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Bidstack Group Plc

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FY2020 Annual Report · Bidstack Group Plc
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ANNUAL REPORT
& ACCOUNTS
2020

Bidstack Group Plc       Annual Report and Accounts      For the year ended 31 December 2020      Registered number 04466195

1

Bidstack Group PLCAnnual Report and Accounts 2020Contents

CEO’s Letter

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Executive Summary

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2

4

Build

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

18

Grow 

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

32

Accelerate

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

72

Future

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Company Information

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Chairman’s Statement

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Strategic Report

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

81

91

92

94

Governance

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

98

Director’s Report

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

100

Statement of Directors’ Responsibilities

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

108

Independent Auditor’s Report

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

109

Consolidated Statement of Comprehensive Income

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

112

Consolidated Statement of Financial Position 

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

113

Company Statement of Financial Position

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

114

Consolidated Statement of Changes in Equity

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

115

Company Statement of Changes in Equity

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

116

Consolidated Statement of Cash Flows

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

117

Company Statement of Cash Flows

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

118

Notes to the Financial Statements

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

119

Glossary

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

139

Contact

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

146

Bidstack Group Plc 
Annual Report and Accounts 
For the year ended 31 December 2020

Registered number 04466195

CEO’s Letter
Follow Our Journey

Bidstack is creating technologies to 
generate and globally scale brand 
advertising revenue, for the Interactive 
Entertainment industries – initially, within 
video games, termed ‘in-game advertising’

In 2020, our suite of advertising technology products 
empowered game developers to monetise in-game assets 
such as pitch-side banners, trackside billboards, clothing and 
cityscape hoardings with brand media spend from across the 
world.

The addition of Ubisoft to our client roster in 2020, alongside 
Codemasters (an EA company) and Sega Europe’s Sports 
Interactive, has given us the breadth of game genres, 
audiences and platforms to refine our proposition.

In the following pages, we are excited to showcase the work 
we have concluded to date, as well as our vision for how 
Interactive Entertainment can attract brand advertising 
spend, whilst maintaining the virtual world’s immersion.

We are not just building a company, but a new sector within 
the advertising industry, initially titled ‘in-game advertising’. 
Brand spend targeted towards gamers back in the summer 
of 2017 was not an area that agencies were focused on, 
when we first announced our partnership with Sega Europe’s 
Sports Interactive.

Catalysts

We are now seeing a lasting seismic change, as all the major 
agency holding groups have begun the process of building 
out gaming-focused divisions and even some advertisers 
are in-housing specialists. This highlights the dedicated 
client spend that is being funnelled into this new advertising 
channel.

2020 will be looked back on as a breakthrough year for this 
emerging industry.

Two factors contributed to this:

•  The disruption to the advertising landscape derived from 
the global pandemic and social distancing which was a 
catalyst for change in agreed media plans.

•  The explosion of daily consumption of video game 

content.

National lockdowns triggered sufficient disruption to the 
advertising industry at large, in particular to out-of-home, 
sport sponsorship and in-venue advertising. As gaming 
consumption surged, brands chased the eyeballs into the 
virtual world.

2

Bidstack Group PLCAnnual Report and Accounts 2020Establishing A New Standard

Future

Nevertheless, in today’s digital age, every new advertising 
medium needs to establish and define the standards for 
third-party verification to enable brands to deploy spend. 
What is a billable advertising impression? How is viewability 
calculated? Is there evidence of brand recognition uplift? 
Can advertisers add in tracking pixels to their creative, 
independently verifying the number of ‘billable’ advertising 
impressions served?

Our work alongside the IAB, Moat and research organisations 
such as Lumen Research, has reassured the advertising 
industry that in-game is a medium they can plan around 
and report transparently back to their clients. We have seen 
a number of studies and verifications in 2020 that have 
solidified our industry, but more work needs to be done.

As a business, we are very proud of the work we’ve achieved 
with our friends over at Football Manager, the industry’s 
proof of concept. Bidstack’s multi-year exclusive deal with 
Football Manager saw advertisers from over 30 markets run 
campaigns within the game in 2020, with our technology 
providing the end-to-end serving and reporting, generating 
a sustainable incremental revenue stream for Sports 
Interactive.

From an industry awareness point of view, in-game 
advertising broke into the mainstream when Bidstack worked 
alongside the U.K. Government to promote the ‘Stay Home, 
Save Lives’ campaign, receiving worldwide press coverage.

This technology is scalable across all platforms, devices and 
game engines — and through the data we’ve gathered, we 
are now focusing our energy on bringing more successful 
products that can continue to serve the Interactive 
Entertainment markets with global advertising spend over 
the coming years and beyond.

We watch with interest market trends that will be strategically 
significant for how our tools will be used over the next 
decade. Some of these include:

•  The progression towards game studio consolidation 

reflected in the following transactions such as our friends 
at Codemasters being acquired by EA for $1.2 billion and 
Microsoft acquiring ZeniMax for $7.5 billion.

•  A push toward code-less content creation, meaning that 

anyone can create their own game, or movie…

•  Photo-realistic game-engine advancements that have 
seen a diversification of use-cases of game industry 
technology, such as the use of the Unreal Engine in Star 
Wars’ Mandalorian TV series.

•  Ubisoft’s Hyper Scape has a Twitch-plugin technology 
that enables gamers to interact with and influence a 
streamers game. Stitching together the entertainer 
and fan/streamer and enabling them both to play 
and collaborate together, isn’t possible in any other 
entertainment form.

•  The evolution of cloud-gaming infrastructure — there are 
a number of interesting patents being filed currently that 
will bring gaming worlds to life in a way that local under-
the-TV hardware could never achieve on its own.

Given these trends, we see a future where democratised 
content creation enabled by open-source platforms will 
ultimately cause the demise of cinema and TV as we know it 
— and competitive gaming will take ever-increasing portions 
of budgets from established entertainment and sports at an 
ever-increasing rate. When you add into that the possibilities 
of meshing together the fan with their hero, the commercial 
possibilities, from a brand-activation standpoint, will become 
increasingly lucrative and technology-reliant.

For now, we look back on 2020 with a sense of satisfaction — 
the industry is beginning to commercialise, the team we have 
put in place is empowered and obsessed with helping our 
customers monetise, and the trends in the gaming market 
are moving further towards our proposition.

Thank you to our supportive investors and partners.

James.

3

Bidstack Group PLCAnnual Report and Accounts 2020Executive Summary
2020 Financial Highlights 

Our revenue trajectory for 2020 
improved quarter-on-quarter as we 
exceeded market expectations. It was 
our first year of commercialisation 
reflected in the establishment of the 
sales network in core markets and 
reinforcing our presence in the US.

- £6.9M

Operating Loss
2019: - £5.3m

69 

Headcount

2019: 49

£1.7M

Revenue
2019: £140k

£2.3M

Cash

2019: £3.1M

4

Bidstack Group PLCAnnual Report and Accounts 20205

Bidstack Group PLCAnnual Report and Accounts 2020Executive Summary

2020 Business Highlights
Advertisers

Overview

•  Bidstack ran over 40 in-game advertising campaigns in 2020.

•  We ran Brand Uplift studies on 10 of those campaigns to show clear ROI.

•  Our ads were viewed on average 2.4x times more often than display ads. 

•  Our ads grabbed 20% more attention than Facebook ads, with 27.5 minutes/thousand 

impressions versus 23 for Facebook ads.

•  Our ads increased spontaneous recall by 2.3x compared to standard display ads.

•  Find a full list of brand uplift studies on page 42. Brands include Coca-Cola, McDonald’s, 

Volkswagen, TalkTalk, MG, Santander UK, Acer, Jimmy Dean and Paco Rabanne.

Commercial Highlights

•  We have also established commercial agreements covering 30+ markets, signing 25 

new partners to our Approved Partner Network.

•  We have now signed 5 agreements with the largest advertising agency holding groups.

•  Over 10 brands ran their campaigns directly with us, across five key verticals: luxury, 

CPG, financial services, automotive and retail.

•  Teamed up with Moat by Oracle to verify Bidstack’s ads are free from invalid, malicious 

or fraudulent activity.

•  We have agreed to partnerships with media measurement firms Nielsen and ComScore.

•  Helped define a new ad category with the IAB.

•  Became the first multi-platform in-game advertising company to gain IAB UK  

“Gold Standard 1.1” certification.

Find a longer list of our 2020 commercial highlights on page 42.

6

Bidstack Group PLCAnnual Report and Accounts 2020Attention Per ‘000 Impressions (Mins)

27.5

24.8

23

22

11.7

5.4

2.6

Mobile 
Display

Desktop 
Display

Bidstack all  
test groups 
(Exposed to ads)

Bidstack 
FM test groups  
(Exposed to ads)

Press

Facebook

OOH

Brand Recall

Bidstack all test groups (Exposed to Ads)

Standard display Norm

31%

30%

16%

7%

Spontaneous Recall

Prompted Recall

 Percent viewed

85%

91%

36%

Bidstack all test groups 
(Exposed to ads)

Bidstack  Football Manager test groups 
(Exposed to ads)

Standard display norm

7

Bidstack Group PLCAnnual Report and Accounts 2020Executive Summary

2020 Business Highlights
Publishers & Platforms

More games and esports teams and franchises added

•  Signed 5 games across 3 AAA game studios: Sega / Sports Interactive,  

Codemasters — an EA company, Ubisoft.

•  Overall, we are now working with over 20 games.

•  6 new esport team collaborations and 2 franchises signed.

•  A further 6 AAA games covered by broader partnership agreements signed.

•  Signed VR game studio (Rezzil).

•  We have defined and built viewability SDK based reporting with publishers 

 across 3 game genres (Racing, Open World, Stadium).

•  We have signed and delivered an esports team campaign and partnership.

•  We have signed an exclusive 3rd party integrated development partnership  

with a leading game.

Find a longer list of our 2020 publishers developments on page 46.

8

Bidstack Group PLCAnnual Report and Accounts 20209

Bidstack Group PLCAnnual Report and Accounts 2020Executive Summary

2020 Business Highlights
Product Development

We have built, defined and created an entirely new ad category. Below is a summary  
of what we have built:

•  Support for 6 SDKs (Unity, Unreal, C++, Linux, iOS and Android).

•  Proprietary technology:

•  Ad server for in-game ad inventory.

•  Self-serve supply-side platform for publishers.

•  Demand-side UI for campaign activation.

•  Programmatic supply-side infrastructure.

•  New ad approval features.

•  New programmatic Deal ID set-up features.

•  Server-side ad delivery mechanisms to support security for game publishers.

•  Rebuilt Pubguard onto AdConsole infrastructure for publishers.

•  Ad viewability into our SDK for real-time reporting.

•  Moat by Oracle verification into our product offering.

•  We have also integrated our supply-side platform to 5 demand-side platforms.

How we got to this point and what’s next follows in this document. Our next phase is to 
scale what we have already done and accelerate execution.

10

Bidstack Group PLCAnnual Report and Accounts 202011

Bidstack Group PLCAnnual Report and Accounts 2020Executive Summary

2021-2022 Objectives
Advertisers

The gaming channel is becoming 
mainstream for advertisers as the 
addressable audience continues to grow. 
The pandemic has fast-forwarded this 
trend as the gaming market has exceeded 
initial market forecasts. 

We believe the growth of the sector is very much in front of us as we are favourably 
positioned in the value chain. Our technology will activate a mainstream media 
channel.

We will continue to build the technology to unlock the potential of gaming for 
advertisers and will focus our investment in the following three key areas: 

•  Raising awareness with global agency holding groups and advertisers.

•  Showing ROI evidence with ad measurement.

• 

Increasing ease of purchase and scaling with premium inventory.

12

Bidstack Group PLCAnnual Report and Accounts 2020We believe that focusing on these priorities will enable us to achieve the following 
outcomes:

•  Grow revenue across all areas of demand (agencies, brands,  

Approved Partner Network).

•  Sign further trading deals, covering all agency holding groups.

•  Diversify our commercial capabilities across other product lines.

•  Establish an open market revenue model with partners.

•  Establish a certified in-game advertising viewability standard within the industry.

13

Bidstack Group PLCAnnual Report and Accounts 2020Executive Summary

2021-2022 Objectives
Publishers

We know that the next hit can come from 
anywhere as observed by independent 
developers such as Innersloth’s breakout 
hit Among Us and the phenomenal 
success of PUBG.

It is, therefore, important for Bidstack to complement its AAA and high-fidelity go-
to-market strategy with scale from the long tail of game developers.  

We believe our best in-class technology supported by control and safety features 
enable our partners to generate an incremental revenue stream while mitigating 
risks around compliance and gameplay disruption.

We will continue to leverage the tailwinds propelling our industry forward, including 
rising adoption due to the global pandemic, the launch of new generation of 
consoles and growth of cloud gaming through new services such as Amazon 
Luna, Google Stadia and Microsoft X-Cloud.  The step-up in investment will be 
concentrated in the following areas:

•  Grow our AAA and high-fidelity game portfolio and mobile publisher base.

•  Diversify our product offering to publishers.

•  Roll out our Pubguard security product.

•  Enhance our self-sign-up SDK roll out.

14

Bidstack Group PLCAnnual Report and Accounts 202015

Bidstack Group PLCAnnual Report and Accounts 2020Executive Summary

2021-2022 Objectives
Product Development

Throughout 2020, our focus was on 
execution and that will accelerate in  
2021-2022. We are committed to ensuring 
our performance this year builds on what 
we achieved in 2020, but also supports 
our long-term plans.

In 2021-2022 we will focus on:

•  Building an open exchange industry standard and infrastructure.

•  Continuing to build our proprietary self-serve technology features.

•  Strengthening our safety features with Pubguard.

16

Bidstack Group PLCAnnual Report and Accounts 202017

Bidstack Group PLCAnnual Report and Accounts 2020Build
Our Journey So Far: 
Trailblazing Since Our 
Foundation

Bidstack was founded in 2015 by  
James Draper and Francesco Petruzzelli.

Bidstack was a programmatic digital out-of-home platform.  The technology 
enabled brands to advertise on digital billboards selling remnant space to reach 
consumers on the move.

The original vision was to democratise out-of-home advertising, making it easier for 
smaller companies to buy digital billboard space when they needed it. 

It meant that localised and reactive campaigns could be delivered instantly and at 
a fraction of the normal cost so that local businesses could offer discount rates on 
food items at the end of the day or so that bars could create custom discounts for 
passing customers. 

However, in 2017 Bidstack’s business evolved. After a series of meetings with Sega 
Europe, Bidstack discovered a gap in the market to monetise the billboards that sit 
within video games.

18

Bidstack Group PLCAnnual Report and Accounts 2020Football Manager, a household title published by Sega 
Europe and developed by Sports Interactive, needed a 
technology-based solution to help them deliver targeted 
ads to users in-game, and we realised we could adapt our 
technology to facilitate this in the virtual world. 

Initially this was considered a natural extension of Bidstack’s 
digital billboards offer, but the amount of anonymised 
first-party data available soon made it clear that this brand 
awareness advertising channel could be targeted far more 
efficiently than out-of-home advertising. 

Football Manager became our first partner and proof of 
concept. We built the software development kit (SDK) that 
would enable the delivery of ads around the stadium banners 
within Football Manager.

Applying our technology, native in-game advertising could 
enhance Football Manager’s gameplay realism by displaying

relevant brands while optimising monetisation for Sega 
Europe.

We then researched this space extensively and it quickly 
became clear that there was a significant gap in the market 
where Bidstack’s technology could be applied to unite 
brands and gamers by:

•  Enabling advertisers to reach the lucrative gaming 
audience which represents a third of the world’s 
population.

•  Offering a profitable monetisation strategy for game 

developers.

Our findings were key catalysts for Bidstack’s pivot into in-
game advertising as pioneers of the next generation of the 
technology.

19

Bidstack Group PLCAnnual Report and Accounts 2020BuildGrowAccelerateFutureBuild

The Pivot To 
In-Game Advertising

In the early 2000s the first generation 
of in-game advertising was shaped by 
Massive Inc. (acquired by Microsoft), IGA 
Worldwide and Double Fusion.

The concept gained global recognition and flourished with 
some leading game developers, but the market conditions 
were not right for mainstream adoption across both gaming 
and advertising sectors. 

Since 2017, Bidstack’s investment in technology has 
been centred on the success of the game developer and 
maintaining the highest level of creative integrity, which 
protects the gaming experience.  

Bidstack’s mission is reflected in the relentless pursuit of 
quality and alignment with the studio head. The results of 
case studies on engagement levels and brand awareness 
from campaigns delivered exemplifies this commitment.

Football Manager is now running into its fifth year, as stadium 
has proven to be an excellent genre to deliver in-game 
advertising. Our strategy has evolved to build out other 
verticals where advertising enhances realism such as racing 
through Codemasters’ portfolio and open world titles such as 
Ubisoft’s Hyper Scape.

Our commitment to this high standard is reflected in the 
investment in R&D and value provided to advertisers and 
publishers.

Today, the in-game advertising industry benefits from a 
number of positive developments that will continue to 
provide the right conditions for it to thrive:

•  Connectivity. Users are now playing Console, PC and 

mobile game largely connected to the internet allowing 
for real-time targeted ads to be served to gamers 
seamlessly.

•  Programmatic trading is now mature and mainstream. 
Technological advancements in this space now allow 
buyers and sellers to transact gaming ads at scale in any 
region.

•  The gaming audience has significantly increased.  

Advertisers are becoming aware that marketing dollars 
need to follow the audience’s attention and time spent. 
This has always happened if you look back at TV, website 
display and video, digital audio and social media. 
Advertising investment follows media consumption.

•  Smartphone power and user adoption. Smartphones 

have allowed users to play higher quality games and the 
adoption rate is far higher now across the globe.  
The combination of 5G and cloud gaming will only 
increase this.

20

Bidstack Group PLCAnnual Report and Accounts 202021

Bidstack Group PLCAnnual Report and Accounts 2020BuildGrowAccelerateFutureBuild

Creating A New Category 
And Shaping The Industry

Working with industry partners such as the 
Interactive Advertising Bureau (IAB), Moat 
by Oracle, Comscore and Nielsen.

We have now seen the green shoots of 18 months of work come to fruition with the 
genesis of a new ad category, culminating in the IAB releasing a whitepaper earlier 
this year defining gaming as a new ad category.

Bidstack was very much part of that process and a key voice at dozens of industry 
events, leading up to this point. We now move into our next phase with the IAB 
and game developers to fully automate and define the buying and measurement 
standards across the industry that will allow us to accelerate growth.

We have built scalable technologies that will realise the potential of gaming as the 
most immersive and effective media channel in the world, enabling our customers 
to reach the 2.7 billion gamers worldwide — representing a third of the world’s 
population.

Being pioneers and creating something new for the world is challenging, but the 
journey we’ve taken has given birth to a healthy mix of emerging competition, 
rising demand from advertisers, and mature exploration from publishers and 
establishment of industry standards — a legacy Bidstack is proud to have created.

Throughout this journey, while we have helped shape the industry, it has also helped 
us shape our brand identity and corporate DNA.

22

Bidstack Group PLCAnnual Report and Accounts 202023

Bidstack Group PLCAnnual Report and Accounts 2020BuildGrowAccelerateFutureBuild

Building Our Identity

We believe our vision, mission, core 
values and brand identity clearly establish 
Bidstack’s strategic direction, by delivering 
a consistent, confident and focused 
message to our shareholders, staff and the 
wider industry.

Vision  
To be the leading global monetisation and advertising platform for interactive 
entertainment.

Mission 
To build the technology that will help game developers monetise their titles and 
enable advertisers to promote their brands to the gaming audience.

Core
Values

Relentless

Useful

We are optimists. We are constantly 
learning, adapting and improving our 
output.

We listen to our customers and build 
solutions to their problems.

Inspiring

Authentic

Focused

We are creators shaping the future. 
We are proud of our journey and 
committed to the continued pursuit of 
innovation.

We are true to ourselves and strive for 
clarity of vision. We are committed to 
transparency and we are always open 
and honest.

We are intensely focused on execution 
and committed to delivering things 
on time, on budget and to the highest 
standards.

24

Bidstack Group PLCAnnual Report and Accounts 2020Brand identity

In 2020, we took stock of our brand identity and positioning. This required 
thoughtful examination of our journey so far, the audiences we serve and where we 
want to be in the future. 

We believe this new brand strategy will help us stand out with clarity, consistency 
and confidence, which will strengthen our competitive advantage to continue 
establishing Bidstack as the most trusted and effective player in the market.

25

Bidstack Group PLCAnnual Report and Accounts 2020BuildGrowAccelerateFutureBuild

Leadership  
& Team Culture

During our six-year history, our co-founders 
James and Francesco have built a resilient, 
innovative and creative culture that has 
enabled us to deliver great progress to date.

Since 2018, the steady addition of key members to our leadership team has enabled 
our co-founders to accelerate growth and execute ambitious objectives, both in our 
technology and our commercial framework.

We ended 2020 with 69 staff across the UK, Latvia, Ukraine and the U.S. and will 
continue to grow our team in 2021.

Our leadership team will ensure that our core values and culture are reinforced with 
each new hire and that we remain focused on delivering on our objectives. Our high 
standards for recruitment and retention is reflected in the diversity, inclusion and 
expertise of our talent.

26

Bidstack Group PLCAnnual Report and Accounts 2020James Draper
Chief Executive Officer & Co-Founder

Francesco Petruzzelli
Chief Technology Officer & Co-Founder

Jev Fokins
Tech Lead

Kirill Morozov
Tech Lead

Will Stewart
Creative Director

John McIntosh
Chief Financial Officer

Grace Cooke
Head of Customer Success

Moritz Natalini
Head of Products

Lewis Sherlock
Chief Revenue Officer

Andy Curran
Head of Talent

John Koronaios
VP of Publisher Relations

Lisa Hau
Chief Operating Officer

Fernando Faria
Chief Marketing Officer

Dave Garvey
Director of Legal Affairs

Steven Norris
Director of Publisher Partnerships

Charlie Chough
Senior Director of Publisher Partnerships

October 2015

October 2015

May 2018

May 2018

June 2018

August 2018

September 2018

February 2019

May 2019

August 2019

August 2019

May 2020

November 2020

December 2020

December 2020

January 2021

27

Bidstack Group PLCAnnual Report and Accounts 2020BuildGrowAccelerateFutureBuild

Corporate Social 
Responsibility

Bidstack’s core values are also reflected 
in our commitment to making a positive 
contribution to society and our community.

Over the last year we have delivered our CSR strategy both in-game  
and through an activation with Norwich City FC.

28

Bidstack Group PLCAnnual Report and Accounts 2020An Illustration Of Our Commitment To Society

Throughout 2020, Bidstack has partnered with the UK 
government, Public Health England and other respected 
charities to deliver in-game campaigns that have amplified 
crucial health messages to gamers. These ads were delivered 
across our portfolio of AAA titles, including Sega Europe’s 
Football Manager and a number of Codemasters’ titles. 

