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Take-Two Interactive

ttwo · NASDAQ Communication Services
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Ticker ttwo
Exchange NASDAQ
Sector Communication Services
Industry Electronic Gaming & Multimedia
Employees 1001-5000
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FY2016 Annual Report · Take-Two Interactive
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Generated significant cash flow and ended the fiscal year with nearly

in cash and short-term investments

Delivered record digitally-delivered net revenue of nearly

Generated highest  
revenues ever from recurrent  
consumer spending –

53% year-over-year increase

Series with at least one 
five-million unit selling release;  
and 50 individual multi-million  
unit selling titles

of digitally-delivered net revenue
and

of total net revenue

One of the most critically-acclaimed and commercially  
successful video games of all time with over

units sold-in to date

Sold-in nearly 7.5 million units to date and remains  
the top-selling and top-rated NBA simulation

Employees working in game  
development and 15 studios  
around the world

TAKE-TWO INTERACTIVE SOFTWARE, INC.  2016 ANNUAL REPORT

Fiscal 2016 marked another year in which Take-Two delivered strong results, driven  
principally by positive momentum in our core offerings. We generated record digitally- 
delivered net revenue, including our highest-ever recurrent consumer spending, and 
significant cash flow. Today, Take-Two is a global leader in the interactive entertainment 
business, with some of the industry’s most commercially successful and critically  
acclaimed series that engage and excite audiences around the world across all  
relevant platforms.

OUR KEY ACHIEVEMENTS

• Grand Theft Auto V and Grand Theft Auto Online have exceeded our expectations in every quarter 
since their release, and continue to expand their audience nearly three years after their initial launch. 
Grand Theft Auto V remains the highest-rated title on PlayStation 4 and Xbox One, and is the “must-
have” experience for gamers, especially as the installed base of new-generation consoles continues  
to grow. To date, Grand Theft Auto V has sold-in more than 65 million units worldwide. Moreover,  
engagement with Grand Theft Auto Online continues to increase, with fiscal 2016 revenues up year-
over-year driven by Rockstar Games’ ongoing release of free content.

• We released NBA 2K16, which remains the highest-rated and top-selling NBA simulation. The title  

outperformed our expectations and is poised to become our highest-selling sports game ever, with 
sell-in to date of nearly 7.5 million units - up double-digits versus the same period for the prior release.  
NBA 2K has benefited from strong player engagement, and sales of the game’s virtual currency were 
the largest contributor to recurrent consumer spending after Grand Theft Auto Online. During fiscal 
2016, recurrent consumer spending on NBA 2K grew 64% year-over-year, driven both by online play 
and the MyNBA2K companion app. 

• We launched WWE 2K16, which has sold-in over 3 million units to date. Revenue from the title has  
been enhanced by the success of its downloadable add-on content, including a Season Pass. During  
fiscal 2016, we extended our long-term partnership with WWE, and look forward to many more years  
of successful collaboration.

• We released XCOM 2, which was developed by the strategy game pioneers at Firaxis Games. The title 

received stellar reviews, with IGN awarding it a 9.3 out of 10, PC Gamer a 94% out of 100%, and Game 
Informer Magazine a 9.5 out of 10. Sales of the title have exceeded our expectations, and are higher than 
the PC version of its predecessor, XCOM: Enemy Unknown, during the same period after launch. 

• We launched 7 offerings for tablets and smartphones, including catalog titles such as Grand Theft Auto: 
Liberty City Stories, new releases including NBA 2K16 and WWE 2K, and free-to-play apps supporting 
our core releases, such as MyNBA2K16.

• We generated significant cash flow and ended the fiscal year with nearly $1.3 billion in cash and  

short-term investments.

1

 
 
 
 
 
 
TAKE-TWO INTERACTIVE SOFTWARE, INC.  2016 ANNUAL REPORT

SUCCESSFUL GROWTH STRATEGY

Take-Two’s strategy is to develop the highest-quality, most compelling interactive entertainment franchises in the 
business, and deliver them on every platform around the world that is relevant to our audience. Complementing  
our core business with digitally-delivered offerings that drive ongoing engagement with, and recurrent consumer 
spending on, our titles after their initial purchase is one of our most important long-term growth and margin  
opportunities and, therefore, a key strategic priority of our organization. Recurrent consumer spending also helps to 
strengthen our results between front-line releases, while prolonging consumers’ engagement with our franchises.  
We now support virtually all of our new releases with innovative offerings designed to achieve this objective.  

World-class creative teams: Creativity and innovation are among the core tenets of our organization, and are  
integral drivers of our continued success. We have nearly 2,200 employees working in game development in 15  
studios around the world – including some of the most talented visionaries in the business. The creative teams at 
Rockstar Games and 2K are renowned for their consistent ability to deliver games that set new benchmarks for 
excellence. Whether expanding proven franchises, launching new intellectual property or providing innovative ways 
to keep consumers engaged, we have an unwavering commitment to producing the highest quality entertainment 
experiences that captivate and delight audiences.

Diverse portfolio of industry-leading intellectual property: Take-Two is a financially strong, global interactive  
entertainment enterprise with numerous successful franchises encompassing a variety of genres. Our diverse  
portfolio of intellectual property includes 11 series with at least one five-million unit selling release, and 50 individual, 
multi-million unit selling titles. Since 2007, we have added 9 new brands to our lineup, including such hits as  
BioShock, Borderlands, L.A. Noire, WWE 2K and XCOM.

Capitalizing on growth of digital distribution: During fiscal 2016, we continued to capitalize on our industry’s  
ongoing transition towards digital distribution. We generated record digitally-delivered net revenue of $697.7 million, 
which grew 53% year-over-year and accounted for 49% of our total net revenue. Recurrent consumer spending  
grew to its highest level ever, and accounted for 52% of our digitally-delivered net revenue or 25% of our total net 
revenue. In addition to virtual currency for Grand Theft Auto Online and NBA 2K, recurrent consumer spending was 
enhanced by a variety of offerings, including downloadable add-on content led by Borderlands, WWE 2K, Sid Meier’s 
Civilization and Evolve; WWE SuperCard, which has now been downloaded more than 10 million times and is our 
most financially successful, free-to-play mobile offering; and NBA 2K Online in China, which delivered record  
revenues and now has over 31 million registered users. Our results also benefited from strong growth in full-game 
downloads, with over 20% of units for new-generation consoles and over 90% of units for PC delivered digitally.  
In addition, approximately half of our catalog sales for old-generation consoles are being delivered through digital 
download. Digital distribution is disproportionately benefitting our catalog, as it gives consumers the opportunity  
to buy older titles that no longer receive physical shelf space.

Expanding offerings for emerging platforms and developing markets: We are actively pursuing opportunities for 
interactive entertainment on emerging platforms such as tablets, smartphones and virtual reality, and in developing  
markets, such as China and Korea, with a highly disciplined approach. To date, our mobile releases have focused  
primarily on popular catalog titles from both Rockstar Games and 2K, select front line releases and sports titles, and  
companion apps that keep consumers connected with our core entertainment experiences. As mobile technology  
continues to evolve, we expect to release our most groundbreaking and immersive new titles on every mobile device  
that core gamers choose to embrace. We have what we believe is the best collection of owned intellectual property in  
the business, and the extraordinary success of our products is breeding greater demand from consumers worldwide, 
which in turn creates increased opportunities for our Company.

2

TAKE-TWO INTERACTIVE SOFTWARE, INC.  2016 ANNUAL REPORT

Innovative marketing and global distribution: Creating groundbreaking games is only part of our formula for  
success. Our marketing teams execute well-coordinated global campaigns that leverage nearly every form of media – 
from traditional to social – to turn our product launches into tent pole events. We also work in lockstep with our key 
retail partners, both brick-and-mortar and online, to create promotions that drive consumer engagement at the  
point of sale. Our global distribution network ensures that our products are available to consumers throughout the 
world, both physically and digitally, and on all relevant platforms. In addition, the rise of video games as a spectator 
sport is unquestionably an exciting trend in our industry. This year, we launched our first eSports tournament in  
support of NBA 2K16, where more than 100,000 teams competed in 2.3 million games to win $250,000 and a trip to 
the NBA Finals. We view eSports as a great marketing tool and an additional way to gain exposure for our games  
and expand our audience. We will continue to explore ways to leverage our properties in this growing segment of  
the industry.

Sound financial foundation: With approximately $1.3 billion in cash and short-term investments as of March 31, 2016, 
Take-Two has the strongest balance sheet in the Company’s history and ample capital to pursue a variety of  
investment opportunities. Our first priority is to enhance the long-term growth and profitability of our business,  
both organically and potentially through acquisitions. We also have the ability to return capital to shareholders.  
During fiscal 2016, Take-Two deployed $26.6 million to repurchase approximately 954,000 shares of our common 
stock. Under our existing share repurchase authorization we can still repurchase up to approximately 9 million  
shares as of March 31, 2016.

EXCITING LINEUP OF NEW RELEASES

Fiscal 2017 is poised to be another strong year for Take-Two. Our slate of new titles includes the following:

•  On May 3, 2K launched Battleborn, a promising new brand from the makers of our popular Borderlands 
series. The title is being supported with an array of free and paid additional content, including a Season 
Pass and virtual currency, as well as the free-to-play Battleborn Tap companion app.

•  On September 6, 2K will bring their smash PC hit, XCOM 2, to new-generation consoles. 2K and Firaxis 

Games are excited to broaden the audience for this beloved series.

•  On September 20, 2K will release NBA 2K17, which will feature Indiana Pacers All-Star shooting guard 

Paul George as the game’s cover athlete and continue the series’ proud tradition of working with the 
NBA’s most elite athletes. NBA 2K17 also will celebrate the basketball legacy of Kobe Bryant by featuring 
the recently retired 18-time NBA All-Star on the cover of the NBA 2K17 Legend Edition. This special  
edition will highlight Bryant’s career with themed memorabilia and exclusive digital content. 

•  On October 7, 2K will launch Mafia III. Currently in development at 2K’s Hangar 13 studio, Mafia III is  

the next installment in our successful organized crime series. Set in New Bordeaux, a reimagined New  
Orleans circa 1968, Mafia III places players in the role of gifted anti-hero Lincoln Clay, a Vietnam vet 
determined to take revenge on the Italian mob for betraying and murdering his surrogate family. Mafia 
III will take the series in a bold new direction by combining its trademark cinematic storytelling with a 
dynamic open world. 

•  On October 11, 2K will launch WWE 2K17 and take our popular sports entertainment series to exciting 
new heights. Brock Lesnar, perhaps best known for his unparalleled accomplishments in WWE, UFC®  
and NCAA Division I wrestling, will be the game’s cover Superstar. We are confident that Yuke’s and  
Visual Concepts will continue to innovate this series and build on its positive momentum.

3

 
 
 
 
 
 
 
 
TAKE-TWO INTERACTIVE SOFTWARE, INC.  2016 ANNUAL REPORT

•  On October 21, 2K will release Sid Meier’s Civilization VI, the latest offering in our award-winning  
turn-based strategy series that has sold-in over 34 million units worldwide. Developed by Firaxis  
Games, Civilization VI will mark the 25th anniversary of the series, and provide the most detailed,  
vivid and beautiful experience ever featured in a Civilization game. In this all-new title, active  
research in technology and culture will unlock new potential ways to play; cities will physically expand 
across the map; and world leaders will pursue their own agendas based on their historical character  
traits, as players race to achieve victory.

Looking beyond the current fiscal year, we have a robust long-term development pipeline across both of our labels, 
featuring offerings from our renowned franchises along with new intellectual properties that promise to diversify 
further our industry-leading portfolio. In addition, we will continue to deliver an array of digitally-delivered offerings 
designed to drive engagement with, and recurrent consumer spending on, our recent releases and upcoming titles, 
including further free content updates for Grand Theft Auto Online.

OUR FUTURE

These are exciting times for both Take-Two and our industry. While interactive entertainment has been enjoyed for 
decades, we are just beginning to see what can be achieved by combining technological innovation with the artistic 
passion of our creative talent. We are committed to delivering the highest-quality, most engaging entertainment  
experiences that captivate audiences wherever they are, and to generating returns for our shareholders over the  
long term. Today, we believe Take-Two is better positioned than ever for continued success. 

We’d like to thank our colleagues for delivering another strong year for our Company. To our shareholders, we want  
to express our appreciation for your support.

Sincerely,

Strauss Zelnick
Chairman and Chief Executive Officer

Karl Slatoff
K l Sl t ff
President

July 15, 2016

4

 
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, D.C. 20549

FORM 10-K
(cid:2) Annual Report  Pursuant to Section 13  or  15(d) of  the  Securities  Exchange  Act

of 1934

For the fiscal year ended March 31, 2016

OR
(cid:3) Transition Report  Pursuant to  Section 13  or  15(d)  of  the  Securities Exchange Act

of 1934

For the transition period from 

 to 

.

Commission file number 001-34003

TAKE-TWO INTERACTIVE SOFTWARE, INC.

(Exact name of registrant as specified in its charter)

Delaware
(State or Other Jurisdiction of
Incorporation  or  Organization)

622 Broadway
New York, New York
(Address of principal executive offices)

51-0350842
(I.R.S. Employer
Identification  No.)

10012
(Zip Code)

Registrant’s Telephone Number, Including Area Code: (646) 536-2842

Securities registered pursuant to Section 12(b) of the Act:

Title of each class
Common Stock, $.01 par value

Name  of each exchange on which registered
NASDAQ Global Select Market

Securities registered pursuant to Section 12(g)  of the Act:  None

Indicate  by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes (cid:2) No (cid:3)

Indicate  by  check  mark  if  the  registrant  is  not  required  to  file  reports  pursuant  to  Section  13  or  Section  15(d)  of  the  Act. Yes  (cid:3)  No  (cid:2)

Indicate by check mark whether the Registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange
Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has
been subject to such filing requirements for the past 90  days. Yes (cid:2) No (cid:3)

Indicate  by  check  mark  whether  the  registrant  has  submitted  electronically  and  posted  on  its  corporate  Website,  if  any,  every  Interactive
Data  File  required  to  be  submitted  and  posted  pursuant  to  Rule  405  of  Regulation  S-T  (§232.405  of  this  chapter)  during  the  preceding
12 months (or for such shorter period that the registrant was required to submit and post such files). Yes (cid:2) No (cid:3)

Indicate  by  check  mark  if  disclosure  of  delinquent  filers  pursuant  to  Item  405  of  Regulation  S-K  is  not  contained  herein,  and  will  not  be
contained, to the best of the Registrant’s knowledge, in definitive proxy or information statements incorporated by reference in Part III of
this Form  10-K or any amendment to this Form 10-K. (cid:2)

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting
company.  See  the  definitions  of  ‘‘large  accelerated  filer,’’  ‘‘accelerated  filer,’’  and  ‘‘smaller  reporting  company’’  in  Rule  12b-2  of  the
Exchange Act. (Check one):

Large accelerated filer (cid:2)

Accelerated filer (cid:3)

Non-accelerated  filer (cid:3)
(Do not check if a smaller
reporting  company)

Smaller  reporting  company (cid:3)

Indicate  by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes (cid:3) No (cid:2)

The aggregate market value of the voting and non-voting common equity held by non-affiliates computed by reference to the price at which
the common equity was last sold, or the average bid and asked price of such common equity, as of the last business day of the Registrant’s
most recently completed second fiscal quarter was approximately $2,352,143,000.

As of May  13, 2016, there were 84,834,119 shares of the Registrant’s  Common Stock outstanding, net of treasury stock.

Documents Incorporated by Reference:
Portions of the registrant’s definitive proxy statement for the 2016 Annual Meeting of Stockholders
are incorporated by reference into Part  III herein.

[THIS PAGE INTENTIONALLY LEFT BLANK]

Item 1.

Business

Item 1A. Risk Factors

Item 1B. Unresolved Staff Comments

Item 2.

Properties

Item 3.

Legal Proceedings

Item 4.

Mine Safety Disclosures

INDEX

PART I

PART II

Item 5.

Market for Registrant’s Common  Equity,  Related Stockholder Matters  and Issuer
Purchases of Equity Securities

Item 6.

Selected Financial Data

Item 7.

Management’s Discussion  and  Analysis of Financial Condition  and Results of
Operations

Item 7A. Quantitative and Qualitative Disclosures About  Market Risk

Item 8.

Financial Statements and Supplementary Data

Item 9.

Changes in and Disagreements  with Accountants  on Accounting  and Financial
Disclosure

Item 9A. Controls and Procedures

Item 9B. Other Information

Item 10. Directors, Executive Officers  and Corporate Governance

Item 11.

Executive Compensation

PART III

Item 12.

Security Ownership of Certain  Beneficial  Owners and  Management and Related
Stockholder  Matters

Item 13.

Certain Relationships and Related Transactions, and  Director Independence

Item 14.

Principal Accounting Fees  and  Services

PART IV

Item 15.

Exhibits, Financial Statement Schedules

Index to Financial Statements

Signatures

PAGE

1

8

24

24

25

25

26

29

30

54

56

56

56

57

58

58

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58

58

59

66

107

[THIS PAGE INTENTIONALLY LEFT BLANK]

CAUTIONARY NOTE ABOUT FORWARD-LOOKING  STATEMENTS

The statements contained herein which are not historical facts are considered forward-looking statements under
federal securities laws and may be identified by words such as ‘‘anticipates,’’ ‘‘believes,’’ ‘‘estimates,’’ ‘‘expects,’’
‘‘intends,’’  ‘‘plans,’’  ‘‘potential,’’  ‘‘predicts,’’  ‘‘projects,’’  ‘‘seeks,’’  ‘‘will,’’  or  words  of  similar  meaning  and
include, but are not limited to, statements regarding the outlook for the Company’s future business and financial
performance. Such forward-looking statements are based on the current beliefs of our management as well as
assumptions made by and information currently available to them, which are subject to inherent uncertainties,
risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially
from these forward-looking statements based on a variety of risks and uncertainties including, but not limited to,
those  discussed  under  the  heading  ‘‘Risk  Factors’’  included  in  Part  I,  Item  1A  herein.  All  forward-looking
statements  are  qualified  by  these  cautionary  statements  and  speak  only  as  of  the  date  they  are  made.  The
Company  undertakes  no  obligation  to  update  any  forward-looking  statement,  whether  as  a  result  of  new
information, future events or otherwise.

PART I

Item 1. Business

General

We are a leading developer, publisher and marketer of interactive entertainment for consumers around the
globe.  We  develop  and  publish  products  through  our  two  wholly-owned  labels  Rockstar  Games  and  2K.
Our  products  are  currently  designed  for  console  gaming  systems  such  as  the  Sony  Computer
Entertainment,  Inc.  (‘‘Sony’’)  PlayStation(cid:4)4  (‘‘PS4’’)  and  PlayStation(cid:4)3  (‘‘PS3’’),  Microsoft  Corporation
(‘‘Microsoft’’) Xbox One(cid:4) (‘‘Xbox One’’) and Xbox 360(cid:4) (‘‘Xbox 360’’); and personal computers (‘‘PC’’),
including  smartphones  and  tablets.  We  deliver  our  products  through  physical  retail,  digital  download,
online platforms and cloud streaming  services.

We  were  incorporated  under  the  laws  of  the  State  of  Delaware  in  1993  and  are  headquartered  in  New
York,  New  York  with  approximately  2,933  employees  globally.  Our  telephone  number  is  (646)  536-2842
and  our  website  address  is  www.take2games.com.  We  make  all  of  our  filings  with  the  Securities  and
Exchange Commission (‘‘SEC’’) available free of charge on our website under the caption ‘‘Corporate—
SEC  Filings.’’  Included  in  these  filings  are  our  annual  reports  on  Form  10-K,  quarterly  reports  on
Form 10-Q, current reports on Form 8-K and amendments to those reports, which are available as soon as
reasonably  practicable  after  we  electronically  file  or  furnish  such  materials  with  the  SEC  pursuant  to
Section 13(a) or 15(d) of the Securities  Exchange Act of  1934.

Our  website  and  the  information  contained  therein  or  connected  thereto  are  not  intended  to  be
incorporated  into  this  Annual  Report  on  Form  10-K.  You  may  also  obtain  copies  of  our  reports  without
charge  by writing to:

Take-Two Interactive Software, Inc.
622 Broadway
New York, NY 10012
Attn: Investor Relations

You  may  read  and  copy  any  document  we  file  with  the  SEC  at  the  SEC’s  public  reference  room  at
100  F  Street,  NE,  Room  1580,  Washington,  DC  20549.  Please  call  the  SEC  at  1-800-SEC-0330  for
information  on  the  public  reference  room.  The  SEC  maintains  a  website  that  contains  annual,  quarterly
and  current  reports,  proxy  and  information  statements  and  other  information  that  issuers  (including  the
Company) file electronically with the  SEC.  The  SEC’s website is  www.sec.gov.

1

Strategy

Overview. We  endeavor  to  be  the  most  creative,  innovative  and  efficient  company  in  our  industry.  Our
core  strategy  is  to  capitalize  on  the  popularity  of  video  games  by  developing  and  publishing  high-quality
interactive  entertainment  experiences  across  a  range  of  genres.  We  focus  on  building  compelling
entertainment  franchises  by  publishing  a  select  number  of  titles  for  which  we  can  create  sequels  and
incremental revenue opportunities through add-on content, microtransactions and online play. Most of our
intellectual property is internally owned and developed, which we believe best positions us financially and
competitively.  We  have  established  a  portfolio  of  proprietary  software  content  for  the  major  hardware
platforms  in  a  wide  range  of  genres,  including  action,  adventure,  family/casual,  racing,  role-playing,
shooter, sports and strategy, which we distribute worldwide. We believe that our commitment to creativity
and innovation is a distinguishing strength, enabling us to differentiate our products in the marketplace by
combining  advanced  technology  with  compelling  storylines  and  characters  that  provide  unique  gameplay
experiences for consumers. We have created, acquired or licensed a group of highly recognizable brands to
match the broad consumer demographics we serve, ranging from adults to children and game enthusiasts
to  casual  gamers.  Another  cornerstone  of  our  strategy  is  to  support  the  success  of  our  products  in  the
marketplace  through  innovative  marketing  programs  and  global  distribution  on  platforms  and  through
channels that are relevant to our target audience.

Support Label Structure to Target Distinct Market Segments. Our business consists of our wholly-owned labels
Rockstar Games and 2K. Rockstar Games is the developer and publisher of the interactive entertainment
industry’s  most  iconic  and  critically  acclaimed  brand,  Grand  Theft  Auto,  as  well  as  other  successful
franchises, including L.A. Noire, Max Payne, Midnight Club, and Red Dead. We expect Rockstar Games to
continue  to  be  a  leader  in  the  action  /  adventure  product  category  and  create  groundbreaking
entertainment  by  leveraging  our  existing  franchises,  as  well  as  developing  new  brands.  2K  publishes
high-quality,  owned  and  licensed  titles  across  a  range  of  genres  including  shooter,  action,  role-playing,
strategy, sports and family/casual. 2K is the publisher of a number of critically acclaimed, multi-million unit
selling  franchises  including  BioShock,  Borderlands,  Carnival  Games,  Evolve,  Mafia,  NBA  2K,  Sid  Meier’s
Civilization, WWE 2K and XCOM. In May 2016, 2K launched a new brand, Battleborn, which was created by
Gearbox Software, the makers of Borderlands. We expect 2K to continue to be a leader by building on its
existing brands, as well as by developing new franchises  in the  future.

Focus on Core Strength of Producing Select, High Quality Titles. We focus on publishing a select number of
high-quality titles based on internally-owned and developed intellectual properties. We currently own the
intellectual property rights to 20 proprietary brands. In addition, we will selectively develop titles based on
licensed properties, including sports, and  also publish  externally developed  titles.

We use a product investment review process to evaluate potential titles for investment, to review existing
titles in development, and to assess titles after release to measure their performance in the market and the
return  on  our  investment.  We  apply  this  process  to  all  of  our  products,  whether  internally  or  externally
developed.  The  product  investment  review  process  includes  reviews  of  each  project  at  various  stages  of
development by our executive management team and the senior management of our publishing labels, and
includes  coordination  between  our  sales  and  marketing  personnel  before  the  launch  of  titles.  This
disciplined approach to product investment is expected to enhance the competitiveness and profitability of
our  titles.

We  develop  our  products  using  a  combination  of  our  internal  development  teams  and  external
development  resources  acting  under  contract  with  us.  We  typically  select  external  developers  based  on
their track record and expertise in developing products in the same category or genre. One developer will
generally  produce  the  same  game  for  multiple  platforms  and  will  also  produce  sequels  to  the  original
game. We believe that selecting and using development resources in this manner allows us to leverage the
particular  expertise  of  our  internal  and  external  development  resources,  which  we  believe  increases  the
quality of our products.

2

Leverage  Emerging  Technologies,  Platforms  and  Distribution  Channels,  Including  Digitally  Delivered  Content.
Interactive  entertainment  played  online  and  on  mobile  platforms,  including  tablets  and  smartphones,
represents  exciting  opportunities  to  enhance  our  growth  and  profitability.  In  addition,  the  interactive
entertainment  software  industry  is  delivering  a  growing  amount  of  content  for  traditional  platforms
through  digital  download  on  the  Internet.  We  provide  a  variety  of  digitally  delivered  products  and
offerings, which typically have a higher gross margin than physically delivered products. Virtually all of our
titles  that  are  available  through  retailers  as  packaged  goods  products  are  also  available  through  direct
digital  download  on  the  Internet  (from  websites  we  own  and  third-party  websites).  We  also  aim  to  drive
ongoing engagement and incremental revenues from recurrent consumer spending on our titles after their
initial  purchase  through  downloadable  offerings  including  add-on  content,  microtransactions  and  online
play. In addition, we are publishing an expanding variety of titles for tablets and smartphones, which are
delivered to consumers through digital download via the Internet. We will continue to invest in emerging
opportunities  in  mobile  and  online  gameplay,  particularly  for  our  wholly-owned  franchises,  as  well  as
downloadable content and microtransactions that enable gamers to pay to download additional content to
enhance their game playing experience.

Expand International Business. The global market for interactive entertainment continues to grow and we
seek to increase our presence internationally, particularly in Asia, Eastern Europe and Latin America. We
are  continuing  to  execute  on  our  growth  initiatives  in  Asia,  where  our  strategy  is  to  broaden  the
distribution of our existing products and expand our online gaming presence, especially in China and South
Korea.  We  are  a  direct  publisher  in  Japan  and  South  Korea.  While  we  retain  title  to  all  intellectual
property,  under  license  agreements  local  publishers  are  responsible  for  localization  of  software  content,
distribution and marketing of the products in their respective local markets. We intend to continue to build
upon  our  licensing  relationships  and  also  continue  to  expand  on  finished  goods  distribution  strategies  to
grow our international business.

Our Businesses

Our  revenue  is  primarily  derived  from  the  sale  of  internally  developed  software  titles  and  software  titles
developed by third-parties. Operating margins are dependent in part upon our ability to continually release
new,  commercially  successful  software  products  and  to  manage  effectively  their  development  and
marketing  costs.  We  have  internal  development  studios  located  in  Canada,  China,  Czech  Republic,  the
United Kingdom and the United States. As of March 31, 2016, we had a research and development staff of
2,179 employees with the technical capabilities to develop software titles for all major consoles, handheld
hardware platforms and PCs in multiple  languages  and territories.

Agreements  with  third-party  developers  generally  give  us  exclusive  publishing  and  marketing  rights  and
require  us  to  make  development  payments,  pay  royalties  based  on  product  sales  and  to  satisfy  other
conditions. Development payments for software titles are typically recoupable against royalties otherwise
due to developers based on software sales. Our agreements with third-party developers generally provide
us with the right to monitor development efforts and to cease making development payments if specified
development milestones are not satisfied. We also regularly monitor the level of development payments in
light  of the expected sales for the related titles.

We  continue  to  engage  in  evolving  business  models  such  as  downloadable  content,  online  gaming  and
microtransactions. We expect to continue to generate incremental revenue opportunities through add-on
content, microtransactions and online  play.

Rockstar Games. Software titles published by our Rockstar Games label are primarily internally developed.
We  expect  Rockstar  Games,  our  wholly-owned  publisher  of  the  Grand  Theft  Auto,  Max  Payne,  Midnight
Club, Red Dead and other popular franchises, to continue to be a leader in the action / adventure product
category  and  to  create  groundbreaking  entertainment  by  leveraging  our  existing  titles  as  well  as  by
developing  new  brands.  We  believe  that  Rockstar  has  established  a  uniquely  original,  popular  cultural

3

phenomenon with its Grand Theft Auto series, which is the interactive entertainment industry’s most iconic
and critically acclaimed brand and has sold-in over 240 million units. The latest installment, Grand Theft
Auto  V,  was  released  on  Sony’s  PS3  and  Microsoft’s  Xbox  360  in  September  2013,  on  Sony’s  PS4  and
Microsoft’s Xbox One in November 2014, and on PC in April 2015. Grand Theft Auto V includes access to
Grand Theft Auto Online, which initially launched in October 2013. Rockstar Games is also well known for
developing brands in other genres, including the LA Noire, Bully and Manhunt franchises. Rockstar Games
continues to expand on our established franchises by developing sequels, offering downloadable episodes,
content and virtual currency, and releasing titles for smartphones  and tablets.

2K. Our 2K label has published a variety of popular entertainment properties across all key platforms and
across  a  range  of  genres  including  shooter,  action,  role-playing,  strategy,  sports  and  family/casual
entertainment.  We  expect  2K  to  continue  to  develop  new,  successful  franchises  in  the  future.  2K’s
internally  owned  and  developed  franchises  include  the  critically  acclaimed,  multi-million  unit  selling
BioShock, Mafia, Sid Meier’s Civilization and XCOM series. 2K also publishes highly successful externally
developed franchises such as Borderlands and Evolve. In May 2016, 2K launched Battleborn, a new brand
created by Gearbox Software, the makers of Borderlands. 2K’s realistic sports simulation titles include our
flagship  NBA  2K  series,  which  continues  to  be  the  top-ranked  NBA  basketball  video  game,  and  the
WWE 2K professional wrestling series.

We  are  continuing  to  execute  on  our  growth  initiatives  in  Asia,  where  our  strategy  is  to  broaden  the
distribution  of  our  existing  products  and  establish  an  online  gaming  presence,  especially  in  China  and
South Korea. 2K has secured a multi-year license from the NBA to develop an online version of our NBA
simulation game in China, Taiwan, South Korea and Southeast Asia. In October 2012, NBA 2K Online, our
free-to-play NBA simulation game, which was co-developed by 2K and Tencent, launched commercially on
the  Tencent  Games  portal  in  China.  In  addition,  in  December  2015,  Civilization  Online,  our  free-to-play
massively  multiplayer  online  game  developed  by  South  Korean-based  studio  XLGAMES,  launched  in
South Korea.

Intellectual  Property

Our  business  is  highly  dependent  on  the  creation,  acquisition,  licensing  and  protection  of  intellectual
property. The intellectual property rights we have created or acquired for our internally-owned portfolio of
brands  include:  BioShock,  Bully,  Carnival  Games,  Evolve,  Grand  Theft  Auto,  L.A.  Noire,  Mafia,  Manhunt,
Max Payne, Midnight Club, Red Dead, Sid Meier’s Civilization, Spec Ops and XCOM. We believe that content
ownership facilitates our internal product development efforts and maximizes profit potential. We attempt
to  protect  our  software  and  production  techniques  under  copyright,  patent,  trademark  and  trade  secret
laws as well as through contractual restrictions on  disclosure, copying and  distribution.

We  also  enter  into  content  license  agreements,  such  as  those  with  sports  leagues,  players  associations,
music labels and musicians. These licenses are typically limited to use of the licensed rights in products for
specific time periods. In addition, we license and include console manufacturer technology in our products
on a non-exclusive basis, which allows our games to be played on their respective hardware systems.

Manufacturing

Sony  and  Microsoft  either  manufacture  or  control  the  selection  of  approved  manufacturers  of  software
products  sold  for  use  on  their  respective  hardware  platforms.  We  place  a  purchase  order  for  the
manufacture  of  our  products  with  Sony  or  Microsoft’s  approved  replicator  and  then  send  software  code
and  a  prototype  of  the  product  to  the  manufacturer,  together  with  related  artwork,  user  instructions,
warranty  information,  brochures  and  packaging  designs  for  approval,  defect  testing  and  manufacture.
Games are generally shipped within two to three weeks of receipt of our purchase order and all materials.

Production of PC software is performed by third-party vendors in accordance with our specifications and
includes  DVD-ROM  pressing,  assembly  of  components,  printing  of  packaging  and  user  manuals  and

4

shipping of finished goods. We send software code and a prototype of a title, together with related artwork,
user instructions, warranty information, brochures and packaging designs to the manufacturers. Games are
generally  shipped  within  two  weeks  of  receipt  of  our  manufacturing  order.  Our  software  titles  typically
carry a 90-day limited warranty.

Sales

We sell software titles both physically and digitally in the United States, Europe, Canada, Latin America
and Asia Pacific through direct relationships with large retail customers and third-party distributors. Our
top customers include, among others, GameStop Corporation, Microsoft, Sony, Steam and Wal-Mart. We
have  sales  operations  in  Australia,  Canada,  France,  Germany,  Japan,  the  Netherlands,  New  Zealand,
Singapore, South Korea, Spain, Taiwan,  the United  Kingdom and the United States.

We  are  dependent  on  a  limited  number  of  customers  that  account  for  a  significant  portion  of  our  sales.
Sales to our five largest customers during the fiscal year ended March 31, 2016 accounted for 58.9% of our
net revenue, with Sony and Microsoft each accounting for more than 10.0% of our net revenue during the
fiscal year ended March 31, 2016.

We also distribute our titles, add-on content and microtransactions through direct digital download via the
Internet  to  consoles  and  PCs,  including  smartphones  and  tablets.  We  view  digital  distribution  as  an
important growth opportunity for our industry and Company; however, we expect that packaged goods and
traditional retailers will continue to be a significant channel for the sale of our products for the foreseeable
future.

Marketing

Our marketing and promotional efforts are intended to maximize consumer interest in our titles, promote
brand name recognition of our franchises, assist retailers and properly position, package and merchandise
our  titles.  From  time  to  time,  we  also  receive  marketing  support  from  hardware  manufacturers  in
connection with their own promotional efforts.

We  market titles by:

• Implementing public relations campaigns, using print and online advertising, television, radio spots
and outdoor advertising. We believe that we label and market our products in accordance with the
applicable principles and guidelines of the Entertainment Software Rating Board, or the ESRB, an
independent  self-regulatory  body  that  assigns  ratings  and  enforces  advertising  guidelines  for  the
interactive  software  industry.

• Satisfying  certain  shelf  life  and  sales  requirements  under  our  agreements  with  hardware
manufacturers in order to qualify for Sony’s Greatest Hits Programs and Microsoft’s Platinum Hits
Program.  In  connection  with  these  programs,  we  receive  manufacturing  discounts  from  Sony  and
Microsoft.

• Stimulating continued sales by reducing the wholesale prices of our products to retailers at various
times during the life of a product. Price protection may occur at any time in a product’s life cycle,
but  typically  occurs  three  to  nine  months  after  a  product’s  initial  launch.  In  certain  international
markets,  we  also  provide  volume  rebates  to  stimulate  continued  product  sales.  Price  protection,
sales  returns  and  other  allowances  amounted  to  $64.5  million,  $50.1  million  and  $138.1  million
during the fiscal years ended March 31, 2016,  2015 and 2014, respectively.

• Employing  various  other  marketing  methods  designed  to  promote  consumer  awareness,  including
social  media,  in-store  promotions  and  point-of-purchase  displays,  direct  mail,  co-operative
advertising, attendance at trade shows as well as product sampling through demonstration software
distributed via the Internet or the digital online services.

5

As of March 31, 2016, we had a sales  and marketing staff of 355  people.

Product  Procurement

We procure products from suppliers principally using standard purchase orders based on our assessment of
market demand. We carry inventory quantities that we believe are necessary to provide rapid response to
retailer  orders.  We  utilize  electronic  data  interchange  with  many  of  our  customers  to  enhance  the
efficiency of placing and shipping orders  and  receiving  payments.

Competition

In our business, we compete with:

• Companies that range in size and cost structure from very small with limited resources to very large
with greater financial, marketing and technical personnel and other resources than ours, including
Activision Blizzard, Inc., Electronic Arts Inc.  and Ubisoft Entertainment  S.A.

• Sony and Microsoft for the sale of interactive entertainment software. Each of these competitors is
a large developer and marketer of software for their own platforms, and has the financial resources
to withstand significant price competition  and  to  implement extensive advertising campaigns.

• Other software, hardware, entertainment and media for limited retail shelf space and promotional
resources.  The  competition  is  intense  among  an  increasing  number  of  newly  introduced
entertainment  software  titles  and  hardware  for  adequate  levels  of  shelf  space  and  promotional
support.

• Other  forms  of  entertainment  such  as  motion  pictures,  television  and  audio,  social  networking,
online  computer  programs,  mobile  games  and  other  forms  of  entertainment,  which  may  be  less
expensive or provide other advantages  to  consumers.

Competition  in  the  entertainment  software  industry  is  based  on  innovation,  features,  playability,  and
product  quality;  brand  name  recognition;  compatibility  with  popular  platforms;  access  to  distribution
channels;  price;  marketing;  and  customer  service.  Our  business  is  driven  by  hit  titles,  which  require
increasing budgets for development and marketing. Competition for our titles is influenced by the timing
of competitive product releases and the similarity of such products to our titles and may result in loss of
shelf space or a reduction in sell-through of our titles  at retail stores.

Trends and Factors  Affecting our Business

Product Release Schedule. Our financial results are affected by the timing of our product releases and the
commercial success of those titles. Our Grand Theft Auto products in particular have historically accounted
for a substantial portion of our revenue. Grand Theft Auto products contributed 54.5% of our net revenue
for the fiscal year ended March 31, 2016. The timing of our Grand Theft Auto releases varies significantly,
which  in turn may affect our financial  performance on  a quarterly and annual basis.

Economic Environment and Retailer Performance. We continue to monitor economic conditions that may
unfavorably  affect  our  businesses,  such  as  deteriorating  consumer  demand,  pricing  pressure  on  our
products, credit quality of our receivables, and foreign currency exchange rates. Our business is dependent
upon a limited number of customers who account for a significant portion of our revenue. Our five largest
customers accounted for 58.9%, 64.6% and 39.4% of net revenue during the fiscal years ended March 31,
2016,  2015  and  2014,  respectively.  As  of  March  31,  2016  and  2015,  five  customers  comprised  73.9%  and
63.9% of our gross accounts receivable, respectively, with our significant customers (those that individually
comprised more than 10% of our gross accounts receivable balance) accounting for 64.1% and 54.5% of
such balance at March 31, 2016 and 2015, respectively. We had three customers who accounted for 35.2%,
16.8%  and  12.1%  of  our  gross  accounts  receivable  as  of  March  31,  2016  and  three  customers  who

6

accounted for 18.5%, 18.4% and 17.6% of our gross accounts receivable as of March 31, 2015. We did not
have any additional customers that exceeded 10% of our gross accounts receivable as of March 31, 2016
and 2015. The economic environment has affected our customers in the past, and may do so in the future.
Bankruptcies  or  consolidations  of  our  large  retail  customers  could  seriously  hurt  our  business,  due  to
uncollectible accounts receivables and the concentration of purchasing power among the remaining large
retailers.  Certain  of  our  large  customers  sell  used  copies  of  our  games,  which  may  negatively  affect  our
business by reducing demand for new copies of our games. While the downloadable content that we now
offer for certain of our titles may serve to reduce used game sales, we expect used game sales to continue
to adversely affect our business.

Hardware  Platforms. We  derive  most  of  our  revenue  from  the  sale  of  products  made  for  video  game
platforms  manufactured  by  third-parties,  such  as  Sony’s  PS4  and  PS3  and  Microsoft’s  Xbox  One  and
Xbox  360,  which  comprised  82.6%  of  our  net  revenue  by  product  platform  for  the  fiscal  year  ended
March  31,  2016.  The  success  of  our  business  is  dependent  upon  the  consumer  acceptance  of  these
platforms  and  the  continued  growth  in  the  installed  base  of  these  platforms.  When  new  hardware
platforms  are  introduced,  demand  for  software  based  on  older  platforms  typically  declines,  which  may
negatively affect our business during the market transition to the new consoles. Accordingly, our strategy is
to focus our development efforts on a select number of the highest quality titles for these platforms, while
also expanding our offerings for emerging platforms such as tablets, smartphones and online games.

Online  Content  and  Digital  Distribution. The  interactive  entertainment  software  industry  is  delivering  a
growing  amount  of  content  through  digital  online  delivery  methods.  We  provide  a  variety  of  online
delivered products and offerings. Virtually all of our titles that are available through retailers as packaged
goods products are also available through direct digital download via the Internet (from websites we own
and  others  owned  by  third-parties).  In  addition,  we  aim  to  drive  ongoing  engagement  and  recurrent
consumer  spending  on  our  titles  after  their  initial  purchase  by  generating  incremental  revenues  through
downloadable offerings, including add-on content, microtransactions and online play. We also publish an
expanding variety of titles for tablets and smartphones, which are delivered to consumers through digital
download via the Internet. Note 17 to the Consolidated Financial Statements, ‘‘Segment and Geographic
Information,’’ discloses that net revenue from digital online channels comprised 49.3% of our net revenue
by distribution channel for the fiscal year ended March 31, 2016. We expect online delivery of games and
game offerings to become an increasing part of our business over the long-term.

International  Operations

International sales are a significant part of our business. For the fiscal years ended March 31, 2016, 2015
and 2014, 47.4%, 42.5% and 53.5%, respectively, of our net revenue was earned outside the United States.
We  are  continuing  to  execute  on  our  growth  initiatives  in  Asia,  where  our  strategy  is  to  broaden  the
distribution of our existing products and expand our online gaming presence, especially in China and South
Korea. We are subject to risks inherent in foreign trade, including increased credit risks, tariffs and duties,
fluctuations in foreign currency exchange rates, shipping delays and international political, regulatory and
economic developments, all of which can have a significant effect on our operating results. See Notes 1 and
17 to the Consolidated Financial Statements.

Segment and Geographic Information

See Note 17 to the Consolidated Financial  Statements.

Employees

As  of  March  31,  2016,  we  had  2,933  full-time  employees,  of  which  1,302  were  employed  outside  of  the
United  States.  None  of  our  employees  is  subject  to  collective  bargaining  agreements.  We  consider  our
relations with employees to be satisfactory.

7

Item 1A. Risk Factors

Our  business  is  subject  to  many  risks  and  uncertainties,  which  may  affect  our  future  financial  performance.
Because  of  the  risks  and  uncertainties  described  below,  as  well  as  other  factors  affecting  our  operating  results
and financial condition, past financial performance should not be considered to be a reliable indicator of future
performance  and  our  business  and  financial  performance  could  be  harmed  and  the  market  value  of  our
securities could decline.

Risks relating to our business

We are dependent on the future success of our Grand Theft Auto products and we must continue to publish ‘‘hit’’
titles or sequels to such ‘‘hit’’ titles in order to compete  successfully in our industry.

Grand Theft Auto and certain of our other titles are ‘‘hit’’ products and have historically accounted for a
substantial  portion  of  our  revenue.  Grand  Theft  Auto  products  contributed  54.5%  of  the  Company’s  net
revenue for the fiscal year ended March 31, 2016 and the five best-selling franchises (including Grand Theft
Auto),  which  may  change  year  over  year,  in  the  aggregate  accounted  for  93.7%  of  the  Company’s  net
revenue  for  the  fiscal  year  ended  March  31,  2016.  If  we  fail  to  continue  to  develop  and  sell  new
commercially  successful  ‘‘hit’’  titles  or  sequels  to  such  ‘‘hit’’  titles  or  experience  any  delays  in  product
releases  or  disruptions  following  the  commercial  release  of  our  ‘‘hit’’  titles  or  their  sequels,  our  revenue
and profits may decrease substantially and we may incur losses. In addition, competition in our industry is
intense  and  a  relatively  small  number  of  hit  titles  account  for  a  large  portion  of  total  revenue  in  our
industry. Hit products offered by our competitors may take a larger share of consumer spending than we
anticipate, which could cause revenue generated from our products to fall below our expectations. If our
competitors  develop  more  successful  products  or  services  at  lower  price  points  or  based  on  payment
models perceived as offering better value, or if we do not continue to develop consistently high quality and
well-received products and services, our revenue and profitability may decline. In addition, both the online
and  mobile  games  marketplaces  are  characterized  by  frequent  product  introductions,  relatively  low
barriers  to  entry,  and  new  and  evolving  business  methods,  technologies  and  platforms  for  development.
Widespread  consumer  adoption  of  these  new  platforms  for  games  and  other  technological  advances  in
online or mobile game offerings could negatively affect our sales of console and traditional PC products
before we have an opportunity to develop profitable businesses in such  markets.

We are subject to product development risks which could result in delays and additional costs, and we must adapt to
changes in software technologies.

We  depend  on  our  internal  development  studios  and  third-party  software  developers  to  develop  new
interactive  entertainment  software  within  anticipated  release  schedules  and  cost  projections.  The
development cycle for new titles generally ranges from 12 months for annual sports releases, to multiple
years for certain of our top-selling titles. Therefore our development costs can be substantial. If we or our
third  party  developers  experience  unanticipated  development  delays,  financial  difficulties  or  additional
costs, we may not be able to release titles according to our schedule and at budgeted costs. There can be no
assurance  that  our  products  will  be  sufficiently  successful  so  that  we  can  recoup  these  costs  or  make  a
profit on these products.

Additionally, in order to stay competitive, our internal development studios must anticipate and adapt to
rapid  technological  changes  affecting  software  development.  Any  inability  to  respond  to  technological
advances and implement new technologies could render our products obsolete or less marketable.

