 expressed an unqualified opinion
thereon.

/s/ Ernst & Young LLP

New York, New York

May 13, 2013

62

TAKE-TWO INTERACTIVE SOFTWARE,  INC.
CONSOLIDATED BALANCE SHEETS
(in thousands, except per share amounts)

Current assets:

ASSETS

Cash and cash equivalents
Accounts receivable, net of allowances of $64,081 and $51,002 at  March 31,

$ 402,502

$ 420,279

March 31,
2013

March  31,
2012

2013 and 2012, respectively

Inventory
Software development costs and licenses
Prepaid expenses and other

Total current assets

Fixed assets, net
Software development costs and licenses, net of current portion
Goodwill
Other intangibles, net
Other assets

189,596
30,218
198,955
44,881

866,152

25,362
95,241
225,992
8,827
56,265

45,035
22,477
211,224
44,602

743,617

18,949
104,755
228,169
16,266
37,671

Total assets

$1,277,839

$1,149,427

LIABILITIES AND STOCKHOLDERS’ EQUITY

Current liabilities:

Accounts payable
Accrued expenses and other current  liabilities
Deferred revenue
Liabilities of discontinued operations

Total current liabilities

Long-term debt
Other long-term liabilities
Liabilities of discontinued operations,  net of current  portion

Total liabilities

Commitments and contingencies
Stockholders’ equity:

Preferred stock, $.01 par value, 5,000  shares authorized
Common stock, $.01 par value, 200,000 and 150,000 shares  authorized  at
March 31, 2013 and 2012, respectively; 93,743 and 90,215 shares issued
and outstanding at March 31, 2013 and  2012, respectively

Additional paid-in capital
Accumulated deficit
Accumulated other comprehensive (loss) income

Total stockholders’ equity

Total liabilities and stockholders’ equity

$

79,932
228,916
26,919
1,232

336,999

335,202
17,087
556

689,844

$

46,681
156,768
13,864
1,412

218,725

316,340
16,316
2,319

553,700

—

—

937
832,460
(240,830)
(4,572)

902
799,431
(211,339)
6,733

587,995

595,727

$1,277,839

$1,149,427

See accompanying Notes.

63

TAKE-TWO INTERACTIVE SOFTWARE,  INC.
CONSOLIDATED STATEMENTS OF OPERATIONS
(in thousands, except per share amounts)

Net revenue
Cost of goods sold

Gross profit

Selling and marketing
General  and  administrative
Research and development
Depreciation and amortization

Total operating  expenses

Income (loss)  from operations
Interest and other, net

Income (loss) from continuing operations before income taxes

Provision for income taxes

Income (loss)  from continuing operations
Income (loss)  from discontinued operations,  net of taxes

Net income (loss)

Earnings (loss) per share:
Continuing  operations
Discontinued operations

Basic earnings (loss)  per  share

Continuing  operations
Discontinued operations

Diluted earnings (loss)  per  share

Fiscal Year Ended March 31,

2013

2012

2011

$1,214,483
715,837

$ 825,823
528,855

$1,136,876
689,381

498,646
257,329
147,260
78,184
10,634

493,407

296,968
183,749
121,200
64,162
12,123

381,234

5,239
(31,351)

(84,266)
(19,571)

(26,112)

(103,837)

5,050

3,863

(31,162)
1,671

(107,700)
(1,116)

447,495
176,294
109,484
69,576
14,999

370,353

77,142
(13,519)

63,623

9,819

53,804
(5,346)

$ (29,491) $(108,816) $

48,458

$

$

$

$

(0.36) $
0.02

(1.30) $
(0.01)

0.62
(0.06)

(0.34) $

(1.31) $

0.56

(0.36) $
0.02

(1.30) $
(0.01)

0.62
(0.06)

(0.34) $

(1.31) $

0.56

See accompanying Notes.

64

TAKE-TWO INTERACTIVE SOFTWARE,  INC.
CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME (LOSS)
(in thousands, except per share amounts)

Net income (loss)

Other comprehensive income (loss):

Foreign currency translation adjustment
Change in unrealized gains on derivative instruments, net

Other comprehensive income (loss)

Comprehensive income (loss)

Fiscal Year Ended March  31,

2013

2012

2011

$(29,491) $(108,816) $48,458

(11,590)
285

(11,305)

(3,785)
59

14,172
—

(3,726)

14,172

$(40,796) $(112,542) $62,630

See accompanying Notes.

65

TAKE-TWO INTERACTIVE SOFTWARE,  INC.
CONSOLIDATED STATEMENTS OF CASH FLOWS
(in thousands)

Operating activities:
Net  income (loss)

Adjustments to reconcile net income (loss) to net cash (used in)

provided by operating activities:
Amortization and impairment of software development costs and

licenses

Depreciation and amortization
(Income) loss from discontinued operations
Amortization and impairment of intellectual property
Stock-based compensation
Gain on sale of intellectual property
Deferred income taxes
Amortization of discount on Convertible Notes
Amortization of debt issuance costs
Other, net

Changes in assets and liabilities, net of effect from purchases of

businesses:
Accounts receivable
Inventory
Software development costs and licenses
Prepaid expenses, other current and other non-current assets
Deferred revenue
Accounts payable, accrued expenses and other liabilities
Net cash used in discontinued operations

Net cash (used in) provided by operating activities

Investing activities:

Purchase of fixed assets
Net cash used in discontinued operations
Cash received from sale of intellectual property
Cash received from sale of business
Payments in connection with business combinations, net of cash acquired

Net cash used in investing activities

Financing activities:

Proceeds from exercise of employee stock options
Proceeds from issuance of Convertible Notes
Payment of debt issuance costs

Net cash provided  by financing activities

Effects of foreign currency exchange  rates on cash and cash equivalents

Net (decrease) increase in cash and cash equivalents
Cash and cash equivalents, beginning of year

Fiscal Year Ended March 31,

2013

2012

2011

$ (29,491) $(108,816) $ 48,458

230,748
10,634
(1,671)
7,000
35,765
—
(841)
18,862
2,021
778

150,700
12,123
1,116
983
33,494
(2,200)
1,878
11,728
1,527
1,231

143,811
14,999
5,346
3,927
28,765
—
(1,095)
7,374
1,251
(1,097)

(144,561)
(7,741)
(216,893)
(5,694)
13,055
83,734
(272)

39,182
2,101
(191,223)
2,537
430
(39,748)
(2,007)

(10,082)
(99)
(156,782)
16,943
1,490
41,217
(9,628)

(4,567)

(84,964)

134,798

(16,820)
—
—
—
—

(10,786)
(1,475)
2,200
—
(4,101)

(16,820)

(14,162)

—
—
—

—

3,610

(17,777)
420,279

239
250,000
(6,875)

243,364

(4,318)

139,920
280,359

(9,653)
—
—
3,075
(1,000)

(7,578)

734
—
—

734

6,567

134,521
145,838

Cash and cash equivalents, end of period

$ 402,502

$ 420,279

$ 280,359

Supplemental data:
Interest paid
Income taxes paid

See accompanying Notes.

66

$ 11,230
4,702
$

$
$

6,992
1,018

$
$

7,361
6,336

TAKE-TWO INTERACTIVE SOFTWARE,  INC.
CONSOLIDATED STATEMENTS OF STOCKHOLDERS’ EQUITY
(in thousands)

Common Stock

Shares Amount

Additional
Paid-in
Capital

Accumulated
Deficit

Accumulated
Other
Comprehensive
Income
(Loss)

Total
Stockholders’
Equity

Balance, March 31, 2010

83,977

$840

$674,477 $(150,981)

$ (3,713)

$ 520,623

48,458

48,458

14,172

14,172

Balance, March 31, 2011

86,119

861

706,482

(102,523)

10,459

Net income
Change in cumulative foreign

currency translation adjustment

Proceeds from exercise of stock

options

Stock-based compensation
Issuance of restricted stock, net of
forfeitures and cancellations

Issuance of common stock in
connection with acquisition

—

65
—

1,884

193

—

1
—

18

2

—

732
29,293

(18)

1,998

—

—
—

—

—

Net loss
Change in cumulative foreign

currency translation adjustment

Proceeds from exercise of stock

options

Change in unrealized gains on
derivative instruments, net

Stock-based compensation
Issuance of 1.75% Convertible Notes
Issuance of restricted stock, net of
forfeitures and cancellations

Issuance of common stock in
connection with acquisition

—

21

—
—
—

3,947

128

—

1

—
—
—

39

1

—

238

—
39,571
51,180

(39)

1,999

(108,816)

—

—

—
—
—

—

—

(3,785)

(3,785)

—
—

—

—

—

59
—
—

—

—

733
29,293

—

2,000

615,279

(108,816)

239

59
39,571
51,180

—

2,000

595,727

(29,491)

Balance, March 31, 2012

90,215

902

799,431

(211,339)

6,733

(29,491)

Net loss
Change in cumulative foreign

currency translation adjustment

Change in unrealized gains on
derivative instruments, net

Stock-based compensation
Issuance of restricted stock, net of
forfeitures and cancellations

Issuance of common stock in
connection with acquisition

—

—
—

3,497

31

—

—
—

35

—

—

—
32,664

(35)

400

—

—
—

—

—

(11,590)

(11,590)

285
—

—

—

285
32,664

—

400

Balance, March 31, 2013

93,743

$937

$832,460 $(240,830)

$ (4,572)

$ 587,995

See accompanying Notes.

67

TAKE-TWO INTERACTIVE SOFTWARE,  INC.
NOTES TO THE CONSOLIDATED FINANCIAL STATEMENTS
(Dollars in thousands, except share and per share amounts)

1. BASIS OF PRESENTATION AND SIGNIFICANT ACCOUNTING POLICIES

Take-Two Interactive Software, Inc. (the ‘‘Company,’’ ‘‘we,’’ ‘‘us,’’ or similar pronouns) was incorporated in
the  state  of  Delaware  in  1993.  We  are  a  leading  developer,  publisher  and  marketer  of  interactive
entertainment for consumers around the globe. The Company develops and publishes products through its
two  wholly-owned  labels  Rockstar  Games  and  2K.  Our  products  are  designed  for  console  systems,
handheld gaming systems and personal computers, including smart phones and tablets, and are delivered
through physical retail, digital download,  online platforms and cloud streaming  services.

Principles of Consolidation

The  Consolidated  Financial  Statements  include  the  financial  statements  of  the  Company  and  its  wholly-
owned  subsidiaries.  All  material  inter-company  balances  and  transactions  have  been  eliminated  in
consolidation.

Reclassifications

Certain  amounts  in  the  financial  statements  of  the  prior  years  have  been  reclassified  to  conform  to  the
current year presentation for comparative  purposes.

Discontinued Operations

In February 2010, we completed the sale to SYNNEX Corporation (‘‘Synnex’’) of our Jack of All Games
third-party  distribution  business,  which  primarily  distributed  third-party  interactive  entertainment
software,  hardware  and  accessories  in  North  America.  The  financial  results  of  our  distribution  business
have been classified as discontinued operations in the Consolidated Statements of Operations for all of the
periods  presented.  The  assets  and  liabilities  of  this  business  are  reflected  as  assets  and  liabilities  of
discontinued  operations  in  the  Consolidated  Balance  Sheets  for  all  periods  presented.  See  Note  2  for
additional  information  regarding  discontinued  operations.  Unless  otherwise  noted,  amounts  and
disclosures throughout the Notes to Consolidated Financial Statements relate to the Company’s continuing
operations.

Use of Estimates

The preparation of financial statements in conformity with U.S. generally accepted accounting principles
requires management to make estimates and assumptions that affect the reported amounts of assets and
liabilities and the disclosure of contingent assets and liabilities at the dates of the financial statements and
the  reported  amounts  of  net  revenue  and  expenses  during  the  reporting  periods.  Our  most  significant
estimates  and  assumptions  relate  to  the  recoverability  of  software  development  costs,  licenses  and
intangibles, valuation of inventories, realization of deferred income taxes, the adequacy of allowances for
sales returns, price concessions and doubtful accounts, accrued liabilities, the service period for deferred
net revenue, fair value estimates, the valuation of stock-based compensation and assumptions used in our
goodwill  impairment  test.  These  estimates  generally  involve  complex  issues  and  require  us  to  make
judgments, involve analysis of historical and the prediction of future trends, and are subject to change from
period to period. Actual amounts could differ  significantly  from these estimates.

Financial Instruments

The  carrying  amounts  of  our  financial  instruments,  including  cash  and  cash  equivalents,  accounts
receivable,  accounts  payable  and  accrued  liabilities,  approximate  fair  value  because  of  their  short

68

maturities. We consider all highly liquid instruments purchased with original maturities of three months or
less to be cash equivalents. At March 31, 2013 and 2012, we had $7,489 and $16,464, respectively, of cash
on  deposit  reported  as  a  component  of  prepaid  expenses  and  other  in  the  accompanying  Consolidated
Balance Sheets because its use was restricted.

As of March 31, 2013, the estimated fair value of the Company’s 4.375% Convertible Notes due 2014 and
the Company’s 1.75% Convertible Notes due 2016 was $212,934 and $287,650, respectively. See Note 11
for  additional  information  regarding  our  Convertible  Notes.  The  fair  value  was  determined  using
observable market data for the Convertible Notes and its  embedded option feature.

We  transact  business  in  various  foreign  currencies  and  have  significant  sales  and  purchase  transactions
denominated in foreign currencies, subjecting us to foreign currency exchange rate risk. From time to time,
we use hedging programs in an effort to mitigate the effect  of  currency exchange  rate movements.

Cash Flow Hedging Activities

We use foreign currency forward contracts to mitigate foreign currency exchange rate risk associated with
forecasted  transactions  involving  non-functional  currency  denominated  expenditures.  These  transactions,
which  are  designated  and  qualify  as  cash  flow  hedges,  are  accounted  for  as  derivatives  whereby  the  fair
value  of  the  contracts  is  reported  as  either  assets  or  liabilities  on  our  Consolidated  Balance  Sheets.  The
effective  portion  of  gains  or  losses  resulting  from  changes  in  the  fair  value  of  these  hedges  is  initially
reported, net of tax, as a component of accumulated other comprehensive income (loss) in stockholders’
equity. The gross amount of the effective portion of gains or losses resulting from changes in the fair value
of these hedges is subsequently reclassified into cost of goods sold or research and development expenses,
as appropriate, in the period when the forecasted transaction is recognized in our Consolidated Statements
of Operations. In the event that the gains or losses in accumulated other comprehensive income (loss) are
deemed to be ineffective, the ineffective portion of gains or losses resulting from changes in fair value, if
any, is reclassified to interest and other, net, in our Consolidated Statements of Operations. In the event
that the underlying forecasted transactions do not occur, or it becomes probable that they will not occur,
within the defined hedge period, the gains or losses on the related cash flow hedges are reclassified from
accumulated other comprehensive income (loss) to interest and other, net, in our Consolidated Statements
of Operations. During the reporting periods presented, all forecasted transactions occurred, and therefore,
there were no such gains or losses reclassified into interest and other, net. We do not enter into derivative
financial  contracts  for  speculative  or  trading  purposes.  At  March  31,  2013  and  2012,  we  had  $7,906  and
$10,192,  respectively,  of  forward  contracts  outstanding  to  buy  foreign  currencies  in  exchange  for  U.S.
dollars all of which have maturities of less than one year. As of March 31, 2013 and 2012, the fair value of
these outstanding forward contracts was immaterial and is included in prepaid expenses and other. The fair
value  of  these  outstanding  forward  contracts  is  estimated  based  on  the  prevailing  exchange  rates  of  the
various hedged currencies as of the end of the period.

