UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549
FORM 10-K
☒ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES
EXCHANGE ACT OF 1934
For the fiscal year ended: December 31, 2019
OR
☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES
EXCHANGE ACT OF 1934
For the transition period from to
Commission file number: 001-11693
SCIENTIFIC GAMES CORPORATION
(Exact name of registrant as specified in its charter)
Nevada
(State or other jurisdiction of
incorporation or organization)
81-0422894
(I.R.S. Employer Identification No.)
6601 Bermuda Road, Las Vegas, Nevada 89119
(Address of principal executive offices)
(Zip Code)
(702) 897-7150
(Registrant’s telephone number, including area code)
Securities registered pursuant to Section 12(b) of the Act:
Title of each class
Common Stock, $.001 par value
Preferred Stock Purchase Rights
Trading Symbol(s)
SGMS
Name of each exchange on which registered
The NASDAQ Stock Market
The NASDAQ Stock Market
Securities registered pursuant to Section 12(g) of the Act: None
Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities
Act. Yes ☒ No ☐
Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the
Act. Yes ☐ No ☒
Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the
Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required
to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes ☒ No ☐
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Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be
submitted pursuant to Rule 405 of Regulation S-T (§ 232.405 of this chapter) during the preceding 12 months (or for such
shorter period that the registrant was required to submit such files). Yes ☒ No ☐
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or
a smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated
filer,” “smaller reporting company” and “emerging growth company” in Rule 12b-2 of the Exchange Act.
Large accelerated filer
Non-accelerated filer
Emerging growth company
☒
☐
☐
Accelerated filer
Smaller reporting company
☐
☐
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition
period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the
Exchange Act. ☐
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Act). Yes ☐ No ☒
As of June 30, 2019, the market value of voting and non-voting common equity held by non-affiliates of the registrant
was $1,126,522,818(1).
Common shares outstanding as of February 14, 2020 were 93,870,715.
DOCUMENTS INCORPORATED BY REFERENCE
Portions of the registrant’s proxy statement relating to the 2020 annual meeting of stockholders are incorporated by reference
in Part III. The proxy statement will be filed with the Securities and Exchange Commission no later than 120 days after the
conclusion of the registrant’s fiscal year ended December 31, 2019.
(1) For this purpose only, “non-affiliates” excludes directors and executive officers.
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TABLE OF CONTENTS
Business
Risk Factors
Unresolved Staff Comments
Properties
Legal Proceedings
Mine Safety Disclosures
Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity
Securities
Selected Financial Data
Management’s Discussion and Analysis of Financial Condition and Results of Operations
PART I
Item 1.
Item 1A.
Item 1B.
Item 2.
Item 3.
Item 4.
PART II
Item 5.
Item 6.
Item 7.
Item 7A.
Quantitative and Qualitative Disclosures About Market Risk
Item 8.
Item 9.
Item 9A.
Item 9B.
PART III
Item 10.
Item 11.
Item 12.
Item 13.
Item 14.
PART IV
Item 15.
Item 16
Financial Statements and Supplementary Data
Changes in and Disagreements with Accountants on Accounting and Financial Disclosure
Controls and Procedures
Other Information
Directors, Executive Officers and Corporate Governance
Executive Compensation
Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters
Certain Relationships and Related Transactions, and Director Independence
Principal Accounting Fees and Services
Exhibits, Financial Statement Schedules
Form 10-K Summary
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Glossary of Terms
The following terms or acronyms used in this Form 10-K are defined below:
Term or Acronym
Definition
2020 Notes
2021 Notes
6.250% senior subordinated notes due 2020 issued by SGI
6.625% senior subordinated notes due 2021 issued by SGI
2022 Secured Notes
7.000% senior secured notes due 2022 issued by SGI
2025 Secured Notes
5.000% senior secured notes due 2025 issued by SGI
2026 Secured Euro Notes
3.375% senior secured notes due 2026 issued by SGI
2026 Unsecured Euro Notes 5.500% senior unsecured notes due 2026 issued by SGI
2022 Unsecured Notes
10.000% senior unsecured notes due 2022 issued by SGI
2026 Unsecured Notes
8.250% senior unsecured notes due 2026 issued by SGI
2028 Unsecured Notes
7.000% senior unsecured notes due 2028 issued by SGI
2029 Unsecured Notes
7.250% senior unsecured notes due 2029 issued by SGI
AEBITDA
ASC
ASU
B2C
Bally
CMS
Coin-in
CSG
D&A
Don Best
ERP
ESPP
ETS
Adjusted EBITDA, our performance measure of profit or loss for our business segments (see Note 2). We
renamed our performance measure of profit or loss from Attributable EBITDA to Adjusted EBITDA in 2018,
however such change had no impact on our definition or calculation of our performance measure of profit or
loss
Accounting Standards Codification
Accounting Standards Update
business to consumer model
Bally Technologies, Inc.
casino-management system
the amount wagered
Beijing CITIC Scientific Games Technology Co., Ltd.
depreciation, amortization and impairments (excluding goodwill)
Don Best Sports Corporation and DBS Canada Corporation
enterprise resource planning
employee stock purchase plan
electronic table system
Exchange Act
Securities Exchange Act of 1934, as amended
FASB
GDPR
GLB
Financial Accounting Standards Board
General Data Protection Regulation
Beijing Guard Libang Technology Co., Ltd.
Guarantor Subsidiaries
substantially all of SGC’s 100%-owned U.S. subsidiaries, but excludes all SciPlay subsidiaries
Hellenic Lotteries
Hellenic Lotteries S.A.
KPIs
LAP
LBO
LIBOR
LNS
Net win
Key Performance Indicators
local-area progressive
licensed betting office
London Interbank Offered Rate
Lotterie Nazionali S.r.l.
Coin-in less payouts
Non-Guarantor Subsidiaries SGC’s U.S. subsidiaries that are not Guarantor Subsidiaries and SGC’s foreign subsidiaries
Northstar New Jersey
Northstar New Jersey Lottery Group, LLC
Note
NOL
NYX
a note in the Notes to Consolidated Financial Statements in this Annual Report on Form 10-K, unless
otherwise indicated
net operating loss
NYX Gaming Group Limited
NYX acquisition
the acquisition of 100% of the ordinary shares of NYX by SGC on January 5, 2018
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Participation
with respect to our Gaming business, refers to gaming machines provided to customers through service or
leasing arrangements in which we earn revenues and are paid based on: (1) a percentage of the amount
wagered less payouts; (2) fixed daily-fees; (3) a percentage of the amount wagered; or (4) a combination of (2)
and (3), and with respect to our Lottery business, refers to a contract or arrangement in which we earn
revenues and are paid based on a percentage of retail sales
PASPA
Professional and Amateur Sports Protection Act
PMA
POS
PPU
PTG
R&D
RCN
RFP
RMG
RSU
SciPlay
SEC
Secured Notes
Securities Act
Senior Notes
SG&A
SGC
SGEP
SGI
SG Gaming
Shufflers
Unsecured Notes
U.S. GAAP
private management agreement
percentage of retail sales
price-per-unit
proprietary table games
research and development
Roberts Communications Network, LLC
request for proposal
real-money gaming
restricted stock unit
SciPlay Corporation, formerly referred to as our Social business segment
Securities and Exchange Commission
refers to the 2025 Secured Notes and 2026 Secured Euro Notes, collectively
Securities Act of 1933, as amended
the Secured Notes and the Unsecured Notes
selling, general and administrative
Scientific Games Corporation
Scientific Games Enhanced Partnership
Scientific Games International, Inc., a wholly-owned subsidiary of SGC
SG Gaming, Inc. (formerly known as Bally Gaming, Inc.)
various models of automatic card shufflers, deck checkers and roulette chip sorters
refers to the 2026 Unsecured Euro Notes, 2026 Unsecured Notes, 2028 Unsecured Notes and 2029 Unsecured
Notes, collectively
accounting principles generally accepted in the U.S.
U.S. jurisdictions
the 50 states in the U.S. plus the District of Columbia, U.S. Virgin Islands and Puerto Rico
VGT
VLT
WAP
WMS
video gaming terminal
video lottery terminal
wide-area progressive
WMS Industries, Inc.
Intellectual Property Rights
All ® notices signify marks registered in the United States. © 2020 Scientific Games Corporation. All Rights Reserved.
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PART I
FORWARD-LOOKING STATEMENTS
Throughout this Annual Report on Form 10-K, we make “forward-looking statements” within the meaning of the
U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements describe future expectations, plans,
results or strategies and can often be identified by the use of terminology such as “may,” “will,” “estimate,” “intend,” “plan,”
“continue,” “believe,” “expect,” “anticipate,” “target,” “should,” “could,” “potential,” “opportunity,” “goal,” or similar
terminology. The forward-looking statements contained in this Annual Report on Form 10-K are generally located in the
material set forth under the headings “Business,” “Risk Factors” and “Management’s Discussion and Analysis of Financial
Condition and Results of Operations” but may be found in other locations as well. These statements are based upon
management’s current expectations, assumptions and estimates and are not guarantees of timing, future results or
performance. Therefore, you should not rely on any of these forward-looking statements as predictions of future events.
Actual results may differ materially from those contemplated in these statements due to a variety of risks and uncertainties
and other factors, including, among other things:
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competition;
U.S. and international economic and industry conditions;
slow growth of new gaming jurisdictions, slow addition of casinos in existing jurisdictions and declines in the
replacement cycle of gaming machines;
ownership changes and consolidation in the gaming industry;
opposition to legalized gaming or the expansion thereof and potential restrictions on internet wagering;
inability to adapt to, and offer products that keep pace with, evolving technology, including any failure of our
investment of significant resources in our R&D efforts;
inability to develop successful products and services and capitalize on trends and changes in our industries,
including the expansion of internet and other forms of interactive gaming;
laws and government regulations, both foreign and domestic, including those relating to gaming, data privacy
and security, including with respect to the collection, storage, use, transmission and protection of personal
information and other consumer data, and environmental laws, and those laws and regulations that affect
companies conducting business on the internet, including online gambling;
the continuing evolution of the scope of data privacy and security regulations, and our belief that the adoption
of increasingly restrictive regulations in this area is likely within the U.S. and other jurisdictions;
significant opposition in some jurisdictions to interactive social gaming, including social casino gaming and
how such opposition could lead these jurisdictions to adopt legislation or impose a regulatory framework to
govern interactive social gaming or social casino gaming specifically, and how this could result in a
prohibition on interactive social gaming or social casino gaming altogether, restrict our ability to advertise our
games, or substantially increase our costs to comply with these regulations;
legislative interpretation and enforcement, regulatory perception and regulatory risks with respect to gaming,
especially internet wagering, social gaming and sports wagering;
reliance on technological blocking systems;
expectations of shift to regulated online gaming or sports wagering;
expectations of growth in total consumer spending on social casino gaming;
SciPlay’s dependence on certain key providers;
inability to win, retain or renew, or unfavorable revisions of, existing contracts, and the inability to enter into
new contracts;
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protection of our intellectual property, inability to license third-party intellectual property and the intellectual
property rights of others;
security and integrity of our products and systems, including the impact of any security breaches or cyber-
attacks;
reliance on or failures in information technology and other systems;
challenges or disruptions relating to the implementation of a new global enterprise resource planning system;
failure to maintain adequate internal control over financial reporting;
natural events that disrupt our operations or those of our customers, suppliers or regulators;
inability to benefit from, and risks associated with, strategic equity investments and relationships;
inability to achieve some or all of the anticipated benefits of SciPlay being a standalone public company;
incurrence of restructuring costs;
implementation of complex new accounting standards;
changes in estimates or judgments related to our impairment analysis of goodwill or other intangible assets;
changes in demand for our products;
fluctuations in our results due to seasonality and other factors;
dependence on suppliers and manufacturers;
risks relating to foreign operations, including anti-corruption laws, fluctuations in currency rates, restrictions
on the payment of dividends from earnings, restrictions on the import of products and financial instability,
including the potential impact to our business resulting from the continuing uncertainty around the U.K.’s
withdrawal from the European Union (“EU”);
possibility that the renewal of LNS’ concession to operate the Italian instant games lottery is not finalized
(including as the result of a pending third-party protest against the renewal of the concession, or any appeal
from existing court rulings relating to such third-party protest);
the impact of U.K. legislation approving the reduction of fixed-odds betting terminals maximum stakes limit
on LBO operators, including the related closure of certain LBO shops;
changes in tax laws or tax rulings, or the examination of our tax positions;
difficulty predicting what impact, if any, new tariffs imposed by and other trade actions taken by the U.S. and
foreign jurisdictions could have on our business;
the discontinuation or replacement of LIBOR, which may adversely affect interest rates;
dependence on key employees;
litigation and other liabilities relating to our business, including litigation and liabilities relating to our
contracts and licenses, our products and systems, our employees (including labor disputes), intellectual
property, environmental laws and our strategic relationships;
level of our indebtedness, higher interest rates, availability or adequacy of cash flows and liquidity to satisfy
indebtedness, other obligations or future cash needs;
inability to reduce or refinance our indebtedness;
restrictions and covenants in debt agreements, including those that could result in acceleration of the maturity
of our indebtedness;
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influence of certain stockholders, including decisions that may conflict with the interests of other
stockholders; and
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stock price volatility.
Additional information regarding risks and uncertainties and other factors that could cause actual results to differ
materially from those contemplated in forward-looking statements is included from time to time in our filings with the SEC,
including under Part I, Item 1A “Risk Factors” in this Annual Report on Form 10-K. Forward-looking statements speak only
as of the date they are made and, except for our ongoing obligations under the U.S. federal securities laws, we undertake no
and expressly disclaim any obligation to publicly update any forward-looking statements whether as a result of new
information, future events or otherwise.
You should also note that this Annual Report on Form 10-K may contain references to industry market data and
certain industry forecasts. Industry market data and industry forecasts are obtained from publicly available information and
industry publications. Industry publications generally state that the information contained therein has been obtained from
sources believed to be reliable, but that the accuracy and completeness of that information is not guaranteed. Although we
believe industry information to be accurate, it is not independently verified by us and we do not make any representation as to
the accuracy of that information. In general, we believe there is less publicly available information concerning the
international gaming, lottery, social and digital gaming industries than the same industries in the U.S.
Due to rounding, certain numbers presented herein may not precisely agree or add up on a cumulative basis to the
totals previously reported.
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ITEM 1. BUSINESS
Unless otherwise specified or the context otherwise indicates, all references to the words “Scientific Games,” “we,”
“us,” “our” and the “Company” refer to SGC and its consolidated subsidiaries.
General
SGC was incorporated in the state of Delaware on July 2, 1984. On September 18, 2017, SGC entered into an
Agreement and Plan of Merger with SG Nevada Merger Company, a Nevada corporation and SGC’s wholly owned
subsidiary (“Newco”), providing for the merger of SGC with and into Newco with Newco surviving the merger (the
“Surviving Corporation”), for the sole purpose of changing SGC’s state of incorporation from Delaware to Nevada (the
“reincorporation merger”). The reincorporation merger was approved by the affirmative vote of holders of a majority of
outstanding shares of Class A common stock of SGC entitled to vote thereon at a special meeting of SGC’s stockholders on
November 27, 2017. On January 10, 2018, the reincorporation merger was consummated. Following the consummation of the
reincorporation merger, each outstanding share of Class A common stock of SGC, par value $0.01 per share, automatically
converted into one share of common stock of the Surviving Corporation, par value $.001 per share. The reincorporation
merger did not result in any change in SGC’s name, headquarters, business, management, location of offices, assets, liabilities
or net worth, other than as a result of the costs incident to the reincorporation merger. Our management, including all
directors and officers, immediately prior to the reincorporation merger remained the same immediately following the
reincorporation merger and assumed identical positions with the Surviving Corporation.
We are a leading developer of technology-based products and services and associated content for the worldwide
gaming, lottery, social and digital gaming industries. Our portfolio of revenue-generating activities primarily includes
supplying gaming machines and game content, CMSs and table game products and services to licensed gaming entities;
providing instant and draw-based lottery products, lottery systems and lottery content and services to lottery operators;
providing social casino game solutions to retail consumers and regulated gaming entities, as applicable; and providing a
comprehensive suite of digital RMG and sports wagering solutions, distribution platforms, content, products and services. We
also gain access to technologies and pursue global expansion through strategic acquisitions and equity investments. We report
our results of operations in four business segments—Gaming, Lottery, SciPlay and Digital—representing our different
products and services. As a result of the initial public offering (“IPO”) of a minority interest in our Social gaming business,
which was completed on May 7, 2019, we now refer to our Social business segment as our SciPlay business segment, and we
also changed our calculation of SciPlay business segment AEBITDA beginning with the first quarter of 2019. SciPlay
business segment AEBITDA now reflects intercompany charges settled in cash for corporate services and certain royalties
paid for by our SciPlay business segment to other segments or to Corporate. Business segment information for the years
ended December 31, 2018 and 2017 have been recast to reflect these changes. See “Management’s Discussion and Analysis
of Financial Condition and Results of Operations - Consolidated Results” below and Note 2 and Note 3 for additional
business segment information.
Strategy
We strive to provide high quality products and services to our customers across all four of our business segments —
Gaming, Lottery, SciPlay and Digital.
To this end, we are focused on the following strategies:
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Drive innovation — We place great emphasis on producing innovative and high-performing Gaming, Lottery,
SciPlay and Digital content, products and services that provide differentiated value to our customers. We seek
to leverage our expansive content library and portfolio of proprietary and licensed intellectual property, and
use our extensive player and customer research in order to bring innovation to our products, services and
processes.
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Focus on prudent fiscal management to improve financial returns and cash flow from operations— Setting
the right operational and strategic priorities to support our customers, aligning our resources to achieve our
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targets and tracking our performance is our near term focus. All of these factors, if successful, should increase
our cash flow from operations available to reduce our financial leverage.
•
Build a corporate culture open to new ideas and opportunities that help to accelerate deleveraging— We are
creating a culture of discipline that aligns and uses our resources more effectively, and at the same time
cultivates open minds willing to capitalize on additional opportunistic situations where we might be able to
accelerate our deleveraging efforts, which include our March and November 2019 note offerings along with
our redemptions of notes that had higher interest rates (see Note 15).
Gaming Segment
The gaming industry is characterized by the continuous development of new technologies, products and game
content. Gaming products and services are used by a diverse group of gaming operators and U.S. and international lotteries
which may offer VLTs and other forms of gaming, such as bingo and sports wagering.
Our products are installed in all of the major regulated U.S. gaming jurisdictions, and in approximately 181
international gaming jurisdictions. Growth of gaming in land-based venues is driven by the opening of new casinos in both
new and existing jurisdictions and the expansion of existing casinos. In addition, the land-based gaming supply business is
significantly impacted by the rate at which casinos and other gaming operators replace their gaming machines, which
depends on a number of factors, including their capital budgets. Virtually all sectors of the gaming industry are impacted by
changes in economic conditions that impact players’ disposable incomes.
A substantial portion of our U.K. gaming business benefits from a contract with the large U.K. bookmaker
Ladbrokes Coral Group (which was acquired by GVC Holdings PLC in March 2018), which represents a significant portion
of our U.K. LBO server-based gaming business.
Competition
The gaming machine sector is highly competitive and is characterized by the continuous introduction of new games,
gaming machines and related technologies. We compete primarily with Ainsworth Game Technology, Aristocrat Leisure Ltd.,
(“Aristocrat”), Aruze Gaming America, Inc., Everi Games Inc. (formerly known as Multimedia Games, Inc. and a subsidiary
of Everi Holdings Inc.), International Game Technology (“IGT”) (a subsidiary of International Game Technology PLC (the
successor of Gtech S.p.A)), Inspired Entertainment Inc., Konami Digital Entertainment, Inc. (“Konami”), the Novomatic
Group of Companies and PlayAGS, Inc. (“AGS”). Our principal direct competitor in our U.K. LBO business is Inspired
Entertainment Inc.
The CMS business is also highly competitive. Product features and functionality, accuracy, reliability, service level
and pricing are among the factors that determine how successful systems providers are in selling their systems. Our principal
competitors in CMSs include Aristocrat, IGT and Konami. Competition for these products is intense due to the number of
providers and the limited number of casinos and jurisdictions in which they operate.
With respect to our table products, we compete on the basis of the breadth of our Shuffler products and services and
PTGs, product reliability, service, the strength of our intellectual property and our extensive sales, regulatory and distribution
channels.
Our automated Shufflers also compete against hand shuffling, which remains the most competitive shuffling option
for casino card games around the world. Finally, since the need for our Shuffler products depends upon the casino’s use of
live table games, our Shufflers also compete against any products that live table games compete against.
Competition for PTG content is based on player appeal, brand recognition, price and the strength of the underlying
intellectual property. We compete on this basis, and on the strength of our extensive sales, service, marketing and distribution
channels. We also compete with non-PTGs such as blackjack and baccarat, and several companies that primarily develop and
license PTGs such as AGS, Galaxy Gaming, Inc. and Masque Publishing, Inc. Finally, some of our product lines may
compete against each other for space on the casino floor.
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Lottery Segment
There are approximately 180 lotteries throughout the world, operated by U.S. and international governmental
authorities and their licensees. Governments typically authorize lotteries as a means of generating revenues without imposing
additional taxes. Many jurisdictions have come to rely on the proceeds from lottery game sales as a significant source of
funding for programs for which net lottery proceeds are designed to fund. Although there are many types of lottery games
worldwide, the two principal categories of products offered are draw lottery games and instant lottery products. Currently, 48
U.S. jurisdictions offer instant product lotteries and/or draw lotteries. Lottery operations in international jurisdictions can
vary widely depending on the number of new lotteries entering the market, the number of lottery licenses issued within each
market and the discontinuance of lotteries and operating licenses.
An instant lottery product is typically played by removing a scratch-off protective coating from a preprinted ticket to
reveal if it is a winner. Draw lottery games, such as POWERBALL® and MEGA MILLIONS®, are based on a random selection
of a series of numbers, and prizes are generally based on the number of winners who share the prize pool, although set prizes
are also offered. Draw lottery games are generally provided through a lottery system in which lottery terminals in retail
outlets are continuously connected to a central computer system for the sale and validation of lottery games and related
functions. A lottery system may also be used to activate, sell and validate instant lottery products to confirm that a ticket is a
winner and prevent duplicate payments. In some jurisdictions, separate instant game validation systems may be installed.
Lotteries may offer a range of other games. In the U.S., some lotteries offer high frequency games such as keno,
which is typically played every four to five minutes in restricted social settings, such as bars, and is usually offered as an
extension of the lottery system.
The table below lists our more significant Lottery contracts as of December 31, 2019, representing approximately
32% of our Lottery revenue. Also included are instant or draw lottery game retail sales (as applicable), if publicly available,
for each jurisdiction.
Fiscal 2019
State Instant
Game
or Lottery Systems
Retail Sales
(in millions)
Type of
Contract
Commencement
Date of
Current Contract
Expiration Date of
Current Contract
(before any exercise
of remaining
renewal options)(1)
$
$
$
$
$
€
4,503 Lottery Systems
January 2009
2,990 Instant Products - Participation SGEP August 2007
4,938 Instant Products - Participation SGEP October 2019
3,219 Instant Products - Participation SGEP September 2003
2,187 Lottery Systems
9,189 Instant Products - PPU
May 2017
October 2010
March 2021
March 2021
March 2027
September 2025
May 2025
September 2028
Current
Renewal
Options
Remaining
None
None
7 years
None
Up to 4 years
None
Lottery/Operator
Pennsylvania
Florida
Georgia
Maryland
LNS (Italy)
(1) Our lottery contracts with U.S. state governmental authorities generally contain termination for convenience clauses, which may be exercised at the
election of the state government.
Competition
The instant lottery products market segment is highly competitive and continues to be subject to intense price-based
competition. Our principal instant products competitors in the U.S. are IGT and Pollard Banknote Limited. Internationally, a
number of instant lottery product vendors compete with us including the competitors noted above and diversified printers in
India, China and Latin America. Our principal competitors in the supply of lottery-related licensed games, promotional
entertainment and loyalty or rewards programs are Alchemy3 LLC, ePrize LLC, IGT, Intralot S.A. and Pollard Banknote
Limited.
The lottery systems business is also highly competitive and continues to be subject to intense price-based
competition. Our principal competitors in this business are IGT, Intralot S.A. and Tattersalls Group. We also compete with
various suppliers of lottery system components, such as terminals and computer systems, and lottery operators that internally
develop their own systems.
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As certain countries liberalize gaming regulations, lotteries may expand their scope by offering sports wagering,
gaming machines, interactive gaming or other forms of gaming, which may introduce new suppliers that compete with us for
lottery customers. In some jurisdictions, the liberalization of gaming regulations has included the privatization or outsourcing
of all or a portion of the lottery operations via a competitive bidding process. We believe Camelot Group plc, IGT,
Intralot, S.A. and the Tattersalls Group to be among those competitors who may also bid on such opportunities.
SciPlay Segment
On May 7, 2019, SciPlay completed an IPO of an 18.0% minority interest in our Social gaming business, after
giving effect to the underwriters’ partial exercise of their over-allotment option on June 4, 2019 (see Note 1). SciPlay has two
classes of common stock - Class A common stock, which is traded on The NASDAQ Global Select Market under the symbol
“SCPL,” and Class B common stock. On all matters submitted to a vote of SciPlay stockholders, Class B common stock
entitles SGC to ten votes per share (for so long as the number of shares of SciPlay common stock beneficially owned by SGC
represents at least 10% of SciPlay’s outstanding shares of common stock and, thereafter, one vote per share), and SciPlay
Class A common stock entitles its owners to one vote per share. As of December 31, 2019, SGC owned all of the outstanding
Class B common stock, which represents approximately 82.0% of SciPlay’s total outstanding shares of common stock and
approximately 97.9% of the combined voting power of both classes of SciPlay’s outstanding common stock. Accordingly,
SGC continues to control shares representing a majority of the combined voting power in SciPlay and continues to have a
controlling financial interest in and consolidate SciPlay, subsequent to the IPO.
Our SciPlay business segment is a leading developer and publisher of digital games on mobile and web platforms.
SciPlay operates in the social gaming market, which is characterized by gameplay online, on mobile phones or on tablets that
are social and competitive, and self-directed in pace and session length. Our SciPlay business segment includes social gaming
where we generate substantially all of our revenue from the sale of virtual coins, chips or bingo cards (collectively referred to
as “virtual currency”), which players can use to play slot games, table games or bingo games. Once obtained, virtual currency
(either free or purchased) cannot be redeemed for cash nor exchanged for anything other than game play within our apps.
SciPlay currently offers seven core games, including social casino games Jackpot Party® Casino, Gold Fish® Casino, Hot
Shot Casino® and Quick Hit Slots®, and casual games MONOPOLY Slots, Bingo Showdown™ and 88 Fortunes Slots®.
SciPlay’s social casino games typically include slots-style game play and occasionally include table games-style game play,
while SciPlay’s casual games blend slots-style or bingo game play with adventure game features. All of SciPlay’s games are
offered and played across multiple platforms, including Apple, Google, Facebook and Amazon, with some games available on
Microsoft and other web and mobile platforms. In addition to SciPlay’s internally created game content, the games include
our WMS®, Bally®, Barcrest® and SHFL® branded games. This content allows players who like playing land-based slot
machines to enjoy some of those same titles in our free-to-play games. In addition, we also offer third-party branded games
and original content.
A number of trends and opportunities are driving significant changes in digital gaming, which we believe are
causing growth in the casual games market and providing opportunities for SciPlay to grow our social casino games and
expand into other areas of the casual games market, such as:
•
•
•
•
•
•
Digital gaming is an engaging form of entertainment;
Mobile devices are a leading medium to consume content such as games;
Increasing number of players with the emergence of casual games;
Scale is increasingly strategic in order to succeed in mobile gaming;
Social casino gaming is an attractive market within digital gaming; and
Additional market opportunities within the broader mobile gaming landscape.
12
Competition
Our SciPlay business segment faces significant competition in all aspects of its business. SciPlay’s primary social
casino game competitors include Playtika (acquired by a group of investors led by Shanghai Giant Network Technology Co.),
Product Madness/Big Fish Games (subsidiaries of Aristocrat), Zynga Inc., DoubleU Games/Double Down Interactive,
GSN/Bash Gaming and Huuuge Games. SciPlay’s competitors in the broader social game market include Glu Mobile,
Activision Blizzard, Electronic Arts, Kabam, Rovio and Tencent Holdings. On the broadest scale, SciPlay competes for the
leisure time, attention and discretionary spending of players versus other forms of online entertainment, including social
media, reading and other video games on the basis of a number of factors, including quality of player experience, brand
awareness and reputation and access to distribution channels.
Digital Segment
Our Digital business segment provides highly customizable software design, development, licensing, maintenance
and support services from a comprehensive suite of technology solutions. Our interactive casino solutions allow interactive
casino operators to utilize our distribution platform, including full gaming process support services, and brand and player
management services, as well as SG Universe® services, iLottery and RMG services through our remote gaming servers. Our
sports betting services enable our customers to operate sports books, including betting markets across both fixed-odds and
pari-mutuel betting styles, a distribution platform, full gaming process support services, and brand and player management.
Competition
In our Digital gaming business, we compete for the discretionary spending of consumers with other digital gaming
entertainment companies that offer real-money digital casino games and sports wagering services and/or platforms. Our
primary real-money digital casino games competitors include IGT, Microgaming Software Systems Ltd., Net Entertainment
and Playtech Limited. Our primary competitors in sports wagering platform solutions are IGT, Kambi and SBTech.
Research and Development
We believe our ability to attract new Gaming, Lottery, SciPlay and Digital customers and retain existing customers
depends in part on our ability to evolve and continue to develop our product lines and service offerings by continually
developing differentiating products, hardware and systems technology and functionality to enhance player entertainment and
customer profitability. We are also focused on expanding use of the internet, mobile phones and other interactive technologies
to increase play. Our gaming machines are usually designed and programmed by our internal engineering staff and internal
and external game development studios with the input and cooperation of our customers.
We have Gaming R&D personnel located in our Las Vegas, Nevada and Chicago, Illinois facilities. A large portion
of our Lottery R&D team is based in our Alpharetta, Georgia facilities. We have SciPlay personnel located primarily in
Austin, Texas; Cedar Falls, Iowa; and Tel Aviv, Israel. We have Digital personnel based in the United Kingdom, Sweden,
Greece and India. We also have game development studios in Las Vegas; Sydney, Australia; Manchester, England; and India
(including Bangalore, Chennai and Pune), with additional R&D staff in other locations, including Reno, Nevada and Vienna,
Austria.
Intellectual Property
Many of our products use intellectual property rights, including trademarks, trade dress, copyrights, patents and
trade secrets. We consider our intellectual property rights to be, in the aggregate, material to our business. We protect our
investment in R&D by seeking intellectual property protection as appropriate for our technologies and content. We also
acquire and license intellectual property from third parties.
The terms of our patents vary based on the type of patent and the date and jurisdiction of filing or grant. The term of
U.S. design patents expires 15 years from the date of grant, and the term of utility patents generally expires 20 years from the
date of filing of the first non-provisional patent application in a family of patents. The actual protection afforded by a patent
depends upon the type of patent, the scope of its coverage and the availability of legal remedies in the applicable country.
13
Certain technologies, which are material to our businesses, are the subject of patents issued and patent applications currently
pending in the U.S. and certain other countries. Our Lottery business uses our patented and patent-pending technologies in
the production, secure printing, validation and distribution of instant lottery products. Our Gaming, SciPlay and Digital
businesses use our patented and patent-pending technologies in games and associated platforms and systems. In addition,
under a patent cross-licensing agreement with IGT, we can offer games using patented game features from the patent
portfolios of other members of IGT’s slot game features program.
We market many of our products under trademarks and copyrights that provide product differentiation and
recognition and promote our portfolio of product offerings. All of our games feature elements that are subject to copyright
rights and protection. In addition, we generally obtain trademark protection and often seek to register trademarks for the
names and designs under which we market and license our products and games. Protections for trademarks exist in many
countries, including the U.S., for as long as the trademark is registered and/or used. Registrations are generally issued for
fixed, but renewable terms, although trademark rights may exist whether or not a mark is registered and the duration of the
registrations varies by country.
We believe that our use of both our own and third-party licensed brand names and related intellectual property
contributes to the appeal and success of our products, and that our future ability to license, acquire or develop new brand
names is important to our continued success. Therefore, we continue to invest in the recognition of our brands and brands that
we license. Certain of our games are based on popular brands licensed from third parties, such as Hasbro International, Inc.,
Fremantle Media North America, CBS Studios Inc., Turner Entertainment Co., Warner Bros. Consumer Products Inc.,
Playboy Enterprises International, Inc., Paramount Pictures Corporation and Twentieth Century Fox Licensing and
Merchandising.
From time to time, we become aware of potential infringement of our intellectual property by competitors and other
third parties and consider what action, if any, to take in that regard, including litigation where appropriate. We are also subject
to threatened or actual intellectual property-related claims by third parties from time to time. See the risk factors captioned
“Our business depends on the protection of our intellectual property and proprietary information”, “We rely on the ability to
use the intellectual property rights of third parties”, and “The intellectual property rights of others may prevent us from
developing new products and services, entering new markets or may expose us to liability or costly litigation” under the
heading “Risk Factors” in Part I, Item 1A of this Annual Report on Form 10-K for additional information.
Production Processes, Sources and Availability of Components
We currently produce substantially all of our gaming machines through a mix of our manufacturing facilities and
contracted parties. We have finishing lines in Las Vegas; Sydney, Australia; Barcelona, Spain; Midrand, South Africa; Buenos
Aires, Argentina; and Manchester, England. These finishing lines allow for the completion and testing of our gaming machine
assemblies from our facilities. We also refurbish used gaming machines primarily at our Las Vegas and Manchester facilities.
Manufacturing commitments are generally based on expected quarterly sales orders from customers. Due to uneven
order flow from customers, component parts for gaming machines are purchased and assembled into partial products that are
scheduled for just in time delivery to allow final assembly lead time to meet agreed customer delivery dates. Our gaming
machine manufacturing processes generally consist of assembling component parts and sub-assemblies into a complete
gaming machine. The level of completion and assembly varies by product platform and geographic region.
Shufflers are assembled in our Las Vegas facility and by third parties near Salzburg, Austria and Juarez, Mexico,
which includes various levels of sub-assemblies with completion and testing at one of our finishing lines described above.
Hardware and component parts associated with our CMSs are purchased directly from the contract manufacturers
and flow through our Las Vegas facilities with some assembly and testing. These parts do not require a significant amount of
assembly and are used primarily in systems implementations, which take place at customer locations.
Our dedicated computer-controlled printing process is specifically designed to produce secure instant lottery
products. We also have the capability to track instant products from the point of production through delivery to retailers.
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Instant products are delivered finished and ready for distribution by the lottery authority (or by us under certain contracts). An
instant product that has been removed at any point in the distribution chain in an unauthorized manner can be flagged and
invalidated in the event that it is used to claim winnings.
Production of our lottery terminals (and related component products) primarily involves the assembly of electronic
and mechanical components into more complex systems and products. Third-party vendors generally manufacture and
assemble our lottery terminals. We normally have sufficient lead time between reaching an agreement and the
commencement of operations so that we are able to provide our Lottery customers with a fully functioning system that is
customized to meet their requirements. We believe that this is consistent with our competitors’ lead times and is also
consistent with the needs of our customers.
We place advance orders for certain gaming and lottery components with long lead times based on projected
customer demand.
We believe we have an adequate supply of component parts and raw materials used in manufacturing our gaming
machines, shufflers, CMSs and lottery terminals.
Seasonality
Our results of operations can fluctuate due to seasonal trends and other factors. Sales of our gaming machines to
casinos are generally strongest in the spring and slowest in the summer, while revenue from our Participation gaming
machines is generally highest in the spring and summer. Player activity for SciPlay is generally slower in the second and third
quarters of the year, particularly during the summer months. Player activity for our Digital business, specifically digital
casino operations, is generally slower in the third quarter during the summer months and is generally higher in the fourth
quarter and varies based on seasons of different popular sports such as soccer, professional and collegiate football, and
professional and collegiate basketball. See the risk factor captioned “Our results of operations fluctuate due to seasonality and
other factors, and, therefore, our periodic operating results are not guarantees of future performance” under the heading “Risk
Factors” in Part I, Item 1A of this Annual Report on Form 10-K for additional information.
Employees
As of December 31, 2019, we employed approximately 9,800 persons worldwide, with approximately 4,700
employed domestically and 5,100 employed internationally.
Government Regulation
General
Each of our business segments is generally subject to extensive and evolving regulation. For the Gaming and Lottery
business segments, regulation customarily includes some form of licensing or regulatory screening of operators, suppliers,
manufacturers and distributors and their applicable affiliates, their major shareholders, officers, directors and key employees.
In addition, certain of our gaming products and technologies must be certified or approved in certain jurisdictions in which
we operate. Regulators review many facets of an applicant or holder of a license, including its financial stability, integrity and
business experience. Any failure to receive a license or the loss of a license that we currently hold could have a material
adverse effect on us or on our results of operations, cash flow or financial condition. Each of our business segments is subject
to a number of foreign and domestic laws and regulations that affect companies conducting business on the internet and over
mobile networks, especially in relation to privacy and security. Furthermore, for the SciPlay business segment, there is also
significant opposition in some jurisdictions to interactive social gaming, including social casino gaming. For our Digital
business segment, although some states are expanding the availability of interactive gaming, there have also been various
state and federal bills proposed recently in the U.S. to restrict or prohibit interactive gaming and lottery sales. Significant
resources are being devoted to supporting these efforts. Although these efforts have generally not been successful, we cannot
assure that laws restricting interactive gaming or lottery sales will not be passed at either the federal or state level.
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While we believe that we are in compliance with all material gaming and lottery laws and regulatory requirements
applicable to us, we cannot assure that our activities or the activities of our customers will not become the subject of any
regulatory or law enforcement proceeding or that any such proceeding would not have a material adverse impact on us or our
results of operations, cash flow or financial condition.
We have developed and implemented a rigorous internal compliance program in an effort to ensure that we comply
with legal requirements imposed in connection with our Gaming, Lottery, SciPlay and Digital activities, and legal
requirements generally applicable to all publicly traded companies. The compliance program is run on a day-to-day basis by
our Chief Compliance Officer with legal advice provided by attorneys in our legal and compliance departments and outside
experts. The compliance program is overseen by the Compliance Committee of our Board of Directors, which is comprised
of employee and non-employee directors and a non-employee gaming law expert. While we are firmly committed to full
compliance with all applicable laws, we cannot assure that our compliance program will prevent the violation of one or more
laws or regulations, or that a violation by us or an employee will not result in the imposition of a monetary fine or suspension
or revocation of one or more of our licenses.
In the EU, various judgments by the Court of Justice of the European Union (“CJEU”) have addressed the
approaches adopted by certain member states to restrict and/or regulate gaming. Topics addressed in those judgments include
the ability of member states to grant, or to maintain, monopolies for gaming and lottery activities and the power of member
states to limit access by gaming and/or lottery providers established elsewhere in the EU. Several cases on these subjects are
currently pending in the CJEU. However, in December 2017, the European Commission dropped all enforcement actions
related to gambling in an effort to change the way it enforces EU law, leaving compliance with EU laws to national courts.
Notwithstanding this development, the European Commission adopted a decision in April 2018 requesting the European
Committee for Standardization (a group of EU regulators and industry bodies) to draft a European standard on reporting in
support of supervision of online gambling services.
While we believe that we have developed appropriate procedures and policies to comply with the requirements of
these evolving laws and legal pronouncements, we cannot assure that our activities or the activities of our customers will not
become the subject of law enforcement proceedings or that any such proceedings would not have a material adverse impact
on us or our business plans. Furthermore, laws and regulations applicable to lotteries and gaming in U.S. and international
jurisdictions are subject to change and the effect of such changes on our ongoing and potential operations cannot be predicted
with certainty.
From time to time, we retain government affairs representatives in various U.S. and international jurisdictions to
advise elected and appointed officials and the public concerning our views on gaming and lottery-related legislation, and to
monitor such legislation and to advise us in our relations with gaming and lottery authorities.
Gaming
We provide our games, gaming machines, gaming systems, table products and related products and services in legal
gaming jurisdictions worldwide. The manufacture, distribution, provision and operation of our gaming products and services
is subject to regulation and approval by various city, county, state, provincial, federal, tribal and foreign agencies. The
primary purposes of these rules are to (1) ensure the responsibility, financial stability and character of the parties involved in
these activities through licensing and registration requirements, (2) ensure the integrity and compliance of our gaming
products and services and (3) prohibit the use of gaming products and services at unauthorized locations or for the benefit of
undesirable parties.
Typically, gaming regulations in the jurisdictions in which we operate are established by statute and are administered
by a regulatory agency with broad authority to interpret gaming regulations and to regulate gaming activities. Among other
things, gaming authorities in the various jurisdictions in which we are licensed:
•
•
adopt additional rules and regulations under the implementing statutes;
investigate violations of gaming regulations;
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•
•
•
•
enforce gaming regulations and impose disciplinary sanctions for violations of such laws, including fines,
penalties and revocation of gaming licenses;
review the character and fitness of manufacturers, distributors and operators of gaming products and services
and make determinations regarding their suitability or qualification for licensure;
grant licenses for the manufacture, distribution and operation of gaming products and services;
review and approve transactions (such as acquisitions, material commercial transactions, securities offerings
and debt transactions); and
•
establish and collect related fees and/or taxes.
We believe we hold all of the licenses and permits necessary to conduct our business. We are authorized to sell, lease
or operate our gaming products and services in approximately 459 jurisdictions worldwide (including jurisdictions that do not
require licensing), including approximately 181 international gaming jurisdictions.
In addition, a number of U.S. states authorize wagering on VLTs at state regulated and licensed facilities. Although
some states restrict VLTs to already existing wagering facilities, others permit these machines to be placed at venues such as
bars, restaurants, truck stops and other specifically licensed gaming facilities. In addition, all of the Canadian provinces and
various other international jurisdictions have authorized VLTs.
Regulatory requirements vary among jurisdictions, but the majority of jurisdictions require licenses, permits or
findings of suitability for our company, individual officers, directors, major stockholders and key employees. Our gaming
hardware and software also must be approved either by a gaming authority laboratory or a private laboratory authorized by
the gaming authority.
Lottery
Currently, 48 U.S. jurisdictions offer instant game lotteries and/or draw lotteries. The operation of lotteries in the
U.S. and internationally is subject to extensive regulation. Although certain features of a lottery, such as the percentage of
gross revenues that must be paid back to players in prize money, are usually set by legislation, lottery regulatory authorities
generally exercise significant discretion, including with respect to the determination of the types of games played, the price of
each wager, the manner in which the lottery is marketed and the selection of suppliers of equipment, technology and services
and retailers of lottery products.
To ensure the integrity of contract awards and lottery operations, most jurisdictions require detailed background
disclosure on a continuous basis from, and conduct background investigations of, vendors and their officers, directors,
subsidiaries, affiliates and principal stockholders. Background investigations of the vendors’ employees who will be directly
responsible for the operation of lottery systems are also generally conducted and most states reserve the right to require the
removal of employees who they deem to be unsuitable or whose presence they believe may adversely affect the operational
security or integrity of the lottery. Certain jurisdictions also require extensive personal and financial disclosure and
background checks from persons and entities that hold a specified percentage (typically five percent or more) of a vendor’s
securities either legally, beneficially and/or through voting rights. The failure of such holders of our securities to submit to
background checks and provide such disclosure could result in the imposition of penalties and could jeopardize the award of
a lottery contract to us or provide grounds for termination of an existing lottery contract.
The award of lottery contracts and ongoing operations of lotteries in international jurisdictions are also extensively
regulated, although international regulations typically vary from those prevailing in the U.S. Restrictions are frequently
imposed on foreign companies seeking to do business in such jurisdictions and, as a consequence, we have in a number of
instances allied ourselves with local companies when seeking international lottery contracts.
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SciPlay
SciPlay is subject to a number of foreign and domestic laws and regulations that affect companies operating online,
including over the internet and mobile networks, many of which are still evolving and being interpreted. We are also subject
to a number of federal, state, local and foreign laws and regulations governing data privacy and security, including with
respect to the collection, storage, use, transmission and protection of personal information and other consumer data. The
scope of data privacy and security regulations continues to evolve, and we believe that the adoption of increasingly restrictive
regulations in this area is likely within the U.S. and other jurisdictions.
There is also significant opposition in some jurisdictions to interactive social gaming, including social casino
gaming. Some states or countries have anti-gaming groups that specifically target social casino games. Such opposition could
lead these jurisdictions to adopt legislation or impose a regulatory framework to govern interactive social gaming or social
casino gaming specifically. These could result in a prohibition on interactive social gaming or social casino gaming
altogether, restrict our ability to advertise our games, or substantially increase our costs to comply with these regulations.
We continue to devote significant attention to monitoring these developments. However, we cannot predict the
timing, scope or terms of any state, federal or foreign regulations relating to SciPlay.
Digital
In the U.S., the Unlawful Internet Gambling Enforcement Act of 2006 (“UIGEA”) prohibits among other things, the
acceptance by a business of a wager by means of the internet where such wager is prohibited by any federal or state law
where initiated, received or otherwise made. Under UIGEA severe criminal and civil sanctions may be imposed on the
owners and operators of such systems and on financial institutions that process wagering transactions. The law contains a safe
harbor for wagers placed within a single state (disregarding intermediate routing of the transmission) where the method of
placing the bet and receiving the bet is authorized by that state’s law, provided the underlying regulations establish
appropriate age and location verification.
Until 2011, there was uncertainty as to whether the Federal Wire Act of 1961 (the “Wire Act”) prohibited states from
conducting intrastate lottery transactions via the internet if such transactions crossed state lines. In late 2011, the Office of
Legal Counsel of the DOJ (the “OLC”) issued an opinion which concluded that the prohibitions of the Wire Act were limited
to sports gambling and thus did not apply to state lotteries at all (the “2011 DOJ opinion”).
Following the issuance of the 2011 DOJ opinion, within the past few years, state-authorized internet casino gaming
has been launched in Delaware and New Jersey, state-authorized online poker has been launched in Nevada, and state-
authorized online casinos have been launched in Pennsylvania. A number of other states have adopted or are considering
adopting legislation to specifically authorize online poker, online gambling and sports wagering. On May 14,
2018 the Supreme Court of the U.S. overturned the PASPA, a decision that opened up a path to legalization of sports
wagering across the country. Following this ruling, at least 13 states have legalized sports wagering, with some of those states
permitting online sports wagering. Other states are considering legislation that would permit legal sports wagering, both land
based and online. Additionally, six state lotteries offer (and other lotteries are considering offering) internet instant game sales
to in-state lottery customers, and a number of other states allow subscription sales of draw games over the internet.
Pennsylvania’s gaming expansion bill in October 2017, which authorized online casino and land based and online sports
wagering, also authorized Pennsylvania’s lottery to distribute lottery products, including instant ticket games, through
numerous channels including web applications, mobile applications, mobile web, tablets and social media.
In 2018, at the request of the Criminal Division, the OLC reconsidered the 2011 DOJ opinion’s conclusion that the
Wire Act was limited to sports gambling. On January 14, 2019, the OLC published a legal opinion dated November 2, 2018
(the “2018 DOJ opinion”), which concluded that the 2011 DOJ opinion had incorrectly interpreted the Wire Act. In the 2018
DOJ opinion, the OLC concluded that the restrictions on the transmission in interstate or foreign commerce of bets and
wagers in the Wire Act were not limited to sports gambling but instead applied to all bets and wagers. These restrictions
therefore apply equally to our iGaming, iLottery, and sports betting solutions and services. The OLC also found that the
enactment of the UIGEA described above did not modify the scope of the Wire Act. The DOJ later issued memoranda
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directing federal law enforcement agencies to refrain from enforcing the conclusions of the 2018 DOJ opinion for activities
other than sports betting until June 30, 2020 or until final judgment is entered in New Hampshire Lottery Commission v. U.S.
Department of Justice, filed in the U.S. Court of Appeals for the First Circuit. At this time, we are unable to determine
whether the 2018 DOJ opinion will be upheld by the courts, or what impact it will have on us or our customers.
Although some states are expanding the availability of interactive gaming, there have also been various state and
federal bills proposed recently in the U.S. to restrict or prohibit interactive gaming and lottery sales, and significant resources
are being devoted to supporting these efforts. Although these efforts have generally not been successful, we cannot assure that
laws restricting interactive gaming or lottery sales will not be passed at either the federal or state level. For instance, in May
2015, the Minnesota legislature passed an amendment to the state’s lottery law prohibiting the sale of instant win lottery
tickets over the internet. Furthermore, changes in the executive branches of government at the state and federal level could
affect federal and state policies on gaming as well.
To varying degrees, a number of European governments have taken steps to change the regulation of internet
wagering (also known as online gambling) through the implementation of new or revised licensing and taxation regimes,
some of which include the imposition of sanctions on unlicensed providers. With the European Commission dropping
enforcement actions related to gambling in December 2017, these evolving rules and regulations may change quickly and
dramatically. Countries outside Europe and the U.S. have also begun evaluating interactive gaming regulation and an increase
in regulated markets outside of the U.S. and Europe is likely to continue. Some of our competitors may be more willing to
provide internet wagering in countries where the relevant laws and regulations are unclear or not uniformly enforced, putting
us at a competitive disadvantage if we do not provide services related to internet wagering in such countries.
We continue to devote significant attention to monitoring these developments. However, we cannot predict the
timing, scope or terms of any state, federal or foreign regulations relating to interactive gaming and lottery sales.
Additional Information Regarding Government Regulations
We are subject to specific gaming requirements in the different jurisdictions in which we operate. For additional
information, we have filed a summary of the gaming regulations that govern our businesses as an exhibit to this Annual
Report on Form 10-K. See Exhibit 99.10 “Gaming Regulations”. In addition, see “Risk Factors” in Part I, Item 1A of this
Annual Report on Form 10-K for a discussion of risk factors related to regulations to which we may be subject.
Executive Officers of the Company
Certain information regarding each of our executive officers is set forth below.
Name
Ronald O. Perelman
Barry L. Cottle
Age
77
58
Position
Executive Chairman of the Board of Directors
President and Chief Executive Officer
Michael A. Quartieri
51
Executive Vice President, Chief Financial Officer, Treasurer and Corporate Secretary
James Sottile
59
Executive Vice President and Chief Legal Officer
Patrick J. McHugh
54
Executive Vice President and Group Chief Executive, Lottery
Michael F. Winterscheidt
49
Senior Vice President and Chief Accounting Officer
Stephen E. Richardson
52
Senior Vice President, Chief Compliance Officer and Director of Corporate Security
Ronald O. Perelman was named Chairman of the Board of Directors in November 2013 and Executive Chairman of
the Board of Directors in July 2019. Mr. Perelman has been Chairman of the Board and Chief Executive Officer of
MacAndrews & Forbes Incorporated, a company that owns and manages a diversified portfolio of public and private
companies and various affiliates, since 1980. Mr. Perelman is also Chairman of the Board of Revlon, Inc. and Revlon
Consumer Products Corporation.
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Barry L. Cottle has served as President and Chief Executive Officer since June 2018. Mr. Cottle has also served as
Executive Chairman of the Board of Directors of SciPlay since April 2019. Mr. Cottle joined SGC as Chief Executive, SG
Interactive, in August 2015 to lead the strategy and growth plans of the Interactive group. Before joining SGC, Mr. Cottle
served as Vice Chairman of Deluxe Entertainment Services Group Inc. from February 2015 until August 2015 while
concurrently serving as Senior Vice President of Technology at MacAndrews & Forbes Incorporated from February 2015
until August 2017, where he helped drive digital innovation. Prior to that, he was the Chief Revenue Officer and Executive
Vice President—Games for Zynga Inc. from January 2012 until October 2014, where he led corporate and business
development, strategic partnerships, distribution, marketing and advertising and ultimately the Social Casino group.
Previously, Mr. Cottle served as the Executive Vice President—Interactive for Electronic Arts Inc. from August 2007 to
January 2012. Earlier in his career, Mr. Cottle served as the Founder/Chief Executive Officer of Quickoffice, Inc.; Chief
Operating Officer of Palm, Inc.; and Senior Vice President of Disney TeleVentures, a division of The Walt Disney Company
dedicated to creating interactive online/TV experiences.
Michael A. Quartieri has served as Executive Vice President, Chief Financial Officer, Treasurer and Corporate
Secretary since March 2016. Previously, he served as the Company’s Vice President and Corporate Controller. Prior to
joining SGC, Mr. Quartieri served nine years with Las Vegas Sands Corp., ending his tenure as Senior Vice President, Chief
Accounting Officer and Global Controller. Prior to that, he had a 13-year tenure at Deloitte & Touche LLP, rising to the
position of Director of Audit and Assurance Services and specializing in gaming and hospitality clients.
James Sottile has served as Executive Vice President and Chief Legal Officer since September 2018. Prior to this
role, Mr. Sottile was with Jones Day, where he was a partner in its New York office. Mr. Sottile has been named a notable
practitioner by Chambers USA: America’s Leading Business Lawyers since 2005 and has been recognized in The Best
Lawyers in America since 2011.
Patrick J. McHugh has served as Executive Vice President and Group Chief Executive, Lottery since January 2019.
Prior to this role, Mr. McHugh served as the Company’s Senior Vice President, Global Lottery Systems from November 2015
to December 2018, and prior to that, Mr. McHugh served in various positions at the Company, including on the leadership
executive team.
Michael F. Winterscheidt has served as Chief Accounting Officer since February 2017 and was appointed Senior
Vice President and Chief Accounting Officer in February 2019. Mr. Winterscheidt has also served as Chief Accounting
Officer and Secretary of SciPlay since April 2019. Previously, he served as the Company’s Vice President and Corporate
Controller. Prior to joining SGC, Mr. Winterscheidt served three years with Caesars Entertainment Corporation, ending his
tenure as Vice President and Corporate Controller. Prior to that, he had leadership roles leading the corporate accounting and
financial reporting organizations of Delta Airlines, Inc. and Microsoft Corporation. He was previously a manager in the audit
practice of the global accounting firm of Arthur Andersen LLP.
Stephen E. Richardson has served as Senior Vice President, Chief Compliance Officer and Director of Corporate
Security since April 2018. Previously, Mr. Richardson served the Federal Bureau of Investigation over a 20-year decorated
career, most recently as the Assistant Director of the FBI’s Criminal Investigative Division in Washington, DC.
Access to Public Filings
We file annual reports, quarterly reports, current reports, proxy statements and other documents with the SEC under
the Exchange Act. The SEC maintains an Internet site that contains reports, proxy and information statements and other
information regarding issuers that file electronically with the SEC at www.sec.gov.
We make the following information, among others, available free of charge through the Investors link on our
website at www.scientificgames.com/investors and we use our website as a means of disclosing material information to the
public in a broad, non-exclusionary manner for purposes of the SEC’s Regulation Fair Disclosure (Reg FD):
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•
•
•
our annual reports on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K and
amendments to those reports as soon as reasonably practicable after they are filed electronically with or
furnished to the SEC;
Section 16 ownership reports filed by our executive officers, directors and 10% stockholders on Forms 3, 4
and 5 and amendments to those reports as soon as reasonably practicable after they are filed electronically
with the SEC; and
our Code of Business Conduct, which applies to all of our officers, directors and employees (which is also our
required code of ethics applicable to our Chief Executive Officer, Chief Financial Officer and Chief
Accounting Officer in keeping with the Sarbanes-Oxley Act of 2002).
The above details about our website and its content are only for information. The contents of our website are not,
nor shall they be deemed to be, incorporated by reference in this Annual Report on Form 10-K.
ITEM 1A. RISK FACTORS
The risks described below are not the only risks facing us. Please be aware that additional risks and uncertainties not
currently known to us or that we currently deem to be immaterial could also materially and adversely affect our business
operations. You should also refer to the other information contained in our periodic reports, including the Forward-Looking
Statements section, our consolidated financial statements and the related notes and Management’s Discussion and Analysis of
Financial Condition and Results of Operations for a further discussion of the risks, uncertainties and assumptions relating to
our business. Except where the context otherwise indicates, references below to the “Company,” “we,” “our,” “ours” and “us”
include all of our subsidiaries.
You should carefully consider the following risks and other information in this Annual Report on Form 10-K in
evaluating us and our common stock. The risk factors generally have been separated into two groups: risks relating to our
business and our industries, and risks relating to our capital structure.
Risks Relating to our Business and our Industries
We operate in highly competitive industries, and our success depends on our ability to effectively compete with numerous
domestic and foreign businesses.
Gaming
Our Gaming business faces significant competition, not only from traditional gaming suppliers, but also from a
number of other domestic and foreign providers, some of which have substantially greater financial resources and/or
experience than we do. In some cases, we compete against gaming operators, including illegal or unregulated operators.
Additionally, we face competition from smaller gaming companies that have established certain competitive products in
recent years and are able to focus their resources on developing a smaller number of high-performing products.
We compete on the basis of the content, features, quality, functionality, accuracy, reliability, price and financing
terms of our products and services, and the responsiveness of our services. If we do not consistently deliver popular, high-
quality games in a timely manner, or if consumers prefer competing products, our business might suffer. Consumer
preferences for games are usually cyclical and difficult to predict, and even the most successful content remains popular for
only limited periods of time, unless refreshed with new content or otherwise enhanced. In order to remain competitive, we
must continuously develop new products or enhancements to our existing products. These products or enhancements may not
be well-received by consumers, even if well-reviewed and of high quality. Further, competitors may develop content that
imitates or competes with our best-selling games, potentially taking sales away from them or reducing our ability to charge
the same prices we have historically charged for our products. We have experienced pricing pressures in the past and expect
to continue to face pricing pressure in 2020. These competing products may take a larger share of consumer spending than
anticipated, which could cause product sales to fall below expectations. We also compete based on the extent of our sales,
service, marketing and distribution channels. We on occasion provide extended payment term financing for product
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purchases, and we expect to continue to provide extended payment term financing until the global economy and industry
conditions improve and demand for such financing abates. We have also offered customers discounts and other offers and
modified pricing and other contractual terms in connection with the sale or placement of our products and services. Our
competitors may provide a greater amount of financing or better offers and terms than we do, and this may impact demand
for our Gaming products and services. We cannot assure that competitive pressure will not cause us to increase the incentives
that we offer to our customers or agree to modify contractual terms in ways that are unfavorable to us, which could adversely
impact our results of operations, cash flows and financial condition.