8

The inability of our products to achieve significant market acceptance, delays in product releases or disruptions
following  the  commercial  release  of  our  products  may  have  a  material  adverse  effect  on  our  business,  financial
condition and operating results.

New products may not achieve significant market acceptance, generate sufficient sales or be introduced in
a timely manner to permit us to recover development, manufacturing and marketing costs associated with
these products. The life cycle of a title generally involves a relatively high level of sales during the first few
months  after  introduction  followed  by  a  rapid  decline  in  sales.  Because  sales  associated  with  an  initial
product  launch  generally  constitute  a  high  percentage  of  the  total  sales  associated  with  the  life  of  a
product,  delays  in  product  releases  or  disruptions  following  the  commercial  release  of  one  or  more  new
products  could  have  a  material  adverse  effect  on  our  business,  financial  condition  and  operating  results
and cause our operating results to be materially different from our expectations.

Our  business  is  subject  to  our  ability  to  develop  commercially  successful  products  for  the  current  video  game
platforms.

We derive most of our revenue from the sale of products made for video game platforms manufactured by
third  parties,  such  as  Sony’s  PS4  and  PS3  and  Microsoft’s  Xbox  One  and  Xbox  360,  which  comprised
82.6% of the Company’s net revenue by product platform for the fiscal year ended March 31, 2016. The
success of our business is subject to the continued popularity of these platforms and our ability to develop
commercially successful products for  these platforms.

Connectivity issues could affect our ability to sell and provide online services for our products and could affect our
profitability.

We  rely  upon  third-party  digital  delivery  platforms,  such  as  Microsoft’s  Xbox  Live,  Sony  Entertainment
Network, Steam and other third-party service providers, to provide connectivity from the consumer to our
digital  products  and  our  online  services.  Connectivity  issues  could  prevent  customers  from  accessing  this
content  and  our  ability  to  successfully  market  and  sell  our  products  could  be  adversely  affected.  In
addition, we could experience similar issues related to services we host on our internal servers. Such issues
also  could  affect  our  ability  to  provide  online  services  and  could  have  a  material  adverse  effect  on  our
business, financial condition and operating results.

Our business could be adversely affected if our consumer data protection measures are not seen as adequate or there
are breaches of our security measures or unintended disclosures  of our  consumer data.

We are collecting and storing consumer information, including personal information. We take measures to
protect our consumer data from unauthorized access or disclosure. It is possible that our security controls
over  consumer  data  may  not  prevent  the  improper  access  or  disclosure  of  personally  identifiable
information. In addition, due to the high profile nature of our products, we may draw a disproportionately
higher amount of attention and attempts to breach our security controls than companies with lower profile
products. A security breach that leads to disclosure of consumer account information (including personally
identifiable  information)  could  harm  our  reputation,  compel  us  to  comply  with  disparate  breach
notification  laws  in  various  jurisdictions  and  otherwise  subject  us  to  liability  under  laws  that  protect
personal data, resulting in increased costs or loss of revenue. A resulting perception that our products or
services do not adequately protect the privacy of personal information could result in a loss of current or
potential  consumers  and  business  partners.  In  addition,  if  any  of  our  business  partners  experience  a
security breach that leads to disclosure of consumer account information, our reputation could be harmed,
resulting in loss of revenue.

In  addition,  certain  of  our  products  are  online  enabled.  The  ability  of  our  products  to  offer  online
functionality, and our ability to offer content through a video game platform’s digital distribution channel,
is  dependent  upon  the  continued  operation  and  security  of  such  platform’s  online  network.  These  third

9

party networks, as well as our own internal systems and websites, and the security measures related thereto
may be breached as a result of third-party action, including intentional misconduct by computer hackers,
employee  error,  malfeasance  or  otherwise,  and  result  in  someone  obtaining  unauthorized  access  to  our
customers’  data  or  our  data,  including  our  intellectual  property  and  other  confidential  business
information, or our information technology systems. Because the techniques used to obtain unauthorized
access, or to sabotage systems, change frequently and generally are not recognized until launched against a
target, we may be unable to anticipate these techniques or to implement adequate preventative measures.
If an actual or perceived breach of our security occurs, we may lose business, suffer irreparable damage to
our  reputation,  and/or  incur  significant  costs  and  expenses  relating  to  the  investigation  and  possible
litigation of claims relating to such event.

The laws and regulations concerning data privacy and certain other aspects of our business are continually evolving.
Failure to comply with these laws and regulations  could harm our business.

We are subject to certain privacy and data protection laws, including those in the United States. Certain
aspects  of  our  activities  are  subject  to  the  E.U.-U.S.  Privacy  Shield  and  certain  activities  related  to  E.U.
customers are registered with our U.K. data controller. The U.S. Children’s Online Privacy Protection Act
also regulates the collection, use, and disclosure of personal information from children under 13 years of
age. Failure to comply with privacy laws, data protection laws, or age restrictions may increase our costs,
subject us to expensive and distracting  government investigations, and result in  substantial fines.

Privacy and data protection laws are rapidly changing and likely will continue to do so for the foreseeable
future, which could impact our approach to operating and marketing our games. For example, the Court of
Justice  of  the  European  Union’s  recent  decision  to  invalidate  the  E.U.-U.S.  Safe  Harbor  regime  that
legitimized the transfer of certain personal data from the E.U. to the U.S. was a material change to laws on
data privacy applicable to our business. The European Commission and the U.S. government have recently
agreed to a new framework for transatlantic data flows known as the ‘‘E.U.-U.S. Privacy Shield,’’ which is
intended  to  replace  the  Safe  Harbor  regime,  but  the  details  of  how  this  will  operate  in  practice  and  the
compliance  implications  for  our  business  are  not  yet  clear.  The  U.S.  government,  including  the  Federal
Trade  Commission  and  the  Department  of  Commerce,  is  continuing  to  review  the  need  for  greater
regulation  over  the  collection  of  personal  information  and  information  about  consumer  behavior  on  the
Internet  and  on  mobile  devices,  and  the  E.U.  has  proposed  reforms  to  its  existing  data  protection  legal
framework. Various government and consumer agencies worldwide have also called for new regulation and
changes in industry practices.

Player use of our games is subject to our privacy policy, end user license agreements, and terms of service.
If we fail to comply with our posted privacy policy, EULAs, or terms of service, or if we fail to comply with
existing privacy-related or data protection laws and regulations, it could result in proceedings or litigation
against  us  by  governmental  authorities  or  others,  which  could  result  in  fines  or  judgments  against  us,
damage our reputation, impact our financial condition and harm our business. If regulators, the media, or
consumers  raise  any  concerns  about  our  privacy  and  data  protection  or  consumer  protection  practices,
even  if  unfounded,  this  could  also  result  in  fines  or  judgments  against  us,  damage  our  reputation,
negatively impact our financial condition, and damage  our  business.

It  is  possible  that  a  number  of  laws  and  regulations  may  be  adopted  or  construed  to  apply  to  us  in  the
United  States  and  elsewhere  that  could  restrict  the  interactive  entertainment  industry,  including  player
privacy,  advertising,  taxation,  content  suitability,  copyright,  distribution  and  antitrust.  Furthermore,  the
growth  and  development  of  electronic  commerce  and  virtual  goods  may  prompt  calls  for  more  stringent
consumer  protection  laws  that  may  impose  additional  burdens  on  companies  such  as  ours  conducting
business through digital sales. Any such changes would require us to devote legal and other resources to
address  such  regulation.  For  example,  existing  laws  or  new  laws  regarding  the  regulation  of  currency,
banking institutions and unclaimed property may be interpreted to cover virtual currency or virtual goods.
If  that  were  to  occur  we  may  be  required  to  seek  licenses,  authorizations  or  approvals  from  relevant

10

regulators, the granting of which may be dependent on us meeting certain capital and other requirements
and we may be subject to additional regulation and oversight, all of which could significantly increase our
operating costs. Changes in current laws or regulations or the imposition of new laws and regulations in the
United  States  or  elsewhere  regarding  these  activities  may  lessen  the  growth  of  the  interactive
entertainment industry and impair our  business, financial  condition,  and operating results.

Security breaches involving the source code for our products or other sensitive and proprietary information could
adversely affect our business.

We securely store the source code for our interactive entertainment software products as it is created. A
breach,  whether  physical,  electronic  or  otherwise,  of  the  systems  on  which  such  source  code  and  other
sensitive data are stored could lead to damage or piracy of our software. In addition, certain parties with
whom  we  do  business  are  given  access  to  our  sensitive  and  proprietary  information  in  order  to  provide
services  and  support  our  team.  These  third  parties  may  misappropriate  our  information  and  engage  in
unauthorized use of it. If we are subject to data security breaches, we may have a loss in sales or increased
costs  arising  from  the  restoration  or  implementation  of  additional  security  measures  which  could
materially  and  adversely  affect  our  business,  financial  condition  and  operating  results.  Any  theft  and/or
unauthorized use or publication of our trade secrets and other confidential business information as a result
of such an event could adversely affect our competitive position, reputation, brand, and future sales of our
products. Our business could be subject to significant disruption, and we could suffer monetary and other
losses and reputational harm, in the event of such incidents and claims.

We rely on complex information technology systems and networks to operate our business. Any significant system or
network disruption could negatively impact our business.

We  rely  on  the  efficient  and  uninterrupted  operation  of  complex  information  technology  systems  and
networks, some of which are within Take-Two and some of which are managed and/or hosted by third-party
providers.  All  information  technology  systems  and  networks  are  potentially  vulnerable  to  damage  or
interruption  from  a  variety  of  sources,  including  but  not  limited  to  cyber-attacks,  malicious  software,
security  breach,  energy  blackouts,  natural  disasters,  terrorism,  war  and  telecommunication  failures.  We
may  also  face  sophisticated  attacks,  referred  to  as  advanced  persistent  threats,  which  are  cyber-attacks
aimed at compromising our intellectual property and other commercially-sensitive information, such as the
source  code  and  game  assets  for  our  software  or  confidential  customer  or  employee  information,  which
remain  undetected  for  prolonged  periods  of  time.  Information  technology  system  or  network  failure  or
security  breach  could  negatively  impact  our  business  continuity,  operations  and  financial  results.  These
risks extend to the networks and e-commerce sites of console platform providers and other partners who
sell  and  host  our  content  online.  We  may  incur  additional  costs  to  remedy  the  damages  caused  by  these
disruptions or security breaches.

Our efforts to expand into new products  and services  may subject us  to additional risks.

In recent years, we have invested in emerging opportunities in interactive entertainment played on mobile
platforms,  including  tablets  and  smartphones,  and  online  platforms,  including  social  networks.  We  have
also grown our product offerings that are available through digital download. We are actively investing to
capitalize on these trends in order to diversify our product mix, reduce our operating risks, and increase
our revenue. There are risks and uncertainties associated with these efforts, particularly in instances where
the markets are not fully developed. There is no assurance that we will be able to attract a sufficiently large
number  of  customers  or  recover  costs  incurred  for  developing  and  marketing  these  new  products  or
services.  External  factors,  such  as  competitive  alternatives  and  shifting  market  preferences,  may  also
impact the successful implementation of any new products or services. Failure to successfully manage these
risks  in  the  development  and  implementation  of  new  products  or  services  could  have  a  material  adverse
effect on our business, financial condition  and  operating results.

11

We depend on our key management and product development personnel.

Our  continued  success  will  depend  to  a  significant  extent  on  our  senior  management  team  and  our
relationship with ZelnickMedia Corporation (‘‘ZelnickMedia’’). Our Executive Chairman/Chief Executive
Officer and President are partners of ZelnickMedia. We are also highly dependent on the expertise, skills
and  knowledge  of  certain  of  our  Rockstar  employees  and  other  key  creative  personnel  responsible  for
content creation and development of our Grand Theft Auto titles and titles based on other brands. We may
not be able to continue to retain these personnel  at current compensation levels,  or at  all.

The loss of the services of our executive officers, ZelnickMedia, our key Rockstar employees or other key
creative personnel could significantly harm our business. In addition, if one or more key employees were to
join  a  competitor  or  form  a  competing  company,  we  may  lose  additional  personnel,  experience  material
interruptions  in  product  development,  delays  in  bringing  products  to  market  and  difficulties  in  our
relationships with licensors, suppliers and customers, which would significantly harm our business. Failure
to continue to attract and retain other qualified management and creative personnel could adversely affect
our  business and prospects.

Declines in consumer spending and other adverse changes in the economy could have a material adverse effect on
our business, financial condition and operating results.

Most of our products involve discretionary spending on the part of consumers. We believe that consumer
spending  is  influenced  by  general  economic  conditions  and  the  availability  of  discretionary  income.  This
makes  our  products  particularly  sensitive  to  general  economic  conditions  and  economic  cycles  as
consumers  are  generally  more  willing  to  make  discretionary  purchases,  including  purchases  of  products
like  ours,  during  periods  in  which  favorable  economic  conditions  prevail.  Adverse  economic  conditions
such  as  a  prolonged  U.S.  or  international  general  economic  downturn,  including  periods  of  increased
inflation,  unemployment  levels,  tax  rates,  interest  rates,  energy  prices  or  declining  consumer  confidence
could also reduce consumer spending. Reduced consumer spending has and may in the future continue to
result  in  reduced  demand  for  our  products  and  may  also  require  increased  selling  and  promotional
expenses, which has had and may continue to have an adverse effect on our business, financial condition
and operating results. In addition, during periods of relative economic weakness, our consolidated credit
risk,  reflecting  our  counterparty  dealings  with  distributors,  customers,  capital  providers  and  others  may
increase, perhaps materially so. Furthermore, uncertainty and adverse changes in the economy could also
increase  the  risk  of  material  losses  on  our  investments,  increase  costs  associated  with  developing  and
publishing  our  products,  increase  the  cost  and  availability  of  sources  of  financing,  and  increase  our
exposure  to  material  losses  from  bad  debts,  any  of  which  could  have  a  material  adverse  effect  on  our
business, financial condition and operating results. If economic conditions worsen, our business, financial
condition and operating results could  be  adversely affected.

Changes in our tax rates or exposure to additional tax liabilities could adversely affect our earnings and financial
condition.

We  are  subject  to  income  taxes  in  the  U.S.  and  in  various  other  jurisdictions.  Significant  judgment  is
required in determining our worldwide provision for income taxes, and in the ordinary course of business
there  are  many  transactions  and  calculations  where  the  ultimate  tax  determination  is  uncertain.  We  are
required  to  estimate  future  taxes.  Although  we  currently  believe  our  tax  estimates  are  reasonable,  the
estimate process is inherently uncertain, and such estimates are not binding on tax authorities. Further, our
effective  tax  rate  could  be  adversely  affected  by  a  variety  of  factors,  including  changes  in  the  business,
including the mix of earnings in countries with differing statutory tax rates, changes in tax elections, and
changes  in  applicable  tax  laws.  Additionally,  tax  determinations  are  regularly  subject  to  audit  by  tax
authorities and developments in those audits could adversely affect our income tax provision. Should the
ultimate tax liability exceed estimates, our income tax provision and net income or loss could be adversely
affected.

12

Historically, we recorded a valuation allowance against most of our U.S. deferred tax assets. We expect to
provide a valuation allowance on future U.S. tax benefits until we can sustain a level of profitability or until
other  significant  positive  evidence  arises  that  suggest  that  these  benefits  are  more  likely  than  not  to  be
realized. Further, our tax determinations are regularly subject to audit by tax authorities and developments
in those audits could adversely affect our income tax provision. Should our ultimate tax liability exceed our
estimates, our income tax provision and net income or loss could be materially affected.

We earn a significant amount of our operating income, and hold a significant portion of our cash, outside
the U.S. Any repatriation of funds currently held in foreign jurisdictions may result in higher effective tax
rates  for  the  Company.  In  addition,  there  have  been  proposals  to  change  U.S.  tax  laws  that  would
significantly  impact  how  U.S.  multinational  corporations  are  taxed  on  foreign  earnings.  Although  we
cannot  predict  whether  or  in  what  form  this  proposed  legislation  will  pass,  if  enacted  it  could  have  a
material adverse impact on our income tax provision and financial condition.

We  are  also  required  to  pay  taxes  other  than  income  taxes,  such  as  payroll,  sales,  use,  value-added,  net
worth, property and goods and services taxes, in both the U.S. and foreign jurisdictions. We are regularly
under examination by tax authorities with respect to these non-income taxes. There can be no assurance
that the outcomes from these examinations, changes in our business or changes in applicable tax rules will
not have an adverse effect on our net income or loss  and financial condition.

Unclaimed  property  audits  by  governmental  authorities  could  adversely  impact  our  operating  results.

We are subject to unclaimed property (escheat) laws which require us to turn over to certain government
authorities the property of others held by us that has been unclaimed for a specified period of time. We are
subject  to  audit  by  individual  U.S. states  with  regard  to  our  escheatment  practices.  The  legislation  and
regulations  related  to  unclaimed  property  matters  tend  to  be  complex  and  subject  to  varying
interpretations  by  both  government  authorities  and  taxpayers.  Although  management  believes  that  the
positions  we  have  taken  are  reasonable,  various  taxing  authorities  may  challenge  certain  of  the  positions
we  have  taken,  which  may  also  potentially  result  in  additional  liabilities  for  unclaimed  property  and
interest in excess of accrued liabilities. Our positions are reviewed as events occur such as the availability of
new information, the lapsing of applicable statutes of limitations, the measurement of additional estimated
liability  based  on  current  calculations  or  the  rendering  of  relevant  court  decisions.  An  unfavorable
resolution of assessments by a governmental authority could have a material adverse effect on our financial
condition, results of operations and cash  flows in  future periods.

Our quarterly operating results are dependent on the release of ‘‘hit’’ titles and are highly seasonal which may cause
our quarterly operating results to fluctuate significantly.

We have experienced and may continue to experience wide fluctuations in quarterly operating results. The
release of a ‘‘hit’’ title typically leads to a high level of sales during the first few months after introduction
followed by a rapid decline in sales. In addition, the interactive entertainment industry is highly seasonal,
with sales typically higher during the fourth calendar quarter, due primarily to increased demand for games
during the holiday season. Demand for and sales of titles in our NBA 2K series are also seasonal in that
they are typically released just prior to the start of the NBA season. If a key event or sports season to which
our  product  release  schedule  is  tied  were  to  be  delayed  or  cancelled,  our  sales  might  also  suffer
disproportionately. Our failure or inability to produce ‘‘hit’’ titles or introduce products on a timely basis to
meet  seasonal  fluctuations  in  demand  could  adversely  affect  our  business,  financial  condition  and
operating  results.  The  uncertainties  associated  with  software  development,  manufacturing  lead  times,
production  delays  and  the  approval  process  for  products  by  hardware  manufacturers  and  other  licensors
make it difficult to predict the quarter in which our products will ship and therefore may cause us to fail to
meet financial expectations.

13

Price protection granted to our customers and returns of our published titles by our customers may adversely affect
our operating results.

We  are  exposed  to  the  risk  of  price  protection  and  product  returns  with  respect  to  our  customers.  Our
distribution arrangements with customers generally do not give them the right to return titles to us or to
cancel  firm  orders.  However,  we  sometimes  accept  product  returns  from  our  distribution  customers  for
stock  balancing  and  negotiate  accommodations  for  customers,  which  include  credits  and  returns,  when
demand  for  specific  products  falls  below  expectations.  We  grant  price  protection  and  accept  returns  in
connection  with  our  publishing  arrangements  and  revenue  is  recognized  after  deducting  estimated  price
protection and reserves for returns. While we believe that we can reliably estimate future price protection
and returns, if price protection and return rates for our products exceed our reserves, our revenue could
decline,  which  could  have  a  material  adverse  effect  on  our  business,  financial  condition  and  operating
results.

Increased sales of used video game products could lower our  sales.

Certain  of  our  larger  customers  sell  used  video  games,  which  are  generally  priced  lower  than  new  video
games. If our customers increase their sales of used video games, it could negatively affect our sales of new
video games and have an adverse influence on our business, financial condition and operating results.

A limited number of customers account for a significant portion of our sales. The loss of a principal customer or
other significant business relationship could  seriously hurt our business.

A  substantial  portion  of  our  product  sales  are  made  to  a  limited  number  of  customers.  Sales  to  our  five
largest  customers  during  the  fiscal  year  ended  March  31,  2016  accounted  for  58.9%  of  our  net  revenue,
with Sony and Microsoft each accounting for more than 10.0% of our net revenue during the fiscal year
ended  March  31,  2016.  Our  sales  are  made  primarily  pursuant  to  purchase  orders  without  long-term
agreements or other commitments, and our customers may terminate their relationship with us at any time.
Certain  of  our  customers  may  decline  to  carry  products  containing  mature  content.  The  loss  of  our
relationships with principal customers or a decline in sales to principal customers, including as a result of a
product  being  rated  ‘‘AO’’  (age  18  and  over)  could  materially  adversely  affect  our  business,  financial
condition  and  operating  results.  In  addition,  if  our  customers  are  subject  to  pricing  pressures  due  to
deteriorating demand for our products, competitive pressure, or otherwise, such customers may pass those
pricing  pressures  through  to  us,  which  could  materially  adversely  affect  our  business,  financial  condition
and operating results.

Furthermore, our customers may also be placed into bankruptcy, become insolvent or be liquidated due to
economic downturns, global contractions of credit or for other factors. Bankruptcies or consolidations of
certain  large  retail  customers  could  seriously  hurt  our  business,  including  as  a  result  of  uncollectible
accounts  receivable  from  such  customers  and  the  concentration  of  purchasing  power  among  remaining
large retailers. In addition, our results of operations may be adversely affected if certain of our customers
who  purchase  on  credit  terms  are  no  longer  eligible  to  purchase  on  such  terms  due  to  their  financial
distress, which may reduce the quantity of products  they  demand from us.

If  our  marketing  and  advertising  efforts  fail  to  resonate  with  consumers,  our  business,  financial  condition  and
operating results could be adversely affected.

Our  products  are  marketed  worldwide  through  a  diverse  spectrum  of  advertising  and  promotional
programs  such  as  television  and  online  advertising,  social  media  advertising,  print  advertising,  retail
merchandising, website development and event sponsorship. Our ability to sell our products and services is
dependent in part on the success of these programs. If the marketing for our products and services fails to
resonate  with  consumers,  particularly  during  the  holiday  season  or  other  key  selling  periods,  or  if

14

advertising  rates  or  other  media  placement  costs  increase,  these  factors  could  have  a  material  adverse
influence on our business, financial condition and operating  results.

The interactive entertainment software industry is highly  competitive.

We compete for both licenses to properties and the sale of interactive entertainment software with Sony
and Microsoft, each of which is a large developer and marketer of software for its own platforms. We also
compete  with  game  publishers,  such  as  Activision  Blizzard,  Inc.  and  Electronic  Arts  Inc.  and  Ubisoft
Entertainment  S.A.  As  our  business  is  dependent  upon  our  ability  to  develop  hit  titles,  which  require
increasing  budgets  for  development  and  marketing,  the  availability  of  significant  financial  resources  has
become a major competitive factor in developing and marketing software games. Some of our competitors
have greater financial, technical, personnel and other resources than we do and are able to finance larger
budgets  for  development  and  marketing  and  make  higher  offers  to  licensors  and  developers  for
commercially  desirable  properties.  Our  titles  also  compete  with  other  forms  of  entertainment,  such  as
social  media  and  casual  games,  in  addition  to  motion  pictures,  television  and  audio  and  video  products
featuring similar themes, online computer programs and other entertainment, which may be less expensive
or provide other advantages to consumers.

A  number  of  software  publishers  who  compete  with  us  have  developed  and  commercialized  or  are
currently  developing  online  games  for  use  by  consumers  over  the  Internet.  If  technological  advances
significantly increase the availability of online games and if consumer acceptance of online gaming grows
substantially, it could result in a decline in our platform-based software sales and negatively affect sales of
such products.

Increased competition for limited shelf space and promotional support from retailers could affect the success of our
business and require us to incur greater expenses  to market our titles.

Retailers  have  limited  shelf  space  and  promotional  resources  and  competition  is  intense  among  newly
introduced  interactive  entertainment  software  titles  for  adequate  levels  of  shelf  space  and  promotional
support.  Competition  for  retail  shelf  space  is  expected  to  continue  to  increase,  which  may  require  us  to
increase our marketing expenditures to maintain desirable sales levels of our titles. Competitors with more
extensive lines and more popular titles may have greater bargaining power with retailers. Accordingly, we
may  not  be  able,  or  we  may  have  to  pay  more  than  our  competitors,  to  achieve  similar  levels  of
promotional support and shelf space.

Our business is partly dependent on our ability to enter into successful software development arrangements with
third-parties.

Our success depends on our ability to continually identify and develop new titles on a timely basis. We rely
on  third-party  software  developers  for  the  development  of  some  of  our  titles.  Quality  third-party
developers  are  continually  in  high  demand.  Software  developers  who  have  developed  titles  for  us  in  the
past may not be available to develop software for us in the future. Due to the limited number of third-party
software developers and the limited control that we exercise over them, these developers may not be able
to complete titles for us on a timely basis or within acceptable quality standards, if at all. We have entered
into agreements with third-parties to acquire the rights to publish and distribute interactive entertainment
software as well as to use licensed intellectual properties in our titles. These agreements typically require
us to make development payments, pay royalties and satisfy other conditions. Our development payments
may  not  be  sufficient  to  permit  developers  to  develop  new  software  successfully,  which  could  result  in
material  delays  and  significantly  increase  our  costs  to  bring  particular  products  to  market.  Software
development  costs,  promotion  and  marketing  expenses  and  royalties  payable  to  software  developers  and
third-party licensors have increased significantly in recent years and reduce potential profits derived from
sales of our software. Future sales of our titles may not be sufficient to recover development payments and
advances  to  software  developers  and  licensors,  and  we  may  not  have  adequate  financial  and  other

15

resources  to  satisfy  our  contractual  commitments  to  such  developers.  If  we  fail  to  satisfy  our  obligations
under  agreements  with  third-party  developers  and  licensors,  the  agreements  may  be  terminated  or
modified in ways that are burdensome to us, and have a material adverse effect on our business, financial
condition and operating results.

We cannot publish our titles without the approval of hardware licensors that are also our  competitors.

We are required to obtain licenses from Sony and Microsoft, which are also our competitors, to develop
and  publish  titles  for  their  respective  hardware  platforms.  Our  existing  platform  licenses  require  that  we
obtain approval for the publication of new titles on a title-by-title basis. As a result, the number of titles we
are able to publish for these hardware platforms, our ability to manage the timing of the release of these
titles  and,  accordingly,  our  net  revenue  from  titles  for  these  hardware  platforms,  may  be  limited.  If  a
licensor  chooses  not  to  renew  or  extend  our  license  agreement  at  the  end  of  its  current  term,  or  if  a
licensor were to terminate our license for any reason or does not approve one or more of our titles, we may
be  unable  to  publish  that  title  as  well  as  additional  titles  for  that  licensor’s  platform.  Termination  of  any
such agreements or disapproval of titles could seriously hurt our business and prospects. We may be unable
to continue to enter into license agreements for certain current generation platforms on satisfactory terms
or at all. Failure to enter into any such agreement could also seriously hurt  our business.

We rely on a limited number of channel partners some of whom influence the fee structures for online distribution of
our games on their  platforms.

We rely on a limited number of channel partners, some of whom have retained the right to change the fee
structures for online distribution of both paid content and free content (including patches and corrections)
that we license to them for distribution on their platforms. Such channel partners’ ability to set or influence
royalty rates may increase costs, which could negatively affect our operating margins. We may be unable to
distribute  our  content  in  a  cost-effective  or  profitable  manner  through  such  distribution  channel,  which
could adversely affect our business, financial condition and operating results.

Outside of fee arrangements, our agreements with our channel partners sometimes give them significant
control  over  other  aspects  of  the  distribution  of  our  products  and  services  that  we  develop  for  their
platform.  If  our  channel  partners  establish  terms  that  restrict  our  offerings  through  their  channels,  or
significantly impact the financial terms on which these products or services are offered to our customers,
we may be unable to distribute our product offerings through them or be forced to do so on a materially
worse financial or business terms.

We may not be able to adequately adjust our cost structure in a timely fashion in response to a sudden decrease in
demand.

In  the  event  of  a  significant  decline  in  revenue,  we  may  not  be  able  to  dispose  of  facilities,  reduce
personnel  or  make  other  changes  to  our  cost  structure  without  disruption  to  our  operations  or  without
significant termination and exit costs. Management may not be able to implement such actions in a timely
manner,  if  at  all,  to  offset  an  immediate  shortfall  in  revenue  and  profit.  Moreover,  reducing  costs  may
impair our ability to produce and develop software  titles at sufficient levels in the  future.

The increasing importance of digital sales to our business exposes us to the risks of that business model, including
greater competition.

The  proportion  of  our  revenues  derived  from  digital  content  delivery,  as  compared  to  traditional  retail
sales,  may  continue  to  increase.  The  increased  importance  of  digital  content  delivery  in  our  industry
increases  our  potential  competition,  as  the  minimum  capital  needed  to  produce  and  publish  a  digitally
delivered game is significantly less than that needed to produce and publish one that is purchased through
retail  distribution  and  is  played  on  a  game  console.  This  will  also  require  us  to  dedicate  capital  to

16

developing and implementing alternative marketing strategies, which we may not do successfully. If either
occurs,  we  may  be  unable  to  effectively  market  and  distribute  our  products,  which  could  materially
adversely  affect  our  business,  financial  condition  and  operating  results.  In  addition,  a  continuing  shift  to
digital  delivery  could  result  in  a  deprioritization  of  our  products  by  traditional  retailers.  The  increasing
importance of digital sales to our business could also result in increasing issues with our digital distribution
process,  including  difficulties  our  distributors  have  with  collecting  from  consumers  and  any  associated
rebates we would owe.

We use open source software in connection with certain of our games and services, which may pose particular risks
to our proprietary software, products, and services in a manner that could have a negative impact on our business.

We use open source software in connection with certain of our games and the services we offer. Some open
source  software  licenses  require  users  who  distribute  open  source  software  as  part  of  their  software  to
publicly disclose all or part of the source code to such software or make available any derivative works of
the open source code on unfavorable terms or at no cost. The terms of various open source licenses have
not been interpreted by courts, and there is a risk that such licenses could be construed in a manner that
imposes  unanticipated  conditions  or  restrictions  on  our  use  of  the  open  source  software.  Were  it
determined that our use was not in compliance with a particular license, we may be required to release our
proprietary  source  code,  pay  damages  for  breach  of  contract,  re-engineer  our  games,  discontinue
distribution in the event re-engineering cannot be accomplished on a timely basis or take other remedial
action that may divert resources away from our game development efforts, any of which could harm our
business.

We depend on servers and Internet bandwidth to operate our games and digital services with online features. If we
were to lose server capacity or lack sufficient Internet bandwidth for any  reason, our business could suffer.

We rely on data servers, including those owned or controlled by third parties, to enable our customers to
download our games and other downloadable content, and to operate our online games and other products
with  online  functionality.  Events  such  as  limited  hardware  failure,  any  broad-based  catastrophic  server
malfunction, a significant intrusion by hackers that circumvents security measures, or a failure of disaster
recovery services would likely interrupt the functionality of our games with online services and could result
in  a  loss  of  sales  for  games  and  related  services.  An  extended  interruption  of  service  could  materially
adversely affect our business, financial  condition  and  operating results.

We expect a significant portion of our games to be on-line enabled in the future, and therefore we must
project our future server needs and make advance purchases of servers or server capacity to accommodate
expected business demands. If we underestimate the amount of server capacity our business requires or if
our business were to grow more quickly than expected, our consumers may experience service problems,
such as slow or interrupted gaming access. Insufficient server capacity may result in decreased sales, a loss
of  our  consumer  base  and  adverse  consequences  to  our  reputation.  Conversely,  if  we  overestimate  the
amount of server capacity required by our business, we may incur  additional operating costs.

Because of the potential importance of our online business to our revenues and results of operations, our
ability to access adequate Internet bandwidth and online computational resources to support our business
is  critical.  If  the  price  of  either  such  resource  increases,  we  may  not  be  able  to  increase  our  prices  or
subscriber  levels  to  compensate  for  such  costs,  which  could  materially  adversely  affect  our  business,
financial condition and operating results.

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We submit our products for rating by the Entertainment Software Rating Board (‘‘ESRB’’) in the United States and
other  voluntary  or  government  ratings  organizations  in  foreign  countries.  Failure  to  obtain  a  target  rating  for
certain of our products could negatively affect our ability to distribute and sell those games, as could the re-rating of
a game for any reason.

We voluntarily submit our game products to the ESRB, a U.S.-based non-profit and independent ratings
organization. The ESRB system provides consumers with information about game content using a rating
symbol that generally suggests the appropriate player age group and specific content descriptors, such as
graphic  violence,  profanity  or  sexually  explicit  material.  The  ESRB  may  impose  significant  penalties  on
game publishers for violations of its rules related to rating or marketing games, including revocation of a
rating or monetary fines. Other countries require voluntary or government backed ratings as prerequisites
for product sales. In some instances, we may have to modify our products in order to market them under
the target rating, which could delay or disrupt the release of our products. In addition, some of our titles
may not be sold at all or without extensive edits  in certain countries, such as Germany.

In  the  United  States,  if  the  ESRB  rates  a  game  as  ‘‘AO’’  (age  18  and  older),  platform  licensors  may  not
certify the game and retailers may refuse to sell it. In addition, some consumers have reacted to re-ratings
or controversial game content by refusing to purchase such games, demanding refunds for games that they
had  already  purchased,  and  refraining  from  buying  other  games  published  by  us.  Many  of  our  Rockstar
titles and certain of our 2K titles have been rated ‘‘M’’ (age 17 and older) by the ESRB. If we are unable to
obtain ‘‘M’’ ratings and instead receive ‘‘AO’’ ratings on future versions of those or similar titles as a result
of  changes  in  the  ESRB’s  ratings  standards  or  for  other  reasons,  including  the  adoption  of  legislation  in
this area, our business and prospects could be negatively affected. If any of our games are re-rated by the
ESRB or other foreign based ratings organizations, we could be exposed to litigation, administrative fines
and  penalties  and  other  potential  liabilities,  and  our  operating  results  and  financial  condition  could  be
significantly  affected.

We  have  implemented  processes  to  comply  with  the  requirements  of  the  ESRB  and  other  ratings
organizations  and  properly  display  the  designated  rating  symbols  and  content  descriptions.  Nonetheless,
these processes are subject to human error, circumvention, overriding and reasonable resource constraints.
If a video game we published were found to contain undisclosed pertinent content, the ESRB could re-rate
a  game,  retailers  could  refuse  to  sell  it  and  demand  that  we  accept  the  return  of  any  unsold  copies  or
returns from customers, and consumers could refuse to buy it or demand that we refund their money. This
could have a material negative affect on our operating results and financial condition. In addition, we may
be  exposed  to  litigation,  administrative  fines  and  penalties  and  our  reputation  could  be  harmed,  which
could affect sales of other video games we sell. If any of these consequences were to occur, our business
and financial performance could be significantly harmed.

Content  policies  adopted  by  retailers,  consumer  opposition  and  litigation  could  negatively  affect  sales  of  our
products.

Retailers may decline to sell interactive entertainment software containing what they judge to be graphic
violence or sexually explicit material or other content that they deem inappropriate for their businesses. If
retailers  decline  to  sell  our  products  based  upon  their  opinion  that  they  contain  objectionable  themes,
graphic  violence  or  sexually  explicit  material  or  other  generally  objectionable  content,  or  if  any  of  our
previously  ‘‘M’’  rated  series  products  are  rated  ‘‘AO,’’  we  might  be  required  to  significantly  change  or
discontinue  particular  titles  or  series,  which  in  the  case  of  our  best-selling  Grand  Theft  Auto  titles  could
seriously affect our business. Consumer advocacy groups have opposed sales of interactive entertainment
software  containing  objectionable  themes,  violence  or  sexual  material  or  other  objectionable  content  by
pressing  for  legislation  in  these  areas  and  by  engaging  in  public  demonstrations  and  media  campaigns.
Additionally, although lawsuits seeking damages for injuries allegedly suffered by third-parties as a result
of  video  games  have  generally  been  unsuccessful  in  the  courts,  claims  of  this  kind  have  been  asserted
against us from time to time and may  be  asserted  and  be  successful in the future.

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Our results of operations or reputation may  be harmed as a result  of offensive  consumer-created content.

We  are  subject  to  risks  associated  with  the  collaborative  online  features  in  our  games  which  allow
consumers to post narrative comments, in real time, that are visible to other consumers. From time to time,
objectionable  and  offensive  consumer  content  may  be  posted  to  a  gaming  or  other  site  with  online  chat
features  or  game  forums  which  allow  consumers  to  post  comments.  We  may  be  subject  to  lawsuits,
governmental  regulation  or  restrictions,  and  consumer  backlash  (including  decreased  sales  and  harmed
reputation),  as  a  result  of  consumers  posting  offensive  content.  We  may  also  be  subject  to  consumer
backlash from comments made in response to postings we make on social media sites such as Facebook,
YouTube and Twitter.

We are subject to risks and uncertainties of international trade, including fluctuations in the values of local foreign
currencies against the dollar.

Sales  in  international  markets,  primarily  in  Europe,  have  accounted  for  a  significant  portion  of  our  net
revenue.  For  the  fiscal  year  ended  March  31,  2016,  47.4%  of  our  net  revenue  was  earned  outside  the
United  States.  We  are  continuing  to  execute  on  our  growth  initiatives  in  Asia,  where  our  strategy  is  to
broaden  the  distribution  of  our  existing  products  and  expand  our  online  gaming  presence,  especially  in
China and South Korea. We are subject to risks inherent in foreign trade, including increased credit risks,
tariffs  and  duties,  fluctuations  in  foreign  currency  exchange  rates,  shipping  delays,  and  international
political,  regulatory  and  economic  developments,  all  of  which  can  have  a  significant  influence  on  our
operating  results.  Many  of  our  international  sales  are  made  in  local  currencies,  which  could  fluctuate
against  the  dollar.  While  we  may  use  forward  exchange  contracts  to  a  limited  extent  to  seek  to  mitigate
foreign  currency  risk,  our  operating  results  could  be  adversely  affected  by  unfavorable  foreign  currency
fluctuations.

We face risks from our international operations.

We are subject to certain risks because of our international operations, particularly as we continue to grow
our business and presence in Asia, Latin America and other parts of the world. Changes to and compliance
with a variety of foreign laws and regulations may increase our cost of doing business and our inability or
failure to obtain required approvals could harm our international and domestic sales. Trade legislation in
either the United States or other countries, such as a change in the current tariff structures, import/export
compliance laws or other trade laws or policies, could adversely affect our ability to sell or to distribute in
international  markets.  We  incur  additional  legal  compliance  costs  associated  with  our  international
operations and could become subject to legal penalties in foreign countries if we do not comply with local
laws and regulations which may be substantially different from those in the United States. In many foreign
countries,  particularly  in  those  with  developing  economies,  it  may  be  common  to  engage  in  business
practices that are prohibited by United States laws and regulations, such as the Foreign Corrupt Practices
Act,  and  by  local  laws,  such  as  laws  prohibiting  corrupt  payments  to  government  officials.  Although  we
implement  policies  and  procedures  designed  to  ensure  compliance  with  these  laws,  there  can  be  no
assurance  that  all  of  our  employees,  contractors  and  agents,  as  well  as  those  companies  to  which  we
outsource  certain  of  our  business  operations,  including  those  based  in  or  from  countries  where  practices
which  violate  such  laws  may  be  customary,  will  not  take  actions  in  violation  of  our  policies.  Any  such
violation, even if prohibited by our policies, could have  a material adverse effect on our  business.

If we are unable to protect the intellectual property relating to our software, the commercial value of our products
will be adversely affected and our competitive position could be  harmed.

We develop proprietary software and have obtained the rights to publish and distribute software developed
by  third-parties.  We  attempt  to  protect  our  software  and  production  techniques  under  patent,  copyright,
trademark  and  trade  secret  laws  as  well  as  through  contractual  restrictions  on  disclosure,  copying  and
distribution.  Our  software  is  susceptible  to  piracy  and  unauthorized  copying.  Unauthorized  third-parties

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may  be  able  to  copy  or  to  reverse  engineer  our  software  to  obtain  and  use  programming  or  production
techniques that we regard as proprietary. Well organized piracy operations have also proliferated in recent
years,  resulting  in  the  ability  to  download  pirated  copies  of  our  software  over  the  Internet.  Although  we
attempt  to  incorporate  protective  measures  into  our  software,  piracy  of  our  products  could  negatively
affect our future profitability.

If we infringe on or are alleged to infringe on the intellectual property rights of third-parties, our business could be
adversely  affected.

As  our  industry  grows,  we  may  be  subject  to  an  increasing  amount  of  litigation  that  is  common  in  the
software  industry  based  on  allegations  of  infringement  or  other  alleged  violations  of  patent,  copyright
and/or trademarks. In addition, we believe that interactive entertainment software will increasingly become
the subject of claims that such software infringes on the intellectual property rights of others with both the
growth of online functionality and advances in technology, game content and software graphics as games
become more realistic. From time to time, we receive notices from third-parties or are named in lawsuits
by  third-parties  alleging  infringement  of  their  proprietary  rights.  Although  we  believe  that  our  software
and technologies and the software and technologies of third-party developers and publishers with whom we
have contractual relations do not and will not infringe or violate proprietary rights of others, it is possible
that  infringement  of  proprietary  rights  of  others  may  occur.  Any  claims  of  infringement,  with  or  without
merit, could be time consuming, costly and difficult to defend. Moreover, intellectual property litigation or
claims  could  require  us  to  discontinue  the  distribution  of  products,  obtain  a  license  or  redesign  our
products, which could result in additional substantial costs and  material delays.

Our software is susceptible to errors, which can harm  our  financial results  and  reputation.

The  technological  advancements  of  new  hardware  platforms  result  in  the  development  of  more  complex
software  products.  As  software  products  become  more  complex,  the  risk  of  undetected  errors  in  new
products increases. We may need to produce and distribute patches in order to repair such errors, which
could be costly and may distract our developers from working on new products. If, despite testing, errors
are found in new products or releases after shipments have been made, we could experience a loss of or
delay in timely market acceptance, product returns, loss of revenue, increases in costs relating to the repair
of such errors and damage to our reputation.

If we acquire or invest in other businesses, intellectual properties or other assets, we may be unable to integrate them
with our business, our financial performance may be impaired and/or we may not realize the anticipated financial
and strategic goals for such transactions.

If  appropriate  opportunities  present  themselves,  we  may  acquire  or  make  investments  in  businesses,
intellectual  properties  and  other  assets  that  we  believe  are  strategic.  We  may  not  be  able  to  identify,
negotiate or finance any future acquisition or investment successfully. Even if we do succeed in acquiring
or investing in a business, intellectual property or other asset, such acquisitions and investments involve a
number of risks, including:

• retaining  key  employees  and  maintaining  the  key  business  and  customer  relationships  of  the

businesses we acquire;

• cultural  challenges  associated  with  integrating  employees  from  an  acquired  company  or  business

into our organization;

• the possibility that the combined company would not achieve the expected benefits, including any
anticipated operating and product synergies, of the acquisition as quickly as anticipated or that the
costs  of,  or  operational  difficulties  arising  from,  an  acquisition  would  be  greater  than  anticipated;

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• significant  acquisition-related  accounting  adjustments,  particularly  relating  to  an  acquired
company’s  deferred  revenue,  that  may  cause  reported  revenue  and  profits  of  the  combined
company to be lower than the sum of their stand-alone revenue  and  profits;

• significant  accounting  charges  resulting  from  the  completion  and  integration  of  a  sizeable
acquisition and increased capital expenditures, including potential impairment charges incurred to
write down the carrying amount of intangible  assets generated  as a result  of  an acquisition;

• the  possibility  that  we  will  not  discover  important  facts  during  due  diligence  that  could  have  a
material  adverse  effect  on  the  value  of  the  businesses  we  acquire,  including  the  possibility  that  a
change  of  control  of  a  company  we  acquire  triggers  a  termination  of  contractual  or  intellectual
property rights important to the operation  of  its  business;

• the need to integrate an acquired company’s accounting, management information, human resource
and  other  administrative  systems  to  permit  effective  management  and  timely  reporting,  and  the
need to implement or remediate controls, procedures and policies appropriate for a public company
in  an  acquired  company  that,  prior  to  the  acquisition,  lacked  these  controls,  procedures  and
policies;

• litigation or other claims in connection with, or inheritance of claims or litigation risks as a result of,
an acquisition, including claims from terminated employees, customers or other third-parties; and

• to  the  extent  that  we  engage  in  strategic  transactions  outside  of  the  United  States,  we  face
additional  risks,  including  risks  related  to  integration  of  operations  across  different  cultures  and
languages, currency risks and the particular economic, political and regulatory risks associated with
specific countries.

Future  acquisitions  and  investments  could  also  involve  the  issuance  of  our  equity  and  equity-linked
securities  (potentially  diluting  our  existing  stockholders),  the  incurrence  of  debt,  contingent  liabilities  or
amortization  expenses,  write-offs  of  goodwill,  intangibles,  or  acquired  in-process  technology,  or  other
increased  cash  and  non-cash  expenses  such  as  stock-based  compensation.  Any  of  the  foregoing  factors
could harm our financial condition or prevent us from achieving improvements in our financial condition
and  operating  performance  that  could  have  otherwise  been  achieved  by  us  on  a  stand-alone  basis.  Our
stockholders  may  not  have  the  opportunity  to  review,  vote  on  or  evaluate  future  acquisitions  or
investments.

Our ability to acquire and maintain licenses to intellectual property, especially for sports titles, affects our revenue
and profitability. Competition for these  licenses  may make them more expensive  and  increase  our costs.