Balance Sheet Hedging Activities

We use foreign currency forward contracts to mitigate foreign currency exchange rate risk associated with
non-functional  currency  denominated  cash  balances  and  inter-company  funding  loans,  non-functional
currency  denominated  accounts  receivable  and  non-functional  currency  denominated  accounts  payable.
These transactions are not designated as hedging instruments and are accounted for as derivatives whereby
the fair value of the contracts is reported as either assets or liabilities on our Consolidated Balance Sheets,
and gains and losses resulting from changes in the fair value are reported in interest and other, net, in our
Consolidated Statements of Operations. We do not enter into derivative financial contracts for speculative
or  trading  purposes.  At  March  31,  2013,  we  had  $55,397  of  forward  contracts  outstanding  to  sell  foreign
currencies  in  exchange  for  U.S.  dollars  all  of  which  have  maturities  of  less  than  one  year.  At  March  31,
2012, we had $4,005 of forward contracts outstanding to buy foreign currencies in exchange for U.S. dollars
and $28,304 of forward contracts outstanding to sell foreign currencies in exchange for U.S. dollars all of

69

which  had  maturities  of  less  than  one  year.  For  the  fiscal  years  ended  March  31,  2013  and  2012,  we
recorded gains of $2,163 and $746, respectively, and for the fiscal year ended March 31, 2011, we recorded
a loss of $6,901 related to foreign currency forward contracts in interest and other, net on the Consolidated
Statements  of  Operations.  As  of  March  31,  2013  and  2012,  the  fair  value  of  these  outstanding  forward
contracts was immaterial and is included in accrued expenses and other current liabilities. The fair value of
these  outstanding  forward  contracts  is  estimated  based  on  the  prevailing  exchange  rates  of  the  various
hedged currencies as of the end of the period.

Concentration of Credit Risk and Accounts  Receivable

We  maintain  cash  balances  at  several  major  financial  institutions.  While  we  attempt  to  limit  credit
exposure with any single institution, balances often exceed insurable  amounts.

If the financial condition and operations of our customers deteriorate, our risk of collection could increase
substantially. A majority of our trade receivables are derived from sales to major retailers and distributors.
Our five largest customers accounted for 52.5%, 43.9%, and 43.8% of net revenue during the fiscal years
ended  March  31,  2013,  2012  and  2011,  respectively.  As  of  March  31,  2013  and  2012,  our  five  largest
customers accounted for 57.2% and 61.3% of our gross accounts receivable, respectively. Customers that
individually accounted for more than 10% of our gross accounts receivable balance comprised 30.5% and
40.6% of such balances at March 31, 2013 and 2012, respectively. Based upon performing ongoing credit
evaluations,  maintaining  trade  credit  insurance  on  a  majority  of  our  customers  and  our  past  collection
experience,  we  believe  that  the  receivable  balances  from  these  largest  customers  do  not  represent  a
significant credit risk.

Inventory

Inventory is stated at the lower of average cost or market. Estimated product returns are included in the
inventory balance at their cost. We regularly review inventory quantities on-hand and in the retail channels
and record an inventory provision for excess or obsolete inventory based on the future expected demand
for our products. Significant changes in demand for our products would affect management’s estimates in
establishing our inventory provision.

Software Development Costs and Licenses

Capitalized  software  development  costs  include  direct  costs  incurred  for  internally  developed  titles  and
payments made to third-party software developers under development agreements.

We  capitalize  internal  software  development  costs  (including  stock-based  compensation,  specifically
identifiable  employee  payroll  expense  and  incentive  compensation  costs  related  to  the  completion  and
release of titles), third-party production and other content costs, subsequent to establishing technological
feasibility  of  a  software  title.  Technological  feasibility  of  a  product  includes  the  completion  of  both
technical  design  and  game  design  documentation.  Significant  management  judgments  and  estimates  are
utilized  in  the  assessment  of  when  technological  feasibility  is  established.  For  products  where  proven
technology exists, this may occur early in the development cycle. Technological feasibility is evaluated on a
product  by product basis.

We  enter  into  agreements  with  third-party  developers  that  require  us  to  make  payments  for  game
development and production services. In exchange for our payments, we receive the exclusive publishing
and  distribution  rights  to  the  finished  game  title  as  well  as,  in  some  cases,  the  underlying  intellectual
property rights. Such agreements typically allow us to fully recover these payments to the developers at an
agreed upon royalty rate earned on the subsequent retail sales of such software, net of any agreed upon
costs. Prior to establishing technological feasibility of a product we record any costs incurred by third-party
developers as research and development expenses. Subsequent to establishing technological feasibility of a
product  we  capitalize  all  development  and  production  service  payments  to  third-party  developers  as

70

software  development  costs  and  licenses.  We  typically  enter  into  agreements  with  third-party  developers
after  completing  the  technical  design  documentation  for  our  products  and  therefore  record  the  design
costs  leading  up  to  a  signed  development  contract  as  research  and  development  expense.  When  we
contract with third-party developers, we generally select those that have proven technology and experience
in  the  genre  of  the  software  being  developed,  which  often  allows  for  the  establishment  of  technological
feasibility  early  in  the  development  cycle.  In  instances  where  the  documentation  of  the  design  and
technology are not in place prior to an executed contract, we monitor the software development process
and require our third-party developers to adhere to the same technological feasibility standards that apply
to our internally developed products.

Licenses consist of payments and guarantees made to holders of intellectual property rights for use of their
trademarks,  copyrights  or  other  intellectual  property  rights  in  the  development  of  our  products.
Agreements  with  license  holders  generally  provide  for  guaranteed  minimum  payments  for  use  of  their
intellectual property. Guaranteed minimum payments are initially recorded as an asset (licenses) and as a
liability  (accrued  licenses)  upon  execution  of  a  licensing  agreement,  provided  that  no  significant
performance  remains  to  be  completed  by  the  licensor.  When  significant  performance  remains  to  be
completed by the licensor, we record  payments when actually paid.

Certain  licenses,  especially  those  related  to  our  sports  products,  extend  over  multi-year  periods  and
encompass  multiple  game  titles.  In  addition  to  guaranteed  minimum  payments,  these  licenses  frequently
contain  provisions  that  could  require  us  to  pay  royalties  to  the  license  holder  based  on  pre-agreed  unit
sales thresholds.

Amortization  of  capitalized  software  development  costs  and  licenses  commences  when  a  product  is
released and is recorded on a title-by-title basis in cost of goods sold. For capitalized software development
costs,  amortization  is  calculated  using  (1)  the  proportion  of  current  year  revenues  to  the  total  revenues
expected  to  be  recorded  over  the  life  of  the  title  or  (2)  the  straight-line  method  over  the  remaining
estimated useful life of the title, whichever is greater. For capitalized licenses, amortization is calculated as
a ratio of (1) current period revenues to the total revenues expected to be recorded over the remaining life
of the title or (2) the contractual royalty rate based on actual net product sales as defined in the licensing
agreement, whichever is greater.

At each balance sheet date, or earlier if an indicator of impairment exists, we evaluate the recoverability of
capitalized software costs, licenses and any other unrecognized minimum commitments that have not been
paid,  using  an  undiscounted  future  cash  flow  analysis.  We  use  various  measures  to  evaluate  expected
product performance and estimate future revenues for our software titles including historical performance
of  comparable  titles;  orders  for  titles  prior  to  release;  and  the  estimated  performance  of  a  sequel  title
based on the performance of the title on which the sequel is based. When management determines that the
value of a title is unlikely to be recovered by product sales, capitalized costs are charged to cost of goods
sold in the period in which such determination  is made.

We have established profit and unit sales based internal royalty programs that allow selected employees to
each  participate  in  the  success  of  software  titles  that  they  assist  in  developing.  Royalties  earned  by
employees under this program are recorded as a  component of cost of goods sold as  they are incurred.

Fixed Assets, net

Office  equipment,  furniture  and  fixtures  are  depreciated  using  the  straight-line  method  over  their
estimated useful life of five years. Computer equipment and software are generally depreciated using the
straight-line method over three years. Leasehold improvements are amortized over the lesser of the term
of the related lease or seven years. The cost of additions and betterments are capitalized, and repairs and
maintenance costs are charged to operations, in the periods incurred. When depreciable assets are retired
or sold, the cost and related allowances for depreciation are removed from the accounts and the gain or
loss is recognized. The carrying amounts of  these assets  are recorded at historical cost.

71

Goodwill and Intangible Assets

Goodwill is the excess of purchase price paid over identified intangible and tangible net assets of acquired
companies.  Intangible  assets  consist  of  trademarks,  intellectual  property,  non-compete  agreements,
customer  lists  and  acquired  technology.  Certain  intangible  assets  acquired  in  a  business  combination  are
recognized as assets apart from goodwill.

We use either the income, cost or market approach to aid in our conclusions of such fair values and asset
lives.  The  income  approach  presumes  that  the  value  of  an  asset  can  be  estimated  by  the  net  economic
benefit to be received over the life of the asset, discounted to present value. The cost approach presumes
that  an  investor  would  pay  no  more  for  an  asset  than  its  replacement  or  reproduction  cost.  The  market
approach estimates value based on what other participants in the market have paid for reasonably similar
assets.  Although  each  valuation  approach  is  considered  in  valuing  the  assets  acquired,  the  approach
ultimately selected is based on the characteristics  of  the asset and the availability  of information.

Identified intangibles other than goodwill are generally amortized using the straight-line method over the
period  of  expected  benefit  ranging  from  three  to  ten  years,  except  for  intellectual  property,  which  is  a
usage-based  intangible  asset  that  is  amortized  using  the  shorter  of  the  useful  life  or  expected  revenue
stream.

We perform an annual test for impairment of goodwill as of the beginning of August, or whenever events
or changes in circumstances indicate the fair value of a reporting unit is below its carrying amount. In the
evaluation of goodwill for impairment, we first perform a qualitative assessment to determine whether it is
more  likely  than  not  that  the  fair  value  of  the  reporting  unit  is  less  than  the  carrying  amount.  If  it  is
determined  through  the  qualitative  assessment  that  a  reporting  unit’s  fair  value  is  more  likely  than  not
greater  than  its  carrying  value,  the  remaining  impairment  steps  would  be  unnecessary.  If  however  it  is
determined through the qualitative assessment that a reporting unit’s fair value is more likely than not less
than its carrying value, we perform a quantitative assessment and compare the fair value of the reporting
unit to the carrying value.

In  performing  the  quantitative  assessment  we  measure  the  fair  value  of  the  reporting  unit  using  a
combination of the income approach, which uses discounted cash flows, and the market approach, which
uses market capitalization and comparable companies’ data. Each step requires us to make judgments and
involves  the  use  of  significant  estimates  and  assumptions.  These  estimates  and  assumptions  include
long-term growth rates and operating margins used to calculate projected future cash flows, risk-adjusted
discount rates based on our weighted average cost of capital, future economic and market conditions and
the determination of appropriate market comparables. These estimates and assumptions have to be made
for each reporting unit evaluated for impairment. Our estimates for market growth are based on historical
data,  various  internal  estimates  and  observable  external  sources  when  available,  and  are  based  on
assumptions that are consistent with the plans and estimates we use to manage the underlying business. If
the carrying value of a reporting unit exceeds its fair value, the goodwill of that reporting unit is potentially
impaired and we proceed to step two of the impairment analysis. In step two of the analysis, we will record
an impairment loss equal to the excess of the carrying value of the reporting unit’s goodwill over its implied
fair value should such a circumstance  arise.

Long-lived Assets

We  review  all  long-lived  assets  whenever  events  or  changes  in  circumstances  indicate  that  the  carrying
amount of an asset may not be recoverable. We compare the carrying amount of the asset to the estimated
undiscounted future cash flows expected to result from the use of the asset. If the carrying amount of the
asset exceeds estimated expected undiscounted future cash flows, we record an impairment charge for the
difference between the carrying amount of the asset and its fair value. The estimated fair value is generally
measured by discounting expected future cash flows using our incremental borrowing rate or fair value, if
available.

72

Income Taxes

We record a tax provision for the anticipated tax consequences of the reported results of operations. Our
provision for income taxes is computed using the asset and liability method, under which deferred income
taxes are recognized for differences between the financial statement and tax bases of assets and liabilities
at currently enacted statutory tax rates for the years in which the differences are expected to reverse. The
effect  on  deferred  taxes  of  a  change  in  tax  rates  is  recognized  in  income  in  the  period  that  includes  the
enactment.  Valuation  allowances  are  established  when  we  determine  that  it  is  more  likely  than  not  that
such  deferred  tax  assets  will  not  be  realized.  We  do  not  record  income  tax  expense  related  to  foreign
withholding  taxes  or  United  States  income  taxes  which  may  become  payable  upon  the  repatriation  of
undistributed earnings of foreign subsidiaries, as such earnings are expected to be reinvested indefinitely
outside of the United States.

We  use  estimates  and  assumptions  to  compute  the  provision  for  income  taxes  including  allocations  of
certain  transactions  to  different  tax  jurisdictions,  amounts  of  permanent  and  temporary  differences,  the
likelihood of deferred tax assets being recovered and the outcome of contingent tax risks. These estimates
and assumptions are revised as new events occur, more experience is acquired and additional information
is  obtained.  The  effect  of  these  revisions  is  recorded  in  income  tax  expense  or  benefit  in  the  period  in
which  they become known.

We recognize and measure uncertain tax positions and record tax benefits when it is more likely than not
that  the  tax  position  will  be  sustained  on  examination  by  the  taxing  authorities,  based  on  the  technical
merits of the position. The tax benefits recognized in the financial statements from such positions are then
measured  based  on  the  largest  benefit  that  has  a  greater  than  50%  likelihood  of  being  realized  upon
ultimate settlement.

Revenue Recognition

We earn our revenue from the sale of internally developed interactive software titles and from the sale of
titles developed by and/or licensed from third-party  developers.

We  recognize  revenue  upon  the  transfer  of  title  and  risk  of  loss  to  our  customers.  Accordingly,  we
recognize revenue for software titles when there is (1) persuasive evidence that an arrangement with the
customer  exists,  which  is  generally  based  on  a  customer  purchase  order,  (2)  the  product  is  delivered,
(3)  the  selling  price  is  fixed  or  determinable  and  (4)  collection  of  the  customer  receivable  is  deemed
probable. Certain products are sold to customers with a street date (i.e., the earliest date these products
may be sold by retailers). For these products we recognize revenue on the later of the street date or the
sale date. In addition, some of our software products are sold exclusively as downloads of digital content
for which the consumer takes possession of the digital content for a fee. Revenue from product downloads
is generally recognized when the download is made available (assuming all other recognition criteria are
met).

Our payment arrangements with customers typically provide net 30 and 60 day terms. Advances received
for licensing and exclusivity arrangements are reported on the balance sheet as deferred revenue until we
meet our performance obligations, at  which point  we recognize  the revenue.

We  enter  into  multiple  element  revenue  arrangements  in  which  we  may  provide  a  combination  of  game
software, additional content, maintenance or support. Assuming all other recognition criteria are met, for
our  software  and  software-related  multiple  element  arrangements,  we  determine  the  fair  value  of  each
delivered  and  undelivered  element  using  vendor-specific  objective  evidence  (‘‘VSOE’’)  and  allocate  the
total price among the various elements. Absent VSOE, revenue is deferred until the earlier of the point at
which VSOE of fair value exists for any undelivered element or until all elements of the arrangement have
been  delivered.  However,  if  the  only  undelivered  element  is  maintenance  and  support,  the  entire
arrangement fee is recognized ratably over the performance period. Changes in assumptions or judgments

73

or changes to the elements in a software arrangement could cause a material increase or decrease in the
amount of revenue that we report in a particular period. We determine VSOE for each element based on
historical stand-alone sales to third parties. In determining VSOE, we require that a substantial majority of
the selling prices for a product or service fall within a  reasonably narrow  pricing  range.

