Quarterlytics / Communication Services / Electronic Gaming & Multimedia / Take-Two Interactive

Take-Two Interactive

ttwo · NASDAQ Communication Services
Claim this profile
Ticker ttwo
Exchange NASDAQ
Sector Communication Services
Industry Electronic Gaming & Multimedia
Employees 1001-5000
← All annual reports
FY2015 Annual Report · Take-Two Interactive
Sign in to download
Loading PDF…
TWARE, IE, INC. NC.  20152015 ANNANNUAL UA REPOREPORTRT
TAKE-TWO INTERACTIVE SOFTWARE, INC.  2015 ANNUAL REPORT
TAKE-TWO-TWO INTINTERACER
TAKE

TIVETIVE SOFSOFTWAR

TAKE-TWO INTERACTIVE SOFTWARE, INC.
2015 ANNUAL REPORT

33
3

Generated significant cash flow and ended the fiscal year with approximately

$1,100,000,000
$1,100,000,000

in cash and short-term investments

More than 35 million game sessions  
played since this new franchise was  
successfully launched in February 2015 

42%
42%

of total net revenue came  
from digitally-delivered content

10
10

Franchises with at  
least one five-million  
unit selling release;  
more than 45 individual,  
multi-million unit  
selling titles 

49%
49%

of digitally-delivered  
revenue came from recurrent  
consumer spending

 One of the most critically-acclaimed and commercially  
successful video games of all time with over

53,000,000
53,000,000

units sold-in to date

2,100 
2,100 

Employees working in game  
development in 17 studios  
around the world

Sold-in over 7 million units to date  
and remains the top-selling and top-rated  
NBA simulation

TAKE-TWO INTERACTIVE SOFTWARE, INC.  2015 ANNUAL REPORT

DEAR
SHAREHOLDERS,

Fiscal 2015 was one of Take-Two’s best years ever, driven by the unparalleled creative  

excellence of our worldwide teams. We seamlessly launched one of the strongest  
holiday lineups in our history; added a new franchise with the successful release of 

Evolve; and achieved record digitally-delivered revenue, including our highest-ever 

recurrent consumer spending. These results and our positive outlook underscore that 

Take-Two has become a global leader in the interactive entertainment business, with 

some of the industry’s most powerful franchises delighting consumers through the 

widest possible array of relevant channels around the world.

OUR KEY ACHIEVEMENTS

(cid:81)   Launched Grand Theft Auto V on PlayStation 4 and Xbox One, building on the title’s  

record-breaking release on PlayStation 3 and Xbox 360 in 2013. Featuring major updates and  
new features specifically designed for the new generation of consoles, including the series debut  
of First-Person Mode, Grand Theft Auto V continues to captivate consumers and critics. The title  
was successfully released for PC during the fiscal first quarter of 2016 and achieved strong  
digitally-delivered sales, as well as the highest number of concurrent users for a non-Valve  
title in the history of Steam. Grand Theft Auto V is one of the most critically-acclaimed and  
commercially successful video games of all time, with sell-in to date of over 53 million units.

(cid:81)   Once again delivered the highest-rated and top-selling basketball video game with NBA 2K15.  

The title has sold-in over 7 million units to date, and overall revenue is up substantially versus  
the comparable period for NBA 2K14, driven by both higher sales and growth in recurrent  
consumer spending. During fiscal 2015, virtual currency sales grew 150% year-over-year,  
benefitting from increased online gameplay for NBA 2K15 and significant engagement with  
the MYNBA 2K15 companion app.

(cid:81)   Launched WWE 2K15, which has sold-in over 3 million units to date, up more than 40%  

versus the comparable period for WWE 2K14.

(cid:81)   Broadened our holiday lineup with Borderlands: The Pre-Sequel and Sid Meier’s Civilization:  

Beyond Earth. Both of these titles were substantial and profitable contributors to our results,  
and their success demonstrates the enduring popularity of these key 2K franchises. 

1

 
 
 
 
 
TAKE-TWO INTERACTIVE SOFTWARE, INC.  2015 ANNUAL REPORT

(cid:81)   Launched Evolve, a new, key long-term franchise for 2K, to positive reviews from influential  

critics, such as IGN and Game Informer. The title has performed above our expectations, with  
sell-in to date of approximately 2.5 million units, nearly 20% of which were digitally-delivered.  
Consumers remain highly engaged, playing more than 35 million game sessions since launch. 

(cid:81)   Released Borderlands: The Handsome Collection, bringing the popular Borderlands franchise  
that has now sold-in over 25 million units – including over 8 million units in fiscal 2015 – to  
new-gen consoles for the first time. 

(cid:81)   Launched 10 offerings for tablets and smartphones, including catalog titles such as  

BioShock, new releases including NBA 2K15 and Sid Meier’s Starships, and companion  
apps for NBA 2K15 and Evolve. 

(cid:81)   Generated record digitally-delivered revenue, nearly half of which was derived from recurrent  

consumer spending, including virtual currency, downloadable add-on content and online games.  
The single largest contributor to recurrent consumer spending was Grand Theft Auto Online,  
which continues to benefit from ongoing consumer engagement with its vast open world, and is  
being supported by numerous additional content updates, including Heists.

(cid:81)   Generated significant cash flow and ended the fiscal year with approximately $1.1 billion in cash  

and short-term investments.

SUCCESSFUL GROWTH STRATEGY

Take-Two’s strategy is to develop the highest-quality, most compelling interactive entertainment franchises in the 
business, and deliver them on every platform around the world that is relevant to our audience. In addition, we 
strive to complement our core business with digitally-delivered offerings that drive ongoing engagement with our 
titles after their initial purchase. Recurrent consumer spending is an important, high-margin growth opportunity 
and a key strategic focus of our teams. Through this we generate meaningful incremental revenue and profits, 
strengthen our results between front-line releases and, most importantly, provide additional entertainment to  
consumers. Our strategy is aimed at engaging and delighting consumers on an ongoing basis, which will provide 
more reliable, profitable growth over time.

World-class creative teams: We endeavor to be the most creative and innovative company in our industry.  
Our firm commitment to this goal is reflected in the tireless dedication of our nearly 2,100 employees working in 
game development in 17 studios around the world – including some of the most talented visionaries in the business. 
The creative teams at Rockstar Games and 2K are renowned for their ability to consistently deliver games that set 
new benchmarks for excellence. Whether expanding proven franchises, launching new intellectual property or  
providing innovative ways to keep consumers engaged, quality entertainment remains our paramount goal.

Diverse portfolio of industry-leading intellectual property: Take-Two is a leading, financially strong, global  
interactive entertainment enterprise with numerous successful franchises encompassing a variety of genres.  
Our diverse portfolio of intellectual property includes 10 franchises with at least one five-million unit selling  
release, and more than 45 individual, multi-million unit selling titles. Since 2007, we have added 8 new franchises, 
including such hits as BioShock, Borderlands, Evolve, L.A. Noire, WWE 2K and XCOM.

Capitalizing on growth of digital distribution: As our industry continues to transition to digital distribution, we 
remain focused on providing entertainment to our consumers wherever they are, on all relevant platforms, and 
through all distribution channels. During fiscal 2015, digitally-delivered revenue increased by 22% and represented 

2

 
 
 
 
 
 
TAKE-TWO INTERACTIVE SOFTWARE, INC.  2015 ANNUAL REPORT

42% of our total net revenue. This growth was driven by full-game downloads of our new releases and catalog, 
along with the successful execution of our strategy to drive ongoing engagement with our titles. Recurrent  
consumer spending grew 50% year-over-year and represented 49% of our digitally-delivered revenue. The largest 
contributors were virtual currency for Grand Theft Auto Online and NBA 2K15; add-on content for Borderlands 2 
and Borderlands: The Pre-Sequel, Evolve and WWE 2K15; NBA 2K Online, our free-to-play NBA simulation  
game, which has over 26 million registered users and is the number one PC online sports game in China; and  
WWE SuperCard, which is our most financially successful free-to-play mobile release.

Expanding offerings for mobile devices: We believe that the popularity of video games on mobile platforms will 
continue to grow at a rapid pace. This represents an exciting opportunity for Take-Two. Our mobile releases to date 
have focused primarily on popular catalog titles from both Rockstar Games and 2K, select front line releases and 
sports titles, and companion apps that keep consumers connected to our larger entertainment experiences. As  
mobile technology continues to evolve, we expect to release our most groundbreaking and immersive new titles  
on every mobile device that core gamers choose to embrace. 

Innovative marketing and global distribution: Creating groundbreaking games is only part of our formula for  
success. Our marketing teams execute well-coordinated global campaigns that leverage nearly every form of  
media – from traditional to social – to turn our product launches into tent pole events. We also work in lockstep 
with our key retail partners to drive promotions when they matter the most – at point of sale. Our global  
distribution network ensures that our products are available to consumers wherever they want them – whether  
on disc or through digital download.

Sound financial foundation: With approximately $1.1 billion in cash and short-term investments as of March 31, 2015, 
Take-Two has a strong balance sheet and ample capital to pursue a variety of investment opportunities. Our first 
priority is to invest in our business, both organically and potentially through acquisitions. We also have the  
ability to return additional capital to shareholders through our share repurchase authorization, which was  
increased in May 2015 to authorize the repurchase of up to 10 million shares.

EXCITING LINEUP OF NEW RELEASES

Fiscal 2016 is off to an excellent start and is poised to be another strong year for Take-Two. Our slate of new titles 
includes the following:

(cid:81)   On September 29, 2K will continue its illustrious basketball legacy with the launch of  

NBA 2K16. The title will define the ultimate intersection of sports and pop culture with  
three unique game covers featuring NBA All-Stars Stephen Curry, James Harden and  
Anthony Davis, as well as an all-new MyCAREER mode that was written and directed by  
acclaimed filmmaker Spike Lee. 

(cid:81)   On October 27, 2K will release WWE 2K16, which will leverage further the development  

expertise of Visual Concepts and take this beloved sports entertainment franchise to new  
exciting heights. Stone Cold Steve Austin, a 2009 WWE Hall of Fame inductee and winner  
of 21 championships throughout his career, will be the game’s cover athlete.

(cid:81)   In November, 2K will launch XCOM 2, the sequel to the 2012 Game of the Year award-winning  
strategy title, XCOM: Enemy Unknown. Developed by Firaxis Games, XCOM 2 will introduce  
gameplay features that will make each experience unique to the player, as well as offer a  
deeper level of modding support. XCOM 2 will feature a diverse collection of new enemies,  
aliens, weapons and more, and provide greater story-, strategy- and tactical-driven combat. 

3

 
 
 
 
TAKE-TWO INTERACTIVE SOFTWARE, INC.  2015 ANNUAL REPORT

(cid:81)   During fall 2015, 2K will release Sid Meier’s Civilization Beyond Earth – Rising Tide, a thrilling,  

in-depth expansion pack from the hit franchise that has sold-in over 30 million units worldwide.  
Rising Tide extends Beyond Earth to new frontiers on the planet’s surface and beneath its seas,  
adding even more choices and diplomatic options, as players continue to build a new vision  
for the future of humanity.

(cid:81)   Coming this winter, Battleborn promises to enhance our proven track record of launching successful  
new intellectual properties. Currently in development by Borderlands creators Gearbox Software, 
Battleborn is a first-person shooter with a deep roster of unique playable heroes. Through  
the game’s accelerated character growth system, every hero can be fully experienced in a  
single story mode mission or multiplayer match. 

(cid:81)   During fiscal 2016, consumers in Asia will have the opportunity to experience Civilization  
Online, our free-to-play, mass multiplayer online game developed in partnership with  
renowned South Korean-based studio XLGAMES. Civilization Online is planned for commercial 
launch in Korea, and 2K has announced a publishing deal with Game First to bring the title  
to Taiwan, Hong Kong and Macau. Online games in Asia represent an enormous market  
opportunity, and we continue to explore other initiatives in this area.

Our robust development pipeline extends far beyond fiscal year 2016. We have numerous titles in development,  
including both groundbreaking new intellectual properties and offerings from our established franchises that 
promise to delight consumers. We plan to support virtually all of our new releases with innovative offerings  
designed to promote ongoing engagement and drive recurrent consumer spending.

OUR FUTURE

Take-Two is a premier global interactive entertainment enterprise with the industry’s top creative talent, a diverse 
portfolio of critically acclaimed and commercially successful franchises, and a solid financial foundation. We are 
better positioned than ever to deliver growth and margin expansion in future years, and positive returns  
for our shareholders over the long-term.

We’d like to thank our colleagues for delivering another exceptional year and enhancing further our long-term  
potential. To our shareholders, we want to express our appreciation for your continued support.

Sincerely,

Strauss Zelnick
Chairman and 
Chief Executive Officer

July 15, 2015

4

Karl Slatoff
President

 
 
 
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, D.C. 20549

FORM 10-K
(cid:2) Annual Report  Pursuant to Section 13  or  15(d) of  the  Securities  Exchange  Act

of 1934

For the fiscal year ended March 31, 2015

OR
(cid:3) Transition Report  Pursuant to  Section 13  or  15(d)  of  the  Securities Exchange Act

of 1934

For the transition period from 

 to 

.

Commission file number 001-34003

TAKE-TWO INTERACTIVE SOFTWARE, INC.

(Exact name of registrant as specified in its charter)

Delaware
(State or Other Jurisdiction of
Incorporation  or  Organization)

622 Broadway
New York, New York
(Address of principal executive offices)

51-0350842
(I.R.S. Employer
Identification  No.)

10012
(Zip Code)

Registrant’s Telephone Number, Including Area Code: (646) 536-2842

Securities registered pursuant to Section 12(b) of the Act:

Title of each class
Common Stock, $.01 par value

Name  of each exchange on which registered
NASDAQ Global Select Market

Securities registered pursuant to Section 12(g)  of the Act:  None

Indicate  by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes (cid:2) No (cid:3)

Indicate  by  check  mark  if  the  registrant  is  not  required  to  file  reports  pursuant  to  Section  13  or  Section  15(d)  of  the  Act. Yes  (cid:3)  No  (cid:2)

Indicate by check mark whether the Registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange
Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has
been subject to such filing requirements for the past 90  days. Yes (cid:2) No (cid:3)

Indicate  by  check  mark  whether  the  registrant  has  submitted  electronically  and  posted  on  its  corporate  Website,  if  any,  every  Interactive
Data  File  required  to  be  submitted  and  posted  pursuant  to  Rule  405  of  Regulation  S-T  (§232.405  of  this  chapter)  during  the  preceding
12 months (or for such shorter period that the registrant was required to submit and post such files). Yes (cid:2) No (cid:3)

Indicate  by  check  mark  if  disclosure  of  delinquent  filers  pursuant  to  Item  405  of  Regulation  S-K  is  not  contained  herein,  and  will  not  be
contained, to the best of the Registrant’s knowledge, in definitive proxy or information statements incorporated by reference in Part III of
this Form  10-K or any amendment to this Form 10-K. (cid:2)

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting
company.  See  the  definitions  of  ‘‘large  accelerated  filer,’’  ‘‘accelerated  filer,’’  and  ‘‘smaller  reporting  company’’  in  Rule  12b-2  of  the
Exchange Act. (Check one):

Large accelerated filer (cid:2)

Accelerated filer (cid:3)

Non-accelerated  filer (cid:3)
(Do not check if a smaller
reporting  company)

Smaller  reporting  company (cid:3)

Indicate  by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes (cid:3) No (cid:2)

The aggregate market value of the voting and non-voting common equity held by non-affiliates computed by reference to the price at which
the common equity was last sold, or the average bid and asked price of such common equity, as of the last business day of the Registrant’s
most recently completed second fiscal quarter was approximately $1,864,553,000.

As of May  15, 2015, there were 84,609,452 shares of the Registrant’s  Common Stock outstanding, net of treasury stock.

Documents Incorporated by Reference:
Portions of the registrant’s definitive proxy statement for the 2015 Annual Meeting of Stockholders
are incorporated by reference into Part  III herein.

Item 1.

Business

Item 1A. Risk Factors

Item 1B. Unresolved Staff Comments

Item 2.

Properties

Item 3.

Legal Proceedings

Item 4.

Mine Safety Disclosures

INDEX

PART I

PART II

Item 5.

Market for Registrant’s Common  Equity,  Related Stockholder Matters  and Issuer
Purchases of Equity Securities

Item 6.

Selected Financial Data

Item 7.

Management’s Discussion  and  Analysis of Financial Condition  and Results of
Operations

Item 7A. Quantitative and Qualitative Disclosures About  Market Risk

Item 8.

Financial Statements and Supplementary Data

Item 9.

Changes in and Disagreements  with Accountants  on Accounting  and Financial
Disclosure

Item 9A. Controls and Procedures

Item 9B. Other Information

Item 10. Directors, Executive Officers  and Corporate Governance

Item 11.

Executive Compensation

PART III

Item 12.

Security Ownership of Certain  Beneficial  Owners and  Management and Related
Stockholder  Matters

Item 13.

Certain Relationships and Related Transactions, and  Director Independence

Item 14.

Principal Accounting Fees  and  Services

PART IV

Item 15.

Exhibits, Financial Statement Schedules

Index to Financial Statements

Signatures

PAGE

1

9

23

23

24

24

25

28

29

54

55

55

56

56

57

57

57

57

57

58

65

109

CAUTIONARY NOTE ABOUT FORWARD-LOOKING  STATEMENTS

The statements contained herein which are not historical facts are considered forward-looking statements under
federal securities laws and may be identified by words such as ‘‘anticipates,’’ ‘‘believes,’’ ‘‘estimates,’’ ‘‘expects,’’
‘‘intends,’’  ‘‘plans,’’  ‘‘potential,’’  ‘‘predicts,’’  ‘‘projects,’’  ‘‘seeks,’’  ‘‘will,’’  or  words  of  similar  meaning  and
include, but are not limited to, statements regarding the outlook for the Company’s future business and financial
performance. Such forward-looking statements are based on the current beliefs of our management as well as
assumptions made by and information currently available to them, which are subject to inherent uncertainties,
risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially
from these forward-looking statements based on a variety of risks and uncertainties including, but not limited to,
those  discussed  under  the  heading  ‘‘Risk  Factors’’  included  in  Part  I,  Item  1A  herein.  All  forward-looking
statements  are  qualified  by  these  cautionary  statements  and  speak  only  as  of  the  date  they  are  made.  The
Company  undertakes  no  obligation  to  update  any  forward-looking  statement,  whether  as  a  result  of  new
information, future events or otherwise.

PART I

Item 1. Business

General

We are a leading developer, publisher and marketer of interactive entertainment for consumers around the
globe.  We  develop  and  publish  products  through  our  two  wholly-owned  labels  Rockstar  Games  and  2K.
Our products are currently designed for console gaming systems such as Sony’s PlayStation(cid:4)3 (‘‘PS3’’) and
PlayStation(cid:4)4 (‘‘PS4’’), Microsoft’s Xbox 360(cid:4) (‘‘Xbox 360’’) and Xbox One(cid:4) (‘‘Xbox One’’); and personal
computers  (‘‘PC’’),  including  smartphones  and  tablets.  We  deliver  our  products  through  physical  retail,
digital download, online platforms and  cloud  streaming services.

As a result of the widening popularity of interactive entertainment, the video game market is expected to
continue to grow in coming years. Growth is expected to be driven by continuing increases in the installed
base  of  traditional  consoles,  along  with  the  growing  popularity  of  games  played  on  emerging  platforms
such as tablets and smartphones, and online including through social networks. According to the ‘‘Global
Video Game Market’’ published by International Development Group (‘‘IDG’’) in April 2015, the installed
base of console systems that we support grew to 158.8 million units as of December 2014, an increase of
24.2 million units or 18% from December 2013, and forecasts that the number will increase to an estimated
233.6  million  units  in  calendar  2019.  In  addition,  according  to  IDG,  global  sales  from  the  console,
handheld, PC software and digital gaming segments that we support, inclusive of mobile gaming platforms
and online, surpassed $65.0 billion in calendar 2014 and forecasts that their annual sales will increase to an
estimated $87.3 billion in calendar 2019.

The  demographics  of  the  interactive  entertainment  industry  audience  have  broadened  significantly  in
recent  years,  with  video  games  becoming  an  increasingly  popular  form  of  mainstream  entertainment.
According  to  the  ‘‘2015  Essential  Facts  about  the  Computer  and  Video  Game  Industry’’  published  by
Entertainment  Software  Association  (‘‘ESA’’),  51%  of  U.S.  households  own  at  least  one  dedicated  game
console. The average game player is 35 years old and has been actively  playing for 13  years.

Our  core  strategy  is  to  capitalize  on  the  popularity  of  video  games  by  developing  and  publishing
high-quality  interactive  entertainment  experiences  across  a  range  of  genres.  We  focus  on  building
compelling  franchises  by  publishing  a  select  number  of  titles  for  which  we  can  create  sequels  and
incremental revenue opportunities through add-on content, microtransactions and online play. We support
the  success  of  our  products  in  the  marketplace  through  innovative  marketing  programs  and  global
distribution on all  platforms and through all channels that are relevant  to  our target  audience.

We  were  incorporated  under  the  laws  of  the  State  of  Delaware  in  1993  and  are  headquartered  in  New
York,  New  York  with  approximately  2,840  employees  globally.  Our  telephone  number  is  (646)  536-2842

1

and  our  website  address  is  www.take2games.com.  We  make  all  of  our  filings  with  the  Securities  and
Exchange Commission (‘‘SEC’’) available free of charge on our website under the caption ‘‘Corporate—
SEC  Filings.’’  Included  in  these  filings  are  our  annual  reports  on  Form  10-K,  quarterly  reports  on
Form 10-Q, current reports on Form 8-K and amendments to those reports, which are available as soon as
reasonably  practicable  after  we  electronically  file  or  furnish  such  materials  with  the  SEC  pursuant  to
Section 13(a) or 15(d) of the Securities  Exchange Act of  1934.

Our  website  and  the  information  contained  therein  or  connected  thereto  are  not  intended  to  be
incorporated  into  this  Annual  Report  on  Form  10-K.  You  may  also  obtain  copies  of  our  reports  without
charge  by writing to:

Take-Two Interactive Software, Inc.
622 Broadway
New York, NY 10012
Attn: Investor Relations

You  may  read  and  copy  any  document  we  file  with  the  SEC  at  the  SEC’s  public  reference  room  at
100  F  Street,  NE,  Room  1580,  Washington,  DC  20549.  Please  call  the  SEC  at  1-800-SEC-0330  for
information  on  the  public  reference  room.  The  SEC  maintains  a  website  that  contains  annual,  quarterly
and  current  reports,  proxy  and  information  statements  and  other  information  that  issuers  (including  the
Company) file electronically with the  SEC.  The  SEC’s website is  www.sec.gov.

Strategy

Overview. We  endeavor  to  be  the  most  creative,  innovative  and  efficient  company  in  our  industry.  Our
core  strategy  is  to  capitalize  on  the  popularity  of  video  games  by  developing  and  publishing  high-quality
interactive  entertainment  experiences  across  a  range  of  genres.  We  focus  on  building  compelling
entertainment  franchises  by  publishing  a  select  number  of  titles  for  which  we  can  create  sequels  and
incremental revenue opportunities through add-on content, microtransactions and online play. Most of our
intellectual property is internally owned and developed, which we believe best positions us financially and
competitively.  We  have  established  a  portfolio  of  proprietary  software  content  for  the  major  hardware
platforms  in  a  wide  range  of  genres,  including  action,  adventure,  family/casual,  racing,  role-playing,
shooter, sports and strategy, which we distribute worldwide. We believe that our commitment to creativity
and innovation is a distinguishing strength, enabling us to differentiate our products in the marketplace by
combining  advanced  technology  with  compelling  storylines  and  characters  that  provide  unique  gameplay
experiences for consumers. We have created, acquired or licensed a group of highly recognizable brands to
match the broad consumer demographics we serve, ranging from adults to children and game enthusiasts
to  casual  gamers.  Another  cornerstone  of  our  strategy  is  to  support  the  success  of  our  products  in  the
marketplace through innovative marketing programs and global distribution on all platforms and through
all channels that are relevant to our  target audience.

Support Label Structure to Target Distinct Market Segments. Our business consists of our wholly-owned labels
Rockstar Games and 2K. Rockstar Games is the developer and publisher of the interactive entertainment
industry’s  most  iconic  and  critically  acclaimed  brand,  Grand  Theft  Auto,  as  well  as  other  successful
franchises, including L.A. Noire, Max Payne, Midnight Club, and Red Dead. We expect Rockstar Games to
continue  to  be  a  leader  in  the  action  /  adventure  product  category  and  create  groundbreaking
entertainment  by  leveraging  our  existing  franchises,  as  well  as  developing  new  brands.  2K  publishes
high-quality,  owned  and  licensed  titles  across  a  range  of  genres  including  shooter,  action,  role-playing,
strategy, sports and family/casual. 2K is the publisher of a number of critically acclaimed, multi-million unit
selling  franchises  including  BioShock,  Borderlands,  Carnival  Games,  Evolve,  Mafia,  NBA  2K,  Sid  Meier’s
Civilization, WWE 2K and XCOM Enemy Unknown. We expect 2K to continue to be a leader by building on
its  existing brands, as well as by developing new franchises in the  future.

2

Focus on Core Strength of Producing Select, High Quality Titles. We focus on publishing a select number of
high-quality titles based on internally- owned and developed intellectual properties, which typically provide
higher margins than licensed products. We currently own the intellectual property rights to 20 proprietary
brands.  In  addition,  we  will  selectively  develop  titles  based  on  licensed  properties,  including  sports,  and
also publish externally developed titles.

We use a product investment review process to evaluate potential titles for investment, to review existing
titles in development, and to assess titles after release to measure their performance in the market and the
return  on  our  investment.  We  apply  this  process  to  all  of  our  products,  whether  internally  or  externally
developed.  The  product  investment  review  process  includes  reviews  of  each  project  at  various  stages  of
development by our executive management team and the senior management of our publishing labels, and
includes  coordination  between  our  sales  and  marketing  personnel  before  the  launch  of  titles.  This
disciplined approach to product investment is expected to enhance the competitiveness and profitability of
our  titles.

We  develop  our  products  using  a  combination  of  our  internal  development  teams  and  external
development  resources  acting  under  contract  with  us.  We  typically  select  external  developers  based  on
their track record and expertise in developing products in the same category or genre. One developer will
generally  produce  the  same  game  for  multiple  platforms  and  will  also  produce  sequels  to  the  original
game. We believe that selecting and using development resources in this manner allows us to leverage the
particular  expertise  of  our  internal  and  external  development  resources,  which  we  believe  increases  the
quality of our products.

Leverage  Emerging  Technologies,  Platforms  and  Distribution  Channels,  Including  Digitally  Delivered  Content.
Interactive  entertainment  played  on  mobile  platforms,  including  tablets  and  smartphones,  and  online
platforms,  including  social  networks,  represent  exciting  opportunities  to  enhance  our  growth  and
profitability. In addition, the interactive entertainment software industry is delivering a growing amount of
content for traditional platforms through digital download on the Internet. We provide a variety of online
delivered products and offerings. Virtually all of our titles that are available through retailers as packaged
goods products are also available through direct digital download on the Internet (from websites we own
and  third-party  websites).  We  also  aim  to  drive  ongoing  engagement  and  incremental  revenues  from
recurrent  consumer  spending  on  our  titles  after  their  initial  purchase,  through  downloadable  offerings
including add-on content, microtransactions and online play. In addition, we are publishing an expanding
variety  of  titles  for  tablets  and  smartphones,  which  are  delivered  to  consumers  through  digital  download
via  the  Internet.  We  will  continue  to  invest  in  emerging  opportunities  in  mobile  and  online  gameplay,
particularly for our wholly-owned franchises, as well as downloadable content and microtransactions that
enable gamers to pay to download additional content to enhance their game playing  experience.

Expand International Business. The global market for interactive entertainment continues to grow and we
seek to increase our presence internationally, particularly in Asia, Eastern Europe and Latin America. We
are  continuing  our  expansion  initiatives  in  the  Asian  markets,  where  our  strategy  is  to  broaden  the
distribution  of  our  existing  products  and  establish  an  online  gaming  presence,  especially  in  China  and
South Korea. We are a direct publisher in Japan and South Korea. While we retain title to all intellectual
property,  under  license  agreements  local  publishers  are  responsible  for  localization  of  software  content,
distribution and marketing of the products in their respective local markets. We intend to continue to build
upon  our  licensing  relationships  and  also  continue  to  expand  on  finished  goods  distribution  strategies  to
grow our international business.

Our Businesses

Our  revenue  is  primarily  derived  from  the  sale  of  internally  developed  software  titles  and  software  titles
developed  by  third-parties  for  our  benefit.  Operating  margins  are  dependent  in  part  upon  our  ability  to
continually  release  new,  commercially  successful  products  and  to  manage  software  product  development

3

costs.  We  have  internal  development  studios  located  in  Canada,  China,  Czech  Republic,  the  United
Kingdom  and  the  United  States.  As  of  March  31,  2015,  we  had  a  research  and  development  staff  of
approximately  2,120  employees  with  the  technical  capabilities  to  develop  software  titles  for  all  major
current  and  prior  generation  consoles,  handheld  hardware  platforms  and  PCs  in  multiple  languages  and
territories.

Agreements  with  third-party  developers  generally  give  us  exclusive  publishing  and  marketing  rights  and
require  us  to  make  development  payments,  pay  royalties  based  on  product  sales  and  to  satisfy  other
conditions. Development payments for software titles are typically recoupable against royalties otherwise
due to developers based on software sales. Our agreements with third-party developers generally provide
us with the right to monitor development efforts and to cease making development payments if specified
development milestones are not satisfied. We also regularly monitor the level of development payments in
light  of the expected sales for the related titles.

We  continue  to  explore  evolving  business  models  such  as  downloadable  content,  online  gaming  and
microtransactions. We expect to continue to generate incremental revenue opportunities through add-on
content, microtransactions and online  play.

Rockstar Games. Software titles published by our Rockstar Games label are primarily internally developed.
We  expect  Rockstar  Games,  our  wholly-owned  publisher  of  the  Grand  Theft  Auto,  Max  Payne,  Midnight
Club, Red Dead and other popular franchises, to continue to be a leader in the action / adventure product
category  and  to  create  groundbreaking  entertainment  by  leveraging  our  existing  titles  as  well  as  by
developing  new  brands.  We  believe  that  Rockstar  has  established  a  uniquely  original,  popular  cultural
phenomenon with its Grand Theft Auto series, which is the interactive entertainment industry’s most iconic
and critically acclaimed brand and has sold-in over 210 million units. The latest installment, Grand Theft
Auto  V,  was  released  on  Sony’s  PlayStation  3  and  Microsoft’s  Xbox  360  in  September  2013,  on  Sony’s
PlayStation  4  and  Microsoft’s  Xbox  One  in  November  2014,  and  on  the  PC  in  April  2015.  Grand  Theft
Auto  V  includes  access  to  Grand  Theft  Auto  Online,  which  initially  launched  in  October  2013.  Rockstar
Games  is  also  well  known  for  developing  brands  in  other  genres,  including  the  LA  Noire,  Bully  and
Manhunt  franchises.  Rockstar  Games  continues  to  expand  on  our  established  franchises  by  developing
sequels,  offering  downloadable  add-on  episodes,  content  and  virtual  currency,  and  releasing  titles  for
smartphones and tablets.

2K. Our 2K label has published a variety of popular entertainment properties across all key platforms and
across  a  range  of  genres  including  shooter,  action,  role-playing,  strategy,  sports  and  family/casual
entertainment. We expect 2K to continue to develop new, successful franchises in  the future.

2K’s internally owned and developed franchises include the critically acclaimed, multi-million unit selling
BioShock,  Mafia,  Sid  Meier’s  Civilization  and  XCOM  Enemy  Unknown  series.  2K  also  publishes  highly
successful externally developed franchises such as Borderlands and Evolve. 2K’s realistic sports simulation
titles, including our flagship NBA 2K series which has been the top-ranked NBA basketball video game for
14 years running and the WWE 2K series.

We  are  continuing  our  expansion  initiatives  in  the  Asia  markets,  where  our  strategy  is  to  broaden  the
distribution  of  our  existing  products  and  establish  an  online  gaming  presence,  especially  in  China  and
South  Korea.  2K  has  secured  a  multi-year  license  from  the  NBA  to  develop  an  online  version  of  the
NBA 2K simulation game in China, Taiwan, South Korea and Southeast Asia. In October 2012, NBA 2K
Online, our free-to-play NBA simulation game co-developed by 2K and Tencent, launched commercially on
the  Tencent  Games  portal  in  China.  In  addition,  South  Korean-based  studio  XLGAMES  is  presently
developing Civilization Online, a new online game for the Asian market, which is planned for commercial
launch in Korea during our fiscal year 2016.

4

Intellectual  Property

Our  business  is  highly  dependent  on  the  creation,  acquisition,  licensing  and  protection  of  intellectual
property.  Some  of  the  intellectual  property  rights  we  have  created  or  acquired  for  our  internally-owned
portfolio  of  brands  are:  BioShock,  Bully,  Carnival  Games,  Evolve,  Grand  Theft  Auto,  L.A.  Noire,  Mafia,
Manhunt,  Max  Payne,  Midnight  Club,  Red  Dead,  Rockstar  Games  Presents  Table  Tennis,  Sid  Meier’s
Civilization,  Sid  Meier’s  Pirates!,  Spec  Ops,  Top  Spin  and  XCOM.  We  believe  that  content  ownership
facilitates our internal product development efforts and maximizes profit potential. We attempt to protect
our software and production techniques under copyright, patent, trademark and trade secret laws as well as
through contractual restrictions on disclosure, copying and distribution.

We  also  enter  into  content  license  agreements,  such  as  those  with  sports  leagues,  players  associations,
music labels and musicians. These licenses are typically limited to use of the licensed rights in products for
specific time periods. In addition, we license and include console manufacturer technology in our products
on a non-exclusive basis, which allows our games to be played on their respective hardware systems.

Manufacturing

Sony  and  Microsoft  either  manufacture  or  control  selection  of  approved  manufacturers  of  software
products  sold  for  use  on  their  respective  hardware  platforms.  We  place  a  purchase  order  for  the
manufacture  of  our  products  with  Sony  or  Microsoft’s  approved  replicator  and  then  send  software  code
and  a  prototype  of  the  product  to  the  manufacturer,  together  with  related  artwork,  user  instructions,
warranty  information,  brochures  and  packaging  designs  for  approval,  defect  testing  and  manufacture.
Games are generally shipped within two to three weeks of receipt of our purchase order and all materials.

Production of PC software is performed by third-party vendors in accordance with our specifications and
includes  CD-ROM  /  DVD-ROM  pressing,  assembly  of  components,  printing  of  packaging  and  user
manuals and shipping of finished goods. We send software code and a prototype of a title, together with
related  artwork,  user  instructions,  warranty  information,  brochures  and  packaging  designs  to  the
manufacturers. Games are generally shipped within two weeks of receipt of our manufacturing order. Our
software titles typically carry a 90-day  limited  warranty.

Sales

We sell software titles both physically and digitally in the United States, Europe, Canada, Latin America
and Asia Pacific through direct relationships with large retail customers and third-party distributors. Our
customers in the United States include, among others, GameStop, Microsoft, Sony, Steam and Wal-Mart.
Our international customers include,  among  others, Amazon  EU SARL, Exertis,  Game, GameStop, and
Media Markt. We have sales operations in Australia, Canada, France, Germany, Japan, the Netherlands,
New Zealand, Singapore, South Korea, Spain, Switzerland, Taiwan, the United Kingdom and the United
States.

We  are  dependent  on  a  limited  number  of  customers  that  account  for  a  significant  portion  of  our  sales.
Sales  to  our  five  largest  customers  during  the  fiscal  year  ended  March  31,  2015  accounted  for
approximately 64.6% of our net revenue, with GameStop, Sony, Microsoft and Steam each accounted for
more than 10.0% of our net revenue during the  fiscal  year  ended March 31, 2015.

We  also  digitally  distribute  our  titles,  add-on  content  and  microtransactions  direct  to  consoles  and  PCs,
including smartphones and tablets. We view digital distribution as an important growth opportunity for our
industry and Company; however, we continue to expect that packaged goods and traditional retailers will
be a significant channel for the sale of our products for the  foreseeable future.

5

Marketing

Our marketing and promotional efforts are intended to maximize consumer interest in our titles, promote
brand name recognition of our franchises, assist retailers and properly position, package and merchandise
our  titles.  From  time  to  time,  we  also  receive  marketing  support  from  hardware  manufacturers  in
connection with their own promotional efforts.

We  market titles by:

• Implementing public relations campaigns, using print and online advertising, television, radio spots
and outdoor advertising. We believe that we label and market our products in accordance with the
applicable principles and guidelines of the Entertainment Software Rating Board, or the ESRB, an
independent  self-regulatory  body  that  assigns  ratings  and  enforces  advertising  guidelines  for  the
interactive  software  industry.

• Satisfying  certain  shelf  life  and  sales  requirements  under  our  agreements  with  hardware
manufacturers in order to qualify for Sony’s Greatest Hits Programs and Microsoft’s Platinum Hits
Program.  In  connection  with  these  programs,  we  receive  manufacturing  discounts  from  Sony  and
Microsoft.

• Stimulating continued sales by reducing the wholesale prices of our products to retailers at various
times during the life of a product. Price concessions may occur at any time in a product’s life cycle,
but  typically  occur  three  to  nine  months  after  a  product’s  initial  launch.  In  certain  international
markets, we also provide volume rebates to stimulate continued product sales. Sales returns, price
protection  and  other  allowances  amounted  to  $51.5  million,  $138.1  million,  $109.1  million  during
the fiscal years ended March 31, 2015,  2014 and  2013, respectively.

• Employing  various  other  marketing  methods  designed  to  promote  consumer  awareness,  including
social  media,  in-store  promotions  and  point-of-  purchase  displays,  direct  mail,  co-operative
advertising, attendance at trade shows as well as product sampling through demonstration software
distributed via the Internet or the digital online services.

As of March 31, 2015, we had a sales  and marketing staff of approximately 345 people.

Product  Procurement

We procure products from suppliers principally using standard purchase orders based on our assessment of
market demand. We carry inventory quantities that we believe are necessary to provide rapid response to
retailer  orders.  We  utilize  electronic  data  interchange  with  many  of  our  customers  to  enhance  the
efficiency of placing and shipping orders  and  receiving  payments.

Competition

In our business, we compete with:

• Companies that range in size and cost structure from very small with limited resources to very large
with greater financial, marketing and technical personnel and other resources than ours, including
Activision Blizzard, Electronic Arts, and international companies, such as Capcom, SEGA, Square
Enix, and Ubisoft.

• Sony and Microsoft for the sale of interactive entertainment software. Each of these competitors is
a large developer and marketer of software for their own platforms, and has the financial resources
to withstand significant price competition  and  to  implement extensive advertising campaigns.

• Other software, hardware, entertainment and media for limited retail shelf space and promotional
resources.  The  competition  is  intense  among  an  increasing  number  of  newly  introduced

6

entertainment  software  titles  and  hardware  for  adequate  levels  of  shelf  space  and  promotional
support.

• Other  forms  of  entertainment  such  as  motion  pictures,  television  and  audio,  social  networking,
online  computer  programs,  mobile  games  and  other  forms  of  entertainment  which  may  be  less
expensive or provide other advantages  to  consumers.

Competition  in  the  entertainment  software  industry  is  based  on  innovation,  features,  playability,  and
product  quality;  brand  name  recognition;  compatibility  with  popular  platforms;  access  to  distribution
channels;  price;  marketing;  and  customer  service.  Our  business  is  driven  by  hit  titles,  which  require
increasing budgets for development and marketing. Competition for our titles is influenced by the timing
of competitive product releases and the similarity of such products to our titles and may result in loss of
shelf space or a reduction in sell-through of our titles  at retail stores.

Trends and Factors  Affecting our Business

Product Release Schedule. Our financial results are affected by the timing of our product releases and the
commercial success of those titles. Our Grand Theft Auto products in particular have historically accounted
for  a  substantial  portion  of  our  revenue.  Sales  of  Grand  Theft  Auto  products  generated  approximately
28.0% of the Company’s net revenue for the fiscal year ended March 31, 2015. The timing of our Grand
Theft Auto releases varies significantly, which in turn may affect our financial performance on a quarterly
and annual basis.

Economic Environment and Retailer Performance. We continue to monitor economic conditions that may
unfavorably  affect  our  businesses,  such  as  deteriorating  consumer  demand,  pricing  pressure  on  our
products, credit quality of our receivables, and foreign currency exchange rates. Our business is dependent
upon a limited number of customers who account for a significant portion of our revenue. Our five largest
customers accounted for 64.6%, 39.4% and 52.5% of net revenue during the fiscal years ended March 31,
2015, 2014 and 2013, respectively. As of March 31, 2015 and 2014, five customers comprised approximately
63.9% and 68.3% of our gross accounts receivable, respectively, with our significant customers (those that
individually  comprised  more  than  10%  of  our  gross  accounts  receivable  balance)  accounting  for
approximately 54.5% and 59.8% of such balance at March 31, 2015 and 2014, respectively. We had three
customers who accounted for approximately 18.5%, 18.4% and 17.6% of our gross accounts receivable as
of March 31, 2015 and three customers who accounted for 22.6%, 22.3% and 14.9% of our gross accounts
receivable as of March 31, 2014. We did not have any additional customers that exceeded 10% of our gross
accounts receivable as of March 31, 2015 and 2014. The economic environment has affected our customers
in the past, and may do so in the future. Bankruptcies or consolidations of our large retail customers could
seriously hurt our business, due to uncollectible accounts receivables and the concentration of purchasing
power among the remaining large retailers. Certain of our large customers sell used copies of our games,
which  may  negatively  affect  our  business  by  reducing  demand  for  new  copies  of  our  games.  While  the
downloadable content that we now offer for certain of our titles may serve to reduce used game sales, we
expect used game sales to continue to  adversely affect our  business.

Hardware  Platforms. We  derive  most  of  our  revenue  from  the  sale  of  products  made  for  video  game
platforms manufactured by third-parties, such as Sony’s PS3 and PS4 and Microsoft’s Xbox 360 and Xbox
One,  which  comprised  approximately  81.4%  of  the  Company’s  net  revenue  by  product  platform  for  the
fiscal year ended March 31, 2015. The success of our business is dependent upon the consumer acceptance
of these platforms and the continued growth in the installed base of these platforms. When new hardware
platforms  are  introduced,  demand  for  software  based  on  older  platforms  typically  declines,  which  may
negatively  affect  our  business  during  the  market  transition  to  the  new  consoles.  Additionally,  we  have
limited  ability  to  predict  the  consumer  acceptance  of  the  new  platforms,  which  may  affect  our  sales  and
profitability.  Accordingly,  our  strategy  is  to  focus  our  development  efforts  on  a  select  number  of  the

7

highest quality titles for these platforms, while also expanding our offerings for emerging platforms such as
mobile and online games.

Online  Content  and  Digital  Distribution. The  interactive  entertainment  software  industry  is  delivering  a
growing  amount  of  content  through  digital  online  delivery  methods.  We  provide  a  variety  of  online
delivered products and offerings. Virtually all of our titles that are available through retailers as packaged
goods products are also available through direct digital download via the Internet (from websites we own
and  others  owned  by  third-parties).  In  addition,  we  aim  to  drive  ongoing  engagement  and  recurrent
consumer  spending  on  our  titles  after  their  initial  purchase  by  generating  incremental  revenues  through
downloadable offerings, including add-on content, microtransactions and online play. We also publish an
expanding variety of titles for tablets and smartphones, which are delivered to consumers through digital
download via the Internet. Note 14 to our Consolidated Financial Statements, ‘‘Segment and Geographic
Information,’’  discloses  that  net  revenue  from  digital  online  channels  comprised  approximately  42.0%  of
the  Company’s  net  revenue  by  distribution  channel  for  the  fiscal  year  ended  March  31,  2015.  We  expect
online  delivery  of  games  and  game  offerings  to  become  an  increasing  part  of  our  business  over  the
long-term.

International  Operations

International sales are a significant part of our business. For the fiscal years ended March 31, 2015, 2014
and 2013, approximately 42.5%, 53.5% and 41.5%, respectively, of our net revenue was earned outside the
United States. We also have expanded our Asian operations in an effort to increase our geographical scope
and diversify our revenue base. We are subject to risks inherent in foreign trade, including increased credit
risks, tariffs and duties, fluctuations in foreign currency exchange rates, shipping delays and international
political, regulatory and economic developments, all of which can have a significant effect on our operating
results. See Notes 1 and 14 to the Consolidated  Financial Statements.

Segment and Geographic Information

See Note 14 to the Consolidated Financial  Statements.

Employees

As of March 31, 2015, we had approximately 2,840 full-time employees, of which approximately 1,360 were
employed  outside  of  the  United  States.  None  of  our  employees  is  subject  to  collective  bargaining
agreements. We consider our relations with employees to be satisfactory.

8

Item 1A. Risk Factors

Our  business  is  subject  to  many  risks  and  uncertainties,  which  may  affect  our  future  financial  performance.
Because  of  the  risks  and  uncertainties  described  below,  as  well  as  other  factors  affecting  our  operating  results
and financial condition, past financial performance should not be considered to be a reliable indicator of future
performance  and  our  business  and  financial  performance  could  be  harmed  and  the  market  value  of  our
securities could decline.

Risks relating to our business

We are dependent on the future success of our Grand Theft Auto products and we must continue to publish ‘‘hit’’
titles or sequels to such ‘‘hit’’ titles in order to compete  successfully in our industry.