In-game advertising has proven to be a particularly effective 
channel to raise awareness during the pandemic and we are 
proud that many of the campaigns we have worked on with 
our partners have received widespread media coverage and 
have been praised by the gaming community too.

Here, we share a brief overview of some of the important in-
game campaigns we have delivered over the last year:

In April 2020 during the first national lockdown, Bidstack’s 
technology was utilised to support the UK government 
and the Department for Digital, Culture, Media and Sports’ 
(DCMS) communication strategy during the pandemic. 
The ‘Stay Home, Save Lives’ message was delivered in 
Codemasters’ Dirt Rally 2.0 and the high impact activation 
was shortlisted for the Global 2020 Best Digital Campaign by 
Exchange Wire.

Football Manager 2020 offered up free in-game advertising 
enabled by Bidstack for a number of mental health charities 
during the first lockdown including the Campaign Against 
Living Miserably (CALM), Mind, Samaritans, and Mental 
Health UK. The popular football title broke records for the 
number of concurrent players during this period which 
emphasises the mainstream reach and engagement levels of 
gaming as an advertising channel.

Football Manager 2021 and Bidstack supported the Football 
v Homophobia campaign throughout the month of February 
2021.  Pitch-side advertising was utilised to deliver the 
message around inclusion for LGBTI football spectators or 
players. The reach from this title is significant as the copies 
sold have exceeded a million.

Recently, Codemasters and Bidstack partnered with the 
U.K. government and Public Health England again to drive 
awareness messages across Dirt 5, Dirt Rally 2.0 and GRID. 
This campaign reiterates the ‘Stay Home, Protect the NHS, 
Save Lives’ guidelines and The Better Health ‘Every Mind 
Matters’ mental health campaign.   

29

Bidstack Group PLCAnnual Report and Accounts 2020BuildGrowAccelerateFutureBuild

Creating Opportunities  
In Our Community

Bidstack’s HQ is based at Plexal on the Here East campus in London. The area has 
been revitalised by Olympic legacy funding and has evolved into a technology hub. 
The innovative co-working space attracts entrepreneurs, start-ups and scale-ups alike. 
The Here East campus will be further enhanced by Plexal’s commitment to build the 
first world-class esports cluster in the UK.

Bidstack has been a growing enterprise within the complex and is well established in 
the ecosystem where we are close to our partners Sports Interactive and Badu Sports.

30

Bidstack Group PLCAnnual Report and Accounts 2020“

In August 2020, Bidstack was announced 
as an official sponsor of Norwich City 
Football Club”

Our Partnership with Norwich City FC 

and BADU Sports

As the business grows, it is important to build a sustainable 
CSR policy that represents our ethos. We believe in 
deep, enriching relationships where everyone wins. Our 
collaboration with BADU Sports and Norwich City Football 
Club was a big step in this journey. 

In August 2020, Bidstack was announced as an official 
sponsor of Norwich City Football Club for the 2020/21 
Championship season. We built this partnership as a 
nod to our own past having raised our profile with a shirt 
sponsorship of Norwich City FC in 2016 in the early phases 
of the business. For the 2020/21 season we donated the 
back-of-shirt kit sponsorship to BADU Sports and opened the 
door for BADU to work in partnership with Norwich to create 
opportunities for the community they serve. 

BADU Sports are based at Plexal and work tirelessly to 
serve the local community to inspire, educate and support 
young people using sport as the glue to create inclusive and 
inspiring initiatives. 

The collaboration with Norwich City has allowed BADU’s 
young people to visit Carrow Road and utilise the club’s 
world-class ‘Nest’ facility to learn from expert coaches. 

Norwich City FC has also worked with BADU Sports students 
to explore careers in football and partnered with them to 
build strategies designed to attract new, young fans.

Nana Badu, BADU Sports founder and CEO said, “We are 
absolutely overjoyed to be working with Bidstack and 
Norwich City football club. It will mean great things for BADU 
Sports and the community. We have always strived for the 
very best access and knowledge to develop and empower, 
and this alliance will help realise this for our young people 
and their families whom we serve. This sends such a strong 
message about our joint partnership and commitment to 
bridging the gap of inequality of access and knowledge. The 
world has experienced challenging times and I am proud that 
together we have created a roadmap for change.”

James Draper, Bidstack founder and CEO said, “Seeing the 
work BADU Sports and the Community Sports Foundation

have put into furthering the opportunities and lives of 
local underrepresented people in East London and Norfolk 
respectively, and given our relationship with Norwich 
City Football Club — it feels incredible for our team and 
supporters of Bidstack to bring two organisations together, 
with this partnership.

“We work tirelessly to ensure that our company’s existence 
benefits those who we come into contact with, and this 
activation sits well with our values — and enables us to say 
‘thank you’ to the two communities and the one club who 
transformed our company. Thank you to our friends at 
Norwich City and to Nana and his team, I’m hoping this will be 
a transformational partnership for many young lives.”

Ben Tunnell, Norwich City Football Club’s Head of 
Commercial Development, said, “We are absolutely delighted 
to welcome back Bidstack to the Club’s partnership portfolio 
and first-team shirt. It has been to the joy of everyone at 
Carrow Road seeing the growth of Bidstack since our first 
partnership in 2016, knowing how important our partnership 
was for Bidstack in becoming the world’s leading in-game 
advertising agency.’

“Bidstack gifting the bulk of the Partnership rights to BADU 
Sports, and presenting Norwich City the opportunity to be 
a part of their story is remarkable. We cannot wait to get 
started with Nana Badu and his team and look forward to 
creating some unforgettable experiences and memories.”

31

Bidstack Group PLCAnnual Report and Accounts 2020BuildGrowAccelerateFutureGrow
2020: Taking Stock  
After A Milestone Year

2020 was a milestone year for Bidstack 
and the wider industry. We look back at the 
highlights and what they mean for the next 
few years.

• 

Industry Overview: Tailwinds Propelling Us Forward.

•  A Growing Addressable Market.

•  Strength of Our Fundamentals: Achievement Unlocked in 2020.

•  Building on Our Strengths.

32

Bidstack Group PLCAnnual Report and Accounts 202033

BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Grow

Industry Overview
Tailwinds Propelling Us Forward 

Achieving £1.7m in revenue for 2020 (2019: £140,319) was an 
important milestone on our journey, but our success didn’t 
come in isolation.

We believe the combination of an ever-growing gaming user 
base, more Free-to-Play games being launched, new players 
entering the market with cloud gaming and the expansion 
of 5G networks worldwide will continue to multiply our total 
addressable market. 

The pandemic was an unexpected catalyst for our business 
as it opened up agencies and advertisers to step up their 
knowledge in gaming. This shift became clear in the autumn, 
when we noticed previously reluctant advertisers now 
actively including gaming on their media plans to access this 
growing and lucrative audience. 

But the pandemic was definitely not the only factor. Below we 
discuss some of the key developments and trends that have 
enabled our industry and will continue to spur growth.

IAB Standards & Taxonomy

The IAB’s stewardship has been a key contributor to 
formalising the in-game advertising format. It has made 
significant progress in 2020 to become a fully recognised 
and on-plan advertising category.

As a key contributing member of the IAB in-game advertising 
working group, we have been working with the IAB to build a 
taxonomy and define the standards, including:

•  Native In-Game Advertising (IGA) 
(both direct and programmatic).

•  Mobile games (reward video, in-app banners).

•  Streaming platforms.

•  Esports (events & teams).

The Technology Is Now Available

Growing Confidence Driven by Safety Standards  

Game engines and creation platforms such as Unity, Unreal, 
Roblox and Buildbox have democratised development. 
In combination with digital distribution platforms such 
as Steam, App Store and Epic Store, the barriers to entry 
are lowered and provides an easy path to publishing. The 
technology is accessible and allows for creation of 3D, 2D, 
virtual reality and augmented reality games. This will further 
empower independent game developers to launch titles 
where monetisation will be a key consideration.

Native in-game advertising is in its infancy in respect to 
building out a new category and standardisation. Bidstack’s 
technology is well positioned to exploit this incremental 
opportunity.

& Third-Party Verification

Key strides have been made in validating and standardising 
in-game advertising. We have worked closely with leading 
media measurement firms such as Moat, Comscore and 
Nielsen across measurement, brand safety and viewability.

These are key milestones in the evolution and development 
of in-game ads which differ greatly from traditional ad 
formats. This is because in-game ads are built into gameplay 
environments and in many cases cannot be measured by 
traditional click attribution models.

It enables us to provide additional layers of reporting to 
showcase the effectiveness of in-game advertising as part 
of a media plan.

34

Bidstack Group PLCAnnual Report and Accounts 2020Fortnite, Genshin Impact, Dota 2, Pokemon Go, Hyper Scape 
and Apex Legends are examples of popular high-fidelity titles 
that are free-to-play.

Bidstack’s value proposition to publishers is particularly 
appealing as the gaming industry’s monetisation strategies 
evolve in line with the shifting media landscape and 
technological advancement.  

The immersive nature of in-game ads attracts budgets 
beyond performance to brand awareness which is 
complementary to the free-to-play and games-as-a-service 
models as we preserve the gaming experience.

Secondary Audience

In 2020, the popularity of live streaming platforms is 
represented by the 27.89 billion hours of gaming content that 
was consumed across Twitch, YouTube & Facebook, which is 
up 79% year-over-year. 

Despite the growing engagement levels and audience, 
esports revenues in 2020 were impacted by the pandemic 
as the monetisation model relied largely on having fans at 
physical locations. Esports organisations are in the early 
stages in leveraging the fan base and commercialising their 
offer relative to traditional sports. 

Data Analytics & Targeting 

The value of proprietary data and targeting capabilities 
that programmatic advertising brings to the publisher is 
revolutionary. The reporting and analytics that comes with 
monetising premium inventory through our marketplace 
ensures that localised budgets are accessed alongside 
audience buying using rich in-game parameters to optimise 
CPMs and fill-rates.  

The changes we are observing in media consumption are 
driving interest from agencies and advertisers as they 
seek to engage a growing and diverse audience. Bidstack 
is integrated with The Trade Desk and other DSPs to offer 
targeting, measurement, reporting, forecast and benchmark 
campaigns at scale.

Our AdConsole is our reporting dashboard that is enriched 
with tools and features to allow for control, accuracy and 
transparency for our two key customer groups.

Mobile and 5G

Mobile represents nearly 50% of the global gaming revenues 
and is the fastest growing gaming device. Mediation 
platforms and ad networks such as AdMob (Google), MoPub 
(Twitter), Ironsource, AppLovin, Fyber etc, have given mobile 
game developers tools to monetise their titles and grow their 
DAUs through offering free-to-play models.

The maturity of monetisation through ads by mobile game 
developers is typically adopted through rewarded video, 
interstitials and banners. The value proposition of native 
in-game ads is attractive as it offers a less disruptive gaming 
experience which enhances user retention.  

With over 5.2 billion smartphone users globally, mobile 
gaming will continue to grow exponentially, a trend that will 
be reinforced by the roll-out of 5G networks. This bodes well 
for in-game advertising.

Free-To-Play and Games-as-a-Service

The emergence of free-to-play and games-as-a-service 
monetisation models for publishers has continued to 
grow in adoption levels and success. This marks a shift in 
revenue generation from title prices to subscription models, 
advertising, in-game purchases and micro transactions. The 
transition reflects the favourable industry factors such as 
cloud gaming, rising penetration of smartphones, demand for 
more content and competition for reach.

We believe free-to-play games will continue to grow in 
popularity across mobile, PC and console devices as AAA 
studios look to diversify their portfolios.  The scale of the 
audience will activate significant brand deals and shift the 
mix of revenue towards advertising.  Call of Duty: Warzone 

35

BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Grow

A Growing  
Addressable Market
We believe Bidstack is well positioned in our 
addressable market, encompassing gaming 
and esports — both of which are structurally 
growing.

The opportunity is further compounded by the anticipated shift from traditional 
advertising to gaming. Longer term tailwinds such as rising penetration of smartphones, 
roll-out of 5G networks and the emergence of cloud gaming reinforces this potential.

Market insights and analytics firm Newzoo estimates the global video gaming market 
reached U.S. $175 billion in 2020, a 20% year-over-year (YoY) growth from 2019, and will 
grow another 25% by 2023, exceeding $200 billion in revenues. 

Advertising as a proportion of the market remains an under-penetrated opportunity as  
it is mostly made up of mobile monetisation formats such as rewarded video, interstitials 
and banners. 

36

Bidstack Group PLCAnnual Report and Accounts 20202020 Global Games Market  

Per Device & Segment With Year-on-Year Growth Rates

Tablet Games
$11.4Bn
+7.3% YoY

Browser  
PC Games
$3.2Bn
+8.7% YoY

PC
$37.4Bn
+6.2% YoY

6%

2%

22%

20%

Mobile
$86.3Bn
+25.6% YoY

49%

2020 Total

$174.9Bn

43%

+19.6% YoY

Boxed Games 
/ Downloaded
$34.2Bn
+7.9% YoY

Smartphone  
Games
$74.9Bn
+29.0% YoY

29%

29%

Console
$51.2Bn
+21.0% YoY

$86.3Bn

Mobile game revenues in 2020 will  
account for 49% of the global market

v

There is also untapped potential for advertising to increase its share within the growing 
gaming revenue mix such as micro-transactions, loot boxes, subscriptions and package 
sales, as game developers optimise their monetisation strategies.

Mobile represents almost half of global gaming revenues and is growing faster than 
console and PC. While the popularity of mobile is due to the high penetration of 
smartphones — a low barrier to entry for new players — console growth in 2020 has been 
boosted by a popular new generation of gaming system releases.

37

BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Grow

The esports market, which is in its infancy, is forecast to reach 
U.S. $1.6 billion by 2023, growing at 11% compound annual 
growth rate (CAGR) from 2019 to 2024, despite the negative 
impact that cancelled esports events — due to the global 
pandemic — had on 2020 revenues.

The esports audience is expected to grow and reach more 
than 470 million people in 2021, a 20% increase compared to 
2019. This is an attractive opportunity to capture secondary 
viewership, which multiplies the size of the gaming audience.

The mix of esports revenues is predominantly driven by 
sponsorships, followed by media rights and publisher fees. 
The growth potential of merchandise, tickets to events,

digital and streaming is relatively underappreciated 
compared to traditional sports. Bidstack’s technology and 
offer is well positioned to capitalise and enable monetisation 
for this ecosystem.

The cloud gaming market was estimated at U.S. $585 
million in 2020, spurred by players such as Amazon, Google, 
Microsoft, Nvidia and Tencent launching their services. The 
scalability of this transformative offer, which democratises 
gaming to any device, is underpinned by the availability and 
deployment of 5G networks. This emerging trend bodes well 
for the industry and Bidstack, as it increases consumption, 
reach and engagement levels of gamers.

Esports Revenue Growth Global

$957.5M

$947.1M
-1.1% YoY

$1,084.1M
+14.5% YoY

$1,617.7M
+11.1% CAGR 2019-24

2019

2020

2021

—

2024

©Newzoo | 2021 Global Esports and Live Streaming Market Report | newzoo.com/esports-report

Esports Audience Growth Global

Occasional Viewers

Esports Enthusiasts

435.9M
9.6% YoY

474.0M
+8.7% YoY

397.8M

200.8M

220.5M

197.0M

215.4M

240.0M

234.0M

577.2M
+7.7% CAGR 2019-24

291.6M

285.7M

2019

2020

2021

—

2024

Due to rounding. Esports Enthusiasts and Occasional Viewers do not add up to the total audience in 2024
©Newzoo | 2021 Global Esports and Live Streaming Market Report | newzoo.com/esports-report

38

Bidstack Group PLCAnnual Report and Accounts 2020Global Active Smartphone & 5G-Ready Forecast Forecast Toward 2023

Not Compatible with 5G

5G Ready

+6.2%

Global active smartphone 

CAGR 2018-23

4.8%

Or 206.3M of all active 

smartphones will be 5G-ready 

by 2020. By 2023, the global 

share will grow to 42.5%

©Newzoo

3.7Bn

4.0Bn

4.3Bn

100%

100%

5.0Bn

57%

43%

95%

5%

2018

2019

2020

—

2023

2021 Esports Revenue Streams Global | With Year-on-Year Growth

$641.0M
+11.6% YoY

$1,084.1M

2021 Total Esports Revenues 

+14.5% YoY

$192.6M
+13.4 Yoy

$126.6M
+22.6% YoY

$66.6M
+13.8 YoY

$32.3M
+50.4% YoY

Sponsorship

Media Rights

Publisher Fees

Merch & Tickets

Digital

$25.1M
+25.7% YoY

Streaming

Newzoo’s esports revenue figures always exclude revenues from betting, fantasy leagues, and similar cash-payout concepts, as well as core game revenues.
©Newzoo | 2021 Global Esports and Live Streaming Market Report | newzoo.com/esports-report

Global Cloud Gaming Market Forcast In Billions  

0.2

2019

0.6

2020

4.8

2023

39

BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Grow

Strength Of  
Our Fundamentals 

Achievement unlocked in 2020. 
Over the past two years, we have 
established a body of evidence that our 
customers trust us to provide them with 
a safe and authentic environment to 
monetise their brands and intellectual 
property.

Simply put, we have built, defined and created an entirely new ad category.  
Here are some of our key achievements from 2020:

•  Advertisers.

•  Publishers & Platforms.

•  Product.

40

Bidstack Group PLCAnnual Report and Accounts 2020Image awaiting approval

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BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Grow

Strength Of Our Fundamentals

Advertisers 

Campaign brand uplift studies for brands 
such as Coca-Cola, McDonalds, Volkswagen, 
TalkTalk, Santander UK and Jimmy Dean 
show Bidstack’s in-game ads deliver better 
results than other traditional channels.

42

Bidstack Group PLCAnnual Report and Accounts 202043

BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Percentage Viewed

On average, our ads were viewed 2.4x more than display ads.

85%

91%

36%

Bidstack all test groups 
(Exposed to ads)

Bidstack  Football Manager test groups 
(Exposed to ads)

Standard display norm

Attention Per ‘000 Impressions (Mins)

On average, our ads grabbed 20% more attention than Facebook ads, with 27.5 minutes/thousand impressions versus  
23 for Facebook ads.

27.5

24.8

23

22

11.7

Bidstack all  
test groups 
(Exposed to ads)

Bidstack 
FM test groups  
(Exposed to ads)

Press

Facebook

OOH

5.4

2.6

Mobile 
Display

Desktop 
Display

Brand Recall

On average, ads placed on Bidstack were recalled spontaneously 2.3x more often than standard display ads.

Bidstack all test groups (Exposed to Ads)

Standard display Norm

31%

30%

16%

7%

Spontaneous Recall

Prompted Recall

44

Bidstack Group PLCAnnual Report and Accounts 2020Lumen Research

The non-exhaustive list of Lumen Research brand uplift studies in 2020

Some Additional Numbers

•  42 campaigns ran across all major advertising verticals.

•  Network, agencies and brands direct across the U.S. and 

•  30+ markets covered, with 25 signed approved partners 

to our sales network.

•  5 signed agreements with the largest agency holding 

Europe (8 people and growing) .

•  Teamed up with Moat to prove ads are seen and viewed to 

gain confidence among the advertising community.

groups.

•  Defined a viewability standard currently being ratified by 

• 

10+ brands directly running campaigns with us, across 5 
verticals.

And more

•  Produced an accreditation program to certify buyers for 

in-game advertising.

Moat.

•  Agreed partnerships with Nielsen and ComScore.

•  Defined a new ad category with the IAB and became the 
first multi-platform in-game advertising company to gain 
IAB UK “Gold Standard 1.1” certification.

45

BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Grow

Strength Of Our Fundamentals

Publishers & Platforms

Significant progress on the publisher side, 
with the addition of new AAA games, mobile 
titles and esport teams.

•  We have signed 5 games across 3 AAA game studios: Sega / Sports  

Interactive, Codemasters (an EA company) and Ubisoft.

•  Overall, we are now working with over 20 games.

•  Signed 6 new esport team collaborations.

•  Signed 2 esport franchise collaborations.

•  A further 6 AAA games covered by broader partnerships agreements signed.

•  Signed VR game studio (Rezzil).

•  4 Publisher testimonials (Codemasters, Football Manager, Smash Mountain  

and Flying Squirrel).

•  Defined and built viewability SDK based reporting with publishers across  

3 game genres (Racing, Open World, Stadium).

•  Signed and delivered an esports team campaign and partnership  

(case study pending completion).

•  Signed an exclusive 3rd party integrated development partnership with  

a leading game.

•  Established Racing, Open World and Stadium-based gaming verticals.

•  Established a sales team in the U.S. and Europe (8 people and growing).

46

Bidstack Group PLCAnnual Report and Accounts 202047

BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Grow

Strength Of Our Fundamentals

Product Development

We have built, defined and created an 
entirely new ad category. Below is a 
summary of what we have delivered

•  Support for 6 SDKs (Unity, Unreal, C++, Linux, iOS and Android).

•  Proprietary technology:

•  Ad server for in-game ad inventory.

•  Self-serve supply-side platform for publishers.

•  Demand-side UI for campaign activation.

•  Programmatic supply-side infrastructure.

•  New ad approval features.

•  New programmatic Deal ID set-up features.

•  Server-side ad delivery mechanisms to support security for game publishers.

•  Rebuilt Pubguard onto AdConsole infrastructure for publishers.

•  Ad viewability into our SDK for real-time reporting.

•  Moat by Oracle verification into our product offering.

• 

Integrated our supply-side platform to 5 demand-side platforms.

48

Bidstack Group PLCAnnual Report and Accounts 2020Connector

DSP

BIDSTACK
SSP

Advertiser

SDK

Game

3rd Party SSP

49

BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Grow

Building On 
Our Strengths

Beyond the achievements listed above,  
we continue to innovate and enhance  
our value proposition to our two key 
customer groups.

●Advertisers

Game Developers & Publishers

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Bidstack Group PLCAnnual Report and Accounts 202051

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Advertisers

Unlocking the potential of gaming for 
advertisers required development in the 
following three key areas.

•  Raising awareness with global agency holding groups and advertisers.

•  Showing ROI evidence with ads measurement.

• 

Increasing ease of purchase and scaling with premium inventory.

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1 / 3

Raising Awareness With 
Global Agency Holding 
Groups And Advertisers

We have been first movers in developing 
key agency partnerships, establishing solid 
relationships with major agency-holding 
groups globally that account for billions 
of dollars of advertising spend, including 
Dentsu, WPP, Publicis, Omnicom, Interpublic 
and Havas.