Certain of our products are based on or incorporate intellectual property owned by others. For example,
certain  of  our  2K  products  include  rights  licensed  from  major  sports  leagues  and  players’  associations.
Similarly, some of our other titles are based on licenses of popular entertainment products. Competition
for  these  licenses  is  intense.  If  we  are  unable  to  maintain  these  licenses  or  obtain  additional  licenses  on
reasonable  economic  terms  or  with  significant  commercial  value,  our  revenue  and  profitability  could
decline  significantly.  Competition  for  these  licenses  may  also  increase  the  advances,  guarantees  and
royalties that we must pay to the licensor, which could significantly increase our costs and adversely affect
our  profitability.  In  addition,  on  certain  intellectual  property  licenses,  we  are  subject  to  guaranteed
minimum  payments,  royalties  or  standards  of  performance  and  may  not  be  able  to  terminate  these
agreements prior to their stated expiration. If such licensed products do not generate revenues in excess of
such minimum guarantees, our profitability will be adversely affected.

We are subject to contractual covenants which place  certain  limitations on how we  manage our business.

Our  Second  Amended  and  Restated  Credit  Agreement  (as  amended,  the  ‘‘Credit  Agreement’’)  and  the
indentures governing our 1.75% Convertible Notes due 2016 in November 2011 (‘‘ the 1.75% Convertible

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Notes’’) and 1.00% Convertible Notes due 2018 in June 2013 (the ‘‘1.00% Convertible Notes’’ and together
with the 1.75% Convertible Notes, the ‘‘Convertible Notes’’) may limit our ability to take various actions,
including  incurring  additional  debt,  paying  dividends,  repurchasing  shares  and  acquiring  or  disposing  of
assets  or  businesses.  In  addition,  we  have  granted  a  security  interest  in  connection  with  certain
compensatory  arrangements  which  limits  our  ability  to  incur  senior  debt  in  excess  of  certain  amounts.
Accordingly, we may be restricted from taking actions that management believes would be desirable and in
the best interests of us and our stockholders. Our Credit Agreement and the indentures also require us to
satisfy specified financial and non-financial covenants. A breach of any of the covenants contained in our
Credit  Agreement  could  result  in  an  event  of  default  under  the  agreement  and  under  the  indentures
governing our Convertible Notes and would allow our lenders and noteholders to pursue various remedies,
including accelerating the repayment  of any outstanding  indebtedness.

Our business and products are subject to potential legislation. The adoption of such proposed legislation could limit
the retail market for our products.

Several proposals have been made for federal legislation to regulate our industry. Such proposals seek to
prohibit  the  sale  of  products  containing  certain  content  included  in  some  of  our  games.  If  any  such
proposals  are  enacted  into  law,  it  may  limit  the  potential  market  for  some  of  our  games  in  the  United
States, and adversely affect our business, financial condition and operating results. Other countries, such as
Germany,  have  adopted  laws  regulating  content  both  in  packaged  games  and  those  transmitted  over  the
Internet that are stricter than current United States laws. In the United States, proposals have also been
made by numerous state legislators to regulate and prohibit the sale of interactive entertainment software
products containing certain types of violent or sexual content to under 17 or 18 audiences, such as the State
of California’s ‘‘ultraviolent video games law’’ that sought to ban the sale or rental of violent video games
to  minors.  While  such  legislation  to  date  has  been  enjoined  by  industry  and  retail  groups  or  been  found
unconstitutional, the adoption into law of such legislation in federal and/or in state jurisdictions in which
we do significant business could severely  limit  the retail  market  for some of our games.

We may  be required to record a significant  charge to  earnings if our goodwill becomes impaired.

We  are  required  under  U.S.  generally  accepted  accounting  principles  to  review  our  goodwill  for
impairment  at  least  annually  or  more  frequently  when  events  or  changes  in  circumstances  indicate  the
carrying  value  may  not  be  recoverable.  Factors  that  may  be  considered  a  change  in  circumstances,
indicating  a  requirement  to  reevaluate  whether  our  goodwill  continues  to  be  recoverable,  include  a
significant  decline  in  stock  price  and  market  capitalization,  slower  growth  rates  in  our  industry  or  other
materially adverse events. We may be required to record a significant charge to earnings in our financial
statements during the period in which any impairment of our goodwill is determined. This may adversely
affect our operating results.

Our  reported  financial  results  could  be  adversely  affected  by  the  application  of  existing  or  future  accounting
standards to our business as it evolves.

Our reported financial results are affected by the accounting policies promulgated by the SEC and national
accounting  standards  bodies  and  the  methods,  estimates,  and  judgments  that  we  use  in  applying  our
accounting  policies.  For  example,  standards  regarding  revenue  recognition  have  and  could  further
significantly affect the way we account for revenue related to our products and services. We expect that an
increasing  number  of  our  games  will  be  online-enabled  in  the  future  and  that  we  could  be  required  to
recognize the related revenues over a period of time rather than at the time of sale. Further, as we increase
our downloadable content and add new features to our online services, our estimate of the service period
may  change  and  we  could  be  required  to  recognize  revenues,  and  defer  related  costs,  over  a  shorter  or
longer  period  of  time  than  we  initially  allocated.  As  we  enhance,  expand  and  diversify  our  business  and
product  offerings,  the  application  of  existing  or  future  financial  accounting  standards,  particularly  those

22

relating to the way we account for revenue, could have a significant adverse effect on our reported results
although not necessarily on our cash flows.

Risks relating to our common stock

For  purposes  of  this  section  ‘‘Risks  relating  to  our  common  stock,’’  references  to  ‘‘the  Company,’’  ‘‘we,’’
‘‘our,’’ and ‘‘us’’ refer only to Take-Two  Interactive Software, Inc.  and  not to its subsidiaries.

Additional issuances or sales of equity securities by us would dilute the ownership of our existing stockholders and
could  adversely  affect  the  market  price  of  our  common  stock.

We may issue equity or equity-based securities (such as our Convertible Notes) in the future in connection
with  acquisitions  or  strategic  transactions,  to  adjust  our  ratio  of  debt  to  equity,  including  through
repayment of outstanding debt, to fund expansion of our operations or for other purposes. To the extent
we issue additional equity securities, including upon conversion of our outstanding Convertible Notes, the
percentage ownership of our existing stockholders would be reduced. The sale of substantial amounts of
our common stock could adversely affect its price. The sale or the availability for sale of a large number of
shares of our common stock in the public market could cause the price of our common stock to decline.
The  issuance  of  shares  of  our  common  stock  upon  conversion  of  our  Convertible  Notes  could  also
adversely affect the price of our common  stock.

There is no guarantee that we will do additional share repurchases in the future.

The share repurchase program authorized by the Board of Directors, which authorized the repurchase of
up  to  14,217,683  shares  of  our  common  stock  and  had  9,046,353  shares  available  for  repurchase  as  of
March 31, 2016, does not obligate the Company to make any purchases at any specific time or situation.
Discontinuing repurchases could adversely affect the price of the Company’s common stock. The program
may be suspended or discontinued at  any  time for any reason.

Our stock price has been volatile and may  continue to fluctuate significantly.

The market price of our common stock historically has been, and we expect will continue to be, subject to
significant fluctuations. These fluctuations may be due to factors specific to us including those discussed in
the  risk  factors  in  this  section  as  well  as  others  not  currently  known  to  us  or  that  we  currently  do  not
believe are material, to changes in securities analysts’ earnings estimates or ratings, to our results or future
financial  guidance  falling  below  our  expectations  and  analysts’  and  investors’  expectations,  to  factors
affecting  the  computer,  software,  entertainment,  media  or  electronics  industries,  or  to  national  or
international  economic  conditions.

Stock  markets,  in  general,  have  experienced  over  the  years,  and  continue  to  experience  significant  price
and  volume  fluctuations  that  have  affected  market  prices  for  companies  such  as  ours  and  that  may  be
unrelated  or  disproportionate  to  the  operating  performance  of  the  affected  companies.  These  broad
market  and  industry  fluctuations  may  adversely  affect  the  price  of  our  stock,  regardless  of  our  operating
performance.

Delaware law, our charter documents and provisions of our debt agreements may impede or discourage a takeover,
which could cause the market price of  our shares to decline.

We  are  a  Delaware  corporation,  and  the  anti-takeover  provisions  of  Delaware  law  impose  various
impediments to the ability of a third-party to acquire control of us, even if a change in control would be
beneficial  to  our  existing  stockholders.  Our  Board  of  Directors  has  the  power,  without  stockholder
approval,  to  adopt  a  stockholder  rights  plan  and/or  to  designate  the  terms  of  one  or  more  series  of
preferred  stock  and  issue  shares  of  preferred  stock.  In  addition,  we  may  under  certain  circumstances
involving a change of control, be obligated to repurchase all or a portion of our Convertible Notes and any

23

potential  acquirer  would  be  required  to  assume  our  obligations  related  to  any  outstanding  Convertible
Notes.  We  or  any  possible  acquirer  may  not  have  available  financial  resources  necessary  to  repurchase
those notes. The ability of our Board of Directors to create and issue a new series of preferred stock and
certain  provisions  of  Delaware  law,  our  certificate  of  incorporation  and  bylaws  and  the  indenture
governing  our  notes  could  impede  a  merger,  takeover  or  other  business  combination  involving  us  or
discourage  a  potential  acquirer  from  making  a  tender  offer  for  our  common  stock,  which,  under  certain
circumstances, could reduce the market price of our common stock and the value of any outstanding notes.

Our ability to use net operating loss carryforwards to reduce future years’ taxes could be substantially limited if we
experience an ownership change as defined in  the Internal Revenue Code.

Section 382 of the Internal Revenue Code contains rules that limit the ability of a company to use its net
operating loss carryforwards in years after an ownership change, which is generally defined as any change
in ownership of more than 50% of its stock over a three-year testing period. These rules generally operate
by  focusing  on  ownership  changes  among  stockholders  owning  directly  or  indirectly  5%  or  more  of  the
stock of a company and/or any change in ownership arising from a new issuance of stock by the company.
If, as a result of future transactions involving our common stock, including purchases or sales of stock by
5%  stockholders,  we  undergo  cumulative  ownership  changes  which  exceed  50%  over  the  testing  period,
our  ability  to  use  our  net  operating  loss  carryforwards  would  be  subject  to  additional  limitations  under
Section 382.

Generally, if an ownership change occurs, the annual taxable income limitation on the use of net operating
loss carryforwards is equal to the product of the applicable long-term tax exempt rate and the value of the
company’s  stock  immediately  before  the  ownership  change.  Depending  on  the  resulting  limitation,  a
portion of our net operating loss carryforwards  could  expire before we would be able to use them.

Our inability to fully utilize our net operating losses to offset taxable income generated in the future could
have a material and negative affect on  our future financial position and results of operations.

Item 1B. Unresolved Staff Comments

None.

Item 2. Properties

Our principal executive offices are located at 622 Broadway, New York, New York in approximately 64,000
square  feet of space under a lease expiring in  March 2023.

Take-Two Interactive Software Europe Ltd, our wholly-owned subsidiary, leases 12,500 square feet of office
space  in  Windsor,  United  Kingdom,  which  expires  in  January  2022.  Rockstar  North,  our  wholly-owned
subsidiary, leases 72,000 square feet of  office space in Edinburgh, Scotland, which expires in  June 2024.

2K  corporate  offices  and  two  development  studios  occupy  approximately  110,000  square  feet  of  leased
office space in Novato, California. The  lease  expires in March 2019.

In  addition,  our  other  subsidiaries  lease  office  space  in  Sydney,  Australia;  Toronto,  Canada;  Chengdu,
China; Brno, Czech Republic; Paris, France; Munich, Germany; Tokyo, Japan; Seoul, South Korea; Breda,
Netherlands;  Auckland,  New  Zealand;  Singapore;  Madrid,  Spain;  Lucerne,  Switzerland;  Taipei,  Taiwan;
London,  Lincoln,  and  Leeds,  United  Kingdom;  and,  in  the  United  States,  Petaluma  and  San  Diego,
California; Sparks, Maryland; Andover and Westwood, Massachusetts; Las Vegas, Nevada; Glen Cove and
New York, New York; and Kirkland,  Washington.

For information regarding our lease commitments, see Note 13 to the Consolidated Financial Statements.

24

Item 3. Legal Proceedings

We  are,  or  may  become,  subject  to  demands  and  claims  (including  intellectual  property  claims)  and  are
involved in routine litigation in the ordinary course of business which we do not believe to be material to
our  business  or  financial  statements.  We  have  appropriately  accrued  amounts  related  to  certain  of  these
claims and legal and other proceedings. While it is reasonably possible that a loss may be incurred in excess
of the amounts accrued in our financial statements, we believe that such losses, unless otherwise disclosed,
would not be material.

On  April  11,  2016,  we  filed  a  declaratory  judgment  action  in  the  United  States  District  Court  for  the
Southern District of New York seeking, among other things, a judicial declaration that Leslie Benzies, the
former president of one of our subsidiaries with whom we had been in ongoing discussions regarding his
separation  of  employment,  is  not  entitled  to  any  minimum  allocation  or  financial  parity  with  any  other
person under the applicable royalty plan. We believe we will prevail in this matter, although there can be
no assurance of the outcome. On April 12, 2016, Mr. Benzies filed a complaint in the Supreme Court of
the  State  of  New  York,  New  York  County  against  us,  and  certain  of  our  subsidiaries  and  employees.  We
removed  this  case  to  the  United  States  District  Court  for  the  Southern  District  of  New  York,  where  our
declaratory judgment action is pending. Mr. Benzies’ complaint claims damages of at least $150.0 million
and contains allegations of breach of fiduciary duty; fraudulent inducement and fraudulent concealment;
aiding and abetting breach of fiduciary duty; breach of various contracts; breach of implied duty of good
faith  and  fair  dealing;  tortious  interference  with  contract;  unjust  enrichment;  reformation;  constructive
trust;  declaration  of  rights;  constructive  discharge;  defamation  and  fraud.  We  believe  that  we  have
meritorious defenses to these claims, and we intend to vigorously defend against them and to pursue any
counterclaims.

Item 4. Mine Safety Disclosures

Not applicable.

25

PART II

Item 5. Market for Registrant’s Common Equity,  Related  Stockholder Matters  and Issuer Purchases

of Equity Securities

Market Information and Holders

Our  common  stock  trades  on  the  NASDAQ  Global  Select  Market  under  the  symbol  ‘‘TTWO.’’  The
following  table  sets  forth,  for  the  periods  indicated,  the  range  of  the  high  and  low  sale  prices  for  our
common stock as reported by NASDAQ.

High

Low

Fiscal Year Ended March 31, 2016

First Quarter ended June 30, 2015 . . . . . . . . . . . . . . . . . . . . . . . .
Second Quarter ended September 30, 2015 . . . . . . . . . . . . . . . . . .
Third Quarter ended December 31, 2015 . . . . . . . . . . . . . . . . . . .
Fourth Quarter ended March 31, 2016 . . . . . . . . . . . . . . . . . . . . .

$28.98
32.71
37.00
37.95

$23.30
25.01
27.89
31.36

Fiscal Year Ended March 31, 2015

First Quarter ended June 30, 2014 . . . . . . . . . . . . . . . . . . . . . . . .
Second Quarter ended September 30, 2014 . . . . . . . . . . . . . . . . . .
Third Quarter ended December 31, 2014 . . . . . . . . . . . . . . . . . . .
Fourth Quarter ended March 31, 2015 . . . . . . . . . . . . . . . . . . . . .

$22.47
24.28
29.10
30.80

$18.45
20.40
20.13
24.19

The number of record holders of our  common  stock was 63  as of May 13, 2016.

Dividend  Policy

We  have  never  declared  or  paid  cash  dividends.  We  currently  anticipate  that  all  future  earnings  will  be
retained to finance the growth of our business and we do not expect to declare or pay any cash dividends in
the  foreseeable  future.  The  payment  of  dividends  in  the  future  is  within  the  discretion  of  our  Board  of
Directors  and  will  depend  upon  future  earnings,  capital  requirements  and  other  relevant  factors.  Our
Credit Agreement restricts the payment of dividends on our stock. See ‘‘Liquidity and Capital Resources’’
under Item 7 for additional information on our Credit  Agreement.

Securities Authorized for Issuance under Equity Compensation Plans

The  table  setting  forth  this  information  is  included  in  Part  III—Item  12,  Security  Ownership  of  Certain
Beneficial Owners  and Management and  Related Stockholder Matters.

Stock Performance  Graph

The  following  line  graph  compares,  from  March  31,  2011  through  March  31,  2016,  the  cumulative  total
stockholder  return  on  our  common  stock  with  the  cumulative  total  return  on  the  stocks  comprising  the
NASDAQ  Composite  Index  and  the  stocks  comprising  a  peer  group  index  consisting  of  Activision
Blizzard, Inc. and Electronic Arts Inc. The comparison assumes $100 was invested on March 31, 2011 in
our common stock and in each of the following indices and assumes reinvestment of all cash dividends, if
any,  paid  on  such  securities.  We  have  not  paid  any  cash  dividends  and,  therefore,  our  cumulative  total
return  calculation  is  based  solely  upon  stock  price  appreciation  and  not  upon  reinvestment  of  cash
dividends. Historical stock price is not necessarily  indicative  of  future stock price performance.

26

Comparison of 5 Year Cumulative Total  Return*
Among Take-Two Interactive Software, Inc., the NASDAQ  Composite Index and a Peer Group
March 2016

400.00

350.00

300.00

250.00

200.00

150.00

100.00

50.00

0.00

3/31/2011

3/31/2012

3/31/2013

3/31/2014

3/31/2015

3/31/2016

Take-Two Interactive Software Inc

NASDAQ Composite Index

Peer Group
11MAY201620503004

*

$100 invested on March 31, 2011  in  stock or  index-  including  reinvestment of dividends.

2011

2012

2013

2014

2015

2016

March 31,

Take-Two Interactive Software, Inc.
NASDAQ Composite Index
Peer Group

$100.00
100.00
100.00

$100.13
112.31
107.10

$105.07
120.33
121.01

$142.68
156.65
178.05

$165.65
185.03
261.39

$245.09
186.06
340.56

Issuer Purchases of Equity Securities

Share Repurchase Program—In January 2013, our Board of Directors authorized the repurchase of up to
7,500,000  shares  of  our  common  stock.  During  the  fiscal  year  ended  March  31,  2014,  we  repurchased
4,217,683 shares of our common stock in the open market for $73.3 million as part of the program. In May
2015, our Board of Directors authorized the repurchase of an additional 6,717,683 shares of our common
stock  pursuant  to  the  share  repurchase  program.  During  the  fiscal  year  ended  March  31,  2016  we
repurchased  953,647  shares  of  our  common  stock  in  the  open  market  for  $26.6  million  as  part  of  the
program. As of March 31, 2016, we have repurchased a total of 5,171,330 shares of our common stock and
have  9,046,353  shares  of  our  common  stock  that  remain  available  for  repurchase  under  our  share
repurchase  authorization.  We  are  authorized  to  purchase  shares  from  time  to  time  through  a  variety  of
methods,  including  in  the  open  market  or  through  privately  negotiated  transactions,  in  accordance  with
applicable securities laws. Repurchases are subject to the availability of stock, prevailing market conditions,
the  trading  price  of  the  stock,  our  financial  performance  and  other  conditions.  The  program  does  not
require us to repurchase shares and may be suspended or discontinued at any  time for any reason.

27

During  the  fiscal  year  ended  March  31,  2016,  we  repurchased  238,981  shares  of  our  common  stock  for
$7.9 million, in connection with our obligation to holders of restricted stock awards to withhold the number
of shares required to satisfy the holders’ tax liabilities in connection with the vesting of such shares. These
238,981 shares were not part of the publicly announced  share repurchase program.

Summary  Table—The  table  below  details  the  share  repurchases  that  were  made  by  us  during  the  three
months ended March 31, 2016:

Period

Shares
purchased*

Average price
per share

Total number of shares
purchased as part of publicly
announced plans or programs

Maximum number of shares that
may  yet be  purchased  under  the
repurchase program

January 1 - 31, 2016 . .
February 1 - 29, 2016 .
March 1 - 31, 2016 . .

3,454
9,125
115,085

$34.11
$34.31
$37.67

—
—
—

9,046,353
9,046,353
9,046,353

*

All of the shares purchased during this period were purchased in connection with our obligation to holders of restricted stock
awards  to  withhold  the  number  of  shares  required  to  satisfy  the  holders’  tax  liabilities  in  connection  with  the  vesting  of  such
shares.  None  of  the  shares  repurchased  during  the  three  months  ended  March 31,  2016  were  part  of  the  publicly  announced
share repurchase program.

28

Item 6. Selected Financial Data

The  following  Selected  Financial  Data  should  be  read  in  conjunction  with  our  Consolidated  Financial
Statements  and  related  Notes,  and  Management’s  Discussion  and  Analysis  of  Financial  Condition  and
Results of Operations included elsewhere in this Annual Report on Form 10-K. (in thousands, except per
share data)

STATEMENT OF OPERATIONS DATA:
Net revenue
Gross profit
(Loss) income from operations
(Loss) income from continuing

operations

Net (loss) income

(Loss) earnings per share:
Basic:

Continuing  operations
(Loss) earnings per share

Diluted:

Continuing  operations
(Loss) earnings per share

BALANCE  SHEET  DATA:
Total assets
Long-term debt

Fiscal Year Ended March 31,

2016

2015

2014

2013

2012

$1,413,698
599,825
(10,828)

$1,082,938
288,071
(258,463)

$2,350,568
936,241
415,256

$1,214,483
498,646
5,239

$ 825,823
296,968
(84,266)

(8,302)
(8,302)

(279,470)
(279,470)

361,691
361,605

(31,162)
(29,491)

(107,700)
(108,816)

$

(0.10) $
(0.10)

(3.48) $
(3.48)

(0.10)
(0.10)

(3.48)
(3.48)

3.79
3.79

3.20
3.20

$

(0.36) $
(0.34)

(1.30)
(1.31)

(0.36)
(0.34)

(1.30)
(1.31)

2016

2015(1)

As of March 31,
2014(1)

2013(1)

2012(1)

$2,590,277
497,935

$2,228,073
473,030

$1,795,083
449,484

$1,273,221
330,584

$1,142,969
309,882

(1) We retrospectively adopted Accounting Standards Update 2015-03, ‘‘Simplifying the Presentation of Debt Issuance Costs,’’ and
as  a  result  previously  reported  Total  assets  and  Long-term  debt  have  both  decreased  from  previously  reported  amounts  by
$3,027,  $4,547,  $4,618  and  $6,458  as  of  March  31,  2015,  2014,  2013  and  2012,  respectively.  See  Note  1  to  the  Consolidated
Financial  Statements.

29

Item 7. Management’s Discussion and  Analysis  of Financial  Condition and  Results  of Operations

Overview

Our Business

We are a leading developer, publisher and marketer of interactive entertainment for consumers around the
globe.  We  develop  and  publish  products  through  our  two  wholly-owned  labels  Rockstar  Games  and  2K.
Our  products  are  currently  designed  for  console  gaming  systems  such  as  Sony’s  PS4  and  PS3  and
Microsoft’s Xbox One and Xbox 360; and PC, including smartphones and tablets. We deliver our products
through physical retail, digital download,  online  platforms  and  cloud streaming  services.

We endeavor to be the most creative, innovative and efficient company in our industry. Our core strategy is
to  capitalize  on  the  popularity  of  video  games  by  developing  and  publishing  high-quality  interactive
entertainment  experiences  across  a  range  of  genres.  We  focus  on  building  compelling  entertainment
franchises by publishing a select number of titles for which we can create sequels and incremental revenue
opportunities through add-on content, microtransactions and online play. Most of our intellectual property
is  internally  owned  and  developed,  which  we  believe  best  positions  us  financially  and  competitively.  We
have  established  a  portfolio  of  proprietary  software  content  for  the  major  hardware  platforms  in  a  wide
range  of  genres,  including  action,  adventure,  family/casual,  racing,  role-playing,  shooter,  sports  and
strategy, which we distribute worldwide. We believe that our commitment to creativity and innovation is a
distinguishing  strength,  enabling  us  to  differentiate  our  products  in  the  marketplace  by  combining
advanced technology with compelling storylines and characters that provide unique gameplay experiences
for consumers. We have created, acquired or licensed a group of highly recognizable brands to match the
broad  consumer  demographics  we  serve,  ranging  from  adults  to  children  and  game  enthusiasts  to  casual
gamers. Another cornerstone of our strategy is to support the success of our products in the marketplace
through innovative marketing programs and global distribution on platforms and through channels that are
relevant to our target audience.

Our  revenue  is  primarily  derived  from  the  sale  of  internally  developed  software  titles  and  software  titles
developed  by  third-parties.  Operating  margins  are  dependent  in  part  upon  our  ability  to  release  new,
commercially  successful  software  products  and  to  manage  effectively  their  development  costs.  We  have
internal  development  studios  located  in  Canada,  China,  Czech  Republic,  the  United  Kingdom  and  the
United States.

Software  titles  published  by  our  Rockstar  Games  label  are  primarily  internally  developed.  We  expect
Rockstar  Games,  our  wholly-owned  publisher  of  the  Grand  Theft  Auto,  Max  Payne,  Midnight  Club,  Red
Dead and other popular franchises, to continue to be a leader in the action / adventure product category
and to create groundbreaking entertainment by leveraging our existing titles as well as by developing new
brands. We believe that Rockstar has established a uniquely original, popular cultural phenomenon with its
Grand  Theft  Auto  series,  which  is  the  interactive  entertainment  industry’s  most  iconic  and  critically
acclaimed  brand  and  has  sold-in  over  240  million  units.  The  latest  installment,  Grand  Theft  Auto  V,  was
released on Sony’s PS3 and Microsoft’s Xbox 360 in September 2013, on Sony’s PS4 and Microsoft’s Xbox
One in November 2014, and on PC in April 2015. Grand Theft Auto V includes access to Grand Theft Auto
Online, which initially launched in October 2013. Rockstar Games is also well known for developing brands
in  other  genres,  including  the  L.A.  Noire,  Bully  and  Manhunt  franchises.  Rockstar  Games  continues  to
expand on our established franchises by developing sequels, offering downloadable episodes, content and
virtual currency, and releasing titles for smartphones and tablets.

Our  2K  label  has  published  a  variety  of  popular  entertainment  properties  across  all  key  platforms  and
across  a  range  of  genres  including  shooter,  action,  role-playing,  strategy,  sports  and  family/casual
entertainment.  We  expect  2K  to  continue  to  develop  new,  successful  franchises  in  the  future.  2K’s
internally  owned  and  developed  franchises  include  the  critically  acclaimed,  multi-million  unit  selling
BioShock,  Mafia,  Sid  Meier’s  Civilization  and  XCOM  series.  In  May  2016,  2K  launched  Battleborn,  a  new

30

brand  created  by  Gearbox  Software,  the  makers  of  Borderlands.  2K  also  publishes  successful  externally
developed  franchises,  such  as  Borderlands  and  Evolve.  2K’s  realistic  sports  simulation  titles  include  our
flagship NBA 2K series, which continues to be the top-ranked NBA basketball video game, and the WWE
2K professional wrestling series.

We  are  continuing  to  execute  on  our  growth  initiatives  in  Asia,  where  our  strategy  is  to  broaden  the
distribution of our existing products and expand our online gaming presence, especially in China and South
Korea.  2K  has  secured  a  multi-year  license  from  the  NBA  to  develop  an  online  version  of  the  NBA
simulation game in China, Taiwan, South Korea and Southeast Asia. In October 2012, NBA 2K Online, our
free-to-play NBA simulation game, which was co-developed by 2K and Tencent, launched commercially on
the  Tencent  Games  portal  in  China.  In  addition,  in  December  2015,  Civilization  Online,  our  free-to-play
massively  multiplayer  online  game  developed  by  South  Korean-based  studio  XLGAMES,  launched  in
South Korea.

Trends and Factors  Affecting our Business

Product Release Schedule. Our financial results are affected by the timing of our product releases and the
commercial success of those titles. Our Grand Theft Auto products in particular have historically accounted
for a significant portion of our revenue. Sales of Grand Theft Auto products generated 54.5% of our net
revenue  for  the  fiscal  year  ended  March  31,  2016.  The  timing  of  our  Grand  Theft  Auto  product  releases
may affect our financial performance on a quarterly and annual basis.

Economic Environment and Retailer Performance. We continue to monitor economic conditions that may
unfavorably  affect  our  businesses,  such  as  deteriorating  consumer  demand,  pricing  pressure  on  our
products, credit quality of our receivables, and foreign currency exchange rates. Our business is dependent
upon a limited number of customers that account for a significant portion of our revenue. Our five largest
customers accounted for 58.9%, 64.6% and 39.4% of net revenue during the fiscal years ended March 31,
2016,  2015  and  2014,  respectively.  As  of  March  31,  2016  and  2015,  our  five  largest  customers  comprised
73.9% and 63.9% of our gross accounts receivable, respectively, with our significant customers (those that
individually comprised more than 10% of our gross accounts receivable balance) accounting for 64.1% and
54.5% of such balance at March 31, 2016 and 2015, respectively. We had three customers who accounted
for 35.2%, 16.8% and 12.1% of our gross accounts receivable as of March 31, 2016 and three customers
who accounted for 18.5%, 18.4% and 17.6% of our gross accounts receivable as of March 31, 2015. We did
not  have  any  additional  customers  that  exceeded  10%  of  our  gross  accounts  receivable  as  of  March  31,
2016 and 2015. The economic environment has affected our customers in the past, and may do so in the
future. Bankruptcies or consolidations of our large retail customers could seriously hurt our business, due
to  uncollectible  accounts  receivables  and  the  concentration  of  purchasing  power  among  the  remaining
large retailers. Certain of our large customers sell used copies of our games, which may negatively affect
our business by reducing demand for new copies of our games. While the downloadable content that we
now  offer  for  certain  of  our  titles  may  serve  to  reduce  used  game  sales,  we  expect  used  game  sales  to
continue to adversely affect our business.

Hardware  Platforms. We  derive  most  of  our  revenue  from  the  sale  of  products  made  for  video  game
consoles  manufactured  by  third-parties,  such  as  Sony’s  PS4  and  PS3  and  Microsoft’s  Xbox  One  and
Xbox  360,  which  comprised  82.6%  of  our  net  revenue  by  product  platform  for  the  fiscal  year  ended
March 31, 2016. The success of our business is dependent upon the consumer acceptance of these consoles
and continued growth in their installed base. When new hardware platforms are introduced, demand for
software  used  on  older  platforms  typically  declines,  which  may  negatively  affect  our  business  during  the
market  transition  to  the  new  consoles.  We  continually  monitor  console  hardware  sales.  We  manage  our
product  delivery  on  each  current  and  future  platform  in  a  manner  we  believe  to  be  most  effective  to
maximize  our  revenue  opportunities  and  achieve  the  desired  return  on  our  investments  in  product
development.  Accordingly,  our  strategy  is  to  focus  our  development  efforts  on  a  select  number  of  the

31

highest quality titles for these platforms, while also expanding our offerings for emerging platforms such as
tablets, smartphones and online games.

Online  Content  and  Digital  Distribution. The  interactive  entertainment  software  industry  is  delivering  a
growing  amount  of  content  through  digital  online  delivery  methods.  We  provide  a  variety  of  online
delivered products and offerings. Most of our titles that are available through retailers as packaged goods
products  are  also  available  through  direct  digital  download  (from  websites  we  own  and  others  owned  by
third-parties). In addition, we aim to drive ongoing engagement and incremental revenue from recurrent
consumer  spending  on  our  titles  after  their  initial  purchase  through  downloadable  offerings,  including
add-on  content,  microtransactions  and  online  play.  We  also  publish  an  expanding  variety  of  titles  for
tablets  and  smartphones,  which  are  delivered  to  consumers  through  digital  download  via  the  Internet.
Note 17 to the Consolidated Financial Statements, ‘‘Segment and Geographic Information,’’ discloses that
net revenue from digital online channels comprised 49.3% of our net revenue by distribution channel for
the fiscal year ended March 31, 2016. We expect online delivery of games and game offerings to continue
to grow and to become an increasing part of our business over  the long-term.

Product Releases

We  released the following key titles in  fiscal year 2016:

Title

Grand Theft Auto V
WWE 2K15
NBA 2K16
WWE 2K16
XCOM 2

Product Pipeline

Publishing  Label

Rockstar Games
2K
2K
2K
2K

Internal or
External
Development

Platform(s)

Date Released

Internal
Internal/External
Internal
Internal/External
Internal

PC
PC
Xbox 360, Xbox  One,  PS3, PS4,  PC
Xbox  360, Xbox One, PS3, PS4
PC,  Mac, Linux

April  14, 2015
April  28, 2015
September  29, 2015
October 27, 2015
February 5, 2016

We  have  announced  the  following  key  titles  to  date  (this  list  does  not  represent  all  titles  currently  in
development):

Title

Publishing Label

Internal  or
External
Development

Platform(s)

Expected  Release  Date

Battleborn
NBA  2K17
Mafia  III
Sid  Meier’s Civilization VI
WWE  2K17

2K
2K
2K
2K
2K

Fiscal 2016 Financial Summary

External
Internal
Internal
Internal

Xbox One, PS4, PC
Xbox 360, Xbox One, PS3,  PS4, PC
Xbox One, PS4, PC
PC

Internal/External TBA

May 3, 2016 (released)
September 2016
October 7, 2016
October 21, 2016
October 2016

Our net revenue for fiscal year ended March 31, 2016 was led by titles from a variety of our top franchises,
primarily  Grand  Theft  Auto,  NBA  2K  and  WWE  2K.  Our  net  revenue  increased  to  $1,413.7  million,  an
increase of $330.8 million or 30.5% compared to the fiscal year ended March  31, 2015.

For the fiscal year ended March 31, 2016, our net loss was $8.3 million, as compared to $279.5 million in
the prior year. Diluted loss per share for the fiscal year ended March 31, 2016 was $0.10, as compared to
$3.48 for the fiscal year ended March 31, 2015. Our operating loss for the fiscal year ended March 31, 2016
decreased compared to the fiscal year ended March 31, 2015, due primarily to higher revenues from our
Grand  Theft  Auto  franchise  and  higher  gross  profit,  due  primarily  to  lower  internal  royalties  as  a
percentage of revenue due to the timing of when internal royalties are earned. The increase in gross profit
was partially offset by $71.3 million in business reorganization  expenses.

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At  March  31,  2016  we  had  $798.7  million  of  cash  and  cash  equivalents,  compared  to  $911.1  million  at
March 31, 2015. The decrease in cash and cash equivalents from March 31, 2015 was due primarily to cash
used in investing and financing activities partially offset by cash provided by operating activities. Net cash
used in investing and financing activities related to purchases of short-term investments, purchases of fixed
assets,  the  repurchase  of  common  stock  and  net  share  settlements  of  stock-based  awards,  which  were
slightly offset by the proceeds received from the sale and maturities of our available-for-sale securities. Net
cash provided by operations was due primarily to cash generated from the sale of Grand Theft Auto V, NBA
2K16,  WWE  2K16,  and  virtual  currency,  partially  offset  by  investments  in  software  development  and
licenses and the funding of internal royalty payments.

Critical Accounting Policies and Estimates

The preparation of financial statements in conformity with U.S. generally accepted accounting principles
(‘‘U.S. GAAP’’) requires management to make estimates and assumptions about future events and apply
judgments that affect the reported amounts of assets and liabilities and the disclosure of contingent assets
and  liabilities  at  the  dates  of  the  financial  statements  and  the  reported  amounts  of  net  revenues  and
expenses  during  the  reporting  periods.  We  base  our  estimates,  assumptions  and  judgments  on  historical
experience,  current  trends  and  other  factors  that  management  believes  to  be  relevant  at  the  time  our
Consolidated Financial Statements are prepared. On a regular basis, management reviews the accounting
policies, assumptions, estimates and judgments to ensure that our financial statements are fairly presented
in  accordance  with  U.S.  GAAP.  However,  because  future  events  and  their  effects  cannot  be  determined
with certainty, actual amounts could differ significantly  from these estimates.

We have identified the policies below as critical to our business operations and the understanding of our
financial results and they require management’s most difficult, subjective or complex judgments, resulting
from the need to make estimates about the effect of matters that are inherently uncertain. The effect and
any  associated  risks  related  to  these  policies  on  our  business  operations  is  discussed  throughout
Management’s  Discussion  and  Analysis  of  Financial  Condition  and  Results  of  Operations  where  such
policies affect our reported and expected financial results. For a detailed discussion on the application of
these  and  other  accounting  policies,  see  Note  1  to  the  Consolidated  Financial  Statements.  Management
has reviewed these critical accounting estimates and related disclosures with the Audit Committee of our
Board of Directors.

Revenue Recognition

We recognize revenue on the sales of software products upon the transfer of title and risk of loss to our
customers. Accordingly, we recognize revenue for software titles when there is (1) persuasive evidence that
an arrangement with the customer exists, which is generally based on a customer purchase order, (2) the
product  is  delivered,  (3)  the  selling  price  is  fixed  or  determinable  and  (4)  collection  of  the  customer
receivable is deemed probable. Certain products are sold to customers with a street date (i.e., the earliest
date these products may be sold by retailers). For these products we recognize revenue on the later of the
street  date  or  the  sale  date.  In  addition,  some  of  our  software  products  are  sold  as  full  game  digital
downloads and digital add-on content for which the consumer takes possession of the digital content for a
fee.  Revenue  from  product  downloads  is  generally  recognized  when  the  download  is  made  available
(assuming all other recognition criteria are met).

In providing credit terms to our customers, our payment arrangements typically provide net 30 and 60 day
terms.  Advances  received  for  licensing  and  exclusivity  arrangements  are  reported  on  our  Consolidated
Balance  Sheets  as  deferred  revenue  until  we  meet  our  performance  obligations,  at  which  point  we
recognize the revenue.

For some of our software products, we enter into multiple element revenue arrangements in which we may
provide  a  combination  of  full  game  software,  online  multi-player  functionality,  and  related  post-contract

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customer  support  (‘‘PCS’’)  which  generally  includes  additional  free  unspecified  add-on  content  updates,
maintenance, and online support services. For these arrangements, we evaluate the significance of the PCS
at  the  time  each  game  is  released  based  on  the  guidance  in  Accounting  Standards  Codification  985-605,
‘‘Software—Revenue  Recognition’’  (‘‘ASC  985-605’’)  to  determine  if  the  PCS  rises  to  the  level  of  a
separate deliverable. We monitor our initial assessments on an ongoing basis and consider any changes that
may  arise.  In  conjunction  with  our  evaluation,  we  consider  such  factors  as  the  significance  of  the
development  effort,  the  nature  of  online  features,  the  extent  of  anticipated  marketing  focus  on  online
features, the significance of the online features to the consumers’ anticipated overall gameplay experience,
and  the  significance  and  length  of  time  of  our  post  sale  obligations  to  consumers.  Determining  whether
PCS is significant for a particular game  is subjective and requires management’s judgment.

When  a  software  arrangement  includes  multiple  elements,  the  arrangement  consideration  is  allocated  to
each  revenue  element  based  on  its  relative  fair  value,  based  on  the  vendor  specific  objective  evidence
(‘‘VSOE’’) of fair value for each element. When VSOE of fair value does not exist for all of the elements
in the arrangement, ASC 985-605 requires either the use of the residual method or the deferral of revenue
until  the  earlier  point  at  which  VSOE  of  fair  value  exists  for  any  undelivered  element  or  until  only  one
undelivered element remains. For arrangements that require the deferral of revenue, the cost of goods sold
is deferred and recognized as the related net revenue is recognized. Deferred cost of goods sold includes
product  costs  and  licenses.  We  do  not  have  VSOE  for  our  PCS  obligations  and  in  those  arrangements
where  PCS  obligations  have  been  determined  to  be  significant  we  recognize  revenue  from  the  sale  of
software  products  over  the  period  we  expect  to  offer  the  PCS  to  the  consumer  (‘‘estimated  service
period’’).  We  also  do  not  have  VSOE  for  our  online  multi-player  functionality;  however  it  is  generally
delivered  at  the  same  time  with  the  full  game  software.  Determining  the  estimated  service  period  is
subjective and requires management’s judgment, therefore, the estimated service period may change in the
future. The estimated service periods of our current games, with online functionality and related PCS, are
generally twelve to thirty-six months.

When our software products provide insignificant PCS at no additional cost to the consumer, we recognize
revenue when the four primary revenue recognition criteria described above have been met for all other
deliverables  in  the  arrangement  and,  in  those  situations,  we  estimate  and  accrue  the  future  costs  of
providing those services. When software products provide PCS determined to be significant and as we are
unable  to  establish  VSOE  for  that  deliverable,  we  defer  all  of  the  software-related  revenues  and  the
related cost of goods sold and recognize the software-related revenues and the related cost of goods sold
ratably over the estimated service period  of the title  (assuming all other recognition criteria are met).

Certain of our games provide consumers with the option to purchase virtual currency to use in the game to
acquire  virtual  goods.  We  currently  recognize  revenue  from  the  sale  of  virtual  currency,  using  the
game-based model, ratably over the estimated remaining life of the  game.

As part of our on-going assessment of estimated service periods during the three months ended March 31,
2016,  we  changed  Grand  Theft  Auto  V’s  estimated  service  period  from  24  to  36 months.  The  change  in
estimate  resulted  in  a  decrease  in  net  revenues  of  $40.2 million  and  income  from  operations  of
$35.8 million to our fiscal 2016 financial results. We expect this change in estimated service period to have
a material impact to our fiscal 2017 and  fiscal 2018 financial results.

Revenue  is  recognized  after  deducting  estimated  price  protection,  reserves  for  returns  and  other
allowances. In circumstances when we do not have a reliable basis to estimate price protection, returns and
other  allowances  or  are  unable  to  determine  that  collection  of  a  receivable  is  probable,  we  defer  the
revenue until such time as we can reliably estimate any related returns and allowances and determine that
collection of the receivable is probable.

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Price protection and Allowances for Returns

We grant price protection and accept returns in connection with our publishing arrangements. Following
reductions  in  the  price  of  our  products,  we  grant  price  protection  to  permit  customers  to  take  credits
against  amounts  they  owe  us  with  respect  to  merchandise  unsold  by  them.  Our  customers  must  satisfy
certain conditions to entitle them to receive price protection or return products, including compliance with
applicable payment terms and confirmation of field inventory  levels.

Generally  our  distribution  arrangements  with  customers  do  not  give  them  the  right  to  return  titles  or  to
cancel firm orders. However, we occasionally accept returns from our customers for stock balancing and
make  accommodations  to  customers,  which  include  credits  and  returns,  when  demand  for  specific  titles
falls below expectations.

We  make  estimates  of  future  price  protection  and  product  returns  related  to  current  period  product
revenue. We estimate the amount of future price protection and returns for published titles based upon,
among  other  factors,  historical  experience  and  performance  of  the  titles  in  similar  genres,  historical
performance of the hardware platform, customer inventory levels, analysis of sell-through rates, sales force
and retail customer feedback, industry pricing, market conditions and changes in demand and acceptance
of our products by consumers.

Significant management judgments and estimates must be made and used in connection with establishing
price protection and the allowance for returns in any accounting period. We believe we can make reliable
estimates  of  price  protection  and  returns.  However,  actual  results  may  differ  from  initial  estimates  as  a
result  of  changes  in  circumstances,  market  conditions  and  assumptions.  Adjustments  to  estimates  are
recorded  in the period in which they  become known.

Software Development Costs and Licenses

Capitalized  software  development  costs  include  direct  costs  incurred  for  internally  developed  titles  and
payments made to third-party software  developers under development agreements.

We  capitalize  internal  software  development  costs  (including  stock-based  compensation,  specifically
identifiable  employee  payroll  expense  and  incentive  compensation  costs  related  to  the  completion  and
release of titles), third-party production and other content costs, subsequent to establishing technological
feasibility  of  a  software  title.  Technological  feasibility  of  a  product  includes  the  completion  of  both
technical design documentation and game design documentation. Significant management judgments and
estimates are utilized in the assessment of when technological feasibility is established. For products where
proven  technology  exists,  this  may  occur  early  in  the  development  cycle.  Technological  feasibility  is
evaluated on a product by product basis.

We  enter  into  agreements  with  third-party  developers  that  require  us  to  make  payments  for  game
development and production services. In exchange for our payments, we receive the exclusive publishing
and  distribution  rights  to  the  finished  game  title  as  well  as,  in  some  cases,  the  underlying  intellectual
property rights. Such agreements typically allow us to fully recover these payments to the developers at an
agreed upon royalty rate earned on the subsequent sales of such software, net of any agreed upon costs.
Prior  to  establishing  technological  feasibility  of  a  product  we  record  any  costs  incurred  by  third-party
developers as research and development expenses. Subsequent to establishing technological feasibility of a
product  we  capitalize  all  development  and  production  service  payments  to  third-party  developers  as
software  development  costs  and  licenses.  We  typically  enter  into  agreements  with  third-party  developers
after  completing  the  technical  design  documentation  for  our  products  and  therefore  record  the  design
costs  leading  up  to  a  signed  development  contract  as  research  and  development  expense.  When  we
contract with third-party developers, we generally select those that have proven technology and experience
in  the  genre  of  the  software  being  developed,  which  often  allows  for  the  establishment  of  technological
feasibility  early  in  the  development  cycle.  In  instances  where  the  documentation  of  the  design  and
technology are not in place prior to an executed contract, we monitor the software development process
and require our third-party developers to adhere to the same technological feasibility standards that apply
to our internally developed products.

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Licenses consist of payments and guarantees made to holders of intellectual property rights for use of their
trademarks,  copyrights  or  other  intellectual  property  rights  in  the  development  of  our  products.
Agreements  with  license  holders  generally  provide  for  guaranteed  minimum  payments  for  use  of  their
intellectual  property.  Certain  licenses,  especially  those  related  to  our  sports  products,  extend  over
multi-year  periods  and  encompass  multiple  game  titles.  In  addition  to  guaranteed  minimum  payments,
these  licenses  frequently  contain  provisions  that  could  require  us  to  pay  royalties  to  the  license  holder
based on pre-agreed unit sales thresholds.