Grand Theft Auto and certain of our other titles are ‘‘hit’’ products and have historically accounted for a
substantial portion of our revenue. Sales of Grand Theft Auto products generated approximately 28.0% of
the  Company’s  net  revenue  for  the  fiscal  year  ended  March  31,  2015  and  the  ten  best-selling  franchises
(including Grand Theft Auto) that significantly contributed to the Company’s net revenue for the fiscal year
ended March 31, 2015 in the aggregate accounted for approximately 97.1% of the Company’s net revenue.
If we fail to continue to develop and sell new commercially successful ‘‘hit’’ titles or sequels to such ‘‘hit’’
titles or experience any delays in product releases or disruptions following the commercial release of our
‘‘hit’’ titles or their sequels, our revenue and profits may decrease substantially and we may incur losses. In
addition,  competition  in  our  industry  is  intense  and  a  relatively  small  number  of  hit  titles  account  for  a
large portion of total revenue in our industry. Hit products offered by our competitors may take a larger
share of consumer spending than we anticipate, which could cause revenue generated from our products to
fall below our expectations. If our competitors develop more successful products or services at lower price
points or based on payment models perceived as offering better value, or if we do not continue to develop
consistently  high  quality  and  well-received  products  and  services,  our  revenue  and  profitability  may
decline. In addition, both the online and mobile games marketplaces are characterized by frequent product
introductions,  relatively  low  barriers  to  entry,  and  new  and  evolving  business  methods,  technologies  and
platforms  for  development.  Widespread  consumer  adoption  of  these  new  platforms  for  games  and  other
technological advances in online or mobile game offerings could negatively affect our sales of console and
traditional PC products before we have an opportunity to develop profitable businesses in such markets.

We are subject to product development risks which could result in delays and additional costs, and we must adapt to
changes in software technologies.

We  depend  on  our  internal  development  studios  and  third-party  software  developers  to  develop  new
interactive  entertainment  software  within  anticipated  release  schedules  and  cost  projections.  The
development  cycle  for  new  titles  generally  ranges  from  12  to  more  than  24  months,  and  our  top-selling
titles could take more than 4 years to develop. Therefore our development costs can be substantial. If we
or  our  third  party  developers  experience  unanticipated  development  delays,  financial  difficulties  or
additional  costs,  we  may  not  be  able  to  release  titles  according  to  our  schedule  and  at  budgeted  costs.
There  can  be  no  assurance  that  our  products  will  be  sufficiently  successful  so  that  we  can  recoup  these
costs or make a profit on these products.

Additionally, in order to stay competitive, our internal development studios must anticipate and adapt to
rapid  technological  changes  affecting  software  development.  Any  inability  to  respond  to  technological
advances and implement new technologies could render  our products obsolete or less marketable.

9

The inability of our products to achieve significant market acceptance, delays in product releases or disruptions
following  the  commercial  release  of  our  products  may  have  a  material  adverse  effect  on  our  business,  financial
condition and operating results.

New products may not achieve significant market acceptance, generate sufficient sales or be introduced in
a timely manner to permit us to recover development, manufacturing and marketing costs associated with
these products. The life cycle of a title generally involves a relatively high level of sales during the first few
months after introduction followed by a rapid decline in sales. Because revenue associated with an initial
product  launch  generally  constitutes  a  high  percentage  of  the  total  revenue  associated  with  the  life  of  a
product,  delays  in  product  releases  or  disruptions  following  the  commercial  release  of  one  or  more  new
products  could  have  a  material  adverse  effect  on  our  business,  financial  condition  and  operating  results
and cause our operating results to be materially different from our expectations.

Our business is subject to our ability to develop commercially successful products for the current generation video
game platforms.

We derive most of our revenue from the sale of products made for video game platforms manufactured by
third  parties,  such  as  Sony’s  PS3  and  PS4  and  Microsoft’s  Xbox  360  and  Xbox  One,  which  comprised
approximately  81.4%  of  the  Company’s  net  revenue  by  product  platform  for  the  fiscal  year  ended
March 31, 2015. The success of our business is subject to the continued popularity of these platforms and
our  ability to develop commercially successful  products for these platforms.

Connectivity issues could affect our ability to sell and provide online services for our products and could affect our
profitability.

We  rely  upon  third-party  digital  delivery  platforms,  such  as  Steam,  Microsoft’s  Xbox  Live  and  Sony
Entertainment  Network,  and  other  third-party  service  providers,  to  provide  connectivity  from  the
consumer to our digital products and our online services. Connectivity issues could prevent customers from
accessing  this  content  and  our  ability  to  successfully  market  and  sell  our  products  could  be  adversely
affected. In addition, we could experience similar issues related to services we host on our internal servers.
Such issues also could affect our ability to provide online services and could have a material adverse effect
on our business, financial condition and operating  results.

Our business could be adversely affected if our consumer data protection measures are not seen as adequate or there
are breaches of our security measures or unintended disclosures  of our  consumer data.

We are collecting and storing consumer information, including personal information. We take measures to
protect our consumer data from unauthorized access or disclosure. It is possible that our security controls
over  consumer  data  may  not  prevent  the  improper  access  or  disclosure  of  personally  identifiable
information. In addition, due to the high profile nature of our products, we may draw a disproportionately
higher amount of attention and attempts to breach our security controls than companies with lower profile
products. A security breach that leads to disclosure of consumer account information (including personally
identifiable  information)  could  harm  our  reputation,  compel  us  to  comply  with  disparate  breach
notification  laws  in  various  jurisdictions  and  otherwise  subject  us  to  liability  under  laws  that  protect
personal data, resulting in increased costs or loss of revenue. A resulting perception that our products or
services do not adequately protect the privacy of personal information could result in a loss of current or
potential  consumers  and  business  partners.  In  addition,  if  any  of  our  business  partners  experience  a
security breach that leads to disclosure of consumer account information, our reputation could be harmed,
resulting in loss of revenue.

The  interpretation  and  application  of  consumer  and  data  protection  laws  in  the  U.S.,  Europe  and
elsewhere are often uncertain, contradictory and in flux. It is possible that these laws may be interpreted
and applied in a manner that is inconsistent with our data practices. If so, this could result in government

10

imposed fines or orders requiring that we change our data practices, which could have an adverse effect on
our business. Complying with these various laws could cause us to incur substantial costs or require us to
change  our  business  practices  in  a  manner  adverse  to  our  business,  financial  condition  and  operating
results.

In  addition,  certain  of  our  products  are  online  enabled.  The  ability  of  our  products  to  offer  online
functionality, and our ability to offer content through a video game platform’s digital distribution channel,
is  dependent  upon  the  continued  operation  and  security  of  such  platform’s  online  network.  These  third
party networks, as well as our own internal systems and websites, and the security measures related thereto
may be breached as a result of third-party action, including intentional misconduct by computer hackers,
employee  error,  malfeasance  or  otherwise,  and  result  in  someone  obtaining  unauthorized  access  to  our
customers’  data  or  our  data,  including  our  intellectual  property  and  other  confidential  business
information, or our information technology systems. Because the techniques used to obtain unauthorized
access, or to sabotage systems, change frequently and generally are not recognized until launched against a
target, we may be unable to anticipate these techniques or to implement adequate preventative measures.
If an actual or perceived breach of our security occurs, we may lose business, suffer irreparable damage to
our  reputation,  and/or  incur  significant  costs  and  expenses  relating  to  the  investigation  and  possible
litigation of claims relating to such event.

Security breaches involving the source code for  our products could adversely affect our business.

We securely store the source code for our interactive entertainment software products as it is created. A
breach,  whether  physical,  electronic  or  otherwise,  of  the  systems  on  which  such  source  code  and  other
sensitive data are stored could lead to damage or piracy of our software. If we are subject to data security
breaches, we may have a loss in sales or increased costs arising from the restoration or implementation of
additional security measures which could materially and adversely affect our business, financial condition
and  operating  results.  Any  theft  and/or  unauthorized  use  or  publication  of  our  trade  secrets  and  other
confidential  business  information  as  a  result  of  such  an  event  could  adversely  affect  our  competitive
position, reputation, brand, and future sales of our products. Our business could be subject to significant
disruption,  and  we  could  suffer  monetary  and  other  losses  and  reputational  harm,  in  the  event  of  such
incidents and claims.

Our efforts to expand into new products  and services  may subject us  to additional risks.

In recent years, we have invested in emerging opportunities in interactive entertainment played on mobile
platforms,  including  tablets  and  smartphones,  and  online  platforms,  including  social  networks.  We  have
also grown our product offerings that are available through digital download. We are actively investing to
capitalize on these trends in order to diversify our product mix, reduce our operating risks, and increase
our revenue. There are risks and uncertainties associated with these efforts, particularly in instances where
the markets are not fully developed. There is no assurance that we will be able to attract a sufficiently large
number  of  customers  or  recover  costs  incurred  for  developing  and  marketing  these  new  products  or
services.  External  factors,  such  as  competitive  alternatives  and  shifting  market  preferences,  may  also
impact the successful implementation of any new products or services. Failure to successfully manage these
risks  in  the  development  and  implementation  of  new  products  or  services  could  have  a  material  adverse
effect on our business, financial condition  and  operating results.

We depend on our key management and product development personnel.

Our  continued  success  will  depend  to  a  significant  extent  on  our  senior  management  team  and  our
relationship with ZelnickMedia Corporation (‘‘ZelnickMedia’’). Our Executive Chairman/Chief Executive
Officer and President are partners of ZelnickMedia. We are also highly dependent on the expertise, skills
and  knowledge  of  certain  of  our  Rockstar  employees  and  other  key  creative  personnel  responsible  for

11

content creation and development of our Grand Theft Auto titles and titles based on other brands. We may
not be able to continue to retain these personnel  at current compensation levels,  or at  all.

The loss of the services of our executive officers, ZelnickMedia, our key Rockstar employees or other key
creative personnel could significantly harm our business. In addition, if one or more key employees were to
join  a  competitor  or  form  a  competing  company,  we  may  lose  additional  personnel,  experience  material
interruptions  in  product  development,  delays  in  bringing  products  to  market  and  difficulties  in  our
relationships with licensors, suppliers and customers, which would significantly harm our business. Failure
to continue to attract and retain other qualified management and creative personnel could adversely affect
our  business and prospects.

Declines in consumer spending and other adverse changes in the economy could have a material adverse effect on
our business, financial condition and operating results.

Most of our products involve discretionary spending on the part of consumers. We believe that consumer
spending  is  influenced  by  general  economic  conditions  and  the  availability  of  discretionary  income.  This
makes  our  products  particularly  sensitive  to  general  economic  conditions  and  economic  cycles  as
consumers  are  generally  more  willing  to  make  discretionary  purchases,  including  purchases  of  products
like  ours,  during  periods  in  which  favorable  economic  conditions  prevail.  Adverse  economic  conditions
such  as  a  prolonged  U.S.  or  international  general  economic  downturn,  including  periods  of  increased
inflation,  unemployment  levels,  tax  rates,  interest  rates,  energy  prices  or  declining  consumer  confidence
could also reduce consumer spending. Reduced consumer spending has and may in the future continue to
result  in  reduced  demand  for  our  products  and  may  also  require  increased  selling  and  promotional
expenses, which has had and may continue to have an adverse effect on our business, financial condition
and operating results. In addition, during periods of relative economic weakness, our consolidated credit
risk,  reflecting  our  counterparty  dealings  with  distributors,  customers,  capital  providers  and  others  may
increase, perhaps materially so. Furthermore, uncertainty and adverse changes in the economy could also
increase  the  risk  of  material  losses  on  our  investments,  increase  costs  associated  with  developing  and
publishing  our  products,  increase  the  cost  and  availability  of  sources  of  financing,  and  increase  our
exposure  to  material  losses  from  bad  debts,  any  of  which  could  have  a  material  adverse  effect  on  our
business, financial condition and operating results. If economic conditions worsen, our business, financial
condition and operating results could  be  adversely affected.

Changes in our tax rates or exposure to additional tax liabilities could adversely affect our earnings and financial
condition.

We  are  subject  to  income  taxes  in  the  U.S.  and  in  various  other  jurisdictions.  Significant  judgment  is
required in determining our worldwide provision for income taxes, and in the ordinary course of business
there  are  many  transactions  and  calculations  where  the  ultimate  tax  determination  is  uncertain.  We  are
required  to  estimate  future  taxes.  Although  we  currently  believe  our  tax  estimates  are  reasonable,  the
estimate process is inherently uncertain, and such estimates are not binding on tax authorities. Further, our
effective  tax  rate  could  be  adversely  affected  by  a  variety  of  factors,  including  changes  in  the  business,
including the mix of earnings in countries with differing statutory tax rates, changes in tax elections, and
changes  in  applicable  tax  laws.  Additionally,  tax  determinations  are  regularly  subject  to  audit  by  tax
authorities and developments in those audits could adversely affect our income tax provision. Should the
ultimate tax liability exceed estimates, our income tax provision and net income or loss could be adversely
affected.

Historically, we recorded a valuation allowance against most of our U.S. deferred tax assets. We expect to
provide a valuation allowance on future U.S. tax benefits until we can sustain a level of profitability or until
other  significant  positive  evidence  arises  that  suggest  that  these  benefits  are  more  likely  than  not  to  be
realized. Further, our tax determinations are regularly subject to audit by tax authorities and developments

12

in those audits could adversely affect our income tax provision. Should our ultimate tax liability exceed our
estimates, our income tax provision and net income or loss could be materially affected.

We earn a significant amount of our operating income, and hold a significant portion of our cash, outside
the U.S. Any repatriation of funds currently held in foreign jurisdictions may result in higher effective tax
rates  for  the  Company.  In  addition,  there  have  been  proposals  to  change  U.S.  tax  laws  that  would
significantly  impact  how  U.S.  multinational  corporations  are  taxed  on  foreign  earnings.  Although  we
cannot  predict  whether  or  in  what  form  this  proposed  legislation  will  pass,  if  enacted  it  could  have  a
material adverse impact on our income tax provision and financial condition.

We  are  also  required  to  pay  taxes  other  than  income  taxes,  such  as  payroll,  sales,  use,  value-added,  net
worth, property and goods and services taxes, in both the U.S. and foreign jurisdictions. We are regularly
under examination by tax authorities with respect to these non-income taxes. There can be no assurance
that the outcomes from these examinations, changes in our business or changes in applicable tax rules will
not have an adverse effect on our net income or loss  and financial condition.

Our quarterly operating results are dependent on the release of ‘‘hit’’ titles and are highly seasonal which may cause
our quarterly operating results to fluctuate significantly.

We have experienced and may continue to experience wide fluctuations in quarterly operating results. The
release of a ‘‘hit’’ title typically leads to a high level of sales during the first few months after introduction
followed by a rapid decline in sales. In addition, the interactive entertainment industry is highly seasonal,
with sales typically higher during the fourth calendar quarter, due primarily to increased demand for games
during  the  holiday  season.  Demand  for  and  sales  of  our  sports  titles  are  also  seasonal  in  that  they  are
typically  released  just  prior  to  the  start  of  the  sport  season  which  they  depict.  If  a  key  event  or  sports
season to which our product release schedule is tied were to be delayed or cancelled, our sales might also
suffer disproportionately. Our failure or inability to produce ‘‘hit’’ titles or introduce products on a timely
basis to meet seasonal fluctuations in demand could adversely affect our business, financial condition and
operating  results.  The  uncertainties  associated  with  software  development,  manufacturing  lead  times,
production  delays  and  the  approval  process  for  products  by  hardware  manufacturers  and  other  licensors
make it difficult to predict the quarter in which our products will ship and therefore may cause us to fail to
meet financial expectations.

Returns of our published titles by our customers and price concessions granted to our customers may adversely affect
our operating results.

We  are  exposed  to  the  risk  of  product  returns  and  price  concessions  with  respect  to  our  customers.  Our
distribution arrangements with customers generally do not give them the right to return titles to us or to
cancel  firm  orders.  However,  we  sometimes  accept  product  returns  from  our  distribution  customers  for
stock  balancing  and  negotiate  accommodations  for  customers,  which  include  credits  and  returns,  when
demand  for  specific  products  falls  below  expectations.  We  accept  returns  and  grant  price  concessions  in
connection with our publishing arrangements and revenue is recognized after deducting estimated reserves
for returns and price concessions. While we believe that we can reliably estimate future returns and price
concessions, if return rates and price concessions for our products exceed our reserves, our revenue could
decline,  which  could  have  a  material  adverse  effect  on  our  business,  financial  condition  and  operating
results.

Increased sales of used video game products could lower our  sales.

Certain  of  our  larger  customers  sell  used  video  games,  which  are  generally  priced  lower  than  new  video
games. If our customers increase their sales of used video games, it could negatively affect our sales of new
video games and have an adverse influence on our business, financial condition and operating results.

13

A limited number of customers account for a significant portion of our sales. The loss of a principal customer or
other significant business relationship could  seriously hurt our business.

A  substantial  portion  of  our  product  sales  are  made  to  a  limited  number  of  customers.  Sales  to  our  five
largest customers during the fiscal year ended March 31, 2015 accounted for approximately 64.6% of our
net  revenue,  with  GameStop  accounting  for  21.0%.  Our  sales  are  made  primarily  pursuant  to  purchase
orders  without  long-term  agreements  or  other  commitments,  and  our  customers  may  terminate  their
relationship with us at any time. Certain of our customers may decline to carry products containing mature
content. The loss of our relationships with principal customers or a decline in sales to principal customers,
including as a result of a product being rated ‘‘AO’’ (age 18 and over) could materially adversely affect our
business, financial condition and operating results.

Furthermore, our customers may also be placed into bankruptcy, become insolvent or be liquidated due to
economic downturns, global contractions of credit or for other factors. Bankruptcies or consolidations of
certain  large  retail  customers  could  seriously  hurt  our  business,  including  as  a  result  of  uncollectible
accounts  receivable  from  such  customers  and  the  concentration  of  purchasing  power  among  remaining
large retailers. In addition, our results of operations may be adversely affected if certain of our customers
who  purchase  on  credit  terms  are  no  longer  eligible  to  purchase  on  such  terms  due  to  their  financial
distress, which may reduce the quantity of products  they  demand from us.

If  our  marketing  and  advertising  efforts  fail  to  resonate  with  consumers,  our  business,  financial  condition  and
operating results could be adversely affected.

Our  products  are  marketed  worldwide  through  a  diverse  spectrum  of  advertising  and  promotional
programs  such  as  television  and  online  advertising,  print  advertising,  retail  merchandising,  website
development and event sponsorship. Our ability to sell our products and services is dependent in part on
the  success  of  these  programs.  If  the  marketing  for  our  products  and  services  fails  to  resonate  with
consumers,  particularly  during  the  holiday  season  or  other  key  selling  periods,  or  if  advertising  rates  or
other  media  placement  costs  increase,  these  factors  could  have  a  material  adverse  influence  on  our
business, financial condition and operating results.

The interactive entertainment software industry is highly  competitive.

We compete for both licenses to properties and the sale of interactive entertainment software with Sony
and Microsoft, each of which is a large developer and marketer of software for its own platforms. We also
compete with domestic game publishers, such as Activision Blizzard and Electronic Arts and international
publishers,  such  as  Capcom,  SEGA,  Square  Enix  and  Ubisoft.  As  our  business  is  dependent  upon  our
ability  to  develop  hit  titles,  which  require  increasing  budgets  for  development  and  marketing,  the
availability  of  significant  financial  resources  has  become  a  major  competitive  factor  in  developing  and
marketing software games. Some of our competitors have greater financial, technical, personnel and other
resources  than  we  do  and  are  able  to  finance  larger  budgets  for  development  and  marketing  and  make
higher  offers  to  licensors  and  developers  for  commercially  desirable  properties.  Our  titles  also  compete
with other forms of entertainment, such as social media and casual games, in addition to motion pictures,
television  and  audio  and  video  products  featuring  similar  themes,  online  computer  programs  and  other
entertainment, which may be less expensive  or provide other  advantages  to  consumers.

A  number  of  software  publishers  who  compete  with  us  have  developed  and  commercialized  or  are
currently  developing  online  games  for  use  by  consumers  over  the  Internet.  If  technological  advances
significantly increase the availability of online games and if consumer acceptance of online gaming grows
substantially, it could result in a decline in our platform-based software sales and negatively affect sales of
such products.

14

Increased competition for limited shelf space and promotional support from retailers could affect the success of our
business and require us to incur greater expenses  to market our titles.

Retailers  have  limited  shelf  space  and  promotional  resources  and  competition  is  intense  among  newly
introduced  interactive  entertainment  software  titles  for  adequate  levels  of  shelf  space  and  promotional
support.  Competition  for  retail  shelf  space  is  expected  to  continue  to  increase,  which  may  require  us  to
increase our marketing expenditures to maintain desirable sales levels of our titles. Competitors with more
extensive lines and more popular titles may have greater bargaining power with retailers. Accordingly, we
may  not  be  able,  or  we  may  have  to  pay  more  than  our  competitors,  to  achieve  similar  levels  of
promotional support and shelf space.

Our business is partly dependent on our ability to enter into successful software development arrangements with
third-parties.

Our success depends on our ability to continually identify and develop new titles on a timely basis. We rely
on  third-party  software  developers  for  the  development  of  some  of  our  titles.  Quality  third-party
developers  are  continually  in  high  demand.  Software  developers  who  have  developed  titles  for  us  in  the
past may not be available to develop software for us in the future. Due to the limited number of third-party
software developers and the limited control that we exercise over them, these developers may not be able
to complete titles for us on a timely basis or within acceptable quality standards, if at all. We have entered
into agreements with third-parties to acquire the rights to publish and distribute interactive entertainment
software as well as to use licensed intellectual properties in our titles. These agreements typically require
us to make development payments, pay royalties and satisfy other conditions. Our development payments
may  not  be  sufficient  to  permit  developers  to  develop  new  software  successfully,  which  could  result  in
material  delays  and  significantly  increase  our  costs  to  bring  particular  products  to  market.  Software
development  costs,  promotion  and  marketing  expenses  and  royalties  payable  to  software  developers  and
third-party licensors have increased significantly in recent years and reduce potential profits derived from
sales of our software. Future sales of our titles may not be sufficient to recover development payments and
advances  to  software  developers  and  licensors,  and  we  may  not  have  adequate  financial  and  other
resources  to  satisfy  our  contractual  commitments  to  such  developers.  If  we  fail  to  satisfy  our  obligations
under  agreements  with  third-party  developers  and  licensors,  the  agreements  may  be  terminated  or
modified in ways that are burdensome to us, and have a material adverse effect on our business, financial
condition and operating results.

We cannot publish our titles without the approval of hardware licensors that are also our  competitors.

We are required to obtain licenses from Sony and Microsoft, which are also our competitors, to develop
and  publish  titles  for  their  respective  hardware  platforms.  Our  existing  platform  licenses  require  that  we
obtain approval for the publication of new titles on a title-by-title basis. As a result, the number of titles we
are able to publish for these hardware platforms, our ability to manage the timing of the release of these
titles  and,  accordingly,  our  net  revenue  from  titles  for  these  hardware  platforms,  may  be  limited.  If  a
licensor  chooses  not  to  renew  or  extend  our  license  agreement  at  the  end  of  its  current  term,  or  if  a
licensor were to terminate our license for any reason or does not approve one or more of our titles, we may
be  unable  to  publish  that  title  as  well  as  additional  titles  for  that  licensor’s  platform.  Termination  of  any
such agreements or disapproval of titles could seriously hurt our business and prospects. We may be unable
to continue to enter into license agreements for certain current generation platforms on satisfactory terms
or at all. Failure to enter into any such agreement could also seriously hurt  our business.

We rely on a limited number of channel partners some of whom influence the fee structures for online distribution of
our games on their  platforms.

We rely on a limited number of channel partners, some of whom have retained the right to change the fee
structures for online distribution of both paid content and free content (including patches and corrections)

15

that we license to them for distribution on their platforms. Such channel partners’ ability to set or influence
royalty rates may increase costs, which could negatively affect our operating margins. We may be unable to
distribute  our  content  in  a  cost-effective  or  profitable  manner  through  such  distribution  channel,  which
could adversely affect our business, financial condition and operating results.

Outside of fee arrangements, our agreements with our channel partners sometimes give them significant
control  over  other  aspects  of  the  distribution  of  our  products  and  services  that  we  develop  for  their
platform.  If  our  channel  partners  establish  terms  that  restrict  our  offerings  through  their  channels,  or
significantly impact the financial terms on which these products or services are offered to our customers,
we may be unable to distribute our product offerings through them or be forced to do so on a materially
worse financial or business terms.

We may not be able to adequately adjust our cost structure in a timely fashion in response to a sudden decrease in
demand.

In  the  event  of  a  significant  decline  in  revenue,  we  may  not  be  able  to  dispose  of  facilities,  reduce
personnel  or  make  other  changes  to  our  cost  structure  without  disruption  to  our  operations  or  without
significant termination and exit costs. Management may not be able to implement such actions in a timely
manner,  if  at  all,  to  offset  an  immediate  shortfall  in  revenue  and  profit.  Moreover,  reducing  costs  may
impair our ability to produce and develop software  titles at sufficient levels in the  future.

The increasing importance of digital sales to our business exposes us to the risks of that business model, including
greater competition.

The  proportion  of  our  revenues  derived  from  digital  content  delivery,  as  compared  to  traditional  retail
sales,  may  continue  to  increase.  The  increased  importance  of  digital  content  delivery  in  our  industry
increases  our  potential  competition,  as  the  minimum  capital  needed  to  produce  and  publish  a  digitally
delivered game is significantly less than that needed to produce and publish one that is purchased through
retail  distribution  and  is  played  on  a  game  console.  This  will  also  require  us  to  dedicate  capital  to
developing and implementing alternative marketing strategies, which we may not do successfully. If either
occurs,  we  may  be  unable  to  effectively  market  and  distribute  our  products,  which  could  materially
adversely  affect  our  business,  financial  condition  and  operating  results.  In  addition,  a  continuing  shift  to
digital delivery could result in a deprioritization of our products by traditional retailers.

We depend on servers and Internet bandwidth to operate our games and digital services with online features. If we
were to lose server capacity or lack sufficient Internet bandwidth for any  reason, our business could suffer.

We rely on data servers, including those owned or controlled by third parties, to enable our customers to
download our games and other downloadable content, and to operate our online games and other products
with  online  functionality.  Events  such  as  limited  hardware  failure,  any  broad-based  catastrophic  server
malfunction, a significant intrusion by hackers that circumvents security measures, or a failure of disaster
recovery services would likely interrupt the functionality of our games with online services and could result
in  a  loss  of  sales  for  games  and  related  services.  An  extended  interruption  of  service  could  materially
adversely affect our business, financial  condition  and  operating results.

We expect a significant portion of our games to be on-line enabled in the future, and therefore we must
project our future server needs and make advance purchases of servers or server capacity to accommodate
expected business demands. If we underestimate the amount of server capacity our business requires or if
our business were to grow more quickly than expected, our consumers may experience service problems,
such as slow or interrupted gaming access. Insufficient server capacity may result in decreased sales, a loss
of  our  consumer  base  and  adverse  consequences  to  our  reputation.  Conversely,  if  we  overestimate  the
amount of server capacity required by our business, we may incur  additional operating costs.

16

Because of the potential importance of our online business to our revenues and results of operations, our
ability to access adequate Internet bandwidth and online computational resources to support our business
is  critical.  If  the  price  of  either  such  resource  increases,  we  may  not  be  able  to  increase  our  prices  or
subscriber  levels  to  compensate  for  such  costs,  which  could  materially  adversely  affect  our  business,
financial condition and operating results.

We submit our products for rating by the Entertainment Software Rating Board (‘‘ESRB’’) in the United States and
other  voluntary  or  government  ratings  organizations  in  foreign  countries.  Failure  to  obtain  a  target  rating  for
certain of our products could negatively affect our ability to distribute and sell those games, as could the re-rating of
a game for any reason.

We voluntarily submit our game products to the ESRB, a U.S.-based non-profit and independent ratings
organization. The ESRB system provides consumers with information about game content using a rating
symbol that generally suggests the appropriate player age group and specific content descriptors, such as
graphic  violence,  profanity  or  sexually  explicit  material.  The  ESRB  may  impose  significant  penalties  on
game publishers for violations of its rules related to rating or marketing games, including revocation of a
rating or monetary fines up to $1 million. Other countries require voluntary or government backed ratings
as  prerequisites  for  product  sales.  In  some  instances,  we  may  have  to  modify  our  products  in  order  to
market them under the target rating, which could delay or disrupt the release of our products. In addition,
some of our titles may not be sold at all or without extensive edits in certain countries, such as Germany.

In  the  United  States,  if  the  ESRB  rates  a  game  as  ‘‘AO’’  (age  18  and  older),  platform  licensors  may  not
certify the game and retailers may refuse to sell it. In addition, some consumers have reacted to re-ratings
or controversial game content by refusing to purchase such games, demanding refunds for games that they
had  already  purchased,  and  refraining  from  buying  other  games  published  by  us.  Many  of  our  Rockstar
titles and certain of our 2K titles have been rated ‘‘M’’ (age 17 and older) by the ESRB. If we are unable to
obtain ‘‘M’’ ratings and instead receive ‘‘AO’’ ratings on future versions of those or similar titles as a result
of  changes  in  the  ESRB’s  ratings  standards  or  for  other  reasons,  including  the  adoption  of  legislation  in
this area, our business and prospects could be negatively affected. If any of our games are re-rated by the
ESRB or other foreign based ratings organizations, we could be exposed to litigation, administrative fines
and  penalties  and  other  potential  liabilities,  and  our  operating  results  and  financial  condition  could  be
significantly  affected.

We  have  implemented  processes  to  comply  with  the  requirements  of  the  ESRB  and  other  ratings
organizations  and  properly  display  the  designated  rating  symbols  and  content  descriptions.  Nonetheless,
these processes are subject to human error, circumvention, overriding and reasonable resource constraints.
If a video game we published were found to contain undisclosed pertinent content, the ESRB could re-rate
a  game,  retailers  could  refuse  to  sell  it  and  demand  that  we  accept  the  return  of  any  unsold  copies  or
returns from customers, and consumers could refuse to buy it or demand that we refund their money. This
could have a material negative affect on our operating results and financial condition. In addition, we may
be  exposed  to  litigation,  administrative  fines  and  penalties  and  our  reputation  could  be  harmed,  which
could affect sales of other video games we sell. If any of these consequences were to occur, our business
and financial performance could be significantly harmed.

Content  policies  adopted  by  retailers,  consumer  opposition  and  litigation  could  negatively  affect  sales  of  our
products.

Retailers may decline to sell interactive entertainment software containing what they judge to be graphic
violence or sexually explicit material or other content that they deem inappropriate for their businesses. If
retailers  decline  to  sell  our  products  based  upon  their  opinion  that  they  contain  objectionable  themes,
graphic  violence  or  sexually  explicit  material  or  other  generally  objectionable  content,  or  if  any  of  our
previously  ‘‘M’’  rated  series  products  are  rated  ‘‘AO,’’  we  might  be  required  to  significantly  change  or
discontinue  particular  titles  or  series,  which  in  the  case  of  our  best-selling  Grand  Theft  Auto  titles  could

17

seriously affect our business. Consumer advocacy groups have opposed sales of interactive entertainment
software  containing  objectionable  themes,  violence  or  sexual  material  or  other  objectionable  content  by
pressing  for  legislation  in  these  areas  and  by  engaging  in  public  demonstrations  and  media  campaigns.
Additionally, although lawsuits seeking damages for injuries allegedly suffered by third-parties as a result
of  video  games  have  generally  been  unsuccessful  in  the  courts,  claims  of  this  kind  have  been  asserted
against us from time to time and may  be  asserted and be successful in the future.

We are subject to risks and uncertainties of international trade, including fluctuations in the values of local foreign
currencies against the dollar.

Sales  in  international  markets,  primarily  in  Europe,  have  accounted  for  a  significant  portion  of  our  net
revenue.  For  the  fiscal  year  ended  March  31,  2015,  approximately  42.5%  of  our  net  revenue  was  earned
outside  the  United  States.  We  have  also  expanded  our  Asian  operations  in  an  effort  to  increase  our
geographical  scope  and  diversify  our  revenue  base.  We  are  subject  to  risks  inherent  in  foreign  trade,
including increased credit risks, tariffs and duties, fluctuations in foreign currency exchange rates, shipping
delays,  and  international  political,  regulatory  and  economic  developments,  all  of  which  can  have  a
significant influence on our operating results. Many of our international sales are made in local currencies,
which could fluctuate against the dollar. While we may use forward exchange contracts to a limited extent
to seek to mitigate foreign currency risk, our operating results could be adversely affected by unfavorable
foreign currency fluctuations.

We face risks from our international operations.

We are subject to certain risks because of our international operations, particularly as we continue to grow
our business and presence in Asia, Latin America and other parts of the world. Changes to and compliance
with a variety of foreign laws and regulations may increase our cost of doing business and our inability or
failure to obtain required approvals could harm our international and domestic sales. Trade legislation in
either the United States or other countries, such as a change in the current tariff structures, import/export
compliance laws or other trade laws or policies, could adversely affect our ability to sell or to distribute in
international  markets.  We  incur  additional  legal  compliance  costs  associated  with  our  international
operations and could become subject to legal penalties in foreign countries if we do not comply with local
laws and regulations which may be substantially different from those in the United States. In many foreign
countries,  particularly  in  those  with  developing  economies,  it  may  be  common  to  engage  in  business
practices that are prohibited by United States laws and regulations, such as the Foreign Corrupt Practices
Act,  and  by  local  laws,  such  as  laws  prohibiting  corrupt  payments  to  government  officials.  Although  we
implement  policies  and  procedures  designed  to  ensure  compliance  with  these  laws,  there  can  be  no
assurance  that  all  of  our  employees,  contractors  and  agents,  as  well  as  those  companies  to  which  we
outsource  certain  of  our  business  operations,  including  those  based  in  or  from  countries  where  practices
which  violate  such  laws  may  be  customary,  will  not  take  actions  in  violation  of  our  policies.  Any  such
violation, even if prohibited by our policies, could have  a material adverse effect on our  business.

If we are unable to protect the intellectual property relating to our software, the commercial value of our products
will be adversely affected and our competitive position could be  harmed.

We develop proprietary software and have obtained the rights to publish and distribute software developed
by  third-parties.  We  attempt  to  protect  our  software  and  production  techniques  under  copyright,
trademark  and  trade  secret  laws  as  well  as  through  contractual  restrictions  on  disclosure,  copying  and
distribution.  Our  software  is  susceptible  to  piracy  and  unauthorized  copying.  Unauthorized  third-parties
may  be  able  to  copy  or  to  reverse  engineer  our  software  to  obtain  and  use  programming  or  production
techniques that we regard as proprietary. Well organized piracy operations have also proliferated in recent
years,  resulting  in  the  ability  to  download  pirated  copies  of  our  software  over  the  Internet.  Although  we
attempt  to  incorporate  protective  measures  into  our  software,  piracy  of  our  products  could  negatively
affect our future profitability.

18

If we infringe on or are alleged to infringe on the intellectual property rights of third-parties, our business could be
adversely  affected.

As  our  industry  grows,  we  may  be  subject  to  an  increasing  amount  of  litigation  that  is  common  in  the
software  industry  based  on  allegations  of  infringement  or  other  alleged  violations  of  patent,  copyright
and/or trademarks. In addition, we believe that interactive entertainment software will increasingly become
the subject of claims that such software infringes on the intellectual property rights of others with both the
growth of online functionality and advances in technology, game content and software graphics as games
become more realistic. From time to time, we receive notices from third-parties or are named in lawsuits
by  third-parties  alleging  infringement  of  their  proprietary  rights.  Although  we  believe  that  our  software
and technologies and the software and technologies of third-party developers and publishers with whom we
have contractual relations do not and will not infringe or violate proprietary rights of others, it is possible
that  infringement  of  proprietary  rights  of  others  may  occur.  Any  claims  of  infringement,  with  or  without
merit, could be time consuming, costly and difficult to defend. Moreover, intellectual property litigation or
claims  could  require  us  to  discontinue  the  distribution  of  products,  obtain  a  license  or  redesign  our
products, which could result in additional substantial costs and  material delays.

Our software is susceptible to errors, which can harm  our  financial results  and  reputation.

The  technological  advancements  of  new  hardware  platforms  result  in  the  development  of  more  complex
software  products.  As  software  products  become  more  complex,  the  risk  of  undetected  errors  in  new
products increases. We may need to produce and distribute patches in order to repair such errors, which
could be costly and may distract our developers from working on new products. If, despite testing, errors
are found in new products or releases after shipments have been made, we could experience a loss of or
delay in timely market acceptance, product returns, loss of revenue, increases in costs relating to the repair
of such errors and damage to our reputation.

If we acquire or invest in other businesses, intellectual properties or other assets, we may be unable to integrate them
with our business, our financial performance may be impaired and/or we may not realize the anticipated financial
and strategic goals for such transactions.

If  appropriate  opportunities  present  themselves,  we  may  acquire  or  make  investments  in  businesses,
intellectual  properties  and  other  assets  that  we  believe  are  strategic.  We  may  not  be  able  to  identify,
negotiate or finance any future acquisition or investment successfully. Even if we do succeed in acquiring
or investing in a business, intellectual property or other asset, such acquisitions and investments involve a
number of risks, including:

• retaining  key  employees  and  maintaining  the  key  business  and  customer  relationships  of  the

businesses we acquire;

• cultural  challenges  associated  with  integrating  employees  from  an  acquired  company  or  business

into our organization;

• the possibility that the combined company would not achieve the expected benefits, including any
anticipated operating and product synergies, of the acquisition as quickly as anticipated or that the
costs  of,  or  operational  difficulties  arising  from,  an  acquisition  would  be  greater  than  anticipated;

• significant  acquisition-related  accounting  adjustments,  particularly  relating  to  an  acquired
company’s  deferred  revenue,  that  may  cause  reported  revenue  and  profits  of  the  combined
company to be lower than the sum of their stand-alone revenue  and  profits;

• significant  accounting  charges  resulting  from  the  completion  and  integration  of  a  sizeable
acquisition and increased capital expenditures, including potential impairment charges incurred to
write down the carrying amount of intangible  assets generated  as a result  of  an acquisition;

19

• the  possibility  that  we  will  not  discover  important  facts  during  due  diligence  that  could  have  a
material  adverse  effect  on  the  value  of  the  businesses  we  acquire,  including  the  possibility  that  a
change  of  control  of  a  company  we  acquire  triggers  a  termination  of  contractual  or  intellectual
property rights important to the operation  of  its  business;

• the need to integrate an acquired company’s accounting, management information, human resource
and  other  administrative  systems  to  permit  effective  management  and  timely  reporting,  and  the
need to implement or remediate controls, procedures and policies appropriate for a public company
in  an  acquired  company  that,  prior  to  the  acquisition,  lacked  these  controls,  procedures  and
policies;

• litigation or other claims in connection with, or inheritance of claims or litigation risks as a result of,
an acquisition, including claims from terminated employees, customers or other third-parties; and

• to  the  extent  that  we  engage  in  strategic  transactions  outside  of  the  United  States,  we  face
additional  risks,  including  risks  related  to  integration  of  operations  across  different  cultures  and
languages, currency risks and the particular economic, political and regulatory risks associated with
specific countries.

Future  acquisitions  and  investments  could  also  involve  the  issuance  of  our  equity  and  equity-linked
securities  (potentially  diluting  our  existing  stockholders),  the  incurrence  of  debt,  contingent  liabilities  or
amortization  expenses,  write-offs  of  goodwill,  intangibles,  or  acquired  in-process  technology,  or  other
increased  cash  and  non-cash  expenses  such  as  stock-  based  compensation.  Any  of  the  foregoing  factors
could harm our financial condition or prevent us from achieving improvements in our financial condition
and  operating  performance  that  could  have  otherwise  been  achieved  by  us  on  a  stand-alone  basis.  Our
stockholders  may  not  have  the  opportunity  to  review,  vote  on  or  evaluate  future  acquisitions  or
investments.

Our ability to acquire and maintain licenses to intellectual property, especially for sports titles, affects our revenue
and profitability. Competition for these  licenses  may make them more expensive  and  increase  our costs.

Certain of our products are based on or incorporate intellectual property owned by others. For example,
certain  of  our  2K  products  include  rights  licensed  from  major  sports  leagues  and  players’  associations.
Similarly, some of our other titles are based on licenses of popular entertainment products. Competition
for  these  licenses  is  intense.  If  we  are  unable  to  maintain  these  licenses  or  obtain  additional  licenses  on
reasonable  economic  terms  or  with  significant  commercial  value,  our  revenue  and  profitability  could
decline  significantly.  Competition  for  these  licenses  may  also  increase  the  advances,  guarantees  and
royalties that we must pay to the licensor, which could significantly increase our costs and adversely affect
our  profitability.  In  addition,  on  certain  intellectual  property  licenses,  we  are  subject  to  guaranteed
minimum  payments,  royalties  or  standards  of  performance  and  may  not  be  able  to  terminate  these
agreements prior to their stated expiration. If such licensed products do not generate revenues in excess of
such minimum guarantees, our profitability will be adversely affected.

We may  need additional capital if we incur  losses.

If  we  incur  losses  in  the  future,  we  may  be  required  to  raise  additional  capital  in  order  to  fund  our
operations. We could seek to raise capital in a number of ways, including through the issuance of debt or
equity, or through other financing arrangements. In August 2014, we entered into a Third Amendment to
the  Second  Amended  and  Restated  Credit  Agreement  (as  amended,  the  ‘‘Credit  Agreement’’),  which
requires  us  to  make  periodic  interest  or  other  debt  service  payments.  In  addition,  we  issued  1.75%
Convertible Notes due 2016 in November 2011 and 1.00% Convertible Notes due 2018 in June 2013 (the
‘‘1.75%  Convertible  Notes’’  and  together  with  the  1.00%  Convertible  Notes,  the  ‘‘Convertible  Notes’’),
which require us to make periodic interest payments to the holders of the Convertible Notes. If we borrow
additional  funds,  further  debt  service  payments  would  probably  be  necessary.  In  addition,  the  terms  of

20

additional  debt  may  impose  significant  restrictions  on  our  ability  to  operate  our  business.  If  we  seek
financing through the sale of equity or equity-based securities (such as our Convertible Notes), our current
stockholders will suffer dilution in their percentage ownership of common stock. We cannot be certain as
to our ability to raise additional capital in the future or under what terms capital would be available. If we
need  to  raise  capital  and  are  not  successful  in  doing  so,  we  will  have  to  consider  other  options  that  may
include,  but  are  not  limited  to,  a  reduction  in  our  expenditures  for  internal  and  external  new  product
development, reductions in overhead expenses, and sales of intellectual property and other assets. These
actions,  should  they  become  necessary,  will  likely  result  in  a  reduction  in  the  size  of  our  operations  and
could materially affect the prospects  of our  business.

We are subject to contractual covenants which place  certain  limitations on how we  manage our business.

Our Credit Agreement and the indentures governing our Convertible Notes may limit our ability to take
various actions, including incurring additional debt, paying dividends, repurchasing shares and acquiring or
disposing of assets or businesses. In addition, we have granted a security interest in connection with certain
compensatory  arrangements  which  limits  our  ability  to  incur  senior  debt  in  excess  of  certain  amounts.
Accordingly, we may be restricted from taking actions that management believes would be desirable and in
the best interests of us and our stockholders. Our Credit Agreement and the indentures also require us to
satisfy specified financial and non-financial covenants. A breach of any of the covenants contained in our
Credit  Agreement  could  result  in  an  event  of  default  under  the  agreement  and  under  the  indentures
governing our Convertible Notes and would allow our lenders and noteholders to pursue various remedies,
including accelerating the repayment  of any outstanding  indebtedness.

Our business and products are subject to potential legislation. The adoption of such proposed legislation could limit
the retail market for our products.

Several proposals have been made for federal legislation to regulate our industry. Such proposals seek to
prohibit  the  sale  of  products  containing  certain  content  included  in  some  of  our  games.  If  any  such
proposals  are  enacted  into  law,  it  may  limit  the  potential  market  for  some  of  our  games  in  the  United
States, and adversely affect our business, financial condition and operating results. Other countries, such as
Germany,  have  adopted  laws  regulating  content  both  in  packaged  games  and  those  transmitted  over  the
Internet that are stricter than current United States laws. In the United States, proposals have also been
made by numerous state legislators to regulate and prohibit the sale of interactive entertainment software
products containing certain types of violent or sexual content to under 17 or 18 audiences, such as the State
of California’s ‘‘ultraviolent video games law’’ that sought to ban the sale or rental of violent video games
to  minors.  While  such  legislation  to  date  has  been  enjoined  by  industry  and  retail  groups  or  been  found
unconstitutional, the adoption into law of such legislation in federal and/or in state jurisdictions in which
we do significant business could severely  limit  the retail  market  for some of our games.

We may  be required to record a significant  charge to  earnings if our goodwill becomes impaired.

We  are  required  under  U.S.  generally  accepted  accounting  principles  to  review  our  goodwill  for
impairment  at  least  annually  or  more  frequently  when  events  or  changes  in  circumstances  indicate  the
carrying  value  may  not  be  recoverable.  Factors  that  may  be  considered  a  change  in  circumstances,
indicating  a  requirement  to  reevaluate  whether  our  goodwill  continues  to  be  recoverable,  include  a
significant  decline  in  stock  price  and  market  capitalization,  slower  growth  rates  in  our  industry  or  other
materially adverse events. We may be required to record a significant charge to earnings in our financial
statements during the period in which any impairment of our goodwill is determined. This may adversely
affect our operating results.

21

Our  reported  financial  results  could  be  adversely  affected  by  the  application  of  existing  or  future  accounting
standards to our business as it evolves.