Furthermore, all of these agency holding groups made 
significant strides in 2020 by setting up specific gaming 
divisions: 

•  OMG created DDB For the Win.

•  Dentsu created D-game (UK) and other gaming  

divisions globally.

•  GroupM created a gaming product within Xaxis.

•  Publicis created Publicis Play.

On a parallel path, our brands direct team has worked with 
not only endemic brands but broadly across all key verticals 
such as luxury, consumer packaged goods (CPG), financial 
services, automotive, retail and technology brands. These 
brands strategically made gaming a key marketing pillar with 
an objective to advertise more over the coming years. 

This is only the beginning of gaming becoming mainstream 
for advertisers as the addressable audience continues to 
thrive. The pandemic has fast-forwarded the trend towards 
in-game advertising.

54

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Case Study

TalkTalk
An In-Game Attention Study

The Results: High Quality  

Environment and Tangible Outcomes

The results were very positive. Combining quality in-game 
environments and tangible campaign results, Bidstack 
were able to demonstrate the effectiveness of in-game 
advertising.

The creatives were placed in-game, displaying seamlessly 
and organically on banners and football pitches. 

The ads were seen by 96% of the study participants and 84% 
felt they were suitable for the in-game environment. 

Significantly, after seeing the ads there was an uplift in 
purchase intent of 12%, clearly demonstrating that exposure 
to in-game advertising correlated with a positive influence on 
future purchase considerations.

Key Stats

•  TalkTalk’s in-game ads were seen by up to 96% of the 

study participants.

•  Dwell time was 1.4 times greater than the standard display 

norm.

•  84% of participants felt the ads were suitable for the in-

game environment.

•  90% of participants thought TalkTalk’s ads were easy to 

read.

•  48% were able to spontaneously recall TalkTalk, rising to 

58% when prompted.

Overview

Telecommunications is an extremely competitive vertical, 
therefore TalkTalk, supported by agency partner m/Six, 
partnered with Xaxis and Bidstack to reach their target 
audience with in-game advertising, a new environment which 
allowed TalkTalk to reach gaming audiences in a unique way.

The Strategy

This campaign was a first-of-its-kind collaboration where 
m/Six and Bidstack partnered to deliver an in-game ad 
campaign to bring TalkTalk’s Fibre Broadband message to 
gamers, a highly valued audience.

M/Six planned the campaign as part of a wider Fibre 
Broadband campaign, Bidstack built the creative and 
provided the inventory, and Xaxis delivered the ads 
programmatically.

As awareness and perception were key objectives, it was 
important that the ads were seen clearly and looked great.

Bidstack works directly with a number of highly established 
game developers, such as Sports Interactive and 
Codemasters, enabling us to insert ads into existing ad 
placements within a game. As such, the TalkTalk ads were 
delivered on Football Manager and Dirt Rally 2.0, two very 
popular games.

By integrating proprietary technology into the games, 
Bidstack was able to effectively serve TalkTalk ads to a 
relevant audience, while rendering the creative to make sure 
that it fit the game play. Furthermore, this allowed TalkTalk to 
have 100% share of voice on screen.

The Objectives

•  Raise awareness of TalkTalk Fibre Broadband with gamers.

•  Reach gaming audiences in a range of demographics, in a 

unique but effective way.

•  Elevate consumers’ brand perceptions.

•  Generate strong ad recall.

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2 / 3

Showing ROI Evidence 
With Ads Measurement

Bidstack has worked throughout 2019  
and 2020 to gain brand uplift studies  
from household brands, producing 11 
studies with Lumen Research across a 
number of industries, including automotive, 
CPG, retail, fashion and technology, and 
covering all agency holding groups.

This has provided our advertising partners with proof points to show how gaming 
performs alongside other media channels. The results have been unequivocally positive 
and demonstrated how in-game advertising performs better that Facebook, online 
display, mobile and out-of-home to name a few media channels.

The IAB’s efforts to define gaming as a channel, as outlined in their recently published 
“Guide to Gaming” whitepaper, combined with Bidstack’s presence at many industry 
events has helped encourage agencies to create their own gaming divisions, products or 
specialist teams across the globe.

58

Bidstack Group PLCAnnual Report and Accounts 2020As a result, gaming is now firmly on the advertising agenda as we move into 2021-2022. 

In a short period of time, we have made significant strides in the area of measurement.

• 

In 2019-2020 we collaborated with key advertising partners to develop fundamentals 
such as pricing structure and defining performance metrics like viewability. We then 
built this functionality into our publisher SDK and reporting capabilities.

•  We have worked with Moat by Oracle to verify our technology so that a third party can 

now determine if an ad is seen by a real person. 

•  Our next stage of development with Moat by Oracle is to verify how our data can be 

used to provide measurement of whether the ad was in view on the screen and for how 
long. 

Bidstack has achieved clear progress in defining and building consensus on different 
areas of measurement and pricing through working with our agency partners.  We believe 
key attributes of the framework will be completed by the end of 2021.

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Case Study

Moat By Oracle  
& Dentsu DGame

In 2020 Bidstack started working with Moat 
by Oracle to increase market confidence in 
in-game advertising as a trustworthy media 
channel.

Overview

The Results: Reassurance for Dentsu DGame

“We are very impressed with Bidstack as a trustworthy 
in-game media channel for our clients, and having their 
numbers validated is further proof that they’re ready  
to unlock the potential of the gaming audience for 
advertisers,”  

Luke Aldridge 
Client Partner at Dentsu’s DGame.

Working with Moat by Oracle, we measured general invalid 
traffic (GIVT) in a campaign run by Dentsu’s DGame on 
Football Manager 21 in the UK on behalf of a leading global 
financial institution. 

GIVT is a form of ad fraud which stems from invalid,  
malicious or fraudulent activity that generates illegitimate  
ad impressions.

More Than 99% Impressions Free of Invalid Traffic

Analysis of Bidstack’s PC inventory compared to Moat’s 
Global Q3 2020 Display benchmarks showed Bidstack’s 
overall PC GIVT performed 3.5x better than the industry 
benchmark, with more than 99% of observed impressions 
verified as GIVT free.

(Moat Q3 2020 Desktop Display Benchmark = 2.9% GIVT)

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3 / 3

Increasing Ease Of 
Purchase And Scaling  
With Premium Inventory

As we move forward, our product roadmap will continue to 
build the technology to enable our 20+ partners who have 
signed up to our Approved Partner Network to self-serve 
their own campaigns. 

Planning tools, forecasting, audience targeting, optimisation 
and reporting dashboards will help them understand what 
they are buying, as well as expected pricing, volumes and 
outcomes.

We believe that providing advertisers with the self-serve 
controls to set up programmatic campaigns will enable them 
to buy inventory with our technology with as little friction as 
possible.

Scaling with Premium Inventory

Bidstack works with AAA and high-fidelity titles that are 
concentrated in our core markets. This is crucial during 
the early stages of our journey to ensure that the in-game 
advertising category is established a premium channel with 
favourable CPMs.

Our pipeline of titles is robust and has strengthened as our 
partnerships team has grown and our technology has been 
evolved to meet the needs of our clients. We continue to 
scale our portfolio across platforms and are working with a 
number of independent publishers. Bidstack is ultimately 
working towards curating the largest audience for interactive 
entertainment.

Ease of Purchase via Programmatic

The advertising market has changed dramatically over 
the last 10 years, mainly due to programmatic advertising 
automating the buying and selling process across digital 
channels including display, video, audio, connected TV and 
digital-out-of-home.

Bidstack’s technology was developed with this in mind from 
day one, and it is a key principle embedded into everything 
we built for the long term. We have our own proprietary 
ad server, supply-side platform, SDK and demand-side 
user interface (UI).  This means we can build and adapt our 
technology very easily moving forward, enabling frictionless 
open market buying in the future. 

During 2019-2020 we have directly connected our supply-
side platform to demand-side platforms such as The Trade 
Desk and others ensuring our in-game inventory is available. 
It has allowed agencies and advertisers to buy from the DSPs 
or directly through an Insertion Order (IO).

Always-on Advertising

Our next phase of development is to build an open exchange, 
creating a standardised way (ratified by the IAB) for 
advertisers to buy in-game ads without requiring any human 
interaction. 

During 2021 we will also be working with advertisers, DSP’s 
and industry bodies to define an open-exchange method of 
trading in-game advertising. This work is part of our product 
roadmap and has already commenced. 

This key part of our core long-term plan is projected to 
generate a stable stream of recurring revenue and increase 
fill rates across non-core markets.  Always-on advertising will 
soon become a reality for this new ad category, and we will 
move into high scale growth.

62

Bidstack Group PLCAnnual Report and Accounts 2020Bidstacks Approved Partner Network

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BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Grow

Game Developers  
& Publishers

The year 2020 marked a pivotal year for  
in-game ads adoption. Our solution has 
not only been accepted by the highly 
ad monetised mobile markets but also 
premium AAA games. 

This is a testament to the authenticity of our solution which is being adopted by 
game developers of all sizes and all channels.

The education we drove in 2019 and 2020 has created a robust and engaged 
pipeline of studios and developers looking to insert in-game ads into their lineup 
of games. Our current publishers hold our technology in high regard due to 
its stability, the strong creative controls for ad approval along with our quality 
revenue generation capability from a large quantity of premium brands. This is 
demonstrated by the strong testimonials that we receive.

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Case Study

Football Manager 2020

The Football Manager case study is a great 
example of how our publisher-first approach 
and easy-to-implement technology 
allowed Sports Interactive to retain control 
of their in-game inventory and grow 
revenue without interfering with the player 
experience. 

Key facts:

•  Only 15 days to integrate our SDK (150 development hours).

•  95% of gamers felt our ads enhanced gameplay realism.

•  Over 140% increase in revenue.

•  Brands included: Coca-Cola, Samsung, McDonald’s, AppleTV, Vodafone, VW.

•  Our consistent revenue growth was underpinned by strong fill rates in the game from 
well-known brands, approved by Sports Interactive. As our sales team scaled during 
the year, we saw an average fill rate between April-December of approximately 30% in 
our active territories.

66

Bidstack Group PLCAnnual Report and Accounts 2020More authentic gameplay with Bidstack

Relevant, contextual and tailored

“Just as in real-world football, Football Manager’s pitch-side 
advertising is an integral part of the matchday experience. 
Our game would be less authentic without display 
advertising. 

Working with Bidstack allows us to provide a constant flow 
of fresh advertising content in a seamless and authentic 
fashion,”

“One of the main benefits of Bidstack’s technology is that 
it allows us to deliver advertising that is relevant within the 
context of the game.  

It is also tailored to each player’s interests and location, all 
without either ‘breaking the illusion’ or slowing the game 
down in any way. It really is a win-win partnership”.

Dr Tom Markham,  
Head of Strategic Business Development, Sports Interactive

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BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Our customer feedback has been excellent. Besides 
Football Manager, we’ve had publisher endorsements from 
Codemasters, Illusion Labs, Flying Squirrel and Smash 
Mountain:

Codemasters

“We’ve been impressed by both the technology and 
brand reach of the Bidstack team. Most importantly they 
understand the importance of the quality of our assets and 
the need to deliver a solution that appeals to both brands 
and our loyal gamers. We look forward to working with them.”

Frank Sagnier 
CEO

Smash Mountain

“We are happy to work with Bidstack. As in all true 
partnerships, there is efficient and transparent 
communication, dedicated account management and a 
mutual effort to deliver the best IGA solution for our game 
and gamers. We benefit from Bidstack’s stable tech stack, 
which allows for easy setup and maintenance.” 

Luiz Eduardo Adler Pimentel Duarte 
Founder and CEO

We are constantly evolving how we work with our clients. 
Thanks to their feedback, we are planning to move towards 
a model where our technology will be used as a service in 
the future. This will scale our platform and give them the 
technological tools they need to generate more revenue.

Our next phase of growth will drive further features and 
functionality to our supply-side platform, enhancing our self-
service feature set, with the objective of creating a market-
leading platform for publishers. More details on this in Part 3: 
Accelerate.

Grow

Commercial progress

During the course of 2019 and 2020 we added two other 
major studios in Ubisoft and Codemasters (now an EA 
company). Our technology is being used on high-fidelity 
games running at 60 frames-per-second, which requires 
ads to be seamlessly blended into the gaming environment 
context. 

Specifically, we are able to take the same 2D ads and 
render them on many different banner types, textures, 
flags, billboards and in any race condition (eg.: dark, raining, 
muddy). 

We do all this while our proprietary technology infrastructure 
delivers ads in real-time and programmatically, which now 
accounts for nearly 70% of digital media buying. 

The key aspect that we protect obsessively is the player 
experience. We achieve this with ads that look real in the 
game and enhance the experience rather than disrupting it. 
We have observed some bad practices where this artistic 
imperative was neglected, and the outcome was a negative 
experience that resulted in low player retention.

Over the last few years, we have been working with our 
gaming partners to add more titles across their portfolio, 
which is a testament to the way we work in the gaming 
industry.

We have also worked to expand our relationships with new 
studios across console, PC and mobile games (both large 
and independent) and have been investing heavily in our 
supply-side product and team, with new commercial hires 
both in London and the U.S.

This investment is bearing fruit, as publishers now actively 
seek partnerships with us knowing that our technology 
can grow revenue for them while preserving or enhancing 
the game’s realism. We are proud to have developed a 
market-leading reputation for our technology and customer 
experience, which positions us for our next growth stage.

Ultimately, for this new advertising category to be trusted 
and thrive in the gaming community, we know customer 
confidence is vital to long-term growth.

Technology progress

The development of our SDKs for Unity, console, PC and 
cloud gaming with Google Stadia was crucial to enable 
publishers to seamlessly run across multiple platforms. 

During 2020 we have invested heavily in building a stable 
SDK and fully proprietary tech stack. From retaining artistic 
relevance in the game without any lag, to enabling creative 
approval controls, we’ve been committed to delivering 
excellent performance to game publishers.

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BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Grow

Our Funding To Date

All the progress we have presented  
was made possible by the continued 
support of our investors.

By December 2020, we had raised over £16m since the first funding from Crowdcube in 
2015. In fact, we are very proud to say Bidstack was the first Crowdcube-funded company 
to go public via a reverse takeover (RTO), which we did in September 2018.

Since then, we have received two additional rounds of funding through being publicly 
listed on AIM. This funding has allowed us to invest in executing our strategy, which 
includes entering new markets as we scale globally, solidifying our commercial team  
and innovation.

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Bidstack Group PLCAnnual Report and Accounts 2020Our Funding to Date

December 2015

August 2016

August 2017

June 2018

September 2018

May 2019

June 2020

£33,000

£277,000

£312,000

£750,000

£4,300,000

£5,000,000

£5,700,000

Total raised

Source: Company data

£16,372,000

71

BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Accelerate
Our Three Objectives  
For 2021-2022

Throughout 2020, our focus was on 
execution and that will accelerate in  
2021-2022. We are committed to ensuring 
our performance this year builds on what 
we achieved in 2020, but also supports our 
long-term plans.

In 2021-2022 we will focus on:

•  Building an open exchange industry standard and infrastructure.

•  Continuing building our proprietary programmatic technology features.

•  Strengthening our safety features with Pubguard.

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1 / 3

Build An Open Exchange 
Industry Standard And 
Infrastructure 

We have started working on an open 
exchange method of trading in-game 
advertising that will create an industry 
standard.

Throughout 2021 we will continue working with publishers, advertisers, DSPs and 
industry bodies to define the taxonomy of this service. 

This development is a core element of our long-term plan to deliver recurring 
revenue in the near future.

Key 2021-2022 deliverables:

•  Build the technology to standardise the way in-game advertising is transacted 

and measured.

•  Work with the IAB in defining a taxonomy for native and display, including:

•  Format, ad sizes, copy, best practices.

•  Coordinate with publishers, DSP and SSPs partners to adapt standards.

•  Build integration into DSPs, SSPs per defined standards.

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2 / 3

Continue Building Our 
Proprietary Programmatic 
Technology Features

Our objective is to set the standard and 
establish the foundation for the wider 
industry to follow. The focus on control and 
transparency reinforces our ambition to 
build our own proprietary ad technology.

While, in the early stages of our development, we have leveraged third-party 
technologies, we have never lost sight of our broader goal to serve our customers 
with our proprietary solution. Step by step we have moved the technology stack in-
house to retain control and visibility on costs.

Adding to our proprietary ad server and SDK in 2020 we built our proprietary SSP, 
and we will continue to evolve it.

We will intensify our efforts in this direction, adding features and functionalities to 
our supply-side platform that will enhance our self-service feature set.

76

Bidstack Group PLCAnnual Report and Accounts 2020Key 2021-2022 deliverables: 

Build the key supply-side tools, including:

Build the key demand-side tools, including:

• 

In-game advertising, owned & operated 
(O&O), programmatic, open exchange 
toolsets.

•  Programmatic campaign set-up.

•  Campaign optimisation.

•  Security, via Pubguard.

•  Planning & forecasting features.

•  Esports monetisation features.

•  Self-sign-up and on-boarding.

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BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020Accelerate

3 / 3

Strengthening Our Safety 
Features With Pubguard

Pubguard is a malvertising platform built to 
service publishers by preventing bad ads. 

The security system monitors and filters every ad creative served to users by 
either approving, flagging or blocking the ad creative. This prevents malicious, 
inappropriate and age sensitive ads from appearing to users, thus avoiding revenue 
loss across legacy mobile ads such as interstitials, rewarded videos etc.

It will also be core to our goal of creating industry-defining benchmarks and 
standards for open exchange advertising with key industry partners. 

Pubguard is not limited to servicing mobile publishers, but we will continue to 
develop the technology to help prevent malicious ads across mediation platforms, 
websites and ad exchanges.

78

Bidstack Group PLCAnnual Report and Accounts 2020Agency

DSP

SSP

Adserver

Adnetwork SDK

PubGuard!

Game

“As the industry continues to evolve, mature and scale, the necessity for controlling 
ad quality is crucial. Stakeholders across the entire media and advertisement supply 
chain have a responsibility to provide a safe relationship between the brand and 
the end user. Pubguard’s technology is an important cog in this ecosystem, as it 
provides control and enables our clients to deliver on their responsibility to create a 
safer internet.”

Alan Ngai 
Chief Operating Officer, Pubguard

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Bidstack Group PLCAnnual Report and Accounts 2020Onwards & Upwards
Predictions On The 
Future Of Interactive 
Entertainment

We delve into what the future holds for 
the gaming industry and the technological 
advancements it inspires.

•  Technology to Accelerate Democratisation of Creativity.

•  Gaming to be Established as the 8th Art Form.

•  Atomisation of In-Entertainment Transactions.

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1 / 3

Technology To Accelerate 
Democratisation Of 
Creativity

Just like it did with several other art forms, 
technology is reinventing what kind of 
interactive entertainment we will see  
in the future.

The rise of platform-based game creation without programming, coding or scripting 
on Roblox or Buildbox and game engines like Unity and Unreal has shown us that the 
next frontier of user-generated content (UGC) will look a lot like The Mandalorian 
series, which was actually built on Unreal.

What is currently an artistic luxury reserved only for the biggest movie studios will 
eventually make its way to the masses, and then we will see a creative explosion 
finally make its way to Hollywood and the big screens.

We believe that in the next 10 years, anyone will be able to build their own feature 
movie based on a book they just read. And if they want to be the main character of 
that movie, they will be able to do that too, availing themselves of the terabytes of 
metadata available in social media, search engines and the like.

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2 / 3

Gaming To Be Established 
As The 8th Art Form

In the 1820s German philosopher George 
Hegel named the five art forms that define 
the concept of art itself: architecture, 
sculpture, painting, music and poetry. Later, 
two additional forms were added: dance 
and cinema.

We believe gaming engines and codeless development will evolve to eventually 
turn gaming into the eighth art form, available for anyone to conjure up new 
realities, give shape to their imagination and express their creativity in ways that we 
cannot even imagine today.

Just like any artistic field, creativity thrives with the exchange of ideas. The 
collaboration and social media tools available today enable anyone to share and 
monetise their creations, thus building a virtuous circle of creativity and unlocking 
immense revenue potential in a very decentralised way.

But in the near future, as robotics, machine learning, artificial intelligence and 
behavioural sciences continue to evolve, there will be no limit to what can be 
achieved.

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3 / 3

Atomisation Of  
In-Entertainment 
Transactions

Once a new ecosystem comes to life, it’s 
impossible to predict the creative energy 
and exponential growth it can spur. Gaming 
has over 2.7 billion users today, but this total 
addressable market is nowhere near its full 
potential.

When gaming engines take the current cohort of interactive entertainment to 
the next level, first with gaming-as-a-service and then to gaming-as-a-platform, 
we will start seeing a whole new wave of innovation and potential with the rise 
of in-entertainment transactions. Those will take shape as nano-transactions or 
packaged subscriptions and will range from person-to-person marketplaces selling 
virtual or physical goods, to real-time, programmatic, geo-targeted ad placement 
and everything in between.

The future of gaming as an industry is incredibly bright, even if this brightness is 
currently too shiny for the human eye to see. Regardless of where the future of 
interactive entertainment takes us, we know it will be a land of immense potential, 
technological innovation and unlimited creative energy.

And Bidstack will be there.

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Bidstack Group PLCAnnual Report and Accounts 202087

BuildGrowAccelerateFutureBidstack Group PLCAnnual Report and Accounts 2020A few words from
Our Leadership Team

Francesco Petruzzelli

Chief Technology Officer & Co-Founder

“Gaming has emerged as a true powerhouse of media consumption and brands are 
truly recognising the power that engaging with these audiences brings to them. From 
the outset, we’ve always had the vision that to drive true innovation we must always put 
publisher and gamers first, and we’ve accomplished that. As a technology-first company 
with the largest development team in the industry we’ve taken enormous steps in 
trailblazing the way for the industry behind us.”

John McIntosh

Chief Financial Officer

“Bidstack is a product of our time, gaming is only going to get bigger, and become a larger 
addressable market. Thanks to our investors, we have built a base from which to take 
the company forward to take advantage of the opportunity to scale and develop a real 
expertise in this still immature market”

Lewis Sherlock

Chief Revenue Officer

“Bidstack has achieved so much in a short space of time when I reflect on the last 
few years compared to other the businesses that I have been involved in growing. I’m 
personally looking forward to what is ahead of us. 

My own personal experience in developing and selling advertising technology to buyers 
and sellers in new media channels all point to us having a strong business for years to 
come. It takes time to embed new media or monetisation and technology into both the 
advertising and gaming industry but it’s clear from the evidence so far that both sides are 
seeing this as a new mainstream way to make money or reach an audience.”