In addition, some of our software products provide limited online functionality at no additional cost to the
consumer.  Generally,  we  consider  such  features  to  be  incidental  to  the  overall  product  offering  and  an
inconsequential  deliverable.  Accordingly,  we  do  not  defer  revenue  related  to  products  containing  such
online features. We determine whether our products contain substantial online functionality by evaluating
the significance of the development effort and the nature of the online features, the extent of anticipated
marketing focus on the online features, the significance of the online features to the customers’ anticipated
overall gameplay experience, and the significance of our post sale obligations to customers. Overall, online
play functionality is still an emerging area for us, and we continue to monitor this developing functionality
and  its  significance  to  our  products.  Determining  whether  the  online  functionality  for  a  particular  game
constitutes more-than-an- inconsequential  deliverable is  subjective and require management’s  judgment.

Certain of our software products include in-game advertising for third-party products. Advance payments
received  for  in-game  advertising  are  reported  on  our  Consolidated  Balance  Sheets  as  deferred  revenue
until we meet our performance obligations, at which point we recognize the revenue, which is generally at
the time of the initial release of the product.

Revenue  is  recognized  after  deducting  estimated  reserves  for  returns,  price  concessions  and  other
allowances.  In  circumstances  when  we  do  not  have  a  reliable  basis  to  estimate  returns  and  price
concessions  or  are  unable  to  determine  that  collection  of  a  receivable  is  probable,  we  defer  the  revenue
until  such  time  as  we  can  reliably  estimate  any  related  returns  and  allowances  and  determine  that
collection of the receivable is probable.

Allowances for Returns, Price Concessions and  Other Allowances

We accept returns and grant price concessions in connection with our publishing arrangements. Following
reductions  in  the  price  of  our  products,  we  grant  price  concessions  to  permit  customers  to  take  credits
against  amounts  they  owe  us  with  respect  to  merchandise  unsold  by  them.  Our  customers  must  satisfy
certain  conditions  to  entitle  them  to  return  products  or  receive  price  concessions,  including  compliance
with applicable payment terms and confirmation of field inventory levels.

Generally, our distribution arrangements with customers do not give them the right to return titles or to
cancel firm orders. However, we occasionally accept returns from our customers for stock balancing and
make  accommodations  to  customers,  which  include  credits  and  returns,  when  demand  for  specific  titles
falls below expectations.

We  make  estimates  of  future  product  returns  and  price  concessions  related  to  current  period  product
revenue. We estimate the amount of future returns and price concessions for published titles based upon,
among  other  factors,  historical  experience  and  performance  of  the  titles  in  similar  genres,  historical
performance of the hardware platform, customer inventory levels, analysis of sell-through rates, sales force
and retail customer feedback, industry pricing, market conditions and changes in demand and acceptance
of our products by consumers.

Significant management judgments and estimates must be made and used in connection with establishing
the allowance for returns and price concessions in any accounting period. We believe we can make reliable
estimates of returns and price concessions. However, actual results may differ from initial estimates as a
result  of  changes  in  circumstances,  market  conditions  and  assumptions.  Adjustments  to  estimates  are
recorded in the period in which they  become known.

74

Consideration Given to Customers and Received from  Vendors

We have various marketing arrangements with retailers and distributors of our products that provide for
cooperative advertising and market development funds, among others, which are generally based on single
exchange transactions. Such amounts are accrued as a reduction to revenue at the later of: (1) the date at
which the related revenue is recognized by us, or (2) the date at which the sales incentive is offered, except
for  cooperative  advertising  which  is  included  in  selling  and  marketing  expense  if  there  is  a  separate
identifiable benefit and the benefit’s fair value  can be established.

We receive various incentives from our manufacturers, including up-front cash payments as well as rebates
based on a cumulative level of purchases. Such amounts are generally accounted for as a reduction in the
price of the manufacturer’s product and included as a reduction of inventory or cost of goods sold, based
on (1) a ratio of current period revenue to the total revenue expected to be recorded over the remaining
life of the product or (2) an agreed upon per unit rebate, based on actual units manufactured during the
period.

Advertising

We expense advertising costs as incurred. Advertising expense for the fiscal years ended March 31, 2013,
2012 and 2011 amounted to $185,162, $122,932 and $115,089, respectively, and are included in ‘‘Selling and
marketing expense’’ in the Consolidated Statements of  Operations.

Earnings (Loss) per Share (‘‘EPS’’)

Basic EPS is computed by dividing the net income (loss) applicable to common stockholders for the period
by the weighted average number of shares of common stock outstanding during the same period. Diluted
EPS is computed by dividing the net income (loss) applicable to common stockholders for the period by
the weighted average number of shares of common stock and common stock  equivalents outstanding.

The following table sets forth the computation of basic  and diluted  EPS (shares in thousands):

Computation of Basic EPS:

Net income (loss)
Less: net income allocated to participating securities

Net income (loss) for basic EPS calculation

Total weighted average shares outstanding—basic
Less: weighted average participating shares outstanding

Weighted average common shares outstanding—basic

Basic EPS

Computation of Diluted EPS:

Net income (loss)
Less: net income allocated to participating securities

Net income (loss) for diluted EPS calculation

Weighted average common shares outstanding—basic
Add: dilutive effect of common stock equivalents

Weighted average common shares outstanding—diluted

Diluted EPS

75

Fiscal Year Ended March  31,

2013

2012

2011

$(29,491) $(108,816) $48,458
— (3,159)

—

$(29,491) $(108,816) $45,299

85,581
—

85,581

83,356

86,127
— (5,615)

83,356

80,512

$

(0.34) $

(1.31) $ 0.56

$(29,491) $(108,816) $48,458
— (3,159)

—

$(29,491) $(108,816) $45,299

85,581
—

85,581

83,356
—

83,356

80,512
12

80,524

$

(0.34) $

(1.31) $ 0.56

The Company incurred a net loss for the fiscal years ended March 31, 2013 and 2012; therefore, the basic
and  diluted  weighted  average  shares  outstanding  exclude  the  effect  of  unvested  share-based  awards  that
are considered participating restricted stock and all common stock equivalents because their effect would
be antidilutive.

Our  unvested  restricted  stock  rights  (including  restricted  stock  units,  time-based  and  market-based
restricted  stock  awards)  are  considered  participating  restricted  stock  since  these  securities  have
non-forfeitable rights to dividends or dividend equivalents during the contractual period of the award, and
thus  require  the  two-class  method  of  computing  EPS.  The  calculation  of  EPS  for  common  stock  shown
above  excludes  the  income  attributable  to  the  unvested  restricted  stock  rights  from  the  numerator  and
excludes  the  dilutive  effect  of  those  awards  from  the  denominator.  For  the  fiscal  years  ended  March  31,
2013  and  2012,  we  had  7,357,000  and  5,724,000,  respectively,  of  unvested  share-based  awards  that  are
considered participating restricted stock  which are excluded due to the net  loss for those  periods.

The Company defines common stock equivalents as unexercised stock options, common stock equivalents
underlying  the  Convertible  Notes  (see  Note  11)  and  warrants  outstanding  during  the  period.  Common
stock equivalents are measured using the treasury stock method, except for the Convertible Notes, which
are  assessed  for  their  effect  on  diluted  EPS  using  the  more  dilutive  of  the  treasury  stock  method  or  the
if-converted method. Under the provisions of the if-converted method, the Convertible Notes are assumed
to be converted and included in the denominator of the EPS calculation and the interest expense, net of
tax, recorded in connection with the  Convertible Notes is added  back to the numerator.

In connection with the issuance of our 4.375% Convertible Notes in June 2009, the Company purchased
convertible note hedges (see Note 11) which were excluded from the calculation of diluted EPS because
their effect is always considered antidilutive since the call option would be exercised by the Company when
the  exercise  price  is  lower  than  the  market  price.  Also  in  connection  with  the  issuance  of  our  4.375%
Convertible Notes, the Company entered into warrant transactions (see Note 11). For the fiscal year ended
March  31,  2011,  the  Company  excluded  the  warrants  outstanding  from  its  diluted  EPS  because  the
warrants’ strike price of $14.945 was greater than the average market price of our common  stock.

Other common stock equivalents excluded from the diluted EPS calculation were unexercised stock option
awards of approximately 2,009,000 and 2,164,000 for the fiscal years ended March 31, 2013 and 2012 due to
the net loss for those periods. For the fiscal year ended March 31, 2011, the Company excluded from its
diluted  EPS  calculation  approximately  2,299,000  of  common  stock  equivalents  which  were  antidilutive
because  the  common  stock  equivalents’  exercise  prices  exceeded  the  average  fair  market  value  of  the
Company’s common stock.

Stock-based Compensation

We  have  issued  stock-based  compensation  to  employees  and  non-employee  consultants,  such  as
ZelnickMedia Corporation.

We  calculated  the  fair  value  of  our  employee  and  non-employee  stock  option  awards  using  the  Black-
Scholes  pricing  model.  Employee  stock  option  awards  were  amortized  as  stock-based  compensation
expense  on  a  straight-line  basis  over  the  expected  vesting  period,  which  was  generally  three  years,  and
reduced for estimated forfeitures. We applied variable accounting to our non-employee based stock option
awards, whereby we remeasured the fair value of the unvested portion of the awards at each vest date, and
recorded stock-based compensation expense for the difference between total earned compensation at the
end of the period and total earned compensation  at the  beginning  of the period.

We  value  time-based  restricted  stock  awards  to  employees  using  our  closing  stock  price  on  the  date  of
grant. Time-based restricted stock awards are amortized and recorded as expense on a straight-line basis
over their expected vesting period, which is typically three years, and reduced for estimated forfeitures. We
apply variable accounting to our non-employee time-based restricted stock awards, whereby we remeasure

76

the value of such awards at each balance sheet date and adjust the value of the awards based on the closing
price  of  our  common  stock  at  the  end  of  the  reporting  period.  Changes  in  the  value  of  the  awards  from
period  to  period  are  recorded  as  stock-  based  compensation  expense  over  the  vesting  period,  which
typically ranges from three to four years.

Estimated forfeitures are adjusted, if necessary, in subsequent periods if actual forfeitures differ from our
estimates.

Market-based  restricted  stock  is  typically  awarded  to  executives  and  non-employee  consultants.  We
estimate the fair value of market-based awards using the Monte Carlo Simulation method which takes into
account  the  probability  that  the  market  conditions  of  the  awards  will  be  achieved.  We  apply  variable
accounting  to  our  non-employee  market-based  awards.  We  have  issued  market-based  awards  that  vest
based  on  a  variety  of  conditions.  Our  employee  and  non-employee  market-based  awards  are  amortized
over their estimated derived service period, which typically ranges from three to four  years.

See Note 14 for a full discussion of our  stock-based  compensation  arrangements.

Foreign Currency

The functional currency for our foreign operations is primarily the applicable local currency. Accounts of
foreign  operations  are  translated  into  U.S.  dollars  using  exchange  rates  for  assets  and  liabilities  at  the
balance sheet date and average prevailing exchange rates for the period for revenue and expense accounts.
Adjustments  resulting  from  translation  are  included  in  accumulated  other  comprehensive  income  (loss).
Realized  and  unrealized  transaction  gains  and  losses  are  included  in  our  Consolidated  Statements  of
Operations  in  the  period  in  which  they  occur,  except  on  inter-company  balances  considered  to  be  long
term.  Transaction  gains  and  losses  on  inter-company  balances  which  are  considered  to  be  long  term  are
recorded in accumulated other comprehensive income (loss).

Comprehensive Income (Loss)

Comprehensive  income  (loss)  is  defined  to  include  all  changes  in  equity  except  those  resulting  from
investments  by  owners  and  distributions  to  owners.  The  Company’s  items  of  accumulated  other
comprehensive income (loss) include foreign currency translation adjustments, which relate to investments
that are permanent in nature and therefore do not require tax adjustments, and the net of tax amounts for
unrealized gains (losses) on derivative  instruments designated as cash flow hedges.

Recently Issued Accounting Pronouncements

Comprehensive Income

On  April  1,  2012,  the  Company  adopted  new  guidance  related  to  the  presentation  of  comprehensive
income.  The  main  provisions  of  the  new  guidance  provide  that  an  entity  that  reports  items  of  other
comprehensive  income  has  the  option  to  present  comprehensive  income  as  (i)  a  single  statement  that
presents  the  components  of  net  income  and  total  net  income,  the  components  of  other  comprehensive
income and total other comprehensive income and a total for comprehensive income or (ii) in two separate
but  consecutive  statements,  whereby  an  entity  must  present  the  components  of  net  income  and  total  net
income  in  the  first  statement  and  that  statement  is  immediately  followed  by  a  financial  statement  that
presents the components of other comprehensive income, a total for other comprehensive income and a
total for comprehensive income. The new rules eliminate the option to present the components of other
comprehensive income as part of the statement of stockholders’ equity. These new rules have been applied
retrospectively  and  became  effective  for  fiscal  years,  and  interim  periods  within  those  fiscal  years,
beginning on or after December 15, 2011 (April 1, 2012 for the Company), with early adoption permitted.
The  adoption  of  this  new  guidance  did  not  have  a  material  impact  on  our  Consolidated  Financial
Statements.

77

Reclassification of Accumulated Other Comprehensive  Income

In  February  2013,  new  guidance  was  issued  requiring  new  disclosures  about  reclassifications  from
accumulated other comprehensive income to net income. This new guidance requires an entity to provide
information  about  the  amounts  reclassified  out  of  accumulated  other  comprehensive  income  by
component.  In  addition,  an  entity  is  required  to  present,  either  on  the  face  of  the  statement  where  net
income  is  presented  or  in  the  notes,  significant  amounts  reclassified  out  of  accumulated  other
comprehensive  income  by  the  respective  line  items  of  net  income  but  only  if  the  amount  reclassified  is
required under U.S. GAAP to be reclassified to net income in its entirety in the same reporting period. For
other amounts that are not required under U.S. GAAP to be reclassified in their entirety to net income, an
entity  is  required  to  cross-reference  to  other  disclosures  required  under  U.S.  GAAP  that  provide
additional detail about those amounts. The new guidance is effective prospectively for annual and interim
periods  beginning  after  December  15,  2012  (April  1,  2013  for  the  Company).  We  do  not  expect  the
adoption of this new guidance to have a  material  effect on  our Consolidated  Financial Statements.

2. DISCONTINUED OPERATIONS

In February 2010, we completed the sale of our Jack of All Games third-party distribution business, which
primarily  distributed  third-party  interactive  entertainment  software,  hardware  and  accessories  in  North
America, for approximately $44,000, including $37,250 in cash, subject to purchase price adjustments, and
up to an additional $6,750, subject to the achievement of certain items, which were not met. In April 2011,
we  settled  on  the  purchase  adjustments  and  as  a  result  the  purchase  price  was  lowered  by  $1,475.
Consequently, the net purchase price after the settlement was $35,775. The sale has allowed us to focus our
resources  on  our  publishing  operations.  The  financial  information  of  our  distribution  business  has  been
classified  as  discontinued  operations  in  the  Consolidated  Financial  Statements  for  all  of  the  periods
presented.

The following is a summary of the results of the discontinued operations. The net income during the fiscal
year  ended  March  31,  2013  was  primarily  due  to  the  maturity  of  a  remaining  contract  and  changes  in
estimates of sublease income as a result  of the Company entering into a new sublease.

