Quarterlytics / Consumer Cyclical / Gambling, Resorts & Casinos / Scientific Games Corporation

Scientific Games Corporation

sgms · NASDAQ Consumer Cyclical
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Ticker sgms
Exchange NASDAQ
Sector Consumer Cyclical
Industry Gambling, Resorts & Casinos
Employees 5001-10,000
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FY2019 Annual Report · Scientific Games Corporation
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UNITED STATES 
SECURITIES AND EXCHANGE COMMISSION 
WASHINGTON, D.C. 20549 

FORM 10-K 

☒ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES 

EXCHANGE ACT OF 1934 

For the fiscal year ended: December 31, 2019 

OR 

☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES 

EXCHANGE ACT OF 1934 

For the transition period from          to 

Commission file number: 001-11693 

SCIENTIFIC GAMES CORPORATION 
(Exact name of registrant as specified in its charter) 

Nevada 
(State or other jurisdiction of 
incorporation or organization) 

81-0422894 
(I.R.S. Employer Identification No.) 

6601 Bermuda Road, Las Vegas, Nevada 89119 
(Address of principal executive offices) 
(Zip Code) 
(702) 897-7150 
(Registrant’s telephone number, including area code) 

Securities registered pursuant to Section 12(b) of the Act: 

Title of each class 
Common Stock, $.001 par value 
Preferred Stock Purchase Rights 

Trading Symbol(s) 
SGMS 

Name of each exchange on which registered 
The NASDAQ Stock Market 
The NASDAQ Stock Market 

Securities registered pursuant to Section 12(g) of the Act: None 

Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities 

Act. Yes ☒   No ☐ 

Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the 

Act. Yes ☐   No ☒ 

Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the 

Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required 

to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes ☒   No ☐ 

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Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be 
submitted pursuant to Rule 405 of Regulation S-T (§ 232.405 of this chapter) during the preceding 12 months (or for such 

shorter period that the registrant was required to submit such files). Yes ☒   No ☐ 

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or 

a smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated 
filer,” “smaller reporting company” and “emerging growth company” in Rule 12b-2 of the Exchange Act. 

Large accelerated filer 

Non-accelerated filer 

Emerging growth company 

☒ 

☐ 

☐ 

Accelerated filer 

Smaller reporting company 

☐ 

☐ 

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition 

period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the 

Exchange Act.  ☐ 

Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Act). Yes ☐   No ☒ 

As of June 30, 2019, the market value of voting and non-voting common equity held by non-affiliates of the registrant 

was $1,126,522,818(1). 

Common shares outstanding as of February 14, 2020 were 93,870,715. 

DOCUMENTS INCORPORATED BY REFERENCE 

Portions of the registrant’s proxy statement relating to the 2020 annual meeting of stockholders are incorporated by reference 
in Part III. The proxy statement will be filed with the Securities and Exchange Commission no later than 120 days after the 
conclusion of the registrant’s fiscal year ended December 31, 2019. 

(1) For this purpose only, “non-affiliates” excludes directors and executive officers. 

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TABLE OF CONTENTS 

Business 

Risk Factors 

Unresolved Staff Comments 

Properties 

Legal Proceedings 

Mine Safety Disclosures 

Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity 
Securities 
Selected Financial Data 

Management’s Discussion and Analysis of Financial Condition and Results of Operations 

PART I 

Item 1. 

Item 1A. 

Item 1B. 

Item 2. 

Item 3. 

Item 4. 

PART II 

Item 5. 

Item 6. 

Item 7. 

Item 7A. 

Quantitative and Qualitative Disclosures About Market Risk 

Item 8. 

Item 9. 

Item 9A. 

Item 9B. 

PART III 

Item 10. 

Item 11. 

Item 12. 

Item 13. 

Item 14. 

PART IV 

Item 15. 

Item 16 

Financial Statements and Supplementary Data 

Changes in and Disagreements with Accountants on Accounting and Financial Disclosure 

Controls and Procedures 

Other Information 

Directors, Executive Officers and Corporate Governance 

Executive Compensation 

Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters 

Certain Relationships and Related Transactions, and Director Independence 

Principal Accounting Fees and Services 

Exhibits, Financial Statement Schedules 

Form 10-K Summary 

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Glossary of Terms 

The following terms or acronyms used in this Form 10-K are defined below: 
Term or Acronym 

Definition 

2020 Notes 
2021 Notes 

6.250% senior subordinated notes due 2020 issued by SGI 
6.625% senior subordinated notes due 2021 issued by SGI 

2022 Secured Notes 

7.000% senior secured notes due 2022 issued by SGI 

2025 Secured Notes 

5.000% senior secured notes due 2025 issued by SGI 

2026 Secured Euro Notes 

3.375% senior secured notes due 2026 issued by SGI 

2026 Unsecured Euro Notes  5.500% senior unsecured notes due 2026 issued by SGI 

2022 Unsecured Notes 

10.000% senior unsecured notes due 2022 issued by SGI 

2026 Unsecured Notes 

8.250% senior unsecured notes due 2026 issued by SGI 

2028 Unsecured Notes 

7.000% senior unsecured notes due 2028 issued by SGI 

2029 Unsecured Notes 

7.250% senior unsecured notes due 2029 issued by SGI 

AEBITDA 

ASC 

ASU 

B2C 

Bally 

CMS 

Coin-in 

CSG 

D&A 

Don Best 

ERP 

ESPP 

ETS 

Adjusted EBITDA, our performance measure of profit or loss for our business segments (see Note 2). We 
renamed our performance measure of profit or loss from Attributable EBITDA to Adjusted EBITDA in 2018, 
however such change had no impact on our definition or calculation of our performance measure of profit or 
loss 
Accounting Standards Codification 

Accounting Standards Update 

business to consumer model 

Bally Technologies, Inc. 

casino-management system 

the amount wagered 

Beijing CITIC Scientific Games Technology Co., Ltd. 

depreciation, amortization and impairments (excluding goodwill) 

Don Best Sports Corporation and DBS Canada Corporation 

enterprise resource planning 

employee stock purchase plan 

electronic table system 

Exchange Act 

Securities Exchange Act of 1934, as amended 

FASB 

GDPR 

GLB 

Financial Accounting Standards Board 

General Data Protection Regulation 

Beijing Guard Libang Technology Co., Ltd. 

Guarantor Subsidiaries 

substantially all of SGC’s 100%-owned U.S. subsidiaries, but excludes all SciPlay subsidiaries 

Hellenic Lotteries 

Hellenic Lotteries S.A. 

KPIs 

LAP 

LBO 

LIBOR 

LNS 

Net win 

Key Performance Indicators 

local-area progressive 

licensed betting office 

London Interbank Offered Rate 

Lotterie Nazionali S.r.l. 

Coin-in less payouts 

Non-Guarantor Subsidiaries  SGC’s U.S. subsidiaries that are not Guarantor Subsidiaries and SGC’s foreign subsidiaries 

Northstar New Jersey 

Northstar New Jersey Lottery Group, LLC 

Note 

NOL 

NYX 

a note in the Notes to Consolidated Financial Statements in this Annual Report on Form 10-K, unless 
otherwise indicated 
net operating loss 

NYX Gaming Group Limited 

NYX acquisition 

the acquisition of 100% of the ordinary shares of NYX by SGC on January 5, 2018 

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Participation 

with respect to our Gaming business, refers to gaming machines provided to customers through service or 
leasing arrangements in which we earn revenues and are paid based on: (1) a percentage of the amount 
wagered less payouts; (2) fixed daily-fees; (3) a percentage of the amount wagered; or (4) a combination of (2) 
and (3), and with respect to our Lottery business, refers to a contract or arrangement in which we earn 
revenues and are paid based on a percentage of retail sales 

PASPA 

Professional and Amateur Sports Protection Act 

PMA 

POS 

PPU 

PTG 

R&D 

RCN 

RFP 

RMG 

RSU 

SciPlay 

SEC 

Secured Notes 

Securities Act 

Senior Notes 

SG&A 

SGC 

SGEP 

SGI 

SG Gaming 

Shufflers 

Unsecured Notes 

U.S. GAAP 

private management agreement 

percentage of retail sales 

price-per-unit 

proprietary table games 

research and development 

Roberts Communications Network, LLC 

request for proposal 

real-money gaming 

restricted stock unit 

SciPlay Corporation, formerly referred to as our Social business segment 

Securities and Exchange Commission 

refers to the 2025 Secured Notes and 2026 Secured Euro Notes, collectively 

Securities Act of 1933, as amended 

the Secured Notes and the Unsecured Notes 

selling, general and administrative 

Scientific Games Corporation 

Scientific Games Enhanced Partnership 

Scientific Games International, Inc., a wholly-owned subsidiary of SGC 

SG Gaming, Inc. (formerly known as Bally Gaming, Inc.) 

various models of automatic card shufflers, deck checkers and roulette chip sorters 

refers to the 2026 Unsecured Euro Notes, 2026 Unsecured Notes, 2028 Unsecured Notes and 2029 Unsecured 
Notes, collectively 
accounting principles generally accepted in the U.S. 

U.S. jurisdictions 

the 50 states in the U.S. plus the District of Columbia, U.S. Virgin Islands and Puerto Rico 

VGT 

VLT 

WAP 

WMS 

video gaming terminal 

video lottery terminal 

wide-area progressive 

WMS Industries, Inc. 

Intellectual Property Rights 
All ® notices signify marks registered in the United States. © 2020 Scientific Games Corporation. All Rights Reserved. 

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PART I 
FORWARD-LOOKING STATEMENTS 

Throughout this Annual Report on Form 10-K, we make “forward-looking statements” within the meaning of the 

U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements describe future expectations, plans, 
results or strategies and can often be identified by the use of terminology such as “may,” “will,” “estimate,” “intend,” “plan,” 
“continue,” “believe,” “expect,” “anticipate,” “target,” “should,” “could,” “potential,” “opportunity,” “goal,” or similar 
terminology. The forward-looking statements contained in this Annual Report on Form 10-K are generally located in the 
material set forth under the headings “Business,” “Risk Factors” and “Management’s Discussion and Analysis of Financial 
Condition and Results of Operations” but may be found in other locations as well. These statements are based upon 
management’s current expectations, assumptions and estimates and are not guarantees of timing, future results or 
performance. Therefore, you should not rely on any of these forward-looking statements as predictions of future events. 
Actual results may differ materially from those contemplated in these statements due to a variety of risks and uncertainties 
and other factors, including, among other things: 

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competition; 

U.S. and international economic and industry conditions; 

slow growth of new gaming jurisdictions, slow addition of casinos in existing jurisdictions and declines in the 
replacement cycle of gaming machines; 

ownership changes and consolidation in the gaming industry; 

opposition to legalized gaming or the expansion thereof and potential restrictions on internet wagering; 

inability to adapt to, and offer products that keep pace with, evolving technology, including any failure of our 
investment of significant resources in our R&D efforts; 

inability to develop successful products and services and capitalize on trends and changes in our industries, 
including the expansion of internet and other forms of interactive gaming; 

laws and government regulations, both foreign and domestic, including those relating to gaming, data privacy 
and security, including with respect to the collection, storage, use, transmission and protection of personal 
information and other consumer data, and environmental laws, and those laws and regulations that affect 
companies conducting business on the internet, including online gambling; 

the continuing evolution of the scope of data privacy and security regulations, and our belief that the adoption 
of increasingly restrictive regulations in this area is likely within the U.S. and other jurisdictions; 

significant opposition in some jurisdictions to interactive social gaming, including social casino gaming and 
how such opposition could lead these jurisdictions to adopt legislation or impose a regulatory framework to 
govern interactive social gaming or social casino gaming specifically, and how this could result in a 
prohibition on interactive social gaming or social casino gaming altogether, restrict our ability to advertise our 
games, or substantially increase our costs to comply with these regulations; 

legislative interpretation and enforcement, regulatory perception and regulatory risks with respect to gaming, 
especially internet wagering, social gaming and sports wagering;  

reliance on technological blocking systems; 

expectations of shift to regulated online gaming or sports wagering; 

expectations of growth in total consumer spending on social casino gaming; 

SciPlay’s dependence on certain key providers; 

inability to win, retain or renew, or unfavorable revisions of, existing contracts, and the inability to enter into 
new contracts; 