Our reported financial results are affected by the accounting policies promulgated by the SEC and national
accounting  standards  bodies  and  the  methods,  estimates,  and  judgments  that  we  use  in  applying  our
accounting policies. For example, standards regarding software revenue recognition have and could further
significantly affect the way we account for revenue related to our products and services. As we enhance,
expand  and  diversify  our  business  and  product  offerings,  the  application  of  existing  or  future  financial
accounting  standards,  particularly  those  relating  to  the  way  we  account  for  revenue,  could  have  a
significant adverse effect on our reported  results although  not  necessarily on our cash  flows.

Risks relating to our common stock

For  purposes  of  this  section  ‘‘Risks  relating  to  our  common  stock,’’  references  to  ‘‘the  Company,’’  ‘‘we,’’
‘‘our,’’ and ‘‘us’’ refer only to Take-Two  Interactive Software, Inc.  and  not to its subsidiaries.

Additional issuances of equity securities by  us would dilute the ownership of our existing stockholders.

We may issue equity or equity-based securities (such as our Convertible Notes) in the future in connection
with  acquisitions  or  strategic  transactions,  to  adjust  our  ratio  of  debt  to  equity,  including  through
repayment of outstanding debt, to fund expansion of our operations or for other purposes. To the extent
we  issue  additional  equity  securities,  the  percentage  ownership  of  our  existing  stockholders  would  be
reduced.

There is no guarantee that we will do additional share repurchases in the future.

The share repurchase program authorized by the Board of Directors, which authorized the repurchase of
up  to  7,500,000  shares  of  our  common  stock  and  had  3,283,000  shares  available  for  repurchase  as  of
March 31, 2015, does not obligate the Company to make any purchases at any specific time or situation.
On  May 13,  2015,  our  Board  of  Directors  approved  an  increase  to  the  share  repurchase  authorization,
increasing  the  total  number  of  shares  that  the  Company  is  permitted  to  repurchase  to  up  to  10,000,000
shares of our common stock. Discontinuing repurchases could adversely affect the price of the Company’s
common stock. The program may be  suspended  or discontinued at any time  for any reason.

Future sales or other issuances of our common stock  could adversely  affect its market price.

The  sale  of  substantial  amounts  of  our  common  stock  could  adversely  affect  its  price.  The  sale  or  the
availability for sale of a large number of shares of our common stock in the public market could cause the
price of our common stock to decline. The issuance of shares of our common stock upon conversion of our
Convertible Notes could also adversely affect  the price of our common stock.

Our stock price has been volatile and may  continue to fluctuate significantly.

The market price of our common stock historically has been, and we expect will continue to be, subject to
significant fluctuations. These fluctuations may be due to factors specific to us including those discussed in
the  risk  factors  in  this  section  as  well  as  others  not  currently  known  to  us  or  that  we  currently  do  not
believe are material, to changes in securities analysts’ earnings estimates or ratings, to our results or future
financial  guidance  falling  below  our  expectations  and  analysts’  and  investors’  expectations,  to  factors
affecting  the  computer,  software,  entertainment,  media  or  electronics  industries,  or  to  national  or
international  economic  conditions.

Stock  markets,  in  general,  have  experienced  over  the  years,  and  continue  to  experience  significant  price
and  volume  fluctuations  that  have  affected  market  prices  for  companies  such  as  ours  and  that  may  be
unrelated  or  disproportionate  to  the  operating  performance  of  the  affected  companies.  These  broad

22

market  and  industry  fluctuations  may  adversely  affect  the  price  of  our  stock,  regardless  of  our  operating
performance.

Delaware law, our charter documents and provisions of our debt agreements may impede or discourage a takeover,
which could cause the market price of  our shares to decline.

We  are  a  Delaware  corporation,  and  the  anti-takeover  provisions  of  Delaware  law  impose  various
impediments to the ability of a third-party to acquire control of us, even if a change in control would be
beneficial  to  our  existing  stockholders.  Our  Board  of  Directors  has  the  power,  without  stockholder
approval,  to  adopt  a  stockholder  rights  plan  and/or  to  designate  the  terms  of  one  or  more  series  of
preferred  stock  and  issue  shares  of  preferred  stock.  In  addition,  we  may  under  certain  circumstances
involving a change of control, be obligated to repurchase all or a portion of our Convertible Notes and any
potential  acquirer  would  be  required  to  assume  our  obligations  related  to  any  outstanding  Convertible
Notes.  We  or  any  possible  acquirer  may  not  have  available  financial  resources  necessary  to  repurchase
those notes. The ability of our Board of Directors to create and issue a new series of preferred stock and
certain  provisions  of  Delaware  law,  our  certificate  of  incorporation  and  bylaws  and  the  indenture
governing  our  notes  could  impede  a  merger,  takeover  or  other  business  combination  involving  us  or
discourage  a  potential  acquirer  from  making  a  tender  offer  for  our  common  stock,  which,  under  certain
circumstances, could reduce the market price of our common stock and the value of any outstanding notes.

Our ability to use net operating loss carryforwards to reduce future years’ taxes could be substantially limited if we
experience an ownership change as defined in  the Internal Revenue Code.

Section 382 of the Internal Revenue Code contains rules that limit the ability of a company to use its net
operating loss carryforwards in years after an ownership change, which is generally defined as any change
in ownership of more than 50% of its stock over a three-year testing period. These rules generally operate
by  focusing  on  ownership  changes  among  stockholders  owning  directly  or  indirectly  5%  or  more  of  the
stock of a company and/or any change in ownership arising from a new issuance of stock by the company.
If, as a result of future transactions involving our common stock, including purchases or sales of stock by
5%  stockholders,  we  undergo  cumulative  ownership  changes  which  exceed  50%  over  the  testing  period,
our  ability  to  use  our  net  operating  loss  carryforwards  would  be  subject  to  additional  limitations  under
Section 382.

Generally, if an ownership change occurs, the annual taxable income limitation on the use of net operating
loss carryforwards is equal to the product of the applicable long-term tax exempt rate and the value of the
company’s  stock  immediately  before  the  ownership  change.  Depending  on  the  resulting  limitation,  a
portion of our net operating loss carryforwards  could  expire before we would be able to use them.

Our inability to fully utilize our net operating losses to offset taxable income generated in the future could
have a material and negative affect on  our future financial position and results of operations.

Item 1B. Unresolved Staff Comments

None.

Item 2. Properties

Our principal executive offices are located at 622 Broadway, New York, New York in approximately 64,000
square  feet of space under a lease expiring in  March 2023.

Take-Two Interactive Software Europe Ltd, our wholly-owned subsidiary, leases 12,500 square feet of office
space  in  Windsor,  United  Kingdom,  which  expires  in  January  2022.  Rockstar  North,  our  wholly-owned
subsidiary,  leases  72,000  square  feet  of  office  space  in  Edinburgh,  Scotland,  which  expires  in  June  2024.

23

2K  corporate  offices  and  two  development  studios  occupy  approximately  110,000  square  feet  of  leased
office  space  in  Novato,  California.  The  lease  expires  in  March  2019.

In  addition,  our  other  subsidiaries  lease  office  space  in  Sydney,  Australia;  Toronto,  Canada;  Chengdu,
Hanghzhou and Shanghai, China; Brno, Czech Republic; Paris, France; Munich, Germany; Tokyo, Japan;
Seoul,  South  Korea;  Breda,  Netherlands;  Auckland,  New  Zealand;  Singapore;  Madrid,  Spain;  Taipei,
Taiwan;  London,  Lincoln,  and  Leeds,  United  Kingdom  and,  in  the  United  States,  San  Diego,  and
Northridge, California; Sparks, Maryland; Andover and Quincy, Massachusetts; Las Vegas, Nevada; Glen
Cove, New York; Kirkland, Washington.

For  information  regarding  our  lease  commitments,  see  Note  11  of  the  Notes  to  Consolidated  Financial
Statements.

Item 3. Legal Proceedings

We  are,  or  may  become,  subject  to  demands  and  claims  (including  intellectual  property  claims)  and  are
involved in routine litigation in the ordinary course of business which we do not believe to be material to
our  business  or  financial  statements.  We  have  appropriately  accrued  amounts  related  to  certain  of  these
claims and legal and other proceedings. While it is reasonably possible that a loss may be incurred in excess
of the amounts accrued in our financial statements, we believe that such losses, unless otherwise disclosed,
would not be material.

Item 4. Mine Safety Disclosures

Not applicable.

24

PART II

Item 5. Market for Registrant’s Common Equity,  Related  Stockholder Matters  and Issuer Purchases

of Equity Securities

Market Information and Holders

Our  common  stock  trades  on  the  NASDAQ  Global  Select  Market  under  the  symbol  ‘‘TTWO.’’  The
following  table  sets  forth,  for  the  periods  indicated,  the  range  of  the  high  and  low  sale  prices  for  our
common stock as reported by NASDAQ.

High

Low

Fiscal Year Ended March 31, 2015

First Quarter ended June 30, 2014 . . . . . . . . . . . . . . . . . . . . . . . .
Second Quarter ended September 30, 2014 . . . . . . . . . . . . . . . . . .
Third Quarter ended December 31, 2014 . . . . . . . . . . . . . . . . . . .
Fourth Quarter ended March 31, 2015 . . . . . . . . . . . . . . . . . . . . .

$22.47
24.28
29.10
30.80

$18.45
20.40
20.13
24.19

Fiscal Year Ended March 31, 2014

First Quarter ended June 30, 2013 . . . . . . . . . . . . . . . . . . . . . . . .
Second Quarter ended September 30, 2013 . . . . . . . . . . . . . . . . . .
Third Quarter ended December 31, 2013 . . . . . . . . . . . . . . . . . . .
Fourth Quarter ended March 31, 2014 . . . . . . . . . . . . . . . . . . . . .

$17.54
19.25
18.59
22.41

$14.08
15.05
16.00
16.40

The  number  of  record  holders  of  our  common  stock  was  65  as  of  May  15,  2015.

Dividend  Policy

We  have  never  declared  or  paid  cash  dividends.  We  currently  anticipate  that  all  future  earnings  will  be
retained to finance the growth of our business and we do not expect to declare or pay any cash dividends in
the  foreseeable  future.  The  payment  of  dividends  in  the  future  is  within  the  discretion  of  our  Board  of
Directors  and  will  depend  upon  future  earnings,  capital  requirements  and  other  relevant  factors.  Our
Credit Agreement restricts the payment of dividends on our stock. See ‘‘Liquidity and Capital Resources’’
under Item 7 for additional information on our Credit  Agreement.

Securities Authorized for Issuance under Equity Compensation Plans

The  table  setting  forth  this  information  is  included  in  Part  III—Item  12,  Security  Ownership  of  Certain
Beneficial Owners  and Management and  Related Stockholder Matters.

Stock Performance  Graph

The  following  line  graph  compares,  from  March  31,  2010  through  March  31,  2015,  the  cumulative  total
stockholder  return  on  our  common  stock  with  the  cumulative  total  return  on  the  stocks  comprising  the
NASDAQ Composite Index and the stocks comprising a peer group index consisting of Activision Blizzard
and Electronic Arts. The comparison assumes $100 was invested on March 31, 2010 in our common stock
and in each of the following indices and assumes reinvestment of all cash dividends, if any, paid on such
securities. We have not paid any cash dividends and, therefore, our cumulative total return calculation is
based solely upon stock price appreciation and not upon reinvestment of cash dividends. Historical stock
price is not necessarily indicative of future stock price  performance.

25

Comparison of 65 Month Cumulative Total Return*
Among Take-Two Interactive Software, Inc., The  NASDAQ Composite Index and a  Peer  Group
March 2015

300.00

250.00

200.00

150.00

100.00

50.00

0.00

3/31/2010

3/31/2011

3/31/2012

3/31/2013

3/31/2014

3/31/2015

Take-Two Interactive Software Inc

NASDAQ Composite Index

Peer Group
14MAY201512490400

*

$100 invested on March 31, 2010  in  stock or  index-  including  reinvestment of dividends.

2010

2011

2012

2013

2014

2015

March 31,

Take-Two Interactive Software Inc
NASDAQ Composite Index
Peer Group

$100.00
100.00
100.00

$155.72
117.06
95.97

$155.93
131.47
102.78

$163.63
140.86
116.13

$222.19
183.38
170.87

$257.95
216.60
250.85

Issuer Purchases of Equity Securities

In  January  2013,  our  Board  of  Directors  authorized  the  repurchase  of  up  to  7,500,000  shares  of  our
common stock. The authorization permits the Company to purchase shares from time to time through a
variety  of  methods,  including  in  the  open  market  or  through  privately  negotiated  transactions,  in
accordance with applicable securities laws. It does not obligate the Company to make any purchases at any
specific time or situation. Repurchases are subject to the availability of stock, prevailing market conditions,
the  trading  price  of  the  stock,  the  Company’s  financial  performance  and  other  conditions.  The  program
may be suspended or discontinued at any time for any reason. During the fiscal year ended March 31, 2015,
the Company did not repurchase any shares of its common stock as part of the program. During the fiscal
year ended March 31, 2014, the Company repurchased approximately 4,217,000 shares of its common stock
in the open market for approximately $73.3 million, including commissions of $0.04 million, as part of the
program.  As  of  March  31,  2015,  up  to  approximately  3,283,000  shares  of  our  common  stock  remain
available  for  repurchase  under  the  Company’s  share  repurchase  authorization.  On  May  13,  2015,  our
Board  of  Directors  approved  an  increase  to  the  share  repurchase  authorization,  increasing  the  total
number of shares that the Company is permitted to repurchase to up to 10,000,000 shares of our common
stock.

26

Repurchase from Icahn Group

In  November  2013,  the  Company  entered  into  a  Purchase  Agreement  with  High  River  Limited
Partnership,  Icahn  Partners  LP,  Icahn  Partners  Master  Fund  LP,  Icahn  Partners  Master  Fund  II  LP  and
Icahn  Partners  Master  Fund  III  LP  (collectively,  the  ‘‘Icahn  Group’’),  pursuant  to  which  the  Company
repurchased approximately 12,021,000 shares of the Company’s common stock owned by the Icahn Group,
at a price per share of $16.93, resulting in an aggregate purchase price of approximately $203.5 million (the
‘‘Repurchase Transaction’’). The closing of the Repurchase Transaction occurred on November 26, 2013.
The  Repurchase  Transaction  was  conducted  outside  the  Company’s  share  repurchase  program  described
above.

27

Item 6. Selected Financial Data

The  following  Selected  Financial  Data  should  be  read  in  conjunction  with  our  Consolidated  Financial
Statements  and  related  Notes,  and  Management’s  Discussion  and  Analysis  of  Financial  Condition  and
Results of Operations included elsewhere in this Annual Report on Form 10-K. (in thousands, except per
share data)

STATEMENT OF OPERATIONS DATA
(in thousands, except per share data):
Net revenue
Cost of goods sold

Gross profit

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

Total operating expenses

Income (loss) from operations
Interest and other, net
Gain on long-term investments, net
Loss on extinguishment of debt
Gain on convertible note hedge and warrants, net

Income (loss) from continuing operations before

income taxes

Provision for income taxes

Income (loss) from continuing operations
Income (loss) from discontinued operations, net

of taxes

Net income (loss)

Earnings (loss) per share:
Continuing operations
Discontinued operations

Basic earnings (loss) per share

Continuing operations
Discontinued operations

Diluted earnings (loss) per share

Weighted average shares outstanding:

Basic
Diluted

BALANCE  SHEET  DATA:
Cash and cash equivalents
Working capital
Total assets
Long-term debt
Total liabilities
Stockholders’  equity

Fiscal Year Ended March 31,

2015

2014

2013

2012

2011

$1,082,938
794,867

$2,350,568
1,414,327

$1,214,483
715,837

$ 825,823
528,855

$1,136,876
689,381

288,071

235,341
175,093
115,043
21,057

546,534

(258,463)
(31,893)
17,476
—
—

(272,880)

6,590

(279,470)

936,241

240,996
161,374
105,256
13,359

520,985

415,256
(33,553)
—
(9,014)
3,461

376,150

14,459

361,691

498,646

257,329
147,260
78,184
10,634

493,407

5,239
(31,351)
—
—
—

296,968

183,749
121,200
64,162
12,123

381,234

(84,266)
(19,571)
—
—
—

(26,112)

(103,837)

5,050

3,863

(31,162)

(107,700)

447,495

176,294
109,484
69,576
14,999

370,353

77,142
(13,519)
—
—
—

63,623

9,819

53,804

—

(86)

1,671

(1,116)

(5,346)

$ (279,470) $ 361,605

$ (29,491) $(108,816) $

48,458

$

$

$

$

(3.48) $
—

(3.48) $

(3.48) $
—

(3.48) $

3.79
—

3.79

3.20
—

3.20

$

$

$

$

(0.36) $
0.02

(1.30) $
(0.01)

(0.34) $

(1.31) $

(0.36) $
0.02

(1.30) $
(0.01)

(0.34) $

(1.31) $

0.62
(0.06)

0.56

0.62
(0.06)

0.56

80,367
80,367

84,519
113,882

85,581
85,581

83,356
83,356

86,127
86,139

As of March 31,

2015

2014

2013

2012

2011

$ 911,120
815,048
2,231,100
476,057
1,668,012
563,088

935,400
924,620
1,799,630
454,031
997,824
801,806

402,502
529,153
1,277,839
335,202
689,844
587,995

$ 420,279
524,892
1,149,427
316,340
553,700
595,727

$280,359
335,715
971,659
107,239
356,380
615,279

28

Item 7. Management’s Discussion and  Analysis  of Financial  Condition and  Results  of Operations

Overview

Our Business

We are a leading developer, publisher and marketer of interactive entertainment for consumers around the
globe.  We  develop  and  publish  products  through  our  two  wholly-owned  labels  Rockstar  Games  and  2K.
Our products are currently designed for console gaming systems such as Sony’s PlayStation(cid:4)3 (‘‘PS3’’) and
PlayStation(cid:4)4  (‘‘PS4’’)  and  Microsoft’s  Xbox  360(cid:4)  (‘‘Xbox  360’’)  and  Xbox  One(cid:4)  (‘‘Xbox  One’’);  and
personal computers (‘‘PC’’), including smartphones and tablets. We deliver our products through physical
retail, digital download, online platforms  and  cloud streaming services.

We endeavor to be the most creative, innovative and efficient company in our industry. Our core strategy is
to  capitalize  on  the  popularity  of  video  games  by  developing  and  publishing  high-quality  interactive
entertainment  experiences  across  a  range  of  genres.  We  focus  on  building  compelling  entertainment
franchises by publishing a select number of titles for which we can create sequels and incremental revenue
opportunities through add-on content, microtransactions and online play. Most of our intellectual property
is  internally  owned  and  developed,  which  we  believe  best  positions  us  financially  and  competitively.  We
have  established  a  portfolio  of  proprietary  software  content  for  the  major  hardware  platforms  in  a  wide
range  of  genres,  including  action,  adventure,  family/casual,  racing,  role-playing,  shooter,  sports  and
strategy, which we distribute worldwide. We believe that our commitment to creativity and innovation is a
distinguishing  strength,  enabling  us  to  differentiate  our  products  in  the  marketplace  by  combining
advanced technology with compelling storylines and characters that provide unique gameplay experiences
for consumers. We have created, acquired or licensed a group of highly recognizable brands to match the
broad  consumer  demographics  we  serve,  ranging  from  adults  to  children  and  game  enthusiasts  to  casual
gamers. Another cornerstone of our strategy is to support the success of our products in the marketplace
through innovative marketing programs and global distribution on all platforms and through all channels
that are relevant to our target audience.

Our  revenue  is  primarily  derived  from  the  sale  of  internally  developed  software  titles  and  software  titles
developed  by  third-parties  for  our  benefit.  Operating  margins  are  dependent  in  part  upon  our  ability  to
release new, commercially successful software products and to manage effectively their development costs.
We  have  internal  development  studios  located  in  Canada,  China,  Czech  Republic,  the  United  Kingdom,
and the United States.

Software  titles  published  by  our  Rockstar  Games  label  are  primarily  internally  developed.  We  expect
Rockstar  Games,  our  wholly-owned  publisher  of  the  Grand  Theft  Auto,  Max  Payne,  Midnight  Club,  Red
Dead and other popular franchises, to continue to be a leader in the action / adventure product category
and to create groundbreaking entertainment by leveraging our existing titles as well as by developing new
brands. We believe that Rockstar has established a uniquely original, popular cultural phenomenon with its
Grand  Theft  Auto  series,  which  is  the  interactive  entertainment  industry’s  most  iconic  and  critically
acclaimed  brand  and  has  sold-in  over  210  million  units.  The  latest  installment,  Grand  Theft  Auto  V,  was
released on Sony’s PS3 and Microsoft’s Xbox 360 in September 2013, on ony’s PS4 and Microsoft’s Xbox
One in November 2014, and on PC in April 2015. Grand Theft Auto V includes access to Grand Theft Auto
Online,  which  initially  launched  in  October  2013.  Rockstar  is  also  well  known  for  developing  brands  in
other genres, including the L.A. Noire, Bully and Manhunt franchises. Rockstar continues to expand on our
established franchises by developing sequels, offering downloadable episodes, content and virtual currency,
and releasing titles for smartphones and  tablets.

Our  2K  label  has  published  a  variety  of  popular  entertainment  properties  across  all  key  platforms  and
across  a  range  of  genres  including  shooter,  action,  role-playing,  strategy,  sports  and  family/casual
entertainment.  We  expect  2K  to  continue  to  develop  new,  successful  franchises  in  the  future.  2K’s
internally  owned  and  developed  franchises  include  the  critically  acclaimed,  multi-million  unit  selling

29

BioShock, Mafia, Sid Meier’s Civilization and XCOM Enemy Unknown series. 2K also publishes successful
externally  developed  franchises,  such  as  Borderlands  and  Evolve.  2K’s  realistic  sports  simulation  titles
include  our  flagship  NBA  2K  series,  which  has  been  the  top-ranked  NBA  basketball  video  game  for
14 years running, and the WWE 2K series.

We  are  continuing  our  expansion  initiatives  in  the  Asia  markets,  where  our  strategy  is  to  broaden  the
distribution  of  our  existing  products  and  establish  an  online  gaming  presence,  especially  in  China  and
South Korea. 2K has secured a multi-year license from the NBA to develop an online version of the NBA
2K simulation game in China, Taiwan, South Korea and Southeast Asia. In October 2012, NBA 2K Online,
our  free-to-play  NBA  simulation  game  co-developed  by  2K  and  Tencent,  launched  commercially  on  the
Tencent  Games  portal  in  China.  In  addition,  South  Korean-based  studio  XLGAMES  is  presently
developing Civilization Online, a new online game for the Asian market, which is planned for commercial
launch in Korea during our fiscal year 2016.

Trends and Factors  Affecting our Business

Product Release Schedule. Our financial results are affected by the timing of our product releases and the
commercial success of those titles. Our Grand Theft Auto products in particular have historically accounted
for  a  substantial  portion  of  our  revenue.  Sales  of  Grand  Theft  Auto  products  generated  approximately
28.0% of the Company’s net revenue for the fiscal year ended March 31, 2015. The timing of our Grand
Theft Auto releases varies significantly, which in turn may affect our financial performance on a quarterly
and annual basis.

Economic Environment and Retailer Performance. We continue to monitor economic conditions that may
unfavorably  affect  our  businesses,  such  as  deteriorating  consumer  demand,  pricing  pressure  on  our
products, credit quality of our receivables, and foreign currency exchange rates. Our business is dependent
upon a limited number of customers who account for a significant portion of our revenue. Our five largest
customers accounted for 64.6%, 39.4% and 52.5% of net revenue during the fiscal years ended March 31,
2015,  2014  and  2013,  respectively.  As  of  March  31,  2015  and  2014,  our  five  largest  customers  comprised
approximately  63.9%  and  68.3%  of  our  gross  accounts  receivable,  respectively,  with  our  significant
customers  (those  that  individually  comprised  more  than  10%  of  our  gross  accounts  receivable  balance)
accounting for approximately 54.5% and 59.8% of such balance at March 31, 2015 and 2014, respectively.
We had three customers who accounted for approximately 18.5%, 18.4% and 17.6% of our gross accounts
receivable as of March 31, 2015 and three customers who accounted for 22.6%, 22.3% and 14.9% of our
gross accounts receivable as of March 31, 2014. We did not have any additional customers that exceeded
10%  of  our  gross  accounts  receivable  as  of  March 31,  2015  and  2014.  The  economic  environment  has
affected our customers in the past, and may do so in the future. Bankruptcies or consolidations of our large
retail  customers  could  seriously  hurt  our  business,  due  to  uncollectible  accounts  receivables  and  the
concentration of purchasing power among the remaining large retailers. Certain of our large customers sell
used copies of our games, which may negatively affect our business by reducing demand for new copies of
our games. While the downloadable content that we now offer for certain of our titles may serve to reduce
used game sales, we expect used game sales to continue to  adversely affect  our  business.

Hardware  Platforms. We  derive  most  of  our  revenue  from  the  sale  of  products  made  for  video  game
platforms manufactured by third-parties, such as Sony’s PS3 and PS4 and Microsoft’s Xbox 360 and Xbox
One,  which  comprised  approximately  81.4%  of  the  Company’s  net  revenue  by  product  platform  for  the
fiscal year ended March 31, 2015. The success of our business is dependent upon the consumer acceptance
of these platforms and the continued growth in the installed base of these platforms. When new hardware
platforms  are  introduced,  demand  for  software  based  on  older  platforms  typically  declines,  which  may
negatively  affect  our  business  during  the  market  transition  to  the  new  consoles.  We  continually  monitor
console hardware sales. We manage our product delivery on each current and future platform in a manner
we believe to be most effective to maximize our revenue opportunities and achieve the desired return on
our  investments  in  product  development.  Additionally,  our  development  costs  are  generally  higher  for

30

titles during platform transition periods, and we have a limited ability to predict the consumer acceptance
of the future platforms, which may affect our sales and profitability. Accordingly, our strategy is to focus
our  development  efforts  on  a  select  number  of  the  highest  quality  titles  for  these  platforms,  while  also
expanding our offerings for emerging platforms such as  mobile and online games.

Online  Content  and  Digital  Distribution. The  interactive  entertainment  software  industry  is  delivering  a
growing  amount  of  content  through  digital  online  delivery  methods.  We  provide  a  variety  of  online
delivered products and offerings. Virtually all of our titles that are available through retailers as packaged
goods products are also available through direct digital download via the Internet (from websites we own
and  others  owned  by  third-parties).  In  addition,  we  aim  to  drive  ongoing  engagement  and  recurrent
consumer  spending  on  our  titles  after  their  initial  purchase,  by  generating  incremental  revenues  through
downloadable offerings, including add-on content, microtransactions and online play. We also publish an
expanding variety of titles for tablets and smartphones, which are delivered to consumers through digital
download via the Internet. Note 14 to our Consolidated Financial Statements, ‘‘Segment and Geographic
Information,’’  discloses  that  net  revenue  from  digital  online  channels  comprised  approximately  42.0%  of
the  Company’s  net  revenue  by  distribution  channel  for  the  fiscal  year  ended  March  31,  2015.  We  expect
online  delivery  of  games  and  game  offerings  to  become  an  increasing  part  of  our  business  over  the
long-term.

Product Releases

We  released the following key titles in  fiscal year 2015:

Title

NBA 2K15
Borderlands: The Pre-Sequel
Sid Meier’s Civilization: Beyond Earth
WWE 2K15
WWE 2K15
Grand Theft Auto V
Grand Theft Auto Online
Evolve
Sid Meier’s Starships
Borderlands: The Handsome Collection

Publishing Label

2K
2K
2K
2K
2K
Rockstar Games
Rockstar Games
2K
2K
2K

Product Pipeline

Internal or
External
Development

Internal

Platform(s)

Date Released

PC

Internal

Internal/External Xbox 360,  PS3, PC

Internal/External PS3, Xbox 360
Internal/External PS4, Xbox One
Xbox One, PS4
Xbox One, PS4
Xbox One, PS4,  PC
PC  Mac, iOS

PS3,  PS4, Xbox 360, Xbox One, PC October 7,  2014
October 14, 2014
October 24, 2014
October 28, 2014
November 18, 2014
November 18, 2014
November 18, 2014
February 10, 2015
March 12,  2015
March 24,  2015

Internal
Internal
External
Internal

Internal/External Xbox One, PS4

We  have  announced  the  following  key  titles  to  date  (this  list  does  not  represent  all  titles  currently  in
development):

Title

Grand  Theft Auto V
Grand  Theft Auto Online
NBA 2K16
WWE 2K16
Battleborn

Fiscal 2015 Financial Summary

Publishing Label

Rockstar Games
Rockstar Games
2K
2K
2K

Internal  or
External
Development

Platform(s)

Expected Release Date

Internal
Internal
Internal
Internal/External
External

PC
PC
TBA
TBA
Xbox One,  PS4, PC

April 14,  2015 (Released)
April 14,  2015 (Released)
Fiscal  Year 2016
Fiscal Year  2016
Fiscal Year  2016

Our net revenue for fiscal year ended March 31, 2015 was led by titles from a variety of our top franchises,
mainly  Grand  Theft  Auto,  NBA  2K,  Borderlands  and  WWE  2K.  Our  net  revenue  decreased  to
$1,082.9 million, a decrease of $1,267.6 million or 53.9% from the fiscal year ended March 31, 2014, which

31

had benefitted from the release of Grand Theft Auto V on Sony’s PS3 and Microsoft’s Xbox 360 console
gaming systems.

For the fiscal year ended March 31, 2015, our net loss was $279.5 million, as compared to net income of
$361.6 million in the prior year. Diluted loss per share for the fiscal year ended March 31, 2015 was $3.48,
as compared to diluted income per share of $3.20 for the fiscal year ended March 31, 2014. Our earnings
decreased  primarily  because  the  prior  year  had  benefitted  from  the  release  of  Grand  Theft  Auto  V  on
Sony’s PS3 and Microsoft’s Xbox 360 console gaming systems and due to the deferral of net revenue and
cost  of  goods  sold  related  to  the  sell-in  of  certain  titles  during  the  second  half  of  our  fiscal  year  ended
March 31, 2015.

At  March  31,  2015  we  had  $911.1  million  of  cash  and  cash  equivalents,  compared  to  $935.4  million  at
March 31, 2014. The decrease in cash and cash equivalents from March 31, 2014 was primarily due to cash
used  in  investing  activities  partially  offset  by  cash  provided  by  operating  activities.  Net  cash  used  in
investing activities related to purchases of short-term investments and purchases of fixed assets, which were
partially offset by the proceeds received from the sale of our long-term investments. Net cash provided by
operations  was  primarily  due  to  an  increase  in  deferred  revenue  generated  by  the  sale  of  Grand  Theft
Auto V on Sony’s PS4 and Microsoft’s Xbox One platforms, Evolve and virtual currency partially offset by
investments in software development.

Discontinued  operations

The  financial  results  of  our  former  distribution  business,  which  was  sold  in  February  2010,  have  been
classified  as  discontinued  operations  in  our  Consolidated  Statements  of  Operations  for  all  periods
presented.  See  Note  1  to  our  Consolidated  Financial  Statements  for  additional  information  regarding
discontinued  operations.

Critical Accounting Policies and Estimates

The preparation of financial statements in conformity with U.S. generally accepted accounting principles
(‘‘U.S. GAAP’’) requires management to make estimates and assumptions about future events and apply
judgments that affect the reported amounts of assets and liabilities and the disclosure of contingent assets
and  liabilities  at  the  dates  of  the  financial  statements  and  the  reported  amounts  of  net  revenues  and
expenses  during  the  reporting  periods.  We  base  our  estimates,  assumptions  and  judgments  on  historical
experience,  current  trends  and  other  factors  that  management  believes  to  be  relevant  at  the  time  our
Consolidated Financial Statements are prepared. On a regular basis, management reviews the accounting
policies, assumptions, estimates and judgments to ensure that our financial statements are fairly presented
in  accordance  with  U.S.  GAAP.  However,  because  future  events  and  their  effects  cannot  be  determined
with certainty, actual amounts could differ significantly  from these estimates.

We have identified the policies below as critical to our business operations and the understanding of our
financial results and they require management’s most difficult, subjective or complex judgments, resulting
from the need to make estimates about the effect of matters that are inherently uncertain. The effect and
any  associated  risks  related  to  these  policies  on  our  business  operations  is  discussed  throughout
Management’s  Discussion  and  Analysis  of  Financial  Condition  and  Results  of  Operations  where  such
policies affect our reported and expected financial results. For a detailed discussion on the application of
these  and  other  accounting  policies,  see  Note  1  to  the  Consolidated  Financial  Statements.  Management
has reviewed these critical accounting estimates and related disclosures with the Audit Committee of our
Board of Directors.

Revenue Recognition

We earn our revenue from the sale of internally developed interactive software titles and from the sale of
titles developed by and/or licensed from  third-party developers.

32

We recognize revenue on the sales of software products upon the transfer of title and risk of loss to our
customers. Accordingly, we recognize revenue for software titles when there is (1) persuasive evidence that
an arrangement with the customer exists, which is generally based on a customer purchase order, (2) the
product  is  delivered,  (3)  the  selling  price  is  fixed  or  determinable  and  (4)  collection  of  the  customer
receivable is deemed probable. Certain products are sold to customers with a street date (i.e., the earliest
date these products may be sold by retailers). For these products we recognize revenue on the later of the
street  date  or  the  sale  date.  In  addition,  some  of  our  software  products  are  sold  as  full  game  digital
downloads and digital add-on content for which the consumer takes possession of the digital content for a
fee.  Revenue  from  product  downloads  is  generally  recognized  when  the  download  is  made  available
(assuming all other recognition criteria are met).

In providing credit terms to our customers, our payment arrangements typically provide net 30 and 60 day
terms.  Advances  received  for  licensing  and  exclusivity  arrangements  are  reported  on  our  Consolidated
Balance  Sheets  as  deferred  revenue  until  we  meet  our  performance  obligations,  at  which  point  we
recognize the revenue.

For some of our software products, we enter into multiple element revenue arrangements in which we may
provide a combination of full game software, additional add-on content, hosting of gameplay, maintenance
or  support.  When  all  other  revenue  recognition  criteria  are  met,  we  determine  the  fair  value  of  each
delivered  and  undelivered  element  using  vendor-specific  objective  evidence  (‘‘VSOE’’)  of  fair  value  and
allocate  the  total  price  among  the  various  elements.  When  we  have  not  established  VSOE  for  each
element,  revenue  is  deferred  until  the  earlier  of  the  point  at  which  VSOE  of  fair  value  exists  for  any
undelivered element or until all elements of the arrangement have been delivered. For arrangements that
require  the  deferral  of  revenue,  the  cost  of  goods  sold  is  deferred  and  recognized  as  the  related  net
revenue  is  recognized.  Deferred  cost  of  goods  sold  includes  product  costs  and  licenses.  We  determine
VSOE for each element based on historical stand-alone sales to third parties. In determining VSOE, we
require  that  a  substantial  majority  of  the  selling  prices  for  a  product  or  service  fall  within  a  reasonably
narrow  pricing  range.  Changes  in  assumptions  or  judgments  or  changes  to  the  elements  in  a  software
arrangement  could  cause  a  material  increase  or  decrease  in  the  amount  of  revenue  that  we  report  in  a
particular  period.

In identifying the deliverables within an arrangement we consider whether our software products contain
more-than-inconsequential  online  functionality  by  evaluating  the  significance  of  the  development  effort,
the  nature  of  the  online  features,  the  extent  of  anticipated  marketing  focus  on  the  online  features,  the
significance  of  the  online  features  to  the  consumers’  anticipated  overall  gameplay  experience,  and  the
significance and length of time of our post sale obligations to consumers. Determining whether the online
functionality  for  a  particular  game  constitutes  a  more  than  inconsequential  deliverable  is  subjective  and
requires  management’s  judgment.

When our software products provide limited online functionality at no additional cost to the consumer, we
generally  consider  such  features  to  be  incidental  to  the  overall  product  offering  and  an  inconsequential
deliverable,  and  we  recognize  revenue  when  the  four  primary  criteria  described  above  have  been  met.
When  software  products  provide  online  functionality  that  represents  a  more-than-inconsequential
deliverable, we recognize the software-related revenues and the related cost of goods sold ratably over the
estimated  service  period  of  the  title  (assuming  all  other  recognition  criteria  are  met)  as  we  have  not
established VSOE for that deliverable.

During the fiscal year ended March 31, 2015, the Company concluded that the updates being provided with
Grand  Theft  Auto  V  were  no  longer  considered  an  inconsequential  deliverable  because  add-on  content
updates were expected to be provided beyond 12 months. As a result, the net revenue and cost of goods
sold that have been deferred will be recognized ratably over the expected service period, which is equal to
the estimated remaining life of the game which, for Grand Theft Auto V, we have projected to be 24 months
from the time of release.

33

Certain of our games provide consumers with the option to purchase virtual currency to use in the game to
acquire virtual goods. We recognize revenue from the sale of virtual currency, using the game-based model,
ratably over the estimated remaining life  of the  game.

Certain of our software products include in-game advertising for third-party products. Advance payments
received for in-game advertising are reported on our Consolidated Balance Sheet as deferred revenue until
we meet our performance obligations, at which point we recognize the revenue, which is generally at the
time of the initial release of the product.

Revenue  is  recognized  after  deducting  estimated  reserves  for  returns,  price  concessions  and  other
allowances.  In  circumstances  when  we  do  not  have  a  reliable  basis  to  estimate  returns  and  price
concessions  or  are  unable  to  determine  that  collection  of  a  receivable  is  probable,  we  defer  the  revenue
until  such  time  as  we  can  reliably  estimate  any  related  returns  and  allowances  and  determine  that
collection of the receivable is probable.

Allowances for Returns, Price Concessions  and Other Allowances

We accept returns and grant price concessions in connection with our publishing arrangements. Following
reductions  in  the  price  of  our  products,  we  grant  price  concessions  to  permit  customers  to  take  credits
against  amounts  they  owe  us  with  respect  to  merchandise  unsold  by  them.  Our  customers  must  satisfy
certain  conditions  to  entitle  them  to  return  products  or  receive  price  concessions,  including  compliance
with applicable payment terms and confirmation of field inventory levels.

Generally  our  distribution  arrangements  with  customers  do  not  give  them  the  right  to  return  titles  or  to
cancel firm orders. However, we occasionally accept returns from our customers for stock balancing and
make  accommodations  to  customers,  which  include  credits  and  returns,  when  demand  for  specific  titles
falls below expectations.

We  make  estimates  of  future  product  returns  and  price  concessions  related  to  current  period  product
revenue. We estimate the amount of future returns and price concessions for published titles based upon,
among  other  factors,  historical  experience  and  performance  of  the  titles  in  similar  genres,  historical
performance of the hardware platform, customer inventory levels, analysis of sell-through rates, sales force
and retail customer feedback, industry pricing, market conditions and changes in demand and acceptance
of our products by consumers.

Significant management judgments and estimates must be made and used in connection with establishing
the allowance for returns and price concessions in any accounting period. We believe we can make reliable
estimates of returns and price concessions. However, actual results may differ from initial estimates as a
result  of  changes  in  circumstances,  market  conditions  and  assumptions.  Adjustments  to  estimates  are
recorded  in the period in which they  become known.

Software Development Costs and Licenses

Capitalized  software  development  costs  include  direct  costs  incurred  for  internally  developed  titles  and
payments made to third-party software  developers under development agreements.

We  capitalize  internal  software  development  costs  (including  stock-based  compensation,  specifically
identifiable  employee  payroll  expense  and  incentive  compensation  costs  related  to  the  completion  and
release of titles), third-party production and other content costs, subsequent to establishing technological
feasibility  of  a  software  title.  Technological  feasibility  of  a  product  includes  the  completion  of  both
technical design documentation and game design documentation. Significant management judgments and
estimates are utilized in the assessment of when technological feasibility is established. For products where
proven  technology  exists,  this  may  occur  early  in  the  development  cycle.  Technological  feasibility  is
evaluated on a product by product basis.

34

We  enter  into  agreements  with  third-party  developers  that  require  us  to  make  payments  for  game
development and production services. In exchange for our payments, we receive the exclusive publishing
and  distribution  rights  to  the  finished  game  title  as  well  as,  in  some  cases,  the  underlying  intellectual
property rights. Such agreements typically allow us to fully recover these payments to the developers at an
agreed upon royalty rate earned on the subsequent retail sales of such software, net of any agreed upon
costs. Prior to establishing technological feasibility of a product we record any costs incurred by third-party
developers as research and development expenses. Subsequent to establishing technological feasibility of a
product  we  capitalize  all  development  and  production  service  payments  to  third-party  developers  as
software  development  costs  and  licenses.  We  typically  enter  into  agreements  with  third-party  developers
after  completing  the  technical  design  documentation  for  our  products  and  therefore  record  the  design
costs  leading  up  to  a  signed  development  contract  as  research  and  development  expense.  When  we
contract with third-party developers, we generally select those that have proven technology and experience
in  the  genre  of  the  software  being  developed,  which  often  allows  for  the  establishment  of  technological
feasibility  early  in  the  development  cycle.  In  instances  where  the  documentation  of  the  design  and
technology are not in place prior to an executed contract, we monitor the software development process
and require our third-party developers to adhere to the same technological feasibility standards that apply
to our internally developed products.

Licenses consist of payments and guarantees made to holders of intellectual property rights for use of their
trademarks,  copyrights  or  other  intellectual  property  rights  in  the  development  of  our  products.
Agreements  with  license  holders  generally  provide  for  guaranteed  minimum  payments  for  use  of  their
intellectual  property.

Certain  licenses,  especially  those  related  to  our  sports  products,  extend  over  multi-year  periods  and
encompass  multiple  game  titles.  In  addition  to  guaranteed  minimum  payments,  these  licenses  frequently
contain  provisions  that  could  require  us  to  pay  royalties  to  the  license  holder  based  on  pre-agreed  unit
sales thresholds.

Amortization  of  capitalized  software  development  costs  and  licenses  commences  when  a  product  is
released and is recorded on a title-by-title basis in cost of goods sold. For capitalized software development
costs,  amortization  is  calculated  using  (1)  the  proportion  of  current  year  revenues  to  the  total  revenues
expected  to  be  recorded  over  the  life  of  the  title  or  (2)  the  straight-line  method  over  the  remaining
estimated useful life of the title, whichever is greater. For capitalized licenses, amortization is calculated as
a ratio of (1) current period revenues to the total revenues expected to be recorded over the remaining life
of the title or (2) the contractual royalty rate based on actual net product sales as defined in the licensing
agreement, whichever is greater.

We evaluate the future recoverability of capitalized software development costs and licenses on a quarterly
basis.  Recoverability  is  primarily  assessed  based  on  the  actual  title’s  performance.  For  products  that  are
scheduled to be released in the future, recoverability is evaluated based on the expected performance of
the  specific  products  to  which  the  cost  or  license  relates.  We  utilize  a  number  of  criteria  in  evaluating
expected product performance, including: historical performance of comparable products developed with
comparable  technology;  market  performance  of  comparable  titles;  orders  for  the  product  prior  to  its
release; general market conditions; and, past performance of the franchise. When management determines
that the value of the title is unlikely to be recovered by product sales, capitalized costs are charged to cost
of goods sold in the period in which such determination is  made.

We have established profit and unit sales based internal royalty programs that allow selected employees to
each  participate  in  the  success  of  software  titles  that  they  assist  in  developing.  Royalties  earned  by
employees under this program are recorded as a  component of cost of goods sold in  the period  earned.

35

Fair Value Estimates

The preparation of financial statements in conformity with U.S. GAAP often requires us to determine the
fair  value  of  a  particular  item  to  fairly  present  our  Consolidated  Financial  Statements.  Without  an
independent market or another representative transaction, determining the fair value of a particular item
requires  us  to  make  several  assumptions  that  are  inherently  difficult  to  predict  and  can  have  a  material
influence on the conclusion of the appropriate accounting.

Various valuation techniques are used to estimate fair value. These include (1) the market approach where
market  transactions  for  identical  or  comparable  assets  or  liabilities  are  used  to  determine  the  fair  value,
(2) the income approach, which uses valuation techniques to convert future amounts (for example, future
cash flows or future earnings) to a single present amount, and (3) the cost approach, which is based on the
amount  that  would  be  required  to  replace  an  asset.  For  many  of  our  fair  value  estimates,  including  our
estimates  of  the  fair  value  of  acquired  intangible  assets,  we  use  the  income  approach.  Using  the  income
approach requires the use of financial models, which require us to make various estimates including, but
not  limited  to  (1)  the  potential  future  cash  flows  for  the  asset,  liability  or  equity  instrument  being
measured,  (2)  the  timing  of  receipt  or  payment  of  those  future  cash  flows,  (3)  the  time  value  of  money
associated with the delayed receipt or payment of such cash flows, and (4) the inherent risk associated with
the cash flows (risk premium). Developing these cash flow estimates is inherently difficult and subjective,
and,  if  any  of  the  estimates  used  to  determine  the  fair  value  using  the  income  approach  turn  out  to  be
inaccurate, our financial results may be negatively affected. Furthermore, relatively small changes in many
of these estimates can have a significant influence on the estimated fair value resulting from the financial
models  or  the  related  accounting  conclusion  reached.  For  example,  a  relatively  small  change  in  the
estimated fair value of an asset may change a conclusion as to whether an asset is impaired. While we are
required  to  make  certain  fair  value  assessments  associated  with  the  accounting  for  several  types  of
transactions, the following areas are the  most sensitive  to  the assessments:

• Business  Combinations—Goodwill  and  Intangible  Assets. We  must  estimate  the  fair  value  of  assets
acquired  and  liabilities  assumed  in  a  business  combination.  Our  assessment  of  the  estimated  fair
value  of  each  of  these  can  have  a  material  effect  on  our  reported  results  as  intangible  assets  are
amortized over various lives. Goodwill represents the excess of purchase price over the fair value of
the  net  tangible  assets  and  intangible  assets  acquired  in  a  business  combination.  A  change  in  the
estimated  fair  value  of  an  acquired  asset  or  liability  assumed  often  has  a  direct  influence  on  the
amount recognized as goodwill, which is an asset that is not amortized. Often determining the fair
value of these acquired assets and liabilities assumed requires an assessment of expected use of the
asset, the expected cost to extinguish the liability or our expectations related to the timing and the
successful  completion  of  development  of  an  acquired  in-process  technology.  Such  estimates  are
inherently difficult and subjective and can have  a material influence on  our financial statements.