Licenses consist of payments and guarantees made to holders of intellectual property rights for use of their
trademarks,  copyrights  or  other  intellectual  property  rights  in  the  development  of  our  products.
Agreements  with  license  holders  generally  provide  for  guaranteed  minimum  payments  for  use  of  their
intellectual  property.  Certain  licenses,  especially  those  related  to  our  sports  products,  extend  over
multi-year  periods  and  encompass  multiple  game  titles.  In  addition  to  guaranteed  minimum  payments,
these  licenses  frequently  contain  provisions  that  could  require  us  to  pay  royalties  to  the  license  holder
based on pre-agreed unit sales thresholds.

Amortization  of  capitalized  software  development  costs  and  licenses  commences  when  a  product  is
released and is recorded on a title-by-title basis in cost of goods sold. For capitalized software development
costs,  amortization  is  calculated  using  (1)  the  proportion  of  current  year  revenues  to  the  total  revenues
expected  to  be  recorded  over  the  life  of  the  title  or  (2)  the  straight-line  method  over  the  remaining
estimated useful life of the title, whichever is greater. For capitalized licenses, amortization is calculated as
a ratio of (1) current period revenues to the total revenues expected to be recorded over the remaining life
of the title or (2) the contractual royalty rate based on actual net product sales as defined in the licensing
agreement, whichever is greater.

We evaluate the future recoverability of capitalized software development costs and licenses on a quarterly
basis.  Recoverability  is  primarily  assessed  based  on  the  actual  title’s  performance.  For  products  that  are
scheduled to be released in the future, recoverability is evaluated based on the expected performance of
the  specific  products  to  which  the  cost  or  license  relates.  We  utilize  a  number  of  criteria  in  evaluating
expected product performance, including: historical performance of comparable products developed with
comparable  technology;  market  performance  of  comparable  titles;  orders  for  the  product  prior  to  its
release; general market conditions; and, past performance of the franchise. When we determine that the
value of the title is unlikely to be recovered by product sales, capitalized costs are charged to cost of goods
sold in the period in which such determination  is made.

We  have  profit  and  unit  sales  based  internal  royalty  programs  that  allow  selected  employees  to  each
participate  in  the  success  of  software  titles  that  they  assist  in  developing.  Royalties  earned  under  this
program are recorded as a component of cost  of  goods sold in  the period  earned.

Fair Value Estimates

The preparation of financial statements in conformity with U.S. GAAP often requires us to determine the
fair  value  of  a  particular  item  to  fairly  present  our  Consolidated  Financial  Statements.  Without  an
independent market or another representative transaction, determining the fair value of a particular item
requires  us  to  make  several  assumptions  that  are  inherently  difficult  to  predict  and  can  have  a  material
influence on the conclusion of the appropriate accounting.

Various valuation techniques are used to estimate fair value. These include (1) the market approach where
market  transactions  for  identical  or  comparable  assets  or  liabilities  are  used  to  determine  the  fair  value,
(2) the income approach, which uses valuation techniques to convert future amounts (for example, future
cash flows or future earnings) to a single present amount, and (3) the cost approach, which is based on the
amount  that  would  be  required  to  replace  an  asset.  For  many  of  our  fair  value  estimates,  including  our
estimates  of  the  fair  value  of  acquired  intangible  assets,  we  use  the  income  approach.  Using  the  income
approach requires the use of financial models, which require us to make various estimates including, but

36

not  limited  to  (1)  the  potential  future  cash  flows  for  the  asset,  liability  or  equity  instrument  being
measured,  (2)  the  timing  of  receipt  or  payment  of  those  future  cash  flows,  (3)  the  time  value  of  money
associated with the delayed receipt or payment of such cash flows, and (4) the inherent risk associated with
the cash flows (risk premium). Developing these cash flow estimates is inherently difficult and subjective,
and,  if  any  of  the  estimates  used  to  determine  the  fair  value  using  the  income  approach  turn  out  to  be
inaccurate, our financial results may be negatively affected. Furthermore, relatively small changes in many
of these estimates can have a significant influence on the estimated fair value resulting from the financial
models  or  the  related  accounting  conclusion  reached.  For  example,  a  relatively  small  change  in  the
estimated fair value of an asset may change a conclusion as to whether an asset is impaired. While we are
required  to  make  certain  fair  value  assessments  associated  with  the  accounting  for  several  types  of
transactions, the following areas are the  most sensitive  to  the assessments:

• Business  Combinations—Goodwill  and  Intangible  Assets. We  must  estimate  the  fair  value  of  assets
acquired  and  liabilities  assumed  in  a  business  combination.  Our  assessment  of  the  estimated  fair
value  of  each  of  these  can  have  a  material  effect  on  our  reported  results  as  intangible  assets  are
amortized over various lives. Goodwill represents the excess of purchase price over the fair value of
the  net  tangible  assets  and  intangible  assets  acquired  in  a  business  combination.  A  change  in  the
estimated  fair  value  of  an  acquired  asset  or  liability  assumed  often  has  a  direct  influence  on  the
amount recognized as goodwill, which is an asset that is not amortized. Often determining the fair
value of these acquired assets and liabilities assumed requires an assessment of expected use of the
asset, the expected cost to extinguish the liability or our expectations related to the timing and the
successful  completion  of  development  of  an  acquired  in-process  technology.  Such  estimates  are
inherently difficult and subjective and can have  a material influence on  our financial statements.

We use either the income, cost or market approach to aid in our conclusions of such fair values and
asset lives. The income approach presumes that the value of an asset can be estimated by the net
economic  benefit  to  be  received  over  the  life  of  the  asset,  discounted  to  present  value.  The  cost
approach  presumes  that  an  investor  would  pay  no  more  for  an  asset  than  its  replacement  or
reproduction  cost.  The  market  approach  estimates  value  based  on  what  other  participants  in  the
market have paid for reasonably similar assets. Although each valuation approach is considered in
valuing the assets acquired, the approach ultimately selected is based on the characteristics of the
asset and the availability of information.

We  test  our  goodwill  for  impairment  annually,  in  our  second  fiscal  quarter,  or  more  frequently  if
events  and  circumstances  indicate  the  fair  value  of  a  reporting  unit  may  be  below  its  carrying
amount.  A  reporting  unit  is  defined  as  an  operating  segment  or  one  level  below  an  operating
segment.  We  have  determined  that  we  operate  in  one  reporting  unit  which  is  our  operating
segment. The determination of whether or not goodwill has become impaired involves a significant
level of judgment in the assumptions underlying the approach used to determine the value of our
reporting  units.  Changes  in  our  strategy  and/or  market  conditions  could  significantly  affect  these
judgments and require reductions to recorded intangible asset balances. We have the option to first
perform  a  qualitative  assessment  to  determine  if  the  fair  value  of  its  reporting  unit  is  more  likely
than  not  (i.e.,  a  likelihood  of  more  than  50%)  less  than  its  carrying  value  before  performing  the
two-step impairment test. If the two-step impairment test for goodwill is utilized, step one compares
the fair value of the reporting unit to its carrying value. If the carrying value exceeds the fair value,
there is a potential impairment and step two must be performed. Step two compares the carrying
value of the reporting unit’s goodwill to its implied fair value (i.e., fair value of reporting unit less
the  fair  value  of  the  unit’s  assets  and  liabilities,  including  identifiable  intangible  assets).  If  the
implied  fair  value  of  goodwill  is  less  than  the  carrying  amount  of  goodwill,  an  impairment  is
recognized. Based on our annual impairment assessment process for goodwill, no impairments were
recorded  during the fiscal year ended  March 31, 2016 or  2015.

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• Long-lived  assets. We  review  long-lived  assets  for  impairment  whenever  events  or  changes  in
circumstances  indicate  that  the  related  carrying  amount  of  an  asset  or  asset  group  may  not  be
recoverable. Determining whether impairment has occurred typically requires various estimates and
assumptions, including determining which cash flows are directly related to the potentially impaired
asset, the useful life over which cash flows will occur, their amount and the asset’s residual value, if
any.  In  turn,  measurement  of  an  impairment  loss  requires  a  determination  of  fair  value,  which  is
based  on  the  best  information  available.  We  use  internal  discounted  cash  flow  estimates,  quoted
market prices when available and independent appraisals, as appropriate, to determine fair value.
We derive the required cash flow estimates from our historical experience and our internal business
plans  and  apply  an  appropriate  discount  rate.  Recoverability  of  assets  to  be  held  and  used  is
measured by a comparison of the carrying amount of an asset with future undiscounted cash flows
expected to be generated from the use and eventual disposition of the asset. If the carrying amount
of  an  asset  exceeds  its  estimated  future  undiscounted  cash  flows,  an  impairment  charge  is
recognized for the amount by which the carrying amount of the asset exceeds the fair value of the
asset.

• Inventory Obsolescence. We regularly review inventory quantities on-hand and in the retail channels
and  record  an  inventory  provision  for  excess  or  obsolete  inventory  based  on  the  future  expected
demand  for  our  products.  Significant  changes  in  demand  for  our  products  would  affect
management’s estimates in establishing our inventory provision. We write down inventory based on
excess or obsolete inventories determined primarily by future anticipated demand for our products.
Inventory  write-downs  are  measured  as  the  difference  between  the  cost  of  the  inventory  and  net
realizable  value,  based  upon  assumptions  about  future  demand  that  are  inherently  difficult  to
assess.

Stock-based Compensation

We account for stock-based awards under the fair value method of accounting. The fair value of all stock-
based compensation is either capitalized and amortized in accordance with our software development cost
accounting  policy  or  recognized  as  expense  on  a  straight-line  basis  over  the  full  vesting  period  of  the
awards.

We estimate the fair value of time-based awards to employees using our closing stock price on the date of
grant. We estimate the fair value of market-based awards using a Monte Carlo Simulation method which
takes into account assumptions such as the expected volatility of our common stock, the risk-free interest
rate  based  on  the  contractual  term  of  the  award,  expected  dividend  yield,  vesting  schedule  and  the
probability that the market conditions of  the awards  will be achieved.

We apply variable accounting to our non-employee stock-based awards, whereby we remeasure the value
of such awards at each balance sheet date and adjust the value of the awards based on its fair value at the
end of the reporting period. For non-employee time-based awards fair value is determined by the closing
price of our common stock at the end of the reporting period. For non-employee market-based awards fair
value is determined using a Monte Carlo Simulation method which takes into account assumptions such as
the expected volatility of our common stock, the risk-free interest rate based on the contractual term of the
award,  expected  dividend  yield,  vesting  schedule  and  the  probability  that  the  market  conditions  of  the
awards will be achieved. For non-employee performance-based awards we do not record an expense until a
performance target(s) have been achieved and once achieved fair value is determined by the closing price
of our common stock at the end of the  reporting period.

We issue time and performance based restricted stock units to certain employees, which currently can only
be settled in cash. These awards are accounted for as liability awards and we apply variable accounting to
these awards, whereby we remeasure the value of such awards at each balance sheet date and adjust the
value  of  the  awards  based  on  the  closing  price  of  our  common  stock  at  the  end  of  the  reporting  period.

38

Changes  in  the  value  of  the  awards  from  period  to  period  are  recorded  as  stock-based  compensation
expense over the vesting period.

See  Note  15  to  the  Consolidated  Financial  Statements  for  a  full  discussion  of  our  stock-based
compensation  arrangements.

Income Taxes

We record a tax provision for the anticipated tax consequences of the reported results of operations. The
provision for income taxes is computed using the asset and liability method, under which deferred income
taxes are recognized for differences between the financial statement and tax bases of assets and liabilities
at currently enacted statutory tax rates for the years in which the differences are expected to reverse. The
effect  on  deferred  taxes  of  a  change  in  tax  rates  is  recognized  in  income  in  the  period  that  includes  the
enactment.

We record a valuation allowance to reduce our deferred tax assets to the amount that is more likely than
not to be realized. Our history of pre-tax losses represents sufficient evidence for us to determine that the
establishment  of  a  valuation  allowance  against  the  deferred  tax  asset  is  appropriate.  This  valuation
allowance  offsets  deferred  tax  assets  associated  with  future  tax  deductions  as  well  as  carryforward  items.

Our  future  effective  tax  rates  could  be  adversely  affected  by  earnings  being  lower  than  anticipated  in
countries  where  we  have  lower  statutory  rates,  changes  in  the  valuation  of  our  deferred  tax  assets  or
liabilities, or changes in tax laws or interpretations thereof. In addition, our filed tax returns are subject to
examination by the Internal Revenue Service and other tax authorities. We regularly assess the likelihood
of  adverse  outcomes  resulting  from  these  examinations  to  determine  the  adequacy  of  our  provision  for
income taxes.

Recently Issued Accounting Pronouncements

Accounting for Stock Compensation

In March 2016, the Financial Accounting Standards Board (‘‘FASB’’) issued Accounting Standards Update
identifies  areas  for
(‘‘ASU’’)  2016-09,  Compensation—Stock  Compensation.  This  new  guidance 
simplification involving several aspects of accounting for share-based payment transactions, including the
income tax consequences, classification of awards as either equity or liabilities, an option to recognize gross
stock  compensation  expense  with  actual  forfeitures  recognized  as  they  occur,  as  well  as  certain
classifications on the statement of cash flows. This update is effective for annual periods beginning after
December  15,  2016  (April  1,  2017  for  the  Company)  and  interim  periods  within  those  annual  periods.
Early  adoption  is  not  permitted.  We  are  currently  evaluating  the  impact  of  adopting  this  update  on  our
Consolidated  Financial  Statements.

Accounting for Leases

In  February  2016,  the  FASB  issued  ASU  2016-02,  ‘‘Leases.’’  This  new  guidance  requires  lessees  to
recognize  a  right-of-use  asset  and  a  lease  liability  for  virtually  all  leases  (other  than  leases  that  meet  the
definition  of  a  short-term  lease).  The  liability  will  be  equal  to  the  present  value  of  lease  payments.  The
asset  will  be  based  on  the  liability,  subject  to  adjustment,  such  as  for  initial  direct  costs.  For  income
statement purposes, the FASB retained a dual model, requiring leases to be classified as either operating
or finance. Operating leases will result in straight-line expense (similar to current operating leases) while
finance leases will result in a front-loaded expense pattern (similar to current capital leases). Classification
will be based on criteria that are largely similar to those applied in current lease accounting. This update is
effective  for  annual  periods,  and  interim  periods  within  those  years,  beginning  after  December  15,  2018
(April  1,  2019  for  the  Company).  This  new  guidance  must  be  adopted  using  a  modified  retrospective
approach whereby, lessees and lessors are required to recognize and measure leases at the beginning of the

39

earliest  period  presented  using  a  modified  retrospective  approach.  Early  adoption  is  permitted.  We  are
currently evaluating the impact of adopting this  update on our Consolidated Financial  Statements.

Classification of Deferred Taxes

In November 2015, the FASB issued ASU 2015-17, ‘‘Balance Sheet Classification of Deferred Taxes.’’ This
new guidance simplifies the balance sheet classification of deferred taxes by requiring all deferred taxes to
be  presented  as  noncurrent  assets  or  liabilities.  This  update  can  be  applied  either  retrospectively  or
prospectively  and  is  effective  for  annual  periods,  and  interim  periods  within  those  years,  beginning  after
December  15,  2016  (April  1,  2017  for  the  Company).  Early  adoption  is  permitted.  We  adopted
ASU 2015-17 prospectively during the fourth quarter of fiscal 2016, therefore, prior periods have not been
restated to conform to current presentation. The adoption of ASU 2015-17 did not have a material effect
on our Consolidated Financial Statements.

Presentation of Debt Issuance Costs

In  April  2015,  the  FASB  issued  ASU  2015-03,  ‘‘Simplifying  the  Presentation  of  Debt  Issuance  Costs’’
(‘‘AUS 2015-03’’).This new guidance requires the presentation of debt issuance costs in the balance sheet
as  a  deduction  from  the  carrying  amount  of  the  related  debt  liability.  This  update  will  be  applied
retrospectively and is effective for annual periods, and interim periods within those years, beginning after
December 15, 2015 (April 1, 2016 for the Company). Early  adoption  is permitted.

We adopted ASU 2015-03 during the third quarter of fiscal 2016, and it did not have a material effect on
our  Consolidated Financial Statements.

Revenue from Contracts with Customers

In May 2014, the FASB issued ASU 2014-09, Revenue from Contracts with Customers (‘‘ASU 2014-09’’), as
a new Topic, Accounting Standards Codification Topic 606. The new revenue recognition standard provides
a five-step analysis of transactions to determine when and how revenue is recognized. The core principle is
that a company should recognize revenue to depict the transfer of promised goods or services to customers
in an amount that reflects the consideration to which the entity expects to be entitled in exchange for those
goods  or  services.  In  March  2016,  the  FASB  amended  ASU  2014-09  by  issuing  ASU  2016-08,  Revenue
from Contracts with Customers: Principal versus Agent Considerations (Reporting Revenue Gross versus
Net)  which  clarifies  the  implementation  guidance  on  principal  versus  agent  considerations  included  in
ASU  2014-09.  The  guidance  includes  indicators  to  assist  an  entity  in  determining  whether  it  controls  a
specified  good  or  service  before  it  is  transferred  to  the  customers.  In  April  2016,  the  FASB  issued
ASU  2016-10,  Revenue  from  Contracts  with  Customers:  Identifying  Performance  Obligations  and
Licensing  which  clarifies  the  implementation  guidance  on  licensing  and  identifying  performance
obligations.  This  guidance  can  be  adopted  retrospectively  to  each  period  presented  or  as  a  cumulative-
effect adjustment as of the date of adoption. In July 2015, the FASB voted to defer the effective date by
one year to annual and interim years beginning after December 15, 2017 (April 1, 2018 for the Company).
Early adoption is permitted, but no earlier than the original effective date of annual and interim periods
beginning  after  December  15,  2016  (April  1,  2017  for  the  Company).  We  are  currently  determining  the
implementation  approach  and  evaluating  the  impact  of  adopting  these  updates  on  our  Consolidated
Financial  Statements.

40

Results of Operations

The  following  table  sets  forth,  for  the  periods  indicated,  our  statements  of  operations,  net  revenue  by
geographic region, net revenue by platform and  net revenue by distribution channel:

Net revenue
Cost of goods sold

Gross profit

Selling and marketing
General and administrative
Research and development
Business reorganization
Depreciation and amortization

Total operating expenses

(Loss) income from operations
Interest and other, net
Gain on long-term investments, net
Loss on extinguishment of debt
Gain on convertible note hedge and warrants, net

(Loss) income before income taxes
(Benefit from) provision for income taxes

(Loss) income from continuing operations
Loss from discontinued operations, net of taxes

Fiscal Year Ended March 31,

2016

2015

2014

$1,413,698
813,873

100.0% $1,082,938
57.6%
794,867

100.0% $2,350,568
73.4% 1,414,327

100.0%
60.2%

599,825

198,309
192,452
119,807
71,285
28,800

610,653

(10,828)
(30,205)
2,683
—
—

(38,350)
(30,048)

(8,302)
—

42.4%

14.0%
13.6%
8.5%
5.1%
2.0%

43.2%

288,071

26.6% 936,241

39.8%

235,341
175,093
115,043
—
21,057

21.7% 240,996
16.2% 161,374
10.6% 105,256
—
13,359

—
2.0%

10.2%
6.9%
4.5%
—
0.6%

546,534

50.5% 520,985

22.2%

(0.8)% (258,463)
(2.1)%
(31,893)
0.2%
17,476
—
—
—
—

(23.9)% 415,256
(2.9)% (33,553)
—
1.6%
(9,014)
—
3,461
—

(2.7)% (272,880)
(2.1)%
6,590

(25.2)% 376,150
14,459

0.6%

17.7%
(1.4)%
—
(0.4)%
0.1%

16.0%
0.6%

(0.6)% (279,470)
—

—

(25.8)% 361,691
(86)

—

15.4%
(0.0)%

Net (loss) income

$

(8,302)

(0.6)% $ (279,470)

(25.8)% $ 361,605

15.4%

Net revenue by geographic region:

United States
International

Net revenue by platform:

Console
PC and other

Net revenue by distribution channel:

Physical  retail and other
Digital online

Fiscal Year Ended March 31,

2016

2015

2014

$ 742,963
670,735

52.6% $623,080
47.4% 459,858

57.5% $1,093,918
42.5% 1,256,650

46.5%
53.5%

1,167,623
246,075

82.6% 881,516
17.4% 201,422

81.4% 2,148,494
18.6% 202,074

91.4%
8.6%

716,040
697,658

50.7% 627,639
49.3% 455,299

58.0% 1,978,598
42.0% 371,970

84.2%
15.8%

41

Fiscal Years ended March 31, 2016 and 2015

(thousands of dollars)

Net revenue

Internal  royalties
Software development costs and

royalties(1)
Product costs
Licenses

Cost of goods sold

Gross  profit

2016

% of net
revenue

2015

% of net
revenue

Increase/
(decrease)

%  Increase/
(decrease)

$1,413,698
328,610

100.0% $1,082,938
23.2%
306,717

100.0% $330,760
28.3% 21,893

30.5%
7.1%

223,512
200,206
61,545

813,873

15.8%
14.2%
4.4%

57.6%

231,615
178,810
77,725

794,867

21.4% (8,103)
16.5% 21,396
7.2% (16,180)

(3.5)%
12.0%
(20.8)%

73.4% 19,006

2.4%

$ 599,825

42.4% $ 288,071

26.6% $311,754

108.2%

(1)

Includes  $15,323 and $17,121 of stock-based compensation expense in 2016 and 2015, respectively.

For  the  fiscal  year  ended  March  31,  2016,  net  revenue  increased  by  $330.8  million,  as  compared  to  the
prior  year.  This  increase  was  due  primarily  to  an  increase  of  $467.7  million  in  revenue  from  our  Grand
Theft  Auto  franchise,  due  principally  to  higher  revenue  from  the  console  versions  of  Grand  Theft  Auto  V
and Grand Theft Auto Online, and the release of Grand Theft Auto V and Grand Theft Auto Online for PC in
April  2015.  Also  contributing  to  the  increase  was  higher  revenue  from  Evolve.  These  increases  were
partially offset by lower revenues from the Borderlands franchise, as the prior fiscal year benefitted from
the  release  of  Borderlands:  The  Pre-Sequel  and  lower  revenues  from  our  NBA  2K  franchise,  due  to  the
deferral of revenues from NBA 2K16.

Net  revenue  from  console  games  increased  by  $286.1  million,  and  accounted  for  82.6%  of  our  total  net
revenue in the fiscal year ended March 31, 2016, as compared to 81.4% in the prior year, due primarily to
higher revenue from the console versions of Grand Theft Auto V and Grand Theft Auto Online. Net revenue
from  PC  and  other  increased  by  $44.7  million,  as  compared  to  the  prior  year,  and  decreased  as  a
percentage of revenue to 17.4% compared to 18.6% in the prior year. The increase in net revenue from PC
was  due  primarily  to  higher  revenue  from  the  PC  versions  of  Grand  Theft  Auto  V  and  Grand  Theft  Auto
Online, partially offset by lower revenue from Sid Meier’s Civilization: Beyond Earth, which was released for
PC in the prior year.

For the fiscal year ended March 31, 2016, net revenue from physical retail and other channels increased by
$88.4 million, as compared to the prior year, and decreased as a percentage of total net revenue to 50.7%,
compared to 58.0% in the prior year. The increase in net revenue from physical retail and other channels
was due primarily to higher revenues from Grand Theft Auto V. Net revenue from digital online channels
increased  by  $242.4  million  and  accounted  for  49.3%  of  our  total  net  revenue  in  the  fiscal  year  ended
March 31, 2016, as compared to 42.0% in the prior year, driven by increased recurrent consumer spending
and full game digital downloads of Grand Theft Auto V. Recurrent consumer spending (including add-on
content, microtransactions and online play) increased to 51.8% of net revenue from digital online channels
in the fiscal year ended March 31, 2016, as compared to 49.4% of net revenue from digital online channels
in the prior year, due primarily to revenue related to virtual currency for Grand Theft Auto Online and our
NBA 2K franchise.

Gross  profit  as  a  percentage  of  net  revenue  for  the  fiscal  year  ended  March  31,  2016  was  42.4%,  as
compared  to  26.6%  in  the  prior  year.  The  increase  was  due  primarily  to  (1)  lower  internal  royalties  as  a
percentage  of  revenue  due  to  the  timing  of  when  internal  royalties  are  earned,  (2)  lower  software
development costs and royalties as a percentage of net revenues due primarily to the sales mix and a higher
percentage  of  revenues  from  catalog  titles,  which  typically  have  lower  capitalized  software  costs,  and
(3) lower product costs as a percentage of net revenues due primarily to an increase in the proportion of
net revenues from  digital online channels.

42

Net revenue earned outside of the United States accounted for 47.4% of our total net revenue in the fiscal
year ended March 31, 2016, as compared to 42.5% in the prior year, due to an increase in Grand Theft Auto
V  sales  outside  of  the  United  States.  Changes  in  foreign  currency  exchange  rates  decreased  net  revenue
and gross profit by $29.5 million and $18.6 million, respectively, in the fiscal year ended March 31, 2016 as
compared to the prior year.

Operating  Expenses

(thousands of dollars)

Selling and marketing
General and administrative
Research and development
Business  reorganization
Depreciation and amortization

2016

$198,309
192,452
119,807
71,285
28,800

% of net
revenue

2015

% of net
revenue

Increase/
(decrease)

% Increase/
(decrease)

14.0% $235,341
13.6% 175,093
8.5% 115,043
5.1%
—
2.0%
21,057

21.7% $(37,032)
16.2% 17,359
10.6%
4,764
71,285
—
7,743
2.0%

(15.7)%
9.9%
4.1%
100.0%
36.8%

Total  operating expenses(1)

$610,653

43.2% $546,534

50.5% $ 64,119

11.7%

(1)

Includes  stock-based compensation expense, which was  allocated as follows (in thousands):

Selling  and  marketing
General and  administrative
Research and development

2016

$ 9,425
$40,322
$ 4,926

2015

$ 8,798
$33,636
$ 5,691

Foreign  currency  exchange  rates  decreased  total  operating  expenses  by  $13.0  million  in  the  fiscal  year
ended March 31, 2016 as compared to the prior year.

Selling and marketing

Selling  and  marketing  expenses  decreased  by  $37.0  million  in  the  fiscal  year  ended  March  31,  2016  as
compared  to  the  prior  year,  due  primarily  to  $38.6  million  in  lower  advertising  expenses.  Advertising
expenses were higher in the prior year due primarily to the releases of Evolve, Grand Theft Auto V for PS4
and Xbox One, and Borderlands: The Pre-Sequel, offset in part by expenses for the releases of Battleborn
and  XCOM  2,  and  higher  expenses  for  the  NBA  2K  series.  Also  contributing  to  the  decrease  was
$5.3  million  in  lower  performance  based  compensation  at  our  labels.  Partially  offsetting  the  decrease  to
selling and marketing expenses was $8.3 million in higher third party customer service costs to support our
growing online titles.

General and administrative

General and administrative expenses increased by $17.4 million for the fiscal year ended March 31, 2016,
as  compared  to  the  prior  year,  due  to  (1)  a  $6.7  million  increase  in  stock-based  compensation  expense,
which was due primarily to this year’s grants of employee restricted stock units having a higher fair value
on  the  grant  date,  (2)  a  $4.9  million  increase  in  personnel  costs,  due  primarily  to  higher  headcount,  and
(3) a $3.1 million increase in third party legal  and tax consulting fees.

General and administrative expenses for the fiscal years ended March 31, 2016 and 2015 include occupancy
expense  (primarily  rent,  utilities  and  office  expenses)  of  $17.2  million  and  $17.9  million,  respectively,
related to our development studios.

Research and development

Research and development expenses increased by $4.8 million for the fiscal year ended March 31, 2016, as
compared to the prior year, due primarily to $8.7 million in higher production expenses for new titles in
development that have not reached technological feasibility, and $3.1 million in lower government grants

43

recognized  at  certain  of  our  development  studios.  This  increase  was  partially  offset  by  higher  payroll
capitalization at our development studios due to upcoming  product releases.

Business  Reorganization

During  the  fiscal  year  ended  March  31,  2016,  we  incurred  Business  reorganization  expenses  of
$71.3 million due primarily to employee separation costs in connection with reorganizing one development
studio and closing two development studios. Through March 31, 2016 we have paid $5.0 million related to
these  reorganization  activities  and  $66.3  million  remains  accrued  for  in  Accrued  expenses  and  other
current liabilities. See Note 20 to the  Consolidated  Financial Statements.

Depreciation and amortization

Depreciation and amortization expenses increased by $7.7 million for the fiscal year ended March 31, 2016,
as compared to the prior year, due primarily to higher purchases of fixed assets for information technology
infrastructure and studio build-outs.

Interest and other, net

(thousands of dollars)

Interest income (expense), net
Foreign exchange loss
Other

2016

$(29,239)
(1,407)
441

% of net
revenue

2015

% of net
revenue

(Increase)/ %  Increase/
(decrease)
decrease

(2.0)% $(29,901)
(0.1)%
(2,068)
0.0%
76

(2.7)% $ 662
661
(0.2)%
365
0.0%

(2.2)%
(32.0)%
480.3%

(5.3)%

Interest and other, net

$(30,205)

(2.1)% $(31,893)

(2.9)% $1,688

Interest  and  other,  net  was  an  expense  of  $30.2  million  for  the  fiscal  year  ended  March  31,  2016,  as
compared  to  an  expense  of  $31.9  million  for  the  fiscal  year  ended  March  31,  2015.  The  change  of
$1.7 million in interest and other, net was due primarily to $2.0 million in increased interest income, due
primarily  to  higher  short-term  investment  balances  and  lower  foreign  currency  exchange  losses  of
$0.7 million, which was partially offset by $1.4 million in higher interest expense related to the amortization
of the discount related to our Convertible Notes.

Gain on long-term investments, net

We  recognized  a  $2.7  million  and  a  $17.5  million  net  gain  on  long-term  investments  for  the  fiscal  years
ended March 31, 2016 and 2015, respectively. The net gain in both years was primarily comprised of the
sale of our investment in Twitch Interactive, Inc.’s (‘‘Twitch’’) Class C Preferred stock, which was accounted
for under the cost method of accounting.

(Benefit from) provision for income taxes

Income tax benefit was $30.0 million for the fiscal year ended March 31, 2016 as compared to income tax
expense of $6.6 million for the fiscal year ended March 31, 2015. The increase in income tax benefit was
primarily  attributable  to  the  Company  becoming  eligible  to  claim  certain  tax  deductions  on  applicable
video  games  in  the  United  Kingdom,  which  was  recognized  during  fiscal  2016.  Our  effective  tax  rate
differed  from  the  federal  statutory  rate  due  primarily  to  the  benefit  recognized  from  the  tax  incentive
relating to a prior period and the current period, changes in valuation allowances related to tax loss and tax
credit carryforwards anticipated to be utilized and the mix of earnings. Our valuation allowances increased
by  $37.1  million  during  the  fiscal  year  ended  March  31,  2016  and  increased  by  $92.7  million  during  the
fiscal year ended March 31, 2015 due to changes  in net operating loss and tax credit carryforwards.

44

As  of  March  31,  2016,  we  had  gross  unrecognized  tax  benefits,  including  interest  and  penalties,  of
$56.0  million,  of  which  $41.3  million  would  affect  our  effective  tax  rate  if  recognized.  For  the  fiscal  year
ended March 31, 2016, gross unrecognized tax benefits increased by $13.3  million.

We  generally  are  no  longer  subject  to  audit  for  U.S.  federal  income  tax  returns  for  periods  prior  to  our
fiscal  year  ended  March  31,  2012  and  state  income  tax  returns  for  periods  prior  to  the  fiscal  year  ended
March  31,  2011.  With  few  exceptions,  we  are  no  longer  subject  to  income  tax  examinations  in  non-U.S.
jurisdictions for years prior to the fiscal year ended March 31, 2011. Certain U.S. state taxing authorities
are  currently  examining  our  income  tax  returns  from  the  fiscal  years  ended  March  31,  2011  through
March 31, 2013. The determination as to further adjustments to our gross unrecognized tax benefits during
the next 12 months is not practicable.

We are regularly audited by domestic and foreign taxing authorities. Audits may result in tax assessments
in excess of amounts claimed and the payment of additional taxes. We believe that our tax positions comply
with applicable tax law, and that we have adequately provided for reasonably foreseeable tax assessments.

Net loss and loss per share

For the fiscal year ended March 31, 2016, our net loss was $8.3 million, as compared to $279.5 million in
the  prior  year.  Basic  and  diluted  loss  per  share  for  the  fiscal  year  ended  March  31,  2016  was  $0.10,  as
compared  to  $3.48  for  the  fiscal  year  ended  March  31,  2015.  Basic  and  diluted  weighted  average  shares
outstanding were higher compared to the prior fiscal year due primarily to the vesting of 4.2 million shares
for stock-based awards, which was partially offset by the repurchase of 1.0 million shares during the fiscal
year ended March 31, 2016. See Notes 1 and 12 to the Consolidated Financial Statements for additional
information regarding (loss) earnings per  share.

Fiscal Years Ended March 31, 2015 and 2014

(thousands of dollars)

Net revenue

Software  development  costs

and royalties(1)

Product costs
Licenses
Internal  royalties

Cost of goods sold

Gross  profit

2015

% of net
revenue

2014

% of net
revenue

Increase/
(decrease)

% Increase/
(decrease)

$1,082,938

100.0% $2,350,568

100.0% $(1,267,630)

(53.9)%

231,615
178,810
77,725
306,717

794,867

21.4%
16.5%
7.2%
28.3%

333,450
477,861
64,412
538,604

14.2% (101,835)
20.3% (299,051)
13,313
22.9% (231,887)

2.8%

(30.5)%
(62.6)%
20.7%
(43.1)%

73.4% 1,414,327

60.2% (619,460)

(43.8)%

$ 288,071

26.6% $ 936,241

39.8% $ (648,170)

(69.2)%

(1)

Includes  $17,121and $30,124 of stock-based  compensation expense  in 2015 and 2014, respectively.

Net revenue decreased $1,267.6 million for the fiscal year ended March 31, 2015 as compared to the prior
year. This decrease was due primarily to a decrease of $1,315.3 million in sales from our Grand Theft Auto
franchise,  as  the  prior  year’s  results  included  the  release  of  Grand  Theft  Auto  V  on  Sony’s  PS3  and
Microsoft’s Xbox 360 console gaming systems, which was partially offset this year by the November 2014
release of Grand Theft Auto V on Sony’s PS4 and Microsoft’s Xbox One console gaming systems and the
growth from Grand Theft Auto Online. The decrease in net revenue from Grand Theft Auto was partially
offset  by  a  $186.3  million  increase  in  net  sales  due  to  the  October  2014  release  of  Borderlands:  The
Pre-Sequel, higher sales from our WWE 2K franchise, the release of Sid Meier’s Civilization: Beyond Earth in
October 2014, higher sales from our NBA 2K franchise and sales from our release of Evolve in February
2015.

45

Net revenue on consoles decreased to 81.4% of our total net revenue for the fiscal year ended March 31,
2015  as  compared  to  91.4%  for  the  same  period  in  the  prior  year  primarily  because  last  year’s  results
included  the  release  of  Grand  Theft  Auto  V  on  Microsoft’s  Xbox  360  and  Sony’s  PS3  console  gaming
systems. PC and other sales increased to 18.6% of our total net revenue for the year ended March 31, 2015
as  compared  to  8.6%  for  the  year  ended  March  31,  2014,  due  primarily  to  the  release  of  Sid  Meier’s
Civilization: Beyond Earth for the PC in October 2014. Net revenue from physical retail and other channels
decreased  to  58.0%  of  our  total  net  revenue  for  the  fiscal  year  ended  March  31,  2015  as  compared  to
84.2%  for  the  same  period  in  the  prior  year  due  primarily  to  last  year’s  net  revenue  from  physical  retail
benefitting  from  the  release  of  Grand  Theft  Auto  V  on  Sony’s  PS3  and  Microsoft’s  Xbox  360  console
gaming systems. Net revenue from digital online channels increased to 42.0% of our total net revenue for
the fiscal year ended March 31, 2015 as compared to 15.8% in the prior fiscal year. Recurrent consumer
spending (including add-on content, microtransactions and online play) represented 51.8% and 40.4% of
net revenue from digital online channels for the fiscal years ended March 31, 2015 and 2014, respectively.

Gross profit as a percentage of net revenue was 26.6% for the fiscal year ended March 31, 2015, a decrease
of  13.2  percentage  points  as  compared  to  the  prior  year,  due  primarily  to  higher  software  development
costs and royalties as a percentage of net revenue and the deferral of net revenue and cost of goods sold
related  to  sell-in  of  certain  titles  during  the  second  half  of  our  fiscal  year  2015.  In  addition,  internal
royalties  were  higher  as  a  percentage  of  net  revenues  due  to  the  timing  of  when  internal  royalties  are
earned.

Net  revenue  earned  outside  of  the  United  States  accounted  for  42.5%  of  our  total  net  revenue  for  the
fiscal year ended March 31, 2015, as compared to 53.5% in the prior year. The year-over-year percentage
decrease  was  due  primarily  to  Grand  Theft  Auto  V,  which  generated  higher  sales  outside  of  the  United
States during the fiscal year ended March 31, 2014. Foreign currency exchange rates decreased net revenue
by $14.4  million and decreased gross  profit by $8.2  million  for the  fiscal  year  ended March 31,  2015.

Operating  Expenses

(thousands of dollars)

Selling and marketing
General and administrative
Research and development
Depreciation and amortization

2015

$235,341
175,093
115,043
21,057

% of net
revenue

2014

% of net
revenue

Increase/
(decrease)

21.7% $240,996
16.2% 161,374
10.6% 105,256
2.0%
13,359

10.2% $ (5,655)
6.9% 13,719
9,787
4.5%
7,698
0.6%

Total  operating expenses(1)

$546,534

50.5% $520,985

22.2% $25,549

%
Increase/
(decrease)

(2.3)%
8.5%
9.3%
57.6%

4.9%

(1)

Includes  stock-based compensation expense, which was  allocated as follows (in thousands):

Selling  and  marketing
General and  administrative
Research and development

2015

$ 8,798
$33,636
$ 5,691

2014

$10,136
$28,991
$ 8,867

Foreign currency exchange rates decreased total operating expenses by $4.3 million in the fiscal year ended
March 31, 2015 as compared to the prior year.

Selling and marketing

Selling  and  marketing  expenses  decreased  by  $5.7  million  for  the  fiscal  year  ended  March  31,  2015,  as
compared to the prior year, due primarily to $20.7 million in higher advertising expenses incurred in the
prior year for the releases of Grand Theft Auto V on Sony’s PS3 and Microsoft’s Xbox 360 gaming consoles
in  September  2013,  and  The  Bureau:  XCOM:  Declassified  in  August  2013,  which  were  partially  offset  by

46

advertising expenses incurred in the current year for the releases of Grand Theft Auto V on Sony’s PS4 and
Microsoft’s Xbox One gaming consoles in November 2014, and Borderlands: The Pre-Sequel and Sid Meier’s
Civilization: Beyond Earth in October 2014. Partially offsetting the overall decrease in selling and marketing
expenses  was  $8.2  million  in  higher  customer  service  costs  and  $6.0  million  of  higher  incentive
compensation based on label performance.

General and administrative

General and administrative expenses increased $13.7 million for the fiscal year ended March 31, 2015, as
compared to the prior year due primarily to $9.0 million of higher expense related to our compensation of
ZelnickMedia  which  was  predominantly  stock  based  compensation  expense  resulting  from  our  relative
stock price performance during fiscal  year  2015 as well as $2.6 million of  higher  rent expense.

General and administrative expenses for the fiscal years ended March 31, 2015 and 2014 include occupancy
expense  (primarily  rent,  utilities  and  office  expenses)  of  $17.9  million  and  $16.4  million,  respectively,
related to our development studios.

Research and development

Research  and  development  expenses  increased  $9.8  million  for  the  fiscal  year  ended  March  31,  2015,  as
compared to the prior year due primarily to an increase of $3.9 million in IT spend on equipment at our
development studios, higher personnel costs of $1.4 million, higher studio support costs of $1.4 million and
higher  occupancy related costs of $1.3  million.

Depreciation and amortization

Depreciation and amortization expenses increased $7.7 million for the fiscal year ended March 31, 2015, as
compared  to  the  prior  year,  due  primarily  to  higher  purchases  of  fixed  assets  for  studio  build-outs  and
information  technology  infrastructure.

Interest and other, net

(thousands of dollars)

Interest income (expense), net
Foreign exchange loss
Other

2015

$(29,901)
(2,068)
76

% of net
revenue

2014

% of net
revenue

(Increase)/ %  Increase/
(decrease)
decrease

(2.7)% $(33,961)
(0.2)%
209
0.0%
199

(1.4)% $ 4,060
0.0% (2,277)
(123)
0.0%

(12.0)%
(1089.5)%
(61.8)%

Interest and other, net

$(31,893)

(2.9)% $(33,553)

(1.4)% $ 1,660

(4.9)%

Interest  and  other,  net  was  an  expense  of  $31.9  million  for  the  fiscal  year  ended  March  31,  2015,  as
compared  to  an  expense  of  $33.6  million  for  the  fiscal  year  ended  March  31,  2014.  The  decrease  of
$1.7  million  in  interest  and  other,  net  was  primarily  related  to  a  net  decrease  of  $4.1  million  in  interest
expense due primarily to the redemption of our 4.375% Convertible Notes in August 2013, partially offset
by interest on the 1.00% Convertible Notes issued in June 2013. This decrease was partially offset by an
increase  of  $2.3  million  due  to  greater  foreign  currency  exchange  losses  recorded  during  the  fiscal  year
ended March 31, 2015.

Gain on long-term investments, net

During  the  fiscal  year  ended  March  31,  2015  we  recognized  a  $17.5  million  net  gain  on  long-term
investments,  which  was  primarily  comprised  of  the  sale  of  our  investment  in  Twitch  Class  C  Preferred
stock, which was accounted for under the cost method of accounting. In September 2014, we recognized a
pretax gain of $19.0 million in connection with the  sale of Twitch.

47

Loss on  extinguishment of debt

Loss  on  extinguishment  of  debt  was  $9.0  million  for  the  fiscal  year  ended  March  31,  2014  due  to  the
conversion and redemption of our 4.375% Convertible Notes.

Gain on convertible note hedge and warrants,  net

Gain on convertible note hedge and warrants, net was $3.5 million for the fiscal year ended March 31, 2014
due to the increase in our share price during the period from June 2013 to the date of the net settlement of
the hedge and warrants in August 2013.

Provision for income taxes

Income tax expense was $6.6 million for the fiscal year ended March 31, 2015, as compared to $14.5 million
for the fiscal year ended March 31, 2014. The decrease in income tax expense is primarily attributable to a
decrease  in  net  income.  Our  effective  tax  rate  differed  from  the  federal  statutory  rate  due  primarily  to
changes  in  valuation  allowances  related  to  tax  losses  and  tax  credit  carryforwards  and  due  to  the  mix  of
earnings in our foreign entities, which are taxed at a rate other than the U.S. statutory rate of 35%. Our
valuation allowances increased by $92.7 million during the fiscal year ended March 31, 2015 and decreased
by $92.1 million during the fiscal year ended March 31, 2014 due to changes in net operating loss and tax
credit carryforwards.

As  of  March  31,  2015,  we  had  gross  unrecognized  tax  benefits,  including  interest  and  penalties,  of
$42.7 million, of which $29.2 million would affect our effective tax rate if realized. For the fiscal year ended
March 31, 2015, gross unrecognized tax benefits increased by $17.8 million, which primarily relates to an
increase in uncertain tax position for certain tax credits in domestic jurisdictions.

We  generally  are  no  longer  subject  to  audit  for  U.S.  federal  income  tax  returns  for  periods  prior  to  our
fiscal  year  ended  March  31,  2011  and  state  income  tax  returns  for  periods  prior  to  the  fiscal  year  ended
October 31, 2010. With few exceptions, we are no longer subject to income tax examinations in non-U.S.
jurisdictions  for  years  prior  to  fiscal  year  ended  October  31,  2010.  U.S.  federal  taxing  authorities  have
completed their audit through the fiscal years ended October 31, 2009. Certain U.S. state taxing authorities
are currently examining our income tax returns from fiscal years ended March 31, 2011 through March 31,
2013. The determination as to further adjustments to our gross unrecognized tax benefits during the next
12 months is not practicable.

We are regularly audited by domestic and foreign taxing authorities. Audits may result in tax assessments
in excess of amounts claimed and the payment of additional taxes. We believe that our tax positions comply
with applicable tax law, and that we have adequately provided for reasonably foreseeable tax assessments.

Net (loss) income and (loss) earnings per share

For the fiscal year ended March 31, 2015, our net loss was $279.5 million, as compared to net income of
$361.6 million in the prior year. Basic and diluted loss per share for the fiscal year ended March 31, 2015
was $3.48, as compared to basic earnings per share of $3.79 and diluted earnings per share of $3.20 for the
fiscal  year  ended  March  31,  2014.  Basic  and  diluted  weighted  average  shares  outstanding  were  lower
compared to the prior fiscal year due primarily to the repurchase of 16.2 million shares during the fiscal
year ended March 31, 2014 and due to Convertible Notes shares being anti-dilutive in the current period,
partially  offset  by  vesting  of  restricted  stock  awards.  See  Notes  1  and  12  to  the  Consolidated  Financial
Statements for additional information  regarding earnings  (loss) per share.