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protection of our intellectual property, inability to license third-party intellectual property and the intellectual 
property rights of others; 

security and integrity of our products and systems, including the impact of any security breaches or cyber-
attacks; 

reliance on or failures in information technology and other systems; 

challenges or disruptions relating to the implementation of a new global enterprise resource planning system; 

failure to maintain adequate internal control over financial reporting; 

natural events that disrupt our operations or those of our customers, suppliers or regulators; 

inability to benefit from, and risks associated with, strategic equity investments and relationships; 

inability to achieve some or all of the anticipated benefits of SciPlay being a standalone public company; 

incurrence of restructuring costs; 

implementation of complex new accounting standards; 

changes in estimates or judgments related to our impairment analysis of goodwill or other intangible assets; 

changes in demand for our products; 

fluctuations in our results due to seasonality and other factors; 

dependence on suppliers and manufacturers; 

risks relating to foreign operations, including anti-corruption laws, fluctuations in currency rates, restrictions 
on the payment of dividends from earnings, restrictions on the import of products and financial instability, 
including the potential impact to our business resulting from the continuing uncertainty around the U.K.’s 
withdrawal from the European Union (“EU”); 

possibility that the renewal of LNS’ concession to operate the Italian instant games lottery is not finalized 
(including as the result of a pending third-party protest against the renewal of the concession, or any appeal 
from existing court rulings relating to such third-party protest); 

the impact of U.K. legislation approving the reduction of fixed-odds betting terminals maximum stakes limit 
on LBO operators, including the related closure of certain LBO shops; 

changes in tax laws or tax rulings, or the examination of our tax positions;  

difficulty predicting what impact, if any, new tariffs imposed by and other trade actions taken by the U.S. and 
foreign jurisdictions could have on our business; 

the discontinuation or replacement of LIBOR, which may adversely affect interest rates; 

dependence on key employees; 

litigation and other liabilities relating to our business, including litigation and liabilities relating to our 
contracts and licenses, our products and systems, our employees (including labor disputes), intellectual 
property, environmental laws and our strategic relationships; 

level of our indebtedness, higher interest rates, availability or adequacy of cash flows and liquidity to satisfy 
indebtedness, other obligations or future cash needs; 

inability to reduce or refinance our indebtedness; 

restrictions and covenants in debt agreements, including those that could result in acceleration of the maturity 
of our indebtedness;  

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•  

influence of certain stockholders, including decisions that may conflict with the interests of other 
stockholders; and 

•  

stock price volatility. 

Additional information regarding risks and uncertainties and other factors that could cause actual results to differ 

materially from those contemplated in forward-looking statements is included from time to time in our filings with the SEC, 
including under Part I, Item 1A “Risk Factors” in this Annual Report on Form 10-K. Forward-looking statements speak only 
as of the date they are made and, except for our ongoing obligations under the U.S. federal securities laws, we undertake no 
and expressly disclaim any obligation to publicly update any forward-looking statements whether as a result of new 
information, future events or otherwise. 

You should also note that this Annual Report on Form 10-K may contain references to industry market data and 

certain industry forecasts. Industry market data and industry forecasts are obtained from publicly available information and 
industry publications. Industry publications generally state that the information contained therein has been obtained from 
sources believed to be reliable, but that the accuracy and completeness of that information is not guaranteed. Although we 
believe industry information to be accurate, it is not independently verified by us and we do not make any representation as to 
the accuracy of that information. In general, we believe there is less publicly available information concerning the 
international gaming, lottery, social and digital gaming industries than the same industries in the U.S. 

Due to rounding, certain numbers presented herein may not precisely agree or add up on a cumulative basis to the 

totals previously reported. 

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ITEM 1.    BUSINESS 

Unless otherwise specified or the context otherwise indicates, all references to the words “Scientific Games,” “we,” 

“us,” “our” and the “Company” refer to SGC and its consolidated subsidiaries. 

General 

SGC was incorporated in the state of Delaware on July 2, 1984. On September 18, 2017, SGC entered into an 

Agreement and Plan of Merger with SG Nevada Merger Company, a Nevada corporation and SGC’s wholly owned 
subsidiary (“Newco”), providing for the merger of SGC with and into Newco with Newco surviving the merger (the 
“Surviving Corporation”), for the sole purpose of changing SGC’s state of incorporation from Delaware to Nevada (the 
“reincorporation merger”). The reincorporation merger was approved by the affirmative vote of holders of a majority of 
outstanding shares of Class A common stock of SGC entitled to vote thereon at a special meeting of SGC’s stockholders on 
November 27, 2017. On January 10, 2018, the reincorporation merger was consummated. Following the consummation of the 
reincorporation merger, each outstanding share of Class A common stock of SGC, par value $0.01 per share, automatically 
converted into one share of common stock of the Surviving Corporation, par value $.001 per share. The reincorporation 
merger did not result in any change in SGC’s name, headquarters, business, management, location of offices, assets, liabilities 
or net worth, other than as a result of the costs incident to the reincorporation merger.  Our management, including all 
directors and officers, immediately prior to the reincorporation merger remained the same immediately following the 
reincorporation merger and assumed identical positions with the Surviving Corporation. 

We are a leading developer of technology-based products and services and associated content for the worldwide 

gaming, lottery, social and digital gaming industries. Our portfolio of revenue-generating activities primarily includes 
supplying gaming machines and game content, CMSs and table game products and services to licensed gaming entities; 
providing instant and draw-based lottery products, lottery systems and lottery content and services to lottery operators; 
providing social casino game solutions to retail consumers and regulated gaming entities, as applicable; and providing a 
comprehensive suite of digital RMG and sports wagering solutions, distribution platforms, content, products and services. We 
also gain access to technologies and pursue global expansion through strategic acquisitions and equity investments. We report 
our results of operations in four business segments—Gaming, Lottery, SciPlay and Digital—representing our different 
products and services. As a result of the initial public offering (“IPO”) of a minority interest in our Social gaming business, 
which was completed on May 7, 2019, we now refer to our Social business segment as our SciPlay business segment, and we 
also changed our calculation of SciPlay business segment AEBITDA beginning with the first quarter of 2019. SciPlay 
business segment AEBITDA now reflects intercompany charges settled in cash for corporate services and certain royalties 
paid for by our SciPlay business segment to other segments or to Corporate. Business segment information for the years 
ended December 31, 2018 and 2017 have been recast to reflect these changes. See “Management’s Discussion and Analysis 
of Financial Condition and Results of Operations - Consolidated Results” below and Note 2 and Note 3 for additional 
business segment information. 

Strategy 

We strive to provide high quality products and services to our customers across all four of our business segments — 

Gaming, Lottery, SciPlay and Digital. 

To this end, we are focused on the following strategies: 

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Drive innovation — We place great emphasis on producing innovative and high-performing Gaming, Lottery, 
SciPlay and Digital content, products and services that provide differentiated value to our customers. We seek 
to leverage our expansive content library and portfolio of proprietary and licensed intellectual property, and 
use our extensive player and customer research in order to bring innovation to our products, services and 
processes. 

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Focus on prudent fiscal management to improve financial returns and cash flow from operations— Setting 
the right operational and strategic priorities to support our customers, aligning our resources to achieve our 

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targets and tracking our performance is our near term focus. All of these factors, if successful, should increase 
our cash flow from operations available to reduce our financial leverage. 

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Build a corporate culture open to new ideas and opportunities that help to accelerate deleveraging— We are 
creating a culture of discipline that aligns and uses our resources more effectively, and at the same time 
cultivates open minds willing to capitalize on additional opportunistic situations where we might be able to 
accelerate our deleveraging efforts, which include our March and November 2019 note offerings along with 
our redemptions of notes that had higher interest rates (see Note 15). 

Gaming Segment 

The gaming industry is characterized by the continuous development of new technologies, products and game 

content. Gaming products and services are used by a diverse group of gaming operators and U.S. and international lotteries 
which may offer VLTs and other forms of gaming, such as bingo and sports wagering. 

Our products are installed in all of the major regulated U.S. gaming jurisdictions, and in approximately 181 
international gaming jurisdictions. Growth of gaming in land-based venues is driven by the opening of new casinos in both 
new and existing jurisdictions and the expansion of existing casinos. In addition, the land-based gaming supply business is 
significantly impacted by the rate at which casinos and other gaming operators replace their gaming machines, which 
depends on a number of factors, including their capital budgets. Virtually all sectors of the gaming industry are impacted by 
changes in economic conditions that impact players’ disposable incomes. 

A substantial portion of our U.K. gaming business benefits from a contract with the large U.K. bookmaker 
Ladbrokes Coral Group (which was acquired by GVC Holdings PLC in March 2018), which represents a significant portion 
of our U.K. LBO server-based gaming business. 

Competition 

The gaming machine sector is highly competitive and is characterized by the continuous introduction of new games, 
gaming machines and related technologies. We compete primarily with Ainsworth Game Technology, Aristocrat Leisure Ltd., 
(“Aristocrat”), Aruze Gaming America, Inc., Everi Games Inc. (formerly known as Multimedia Games, Inc. and a subsidiary 
of Everi Holdings Inc.), International Game Technology (“IGT”) (a subsidiary of International Game Technology PLC (the 
successor of Gtech S.p.A)), Inspired Entertainment Inc., Konami Digital Entertainment, Inc. (“Konami”), the Novomatic 
Group of Companies and PlayAGS, Inc. (“AGS”). Our principal direct competitor in our U.K. LBO business is Inspired 
Entertainment Inc. 

The CMS business is also highly competitive. Product features and functionality, accuracy, reliability, service level 
and pricing are among the factors that determine how successful systems providers are in selling their systems. Our principal 
competitors in CMSs include Aristocrat, IGT and Konami. Competition for these products is intense due to the number of 
providers and the limited number of casinos and jurisdictions in which they operate. 

With respect to our table products, we compete on the basis of the breadth of our Shuffler products and services and 
PTGs, product reliability, service, the strength of our intellectual property and our extensive sales, regulatory and distribution 
channels. 

Our automated Shufflers also compete against hand shuffling, which remains the most competitive shuffling option 

for casino card games around the world. Finally, since the need for our Shuffler products depends upon the casino’s use of 
live table games, our Shufflers also compete against any products that live table games compete against. 

Competition for PTG content is based on player appeal, brand recognition, price and the strength of the underlying 

intellectual property. We compete on this basis, and on the strength of our extensive sales, service, marketing and distribution 
channels. We also compete with non-PTGs such as blackjack and baccarat, and several companies that primarily develop and 
license PTGs such as AGS, Galaxy Gaming, Inc. and Masque Publishing, Inc. Finally, some of our product lines may 
compete against each other for space on the casino floor. 

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Lottery Segment 

There are approximately 180 lotteries throughout the world, operated by U.S. and international governmental 
authorities and their licensees. Governments typically authorize lotteries as a means of generating revenues without imposing 
additional taxes. Many jurisdictions have come to rely on the proceeds from lottery game sales as a significant source of 
funding for programs for which net lottery proceeds are designed to fund. Although there are many types of lottery games 
worldwide, the two principal categories of products offered are draw lottery games and instant lottery products. Currently, 48 
U.S. jurisdictions offer instant product lotteries and/or draw lotteries. Lottery operations in international jurisdictions can 
vary widely depending on the number of new lotteries entering the market, the number of lottery licenses issued within each 
market and the discontinuance of lotteries and operating licenses. 

An instant lottery product is typically played by removing a scratch-off protective coating from a preprinted ticket to 
reveal if it is a winner. Draw lottery games, such as POWERBALL® and MEGA MILLIONS®, are based on a random selection 
of a series of numbers, and prizes are generally based on the number of winners who share the prize pool, although set prizes 
are also offered. Draw lottery games are generally provided through a lottery system in which lottery terminals in retail 
outlets are continuously connected to a central computer system for the sale and validation of lottery games and related 
functions. A lottery system may also be used to activate, sell and validate instant lottery products to confirm that a ticket is a 
winner and prevent duplicate payments. In some jurisdictions, separate instant game validation systems may be installed. 

Lotteries may offer a range of other games. In the U.S., some lotteries offer high frequency games such as keno, 
which is typically played every four to five minutes in restricted social settings, such as bars, and is usually offered as an 
extension of the lottery system. 

