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Gilead Sciences

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FY2021 Annual Report · Gilead Sciences
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Company Registration No. 12187837 (England and Wales) 

GUILD ESPORTS PLC 

ANNUAL REPORT AND FINANCIAL STATEMENTS 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

GUILD ESPORTS PLC 

COMPANY INFORMATION 

Directors 

Secretary 

Company number 

Registered office 

Auditor 

Mr A Drake 
Mr K Hourd 
Mr F Lew 
Mr J Savage 
Mr C Sullivan 
Mr S Walters 
Mr D Gardner 

Mr J Savage 

12187837 

Craven House 
16 Northumberland Avenue 
London 
WC2N 5AP 

PKF Littlejohn LLP 
Statutory Auditor 
15 Westferry Circus 
Canary Wharf 
London 
E14 4HD 

GUILD ESPORTS PLC 

CONTENTS 

Chairman's statement 

Strategic report 

Directors' report 

Directors' responsibilities statement 

Remuneration report 

Independent auditor's report 

Income statement 

Statement of financial position 

Statement of changes in equity 

Statement of cash flows 

Page 

1 

4 - 8 

9 - 12 

13 

14 - 16 

17 - 22 

23 

24 

25 

26 

Notes to the financial statements 

27 - 43 

GUILD ESPORTS PLC 

CHAIRMAN'S STATEMENT  

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

I  am  pleased  to  report  Guild’s  maiden  full  year  results  since  its  flotation  on  the  London  Stock  Exchange  on  2 
October 2020. The period under review saw Guild rapidly scale from start-up phase to full commercial operations 
as part of its growth strategy to become one of the world’s leading esports team organisations in the next few 
years. 

Despite the challenges of building a new business amid a global pandemic, good progress was made across the 
business to fulfil that vision. 

The  Company  generated  revenues  of  £1.9m  (2020:  £nil)  as  it  benefitted  from  first-time  contributions  from 
sponsorship deals signed earlier in the year. The loss before tax increased to £8.8m (2020: £2.7m) which reflects 
a  major  investment  in  operational  infrastructure,  esports  teams,  the  Guild Academy,  content  creation  and  the 
development of Guild merchandising. This investment is fundamental to Guild’s business model and long-term 
strategy.  It  enabled  the  Company  to  deliver  exponential  growth  in  its  fan  base  and  total  audience  network  in 
2021, making it the fastest growing esports teams organisation in Europe. 

Our  growing  audience  of  young  and  hard-to-reach  consumers  is  a  powerful  magnet  for  global  brands  and 
sponsors  as  evidenced  by  the  quality  of  the  sponsorship  deals  signed  with  Subway,  Samsung  and  Hyper  X 
during the year, followed by BitStamp, a leading cryptocurrency exchange, in January 2022. I am proud that we 
have gained the trust of such marque brands as our sponsorship partners in a relatively short time. 

Guild is still at an early stage in its growth and also well placed to benefit from long term industry fundamentals 
driving  the  esports  sector  worldwide.  In  terms  of  market  size,  the  electronic  games  sector  is  larger  than  the 
Hollywood movie and music industries combined, as well as one of the fastest growing leisure and entertainment 
activities  pursued  by  mainstream  consumers.  The  recent  $69bn  cash  takeover  bid  by  Microsoft  for Activision 
reflects how leading consumer facing technology giants see the industry’s long-term prospects. 

Guild’s own investment in the business in 2021 provides a solid platform for long term growth and build media 
value  necessary  to  drive  sponsorship  revenue  in  the  year  ahead  and  beyond.  Our  new  business  pipeline 
remains  robust  and  we  are  at  an  advanced  stage  of  negotiations  with  multiple  partners  which  provides  great 
confidence for Guild’s prospects. 

As  a  young  teams  organisation,  Guild’s  fast  growing  audience  of  keen  and  loyal  fans  is  the  life  blood  of  the 
Company. Our expanding roster of pro-players achieved notable success in several major tournaments and their 
continued success is of great pride for all Guild fans and supporters alike. 

We are confident that we have laid the foundation to provide tremendous value to our brand partners and as well 
as create long-term shareholder value. 

Our staff numbers have increased from just a handful to more than 35 full-time staff at present and I commend 
all our employees, players and partners for their hard work and dedication which has positioned the Company for 
growth in the years ahead. 

Mr D Lew 
Non-Executive Chairman 
28 January 2022 

- 1 -

GUILD ESPORTS PLC 

STRATEGIC REPORT  

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

The directors present the strategic report for the year ended 30 September 2021. 

Principal activity 
The Company’s principal activity is that of a global fan-focussed team organisation and lifestyle brand that fields 
players in professional gaming competitions under the Guild banner. Our in-house training academy aims to attract 
and nurture the best esports talent, and our goal is to provide the ultimate entertainment experience alongside a 
distinctive  lifestyle  brand  authentic  to  the  esports  community  worldwide.  Guild  is  led  by  an  experienced 
management team of esports veterans and co-owned by David Beckham. The Company is headquartered in the 
UK and its shares are listed on the main market of the London Stock Exchange (ticker: GILD) and on the OTCQB 
Venture Market in the United States (ticker: GULDF). 

Review of the business and future developments 
On 2 October 2020, Guild Esports Plc was admitted to the Official List of the UK Listing Authority by way of a listing 
on  the  standard  segment  of  the  London  Stock  Exchange.  On  16  December  2021,  the  Company’s  shares  were 
cross-traded on the US OTC market. 

Guild  has  esports  rosters  competing  at  the  highest  levels  in  FIFA,  Rocket  League,  Fortnite, Apex  Legends,  and 
Valorant where Guild also fields an all-women roster competing in the new Game Changers league, where Guild 
led  the  charge  in  advocating  equality  in  gaming.  With  all  rosters,  Guild  uses  a  performance  philosophy,  which 
includes a holistic approach to unlock the full potential of each player, and provides a clear roadmap for winning 
trophies.  Guild  has  also  started  a  program  to  manage  and  drive  players'  social  channels  and  digital  content 
creation,  expanding  the  reach  of  Guild  and  increasing  its  fanbase.  The  Company  is  constantly  evaluating  the 
esports  landscape  and  considering  expansion  into  new  games,  including  mobile  titles,  to  ensure  we  are 
maximizing audience reach and best positioning the Company for partnership opportunities. 

Operational review 

Good progress was made in our first full year, with growth in operations, esports, the launch of the Guild academy, 
and a growing fanbase which generates the media value needed to attract brand sponsors and generate revenue 
for the Company. 

The esports sector grew by 14.5 per cent in 2021 and is now a $1bn industry. The growth is expected to continue 
according  to  Newzoo  and  is  predicted  to  reach  $1.6bn  by  2024.  Total  viewing  audience  is  estimated  to 
increase from more than 400 million to approximately 650 million in the same period. 

Sponsorship 

Guild secured three sponsorships totalling contracted revenues of £3.9m since its stock market debut with 
leading high-profile brands in their respective industry sectors. 

Hyper X, a leading gaming peripherals brand recently acquired by HP Inc from Kingston Technologies, which has a 
long association with the esports sector, became Guild’s exclusive peripherals partner in Jan 2021. As part of the 
two-year agreement, HyperX products will be used by our pro-players, content-creators and academy students as 
well as to fit out our London headquarters. 

- 2 -

GUILD ESPORTS PLC 

STRATEGIC REPORT (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Subway,  the  world’s  largest  submarine  sandwich  franchise  signed  as  a  main  sponsor  March  2021,  becoming 
Guild’s Official Quick-Service Restaurant Partner as well as an Official Academy Partner of Guild Esports in more 
than  50  EMEA  markets.  The  agreement  provides  Subway  marketing  exposure  on  Guild’s  team  jersey,  bespoke 
branded content, its London headquarters, and player and content creator channels, along with exclusive esports 
activations 

In  June  2021,  Guild  signed  with  Samsung,  world-leader  in  transformative  technologies,  as  its  Official  Display 
Partner. The agreement provides best-in-class products for our players, content creators, academy students and 
the London Headquarters and will provide exposure for Samsung across Guild’s digital and social eco-system. 

Together these sponsorship deals have laid a strong foundation for growth in sponsorship revenues from this year 
following their first-time contribution to revenues in the second half of 2021. 

The  Company’s  pipeline  of  new  business  from  other  potential  sponsors  and  advertisers  has  also  strengthened 
significantly. Discussions are currently at an advanced stage with several such prospects 

These potential sponsors are engaged in multiple industries and have shown great interest in partnering with Guild 
as we emerge as a leading esports brand and expand our audience in a rapidly growing esports sector. 

In  October  2021,  Guild  announced  the  termination  of  a  sponsorship  deal  with  a  European  Fintech  company 
totalling £3.6m over three years. Despite working with the brand for over a year through their financial difficulties 
induced by Covid-19, Guild took the decision to cancel the deal due to lack of certainty of their launch date, and 
delay in contractual payments. Guild’s robust pipeline and growing interest from a range of other fintech prospects 
gave comfort that a replacement would be secured soon. 

Although termination of the contract held back our revenue growth in 2021 we bounced back with a substantially 
larger £4.5m sponsorship deal with BitStamp in January 2022, which will start making a significant contribution to 
revenues  in  the  current  year.  BitStamp  is  one  of  the  world’s  longest  established  cryptocurrency  exchanges,  and 
has  also  opened  up  potentially  further  opportunities  in  the  fintech  sector.  Taking  this  win  into  account,  the  total 
contracted revenues at the date of this report is £8.4m. 

Rapidly growing audience 

Guild  is  building  its  endemic  audience  through  the  creation  of  original  content,  signing  of  top-tier  players  and 
working  with  influencers  and  content  creators,  with  David  Beckham’s  social  posts  bringing  in  fans  from  different 
segments.  Guild’s  fanbase  and  social  reach  has  grown  significantly,  with  Guild’s  owned  audience  making  the 
Company the fastest growing esports organisation in Europe in 2021. 

Subscribed  fans  in  2021  exceeded  1.1  million,  video  views  surpassed  38.5  million,  and  social  impressions  of 
almost 500 million. With the Company’s roster of players and content-creators, Guild has a network audience with 
direct access to over 14.6 million fans (not including David Beckham’s own followers) via social media posts, an 
essential and attractive asset for potential sponsors. 

This  is  in  addition  to  brand  exposure  provided  by  media  coverage  of  Guild’s  teams  competing  in  esports  games 
and tournaments. Guild’s current games are widely covered by specialist media via platforms such as Twitch and 
YouTube, where Rocket League and Valorant saw over 100,000 concurrent viewers during peak matches. There 
has been increasing coverage from mainstream media outlets such as BBC Sport, who live-streamed a number of 
Guild’s Rocket League fixtures in January 2021. 

Expansion of teams continues at pace 

Our esports audience is expanding partly due to the step-up in recruitment of outstanding professional players. The 
total  roster  of  talent  has  increased  from  four  in  September  2020,  to  22  players  currently.  They  are  organised  in 
teams  specialising  in  five  major  games  franchises  (FIFA,  Fortnite,  Rocket  League, Apex  Legends  and  Valorant) 
and compete in tournaments for trophies and prize money. 

- 3 -

GUILD ESPORTS PLC 

STRATEGIC REPORT (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Guild  has  also  started  a  programme  to  manage  and  drive  players’  social  channels  and  digital  content  creation, 
expanding the reach of Guild and further increasing its fanbase. The Company is considering expansion into new 
games and new markets, giving access to larger audiences and partnership opportunities. 

Our  expansion  into  Fortnite  with  four  esports  athletes  has  given  us  Europe’s  number  1  roster  with  a  significant 
social following, and a track record of wins and trophies in global competitions. Our FIFA roster, with the addition of 
Argentinian player Nico, places our duo among the top ranks globally. Our Valorant roster has now qualified for the 
EMEA Challengers league after a roster restructuring and is on track to becoming a global powerhouse in 2022. In 
Rocket League, our squad continues to develop, and with the growth in the title globally, it is an area of focus for 
the  Company  in  the  short  term.  Winning  is  important  for  the  growth  of  the  Company,  and  with  our  approach  to 
player development, we are confident in adding more trophies to the current four we hold. 

In  the  year  to  30  September  2021,  Guild  teams  contributed  £0.72m  in  prize  money  wins  to  revenues,  before 
players’ share of winnings. 

Merchandising 

The first ranges of Guild-branded apparel went on sale on the Company’s website in November 2020. A second 
line of products went on sale in May 2021. Sales volumes, as expected, were modest as these are still early days 
for the Company’s merchandising operations. 

In  terms  of  apparel,  we  have  been  making  strategic  decisions  on  releasing  products  that  assist  with  the 
progression of brand conversations. An example of this is the team jersey where we now have a product for our 
players to wear while playing, and brands can see the physical product that will display their logos. 