We also compete to obtain space and favorable placement on casino gaming floors, and some of our product lines
may compete against each other for this space. Consolidation of casino and other operators, increased competition among
operators and reductions in capital expenditures by operators have significantly increased the level of competition among
gaming suppliers and may do so in the future. Casino operators focus on performance, longevity, player appeal and price
when making their purchasing decisions. Competitors with a larger installed base of gaming machines and more game themes
than ours may have an advantage in obtaining and retaining placements in casinos. Our Shufflers also compete against hand
shuffling, which remains the most competitive shuffling option for casino card games around the world.
We also face high levels of competition in the supply of products and services for newly legalized gaming
jurisdictions and for openings of new or expanded casinos. Our success depends on our ability to successfully enter new
markets and compete successfully for new business, especially in the face of declining demand for gaming machine
replacements.
Lottery
Our Lottery business faces competition from a number of domestic and foreign businesses, some of which have
substantially greater financial resources than we do, which impacts our ability to win new contracts and renew existing
contracts. In addition, the U.S. lottery industry has matured with 48 U.S. jurisdictions offering instant game lotteries and/or
draw lotteries. As some jurisdictions seek to privatize or outsource lottery operations (including partial privatizations through
PMAs or otherwise), we face competition from both traditional and new competitors with respect to these opportunities. In
some cases, we may find it necessary or desirable to enter into strategic relationships with third parties, including
competitors, and may be required to commit significant sums of money in order to pursue these opportunities.
We continue to operate in a period of intense price-based competition, which has affected and could continue to
affect the number and the profitability of the lottery contracts we win. We believe our principal competitors in the instant
lottery product business have increased, and are expected to continue to increase, their production capacity, resulting in
pricing pressures in the instant lottery product business. This may adversely affect our ability to win or renew instant lottery
product contracts or may reduce the profitability of instant lottery product contracts that we do win. We also compete in the
international instant lottery product business with low-price printers whose quality we believe is lower than ours in regulated
environments where laws are being reinterpreted to create competition from non-traditional lottery vendors and products. Our
U.S. instant lottery product business could be adversely affected if additional foreign competitors operating in Canada export
their lottery products to the U.S. or if other foreign competitors establish printing facilities in the U.S. or Canada to supply
the U.S.
We face increased price competition in our Lottery systems business from our two principal competitors in that
business. This may adversely affect our ability to win or renew lottery systems contracts or reduce the profitability of lottery
systems contracts that we do win. For example, since 2013, we have lost lottery systems contracts to competitors with the
Colorado lottery following the expiration or termination of our contract there, and in Indiana through regulatory change to
privatize lottery operations.
Any future success of our Lottery business will also depend, in part, on the success of the lottery industry in
attracting and retaining players in the face of increased competition for these players’ entertainment dollars, and our own
success in developing innovative products and systems to achieve this goal. Our failure to achieve this goal could reduce our
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revenue from our Lottery operations. Additionally, pressure on state and other government budgets could lead to other forms
of gaming being legalized, which could adversely impact our Lottery business.
SciPlay
SciPlay, which includes social casino games and from which we derive substantially all of our SciPlay revenue, is a
rapidly evolving industry with low barriers to entry. Businesses can easily launch online or mobile platforms and applications
at nominal cost by using commercially available software or partnering with various established companies in these markets.
The market for our games is also characterized by rapid technological developments, frequent launches of new games and
features, changes in player needs and behavior, disruption by innovative entrants and evolving business models and industry
standards. As a result, our industry is constantly changing games and business models in order to adopt and optimize new
technologies, increase cost efficiency and adapt to player preferences.
Successful execution of our strategy depends on our continuous ability to attract and retain players, adapt to the
emergence of new mobile hardware or operating systems, expand the market for our games, maintain a technological edge
and offer new capabilities to players. We also compete with social gaming companies, including those that offer social casino
games such as Playtika, Product Madness/Big Fish Games, Zynga Inc., DoubleU Games/Double Down Interactive,
GSN/Bash Gaming and Huuuge games, some of which have no connection to regulated real money gaming, and many of
those companies have a base of existing players that is larger than ours. In some cases, we compete against real money
gaming operators who have expanded their games to include social casino games and have in the past leveraged their land-
based gaming relationship with us to license social casino game content from us. In those cases, customers of such real
money gaming operators may choose to play our content as it is offered by the operator and not as it is offered by our social
casino games, detrimentally impacting our results.
Some of our current and potential competitors enjoy substantial competitive advantages, such as greater name
recognition, longer operating histories, greater financial, technical, and other resources and, in some cases, the ability to
rapidly combine online platforms with traditional staffing and contingent worker solutions. These companies may use these
advantages to develop different platforms and services to compete with our games, spend more on advertising and brand
marketing, invest more in research and development or respond more quickly and effectively than we do to new or changing
opportunities, technologies, standards, regulatory conditions or player preferences or requirements. As a result, our players
may decide to stop playing our games or switch to our competitors’ games.
Moreover, current and future competitors may also make strategic acquisitions or establish cooperative relationships
among themselves or with others, including our current or future third-party suppliers. By doing so, these competitors may
increase their ability to meet the needs of existing or prospective players. These developments could limit our ability to
obtain revenue from existing and new buyers. If we are unable to compete effectively, successfully and at reasonable cost
against our existing and future competitors, our results of operations, cash flows and financial condition could be adversely
impacted.
We offer players regular free play and frequent discounts for purchases of virtual coins to extend play in connection
with our social casino gaming business. We cannot assure that competitive pressure will not cause us to increase the
incentives that we offer to our players, which could adversely impact our results of operations, cash flows and financial
condition.
Digital
Our Digital business is also subject to significant competition. Our RMG business focuses on the supply of game
content to online casino operators, and there are a number of competitors in that industry, including from illegal or
unregulated operators.
On May 14, 2018, the Supreme Court of the U.S. overturned the PASPA, a decision that opened up a path to
legalization of sports wagering across the country. Following this ruling, at least 13 states have legalized sports wagering,
with some of those states permitting online sports wagering. Other states are considering legislation that would permit legal
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sports wagering, both land based and online. As a result of the change in regulations, we expanded, and expect to further
expand, our sports wagering business.
The ongoing evolution of regulations governing sports wagering could lead to increased competition over time as
large land-based gaming operators, games companies and other online entertainment companies may seek to enter the sports
wagering market. Such organizations, some with long established and trusted brands, may buy or build capabilities to allow
them to effectively compete with us or our customers. This could lead to a reduction in customers’ revenue and profitability,
which would in turn negatively impact our financial performance. Several of our competitors, such as IGT, Kambi and
SBTech have already taken steps to expand their presence in the sports wagering market. We are unable to predict the impact
additional competition, including the expansion of sports wagering, will have on our business. The success of sports
wagering within our RMG business also depends on the strength of our customers’ brands. Maintaining and enhancing these
brands requires significant expense. As the market becomes more competitive, the value of these brands may not be
maintained or enhanced.
In jurisdictions that authorize internet gaming, we cannot assure that we will be successful in offering our
technology, content and services to internet gaming operators as we expect to face intense competition from our traditional
competitors in the gaming and lottery industries and a number of other domestic and foreign providers (or, in some cases, the
operators themselves), some of which have substantially greater financial resources and/or experience in this area than we do.
In addition, there is a risk that the authorization of the sale of gaming and lottery offerings via interactive channels in a
particular jurisdiction could, under certain circumstances, adversely impact our Gaming and Lottery offerings through
traditional channels in such jurisdiction. Any such adverse impact would be magnified to the extent we are not involved in,
and generating revenue from, the provision of interactive gaming and lottery products or services in such jurisdiction.
In order to stay competitive in our Digital business, we will need to continue to create and market game content and
sports betting solutions that attract players and invest in new and emerging technologies. Some of our competitors may be
more willing to provide internet wagering (including sports wagering) in countries where the relevant laws and regulations
are unclear or not uniformly enforced, putting us at a competitive disadvantage if we do not provide services related to
internet wagering (including sports wagering) in such countries.
We offer and have in the past offered customers discounts, free trials and free spins in connection with our Digital
business. We cannot assure that competitive pressure will not cause us to increase the incentives that we offer to our
customers, which could adversely impact our results of operations, cash flows and financial condition.
Unfavorable U.S. and international economic conditions, or decreased discretionary spending or travel due to other
factors such as terrorist activity or threat thereof, civil unrest, health epidemics, contagious disease outbreaks, or public
perception thereof or other economic or political uncertainties, may adversely affect our business, results of operations,
cash flows or financial condition.
Unfavorable economic conditions, including recession, economic slowdown, decreased liquidity in the financial
markets, decreased availability of credit and relatively high rates of unemployment, have had, and may continue to have, a
negative effect on our business. Socio-political factors such as terrorist activity or threat thereof, civil unrest or other
economic or political uncertainties, or health epidemics, contagious disease outbreaks, or public perception thereof that
contribute to consumer unease may also result in decreased discretionary spending or travel by consumers and have a
negative effect on our Gaming business. We cannot fully predict the effects that unfavorable social, political and economic
conditions, economic uncertainties and public health crises and any resulting decrease in discretionary spending or travel
would have on us, as they would be expected to impact our customers, suppliers and business partners in varied ways.
In our Gaming business, especially our Participation gaming business, our revenue is largely driven by players’
disposable incomes and level of gaming activity. Unfavorable economic conditions have reduced, or may reduce, the
disposable incomes of casino patrons and resulted, or may result, in fewer patrons visiting casinos, whether land-based or
online, and lower amounts spent per casino visit. A further or extended decline in disposable income could result in reduced
play levels on our Participation gaming machines, causing our results of operations and cash flows from these products to
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decline. Additionally, higher travel and other costs may adversely affect the number of players visiting our customers’
casinos. Adverse changes in discretionary consumer spending or consumer preferences, resulting in fewer patrons visiting
casinos and reduced play levels, could also be driven by factors such as an unstable job market, outbreaks of contagious
diseases or public perception thereof or fears of terrorism or other violence. A decline in play levels may negatively impact
the results of operations, cash flows and financial condition of our casino customers and their ability to purchase or lease our
products and services.
Unfavorable economic conditions have also impacted, and could continue to impact, the ability of our Gaming
customers to make timely payments to us. In addition, unfavorable economic conditions have caused, and could continue to
cause, some of our Gaming customers to close gaming venues or ultimately declare bankruptcy, which would adversely affect
our business. In recent years, our Gaming business has expanded the use of extended payment term financing for gaming
machine purchases, and we expect to continue to provide a higher level of extended payment term financing in this business
until demand from our customers for such financings abates. These financing arrangements may increase our collection risk,
and if customers are not able to pay us, whether as a result of financial difficulties, bankruptcy or otherwise, we may incur
provisions for bad debt related to our inability to collect certain receivables. In addition, both extended payment term
financing and operating leases result in a delay in our receipt of cash, which reduces our cash balance, liquidity and financial
flexibility to respond to changing economic events. Unfavorable economic conditions may also result in volatility in the
credit and equity markets. The difficulty or inability of our customers to generate or obtain adequate levels of capital to
finance their ongoing operations may reduce their ability to purchase our products and services. Refer to Note 6 for
international locations with significant concentrations of our receivables with terms longer than one year.
In our Lottery business, we believe that difficult economic conditions have contributed, or may contribute, to
reductions in spending on marketing by our customers and, in certain instances, less favorable terms under our contracts, as
many of our customers face budget shortfalls and seek to cut costs.
There are ongoing concerns regarding the debt burden of certain countries, particularly in Europe and South
America, and their ability to meet their future financial obligations, which have resulted in downgrades of the debt ratings for
these countries. We currently operate in, and our growth strategy may involve pursuing expansion or business opportunities
in certain of these jurisdictions, such as Argentina, Brazil, Greece, Italy, Puerto Rico, Turkey and Ukraine among others.
These sovereign debt concerns, whether real or perceived, could result in a recession, prolonged economic slowdown, or
otherwise negatively impact the general health and stability of the economies in these countries or more broadly. In more
severe cases, this could result in a limitation on the availability or flow of capital, thereby restricting our liquidity and
negatively impacting our results of operations, cash flows and financial condition.
Our future results of operations may be negatively impacted by slow growth or declines in the replacement cycle of
gaming machines and by the slow growth of new gaming jurisdictions or slow addition of casinos in existing jurisdictions.
Demand for our Gaming products and services is driven by the replacement of existing gaming machines in existing
casinos, the establishment of new jurisdictions, the opening of additional casinos in existing jurisdictions and the expansion
of existing casinos. Slow growth or declines in the replacement cycle of gaming machines could reduce the demand for our
products and negatively impact our results of operations, cash flows and financial condition. In 2019, our gaming machine
sales were affected by fewer casino openings and expansions.
The opening of new casinos and expansion of existing casinos fluctuate with demand, economic conditions,
regulatory approvals and the availability of financing. In addition, the expansion of gaming into new jurisdictions can be a
protracted process. In the U.S., U.K. and other international jurisdictions in which we operate, governments usually require a
public referendum and legislative action before establishing or expanding gaming. Any of these factors could delay, restrict or
prohibit the expansion of our business and negatively impact our results of operations, cash flows and financial condition.
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Our future results of operations may be negatively impacted by ownership changes and consolidation in the gaming
industry, including by casino operators.
As repeat customers represent a substantial part of our Gaming business revenue, our business, results of operations,
cash flow and financial condition could be negatively affected if our casino customers are sold to or merge with other entities.
Such entities may purchase more products and services from our competitors, reduce spending on our products or cause
downward pricing pressures. Consolidation among casino operators could result in order cancellations or a slowing in the
replacement cycle for existing gaming machines, or could require our current customers to purchase our competitors’
products, any of which could negatively impact our Gaming business.
Gaming opponents persist in their efforts to curtail the expansion of legalized gaming, which, if successful, could limit the
growth of our operations.
There is significant debate over, and opposition to, land-based and interactive RMG. We cannot assure that this
opposition will not succeed in preventing the legalization of gaming in jurisdictions where it is presently prohibited,
prohibiting or limiting the expansion of gaming where it is currently permitted or causing the repeal of legalized gaming in
any jurisdiction. Any successful effort to curtail the expansion of, or limit or prohibit, legalized gaming could have an adverse
effect on our results of operations, cash flows and financial condition.
In addition, there is significant opposition in some jurisdictions to interactive social and digital gaming, including
social casino gaming and sports wagering. Some states or countries have anti-gaming groups that specifically target social
casino games and sports wagering. Such opposition could lead these jurisdictions to adopt legislation or impose a regulatory
framework to govern interactive social gaming, social casino games or sports wagering specifically. These could result in a
prohibition on interactive social gaming, social casino gaming or sports wagering altogether, restrict our ability to advertise
our games, or substantially increase our costs to comply with these regulations, all of which could have an adverse effect on
our results of operations, cash flows and financial condition. We continue to devote significant attention to monitoring these
developments. However, we cannot predict the likelihood, timing, scope or terms of any state, federal or foreign legislation or
regulations relating to our SciPlay and Digital businesses or the extent to which they may affect our SciPlay and Digital
businesses.
Our success depends upon our ability to adapt to, and offer products and services that keep pace with, changing
technology and evolving industry standards.
Our ability to anticipate or respond to changing technology and evolving industry standards and to develop and
introduce new and enhanced products and services, including, but not limited to, gaming and lottery content, gaming
machines, CMSs, table products and interactive gaming products and services, on a timely basis or at all is a significant
factor affecting our ability to remain competitive, retain existing contracts or business and expand and attract new customers
and players. We cannot assure that we will achieve the necessary technological advances or have the financial resources
needed to introduce new products or services on a timely basis or at all.
Introducing new and innovative products and services requires us to adapt and refine our manufacturing, operations
and delivery capabilities to meet the needs of our product innovation. If we cannot efficiently adapt our manufacturing
infrastructure to meet the needs associated with our product innovations, or if we are unable to develop products or upgrade
our production capacity in a timely manner, our business could be negatively impacted. In the past, we have experienced
delays in launching new products and services due to the complex or innovative technologies embedded in our products and
services. Such delays can adversely impact our results of operations, cash flows and financial condition.
We invest significant resources in our R&D efforts, which may not lead to successful or commercially viable new
technologies, services or products.
We have invested, and intend to continue to invest, significant resources in R&D efforts. We invest in a number of
areas, including product development for game and system-based hardware, software and game content. In addition, because
of the sophistication of our newer products and the resources committed to their development, they are generally more
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expensive to produce and, for SciPlay and Digital technologies, to maintain. If our new services and products do not gain
market acceptance or the increase in the average selling price of these new products is not proportionate to the increase in
production cost, in each case as compared to our prior products, or if the average cost of production does not go down over
time, whether by reason of long-term customer acceptance, our ability to find greater efficiencies in the manufacturing
process as we refine our production capabilities or a general decrease in the cost of the technology, our margins will suffer
and could negatively impact our business, results of operations, cash flows and financial condition. We cannot assure that our
investment in R&D will lead to successful new technologies or products. If a new service or product is not successful, we
may not recover our development, regulatory approval or promotion costs.
Our success depends on our ability to produce new and innovative products and services that respond to customer demand
and create strong and sustained player appeal.
Our success depends upon our ability to respond to dynamic customer demand by producing new and innovative
products and services. The process of developing new products and services is inherently complex and uncertain. If we fail to
accurately anticipate customer needs and end user preferences through the development of new products and services, we
could lose business to our competitors, which would adversely affect our results of operations, cash flows and financial
condition.
Our businesses develop and source game content both internally and through third-party suppliers. We also seek to
secure third-party brands for incorporation into our game content. We believe that creative and appealing game content
produces more revenue for our gaming machine customers and provides them with a competitive advantage, which in turn
enhances our revenue and our ability to attract new business and to retain existing business. In our Lottery business, we
believe that innovative game concepts and game content, such as multiplier games and game content that incorporates
licensed brands, can enhance the revenue of our lottery customers and distinguish us from our competitors. We cannot assure
that we will be able to sustain the success of our existing game content or effectively develop or obtain from third parties
game content or licensed brands that will be widely accepted both by our customers and players.
Our success also depends on creating products and services with strong and sustained player appeal. We are under
continuous pressure to anticipate player reactions to, and acceptance of, our new products, avoid declining play levels on our
leased gaming machines and continue to provide successful products that generate a high level of play. In some cases, a new
game or gaming machine will only be accepted by our casino or interactive gaming customers if we can demonstrate that it is
likely to produce more revenue and Net win and/or has more player appeal than our existing products and services or our
competitors’ products and services. WAP, premium and daily fee Participation gaming machines are replaced on short notice
by casino operators if they do not meet and sustain revenue and profitability expectations. Customers may cancel pending
orders with us if our products are not performing to expectations at other casinos.
In addition, the social gaming landscape is rapidly evolving and is characterized by major fluctuations in the
popularity of social products and platforms, such as the dramatic increase in the popularity of mobile platforms. We may be
unable to develop products at a rate necessary to respond to these changes, or at all, or that anticipate the interests of social
players. Likewise, our SciPlay offerings operate largely through Facebook, Google, Apple, Amazon and Microsoft platforms.
If alternative platforms increase in popularity, we could be adversely impacted if we fail to timely create compatible versions
of our products.
Competition is intense in the digital gaming landscape. The increased importance of digital content delivery in our
industry increases the potential competition in our SciPlay and Digital businesses, as the minimum capital needed to produce
and publish a digitally delivered game, particularly a new game for mobile platforms, may be significantly less than that
needed to produce and publish one that is purchased through retail distribution. Recently, there has been additional significant
competition in the sports wagering market as a result of the legislative changes that have encouraged new market participants.
Refer to “Government Regulation - Digital” in Part I, Item 1 of this Annual Report on Form 10-K for a discussion of such
legislative changes. As more competitors enter the market, our operating results may be negatively impacted.
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We and our industries are subject to strict government regulations that may limit our existing operations, have an adverse
impact on our ability to grow and affect our license eligibility or expose us to fines or other penalties.
In the U.S. and many other countries, the provision of Gaming, Lottery, SciPlay and Digital products and services is
subject to extensive and evolving regulation. These regulatory requirements vary from jurisdiction to jurisdiction. Therefore,
we are subject to a wide range of complex laws and regulations in the jurisdictions in which we are licensed or operate. Most
jurisdictions require that we be licensed, that our key personnel and certain of our security holders be found suitable or be
licensed, and that our products be reviewed and approved before placement. Licenses, approvals or findings of suitability
may be revoked, suspended or conditioned. If a license, approval or finding of suitability is required by a regulatory authority
and we fail to seek or do not receive the necessary approval, license or finding of suitability, or if it is granted and
subsequently revoked, then we may be prohibited from providing our products or services for use in the particular
jurisdiction. In addition, the loss of a license in one jurisdiction could trigger the loss of a license, or affect our eligibility for
a license, in other jurisdictions. We may also become subject to regulation in any new jurisdictions in which we decide to
operate in the future, including due to expansion of a customer’s operations. Gaming authorities have levied and may levy
fines against us or seize certain of our assets if we violate gaming regulations. We cannot assure that we will be able to obtain
or maintain the necessary licenses or approvals or that the licensing process will not result in delays or adversely affect our
operations. The failure to obtain or retain a required license or approval in any jurisdiction would decrease the geographic
areas where we are permitted to operate and generate revenue, may limit our ability to obtain a license in other jurisdictions
and may put us at a disadvantage relative to our competitors.
We cannot assure that authorities will not seek to restrict our business in their jurisdictions or institute enforcement
proceedings against us. We cannot assure that any instituted enforcement proceedings will be favorably resolved, or that such
proceedings will not have a material adverse impact on our ability to retain and renew existing licenses or to obtain new
licenses in other jurisdictions. Our reputation may also be damaged by any legal or regulatory investigation, regardless of
whether or not we are ultimately accused of, or found to have committed, any violation.
Often, our games, Gaming product hardware and software and our Digital RMG and sports wagering offerings and
services must be approved in the jurisdictions in which they are operated, and we cannot assure you that such products or
services will be approved in any jurisdiction. Our networked gaming technology requires regulatory approval in gaming
jurisdictions prior to the shipment or implementation of any gaming machines, products or services and, although we have
received approvals from the jurisdictions in which we currently operate this technology, we cannot assure you that we will
receive the approvals necessary to offer it in additional gaming jurisdictions. Many of our customers are required to be
licensed, and delays in approvals of our customers’ operations or expansions may adversely affect our results of operations,
cash flows and financial condition. In addition, current regulations in a number of jurisdictions where our customers operate,
such as Macau SAR and Singapore, limit the amount of space allocated to our products or limit the amount of new product
available to operators to an amount that has been pre-approved by regulators. Substantial changes in any such regulations
could adversely affect demand for our products.
A substantial portion of our legacy U.K. Gaming reporting unit revenue is concentrated with Ladbrokes Coral Group
(which was acquired by GVC Holdings PLC in March 2018), which operates LBOs in the U.K. Effective as of April 1, 2019,
fixed-odds betting terminals maximum stakes limit was required to be reduced from £100 to £2. As a result of this change, a
number of LBO operators commenced a rationalization of their retail operations, which among other measures has included
closure of certain LBO shops. The rationalization is likely to continue for the foreseeable future.
In January 2020, the U.K. Gambling Commission announced a ban, which will come into effect on April 14, 2020,
on gambling businesses allowing consumers in Great Britain to use credit cards to gamble in all online and offline gambling
products, with the exception of non-remote lotteries. Simultaneously with the aforementioned ban, the U.K. Gambling
Commission announced changes to license conditions which will require all online gambling operators to participate in a
multi-operator self-exclusion scheme, GAMSTOP, which will allow consumers to self-exclude from online operators with
one request. These license condition changes will be effective March 31, 2020. We will continue to assess the anticipated
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impact of these announcements on our Digital and Gaming business segments and overall business, but currently believe it to
be immaterial.
We and certain of our affiliates, major stockholders (generally persons and entities beneficially owning a specified
percentage (typically 5% or more) of our equity securities), directors, officers and key employees are subject to extensive
background investigations and suitability standards in our businesses. For additional details regarding the background
investigations, the risk of failure of any such individuals or entities to submit to such background investigations, the
significant approval and licensing discretion of regulatory authorities, and the authority granted to these regulatory
authorities, see “Government Regulation” in Part I, Item 1 of this Annual Report on Form 10-K and Exhibit 99.10 “Gaming
Regulations.” Our failure, or the failure of any of our major stockholders, directors, officers, key employees, products or
technology, to obtain or retain a required license or approval in one jurisdiction could negatively impact our ability (or the
ability of any of our major stockholders, directors, officers, key employees, products or technology) to obtain or retain
required licenses and approvals in other jurisdictions.
In light of these regulations and the potential impact on our business, our amended and restated articles of
incorporation and amended and restated bylaws allow for the restriction of stock ownership by persons or entities who fail to
comply with informational or other regulatory requirements under applicable gaming laws, who are found unsuitable to hold
our stock by gaming authorities, whose stock ownership adversely affects our ability to obtain, maintain, renew or qualify for
a license, contract, franchise or other regulatory approval from a gaming authority or a purported transferee of a stockholder
who acquires shares made invalid pursuant to our amended and restated articles of incorporation and amended and restated
bylaws. The licensing procedures and background investigations of the authorities that regulate our businesses and the
restriction in our amended and restated articles of incorporation and amended and restated bylaws may inhibit potential
investors from becoming significant stockholders or inhibit existing stockholders from retaining or increasing their
ownership.
There are instances where a state in which a Native American tribe conducts Class III gaming activities disagrees
with such tribe regarding the regulation of gaming, including the regulation of gaming suppliers. In those instances, we make
every effort to comply with both state and tribal regulation and fulfill our contractual obligations. However, there may be and
have been situations where any such disagreement impedes or creates uncertainty with respect to our ability to supply gaming
products and services to such tribal customer or otherwise negatively impacts our relationship with such customer or gaming
regulators. There are additional complexities that may impact disputes or other interactions with Native American tribe
customers. For example, Native American tribes generally enjoy sovereign immunity from lawsuits, similar to the sovereign
immunity enjoyed by the individual states and the U.S. In addition, certain commercial agreements with Native American
tribes are subject to review by regulatory authorities such as the National Indian Gaming Commission, and, among other
things, any such review could require substantial modifications to any such agreement we enter into with a Native American
tribe customer.
Our customers are required to comply with all applicable laws. In addition, we maintain and update a list of
jurisdictions where we believe there is legal or regulatory risk associated with remote gaming and require that our customers
contractually agree not to offer our games or accept wagers from end users in such jurisdictions. Despite our efforts, we
cannot assure you that our customers will remain in compliance with laws or with the terms of their contracts with us or that
a breach of any of the foregoing will be identified or cured in a timely manner.
We have developed and implemented an internal compliance program in an effort to ensure that we comply with
legal requirements imposed in connection with our Gaming, Lottery, SciPlay and Digital activities and legal requirements
generally applicable to all publicly traded companies. Refer to “Government Regulation- General” in Part I, Item 1 of this
Annual Report on Form 10-K, for additional details about the compliance program. We cannot assure that such steps will
prevent the violation of one or more laws or regulations, or that a violation by us or an employee will not result in the
imposition of a monetary fine, suspension or revocation of one or more of our licenses or other penalties.
Laws and regulations relating to our SciPlay and Digital businesses (including sports wagering) are evolving. For
additional discussion regarding risks associated with the evolving regulatory landscape for interactive gaming and sports
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wagering, see the risk factors below captioned “We may not be able to capitalize on the expansion of internet or other forms
of interactive gaming or other trends and changes in the gaming, lottery, social, and digital gaming industries, including due
to laws and regulations governing these industries”; “Legislative interpretation and enforcement of certain gaming or sports
wagering activities could adversely affect financial performance and reputation”; “Regulators and investors may perceive
gaming or sports wagering suppliers and operators similarly, and their respective regulatory risk”; “Failure of our
technological blocking systems could result in violations of laws or regulations and have a material adverse effect on our
operations, financial performance and prospects”; “Expectations of a shift to regulated online gaming or sports wagering may
not come to fruition”; “We may incur additional impairment charges”; and “We rely on the ability to use the intellectual
property rights of third parties”; and “Government Regulation” in Part I, Item 1 of this Annual Report on Form 10-K.
See Exhibit 99.10 “Gaming Regulations” for additional information regarding certain of the regulations that govern
our Gaming, Lottery, SciPlay and Digital businesses.
Legislative interpretation and enforcement of certain gaming or sports wagering activities could adversely affect financial
performance and reputation.
Some jurisdictions are seeking to regulate gaming or sports wagering; others are seeking to prohibit it. We generate
a portion of our operating results through licensing our proprietary software technology and games to enable gaming or sports
wagering operators to provide gaming or sports wagering services to customers where such services are dependent on that
software and the functionality it provides. Laws and regulations relating to the supply of such services are complex,
inconsistent and evolving, and we may be subject to such laws either directly through explicit service provision or indirectly
insofar as we have assisted the supply to customers who are themselves subject to such laws. For example, where supply by
the Company to the customer is critical to the gaming or sports wagering transaction, there is a risk that a regulator could take
direct enforcement action against us.
Many jurisdictions have not updated their laws to address the supply of remote gaming or sports wagering, which by
its nature is a multi-jurisdictional activity. Moreover, the legality of such activities and related services is subject to
uncertainties arising from differing approaches by legislatures, regulators and enforcement agents including in relation to
determining in which jurisdiction the gaming takes place and therefore which law applies and in relation to regulations being
interpreted in unfavorable or unanticipated ways.
We monitor legal and regulatory developments in all of our material gaming or sports wagering markets and
generally seek to keep abreast of legal and regulatory developments affecting our industries. However, we do not necessarily
monitor, on a continuous basis, the laws and regulations in every jurisdiction where we or our customers do business and,
therefore, we or our customers may operate in jurisdictions where we may be unaware of the full extent of the legal or
regulatory risk.
Sometimes we are able to take the additional precautionary step of blocking wagers from jurisdictions where we are
aware of material legal or regulatory risk associated with remote gaming or sports wagering. In addition, the Company
protects itself through contractual mechanisms with our customers explicitly allowing us to suspend or terminate services if
such customers offer our games or accept wagers from end users in certain jurisdictions.
Despite the monitoring we have undertaken and the other precautions we take, it is possible that, due to the above
factors, such measures are not sufficient and that criminal or regulatory actions could be brought against us or our employees
or directors, any or all of which could have a detrimental effect on the our financial performance and reputation. Furthermore,
actions brought against our customers could also have a detrimental effect on our financial performance or reputation,
including if such actions prevent or delay the receipt of revenue from such customers.
Regulators and investors may perceive gaming or sports wagering suppliers and operators similarly, and consider their
respective regulatory risk to be similar.
While operators that directly provide sports wagering services to their customers are generally perceived to be
exposed to a greater degree of enforcement risk than their suppliers, in some jurisdictions laws extend to directly impact such
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suppliers. Furthermore, a supplier’s nexus with a particular jurisdiction may expose it to specific enforcement risks,
irrespective of whether there has been an attempt to bring proceedings against any supported operator. In some
circumstances, enforcement proceedings brought against an operator may result in action being taken against a supplier (and
even brought in the absence of the former).
Ultimately, the market may view, or in the future may view, the regulatory risk associated with the business of
supplying software and services to sports wagering operators as being comparable with the regulatory risk attaching to
operators themselves. In such circumstances, there is an associated risk that investors may apply valuation methods to any
such supplier that are the same as the valuation methods used to value operators, and which build in the same regulatory risk
even though, in many territories, such suppliers would be considered sufficiently removed from the transactional activity to
warrant the application of a discrete risk analysis.
Failure of our technological blocking systems could result in violations of laws or regulations and have a material adverse
effect on our operations, financial performance and prospects.
There is no guarantee that the technical blocks we implement and which our customers implement will be effective.
These systems and controls are intended to ensure that our customers do not accept bets from end-users located in those
jurisdictions where we have made a decision not to offer all or certain of our products and services. Any failure of such
systems and controls may result in violations of applicable laws or regulations. Any claims in respect of any such violations
could have cost, resource, and, in particular if successful, reputational implications, and implications on our ability to retain,
renew or expand our portfolio of licenses, and so have a material adverse effect on our operations, financial performance and
prospects.
Moreover, there is an additional, ongoing risk that the current list of jurisdictions from which our customers and the
Company must block access is enlarged, as there is a possibility that regulators who grant licenses to customers and/or the
Company will require the blocking of specific additional jurisdictions. Similarly, jurisdictions may update their laws or
regulations in such a way as to render the supply of gaming or sports wagering services into that jurisdiction legally or
commercially unsustainable. In all such circumstances, additional blocking activity may have a detrimental effect on our
financial position.
Expectations of a shift to regulated online gaming or sports wagering may not come to fruition.
Our business strategy includes a gradual shift into new, regulated online gaming and sports wagering markets. We
expect there to be an opportunity to grow revenue by being among the first systems providers to obtain a license to operate
online gaming systems in markets where end-users historically have been reliant on unregulated online gaming. However,
there is no guarantee that end users who are currently engaging in unregulated online gaming (in the U.S. or elsewhere) will
transition away from unregulated gaming to regulated gaming in the wake of regulation, which is itself uncertain as to timing
and scope and varies on a jurisdiction by jurisdiction basis. Our ability to influence end-user tastes and habits is limited, and
if the introduction of regulation fails to result in a migration of end-users from unregulated gaming to regulated gaming (from
which we currently derive and are expected to derive revenue through revenue sharing and fixed fees arrangements with our
sports wagering customers), this may have an adverse impact on our operations, financial performance and prospects.
On May 14, 2018, the Supreme Court of the U.S. overturned the PASPA, a decision that opened up a path to
legalization of sports wagering across the country. Following this ruling, at least 13 states have legalized sports wagering
with some of those states permitting online sports wagering. Other states are considering legislation that would permit legal
sports wagering, both land based and online. As a result of the change in regulations, we expanded, and expect to further
expand, our sports wagering business. Our ability to expand our online gaming and sports wagering operations depends on
adoption of regulations permitting sports wagering in the U.S. We cannot assure when, or if, such regulations will be adopted,
or the terms of such regulations, in certain of the jurisdictions in which we operate.
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We may not be able to capitalize on the expansion of internet or other forms of interactive gaming or other trends and
changes in the gaming, lottery, social and digital gaming industries, including due to laws and regulations governing
these industries.
We participate in the new and evolving digital gaming and interactive lottery industries through our SciPlay, RMG
and other interactive gaming and lottery offerings. Part of our strategy is to take advantage of the liberalization of interactive
gaming, both within the U.S. and internationally. These industries involve significant risks and uncertainties, including legal,
business and financial risks. The success of these industries and of our interactive gaming and lottery products and services
may be affected by future developments in social networks, including Facebook, mobile platforms, regulatory developments,
data privacy laws and other factors that we are unable to predict and are beyond our control. This fast-changing environment
can make it difficult to plan strategically and can provide opportunities for competitors to grow their businesses at our
expense. Consequently, our future results of operations, cash flows and financial condition relating to our Gaming, Lottery,
SciPlay and Digital products and services are difficult to predict and may not grow at the rates we expect, and we cannot
assure that these products and services will be successful in the long term.
In general, our ability to successfully pursue our digital, gaming and lottery strategy depends in part on the laws and
regulations relating to wagering through interactive channels. Until 2011, there was uncertainty as to whether the Wire Act
prohibited states from conducting intrastate lottery transactions via the internet if such transactions crossed state lines. In late
2011, the OLC issued an opinion which concluded that the prohibitions of the Wire Act were limited to sports gambling and
thus did not apply to state lotteries at all. In 2018, at the request of the Criminal Division, the OLC reconsidered the 2011
DOJ opinion’s conclusion that the Wire Act was limited to sports gambling. On January 14, 2019, the OLC published a legal
opinion dated November 2, 2018, which concluded that the 2011 DOJ opinion had incorrectly interpreted the Wire Act. In the
2018 DOJ opinion, the OLC concluded that the restrictions on the transmission in interstate or foreign commerce of bets and
wagers in the Wire Act were not limited to sports gambling but instead applied to all bets and wagers. These restrictions
therefore apply equally to our iGaming, iLottery and sports betting solutions and services. The OLC also found that the
enactment of the UIGEA described above did not modify the scope of the Wire Act. The DOJ later issued memoranda
directing federal law enforcement agencies to refrain from enforcing the conclusions of the 2018 DOJ opinion for activities
other than sports betting until June 30, 2020 or final judgment is entered in New Hampshire Lottery Commission v. U.S.
Department of Justice, filed in the U.S. Court of Appeals for the First Circuit. At this time, we are unable to determine
whether the 2018 DOJ opinion will be upheld, or what impact it will have on us or our customers.
Despite the Supreme Court decision overturning the PASPA, as evidenced by the 2018 DOJ opinion, there are still
significant forces working to limit or prohibit interactive gaming and lottery in the U.S. For additional information regarding
proposed laws at the federal or state level, see “Government Regulation - Digital” in Part I, Item 1 of this Annual Report on
Form 10-K. The enactment of internet gaming legislation that federalizes significant aspects of the regulation of internet
gaming and/or limits the forms of internet wagering that are permissible at the state or federal level could have an adverse
impact on our ability to pursue our interactive gaming and lottery strategy in the U.S.
Internationally, laws relating to internet gaming are evolving, particularly in Europe. For additional information,
including steps taken by European governments, the European Commission dropping enforcement actions, and regulatory
developments in countries outside Europe and the U.S., regarding how laws relating to internet gaming are evolving
internationally, see “Government Regulation - Digital” in Part I, Item 1 of this Annual Report on Form 10-K. We cannot
predict the timing, scope or terms of any such state, federal or foreign laws and regulations, or the extent to which any such
laws and regulations will facilitate or hinder our interactive strategy.
Our business is subject to a number of foreign and domestic laws and regulations that affect companies conducting
business on the internet, and laws and regulations governing data privacy and security, including with respect to the
collection, storage, use, transmission and protection of personal information and other consumer data. The scope of data
privacy and security regulations continues to evolve, and we believe that the adoption of increasingly restrictive regulations
in this area is likely within the U.S. and other jurisdictions. Our SciPlay and Digital businesses are subject to evolving
regulations, and the status of any particular jurisdiction may change at any time. The regulatory structure surrounding certain
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aspects of these businesses is currently in flux in some jurisdictions. See the risk factor captioned “Gaming opponents persist
in their efforts to curtail the expansion of legalized gaming, which, if successful, could limit the growth of our operations”
and “Government Regulation - SciPlay” and “Government Regulation - Digital” in Part I, Item 1 of this Annual Report on
Form 10-K for additional information on evolving regulations applicable to our SciPlay and Digital businesses.
Know-your-customer and geo-location programs and technologies supplied by third parties are an important aspect
of certain internet and mobile gaming products and services because they confirm certain information with respect to players
and prospective players, such as age, identity and location. Payment processing programs and technologies, typically
provided by third parties, are also a necessary feature of interactive wagering products and services. These programs and
technologies are costly and may have an adverse impact on our results of operations, cash flows and financial condition.
Additionally, we cannot assure that products containing these programs and technologies will be available to us on
commercially reasonable terms, if at all, or that they will perform accurately or otherwise in accordance with our required
specifications. See the SciPlay and Digital sections in the risk factor captioned “We operate in highly competitive industries,
and our success depends on our ability to effectively compete with numerous domestic and foreign businesses” for additional
information on risks regarding internet and mobile gaming products and services.
Our SciPlay business largely depends upon our relationships with key third-party platform providers, who we rely on to
make our games available to players and to collect revenue, and changes in those relationships could negatively impact
our SciPlay business.
In our SciPlay business, our services operate largely through Facebook, Google, Apple, and Amazon platforms, with
some games available on the Microsoft platform, which also serve as significant online distribution platforms for our games.
In 2019 and 2018, substantially all of our SciPlay revenue was generated by players using those platforms. Consequently, our
expansion and prospects of our SciPlay offerings depend on our continued relationships with these providers, and any
emerging platform providers that are widely adopted by our target player base. Our relationships with Facebook, Google,
Apple, Amazon and Microsoft are not governed by contracts but rather by these platform providers’ standard terms and
conditions for application developers, which govern the promotion, distribution and operation of games and other
applications on their platforms, and which the platform providers can change unilaterally on short or without notice. Our
SciPlay business will be adversely impacted if we are unable to continue these relationships in the future or if the terms and
conditions offered by these providers are altered to our disadvantage. For instance, if any of these providers were to increase
their fees, our results of operations, cash flows and financial condition would suffer.
In addition, our SciPlay business would be harmed if:
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these platform providers discontinue or limit our access to their platforms;
governments or private parties, such as internet providers, impose bandwidth restrictions or increase charges
or restrict or prohibit access to those platforms;
these platforms decline in popularity;
these platforms modify their current discovery mechanisms, communication channels available to developers,
respective terms of service or other policies, including fees;
these platforms impose restrictions or make it more difficult for players to buy virtual currency; or
these platforms change how the personal information of players is made available to developers or develop
their own competitive offerings.
If alternative platforms increase in popularity, we could be adversely impacted if we fail to create compatible
versions of our games in a timely manner, or if we fail to establish a relationship with such alternative platforms. Likewise, if
our platform providers alter their operating platforms, we could be adversely impacted as our offerings may not be
compatible with the altered platforms or may require significant and costly modifications in order to become compatible. If
our platform providers were to develop competitive offerings, either on their own or in cooperation with one or more
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competitors, our growth prospects could be negatively impacted. If our platform providers do not perform these functions in
accordance with our platform agreements, we could be adversely impacted.
In the past, some of these platform providers have been unavailable for short periods of time or experienced issues
with their features that permit our players to purchase virtual currency. For example, in the second and third quarters of 2018,
we were negatively impacted by data privacy protection changes implemented by Facebook, which impaired our players’
ability to access their previously acquired virtual currency and purchase additional virtual currency. If similar events recur on
a prolonged basis or other similar issues arise that impact players’ ability to download our games, access social features or
purchase virtual currency, it could have a material adverse effect on our revenue, operating results and brand.
We heavily depend on our ability to win, maintain and renew our customer contracts, including our long-term lottery
contracts, and we could lose substantial revenue if we are unable to renew certain of our contracts on substantially similar
terms or at all.
Generally, our Lottery contracts contain initial multi-year terms, with optional renewal periods at the discretion of
the customer. Upon the expiration of any such contract, including any extensions thereof, a new contract may be awarded
through a competitive bidding process. Conversely, in some instances, Lottery customers are authorized to extend contracts
beyond the term initially agreed in the applicable contract without subjecting the contract to competitive bidding, thereby
eliminating the possibility of obtaining that new business.
We cannot assure that our current contracts will be extended or that we will be awarded new contracts as a result of
competitive bidding processes or otherwise in the future. In addition, it is common for competitors to protest the award of
Lottery contracts to us and any such protest could delay or prevent our ability to enter into a new contract. For example, there
is a pending third-party protest against the renewal of the LNS concession to operate the Italian instant games lottery. The
termination, expiration or failure to renew one or more of our contracts could cause us to lose substantial revenue, which
could have an adverse effect on our ability to win or renew other contracts or pursue growth initiatives. We cannot assure that
new or renewed contracts will contain terms that are as favorable as our current terms or will contemplate the same scope of
products and services as our current contracts, and any less favorable contract terms or diminution in scope could negatively
impact our results of operations, cash flows and financial condition. For additional information regarding the potential
expiration dates of certain of our more significant Lottery contracts, see the table in “Lottery Segment” in Part I, Item 1 of
this Annual Report on Form 10-K.
We are also required by certain of our customers to provide surety or performance bonds in connection with our
contracts. As of December 31, 2019, we had $267 million of outstanding performance bonds. We cannot assure that we will
continue to be able to obtain surety or performance bonds on commercially reasonable terms or at all. Our inability to provide
such bonds would materially and adversely affect our ability to renew existing, or obtain new, Lottery contracts.
A substantial portion of our Gaming revenue depends on repeat customers. In certain regions, our business may be
concentrated with a small number of customers, such as our U.K. LBO business, and during the second quarter of 2018, we
signed a new up to seven-year agreement with Ladbrokes Coral Group (which was acquired by GVC Holdings PLC in March
2018) to continue to supply terminals, content and related services, which represent a significant portion of our U.K. LBO
business. We cannot assure that our current contracts will be extended or that we will be awarded new contracts.
Given the increased competition in the sports wagering landscape due to the 2018 Supreme Court decision
overturning PASPA, it is crucial that we remain innovative in this field in order to preserve our first-mover advantage,
maintain current contracts and gain new contracts.
Our business depends on the protection of our intellectual property and proprietary information.
We believe that our success depends, in part, on protecting our intellectual property in the U.S. and in foreign
countries. Our intellectual property includes certain patents, trademarks and copyrights relating to our products and services
(including gaming machines, interactive gaming products, table games, shufflers and accessories, instant lottery products and
gaming and lottery systems), and proprietary or confidential information that is not subject to patent or similar protection.
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Our success may depend, in part, on our ability to obtain protection for the trademarks, trade dress, names, logos or symbols
under which we market our products and to obtain copyright and patent protection for our proprietary technologies, designs,
software and innovations. We cannot assure that we will be able to build and maintain consumer value in our trademarks,
obtain patent, trademark or copyright protection or that any patent, trademark or copyright will provide us with competitive
advantages. In particular, the U.S. Supreme Court recently tightened the standard for patent eligibility of software patents.
Despite revised U.S. Patent and Trademark Office guidelines in 2019, similar decisions in the future may negatively impact
the validity or enforceability of certain of our patents, our ability to protect our inventions, innovations and new technology
and the value of our substantial patent portfolio. Under a patent cross-licensing agreement with IGT, which relates to
technology that is used in substantially all of our gaming machines, we can offer games using patented game features from
the patent portfolios of other members of IGT’s slot game features program, and such members can likewise offer games
using patented game features from our patent portfolio. This arrangement may diminish the competitive advantage our slot
games may derive from our patents.
Our intellectual property protects the integrity of our games, systems, products and services. For example, our
intellectual property is designed to ensure the security of the printing of our instant lottery products and to provide simple and
secure validation of our lottery tickets. Competitors may independently develop similar or superior products, software or
systems, which could negatively impact our results of operations, cash flows and financial condition. In cases where our
technology or product is not protected by enforceable intellectual property rights, such independent development may result
in a significant diminution in the value of such technology or product.
We also rely on trade secrets and proprietary knowledge. We enter into confidentiality agreements with our
employees and independent contractors regarding our trade secrets and proprietary information, but we cannot assure that the
obligation to maintain the confidentiality of our trade secrets and proprietary information will be honored.
We are currently making, and in the future may make, claims of infringement, invalidity or enforceability against
third parties. For example, with the emergence of interactive gaming, we have increased enforcement against parties that
infringe our intellectual property. This enforcement could:
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cause us to incur greater costs and expenses in the protection of our intellectual property;
potentially negatively impact our intellectual property rights;
cause one or more of our patents, trademarks, copyrights or other intellectual property interests to be ruled or
rendered unenforceable or invalid; or
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divert management’s attention and our resources.
We rely on the ability to use the intellectual property rights of third parties.
We rely on products, technologies and intellectual property that we license from third parties, including from our
competitors, for use in our Gaming, Lottery, SciPlay and Digital businesses. Substantially all of our gaming machines and
portions of our SciPlay and Digital offerings and services use intellectual property licensed from third parties. The future
success of our business may depend, in part, on our ability to obtain, retain and/or expand licenses for popular technologies
and games in a competitive market. We cannot assure that these third-party licenses, or support for such licensed products
and technologies, will continue to be available to us on commercially reasonable terms, if at all. In the event that we cannot
renew and/or expand existing licenses, we may be required to discontinue or limit our use of the products that include or
incorporate the licensed intellectual property.
Some of our license agreements contain minimum guaranteed royalty payments to the third party. If we are unable to
generate sufficient revenue to offset the minimum guaranteed royalty payments, it could have a material adverse effect on our
results of operations, cash flows and financial condition. Our license agreements typically contain restrictions on our ability
to use or transfer the licensed rights in connection with certain strategic transactions. Certain of our license agreements grant
the licensor rights to audit our use of the licensor’s intellectual property. Disputes with licensors over uses or terms could
35
result in the payment of additional royalties or penalties by us, cancellation or non-renewal of the underlying license or
litigation.
The regulatory review process and licensing requirements also may preclude us from using technologies owned or
developed by third parties if those parties are unwilling to subject themselves to regulatory review or do not meet regulatory
requirements. Some gaming authorities require gaming manufacturers to obtain approval before engaging in certain
transactions, such as acquisitions, mergers, reorganizations, financings, stock offerings and share repurchases. Obtaining such
approvals can be costly and time consuming, and we cannot assure that such approvals will be granted or that the approval
process will not result in delays or disruptions to our strategic objectives.
The intellectual property rights of others may prevent us from developing new products and services, entering new
markets or may expose us to liability or costly litigation.
Our success depends in part on our ability to continually adapt our products and systems to incorporate new
technologies and to expand into markets that may be created by new technologies. If technologies are protected by the
intellectual property rights of others, including our competitors, we may be prevented from introducing products based on
these technologies or expanding into markets created by these technologies. If the intellectual property rights of others
prevent us from taking advantage of innovative technologies, our prospects, results of operations, cash flows and financial
condition may be adversely affected.
We cannot assure that our business activities, games, products, services and systems will not infringe upon the
proprietary rights of others, or that other parties will not assert infringement claims against us. In addition to infringement
claims, third parties may allege claims of invalidity or unenforceability against us or against our licensees or manufacturers in
connection with their use of our technology. A successful challenge to, or invalidation of, one of our intellectual property
interests, a successful claim of infringement by a third party against us, our products or services, or one of our licensees in
connection with the use of our technologies, or an unsuccessful claim of infringement made by us against a third party or its
products or services could adversely affect our business or cause us financial harm. Any such claim and any resulting
litigation, should it occur, could:
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be expensive and time consuming to defend or require us to pay significant amounts in damages;
invalidate our proprietary rights;
cause us to cease making, licensing or using products or services that incorporate the challenged intellectual
property;
require us to redesign, reengineer or rebrand our products or services or limit our ability to bring new
products and services to the market in the future;
require us to enter into costly or burdensome royalty, licensing or settlement agreements in order to obtain the
right to use a product, process or component;
impact the commercial viability of the products and services that are the subject of the claim during the
pendency of such claim; and/or
require us by way of injunction to remove products or services on lease or stop selling or leasing new
products or services.
Our success depends on the security and integrity of the systems and products we offer, and security breaches or other
disruptions could compromise our information or the information of our customers and expose us to liability, which
would cause our business and reputation to suffer.
We believe that our success depends, in large part, on providing secure products, services and systems to our
customers, and on our ability to avoid, detect, replicate and correct software and hardware anomalies and fraudulent
manipulation of our products and services. Our businesses sometimes involve the storage, processing and transmission of
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players’ proprietary, confidential and personal information. We also maintain certain other proprietary and confidential
information relating to our business and personal information of our personnel. All of our products and services are designed
with security features to prevent fraudulent activity. However, we cannot guarantee that these security features will
effectively stop all fraudulent activities. Despite our security measures, our products, services and systems are vulnerable to
attacks by hackers, customers, retailers, vendors or employees or breached due to malfeasance or other disruptions. Any
security breach or incident that we experience could result in unauthorized access to, misuse of, or unauthorized acquisition
of our or our players’ data, the loss, corruption or alteration of this data, interruptions in our operations or damage to our
computers or systems or those of our players or third-party platforms. Any of these could expose us to claims, litigation, fines
and potential liability. Our ability to prevent anomalies and monitor and ensure the quality and integrity of our products and
services is periodically reviewed and enhanced, but may not be sufficient to prevent future attacks, breaches or disruptions.
Similarly, we regularly assess the adequacy of our security systems, including the security of our games and software, to
protect against any material loss to any of our customers and our players, as well as the integrity of our products and services
to end users and the integrity of our games to players. Expanded use of the internet and other interactive technologies may
result in increased security risks for us and our customers. We cannot assure that our business or a business we acquire will
not be or has not been affected by fraudulent activities or a security breach or lapse, which could have a material adverse
impact on our results of operations, cash flows and financial condition.
Online transactions may be subject to sophisticated schemes to defraud, launder money or other illegal activities.
There is a risk that our products or systems may be used for those purposes by our customers’ players. There is also a risk that
we will be subject to fraudulent activities by our employees. In addition, our gaming machines have experienced anomalies
and fraudulent manipulation in the past. Games and gaming machines may be replaced by casinos and other gaming machine
operators if they do not perform according to expectations, or they may be shut down by regulators. The occurrence of
anomalies in, or fraudulent manipulation of, our gaming machines or our other products and services (including our SciPlay
and Digital products and services), may give rise to claims from players or customers, may lead to claims for lost revenue
and profits and related litigation by our customers and may subject us to investigation or other action by regulatory
authorities, including suspension or revocation of our licenses or other disciplinary action. Additionally, in the event of the
occurrence of any such issues with our products and services, substantial engineering and marketing resources may be
diverted from other projects to correct these issues, which may delay other projects and the achievement of our strategic
objectives.
An increasing number of online services have disclosed security breaches, some of which have involved
sophisticated and highly targeted attacks on portions of their services. Because the techniques used to obtain unauthorized
access, disable or degrade service, or sabotage systems change frequently and often are not foreseeable or recognized until
launched against a target, we may be unable to anticipate these techniques or to implement adequate preventative measures.
Any actual or perceived breach of our security, or the security of a business we acquire, occurs, public perception of the
effectiveness of our security measures and brand, or the security measures and brand of a business we acquire, could be
harmed, and we could lose players. Data security breaches and other data security incidents may also result from non-
technical means, for example, actions by employees or contractors. Any compromise of our security, or the security of a
business we acquire, could result in a violation of applicable privacy and other laws, regulatory or other governmental
investigations, enforcement actions, and legal and financial exposure, including potential contractual liability that is not
always limited to the amounts covered by our insurance. Any such compromise could also result in damage to our reputation
and a loss of confidence in our security measures. Any of these effects could have a material adverse impact on our results of
operations, cash flows and financial condition.
We rely on information technology and other systems, and any failures in our systems or errors, defects or disruptions in
our products and services could diminish our brand and reputation, subject us to liability and have disrupted and could
disrupt our business and adversely impact our results.
We rely on information technology systems that are important to the operation of our business, some of which are
managed by third parties. These third parties are typically under no obligation to renew agreements and there is no guarantee
that we will be able to renew these agreements on commercially reasonable terms, or at all. These systems are used to
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process, transmit and store electronic information, to manage and support our business operations and to maintain internal
control over our financial reporting. In addition, we collect and store certain data, including proprietary business information,
and may have access to confidential or personal information in certain of our businesses that is subject to privacy and security
laws, regulations and customer-imposed controls. We could encounter difficulties in developing new systems, maintaining
and upgrading current systems and preventing security breaches. Among other things, our systems are susceptible to damage,
outages, disruptions or shutdowns due to fire, floods, power loss, break-ins, cyber-attacks, network penetration, denial of
service attacks and similar events. While we have and will continue to implement network security measures and data
protection safeguards, our servers and other computer systems are vulnerable to any number of threats, including viruses,
malicious software, hacking, break-ins or theft, data privacy or security breaches, third-party security breaches, employee
error or malfeasance and similar events. Failures in our systems or services or unauthorized access to or tampering with our
systems and databases could have a material adverse effect on our business, reputation, results of operations, cash flows and
financial condition. Any failures in our computer systems or telecommunications services could affect our ability to operate
our linked games or otherwise conduct business.
A meaningful portion of our SciPlay and Digital gaming traffic is hosted by third-party data centers, such as Amazon
Web Services, or AWS, Continent 8 and Claranet. Such third parties provide us with computing and storage capacity, and
AWS is under no obligation to renew the agreements related to these services with us on commercially reasonable terms or at
all. If we are unable to renew these agreements on commercially reasonable terms, or if one of our data center operators is
acquired, we may be required to transfer our servers and other infrastructure to new data center facilities and we may incur
significant costs and possible lengthy service interruptions in connection with doing so, potentially causing harm to our
reputation. If a game is unavailable or operates more slowly than anticipated when a player attempts to access it, that player
may stop playing the game and be less likely to return to the game.
Portions of our information technology infrastructure, including those operated by third parties, have and may again
experience interruptions, delays or cessations of service or produce errors in connection with systems integration or migration
work that takes place from time to time. We may not be successful in implementing new systems and transitioning data,
which could cause business disruptions and be more expensive, time consuming, disruptive and resource-intensive. We have
no control over third parties that provide services to us and those parties could suffer problems or make decisions adverse to
our business. We have contingency plans in place to prevent or mitigate the impact of these events. However, such
disruptions could materially and adversely impact our ability to deliver products or services to customers and interrupt other
processes. For example, in 2019, Flash was removed from the Google Chrome browser, resulting in player friction and
disruptions in delivering our SciPlay and Digital services to our customers. If our information systems do not allow us to
transmit accurate information, even for a short period of time, to key decision makers, the ability to manage our business
could be disrupted and our results of operations, cash flows and financial condition could be materially and adversely
affected. Failure to properly or adequately address these issues could impact our ability to perform necessary business
operations, which could materially and adversely affect our reputation, competitive position, results of operations, cash flows
and financial condition.