Income (loss) before income taxes
Gain (loss) on sale
Provision for income taxes

Net income (loss)

Fiscal Year Ended March  31,

2013

2012

2011

$ 355
1,316
—

$(1,116) $(4,416)
(570)
360

—
—

$1,671

$(1,116) $(5,346)

The following is a summary of the liabilities of discontinued operations primarily related to a liability for a
lease  assumption  without  economic  benefit  less  estimates  of  sublease  income.  The  lease  matures  on
September 30, 2014.

Liabilities of discontinued operations:
Current:
Accrued expenses and other current  liabilities

Total current liabilities
Other non-current liabilities

Total liabilities of discontinued operations

78

March  31,

2013

2012

$1,232

$1,412

1,232
556

1,412
2,319

$1,788

$3,731

3. MANAGEMENT AGREEMENT

In  March  2007,  we  entered  into  a  management  services  agreement  (as  amended,  the  ‘‘Management
Agreement’’) with ZelnickMedia Corporation (‘‘ZelnickMedia’’), whereby ZelnickMedia provides us with
certain  management,  consulting  and  executive  level  services.  In  May  2011,  we  entered  into  a  new
management  agreement  (the  ‘‘New  Management  Agreement’’)  with  ZelnickMedia  pursuant  to  which
ZelnickMedia  will  continue  to  provide  management,  consulting  and  executive  level  services  to  the
Company through May 2015. As part of the New Management Agreement, Strauss Zelnick, the President
of ZelnickMedia, continues to serve as Executive Chairman and Chief Executive Officer and Karl Slatoff,
a  partner  of  ZelnickMedia,  serves  as  President.  In  September  2011,  the  New  Management  Agreement,
which  upon  effectiveness,  superseded  and  replaced  the  Management  Agreement  was  approved  by  the
Company’s  stockholders  at  the  Company’s  2011  Annual  Meeting.  The  New  Management  Agreement
provides for the annual management fee to remain at $2,500, subject to annual increases in the amount of
3% over the term of the agreement, and the maximum annual bonus was increased to $3,500 from $2,500,
subject to annual increases in the amount of 3% over the term of the agreement, based on the Company
achieving  certain  performance  thresholds.  In  consideration  for  ZelnickMedia’s  services,  we  recorded
consulting expense (a component of general and administrative expenses) of $6,180, $2,500 and $5,521 for
the fiscal years ended March 31, 2013,  2012 and  2011, respectively.

Pursuant  to  the  Management  Agreement  and  the  New  Management  Agreement,  we  also  issued  stock-
based awards to ZelnickMedia. See Note 14  for a  discussion of such  awards.

4.

FAIR VALUE MEASUREMENTS

We  follow  a  three-level  fair  value  hierarchy  that  prioritizes  the  inputs  used  to  measure  fair  value.  This
hierarchy  requires  entities  to  maximize  the  use  of  ‘‘observable  inputs’’  and  minimize  the  use  of
‘‘unobservable inputs.’’ The three levels of inputs  used  to  measure  fair value are as follows:

(cid:127) Level 1—Quoted prices in active markets  for  identical  assets  or liabilities.

(cid:127) Level 2—Observable inputs other than quoted prices included in Level 1, such as quoted prices for
markets that are not active or other inputs that are observable or can be corroborated by observable
market data.

(cid:127) Level  3—Unobservable  inputs  that  are  supported  by  little  or  no  market  activity  and  that  are
significant  to  the  fair  value  of  the  assets  or  liabilities.  This  includes  certain  pricing  models,
discounted cash flow methodologies and similar techniques that use significant unobservable inputs.

The  table  below  segregates  all  assets  that  are  measured  at  fair  value  on  a  recurring  basis  (which  is
measured  at  least  annually)  into  the  most  appropriate  level  within  the  fair  value  hierarchy  based  on  the
inputs used to determine the fair value at the measurement  date.

Quoted prices
in active markets
for identical assets observable inputs

Significant other unobservable

Significant

March 31, 2013

(level 1)

(level 2)

inputs
(level 3)

Balance Sheet
Classification

Money market funds
Bank-time deposits

$182,122
$ 81,698

$182,122
$ 81,698

$—
$—

$—
$—

Cash and cash equivalents
Cash and cash equivalents

5. BUSINESS ACQUISITIONS AND  CONSOLIDATION

In  prior  years,  we  consummated  the  acquisitions  described  below,  which  largely  reflect  our  strategy  to
diversify  our  business  by  adding  experienced  development  studios,  intellectual  properties  and  talented
personnel resources to our existing infrastructure. The acquisitions were not considered to be material to
our Consolidated Statements of Operations, individually or in the aggregate. The results of operations and
financial positions of these acquisitions are included in our Consolidated Financial Statements from their

79

respective acquisition dates forward and therefore affect comparability from period to period. During the
fiscal years ended March 31, 2012 and 2011, we paid contingent consideration in cash of $4,101 and $1,000,
respectively, for our prior year acquisitions. During the fiscal years ended March 31, 2013, 2012 and 2011,
we  paid  $400,  $2,000  and  $2,000  by  issuing  30,726,  128,439  and  192,826  shares,  respectively,  of  our
unregistered common stock as contingent  consideration for  our prior year acquisitions.

Cash and

Goodwill

Acquisition
Date

Development Value of Recorded on Identified
Intangible
Assets

Acquisition
Date

Advances
Paid

Stock
Issued

March 2008

$4,715

$ 1,353

$ 4,617

$1,275

Acquired Business

Mad Doc
Software LLC

Illusion Softworks December 2007

5,033

27,875

24,901

8,200

Contingent Consideration

Up to $15,000 payable in cash or stock,
based  on  meeting  certain  employment
provisions  and  future  product  sales,  of
which  $1,650  was  paid  as  of  March  31,
2013.

Up to $10,000 based on future product
sales,  of  which  $8,601  was  paid  as  of
March 31, 2013.

In  March  2008,  we  acquired  the  assets  of  Rockstar  New  England,  Inc.,  formerly  known  as  Mad  Doc
Software  LLC  (‘‘Rockstar  New  England’’),  an  independent  development  studio  in  North  America  and
developer of the Bully franchise. Total consideration paid upon acquisition was $6,068, consisting of $3,740
in cash, 53,033 shares of our unregistered common stock and $975 of development advances paid prior to
the acquisition. The terms of the transaction also include additional contingent deferred payments payable
in cash or stock of up to $15,000, which are being allocated to purchase price when the conditions requiring
their  payment  are  met.  The  goodwill  recorded  in  connection  with  this  acquisition  is  deductible  for  tax
purposes.

In  December  2007,  we  acquired  all  of  the  outstanding  capital  stock  of  2K  Czech  a.s.,  formerly  known  as
Illusion  Softworks,  a.s.  (‘‘2K  Czech’’),  the  Czech  Republic  developer  of  the  Mafia  video  game  franchise.
The acquisition reflects our strategy to add high-value intellectual property and development studios to our
portfolio. Total consideration paid upon acquisition was $32,908, consisting primarily of 1,496,647 shares of
our  unregistered  common  stock  and  $4,645  of  development  advances  paid  prior  to  the  acquisition.  The
terms of the transaction also include additional contingent deferred payments in cash and stock of up to
$10,000, which are being allocated to purchase price when the conditions requiring their payment are met.
The goodwill recorded in connection with  this acquisition is not deductible for tax purposes.

6.

INVENTORY

Inventory balances by category are as follows:

Finished products
Parts and supplies

Inventory

March  31,

2013

2012

$28,026
2,192

$20,076
2,401

$30,218

$22,477

Estimated  product  returns  included  in  inventory  at  March  31,  2013  and  2012  were  $1,505  and  $1,610,
respectively.

80

7.

SOFTWARE DEVELOPMENT COSTS  AND  LICENSES

Details of our capitalized software development  costs and licenses are as  follows:

Software development costs, internally developed
Software development costs, externally developed
Licenses

March 31, 2013

March 31, 2012

Current

Non-current

Current

Non-current

$178,297
10,469
10,189

$38,592
53,649
3,000

$154,557
53,542
3,125

$ 84,315
14,440
6,000

Software development costs and licenses

$198,955

$95,241

$211,224

$104,755

Software development costs and licenses as of March 31, 2013 and 2012 included $270,488 and $313,090,
respectively, related to titles that have not been  released.

Amortization and impairment of software development costs and licenses are as follows:

Amortization and impairment of software development costs and

licenses

Less: Portion representing stock-based compensation

$240,808
(10,060)

$155,844
(5,144)

$154,506
(10,695)

Amortization and impairment, net of stock-based  compensation

$230,748

$150,700

$143,811

Fiscal Year Ended March 31,

2013

2012

2011

8.

FIXED ASSETS, NET

Fixed asset balances by category are as follows:

Computer equipment
Computer software
Leasehold improvements
Office equipment
Furniture and fixtures

Less: accumulated depreciation

Fixed assets, net

March 31,

2013

2012

$ 36,152
31,466
31,339
5,819
5,334

110,110
84,748

$ 41,827
32,645
27,604
6,331
5,366

113,773
94,824

$ 25,362

$ 18,949

Depreciation expense related to fixed assets for the fiscal years ended March 31, 2013, 2012 and 2011 was
$10,200, $11,467 and $14,016, respectively.

81

9. GOODWILL AND INTANGIBLE  ASSETS, NET

We perform an annual test for impairment of goodwill as of the beginning of August or whenever events or
changes  in  circumstances  indicate  the  fair  value  of  a  reporting  unit  is  below  its  carrying  amount.  In  the
evaluation of goodwill for impairment, we first perform a qualitative assessment to determine whether it is
more  likely  than  not  that  the  fair  value  of  the  reporting  unit  is  less  than  the  carrying  amount.  If  it  is
determined  through  the  qualitative  assessment  that  a  reporting  unit’s  fair  value  is  more  likely  than  not
greater  than  its  carrying  value,  the  remaining  impairment  steps  would  be  unnecessary.  If  however  it  is
determined through the qualitative assessment that a reporting unit’s fair value is more likely than not less
than its carrying value, we must then perform a quantitative assessment and compare the fair value of the
reporting unit to the carrying value. The first step of the quantitative assessment measures impairment by
applying  fair  value-based  tests  at  the  reporting  unit  level.  The  second  step  (if  necessary)  measures  the
amount  of  impairment  by  applying  fair  value-based  tests  to  individual  assets  and  liabilities  within  each
reporting unit. Prior to the sale of our Jack of All Games third-party distribution business, which closed in
February 2010 (see Note 2), we managed our business primarily based on our publishing and distribution
businesses. Accordingly, after the sale of the assets of our distribution business, the Company operates as a
single reporting unit.

In  performing  the  quantitative  assessment  we  measure  the  fair  value  of  the  reporting  unit  using  a
combination of the income approach, which uses discounted cash flows, and the market approach, which
uses market capitalization and comparable companies’ data. Each step requires us to make judgments and
involves  the  use  of  significant  estimates  and  assumptions.  These  estimates  and  assumptions  include
long-term growth rates and operating margins used to calculate projected future cash flows, risk-adjusted
discount rates based on our weighted average cost of capital, future economic and market conditions and
the  determination  of  appropriate  market  comparables.  Our  estimates  for  market  growth  are  based  on
historical data, various internal estimates and observable external sources when available, and are based on
assumptions that are consistent with  the plans and estimates we use to manage  the underlying business.

For  the  fiscal  years  ended  March  31,  2013,  2012  and  2011,  we  did  not  recognize  an  impairment  loss  on
goodwill.

The change in our goodwill balance is  as follows:

Balance at March 31, 2011
Additions and adjustments
Currency translation adjustment

Balance at March 31, 2012

Additions and adjustments
Currency translation adjustment

Balance at March 31, 2013

Total

$225,170
5,000
(2,001)

228,169

1,500
(3,677)

$225,992

82

The following table sets forth the components of the  intangible assets subject to amortization:

Estimated
Useful
Lives
(Years)

March 31, 2013

March 31, 2012

Gross

Gross

Carrying Accumulated Net  Book Carrying Accumulated Net  Book
Amount Amortization

Amount Amortization

Value

Value

Intellectual property
Trademarks
Technology
Non-compete

2-6
7-10
3
5-10

$26,949
13,838
3,200
5,160

$(18,718) $8,231 $26,957
13,860
156
440
4,333
— 5,245

(13,682)
(2,760)
(5,160)

$(11,724) $15,233
521
(13,339)
440
(3,893)
72
(5,173)

$49,147

$(40,320) $8,827 $50,395

$(34,129) $16,266

Amortization of intangible assets is included in our Consolidated Statements of Operations  as follows:

Cost of goods sold
Depreciation and amortization

Total amortization of intangible assets

Fiscal Year Ended March 31,

2013

2012

2011

$7,000
434

$ 983
656

$3,927
983

$7,434

$1,639

$4,910

Estimated future amortization of intangible assets that will be recorded in cost of goods sold and operating
expenses for the years ending March  31  are as follows:

2014
2015
2016
2017

Total

$3,593
503
3,969
762

$8,827

10. ACCRUED EXPENSES AND OTHER CURRENT  LIABILITIES

Accrued expenses and other current  liabilities  consisted of:

March 31,

2013

2012

$ 64,840
53,261
33,564
21,601
12,268
8,456
7,733
2,498
24,695

$ 31,689
38,490
15,435
9,771
32,706
5,511
4,387
1,399
17,380

$228,916

$156,768

Software development royalties
Income tax payable and deferred tax liability
Compensation and benefits
Marketing and promotions
Licenses
Rent and deferred rent obligations
Professional fees
Deferred consideration for acquisitions
Other

Accrued expenses and other current  liabilities

83

11. LONG-TERM DEBT

Credit Agreement

In  October  2011,  we  entered  into  a  Second  Amended  and  Restated  Credit  Agreement  (the  ‘‘Credit
Agreement’’)  which  amended  and  restated  our  July  2007  Credit  Agreement.  The  Credit  Agreement
provides for borrowings of up to $100,000, which may be increased by up to $40,000 pursuant to the terms
of the Credit Agreement, and is secured by substantially all of our assets and the equity of our subsidiaries.
The  Credit  Agreement  expires  on  October  17,  2016.  Revolving  loans  under  the  Credit  Agreement  bear
interest  at  our  election  of  (a)  1.50%  to  2.00%  above  a  certain  base  rate  (4.75%  at  March  31,  2013),  or
(b) 2.50% to 3.00% above the LIBOR Rate (approximately 2.70% at March 31, 2013), with the margin rate
subject to the achievement of certain average liquidity levels. We are also required to pay a monthly fee on
the unused available balance, ranging from 0.375% to 0.50% based on availability. We had no outstanding
borrowings at March 31, 2013 and 2012.

Availability  under  the  Credit  Agreement  is  restricted  by  our  United  States  and  United  Kingdom  based
accounts receivable and inventory balances. The Credit Agreement also allows for the issuance of letters of
credit in an aggregate amount of up to $25,000.

Information related to availability on  our  Credit  Agreement is as  follows:

Available borrowings
Outstanding letters of credit

March 31, 2013 March  31, 2012

$73,565
1,664

$79,069
1,664

We recorded interest expense and fees related to the Credit Agreement of $638, $1,248 and $1,783 for the
fiscal years ended March 31, 2013, 2012 and 2011, respectively.