Our  strategy  in  2022  is  to  launch  additional  product  lines  to  our  now  larger  and  growing  fanbase,  and  look  to 
partner with existing brands and distribution networks to introduce products that not only appeal to those looking 
for fanwear, but also those that are passionate about fashion and culture. 

The Guild Academy 

A key element to Guild is with the vision to find and nurture new talent by adopting the proven academy system 
pioneered  by  Premier  League  football  clubs  such  as  Manchester  United.  On  launch,  the  Academy  saw  rapid 
uptake  with  over  3,000  sign-ups  and  engagement  from  all  across  the  world. Alongside  the  learning  platform,  the 
Guild Academy Tournaments  running  each  week  have  thousands  of  unique  players,  with  the  final  tournament  of 
2021, Apex Legends, oversubscribed days before it started. 

The focus for 2022 is growing the Academy in two areas. One is focusing on providing added value to the casual 
gamer, and the other is identifying and developing aspiring professionals through the player development system. 
In terms of player development and platform growth, we continue to improve by taking key learnings from last year 
to develop the product with gamification and collaboration front of mind. 

Complementing the Academy learning is pro player and content-creator driven workshops, using Guild’s extensive 
roster of influencers to provide one-of-a-kind experiences to students. 

The  second  element  is  with  schools  and  colleges,  where  we  are  seeing  strong  appetite  for  esports  engagement 
resulting  in  partnering  with  five  colleges  in  January  2022.  Guild  aims  to  be  the  largest  provider  of  school-based 
learning for esports through 2022. 

Outlook 

Significant  progress  has  been  made  to  execute  Guild’s  growth  strategy,  and  the  Company  is  well  positioned  to 
attract more brand partners in 2022. 

- 4 -

GUILD ESPORTS PLC 

STRATEGIC REPORT (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Earlier  this  month  the  Company’  largest  single  sponsorship  contract,  a  three-year  £4.5m  sponsorship  with 
BitStamp  was  signed,  providing  a  head  start  for  the  current  year.  In  addition,  the  pipeline  of  potential  sponsors 
remains robust with several deals at advanced stages of negotiations. 

This provides the Company with confidence in adding significant sponsorship revenues to the current annualised 
revenue  run  rate  at  £3.1m  for  the  year  ending  30  September  2022,  based  on  total  contracted  sponsorship 
revenues of £8.4m to date. 

An  expanding  roster  of  top  players  means  Guild  is  also  well-positioned  to  achieve  high  rankings  in  tournaments 
and drive its fan base. Guild’s network audience continues to grow rapidly and on track to broadly double again this 
year. As a result, the Company looks to the future with great confidence. 

Company Strategy and Business Model 
The Guild business model is to develop a global esports brand with a large viewership and a loyal fanbase, derived 
from a combination of top-tier esports teams, a world-class academy, influencers and content creators. Operations 
are  led  by  industry  experts  and  have  the  backing  and  support  of  David  Beckham  and  his  management  team. 
Revenue is predominantly generated through multi-year sponsorship deals with corporate and consumer brands, 
looking  to  access  their  target  market  through  esports.  Merchandise,  apparel  and  in-game  micro  transactions  are 
also available to purchase by fans of Guild. 

Key performance indicators 
The Board of Directors monitors the activities and performance of the Company on a continuing basis. The core 
KPIs of the Company are Sponsorship revenues and Viewership figures. Growth in audience and building a tribal 
fanbase is crucial to creating long-term value for shareholders. 

30 September 
2021 

30 September 
2020 

Sponsorships 
Partnership revenues 
- earned during the year 
Contracted partnerships 
- total contracted sponsorship revenue to date* 

Viewership 
Guild fans 
- Individuals who have opted into Guild channels (e.g.
YouTube, Instagram, Twitter, Twitch etc.)
Guild network
- Individuals subscribed to the network of Guild
teams, influencers and content creators
- Guild social reach on David Beckham's channels
Social impressions
- Display of Guild content on individuals' social feeds
Video views

- Views of videos on Guild channels 
Viewership of Guild events 
- Views of live Guild events (online)

£1.0m 

£7.5m 

1.1m 

14.6m 
127.7m 

472.7m 

38.5m 

1m+ 

- 

- 

25k 

0.5m 
123m 

7.6m 

0.6m 

148k 

*Subsequent  to  the  year  end  on  22  October  2021,  Guild  terminated  a  £3.6m,  three-year  sponsorship  deal  with  a 
European  fintech  company  following  delays  in  the  sponsor’s  launch  and  the  payment  of  sums  due  under  the 
contract.  On  18  January  2022,  Guild  signed  a  £4.5m,  three-year  sponsorship  deal  with  BitStamp  –  one  of  the 
world’s longest running crypto exchanges. The total contracted revenues at the date of this report is £8.4m.

- 5 -

GUILD ESPORTS PLC 

STRATEGIC REPORT (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Principal risks and uncertainties 
The Board considers the principal risks of the Company to revolve around the continued growth of its fanbase and 
its  ability  to  attract  sponsors.  The  Company  mitigates  the  risk  of  low  fan  accumulation  through  fielding  winning 
teams in its professional esports league and diversification of content to appeal to a broad market. The Company 
engages a wide endemic audience by operating in multiple esports; working with influencers and content creators; 
and  maintaining  an  active  presence  on  several  social  media  platforms.  Guild  social  posts  made  through  David 
Beckham’s channels provide a mass market appeal and contribute significantly to the social reach of the Company. 
The  Company  mitigates  the  risk  of  not  attracting  sponsors  through  forming  a  partnerships  team  consisting  of 
experienced professionals and sector specialists, led by the Chief of Commercial Operations. The team has an in 
depth  understanding  of  the  demographic  which  sponsors  want  to  reach,  and  the  market  they  intend  to  grow  in. 
Guild  attracts  top  talent  in  target  regions,  and  compound  this  with  the  social  reach  of  David  Beckham  to  create 
opportunities and meet sponsors’ needs. 

The Company operates in a changing environment and is subject to a number of risk factors. The Board consider 
the  following  to  be  of  particular  relevance  but  this  is  by  no  means  an  exhaustive  list,  as  there  may  be  other  risk 
factors not currently known. 

Risks relating to the esports industry 
Esports sector growth 
The esports sector grew by 14.5 percent in 2021 and is now a $1bn industry.  The growth is expected to continue 
according  to  Newzoo  and  is  believed  to  reach  $1.6bn  by  2024.  While  the  Directors  are  encouraged  by  the 
projection, there is no guarantee that it will do so and at some point, growth will inevitably slow. That may result in 
revenues across the sector stagnating or reducing and the sponsorship market becoming even more competitive, 
both of  which  would  have  a  material  adverse  effect  on  the Company’s business. It is for these reasons that 
the directors believe that it is critical that Guild remain on this growth trajectory and continue pursuing its vision of 
becoming a top esports organisation. 

Competition 
The esports industry is highly competitive, with new teams entering tournaments and leagues on a regular basis 
and with existing and new participants having significant resources (both financial and in terms of talent). Increased 
competition may make it more difficult for the Company’s team to win tournaments and leagues, to attract sponsors 
and to attract talent. Furthermore, the Company may be required to offer cheaper sponsorship and pay higher than 
expected salaries to talent, in order to secure contracts. 

Reliance on third party services 
The  vast  majority  of  esports  fans  watch  leagues  and  tournaments  (and  therefore  teams  such  as  Guild)  via  free, 
online  live-streaming  of  content  on  Twitch  and  YouTube.  If  Twitch  or  YouTube  were  to  change  their  business 
models and charge for content, the attractiveness of esports to sponsors would be reduced and the profile-raising 
opportunities for Guild would be reduced. Furthermore, the esports sector is reliant on the technical infrastructure 
of Twitch and YouTube; a disruption in the services offered by Twitch and YouTube may have a material adverse 
effect on the Company. 

- 6 -

GUILD ESPORTS PLC 

STRATEGIC REPORT (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Risks relating to the Company’s Business strategy 
The Company is a start-up business 
The  Company  continues  on  its  high  growth  trajectory,  but  remains  in  its  start-up  phase.  The  Company’s  main 
competition are established companies who may have more resources and a more recognisable brand presence in 
the market. The Directors believe that Guild team has the experience and connections to ensure that the business 
is able to compete with established rivals and take advantage of market opportunities they have identified. 

Recruitment and retention of top tier esports talent 
The Company’s brand will be built around the success and profile of esports players. The success of the Company 
will  depend  on  its  ability  to  recruit  and  retain  esports  players  who  have  either  the  potential  to  be  successful  star 
players or are already successful star players. The Company’s team, Guild, is building a reputation of success via 
its  in  game  performance  model,  but  is  still  a  relatively  new  name  in  the  esports  world,.  The  Company  will  be 
competing  to  sign  esports  players  against  established  teams  that  have  greater  resources,  higher  profile  and  a 
history of tournament success. If Guild cannot sign players of sufficient standing and/or talent, that is likely to have 
a  material  adverse  effect  on  the  Company’s  business,  revenue,  financial  condition,  profitability,  prospects  and 
results of operations. 

Player performance 
Though  the  Company  intends  to  sign  the  best  esports  players  available  to  it  (given  its  resources),  there  is  no 
guarantee that such recruitment will translate into tournament success. If Guild does not perform to a reasonably 
high  level  in  tournaments,  it  will  not  generate  the  publicity  to  grow  its  brand  and  to  attract  sponsors  and  the 
Company’s  revenue  from  prize  money  and  sponsors  will  be  lower  than  expected,  making  future  or  further 
recruitment more difficult. 

Attracting sponsors 
The global sponsorship market is very competitive, both within the esports sector and generally, with individuals, 
teams  and  tournaments  all  seeking  sponsorship  income.  Attracting  top  talent  to  our  rosters  and  winning 
tournaments is critical to attracting sponsors to Guild.  The failure to attract sponsors and/or to agree satisfactory 
commercial  terms  may  have  a  material  adverse  effect  on  the  Company’s  business,  revenue,  financial  condition, 
profitability, prospects and results of operations. 

Popularity of chosen esports 
There are a large number of esports games and the Company will not have the resources to compete in all esports 
competitions. The Company has therefore selected to enter teams in competitions relating to a limited number of 
games.  The  Company  feels  that  these  games  are  particularly  suited  to  the  esports  market,  will  enjoy  enduring 
popularity  and  that  the  competitions  around  these  games  have  the  potential  for  future  development.  If  the 
Company’s assessment of these games is incorrect then the Company may not see a return from its investment in 
players and tournaments fees and may find it more difficult to develop its business. 

Covid-19 
Governments continue to take unprecedented action to “lock down” cities and countries to reduce the spread of the 
infection. Although  the  Company’s  business  is  largely  conducted  online  and  esports  events  may  not  need  to  be 
cancelled  in  the  way  that  many  sports  events  have  been,  the  downturn  in  economic  activity  caused  by  the 
preventative measures enacted is likely to adversely affect the Company’s business. This includes building upon its 
fanbase and selling merchandise and apparel. 

League entry fees 
Increasingly esports leagues are charging entry fees to teams wishing to participate in leagues. These entry fees 
can be very substantial (for example, the League of Legends Championship Series required teams to pay an initial 
entry  fee  of  US$10m. A  value  that  now  exceeds  $25m  (if  a  team  is  willing  to  sell  their  franchise  slot),  and  may 
prove prohibitive to the Company especially if its revenue forecasts do not meet the Directors’ expectations. If the 
Company cannot afford to pay the requisite entry fees, it will not be able to compete in certain leagues meaning 
that it will not have the opportunity of winning prize money and that the team may be less attractive to fans and 
sponsors as a consequence. 

- 7 -

GUILD ESPORTS PLC 

STRATEGIC REPORT (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Adverse actions of players 
The Company is recruits esports players that either have, or will develop, an online profile that will prove attractive 
to  fans,  sponsors  and  esports  viewers.  As  a  player’s  profile  increases,  there  is  a  greater  risk  that  the  player’s 
adverse behaviour could have a negative effect on the Company, whether by damage to its reputation and good 
standing  and/or  by  way  of  the  termination  of  contracts  for  breach.  Whilst  the  Company  has  put  in  place  policies 
emphasising the need for esports players to be positive brand ambassadors at all times, the Company will not be 
able to control its players at all times. 

Promotion of the Company for the benefit of the members as a whole 
The  Director’s  believe  they  have  acted  in  the  way  most  likely  to  promote  the  success  of  the  Company  for  the 
benefit of its members as a whole, as required by s172 of the Companies Act 2006. 

The requirements of s172 are for the Directors to: 
● Consider the likely consequences of any decision in the long term,
● Act fairly between the members of the Company,
● Maintain a reputation for high standards of business conduct,
● Consider the interests of the Company’s employees,
● Foster the Company’s relationships with suppliers, customers and others, and
● Consider the impact of the Company’s operations on the community and the environment.