Several of our products and services rely on data transferred over the internet. Access to the internet in a timely
fashion is necessary to provide a satisfactory user experience to the consumers of our products. Third parties, such as
telecommunications companies, could prevent access to the internet or limit the speed of our data transmissions, with or
without reason, causing an adverse impact on our user experience that may materially and adversely affect our reputation,
competitive position, results of operations, cash flows and financial condition. In addition, telecommunications companies
may implement certain measures, such as increased cost or restrictions based on the type or amount of data transmitted, that
would impact consumers’ ability to access our products, which could materially and adversely affect our reputation,
competitive position, results of operations, cash flows and financial condition. Furthermore, internet penetration may be
adversely affected by difficult global economic conditions or the cancellation of government programs to expand broadband
access.
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If we or a company we acquire sustains cyber-attacks or other privacy or data security incidents that result in security
breaches, we could suffer a loss of sales and increased costs, exposure to significant liability, reputational harm,
regulatory fines or punishment and other negative consequences.
Our information technology systems and infrastructure are subject to cyber-attacks, viruses, malicious software,
break-ins, theft, computer hacking, employee error or malfeasance or other security breaches. Hackers and data thieves are
increasingly sophisticated and operate large-scale and complex automated attacks. Threats to our information technology
systems and infrastructure include:
•
•
•
experienced computer programmers and hackers who are able to penetrate our security controls and
misappropriate or compromise sensitive personal, proprietary or confidential information, create system
disruptions or cause shutdowns or who are able to develop and deploy malicious software programs that
attack our systems or otherwise exploit any security vulnerabilities;
security incidents, acts of vandalism or theft, coordinated attacks by activist entities, misplaced or lost data,
human errors or other similar events that could negatively affect our systems and the data stored on those
systems, and the data of our business partners;
third parties, such as hosted solution providers, that provide services to us, are also a source of security risk in
the event of a failure of their own security systems and infrastructure.
The costs to eliminate or address the foregoing security threats and vulnerabilities before or after a cyber incident
could be significant. Our remediation efforts may not be successful and could result in interruptions, delays or cessation of
service, and loss of existing or potential suppliers or customers. In addition, breaches of our security measures and the
unauthorized dissemination of sensitive personal, proprietary or confidential information about us, our business partners or
other third parties could expose us to significant potential liability and reputational harm. As threats related to cyber-attacks
develop and grow, we may also find it necessary to make further investments to protect our data and infrastructure, which
may impact our results of operations. Although we have insurance coverage for protecting against damages resulting from
cyber-attacks, it may not be sufficient to cover all possible claims, and we may suffer losses that could have a material
adverse effect on our business. Our insurance coverage for protecting against damages resulting from cyber-attacks does not
cover incidents which occur at companies we acquire after such cyber-attack. As a global enterprise, we could also be
negatively impacted by existing and proposed U.S. and non U.S. laws and regulations, and government policies and practices
related to cybersecurity, data privacy, data localization and data protection. In addition, our customers may encourage, or
require, compliance with certain security standards, such as the voluntary cybersecurity framework released by the National
Institute of Standards and Technology (NIST), which consists of controls designed to identify and manage cyber-security
risks, and we could be negatively impacted to the extent we are unable to comply with such standards.
Data privacy and security laws and regulations in the jurisdictions in which we do business could increase the cost of our
operations and subject us to possible sanctions and other penalties
We collect, process, store, use and share data, some of which contains personal information. Our businesses are
therefore subject to a number of federal, state, local and foreign laws and regulations governing data privacy and security,
including with respect to the collection, storage, use, transmission, sharing and protection of personal information and other
consumer and employee data. Such laws and regulations may be inconsistent among countries or conflict with other rules. In
particular, the EU has adopted strict data privacy and security regulations. Following recent developments, such as the
European Court of Justice’s 2015 ruling that the transfer of personal data from the EU to the U.S. under the EU/U.S. Safe
Harbor was an invalid mechanism of personal data transfer, the adoption of the EU-U.S. Privacy Shield as a replacement for
the Safe Harbor, and the effectiveness of the EU’s GDPR, as of May 2018, and proposed Regulation on Privacy and
Electronic Communications (the “ePrivacy Regulation”), data privacy and security compliance in the EU are increasingly
complex and challenging. The GDPR created new compliance obligations applicable to our business and some of our players
and it also imposes increased financial penalties for noncompliance (including possible fines of up to four percent of global
39
annual revenue for the preceding financial year or €20 million (whichever is higher) for the most serious violations).
Compliance with the GDPR and similar regulations increases our operational costs and can impact operational efficiencies.
The scope of data privacy and security regulations worldwide continues to evolve, and we believe that the adoption
of increasingly restrictive regulations in this area is likely within the U.S. and other jurisdictions. For example, in June 2018,
California enacted the California Consumer Privacy Act, or CCPA, which went into effect on January 1, 2020. This law,
among other things, requires new disclosures to California consumers, imposes new rules for collecting or using information
about minors, and affords consumers new abilities to opt out of certain disclosures of personal information. It is unclear how
courts will interpret the CCPA. The U.S. Congress may also pass a law to preempt all or part of the CCPA. The effects of the
CCPA may be significant, and it required us to update our policies to include CCPA-specific clauses and procedures. A
number of other proposals related to data privacy or security are pending before federal, state, and foreign legislative and
regulatory bodies. For example, the European Union is contemplating the adoption of the ePrivacy Regulation, although it is
now not expected to take effect before the end of 2020, that would govern data privacy and the protection of personal data in
electronic communications, in particular for direct marketing purposes. Efforts to comply with these and other data privacy
and security restrictions that may be enacted could require us to modify our data processing practices and policies and
increase the cost of our operations. Failure to comply with such restrictions could subject us to criminal and civil sanctions
and other penalties. In part due to the uncertainty of the legal climate, complying with regulations, and any applicable rules or
guidance from self-regulatory organizations relating to privacy, data protection, information security and consumer
protection, may result in substantial costs and may necessitate changes to our businesses practices, which may compromise
our growth strategy, adversely affect our ability to attract or retain players, and otherwise adversely affect our businesses,
financial condition and operating results.
Any failure or perceived failure by us to comply with our posted privacy policies, our privacy-related obligations to
players or other third parties, or any other legal obligations or regulatory requirements relating to privacy, data protection, or
information security may result in governmental investigations or enforcement actions, litigation, claims, or public statements
against us by consumer advocacy groups or others and could result in significant liability, cause our players to lose trust in us,
and otherwise materially and adversely affect our reputation and businesses. Furthermore, the costs of compliance with, and
other burdens imposed by, the laws, regulations, and policies that are applicable to us may limit the adoption and use of, and
reduce the overall demand for, our games. Additionally, if third parties we work with violate applicable laws, regulations, or
agreements, such violations may put our players’ data at risk, could result in governmental investigations or enforcement
actions, fines, litigation, claims or public statements against us by consumer advocacy groups or others and could result in
significant liability, cause our players to lose trust in us and otherwise materially and adversely affect our reputation and
businesses. Further, public scrutiny of, or complaints about, technology companies or their data handling or data protection
practices, even if unrelated to our businesses, industry or operations, may lead to increased scrutiny of technology companies,
including us, and may cause government agencies to enact additional regulatory requirements, or to modify their enforcement
or investigation activities, which may increase our costs and risks.
If we are unable to successfully implement our new global enterprise resource planning system, it could disrupt our
business or have a material adverse effect on our results of operations, cash flows and financial condition.
We are engaged in a multi-year implementation of a new global ERP system. The ERP system is designed to
accurately maintain our books and records and provide information on our operations to management. Our ERP system
implementation will continue to require significant investment of human and financial resources. There are inherent risks
associated with upgrading or changing systems, including inaccurate data or reporting. The process of upgrading and
standardizing our ERP system is complex, time-consuming and expensive. Although we believe we are taking appropriate
action to mitigate these risks through, among other things, testing, training and staging implementations, we cannot assure
that we will not experience data loss, disruptions, delays or negative business impacts from the upgrades. Any operational
disruptions during the course of this process and any delays or deficiencies in the design and implementation of the new ERP
system or in the performance of our legacy systems could materially and adversely affect our ability to operate our
businesses. Additionally, while we have spent considerable efforts to plan and budget for the implementation of the new ERP
40
system, changes in scope, timeline or cost could have a material adverse effect on our results of operations, cash flows and
financial condition.
If we are not able to maintain adequate internal control over our financial reporting, it could adversely affect our
reputation and business.
We are responsible for establishing and maintaining adequate internal control over financial reporting. If we cannot
maintain and execute adequate internal control over financial reporting or when necessary implement new or improved
controls that provide reasonable assurance of the reliability of the financial reporting and preparation of our financial
statements for external use, we may suffer harm to our reputation, fail to meet our public reporting requirements on a timely
basis or be unable to properly report on our business and our results of operations, cash flows and financial condition.
Additionally, the inherent limitations of internal controls over financial reporting may not prevent or detect all misstatements
or fraud, regardless of the adequacy of those controls. We are currently undertaking an ERP system implementation in our
largest business segment. In addition, the adoption of any new accounting standards may require us to add new or change
existing internal controls, which may not be successful. Each of the preceding changes could materially impact our internal
control over financial reporting. As of December 31, 2019, we have concluded that our internal control over financial
reporting was effective based on criteria outlined in Part II, Item 9A “Controls and Procedures” of this Annual Report on
Form 10-K, however, we cannot assure that material weaknesses will not be identified in the future.
Our results of operations, cash flows and financial condition could be affected by severe weather and other geological
events in the locations where we or our customers, suppliers or regulators operate.
We may be impacted by severe weather and other geological events, including hurricanes, earthquakes, floods or
tsunamis, that could disrupt our operations or the operations of our customers, suppliers, data service providers and
regulators. Natural disasters or other disruptions at any of our facilities or our suppliers’ facilities, such as Amazon Web
Services, Apple, Google, Facebook, Amazon and Microsoft may impair or delay the operation, development, provisions or
delivery of our products and services. For example, hurricanes affected our lottery retail sales in Puerto Rico in 2017, with a
negative impact on our fourth-quarter 2017 and full-year 2018 financial results. Additionally, disruptions experienced by our
regulators due to natural disasters or otherwise could delay our introduction of new products or entry into new jurisdictions
where regulatory approval is necessary. While we insure against certain business interruption risks, we cannot assure that
such insurance will compensate us for any losses incurred as a result of natural or other disasters. Any serious disruption to
our operations, or those of our customers, our suppliers, data service providers, or our regulators, could have a material
adverse effect on our results of operations, cash flows and financial condition.
We may not succeed in realizing the anticipated benefits of our strategic equity investments and relationships.
Under certain circumstances we pursue growth through strategic equity investments, including joint ventures, as a
means to, among other things, gain access to new and important geographies, business opportunities and technical expertise,
while simultaneously offering the potential for reducing capital requirements.
Our strategic equity relationships include investments in LNS, Northstar New Jersey, Hellenic Lotteries, GLB, CSG
and RCN. For additional information regarding our equity investments, see Note 12.
We may not realize the anticipated benefits of these strategic equity investments and relationships and other strategic
investments and relationships that we may make or enter into, or may not realize them in the timeframes expected. These
arrangements pose significant risks that could have a negative effect on our operations, including: the potential diversion of
our management’s attention from our core business; the potential failure to realize anticipated synergies, economies of scale
or other value associated with these arrangements; unanticipated costs and other unanticipated events or circumstances,
including losses for which we may be responsible for our pro rata portion; possible adverse effects on our operating results
during any integration process; impairment charges if our strategic equity investments or relationships are not as successful as
we originally anticipate; and our potential inability to achieve the intended objectives of these arrangements.
41
Furthermore, our strategic equity investments and other strategic relationships pose risks arising from our reliance
on our partners and our lack of sole decision-making authority, which may give rise to disputes between us and our partners.
For instance, our investments in LNS and Northstar New Jersey are minority investments in ventures whose largest equity
holder is Lottomatica and Gtech, respectively, and, although certain corporate actions require our prior consent, we do not
unilaterally control decisions relating to the governance of these entities. We are party to strategic agreements with a
subsidiary of Playtech Limited relating to gaming machines that contemplate our license of, and reliance on, the subsidiary’s
back-end technology platform in certain jurisdictions, particularly in the U.K. Our equity partners, licensors and other third
parties with which we have strategic relationships may have economic or business interests or goals that are inconsistent with
our interests and goals, take actions contrary to our objectives or policies, undergo a change of control, experience financial
and other difficulties or be unable or unwilling to fulfill their obligations under our arrangements.
The failure to avoid or mitigate the risks described above or other risks associated with such arrangements could
have a material adverse effect on our results of operations, cash flows and financial condition.
Our inability to complete acquisitions and integrate those businesses successfully could limit our growth or disrupt our
plans and operations.
From time to time, we pursue strategic acquisitions. Our ability to succeed in implementing our acquisition strategy
will depend to some degree upon our ability to identify and complete commercially viable acquisitions. We cannot assure that
acquisition opportunities will be available on acceptable terms or at all, or that we will be able to obtain necessary financing
or regulatory approvals to complete potential acquisitions.
We may not be able to successfully integrate any businesses that we acquire or do so within the intended timeframes.
We could face significant challenges in managing and integrating our acquisitions and our combined operations, including
acquired assets, operations and personnel. In addition, the expected cost synergies or any other anticipated benefits associated
with such acquisitions may not be fully realized in the anticipated amounts or within the contemplated timeframes or cost
expectations, which could result in increased costs and have an adverse effect on our prospects, results of operations, cash
flows and financial condition. We expect to incur incremental costs and capital expenditures related to our contemplated
integration activities.
Acquisition transactions may disrupt our ongoing business. The integration of acquisitions will require significant
time and focus from management and may divert attention from the day-to-day operations of the combined business or delay
the achievement of our strategic objectives
We may not achieve some or all of the anticipated benefits of SciPlay being a standalone public company, which could
negatively impact our business, financial conditional and results of operation.
We may not be able to achieve all of the anticipated strategic and financial benefits expected as a result of SciPlay
being a standalone public company, or such benefits may be delayed or not occur at all. These anticipated benefits include the
following:
•
•
•
•
allowing investors to evaluate the distinct merits, performance and future prospects of the SciPlay business,
independent of our other businesses;
improving the SciPlay business’s strategic and operational flexibility and increasing management focus as
SciPlay continues to implement its strategic plan and allowing the SciPlay business to respond more
effectively to different player needs and the competitive environment for its business;
allowing the SciPlay business to adopt a capital structure better suited to its financial profile and business
needs, without competing for capital with our other businesses;
creating an independent equity structure that will facilitate the SciPlay business’s ability to effect future
acquisitions utilizing its capital stock; and
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•
facilitating incentive compensation arrangements for employees more directly tied to the performance of the
SciPlay business, and enhancing employee hiring and retention by, among other things, improving the
alignment of management and employee incentives with performance and growth objectives of the SciPlay
business.
We may not achieve the anticipated benefits of SciPlay being a standalone public company for a variety of reasons,
and it could adversely affect our operating results and financial condition.
The consummation of the SciPlay IPO also resulted in a dilution of our economic interest in the SciPlay business,
and as a result we will only benefit from a portion of any profits and growth of that business, and from any dividends and
other distributions from that business, if any. We currently do not expect SciPlay to declare or pay any cash dividends, other
than tax distributions and certain cash distributions related to the impact of taxes pursuant to the TRA. If SciPlay discontinues
the payment of, or is unable to pay, such distributions to us, this will reduce our available liquidity as SciPlay generates 17%
of our operating cash flows. Furthermore, the terms of any indebtedness incurred by SciPlay business may, and the terms of
the SciPlay Revolver will, limit the ability of SciPlay business to pay dividends or make other distributions to us, or to amend
the agreements between SciPlay and us and our other subsidiaries.
We have incurred, and may continue to incur, restructuring costs, the benefits of which are unpredictable and may not be
achieved.
In the past, we have implemented various business improvement and restructuring initiatives in an effort to
streamline our organization, leverage our resources more efficiently, and reduce our operating costs. These initiatives
encompassed a combination of headcount reductions, facilities streamlining, and reductions in other operating costs. We may
engage in similar or additional restructuring initiatives in the future. Because we are not able to predict with certainty when
we will reorganize portions of our business, we cannot predict the extent, timing and magnitude of additional restructuring
charges. We may also not realize the anticipated reduction in operating costs.
Our products and services may be subject to complex revenue recognition standards, which could materially affect our
financial results.
We may enter into complex transactions that include multiple performance obligations or we may experience
regulatory product approval delays, all of which could impact when we recognize revenue under applicable accounting
principles with respect to such transactions that could adversely affect our financial results for any given period. In addition,
fluctuations may occur in our revenue and related contract liabilities as a result of revenue arrangements with multi-
performance obligations that include both hardware and software. See “Management’s Discussion and Analysis of Financial
Condition and Results of Operations - Critical Accounting Estimates - Revenue recognition” in Part II, Item 7 and Note 3 of
this Annual Report on Form 10-K for additional information.
We may incur additional impairment charges.
We review our amortizable intangible assets for impairment when events or changes in circumstances indicate the
carrying value may not be recoverable. We test goodwill and other indefinite-lived intangible assets for impairment at least
annually. Factors that may indicate a change in circumstances, such that the carrying value of our goodwill, amortizable
intangible assets or other non-amortizing assets may not be recoverable, include a decline in our stock price and market
capitalization, reduced future cash flow estimates, and slower growth rates in industry segments in which we participate. We
may be required to record a significant charge in our consolidated financial statements during the period in which any
impairment of our goodwill or intangible assets is determined, which would negatively affect our results of operations. For
example, during 2016 we recorded a charge of $69 million for the impairment of goodwill.
Additionally, as disclosed in the risk factor captioned “We and our industries are subject to strict government
regulations that may limit our existing operations, have an adverse impact on our ability to grow and affect our license
eligibility or expose us to fines or other penalties” above, the enacted regulatory changes reducing the stakes for gaming
terminals in the U.K. gaming sector could negatively impact the recoverability of the carrying value of our goodwill and
43
other assets for our legacy U.K. Gaming reporting unit, which might result in material impairment charges. We believe that
an elevated risk of goodwill impairment exists for our legacy U.K. Gaming reporting unit as future adverse changes in
projections for future operating results or other key assumptions, such as projected revenue, profit margin, capital
expenditures or cash flows associated with investments included in that reporting unit could lead to future goodwill
impairments, which could be material. Our annual goodwill impairment test as of October 1, 2019 resulted in a cushion of
16% for our legacy U.K. Gaming reporting unit. As of December 31, 2019, the carrying amount of goodwill related to our
legacy U.K. Gaming reporting unit was $179 million. Moreover, application of the goodwill impairment test requires
judgment, including the identification of reporting units, assignment of assets and liabilities to reporting units, assignment of
goodwill to reporting units, and determination of the fair value of each reporting unit. We cannot predict the occurrence of
impairments, and we cannot assure that we will not have to record additional impairment charges in the future.
Our results of operations fluctuate due to seasonality and other factors and, therefore, our periodic operating results are
not guarantees of future performance.
Our results of operations can fluctuate due to seasonal trends and other factors. Sales of our gaming machines to
casinos are generally strongest in the spring and slowest in the summer, while revenue from our Participation gaming
machines is generally strongest in the spring and summer. Player activity for our SciPlay business is generally slower in the
second and third quarters of the year, particularly during the summer months. Player activity for our Digital business,
specifically digital casino operations, is generally slower in the third quarter during the summer months and is generally
higher in the fourth quarter and varies based on seasons of different popular sports such as soccer, professional and collegiate
football, and professional and collegiate basketball. Certain other seasonal trends and factors that may cause our results to
fluctuate include: the geographies where we operate; holiday and vacation seasons; climate; weather; economic and political
conditions; timing of the release of new products; significant equipment sales or the introduction of gaming or lottery
activities in new jurisdictions or to new customers; the size and duration of draw lottery game jackpots; and other factors.
In addition, it is difficult for us to forecast the timing of revenue from sports wagering in our Digital business
because our sports wagering customers typically invest substantial time, money and other resources researching their needs
and available competitive alternatives before deciding to purchase our solutions. Typically, the larger the potential sale, the
more time, money and other resources will be invested by customers. Our sports wagering sales cycles also vary depending
on the products and technology our prospective customers are looking to license. As a result, it may take many months after
our first contact with a customer before a sale can actually be completed. In addition, we rely on our technology team to
integrate our sports wagering software with that of the customer’s, and therefore, our sales efforts are vulnerable to delays at
both the customer level and the integration level. During these long sales cycles, events may occur that affect the size or
timing of the launch, or even cause it to be cancelled, including: purchasing decisions may be postponed during periods of
economic uncertainty; we or our competitors may announce or introduce new solutions; our competitors may offer lower
prices; technology problems of customers may arise to slow deadlines or launch targets; or budget and purchasing priorities
of customers may change. If any of these events were to occur, sales of our sports wagering solutions or services may be
cancelled or delayed, which would reduce our revenue and income.
In light of the foregoing, results for any quarter are not necessarily indicative of the results that may be achieved in
another quarter or for the full fiscal year. We cannot assure that the seasonal trends and other factors that have impacted our
historical results will repeat in future periods as we cannot influence or forecast many of these factors.
We depend on our suppliers and contract manufacturers, and any failure of these parties to meet our performance and
quality standards or requirements could cause us to incur additional costs or lose customers.
Our production of instant lottery products, in particular, depends upon a continuous supply of raw materials,
supplies, power and natural resources. Our operating results could be adversely affected by an interruption or cessation in the
supply of these items or a serious quality assurance lapse, including as a result of the insolvency of any of our key suppliers.
Similarly, the operation of our instant ticket printing presses and the manufacture and maintenance of our gaming
machines and gaming and lottery systems are dependent upon a regular and continuous supply of raw materials and
44
components, many of which are manufactured or produced outside of the U.S. Certain of the components we use are
customized for our products. The assembly of certain of our products and other hardware is performed by third parties. Any
interruption or cessation in the supply of these items or services or any material quality assurance lapse with respect thereto
could materially adversely affect our ability to fulfill customer orders, results of operations, cash flows and financial
condition. We may be unable to find adequate replacements for our suppliers within a reasonable time frame, on favorable
commercial terms or at all. The impact of the foregoing may be magnified as we continue to seek to streamline our gaming
supply chain by reducing the number of our suppliers. Further, manufacturing costs may unexpectedly increase and we may
not be able to successfully recover any or all of such cost increases.
In our Lottery systems business, we transmit certain wagering data using cellular technology and satellite
transponders, generally pursuant to long-term contracts. The technical failure of any of these cellular or satellite services
would require us to obtain other communication services, including other cellular or satellite access. In some cases, we
employ backup systems to limit our exposure in the event of such a failure. While these networks are inherently highly
redundant, we cannot assure access to such other cellular services or satellites or, if available, the ability to obtain the use of
such other cellular services or satellites on favorable terms or in a timely manner. While cellular and satellite failures are
infrequent, the operation of each is outside of our control.
In addition, in all of our businesses, we rely upon a number of significant third-party suppliers and vendors
delivering parts, equipment and services on schedule in order for us to meet our contractual commitments. Furthermore, we
outsource the manufacturing of certain of our sub-assemblies to third parties in the U.S., Europe, Central America and Asia.
The willingness of such third parties to provide their services to us may be affected by various factors. Changes in law or
regulation in any jurisdiction in which we operate may make the provision of key services to us unlawful in such
jurisdictions. To the extent that third parties are unwilling or unable to provide services to us, this may have an adverse
impact on our operations, financial performance and prospects. Failure of these third parties to meet their delivery
commitments could result in us being in breach of, and subsequently losing, the affected customer orders, which loss could
have a material adverse effect on our results of operations, cash flows and financial condition. We rely on network and/or
telecommunications services for certain of our products. For instance, any disruption to our network or telecommunications
could impact our linked or networked games, which could reduce our revenue.
In our Lottery, SciPlay and Digital businesses, we often rely on third-party data center providers to, among other
things, host our remote game servers. Our Lottery, SciPlay and Digital businesses could be adversely impacted by breaches of
or disruptions to these third-party data centers, including through disruptions in our RMG and lottery businesses, potential
service level penalties with respect to our customers, reputational harm, the disclosure of proprietary information or the
information of our customers or the theft of our or our customers assets, and to the extent any such data center provider was
unable or unwilling to continue to provide services to us.
In certain regions, we enter into agreements with local distributors for the distribution of our land-based gaming
products to one or more customers. Changes to these distributor relationships, including modification or termination of our
agreements or difficulties with any such distributor could prevent us from delivering products or services to our customers on
a timely basis, or at all, and could negatively impact our business.
We have foreign operations which expose us to business and legal risks, including compliance with anti-corruption laws,
and a portion of our revenue and expenses are denominated in British Pounds Sterling, Australian Dollars and Euros,
which subjects us to foreign currency exchange rate fluctuations and other risks.
We are a global business and derive a substantial portion of our revenue from operations outside of the U.S. For the
year ended December 31, 2019, we derived approximately 35% of our revenue from sales to customers outside of the U.S.
Our consolidated financial results are affected by currency exchange rate fluctuations. We are exposed to currency
exchange rate fluctuations because portions of our revenue and expenses are denominated in currencies other than the U.S.
dollar, particularly the British Pound Sterling, the Australian dollar and the Euro. We are also exposed to currency exchange
rate fluctuations in the British Pound Sterling due to continuing uncertainties surrounding Brexit. See the risk factor below
45
captioned “The continuing uncertainty surrounding the U.K.’s withdrawal from the EU may adversely affect our business.”
Exchange rate fluctuations have in the past adversely affected our results of operations, cash flows and financial condition
and may adversely affect our results of operations, cash flows and financial condition and the value of our assets outside the
U.S. in the future. If a foreign currency is devalued in a jurisdiction in which we are paid in such currency, we may require
our customers to pay higher amounts for our products, which they may be unable or unwilling to pay. In addition, a portion of
our debt is denominated in Euros, and the re-introduction of individual currencies in one or more member states of the EU or,
in extreme circumstances, the possible dissolution of the Euro entirely, could adversely affect the value of our Euro-
denominated debt, and the treatment of debt obligations previously denominated in Euros would be uncertain. This
uncertainty could have a material adverse effect on our foreign operations, including on our Euro-denominated debt. In
addition, if such events occurred, the financial and capital markets within and outside Europe could constrict and negatively
impact our ability to finance our business. Such events could also cause a substantial reduction in consumer confidence and
spending that could negatively impact our customers and our business.
Our operations in foreign jurisdictions subject us to additional risks customarily associated with such operations,
including: the complexity of foreign laws, regulations and markets; the uncertainty of enforcement of remedies in foreign
jurisdictions; the impact of foreign labor laws and disputes; the ability to attract and retain key personnel in foreign
jurisdictions; the economic, tax and regulatory policies of local governments; compliance with applicable anti-money
laundering, anti-bribery and anti-corruption laws, including the Foreign Corrupt Practices Act, U.K. Bribery Act and other
anti-corruption laws that generally prohibit us and our agents from offering, promising, authorizing or making improper
payments to foreign government officials for the purpose of obtaining or retaining business; compliance with applicable
sanctions regimes regarding dealings with certain persons or countries; import and export restrictions and other trade barriers,
including imposition of tariffs; and increased trade tensions between countries or political and economic unions. Certain of
these laws also contain provisions that require accurate record keeping and further require companies to devise and maintain
an adequate system of internal accounting controls. Although we have policies and controls in place that are designed to
ensure compliance with these laws, if those controls are ineffective or an employee or intermediary fails to comply with the
applicable regulations, we may be subject to criminal and civil sanctions and other penalties. Any such violation could disrupt
our business and adversely affect our reputation, results of operations, cash flows and financial condition.
In addition, our international business operations could be interrupted and negatively affected by terrorist activity,
political unrest or other economic or political uncertainties. Further, U.S. and foreign jurisdictions could impose tariffs,
quotas, trade barriers and other similar restrictions on our international sales.
For example, in 2018 the U.S. announced certain trade actions under Section 232, and Section 301 of the Trade
Expansion Act of 1962, including tariff increases on several imported products. These U.S. tariffs, along with other U.S. trade
actions, have triggered retaliatory actions by certain affected countries, such as the People’s Republic of China (“PRC”), and
other foreign governments have initiated or are considering imposing trade measures on U.S. goods. In January 2020, the
United States and the PRC signed a limited trade deal in which the PRC agreed to purchase more products from the U.S. in
exchange for a reduction in planned and existing tariffs. Given the uncertainty regarding the scope and duration of these trade
actions by the U.S. and other countries, and trade negotiations between the U.S. and the PRC, we cannot predict whether, or
to what extent, tariffs and other trade restrictions may be imposed on or otherwise become applicable to our product offerings
or supply chain, and the impact of these trade actions on our business remains uncertain. While tariffs and other trade actions
by the U.S. and other countries have not yet had a significant impact on our business and we are implementing measures to
limit the impact of tariffs on our cost structure, we cannot predict further developments. Tariffs and other trade actions could
result in increases in our cost of doing business and in the sale prices of certain of our products and could negatively impact
demand for our products, which could materially adversely affect our results of operations, cash flows and financial
conditions.
In addition, our ability to expand successfully in foreign jurisdictions involves other risks, including difficulties in
integrating foreign operations, risks associated with entering jurisdictions in which we may have little experience and the
day-to-day management of a growing and increasingly geographically diverse company. Our investment in foreign
jurisdictions within the Lottery segment often entails entering into joint ventures or other business relationships with locally
46
based entities, which can involve additional risks arising from our lack of sole decision-making authority, our reliance on a
partner’s financial condition, inconsistency between our business interests or goals and those of our partners and disputes
between us and our partners, see the risk factors above captioned “We may not succeed in realizing the anticipated benefits of
our strategic equity investments and relationships.”
We may not realize the operating efficiencies, competitive advantages or financial results that we anticipate from our
investments in foreign jurisdictions and our failure to effectively manage the risks associated with our operations in foreign
jurisdictions could have a material adverse effect on our business prospects, results of operations, cash flows and financial
condition.
The continuing uncertainty surrounding the U.K.’s withdrawal from the EU may adversely affect our business.
On June 23, 2016, the U.K. held a referendum in which voters approved an exit from the EU, commonly referred to
as “Brexit.” As a result of the referendum, the British government has been in negotiations with the EU regarding the U.K.’s
relationship with the EU following its exit from the EU. A withdrawal agreement was signed by both the U.K. and EU and
formally ratified as of January 29, 2020. Under the terms of the agreement, the terms of a trade deal are to be negotiated
between EU and U.K. officials between March 1, 2020 and December 31, 2020. If no trade deal is reached by December 31,
2020, trade between the U.K. and the EU will fall back to basic World Trade Organization terms.
The continuing uncertainty surrounding the U.K.’s withdrawal from the EU have resulted in political, legislative and
regulatory uncertainty throughout the region and could adversely affect business activity, restrict the movement of capital and
the mobility of personnel and otherwise impair political stability and economic conditions in the U.K., the EU and elsewhere.
Any of these developments could have a material adverse effect on business activity, especially in the U.K. or the EU. Given
that we conduct a substantial portion of our business in continental Europe and the U.K., any of these developments could
have a material adverse effect on our business, results of operations, cash flows and financial condition.
The continuing uncertainty concerning the terms of Brexit could have a negative impact on the growth of the U.K.
and EU economies, and potentially elsewhere, and has caused greater volatility in the British Pound Sterling, the Euro and
other currencies. Changes in currency exchange rates may reduce the reported value of our revenues outside the U.S. The
announcement and subsequent considerable uncertainty around the withdrawal of the U.K. from the EU has caused
significant volatility in global stock markets and currency exchange rate fluctuations, including the strengthening of the U.S.
dollar against foreign currencies, and we expect such volatility to continue as U.K.-EU negotiations proceed.
Brexit could lead to legal uncertainty and potentially divergent national laws and regulations as the U.K. determines
which EU laws to replace or replicate. Additionally, Brexit could allow the U.K. to significantly alter its regulations affecting
our industry, which may result in significant costs and potentially lost opportunities for us. It may also be time-consuming
and expensive for us to alter our internal operations in order to comply with new regulations. Changes to U.K. border and
immigration policy could likewise occur as a result of Brexit, affecting our ability to recruit and retain employees from
outside the U.K
Changes in tax laws or tax rulings, or the examination of our tax positions, could materially affect our financial condition
and results of operations.
Tax laws are dynamic and subject to change as new laws are passed and new interpretations of the law are issued or
applied. Our existing corporate structure and intercompany arrangements have been implemented in a manner that we believe
is in compliance with current prevailing tax laws. However, the tax benefits that we intend to eventually derive could be
undermined due to changing tax laws. In addition, the taxing authorities in the U.S. and other jurisdictions where we do
business regularly examine our income and other tax returns and we expect that they may examine our income and other tax
returns. The ultimate outcome of these examinations cannot be predicted with certainty.
47
We depend on our key employees and rely on skilled employees with creative and technical backgrounds.
We depend on the continued performance of our executive officers and key personnel, including Barry Cottle, our
President and Chief Executive Officer. If we lose the services of any of our executive officers or key personnel and cannot
find suitable replacements for such persons in a timely manner, it could have an adverse impact on our business. Our ability
to expand is dependent on our ability to recruit and retain talented employees in the U.S. and internationally who are capable
of leading our employees to achieve our strategic objectives.
We also rely on our highly skilled, technically trained and creative employees to develop new technologies and
create innovative products. Such employees, particularly game designers, engineers and project managers with desirable skill
sets are in high demand, and we devote significant resources to identifying, hiring, training, successfully integrating and
retaining these employees. A lack of skilled technical workers could delay or negatively impact our business plans, ability to
compete, results of operations, cash flows and financial condition.
We are subject to risks related to corporate and social responsibility and reputation.
Many factors influence our reputation, including the perception held by our customers, business partners and other
key stakeholders. Our business faces increasing scrutiny related to environmental, social and governance activities. We risk
damage to our reputation if we fail to act responsibly in a number of areas, such as diversity and inclusion, sustainability and
social responsibility. Any harm to our reputation could impact employee engagement and retention, our corporate culture and
the willingness of customers and our partners to do business with us, which could have a material adverse effect on our
business, results of operations and cash flows.
We could incur costs in the event of violations of, or liabilities under, environmental laws, which may adversely affect our
business and our results of operations, cash flows and financial condition.
Our operations and real property are subject to U.S. and foreign environmental laws and regulations, including those
relating to air emissions, the management and disposal of hazardous substances and wastes and the cleanup of contaminated
sites. We could incur costs, including cleanup costs, fines or penalties, and third-party claims as a result of violations of, or
liabilities under, environmental laws, which could negatively impact our business and our results of operations, cash flows
and financial condition. Some of our operations require environmental permits and controls to prevent or reduce
environmental pollution, and these permits are subject to review, renewal and modification by issuing authorities.
Litigation may adversely affect our business and our results of operations, cash flows and financial condition.
We are and may become subject to litigation claims in the operation of our business, including, but not limited to,
with respect to employee matters, alleged product and system malfunctions, alleged intellectual property infringement and
claims relating to our contracts, licenses and strategic investments. We have incurred and may incur significant expense
defending or settling any such litigation. Additionally, adverse judgments that have been and may be decided against us
resulted and could result in significant monetary damages or injunctive relief that could adversely affect our ability to
conduct our business and our results of operations, cash flows and financial condition. For additional information regarding
our litigation, see Note 21.
Failure to perform under our contracts may result in substantial monetary liquidated damages and contract termination.
Our contracts, including our Lottery contracts and our Gaming contracts relating to the provision of VLTs, typically
permit a counterparty to terminate the contract at any time for a material failure to perform, other specified reasons and, in
many cases, for no reason at all. Upon such a termination or failure to perform, we may be required to refund fees paid to us
for services performed or allow our customers to return our products to us for a full refund. Lottery contracts to which we are
a party also frequently contain exacting implementation schedules and performance requirements, and the failure to meet
these schedules and requirements may result in substantial monetary liquidated damages, and possible contract termination.
We are also required by certain of our Lottery customers to provide surety or performance bonds. In the past, we have paid or
incurred liquidated damages and have been required to allow the return of VLTs for a full refund under our contracts, and
48
material amounts of liquidated damages could be imposed on us in the future, which could, if imposed, have a material
adverse effect on our business prospects, results of operations, cash flows and financial condition.
We may be liable for product defects or other claims relating to our products.
Our products could be defective, fail to perform as designed or otherwise cause harm to our customers, their
equipment or their products. If any of our products are defective, we may be required to recall the products and/or repair or
replace them, which could result in substantial expenses and affect our profitability. Any problem with the performance of
our products, such as an instant lottery product misprint or false jackpot or other prize, could harm our reputation, which
could result in a loss of sales to customers and/or potential customers. In addition, the occurrence of errors in, or fraudulent
manipulation of, our products or software may give rise to claims by our customers or by our customers’ patrons, including
claims by our customers for lost revenues and related litigation that could result in significant liability. Any claims brought
against us by customers may result in diversion of management’s time and attention, expenditure of large amounts of cash on
legal fees and payment of damages, lower demand for our products or services, or injury to our reputation. Our insurance
may not sufficiently cover a judgment against us or a settlement payment and is subject to customary deductibles, limits and
exclusions. In addition, a judgment against us or a settlement could make it difficult for us to obtain insurance in the coverage
amounts necessary to adequately insure our businesses, or at all, and could materially increase our insurance premiums and
deductibles. In addition, software bugs or malfunctions, errors in distribution or installation of our software, failure of our
products to perform as approved by the appropriate regulatory bodies or other errors or malfunctions, may subject us to
investigation or other action by gaming regulatory authorities, including fines.
Labor disputes and union organizing activities may have an adverse effect on our operations.
Certain of our employees are represented by unions or works councils, including employees in Europe, South
America and Canada. In particular, the majority of our employees at our printing facilities in the U.K., Chile and Quebec, the
majority of our employees in Austria and Germany, and a small number of employees in the U.S. are represented by unions
or work councils. While we believe our relations with our employees are satisfactory, we cannot predict whether we will be
successful in negotiating new collective bargaining agreements without any disruptions in our operations or higher labor
costs.
We cannot assure that we will not encounter conflicts or strikes with any labor unions that represent our employees
or union organizing activities at our non-unionized facilities. Any of the foregoing could adversely impact our results of
operations, cash flows and financial condition or our customers’ operations, could cause us to lose customers, or could
increase our labor costs.
Risks Relating to our Capital Structure
Our level of indebtedness could adversely affect our results of operations, cash flows and financial condition.
We are a highly leveraged company. As of December 31, 2019, we had total indebtedness of $8,725 million,
consisting primarily of borrowings under our credit agreement, Senior Notes and 2021 Notes, net of unamortized discounts
and deferred financing costs. In addition, as of December 31, 2019, there was approximately $593 million of availability
under the revolving credit facility under our credit agreement and the SciPlay Revolver.
Our level of indebtedness could affect our ability to obtain financing or refinance existing indebtedness; require us
to dedicate a significant portion of our cash flow from operations to interest and principal payments on our indebtedness,
thereby reducing the availability of cash flow to fund working capital, capital expenditures and other general corporate
purposes; increase our vulnerability to adverse general economic, industry or competitive developments or conditions; and
limit our flexibility in planning for, or reacting to, changes in our businesses and the industries in which we operate or in
pursuing our strategic objectives. In addition, we are exposed to the risk of higher interest rates as a significant portion of our
borrowings are at variable rates of interest. If interest rates increase, the interest payment obligations under our non-hedged
variable rate indebtedness would increase even if the amount borrowed remained the same, and our results of operations, cash
49
flows and financial condition would be negatively impacted. All of these factors could place us at a competitive disadvantage
compared to competitors that may have less debt than we do.
Certain of our variable rate debt, including debt under our credit agreement and the SciPlay Revolver, relies on
LIBOR as a benchmark for establishing the interest rate. The U.K. Financial Conduct Authority announced in 2017 that it
intends to phase out LIBOR by the end of 2021. In addition, other regulators have suggested reforming or replacing other
benchmark rates. The discontinuation, reform or replacement of LIBOR or any other benchmark rates may have an
unpredictable impact on contractual mechanics in the credit markets or cause disruption to the broader financial markets.
Uncertainty as to the nature of such potential discontinuation, reform or replacement may negatively impact the cost of our
variable rate debt. We may in the future pursue amendments to the agreements underlying this debt to provide for a transition
mechanism or other reference rate in anticipation of LIBOR’s discontinuation, but we may not be able to reach agreement
with our lenders on any such amendments. As a result, additional financing to replace our LIBOR-based debt may be
unavailable, more expensive or restricted by the terms of our outstanding indebtedness.
We may not have sufficient cash flows from operating activities, cash on hand and available borrowings under our credit
agreement to finance required capital expenditures under new contracts and meet our other cash needs. These obligations
require a significant amount of cash.
Our Gaming operations and Lottery systems businesses generally require significant upfront capital expenditures for
gaming machine or lottery terminal assembly, software customization and implementation, systems and equipment
installation and telecommunications configuration. In connection with a renewal or bid of a Gaming operations or Lottery
systems contract, a customer may seek to obtain new equipment or impose new service requirements, which may require
additional capital expenditures in order to retain or win the contract. In connection with the renewal of LNS’ exclusive
concession to operate the Italian instant games lottery, we paid our pro rata share, or €160 million (€10 million paid in 2017
and the remaining €150 million paid in 2018), of the €800 million payment LNS was required to make to obtain the
concession.
Historically, we have funded these upfront costs through cash flows generated from operations, available cash on
hand and borrowings under our credit agreement. In addition, we have seen an increase in lottery RFPs, some involving
PMAs, which include economic terms that expose us to increased risk, such as requiring the guarantee of specific income
thresholds or significant upfront payments. In addition, to the extent we are compensated under any of our contractual
arrangements based on a share of our customers’ revenue rather than payment for our expenses and services, we may incur
upfront costs (which may be significant) prior to receipt of any revenue under such arrangements. Our ability to generate
revenue and to continue to procure new contracts will depend on, among other things, our then present liquidity levels or our
ability to obtain additional financing on commercially reasonable terms.
If we do not have adequate liquidity or are unable to obtain financing for these upfront costs and other cash needs on
favorable terms or at all, we may not be able to bid on certain contracts, which could result in our losing business or restrict
our ability to grow, which could have a material adverse effect on our results of operations, cash flows and financial
condition. Moreover, we may not realize the return on investment that we anticipate on new or renewed contracts due to a
variety of factors, including lower than anticipated retail sales or amounts wagered, higher than anticipated capital or
operating expenses and unanticipated regulatory developments or litigation. We may not have adequate liquidity to pursue
other aspects of our strategy, including bringing our products and services to new customers or new or underpenetrated
geographies (including through equity investments) or pursuing strategic acquisitions. In the event we pursue significant
acquisitions or other expansion opportunities, conduct significant repurchases of our outstanding securities, or refinance or
repay existing debt, we may need to raise additional capital either through the public or private issuance of equity or debt
securities or through additional borrowings under our existing financing arrangements, which sources of funds may not
necessarily be available on terms acceptable to us, if at all.
50
We may not have sufficient cash flows from operating activities to service all of our indebtedness and other obligations,
and may be forced to take other actions to satisfy our obligations, which may not be successful.
Our ability to make payments on and to refinance our indebtedness and other obligations depends on our results of
operations, cash flows and financial condition, which in turn are subject to general economic, financial, competitive,
legislative, regulatory and other factors that are beyond our control. We may not be able to maintain a level of cash flows
from operating activities sufficient to permit us to pay the principal, premium, if any, and interest on our indebtedness and our
other obligations.
We are required to make scheduled payments of principal on the term loans borrowed under our credit agreement,
and our credit agreement requires that a portion of our excess cash flow be applied to prepay amounts borrowed under our
credit agreement. We have also, from time to time, repurchased or otherwise retired or refinanced our debt, through our
subsidiaries or otherwise and may continue to do so in the future. Such activities, if any, will depend on prevailing market
conditions, contractual restrictions and other factors, and the amounts involved may or may not be material. If we need to
refinance all or part of our indebtedness at or before maturity, we cannot assure that we will be able to obtain new financing
or to refinance any of our indebtedness on commercially reasonable terms or at all.
Our lenders, including the lenders participating in our revolving credit facility under our credit agreement or in the
SciPlay Revolver, may become insolvent or tighten their lending standards, which could make it more difficult for us to
borrow under our revolving credit facility or the SciPlay Revolver or to obtain other financing on favorable terms or at all.
Our results of operations, cash flows and financial condition would be adversely affected if we were unable to draw funds
under our revolving credit facility or the SciPlay Revolver because of a lender default or to obtain other cost-effective
financing. Any default by a lender in its obligation to fund its commitment under our revolving credit facility or the SciPlay
Revolver (or its participation in letters of credit) could limit our liquidity to the extent of the defaulting lender’s commitment.
If we are unable to generate sufficient cash flow in the future to meet our commitments, we will be required to adopt one or
more alternatives, such as refinancing or restructuring our indebtedness, selling material assets or operations or seeking to
raise additional debt or equity capital. We cannot assure that any of these actions could be completed on a timely basis or on
satisfactory terms or at all, or that these actions would enable us to continue to satisfy our capital requirements. Moreover,
our existing debt agreements contain, and our future debt agreements may contain, restrictive covenants that may prohibit us
from adopting these alternatives. Our failure to comply with these covenants could result in an event of default which, if not
cured or waived, could result in the acceleration of all of our debt.
Agreements governing our indebtedness impose certain restrictions that may affect our ability to operate our business.
Failure to comply with any of these restrictions could result in the acceleration of the maturity of our indebtedness and
require us to make payments on our indebtedness. Were this to occur, we would not have sufficient cash to pay our
accelerated indebtedness.
Agreements governing our indebtedness, including our credit agreement and the SciPlay Revolver and the
indentures governing our Senior Notes and 2021 Notes, impose, and future financing agreements are likely to impose,
operating and financial restrictions on our activities that may adversely affect our ability to finance future operations or
capital needs or to engage in new business activities. In some cases, these restrictions require us to comply with or maintain
certain financial tests and ratios. Subject to certain exceptions, our credit facilities and/or indentures restrict our ability to,
among other things:
•
•
•
•
•
declare dividends or redeem or repurchase capital stock;
prepay, redeem or purchase other debt;
incur liens;
make loans, guarantees, acquisitions and investments;
incur additional indebtedness;
51
•
•
•
•
•
engage in sale and leaseback transactions;
amend or otherwise alter debt and other material agreements;
engage in mergers, acquisitions or asset sales;
engage in transactions with affiliates;
enter into arrangements that would prohibit us from granting liens or restrict our subsidiaries’ ability to pay
dividends, make loans or transfer assets; and
•
alter the business we conduct.
In addition, our credit agreement contains a covenant that is tested at the end of each fiscal quarter and requires us to
not exceed a maximum consolidated net first lien leverage ratio of 5.00x Consolidated EBITDA (as defined in the credit
agreement), with this ratio stepping down to 4.75x beginning with the fiscal quarter ended December 31, 2020 and 4.50x
beginning with the fiscal quarter ended December 31, 2021. Under the SciPlay Revolver, SciPlay is required to maintain a
maximum total net leverage ratio not to exceed 2.50x and maintain a minimum fixed charge coverage ratio of no less than
4.00x. As a result of these covenants, we may be limited in the manner in which we can conduct our business, and may be
unable to engage in favorable business activities or finance future operations or capital needs.
Various risks, uncertainties and events beyond our control could affect our ability to comply with these covenants.
Failure to comply with any of the covenants in our existing or future financing agreements could result in a default under
those agreements and under other agreements containing cross-default provisions. Such a default would permit lenders to
accelerate the maturity of the debt under these agreements and other agreements containing cross-default provisions and to
foreclose upon any collateral securing the debt. Under these circumstances, we might not have, or be able to obtain, sufficient
funds or other resources to satisfy all of our obligations. In addition, the limitations imposed by financing agreements on our
ability to incur additional debt, cause our subsidiaries to guarantee certain debt, pay dividends or make other distributions, or
take other actions might significantly impair our ability to obtain other financing.
We cannot assure that we will be granted waivers or amendments to these agreements if for any reason we are
unable to comply with these obligations or that we will be able to refinance our debt on terms acceptable to us, or at all.
Certain holders of our common stock exert significant influence over us and may make decisions that conflict with the
interests of other stockholders.
In August 2004, MacAndrews & Forbes Incorporated (formerly known as MacAndrews & Forbes Holdings Inc.)
was issued approximately 25% of our then outstanding Class A common stock in connection with its conversion of our then
outstanding Series A Convertible Preferred Stock. As disclosed in a Form 4 filed with the SEC on October 1, 2019,
MacAndrews & Forbes Incorporated beneficially owned 36,793,768 shares of our then outstanding common stock, or
approximately 39.2% of our outstanding common stock as of February 14, 2020. Pursuant to a stockholders’ agreement with
us, which we originally entered into with holders of the Series A Convertible Preferred Stock, such holder is entitled to
appoint up to four members of our Board of Directors and certain actions of our Company require the approval of such
holder. As a result, MacAndrews & Forbes Incorporated has the ability to exert significant influence over our business and
may make decisions with which other stockholders may disagree, including, among other things, delaying, discouraging or
preventing a change of control of our Company or a potential merger, consolidation, tender offer, takeover or other business
combination.
ITEM 1B. UNRESOLVED STAFF COMMENTS
None.
52
ITEM 2. PROPERTIES
We occupy approximately 2,570,000 square feet of space in the U.S. Internationally, we occupy approximately
1,450,000 square feet of space. We believe that these facilities are adequate for our business as presently conducted. Set forth
below is an overview of the principal owned and leased real estate properties that support our corporate headquarters and
Gaming, Lottery, SciPlay and Digital segments.
Location
Las Vegas, Nevada
Alpharetta, Georgia
India (Bangalore, Chennai, Pune)
Sq. Ft.
477,893
387,000
207,687
Chicago, Illinois
(1) Lease 325,893 sq. ft. and own 152,000 sq. ft.
(2) Lease 32,000 sq. ft. and own 355,000 sq. ft.
63,472
Supports
Tenancy
Corporate Headquarters, Gaming and Digital Lease/Own(1)
Lease/Own(2)
Lottery
Lease
Gaming, Lottery, SciPlay and Digital
Gaming, SciPlay and Digital
Lease
Our owned Alpharetta and Las Vegas facilities listed above are encumbered by mortgages securing indebtedness
under our credit agreement and Secured Notes. In addition to those listed above, we own and lease a number of additional
less significant properties in the U.S. and internationally that also support our operations.
ITEM 3. LEGAL PROCEEDINGS
For discussion of our legal proceedings, see Note 21, which is incorporated by reference into this Item 3 of this
Annual Report on Form 10-K.
ITEM 4. MINE SAFETY DISCLOSURES
Not applicable.
PART II
ITEM 5. MARKET FOR REGISTRANT’S COMMON EQUITY, RELATED STOCKHOLDER MATTERS AND
ISSUER PURCHASES OF EQUITY SECURITIES
Market for Our Common Stock
Our outstanding common stock is listed for trading on the Nasdaq Global Select Market under the symbol “SGMS.”
On February 14, 2020, the closing sale price for our common stock on the Nasdaq Global Select Market was $28.82
per share. There were 657 holders of record of our common stock as of February 14, 2020. This does not include the number
of stockholders who hold shares of our common stock through banks, brokers or other financial institutions.
Dividend Policy
We have never paid any cash dividends on our common stock and do not presently intend to pay cash dividends on
common stock in the foreseeable future. Further, under the terms of certain of our debt agreements, we are limited in our
ability to pay cash dividends or make certain other restricted payments (other than stock dividends) on our common stock.
For further discussion related to dividend restrictions, see Note 15.
Stockholder Return Performance Graph
The following graph compares the cumulative total stockholder return over the five-year period ended December 31,
2019 of our then outstanding common stock, the Nasdaq Composite Index and indices of our peer group companies that
operate in industries or lines of business similar to ours.
53
Our peer group companies consist of Aristocrat (Australian Securities Exchange: ALL), IGT (New York Stock
Exchange: IGT), Intralot, S.A. (Athens Stock Exchange: IRLTY), Pollard Banknote Limited (Toronto Stock Exchange:
PBL.UN-TO) and Everi Holdings Inc. (New York Stock Exchange: EVRI).
The companies in our peer group have been weighted based on their relative market capitalization each year. The
graph assumes that $100 was invested in our then outstanding common stock, the Nasdaq Composite Index and the peer
group indices at the beginning of the five-year period and that all dividends were reinvested. The comparisons are not
intended to be indicative of future performance of our common stock.
Scientific Games Corporation
NASDAQ Composite
Peer Group
12/15
12/16
12/14
$ 100.00 $
70.46 $ 109.98 $ 402.99 $ 140.46 $ 210.37
$ 100.00 $ 106.96 $ 116.45 $ 150.96 $ 146.67 $ 200.49
$ 100.00 $ 129.38 $ 196.51 $ 286.48 $ 217.37 $ 319.50
12/17
12/18
12/19
ITEM 6. SELECTED FINANCIAL DATA
Selected financial data presented below as of and for each of the five years ended December 31, 2019 have been
derived from our historical consolidated financial statements. The information below reflects the acquisitions and dispositions
of certain businesses from 2015 through 2019, including the NYX acquisition in January 2018, and various immaterial
acquisitions consummated during the years ended December 31, 2018 and 2017, described in Note 9. This data should be
read in conjunction with “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in Part
II, Item 7 of this Annual Report on Form 10-K and our Consolidated Financial Statements and the Notes thereto included in
Part IV, Item 15 of this Annual Report on Form 10-K.
54
FIVE YEAR SUMMARY OF SELECTED FINANCIAL DATA
(in millions, except per share amounts)
Total revenue(1)
Net loss attributable to SGC
As of and for the Year Ended December 31,
2019
2018
2017
2016
2015
$
$
3,400 $
(130 ) $
3,363 $
(352 ) $
3,084 $
(242 ) $
2,883 $
(354 ) $
2,759
(1,394 )
Basic and diluted net loss attributable to
SGC per share
$
(1.40 ) $
(3.87 ) $
(2.72 ) $
(4.05 ) $
(16.23 )
Balance Sheet Data
Total assets(2)
Total long-term debt, including current
portion
(1) As described in Note 3, total revenue for the years ended December 31, 2019 and 2018 are presented in accordance with ASC 606, while prior periods
continue to be reported in accordance with historical revenue recognition guidance under ASC 605 or ASC 985-605, as applicable, in accordance with
the modified retrospective transition method.
7,718 $
7,725 $
7,809 $
7,087 $
9,037
8,074
8,777
8,725
$
$
$
$
$
$
7,732
8,207
(2) As described in Note 14, total assets for the year ended December 31, 2019 are presented in accordance with ASC 842, while prior periods continue to
be reported in accordance with historical lease recognition guidance under ASC 840.
ITEM 7. MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF
OPERATIONS
The following discussion is intended to enhance the reader’s understanding of our operations and current business
environment and should be read in conjunction with the description of our business (see Part I, Item 1 of this Annual Report
on Form 10-K) and our Consolidated Financial Statements and Notes (see Part IV, Item 15 of this Annual Report on Form 10-
K).
This “Management’s Discussion and Analysis of Financial Condition and Results of Operations” (“MD&A”)
contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995 and should
be read in conjunction with the disclosures and information contained and referenced under “Forward-Looking Statements”
and “Risk Factors” at the beginning and in Part I, Item 1A, respectively, of this Annual Report on Form 10-K. As used in this
MD&A, the terms “we,” “us,” “our” and the “Company” mean SGC together with its consolidated subsidiaries.
BUSINESS OVERVIEW
We are a leading developer of technology-based products and services and associated content for the worldwide
gaming, lottery, social and digital gaming industries. Our portfolio of revenue-generating activities primarily includes
supplying gaming machines and game content, CMSs and table game products and services to licensed gaming entities;
providing instant and draw-based lottery products, lottery systems and lottery content and services to lottery operators;
providing social casino game solutions to retail consumers and regulated gaming entities as applicable; and providing a
comprehensive suite of digital RMG and sports wagering solutions, distribution platforms, content, products and services to
various gaming entities. We also gain access to technologies and pursue global expansion through strategic acquisitions and
equity investments.
We are incorporated in Nevada. For more information on our corporate history, please see the General introduction
to Part I, Item 1 “Business” of this Annual Report on Form 10-K above.
55
Highlights, including recent developments:
Financings and Capital Markets Transactions
•
•
•
•
On March 19, 2019, SGI issued $1,100 million of our 2026 Unsecured Notes. On April 4, 2019, we used the
net proceeds of the 2026 Unsecured Notes offering to redeem $1,000 million of our outstanding 2022
Unsecured Notes (see Note 15).
On May 7, 2019, SciPlay completed an IPO for an 18.0% minority interest in our Social gaming business,
after giving effect to the underwriters’ partial exercise of their over-allotment option on June 4, 2019 (see
Note 1). We received $312 million in net proceeds from the offering (net of $30 million used by SciPlay to
pay the IPO fees and balance retained by SciPlay for general corporate purposes) which has enabled us to
make substantial payments to reduce our debt.
On November 20, 2019, we entered into an amendment to the revolving credit facility under our credit
agreement to refinance the existing revolving credit facility and provide for an aggregate of $650 million of
revolving credit commitments through 2024 (see Note 15).
On November 26, 2019, SGI issued $700 million of our 2028 Unsecured Notes and $500 million of our 2029
Unsecured Notes. On December 12, 2019, we used the net proceeds of such 2028 Unsecured Notes and 2029
Unsecured Notes, together with cash on hand and borrowings under our revolving credit facility, to redeem
the remaining $1,200 million of our outstanding 2022 Unsecured Notes and all $244 million of our
outstanding 2020 Notes (see Note 15).
Trends and Uncertainties
We continue to experience challenges that are representative of trends and uncertainties that may affect our business
and results of operations. We are a highly leveraged company which presents several challenges, including the dedication of a
significant portion of our cash flow from operations to service interest and principal payments on our indebtedness.
Additional challenges we face relate to expanding our footprint within international markets and the related process of
obtaining regulatory approvals to provide services and products within these new and emerging markets. A third set of
challenges relates to changes in the competitive landscape. Our major competitors are expanding their product and service
offerings with integrated products and solutions. We are also faced with challenges related to foreign currency risk. Our
international operations provide a significant portion of our total revenue and expenses. Many of these revenue and expenses
are denominated in currencies other than the U.S. Dollar. We also have foreign currency exposure related to certain of our
equity investments, cross-currency interest rate swaps, and Euro-denominated debt. As a result, changes in foreign exchange
rates may significantly affect our results of operations.