The Credit Agreement contains covenants that substantially limit us and our subsidiaries’ ability to: create,
incur,  assume  or  be  liable  for  indebtedness;  dispose  of  assets  outside  the  ordinary  course  of  business;
acquire, merge or consolidate with or into another person or entity; create, incur or allow any lien on any
of their respective properties; make investments; or pay dividends or make distributions (each subject to
certain  limitations);  or  optionally  prepay  any  indebtedness  (subject  to  certain  exceptions,  including  an
exception  permitting  the  redemption  of  the  Company’s  Convertible  Notes  upon  the  meeting  of  certain
minimum liquidity requirements). In addition, the Credit Agreement provides for certain events of default
such as nonpayment of principal and interest, breaches of representations and warranties, noncompliance
with  covenants,  acts  of  insolvency,  default  on  indebtedness  held  by  third-parties  and  default  on  certain
material contracts (subject to certain limitations and cure periods). The Credit Agreement also contains a
requirement  that  we  maintain  an  interest  coverage  ratio  of  more  than  one  to  one  for  the  trailing  twelve
month  period,  if  certain  average  liquidity  levels  fall  below  $30,000.  As  of  March  31,  2013,  we  were  in
compliance with all covenants and requirements outlined  in  the Credit Agreement.

4.375% Convertible Notes Due 2014

In June 2009, we issued $138,000 aggregate principal amount of 4.375% Convertible Notes due 2014 (the
‘‘4.375% Convertible Notes’’). The issuance of the 4.375% Convertible Notes included $18,000 related to
the exercise of an over-allotment option by the underwriters. Interest on the 4.375% Convertible Notes is
payable  semi-annually  in  arrears  on  June  1st  and  December  1st  of  each  year,  and  commenced  on
December  1,  2009.  The  4.375%  Convertible  Notes  mature  on  June  1,  2014,  unless  earlier  redeemed  or
repurchased by the Company or converted.

The  4.375%  Convertible  Notes  are  convertible  at  an  initial  conversion  rate  of  93.6768  shares  of  our
common  stock  per  $1  principal  amount  of  4.375%  Convertible  Notes  (representing  an  initial  conversion
price  of  approximately  $10.675  per  share  of  common  stock  for  a  total  of  approximately  12,927,000
underlying  conversion  shares)  subject  to  adjustment  in  certain  circumstances.  Holders  may  convert  the

84

4.375% Convertible Notes at their option prior to the close of business on the business day immediately
preceding  December  1,  2013  only  under  the  following  circumstances:  (1)  during  any  fiscal  quarter
commencing after July 31, 2009, if the last reported sale price of the common stock for at least 20 trading
days (whether or not consecutive) during a period of 30 consecutive trading days ending on the last trading
day of the preceding fiscal quarter is greater than or equal to 130% of the applicable conversion price on
each  applicable  trading  day;  (2)  during  the  five  business  day  period  after  any  10  consecutive  trading  day
period  (the  ‘‘measurement  period’’)  in  which  the  trading  price  per  $1  principal  amount  of  4.375%
Convertible Notes for each day of that measurement period was less than 98% of the product of the last
reported sale price of our common stock and the applicable conversion rate on each such day; (3) if we call
the  4.375%  Convertible  Notes  for  redemption,  at  any  time  prior  to  the  close  of  business  on  the  third
scheduled  trading  day  prior  to  the  redemption  date;  or  (4)  upon  the  occurrence  of  specified  corporate
events.  On  and  after  December  1,  2013  until  the  close  of  business  on  the  third  scheduled  trading  day
immediately preceding the maturity date, holders may convert their 4.375% Convertible Notes at any time,
regardless of the foregoing circumstances. Upon conversion, the 4.375% Convertible Notes may be settled,
at our election, in cash, shares of our common stock, or a combination of cash and shares of the Company’s
common stock. Our common stock price exceeded 130% of the applicable conversion price of $10.675 per
share  for  at  least  20  trading  days  during  the  30  consecutive  trading  days  ended  March  31,  2013.
Accordingly,  as  of  April  1,  2013,  the  4.375%  Convertible  Notes  may  be  converted  at  the  holder’s  option
through  June  30,  2013.  If  the  4.375%  Convertible  Notes  were  to  be  converted  during  this  period,  our
current  intent  and  ability,  given  our  option,  would  be  to  settle  the  conversion  in  shares  of  our  common
stock. As such, we have continued to  classify  these 4.375%  Convertible Notes as  long-term debt.

At any time on or after June 5, 2012, the Company may redeem all of the outstanding 4.375% Convertible
Notes  for  cash,  but  only  if  the  last  reported  sale  of  our  common  stock  for  20  or  more  trading  days  in  a
period  of  30  consecutive  trading  days  ending  on  the  trading  day  prior  to  the  date  we  provide  notice  of
redemption to holders of the 4.375% Convertible Notes exceeds 150% of the conversion price in effect on
each  such  trading  day.  The  redemption  price  will  equal  100%  of  the  principal  amount  of  the  4.375%
Convertible  Notes  to  be  redeemed,  plus  all  accrued  and  unpaid  interest  (including  additional  interest,  if
any) to, but excluding, the redemption date.

Upon  the  occurrence  of  certain  fundamental  changes  involving  the  Company,  holders  of  the  4.375%
Convertible Notes may require us to purchase all or a portion of their 4.375% Convertible Notes for cash
at a price equal to 100% of the principal amount of the notes to be purchased, plus accrued and unpaid
interest (including additional interest, if any) to, but excluding,  the fundamental change purchase date.

The  indenture  governing  the  4.375%  Convertible  Notes  contains  customary  terms  and  covenants  and
events of default. If an event of default (as defined therein) occurs and is continuing, the Trustee by notice
to the Company, or the holders of at least 25% in aggregate principal amount of the 4.375% Convertible
Notes then outstanding by notice to the Company and the Trustee, may, and the Trustee at the request of
such holders shall, declare 100% of the principal of and accrued and unpaid interest (including additional
interest,  if  any)  on  all  the  4.375%  Convertible  Notes  to  be  due  and  payable.  In  the  case  of  an  event  of
default arising out of certain bankruptcy events, 100% of the principal of and accrued and unpaid interest
(including additional interest, if any), on the 4.375% Convertible Notes will automatically become due and
payable immediately. As of March 31, 2013, we were in compliance with all covenants and requirements
outlined in the indenture governing the 4.375%  Convertible Notes.

The 4.375% Convertible Notes are senior unsecured obligations and rank senior in right of payment to our
existing  and  future  indebtedness  that  may  be  expressly  subordinated  in  right  of  payment  to  the  4.375%
Convertible  Notes;  equal  in  right  of  payment  to  our  existing  and  future  indebtedness  that  is  not  so
subordinated; junior in right of payment to any of our secured indebtedness to the extent of the value of
the  assets  securing  such  indebtedness;  and  structurally  junior  to  all  existing  and  future  indebtedness
incurred by our subsidiaries.

85

In connection with the offering of the 4.375% Convertible Notes, we entered into convertible note hedge
transactions which are expected to reduce the potential dilution to our common stock upon conversion of
the  4.375%  Convertible  Notes.  The  convertible  note  hedge  transactions  allow  the  Company  to  receive
shares of its common stock related to the excess conversion value that it would convey to the holders of the
4.375%  Convertible  Notes  upon  conversion.  The  transactions  include  options  to  purchase  approximately
12,927,000  shares  of  common  stock  at  $10.675  per  share,  expiring  on  June  1,  2014,  for  a  total  cost  of
approximately $43,600, which was charged to additional  paid-in capital.

Separately, the Company entered into a warrant transaction with a strike price of $14.945 per share. The
warrants  will  be  net  share  settled  and  will  cover  approximately  12,927,000  shares  of  the  Company’s
common  stock  and  expire  on  August  30,  2014,  for  total  proceeds  of  approximately  $26,300,  which  was
credited to additional paid-in capital.

A portion of the net proceeds from the 4.375% Convertible Notes offering was used to pay the net cost of
the convertible note hedge transactions (after  such cost was  partially offset by proceeds from the sale of
the  warrants).  We  recorded  approximately  $3,410  of  banking,  legal  and  accounting  fees  related  to  the
issuance  of  the  4.375%  Convertible  Notes  which  were  capitalized  as  debt  issuance  costs  and  will  be
amortized to interest and other, net  over the term  of  the 4.375%  Convertible Notes.

The following table provides additional information related to our 4.375% Convertible Notes:

Additional paid-in capital

Principal amount of 4.375% Convertible  Notes
Unamortized discount of the liability component

Net carrying amount of 4.375% Convertible Notes

Carrying amount of debt issuance costs

March 31,

2013

2012

$ 42,018

$ 42,018

$138,000
12,819

$138,000
22,369

$125,181

$115,631

$

797

$

1,479

The following table provides the components of interest expense related to our 4.375% Convertible Notes:

Cash interest expense (coupon interest expense)
Non-cash amortization of discount on 4.375%  Convertible Notes
Amortization of debt issuance costs

Total interest expense related to 4.375%  Convertible Notes

Fiscal Year Ended March 31,

2013

2012

2011

$ 6,038
9,550
682

$ 6,038
8,392
682

$ 6,004
7,374
682

$16,270

$15,112

$14,060

1.75% Convertible Notes Due 2016

On November 16, 2011, we issued $250,000 aggregate principal amount of 1.75% Convertible Notes due
2016 (the ‘‘1.75% Convertible Notes’’ and together with the 4.375% Convertible Notes, the ‘‘Convertible
Notes’’).  The  issuance  of  the  1.75%  Convertible  Notes  included  $30,000  related  to  the  exercise  of  an
over-allotment  option  by  the  underwriters.  Interest  on  the  1.75%  Convertible  Notes  is  payable
semi-annually  in  arrears  on  June  1st  and  December  1st  of  each  year,  commencing  on  June  1,  2012.  The
1.75%  Convertible  Notes  mature  on  December  1,  2016,  unless  earlier  repurchased  by  the  Company  or
converted.  The  Company  does  not  have  the  right  to  redeem  the  1.75%  Convertible  Notes  prior  to
maturity.

The 1.75% Convertible Notes are convertible at an initial conversion rate of 52.3745 shares of our common
stock  per  $1  principal  amount  of  1.75%  Convertible  Notes  (representing  an  initial  conversion  price  of

86

approximately  $19.093  per  share  of  common  stock  for  a  total  of  approximately  13,094,000  underlying
conversion  shares)  subject  to  adjustment  in  certain  circumstances.  Holders  may  convert  the  1.75%
Convertible Notes at their option prior to the close of business on the business day immediately preceding
June  1,  2016  only  under  the  following  circumstances:  (1)  during  any  fiscal  quarter  commencing  after
March 31, 2012, if the last reported sale price of the common stock for at least 20 trading days (whether or
not  consecutive)  during  a  period  of  30  consecutive  trading  days  ending  on  the  last  trading  day  of  the
preceding  fiscal  quarter  is  greater  than  or  equal  to  130%  of  the  applicable  conversion  price  on  each
applicable trading day; (2) during the five business day period after any 10 consecutive trading day period
(the  ‘‘measurement  period’’)  in  which  the  trading  price  per  $1  principal  amount  of  1.75%  Convertible
Notes for each day of that measurement period was less than 98% of the product of the last reported sale
price  of  our  common  stock  and  the  applicable  conversion  rate  on  each  such  day;  or  (3)  upon  the
occurrence  of  specified  corporate  events.  On  and  after  June  1,  2016  until  the  close  of  business  on  the
business day immediately preceding the maturity date, holders may convert their 1.75% Convertible Notes
at any time, regardless of the foregoing circumstances. Upon conversion, the 1.75% Convertible Notes may
be settled, at our election, in cash, shares of our common stock, or a combination of cash and shares of the
Company’s common stock.

Upon  the  occurrence  of  certain  fundamental  changes  involving  the  Company,  holders  of  the  1.75%
Convertible Notes may require us to purchase all or a portion of their 1.75% Convertible Notes for cash at
a  price  equal  to  100%  of  the  principal  amount  of  the  notes  to  be  purchased,  plus  accrued  and  unpaid
interest (including additional interest, if any) to, but excluding,  the fundamental change purchase date.

The indenture governing the 1.75% Convertible Notes contains customary terms and covenants and events
of default. If an event of default (as defined therein) occurs and is continuing, the Trustee by notice to the
Company,  or  the  holders  of  at  least  25%  in  aggregate  principal  amount  of  the  1.75%  Convertible  Notes
then outstanding by notice to the Company and the Trustee, may, and the Trustee at the request of such
holders  shall,  declare  100%  of  the  principal  of  and  accrued  and  unpaid  interest  (including  additional
interest,  if  any)  on  all  the  1.75%  Convertible  Notes  to  be  due  and  payable.  In  the  case  of  an  event  of
default arising out of certain bankruptcy events, 100% of the principal of and accrued and unpaid interest
(including additional interest, if any), on the 1.75% Convertible Notes will automatically become due and
payable immediately. As of March 31, 2013, we were in compliance with all covenants and requirements
outlined in the indenture governing the 1.75%  Convertible Notes.

The 1.75% Convertible Notes are senior unsecured obligations and rank senior in right of payment to our
existing  and  future  indebtedness  that  is  expressly  subordinated  in  right  of  payment  to  the  1.75%
Convertible  Notes;  equal  in  right  of  payment  to  our  existing  and  future  indebtedness  that  is  not  so
subordinated; effectively junior in right of payment to any of our secured indebtedness to the extent of the
value  of  the  assets  securing  such  indebtedness;  and  structurally  junior  to  all  existing  and  future
indebtedness incurred by our subsidiaries.

In  accounting  for  the  $6,875  of  banking,  legal  and  accounting  fees  related  to  the  issuance  of  the  1.75%
Convertible  Notes,  we  allocated  $5,428  to  the  liability  component  and  $1,447  to  the  equity  component.
Debt issuance costs attributable to the liability component are being amortized to interest and other, net
over  the  term  of  the  1.75%  Convertible  Notes,  and  issuance  costs  attributable  to  the  equity  component
were netted with the equity component in additional  paid-in capital.

87

The following table provides additional information related to our 1.75% Convertible Notes:

Additional paid-in capital

Principal amount of 1.75% Convertible  Notes
Unamortized discount of the liability component

Net carrying amount of 1.75% Convertible Notes

Carrying amount of debt issuance costs

March 31,

2013

2012

$ 51,180

$ 51,180

$250,000
39,979

$250,000
49,291

$210,021

$200,709

$

3,821

$

4,979

The following table provides the components of interest expense related to our 1.75% Convertible Notes:

Cash interest expense (coupon interest expense)
Non-cash amortization of discount on 1.75%  Convertible Notes
Amortization of debt issuance costs

Total interest expense related to 1.75%  Convertible Notes

12. COMMITMENTS AND CONTINGENCIES

Fiscal Year Ended
March  31,

2013

2012

$ 4,375
9,312
1,158

$1,641
3,336
449

$14,845

$5,426

A  summary  of  annual  minimum  contractual  obligations  and  commitments  as  of  March  31,  2013  is  as
follows:

Fiscal Year Ending March 31,

Marketing Development

Leases Obligations Notes Interest

Notes

Total

Licensing
and

Software

Operating

Purchase

Convertible Convertible

2014
2015
2016
2017
2018
Thereafter

Total

$ 22,293
21,505
19,910
30,910
14,550
11,838

$42,688
29,869
3,100

$16,086
15,291
12,814
— 10,175
—
7,757
— 25,128

$ 6,720
4,157
1,749
—
—
—

$10,413
7,394
4,375
4,375
—
—

$

138,000

250,000

— $ 98,200
216,216
— 41,948
295,460
— 22,307
— 36,966

$121,006

$75,657

$87,251

$12,626

$26,557

$388,000 $711,097

Licensing  and  Marketing  Agreements: Our  licensing  commitments  primarily  consist  of  obligations  to
holders  of  intellectual  property  rights  for  use  of  their  trademarks,  copyrights,  technology  or  other
intellectual  property  rights  in  the  development  of  our  products.  In  addition,  we  have  certain  minimum
marketing  support  commitments  where  we  commit  to  spend  specified  amounts  related  to  marketing  our
products.  Licensing  and  marketing  commitments  expire  at  various  times  through  September  2018  and
primarily reflect our agreements with  major sports leagues and players’ associations.