88

Bidstack Group PLCAnnual Report and Accounts 2020Lisa Hau

Chief Operating Officer

“Our 3–5-year vision enabled by our best in-class talent and technology, democratises 
access to gamers for global and local brands, as well as powering independent developers 
through a lucrative monetisation strategy. The platform strengthens our competitive 
advantage through scale and reach as we deliver on our ambition to be the premier 
destination for global interactive entertainment.”

Fernando Faria

Chief Marketing Officer

“While marketing has always been driven by creativity, it is also incredibly data-led. 
Channels that can prove to be effective and brand-safe will command more investments 
and deliver higher monetisation potential. I’m very encouraged as a marketer to see the 
results of in-game advertising as a channel and personally excited to be helping Bidstack 
lead the way in quickly taking it mainstream. We will keep educating our audiences on the 
great results our technology can deliver with authentic and safe brand experiences to 
gamers worldwide.”

Bhavesh Hirani

Head of Finance

“Advertisers are highly aware of the significance of reaching consumers in a non-intrusive 
and targeted manner and in-game advertising has opened a portal for brands to enter into 
this rich sector. Global gaming revenues are forecast to exceed $200 billion by 2023, and 
Bidstack’s tech stack is well positioned to monetise and fuel this economy as it creates 
alignment between studios, brands and gamers alike. I personally am extremely excited 
to be a part of this journey and I look forward to contributing my experience towards 
achieving our goals.”

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Bidstack Group PLCAnnual Report and Accounts 2020Bidstack Group PLC
Company Information

Directors

D Stewart 
J Draper   
F Petruzzelli 
J McIntosh 
M Hayes 
D Wise (resigned 1 February 2021)

Company Secretary

One Advisory Limited

Registered Number

04466195

Registered Office

Nominated Adviser

Brokers

Independent Auditors

Solicitors

Registrars

201 Temple Chambers 
3-7 Temple Avenue 
London 
EC4Y 0DT

Spark Advisory Partners Limited 
5 St John’s Lane 
London 
EC1M 4BH

Stifel Nicolaus Europe Limited 
150 Cheapside 
London 
EC2V 6ET

Haysmacintyre LLP 
10 Queen Street Place 
London 
EC4R 1AG

Kepstorn Solicitors 
7 St James Terrace 
Lochwinnoch Road 
Kilmacolm 
PA13 4HB

Neville Registrars Limited 
Neville House 
Steelpark Road 
Halesowen 
B62 8HD

Company Website

www.bidstackgroup.com

91

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020 
 
 
 
Chairman’s Statement

Introduction

2020 has been a year of immense progress for Bidstack. While the significant increase in 
revenues in the second half is a distinctly tangible sign of progress, it does not do justice 
to the full extent of the evolution of the business over the period.

In this document we have tried to:

•  get across a full picture of what has been achieved in Bidstack’s journey to date, 

•  give an overview of our technology and its uses, 

•  set out clearly why we believe that Bidstack is the leader of pack in the new world  

of native in-game advertising, and 

• 

review the map for the route ahead as we currently see it.

2020 Highlights

Some of the highlights of the year have included the 
appointment of the former CEO of Sony Interactive 
Entertainment, Andrew House, to our advisory committee in 
February, delivering the “Stay Home Save Lives” message 
into Codemasters’ DiRT Rally 2 in the early days of the Covid 
pandemic in April, an agreement with Codemasters for DIRT 5 
in May, the successful raise of £5.7 million in June, the award 
of the IAB’s Gold Standard Certificate 1.1 in June, our three 
way alliance with Norwich City Football Club and Badu in 
August and signing with Ubisoft for its Hyperscape game in 
September.

As announced in December 2020, and again in further detail 
on 1 February 2021, we exceeded market expectations in 
respect of revenues and met market expectations in respect 
of our losses and cash.

Progress in 2020

We have set out in considerable detail of our progress 
in having in-game advertising accepted as a new and 
recognised media channel throughout this document.  Key 
points to note include:

•  we are working closely with most of the largest global 

advertising agencies in the world including Dentsu, WPP, 
Publicis, Omnicom, Interpublic and Havas,

•  our successful brand uplift studies for brands including 

Burberry, Coca-Cola, McDonalds, VW, MG, Acer, TalkTalk, 
Santander, Jimmy Dean and Paco Rabanne show that our 
in-game ads deliver better results than other traditional 
channels,

92

•  our technology supports Unity, Unreal, C++, Linux, iOS  

and Android,

•  we have created a proprietary ad server for in-game ad 

inventory (AdConsole),

•  we are working with leading independent digital and 
audience measurement experts Moat by Oracle, 
Comscore and Nielsen to provide verification of delivery 
of our ads, and 

•  we have played a leading role in the IAB’s efforts to define 
in-game advertising as a channel, as outlined in their 
recently published “Guide to Gaming” whitepaper. 

Board and Advisory Committee

In February 2020 we were delighted to add former 
PlayStation Chief Andrew House to our Advisory Committee.

Andrew began his career with Sony in Tokyo and served 
as CMO, Co-CEO and group CEO of Sony Interactive 
Entertainment (SIE) Europe before leading as President and 
Group CEO of SIE Inc between 2013-2017. He is credited with 
helping Sony’s PlayStation reach a mainstream audience and 
was responsible for driving the record-breaking launch of the 
PS4 in 2013.

We intend to further broaden our experience of the board 
in the coming weeks by appointing additional expertise to 
support our growth.

After the period-end, we accepted the resignation of Derek 
Wise on 1 February 2021 to pursue other business interests. 
Derek has provided invaluable advice and assistance to 
Bidstack during his tenure on the board and I would like to 
thank him for his service.

Bidstack Group PLCAnnual Report and Accounts 2020Chairman’s Statement (continued)

Financial Summary

The summary income results for the Company for the year under review are as follows:

12 months ended 31 December

Sales

Gross Profit

Total Overheads

Adjusted (loss) before tax

2020

£000

1,695

225

7,218

(6,993)

2019

£000

140

34

5,353

(5,319)

The Company raised £5.7m in June 2020 as a result of a placing and subscription of 138 million new 
ordinary shares with institutional and other investors including certain directors at 4 pence per share. In 
addition, in October and November 2020 the Company received a further £0.05m following the exercise 
of 1,000,456 warrants issued in November 2017 at an exercise price of 5 pence per warrant. 

The Company ended 2020 with cash reserves of £2.35 million (2019: £3.15 million) and no debt. As always 
cash management remains a key focus within the business as the Board expects Bidstack to continue to 
have negative cash flows in 2021.  However, the Company is now aided by regular cash receipts arising in 
the ordinary course of trading which are having a positive impact on our monthly burn rate.  In addition, 
the Company has also received a non-trading cash payment in January 2021 in excess of £0.5m and 
expects to receive a further similar receipt in late Q2 2021.

Outlook and Prospects

In 2020, Bidstack made strong and tangible progress towards our ambition to become the global leading 
advertising and monetisation platform for interactive entertainment. Bidstack has proven its initial 
concept through bringing premium advertisers into the world of gaming, securing exclusive contracts 
with household name game developers and building the technology infrastructure to enable both sides 
to seamlessly transact.

Our strategy has been to take no shortcuts from either a technological or commercial perspective. This is 
now paying off, with significant advertising agencies and brands planning around our premium inventory 
and with our technology providing transparent reporting on campaign performance.

We believe that Bidstack is now well established, both in terms of technology and revenue generation. It 
is vital for Bidstack to consolidate its leading position through execution and scaling its value proposition 
into new markets.

The Board expects that revenues for 2021 while materially greater than 2020 will continue to be second 
half weighted.

With the commercial, operational, proprietary data and technology we have at hand, I believe Bidstack is 
well positioned for the journey ahead.

Donald Stewart 
Chairman

26 March 2021

93

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020 
Strategic Report

Principal Activity 

Bidstack is an advertising technology company which provides dynamic, targeted and 
automated native in-game advertising for the global video games industry across multiple 
platforms. Its proprietary technology is capable of inserting adverts into natural advertising 
space within video games across multiple video games platforms (mobile, PC and console).

will be available to provide the required capital, there can 
be no guarantee that such fundraising will be available.  
Accordingly, this constitutes a material uncertainty over 
going concern.

Key Performance Indicators

The Board’s focus for 2021 is on developing its product suite 
to standardise the way in-game advertising is transacted and 
measured; and, continuing to develop publisher relationships 
in which its technology is employed while strengthening its 
safety features.  

The Group’s KPI’s provide a critical measure of the Group’s 
revenue potential and are evolving to reflect the Group’s 
progressing business model. Available advertising space, our 
pipeline of additional future games, the installed base and 
active user statistics for individual games and technological 
developments with programmatic advertising platforms 
are all valuable indicators of potential revenue.  Content 
drives players, who can view our brand safe advertising in an 
increasing theatre of distribution, which ultimately generates  
revenue. 

For forward looking performance measurement, the Board 
will seek to assess the Group’s various engagements with 
new business prospects, and the level and speed of their 
progress.

Going Concern

The Board continues to adopt the going concern basis to 
the preparation of the financial statements as it is confident 
of the Group continuing operations into the foreseeable 
future. The Board’s forecasts for the Group include due 
consideration of future capital in-flows, continued operating 
losses, projected increase in revenues and cash-burn of 
the Group (and taking account of reasonably possible 
changes in trading performance and also changes outside 
of expected trading performance) for a minimum period of 
atleast twelve months from the date of approval of these 
financial statements.  This assessment has been arrived at 
after the Board has considered various alternative operating 
strategies should these be necessary in the light of actual 
trading performance not matching the Group’s forecasts 
given the current macro-economic conditions, and are 
satisfied that such revised operating strategies could be 
adopted, if and when necessary. Specific attention needs 
to drawn to the comments made under principal risks and 
uncertainties in respect of the impact the Coronavirus 
pandemic on Going Concern and the approaches being 
taken by the Group to manage and mitigate such additional 
operational and financial risk the environment presents.  
Therefore, the Directors consider the going concern basis 
appropriate.

The financial statements at 31 December 2020 show that 
the Group generated an operating loss for the year of £6.99 
million (2019: £5.35 million) after accounting for acquisition 
related costs of nil (2019: £0.045 million); with cash used in 
operating activities of £6.20 million (2019: £4.5 million) and 
a net decrease in cash and cash equivalents of £0.80 million 
in the year (2019: increase of £1.04 million). Group balance 
sheet also showed cash reserves at 31 December 2020 of 
£2.34 million (2019: £3.1 million). The Group is dependent 
on further equity fundraising in order to operate as a going 
concern for at least twelve months from the date of approval 
of the financial statements. Although the entity has had past 
success in fundraising and continues to attract interest from 
investors, making the Board confident that such fundraising 

94

Bidstack Group PLCAnnual Report and Accounts 2020Strategic Report (continued)

Principal risks and uncertainties

The Board places a high emphasis on de-risking the business wherever possible. The model for the future development of 
the Group is outlined in the Strategic Report pages 94 - 97.  The Management Team aim to operate the business to ensure 
objectives are met while not putting the business at significant financial, operational or reputational risk.

The Chief Financial Officer has been delegated to manage the group’s company-level risks.  The risk items are monitored and 
updated monthly.  The risk table below is reviewed at the Audit Committee.   We monitor risks and uncertainties that can impact 
the performance of the Group, some of which are beyond the control of the Group.  These are reviewed at monthly board 
meetings where the Company’s performance is assessed against its strategy and budget.  This enables the board to determine 
and mitigate the Company’s risk environment, which includes:

Risk

Mitigation

Liquidity – The Group’s future cash position remains subject 
to the availability of funding and continued shareholder 
support. Until the Group reaches a positive cash generative 
position, the funding of its costs together with future 
growth, place sustained demand on the Group’s overall cash 
resources. The Group relies on being able to arrange and 
maintain sufficient financing. 

Management monitors the working capital requirements of 
the business to finance its growth plans as part of its day-to-
day control procedures.

The board regularly assesses cash flow projections to ensure 
that appropriate funding resources are ready and available to 
be drawn on, when necessary. 

Pandemic – In a dynamic, ever-moving coronavirus 
environment the Group is dependent on its staff being able 
to operate to the best of their ability, its suppliers being 
able to be engaged and then deliver and its clients having 
unimpeded access to our product and services.

Management has been monitoring the risk and potential 
impact of the Coronavirus on the business, its principle risks 
and the operations.   As the product and principle operations 
are cloud based the company systems can all be accessed 
remotely by all our staff.

The stay at home message across the world has provided the 
gaming sector with an unparalleled boost.  The risk is whether 
the Management can adapt to this growth and the demands 
on our product suite.  

Our key suppliers are technology led and therefore service 
continues to be provided.

Talent retention – The Group is dependent on key members 
of its management team. Their services cannot be 
guaranteed, and the loss of their services may have a near-
term material effect on the Group’s performance. There can 
be no assurance that the Group will be able to attract and 
retain all personnel necessary for the future development 
and operation of the business.

Bidstack’s founders remain significant shareholders.  The key 
difference in 2020 was the inability of our staff to meet and 
demonstrate the new product to suppliers and clients alike.  
The company has, therefore, adapted its strategy to ensure 
the most effective staff resources are employed who can 
communicate at the highest level to our respective client and 
supply side stakeholders.  In addition, the Group operates a 
share option scheme to incentivise employees and enable 
them and to benefit from growth in the business.  The Board 
will continue to ensure that key personnel are appropriately 
sourced, engaged and incentivised where required.

Continued next page →

95

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Strategic Report (continued)

Principal risks and uncertainties (continued)

Risk

Mitigation

Competition – The Group’s investment in technology may be 
affected by the development of more successful technology 
or applications by competitors who may have greater 
financial, marketing, operational and technological resources 
than the Group.

The Board believes that Bidstack has an advantage in terms 
of how its technology, product is received in-game. The focus 
on the integrity of the video game, and the needs of the 
publishing client means Management target outcomes which 
benefit publisher in order to maintain the positive reception 
its stakeholders receive as far as is practicable.

IT services and infrastructure – Like every other business 
dependent on the internet, the Group cannot guarantee that 
there will be no disruption in the availability or performance 
of the Bidstack platform, or the terms on which it is made 
available, which could have a material adverse effect on the 
business.

The Group’s IT infrastructure is distributed across a multiple 
server network. This ensures that if one were to fail, then the 
Group’s architecture and content could still be accessed 
by users via other access points.  Management undertake 
a regular risk review against best practice methods. 
Management also recognised the opportunity to utilise 
third party technology solutions when time or resources are 
not immediately available; or until the appropriate internal 
resource can be sourced. immediately available; or until the 
appropriate internal resource can be sourced.

Business Interruption – Ability to appropriately prepare for 
and respond to a crisis or major disruption to key operations 
either across the Group, in a key region/location, or via a 
critical supplier - such as the Group’s business environment 
being subject to the conditions noted above by the global 
impact of the Coronavirus pandemic.

We acknowledge the importance of proactively ensuring a 
consistent and effective business continuity management 
process across the Group.  The shut-down of parts of the 
global business world due to the virus pandemic presents 
an environment which demonstrably increased audiences in 
the Gaming sector, mitigating certain demand-side risks the 
Group faces. 

Publishing partner growth – Success of the Group’s strategy 
relies on its on-going ability to secure additional games with 
advertising opportunities. There can be no assurance that 
the Group will maintain its success in this area.

The Group continues to have advanced conversations with 
number of AAA game studios in relation to the provision 
of additional games.  Games developers and publishers 
are incentivised to provide advertising in their games by 
the potential to generate significant additional revenues 
from advertising.  Top end games may require minimum 
guarantee packages against forecast revenue.  These 
incentives are modelled to mitigate the risk and ensure 
appropriate decisions are made on a case by case basis, 
where appropriate.

Converting client opportunities – Success of the Group’s 
strategy depends on its ability to generate revenues from 
impressions of advertisements seen by video game players 
and other observers of the gaming environment. The major 
advertising agencies operating in the programmatic space 
have built up revenues from brands over a long period and 
may have some discretion as to where advertising budgets 
are spent.  There can be no assurance that the Group will be 
successful in persuading brands and agencies.

Bidstack has already secured a partnership agreement with 
Dentsu Aegis, a leading global advertising agency and has 
signed an advertising framework agreement in place for 
2021. The growth of the popularity of video gaming should 
ensure that appropriate brands will want to use native in-
game advertising to reach an active audience which, by and 
large, does not watch television or engage with other more 
traditional media outlets.  The group continues to work with 
other leading communication agencies to create additional 
advertising trading agreements and frameworks.

Continued next page →

96

Bidstack Group PLCAnnual Report and Accounts 2020Strategic Report (continued)

Principal risks and uncertainties (continued)

Risk

Mitigation

Brand Safe Advertising space – It is imperative to 
established brands and their agencies that their ads do not 
appear on a screen alongside other inappropriate content 
and advertisements. In addition, certain products and 
product types may not be shown to game players based on 
age or product type restrictions. The appearance of ads by 
quality brands alongside offensive content could result in a 
loss of trust by brands and agencies which would have an 
adverse effect on the perception of the Group.

Native in-game advertising is possibly the most brand 
safe advertising environment there is. Bidstack’s platform 
can ensure that content is filtered so as not to be seen by 
those who are too young or are resident in territories where 
relevant products are restricted. In addition, Bidstack has 
copy clearance procedures with the games publishers to 
ensure restricted content can be removed. In addition, with 
its acquisition of Pubguard, Bidstack has enhanced its brand 
safety and security features.

Foreign Exchange – The Company is exposed to a variety of 
currencies and currently earns revenue in US dollars, Sterling 
and Euros. Brexit is no longer a specific issue for the company 
operations but its impact may cause fluctuations in the near-
time value of Sterling, making forecasting more difficult.

Given the early level of the sector maturity and the difficulty 
of estimating future cash flows the finance strategy is not to 
hedge long-term currency positions. There is anticipated to 
be degree of natural hedging in some markets , where both 
revenues and costs arise in local currency.

Forward looking statements 

Environmental and social

In our day-to-day business, we commit to comply with 
applicable environmental laws, and the direct impact of 
our operations is low.  We also look to tread lightly through 
good housekeeping practices such as reducing energy 
consumption, using sustainable resources and recycling 
waste. Refer to our Corporate and Social Responsibility 
actions on pages 98 - 99.

The Strategic Report on pages 94 - 97 has been prepared 
for the shareholders of the Company, and no other persons.  
The Strategic Report and other parts of this document may 
contain forward-looking statements or anticipated outcomes 
that are subject to the principal risks noted above along with, 
the economic and sector specific-circumstances within the 
markets in which the business operates. The purpose is to 
assist shareholders of the Company to assess the strategies 
adopted by the Group and the potential for those strategies 
to succeed, and for no other purpose.  We believe that the 
expectations reflected in the Strategy are reasonable but 
they may be affected by all of the principal risks, which could 
cause actual results to differ materially from those currently 
anticipated.  No assurances can be given that the forward-
looking statements in the Strategic Report, comprising the 
Business and Financial Reviews, will be realised. The forward-
looking statements reflect the data and knowledge available 
at the time.

Employment without discrimination

The Company is committed to employ on the basis of 
aptitude and ability. We hire and promote our people 
regardless of gender, orientation, origin, creed, disability 
or any other inappropriate discrimination.  Refer to our 
Corporate and Social Responsibility actions on  
pages 98 - 99. 

97

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Governance

Directors, senior managers and employees

At 31 December 2020, there were six male directors of the Company and the Company had sixty nine other employees. Please 
see page 103 - 104 for details of the biographies of the directors. 

Section 172 Statement 

Under section 172 of the Companies Act 2006 (“Section 172”), a director of a company must act in a way that they consider, 
in good faith, would most likely promote the success of the company for the benefit of its members as a whole, taking into 
account the non-exhaustive list of factors set out in Section 172. 

Section 172 also requires directors to take into consideration the interests of other stakeholders set out in Section 172(1) in their 
decision making.

Bidstack Group Plc’s (“Bidstack”, “Group” or the “Company”) key stakeholders include its investors, employees, regulatory 
bodies, suppliers and customers. 

The Company’s strategy is to expand and further monetise its product suite and/or its associated complementary technologies. 
Upon the successful implementation of the Company’s strategy, the Company will have an expanded range of internal and 
external stakeholders, relations with which the Board will take into consideration when making decisions on Company strategy.

Engagement with our members plays an essential role throughout our business. We are cognisant of fostering an effective and 
mutually beneficial relationship with our members. Our understanding of our members is factored into boardroom discussions 
regarding the potential long-term impacts of our strategic decisions.

Post the reporting period end, the directors of the Company (“Directors”) have continued to have regard to the interests of 
the Company’s stakeholders, including the potential impact of its future activities on the community, the environment and 
the Company’s reputation when making decisions. The Directors also continue to take all necessary measures to ensure the 
Company is acting in good faith and fairly between members and is promoting the success of the Company for its members in 
the long term. 

The table below acts as our Section 172 statement by setting out the key stakeholder groups, their interests and how the 
Company engages with them. Given the importance of stakeholder focus, long-term strategy and reputation to the Company, 
these themes are also discussed throughout this Annual Report.

Stakeholder

Why we engage

How we engage

Our Investors

We maintain and value regular dialogue with our 
financial stakeholders throughout the year and place 
great importance on our relationship with them. We 
know that our investors expect a comprehensive 
insight into the financial performance of the Company, 
and awareness of long-term strategy and direction. As 
such, we aim to provide high levels of transparency and 
clarity about our results and long-term strategy and to 
build trust in our future plans.

•  Regular reports and analysis on 
investors and shareholders 

•  Annual Report 

•  Company website 

•  Shareholder circulars 

•  AGM 

•  RNS announcements 

•  Press releases 

Continued next page →

98

Bidstack Group PLCAnnual Report and Accounts 2020Governance (continued)

Section 172 Statement (continued)

Stakeholder

Why we engage

How we engage

Our Employees

Our Customers

Our people are at the heart of the growth of our 
business. Effective employee engagement leads to 
an effective, incentivised, healthier workforce who 
are invested in the success of the Group and who 
are all pulling in the same direction. Our engagement 
seeks to address any employee concerns regarding 
working conditions, health and safety, training and 
development, as well as workforce diversity. 

Our customers have unique requirements that require 
diligence and trust in our offering. We aim to listen 
to and engage with our customers on a regular basis 
to ensure that we understand their needs and can 
provide solutions that address them. We ensure that 
information is easily accessible and customer concerns 
are dealt with in a timely and professional manner.  

Our Suppliers

We have a number of key partners and suppliers with 
whom we have built strong relationships with and 
strongly value. We establish effective engagement 
channels to ensure our relationships remain 
collaborative and forward focused, and to foster 
relationships of mutual trust and loyalty.

•  Introduction of the role of Head of 

Human Resources

•  Evaluation and feedback processes 
for employees and management

•  Competitive rewards packages

•  Encouraging employee training and 

development 

•  Flat structure communication with 

executive Board

•  Continual review of feedback from 
customers to ensure satisfaction

•  Dedicated team for Client Services 
and Operations to ensure consumer 
concerns are addressed

•  Face to face meetings with 

customers to further develop 
relationships.