Reportable Segments
We report our operations in four business segments — Gaming, Lottery, SciPlay and Digital — representing our
different products and services. See Notes 2 and 3 for additional business segments information.
CONSOLIDATED RESULTS
(in millions)
Total revenue
Total operating expenses
Operating income
Net loss before income taxes
Net loss
Net loss attributable to SGC
Year Ended December 31,
Variance
2019
2018
2019 vs. 2018
3,400 $
2,854
546
(108 )
(118 )
(130 )
3,363 $
3,097
266
(339 )
(352 )
(352 )
37
(243 )
280
231
234
222
1 %
(8 )%
105 %
(68 )%
(66 )%
(63 )%
$
56
Revenue
Year Ended December 31, 2019 Compared to Year Ended December 31, 2018
Gaming revenue decreased by $83 million or 5 percent reflecting lower gaming operations, lower gaming machine
sales, and lower gaming systems sales, which were partially offset by higher table products revenue. The decrease in gaming
operations was primarily due to lower U.S. and Canada ending installed base units coupled with lower international units
average daily revenue. The decrease in gaming machine sales was primarily due to lower new unit sales, while the decrease
in gaming systems revenue is due to lower system and iVIEW® installations due to certain Canadian contracts that are nearing
completion and fewer casino openings and expansions. These decreases were partially offset by an increase in table products
revenue primarily due to increased Shuffler sales.
Lottery revenue increased by $65 million or 8 percent primarily due to higher lottery systems revenue driven by
equipment sales and organic domestic growth.
SciPlay revenue increased by $50 million or 12 percent primarily due to continued growth in our mobile platform
business, reflecting the ongoing popularity of Jackpot Party Casino, MONOPOLY Slots, Bingo Showdown, 88 Fortunes, and
Quick Hit Slots.
Digital revenue increased by $5 million or 2 percent primarily due to increases in sports and platform revenue driven
by growth in sports and iLottery offerings, which were partially offset by lower gaming and other revenue.
Our 2019 consolidated revenue were impacted by $36 million of unfavorable F/X impact compared to $16 million
of favorable impact in the prior year.
57
Operating expenses
(in millions)
Operating expenses:
Cost of services(1)
Cost of product sales(1)
Cost of instant products(1)
SG&A
R&D
D&A
Restructuring and other
Total operating expenses
(1) Excludes D&A
Year Ended
December 31,
Variance
2019
2018
2019 vs. 2018
$
538 $
457
289
707
188
647
28
505 $
466
284
697
202
690
253
$ 2,854 $ 3,097 $
33
(9 )
5
10
(14 )
(43 )
7 %
(2 )%
2 %
1 %
(7 )%
(6 )%
(225 )
(243 )
(89 )%
(8 )%
Cost of revenue
Total cost of revenue increased primarily due to a $56 million higher Lottery business segment cost of revenue
primarily due to higher cost of hardware sales that drove the revenue growth, partially offset by $32 million in lower Gaming
business segment cost of revenue due to the 6 percent decline in gaming machine sales revenue.
SG&A
The increase in SG&A was primarily due to a $23 million increase in marketing expenses associated with growth in
our SciPlay business segment, which was partially offset by $14 million lower legal expenses and other professional services
primarily due to the Shuffle Tech matter in the prior year.
R&D
D&A
R&D decreased primarily due to lower spending for certain projects and more efficient business operations.
D&A decreased primarily due to lower Gaming business segment software amortization of $43 million due to
certain acquired software assets becoming fully amortized in 2018, a lower impairment charge of $10 million related to assets
held for sale (see Note 8) and a $10 million decrease in SciPlay D&A due to certain intangible assets becoming fully
amortized during the second quarter of 2018, which were partially offset by a $9 million increase in Lottery segment D&A
associated with certain lottery system contracts coupled with a $10 million increase in Digital business segment amortization.
Restructuring and other
The decrease is primarily due to (1) the nonrecurring nature of the Shuffle Tech matter related charge of $152
million recorded in the prior year; (2) $27 million in lower contingent consideration remeasurement charges (see Note 16);
and (3) $28 million in lower employee severance charges. See Note 4 for additional details on Restructuring and other
charges.
58
Other Factors Affecting 2019 and 2018 Net Loss Comparability
(in millions)
Year Ended
December 31,
2019
2018
Factors Affecting Net Loss
2019 vs. 2018
Interest expense
$
(589 ) $
(597 ) Lower cash interest costs primarily resulting from refinancing transactions,
partially offset by higher outstanding debt principal balances (further
discussed in “Liquidity, Capital Resources and Working Capital” and Note
15).
Loss on debt financing
transactions
(100 )
(93 ) Loss on debt financing transactions consummated during 2019 includes
$80 million in premium charges associated with redemptions of the 2022
Unsecured Notes (see Note 15) in the second and fourth quarters of 2019.
Loss on debt financing transactions consummated during 2018 includes a
$110 million premium charge associated with the redemption of the 2022
Secured Notes (see Note 15).
9
2
43 Gains are attributable to remeasurement of the 2026 Secured Euro Notes
and 2026 Unsecured Euro Notes and primarily reflect changes in the Euro
vs. the U.S. Dollar foreign exchange rates between the periods.
17 2018 reflects a $16 million gain associated with the sale of assets held for
sale during the fourth quarter of 2018.
12
— 2019 reflects SciPlay noncontrolling interest (see Note 1).
Gain on remeasurement of debt
Other income, net
Net income attributable to
noncontrolling interest
Foreign exchange (F/X)
Our results are impacted by changes in foreign currency exchange rates used in the translation of foreign functional
currencies into USD and the re-measurement of foreign currency transactions or balances. The impact of foreign currency
exchange rate fluctuations represents the difference between current rates and prior-period rates applied to current activity.
Our exposure to foreign currency volatility on revenue is as follows:
(in millions)
Year Ended December 31,
2019
%
Consolidated
Revenue
Revenue
F/X Impact
on Revenue Revenue
2018
%
Consolidated
Revenue
F/X Impact
on Revenue
Foreign Currency:
British Pound Sterling $
Euro(1)
Australian Dollar
331
248
117
10 % $
7 %
3 %
(18 ) $
(13 )
(4 )
336
228
121
10 % $
7 %
4 %
16
12
(1 )
(1) Our earnings from our Euro-denominated equity investment in LNS were $16 million and $16 million for the years ended
December 31, 2019 and 2018, respectively.
See “Business Segment Results” below for a more detailed explanation of the significant changes in our components
of revenue and expenses within the individual segment results of operations.
For 2018 and 2017 consolidated, business segment and cash flow results comparisons, see Part II, Item 7 of our
2018 Annual Report on Form 10-K.
BUSINESS SEGMENT RESULTS
The types of products and services from which our segments derive their revenues are further discussed in Notes 2
and 3. Certain financial information relating to our segments, including segment revenue, AEBITDA and total assets for the
last three fiscal years and certain financial information relating to our revenue derived from and assets located in the U.S. and
other geographic areas is included in Note 2.
59
GAMING
Our Gaming business segment designs, develops, manufactures, markets and distributes a comprehensive portfolio
of gaming products and services. We provide our Gaming portfolio of products and services to commercial casinos, Native
American casinos, wide-area gaming operators such as LBOs, arcade and bingo operators in the U.K. and continental Europe,
and government agencies and their affiliated operators. Our equity investment in RCN is included in our Gaming business
segment.
The following table summarizes the primary business activities included in our Gaming business segment.
Services
Product sales
Gaming operations
Service revenues from gaming operations are
derived from WAP, premium and daily-fee
Participation gaming machines and other
leased gaming machines (including VLTs and
ETSs) and licensing arrangements.
N/A
Gaming machine sales
N/A
Gaming systems
We provide services which include installation
and support of CMSs, including ongoing
hardware maintenance and ongoing software
maintenance and upgrade services of customer
CMSs.
Sale of new and used gaming machines, ETSs
and VLTs, conversion game kits and spare
parts.
We offer CMSs that help our customers
improve communication with players, add
excitement to the gaming floor and enhance
operating efficiencies.
Table products
Revenue is generated from supplied table
products and services (including Shufflers).
Sale of table products (including Shufflers)
and PTG licensing.
Gaming Operations
Our services revenue includes revenue earned from Participation games, other gaming machine services and table
product service arrangements. We categorize our Participation gaming machines as (1) U.S. and Canada units and (2)
International units. The following are different types of Participation games from which we derive our revenue:
•
•
WAP Participation games: WAP Participation games are electronically linked gaming machines that are
located across multiple casinos within both single and multiple gaming jurisdictions or across Native
American gaming jurisdictions. Players across linked gaming machines contribute to and compete for system-
wide progressive jackpots that are designed to increase gaming machine play for participating casinos by
giving the players the opportunity to win a larger jackpot than on a non-WAP gaming machine. We are
responsible for funding WAP jackpots. We create WAP games using our proprietary brands and also using
licensed brands. We operate our WAP systems in five states throughout the U.S. and in certain Native
American casinos.
Premium and daily fee Participation games: We offer two categories of non-WAP premium and daily fee
Participation games: LAP and standalone. LAP games are gaming machines that are located within a single
casino and are electronically linked to a progressive jackpot for that specific casino. Our LAP gaming
machines feature games including those offered as WAP and our proprietary brands such as Ultimate Fire
Link®, Dragon Spin®, Jackpot Party Progressive®, 88 Fortunes, 5 Treasures®, Cash Spin® and Dancing
Drums Explosion®. Our LAP products leverage both exclusive brand names and game play intellectual
property, and typically offer players the chance to win multiple progressive jackpots, all of which tend to
result in higher play volumes. We also provide certain standalone Participation games that are not linked to
other gaming machines. Our standalone games feature titles under both licensed brands and our proprietary
brands. Our standalone Participation gaming machines generally feature larger, more elaborate top-boxes and
provide game play experiences not possible on a single screen game or on gaming machines that we sell.
60
•
•
•
Server-based gaming: We provide wide-area gaming operators, such as LBOs, bingo halls and arcades, a
comprehensive package of server-based products and services under long term contracts that typically include
gaming machines, remote management of game content and management information, central computer
systems, secure data communication and field support services. We are typically paid a fee based on the Net
win generated by these gaming machines (subject to certain adjustments as may be specified in a particular
contract, including adjustments for taxes and other fees). Our business in this category is primarily based in
the U.K.
VLTs: For certain customers, we provide our multi-game and single-game VLTs, which include video gaming
machines, mechanical reel gaming machines and video poker games. Our VLTs may be operated as
standalone units or may interface with central monitoring systems operated by government agencies. Our
VLTs are typically located in places where casino-style gaming is not the only attraction, such as racetracks,
bars and restaurants.
Class II and centrally determined systems: We offer video and mechanical-reel gaming machines and VLTs
for Class II and certain VLT jurisdictions where the game outcome is determined by a central server system
that we provide. These Class II and centrally determined systems primarily operate in Native American
casinos in Washington, Florida, Alabama and Oklahoma. We receive either a fixed daily fee or a percentage
of the Net win generated by the gaming machines or VLTs connected to the central determination system and
a small daily fee for the central determination system.
Gaming Machine Sales
The majority of our product sales are derived from sales of gaming machines and VLTs that use a combination of
advanced graphics, mechanical reels, digital music and sounds and secondary bonus games. We also sell ETSs to either meet
the needs of particular locations where live tables are not allowed or as productivity-enhancing solutions for other
jurisdictions.
Gaming Systems
Our comprehensive suite of technology solutions provides gaming operations of every size with a wide range of
marketing, data management and analysis, accounting, player tracking, security and other applications and tools to more
effectively manage their operations. Gaming systems products include the iVIEW® touch screen display, which facilitates the
player experience, bonus features, customer service, and employee functions. Gaming systems revenues related to core
system solutions are highly dependent on new installations. Gaming system revenues are also generated through ongoing
hardware and software maintenance services and upgrades.
Table Products
Our table product sales are generated primarily from the sale of products designed to enhance table game speed,
productivity, profitability and security. Our product offerings include various models of Shufflers to suit specific games.
We also offer Shuffler products under month-to-month arrangements that contain Participation rates or fixed
monthly rates. These arrangements include service of the product with back-up and replacement products available at the
customer’s request.
We license our PTG content to commercial, tribal and governmental casino operators typically under month to
month arrangements based on fixed monthly rates. PTGs, which are designed to enhance operators’ table-game operations,
include our internally developed and acquired PTGs, side bets, add-ons and progressive features. Our proprietary content and
features are also added to public domain games such as poker, baccarat, pai gow poker, craps and blackjack table games and
to electronic platforms.
Revenues from our Gaming products and services to external customers accounted for 51% and 54% of our total
revenues in 2019 and 2018, respectively.
61
Current year update
We believe the market for gaming operations and machine sales was challenging during 2019, and we expect 2020
challenges to be consistent with the previous year. These challenges included: (1) a replacement market that remains
unpredictable given several large customer consolidations; (2) fewer casino openings and expansions; (3) continued
competition for new systems, gaming operations, gaming machines and table products businesses; and (4) other economic
and regulatory pressures that affect our business operations globally.
For 2020, we expect to continue to face pricing pressure in our Gaming business segment. We anticipate that
replacement demand for gaming machines will continue at current levels. Gaming operations will see challenges due to
corporate consolidations and new competitors. We anticipate that revenue generated by our gaming systems products and
services will decline due to certain Canadian contracts that are nearing completion of systems launches.
A substantial portion of our U.K. gaming business benefits from a contract with the large U.K. bookmaker
Ladbrokes Coral Group (a subsidiary of GVC Holdings PLC), which represents a significant portion of our U.K. LBO server-
based gaming business. In May 2018, the U.K. government published its decision concluding that the maximum stakes limit
on fixed-odds betting terminals should be reduced from £100 to £2, which was effective as of April 1, 2019. As a result of
this change, LBO operators began to rationalize their retail operations, which among other measures has included closure of
certain LBO shops.
Year Ended December 31, 2019 Compared to Year Ended December 31, 2018
Results of Operations and Key Performance Indicators
1 - The years ended December 31, 2019 and 2018 include $10 million and $26 million, respectively, in IP charges paid by the SciPlay business segment,
which are no longer being paid as of May 7, 2019 in connection with the IP License Agreement described in Note 1.
62
Revenue
(in millions)
Revenue:
Gaming operations
Gaming machine sales
Gaming systems
Table products
Total revenue
F/X impact on revenue
Year Ended December 31,
Variance
2019
2018
2019 vs. 2018
$
$
$
597 $
609
295
247
1,748 $
632 $
646
320
233
1,831 $
(35 )
(37 )
(25 )
14
(83 )
(6 )%
(6 )%
(8 )%
6 %
(5 )%
(14 ) $
11 $
(25 )
(227 )%
Year Ended December 31,
Variance
2019
2018
2017
2019 vs. 2018
2018 vs. 2017
31,486
38.67 $
33,585
38.70 $
35,190
40.06 $
(2,099 )
(0.03 )
(6 )%
(1,605 )
— % $
(1.36 )
(5 )%
(3 )%
34,370
10.57 $
33,744
11.34 $
33,578
11.64 $
626
(0.77 )
2 %
(7 )% $
166
(0.30 )
— %
(3 )%
KPIs:
U.S. and Canada units(1):
Installed base at period end
Average daily revenue per unit
$
International units(1):
Installed base at period end
Average daily revenue per unit
$
Gaming machine sales:
U.S. and Canada new unit shipments
International new unit shipments
Total new unit shipments
19,512
10,810
30,322
17,343 $
20,187
11,608
31,795
17,375
(675 )
(798 )
(3 )%
(7 )%
(1,473 )
(32 )
(5 )%
— %
Average sales price per new unit
(1) Effective the first quarter of 2019, we changed our gaming operation KPIs, which now reflect the installed base and average daily revenue broken down into
two categories: U.S. and Canada and International. This change reflects how the management team views the business and provides a clear representation of
what drives our operating results.
$
$
Gaming Operations
Gaming operations revenue decreased in 2019 primarily due to a 2,099 unit decrease in the ending installed base in
U.S. and Canada units coupled with a decrease in International average daily revenue per unit of $0.77, which was partially
offset by a 626 unit increase in International ending installed base. The U.S. and Canada unit decrease is primarily due to a
strategic long-term relationship entered into during 2018 that converted a number of units to sale in Oklahoma coupled with
lower overall average installed WAP, premium and other units.
Gaming Machine Sales
Gaming machine sales revenue decreased due to lower new unit shipments as a result of fewer replacement units
coupled with fewer international casino openings and expansions. The prior year also includes sales resulting from a strategic
long-term relationship described above.
63
The following table summarizes Gaming machine sales changes:
U.S. and Canada unit shipments:
Replacement units
Casino opening and expansion units
Total unit shipments
International unit shipments:
Replacement units
Casino opening and expansion units
Total unit shipments
Gaming Systems
Year Ended December 31,
2019
2018
Variance
2019 vs. 2018
14,290
5,222
19,512
10,616
194
10,810
16,185
4,002
20,187
11,030
578
11,608
(1,895 )
1,220
(675 )
(414 )
(384 )
(798 )
(12 )%
30 %
(3 )%
(4 )%
(66 )%
(7 )%
Gaming systems revenue decreased primarily due to fewer installations of new CMSs as a result of fewer casino
openings and expansions, lower hardware sales, and lower iVIEW installations due to certain Canadian contracts that are
nearing completion.
Table Products
Table products revenue increased primarily due to increased Shuffler sales.
Operating Expenses
Operating expenses decreased by $82 million or 6 percent primarily due to $32 million in lower cost of revenue on
the lower unit sales, coupled with $40 million in lower amortization expense as a result of certain Gaming segment acquired
software assets becoming fully depreciated during 2018 and a $10 million lower impairment charge related to assets held for
sale in the prior year period (see Note 8).
AEBITDA
AEBITDA decreased by $55 million or 6 percent primarily due to lower gaming operations, machine sales and
systems revenue, coupled with a $16 million decrease in IP charges paid by the SciPlay business segment, which ended as of
May 7, 2019 in connection with the IP License Agreement as described in Note 1. AEBITDA margin decreased by 1
percentage point.
LOTTERY
The Lottery segment is primarily comprised of our systems-based services and product sales business and our
instant products business. Our systems-based services and product sales business provide customized computer software,
software support, equipment and data communication services, sports wagering systems and keno to lotteries. In the U.S., we
typically provide the necessary POS terminals and equipment, software and maintenance services on a Participation basis
under contracts that typically have an initial term of at least five years. Internationally, we typically sell POS terminals and/or
computer software to lottery authorities and may provide ongoing fee-based systems maintenance and software support
services.
Our instant products business generates revenue from the manufacture and sale of instant products, and the provision
of value-added services such as game design, sales and marketing support, specialty games and promotions, inventory
management, warehousing, fulfillment services, and full instant product category management. In addition, we provide
licensed games, promotional entertainment and internet-based marketing services to the lottery industry. These revenues are
presented as instant products revenue.
64
Our equity investments in LNS, Northstar New Jersey, CSG, Hellenic Lotteries and GLB are included in the Lottery
segment.
The following table summarizes the primary business activities included in the Lottery business segment.
Services
Product Sales
Instant Products
N/A
Instant products -
Participation (POS
and SGEP) and
PPU(1)
Instant products -
licensing and
player loyalty
N/A
N/A
N/A
Designing, printing and selling instant
lottery products and providing the
comprehensive services necessary to
operate integrated instant product
operations that enable lotteries to
enhance instant product retail sales,
including: (i) design and manufacturing
of instant games tickets, (ii) instant
products planning, monitoring and
management systems functions, (iii)
warehousing, inventory management
and distribution functions, and (iv)
marketing and game support functions.
Supplying player loyalty programs,
merchandising services and interactive
marketing campaigns.
Sublicensing brands for lottery
products and providing lottery-related
promotional products.
Lottery systems -
services
Providing software, hardware and
related services for lottery operations,
including draw systems, instant ticket
validation systems, sports wagering
and keno systems
Sale of ancillary lottery systems
hardware to customers where we
have an ongoing services
arrangement
N/A
Lottery systems -
sales
Lottery systems software
maintenance and support
Providing lottery systems, including
hardware, software, and instant
product validation systems
N/A
(1) See Instant Lottery Products below.
Instant Lottery Products
We generate revenue from the sale of instant lottery products under our POS and PPU contracts. Under our SGEP
contracts we perform substantially all of the comprehensive services necessary to operate the associated lottery’s integrated
instant product operations, other than executing on retail sales, and to a lesser extent we provide certain services to retailers.
We believe these integrated services help lotteries effectively manage and support their operations and achieve higher retail
sales. For SGEP arrangements, we are typically paid on a Participation basis. We also provide licensed games and
promotional and interactive marketing services to the lottery industry.
We market instant lottery products and related services to U.S. and international lotteries and commercial customers.
We supply instant lottery products to 39 of the 46 U.S. jurisdictions that sell instant lottery products and have sold instant
lottery products to customers in approximately 50 countries. Our U.S. instant lottery product contracts customarily have an
initial term of three to five years and frequently include multiple renewal options for additional periods ranging from one to
five years, which our customers have generally exercised in the past. We usually sell our instant lottery products on a PPU
(meaning instant products sold to customer at a fixed price per unit) or Participation basis. Certain of our international
customers purchase instant lottery products as needed rather than under multi-game supply contracts.
We provide lotteries with access to some of the world’s most popular entertainment brands on lottery products,
which we believe helps increase our customers’ instant product sales. Our licensed entertainment brands include DEAL OR
NO DEALTM, FORDTM, LOTERIATM, MARGARITAVILLE®, MONOPOLY, THE PRICE IS RIGHT® and SLINGO®. We also
provide branded merchandise, advertising, promotional support, drawing management services and prize fulfillment
65
programs. In addition, we offer lotteries interactive marketing services through our Loyalty Plus program which features
players clubs, reward programs, second chance promotional websites, interactive games and subscription systems that enable
players to purchase lottery games securely over the internet.
Lottery Systems
We are a leading provider of lottery systems including customized computer software, software support, equipment,
and data communication services, to lotteries worldwide. Our U.S. arrangements ordinarily include the following: (1)
provision of the necessary equipment (including POS terminals) and (2) software and maintenance services pursuant to
contracts typically with an initial term of five years or more under which we are generally paid a fee equal to a percentage of
the lottery’s total retail sales. Our U.S. contracts commonly include multiple renewal options that generally have been
exercised by our customers in the past. Internationally, we primarily sell: (1) POS terminals and/or computer software and
hardware to lottery authorities; and (2) provide ongoing fee-based systems and software support services.
Our lottery systems use proprietary technology that facilitates high-speed processing of draw lottery game wagers
and validation of winning draw and instant lottery products. We also supply our proprietary transaction-processing software,
draw lottery games, keno, point-of-sale terminals, central site computers and communication platforms and ongoing
operational support and maintenance services. We have contracts to operate lottery systems for 11 of the 47 U.S. jurisdictions
that operate draw lotteries. Internationally, we have lottery systems operating in 14 countries including Canada and China.
We have equity investments in LNS, Northstar New Jersey, Hellenic Lotteries, CSG and GLB, which entities
operate or assist in the operation of lotteries. We are also the primary provider of instant lottery products to LNS and
Northstar New Jersey and the exclusive provider of instant lottery products to Camelot Illinois, LLC and Hellenic Lotteries.
Additional information regarding these equity investments is included in Note 12.
Revenues from our Lottery products and services to external customers accounted for 27% and 25% of our total
revenues in 2019 and 2018, respectively.
Current year update
We believe we will continue to face intense price-based competition in our Lottery business. During 2019 we saw an
increase in the number of jurisdictions that sought lottery operations managed services and we continue to expect strong
competition from both traditional and new competitors with respect to these opportunities. In addition, we anticipate that
lottery RFPs, specifically those for certain of our international customers, could increasingly include terms that expose us to
increased risk, such as requiring the guarantee of specific income thresholds or significant upfront payments. SCiQ®, our
intelligent instant game ecosystem technology, has now been installed at major retailers in ten states.
Year Ended December 31, 2019 Compared to Year Ended December 31, 2018
Results of Operations and Key Performance Indicators
66
Revenue
(in millions)
Year Ended December 31,
Variance
2019
2018
2019 vs. 2018
Revenue:
Instant products
Lottery systems
Total revenue
F/X impact on revenue
$
$
$
588 $
323
911 $
592 $
254
846 $
(4 )
69
65
(1 )%
27 %
8 %
(10 ) $
5 $
(15 )
(300 )%
Lottery systems revenue increased by $69 million or 27 percent primarily due to global hardware sales.
Operating Expenses
Operating expenses increased by $56 million or 10 percent primarily attributable to a $56 million increase in cost of
revenue correlated with higher global hardware sales.
AEBITDA
AEBITDA increased by $13 million or 3 percent primarily due to higher revenue (described above), which was
partially offset by a related increase in cost of revenue (as described above), while AEBITDA margin decreased by 2
percentage points as a result of the higher percentage of hardware sales which generally carry a lower margin.
SCIPLAY
Our SciPlay business segment is a leading developer and publisher of social games on mobile and web platforms.
SciPlay currently offers seven core games, including social casino games Jackpot Party Casino, Gold Fish Casino, Hot Shot
Casino and Quick Hit Slots, and casual games MONOPOLY Slots, Bingo Showdown and 88 Fortunes Slots. SciPlay’s social
casino games typically include slots-style game play and occasionally include table games-style game play, while SciPlay’s
casual games blend slots-style or bingo game play with adventure game features. All of SciPlay’s games are offered and
played on multiple platforms, including Apple, Google, Facebook and Amazon, with some games available on the Microsoft
platform. In addition to SciPlay’s internally created games, SciPlay’s content library includes recognizable, real-world slot
and table games content from SGC. This content allows players who like playing land-based slot machines to enjoy some of
those same titles in SciPlay’s free-to-play games. SciPlay has access to SGC’s library of more than 1,500 iconic casino titles,
including titles and content from third-party licensed brands such as JAMES BOND™, MONOPOLY, CIRQUE DE
SOLEIL™, THE FLINTSTONES™, CHEERS™ and THE GODFATHER™.
In our SciPlay business segment, we generate substantially all of our revenue from the sale of virtual coins, chips
and bingo cards (collectively referred to as “virtual currency”), which players of our games can use to play slot games, table
games and bingo games. Once obtained, virtual currency (either free or purchased) cannot be redeemed for cash nor
exchanged for anything other than game play within our apps. Players who install our games receive free virtual currency
upon the initial launch of the game and additional free currency at specific time intervals. Players may exhaust the virtual
currency that they receive for free and may choose to purchase additional virtual currency in order to extend their time of
game play. Revenue from the sale of virtual coins, chips and bingo cards is generated on mobile and web platforms. Other
revenue primarily represents advertising revenue, which is currently an insignificant portion of our total revenue.
SciPlay revenue from external customers accounted for 14% and 12% of our total revenues in 2019 and 2018,
respectively.
67
Current year update
We continue to pursue our multi-product strategy in our SciPlay business segment. On May 7, 2019, SciPlay
completed an IPO for an 18.0% minority interest in our Social gaming business, after giving effect to the underwriters’ partial
exercise of their over-allotment option on June 4, 2019 (see Note 1).
We changed our calculation of SciPlay business segment AEBITDA beginning with the first quarter of 2019.
SciPlay business segment AEBITDA now reflects intercompany charges settled in cash for corporate services and certain
royalties paid for by our SciPlay business segment to other segments or to Corporate. AEBITDA information for prior
periods has been recast to reflect these changes.
Year Ended December 31, 2019 Compared to Year Ended December 31, 2018
Results of Operations and Key Performance Indicators
1 - The years ended December 31, 2019, 2018 and 2017 include $10 million, $26 million and $24 million of IP charges paid to the Gaming business segment,
respectively. These payments are no longer being paid as of May 7, 2019 in connection with the IP License Agreement described in Note 1.
Revenue
(in millions, except ARPDAU)
Year Ended December 31,
Variance
2019
2018
2019 vs. 2018
Revenue:
Mobile
Web and other
Total
KPIs:
Mobile Penetration(1)
Average MAU(2)
Average DAU(3)
ARPDAU(4)
nm = not meaningful.
pp = percentage points.
$
$
391
75
466
$
$
323
93
416
$
$
83 %
8.0
2.7
0.48
$
78 %
8.3
2.6
0.43
$
$
68
(18 )
50
5pp
(0.3 )
0.1
0.05
21 %
(19 )%
12 %
nm
(4 )%
4 %
12 %
(1) Mobile penetration is defined by percentage of B2C social gaming revenue generated from mobile platforms.
(2) MAU = Monthly Active Users is a count of visitors to our sites during a month. An individual who plays multiple games
or from multiple devices may, in certain circumstances, be counted more than once. However, we use third-party data to
limit the occurrence of multiple counting.
(3) DAU = Daily Active Users, a count of visitors to our sites during a day. An individual who plays multiple games or from
multiple devices may, in certain circumstances, be counted more than once. However, we use third-party data to limit the
occurrence of multiple counting.
(4) ARPDAU = Average revenue per DAU is calculated by dividing revenue for a period by the DAU for the period by the
number of days for the period.
68
Total SciPlay revenue increased by $50 million or 12 percent primarily due to the ongoing popularity of Jackpot
Party Casino, MONOPOLY Slots, Bingo Showdown, and 88 Fortunes. Web platform revenue decreased due to a decline in
player levels as a result of player preferences causing a continued migration to mobile platforms.
The increase in mobile penetration percentage primarily reflects a continued trend of players migrating from web to
mobile platforms to play our games.
Average MAU decreased and average DAU stayed relatively flat due to the turnover in users while paying users stayed
consistent. Consequently, ARPDAU increased due to decreased average MAU and flat average DAU base.
Operating Expenses
Operating expenses remained flat primarily due to an increase of $23 million in marketing fees, correlated with
revenue growth, which was partially offset by a $10 million decrease in D&A due to certain intangible assets becoming fully
amortized during the second quarter of 2018 combined with a $16 million decrease in IP charges paid to the Gaming business
segment, which ended as of May 7, 2019 in connection with the IP License Agreement (see Note 1).
AEBITDA
AEBITDA for the year ended December 31, 2019 as compared to 2018 increased by $28 million or 30 percent
primarily due to continued growth in revenue (as described above) and improved operating leverage, including savings from
termination of IP charges per the IP License Agreement (as described above). AEBITDA margin improved by 4 percentage
points. AEBITDA for the year ended December 31, 2018 as compared to 2017 increased by $25 million or 36 percent primarily
due to continued growth in revenue and improved operating leverage, including lower SG&A. AEBITDA margin improved
by 4 percentage points.
DIGITAL
Our Digital segment provides a comprehensive suite of digital gaming, iLottery and sports betting solutions and
services, including digital RMG and sports wagering solutions, distribution platforms, content, products and services. A portion
of our Digital revenue consists of professional services related to highly customized software design, development, licensing,
maintenance and support services, which are derived from a comprehensive suite of technology solutions. These technology
solutions allow our customers to operate sports books, which can offer sport (or non-sport) events and betting markets across
both fixed-odds and pari-mutuel betting styles. We also provide the Open Platform System which offers a wide range of
reporting and administrative functions and tools providing operators full control over all areas of digital gaming operations.
Additionally, we derive revenue from our content aggregation platforms, including Open Gaming System (OGS), remote
gaming servers, SG Universe®
platform and various other platforms, which can deliver a wide spectrum of internally developed
and branded casino-style games and popular third-party provider casino-style games to gaming operators. Generally, we host
the play of our game content on our centrally-located servers that are integrated with the online casino operators’ websites.
Revenues from our Digital services to external customers accounted for 8% of our total revenues in 2019 and 2018.
Current year update
During the year, New Zealand Racing Board launched a sportsbook with our OpenBetTM platform; we announced a
partnership with Wynn Resorts to support their launch of both iGaming and sports in the U.S.; we announced a partnership
with Big Time Gaming to combine our growing portfolio of games with the popular MEGAWAYSTM mechanic; we announced
OpenGamingTM, the end-to-end digital ecosystem for operators which provides player account management along with over
2,500 games from a global network of in-house and third-party game studios; and we have been selected by Flutter
Entertainment to provide the sports betting platform for FanDuel, the market leading sports betting operator in the U.S. We
believe that our revenue pipeline remains strong.
69
Year Ended December 31, 2019 Compared to Year Ended December 31, 2018
Results of Operations
Revenue
(in millions)
Revenue:
Sports and platform
Gaming and other
Total revenue
Year Ended December 31,
Variance
2019
2018
2019 vs. 2018
$
$
119
156
275
$
$
101
169
270
$
$
18
(13 )
5
18 %
(8 )%
2 %
F/X impact on revenue
$
(12 ) $
1
$
(13 )
nm
KPIs:
Gaming
Wagers processed through OGS (in billions)
$
36
$
36
$
—
— %
nm = not meaningful.
Digital revenue increased by $5 million or 2 percent primarily due to continued strength in sports and platform due
to increased customer base both domestically and internationally, which was partially offset by lower gaming and other
revenue primarily due to unfavorable F/X impact of $12 million compared to $1 million favorable impact in the prior year,
coupled with unfavorable impact of exiting restricted territories compared to the prior year.
AEBITDA
AEBITDA increased by $9 million or 17 percent primarily due to the timing of certain sports betting software
license’s multi-year renewals that generally yield high margins coupled with continued growth in sports and platform
revenue. AEBITDA margin improved by 3 percentage points, primarily due to high margin software license renewals noted
above.
RECENTLY ISSUED ACCOUNTING GUIDANCE
For a description of recently issued accounting pronouncements, see Note 1.
CRITICAL ACCOUNTING ESTIMATES
Information regarding significant accounting policies is included in Note 1 and in the relevant sections of applicable
Notes. As stated in Note 1, the preparation of financial statements in accordance with U.S. GAAP requires management to
make estimates and assumptions that affect the reported amounts of assets, liabilities, revenue and expenses, and related
70
disclosure of contingent assets and liabilities. Management bases its estimates on historical experience and on various
assumptions that are believed to be reasonable under the circumstances, the results of which form the basis for making
judgments about the carrying values of assets and liabilities that are not readily apparent from other sources. Actual results
may differ from these estimates. We believe that the estimates, assumptions, and judgments involved in the following
accounting policies have the greatest potential impact on our consolidated financial statements:
•
•
•
•
•
Business combinations;
Revenue recognition;
Goodwill and other indefinite-lived intangibles, long-lived assets and finite-lived intangible assets -
impairment assessment;
Income taxes; and
Legal contingencies.
Business Combinations
As described in Note 9, we account for business combinations in accordance with ASC 805. This standard requires
the acquiring entity in a business combination to recognize all (and only) the assets acquired and liabilities assumed in the
transaction and establishes the acquisition-date fair value as the measurement objective for all assets acquired and liabilities
assumed in a business combination.
Determining the fair value of assets acquired and liabilities assumed requires management judgment, the utilization
of independent valuation experts and often involves the use of significant estimates and assumptions with respect to the
timing and amounts of future cash inflows and outflows, discount rates, market prices and asset lives, among other items.
Any changes in the underlying assumptions can impact the estimates of fair value by material amounts, which can in turn
materially impact our results of operations. If the subsequent actual results and updated projections of the underlying business
activity change compared with the assumptions and projections used to develop these fair values, we could record
impairment charges. In addition, we have estimated the economic lives of certain acquired assets and these lives are used to
calculate D&A expense. If our estimates of the economic lives change, D&A expense could be accelerated or slowed.
Revenue Recognition ASC 606
Our revenue recognition policies described in Note 3 require us to make significant judgments and estimates. The
guidance applicable to 2018 and 2019 requires that we apply judgments or estimates to determine the performance
obligations, the stand-alone selling prices of our performance obligations to customers, and the timing of transfer of control
of the respective performance obligations. The evaluation of each of these criteria in light of contract specific facts and
circumstances is inherently judgmental, but certain judgments could significantly affect the timing or amount of revenue
recognized if we were to reach a different conclusion than we have. The critical judgments we are required to make in our
assessment of contracts with customers that could significantly affect the timing or amount of revenue recognized are:
•
•
Contracts with Multiple Promised Goods and Services - because we enter into contracts with customers that
involve promises to transfer multiple products and services, the determination of the distinct performance
obligations in contracts with multiple promises requires significant judgment. Our total gaming systems,
lottery systems and Digital revenue that often contain multiple promised goods and services was $527 million
for the year ended December 31, 2019, or approximately 15 percent of consolidated revenue, a portion of
which would not be recognized if we had reached a different conclusion.
Determination of stand-alone selling prices - the guidance applicable to 2018 and 2019 requires that we
determine the stand-alone selling price for our goods and services as a basis for allocating the transaction
price to the identified distinct performance obligations in our contracts with customers. Because we often
bundle the selling price for multiple promised goods or services or we may license systems for which the
71
solutions we provide are highly customized and therefore the prices we charge are variable, the determination
of a stand-alone selling price or the relative range may require significant judgment. Our total gaming
systems, lottery systems and Digital revenue that could be subject to this judgment and thus allocated to
distinct performance obligations differently was a portion of $527 million for the year ended December 31,
2019, or approximately 15 percent of consolidated revenue.
•
Transfer of control in Lottery POS contracts - the guidance applicable to 2018 and 2019 requires that we
recognize revenue when or as control over a performance obligation transfers to a customer. In instant
products contracts under POS terms, instant products are delivered to lottery customers, but we retain the risk
of such inventory until retail sales of such tickets takes place. Because those shipments are to a lottery-
controlled warehouse and we do not have the ability to direct the use of such instant products subsequent to
this delivery, we have determined that control transfers upon delivery. This conclusion requires the use of
judgment. If we concluded that control transferred upon retail sales when the end customer obtained control
over the instant tickets, the revenue that could be subject to decrease would be a portion of $205 million for
the year ended December 31, 2019, or approximately 6 percent of consolidated revenue.
Goodwill and other indefinite-lived intangibles - impairment assessment
We allocate goodwill to reporting units based on the reporting unit expected to benefit from the business
combination. We evaluate our reporting units on at least an annual basis and, if necessary, reassign goodwill using a relative
fair value allocation approach. Goodwill is tested for impairment at the reporting unit level (operating segment or one level
below an operating segment) annually on October 1 and between annual tests if an event occurs or circumstances change that
would more likely than not reduce the fair value of a reporting unit below its carrying value. These events or circumstances
could include a significant change in the business climate, legal factors, operating performance indicators, competition, or
sale or disposition of a significant portion of a reporting unit.
Goodwill is reviewed for impairment using either a qualitative assessment or a quantitative one-step process. If we
perform a qualitative assessment and determine that the fair value of a reporting unit more likely than not exceeds the
carrying value, no further evaluation is necessary. For reporting units where we perform the quantitative process, we are
required to compare the fair value of each reporting unit, which we primarily determine using an income approach based on
the present value of discounted cash flows and a market approach, to the respective carrying value, which includes goodwill.
If the fair value of the reporting unit exceeds its carrying value, the goodwill is not considered impaired. If the carrying value
is higher than the fair value, we recognize an impairment charge for the amount by which the carrying value exceeds the
reporting unit’s estimated fair value.
Application of the goodwill impairment test requires judgment, including the identification of reporting units,
assignment of assets and liabilities to reporting units, assignment of goodwill to reporting units, and determination of the fair
value of each reporting unit. Performance of the qualitative goodwill assessment requires judgment in identifying and
considering the significance of relevant key factors, events and circumstances that affect the fair value or carrying amount of
the reporting units. The estimates used to calculate the fair value of a reporting unit as a part of the quantitative goodwill
assessment change from year to year based on operating results, market conditions, and other factors. Changes in these
estimates and assumptions could materially affect the determination of fair value and goodwill impairment, if any, for each
reporting unit.
We performed our annual goodwill impairment test as of October 1, 2019 primarily using the quantitative
assessment as described above. The test results indicated the fair values significantly exceeded their respective carrying value
for all of our reporting units except our legacy U.K. Gaming reporting unit.
A substantial portion of our legacy U.K. Gaming reporting unit revenue is concentrated with Ladbrokes Coral Group
(which was acquired by GVC Holdings PLC in March 2018), which operates LBOs in the U.K. In May 2018, the U.K.
government published its decision concluding that the maximum stakes limit on fixed-odds betting terminals should be
reduced from £100 to £2, which was effective as of April 1, 2019. As a result of this change, LBO operators began to
72
rationalize their retail operations, which among other measures has included closure of certain LBO shops. Although the
impacts of these factors have been taken into consideration for our goodwill impairment assessment, there is uncertainty as to
the ultimate long-term impact of the regulatory change on our customers and the future cash flows of our U.K. gaming
business.
Due to uncertainty as to the ultimate impact of the regulatory change described above, we believe that an elevated
risk of goodwill impairment exists for our legacy U.K. Gaming reporting unit as future adverse changes in projections for
future operating results or other key assumptions, such as projected revenue, profit margin, capital expenditures or cash flows
associated with investments included in that reporting unit could lead to future goodwill impairments, which could be
material. Our annual goodwill impairment test as of October 1, 2019 resulted in a cushion of 16% for our legacy U.K.
Gaming reporting unit. As of December 31, 2019, the carrying amount of goodwill related to our legacy U.K. Gaming
reporting unit was $179 million.
Discounted cash flow analysis requires significant judgments, including estimation of future cash flows, which is
dependent on internal forecasts, estimation of the long-term rate of growth for our business, the relative risk of achieving
those cash flows, and determination of our weighted average cost of capital. When using the market approach, we make
judgments about the comparability of publicly traded companies engaged in similar businesses or public transactions
information for similar businesses. We base our judgments on factors such as size, growth rates, profitability, risk, and return
on investment. We also make judgments when adjusting market multiples of revenue, and earnings for these companies to
reflect their relative similarity to our business. Our analysis also includes comparison of our reporting units’ total estimated
fair values to the total enterprise value and assessing the implied control premium, supporting the reasonableness of our
concluded estimated fair values determined under the combination of income and market approaches as of our testing date.
We test our indefinite-lived assets annually for impairment in the fourth quarter of each fiscal year, or more
frequently if events or changes in circumstances indicate that it is more likely than not that the fair value of an indefinite-
lived asset is less than its carrying value or when circumstances no longer continue to support an indefinite useful life. An
impairment test may be qualitative or quantitative, depending on the circumstances. When a quantitative test is performed,
fair value is determined using a discounted cash flow approach where projections of future cash flows generated by those
assets are discounted using an estimated discount rate. We estimate the fair value of our indefinite-lived assets using the
relief-from-royalty method, which uses several significant assumptions, including an assumed royalty rate, revenue
projections that consider both historical and estimated future results, general economic and market conditions, and the impact
of planned business and operational strategies. If the indicated fair value of the indefinite-lived asset exceeds its carrying
value, the asset is not considered impaired. In the event that the fair value of the indefinite-lived asset is less than its carrying
value, the difference is recorded as an impairment charge.
Long-lived assets and finite-lived intangible assets - impairment assessment
We evaluate the recoverability of intangible assets and other long-lived assets with finite useful lives by comparing
the carrying value of the asset group to the estimated undiscounted future cash flows that we expect the asset to generate if
events or changes in circumstances indicate that these assets are not recoverable. Any impairment is measured as the amount
by which the carrying value of the asset exceeds the estimated fair value. The fair value is determined using a discounted
cash flow approach where projections of future cash flows generated by those assets are discounted using an estimated
discount rate. Significant judgment is required to estimate the amount and timing of future cash flows and the relative risk of
achieving those cash flows. We also make judgments about the remaining useful lives of intangible assets and other long-
lived assets that have finite lives. While we believe our estimates of future operating results and projected cash flows are
reasonable, any significant adverse changes in key assumptions (i.e., adverse change in the extent or manner which an asset
(asset group) is being used or expectation that, more likely than not, an asset (asset group) will be sold or otherwise disposed
of before the end of its useful life) or adverse changes in economic and market conditions may cause a change in our
evaluation of recoverability or our estimation of fair value and could result in an impairment charge that could be material to
our financial statements.
73
Income taxes
We are subject to the income tax laws of the many jurisdictions in which we operate. These tax laws are complex,
and the manner in which they apply to our facts is sometimes open to interpretation. In establishing the provision for income
taxes, we must make judgments about the application of these inherently complex tax laws.
Despite our belief that our tax return positions are consistent with applicable tax laws, we believe that taxing
authorities could challenge certain positions. Settlement of any challenge can result in no change, a complete disallowance, or
some partial adjustment reached through negotiations or litigation. We record tax benefits for uncertain tax positions based
upon management’s evaluation of the information available at the reporting date. To be recognized in the financial
statements, a tax benefit must be at least more likely than not of being sustained based on technical merits. The tax benefit for
positions meeting the recognition threshold is measured as the largest benefit more likely than not of being realized upon
ultimate settlement with a taxing authority that has full knowledge of all relevant information. Significant judgment is
required in making these determinations, and adjustments to uncertain tax positions may be necessary to reflect actual taxes
payable upon settlement. Adjustments related to positions impacting the effective tax rate affect the provision for income
taxes. Adjustments related to positions impacting the timing of deductions impact deferred tax assets and liabilities.
Our income tax positions and analysis are based on currently enacted tax law. Future changes in tax law could
significantly impact the provision for income taxes, the amount of taxes payable, and the deferred tax asset and liability
balances in future periods. Deferred tax assets generally represent tax benefits for tax deductions or credits available in future
tax returns. Certain estimates and assumptions are required to determine whether it is more likely than not that all or some
portion of the benefit of a deferred tax asset will not be realized. In making this assessment, management analyzes and
estimates the impact of future taxable income, available carry-backs and carry-forwards, reversing temporary differences and
available prudent and feasible tax planning strategies. We have recorded valuation allowances in certain jurisdictions to
reduce our deferred tax assets to the amounts that are more likely than not to be realized. Should a change in facts or
circumstances lead to a change in judgment about the ultimate realizability of a deferred tax asset, we record or adjust the
related valuation allowance in the annual period that the change in facts and circumstances occurs, along with a
corresponding increase or decrease in the provision for income taxes.
Legal contingencies
We are subject to certain legal proceedings, demands, claims and threatened litigation that arise in the normal course
of our business. We review the status of each significant matter quarterly and assess our potential financial exposure. If the
potential loss from any claim or legal proceeding is considered probable and the amount can be reasonably estimated, we
record a liability and an expense for the estimated loss. If we determine that a loss is reasonably possible and the range of the
loss can be reasonably estimated, then we disclose the range of the possible loss. Significant judgment is required in the
determination of whether a potential loss is probable, reasonably possible, or remote and in the determination of whether a
potential exposure is reasonably estimable. Our accruals are based on the best information available at the time. As additional
information becomes available, we reassess the liabilities and disclosures related to our pending claims and litigation and
may revise our estimates. Potential legal liabilities and the revision of estimates of legal liabilities could have a material
impact on our results of operations, cash flows and financial position. For discussion of our legal proceedings, see Note 21,
which is incorporated by reference into Item 3 of this Annual Report on Form 10-K.
74
LIQUIDITY, CAPITAL RESOURCES AND WORKING CAPITAL
Cash and available liquidity
The following table summarizes our cash and available revolver capacity as of December 31, 2019:
(in millions)
Cash and cash equivalents
Revolver capacity
Revolver capacity drawn or committed to letters of credit
Total
$
SGC
(excluding SciPlay)
$
202 $
650
(207 )
645 $
SciPlay
Total
111 $
150
—
261 $
313
800
(207 )
906
As described in Note 1, on May 7, 2019, SciPlay completed an IPO for an 18.0% minority interest in our Social
gaming business, after giving effect to the underwriters’ partial exercise of their over-allotment option on June 4, 2019. We
received $312 million in net proceeds from the offering (net of $30 million used by SciPlay to pay the offering fees and the
balance retained by SciPlay for general corporate purposes). These proceeds have enabled us to reduce our revolving credit
facility and other debt in 2019. We currently do not expect SciPlay to declare or pay any cash dividends, other than tax
distributions and certain cash distributions related to the impact of taxes pursuant to the TRA. If SciPlay discontinues the
payment of, or is unable to pay, such distributions to us, this will reduce our available liquidity. Furthermore, the terms of
indebtedness incurred by SciPlay may, and the terms of the SciPlay Revolver will, limit the ability of SciPlay to pay
dividends or make other distributions to us, or to amend the agreements between SciPlay and us and our other subsidiaries. In
2018, the amount of dividends declared and paid by SciPlay to SG Gaming was $77 million.
The consummation of the IPO resulted in an 18.0% reduction of our economic interest in SciPlay, and as a result,
we will only benefit from a portion of any profits and growth of that business, and from a portion of any dividends and other
distributions from that business should any such dividends or distributions be made.
Sources of liquidity
As of December 31, 2019, our principal sources of liquidity, other than cash flows provided by operating activities,
were cash and cash equivalents, including SciPlay cash and cash equivalents (for our SciPlay business segment), and
amounts available under our revolving credit facility and the SciPlay Revolver (for our SciPlay business segment) discussed
below under “Credit Agreement and Other Debt.”
On March 19, 2019, SGI issued $1,100 million of the 2026 Unsecured Notes. On April 4, 2019, we used the net
proceeds of such 2026 Unsecured Notes to redeem $1,000 million of the outstanding 2022 Unsecured Notes and pay accrued
and unpaid interest thereon plus related premiums, fees and costs. On November 26, 2019, SGI issued $700 million of the
2028 Unsecured Notes and $500 million of the 2029 Unsecured Notes. On December 12, 2019, we used the net proceeds of
such 2028 Unsecured Notes and 2029 Unsecured Notes, together with cash on hand and borrowings under our revolving
credit facility, to redeem the remaining $1,200 million of the outstanding 2022 Unsecured Notes and all $244 million of the
outstanding 2020 Notes and pay accrued and unpaid interest thereon plus related premiums, fees and costs. See Note 15 for a
description of these financing transactions.
On November 20, 2019, we entered into an amendment to the revolving credit facility under our credit agreement to
refinance the existing revolving credit facility and provide for an aggregate of $650 million of revolving credit commitments
through 2024 (see Note 15).
Our available cash and cash equivalents fluctuate principally based on borrowings or repayments under our credit
facilities, investments, acquisitions and changes in our working capital position. The total borrowing capacity under our
revolving credit facility will depend on the amount of outstanding borrowings and letters of credit issued and remaining in
compliance with the covenants under the credit facility, including a maintenance covenant based on consolidated net first lien
leverage ratio. The total borrowing capacity under the SciPlay Revolver will depend on the amount of outstanding
75
borrowings and letters of credit issued and remaining in compliance with the covenants under the SciPlay Revolver, including
maintenance covenants based on total net leverage and fixed charge coverage ratios. We were in compliance with the
covenants under all of our credit agreements as of December 31, 2019.
We believe that our cash flow from operations, available cash and cash equivalents and available borrowing capacity
under our existing financing arrangements will be sufficient to meet our liquidity needs for the foreseeable future; however,
we cannot assure that this will be the case. We believe that substantially all cash held outside the U.S. is free from legal
encumbrances or similar restrictions that would prevent it from being available to meet our global liquidity needs.
Total cash held by our foreign subsidiaries was $112 million and $92 million as of December 31, 2019 and 2018,
respectively.
Our Gaming operations and Lottery systems businesses generally require significant upfront capital expenditures.
For Gaming operations, to attract and retain gaming operations customers, we seek to develop and incorporate the newest
technology within our equipment and products, which may require additional capital expenditures. Similarly, in connection
with a renewal or bid of a Lottery systems contract, a customer may seek to obtain new equipment or impose new service
requirements, which may require upfront capital expenditures in order to retain or win the contract.
Our ability to generate revenue and continue to procure new contracts will depend on, among other things, our then
present liquidity levels or our ability to obtain additional financing on commercially reasonable terms. If we do not have
adequate liquidity or are unable to obtain financing for these upfront cash payments on favorable terms or at all, we may not
be able to bid on certain contracts, which could restrict our ability to grow and have a material adverse effect on our results of
operations, cash flows and financial condition.
Our ability to make payments on and to refinance our indebtedness and other obligations depends on our ability to
generate cash in the future. We have also, from time to time, repurchased or otherwise retired or refinanced our debt, through
our subsidiaries or otherwise, and may continue to do so in the future. Such activities, if any, will depend on prevailing
market conditions, contractual restrictions and other factors, and the amounts involved may or may not be material. If we
need to refinance all or part of our indebtedness at or before maturity, we cannot assure that we will be able to obtain new
financing or to refinance any of our indebtedness on commercially reasonable terms or at all. In the event we pursue
significant acquisitions or other expansion opportunities, conduct significant repurchases of our outstanding securities or
refinance or repay existing debt, we may need to raise additional capital either through the public or private issuance of
equity or debt securities or through additional borrowings under our existing or additional financing arrangements, which
sources of funds may not necessarily be available on terms acceptable to us, or at all.
In addition, U.S. lottery customers generally require service providers to provide performance bonds in connection
with the relevant contract. As of December 31, 2019, our outstanding performance bonds totaled $267 million. Our ability to
obtain performance bonds on commercially reasonable terms is subject to our financial condition and to prevailing market
conditions, which may be impacted by economic and political events. Although we have not experienced difficulty in
obtaining such bonds to date, we cannot assure that we will continue to be able to obtain performance bonds on commercially
reasonable terms, or at all.
Cash Flow Summary
(in millions)
Year Ended December 31,
Variance
Net cash provided by operating activities
Net cash used in investing activities
Net cash used in financing activities
$
Effect of exchange rates on cash, cash equivalents and restricted cash
Increase (decrease) in cash, cash equivalents and restricted cash
$
546 $
(263 )
(129 )
1
155 $
76
2019
2018
346 $
(798 )
(156 )
(6 )
2019 vs. 2018
200
535
27
7
769
(614 ) $
Year Ended December 31, 2019 Compared to Year Ended December 31, 2018
Cash flows from operating activities
Net cash provided by operating activities increased in 2019 primarily due to higher cash earnings. The 2019 results
also include an approximately $25 million of payments by SciPlay on contingent acquisition consideration liabilities. The
changes in our working capital accounts for the year ended December 31, 2019 were primarily driven by the following:
•
•
•
•
$55 million increase in accounts and notes receivable due to timing of collections primarily associated with
our Gaming and Lottery business segments;
$20 million increase in inventory due to timing of orders and shipments;
$31 million net increase in other current assets and liabilities; partially offset by
$19 million increase in accounts payable and accrued liabilities primarily as a result of the timing of
expenditures.
Cash flows from investing activities
Net cash used in investing activities decreased in 2019 primarily due to several large transactions in 2018, such as
the NYX and other acquisitions described in Note 9 and the second and third pro-rata concession funding payments to LNS
of $179 million (€150 million) described in Note 12, which did not occur in 2019, coupled with higher capital expenditures in
the prior year. Higher capital expenditures in the prior year were driven by our Gaming business segment due to acceleration
of our gaming operations installed base of Participation games and Lottery business segment associated with the new
Maryland and Kansas lottery system contracts and Pennsylvania keno contract, combined with capital expenditures
attributable to the Digital business segment operations primarily associated with the development of our new sports wagering
platform for the U.S. market. Capital expenditures are composed of investments in systems, equipment and other assets
related to contracts, property and equipment, intangible assets and software.
Cash flows from financing activities
Net cash used in financing activities decreased primarily due to SciPlay IPO net proceeds of $342 million in the
second quarter of 2019, partially offset by higher net payments of long-term debt and higher debt issuance and deferred
financing and offering costs.
Credit Agreement and Other Debt
For additional information regarding our credit agreement and other debt, interest rate risk and interest rate hedging
instruments, see “Contractual Obligations” in this Item 7 below, in Part II, Item 7A “Quantitative and Qualitative Disclosures
About Market Risk” and in Note 15 and Note 16.
Off-Balance Sheet Arrangements
As of December 31, 2019, we did not have any significant off-balance sheet arrangements, as defined in Item
303(a)(4)(ii) of Regulation S-K.
77
Contractual Obligations
Our contractual obligations and commercial commitments principally include obligations associated with our
outstanding indebtedness, contractual purchase obligations and future minimum operating lease obligations and other long-
term liabilities as set forth in the table below as of December 31, 2019:
(in millions)
Cash Payments Due In
$
Debt, face value (1)
Interest payments (2)
License royalty minimum guaranteed
payments
Purchase obligations (3)
Operating leases (4)
Other obligations (5)
Total contractual obligations
$
Total
Less than 1
year
1 - 3 years
4 - 5 years
More than 5
years
8,843 $
2,780
211
259
129
43
12,265 $
45 $
480
39
259
31
9
863 $
431 $
915
4,173 $
833
89
—
48
15
1,498 $
55
—
29
8
5,098 $
4,194
552
28
—
21
11
4,806
(1) See Note 15 for information regarding long-term and other debt, including $2 million of finance leases and $9 million related to certain revenue
transactions presented as debt in accordance with ASC 470.
(2) Based on rates in effect on December 31, 2019.
(3)
Includes, among other contractual obligations, estimated obligations and/or capital commitments in connection with our Gaming and Lottery supply
contracts.
(4) See Note 14 for information regarding our operating leases.
(5)
Includes certain other contractual obligations, including pension and estimated contingent acquisition considerations.
ITEM 7A. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
Market risk is the risk of loss arising from adverse changes in market rates and prices, such as interest rates, foreign
exchange rates and commodity prices. The following are our financial instruments which expose us to market risk:
Interest Rate Risk
As of December 31, 2019, the face value of long-term debt was $8,843 million, including $4,297 million of
variable-rate obligations that fluctuate based on LIBOR (of which, $800 million is effectively fixed pursuant to interest rate
swap contracts that mature in February 2022) (see Notes 15 and 16). Assuming a constant outstanding balance for our
variable-rate long term debt, a hypothetical 1% change in interest rates would result in interest expense changing by
approximately $43 million. For the years ended December 31, 2019, 2018, and 2017, the average one-month LIBOR was
2.19%, 2.18%, and 1.24%, respectively. All of our interest rate sensitive financial instruments are held for purposes other than
trading purposes. We have attempted to limit our exposure to interest rate risk by using interest rate swap contracts to
mitigate interest rate risk associated with a portion of our variable-rate debt instruments. The objective of our interest rate
swap contracts, which are designated as cash flow hedges of the future interest payments, is to eliminate the variability of
cash flows attributable to the LIBOR component of interest expense to be paid on a portion of our variable-rate debt.