Liquidity and Capital Resources

Our primary cash requirements have been to fund (i) the development, manufacturing and marketing of
our published products, (ii) working capital, (iii) acquisitions and (iv) capital expenditures. We expect to

48

rely  on  funds  provided  by  our  operating  activities,  our  Credit  Agreement  and  our  Convertible  Notes  to
satisfy our working capital needs.

Short-term Investments

As of March 31, 2016, we had $470.8 million of short-term investments, which are highly-liquid in nature
and  represent  an  investment  of  cash  that  is  available  for  current  operations.  From  time  to  time,  we  may
purchase additional short-term investments depending on  future market conditions  and liquidity  needs.

Credit Agreement

In February 2016, we entered into a Fifth Amendment to our Credit Agreement. The Credit Agreement
provides for borrowings of up to $100.0 million which may be increased by up to $100.0 million pursuant to
the terms of the Credit Agreement, and is secured by substantially all of our assets and the equity of our
subsidiaries.  The  Credit  Agreement  expires  on  August  18,  2019.  Revolving  loans  under  the  Credit
Agreement  bear  interest  at  our  election  of  (a)  0.25%  to  0.75%  above  a  certain  base  rate  (3.75%  at
March 31, 2016), or (b) 1.25% to 1.75% above the LIBOR Rate (approximately 1.68% at March 31, 2016),
with the margin rate subject to the achievement of certain average liquidity levels. We are also required to
pay a monthly fee on the unused available balance, ranging from 0.25% to 0.375% based on availability.

Availability under the Credit Agreement is unrestricted when liquidity is at least $300,000. When liquidity
is  below  $300,000  availability  under  the  Credit  Agreement  is  restricted  by  our  United  States  and  United
Kingdom  based  accounts  receivable  and  inventory  balances.  The  Credit  Agreement  also  allows  for  the
issuance of letters  of credit in an aggregate  amount  of  up to $5.0  million.

As of March 31, 2016, there was $98.3 million available to borrow under the Credit Agreement and we had
$1.7  million  of  letters  of  credit  outstanding.  At  March  31,  2016  and  2015,  we  had  no  outstanding
borrowings under the Credit Agreement.

The Credit Agreement contains covenants that substantially limit us and our subsidiaries’ ability to: create,
incur,  assume  or  be  liable  for  indebtedness;  dispose  of  assets  outside  the  ordinary  course  of  business;
acquire, merge or consolidate with or into another person or entity; create, incur or allow any lien on any
of their respective properties; make investments; or pay dividends or make distributions (each subject to
certain  limitations);  or  optionally  prepay  any  indebtedness  (subject  to  certain  exceptions,  including  an
exception  permitting  the  redemption  of  our  unsecured  convertible  senior  notes  upon  the  meeting  of
certain minimum liquidity requirements). In addition, the Credit Agreement provides for certain events of
default  such  as  nonpayment  of  principal  and  interest,  breaches  of  representations  and  warranties,
noncompliance with covenants, acts of insolvency, default on indebtedness held by third parties and default
on certain material contracts (subject to certain limitations and cure periods). The Credit Agreement also
contains a requirement that we maintain an interest coverage ratio of more than one to one for the trailing
twelve month period, if certain average liquidity levels fall below $30.0 million. As of March 31, 2016, we
were in compliance with all covenants  and requirements outlined in the Credit Agreement.

1.75% Convertible Notes Due 2016

On November 16, 2011, we issued $250.0 million aggregate principal amount of 1.75% Convertible Notes
due  2016  (the  ‘‘1.75%  Convertible  Notes’’).  Interest  on  the  1.75%  Convertible  Notes  is  payable
semi-annually  in  arrears  on  June  1st  and  December  1st  of  each  year,  commencing  on  June  1,  2012.  The
1.75% Convertible Notes mature on December 1, 2016, unless earlier repurchased by us or converted. We
do not have the right to redeem the  1.75% Convertible Notes prior to maturity.

The 1.75% Convertible Notes are convertible at an initial conversion rate of 52.3745 shares of our common
stock per $1,000 principal amount of 1.75% Convertible Notes (representing an initial conversion price of
approximately  $19.093  per  share  of  common  stock  for  a  total  of  approximately  13,094,000  underlying

49

conversion  shares)  subject  to  adjustment  in  certain  circumstances.  Holders  may  convert  the  1.75%
Convertible Notes at their option prior to the close of business on the business day immediately preceding
June  1,  2016  only  under  the  following  circumstances:  (1)  during  any  fiscal  quarter  commencing  after
March 31, 2012, if the last reported sale price of the common stock for at least 20 trading days (whether or
not  consecutive)  during  a  period  of  30  consecutive  trading  days  ending  on  the  last  trading  day  of  the
preceding  fiscal  quarter  is  greater  than  or  equal  to  130%  of  the  applicable  conversion  price  on  each
applicable trading day; (2) during the five business day period after any 10 consecutive trading day period
(the ‘‘measurement period’’) in which the trading price per $1,000 principal amount of 1.75% Convertible
Notes for each day of that measurement period was less than 98% of the product of the last reported sale
price  of  our  common  stock  and  the  applicable  conversion  rate  on  each  such  day;  or  (3)  upon  the
occurrence  of  specified  corporate  events.  On  and  after  June  1,  2016  until  the  close  of  business  on  the
business day immediately preceding the maturity date, holders may convert their 1.75% Convertible Notes
at any time, regardless of the foregoing circumstances. Upon conversion, the 1.75% Convertible Notes may
be settled, at our election, in cash, shares of our common stock, or a combination of cash and shares of our
common stock. Our common stock price exceeded 130% of the applicable conversion price per share for at
least 20 trading days during the 30 consecutive trading days ended March 31, 2016. As of April 1, 2016 the
1.75% Convertible Notes may be converted at the holder’s option through the maturity date. Our current
intent  and  ability,  given  our  option,  would  be  to  settle  the  1.75%  Convertible  Notes  in  shares  of  our
common stock. As such, we have continued to classify these 1.75% Convertible Notes as long-term debt.

The indenture governing the 1.75% Convertible Notes contains customary terms and covenants and events
of default. As of March 31, 2016, we were in compliance with all covenants and requirements outlined in
the indenture governing the 1.75% Convertible Notes.

1.00% Convertible Notes Due 2018

On June 18, 2013, we issued $250.0 million aggregate principal amount of 1.00% Convertible Notes due
2018  (the  ‘‘1.00%  Convertible  Notes’’  and  together  with  the  1.75%  Convertible  Notes,  the  ‘‘Convertible
Notes’’). The 1.00% Convertible Notes were issued at 98.5% of par value for proceeds of $246.3 million.
Interest on the 1.00% Convertible Notes is payable semi-annually in arrears on July 1st and January 1st of
each year, commencing on January 1, 2014. The 1.00% Convertible Notes mature on July 1, 2018, unless
earlier repurchased by us or converted. We do not have the right to redeem the 1.00% Convertible Notes
prior  to  maturity.  We  also  granted  the  underwriters  a  30-day  option  to  purchase  up  to  an  additional
$37.5  million  principal  amount  of  1.00%  Convertible  Notes  to  cover  overallotments,  if  any.  On  July  17,
2013, we closed our public offering of $37.5 million principal amount of our 1.00% Convertible Notes as a
result  of  the  underwriters  exercising  their  overallotment  option  in  full  on  July  12,  2013,  bringing  the
proceeds to $283.2 million.

The 1.00% Convertible Notes are convertible at an initial conversion rate of 46.4727 shares of our common
stock per $1,000 principal amount of 1.00% Convertible Notes (representing an initial conversion price of
approximately  $21.52  per  share  of  common  stock  for  a  total  of  approximately  13,361,000  underlying
conversion  shares)  subject  to  adjustment  in  certain  circumstances.  Holders  may  convert  the  1.00%
Convertible Notes at their option prior to the close of business on the business day immediately preceding
January  1,  2018  only  under  the  following  circumstances:  (1)  during  any  fiscal  quarter  commencing  after
September  30,  2013,  if  the  last  reported  sale  price  of  the  common  stock  for  at  least  20  trading  days
(whether or not consecutive) during a period of 30 consecutive trading days ending on the last trading day
of the preceding fiscal quarter is greater than or equal to 130% of the applicable conversion price on each
applicable trading day; (2) during the five business day period after any 10 consecutive trading day period
(the ‘‘measurement period’’) in which the trading price per $1,000 principal amount of 1.00% Convertible
Notes for each day of that measurement period was less than 98% of the product of the last reported sale
price  of  our  common  stock  and  the  applicable  conversion  rate  on  each  such  day;  or  (3)  upon  the
occurrence of specified corporate events. On and after January 1, 2018 until the close of business on the

50

business day immediately preceding the maturity date, holders may convert their 1.00% Convertible Notes
at any time, regardless of the foregoing circumstances. Upon conversion, the 1.00% Convertible Notes may
be settled, at our election, in cash, shares of our common stock, or a combination of cash and shares of our
common stock. Our common stock price exceeded 130% of the applicable conversion price per share for at
least  20  trading  days  during  the  30  consecutive  trading  days  ended  March  31,  2016.  Accordingly,  as  of
April 1, 2016 the 1.00% Convertible Notes may be converted at the holder’s option through June 30, 2016.
Our current intent and ability, given our option, would be to settle the 1.00% Convertible Notes in shares
of our common stock. As such, we have continued to classify these 1.00% Convertible Notes as long-term
debt.

The indenture governing the 1.00% Convertible Notes contains customary terms and covenants and events
of  default.  As  of  the  fiscal  year  end  March  31,  2016,  we  were  in  compliance  with  all  covenants  and
requirements outlined in the indenture  governing the  1.00% Convertible Notes.

Financial Condition

We  are  subject  to  credit  risks,  particularly  if  any  of  our  receivables  represent  a  limited  number  of
customers  or  are  concentrated  in  foreign  markets.  If  we  are  unable  to  collect  our  accounts  receivable  as
they become due, it could adversely affect our  liquidity and  working capital position.

Generally, we have been able to collect our accounts receivable in the ordinary course of business. We do
not hold any collateral to secure payment from customers. We have trade credit insurance on the majority
of our customers to mitigate accounts  receivable  risk.

A  majority  of  our  trade  receivables  are  derived  from  sales  to  major  retailers  and  distributors.  Our  five
largest  customers  accounted  for  58.9%,  64.6%  and  39.4%  of  net  revenue  during  the  fiscal  years  ended
March 31, 2016, 2015 and 2014, respectively. As of March 31, 2016 and 2015, five customers accounted for
73.9% and 63.9% of our gross accounts receivable, respectively. Customers that individually accounted for
more than 10% of our gross accounts receivable balance comprised 64.1% and 54.5% of such balances at
March  31,  2016  and  2015,  respectively.  We  had  three  customers  who  accounted  for  35.2%,  16.8%  and
12.1%  of  our  gross  accounts  receivable  as  of  March  31,  2016  and  three  customers  who  accounted  for
18.5%,  18.4%  and  17.6%  of  our  gross  accounts  receivable  as  of  March  31,  2015.  We  did  not  have  any
additional customers that exceeded 10% of our gross accounts receivable as of March 31, 2016 and 2015.
Based upon performing ongoing credit evaluations, maintaining trade credit insurance on a majority of our
customers  and  our  past  collection  experience,  we  believe  that  the  receivable  balances  from  these  largest
customers  do  not  represent  a  significant  credit  risk,  although  we  actively  monitor  each  customer’s  credit
worthiness and economic conditions that may affect our customers’ business and access to capital. We are
monitoring the current global economic conditions, including credit markets and other factors as it relates
to our customers in order to manage  the risk of uncollectible accounts  receivable.

We believe our current cash, short term investments and projected cash flow from operations, along with
availability  under  our  Credit  Agreement  will  provide  us  with  sufficient  liquidity  to  satisfy  our  cash
requirements  for  working  capital,  capital  expenditures  and  commitments  on  both  a  short-term  and
long-term  basis.

As  of  March  31,  2016,  the  amount  of  cash  and  cash  equivalents  held  outside  of  the  U.S.  by  our  foreign
subsidiaries  was  $185.4  million.  These  balances  are  dispersed  across  various  locations  around  the  world.
We believe that such dispersion meets the business and liquidity needs of our foreign affiliates. In addition,
we expect in the foreseeable future to have the ability to generate sufficient cash domestically to support
ongoing  operations.  Consequently,  it  is  the  Company’s  intention  to  indefinitely  reinvest  undistributed
earnings  of  its  foreign  subsidiaries.  In  the  event  we  needed  to  repatriate  funds  outside  of  the  U.S.,  such
repatriation may be subject to local laws and tax consequences including foreign withholding taxes or U.S.
income taxes. It is not practicable to estimate the tax liability and we would try to minimize the tax effect to

51

the extent possible. However, any repatriation may not result in significant cash payments as the taxable
event would likely be offset by the utilization of the then available tax credits.

In  January  2013,  our  Board  of  Directors  authorized  the  repurchase  of  up  to  7,500,000  shares  of  our
common  stock.  During  the  fiscal  year  ended  March  31,  2014,  we  repurchased  4,217,683  shares  of  our
common  stock  in  the  open  market  for  $73.3  million  as  part  of  the  program.  In  May  2015,  our  Board  of
Directors  authorized  the  repurchase  of  an  additional  6,717,683  shares  of  our  common  stock  pursuant  to
the share repurchase program. During the fiscal year ended March 31, 2016 we repurchased 953,647 shares
of our common stock in the open market for $26.6 million as part of the program. As of March 31, 2016,
we  have  repurchased  a  total  of  5,171,330  shares  of  our  common  stock  and  have  9,046,353  shares  of  our
common  stock  that  remain  available  for  repurchase  under  our  share  repurchase  authorization.  We  are
authorized  to  purchase  shares  from  time  to  time  through  a  variety  of  methods,  including  in  the  open
market  or  through  privately  negotiated  transactions,  in  accordance  with  applicable  securities  laws.
Repurchases are subject to the availability of stock, prevailing market conditions, the trading price of the
stock, our financial performance and other conditions. The program may be suspended or discontinued at
any time for any reason.

Our changes in cash flows were as follows:

(thousands of dollars)

Net cash provided by operating activities
Net cash used in investing activities
Net cash (used in) provided by financing activities
Effects of foreign currency exchange  rates on cash and cash

equivalents

Fiscal Year Ended March 31,

2016

2015

2014

$ 261,305
(324,516)
(48,047)

$ 212,814
(220,141)
928

$ 700,262
(30,813)
(133,684)

(1,120)

(17,881)

(2,867)

Net (decrease) increase in cash and cash equivalents

$(112,378) $ (24,280) $ 532,898

At  March  31,  2016  we  had  $798.7  million  of  cash  and  cash  equivalents,  compared  to  $911.1  million  at
March 31, 2015. The decrease in cash and cash equivalents from March 31, 2015 was due primarily to cash
used in investing and financing activities partially offset by cash provided by operating activities. Net cash
used in investing and financing activities related to purchases of short-term investments, purchases of fixed
assets,  the  repurchase  of  common  stock  and  net  share  settlements  of  stock-based  awards,  which  were
slightly offset by the proceeds received from the sale and maturities of our available-for-sale securities. Net
cash provided by operations was due primarily to cash generated from sales of Grand Theft Auto V, NBA
2K16,  WWE  2K16  and  virtual  currency,  partially  offset  by  investments  in  software  development  and
licenses, and the funding of internal royalty payments.

Contractual Obligations and Commitments

We have entered into various agreements in the ordinary course of business that require substantial cash
commitments over the next several years. Generally, these include:

• Software  Development  and  Licensing: We  make  payments  to  third-party  software  developers  that
include  contractual  payments  to  developers  under  several  software  development  agreements  that
expire  at  various  times  through  January  2022.  Our  aggregate  outstanding  software  development
commitments  assume  satisfactory  performance  by  third-party  software  developers.  We  also  have
licensing commitments that primarily consist of obligations to holders of intellectual property rights
for  use  of  their  trademarks,  copyrights,  technology  or  other  intellectual  property  rights  in  the
development of our products.

52

• Marketing: We have certain minimum marketing support commitments where we commit to spend
specified  amounts  related  to  marketing  our  products.  Marketing  commitments  expire  at  various
times through December 2022.

• Operating  Leases: Our  offices  are  occupied  under  non-cancelable  operating  leases  expiring  at
various times through June 2024. We also lease certain furniture, equipment and automobiles under
non-cancelable  leases  expiring  through  March  2020.  Some  of  the  leases  have  fixed  rent  increases
and also include inducements to enter into the lease. The effect of such amounts are deferred and
recognized on a straight-line basis over the  related lease  term.

• Purchase obligations primarily related to agreements to purchase services that are enforceable and
legally  binding  on  the  Company  that  specifies  all  significant  terms,  including  fixed,  minimum  or
variable pricing provisions; and the approximate timing of the transactions, expiring at various times
through  January  2019.

A  summary  of  annual  minimum  contractual  obligations  and  commitments  as  of  March  31,  2016  is  as
follows (in thousands of dollars):

Fiscal Year Ending March 31,

Software
Development
and Licensing Marketing

Operating
Leases

Purchase

Convertible Convertible

Obligations Notes Interest

Notes

Total

2017
2018
2019
2020
2021
Thereafter

Total

$106,340
67,278
57,893
22,387
14,982
15,000

$ 9,490 $ 20,272 $18,631
7,584
19,719
1,681
20,006
—
15,751
—
14,192
—
38,698

6,520
46,460
12,650
3,250
6,500

$ 7,250
2,875
1,438
—
—
—

$250,000 $ 411,983
— 103,976
414,978
50,788
32,424
60,198

287,500
—
—
—

$283,880

$84,870 $128,638 $27,896

$11,563

$537,500 $1,074,347

Income  Taxes. At  March 31,  2016,  we  had  recorded  a  liability  for  gross  unrecognized  tax  benefits,
including interest and penalties, of $41.3 million for which we are unable to make a reasonable and reliable
estimate of the period in which these liabilities will be settled with the respective tax authorities, therefore,
these  liabilities  have  not  been  included  in  the  contractual  obligations  table.

Legal  and  Other  Proceedings: We  are,  or  may  become,  subject  to  demands  and  claims  (including
intellectual property claims) and are involved in routine litigation in the ordinary course of business which
we  do  not  believe  to  be  material  to  our  business  or  financial  statements.  We  have  appropriately  accrued
amounts related to certain of these claims and legal and other proceedings. While it is reasonably possible
that a loss may be incurred in excess of the amounts accrued in our financial statements, we believe that
such losses, unless otherwise disclosed, would not be material.

On  April  11,  2016,  we  filed  a  declaratory  judgment  action  in  the  United  States  District  Court  for  the
Southern District of New York seeking, among other things, a judicial declaration that Leslie Benzies, the
former president of one of our subsidiaries with whom we had been in ongoing discussions regarding his
separation  of  employment,  is  not  entitled  to  any  minimum  allocation  or  financial  parity  with  any  other
person under the applicable royalty plan. We believe we will prevail in this matter, although there can be
no assurance of the outcome. On April 12, 2016, Mr. Benzies filed a complaint in the Supreme Court of
the  State  of  New  York,  New  York  County  against  us,  and  certain  of  our  subsidiaries  and  employees.  We
removed  this  case  to  the  United  States  District  Court  for  the  Southern  District  of  New  York,  where  our
declaratory judgment action is pending. Mr. Benzies’ complaint claims damages of at least $150.0 million
and contains allegations of breach of fiduciary duty; fraudulent inducement and fraudulent concealment;
aiding and abetting breach of fiduciary duty; breach of various contracts; breach of implied duty of good
faith  and  fair  dealing;  tortious  interference  with  contract;  unjust  enrichment;  reformation;  constructive
trust;  declaration  of  rights;  constructive  discharge;  defamation  and  fraud.  We  believe  that  we  have
meritorious defenses to these claims, and we intend to vigorously defend against them and to pursue any
counterclaims.

53

Off-Balance Sheet Arrangements

As of March 31, 2016 and 2015, we did not have any material relationships with unconsolidated entities or
financial parties, such as entities often referred to as structured finance or variable interest entities, which
would  have  been  established  for  the  purpose  of  facilitating  off-balance  sheet  arrangements  or  other
contractually narrow or limited purposes. As such, we are not exposed to any financing, liquidity, market or
credit risk that could arise if we had engaged in such relationships.

International  Operations

Net  revenue  earned  outside  of  the  United  States  is  principally  generated  by  our  operations  in  Europe,
Asia,  Australia,  Canada  and  Latin  America.  For  the  fiscal  years  ended  March  31,  2016,  2015  and  2014,
47.4%, 42.5% and 53.5%, respectively, of our net revenue was earned outside the United States. We are
subject to risks inherent in foreign trade, including increased credit risks, tariffs and duties, fluctuations in
foreign  currency  exchange  rates,  shipping  delays  and  international  political,  regulatory  and  economic
developments, all of which can have  a significant effect on  our operating results.

Fluctuations in Quarterly Operating  Results and  Seasonality

We have experienced fluctuations in quarterly and annual operating results as a result of the timing of the
introduction  of  new  titles;  variations  in  sales  of  titles  developed  for  particular  platforms;  market
acceptance of our titles; development and promotional expenses relating to the introduction of new titles;
sequels  or  enhancements  of  existing  titles;  projected  and  actual  changes  in  platforms;  the  timing  and
success of title introductions by our competitors; product returns; changes in pricing policies by us and our
competitors; the accuracy of retailers’ forecasts of consumer demand; the size and timing of acquisitions;
the timing of orders from major customers; and order cancellations and delays in product shipment. Sales
of our products are also seasonal, with peak shipments typically occurring in the fourth calendar quarter as
a result of increased demand for products during the holiday season. For certain of our software products
with  multiple  element  revenue  arrangements  where  we  do  not  have  VSOE  for  each  element  and  the
deliverables are deemed more-than-inconsequential, we defer the recognition of our net revenues over an
estimated service period which generally ranges from 12 to 36 months. As a result, the quarter in which we
generate the highest net sales volume may be different from the quarter in which we recognize the highest
amount of net revenues. Quarterly comparisons of operating results are not necessarily indicative of future
operating  results.

Item 7A. Quantitative and Qualitative  Disclosures About Market Risk

Market  risk  is  the  potential  loss  arising  from  fluctuations  in  market  rates  and  prices.  Our  market  risk
exposures primarily include fluctuations  in interest rates and foreign currency exchange rates.

Interest Rate Risk

Our exposure to fluctuations in interest rates relates primarily to our short-term investment portfolio and
variable rate debt under the Credit Agreement.

We  seek  to  manage  our  interest  rate  risk  by  maintaining  a  short-term  investment  portfolio  that  includes
corporate bonds with high credit quality and maturities less than two years. Since short-term investments
mature  relatively  quickly  and  can  be  reinvested  at  the  then-current  market  rates,  interest  income  on  a
portfolio  consisting  of  short-term  securities  is  more  subject  to  market  fluctuations  than  a  portfolio  of
longer  term  maturities.  However,  the  fair  value  of  a  short-term  portfolio  is  less  sensitive  to  market
fluctuations  than  a  portfolio  of  longer  term  securities.  We  do  not  currently  use  derivative  financial
instruments  in  our  short-term  investment  portfolio.  Our  investments  are  held  for  purposes  other  than
trading.

54

As of March 31, 2016, we had $470.8 million of short-term investments which included $205.3 million of
available-for-sale  securities.  The  available-for-sale  securities  were  recorded  at  fair  market  value  with
unrealized  gains  or  losses  resulting  from  changes  in  fair  value  reported  as  a  separate  component  of
accumulated  other  comprehensive  income  (loss),  net  of  tax,  in  stockholders’  equity.  We  also  had
$798.7  million  of  cash  and  cash  equivalents  that  are  comprised  primarily  of  money  market  funds  and
bank-time deposits. We determined that, based on the composition of our investment portfolio, there was
no  material  interest  rate  risk  exposure  to  our  Consolidated  Financial  Statements  or  liquidity  as  of
March 31, 2016.

Historically, fluctuations in interest rates have not had a significant effect on our operating results. Under
our Credit Agreement, outstanding balances bear interest at our election of (a) 0.25% to 0.75% above a
certain base rate (3.75% at March 31, 2016), or (b) 1.25% to 1.75% above the LIBOR rate (approximately
1.68%  at  March  31,  2016),  with  the  margin  rate  subject  to  the  achievement  of  certain  average  liquidity
levels. Changes in market rates may affect our future interest expense if there is an outstanding balance on
our line of credit. At March 31, 2016, there were no outstanding borrowings under our Credit Agreement.
The 1.75% Convertible Notes and the 1.00% Convertible Notes pay interest semi-annually at a fixed rate
of 1.75% and 1.00%, respectively, per annum and we expect that there will be no fluctuation related to the
Convertible  Notes  affecting  our  cash  component  of  interest  expense.  For  additional  details  on  our
Convertible Notes see Note 11 to the Consolidated Financial Statements.

Foreign Currency Exchange Rate Risk

We transact business in foreign currencies and are exposed to risks resulting from fluctuations in foreign
currency exchange rates. Accounts relating to foreign operations are translated into United States dollars
using  prevailing  exchange  rates  at  the  relevant  period  end.  Translation  adjustments  are  included  as  a
separate  component  of  stockholders’  equity.  For  the  fiscal  year  ended  March  31,  2016  and  2015,  our
foreign  currency  translation  adjustment  loss  was  $7.4  million  and  $32.7  million,  respectively.  We
recognized a foreign currency exchange transaction loss of $1.4 million and $2.1 million for the fiscal years
ended  March  31,  2016  and  2015,  respectively,  and  a  foreign  currency  exchange  transaction  gain  of
$0.2  million  for  the  fiscal  year  ended  March  31,  2014,  in  interest  and  other,  net  in  our  Consolidated
Statements of Operations.

Balance Sheet Hedging Activities

We use foreign currency forward contracts to mitigate foreign currency exchange rate risk associated with
non-functional  currency  denominated  cash  balances  and  inter-company  funding  loans,  non-functional
currency  denominated  accounts  receivable  and  non-functional  currency  denominated  accounts  payable.
These transactions are not designated as hedging instruments and are accounted for as derivatives whereby
the fair value of the contracts is reported as either assets or liabilities on our Consolidated Balance Sheets,
and gains and losses resulting from changes in the fair value are reported in interest and other, net, in our
Consolidated Statements of Operations. We do not enter into derivative financial contracts for speculative
or  trading  purposes.  At  March  31,  2016,  we  had  $2.4  million  of  forward  contracts  outstanding  to  buy
foreign currencies in exchange for U.S. dollars and $54.5 million of forward contracts outstanding to sell
foreign  currencies  in  exchange  for  U.S.  dollars  all  of  which  have  maturities  of  less  than  one  year.  At
March 31, 2015, we had $4.1 million of forward contracts outstanding to buy foreign currencies in exchange
for U.S. dollars and $72.5 million of forward contracts outstanding to sell foreign currencies in exchange
for  U.S.  dollars  all  of  which  have  maturities  of  less  than  one  year.  For  the  fiscal  years  ended  March  31,
2016,  2015  and  2014,  we  recorded  gains  of  $0.1  million  and  $18.5  million  and  a  loss  of  $18.4  million,
respectively, related to foreign currency forward contracts in interest and other, net on the Consolidated
Statements of Operations. As of March 31, 2016 the fair value of these outstanding forward contracts was a
loss of $0.1 million and is included in accrued and other current liabilities. As of March 31, 2015 the fair
value  of  these  outstanding  forward  contracts  was  $0.6  million  and  is  included  in  prepaid  expenses  and

55

other. The fair value of these outstanding forward contracts is estimated based on the prevailing exchange
rates of the various hedged currencies  as of  the end of the  period.

Our  hedging  programs  are  designed  to  reduce,  but  do  not  entirely  eliminate,  the  effect  of  currency
exchange rate movements. We believe the counterparties to these foreign currency forward contracts are
creditworthy  multinational  commercial  banks  and  that  the  risk  of  counterparty  nonperformance  is  not
material. Notwithstanding our efforts to mitigate some foreign currency exchange rate risks, there can be
no assurance that our hedging activities will adequately protect us against the risks associated with foreign
currency  fluctuations.  For  the  fiscal  year  ended  March  31,  2016,  47.4%  of  our  revenue  was  generated
outside the United States. Using sensitivity analysis, a hypothetical 10% increase in the value of the U.S.
dollar  against  all  currencies  would  decrease  revenues  by  4.7%,  while  a  hypothetical  10%  decrease  in  the
value  of  the  U.S.  dollar  against  all  currencies  would  increase  revenues  by  4.7%.  In  the  opinion  of
management, a substantial portion of this fluctuation would be offset by cost of goods sold and operating
expenses incurred in local currency.

Item 8. Financial Statements and Supplementary Data

The  financial  statements  and  supplementary  data  appear  in  a  separate  section  of  this  report  following
Part  IV.  We  provide  details  of  our  valuation  and  qualifying  accounts  in  ‘‘Note  21—Supplementary
Financial Information’’ to the Consolidated Financial Statements. All schedules have been omitted since
the information required to be submitted has been included on the Consolidated Financial Statements or
notes thereto or has been omitted as not applicable  or not required.

Item 9. Changes in and Disagreements with Accountants  on Accounting  and Financial Disclosure

None.

Item 9A. Controls and Procedures

Definition and Limitations of Disclosure Controls and Procedures

Our disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the Securities
Exchange  Act  of  1934,  as  amended  (the  ‘‘Exchange  Act’’))  are  designed  to  reasonably  ensure  that
information required to be disclosed in our reports filed under the Exchange Act is (i) recorded, processed,
summarized, and reported within the time periods specified in the Securities and Exchange Commission’s
rules and forms and (ii) accumulated and communicated to management, including our principal executive
officer  and  principal  financial  officer,  as  appropriate,  to  allow  timely  decisions  regarding  required
disclosures.

There  are  inherent  limitations  to  the  effectiveness  of  any  system  of  disclosure  controls  and  procedures.
These  limitations  include  the  possibility  of  human  error,  the  circumvention  or  overriding  of  the  controls
and procedures and reasonable resource constraints. In addition, because we have designed our system of
controls  based  on  certain  assumptions,  which  we  believe  are  reasonable,  about  the  likelihood  of  future
events,  our  system  of  controls  may  not  achieve  its  desired  purpose  under  all  possible  future  conditions.
Accordingly,  our  disclosure  controls  and  procedures  provide  reasonable  assurance,  but  not  absolute
assurance, of achieving their objectives.

Evaluation of Disclosure Controls and  Procedures

Our management, with the participation of our principal executive officer and principal financial officer,
has evaluated the effectiveness of our disclosure controls and procedures at March 31, 2016, the end of the
period  covered  by  this  report.  Based  on  this  evaluation,  the  principal  executive  officer  and  principal
financial officer concluded that, at March 31, 2016, our disclosure controls and procedures were effective
to provide reasonable assurance that information required to be disclosed by us in the reports that we file

56

or submit under the Exchange Act is (i) recorded, processed, summarized, and reported on a timely basis,
and  (ii)  accumulated  and  communicated  to  management,  including  our  principal  executive  officer  and
principal financial officer, as appropriate  to  allow timely decisions regarding required disclosures.

Management’s Report on Internal Control  Over  Financial Reporting

Our management is responsible for establishing and maintaining adequate internal control over financial
reporting (as defined in Rule 13a-15(f) under the Exchange Act). Management conducted an evaluation of
the effectiveness of our internal control over financial reporting based on the criteria set forth in Internal
Control—Integrated  Framework  issued  by  the  Committee  of  Sponsoring  Organizations  of  the  Treadway
Commission  2013  framework  (‘‘COSO’’).  Based  on  this  evaluation,  management  has  concluded  that  our
internal control over financial reporting was  effective as of  March 31, 2016.

Our independent registered public accounting firm, Ernst & Young LLP, has issued an audit report on our
internal  control  over  financial  reporting.  The  report  on  the  audit  of  internal  control  over  financial
reporting is included in this Form 10-K.

Changes in Internal Control Over Financial Reporting

There  were  no  changes  in  our  internal  control  over  financial  reporting  during  the  fiscal  quarter  ended
March  31,  2016,  which  were  identified  in  connection  with  management’s  evaluation  required  by
paragraph (d) of Rules 13a-15 and 15d-15 under the Exchange Act, that have materially affected, or are
reasonably likely to materially affect,  our internal control  over  financial reporting.

Item 9B. Other Information

None.

57

PART III

Item 10. Directors, Executive Officers and  Corporate Governance

The  information  required  by  this  Item  is  incorporated  herein  by  reference  to  the  sections  entitled
‘‘Proposal 1—Election of Directors’’ and ‘‘Executive Compensation—Section 16(a) Beneficial Ownership
Reporting Compliance’’ in our definitive Proxy Statement (the ‘‘Proxy Statement’’) for the Annual Meeting
of Stockholders to be held in 2016. We intend to file the Proxy Statement within 120 days after the end of
the fiscal year (i.e. on or before July 29, 2016). Our Code of Business Conduct and Ethics applicable to its
directors  and  all  employees,  including  senior  financial  officers,  is  available  on  our  website  at
www.take2games.com.  If  we  make  any  amendment  to  our  Code  of  Business  Conduct  and  Ethics  that  is
required to be disclosed pursuant to  the  Exchange  Act, we will  make such disclosures on its website.

Item 11. Executive Compensation

The  information  required  by  this  Item  is  incorporated  herein  by  reference  to  the  section  entitled
‘‘Executive Compensation’’ in our Proxy Statement.

Item  12. Security  Ownership  of  Certain  Beneficial  Owners  and  Management  and  Related  Stockholder

Matters

The information required by this Item is incorporated herein by reference to the sections entitled ‘‘Voting
Security  Ownership  of  Certain  Beneficial  Owners  and  Management’’  and  ‘‘Equity  Compensation  Plan
Information’’ in our Proxy Statement.

Item 13. Certain Relationships and Related Transactions, and Director  Independence

The information required by this Item is incorporated herein by reference to the section entitled ‘‘Certain
Relationships and Related Transactions’’  in our Proxy Statement.

Item 14. Principal Accounting Fees and Services

The  information  required  by  this  Item  is  incorporated  herein  by  reference  to  the  section  entitled
‘‘Independent Auditor Fee Information’’  in our Proxy Statement.

58

PART IV

Item 15. Exhibits, Financial Statement  Schedules

(a) The following documents are filed as part of this Report:

(i) Financial  Statements.  See  Index  to  Financial  Statements  on  page  66  of  this  Report.

(ii) Financial Statement Schedule. See Note 21 to the Consolidated Financial Statements.

(iii) Index to Exhibits:

Exhibit
Number

3.1

3.1.1

3.1.2

3.1.3

3.1.4

3.2

3.3

3.4

4.1

4.2

4.3

Exhibit Description

Form

Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Restated Certificate of Incorporation

10-K 2/12/2004 3.1

Certificate of Amendment of  Restated
Certificate of Incorporation, dated April 30,
1998

Certificate of Amendment of  Restated
Certificate of Incorporation, dated
November 17, 2003

Certificate of Amendment of  Restated
Certificate of Incorporation, dated April 23,
2009.

Certificate of Amendment of  Restated
Certificate of Incorporation, dated
September 21, 2012

Certificate of Designation of Series A
Preferred Stock, dated March 11, 1998

Certificate of Designation of Series B
Preferred Stock, dated March 26, 2008

Amended and Restated Bylaws of Take-Two
Interactive Software, Inc., effective as of
December 2, 2014.

Indenture, dated as of November 16, 2011,
by and between the Company and The
Bank of New York Mellon, as Trustee,
relating to 1.75% Convertible Notes

Form of 1.75% Convertible Note  (included
in Exhibit 4.1)

Indenture, dated as of June 18, 2013,  by
and between the Company and The Bank
of New York Mellon, as Trustee, relating to
1.00% Convertible Notes

10-K 2/12/2004 3.1.2

10-K 2/12/2004 3.1.3

8-K 4/23/2009 3.1

8-K 9/24/2012 3.1

10-K 2/12/2004 3.1.1

8-A12B 3/26/2008 4.2

8-K 12/5/2014 3.1

8-K 11/18/2011 4.1

8-K 11/18/2011 4.1

8-K 6/18/2013 4.1

59

Exhibit
Number

4.4

4.5

10.1

10.2

10.3

10.4

10.5

10.6

10.7

10.8

10.9

10.10

10.11

10.12

10.13

Exhibit Description

Form

Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Supplemental Indenture, dated as  of
June 18, 2013, between the Company and
The Bank of New York Mellon, as Trustee,
to Indenture, dated as of June 18, 2013,
between the Company and The Bank of
New York Mellon, as Trustee

Form of 1.00% Convertible Note  (included
in Exhibit 4.4)

Take-Two Interactive Software,  Inc. Change
in Control Employee Severance Plan+

Form of Employee Restricted Stock
Agreement+

8-K 6/18/2013 4.2

8-K 6/18/2013 4.2

8-K

3/7/2008 10.1

10-Q 6/5/2009 10.2

Form of Non-Employee Director  Restricted
Stock Agreement+

10-Q 6/5/2009 10.3

Form of Employee Restricted  Unit
Agreement+

Form of Employee Restricted  Unit
Agreement+

Form of Employee Restricted  Unit
Agreement+

Form of Employee Restricted  Unit
Agreement+

Form of Employee Restricted  Unit
Agreement+

Form of Employee Restricted  Unit
Agreement+

Employment Agreement, dated  May  12,
2010, between the Company and Lainie
Goldstein+

First Amendment to Employment
Agreement, dated October 25, 2010,
between the Company and Lainie
Goldstein+

Second Amendment to Employment
Agreement, dated August 27, 2012, between
the Company and Lainie Goldstein+

Employment  Agreement,  dated
February 14, 2008, by and between the
Company and Karl Slatoff+

10.14 Management Agreement, dated  as of

May 20, 2011, by and between Take-Two
Interactive Software, Inc. and ZelnickMedia
Corporation+

60

10-Q 8/1/2012 10.1

10-Q 10/30/2013 10.1

10-Q 10/30/2013 10.2

10-Q 10/30/2013 10.3

10-Q 10/30/2013 10.4

10-Q 10/30/2013 10.5

8-K 5/14/2010 10.1

8-K 10/25/2010 10.1

10-Q 10/31/2012 10.6

8-K 2/15/2008 10.3

8-K 5/24/2011 10.1

Exhibit Description

Form

Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Exhibit
Number

10.15

Amendment to Non-Qualified Stock Option
Agreement with ZelnickMedia Corporation,
dated as of November 18, 2013+

10.16 Management Agreement, dated  as of
March 10, 2014, by and between the
Company and ZelnickMedia Corporation+

10.17

10.18

10.19

10.20

10.21

10.22

10.23

10.24

Security Agreement dated as  of July  3,
2007, made by each of the Grantors listed
on the signature pages thereof and Wells
Fargo Foothill, Inc. in its capacity as
administrative agent for the Lender Group
and the Bank Product Providers

Supplement to Security Agreement dated as
of November 16, 2007, made by each of the
grantors listed on the signature pages
thereof and Wells Fargo Foothill, Inc. in its
capacity as administrative agent for the
Lender Group and the Bank Product
Providers

Second Amended and Restated Credit
Agreement, dated as of October 17, 2011,
by and among the  Company, each of  its
Subsidiaries identified on the signature
pages  thereto as Borrowers, each of its
Subsidiaries identified on the signature
pages  thereto as Guarantors, the lender
parties thereto, and Wells Fargo Capital
Finance, Inc., as administrative agent

First Amendment to Second Amended and
Restated Credit Agreement, dated June 12,
2013

Second Amendment to Second Amended
and Restated Credit Agreement, dated
April 28, 2014

Xbox 360 Publisher License Agreement
dated November 17, 2005, between
Microsoft Licensing, GP and the Company*

Amendment to Xbox 360 Publisher License
Agreement, dated December 4, 2008,
between Microsoft Licensing, GP and the
Company*

Amendment to the Xbox 360 Publisher
License Agreement, dated November 22,
2011, between the Company and Microsoft
Licensing,  GP*

61

8-K 11/18/2013 10.1

8-K 3/10/2014 10.1

8-K

7/9/2007 10.2

8-K 11/20/2007 99.2

8-K 10/17/2011 10.1

10-K 5/14/2014 10.27

10-K 5/14/2014 10.28

10-Q 11/8/2011 10.3

10-Q 6/5/2009 10.1

10-Q 2/3/2012 10.1

Exhibit
Number

10.25

10.26

10.27

10.28

10.29

10.30

10.31

10.32

10.33

10.34

10.35

10.36

Exhibit Description

Form

Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Amendment to the Xbox 360 Publisher
License Agreement, dated December 11,
2012, between the Company and Microsoft
Licensing,  GP*

Amendment to the Xbox 360 Publisher
License Agreement, dated November 13,
2013, between the Company and Microsoft
Licensing,  GP.*

Xbox One Publisher License  Agreement
dated October 31, 2013, between Microsoft
Licensing, GP and the Company*

Global Playstation 3 Format  Licensed
Publisher Agreement, dated May 18, 2010,
between Take-Two International S.A. and
Sony Computer Entertainment Europe
Limited*

Global Playstation 3 Format  Licensed
Publisher Agreement, dated May 20, 2010,
between the Company and Sony Computer
Entertainment  America  LLC*

Lease Agreement between the Company
and Moklam Enterprises, Inc. dated July  1,
2002

Sixth Lease Modification Agreement, dated
January 18, 2012, between the Company
and Moklam Enterprises, Inc.

Seventh Lease Modification  Agreement,
dated April 8, 2014, between the Company
and Moklam Enterprises, Inc.

Amendment to the Xbox One Publisher
License Agreement, dated May 7, 2014,
between Microsoft Licensing, GP and the
Company*

Amendment to the Xbox 360 Publisher
License Agreement, dated September 30,
2014, between Microsoft Corporation and
the Company*

Amended and Restated Take-Two
Interactive Software, Inc. 2009 Stock
Incentive Plan, effective as of July 23,  2014

Third Amendment to Second  Amended and
Restated Credit Agreement, dated
August  18, 2014

62

10-Q 2/6/2013 10.2

10-Q 2/4/2014 10.2

10-Q 2/4/2014 10.1

10-Q 11/8/2011 10.2

10-Q 11/8/2011 10.1

10-Q 9/16/2002 10.2

10-K 5/23/2012 10.45

10-K 5/14/2014 10.39

10-Q 8/6/2014 10.1

10-Q 10/30/2014 10.1

14A 7/28/2014 Annex A

8-K 8/21/2014 10.1

Exhibit
Number

10.37

10.38

10.39

10.40

10.41

10.42

10.43

10.44

10.45

10.46

10.47

Exhibit Description

Form

Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Employment Agreement dated  January 28,
2015 between the Company and Daniel
Emerson

Amendment to the Restricted  Stock
Agreement dated as of May 20, 2011
between the Company and ZelnickMedia
Corporation, effective as of December 2,
2014

Amendment to the Performance Based
Restricted Stock Agreement dated as  of
May 20, 2011 between the Company and
ZelnickMedia Corporation, effective as of
December 2, 2014

Second Amendment to the  Restricted  Stock
Agreement dated as of May 20, 2011
between the Company and ZelnickMedia
Corporation, effective as of April 24, 2015

Second Amendment to the  Performance
Based Restricted Stock Agreement dated  as
of May 20, 2011 between the Company and
ZelnickMedia Corporation, effective as of
April 24, 2015

Restricted Unit Agreement,  dated as of
May 20, 2015, by and between the Company
and ZelnickMedia Corporation

Amended and Restated Restricted Unit
Agreement Pursuant to the Take-Two
Interactive Software, Inc. 2009 Incentive
Stock Plan, dated as of June 30, 2015

Ninth Lease Modification Agreement,  dated
as of December 15, 2015, by and between
Take-Two Interactive Software, Inc. and
Moklam  Enterprises,  Inc.

Fourth Amendment to Second  Amended
and Restated Credit Agreement, May 21,
2015

Fifth Amendment to Second  Amended and
Restated Credit Agreement, dated
February 11, 2016

Eighth Lease Modification Agreement,
dated as of January 5, 2015, by and between
Take-Two Interactive Software, Inc. and
Moklam  Enterprises,  Inc.

10-Q 2/6/2015 10.1

10-Q 2/6/2015 10.2

10-Q 2/6/2015 10.3

S-3ASR 5/20/2015 10.5

S-3ASR 5/20/2015 10.6

S-3ASR 5/20/2015 10.2

10-Q 8/10/2015 10.1

10-Q 2/4/2016 10.1

8-K 2/12/2016 10.1

63

X

X

Exhibit Description

Form

Filing Date

Exhibit

Filed
Herewith

Incorporated by Reference

Exhibit
Number

10.48

10.49

10.50

21.1

23.1

31.1

31.2

32.1

32.2

Amendment to the Xbox One Publisher
License Agreement, dated January 30, 2015,
between Microsoft Corporation and the
Company**

Amendment No. 3 to the Xbox One
Publisher License Agreement, dated
August  13, 2015, between Microsoft
Corporation and the Company**

Amendment to the Restricted Stock  Unit
Agreement, dated as of March 30, 2016, by
and between Take-Two Interactive
Software, Inc. and  ZelnickMedia
Corporation

Subsidiaries of the Company

Consent of Ernst & Young LLP

Chief Executive Officer Certification
Pursuant to Rules 13a-15(e) and 15d-15(e)
under the Securities and Exchange Act  of
1934, as adopted pursuant to Section  302 of
the Sarbanes-Oxley Act of 2002

Chief Financial Officer Certification
Pursuant to Rules 13a-15(e) and 15d-15(e)
under the Securities and Exchange Act  of
1934, as adopted pursuant to Section  302 of
the Sarbanes-Oxley Act of 2002

Chief Executive Officer Certification
pursuant to 18 U.S.C.  Section 1350, as
adopted Pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002

Chief Financial Officer Certification
pursuant to 18 U.S.C.  Section 1350, as
adopted Pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002

101.INS XBRL Instance Document.

101.SCH XBRL Taxonomy Extension Schema

Document.

101.CAL XBRL Taxonomy Calculation  Linkbase

Document.

101.LAB XBRL Taxonomy Label Linkbase

Document.