•  Investment in content control and 

consumer safety through acquisition. 

•  Building strong partnerships with 
suppliers through open two-way 
dialogue and regular face to face 
meetings.

•  Relationships with suppliers allow the 
ongoing review and monitoring of 
their performance levels

The above statement should be read in conjunction with the Strategic Report (on pages 94 - 97) and the 
Company’s Corporate Governance Statement. 

The Strategic Report was approved by the Board of Directors on 26 March 2021 and was signed on its behalf by:

James Draper

Chief Executive 

26 March 2021

99

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020 
Directors’ Report

The directors present their report together with the audited 
financial statements for the year ended 31 December 2020.

pandemic on Going Concern and the approaches being 
taken by the Group to manage and mitigate such additional 
operational and financial risk the environment presents.  
Therefore, the Directors consider the going concern basis 
appropriate.

The Group is dependent on further equity fundraising in 
order to operate as a going concern for at least twelve 
months from the date of approval of the financial statements. 
Although the entity has had past success in fundraising 
and continues to attract interest from investors, making 
the Board confident that such fundraising will be available 
to provide the required capital, there can be no guarantee 
that such fundraising will be available.  Accordingly, this 
constitutes a material uncertainty over going concern.

Substantial shareholders

On 31 December 2020 the following shareholders held an 
interest of 3% or more of the ordinary share capital of the 
Company:

Shareholder

Ordinary shares 
of 0.5p

% of issued share 
capital

James Draper

39,760,562

10.26%

Herald Investment 
Management

25,000,000

6.45%

As at 31 December 2020 no other person had reported an 
interest of 3% or more in the Company’s ordinary shares.

Strategic Report

The principal activity of the Group, its strategy and business 
model is set out in the pages 94 - 97.

Corporate Governance

The Corporate Governance Report is set out on pages 98-99.

Results and dividends

The results of the Group for the year ended 31 December 
2020 are set out on page 112 and show a loss before tax and 
acquisition related costs for the year of £6,993,558 (2019: 
loss of £5,319,681). The directors do not recommend the 
payment of a dividend (2019: £Nil).

Financial risk management 

The Group’s financial instruments comprise cash, liquid 
resources and various items, such as trade receivables and 
trade payables that arise directly from its operations. The 
main risks arising from the Group’s financial instruments are 
currency risk, interest rate risk, credit risk and liquidity risk. 
The Directors review the policies for managing each of these 
risks on an on-going basis. These policies have remained 
unchanged from previous periods.  Details of the use of 
financial instruments by the Company are contained in note 
24 of the financial statements. 

Going Concern

The Board continues to adopt the going concern basis to 
the preparation of the financial statements as it is confident 
of the Group continuing operations into the foreseeable 
future. The Board’s forecasts for the Group include due 
consideration of future capital in-flows, continued operating 
losses, projected increase in revenues and cash-burn of 
the Group (and taking account of reasonably possible 
changes in trading performance and also changes outside 
of expected trading performance) for a minimum period of 
at least twelve months from the date of approval of these 
financial statements.  This assessment has been arrived at 
after the Board has considered various alternative operating 
strategies should these be necessary in the light of actual 
trading performance not matching the Group’s forecasts 
given the current macro-economic conditions, and are 
satisfied that such revised operating strategies could be 
adopted, if and when necessary. Specific attention needs 
to drawn to the comments made under principal risks and 
uncertainties in respect of the impact the Coronavirus 

100

Bidstack Group PLCAnnual Report and Accounts 2020Directors’ Report (continued)

Directors

The directors who held office during the year were as follows:

Director

D Stewart

J Draper

F Petruzzelli

J McIntosh

M Hayes

D Wise

Directors’ Emoluments

Directors during 
the year

Chairman

Executive

Executive

Executive

Non-Executive

Non-Executive

–

–

–

–

–

Resigned 01 February 2021

Salary/Fees/
Benefits 
£

Share-based 
payment 
£

Total 
Emoluments 
£

2019 

£

D Stewart1

Chairman

40,000

40,859

80,859

46,961

J Draper

Executive

150,000

1,971

151,971

135,000

F Petruzzelli

Executive

150,000

1,314

151,314

313,905

J McIntosh

Executive

120,000

31,661

151,661

109,667

M Hayes

Non-Executive

30,000

18,039

48,039

54,184

D Wise

Non-Executive

30,000

26,186

56,186

41,026

L Mair

Non-Executive

J Taylor

Non-Executive

-

-

-

-

-

-

17,500

17,500

520,000

120,030

640,030

735,743

1 Donald Stewart, Chairman, is also a consultant to Kepstorn Solicitors. Fees for corporate and legal services of £32,430 (2019: £79,186) were charged by Kepstorn during 

the year ended 31 December 2020, of which £9,150, related to Kepstorn’s fees for in relation to the fundraise in June 2020.  As at 31 December 2020, £Nil was owed to 

Kepstorn Solicitors (2019: £Nil).

101

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020 
Directors’ Report (continued)

Statement of compliance with the Corporate Governance 
Code

The Group complies with the Quoted Companies Alliance’s 
Corporate Governance Code (the “QCA Code”) as revised 
and reissued in May 2018. 

Donald Stewart, in his capacity as Non-Executive Chairman, 
has assumed responsibility for leading the Board effectively 
and ensuring that the Group has appropriate corporate 
governance standards in place and that these standards are 
observed and applied within the Group as a whole.

The corporate governance arrangements that the Board 
has adopted are intended to ensure that the Group delivers 
medium and long-term value to its shareholders. The Board 
maintains a regular dialogue with its major investors and other 
professional investors, providing them with such information 
on the Group’s progress as is permitted by the AIM rules, 
MAR and the requirements of the relevant legislation.

It should be noted that all the Directors are shareholders and/
or option holders in the Group and that both Mr Draper and 
Mr Petruzzelli are founders and significant shareholders. The 
Directors therefore view their own medium and long-term 
interests to be integrally linked to the medium and long-term 
value of the Group and, as such, the interests of the Directors 
are directly aligned with those of the shareholders.

5. maintain the board as a well-functioning, balanced team 

led by the chair 

6. ensure that between them the directors have the 

necessary up-to-date experience, skills and capabilities 

7. evaluate board performance based on clear and relevant 

objectives, seeking continuous improvement 

8. promote a corporate culture that is based on ethical values 

and behaviours 

9. maintain governance structures and processes that are 
fit for purpose and support good decision-making by the 
board 

10. communicate how the company is governed and is 

performing by maintaining a dialogue with shareholders 
and other relevant stakeholders. 

Set out below are further disclosures on certain particularly 
relevant principles.

Principle 1 – Business Model and Strategy

Bidstack is a provider of native in-game advertising that is 
dynamic, targeted, and automated, serving the global video 
games industry across multiple platforms. Its proprietary 
technology is capable of inserting adverts into natural 
advertising space within video games.

The Board currently consists of two Independent Non-
Executives, Donald Stewart and Mike Hayes, and three 
Executive Directors, James Draper, Francesco Petruzzelli and 
John McIntosh.

Bidstack has two sets of customers. On the demand side 
are advertising agencies, buyers for specific brands and 
operators of programmatic advertising platforms. On the 
supply side are games publishers, owners and developers.

The Company has constituted an advisory committee of 
selected individuals with experience in areas relevant to the 
business growth, whose remit is to provide strategic input 
and direction to the Board and to assist with introductions to 
key counterparties.

As set out in the Chairman’s statement above, the Board has 
concluded that the highest medium and long-term value 
can be delivered to its shareholders by focusing the Group’s 
resources during the 2021 on business development, both 
technical and commercial.  

The QCA Code sets out ten principles that should be 
applied. These are listed on the Company’s website at www.
bidstackgroup.com together with an explanation of how the 
Company applies each of the principles. The ten principles 
are: 

1. establish a strategy and business model which promote 

long-term value for shareholders 

2. seek to understand and meet shareholder needs and 

expectations 

3. take into account wider stakeholder and social 

responsibilities and their implications for long-term 
success 

4. embed effective risk management, considering both 

opportunities and threats, throughout the organisation 

For further information on the market, the future strategy of 
the Group and the risks the Board consider to be the most 
significant for potential investors, Shareholders are referred 
to the Strategic Update set out on pages 94 - 97.  

Principle 4 – Risk Management

The Board has overall responsibility for the determination 
of the Company’s risk management objectives and policies 
and recognises the need for an effective and well-defined 
risk management process. The overall objective of the Board 
is to set policies that seek to reduce risk as far as possible 
without unduly affecting the Company’s competitiveness 
and flexibility. The Board is responsible for the monitoring 
of financial performance against budget and forecast and 
the formulation of the Group’s risk appetite including the 
identification, assessment and monitoring of the Group’s 
principal risks. 

102

Bidstack Group PLCAnnual Report and Accounts 2020Directors’ Report (continued)

Statement of compliance with the Corporate Governance Code (continued)

For further information on the risks the Board consider to 
be the most significant for potential investors, Shareholders 
are referred to in the section headed “Principal risks and 
uncertainties” set out on page 95 - 97.

The Board has delegated certain authorities to committees, 
each with formal terms of reference. As part of its terms of 
reference, the Audit Committee is obliged, inter alia, to keep 
under review the Group’s internal financial controls systems 
that identify, assess, manage and monitor financial risks, and 
other internal control and risk management systems, review 
the adequacy and security of the Group’s arrangements 
for its employees and contractors to raise concerns, in 
confidence, about possible wrongdoing in financial reporting 
or other matters and ensure that these arrangements 
allow proportionate and independent investigation of such 
matters and appropriate follow up action, review the Group’s 
procedures for detecting fraud and review the Group’s 
systems and controls for the prevention of bribery.

Principle 5 – A Well-functioning Board of Directors

Committee and nominations to the Board will be dealt with by 
the whole Board. This position will be reviewed on a regular 
basis by the Directors.

Both Non-Executive Directors are shareholders, the board 
does not consider that this affects the performance of 
their duties. The two Non-Executive Directors sit on the 
Audit Committee, which is chaired by Mike Hayes (who is a 
chartered accountant) and on the Remuneration Committee, 
which is chaired by Donald Stewart. 

During the year under review the Board held ten regular 
board meetings, at which all the members of the Board 
attended.  In addition, the Board met formally a further 
eleven times for specific purposes including in relation to the 
exercise of warrants, to approve the Company’s fundraise, 
to approve publication of the Report and Accounts for 2019 
and to approve publication of the Interim Accounts for the 
period to 30 June 2020.  In addition to the Company’s formal 
board meetings, all of the directors regularly discuss matters 
affecting the business and the strategy of the Group.

The Board is responsible for the management of the business 
of the Group, setting the strategic direction of the Group 
and establishing the policies of the Group. It is the Board’s 
responsibility to oversee the financial position of the Group 
and monitor the business and affairs of the Group on behalf 
of Shareholders, to whom the Directors are accountable. 
The primary duty of the Board is to act in the best interests 
of the Group at all times. The Board also addresses issues 
relating to internal control and the Group’s approach to risk 
management.

Principle 6 – Appropriate Skills and Experience of the 
Directors

The Group believes that the current balance of skills within 
the Board as a whole reflects a broad and appropriate range 
of commercial, technical and professional skills relevant to 
the sector in which the Group operates and its status as an 
AIM listed company.

Biographical details of each of the Directors and officers are 
set out below:

The Board consists of three Executive Directors, comprising 
the Chief Executive Officer, Finance Director and Chief 
Technology Officer, and two Non-Executive Directors.   

Donald Stewart chairs the Board. The Executive Directors 
have industry and technical knowledge and expertise 
(James Draper and Fran Petruzzelli) and financial expertise 
(John McIntosh). The Non-Executive Directors have 
legal, accounting, public market, leadership and people 
management experience (Donald Stewart and Mike Hayes). 
One Advisory, an experienced Company Secretary service, 
act as the Company Secretary.

The Board holds board meetings monthly and whenever 
issues arise which require the urgent attention of the Board.  
The Executive Directors are full time employees, and the 
Non-Executive Directors are expected to devote at least 
two days per month to the affairs of the Company and such 
additional time as may be necessary to fulfil their roles.

 The Board has also established an Audit Committee and a 
Remuneration Committee. The Company considers that, at 
this stage of its development, and given the current size of its 
Board, it is not necessary to establish a formal Nominations 

Donald Stewart - Non-Executive Chairman

Appointed to the Board on 1 December 2015, Donald is a 
solicitor and has practiced corporate law, particularly focused 
on smaller quoted companies, for almost 30 years. Between 
April 2013 and July 2015, he was on the board of AIM quoted 
Progility Plc and, before that, had been a corporate partner in 
the London office of a global law firm. He is a former director 
(and past chairman) of the Quoted Companies Alliance.  
Donald brings extensive experience of quoted companies, 
legal and regulatory issues, corporate governance and of the 
role of chairman.  As a practicing solicitor, Donald is required 
to keep his skills up to date through continuing professional 
development.

James Draper - Chief Executive Officer

James is the co-founder and Chief Executive Officer of 
Bidstack. He initiated Bidstack’s move into the gaming space 
in 2017 and led the negotiations to secure the three-year 
contract with SEGA’s Football Manager title. He has been 
responsible for the day to day management of Bidstack, as 
well as overseeing its strategic direction. Prior to Bidstack, 
James spent several years working within marketing and 

103

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Directors’ Report (continued)

Statement of compliance with the Corporate Governance Code (continued)

advertising with a range of clients in the sports and b2b 
space. James brings core management, marketing and 
strategic vision and an intimate knowledge of all aspects of 
the Bidstack business to the Board.

Francesco Petruzzelli - Chief Technology Officer

Fran is the co-founder and Chief Technology Officer of 
Bidstack. He created Bidstack’s core artificial intelligence 
engine, heads its development studio and oversees its 
team of developers and programmers. Prior to Bidstack, 
Francesco founded Whaleslide, a privacy conscious search 
engine allowing users to control all aspects of their online 
lives from one webpage.  Fran brings to the Board software 
technical and developmental expertise and a comprehensive 
understanding of the Bidstack product.

John McIntosh CA - Chief Financial Officer

After qualifying with Deloitte in 1994, John worked with Sony, 
global advertising agency DMB&B (acquired by Publicis) 
and the BBC. He was CFO and COO of listed muliti-media 
business DCD Media plc for five years until May 2012 then 
CFO of Progility Plc to April 2015, taking the business from 
a £12 million to £60 million revenue. John has worked as a 
consultant CFO in the UK, Europe and Hong Kong, including, 
since October 2016, CFO for McLaren GT, a joint venture with 
McLaren Automotive.  John brings significant experience of 
CFO and COO roles in AIM quoted companies. As a member 
of the Institute of Chartered Accountants of Scotland John 
is required to keep his skills up to date through the ICAS 
Professional Development Process. 

Michael Hayes – Non-Executive Director

Mike has a wealth of experience in the video games industry 
having spent eight years at SEGA, latterly as CEO of SEGA 
Europe and America. During his tenure, SEGA became 
established as a top 10 worldwide publisher of video games.  
Prior to SEGA, Mike spent five years as Sales and Marketing 
Director on the Board of Codemasters, the award-winning 
British developer and publisher of high quality racing games. 
For over five years, Mike was Sales and Marketing Director 
at Nintendo, responsible for hardware and software.  Mike 
is currently an Investment Director at AIM listed Mercia 
Technologies PLC, where he is Head of Digital and Digital 
Entertainment.

ONE Advisory Group acts as the Company Secretary and is 
responsible for ensuring that Board procedures are followed 
and that the Company complies with all applicable rules, 
regulations and obligations governing its operation, as well as 
helping the Chairman maintain good standards of corporate 
governance.

The Directors have access to the Company’s external 

advisers e.g. NOMAD, lawyers and auditors as and when 
required and are able to obtain advice from other external 
advisers when necessary.

All Directors have access to independent legal advice at the 
Company’s expense.

The Board will seek to take into account Board imbalances 
for future nominations.

Principle 7 – Evaluation of Board Performance

The next internal evaluation of the Board, its Committees 
and individual Directors and officers is due to be undertaken 
in Q2 of 2021 and thereafter such evaluations will be 
undertaken on an annual basis to ensure the Board is 
performing effectively as a whole. Such evaluations will be 
undertaken with reference to how the Director or officer has 
performed in fulfilling his/her specific functions, attendance 
at Board and Committee meetings as appropriate, and 
overall contribution to the Group as a whole.

The Board is aware that succession planning is a vital task 
and the management of succession planning represents a 
key responsibility of the Board. The balance of skills required 
of the Board as a whole is under constant review as the 
business develops. As a result the composition of the Board 
will change over time.  The Board would appoint additional 
directors in the event that outstanding people with relevant 
skills are able to make the necessary commitment to drive 
the business forward.

Principle 8 – Corporate Culture

The Company recognises the importance of promoting an 
ethical corporate culture, interacting responsibly with all 
stakeholders and the communities and environments in 
which the Group operates. The Board considers this to be 
essential if medium and long term value is to be delivered.   

The Directors consider that at present the Group has an open 
culture facilitating comprehensive dialogue and feedback, 
particularly with regard to providing a safe and enjoyable 
working environment for employees and seeking to ensure 
they are remunerated and incentivised appropriately. 

The Group also works directly with games publishers and 
developers to understand their unique requirements, 
participates in gaming conferences and sponsors e-sport 
tournaments to get direct feedback from the players and 
viewers of video games and seeks to be regarded as a good 
corporate citizen by all its stakeholders within its sphere of 
operation.

The Directors view their own medium and long-term interests 
to be integrally linked to the medium and long-term value 
of the Group, and, as such, the interests of the Directors are 

104

Bidstack Group PLCAnnual Report and Accounts 2020Directors’ Report (continued)

Statement of compliance with the Corporate Governance Code (continued)

directly aligned with those of the shareholders.  The Group 
has adopted policies to deal with corruption and bribery and 
to comply with the UK Bribery Act.

Principle 10 – Shareholder Communication

The Board delegates authority to two Committees to assist 
in meeting its business objectives, and the Committees meet 
independently of Board meetings.

Audit Committee Report

The Audit Committee comprises Michael Hayes as Chairman, 
and Donald Stewart and meets not less than twice a year. The 
committee is responsible for making recommendations to 
the Board on the appointment of auditors and the audit fee 
and for ensuring that the financial performance of the Group 
is properly monitored and reported. In addition, the Audit 
Committee receives and reviews reports from management 
and the auditors relating to the interim report, the annual 
report and accounts and the internal control systems of the 
Group. 

As noted above the Audit Committee is also responsible for 
reviewing the Group’s internal financial controls systems that 
identify, assess, manage and monitor financial risks, other 
internal control and risk management systems and other 
aspects of risk management.

During the year under review, the Audit Committee is 
responsible for adopting a new Financial Reporting 
Procedures Manual which was adopted by the Company on 
31 January 2021. In addition, the Audit Committee has worked 
with and reviewed the work of the Company’s auditors in the 
production of the Report and Accounts of the Company for 
the year ended 31 December 2020 set out in this document.

Remuneration Committee Report

The Remuneration Committee comprises Donald Stewart 
as Chairman and Michael Hayes which meets not less 
than twice each year. The committee is responsible for the 
review and recommendation of the scale and structure of 
remuneration for senior management, including any bonus 
arrangements or the award of share options with due regard 
to the interests of the Shareholders and the performance of 
the Enlarged Group.

During the year under review, the Remuneration Committee 
made no new recommendations to the board in relation 
to the salaries and bonuses of the Chief Executive, the 
Chief Technical Officer and the Chief Financial Officer and, 
separately, in relation to the issue of share options to certain 
employees of the Group. The amounts of remuneration for 
each Director are set out on page 102. These include basic 
salary, bonus and the estimated monetary value of benefits 
in kind.

105

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Directors’ Report (continued)

Director’s interests

The beneficial interests of the directors of the Company in the ordinary share capital of the Company and options and warrants 
to purchase such shares were:

31 December 2020

Warrants

Options

Director

Ordinary 
Shares

Ex. Price 
5p

Ex. Price 
1.14p

Ex. Price 
6p

Ex. Price 
14.4p

Ex. Price 
20p

Ex. Price 
31.75p

Ex. Price 
50p

D Stewart

2,024,876

J Draper

39,760,562

F Petruzzelli

5,750,000

J McIntosh

950,000

M Hayes

500,000

31 December 2019

-

-

-

-

-

-

-

-

-

4,799,500

7,500,000

1,000,000

-

-

-

-

1,000,000

5,000,000

10,000,000

500,000

-

700,000

300,000

Warrants

Options

Director

Ordinary 
Shares

Ex. Price 
5p

Ex. Price 
1.14p

Ex. Price 
6p

Ex. Price 
14.4p

Ex. Price 
20p

Ex. Price 
31.75p

Ex. Price 
50p

-

-

-

-

-

-

-

-

4,799,500

7,500,000

1,000,000

-

-

-

-

1,000,000

5,000,000

10,000,000

500,000

-

700,000

300,000

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

D Stewart

1,149,773

250,103

J Draper

39,760,562

F Petruzzelli

5,750,000

J McIntosh

200,000

M Hayes

-

-

-

-

-

106

Bidstack Group PLCAnnual Report and Accounts 2020Directors’ Report (continued)

Going concern

The Group is dependent on further equity fundraising in order to operate as a going concern for at least twelve months from 
the date of approval of the financial statements.  Although the entity has had past success in fundraising and continues to 
attract interest from investors, making the Board confident that such fundraising will be available to provide the required 
capital, there can be no guarantee that such fundraising will be available.  Accordingly, this constitutes a material uncertainty 
over going concern.

Auditors

All of the current Directors have taken all the steps that they ought to have taken to make themselves aware of any information 
needed by the Group’s auditors for the purposes of their audit and to establish that the auditors are aware of that information.

The directors are not aware of any relevant audit information of which the auditors are unaware.

By order of the Board

Donald Stewart

Chairman

26th March 2021

107

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020 
Statement of Directors’ 
responsibilities 

The Directors are responsible for preparing the Strategic Report, the 
Directors’ Report and the financial statements in accordance with 
applicable law and regulations. 

Company law requires the Directors to prepare financial statements for each financial year. Under that 
law, the Directors have elected to prepare the Group and Company financial statements in accordance 
with International Financial Reporting Standards (“IFRSs”) as adopted by the European Union. Under 
company law, the directors must not approve the financial statements unless they are satisfied that they 
give a true and fair view of the state of affairs of the Group and Company and of the profit or loss of the 
Group and Company for that period. The Directors are also required to prepare financial statements in 
accordance with the rules of the London Stock Exchange for companies trading securities on AIM. 