Cross-Currency Interest Rate Swaps
In connection with the February 2018 Refinancing (see Note 15), we entered into certain cross-currency interest rate
swap agreements to achieve more attractive interest rates by effectively converting $460 million of our fixed-rate U.S.
Dollar-denominated 2025 Secured Notes, including the semi-annual interest payments through October 2023, to a fixed-rate
Euro-denominated debt, with a fixed annual weighted interest rate of approximately 2.946%. We have designated these cross-
currency interest rate swap agreements as a net investment hedge of our investments in certain of our international
subsidiaries that use the Euro as their functional currency in order to reduce the volatility in our operating results caused by
the changes in foreign currency exchange rates of the Euro with respect to the U.S. Dollar.
78
As of December 31, 2019, if these cross-currency interest rate swap agreements were ineffective, the fluctuations in
the exchange rates between the Euro and the U.S. Dollar would impact the amount of U.S. Dollars that we would require to
settle the Euro-denominated debt at maturity of these agreements. A hypothetical 10% change in the U.S. Dollar in
comparison to the Euro exchange rate upon inception of the cross-currency interest rate swap would have
increased/decreased our obligation to cash settle the exchanged principal portion in U.S. Dollars by approximately $46
million.
Net Investment Non-derivative Hedge - 2026 Secured and Unsecured Euro Notes
In February 2018, we designated a portion of our 2026 Secured Euro Notes as a net investment non-derivative hedge
of our investments in certain of our international subsidiaries that use the Euro as their functional currency in order to reduce
the volatility in our operating results caused by the changes in foreign currency exchange rates of the Euro with respect to the
U.S. Dollar.
Fluctuations in the exchange rates between the Euro and the U.S. Dollar will impact the amount of U.S. Dollars that
we will require to settle the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes at maturity. A hypothetical 10%
change in U.S. Dollar in comparison to the Euro as of December 31, 2019, would have increased/decreased our obligation to
cash settle the principal portion of the 2026 Secured and Unsecured Euro Notes in U.S. Dollars by approximately $64
million.
For additional information regarding interest rate swap contracts, cross-currency interest rate swaps and net
investment non-derivative hedges see Note 16.
ITEM 8. FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA
The financial statements and other information required by this item are included in Part IV, Item 15 of this Annual
Report on Form 10-K and are presented beginning on page 84.
ITEM 9. CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON ACCOUNTING AND FINANCIAL
DISCLOSURE
None.
ITEM 9A. CONTROLS AND PROCEDURES
Disclosure Controls and Procedures
An evaluation was performed under the supervision and with the participation of management, including the Chief
Executive Officer (“CEO”) and Chief Financial Officer (“CFO”), of the effectiveness of the design and operation of our
disclosure controls and procedures, as that term is defined in Rule 13a-15(e) under the Exchange Act, as of the end of the
period covered by this annual report. Based on that evaluation, the CEO and CFO concluded that our disclosure controls and
procedures are effective as of the end of the period covered by this annual report.
Management’s Report on Internal Control Over Financial Reporting
The management of SGC is responsible for establishing and maintaining adequate internal control over financial
reporting as such term is defined in Rule 13a-15(f) under the Exchange Act. Our internal control over financial reporting is a
process designed to provide reasonable assurance regarding the reliability of our financial reporting and the preparation of
financial statements for external purposes in accordance with generally accepted accounting principles. Our internal control
over financial reporting includes those policies and procedures that (i) pertain to the maintenance of records that, in
reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of SGC; (ii) provide reasonable
assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with
generally accepted accounting principles, and that receipts and expenditures are being made only in accordance with
authorizations of management and directors; and (iii) provide reasonable assurance regarding prevention or timely detection
of unauthorized acquisition, use, or disposition of our assets that could have a material effect on the financial statements.
79
Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements.
Also, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become
inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may
deteriorate. Management assessed the effectiveness of our internal control over financial reporting as of December 31, 2019.
In making this assessment, we used the criteria set forth by the Committee of Sponsoring Organizations of the Treadway
Commission (COSO) in Internal Control-Integrated Framework (2013). Based on our assessment we concluded that, as of
December 31, 2019, our internal control over financial reporting was effective based on those criteria.
The effectiveness of our internal control over financial reporting as of December 31, 2019 has been audited by
Deloitte & Touche LLP, our independent registered public accounting firm. Their report is included below.
Changes in Internal Control over Financial Reporting
There were no changes in our internal control over financial reporting during the quarter ended December 31, 2019
that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting.
80
REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
To the stockholders and the Board of Directors of Scientific Games Corporation
Opinion on Internal Control over Financial Reporting
We have audited the internal control over financial reporting of Scientific Games Corporation and subsidiaries (the
“Company”) as of December 31, 2019, based on criteria established in Internal Control — Integrated Framework (2013)
issued by the Committee of Sponsoring Organizations of the Treadway Commission (COSO). In our opinion, the Company
maintained, in all material respects, effective internal control over financial reporting as of December 31, 2019, based on
criteria established in Internal Control — Integrated Framework (2013) issued by COSO.
We have also audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States)
(PCAOB), the consolidated financial statements and financial statement schedule as of and for the year ended December 31,
2019, of the Company and our report dated February 18, 2020 expressed an unqualified opinion on those financial statements
and included an explanatory paragraph related to the Company’s change in method of accounting for revenue from contracts
with customers in 2018 due to the adoption of ASC 606.
Basis for Opinion
The Company’s management is responsible for maintaining effective internal control over financial reporting and for its
assessment of the effectiveness of internal control over financial reporting, included in the accompanying Management’s
Report on Internal Control Over Financial Reporting. Our responsibility is to express an opinion on the Company’s internal
control over financial reporting based on our audit. We are a public accounting firm registered with the PCAOB and are
required to be independent with respect to the Company in accordance with the U.S. federal securities laws and the applicable
rules and regulations of the Securities and Exchange Commission and the PCAOB.
We conducted our audit in accordance with the standards of the PCAOB. Those standards require that we plan and perform
the audit to obtain reasonable assurance about whether effective internal control over financial reporting was maintained in
all material respects. Our audit included obtaining an understanding of internal control over financial reporting, assessing the
risk that a material weakness exists, testing and evaluating the design and operating effectiveness of internal control based on
the assessed risk, and performing such other procedures as we considered necessary in the circumstances. We believe that our
audit provides a reasonable basis for our opinion.
Definition and Limitations of Internal Control over Financial Reporting
A company’s internal control over financial reporting is a process designed to provide reasonable assurance regarding the
reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally
accepted accounting principles. A company’s internal control over financial reporting includes those policies and procedures
that (1) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and
dispositions of the assets of the company; (2) provide reasonable assurance that transactions are recorded as necessary to
permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and
expenditures of the company are being made only in accordance with authorizations of management and directors of the
company; and (3) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or
disposition of the company’s assets that could have a material effect on the financial statements.
Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also,
projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate
because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate.
/s/ Deloitte & Touche LLP
Las Vegas, NV
February 18, 2020
81
ITEM 9B. OTHER INFORMATION.
None.
82
PART III
ITEM 10. DIRECTORS, EXECUTIVE OFFICERS AND CORPORATE GOVERNANCE
We have adopted a Code of Business Conduct that applies to all of our officers, directors and employees (including
our CEO, CFO and Chief Accounting Officer) and have posted the Code of Business Conduct on our website at
www.scientificgames.com/investors/corporate-governance/code-of-business-conduct. In the event that we have any
amendments to or waivers from any provision of the Code of Business Conduct applicable to our CEO, CFO or Chief
Accounting Officer, we intend to satisfy the disclosure requirement under Item 5.05 of Form 8-K by posting such information
on our website at www.scientificgames.com/investors/corporate-governance.
Information relating to our executive officers is included in Part I, Item 1 of this Annual Report on Form 10-K. The
other information called for by this item is incorporated by reference to our definitive proxy statement relating to our 2020
annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or before April 29,
2020, the information called for by this item will be filed as part of an amendment to this Annual Report on Form 10-K on or
before such date.
ITEM 11. EXECUTIVE COMPENSATION
The information called for by this item is incorporated herein by reference to our definitive proxy statement relating
to our 2020 annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or
before April 29, 2020, the information called for by this item will be filed as part of an amendment to this Annual Report on
Form 10-K on or before such date.
ITEM 12. SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND MANAGEMENT AND
RELATED STOCKHOLDER MATTERS
The information called for by this item is incorporated herein by reference to our definitive proxy statement relating
to our 2020 annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or
before April 29, 2020, the information called for by this item will be filed as part of an amendment to this Annual Report on
Form 10-K on or before such date.
ITEM 13. CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS, AND DIRECTOR INDEPENDENCE
The information called for by this item is incorporated herein by reference to our definitive proxy statement relating
to our 2020 annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or
before April 29, 2020, the information called for by this item will be filed as part of an amendment to this Annual Report on
Form 10-K on or before such date.
ITEM 14. PRINCIPAL ACCOUNTING FEES AND SERVICES
The information called for by this item is incorporated herein by reference to our definitive proxy statement relating
to our 2020 annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or
before April 29, 2020, the information called for by this item will be filed as part of an amendment to this Annual Report on
Form 10-K on or before such date.
83
ITEM 15. EXHIBITS, FINANCIAL STATEMENT SCHEDULES
PART IV
1. Financial Statements:
Report of Independent Registered Public Accounting Firm
Consolidated Statements of Operations for the years ended December 31, 2019, 2018 and 2017
Consolidated Statements of Comprehensive Loss for the years Ended December 31, 2019, 2018
and 2017
Consolidated Balance Sheets as of December 31, 2019 and 2018
Consolidated Statements of Stockholders’ Deficit for the years ended December 31, 2019, 2018
and 2017
Consolidated Statements of Cash Flows for the years ended December 31, 2019, 2018 and 2017
Notes to Consolidated Financial Statements
2. Financial Statement Schedule:
Schedule II - Valuation and Qualifying Accounts
3. Exhibits
Form 10-K Page
85
88
89
90
91
92
94
151
151
84
REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
To the stockholders and the Board of Directors of Scientific Games Corporation
Opinion on the Financial Statements
We have audited the accompanying consolidated balance sheets of Scientific Games Corporation and subsidiaries (the
“Company”) as of December 31, 2019 and 2018, and the related consolidated statements of operations, comprehensive loss,
stockholders’ deficit, and cash flows, for each of the three years in the period ended December 31, 2019, and the related notes
and the schedule listed in the Index at Item 15 (collectively referred to as the “financial statements”). In our opinion, the
financial statements present fairly, in all material respects, the financial position of the Company as of December 31, 2019
and 2018, and the results of its operations and its cash flows for each of the three years in the period ended December 31,
2019, in conformity with accounting principles generally accepted in the United States of America.
We have also audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States)
(PCAOB), the Company’s internal control over financial reporting as of December 31, 2019, based on criteria established in
Internal Control - Integrated Framework (2013) issued by the Committee of Sponsoring Organizations of the Treadway
Commission and our report dated February 18, 2020, expressed an unqualified opinion on the Company’s internal control
over financial reporting.
Change in Accounting Principle
As discussed in Note 1 to the financial statements, the Company changed its method of accounting for revenue from contracts
with customers in 2018, due to the adoption of Accounting Standards Update No. 2014-09, Revenue from Contracts with
Customers, and all subsequent amendments (collectively, “ASC 606”). The Company adopted ASC 606 using the modified
retrospective approach.
Basis for Opinion
These financial statements are the responsibility of the Company’s management. Our responsibility is to express an opinion
on the Company’s financial statements based on our audits. We are a public accounting firm registered with the PCAOB and
are required to be independent with respect to the Company in accordance with the US federal securities laws and the
applicable rules and regulations of the Securities and Exchange Commission and the PCAOB.
We conducted our audits in accordance with the standards of the PCAOB. Those standards require that we plan and perform
the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement, whether due
to error or fraud. Our audits included performing procedures to assess the risks of material misstatement of the financial
statements, whether due to error or fraud, and performing procedures that respond to those risks. Such procedures included
examining, on a test basis, evidence regarding the amounts and disclosures in the financial statements. Our audits also
included evaluating the accounting principles used and significant estimates made by management, as well as evaluating the
overall presentation of the financial statements. We believe that our audits provide a reasonable basis for our opinion.
Critical Audit Matters
The critical audit matters communicated below are matters arising from the current-period audit of the financial statements
that were communicated or required to be communicated to the audit committee and that (1) relate to accounts or disclosures
that are material to the financial statements and (2) involved our especially challenging, subjective, or complex judgments.
The communication of critical audit matters does not alter in any way our opinion on the financial statements, taken as a
whole, and we are not, by communicating the critical audit matters below, providing separate opinions on the critical audit
matters or on the accounts or disclosures to which they relate.
85
Revenue - Refer to Note 3 to the financial statements
Critical Audit Matter Description
Certain of the Company’s revenue contracts with customers include multiple promises (such as hardware, software,
professional services, and maintenance among others). Under ASC 606, the Company is required to evaluate whether each
promise represents a performance obligation. The evaluation of whether promises are both capable of being distinct and
distinct in the context of a contract (and thus constitute performance obligations) can require significant judgment and could
change the amount of revenue recognized in a given period.
We identified the determination of performance obligations for contracts with higher contract values as a critical audit matter
because of the judgments and estimates management makes to evaluate such contracts and the impact of such judgments on
the amount of revenue recognized in a given period. This required a high degree of auditor judgment and an increased extent
of testing.
How the Critical Audit Matter Was Addressed in the Audit
Our audit procedures related to testing revenue contracts with higher contract values for the determination of performance
obligations included the following, among others:
• We tested the effectiveness of management’s controls over:
–
–
–
Preparation and review of accounting analyses
Contract reviews to identify all promises and determine whether such promises are both capable of
being distinct and distinct in the context of the contract such that they constitute performance
obligations
Salesperson certifications to determine whether side agreements exist or whether there were
amendments to contracts with customers during the period.
•
For selected contracts, we performed the following:
–
–
–
Obtained contract documents, including master agreements, and other documents that were relevant to
the contract
Tested management’s identification of performance obligations by evaluating whether the promises
were both capable of being distinct and distinct within the context of the contract, including reading
the selected contracts and inquiring of certain of the Company’s accounting and operations personnel
to understand the nature of the promises and how they are delivered to the customer
Sent requests to customers for confirmation of key contract terms and compared responses to
management’s analysis and inspected other correspondence between the customer and the Company
that could be relevant to the contract. As applicable, inspected the aging of outstanding receivables or
credit memos.
Description of the Business and Summary of Significant Accounting Policies - SciPlay Initial Public Offering and
Noncontrolling Interest - Refer to Note 1 to the financial statements
Critical Audit Matter Description
During 2019, SciPlay Corporation completed an initial public offering (IPO) for a minority interest in the Company’s social
gaming business utilizing a structure that allows the Company to continue to realize tax benefits associated with the entity
following the IPO (commonly known as an “Up-C structure”). Several related transactions were contemporaneously executed
with SciPlay Corporation, including: 1) the sale of 18% of the LLC interests in SciPlay Parent Company, LLC (the
Company’s social gaming business) to SciPlay Corporation; 2) an amended and restated SciPlay Parent Company, LLC
86
Operating Agreement, which among other matters, named SciPlay Corporation the sole manager of SciPlay Parent Company,
LLC; 3) a tax receivable agreement between the Company and SciPlay Corporation; and 4) an intellectual property license
agreement. These aforementioned transactions and agreements are collectively referred to as “the SciPlay IPO and related
transactions.” As a result of the SciPlay IPO and related transactions, the Company has 1) determined that it is required to
consolidate SciPlay Corporation and 2) allocated the IPO proceeds proportionately to the noncontrolling interest.
We identified the Company’s conclusions that they should 1) consolidate SciPlay Corporation, and 2) allocate the IPO
proceeds proportionately to the noncontrolling interest, as a critical audit matter because of the complex judgments involved
in determining that the appropriate accounting guidance was identified and applied to the recording of such transactions. This
required a high degree of auditor judgment and an increased extent of effort, including the need to involve professionals
having expertise in consolidation accounting, when performing audit procedures to evaluate management’s judgments and
conclusions.
How the Critical Audit Matter Was Addressed in the Audit
Our audit procedures related to the Company’s conclusions that they should 1) consolidate SciPlay Corporation and 2)
allocate the IPO proceeds proportionately to the noncontrolling interest included the following, among others:
• We tested the effectiveness of management’s controls over:
–
–
–
The assessment of whether SciPlay Corporation is a variable interest entity and the appropriateness of
the consolidation of SciPlay Corporation by the Company
The equity rollforward used to prepare the statement of stockholders’ deficit
Related financial statement disclosures.
• We read the executed agreements and other supporting documents relevant to the SciPlay IPO and related
transactions and evaluated key terms.
• With the assistance of professionals having expertise in consolidation accounting, we evaluated
management’s conclusions regarding the accounting policies applied to consolidate SciPlay Corporation and
allocate the IPO proceeds proportionately to the non-controlling interest through consideration of possible
alternatives under accounting principles generally accepted in the United States of America.
• We evaluated the Company’s financial statement disclosures related to the impacts of the SciPlay IPO and
related transactions for compliance with disclosure requirements in accounting principles generally accepted
in the United States of America.
/s/ Deloitte & Touche LLP
Las Vegas, Nevada
February 18, 2020
We have served as the Company’s auditor since 2003.
87
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF OPERATIONS
(in millions, except per share amounts)
Years Ended December 31,
2019
2018
2017
$
1,819 $
994
587
3,400
1,777 $
994
592
3,363
1,523
979
582
3,084
538
457
289
707
188
647
28
546
(589 )
24
(100 )
9
2
(654 )
(108 )
(10 )
505
466
284
697
202
690
253
266
(597 )
25
(93 )
43
17
(605 )
(339 )
(13 )
(118 )
12
(130 ) $
(352 )
—
(352 ) $
417
465
282
613
184
683
46
394
(610 )
27
(38 )
—
—
(621 )
(227 )
(15 )
(242 )
—
(242 )
(1.40 ) $
(1.40 ) $
(3.87 ) $
(3.87 ) $
(2.72 )
(2.72 )
93
93
91
91
89
89
Revenue:
Services
Product sales
Instant products
Total revenue
Operating expenses:
Cost of services (1)
Cost of product sales (1)
Cost of instant products (1)
Selling, general and administrative
Research and development
Depreciation, amortization and impairments
Restructuring and other
Operating income
Other (expense) income:
Interest expense
Earnings from equity investments
Loss on debt financing transactions
Gain on remeasurement of debt
Other income, net
Total other expense, net
Net loss before income taxes
Income tax expense
Net loss
Less: Net income attributable to noncontrolling interest
Net loss attributable to SGC
Basic and diluted net loss attributable to SGC per share:
Basic
Diluted
Weighted average number of shares used in per share calculations:
$
$
$
Basic shares
Diluted shares
(1) Excludes D&A.
See accompanying notes to consolidated financial statements.
88
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF COMPREHENSIVE LOSS
(in millions)
Net loss
Other comprehensive income (loss):
Foreign currency translation gain (loss), net of tax
Pension and post-retirement (loss) gain, net of tax
Derivative financial instruments unrealized (loss) gain, net of tax
Total other comprehensive income (loss)
Total comprehensive loss
Less: comprehensive income attributable to noncontrolling interest
Years Ended December 31,
2019
2018
2017
$
(118 ) $
(352 ) $
(242 )
26
(7 )
(11 )
8
(110 )
12
(99 )
(1 )
—
(100 )
(452 )
—
127
3
4
134
(108 )
—
(108 )
Comprehensive loss attributable to SGC
$
(122 ) $
(452 ) $
See accompanying notes to consolidated financial statements.
89
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(in millions, except par value)
ASSETS
Current assets:
Cash and cash equivalents
Restricted cash
Accounts receivable, net
Notes receivable, net
Inventories
Prepaid expenses, deposits and other current assets
Total current assets
Non-current assets:
Restricted cash
Notes receivable, net
Property and equipment, net
Operating lease right-of-use assets
Goodwill
Intangible assets, net
Software, net
Equity investments
Other assets
Total assets
LIABILITIES AND STOCKHOLDERS’ DEFICIT
Current liabilities:
Current portion of long-term debt
Accounts payable
Accrued liabilities
Total current liabilities
Deferred income taxes
Operating lease liabilities
Other long-term liabilities
Long-term debt, excluding current portion
Total liabilities
Commitments and contingencies (Note 21)
Stockholders’ deficit:
Common stock, par value $0.001 per share, 199 shares authorized, 111 and 109 shares issued
and 94 and 92 shares outstanding as of December 31, 2019 and 2018, respectively
Additional paid-in capital
Accumulated loss
Treasury stock, at cost - 17 shares
Accumulated other comprehensive loss
Total SGC stockholders’ deficit
Noncontrolling interest
Total stockholders’ deficit
Total liabilities and stockholders’ deficit
See accompanying notes to consolidated financial statements.
90
As of December 31,
2019
2018
313 $
51
649
106
244
252
1,615
11
53
500
105
3,280
1,516
258
273
198
7,809 $
45 $
226
495
766
91
88
292
8,680
9,917
168
39
599
114
216
233
1,369
13
40
547
—
3,280
1,809
285
298
77
7,718
45
225
477
747
108
—
334
8,992
10,181
1
1,208
(2,954 )
(175 )
(292 )
(2,212 )
104
(2,108 )
7,809 $
1
835
(2,824 )
(175 )
(300 )
(2,463 )
—
(2,463 )
7,718
$
$
$
$
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF STOCKHOLDERS’ DEFICIT
(in millions)
Common
Stock
Additional
Paid in
Capital
Accumulated
Loss
Treasury
Stock
Accumulated
Other
Comprehensive
Loss
Noncontrolling
Interest
Total
January 1, 2017
$
1 $
791 $
(2,219 ) $
(175 ) $
(334 ) $
— $
(1,936 )
Issuance of common stock in
connection with employee
stock purchase plan
Net redemption of common
stock in connection with
stock options and RSUs
Stock-based compensation
Net loss
Other comprehensive income
—
1
—
—
—
—
(7 )
23
—
—
—
—
—
(242 )
—
—
—
—
—
—
—
—
1
—
—
—
134
—
—
—
—
(7 )
23
(242 )
134
December 31, 2017
$
1 $
808 $
(2,461 ) $
(175 ) $
(200 ) $
— $
(2,027 )
Net redemption of common
stock in connection with
stock options and RSUs
Stock-based compensation
Net loss
Adoption impact of ASC 606
Other comprehensive loss
December 31, 2018
$
Net issuance of common
stock in connection with
stock options and RSUs and
other
Sale of SciPlay common
stock and related
transactions
Stock-based compensation
Net loss
Other comprehensive income
—
(16 )
—
—
—
—
(16 )
—
—
—
—
1 $
43
—
—
—
835 $
—
(352 )
(11 )
—
(2,824 ) $
—
—
—
—
(175 ) $
—
12
—
—
—
—
—
—
328
33
—
—
—
—
(130 )
—
—
—
—
—
—
—
—
(100 )
(300 ) $
—
—
—
—
8
—
—
—
—
— $
43
(352 )
(11 )
(100 )
(2,463 )
—
12
91
1
12
—
419
34
(118 )
8
December 31, 2019
$
1 $
1,208 $
(2,954 ) $
(175 ) $
(292 ) $
104 $
(2,108 )
See accompanying notes to consolidated financial statements.
91
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS
(in millions)
Years Ended December 31,
2019
2018
2017
$
(118 ) $
(352 ) $
(242 )
Cash flows from operating activities:
Net loss
Adjustments to reconcile net loss to cash provided by operating activities:
Depreciation, amortization and impairments
Change in deferred income taxes
Stock-based compensation
Non-cash interest expense
Earnings from equity investments, net
Distributed earnings from equity investments
Loss (gain) on sale of assets and other, net
Loss on debt financing transactions
Gain on remeasurement of debt
Contingent acquisition consideration fair value adjustment
Changes in assets and liabilities, net of effects of acquisitions:
Accounts and notes receivable, net
Inventories
Other assets and liabilities
Accounts payable and accrued liabilities
Net cash provided by operating activities
Cash flows from investing activities:
Capital expenditures
Acquisitions of businesses and assets, net of cash acquired
Acquisitions and additions to equity method investments
Distributions of capital from equity investments
Proceeds from asset sales and other
Net cash used in investing activities
Cash flows from financing activities:
647
(21 )
37
25
(24 )
26
6
100
(9 )
2
(55 )
(20 )
(31 )
(19 )
546
(285 )
—
(1 )
23
—
(263 )
690
(33 )
44
25
(25 )
33
(16 )
93
(43 )
29
32
22
(27 )
(126 )
346
(391 )
(297 )
(180 )
30
40
(798 )
Borrowings under revolving credit facility
Repayments under revolving credit facility
Proceeds from issuance of senior notes and term loans
Repayment of assumed NYX and other acquisitions debt
Payments on long-term debt
Repayments of senior notes and term loans (including redemption premium)
Payments of debt issuance and deferred financing costs
Payments on license obligations
Sale of future revenue
Net proceeds from issuance of SciPlay’s common stock
Payments of deferred SciPlay common stock offering costs
Net redemptions of common stock under stock-based compensation plans and other
Net cash (used in) provided by financing activities
Effect of exchange rate changes on cash, cash equivalents and restricted cash
Increase (decrease) in cash, cash equivalents and restricted cash
Cash, cash equivalents and restricted cash, beginning of period
Cash, cash equivalents and restricted cash, end of period
$
270
(400 )
2,300
—
(44 )
(2,523 )
(35 )
(40 )
11
342
(9 )
(1 )
(129 )
1
155
220
375 $
560
(585 )
2,512
(290 )
(39 )
(2,210 )
(38 )
(45 )
—
—
—
(21 )
(156 )
(6 )
(614 )
834
220 $
92
683
(6 )
27
21
(27 )
33
1
38
—
—
(48 )
(2 )
(36 )
65
507
(294 )
(58 )
(107 )
34
10
(415 )
475
(170 )
2,112
—
(23 )
(1,693 )
(59 )
(53 )
—
—
—
(9 )
580
5
677
157
834
Supplemental cash flow information:
Cash paid for interest
Income taxes paid
Cash paid for contingent acquisition considerations included in operating
activities
Non-cash investing and financing transactions:
Non-cash rollover and refinancing of Term loans
Non-cash additions to intangible assets related to license agreements
NYX non-cash consideration transferred (including 2017 acquisition of
ordinary shares)
Years Ended December 31,
2019
2018
2017
$
$
549 $
41
633 $
33
26
—
575
38
—
— $
—
3,275 $
138
6,030
26
—
93
—
See accompanying notes to consolidated financial statements.
93
SCIENTIFIC GAMES CORPORATION
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(amounts in USD, table amounts in millions, except per share amounts)
(1) Description of the Business and Summary of Significant Accounting Policies
Description of the business
We are a leading developer of technology-based products and services and associated content for the worldwide
gaming, lottery, social and digital gaming industries. Our portfolio of revenue-generating activities primarily includes
supplying gaming machines and game content, CMSs and table game products and services to licensed gaming entities;
providing instant and draw-based lottery products, lottery systems and lottery content and services to lottery operators;
providing social casino game solutions to retail consumers; and providing a comprehensive suite of digital RMG and sports
wagering solutions, distribution platforms, content, products and services. We report our operations in four business
segments—Gaming, Lottery, SciPlay (formerly referred to as our Social business segment) and Digital.
Basis of presentation and principles of consolidation
The accompanying consolidated financial statements have been prepared in accordance with U.S. GAAP. The
accompanying consolidated financial statements include the accounts of SGC and its wholly owned subsidiaries, and those
subsidiaries in which we have a controlling financial interest. Investments in other entities in which we do not have a
controlling financial interest but we exert significant influence are accounted for in our consolidated financial statements
using the equity method of accounting. All intercompany balances and transactions have been eliminated in consolidation.
Use of estimates
The preparation of financial statements in conformity with U.S. GAAP requires management to make estimates and
assumptions that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities at the
date of the financial statements and the reported amounts of revenues and expenses during the reporting period. Actual results
could differ from those estimates.
SciPlay Initial Public Offering and Noncontrolling Interest
On May 7, 2019, SciPlay completed an initial public offering (“IPO”) for an 18.0% minority interest in our Social
gaming business, after giving effect to the underwriters’ partial exercise of their over-allotment option on June 4, 2019.
SciPlay has two classes of common stock - Class A common stock, which is traded on The NASDAQ Global Select Market
under the symbol “SCPL,” and Class B common stock. On all matters submitted to a vote of SciPlay stockholders, Class B
common stock entitles SGC to ten votes per share (for so long as the number of shares of SciPlay common stock beneficially
owned by SGC represents at least 10% of SciPlay’s outstanding shares of common stock and, thereafter, one vote per share),
and SciPlay Class A common stock entitles its owners to one vote per share. As of December 31, 2019, SGC owned all of the
outstanding Class B common stock, which represents approximately 82.0% of SciPlay’s total outstanding shares of common
stock and approximately 97.9% of the combined voting power of both classes of SciPlay’s outstanding common stock.
Accordingly, SGC continues to control shares representing a majority of the combined voting power in SciPlay and continues
to have a controlling financial interest in and consolidate SciPlay, subsequent to the IPO.
The corporate structure of the above transaction is commonly referred to as an “Up-C” structure, which is often used
by partnerships and limited liability companies when they undertake an initial public offering of their business. The Up-C
structure allows us to continue to realize tax benefits associated with owning interests in an entity that is treated as a
partnership, or “pass-through” entity, for income tax purposes following the IPO.
In connection with the SciPlay IPO we also entered into the following transactions:
•
A tax receivable agreement (“TRA”), which provides for the payment by SciPlay to SGC of 85% of the
amount of tax benefits, if any, that SciPlay actually realizes (or in some circumstances is deemed to realize) as
94
•
•
a result of (i) increases in the tax basis of assets of SciPlay Parent Company, LLC (“SciPlay Parent LLC”)
(a) in connection with the SciPlay IPO, (b) resulting from any redemptions or exchanges of membership
interests of SciPlay Parent LLC pursuant to the SciPlay Parent LLC Operating Agreement or (c) resulting
from certain distributions (or deemed distributions) by SciPlay Parent LLC and (ii) certain other tax benefits
related to SciPlay’s making of payments under the TRA.
An Intercompany Services Agreement, under which SGC provides to SciPlay certain corporate level general
and administrative services, including but not limited to, finance, corporate development, human resources,
legal (which could include liability related to litigation awards related to SciPlay), information technology
and rental fees for shared assets. These expenses are charged to SciPlay and settled in cash.
An intellectual property license agreement (“IP License Agreement”), pursuant to which SciPlay acquired the
following licenses from a restricted subsidiary of SGC for a one-time payment of $255 million: (i) an
exclusive (subject to certain limited exceptions), perpetual, non-royalty bearing license to use intellectual
property created or acquired by SG Gaming, or its affiliates on or before the third anniversary of the date of
the IP License Agreement (the date of the IP License Agreement, the “Effective Date”), in any of the Covered
Games (defined as any of SciPlay’s currently available or future social games that are developed for mobile
platforms, social media platforms, internet platforms or other interactive platforms and distributed solely via
digital delivery); (ii) an exclusive (subject to certain limited exceptions and payment of royalties owed to
third-party licensors for SciPlay’s use of third-party licensed property) license to use third-party intellectual
property licensed to SG Gaming or its affiliates on or before the third anniversary of the Effective Date, to the
extent permitted to be sublicensed to SciPlay, in any of the Covered Games; (iii) a non-exclusive, perpetual,
non-royalty bearing license to use intellectual property created or acquired by SG Gaming or its affiliates
after the third anniversary of the Effective Date, but only in SciPlay’s currently available games; and (iv) a
non-exclusive license to use third-party intellectual property licensed to SG Gaming or its affiliates after the
third anniversary of the Effective Date, to the extent permitted to be sublicensed to SciPlay, but only in
SciPlay’s currently available games.
As a result of the IP License Agreement described above, SciPlay is no longer required to pay to SG Gaming
future royalties and or fees for use of intellectual property owned by SG Gaming or its affiliates for SciPlay’s
currently available games. Accordingly, and commencing with the effectiveness of the IP License Agreement
as of May 7, 2019, our Gaming business segment AEBITDA no longer benefited from these charges, while
our SciPlay business segment AEBITDA increased proportionately. IP charges for the years ended
December 31, 2019, 2018, and 2017 were $10 million, $26 million and $24 million, respectively.
•
SciPlay Holding Company, LLC (“SciPlay Holding”), a subsidiary of SciPlay, entered into a $150 million
revolving credit agreement (the “SciPlay Revolver”) that matures in May 2024 (see Note 15).
As a result of these transactions, we received $312 million in net proceeds from the offering (net of $30 million used
by SciPlay to pay the offering fees and balance retained by SciPlay for general corporate purposes), which has enabled us to
make substantial payments to reduce our debt.
The noncontrolling interest share of equity in SciPlay is reflected as a component of the noncontrolling interest in
the accompanying consolidated balance sheets and was $104 million as of December 31, 2019.
Significant Accounting Policies
Additional accounting policy disclosures are provided within the applicable Notes.
95
Cash and cash equivalents
Cash and cash equivalents include all cash balances and highly liquid investments with an original maturity of three
months or less. We place our temporary cash investments with high credit quality financial institutions. At times, such
investments in U.S. accounts may be in excess of the Federal Deposit Insurance Corporation insurance limit.
Restricted cash
We are required by gaming regulations to maintain sufficient reserves in restricted cash accounts to be used for the
purpose of funding payments to WAP jackpot winners. Restricted cash balances are based primarily on the jackpot meters
displayed to slot players or for previously won jackpots and vary by jurisdiction. Compliance with maintaining adequate
restricted cash balances and complying with appropriate investment guidelines for jackpot funding is periodically reported to
gaming authorities.
Minimum guarantees
We enter into long-term license agreements with third parties in which we are obligated to pay a minimum
guaranteed amount of royalties, typically periodically over the life of the contract. These license agreements provide us with
access to a portfolio of major brands to be used across our business segments in building our strong brand presence across
multiple channels of distributions. We account for the minimum guaranteed obligations within accrued and other long-term
liabilities at the onset of the license arrangement and record a corresponding licensed asset within intangible assets, net. The
licensed intangible assets related to the minimum guaranteed obligations are amortized over the term of the license agreement
with the amortization expense recorded in D&A. The long-term liability related to the minimum guaranteed obligations is
reduced as royalty payments are made as required under the license agreement. We assess the recoverability of license
agreements whenever events arise or circumstances change that indicate the carrying value of the licensed asset may not be
recoverable. Recoverability of the licensed asset and the amount of impairment, if any, are determined using our policy for
intangible assets with finite useful lives.
Amortization expense related to these licenses and recorded in D&A for the years ended December 31, 2019, 2018
and 2017 was $81 million, $61 million and $69 million, respectively.
The following are our total minimum guaranteed obligations for the periods presented:
Accrued liabilities
Other long-term liabilities
Total minimum guarantee obligations
$
$
Weighted average remaining term (in years)
As of December 31,
2019
2018
39 $
172
211 $
4.7
50
212
262
4.2
The following are our remaining expected future payments of minimum guarantee obligations:
Year Ended December 31,
2020
$39
2021
$47
2022
$42
2023
$27
2024
$28
After 2024
$28
Expected future payments
Other assets
We capitalize debt issuance costs associated with long-term line-of-credit arrangements and amortize such amounts
ratably over the term of the arrangement as an adjustment to interest expense.
We assess the recoverability of our other long-term assets whenever events arise or circumstances change that
indicate the carrying value of the asset may not be recoverable.
96
Advertising costs
The cost of advertising is expensed as incurred and totaled $125 million, $102 million and $83 million in 2019, 2018
and 2017, respectively.
R&D
R&D relates primarily to software product development costs and is expensed as incurred until technological
feasibility has been established. Employee related costs associated with product development are included in R&D.
Foreign currency translation
We have significant operations where the local currency is the functional currency, including our operations in the
U.K., Europe, Australia and Canada. Assets and liabilities of foreign operations are translated at period-end rates of exchange
and results of operations are translated at the average rates of exchange for the period. Gains or losses resulting from
translating the foreign currency financial statements are accumulated as a separate component of accumulated other
comprehensive loss in stockholders’ deficit. Gains or losses resulting from foreign currency transactions are included in other
(expense) income, net.
Comprehensive loss
We include and classify in comprehensive loss unrealized gains and losses from our foreign currency translation
adjustments, certain gains or losses associated with pension or other post-retirement benefits, including prior service costs or
credits and transition assets or obligations, the effective portion of derivative financial instruments designated as hedging
instruments, and net investment non-derivative hedge of our investments in certain of our international subsidiaries.
New Accounting Guidance - Recently Adopted
The FASB issued ASU No. 2016-02, Leases (Topic 842) in 2016. ASU 2016-02 combined with all subsequent
amendments (collectively, “ASC 842”) requires balance sheet recognition for all leases with a lease term greater than one
year to be recorded as a lease liability (on a discounted basis) with a corresponding right-of-use asset. This guidance also
expands the required quantitative and qualitative disclosures for lease arrangements and gives rise to other changes impacting
certain aspects of lessee and lessor accounting. We adopted ASC 842 as of January 1, 2019 using the optional transition
method provided by ASU 2018-11, and applied both the lessee package of practical expedients and the available lessor
practical expedients. See Note 14 for our lease accounting policy and the adoption impact of ASC 842 on our consolidated
financial statements.
In February 2018, the FASB issued ASU No. 2018-02, Reclassification of Certain Tax Effects from Accumulated
Other Comprehensive Income. The standard allows companies to make an election to reclassify from Accumulated Other
Comprehensive Income (AOCI) to retained earnings the stranded tax effects resulting from the Tax Cuts and Jobs Act of
2017. This ASU is effective for annual and interim periods beginning after December 15, 2018, with early adoption
permitted. The amendments in this updated guidance should be applied either in the period of adoption or retrospectively to
each period in which the effect of the change in the U.S. corporate federal income tax rate in the Tax Act is recognized. We
adopted this standard effective January 1, 2019. We elected not to reclassify the income tax effects of the Tax Cuts and Jobs
Act from AOCI to retained earnings. The adoption of this guidance did not have a material effect on our consolidated
financial statements.
New Accounting Guidance - Not Yet Adopted
The FASB issued ASU No. 2016-13, Financial Instruments - Credit Losses (Topic 326) in 2016. The new guidance
replaces the incurred loss impairment methodology in current U.S. GAAP with a methodology that reflects expected credit
losses and requires consideration of a broader range of reasonable and supportable information to inform credit loss
estimates. For trade and other receivables, loans and other financial instruments, we will be required to use a forward-looking
expected loss model rather than the incurred loss model for recognizing credit losses which reflects losses that are probable.
97
The new guidance is effective for us beginning January 1, 2020. Application of the amendments is through a cumulative-
effect adjustment to retained earnings as of the effective date. We do not expect a material impact on our consolidated
financial statements from the adoption of this guidance.
In August 2018, the FASB issued ASU No. 2018-13, Fair Value Measurement (Topic 820): Disclosure
Framework—Changes to the Disclosure Requirements for Fair Value Measurement. The new guidance amends the disclosure
requirements for recurring and nonrecurring fair value measurements by removing, modifying, and adding certain disclosures
on fair value measurements in ASC 820. The amendments on changes in unrealized gains and losses, the range and weighted
average of significant unobservable inputs used to develop Level 3 fair value measurements, and the narrative description of
measurement uncertainty should be applied prospectively for only the most recent interim or annual period presented in the
initial fiscal year of adoption. All other amendments should be applied retrospectively to all periods presented upon their
effective date. The new guidance is effective for us beginning January 1, 2020. We do not expect a material impact on our
consolidated financial statements from the adoption of this guidance.
We do not expect that any other recently issued accounting guidance will have a significant effect on our
consolidated financial statements.
(2) Business Segments
We report our operations in four business segments—Gaming, Lottery, SciPlay and Digital—representing our
different products and services.
Our Gaming business segment generally sells gaming machines, VGTs, VLTs and conversion kits and parts, leases
or otherwise provides gaming machines, server-based systems and content, sells and supports CMS-based software and
hardware, licenses PTG content, and supplies Shufflers to commercial, tribal and governmental gaming operators. Our
Lottery business segment provides instant and draw lottery products and related value-added services, and licensed brands
used in instant lottery products and loyalty and reward services. Our Lottery business segment also provides systems products
and services generally comprised of POS terminals, a central system, customized computer software, data communication
services, support and/or related equipment. Our SciPlay business segment develops, markets, and operates a portfolio of
social games played on various mobile and web platforms. Our Digital business segment provides highly customizable
software design, development, licensing, maintenance and support services from a comprehensive suite of technology
solutions to enable our customers to operate sports books, including betting markets across both fixed-odds and pari-mutuel
betting styles, a distribution platform, full gaming process support services, brand and player management, including SG
Universe services, and RMG services to online casino operators through our remote game servers. See Note 3 for the
products and services from which each reportable segment derives its revenues.
In evaluating financial performance, our Chief Operating Decision Maker focuses on AEBITDA as management’s
segment measure of profit or loss, which is described below. As a result of the IPO of a minority interest in our Social gaming
business, which was completed on May 7, 2019, we now refer to our Social business segment as our SciPlay business
segment, and we also changed our calculation of SciPlay business segment AEBITDA beginning with the first quarter of
2019. SciPlay business segment AEBITDA now reflects intercompany charges settled in cash for corporate services and
certain royalties paid for by our SciPlay business segment to other segments or to Corporate (included in the “Unallocated
and Reconciling Items” column in the tables below). Business segment information for the years ended December 31, 2018
and 2017 have been recast to reflect these changes. Additionally, see Note 1 for a description of the IP License Agreement
executed in conjunction with the SciPlay IPO that impacts our Gaming business segment and SciPlay business segment
AEBITDA commencing with the effectiveness of the IP License Agreement as of May 7, 2019. The accounting policies for
our business segments are the same as those described in these Notes. The following tables present our recast segment
information:
98
Year Ended December 31, 2019
Gaming
Lottery
SciPlay
Digital
Unallocated
and
Reconciling
Items(1)
Total
Total revenue
AEBITDA(2)
Reconciling items to consolidated net loss before income taxes:
1,748 $
865
$
911 $
404
466 $
122
275 $
63
— $
(120 ) $
3,400
1,334
D&A
Restructuring and other
EBITDA from equity investments(2)
Earnings from equity investments
Interest expense
Loss on debt refinancing transactions
Gain on remeasurement of debt
Other expense, net
Stock-based compensation
Net loss before income taxes
Assets as of December 31, 2019
Capital expenditures for the year
ended December 31, 2019
(1)
(437 )
(10 )
(67 )
(1 )
(7 )
(3 )
(76 )
(9 )
(60 )
(5 )
(67 )
24
(589 )
(100 )
9
(7 )
(37 )
(647 )
(28 )
(67 )
24
(589 )
(100 )
9
(7 )
(37 )
4,932 $
1,321 $
379 $
891 $
$
286 $
(108 )
7,809
167
$
49
$
9
$
38
$
22
$
285
$
$
Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments
AEBITDA to our consolidated net loss before income taxes.
(2) AEBITDA is net income (loss) before the following adjustments: (1) restructuring and other, which includes charges or expenses attributable to: (i)
employee severance; (ii) management changes; (iii) restructuring and integration; (iv) M&A and other, which includes: (a) M&A transaction costs, (b)
purchase accounting, (c) unusual items (including certain litigation), and (d) other non-cash items; and (v) cost savings initiatives; (2) depreciation and
amortization expense and impairment charges (including goodwill impairment charges); (3) change in fair value of investments and remeasurement of
debt; (4) interest expense; (5) income taxes expense (benefit); (6) stock-based compensation; and (7) loss (gain) on debt financing transactions. In
addition to the preceding adjustments, we exclude earnings from equity method investments and add (without duplication) our pro rata share of
EBITDA of our equity investments, which represents our share of earnings (whether or not distributed to us) before income tax expense, depreciation
and amortization expense, and interest (income) expense, net.
99
Year Ended December 31, 2018
Gaming
Lottery
SciPlay
Digital
Unallocated
and
Reconciling
Items(1)
Total
Total revenue
AEBITDA(2)
Reconciling items to consolidated net loss before income taxes:
1,831 $
920
$
846 $
391
416 $
94
270 $
54
— $
(129 ) $
3,363
1,330
D&A
Restructuring and other
EBITDA from equity investments(2)
Earnings from equity investments
(493 )
(7 )
(59 )
(2 )
(17 )
(29 )
(67 )
(20 )
Interest expense
Loss on debt financing transactions
Gain on remeasurement of debt
Other income, net
Stock-based compensation
Net loss before income taxes
Assets as of December 31, 2018
Capital expenditures for the year
ended December 31, 2018
(1)
5,094 $
1,300 $
183 $
883 $
$
258 $
(339 )
7,718
249
$
76
$
3
$
28
$
35
$
391
$
$
Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments
AEBITDA to our consolidated net loss before income taxes.
(2) AEBITDA is described in footnote (2) to the first table in this Note 2.
Year Ended December 31, 2017
Gaming
Lottery
SciPlay
Digital
Unallocated
and
Reconciling
Items(1)
Total
(54 )
(195 )
(67 )
25
(597 )
(93 )
43
7
(44 )
(690 )
(253 )
(67 )
25
(597 )
(93 )
43
7
(44 )
362 $
69
(18 )
(2 )
66 $
16
— $
(120 ) $
3,084
1,225
(9 )
—
(85 )
(30 )
(67 )
27
(610 )
(38 )
(8 )
(27 )
(683 )
(46 )
(67 )
27
(610 )
(38 )
(8 )
(27 )
Total revenue
AEBITDA(2)
Reconciling items to consolidated net loss before income taxes:
1,844 $
895
$
812 $
365
(521 )
(8 )
(50 )
(6 )
D&A
Restructuring and other
EBITDA from equity investments(2)
Earnings from equity investments
Interest expense
Loss on debt financing transactions
Other expense, net
Stock-based compensation
Net loss before income taxes
Assets as of December 31, 2017
Capital expenditures for the year
ended December 31, 2017
(1)
(2) AEBITDA is described in footnote (2) to the first table in this Note 2.
100
5,401 $
1,071 $
219 $
61 $
$
973 $
(227 )
7,725
194
$
38
$
5
$
4
$
53
$
294
$
$
Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments
AEBITDA to our consolidated net loss before income taxes.
The following tables present revenue by customer location and property and equipment by geographic location:
Revenue:
U.S.
Other
Total
Property and equipment, net:
U.S.
Other
Total
(3) Revenue Recognition
Year Ended December 31,
2019
2018
2017
$
$
2,195 $
1,205
3,400 $
2,190 $
1,173
3,363 $
2,118
966
3,084
As of December 31,
2019
2018
$
$
299 $
201
500 $
334
213
547
On January 1, 2018, we adopted ASC 606 using the modified retrospective method, which was applied to customer
contracts that were not completed as of January 1, 2018. In accordance with the modified retrospective transition method, our
results of operations beginning with the first quarter of 2018 are presented in accordance with ASC 606, while prior periods
continue to be reported in accordance with the historical revenue recognition guidance under ASC 605.
The following table disaggregates our revenues by type within each of our business segments:
Revenue category
2019
2018
2017(1)
Revenue recognized for Year Ended December 31,
Gaming
Gaming operations
Gaming machine sales
Gaming systems
Table products
Total
Lottery
Instant products
Lottery systems
Total
SciPlay
Mobile
Web and other
Total
Digital
Sports and platform
Gaming and other
Total
$
$
$
$
$
$
$
$
597 $
609
295
247
1,748 $
588 $
323
911 $
391 $
75
466 $
119 $
156
275 $
632 $
646
320
233
1,831 $
592 $
254
846 $
323 $
93
416 $
101 $
169
270 $
696
673
273
202
1,844
588
224
812
260
102
362
—
66
66
(1) 2017 revenue recognized in accordance with ASC 605 and 985-605.
101
2019 and 2018 Accounting Policy Under ASC 606
General
We evaluate the recognition of revenue and rental income based on the criteria set forth in ASC 606 or ASC 842
(ASC 840 prior to adoption of ASC 842), as appropriate. Revenue is recognized when control of the promised goods or
services is transferred to our customers, in an amount that reflects the consideration we expect to be entitled to in exchange
for those goods or services. This condition normally is met when the product has been delivered or upon performance of
services. Revenue is reported net of incentive rebates and discounts. We made an accounting policy election to exclude from
the measurement of the transaction price sales taxes and all other items of a similar nature, and also elected to account for
shipping and handling activities as a fulfillment of our promise to transfer the goods. Accordingly, shipping and handling
costs are included in cost of sales.
Our credit terms are predominately short term in nature. We also grant extended payment terms under certain
Gaming contracts, primarily where the sale is secured by the related equipment sold. For these contracts with customers for
which the financing component is determined to be significant to the contract, the contract transaction price is adjusted for
the effect of a financing component (time value of money). We have not applied the significant financing component
guidance to transactions with financing terms of 12 months or less.
Any sales commissions associated with the sale or placement of our products and services are expensed as incurred
as contracts associated with sales commissions are generally completed within a one-year period.
Contracts with Customers with Multiple Promised Goods and Services
We enter into contracts with customers that include multiple promises (such as gaming machines, gaming systems
hardware and software, installation, service and maintenance, product support or lottery systems and hardware, installation
and maintenance bundled promises). For such contracts, the transaction price is allocated to each distinct performance
obligation using an estimate of stand-alone selling price. The stand-alone selling price is generally based on observable prices
or a cost plus margin approach. The establishment of stand-alone selling price requires judgment as to whether there is a
sufficient quantity of items sold or substantively renewed on a stand-alone basis and those prices demonstrate an appropriate
level of concentration to conclude that a stand-alone selling price exists.
The guidance in ASC 606 requires that we apply judgments or estimates to determine both the performance
obligations and the stand-alone selling prices of identified performance obligations. Contracts with multiple promised goods
and services described above will often involve significant judgment in determining whether each promise is distinct or
should be combined with other promises in such contracts in concluding on the distinct performance obligations for such
contracts. Such judgment generally requires an assessment of the level of integration and interdependency between individual
components particularly in our gaming systems and certain digital contracts with customers. Associated with these same
contracts, we also apply significant judgment to determine the stand-alone selling prices of the identified performance
obligations. In certain contracts with customers, we bundle the selling price for multiple promised goods or services or we
may license systems for which the solutions we provide are highly customized and therefore the prices we charge are either
uncertain, highly variable, or both.
Gaming Operations
Gaming operations revenues are generated by providing customers access to proprietary land-based gaming
equipment, table game products and VLTs under a variety of recurring operating, service, or rental contracts, for which
consideration is based upon a percentage of Coin-in, a percentage of Net win, or a fixed daily/monthly fee, with variability
generally resolved in the reporting period. For these contracts with customers, we generally transfer control and recognize
revenue or rental income over time based on the amount we expect to receive as described and classify such revenue or rental
income as services revenue. Payments from customers under these contracts are typically due on a monthly basis. Jackpot
expense for our WAP services is recorded as a reduction to revenue, which decreased revenue and cost of services by $20
102
million and $22 million for the years ended December 31, 2019 and 2018, respectively. There was $23 million of such
amounts presented as cost of services for the year ended December 31, 2017.
The amount of rental income revenue that is outside the scope of ASC 606 and ASC 605 was $373 million, $265
million and $275 million for the years ended December 31, 2019, 2018 and 2017, respectively.
Gaming Machine Sales
These contracts with customers include the sale of gaming machines, including game content, electronic table game
products and parts (including game themes and conversion kits). We transfer control and recognize revenue from the sale of
gaming machines at a point in time upon delivery of gaming machines to our customers or distributors pursuant to the terms
of the contract. If the sale of gaming machines includes multiple promised goods and services, these contracts are accounted
for as described in the “Contracts with Customers with Multiple Promised Goods and Services” section above. Our credit
terms are predominately short term in nature.
Gaming Systems
Gaming systems contracts with customers can include a comprehensive suite of technology solutions provided to
gaming operators, including perpetual licenses to core system solutions and non-core system solutions and other applications
and tools. Gaming systems products also include the iVIEW touch screen display, which facilitates the player experience,
bonus features, customer service, and employee functions and ongoing hardware and software maintenance services and
upgrades.
Determination of performance obligations and timing of the transfer of control varies by contract. Generally, these
contracts contain multiple promised goods and services, including the following: (i) core system software license; (ii) non-
core system software license(s); (iii) professional services; (iv) system-based hardware; (v) in-game hardware products; and
(vi) software and hardware maintenance and product support.
Control transfers and we recognize revenue from the sale of perpetual gaming systems licenses and various
hardware products at a point in time when the gaming system is available for use by a customer which is no earlier than the
commencement of the license term, and for the hardware products upon delivery. For contracts that include new core gaming
system installations, control is not considered transferred until control of the core gaming system license is transferred as the
additional promises are generally highly dependent on the core gaming system. Software and hardware maintenance and
product support services are considered stand-ready obligations, therefore control transfers and revenue is recognized over
time over the term of the maintenance and support period. If a gaming systems contract includes multiple promised goods
and services, these contracts are accounted for as described in the “Contracts with Customers with Multiple Promised Goods
and Services” section above.
Table Products
Table products revenue is generated from supplying and maintaining or selling table game products, primarily
including automatic card shufflers, deck checkers, table roulette chip sorters and other land-based table gaming equipment.
We transfer control and recognize revenue from the sale of table products at a point in time upon delivery to our customers or
distributors pursuant to the terms of the contract. For supply and maintenance contracts, for which consideration is primarily
based on a fixed monthly fee, we generally transfer control and recognize rental income over the term of the supply period
and classify such rental income as service revenue. Such contracts are generally short-term in nature. We also license our
proprietary table games content, for which revenue is recognized at a point in time under the licensing of intellectual property
guidance as such licenses are functional licenses.
Lottery Instant Products
Our instant products revenue is primarily generated under long-term contracts to supply instant products and provide
related services to our Lottery customers. For instant products that are sold on a PPU and POS basis, we generally have a
single performance obligation of a promise to supply the instant products. Control transfers and we recognize revenue from
103
the sale of such instant products when the lotteries have taken delivery of shipments of instant products pursuant to the terms
of the contract. For instant products that are sold on a POS basis, we are compensated based on retail sales, therefore the
timing difference between the recognition of revenue, the billing of our customers and the receipt of payments depends on
retail sales. Contract assets resulting from these contracts remain until we have the contractual ability to invoice and collect
from customers (which occurs upon retail sales). For our SGEP contracts, revenue is recognized when a lottery retailer
activates associated instant tickets, which timing corresponds with how we satisfy our performance obligation.
The guidance in ASC 606 requires that we apply judgment to determine the timing of control transfer of
performance obligations in our Lottery instant products contracts. For instant products that are sold under POS contracts, we
generally have a single performance obligation of a promise to supply the instant products. The determination of when
control transfers requires significant judgment because lotteries take delivery of shipments of instant products, but we retain
the risk of such inventory until retail sales of such tickets takes place. We have determined control transfers upon delivery to
a lottery-controlled warehouse, because we do not have the ability to direct the use of such instant products subsequent to
delivery.
Lottery Systems
Our Lottery business segment offers our customers a number of related, value-added services as part of an integrated
product offering. These services include lottery systems, including point-of-sale terminals and other equipment, software,
data communication services and support and instant game validation systems, and software, hardware and related services
for sports wagering and keno systems.
For our integrated lottery systems service contracts (described above), our single performance obligation is a
promise to perform a series of stand-ready services to operate a fully-functional draw lottery. Revenue is recognized over
time in an amount generally based on a percentage of sales of the related games, which represents our measure of progress
toward satisfying our performance obligation.
For our perpetual licensing of customized lottery software contracts, we generally recognize revenue over time using
costs incurred to date relative to total estimated completion costs to measure progress toward satisfying our performance
obligations, which we believe best depicts the transfer of control to the customer.
Maintenance on lottery software and lottery terminals is considered a stand-ready obligation, with control
transferring and revenue being recognized over time ratably over the maintenance and support period. If a lottery systems
contract includes multiple promised goods and services, these contracts are accounted for as described in the “Contracts with
Customers with Multiple Promised Goods and Services” section above.
SciPlay
SciPlay revenues are generated from the sale of virtual coins, chips or bingo cards (collectively referred to as
“virtual currency”), which players can use to play casino-style slot and table games or bingo games (i.e., spin in the case of
slot games, bet in the case of table games and use of bingo cards in the case of bingo games). Once obtained, virtual currency
(either free or purchased) cannot be redeemed for cash nor exchanged for anything other than game play within our apps.
SciPlay distributes its games through various global social web and mobile platforms such as Facebook, Apple, Google,
Amazon, Microsoft and other web and mobile platforms. Control transfers and SciPlay recognizes revenues from player
purchases of virtual currency as the virtual currency is consumed for game play, which is based on a historical data analysis.
Because SciPlay has control over the content and functionality of games before they are accessed by the end user, SciPlay has
determined it is the principal and, as a result, revenues are recorded on a gross basis. Payment processing fees paid to
platform providers (such as Facebook, Apple, Amazon, Google and Microsoft) are recorded within cost of services. All
SciPlay revenue is classified as services revenue.
104
Digital
Digital revenue is generated from professional services related to highly customized software design, development,
licensing, maintenance and support services associated with a comprehensive suite of technology solutions, including sports
books and betting markets across both fixed-odds and parimutuel betting styles. Additionally, through our integrated suite of
various platform and technology solutions, we provide gaming operators optional portals for reporting and administrative
functions, and access to a wide portfolio of content, including casino, lottery and bingo style games.