The  Company  operates  as  an  esports  organisation,  within  a  fast-growing  and  developing  environment,  and  at 
times  may  be  dependent  on  fund-raising  for  continued  operation  and/or  growth.  The  nature  of  the  business  is 
understood  by  the  Company’s  members,  employees  and  suppliers,  and  the  Directors  are  transparent  about  the 
cash position and funding requirements. 

The application of the s172 requirements can be demonstrated in relation to the some of the key decisions made 
during the period: 

● Secured £20m gross proceeds through an IPO on 2 October 2020
● Signing multiple sponsorship deals with global partners
● Investment into operational infrastructure, securing talent for creation of content and entering into new 
competitive game titles to grow an audience and generate media value for current and future partners

As an esports organisation with a growing social following, the Board takes seriously its ethical responsibilities to 
the communities and the environment in which it works. 

The  interests  of  employees  are  a  primary  consideration  for  the  Board  and  an  inclusive  share-option  programme 
allows them to share in the future success of the Company. Personal development opportunities are encouraged 
and supported. 

This report was approved by the board on 28 January 2022 and signed on its behalf by: 

Mr K Hourd 
Chief Executive Officer 

- 8 -

GUILD ESPORTS PLC 

DIRECTORS' REPORT  

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

General information 
The Directors present the Annual Report and audited financial statements for the year ended 30 September 2021. 

The Company’s Ordinary Shares were admitted to the Official List (by way of a Standard Listing under Chapter 14 
of  the  Listing  Rules)  and  to  trading  on  the  London  Stock  Exchange’s  main  market  for  listed  securities  on  2 
October 2020. The Company is registered in England and Wales. 

Future developments 
As  discussed  in  the  Strategic  Report,  the  Company  is  set  to  accelerate  the  growth  of  the  Company,  and  its 
fanbase through: 

- Success in tournaments across all game titles, continuing to develop and attract world-class players
- Production of high-quality digital entertainment content, in collaboration with influencers and industry
personalities
- Continued development of the Guild Academy and its ‘path to pro’ system

Dividends 
The directors do not propose a dividend in respect of the year ended 30 September 2021. 

Directors 
The  Board  is  responsible  for  the  Company’s  objectives  and  business  strategy  and  its  overall  supervision. 
Acquisition, divestment and other strategic decisions will all be considered and determined by the Board. 

Attendance at Board meetings during the year ended 30 September 2021 were as follows: 
Member 
C Curtis 
K Hourd 
J Savage 
D Lew 
A Drake 
D Gardner 
S Walters 
C Sullivan 

Meetings attended 
6 of 6 
6 of 6 
6 of 6 
6 of 6 
6 of 6 
5 of 6 
6 of 6 
6 of 6 

The Board will provide leadership within a framework of appropriate and effective controls. The Board will set up, 
operate  and  monitor  the  corporate  governance  values  of  the  Company,  and  will  have  overall  responsibility  for 
setting  the  Company’s  strategic  aims,  defining  the  business  objective,  managing  the  financial  and  operational 
resources  of  the  Company  and  reviewing  the  performance  of  the  officers  and  management  of  the  Company’s 
business. The  Board  will  take  appropriate  steps  to  ensure  that  the  Company  complies  with  Listing  Principles  1 
and 2 as set out in Chapter 7 of the Listing Rules and (notwithstanding that they only apply to companies with a 
Premium Listing) the Premium Listing Principles as set out in Chapter 7 of the Listing Rules. 

The  Company  supports  the  concept  of  an  effective  Board  leading  and  controlling  the  Company.  The  Board  is 
responsible for approving Company policy and strategy. It meets when required, and has a schedule of matters 
specifically reserved to it for decision. Management supply the Board with appropriate and timely information and 
the Directors are free to seek any further information they consider necessary. All Directors have access to advice 
from  independent  professionals  at  the  Company’s  expense.  Training  is  available  for  new  Directors  and  other 
Directors as necessary. All Directors are subject to re-election annually and, on appointment, at the first AGM after 
appointment. 

- 9 -

GUILD ESPORTS PLC 

DIRECTORS' REPORT (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Communications with shareholders 
Communications with shareholders are given a high priority. In addition to the publication of an annual report and 
an interim report, there is regular dialogue with shareholders and analysts. The Annual General Meeting is viewed 
as  a  forum  for  communicating  with  shareholders,  particularly  private  investors.  Shareholders  may  question  the 
Chairman  and  other  members  of  the  Board  at  the  Annual  General  Meeting.  All  published  information  for 
shareholders  is  also  available  on  the  Company  website,  including  annual  and  interim  reports,  circulars, 
announcements and significant shareholdings. 

Accountability and Audit 
The Board presents a balanced and understandable assessment of the Company's position and prospects in all 
interim and price sensitive reports to regulators as well as in the information required to be presented by statutory 
requirements. 

The Company’s audit committee is comprised of Simon Walters (as committee chair), Chris Sullivan and Andrew 
Drake. The audit committee is to meet at least twice a year to consider the integrity of the financial statements of 
the Company, including its annual and interim accounts; the effectiveness of the Company's internal controls and 
risk management systems; auditor reports; and terms of appointment and remuneration for the auditor. 

Internal control 
The Directors acknowledge they are responsible for the Company's systems of internal control and for reviewing 
the effectiveness of these systems. The risk management process and systems of internal control are designed to 
manage  rather  than  eliminate  the  risk  of  the  Company  failing  to  achieve  its  strategic  objectives.  It  should  be 
recognised  that  such  systems  can  only  provide  reasonable  and  not  absolute  assurance  against  material 
misstatement or loss. 

Political donations 
The Company did not make any political donations or expenditure. 

Post-balance sheet events 
In January 2022, the Company signed a new sponsorship deal with BitStamp, one of the world’s longest running 
crypto  exchanges.  BitStamp  will  be  given  marketing  rights  and  prominent  exposure  across  Guild's  team  jersey 
and digital content. The deal will generate £4.5m in revenue for the Company over three years. 

The  Company  recently  entered  into  a  lease  for  a  9,831  square  foot  building  in  a  prime  location  in  London's, 
Shoreditch. The lease agreement is for ten years, which includes a 26-month rent free period and has a five year 
break  clause.  When  fully  operational,  the  building  will  be  Guild's  main  headquarters,  featuring  state-of-the-art 
spaces  for  Guild's  pro  teams,  training  academy,  event  space,  operations,  and  an  entertainment  hub. The  Guild 
headquarters is a major sponsorship asset. 

Directors and directors’ interests 
The directors who held office during the year and up to the date of signature of the financial statements were as 
follows: 

Director 
C Curtis 
K Hourd 
J Savage 
D Lew 
A Drake 
D Gardner 
S Walters 
C Sullivan 

Appointment/resignation during the year 
Resigned 14 July 2021 

- 10 -

GUILD ESPORTS PLC 

DIRECTORS' REPORT (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Directors' share holdings 

Director 
K Hourd 
J Savage 
D Lew 
A Drake 
D Gardner 
S Walters 
C Sullivan 

Directors' warrant holdings 
Date of 
Agreement 

Warrant 
Holder 

Number of 
Warrants 

Ordinary 
shares at 30 
September 
2021 

13,000,000 
1,200,000 
3,300,000 
3,500,000 
2,000,000 
333,333 
1,000,000 

Percentage of Issued 
Share Capital at 30 
September 2021 

2.51% 
0.23% 
0.64% 
0.68% 
0.39% 
0.06% 
0.19% 

Price per 
Ordinary 
Share 

Exercise 
Period 

Vesting Period 

Exercised  Lock-in 

30/03/20 

James 
Savage  1,000,000 

£0.01 

14/08/20 

James 
Savage 

750,000 

£0.06 

Christopher 

17/08/20 

Sullivan  1,000,000 

£0.06 

Simon 

20/08/20 

Walters  1,000,000 

£0.06 

25% vest on the date of 
the warrant agreement 
and a further 25% vest 
every six months 
thereafter 
One third on each 
anniversary of the 
warrant agreement 
One third on each 
anniversary of the 
warrant agreement 
One third on each 
anniversary of the 
warrant agreement 

36 months 
from the first 
vesting date 
36 months 
from the first 
vesting date 
36 months 
from the first 
vesting date 
36 months 
from the first 
vesting date 

No  24 months 

No  24 months 

No  24 months 

No  24 months 

Going concern 
The Directors, having made due and careful enquiry, are of the opinion that the Company has adequate working 
capital  to  meet  its  obligations  over  the  next  12  months.  The  Directors  therefore  have  made  an  informed 
judgement,  at  the  time  of  approving  the  financial  statements,  that  there  is  a  reasonable  expectation  that  the 
Company has adequate resources to continue in operational existence for the foreseeable future. As a result, the 
Directors  have  adopted  the  going  concern  basis  of  accounting  in  the  preparation  of  the  annual  financial 
statements. 

The Directors have considered the impact of Covid-19 on the Company, in the context of their operations and the 
wider esports market. At this stage, the Directors do not envisage a long-term impact to the Company resulting 
from Covid-19, but will continue to monitor the situation. 

- 11 -

GUILD ESPORTS PLC 

DIRECTORS' REPORT (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Financial Risk Management 
The Company has a simple capital structure and its principal financial asset is cash. The Company has a limited 
number of transactions with Europe, the United States and Canada and is therefore subject to market risk by way 
of being exposed to variations in foreign exchange rates. The Company has little exposure to credit risk due to 
holding its cash reserves with credible institutions. The Company may also be exposed to liquidity and capital risk, 
due  to  the  nature  of  operations  and  the  requirements  for  operating  an  esports  organisation.  The  Company 
manage these risks through maintenance of sufficient working capital. 

Substantial shareholdings 
Name 

Toro Consulting Ltd 
Pioneer  Media  Holdings 
Inc 
Blue Star Capital plc 
Schroder Investment 
Management Ltd 
David Beckham 

Ordinary Shares as at 31 December 
2021 

Percentage of Share Capital as at 31 
December 2021 

48,000,000 

31,000,000 
30,626,500 

34,000,000 
24,573,529 

9.26% 

5.98% 
5.91% 

6.56% 
4.74% 

Controlling shareholder 
The Company does not have a controlling shareholder. 

Greenhouse gas emissions 
As at the year end, the Directors, contractors and esports teams operate from their respective homes, with little to 
no travel. For the year to 30 September 2021, the Company’s CO2 emissions were immaterial. 

Provision of information to auditor 
So far as each of the Directors is aware at the time this report is approved: 

- there is no relevant audit information of which the Company’s auditor is unaware; and
- the Directors have taken all steps that they ought to have taken to make themselves aware of any
relevant audit information and to establish that the Company’s auditor is aware of that information.

Auditors 
The auditors, PKF Littlejohn LLP, have indicated their willingness to continue in office, and a resolution that they 
be re-appointed will be proposed at the annual general meeting. 

This report was approved by the board on 28 January 2022 and signed on its behalf by: 

Mr K Hourd 
Chief Executive Officer 

- 12 -

GUILD ESPORTS PLC 

DIRECTORS' RESPONSIBILITIES STATEMENT 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

The  directors  are  responsible  for  preparing  the Annual  Report  and  the  financial  statements  in  accordance  with 
applicable law and regulations. 

Company law requires the directors to prepare financial statements for each financial period.  Under that law the 
directors have prepared the Company financial statements in accordance with International Financial Reporting 
Standards  in  conformity  with  the  requirements  of  the  Companies Act  2006.  Under  company  law  the  directors 
must not approve the financial statements unless they are satisfied that they give a true and fair view of the state 
of affairs of the Company and of the profit and loss of the Company for that period. 

In preparing these financial statements, the directors are required to: 

• Select suitable accounting policies and then apply them consistently;
• Make judgements and accounting estimates that are reasonable and prudent;
• State  whether  applicable  accounting  standards  have  been  followed,  subject  to  any  material  departures

disclosed and explained in the financial statements; and

• Prepare  the  financial  statements  on  the  going  concern  basis  unless  it  is  inappropriate  to  presume  that  the

Company will continue in business.

The  directors  are  responsible  for  keeping  adequate  accounting  records  that  are  sufficient  to  show  and  explain 
the  Company’s  transactions  and  disclose  with  reasonable  accuracy  at  any  time  the  financial  position  of  the 
Company and enable them to ensure that the financial statements comply with the Companies Act 2006. They 
are also responsible for safeguarding the assets of the Company and hence for taking reasonable steps for the 
prevention and detection of fraud and other irregularities. 