We use either the income, cost or market approach to aid in our conclusions of such fair values and
asset lives. The income approach presumes that the value of an asset can be estimated by the net
economic  benefit  to  be  received  over  the  life  of  the  asset,  discounted  to  present  value.  The  cost
approach  presumes  that  an  investor  would  pay  no  more  for  an  asset  than  its  replacement  or
reproduction  cost.  The  market  approach  estimates  value  based  on  what  other  participants  in  the
market have paid for reasonably similar assets. Although each valuation approach is considered in
valuing the assets acquired, the approach ultimately selected is based on the characteristics of the
asset and the availability of information.

We  test  our  goodwill  for  impairment  annually,  in  our  second  fiscal  quarter,  or  more  frequently  if
events  and  circumstances  indicate  the  fair  value  of  a  reporting  unit  may  be  below  its  carrying
amount.  A  reporting  unit  is  defined  as  an  operating  segment  or  one  level  below  an  operating
segment.  We  have  determined  that  we  operate  in  one  reporting  unit  which  is  our  operating
segment. The determination of whether or not goodwill has become impaired involves a significant

36

level of judgment in the assumptions underlying the approach used to determine the value of our
reporting  units.  Changes  in  our  strategy  and/or  market  conditions  could  significantly  affect  these
judgments  and  require  reductions  to  recorded  intangible  asset  balances.  The  Company  has  the
option to first perform a qualitative assessment to determine if the fair value of its reporting unit is
more  likely  than  not  (i.e.,  a  likelihood  of  more  than  50%)  less  than  its  carrying  value  before
performing  the  two-step  impairment  test.  If  the  two-step  impairment  test  for  goodwill  is  utilized,
step  one  compares  the  fair  value  of  the  reporting  unit  to  its  carrying  value.  If  the  carrying  value
exceeds the fair value, there is a potential impairment and step two must be performed. Step two
compares the carrying value of the reporting unit’s goodwill to its implied fair value (i.e., fair value
of  reporting  unit  less  the  fair  value  of  the  unit’s  assets  and  liabilities,  including  identifiable
intangible assets). If the implied fair value of goodwill is less than the carrying amount of goodwill,
an impairment is recognized. Based on our annual impairment assessment process for goodwill, no
impairments were recorded during the fiscal year  ended March 31,  2015 or 2014.

• Long-lived  assets. We  review  long-lived  assets  for  impairment  whenever  events  or  changes  in
circumstances  indicate  that  the  related  carrying  amount  of  an  asset  or  asset  group  may  not  be
recoverable. Determining whether impairment has occurred typically requires various estimates and
assumptions, including determining which cash flows are directly related to the potentially impaired
asset, the useful life over which cash flows will occur, their amount and the asset’s residual value, if
any.  In  turn,  measurement  of  an  impairment  loss  requires  a  determination  of  fair  value,  which  is
based  on  the  best  information  available.  We  use  internal  discounted  cash  flow  estimates,  quoted
market prices when available and independent appraisals, as appropriate, to determine fair value.
We derive the required cash flow estimates from our historical experience and our internal business
plans  and  apply  an  appropriate  discount  rate.  Recoverability  of  assets  to  be  held  and  used  is
measured by a comparison of the carrying amount of an asset with future undiscounted cash flows
expected to be generated from the use and eventual disposition of the asset. If the carrying amount
of  an  asset  exceeds  its  estimated  future  undiscounted  cash  flows,  an  impairment  charge  is
recognized for the amount by which the carrying amount of the asset exceeds the fair value of the
asset.

• Inventory Obsolescence. We regularly review inventory quantities on-hand and in the retail channels
and  record  an  inventory  provision  for  excess  or  obsolete  inventory  based  on  the  future  expected
demand  for  our  products.  Significant  changes  in  demand  for  our  products  would  affect
management’s estimates in establishing our inventory provision. We write down inventory based on
excess or obsolete inventories determined primarily by future anticipated demand for our products.
Inventory write-downs are measured as the difference between the cost of the inventory and market
value,  based upon assumptions about  future  demand that  are inherently  difficult to assess.

Stock-based Compensation

Stock-based compensation expense is measured at the grant date based on the fair value of the award and
is recognized as expense over the vesting period. Determining the fair value of stock-based awards at the
grant date requires judgment in estimating expected stock volatility and the amount of stock-based awards
that  are  expected  to  be  forfeited.  If  actual  results  differ  significantly  from  these  estimates,  stock-based
compensation expense and our results  of  operations could  be  materially affected.

We have also granted time, performance-based and market-based restricted stock and restricted stock unit
awards,  to  employees  and  non-employees.  Time-based  and  market-based  awards  to  non-employees  are
subject  to  variable  accounting.  For  the  time-based  restricted  stock  awards  to  non-employees,  we
cumulatively remeasure the fair value at the end of every period based on the month end closing price of
our  common  stock.  Market-based  restricted  stock  awards  vest  based  on  the  relative  performance  of  our
common stock to a composite index. We calculate the fair value of market-based restricted stock awards

37

using a Monte Carlo Simulation method, which requires a substantial number of inputs and estimates of
future  market  conditions  and  considers  the  range  of  various  vesting  probabilities.  As  a  result,  expense
recorded  for our non-employee awards  can fluctuate  substantially  from period  to  period.

Income Taxes

We record a tax provision for the anticipated tax consequences of the reported results of operations. The
provision for income taxes is computed using the asset and liability method, under which deferred income
taxes are recognized for differences between the financial statement and tax bases of assets and liabilities
at currently enacted statutory tax rates for the years in which the differences are expected to reverse. The
effect  on  deferred  taxes  of  a  change  in  tax  rates  is  recognized  in  income  in  the  period  that  includes  the
enactment.

We record a valuation allowance to reduce our deferred tax assets to the amount that is more likely than
not to be realized. Our history of pre-tax losses represents sufficient evidence for us to determine that the
establishment  of  a  valuation  allowance  against  the  deferred  tax  asset  is  appropriate.  This  valuation
allowance  offsets  deferred  tax  assets  associated  with  future  tax  deductions  as  well  as  carryforward  items.

Our  future  effective  tax  rates  could  be  adversely  affected  by  earnings  being  lower  than  anticipated  in
countries  where  we  have  lower  statutory  rates,  changes  in  the  valuation  of  our  deferred  tax  assets  or
liabilities, or changes in tax laws or interpretations thereof. In addition, our filed tax returns are subject to
examination by the Internal Revenue Service and other tax authorities. We regularly assess the likelihood
of  adverse  outcomes  resulting  from  these  examinations  to  determine  the  adequacy  of  our  provision  for
income taxes.

We recognize and measure uncertain tax positions and record tax benefits when it is more likely than not
that  the  tax  position  will  be  sustained  on  examination  by  the  taxing  authorities,  based  on  the  technical
merits of the position. The tax benefits recognized in the financial statements from such positions are then
measured  based  on  the  largest  benefit  that  has  a  greater  than  50%  likelihood  of  being  realized  upon
ultimate  settlement.

At  each  period  end,  it  is  necessary  for  us  to  make  certain  estimates  and  assumptions  to  compute  the
provision  for  income  taxes  including  allocations  of  certain  transactions  to  different  tax  jurisdictions,
amounts  of  permanent  and  temporary  differences,  the  likelihood  of  deferred  tax  assets  being  recovered
and the outcome of contingent tax risks. These estimates and assumptions are revised as new events occur,
more  experience  is  acquired  and  additional  information  is  obtained.  The  effect  of  these  revisions  is
recorded  in income tax expense or benefit  in the period in which they become known.

Recently Issued Accounting Pronouncements

Presentation of Debt Issuance Costs

In April 2015, the Financial Accounting Standards Board (‘‘FASB’’) issued Accounting Standards Update
(‘‘ASU’’) 2015-03, ‘‘Simplifying the Presentation of Debt Issuance Costs.’’ This new guidance requires the
presentation  of  debt  issuance  costs  in  the  balance  sheet  as  a  deduction  from  the  carrying  amount  of  the
related  debt  liability.  This  update  will  be  applied  retrospectively  and  is  effective  for  annual  periods,  and
interim periods within those years, beginning after December 15, 2015 (April 1, 2016 for the Company).
Early adoption is permitted. The adoption of this new guidance is not expected to have a material effect on
our  Consolidated Financial Statements.

Revenue from Contracts with Customers

In  May  2014,  the  FASB  issued  ASU  2014-09,  Revenue  from  Contracts  with  Customers,  as  a  new  Topic,
Accounting Standards Codification Topic 606. The new revenue recognition standard provides a five-step
analysis  of  transactions  to  determine  when  and  how  revenue  is  recognized.  The  core  principle  is  that  a

38

company should recognize revenue to depict the transfer of promised goods or services to customers in an
amount  that  reflects  the  consideration  to  which  the  entity  expects  to  be  entitled  in  exchange  for  those
goods or services. This ASU is effective for the annual and interim periods beginning after December 15,
2016 (April 1, 2017 for the Company) and shall be applied retrospectively to each period presented or as a
cumulative-effect adjustment as of the date of adoption. On April 1, 2015, the FASB proposed deferring
the  effective  date  by  one  year  to  annual  and  interim  years  beginning  after  December  15,  2017.  The
proposal  permits  early  adoption,  but  no  earlier  than  the  original  effective  date  of  annual  and  interim
periods  beginning  after  December  15,  2016.  The  Company  is  currently  determining  its  implementation
approach and evaluating the impact of adopting this update  on our Consolidated Financial Statements.

Requirements for Reporting Discontinued Operations

In  April  2014,  the  FASB  issued  ASU  2014-08,  Reporting  Discontinued  Operations  and  Disclosures  of
Disposals of Components of an Entity. This new guidance raises the threshold for a disposal to qualify as
discontinued operations and requires new disclosures for individually material disposal transactions that do
not  meet  the  definition  of  a  discontinued  operation.  Under  the  new  standard,  companies  report
discontinued operations when they have a disposal that represents a strategic shift that has or will have a
major impact on operations or financial results. This update will be applied prospectively and is effective
for  annual  periods,  and  interim  periods  within  those  years,  beginning  after  December  15,  2014  (April  1,
2015  for  the  Company).  Early  adoption  is  permitted  provided  the  disposal  was  not  previously  disclosed.
The adoption of this new guidance is not expected to have a material effect on our Consolidated Financial
Statements.

Presentation of Unrecognized Tax Benefits

In July 2013, new guidance was issued requiring that entities that have an unrecognized tax benefit and a
net operating loss carryforward or similar tax loss or tax credit carryforward in the same jurisdiction as the
uncertain tax position present the unrecognized tax benefit as a reduction of the deferred tax asset for the
loss or tax credit carryforward rather than as a liability when the uncertain tax position would reduce the
loss or tax credit carryforward under the tax law. The disclosure requirements became effective for annual
periods  (and  interim  periods  within  those  annual  periods)  beginning  after  December  15,  2013  (April  1,
2014  for  the  Company),  and  are  applied  prospectively.  The  adoption  of  this  guidance  had  no  material
effect on our Consolidated Financial  Statements.

Fluctuations in Operating Results and Seasonality

We have experienced fluctuations in quarterly and annual operating results as a result of: the timing of the
introduction  of  new  titles;  variations  in  sales  of  titles  developed  for  particular  platforms;  market
acceptance of our titles; development and promotional expenses relating to the introduction of new titles,
sequels  or  enhancements  of  existing  titles;  projected  and  actual  changes  in  platforms;  the  timing  and
success of title introductions by our competitors; product returns; changes in pricing policies by us and our
competitors;  the  size  and  timing  of  acquisitions;  the  timing  of  orders  from  major  customers;  order
cancellations; and delays in product shipment. Sales of our products are also seasonal, with peak shipments
typically  occurring  in  the  fourth  calendar  quarter  as  a  result  of  increased  demand  for  titles  during  the
holiday  season.  Quarterly  and  annual  comparisons  of  operating  results  are  not  necessarily  indicative  of
future operating results.

39

Results of Operations

The  following  table  sets  forth,  for  the  periods  indicated,  the  percentage  of  net  revenue  represented  by
certain  line  items  in  our  statements  of  operations,  net  revenue  by  geographic  region,  net  revenue  by
platform and net revenue by distribution  channel:

Net revenue
Cost of goods sold

Gross profit

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

Total operating expenses

Income (loss) from operations
Interest and other, net
Gain on long-term investments, net
Loss on extinguishment of debt
Gain on convertible note hedge and warrants, net

Fiscal Year Ended March 31,

2015

2014

2013

100.0% 100.0% 100.0%
73.4%
58.9%
60.2%

26.6%

21.7%
16.2%
10.6%
2.0%

50.5%

(23.9)%
(2.9)%
1.6%
0.0%
0.0%

39.8%

10.2%
6.9%
4.5%
0.6%

22.2%

41.1%

21.2%
12.1%
6.4%
1.0%

40.7%

0.4%
17.7%
(1.4)% (2.6)%
0.0%
0.0%
0.0%
(0.4)%
0.0%
0.1%

Income (loss) from continuing operations before income taxes

(25.2)%

16.0%

(2.2)%

Provision for income taxes

Income (loss) from continuing operations
(Loss) income from discontinued operations, net  of  taxes

Net income (loss)

Net revenue by geographic region:

United States
International

Net revenue by platform:

Console
PC and other

Net revenue by distribution channel:

Physical  retail and other
Digital online

0.6%

(25.8)%
0.0%

(25.8)%

0.6%

15.4%
0.0%

15.4%

0.4%

(2.6)%
0.2%

(2.4)%

57.5%
42.5%

46.5%
53.5%

58.5%
41.5%

81.4%
18.6%

91.4%
8.6%

80.4%
19.6%

58.0%
42.0%

84.2%
15.8%

78.9%
21.1%

40

Fiscal Years ended March 31, 2015 and 2014

(thousands of dollars)

Net revenue

Software development costs and

royalties(1)
Product costs
Licenses
Internal  royalties

Cost of goods sold

Gross  profit

2015

%

2014

%

Increase/
(decrease)

% Increase/
(decrease)

$1,082,938

100.0% $2,350,568

100.0% $(1,267,630)

(53.9)%

231,615
178,810
77,725
306,717

21.4%
16.5%
7.2%
28.3%

333,450
477,861
64,412
538,604

14.2% (101,835)
20.3% (299,051)
13,313
22.9% (231,887)

2.8%

(30.5)%
(62.6)%
20.7%
(43.1)%

794,867

73.4% 1,414,327

60.2% (619,460)

(43.8)%

$ 288,071

26.6% $ 936,241

39.8% $ (648,170)

(69.2)%

(1)

Includes  $17,121 and $30,124 of stock-based compensation expense in 2015 and 2014, respectively.

Net revenue decreased $1,267.6 million for the fiscal year ended March 31, 2015 as compared to the prior
year.  This  decrease  was  primarily  due  to  a  decrease  of  approximately  $1,315.3  million  in  sales  from  our
Grand Theft Auto franchise, as the prior year’s results included the release of Grand Theft Auto V on Sony’s
PS3  and  Microsoft’s  Xbox  360  console  gaming  systems,  which  was  partially  offset  this  year  by  the
November 2014 release of Grand Theft Auto V on Sony’s PS4 and Microsoft’s Xbox One console gaming
systems and the growth from Grand Theft Auto Online. The decrease in net revenue from Grand Theft Auto
was partially offset by a $186.3 million increase in net sales due to the October 2014 release of Borderlands:
The  Pre-Sequel,  higher  sales  from  our  WWE  2K  franchise,  the  release  of  Sid  Meier’s  Civilization:  Beyond
Earth  in  October  2014,  higher  sales  from  our  NBA  2K  franchise  and  sales  from  our  release  of  Evolve  in
February 2015.

Net revenue on consoles decreased to 81.4% of our total net revenue for the fiscal year ended March 31,
2015  as  compared  to  91.4%  for  the  same  period  in  the  prior  year  primarily  because  last  year’s  results
included  the  release  of  Grand  Theft  Auto  V  on  Microsoft’s  Xbox  360  and  Sony’s  PS3  console  gaming
systems. PC and other sales increased to 18.6% of our total net revenue for the year ended March 31, 2015
as  compared  to  8.6%  for  the  year  ended  March  31,  2014,  primarily  due  to  the  release  of  Sid  Meier’s
Civilization: Beyond Earth for the PC in October 2014. Net revenue from physical retail and other channels
decreased  to  58.0%  of  our  total  net  revenue  for  the  fiscal  year  ended  March  31,  2015  as  compared  to
84.2%  for  the  same  period  in  the  prior  year  primarily  due  to  last  year’s  net  revenue  from  physical  retail
benefitting  from  the  release  of  Grand  Theft  Auto  V  on  Sony’s  PS3  and  Microsoft’s  Xbox  360  console
gaming systems. Net revenue from digital online channels increased to 42.0% of our total net revenue for
the fiscal year ended March 31, 2015 as compared to 15.8% in the prior fiscal year. Recurrent consumer
spending (including add-on content, microtransactions and online play) represented 49.4% and 40.4% of
net revenue from digital online channels for the fiscal years ended March 31, 2015 and 2014, respectively.

Gross profit as a percentage of net revenue was 26.6% for the fiscal year ended March 31, 2015, a decrease
of  13.2  percentage  points  as  compared  to  the  prior  year,  primarily  due  to  higher  software  development
costs and royalties as a percentage of net revenue and the deferral of net revenue and cost of goods sold
related  to  sell-in  of  certain  titles  during  the  second  half  of  our  fiscal  year  2015.  In  addition,  internal
royalties  were  higher  as  a  percentage  of  net  revenues  due  to  the  timing  of  when  internal  royalties  are
earned.

Net  revenue  earned  outside  of  the  United  States  accounted  for  42.5%  of  our  total  net  revenue  for  the
fiscal year ended March 31, 2015, as compared to 53.5% in the prior year. The year-over-year percentage
decrease  was  primarily  due  to  Grand  Theft  Auto  V,  which  generated  higher  sales  outside  of  the  United
States during the fiscal year ended March 31, 2014. Foreign currency exchange rates decreased net revenue
by $14.4  million and decreased gross  profit by $8.2  million  for the  fiscal  year  ended March 31,  2015.

41

Operating  Expenses

(thousands of dollars)

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

2015

$235,341
175,093
115,043
21,057

% of net
revenue

2014

% of net
revenue

Increase/
(decrease)

%  Increase/
(decrease)

21.7% $240,996
16.2% 161,374
10.6% 105,256
2.0%
13,359

10.2%
6.9%
4.5%
0.6%

22.2%

$(5,655)
13,719
9,787
7,698

$25,549

(2.3)%
8.5%
9.3%
57.6%

4.9%

Total  operating expenses(1)

$546,534

50.5% $520,985

(1)

Includes  stock-based compensation expense, which was  allocated as follows (in thousands):

Selling  and  marketing
General and  administrative
Research and development

2015

$ 8,798
$33,636
$ 5,691

2014

$10,136
$28,991
$ 8,867

Foreign currency exchange rates decreased total operating expenses by approximately $4.3 million in the
fiscal year ended March 31, 2015 as  compared to the prior year.

Selling and marketing

Selling  and  marketing  expenses  decreased  by  $5.7  million  for  the  fiscal  year  ended  March  31,  2015,  as
compared to the prior year, primarily due to $20.7 million in higher advertising expenses incurred in the
prior year for the releases of Grand Theft Auto V on Sony’s PS3 and Microsoft’s Xbox 360 gaming consoles
in  September  2013,  and  The  Bureau:  XCOM:  Declassified  in  August  2013,  which  were  partially  offset  by
advertising expenses incurred in the current year for the releases of Grand Theft Auto V on Sony’s PS4 and
Microsoft’s Xbox One gaming consoles in November 2014, and Borderlands: The Pre-Sequel and Sid Meier’s
Civilization: Beyond Earth in October 2014. Partially offsetting the overall decrease in selling and marketing
expenses  was  $8.2  million  in  higher  customer  service  costs  and  $6.0  million  of  higher  incentive
compensation based on label performance.

General and administrative

General and administrative expenses increased $13.7 million for the fiscal year ended March 31, 2015, as
compared to the prior year primarily due to $9.0 million of higher expense related to our compensation of
Zelnick Media which was predominantly stock based compensation expense resulting from the Company’s
relative stock price performance during fiscal  year 2015 as  well as $2.6  million  of higher rent expense.

General and administrative expenses for the fiscal years ended March 31, 2015 and 2014 include occupancy
expense  (primarily  rent,  utilities  and  office  expenses)  of  $17.9  million  and  $16.4  million,  respectively,
related to our development studios.

Research and development

Research  and  development  expenses  increased  $9.8  million  for  the  fiscal  year  ended  March  31,  2015,  as
compared to the prior year primarily due to an increase of $3.9 million in IT spend on equipment at our
development studios, higher personnel costs of $1.4 million, higher studio support costs of $1.4 million and
higher  occupancy related costs of $1.3  million.

Depreciation and amortization

Depreciation and amortization expenses increased $7.7 million for the fiscal year ended March 31, 2015, as
compared  to  the  prior  year,  primarily  due  to  higher  purchases  of  fixed  assets  for  studio  build-outs  and
information  technology  infrastructure.

42

Interest and other, net

(thousands of dollars)

Interest income (expense), net
Foreign exchange loss
Other

2015

$(29,901)
(2,068)
76

% of net
revenue

2014

% of net
revenue

(Increase)/ %  Increase/
(decrease)
decrease

(2.7)% $(33,961)
(0.2)%
209
0.0%
199

(1.4)% $ 4,060
0.0% (2,277)
(123)
0.0%

(12.0)%
(1089.5)%
(61.8)%

Interest and other, net

$(31,893)

(2.9)% $(33,553)

(1.4)% $ 1,660

(4.9)%

Interest  and  other,  net  was  an  expense  of  $31.9  million  for  the  fiscal  year  ended  March  31,  2015,  as
compared  to  an  expense  of  $33.6  million  for  the  fiscal  year  ended  March  31,  2014.  The  decrease  of
$1.7  million  in  interest  and  other,  net  was  primarily  related  to  a  net  decrease  of  $4.1  million  in  interest
expense primarily due to the redemption of our 4.375% Convertible Notes in August 2013, partially offset
by interest on the 1.00% Convertible Notes issued in June 2013. This decrease was partially offset by an
increase  of  $2.3  million  due  to  greater  foreign  currency  exchange  losses  recorded  during  the  fiscal  year
ended March 31, 2015.

Gain on long-term investments, net

During  the  fiscal  year  ended  March  31,  2015  the  Company  recognized  a  $17.5  million  net  gain  on
long-term  investments,  which  was  primarily  comprised  of  the  Company’s  sale  of  its  investment  in  Twitch
Interactive, Inc.’s (‘‘Twitch’’) Class C Preferred stock, which was accounted for under the cost method of
accounting. In September 2014, the Company recognized a pretax gain of $19.0 million in connection with
the sale of Twitch.

Loss on  extinguishment of debt

Loss  on  extinguishment  of  debt  was  $9.0  million  for  the  fiscal  year  ended  March  31,  2014  due  to  the
conversion and redemption of our 4.375% Convertible Notes in August 2013. See ‘‘Liquidity and Capital
Resources’’ for additional information regarding loss  on extinguishment  of debt.

Gain on convertible note hedge and warrants,  net

Gain on convertible note hedge and warrants, net was $3.5 million for the fiscal year ended March 31, 2014
due to the increase in the Company’s share price during the period from June 2013 to the date of the net
settlement of the hedge and warrants in August 2013. See ‘‘Liquidity and Capital Resources’’ for additional
information  regarding  settlement  and  related  net  gain  on  the  convertible  note  hedge  and  warrant
transactions.

Provision for income taxes

Income tax expense was $6.6 million for the fiscal year ended March 31, 2015, as compared to $14.5 million
for the fiscal year ended March 31, 2014. The decrease in income tax expense is primarily attributable to a
decrease  in  net  income.  Our  effective  tax  rate  differed  from  the  federal  statutory  rate  primarily  due  to
changes  in  valuation  allowances  related  to  tax  losses  and  tax  credit  carryforwards  and  due  to  the  mix  of
earnings in our foreign entities, which are taxed at a rate other than the U.S. statutory rate of 35%. Our
valuation allowances increased by $92.7 million during the fiscal year ended March 31, 2015 and decreased
by $92.1 million during the fiscal year ended March 31, 2014 due to changes in net operating loss and tax
credit carryforwards.

As  of  March  31,  2015,  we  had  gross  unrecognized  tax  benefits,  including  interest  and  penalties,  of
$42.7 million, of which $29.2 million would affect our effective tax rate if realized. For the fiscal year ended

43

March 31, 2015, gross unrecognized tax benefits increased by $17.8 million, which primarily relates to an
increase in uncertain tax position for certain tax credits in domestic jurisdictions.

We  generally  are  no  longer  subject  to  audit  for  U.S.  federal  income  tax  returns  for  periods  prior  to  our
fiscal  year  ended  March  31,  2011  and  state  income  tax  returns  for  periods  prior  to  the  fiscal  year  ended
October 31, 2010. With few exceptions, we are no longer subject to income tax examinations in non-U.S.
jurisdictions  for  years  prior  to  fiscal  year  ended  October  31,  2010.  U.S.  federal  taxing  authorities  have
completed their audit through the fiscal years ended October 31, 2009. Certain U.S. state taxing authorities
are currently examining our income tax returns from fiscal years ended March 31, 2011 through March 31,
2013. The determination as to further adjustments to our gross unrecognized tax benefits during the next
12 months is not practicable.

We are regularly audited by domestic and foreign taxing authorities. Audits may result in tax assessments
in excess of amounts claimed and the payment of additional taxes. We believe that our tax positions comply
with applicable tax law, and that we have adequately provided for reasonably foreseeable tax assessments.

Net income (loss) and earnings (loss) per share

For the fiscal year ended March 31, 2015, our net loss was $279.5 million, as compared to net income of
$361.6 million in the prior year. Basic and diluted loss per share for the fiscal year ended March 31, 2015
was $3.48, as compared to basic earnings per share of $3.79 and diluted earnings per share of $3.20 for the
fiscal  year  ended  March  31,  2014.  Basic  and  diluted  weighted  average  shares  outstanding  were  lower
compared to the prior fiscal year primarily due to the repurchase of 16.2 million shares during the fiscal
year ended March 31, 2014 and due to Convertible Notes shares being anti-dilutive in the current period,
partially offset by vesting of restricted stock awards. See Note 1 to our consolidated financial statements
for additional information regarding  earnings (loss) per share.

Fiscal Years Ended March 31, 2014 and 2013

(thousands of dollars)

Net revenue

Internal  royalties
Product costs
Software development costs and

royalties(1)

Licenses

Cost of goods sold

Gross  profit

2014

%

2013

%

Increase/
(decrease)

% Increase/
(decrease)

$2,350,568
538,604
477,861

100.0% $1,214,483
22.9%
24,724
20.3%
316,072

100.0% $1,136,085
2.0% 513,880
26.0% 161,789

93.5%
2078.5%
51.2%

333,450
64,412

1,414,327

14.2%
2.8%

60.2%

317,756
57,285

26.2%
4.7%

15,694
7,127

715,837

58.9% 698,490

$ 936,241

39.8% $ 498,646

41.1% $ 437,595

4.9%
12.4%

97.6%

87.8%

(1)

Includes  $30,124 and $10,060 of stock-based compensation expense in 2014 and 2013, respectively.

Net revenue increased $1,136.1 million for the fiscal year ended March 31, 2014 as compared to the prior
year.  This  increase  was  primarily  due  to  an  increase  of  approximately  $1,481.5  million  in  sales  from  our
Grand  Theft  Auto  franchise,  primarily  related  to  the  releases  of  Grand  Theft  Auto  V  on  Sony’s  PS3  and
Microsoft’s  Xbox  360,  and  higher  sales  of  $139.5  million  mainly  driven  by  the  October  2013  release  of
WWE  2K14  and  higher  sales  of  our  NBA  2K  franchise.  These  increases  were  partially  offset  by  a
$446.0 million decrease in net sales, as the prior year benefitted from the releases of Borderlands 2, Max
Payne 3, BioShock Infinite, XCOM: Enemy  Unknown and Spec Ops: The Line.

44

Net revenue on consoles increased to 91.4% of our total net revenue for the fiscal year ended March 31,
2014 as compared to 80.4% for the same period in the prior year primarily due to the current year release
of Grand Theft Auto V on Microsoft’s Xbox 360 and Sony’s PS3 console gaming systems. PC and other sales
decreased to $192.4 million or 8.2% of our total net revenue for the fiscal year ended March 31, 2014 as
compared to $216.3 million or 17.8% for the prior year. The decrease was primarily due to the prior year
PC release of Borderlands 2. Handheld sales decreased to $9.7 million or 0.4% of our total net revenue for
the fiscal year ended March 31, 2014 as compared to $22.2 million, or 1.8% for the prior year primarily due
to the prior year releases of various  Nick Jr. titles.

Net revenue from physical retail and other channels increased to 84.2% of our total net revenue for the
fiscal  year  ended  March  31,  2014  as  compared  to  78.9%  for  the  same  period  in  the  prior  year,  primarily
due  to  the  current  year  release  of  Grand  Theft  Auto  V  on  Microsoft’s  Xbox  360  and  Sony’s  PS3  console
gaming  systems.  Net  revenue  from  digital  online  channels  of  $372.0  million  for  the  fiscal  year  ended
March 31, 2014 increased $115.8 million, or 45.2%, as compared to the same period in the prior year. The
increase was mainly driven by digital offerings from our Grand Theft Auto and NBA 2K franchises as well as
Bioshock  Infinite.

Gross profit as a percentage of net revenue was 39.8% for the fiscal year ended March 31, 2014, a decrease
of  1.3  percentage  points  as  compared  to  the  prior  year,  primarily  due  to  higher  internal  royalties  mainly
due to higher income generated from our Grand Theft Auto franchise, partially offset by (i) lower product
costs in the current year as a percentage of net revenue as a result of a greater share of net revenue in the
current  year  being  generated  from  a  product  mix  with  higher  average  selling  price  points  and  (ii)  lower
software  development  costs  and  royalties  as  a  percentage  of  net  revenue  for  the  fiscal  year  ended
March 31, 2014, primarily due to the prior year release of Borderlands 2, which was externally developed.

Net  revenue  earned  outside  of  the  United  States  accounted  for  53.5%  of  our  total  net  revenue  for  the
fiscal year ended March 31, 2014, as compared to 41.5% in the prior year. The year-over-year percentage
increase  was  primarily  due  to  the  global  release  of  Grand  Theft  Auto  V,  which  generated  higher  sales
outside  the  United  States  during  the  fiscal  year  ended  March  31,  2014.  Foreign  currency  exchange  rates
decreased  net  revenue  and  decreased  gross  profit  by  $5.7  million  and  $2.3  million,  respectively,  for  the
fiscal year ended March 31, 2014 as  compared  to  the prior year.

Operating  Expenses

(thousands of dollars)

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

2014

$240,996
161,374
105,256
13,359

% of net
revenue

2013

% of net
revenue

Increase/
(decrease)

%  Increase/
(decrease)

10.2% $257,329
6.9% 147,260
4.5%
78,184
0.6%
10,634

21.2% $ (16,333)
12.1% 14,114
6.4% 27,072
2,725
1.0%

(6.3)%
9.6%
34.6%
25.6%

5.6%

Total  operating expenses(1)

$520,985

22.2% $493,407

40.7% $ 27,578

(1)

Includes  stock-based compensation expense, as follows:

Selling  and  marketing
General and  administrative
Research and development

2014

$10,136
$28,991
$ 8,867

2013

$ 5,562
$17,824
$ 2,319

Foreign  currency  exchange  rates  increased  total  operating  expenses  by  approximately  $0.4  million  in  the
fiscal year ended March 31, 2014 as  compared to the prior year.

45

Selling and marketing

Selling  and  marketing  expenses  decreased  $16.3  million  for  the  fiscal  year  ended  March  31,  2014,  as
compared  to  the  prior  year,  primarily  due  to  a  decrease  in  advertising  expenses  of  $31.5  million.  In  the
prior  year,  advertising  expenses  had  increased  due  to  the  releases  of  Borderlands  2  in  September  2012,
Max Payne 3 in May 2012 and BioShock Infinite in March 2013, as compared to expenses incurred for the
September  2013  release  of  Grand  Theft  Auto  V.  This  net  decrease  was  partially  offset  by  a  $14.0  million
increase  primarily  due  to  higher  personnel  costs  related  to  stock-based  compensation  expense  and
headcount, and higher third-party commissions.

General and administrative

General and administrative expenses increased $14.1 million for the fiscal year ended March 31, 2014, as
compared to the prior year, primarily due to an increase of $12.1 million in personnel costs primarily due
to  higher  headcount  and  higher  severance  costs  related  to  current  year  restructuring  activities,
$11.2  million  of  higher  stock-based  compensation  expense  primarily  for  previously  granted  stock-based
awards  to  ZelnickMedia  and  $5.3  million  of  higher  legal  fees  and  IT-related  costs,  which  were  partially
offset by the absence of a $15.0 million  contractual provision that was triggered in June 2012.

General and administrative expenses for the fiscal years ended March 31, 2014 and 2013 include occupancy
expense  (primarily  rent,  utilities  and  office  expenses)  of  $16.4  million  and  $15.9  million,  respectively,
related to our development studios.

Research and development

Research and development expenses increased $27.1 million for the fiscal year ended March 31, 2014, as
compared to the prior year, primarily due to an increase of $20.9 million in personnel costs due mainly to
higher stock-based compensation related to the current year issuance of restricted stock awards to certain
employees  and  lower  capitalization  rates  at  our  development  studios  due  mainly  to  resources  being
transitioned to new projects following the September 2013 release of Grand Theft Auto V and an increase
of $6.6 million in production expenses primarily due to work on titles that have not reached technological
feasibility.

Depreciation and amortization

Depreciation and amortization expenses increased $2.7 million for the fiscal year ended March 31, 2014, as
compared to the prior year primarily  due  to  higher purchases of fixed assets during recent years.

Interest and other, net

(thousands of dollars)

Interest  expense,  net
Foreign currency exchange gain

(loss)

Other

2014

% of net
revenue

2013

% of net
revenue

(Increase)/ %  Increase/
(decrease)
decrease

$(33,961)

(1.4)% $(30,763)

(2.5)% $(3,198)

10.4%

209
199

0.0%
0.0%

(778)
190

(0.1)%
0.0%

987
9

(126.9)%
4.7%

Interest and other, net

$(33,553)

(1.4)% $(31,351)

(2.6)% $(2,202)

7.0%

Interest  and  other,  net  was  an  expense  of  $33.6  million  for  the  fiscal  year  ended  March  31,  2014,  as
compared  to  an  expense  of  $31.4  million  for  the  fiscal  year  ended  March  31,  2013.  The  increase  of
$2.2 million in interest and other, net was primarily related to an increase in our long-term debt associated
with our June 2013 issuance of $287.5 million of 1.00% Convertible Notes partially offset by the August 29,

46

2013  redemption  of  our  4.375%  Convertible  Notes  which  had  an  aggregate  principal  amount  of
$138.0 million.

Loss on  extinguishment of debt

Loss  on  extinguishment  of  debt  was  $9.0  million  for  the  fiscal  year  ended  March  31,  2014  due  to  the
conversion and redemption of our 4.375% Convertible Notes. See ‘‘Liquidity and Capital Resources’’ for
additional information regarding loss on  extinguishment  of debt.

Gain on convertible note hedge and warrants,  net

Gain on convertible note hedge and warrants, net was $3.5 million for the fiscal year ended March 31, 2014
due to the increase in the Company’s share price during the period from June 2013 to the date of the net
settlement of the hedge and warrants in August 2013. See ‘‘Liquidity and Capital Resources’’ for additional
information  regarding  settlement  and  related  net  gain  on  the  convertible  note  hedge  and  warrant
transactions.

Provision for income taxes

Income tax expense was $14.5 million for the fiscal year ended March 31, 2014, as compared to $5.1 million
for  the  fiscal  year  ended  March  31,  2013.  The  increase  in  tax  expense  was  primarily  attributable  to  an
increase  in  pre-tax  income  from  operations  in  excess  of  remaining  net  operating  losses  available  in  the
fiscal year ended March 31, 2014. Our effective tax rate differed from the federal statutory rate primarily
due  to  changes  in  valuation  allowances  during  the  period.  Our  valuation  allowances  decreased  by
$92.1 million and $1.3 million during fiscal years ended March 31, 2014 and 2013, respectively, due to the
utilization of net operating loss carryforwards from prior  years  against income earned  during each year.

As  of  March  31,  2014,  we  had  gross  unrecognized  tax  benefits,  including  interest  and  penalties,  of
$24.9 million, of which $24.9 million would affect our effective tax rate if realized. For the fiscal year ended
March  31,  2014,  gross  unrecognized  tax  benefits  increased  by  $3.2  million.  We  are  generally  no  longer
subject to audit for U.S. federal income tax returns for periods prior to our fiscal year ended October 31,
2010  and  state  income  tax  returns  for  periods  prior  to  our  fiscal  year  ended  October  31,  2007.  With  few
exceptions, we are no longer subject to income tax examinations in non-U.S. jurisdictions for years prior to
our fiscal year ended October 31, 2010. U.S. federal taxing authorities have completed their audit through
the fiscal years ended October 31, 2009. Certain U.S. state taxing authorities are currently examining our
income  tax  returns  from  the  fiscal  years  ended  October  31,  2007  through  October  31,  2010.  The
determination as to further adjustments to our gross unrecognized tax benefits during the next 12 months
is not practicable.

We are regularly audited by domestic and foreign taxing authorities. Audits may result in tax assessments
in excess of amounts claimed and the payment of additional taxes. We believe that our tax positions comply
with applicable tax law, and that we have adequately provided for reasonably foreseeable tax assessments.

Discontinued  operations

Income  (loss)  from  discontinued  operations,  net  of  taxes,  reflects  the  results  of  our  former  distribution
business  which  was  sold  in  February  2010.  For  the  fiscal  year  ended  March  31,  2014,  there  was  an
immaterial net loss from discontinued operations, net of taxes, compared to net income of $1.7 million for
the  prior  year.  The  net  income  during  the  fiscal  year  ended  March  31,  2013  was  primarily  due  to  the
maturity of a remaining contract and changes in estimates of sublease income as a result of the Company
entering into a new sublease.

47

Net income (loss) and earnings (loss) per share

For the fiscal year ended March 31, 2014, our net income was $361.6 million, as compared to a net loss of
$29.5 million in the prior year. Earnings per share for the fiscal year ended March 31, 2014 were $3.79 for
basic and $3.20 for diluted earnings per share as compared to a loss per share of $0.34 for basic and diluted
earnings for the fiscal year ended March 31, 2013. Basic and diluted weighted average shares outstanding
were lower compared to the prior year period primarily due to the repurchase of shares during the fiscal
year  ended  March  31,  2014  partially  offset  by  the  vesting  of  restricted  stock  awards  over  the  last  twelve
months and the issuance of shares upon the conversion of the 4.375% Convertible Notes. See Note 1 to
our  consolidated financial statements for  additional information regarding  earnings (loss) per share.

Liquidity and Capital Resources

Our primary cash requirements have been to fund (i) the development, manufacturing and marketing of
our published products, (ii) working capital, (iii) acquisitions and (iv) capital expenditures. We expect to
rely  on  funds  provided  by  our  operating  activities,  our  Credit  Agreement  and  our  Convertible  Notes  to
satisfy our working capital needs.

Short-term Investments

During  the  fiscal  year  ended  March  31,  2015,  the  Company  purchased  $187.6  million  of  short-term
investments,  which  are  highly  liquid  in  nature  and  represent  an  investment  of  cash  that  is  available  for
current  operations.  From  time  to  time,  the  Company  may  purchase  additional  short-term  investments
depending on future market conditions  and  liquidity needs.

Credit Agreement

In  August  2014,  we  entered  into  a  Third  Amendment  to  our  Credit  Agreement.  The  Credit  Agreement
provides for borrowings of up to $100.0 million which may be increased by up to $40.0 million pursuant to
the terms of the Credit Agreement, and is secured by substantially all of our assets and the equity of our
subsidiaries.  The  Credit  Agreement  expires  on  August  18,  2019.  Revolving  loans  under  the  Credit
Agreement  bear  interest  at  our  election  of  (a)  0.50%  to  1.00%  above  a  certain  base  rate  (3.75%  at
March 31, 2015), or (b) 1.50% to 2.00% above the LIBOR Rate (approximately 1.76% at March 31, 2015),
with the margin rate subject to the achievement of certain average liquidity levels. We are also required to
pay a monthly fee on the unused available balance, ranging from 0.25% to 0.375% based on availability.
We  had no outstanding borrowings at March 31, 2015 and 2014.

Availability  under  the  Credit  Agreement  is  restricted  by  our  United  States  and  United  Kingdom  based
accounts receivable and inventory balances. The Credit Agreement also allows for the issuance of letters of
credit in an aggregate amount of up to  $5.0 million.

As  of  March  31,  2015,  there  was  $98.3  million  available  to  borrow  under  the  Credit  Agreement.  At
March 31, 2015, we had no outstanding borrowings under the Credit Agreement and $1.7 million of letters
of credit outstanding.

The Credit Agreement contains covenants that substantially limit us and our subsidiaries’ ability to: create,
incur,  assume  or  be  liable  for  indebtedness;  dispose  of  assets  outside  the  ordinary  course  of  business;
acquire, merge or consolidate with or into another person or entity; create, incur or allow any lien on any
of their respective properties; make investments; or pay dividends or make distributions (each subject to
certain  limitations);  or  optionally  prepay  any  indebtedness  (subject  to  certain  exceptions,  including  an
exception  permitting  the  redemption  of  the  Company’s  unsecured  convertible  senior  notes  upon  the
meeting  of  certain  minimum  liquidity  requirements).  In  addition,  the  Credit  Agreement  provides  for
certain  events  of  default  such  as  nonpayment  of  principal  and  interest,  breaches  of  representations  and
warranties, noncompliance with covenants, acts of insolvency, default on indebtedness held by third parties

48

and  default  on  certain  material  contracts  (subject  to  certain  limitations  and  cure  periods).  The  Credit
Agreement also contains a requirement that we maintain an interest coverage ratio of more than one to
one for the trailing twelve month period, if certain average liquidity levels fall below $30.0 million. As of
March  31,  2015,  we  were  in  compliance  with  all  covenants  and  requirements  outlined  in  the  Credit
Agreement.

1.75% Convertible Notes Due 2016

On November 16, 2011, we issued $250.0 million aggregate principal amount of 1.75% Convertible Notes
due  2016  (the  ‘‘1.75%  Convertible  Notes’’).  Interest  on  the  1.75%  Convertible  Notes  is  payable
semi-annually  in  arrears  on  June  1st  and  December  1st  of  each  year,  commencing  on  June  1,  2012.  The
1.75%  Convertible  Notes  mature  on  December  1,  2016,  unless  earlier  repurchased  by  the  Company  or
converted.  The  Company  does  not  have  the  right  to  redeem  the  1.75%  Convertible  Notes  prior  to
maturity.

The 1.75% Convertible Notes are convertible at an initial conversion rate of 52.3745 shares of our common
stock per $1,000 principal amount of 1.75% Convertible Notes (representing an initial conversion price of
approximately  $19.093  per  share  of  common  stock  for  a  total  of  approximately  13,094,000  underlying
conversion  shares)  subject  to  adjustment  in  certain  circumstances.  Holders  may  convert  the  1.75%
Convertible Notes at their option prior to the close of business on the business day immediately preceding
June  1,  2016  only  under  the  following  circumstances:  (1)  during  any  fiscal  quarter  commencing  after
March 31, 2012, if the last reported sale price of the common stock for at least 20 trading days (whether or
not  consecutive)  during  a  period  of  30  consecutive  trading  days  ending  on  the  last  trading  day  of  the
preceding  fiscal  quarter  is  greater  than  or  equal  to  130%  of  the  applicable  conversion  price  on  each
applicable trading day; (2) during the five business day period after any 10 consecutive trading day period
(the ‘‘measurement period’’) in which the trading price per $1,000 principal amount of 1.75% Convertible
Notes for each day of that measurement period was less than 98% of the product of the last reported sale
price  of  our  common  stock  and  the  applicable  conversion  rate  on  each  such  day;  or  (3)  upon  the
occurrence  of  specified  corporate  events.  On  and  after  June  1,  2016  until  the  close  of  business  on  the
business day immediately preceding the maturity date, holders may convert their 1.75% Convertible Notes
at any time, regardless of the foregoing circumstances. Upon conversion, the 1.75% Convertible Notes may
be settled, at our election, in cash, shares of our common stock, or a combination of cash and shares of the
Company’s common stock. Our common stock price exceeded 130% of the applicable conversion price per
share  for  at  least  20  trading  days  during  the  30  consecutive  trading  days  ended  March  31,  2015.
Accordingly,  as  of  April  1,  2015  the  1.75%  Convertible  Notes  may  be  converted  at  the  holder’s  option
through  June  30,  2015.  If  the  1.75%  Convertible  Notes  were  to  be  converted  during  this  period,  our
current  intent  and  ability,  given  our  option,  would  be  to  settle  the  conversion  in  shares  of  our  common
stock. As  such, we have continued to classify  these 1.75%  Convertible Notes as  long-term debt.