Determination of performance obligations and timing of the transfer of control vary based on the nature of the
contract. Generally, these contracts contain multiple promises, including the following: (i) implementation of customized
software solution and the associated software license; (ii) support services and unspecified software updates; (iii) professional
development services; and (iv) access to the game content. Control generally transfers and we recognize revenue from the
implementation of a customized software solution and the associated software license over time using costs incurred to date
relative to total estimated completion costs to measure progress toward satisfying our performance obligations, which we
believe best depicts the transfer of control to the customer. Support services and unspecified software updates are considered
stand-ready obligations, therefore control transfers and revenue is recognized over time ratably over the term of the support
period. Professional development services generally relate to post-go live development, and control transfers and revenue is
recognized over time as services are rendered.
We also generate revenue from various content aggregation platforms, remote gaming servers, our SG Universe
platform and various other platforms, which deliver a wide spectrum of internally developed and branded games and popular
third-party provided games to gaming operators. We provide daily access to these platforms and are typically compensated
based on variable consideration, such as a percentage of net gaming revenue with variability generally resolved in the
reporting period. Substantially all Digital revenue is classified as services revenue.
Contract Liabilities and Other Disclosures
The following table summarizes the activity in our contract liabilities for the reporting period:
Contract liability balance, beginning of period(1)
Liabilities recognized during the period
$
Amounts recognized in revenue from beginning balance
Contract liability balance, end of period(1)
(1) Contract liabilities are included within Accrued liabilities and Other long-term liabilities in our consolidated balance sheets.
$
97
47
(35 )
109
Year Ended December 31, 2019
The timing of revenue recognition, billings and cash collections results in billed receivables, unbilled receivables
(contract assets), and customer advances and deposits (contract liabilities) on our consolidated balance sheet. Other than
contracts with customers with financing arrangements exceeding 12 months, revenue recognition is generally proximal to
conversion to cash, except for Lottery instant products sold under POS contracts. As disclosed in “Lottery Instant Products”
above, revenue is recognized for such contracts upon delivery to our customers, while conversion to cash is based on the
retail sale of the underlying tickets to end consumers. As a result, revenue recognition under ASC 606 does not approximate
conversion to cash in any periods post-adoption. Total revenue recognized under such contracts was $95 million and $103
million for the years ended December 31, 2019 and 2018, respectively. The following table summarizes our opening and
closing balances in these accounts (other than contract liabilities disclosed above):
Receivables
Contract Assets(1)
114
End of period balance, December 31, 2018
121
End of period balance, December 31, 2019
(1) Contract assets are included primarily within Prepaid expenses, deposits and other current assets in our consolidated balance sheets.
753 $
808
$
105
As of December 31, 2019, we did not have material unsatisfied performance obligations for contracts expected to be
long-term or contracts for which we recognize revenue at an amount other than for which we have the right to invoice for
goods or services delivered or performed.
2017 Accounting Policy Under ASC 605
Refer above for description of how revenue is generated for each revenue category within each of our business
segments.
General
We evaluate the recognition of revenue and rental income based on the criteria set forth in ASC 605, ASC 985 or
ASC 840, as appropriate. Revenue is recognized when the risks and rewards of ownership have substantively transferred to
customers. This condition normally is met when the product has been delivered or upon performance of services. Revenue is
reported net of incentive rebates, discounts, sales taxes and all other items of a similar nature. Shipping and handling costs
are included in cost of sales. Collectability is evaluated based on a review of the customer’s creditworthiness and a review of
historic collection experience under contracts with extended payment terms, as applicable. We separately assess whether
pricing is fixed or determinable under arrangements with extended payment terms reflected in the issuance of a receivable.
The majority of our sales agreements are for standard products and services with customer acceptance occurring
upon delivery of the product or performance of the service. However, SGC also enters into agreements that involve multiple
elements (such as gaming machines, systems hardware and software, installation and service and maintenance and product
support), or non-standard terms and conditions.
For non-software multiple-element arrangements, we recognize revenue for delivered elements when they have
stand-alone value to the customer, they have been accepted by the customer, and for which there are only customary refund
or return rights. The transaction price is allocated to the deliverables by use of the relative selling price method. The selling
price used for each deliverable is based on vendor specific objective evidence (“VSOE”) if available, third-party evidence
(“TPE”) if VSOE is not available, or estimated selling price (“ESP”) if neither VSOE nor TPE is available. ESP is determined
in a manner consistent with that used to establish the price to sell the deliverable on a standalone basis. In addition to the
preceding conditions, equipment revenue is not recorded until the installation has been completed if equipment acceptance is
dependent upon installation or if installation is essential to the functionality of the equipment. Installation revenues are not
recorded until installation has been completed.
In accounting for multiple-element arrangements that include both hardware and software elements, we first separate
the collective hardware and software elements using the relative selling price method as prescribed by ASC 605-25. For
software elements not essential to functionality of related hardware, we follow the industry specific software guidance set
forth in ASC 985, which only allows for the use of VSOE in establishing fair value if such elements remain undelivered.
Generally, VSOE is the price charged when the deliverable is sold separately or the price established by management for a
product that is not yet sold. For these types of arrangements (or portions of arrangements) falling within software revenue
recognition standards and that do not involve significant production, modification, or customization, revenue for each
software or software-related element is recognized when we have VSOE of the selling price of all of the undelivered
elements and applicable revenue recognition criteria have been met for the delivered elements. The establishment of VSOE
requires judgment as to whether there is a sufficient quantity of items sold on a stand-alone basis or substantive post-contract
customer support (“PCS”) contract renewals and whether the prices or PCS renewal rates demonstrate an appropriate level of
concentration to conclude that VSOE exists.
Gaming, SciPlay and Digital segments revenue categories are recognized under the general revenue recognition
policy described above. If the sale of gaming machines or other arrangements includes multiple elements, these arrangements
are accounted for under multiple element arrangement accounting described above.
106
The following are specific revenue recognition policies for our Lottery segment:
•
•
•
•
•
Revenue from the sale of instant products that are sold on a PPU basis is recognized when the customer
accepts the product pursuant to the terms of the contract and are recognized under general accounting policy
described above.
Revenue from the sale of instant products that are sold on a Participation basis (POS and SGEP) is recognized
as retail sales are generated. We believe that products and services provided under these arrangements are
delivered contemporaneously and are not separate units of account; therefore, as the services offered are a
comprehensive solution in exchange for Participation-based or price-per-unit based compensation, this
revenue is recognized under the general revenue recognition policy above.
Revenue from the provision of lottery system services provided on a Participation basis is recognized when
the retail sales of draw lottery games are generated. Some lottery systems contracts also result in recognition
of revenue when retail sales of instant tickets through the system are generated.
Revenue from the perpetual licensing of customized lottery software is recognized under the percentage of
completion method of accounting, based on the ratio of costs incurred to estimated costs to complete.
Revenue derived from maintenance on lottery software and lottery terminals is recognized ratably over the
maintenance period.
Deferred revenue and deferred cost of revenue
Deferred revenue arises primarily from the timing differences between the shipment or installation of Gaming and
Lottery equipment and systems products and the satisfaction of all revenue recognition criteria consistent with our revenue
recognition policy, and prepayment of contracts which are recognized ratably over a service period, such as maintenance or
licensing revenue. Deferred cost of revenue primarily consists of the direct costs associated with the manufacture of Gaming
and Lottery equipment and systems products for which revenue has been deferred. Deferred revenue and deferred cost of
revenue expected to be realized within one year are classified as current liabilities and current assets, respectively.
Sales commissions
Any sales commissions associated with the sale or placement of our products are expensed as incurred. Contracts
associated with sales commissions are generally completed within a one-year period.
Warranties
At the time a sale is recognized, we record estimated future warranty costs. The warranty liability is determined by
applying historical claim rate experience to the current applicable population. Warranty costs may differ from those estimated
if actual claim rates are higher or lower than our historical rates.
107
(4) Restructuring and other
Restructuring and other includes charges or expenses attributable to: (i) employee severance; (ii) management
restructuring and related costs; (iii) restructuring and integration; (iv) cost savings initiatives; (v) major litigation; and (vi)
acquisition related and other unusual items. The following table summarizes pre-tax restructuring and other costs for the
periods presented:
Year Ended December 31,
2019
2018
2017
$
Employee severance(1)
Acquisition-related costs(2)
Contingent acquisition consideration(3)
Legal and related
9 $
—
2
—
17
28 $
Including employee severance and termination costs associated with restructuring activities.
Restructuring, integration and other
Total
$
(1)
(2) Years ended December 31, 2018 and 2017, include $8 million and $15 million related to NYX acquisition, respectively.
(3) Represents contingent consideration fair value adjustment (see Note 16).
37 $
8
29
152
27
253 $
10
21
—
—
15
46
In April 2015, Shuffle Tech International, LLC, Aces Up Gaming, Inc. and Poydras-Talrick Holdings LLC brought a
civil action in the United States District Court for the Northern District of Illinois against us claiming that we used certain
shuffler patents in a predatory manner to create and maintain a monopoly in the relevant shuffler market. During the second
half of 2018, the jury awarded plaintiffs $105 million in compensatory damages, which was subject to trebling, as well
as attorneys’ fees and costs. During the fourth quarter of 2018, we reached a settlement in the Shuffle Tech matter and paid
the plaintiffs $152 million.
(5) Basic and Diluted Net Loss Per Share
Basic and diluted net loss attributable to SGC per share were the same, as any additional common stock equivalents
would be anti-dilutive. We excluded 1 million, 2 million and 3 million stock options from the calculation of diluted weighted-
average net loss attributable to SGC per share for the years ended December 31, 2019, 2018 and 2017, respectively, which
would be anti-dilutive due to the net loss attributable to SGC in those periods. In addition, we excluded 3 million, 3 million
and 4 million RSUs from the calculation of diluted weighted-average net loss attributable to SGC per share for the years
ended December 31, 2019, 2018 and 2017, respectively, which would be anti-dilutive due to the net loss attributable to SGC
in those periods.
(6) Accounts and Notes Receivable and Credit Quality of Receivables
Accounts and Notes Receivable
Accounts receivable are recorded at the invoiced amount and do not bear interest. The allowance for doubtful
accounts and notes receivable is our best estimate of the amount of probable credit losses in our existing receivables. Changes
in circumstances relating to the collectability of accounts and notes receivable may result in the need to increase or decrease
our allowance for doubtful accounts and notes receivable in the future. We determine the allowances based on historical
experience, current market trends and, for larger customer accounts, our assessment of the ability of the customers to pay
outstanding balances. Past due balances and other higher risk amounts are reviewed individually for collectability. Account
balances are charged against the allowances after all collection efforts have been exhausted and the potential for recovery is
considered remote.
The timing of our invoices does not always coincide with revenue recognized under the contract. We have contract
assets (unbilled receivables) which represent revenue recorded in excess of amounts invoiced under the contract and
generally become billable at contractually specified dates or events. We had $67 million and $100 million of unbilled
receivables as of December 31, 2019 and 2018, respectively.
108
The following summarizes the components of current and long-term accounts and notes receivable, net:
Current:
Accounts receivable
Notes receivable
Allowance for doubtful accounts
Current accounts and notes receivable, net
Long-term:
Notes receivable, net of allowance
Total accounts and notes receivable, net
As of December 31,
2019
2018
$
$
$
668 $
123
(36 )
755 $
53
808 $
615
138
(40 )
713
40
753
We have provided extended payment terms and development financing to certain customers with some of these
arrangements being evidenced by a note. We carry notes receivable at face amounts less an allowance for doubtful accounts
and imputed interest, if any. Our notes receivable portfolio consists of domestic and international receivables with installment
payment terms ranging from 90 days to four years or single payment terms greater than 12 months. Interest income, if any, is
recognized ratably over the life of the note receivable and any related fees or costs to establish the notes are charged to
selling, general and administrative expense as incurred, as they are immaterial. Actual or imputed interest, if any, is
determined based on current market rates at the time the note originated and is recorded in other income and expense, net,
ratably over the payment period, which approximates the effective interest method. We generally impute interest income on
all notes receivable with terms greater than one year that do not contain a stated interest rate.
Credit Quality of Receivables
The interest rates on our outstanding accounts and notes receivable ranged from 3% to 10% at December 31, 2019
and 2018. Our general policy is to recognize interest on such receivables until the receivable is deemed non-performing,
which we define as payments being overdue by 180 days beyond the agreed-upon terms. When a receivable is deemed to be
non-performing, the item is placed on non-accrual status and interest income is recognized on a cash basis. The amount of
such non-performing receivables was immaterial at December 31, 2019 and 2018.
In certain international jurisdictions, we offer extended payment terms ranging between 18 to 36 months. Sales with
extended payment terms typically result in a higher selling price and, if extended over periods longer than one year, incur
interest.
In our Gaming machine sales business, we file UCC-1 financing statements domestically in order to retain a security
interest in the gaming machines that underlie a significant portion of our domestic accounts and notes receivable until the
receivable balance is fully paid. However, the value of the gaming machines, if repossessed, may be less than the balance of
the outstanding receivable. For international customers, depending on the country and our historic collection experience with
the customer, we may obtain pledge agreements, bills of exchange, guarantees, post-dated checks or other forms of security
agreements designed to enhance our ability to collect the receivables, although a majority of our international accounts and
notes receivables do not have these features. In our Gaming operations business, because we own the Participation gaming
machines that are leased or otherwise provided to the customer, in a bankruptcy the customer has to generally either accept or
reject the lease or other agreement and, if rejected, our gaming machines are returned to us. Our accounts and notes
receivable related to revenue earned on Participation gaming machines and all other revenue sources are typically unsecured
claims.
Due to the significance of our gaming machines to the on-going operations of our casino customers, we may be
designated as a key vendor in any bankruptcy filing by a casino customer, which can enhance our position above other
creditors in the bankruptcy. Due to our successful collection experience and our continuing relationship with casino
customers and their businesses, it is infrequent that we repossess gaming machines from a customer in partial settlement of
109
outstanding accounts or notes receivable balances. In those unusual instances where repossession occurs to mitigate our
exposure on the related receivable, the repossessed gaming machines are subsequently resold in the used gaming machine
market; however, we may not fully recover the receivable from this re-sale.
We evaluate our exposure to credit loss on receivables on both a collective and individual basis. In addition, we
evaluate such receivables on a geographic basis and take into account any other factors (such as general economic conditions,
other macroeconomic considerations, etc.) that could impact our collectability of such receivables individually or in the
aggregate. Accordingly, receivables may be evaluated under multiple methodologies, and the resulting allowance is not
determined based on one specific methodology taking all factors into consideration. Where possible, we seek payment
deposits, collateral, pledge agreements, bills of exchange, foreign bank letters of credit, post-dated checks or personal
guarantees with respect to receivables from our customers.
We continuously assess our receivables using the information stated above for impairment, especially in cases where
macroeconomic conditions could indicate that our ability to collect all amounts due under our contractual agreements is
unlikely. Consistent with our policy with respect to past due receivables, for impaired notes receivable, we generally
recognize interest on notes receivable until the note receivable is deemed impaired, which we define as a note where
payments have not been received within 180 days of the agreed-upon terms. When a note receivable is deemed to be
impaired, we write the note down to its net realizable value, which approximates fair value. Accordingly, on impaired notes
we cease recognizing interest income and instead recognize any payments on a cash basis.
We have certain concentrations of outstanding notes receivable in international locations that impact our assessment
of the credit quality of our notes receivable. We monitor the macroeconomic and political environment in each of these
locations in our assessment of the credit quality of our notes receivable. We have not identified changes in the
aforementioned factors in the year ended December 31, 2019 that require a reassessment of our receivable balances. The
international locations with significant concentrations (generally deemed to be exceeding 10%) of our receivables with terms
longer than one year are as follows:
•
•
•
Mexico - Our notes receivable, net, from certain customers in Mexico at December 31, 2019 was $28 million.
We collected $30 million of outstanding receivables from these customers during the year ended
December 31, 2019.
Peru - Our notes receivable, net, from certain customers in Peru at December 31, 2019 was $15 million. We
collected $6 million of outstanding receivables from these customers during the year ended December 31,
2019.
Argentina - Our notes receivable, net, from customers in Argentina at December 31, 2019 was $19 million,
which are denominated in USD. Our customers are required to and have continued to pay us in pesos at the
spot exchange rate on the date of payment. We collected $20 million of outstanding receivables from
customers in Argentina during the year ended December 31, 2019.
110
The following summarizes the components of total notes receivable, net:
December 31, 2019
Balances over 90
days past due
December 31, 2018
Balances over 90
days past due
$
Notes receivable:
Domestic
International
Total notes receivable
Notes receivable allowance
Domestic
International
Total notes receivable allowance
79 $
97
176
(2 )
(15 )
(17 )
$
12
18
30
(2 )
(15 )
(17 )
55 $
123
178
(6 )
(18 )
(24 )
Notes receivable, net
$
159 $
13
$
154 $
At December 31, 2019, 8% of our total notes receivable, net, was past due by over 90 days compared to 4% at
December 31, 2018.
The activity in our allowance for notes receivable for each of the years ended December 31, 2019 and 2018 is as
follows:
Beginning allowance for notes receivable
Provision
Charge-offs and recoveries
Ending allowance for notes receivable
$
$
(24 ) $
(3 )
10
(17 ) $
(21 )
(6 )
3
(24 )
December 31, 2019
December 31, 2018
6
25
31
(6 )
(18 )
(24 )
7
The fair value of notes receivable is estimated by discounting future cash flows using current interest rates at which
similar loans would be made to borrowers with similar credit ratings and remaining maturities. At December 31, 2019 and
2018, the fair value of the notes receivable, net, approximated the carrying value due to contractual terms of notes receivable
generally being under 24 months.
(7) Inventories
Inventories are stated at the lower of cost or net realizable value. Cost is determined on the first-in, first-out or
weighted moving average method. Our inventory primarily consists of gaming machines and table products for sale and
related parts, instant products for our Participation and PPU arrangements and our licensed brand merchandise. We determine
the lower of cost or net realizable value of our inventory based on estimates of potentially excess and obsolete inventories
after considering historical and forecasted demand and average selling prices.
Inventories consisted of the following:
Parts and work-in-process
Finished goods
Total inventories
$
$
As of December 31,
2019
2018
153 $
91
244 $
131
85
216
Parts and work-in-process include parts for gaming machines, lottery terminals and instant lottery ticket materials,
and labor and overhead costs for work-in-process associated with the manufacturing of gaming machines, instant lottery
products and lottery terminals. Our finished goods inventory primarily consists of gaming machines for sale, instant products
primarily for our Participation arrangements and our licensed branded merchandise.
111
(8) Property and Equipment, net
Property and equipment are stated at cost, and when placed into service, are depreciated using the straight-line
method over the estimated useful lives of the assets as follows:
Item
Lottery and other machinery and equipment
Gaming equipment
Transportation equipment
Furniture and fixtures
Buildings and improvements
Estimated Life in Years
3 - 15
1 - 5
3 - 8
5 - 10
15 - 40
Costs incurred for equipment associated with specific Gaming, Lottery and Digital contracts not yet placed into
service are classified as construction in progress and are not depreciated until placed into service. Leasehold improvements
are amortized over the lesser of the term of the corresponding lease or their useful life.
We periodically review the estimated useful lives of our fixed assets and assess the recoverability of long-lived
assets (or asset groups) whenever events or changes in circumstances indicate that the carrying value of such an asset (or
asset groups) may not be recoverable.
Property and equipment, net consisted of the following:
Land
Buildings and leasehold improvements
Gaming and lottery machinery and equipment
Furniture and fixtures
Construction in progress
Other property and equipment
Less: accumulated depreciation
Total property and equipment, net
As of December 31,
2019
2018
15 $
129
1,028
31
30
263
(996 )
500 $
15
128
1,041
27
17
240
(921 )
547
$
$
Depreciation expense is excluded from cost of services, cost of product sales, cost of instant products and other
operating expenses and is separately presented within D&A.
Year Ended December 31,
2019(1)
2018(2)
2017
(1)
(2)
Capitalized installation costs
Depreciation expense
232 $
Includes assets held for sale impairment charges of $9 million.
Includes assets held for sale impairment charges of $19 million.
217 $
$
270
Certain Participation contracts require us to perform installation activities. Direct installation activities, which
include costs for installing gaming machines, terminals, facilities wiring, computers, internal labor and travel, are performed
at the inception of the contract to enable us to perform under the terms of the contract. Such activities do not represent a
separate earnings process and, therefore, the installation costs are capitalized and amortized over the estimated contract term
in the case of lottery-related contracts and typically over the life of the equipment when no long-term contract exists, as is
often the case within our Participation gaming business. We had $20 million and $28 million of capitalized installation costs,
net of accumulated depreciation, included within lottery machinery and equipment included within property and equipment,
112
net as of December 31, 2019 and 2018, respectively. There were no capitalized installation costs recorded related to gaming
activities as of December 31, 2019 and 2018.
Assets Held For Sale
We had $25 million and $36 million in assets held for sale as of December 31, 2019 and 2018, respectively. Assets
held for sale relate to our Gaming business segment and consist of certain properties in Chicago that were marketed for sale
as a result of facility rationalization and integration activities. These assets are included within Prepaid expenses, deposits and
other current assets and are reported at the lower of the carrying value or fair market value, less expected costs to sell. We
measured the fair value of assets held for sale under a market approach and have categorized such measurements as Level 3
in the fair value hierarchy, which resulted in the impairment charges noted above.
(9) Acquisitions
We account for business combinations in accordance with ASC 805, which requires us to recognize all (and only)
the assets acquired and liabilities assumed in the transaction and establishes the acquisition-date fair value as the
measurement objective for all assets acquired and liabilities assumed in a business combination. Certain provisions of this
standard prescribe, among other things, the determination of acquisition-date fair value of consideration paid in a business
combination (including contingent consideration) and the exclusion of transaction and acquisition related restructuring costs
from acquisition accounting.
2018 Acquisitions
NYX Gaming Group Limited Purchase Price Allocation
On January 5, 2018, we completed the acquisition of all outstanding ordinary shares of NYX, creating a leading
digital provider of sports wagering, iGaming and iLottery technologies, platforms, content, products and services. We paid
$666 million in cash to acquire ordinary shares and other securities and to redeem NYX’s outstanding debt (including $92
million paid during the fourth quarter of 2017 to acquire NYX ordinary shares and other securities). The fair value of our
NYX non-controlling equity interest held immediately before the acquisition date was $90 million.
We incurred $8 million and $15 million of NYX acquisition-related costs which were recorded in Restructuring and
other for the years ended December 31, 2018 and 2017, respectively.
113
The following table summarizes the allocation of the purchase price, which reflects an $8 million adjustment from
the preliminary allocation during the first quarter of 2018 and primarily related to the provisional amounts recognized for
certain receivables and liabilities for which we have subsequently obtained and evaluated more detailed information than
existed at the measurement date:
Cash, cash equivalents and restricted cash
Accounts receivable and other current assets(1)
Property and equipment and other non-current assets(1)
Goodwill
Intangible assets
Total assets
Current liabilities(2)
Deferred income taxes
Assumed debt and other liabilities
Total liabilities
Total consideration transferred
(1)
(2)
Including $41 million and $13 million of receivables and contract assets, respectively.
Including $16 million of contract liabilities.
January 5, 2018
23
56
22
368
350
819
74
66
300
440
379
$
$
$
$
$
Cash, cash equivalents and restricted cash, accounts receivable and other current assets and most liabilities (other
than as primarily related to deferred income taxes) were valued at the existing carrying values which approximated the
estimated fair values. The fair value of deferred income taxes was determined by applying the applicable enacted statutory
tax rate to the temporary differences that arose on the differences between the financial reporting value and tax basis of the
acquired assets and assumed liabilities.
The fair value of intangible assets was determined using a combination of the relief from royalty method and the
excess earnings method using Level 3 inputs in the hierarchy as established by ASC 820. The discount rates used in the
valuation analysis ranged between 10% and 14%, and the royalty rate used was 0.5%. The following table details the
intangible assets that have been identified:
Customer relationships
Intellectual property(1)
Trade names
(1) Primarily consists of core technology and content.
$
Fair Value
Weighted Average
Useful Life (Years)
214
127
10
7
7
7
The factors contributing to the recognition of acquisition goodwill are based on enhanced financial and operational
scale, market diversification, expected cost and operational synergies, assembled workforce and other strategic benefits.
None of the resultant goodwill is expected to be deductible for income tax purposes.
NYX revenue and net loss since the acquisition date included in our consolidated results were as follows:
Year Ended
$
December 31, 2018
198
41
Revenue
Net loss
The acquired NYX business was integrated into our Digital business segment.
114
The following unaudited pro forma financial information for the years ended December 31, 2018 and 2017 give
effect to the NYX acquisition as if it had been completed on January 1, 2017:
Year Ended December 31,
2018
2017
Revenue
Net loss
$
3,363 $
345
3,265
308
The unaudited pro forma financial information is presented for illustrative purposes only and is not necessarily
indicative of what the operating results actually would have been if the NYX acquisition had taken place on January 1, 2017,
nor is it indicative of future operating results. The pro forma amounts include the historical operating results of SGC and
NYX prior to the acquisition, with adjustments factually supportable and directly attributable to the NYX acquisition,
primarily related to the effect of fair value adjustments and related depreciation and amortization, acquisition-related fees and
expenses, interest expense related to additional borrowings used to complete the acquisition and the effect of repayments of
NYX historical debt as a result of the acquisition.
Other 2018 Acquisitions
On November 1, 2018, we completed the acquisition of Don Best, a leading global supplier of real-time betting data
and pricing for North American sporting events. Don Best was integrated into our Digital business segment.
2017 Acquisitions
On April 7, 2017, we completed the acquisition of all of the issued and outstanding capital stock of privately held
mobile and social game company SpiceRack, which expands our existing portfolio of social casino games and our customer
base. SpiceRack was integrated into our SciPlay business segment. In addition, we made three other individually immaterial
acquisitions during 2017, which are reflected in the table below.
The following table summarizes an aggregate disclosure related to business acquisitions completed in 2018 and
2017, excluding the NYX acquisition:
Total
Consideration
Cash paid,
net
of cash
acquired
Contingent
Acquisition
Consideration(1)
Allocation of
purchase price
to Intangible
assets, net(2)
Weighted
average useful
life of acquired
intangible
assets
Aggregate total 2018
Aggregate total 2017
$
46 $
66
34 $
58
9 $
8
42
56
9.4 Years $
8.3 Years
Excess
purchase
price
allocated
to Goodwill
11
13
(1) Contingent consideration is determined by fair value and included in the consideration transferred (see Note 16 for subsequent changes due to
(2)
remeasurements, which are recorded in Restructuring and other).
Intangible assets primarily consist of technology-based and customer relationship intangible assets. The fair value of these intangible assets was
determined using a combination of a relief from royalty method and the excess earnings method using Level 3 in the hierarchy as established by
ASC 820. The discount rates and royalty rates used in the valuation analyses ranged between 9% and 20% and 1% and 16%, respectively.
Contingent acquisition consideration value is primarily based on reaching certain earnings-based metrics, with a
maximum payout of up to $14 million as of December 31, 2019.
Goodwill recognized relates to the SpiceRack and Don Best acquisitions, and the factors contributing to the
recognition of goodwill are based on expected synergies resulting from these acquisitions, including the expansion of the
customer base and new markets. Goodwill of $13 million attributable to SpiceRack acquisition is deductible for income tax
purposes while goodwill attributable to the Don Best acquisition is not deductible for income tax purposes.
The amount of revenue and earnings associated with the above acquisitions and since the acquisition date included
in the consolidated financial statements were less than 5.0% for all periods presented and therefore were not significant to our
consolidated financial statements.
115
(10) Intangible Assets, net and Goodwill
Intangible Assets, net
The following tables present certain information regarding our intangible assets as of December 31, 2019 and 2018.
Amortizable intangible assets are being amortized on a straight-line basis over their estimated useful lives with no estimated
residual values, which materially approximates the expected pattern of use.
December 31, 2019
December 31, 2018
Gross
Carrying
Value
Accumulated
Amortization
Net
Balance
Gross
Carrying
Value
Accumulated
Amortization
Net
Balance
Amortizable intangible assets:
Customer relationships
$
Intellectual property
Licenses
Brand names
Trade names
Patents and other
1,086 $
931
548
123
116
24
2,828
(383 ) $
(563 )
(329 )
(72 )
(31 )
(15 )
(1,393 )
703 $
368
219
51
85
9
1,435
1,084 $
931
546
123
108
23
2,815
(299 ) $
(453 )
(253 )
(59 )
(23 )
(13 )
(1,100 )
Non-amortizable intangible assets:
Trade names
Total intangible assets
$
83
2,911 $
(2 )
(1,395 ) $
81
1,516 $
96
2,911 $
(2 )
(1,102 ) $
The following reflects intangible amortization expense included within D&A:
785
478
293
64
85
10
1,715
94
1,809
Amortization expense
$
306 $
297 $
260
Year Ended December 31,
2019
2018
2017
Estimated intangible asset amortization expense for the year ending December 31, 2020 and each of the subsequent
four years:
Goodwill
Amortization expense
$
250 $
219 $
211 $
184 $
167
2020
2021
2022
2023
2024
Year Ending December 31,
In conjunction with integrating our Digital segment acquisitions, the implementation of ERP systems in the Digital
segment and management changes during the first quarter of 2019, in our Digital business segment, we reviewed our Digital
operating segment in accordance with ASC 350 to determine if additional reporting units exist based on the availability of
discrete financial information that is regularly reviewed by segment management. We determined that in our Digital
operating segment we now have two reporting units: (1) Digital sports and platform and (2) Digital gaming and other. The
change in the Digital business segment reporting units resulted in the allocation of the previous Digital reporting unit
goodwill balance as follows: $230 million to the new Digital sports and platform reporting unit and $134 million to the new
Digital gaming and other reporting unit, which allocation was determined based on the relative fair value approach prescribed
by ASC 350. As a result of this change we now have ten reporting units: Instant Products, U.S. Lottery Systems, International
Lottery Systems, SG Gaming, legacy U.K. Gaming, Casino Management Systems, Table Products, SciPlay, Digital sports
and platform and Digital gaming and other.
116
The table below reconciles the change in the carrying value of goodwill, by business segment, for the period from
December 31, 2017 to December 31, 2019.
Balance as of December 31, 2017
Reporting unit reallocation adjustment
Acquired goodwill
Foreign currency adjustments
Balance as of December 31, 2018
Foreign currency adjustments
Balance as of December 31, 2019
$
Gaming(1)
$
2,476 $
—
—
(27 )
2,449
—
2,449 $
Lottery(2)
Interactive
SciPlay
Digital
Totals
356 $
—
—
(4 )
352
(3 )
349 $
124 $
(124 )
—
—
—
—
— $
— $
117
—
(2 )
115
—
115 $
— $
7
379
(22 )
364
3
367 $
2,956
—
379
(55 )
3,280
—
3,280
(1) Accumulated goodwill impairment charges for the Gaming segment as of December 31, 2019 were $935 million.
(2) Accumulated goodwill impairment charges for the Lottery segment as of December 31, 2019 were $137 million.
Goodwill and intangible assets with indefinite useful lives
Goodwill represents the excess of the purchase price over the fair value of the assets acquired and liabilities assumed
of acquired companies. We test goodwill for impairment annually as of October 1 of each fiscal year or more frequently if
events arise or circumstances change that indicate that it is more likely than not that the fair value of a reporting unit is less
than its carrying value.
We evaluate goodwill at the reporting unit level by comparing the carrying value of each reporting unit to its fair
value using a quantitative impairment test or qualitative assessment, as deemed appropriate. Under the qualitative assessment
option, we first assess qualitative factors to determine whether the fair value of a reporting unit is not “more than likely” less
than its carrying value, which is commonly referred to as “Step 0”. If the fair value of the reporting unit is greater or if it is
more likely than not that the fair value of the reporting unit is greater than its carrying value, goodwill is not considered
impaired. If the fair value of the reporting unit is less than its carrying value, an impairment charge is recognized for the
amount by which the carrying value exceeds the reporting unit’s fair value determined based on a quantitative test, not to
exceed the total amount of goodwill allocated to that reporting unit.
Our annual goodwill impairment tests as of October 1, 2019 indicated estimated fair values were in excess of their
carrying values for each of our reporting units that have goodwill balances.
We conduct impairment tests of our indefinite-lived assets annually in the fourth quarter of each fiscal year, or more
frequently if events or changes in circumstances indicate that it is more likely than not that the fair value of an indefinite-
lived asset is less than its carrying value or when circumstances no longer continue to support an indefinite useful life.
Our annual impairment tests as of October 1, 2019 indicated estimated fair values were more likely than not in
excess of the carrying values for all of our remaining indefinite-lived intangible assets.
Other long-lived assets and intangible assets with finite useful lives
Intangible assets with finite useful lives are amortized over two to fifteen years using the straight-line method, which
materially approximates the pattern of the assets’ use. Factors considered when assigning useful lives include legal,
regulatory and contractual provisions, product obsolescence, demand, competition and other economic factors.
We assess the recoverability of long-lived assets and intangible assets with finite useful lives whenever events arise
or circumstances change that indicate the carrying value of an asset may not be recoverable. Recoverability of long-lived
assets (or asset groups) to be held and used is measured by a comparison of the carrying value of the asset (or asset group) to
the expected net future undiscounted cash flows to be generated by that asset (or asset group). The amount of impairment of
other long-lived assets and intangible assets with finite lives is measured by the amount by which the carrying value of the
asset exceeds the fair market value of the asset.
117
(11) Software, net
We capitalize direct costs used in the development of internal-use software. Amounts capitalized are amortized over
a period of two to ten years on a straight-line basis.
We purchase, license and incur costs to develop external use software to be used in the products we sell, lease or
market to customers. Costs incurred in creating software are expensed when incurred as R&D until technological feasibility
has been established, after which costs are capitalized up to the date the software is available for general release to customers.
Generally, the software we develop reaches technological feasibility when a working model of the software is available. We
capitalize the payments made for software that we purchase or license for use in our products that has previously met the
technological feasibility criteria prior to our purchase or license. Amortization of capitalized software costs is recorded over
the estimated economic life, which is typically eight to ten years.
For our game themes, we have determined that such products reach technological feasibility when internal testing is
complete and the product is ready to be submitted to gaming regulators for approval. We incur and capitalize regulatory
approval costs for our game themes after technological feasibility is achieved. Amortization of regulatory approval costs is
recorded over the estimated economic life, which is typically two to four years.
Software, net consisted of the following:
As of December 31,
2019
2018
Software
Accumulated amortization
Software, net
$
$
1,173 $
(915 )
258 $
1,101
(816 )
285
In the years ended December 31, 2019 and 2018, we capitalized $101 million and $109 million, respectively, of
software.
The following reflects amortization of software included within D&A:
Amortization expense
$
124 $
161 $
153
Year Ended December 31,
2019
2018
2017
(12) Equity Investments
We account for our equity investments where we own a non-controlling interest, but exercise significant influence,
under the equity method of accounting. Under the equity method of accounting, our original cost of the investment is
adjusted for our share of equity in the earnings of the equity investee and reduced by dividends and distributions of capital
received.
We evaluate our investments in unconsolidated affiliates, for impairment whenever events or changes in
circumstances indicate that the carrying value of the investment may have experienced an “other-than-temporary” decline in
value. If such conditions exist, we compare the estimated fair value of the investment to its carrying value to determine if an
impairment is indicated and determine whether the impairment is “other-than-temporary” based on an assessment of all
relevant factors, including consideration of our intent and ability to retain our investment until the recovery of the unrealized
loss. We estimate fair value using a discounted cash flow analysis based on estimated future results of, or cash distributions
from, the investee. Impairment charges, if any, are recorded in earnings (loss) from equity investment.
At December 31, 2019, we had investments in a number of entities (principally in our Lottery business segment)
which are accounted for under the equity method of accounting because we do not have a controlling financial interest but we
have the ability to exercise significant influence. For these investments, equity method income (loss) is recorded in “Earnings
118
(loss) from equity investments”, with our investment recorded in “Equity investments.” See the tables below for details of our
equity investments:
Equity Investment
Purpose
LNS(1)
Exclusive operator of Italian
instant game lottery
Northstar NJ(2)
Provision of marketing and
sales services to New Jersey
Lottery
Northstar SupplyCo New
Jersey LLC (NJ
SupplyCo)(3)
Separate agreement under
which we provide instant
games to Northstar NJ
Concession and/or Supplier Agreement
Term
Initial term of nine years beginning
October 2010, which was subsequently
extended for up to nine years
(September 2028)
Ownership
Interest
20%
Segment
Lottery
October 1, 2013 through 2029
18%
Lottery
October 1, 2013 through 2029
30%
Lottery
(1) Other members of consortium are Lottomatica Holdings, S.r.l. and Arianna 2001. LNS succeeded Consorzio Lotterie Nazionali, a consortium comprised
of essentially the same group that owns LNS, as holder of the concession as the exclusive operator of the Italian Gratta e Vinci instant game lottery.
(2) Other members are IGT Global Solutions Corporation and a subsidiary of the administrator of the Ontario Municipal Employees Retirement System,
this agreement provides us substantive participating rights.
(3) Other members are Gtech Corporation (now known as IGT) and OSI LTT NJ Holdings Inc., a wholly owned subsidiary of OMERS Administration
Corporation.
Equity investment
Balance as of
December 31,
Equity earnings (loss) recognized
for the Year Ended
December 31,
Cash distributions and dividends
received
for the Year Ended
December 31,
Equity Investment
2019
2018
2019
2018
2017
2019
2018
2017
LNS
Northstar NJ and NJ Supply Co
$
GLB and CSG
Other
Total under equity method
$
201 $
21
26
25
273 $
224 $
25
23
26
298 $
16 $
—
3
5
24 $
17 $
3
1
4
25 $
14 $
1
—
12
27 $
33 $
5
—
11
49 $
38 $
—
11
14
63 $
Equity Investment
2019
2018
2017
Revenue recognized from sales to investee for the Year Ended December 31,
LNS
Northstar NJ and NJ Supply Co
Other
Total
LNS
$
$
46 $
24
6
76 $
40 $
23
7
70 $
40
4
5
18
67
45
20
30
95
On December 4, 2017, we announced that LNS had accepted a contract extension of up to nine years for the Italian
Scratch and Win concession. As a part of the contract extension, LNS was required to pay an upfront fee of €800 million in
three installments. The first installment of €50 million was paid as of December 31, 2017; payments of the second installment
of €300 million and third installment of €450 million were made in April 2018 and October 2018, respectively. Our pro-rata
concession funding payments to LNS were €10 million ($12 million), €60 million ($74 million) and €90 million ($104
million), respectively, and were treated as contributions to our equity method investment as contributions were made.
As of December 31, 2019 we had accounts receivable of $12 million from LNS.
119
Northstar New Jersey
Northstar New Jersey is entitled to receive annual incentive compensation payments from the State of New Jersey to
the extent the lottery’s net income for the applicable year exceeds specified target levels, subject to a cap of 3% of the
applicable year’s net income. Northstar New Jersey is responsible for payments to the State of New Jersey to the extent
certain net income targets are not achieved by the New Jersey Lottery, subject to a cap of 2% of the applicable year’s net
income.
(13) Accrued Liabilities
Accrued liabilities consisted of the following:
Compensation and benefits
Contract liability
Accrued interest
Customer advances and licenses
Taxes, other than income
Operating lease liabilities
Contingent acquisition consideration liabilities
Other
Total
(14) Leases
As of December 31,
2018
2019
$
$
94 $
84
74
45
36
26
7
129
495 $
120
73
64
43
27
—
22
128
477
On January 1, 2019, we adopted ASC 842 using the optional transition method provided by ASU 2018-11. Our
operating leases primarily consist of real estate leases such as offices, warehouses, and research and development facilities.
Our leases have remaining lease terms ranging from 1 year to 11 years, some of which include options to extend the leases
for up to 5 years or to terminate the leases within 1 year. Our finance leases are immaterial.
Supplemental balance sheet and cash flow information related to operating leases is as follows:
December 31, 2019
Operating lease right-of-use assets
Accrued liabilities
Operating lease liabilities
Total operating lease liabilities
Right-of-use assets obtained in exchange for lease obligations:
Operating leases
Cash paid for amounts included in the measurement of lease liabilities:
Operating cash flows from operating leases for the twelve months period
Weighted average remaining lease term, years
Weighted average discount rate
Lease liability maturities:
$
$
$
$
105
26
88
114
12
33
5
5 %
2020
2021
2022
2023
2024
Thereafter
Less
Imputed
Interest
Total
Operating
leases
$
31
$
27
$
21
$
16
$
13
$
21
$
(16 ) $
113
120
Our total operating lease expenses were $37 million, $39 million and $32 million for the years ended December 31,
2019, 2018 and 2017, respectively. The total amount of variable and short-term lease payments was immaterial for all periods
presented.
As of December 31, 2019, we did not have material additional operating leases that have not yet commenced.
(15) Long-Term and Other Debt
Outstanding Debt and Finance Leases
The following reflects outstanding debt:
As of December 31,
2019
2018
Final
Maturity
Rate(s)
Face Value
Unamortized debt
discount/premium
and deferred
financing costs, net
Book Value
Book Value
Senior Secured Credit Facilities:
Revolver
Revolver
Term Loan B-5
SciPlay Revolver
Senior Notes:
2025 Secured Notes(1)
2026 Secured Euro Notes(2)
2022 Unsecured Notes
2026 Unsecured Euro Notes(2)
2026 Unsecured Notes
2028 Unsecured Notes
2029 Unsecured Notes
Subordinated Notes:
2020 Notes
2021 Notes
2020
2024
2024
2024
2025
2026
2026
2026
2028
2029
2020
2021
variable $
variable
variable
variable
— $
195
4,102
—
5.000%
3.375%
5.500%
8.250%
7.000%
7.250%
1,250
364
—
280
1,100
700
500
6.250%
6.625%
—
341
2022
10.000%
—
$
—
(60)
—
(15)
(5)
—
(4)
(15)
(10)
(7)
—
(2)
$
—
195
4,042
—
1,235
359
—
276
1,085
690
493
—
339
Finance lease obligations as of December
31, 2019 payable monthly through 2023
and other(3)
Total long-term debt outstanding
Less: current portion of long-term debt
Long-term debt, excluding current
Fair value of debt(4)
2023
4.652 %
$
11
8,843 $
$
9,181
—
(118)
$
$
11
8,725 $
(45)
8,680 $
325
—
4,071
—
1,233
367
2,176
282
—
—
—
242
337
4
9,037
(45)
8,992
(1)
In connection with the February 2018 Refinancing (as defined below), we entered into certain cross-currency interest rate swap agreements to achieve
more attractive interest rates by effectively converting $460 million of the fixed-rate, U.S. Dollar-denominated 2025 Secured Notes, including the
semi-annual interest payments through October 2023, to a fixed-rate Euro-denominated debt, with a fixed annual weighted average interest rate of
approximately 2.946%. These cross-currency swaps have been designated as a hedge of our net investment in certain subsidiaries.
(2) We designated a portion of our 2026 Secured Euro Notes as a net investment non-derivative hedge of our investments in certain of our international
subsidiaries that use the Euro as their functional currency in order to reduce the volatility in our operating results caused by the change in foreign
currency exchange rates of the Euro relative to the U.S. Dollar (see Note 16 for additional information). The total change in the face value of the 2026
Secured Euro Notes and 2026 Unsecured Euro Notes due to changes in foreign currency exchange rates since the issuance was a reduction of $68
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million, of which gains of $9 million and $43 million were recognized on remeasurement of debt in the Consolidated Statements of Operations for the
years ended December 31, 2019 and 2018, respectively.
Includes $9 million related to certain revenue transactions presented as debt in accordance with ASC 470.
(3)
(4) Fair value of our fixed rate and variable interest rate debt is classified within Level 2 in the fair value hierarchy and has been calculated based on the
quoted market prices of our securities.
The following reflects the principal amount of debt and finance lease payments due over the next five years and
beyond as of December 31, 2019:
Total
2020
2021
2022
2023
2024
42 $
—
—
3
45 $
42 $
—
341
3
386 $
42 $
—
—
3
45 $
42 $
—
—
2
44 $
Senior Secured Credit Facilities
Senior Notes
$
Subordinated Notes
Finance lease obligations and other
Total long-term debt outstanding
$
4,297 $
4,194
341
11
8,843 $
Unamortized deferred financing
costs and discount/premium
Total debt book value
(118 )
8,725
$
Debt Financing Transactions
February 2018 Refinancing
After 2024
—
4,194
—
—
4,194
4,129 $
—
—
—
4,129 $
On February 14, 2018, SGI issued an additional $900 million aggregate principal amount of its 2025 Secured Notes,
€325 million aggregate principal amount of its new 2026 Secured Euro Notes and €250 million aggregate principal amount of
its new 2026 Unsecured Euro Notes, and entered into an amendment to our credit agreement to refinance our existing term
loan B-4 facility and increase the term loans outstanding by $900 million under a new term loan B-5 facility (the “February
2018 Refinancing”).
March 2019 Refinancing
On March 19, 2019, SGI issued $1,100 million in aggregate principal amount of its new 2026 Unsecured Notes. We
used the net proceeds of the 2026 Unsecured Notes offering to redeem $1,000 million of our outstanding 2022 Unsecured
Notes and pay accrued and unpaid interest thereon plus related premiums, fees, and costs, which redemption was completed
on April 4, 2019, and paid related fees and expenses of the 2026 Unsecured Notes offering (the “March 2019 Refinancing”).
November 2019 Refinancing
On November 20, 2019, we entered into an amendment to the revolving credit facility under the credit agreement to
refinance the existing revolving credit facility and to provide for an aggregate of $650 million of revolving credit
commitments through 2024, and on November 26, 2019, SGI issued $700 million in aggregate principal amount of its new
2028 Unsecured Notes and $500 million in aggregate principal amount of its new 2029 Unsecured Notes (the “November
2019 Refinancing”). We used the net proceeds of the 2028 Unsecured Notes and the 2029 Unsecured Notes, together with
cash on hand and borrowings under the revolving credit facility, to redeem the remaining $1,200 million of our outstanding
2022 Unsecured Notes and all $244 million of our outstanding 2020 Notes and pay accrued and unpaid interest thereon plus
related premiums, fees, and costs, which redemption was completed on December 12, 2019, and paid related fees and
expenses of the offering.
Debt issuance costs
We capitalize debt issuance costs associated with long-term financing arrangements and amortize the deferred debt
issuance costs over the term of the arrangement using the effective interest method. The capitalized debt issuance costs
associated with long-term debt financing, other than line-of-credit arrangements, are presented as a direct reduction from the
carrying value of long-term debt, consistent with the treatment of unamortized debt discount. In connection with 2017
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refinancing activities, we incurred $42 million in financing costs of which approximately $34 million are presented as a
reduction to long-term debt and $8 million were expensed. In connection with the February 2018 Refinancing, we incurred
$26 million in financing costs presented primarily as a reduction to long-term debt. In connection with the March 2019
Refinancing, we reflected $16 million in financing costs presented primarily as a reduction to long-term debt. In connection
with the November 2019 Refinancing, we reflected $17 million in financing costs presented primarily as a reduction to long-
term debt.
Loss on Debt Financing Transactions
The following are components of the loss on debt financing transactions resulting from debt extinguishment and
modification accounting:
Repurchase and cancellation of principal balance at premium
Unamortized debt (premium) discount and deferred financing costs, net
$
Third party debt issuance fees
Total loss on debt financing transactions
$
Description of Outstanding Debt
Credit agreement
Years Ended December 31,
2019
2018
2017
80 $
20
—
100 $
110 $
(30 )
13
93 $
—
26
12
38
SGC and certain of its subsidiaries are party to a credit agreement, dated as of October 18, 2013, by and among SGI,
as the borrower, SGC, as a guarantor, Bank of America, N.A., as administrative agent, and the lenders and other agents party
thereto (the “credit agreement”). As of December 31, 2019, the credit agreement included (a) a revolving credit facility of
$650 million through November 20, 2024, with up to $350 million available for issuances of letters of credit and (b) a $4,102
million term B-5 loan facility that matures August 14, 2024.
The term B-5 loans amortize in equal quarterly installments in an amount equal to 1.00% per annum of the stated
principal amount thereof, with the remaining balance due at final maturity. All of the debt incurred under the credit agreement
is subject to accelerated maturity if our 2021 Notes remain outstanding 91 days prior to their stated maturity date of May 15,
2021 and we do not have sufficient liquidity at that time, and all of the debt incurred under the revolving credit facility is
subject to accelerated maturity if loans under our term B-5 loan facility remain outstanding 91 days prior to their stated
maturity date of August 14, 2024 and we do not have sufficient liquidity at that time. In each of those cases, liquidity would
be based on our unrestricted cash (excluding SciPlay cash) and availability under our revolving credit facility. SGI may
voluntarily prepay all or any portion of outstanding amounts under the credit agreement at any time, without premium or
penalty, subject to redeployment costs in the case of a prepayment of eurocurrency loans on a day that is not the last day of
the relevant interest period.
The applicable margin for the term B-5 loans is 2.75% per annum for eurocurrency (LIBOR) loans and 1.75% per
annum for base rate loans. The applicable margin for revolver borrowings is 3.00% per annum for eurocurrency (LIBOR)
loans and 2.00% per annum for base rate loans. SGI is required to pay commitment fees to revolving lenders on the actual
daily unused portion of the revolving commitments at a rate of 0.50% per annum through maturity, subject to a step-down to
0.375% based upon the achievement of certain net first lien leverage ratios.
SciPlay Revolver
SciPlay Holding, a subsidiary of SciPlay, entered into the SciPlay Revolver, a $150 million revolving credit
agreement, dated as of May 7, 2019, that matures in May 2024, by and among SciPlay Holding, as the borrower, SciPlay
Parent LLC, as a guarantor, the subsidiary guarantors party thereto (which are all domestic entities that comprise our SciPlay
business segment), the lenders party thereto and Bank of America, N.A., as administrative agent and collateral agent.
123
The interest rate is either Adjusted LIBOR (as defined in the SciPlay Revolver) plus 2.250% (with one 0.250%
leverage-based step-down to the margin and one 0.250% leverage-based step-up to the margin) or ABR (as defined in the
SciPlay Revolver) plus 1.250% (with one 0.250% leverage-based step-down to the margin and one 0.250% leverage-based
step-up to the margin) at the option of SciPlay Holding. SciPlay Holding is required to pay to the lenders a commitment fee
of 0.500% per annum on the average daily unused portion of the revolving commitments through maturity, which fee varies
based on the total net leverage ratio and is subject to a floor of 0.375%. The SciPlay Revolver provides for up to $15 million
in letter of credit issuances.
Notes
The following table sets forth the indenture dates, redemption prices and dates and ranking, guarantees and collateral
for each of our outstanding series of notes:
Series of Notes
Indenture Date
2025 Secured Notes
2026 Secured Euro Notes(2)
2026 Unsecured Euro Notes(2)
2026 Unsecured Notes
2028 Unsecured Notes
2029 Unsecured Notes
2021 Notes
October 17, 2017
February 14, 2018
February 14, 2018
March 19, 2019
November 26, 2019
November 26, 2019
June 4, 2014
Redeemable at Make Whole
Price Prior To(1)
Ranking, Guarantees and
Collateral
October 15, 2020
February 15, 2021
February 15, 2021
March 15, 2022
May 15, 2023
November 15, 2024
N/A
Senior Secured
Senior Secured
Senior Unsecured
Senior Unsecured
Senior Unsecured
Senior Unsecured
Senior Subordinated
(1) Refers to the date prior to which such series of notes may be redeemed at a redemption price equal to 100% of the principal amount of such notes plus
accrued and unpaid interest, if any, to the date of redemption plus a “make whole” premium. On or after such date, such notes may be redeemed at the
prices specified in the indenture governing such notes. The 2021 Notes are redeemable at the prices specified in the indenture governing the 2021 Notes.
(2) Effective April 30, 2018, the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes were listed on the Official List of The International Stock
Exchange.
Ranking, guarantees and collateral
Borrowings under the credit agreement and the Secured Notes are senior secured obligations of SGI, rank equally to
all of SGI’s existing and future senior debt and rank senior to all of SGI’s existing and future senior subordinated debt. The
Unsecured Notes are senior unsecured obligations of SGI, rank equally to all of SGI’s existing and future senior debt and
rank senior to all of SGI’s existing and future senior subordinated debt. The 2021 Notes are unsecured senior subordinated
obligations of SGI and are subordinated to all of SGI’s existing and future senior debt, rank equally with all of SGI’s existing
and future senior subordinated debt and rank senior to all of SGI’s future debt that is expressly subordinated to the 2021
Notes.
Borrowings under the credit agreement, the Senior Notes and the 2021 Notes are guaranteed by us and each of our
current and future direct and indirect wholly owned domestic subsidiaries (other than SGI, the unrestricted business entities
comprising our SciPlay business segment and certain immaterial subsidiaries), subject to certain customary exceptions as set
forth in the credit agreement and the indentures governing such notes. Borrowings under the credit agreement, the Senior
Notes and the 2021 Notes are structurally subordinated to all of the liabilities of our Non-Guarantor Subsidiaries.
The obligations under the credit agreement and the Secured Notes are secured by a first priority lien on (1)
substantially all the property and assets (real and personal, tangible and intangible) of SGI and the other guarantors, and (2)
100% of the capital stock (or other equity interests) of the direct domestic subsidiaries of SGC, SGI and the guarantors and
65% of the capital stock (or other equity interests) of the direct foreign subsidiaries of SGC, SGI and the guarantors, in each
case, subject to certain customary exceptions.
The SciPlay Revolver is secured by a (i) first priority pledge of the equity securities of SciPlay Holding, SciPlay
Parent LLC’s restricted subsidiaries and each subsidiary guarantor party thereto and (ii) first priority security interests in, and
124
mortgages on, substantially all tangible and intangible personal property and material fee-owned real property of SciPlay
Parent LLC, SciPlay Holding and each subsidiary guarantor party thereto, in each case, subject to customary exceptions.
Social gaming unrestricted subsidiary designation
In order to provide flexibility for potential future growth opportunities with respect to our SciPlay business, we have
designated certain of our direct and indirect subsidiaries, which hold substantially all of the assets of, and operate, our
SciPlay business, as “Unrestricted Subsidiaries” under our credit agreement and the indentures governing the Senior Notes
and the 2021 Notes. As a result of such designations, the SciPlay subsidiaries are not guarantors under our credit agreement
and indentures and are not obligated to comply with many of the covenants set forth in those agreements and that remain
applicable to us and our restricted subsidiaries. In addition, except to the extent of cash distributions from the SciPlay
subsidiaries to us or our restricted subsidiaries, the assets, liabilities and financial results of the SciPlay subsidiaries will be
excluded from the calculation of the applicable financial metrics required by these agreements, including our credit
agreement’s maintenance covenant, which is based on our consolidated net first lien leverage. Following these designations,
the SciPlay subsidiaries remain our direct and indirect subsidiaries.
Restrictive covenants
Our only financial maintenance covenant is contained in our credit agreement. This covenant is tested at the end of
each fiscal quarter and requires us to not exceed a maximum consolidated net first lien leverage ratio of 5.00x Consolidated
EBITDA (as defined in the credit agreement) for the quarter ended December 31, 2019. This ratio will step down to 4.75x
beginning with the fiscal quarter ended December 31, 2020 and to 4.50x beginning with the fiscal quarter ended December
31, 2021.
The SciPlay Revolver requires that SciPlay maintain a maximum total net leverage ratio not to exceed 2.50x and
maintain a minimum fixed charge coverage ratio of no less than 4.00x.
The credit agreement and the indentures governing the Senior Notes and the 2021 Notes also contain certain
covenants that, among other things and subject to certain exceptions, limit SGC’s and its restricted subsidiaries’ (including
SGI) ability to incur additional indebtedness or guarantees, pay dividends or make distributions or certain other restricted
payments, purchase or redeem capital stock, prepay junior indebtedness or modify certain debt instruments, make
investments or extend credit, engage in certain transactions with affiliates, engage in sale-leaseback transactions, consummate
certain assets sales, effect a consolidation or merger, sell, transfer, lease or otherwise dispose of assets, create certain liens
and other encumbrances on assets, enter into arrangements that restrict the ability to pay dividends or change fiscal years.
These agreements also contain events of default customary for agreements of their type (with customary grace periods, as
applicable). Failure to comply with any of the covenants in these agreements could result in a default under these agreements
and under other agreements containing cross-default provisions. Such a default would permit lenders to accelerate the
maturity of the debt under these agreements and other agreements containing cross-default provisions and, in the case of the
credit agreement and the indentures governing the Secured Notes, to foreclose upon any collateral securing such debt.
The SciPlay Revolver contains covenants that, among other things, restricts SciPlay’s ability to incur additional
indebtedness; incur liens; sell, transfer or dispose of property and assets; invest; make dividends or distributions or other
restricted payments; and engage in affiliate transactions, with the exception of certain payments under the TRA and payments
in respect of certain tax distributions and intercompany services under the SciPlay Parent LLC Operating Agreement.
We were in compliance with the financial covenants under our debt agreements as of December 31, 2019.
(16) Fair Value Measurements
Fair value is defined as the exchange price that would be received for an asset or paid to transfer a liability (an exit
price) in the principal or most advantageous market for the asset and liability in an orderly transaction between market
participants at the measurement date. We estimate the fair value of our assets and liabilities when required using an
established three-level hierarchy in accordance with ASC 820.
125
The fair value of our financial assets and liabilities is determined by reference to market data and other valuation
techniques as appropriate. We believe the fair value of our financial instruments, which are principally cash and cash
equivalents, restricted cash, accounts receivable, other current assets, accounts payable and accrued liabilities, approximates
their recorded values. Our assets and liabilities measured at fair value on a recurring basis are described below.