Website publication 
The directors are responsible for ensuring the annual report and the financial statements are made available on 
a  website.  Financial  statements  are  published  on  the  Company’s  website  in  accordance  with  legislation  in  the 
United  Kingdom  governing  the  preparation  and  dissemination  of  financial  statements,  which  may  vary  from 
legislation in other jurisdictions. The maintenance and integrity of the Company’s website is the responsibility of 
the  directors.  The  directors’  responsibility  also  extends  to  the  ongoing  integrity  of  the  financial  statements 
contained therein. 

Directors’ responsibilities pursuant to DTR4 (Disclosure and Transparency Rules) 
The directors confirm to the best of their knowledge: 

- The Company financial statements have been prepared in accordance with international accounting standards
in conformity with the requirements of the Companies Act 2006 and Article 4 of the IAS Regulation and give a
true and fair view of the assets, liabilities, financial position and profit and loss of the Company; and
- The  Annual  report  includes  a  fair  review  of  the  development  and  performance  of  the  business  and
financial position of the Company together with a description of the principal risks and uncertainties.

- 13 -

GUILD ESPORTS PLC 

REMUNERATION REPORT  

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

This  remuneration  report  sets  out  the  Company’s  policy  on  the  remuneration  of  executive  and  non-executive 
Directors  together  with  details  of  Directors'  remuneration  packages  and  service  contracts  for  the  year  ended  30 
September 2021. 

The  Company’s  remuneration  committee  is  comprised  of  Chris  Sullivan  (as  committee  chair),  Simon  Walters  and 
Andrew Drake. The remuneration committee is to meet at least twice a year and has as its remit the determination 
and  review  of,  among  others,  the  remuneration  of  executives  on  the  Board  and  any  share  incentive  plans  of  the 
Company. 

Remuneration Policy 
In setting the policy, the Board has taken the following into account: 

- The  need  to  attract,  retain  and  motivate  individuals  of  a  calibre  who  will  ensure  successful
leadership and management of the Company;
- The Company's general aim of seeking to reward all employees fairly according to the nature of
their role and their performance;
- Remuneration packages offered by similar companies within the same sector;
- The  need  to  align  the  interests  of  shareholders  as  a  whole  with  the  long-term  growth  of  the
Company; and
- The need to be flexible and adjust with operational changes throughout the term of this policy.

Future Policy Table 
Element 

Purpose 

Policy 

Executive directors 
Base salary 

To award for 
services 
provided 

Based on recommendations of the 
Remuneration committee, with comparison with 
other companies of a similar size and sector. 

Pension 
Benefits 
Annual Bonus 

N/A 
N/A 
N/A 

Share Options 

N/A 

Statutory, where appropriate 
Health and dental plans 
Based on recommendations of the 
Remuneration committee in relation to 
contributions to the Company. 
Based on recommendations of the 
Remuneration committee as part of a 
management incentive, where appropriate 

Operation  Opportunity and 

performance 
conditions 

Paid 
monthly 
and will be 
reviewable 
annually. 
N/A 
N/A 
N/A 

N/A 

N/A 
N/A 
N/A 

N/A 

N/A 

Non-executive directors 
Base salary 

To award for 
services 
provided 

Pension 
Benefits 
Annual Bonus 
Share Options 

N/A 
N/A 
N/A 
N/A 

The Board as a whole determines the 
remuneration of non-executive Directors based 
on the recommendations of the Chairman and 
comparison with other companies of a similar 
size and sector. 
Statutory, where appropriate 
None provided 
No element of remuneration for performance 
Not awarded 

Paid 
monthly 
and 
reviewable 
annually. 
N/A 
N/A 
N/A 
N/A 

N/A 

N/A 
N/A 
N/A 
N/A 

- 14 -

GUILD ESPORTS PLC 

REMUNERATION REPORT (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Notes to the future policy table 
The  Directors  shall  also  be  paid  by  the  Company  all  travelling,  hotel  and  other  expenses  as  they  may  incur  in 
attending meetings of the Directors or general meetings or otherwise in connection with the discharge of their duties. 

Directors' remuneration (audited) 
Details of directors’ remuneration during the year ended 30 September 2021 is as follows: 
Director 

Taxable benefits 

Salary and fees 

Bonus 

Pension-
related 
benefits 

2021 Total 

£ 
Executive directors 
C Curtis 
K Hourd 
J Savage 

417,616* 
150,000 
120,000 

Non-executive directors 
36,000 
D Lew 
60,000 
A Drake 
- 
D Gardner 
42,000 
S Walters 
42,000 
C Sullivan 

£ 

- 
- 
418 

- 
- 
- 
- 
- 

£ 

- 
- 
- 

- 
- 
- 
- 
- 

£ 

£ 

- 
- 
989 

- 
- 
- 
805 
- 

417,616 
150,000 
121,407 

36,000 
60,000 
- 
42,805 
42,000 

*During the year, the Company ceased using the servicers of Carleton Curtis. Of the amount disclosed as salary and
fees, £258,923 relates to amounts paid in respect of the associated departure agreement.

Details of the share options and warrants granted to the directors during the period are included within the Directors’ 
Report. 

Statement of directors’ shareholding and share interests (audited) 
The Directors who held office at 30 September 2021 and who had beneficial interests in the Ordinary Shares of the 
Company are summarised as follows: 

Director 
K Hourd 
J Savage 
D Lew 
A Drake 
D Gardner 
S Walters 
C Sullivan 

Position 
Chief Executive Officer 
Chief Financial Officer 
Non-executive Chairman 
Non-executive Director 
Non-executive Director 
Non-executive Director 
Senior  Independent  Non-
executive Director 

Details of these beneficial interests can be found in the Directors' Report. 

- 15 -

GUILD ESPORTS PLC 

REMUNERATION REPORT (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Terms of appointment 
The services of the Directors, provided under the terms of agreement with the Company are dated as follows: 

Director 

K Hourd 
J Savage 
D Lew 
A Drake 
D Gardner 
S Walters 
C Sullivan 

Year of 
appointment 
2019 
2020 
2019 
2019 
2020 
2020 
2020 

Number of years completed  Date of current engagement letter 

2 
1 
2 
2 
1 
1 
1 

1 November 2019 
9 September 2020 
3 December 2019 
3 December 2019 
9 September 2020 
12 August 2020 
12 August 2020 

Consideration of shareholder views 
The Board will consider shareholder feedback received and guidance from shareholder bodies. This feedback, plus 
any  additional  feedback  received  from  time  to  time,  is  considered  as  part  of  the  Company’s  annual  policy  on 
remuneration. 

Policy for new appointments 
Base  salary  levels  will  take  into  account  market  data  for  the  relevant  role,  internal  relativities,  the  individual’s 
experience and their current base salary. Where an individual is recruited at below market norms, they may be re-
aligned  over  time  (e.g.  two  to  three  years),  subject  to  performance  in  the  role.  Benefits  will  generally  be  in 
accordance with the approved policy. 

For external and internal appointments, the Board may agree that the Company will meet certain relocation and/or 
incidental expenses as appropriate. 

Corporate Governance Statement 
The  Company  intends  to  comply  with  the  provisions  of  the  Corporate  Governance  Code  published  by  the  Quoted 
Companies  Alliance  (QCA  Corporate  Governance  Code)  insofar  as  is  appropriate  having  regard  to  the  size  and 
nature of the Company and the size and composition of the Board. 

The  Company’s  Standard  Listing  means  that  it  is  also  not  required  to  comply  with  those  provisions  of  the  Listing 
Rules  which  only  apply  to  companies  on  the  Premium  List.  The  FCA  will  not  have  the  authority  to  (and  will  not) 
monitor the Company’s compliance with any of the Listing Rules which the Company has indicated that it intends to 
comply with on a voluntary basis, nor to impose sanctions in respect of any failure by the Company so to comply. 
However, the FCA would be able to impose sanctions for non-compliance where the statements in this Prospectus 
are themselves misleading, false or deceptive. 

This report was approved by the board on 28 January 2022 and signed on its behalf by: 

Mr J Savage 
Finance Director 

- 16 - 

GUILD ESPORTS PLC 

INDEPENDENT AUDITOR'S REPORT  

TO THE MEMBERS OF GUILD ESPORTS PLC 

Opinion 
We  have  audited  the  financial  statements  of  Guild  Esports  Plc  (the  ‘company’)  for  the  year  ended  30 
September 2021 which comprise the Income Statement, the Statement of Financial Position, the Statement of 
Changes  in  Equity,  the  Statement  of  Cash  Flows  and  notes  to  the  financial  statements,  including  significant 
accounting policies. The financial reporting framework that has been applied in their preparation is applicable 
law and international accounting standards in conformity with the requirements of the Companies Act 2006.  

In our opinion, the financial statements: 

• give a true and fair view of the state of the company’s affairs as at 30 September 2021 and of its loss

for the year then ended;

• have been properly prepared in accordance with international accounting standards in conformity with

the requirements of the Companies Act 2006; and

• have been prepared in accordance with the requirements of the Companies Act 2006.

Basis for opinion 
We  conducted  our  audit  in  accordance  with  International  Standards  on  Auditing  (UK)  (ISAs  (UK))  and 
applicable law. Our responsibilities under those standards are further described in the Auditor’s responsibilities 
for  the  audit  of  the  financial  statements  section  of  our  report.  We  are  independent  of  the  company  in 
accordance with the ethical requirements that are relevant to our audit of the financial statements in the UK, 
including the FRC’s Ethical Standard as applied to listed public interest entities, and we have fulfilled our other 
ethical  responsibilities  in  accordance  with  these  requirements.  We  believe  that  the  audit  evidence  we  have 
obtained is sufficient and appropriate to provide a basis for our opinion.  

Conclusions relating to going concern 
In auditing the financial statements, we have concluded that the director's use of the going concern basis of 
accounting  in  the  preparation  of  the  financial  statements  is  appropriate.  Our  evaluation  of  the  directors’ 
assessment  of  the  company’s  ability  to  continue  to  adopt  the  going  concern  basis  of  accounting  included 
reviewing cash flow forecasts prepared by management for the period up to January 2023, corroborating the 
underlying  data,  providing  challenge  to  key  assumptions  and  reviewing  for  reasonableness,  reviewing  post 
year-end  events  impacting  going  concern,  holding  discussions  with  management  on  future  plans,  and 
assessing the adequacy of going concern disclosures within the audit report and financial statements.  

Based on the work we have performed, we have not identified any material uncertainties relating to events or 
conditions that, individually or collectively, may cast significant doubt on the company's ability to continue as a 
going  concern  for  a  period  of  at  least  twelve  months  from  when  the  financial  statements  are  authorised  for 
issue. 

Our responsibilities and the responsibilities of the directors with respect to going concern are described in the 
relevant sections of this report. 

- 17 -

GUILD ESPORTS PLC 

INDEPENDENT AUDITOR'S REPORT (CONTINUED) 

TO THE MEMBERS OF GUILD ESPORTS PLC 

Our application of materiality 
The  scope  of  our  audit  was  influenced  by  our  application  of  materiality.  The  quantitative  and  qualitative 
thresholds  for  materiality  determine  the  scope  of  our  audit  and  the  nature,  timing  and  extent  of  our  audit 
procedures. 

Materiality for the company financial statements was set at £262,000 (2020 - £48,500), the increase reflecting 
the company’s first year of trading following admission to the London Stock Exchange. Overall materiality was 
calculated based on 3% of the loss for the year, which we determined, in our professional judgement, to be the 
key  principal  benchmark  within  the  financial  statements  relevant  to  members  of  the  Company  in  assessing 
financial  performance.  We  set  performance  materiality  at  70%  of  overall  financial  statement  materiality  at 
£183,400 (2020 - £33,950). 

We  applied  a  lower  materiality  level  of  £38,470,  calculated  at  2%  of  draft  revenue,  to  apply  to  our  revenue 
testing  in  order  to  obtain  additional  coverage  of  this  balance.  The  company  reported  no  revenue  during  the 
2020 financial period. 

We  agreed  to  report  to  those  charged  with  governance  all  corrected  and  uncorrected  misstatements  we 
identified through our audit with a value in excess of £13,100 (2020 - £2,425). We also agreed to report any 
other audit misstatements below that threshold that we believe warranted reporting on qualitative grounds. 

Our approach to the audit 
As  part  of  our  planning  we  assessed  the  risk  of  material  misstatement  including  those  that  required  
significant audit consideration for the Company. Procedures were then performed to address the risk identified 
and for the most significant assessed risks of material misstatement. The procedures performed are outlined 
below in the key audit matters section of this report. We addressed the risk of management override of internal 
controls, including among other matters consideration of whether there was evidence of bias that represented 
a risk of material misstatement due to fraud. 

Key audit matters 
Key audit matters are those matters that, in our professional judgment, were of most significance in our audit 
of  the  financial  statements  of  the  current  period  and  include  the  most  significant  assessed  risks  of  material 
misstatement (whether or not due to fraud) we identified, including those which had the greatest effect on: the 
overall audit strategy, the allocation of resources in the audit; and directing the efforts of the engagement team. 
These  matters  were  addressed  in  the  context  of  our  audit  of  the  financial  statements  as  a  whole,  and  in 
forming our opinion thereon, and we do not provide a separate opinion on these matters. 