The table below lists our more significant Lottery contracts as of December 31, 2019, representing approximately 
32% of our Lottery revenue. Also included are instant or draw lottery game retail sales (as applicable), if publicly available, 
for each jurisdiction. 

Fiscal 2019 
State Instant 
Game 
or Lottery Systems 
Retail Sales 
(in millions) 

Type of 
Contract 

Commencement 
Date of 
Current Contract   

Expiration Date of 
Current Contract 
(before any exercise 
of remaining 
renewal options)(1) 

 $ 
 $ 
 $ 
 $ 
 $ 
 € 

4,503     Lottery Systems 
  January 2009 
2,990     Instant Products - Participation SGEP    August 2007 
4,938     Instant Products - Participation SGEP    October 2019 
3,219     Instant Products - Participation SGEP    September 2003 
2,187     Lottery Systems 
9,189     Instant Products - PPU 

  May 2017 
  October 2010 

  March 2021 
  March 2021 
  March 2027 
  September 2025 
  May 2025 
  September 2028 

Current 
Renewal 
Options 
Remaining 

  None 
  None 
  7 years 
  None 
  Up to 4 years 
  None 

Lottery/Operator 

Pennsylvania 

Florida 

Georgia 

Maryland 

LNS (Italy) 

(1)  Our lottery contracts with U.S. state governmental authorities generally contain termination for convenience clauses, which may be exercised at the 

election of the state government. 

Competition 

The instant lottery products market segment is highly competitive and continues to be subject to intense price-based 
competition. Our principal instant products competitors in the U.S. are IGT and Pollard Banknote Limited. Internationally, a 
number of instant lottery product vendors compete with us including the competitors noted above and diversified printers in 
India, China and Latin America. Our principal competitors in the supply of lottery-related licensed games, promotional 
entertainment and loyalty or rewards programs are Alchemy3 LLC, ePrize LLC, IGT, Intralot S.A. and Pollard Banknote 
Limited. 

The lottery systems business is also highly competitive and continues to be subject to intense price-based 
competition. Our principal competitors in this business are IGT, Intralot S.A. and Tattersalls Group. We also compete with 
various suppliers of lottery system components, such as terminals and computer systems, and lottery operators that internally 
develop their own systems. 

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As certain countries liberalize gaming regulations, lotteries may expand their scope by offering sports wagering, 

gaming machines, interactive gaming or other forms of gaming, which may introduce new suppliers that compete with us for 
lottery customers. In some jurisdictions, the liberalization of gaming regulations has included the privatization or outsourcing 
of all or a portion of the lottery operations via a competitive bidding process. We believe Camelot Group plc, IGT, 
Intralot, S.A. and the Tattersalls Group to be among those competitors who may also bid on such opportunities. 

SciPlay Segment 

On May 7, 2019, SciPlay completed an IPO of an 18.0% minority interest in our Social gaming business, after 

giving effect to the underwriters’ partial exercise of their over-allotment option on June 4, 2019 (see Note 1). SciPlay has two 
classes of common stock - Class A common stock, which is traded on The NASDAQ Global Select Market under the symbol 
“SCPL,” and Class B common stock. On all matters submitted to a vote of SciPlay stockholders, Class B common stock 
entitles SGC to ten votes per share (for so long as the number of shares of SciPlay common stock beneficially owned by SGC 
represents at least 10% of SciPlay’s outstanding shares of common stock and, thereafter, one vote per share), and SciPlay 
Class A common stock entitles its owners to one vote per share. As of December 31, 2019, SGC owned all of the outstanding 
Class B common stock, which represents approximately 82.0% of SciPlay’s total outstanding shares of common stock and 
approximately 97.9% of the combined voting power of both classes of SciPlay’s outstanding common stock. Accordingly, 
SGC continues to control shares representing a majority of the combined voting power in SciPlay and continues to have a 
controlling financial interest in and consolidate SciPlay, subsequent to the IPO. 

Our SciPlay business segment is a leading developer and publisher of digital games on mobile and web platforms. 

SciPlay operates in the social gaming market, which is characterized by gameplay online, on mobile phones or on tablets that 
are social and competitive, and self-directed in pace and session length. Our SciPlay business segment includes social gaming 
where we generate substantially all of our revenue from the sale of virtual coins, chips or bingo cards (collectively referred to 
as “virtual currency”), which players can use to play slot games, table games or bingo games. Once obtained, virtual currency 
(either free or purchased) cannot be redeemed for cash nor exchanged for anything other than game play within our apps. 
SciPlay currently offers seven core games, including social casino games Jackpot Party® Casino, Gold Fish® Casino, Hot 
Shot Casino® and Quick Hit Slots®, and casual games MONOPOLY Slots, Bingo Showdown™ and 88 Fortunes Slots®. 
SciPlay’s social casino games typically include slots-style game play and occasionally include table games-style game play, 
while SciPlay’s casual games blend slots-style or bingo game play with adventure game features. All of SciPlay’s games are 
offered and played across multiple platforms, including Apple, Google, Facebook and Amazon, with some games available on 
Microsoft and other web and mobile platforms. In addition to SciPlay’s internally created game content, the games include 
our WMS®, Bally®, Barcrest® and SHFL® branded games. This content allows players who like playing land-based slot 
machines to enjoy some of those same titles in our free-to-play games. In addition, we also offer third-party branded games 
and original content. 

A number of trends and opportunities are driving significant changes in digital gaming, which we believe are 

causing growth in the casual games market and providing opportunities for SciPlay to grow our social casino games and 
expand into other areas of the casual games market, such as: 

•  

•  

•  

•  

•  

•  

Digital gaming is an engaging form of entertainment; 

Mobile devices are a leading medium to consume content such as games; 

Increasing number of players with the emergence of casual games; 

Scale is increasingly strategic in order to succeed in mobile gaming; 

Social casino gaming is an attractive market within digital gaming; and 

Additional market opportunities within the broader mobile gaming landscape. 

12 

 
 
 
Competition 

Our SciPlay business segment faces significant competition in all aspects of its business. SciPlay’s primary social 

casino game competitors include Playtika (acquired by a group of investors led by Shanghai Giant Network Technology Co.), 
Product Madness/Big Fish Games (subsidiaries of Aristocrat), Zynga Inc., DoubleU Games/Double Down Interactive, 
GSN/Bash Gaming and Huuuge Games. SciPlay’s competitors in the broader social game market include Glu Mobile, 
Activision Blizzard, Electronic Arts, Kabam, Rovio and Tencent Holdings. On the broadest scale, SciPlay competes for the 
leisure time, attention and discretionary spending of players versus other forms of online entertainment, including social 
media, reading and other video games on the basis of a number of factors, including quality of player experience, brand 
awareness and reputation and access to distribution channels. 

Digital Segment 

Our Digital business segment provides highly customizable software design, development, licensing, maintenance 
and support services from a comprehensive suite of technology solutions. Our interactive casino solutions allow interactive 
casino operators to utilize our distribution platform, including full gaming process support services, and brand and player 
management services, as well as SG Universe® services, iLottery and RMG services through our remote gaming servers. Our 
sports betting services enable our customers to operate sports books, including betting markets across both fixed-odds and 
pari-mutuel betting styles, a distribution platform, full gaming process support services, and brand and player management. 

Competition 

In our Digital gaming business, we compete for the discretionary spending of consumers with other digital gaming 

entertainment companies that offer real-money digital casino games and sports wagering services and/or platforms. Our 
primary real-money digital casino games competitors include IGT, Microgaming Software Systems Ltd., Net Entertainment 
and Playtech Limited. Our primary competitors in sports wagering platform solutions are IGT, Kambi and SBTech. 

Research and Development 

We believe our ability to attract new Gaming, Lottery, SciPlay and Digital customers and retain existing customers 

depends in part on our ability to evolve and continue to develop our product lines and service offerings by continually 
developing differentiating products, hardware and systems technology and functionality to enhance player entertainment and 
customer profitability. We are also focused on expanding use of the internet, mobile phones and other interactive technologies 
to increase play. Our gaming machines are usually designed and programmed by our internal engineering staff and internal 
and external game development studios with the input and cooperation of our customers. 

We have Gaming R&D personnel located in our Las Vegas, Nevada and Chicago, Illinois facilities. A large portion 

of our Lottery R&D team is based in our Alpharetta, Georgia facilities. We have SciPlay personnel located primarily in 
Austin, Texas; Cedar Falls, Iowa; and Tel Aviv, Israel. We have Digital personnel based in the United Kingdom, Sweden, 
Greece and India. We also have game development studios in Las Vegas; Sydney, Australia; Manchester, England; and India 
(including Bangalore, Chennai and Pune), with additional R&D staff in other locations, including Reno, Nevada and Vienna, 
Austria. 

Intellectual Property 

Many of our products use intellectual property rights, including trademarks, trade dress, copyrights, patents and 
trade secrets. We consider our intellectual property rights to be, in the aggregate, material to our business. We protect our 
investment in R&D by seeking intellectual property protection as appropriate for our technologies and content. We also 
acquire and license intellectual property from third parties. 

The terms of our patents vary based on the type of patent and the date and jurisdiction of filing or grant. The term of 
U.S. design patents expires 15 years from the date of grant, and the term of utility patents generally expires 20 years from the 
date of filing of the first non-provisional patent application in a family of patents. The actual protection afforded by a patent 
depends upon the type of patent, the scope of its coverage and the availability of legal remedies in the applicable country. 

13 

 
 
 
 
 
 
 
Certain technologies, which are material to our businesses, are the subject of patents issued and patent applications currently 
pending in the U.S. and certain other countries. Our Lottery business uses our patented and patent-pending technologies in 
the production, secure printing, validation and distribution of instant lottery products. Our Gaming, SciPlay and Digital 
businesses use our patented and patent-pending technologies in games and associated platforms and systems. In addition, 
under a patent cross-licensing agreement with IGT, we can offer games using patented game features from the patent 
portfolios of other members of IGT’s slot game features program. 

We market many of our products under trademarks and copyrights that provide product differentiation and 
recognition and promote our portfolio of product offerings. All of our games feature elements that are subject to copyright 
rights and protection. In addition, we generally obtain trademark protection and often seek to register trademarks for the 
names and designs under which we market and license our products and games. Protections for trademarks exist in many 
countries, including the U.S., for as long as the trademark is registered and/or used. Registrations are generally issued for 
fixed, but renewable terms, although trademark rights may exist whether or not a mark is registered and the duration of the 
registrations varies by country. 

We believe that our use of both our own and third-party licensed brand names and related intellectual property 

contributes to the appeal and success of our products, and that our future ability to license, acquire or develop new brand 
names is important to our continued success. Therefore, we continue to invest in the recognition of our brands and brands that 
we license. Certain of our games are based on popular brands licensed from third parties, such as Hasbro International, Inc., 
Fremantle Media North America, CBS Studios Inc., Turner Entertainment Co., Warner Bros. Consumer Products Inc., 
Playboy Enterprises International, Inc., Paramount Pictures Corporation and Twentieth Century Fox Licensing and 
Merchandising. 

From time to time, we become aware of potential infringement of our intellectual property by competitors and other 
third parties and consider what action, if any, to take in that regard, including litigation where appropriate. We are also subject 
to threatened or actual intellectual property-related claims by third parties from time to time. See the risk factors captioned 
“Our business depends on the protection of our intellectual property and proprietary information”, “We rely on the ability to 
use the intellectual property rights of third parties”, and “The intellectual property rights of others may prevent us from 
developing new products and services, entering new markets or may expose us to liability or costly litigation” under the 
heading “Risk Factors” in Part I, Item 1A of this Annual Report on Form 10-K for additional information. 

Production Processes, Sources and Availability of Components 

We currently produce substantially all of our gaming machines through a mix of our manufacturing facilities and 

contracted parties. We have finishing lines in Las Vegas; Sydney, Australia; Barcelona, Spain; Midrand, South Africa; Buenos 
Aires, Argentina; and Manchester, England. These finishing lines allow for the completion and testing of our gaming machine 
assemblies from our facilities. We also refurbish used gaming machines primarily at our Las Vegas and Manchester facilities. 