Software  Development  Agreements: We  make  payments  to  third-party  software  developers  that  include
contractual payments to developers under several software development agreements that expire at various
times  through  September  2015.  Our  aggregate  outstanding  software  development  commitments  assume
satisfactory performance by third-party software developers.

Lease Commitments: Our offices are occupied under non-cancelable operating leases expiring at various
times  through  March  2023.  We  also  lease  certain  furniture,  equipment  and  automobiles  under
non-cancelable leases expiring through March 2020. Some of the leases have fixed rent increases and also

88

include inducements to enter into the lease. The effect of such amounts are deferred and recognized on a
straight-line  basis  over  the  related  lease  term.  Included  in  the  cash  commitments  for  operating  leases
above is a lease assumption without economic benefit related to our discontinued operations. See Note 2
to  our  Consolidated  Financial  Statements  for  additional  information  regarding  discontinued  operations.
Rent expense amounted to $15,107, $16,018 and $14,088 for the fiscal years ended March 31, 2013, 2012
and 2011, respectively.

Purchase obligations: These obligations are primarily related to agreements to purchase services that are
enforceable  and  legally  binding  on  the  Company  that  specifies  all  significant  terms,  including  fixed,
minimum or variable pricing provisions; and the approximate timing of the transactions, expiring at various
times through February 2016.

Contingent  Consideration: Part  of  our  business  acquisition  strategy  has  been  to  make  a  portion  of  the
purchase price of certain acquisitions dependent on product delivery or future product sales. The amounts
and timing of these payments are currently not fixed or determinable. See Note 5 for a discussion of our
contingent commitments related to our business acquisitions.

Employee Savings Plans: For our United States employees we maintain a 401(k) retirement savings plan
and  trust.  Our  401(k)  plan  is  offered  to  all  eligible  employees  and  participants  may  make  voluntary
contributions. We also have various pension plans for our non-U.S. employees, some of which are required
by  local  laws,  and  allow  or  require  Company  contributions.  Employer  contributions  under  all  defined
contribution and pension plans during the fiscal years ended March 31, 2013, 2012 and 2011 were $6,089,
$5,570 and $5,091, respectively.

Income  Taxes: At  March  31,  2013,  the  Company  had  recorded  a  liability  for  gross  unrecognized  tax
benefits  of  $14,302  for  which  we  are  unable  to  make  a  reasonable  and  reliable  estimate  of  the  period  in
which these liabilities will be settled with the respective tax authorities, therefore, these liabilities have not
been included in the contractual obligations table.

Legal  and  Other  Proceedings: We  are,  or  may  become,  subject  to  demands  and  claims  (including
intellectual property claims) and are involved in routine litigation in the ordinary course of business which
we  do  not  believe  to  be  material  to  our  business  or  financial  statements.  We  have  appropriately  accrued
amounts related to certain of these claims and legal and other proceedings. While it is reasonably possible
that a loss may be incurred in excess of the amounts accrued in our financial statements, we believe that
such losses, unless otherwise disclosed, would not be material.

13. INCOME TAXES

Components of income (loss) before  income taxes are  as follows:

Domestic
Foreign

Fiscal Year Ended March  31,

2013

2012

2011

$ 16,924
(43,036)

$ (62,655) $29,926
33,697

(41,182)

Income (loss) from continuing operations  before  income  taxes

$(26,112) $(103,837) $63,623

89

Provision for current and deferred income taxes consists of the following:

Current:

U.S. federal
U.S. state and local
Foreign

Total current income taxes
Deferred:

U.S. federal
U.S. state and local
Foreign

Total deferred income taxes

Provision for income taxes

Fiscal Year Ended March 31,

2013

2012

2011

$ 3,705
456
1,730

$ (729) $ 3,193
1,521
6,189

(55)
2,769

5,891

1,985

10,903

(1,821)
134
846

1,712
126
40

(798)
(45)
(241)

(841)

1,878

(1,084)

$ 5,050

$3,863

$ 9,819

A reconciliation of our effective tax rate to the  U.S. statutory federal income  tax rate is  as follows:

U.S. federal statutory rate
Foreign tax rate differential
Tax  amortization of goodwill
Foreign earnings
State and local taxes, net of U.S. federal  benefit
Valuation allowance
Other

Effective tax rate

Fiscal Year Ended March 31,

2013

2012

2011

(35.0)% (35.0)% 35.0%
10.6% (8.0)%
41.5%
1.8%
7.7%
2.8%
(2.3)% 2.7%
4.0%
1.3%
0.0%
2.3%
(6.2)% 25.5% (18.8)%
0.4%
3.1%
5.0%

19.3%

3.7% 15.4%

90

The effects of temporary differences that gave rise to our deferred tax assets and liabilities were as follows:

Deferred tax assets:
Current deferred tax assets:

Sales returns and allowances (including bad debt)
Inventory reserves
Deferred rent
Deferred revenue
Other

Total current deferred tax assets
Less: Valuation allowance

Net current deferred tax assets

Noncurrent deferred tax assets:

Equity compensation
Domestic net operating loss carryforward
Foreign tax credit carryforward
Foreign net operating loss carryforwards

Total noncurrent deferred tax assets
Less: Valuation allowance

Net noncurrent deferred tax assets

Deferred tax liabilities:
Current deferred tax liabilities:

Capitalized software and depreciation

Total current deferred tax liabilities

Net current deferred tax liability

Noncurrent deferred tax liabilities:

Convertible debt
Intangible amortization
Capitalized software and depreciation

Total noncurrent deferred tax liabilities

Net noncurrent deferred tax asset

March 31,

2013

2012

$

7,823
1,054
4,017
6,790
17,763

$

7,017
815
1,843
2,339
14,920

37,447
(20,858)

26,934
(15,921)

16,589

11,013

2,598
142,385
8,724
29,682

2,574
166,887
7,680
22,898

183,389
(112,054)

200,039
(118,247)

71,335

81,792

(65,808)

(46,886)

(65,808)

(46,886)

$ (49,219) $ (35,873)

(19,471)
(2,703)
(3,940)

(26,380)
(1,867)
(22,511)

(26,114)

(50,758)

$ 45,221

$ 31,034

The valuation allowance is primarily attributable to net operating losses for which no benefit is provided
due to uncertainty with respect to their realization. The net deferred tax liability is primarily the result of
deferred tax liabilities related to goodwill which cannot be  used  to  offset  deferred tax  assets.

At March 31, 2013, we had domestic net operating loss carryforwards totaling $363,311, which will begin to
expire in 2026. In addition, we had foreign net operating loss carryforwards of $234,956, of which $5,656
will  begin  to  expire  in  2014,  $214,544  will  begin  to  expire  in  2016,  $1,614  will  expire  in  2023,  and  the
remainder may be carried forward indefinitely.

The  total  amount  of  undistributed  earnings  of  foreign  subsidiaries  was  approximately  $104,100  at
March 31, 2013 and $151,400 at March 31, 2012. It is our intention to reinvest undistributed earnings of
our foreign subsidiaries and thereby indefinitely postpone their remittance. Accordingly, no provision has
been made for foreign withholding taxes or U.S. income taxes which may become payable if undistributed

91

earnings of foreign subsidiaries are repatriated. It is not practicable to estimate the tax liability that would
arise if these earnings were remitted.

We are regularly audited by domestic and foreign taxing authorities. Audits may result in tax assessments
in excess of amounts claimed and the payment of additional taxes. We believe that our tax return positions
comply  with  applicable  tax  law  and  that  we  have  adequately  provided  for  reasonably  foreseeable
assessments  of  additional  taxes.  Additionally,  we  believe  that  any  assessments  in  excess  of  the  amounts
provided for will not have a material adverse effect on the Consolidated Financial  Statements.

As of March 31, 2013 and 2012, we had gross unrecognized tax benefits, including interest and penalties, of
$21,712 and $22,406, respectively, of which $14,302 and 15,646, respectively, would affect our effective tax
rate if realized.

The  aggregate  changes  to  the  liability  for  gross  uncertain  tax  positions,  excluding  interest  and  penalties,
were as follows:

Balance, beginning of period
Additions:

Current year tax positions
Prior year tax positions

Reduction of prior year tax positions
Lapse of statute of limitations
Other, net

Balance, end of period

Fiscal Year Ended March 31,

2013

2012

2011

$20,328

$13,352

$ 9,195

73
2,812
(2,605)
(81)
(127)

1,741
5,805
—
(750)
180

1,077
4,097
—
(1,273)
256

$20,400

$20,328

$13,352

We recognize interest and penalties related to uncertain tax positions in the provision for income taxes in
our  Consolidated  Statements  of  Operations.  For  the  fiscal  year  ended  March  31,  2013,  we  recognized  a
decrease  in  interest  and  penalties  of  approximately  $766.  For  the  fiscal  years  ended  March  31,  2012  and
2011, we recognized an increase in interest and penalties of approximately $339 and $5, respectively. The
gross amount of interest and penalties accrued as of March 31, 2013 and 2012 was approximately $1,312
and $2,078, respectively.

We  are  generally  no  longer  subject  to  audit  for  U.S.  federal  income  tax  returns  for  periods  prior  to  our
fiscal year ended October 31, 2010 and state income tax returns for periods prior to the fiscal year ended
October 31, 2004. With few exceptions, we are no longer subject to income tax examinations in non-U.S.
jurisdictions for years prior to our fiscal year ended October 31, 2010. U.S. federal taxing authorities have
completed  examinations  of  our  income  tax  returns  through  the  fiscal  years  ended  October  31,  2009.
Certain U.S. state taxing authorities are currently examining our income tax returns for fiscal years ending
October  31,  2004  through  October  31,  2009.  The  determination  as  to  further  adjustments  to  our  gross
unrecognized tax benefits during the  next 12  months is  not  practicable.

We believe that we have provided for any reasonably foreseeable outcomes related to our tax audits and
that  any  settlement  will  not  have  a  material  adverse  effect  on  our  consolidated  financial  statements.
However, there can be no assurances as to the  possible outcomes.

14. STOCK-BASED COMPENSATION

Our  stock-based  compensation  plans  are  broad-based,  long-term  retention  programs  intended  to  attract
and retain talented employees and align stockholder and employee interests. For similar reasons, we also
granted  non-employee  equity  awards,  which  are  subject  to  variable  accounting,  to  ZelnickMedia  in
connection with their contract to provide executive management services to us. We began replacing stock

92

option awards with restricted stock awards during the fiscal year ended October 31, 2007. We issue shares
to employees on the date the restricted stock is granted and therefore shares granted have voting rights,
participate in dividends and are considered issued and outstanding.

In April 2009, our stockholders approved our 2009 Stock Incentive Plan (the ‘‘2009 Plan’’). The aggregate
number of shares issuable under this plan was 6,409,000, representing 4,900,000 new shares available for
grant approved by our stockholders and 1,509,000 shares allocated from the Incentive Stock Plan and 2002
Stock  Option  Plan  (the  ‘‘2002  Plan’’).  Our  stockholders  have  further  approved  amendments  to  the  2009
Plan  to  increase  the  available  shares  for  issuance  by  2,750,000  in  April  2010,  by  5,000,000  in  September
2011 and by 2,800,000 in September 2012. The 2009 Plan is administered by the Compensation Committee
of the Board of Directors and allows for awards of restricted stock, deferred stock and other stock-based
awards  of  our  common  stock  to  employees  and  non-employees.  As  of  March  31,  2013,  there  were
approximately 2,766,000 shares available for issuance under the 2009  Plan.

In April 2008, our stockholders approved an increase to the number of shares available for grant under the
Incentive  Stock  Plan  from  4,500,000  to  6,500,000.  The  Incentive  Stock  Plan  is  administered  by  the
Compensation  Committee  of  the  Board  of  Directors  and  allows  for  awards  of  restricted  stock,  deferred
stock  and  other  stock-based  awards  of  our  common  stock  to  employees  and  non-employees.  As  of
March 31, 2013, there were no shares available  for issuance under the Incentive Stock Plan.

In June 2002, our stockholders approved our 2002 Plan, as previously adopted by our Board of Directors,
pursuant to which officers, directors, employees and consultants may receive options to purchase shares of
our common stock. The aggregate amount of shares issuable under the 2002 Plan was 11,000,000 shares.
As of March 31, 2013, there were no  shares available for issuance under  the 2002 Plan.

Subject to the provisions of the plans, the Board of Directors or any Committee appointed by the Board of
Directors, has the authority to determine the individuals to whom the equity awards are to be granted, the
number of shares to be covered by each equity award, the vesting period, restrictions, if any, on the equity
award, the terms and conditions of the equity award.

The  following  table  summarizes  stock-based  compensation  expense  included  in  our  Consolidated
Statements of Operations:

Cost of goods sold
Selling and marketing
General and administrative
Research and development

Stock-based compensation expense
Capitalized stock-based compensation  expense

Total stock-based compensation expense

Fiscal Year Ended March 31,

2013

2012

2011

$10,060
5,562
17,824
2,319

35,765
6,964

$ 5,144
5,042
19,963
3,345

33,494
11,220

$10,695
4,659
9,781
3,630

28,765
11,266

$42,729

$44,714

$40,031

During  the  fiscal  years  ended  March  31,  2013,  2012  and  2011,  we  recorded  $8,789,  $13,365  and  $3,159,
respectively,  of  stock-based  compensation  expense  for  non-employee  awards,  which  was  included  in
general and administrative expenses.

We  capitalize  and  amortize  stock-based  compensation  awards  in  accordance  with  our  software
development cost accounting policy.

Restricted Stock

Restricted  stock  awards  granted  to  employees  under  our  stock-based  compensation  plans  generally  vest
over  3  years  from  the  date  of  grant.  Certain  restricted  stock  awards  granted  to  key  officers,  senior-level

93

employees,  and  key  employees  vest  based  on  market  conditions,  primarily  related  to  the  performance  of
the price of our common stock.

In  June  2008,  pursuant  to  the  Management  Agreement,  we  granted  600,000  shares  of  restricted  stock  to
ZelnickMedia that vested annually over a three year period and 900,000 shares of market-based restricted
stock that could have vested over a four year period through June 2012, provided that the Company’s Total
Shareholder Return (as defined in the relevant grant agreements) was at or higher than the 75th percentile
of  the  NASDAQ  Industrial  Index  measured  annually  on  a  cumulative  basis.  Because  the  price  of  our
common stock did not achieve its performance targets, the 900,000 shares of market-based restricted stock
were forfeited in June 2012. For the fiscal years ended March 31, 2012 and 2011, we recorded expenses of
$499  and  $1,594,  respectively  of  stock-based  compensation  (a  component  of  general  and  administrative
expenses) related to the shares of restricted  stock granted pursuant to the Management Agreement.