- 18 - 

GUILD ESPORTS PLC 

INDEPENDENT AUDITOR'S REPORT (CONTINUED) 

TO THE MEMBERS OF GUILD ESPORTS PLC 

Key audit matter 
Revenue recognition 
Under ISA (UK) 240 there is a rebuttable presumption that  
revenue recognition is a fraud risk. The year ended 30  
September 2021 is the first year revenue has been  
generated and recognised by the company.  

The revenue streams have different performance  
obligations and recognition criteria, increasing the risk  that 
revenue has been recognised incorrectly in the year  
including year-end cut-off. 

How our scope addressed this matter 
Our work in this area included: 

  Updating  our  understanding  of  the  internal 
control  environment  in  operation  for  the  material 
income streams and undertaking a walk-through to 
ensure  that  the  key  controls  within  these  systems 
had been operating in the period under audit; 

  Substantive  transactional  testing  of  income 
recognised  in  the  financial  statements,  including 
deferred and accrued income balances recognised 
at the year-end;  

  A  review  of  post  year-end  receipts  to  ensure 
the 

recorded 

income 

in 

completeness  of 
accounting period; and 

  A  review  of  sponsorship  agreements  and 
ensuring revenue (both cash and in kind) has been 
recognised in line with the performance obligations 
and underlying contractual agreements. 

We  are  satisfied 
is  correctly 
accounted  for  in  the  financial  statements  and 
correctly disclosed in accordance with IFRS 15. 

revenue 

that 

Other information 
The  other  information  comprises  the  information  included  in  the  annual  report,  other  than  the  financial 
statements and our auditor’s report thereon. The directors are responsible for the other information contained 
within  the  annual  report.  Our  opinion  on  the  financial  statements  does  not  cover  the  other  information  and, 
except  to  the  extent  otherwise  explicitly  stated  in  our  report,  we  do  not  express  any  form  of  assurance 
conclusion thereon. Our responsibility is to read the other information and, in doing so, consider whether the 
other  information  is  materially  inconsistent  with  the  financial  statements  or  our  knowledge  obtained  in  the 
course  of  the  audit,  or  otherwise  appears  to  be  materially  misstated.  If  we  identify  such  material 
inconsistencies or apparent material misstatements, we are required to determine whether this gives rise to a 
material  misstatement  in  the  financial  statements  themselves.  If,  based  on  the  work  we  have  performed,  we 
conclude that there is a material misstatement of this other information, we are required to report that fact.  

We have nothing to report in this regard. 

Opinions on other matters prescribed by the Companies Act 2006 
In  our  opinion  the  part  of  the  directors’  remuneration  report  to  be  audited  has  been  properly  prepared  in 
accordance with the Companies Act 2006. 

In our opinion, based on the work undertaken in the course of our audit : 

• the  information  given  in  the  strategic  report  and  the  directors'  r eport  for  the  financial  year  for  which  the 

financial statements are prepared is consistent with the financial statements ; and 

• the  strategic  report  and  the  directors'  report  have  been  prepared  in  accordance  with  applicable  legal 

requirements. 

- 19 - 

  
  
  
  
GUILD ESPORTS PLC 

INDEPENDENT AUDITOR'S REPORT (CONTINUED) 

TO THE MEMBERS OF GUILD ESPORTS PLC 

Matters on which we are required to report by exception 
In the light of the knowledge and understanding of the  C ompany and its environment obtained in the course of 
the audit, we have not identifie d  material misstatements in the strategic report and the directors'  r eport . 

We  have  nothing  to  report  in  respect  of  the  following  matters  where  the  Companies Act  2006  requires  us  to 
report to you if, in our opinion: 

• adequate  accounting  records  have  not  been  kept,  or  returns  adequate  for  our  audit  have  not  been

received from branches not visited by us; or

• the  financial  statements  and  the  part  of  the  directors'  remuneration  report  to  be  audited  are  not  in

agreement with the accounting records and returns; or

• certain disclosures of directors' remuneration specified by law are not made; or
• we have not received all the information and explanations we require for our audit.

Responsibilities of directors 
As  explained  more  fully  in  the  directors'   r esponsibilities   s tatement,  the  directors  are  responsible  for  the 
preparation of the financial statements and for being satisfied that they give a true and fair view, and for such 
internal control as the directors determine is necessary to enable the preparation of financial statements that 
are free from material misstatement, whether due to fraud or error. 

In  preparing  the  financial  statements,  the  directors  are  responsible  for  assessing  the   C ompany ' s  ability  to 
continue as a going concern, disclosing, as applicable, matters related to going concern and using the going 
concern basis of accounting unless the directors either intend to liquidate the  C ompany or to cease operations, 
or have no realistic alternative but to do so. 

- 20 -

GUILD ESPORTS PLC 

INDEPENDENT AUDITOR'S REPORT (CONTINUED) 

TO THE MEMBERS OF GUILD ESPORTS PLC 

Auditor's responsibilities for the audit of the financial statements 
Our objectives are to obtain reasonable assurance about whether the financial statements as a whole are free 
from  material  misstatement,  whether  due  to  fraud  or  error,  and  to  issue  an  auditor's  report  that  includes  our 
opinion. Reasonable assurance is a high level of assurance but is not a guarantee that an audit conducted in 
accordance with ISAs (UK) will always detect a material misstatement when it exists. Misstatements can arise 
from fraud or error and are considered material if, individually or in the aggregate, they could reasonably be 
expected to influence the economic decisions of users taken on the basis of these financial statements . 

Irregularities,  including  fraud,  are  instances  of  non-compliance  with  laws  and  regulations.  We  design 
procedures  in  line  with  our  responsibilities,  outlined  above,  to  detect  material  misstatements  in  respect  of 
irregularities,  including  fraud.  The  extent  to  which  our  procedures  are  capable  of  detecting  irregularities, 
including fraud is detailed below: 

• We obtained an understanding of the company and the sector in which it operates to identify laws and 
regulations that could reasonably be expected to have a direct effect on the financial statements.   We  
 obtained  our  understanding  in  this  regard  through  discussions  with  management,  application  of  
 cumulative audit knowledge and experience of the sector.  

• We determined the principal laws and regulations relevant to the company in this regard to be those 
arising from Companies Act 2006, international accounting standards, London Stock Exchange Rules 
and the Disclosure and Transparency Rules.  

• We  designed  our  audit  procedures  to  ensure  the  audit  team  considered  whether  there  were  any 
indications  of  non-compliance  by  the  company  with  those  laws  and  regulations.  These  procedures 
included but were not limited to enquiries of management, review of legal and professional fees and 
review of Board minutes. 

• We  also  identified  the  risks  of  material  misstatements  of  the  financial  statements  due  to  fraud.  We 
considered, in addition to the non-rebuttable presumption of a risk of fraud arising from management 
override  of  controls,  the  potential  for  management  bias  in  relation  to  revenue  recognition.  This  was 
addressed  through  updating  our  understanding  of  the  internal  control  environment,  performing 
walkthrough  tests,  analysing  and  reviewing  the  sponsorship  agreements  for  the  year,  substantive 
testing of revenue recognised and a review of post year end receipts.  

• We  addressed  the  risk  of  fraud  arising  from  management  override  of  controls  by  performing  audit 
procedures  which  included  but  were  not  limited  to:  the  testing  of  journals;  reviewing  bank  payments 
and receipts in the year; and evaluating the business rationale of any significant transactions that are 
unusual or outside the normal course of business. 

Because of the inherent limitations of an audit, there is a risk that we will not detect all irregularities, including 
those leading to a material misstatement in the financial statements or non-compliance with regulation.  This 
risk increases the more that compliance with a law or regulation is removed from the events and transactions 
reflected in the financial statements, as we will be less likely to become aware of instances of non-compliance. 
The  risk  is  also  greater  regarding  irregularities  occurring  due  to  fraud  rather  than  error,  as  fraud  involves 
intentional concealment, forgery, collusion, omission or misrepresentation. 

A further description of our responsibilities for the audit of the financial statements is located on the  Financial 
Reporting  Council's  website  at:  www.frc.org.uk/auditorsresponsibilities.   This  description  forms  part  of  our 
auditor’s report. 

Other matters which we are required to address 
We were appointed by the Board on 7 December 2020 to audit the financial statements for the period ended 
30  September  2020  and  subsequent  financial  periods.  Our  total  uninterrupted  period  of  engagement  is  2 
years, covering the periods ended 30 September 2021.  

The non-audit services prohibited by the FRC’s Ethical Standard were not provided to the Company and we 
remain independent of the Company in conducting our audit. 

Our audit opinion is consistent with the additional report to the audit committee. 

- 21 - 

GUILD ESPORTS PLC 

INDEPENDENT AUDITOR'S REPORT (CONTINUED) 

TO THE MEMBERS OF GUILD ESPORTS PLC 

Use of our report 
This report is made solely to the Company’s members, as a body, in accordance with Chapter 3 of Part 16 of 
the  Companies  Act  2006.  Our  audit  work  has  been  undertaken  so  that  we  might  state  to  the  Company’s 
members those matters we are required to state to them in an auditor's report and for no other purpose. To the 
fullest extent permitted by law, we do not accept or assume responsibility to anyone other than the Company 
and the Company’s members, as a body, for our audit work, for this report, or for the opinions we have formed. 

David Thompson (Senior Statutory Auditor) 
For and on behalf of PKF Littlejohn LLP 
Statutory Auditor 

28 January 2022 

15 Westferry Circus 
Canary Wharf 
London 
E14 4HD 

- 22 - 

GUILD ESPORTS PLC 

INCOME STATEMENT  

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Year 
ended 
30 September 
2021 
£ 

1,901,557 
(802,361) 

1,099,196 

Period 
ended 
30 September 
2020 
£ 

- 
- 

- 

(9,925,280) 

(2,727,324) 

(8,826,084) 

(2,727,324) 

10,151 

129 

(8,815,933) 

(2,727,195) 

- 

- 

Notes 

3 

5 

8 

9 

Revenue 
Cost of sales 

Gross profit 

Operating and administrative expenses 

Operating loss 

Interest received 

Loss before taxation 

Taxation 

Loss and total comprehensive income for the 
year/period 

(8,815,933) 

(2,727,195) 

Earnings per share attributable to equity 
owners 
Basic and diluted earnings per share (pence) 

10 

(1.70) 

(1.70) 

The income statement has been prepared on the basis that all operations are continuing operations. 

There are no recognised gains or losses other than those passing through the income statement. 

- 23 - 

GUILD ESPORTS PLC 

STATEMENT OF FINANCIAL POSITION  

AS AT 30 SEPTEMBER 2021 

Non-current assets 
Intangible assets 
Property, plant and equipment 

Current assets 
Trade and other receivables 
Cash and cash equivalents 

Total assets 

Current liabilities 
Trade and other payables 
Deferred revenue 

Net current assets 

Total liabilities 

Net assets 

Equity 
Share capital 
Share premium 
Share-based payment reserve 
Retained earnings 

Notes 

12 
13 

14 

16 
17 

19 
19 

2021 
£ 

49,879 
29,597 

79,476 

3,542,983 
10,071,655 

13,614,638 

13,694,114 

837,051 
783,288 

1,620,339 

11,994,299 

1,620,339 

12,073,775 

2020 
£ 

36,001 
4,342 

40,343 

2,065,626 
2,517,734 

4,583,360 

4,623,703 

2,092,720 
- 

2,092,720 

2,490,640 

2,092,720 

2,530,983 

518,617 
22,642,717 
419,003 
(11,506,562) 

264,617 
4,880,511 
113,050 
(2,727,195) 

Total equity 

12,073,775 

2,530,983 

The financial statements were approved by the board of directors and authorised for issue on 28 January 2022 
and are signed on its behalf by: 

Mr J  Savage 
Finance Director 

Company Registration No. 12187837 

- 24 - 

GUILD ESPORTS PLC 

STATEMENT OF CHANGES IN EQUITY  

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Notes 

Balance at 3 September 2019 

Period ended 30 September 2020: 
Loss and total comprehensive 
income for the period 
Issue of share capital 
Share-based payments 
Share issue costs 

19 

Share 
capital 

Share 
premium 
account 

£ 

- 

£ 

- 

Share-
based 
payment 
reserve 
£ 

- 

Retained 
earnings 

Total 

£ 

- 

£ 

- 

- 
264,617 
- 
- 

- 
5,034,923 
- 
(154,412) 

- 
- 
113,050 
- 

(2,727,195)  (2,727,195) 
5,299,540 
113,050 
(154,412) 