101.PRE XBRL Taxonomy Presentation Linkbase

Document.

64

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Exhibit
Number

Exhibit Description

Form

Filing Date

Exhibit

Incorporated by Reference

101.DEF XBRL Taxonomy Extension Definition

Document.

Represents a management contract or compensatory plan or  arrangement.

Filed
Herewith

X

Portions  thereof  were  omitted  and  filed  separately  with  the  Securities  and  Exchange  Commission  pursuant  to  a  request  for
confidential treatment that was granted in accordance with Exchange Act Rule 24b-2.

Portions hereof have been omitted and filed separately with the Securities and Exchange Commission pursuant to a request for
confidential treatment in accordance with Exchange Act Rule 24b-2

+

*

**

Attached  as  Exhibit  101  to  this  report  are  the  following  formatted  in  XBRL  (Extensible  Business
Reporting  Language):  (i)  Consolidated  Balance  Sheets  at  March  31,  2016  and  2015,  (ii)  Consolidated
Statements  of  Operations  for  the  fiscal  years  ended  March  31,  2016,  2015  and  2014,  (iii)  Consolidated
Statements  of  Comprehensive  (Loss)  Income  for  the  fiscal  years  ended  March  31,  2016,  2015  and  2014,
(iv)  Consolidated  Statements  of  Cash  Flows  for  the  fiscal  years  ended  March  31,  2016,  2015  and  2014,
(v) Consolidated Statements of Stockholders’ Equity for the fiscal years ended March 31, 2016, 2015 and
2014; and (vi) Notes to the Consolidated  Financial Statements.

65

TAKE-TWO INTERACTIVE SOFTWARE, INC.
FISCAL YEAR ENDED MARCH 31, 2016

INDEX TO FINANCIAL STATEMENTS

Reports of Independent Registered Public Accounting Firm

Consolidated Balance Sheets—At March  31, 2016 and 2015

Consolidated Statements of Operations—For the fiscal years ended  March 31, 2016, 2015 and

2014

Consolidated Statements of Comprehensive (Loss) Income—For  the  fiscal years ended March 31,

2016, 2015 and 2014

Consolidated Statements of Cash Flows—For  the fiscal years ended March 31, 2016,  2015 and

2014

Consolidated Statements of Stockholders’  Equity—For the fiscal  years  ended March 31, 2016,

2015 and 2014

Notes to the Consolidated Financial  Statements

(All other items in this report are inapplicable)

Page

67

69

70

71

72

73

74

66

REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

The Board of Directors and Stockholders of  Take-Two  Interactive Software, Inc.

We have audited the accompanying consolidated balance sheets of Take-Two Interactive Software, Inc. as
of March 31, 2016 and 2015, and the related consolidated statements of operations, comprehensive (loss)
income,  cash  flows  and  stockholders’  equity  for  each  of  the  three  years  in  the  period  ended  March  31,
2016. These financial statements are the responsibility of the Company’s management. Our responsibility is
to express an opinion on these financial statements based on our audits.

We conducted our audits in accordance with the standards of the Public Company Accounting Oversight
Board (United States). Those standards require that we plan and perform the audit to obtain reasonable
assurance  about  whether  the  financial  statements  are  free  of  material  misstatement.  An  audit  includes
examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements. An
audit  also  includes  assessing  the  accounting  principles  used  and  significant  estimates  made  by
management, as well as evaluating the overall financial statement presentation. We believe that our audits
provide a reasonable basis for our opinion.

In  our  opinion,  the  financial  statements  referred  to  above  present  fairly,  in  all  material  respects,  the
consolidated financial position of Take-Two Interactive Software, Inc. at March 31, 2016 and 2015, and the
consolidated  results  of  its  operations  and  its  cash  flows  for  each  of  the  three  years  in  the  period  ended
March 31, 2016, in conformity with U.S. generally accepted accounting principles.

We  also  have  audited,  in  accordance  with  the  standards  of  the  Public  Company  Accounting  Oversight
Board (United States), Take-Two Interactive Software, Inc.’s internal control over financial reporting as of
March  31,  2016,  based  on  criteria  established  in  Internal  Control  Integrated  Framework  issued  by  the
Committee  of  Sponsoring  Organizations  of  the  Treadway  Commission  (2013  framework)  and  our  report
dated May 18, 2016 expressed an unqualified opinion  thereon.

/s/ Ernst & Young LLP

New York, New York

May 18, 2016

67

REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

The Board of Directors and Stockholders of  Take-Two  Interactive Software, Inc.

We  have  audited  Take-Two  Interactive  Software,  Inc.’s  internal  control  over  financial  reporting  as  of
March  31,  2016,  based  on  criteria  established  in  Internal  Control—Integrated  Framework  issued  by  the
Committee  of  Sponsoring  Organizations  of  the  Treadway  Commission  (2013  framework)  (the  COSO
criteria).  Take-Two  Interactive  Software,  Inc.’s  management  is  responsible  for  maintaining  effective
internal control over financial reporting, and for its assessment of the effectiveness of internal control over
financial  reporting  included  in  the  accompanying  Management’s  Report  on  Internal  Control  Over
Financial  Reporting.  Our  responsibility  is  to  express  an  opinion  on  the  company’s  internal  control  over
financial reporting based on our audit.

We  conducted  our  audit  in  accordance  with  the  standards  of  the  Public  Company  Accounting  Oversight
Board (United States). Those standards require that we plan and perform the audit to obtain reasonable
assurance about whether effective internal control over financial reporting was maintained in all material
respects.  Our  audit  included  obtaining  an  understanding  of  internal  control  over  financial  reporting,
assessing  the  risk  that  a  material  weakness  exists,  testing  and  evaluating  the  design  and  operating
effectiveness of internal control based on the assessed risk, and performing such other procedures as we
considered necessary in the circumstances. We believe that our audit provides a reasonable basis for our
opinion.

A  company’s  internal  control  over  financial  reporting  is  a  process  designed  to  provide  reasonable
assurance  regarding  the  reliability  of  financial  reporting  and  the  preparation  of  financial  statements  for
external  purposes  in  accordance  with  generally  accepted  accounting  principles.  A  company’s  internal
control over financial reporting includes those policies and procedures that (1) pertain to the maintenance
of  records  that,  in  reasonable  detail,  accurately  and  fairly  reflect  the  transactions  and  dispositions  of  the
assets  of  the  company;  (2)  provide  reasonable  assurance  that  transactions  are  recorded  as  necessary  to
permit  preparation  of  financial  statements  in  accordance  with  generally  accepted  accounting  principles,
and that receipts and expenditures of the company are being made only in accordance with authorizations
of management and directors of the company; and (3) provide reasonable assurance regarding prevention
or timely detection of unauthorized acquisition, use, or disposition of the company’s assets that could have
a material effect on the financial statements.

Because  of  its  inherent  limitations,  internal  control  over  financial  reporting  may  not  prevent  or  detect
misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risk
that controls may become inadequate because of changes in conditions, or that the degree of compliance
with the policies or procedures may deteriorate.

In our opinion, Take-Two Interactive Software, Inc. maintained, in all material respects, effective internal
control over financial reporting as of  March  31, 2016, based  on  the COSO criteria.

We  also  have  audited,  in  accordance  with  the  standards  of  the  Public  Company  Accounting  Oversight
Board  (United  States),  the  consolidated  balance  sheets  of  Take-Two  Interactive  Software,  Inc.  as  of
March  31,  2016  and  2015,  and  the  related  consolidated  statements  of  operations,  comprehensive  (loss)
income, cash flows and stockholders’ equity for each of the three years in the period ended March 31, 2016
of Take-Two Interactive Software, Inc. and our report dated May 18, 2016 expressed an unqualified opinion
thereon.

/s/ Ernst & Young LLP

New York, New York

May 18, 2016

68

TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED BALANCE SHEETS
(in thousands, except per share amounts)

Current assets:

ASSETS

Cash and  cash equivalents
Short-term  investments
Restricted cash
Accounts receivable, net of allowances  of  $45,552 and  $70,471  at  March 31,  2016

and 2015, respectively

Inventory
Software development costs and licenses
Deferred cost of goods sold
Prepaid expenses and other

Total  current assets

Fixed assets, net
Software development costs and licenses,  net of current  portion
Deferred cost of goods sold,  net of  current portion
Goodwill
Other intangibles, net
Other assets

Total assets

LIABILITIES AND STOCKHOLDERS’  EQUITY

Current liabilities:

Accounts payable
Accrued expenses and  other current liabilities
Deferred revenue

Total current liabilities

Long-term debt
Non-current deferred revenue
Other long-term liabilities

Total liabilities

Commitments and contingencies
Stockholders’  equity:

Preferred stock,  $.01 par  value, 5,000  shares authorized: no shares  issued  and

outstanding at March 31, 2016 and 2015

Common stock, $.01  par value, 200,000  shares  authorized;  103,765 and 104,594
shares  issued  and  86,573  and  88,356  outstanding  at  March  31,  2016  and  2015,
respectively

Additional  paid-in capital
Treasury stock,  at cost; 17,192 and 16,238 common shares  at  March 31,  2016 and

2015, respectively
Accumulated deficit
Accumulated other comprehensive  loss

Total stockholders’ equity

Total liabilities  and stockholders’  equity

See accompanying Notes.

69

March 31,

2016

2015

$ 798,742
470,820
261,169

$ 911,120
186,929
169,678

168,527
15,888
178,387
98,474
53,269

217,860
20,051
163,385
56,779
54,057

2,045,276

1,779,859

77,127
214,831
17,915
217,080
4,609
13,439

69,792
124,329
19,869
217,288
4,769
12,167

$2,590,277

$2,228,073

$

30,448
607,479
582,484

1,220,411

497,935
216,319
74,227

$

38,789
444,738
482,733

966,260

473,030
164,618
61,077

2,008,892

1,664,985

—

—

1,038
1,088,628

1,046
1,028,197

(303,388)
(166,997)
(37,896)

(276,836)
(158,695)
(30,624)

581,385

563,088

$2,590,277

$2,228,073

TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF  OPERATIONS
(in thousands, except per share amounts)

Net revenue
Cost of goods sold

Gross profit

Selling and marketing
General and administrative
Research and development
Business  reorganization
Depreciation and amortization

Total operating expenses

(Loss) income from operations
Interest and other, net
Gain on long-term investments, net
Loss on extinguishment of debt
Gain on convertible note hedge and warrants, net

(Loss) income from continuing operations  before  income  taxes
(Benefit from) provision for income taxes

(Loss) income from continuing operations
Loss from discontinued operations, net  of taxes

Net (loss) income

(Loss) earnings per share:
Continuing  operations
Discontinued  operations

Basic (loss) earnings per share

Continuing  operations
Discontinued  operations

Diluted (loss) earnings per share

Fiscal Year Ended March 31,

2016

2015

2014

$1,413,698
813,873

$1,082,938
794,867

$2,350,568
1,414,327

599,825
198,309
192,452
119,807
71,285
28,800

610,653

(10,828)
(30,205)
2,683
—
—

(38,350)
(30,048)

(8,302)
—

288,071
235,341
175,093
115,043
—
21,057

546,534

(258,463)
(31,893)
17,476
—
—

(272,880)
6,590

(279,470)
—

936,241
240,996
161,374
105,256
—
13,359

520,985

415,256
(33,553)
—
(9,014)
3,461

376,150
14,459

361,691
(86)

$

$

$

$

$

(8,302) $ (279,470) $ 361,605

(0.10) $
—

(3.48) $
—

(0.10) $

(3.48) $

(0.10) $
—

(3.48) $
—

(0.10) $

(3.48) $

3.79
—

3.79

3.20
—

3.20

See accompanying Notes.

70

TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF  COMPREHENSIVE (LOSS)  INCOME
(in thousands)

Net (loss) income

Other comprehensive (loss) income:

Foreign currency translation adjustment

Cash flow hedges:

Change in unrealized gains, net of taxes
Reclassification to earnings, net of taxes

Change in fair value of effective cash  flow hedges

Available-for-sale securities:

Net unrealized gain (loss), net of taxes
Reclassification to earnings for realized net loss, net of taxes

Change in fair value of available-for-sale securities

Other comprehensive (loss) income

Comprehensive (loss) income

Fiscal Year Ended March 31,

2016

2015

2014

$ (8,302) $(279,470) $361,605

(7,364)

(32,747)

6,447

—
(17)

(17)

73
36

109

32
—

32

(25)
—

(25)

241
—

241

—
—

—

(7,272)

(32,740)

6,688

$(15,574) $(312,210) $368,293

See accompanying Notes.

71

TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF  CASH FLOWS
(in thousands)

Operating  activities:
Net (loss) income
Adjustments to reconcile net (loss) income to net cash provided by operating activities:

Amortization and impairment of software development costs and licenses
Depreciation and amortization
Loss from discontinued operations
Stock-based  compensation
Deferred income taxes
Amortization of discount on Convertible Notes
Amortization of debt issuance costs
Gain on long-term investments, net
Loss on extinguishment of debt
Gain on convertible note hedge and warrants, net
Amortization and impairment of intellectual property
Other, net

Changes in assets and liabilities:

Restricted cash
Accounts receivable
Inventory
Software development costs and licenses
Prepaid  expenses, other current and other non-current assets
Deferred  revenue
Deferred cost of goods sold
Accounts payable, accrued expenses and other liabilities
Net cash used in discontinued operations

Net cash provided by operating activities

Investing  activities:

Change in bank time deposits
Proceeds from available-for-sale securities
Purchases of  available-for-sale securities
Purchases of  fixed assets
Purchase  of long-term investments
Proceeds from sale of long-term investment
Other

Net cash used in investing activities

Financing  activities:

Tax payment related to net share settlements on restricted stock awards
Repurchase of common stock
Excess tax benefit from stock-based compensation
Proceeds from issuance of 1.00% Convertible Notes
Payment for extinguishment of 4.375% Convertible Notes
Proceeds from termination of convertible note hedge  transactions
Payment for termination of convertible note warrant transactions
Payment of  debt issuance costs for the issuance of 1.00% Convertible Notes

Net cash (used in) provided by financing activities

Effects  of foreign currency exchange rates on cash and cash equivalents

Net (decrease) increase in cash and cash equivalents
Cash and  cash equivalents, beginning of year

Cash and  cash equivalents, end of year

Supplemental  data:
Interest  paid
Income taxes (refunded) paid

See accompanying Notes.

72

Fiscal Year Ended March 31,

2016

2015

2014

$

(8,302)

$(279,470)

$ 361,605

134,472
28,800
—
69,996
(270)
23,457
1,567
(2,683)
—
—
160
2,588

(91,491)
49,348
3,809
(219,217)
(12,272)
152,325
(41,144)
170,162
—

133,453
21,057
—
65,246
2,279
22,026
1,663
(17,476)
—
—
344
2,068

24,161
(164,717)
9,729
(188,772)
5,398
568,028
(70,788)
78,585
—

265,533
13,359
86
78,118
(19,036)
22,801
1,947
—
9,014
(3,461)
3,558
(208)

(186,350)
136,453
438
(192,357)
(18,424)
34,276
—
194,228
(1,318)

261,305

212,814

700,262

(182,383)
43,314
(150,501)
(37,280)
—
2,683
(349)

(87,500)
—
(100,116)
(49,501)
(5,000)
21,976
—

(324,516)

(220,141)

(22,916)
(26,552)
1,421
—
—
—
—
—

(48,047)

(1,120)

(112,378)
911,120

—
—
928
—
—
—
—
—

928

(17,881)

(24,280)
935,400

—
—
—
(29,813)
—
—
(1,000)

(30,813)

—
(276,836)
—
283,188
(165,999)
84,429
(55,651)
(2,815)

(133,684)

(2,867)

532,898
402,502

$ 798,742

$ 911,120

$ 935,400

$
7,626
$ (26,223)

$
$

7,657
9,749

$
9,095
$ 10,025

TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF STOCKHOLDERS’ EQUITY
(in thousands)

Common Stock

Shares Amount

Additional
Paid-in
Capital

Treasury Stock

Shares Amount

(Accumulated
Deficit) /
Retained
Earnings

Accumulated
Other
Comprehensive
(Loss)
Income

Total
Stockholders’
Equity

Balance, March 31, 2013

93,743

$ 937

$ 832,460

— $

— $(240,830)

$ (4,572)

$ 587,995

361,605

—

361,605

Net income
Change in cumulative foreign currency

translation adjustment

Change in unrealized gains on
derivative instruments, net

Exercise  of stock options
Stock-based compensation
Tax  benefit associated with stock

awards

Issuance of 1.00% Convertible Notes
Extinguishment of 4.375% Convertible

Notes

Termination of convertible note hedge

transactions

Termination of convertible note

warrant transactions

Issuance of restricted stock, net of
forfeitures and cancellations

Repurchased common stock

—

—

—
557
—

—
—

3,217

—

—

7,639
—

—

—

—
6
—

—
—

32

—

—

77
—

—

—

—
(6)
80,285

7,416
35,784

(26,480)

67,170

(41,853)

—

—

—
—
—

—
—

—

—

—

—

—

—
—
—

—
—

—

—

—

—
(77)
— (16,238)

—
(276,836)

—

—
—
—

—
—

—

—

—

—
—

Balance, March 31, 2014

105,156

1,052

954,699 (16,238)

(276,836)

120,775

Net loss
Change in cumulative foreign currency

translation adjustment

Change in unrealized gains on
derivative instruments, net

Net unrealized loss on

available-for-sale securities, net of
taxes

Stock-based compensation
Tax  benefit associated with stock

awards

Issuance of restricted stock, net of
forfeitures and cancellations

Issuance of common stock in
connection with acquisition

—

—

—

—
—

—

(570)

8

—

—

—

—
—

—

(6)

—

—

—

—

—
72,579

928

(108)

99

—

—

—

—
—

—

—

—

—

—

—

—
—

—

—

—

(279,470)

—

—

—
—

—

—

—

6,447

241
—
—

—
—

—

—

—

—
—

2,116

—

6,447

241
—
80,285

7,416
35,784

(26,448)

67,170

(41,853)

—
(276,836)

801,806

(279,470)

(32,747)

(32,747)

32

(25)
—

—

—

—

32

(25)
72,579

928

(114)

99

563,088

(8,302)

Balance, March 31, 2015

104,594

1,046

1,028,197 (16,238)

(276,836)

(158,695)

(30,624)

Net loss
Change in cumulative foreign currency

translation adjustment

Change in unrealized gains on
derivative instruments, net

Net unrealized gain on

available-for-sale securities, net of
taxes

Stock-based compensation
Tax  benefit associated with stock

awards

Issuance of restricted stock, net of
forfeitures and cancellations

Repurchased common stock
Net share settlement of restricted stock

awards

—

—

—

—
—

—

(84)
—

(745)

—

—

—

—
—

—

(1)
—

(7)

—

—

—

—
83,137

1,421

—

—

—

—
—

—

—

—

—

—
—

—

1
—

—
(954)

—
(26,552)

(24,128)

—

—

(8,302)

—

—

—

—
—

—

—

—

(7,364)

(7,364)

(17)

(17)

109
—

—

—
—

—

109
83,137

1,421

—
(26,552)

(24,135)

Balance, March 31, 2016

103,765

$1,038

$1,088,628 (17,192) $(303,388)

$(166,997)

$(37,896)

$ 581,385

See accompanying Notes.

73

TAKE-TWO INTERACTIVE SOFTWARE, INC.
NOTES TO THE CONSOLIDATED FINANCIAL  STATEMENTS
(In thousands, except share and per share amounts)

1. BASIS OF PRESENTATION AND SIGNIFICANT ACCOUNTING POLICIES

Take-Two Interactive Software, Inc. (the ‘‘Company,’’ ‘‘we,’’ ‘‘us,’’ or similar pronouns) was incorporated in
the  state  of  Delaware  in  1993.  We  are  a  leading  developer,  publisher  and  marketer  of  interactive
entertainment for consumers around the globe. The Company develops and publishes products through its
two  wholly-owned  labels  Rockstar  Games  and  2K.  Our  products  are  designed  for  console  systems  and
personal computers, including smart phones and tablets, and are delivered through physical retail, digital
download, online platforms and cloud  streaming services.

Principles of Consolidation

The  Consolidated  Financial  Statements  include  the  financial  statements  of  the  Company  and  its  wholly-
owned subsidiaries. All inter-company balances and transactions have  been eliminated  in consolidation.

Reclassifications

Certain  immaterial  amounts  in  the  financial  statements  of  the  prior  years  have  been  reclassified  to
conform to the current year presentation  for comparative purposes.

Use of Estimates

The preparation of financial statements in conformity with U.S. generally accepted accounting principles
(‘‘U.S.  GAAP’’)  requires  management  to  make  estimates  and  assumptions  that  affect  the  reported
amounts of assets and liabilities and the disclosure of contingent assets and liabilities at the dates of the
financial statements and the reported amounts of net revenue and expenses during the reporting periods.
Our most significant estimates and assumptions relate to the recoverability of software development costs
and  prepaid  royalties,  licenses  and  intangibles,  valuation  of  inventories,  realization  of  deferred  income
taxes,  the  adequacy  of  price  protection,  allowances  for  sales  returns  and  doubtful  accounts,  accrued
liabilities, the service period for deferred net revenue and related cost of goods sold, fair value estimates,
the  valuation  of  stock-based  compensation,  and  assumptions  used  in  our  goodwill  and  short-term
investments  impairment  tests.  These  estimates  generally  involve  complex  issues  and  require  us  to  make
judgments, involve analysis of historical and the prediction of future trends, and are subject to change from
period to period. Actual amounts could differ significantly from these estimates. The Company considers
transactions  or  events  that  occur  after  the  balance  sheet  date,  but  before  the  financial  statements  are
issued,  to  provide  additional  evidence  relative  to  certain  estimates  or  to  identify  matters  that  require
additional  disclosures.

Concentration of Credit Risk and Accounts  Receivable

We  maintain  cash  balances  at  several  major  financial  institutions.  While  we  attempt  to  limit  credit
exposure with any single institution, balances often exceed insurable  amounts.

If the financial condition and operations of our customers deteriorate, our risk of collection could increase
substantially. A majority of our trade receivables are derived from sales to major retailers and distributors.
Our five largest customers accounted for 58.9%, 64.6% and 39.4% of net revenue during the fiscal years
ended March 31, 2016, 2015 and 2014, respectively. One customer accounted for 20.7% and 13.3% of net
revenues  during  the  fiscal  years  ended  March  31,  2016  and  2015,  respectively.  A  second  customer
accounted  for  15.5%  and  11.7%  of  net  revenue  during  the  fiscal  years  ended  March  31,  2016  and  2015,
respectively. A third customer accounted for 21.0% and 18.4% of net revenue during the fiscal years ended
March 31, 2015 and 2014, respectively, and a fourth customer accounted for 10.4% of net revenue during

74

the fiscal year ended March 31, 2015. As of March 31, 2016 and 2015, five customers accounted for 73.9%
and 63.9% of our gross accounts receivable, respectively. Customers that individually accounted for more
than  10%  of  our  gross  accounts  receivable  balance  comprised  64.1%  and  54.5%  of  such  balances  at
March  31,  2016  and  2015,  respectively.  We  had  three  customers  who  accounted  for  35.2%,  16.8%  and
12.1%  of  our  gross  accounts  receivable  as  of  March  31,  2016  and  three  customers  who  accounted  for
18.5%,  18.4%  and  17.6%  of  our  gross  accounts  receivable  as  of  March  31,  2015.  We  did  not  have  any
additional customers that exceeded 10% of our gross accounts receivable as of March 31, 2016 and 2015.
Based upon performing ongoing credit evaluations, maintaining trade credit insurance on a majority of our
customers  and  our  past  collection  experience,  we  believe  that  the  receivable  balances  from  these  largest
customers do not represent a significant credit  risk.

Cash and Cash Equivalents

We consider all highly liquid instruments purchased with original maturities of three months or less to be
cash  equivalents.  Our  restricted  cash  balance  is  primarily  related  to  a  dedicated  account  limited  to  the
payment of certain royalty obligations.

Short-term  Investments

Short-term investments designated as available-for-sale securities are carried at fair value, which is based
on  quoted  market  prices  for  such  securities,  if  available,  or  is  estimated  on  the  basis  of  quoted  market
prices  of  financial  instruments  with  similar  characteristics.  Investments  with  original  maturities  greater
than  90  days  and  remaining  maturities  of  less  than  one  year  are  normally  classified  within  short-term
investments.  In  addition,  investments  with  maturities  beyond  one  year  at  the  time  of  purchase  that  are
highly  liquid  in  nature  and  represent  the  investment  of  cash  that  is  available  for  current  operations  are
classified as short-term investments.

Unrealized gains and losses of the Company’s available-for-sale securities are excluded from earnings and
are reported as a component of other comprehensive (loss) income, net of tax, until the security is sold, the
security has matured, or the Company determines that the fair value of the security has declined below its
adjusted  cost  basis  and  the  decline  is  other-than-temporary.  Realized  gains  and  losses  on  short-term
investments  are  calculated  based  on  the  specific  identification  method  and  would  be  reclassified  from
accumulated other comprehensive loss  to  interest and  other, net.

Short-term investments are evaluated for impairment quarterly. The Company considers various factors in
determining whether it should recognize an impairment charge, including the credit quality of the issuer,
the duration that the fair value has been less than the adjusted cost basis, the severity of the impairment,
the reason for the decline in value, and our intent to sell and ability to hold the investment for a period of
time  sufficient  to  allow  for  any  anticipated  recovery  in  market  value.  If  the  Company  concludes  that  an
investment  is  other-than-temporarily  impaired,  it  recognizes  an  impairment  charge  at  that  time  in  the
is
Consolidated  Statements  of  Operations.  In  determining  whether  the  decline 
other-than-temporary  requires  management  judgment  based  on  the  specific  facts  and  circumstances  of
each security. The ultimate value realized on these securities is subject to market price volatility until they
are sold.

in  fair  value 

Inventory

Inventory  consists  of  materials,  including  manufacturing  royalties  paid  to  console  manufacturers,  and  is
stated at the lower of weighted average cost or net realizable value. Estimated product returns are included
in the inventory balance at their cost. We regularly review inventory quantities on-hand and in the retail
channels and record an inventory provision for excess or obsolete inventory based on the future expected
demand  for  our  products.  Significant  changes  in  demand  for  our  products  would  affect  management’s
estimates  in  establishing  our  inventory  provision.  We  write  down  inventory  based  on  excess  or  obsolete

75

inventories  determined  primarily  by  future  anticipated  demand  for  our  products.  Inventory  write-downs
are  measured  as  the  difference  between  the  cost  of  the  inventory  and  market  value,  based  upon
assumptions about future demand that  are  inherently difficult  to  assess.

Sale of Long-Term Investment

We  held  an  investment  in  Twitch  Interactive,  Inc.’s  (‘‘Twitch’’)  Class  C  Preferred  stock,  which  was
accounted for under the cost method of accounting. In connection with the sale of Twitch, we recognized a
pretax gain of $2,683 and $18,976, during the fiscal years ended March 31, 2016 and 2015, respectively. The
pretax gain is presented within ‘‘Gain on long-term investments, net’’ in our Consolidated Statements of
Operations.

Software Development Costs and Licenses

Capitalized  software  development  costs  include  direct  costs  incurred  for  internally  developed  titles  and
payments made to third-party software  developers under development agreements.

We  capitalize  internal  software  development  costs  (including  stock-based  compensation,  specifically
identifiable  employee  payroll  expense  and  incentive  compensation  costs  related  to  the  completion  and
release of titles), third-party production and other content costs, subsequent to establishing technological
feasibility  of  a  software  title.  Technological  feasibility  of  a  product  includes  the  completion  of  both
technical design documentation and game design documentation. Significant management judgments and
estimates are utilized in the assessment of when technological feasibility is established. For products where
proven  technology  exists,  this  may  occur  early  in  the  development  cycle.  Technological  feasibility  is
evaluated on a product by product basis.

We  enter  into  agreements  with  third-party  developers  that  require  us  to  make  payments  for  game
development and production services. In exchange for our payments, we receive the exclusive publishing
and  distribution  rights  to  the  finished  game  title  as  well  as,  in  some  cases,  the  underlying  intellectual
property rights. Such agreements typically allow us to fully recover these payments to the developers at an
agreed upon royalty rate earned on the subsequent sales of such software, net of any agreed upon costs.
Prior  to  establishing  technological  feasibility  of  a  product  we  record  any  costs  incurred  by  third-party
developers as research and development expenses. Subsequent to establishing technological feasibility of a
product  we  capitalize  all  development  and  production  service  payments  to  third-party  developers  as
software  development  costs  and  licenses.  We  typically  enter  into  agreements  with  third-party  developers
after  completing  the  technical  design  documentation  for  our  products  and  therefore  record  the  design
costs  leading  up  to  a  signed  development  contract  as  research  and  development  expense.  When  we
contract with third-party developers, we generally select those that have proven technology and experience
in  the  genre  of  the  software  being  developed,  which  often  allows  for  the  establishment  of  technological
feasibility  early  in  the  development  cycle.  In  instances  where  the  documentation  of  the  design  and
technology are not in place prior to an executed contract, we monitor the software development process
and require our third-party developers to adhere to the same technological feasibility standards that apply
to our internally developed products.

Licenses consist of payments and guarantees made to holders of intellectual property rights for use of their
trademarks,  copyrights  or  other  intellectual  property  rights  in  the  development  of  our  products.
Agreements  with  license  holders  generally  provide  for  guaranteed  minimum  payments  for  use  of  their
intellectual  property.  Certain  licenses,  especially  those  related  to  our  sports  products,  extend  over
multi-year  periods  and  encompass  multiple  game  titles.  In  addition  to  guaranteed  minimum  payments,
these  licenses  frequently  contain  provisions  that  could  require  us  to  pay  royalties  to  the  license  holder
based on pre-agreed unit sales thresholds.

Amortization  of  capitalized  software  development  costs  and  licenses  commences  when  a  product  is
released and is recorded on a title-by-title basis in cost of goods sold. For capitalized software development

76

costs,  amortization  is  calculated  using  (1)  the  proportion  of  current  year  revenues  to  the  total  revenues
expected  to  be  recorded  over  the  life  of  the  title  or  (2)  the  straight-line  method  over  the  remaining
estimated useful life of the title, whichever is greater. For capitalized licenses, amortization is calculated as
a ratio of (1) current period revenues to the total revenues expected to be recorded over the remaining life
of the title or (2) the contractual royalty rate based on actual net product sales as defined in the licensing
agreement, whichever is greater.

We evaluate the future recoverability of capitalized software development costs and licenses on a quarterly
basis.  Recoverability  is  primarily  assessed  based  on  the  actual  title’s  performance.  For  products  that  are
scheduled to be released in the future, recoverability is evaluated based on the expected performance of
the  specific  products  to  which  the  cost  or  license  relates.  We  utilize  a  number  of  criteria  in  evaluating
expected product performance, including: historical performance of comparable products developed with
comparable  technology;  market  performance  of  comparable  titles;  orders  for  the  product  prior  to  its
release; general market conditions; and, past performance of the franchise. When we determine that the
value of the title is unlikely to be recovered by product sales, capitalized costs are charged to cost of goods
sold in the period in which such determination  is made.

We  have  profit  and  unit  sales  based  internal  royalty  programs  that  allow  selected  employees  to  each
participate  in  the  success  of  software  titles  that  they  assist  in  developing.  Royalties  earned  under  this
program are recorded as a component of cost  of  goods sold in  the period  earned.

Fixed Assets, net

Office  equipment,  furniture  and  fixtures  are  depreciated  using  the  straight-line  method  over  their
estimated useful life of five years. Computer equipment and software are generally depreciated using the
straight-line method over three to five years. Leasehold improvements are amortized over the lesser of the
term of the related lease or seven years. The cost of additions and betterments are capitalized, and repairs
and  maintenance  costs  are  charged  to  operations,  in  the  periods  incurred.  When  depreciable  assets  are
retired  or  sold,  the  cost  and  related  allowances  for  depreciation  are  removed  from  the  accounts  and  the
gain or loss is recognized. The carrying amounts of these assets  are  recorded at historical  cost.

Goodwill and Intangible Assets

Goodwill is the excess of purchase price paid over identified intangible and tangible net assets of acquired
companies.  Intangible  assets  consist  of  trademarks,  intellectual  property,  non-compete  agreements,
customer  lists  and  acquired  technology.  Certain  intangible  assets  acquired  in  a  business  combination  are
recognized as assets apart from goodwill.

We use either the income, cost or market approach to aid in our conclusions of such fair values and asset
lives.  The  income  approach  presumes  that  the  value  of  an  asset  can  be  estimated  by  the  net  economic
benefit to be received over the life of the asset, discounted to present value. The cost approach presumes
that  an  investor  would  pay  no  more  for  an  asset  than  its  replacement  or  reproduction  cost.  The  market
approach estimates value based on what other participants in the market have paid for reasonably similar
assets.  Although  each  valuation  approach  is  considered  in  valuing  the  assets  acquired,  the  approach
ultimately selected is based on the characteristics  of  the asset and the availability  of information.

We test our goodwill for impairment annually, at the beginning of August, or more frequently, if events and
circumstances indicate the fair value of a reporting unit may be below its carrying amount. A reporting unit
is defined as an operating segment or one level below an operating segment. We have determined that we
operate  in  one  reporting  unit  which  is  our  operating  segment.  In  the  evaluation  of  goodwill  for
impairment, we have the option to first perform a qualitative assessment to determine if the fair value of
its reporting unit is more likely than not (i.e., a likelihood of more than 50%) less than the carrying value
before  performing  the  two-step  impairment  test.  If  the  carrying  value  exceeds  the  fair  value,  there  is  a
potential impairment and step two must be performed. If the two-step impairment test is utilized to test

77

goodwill  for  impairment,  step  one  compares  the  fair  value  of  the  reporting  unit  to  its  carrying  value.  In
performing the quantitative assessment in step-one, we measure the fair value of the reporting unit using a
combination of the income approach, which uses discounted cash flows, and the market approach, which
uses market capitalization and comparable companies’ data. Each step requires us to make judgments and
involves  the  use  of  significant  estimates  and  assumptions.  These  estimates  and  assumptions  include
long-term growth rates and operating margins used to calculate projected future cash flows, risk-adjusted
discount rates based on our weighted average cost of capital, future economic and market conditions and
the  determination  of  appropriate  market  comparables.  Our  estimates  for  market  growth  are  based  on
historical data, various internal estimates and observable external sources when available, and are based on
assumptions that are consistent with the plans and estimates we use to manage the underlying business. If
the  carrying  value  of  the  reporting  unit  exceeds  its  fair  value,  the  goodwill  of  that  reporting  unit  is
potentially  impaired  and  step  two  must  be  performed.  Step  two  compares  the  carrying  value  of  the
reporting unit’s goodwill to its implied fair value (i.e., fair value of reporting unit less the fair value of the
unit’s assets and liabilities, including identifiable intangible assets). If the implied fair value of goodwill is
less than the carrying amount of goodwill, an impairment is recognized. Based on our annual impairment
assessment  process  for  goodwill,  no  impairments  were  recorded  during  the  fiscal  years  ended  March  31,
2016, 2015 or 2014.

Long-lived  Assets

We review all long-lived assets for impairment whenever events or changes in circumstances indicate that
the related carrying amount of an asset or asset group may not be recoverable. We compare the carrying
amount of the asset to the estimated undiscounted future cash flows expected to result from the use of the
asset. If the carrying amount of the asset exceeds estimated expected undiscounted future cash flows, we
record an impairment charge for the difference between the carrying amount of the asset and its fair value.
The  estimated  fair  value  is  generally  measured  by  discounting  expected  future  cash  flows  using  our
incremental  borrowing  rate  or  fair  value,  if  available.  As  of  March  31,  2016  no  indicators  of  impairment
existed.

Derivatives and Hedging

We  transact  business  in  various  foreign  currencies  and  have  significant  sales  and  purchase  transactions
denominated in foreign currencies, subjecting us to foreign currency exchange rate risk. From time to time,
we  carry  out  transactions  involving  foreign  currency  exchange  derivative  financial  instruments.  The
transactions  are  designed  to  hedge  our  exposure  in  currency  exchange  rate  movements.  We  recognize
derivative instruments as either assets or liabilities on our Consolidated Balance Sheets and we measure
those instruments at fair value. The changes in fair value of derivatives that are not designated as hedges
are  recognized  currently  in  earnings  as  interest  and  other,  net  in  our  Consolidated  Statements  of
Operations.  If  a  derivative  meets  the  definition  of  a  cash  flow  hedge  and  is  so  designated,  the  effective
portion  of  changes  in  the  fair  value  of  the  derivative  are  recognized,  as  a  component  of  other
comprehensive (loss) income while the ineffective portion of the changes in fair value is recorded currently
in earnings as interest and other, net in our Consolidated Statements of Operations. Amounts included in
Accumulated other comprehensive (loss) income for cash flow hedges are reclassified into earnings in the
same  period  that  the  hedged  item  is  recognized  in  into  cost  of  goods  sold  or  research  and  development
expenses, as appropriate.

Income Taxes

We record a tax provision for the anticipated tax consequences of the reported results of operations. Our
provision for income taxes is computed using the asset and liability method, under which deferred income
taxes are recognized for differences between the financial statement and tax bases of assets and liabilities
at currently enacted statutory tax rates for the years in which the differences are expected to reverse. The

78

effect  on  deferred  taxes  of  a  change  in  tax  rates  is  recognized  in  income  in  the  period  that  includes  the
enactment.

Valuation allowances are established when we determine that it is more likely than not that such deferred
tax assets will not be realized. We do not record income tax expense related to foreign withholding taxes or
United States income taxes which may become payable upon the repatriation of undistributed earnings of
foreign  subsidiaries,  as  such  earnings  are  expected  to  be  reinvested  indefinitely  outside  of  the  United
States.

We  use  estimates  and  assumptions  to  compute  the  provision  for  income  taxes  including  allocations  of
certain  transactions  to  different  tax  jurisdictions,  amounts  of  permanent  and  temporary  differences,  the
likelihood of deferred tax assets being recovered and the outcome of contingent tax risks. These estimates
and assumptions are revised as new events occur, more experience is acquired and additional information
is  obtained.  The  effect  of  these  revisions  is  recorded  in  income  tax  expense  or  benefit  in  the  period  in
which  they become known.

Revenue Recognition

We recognize revenue on the sales of software products upon the transfer of title and risk of loss to our
customers. Accordingly, we recognize revenue for software titles when there is (1) persuasive evidence that
an arrangement with the customer exists, which is generally based on a customer purchase order, (2) the
product  is  delivered,  (3)  the  selling  price  is  fixed  or  determinable  and  (4)  collection  of  the  customer
receivable is deemed probable. Certain products are sold to customers with a street date (i.e., the earliest
date these products may be sold by retailers). For these products we recognize revenue on the later of the
street  date  or  the  sale  date.  In  addition,  some  of  our  software  products  are  sold  as  full  game  digital
downloads and digital add-on content for which the consumer takes possession of the digital content for a
fee.  Revenue  from  product  downloads  is  generally  recognized  when  the  download  is  made  available
(assuming all other recognition criteria are met).

In providing credit terms to our customers, our payment arrangements typically provide net 30 and 60 day
terms.  Advances  received  for  licensing  and  exclusivity  arrangements  are  reported  on  our  Consolidated
Balance  Sheets  as  deferred  revenue  until  we  meet  our  performance  obligations,  at  which  point  we
recognize the revenue.

For some of our software products, we enter into multiple element revenue arrangements in which we may
provide  a  combination  of  full  game  software,  online  multi-player  functionality,  and  related  post-contract
customer  support  (‘‘PCS’’)  which  generally  includes  additional  free  unspecified  add-on  content  updates,
maintenance, and online support services. For these arrangements, we evaluate the significance of the PCS
at  the  time  each  game  is  released  based  on  the  guidance  in  Accounting  Standards  Codification  985-605,
‘‘Software—Revenue  Recognition’’  (‘‘ASC  985-605’’)  to  determine  if  the  PCS  rises  to  the  level  of  a
separate deliverable. We monitor our initial assessments on an ongoing basis and consider any changes that
may  arise.  In  conjunction  with  our  evaluation,  we  consider  such  factors  as  the  significance  of  the
development  effort,  the  nature  of  online  features,  the  extent  of  anticipated  marketing  focus  on  online
features, the significance of the online features to the consumers’ anticipated overall gameplay experience,
and  the  significance  and  length  of  time  of  our  post  sale  obligations  to  consumers.  Determining  whether
PCS is significant for a particular game  is subjective and requires management’s judgment.

When  a  software  arrangement  includes  multiple  elements,  the  arrangement  consideration  is  allocated  to
each  revenue  element  based  on  its  relative  fair  value,  based  on  the  vendor  specific  objective  evidence
(‘‘VSOE’’) of fair value for each element. When VSOE of fair value does not exist for all of the elements
in the arrangement, ASC 985-605 requires either the use of the residual method or the deferral of revenue
until  the  earlier  point  at  which  VSOE  of  fair  value  exists  for  any  undelivered  element  or  until  only  one
undelivered element remains. For arrangements that require the deferral of revenue, the cost of goods sold
is deferred and recognized as the related net revenue is recognized. Deferred cost of goods sold includes

79

product  costs  and  licenses.  We  do  not  have  VSOE  for  our  PCS  obligations  and  in  those  arrangements
where  PCS  obligations  have  been  determined  to  be  significant  we  recognize  revenue  from  the  sale  of
software  products  over  the  period  we  expect  to  offer  the  PCS  to  the  consumer  (‘‘estimated  service
period’’).  We  also  do  not  have  VSOE  for  our  online  multi-player  functionality;  however  it  is  generally
delivered  at  the  same  time  with  the  full  game  software.  Determining  the  estimated  service  period  is
subjective and requires management’s judgment, therefore, the estimated service period may change in the
future. The estimated service periods of our current games, with online functionality and related PCS, are
generally twelve to thirty-six months.

When our software products provide insignificant PCS at no additional cost to the consumer, we recognize
revenue when the four primary revenue recognition criteria described above have been met for all other
deliverables  in  the  arrangement  and,  in  those  situations,  we  estimate  and  accrue  the  future  costs  of
providing those services. When software products provide PCS determined to be significant and as we are
unable  to  establish  VSOE  for  that  deliverable,  we  defer  all  of  the  software-related  revenues  and  the
related cost of goods sold and recognize the software-related revenues and the related cost of goods sold
ratably over the estimated service period  of the title  (assuming all other recognition criteria are met).

Certain of our games provide consumers with the option to purchase virtual currency to use in the game to
acquire  virtual  goods.  We  currently  recognize  revenue  from  the  sale  of  virtual  currency,  using  the
game-based model, ratably over the estimated remaining life of the  game.

As part of our on-going assessment of estimated service periods during the three months ended March 31,
2016,  we  changed  Grand  Theft  Auto  V’s  estimated  service  period  from  24  to  36 months.  The  change  in
estimate resulted in a decrease in net revenues of $40,176 and income from operations of $35,767 to our
fiscal 2016 financial results. We expect this change in estimated service period to have a material impact to
our  fiscal 2017 and fiscal 2018 financial  results.

Revenue  is  recognized  after  deducting  estimated  price  protection,  reserves  for  returns  and  other
allowances. In circumstances when we do not have a reliable basis to estimate price protection, returns and
other  allowances  or  are  unable  to  determine  that  collection  of  a  receivable  is  probable,  we  defer  the
revenue until such time as we can reliably estimate any related returns and allowances and determine that
collection of the receivable is probable.

Price protection and Allowances for Returns

We  grant  price  protection  and  accept  returns  in  connection  with  our  distribution  arrangements  with
customers.  Following  reductions  in  the  price  of  our  products,  we  grant  price  protection  to  permit
customers to take credits against amounts they owe us with respect to merchandise unsold by them. Our
customers  must  satisfy  certain  conditions  to  entitle  them  to  receive  price  protection  or  return  products,
including compliance with applicable  payment  terms and confirmation of  field inventory levels.

Generally, our distribution arrangements with customers do not give them the right to return titles or to
cancel firm orders. However, we occasionally accept returns from our customers for stock balancing and
make  accommodations  to  customers,  which  include  credits  and  returns,  when  demand  for  specific  titles
falls below expectations.

We  make  estimates  of  future  price  protection  and  product  returns  related  to  current  period  product
revenue. We estimate the amount of future price protection and returns for published titles based upon,
among  other  factors,  historical  experience  and  performance  of  the  titles  in  similar  genres,  historical
performance of the hardware platform, customer inventory levels, analysis of sell-through rates, sales force
and retail customer feedback, industry pricing, market conditions and changes in demand and acceptance
of our products by consumers.

Significant management judgments and estimates must be made and used in connection with establishing
price protection and the allowance for returns in any accounting period. We believe we can make reliable

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estimates  of  price  protection  and  returns.  However,  actual  results  may  differ  from  initial  estimates  as  a
result  of  changes  in  circumstances,  market  conditions  and  assumptions.  Adjustments  to  estimates  are
recorded  in the period in which they  become known.

Consideration Given to Customers and Received from  Vendors

We have various marketing arrangements with retailers and distributors of our products that provide for
cooperative advertising and market development funds, among others, which are generally based on single
exchange transactions. Such amounts are accrued as a reduction to revenue at the later of: (1) the date at
which the related revenue is recognized by us, or (2) the date at which the sales incentive is offered, except
for  cooperative  advertising  which  is  included  in  selling  and  marketing  expense  if  there  is  a  separate
identifiable benefit and the benefit’s fair value  can be established.

We receive various incentives from our manufacturers, including up-front cash payments as well as rebates
based on a cumulative level of purchases. Such amounts are generally accounted for as a reduction in the
price of the manufacturer’s product and included as a reduction of inventory or cost of goods sold, based
on an agreed upon per unit rebate.