The indenture governing the 1.75% Convertible Notes contains customary terms and covenants and events
of default. As of March 31, 2014, we were in compliance with all covenants and requirements outlined in
the indenture governing the 1.75% Convertible Notes.

1.00% Convertible Notes Due 2018

On June 18, 2013, we issued $250.0 million aggregate principal amount of 1.00% Convertible Notes due
2018  (the  ‘‘1.00%  Convertible  Notes’’  and  together  with  the  1.75%  Convertible  Notes,  the  ‘‘Convertible
Notes’’). The 1.00% Convertible Notes were issued at 98.5% of par value for proceeds of $246.3 million.
Interest on the 1.00% Convertible Notes is payable semi-annually in arrears on July 1st and January 1st of
each year, commencing on January 1, 2014. The 1.00% Convertible Notes mature on July 1, 2018, unless
earlier  repurchased  by  the  Company  or  converted.  The  Company  does  not  have  the  right  to  redeem  the
1.00% Convertible Notes prior to maturity. The Company also granted the underwriters a 30-day option to
purchase  up  to  an  additional  $37.5  million  principal  amount  of  1.00%  Convertible  Notes  to  cover

49

overallotments, if any. On July 17, 2013, the Company closed its public offering of $37.5 million principal
amount  of  the  Company’s  1.00%  Convertible  Notes  as  a  result  of  the  underwriters  exercising  their
overallotment option in full on July 12, 2013, bringing  the proceeds to $283.2 million.

The 1.00% Convertible Notes are convertible at an initial conversion rate of 46.4727 shares of our common
stock per $1,000 principal amount of 1.00% Convertible Notes (representing an initial conversion price of
approximately  $21.52  per  share  of  common  stock  for  a  total  of  approximately  13,361,000  underlying
conversion  shares)  subject  to  adjustment  in  certain  circumstances.  Holders  may  convert  the  1.00%
Convertible Notes at their option prior to the close of business on the business day immediately preceding
January  1,  2018  only  under  the  following  circumstances:  (1)  during  any  fiscal  quarter  commencing  after
September  30,  2013,  if  the  last  reported  sale  price  of  the  common  stock  for  at  least  20  trading  days
(whether or not consecutive) during a period of 30 consecutive trading days ending on the last trading day
of the preceding fiscal quarter is greater than or equal to 130% of the applicable conversion price on each
applicable trading day; (2) during the five business day period after any 10 consecutive trading day period
(the ‘‘measurement period’’) in which the trading price per $1,000 principal amount of 1.00% Convertible
Notes for each day of that measurement period was less than 98% of the product of the last reported sale
price  of  our  common  stock  and  the  applicable  conversion  rate  on  each  such  day;  or  (3)  upon  the
occurrence of specified corporate events. On and after January 1, 2018 until the close of business on the
business day immediately preceding the maturity date, holders may convert their 1.00% Convertible Notes
at any time, regardless of the foregoing circumstances. Upon conversion, the 1.00% Convertible Notes may
be settled, at our election, in cash, shares of our common stock, or a combination of cash and shares of the
Company’s  common  stock.

The indenture governing the 1.00% Convertible Notes contains customary terms and covenants and events
of  default.  As  of  the  fiscal  year  end  March  31,  2014,  we  were  in  compliance  with  all  covenants  and
requirements outlined in the indenture  governing the  1.00% Convertible Notes.

Financial Condition

We  are  subject  to  credit  risks,  particularly  if  any  of  our  receivables  represent  a  limited  number  of
customers  or  are  concentrated  in  foreign  markets.  If  we  are  unable  to  collect  our  accounts  receivable  as
they become due, it could adversely affect our  liquidity and  working capital position.

Generally, we have been able to collect our accounts receivable in the ordinary course of business. We do
not hold any collateral to secure payment from customers. We have trade credit insurance on the majority
of our customers to mitigate accounts  receivable  risk.

A  majority  of  our  trade  receivables  are  derived  from  sales  to  major  retailers  and  distributors.  Our  five
largest  customers  accounted  for  64.6%,  39.4%  and  52.5%  of  net  revenue  during  the  fiscal  years  ended
March 31, 2015, 2014 and 2013, respectively. As of March 31, 2015 and 2014, five customers accounted for
63.9% and 68.3% of our gross accounts receivable, respectively. Customers that individually accounted for
more than 10% of our gross accounts receivable balance comprised 54.5% and 59.8% of such balances at
March 31, 2015 and 2014, respectively. We had three customers who accounted for approximately 18.5%,
18.4%  and  17.6%  of  our  gross  accounts  receivable  as  of  March 31,  2015  and  three  customers  who
accounted for 22.6%, 22.3% and 14.9% of our gross accounts receivable as of March 31, 2014. We did not
have any additional customers that exceeded 10% of our gross accounts receivable as of March 31, 2015
and  2014.  Based  upon  performing  ongoing  credit  evaluations,  maintaining  trade  credit  insurance  on  a
majority of our customers and our past collection experience, we believe that the receivable balances from
these  largest  customers  do  not  represent  a  significant  credit  risk,  although  we  actively  monitor  each
customer’s credit worthiness and economic conditions that may affect our customers’ business and access
to capital. We are monitoring the current global economic conditions, including credit markets and other
factors as it relates to our customers in order to manage the risk of uncollectible  accounts receivable.

50

We  believe  our  current  cash  and  cash  equivalents  and  projected  cash  flow  from  operations,  along  with
availability  under  our  Credit  Agreement  will  provide  us  with  sufficient  liquidity  to  satisfy  our  cash
requirements  for  working  capital,  capital  expenditures  and  commitments  through  at  least  the  next
12 months.

As  of  March  31,  2015,  the  amount  of  cash  and  cash  equivalents  held  outside  of  the  U.S.  by  our  foreign
subsidiaries  was  approximately  $291.0  million.  These  balances  are  dispersed  across  various  locations
around  the  world.  We  believe  that  such  dispersion  meets  the  business  and  liquidity  needs  of  our  foreign
affiliates.  In  addition,  the  Company  expects  in  the  foreseeable  future  to  have  the  ability  to  generate
sufficient cash domestically to support ongoing operations. Consequently, it is the Company’s intention to
indefinitely reinvest undistributed earnings of its foreign subsidiaries. In the event the Company needed to
repatriate funds outside of the U.S., such repatriation may be subject to local laws and tax consequences
including foreign withholding taxes or U.S. income taxes. It is not practicable to estimate the tax liability
and  the  Company  would  try  to  minimize  the  tax  effect  to  the  extent  possible.  However,  any  repatriation
may not result in significant cash payments as the taxable event would likely be offset by the utilization of
the then available tax credits.

In  January  2013,  our  Board  of  Directors  authorized  the  repurchase  of  up  to  7,500,000  shares  of  our
common stock. The authorization permits the Company to purchase shares from time to time through a
variety  of  methods,  including  in  the  open  market  or  through  privately  negotiated  transactions,  in
accordance with applicable securities laws. It does not obligate the Company to make any purchases at any
specific time or situation. Repurchases are subject to the availability of stock, prevailing market conditions,
the  trading  price  of  the  stock,  the  Company’s  financial  performance  and  other  conditions.  The  program
may be suspended or discontinued at any time for any reason. The Company did not repurchase any shares
during  fiscal  year  ended  March  31,  2015.  During  the  fiscal  year  ended  March  31,  2014,  the  Company
repurchased  approximately  4,217,000  shares  of  our  common  stock  in  the  open  market  for  approximately
$73.3  million,  including  commissions  of  approximately  $0.04  million,  as  part  of  the  program.  As  of
March  31,  2015,  up  to  approximately  3,283,000  shares  of  our  common  stock  remain  available  for
repurchase  under  the  Company’s  share  repurchase  authorization.  On  May  13,  2015,  our  Board  of
Directors  approved  an  increase  to  the  share  repurchase  authorization,  increasing  the  total  number  of
shares that the Company is permitted  to  repurchase to up  to  10,000,000 shares of our common  stock.

Our changes in cash flows were as follows:

(thousands of dollars)

Net cash provided by operating activities
Net cash used in investing activities
Net cash provided by (used in) financing  activities
Effects of foreign currency exchange  rates on  cash and cash

equivalents

Fiscal Year Ended March 31,

2015

2014

2013

$ 212,814
(220,141)
928

$ 700,262
(30,813)
(133,684)

$ (4,567)
(16,820)
—

(17,881)

(2,867)

3,610

Net (decrease) increase in cash and cash equivalents

$ (24,280) $ 532,898

$(17,777)

At  March  31,  2015  we  had  $911.1  million  of  cash  and  cash  equivalents,  compared  to  $935.4  million  at
March 31, 2014. The decrease in cash and cash equivalents from March 31, 2014 was primarily due to cash
being used in investing activities partially offset by cash provided by operating activities. Net cash used in
investing  activities  related  to  purchases  of  short-term  investments  and  purchases  of  fixed  assets  and  was
partially offset by the proceeds received from the sale of our long-term investment. Net cash provided by
operations  was  primarily  due  to  cash  generated  from  the  sale  of  Grand  Theft  Auto  V  on  Sony’s  PS4  and
Microsoft’s  Xbox  One  platforms,  the  sale  of  Evolve  and  the  sale  virtual  currency  partially  offset  by
investments in software development  and licenses.

51

Contractual Obligations and Commitments

We have entered into various agreements in the ordinary course of business that require substantial cash
commitments over the next several years. Generally, these include:

• Software  Development  and  Licensing: We  make  payments  to  third-party  software  developers  that
include  contractual  payments  to  developers  under  several  software  development  agreements  that
expire at various times through September 2019. Our aggregate outstanding software development
commitments  assume  satisfactory  performance  by  third-party  software  developers.  We  also  have
licensing commitments that primarily consist of obligations to holders of intellectual property rights
for  use  of  their  trademarks,  copyrights,  technology  or  other  intellectual  property  rights  in  the
development of our products.

• Marketing: We have certain minimum marketing support commitments where we commit to spend
specified  amounts  related  to  marketing  our  products.  Marketing  commitments  expire  at  various
times  through  September  2019.

• Operating  Leases: Our  offices  are  occupied  under  non-cancelable  operating  leases  expiring  at
various times through June 2024. We also lease certain furniture, equipment and automobiles under
non-cancelable leases expiring through fiscal year 2020. Some of the leases have fixed rent increases
and also include inducements to enter into the lease. The effect of such amounts are deferred and
recognized on a straight-line basis over the  related lease  term.

• Purchase obligations primarily related to agreements to purchase services that are enforceable and
legally  binding  on  the  Company  that  specifies  all  significant  terms,  including  fixed,  minimum  or
variable pricing provisions; and the approximate timing of the transactions, expiring at various times
through  March  2019.

A  summary  of  annual  minimum  contractual  obligations  and  commitments  as  of  March  31,  2015  is  as
follows (in thousands of dollars):

Fiscal Year Ending March 31,

Software
Development
and Licensing Marketing

Operating
Leases

Purchase

Convertible Convertible

Obligations Notes Interest

Notes

Total

2016
2017
2018
2019
2020
Thereafter

Total

$ 81,612
62,320
48,011
27,204
8,200
—

$24,591 $ 19,558 $21,556
12,207
17,007
5,543
15,255
1,593
15,452
—
11,092
—
— 36,727

5,675
4,717
43,423
9,500

$ 7,250
7,250
2,875
1,438
—
—

$

— $ 154,567
354,459
76,401
376,610
28,792
36,727

250,000
—
287,500
—
—

$227,347

$87,906 $115,091 $40,899

$18,813

$537,500 $1,027,556

In addition to the cash commitments above, we have also entered into acquisition agreements that contain
provisions  for  us  to  pay  contingent  cash  consideration,  typically  contingent  on  the  acquired  company
achieving  certain  financial,  unit  sales,  or  performance  conditions.  The  amount  and  timing  of  these
payments are currently not fixed or determinable. See Note 11 to the Consolidated Financial Statements
for a full discussion of our potential acquisition commitments.

Income  Taxes. At  March  31,  2015,  the  Company  had  recorded  a  liability  for  gross  unrecognized  tax
benefits, including interest and penalties, of $29.2 million for which we are unable to make a reasonable
and  reliable  estimate  of  the  period  in  which  these  liabilities  will  be  settled  with  the  respective  tax
authorities, therefore, these liabilities have  not  been  included  in the contractual obligations  table.

52

Off-Balance Sheet Arrangements

As of March 31, 2015 and 2014, we did not have any material relationships with unconsolidated entities or
financial parties, such as entities often referred to as structured finance or variable interest entities, which
would  have  been  established  for  the  purpose  of  facilitating  off-balance  sheet  arrangements  or  other
contractually narrow or limited purposes. As such, we are not exposed to any financing, liquidity, market or
credit risk that could arise if we had engaged in such relationships.

International  Operations

Net  revenue  earned  outside  of  the  United  States  is  principally  generated  by  our  operations  in  Europe,
Asia,  Australia,  Canada  and  Latin  America.  For  the  fiscal  years  ended  March  31,  2015,  2014  and  2013,
approximately  42.5%,  53.5%  and  41.5%,  respectively,  of  our  net  revenue  was  earned  outside  the  United
States. We are subject to risks inherent in foreign trade, including increased credit risks, tariffs and duties,
fluctuations in foreign currency exchange rates, shipping delays and international political, regulatory and
economic developments, all of which can have  a significant  effect on our  operating results.

Fluctuations in Quarterly Operating  Results and  Seasonality

We have experienced fluctuations in quarterly operating results as a result of the timing of the introduction
of new titles; variations in sales of titles developed for particular platforms; market acceptance of our titles;
development and promotional expenses relating to the introduction of new titles; sequels or enhancements
of existing titles; projected and actual changes in platforms; the timing and success of title introductions by
our  competitors;  product  returns;  changes  in  pricing  policies  by  us  and  our  competitors;  the  accuracy  of
retailers’  forecasts  of  consumer  demand;  the  size  and  timing  of  acquisitions;  the  timing  of  orders  from
major  customers;  and  order  cancellations  and  delays  in  product  shipment.  Sales  of  our  titles  are  also
seasonal,  with  peak  shipments  typically  occurring  in  the  fourth  calendar  quarter  as  a  result  of  increased
demand for titles during the holiday season. Quarterly comparisons of operating results are not necessarily
indicative of future operating results.

53

Item 7A. Quantitative and Qualitative  Disclosures About Market Risk

Market  risk  is  the  potential  loss  arising  from  fluctuations  in  market  rates  and  prices.  Our  market  risk
exposures primarily include fluctuations  in interest rates and foreign currency exchange rates.

Interest Rate Risk

Historically, fluctuations in interest rates have not had a significant effect on our operating results. Under
our Credit Agreement, outstanding balances bear interest at our election of (a) 0.50% to 1.00% above a
certain base rate (3.75% at March 31, 2015), or (b) 1.50% to 2.00% above the LIBOR rate (approximately
1.76%  at  March  31,  2015),  with  the  margin  rate  subject  to  the  achievement  of  certain  average  liquidity
levels. Changes in market rates may affect our future interest expense if there is an outstanding balance on
our  line  of  credit.  The  1.75%  Convertible  Notes  and  the  1.00%  Convertible  Notes  pay  interest
semi-annually at a fixed rate of 1.75% and 1.00%, respectively, per annum and we expect that there will be
no  fluctuation  related  to  the  Convertible  Notes  affecting  our  cash  component  of  interest  expense.  For
additional details on our Convertible Notes see Note 10 to our Consolidated Financial  Statements.

Foreign Currency Exchange Rate Risk

We transact business in foreign currencies and are exposed to risks resulting from fluctuations in foreign
currency exchange rates. Accounts relating to foreign operations are translated into United States dollars
using  prevailing  exchange  rates  at  the  relevant  period  end.  Translation  adjustments  are  included  as  a
separate  component  of  stockholders’  equity.  For  the  fiscal  year  ended  March  31,  2015  and  2014,  our
foreign  currency  translation  adjustment  was  approximately  $32.7  million  loss  and  $6.4  million  gain,
respectively. We recognized a foreign currency exchange transaction loss of $2.1 million for the fiscal year
ended March 31, 2015, a foreign currency gain of $0.2 million for the fiscal year ended March 31, 2014, and
a  foreign  currency  exchange  transaction  loss  for  the  fiscal  year  ended  March  31,  2013  of  $0.8  million,  in
interest and other, net in our Consolidated Statements  of Operations.

Cash Flow Hedging Activities

We use foreign currency forward contracts to mitigate foreign currency exchange rate risk associated with
forecasted  transactions  involving  non-functional  currency  denominated  expenditures.  These  contracts,
which  are  designated  and  qualify  as  cash  flow  hedges,  are  accounted  for  as  derivatives  whereby  the  fair
value  of  the  contracts  is  reported  as  either  assets  or  liabilities  on  our  Consolidated  Balance  Sheets.  The
effective  portion  of  gains  or  losses  resulting  from  changes  in  the  fair  value  of  these  hedges  is  initially
reported, net of tax, as a component of accumulated other comprehensive income (loss) in stockholders’
equity. The gross amount of the effective portion of gains or losses resulting from changes in the fair value
of these hedges is subsequently reclassified into cost of goods sold or research and development expenses,
as appropriate, in the period when the forecasted transaction is recognized in our Consolidated Statements
of Operations. In the event that the gains or losses in accumulated other comprehensive income (loss) are
deemed to be ineffective, the ineffective portion of gains or losses resulting from changes in fair value, if
any, is reclassified to interest and other, net, in our Consolidated Statements of Operations. In the event
that the underlying forecasted transactions do not occur, or it becomes probable that they will not occur,
within the defined hedge period, the gains or losses on the related cash flow hedges are reclassified from
accumulated other comprehensive income (loss) to interest and other, net, in our Consolidated Statements
of Operations. During the reporting periods presented, all forecasted transactions occurred, and therefore,
there were no such gains or losses reclassified into interest and other, net. We do not enter into derivative
financial  contracts  for  speculative  or  trading  purposes.  At  March  31,  2015  we  did  not  have  cash  flow
hedging  contracts  outstanding  and  at  March  31,  2014,  we  had  $0.9  million,  of  forward  contracts
outstanding to buy foreign currencies in exchange for U.S. dollars all of which had maturities of less than
one year. As of March 31, 2014, the fair value of these outstanding forward contracts was immaterial and is

54

included in prepaid expenses and other. The fair value of these outstanding forward contracts is estimated
based on the prevailing exchange rates of the  various hedged currencies as of the end  of the period.

Balance Sheet Hedging Activities

We use foreign currency forward contracts to mitigate foreign currency exchange rate risk associated with
non-functional  currency  denominated  cash  balances  and  inter-company  funding  loans,  non-functional
currency  denominated  accounts  receivable  and  non-functional  currency  denominated  accounts  payable.
These transactions are not designated as hedging instruments and are accounted for as derivatives whereby
the fair value of the contracts is reported as either assets or liabilities on our Consolidated Balance Sheets,
and gains and losses resulting from changes in the fair value are reported in interest and other, net, in our
Consolidated Statements of Operations. We do not enter into derivative financial contracts for speculative
or  trading  purposes.  At  March  31,  2015,  we  had  $4.1  million  of  forward  contracts  outstanding  to  buy
foreign currencies in exchange for U.S. dollars and $72.5 million of forward contracts outstanding to sell
foreign  currencies  in  exchange  for  U.S.  dollars  all  of  which  have  maturities  of  less  than  one  year.  At
March  31,  2014,  we  had  $68.5  million  of  forward  contracts  outstanding  to  sell  foreign  currencies  in
exchange  for  U.S.  dollars  all  of  which  have  maturities  of  less  than  one  year.  For  the  fiscal  years  ended
March 31, 2015, 2014 and 2013, we recorded a gain of $18.5 million, a loss of $18.4 million and a gain of
$2.2  million,  respectively,  related  to  foreign  currency  forward  contracts  in  interest  and  other,  net  on  the
Consolidated Statements of Operations. As of March 31, 2015 the fair value of these outstanding forward
contracts  was  a  loss  of  $0.6  million  and  as  of  March  31,  2014  was  immaterial  and  is  included  in  prepaid
expenses  and  other.  The  fair  value  of  these  outstanding  forward  contracts  is  estimated  based  on  the
prevailing exchange rates of the various  hedged currencies as of  the end of the  period.

Our  hedging  programs  are  designed  to  reduce,  but  do  not  entirely  eliminate,  the  effect  of  currency
exchange rate movements. We believe the counterparties to these foreign currency forward contracts are
creditworthy  multinational  commercial  banks  and  that  the  risk  of  counterparty  nonperformance  is  not
material. Notwithstanding our efforts to mitigate some foreign currency exchange rate risks, there can be
no assurance that our hedging activities will adequately protect us against the risks associated with foreign
currency  fluctuations.  For  the  fiscal  year  ended  March  31,  2015,  42.5%  of  the  Company’s  revenue  was
generated outside the United States. Using sensitivity analysis, a hypothetical 10% increase in the value of
the U.S. dollar against all currencies would decrease revenues by 4.3%, while a hypothetical 10% decrease
in  the  value  of  the  U.S.  dollar  against  all  currencies  would  increase  revenues  by  4.3%.  In  the  opinion  of
management, a substantial portion of this fluctuation would be offset by cost of goods sold and operating
expenses incurred in local currency.

Item 8. Financial Statements and Supplementary Data

The  financial  statements  and  supplementary  data  appear  in  a  separate  section  of  this  report  following
Part  IV.  We  provide  details  of  our  valuation  and  qualifying  accounts  in  ‘‘Note  17—Supplementary
Financial Information’’ to the Consolidated Financial Statements. All schedules have been omitted since
the information required to be submitted has been included on the Consolidated Financial Statements or
notes thereto or has been omitted as not applicable  or not required.

Item 9. Changes in and Disagreements with Accountants  on Accounting  and Financial Disclosure

None.

55

Item 9A. Controls and Procedures

Definition and Limitations of Disclosure Controls and Procedures

Our disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the Securities
Exchange  Act  of  1934,  as  amended  (the  ‘‘Exchange  Act’’))  are  designed  to  reasonably  ensure  that
information required to be disclosed in our reports filed under the Exchange Act is (i) recorded, processed,
summarized, and reported within the time periods specified in the Securities and Exchange Commission’s
rules and forms and (ii) accumulated and communicated to management, including our principal executive
officer  and  principal  financial  officer,  as  appropriate,  to  allow  timely  decisions  regarding  required
disclosures.

There  are  inherent  limitations  to  the  effectiveness  of  any  system  of  disclosure  controls  and  procedures.
These  limitations  include  the  possibility  of  human  error,  the  circumvention  or  overriding  of  the  controls
and procedures and reasonable resource constraints. In addition, because we have designed our system of
controls  based  on  certain  assumptions,  which  we  believe  are  reasonable,  about  the  likelihood  of  future
events,  our  system  of  controls  may  not  achieve  its  desired  purpose  under  all  possible  future  conditions.
Accordingly,  our  disclosure  controls  and  procedures  provide  reasonable  assurance,  but  not  absolute
assurance, of achieving their objectives.

Evaluation of Disclosure Controls and  Procedures

Our management, with the participation of our principal executive officer and principal financial officer,
has evaluated the effectiveness of our disclosure controls and procedures at March 31, 2015, the end of the
period  covered  by  this  report.  Based  on  this  evaluation,  the  principal  executive  officer  and  principal
financial officer concluded that, at March 31, 2015, our disclosure controls and procedures were effective
to provide reasonable assurance that information required to be disclosed by the Company in the reports
that it files or submits under the Exchange Act is (i) recorded, processed, summarized, and reported on a
timely  basis,  and  (ii)  accumulated  and  communicated  to  management,  including  our  principal  executive
officer  and  principal  financial  officer,  as  appropriate  to  allow  timely  decisions  regarding  required
disclosures.

Management’s Report on Internal Control  Over  Financial Reporting

Our management is responsible for establishing and maintaining adequate internal control over financial
reporting (as defined in Rule 13a-15(f) under the Exchange Act). Management conducted an evaluation of
the effectiveness of our internal control over financial reporting based on the criteria set forth in Internal
Control—Integrated  Framework  issued  by  the  Committee  of  Sponsoring  Organizations  of  the  Treadway
Commission  2013  framework  (‘‘COSO’’).  Based  on  this  evaluation,  management  has  concluded  that  our
internal control over financial reporting was  effective as of  March 31, 2015.

Our independent registered public accounting firm, Ernst & Young LLP, has issued an audit report on our
internal  control  over  financial  reporting.  The  report  on  the  audit  of  internal  control  over  financial
reporting is included in this Form 10-K.

Changes in Internal Control Over Financial Reporting

There  were  no  changes  in  our  internal  control  over  financial  reporting  during  the  fiscal  quarter  ended
March  31,  2015,  which  were  identified  in  connection  with  management’s  evaluation  required  by
paragraph (d) of Rules 13a-15 and 15d-15 under the Exchange Act, that have materially affected, or are
reasonably likely to materially affect,  our internal control  over  financial reporting.

Item 9B. Other Information

None.

56

PART III

Item 10. Directors, Executive Officers and  Corporate Governance

The  information  required  by  this  Item  is  incorporated  herein  by  reference  to  the  sections  entitled
‘‘Proposal 1—Election of Directors’’ and ‘‘Executive Compensation—Section 16(a) Beneficial Ownership
Reporting  Compliance’’  in  the  Company’s  definitive  Proxy  Statement  (the  ‘‘Proxy  Statement’’)  for  the
Annual  Meeting  of  Stockholders  to  be  held  in  2015.  The  Company  intends  to  file  the  Proxy  Statement
within 120 days after the end of the fiscal year (i.e. on or before July 29, 2015). The Company’s Code of
Business  Conduct  and  Ethics  applicable  to  its  directors  and  all  employees,  including  senior  financial
officers,  is  available  on  the  Company’s  website  at  www.take2games.com.  If  the  Company  makes  any
amendment  to  its  Code  of  Business  Conduct  and  Ethics  that  is  required  to  be  disclosed  pursuant  to  the
Exchange Act, the Company will make  such disclosures  on its website.

Item 11. Executive Compensation

The  information  required  by  this  Item  is  incorporated  herein  by  reference  to  the  section  entitled
‘‘Executive Compensation’’ in the Company’s  Proxy Statement.

Item 12. Security Ownership of Certain Beneficial Owners  and  Management and Related Stockholder

Matters

The information required by this Item is incorporated herein by reference to the sections entitled ‘‘Voting
Security  Ownership  of  Certain  Beneficial  Owners  and  Management’’  and  ‘‘Equity  Compensation  Plan
Information’’ in the Company’s Proxy  Statement.

Item 13. Certain Relationships and Related Transactions, and Director  Independence

The information required by this Item is incorporated herein by reference to the section entitled ‘‘Certain
Relationships and Related Transactions’’  in the Company’s  Proxy  Statement.

Item 14. Principal Accounting Fees and Services

The  information  required  by  this  Item  is  incorporated  herein  by  reference  to  the  section  entitled
‘‘Independent Auditor Fee Information’’  in the  Company’s Proxy Statement.

57

PART IV

Item 15. Exhibits, Financial Statement  Schedules

(a) The following documents are filed as part of this Report:

(i) Financial  Statements.  See  Index  to  Financial  Statements  on  page  65  of  this  Report.

(ii) Financial  Statement  Schedule.  See  Note  17  to  the  Consolidated  Financial  Statements.

(iii) Index to Exhibits:

Exhibit
Number

3.1

3.1.1

3.1.2

3.1.3

3.1.4

3.2

3.3

3.4

3.5

3.6

4.1

4.2

4.3

Exhibit Description

Form

Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Restated Certificate of Incorporation

10-K 2/12/2004 3.1

Certificate of Amendment of  Restated
Certificate of Incorporation, dated April 30,
1998

Certificate of Amendment of  Restated
Certificate of Incorporation, dated
November 17, 2003

Certificate of Amendment of  Restated
Certificate of Incorporation, dated April 23,
2009.

Certificate of Amendment of  Restated
Certificate of Incorporation, dated
September 21, 2012

Certificate of Designation of Series A
Preferred Stock, dated March 11, 1998

Certificate of Designation of Series B
Preferred Stock, dated March 24, 2008

Amended and Restated Bylaws of the
Company

Amendment to Amended and Restated
Bylaws of the Company

Amended and Restated Bylaws of Take-Two
Interactive Software, Inc., effective as of
December 2, 2014.

Indenture, dated as of November 16, 2011,
by and between the Company and The
Bank of New York Mellon, as Trustee,
relating to 1.75% Convertible Notes

Form of 1.75% Convertible Note  (included
in Exhibit 4.1)

Indenture, dated as of June 18, 2013,  by
and between the Company and The Bank
of New York Mellon, as Trustee

10-K 2/12/2004 3.1.2

10-K 2/12/2004 3.1.3

8-K 4/23/2009 3.1

8-K 8/24/2012 3.1

10-K 2/12/2004 3.1.1

8-K 3/26/2008 3.2

8-K 2/24/2010 3.1

8-K 11/18/2010 3(ii)

8-K 12/5/2014 3.1

8-K 11/18/2011 4.1

8-K 11/18/2011 4.1

8-K 6/18/2013 4.1

58

Exhibit
Number

4.4

4.5

10.1

10.2

10.3

10.4

10.5

10.6

10.7

10.8

10.9

10.10

10.11

10.12

10.13

10.14

Exhibit Description

Form

Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Supplemental Indenture, dated as  of
June 18, 2013, between the Company and
The Bank of New York Mellon, as Trustee,
to Indenture, dated as of June 18, 2013,
between the Company and The Bank of
New York Mellon, as Trustee

Form of Global Note (included in
Exhibit 4.4)

8-K 6/18/2013 4.2

8-K 6/18/2013 4.2

Take-Two Interactive Software,  Inc. Change
in Control Employee Severance Plan+

8-K

3/7/2008 10.1

Amended and Restated Take-Two
Interactive Software, Inc. 2009 Stock
Incentive  Plan+

Form of Employee Restricted Stock
Agreement+

14A 7/29/2013 Annex A

10-Q 6/5/2009 10.2

Form of Non-Employee Director  Restricted
Stock Agreement+

10-Q 6/5/2009 10.3

Form of Employee Restricted  Unit
Agreement+

Form of Employee Restricted  Unit
Agreement+

Form of Employee Restricted  Unit
Agreement+

Form of Employee Restricted  Unit
Agreement+

Form of Employee Restricted  Unit
Agreement+

Form of Employee Restricted  Unit
Agreement+

Employment Agreement, dated  June 4,
2010, between the Company and Seth
Krauss+

Amendment to Employment Agreement,
dated October 25, 2010, between the
Company and Seth Krauss+

Second Amendment to Employment
Agreement, dated September 14, 2012,
between the Company and Seth Krauss+

Employment Agreement, dated  May  12,
2010, between the Company and Lainie
Goldstein+

59

10-Q 8/1/2012 10.1

10-Q 10/30/2013 10.1

10-Q 10/30/2013 10.2

10-Q 10/30/2013 10.3

10-Q 10/30/2013 10.4

10-Q 10/30/2013 10.5

10-Q 6/9/2010 10.2

8-K 10/25/2010 10.2

10-Q 10/31/2012 10.3

8-K 5/14/2010 10.1

Exhibit Description

Form

Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Exhibit
Number

10.15

10.16

10.17

Amendment to Employment  Agreement,
dated October 25, 2010, between the
Company and Lainie Goldstein+

Second Amendment to Employment
Agreement, dated August 27, 2012, between
the Company and Lainie Goldstein+

Employment  Agreement,  dated
February 14, 2008, by and between the
Company and Karl Slatoff+

10.18 Management  Agreement  between  the

10.19

10.20

Company and ZelnickMedia Corporation
dated March 30, 2007+

Amendment dated July 26, 2007  to  the
Management Agreement dated March  30,
2007 between the Company and
ZelnickMedia  Corporation+

Second Amendment, dated February  14,
2008, to the Management Agreement dated
March 30, 2007 between the Company and
ZelnickMedia  Corporation+

10.21 Management Agreement, dated  as of

May 20, 2011, by and between Take-Two
Interactive Software, Inc. and ZelnickMedia
Corporation+

10.22

Amendment to Non-Qualified Stock Option
Agreement with ZelnickMedia Corporation,
dated as of November 18, 2013+

10.23 Management Agreement, dated  as of
March 10, 2014, by and between the
Company and ZelnickMedia Corporation.+

10.24

10.25

Security Agreement dated as  of July  3,
2007, made by each of the Grantors listed
on the signature pages thereof and Wells
Fargo Foothill, Inc. in its capacity as
administrative agent for the Lender Group
and the Bank Product Providers

Supplement to Security Agreement dated as
of November 16, 2007, made by each of the
grantors listed on the signature pages
thereof and Wells Fargo Foothill, Inc. in its
capacity as administrative agent for the
Lender Group and the Bank Product
Providers

60

8-K 10/25/2010 10.1

10-Q 10/31/2012 10.6

8-K 2/15/2008 10.3

8-K

4/4/2007 99.1

8-K 7/27/2007 99.1

8-K 2/15/2008 10.1

8-K 5/24/2011 10.1

8-K 11/18/2013 10.1

8-K 3/10/2014 10.1

8-K

7/9/2007 10.2

8-K 11/20/2007 99.2

Exhibit
Number

10.26

10.27

10.28

10.29

10.30

10.31

10.32

10.33

10.34

10.35

Exhibit Description

Form

Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Second Amended and Restated Credit
Agreement, dated as of October 17, 2011,
by and among the  Company, each of  its
Subsidiaries identified on the signature
pages  thereto as Borrowers, each of its
Subsidiaries identified on the signature
pages  thereto as Guarantors, the lender
parties thereto, and Wells Fargo Capital
Finance, Inc., as administrative agent

First Amendment to Second Amended and
Restated Credit Agreement, dated June 12,
2013

Second Amendment to Second Amended
and Restated Credit Agreement, dated
April 28, 2014

Xbox 360 Publisher License Agreement
dated November 17, 2006, between
Microsoft Licensing, GP and the Company*

Amendment to Xbox 360 Publisher License
Agreement, dated December 4, 2008,
between Microsoft Licensing, GP and the
Company*

Amendment to the Xbox 360 Publisher
License Agreement, dated November 22,
2011, between the Company and Microsoft
Licensing,  GP*

Amendment to the Xbox 360 Publisher
License Agreement, dated December 11,
2012, between the Company and Microsoft
Licensing,  GP*

Amendment to the Xbox 360 Publisher
License Agreement, dated November 13,
2013, between the Company and Microsoft
Licensing,  GP.*

Xbox One Publisher License  Agreement
dated October 31, 2013, between Microsoft
Licensing, GP and the Company*

Global Playstation 3 Format  Licensed
Publisher Agreement, dated May 18, 2010,
between Take-Two International S.A. and
Sony Computer Entertainment Europe
Limited*

61

8-K 10/17/2011 10.1

10-K 5/14/2014 10.27

10-K 5/14/2014 10.28

10-Q 11/8/2011 10.3

10-Q 6/5/2009 10.1

10-Q 2/3/2012 10.1

10-Q 2/6/2013 10.2

10-Q 2/4/2014 10.2

10-Q 2/4/2014 10.1

10-Q 11/8/2011 10.2

Exhibit
Number

10.36

10.37

10.38

10.39

10.40

10.41

10.42

10.43

10.44

10.45

10.46

Exhibit Description

Form

Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Global Playstation 3 Format  Licensed
Publisher Agreement, dated May 20, 2010,
between the Company and Sony Computer
Entertainment  America  LLC*

Lease Agreement between the Company
and Moklam Enterprises, Inc. dated July  1,
2002

Sixth Lease Modification Agreement, dated
January 18, 2012, between the Company
and Moklam Enterprises, Inc.

Seventh Lease Modification  Agreement,
dated April 8, 2014, between the Company
and Moklam Enterprises, Inc.

Purchase Agreement, dated  November 26,
2013, by and among the Company and the
Icahn Group.

Amendment to the Xbox One Publisher
License Agreement, dated May 7, 2014,
between Microsoft Licensing, GP and the
Company*

Amendment to the Xbox 360 Publisher
License Agreement, dated September 30,
2014, between Microsoft Corporation and
the Company*

Amended and Restated Take-Two
Interactive Software, Inc. 2009 Stock
Incentive Plan, effective as of July 23,  2014

Third Amendment to Second  Amended and
Restated Credit Agreement, dated
August  18, 2014, by and among the
Company, each of its Subsidiaries identified
on the signature pages thereto as
Borrowers, each of its Subsidiaries
identified on the signature pages thereto as
Guarantors, the lender parties thereto, and
Wells Fargo Capital Finance, llc, as arranger
and administrative agent

Employment Agreement dated  January 28,
2015 between the Company and Daniel
Emerson

Amendment to the Restricted  Stock
Agreement dated as of May 20, 2011
between the Company and ZelnickMedia
Corporation, effective as of December 2,
2014

62

10-Q 11/8/2011 10.1

10-Q 9/16/2002 10.2

10-K 5/23/2012 10.45

10-K 5/14/2014 10.39

8-K 11/27/2014 10.1

10-Q 8/6/2014 10.1

10-Q 10/30/2014 10.1

14A 7/28/2014 Annex A

8-K 8/21/2014 10.1

10-Q 2/6/2015 10.1

10-Q 2/6/2015 10.1

Exhibit Description

Form

Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Exhibit
Number

10.47

10.48

10.49

10.50

21.1

23.1

31.1

31.2

32.1

32.2

10-Q 2/6/2015 10.1

S-3ASR 5/20/2015 10.5

S-3ASR 5/20/2015 10.6

S-3ASR 5/20/2015 10.2

Amendment to the Performance Based
Restricted Stock Agreement dated as  of
May 20, 2011 between the Company and
ZelnickMedia Corporation, effective as of
December 2, 2014

Second Amendment to the Restricted  Stock
Agreement dated as of May 20, 2011
between the Company and ZelnickMedia
Corporation, effective as of April 24, 2015

Second Amendment to the  Performance
Based Restricted Stock Agreement dated  as
of May 20, 2011 between the Company and
ZelnickMedia Corporation, effective as of
April 24, 2015

Restricted Unit Agreement,  dated as of
May 20,  2015,  by  and  between  the  Company
and ZelnickMedia Corporation

Subsidiaries of the Company

Consent of Ernst & Young LLP

Chief Executive Officer Certification
Pursuant to Rules 13a-15(e) and 15d-15(e)
under the Securities and Exchange Act  of
1934, as adopted pursuant to Section  302 of
the Sarbanes-Oxley Act of 2002

Chief Financial Officer Certification
Pursuant to Rules 13a-15(e) and 15d-15(e)
under the Securities and Exchange Act  of
1934, as adopted pursuant to Section  302 of
the Sarbanes-Oxley Act of 2002

Chief Executive Officer Certification
pursuant to 18 U.S.C.  Section 1350, as
adopted Pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002

Chief Financial Officer Certification
pursuant to 18 U.S.C.  Section 1350, as
adopted Pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002

101.INS XBRL Instance Document.

101.SCH XBRL Taxonomy Extension Schema

Document.

101.CAL XBRL Taxonomy Calculation  Linkbase

Document.

101.LAB XBRL Taxonomy Label Linkbase

Document.

63

X

X

X

X

X

X

X

X

X

X

Exhibit
Number

Exhibit Description

Form

Filing Date

Exhibit

Incorporated by Reference

101.PRE XBRL Taxonomy Presentation Linkbase

Document.

101.DEF XBRL Taxonomy Extension Definition

Document.

Filed
Herewith

X

X

+

*

Represents a management contract or compensatory plan or  arrangement.

Portions  thereof  were  omitted  and  filed  separately  with  the  Securities  and  Exchange  Commission  pursuant  to  a  request  for
confidential treatment that was granted in accordance with Exchange Act Rule 24b-2.

Attached  as  Exhibit  101  to  this  report  are  the  following  formatted  in  XBRL  (Extensible  Business
Reporting  Language):  (i)  Consolidated  Balance  Sheets  at  March  31,  2015  and  2014,  (ii)  Consolidated
Statements  of  Operations  for  the  fiscal  years  ended  March  31,  2015,  2014  and  2013,  (iii)  Consolidated
Statements  of  Comprehensive  Income  (Loss)  for  the  fiscal  years  ended  March  31,  2015,  2014  and  2013,
(iv)  Consolidated  Statements  of  Cash  Flows  for  the  fiscal  years  ended  March  31,  2015,  2014  and  2013,
(v) Consolidated Statements of Stockholders’ Equity for the fiscal years ended March 31, 2015, 2014 and
2013; and (vi) Notes to the Consolidated  Financial Statements.

64

TAKE-TWO INTERACTIVE SOFTWARE, INC.
FISCAL YEAR ENDED MARCH 31, 2015

INDEX TO FINANCIAL STATEMENTS

Reports of Independent Registered Public Accounting Firm

Consolidated Balance Sheets—At March  31, 2015 and 2014

Consolidated Statements of Operations—For the fiscal years ended  March 31, 2015, 2014 and

2013

Consolidated Statements of Comprehensive Income (Loss)—For  the  fiscal years ended March 31,

2015, 2014 and 2013

Consolidated Statements of Cash Flows—For  the fiscal years ended March 31, 2015,  2014 and

2013

Consolidated Statements of Stockholders’  Equity—For the fiscal  years  ended March 31, 2015,

2014 and 2013

Notes to the Consolidated Financial  Statements

(All other items in this report are inapplicable)

Page

66

68

69

70

71

72

73

65

REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

The Board of Directors and Stockholders of  Take-Two  Interactive Software, Inc.

We have audited the accompanying consolidated balance sheets of Take-Two Interactive Software, Inc. as
of March 31, 2015 and 2014, and the related consolidated statements of operations, comprehensive income
(loss), cash flows and stockholders’ equity for each of the three years in the period ended March 31, 2015.
These  financial  statements  are  the  responsibility  of  the  Company’s  management.  Our  responsibility  is  to
express an opinion on these financial statements based on our  audits.

We conducted our audits in accordance with the standards of the Public Company Accounting Oversight
Board (United States). Those standards require that we plan and perform the audit to obtain reasonable
assurance  about  whether  the  financial  statements  are  free  of  material  misstatement.  An  audit  includes
examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements. An
audit  also  includes  assessing  the  accounting  principles  used  and  significant  estimates  made  by
management, as well as evaluating the overall financial statement presentation. We believe that our audits
provide a reasonable basis for our opinion.

In  our  opinion,  the  financial  statements  referred  to  above  present  fairly,  in  all  material  respects,  the
consolidated financial position of Take-Two Interactive Software, Inc. at March 31, 2015 and 2014, and the
consolidated  results  of  its  operations  and  its  cash  flows  for  each  of  the  three  years  in  the  period  ended
March 31, 2015, in conformity with U.S. generally accepted accounting principles.

We  also  have  audited,  in  accordance  with  the  standards  of  the  Public  Company  Accounting  Oversight
Board (United States), Take-Two Interactive Software, Inc.’s internal control over financial reporting as of
March  31,  2015,  based  on  criteria  established  in  Internal  Control  Integrated  Framework  issued  by  the
Committee  of  Sponsoring  Organizations  of  the  Treadway  Commission  (2013  framework)  and  our  report
dated May 21, 2015 expressed an unqualified opinion  thereon.

/s/ Ernst & Young LLP

New York, New York

May 21, 2015

66

REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

The Board of Directors and Stockholders of  Take-Two  Interactive Software, Inc.

We  have  audited  Take-Two  Interactive  Software,  Inc.’s  internal  control  over  financial  reporting  as  of
March  31,  2015,  based  on  criteria  established  in  Internal  Control—Integrated  Framework  issued  by  the
Committee  of  Sponsoring  Organizations  of  the  Treadway  Commission  (2013  framework)  (the  COSO
criteria).  Take-Two  Interactive  Software,  Inc.’s  management  is  responsible  for  maintaining  effective
internal control over financial reporting, and for its assessment of the effectiveness of internal control over
financial  reporting  included  in  the  accompanying  Management’s  Report  on  Internal  Control  Over
Financial  Reporting.  Our  responsibility  is  to  express  an  opinion  on  the  company’s  internal  control  over
financial reporting based on our audit.

We  conducted  our  audit  in  accordance  with  the  standards  of  the  Public  Company  Accounting  Oversight
Board (United States). Those standards require that we plan and perform the audit to obtain reasonable
assurance about whether effective internal control over financial reporting was maintained in all material
respects.  Our  audit  included  obtaining  an  understanding  of  internal  control  over  financial  reporting,
assessing  the  risk  that  a  material  weakness  exists,  testing  and  evaluating  the  design  and  operating
effectiveness of internal control based on the assessed risk, and performing such other procedures as we
considered necessary in the circumstances. We believe that our audit provides a reasonable basis for our
opinion.

A  company’s  internal  control  over  financial  reporting  is  a  process  designed  to  provide  reasonable
assurance  regarding  the  reliability  of  financial  reporting  and  the  preparation  of  financial  statements  for
external  purposes  in  accordance  with  generally  accepted  accounting  principles.  A  company’s  internal
control over financial reporting includes those policies and procedures that (1) pertain to the maintenance
of  records  that,  in  reasonable  detail,  accurately  and  fairly  reflect  the  transactions  and  dispositions  of  the
assets  of  the  company;  (2)  provide  reasonable  assurance  that  transactions  are  recorded  as  necessary  to
permit  preparation  of  financial  statements  in  accordance  with  generally  accepted  accounting  principles,
and that receipts and expenditures of the company are being made only in accordance with authorizations
of management and directors of the company; and (3) provide reasonable assurance regarding prevention
or timely detection of unauthorized acquisition, use, or disposition of the company’s assets that could have
a material effect on the financial statements.

Because  of  its  inherent  limitations,  internal  control  over  financial  reporting  may  not  prevent  or  detect
misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risk
that controls may become inadequate because of changes in conditions, or that the degree of compliance
with the policies or procedures may deteriorate.