Manufacturing commitments are generally based on expected quarterly sales orders from customers. Due to uneven 
order flow from customers, component parts for gaming machines are purchased and assembled into partial products that are 
scheduled for just in time delivery to allow final assembly lead time to meet agreed customer delivery dates. Our gaming 
machine manufacturing processes generally consist of assembling component parts and sub-assemblies into a complete 
gaming machine. The level of completion and assembly varies by product platform and geographic region. 

Shufflers are assembled in our Las Vegas facility and by third parties near Salzburg, Austria and Juarez, Mexico, 
which includes various levels of sub-assemblies with completion and testing at one of our finishing lines described above. 

Hardware and component parts associated with our CMSs are purchased directly from the contract manufacturers 

and flow through our Las Vegas facilities with some assembly and testing. These parts do not require a significant amount of 
assembly and are used primarily in systems implementations, which take place at customer locations. 

Our dedicated computer-controlled printing process is specifically designed to produce secure instant lottery 

products. We also have the capability to track instant products from the point of production through delivery to retailers. 

14 

 
 
 
Instant products are delivered finished and ready for distribution by the lottery authority (or by us under certain contracts). An 
instant product that has been removed at any point in the distribution chain in an unauthorized manner can be flagged and 
invalidated in the event that it is used to claim winnings. 

Production of our lottery terminals (and related component products) primarily involves the assembly of electronic 

and mechanical components into more complex systems and products. Third-party vendors generally manufacture and 
assemble our lottery terminals. We normally have sufficient lead time between reaching an agreement and the 
commencement of operations so that we are able to provide our Lottery customers with a fully functioning system that is 
customized to meet their requirements. We believe that this is consistent with our competitors’ lead times and is also 
consistent with the needs of our customers. 

We place advance orders for certain gaming and lottery components with long lead times based on projected 

customer demand. 

We believe we have an adequate supply of component parts and raw materials used in manufacturing our gaming 

machines, shufflers, CMSs and lottery terminals. 

Seasonality 

Our results of operations can fluctuate due to seasonal trends and other factors. Sales of our gaming machines to 

casinos are generally strongest in the spring and slowest in the summer, while revenue from our Participation gaming 
machines is generally highest in the spring and summer. Player activity for SciPlay is generally slower in the second and third 
quarters of the year, particularly during the summer months. Player activity for our Digital business, specifically digital 
casino operations, is generally slower in the third quarter during the summer months and is generally higher in the fourth 
quarter and varies based on seasons of different popular sports such as soccer, professional and collegiate football, and 
professional and collegiate basketball. See the risk factor captioned “Our results of operations fluctuate due to seasonality and 
other factors, and, therefore, our periodic operating results are not guarantees of future performance” under the heading “Risk 
Factors” in Part I, Item 1A of this Annual Report on Form 10-K for additional information. 

Employees 

As of December 31, 2019, we employed approximately 9,800 persons worldwide, with approximately 4,700 

employed domestically and 5,100 employed internationally. 

Government Regulation 

General 

Each of our business segments is generally subject to extensive and evolving regulation. For the Gaming and Lottery 

business segments, regulation customarily includes some form of licensing or regulatory screening of operators, suppliers, 
manufacturers and distributors and their applicable affiliates, their major shareholders, officers, directors and key employees. 
In addition, certain of our gaming products and technologies must be certified or approved in certain jurisdictions in which 
we operate. Regulators review many facets of an applicant or holder of a license, including its financial stability, integrity and 
business experience. Any failure to receive a license or the loss of a license that we currently hold could have a material 
adverse effect on us or on our results of operations, cash flow or financial condition. Each of our business segments is subject 
to a number of foreign and domestic laws and regulations that affect companies conducting business on the internet and over 
mobile networks, especially in relation to privacy and security. Furthermore, for the SciPlay business segment, there is also 
significant opposition in some jurisdictions to interactive social gaming, including social casino gaming. For our Digital 
business segment, although some states are expanding the availability of interactive gaming, there have also been various 
state and federal bills proposed recently in the U.S. to restrict or prohibit interactive gaming and lottery sales. Significant 
resources are being devoted to supporting these efforts. Although these efforts have generally not been successful, we cannot 
assure that laws restricting interactive gaming or lottery sales will not be passed at either the federal or state level. 

15 

 
 
 
 
While we believe that we are in compliance with all material gaming and lottery laws and regulatory requirements 

applicable to us, we cannot assure that our activities or the activities of our customers will not become the subject of any 
regulatory or law enforcement proceeding or that any such proceeding would not have a material adverse impact on us or our 
results of operations, cash flow or financial condition. 

We have developed and implemented a rigorous internal compliance program in an effort to ensure that we comply 

with legal requirements imposed in connection with our Gaming, Lottery, SciPlay and Digital activities, and legal 
requirements generally applicable to all publicly traded companies. The compliance program is run on a day-to-day basis by 
our Chief Compliance Officer with legal advice provided by attorneys in our legal and compliance departments and outside 
experts. The compliance program is overseen by the Compliance Committee of our Board of Directors, which is comprised 
of employee and non-employee directors and a non-employee gaming law expert. While we are firmly committed to full 
compliance with all applicable laws, we cannot assure that our compliance program will prevent the violation of one or more 
laws or regulations, or that a violation by us or an employee will not result in the imposition of a monetary fine or suspension 
or revocation of one or more of our licenses. 

In the EU, various judgments by the Court of Justice of the European Union (“CJEU”) have addressed the 
approaches adopted by certain member states to restrict and/or regulate gaming. Topics addressed in those judgments include 
the ability of member states to grant, or to maintain, monopolies for gaming and lottery activities and the power of member 
states to limit access by gaming and/or lottery providers established elsewhere in the EU. Several cases on these subjects are 
currently pending in the CJEU. However, in December 2017, the European Commission dropped all enforcement actions 
related to gambling in an effort to change the way it enforces EU law, leaving compliance with EU laws to national courts. 
Notwithstanding this development, the European Commission adopted a decision in April 2018 requesting the European 
Committee for Standardization (a group of EU regulators and industry bodies) to draft a European standard on reporting in 
support of supervision of online gambling services. 

While we believe that we have developed appropriate procedures and policies to comply with the requirements of 

these evolving laws and legal pronouncements, we cannot assure that our activities or the activities of our customers will not 
become the subject of law enforcement proceedings or that any such proceedings would not have a material adverse impact 
on us or our business plans. Furthermore, laws and regulations applicable to lotteries and gaming in U.S. and international 
jurisdictions are subject to change and the effect of such changes on our ongoing and potential operations cannot be predicted 
with certainty. 

From time to time, we retain government affairs representatives in various U.S. and international jurisdictions to 

advise elected and appointed officials and the public concerning our views on gaming and lottery-related legislation, and to 
monitor such legislation and to advise us in our relations with gaming and lottery authorities. 

Gaming 

We provide our games, gaming machines, gaming systems, table products and related products and services in legal 
gaming jurisdictions worldwide. The manufacture, distribution, provision and operation of our gaming products and services 
is subject to regulation and approval by various city, county, state, provincial, federal, tribal and foreign agencies. The 
primary purposes of these rules are to (1) ensure the responsibility, financial stability and character of the parties involved in 
these activities through licensing and registration requirements, (2) ensure the integrity and compliance of our gaming 
products and services and (3) prohibit the use of gaming products and services at unauthorized locations or for the benefit of 
undesirable parties. 

Typically, gaming regulations in the jurisdictions in which we operate are established by statute and are administered 

by a regulatory agency with broad authority to interpret gaming regulations and to regulate gaming activities. Among other 
things, gaming authorities in the various jurisdictions in which we are licensed: 

•  

•  

adopt additional rules and regulations under the implementing statutes;  

investigate violations of gaming regulations;  

16 

 
 
 
•  

•  

•  

•  

enforce gaming regulations and impose disciplinary sanctions for violations of such laws, including fines, 
penalties and revocation of gaming licenses;  

review the character and fitness of manufacturers, distributors and operators of gaming products and services 
and make determinations regarding their suitability or qualification for licensure;  

grant licenses for the manufacture, distribution and operation of gaming products and services;  

review and approve transactions (such as acquisitions, material commercial transactions, securities offerings 
and debt transactions); and  

•  

establish and collect related fees and/or taxes. 

We believe we hold all of the licenses and permits necessary to conduct our business. We are authorized to sell, lease 
or operate our gaming products and services in approximately 459 jurisdictions worldwide (including jurisdictions that do not 
require licensing), including approximately 181 international gaming jurisdictions. 

In addition, a number of U.S. states authorize wagering on VLTs at state regulated and licensed facilities. Although 
some states restrict VLTs to already existing wagering facilities, others permit these machines to be placed at venues such as 
bars, restaurants, truck stops and other specifically licensed gaming facilities. In addition, all of the Canadian provinces and 
various other international jurisdictions have authorized VLTs. 

Regulatory requirements vary among jurisdictions, but the majority of jurisdictions require licenses, permits or 

findings of suitability for our company, individual officers, directors, major stockholders and key employees. Our gaming 
hardware and software also must be approved either by a gaming authority laboratory or a private laboratory authorized by 
the gaming authority. 

Lottery 

Currently, 48 U.S. jurisdictions offer instant game lotteries and/or draw lotteries. The operation of lotteries in the 
U.S. and internationally is subject to extensive regulation. Although certain features of a lottery, such as the percentage of 
gross revenues that must be paid back to players in prize money, are usually set by legislation, lottery regulatory authorities 
generally exercise significant discretion, including with respect to the determination of the types of games played, the price of 
each wager, the manner in which the lottery is marketed and the selection of suppliers of equipment, technology and services 
and retailers of lottery products. 

To ensure the integrity of contract awards and lottery operations, most jurisdictions require detailed background 

disclosure on a continuous basis from, and conduct background investigations of, vendors and their officers, directors, 
subsidiaries, affiliates and principal stockholders. Background investigations of the vendors’ employees who will be directly 
responsible for the operation of lottery systems are also generally conducted and most states reserve the right to require the 
removal of employees who they deem to be unsuitable or whose presence they believe may adversely affect the operational 
security or integrity of the lottery. Certain jurisdictions also require extensive personal and financial disclosure and 
background checks from persons and entities that hold a specified percentage (typically five percent or more) of a vendor’s 
securities either legally, beneficially and/or through voting rights. The failure of such holders of our securities to submit to 
background checks and provide such disclosure could result in the imposition of penalties and could jeopardize the award of 
a lottery contract to us or provide grounds for termination of an existing lottery contract. 

The award of lottery contracts and ongoing operations of lotteries in international jurisdictions are also extensively 

regulated, although international regulations typically vary from those prevailing in the U.S. Restrictions are frequently 
imposed on foreign companies seeking to do business in such jurisdictions and, as a consequence, we have in a number of 
instances allied ourselves with local companies when seeking international lottery contracts. 

17 

 
 
 
SciPlay 

SciPlay is subject to a number of foreign and domestic laws and regulations that affect companies operating online, 
including over the internet and mobile networks, many of which are still evolving and being interpreted. We are also subject 
to a number of federal, state, local and foreign laws and regulations governing data privacy and security, including with 
respect to the collection, storage, use, transmission and protection of personal information and other consumer data. The 
scope of data privacy and security regulations continues to evolve, and we believe that the adoption of increasingly restrictive 
regulations in this area is likely within the U.S. and other jurisdictions. 

There is also significant opposition in some jurisdictions to interactive social gaming, including social casino 
gaming. Some states or countries have anti-gaming groups that specifically target social casino games. Such opposition could 
lead these jurisdictions to adopt legislation or impose a regulatory framework to govern interactive social gaming or social 
casino gaming specifically. These could result in a prohibition on interactive social gaming or social casino gaming 
altogether, restrict our ability to advertise our games, or substantially increase our costs to comply with these regulations. 

We continue to devote significant attention to monitoring these developments. However, we cannot predict the 

timing, scope or terms of any state, federal or foreign regulations relating to SciPlay. 

Digital 

In the U.S., the Unlawful Internet Gambling Enforcement Act of 2006 (“UIGEA”) prohibits among other things, the 

acceptance by a business of a wager by means of the internet where such wager is prohibited by any federal or state law 
where initiated, received or otherwise made. Under UIGEA severe criminal and civil sanctions may be imposed on the 
owners and operators of such systems and on financial institutions that process wagering transactions. The law contains a safe 
harbor for wagers placed within a single state (disregarding intermediate routing of the transmission) where the method of 
placing the bet and receiving the bet is authorized by that state’s law, provided the underlying regulations establish 
appropriate age and location verification. 