Derivative Financial Instruments
As of December 31, 2019, we held the following derivative instruments that were accounted for pursuant to ASC
815:
Interest Rate Swap Contracts
We currently use interest rate swap contracts as described below to manage exposure to interest rate fluctuations by
reducing the uncertainty of future cash flows on our variable rate debt.
In February 2018, we entered into interest rate swap contracts to hedge a portion of our interest expense associated
with our variable rate debt to effectively fix the interest rate that we pay. These interest rate swap contracts are designated as
cash flow hedges under ASC 815. We pay interest at a weighted-average fixed rate of 2.4418% and receive interest at a
variable rate equal to one-month LIBOR. The total notional amount of interest rate swaps outstanding was $800 million as of
December 31, 2019. These hedges mature in February 2022.
These hedges are highly effective in offsetting changes in our future expected cash flows due to the fluctuation in
the one-month LIBOR rate associated with our variable rate debt. We qualitatively monitor the effectiveness of these hedges
on a quarterly basis. As a result of the effective matching of the critical terms on our variable rate interest expense being
hedged to the hedging instruments being used, we expect these hedges to remain highly effective.
All gains and losses from these hedges are recorded in Other comprehensive income (loss) until the future
underlying payment transactions occur. Any realized gains or losses resulting from the hedges are recognized (together with
the hedged transaction) as interest expense. We estimate the fair value of our interest rate swap contracts by discounting the
future cash flows of both the fixed rate and variable rate interest payments based on market yield curves. The inputs used to
measure the fair value of our interest rate swap contracts are categorized as Level 2 in the fair value hierarchy as established
by ASC 820.
The following table shows the gains (losses) and interest expense on our interest rate swap contracts:
Year Ended December 31,
2019
2018
2017
Losses recorded in accumulated other comprehensive loss, net of tax
Interest expense recorded related to interest rate swap contracts
$
(11 ) $
1
— $
3
(4 )
7
We do not expect to reclassify material amounts from Accumulated other comprehensive loss to interest expense in
the next twelve months.
The following table shows the effect of interest rate swap contracts designated as cash flow hedges on the
consolidated statements of operations:
Total interest expense which reflects the effects of cash flow hedges
Hedged item
$
Derivative designated as hedging instrument
(589 ) $
(20 )
19
(597 )
(17 )
14
Year Ended
December 31,
2019
Interest expense
Year Ended
December 31,
2018
Interest expense
126
Cross-Currency Interest Rate Swaps
In connection with the February 2018 Refinancing, we entered into certain cross-currency interest rate swap
agreements to achieve more attractive interest rates by effectively converting $460 million of our fixed-rate U.S. Dollar-
denominated 2025 Secured Notes, including the semi-annual interest payments through October 2023, to fixed-rate Euro-
denominated debt, with a fixed annual weighted average interest rate of approximately 2.946%. We have designated these
cross-currency interest rate swap agreements as a net investment hedge of our investments in certain of our international
subsidiaries that use the Euro as their functional currency in order to reduce the volatility in our operating results caused by
the changes in foreign currency exchange rates of the Euro relative to the U.S. Dollar.
We use the spot method to measure the effectiveness of our net investment hedge. Under this method, for each
reporting period, the change in the fair value of the $460 million cross-currency interest rate swaps is reported in foreign
currency translation gain (loss) in Accumulated other comprehensive loss. The cross-currency basis spread (along with other
components of the cross-currency swaps’ fair value excluded from the spot method effectiveness assessment) are amortized
and recorded to interest expense. We evaluate the effectiveness of our net investment hedge at the beginning of each quarter.
The following table shows the fair value of our hedges:
December 31, 2018
—
Interest rate swaps(1)(3)
18
Cross-currency interest rate swaps(2)(3)
(1) The loss of $16 million for the year ended December 31, 2019 and none for 2018 and 2017 are reflected in Derivative financial instrument unrealized
Other liabilities
Other assets
December 31, 2019
Balance Sheet Line Item
16 $
41
$
(loss) gain in Other comprehensive loss.
(2) The gain of $23 million, $18 million and $0 million for the years ended December 31, 2019, 2018 and 2017, respectively, is reflected in Foreign
currency translation gain (loss) in Other comprehensive loss.
(3) The inputs used to measure the fair value of our interest rate swap contracts are categorized as Level 2 in the fair value hierarchy.
Net Investment Non-derivative Hedge - 2026 Secured Euro Notes
For the fourth quarter of 2019, we designated $169 million of our 2026 Secured Euro Notes as a net investment non-
derivative hedge of our investments in certain of our international subsidiaries that use the Euro as their functional currency
in order to reduce the volatility in our results caused by the changes in foreign currency exchange rates of the Euro relative to
the U.S. Dollar.
We use the spot method to measure the effectiveness of our net investment non-derivative hedge. Under this method,
for each reporting period, the change in the hedged portion of the carrying value of the 2026 Secured Euro Notes due to
remeasurement is reported in foreign currency translation gain (loss) in Other comprehensive income (loss), and the
remaining remeasurement change is recognized in Loss on remeasurement of debt in our consolidated statements of
operations. We evaluate the effectiveness of our net investment non-derivative hedge at the beginning of each quarter and the
inputs used to measure the fair value of this non-derivative hedge are categorized as Level 2 in the fair value hierarchy.
Contingent Acquisition Consideration Liabilities
In connection with our 2017 and 2018 acquisitions, we have recorded certain contingent acquisition consideration
liabilities, of which the values are primarily based on reaching certain earnings-based metrics, with a maximum payout of
$14 million as of December 31, 2019. The related liabilities were recorded at fair value on the acquisition date as part of the
consideration transferred and are remeasured each reporting period. The inputs used to measure the fair value of our liabilities
are categorized as Level 3 in the fair value hierarchy.
We remeasured contingent acquisition consideration at each reporting period. These remeasurements included
increases to the projected earnings-based measures and also the probability of achievement (categorized as Level 3 in the fair
value hierarchy as established by ASC 820), which resulted in increases to the calculated fair value of contingent acquisition
consideration by $2 million, $29 million and $0 million for the years ended December 31, 2019, 2018 and 2017, respectively.
These changes were recorded in Restructuring and other. Contingent acquisition consideration liabilities as of December 31,
127
2019 are $14 million of which $7 million is included in Accrued liabilities with the remainder included in Other long-term
liabilities. Contingent acquisition consideration liabilities as of December 31, 2018 were $45 million of which $22 million
was included in Accrued liabilities with the remainder included in Other long-term liabilities.
(17) Stockholders’ Deficit
The following reflects total stock-based compensation expense recognized under all programs:
Related to SGC stock options
Related to SGC RSUs
Related to SciPlay RSUs
Total
Year Ended
December 31,
2019
2018
2017
5 $
23
9
37 $
12 $
32
—
44 $
4
23
—
27
$
$
The following table sets forth the change in the number of shares of common stock outstanding during the fiscal
years ended December 31, 2019 and 2018:
Shares outstanding as of beginning of period
Shares issued as part of equity-based compensation plans and the ESPP, net of shares surrendered
Shares outstanding as of end of period
Series A Junior Participating Preferred Stock and Rights Agreement
December 31,
2019
2018
92
2
94
90
2
92
On June 19, 2017, the Board of Directors of SGC approved, and SGC entered into, a rights agreement between SGC
and American Stock Transfer & Trust Company, LLC (the “Rights Agreement”). Concurrently, the Board of Directors of
SGC adopted a resolution reserving for issuance a series of 20,000 shares of preferred stock. On January 10, 2018, the Rights
Agreement was amended and restated to account for the Reincorporation Merger (the “Amended and Restated Rights
Agreement”). In connection with the Amended and Restated Rights Agreement, the preferred stock was designated as Series
A Junior Participating Preferred Stock, par value $.001 per share, upon the exercise of rights under the Amended and
Restated Rights Agreement. The Amended and Restated Rights Agreement provides for a dividend of one preferred share
purchase right (“Right”) for each share of common stock of SGC. Each Right entitles the holder to purchase one ten-
thousandth of a share of Series A Junior Preferred Stock for a purchase price of $109.00, subject to adjustment as provided in
the Amended and Restated Rights Agreement. As of December 31, 2019, none of these shares were outstanding
and no Rights were exercised.
Scientific Games Stock-Based and Other Incentive Compensation
Pursuant to our incentive stock plans we offer stock-based compensation in the form of stock options and RSUs to
employees and our non-employee directors. The terms of such stock option and RSU awards, including the vesting schedule
of such awards, are determined at our discretion subject to the terms of the applicable equity-based compensation plan.
Commencing on January 1, 2017, we also offer an ESPP. Our ESPP allows for a total of up to 2 million shares of common
stock to be purchased by eligible employees under offerings made each January 1 and July 1. Employees participate through
payroll deductions up to a maximum of 15% of eligible compensation. The term of each offering period is six months and
shares are purchased on the last day of the offering period at a 15% discount to the stock’s market value. For offering periods
in 2019 and 2018, we issued a total of 100 thousand and 83 thousand shares of common stock at an average price of $19.32
per share and $22.79 per share, respectively.
Options granted over the last several years have generally become exercisable in four equal installments beginning
on the first anniversary of the date of grant or when certain performance targets are determined to have been met, in all cases,
128
with a maximum term of ten years. RSUs typically vest in four equal installments beginning on the first anniversary of the
date of grant or when certain performance targets are determined to have been met.
We recognize expense for stock-based compensation plans based on the estimated fair value of the related awards in
accordance with ASC 718. Stock options are granted with exercise prices that are not less than the fair market value of our
common stock on the date of grant. We periodically grant certain stock-based awards that are contingent upon SGC or certain
of our subsidiaries achieving certain pre-determined financial performance targets. Upon determining that the performance
target is probable, the fair value of the award is recognized over the service period. Determining the probability of achieving
a performance target requires estimates and judgment.
As of December 31, 2019, we had approximately 23 million shares of common stock authorized for awards under
the 2003 Incentive Compensation Plan, as amended and restated (the “2003 Plan”) (plus available shares from a pre-existing
equity-based compensation plan). As of December 31, 2019, we had approximately 5 million shares reserved under the 2003
Plan for future grants of equity awards and less than 0.1 million shares available under a pre-existing plan. As of
December 31, 2019, we also had outstanding stock options and RSUs granted as part of inducement awards that were not
approved by our stockholders, as permitted by applicable stock exchange rules.
Stock Options
During 2019, we issued 1 million stock options with a weighted average exercise price of $22.25 and a total grant
date fair value of $7 million. At December 31, 2019, we had $10 million of unrecognized stock-based compensation expense
relating to approximately 1 million unvested stock options that will be amortized over a weighted-average period of
approximately two years and have an average remaining contract term of 8.4 years with a weighted average exercise price of
$23.22. During the year ended December 31, 2019, we received $12 million in cash from the exercise of stock options.
Restricted Stock Units
A summary of the changes in RSUs outstanding under our equity-based compensation plans during 2019 is
presented below:
Unvested RSUs as of December 31, 2018
Granted
Vested
Cancelled
Unvested RSUs as of December 31, 2019
Number of
Restricted
Stock
Units
Weighted
Average
Grant Date
Fair Value
2.6 $
1.5 $
(1.0 ) $
(0.2 ) $
2.9 $
25.37
21.78
19.17
32.26
24.80
The weighted-average grant date fair value of RSUs granted during 2019 and 2018 was $21.78 and $47.17,
respectively. The fair value of each RSU grant is based on the market value of our common stock at the time of grant. At
December 31, 2019, we had $44 million of unrecognized stock-based compensation expense relating to unvested RSUs that
will be amortized over a weighted-average period of approximately two years. The fair value at vesting date of RSUs vested
during the years ended December 31, 2019, 2018 and 2017 was $22.0 million, $88.0 million and $47.0 million, respectively.
SciPlay Stock-Based Compensation
During the second quarter of 2019, SciPlay adopted the SciPlay Long-Term Incentive Plan (“SciPlay LTIP”). The
SciPlay LTIP authorizes the issuance of up to 6.5 million shares of SciPlay’s Class A common stock to be granted in
connection with awards of incentive and nonqualified stock options, restricted stock, RSUs, stock appreciation rights and
performance-based awards. As of December 31, 2019, there were a total of 4.1 million time-based and performance-based
SciPlay RSUs outstanding with an average grant price of $15.54 per share of SciPlay Class A common stock. As of
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December 31, 2019, we had $13 million in unrecognized stock-based compensation expense that is expected to be recognized
over a weighted-average expected vesting period of 1.4 years.
(18) Pension and Other Post-Retirement benefits
We have defined benefit pension plans for our U.K.-based union employees (the “U.K. Plan”) and certain Canadian-
based employees (the “Canadian Plan”). Collectively these two plans are referred to as the “Pension Plans”. Retirement
benefits under the U.K. Plan are generally based on an employee’s average compensation over the two years preceding
retirement. Retirement benefits under the Canadian Plan are generally based on the number of years of credited service. Our
policy is to fund the minimum contributions permissible by the applicable authorities. We estimate that $7 million will be
contributed to the Pension Plans in fiscal year 2020.
Our pension benefit costs are calculated using various actuarial assumptions and methodologies. These assumptions
include discount rates, inflation, compensation increase rates, expected returns on plan assets, mortality rates and other
factors. The assumptions used in recording the obligations under our plans represent our best estimates, and we believe that
they are reasonable, based on information as to historical experience and performance and other factors that might cause
future expectations to differ from past trends. Differences in actual experience or changes in assumptions may affect our
pension obligations and future expense. The primary factors contributing to actuarial gains and losses each year are
(1) changes in the discount rate used to value pension benefit obligations as of the measurement date and (2) differences
between the expected and the actual return on plan assets.
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The following table sets forth the combined funded status of the Pension Plans and their reconciliation to the related
amounts recognized in our Consolidated Financial Statements at our December 31, 2019 and 2018 measurement dates:
Change in benefit obligation:
Benefit obligation at beginning of year
Service cost
Interest cost
Participant contributions
Actuarial loss (gain)
Benefits paid
Other, principally foreign exchange
Benefit obligation at end of year
Change in plan assets:
Fair value of plan assets at beginning of year
Actual gain (loss) on plan assets
Employer contributions
Participant contributions
Benefits paid
Other, principally foreign exchange
Fair value of assets at end of year
Amounts recognized in the consolidated balance sheets:
Funded status (current)
Funded status (non-current)
Accumulated other comprehensive loss:
Unrecognized actuarial loss
Unrecognized prior service cost
Deferred taxes
Net amount recognized
December 31,
2019
2018
125 $
2
4
1
21
(3 )
4
154 $
107 $
18
4
1
(3 )
2
129 $
— $
(25 )
34
—
(1 )
8 $
134
3
4
1
(7 )
(4 )
(6 )
125
116
(4 )
3
1
(4 )
(5 )
107
—
(18 )
25
—
(5 )
2
$
$
$
$
$
$
The following table presents the components of our net periodic pension benefit cost:
Components of net periodic pension benefit cost:
Service cost
Interest cost
Expected return on plan assets
Amortization of actuarial losses
Net periodic cost
Year Ended December 31,
2019
2018
2017
$
$
2 $
4
(5 )
1
2 $
3 $
4
(6 )
1
2 $
3
4
(6 )
1
2
The accumulated benefit obligation for the Pension Plans was $154 million and $125 million as of December 31,
2019 and 2018, respectively. The underfunded status of the Pension Plans recorded as a long-term liability in our
Consolidated Balance Sheets as of December 31, 2019 and 2018 was $25 million and $18 million, respectively.
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The amounts included in accumulated other comprehensive loss as of December 31, 2019 are expected to be
recognized as components of net periodic pension benefit cost during the fiscal year ending December 31, 2020 are presented
below:
Unrecognized loss
Unrecognized prior service cost
Net amount expected to be recognized
$
$
2
(1 )
1
The U.K. Plan is closed to new participants and pensionable earnings used to calculate retirement benefits are
limited to a 2% annual increase while the plan is less than 100% funded.
The investment policy is to maximize long-term financial return commensurate with security and minimizing risk.
This is achieved by holding a portfolio of marketable investments that avoids over-concentration of investment and spreads
assets both over industries and geographies. In setting investment strategy, we considered the lowest risk strategy that it could
adopt in relation to the plan’s liabilities and designed the asset allocation to achieve a higher return while maintaining a
cautious approach to meeting the plan’s liabilities. We considered a full range of asset classes, the risks and rewards of a
range of alternative asset allocation strategies, the suitability of each asset class and the need for appropriate diversification.
The current strategy in the U.K. Plan is to hold approximately 26% in a global return fund, approximately 7.3% in
U.K. equities, approximately 6.5% in real estate, approximately 30% in non-U.K. equities, approximately 19% in Liability
Driven Investments (LDI) and approximately 11% in corporate bonds. The current strategy in the Canadian Plan is to hold
approximately 22% in Canadian equities, approximately 41% in non-Canadian equities and approximately 37% in bonds and
other.
The fair value of the plan assets for the Pension Plans at December 31, 2019 by asset category is presented below:
Asset Category
Equity securities(a)
Global return fund(a)
Corporate bonds(a)
Government bonds
Real estate
$
LDI (Liability Driven Investment)
Cash and cash equivalents(b)
Total pension assets
$
Market Value at
12/31/2019
Quoted Prices in Active
Markets for Identical
Assets (Level 1)
Significant Observable
Inputs (Level 2)
Significant
Unobservable Inputs
(Level 3)
62 $
19
13
12
5
14
4
129 $
35 $
—
—
—
—
—
4
39 $
27 $
19
13
12
—
14
—
85 $
—
—
—
—
5
—
—
5
(a) The assets are invested through managed funds that are valued using inputs derived principally from quoted prices in active markets for the
underlying assets in the fund.
(b) The carrying value of cash and cash equivalents approximates fair value because of the short-term maturity of these instruments.
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The fair value of the plan assets for both of the Pension Plans at December 31, 2018 by asset category is presented
below:
Asset Category
Equity securities(a)
Global return fund(a)
Corporate bonds(a)
Government bonds
Real estate
LDI (Liability Driven Investment)
Cash and cash equivalents(b)
Total pension assets
Quoted
Prices in
Active
Markets for
Identical
Assets (Level 1)
Market
Value at
12/31/2018
Significant
Observable
Inputs (Level 2)
Significant
Unobservable
Inputs (Level 3)
$
$
52 $
14
14
11
4
11
1
107 $
30 $
—
—
—
—
—
1
31 $
22 $
14
14
11
—
11
—
72 $
—
—
—
—
4
—
—
4
(a) The assets are invested through managed funds that are valued using inputs derived principally from quoted prices in active markets for the underlying
assets in the fund.
(b) The carrying value of cash and cash equivalents approximates fair value because of the short-term maturity of these instruments.
The change in fair value of the Pension Plan assets valued using significant unobservable inputs (Level 3) is
presented below:
Significant unobservable inputs (Level 3), beginning of period
Unrealized gain (loss) on asset still held
Significant unobservable inputs (Level 3), end of period
$
$
2019
2018
4 $
1
5 $
4
—
4
The table below presents the weighted-average actuarial assumptions used to determine the benefit obligation and
net periodic benefit cost for the Pension Plans.
Discount rates:
Benefit obligation
Net periodic pension cost
Rate of compensation increase
Expected return on assets
U.K. Plan
Canadian Plan
2019
2018
2017
2019
2018
2017
2.0 %
2.0 %
1.0 %
5.1 %
2.9 %
2.6 %
1.0 %
5.0 %
2.6 %
2.8 %
1.0 %
4.8 %
3.1 %
3.9 %
3.0 %
5.5 %
3.9 %
3.6 %
1.0 %
5.7 %
4.0 %
3.6 %
3.0 %
6.0 %
The overall expected long-term rate of return on assets assumption for the U.K. Plan has been determined as a
weighted-average of the expected returns on the above asset classes for the U.K. Plan. The expected return on bonds is taken
as the current redemption yield on the appropriate index. The expected return on equities and property is determined by
assuming a measure of out performance over the gilt-yield. The expected return on cash is related to the Bank of England
base rate. Returns so determined are reduced to allow for investment manager expenses.
The overall expected long-term rate of return on assets assumption for the Canadian Plan has been determined by
consideration of the current level of expected returns on risk-free investments (primarily government bonds), the historical
level of the risk premium associated with the other asset classes in which the portfolio is invested and the expectations for
future returns of each asset class based on our active management of certain portfolio classes.
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We expect benefit payments between $4 million and $5 million annually, which reflect expected future service, for
each of the next five years. Additionally, we expect benefit payments of $30 million for benefit payments during the five
years from 2025 to 2029.
U.S. plan
We have a 401(k) plan for U.S.-based employees. Those employees who participate in our 401(k) plan are eligible to
receive matching contributions from us for the first 6% of participant contributions (as defined in the plan document).
Contribution expense for the years ended December 31, 2019, 2018 and 2017 amounted to $11 million, $12 million and $11
million, respectively.
(19) Accumulated Other Comprehensive Loss
The accumulated balances for each classification of other comprehensive (loss) income are presented below:
Balance at January 1, 2017
Change during period
Reclassified into operations
Balance at December 31, 2017
Change during period
Reclassified into operations
Balance at December 31, 2018
Change during period
Reclassified into operations
Balance at December 31, 2019
Foreign
Currency
Items
Derivative
Financial
Instruments(1)
Unrecognized
pension
benefit costs,
net of taxes(2)
Accumulated
Other
Comprehensive
Loss
$
$
$
$
(310 ) $
127
—
(183 ) $
(99 )
—
(282 ) $
26
—
(256 ) $
(4 ) $
(3 )
7
— $
—
—
— $
(11 )
—
(11 ) $
(20 ) $
2
1
(17 ) $
(2 )
1
(18 ) $
(8 )
1
(25 ) $
(334 )
126
8
(200 )
(101 )
1
(300 )
7
1
(292 )
(1) The change during the period is net of income taxes of $4 million, $0 million and $(3) million in 2019, 2018 and 2017, respectively.
(2) The change during the period is net of income taxes of $1 million, $1 million and $(1) million in 2019, 2018 and 2017, respectively.
(20) Income Taxes
Income taxes are determined using the liability method of accounting for income taxes, under which deferred tax
assets (“DTAs”) and deferred tax liabilities (“DTLs”) are recognized for the expected future tax consequences of temporary
differences between the financial reporting and tax basis of assets and liabilities. If, based upon all available evidence, both
positive and negative, it is more likely than not that such DTAs will not be realized, a valuation allowance is recorded.
Management assessed the available positive and negative evidence to estimate whether sufficient future taxable
income will be generated to permit use of existing DTAs in each taxpaying jurisdiction. A significant piece of objective
negative evidence evaluated was the cumulative loss incurred over the three-year period ended December 31, 2019. Such
strong objective evidence puts less emphasis on other subjective evidence, such as our projections for future growth. On the
basis of this evaluation, as of December 31, 2019, a valuation allowance of $209 million has been recorded to recognize only
the portion of the DTAs that are more likely than not to be realized; however, the amount of the DTAs considered realizable
could be adjusted if estimates of future taxable income during the carryforward period change or if objective negative
evidence in the form of cumulative losses is no longer present and additional weight is given to subjective evidence such as
projections for future growth.
We apply a recognition threshold and measurement attribute related to uncertain tax positions taken or expected to
be taken on our tax returns. We recognize a tax benefit for financial reporting of an uncertain income tax position when it has
a greater than 50% likelihood of being sustained upon examination by the taxing authorities. We measure the tax benefit of an
134
uncertain tax position based on the largest benefit that has a greater than 50% likelihood of being ultimately realized
including evaluation of settlements.
The components of net loss from continuing operations before income taxes are as follows:
United States
Foreign
Net loss before income tax (benefit) expense
The components of income tax expense (benefit) are as follows:
Current
U.S. Federal
U.S. State
Foreign
Total
Deferred
U.S. Federal
U.S. State
Foreign
Total
Total income tax expense
Year Ended December 31,
2019
2018
2017
(158 ) $
50
(108 ) $
(356 ) $
17
(339 ) $
(336 )
109
(227 )
Year Ended December 31,
2019
2018
2017
(5 ) $
1
32
28
(3 )
(3 )
(12 )
(18 )
10 $
19 $
4
22
45
(10 )
(7 )
(15 )
(32 )
13 $
5
(4 )
25
26
(6 )
3
(8 )
(11 )
15
$
$
$
$
The reconciliation of the U.S. federal statutory tax rate to the actual tax rate is as follows:
Statutory U.S. federal income tax rate
Foreign earnings at rates different than U.S. federal rate
Valuation allowance adjustments
Impact of U.S. Tax Reform
Permanent Items
Reduction of UTBs
Other
Effective income tax rate
Year Ended December 31,
2019
2018
2017
21.0 %
(3.7 )%
(31.0 )%
— %
(3.6 )%
6.2 %
1.9 %
(9.2 )%
21.0 %
(1.5 )%
(16.8 )%
(3.1 )%
(2.5 )%
— %
(1.0 )%
(3.9 )%
35.0 %
(5.7 )%
(40.8 )%
4.3 %
(1.0 )%
— %
1.8 %
(6.4 )%
Our 2019 and 2018 effective tax rates were impacted by changes in global valuation allowances totaling $36 million
and $93 million, respectively, against net DTAs in various jurisdictions. Additionally, our 2019 effective rate was impacted by
a decrease in the UTBs of $7 million due to settlements and statute closures.
Deferred income taxes reflect the net tax effects of temporary differences between the carrying values of assets and
liabilities for financial reporting purposes and the amounts used for income tax purposes. The deferred income tax balances
are established using the enacted statutory tax rates and are adjusted for changes in such rates in the period of change.
135
Deferred tax assets:
Reserves and other accrued expenses
Net operating loss carry forwards
Tax credit carry forwards
Interest limitation carryforwards
Differences in financial reporting and tax basis for:
Other
Valuation allowance
Realizable deferred tax assets
Deferred tax liabilities:
Deferred costs and prepaid expenses
Differences in financial reporting and tax basis for:
Identifiable intangible assets
Property and equipment
Other
Total deferred tax liabilities
Net deferred tax liability on balance sheet
$
December 31,
2019
2018
78 $
296
40
157
51
(209 )
413
37
436
29
106
64
(245 )
427
(12 )
(45 )
(312 )
(47 )
(13 )
(384 )
$
29 $
(383 )
(62 )
(15 )
(505 )
(78 )
At December 31, 2019, we had the following NOL, interest limitation, R&D credit, and state tax credit carry
forwards:
NOL carry forwards
Interest limitation carry forwards
R&D and state credit carry forwards
$
December 31, 2019
Federal
State
Foreign
960 $
614
40
1,196 $
317
2
181
28
—
The Federal tax loss carryforwards will expire through 2037. The state and foreign NOL carryforwards can be
carried forward for periods that vary from five years to indefinitely. R&D tax credit carryforwards will expire through 2039,
and state tax credits expire through 2023. The interest limitation carryforwards can be carried forward indefinitely in all
jurisdictions in which we have them available.
At December 31, 2019 and 2018, we had the following valuation allowances:
Federal
State
Foreign
$
December 31,
2019
2018
128 $
40
41
162
50
34
Undistributed earnings of subsidiaries are accounted for as a temporary difference, except that DTLs are not
recorded for undistributed earnings of foreign subsidiaries that are deemed to be indefinitely reinvested in foreign
jurisdictions. The Tax Act required the Company to compute a tax on previously undistributed earnings and profits of its
foreign subsidiaries upon transition from a worldwide tax system to a territorial tax system during the year ended
December 31, 2017. The repatriation of such amounts in the future should generally be exempt from income taxes in the U.S.
(as a result of the Tax Act) and in those jurisdictions that have a similar territorial system of taxation. Substantially all of our
136
current year foreign cash flows are not intended to be indefinitely reinvested offshore, and therefore the tax effects of
repatriation (including applicable withholding taxes) of such cash flows are provided for in our financial reporting.
Unrecognized Tax Benefits
The total amount of unrecognized tax benefits (“UTBs”) as of December 31, 2019 was $28 million. Of this amount,
$28 million, if recognized, would be included in our Consolidated Statements of Operations and would impact our effective
tax rate. We do not expect any material changes in unrecognized tax benefits before December 31, 2020.
We recognize interest and penalties for unrecognized tax benefits in income tax expense. The amounts recognized
for interest and penalties during the years ended December 31, 2019, 2018 and 2017 were not material.
We file income tax returns in the U.S. Federal jurisdiction and various state and foreign jurisdictions. We are
generally not subject to examination for periods prior to December 31, 2015; however as we utilize our net operating losses,
prior periods can be subject to examination. There are no ongoing material U.S. federal, state, local or non-U.S.
examinations by tax authorities.
The Company had the following activity for unrecognized tax benefits:
Balance at beginning of period
Tax positions related to current year additions
Additions for tax positions of prior years
Tax positions related to prior years reductions
$
Reductions due to lapse of statute of limitations on tax positions
Settlements
Balance at end of period
(21) Litigation
$
Year Ended December 31,
2019
2018
2017
34 $
1
—
—
(7 )
—
28 $
22 $
11
2
—
(1 )
—
34 $
28
2
—
(7 )
—
(1 )
22
We are involved in various legal proceedings, including those discussed below. We record an accrual for legal
contingencies when it is both probable that a liability has been incurred and the amount or range of the loss can be reasonably
estimated (although, as discussed below, there may be an exposure to loss in excess of the accrued liability). We evaluate our
accruals for legal contingencies at least quarterly and, as appropriate, establish new accruals or adjust existing accruals to
reflect (1) the facts and circumstances known to us at the time, including information regarding negotiations, settlements,
rulings and other relevant events and developments, (2) the advice and analyses of counsel and (3) the assumptions and
judgment of management. Legal costs associated with our legal proceedings are expensed as incurred. We had accrued
liabilities of $3 million and $4 million for all of our legal matters that were contingencies as of December 31, 2019 and 2018,
respectively.
Substantially all of our legal contingencies are subject to significant uncertainties and, therefore, determining the
likelihood of a loss and/or the measurement of any loss involves a series of complex judgments about future events.
Consequently, the ultimate outcomes of our legal contingencies could result in losses in excess of amounts we have accrued.
We may be unable to estimate a range of possible losses for some matters pending against us or our subsidiaries, even when
the amount of damages claimed against us or our subsidiaries is stated because, among other things: (1) the claimed amount
may be exaggerated or unsupported; (2) the claim may be based on a novel legal theory or involve a large number of parties;
(3) there may be uncertainty as to the likelihood of a class being certified or the ultimate size of the class; (4) there may be
uncertainty as to the outcome of pending appeals or motions; (5) the matter may not have progressed sufficiently through
discovery or there may be significant factual or legal issues to be resolved or developed; and/or (6) there may be uncertainty
as to the enforceability of legal judgments and outcomes in certain jurisdictions. Other matters have progressed sufficiently
that we are able to estimate a range of possible loss. For those legal contingencies disclosed below, and those related to the
137
previously disclosed settlement agreement entered into in February 2015 with SNAI S.p.a. (“SNAI”), as to which a loss is
reasonably possible, whether in excess of a related accrued liability or where there is no accrued liability, and for which we
are able to estimate a range of possible loss, the current estimated range is up to approximately $13 million in excess of the
accrued liabilities (if any) related to those legal contingencies. This aggregate range represents management’s estimate of
additional possible loss in excess of the accrued liabilities (if any) with respect to these matters based on currently available
information, including any damages claimed by the plaintiffs, and is subject to significant judgment and a variety of
assumptions and inherent uncertainties. For example, at the time of making an estimate, management may have only
preliminary, incomplete, or inaccurate information about the facts underlying a claim; its assumptions about the future rulings
of the court or other tribunal on significant issues, or the behavior and incentives of adverse parties, regulators, indemnitors
or co-defendants, may prove to be wrong; and the outcomes it is attempting to predict are often not amenable to the use of
statistical or other quantitative analytical tools. In addition, from time to time an outcome may occur that management had
not accounted for in its estimate because it had considered that outcome to be remote. Furthermore, as noted above, the
aggregate range does not include any matters for which we are not able to estimate a range of possible loss. Accordingly, the
estimated aggregate range of possible loss does not represent our maximum loss exposure. Any such losses could have a
material adverse impact on our results of operations, cash flows or financial condition. The legal proceedings underlying the
estimated range will change from time to time, and actual results may vary significantly from the current estimate.
Colombia litigation
Our subsidiary, SGI, owned a minority interest in Wintech de Colombia S.A., or Wintech (now liquidated), which
formerly operated the Colombian national lottery under a contract with Empresa Colombiana de Recursos para la Salud, S.A.
(together with its successors, “Ecosalud”), an agency of the Colombian government. The contract provided for a penalty
against Wintech, SGI and the other shareholders of Wintech of up to $5.0 million if certain levels of lottery sales were not
achieved. In addition, SGI delivered to Ecosalud a $4.0 million surety bond as a further guarantee of performance under the
contract. Wintech started the instant lottery in Colombia but, due to difficulties beyond its control, including, among other
factors, social and political unrest in Colombia, frequently interrupted telephone service and power outages, and competition
from another lottery being operated in a province of Colombia that we believe was in violation of Wintech’s exclusive license
from Ecosalud, the projected sales level was not met for the year ended June 30, 1993.
In 1993, Ecosalud issued a resolution declaring that the contract was in default. In 1994, Ecosalud issued a
liquidation resolution asserting claims for compensation and damages against Wintech, SGI and other shareholders of
Wintech for, among other things, realization of the full amount of the penalty, plus interest, and the amount of the bond. SGI
filed separate actions opposing each resolution with the Tribunal Contencioso of Cundinamarca in Colombia (the “Tribunal”),
which upheld both resolutions. SGI appealed each decision to the Council of State. In May 2012, the Council of State upheld
the contract default resolution, which decision was notified to us in August 2012. In October 2013, the Council of State
upheld the liquidation resolution, which decision was notified to us in December 2013.
In July 1996, Ecosalud filed a lawsuit against SGI in the U.S. District Court for the Northern District of Georgia
asserting many of the same claims asserted in the Colombia proceedings, including breach of contract, and seeking damages.
In March 1997, the District Court dismissed Ecosalud’s claims. Ecosalud appealed the decision to the U.S. Court of Appeals
for the Eleventh Circuit. The Court of Appeals affirmed the District Court’s decision in 1998.
In June 1999, Ecosalud filed a collection proceeding against SGI to enforce the liquidation resolution and recover
the claimed damages. In May 2013, the Tribunal denied SGI’s merit defenses to the collection proceeding and issued an order
of payment of approximately 90 billion Colombian pesos, or approximately $30.2 million, plus default interest (potentially
accrued since 1994 at a 12% statutory interest rate). SGI has filed an appeal to the Council of State, which appeal has stayed
the payment order.
SGI believes it has various defenses, including on the merits, against Ecosalud’s claims. Although we believe these
claims will not result in a material adverse effect on our consolidated results of operations, cash flows or financial position, it
is not feasible to predict the final outcome, and we cannot assure that these claims will not ultimately be resolved adversely to
us or result in material liability.
138
SNAI litigation
On April 16, 2012, certain VLTs operated by SNAI in Italy and supplied by Barcrest Group Limited (“Barcrest”)
erroneously printed what appeared to be winning jackpot and other tickets with a face amount in excess of €400.0 million.
SNAI has stated, and system data confirms, that no jackpots were actually won on that day. The terminals were deactivated
by the Italian regulatory authority. Following the incident, we understand that the Italian regulatory authority revoked the
certification of the version of the gaming system that Barcrest provided to SNAI and fined SNAI €1.5 million, but
determined to not revoke SNAI’s concession to operate VLTs in Italy.
In October 2012, SNAI filed a lawsuit in the Court of First Instance of Rome in Italy against Barcrest and The
Global Draw Limited (“Global Draw”), our subsidiary which acquired Barcrest from IGT-UK Group Limited, a subsidiary of
IGT, claiming liability arising out of the April 2012 incident and asserting claims based on theories of breach of contract and
tort. The lawsuit sought to terminate SNAI’s agreement with Barcrest and damages arising from the deactivation of the
terminals, including among other things, lost profits, expenses and costs, potential awards to players who have sought to
enforce what appeared to be winning jackpot and other tickets, compensation for lost profits sought by managers of the
gaming locations where SNAI VLTs supplied by Barcrest were installed, damages to commercial reputation and any future
damages arising from SNAI’s potential loss of its concession or inability to obtain a new concession.
In February 2015, we entered into a settlement agreement with SNAI that provides, among other things, for us to
make a €25.0 million upfront payment to SNAI, which payment was made in February 2015, and to indemnify SNAI against
certain potential future losses. In connection with the settlement, the parties’ pending claims in the Court of First Instance of
Rome were dismissed on February 19, 2015. To date, we have paid €9.4 million to SNAI pursuant to our indemnification
obligations.
Washington State Matter
On April 17, 2018, a plaintiff filed a putative class action complaint, Fife v. Scientific Games Corp., against SGC in
the United States District Court for the Western District of Washington. The plaintiff seeks to represent a putative class of all
persons in the State of Washington who purchased and allegedly lost virtual coins playing SGC’s online social casino games,
including but not limited to Jackpot Party Casino and Gold Fish Casino. The complaint asserts claims for alleged violations
of Washington’s Recovery of Money Lost at Gambling Act, Washington’s consumer protection statute, and for unjust
enrichment, and seeks unspecified money damages (including treble damages as appropriate), the award of reasonable
attorneys’ fees and costs, pre- and post-judgment interest, and injunctive and/or declaratory relief. On July 2, 2018, SGC filed
a motion to dismiss the plaintiff’s complaint with prejudice, which the trial court denied on December 18, 2018. SGC filed its
answer to the putative class action complaint on January 18, 2019. We are currently unable to determine the likelihood of an
outcome or estimate a range of reasonably possible loss.
Raqqa Matter
On May 4, 2018, plaintiffs Raqqa, Inc. Pittsburg Liquors, Inc., Omdev, Inc., Om Riya, Inc., E and B Liquors, Inc.,
Michael Cairo, and Jason Van Lente (collectively, “plaintiffs”) filed a putative class action complaint against Northstar
Lottery Group LLC (“Northstar”), IGT Global Solutions Corporation, and Scientific Games International, Inc. (collectively,
“defendants”), in the United States District Court for the Southern District of Illinois. In their complaint, plaintiffs seek to
represent two putative classes of persons: (1) all persons who were or are parties to a contract to sell at retail Illinois Lottery
instant game tickets at any time between July 1, 2011 and when Northstar ceased acting as the private manager of the Illinois
Lottery; and (2) all natural persons who purchased certain Illinois Lottery instant game tickets between July 1, 2011 and
when Northstar ceased acting as the private manager of the Illinois Lottery. The complaint alleges that Northstar discontinued
certain Illinois instant-ticket lottery games before all grand prizes were awarded; that Northstar overstated the odds of
winning grand prize tickets; and that these alleged actions caused economic harm to lottery players, and to lottery retailers
who receive commissions on winning tickets. The complaint asserts claims for alleged tortious interference with contract,
alleged tortious interference with prospective economic advantage, alleged violation of Illinois’ Consumer Fraud and
Deceptive Business Practices Act, alleged unjust enrichment and alleged civil conspiracy. The complaint seeks unspecified
139
money damages and the award of plaintiffs’ attorneys’ fees and costs. On June 18, 2018, the defendants filed a motion to
dismiss the plaintiffs’ complaint with prejudice, which is fully-briefed and pending before the trial court. We are currently
unable to determine the likelihood of an outcome or estimate a range of reasonably possible loss.
TCS John Huxley Matter
On March 15, 2019, TCS John Huxley America, Inc., TCS John Huxley Europe Ltd., TCS John Huxley Asia Ltd.,
and Taiwan Fulgent Enterprise Co., Ltd. brought a civil action in the United States District Court for the Northern District of
Illinois against SGC, Bally Technologies, Inc. and SG Gaming. In the complaint, the plaintiffs assert federal antitrust claims
arising from the defendants’ procurement of particular U.S. and South African patents. The plaintiffs allege that the
defendants used those patents to create an allegedly illegal monopoly in the market for automatic card shufflers sold to
regulated casinos in the United States. On April 10, 2019, the defendants filed a motion to dismiss the plaintiffs’ complaint
with prejudice. On April 25, 2019, the district court denied the defendants’ motion to dismiss without prejudice pursuant to
the court’s local rules, after the plaintiffs advised that they intended to file an amended complaint. The plaintiffs filed their
amended complaint on May 3, 2019, and on May 22, 2019, the defendants filed a motion to dismiss the plaintiffs’ amended
complaint with prejudice, which is fully briefed and pending before the district court. We are currently unable to determine
the likelihood of an outcome or estimate a range of reasonably possible loss.
SciPlay IPO Matter (New York)
On or about October 14, 2019, the Police Retirement System of St. Louis filed a putative class action complaint in
New York state court against SciPlay, certain of its executives and directors, and SciPlay’s underwriters with respect to its
IPO (the “PRS Action”). The complaint was amended on November 18, 2019. The plaintiff seeks to represent a class of all
persons or entities who acquired Class A common stock of SciPlay pursuant and/or traceable to the Registration Statement
filed and issued in connection with SciPlay’s IPO on or about May 3, 2019. The complaint asserts claims for alleged
violations of Sections 11 and 15 of the Securities Act, 15 U.S.C. § 77, and seeks certification of the putative class;
compensatory damages of at least $146 million, and the award of the plaintiff’s and the class’s reasonable costs and expenses
incurred in the action.
On or about December 9, 2019, Hongwei Li filed a putative class action complaint in New York state court asserting
substantively similar causes of action under the Securities Act of 1933 and substantially similar factual allegations as those
alleged in the PRS Action (the “Li Action”). On December 18, 2019, the New York state court entered a stipulated order
consolidating the PRS Action and the Li Action into a single lawsuit. On December 23, 2019, we moved to dismiss both
complaints.
We are currently unable to determine the likelihood of an outcome or estimate a range of reasonably possible loss, if
any. We believe that the claims in the lawsuit are without merit, and intend to vigorously defend against them.
Sylebra Matter
On October 23, 2019, Sylebra Capital Partners Master Fund, Limited and P Sylebra, Limited (together, “Sylebra”)
filed a complaint in Delaware Chancery Court against SGC, SG Gaming, and certain of SGC’s current and former executives
and directors. The complaint asserts claims for alleged breaches of fiduciary duty and alleged aiding and abetting of such
alleged breaches of fiduciary duty; for alleged unjust enrichment; for alleged anticipatory breach of Sylebra’s alleged rights
under SGC’s prior Restated Certificate of Incorporation (“prior Charter”) and for alleged breach of that prior Charter; for
alleged violations of certain Delaware statutes; and for alleged tortious interference with contract. The complaint seeks
injunctive relief, declaratory relief, money damages, and the award of the plaintiffs’ costs and expenses incurred in the action.
We are currently unable to determine the likelihood of an outcome or estimate a range of reasonably possible losses, if any.
We believe that the claims in the lawsuit are without merit, and intend to vigorously defend against them.
140
SciPlay IPO Matter (Nevada)
On or about November 4, 2019, plaintiff John Good filed a putative class action complaint in Nevada state court
against SciPlay, certain of its executives and directors, SGC, and SciPlay’s underwriters with respect to SciPlay’s IPO. The
plaintiff seeks to represent a class of all persons who purchased Class A common stock of SciPlay in or traceable to SciPlay’s
IPO that it completed on or about May 7, 2019. The complaint asserts claims for alleged violations of Sections 11 and 15 of
the Securities Act, 15 U.S.C. § 77, and seeks certification of the putative class; compensatory damages, and the award of the
plaintiff’s and the class’s reasonable costs and expenses incurred in the action. We are currently unable to determine the
likelihood of an outcome or estimate a range of reasonably possible losses, if any. We believe that the claims in the lawsuit
are without merit, and intend to vigorously defend against them.
(22) Financial Information for Guarantor Subsidiaries and Non-Guarantor Subsidiaries
We conduct substantially all of our business through our U.S. and foreign subsidiaries. As of December 31, 2019,
SGI’s obligations under the 2021 Notes, the 2025 Secured Notes, the 2026 Secured Euro Notes, the 2026 Unsecured Euro
Notes, the 2026 Unsecured Notes, the 2028 Unsecured Notes, and the 2029 Unsecured Notes were fully and unconditionally
and jointly and severally guaranteed by SGC and the Guarantor Subsidiaries other than SGI. We redeemed all of our 2022
Unsecured Notes during the second and fourth quarters of 2019, which were previously issued by SGI and fully and
unconditionally and jointly and severally guaranteed by SGC and the Guarantor Subsidiaries other than SGI. The guarantees
of our 2022 Unsecured Notes were released in connection with the redemption of the 2022 Unsecured Notes. We redeemed
all of our 2020 Notes during the fourth quarter of 2019, which were previously issued by SGI and fully and unconditionally
and jointly and severally guaranteed by SGC and the Guarantor Subsidiaries other than SGI. The guarantees of our 2020
Notes were released in connection with the redemption of the 2020 Notes. We redeemed all of the outstanding 2022 Secured
Notes during the first quarter of 2018, which were previously issued by SGI and fully and unconditionally and jointly and
severally guaranteed by SGC and the Guarantor Subsidiaries other than SGI. The guarantees of our 2022 Secured Notes were
released in connection with the redemption of the 2022 Secured Notes. We redeemed all of the outstanding 8.125% senior
subordinated notes due 2018 issued by SGC during the first quarter of 2017, which were previously issued by SGC and fully
and unconditionally and jointly and severally guaranteed by the Guarantor Subsidiaries. The guarantees of our 2021 Notes,
2025 Secured Notes, 2026 Secured Euro Notes, 2026 Unsecured Euro Notes, 2026 Unsecured Notes, 2028 Unsecured Notes,
and 2029 Unsecured Notes will terminate under the following customary circumstances: (1) the sale or disposition of the
capital stock of the guarantor (including by consolidation or merger of the guarantor into another person); (2) the liquidation
or dissolution of the guarantor; (3) the defeasance or satisfaction and discharge of the notes; (4) the release of the guarantor
from any guarantees of indebtedness of SGC and SGI; and (5) the proper designation of the guarantor as an unrestricted
subsidiary pursuant to the indenture governing the respective Notes.
Presented below is condensed consolidating financial information for (1) SGC, (2) SGI, (3) the Guarantor
Subsidiaries and (4) the Non-Guarantor Subsidiaries as of December 31, 2019 and December 31, 2018 and for the years
ended December 31, 2019, 2018 and 2017. The condensed consolidating financial information has been presented to show
the nature of assets held, results of operations and cash flows of SGC, SGI, the Guarantor Subsidiaries and the Non-
Guarantor Subsidiaries assuming the current guarantee structures of our 2021 Notes, 2025 Secured Notes, 2026 Secured Euro
Notes, 2026 Unsecured Euro Notes, 2026 Unsecured Notes, 2028 Unsecured Notes, and 2029 Unsecured Notes were in effect
at the beginning of the periods presented.
The condensed consolidating financial information reflects the investments of SGC in SGI and in the Guarantor
Subsidiaries and Non-Guarantor Subsidiaries using the equity method of accounting. They also reflect the investments of the
Guarantor Subsidiaries in the Non-Guarantor Subsidiaries. Net changes in intercompany due from/due to accounts are
reported in the accompanying Supplemental Condensed Consolidating Statements of Cash Flows as investing activities if the
applicable entities have a net investment (asset) in intercompany accounts and as a financing activity if the applicable entities
have a net intercompany borrowing (liability) balance.
141
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
SUPPLEMENTAL CONDENSED CONSOLIDATING BALANCE SHEET
As of December 31, 2019
SGC
(Parent)
SGI
(Issuer1)
Guarantor
Subsidiaries
Non-
Guarantor
Subsidiaries
Eliminating
Entries
Consolidated
Assets
Cash and cash equivalents
$
Restricted cash
Accounts receivable, net
Notes receivable, net
Inventories
Prepaid expenses, deposits and other current
assets
Property and equipment, net
Operating lease right-of-use, net
Investment in subsidiaries
Goodwill
Intangible assets, net
Intercompany balances
Software, net
Other assets(2)
Total assets
Liabilities and stockholders’ (deficit) equity
Current portion of long-term debt
Other current liabilities
Long-term debt, excluding current portion
Operating lease liabilities
Other long-term liabilities
Intercompany balances
Total SGC stockholders’ (deficit) equity
Noncontrolling interest
$
$
97 $
—
—
—
—
9
31
1
3,133
—
31
—
46
87
3,435 $
— $
52
—
1
52
5,542
(2,212 )
—
2 $
1
91
—
53
62
95
24
1,024
240
34
5,845
36
411
7,918 $
42 $
190
8,673
19
22
—
(1,028 )
—
1 $
40
221
94
113
84
197
30
1,153
1,897
1,087
—
94
49
5,060 $
213 $
10
337
12
87
97
209
50
—
1,143
364
—
82
313
2,917 $
2 $
1 $
256
7
25
547
3
4,220
—
248
—
43
179
300
2,042
104
— $
—
—
—
(9 )
—
(32 )
—
(5,310 )
—
—
(5,845 )
—
(325 )
(11,521 ) $
— $
(25 )
—
—
(417 )
(5,845 )
(5,234 )
—
313
51
649
106
244
252
500
105
—
3,280
1,516
—
258
535
7,809
45
721
8,680
88
383
—
(2,212 )
104
Total liabilities and stockholders’ (deficit)
equity
Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Unsecured Notes, which were redeemed
in April and December 2019, the 2025 Secured Notes, the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes, the 2026 Unsecured Notes, which
were issued in March 2019, and the 2028 Unsecured Notes and the 2029 Unsecured Notes, which were issued in November 2019.
Includes $11 million in non-current restricted cash for Guarantor Subsidiaries.
(11,521 ) $
7,809
7,918
5,060
3,435
2,917
$
$
$
$
$
(1)
(2)
142
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
SUPPLEMENTAL CONDENSED CONSOLIDATING BALANCE SHEET
As of December 31, 2018
SGC
(Parent)
SGI
(Issuer1)
Guarantor
Subsidiaries
Non-
Guarantor
Subsidiaries
Eliminating
Entries
Consolidated
Assets
Cash and cash equivalents
$
Restricted cash
Accounts receivable, net
Notes receivable, net
Inventories
Prepaid expenses, deposits and other current
assets
Property and equipment, net
Investment in subsidiaries
Goodwill
Intangible assets, net
Intercompany balances
Software, net
Other assets(2)
Total assets
Liabilities and stockholders’ (deficit) equity
Current portion of long-term debt
Other current liabilities
Long-term debt, excluding current portion
Other long-term liabilities
Intercompany balances
Stockholders’ (deficit) equity
$
$
74 $
—
—
—
—
6
31
2,836
—
43
—
58
110
3,158 $
1 $
1
79
—
40
63
112
975
240
34
6,054
39
404
8,042 $
— $
64
—
106
5,451
(2,463 )
42 $
162
8,991
8
—
(1,161 )
— $
32
205
101
82
92
219
1,093
1,897
1,291
—
128
46
5,186 $
— $
248
—
637
49
4,252
94 $
6
315
13
111
72
218
—
1,143
441
—
60
308
2,781 $
3 $
254
1
172
554
1,797
(1 ) $
—
—
—
(17 )
—
(33 )
(4,904 )
—
—
(6,054 )
—
(440 )
(11,449 ) $
— $
(26 )
—
(481 )
(6,054 )
(4,888 )
168
39
599
114
216
233
547
—
3,280
1,809
—
285
428
7,718
45
702
8,992
442
—
(2,463 )
Total liabilities and stockholders’ (deficit)
equity
$
3,158
$
8,042
$
5,186
$
2,781
$
(11,449 ) $
7,718
(1)
Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Secured Notes, which were redeemed in
March 2018, the 2022 Unsecured Notes, which were redeemed in April and December 2019, the 2025 Secured Notes, which were issued in October
2017 and February 2018, and the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes, which were issued in February 2018.
(2)
Includes $12 million and $1 million in non-current restricted cash for Guarantor Subsidiaries and Non-Guarantor Subsidiaries, respectively.
143
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
SUPPLEMENTAL CONDENSED CONSOLIDATING STATEMENT OF
OPERATIONS AND COMPREHENSIVE (LOSS) INCOME
Year Ended December 31, 2019
SGC
(Parent)
SGI
(Issuer1)
Guarantor
Subsidiaries
Non-
Guarantor
Subsidiaries
Eliminating
Entries
$
— $
590 $
1,538 $
1,648 $
(376 ) $
Consolidated
3,400
Revenue
Cost of services, cost of product sales and cost
of instant products(2)
Selling, general and administrative
Research and development
Depreciation, amortization and impairments
Restructuring and other
Operating (loss) income
Interest expense
Loss on debt financing transactions
Gain on remeasurement of debt
Other income (expense), net
Net income (loss) before equity in (loss)
income of subsidiaries and income taxes
Equity in (loss) income of subsidiaries
Income tax (expense) benefit
Net (loss) income
Less: Net income attributable to
noncontrolling interest
Net (loss) income attributable to SGC
Net (loss) income
Other comprehensive income (loss)
Total comprehensive (loss) income
Comprehensive (loss) income attributable to
SGC
(1)
—
132
—
53
4
(189 )
—
—
—
191
2
(109 )
(23 )
(130 )
387
35
5
40
1
122
(588 )
(100 )
9
586
29
8
(8 )
29
446
223
86
392
6
385
—
—
—
(660 )
(275 )
6
65
(204 )
776
360
97
180
17
218
(1 )
—
—
(91 )
126
—
(44 )
82
(325 )
(43 )
—
(18 )
—
10
—
—
—
—
10
95
—
105
$
$
—
(130 ) $
(130 ) $
8
(122 )
—
29 $
29 $
9
38
—
(204 ) $
(204 ) $
(2 )
(206 )
12
70 $
82 $
(1 )
81
—
105 $
105 $
(6 )
99
1,284
707
188
647
28
546
(589 )
(100 )
9
26
(108 )
—
(10 )
(118 )
12
(130 )
(118 )
8
(110 )
Less: comprehensive income attributable to
noncontrolling interest
—
—
—
12
—
12
Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Unsecured Notes, which were redeemed
in April and December 2019, the 2025 Secured Notes, the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes, the 2026 Unsecured Notes, which
were issued in March 2019, and the 2028 Unsecured Notes and the 2029 Unsecured Notes, which were issued in November 2019.
$
(122 ) $
38
$
(206 ) $
69
$
99
$
(122 )
(2) Excludes D&A.
144
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
SUPPLEMENTAL CONDENSED CONSOLIDATING STATEMENT OF
OPERATIONS AND COMPREHENSIVE (LOSS) INCOME
Year Ended December 31, 2018
SGC
(Parent)
SGI
(Issuer1)
Guarantor
Subsidiaries
Non-
Guarantor
Subsidiaries
Eliminating
Entries
$
— $
547 $
1,654 $
1,540 $
(378 ) $
Consolidated
3,363
Revenue
Cost of services, cost of product sales and cost
of instant products(2)
Selling, general and administrative
Research and development
Depreciation, amortization and impairments
Restructuring and other
Operating (loss) income
Interest expense
Loss on debt financing transactions
Gain on remeasurement of debt
Other income (expense), net
Net (loss) income before equity in (loss)
income of subsidiaries and income taxes
Equity in (loss) income of subsidiaries
Income tax (expense) benefit
Net (loss) income
Other comprehensive (loss) income
Comprehensive (loss) income
(1)
—
154
—
44
195
(393 )
—
—
—
336
(57 )
(219 )
(76 )
$
$
(352 ) $
(100 )
(452 ) $
361
42
3
33
(1 )
109
(596 )
(93 )
43
535
(2 )
44
—
42 $
30
72 $
490
227
87
440
9
401
—
—
—
(745 )
(344 )
(28 )
82
(290 ) $
(66 )
(356 ) $
721
326
112
188
50
143
(1 )
—
—
(84 )
(317 )
(52 )
—
(15 )
—
6
—
—
—
—
58
—
(19 )
39 $
(114 )
(75 ) $
6
203
—
209 $
150
359 $
1,255
697
202
690
253
266
(597 )
(93 )
43
42
(339 )
—
(13 )
(352 )
(100 )
(452 )
Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Secured Notes, which were redeemed in
March 2018, the 2022 Unsecured Notes, which were redeemed in April and December 2019, the 2025 Secured Notes, which were issued in October
2017 and February 2018, and the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes, which were issued in February 2018.
(2) Excludes D&A.
145
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
SUPPLEMENTAL CONDENSED CONSOLIDATING STATEMENT OF
OPERATIONS AND COMPREHENSIVE (LOSS) INCOME
Year Ended December 31, 2017
SGC
(Parent)
SGI
(Issuer1)
Guarantor
Subsidiaries
Non-
Guarantor
Subsidiaries
Eliminating
Entries
$
— $
498 $
1,684 $
1,223 $
(321 ) $
Consolidated
3,084
Revenue
Cost of services, cost of product sales and cost
of instant products(2)
Selling, general and administrative
Research and development
Depreciation, amortization and impairments
Restructuring and other
Operating (loss) income
Interest expense
Loss on debt financing transactions
Other income (expense), net
Net (loss) income before equity in income of
subsidiaries and income taxes
Equity in (loss) income of subsidiaries
Income tax (expense) benefit
Net (loss) income
Other comprehensive income
Comprehensive (loss) income
—
127
2
72
30
(231 )
(5 )
(1 )
88
(149 )
(45 )
(48 )
$
$
(242 ) $
134
(108 ) $
342
41
7
31
5
72
(604 )
(37 )
150
(419 )
67
158
(194 ) $
10
(184 ) $
511
244
101
463
7
358
—
—
(185 )
173
22
(86 )
109 $
66
175 $
629
250
74
128
4
138
(1 )
—
(26 )
(318 )
(49 )
—
(11 )
—
57
—
—
—
111
—
(39 )
72 $
129
201 $
57
(44 )
—
13 $
(205 )
(192 ) $
1,164
613
184
683
46
394
(610 )
(38 )
27
(227 )
—
(15 )
(242 )
134
(108 )
(1)
Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Secured Notes, which were redeemed in
March 2018, the 2022 Unsecured Notes, which were redeemed in April and December 2019, and the 2025 Secured Notes, which were issued in October
2017 and February 2018.