In our opinion, Take-Two Interactive Software, Inc. maintained, in all material respects, effective internal
control over financial reporting as of  March  31, 2015, based  on  the COSO criteria.

We  also  have  audited,  in  accordance  with  the  standards  of  the  Public  Company  Accounting  Oversight
Board  (United  States),  the  consolidated  balance  sheets  of  Take-Two  Interactive  Software,  Inc.  as  of
March 31, 2015 and 2014, and the related consolidated statements of operations, comprehensive income
(loss), cash flows and stockholders’ equity for each of the three years in the period ended March 31, 2015
of Take-Two Interactive Software, Inc. and our report dated May 21, 2015 expressed an unqualified opinion
thereon.

/s/ Ernst & Young LLP

New York, New York

May 21, 2015

67

TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED BALANCE SHEETS
(in thousands, except per share amounts)

Current assets:

ASSETS

Cash and  cash equivalents
Short-term  investments
Restricted cash
Accounts receivable, net of allowances  of  $70,471 and  $75,518  at  March 31,  2015

and 2014, respectively

Inventory
Software development costs and licenses
Deferred cost of goods sold
Prepaid expenses and other

Total current assets

Fixed assets, net
Software development costs and licenses,  net of current  portion
Deferred cost of goods sold,  net of  current portion
Goodwill
Other intangibles, net
Other assets

Total assets

LIABILITIES AND STOCKHOLDERS’ EQUITY

Current liabilities:

Accounts payable
Accrued expenses and  other current liabilities
Deferred revenue

Total current liabilities

Long-term debt
Non-current deferred revenue
Other long-term liabilities

Total liabilities

Commitments and contingencies
Stockholders’  equity:

Preferred stock,  $.01 par  value, 5,000  shares  authorized
Common stock, $.01  par value, 200,000  shares  authorized;  104,594 and 105,156
shares issued and 88,356 and 88,918 outstanding at March 31, 2015 and 2014,
respectively

Additional  paid-in capital
Treasury stock,  at cost (16,238 common  shares at March 31, 2015  and  2014)
(Accumulated deficit) Retained earnings
Accumulated other comprehensive  (loss)  income

Total stockholders’ equity

Total liabilities and stockholders’  equity

See accompanying Notes.

68

March 31,

2015

2014

$ 911,120
186,929
169,678

$ 935,400
—
193,839

217,860
20,051
163,385
56,779
55,506

53,143
29,780
116,203
5,002
66,073

1,781,308

1,399,440

69,792
124,329
19,869
217,288
4,769
13,745

42,572
109,506
858
226,705
5,113
15,436

$2,231,100

$1,799,630

$

38,789
444,738
482,733

966,260

476,057
164,618
61,077

1,668,012

$

16,452
397,173
61,195

474,820

454,031
18,128
50,845

997,824

—

—

1,046
1,028,197
(276,836)
(158,695)
(30,624)

1,052
954,699
(276,836)
120,775
2,116

563,088

801,806

$2,231,100

$1,799,630

TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF  OPERATIONS
(in thousands, except per share amounts)

Net revenue
Cost of goods sold

Gross profit

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

Total operating expenses

Income (loss) from operations
Interest and other, net
Gain on long-term investments, net
Loss on extinguishment of debt
Gain on convertible note hedge and warrants, net

Fiscal Year Ended March 31,

2015

2014

2013

$1,082,938
794,867

$2,350,568
1,414,327

$1,214,483
715,837

288,071
235,341
175,093
115,043
21,057

546,534

(258,463)
(31,893)
17,476
—
—

936,241
240,996
161,374
105,256
13,359

520,985

415,256
(33,553)
—
(9,014)
3,461

498,646
257,329
147,260
78,184
10,634

493,407

5,239
(31,351)
—
—
—

(26,112)

5,050

(31,162)
1,671

Income (loss) from continuing operations  before  income  taxes

(272,880)

376,150

Provision for income taxes

Income (loss) from continuing operations
Income (loss) from discontinued operations, net of  taxes

6,590

(279,470)
—

14,459

361,691
(86)

Net income (loss)

Earnings (loss) per share:
Continuing  operations
Discontinued  operations

Basic earnings (loss) per share

Continuing  operations
Discontinued  operations

Diluted earnings (loss) per share

$ (279,470) $ 361,605

$ (29,491)

$

$

$

$

(3.48) $
—

(3.48) $

(3.48) $
—

(3.48) $

3.79
—

3.79

3.20
—

3.20

$

$

$

$

(0.36)
0.02

(0.34)

(0.36)
0.02

(0.34)

See accompanying Notes.

69

TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF  COMPREHENSIVE INCOME (LOSS)
(in thousands)

Net income (loss)

Other comprehensive (loss) income:

Foreign currency translation adjustment
Change in unrealized gains on cash flow hedges,  net of taxes
Unrealized gains and (losses) on available-for-sale securities,  net of

taxes

Other comprehensive (loss) income

Comprehensive income (loss)

Twelve Months Ended March 31,

2015

2014

2013

$(279,470) $361,605

$(29,491)

(32,747)
32

6,447
241

(11,590)
285

(25)

—

—

(32,740)

6,688

(11,305)

$(312,210) $368,293

$(40,796)

See accompanying Notes.

70

TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF  CASH FLOWS
(in thousands)

Fiscal Year Ended March 31,

2015

2014

2013

$(279,470)

$ 361,605

$ (29,491)

133,453
21,057
—
344
65,246
2,279
22,026
1,663
(17,476)
—
—
2,068

24,161
(164,717)
9,729
(188,772)
5,398
568,028
(70,788)
78,585
—

265,533
13,359
86
3,558
78,118
(19,036)
22,801
1,947
—
9,014
(3,461)
(208)

(186,350)
136,453
438
(192,357)
(18,424)
34,276
—
194,228
(1,318)

230,748
10,634
(1,671)
7,000
35,765
(841)
18,862
2,021
—
—
—
778

8,975
(144,561)
(7,741)
(216,893)
(14,669)
13,055
—
83,734
(272)

212,814

700,262

(4,567)

(49,501)
(187,616)
(5,000)
21,976
—

(220,141)

(29,813)
—
—
—
(1,000)

(16,820)
—
—
—
—

(30,813)

(16,820)

928
—
—
—
—
—
—

928

—
(276,836)
283,188
(165,999)
84,429
(55,651)
(2,815)

(133,684)

—
—
—
—
—
—
—

—

(17,881)

(24,280)
935,400

(2,867)

3,610

532,898
402,502

(17,777)
420,279

$ 911,120

$ 935,400

$ 402,502

$
$

7,657
9,749

$
9,095
$ 10,025

$ 11,230
4,702
$

Operating  activities:
Net income  (loss)

Adjustments to reconcile net income (loss) to net cash provided  by operating activities:

Amortization and impairment of software development costs and licenses
Depreciation and amortization
Loss (income) from discontinued operations
Amortization and impairment of intellectual property
Stock-based  compensation
Deferred income taxes
Amortization of discount on Convertible Notes
Amortization of debt issuance costs
Gain on long-term investments, net
Loss on extinguishment of debt
Gain on convertible note hedge and warrants, net
Other, net

Changes in assets and liabilities, net of effect from purchases  of businesses:

Restricted cash
Accounts receivable
Inventory
Software development costs and licenses
Prepaid  expenses, other current and other non-current assets
Deferred  revenue
Deferred cost of goods sold
Accounts payable, accrued expenses and other liabilities
Net cash used in discontinued operations

Net cash provided by operating activities

Investing  activities:

Purchase  of fixed assets
Purchases of  short-term investments
Purchase  of long-term investments
Cash received from sale of long-term investment
Payments in  connection with business combinations,  net of  cash acquired

Net cash used in investing activities

Financing  activities:

Excess tax benefit from stock-based compensation
Repurchase of common stock
Proceeds from issuance of 1.00% Convertible Notes
Payment for extinguishment of 4.375% Convertible Notes
Proceeds from termination of convertible note hedge  transactions
Payment for termination of convertible  note warrant transactions
Payment of  debt issuance costs for the issuance of 1.00% Covertible Notes

Net cash provided by (used in) financing activities

Effects  of foreign currency exchange rates on cash and cash equivalents

Net (decrease) increase in cash and cash equivalents
Cash and  cash equivalents, beginning of year

Cash and  cash equivalents, end of period

Supplemental  data:
Interest  paid
Income taxes paid

See accompanying Notes.

71

TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF STOCKHOLDERS’ EQUITY
(in thousands)

Common Stock

Shares Amount

Additional
Paid-in
Capital

Treasury Stock

Shares Amount

(Accumulated
Deficit)
Retained
Earnings

Accumulated
Other
Comprehensive
Income
(Loss)

Total
Stockholders’
Equity

Balance, March 31, 2012

90,215

$ 902

$ 799,431

— $

— $(211,339)

$ 6,733

$ 595,727

(29,491)

(29,491)

(11,590)

(11,590)

Net loss
Change in cumulative foreign currency

translation adjustment

Change in unrealized gains on
derivative instruments, net

Stock-based compensation
Issuance of restricted stock, net of
forfeitures and cancellations

Issuance of common stock in
connection with acquisition

—

—
—

3,497

31

—

—
—

35

—

—

—
32,664

(35)

400

Balance, March 31, 2013

93,743

937

832,460

Net income
Change in cumulative foreign currency

translation adjustment

Change in unrealized gains on
derivative instruments, net

Exercise  of stock options
Stock-based compensation
Tax  benefit associated with stock

awards

Issuance of 1.00% Convertible Notes
Extinguishment of 4.375% Convertible

Notes

Termination of convertible note hedge

transactions

Termination of convertible note

warrant transactions

Issuance of restricted stock, net of
forfeitures and cancellations

Repurchased common stock

—

—
557
—

—
—

3,217

—

—

7,639
—

—

—
6
—

—
—

32

—

—

77
—

—

—
(6)
80,285

7,416
35,784

(26,480)

67,170

(41,853)

—

—
—

—

—

—

—

—
—
—

—
—

—

—

—

—

—
—

—

—

—

—

—
—
—

—
—

—

—

—

—

—
—

—

—

285
—

—

—

(240,830)

(4,572)

361,605

—

—
—
—

—
—

—

—

—

—
—

6,447

241
—
—

—
—

—

—

—

—
—

(77)
—
— (16,238)

—
(276,836)

Balance, March 31, 2014

105,156

1,052

954,699 (16,238)

(276,836)

120,775

2,116

Net loss
Change in cumulative foreign currency

translation adjustment

Change in unrealized gains on
derivative instruments, net
Unrealized gains and (losses) on

available-for-sale securities, net of
taxes

Stock-based compensation
Tax  benefit associated with stock

awards

Issuance of restricted stock, net of
forfeitures and cancellations

Issuance of common stock in
connection with acquisition

—

—

—
—

—

(570)

8

—

—

—
—

—

(6)

—

—

—

—
72,579

928

(108)

99

—

—

—
—

—

—

—

(279,470)

—

—

—
—

—

—

—

—

—

—
—

—

—

—

(32,747)

(32,747)

32

(25)
—

—

—

—

32

(25)
72,579

928

(114)

99

Balance, March 31, 2015

104,594

$1,046

$1,028,197 (16,238) $(276,836)

$(158,695)

$(30,624)

$ 563,088

See accompanying Notes.

72

285
32,664

—

400

587,995

361,605

6,447

241
—
80,285

7,416
35,784

(26,448)

67,170

(41,853)

—
(276,836)

801,806

(279,470)

TAKE-TWO INTERACTIVE SOFTWARE, INC.
NOTES TO THE CONSOLIDATED FINANCIAL  STATEMENTS
(In thousands, except share and per share amounts)

1. BASIS OF PRESENTATION AND SIGNIFICANT ACCOUNTING POLICIES

Take-Two Interactive Software, Inc. (the ‘‘Company,’’ ‘‘we,’’ ‘‘us,’’ or similar pronouns) was incorporated in
the  state  of  Delaware  in  1993.  We  are  a  leading  developer,  publisher  and  marketer  of  interactive
entertainment for consumers around the globe. The Company develops and publishes products through its
two  wholly-owned  labels  Rockstar  Games  and  2K.  Our  products  are  designed  for  console  systems,
handheld gaming systems and personal computers, including smart phones and tablets, and are delivered
through physical retail, digital download,  online  platforms  and  cloud streaming  services.

Principles of Consolidation

The  Consolidated  Financial  Statements  include  the  financial  statements  of  the  Company  and  its  wholly-
owned  subsidiaries.  All  material  inter-company  balances  and  transactions  have  been  eliminated  in
consolidation.

Reclassifications

Certain  amounts  in  the  financial  statements  of  the  prior  years  have  been  reclassified  to  conform  to  the
current year presentation for comparative  purposes.

Use of Estimates

The preparation of financial statements in conformity with U.S. generally accepted accounting principles
(‘‘U.S.  GAAP’’)  requires  management  to  make  estimates  and  assumptions  that  affect  the  reported
amounts of assets and liabilities and the disclosure of contingent assets and liabilities at the dates of the
financial statements and the reported amounts of net revenue and expenses during the reporting periods.
Our most significant estimates and assumptions relate to the recoverability of software development costs
and  prepaid  royalties,  licenses  and  intangibles,  valuation  of  inventories,  realization  of  deferred  income
taxes,  the  adequacy  of  allowances  for  sales  returns,  price  concessions  and  doubtful  accounts,  accrued
liabilities, the service period for deferred net revenue and related cost of goods sold, fair value estimates,
the valuation of stock-based compensation and assumptions used in our goodwill impairment test. These
estimates generally involve complex issues and require us to make judgments, involve analysis of historical
and the prediction of future trends, and are subject to change from period to period. Actual amounts could
differ significantly from these estimates. The Company considers transactions or events that occur after the
balance sheet date, but before the financial statements are issued, to provide additional evidence relative
to certain estimates or to identify matters  that require additional disclosures.

Financial  Instruments

The  carrying  amounts  of  our  financial  instruments,  including  cash  and  cash  equivalents,  accounts
receivable, restricted cash, accounts payable and accrued liabilities, approximate fair value because of their
short  maturities.  We  consider  all  highly  liquid  instruments  purchased  with  original  maturities  of  three
months  or  less  to  be  cash  equivalents.  Our  restricted  cash  balance  is  primarily  related  to  a  dedicated
account limited to  the payment of certain royalty obligations.

As of March 31, 2015, the estimated fair value of the Company’s 1.75% Convertible Notes due 2016 (the
‘‘1.75%  Convertible  Notes’’)  and  the  Company’s  1.00%  Convertible  Notes  due  2018  (the  ‘‘1.00%
Convertible  Notes’’  and  together  with  the  1.75%  Convertible  Notes,  the  ‘‘Convertible  Notes’’)  was
$352,250 and $377,804, respectively. The fair value was determined using observable market data for the

73

Convertible Notes and its embedded option feature. See Note 10 for additional information regarding our
Convertible  Notes.

We  transact  business  in  various  foreign  currencies  and  have  significant  sales  and  purchase  transactions
denominated in foreign currencies, subjecting us to foreign currency exchange rate risk. From time to time,
we use hedging programs in an effort  to  mitigate the effect  of  currency exchange  rate movements.

Cash Flow Hedging Activities

We use foreign currency forward contracts to mitigate foreign currency exchange rate risk associated with
forecasted  transactions  involving  non-functional  currency  denominated  expenditures.  These  contracts,
which  are  designated  and  qualify  as  cash  flow  hedges,  are  accounted  for  as  derivatives  whereby  the  fair
value  of  the  contracts  is  reported  as  either  assets  or  liabilities  on  our  Consolidated  Balance  Sheets.  The
effective  portion  of  gains  or  losses  resulting  from  changes  in  the  fair  value  of  these  hedges  is  initially
reported, net of tax, as a component of accumulated other comprehensive income (loss) in stockholders’
equity. The gross amount of the effective portion of gains or losses resulting from changes in the fair value
of these hedges is subsequently reclassified into cost of goods sold or research and development expenses,
as appropriate, in the period when the forecasted transaction is recognized in our Consolidated Statements
of Operations. In the event that the gains or losses in accumulated other comprehensive income (loss) are
deemed to be ineffective, the ineffective portion of gains or losses resulting from changes in fair value, if
any, is reclassified to interest and other, net, in our Consolidated Statements of Operations. In the event
that the underlying forecasted transactions do not occur, or it becomes probable that they will not occur,
within the defined hedge period, the gains or losses on the related cash flow hedges are reclassified from
accumulated other comprehensive income (loss) to interest and other, net, in our Consolidated Statements
of Operations. During the reporting periods presented, all forecasted transactions occurred, and therefore,
there were no such gains or losses reclassified into interest and other, net. We do not enter into derivative
financial contracts for speculative or trading purposes. We did not have any cash flow hedges outstanding
at  March  31,  2015  and  at  March  31,  2014,  we  had  $890  of  forward  contracts  outstanding  to  buy  foreign
currencies in exchange for U.S. dollars all of which had maturities of less than one year. As of March 31,
2014,  the  fair  value  of  these  outstanding  forward  contracts  was  immaterial  and  is  included  in  prepaid
expenses  and  other.  The  fair  value  of  these  outstanding  forward  contracts  is  estimated  based  on  the
prevailing exchange rates of the various  hedged currencies as of  the end of the  period.

Balance Sheet Hedging Activities

We use foreign currency forward contracts to mitigate foreign currency exchange rate risk associated with
non-functional  currency  denominated  cash  balances  and  inter-company  funding  loans,  non-functional
currency  denominated  accounts  receivable  and  non-functional  currency  denominated  accounts  payable.
These transactions are not designated as hedging instruments and are accounted for as derivatives whereby
the fair value of the contracts is reported as either assets or liabilities on our Consolidated Balance Sheets,
and gains and losses resulting from changes in the fair value are reported in interest and other, net, in our
Consolidated Statements of Operations. We do not enter into derivative financial contracts for speculative
or  trading  purposes.  At  March  31,  2015,  we  had  $4,097  of  forward  contracts  outstanding  to  buy  foreign
currencies  in  exchange  for  U.S.  dollars  and  $72,488  of  forward  contracts  outstanding  to  sell  foreign
currencies  in  exchange  for  U.S.  dollars  all  of  which  have  maturities  of  less  than  one  year.  At  March  31,
2014,  we  had  $68,520,  of  forward  contracts  outstanding  to  sell  foreign  currencies  in  exchange  for  U.S.
dollars all of which have maturities of less than one year. For the fiscal years ended March 31, 2015, 2014
and  2013,  we  recorded  a  gain  of  $18,548,  a  loss  of  $18,425  and  a  gain  of  $2,163,  respectively,  related  to
foreign  currency  forward  contracts  in  interest  and  other,  net  on  the  Consolidated  Statements  of
Operations. As of March 31, 2015 the fair value of these outstanding forward contracts was a loss of $587
and as of March 31, 2014 was immaterial and is included in prepaid expenses and other. The fair value of

74

these  outstanding  forward  contracts  is  estimated  based  on  the  prevailing  exchange  rates  of  the  various
hedged currencies as of the end of the period.

Concentration of Credit Risk and Accounts  Receivable

We  maintain  cash  balances  at  several  major  financial  institutions.  While  we  attempt  to  limit  credit
exposure with any single institution, balances often exceed insurable  amounts.

If the financial condition and operations of our customers deteriorate, our risk of collection could increase
substantially. A majority of our trade receivables are derived from sales to major retailers and distributors.
Our five largest customers accounted for 64.6%, 39.4% and 52.5% of net revenue during the fiscal years
ended March 31, 2015, 2014 and 2013, respectively. One customer accounted for 21.0%, 18.4% and 23.8%
of net revenue during the fiscal years ended March 31, 2015, 2014 and 2013, respectively. Three additional
customers individually accounted for 13.3%, 11.7% and 10.4% of net revenue during the fiscal year ended
March  31,  2015.  As  of  March  31,  2015  and  2014,  five  customers  accounted  for  63.9%  and  68.3%  of  our
gross  accounts receivable, respectively.  Customers that  individually accounted for more than 10% of our
gross  accounts  receivable  balance  comprised  54.5%  and  59.8%  of  such  balances  at  March  31,  2015  and
2014, respectively. We had three customers who accounted for approximately 18.5%, 18.4% and 17.6% of
our gross accounts receivable as of March 31, 2015 and three customers who accounted for 22.6%, 22.3%
and  14.9%  of  our  gross  accounts  receivable  as  of  March 31,  2014.  We  did  not  have  any  additional
customers that exceeded 10% of our gross accounts receivable as of March 31, 2015 and 2014. Based upon
performing ongoing credit evaluations, maintaining trade credit insurance on a majority of our customers
and our past collection experience, we believe that the receivable balances from these largest customers do
not represent a significant credit risk.

Inventory

Inventory  consists  of  materials,  including  manufacturing  royalties  paid  to  console  manufacturers,  and  is
stated  at  the  lower  of  average  cost  or  market.  Estimated  product  returns  are  included  in  the  inventory
balance  at  their  cost.  We  regularly  review  inventory  quantities  on-hand  and  in  the  retail  channels  and
record  an  inventory  provision  for  excess  or  obsolete  inventory  based  on  the  future  expected  demand  for
our  products.  Significant  changes  in  demand  for  our  products  would  affect  management’s  estimates  in
establishing  our  inventory  provision.  We  write  down  inventory  based  on  excess  or  obsolete  inventories
determined primarily by future anticipated demand for our products. Inventory write-downs are measured
as the difference between the cost of the inventory and market value, based upon assumptions about future
demand that are inherently difficult to assess.

Short-term  Investments

Short-term investments designated as available-for-sale securities are carried at fair value, which is based
on  quoted  market  prices  for  such  securities,  if  available,  or  is  estimated  on  the  basis  of  quoted  market
prices  of  financial  instruments  with  similar  characteristics.  Investments  with  original  maturities  greater
than  90  days  and  remaining  maturities  of  less  than  one  year  are  normally  classified  within  short-term
investments.  In  addition,  investments  with  maturities  beyond  one  year  at  the  time  of  purchase  that  are
highly  liquid  in  nature  and  represent  the  investment  of  cash  that  is  available  for  current  operations  are
classified as short-term investments.

Unrealized gains and losses of the Company’s available-for-sale securities are excluded from earnings and
are reported as a component of other comprehensive income (loss), net of tax, until the security is sold, the
security has matured, or the Company determines that the fair value of the security has declined below its
adjusted  cost  basis  and  the  decline  is  other-than-temporary.  Realized  gains  and  losses  on  short-term
investments  are  calculated  based  on  the  specific  identification  method  and  would  be  reclassified  from
accumulated other comprehensive income  (loss)  to  interest and other, net.

75

Short-term investments are evaluated for impairment quarterly. The Company considers various factors in
determining whether it should recognize an impairment charge, including the credit quality of the issuer,
the duration that the fair value has been less than the adjusted cost basis, the severity of the impairment,
the reason for the decline in value, and our intent to sell and ability to hold the investment for a period of
time  sufficient  to  allow  for  any  anticipated  recovery  in  market  value.  If  the  Company  concludes  that  an
investment  is  other-than-temporarily  impaired,  it  recognizes  an  impairment  charge  at  that  time  in  the
Consolidated  Statements  of  Operations.  In  determining  whether  the  decline 
is
other-than-temporary  requires  management  judgment  based  on  the  specific  facts  and  circumstances  of
each security. The ultimate value realized on these securities is subject to market price volatility until they
are sold.

in  fair  value 

Sale of Long-Term Investment

The  Company  held  an  investment  in  Twitch  Interactive,  Inc.’s  (‘‘Twitch’’)  Class  C  Preferred  stock,  which
was accounted for under the cost method of accounting. During the fiscal year ended March 31, 2015, the
Company  recognized  a  pretax  gain  of  approximately  $18,976  in  connection  with  the  sale  of  Twitch.  The
pretax gain is presented within ‘‘Gain on long-term investments, net’’ in our Consolidated Statements of
Operations.

Software Development Costs and Licenses

Capitalized  software  development  costs  include  direct  costs  incurred  for  internally  developed  titles  and
payments made to third-party software  developers under development agreements.

We  capitalize  internal  software  development  costs  (including  stock-based  compensation,  specifically
identifiable  employee  payroll  expense  and  incentive  compensation  costs  related  to  the  completion  and
release of titles), third-party production and other content costs, subsequent to establishing technological
feasibility  of  a  software  title.  Technological  feasibility  of  a  product  includes  the  completion  of  both
technical design documentation and game design documentation. Significant management judgments and
estimates are utilized in the assessment of when technological feasibility is established. For products where
proven  technology  exists,  this  may  occur  early  in  the  development  cycle.  Technological  feasibility  is
evaluated on a product by product basis.

We  enter  into  agreements  with  third-party  developers  that  require  us  to  make  payments  for  game
development and production services. In exchange for our payments, we receive the exclusive publishing
and  distribution  rights  to  the  finished  game  title  as  well  as,  in  some  cases,  the  underlying  intellectual
property rights. Such agreements typically allow us to fully recover these payments to the developers at an
agreed upon royalty rate earned on the subsequent retail sales of such software, net of any agreed upon
costs. Prior to establishing technological feasibility of a product we record any costs incurred by third-party
developers as research and development expenses. Subsequent to establishing technological feasibility of a
product  we  capitalize  all  development  and  production  service  payments  to  third-party  developers  as
software  development  costs  and  licenses.  We  typically  enter  into  agreements  with  third-party  developers
after  completing  the  technical  design  documentation  for  our  products  and  therefore  record  the  design
costs  leading  up  to  a  signed  development  contract  as  research  and  development  expense.  When  we
contract with third-party developers, we generally select those that have proven technology and experience
in  the  genre  of  the  software  being  developed,  which  often  allows  for  the  establishment  of  technological
feasibility  early  in  the  development  cycle.  In  instances  where  the  documentation  of  the  design  and
technology are not in place prior to an executed contract, we monitor the software development process
and require our third-party developers to adhere to the same technological feasibility standards that apply
to our internally developed products.

Licenses consist of payments and guarantees made to holders of intellectual property rights for use of their
trademarks,  copyrights  or  other  intellectual  property  rights  in  the  development  of  our  products.

76

Agreements  with  license  holders  generally  provide  for  guaranteed  minimum  payments  for  use  of  their
intellectual  property.  Certain  licenses,  especially  those  related  to  our  sports  products,  extend  over
multi-year  periods  and  encompass  multiple  game  titles.  In  addition  to  guaranteed  minimum  payments,
these  licenses  frequently  contain  provisions  that  could  require  us  to  pay  royalties  to  the  license  holder
based on pre-agreed unit sales thresholds.

Amortization  of  capitalized  software  development  costs  and  licenses  commences  when  a  product  is
released and is recorded on a title-by-title basis in cost of goods sold. For capitalized software development
costs,  amortization  is  calculated  using  (1)  the  proportion  of  current  year  revenues  to  the  total  revenues
expected  to  be  recorded  over  the  life  of  the  title  or  (2)  the  straight-line  method  over  the  remaining
estimated useful life of the title, whichever is greater. For capitalized licenses, amortization is calculated as
a ratio of (1) current period revenues to the total revenues expected to be recorded over the remaining life
of the title or (2) the contractual royalty rate based on actual net product sales as defined in the licensing
agreement, whichever is greater.

We evaluate the future recoverability of capitalized software development costs and licenses on a quarterly
basis.  Recoverability  is  primarily  assessed  based  on  the  actual  title’s  performance.  For  products  that  are
scheduled to be released in the future, recoverability is evaluated based on the expected performance of
the  specific  products  to  which  the  cost  or  license  relates.  We  utilize  a  number  of  criteria  in  evaluating
expected product performance, including: historical performance of comparable products developed with
comparable  technology;  market  performance  of  comparable  titles;  orders  for  the  product  prior  to  its
release; general market conditions; and, past performance of the franchise. When management determines
that the value of the title is unlikely to be recovered by product sales, capitalized costs are charged to cost
of goods sold in the period in which such determination is  made.

We have established profit and unit sales based internal royalty programs that allow selected employees to
each  participate  in  the  success  of  software  titles  that  they  assist  in  developing.  Royalties  earned  by
employees under this program are recorded as a  component of cost of goods sold in  the period  earned.

Fixed Assets, net

Office  equipment,  furniture  and  fixtures  are  depreciated  using  the  straight-line  method  over  their
estimated useful life of five years. Computer equipment and software are generally depreciated using the
straight-line method over three to five years. Leasehold improvements are amortized over the lesser of the
term of the related lease or seven years. The cost of additions and betterments are capitalized, and repairs
and  maintenance  costs  are  charged  to  operations,  in  the  periods  incurred.  When  depreciable  assets  are
retired  or  sold,  the  cost  and  related  allowances  for  depreciation  are  removed  from  the  accounts  and  the
gain or loss is recognized. The carrying amounts of these assets  are  recorded at historical  cost.

Goodwill and Intangible Assets

Goodwill is the excess of purchase price paid over identified intangible and tangible net assets of acquired
companies.  Intangible  assets  consist  of  trademarks,  intellectual  property,  non-compete  agreements,
customer  lists  and  acquired  technology.  Certain  intangible  assets  acquired  in  a  business  combination  are
recognized as assets apart from goodwill.

We use either the income, cost or market approach to aid in our conclusions of such fair values and asset
lives.  The  income  approach  presumes  that  the  value  of  an  asset  can  be  estimated  by  the  net  economic
benefit to be received over the life of the asset, discounted to present value. The cost approach presumes
that  an  investor  would  pay  no  more  for  an  asset  than  its  replacement  or  reproduction  cost.  The  market
approach estimates value based on what other participants in the market have paid for reasonably similar
assets.  Although  each  valuation  approach  is  considered  in  valuing  the  assets  acquired,  the  approach
ultimately selected is based on the characteristics  of  the asset and the availability  of information.

77

Identified intangibles other than goodwill are generally amortized using the straight-line method over the
period of expected benefit ranging from two to ten years, except for intellectual property, which is a usage-
based intangible asset that is amortized  using the shorter of the  useful life or  expected revenue stream.

We test our goodwill for impairment annually, at the beginning of August, or more frequently, if events and
circumstances indicate the fair value of a reporting unit may be below its carrying amount. A reporting unit
is defined as an operating segment or one level below an operating segment. We have determined that we
operate  in  one  reporting  unit  which  is  our  operating  segment.  In  the  evaluation  of  goodwill  for
impairment, we have the option to first perform a qualitative assessment to determine if the fair value of
its reporting unit is more likely than not (i.e., a likelihood of more than 50%) less than the carrying value
before  performing  the  two-step  impairment  test.  If  the  carrying  value  exceeds  the  fair  value,  there  is  a
potential impairment and step two must be performed. If the two-step impairment test is utilized to test
goodwill  for  impairment,  step  one  compares  the  fair  value  of  the  reporting  unit  to  its  carrying  value.  In
performing the quantitative assessment in step-one, we measure the fair value of the reporting unit using a
combination of the income approach, which uses discounted cash flows, and the market approach, which
uses market capitalization and comparable companies’ data. Each step requires us to make judgments and
involves  the  use  of  significant  estimates  and  assumptions.  These  estimates  and  assumptions  include
long-term growth rates and operating margins used to calculate projected future cash flows, risk-adjusted
discount rates based on our weighted average cost of capital, future economic and market conditions and
the  determination  of  appropriate  market  comparables.  Our  estimates  for  market  growth  are  based  on
historical data, various internal estimates and observable external sources when available, and are based on
assumptions that are consistent with the plans and estimates we use to manage the underlying business. If
the  carrying  value  of  the  reporting  unit  exceeds  its  fair  value,  the  goodwill  of  that  reporting  unit  is
potentially  impaired  and  step  two  must  be  performed.  Step  two  compares  the  carrying  value  of  the
reporting unit’s goodwill to its implied fair value (i.e., fair value of reporting unit less the fair value of the
unit’s assets and liabilities, including identifiable intangible assets). If the implied fair value of goodwill is
less than the carrying amount of goodwill, an impairment is recognized. Based on our annual impairment
assessment  process  for  goodwill,  no  impairments  were  recorded  during  the  fiscal  years  ended  March  31,
2015, 2014 or 2013.

Long-lived  Assets

We review all long-lived assets for impairment whenever events or changes in circumstances indicate that
the related carrying amount of an asset or asset group may not be recoverable. We compare the carrying
amount of the asset to the estimated undiscounted future cash flows expected to result from the use of the
asset. If the carrying amount of the asset exceeds estimated expected undiscounted future cash flows, we
record an impairment charge for the difference between the carrying amount of the asset and its fair value.
The  estimated  fair  value  is  generally  measured  by  discounting  expected  future  cash  flows  using  our
incremental  borrowing  rate  or  fair  value,  if  available. As  of  March 31,  2015  no  indicators  of  impairment
exist.

Income Taxes

We record a tax provision for the anticipated tax consequences of the reported results of operations. Our
provision for income taxes is computed using the asset and liability method, under which deferred income
taxes are recognized for differences between the financial statement and tax bases of assets and liabilities
at currently enacted statutory tax rates for the years in which the differences are expected to reverse. The
effect  on  deferred  taxes  of  a  change  in  tax  rates  is  recognized  in  income  in  the  period  that  includes  the
enactment.

Valuation allowances are established when we determine that it is more likely than not that such deferred
tax assets will not be realized. We do not record income tax expense related to foreign withholding taxes or
United States income taxes which may become payable upon the repatriation of undistributed earnings of

78

foreign  subsidiaries,  as  such  earnings  are  expected  to  be  reinvested  indefinitely  outside  of  the  United
States.

We  use  estimates  and  assumptions  to  compute  the  provision  for  income  taxes  including  allocations  of
certain  transactions  to  different  tax  jurisdictions,  amounts  of  permanent  and  temporary  differences,  the
likelihood of deferred tax assets being recovered and the outcome of contingent tax risks. These estimates
and assumptions are revised as new events occur, more experience is acquired and additional information
is  obtained.  The  effect  of  these  revisions  is  recorded  in  income  tax  expense  or  benefit  in  the  period  in
which  they become known.

Revenue Recognition

We earn our revenue from the sale of internally developed interactive software titles and from the sale of
titles developed by and/or licensed from  third-party  developers.

We recognize revenue on the sales of software products upon the transfer of title and risk of loss to our
customers. Accordingly, we recognize revenue for software titles when there is (1) persuasive evidence that
an arrangement with the customer exists, which is generally based on a customer purchase order, (2) the
product  is  delivered,  (3)  the  selling  price  is  fixed  or  determinable  and  (4)  collection  of  the  customer
receivable is deemed probable. Certain products are sold to customers with a street date (i.e., the earliest
date these products may be sold by retailers). For these products we recognize revenue on the later of the
street  date  or  the  sale  date.  In  addition,  some  of  our  software  products  are  sold  as  full  game  digital
downloads and digital add-on content for which the consumer takes possession of the digital content for a
fee.  Revenue  from  product  downloads  is  generally  recognized  when  the  download  is  made  available
(assuming all other recognition criteria are met).

In providing credit terms to our customers, our payment arrangements typically provide net 30 and 60 day
terms.  Advances  received  for  licensing  and  exclusivity  arrangements  are  reported  on  our  Consolidated
Balance  Sheets  as  deferred  revenue  until  we  meet  our  performance  obligations,  at  which  point  we
recognize the revenue.

For some of our software products, we enter into multiple element revenue arrangements in which we may
provide a combination of full game software, additional add-on content, maintenance or support. When all
other revenue recognition criteria are met, we determine the fair value of each delivered and undelivered
element  using  vendor-specific  objective  evidence  (‘‘VSOE’’)  of  fair  value  and  allocate  the  total  price
among the various elements. When we have not established VSOE for each element, revenue is deferred
until  the  earlier  of  the  point  at  which  VSOE  of  fair  value  exists  for  any  undelivered  element  or  until  all
elements of the arrangement have been delivered. For arrangements that require the deferral of revenue,
the cost of goods sold is deferred and recognized as the related net revenue is recognized. Deferred cost of
goods sold includes product costs and licenses. We determine VSOE for each element based on historical
stand-alone  sales  to  third  parties.  In  determining  VSOE,  we  require  that  a  substantial  majority  of  the
selling  prices  for  a  product  or  service  fall  within  a  reasonably  narrow  pricing  range.  Changes  in
assumptions  or  judgments  or  changes  to  the  elements  in  a  software  arrangement  could  cause  a  material
increase or decrease in the amount of  revenue  that we report in a  particular  period.

In identifying the deliverables within an arrangement we consider whether our software products contain
more-than-inconsequential  online  functionality  by  evaluating  the  significance  of  the  development  effort,
the  nature  of  the  online  features,  the  extent  of  anticipated  marketing  focus  on  the  online  features,  the
significance  of  the  online  features  to  the  consumers’  anticipated  overall  gameplay  experience,  and  the
significance and length of time of our post sale obligations to consumers. Determining whether the online
functionality  for  a  particular  game  constitutes  a  more  than  inconsequential  deliverable  is  subjective  and
requires  management’s  judgment.

79

When our software products provide limited online functionality at no additional cost to the consumer, we
generally  consider  such  features  to  be  incidental  to  the  overall  product  offering  and  an  inconsequential
deliverable,  we  recognize  revenue  when  the  four  primary  criteria  described  above  have  been  met.  When
software products provide online functionality that represents a more-than-inconsequential deliverable, we
recognize  the  software-related  revenues  and  the  related  cost  of  goods  sold  ratably  over  the  estimated
service  period  of  the  title  (assuming  all  other  recognition  criteria  are  met)  as  we  have  not  established
VSOE for that deliverable.

During the fiscal year ended March 31, 2015, the Company concluded that the updates being provided with
Grand  Theft  Auto  V  were  no  longer  considered  an  inconsequential  deliverable  because  add-on  content
updates  were  expected  to  be  provided  beyond  twelve  months.  As  a  result,  the  net  revenue  and  cost  of
goods sold that have been deferred will be recognized ratably over the expected service period which, for
Grand Theft Auto V, which we have projected to be 24 months from the  time of release.

Certain of our games provide consumers with the option to purchase virtual currency to use in the game to
acquire virtual goods. We recognize revenue from the sale of virtual currency, using the game-based model,
ratably over the estimated remaining life  of the  game.

Certain of our software products include in-game advertising for third-party products. Advance payments
received  for  in-game  advertising  are  reported  on  our  Consolidated  Balance  Sheets  as  deferred  revenue
until we meet our performance obligations, at which point we recognize the revenue, which is generally at
the time of the initial release of the product.

Revenue  is  recognized  after  deducting  estimated  reserves  for  returns,  price  concessions  and  other
allowances.  In  circumstances  when  we  do  not  have  a  reliable  basis  to  estimate  returns  and  price
concessions  or  are  unable  to  determine  that  collection  of  a  receivable  is  probable,  we  defer  the  revenue
until  such  time  as  we  can  reliably  estimate  any  related  returns  and  allowances  and  determine  that
collection of the receivable is probable.

Allowances for Returns, Price Concessions  and Other Allowances

We accept returns and grant price concessions in connection with our publishing arrangements. Following
reductions  in  the  price  of  our  products,  we  grant  price  concessions  to  permit  customers  to  take  credits
against  amounts  they  owe  us  with  respect  to  merchandise  unsold  by  them.  Our  customers  must  satisfy
certain  conditions  to  entitle  them  to  return  products  or  receive  price  concessions,  including  compliance
with applicable payment terms and confirmation of field inventory levels.

Generally, our distribution arrangements with customers do not give them the right to return titles or to
cancel firm orders. However, we occasionally accept returns from our customers for stock balancing and
make  accommodations  to  customers,  which  include  credits  and  returns,  when  demand  for  specific  titles
falls below expectations.

We  make  estimates  of  future  product  returns  and  price  concessions  related  to  current  period  product
revenue. We estimate the amount of future returns and price concessions for published titles based upon,
among  other  factors,  historical  experience  and  performance  of  the  titles  in  similar  genres,  historical
performance of the hardware platform, customer inventory levels, analysis of sell-through rates, sales force
and retail customer feedback, industry pricing, market conditions and changes in demand and acceptance
of our products by consumers.

Significant management judgments and estimates must be made and used in connection with establishing
the allowance for returns and price concessions in any accounting period. We believe we can make reliable
estimates of returns and price concessions. However, actual results may differ from initial estimates as a
result  of  changes  in  circumstances,  market  conditions  and  assumptions.  Adjustments  to  estimates  are
recorded  in the period in which they  become known.

80

Consideration Given to Customers and Received from  Vendors

We have various marketing arrangements with retailers and distributors of our products that provide for
cooperative advertising and market development funds, among others, which are generally based on single
exchange transactions. Such amounts are accrued as a reduction to revenue at the later of: (1) the date at
which the related revenue is recognized by us, or (2) the date at which the sales incentive is offered, except
for  cooperative  advertising  which  is  included  in  selling  and  marketing  expense  if  there  is  a  separate
identifiable benefit and the benefit’s fair value  can be established.

We receive various incentives from our manufacturers, including up-front cash payments as well as rebates
based on a cumulative level of purchases. Such amounts are generally accounted for as a reduction in the
price of the manufacturer’s product and included as a reduction of inventory or cost of goods sold, based
on (1) a ratio of current period revenue to the total revenue expected to be recorded over the remaining
life of the product or (2) an agreed upon per unit rebate, based on actual units manufactured during the
period.

Advertising

We expense advertising costs as incurred. Advertising expense for the fiscal years ended March 31, 2015,
2014 and 2013 amounted to $132,990, $153,732 and $185,162, respectively, and are included in ‘‘Selling and
marketing expense’’ in the Consolidated Statements of  Operations.

Earnings (Loss) per Share (‘‘EPS’’)

Basic EPS is computed by dividing the net income (loss) applicable to common stockholders for the period
by the weighted average number of shares of common stock outstanding during the same period. Diluted
EPS is computed by dividing the net income (loss) applicable to common stockholders for the period by
the weighted average number of shares of common stock and common stock  equivalents outstanding.

The following table sets forth the computation of basic  and diluted  EPS (shares in thousands):

Computation of Basic EPS:

Net income (loss)
Less: net income allocated to participating securities

Net income (loss) for basic EPS calculation

Total weighted average shares outstanding—basic
Less: weighted average participating shares outstanding

Weighted average common shares outstanding—basic

Basic EPS

Computation of Diluted EPS:

Net income (loss)
Less: net income allocated to participating securities
Add: interest expense, net of tax, on  Convertible Notes

Net income (loss) for diluted EPS calculation

Weighted average shares outstanding—basic
Add: dilutive effect of common stock equivalents

Fiscal Years Ended March 31,

2015

2014

2013

$(279,470) $361,605
— (41,065)
$(279,470) $320,540

$(29,491)
—

$(29,491)

80,367

95,347
— (10,828)
84,519

80,367

85,581
—

85,581

$

(3.48) $

3.79

$

(0.34)

$(279,470) $361,605
— (31,397)
—
33,718
$(279,470) $363,926

$(29,491)
—
—

$(29,491)

80,367
—

84,519
29,363

85,581
—

Weighted average common shares outstanding—diluted

$ 80,367

$113,882

$ 85,581

Diluted EPS

$

(3.48) $

3.20

$

(0.34)

81

The Company incurred a net loss for the fiscal years ended March 31, 2015 and 2013; therefore, the basic
and  diluted  weighted  average  shares  outstanding  exclude  the  effect  of  unvested  share-based  awards  that
are  considered  participating  securities  and  all  common  stock  equivalents  because  their  effect  would  be
antidilutive.

Certain of our unvested restricted stock awards (including restricted stock units, time-based and market-
based  restricted  stock  awards)  are  considered  participating  securities  since  these  securities  have
non-forfeitable rights to dividends or dividend equivalents during the contractual period of the award, and
thus  require  the  two-class  method  of  computing  EPS.  The  calculation  of  EPS  for  common  stock  shown
above excludes the income attributable to the participating securities from the numerator and excludes the
dilutive effect of those awards from the denominator. For the fiscal year ended March 31, 2015 and 2013
we  had  6,061,000  and  7,357,000,  respectively,  of  unvested  share-based  awards  that  are  considered
participating securities which are excluded due to the  net loss  for those periods.

The Company defines common stock equivalents as unexercised stock options, common stock equivalents
underlying  the  Convertible  Notes  (see  Note  10)  and  warrants  outstanding  during  the  period.  Common
stock equivalents are measured using the treasury stock method, except for the Convertible Notes, which
are  assessed  for  their  effect  on  diluted  EPS  using  the  more  dilutive  of  the  treasury  stock  method  or  the
if-converted method. Under the provisions of the if-converted method, the Convertible Notes are assumed
to be converted and included in the denominator of the EPS calculation and the interest expense, net of
tax, recorded in connection with the  Convertible Notes is added  back to the numerator.

In connection with the issuance of our 4.375% Convertible Notes in June 2009 (the ‘‘4.375% Convertible
Notes’’),  the  Company  purchased  convertible  note  hedges  (see  Note  10)  which  were  excluded  from  the
calculation of diluted EPS because their effect is always considered antidilutive since the call option would
be exercised by the Company when the exercise price is lower than the market price. Also in connection
with the issuance of our 4.375% Convertible Notes, the Company entered into warrant transactions (see
Note  10).  On  June  12,  2013,  the  Company  entered  into  Unwind  Agreements  with  respect  to  the
convertible note hedge transactions and Unwind Agreements with respect to the warrant transactions with
each  of the hedge counterparties (see Note 10).

Other common stock equivalents excluded from the diluted EPS calculation were unexercised stock option
awards of approximately 2,009,000 for the fiscal year ended March 31, 2013 due to the net loss for those
periods.

Stock-based Compensation

We  have  issued  stock-based  compensation  to  employees  and  non-employee  consultants,  such  as
ZelnickMedia  Corporation  (‘‘ZelnickMedia’’).