In preparing these financial statements, the Directors are required to: 

•  Select suitable accounting policies and then apply them consistently;

•  Make judgments and accounting estimates that are reasonable and prudent;

•  State whether the financial statements have been prepared in accordance with IFRSs as adopted 
by the European Union subject to any material departures disclosed and explained in the financial 
statement period; and

•  Prepare the financial statements on the going concern basis unless it is inappropriate to presume that 

the company will continue in business.

The Directors are responsible for keeping adequate accounting records that are sufficient to show and 
explain the Company’s transactions and disclose with reasonable accuracy at any time the financial 
position of the Company and enable them to ensure that the financial statements comply with the 
Companies Act 2006. They are also responsible for safeguarding the assets of the Company and hence 
for taking reasonable steps for the prevention and detection of fraud and other irregularities.

The Directors are responsible for the maintenance and integrity of the corporate and financial information 
included on the company’s website. Legislation in the United Kingdom governing the preparation and 
dissemination of the financial statements and other information included in annual reports may differ 
from legislation in other jurisdictions.

108

Bidstack Group PLCAnnual Report and Accounts 2020 
Independent auditor’s report to the 
members of Bidstack Group Plc

Opinion

An overview of the scope of our audit

We have audited the financial statements of Bidstack 
Group plc (the ‘parent company’) and its subsidiaries 
(the ‘group’) for the year ended 31 December 2020 which 
comprise a consolidated statement of comprehensive 
income, a consolidated statement of financial position, a 
company statement of financial position, a consolidated 
statement of changes in equity, a company statement of 
changes in equity, a consolidated statement of cash flows 
and a company statement of cash flows  and notes to the 
financial statements, including a summary of significant 
accounting policies. The financial reporting framework 
that has been applied in their preparation is applicable law 
and International Financial Reporting Standards (IFRSs) as 
adopted by the European Union.

In our opinion, the financial statements:

•  Give a true and fair view of the state of the group’s 

and of the parent company’s affairs as at 31 December 
2020 and of the group’s loss for the year then ended;

•  Have been properly prepared in accordance with IFRSs 

as adopted by the European Union; and

•  Have been prepared in accordance with the 
requirements of the Companies Act 2006.

Basis for opinion

We conducted our audit in accordance with International 
Standards on Auditing (UK) (ISAs (UK)) and applicable law. 
Our responsibilities under those standards are further 
described in the Auditor’s responsibilities for the audit 
of the financial statements section of our report. We 
are independent of the group in accordance with the 
ethical requirements that are relevant to our audit of the 
financial statements in the UK, including the FRC’s Ethical 
Standard as applied to listed entities, and we have fulfilled 
our other ethical responsibilities in accordance with these 
requirements. We believe that the audit evidence we have 
obtained is sufficient and appropriate to provide a basis 
for our opinion.

Material Uncertainty Related to Going Concern

Note 2 of these financial statements describes how the 
business is dependent on further equity funding to sustain 
itself over the following year.  This condition indicates 
that a material uncertainty exists that may cast significant 
doubt on the entity’s ability to continue as a going 
concern.  The auditor’s opinion is not modified in respect 
of this matter.

We performed a full scope audit of Bidstack Group plc and 
its two subsidiaries - Bidstack Limited and Minimised Media 
Limited. We also audited the newly incorporated subsidiary, 
Bidstack SIA, to Group materiality. We conducted the audit 
remotely due to the Coronavirus pandemic but conducted 
frequent meetings with Bidstack employees and were able 
to obtain all the information we required. Our audit consisted 
principally of substantive test of detail as this was deemed 
the most efficient and effective way of amassing sufficient 
reliable audit evidence.

Key audit matters

Key audit matters are those matters that, in our professional 
judgment, were of most significance in our audit of the 
financial statements of the current period and include the 
most significant assessed risks of material misstatement 
(whether or not due to fraud) we identified, including those 
which had the greatest effect on: the overall audit strategy, 
the allocation of resources in the audit; and directing the 
efforts of the engagement team. These matters were 
addressed in the context of our audit of the financial 
statements as a whole, and in forming our opinion thereon, 
and we do not provide a separate opinion on these matters.

Going concern

Due to the continued losses made £6.4 million in 2020 there 
is a risk that the Group may not have sufficient resources to 
continue trading for the foreseeable future (See note 2).

As set out in note 2 a material uncertainty has been disclosed 
in relation to the Group’s going concern status.

Our audit work included, but was not restricted to the 
following: 

•  We reviewed the cash flow forecasts and budgets. We 

scrutinized these and challenged the assumptions made 
by management. 

• 

In particular, we challenged the central assumption 
around the success of an equity fundraise and obtained 
supporting evidence for this.

Our application of materiality

We apply the concept of materiality both in planning 
and performing our audit, in evaluating the effect of 
misstatements. We consider materiality to be the magnitude 
by which misstatements, including omissions, could 
influence the economic decisions of reasonable users that 
are taken based on the financial statements. Importantly, 

109

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Independent auditor’s report to the members of Bidstack Group PLC (continued)

Our application of materiality (continued)

misstatements below these levels will not necessarily be 
evaluated as immaterial as we also take into account the 
nature of identified misstatements, and the particular 
circumstances of their occurrence, when evaluating their 
effect on the financial statements as a whole. 

We consider total assets to be the financial metric of most 
interest to shareholders and other users of the financial 
statements.  

We determined materiality for the Group to be £89,000 
which is 2% of total assets, which is within our range for 
calculating materiality using a gross measure as the 
benchmark. 

Performance materiality is the application of materiality at 
the individual account or balance level set at an amount to 
reduce to an appropriately low level the probability that the 
aggregate of uncorrected and undetected misstatements 
exceeds materiality for the financial statements as a whole.  
Performance materiality for the Group was set at £66,750. 

We agreed with the audit committee that we would report 
to the committee all individual audit differences identified 
during the course of our audit in excess of £4,450. We also 
agreed to report differences below these thresholds that, in 
our view warranted reporting on qualitative grounds.

Other information

The directors are responsible for the other information. The 
other information comprises the information included in 
the annual report, other than the financial statements and 
our auditor’s report thereon. Our opinion on the financial 
statements does not cover the other information and, except 
to the extent otherwise explicitly stated in our report, we do 
not express any form of assurance conclusion thereon. 

In connection with our audit of the financial statements, our 
responsibility is to read the other information and, in doing 
so, consider whether the other information is materially 
inconsistent with the financial statements or our knowledge 
obtained in the audit or otherwise appears to be materially 
misstated. If we identify such material inconsistencies 
or apparent material misstatements, we are required to 
determine whether there is a material misstatement in the 
financial statements or a material misstatement of the other 
information. If, based on the work we have performed, we 
conclude that there is a material misstatement of this other 
information, we are required to report that fact. We have 
nothing to report in this regard.

Opinions on other matters prescribed by the Companies Act 
2006

In our opinion, based on the work undertaken in the course of 
the audit:

•  The information given in the strategic report and the 

directors’ report for the financial year for which the 
financial statements are prepared is consistent with the 
financial statements; and

•  The strategic report and the directors’ report have 
been prepared in accordance with applicable legal 
requirements.

Matters on which we are required to report by exception

In the light of the knowledge and understanding of the 
group and the parent company and its environment obtained 
in the course of the audit, we have not identified material 
misstatements in the strategic report or the directors’ report.

We have nothing to report in respect of the following matters 
in relation to which the Companies Act 2006 requires us to 
report to you if, in our opinion:

•  Adequate accounting records have not been kept by the 
parent company, or returns adequate for our audit have 
not been received from branches not visited by us; or

•  The parent company financial statements are not in 

agreement with the accounting records and returns; or

•  Certain disclosures of directors’ remuneration specified 

by law are not made; or

•  We have not received all the information and explanations 

we require for our audit.

Responsibilities of directors

As explained more fully in the directors’ responsibilities 
statement set out on page 108, the directors are responsible 
for the preparation of the financial statements and for being 
satisfied that they give a true and fair view, and for such 
internal control as the directors determine is necessary to 
enable the preparation of financial statements that are free 
from material misstatement, whether due to fraud or error.

In preparing the financial statements, the directors are 
responsible for assessing the group’s and the parent 
company’s ability to continue as a going concern, disclosing, 
as applicable, matters related to going concern and using the 
going concern basis of accounting unless the directors either 
intend to liquidate the group or the parent company or to 
cease operations, or have no realistic alternative but to do so.

Auditor’s responsibilities for the audit of the financial 
statements

Our objectives are to obtain reasonable assurance about 
whether the financial statements as a whole are free from 
material misstatement, whether due to fraud or error, 
and to issue an auditor’s report that includes our opinion. 
Reasonable assurance is a high level of assurance but is not 
a guarantee that an audit conducted in accordance with 
ISAs (UK) will always detect a material misstatement when it 
exists. Misstatements can arise from fraud or error and are 

110

Bidstack Group PLCAnnual Report and Accounts 2020Independent auditor’s report to the members of Bidstack Group PLC (continued)

considered material if, individually or in the aggregate, they could reasonably be expected to influence the economic decisions 
of users taken on the basis of these financial statements.

Irregularities, including fraud, are instances of non-compliance with law and regulations. We design procedures in line with our 
responsibilities, outlined above, to detect material misstatements in respect of irregularities, including fraud. The extent to 
which our procedures are capable of detecting irregularities, including fraud is detailed below:

Explanation as to what extent the audit was considered capable of detecting irregularities, including fraud

Based on our understanding of the company and industry, we identified that the principal risks of non-compliance with laws 
and regulations related to regulatory requirements for AIM listed companies, and we considered the extent to which non-
compliance might have a material effect on the financial statements. We also considered those laws and regulations that have 
a direct impact on the preparation of the financial statements such as the Companies Act 2006, corporation tax, payroll tax and 
sales tax.

We evaluated management’s incentives and opportunities for fraudulent manipulation of the financial statements (including 
the risk of override of controls) and determined that the principal risks were related to posting inappropriate journal entries to 
inflations revenue and intangible assets and also management bias in accounting estimates. Audit procedures performed by 
the engagement team included:

Inspecting correspondence with regulators and tax authorities;

Discussions with management including consideration of known or suspected instances of non-compliance with laws and 
regulation and fraud;

Identifying and testing journals, in particular journal entries that might be inappropriately inflating revenue and intangible 
assets; and

Challenging assumptions and judgements made by management in their critical accounting estimates

A further description of our responsibilities for the audit of the financial statements is located on the Financial Reporting 
Council’s website at: www.frc.org.uk/auditorsresponsibilities. This description forms part of our auditor’s report.

Use of our report

This report is made solely to the company’s members, as a body, in accordance with Chapter 3 of Part 16 of the Companies Act 
2006. Our audit work has been undertaken so that we might state to the company’s members those matters we are required 
to state to them in an Auditor’s report and for no other purpose. To the fullest extent permitted by law, we do not accept or 
assume responsibility to anyone other than the company and the company’s members as a body, for our audit work, for this 
report, or for the opinions we have formed.

Ian Cliffe (Senior Statutory Auditor) 

for and on behalf of Haysmacintyre LLP, Statutory Auditors 

10 Queen Street Place 
London 
EC4R 1AG

Date: 26th March 2021

111

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Consolidated statement of 
comprehensive income

for the year ended 31 December 2020

Note

Year ended 
31 December 2020 
£

Year ended 
31 December 2019 
£

Revenue

Cost of Sales

Gross Profit

Administrative expenses

Operating loss before acquisition related costs

Transaction costs

Share based payment on reverse acquisition 

Operating (loss)

Finance income

Finance costs

(Loss) before taxation

Taxation

(Loss) for the year

Other comprehensive income

Total other comprehensive income

5

8

8

9

1,695,620

(1,470,389)

225,231

(7,218,789)

(6,993,558)

-

-

140,391

(106,697)

33,694

(5,353,375)

(5,319,681)

(44,833)

-

(6,993,558)

(5,364,514)

2,525

(1,179)

(6,992,212)

597,035

(6,395,177)

8,060

(967)

(5,357,421)

148,141

(5,209,280)

-

-

Total comprehensive (loss) for the year

(6,395,177)

(5,209,280)

Loss per share – basic and diluted (pence)

10

(1.65)

(2.26)

The notes on pages 119-137 form part of these financial statements.

112

Bidstack Group PLCAnnual Report and Accounts 2020Consolidated statement of financial position

as at 31 December 2020

ASSETS

Non-current assets

Intangible assets

Property, plant and equipment

Right of use asset 

Total non-current assets

Current assets

Trade and other receivables

Cash and cash equivalents

Total current assets

Total assets

EQUITY AND LIABILITIES

Equity

Share capital

Share premium account

Share-based payment reserve

Merger relief reserve 

Reverse acquisition reserve

Warrant reserve

Retained losses

Total equity

Non-current liabilities

Lease liability  

Total non-current liabilities

Current liabilities

Trade and other payables

Lease liability  

Total current liabilities

Note

Year ended 
31 December 2020 
£

Year ended 
31 December 2019 
£

11

12

14

16

17

19

19

19

19

19

19

19

13

18

13

279,955

28,388

7,577

315,920

2,391,300

2,347,114

4,738,414

310,960

22,377

26,710

360,047

533,207

3,148,540

3,681,747

5,054,334

4,041,794

6,234,261

27,984,716

1,282,556

6,508,673

(23,320,632)

71,480

(15,578,902)

3,182,152

-

-

1, 863,739

8,443

1,872,182

5,516,759

23,283,880

734,365

6,508,673

(23,320,632)

71,480

(9,183,725)

3,610,800

8,300

8,300

406,672

16,022

422,692

Total equity and liabilities

5,054,334

4,041,794

The financial statements on pages 112 were approved by the board of Directors on 26 March 2021  
and signed on its behalf by:

John McIntosh 
CFO of Bidstack Group PLC

The notes on pages 119-137 form part of these financial statements. 

113

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Company statement of financial position

as at 31 December 2020

ASSETS

Non-current assets

Right of use asset 

Investments

Total non-current assets

Current assets

Trade and other receivables

Cash and cash equivalents

Total current assets

Total assets

EQUITY AND LIABILITIES

Equity

Share capital

Share premium account

Share-based payment reserve

Merger relief reserve 

Warrant reserve

Retained losses

Total equity

Non-current liabilities

Lease liability  

Total non-current liabilities

Current liabilities

Trade and other payables

Lease liability  

Total current liabilities

Note

Year ended 
31 December 2020 
£

Year ended 
31 December 2019 
£

14

15

16

17

19

19

19

19

19

19

13

18

13

7,577

7,477,841

7,485,418

10,376,056

2,286,435

12,662,491

26,710

7,477,841

7,504,551

4,638,373

3,040,326

7,678,699

20,147,909

15,183,250

6,234,261

27,984,716

1,282,556

6,508,673

76,457

(22,190,773)

19,895,890

-

-

243,576

8,443

252,019

5,516,759

23,283,880

734,365

6,508,673

76,457

(21,036,180)

15,083,954

8,300

8,300

74,974

16,022

90,997

Total equity and liabilities

 20,147,909

15,183,250

As permitted by Section 408 of the Companies Act 2006, the income statement of the parent Company is not presented as part 
of these financial statements. The parent Company’s loss for the financial year was £1,154,593 (2019: loss of £1,186,419). 

The financial statements on pages 112 were approved by the board of Directors on 26 March 2021 and signed on its behalf by:

John McIntosh 
CFO of Bidstack Group PLC

The notes on 119 - 137 form part of these financial statements. 

114

Bidstack Group PLCAnnual Report and Accounts 2020Consolidated statement of 
changes in equity

for the year ended 31 December 2020

Share  
capital 
£

Share  
premium 
£

Share-based 
payment 
reserve  
£

Merger  
relief 
reserve 
£

Reverse 
acquisition 
reserve 
£

Warrant 
reserve 
£

Retained 
losses 
£

Total  
equity 
£

Balance 01/01/2019

5,286,429

18,000,247

258,060

6,213,021

(23,320,632)

71,480

(3,974,445)

2,534,160

-

-

-

-

-

Issue of shares

225,982

5,541,549

Issue of consideration 
shares

Costs of raising equity

Share-based payments

Loss & total comprehen-
sive income for the year

4,348

-

(257,916)

-

-

-

-

-

476,305

-

-

295,652

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

5,767,531

300,000

(257,916)

476,305

(5,209,280)

(5,209,280)

Balance 31/12/2019

5,516,759

23,283,880

734,365

6,508,673

(23,320,632)

71,480

(9,183,725)

3,610,800

Issue of shares

717,502

5,032,518

Costs of raising equity

Share-based payments

Loss & total comprehen-
sive income for the year

-

-

-

(331,682)

-

-

548,191

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

5,750,020

(331,682)

548,191

(6,395,177)

(6,395,177)

Balance 31/12/2020

6,234,261

27,984,716

1,282,556

6,508,673

(23,320,632)

71,480

(15,578,902)

3,182,152

The notes on 119 - 137 form part of these financial statements. 

115

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Company statement of changes 
in equity

for the year ended 31 December 2020

Share  
capital 
£

Share  
premium 
£

Share-based 
payment 
reserve  
£

Merger  
relief 
reserve 
£

Warrant 
reserve 
£

Retained 
losses 
£

Total  
equity 
£

Balance 01/01/2019

5,286,429

18,000,247

258,060

6,213,021

76,457

(19,849,762)

9,984,453

-

-

-

-

-

Issue of shares

225,982

5,541,549

Issue of consideration 
shares

Costs of raising funds

Share-based payments

Loss & total comprehen-
sive income for the year

4,348

-

(257,916)

-

-

-

-

-

476,305

-

-

295,652

-

-

-

-

-

-

-

-

-

-

-

-

5,767,531

300,000

(257,916)

476,305

(1,186,419)

(1,189,419)

Balance 31/12/2019

5,516,759

23,283,880

734,365

6,508,673

76,457

(21,036,180)

15,083,954

Issue of shares

717,502

5,032,518

Costs of raising funds

Share-based payments

Loss & total comprehen-
sive income for the year

-

-

-

(331,682)

-

-

548,191

-

-

-

-

-

-

-

-

-

-

-

-

5,750,020

(331,682)

548,191

(1,154,593)

(1,154,593)

Balance 31/12/2020

6,234,261

27,984,716

1,282,556

6,508,673

76,457

(22,190,773)

19,895,890

The notes on 119 - 137 form part of these financial statements. 

116

Bidstack Group PLCAnnual Report and Accounts 2020Consolidated statement of cash flows

as at 31 December 2020

Cash flows from operating activities

(Loss) before taxation

Adjustments for:

Amortisation – Intangibles

Amortisation – Right of use asset 

Depreciation 

Equity settled share-based payments 

Doubtful debts expenses

Interest received

Interest paid

Changes in working capital 

Decrease/(increase) in trade and other receivables 

(Decrease)/increase in trade and other payables 

Cash used in operations 

Year ended 
31 December 2020 
£

Year ended 
31 December 2019 
£

(6,992,212)

(5,357,421)

31,574

19,621

13,021

548,191

(19,265)

(2,525)

1,179

18,859

5,337

8,330

476,305

325,200

(8,060)

967

(6,400,416)

(4,530,483)

(1,241,792)

1,457,069

(6,185,139)

151,646

(80,204)

(4,459,041)

Net Cash used in operations 

(6,185,139)

(4,459,041)

Cash flow from investing activities

Investment in intangible assets

Cash acquired with subsidiary

Investment in property, plant and equipment

Net cash flow used in investing activities

Cash flow from financing activities

Proceeds from issue of share capital

Cost of issue

Interest paid 

Principal paid on finance leases

Interest received

Net cash generated from financing activities 

(Decrease)/Increase in cash and cash equivalents in the year

Cash and cash equivalents at beginning of year 

Cash and cash equivalents at the end of the year

The notes on 119 - 137 form part of these financial statements. 

(570)

-

(19,033)

(19,603)

5,750,020

(331,682)

(1,179)

(16,368)

2,525

5,403,316

(801,426)

3,148,540

2,347,114

(370)

6,683

(14,272)

(7,959)

5,767,531

(257,916)

(967)

(7,725)

8,060

5,508,983

1,041,983

2,106,557

3,148,540

117

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Company statement of cash flows

for the year ended 31 December 2020

Year ended 
31 December 2020 
£

Year ended 
31 December 2019 
£

(1,154,593)

(1,186,419)

19,621

548,191

(2,525)

1,134

(588,172)

48,018

168,602

216,620

5,337

476,305

(8,060)

967

(711,870)

36,524

(52,187)

(15,663)

(5,785,700)

(5,785,700)

(3,828,244)

(3,828,244)

5,750,020

(331,682)

(1,134)

(16,368)

2,525

5,403,361

(753,891)

3,040,326

2,286,435

5,767,531

(257,916)

(967)

(7,725)

8,060

5,508,983

953,206

2,087,120

3,040,326

Cash flows from operating activities

(Loss) before taxation

Adjustments for:

Amortisation – Right of use asset 

Share based payments

Interest received

Interest paid

Changes in working capital 

Decrease/(increase) in trade and other receivables 

(Decrease)/increase in trade and other payables 

Net cash generated from/(used in) operations 

Cash flow from investing activities

Change in intercompany

Net cash flow used in investing activities

Cash flow from financing activities

Issue of ordinary shares for cash

Costs directly related to issue of shares

Interest paid on lease liabilities

Principal paid on finance leases

Interest received

Net cash generated from financing activities 

(Decrease)/Increase in cash and cash equivalents in the year

Cash and cash equivalents at beginning of year 

Cash and cash equivalents at the end of the year

The notes on 119 - 137 form part of these financial statements. 

118

Bidstack Group PLCAnnual Report and Accounts 2020Notes to the financial statements

1 - General information

Going concern

Bidstack Group Plc (the “Company”) is a public limited 
company and is incorporated and domiciled in the UK. The 
address of the registered office is 201 Temple Chambers, 3-7 
Temple Avenue, London, EC4Y 0DT. The registered number 
of the company is 04466195.

2 - Summary of significant accounting policies

Basis of preparation

The consolidated financial statements consolidate those of 
the Company and its subsidiary (together the “Group”). The 
financial statements have been prepared on a going concern 
basis in accordance with International Financial Reporting 
Standards (IFRSs) and International Financial Reporting 
Interpretation Committee (IFRIC) interpretations as endorsed 
by the European Union (“IFRS-EU”), and those parts of the 
Companies Act 2006 applicable to companies reporting 
under IFRS. 

Management has implemented logistical and organisational 
changes to underpin the Group’s resilience to the impact 
felt by the COVID-19 pandemic, with the key focus being 
protecting all personnel, minimising the impact on critical 
work streams and ensuring business continuity. The effect 
on the economy may impact the Group in varying ways, 
which could lead to a direct bearing on the Group’s ability 
to generate future cash flows for working capital purposes. 
The inability to gauge the length of such disruption further 
adds to this uncertainty. For these reasons the generation of 
sufficient operating cash flows remain a risk. Management is 
closely monitoring commercial and technical aspects of the 
Group’s operations to mitigate risk, and believes the Group 
will have access to sufficient working capital to continue 
operations for the foreseeable future.