Advertising

We expense advertising costs as incurred. Advertising expense for the fiscal years ended March 31, 2016,
2015 and 2014 amounted to $94,743, $132,990 and $153,732, respectively, and are included in ‘‘Selling and
marketing expense’’ in our Consolidated Statements of Operations.

(Loss) Earnings per Share (‘‘EPS’’)

Basic EPS is computed by dividing the net income (loss) applicable to common stockholders for the period
by the weighted average number of shares of common stock outstanding during the same period. Diluted
EPS is computed by dividing the net income (loss) applicable to common stockholders for the period by
the weighted average number of shares of common stock and common stock  equivalents outstanding.

Certain of our unvested restricted stock awards (including restricted stock units, time-based and market-
based  restricted  stock  awards)  are  considered  participating  securities  since  these  securities  have
non-forfeitable rights to dividends or dividend equivalents during the contractual period of the award, and
thus require the two-class method of computing EPS. The calculation of EPS for common stock under the
two-class method excludes the income attributable to the participating securities from the numerator and
excludes the dilutive effect of those awards from the denominator.

We  define  common  stock  equivalents  as  unexercised  stock  options,  unvested  restricted  stock  awards,
common  stock  equivalents  underlying  the  Convertible  Notes  (see  Note  11)  and  warrants  outstanding
during  the  period.  Common  stock  equivalents  are  measured  using  the  treasury  stock  method,  except  for
the  Convertible  Notes,  which  are  assessed  for  their  effect  on  diluted  EPS  using  the  more  dilutive  of  the
treasury stock method or the if-converted method. Under the provisions of the if-converted method, the
Convertible Notes are assumed to be converted and included in the denominator of the EPS calculation
and the interest expense, net of tax, recorded in connection with the Convertible Notes is added back to
the  numerator.  However,  potential  common  shares  are  not  included  in  the  denominator  of  the  diluted
earnings  (loss)  per  share  calculation  when  inclusion  of  such  shares  would  be  anti-dilutive,  such  as  in  a
period in which a net loss is recorded.

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Stock-based Compensation

We account for stock-based awards under the fair value method of accounting. The fair value of all stock-
based compensation is either capitalized and amortized in accordance with our software development cost
accounting  policy  or  recognized  as  expense  on  a  straight-line  basis  over  the  full  vesting  period  of  the
awards  for  time-based  stock  awards  and  on  an  accelerated  attribution  method  for  market-based  and
performance-based stock awards.

We estimate the fair value of time-based awards to employees using our closing stock price on the date of
grant. We estimate the fair value of market-based awards using a Monte Carlo Simulation method which
takes into account assumptions such as the expected volatility of our common stock, the risk-free interest
rate  based  on  the  contractual  term  of  the  award,  expected  dividend  yield,  vesting  schedule  and  the
probability that the market conditions of  the awards  will  be achieved.

We apply variable accounting to our non-employee stock-based awards, whereby we remeasure the value
of such awards at each balance sheet date and adjust the value of the awards based on its fair value at the
end of the reporting period. For non-employee time-based awards fair value is determined by the closing
price of our common stock at the end of the reporting period. For non-employee market-based awards fair
value is determined using a Monte Carlo Simulation method which takes into account assumptions such as
the expected volatility of our common stock, the risk-free interest rate based on the contractual term of the
award,  expected  dividend  yield,  vesting  schedule  and  the  probability  that  the  market  conditions  of  the
awards will be achieved. For non-employee performance-based awards we do not record an expense until a
performance target(s) have been achieved and once achieved fair value is determined by the closing price
of our common stock at the end of the  reporting period.

We issue time and performance based restricted stock units to certain employees, which currently can only
be settled in cash. These awards are accounted for as liability awards and we apply variable accounting to
these awards, whereby we remeasure the value of such awards at each balance sheet date and adjust the
value  of  the  awards  based  on  the  closing  price  of  our  common  stock  at  the  end  of  the  reporting  period.
Changes  in  the  value  of  the  awards  from  period  to  period  are  recorded  as  stock-based  compensation
expense over the vesting period or capitalized as software  development costs.

See Note 15 for a full discussion of our  stock-based  compensation  arrangements.

Foreign Currency

The functional currency for our foreign operations is primarily the applicable local currency. Accounts of
foreign  operations  are  translated  into  U.S.  dollars  using  exchange  rates  for  assets  and  liabilities  at  the
balance sheet date and average prevailing exchange rates for the period for revenue and expense accounts.
Adjustments  resulting  from  translation  are  included  in  accumulated  other  comprehensive  income  (loss).
Realized  and  unrealized  transaction  gains  and  losses  are  included  in  our  Consolidated  Statements  of
Operations in the period in which they  occur.

Comprehensive (Loss) Income

Comprehensive  (loss)  income  is  defined  to  include  all  changes  in  equity  except  those  resulting  from
investments  by  owners  and  distributions  to  owners.  Accumulated  other  comprehensive  (loss)  income
includes  foreign  currency  translation  adjustments,  which  relate  to  investments  that  are  permanent  in
nature  and  therefore  do  not  require  tax  adjustments,  and  the  net  of  tax  amounts  for  unrealized  gains
(losses), net on derivative instruments  designated as cash  flow hedges and available for sale  securities.

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Recently Issued Accounting Pronouncements

Accounting for Stock Compensation

In March 2016, the Financial Accounting Standards Board (‘‘FASB’’) issued Accounting Standards Update
identifies  areas  for
(‘‘ASU’’)  2016-09,  Compensation—Stock  Compensation.  This  new  guidance 
simplification involving several aspects of accounting for share-based payment transactions, including the
income tax consequences, classification of awards as either equity or liabilities, an option to recognize gross
stock  compensation  expense  with  actual  forfeitures  recognized  as  they  occur,  as  well  as  certain
classifications on the statement of cash flows. This update is effective for annual periods beginning after
December  15,  2016  (April  1,  2017  for  the  Company)  and  interim  periods  within  those  annual  periods.
Early  adoption  is  not  permitted.  We  are  currently  evaluating  the  impact  of  adopting  this  update  on  our
Consolidated  Financial  Statements.

Accounting for Leases

In  February  2016,  the  FASB  issued  ASU  2016-02,  ‘‘Leases.’’  This  new  guidance  requires  lessees  to
recognize  a  right-of-use  asset  and  a  lease  liability  for  virtually  all  leases  (other  than  leases  that  meet  the
definition  of  a  short-term  lease).  The  liability  will  be  equal  to  the  present  value  of  lease  payments.  The
asset  will  be  based  on  the  liability,  subject  to  adjustment,  such  as  for  initial  direct  costs.  For  income
statement purposes, the FASB retained a dual model, requiring leases to be classified as either operating
or finance. Operating leases will result in straight-line expense (similar to current operating leases) while
finance leases will result in a front-loaded expense pattern (similar to current capital leases). Classification
will be based on criteria that are largely similar to those applied in current lease accounting. This update is
effective  for  annual  periods,  and  interim  periods  within  those  years,  beginning  after  December  15,  2018
(April  1,  2019  for  the  Company).  This  new  guidance  must  be  adopted  using  a  modified  retrospective
approach whereby, lessees and lessors are required to recognize and measure leases at the beginning of the
earliest  period  presented  using  a  modified  retrospective  approach.  Early  adoption  is  permitted.  We  are
currently evaluating the impact of adopting this  update on our Consolidated Financial  Statements.

Classification of Deferred Taxes

In  November  2015,  the  FASB  issued  ASU  2015-17,  ‘‘Balance  Sheet  Classification  of  Deferred  Taxes’’
(‘‘ASU  2015-17’’)  This  new  guidance  simplifies  the  balance  sheet  classification  of  deferred  taxes  by
requiring all deferred taxes to be presented as noncurrent assets or liabilities. This update can be applied
either retrospectively or prospectively and is effective for annual periods, and interim periods within those
years, beginning after December 15, 2016 (April 1, 2017 for the Company). Early adoption is permitted.
We adopted ASU 2015-17 prospectively during the fourth quarter of fiscal 2016, therefore, prior periods
have  not  been  restated  to  conform  to  current  presentation.  The  adoption  of  ASU  2015-17  resulted  in  a
reclassification  of  net  current  deferred  tax  assets  of  $32,537  from  prepaid  expenses  and  other  to  other
long-term  liabilities.

Presentation of Debt Issuance Costs

In April 2015, the FASB issued ASU 2015-03, ‘‘Simplifying the Presentation of Debt Issuance Costs.’’ This
new guidance requires the presentation of debt issuance costs in the balance sheet as a deduction from the
carrying amount of the related debt liability. This update will be applied retrospectively and is effective for
annual periods, and interim periods within those years, beginning after December 15, 2015 (April 1, 2016
for the Company). Early adoption is  permitted.

83

We  adopted  ASU  2015-03  during  the  third  quarter  of  fiscal  2016.  The  adoption  of  ASU  2015-03  had  no
impact on our Consolidated Statement of Operations and Consolidated Statement of Cash Flows, and had
the following impact to our previously  reported March 31, 2015 Consolidated Balance Sheet:

Prepaid expenses and other
Other assets
Long-term debt

Revenue from Contracts with Customers

March 31, 2015

Originally
Reported

$ 55,506
13,745
476,057

As Adjusted

$ 54,057
12,167
473,030

Effect of
Change

$(1,449)
(1,578)
(3,027)

In May 2014, the FASB issued ASU 2014-09, Revenue from Contracts with Customers (‘‘ASU 2014-09’’), as
a new Topic, Accounting Standards Codification Topic 606. The new revenue recognition standard provides
a five-step analysis of transactions to determine when and how revenue is recognized. The core principle is
that a company should recognize revenue to depict the transfer of promised goods or services to customers
in an amount that reflects the consideration to which the entity expects to be entitled in exchange for those
goods  or  services.  In  March  2016,  the  FASB  amended  ASU  2014-09  by  issuing  ASU  2016-08,  Revenue
from Contracts with Customers: Principal versus Agent Considerations (Reporting Revenue Gross versus
Net)  which  clarifies  the  implementation  guidance  on  principal  versus  agent  considerations  included  in
ASU 2014-09.  The  guidance  includes  indicators  to  assist  an  entity  in  determining  whether  it  controls  a
specified  good  or  service  before  it  is  transferred  to  the  customers.  In  April  2016,  the  FASB  issued
ASU  2016-10,  Revenue  from  Contracts  with  Customers:  Identifying  Performance  Obligations  and
Licensing  which  clarifies  the  implementation  guidance  on  licensing  and  identifying  performance
obligations.  This  guidance  can  be  adopted  retrospectively  to  each  period  presented  or  as  a  cumulative-
effect adjustment as of the date of adoption. In July 2015, the FASB voted to defer the effective date by
one year to annual and interim years beginning after December 15, 2017 (April 1, 2018 for the Company).
Early adoption is permitted, but no earlier than the original effective date of annual and interim periods
beginning  after  December  15,  2016  (April  1,  2017  for  the  Company).  We  are  currently  determining  the
implementation  approach  and  evaluating  the  impact  of  adopting  these  updates  on  our  Consolidated
Financial  Statements.

2. MANAGEMENT AGREEMENT

In  May  2011,  we  entered  into  an  amended  management  services  agreement,  (the  ‘‘2011  Management
Agreement’’)  with  ZelnickMedia  Corporation  (‘‘ZelnickMedia’’)  pursuant  to  which  ZelnickMedia
provided us with certain management, consulting and executive level services. In March 2014, we entered
into a new management agreement, (the ‘‘2014 Management Agreement’’), with ZelnickMedia pursuant to
which ZelnickMedia continues to provide financial and management consulting services to the Company
through March 31, 2019. The 2014 Management Agreement became effective April 1, 2014 and supersedes
and  replaces  the  2011  Management  Agreement,  except  as  otherwise  contemplated  by  the  2014
Management Agreement. As part of the 2014 Management Agreement, Strauss Zelnick, the President of
ZelnickMedia, continues to serve as Executive Chairman and Chief Executive Officer and Karl Slatoff, a
partner  of  ZelnickMedia,  continues  to  serve  as  President  of  the  Company.  The  2014  Management
Agreement  provides  for  an  annual  management  fee  of  $2,970  over  the  term  of  the  agreement  and  a
maximum  annual  bonus  opportunity  of  $4,752  over  the  term  of  the  agreement,  based  on  the  Company
achieving  certain  performance  thresholds.  In  consideration  for  ZelnickMedia’s  services,  we  recorded
consulting expense (a component of general and administrative expenses) of $7,722, $7,737 and $6,365 for
the fiscal years ended March 31, 2016,  2015 and  2014, respectively.

Pursuant  to  the  2011  Management  Agreement  and  the  2014  Management  Agreement,  we  also  issued
stock-based  awards  to  ZelnickMedia.  During  the  fiscal  years  ended  March  31,  2016,  2015  and  2014,  we

84

recorded  $26,652,  $24,449  and  $16,807,  respectively,  of  stock-based  compensation  expense  for
non-employee  awards,  which  is  included  in  general  and  administrative  expenses.  See  Note  15  for  a
discussion of such awards.

3.

FAIR VALUE MEASUREMENTS

The  carrying  amounts  of  our  financial  instruments,  including  cash  and  cash  equivalents,  restricted  cash,
accounts receivable, accounts payable and accrued liabilities, approximate fair value because of their short
maturities.

We  follow  a  three-level  fair  value  hierarchy  that  prioritizes  the  inputs  used  to  measure  fair  value.  This
hierarchy  requires  entities  to  maximize  the  use  of  ‘‘observable  inputs’’  and  minimize  the  use  of
‘‘unobservable inputs.’’ The three levels of inputs  used  to  measure  fair value are as follows:

• Level 1—Quoted prices in active markets  for  identical  assets  or liabilities.

• Level 2—Observable inputs other than quoted prices included in Level 1, such as quoted prices for
markets that are not active or other inputs that are observable or can be corroborated by observable
market data.

• Level  3—Unobservable  inputs  that  are  supported  by  little  or  no  market  activity  and  that  are
significant  to  the  fair  value  of  the  assets  or  liabilities.  This  includes  certain  pricing  models,
discounted cash flow methodologies and similar techniques that use significant unobservable inputs.

The  table  below  segregates  all  assets  that  are  measured  at  fair  value  on  a  recurring  basis  (which  is
measured  at  least  annually)  into  the  most  appropriate  level  within  the  fair  value  hierarchy  based  on  the
inputs used to determine the fair value  at the measurement  date.

Quoted prices

Significant

in active markets Significant other unobservable

March 31,
2016

for identical
assets (level 1)

observable inputs
(level 2)

inputs
(level  3)

Balance  Sheet  Classification

$ 562,726
205,250
265,570

$562,726
—
265,570

$
—
205,250
—

$—
—
—

Cash and cash equivalents
Short-term  investments
Short-term  investments

(137)

—

(137)

—

Accrued and other  current  liabilities

$1,033,409

$828,296

$205,113

$—

Quoted prices

Significant

in active markets Significant other unobservable

March 31,
2015

for identical
assets (level 1)

observable  inputs
(level 2)

inputs
(level 3)

Balance Sheet Classification

$544,334
79,852
99,429
87,500

$544,334
79,852
—
87,500

$

—
—
99,429
—

$—
—
—
—

Cash and cash equivalents
Cash and cash equivalents
Short-term investments
Short-term investments

587

—

587

—

Prepaid expenses and other

$811,702

$711,686

$100,016

$—

Money market  funds
Corporate  bonds
Bank-time deposits
Foreign currency forward

contracts

Total recurring fair value
measurements, net

Money market  funds
Bank-time deposits
Corporate  bonds
Bank-time deposits
Foreign currency forward

contracts

Total recurring fair value
measurements, net

We did not have any transfers between Level 1 and Level 2 fair value measurements during the fiscal year
ended March 31, 2016.

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Debt

As  of  March  31,  2016,  the  estimated  fair  value  of  our  1.75%  Convertible  Notes  due  2016  (the  ‘‘1.75%
Convertible  Notes’’)  and  our  1.00%  Convertible  Notes  due  2018  (the  ‘‘1.00%  Convertible  Notes’’  and
together  with  the  1.75%  Convertible  Notes,  the  ‘‘Convertible  Notes’’)  was  $493,750  and  $515,286,
respectively.  The  fair  value  was  determined  using  Level  2  inputs,  observable  market  data  for  the
Convertible Notes and its embedded option feature. See Note 11 for additional information regarding our
Convertible  Notes.

4.

SHORT-TERM INVESTMENTS

Our short-term investments consisted of  the following as  of  March 31,  2016:

Short-term  investments
Bank time deposits
Available-for-sale securities:

Corporate  bonds

Total short-term investments

Short-term  investments
Bank time deposits
Available-for-sale securities:

Corporate  bonds

Total short-term investments

March 31, 2016

Gross
Unrealized

Cost or

Amortized Cost Gains

Losses

Fair  Value

$265,570

$ — $ — $265,570

205,166

131

(47)

205,250

$470,736

$131

$(47)

$470,820

March 31, 2015

Gross
Unrealized

Cost or

Amortized Cost Gains

Losses

Fair  Value

$ 87,500

$— $ — $ 87,500

99,454

$186,954

39

$39

(64)

99,429

$(64)

$186,929

Unrealized  gains  and  losses  of  our  available-for-sale  securities  are  reported  as  a  component  of  other
comprehensive  income  (loss),  net  of  tax,  until  the  security  is  sold,  the  security  has  matured,  or  we
determine that the fair value of the security has  declined below its  adjusted  cost basis and  the decline is
other-than-temporary. We evaluate our investments for impairment quarterly. We consider various factors
in the review of investments with an unrealized loss, including the credit quality of the issuer, the duration
that the fair value has been less than the adjusted cost basis, the severity of the impairment, the reason for
the decline in value and our intent to sell and ability to hold the investment for a period of time sufficient
to  allow  for  any  anticipated  recovery  in  market  value.  Based  on  our  review,  we  did  not  consider  any  of
these investments to be other-than-temporarily  impaired as  of  March 31,  2016 or 2015.

The  following  table  summarizes  the  contracted  maturities  of  our  short-term  investments  at  March  31,
2016:

Short-term  investments
Due in 1 year or less
Due in 1-2 years

Total short-term investments

86

March 31, 2016

Amortized Cost

Fair Value

$390,386
80,350
$470,736

$390,384
80,436
$470,820

5. DERIVATIVE INSTRUMENTS  AND HEDGING ACTIVITIES

Our risk management strategy includes the use of derivative financial instruments to reduce the volatility
of  earnings  and  cash  flows  associated  with  changes  in  foreign  currency  exchange  rates.  We  do  not  enter
into  derivative  financial  contracts  for  speculative  or  trading  purposes.  We  classify  cash  flows  from  its
derivative transactions as cash flows from operating activities in the consolidated statements of cash flow.

The following table shows the gross notional  amounts of foreign currency forward contracts:

Forward contracts to sell foreign currencies
Forward contracts to purchase foreign currencies

March 31,

2016

2015

$54,529
$ 2,409

$72,488
4,097

For the fiscal years ended March 31, 2016, 2015 and 2014, we recorded gains of $144 and $18,548, and a
loss of $18,425, respectively, related to foreign currency forward contracts in interest and other, net on the
Consolidated  Statements  of  Operations.  Our  derivative  contracts  are  foreign  currency  exchange  forward
contracts that are not designated as hedging instruments under hedge accounting and are used to reduce
the impact of foreign currency on certain balance sheet exposures and certain revenue and expense. These
instruments are generally short term in nature, with typical maturities of less than one year, and are subject
to fluctuations in foreign exchange rates. As of March 31, 2016, amounts related to derivatives designated
as cash flow hedges and recorded in  accumulated other comprehensive  (loss)  income  are immaterial.

6.

INVENTORY

Inventory balances by category are as  follows:

Finished  products
Parts and supplies

Inventory

March 31,

2016

2015

$14,321
1,567

$17,229
2,822

$15,888

$20,051

Estimated  product  returns  included  in  inventory  at  March  31,  2016  and  2015  were  $527  and  $921,
respectively.

7.

SOFTWARE DEVELOPMENT COSTS AND LICENSES

Details of our capitalized software development  costs and licenses are as  follows:

Software development costs, internally developed
Software development costs, externally  developed
Licenses

March 31,

2016

2015

Current

Non-current

Current

Non-current

$131,378
46,888
121

$162,261
45,703
6,867

$ 54,225
102,713
6,447

$116,026
8,303
—

Software development costs and licenses

$178,387

$214,831

$163,385

$124,329

Software development costs and licenses as of March 31, 2016 and 2015 included $343,450 and $211,248,
respectively, related to titles that have  not been  released.

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Amortization and impairment of software development costs and licenses are as follows:

Amortization of software development  costs  and licenses
Impairment of software development costs and licenses
Less: Portion representing stock-based  compensation

Fiscal Year Ended March 31,

2016

2015

2014

$117,506
22,671
(5,705)

$119,488
23,947
(9,982)

$236,759
52,863
(24,089)

Amortization and impairment, net of stock-based  compensation

$134,472

$133,453

$265,533

8.

FIXED ASSETS, NET

Fixed asset balances by category are as follows:

Computer  equipment
Computer  software
Leasehold improvements
Office equipment
Furniture and fixtures

Less: accumulated depreciation

Fixed assets, net

March 31,

2016

2015

$ 74,684
39,277
47,773
6,344
8,051

176,129
99,002

$ 73,675
59,575
35,535
7,002
7,073

182,860
113,068

$ 77,127

$ 69,792

Depreciation expense related to fixed assets for the fiscal years ended March 31, 2016, 2015 and 2014 was
$28,800, $21,057 and $13,203, respectively.

9. GOODWILL AND INTANGIBLE ASSETS, NET

The change in our goodwill balance is  as follows:

Balance at March 31, 2014
Currency  translation  adjustment

Balance at March 31, 2015
Currency  translation  adjustment

Balance at March 31, 2016

Total

$226,705
(9,417)

$217,288
(208)

$217,080

The  following  table  sets  forth  the  intangible  assets  for  Intellectual  property,  which  is  subject  to
amortization:

March 31,

2016

2015

Gross

Gross

Carrying Accumulated Net Book Carrying Accumulated Net  Book
Amount Amortization

Amount Amortization

Value

Value

Intellectual  property

$26,859

$(22,250) $4,609 $26,859

$(22,090) $4,769

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Amortization of intangible assets is included in our Consolidated Statements of Operations  as follows:

Cost of goods sold
Depreciation and amortization

Total amortization of intangible assets

Fiscal Year Ended March 31,

2016

$160
—

$160

2015

$344
—

$344

2014

$3,558
156

$3,714

Estimated future amortization of intangible assets that will be recorded in cost of goods sold and operating
expenses for the years ending March  31,  are as follows:

2017
2018
2019

Total

10. ACCRUED EXPENSES AND OTHER CURRENT LIABILITIES

Accrued expenses and other current  liabilities  consisted of:

Software  development  royalties
Business reorganization (see Note 20)
Compensation and benefits
Licenses
Marketing and promotions
Other

Accrued expenses and other current  liabilities

11. LONG-TERM DEBT

Credit Agreement

$4,036
548
25

$4,609

March 31,

2016

2015

$414,492
66,323
39,919
31,825
14,938
39,982

$307,953
—
47,763
23,974
21,708
43,340

$607,479

$444,738

In February 2016, we entered into a Fifth Amendment to our Credit Agreement. The Credit Agreement
provides for borrowings of up to $100,000 which may be increased by up to $100,000 pursuant to the terms
of the Credit Agreement, and is secured by substantially all of our assets and the equity of our subsidiaries.
The  Credit  Agreement  expires  on  August  18,  2019.  Revolving  loans  under  the  Credit  Agreement  bear
interest  at  our  election  of  (a)  0.25%  to  0.75%  above  a  certain  base  rate  (3.75%  at  March  31,  2016),  or
(b) 1.25% to 1.75% above the LIBOR Rate (approximately 1.68% at March 31, 2016), with the margin rate
subject to the achievement of certain average liquidity levels. We are also required to pay a monthly fee on
the unused available balance, ranging from 0.25% to 0.375% based on availability. We had no outstanding
borrowings at March 31, 2016 and 2015.

Availability  under  the  Credit  Agreement  is  unrestricted  when  liquidity,  as  defined  in  the  Credit
Agreement, is at least $300,000. When liquidity is below $300,000 availability under the Credit Agreement
is restricted by our United States and United Kingdom based accounts receivable and inventory balances.
The  Credit  Agreement  also  allows  for  the  issuance  of  letters  of  credit  in  an  aggregate  amount  of  up  to
$5,000.

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Information  related to availability on  our  Credit  Agreement is as  follows:

Available borrowings
Outstanding letters of credit

March 31,

2016

2015

$98,335
1,664

$98,335
1,664

We  recorded  interest  expense  and  fees  related  to  the  Credit  Agreement  of  $438,  $518  and  $637,  for  the
fiscal years ended March 31, 2016, 2015 and 2014, respectively. The Credit Agreement contains covenants
that  substantially  limit  us  and  our  subsidiaries’  ability  to:  create,  incur,  assume  or  be  liable  for
indebtedness; dispose of assets outside the ordinary course of business; acquire, merge or consolidate with
or into another person or entity; create, incur or allow any lien on any of their respective properties; make
investments;  or  pay  dividends  or  make  distributions  (each  subject  to  certain  limitations);  or  optionally
prepay any indebtedness (subject to certain exceptions, including an exception permitting the redemption
of  the  Company’s  unsecured  convertible  senior  notes  upon  the  meeting  of  certain  minimum  liquidity
requirements).  In  addition,  the  Credit  Agreement  provides  for  certain  events  of  default  such  as
nonpayment  of  principal  and  interest,  breaches  of  representations  and  warranties,  noncompliance  with
covenants, acts of insolvency, default on indebtedness held by third parties and default on certain material
contracts  (subject  to  certain  limitations  and  cure  periods).  The  Credit  Agreement  also  contains  a
requirement  that  we  maintain  an  interest  coverage  ratio  of  more  than  one  to  one  for  the  trailing  twelve
month  period,  if  certain  average  liquidity  levels  fall  below  $30,000.  As  of  March  31,  2016,  we  were  in
compliance with all covenants and requirements  outlined in  the Credit Agreement.

1.75% Convertible Notes Due 2016

On November 16, 2011, we issued $250,000 aggregate principal amount of 1.75% Convertible Notes due
2016.  The  issuance  of  the  1.75%  Convertible  Notes  included  $30,000  related  to  the  exercise  of  an
over-allotment  option  by  the  underwriters.  Interest  on  the  1.75%  Convertible  Notes  is  payable
semi-annually  in  arrears  on  June  1st  and  December  1st  of  each  year,  commencing  on  June  1,  2012.  The
1.75%  Convertible  Notes  mature  on  December  1,  2016,  unless  earlier  repurchased  by  the  Company  or
converted.  The  Company  does  not  have  the  right  to  redeem  the  1.75%  Convertible  Notes  prior  to
maturity.

The 1.75% Convertible Notes are convertible at an initial conversion rate of 52.3745 shares of our common
stock  per  $1  principal  amount  of  1.75%  Convertible  Notes  (representing  an  initial  conversion  price  of
approximately  $19.093  per  share  of  common  stock  for  a  total  of  approximately  13,094,000  underlying
conversion  shares)  subject  to  adjustment  in  certain  circumstances.  Holders  may  convert  the  1.75%
Convertible Notes at their option prior to the close of business on the business day immediately preceding
June  1,  2016  only  under  the  following  circumstances:  (1)  during  any  fiscal  quarter  commencing  after
March 31, 2012, if the last reported sale price of the common stock for at least 20 trading days (whether or
not  consecutive)  during  a  period  of  30  consecutive  trading  days  ending  on  the  last  trading  day  of  the
preceding  fiscal  quarter  is  greater  than  or  equal  to  130%  of  the  applicable  conversion  price  on  each
applicable trading day; (2) during the five business day period after any 10 consecutive trading day period
(the  ‘‘measurement  period’’)  in  which  the  trading  price  per  $1  principal  amount  of  1.75%  Convertible
Notes for each day of that measurement period was less than 98% of the product of the last reported sale
price  of  our  common  stock  and  the  applicable  conversion  rate  on  each  such  day;  or  (3)  upon  the
occurrence  of  specified  corporate  events.  On  and  after  June  1,  2016  until  the  close  of  business  on  the
business day immediately preceding the maturity date, holders may convert their 1.75% Convertible Notes
at any time, regardless of the foregoing circumstances. Upon conversion, the 1.75% Convertible Notes may
be settled, at our election, in cash, shares of our common stock, or a combination of cash and shares of the
Company’s common stock. Our common stock price exceeded 130% of the applicable conversion price per
share  for  at  least  20  trading  days  during  the  30  consecutive  trading  days  ended  March  31,  2016.  As  of

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April 1, 2016, the 1.75% Convertible Notes may be converted at the holder’s option through the maturity
date.  Our  current  intent  and  ability,  given  our  option,  would  be  to  settle  the  1.75%  Convertible  Notes
conversion in shares of our common stock. As such, we have continued to classify these 1.75% Convertible
Notes as long-term debt.

Upon  the  occurrence  of  certain  fundamental  changes  involving  the  Company,  holders  of  the  1.75%
Convertible Notes may require us to purchase all or a portion of their 1.75% Convertible Notes for cash at
a  price  equal  to  100%  of  the  principal  amount  of  the  notes  to  be  purchased,  plus  accrued  and  unpaid
interest (including additional interest, if any) to, but excluding,  the fundamental change purchase date.

The indenture governing the 1.75% Convertible Notes contains customary terms and covenants and events
of default. If an event of default (as defined therein) occurs and is continuing, the Trustee by notice to the
Company,  or  the  holders  of  at  least  25%  in  aggregate  principal  amount  of  the  1.75%  Convertible  Notes
then outstanding by notice to the Company and the Trustee, may, and the Trustee at the request of such
holders  shall,  declare  100%  of  the  principal  of  and  accrued  and  unpaid  interest  (including  additional
interest,  if  any)  on  all  the  1.75%  Convertible  Notes  to  be  due  and  payable.  In  the  case  of  an  event  of
default arising out of certain bankruptcy events, 100% of the principal of and accrued and unpaid interest
(including additional interest, if any), on the 1.75% Convertible Notes will automatically become due and
payable immediately. As of March 31, 2016, we were in compliance with all covenants and requirements
outlined in the indenture governing the  1.75%  Convertible Notes.

The 1.75% Convertible Notes are senior unsecured obligations and rank senior in right of payment to our
existing  and  future  indebtedness  that  is  expressly  subordinated  in  right  of  payment  to  the  1.75%
Convertible  Notes;  equal  in  right  of  payment  to  our  existing  and  future  indebtedness  that  is  not  so
subordinated; effectively junior in right of payment to any of our secured indebtedness to the extent of the
value  of  the  assets  securing  such  indebtedness;  and  structurally  junior  to  all  existing  and  future
indebtedness incurred by our subsidiaries.

We separately account for the liability and equity components of the 1.75% Convertible Notes in a manner
that  reflects  the  Company’s  nonconvertible  debt  borrowing  rate  when  interest  expense  is  recognized  in
subsequent periods. We estimated the fair value of the 1.75% Convertible Notes to be $197,373, as of the
date  of  issuance  of  our  1.75%  Convertible  Notes,  assuming  a  6.9%  non-convertible  borrowing  rate.  The
carrying amount of the equity component was determined to be $52,627 by deducting the fair value of the
liability component from the par value of the 1.75% Convertible Notes. The excess of the principal amount
of the liability component over its carrying amount is amortized to interest and other, net over the term of
the 1.75% Convertible Notes using the effective interest method. The equity component is not remeasured
as  long  as  it  continues  to  meet  the  conditions  for  equity  classification.  In  accounting  for  the  $6,875  of
banking,  legal  and  accounting  fees  related  to  the  issuance  of  the  1.75%  Convertible  Notes,  we  allocated
$5,428 to the liability component and $1,447 to the equity component. Debt issuance costs attributable to
the  liability  component  are  being  amortized  to  interest  and  other,  net  over  the  term  of  the  1.75%
Convertible  Notes,  and  issuance  costs  attributable  to  the  equity  component  were  netted  with  the  equity
component in additional paid-in capital.

As  of  March  31,  2016  and  2015,  the  if-converted  value  of  our  1.75%  Convertible  Notes  exceeded  the
principal amount of $250,000 by $243,251  and  $83,373, respectively.

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The following table provides additional information related to our 1.75% Convertible Notes:

Additional paid-in capital

Principal amount of 1.75% Convertible  Notes
Unamortized discount of the liability  component
Carrying amount of debt issuance costs

Net carrying amount of 1.75% Convertible Notes

March 31,

2016

2015

$ 51,180

$ 51,180

$250,000
8,014
657

$250,000
19,386
1,662

$241,329

$228,952

The following table provides the components of interest expense related to our 1.75% Convertible Notes:

Cash interest expense (coupon interest expense)
Non-cash amortization of discount on 1.75%  Convertible Notes
Amortization of debt issuance costs

Total interest expense related to 1.75%  Convertible Notes

1.00% Convertible Notes Due 2018

Fiscal Year Ended March 31,

2016

2015

2014

$ 4,375
11,372
1,005

$ 4,375
10,639
1,054

$ 4,375
9,954
1,105

$16,752

$16,068

$15,434

On June 18, 2013, we issued $250,000 aggregate principal amount of 1.00% Convertible Notes due 2018.
The 1.00% Convertible Notes were issued at 98.5% of par value for proceeds of $246,250. Interest on the
1.00%  Convertible  Notes  is  payable  semi-annually  in  arrears  on  July  1st  and  January  1st  of  each  year,
commencing  on  January  1,  2014.  The  1.00%  Convertible  Notes  mature  on  July  1,  2018,  unless  earlier
repurchased  by  the  Company  or  converted.  The  Company  does  not  have  the  right  to  redeem  the  1.00%
Convertible  Notes  prior  to  maturity.  The  Company  also  granted  the  underwriters  a  30-day  option  to
purchase  up  to  an  additional  $37,500  principal  amount  of  1.00%  Convertible  Notes  to  cover
overallotments,  if  any.  On  July  17,  2013,  the  Company  closed  its  public  offering  of  $37,500  principal
amount  of  the  Company’s  1.00%  Convertible  Notes  as  a  result  of  the  underwriters  exercising  their
overallotment option in full on July 12, 2013, bringing  the total proceeds  to  $283,188.

The 1.00% Convertible Notes are convertible at an initial conversion rate of 46.4727 shares of our common
stock  per  $1  principal  amount  of  1.00%  Convertible  Notes  (representing  an  initial  conversion  price  of
approximately  $21.52  per  share  of  common  stock  for  a  total  of  approximately  13,361,000  underlying
conversion  shares)  subject  to  adjustment  in  certain  circumstances.  Holders  may  convert  the  1.00%
Convertible Notes at their option prior to the close of business on the business day immediately preceding
January  1,  2018  only  under  the  following  circumstances:  (1)  during  any  fiscal  quarter  commencing  after
September  30,  2013,  if  the  last  reported  sale  price  of  the  common  stock  for  at  least  20  trading  days
(whether or not consecutive) during a period of 30 consecutive trading days ending on the last trading day
of the preceding fiscal quarter is greater than or equal to 130% of the applicable conversion price on each
applicable trading day; (2) during the five business day period after any 10 consecutive trading day period
(the  ‘‘measurement  period’’)  in  which  the  trading  price  per  $1  principal  amount  of  1.00%  Convertible
Notes for each day of that measurement period was less than 98% of the product of the last reported sale
price  of  our  common  stock  and  the  applicable  conversion  rate  on  each  such  day;  or  (3)  upon  the
occurrence of specified corporate events. On and after January 1, 2018 until the close of business on the
business day immediately preceding the maturity date, holders may convert their 1.00% Convertible Notes
at any time, regardless of the foregoing circumstances. Upon conversion, the 1.00% Convertible Notes may
be settled, at our election, in cash, shares of our common stock, or a combination of cash and shares of the
Company’s common stock. Our common stock price exceeded 130% of the applicable conversion price per

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share  for  at  least  20  trading  days  during  the  30  consecutive  trading  days  ended  March  31,  2016.
Accordingly,  as  of  April  1,  2016,  the  1.00%  Convertible  Notes  may  be  converted  at  the  holder’s  option
through  June  30,  2016.  Our  current  intent  and  ability,  given  our  option,  would  be  to  settle  the  1.00%
Convertible Notes conversion in shares of our common stock. As such, we have continued to classify these
1.00% Convertible Notes as long-term debt.

Upon  the  occurrence  of  certain  fundamental  changes  involving  the  Company,  holders  of  the  1.00%
Convertible Notes may require us to purchase all or a portion of their 1.00% Convertible Notes for cash at
a  price  equal  to  100%  of  the  principal  amount  of  the  notes  to  be  purchased,  plus  accrued  and  unpaid
interest (including additional interest, if any) to, but excluding,  the fundamental change purchase date.

The indenture governing the 1.00% Convertible Notes contains customary terms and covenants and events
of default. If an event of default (as defined therein) occurs and is continuing, the Trustee by notice to the
Company,  or  the  holders  of  at  least  25%  in  aggregate  principal  amount  of  the  1.00%  Convertible  Notes
then outstanding by notice to the Company and the Trustee, may, and the Trustee at the request of such
holders  shall,  declare  100%  of  the  principal  of  and  accrued  and  unpaid  interest  (including  additional
interest,  if  any)  on  all  the  1.00%  Convertible  Notes  to  be  due  and  payable.  In  the  case  of  an  event  of
default arising out of certain bankruptcy events, 100% of the principal of and accrued and unpaid interest
(including additional interest, if any), on the 1.00% Convertible Notes will automatically become due and
payable immediately. As of March 31, 2016, we were in compliance with all covenants and requirements
outlined in the indenture governing the  1.00%  Convertible Notes.

The 1.00% Convertible Notes are senior unsecured obligations and rank senior in right of payment to our
existing  and  future  indebtedness  that  is  expressly  subordinated  in  right  of  payment  to  the  1.00%
Convertible  Notes;  equal  in  right  of  payment  to  our  existing  and  future  indebtedness  that  is  not  so
subordinated; effectively junior in right of payment to any of our secured indebtedness to the extent of the
value  of  the  assets  securing  such  indebtedness;  and  structurally  junior  to  all  existing  and  future
indebtedness incurred by our subsidiaries.

We separately account for the liability and equity components of the 1.00% Convertible Notes in a manner
that reflects the Company’s nonconvertible debt borrowing rate. We estimated the fair value of the 1.00%
Convertible  Notes  to  be  $225,567  upon  issuance  of  our  1.00%  Convertible  Notes,  assuming  a  6.15%
non-convertible  borrowing  rate.  The  carrying  amount  of  the  equity  component  was  determined  to  be
approximately $57,621 by deducting the fair value of the liability component from the net proceeds of the
1.00% Convertible Notes. The excess of the principal amount of the liability component over its carrying
amount  is  amortized  to  interest  and  other,  net  over  the  term  of  the  1.00%  Convertible  Notes  using  the
effective  interest  method.  The  equity  component  is  not  remeasured  as  long  as  it  continues  to  meet  the
conditions  for  equity  classification.  In  accounting  for  the  $2,815  of  banking,  legal  and  accounting  fees
related to the issuance of the 1.00% Convertible Notes, we allocated $2,209 to the liability component and
$606  to  the  equity  component.  Debt  issuance  costs  attributable  to  the  liability  component  are  being
amortized  to  interest  and  other,  net  over  the  term  of  the  1.00%  Convertible  Notes,  and  issuance  costs
attributable to the equity component were netted with the equity component in additional paid-in capital.

As  of  March  31,  2016  and  2015,  the  if-converted  value  of  our  1.00%  Convertible  Notes  exceeded  the
principal amount of $287,500 by $215,809  and  $52,671, respectively.

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The following table provides additional information related to our 1.00% Convertible Notes:

Additional paid-in capital

Principal amount of 1.00% Convertible  Notes
Unamortized discount of the liability  component
Carrying amount of debt issuance costs

Net carrying amount of 1.00% Convertible Notes

March 31,

2016

2015

$ 35,784

$ 35,784

$287,500
29,972
922

$287,500
42,057
1,365

$256,606

$244,078

The following table provides the components of interest expense related to our 1.00% Convertible Notes:

Cash interest expense (coupon interest expense)
Non-cash amortization of discount on 1.00%  Convertible Notes
Amortization of debt issuance costs

Total interest expense related to 1.00%  Convertible Notes

Fiscal Year Ended March 31,

2016

2015

2014

$ 2,875
12,085
443

$ 2,875
11,387
466

$ 2,259
8,489
378

$15,403

$14,728

$11,126

12. (LOSS) EARNINGS PER SHARE  (‘‘EPS’’)

The following table sets forth the computation of basic  and diluted  EPS (shares in thousands):

Computation of Basic (loss) earnings  per  share:

Net (loss) income
Less: net income allocated to participating securities

Fiscal Year Ended March 31,

2016

2015

2014

$ (8,302) $(279,470) $361,605
— (41,065)

—

Net (loss) income for basic (loss) earnings per share calculation

$ (8,302) $(279,470) $320,540

Total weighted average shares outstanding—basic
Less: weighted average participating shares outstanding

Weighted average common shares outstanding—basic

Basic (loss) earnings per share

Computation of Diluted (loss) earnings per share:

Net (loss) income
Less: net income allocated to participating securities
Add: interest expense, net of tax, on  Convertible Notes

83,417
—

83,417

80,367

95,347
— (10,828)

80,367

84,519

$ (0.10) $

(3.48) $

3.79

$ (8,302) $(279,470) $361,605
— (31,397)
33,718
—

—
—

Net (loss) income for diluted (loss) earnings per share  calculation

$ (8,302) $(279,470) $363,926

Weighted average common shares outstanding—basic
Add: dilutive effect of common stock equivalents

Weighted average common shares outstanding—diluted

Diluted (loss) earnings per share

83,417
—

83,417

80,367
—

80,367

84,519
29,363

113,882

$ (0.10) $

(3.48) $

3.20

The  calculation  of  EPS  for  common  stock  under  the  two-class  method  shown  above  for  the  fiscal  year
ended March 31, 2014 excludes income attributable to the participating securities from the numerator and
excludes the dilutive effect of those awards from  the denominator.

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We incurred a net loss for the fiscal year ended March 31, 2016 and 2015; therefore, the basic and diluted
weighted average shares outstanding exclude the effect of unvested share-based awards that are considered
participating  securities  and  all  common  stock  equivalents  because  their  effect  would  be  antidilutive.  For
the fiscal year ended March 31, 2016 and 2015 we had 6,405,000 and 6,061,000, respectively, of unvested
share-based awards which are excluded due to the  net loss for the  periods.

13. COMMITMENTS AND CONTINGENCIES

A  summary  of  annual  minimum  contractual  obligations  and  commitments  as  of  March  31,  2016  is  as
follows:

Fiscal Year Ending March 31,

Software
Development
and Licensing Marketing

Operating
Leases

Purchase

Convertible Convertible

Obligations Notes Interest

Notes

Total

2017
2018
2019
2020
2021
Thereafter

Total

$106,340
67,278
57,893
22,387
14,982
15,000

$ 9,490 $ 20,272 $18,631
7,584
19,719
1,681
20,006
—
15,751
—
14,192
—
38,698

6,520
46,460
12,650
3,250
6,500

$ 7,250
2,875
1,438
—
—
—

$250,000 $ 411,983
— 103,976
414,978
50,788
32,424
60,198

287,500
—
—
—

$283,880

$84,870 $128,638 $27,896

$11,563

$537,500 $1,074,347

Software  Development  and  Licensing  Agreements: We  make  payments  to  third-party  software  developers
that  include  contractual  payments  to  developers  under  several  software  development  agreements  that
expire  at  various  times  through  January  2022.  Our  aggregate  outstanding  software  development
commitments assume satisfactory performance by third-party software developers. We also have licensing
commitments that primarily consist of obligations to holders of intellectual property rights for use of their
trademarks,  copyrights,  technology  or  other  intellectual  property  rights  in  the  development  of  our
products.

Marketing Agreements: We have certain minimum marketing support commitments where we commit to
spend  specified  amounts  related  to  marketing  our  products.  Marketing  commitments  expire  at  various
times through December 2022 and primarily reflect our agreements with major sports leagues and players’
associations.

Operating  Leases: Our  offices  are  occupied  under  non-cancelable  operating  leases  expiring  at  various
times  through  June  2024.  We  also  lease  certain  furniture,  equipment  and  automobiles  under
non-cancelable leases expiring through March 2020. Some of the leases have fixed rent increases and also
include inducements to enter into the lease. The effect of such amounts are deferred and recognized on a
straight-line basis over the related lease term. Rent expense amounted to $18,032, $18,120 and $15,574 for
the fiscal years ended March 31, 2016,  2015 and  2014, respectively.

Purchase obligations: These obligations are primarily related to agreements to purchase services that are
enforceable  and  legally  binding  on  the  Company  that  specifies  all  significant  terms,  including  fixed,
minimum or variable pricing provisions; and the approximate timing of the transactions, expiring at various
times through January 2019.

Employee Savings Plans: For our United States employees we maintain a 401(k) retirement savings plan
and  trust.  Our  401(k)  plan  is  offered  to  all  eligible  employees  and  participants  may  make  voluntary
contributions. We also have various pension plans for our non-U.S. employees, some of which are required
by  local  laws,  and  allow  or  require  Company  contributions.  Employer  contributions  under  all  defined
contribution and pension plans during the fiscal years ended March 31, 2016, 2015 and 2014 were $8,348,
$8,554 and $7,476, respectively.

95

Legal  and  Other  Proceedings: We  are,  or  may  become,  subject  to  demands  and  claims  (including
intellectual property claims) and are involved in routine litigation in the ordinary course of business which
we  do  not  believe  to  be  material  to  our  business  or  financial  statements.  We  have  appropriately  accrued
amounts related to certain of these claims and legal and other proceedings. While it is reasonably possible
that a loss may be incurred in excess of the amounts accrued in our financial statements, we believe that
such losses, unless otherwise disclosed, would not be material.