We  value  time-based  restricted  stock  awards  to  employees  using  our  closing  stock  price  on  the  date  of
grant. Time-based restricted stock awards are amortized and recorded as expense on a straight-line basis
over their expected vesting period, which is typically three years, and reduced for estimated forfeitures. We
apply variable accounting to our non-employee time-based restricted stock awards, whereby we remeasure
the value of such awards at each balance sheet date and adjust the value of the awards based on the closing
price  of  our  common  stock  at  the  end  of  the  reporting  period.  Changes  in  the  value  of  the  awards  from
period  to  period  are  recorded  as  stock-based  compensation  expense  over  the  vesting  period,  which
typically ranges from three to four years.

Estimated forfeitures are adjusted, if necessary, in subsequent periods if actual forfeitures differ from our
estimates.

Market-based  restricted  stock  awards  are  typically  awarded  to  executives  and  non-employee  consultants.
We estimate the fair value of market-based awards using the Monte Carlo Simulation method which takes
into account the probability that the market conditions of the awards will be achieved. We apply variable

82

accounting  to  our  non-employee  market-based  awards.  We  have  granted  market-based  awards  that  vest
based  on  a  variety  of  conditions.  Our  employee  and  non-employee  market-based  awards  are  amortized
over their estimated derived service period, which typically ranges from three to four  years.

The  Company  also  grants  performance-based  restricted  awards  to  non-employees  ZelnickMedia.  These
awards,  of  which  50%  are  tied  to  ‘‘New  IP’’  and  50%  to  ‘‘Major  IP’’  (as  defined  in  the  relevant  grant
agreement),  are  eligible  to  vest  over  a  specified  period  based  on  the  Company’s  achievement  of  certain
performance metrics (as defined in the relevant grant agreement) of individual product releases of ‘‘New
IP’’  or  ‘‘Major  IP’’.  For  these  types  of  awards  the  Company  does  not  record  an  expense  until  a
performance target(s) have been achieved.

See Note 13 for a full discussion of our  stock-based  compensation  arrangements.

Foreign Currency

The functional currency for our foreign operations is primarily the applicable local currency. Accounts of
foreign  operations  are  translated  into  U.S.  dollars  using  exchange  rates  for  assets  and  liabilities  at  the
balance sheet date and average prevailing exchange rates for the period for revenue and expense accounts.
Adjustments  resulting  from  translation  are  included  in  accumulated  other  comprehensive  income  (loss).
Realized  and  unrealized  transaction  gains  and  losses  are  included  in  our  Consolidated  Statements  of
Operations  in  the  period  in  which  they  occur,  except  on  inter-company  balances  considered  to  be  long
term.  Transaction  gains  and  losses  on  inter-company  balances  which  are  considered  to  be  long  term  are
recorded  in accumulated other comprehensive income (loss).

Comprehensive Income (Loss)

Comprehensive  income  (loss)  is  defined  to  include  all  changes  in  equity  except  those  resulting  from
investments  by  owners  and  distributions  to  owners.  The  Company’s  items  of  accumulated  other
comprehensive income (loss) include foreign currency translation adjustments, which relate to investments
that are permanent in nature and therefore do not require tax adjustments, and the net of tax amounts for
unrealized  gains  (losses)  on  derivative  instruments  designated  as  cash  flow  hedges  and  available  for  sale
securities.

Discontinued  operations

The  financial  results  of  our  former  distribution  business,  which  was  sold  in  February  2010,  have  been
classified  as  Income  (loss)  from  discontinued  operations,  net  of  tax  in  our  Consolidated  Statements  of
Operations  for  the  fiscal  years  ended  March  31,  2014  and  2013.  The  fiscal  year  ended  March  31,  2013
includes an adjustment to decrease the  gain on the sale of the business by $1,316.

Recently Issued Accounting Pronouncements

Presentation of Debt Issuance Costs

In April 2015, the Financial Accounting Standards Board (‘‘FASB’’) issued Accounting Standards Update
(‘‘ASU’’) 2015-03, ‘‘Simplifying the Presentation of Debt Issuance Costs.’’ This new guidance requires the
presentation  of  debt  issuance  costs  in  the  balance  sheet  as  a  deduction  from  the  carrying  amount  of  the
related  debt  liability.  This  update  will  be  applied  retrospectively  and  is  effective  for  annual  periods,  and
interim periods within those years, beginning after December 15, 2015 (April 1, 2016 for the Company).
Early adoption is permitted. The adoption of this new guidance is not expected to have a material effect on
our  Consolidated Financial Statements.

83

Revenue from Contracts with Customers

In  May  2014,  the  FASB  issued  ASU  2014-09,  Revenue  from  Contracts  with  Customers,  as  a  new  Topic,
Accounting Standards Codification Topic 606. The new revenue recognition standard provides a five-step
analysis  of  transactions  to  determine  when  and  how  revenue  is  recognized.  The  core  principle  is  that  a
company should recognize revenue to depict the transfer of promised goods or services to customers in an
amount  that  reflects  the  consideration  to  which  the  entity  expects  to  be  entitled  in  exchange  for  those
goods or services. This ASU is effective for the annual and interim periods beginning after December 15,
2016 (April 1, 2017 for the Company) and shall be applied retrospectively to each period presented or as a
cumulative-effect adjustment as of the date of adoption. On April 1, 2015, the FASB proposed deferring
the  effective  date  by  one  year  to  annual  and  interim  years  beginning  after  December  15,  2017.  The
proposal  permits  early  adoption,  but  no  earlier  than  the  original  effective  date  of  annual  and  interim
periods  beginning  after  December  15,  2016.  The  Company  is  currently  determining  its  implementation
approach and evaluating the impact of adopting this update  on our Consolidated Financial Statements.

Requirements for Reporting Discontinued Operations

In  April  2014,  the  FASB  issued  ASU  2014-08,  Reporting  Discontinued  Operations  and  Disclosures  of
Disposals of Components of an Entity. This new guidance raises the threshold for a disposal to qualify as
discontinued operations and requires new disclosures for individually material disposal transactions that do
not  meet  the  definition  of  a  discontinued  operation.  Under  the  new  standard,  companies  report
discontinued operations when they have a disposal that represents a strategic shift that has or will have a
major impact on operations or financial results. This update will be applied prospectively and is effective
for  annual  periods,  and  interim  periods  within  those  years,  beginning  after  December  15,  2014  (April  1,
2015  for  the  Company).  Early  adoption  is  permitted  provided  the  disposal  was  not  previously  disclosed.
The adoption of this new guidance is not expected to have a material effect on our Consolidated Financial
Statements.

Presentation of Unrecognized Tax Benefits

In July 2013, new guidance was issued requiring that entities that have an unrecognized tax benefit and a
net operating loss carryforward or similar tax loss or tax credit carryforward in the same jurisdiction as the
uncertain tax position present the unrecognized tax benefit as a reduction of the deferred tax asset for the
loss or tax credit carryforward rather than as a liability when the uncertain tax position would reduce the
loss or tax credit carryforward under the tax law. The disclosure requirements became effective for annual
periods  (and  interim  periods  within  those  annual  periods)  beginning  after  December  15,  2013  (April  1,
2014  for  the  Company),  and  are  applied  prospectively.  The  adoption  of  this  guidance  had  no  material
effect on our Consolidated Financial  Statements.

2. MANAGEMENT AGREEMENT

In  March  2007,  we  entered  into  a  management  services  agreement,  which  was  renewed  in  May  2011  (as
amended,  the  ‘‘2011  Management  Agreement’’)  with  ZelnickMedia  pursuant  to  which  ZelnickMedia
provided us with certain management, consulting and executive level services. In March 2014, we entered
into a new management agreement, (the ‘‘2014 Management Agreement’’), with ZelnickMedia pursuant to
which ZelnickMedia continues to provide financial and management consulting services to the Company
through March 31, 2019. The 2014 Management Agreement became effective April 1, 2014 and supersedes
and  replaces  the  2011  Management  Agreement,  except  as  otherwise  contemplated  by  the  2014
Management Agreement. As part of the 2014 Management Agreement, Strauss Zelnick, the President of
ZelnickMedia, continues to serve as Executive Chairman and Chief Executive Officer and Karl Slatoff, a
partner  of  ZelnickMedia,  continues  to  serve  as  President  of  the  Company.  The  2014  Management
Agreement  provides  for  an  annual  management  fee  of  $2,970  over  the  term  of  the  agreement  and  a
maximum  annual  bonus  opportunity  of  $4,752  over  the  term  of  the  agreement,  based  on  the  Company

84

achieving certain performance thresholds. By comparison, the 2011 Management Agreement provided for
an annual management fee of $2,500, subject to annual increases over the term of the agreement, and a
maximum annual bonus opportunity of $3,500, subject to annual increases over the term of the agreement,
based  on  the  Company  achieving  certain  performance  thresholds.  In  consideration  for  ZelnickMedia’s
services, we recorded consulting expense (a component of general and administrative expenses) of $7,737,
$6,365 and $6,180 for the fiscal years  ended March 31,  2015, 2014 and 2013,  respectively.

Pursuant  to  the  2011  Management  Agreement  and  the  2014  Management  Agreement,  we  also  issued
stock-based awards to ZelnickMedia.  See Note 13 for a discussion of such awards.

3.

FAIR VALUE MEASUREMENTS

We  follow  a  three-level  fair  value  hierarchy  that  prioritizes  the  inputs  used  to  measure  fair  value.  This
hierarchy  requires  entities  to  maximize  the  use  of  ‘‘observable  inputs’’  and  minimize  the  use  of
‘‘unobservable inputs.’’ The three levels of inputs  used  to  measure  fair value are as follows:

• Level 1—Quoted prices in active markets  for  identical  assets  or liabilities.

• Level 2—Observable inputs other than quoted prices included in Level 1, such as quoted prices for
markets that are not active or other inputs that are observable or can be corroborated by observable
market data.

• Level  3—Unobservable  inputs  that  are  supported  by  little  or  no  market  activity  and  that  are
significant  to  the  fair  value  of  the  assets  or  liabilities.  This  includes  certain  pricing  models,
discounted cash flow methodologies and similar techniques that use significant unobservable inputs.

The  table  below  segregates  all  assets  that  are  measured  at  fair  value  on  a  recurring  basis  (which  is
measured  at  least  annually)  into  the  most  appropriate  level  within  the  fair  value  hierarchy  based  on  the
inputs used to determine the fair value  at the measurement  date.

Quoted prices

Significant

in active markets Significant other unobservable

for identical
assets (level 1)

observable inputs
(level  2)

inputs
(level 3)

March 31, 2015

Balance Sheet
Classification

Money market funds
Bank-time deposits
Corporate bonds
Bank-time deposits

$544,334
79,852
99,429
87,500

$544,334
79,852
—
87,500

$ —
—
99,429

$—
—
—
—

Cash  and cash equivalents
Cash  and cash  equivalents
Short-term  investments
Short-term  investments

4.

SHORT-TERM INVESTMENTS

Our short-term investments consisted of  the following as  of  March 31,  2015:

Short-term  investments
Bank-time deposits
Available-for-sale securities:

Corporate  bonds

Total short-term investments

March 31, 2015

Gross
Unrealized

Cost or

Amortized  Cost Gains

Losses

Fair
Value

$ 87,500

$— $ — $ 87,500

99,454

$186,954

39

$39

(64)

99,429

$(64)

$186,929

Unrealized gains and losses of the Company’s available-for-sale securities are reported as a component of
other comprehensive income (loss), net of tax, until the security is sold, the security has matured, or the
Company determines that the fair value of the security has declined below its adjusted cost basis and the

85

decline  is  other-than-temporary.  We  evaluate  our  investments  for  impairment  quarterly.  The  Company
considers various factors in the review of investments with an unrealized loss, including the credit quality of
the  issuer,  the  duration  that  the  fair  value  has  been  less  than  the  adjusted  cost  basis,  the  severity  of  the
impairment, the reason for the decline in value and our intent to sell and ability to hold the investment for
a period of time sufficient to allow for any anticipated recovery in market value. Based on our review, we
did not consider these investments to  be  other-than-temporarily impaired  as of March 31, 2015.

The  following  table  summarizes  the  contracted  maturities  of  our  short-term  investments  at  March  31,
2015:

Short-term  investments
Due in 1 year or less
Due in 1-2 years

Total short-term investments

5.

INVENTORY

Inventory balances by category are as  follows:

Finished  products
Parts and supplies

Inventory

March 31, 2015

Amortized
Cost

Fair
Value

$125,115
61,839

$125,111
61,818

$186,954

$186,929

March 31,

2015

2014

$17,229
2,822

$28,418
1,362

$20,051

$29,780

Estimated  product  returns  included  in  inventory  at  March  31,  2015  and  2014  were  $921  and  $578,
respectively.

6.

SOFTWARE DEVELOPMENT COSTS AND LICENSES

Details of our capitalized software development  costs and licenses are as  follows:

Software development costs, internally developed
Software development costs, externally  developed
Licenses

March 31,

2015

2014

Current

Non-current

Current

Non-current

$ 54,225
102,713
6,447

$116,026
8,303
—

$ 53,041
51,643
11,519

$ 60,196
49,310
—

Software development costs and licenses

$163,385

$124,329

$116,203

$109,506

Software development costs and licenses as of March 31, 2015 and 2014 included $211,248 and $211,302,
respectively, related to titles that have  not been  released.

86

Amortization and impairment of software development costs and licenses are as follows:

Amortization of software development  costs  and licenses
Impariment of software development costs and licenses
Less: Portion representing stock-based  compensation

Fiscal Year Ended March 31,

2015

2014

2013

$119,488
23,947
(9,982)

$236,759
52,863
(24,089)

$231,423
9,385
(10,060)

Amortization and impairment, net of stock-based  compensation

$133,453

$265,533

$230,748

7.

FIXED ASSETS, NET

Fixed asset balances by category are as follows:

Computer  equipment
Computer  software
Leasehold improvements
Office equipment
Furniture and fixtures

Less: accumulated depreciation

Fixed assets, net

March 31,

2015

2014

$ 73,675
59,575
35,535
7,002
7,073

182,860
113,068

$ 55,751
38,111
33,968
5,672
5,865

139,367
96,795

$ 69,792

$ 42,572

Depreciation expense related to fixed assets for the fiscal years ended March 31, 2015, 2014 and 2013 was
$21,057, $13,203 and $10,200, respectively.

8. GOODWILL AND INTANGIBLE ASSETS, NET

The change in our goodwill balance is  as follows:

Balance at March 31, 2013

Additions and adjustments
Currency  translation  adjustment

Balance at March 31, 2014

Additions and adjustments
Currency  translation  adjustment

Balance at March 31, 2015

Total

$225,992

—
713

$226,705

—
(9,417)

$217,288

87

The following table sets forth the components of the  intangible assets subject to amortization:

March 31,

2015

2014

Gross

Gross

Carrying Accumulated Net Book Carrying Accumulated Net  Book
Amount Amortization

Amount Amortization

Value

Value

Estimated
useful
Lives
(Years)

Intellectual  property
Trademarks
Technology
Non-compete

2-6
7-10
3
5-10

$26,859
13,782
3,200
5,240

$(22,090) $4,769 $26,949
— 13,839
(13,782)
— 3,200
(3,200)
— 5,249
(5,240)

$(21,836) $5,113
—
(13,839)
—
(3,200)
—
(5,249)

$49,081

$(44,312) $4,769 $49,237

$(44,124) $5,113

Amortization of intangible assets is included in our Consolidated Statements of Operations  as follows:

Cost of goods sold
Depreciation and amortization

Total amortization of intangible assets

Fiscal Year Ended March 31,

2015

$344
—

$344

2014

2013

$3,558
156

$3,714

$7,000
434

$7,434

Estimated future amortization of intangible assets that will be recorded in cost of goods sold and operating
expenses for the years ending March  31,  are as follows:

2016
2017
2018
2019
2020
Thereafter

Total

9. ACCRUED EXPENSES AND OTHER CURRENT  LIABILITIES

Accrued expenses and other current  liabilities  consisted of:

Software  development  royalties
Compensation and benefits
Licenses
Marketing and promotions
Sales tax liability
Income tax payable and deferred tax liability
Professional fees
Other

Accrued expenses and other current  liabilities

88

$ 160
4,036
548
25
—
—

$4,769

March 31,

2015

2014

$307,953
47,763
23,974
21,708
8,861
2,482
8,747
23,250

$258,129
44,255
16,917
16,552
6,592
15,362
8,781
30,585

$444,738

$397,173

10. LONG-TERM DEBT

Credit Agreement

In  August  2014,  we  entered  into  a  Third  Amendment  to  our  Credit  Agreement.  The  Credit  Agreement
provides for borrowings of up to $100,000 which may be increased by up to $40,000 pursuant to the terms
of the Credit Agreement, and is secured by substantially all of our assets and the equity of our subsidiaries.
The  Credit  Agreement  expires  on  August  18,  2019.  Revolving  loans  under  the  Credit  Agreement  bear
interest  at  our  election  of  (a)  0.50%  to  1.00%  above  a  certain  base  rate  (3.75%  at  March  31,  2015),  or
(b) 1.50% to 2.00% above the LIBOR Rate (approximately 1.76% at March 31, 2015), with the margin rate
subject to the achievement of certain average liquidity levels. We are also required to pay a monthly fee on
the unused available balance, ranging from 0.25% to 0.375% based on availability. We had no outstanding
borrowings at March 31, 2015 and 2014.

Availability  under  the  Credit  Agreement  is  restricted  by  our  United  States  and  United  Kingdom  based
accounts receivable and inventory balances. The Credit Agreement also allows for the issuance of letters of
credit in an aggregate amount of up to  $5,000.

Information  related to availability on  our  Credit  Agreement is as  follows:

Available borrowings
Outstanding letters of credit

March 31, 2015 March 31,  2014

$98,335
1,664

$63,630
1,664

We  recorded  interest  expense  and  fees  related  to  the  Credit  Agreement  of  $518,  $637  and  $638,  for  the
fiscal years ended March 31, 2015, 2014 and 2013, respectively. The Credit Agreement contains covenants
that  substantially  limit  us  and  our  subsidiaries’  ability  to:  create,  incur,  assume  or  be  liable  for
indebtedness; dispose of assets outside the ordinary course of business; acquire, merge or consolidate with
or into another person or entity; create, incur or allow any lien on any of their respective properties; make
investments;  or  pay  dividends  or  make  distributions  (each  subject  to  certain  limitations);  or  optionally
prepay any indebtedness (subject to certain exceptions, including an exception permitting the redemption
of  the  Company’s  unsecured  convertible  senior  notes  upon  the  meeting  of  certain  minimum  liquidity
requirements).  In  addition,  the  Credit  Agreement  provides  for  certain  events  of  default  such  as
nonpayment  of  principal  and  interest,  breaches  of  representations  and  warranties,  noncompliance  with
covenants, acts of insolvency, default on indebtedness held by third parties and default on certain material
contracts  (subject  to  certain  limitations  and  cure  periods).  The  Credit  Agreement  also  contains  a
requirement  that  we  maintain  an  interest  coverage  ratio  of  more  than  one  to  one  for  the  trailing  twelve
month  period,  if  certain  average  liquidity  levels  fall  below  $30,000.  As  of  March  31,  2015,  we  were  in
compliance with all covenants and requirements  outlined in  the Credit Agreement.

4.375% Convertible Notes Due 2014

In June 2009, we issued $138,000 aggregate principal amount of 4.375% Convertible Notes due 2014. The
issuance  of  the  4.375%  Convertible  Notes  included  $18,000  related  to  the  exercise  of  an  over-allotment
option by the underwriters. Interest on the 4.375% Convertible Notes was paid semi-annually in arrears on
June 1st and December 1st of each year, and commenced on December 1, 2009. The 4.375% Convertible
Notes were scheduled to mature on June 1, 2014, unless earlier redeemed or repurchased by the Company
or converted. As further described below, on June 12, 2013, we issued a notice of redemption calling all of
our outstanding 4.375% Convertible  Notes  for redemption  on August 29,  2013.

We  recorded  approximately  $3,410  of  banking,  legal  and  accounting  fees  related  to  the  issuance  of  the
4.375%  Convertible  Notes  which  were  capitalized  as  debt  issuance  costs  and  were  being  amortized  to
interest and other, net over the term of  the 4.375% Convertible Notes.

89

On  June  12,  2013,  we  issued  a  notice  of  redemption  calling  all  of  our  outstanding  4.375%  Convertible
Notes, in the aggregate principal amount of $138,000, for redemption on August 29, 2013 at a redemption
price  of  $1  per  $1  principal  amount,  plus  accrued  and  unpaid  interest  up  to,  but  not  including,  the
redemption date (the period from June 12, 2013 to August 29, 2013 is the ‘‘Notice Period’’). Holders who
elected to convert during the Notice Period were entitled to make-whole shares in addition to such shares
they would otherwise be entitled to receive upon conversion. The notice of redemption specified that we
would settle any 4.375% Convertible Notes surrendered for conversion in connection with the redemption
on a combination settlement basis by paying cash up to a cash amount equal to $166,000 in the aggregate
of converted notes and delivering shares of our common stock in respect of the amount, if any, by which
our  conversion  obligation  exceeded  such  cash  amount.  During  the  Notice  Period,  $137,993  of  4.375%
Convertible  Notes  were  converted  for  $165,992  in  cash  and  3,217,000  shares  of  our  common  stock.  On
August 29, 2013, we paid $7 in cash and we redeemed $7 of 4.375% Convertible Notes. During the fiscal
year ended March 31, 2014, we recorded a loss on extinguishment, net of capitalized debt issuance costs,
totaling $9,014 related to these transactions.

In connection with the offering of the 4.375% Convertible Notes, we entered into convertible note hedge
transactions which were expected to reduce the potential dilution to our common stock upon conversion of
the  4.375%  Convertible  Notes.  The  transactions  included  options  to  purchase  approximately  12,927,000
shares of common stock at $10.675 per share, expiring on June 1, 2014, for a total cost of approximately
$43,600, which was charged to additional paid-in  capital.

Separately,  the  Company  entered  into  warrant  transactions  with  a  strike  price  of  $14.945  per  share.  The
warrants covered approximately 12,927,000 shares of the Company’s common stock and were scheduled to
expire on August 30, 2014, for total proceeds of approximately $26,300, which was credited to additional
paid-in capital.

On  June  12,  2013,  the  Company  entered  into  Unwind  Agreements  with  respect  to  the  convertible  note
hedge  transactions  and  Unwind  Agreements  with  respect  to  the  warrant  transactions  with  each  of  the
hedge  counterparties  (collectively,  the  ‘‘Unwind  Agreements’’).  Pursuant  to  the  terms  of  the  Unwind
Agreements, and in connection with the Company’s issuance of a notice of redemption for all the 4.375%
Convertible Notes, the Company had the right to deliver a notice to the hedge counterparties, prior to the
redemption  date  set  forth  in  such  redemption  notice,  designating  an  early  termination  date  for  the
convertible  note  hedge  transactions  and  warrant  transactions.  The  hedge  counterparties  owed  a  cash
payment  to  the  Company  as  a  result  of  the  early  termination  of  the  convertible  note  hedge  transactions
that  was  calculated  based  on  its  current  fair  market  value.  The  Company  owed  a  cash  payment  to  the
warrant  holders,  as  applicable,  as  a  result  of  the  early  termination  of  the  warrant  transactions  that  was
calculated based on its current fair market value. As a result of the Unwind Agreements, the convertible
note hedge transactions and warrant transactions were accounted for as derivatives whereby the fair values
of  these  transactions  were  reported  as  a  convertible  note  hedge  receivable  and  as  a  convertible  note
warrant liability with an offsetting impact to additional paid-in capital. Gains and losses on the derivatives
resulting from their unwinding were reported in gain on convertible note hedge and warrants, net, in our
Consolidated  Statements  of  Operations.  In  August  2013,  the  payment  received  from  unwinding  the
associated convertible note hedge transactions resulted in proceeds to us of $84,429, offset by $55,651 we
paid the warrant holders.

During the fiscal year ended March 31, 2014, we recorded a gain of approximately $17,259 resulting from
the  unwinding  of  our  convertible  note  hedge  transactions  and  a  loss  of  approximately  $13,798  resulting
from  the  unwinding  of  our  convertible  note  warrant  transactions  to  gain  on  convertible  note  hedge  and
warrants, net, in our Consolidated Statements  of  Operations.

90

The following table provides the components of interest expense related to our 4.375% Convertible Notes:

Cash interest expense (coupon interest expense)
Non-cash amortization of discount on 4.375%  Convertible Notes
Amortization of debt issuance costs

Total interest expense related to 4.375%  Convertible Notes

1.75% Convertible Notes Due 2016

Fiscal Year Ended
March 31,

2014

2013

$2,516
4,358
284

$ 6,038
9,550
682

$7,158

$16,270

On November 16, 2011, we issued $250,000 aggregate principal amount of 1.75% Convertible Notes due
2016.  The  issuance  of  the  1.75%  Convertible  Notes  included  $30,000  related  to  the  exercise  of  an
over-allotment  option  by  the  underwriters.  Interest  on  the  1.75%  Convertible  Notes  is  payable
semi-annually  in  arrears  on  June  1st  and  December  1st  of  each  year,  commencing  on  June  1,  2012.  The
1.75%  Convertible  Notes  mature  on  December  1,  2016,  unless  earlier  repurchased  by  the  Company  or
converted.  The  Company  does  not  have  the  right  to  redeem  the  1.75%  Convertible  Notes  prior  to
maturity.

The 1.75% Convertible Notes are convertible at an initial conversion rate of 52.3745 shares of our common
stock  per  $1  principal  amount  of  1.75%  Convertible  Notes  (representing  an  initial  conversion  price  of
approximately  $19.093  per  share  of  common  stock  for  a  total  of  approximately  13,094,000  underlying
conversion  shares)  subject  to  adjustment  in  certain  circumstances.  Holders  may  convert  the  1.75%
Convertible Notes at their option prior to the close of business on the business day immediately preceding
June  1,  2016  only  under  the  following  circumstances:  (1)  during  any  fiscal  quarter  commencing  after
March 31, 2012, if the last reported sale price of the common stock for at least 20 trading days (whether or
not  consecutive)  during  a  period  of  30  consecutive  trading  days  ending  on  the  last  trading  day  of  the
preceding  fiscal  quarter  is  greater  than  or  equal  to  130%  of  the  applicable  conversion  price  on  each
applicable trading day; (2) during the five business day period after any 10 consecutive trading day period
(the  ‘‘measurement  period’’)  in  which  the  trading  price  per  $1  principal  amount  of  1.75%  Convertible
Notes for each day of that measurement period was less than 98% of the product of the last reported sale
price  of  our  common  stock  and  the  applicable  conversion  rate  on  each  such  day;  or  (3)  upon  the
occurrence  of  specified  corporate  events.  On  and  after  June  1,  2016  until  the  close  of  business  on  the
business day immediately preceding the maturity date, holders may convert their 1.75% Convertible Notes
at any time, regardless of the foregoing circumstances. Upon conversion, the 1.75% Convertible Notes may
be settled, at our election, in cash, shares of our common stock, or a combination of cash and shares of the
Company’s common stock. Our common stock price exceeded 130% of the applicable conversion price per
share  for  at  least  20  trading  days  during  the  30  consecutive  trading  days  ended  March  31,  2015.
Accordingly,  as  of  April  1,  2015,  the  1.75%  Convertible  Notes  may  be  converted  at  the  holder’s  option
through  June  30,  2015.  If  the  1.75%  Convertible  Notes  were  to  be  converted  during  this  period,  our
current  intent  and  ability,  given  our  option,  would  be  to  settle  the  conversion  in  shares  of  our  common
stock. As  such, we have continued to classify  these 1.75%  Convertible Notes as  long-term debt.

Upon  the  occurrence  of  certain  fundamental  changes  involving  the  Company,  holders  of  the  1.75%
Convertible Notes may require us to purchase all or a portion of their 1.75% Convertible Notes for cash at
a  price  equal  to  100%  of  the  principal  amount  of  the  notes  to  be  purchased,  plus  accrued  and  unpaid
interest (including additional interest, if any) to, but excluding,  the fundamental change purchase date.

91

The indenture governing the 1.75% Convertible Notes contains customary terms and covenants and events
of default. If an event of default (as defined therein) occurs and is continuing, the Trustee by notice to the
Company,  or  the  holders  of  at  least  25%  in  aggregate  principal  amount  of  the  1.75%  Convertible  Notes
then outstanding by notice to the Company and the Trustee, may, and the Trustee at the request of such
holders  shall,  declare  100%  of  the  principal  of  and  accrued  and  unpaid  interest  (including  additional
interest,  if  any)  on  all  the  1.75%  Convertible  Notes  to  be  due  and  payable.  In  the  case  of  an  event  of
default arising out of certain bankruptcy events, 100% of the principal of and accrued and unpaid interest
(including additional interest, if any), on the 1.75% Convertible Notes will automatically become due and
payable immediately. As of March 31, 2015, we were in compliance with all covenants and requirements
outlined in the indenture governing the  1.75%  Convertible Notes.

The 1.75% Convertible Notes are senior unsecured obligations and rank senior in right of payment to our
existing  and  future  indebtedness  that  is  expressly  subordinated  in  right  of  payment  to  the  1.75%
Convertible  Notes;  equal  in  right  of  payment  to  our  existing  and  future  indebtedness  that  is  not  so
subordinated; effectively junior in right of payment to any of our secured indebtedness to the extent of the
value  of  the  assets  securing  such  indebtedness;  and  structurally  junior  to  all  existing  and  future
indebtedness incurred by our subsidiaries.

We separately account for the liability and equity components of the 1.75% Convertible Notes in a manner
that  reflects  the  Company’s  nonconvertible  debt  borrowing  rate  when  interest  expense  is  recognized  in
subsequent periods. We estimated the fair value of the 1.75% Convertible Notes to be $197,373, as of the
date  of  issuance  of  our  1.75%  Convertible  Notes,  assuming  a  6.9%  non-convertible  borrowing  rate.  The
carrying amount of the equity component was determined to be $52,627 by deducting the fair value of the
liability component from the par value of the 1.75% Convertible Notes. The excess of the principal amount
of the liability component over its carrying amount is amortized to interest and other, net over the term of
the 1.75% Convertible Notes using the effective interest method. The equity component is not remeasured
as  long  as  it  continues  to  meet  the  conditions  for  equity  classification.  In  accounting  for  the  $6,875  of
banking,  legal  and  accounting  fees  related  to  the  issuance  of  the  1.75%  Convertible  Notes,  we  allocated
$5,428 to the liability component and $1,447 to the equity component. Debt issuance costs attributable to
the  liability  component  are  being  amortized  to  interest  and  other,  net  over  the  term  of  the  1.75%
Convertible  Notes,  and  issuance  costs  attributable  to  the  equity  component  were  netted  with  the  equity
component in additional paid-in capital.

As  of  March 31,  2015  and  2014,  the  if-converted  value  of  our  1.75%  Convertible  Notes  exceeded  the
principal  amount  of  $250,000  by  $83,373  and  $37,151,  respectively.

The following table provides additional information related to our 1.75% Convertible Notes:

Additional paid-in capital

Principal amount of 1.75% Convertible  Notes
Unamortized discount of the liability  component

Net carrying amount of 1.75% Convertible Notes

Carrying amount of debt issuance costs

March 31,

2015

2014

$ 51,180

$ 51,180

$250,000
19,386

$250,000
30,025

$230,614

$219,975

$

1,662

$

2,716

92

The following table provides the components of interest expense related to our 1.75% Convertible Notes:

Cash interest expense (coupon interest expense)
Non-cash amortization of discount on 1.75%  Convertible Notes
Amortization of debt issuance costs

Total interest expense related to 1.75%  Convertible Notes

1.00% Convertible Notes Due 2018

Fiscal Year Ended March 31,

2015

2014

2013

$ 4,375
10,639
1,054

$ 4,375
9,954
1,105

$ 4,375
9,312
1,158

$16,068

$15,434

$14,845

On June 18, 2013, we issued $250,000 aggregate principal amount of 1.00% Convertible Notes due 2018.
The 1.00% Convertible Notes were issued at 98.5% of par value for proceeds of $246,250. Interest on the
1.00%  Convertible  Notes  is  payable  semi-annually  in  arrears  on  July  1st  and  January  1st  of  each  year,
commencing  on  January  1,  2014.  The  1.00%  Convertible  Notes  mature  on  July  1,  2018,  unless  earlier
repurchased  by  the  Company  or  converted.  The  Company  does  not  have  the  right  to  redeem  the  1.00%
Convertible  Notes  prior  to  maturity.  The  Company  also  granted  the  underwriters  a  30-day  option  to
purchase  up  to  an  additional  $37,500  principal  amount  of  1.00%  Convertible  Notes  to  cover
overallotments,  if  any.  On  July  17,  2013,  the  Company  closed  its  public  offering  of  $37,500  principal
amount  of  the  Company’s  1.00%  Convertible  Notes  as  a  result  of  the  underwriters  exercising  their
overallotment option in full on July 12, 2013, bringing  the total proceeds  to  $283,188.

The 1.00% Convertible Notes are convertible at an initial conversion rate of 46.4727 shares of our common
stock  per  $1  principal  amount  of  1.00%  Convertible  Notes  (representing  an  initial  conversion  price  of
approximately  $21.52  per  share  of  common  stock  for  a  total  of  approximately  13,361,000  underlying
conversion  shares)  subject  to  adjustment  in  certain  circumstances.  Holders  may  convert  the  1.00%
Convertible Notes at their option prior to the close of business on the business day immediately preceding
January  1,  2018  only  under  the  following  circumstances:  (1)  during  any  fiscal  quarter  commencing  after
September  30,  2013,  if  the  last  reported  sale  price  of  the  common  stock  for  at  least  20  trading  days
(whether or not consecutive) during a period of 30 consecutive trading days ending on the last trading day
of the preceding fiscal quarter is greater than or equal to 130% of the applicable conversion price on each
applicable trading day; (2) during the five business day period after any 10 consecutive trading day period
(the  ‘‘measurement  period’’)  in  which  the  trading  price  per  $1  principal  amount  of  1.00%  Convertible
Notes for each day of that measurement period was less than 98% of the product of the last reported sale
price  of  our  common  stock  and  the  applicable  conversion  rate  on  each  such  day;  or  (3)  upon  the
occurrence of specified corporate events. On and after January 1, 2018 until the close of business on the
business day immediately preceding the maturity date, holders may convert their 1.00% Convertible Notes
at any time, regardless of the foregoing circumstances. Upon conversion, the 1.00% Convertible Notes may
be settled, at our election, in cash, shares of our common stock, or a combination of cash and shares of the
Company’s  common  stock.

Upon  the  occurrence  of  certain  fundamental  changes  involving  the  Company,  holders  of  the  1.00%
Convertible Notes may require us to purchase all or a portion of their 1.00% Convertible Notes for cash at
a  price  equal  to  100%  of  the  principal  amount  of  the  notes  to  be  purchased,  plus  accrued  and  unpaid
interest (including additional interest, if any) to, but excluding,  the fundamental change purchase date.

The indenture governing the 1.00% Convertible Notes contains customary terms and covenants and events
of default. If an event of default (as defined therein) occurs and is continuing, the Trustee by notice to the
Company,  or  the  holders  of  at  least  25%  in  aggregate  principal  amount  of  the  1.00%  Convertible  Notes
then outstanding by notice to the Company and the Trustee, may, and the Trustee at the request of such
holders  shall,  declare  100%  of  the  principal  of  and  accrued  and  unpaid  interest  (including  additional
interest,  if  any)  on  all  the  1.00%  Convertible  Notes  to  be  due  and  payable.  In  the  case  of  an  event  of

93

default arising out of certain bankruptcy events, 100% of the principal of and accrued and unpaid interest
(including additional interest, if any), on the 1.00% Convertible Notes will automatically become due and
payable immediately. As of March 31, 2014, we were in compliance with all covenants and requirements
outlined in the indenture governing the  1.00%  Convertible Notes.

The 1.00% Convertible Notes are senior unsecured obligations and rank senior in right of payment to our
existing  and  future  indebtedness  that  is  expressly  subordinated  in  right  of  payment  to  the  1.00%
Convertible  Notes;  equal  in  right  of  payment  to  our  existing  and  future  indebtedness  that  is  not  so
subordinated; effectively junior in right of payment to any of our secured indebtedness to the extent of the
value  of  the  assets  securing  such  indebtedness;  and  structurally  junior  to  all  existing  and  future
indebtedness incurred by our subsidiaries.

We separately account for the liability and equity components of the 1.00% Convertible Notes in a manner
that reflects the Company’s nonconvertible debt borrowing rate. We estimated the fair value of the 1.00%
Convertible Notes to be $225,567 upon issuance of our 1.00% Convertible Notes, assuming a 6.15% non-
convertible  borrowing  rate.  The  carrying  amount  of  the  equity  component  was  determined  to  be
approximately $57,621 by deducting the fair value of the liability component from the net proceeds of the
1.00% Convertible Notes. The excess of the principal amount of the liability component over its carrying
amount  is  amortized  to  interest  and  other,  net  over  the  term  of  the  1.00%  Convertible  Notes  using  the
effective  interest  method.  The  equity  component  is  not  remeasured  as  long  as  it  continues  to  meet  the
conditions  for  equity  classification.  In  accounting  for  the  $2,815  of  banking,  legal  and  accounting  fees
related to the issuance of the 1.00% Convertible Notes, we allocated $2,209 to the liability component and
$606  to  the  equity  component.  Debt  issuance  costs  attributable  to  the  liability  component  are  being
amortized  to  interest  and  other,  net  over  the  term  of  the  1.00%  Convertible  Notes,  and  issuance  costs
attributable to the equity component were netted with the equity component in additional paid-in capital.

As  of  March 31,  2015  and  2014,  the  if-converted  value  of  our  1.00%  Convertible  Notes  exceeded  the
principal  amount  of  $287,500  by  $52,671  and  $5,507,  respectively.

The following table provides additional information related to our 1.00% Convertible Notes:

Additional paid-in capital

Principal amount of 1.00% Convertible  Notes
Unamortized discount of the liability  component

Net carrying amount of 1.00% Convertible Notes

Carrying amount of debt issuance costs

March 31,

2015

2014

$ 35,784

$ 35,784

$287,500
42,057

$287,500
53,444

$245,443

$234,056

$

1,365

$

1,831

The following table provides the components of interest expense related to our 1.00% Convertible Notes:

Cash interest expense (coupon interest expense)
Non-cash amortization of discount on 1.00%  Convertible Notes
Amortization of debt issuance costs

Total interest expense related to 1.00%  Convertible Notes

Fiscal Year Ended
March 31,

2015

2014

$ 2,875
11,387
466

$ 2,259
8,489
378

$14,728

$11,126

94

11. COMMITMENTS AND CONTINGENCIES

A  summary  of  annual  minimum  contractual  obligations  and  commitments  as  of  March  31,  2015  is  as
follows:

Fiscal Year Ending March 31,

Software
Development
and Licensing Marketing

Operating
Leases

Purchase

Convertible Convertible

Obligations Notes Interest

Notes

Total

2016
2017
2018
2019
2020
Thereafter

Total

$ 81,612
62,320
48,011
27,204
8,200
—

$24,591 $ 19,558 $21,556
12,207
17,007
5,543
15,255
1,593
15,452
—
11,092
—
— 36,727

5,675
4,717
43,423
9,500

$ 7,250
7,250
2,875
1,438
—
—

$

— $ 154,567
354,459
76,401
376,610
28,792
36,727

250,000
—
287,500
—
—

$227,347

$87,906 $115,091 $40,899

$18,813

$537,500 $1,027,556

Software  Development  and  Licensing  Agreements: We  make  payments  to  third-party  software  developers
that  include  contractual  payments  to  developers  under  several  software  development  agreements  that
expire  at  various  times  through  September  2019.  Our  aggregate  outstanding  software  development
commitments assume satisfactory performance by third-party software developers. We also have licensing
commitments that primarily consist of obligations to holders of intellectual property rights for use of their
trademarks,  copyrights,  technology  or  other  intellectual  property  rights  in  the  development  of  our
products.

Marketing Agreements: We have certain minimum marketing support commitments where we commit to
spend specified amounts related to marketing our products. Licensing and marketing commitments expire
at various times through September 2019 and primarily reflect our agreements with major sports leagues
and players’ associations.

Lease Commitments: Our offices are occupied under non-cancelable operating leases expiring at various
times  through  June  2024.  We  also  lease  certain  furniture,  equipment  and  automobiles  under
non-cancelable leases expiring through fiscal year 2020. Some of the leases have fixed rent increases and
also include inducements to enter into the lease. The effect of such amounts are deferred and recognized
on  a  straight-line  basis  over  the  related  lease  term.  Rent  expense  amounted  to  $18,120,  $15,574  and
$15,107 for the fiscal years ended March  31, 2015, 2014 and 2013,  respectively.

Purchase obligations: These obligations are primarily related to agreements to purchase services that are
enforceable  and  legally  binding  on  the  Company  that  specifies  all  significant  terms,  including  fixed,
minimum or variable pricing provisions; and the approximate timing of the transactions, expiring at various
times  through  March  2019.

Contingent  Consideration: Part  of  our  business  acquisition  strategy  has  been  to  make  a  portion  of  the
purchase price of certain acquisitions dependent on product delivery or future product sales. The amounts
and  timing  of  these  payments  are  currently  not  fixed  or  determinable.  Our  acquisition  of  2K  Czech  a.s.,
formerly known as Illusion Softworks, a.s, in December 2007, had contingent payments in cash and stock
based on future product sales of up to $10,000, of which $8,601 was paid as of March 31, 2015. Under the
terms  of  our  acquisition  of  the  assets  of  Rockstar  New  England,  Inc.,  formerly  known  as  Mad  Doc
Software  LLC,  in  March  2008  up  to  $15,000  payable  in  cash  or  stock,  based  on  meeting  certain
employment provisions and future product sales, of which $2,750 was paid as of March 31, 2015. During
the year ended March 31, 2015, we paid $99 by issuing 7,616 shares of our unregistered common stock as
contingent consideration for our prior year acquisitions. During the fiscal year ended March 31, 2014, we
paid contingent consideration of $1,000 for our prior acquisitions. During the fiscal year ended March 31,

95

2013, we paid $400 by issuing 30,726 shares of our unregistered common stock as contingent consideration
for our  prior year acquisitions.

Employee Savings Plans: For our United States employees we maintain a 401(k) retirement savings plan
and  trust.  Our  401(k)  plan  is  offered  to  all  eligible  employees  and  participants  may  make  voluntary
contributions. We also have various pension plans for our non-U.S. employees, some of which are required
by  local  laws,  and  allow  or  require  Company  contributions.  Employer  contributions  under  all  defined
contribution and pension plans during the fiscal years ended March 31, 2015, 2014 and 2013 were $8,554,
$7,476 and $6,089, respectively.

Income  Taxes: At  March  31,  2015,  the  Company  had  recorded  a  liability  for  gross  unrecognized  tax
benefits,  including  interest  and  penalties,  of  $29,153  for  which  we  are  unable  to  make  a  reasonable  and
reliable estimate of the period in which these liabilities will be settled with the respective tax authorities,
therefore, these liabilities have not been  included  in the contractual obligations  table.

Legal  and  Other  Proceedings: We  are,  or  may  become,  subject  to  demands  and  claims  (including
intellectual property claims) and are involved in routine litigation in the ordinary course of business which
we  do  not  believe  to  be  material  to  our  business  or  financial  statements.  We  have  appropriately  accrued
amounts related to certain of these claims and legal and other proceedings. While it is reasonably possible
that a loss may be incurred in excess of the amounts accrued in our financial statements, we believe that
such losses, unless otherwise disclosed, would not be material.

12. INCOME  TAXES

Components of income (loss) before  income taxes  are as follows:

Domestic
Foreign

Fiscal Year Ended March 31,

2015

2014

2013

$(126,582) $197,992
178,158
(146,298)

$ 16,924
(43,036)

Income (loss) from continuing operations  before  income  taxes

$(272,880) $376,150

$(26,112)

Provision for current and deferred income taxes consists of the following:

Fiscal Year Ended March 31,

2015

2014

2013

$ 2,773
(1,406)
2,944

$ 16,340
4,527
12,628

$ 3,705
456
1,730

4,311

33,495

5,891

1,575
72
632

2,279

(14,216)
(3,462)
(1,358)

(1,821)
134
846

(19,036)

(841)

$ 6,590

$ 14,459

$ 5,050

Current:

U.S. federal
U.S. state and local
Foreign

Total current income taxes
Deferred:

U.S. federal
U.S. state and local
Foreign

Total deferred income taxes

Provision for income taxes

96

A reconciliation of our effective tax rate to the  U.S. statutory federal income  tax rate is  as follows:

U.S. federal statutory rate
Foreign tax rate differential
Tax  amortization of goodwill
Foreign earnings
State and local taxes, net of U.S. federal  benefit
Valuation allowance—domestic
Valuation allowance—foreign
Other

Effective tax rate

Fiscal Year Ended
March 31,

2015

2014

2013

35.0% 35.0% 35.0%
(12.1)% (10.4)% (41.5)%
(0.6)% 0.5% (7.7)%
1.1%
1.6% (4.0)%
0.9%
0.3% (2.3)%
(16.8)% (19.8)% 28.4%
(5.1)% (5.1)% (22.2)%
(4.8)% 1.7% (5.0)%

(2.4)% 3.8% (19.3)%

97

The effects of temporary differences that gave rise to our deferred tax assets and liabilities were as follows:

Deferred tax assets:
Current deferred tax assets:

Sales returns and allowances (including bad debt)
Inventory  reserves
Deferred  rent
Deferred  revenue
Bonus
Equity compensation
Other

Total current deferred tax assets
Less: Valuation allowance

Net current deferred tax assets

Noncurrent deferred tax assets:

Equity compensation
Domestic net operating loss carryforward
Tax  credit carryforward
Foreign net operating loss carryforwards
Other

Total noncurrent deferred tax assets
Less: Valuation allowance

Net noncurrent deferred tax assets

Deferred tax liabilities:
Current deferred tax liabilities:

Capitalized software and depreciation
Other

Total current deferred tax liabilities

Net current deferred tax asset

Noncurrent deferred tax liabilities:

Convertible  debt
Intangible  amortization
Capitalized software and depreciation

Total noncurrent deferred tax liabilities

Net noncurrent deferred tax liability

March 31,

2015

2014

$

8,670
892
4,692
5,011
30,391
21,660
—

$ 8,757
1,120
3,364
15,157
20,586
17,232
6,545

71,316
(35,826)

72,761
(26,689)

35,490

46,072

—
70,159
60,278
22,390
10

2,552
3,645
17,368
8,083
—

152,837
(97,642)

31,648
(14,085)

55,195

17,563

(21,725)
(703)

(25,806)
—

(22,428)

(25,806)

13,062

20,266

(21,391)
(4,356)
(47,573)

(29,222)
(4,408)
(6,983)

(73,320)

(40,613)

$ (18,125) $(23,050)

The valuation allowance is primarily attributable to deferred tax assets for which no benefit is provided due
to  uncertainty  with  respect  to  their  realization.  The  net  deferred  tax  liability  is  primarily  the  result  of
deferred  tax  liabilities  related  to  indefinite  lived  intangibles,  which  cannot  be  used  to  offset  deferred  tax
assets.