(2) Exclusive of D&A.
146
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
SUPPLEMENTAL CONDENSED CONSOLIDATING STATEMENT OF CASH FLOWS
Year Ended December 31, 2019
Net cash (used in) provided by operating
activities
Cash flows from investing activities:
Capital expenditures
Distributions of capital from equity
investments
Additions to equity method investments
Other, principally change in intercompany
investing activities
Net cash (used in) provided by investing
activities
Cash flows from financing activities:
Payments on long-term debt, net of proceeds
Payments of debt issuance and deferred
financing costs
Payments on license obligations
Sale of future revenue
Net proceeds from the sale of SciPlay
common stock
Payments of deferred SciPlay common stock
offering costs
Net redemptions of common stock under
stock-based compensation plans and other
Other, principally change in intercompany
financing activities
Net cash provided by (used in) financing
activities
Effect of exchange rate changes on cash, cash
equivalents and restricted cash
Increase in cash, cash equivalents and
restricted cash
Cash, cash equivalents, and restricted cash,
beginning of period
Cash, cash equivalents and restricted cash, end
of period
SGC (Parent)
SGI
(Issuer1)
Guarantor
Subsidiaries
Non-
Guarantor
Subsidiaries
Eliminating
Entries
Consolidated
$
(57 ) $
173
$
109
$
320
$
1
$
546
(22 )
(28 )
(112 )
(123 )
—
—
—
(22 )
—
—
(27 )
—
—
—
7
122
102
—
23
74
—
(1 )
289
260
(395 )
(34 )
(1 )
—
—
—
(2 )
—
(432 )
—
1
2
—
—
—
23
—
—
—
—
—
(289 )
(285 )
23
(1 )
—
(112 )
(100 )
(289 )
(263 )
—
—
(10 )
11
—
—
(4 )
15
12
—
9
43
(2 )
(1 )
(2 )
—
342
(9 )
(2 )
(426 )
(100 )
1
121
102
—
—
—
—
—
—
—
289
289
—
1
(1 )
(397 )
(35 )
(40 )
11
342
(9 )
(1 )
—
(129 )
1
155
220
$
97
$
3
$
52
$
223
$
—
$
375
(1)
Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Unsecured Notes, which were redeemed
in April and December 2019, the 2025 Secured Notes, the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes, the 2026 Unsecured Notes, which
were issued in March 2019, and the 2028 Unsecured Notes and the 2029 Unsecured Notes, which were issued in November 2019.
147
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
SUPPLEMENTAL CONDENSED CONSOLIDATING STATEMENT OF CASH FLOWS
Year Ended December 31, 2018
Net cash (used in) provided by operating
activities
Cash flows from investing activities:
Capital expenditures
Acquisitions of businesses and assets, net of
cash acquired
Proceeds from asset sales
Acquisitions and additions to equity method
investments
Distributions of capital from equity
investments
Other, principally change in intercompany
investing activities
Net cash used in investing activities
Cash flows from financing activities:
Payments on long-term debt, net of proceeds
Payments of assumed NYX debt and other
acquisitions debt
Payments of debt issuance and deferred
financing costs
Payments on license obligations
Net redemptions of common stock under
stock-based compensation plans and other
Other, principally change in intercompany
financing activities
Net cash (used in) provided by financing
activities
Effect of exchange rate changes on cash, cash
equivalents and restricted cash
(Decrease) increase in cash, cash equivalents
and restricted cash
Cash, cash equivalents, and restricted cash,
beginning of period
Cash, cash equivalents and restricted cash, end
of period
SGC
(Parent)
SGI
(Issuer1)
Guarantor
Subsidiaries
Non-
Guarantor
Subsidiaries
Eliminating
Entries
Consolidated
$
(221 ) $
18
$
206
$
341
$
2
$
346
(35 )
(63 )
(146 )
(147 )
—
—
—
—
—
(35 )
—
—
—
(43 )
(18 )
(342 )
—
—
(2 )
—
(159 )
(224 )
246
—
(38 )
—
—
—
(403 )
208
—
(659 )
733
—
2
—
(32 )
40
—
—
—
(265 )
—
(178 )
30
—
(138 )
(560 )
—
(2 )
—
(2 )
(3 )
(62 )
(69 )
—
(1 )
44
(8 )
(288 )
—
—
—
563
267
(6 )
42
60
—
—
—
—
—
159
159
—
—
—
—
—
(159 )
(391 )
(297 )
40
(180 )
30
—
(798 )
238
(290 )
(38 )
(45 )
(21 )
—
(159 )
(156 )
—
2
(6 )
(614 )
(3 )
834
$
74
$
2
$
43
$
102
$
(1 ) $
220
(1)
Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Secured Notes, which were redeemed in
March 2018, the 2022 Unsecured Notes, which were redeemed in April and December 2019, the 2025 Secured Notes, which were issued in October
2017 and February 2018, and the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes, which were issued in February 2018.
148
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
SUPPLEMENTAL CONDENSED CONSOLIDATING STATEMENT OF CASH FLOWS
Year Ended December 31, 2017
SGC
(Parent1)
SGI
(Issuer2)
Guarantor
Subsidiaries
Non-
Guarantor
Subsidiaries
Eliminating
Entries
Consolidated
$
(41 ) $
(300 ) $
567
$
283
$
(2 ) $
507
Net cash (used in) provided by operating
activities
Cash flows from investing activities:
Capital expenditures
Acquisitions of businesses, net of cash
acquired
Acquisitions and additions to equity method
investments
Distributions of capital on equity
investments
Changes in other assets and liabilities and
other
Other, principally change in intercompany
investing activities
Net cash (used in) provided by investing
activities
Cash flows from financing activities:
Net (payments) proceeds of long-term debt
including senior notes and term loans
Payments of debt issuance and deferred
financing costs
Payments on license obligations
Net redemptions of common stock under
stock-based compensation plans and other
Other, principally change in intercompany
financing activities
Net cash provided by (used in) financing
activities
Effect of exchange rate changes on cash, cash
equivalents and restricted cash
Increase (decrease) in cash, cash equivalents
and restricted cash
Cash, cash equivalents, and restricted cash,
beginning of period
Cash, cash equivalents and restricted cash, end
of period
(53 )
(31 )
(129 )
—
—
—
—
—
—
—
—
—
(569 )
(26 )
—
—
8
—
(81 )
(32 )
(107 )
34
2
(120 )
(53 )
(600 )
(147 )
(304 )
(7 )
—
—
—
—
(250 )
958
—
(48 )
(8 )
1,100
794
—
700
33
(59 )
—
—
—
899
—
(1 )
1
—
—
(5 )
(1 )
(411 )
(417 )
—
3
41
—
—
—
—
—
689
689
—
—
—
—
(689 )
(294 )
(58 )
(107 )
34
10
—
(415 )
701
(59 )
(53 )
(9 )
—
(7 )
(689 )
580
5
(23 )
83
—
(2 )
(1 )
5
677
157
$
733
$
—
$
44
$
60
$
(3 ) $
834
(1)
Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Secured Notes, which were redeemed in
March 2018, the 2022 Unsecured Notes, which were redeemed in April and December 2019, and the 2025 Secured Notes, which were issued in October
2017 and February 2018.
149
(23) Selected Quarterly Financial Data, Unaudited
$
$
$
Total operating revenues
Total cost of revenues(1)
Net (loss) income
Net (loss) income attributable to SGC
Basic and diluted net (loss) income attributable to
SGC per share:
Basic net (loss) income per share
Diluted net (loss) income per share
Weighted average number of shares used in per
share calculations:
Basic shares
Diluted shares
(1) Excludes D&A
March 31 (a)
June 30 (b)
Quarter Ended 2019
837 $
307
(24 )
(24 )
845 $
321
(75 )
September 30 (c) December 31 (d)
863
855 $
339
317
18
(37 )
14
(43 )
(77 )
(0.26 ) $
(0.26 ) $
(0.83 ) $
(0.83 ) $
0.15 $
0.15 $
(0.46 )
(0.46 )
92
92
93
93
93
94
93
93
(a)
(b)
(c)
(d)
Includes a $5 million gain on remeasurement of debt.
Includes a loss on debt financing transactions of $60 million in connection with a partial retirement of the 2022 10% Unsecured Notes and a $3 million
loss on remeasurement of debt.
Includes a gain on remeasurement of debt of $19 million.
Includes a loss on debt financing transactions of $40 million in connection with the retirement of the 2020 Notes and 2022 Unsecured Notes and the
November 2019 amendment to our revolver, and a loss on remeasurement of debt of $12 million.
Total operating revenues
Total cost of revenues(1)
Net (loss) income
March 31 (a)
$
812 $
297
(202 )
Net (loss) income attributable to SGC
(202 )
845 $
316
(6 )
(6 )
821 $
301
(352 )
(352 )
Quarter Ended 2018
June 30 (b)
September 30 (c)
December 31 (d)
Basic and diluted net (loss) income per share
attributable to SGC:
Basic net (loss) income per share
Diluted net (loss) income per share
Weighted average number of shares used in
per share calculations:
Basic shares
Diluted shares
(1) Excludes D&A.
$
$
(2.24 ) $
(2.24 ) $
(0.06 ) $
(0.06 ) $
(3.85 ) $
(3.85 ) $
90
90
91
91
91
91
(a)
(b)
(c)
(d)
Includes a loss on debt financing transactions of $93 million in connection with the February 2018 Refinancing and $1 million loss on remeasurement
of debt.
Includes a gain on remeasurement of debt of $35 million.
Includes a loss on remeasurement of debt of $4 million and a $310 million reserve related to the Shuffle Tech matter.
Includes a gain on remeasurement of debt of $14 million and a $183 million reversal of the Shuffle Tech matter legal reserve as a result of a
settlement agreement reached.
150
886
341
207
207
2.25
2.21
92
93
SCHEDULE II
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES
Valuation and Qualifying Accounts
Year Ended December 31, 2019, 2018 and 2017
(in millions)
Allowance for doubtful accounts
Year Ended December 31, 2019
Year Ended December 31, 2018
$
$
Year Ended December 31, 2017
(1) Amounts written off, net of recovery, and related impact of foreign currency exchange.
$
Balance at
beginning of
period
Additions Deductions (1)
Balance at
end
of period
40
31
28
9
9
11
(13 ) $
— $
(8 ) $
36
40
31
Tax-related valuation allowance
Year Ended December 31, 2019
Year Ended December 31, 2018
Year Ended December 31, 2017
Balance at
beginning of
period
Additions /
(deductions)
Balance at
end
of period
$
$
$
245
159
119
(36 ) $
86 $
40 $
209
245
159
(3). Exhibits
EXHIBIT INDEX
Exhibit
Number Description
2.1 Agreement and Plan of Merger, dated as of January 30, 2013, entered into by and among Scientific
Games Corporation, Scientific Games International, Inc., SG California Merger Sub, Inc. and WMS
Industries Inc. (incorporated by reference to Exhibit 2.1 to Scientific Games Corporation’s Current
Report on Form 8-K filed on February 5, 2013).
2.2 Agreement and Plan of Merger, dated as of August 1, 2014, by and among the Scientific Games
Corporation, Scientific Games International, Inc., Scientific Games Nevada, Inc. and Bally
Technologies, Inc. (incorporated by reference to Exhibit 2.1 to Scientific Games Corporation’s Current
Report on Form 8-K filed on August 4, 2014).
2.3 Arrangement Agreement, dated as of September 20, 2017, among Scientific Games Corporation, Bally
Gaming And Systems UK Limited and NYX Gaming Group Limited (incorporated by reference to
Exhibit 2.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on September 21,
2017).
2.4 First Amendment to Arrangement Agreement, dated as of November 21, 2017, among Scientific Games
Corporation, Bally Gaming And Systems UK Limited and NYX Gaming Group Limited (incorporated
by reference to Exhibit 2.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on
November 27, 2017).
2.5 Agreement and Plan of Merger, dated as of September 18, 2017, by and between Scientific Games
Corporation and SG Nevada Merger Company, a Nevada corporation and a wholly owned subsidiary of
Scientific Games Corporation (incorporated by reference to Exhibit 2.1 to Scientific Games
Corporation’s Current Report on Form 8-K filed on September 18, 2017).
151
3.1(a) Articles of Merger filed with the Secretary of State of the State of Nevada on January 10, 2018
(incorporated by reference to Exhibit 3.3 to Scientific Games Corporation’s Current Report on Form 8-
K filed on January 10, 2018).
3.1(b) Certificate of Merger filed with the Secretary of State of the State of Delaware on January 10, 2018
(incorporated by reference to Exhibit 3.4 to Scientific Games Corporation’s Current Report on Form 8-
K filed on January 10, 2018).
3.1(c) Amended and Restated Articles of Incorporation of Scientific Games Corporation, filed with the
Secretary of State of the State of Nevada on January 10, 2018 (incorporated by reference to Exhibit 3.1
to Scientific Games Corporation’s Current Report on Form 8-K filed on January 10, 2018).
3.1(d) Certificate of Designation of Series A Junior Participating Preferred Stock of Scientific Games
Corporation, filed with the Secretary of State of the State of Nevada on January 10, 2018 (incorporated
by reference to Exhibit 3.5 to Scientific Games Corporation’s Current Report on Form 8-K filed on
January 10, 2018).
3.2 Amended and Restated Bylaws of Scientific Games Corporation, effective as of January 10, 2018
(incorporated by reference to Exhibit 3.2 to Scientific Games Corporation’s Current Report on Form 8-
K filed on January 10, 2018).
4.1 Indenture, dated as of August 20, 2012, among Scientific Games International, Inc., as issuer, Scientific
Games Corporation and the other guarantors party thereto and The Bank of Nova Scotia Trust
Company of New York, as trustee, relating to the 6.250% Senior Subordinated Notes due 2020
(incorporated by reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-
K filed on August 21, 2012).
4.2 Form of 6.250% Senior Subordinated Notes due 2020 (incorporated by reference to Exhibits 4.3(a) and
4.3(b) to Scientific Games Corporation’s Registration Statement on Form S-4 filed on November 8,
2012 and included in Exhibit 4.1 above).
4.3 Supplemental Indenture, dated as of April 16, 2013, by and among Scientific Games International, Inc.,
as issuer, Scientific Games Corporation, SG California Merger Sub, Inc., Scientific Games New Jersey,
LLC and the other guarantors party thereto, and The Bank of Nova Scotia Trust Company of New
York, as trustee, relating to the Indenture, dated as of August 20, 2012, among Scientific Games
International, Inc., as issuer, Scientific Games Corporation and the other guarantors party thereto and
The Bank of Nova Scotia Trust Company of New York, as trustee, relating to the 6.250% Senior
Subordinated Notes due 2020 (incorporated by reference to Exhibit 4.5 to Scientific Games
Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2013).
4.4 Supplemental Indenture, dated as of October 18, 2013, by and among Scientific Games International,
Inc., as issuer, Scientific Games Corporation, WMS Industries Inc., WMS Gaming Inc., WMS
International Holdings Inc., Phantom EFX, LLC, Lenc-Smith Inc., Williams Electronics Games, Inc.,
WMS Finance Inc., Lenc Software Holdings LLC, Williams Interactive LLC and the other guarantors
party thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to the
Indenture, dated as of August 20, 2012, among Scientific Games International, Inc., as issuer, Scientific
Games Corporation and the other guarantors party thereto and The Bank of Nova Scotia Trust
Company of New York, as trustee, relating to the 6.250% Senior Subordinated Notes due 2020
(incorporated by reference to Exhibit 4.3 to Scientific Games Corporation’s Current Report on Form 8-
K filed on October 18, 2013).
152
4.5 Supplemental Indenture, dated as of September 15, 2014, by and among Scientific Games
International, Inc., as issuer, Scientific Games Corporation, Scientific Games Productions, LLC,
Scientific Games Distribution, LLC and the other guarantors party thereto, and Deutsche Bank Trust
Company Americas, as successor trustee, relating to the Indenture, dated as of August 20, 2012, among
Scientific Games International, Inc., as issuer, Scientific Games Corporation and the other guarantors
party thereto and Deutsche Bank Trust Company Americas, as successor trustee, relating to the 6.250%
Senior Subordinated Notes due 2020 (incorporated by reference to Exhibit 4.2 to Scientific Games
Corporation’s Quarterly Report on Form 10-Q for the quarter ended September 30, 2014).
4.6 Supplemental Indenture, dated as of November 21, 2014, by and among Scientific Games International,
Inc., as issuer, Scientific Games Corporation, Bally Technologies, Inc., Casino Electronics, Inc.,
Alliance Holding Company, Bally Gaming International, Inc., Bally Gaming, Inc., Bally Gaming GP,
LLC, Bally Gaming LP, LLC, Bally Properties East, LLC, Bally Properties West, LLC, Compudigm
Services, Inc., SHFL Properties, LLC, Sierra Design Group, Arcade Planet, Inc. and the other
guarantors party thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to
the Indenture, dated as of August 20, 2012, among Scientific Games International, Inc., as issuer,
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust
Company Americas, as successor trustee, relating to the 6.250% Senior Subordinated Notes due 2020
(incorporated by reference to Exhibit 4.7 to Scientific Games Corporation’s Current Report on Form 8-
K filed on November 26, 2014).
4.7 Supplemental Indenture, dated as of October 2, 2015, by and among Scientific Games International,
Inc., as issuer, Scientific Games Corporation, Go For A Million Productions, LLC and the other
guarantors party thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to
the Indenture, dated as of August 20, 2012, among Scientific Games International, Inc., as issuer,
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust
Company Americas, as successor trustee, relating to the 6.250% Senior Subordinated Notes due 2020
(incorporated by reference to Exhibit 4.2 to Scientific Games Corporation’s Quarterly Report on Form
10-Q for the quarter ended September 30, 2015).
4.8 Supplemental Indenture, dated as of July 14, 2017, by and among Scientific Games International, Inc.,
as issuer, Scientific Games Corporation, Lapis Software Associates, LLC and the other guarantors party
thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to the Indenture,
dated as of August 20, 2012, among Scientific Games International, Inc., as issuer, Scientific Games
Corporation and the other guarantors party thereto and Deutsche Bank Trust Company Americas, as
successor trustee, relating to the 6.250% Senior Subordinated Notes due 2020 (incorporated by
reference to Exhibit 10.1 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the
quarter ended June 30, 2017).
4.9 Supplemental Indenture, dated as of January 10, 2018, by and among Scientific Games International,
Inc., the subsidiary guarantors party thereto, Scientific Games Corporation and Deutsche Bank Trust
Company Americas, as successor trustee, relating to the Indenture, dated as of August 20, 2012, as
amended and supplemented, relating to the 6.250% Senior Subordinated Notes due 2020 (incorporated
by reference to Exhibit 4.4 to Scientific Games Corporation’s Current Report on Form 8-K filed on
January 10, 2018).
4.10 Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International,
Inc., as issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors
party thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to the
Indenture, dated as of August 20, 2012, as amended and supplemented, relating to the 6.250% Senior
Subordinated Notes due 2020 (incorporated by reference to Exhibit 4.18 to Scientific Games
Corporation’s Annual Report on Form 10-K for the year ended December 31, 2018).
153
4.11 Indenture, dated as of June 4, 2014, among Scientific Games International, Inc., as issuer, Scientific
Games Corporation and the other guarantors party thereto and Deutsche Bank Trust Company
Americas, as trustee, relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by
reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on June 6,
2014).
4.12 Supplemental Indenture, dated as of September 15, 2014, among Scientific Games International, Inc.,
as issuer, Scientific Games Corporation, Scientific Games Productions, LLC, Scientific Games
Distribution, LLC and the other guarantors party thereto, and Deutsche Bank Trust Company Americas,
as trustee, relating to the Indenture, dated as of June 4, 2014, among Scientific Games International,
Inc., as issuer, Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank
Trust Company Americas, as trustee, relating to the 6.625% Senior Subordinated Notes due 2021
(incorporated by reference to Exhibit 4.3 to Scientific Games Corporation’s Quarterly Report on Form
10-Q for the quarter ended September 30, 2014).
4.13 Supplemental Indenture, dated as of November 21, 2014, among Scientific Games International, Inc.,
as issuer, Scientific Games Corporation, Bally Technologies, Inc., Casino Electronics, Inc., Alliance
Holding Company, Bally Gaming International, Inc., Bally Gaming, Inc., Bally Gaming GP, LLC,
Bally Gaming LP, LLC, Bally Properties East, LLC, Bally Properties West, LLC, Compudigm
Services, Inc., SHFL Properties, LLC, Sierra Design Group, Arcade Planet, Inc. and the other
guarantors party thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to
the Indenture, dated as of June 4, 2014, among Scientific Games International, Inc., as issuer, Scientific
Games Corporation and the other guarantors party thereto and Deutsche Bank Trust Company
Americas, as trustee, relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by
reference to Exhibit 4.8 to Scientific Games Corporation’s Current Report on Form 8-K filed on
November 26, 2014).
4.14 Supplemental Indenture, dated as of October 2, 2015, among Scientific Games International, Inc., as
issuer, Scientific Games Corporation, Go For A Million Productions, LLC and the other guarantors
party thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to the
Indenture, dated as of June 4, 2014, among Scientific Games International, Inc., as issuer, Scientific
Games Corporation and the other guarantors party thereto and Deutsche Bank Trust Company
Americas, as trustee, relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by
reference to Exhibit 4.3 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the
quarter ended September 30, 2015).
4.15 Supplemental Indenture, dated as of July 14, 2017, by and among Scientific Games International, Inc.,
as issuer, Scientific Games Corporation, Lapis Software Associates, LLC and the other guarantors party
thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to the Indenture,
dated as of June 4, 2014, among Scientific Games International, Inc., as issuer, Scientific Games
Corporation and the other guarantors party thereto and Deutsche Bank Trust Company Americas, as
trustee, relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by reference to
Exhibit 10.2 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended
June 30, 2017).
4.16 Supplemental Indenture, dated as of January 10, 2018, by and among Scientific Games International,
Inc., the subsidiary guarantors party thereto, Scientific Games Corporation and Deutsche Bank Trust
Company Americas, as trustee, relating to the Indenture, dated as of June 4, 2014, as amended and
supplemented, relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by reference
to Exhibit 4.5 to Scientific Games Corporation’s Current Report on Form 8-K filed on January 10,
2018).
154
4.17 Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International,
Inc., as issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors
party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated
as of June 4, 2014, as amended and supplemented, relating to the 6.625% Senior Subordinated Notes
due 2021 (incorporated by reference to Exhibit 4.25 to Scientific Games Corporation’s Annual Report
on Form 10-K for the year ended December 31, 2018).
4.18 Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International,
Inc., as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the
Indenture, dated as of June 4, 2014, as amended and supplemented, relating to the 6.625% Senior
Subordinated Notes due 2021.(†)
4.19 Indenture, dated as of November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche
Bank Trust Company Americas, as trustee, relating to the 10.000% Senior Unsecured Notes due 2022
(incorporated by reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-
K filed on November 26, 2014).
4.20 Supplemental Indenture, dated as of November 21, 2014, among Scientific Games International, Inc.,
as issuer, Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust
Company Americas, as trustee, relating to the Indenture, dated as of November 21, 2014, between
SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company Americas, as trustee, relating to the
10.000% Senior Unsecured Notes due 2022 (incorporated by reference to Exhibit 4.2 to Scientific
Games Corporation’s Current Report on Form 8-K filed on November 26, 2014).
4.21 Supplemental Indenture, dated as of October 2, 2015, among Scientific Games International, Inc., as
issuer, Scientific Games Corporation, Go For A Million Productions, LLC and the other guarantors
party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated
as of November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company
Americas, as trustee, relating to the 10.000% Senior Unsecured Notes due 2022 (incorporated by
reference to Exhibit 4.4 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the
quarter ended September 30, 2015).
4.22 Supplemental Indenture, dated as of July 14, 2017, by and among Scientific Games International, Inc.,
as issuer, Scientific Games Corporation, Lapis Software Associates, LLC and the other guarantors party
thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of
November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company
Americas, as trustee, relating to the 10.000% Senior Unsecured Notes due 2022 (incorporated by
reference to Exhibit 10.3 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the
quarter ended June 30, 2017).
4.23 Supplemental Indenture, dated as of January 10, 2018, by and among Scientific Games International,
Inc., the subsidiary guarantors party thereto, Scientific Games Corporation and Deutsche Bank Trust
Company Americas, as trustee, relating to the Indenture, dated as of November 21, 2014, as amended
and supplemented, relating to the 10.000% Senior Unsecured Notes due 2022 (incorporated by
reference to Exhibit 4.7 to Scientific Games Corporation’s Current Report on Form 8-K filed on
January 10, 2018).
155
4.24 Supplemental Indenture, dated as of November 1, 2018, among Scientific Games International, Inc., as
issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors party
thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of
November 21, 2014, as amended and supplemented, relating to the 10.000% Senior Unsecured Notes
due 2022 (incorporated by reference to Exhibit 4.31 to Scientific Games Corporation’s Annual Report
on Form 10-K for the year ended December 31, 2018).
4.25 Indenture, dated as of November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche
Bank Trust Company Americas, as trustee and collateral agent, related to the 7.000% Senior Secured
Notes due 2022 (incorporated by reference to Exhibit 4.3 to Scientific Games Corporation’s Current
Report on Form 8-K filed on November 26, 2014).
4.26 Supplemental Indenture, dated as of November 21, 2014, among Scientific Games International, Inc.,
Scientific Games Corporation, and the other guarantors party thereto and Deutsche Bank Trust
Company Americas, as trustee, relating to the Indenture dated as of November 21, 2014, between
SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company Americas, as trustee and collateral
agent, relating to the 7.000% Senior Secured Notes due 2022 (incorporated by reference to Exhibit 4.4
to Scientific Games Corporation’s Current Report on Form 8-K filed on November 26, 2014).
4.27 Supplemental Indenture, dated as of October 2, 2015, among Scientific Games International, Inc.,
Scientific Games Corporation, Go For A Million Productions, LLC and the other guarantors party
thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of
November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company
Americas, as trustee and collateral agent, relating to the 7.000% Senior Secured Notes due 2022
(incorporated by reference to Exhibit 4.5 to Scientific Games Corporation’s Quarterly Report on Form
10-Q for the quarter ended September 30, 2015).
4.28 Supplemental Indenture, dated as of February 14, 2017, among Scientific Games International, as
issuer, Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust
Company Americas, as trustee and collateral agent, relating to the Indenture, dated as of November 21,
2014, between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company Americas, as trustee
and collateral agent, relating to the 7.000% Senior Secured Notes due 2022 (incorporated by reference
to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on February 14,
2017).
4.29 Supplemental Indenture, dated as of July 14, 2017, by and among Scientific Games International, Inc.,
as issuer, Scientific Games Corporation, Lapis Software Associates, LLC and the other guarantors party
thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of
November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company
Americas, as trustee and collateral agent, relating to the 7.000% Senior Secured Notes due 2022
(incorporated by reference to Exhibit 10.4 to Scientific Games Corporation’s Quarterly Report on Form
10-Q for the quarter ended June 30, 2017).
4.30 Supplemental Indenture, dated as of January 10, 2018, by and among Scientific Games International,
Inc., the subsidiary guarantors party thereto, Scientific Games Corporation and Deutsche Bank Trust
Company Americas, as trustee, relating to the Indenture, dated as of November 21, 2014, as amended
and supplemented, relating to the 7.000% Senior Secured Notes due 2022 (incorporated by reference to
Exhibit 4.6 to Scientific Games Corporation’s Current Report on Form 8-K filed on January 10, 2018).
156
4.31 Amended and Restated Rights Agreement, dated as of January 10, 2018, between Scientific Games
Corporation and American Stock Transfer & Trust Company, LLC which includes the Form of
Certificate of Designation of Series A Junior Participating Preferred Stock of Scientific Games
Corporation as Exhibit A, the Form of Right Certificate as Exhibit B, the Summary of Rights to
Purchase Shares of Preferred Stock of Scientific Games Corporation as Exhibit C and a the Form of
Consent to Jurisdiction as Exhibit D (incorporated by reference to Exhibit 4.3 to Scientific Games
Corporation’s Current Report on Form 8-K filed on January 10, 2018).
4.32 Indenture, dated as of October 17, 2017, among Scientific Games International, Inc., as issuer,
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust
Company Americas, as trustee and collateral agent, relating to the 5.000% Senior Secured Notes due
2025 (incorporated by reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on
Form 8-K filed on October 17, 2017).
4.33 Supplemental Indenture, dated as of February 14, 2018, among Scientific Games International, Inc. as
issuer, Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust
Company Americas, as trustee and collateral agent, relating to the Indenture, dated as of October 17,
2017, among Scientific Games International, as issuer, Scientific Games Corporation and the other
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee and collateral agent,
relating to the 5.000% Senior Secured Notes due 2025 (incorporated by reference to Exhibit 4.1 to
Scientific Games Corporation’s Current Report on Form 8-K filed on February 14, 2018).
4.34 Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International,
Inc., as issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors
party thereto, and Deutsche Bank Trust Company Americas, as trustee and collateral agent, relating to
the Indenture, dated as of October 17, 2017, as amended and supplemented, relating to the 5.000%
Senior Secured Notes due 2025 (incorporated by reference to Exhibit 4.41 to Scientific Games
Corporation’s Annual Report on Form 10-K for the year ended December 31, 2018).
4.35 Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International,
Inc., as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee and collateral agent,
relating to the Indenture, dated as of October 17, 2017, as amended and supplemented, relating to the
5.000% Senior Secured Notes due 2025.(†)
4.36 Collateral Agreement, dated as of October 17, 2017, among Scientific Games International, Inc., as
issuer, Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust
Company Americas, as collateral agent (incorporated by reference to Exhibit 4.2 to Scientific Games
Corporation’s Current Report on Form 8-K filed on October 17, 2017).
4.37 Indenture, dated as of February 14, 2018, among Scientific Games International, Inc., as issuer,
Scientific Games Corporation and the other guarantors party thereto, Deutsche Bank Trust Company
Americas, as trustee, collateral agent, registrar and transfer agent, and Deutsche Bank AG, London
Branch, as paying agent, relating to the 3.375% Senior Secured Notes due 2026 (incorporated by
reference to Exhibit 4.2 to Scientific Games Corporation’s Current Report on Form 8-K filed on
February 14, 2018).
4.38 Collateral Agreement, dated as of February 14, 2018, among Scientific Games International, Inc.,
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust
Company Americas, as collateral agent, relating to the 3.375% Senior Secured Notes due 2026
(incorporated by reference to Exhibit 4.3 to Scientific Games Corporation’s Current Report on Form 8-
K filed on February 14, 2018).
157
4.39 Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International,
Inc., as issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors
party thereto, and Deutsche Bank Trust Company Americas, as trustee, collateral agent, registrar and
transfer agent, relating to the Indenture, dated as of February 14, 2018, as amended and supplemented,
relating to the 3.375% Senior Secured Notes due 2026 (incorporated by reference to Exhibit 4.45 to
Scientific Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 2018).
4.40 Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International,
Inc., as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, collateral agent,
registrar and transfer agent, relating to the Indenture, dated as of February 14, 2018, as amended and
supplemented, relating to the 3.375% Senior Secured Notes due 2026.(†)
4.41 Indenture, dated as of February 14, 2018, among Scientific Games International, Inc., as issuer,
Scientific Games Corporation and the other guarantors party thereto, Deutsche Bank Trust Company
Americas, as trustee, and Deutsche Bank AG, London Branch, as paying agent, relating to the 5.500%
Senior Unsecured Notes due 2026 (incorporated by reference to Exhibit 4.4 to Scientific Games
Corporation’s Current Report on Form 8-K filed on February 14, 2018).
4.42 Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International,
Inc., as issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors
party thereto, and Deutsche Bank Trust Company Americas, as trustee, registrar and transfer agent,
relating to the Indenture, dated as of February 14, 2018, as amended and supplemented, relating to the
5.500% Senior Unsecured Notes due 2026 (incorporated by reference to Exhibit 4.47 to Scientific
Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 2018).
4.43 Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International,
Inc., as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, registrar and transfer
agent, relating to the Indenture, dated as of February 14, 2018, as amended and supplemented, relating
to the 5.500% Senior Unsecured Notes due 2026.(†)
4.44 Indenture, dated as of March 19, 2019, among Scientific Games International, Inc., as issuer, Scientific
Games Corporation and the other guarantors party thereto, and Deutsche Bank Trust Company
Americas, as trustee, relating to the 8.250% Senior Unsecured Notes due 2026 (incorporated by
reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on
March 19, 2019).
4.45 Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International,
Inc. as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the
Indenture, dated as of March 19, 2019, among Scientific Games International, Inc., as issuer, Scientific
Games Corporation and the other guarantors party thereto, and Deutsche Bank Trust Company
Americas, as trustee, relating to the 8.250% Senior Unsecured Notes due 2026.(†)
4.46 Indenture, dated as of November 26, 2019, among Scientific Games International, Inc., as issuer,
Scientific Games Corporation, the other guarantors party thereto and Deutsche Bank Trust Company
Americas, as trustee, relating to the 7.000% Senior Unsecured Notes due 2028 (incorporated by
reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on
November 26, 2019).
158
4.47 Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International,
Inc. as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the
Indenture, dated as of November 26, 2019, among Scientific Games International, Inc., as issuer,
Scientific Games Corporation, the other guarantors party thereto and Deutsche Bank Trust Company
Americas, as trustee, relating to the 7.000% Senior Unsecured Notes due 2028.(†)
4.48 Indenture, dated as of November 26, 2019, among Scientific Games International, Inc., as issuer,
Scientific Games Corporation, the other guarantors party thereto and Deutsche Bank Trust Company
Americas, as trustee, relating to the 7.250% Senior Unsecured Notes due 2029 (incorporated by
reference to Exhibit 4.2 to Scientific Games Corporation’s Current Report on Form 8-K filed on
November 26, 2019).
4.49 Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International,
Inc. as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the
Indenture, dated as of November 26, 2019, among Scientific Games International, Inc., as issuer,
Scientific Games Corporation, the other guarantors party thereto and Deutsche Bank Trust Company
Americas, as trustee, relating to the 7.250% Senior Unsecured Notes due 2029.(†)
4.50 Description of Securities.(†)
10.1 Credit Agreement, dated as of October 18, 2013, among Scientific Games International, Inc., as the
borrower, Scientific Games Corporation, the several lenders from time to time parties thereto, Bank of
America, N.A., as administrative agent, collateral agent, issuing lender and swingline lender, JPMorgan
Chase Bank, N.A., as issuing lender, Bank of America, N.A., Credit Suisse Securities (USA) LLC and
UBS Securities LLC, as joint lead arrangers, Bank of America, N.A., Credit Suisse Securities (USA)
LLC, UBS Securities LLC, J.P. Morgan Securities LLC, RBS Securities Inc., Deutsche Bank Securities
Inc., Goldman Sachs Bank USA and HSBC Securities (USA) Inc., as joint bookrunners, Credit Suisse
Securities (USA) LLC and UBS Securities LLC, as co-syndication agents, and J.P. Morgan Securities
LLC, The Royal Bank of Scotland plc, Deutsche Bank Securities Inc., Goldman Sachs Bank USA and
HSBC Securities (USA) Inc., as co-documentation agents (incorporated by reference to Exhibit 10.1 to
Scientific Games Corporation’s Current Report on Form 8-K filed on October 18, 2013).
10.2 Amendment No. 1 , dated as of October 1, 2014, among Scientific Games International, Inc., as the
borrower, Scientific Games Corporation, the several banks and other financial institutions or entities
from time to time party thereto, and Bank of America, N.A., as administrative agent, collateral agent,
issuing lender and swingline lender, which amended and restated the Credit Agreement, dated as of
October 18, 2013 among such parties, as set forth in Exhibit A and Exhibit B to such Amendment No.
1. to Credit Agreement (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s
Current Report on Form 8-K filed on October 7, 2014).
10.3 Amendment No. 2, dated as of February 14, 2017, among Scientific Games International, Inc., as the
borrower, Scientific Games Corporation, the several banks and other financial institutions or entities
from time to time party thereto and Bank of America, N.A., as administrative agent, collateral agent,
issuing lender and swingline lender, which amended and restated the Credit Agreement, dated as of
October 18, 2013 (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current
Report on Form 8-K filed on February 14, 2017).
159
10.4 Amendment No. 3, dated as of August 14, 2017, among Scientific Games International, Inc., as the
borrower, Scientific Games Corporation, the several banks and other financial institutions or entities
from time to time party thereto and Bank of America, N.A., as administrative agent, collateral agent,
issuing lender and swingline lender, which amended and restated the Credit Agreement, dated as of
October 18, 2013 (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current
Report on Form 8-K filed on August 14, 2017).
10.5 Amendment No. 4, dated as of February 14, 2018, among Scientific Games International Inc., as the
borrower, Scientific Games Corporation, as a guarantor, the several banks and other financial
institutions or entities from time to time party thereto and Bank of America, N.A., as administrative
agent, collateral agent, issuing lender and swingline lender, which amended and restated the Credit
Agreement, dated as of October 18, 2013 (as amended, supplemented, amended and restated or
otherwise modified from time to time, including without limitation, by that certain Amendment No. 1,
dated as of October 1, 2014, Amendment No. 2, dated as of February 14, 2017, and Amendment No. 3,
dated as of August 14, 2017) (incorporated by reference to Exhibit 10.1 to Scientific Games
Corporation’s Current Report on Form 8-K filed on February 14, 2018).
10.6 Amendment No. 5, dated as of November 20, 2019, among Scientific Games International, Inc., as the
borrower, Scientific Games Corporation, as a guarantor, the several banks and other financial
institutions or entities from time to time party thereto and Bank of America, N.A., as administrative
agent, collateral agent, issuing lender and swingline lender, which amended and restated the Credit
Agreement, dated as of October 18, 2013 (as amended, supplemented, amended and restated or
otherwise modified from time to time, including without limitation, by that certain Amendment No. 1,
dated as of October 1, 2014, Amendment No. 2, dated as of February 14, 2017, Amendment No. 3,
dated as of August 14, 2017, and Amendment No. 4, dated as of February 14, 2018) (incorporated by
reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on
November 20, 2019).
10.7 Escrow Credit Agreement, dated as of October 1, 2014, among SGMS Escrow Corp., the several
lenders from time to time parties thereto, and Bank of America, N.A., as administrative agent
(incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Current Report on Form
8-K filed on October 7, 2014).
10.8 Guarantee and Collateral Agreement, dated as of October 18, 2013, by and among Scientific Games
Corporation, Scientific Games International, Inc., the guarantor parties named therein and Bank of
America, N.A. as collateral agent (incorporated by reference to Exhibit 10.2 to Scientific Games
Corporation’s Current Report on Form 8-K filed on October 18, 2013).
10.9 Collateral Agreement, dated as of November 21, 2014, among Scientific Games International, Inc., as
issuer, Scientific Games Corporation, the subsidiary guarantors party thereto and Deutsche Bank Trust
Company Americas, as collateral agent, related to the 7.000% Senior Secured Notes due 2022
(incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form
8-K filed on November 26, 2014).
10.10 Amendment No. 1, dated as of February 14, 2017, among Scientific Games International, Inc.,
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust
Company Americas, as collateral agent, relating to the Collateral Agreement, dated as of November 21,
2014 (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Current Report on
Form 8-K filed on February 14, 2017).
160
10.11 Stockholders’ Agreement, dated as of September 6, 2000, by and among Scientific Games Corporation,
(formerly known as Autotote Corporation), MacAndrews & Forbes Holdings Inc. (formerly known as
Mafco Holdings Inc.) (“MacAndrews”) (as successor-in-interest under the agreement to Cirmatica
Gaming S.A.), The Oak Fund, Peconic Fund Ltd. Ramius Securities, LLC, and Olivetti International
S.A. (incorporated by reference to Exhibit 10.38 to Scientific Games Corporation’s Quarterly Report on
Form 10-Q for the quarter ended July 31, 2000).
10.12 Supplemental Stockholders’ Agreement, dated as of June 26, 2002, among Scientific Games
Corporation and MacAndrews (as successor-in-interest to Cirmatica Gaming S.A.) (incorporated by
reference to Exhibit 4.2 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the
quarter ended June 30, 2002).
10.13 Letter Agreement, dated as of October 10, 2003, by and between Scientific Games Corporation and
MacAndrews further supplementing the Stockholders’ Agreement (incorporated by reference to Exhibit
3 to the Schedule 13D jointly filed by MacAndrews and SGMS Acquisition Corporation on November
26, 2003).
10.14 Letter Agreement dated February 15, 2007 between Scientific Games Corporation and MacAndrews
(incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form
8-K filed on February 16, 2007).
10.15 Share Purchase Agreement, dated as of April 26, 2011, by and among Scientific Games Corporation,
Global Draw Limited, IGT-UK Group Limited, Cyberview International, Inc. and International Game
Technology (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Quarterly
Report on Form 10-Q for the quarter ended June 30, 2011).
10.16 Tax Receivable Agreement, dated May 7, 2019, by and among SciPlay Corporation, SciPlay Parent
Company, LLC and each of the Members (as defined therein) from time to time party thereto
(incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form
8-K filed on May 8, 2019).
10.17 Scientific Games Corporation 2003 Incentive Compensation Plan (Amended and Restated as of June
12, 2019) (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report
on Form 8-K filed on June 14, 2019).*
10.18 1995 Equity Incentive Plan, as amended (incorporated by reference to Exhibit 10.14 to Scientific
Games Corporation’s Annual Report on Form 10-K for the fiscal year ended October 31, 1997).*
10.19 Scientific Games Corporation Nonqualified Deferred Compensation Plan, as amended and restated
(incorporated by reference to Exhibit 10.15 to Scientific Games Corporation’s Annual Report on Form
10-K for the year ended December 31, 2014).*
10.20 Asia-Pacific Business Incentive Compensation Program (incorporated by reference to Exhibit 10.4 to
Scientific Games Corporation’s Current Report on Form 8-K filed on December 3, 2010).*
10.21 Omnibus Amendment of Compensation and Benefit Plans, effective January 10, 2018, to amend the
Plans, as defined therein, to reflect the merger of Scientific Games Corporation, a Delaware
corporation (“Parent”) into SG Nevada Merger Company, a Nevada corporation and a wholly owned
subsidiary of Parent (incorporated by reference to Exhibit 10.3 to Scientific Games Corporation’s
Quarterly Report on Form 10-Q for the quarter ended March 31, 2018).*
161
10.22 Employment Agreement dated as of August 4, 2016 by and between Scientific Games Corporation and
Kevin Sheehan (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Quarterly
Report on Form 10-Q for the quarter ended September 30, 2016).*
10.23 Form of Inducement Equity Award Agreement between Scientific Games Corporation and Kevin
Sheehan (incorporated by reference to Exhibit 4.4 to Scientific Games Corporation’s Registration
Statement on Form S-8 filed on September 1, 2016).*
10.24 Form of Inducement Equity Award Agreement between Scientific Games Corporation and Kevin
Sheehan (incorporated by reference to Exhibit 4.5 to Scientific Games Corporation’s Registration
Statement on Form S-8 filed on September 1, 2016).*
10.25 Agreement and General Release, dated as of June 19, 2018, by and between Scientific Games
Corporation and Kevin Sheehan (incorporated by reference to Exhibit 10.5 to Scientific Games
Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2018).*
10.26 Amended and Restated Employment Agreement, dated as of December 15, 2015, by and between
Scientific Games Corporation and Michael Quartieri (incorporated by reference to Exhibit 10.47 to
Scientific Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 2015).*
10.27 Amendment to Amended and Restated Employment Agreement, dated as of December 17, 2018
(effective as of January 1, 2019), by and between Scientific Games Corporation and Michael Quartieri,
which amended Mr. Quartieri’s Amended and Restated Employment Agreement dated as of December
15, 2015 (incorporated by reference to Exhibit 10.25 to Scientific Games Corporation’s Annual Report
on Form 10-K for the year ended December 31, 2018).*
10.28 Employment Agreement, dated as of July 14, 2015, by and between Scientific Games Corporation and
David W. Smail (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Quarterly
Report on Form 10-Q for the quarter ended September 30, 2015).*
10.29 Separation and Consultancy Agreement, dated as of September 3, 2018, by and between Scientific
Games Corporation and David W. Smail (incorporated by reference to Exhibit 10.1 to Scientific Games
Corporation’s Quarterly Report on Form 10-Q for the quarter ended September 30, 2018).*
10.30 Employment Agreement, dated as of December 18, 2012 (effective as of January 1, 2013), by and
between Scientific Games International, Inc. and James C. Kennedy (incorporated by reference to
Exhibit 10.20 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended
December 31, 2014).*
10.31 Amendment to Employment Agreement dated as of January 14, 2016 by and between Scientific Games
International, Inc. and James C. Kennedy, which amended Mr. Kennedy’s Employment Agreement
dated as of December 18, 2012 (incorporated by reference to Exhibit 10.48 to Scientific Games
Corporation’s Annual Report on Form 10-K for the year ended December 31, 2015).*
10.32 Amendment No. 2 to Employment Agreement, dated as of December 16, 2018 (effective as of January
1, 2019), by and between Scientific Games International, Inc. and James C. Kennedy, which amended
Mr. Kennedy’s Employment Agreement dated as of December 18, 2012, as amended by that
Amendment to Employment Agreement dated as of January 14, 2016 (incorporated by reference to
Exhibit 10.30 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended
December 31, 2018).*
162
10.33 Amended and Restated Employment Agreement, dated as of May 14, 2018, by and between Scientific
Games Corporation and Derik Mooberry (incorporated by reference to Exhibit 10.4 to Scientific Games
Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2018).*
10.34 Amendment to Amended and Restated Employment Agreement, dated as of May 28, 2019, by and
between Scientific Games Corporation and Derik Mooberry (incorporated by reference to Exhibit 10.5
to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30,
2019).*
10.35 Employment Agreement dated as of December 8, 2014 between Scientific Games Corporation and
Richard Haddrill (incorporated by reference to Exhibit 10.29 to Scientific Games Corporation’s Annual
Report on Form 10-K for the year ended December 31, 2014).*
10.36 Letter Agreement, dated as of October 29, 2015, by and between Scientific Games Corporation and
Richard Haddrill, which amended Mr. Haddrill's Employment Agreement dated as of December 8,
2014 (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Quarterly Report on
Form 10-Q for the quarter ended September 30, 2015).*
10.37 Consulting Agreement, dated as of February 26, 2018, by and between Scientific Games Corporation
and Richard Haddrill (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s
Quarterly Report on Form 10-Q for the quarter ended March 31, 2018).*
10.38 Amendment to Consulting Agreement, dated as of January 11, 2019 (effective as of January 1, 2019),
by and between Scientific Games Corporation and Richard Haddrill (incorporated by reference to
Exhibit 10.48 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended
December 31, 2018).*
10.39 Second Amendment to Consulting Agreement, dated as of April 29, 2019, by and between Scientific
Games Corporation and Richard Haddrill (incorporated by reference to Exhibit 10.4 to Scientific
Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2019).*
10.40 Scientific Games Corporation 2016 Employee Stock Purchase Plan (incorporated by reference to
Appendix A to Scientific Games Corporation’s Proxy Statement on Schedule 14A filed on April 29,
2016).*
10.41 Amended and Restated Employment Agreement dated as of February 27, 2017 by and between
Scientific Games Corporation and Michael Winterscheidt (incorporated by reference to Exhibit 10.3 to
Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31,
2017).*
10.42 Amendment to Employment Agreement, dated as of February 21, 2019 (effective as of February 25,
2019), by and between Scientific Games Corporation and Michael Winterscheidt (incorporated by
reference to Exhibit 10.56 to Scientific Games Corporation’s Annual Report on Form 10-K for the year
ended December 31, 2018).*
10.43 Letter Agreement, dated February 21, 2018, by and between Scientific Games Corporation and Stephen
Richardson (incorporated by reference to Exhibit 10.5 to Scientific Games Corporation’s Quarterly
Report on Form 10-Q for the quarter ended March 31, 2018).*
10.44 Employment Agreement, dated as of May 4, 2018, by and between Scientific Games Corporation and
Barry Cottle (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Quarterly
Report on Form 10-Q for the quarter ended June 30, 2018).*
163
10.45 Amendment to Employment Agreement, dated as of May 7, 2019, by and between Scientific Games
Corporation and Barry L. Cottle (incorporated by reference to Exhibit 10.2 to Scientific Games
Corporation’s Current Report on Form 8-K filed on May 8, 2019).*
10.46 Social Award Agreement, dated as of May 7, 2019, by and between SciPlay Corporation and Barry L.
Cottle (incorporated by reference to Exhibit 10.3 to Scientific Games Corporation’s Current Report on
Form 8-K filed on May 8, 2019).*
10.47 Employment Agreement, dated as of May 14, 2018, by and between Scientific Games Corporation and
Doug Albregts (incorporated by reference to Exhibit 10.3 to Scientific Games Corporation’s Quarterly
Report on Form 10-Q for the quarter ended June 30, 2018).*
10.48 Employment Agreement, dated as of September 4, 2018, by and between Scientific Games Corporation
and James Sottile (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s
Quarterly Report on Form 10-Q for the quarter ended September 30, 2018).*
10.49 Amended and Restated Employment Agreement, dated as of January 1, 2019, by and between
Scientific Games Corporation and Patrick J. McHugh (incorporated by reference to Exhibit 10.55 to
Scientific Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 2018).*
21 List of Subsidiaries.(†)
23.1 Consent of Deloitte & Touche LLP, Independent Registered Public Accounting Firm.(†)
31.1 Certification of Chief Executive Officer pursuant to Rule 13a-14(a) under the Securities Exchange Act
of 1934.(†)
31.2 Certification of Chief Financial Officer pursuant to Rule 13a-14(a) under the Securities Exchange Act
of 1934.(†)
32.1 Certification of Chief Executive Officer pursuant to 18 U.S.C. Section 1350, as adopted pursuant to
Section 906 of the Sarbanes-Oxley Act of 2002.**
32.2 Certification of Chief Financial Officer pursuant to 18 U.S.C. Section 1350, as adopted pursuant to
Section 906 of the Sarbanes-Oxley Act of 2002.**
99.1 Form of Equity Award Notice-RSUs-Employees under the Scientific Games Corporation 2003
Incentive Compensation Plan (incorporated by reference to Exhibit 99.(d)(2) to Scientific Games
Corporation’s Schedule TO filed on July 19, 2011).*
99.2 Form of Equity Award Notice-RSUs-Non-Employee Directors under the Scientific Games Corporation
2003 Incentive Compensation Plan (incorporated by reference to Exhibit 99.(d)(3) to Scientific Games
Corporation’s Schedule TO filed on July 19, 2011).*
99.3 Terms and Conditions of Equity Awards to Key Employees under the Scientific Games Corporation
2003 Incentive Compensation Plan (incorporated by reference to Exhibit 99.(d)(4) to Scientific Games
Corporation’s Schedule TO filed on July 19, 2011).*
99.4 Terms and Conditions of Equity Awards to Non-Employee Directors under the Scientific Games
Corporation 2003 Incentive Compensation Plan (incorporated by reference to Exhibit 99.(d)(5) to
Scientific Games Corporation’s Schedule TO filed on July 19, 2011).*
164
99.5 Form of Equity Awards Notice (Stock Options, Restricted Stock Units and Performance-Conditioned
Restricted Stock Units) under the Scientific Games Corporation 2003 Incentive Compensation Plan
(Amended and Restated June 12, 2019) (incorporated by reference to Exhibit 99.8 to Scientific Games
Corporation’s Annual Report on Form 10-K for the year ended December 31, 2014).*
99.6 Terms and Conditions of Equity Awards to Employees under the Scientific Games Corporation 2003
Incentive Compensation Plan (Amended and Restated June 12, 2019) (incorporated by reference to
Exhibit 99.9 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended
December 31, 2014).*
99.7 Terms and Conditions of Equity Awards to Non-Employee Directors under the Scientific Games
Corporation 2003 Incentive Compensation Plan (Amended and Restated June 12, 2019) (incorporated
by reference to Exhibit 99.10 to Scientific Games Corporation’s Annual Report on Form 10-K for the
year ended December 31, 2014).*
99.8 Terms and Conditions of Equity Awards to Consultants under the Scientific Games Corporation 2003
Incentive Compensation Plan (Amended and Restated June 12, 2019) (incorporated by reference to
Exhibit 99.11 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended
December 31, 2014).*
99.9 Terms and Conditions of Equity Awards to Key Employees under the Scientific Games Corporation
2003 Incentive Compensation Plan (incorporated by reference to Exhibit 99.1 to Scientific Games
Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 30, 2018).*
99.10 Gaming Regulations.(†)
101.INS Inline XBRL Instance Document - the instance document does not appear in the Interactive Data File
because its XBRL tags are embedded within the Inline XBRL document
101.SCH Inline XBRL Taxonomy Extension Schema Document
101.CAL Inline XBRL Taxonomy Extension Calculation Linkbase Document
101.DEF Inline XBRL Taxonomy Extension Definition Label Linkbase Document
101.LAB Inline XBRL Taxonomy Extension Label Linkbase Document
101.PRE Inline XBRL Taxonomy Extension Presentation Linkbase Document
104 Cover Page Interactive Data File - the cover page interactive data file does not appear in the Interactive
Data File because its XBRL tags are embedded within the Inline XBRL document.
* Management contracts and compensation plans and arrangements in which directors and/or executive officers are
eligible to participate.
(†) Filed herewith.
** Furnished herewith.
The agreements and other documents filed as exhibits to this Annual Report on Form 10-K are not intended to provide factual
information or other disclosure other than with respect to the terms of the agreements or other documents themselves, and you
should not rely on them for that purpose. In particular, any representations and warranties made by us in these agreements or
165
other documents were made solely within the specific context of the relevant agreement or document and may not describe the
actual state of affairs as of the date they were made or at any other time.
ITEM 16. FORM 10-K SUMMARY
Not applicable.
SIGNATURES
Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934, the registrant has duly caused
this report to be signed on its behalf by the undersigned, thereunto duly authorized.
February 18, 2020
SCIENTIFIC GAMES CORPORATION
By:
By:
/s/ Michael A. Quartieri
Michael A. Quartieri,
Executive Vice President, Chief Financial Officer,
Treasurer and Corporate Secretary
/s/ Michael F. Winterscheidt
Michael F. Winterscheidt,
Senior Vice President and Chief Accounting Officer
Pursuant to the requirements of the Securities Exchange Act of 1934, this report has been signed below by the following
persons on behalf of the Registrant and in the capacities indicated on February 18, 2020.
Signature
/s/ Barry L. Cottle
Barry L. Cottle
/s/ Michael A. Quartieri
Michael A. Quartieri
/s/ Michael F. Winterscheidt
Michael F. Winterscheidt
/s/ Peter A. Cohen
Peter A. Cohen
/s/ Richard M. Haddrill
Richard M. Haddrill
Title
President and Chief Executive Officer and Director (principal
executive officer)
Executive Vice President, Chief Financial Officer, Treasurer and
Corporate Secretary (principal financial officer)
Senior Vice President and Chief Accounting Officer (principal
accounting officer)
Vice Chairman of the Board of Directors and Director
Vice Chairman of the Board of Directors and Director
166
Signature
/s/ Jack A. Markell
Jack A. Markell
/s/ Paul M. Meister
Paul M. Meister
/s/ Michael J. Regan
Michael J. Regan
/s/ Barry F. Schwartz
Barry F. Schwartz
/s/ Frances F. Townsend
Frances F. Townsend
/s/ Maria T. Vullo
Maria T. Vullo
/s/ Kneeland C. Youngblood
Kneeland C. Youngblood
Title
Director
Director
Director
Director
Director
Director
Director
167
STOCKHOLDER INFORMATION
BOARD OF DIRECTORS
Ronald O. Perelman
Executive Chairman of the Board
of Scientific Games Corporation
Director since 2003
Chairman & Chief Executive Officer of
MacAndrews & Forbes Incorporated
Michael J. Regan
Director since 2006
Chair of Audit Committee
Former Vice Chairman & Chief
Administrative Officer of KPMG
LLP
Barry L. Cottle
President & Chief Executive Officer of
Scientific Games Corporation
Director since 2018
Executive Chairman of SciPlay
Corporation
Barry F. Schwartz
Director since 2003
Emeritus Vice Chairman of
MacAndrews & Forbes
Incorporated
Peter A. Cohen
Vice Chairman of the Board of
Scientific Games Corporation
Lead Independent Director
Director since 2000
Chair of Compensation Committee
Former Chairman and Chief Executive
Officer of Cowen Inc.
Frances F. Townsend
Director since 2010
Chair of Compliance Committee and
Nominating and Corporate
Governance Committee
Executive Vice President of Worldwide
Government, Legal and Business
Affairs of MacAndrews & Forbes
Incorporated
CORPORATE
HEADQUARTERS
Scientific Games Corporation
6601 Bermuda Road
Las Vegas, Nevada 89119
(702) 897-7150
STOCKHOLDER
INFORMATION
Independent Registered Public
Accounting Firm
Deloitte & Touche LLP
Las Vegas, Nevada
Transfer Agent
American Stock Transfer & Trust
Company, LLC
6201 15th Avenue
1st Floor
Brooklyn, New York 11219
(800) 937-5449 or (718) 921-8124
www.astfinancial.com
e-mail: help@astfinancial.com
Maria T. Vullo
Director since 2019
Chief Executive Officer of Vullo
Advisory Services, PLLC
Kneeland C. Youngblood
Director since 2018
Founding Partner & Chairman of
Pharos Capital Group, LLC
Richard M. Haddrill
Vice Chairman of the Board of
Scientific Games Corporation
Director since 2014
Founder & Manager of The Groop,
LLC
Jack A. Markell
Director since 2019
Former Governor of the State of
Delaware
Paul M. Meister
Director since 2012
Co-Founder & Chief Executive Officer
of Liberty Lane Partners, LLC
Vice Chairman & Co-Founder of
Perspecta Trust