In addition, pursuant to the New Management Agreement, we granted 1,100,000 shares of restricted stock
to  ZelnickMedia  that  will  vest  annually  through  April  1,  2015  and  1,650,000  shares  of  market-based
restricted  stock  that  will  be  eligible  to  vest  through  April  1,  2015,  based  on  the  Company’s  Total
Shareholder Return (as defined in the relevant grant agreements) relative to the Total Shareholder Return
of the companies that constitute the NASDAQ Composite Index measured annually on a cumulative basis.
To  earn  all  of  the  shares  of  market-based  restricted  stock,  the  Company  must  perform  at  the
75th percentile, or top quartile, of the NASDAQ Composite Index. The unvested portion of the shares of
restricted stock granted pursuant to the New Management Agreement as of March 31, 2013 and 2012 was
2,169,750  and  2,750,000  shares,  respectively.  For  the  fiscal  years  ended  March  31,  2013  and  2012,  we
recorded  expenses  of  $8,789  and  $12,866  of  stock-based  compensation  (a  component  of  general  and
administrative  expenses)  related  to  the  shares  of  restricted  stock  granted  pursuant  to  the  New
Management Agreement.

We measure the fair value of our market-based awards to employees and non-employees using the Monte
Carlo  Simulation  method,  which  takes  into  account  assumptions  such  as  the  expected  volatility  of  our
common stock, the risk-free interest rate based on the contractual term of the award, expected dividend
yield, vesting schedule and the probability that the market conditions of the award will be achieved. The
estimated  value  of  market-based  restricted  stock  awards  granted  to  employees  during  the  fiscal  years
ended March 31, 2013, 2012 and 2011 was $9.36, $16.29 and $15.36 per share, respectively.

Each reporting period, we remeasure the fair value of the unvested portion of the market-based restricted
stock awards granted to ZelnickMedia. For the fiscal years ended March 31, 2013 and 2012, the estimated
value of the awards granted to ZelnickMedia during the fiscal year ended March 31, 2012 was $7.65 and
$12.10 per share, respectively. For the fiscal years ended March 31, 2012 and 2011, the estimated value of
the awards granted to ZelnickMedia during the fiscal year ended October 31, 2008 was $0.02 and $1.11 per
share, respectively.

The  following  table  summarizes  the  weighted-average  assumptions  used  in  the  Monte  Carlo  Simulation
method:

Fiscal Year Ended March 31,

2013

2012

2011

Employee

Non-Employee
Market-Based Market-Based Market-Based Market-Based Market-Based Market-Based

Non-Employee

Non-Employee

Employee

Employee

Risk-free interest rate
Expected stock price

volatility

Expected service period

(years)
Dividends

0.6%

0.3%

0.4%

0.4%

1.4%

0.5%

49.3%

40.0%

58.2%

46.3%

52.6%

55.0%

2.8
None

3.3
None

2.0
None

3.1
None

2.0
None

4.0
None

94

The  following  table  summarizes  the  activity  in  non-vested  restricted  stock  awarded  to  employees  and
ZelnickMedia under our stock-based  compensation  plans:

Non-vested restricted stock at March 31,  2012
Granted
Vested
Forfeited

Non-vested restricted stock at March  31, 2013

Shares
(in thousands)

Weighted
Average  Fair
Value on
Grant  Date

5,724
4,581
(1,867)
(1,081)

7,357

$11.06
10.08
12.87
17.43

$11.33

As  of  March  31,  2013,  the  total  future  unrecognized  compensation  cost,  net  of  estimated  forfeitures,
related  to  outstanding  unvested  restricted  stock  was  approximately  $36,516  and  will  be  recognized  as
compensation expense on a straight-line basis over the remaining vesting period, or capitalized as software
development costs.

Stock Options

As  of  March  31,  2013,  all  of  the  outstanding  stock  options  are  exercisable  and  expire  at  various  times
through the fiscal year ending March 31, 2018. Options granted generally vested over a period of three to
four  years and expire within a period of five to ten  years.

Pursuant  to  the  Management  Agreement,  in  August  2007,  we  issued  stock  options  to  ZelnickMedia  to
acquire 2,009,075 shares of our common stock at an exercise price of $14.74 per share, which vested over
36 months and expire 10 years from the date of grant. Each month, we remeasured the fair value of the
unvested  portion  of  such  options  and  recorded  compensation  expense  for  the  difference  between  total
earned  compensation  at  the  end  of  the  period  and  total  earned  compensation  at  the  beginning  of  the
period. As a result, changes in the price of our common stock affected compensation expense or benefit
recognized from period to period. For the fiscal year ended March 31, 2011, we recorded $1,565 of stock-
based compensation related to this option grant.

The  following  table  summarizes  the  activity  in  stock  options  awarded  to  employees  and  ZelnickMedia
under our stock-based compensation  plans and  also includes  non-plan options:

Fiscal Year Ended March 31,

2013

2012

2011

(options in thousands)

Outstanding at beginning of period

Exercised
Forfeited

Options

2,164
—
(155)

Weighted
Average
Exercise
Price

Options

$15.16

2,317
— (22)
(131)

20.59

Weighted
Average
Exercise
Price

$15.37
10.96
19.52

Weighted
Average
Exercise
Price

$18.17
11.30
24.30

Options

3,514
(65)
(1,132)

Outstanding at end of period

2,009

$14.74

2,164

$15.16

2,317

$15.37

Exercisable at period-end
Remaining weighted average contractual  life of

options exercisable (years)

Aggregate intrinsic value

2,009

$14.74

2,164

$15.16

2,317

$15.37

4.4

$2,833

5.0

$1,296

5.7

$1,354

The total estimated fair value of options vested during the fiscal year ended March 31, 2011 was $1,880.

95

The  fair  value  of  our  stock  options  was  estimated  using  the  Black-Scholes  option-pricing  model.  This
model  requires  the  input  of  assumptions  regarding  a  number  of  complex  and  subjective  variables  that
would usually have a significant effect on the fair value estimate. These variables included, but were not
limited  to,  the  volatility  of  our  common  stock  price,  the  current  market  price  of  our  common  stock,  the
risk-free  interest  rate  and  expected  exercise  term.  The  following  table  summarizes  the  weighted  average
assumptions used in the Black-Scholes option-pricing model to value outstanding stock options awarded:

Risk-free interest rate
Expected stock price volatility
Expected term until exercise (years)
Dividends

Valuation Assumptions

Fiscal Year
Ended
March 31,
2011

3.4%
57.2%
7.3
None

Generally, our assumptions are based on historical information and judgment is required to determine if
historical trends could be indicators of future outcomes. For the fiscal years ended March 31, 2013, 2012
and 2011, we estimated stock price volatility of all stock-based compensation awards using a combination
of historical volatility and implied volatility for publicly traded options on our common stock. In addition,
stock-based  compensation  expense  is  calculated  based  on  the  number  of  awards  that  are  ultimately
expected to vest, and therefore are reduced for estimated forfeitures. Our estimate of expected forfeitures
is based on our historical annual forfeiture rate of 5%. The estimated forfeiture rate, which is evaluated at
each  balance  sheet  date  throughout  the  life  of  the  award,  provides  a  time-based  adjustment  of  forfeited
shares. The estimated forfeiture rate is reassessed at each balance sheet date and may have changed based
on new facts and circumstances.

Share Repurchase Program

In  January  2013,  our  Board  of  Directors  authorized  the  repurchase  of  up  to  7,500,000  shares  of  our
common stock. The authorization permits the Company to purchase shares from time to time through a
variety  of  methods,  including  in  the  open  market  or  through  privately  negotiated  transactions,  in
accordance with applicable securities laws. It does not obligate the Company to make any purchases at any
specific time or situation. Repurchases are subject to the availability of stock, prevailing market conditions,
the  trading  price  of  the  stock,  the  Company’s  financial  performance  and  other  conditions.  The  program
may be suspended or discontinued at any time for any reason. Through March 31, 2013, the Company has
not repurchased any shares of our common stock as  part of  the program.

15. SEGMENT AND GEOGRAPHIC  INFORMATION

We operate in one reportable segment in which we are a publisher of interactive software games designed
for  console  systems,  handheld  gaming  systems  and  personal  computers,  including  smart  phones  and
tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming
services. Our reporting segment is based upon our internal organizational structure, the manner in which
our  operations  are  managed  and  the  criteria  used  by  our  Chief  Executive  Officer,  our  Chief  Operating
Decision Maker (‘‘CODM’’) to evaluate performance. The Company’s operations involve similar products
and customers worldwide. We are centrally managed and the CODM primarily uses consolidated financial
information supplemented by sales information by product category, major product title and platform to
make  operational  decisions  and  assess  financial  performance.  Our  business  consists  of  our  Rockstar
Games  and  2K  labels  which  have  been  aggregated  into  a  single  reportable  segment  (the  ‘‘publishing
segment’’) based upon their similar economic characteristics, products and distribution methods. Revenue

96

earned  from  our  publishing  segment  is  primarily  derived  from  the  sale  of  internally  developed  software
titles and software titles developed on  our  behalf by third-parties.

We attribute net revenue to geographic regions based on product destination. Net revenue by geographic
region  was as follows:

Net  revenue by geographic region:

United States
Europe
Canada and Latin America
Asia Pacific

Total  net revenue

Net revenue by product platform was as follows:

Net  revenue by product platform:

Console
PC and other
Handheld

Total  net revenue

Fiscal Year Ended March 31,

2013

2012

2011

$ 710,488
328,003
88,427
87,565

$449,189
246,260
61,773
68,601

$ 619,731
364,017
71,476
81,652

$1,214,483

$825,823

$1,136,876

Fiscal Year Ended March 31,

2013

2012

2011

$ 975,994
216,321
22,168

$703,188
87,318
35,317

$ 973,954
110,511
52,411

$1,214,483

$825,823

$1,136,876

Our  products  are  delivered  through  physical  retail  and  digital  online  services  (digital  download,  online
platforms and cloud streaming). Net  revenue by distribution  channel was as follows:

Net  revenue by distribution channel:

Physical  retail and other
Digital online

Total  net revenue

16. INTEREST AND OTHER, NET

Interest income (expense), net
Gain (loss) on sale
Foreign currency exchange gain (loss)
Other

Interest and other, net

Fiscal Year Ended March 31,

2013

2012

2011

$ 958,355
256,128

$719,179
106,644

$1,035,171
101,705

$1,214,483

$825,823

$1,136,876

Fiscal Year Ended March 31,

2013

2012

2011

$(30,763) $(20,616) $(15,248)
(106)
1,414
421

2,200
(1,311)
156

—
(778)
190

$(31,351) $(19,571) $(13,519)

During the fiscal year ended March 31, 2012, we sold certain intellectual property assets for $2,200 in cash
and additional contingent royalties, resulting in a gain on sale of $2,200. The disposition did not involve a
significant amount of assets or materially affect our operating results.

97

17. SUPPLEMENTARY FINANCIAL INFORMATION

The following table provides details of our valuation and  qualifying  accounts:

Fiscal Year Ended March 31, 2013
Valuation allowance for deferred income taxes

Sales returns, price protection and other

allowances

Allowance for doubtful accounts

Beginning
Balance

Additions(1)

Deductions

Other

Ending
Balance

$134,168

$

— $ (1,256) $ — $132,912

$ 50,290
712

$109,107
487

$ (95,901) $ (616) $ 62,880
1,201

—

2

Total  accounts receivable allowances

$ 51,002

$109,594

$ (95,901) $ (614) $ 64,081

Fiscal Year Ended March 31, 2012

Valuation allowance for deferred income taxes

$114,643

$ 19,525

$

— $ — $134,168

Sales returns, price protection and other

allowances

Allowance for doubtful accounts

$ 42,104
796

$119,462
—

$(110,085) $(1,191) $ 50,290
712

(84)

—

Total accounts receivable allowances

$ 42,900

$119,462

$(110,169) $(1,191) $ 51,002

Fiscal Year Ended March 31, 2011

Valuation allowance for deferred income taxes

$141,231

$

— $ (26,588) $ — $114,643

Sales returns, price protection and other

allowances

Allowance for doubtful accounts

$ 71,764
771

$ 90,119
43

$(119,356) $ (423) $ 42,104
796

(32)

14

Total accounts receivable allowances

$ 72,535

$ 90,162

$(119,388) $ (409) $ 42,900

(1)

Includes price concessions of $66,207, $85,977 and $59,894; returns of $14,976, $9,608 and $8,721; and other sales allowances
including rebates, discounts and cooperative advertising of $27,924, $23,877 and $21,504 for the fiscal years ended March 31,
2013, 2012 and 2011, respectively.

98

18. QUARTERLY FINANCIAL INFORMATION  (UNAUDITED)

The  following  tables  set  forth  quarterly  supplementary  data  for  each  of  the  years  in  the  two-year  period
ended March 31, 2013:

Fiscal Year Ended March 31, 2013

First

Second

Third

Fourth

Quarter

Net revenue

Software development costs and royalties
Product costs
Licenses
Internal royalties

Cost of goods sold

Gross profit

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

Total operating expenses

Income (loss) from operations
Interest and other, net

Income (loss) from continuing operations  before  income

taxes

Provision for income taxes

$ 226,139
105,004
72,259
8,520
948

$273,084
77,535
73,314
7,228
410

$415,773
77,641
99,020
31,735
7,903

$299,487
57,576
71,479
9,802
15,463

186,731

158,487

216,299

154,320

39,408

79,007
43,202
15,312
2,769

114,597

199,474

145,167

65,851
30,809
19,320
2,550

60,724
32,880
22,369
2,509

51,747
40,369
21,183
2,806

140,290

118,530

118,482

116,105

(100,882)
(8,049)

(3,933)
(7,419)

80,992
(8,094)

29,062
(7,789)

(108,931)

(11,352)

72,898

21,273

1,841

1,085

2,021

70,877
488

103

21,170
1,303

Income (loss) from continuing operations
Income (loss) from discontinued operations, net of  taxes

(110,772)
(66)

(12,437)
(54)

Net income (loss)

Earnings (loss) per share:
Continuing operations
Discontinued operations

Basic earnings (loss) per share

Continuing operations
Discontinued operations

Diluted earnings (loss) per share

$(110,838) $ (12,491) $ 71,365

$ 22,473

$

$

$

$

(1.30) $
—

(0.15) $
—

(1.30) $

(0.15) $

(1.30) $
—

(0.15) $
—

(1.30) $

(0.15) $

0.76
—

0.76

0.66
—

0.66

$

$

$

$

0.23
0.01

0.24

0.23
0.01

0.24

99

Fiscal Year Ended March 31, 2012

First

Second

Third

Fourth

Quarter

Net revenue

Product costs
Software development costs and royalties
Internal royalties
Licenses

Cost of goods sold

Gross profit

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

Total operating expenses

Income (loss) from operations
Interest and other, net

Income (loss) from continuing operations  before  income

taxes

Provision (benefit) for income taxes
Income (loss) from continuing operations
Loss from discontinued operations, net of taxes

Net income (loss)

Earnings (loss) per share:
Continuing operations
Discontinued operations

Basic earnings (loss) per share

Continuing operations
Discontinued operations

Diluted earnings  (loss) per share

$334,380
98,451
84,602
16,512
11,654

211,219

123,161

74,683
30,577
16,519
3,245

125,024

$107,034
40,137
17,248
6,579
10,739

74,703

32,331

28,773
25,785
15,998
3,284

73,840

$236,325
68,803
27,236
9,907
20,521

$148,084
47,845
35,401
1,158
32,062

126,467

116,466

109,858

40,228
29,705
16,823
2,854

89,610

31,618

40,065
35,133
14,822
2,740

92,760

(1,863)
(3,680)

(41,509)
(4,333)

20,248
(6,190)

(61,142)
(5,368)

(5,543)

(45,842)

14,058

(66,510)

3,076
(8,619)
(94)

1,419
(47,261)
(110)

(127)
14,185
(81)

(505)
(66,005)
(831)

$ (8,713) $ (47,371) $ 14,104

$ (66,836)

$

$

$

$

(0.11) $
—

(0.57) $
—

(0.11) $

(0.57) $

(0.11) $
—

(0.57) $
—

(0.11) $

(0.57) $

0.16
—

0.16

0.16
—

0.16

$

$

$

$

(0.78)
(0.01)

(0.79)

(0.78)
(0.01)

(0.79)

Basic  and  diluted  earnings  per  share  are  computed  independently  for  each  of  the  quarters  presented.
Therefore,  the  sum  of  quarterly  basic  and  diluted  earnings  per  share  information  may  not  equal  annual
basic and diluted earnings per share.