Consolidation

The consolidated financial statements consolidate the 
financial statements of the Company and the results of its 
subsidiary undertakings Bidstack Limited, Minimised Media 
‘Pubguard’ and Bidstack SIA, made up to 31 December 2020.

Subsidiaries are entities over which the Group has control. 
The Group controls an entity when the Group is exposed to, 
or has rights to, variable returns from its involvement with 
the entity and has the ability to affect those returns through 
its power over the entity. Subsidiaries are fully consolidated 
from the date on which control is transferred to the Group. 
They are deconsolidated from the date that control ceases.

Although the consolidated financial information has been 
issued in the name of Bidstack Group Plc, the legal parent, 
it represents in substance continuation of the financial 
information of the legal subsidiary, Bidstack Ltd. 

The Board continues to adopt the going concern basis to 
the preparation of the financial statements as it is confident 
of the Group continuing operations into the foreseeable 
future. The Board’s forecasts for the Group include due 
consideration of future capital in-flows, continued operating 
losses, projected increase in revenues and cash-burn of 
the Group (and taking account of reasonably possible 
changes in trading performance and also changes outside 
of expected trading performance) for a minimum period of 
at least twelve months from the date of approval of these 
financial statements. This assessment has been arrived at 
after the Board has considered various alternative operating 
strategies should these be necessary in the light of actual 
trading performance not matching the Group’s forecasts 
given the current macro-economic conditions, and are 
satisfied that such revised operating strategies could be 
adopted, if and when necessary. Specific attention needs 
to drawn to the comments made under principal risks and 
uncertainties in respect of the impact the Coronavirus 
pandemic on Going Concern and the approaches being 
taken by the Group to manage and mitigate such additional 
operational and financial risk the environment presents.  
Therefore, the Directors consider the going concern basis 
appropriate.

The Directors have stress tested the Group’s cash 
projections, which involves preserving cash flows and 
adopting a policy of minimal cash spending for a period of at 
least 12 months from the date of approval of these financial 
statements. The Directors believe the measures they have 
put in place and will result in sufficient working capital and 
cash flows to continue in operational existence.

The financial statements have been prepared on a going 
concern basis and do not include the adjustments that 
would be required should the going concern basis of 
preparation no longer be appropriate. The Group’s business 
activities, together with the factors likely to affect its future 
development, performance and position are set out in the 
Chairman’s statement on page 92.

The financial statements at 31 December 2020 show that 
the Group generated an operating loss for the year of £6.4 
million (2019: £5.2 million) after accounting for the costs 
directly related to the issue of shares of £0.033 million (2019: 
£0.025million); with cash used in operating activities of £6.2 
million (2019: £4.5 million). Group balance sheet also showed 
cash reserves at 31 December 2020 of £2.3 million (2019: £3.1 
million). The Group is dependent on further equity fundraising 
in order to operate as a going concern for at least twelve 
months from the date of approval of the financial statements. 
Although the entity has had past success in fundraising 
and continues to attract interest from investors, making 
the Board confident that such fundraising will be available 

119

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020 
Notes to the financial statements (continued)

2 - Summary of significant accounting policies (continued)

to provide the required capital, there can be no guarantee 
that such fundraising will be available.  Accordingly, this 
constitutes a material uncertainty over going concern.

The Board has considered various alternative operating 
strategies should these be necessary in the light of actual 
trading performance not matching the Group’s forecasts 
given the current macro-economic conditions, and are 
satisfied that such revised operating strategies could be 
adopted, if and when necessary. Specific attention needs 
to drawn to the comments made on pages 95 to 97 under 
principal risks in respect of the impact the COVID-19 
pandemic on Going Concern and the approaches being 
taken by the Group to manage and mitigate the additional 
operational and financial challenges the environment 
presents. 

New and amended standard, and interpretations issued and 
effective for the financial year beginning 1 January 2020. 

The adoption of the following mentioned amendments, 
which were all effective for the period beginning 1 January 
2020, have not had a material impact on the Group’s and 
Company’s financial statements: 

• 

• 

IAS 1 Presentation of Financial Statements and IAS 8 
Accounting Policies, Changes in Accounting Estimates 
and Errors (Amendment – Definition of Material) 

IFRS 3 Business Combinations (Amendment – Definition 
of Business) 

•  Revised Conceptual Framework for Financial Reporting 

• 

Interest Rate Benchmark Reform (IBOR) reform Phase 1 
(Amendments to IFRS 9, IAS 39 and IFRS 7)

New standards, interpretations and amendments not yet 
effective 

At the date of approval of these financial statements, the 
following standards and interpretations which have not been 
applied in these financial statements were in issue, but not 
yet effective (and in some cases had not been adopted by 
the EU): 

•  Amendments to IFRS 9, IAS 39, IFRS 7, IFRS 4 and IFRS 16: 
Interest Rate Benchmark Reform – Phase 2 – effective 1 
January 2021*

•  Amendments to IAS 1 Presentation of Financial 

Statements: Classification of Liabilities as Current or 
Non-current and Amendments to IAS 1: Classification of 
Liabilities as Current or Non-current – Deferral of Effective 
Date – effective 1 January 2023*

*subject to EU endorsement

Bidstack Group Plc is currently assessing the impact of these 
new accounting standards and amendments. 

Revenue Recognition

Revenue represents amounts receivable for goods and 
services provided in the normal course of business, and 
excludes intragroup sales, Value Added Tax and trade 
discounts. Revenue comprises:

•  Sale of advertising space: the value of goods and services 

is recognised across the period of use.

•  Sale of reseller rights: the value of goods and services is 

recognised upon agreement.

•  Sale of development programmes and content creation: 

the value of goods and services supplied is recognised on 
delivery of content when accepted by customers.

•  Sponsorship income: the value of goods and services is 
recognised over the time period to which it relates.

Net finance costs

Finance costs comprise interest on bank loans and other 
interest payable. Interest on bank loans and other interest is 
charged to the Statement of Comprehensive Income over 
the term of the debt using the effective interest rate method 
so that the amount charged is at a constant rate on the 
carrying amount.

Finance income comprises interest receivable on loans 
to related parties. Interest income is recognised in the 
Statement of Comprehensive Income as it accrues using the 
effective interest method. 

Tax on the profit or loss for the year comprises current 
and deferred tax. Tax is recognised in the Statement of 
Comprehensive Income except to the extent that it relates 
to items recognised directly in equity, in which case it is 
recognised in equity.

•  Amendment to IFRS 3 Business Combinations – 

Taxation

Reference to the Conceptual Framework – effective 1 
January 2022*

•  Amendments to IAS 37: Provisions, Contingent Liabilities 

and Contingent Assets – effective 1 January 2022*

Current tax is recognised as the amount of corporation tax 
payable in respect of taxable profit for the current or past 
reporting periods using tax rates and laws that have been 
enacted or substantively enacted by the reporting date.

•  Annual Improvements to IFRS Standards 2018-2020 

Cycle – effective 1 January 2022*

Deferred tax is recognised in respect of all timing differences 
at the reporting date, except as otherwise indicated.

Deferred tax assets are only recognised to the extent that it 
is probable that they will be recovered against the reversal of 

120

Bidstack Group PLCAnnual Report and Accounts 2020Notes to the financial statements (continued)

2 - Summary of significant accounting policies (continued)

deferred tax liabilities or other future taxable profits.

also includes:

Deferred tax is calculated using the tax rates and laws that 
have been enacted or substantively enacted by the reporting 
date that are expected to apply to the reversal of the timing 
difference.

With the exception of changes arising on initial recognition 
of a business combination, the tax expense/(income) 
is presented either in the income statement, other 
comprehensive income or equity depending on the 
transaction that resulted in the tax expense/(income).

Deferred tax liabilities are presented within provisions for 
liabilities and deferred tax assets within debtors.  Deferred tax 
assets and deferred tax liabilities are offset only if:

•  The company has a legally enforceable right to set off 
current tax assets against current tax liabilities, and

•  The deferred tax assets and deferred tax liabilities relate 

to corporation tax levied by the same taxation authority on 
either the same taxable entity or different taxable entities 
which intend either to settle current tax liabilities and 
assets on a net basis, or to realise the assets and settle 
the liabilities simultaneously.

Research and Development Tax Credits are recognised 
as receivables when an inflow of economic benefit is 
certain, until then a contingent asset in respect of probable 
Corporation Tax is disclosed.

Valuation of investments

Investment in subsidiary undertakings are accounted for at 
cost less impairment. Advances to subsidiaries are initially 
recorded at fair value based on a market rate of interest and 
subsequently at amortised cost. The difference between 
funds advanced and fair value is recorded in investments.

•  Amounts expected to be payable under any residual value 

guarantee;

•  Any penalties payable for terminating the lease, if the 

term of the lease has been estimated on the basis of the 
termination option being exercised.

Right of use assets are initially measured at the amount of 
the lease liability, reduced for any lease incentives received, 
and increased for:

•  Lease payments made at or before commencement of 

the lease;

• 

Initial direct costs incurred; and

•  The amount of any provision recognised where the Group 
is contractually required to dismantle, remove or restore 
the leased asset.

Subsequent to initial measurement, lease liabilities increase 
as a result of interest charged at a constant rate on the 
balance outstanding and are reduced for lease payments 
made. Right-of-use assets are amortised on a straight-
line basis over the remaining term of the lease or over the 
remaining economic life of the asset if, rarely, this is judged 
to be shorter than the lease term. When the Group revises its 
estimate of the term of any lease (because, for example, it re-
assesses the probability of a lessee extension or termination 
option being exercised), it adjusts the carrying amount of 
the lease liability to reflect the payments to make over the 
revised term, which are discounted at the same discount rate 
that applied on lease commencement. 

An equivalent adjustment is made to the carrying value of the 
right-of-use asset, with the revised carrying amount being 
amortised over the remaining (revised) lease term.

Impairment of fixed asset investments

Goodwill

An impairment review of fixed asset investments is 
conducted annually, and any resulting impairment loss is 
measured and recognised on a consistent basis.

Leased assets

All leases are accounted for by recognising a right-of-use 
asset and a lease liability except for:

•  Leases of low value assets; and

•  Leases with a duration of 12 months or less.

Lease liabilities are measured at the present value of the 
contractual payments due to the lessor over the lease term, 
with the discount rate determined by reference to the rate 
inherent in the lease unless (as is typically the case) this 
is not readily determinable, in which case the incremental 
borrowing rate on commencement of the lease is used.

On initial recognition, the carrying value of the lease liability 

Goodwill represents the difference between amounts 
paid on the cost of a business combination and the fair 
value of Bidstack Group’s share of the identifiable assets 
and liabilities of the acquiree at the date of acquisition. 
Subsequent to initial recognition, goodwill is measured at 
cost less accumulated impairment losses. 

Intangible assets

An intangible asset, which is an identifiable non-monetary 
asset without physical substance, is recognised to the 
extent that it is probable that the expected future economic 
benefits attributable to the asset will flow to the Group and 
that its cost can be measured reliably, the asset is deemed 
to be identifiable when it is separable or when it arises from 
contractual or other legal rights.

Amortisation is charged on a straight-line basis through 
the profit or loss. The rates applicable, which represent the 

121

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Notes to the financial statements (continued)

2 - Summary of significant accounting policies (continued)

directors’ best estimate of the useful economic life, are:

•  Website costs – 5 years

•  Trademarks – 10 years

•  Brand – 5 years

•  Software – 5 years

Property, plant and equipment

Items of property, plant and equipment are initially 
recognised at cost. As well as the purchase price, cost 
includes directly attributable costs. Depreciation is provided 
on all items of property, plant and equipment, so as to write 
off their carrying value over their expected useful economic 
lives. It is provided at the following rates:

•  Computer equipment – 33.33% straight line

•  Office equipment – 20% straight line

Cash and cash equivalents

Cash and cash equivalents include cash in hand, deposits 
held at call with banks and other short-term highly liquid 
investments that are readily convertible into known amounts 
of cash and which are subject to an insignificant risk of 
changes in value.

Financial assets

The Group classifies all of its financial assets as loans 
and other receivables.  Financial assets do not comprise 
prepayments. Management determines the classification of 
its financial assets at initial recognition.

Loans and receivables are non-derivative financial assets 
with fixed or determinable payments. They are initially 
recognised at fair value and are subsequently stated at 
amortised cost using the effective interest method, less any 
impairment. Interest income is recognised by applying the 
effective interest rate, except for short-term receivables 
when the recognition of interest would be immaterial.

The Group’s financial assets held at amortised cost comprise 
trade and other receivables and cash and cash equivalents in 
the Statement of Financial Position.

Financial liabilities

Trade and other payables are recognised initially at fair value 
and are subsequently measured at amortised cost, using the 
effective interest method. 

Share Capital

Ordinary shares are classified as equity.  Incremental costs 
directly attributable to the issue of new share or options are 
shown in equity as deduction net of tax, before proceeds.

Share-based payments

Where share options are awarded to employees, the fair 
value of the options at the date of grant is charged to the 

122

income statement over the vesting period. Non-market 
vesting conditions are taken into account by adjusting the 
number of equity instruments expected to vest at each 
balance sheet date so that, ultimately, the cumulative 
amount recognised over the vesting period is based on 
the number of options that eventually vest. Market vesting 
conditions are factored into the fair value of the options 
granted.

As long as all other vesting conditions are satisfied, a 
charge is made irrespective of whether the market vesting 
conditions are satisfied. The cumulative expense is not 
adjusted for failure to achieve a market vesting condition.

Where the terms and conditions of options are modified 
before they vest, the increase in the fair value of the options, 
measured immediately before and after the modification, is 
also charged to the income statement over the remaining 
vesting period. Where equity instruments are granted to 
persons other than employees, the income statement is 
charged with fair value of goods and services received.

Functional and presentation currency

Items included in the financial statements of the Group 
are measured using the currency of the primary economic 
environment in which the Group operates (“the functional 
currency”). The financial statements are presented in Pounds 
Sterling (£) which is also the Group’s functional currency.

Transactions and balances

Foreign currency transactions are translated into the 
functional currency using the exchange rates prevailing at 
the dates of the transactions or valuation where items are 
re-measured. Foreign exchange gains and losses resulting 
from the settlement of transactions and from the translation 
at year-end exchange rates of monetary assets and liabilities 
denominated in foreign currencies are recognised in the 
Statement of Comprehensive Income.

3 - Critical accounting estimates and judgements

The Group makes certain estimates and assumptions 
regarding the future. Estimates and judgements are 
continually evaluated on historical experience and other 
factors, including expectations of future events that are 
believed to be reasonable. In the future, actual experience 
may differ from these estimates and assumptions. The 
estimates and assumptions that have a significant risk 
of causing a material adjustment to the carrying amount 
of assets and liabilities within the next financial year are 
discussed below.

Share-based payments

In order to calculate the charge for share-based 
compensation as required by IFRS 2, the Group makes 
estimates principally relating to the assumptions used in its 
option-pricing model as set out in note 20.

Bidstack Group PLCAnnual Report and Accounts 2020 
Notes to the financial statements (continued)

3 - Critical accounting estimates and judgements (continued)

Impairment review

Impairment testing is carried out for all non-current assets at the year-end date or where there is an 
indication that impairment exists. For the purposes of impairment testing, the carrying amounts of the 
non-current assets are reviewed and an impairment loss is recognised where the carrying amounts 
exceed the assets recoverable amount. 

Expected credit losses (ECLs)

Expected credit losses are shown in note 17. ECLs are determined based on historical data available to 
management in addition to forward looking information utilising management knowledge. Adequate 
information exists to support the recoverability of the net receivables balance.

4 - Segmental information

During the year ended 31 December 2020 and the year ended 31 December 2019, the Group operated 
one business segment, that of the provision of native in-game advertising. This is used by the chief 
operating decision makers to perform their role, therefore, no further segmental information is provided.

5 - Loss for the year

The loss for the year has been arrived at after charging:

Depreciation of property, plant & equipment

Amortisation of Right of use assets

Amortisation of intangible assets

Equity settled share-based payments

Premises costs payments

Auditors’ remuneration (note 6)

6 - Auditors’ remuneration

Fees payable to the Group’s auditors in respect of: 

Audit of the financial statements of the Company

Audit of the financial statements of the Company’s subsidiary

Other services in relation to the audit

Other services in relation to taxation

31 December 
2020 
£

31 December  
2019 
£

13,023

19,621

31,574

548,191

326,386

42,700

8,330

5,337

18,859

476,305

195,491

36,750

31 December  
2020 
£

31 December  
2019 
£

17,000

21,000

4,700

0

42,700

15,000

12,000

8,000

1,750

36,750

123

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020 
 
 
 
 
 
 
Notes to the financial statements (continued)

7 - Employees and directors

Staff costs, including directors, comprise: 

Wages and salaries

Redundancy costs

Social security costs

Share-based payment expense

Directors’ remuneration is as follows: 

Salaries and fees

Bonus

Pension

Share-based payment expense

Average number of directors

Average number of employees

Key management compensation

31 December  
2020 
£

31 December  
2019 
£

2,792,060

1,480,614

-

306,064

425,002

19,506

169,593

303,885

3,523,126

1,973,598

31 December  
2020 
£

31 December  
2019 
£

520,000

476,943

-

3,284

116,745

640,029

2020

6

49

-

1,554

258,760

737,257

2019

6

20

The directors consider that the key management comprises the directors of the Group and the heads of 
sales, their emoluments are set out below: 

31 December  
2020 
£

31 December  
2019 
£

729,322

18,028

161,687

909,037

597,854

16,364

287,252

901,470

Salaries and fees

Pension

Share-based payments

Total

124

Bidstack Group PLCAnnual Report and Accounts 2020 
 
 
 
 
 
 
 
Notes to the financial statements (continued)

7 - Employees and directors (continued)

Highest paid director

Salaries and fees

Post-retirement benefit

Share-based payments

Total

8 - Finance income and finance costs 

Other interest receivable and similar income

Total finance income

Other interest payable

Total finance costs

31 December  
2020 
£

31 December  
2019 
£

150,000

1,971

-

151,971

135,000

1,188

178,905

315,093

31 December  
2020 
£

31 December  
2019 
£

2,525

2,525

8,060

8,060

31 December  
2020 
£

31 December  
2019 
£

1,179

1,179

967

967

125

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020 
 
 
 
Notes to the financial statements (continued)

9 - Taxation

Reconciliation of effective tax rate

Tax assessed for the year is lower than (2019: lower than) the standard rate corporation tax of 19% (2019: 
19%). The differences are explained below: 

31 December  
2020 
£

31 December  
2019 
£

Loss before tax

(6,992,208)

(5,357,421)

Tax using the UK corporation tax rate of 19% (2019: 19%)

(1,328,520)

(1,017,910)

Surrender of tax losses for Research and Development tax  
credit refund

Research and development tax credit

Expenses not deductible for tax purposes other than goodwill  
amortisation and impairment

Adjustment for prior period

Deferred tax not recognised

Total tax charge

-

-

22,045

(52,611)

110,994

145,615

(597,034)

1,390,248

(77,106)

831,826

(597,035)

(148,141)

The Group has tax losses of approximately £14,612,816 (2019: loss of £9,490,506) to carry forward against 
future taxable profits. 

No deferred tax asset has been recognised in relation to the trading losses available for offset against 
future taxable profits. The Group has not recognised deferred tax asset due to there being insufficient 
evidence of short-term recoverability.

Contingent asset: There is a contingent asset in relation to the research and development tax credit claim 
for the year ending 31 December 2020 however the claim has not been finalised yet so this asset cannot 
be quantified at this point.

10 - Loss per share

The loss per share is based upon the loss of £6,395,177 (2019: loss of £5,209,280) and the weighted 
average number of ordinary shares in issue for the year of 387,633,342 (2019: 230,957,900). 

The loss incurred by the Group means that the effect of any outstanding warrants and options would be 
considered anti-dilutive and is ignored for the purposes of the loss per share calculation.

126

Bidstack Group PLCAnnual Report and Accounts 2020 
 
 
 
Notes to the financial statements (continued)

11 - Intangible assets - Group

Website costs 
£

Trademarks  
£

Software 
£

Brand 
£

Goodwill 
£

Total  
£

48,618

-

48,618

5,192

9,723

14,915

48,618

-

48,618

14,915

9,659

24,574

520

370

890

104

89

193

890

570

1,460

193

204

397

-

88,205

88,205

-

6,785

6,785

-

29,402

29,402

-

2,262

2,262

-

168,000

168,000

-

-

-

49,138

285,977

335,115

5,296

18,859

24,155

88,205

29,402

168,000

335,115

-

-

-

570

88,205

29,402

168,000

335,685

6,785

16,284

23,069

2,262

5,428

7,690

-

-

-

24,155

31,575

55,730

Cost

At 1 January 2019

Additions

At 31 December 2019

Amortisation

At 1 January 2019

Charge

At 31 December 2019

Cost

At 1 January 2020

Additions

At 31 December 2020

Amortisation

At 1 January 2020

Charge

At 31 December 202

Net Book Value

At 31 December 2020 

24,044

1,063

65,136

21,712

168,000

279,955

At 31 December 2019

33,703

697

81,420

27,140

168,000

310,960

127

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Notes to the financial statements (continued)

12 - Property, plant and equipment - Group 

Office 
Equipment 
£

Computer 
Equipment 
£

Cost

At 1 January 2019

Additions

Business combinations

At 31 December 2019

Depreciation

At 1 January 2019

Charge

At 31 December 2019

Cost

At 1 January 2020

Additions

At 31 December 2020

Depreciation

At 1 January 2020

Charge

At 31 December 2020

Net book value

4,819

2,906

682

8,407

161

1,056

1,217

8,407

2,478

10,885

1,217

2,984

4,201

17,609

11,367

-

28,976

6,515

7,274

13,789

28,976

16,555

45,531

13,789

10,038

23,827

Total 

£

22,428

14,273

682

37,383

6,676

8,330

15,006

37,383

19,003

56,416

15,006

13,022

28,028

At 31 December 2020

6,684

21,704

28,388 

At 31 December 2019

7,190

15,187

22,377

128

Bidstack Group PLCAnnual Report and Accounts 2020 
 
 
 
 
 
Notes to the financial statements (continued)

13 - Lease liability

Nature of leasing activities

Bidstack Group Plc leases several computer equipment assets for its office space. Lease terms are 
negotiated on an individual basis and contains separate terms and conditions. The Group currently 
utilised flexible office space for premises. 