- 
- 
- 

Balance at 30 September 2020 

264,617 

4,880,511 

113,050 

(2,727,195)  2,530,983 

Year ended 30 September 2021: 
Loss and total comprehensive 
income 
Issue of share capital 
Share-based payments 
Other movements for exercised and lapsed 
warrants 
Share issue costs 

19 

- 

- 
254,000  19,836,000 
- 

- 

- 
- 
342,519 

(8,815,933)  (8,815,933) 
-  20,090,000 
342,519 
- 

- 
- 

- 
(2,073,794) 

(36,566) 
- 

36,566 
- 

- 
(2,073,794) 

Balance at 30 September 2021 

518,617  22,642,717 

419,003  (11,506,562)  12,073,775 

- 25 - 

GUILD ESPORTS PLC 

STATEMENT OF CASH FLOWS  

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

Notes 

2021 

£ 

£ 

2020 

£ 

£ 

Cash flows from operating activities 
Cash absorbed by operations 

25 

(10,686,474) 

(2,439,079) 

Net cash outflow from operating 
activities 

Investing activities 
Purchase of intangible assets 
Purchase of property, plant and equipment 
Interest received 

(10,686,474) 

(2,439,079) 

(34,903) 
(33,313) 
10,151 

(39,078) 
(4,466) 
129 

Net cash used in investing activities 

(58,065) 

(43,415) 

Financing activities 
Proceeds from issue of shares (net of issue 
costs) 

Net cash generated from financing 
activities 

Net increase in cash and cash equivalents 

Cash and cash equivalents at beginning of year 

18,298,460 

5,000,228 

18,298,460 

7,553,921 

2,517,734 

5,000,228 

2,517,734 

- 

Cash and cash equivalents at end of year 

10,071,655 

2,517,734 

- 26 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS  

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

1 

Accounting policies 

Company information 
Guild  Esports  PLC  is  a   public  limited  company   incorporated  in  England  and  Wales   and  domiciled  in  the 
United Kingdom . The registered office is Craven House, 16 Northumberland Avenue, London, WC2N 5AP.   
The Company's principal activities and nature of its operations are disclosed in the Directors' Report. 

1.1  Basis of preparation 

The  financial  statements  have  been  prepared  in  accordance  with  international  accounting  standards  in 
conformity with the requirements of the Companies Act 2006 and with those parts of the Companies Act 
2006 applicable to companies reporting under IFRS, except as otherwise stated. 

The  financial  statements  are  prepared  in  sterling,  which  is  the  functional  currency  of  the   C ompany. 
Monetary amounts in these financial statements are rounded to the nearest £. 

The  financial  statements  have  been  prepared  under  the  historical  cost  convention.  The  principal 
accounting policies adopted are set out below. 

The  Company  has  adopted  the  applicable  amendments  to  standards  effective  for  accounting  periods 
commencing  on  1  October  2020.  The  nature  and  effect  of  these  changes  as  a  result  of  the  adoption  of 
these amended standards did not have an impact on the financial statements of the Company and, hence, 
have  not  been  disclosed.  The  Company  has  not  early  adopted  any  standards,  interpretations  or 
amendments that have been issued but are not yet effective. 

1.2  Going concern 

The  preparation  of  financial  statements  requires  an  assessment  on  the  validity  of  the  going  concern 
assumption.  

The directors have a reasonable expectation that the Company has adequate cash resources to continue 
in  operational  existence  for  a  period  of  at  least  one  year  from  the  date  of  approval  of  these  financial 
statements.  The  Company,  therefore,  has  adopted  the  going  concern  basis  in  preparing  its  financial 
statements.  

The directors have reviewed the ongoing situation with Covid-19 and do not consider its effects to have a 
material  impact  on  the  Company’s  going  concern.  The  directors  note  that  esports  tournaments  which 
would have normally taken place in a physical location, have been adapted to take place virtually, in light of 
the  practical  restrictions  enforced  by  regulations.  Whilst  this  has  hindered  merchandise  sales  during  the 
year, and live events where Guild can interact with the community, its fanbase has continued to grow. The 
Company  looks  forward  to  working  alongside  gaming  developers  as  physical  events  begin  to  take  place 
again, with limited restrictions. 

1.3  Reporting period 

The Company was incorporated on 3 September 2019. The figures in these financial statements represent 
the  12-month  period  ended  30  September  2021.  Comparative  figures  presented  in  these  financial 
statements are for the period from 3 September 2019 to 30 September 2020 and are therefore not entirely 
comparable. 

- 27 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

1 

Accounting policies 

1.4  Revenue 

(Continued) 

Revenue  is  measured  based  on  the  consideration  specified  in  a  contract  with  a  customer  and  excludes 
amounts collected on behalf of third parties. The company recognises revenue when it transfers control of 
a product or service to a customer. 

When cash inflows are deferred and represent a financing arrangement, the fair value of the consideration 
is the present value of the future receipts. The difference between the fair value of the consideration and 
the nominal amount received is recognised as interest income. 

Sale of goods 
Revenue is recognised when the significant risks and rewards of ownership have been transferred to the 
customer, recovery of   the consideration is probable, the associated costs and possible return of goods can 
be estimated reliably, there is no continuing management involvement with the goods and the amount of 
revenue  can  be  measured  reliably.  Revenue  is  measured  net  of    returns,  trade  discounts  and  volume 
rebates. 

Royalties 
The Company receives royalties from in-game digital products branded with the Guild logo. The rights to 
the digital products are   held by the game developers, and Guild is not deemed to be the principal in such 
transactions. Therefore, the revenue recognised   from the sale of these digital products is the net amount of 
commission earned by the Company. 

Prize money 
The Company operates esports teams in several game titles which each have multiple tournaments with 
varying amounts of prize   pools. The Company recognises total prize winnings as revenue at the point that 
its  esports  teams’  placing  is  confirmed  in  a    tournament.  Prize  pool  amounts  payable  to  the  Company’s 
esports teams as part of the players’ contracts are shown in cost of   sales. 

Long-term partnership contracts 
The  Company  enters  into  partnership  deals  which  provide  rights  over  services  and  assets  operated  and 
owned  by  Guild.  Contracts    may  include  both  fixed-price  and  variable-price  services.  Revenue  from 
providing  services  is  recognised  in  the  accounting  period    in  which  the  services  are  rendered.  For  fixed-
price  contracts,  revenue  is  recognised  based  on  the  actual  service  provided  to  the    end  of  the  reporting 
period as a proportion of the total services to be provided, because the customer receives and uses the 
benefits   simultaneously. This is determined based on actual services provided relative to the total expected 
services  expected  as  part  of    the  contract.  The  rights  over  services  and  assets  are  subject  to  minimum 
monthly commitments and as such, these fixed-price   contracts accrue materially evenly over the life of the 
contract. 

- 28 -

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

1 

Accounting policies 

(Continued) 

1.5 

Intangible assets other than goodwill 
Intangible  assets  acquired  separately  from  a  business  are  recognised  at  cost  and  are  subsequently 
measured at cost less accumulated amortisation and accumulated impairment losses.  

Amortisation is recognised so as to write off the cost or valuation of assets less their residual values over 
their useful lives . Website costs are amortised on a 33% per annum, straight-line basis.  

1.6  Property, plant and equipment 

Property,  plant  and  equipment  are  initially  measured  at  cost  and  subsequently  measured  at  cost  or 
valuation, net of depreciation and any impairment losses. 

Depreciation is recognised so as to write off the cost or valuation of assets less their residual values over 
their useful lives on the following bases: 

Office equipment 

33% straight-line per annum 

The  gain  or  loss  arising  on  the  disposal  of  an  asset  is  determined  as  the  difference  between  the  sale 
proceeds and the carrying value of the asset, and is recognised in the income statement. 

1.7 

Impairment of tangible and intangible assets 
At  each  reporting  end  date,  the   Company   reviews  the  carrying  amounts  of  its  tangible  and  intangible 
assets to determine whether there is any indication that those assets have suffered an impairment loss. If 
any  such  indication  exists,  the  recoverable  amount  of  the  asset  is  estimated  in  order  to  determine  the 
extent  of  the  impairment  loss  (if  any).  Where  it  is  not  possible  to  estimate  the  recoverable  amount  of  an 
individual asset, the  Company  estimates the recoverable amount of the cash-generating unit to which the 
asset belongs. 

Intangible assets with indefinite useful lives and intangible assets not yet available for use are tested for 
impairment annually, and whenever there is an indication that the asset may be impaired. 

If  the  recoverable  amount  of  an  asset  (or  cash-generating  unit)  is  estimated  to  be  less  than  its  carrying 
amount, the carrying amount of the asset (or cash-generating unit) is reduced to its recoverable amount. 
An  impairment  loss  is  recognised  immediately  in  profit  or  loss,  unless  the  relevant  asset  is  carried  at  a 
revalued amount, in which case the impairment loss is treated as a revaluation decrease. 

Where  an  impairment  loss  subsequently  reverses,  the  carrying  amount  of  the  asset  (or  cash-generating 
unit)  is  increased  to  the  revised  estimate  of  its  recoverable  amount,  but  so  that  the  increased  carrying 
amount  does  not  exceed  the  carrying  amount  that  would  have  been  determined  had  no  impairment  loss 
been recognised for the asset (or cash-generating unit)  in  prior years. A reversal of an impairment loss is 
recognised immediately in profit or loss, unless the relevant asset is carried at a revalued amount, in which 
case the reversal of the impairment loss is treated as a revaluation increase. 

1.8  Cash and cash equivalents 

Cash and cash equivalents comprise cash at bank and in hand and demand deposits with banks and other 
financial institutions, that are readily convertible into known amounts of cash and which are subject to an 
insignificant risk of changes in value. The  C ompany monitors both short-term and long-term credit ratings 
of the financial institutions it banks with.  During the period, the Company banked with NatWest Group Plc 
which has a high rating from Fitch Ratings Inc, being ‘F1’ short-term and ‘A’ long-term. 

- 29 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

1 

Accounting policies 

1.9  Financial assets 

(Continued) 

Financial  assets  are  recognised  in  the  Company's  statement  of  financial  position  when  the  Company 
becomes party to the contractual provisions of the instrument. Financial assets are classified into specified 
categories, depending on the nature and purpose of the financial assets. 

At  initial  recognition,  financial  assets  classified  as  fair  value  through  profit  and  loss  are  measured  at  fair 
value and any transaction costs are recognised in profit or loss. Financial assets not classified as fair value 
through profit and loss are initially measured at fair value plus transaction costs.  

Financial assets at fair value through profit or loss 
When  any  of  the  above-mentioned  conditions  for  classification  of  financial  assets  is  not  met,  a  financial 
asset is classified as measured at fair value through profit or loss. Financial assets measured at fair value 
through profit or loss are recognized initially at fair value and any transaction costs are recognised in profit 
or loss when incurred. A gain or loss on a financial asset measured at fair value through profit or loss is 
recognised  in  profit  or  loss,  and  is  included  within  finance  income  or  finance  costs  in  the  statement  of 
income for the reporting period in which it arises. 

Financial assets held at amortised cost 
Financial instruments are classified as financial assets measured at amortised cost where the objective is 
to  hold  these  assets  in  order  to  collect  contractual  cash  flows,  and  the  contractual  cash  flows  are  solely 
payments  of  principal  and  interest.  They  arise  principally  from  the  provision  of  goods  and  services  to 
customers (eg trade receivables). They are initially recognised at fair value plus transaction costs directly 
attributable to their acquisition or issue, and are subsequently carried at amortised cost using the effective 
interest rate method, less provision for impairment where necessary. 

Financial assets at fair value through other comprehensive income 
Debt  instruments  are  classified  as  financial  assets  measured  at  fair  value  through  other  comprehensive 
income  where  the  financial  assets  are  held  within  the  Company’s  business  model  whose  objective  is 
achieved by both collecting contractual cash flows and selling financial assets, and the contractual terms of 
the  financial  asset  give  rise  on  specified  dates  to  cash  flows  that  are  solely  payments  of  principal  and 
interest on the principal amount outstanding. 

A debt instrument measured at fair value through other comprehensive income is recognised initially at fair 
value  plus  transaction  costs  directly  attributable  to  the  asset.  After  initial  recognition,  each  asset  is 
measured at fair value, with changes in fair value included in other comprehensive income. Accumulated 
gains  or  losses  recognised  through  other  comprehensive  income  are  directly  transferred  to  profit  or  loss 
when the debt instrument is derecognised. 

Impairment of financial assets 
Financial assets, other than those  measured  at fair value through profit or loss, are assessed for indicators 
of impairment at each reporting end date. 

Financial assets are impaired where there is objective evidence that, as a result of one or more events that 
occurred after the initial recognition of the financial asset, the estimated future cash flows of the investment 
have been affected. 