100

Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934 the registrant
has duly caused this report to be signed on its  behalf  by the undersigned, thereunto duly authorized.

SIGNATURES

TAKE-TWO INTERACTIVE SOFTWARE,  INC.

By: /s/ STRAUSS ZELNICK

Strauss Zelnick
Chairman and Chief Executive Officer

May 13, 2013

Pursuant to the requirements of the Securities Exchange Act of 1934, this report has been signed below by
the following persons on behalf of the Registrant  in  the capacities  and on the date indicated.

Signature

Title

Date

/s/ STRAUSS ZELNICK

Strauss Zelnick

/s/ LAINIE GOLDSTEIN

Lainie Goldstein

/s/ MICHAEL DORNEMANN

Michael Dornemann

/s/ ROBERT A. BOWMAN

Robert A. Bowman

/s/ SUNGHWAN CHO

SungHwan Cho

/s/ BRETT ICAHN

Brett Icahn

/s/ J MOSES

J Moses

/s/ JAMES L.  NELSON

James L. Nelson

/s/ MICHAEL SHERESKY

Michael Sheresky

Chairman and Chief Executive
Officer (Principal Executive Officer)

May 13, 2013

Chief Financial Officer (Principal
Financial and Accounting Officer)

May 13, 2013

Lead Independent Director

May 13, 2013

Director

Director

Director

Director

Director

Director

101

May 13, 2013

May 13, 2013

May 13, 2013

May 13, 2013

May 13, 2013

May 13, 2013

[THIS PAGE INTENTIONALLY LEFT BLANK]

Subsidiaries of the Company

Exhibit 21.1

Jurisdiction of Incorporation

Name

North America Subsidiaries:
2K Games, Inc.
2K Marin, Inc.
2K Play, Inc.
2Ksports, Inc.
Cat  Daddy Games L.L.C.
Firaxis Games, Inc.
Gathering of Developers, Inc.
Irrational Games, LLC
Kush Games, Inc.
Rockstar Games, Inc.
Rockstar New England, Inc.
Rockstar San Diego, Inc.
Rockstar Games Toronto ULC
Rockstar Games Vancouver ULC
Take 2 Productions, Inc.
2K Vegas, Inc.
Take-Two Interactive Canada, Inc.
Visual Concepts Entertainment
WC Holdco, Inc.

International Subsidiaries:
2K Australia Pty. Ltd.
2K Czech a.s.
2K Games (Chengdu) Co., Ltd.
2K Games (Hangzhou) Co. Ltd.
2K Games (Shanghai) Co., Ltd.
Maxcorp Ltd.
Rockstar Leeds Ltd.
Rockstar Lincoln, Ltd.
Rockstar London, Ltd.
Rockstar North Ltd.
Take-Two Great Britain Ltd.
Take-Two Asia Pte. Ltd.
Take-Two Interactive Austria GmbH
Take-Two Interactive Benelux B.V.
Take-Two Interactive Espana S.L.
Take-Two Interactive France SAS
Take-Two Interactive Korea Ltd.
Take-Two Interactive Software Europe Ltd
Take-Two Interactive Software Pty. Ltd.
Take-Two Interactive GmbH
Take-Two International SA
Take-Two Interactive Japan G.K.

Delaware
Delaware
Delaware
Delaware
Washington
Delaware
Texas
Delaware
California
Delaware
Delaware
Virginia
British Columbia
British Columbia
Delaware
Delaware
Ontario
California
New York

Australia
Czech Republic
China
China
China
Bermuda
United Kingdom
United Kingdom
United Kingdom
United Kingdom
United Kingdom
Singapore
Austria
Netherlands
Spain
France
Korea
United Kingdom
Australia
Germany
Switzerland
Japan

Exhibit 23.1

CONSENT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

We  consent  to  the  incorporation  by  reference  in  the  Registration  Statements  (Form  S-8  File
No.’s,  333-158735  and  333-177822  and  Form  S-3  File  No.  333-159499)  of  Take-Two  Interactive
Software, Inc., of our reports dated May 13, 2013, with respect to the consolidated financial statements of
Take-Two  Interactive  Software,  Inc.  included  in  its  Annual  Report  (Form  10-K)  for  the  year  ended
March 31, 2013 and the effectiveness of internal control over financial reporting of Take-Two Interactive
Software, Inc., filed with the Securities and Exchange  Commission.

/s/  ERNST & YOUNG LLP

New York, New York

May 13, 2013

TAKE-TWO INTERACTIVE SOFTWARE,  INC. and SUBSIDIARIES

CERTIFICATION OF CHIEF EXECUTIVE OFFICER
Section 302 Certification

Exhibit 31.1

I, Strauss Zelnick, certify that:

1. I  have  reviewed  this  Annual  Report  on  Form  10-K  of  Take-Two  Interactive  Software,  Inc.  (the

‘‘registrant’’);

2. Based  on  my  knowledge,  this  report  does  not  contain  any  untrue  statement  of  a  material  fact  or
omit to state a material fact necessary to make the statements made, in light of the circumstances under
which  such statements were made, not misleading  with  respect to the period covered  by  this report;

3. Based on my knowledge, the financial statements, and other financial information included in this
report, fairly present in all material respects the financial condition, results of operations and cash flows of
the registrant as of, and for, the periods presented in this report;

4. The  registrant’s  other  certifying  officer  and  I  are  responsible  for  establishing  and  maintaining
disclosure  controls  and  procedures  (as  defined  in  Exchange  Act  Rules  13a-15(e)  and  15d-15(e))  and
internal control over financial reporting (as defined in Exchange Act Rules 13a-15(f) and 15d-15(f)) for the
registrant and have:

a) designed  such  disclosure  controls  and  procedures,  or  caused  such  disclosure  controls  and
procedures to be designed under our supervision, to ensure that material information relating to the
registrant, including its consolidated subsidiaries, is made known to us by others within those entities,
particularly during the period in which this report is being prepared;

b) designed  such  internal  control  over  financial  reporting,  or  caused  such  internal  control  over
financial reporting to be designed under our supervision, to provide reasonable assurance regarding
the reliability of financial reporting and the preparation of financial statements for external purposes
in accordance with generally accepted  accounting principles;

c) evaluated  the  effectiveness  of  the  registrant’s  disclosure  controls  and  procedures  and
presented  in  this  report  our  conclusions  about  the  effectiveness  of  the  disclosure  controls  and
procedures, as of the end of the period covered  by this  report based on such evaluation; and

d) disclosed in this report any change in the registrant’s internal control over financial reporting
that occurred during the registrant’s most recent fiscal quarter (the registrant’s fourth fiscal quarter in
the case of an annual report) that has materially affected, or is reasonably likely to materially affect,
the registrant’s internal control over financial  reporting;  and

5. The registrant’s other certifying officer and I have disclosed, based on our most recent evaluation
of  internal  control  over  financial  reporting,  to  the  registrant’s  auditors  and  the  audit  committee  of  the
registrant’s board of directors (or persons performing the  equivalent functions):

a) All  significant  deficiencies  and  material  weaknesses  in  the  design  or  operation  of  internal
control over financial reporting which are reasonably likely to adversely affect the registrant’s ability
to record, process, summarize and report financial information; and

b) Any fraud, whether or not material, that involves management or other employees who have a

significant role in the registrant’s internal control over  financial reporting.

May 13, 2013

/s/ STRAUSS ZELNICK

Strauss Zelnick
Chairman and Chief Executive Officer

TAKE-TWO INTERACTIVE SOFTWARE,  INC. and SUBSIDIARIES

CERTIFICATION OF CHIEF FINANCIAL OFFICER
Section 302 Certification

Exhibit 31.2

I, Lainie Goldstein, certify that:

1. I  have  reviewed  this  Annual  Report  on  Form  10-K  of  Take-Two  Interactive  Software,  Inc.  (the

‘‘registrant’’);

2. Based  on  my  knowledge,  this  report  does  not  contain  any  untrue  statement  of  a  material  fact  or
omit to state a material fact necessary to make the statements made, in light of the circumstances under
which  such statements were made, not misleading  with  respect to the period covered  by  this report;

3. Based on my knowledge, the financial statements, and other financial information included in this
report, fairly present in all material respects the financial condition, results of operations and cash flows of
the registrant as of, and for, the periods presented in this report;

4. The  registrant’s  other  certifying  officer  and  I  are  responsible  for  establishing  and  maintaining
disclosure  controls  and  procedures  (as  defined  in  Exchange  Act  Rules  13a-15(e)  and  15d-15(e))  and
internal control over financial reporting (as defined in Exchange Act Rules 13a-15(f) and 15d-15(f)) for the
registrant and have:

a) designed  such  disclosure  controls  and  procedures,  or  caused  such  disclosure  controls  and
procedures to be designed under our supervision, to ensure that material information relating to the
registrant, including its consolidated subsidiaries, is made known to us by others within those entities,
particularly during the period in which this report is being prepared;

b) designed  such  internal  control  over  financial  reporting,  or  caused  such  internal  control  over
financial reporting to be designed under our supervision, to provide reasonable assurance regarding
the reliability of financial reporting and the preparation of financial statements for external purposes
in accordance with generally accepted  accounting principles;

c) evaluated  the  effectiveness  of  the  registrant’s  disclosure  controls  and  procedures  and
presented  in  this  report  our  conclusions  about  the  effectiveness  of  the  disclosure  controls  and
procedures, as of the end of the period covered  by this  report based on such evaluation; and

d) disclosed in this report any change in the registrant’s internal control over financial reporting
that occurred during the registrant’s most recent fiscal quarter (the registrant’s fourth fiscal quarter in
the case of an annual report) that has materially affected, or is reasonably likely to materially affect,
the registrant’s internal control over financial  reporting;  and

5. The registrant’s other certifying officer and I have disclosed, based on our most recent evaluation
of  internal  control  over  financial  reporting,  to  the  registrant’s  auditors  and  the  audit  committee  of  the
registrant’s board of directors (or persons performing the  equivalent functions):

a) All  significant  deficiencies  and  material  weaknesses  in  the  design  or  operation  of  internal
control over financial reporting which are reasonably likely to adversely affect the registrant’s ability
to record, process, summarize and report financial information; and

b) Any fraud, whether or not material, that involves management or other employees who have a

significant role in the registrant’s internal control over  financial reporting.

May 13, 2013

/s/ LAINIE GOLDSTEIN

Lainie Goldstein
Chief Financial Officer

TAKE-TWO INTERACTIVE SOFTWARE,  INC. and SUBSIDIARIES

CERTIFICATION PURSUANT TO
18 U. S. C. SECTION 1350,
AS ADOPTED PURSUANT TO
SECTION 906 OF THE SARBANES-OXLEY ACT OF 2002

EXHIBIT 32.1

In  connection  with  the  Annual  Report  of  Take-Two  Interactive  Software,  Inc.  (the  ‘‘Company’’)  on
Form 10-K for the period ended March 31, 2013 as filed with the Securities and Exchange Commission on
the  date  hereof  (the  ‘‘Report’’),  I,  Strauss  Zelnick,  as  Chariman  and  Chief  Executive  Officer  of  the
Company, certify, pursuant to 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-
Oxley Act of 2002, that:

(1) The  Report  fully  complies  with  the  requirements  of  Section  13(a)  or  15(d)  of  the  Securities

Exchange Act of 1934; and

(2) The  information  contained  in  the  Report  fairly  presents,  in  all  material  respects,  the  financial

condition and results of operations of  the Company.

May 13, 2013

/s/ STRAUSS ZELNICK

Strauss Zelnick
Chariman and Chief Executive Officer

TAKE-TWO INTERACTIVE SOFTWARE,  INC. and SUBSIDIARIES

CERTIFICATION PURSUANT TO
18 U. S. C. SECTION 1350,
AS ADOPTED PURSUANT TO
SECTION 906 OF THE SARBANES-OXLEY ACT OF 2002

EXHIBIT 32.2

In  connection  with  the  Annual  Report  of  Take-Two  Interactive  Software,  Inc.  (the  ‘‘Company’’)  on
Form 10-K for the period ended March 31, 2013 as filed with the Securities and Exchange Commission on
the  date  hereof  (the  ‘‘Report’’),  I,  Lainie  Goldstein,  as  Chief  Financial  Officer  of  the  Company,  certify,
pursuant to 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002,
that:

(1) The  Report  fully  complies  with  the  requirements  of  Section  13(a)  or  15(d)  of  the  Securities

Exchange Act of 1934; and

(2) The  information  contained  in  the  Report  fairly  presents,  in  all  material  respects,  the  financial

condition and results of operations of  the Company.

May 13, 2013

/s/ LAINIE GOLDSTEIN

Lainie Goldstein
Chief Financial Officer

OFFICERS

CORPORATE OFFICES

CORPORATE INFORMATION

STRAUSS ZELNICK
Chairman and  
Chief Executive Officer

KARL SLATOFF 
President

LAINIE GOLDSTEIN 
Chief Financial Officer

SETH KRAUSS 
Executive Vice President and  
General Counsel

BOARD OF DIRECTORS

STRAUSS ZELNICK
Chairman

MICHAEL DORNEMANN
Lead Independent Director

ROBERT BOWMAN
SUNGHWAN CHO
BRETT ICAHN
J  MOSES
JAMES L. NELSON
MICHAEL SHERESKY

CORPORATE 
HEADQUARTERS

Take-Two Interactive Software, Inc.
622 Broadway
New York, NY 10012
(646) 536-2842

STOCKHOLDER INFORMATION
A copy of the Company’s Annual 
Report on Form 10-K, as filed with 
the Securities and Exchange  
Commission, will be furnished  
without charge upon written  
request to Investor Relations at  
the Corporate Headquarters.

Take-Two Interactive  
Software Europe, Ltd.
Saxon House
2-4 Victoria Street
Windsor, Berkshire SL4 1EN

Take-Two Pte Ltd.
47 Scotts Road
#11-01 Goldbell Towers
Singapore 228233

PRINCIPAL OPERATING OFFICES

Rockstar Games, Inc.
622 Broadway
New York, NY 10012

2K Games, Inc.
2K Sports, Inc.
10 Hamilton Landing
Novato, CA 94949

INVESTOR RELATIONS
IR@take2games.com

INDEPENDENT AUDITORS
Ernst & Young LLP
5 Times Square
New York, NY 10036

TRANSFER AGENT
American Stock Transfer  
& Trust Company, LLC 
6201 15th Avenue
Brooklyn, NY 11219

COMMON STOCK INFORMATION
The Company’s common  
stock is listed on the NASDAQ  
Global Select Market under  
the symbol TTWO.

www.take2games.com

.

m
o
c
n
g
i
s
e
d
g
f
.

i

w
w
w

.
I

G
F
y
b
n
g
i
s
e
D

  
 
 
 
 
T
A
K
E
-
T
W
O

I

I

N
T
E
R
A
C
T
V
E
S
O
F
T
W
A
R
E

,

I

N
C

.

A
N
N
U
A
L
R
E
P
O
R
T
2
0
1
3

TAKE-TWO INTERACTIVE SOFTWARE, INC.
622 Broadway
New York, NY 10012
(646) 536-2842
www.take2games.com