On  April  11,  2016,  we  filed  a  declaratory  judgment  action  in  the  United  States  District  Court  for  the
Southern District of New York seeking, among other things, a judicial declaration that Leslie Benzies, the
former president of one of our subsidiaries with whom we had been in ongoing discussions regarding his
separation  of  employment,  is  not  entitled  to  any  minimum  allocation  or  financial  parity  with  any  other
person under the applicable royalty plan. We believe we will prevail in this matter, although there can be
no assurance of the outcome. On April 12, 2016, Mr. Benzies filed a complaint in the Supreme Court of
the  State  of  New  York,  New  York  County  against  us,  and  certain  of  our  subsidiaries  and  employees.  We
removed  this  case  to  the  United  States  District  Court  for  the  Southern  District  of  New  York,  where  our
declaratory  judgment  action  is  pending.  Mr.  Benzies’  complaint  claims  damages  of  at  least  $150,000  and
contains allegations of breach of fiduciary duty; fraudulent inducement and fraudulent concealment; aiding
and abetting breach of fiduciary duty; breach of various contracts; breach of implied duty of good faith and
fair  dealing;  tortious  interference  with  contract;  unjust  enrichment;  reformation;  constructive  trust;
declaration  of  rights;  constructive  discharge;  defamation  and  fraud.  While  we  believe  that  we  have
meritorious defenses to these claims, and we intend to vigorously defend against them and to pursue any
counterclaims, we have accrued what we believe is an adequate reserve for this matter, which amounts are
included in Business reorganization in our Consolidated Statement of Operations (see Note 20) and we do
not believe that the ultimate outcome of such litigation, even if in excess of our current reserve, will have a
material adverse effect on our business, financial condition or results  of  operations.

14. INCOME  TAXES

Components of (loss) income from continuing  operations before income taxes are as follows:

Domestic
Foreign

Fiscal Year Ended March 31,

2016

2015

2014

$(94,174) $(126,582) $197,992
178,158
(146,298)

55,824

(Loss) income from continuing operations before income taxes

$(38,350) $(272,880) $376,150

96

(Benefit from) provision for current and deferred income taxes consists of the  following:

Current:

U.S. federal
U.S. state and local
Foreign

Total current income taxes

Deferred:

U.S. federal
U.S. state and local
Foreign

Total deferred income taxes

(Benefit from) provision for income taxes

Fiscal Year Ended March 31,

2016

2015

2014

$

792
938
(31,508)

$ 2,773
(1,406)
2,944

$ 16,340
4,527
12,628

(29,778)

4,311

33,495

1,211
(231)
(1,250)

(270)

1,575
72
632

2,279

(14,216)
(3,462)
(1,358)

(19,036)

$(30,048) $ 6,590

$ 14,459

A reconciliation of our effective tax rate to the  U.S. statutory federal income  tax rate is  as follows:

U.S. federal statutory rate
Foreign tax rate differential
Tax  amortization of goodwill
Foreign earnings
State and local taxes, net of U.S. federal  benefit
Tax  credit(1)
Valuation allowance—domestic
Valuation allowance—foreign
Change in reserves
Other

Effective tax rate

Fiscal Year Ended
March 31,

2016

2015

2014

35.0% 35.0% 35.0%
25.8% (12.1)% (10.4)%
(3.2)% (0.6)% 0.5%
(3.3)% (1.5)% 2.0%
0.9%
0.9% 0.3%
98.7%
—
(77.8)% (16.8)% (19.8)%
10.4% (5.1)% (5.1)%
(7.0)% (1.6)% (0.7)%
(1.1)% (0.6)% 2.0%

—

78.4% (2.4)% 3.8%

(1)

Income  tax  benefit  of  $37,838  was  recorded  for  the  fiscal  year  ended  March 31,  2016  attributable  to  the  Company  becoming
eligible to claim certain tax deductions on applicable video games in the United Kingdom, relating to a prior period, which was
recognized during fiscal 2016.

97

The effects of temporary differences that gave rise to our deferred tax assets and liabilities were as follows:

Deferred tax assets:

Accrued compensation expense
Deferred  revenue
Domestic net operating loss carryforward
Tax  credit carryforward
Foreign net operating loss carryforwards
Business  reorganization
Sales returns and allowances (including bad debt)
Deferred  rent
Other

Total deferred tax assets
Less: Valuation allowance

Net deferred tax assets

Deferred tax liabilities:

Capitalized software and depreciation
Convertible  debt
Intangible  amortization
Other

Total deferred tax liabilities

Net deferred tax liability(a)

March 31,

2016

2015

$ 101,337
33,254
28,811
76,565
16,910
24,143
2,257
5,359
2,443

$ 52,051
5,011
70,159
60,278
22,390
72
8,670
4,692
830

291,079
(170,574)

224,153
(133,468)

120,505

90,685

(104,294)
(12,716)
(8,306)
—

(125,316)

(69,298)
(21,391)
(4,356)
(703)

(95,748)

(4,811)

(5,063)

(a) As of March 31, 2016 and 2015, $4,811 and $18,125, respectively, is included in other long-term liabilities and as of March 31,

2015, $13,062 is included in prepaid expenses and other current assets.

The valuation allowance is primarily attributable to deferred tax assets for which no benefit is provided due
to  uncertainty  with  respect  to  their  realization.  The  net  deferred  tax  liability  is  primarily  the  result  of
deferred tax liabilities related to goodwill,  which cannot  be  used  to  offset deferred tax assets.

At  March  31,  2016,  we  had  domestic  net  operating  loss  carryforwards  totaling  $28,811  of  which  $14  will
expire in 2019, $1,195 will expire in 2020, $2,332 will expire from 2021 to 2027 and $25,270 will expire from
2029 to 2036. In addition, we had foreign net operating loss carryforwards of $16,910, of which $2,999 will
expire in 2020, $11,854 will expire in 2022  and  the remainder may be carried  forward indefinitely.

The  total  amount  of  undistributed  earnings  of  foreign  subsidiaries  was  approximately  $197,300  at
March 31, 2016 and $156,000 at March 31, 2015. It is our intention to reinvest undistributed earnings of
our foreign subsidiaries and thereby indefinitely postpone their remittance. Accordingly, no provision has
been made for foreign withholding taxes or U.S. income taxes which may become payable if undistributed
earnings of foreign subsidiaries are repatriated. It is not practicable to estimate the tax liability that would
arise if these earnings were remitted.

We are regularly audited by domestic and foreign taxing authorities. Audits may result in tax assessments
in excess of amounts claimed and the payment of additional taxes. We believe that our tax return positions
comply  with  applicable  tax  law  and  that  we  have  adequately  provided  for  reasonably  foreseeable
assessments  of  additional  taxes.  Additionally,  we  believe  that  any  assessments  in  excess  of  the  amounts
provided for will not have a material adverse effect on the Consolidated Financial  Statements.

98

As of March 31, 2016 and March 31, 2015, we had gross unrecognized tax benefits, including interest and
penalties, of $56,012 and $42,706, of which $41,285 and $29,153, respectively, would affect our effective tax
rate if realized.

The  aggregate  changes  to  the  liability  for  gross  uncertain  tax  positions,  excluding  interest  and  penalties,
were as follows:

Balance, beginning of period
Additions:

Current year tax positions
Prior year tax positions

Reduction of prior year tax positions
Lapse of statute of limitations
Other, net

Balance, end of period

Fiscal Year Ended March 31,

2016

2015

2014

$40,591

$23,536

$20,400

12,208
—
—
—
—

8,297
9,040
(256)
(26)
—

5,069
2,008
(3,219)
(667)
(55)

$52,799

$40,591

$23,536

We recognize interest and penalties related to uncertain tax positions in the provision for income taxes in
our Consolidated Statements of Operations. For the fiscal years ended March 31, 2016, 2015 and 2014, we
recognized an increase in interest and penalties of $1,098, $771 and $32, respectively. The gross amount of
interest  and  penalties  accrued  as  of  March  31,  2016  and  March  31,  2015  was  $  3,213  and  $2,115,
respectively.

We  are  generally  no  longer  subject  to  audit  for  U.S.  federal  income  tax  returns  for  periods  prior  to  our
fiscal  year  ended  March  31,  2012  and  state  income  tax  returns  for  periods  prior  to  the  fiscal  year  ended
March  31,  2011.  With  few  exceptions,  we  are  no  longer  subject  to  income  tax  examinations  in  non-U.S.
jurisdictions for years prior to our fiscal year ended March 31, 2011. The statute relating to the fiscal year
ended  October  31,  2010  has  expired.  Certain  U.S.  state  taxing  authorities  are  currently  examining  our
income tax returns for fiscal years ended March 31, 2011 through March 31, 2013. The determination as to
further  adjustments  to  our  gross  unrecognized  tax  benefits  during  the  next  12  months  is  not  practicable.

We believe that we have provided for any reasonably foreseeable outcomes related to our tax audits and
that  any  settlement  will  not  have  a  material  adverse  effect  on  our  consolidated  financial  statements.
However, there can be no assurances  as to the  possible outcomes.

15. STOCK-BASED  COMPENSATION

Our  stock-based  compensation  plans  are  broad-based  long-term  retention  programs  intended  to  attract
and retain talented employees and align stockholder and employee interests. For similar reasons, we also
granted  non-employee  equity  awards,  which  are  subject  to  variable  accounting,  to  ZelnickMedia  in
connection  with  their  contract  to  provide  executive  management  services  to  us.  In  April  2009,  our
stockholders approved our 2009 Stock Incentive Plan (the ‘‘2009 Plan’’). The aggregate number of shares
issuable under the 2009 Plan is 27,209,000 and as of March 31, 2016, there were approximately 1,722,000
shares available for issuance. The 2009 Plan is administered by the Compensation Committee of the Board
of Directors and allows for awards of restricted stock and other stock-based awards of our common stock
to  employees  and  non-employees.  Subject  to  the  provisions  of  the  plans,  the  Board  of  Directors  or  any
Committee appointed by the Board of Directors, has the authority to determine the individuals to whom
the equity awards are to be granted, the number of shares to be covered by each equity award, the vesting
period, restrictions, if any, on the equity  award and the terms  and conditions of the equity  award.

Under our unvested restricted stock awards we issue shares to employees on the date the restricted stock
awards  are  granted  and  therefore  shares  granted  have  voting  rights,  participate  in  dividends  and  are

99

considered issued and outstanding. Shares issued for any restricted stock awards that are forfeited prior to
vesting  are  canceled  and  no  longer  outstanding.  Upon  the  vesting  of  certain  restricted  stock  awards
employees  have  the  option  to  have  the  Company  withhold  shares  to  satisfy  the  employee’s  federal  and
state tax withholding requirements.

The  following  table  summarizes  stock-based  compensation  expense  included  in  our  Consolidated
Statements of Operations:

Cost of goods sold
Selling and marketing
General and administrative
Research and development

Stock-based  compensation  expense

Capitalized  stock-based  compensation  expense

Restricted Stock Awards

Fiscal Year Ended March 31,

2016

2015

2014

$15,323
9,425
40,322
4,926

$17,121
8,798
33,636
5,691

$30,124
10,136
28,991
8,867

$69,996

$65,246

$78,118

$30,367

$17,423

$26,156

Restricted  stock  awards  granted  to  employees  under  our  stock-based  compensation  plans  generally  vest
annually over 3 years from the date of grant. Certain restricted stock awards granted to key officers, senior-
level employees, and key employees vest based on market conditions, primarily related to the performance
of the price of our common stock.

Pursuant  to  the  2011  Management  Agreement,  we  granted  1,100,000  shares  of  restricted  stock  to
ZelnickMedia that vested annually through May 15, 2015 and 1,650,000 shares of market-based restricted
stock that were eligible to vest through May 15, 2015, based on the Company’s Total Shareholder Return
(as  defined  in  the  relevant  grant  agreements)  relative  to  the  Total  Shareholder  Return  of  the  companies
that constitute the NASDAQ Composite Index measured annually on a cumulative basis. To earn all of the
shares of market-based restricted stock, the Company must perform at the 75th percentile, or top quartile,
of  the  NASDAQ  Composite  Index.  None  of  the  shares  of  restricted  stock  grant  pursuant  to  the  2011
Management Agreement remained unvested as of March 31, 2016 and 1,133,000 shares of restricted stock
remained unvested as of March 31, 2015. During the fiscal year ended March 31, 2016, 1,108,250 shares of
restricted stock vested and 24,750 shares of rested stock were forfeited related to the 2011 Management
Agreement.

In  connection  with  the  2014  Management  Agreement,  we  granted  525,591  and  619,490  restricted  stock
units to ZelnickMedia on May 20, 2015 and April 1, 2014, respectively, as  follows:

Time-based
Market-based(1)
Performance-based(1)

New IP
Major IP

Total-Performance-based

Total Restricted Stock Units

(1) Represents the maximum number of shares eligible to vest.

100

Fiscal Year Ended
March 31,

2016

2015

151,575
280,512

178,654
330,628

46,752
46,752

55,104
55,104

93,504

110,208

525,591

619,490

Time-based restricted stock units granted on April 1, 2014 will vest on May 20, 2016 and those granted on
May 20, 2015 will vest on April 1, 2017, in each case provided that the 2014 Management Agreement has
not been terminated prior to such vesting  date.

Market-based restricted stock units granted on April 1, 2014 are eligible to vest on May 20, 2016 and those
granted  on  May 20,  2015  are  eligible  to  vest  on  April 1,  2017,  in  each  case  provided  that  the  2014
Management Agreement has not been terminated prior to such vesting date. Market-based restricted stock
units  are  eligible  to  vest  based  on  the  Company’s  Total  Shareholder  Return  (as  defined  in  the  relevant
grant agreement) relative to the Total Shareholder Return (as defined in the relevant grant agreement) of
the  companies  that  constitute  the  NASDAQ  Composite  Index  as  of  the  grant  date  measured  over  a
two-year period. To earn the target number of market-based restricted stock units (which represents 50%
of the number of the market-based restricted stock units set forth in the table above), the Company must
perform at the 50th percentile, with the maximum number of market-based restricted stock units earned if
the Company performs at the 75th percentile. Each reporting period, we re-measure the fair value of the
unvested shares of market-based restricted stock units granted to ZelnickMedia.

Performance-based restricted stock units granted on April 1, 2014 are eligible to vest on May 20, 2016 and
those granted on May 20, 2015 are eligible to vest on April 1, 2017, in each case provided that the 2014
Management Agreement has not been terminated prior to such vesting date. Performance-based restricted
stock units, of which 50% are tied to ‘‘New IP’’ and 50% to ‘‘Major IP’’ (as defined in the relevant grant
agreement), are eligible to vest based on the Company’s achievement of certain performance metrics (as
defined  in  the  relevant  grant  agreement)  of  individual  product  releases  of  ‘‘New  IP’’  or  ‘‘Major  IP’’
measured over a two-year period. The target number of performance-based restricted stock units that may
be earned pursuant to these grants is equal to 50% of the grant amounts set forth in the above table (which
represents the maximum number of performance-based restricted stock units that may be earned). Each
reporting period, we assess the performance metric and upon achievement of certain thresholds record an
expense  for  the  unvested  portion  of  the  shares  of  performance-based  restricted  stock  units.  Certain
performance metrics, based on unit sales, have been achieved as of March 31, 2016 and 2015 for the ‘‘New
IP’’ and ‘‘Major IP’’ performance-based restricted stock units granted on April 1, 2014 and May 20, 2015.

The  unvested  portion  of  time-based,  market-based  and  performance-based  restricted  units  granted
pursuant to the 2014 Management Agreement as of March 31, 2016 and 2015 was 1,145,081 and 619,490,
respectively.

The  following  table  summarizes  the  weighted-average  assumptions  used  in  the  Monte  Carlo  Simulation
method:

Fiscal Year Ended March 31,

2016

2015

2014

Employee

Non-Employee
Market-Based Market-Based Market-Based Market-Based Market-Based Market-Based

Non-Employee

Non-Employee

Employee

Employee

Risk-free interest rate
Expected stock price

volatility

Expected service period

(years)
Dividends

0.6%

0.4%

0.4%

0.1%

0.6%

0.2%

33.9%

32.2%

31.9%

33.7%

39.1%

36.5%

1.9
None

1.1
None

2.0
None

3.7
None

2.0
None

3.4
None

The estimated value of market-based restricted stock awards granted to employees during the fiscal years
ended March 31, 2016, 2015 and 2014 was $43.66, $36.56 and $15.73 per share, respectively. For the fiscal
years  ended  March 31,  2016,  2015  and  2014,  the  estimated  value  of  the  market-based  restricted  stock
awards granted to ZelnickMedia was $58.45,  $24.21 and $11.83 per share, respectively.

101

The  following  table  summarizes  the  activity  in  non-vested  restricted  stock  awards  to  employees  and
ZelnickMedia  under  our  stock-based  compensation  plans  with  performance  and  market  based  restricted
stock awards presented at 100% of target number of shares that may potentially  vest:

Non-vested restricted stock at March 31,  2015
Granted
Vested
Forfeited

Non-vested restricted stock at March 31, 2016

Shares
(in thousands)

Weighted
Average  Fair
Value on
Grant Date

8,995
2,313
(4,191)
(712)

6,405

$17.52
33.47
15.30
19.44

$24.74

The  maximum  number  of  common  shares  that  could  vest  is  293,521  for  performance-based  and  market-
based restricted stock awards granted during the current year. As of March 31, 2016, the maximum number
of  shares  that  could  vest  is  657,773  for  performance-based  and  market-based  restricted  stock  units
outstanding.

As  of  March 31,  2016,  the  total  future  unrecognized  compensation  cost,  net  of  estimated  forfeitures,
related  to  outstanding  unvested  restricted  stock  was  $101,124  and  will  be  recognized  as  compensation
expense on a straight-line basis over a weighted-average period of approximately 1 year, or capitalized as
software  development  costs.

Liability  Awards

During the fiscal year ended March 31, 2016, we issued 5,500,000 of time and performance based restricted
stock units, to certain employees, which currently can only be settled in cash and are therefore treated as
liability awards. The awards are expected to vest between September 2018 and June 2021. As of March 31,
2016, the total future unrecognized compensation cost, based on the March 31, 2016 closing stock price, is
estimated  to  be  $199,759  and  will  be  recognized  as  compensation  expense  on  a  straight-line  basis  over  a
weighted-average period of approximately 4.9 years, or capitalized as software  development costs.

16. SHARE REPURCHASE PROGRAM

In  January  2013,  our  Board  of  Directors  authorized  the  repurchase  of  up  to  7,500,000  shares  of  our
common stock. In May 2015, our Board of Directors authorized the repurchase of an additional 6,717,683
shares  of  our  common  stock  pursuant  to  the  share  repurchase  program.  During  the  fiscal  year  ended
March  31,  2016  we  repurchased  953,647  shares  of  our  common  stock  in  the  open  market  for  $26,552,
including commissions of $10, as part of the program. We did not repurchase any shares of our common
stock  during  the  fiscal  year  ended  March  31,  2015.  During  the  fiscal  year  ended  March  31,  2014,  we
repurchased 4,217,683 shares of our common stock in the open market for $73,325, including commissions
of $42, as part of the program. As of March 31, 2016, we have repurchased a total of 5,171,330 shares of
our common stock and have 9,046,353 shares of our common stock that remain available for repurchase
under  our  share  repurchase  authorization.  We  are  authorized  to  purchase  shares  from  time  to  time
through a variety of methods, including in the open market or through privately negotiated transactions, in
accordance with applicable securities laws. Repurchases are subject to the availability of stock, prevailing
market  conditions,  the  trading  price  of  the  stock,  our  financial  performance  and  other  conditions.  The
program may be suspended or discontinued at  any  time for any  reason.

All of the repurchased shares are classified as  treasury stock  in our Consolidated Balance  Sheets.

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17. SEGMENT AND GEOGRAPHIC  INFORMATION

We  are  a  publisher  of  interactive  software  games  designed  for  console  systems  and  personal  computers,
including  smart  phones  and  tablets,  which  are  delivered  through  physical  retail,  digital  download,  online
platforms and cloud streaming services. Our business consists of our Rockstar Games and 2K labels, which
represent a single operating segment, the ‘‘publishing segment’’. Our operations involve similar products
and customers worldwide. Revenue earned from our publishing segment is primarily derived from the sale
of  internally  developed  software  titles  and  software  titles  developed  by  third-parties.  Our  publishing
segment  is  based  upon  our  internal  organizational  structure,  the  manner  in  which  our  operations  are
managed  and  the  criteria  used  by  our  Chief  Executive  Officer,  our  Chief  Operating  Decision  Maker
(‘‘CODM’’),  to  evaluate  performance  and  allocate  resources.  We  are  centrally  managed  and  the  CODM
primarily  uses  segment  operating  income  supplemented  by  sales  information  by  product  category,  major
product title and platform to make operational decisions and assess financial performance. We include the
change in deferred revenue to GAAP revenue to arrive at Segment Revenue. Segment Revenue is a key
metric that we use to manage our business as it reflects the sales activity in a given period and provides a
more  timely  indication  of  trends  in  our  business,  provides  comparability  with  the  way  our  business  is
measured by analysts, and provides consistency with industry data sources. Furthermore, Segment Revenue
incorporates  the  change  in  deferred  revenue  that  is  reflected  in  the  calculation  of  Segment  operating
income. Segment operating income differs from consolidated operating income due to the exclusion of the
deferral  of  net  revenues  and  associated  costs  related  to  sales  generated  from  certain  titles  for  which  we
have  or  expect  to  provide  PCS  deemed  to  be  significant  (see  Note  1)  and  virtual  currency  transactions,
stock-based  compensation  expenses,  and  business  reorganization  and  other  expenses  that  may  not  be
indicative of the Company’s core business, operating results or future outlook. Our CODM reviews assets
on  a  consolidated  basis  and  not  on  a  segment  basis.  The  following  table  summarizes  the  financial
performance of our operating segment revenue and operating income (loss) and provides reconciliations
to our consolidated net revenue and operating (loss) income:

Operating  Segment
Reconciliation  to consolidated net revenue /

operating (loss) income:
Net effect of deferral of net revenues and

related cost of sales

Stock based compensation expense
Business reorganization and other expenses

Fiscal Year Ended March 31,

2016

2015

2014

2016

2015

2014

Net Revenue

Operating (loss) income

$1,560,626

$1,668,765

$2,413,720

$ 238,212

$ 309,543

$534,043

(146,928)
—
—

(585,827)
—
—

(63,152)
—
—

(106,531)
(69,996)
(72,513)

(502,565)
(65,246)
(195)

(36,179)
(78,118)
(4,490)

Consolidated net revenue / operating (loss) income

$1,413,698

$1,082,938

$2,350,568

$ (10,828)

$(258,463)

$415,256

We attribute net revenue to geographic regions based on product destination. Net revenue by geographic
region  was as follows:

Net  revenue  by  geographic region:

United States
Europe
Asia Pacific
Canada and Latin America

Total  net revenue

Fiscal Year Ended March 31,

2016

2015

2014

$ 742,963
449,577
120,629
100,529

$ 623,080
322,645
69,923
67,290

$1,093,918
903,610
178,816
174,224

$1,413,698

$1,082,938

$2,350,568

103

Net revenue by product platform was  as follows:

Net  revenue  by  product platform:

Console
PC and other

Total  net revenue

Fiscal Year Ended March 31,

2016

2015

2014

$1,167,623
246,075

$ 881,516
201,422

$2,148,494
202,074

$1,413,698

$1,082,938

$2,350,568

Our  products  are  delivered  through  physical  retail  and  digital  online  services  (digital  download,  online
platforms and cloud streaming). Net  revenue by distribution  channel was as follows:

Net  revenue  by  distribution channel:

Physical  retail and other
Digital online

Total  net revenue

18. INTEREST AND OTHER, NET

Interest  expense,  net
Foreign currency exchange gain (loss)
Other

Interest and other, net

Fiscal Year Ended March 31,

2016

2015

2014

$ 716,040
697,658

$ 627,639
455,299

$1,978,598
371,970

$1,413,698

$1,082,938

$2,350,568

Fiscal Year Ended March 31,

2016

2015

2014

$(29,239) $(29,901) $(33,961)
209
(2,068)
199
76

(1,407)
441

$(30,205) $(31,893) $(33,553)

19. ACCUMULATED OTHER COMPREHENSIVE (LOSS) INCOME

The following table provides the components of accumulated other comprehensive  (loss)  income:

Foreign currency
translation
adjustments

Unrealized gain
(loss) on
derivative
instruments

Unrealized  gain
(loss) on
available-
for-sales
securities

Total

Balance at March 31, 2014

$ 1,531

$585

$ —

$ 2,116

Other comprehensive (loss) income before

reclassifications

Amounts reclassified from accumulated
other comprehensive income (loss)

(32,747)

—

32

—

Balance at March 31, 2015

$(31,216)

$617

Other comprehensive (loss) income before

reclassifications

Amounts reclassified from accumulated
other comprehensive income (loss)

Balance at March 31, 2016

(7,364)

—

—

$(38,580)

(17)

$600

(25)

(32,740)

—

$(25)

—

$(30,624)

73

36

(7,291)

19

$ 84

$(37,896)

104

20. BUSINESS REORGANIZATION

During the fiscal year ended March 31, 2016, the Company incurred business reorganization expenses of
$71,285  due  primarily  to  employee  separation  costs  in  connection  with  reorganizing  one  development
studio  and  closing  two  development  studios.  Through  March  31,  2016,  the  Company  has  paid  $4,962
related to these reorganization activities and $66,323 remains accrued for in Accrued expenses and other
current liabilities. See Note 13 for additional  information.

21. SUPPLEMENTARY FINANCIAL INFORMATION

The following table provides details of  our valuation and  qualifying  accounts:

Fiscal Year Ended March 31, 2016

Valuation allowance for deferred income  taxes

$133,468

$ 37,106

$

— $ — $170,574

Beginning
Balance

Additions(1)

Deductions

Other

Ending
Balance

Price protection, sales returns and other

allowances

Allowance for doubtful accounts

$ 69,305
1,166

$ 64,498
—

$ (86,622) $(2,028) $ 45,153
399

(767)

—

Total  accounts receivable allowances

$ 70,471

$ 64,498

$ (87,389) $(2,028) $ 45,552

Fiscal Year Ended March 31, 2015

Valuation allowance for deferred income taxes

$ 40,774

$ 92,694

$

— $ — $133,468

Price protection, sales returns and other

allowances

Allowance for doubtful accounts

$ 74,078
1,440

$ 50,114
—

$ (57,982) $ 3,095
—

(274)

$ 69,305
1,166

Total accounts receivable allowances

$ 75,518

$ 50,114

$ (58,256) $ 3,095

$ 70,471

Fiscal Year Ended March 31, 2014

Valuation allowance for deferred income taxes

$132,912

$

— $ (92,138) $ — $ 40,774

Price protection, sales returns and other

allowances

Allowance for doubtful accounts

$ 62,880
1,201

$138,050
736

$(127,458) $
(497)

Total accounts receivable allowances

$ 64,081

$138,786

$(127,955) $

606
—

606

$ 74,078
1,440

$ 75,518

(1)

Includes  price  protection  of  $36,546,  $16,669  and  $65,996;  other  allowances  including  rebates,  discounts  and  cooperative
advertising of $23,073, $24,402 and $48,755; and sales returns of $4,879, $9,043 and $23,299 for the fiscal years ended March 31,
2016, 2015 and 2014, respectively.

105

22. QUARTERLY  FINANCIAL INFORMATION  (UNAUDITED)

The  following  tables  set  forth  quarterly  supplementary  data  for  each  of  the  years  in  the  two-year  period
ended March 31, 2016:

Fiscal Year  Ended March 31, 2016

Net revenue
Gross profit
(Loss) income from operations
Net (loss) income
(Loss) earnings per share:

Basic (loss) earnings per share
Diluted (loss) earnings per share

Fiscal Year  Ended March 31, 2015

Net revenue
Gross profit (loss)
(Loss) income from operations
Net (loss) income
(Loss) earnings per share:

Basic (loss) earnings per share
Diluted (loss) earnings per share

Quarter

First

Second

Third

Fourth

$275,297
72,682
(62,637)

$346,974
203,034
66,431
$ (67,023) $ 54,735

$414,221
156,360
(59,197)

$377,206
167,749
44,575
$ (42,413) $ 46,399

$
$

(0.81) $
(0.81) $

0.63
0.55

$
$

(0.51) $
(0.51) $

0.54
0.48

Quarter

First

Second

Third

Fourth

$125,425
71,269
(33,209)

$531,147
253,134
65,612
$ (35,403) $ (41,369) $ 40,093

$126,277
74,261
(48,513)

$ 300,089
(110,593)
(242,353)
$(242,791)

$
$

(0.45) $
(0.45) $

(0.51) $
(0.51) $

0.46
0.42

$
$

(2.99)
(2.99)

Basic and diluted (loss) earnings per share are computed independently for each of the quarters presented.
Therefore,  the  sum  of  quarterly  basic  and  diluted  (loss)  earnings  per  share  information  may  not  equal
annual basic and diluted earnings per  share.

106

Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934 the registrant
has duly caused this report to be signed  on its  behalf  by the undersigned, thereunto duly authorized.

SIGNATURES

TAKE-TWO INTERACTIVE SOFTWARE, INC.

By: /s/ STRAUSS ZELNICK

Strauss Zelnick
Chairman and Chief Executive Officer

May 18, 2016

POWER OF ATTORNEY

Each  individual  whose  signature  appears  below  constitutes  and  appoints  Strauss  Zelnick  and  Lainie
Goldstein  and  each  of  them,  his  or  her  true  and  lawful  attorneys-in-fact  and  agents  with  full  power  of
substitution, for him or her and in his or her name, place and stead, in any and all capacities, to sign any
and all amendments to this Annual Report on Form 10-K, and to file the same, with all exhibits thereto
and all documents in connection therewith, with the Securities and Exchange Commission, granting unto
said attorneys-in-fact and agents, and each of them, full power and authority to do and perform each and
every act and thing requisite and necessary to be done in and about the premises, as fully to all intents and
purposes  as  he  or  she  might  or  could  do  in  person,  hereby  ratifying  and  confirming  all  that  said
attorneys-in-fact and agents or any of them, or his, her or their substitute or substitutes, may lawfully do or
cause  to be done or by virtue hereof.

Pursuant to the requirements of the Securities Exchange Act of 1934, this report has been signed below by
the following persons on behalf of the Registrant  in the  capacities and  on the date indicated.

Signature

Title

Date

/s/ STRAUSS  ZELNICK

Strauss Zelnick

/s/ LAINIE GOLDSTEIN

Lainie Goldstein

/s/ MICHAEL DORNEMANN

Michael  Dornemann

/s/ ROBERT A. BOWMAN

Robert A. Bowman

/s/ J MOSES

J Moses

Chairman and Chief Executive Officer
(Principal Executive Officer)

May 18, 2016

Chief Financial Officer (Principal
Financial and Accounting Officer)

May 18, 2016

Lead Independent Director

May  18, 2016

May  18, 2016

May  18, 2016

Director

Director

107

Signature

Title

Date

/s/ MICHAEL SHERESKY

Michael  Sheresky

/s/ SUSAN TOLSON

Susan Tolson

Director

Director

May  18, 2016

May  18, 2016

108

Name

2K Australia Pty. Ltd.
2K Czech, s.r.o.
2K Games (Chengdu) Co., Ltd.
2K Games (Hangzhou) Co. Ltd.
2K Games (Shanghai) Co., Ltd.
2K Games, Inc.
2K, Inc.
2K Marin, Inc.
2K Play, Inc.
2K Games Songs LLC
2K Games Sounds LLC
2K Games Tunes LLC
2K Vegas, Inc.
2KSports,  Inc.
Cat  Daddy Games, L.L.C.
Digital Productions S.A.
DMA Design Holdings Limited
Double Take LLC
Firaxis Games, Inc.
Frog City Software, Inc.
Gathering of Developers, Inc.
Gearhead  Entertainment,  Inc.
Indie Built, Inc.
Inventory  Management  Systems,  Inc.
Irrational Games, LLC
Jack of All Games Norge A.S.
Jack of All Games Scandinavia A.S.
Joytech Europe Limited
Joytech Ltd.
Kush Games, Inc.
Maxcorp  Ltd.
Rockstar Events Inc.
Rockstar Games, Inc.
Rockstar Games Songs LLC
Rockstar Games Sounds LLC
Rockstar Games Toronto ULC
Rockstar Games Tunes LLC
Rockstar Games Vancouver ULC
Rockstar Interactive India LLP
Rockstar International Limited
Rockstar Leeds Limited
Rockstar Lincoln Limited
Rockstar London Limited
Rockstar New England, Inc.
Rockstar North Limited
Rockstar San Diego, Inc.
T2 Developer, Inc.
Take 2 Interactive Software Pty. Ltd.

Subsidiaries of the Company

Exhibit 21.1

Jurisdiction of Incorporation

Australia
Czech Republic
China
China
China
Delaware
New  York
Delaware
Delaware
Delaware
Delaware
Delaware
Delaware
Delaware
Washington
Luxembourg
United Kingdom
Delaware
Delaware
Delaware
Texas
Pennsylvania
Delaware
Delaware
Delaware
Norway
Norway
United  Kingdom
Hong Kong
California
Bermuda
New York
Delaware
Delaware
Delaware
British Columbia
Delaware
British Columbia
India
United Kingdom
United Kingdom
United  Kingdom
United Kingdom
Delaware
United Kingdom
Virginia
Delaware
Australia

Name

Jurisdiction of Incorporation

Take 2 Productions, Inc.
Take-Two Asia Pte. Ltd.
Take-Two Chile SpA
Take-Two Europe (Holdings) Limited
Take-Two GB Limited.
Take-Two Holdings II LLC
Take Two Holdings LLC
Take-Two Interactive Austria GmbH
Take-Two Interactive Benelux B.V.
Take-Two Interactive Canada Holdings,  Inc.
Take-Two Interactive Canada, Inc.
Take-Two Interactive Espana S.L.
Take-Two Interactive France SAS
Take-Two Interactive GmbH
Take-Two Interactive Japan G.K.
Take-Two Interactive Korea Ltd.
Take-Two Interactive Software Europe  Limited
Take-Two Interactive Software UK Limited
Take-Two International B.V.
Take-Two International Holdings L.P.
Take Two International GmbH
Talonsoft, Inc.
Techcorp Ltd.
Venom Games Limited
Visual Concepts China Co., Ltd.
Visual Concepts Entertainment
VLM Entertainment Group, Inc.
WC Holdco, Inc.

Delaware
Singapore
Chile
United Kingdom
United Kingdom
Delaware
Delaware
Austria
Netherlands
Ontario
Ontario
Spain
France
Germany
Japan
South Korea
United Kingdom
United Kingdom
Netherlands
Cayman Islands
Switzerland
Delaware
Hong Kong
United Kingdom
China
California
Delaware
New  York

CONSENT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

We consent to the incorporation by reference in the Registration Statements (Form S-8 Nos. 333-158735,
333-177822,  333-191993  and  333-198787  and  Form  S-3  Nos.  333-189246,  333-204318  and  333-204339)  of
Take-Two  Interactive  Software,  Inc.,  of  our  reports  dated  May  18,  2016,  with  respect  to  the  consolidated
financial  statements  of  Take-Two  Interactive  Software,  Inc.  and  the  effectiveness  of  internal  control  over
financial reporting of Take-Two Interactive Software, Inc. included in its Annual Report (Form 10-K) for
the year ended March 31, 2016 filed with the Securities and Exchange Commission.

/s/  ERNST & YOUNG LLP

Exhibit 23.1

New York, New York

May 18, 2016

TAKE-TWO INTERACTIVE SOFTWARE, INC. and  SUBSIDIARIES

CERTIFICATION OF CHIEF EXECUTIVE  OFFICER
Section 302 Certification

Exhibit 31.1

I, Strauss Zelnick, certify that:

1. I  have  reviewed  this  Annual  Report  on  Form  10-K  of  Take-Two  Interactive  Software,  Inc.  (the

‘‘registrant’’);

2. Based  on  my  knowledge,  this  report  does  not  contain  any  untrue  statement  of  a  material  fact  or
omit to state a material fact necessary to make the statements made, in light of the circumstances under
which  such statements were made, not misleading  with  respect to the period covered  by  this report;

3. Based on my knowledge, the financial statements, and other financial information included in this
report, fairly present in all material respects the financial condition, results of operations and cash flows of
the registrant as of, and for, the periods  presented in this report;

4. The  registrant’s  other  certifying  officer  and  I  are  responsible  for  establishing  and  maintaining
disclosure  controls  and  procedures  (as  defined  in  Exchange  Act  Rules  13a-15(e)  and  15d-15(e))  and
internal control over financial reporting (as defined in Exchange Act Rules 13a-15(f) and 15d-15(f)) for the
registrant and have:

a) designed  such  disclosure  controls  and  procedures,  or  caused  such  disclosure  controls  and
procedures to be designed under our supervision, to ensure that material information relating to the
registrant, including its consolidated subsidiaries, is made known to us by others within those entities,
particularly during the period in which this report is being prepared;

b) designed  such  internal  control  over  financial  reporting,  or  caused  such  internal  control  over
financial reporting to be designed under our supervision, to provide reasonable assurance regarding
the reliability of financial reporting and the preparation of financial statements for external purposes
in accordance with generally accepted  accounting principles;

c) evaluated  the  effectiveness  of  the  registrant’s  disclosure  controls  and  procedures  and
presented  in  this  report  our  conclusions  about  the  effectiveness  of  the  disclosure  controls  and
procedures, as of the end of the period covered  by this  report based on such evaluation; and

d) disclosed in this report any change in the registrant’s internal control over financial reporting
that occurred during the registrant’s most recent fiscal quarter (the registrant’s fourth fiscal quarter in
the case of an annual report) that has materially affected, or is reasonably likely to materially affect,
the registrant’s internal control over financial  reporting;  and

5. The registrant’s other certifying officer and I have disclosed, based on our most recent evaluation
of  internal  control  over  financial  reporting,  to  the  registrant’s  auditors  and  the  audit  committee  of  the
registrant’s board of directors (or persons performing the  equivalent functions):

a) All  significant  deficiencies  and  material  weaknesses  in  the  design  or  operation  of  internal
control over financial reporting which are reasonably likely to adversely affect the registrant’s ability
to record, process, summarize and report financial information; and

b) Any fraud, whether or not material, that involves management or other employees who have a

significant role in the registrant’s internal control over  financial reporting.

May 18, 2016

/s/ STRAUSS ZELNICK

Strauss Zelnick
Chairman and Chief Executive Officer

TAKE-TWO INTERACTIVE SOFTWARE, INC. and  SUBSIDIARIES

CERTIFICATION OF CHIEF FINANCIAL  OFFICER
Section 302 Certification

Exhibit 31.2

I, Lainie Goldstein, certify that:

1. I  have  reviewed  this  Annual  Report  on  Form  10-K  of  Take-Two  Interactive  Software,  Inc.  (the

‘‘registrant’’);

2. Based  on  my  knowledge,  this  report  does  not  contain  any  untrue  statement  of  a  material  fact  or
omit to state a material fact necessary to make the statements made, in light of the circumstances under
which  such statements were made, not misleading with  respect to the period covered  by  this  report;

3. Based on my knowledge, the financial statements, and other financial information included in this
report, fairly present in all material respects the financial condition, results of operations and cash flows of
the registrant as of, and for, the periods  presented in  this report;

4. The  registrant’s  other  certifying  officer  and  I  are  responsible  for  establishing  and  maintaining
disclosure  controls  and  procedures  (as  defined  in  Exchange  Act  Rules  13a-15(e)  and  15d-15(e))  and
internal control over financial reporting (as defined in Exchange Act Rules 13a-15(f) and 15d-15(f)) for the
registrant and have:

a) designed  such  disclosure  controls  and  procedures,  or  caused  such  disclosure  controls  and
procedures to be designed under our supervision, to ensure that material information relating to the
registrant, including its consolidated subsidiaries, is made known to us by others within those entities,
particularly during the period in which this report is being prepared;

b) designed  such  internal  control  over  financial  reporting,  or  caused  such  internal  control  over
financial reporting to be designed under our supervision, to provide reasonable assurance regarding
the reliability of financial reporting and the preparation of financial statements for external purposes
in accordance with generally accepted accounting  principles;

c) evaluated  the  effectiveness  of  the  registrant’s  disclosure  controls  and  procedures  and
presented  in  this  report  our  conclusions  about  the  effectiveness  of  the  disclosure  controls  and
procedures, as of the end of the period covered  by this  report based on such evaluation; and

d) disclosed in this report any change in the registrant’s internal control over financial reporting
that occurred during the registrant’s most recent fiscal quarter (the registrant’s fourth fiscal quarter in
the case of an annual report) that has materially affected, or is reasonably likely to materially affect,
the registrant’s internal control over financial  reporting; and

5. The registrant’s other certifying officer and I have disclosed, based on our most recent evaluation
of  internal  control  over  financial  reporting,  to  the  registrant’s  auditors  and  the  audit  committee  of  the
registrant’s board of directors (or persons performing the equivalent functions):

a) All  significant  deficiencies  and  material  weaknesses  in  the  design  or  operation  of  internal
control over financial reporting which are reasonably likely to adversely affect the registrant’s ability
to record, process, summarize and report  financial  information; and

b) Any fraud, whether or not material, that involves management or other employees who have a

significant role in the registrant’s internal control over financial  reporting.

May 18, 2016

/s/ LAINIE GOLDSTEIN

Lainie Goldstein
Chief Financial Officer

TAKE-TWO INTERACTIVE SOFTWARE, INC. and  SUBSIDIARIES

CERTIFICATION PURSUANT TO
18 U. S. C. SECTION 1350,
AS ADOPTED PURSUANT TO
SECTION 906 OF THE SARBANES-OXLEY ACT OF 2002

EXHIBIT  32.1

In  connection  with  the  Annual  Report  of  Take-Two  Interactive  Software,  Inc.  (the  ‘‘Company’’)  on
Form 10-K for the period ended March 31, 2016 as filed with the Securities and Exchange Commission on
the  date  hereof  (the  ‘‘Report’’),  I,  Strauss  Zelnick,  as  Chairman  and  Chief  Executive  Officer  of  the
Company, certify, pursuant to 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-
Oxley Act of 2002, that:

(1) The  Report  fully  complies  with  the  requirements  of  Section  13(a)  or  15(d)  of  the  Securities

Exchange Act of 1934; and

(2) The  information  contained  in  the  Report  fairly  presents,  in  all  material  respects,  the  financial

condition and results of operations of  the Company.

May 18, 2016

/s/ STRAUSS ZELNICK

Strauss Zelnick
Chairman and Chief Executive Officer

TAKE-TWO INTERACTIVE SOFTWARE, INC. and  SUBSIDIARIES

CERTIFICATION PURSUANT TO
18 U. S. C. SECTION 1350,
AS ADOPTED PURSUANT TO
SECTION 906 OF THE SARBANES-OXLEY ACT OF 2002

EXHIBIT  32.2

In  connection  with  the  Annual  Report  of  Take-Two  Interactive  Software,  Inc.  (the  ‘‘Company’’)  on
Form 10-K for the period ended March 31, 2016 as filed with the Securities and Exchange Commission on
the  date  hereof  (the  ‘‘Report’’),  I,  Lainie  Goldstein,  as  Chief  Financial  Officer  of  the  Company,  certify,
pursuant to 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002,
that:

(1) The  Report  fully  complies  with  the  requirements  of  Section  13(a)  or  15(d)  of  the  Securities

Exchange Act of 1934; and

(2) The  information  contained  in  the  Report  fairly  presents,  in  all  material  respects,  the  financial

condition and results of operations of  the Company.

May 18, 2016

/s/ LAINIE GOLDSTEIN

Lainie Goldstein
Chief Financial Officer

[THIS PAGE INTENTIONALLY LEFT BLANK]

OFFICERS 

CORPORATE OFFICERS 

CORPORATE INFORMATION

STRAUSS ZELNICK
Chairman and  
Chief Executive Officer

KARL SLATOFF 
President

LAINIE GOLDSTEIN 
Chief Financial Officer

DANIEL P. EMERSON
Executive Vice President and
General Counsel

BOARD OF DIRECTORS 

STRAUSS ZELNICK
Chairman

MICHAEL DORNEMANN
Lead Independent Director

ROBERT BOWMAN
J  MOSES
MICHAEL SHERESKY
SUSAN TOLSON

CORPORATE HEADQUARTERS

Take-Two Interactive Software, Inc.
622 Broadway
New York, NY 10012
(646) 536-2842

Take-Two Interactive  
Software Europe, Ltd.
Saxon House
2-4 Victoria Street
Windsor, Berkshire SL4 1EN

Take-Two Asia Pte. Ltd.
47 Scotts Road
#11-01 Goldbell Towers
Singapore 228233

PRINCIPAL OPERATING OFFICES

Rockstar Games, Inc.
622 Broadway
New York, NY 10012

2K Games, Inc.
2K Sports, Inc.
10 Hamilton Landing
Novato, CA 94949

STOCKHOLDER INFORMATION
A copy of the Company’s Annual 
Report on Form 10-K, as filed with the 
Securities and Exchange  
Commission, will be furnished  
without charge upon written  
request to Investor Relations at  
the Corporate Headquarters.

INVESTOR RELATIONS
IR@take2games.com

INDEPENDENT AUDITORS
Ernst & Young LLP
5 Times Square
New York, NY 10036

TRANSFER AGENT
American Stock Transfer  
& Trust Company, LLC 
6201 15th Avenue
Brooklyn, NY 11219

COMMON STOCK INFORMATION
The Company’s common  
stock is listed on the NASDAQ  
Global Select Market under  
the symbol TTWO.

www.take2games.com

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TAKE-TWO INTERACTIVE SOFTWARE, INC.
622 Broadway
New York, NY 10012
(646) 536-2842

www.take2games.com