Number of active leases

Lease liability at year end

Non-current

Lease liability

Current

Lease liability

Total lease liability 

Analysis of lease liability

At 1 January 2020

Additions

Interest expense

Lease payments

At 31 December 2020

Analysis of gross value of lease liabilities 

Maturity of the lease liabilities is analysed as follows:

Within 1 year

Later than 1 year and less than 5 years

After 5 years

At 31 December 2020

31 December 2020 
No.

1

31 December 2020 
£

-

-

8,443

8,443

8,443

Lease Liability 
£

24,322

-

1,134

(17,013)

8,443

Lease Liability 
£

8,433

-

-

8,443

129

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Notes to the financial statements (continued)

14 - Right of use assets 

Cost

At 1 January 2020

Additions

At 31 December 2020

Amortisation 

At 1 January 2020

Charge

At 31 December 2020

Net book value

At 31 December 2020

15 - Investments - Company

Cost

At 1 January 2020

Additions

At 31 December 2020

Impairment

At 1 January 2020

Charge

At 31 December 2020

Net book value

At 31 December 2020

130

Computer 
Equipment 
£

32,047

488

32,535

5,337

19,621

24,958

7,577

Investments 
in subsidiaries 
£

7,477,841

-

7,477,841

-

-

-

7,477,841

Bidstack Group PLCAnnual Report and Accounts 2020 
 
Notes to the financial statements (continued)

15 - Investments - Company (continued)

Principal subsidiary undertakings of the Company

On 05 October 2020, the Group incorporated a company, Bidstack SIA, in Latvia. On the date of incorporation, the entire issue 
of 2,800 shares was allotted and issued to Bidstack Limited for £2,614 (€2,800)

The subsidiary undertaking of the Company is presented below: 

Subsidiary 

Country of incorporation  

Proportion of ordinary shares directly held 

Bidstack Limited 

England and Wales        

Minimised Media  Limited 

England and Wales        

Bidstack SIA 

Latvia 

 100%

 100%

 100%

The principal activity of the Bidstack Limited is the provision of native in-game advertising. The principal activity of Minimised 
Media Limited is to provide content security and assurance to cross platform advertisers.

16 - Trade and other receivables 

Trade receivables

Prepayments and accrued income 

Other receivables 

Corporation tax

Group

31 December 
2020 
£

1,200,922

370,479

273,357

546,542

31 December 
2019 
£

131,525

48,916

204,625

148,141

Company

31 December 
2020 
£

-

33,337

31 December 
2019 
£

-

17,229

10,342,719

4,621,144

-

-

2,391,300

533,207

10,376,056

4,638,373

As at the date of approving these financial statements, £893,343 in relation to the year end trade debtors balance was received 
by the group.

Analysis of trade receivables

Days

<30

£

31-60

61 -90 

> 90

Total Gross

ECL

Total Net

£

£

£

£

2020

2019

855,855

276,779

9,010

59,278

1,200,922

39,556

81,901

199

9,869

131,525

£

-

-

£

1,200,922

131,525

The Group applies the IFRS 9 simplified approach to measuring expected credit losses (ECL) which uses a lifetime expected 
loss allowance for all trade receivables. The Group measures ECL based on historical data available to management in addition 
to current and forward-looking information utilising managements knowledge of their customers. The Directors consider that 

131

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
       
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Notes to the financial statements (continued)

16 - Trade and other receivables (continued)

the carrying amount of trade and other receivables is approximately equal to their fair value.

The Group applies the IFRS 9 simplified approach to measuring expected credit losses (ECL) which uses a lifetime expected 
loss allowance for all trade receivables. The ECL balance has been determined based on historical data available to 
management in addition to forward looking information utilising management knowledge. Based on the analyses performed, 
management expect that all balances will be recovered, thus there is no material impact on the transition to ECL.

Trade receivables are amounts due from customers for services performed in the ordinary course of business. They are 
generally due for settlement within 30 days and therefore are all classified as current. All trade and other receivables are non-
interest bearing. The carrying amount of trade and other receivables approximates fair value.

A contingent asset in respect of probable Corporation Tax receivable relating to 2020 has been disclosed as an inflow of 
economic benefit is probable.  As at the date of signing the financial statements, the amount has not been calculated or agreed.

17 - Cash and cash equivalents

Group

31 December 
2020 
£

31 December 
2019 
£

Company

31 December 
2020 
£

31 December 
2019 
£

Cash and cash equivalents

2,347,114

3,148,540

2,286,435

3,040,326

18 - Trade and other payables 

Trade payables

Taxation and social security

Other payables

Accruals 

19 - Share capital and reserves

Allotted, called up and fully paid

At 1 January 2020

Exercised warrants

Issue of placing shares

Group

31 December 
2020 
£

494,671

153,353

46,086

1,169,629

1,863,739

31 December 
2019 
£

Company

31 December 
2020 
£

31 December 
2019 
£

163,696

73,278

7,858

161,840

406,672

92,896

4,200

-

146,480

243,576

Ordinary 0.5p 
shares 
No.

5,550

8,098

-

61,326

74,974

Share 
Capital 
£

244,873,646

5,516,759

1,000,411

142,500,000

5,002

712,500

As at 31 December 2020

388,374,057

6,234,261

132

Bidstack Group PLCAnnual Report and Accounts 2020 
 
 
 
 
 
 
 
 
 
 
Notes to the financial statements (continued)

19 - Share capital and reserves (continued)

All ordinary shares are equally eligible to receive dividends and the repayment of capital and represent equal votes at meetings 
of shareholders.

The following describes the nature and purpose of each reserve within owner’s equity:

Share capital: Amount subscribed for shares at nominal value.

Share premium: Amount subscribed for share capital in excess of nominal value, less costs of share issue.

Share-based payment reserve: The share-based payment reserve comprises the cumulative expense representing the extent 
to which the vesting period of share options has passed and management’s best estimate of the achievement or otherwise of 
non-market conditions and the number of equity instruments that will ultimately vest.

Merger relief reserve: Effect on equity of the consideration shares issued over their nominal value.

Reverse acquisition reserve: Effect on equity of the reverse acquisition of Bidstack Limited.

Warrant reserve: The warrant reserve comprises the cumulative expense representing the extent to which the vesting period 
of warrants has passed and management’s best estimate of the achievement or otherwise of non-market conditions and the 
number of equity instruments that will ultimately vest.

Retained losses: Cumulative realised profits less cumulative realised losses and distributions made, attributable to the equity 
shareholders of the Company.

20 - Share options and warrants

Options

The Company operates two equity-settled share-based remuneration schemes for employees, one being the Enterprise 
Management Inventive (“EMI”) Scheme and the other is an unapproved scheme for executive directors and certain senior 
management. 

A condition attached to both schemes is for the option holder to remain in employment until exercised otherwise the options 
become forfeited.

2020

2019

Weighted Average 
Exercise Price 
£

Number

Outstanding at the beginning of the year

38,549,503

Granted during the year

7,833,339

Forfeited/waived during the year

Exercised during the year

Total outstanding 

Total exercisable

-

-

46,382,842

33,049,500

0.18

0.11

-

-

0.11

0.13

Weighted Average 
Exercise Price 
£

0.122

0.09

-

0.06

0.09

0.13

Number

30,132,837

8,750,000

-

(333,334)

38,549,503

27,299,500

On 30 October 2019, the Company granted 2,166,667 options under the unapproved scheme. The options are exercisable 
at 19p per share, vest on the 3rd anniversary from their grant date, subject to remaining an employee and expire on the 10th 
anniversary of the grant date. 

On 04 June 2020, the Company granted 5,666,672 options under the unapproved scheme. The options are exercisable at 
6p per share, vest on the 3rd anniversary from their grant date, subject to remaining an employee and expire on the 10th 
anniversary of the grant date. 

133

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020 
 
 
 
 
 
 
Notes to the financial statements (continued)

20 - Share options and warrants (continued)

The Black-Scholes model was used for calculating the cost of options. The model inputs for each of the options issued were:

Grant date

29 Oct 19  

04 Jun 20   

04 Jun 20 

04 Jun 20   

Share price at grant date

0.2050

0.0563

0.0563

0.0563

Exercise prices

0.19

0.1075

0.25

0.60

Expected volatility 

94.59%

129.53%

129.53%

129.53%

Contractual life

10 years

10 years

10 years

10 years

The weighted average contractual life of the options is 4 years and 279 days (2019: 4 years and 188 days)

Warrants

2020

2019

Weighted Average 
Exercise Price 
£

Number

Outstanding at the beginning of the year

3,887,912

Issued during the year

Forfeited during the year

Exercised during the year

-

(1,637,500)

(1,000,411)

Total outstanding and exercisable 

1,250,001

10p

-

5p

6p

Weighted Average 
Exercise Price 
£

13.7p

-

Number

8,751,028

-

-

(4,863,116)

15.37p

3,887,912

9.71p

The Company granted no warrants during the year ended 31 December 2020.

The charge for the year for warrants and options amounted to £548,192 (2019: £540,488), charged to the statement of 
comprehensive income.

21 - Premises costs commitments

Group

31 December 
2020 
£

31 December 
2019 
£

Company

31 December 
2020 
£

31 December 
2019 
£

Within one year

352,800

352,800

87,540 

87,540

-

-

-

-

134

Bidstack Group PLCAnnual Report and Accounts 2020 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Notes to the financial statements (continued)

22 - Financial instruments

In common with other businesses, the Company is exposed to risks that arise from its use of financial 
instruments. This note describes the Company’s objectives policies and processes for managing those 
risks and the methods used to measure them. Further quantitative information in respect of these risks is 
presented throughout these financial statements. 

The significant accounting policies regarding financial instruments are disclosed in note 2.

Financial assets

Financial assets measured at amortised cost comprise trade receivables, other receivables and cash, as 
follows:

Trade receivables

Other receivables

Cash and cash equivalents

Total financial assets

Financial liabilities

31 December  
2020 
£

31 December  
2019 
£

1,200,922

97,626

131,525

116,256

2,347,113

3,148,540

3,645,661

3,396,321

Financial liabilities measured at amortised cost comprise trade payables, other payables and accruals, as 
follows:

Trade payables

Other payables

Accruals

Total financial liabilities

31 December  
2020 
£

31 December  
2019 
£

494,671

7,918

163,696

6,873

1,164,629

            161,840                     

1, 667,218

332,409

There is no significant difference between the fair value and the carrying value of financial instruments.

Risk management

General objectives, policies and processes

The Board has overall responsibility for the determination of the Group’s risk management objectives and 
policies and, while retaining ultimate responsibility for them, it has delegated the authority for designing 
and operating processes that ensure the effective implementation of the objectives and policies to the 
Group’s finance function. The Board receives regular reports through which it reviews the effectiveness 
of the processes put in place and the appropriateness of the objectives and policies it sets.

The overall objective of the Board is to set policies that seek to reduce risk as far as possible without 
unduly affecting the Group’s competitiveness and flexibility. The Group’s operations expose it to some 
financial risks arising from its use of financial instruments, the most significant ones being capital risk, 
credit risk and liquidity risk. 

135

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020 
 
 
 
Notes to the financial statements (continued)

22 - Financial instruments (continued)

Further details regarding these policies are set out below:

Capital risk management

The capital structure of the business consists of cash and 
cash equivalents, debt and equity. Equity comprises share 
capital, share premium and retained losses and is equal to 
the amount shown as ‘Equity’ in the balance sheet. Debt 
comprises various items which are set out in further detail 
above and in note 19.

The Group’s current objectives when maintaining capital are 
to:

•  Safeguard the Group’s ability to operate as a going 

concern so that it can continue to pursue its growth plans.

•  Provide a reasonable expectation of future returns to 

shareholders.

recognises the risk of insufficient cash and capital to carry on 
its activities and safeguard the Group’s ability to continue as 
a going concern.

The Board receives cash flow projections on a regular basis, 
which are monitored regularly. The Board will not commit to 
material expenditure in respect of its ongoing development 
programme prior to being satisfied that sufficient funding is 
available to the Group to finance the planned programmes. 
Regular reviews will ensure that further steps will be taken if 
necessary.

The COVID-19 pandemic resulted in a significant fall in 
the value of global stock markets during March 2020. The 
pandemic has created a unique environment, which adds 
additional challenges for any companies seeking future 
funding from the capital markets.  

•  Maintain adequate financial flexibility to preserve its ability 
to meet financial obligations, both current and long term.

23 - Related parties

The Group sets the amount of capital it requires in proportion 
to risk. The Group manages its capital structure and adjusts 
it in the light of changes in economic conditions and the risk 
characteristics of underlying assets.

Credit risk and impairment

Credit risk refers to the risk that counterparty will default on 
its contractual obligations resulting in financial loss to the 
Group. In order to minimise the risk, the endeavours only to 
deal with companies which are demonstrably creditworthy 
and this, together with the aggregate financial exposure, is 
continuously monitored. The maximum exposure to credit 
risk is the carrying value of its, trade and other receivables 
and cash and cash equivalents as disclosed in the notes.

The Board recognises that having a focus of revenue within 
one or few clients represents a concentration of risk and 
is incentivised to diversify the Group’s customer base to 
mitigate this.. The Group seeks to obtain credit insurance, 
or obtain advance payment on trade receivables, where 
appropriate. The receivables’ age analysis is also evaluated 
on a regular basis for potential doubtful debts, considering 
historic, current and forward-looking information.  

The Company has made unsecured interest free loans 
to Bidstack Limited which stood at £10,030,230 at 31 
December 2020 (2019: £4,405,090). Although it is repayable 
on demand, it is unlikely to be repaid until the subsidiary is 
sufficiently cash generating.

Liquidity risk

The Group’s policy is to ensure that it will always have 
sufficient cash to allow it to meet its liabilities when they 
become due. However, the Group continues to absorb 
cash in its operations for the time being and management 

Transactions with subsidiaries

During the year, cash advances of £5,897,736 (2019: 
£3,510,001) were made to Bidstack Ltd and incurred net 
costs of £376,746 that were paid on behalf by the Company 
(2019: £176,314). The advances are held on an interest free 
inter-group loan which has no terms for repayment. At the 
year end the inter-Group loan amounted to £10,030,230 
(2019: £4,405,090).

During the year, cash advances of £17,900 (2019: £66,000) 
and repayments of £73,677 (2019: £nil) were made to 
Minimised Media Ltd. Net costs were incurred of £54,496 
that were paid on behalf by the Company (2019: £75,928). 
The advances are held on an interest free inter-group loan 
which has no terms for repayment. At the year end the inter-
Group loan amounted to £140,648 (2019: £141,928).

During the year, net costs were incurred of £160,841 by 
Bidstack SIA that were paid on behalf of the Company (2019: 
£Nil). The advances are held on an interest free inter-group 
loan which has no terms for repayment. At the year end the 
inter-Group loan amounts to £161,841 (2019: £Nil). 

Transactions with other related parties

During the year the Group paid £32,430 to Kepstorn 
Solicitors, of which Donald Stewart is a director and 
shareholder (2019: £85,399). The invoices were for legal work 
during the year. All transactions have been conducted at 
arm’s length. At the year end, the balance due to Kepstorn 
Solicitors was £Nil (2019: £23,941).

During the year the Company paid £Nil to CP Limited, of 
which John McIntosh is a director and shareholder (2019: 
£25,000). The invoices were for consulting work during the 
year. All transactions have been conducted at arm’s length. 

136

Bidstack Group PLCAnnual Report and Accounts 2020 
Notes to the financial statements (continued)

23 - Related parties (continued)

At the year end, the balance due to CP Limited was £Nil 
(2019: £Nil).

Lindsay Mair, a former Director who served during the 
previous year until his resignation, received £Nil (2019: £250) 
from the Company for reimbursement of expenses for the 
year. As at 31 December 2020, £Nil (2019: £Nil) was owing to 
Mr Mair.

John McIntosh, Finance Director invoiced £1,902 (2019: 
£10,076) to the Company for reimbursement of expenses for 
the year. As at 31 December 2020, £Nil (2019: £2,278) was 
owing to Mr McIntosh.

Donald Stewart, Chairman, received £Nil (2019: £987) from 
the Company for reimbursement of expenses for his 2020 
expenses. As at 31 December 2020, £Nil (2019: £Nil) was 
owing to Mr Stewart.

Francesco Petruzzelli, Director, claimed £14,457 (2019: 
£120,788) from the Company for reimbursement of expenses 
for the year. As at 31 December 2020, £655 (2019: £20,537 
owed to) was due from Mr Petruzzelli to the company.

James Draper, Director and Chief Executive Officer, claimed 
£1,610 from the Company for reimbursement of expenses for 
the year (2019: £1,837). As at 31 December 2020, £Nil (2019: 
£Nil) was owing to Mr Draper.

137

Annual Report and AccountsBidstack Group PLCAnnual Report and Accounts 2020Appendix

Glossary

AAA (Triple-A) Games

An informal classification of games produced and distributed by a mid-sized or major 
publisher.

Ad Approval

Process of vetting and approving an ad creative prior to it being served.

Ad Inventory

Available advertisement inventory generated and made available to be sold. 

Ad Measurement

This is a broad term in advertising encompassing metrics, analytics and outcomes that are 
measurable for the media buyer.

Ad Server

A platform that allows an advert to be served onto an ad unit.

Ad Unit

A container placed alongside online content that allows advertisement creatives to be 
displayed.

Agency Holding Groups

Typically, this includes the big 6 media agency holding groups which are: WPP, Omnicom, 
Publicis, Denstu, IPG (Interpublic Group) and Havas.

139

Bidstack Group PLCAnnual Report and Accounts 2020Appendix Glossary Continued

Artificial Intelligence (AI)

AI is intelligence demonstrated by machines.

Banner

An online advertisement ad unit which has specific dimensions.

Brand Awareness 

Measures the extent which customers are able to recall or recognise a brand under two 
different conditions; exposed and non-exposed groups.

Brand Perception

Measures the consumers perceived quality of the brand.

Brand Recall

Refers to the ability of the consumer to correctly generate a brand from memory when 
prompted by a product category.

Brand Recognition

Refers to the ability of the consumer to confirm they have seen or heard of a given brand.

Brand Uplift Studies

Brand uplift studies measure how well a brand has been perceived by an audience. 
Metrics and analytics include brand awareness, brand recall, brand recognition, brand 
perception and purchase intent.

Campaign Activation

A process of putting an advertisement campaign together to be launched and activated 
on content.

140

Bidstack Group PLCAnnual Report and Accounts 2020Comscore

An American media measurement and analytics company providing marketing data and 
analytics to enterprises; media and advertising agencies.

CPG

Consumer Packaged Goods; sometimes referred as FMCG, Fast Moving Consumer Goods.

Deal ID

The identification of a private programmatic campaign deal shared between the 
respective buyers and seller.

Demand or Buy Side

Any media buyer looking to purchase advertisement inventory. This would include 
advertisers, brands, media agencies, resellers, DSPs or publishers.

Dentsu DGame

A specialist gaming division within the agency holding group, Dentsu. 

Display ads

An online form of advertising typically displaying static or animated advertisement creatives.

Esports

Competitive gaming which is typically played by professional gamers on multiplayer video 
games for spectators.

F2P games

Also known as free-to-play games, are games that are free to download and play with 
revenue generated from microtransactions, loot boxes and/ or advertisements.

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Game Engine

A software development environment designed for game developers to build games.

IAB

The Internet Advertising Bureau is an advertising business organisation the develops 
industry standards, conducts research and provides legal support for the online 
advertising industry.

IAB Gold Standard

Certification offered by the IAB when a media organisation has evidenced measures to 
reduce ad fraud, uphold brand safety, improve user experience and comply with GDPR 
and ePrivacy laws.

In-Housing

Bring tasks and responsibilities back in-house away from outsourced or 3rd parties.

In-Stream

Advertisements occurring during live video streams of an activity such as a live stream of 
an esport tournament.

Interstitials

Interstitial ads are full-screen ads that cover the interface of their host app.

Long tail

Refers to small publishers that cover niche content with generally low traffic levels.

Loot Boxes

A form of monetisation, players buy boxes directly to redeem virtual items or currency.

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Bidstack Group PLCAnnual Report and Accounts 2020Lumen 

Lumen is an independent company that measure audience attention through eye tracking 
technology. https://www.lumen-research.com/

Machine Learning 

An application of AI that provides systems the ability to automatically learn and improve 
from experience without being explicitly programmed.

Malvertising

Also known as malicious ads, is the use of online advertisements to spread malware 
and compromise systems. Generally this occurs through the injection of unwanted or 
malicious code into ads.

Metadata

A set of data that describes and gives information about other data. In other words it is 
“data about data”.

Microtransactions

A business model where users can purchase virtual items for small amounts of money. 
Microtransactions often appear in free-to-play games.

Nielsen

An information, data and market measurement firm.

O&O

Owned and operated, in media this usually refers to published content along with the 
monetisable opportunities around it.

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Open Exchange

An open digital advertising marketplace which aggregates inventory from multiple 
partners allowing buyers to bid manually or programmatically to purchase ad impressions.

Moat by Oracle

A measurement and marketing analytics suite designed to help advertisers, publishers 
and platforms measure media performance.

Purchase Intent

Is defined as a measure of the strength of a consumers intention to perform a specific 
behaviour or make the decision to buy a product or service.

Rewarded Video

An ad unit that offers users a clear value exchange where users opt-in to watch a video 
advert and receive in-app rewards in return.

SDK

Software development kit, is a collection of software development tools in one installable 
package.

Self-service

Where a platform offers the client the necessary tools and features to manage their own 
usage of a service.

Self-Sign-Up

A setup allowing a consumer to sign up and use a service without interaction with the 
service provider.

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Bidstack Group PLCAnnual Report and Accounts 2020Supply or Sell Side

Any partner looking to sell advertisement inventory. This would include game developers, 
game publishers, streaming platforms or game engines.

Supply Side Platform or Sell Side Platform

Commonly referred to as an SSP, is a platform enabling online publishers to manage their 
own advertising inventory, populate it with ads and receive revenue.

Third Party Verification

A process of getting an independent party to review and confirm a customer’s information 
and intentions to ensure accuracy.

Tracking Pixels

A small snippet of code that allows you to track and gather information on online activities 
from whether a creative has been displayed to how they browse.

UI

User interface, a means in which a person controls a software application  
or hardware device.

Viewability

A measure of whether a given advert was actually seen by a human being, as opposed to 
being out of view or served as the result of automated activity.

VR

Virtual reality, a simulated experience that can be similar to or completely different from 
the real world.

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Bidstack Group PLCAnnual Report and Accounts 2020Contact
Let’s continue
the conversation 

We’re always excited to start new 
conversations with anyone interested in 
the world of in-game advertising, we look 
forward to hearing from you.

investors@bidstack.com

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© Bidstack Group PLC 2020

Bidstack Group PLCAnnual Report and Accounts 2020