Derecognition of financial assets 
Financial assets are derecognised only when the contractual rights to the cash flows from the asset expire, 
or when it transfers the financial asset and substantially all the risks and rewards of ownership to another 
entity. 

- 30 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

1 

Accounting policies 

1.10  Financial liabilities 

(Continued) 

The  C ompany recogni s es financial debt when the  C ompany becomes a party to the contractual provisions 
of the instruments. Financial liabilities are classified as either  ' financial liabilities at fair value through profit 
or loss '  or  ' other financial liabilities ' . 

Financial liabilities at fair value through profit or loss 
Financial liabilities are classified as  measured at  fair value through profit or loss when the financial liability 
is held for trading. A financial liability is classified as held for trading if: 

• it has been incurred principally for the purpose of  selling or  repurchasing it in the near term, or  
• on  initial  recognition  it  is  part  of  a  portfolio  of  identified  financial  instruments  that  the   Company 

 manages together and has a recent actual pattern of short-term profit taking, or  

• it  is  a  derivative  that  is  not   a  financial  guarantee  contract  or  a   designated  and  effective  hedging 

instrument. 

Financial liabilities at fair value through profit or loss are stated at fair value with any gains or losses arising 
on remeasurement recognised in profit or  loss . 

Other financial liabilities 
Other  financial  liabilities,  including   t rade  payables  and  other  short-term  monetary  liabilities,  are  initially 
measured at fair value net of transaction costs   directly attributable to the issuance of the financial liability. 
They are subsequently measured at amortised cost using the effective interest method .  For the purposes 
of  each  financial  liability,  interest  expense  includes  initial  transaction  costs  and  any  premium  payable  on 
redemption, as well as any interest or coupon payable while the liability is outstanding. 

Derecognition of financial liabilities 
Financial  liabilities  are  derecognised  when,  and  only  when,  the   Company’s   obligations  are  discharged, 
cancelled, or they expire. 

1.11  Equity and reserves 

The share capital reserve represents the nominal value of equity shares. The share premium reserve is the 
amount subscribed for share capital in excess of nominal value. Ordinary shares are classified as equity. 
Incremental  costs  directly  attributable  to  the  issue  of  new  shares  or  options  are  shown  in  equity  as  a 
deduction  from  the  proceeds.  Share  based  payments  relating  to  incentive  schemes  or  advisor  warrants 
have  been  recognised  at  their  fair  value  at  grant  within  the  share  based  payment  reserve  in  line  with 
IFRS2.  The  retained  earnings  reserve  represents  the  cumulative  net  gains  and  losses  and  other 
transactions with equity holders not recognised elsewhere. 

1.12  Financial risk management 

Equity instruments issued by the Company are recorded at the proceeds received, net of transaction costs. 
Dividends  payable  on  equity  instruments  are  recognised  as  liabilities  once  they  are  no  longer  at  the 
discretion of the Company. Incremental costs directly attributable to the issue of new shares or options are 
shown in equity as a deduction, net of tax, from the proceeds. 

Financial risk factors 
The  Company’s  activities  expose  it  to  a  variety  of  financial  risks:  market  risk  (price  risk),  credit  risk  and 
liquidity  risk.  The  Company’s  overall  risk  management  programme  seeks  to  minimise  potential  adverse 
effects  on  the  Company’s  financial  performance.  The  Company  has  no  borrowings  but  is  exposed  to 
market risk in terms of foreign exchange risk. Risk management is undertaken by the board of directors. 

Market risk - price risk 
The Company is exposed to price risk primarily for the costs of operating in the Esports industry. 

- 31 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

1 

Accounting policies 

(Continued) 

Credit risk 
Credit  risk  arises  from  outstanding  receivables.  Management  does  not  expect  any  losses  from  non-
performance of these receivables. The amount of exposure to any individual counter party is subject to a 
limit, which is assessed by the board. The Company considers the credit ratings of banks in which it holds 
funds in order. 

Liquidity risk 
Liquidity risk arises from the Company’s management of working capital. It is the risk that the Company will 
encounter  difficulty  in  meeting  its  financial  obligations  as  they  fall  due.  Controls  over  expenditure  are 
carefully managed, in order to maintain its cash reserves. 

Capital risk management 
The Company’s objectives when managing capital is to safeguard the Company’s ability to continue as a 
going  concern,  in  order  to  provide  returns  for  shareholders  and  benefits  for  other  stakeholders,  and  to 
maintain an optimal capital structure. The Company has no borrowings. In order to maintain or adjust the 
capital structure, the Company may adjust the amount of dividends paid to shareholders, return capital to 
shareholders or issue new shares. The Company monitors capital on the basis of the total equity held by 
the Company. 

1.13  Taxation 

The tax expense/credit represents the sum of the tax currently payable/receivable and deferred tax. 

Current tax 
The tax currently payable/receivable is based on taxable profit/loss for the year. Taxable profit/loss differs 
from net profit/loss as reported in the income statement because it excludes items of income or expense 
that  are  taxable  or  deductible  in  other  years  and  it  further  excludes  items  that  are  never  taxable  or 
deductible.  The  Company’s  asset  or  liability  for  current  tax  is  calculated  using  tax  rates  that  have  been 
enacted or substantively enacted by the reporting end date. 

Deferred tax 
Deferred  tax  is  the  tax  expected  to  be  payable  or  recoverable  on  differences  between  the  carrying 
amounts of assets and liabilities in the financial statements and the corresponding tax bases used in the 
computation of taxable profit, and is accounted for using the balance sheet liability method. Deferred tax 
liabilities  are  generally  recognised  for  all  taxable  temporary  differences  and  deferred  tax  assets  are 
recognised  to  the  extent  that  it  is  probable  that  taxable  profits  will  be  available  against  which  deductible 
temporary  differences  can  be  utilised.  Such  assets  and  liabilities  are  not  recognised  if  the  temporary 
difference arises from goodwill or from the initial recognition of other assets and liabilities in a transaction 
that affects neither the tax profit nor the accounting profit. 

The  carrying  amount  of  deferred  tax  assets  is  reviewed  at  each  reporting  end  date  and  reduced  to  the 
extent that it is no longer probable that sufficient taxable profits will be available to allow all or part of the 
asset to be recovered. Deferred tax is calculated at the tax rates that are expected to apply in the period 
when  the  liability  is  settled  or  the  asset  is  realised.  Deferred  tax  is  charged  or  credited  in  the  income 
statement, except when it relates to items charged or credited directly to equity, in which case the deferred 
tax  is  also  dealt  with  in  equity.  Deferred  tax  assets  and  liabilities  are  offset  when  the   Company   has  a 
legally enforceable right to offset current tax assets and liabilities and the deferred tax assets and liabilities 
relate to taxes levied by the same tax authority. 

1.14  Retirement benefits 

Payments to defined contribution retirement benefit schemes are charged as an expense as they fall due. 

- 32 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

1 

Accounting policies 

1.15  Share-based payments 

(Continued) 

Equity-settled share-based payments are measured at fair value at the date of grant by reference to the 
fair value of the equity instruments granted using the  Black-Scholes option pricing model .  The fair value 
determined  at  the  grant  date  is  expensed  on  a  straight-line  basis  over  the  vesting  period,  based  on  the 
estimate of shares that will eventually vest.  A corresponding adjustment is made to equity. 

When the terms and conditions of equity-settled share-based payments at the time they were granted are 
subsequently modified, the fair value of the share-based payment under the original terms and conditions 
and  under  the  modified  terms  and  conditions  are  both  determined  at  the  date  of  the  modification.   Any 
excess of the modified fair value over the original fair value is recognised over the remaining vesting period 
in  addition  to  the  grant  date  fair  value  of  the  original  share-based  payment.    The  share-based  payment 
expense is not adjusted if the modified fair value is less than the original fair value. 

Cancellations  or  settlements  (including  those  resulting  from  employee  redundancies)  are  treated  as  an 
acceleration of vesting and the amount that would have been recognised over the remaining vesting period 
is recognised immediately. 

1.16  Foreign exchange 

Transactions in currencies other than  pounds sterling are recorded at the rates of exchange prevailing at 
the  dates  of  the  transactions.  At  each  reporting  end  date,  monetary  assets  and  liabilities  that  are 
denominated in foreign currencies are retranslated at the rates prevailing on the reporting end date. Gains 
and losses arising on translation in the period are included in profit or loss. 

2 

Critical accounting estimates and judgements 

In  the  application  of  the  Company’s  accounting  policies,  the  directors  are  required  to  make  judgements, 
estimates and assumptions about the carrying amount of assets and liabilities that are not readily apparent 
from  other  sources.  The  estimates  and  associated  assumptions  are  based  on  historical  experience  and 
other factors that are considered to be relevant. Actual results may differ from these estimates. 

The  estimates  and  underlying  assumptions  are  reviewed  on  an  ongoing  basis.  Revisions  to  accounting 
estimates  are  recognised  in  the  period  in  which  the  estimate  is  revised,  if  the  revision  affects  only  that 
period,  or  in  the  period  of  the  revision  and  future  periods  if  the  revision  affects  both  current  and  future 
periods. 

During the year, the Company issued warrants. The directors have applied the Black-Scholes pricing model 
to  assess  the  costs  associated  with  the  share-based  payments.  The  Black-Scholes  model  is  dependent 
upon  several  inputs  where  the  directors  must  exercise  their  judgement,  specifically:  risk-free  investment 
rate;  expected  share  price  volatility  at  the  time  of  the  grant;  and  expected  level  of  redemption.  The 
assumptions applied by the directors, and the associated costs recognised in the financial statements are 
outlined in these financial statements. 

- 33 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

3 

Revenue 

The  Company  derives  revenue  from  various  sources,  including  revenue  from  contracts  with  customers. 
These revenue sources involve the transfer of goods and/or services over time and at a point in time in the 
following major product lines and geographical regions. 

Revenue analysed by class of business 
Sponsorship revenue- Over time 
Sponsorship revenue- Point in time 
Campaigns- Point in time 
Prize winnings- Point in time 
Other revenue- Point in time 

Revenue analysed by geographical market 
UK 
EMEA 
USA 

2021 
£ 

976,712 
28,008 
50,000 
717,454 
129,383 

1,901,557 

2021 
£ 

804,740 
380,155 
716,662 

1,901,557 

2020 
£ 

- 
- 
- 
- 
- 

- 

2020 
£ 

- 
- 
- 

- 

- 34 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

4 

Expense analysis 

Cost of sales 

Player prize money 
Sponsorship direct costs 
Other direct costs 

Total cost of sales 

Administrative expenses 

Directors fees and payments 
Esports and content creator costs 
Ambassador fees 
Academy costs 
Legal, professional and regulatory fees 
Marketing, promotion and content production costs 
Staff and operations costs 
Depreciation and amortisation 
Share based payment charge 

2021 
£ 
665,336 
87,838 
49,187 

802,361 

2021 
£ 
870,234 
1,645,531 
2,333,048 
671,978 
894,471 
1,760,938 
1,659,732 
29,083 
60,265 

2020 
£ 
- 
- 
- 

- 

2020 
£ 
247,157 
246,439 
1,359,287 
- 
620,408 
- 
134,587 
3,201 
113,050 

Total administrative expenses 

9,925,280 

2,724,129 

5 

Operating loss 

Operating loss for the year is stated after charging: 
Exchange losses 
Fees payable to the Company's auditor for the audit of the financial 
statements 
Fees payable to the Company’s auditor for work in respect of the IPO 
Depreciation of property, plant and equipment 
Amortisation of intangible assets (included within administrative expenses) 
Share-based payments 

2021 
£ 

10,348 

23,500 
- 
8,058 
21,025 
60,265 

2020 
£ 

- 

23,500 
60,000 
124 
3,077 
113,050 

- 35 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

6 

Employees 

The average monthly number of persons (excluding directors) employed by the company during the year 
was: 

Management 
Operations 

Total 

Their aggregate remuneration comprised: 

Wages and salaries 
Social security costs 
Pension costs 

2021 
Number 

2020 
Number 

5 
17 

22 

- 
- 

- 

2021 
£ 

2020 
£ 

1,372,616 
151,574 
15,770 

1,539,960 

- 
- 
- 

- 

Settlement  and  termination  agreements  during  the  period  amounted  to  £170,100  (2020:£nil),  included 
within the totals above. 

7 

Directors' remuneration 

Remuneration for qualifying services 
Amounts paid in respect of departure agreement 
Company pension contributions to defined contribution schemes 

2021 
£ 

608,693 
258,923 
2,618 

2020 
£ 

247,157 
- 
- 

870,234 

247,157 

Remuneration  disclosed  above  include  the  following  amounts  paid  to  the 
highest-paid director: 

Remuneration for qualifying services 

158,693 

58,157 

During the year, the Company ceased using the servicers of Carleton Curtis, leading to a payment of 52 
weeks’ notice and other benefits, totalling £258,923. 