Until 2011, there was uncertainty as to whether the Federal Wire Act of 1961 (the “Wire Act”) prohibited states from 

conducting intrastate lottery transactions via the internet if such transactions crossed state lines. In late 2011, the Office of 
Legal Counsel of the DOJ (the “OLC”) issued an opinion which concluded that the prohibitions of the Wire Act were limited 
to sports gambling and thus did not apply to state lotteries at all (the “2011 DOJ opinion”). 

Following the issuance of the 2011 DOJ opinion, within the past few years, state-authorized internet casino gaming 

has been launched in Delaware and New Jersey, state-authorized online poker has been launched in Nevada, and state-
authorized online casinos have been launched in Pennsylvania. A number of other states have adopted or are considering 
adopting legislation to specifically authorize online poker, online gambling and sports wagering. On May 14, 
2018 the Supreme Court of the U.S. overturned the PASPA, a decision that opened up a path to legalization of sports 
wagering across the country. Following this ruling, at least 13 states have legalized sports wagering, with some of those states 
permitting online sports wagering. Other states are considering legislation that would permit legal sports wagering, both land 
based and online. Additionally, six state lotteries offer (and other lotteries are considering offering) internet instant game sales 
to in-state lottery customers, and a number of other states allow subscription sales of draw games over the internet. 
Pennsylvania’s gaming expansion bill in October 2017, which authorized online casino and land based and online sports 
wagering, also authorized Pennsylvania’s lottery to distribute lottery products, including instant ticket games, through 
numerous channels including web applications, mobile applications, mobile web, tablets and social media. 

In 2018, at the request of the Criminal Division, the OLC reconsidered the 2011 DOJ opinion’s conclusion that the 
Wire Act was limited to sports gambling. On January 14, 2019, the OLC published a legal opinion dated November 2, 2018 
(the “2018 DOJ opinion”), which concluded that the 2011 DOJ opinion had incorrectly interpreted the Wire Act. In the 2018 
DOJ opinion, the OLC concluded that the restrictions on the transmission in interstate or foreign commerce of bets and 
wagers in the Wire Act were not limited to sports gambling but instead applied to all bets and wagers. These restrictions 
therefore apply equally to our iGaming, iLottery, and sports betting solutions and services. The OLC also found that the 
enactment of the UIGEA described above did not modify the scope of the Wire Act. The DOJ later issued memoranda 

18 

 
 
directing federal law enforcement agencies to refrain from enforcing the conclusions of the 2018 DOJ opinion for activities 
other than sports betting until June 30, 2020 or until final judgment is entered in New Hampshire Lottery Commission v. U.S. 
Department of Justice, filed in the U.S. Court of Appeals for the First Circuit. At this time, we are unable to determine 
whether the 2018 DOJ opinion will be upheld by the courts, or what impact it will have on us or our customers. 

Although some states are expanding the availability of interactive gaming, there have also been various state and 

federal bills proposed recently in the U.S. to restrict or prohibit interactive gaming and lottery sales, and significant resources 
are being devoted to supporting these efforts. Although these efforts have generally not been successful, we cannot assure that 
laws restricting interactive gaming or lottery sales will not be passed at either the federal or state level. For instance, in May 
2015, the Minnesota legislature passed an amendment to the state’s lottery law prohibiting the sale of instant win lottery 
tickets over the internet. Furthermore, changes in the executive branches of government at the state and federal level could 
affect federal and state policies on gaming as well. 

To varying degrees, a number of European governments have taken steps to change the regulation of internet 

wagering (also known as online gambling) through the implementation of new or revised licensing and taxation regimes, 
some of which include the imposition of sanctions on unlicensed providers. With the European Commission dropping 
enforcement actions related to gambling in December 2017, these evolving rules and regulations may change quickly and 
dramatically. Countries outside Europe and the U.S. have also begun evaluating interactive gaming regulation and an increase 
in regulated markets outside of the U.S. and Europe is likely to continue. Some of our competitors may be more willing to 
provide internet wagering in countries where the relevant laws and regulations are unclear or not uniformly enforced, putting 
us at a competitive disadvantage if we do not provide services related to internet wagering in such countries. 

We continue to devote significant attention to monitoring these developments. However, we cannot predict the 

timing, scope or terms of any state, federal or foreign regulations relating to interactive gaming and lottery sales. 

Additional Information Regarding Government Regulations 

We are subject to specific gaming requirements in the different jurisdictions in which we operate. For additional 

information, we have filed a summary of the gaming regulations that govern our businesses as an exhibit to this Annual 
Report on Form 10-K. See Exhibit 99.10 “Gaming Regulations”. In addition, see “Risk Factors” in Part I, Item 1A of this 
Annual Report on Form 10-K for a discussion of risk factors related to regulations to which we may be subject. 

Executive Officers of the Company 

Certain information regarding each of our executive officers is set forth below. 

Name 

Ronald O. Perelman 
Barry L. Cottle 

  Age 
  77 
  58 

  Position 
  Executive Chairman of the Board of Directors 
  President and Chief Executive Officer 

Michael A. Quartieri 

  51 

  Executive Vice President, Chief Financial Officer, Treasurer and Corporate Secretary 

James Sottile 

  59 

  Executive Vice President and Chief Legal Officer 

Patrick J. McHugh 

  54 

  Executive Vice President and Group Chief Executive, Lottery 

Michael F. Winterscheidt 

  49 

  Senior Vice President and Chief Accounting Officer 

Stephen E. Richardson 

  52 

  Senior Vice President, Chief Compliance Officer and Director of Corporate Security 

Ronald O. Perelman was named Chairman of the Board of Directors in November 2013 and Executive Chairman of 

the Board of Directors in July 2019. Mr. Perelman has been Chairman of the Board and Chief Executive Officer of 
MacAndrews & Forbes Incorporated, a company that owns and manages a diversified portfolio of public and private 
companies and various affiliates, since 1980. Mr. Perelman is also Chairman of the Board of Revlon, Inc. and Revlon 
Consumer Products Corporation. 

19 

 
 
 
 
Barry L. Cottle has served as President and Chief Executive Officer since June 2018. Mr. Cottle has also served as 
Executive Chairman of the Board of Directors of SciPlay since April 2019. Mr. Cottle joined SGC as Chief Executive, SG 
Interactive, in August 2015 to lead the strategy and growth plans of the Interactive group. Before joining SGC, Mr. Cottle 
served as Vice Chairman of Deluxe Entertainment Services Group Inc. from February 2015 until August 2015 while 
concurrently serving as Senior Vice President of Technology at MacAndrews & Forbes Incorporated from February 2015 
until August 2017, where he helped drive digital innovation. Prior to that, he was the Chief Revenue Officer and Executive 
Vice President—Games for Zynga Inc. from January 2012 until October 2014, where he led corporate and business 
development, strategic partnerships, distribution, marketing and advertising and ultimately the Social Casino group. 
Previously, Mr. Cottle served as the Executive Vice President—Interactive for Electronic Arts Inc. from August 2007 to 
January 2012. Earlier in his career, Mr. Cottle served as the Founder/Chief Executive Officer of Quickoffice, Inc.; Chief 
Operating Officer of Palm, Inc.; and Senior Vice President of Disney TeleVentures, a division of The Walt Disney Company 
dedicated to creating interactive online/TV experiences. 

Michael A. Quartieri has served as Executive Vice President, Chief Financial Officer, Treasurer and Corporate 
Secretary since March 2016. Previously, he served as the Company’s Vice President and Corporate Controller. Prior to 
joining SGC, Mr. Quartieri served nine years with Las Vegas Sands Corp., ending his tenure as Senior Vice President, Chief 
Accounting Officer and Global Controller. Prior to that, he had a 13-year tenure at Deloitte & Touche LLP, rising to the 
position of Director of Audit and Assurance Services and specializing in gaming and hospitality clients. 

James Sottile has served as Executive Vice President and Chief Legal Officer since September 2018. Prior to this 
role, Mr. Sottile was with Jones Day, where he was a partner in its New York office. Mr. Sottile has been named a notable 
practitioner by Chambers USA: America’s Leading Business Lawyers since 2005 and has been recognized in The Best 
Lawyers in America since 2011. 

Patrick J. McHugh has served as Executive Vice President and Group Chief Executive, Lottery since January 2019. 
Prior to this role, Mr. McHugh served as the Company’s Senior Vice President, Global Lottery Systems from November 2015 
to December 2018, and prior to that, Mr. McHugh served in various positions at the Company, including on the leadership 
executive team. 

Michael F. Winterscheidt has served as Chief Accounting Officer since February 2017 and was appointed Senior 

Vice President and Chief Accounting Officer in February 2019. Mr. Winterscheidt has also served as Chief Accounting 
Officer and Secretary of SciPlay since April 2019. Previously, he served as the Company’s Vice President and Corporate 
Controller. Prior to joining SGC, Mr. Winterscheidt served three years with Caesars Entertainment Corporation, ending his 
tenure as Vice President and Corporate Controller. Prior to that, he had leadership roles leading the corporate accounting and 
financial reporting organizations of Delta Airlines, Inc. and Microsoft Corporation. He was previously a manager in the audit 
practice of the global accounting firm of Arthur Andersen LLP. 

Stephen E. Richardson has served as Senior Vice President, Chief Compliance Officer and Director of Corporate 
Security since April 2018. Previously, Mr. Richardson served the Federal Bureau of Investigation over a 20-year decorated 
career, most recently as the Assistant Director of the FBI’s Criminal Investigative Division in Washington, DC. 

Access to Public Filings 

We file annual reports, quarterly reports, current reports, proxy statements and other documents with the SEC under 

the Exchange Act. The SEC maintains an Internet site that contains reports, proxy and information statements and other 
information regarding issuers that file electronically with the SEC at www.sec.gov. 

We make the following information, among others, available free of charge through the Investors link on our 

website at www.scientificgames.com/investors and we use our website as a means of disclosing material information to the 
public in a broad, non-exclusionary manner for purposes of the SEC’s Regulation Fair Disclosure (Reg FD): 

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•  

•  

•  

our annual reports on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K and 
amendments to those reports as soon as reasonably practicable after they are filed electronically with or 
furnished to the SEC; 

Section 16 ownership reports filed by our executive officers, directors and 10% stockholders on Forms 3, 4 
and 5 and amendments to those reports as soon as reasonably practicable after they are filed electronically 
with the SEC; and 

our Code of Business Conduct, which applies to all of our officers, directors and employees (which is also our 
required code of ethics applicable to our Chief Executive Officer, Chief Financial Officer and Chief 
Accounting Officer in keeping with the Sarbanes-Oxley Act of 2002). 

The above details about our website and its content are only for information. The contents of our website are not, 

nor shall they be deemed to be, incorporated by reference in this Annual Report on Form 10-K. 

ITEM 1A.    RISK FACTORS 

The risks described below are not the only risks facing us. Please be aware that additional risks and uncertainties not 

currently known to us or that we currently deem to be immaterial could also materially and adversely affect our business 
operations. You should also refer to the other information contained in our periodic reports, including the Forward-Looking 
Statements section, our consolidated financial statements and the related notes and Management’s Discussion and Analysis of 
Financial Condition and Results of Operations for a further discussion of the risks, uncertainties and assumptions relating to 
our business. Except where the context otherwise indicates, references below to the “Company,” “we,” “our,” “ours” and “us” 
include all of our subsidiaries. 

You should carefully consider the following risks and other information in this Annual Report on Form 10-K in 
evaluating us and our common stock. The risk factors generally have been separated into two groups: risks relating to our 
business and our industries, and risks relating to our capital structure. 

Risks Relating to our Business and our Industries 

We operate in highly competitive industries, and our success depends on our ability to effectively compete with numerous 
domestic and foreign businesses. 

Gaming 

Our Gaming business faces significant competition, not only from traditional gaming suppliers, but also from a 

number of other domestic and foreign providers, some of which have substantially greater financial resources and/or 
experience than we do. In some cases, we compete against gaming operators, including illegal or unregulated operators. 
Additionally, we face competition from smaller gaming companies that have established certain competitive products in 
recent years and are able to focus their resources on developing a smaller number of high-performing products. 