At March 31, 2015, we had domestic net operating loss carryforwards totaling $70,159 of which $1,451 will
expire in 2027, $2,155 will expire in 2030 and $66,553 will expire in 2035. In addition, we had foreign net
operating loss carryforwards of $22,390, of which $1,873 expire in 2019, $4,091 will expire in 2020, $14,709
will expire in 2022 and the remainder  may  be  carried  forward indefinitely.

98

The  total  amount  of  undistributed  earnings  of  foreign  subsidiaries  was  approximately  $156,000  at
March 31, 2015 and $315,700 at March 31, 2014. It is our intention to reinvest undistributed earnings of
our foreign subsidiaries and thereby indefinitely postpone their remittance. Accordingly, no provision has
been made for foreign withholding taxes or U.S. income taxes which may become payable if undistributed
earnings of foreign subsidiaries are repatriated. It is not practicable to estimate the tax liability that would
arise if these earnings were remitted.

We are regularly audited by domestic and foreign taxing authorities. Audits may result in tax assessments
in excess of amounts claimed and the payment of additional taxes. We believe that our tax return positions
comply  with  applicable  tax  law  and  that  we  have  adequately  provided  for  reasonably  foreseeable
assessments  of  additional  taxes.  Additionally,  we  believe  that  any  assessments  in  excess  of  the  amounts
provided for will not have a material adverse effect on the Consolidated Financial  Statements.

As of March 31, 2015 and March 31, 2014, we had gross unrecognized tax benefits, including interest and
penalties, of $42,706 and $24,880, respectively, of which $29,153 and $24,880, respectively, would affect our
effective tax rate if realized.

The  aggregate  changes  to  the  liability  for  gross  uncertain  tax  positions,  excluding  interest  and  penalties,
were as follows:

Balance, beginning of period
Additions:

Current year tax positions
Prior year tax positions

Reduction of prior year tax positions
Lapse of statute of limitations
Other, net

Balance, end of period

Fiscal Year Ended March 31,

2015

2014

2013

$23,536

$20,400

$20,328

8,297
9,040
(256)
(26)
—

5,069
2,008
(3,219)
(667)
(55)

73
2,812
(2,605)
(81)
(127)

$40,591

$23,536

$20,400

We recognize interest and penalties related to uncertain tax positions in the provision for income taxes in
our  Consolidated  Statements  of  Operations.  For  the  fiscal  years  ended  March  31,  2015  and  March  31,
2014, we recognized an increase in interest and penalties of approximately $771 and $32, respectively. For
the fiscal year ended March 31, 2013, we recognized a decrease in interest and penalties of approximately
$766.  The  gross  amount  of  interest  and  penalties  accrued  as  of  March  31,  2015  and  March  31,  2014  was
approximately $2,115 and $1,344, respectively.

We  are  generally  no  longer  subject  to  audit  for  U.S.  federal  income  tax  returns  for  periods  prior  to  our
fiscal  year  ended  March  31,  2011  and  state  income  tax  returns  for  periods  prior  to  the  fiscal  year  ended
October 31, 2010. With few exceptions, we are no longer subject to income tax examinations in non-U.S.
jurisdictions for years prior to our fiscal year ended October 31, 2010. U.S. federal taxing authorities have
completed examinations of our income tax returns through the fiscal years ended October 31, 2009. The
statute  relating  to  fiscal  year  October  31,  2010  has  expired.  Certain  U.S.  state  taxing  authorities  are
currently examining our income tax returns for fiscal years ended March 31, 2011 through March 31, 2013.
The  determination  as  to  further  adjustments  to  our  gross  unrecognized  tax  benefits  during  the  next
12 months is not practicable.

We believe that we have provided for any reasonably foreseeable outcomes related to our tax audits and
that  any  settlement  will  not  have  a  material  adverse  effect  on  our  consolidated  financial  statements.
However, there can be no assurances  as to the  possible outcomes.

99

13. STOCK-BASED  COMPENSATION

Our  stock-based  compensation  plans  are  broad-based,  long-term  retention  programs  intended  to  attract
and retain talented employees and align stockholder and employee interests. For similar reasons, we also
granted  non-employee  equity  awards,  which  are  subject  to  variable  accounting,  to  ZelnickMedia  in
connection  with  their  contract  to  provide  executive  management  services  to  us.  Under  certain  of  our
unvested restricted stock awards (including restricted stock units, time-based and market-based restricted
stock  awards)  we  issue  shares  to  employees  on  the  date  the  restricted  stock  awards  are  granted  and
therefore  shares  granted  have  voting  rights,  participate  in  dividends  and  are  considered  issued  and
outstanding. Shares issued for any restricted stock awards that are forfeited prior to vesting are canceled
and no longer outstanding. In April 2009, our stockholders approved our 2009 Stock Incentive Plan (the
‘‘2009  Plan’’).  The  aggregate  number  of  shares  issuable  under  this  plan  was  6,409,000,  representing
4,900,000 new shares available for grant approved by our stockholders and 1,509,000 shares allocated from
the  Incentive  Stock  Plan  and  2002  Stock  Option  Plan.  Our  stockholders  have  further  approved
amendments to the 2009 Plan to increase the available shares for issuance by 20,800,000. The 2009 Plan is
administered  by  the  Compensation  Committee  of  the  Board  of  Directors  and  allows  for  awards  of
restricted  stock,  deferred  stock  and  other  stock-based  awards  of  our  common  stock  to  employees  and
non-employees.  As  of  March  31,  2015,  there  were  approximately  3,555,000  shares  available  for  issuance
under the 2009 Plan.

Subject to the provisions of the plans, the Board of Directors or any Committee appointed by the Board of
Directors, has the authority to determine the individuals to whom the equity awards are to be granted, the
number of shares to be covered by each equity award, the vesting period, restrictions, if any, on the equity
award, the terms and conditions of the  equity award.

The  following  table  summarizes  stock-based  compensation  expense  included  in  our  Consolidated
Statements of Operations:

Cost of goods sold
Selling and marketing
General and administrative
Research and development

Stock-based  compensation  expense

Capitalized  stock-based  compensation  expense

Fiscal Year Ended March 31,

2015

2014

2013

$17,121
8,798
33,636
5,691

$30,124
10,136
28,991
8,867

$10,060
5,562
17,824
2,319

$65,246

$78,118

$35,765

$17,423

$26,156

$ 6,964

During  the  fiscal  years  ended  March  31,  2015,  2014  and  2013,  we  recorded  $24,449,  $16,807  and  $8,789,
respectively, of stock-based compensation expense for non-employee awards, which is included in general
and administrative expenses in the table  above.

We  capitalize  and  amortize  stock-based  compensation  awards  in  accordance  with  our  software
development cost accounting policy.

Restricted Stock and Restricted Stock Units

Restricted  stock  and  restricted  stock  unit  awards  granted  to  employees  under  our  stock-based
compensation  plans  generally  vest  annually  over  3  years  from  the  date  of  grant.  Certain  restricted  stock
awards  granted  to  key  officers,  senior-level  employees,  and  key  employees  vest  based  on  market
conditions, primarily related to the performance  of  the price of our  common  stock.

100

In  June  2008,  pursuant  to  the  Management  Agreement,  we  granted  600,000  shares  of  restricted  stock  to
ZelnickMedia that vested annually over a three year period and 900,000 shares of market-based restricted
stock that could have vested over a four year period through June 2012, provided that the Company’s Total
Shareholder Return (as defined in the relevant grant agreements) was at or higher than the 75th percentile
of  the  NASDAQ  Industrial  Index  measured  annually  on  a  cumulative  basis.  Because  the  price  of  our
common stock did not achieve its performance targets, the 900,000 shares of market-based restricted stock
were  forfeited  in  June  2012.  In  April  2011,  pursuant  to  the  2011  Management  Agreement,  we  granted
1,100,000  shares  of  restricted  stock  to  ZelnickMedia  that  will  vest  annually  through  May  15,  2015  and
1,650,000 shares of market-based restricted stock that will be eligible to vest through May 15, 2015, based
on the Company’s Total Shareholder Return (as defined in the relevant grant agreements) relative to the
Total  Shareholder  Return  of  the  companies  that  constitute  the  NASDAQ  Composite  Index  measured
annually  on  a  cumulative  basis.  To  earn  all  of  the  shares  of  market-based  restricted  stock,  the  Company
must  perform  at  the  75th  percentile,  or  top  quartile,  of  the  NASDAQ  Composite  Index.  The  unvested
portion  of  the  shares  of  restricted  stock  granted  pursuant  to  the  2011  Management  Agreement  as  of
March  31,  2015  and  2014  was  1,133,000  and  1,894,750  shares,  respectively.  For  the  fiscal  years  ended
March  31,  2015,  2014  and  2013,  we  recorded  expenses  of  $18,145,  $16,807  and  $8,789  of  stock-based
compensation  (a  component  of  general  and  administrative  expenses)  related  to  the  shares  of  restricted
stock granted pursuant to the 2011 Management Agreement.

In  connection  with  the  2014  Management  Agreement,  on  April  1,  2014,  we  granted  178,654  time-based
restricted stock units to ZelnickMedia that will vest on April 1, 2016, provided that the 2014 Management
Agreement  has  not  been  terminated  prior  to  such  vesting  date.  In  addition,  we  granted  330,628  market-
based restricted stock units that are eligible to vest based on the Company’s Total Shareholder Return (as
defined  in  the  relevant  grant  agreement)  relative  to  the  Total  Shareholder  Return  (as  defined  in  the
relevant grant agreement) of the companies that constitute the NASDAQ Composite Index as of the grant
date  measured  over  the  two-year  period  ending  on  April  1,  2016.  To  earn  the  target  number  of  165,314
market-based restricted stock units, the Company must perform at the 50th percentile, with the maximum
number  of  330,628  market-based  restricted  units  if  the  Company  performs  at  the  75th  percentile.  Each
reporting  period,  we  remeasure  the  fair  value  of  the  unvested  portion  of  the  shares  of  market-based
restricted  units  granted  to  ZelnickMedia.  We  also  granted  110,208  performance-based  restricted  stock
units,  of  which  50%  are  tied  to  ‘‘New  IP’’  and  50%  to  ‘‘Major  IP’’  (as  defined  in  the  relevant  grant
agreement), that are eligible to vest based on the Company’s achievement of certain performance metrics
(as  defined  in  the  relevant  grant  agreement)  of  individual  product  releases  of  ‘‘New  IP’’  or  ‘‘Major  IP’’
measured  over  the  two-year  period  ending  on  April  1,  2016.  The  target  number  of  performance-based
restricted stock units that may be earned pursuant to these grants is 55,104, with a maximum number of
110,208 performance-based restricted stock units. Each reporting period, we assess the performance metric
and upon achievement of certain thresholds record an expense for the unvested portion of the shares of
performance-based  restricted  stock  units.  During  the  fiscal  year  ended  March  31,  2015,  the  maximum
target  performance  vesting  condition  for  ‘‘New  IP’’  and  ‘‘Major  IP’’  unit  sales  was  achieved.  As  a  result,
the Company recorded an expense of approximately $420 in stock compensation for the fiscal year ended
March 31, 2015.

The  unvested  portion  of  time-based,  market-based  and  performance-based  restricted  units  granted
pursuant to the 2014 Management Agreement as of March 31, 2015 was 619,490. For the fiscal year ended
March 31, 2015 we recorded an expense of $6,304 of stock-based compensation (a component of general
and  administrative  expenses)  related  to  the  restricted  stock  units  granted  pursuant  to  the  2014
Management  Agreement

We measure the fair value of our market-based awards to employees and non-employees using the Monte
Carlo  Simulation  method,  which  takes  into  account  assumptions  such  as  the  expected  volatility  of  our
common stock, the risk-free interest rate based on the contractual term of the award, expected dividend
yield, vesting schedule and the probability that the market conditions of the award will be achieved. The

101

estimated  value  of  market-based  restricted  stock  awards  granted  to  employees  during  the  fiscal  years
ended March 31, 2015, 2014 and 2013  was  $36.56, $15.73  and $9.36 per share, respectively.

Each reporting period, we remeasure the fair value of the unvested portion of the market-based restricted
stock  awards  granted  to  ZelnickMedia.  For  the  fiscal  years  ended  March  31,  2015,  2014  and  2013,  the
estimated value of the awards granted to ZelnickMedia during the fiscal year ended March 31, 2012 was
$24.21,  $11.83  and  $7.65  per  share,  respectively.  The  following  table  summarizes  the  weighted-average
assumptions used in the Monte Carlo  Simulation  method:

Fiscal Year Ended March 31,

2015

2014

2013

Employee

Non-Employee
Market-Based Market-Based Market-Based Market-Based Market-Based Market-Based

Non-Employee

Non-Employee

Employee

Employee

Risk-free interest rate
Expected stock price

volatility

Expected service period

(years)
Dividends

0.4%

0.1%

0.6%

0.2%

0.6%

0.3%

31.9%

33.7%

39.1%

36.5%

49.3%

40.0%

2.0
None

3.7
None

2.0
None

3.4
None

2.8
None

3.3
None

The  following  table  summarizes  the  activity  in  non-vested  restricted  stock  awards  to  employees  and
ZelnickMedia under our stock-based  compensation plans:

Non-vested restricted stock at March  31,  2014
Granted
Vested
Forfeited

Non-vested restricted stock at March  31, 2015

Shares
(in thousands)

Weighted
Average  Fair
Value on
Grant Date

11,155
2,090
(3,576)
(674)

8,995

$11.38
26.09
14.38
11.88

$17.52

As  of  March  31,  2015,  the  total  future  unrecognized  compensation  cost,  net  of  estimated  forfeitures,
related  to  outstanding  unvested  restricted  stock  and  restricted  stock  unit  awards  was  approximately
$107,014  and  will  be  recognized  as  compensation  expense  on  a  straight-line  basis  over  the  remaining
vesting period, or capitalized as software development  costs.

Stock Options

Pursuant  to  the  Management  Agreement,  in  August  2007,  we  issued  stock  options  to  ZelnickMedia  to
acquire 2,009,075 shares of our common stock at an exercise price of $14.74 per share, which vested over
36 months and expire 10 years from the date of grant. In November 2013, we entered into an amendment
to the stock option agreement permitting ZelnickMedia to exercise the stock options on a ‘‘net exercise’’
basis.  Each  month,  we  remeasured  the  fair  value  of  the  unvested  portion  of  such  options  and  recorded
compensation expense for the difference between total earned compensation at the end of the period and
total earned compensation at the beginning of the period. As a result, changes in the price of our common
stock  affected  compensation  expense  or  benefit  recognized  from  period  to  period.  In  a  net  exercise  of
stock options, an optionee receives the number of shares equal to the number of options being exercised
less  the  number  of  shares  necessary  to  satisfy  the  cost  to  exercise  the  options.  A  net  exercise  of  stock
options  results  in  fewer  shares  being  issued  and  no  cash  proceeds  provided  to  us  when  the  net  exercise
option  is  exercised.  On  February  18,  2014,  ZelnickMedia  exercised  its  2,009,075  stock  options  on  a  net
exercise basis in exchange for 557,410 shares  of  the Company’s common  stock.

102

The  following  table  summarizes  the  activity  in  stock  options  awarded  to  employees  and  ZelnickMedia
under our stock-based compensation  plans and  also includes  non-plan options:

Fiscal Year Ended March 31,

2015

2014

2013

(options in  thousands)

Outstanding at beginning of period

Exercised(1)
Forfeited

Outstanding at end of period

Exercisable at period-end
Remaining weighted average contractual  life of options

exercisable  (years)
Aggregate intrinsic value

—
—
—

—

—

Weighted
Average
Exercise
Price

Weighted
Average
Exercise
Price

Options

Options

Options

Weighted
Average
Exercise
Price

$15.16
—
20.59

$ — 2,009 $14.74
14.74

— (2,009)
—
—

2,164
—
— (155)

$ —

$ —

—
$ —

— $ — 2,009

$14.74

— $ — 2,009

$14.74

4.4
$2,833

5.0
$1,296

(1)

Includes  options  that  were  exercised  through  net  share  settlement.  As  a  result,  only  557  shares  were  issued  with  no
corresponding option cost in fiscal year ended March 31, 2014.

Valuation Assumptions

Generally, our assumptions are based on historical information and judgment is required to determine if
historical trends could be indicators of future outcomes. For the fiscal years ended March 31, 2015, 2014
and 2013, we estimated stock price volatility of all stock-based compensation awards using a combination
of historical volatility and implied volatility for publicly traded options on our common stock. In addition,
stock-based  compensation  expense  is  calculated  based  on  the  number  of  awards  that  are  ultimately
expected to vest, and therefore are reduced for estimated forfeitures. Our estimate of expected forfeitures
is based on our historical annual forfeiture rate of 5%. The estimated forfeiture rate, which is evaluated at
each  balance  sheet  date  throughout  the  life  of  the  award,  provides  a  time-based  adjustment  of  forfeited
shares. The estimated forfeiture rate is reassessed at each balance sheet date and may have changed based
on new facts and circumstances.

Share Repurchase Program

In  January  2013,  our  Board  of  Directors  authorized  the  repurchase  of  up  to  7,500,000  shares  of  our
common stock. The authorization permits the Company to purchase shares from time to time through a
variety  of  methods,  including  in  the  open  market  or  through  privately  negotiated  transactions,  in
accordance with applicable securities laws. It does not obligate the Company to make any purchases at any
specific time or situation. Repurchases are subject to the availability of stock, prevailing market conditions,
the  trading  price  of  the  stock,  the  Company’s  financial  performance  and  other  conditions.  The  program
may be suspended or discontinued at any time for any reason. The Company did not repurchase any shares
of its common stock during the fiscal year ended March 31, 2015. During the fiscal year ended March 31,
2014, the Company repurchased approximately 4,217,000 shares of its common stock in the open market
for approximately $73,325, including commissions of $42, as part of the program. As of March 31, 2015, up
to  approximately  3,283,000  shares  of  our  common  stock  remain  available  for  repurchase  under  the
Company’s share repurchase authorization. On May 13, 2015, our Board of Directors approved an increase
to the share repurchase authorization, increasing the total number of shares that the Company is permitted
to repurchase to up to 10,000,000 shares of  our  common  stock.

103

Repurchase from Icahn Group

In  November  2013,  the  Company  entered  into  a  Purchase  Agreement  with  High  River  Limited
Partnership,  Icahn  Partners  LP,  Icahn  Partners  Master  Fund  LP,  Icahn  Partners  Master  Fund  II  LP  and
Icahn  Partners  Master  Fund  III  LP  (collectively,  the  ‘‘Icahn  Group’’),  pursuant  to  which  the  Company
repurchased approximately 12,021,000 shares of the Company’s common stock owned by the Icahn Group,
at  a  price  per  share  of  $16.93,  resulting  in  an  aggregate  purchase  price  of  approximately  $203,511  (the
‘‘Repurchase Transaction’’). The closing of the Repurchase Transaction occurred on November 26, 2013.
The  Repurchase  Transaction  was  conducted  outside  the  Company’s  share  repurchase  program  described
above.

All of the repurchased shares are classified as  treasury stock  in our Consolidated Balance  Sheets.

14. SEGMENT AND GEOGRAPHIC  INFORMATION

We have one reportable segment which is our operating segment where we are a publisher of interactive
software games designed for console systems, handheld gaming systems and personal computers, including
smart phones and tablets, and are delivered through physical retail, digital download, online platforms and
cloud streaming services. Our reporting segment is based upon our internal organizational structure, the
manner  in  which  our  operations  are  managed  and  the  criteria  used  by  our  Chief  Executive  Officer,  our
Chief Operating Decision Maker (‘‘CODM’’) to evaluate performance. The Company’s operations involve
similar  products  and  customers  worldwide.  We  are  centrally  managed  and  the  CODM  primarily  uses
consolidated financial information supplemented by sales information by product category, major product
title and platform to make operational decisions and assess financial performance. Our business consists of
our  Rockstar  Games  and  2K  labels  which  represent  a  single  reportable  segment  (the  ‘‘publishing
segment’’) based upon their similar economic characteristics, products and distribution methods. Revenue
earned  from  our  publishing  segment  is  primarily  derived  from  the  sale  of  internally  developed  software
titles and software titles developed on  our  behalf by third-parties.

We attribute net revenue to geographic regions based on product destination. Net revenue by geographic
region  was as follows:

Net  revenue  by  geographic region:

United States
Europe
Asia Pacific
Canada and Latin America

Total  net revenue

Net revenue by product platform was  as follows:

Net  revenue  by  product platform:

Console
PC and other

Total  net revenue

Fiscal Year Ended March 31,

2015

2014

2013

$ 623,080
322,645
69,923
67,290

$1,093,918
903,610
178,816
174,224

$ 710,488
328,003
88,427
87,565

$1,082,938

$2,350,568

$1,214,483

Fiscal Year Ended March 31,

2015

2014

2013

$ 881,516
201,422

$2,148,494
202,074

$ 975,994
238,489

$1,082,938

$2,350,568

$1,214,483

104

Our  products  are  delivered  through  physical  retail  and  digital  online  services  (digital  download,  online
platforms and cloud streaming). Net  revenue by distribution  channel was as follows:

Net  revenue  by  distribution channel:

Physical  retail and other
Digital online

Total  net revenue

15. INTEREST AND OTHER, NET

Interest  expense,  net
Foreign currency exchange gain (loss)
Other

Interest and other, net

16. OTHER  COMPREHENSIVE  INCOME

Fiscal Year Ended March 31,

2015

2014

2013

$ 627,639
455,299

$1,978,598
371,970

$ 958,355
256,128

$1,082,938

$2,350,568

$1,214,483

Fiscal Year Ended March 31,

2015

2014

2013

$(29,901) $(33,961) $(30,763)
(778)
190

(2,068)
76

209
199

$(31,893) $(33,553) $(31,351)

The following table provides the components  of accumulated other comprehensive  income  (loss):

Unrealized gain
(loss) on
derivative
instruments

Unrealized  gain
(loss) on
available-
for-sales
securities

Total

$ —

$ (4,572)

6,688

—

$ 2,116

—

$ —

(25)

(32,740)

—

$(25)

—

$(30,624)

Balance at March 31, 2013

Other comprehensive income before

reclassifications

Amounts reclassified from accumulated
other comprehensive income (loss)

Balance at March 31, 2014

Other comprehensive (loss) income before

reclassifications

Amounts reclassified from accumulated
other comprehensive income (loss)

Foreign currency
translation
adjustments

$ (4,916)

6,447

—

$ 1,531

(32,747)

—

$344

241

—

$585

32

—

Balance at March 31, 2015

$(31,216)

$617

105

17. SUPPLEMENTARY FINANCIAL INFORMATION

The following table provides details of  our valuation and  qualifying  accounts:

Beginning
Balance

Additions(1)

Deductions

Other

Ending
Balance

Fiscal Year Ended March 31, 2015

Valuation allowance for deferred income  taxes

$ 40,774

$ 92,694

$

— $ — $133,468

Sales returns, price protection and other

allowances

Allowance for doubtful accounts

$ 74,078
1,440

$ 50,114
—

$ (57,982) $3,095
—

(274)

$ 69,305
1,166

Total  accounts receivable allowances

$ 75,518

$ 50,114

$ (58,256) $3,095

$ 70,471

Fiscal Year Ended March 31, 2014

Valuation allowance for deferred income taxes

$132,912

$

— $ (92,138) $ — $ 40,774

Sales returns, price protection and other

allowances

Allowance for doubtful accounts

$ 62,880
1,201

$138,050
736

$(127,458) $ 606
—

(497)

$ 74,078
1,440

Total accounts receivable allowances

$ 64,081

$138,786

$(127,955) $ 606

$ 75,518

Fiscal Year Ended March 31, 2013

Valuation allowance for deferred income taxes

$134,168

$

— $

(1,256) $ — $132,912

Sales returns, price protection and other

allowances

Allowance for doubtful accounts

$ 50,290
712

$109,107
487

$ (95,901) $ (616) $ 62,880
1,201

—

2

Total accounts receivable allowances

$ 51,002

$109,594

$ (95,901) $ (614) $ 64,081

(1)

Includes price concessions of $16,669, $65,996 and $66,207; returns of $9,043, $23,299 and $14,976; and other sales allowances
including rebates, discounts and cooperative advertising of $24,402, $48,755 and $27,924 for the fiscal years ended March 31,
2015, 2014 and 2013, respectively.

106

18. QUARTERLY  FINANCIAL INFORMATION  (UNAUDITED)

The  following  tables  set  forth  quarterly  supplementary  data  for  each  of  the  years  in  the  two-year  period
ended March 31, 2015:

Fiscal Year  Ended March 31, 2015

First

Second

Third

Fourth

Quarter

Net revenue

Software development costs and royalties
Product costs
Licenses
Internal  royalties

Cost of goods sold

Gross profit (loss)

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

Total operating expenses

Income (loss) from operations
Interest and other, net
Gain on long-term investments, net

Income (loss) from continuing operations  before  income

taxes

Provision (benefit) for income taxes

Net income (loss)

Earnings (loss) per share:
Continuing operations
Discontinued  operations

Basic earnings (loss) per share

Continuing operations
Discontinued  operations

Diluted earnings  (loss) per share

$125,425
20,306
18,592
6,960
8,298

$126,277
16,343
18,761
4,499
12,413

$531,147
108,214
102,068
53,632
14,099

$ 300,089
86,752
39,389
12,634
271,907

54,156

71,269

36,846
39,352
24,132
4,148

52,016

74,261

49,136
43,975
24,533
5,130

278,013

410,682

253,134

(110,593)

96,892
53,564
31,221
5,845

52,467
38,202
35,157
5,934

104,478

122,774

187,522

131,760

(33,209)
(7,719)
—

(48,513)
(7,512)
18,976

65,612
(9,458)
(1,500)

(242,353)
(7,204)
—

(40,928)

(37,049)

(5,525)

4,320

54,654

14,561

(249,557)

(6,766)

$ (35,403) $ (41,369) $ 40,093

$(242,791)

$

$

$

$

(0.45) $
—

(0.51) $
—

(0.45) $

(0.51) $

(0.45) $
—

(0.51) $
—

(0.45) $

(0.51) $

0.46
—

0.46

0.42
—

0.42

$

$

$

$

(2.99)
—

(2.99)

(2.99)
—

(2.99)

107

Fiscal Year  Ended March 31, 2014

First

Second

Third

Fourth

Quarter

Net revenue

Software development costs and royalties
Product costs
Licenses
Internal  royalties

Cost of goods sold

Gross profit

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

Total operating expenses

(Loss) income from operations
Interest and other, net
Loss on extinguishment of debt
Gain on convertible note hedge and warrants, net

(Loss) income from continuing operations  before

$142,667
53,728
30,987
6,187
2,940

$ 148,824
51,090
33,142
2,969
5,262

$1,863,869
200,333
374,710
42,522
502,169

$195,208
28,299
39,022
12,734
28,233

93,842

48,825

41,601
32,860
20,871
3,057

98,389

92,463

56,361

101,342
43,023
26,520
3,367

174,252

(49,564)
(9,322)
—
(1,911)

(117,891)
(10,747)
(9,014)
5,372

1,119,734

108,288

744,135

70,476
34,718
29,233
3,413

86,920

27,577
50,773
28,632
3,522

137,840

110,504

606,295
(5,949)
—
—

(23,584)
(7,535)
—
—

income taxes

(60,797)

(132,280)

600,346

(31,119)

Provision (benefit) for income taxes

1,087

(8,185)

21,902

(345)

Loss (income) from continuing operations
Loss from discontinued operations, net  of taxes

(61,884)
(30)

(124,095)
(25)

578,444
(18)

(30,774)
(13)

Net (loss) income

$ (61,914) $(124,120) $ 578,426

$ (30,787)

Earnings (loss) per share:

Basic earnings (loss) per share

Diluted earnings  (loss) per share

$

$

(0.71) $

(1.40) $

(0.71) $

(1.40) $

5.88

4.69

$

$

(0.40)

(0.40)

Basic  and  diluted  earnings  per  share  are  computed  independently  for  each  of  the  quarters  presented.
Therefore,  the  sum  of  quarterly  basic  and  diluted  earnings  per  share  information  may  not  equal  annual
basic and diluted earnings per share.

108

Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934 the registrant
has duly caused this report to be signed  on its  behalf  by the undersigned, thereunto duly authorized.

SIGNATURES

TAKE-TWO INTERACTIVE SOFTWARE, INC.

By: /s/ STRAUSS ZELNICK

Strauss Zelnick
Chairman and Chief Executive Officer

May 21, 2015

Pursuant to the requirements of the Securities Exchange Act of 1934, this report has been signed below by
the following persons on behalf of the Registrant  in the  capacities and  on the date indicated.

Signature

Title

Date

/s/ STRAUSS  ZELNICK

Strauss Zelnick

/s/ LAINIE GOLDSTEIN

Lainie Goldstein

/s/ MICHAEL DORNEMANN

Michael  Dornemann

/s/ ROBERT A. BOWMAN

Robert A. Bowman

/s/ J MOSES

J Moses

/s/ MICHAEL SHERESKY

Michael  Sheresky

/s/ SUSAN TOLSON

Susan Tolson

Chairman and Chief Executive Officer
(Principal Executive Officer)

May 21, 2015

Chief Financial Officer (Principal
Financial and Accounting Officer)

May 21, 2015

Lead Independent Director

May  21, 2015

May  21, 2015

May  21, 2015

May  21, 2015

May  21, 2015

Director

Director

Director

Director

109

[THIS PAGE INTENTIONALLY LEFT BLANK]

Name

2K Australia Pty. Ltd.
2K Czech, s.r.o.
2K Games (Chengdu) Co., Ltd.
2K Games (Hangzhou) Co. Ltd.
2K Games (Shanghai) Co., Ltd.
2K Games, Inc.
2K, Inc.
2K Marin, Inc.
2K Play, Inc.
2K Games Songs LLC
2K Games Sounds LLC
2K Games Tunes LLC
2K Vegas, Inc.
2KSports,  Inc.
Cat  Daddy Games, L.L.C.
Digital Productions S.A.
DMA Design Holdings Limited
Double Take LLC
Firaxis Games, Inc.
Frog City Software, Inc.
Gathering of Developers, Inc.
Gearhead  Entertainment,  Inc.
Indie Built, Inc.
Inventory  Management  Systems,  Inc.
Irrational Games, LLC
Jack of All Games Norge A.S.
Jack of All Games Scandinavia A.S.
Joytech Europe Limited
Joytech Ltd.
Kush Games, Inc.
Maxcorp  Ltd.
Rockstar Events Inc.
Rockstar Games, Inc.
Rockstar Games Songs LLC
Rockstar Games Sounds LLC
Rockstar Games Toronto ULC
Rockstar Games Tunes LLC
Rockstar Games Vancouver ULC
Rockstar International Limited
Rockstar Leeds Limited
Rockstar Lincoln Limited
Rockstar London Limited
Rockstar New England, Inc.
Rockstar North Limited
Rockstar San Diego, Inc.
T2 Developer, Inc.
Take 2 Interactive Software Pty. Ltd.
Take 2 Productions, Inc.

Subsidiaries of the Company

Exhibit 21.1

Jurisdiction of Incorporation

Australia
Czech Republic
China
China
China
Delaware
New  York
Delaware
Delaware
Delaware
Delaware
Delaware
Delaware
Delaware
Washington
Luxembourg
United Kingdom
Delaware
Delaware
Delaware
Texas
Pennsylvania
Delaware
Delaware
Delaware
Norway
Norway
United  Kingdom
Hong Kong
California
Bermuda
New York
Delaware
Delaware
Delaware
British Columbia
Delaware
British Columbia
United Kingdom
United Kingdom
United  Kingdom
United Kingdom
Delaware
United Kingdom
Virginia
Delaware
Australia
Delaware

Name

Jurisdiction of Incorporation

Take-Two Asia Pte. Ltd.
Take-Two Chile SpA
Take-Two Europe (Holdings) Limited
Take-Two GB Limited.
Take-Two Holdings II LLC
Take Two Holdings LLC
Take-Two Interactive Austria GmbH
Take-Two Interactive Benelux B.V.
Take-Two Interactive Canada Holdings,  Inc.
Take-Two Interactive Canada, Inc.
Take-Two Interactive Espana S.L.
Take-Two Interactive France SAS
Take-Two Interactive GmbH
Take-Two Interactive Japan G.K.
Take-Two Interactive Korea Ltd.
Take-Two Interactive Software Europe  Limited
Take-Two International B.V.
Take Two International GmbH
Talonsoft, Inc.
Techcorp Ltd.
Venom Games Limited
Visual Concepts China Co., Ltd.
Visual Concepts Entertainment
VLM Entertainment Group, Inc.
WC Holdco, Inc.

Singapore
Chile
United Kingdom
United Kingdom
Delaware
Delaware
Austria
Netherlands
Ontario
Ontario
Spain
France
Germany
Japan
South Korea
United Kingdom
Netherlands
Switzerland
Delaware
Hong Kong
United Kingdom
China
California
Delaware
New  York

CONSENT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

We  consent  to  the  incorporation  by  reference  in  the  Registration  Statements  (Form  S-8  File  Nos.
333-158735, 333-177822, 333-191993 and 333-198787 and Form S-3 File Nos. 333-189246, 333-204318 and
333-204339) of Take-Two Interactive Software, Inc., of our reports dated May 21, 2015, with respect to the
consolidated financial statements of Take-Two Interactive Software, Inc. and the effectiveness of internal
control  over  financial  reporting  of  Take-Two  Interactive  Software,  Inc.  included  in  its  Annual  Report
(Form 10-K) for the year ended March 31, 2015 filed with  the Securities and  Exchange Commission.

/s/  ERNST & YOUNG LLP

Exhibit 23.1

New York, New York

May 21, 2015

TAKE-TWO INTERACTIVE SOFTWARE, INC. and  SUBSIDIARIES

CERTIFICATION OF CHIEF EXECUTIVE  OFFICER
Section 302 Certification

Exhibit 31.1

I, Strauss Zelnick, certify that:

1. I  have  reviewed  this  Annual  Report  on  Form  10-K  of  Take-Two  Interactive  Software,  Inc.  (the

‘‘registrant’’);

2. Based  on  my  knowledge,  this  report  does  not  contain  any  untrue  statement  of  a  material  fact  or
omit to state a material fact necessary to make the statements made, in light of the circumstances under
which  such statements were made, not misleading  with  respect to the period covered  by  this report;

3. Based on my knowledge, the financial statements, and other financial information included in this
report, fairly present in all material respects the financial condition, results of operations and cash flows of
the registrant as of, and for, the periods  presented in this report;

4. The  registrant’s  other  certifying  officer  and  I  are  responsible  for  establishing  and  maintaining
disclosure  controls  and  procedures  (as  defined  in  Exchange  Act  Rules  13a-15(e)  and  15d-15(e))  and
internal control over financial reporting (as defined in Exchange Act Rules 13a-15(f) and 15d-15(f)) for the
registrant and have:

a) designed  such  disclosure  controls  and  procedures,  or  caused  such  disclosure  controls  and
procedures to be designed under our supervision, to ensure that material information relating to the
registrant, including its consolidated subsidiaries, is made known to us by others within those entities,
particularly during the period in which this report is being prepared;

b) designed  such  internal  control  over  financial  reporting,  or  caused  such  internal  control  over
financial reporting to be designed under our supervision, to provide reasonable assurance regarding
the reliability of financial reporting and the preparation of financial statements for external purposes
in accordance with generally accepted  accounting principles;

c) evaluated  the  effectiveness  of  the  registrant’s  disclosure  controls  and  procedures  and
presented  in  this  report  our  conclusions  about  the  effectiveness  of  the  disclosure  controls  and
procedures, as of the end of the period covered  by this  report based on such evaluation; and

d) disclosed in this report any change in the registrant’s internal control over financial reporting
that occurred during the registrant’s most recent fiscal quarter (the registrant’s fourth fiscal quarter in
the case of an annual report) that has materially affected, or is reasonably likely to materially affect,
the registrant’s internal control over financial  reporting;  and

5. The registrant’s other certifying officer and I have disclosed, based on our most recent evaluation
of  internal  control  over  financial  reporting,  to  the  registrant’s  auditors  and  the  audit  committee  of  the
registrant’s board of directors (or persons performing the  equivalent functions):

a) All  significant  deficiencies  and  material  weaknesses  in  the  design  or  operation  of  internal
control over financial reporting which are reasonably likely to adversely affect the registrant’s ability
to record, process, summarize and report financial information; and

b) Any fraud, whether or not material, that involves management or other employees who have a

significant role in the registrant’s internal control over  financial reporting.

May 21, 2015

/s/ STRAUSS ZELNICK

Strauss Zelnick
Chairman and Chief Executive Officer

TAKE-TWO INTERACTIVE SOFTWARE, INC. and  SUBSIDIARIES

CERTIFICATION OF CHIEF FINANCIAL  OFFICER
Section 302 Certification

Exhibit 31.2

I, Lainie Goldstein, certify that:

1. I  have  reviewed  this  Annual  Report  on  Form  10-K  of  Take-Two  Interactive  Software,  Inc.  (the

‘‘registrant’’);

2. Based  on  my  knowledge,  this  report  does  not  contain  any  untrue  statement  of  a  material  fact  or
omit to state a material fact necessary to make the statements made, in light of the circumstances under
which  such statements were made, not misleading with  respect to the period covered  by  this  report;

3. Based on my knowledge, the financial statements, and other financial information included in this
report, fairly present in all material respects the financial condition, results of operations and cash flows of
the registrant as of, and for, the periods  presented in  this report;

4. The  registrant’s  other  certifying  officer  and  I  are  responsible  for  establishing  and  maintaining
disclosure  controls  and  procedures  (as  defined  in  Exchange  Act  Rules  13a-15(e)  and  15d-15(e))  and
internal control over financial reporting (as defined in Exchange Act Rules 13a-15(f) and 15d-15(f)) for the
registrant and have:

a) designed  such  disclosure  controls  and  procedures,  or  caused  such  disclosure  controls  and
procedures to be designed under our supervision, to ensure that material information relating to the
registrant, including its consolidated subsidiaries, is made known to us by others within those entities,
particularly during the period in which this report is being prepared;

b) designed  such  internal  control  over  financial  reporting,  or  caused  such  internal  control  over
financial reporting to be designed under our supervision, to provide reasonable assurance regarding
the reliability of financial reporting and the preparation of financial statements for external purposes
in accordance with generally accepted accounting  principles;

c) evaluated  the  effectiveness  of  the  registrant’s  disclosure  controls  and  procedures  and
presented  in  this  report  our  conclusions  about  the  effectiveness  of  the  disclosure  controls  and
procedures, as of the end of the period covered  by this  report based on such evaluation; and

d) disclosed in this report any change in the registrant’s internal control over financial reporting
that occurred during the registrant’s most recent fiscal quarter (the registrant’s fourth fiscal quarter in
the case of an annual report) that has materially affected, or is reasonably likely to materially affect,
the registrant’s internal control over financial  reporting; and

5. The registrant’s other certifying officer and I have disclosed, based on our most recent evaluation
of  internal  control  over  financial  reporting,  to  the  registrant’s  auditors  and  the  audit  committee  of  the
registrant’s board of directors (or persons performing the equivalent functions):

a) All  significant  deficiencies  and  material  weaknesses  in  the  design  or  operation  of  internal
control over financial reporting which are reasonably likely to adversely affect the registrant’s ability
to record, process, summarize and report  financial  information; and

b) Any fraud, whether or not material, that involves management or other employees who have a

significant role in the registrant’s internal control over financial  reporting.

May 21, 2015

/s/ LAINIE GOLDSTEIN

Lainie Goldstein
Chief Financial Officer

TAKE-TWO INTERACTIVE SOFTWARE, INC. and  SUBSIDIARIES

CERTIFICATION PURSUANT TO
18 U. S. C. SECTION 1350,
AS ADOPTED PURSUANT TO
SECTION 906 OF THE SARBANES-OXLEY ACT OF 2002

EXHIBIT  32.1

In  connection  with  the  Annual  Report  of  Take-Two  Interactive  Software,  Inc.  (the  ‘‘Company’’)  on
Form 10-K for the period ended March 31, 2015 as filed with the Securities and Exchange Commission on
the  date  hereof  (the  ‘‘Report’’),  I,  Strauss  Zelnick,  as  Chairman  and  Chief  Executive  Officer  of  the
Company, certify, pursuant to 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-
Oxley Act of 2002, that:

(1) The  Report  fully  complies  with  the  requirements  of  Section  13(a)  or  15(d)  of  the  Securities

Exchange Act of 1934; and

(2) The  information  contained  in  the  Report  fairly  presents,  in  all  material  respects,  the  financial

condition and results of operations of  the Company.

May 21, 2015

/s/ STRAUSS ZELNICK

Strauss Zelnick
Chairman and Chief Executive Officer

TAKE-TWO INTERACTIVE SOFTWARE, INC. and  SUBSIDIARIES

CERTIFICATION PURSUANT TO
18 U. S. C. SECTION 1350,
AS ADOPTED PURSUANT TO
SECTION 906 OF THE SARBANES-OXLEY ACT OF 2002

EXHIBIT  32.2

In  connection  with  the  Annual  Report  of  Take-Two  Interactive  Software,  Inc.  (the  ‘‘Company’’)  on
Form 10-K for the period ended March 31, 2015 as filed with the Securities and Exchange Commission on
the  date  hereof  (the  ‘‘Report’’),  I,  Lainie  Goldstein,  as  Chief  Financial  Officer  of  the  Company,  certify,
pursuant to 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002,
that:

(1) The  Report  fully  complies  with  the  requirements  of  Section  13(a)  or  15(d)  of  the  Securities

Exchange Act of 1934; and

(2) The  information  contained  in  the  Report  fairly  presents,  in  all  material  respects,  the  financial

condition and results of operations of  the Company.

May 21, 2015

/s/ LAINIE GOLDSTEIN

Lainie Goldstein
Chief Financial Officer

[THIS PAGE INTENTIONALLY LEFT BLANK]

TAKE-TWO INTERACTIVE SOFTWARE, INC.  2015 ANNUAL REPORT

OFFICERS 

CORPORATE OFFICERS 

CORPORATE INFORMATION

STRAUSS ZELNICK
Chairman and  
Chief Executive Officer

KARL SLATOFF 
President

LAINIE GOLDSTEIN 
Chief Financial Officer

DANIEL P. EMERSON
Executive Vice President and
General Counsel

BOARD OF DIRECTORS 

STRAUSS ZELNICK
Chairman

MICHAEL DORNEMANN
Lead Independent Director

ROBERT BOWMAN
J  MOSES
MICHAEL SHERESKY
SUSAN TOLSON

CORPORATE HEADQUARTERS

Take-Two Interactive Software, Inc.
622 Broadway
New York, NY 10012
(646) 536-2842

Take-Two Interactive  
Software Europe, Ltd.
Saxon House
2-4 Victoria Street
Windsor, Berkshire SL4 1EN

Take-Two Asia Pte. Ltd.
47 Scotts Road
#11-01 Goldbell Towers
Singapore 228233

PRINCIPAL OPERATING OFFICES

Rockstar Games, Inc.
622 Broadway
New York, NY 10012

2K Games, Inc.
2K Sports, Inc.
10 Hamilton Landing
Novato, CA 94949

STOCKHOLDER INFORMATION
A copy of the Company’s Annual 
Report on Form 10-K, as filed with 
the Securities and Exchange  
Commission, will be furnished  
without charge upon written  
request to Investor Relations at  
the Corporate Headquarters.

INVESTOR RELATIONS
IR@take2games.com

INDEPENDENT AUDITORS
Ernst & Young LLP
5 Times Square
New York, NY 10036

TRANSFER AGENT
American Stock Transfer  
& Trust Company, LLC 
6201 15th Avenue
Brooklyn, NY 11219

COMMON STOCK INFORMATION
The Company’s common  
stock is listed on the NASDAQ  
Global Select Market under  
the symbol TTWO.

www.take2games.com

.

m
o
c
n
g
i
s
e
d
g
f
.

i

w
w
w

.
I

G
F
y
b
n
g
i
s
e
D

1

 
 
 
 
 
 
 
 
 
 
TAKE-TWO INTERACTIVE SOFTWARE, INC.
622 Broadway
New York, NY 10012
(646) 536-2842

www.take2games.com