- 36 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

8 

Finance income 

Interest income 
Bank deposits 

2021 
£ 

10,151 

2020 
£ 

129 

Total interest income for financial assets that are not held at fair value through profit or loss was £10,151. 

9 

Taxation 

The charge/credit for the year can be reconciled to the loss per the income statement as follows: 

Loss before taxation 

2021 
£ 

2020 
£ 

(8,815,933) 

(2,727,195) 

Expected tax credit based on a corporation tax rate of 19% (2020: 19%) 
Effect of expenses not deductible in determining taxable profit 
Unutilised tax losses carried forward 
Permanent capital allowances in excess of depreciation 
Share-based payment charge 

(1,675,027) 
38,815 
1,630,086 
(5,324) 
11,450 

(518,167) 
57,562 
440,036 
(911) 
21,480 

Taxation charge/credit for the year/period 

- 

- 

The   C ompany  has  tax  losses   of  £10,885,738  (2020:  £2,306,341)   available  to  be  carried  forward  against 
trading profits arising in future periods. At this time, a deferred tax asset has not been recognised due to 
insufficient certainty over the level of future profits to utilise against this amount.  

10  Earnings per share 

The basic earnings per share is calculated by dividing the loss attributable to equity shareholders by the 
weighted average number of shares in issue. 

2021 
No. 

2020 
No. 

Number of shares 
Weighted average number of ordinary shares for basic earnings per share 

515,708,522 

160,342,559 

Earnings 
Loss for the period from continued operations 

£ 
(8,815,933) 

£ 
(2,727,195) 

Earnings for basic and diluted earnings per share being net loss 
attributable to equity shareholders of the Company for continued 
operations 

(8,815,933) 

(2,727,195) 

- 37 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

10  Earnings per share 

(Continued) 

Earnings per share for continuing operations 
Basic and diluted earnings per share 

pence 

(1.70) 

(1.70) 

Outstanding warrants are non-dilutive given the loss for the period. 

11  Share-based payments 

The following warrants over ordinary shares have been granted by the Company and are outstanding: 

Options/warrants  Grant date 

Expiry period 

Warrants 

Warrants 

Warrants 
Warrants 
Warrants 

Warrants 
Warrants 

Warrants 

Warrants 
Warrants 

18 February 
2020 
13 March 2020  36 months from the first 

24 months from the first 
anniversary of admission 

vesting date 

30 March 2020  36 months 
36 months 
9 June 2020 
36 months from the first 
18 June 2020 
vesting date 
5 years from issue 
36 months from the first 
vesting date 
36 months from the first 
vesting date 

19 June 2020 
29 June 2020 

7 July 2020 

5 August 2020  36 months 
7 August 2020  36 months from the first 

vesting date 

Exercise 
price 

Outstanding 
at 30 
September 
2021 

Exercisable at 
30 September 
2021 

£0.01 

3,250,000 

3,250,000 

£0.01 

£0.01 
£0.01 
£0.06 

£0.06 
£0.06 

£0.06 

£0.06 
£0.06 

75,000 

50,000 

1,000,000 
250,000 
1,666,666 

1,000,000 
250,000 
1,666,666 

6,963,000 
250,000 

6,963,000 
83,333 

225,000 

75,000 

250,000 
500,000 

250,000 
166,667 

Warrants 

14 August 2020  36 months from the first 

£0.06 

750,000 

250,000 

vesting date 

Warrants 

17 August 2020  36 months from the first 

£0.06 

1,000,000 

333,333 

vesting date 

Warrants 

20 August 2020  36 months from the first 

£0.06 

1,000,000 

333,333 

vesting date 

Warrants 

28 August 2020  36 months from the first 

£0.06 

150,000 

50,000 

vesting date 

Warrants 

2 October 2020  5 years from issue 

£0.104 

20,584,694 

20,584,694 

37,914,360 

35,306,026 

- 38 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

11  Share-based payments 

(Continued) 

Brought forward at 1 October 2020 
Granted in the period 
Forfeited in the period 
Exercised in the period 
Lapsed in the period 

Number of options and 
warrants 

2021 
No. 
26,163,000 
20,584,694 
- 
(3,000,000) 
(5,833,334) 

Outstanding at 30 September 2021 

37,914,360 

Exercisable at 30 September 2021 

35,306,026 

Weighted 
average 
exercise price 
2021 
£ 
0.04 
0.104 
- 
0.01 
0.04 

0.08 

0.08 

The weighted average remaining contractual life of options and warrants as at 30 September 2021 is 3.3 
years. 

If the exercisable shares had been exercised on 30 September 2021 this would have represented 6.37% of 
the  enlarged  share  capital. At  the  grant  date,  the  fair  value  of  the  warrants  issued  have  been  determined 
using the Black-Scholes option pricing  model.  Volatility  was  calculated  based  on  data  from  comparable  
esports companies,  with  an appropriate discount applied due to being an unlisted entity at the grant date, if 
applicable.  Risk-free  interest  has  been  based  on  UK  Government  Gilt  rates.  The  Company  intends  to 
introduce a share-based payment scheme for employees, whereby options are granted between 75,000 and 
250,000 shares at an exercise price of £0.08, vesting over three years. 

12 

Intangible assets 

Cost 
At 30 September 2020 
Additions 

At 30 September 2021 

Amortisation and impairment 
At 30 September 2020 
Charge for the year 

At 30 September 2021 

Carrying amount 
At 30 September 2021 

At 30 September 2020 

- 39 - 

Website costs 
£ 

39,078 
34,903 

73,981 

3,077 
21,025 

24,102 

49,879 

36,001 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

13  Property, plant and equipment 

Cost 
At 30 September 2020 
Additions 

At 30 September 2021 

Accumulated depreciation and impairment 
At 30 September 2020 
Charge for the year 

At 30 September 2021 

Carrying amount 
At 30 September 2021 

At 30 September 2020 

14  Trade and other receivables 

Trade receivables 
VAT recoverable 
Other receivables 
Prepayments 

Office 
equipment 
£ 

4,466 
33,313 

37,779 

124 
8,058 

8,182 

29,597 

4,342 

2021 
£ 

2020 
£ 

972,000 
962,633 
22,650 
1,585,700 

- 
579,288 
- 
1,486,338 

3,542,983 

2,065,626 

The  directors  consider  that  the  carrying  amount  of  trade  and  other  receivables  is  approximately  equal  to 
their fair value. No significant receivable balances are impaired at the reporting date. 

15  Financial instruments 

Financial assets measured at amortised cost 
Financial liabilities measured at amortised 
cost 

2021 
£ 

2020 
£ 

11,043,655 

2,517,734 

1,620,338 

2,092,720 

The  directors  consider  the  carrying  amounts  of  financial  instruments  in  the  financial  statements 
approximate to their fair values. 

- 40 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

16  Trade and other payables 

Trade payables 
Accruals 
Social security and other taxation 
Other payables 

2021 
£ 

555,828 
146,527 
134,696 
- 

2020 
£ 

79,746 
227,974 
- 
1,785,000 

837,051 

2,092,720 

Other payables in 2020 relates to amounts paid in advance for share capital issued post-period end. 

17  Deferred revenue 

Arising from sponsorship income 

2021 
£ 

783,288 

2020 
£ 

- 

All deferred revenues are expected to be recognised within 12 months from the reporting date. 

18  Retirement benefit schemes 

Defined contribution schemes 
The  C ompany operates a defined contribution pension scheme for all qualifying employees. The assets of 
the scheme are held separately from those of the  C ompany in an independently administered fund. 

The total costs charged to income in respect of defined contribution plans is £18,388 (2020: £nil) 

19  Share capital and premium 

At 1 October 2020 
Issue of ordinary shares (02/10/2020) 
Issue of ordinary shares (22/10/2020) 
Issue of ordinary shares (07/01/2021) 
Share issue costs deducted from share 
premium 

Number of 
shares 
No. 

264,617,362 
250,000,000 
1,500,000 
2,500,000 

Share capital 

£ 

Share 
premium 
£ 

Total 

£ 

264,617 
250,000 
1,500 
2,500 

4,880,511 
19,750,000 
13,500 
72,500 

5,145,128 
20,000,000 
15,000 
75,000 

- 

- 

(2,073,794) 

(2,073,794) 

At 30 September 2021 

518,617,362 

518,617 

22,642,717 

23,161,334 

On  2  October  2020,  in  the  Company's  initial  public  offering,  250,000,000  ordinary  shares  were  issued  at 
£0.08  each  (premium  of  £0.079  per  share).  4,000,000  ordinary  shares  have  also  been  issued  which 
includes 3,000,000 on the exercise of Director warrants. 

- 41 - 

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

20  Operating lease commitments 

Subsequent to the year end , the Company entered into a lease for a 9,831 square foot building in a prime 
location in London 's , Shoreditch. The lease agreement is for  ten  years, which includes a 26-month rent free 
period and has a  five  year break clause . 

Within one year 
Between two and five years 
In over five years 

21  Financial commitments 

2021 
£ 

2020 
£ 

- 
1,900,000 
- 

1,900,000 

- 
- 
- 

- 

In  May  2020 ,  the  Company  entered  into  an  influencer  agreement  with    Footwork    Productions    Limited. 
Pursuant to this agreement, Footwork will procure that David Beckham provides certain personal services 
to the Company, including personal appearances and social media posts. In addition Footwork will provide 
the  Company  with  a    non-exclusive,    non-transferable  licence  to  use    David    Beckham’s  name,    voice, 
biography, image and likeness and signature to advertise and promote the Company for a five-year term. In 
consideration  for  these  services  the  Company  will  pay  Footwork  an  annual  fee  equal  to  15%  of  the  net 
proceeds  of  all  of  the  Company’s  merchandising  sales  and  15%  of  all  sponsorship  revenue  received  in 
respect of contracts entered into during the term. Such payments will be subject to a minimum payment of 
 £ 2,250,000  in  the  first  twelve-month  period,  and  further  annual  minimum  payments  of   £ 2,500,000  in  the 
second year,  £ 3,000,000 in the third year,  £ 3,500,000 in the fourth year and  £ 4,000,000 in the final year of 
the term. Of these amounts,  £ 1 0,500,000  is remaining as payable over the next  three  years. 

22  Events after the reporting date 

In January 2022, the Company signed a new sponsorship deal with BitStamp, one of the world’s longest 
running crypto exchanges. BitStamp will be given marketing rights and prominent exposure across Guild's 
team  jersey  and  digital  content.  The  deal  will  generate  £4.5m  in  revenue  for  the  Company  over  three 
years.   

In December 2021, the Company entered into a lease for a 9,831 square foot building in a prime location in 
London's,  Shoreditch.  The  lease  agreement  is  for  ten  years,  which  includes  a  26-month  rent  free  period 
and  has  a  five  year  break  clause.  When  fully  operational,  the  building  will  be  Guild's  main  headquarters, 
featuring state-of-the-art spaces for Guild's pro teams, training academy, event space, operations, and an 
entertainment hub. The Guild headquarters is a major sponsorship asset. 

23  Controlling party 

The directors do not consider there to be an ultimate controlling party. 

- 42 -

GUILD ESPORTS PLC 

NOTES TO THE FINANCIAL STATEMENTS (CONTINUED) 

FOR THE YEAR ENDED 30 SEPTEMBER 2021 

24  Related-party transactions 

During the period to 30 September 2021, Bad Moon Talent LLC, a company for which Andrew Drake (non-
executive director of Guild Esports plc) is the CEO and 55% shareholder provided esports consulting and 
talent agent services to the Company. The total amount paid during the year was £37,475 and no amounts 
remained payable at the year end. 

During the period, Derek Lew and Andrew Drake (non-executive directors of the Company) each exercised 
warrants  of  1,500,000  ordinary  shares  at  an  exercise  price  of  £0.01,  on  22  October  2020  and  7  January 
2021 respectively. The share price on these dates was £0.07 and £0.06 respectively. 

25  Cash absorbed by operations 

2021 
£ 

2020 
£ 

Loss for the year after tax 

(8,815,933) 

(2,727,195) 

Adjustments for: 
Investment income 
Amortisation and impairment of intangible assets 
Depreciation and impairment of property, plant and equipment 
Services settled by issue of shares 
Services settled by issue of warrants 

Movements in working capital: 
Increase in trade and other receivables 
(Decrease)/increase in trade and other payables 
Increase in deferred revenue 

(10,151) 
21,025 
8,058 
-
60,265 

(129) 
3,077 
124 
144,900
113,050

(1,477,357) 
(1,255,669) 
783,288 

(2,065,626) 
2,092,720 
- 

Cash absorbed by operations 

(10,686,474) 

(2,439,079) 

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