We compete on the basis of the content, features, quality, functionality, accuracy, reliability, price and financing 
terms of our products and services, and the responsiveness of our services. If we do not consistently deliver popular, high-
quality games in a timely manner, or if consumers prefer competing products, our business might suffer. Consumer 
preferences for games are usually cyclical and difficult to predict, and even the most successful content remains popular for 
only limited periods of time, unless refreshed with new content or otherwise enhanced. In order to remain competitive, we 
must continuously develop new products or enhancements to our existing products. These products or enhancements may not 
be well-received by consumers, even if well-reviewed and of high quality. Further, competitors may develop content that 
imitates or competes with our best-selling games, potentially taking sales away from them or reducing our ability to charge 
the same prices we have historically charged for our products. We have experienced pricing pressures in the past and expect 
to continue to face pricing pressure in 2020. These competing products may take a larger share of consumer spending than 
anticipated, which could cause product sales to fall below expectations. We also compete based on the extent of our sales, 
service, marketing and distribution channels. We on occasion provide extended payment term financing for product 

21 

 
 
 
 
purchases, and we expect to continue to provide extended payment term financing until the global economy and industry 
conditions improve and demand for such financing abates. We have also offered customers discounts and other offers and 
modified pricing and other contractual terms in connection with the sale or placement of our products and services. Our 
competitors may provide a greater amount of financing or better offers and terms than we do, and this may impact demand 
for our Gaming products and services. We cannot assure that competitive pressure will not cause us to increase the incentives 
that we offer to our customers or agree to modify contractual terms in ways that are unfavorable to us, which could adversely 
impact our results of operations, cash flows and financial condition. 

We also compete to obtain space and favorable placement on casino gaming floors, and some of our product lines 
may compete against each other for this space. Consolidation of casino and other operators, increased competition among 
operators and reductions in capital expenditures by operators have significantly increased the level of competition among 
gaming suppliers and may do so in the future. Casino operators focus on performance, longevity, player appeal and price 
when making their purchasing decisions. Competitors with a larger installed base of gaming machines and more game themes 
than ours may have an advantage in obtaining and retaining placements in casinos. Our Shufflers also compete against hand 
shuffling, which remains the most competitive shuffling option for casino card games around the world. 

We also face high levels of competition in the supply of products and services for newly legalized gaming 

jurisdictions and for openings of new or expanded casinos. Our success depends on our ability to successfully enter new 
markets and compete successfully for new business, especially in the face of declining demand for gaming machine 
replacements. 

Lottery 

Our Lottery business faces competition from a number of domestic and foreign businesses, some of which have 

substantially greater financial resources than we do, which impacts our ability to win new contracts and renew existing 
contracts. In addition, the U.S. lottery industry has matured with 48 U.S. jurisdictions offering instant game lotteries and/or 
draw lotteries. As some jurisdictions seek to privatize or outsource lottery operations (including partial privatizations through 
PMAs or otherwise), we face competition from both traditional and new competitors with respect to these opportunities. In 
some cases, we may find it necessary or desirable to enter into strategic relationships with third parties, including 
competitors, and may be required to commit significant sums of money in order to pursue these opportunities. 

We continue to operate in a period of intense price-based competition, which has affected and could continue to 
affect the number and the profitability of the lottery contracts we win. We believe our principal competitors in the instant 
lottery product business have increased, and are expected to continue to increase, their production capacity, resulting in 
pricing pressures in the instant lottery product business. This may adversely affect our ability to win or renew instant lottery 
product contracts or may reduce the profitability of instant lottery product contracts that we do win. We also compete in the 
international instant lottery product business with low-price printers whose quality we believe is lower than ours in regulated 
environments where laws are being reinterpreted to create competition from non-traditional lottery vendors and products. Our 
U.S. instant lottery product business could be adversely affected if additional foreign competitors operating in Canada export 
their lottery products to the U.S. or if other foreign competitors establish printing facilities in the U.S. or Canada to supply 
the U.S. 

We face increased price competition in our Lottery systems business from our two principal competitors in that 

business. This may adversely affect our ability to win or renew lottery systems contracts or reduce the profitability of lottery 
systems contracts that we do win. For example, since 2013, we have lost lottery systems contracts to competitors with the 
Colorado lottery following the expiration or termination of our contract there, and in Indiana through regulatory change to 
privatize lottery operations. 

Any future success of our Lottery business will also depend, in part, on the success of the lottery industry in 

attracting and retaining players in the face of increased competition for these players’ entertainment dollars, and our own 
success in developing innovative products and systems to achieve this goal. Our failure to achieve this goal could reduce our 

22 

 
 
revenue from our Lottery operations. Additionally, pressure on state and other government budgets could lead to other forms 
of gaming being legalized, which could adversely impact our Lottery business. 

SciPlay 

SciPlay, which includes social casino games and from which we derive substantially all of our SciPlay revenue, is a 
rapidly evolving industry with low barriers to entry. Businesses can easily launch online or mobile platforms and applications 
at nominal cost by using commercially available software or partnering with various established companies in these markets. 
The market for our games is also characterized by rapid technological developments, frequent launches of new games and 
features, changes in player needs and behavior, disruption by innovative entrants and evolving business models and industry 
standards. As a result, our industry is constantly changing games and business models in order to adopt and optimize new 
technologies, increase cost efficiency and adapt to player preferences. 

Successful execution of our strategy depends on our continuous ability to attract and retain players, adapt to the 

emergence of new mobile hardware or operating systems, expand the market for our games, maintain a technological edge 
and offer new capabilities to players. We also compete with social gaming companies, including those that offer social casino 
games such as Playtika, Product Madness/Big Fish Games, Zynga Inc., DoubleU Games/Double Down Interactive, 
GSN/Bash Gaming and Huuuge games, some of which have no connection to regulated real money gaming, and many of 
those companies have a base of existing players that is larger than ours. In some cases, we compete against real money 
gaming operators who have expanded their games to include social casino games and have in the past leveraged their land-
based gaming relationship with us to license social casino game content from us. In those cases, customers of such real 
money gaming operators may choose to play our content as it is offered by the operator and not as it is offered by our social 
casino games, detrimentally impacting our results. 

Some of our current and potential competitors enjoy substantial competitive advantages, such as greater name 
recognition, longer operating histories, greater financial, technical, and other resources and, in some cases, the ability to 
rapidly combine online platforms with traditional staffing and contingent worker solutions. These companies may use these 
advantages to develop different platforms and services to compete with our games, spend more on advertising and brand 
marketing, invest more in research and development or respond more quickly and effectively than we do to new or changing 
opportunities, technologies, standards, regulatory conditions or player preferences or requirements. As a result, our players 
may decide to stop playing our games or switch to our competitors’ games. 

Moreover, current and future competitors may also make strategic acquisitions or establish cooperative relationships 

among themselves or with others, including our current or future third-party suppliers. By doing so, these competitors may 
increase their ability to meet the needs of existing or prospective players. These developments could limit our ability to 
obtain revenue from existing and new buyers. If we are unable to compete effectively, successfully and at reasonable cost 
against our existing and future competitors, our results of operations, cash flows and financial condition could be adversely 
impacted. 

We offer players regular free play and frequent discounts for purchases of virtual coins to extend play in connection 

with our social casino gaming business. We cannot assure that competitive pressure will not cause us to increase the 
incentives that we offer to our players, which could adversely impact our results of operations, cash flows and financial 
condition. 

Digital 

Our Digital business is also subject to significant competition. Our RMG business focuses on the supply of game 

content to online casino operators, and there are a number of competitors in that industry, including from illegal or 
unregulated operators. 

On May 14, 2018, the Supreme Court of the U.S. overturned the PASPA, a decision that opened up a path to 

legalization of sports wagering across the country. Following this ruling, at least 13 states have legalized sports wagering, 
with some of those states permitting online sports wagering. Other states are considering legislation that would permit legal 

23 

 
 
sports wagering, both land based and online. As a result of the change in regulations, we expanded, and expect to further 
expand, our sports wagering business. 

The ongoing evolution of regulations governing sports wagering could lead to increased competition over time as 

large land-based gaming operators, games companies and other online entertainment companies may seek to enter the sports 
wagering market. Such organizations, some with long established and trusted brands, may buy or build capabilities to allow 
them to effectively compete with us or our customers. This could lead to a reduction in customers’ revenue and profitability, 
which would in turn negatively impact our financial performance. Several of our competitors, such as IGT, Kambi and 
SBTech have already taken steps to expand their presence in the sports wagering market. We are unable to predict the impact 
additional competition, including the expansion of sports wagering, will have on our business. The success of sports 
wagering within our RMG business also depends on the strength of our customers’ brands. Maintaining and enhancing these 
brands requires significant expense. As the market becomes more competitive, the value of these brands may not be 
maintained or enhanced. 

In jurisdictions that authorize internet gaming, we cannot assure that we will be successful in offering our 
technology, content and services to internet gaming operators as we expect to face intense competition from our traditional 
competitors in the gaming and lottery industries and a number of other domestic and foreign providers (or, in some cases, the 
operators themselves), some of which have substantially greater financial resources and/or experience in this area than we do. 
In addition, there is a risk that the authorization of the sale of gaming and lottery offerings via interactive channels in a 
particular jurisdiction could, under certain circumstances, adversely impact our Gaming and Lottery offerings through 
traditional channels in such jurisdiction. Any such adverse impact would be magnified to the extent we are not involved in, 
and generating revenue from, the provision of interactive gaming and lottery products or services in such jurisdiction. 

In order to stay competitive in our Digital business, we will need to continue to create and market game content and 

sports betting solutions that attract players and invest in new and emerging technologies. Some of our competitors may be 
more willing to provide internet wagering (including sports wagering) in countries where the relevant laws and regulations 
are unclear or not uniformly enforced, putting us at a competitive disadvantage if we do not provide services related to 
internet wagering (including sports wagering) in such countries. 

We offer and have in the past offered customers discounts, free trials and free spins in connection with our Digital 

business. We cannot assure that competitive pressure will not cause us to increase the incentives that we offer to our 
customers, which could adversely impact our results of operations, cash flows and financial condition. 

Unfavorable U.S. and international economic conditions, or decreased discretionary spending or travel due to other 
factors such as terrorist activity or threat thereof, civil unrest, health epidemics, contagious disease outbreaks, or public 
perception thereof or other economic or political uncertainties, may adversely affect our business, results of operations, 
cash flows or financial condition. 

Unfavorable economic conditions, including recession, economic slowdown, decreased liquidity in the financial 

markets, decreased availability of credit and relatively high rates of unemployment, have had, and may continue to have, a 
negative effect on our business. Socio-political factors such as terrorist activity or threat thereof, civil unrest or other 
economic or political uncertainties, or health epidemics, contagious disease outbreaks, or public perception thereof that 
contribute to consumer unease may also result in decreased discretionary spending or travel by consumers and have a 
negative effect on our Gaming business. We cannot fully predict the effects that unfavorable social, political and economic 
conditions, economic uncertainties and public health crises and any resulting decrease in discretionary spending or travel 
would have on us, as they would be expected to impact our customers, suppliers and business partners in varied ways. 

In our Gaming business, especially our Participation gaming business, our revenue is largely driven by players’ 

disposable incomes and level of gaming activity. Unfavorable economic conditions have reduced, or may reduce, the 
disposable incomes of casino patrons and resulted, or may result, in fewer patrons visiting casinos, whether land-based or 
online, and lower amounts spent per casino visit. A further or extended decline in disposable income could result in reduced 
play levels on our Participation gaming machines, causing our results of operations and cash flows from these products to 

24 

 
 
decline. Additionally, higher travel and other costs may adversely affect the number of players visiting our customers’ 
casinos. Adverse changes in discretionary consumer spending or consumer preferences, resulting in fewer patrons visiting 
casinos and reduced play levels, could also be driven by factors such as an unstable job market, outbreaks of contagious 
diseases or public perception thereof or fears of terrorism or other violence. A decline in play levels may negatively impact 
the results of operations, cash flows and financial condition of our casino customers and their ability to purchase or lease our 
products and services. 

Unfavorable economic conditions have also impacted, and could continue to impact, the ability of our Gaming 

customers to make timely payments to us. In addition, unfavorable economic conditions have caused, and could continue to 
cause, some of our Gaming customers to close gaming venues or ultimately declare bankruptcy, which would adversely affect 
our business. In recent years, our Gaming business has expanded the use of extended payment term financing for gaming 
machine purchases, and we expect to continue to provide a higher level of extended payment term financing in this business 
until demand from our customers for such financings abates. These financing arrangements may increase our collection risk, 
and if customers are not able to pay us, whether as a result of financial difficulties, bankruptcy or otherwise, we may incur 
provisions for bad debt related to our inability to collect certain receivables. In addition, both extended payment term 
financing and operating leases result in a delay in our receipt of cash, which reduces our cash balance, liquidity and financial 
flexibility to respond to changing economic events. Unfavorable economic conditions may also result in volatility in the 
credit and equity markets. The difficulty or inability of our customers to generate or obtain adequate levels of capital to 
finance their ongoing operations may reduce their ability to purchase our products and services. Refer to Note 6 for 
international locations with significant concentrations of our receivables with terms longer than one year. 

In our Lottery business, we believe that difficult economic conditions have contributed, or may contribute, to 

reductions in spending on marketing by our customers and, in certain instances, less favorable terms under our contracts, as 
many of our customers face budget shortfalls and seek to cut costs. 

There are ongoing concerns regarding the debt burden of certain countries, particularly in Europe and South 
America, and their ability to meet their future financial obligations, which have resulted in downgrades of the debt ratings for 
these countries. We currently operate in, and our growth strategy may involve pursuing expansion or business opportunities 
in certain of these jurisdictions, such as Argentina, Brazil, Greece, Italy, Puerto Rico, Turkey and Ukraine among others. 
These sovereign debt concerns, whether real or perceived, could result in a recession, prolonged economic slowdown, or 
otherwise negatively impact the general health and stability of the economies in these countries or more broadly. In more 
severe cases, this could result in a limitation on the availability or flow of capital, thereby restricting our liquidity and 
negatively impacting our results of operations, cash flows and financial condition. 

Our future results of operations may be negatively impacted by slow growth or declines in the replacement cycle of 
gaming machines and by the slow growth of new gaming jurisdictions or slow addition of casinos in existing jurisdictions. 

Demand for our Gaming products and services is driven by the replacement of existing gaming machines in existing 

casinos, the establishment of new jurisdictions, the opening of additional casinos in existing jurisdictions and the expansion 
of existing casinos. Slow growth or declines in the replacement cycle of gaming machines could reduce the demand for our 
products and negatively impact our results of operations, cash flows and financial condition. In 2019, our gaming machine 
sales were affected by fewer casino openings and expansions. 

The opening of new casinos and expansion of existing casinos fluctuate with demand, economic conditions, 

regulatory approvals and the availability of financing. In addition, the expansion of gaming into new jurisdictions can be a 
protracted process. In the U.S., U.K. and other international jurisdictions in which we operate, governments usually require a 
public referendum and legislative action before establishing or expanding gaming. Any of these factors could delay, restrict or 
prohibit the expansion of our business and negatively impact our results of operations, cash flows and financial condition. 

25 

 
 
Our future results of operations may be negatively impacted by ownership changes and consolidation in the gaming 
industry, including by casino operators. 

As repeat customers represent a substantial part of our Gaming business revenue, our business, results of operations, 
cash flow and financial condition could be negatively affected if our casino customers are sold to or merge with other entities. 
Such entities may purchase more products and services from our competitors, reduce spending on our products or cause 
downward pricing pressures. Consolidation among casino operators could result in order cancellations or a slowing in the 
replacement cycle for existing gaming machines, or could require our current customers to purchase our competitors’ 
products, any of which could negatively impact our Gaming business. 

Gaming opponents persist in their efforts to curtail the expansion of legalized gaming, which, if successful, could limit the 
growth of our operations. 

There is significant debate over, and opposition to, land-based and interactive RMG. We cannot assure that this 

opposition will not succeed in preventing the legalization of gaming in jurisdictions where it is presently prohibited, 
prohibiting or limiting the expansion of gaming where it is currently permitted or causing the repeal of legalized gaming in 
any jurisdiction. Any successful effort to curtail the expansion of, or limit or prohibit, legalized gaming could have an adverse 
effect on our results of operations, cash flows and financial condition. 

In addition, there is significant opposition in some jurisdictions to interactive social and digital gaming, including 
social casino gaming and sports wagering. Some states or countries have anti-gaming groups that specifically target social 
casino games and sports wagering. Such opposition could lead these jurisdictions to adopt legislation or impose a regulatory 
framework to govern interactive social gaming, social casino games or sports wagering specifically. These could result in a 
prohibition on interactive social gaming, social casino gaming or sports wagering altogether, restrict our ability to advertise 
our games, or substantially increase our costs to comply with these regulations, all of which could have an adverse effect on 
our results of operations, cash flows and financial condition. We continue to devote significant attention to monitoring these 
developments. However, we cannot predict the likelihood, timing, scope or terms of any state, federal or foreign legislation or 
regulations relating to our SciPlay and Digital businesses or the extent to which they may affect our SciPlay and Digital 
businesses. 

Our success depends upon our ability to adapt to, and offer products and services that keep pace with, changing 
technology and evolving industry standards. 

Our ability to anticipate or respond to changing technology and evolving industry standards and to develop and 

introduce new and enhanced products and services, including, but not limited to, gaming and lottery content, gaming 
machines, CMSs, table products and interactive gaming products and services, on a timely basis or at all is a significant 
factor affecting our ability to remain competitive, retain existing contracts or business and expand and attract new customers 
and players. We cannot assure that we will achieve the necessary technological advances or have the financial resources 
needed to introduce new products or services on a timely basis or at all. 

Introducing new and innovative products and services requires us to adapt and refine our manufacturing, operations 

and delivery capabilities to meet the needs of our product innovation. If we cannot efficiently adapt our manufacturing 
infrastructure to meet the needs associated with our product innovations, or if we are unable to develop products or upgrade 
our production capacity in a timely manner, our business could be negatively impacted. In the past, we have experienced 
delays in launching new products and services due to the complex or innovative technologies embedded in our products and 
services. Such delays can adversely impact our results of operations, cash flows and financial condition. 

We invest significant resources in our R&D efforts, which may not lead to successful or commercially viable new 
technologies, services or products. 

We have invested, and intend to continue to invest, significant resources in R&D efforts. We invest in a number of 

areas, including product development for game and system-based hardware, software and game content. In addition, because 
of the sophistication of our newer products and the resources committed to their development, they are generally more 

26 

 
 
expensive to produce and, for SciPlay and Digital technologies, to maintain. If our new services and products do not gain 
market acceptance or the increase in the average selling price of these new products is not proportionate to the increase in 
production cost, in each case as compared to our prior products, or if the average cost of production does not go down over 
time, whether by reason of long-term customer acceptance, our ability to find greater efficiencies in the manufacturing 
process as we refine our production capabilities or a general decrease in the cost of the technology, our margins will suffer 
and could negatively impact our business, results of operations, cash flows and financial condition. We cannot assure that our 
investment in R&D will lead to successful new technologies or products. If a new service or product is not successful, we 
may not recover our development, regulatory approval or promotion costs. 

Our success depends on our ability to produce new and innovative products and services that respond to customer demand 
and create strong and sustained player appeal. 

Our success depends upon our ability to respond to dynamic customer demand by producing new and innovative 

products and services. The process of developing new products and services is inherently complex and uncertain. If we fail to 
accurately anticipate customer needs and end user preferences through the development of new products and services, we 
could lose business to our competitors, which would adversely affect our results of operations, cash flows and financial 
condition. 

Our businesses develop and source game content both internally and through third-party suppliers. We also seek to 

secure third-party brands for incorporation into our game content. We believe that creative and appealing game content 
produces more revenue for our gaming machine customers and provides them with a competitive advantage, which in turn 
enhances our revenue and our ability to attract new business and to retain existing business. In our Lottery business, we 
believe that innovative game concepts and game content, such as multiplier games and game content that incorporates 
licensed brands, can enhance the revenue of our lottery customers and distinguish us from our competitors. We cannot assure 
that we will be able to sustain the success of our existing game content or effectively develop or obtain from third parties 
game content or licensed brands that will be widely accepted both by our customers and players. 

Our success also depends on creating products and services with strong and sustained player appeal. We are under 

continuous pressure to anticipate player reactions to, and acceptance of, our new products, avoid declining play levels on our 
leased gaming machines and continue to provide successful products that generate a high level of play. In some cases, a new 
game or gaming machine will only be accepted by our casino or interactive gaming customers if we can demonstrate that it is 
likely to produce more revenue and Net win and/or has more player appeal than our existing products and services or our 
competitors’ products and services. WAP, premium and daily fee Participation gaming machines are replaced on short notice 
by casino operators if they do not meet and sustain revenue and profitability expectations. Customers may cancel pending 
orders with us if our products are not performing to expectations at other casinos. 

In addition, the social gaming landscape is rapidly evolving and is characterized by major fluctuations in the 

popularity of social products and platforms, such as the dramatic increase in the popularity of mobile platforms. We may be 
unable to develop products at a rate necessary to respond to these changes, or at all, or that anticipate the interests of social 
players. Likewise, our SciPlay offerings operate largely through Facebook, Google, Apple, Amazon and Microsoft platforms. 
If alternative platforms increase in popularity, we could be adversely impacted if we fail to timely create compatible versions 
of our products. 

Competition is intense in the digital gaming landscape. The increased importance of digital content delivery in our 

industry increases the potential competition in our SciPlay and Digital businesses, as the minimum capital needed to produce 
and publish a digitally delivered game, particularly a new game for mobile platforms, may be significantly less than that 
needed to produce and publish one that is purchased through retail distribution. Recently, there has been additional significant 
competition in the sports wagering market as a result of the legislative changes that have encouraged new market participants. 
Refer to “Government Regulation - Digital” in Part I, Item 1 of this Annual Report on Form 10-K for a discussion of such 
legislative changes. As more competitors enter the market, our operating results may be negatively impacted. 

27 

 
 
We and our industries are subject to strict government regulations that may limit our existing operations, have an adverse 
impact on our ability to grow and affect our license eligibility or expose us to fines or other penalties. 

In the U.S. and many other countries, the provision of Gaming, Lottery, SciPlay and Digital products and services is 
subject to extensive and evolving regulation. These regulatory requirements vary from jurisdiction to jurisdiction. Therefore, 
we are subject to a wide range of complex laws and regulations in the jurisdictions in which we are licensed or operate. Most 
jurisdictions require that we be licensed, that our key personnel and certain of our security holders be found suitable or be 
licensed, and that our products be reviewed and approved before placement. Licenses, approvals or findings of suitability 
may be revoked, suspended or conditioned. If a license, approval or finding of suitability is required by a regulatory authority 
and we fail to seek or do not receive the necessary approval, license or finding of suitability, or if it is granted and 
subsequently revoked, then we may be prohibited from providing our products or services for use in the particular 
jurisdiction. In addition, the loss of a license in one jurisdiction could trigger the loss of a license, or affect our eligibility for 
a license, in other jurisdictions. We may also become subject to regulation in any new jurisdictions in which we decide to 
operate in the future, including due to expansion of a customer’s operations. Gaming authorities have levied and may levy 
fines against us or seize certain of our assets if we violate gaming regulations. We cannot assure that we will be able to obtain 
or maintain the necessary licenses or approvals or that the licensing process will not result in delays or adversely affect our 
operations. The failure to obtain or retain a required license or approval in any jurisdiction would decrease the geographic 
areas where we are permitted to operate and generate revenue, may limit our ability to obtain a license in other jurisdictions 
and may put us at a disadvantage relative to our competitors. 

We cannot assure that authorities will not seek to restrict our business in their jurisdictions or institute enforcement 

proceedings against us. We cannot assure that any instituted enforcement proceedings will be favorably resolved, or that such 
proceedings will not have a material adverse impact on our ability to retain and renew existing licenses or to obtain new 
licenses in other jurisdictions. Our reputation may also be damaged by any legal or regulatory investigation, regardless of 
whether or not we are ultimately accused of, or found to have committed, any violation. 

Often, our games, Gaming product hardware and software and our Digital RMG and sports wagering offerings and 

services must be approved in the jurisdictions in which they are operated, and we cannot assure you that such products or 
services will be approved in any jurisdiction. Our networked gaming technology requires regulatory approval in gaming 
jurisdictions prior to the shipment or implementation of any gaming machines, products or services and, although we have 
received approvals from the jurisdictions in which we currently operate this technology, we cannot assure you that we will 
receive the approvals necessary to offer it in additional gaming jurisdictions. Many of our customers are required to be 
licensed, and delays in approvals of our customers’ operations or expansions may adversely affect our results of operations, 
cash flows and financial condition. In addition, current regulations in a number of jurisdictions where our customers operate, 
such as Macau SAR and Singapore, limit the amount of space allocated to our products or limit the amount of new product 
available to operators to an amount that has been pre-approved by regulators. Substantial changes in any such regulations 
could adversely affect demand for our products. 

A substantial portion of our legacy U.K. Gaming reporting unit revenue is concentrated with Ladbrokes Coral Group 
(which was acquired by GVC Holdings PLC in March 2018), which operates LBOs in the U.K. Effective as of April 1, 2019, 
fixed-odds betting terminals maximum stakes limit was required to be reduced from £100 to £2. As a result of this change, a 
number of LBO operators commenced a rationalization of their retail operations, which among other measures has included 
closure of certain LBO shops. The rationalization is likely to continue for the foreseeable future. 

In January 2020, the U.K. Gambling Commission announced a ban, which will come into effect on April 14, 2020, 
on gambling businesses allowing consumers in Great Britain to use credit cards to gamble in all online and offline gambling 
products, with the exception of non-remote lotteries. Simultaneously with the aforementioned ban, the U.K. Gambling 
Commission announced changes to license conditions which will require all online gambling operators to participate in a 
multi-operator self-exclusion scheme, GAMSTOP, which will allow consumers to self-exclude from online operators with 
one request. These license condition changes will be effective March 31, 2020. We will continue to assess the anticipated 

28 

 
 
impact of these announcements on our Digital and Gaming business segments and overall business, but currently believe it to 
be immaterial. 

We and certain of our affiliates, major stockholders (generally persons and entities beneficially owning a specified 

percentage (typically 5% or more) of our equity securities), directors, officers and key employees are subject to extensive 
background investigations and suitability standards in our businesses. For additional details regarding the background 
investigations, the risk of failure of any such individuals or entities to submit to such background investigations, the 
significant approval and licensing discretion of regulatory authorities, and the authority granted to these regulatory 
authorities, see “Government Regulation” in Part I, Item 1 of this Annual Report on Form 10-K and Exhibit 99.10 “Gaming 
Regulations.” Our failure, or the failure of any of our major stockholders, directors, officers, key employees, products or 
technology, to obtain or retain a required license or approval in one jurisdiction could negatively impact our ability (or the 
ability of any of our major stockholders, directors, officers, key employees, products or technology) to obtain or retain 
required licenses and approvals in other jurisdictions. 

In light of these regulations and the potential impact on our business, our amended and restated articles of 
incorporation and amended and restated bylaws allow for the restriction of stock ownership by persons or entities who fail to 
comply with informational or other regulatory requirements under applicable gaming laws, who are found unsuitable to hold 
our stock by gaming authorities, whose stock ownership adversely affects our ability to obtain, maintain, renew or qualify for 
a license, contract, franchise or other regulatory approval from a gaming authority or a purported transferee of a stockholder 
who acquires shares made invalid pursuant to our amended and restated articles of incorporation and amended and restated 
bylaws. The licensing procedures and background investigations of the authorities that regulate our businesses and the 
restriction in our amended and restated articles of incorporation and amended and restated bylaws may inhibit potential 
investors from becoming significant stockholders or inhibit existing stockholders from retaining or increasing their 
ownership. 

There are instances where a state in which a Native American tribe conducts Class III gaming activities disagrees 

with such tribe regarding the regulation of gaming, including the regulation of gaming suppliers. In those instances, we make 
every effort to comply with both state and tribal regulation and fulfill our contractual obligations. However, there may be and 
have been situations where any such disagreement impedes or creates uncertainty with respect to our ability to supply gaming 
products and services to such tribal customer or otherwise negatively impacts our relationship with such customer or gaming 
regulators. There are additional complexities that may impact disputes or other interactions with Native American tribe 
customers. For example, Native American tribes generally enjoy sovereign immunity from lawsuits, similar to the sovereign 
immunity enjoyed by the individual states and the U.S. In addition, certain commercial agreements with Native American 
tribes are subject to review by regulatory authorities such as the National Indian Gaming Commission, and, among other 
things, any such review could require substantial modifications to any such agreement we enter into with a Native American 
tribe customer. 

Our customers are required to comply with all applicable laws. In addition, we maintain and update a list of 
jurisdictions where we believe there is legal or regulatory risk associated with remote gaming and require that our customers 
contractually agree not to offer our games or accept wagers from end users in such jurisdictions. Despite our efforts, we 
cannot assure you that our customers will remain in compliance with laws or with the terms of their contracts with us or that 
a breach of any of the foregoing will be identified or cured in a timely manner. 

We have developed and implemented an internal compliance program in an effort to ensure that we comply with 
legal requirements imposed in connection with our Gaming, Lottery, SciPlay and Digital activities and legal requirements 
generally applicable to all publicly traded companies. Refer to “Government Regulation- General” in Part I, Item 1 of this 
Annual Report on Form 10-K, for additional details about the compliance program. We cannot assure that such steps will 
prevent the violation of one or more laws or regulations, or that a violation by us or an employee will not result in the 
imposition of a monetary fine, suspension or revocation of one or more of our licenses or other penalties. 

Laws and regulations relating to our SciPlay and Digital businesses (including sports wagering) are evolving. For 

additional discussion regarding risks associated with the evolving regulatory landscape for interactive gaming and sports 

29 

 
 
wagering, see the risk factors below captioned “We may not be able to capitalize on the expansion of internet or other forms 
of interactive gaming or other trends and changes in the gaming, lottery, social, and digital gaming industries, including due 
to laws and regulations governing these industries”; “Legislative interpretation and enforcement of certain gaming or sports 
wagering activities could adversely affect financial performance and reputation”; “Regulators and investors may perceive 
gaming or sports wagering suppliers and operators similarly, and their respective regulatory risk”; “Failure of our 
technological blocking systems could result in violations of laws or regulations and have a material adverse effect on our 
operations, financial performance and prospects”; “Expectations of a shift to regulated online gaming or sports wagering may 
not come to fruition”; “We may incur additional impairment charges”; and “We rely on the ability to use the intellectual 
property rights of third parties”; and “Government Regulation” in Part I, Item 1 of this Annual Report on Form 10-K. 

See Exhibit 99.10 “Gaming Regulations” for additional information regarding certain of the regulations that govern 

our Gaming, Lottery, SciPlay and Digital businesses. 

Legislative interpretation and enforcement of certain gaming or sports wagering activities could adversely affect financial 
performance and reputation. 

Some jurisdictions are seeking to regulate gaming or sports wagering; others are seeking to prohibit it. We generate 

a portion of our operating results through licensing our proprietary software technology and games to enable gaming or sports 
wagering operators to provide gaming or sports wagering services to customers where such services are dependent on that 
software and the functionality it provides. Laws and regulations relating to the supply of such services are complex, 
inconsistent and evolving, and we may be subject to such laws either directly through explicit service provision or indirectly 
insofar as we have assisted the supply to customers who are themselves subject to such laws. For example, where supply by 
the Company to the customer is critical to the gaming or sports wagering transaction, there is a risk that a regulator could take 
direct enforcement action against us. 

Many jurisdictions have not updated their laws to address the supply of remote gaming or sports wagering, which by 

its nature is a multi-jurisdictional activity. Moreover, the legality of such activities and related services is subject to 
uncertainties arising from differing approaches by legislatures, regulators and enforcement agents including in relation to 
determining in which jurisdiction the gaming takes place and therefore which law applies and in relation to regulations being 
interpreted in unfavorable or unanticipated ways. 

We monitor legal and regulatory developments in all of our material gaming or sports wagering markets and 
generally seek to keep abreast of legal and regulatory developments affecting our industries. However, we do not necessarily 
monitor, on a continuous basis, the laws and regulations in every jurisdiction where we or our customers do business and, 
therefore, we or our customers may operate in jurisdictions where we may be unaware of the full extent of the legal or 
regulatory risk. 

Sometimes we are able to take the additional precautionary step of blocking wagers from jurisdictions where we are 

aware of material legal or regulatory risk associated with remote gaming or sports wagering. In addition, the Company 
protects itself through contractual mechanisms with our customers explicitly allowing us to suspend or terminate services if 
such customers offer our games or accept wagers from end users in certain jurisdictions. 

Despite the monitoring we have undertaken and the other precautions we take, it is possible that, due to the above 

factors, such measures are not sufficient and that criminal or regulatory actions could be brought against us or our employees 
or directors, any or all of which could have a detrimental effect on the our financial performance and reputation. Furthermore, 
actions brought against our customers could also have a detrimental effect on our financial performance or reputation, 
including if such actions prevent or delay the receipt of revenue from such customers. 

Regulators and investors may perceive gaming or sports wagering suppliers and operators similarly, and consider their 
respective regulatory risk to be similar. 

While operators that directly provide sports wagering services to their customers are generally perceived to be 

exposed to a greater degree of enforcement risk than their suppliers, in some jurisdictions laws extend to directly impact such 

30 

 
 
suppliers. Furthermore, a supplier’s nexus with a particular jurisdiction may expose it to specific enforcement risks, 
irrespective of whether there has been an attempt to bring proceedings against any supported operator. In some 
circumstances, enforcement proceedings brought against an operator may result in action being taken against a supplier (and 
even brought in the absence of the former). 

Ultimately, the market may view, or in the future may view, the regulatory risk associated with the business of 
supplying software and services to sports wagering operators as being comparable with the regulatory risk attaching to 
operators themselves. In such circumstances, there is an associated risk that investors may apply valuation methods to any 
such supplier that are the same as the valuation methods used to value operators, and which build in the same regulatory risk 
even though, in many territories, such suppliers would be considered sufficiently removed from the transactional activity to 
warrant the application of a discrete risk analysis. 

Failure of our technological blocking systems could result in violations of laws or regulations and have a material adverse 
effect on our operations, financial performance and prospects. 

There is no guarantee that the technical blocks we implement and which our customers implement will be effective. 

These systems and controls are intended to ensure that our customers do not accept bets from end-users located in those 
jurisdictions where we have made a decision not to offer all or certain of our products and services. Any failure of such 
systems and controls may result in violations of applicable laws or regulations. Any claims in respect of any such violations 
could have cost, resource, and, in particular if successful, reputational implications, and implications on our ability to retain, 
renew or expand our portfolio of licenses, and so have a material adverse effect on our operations, financial performance and 
prospects. 

Moreover, there is an additional, ongoing risk that the current list of jurisdictions from which our customers and the 

Company must block access is enlarged, as there is a possibility that regulators who grant licenses to customers and/or the 
Company will require the blocking of specific additional jurisdictions. Similarly, jurisdictions may update their laws or 
regulations in such a way as to render the supply of gaming or sports wagering services into that jurisdiction legally or 
commercially unsustainable. In all such circumstances, additional blocking activity may have a detrimental effect on our 
financial position. 

Expectations of a shift to regulated online gaming or sports wagering may not come to fruition. 

Our business strategy includes a gradual shift into new, regulated online gaming and sports wagering markets. We 
expect there to be an opportunity to grow revenue by being among the first systems providers to obtain a license to operate 
online gaming systems in markets where end-users historically have been reliant on unregulated online gaming. However, 
there is no guarantee that end users who are currently engaging in unregulated online gaming (in the U.S. or elsewhere) will 
transition away from unregulated gaming to regulated gaming in the wake of regulation, which is itself uncertain as to timing 
and scope and varies on a jurisdiction by jurisdiction basis. Our ability to influence end-user tastes and habits is limited, and 
if the introduction of regulation fails to result in a migration of end-users from unregulated gaming to regulated gaming (from 
which we currently derive and are expected to derive revenue through revenue sharing and fixed fees arrangements with our 
sports wagering customers), this may have an adverse impact on our operations, financial performance and prospects. 

On May 14, 2018, the Supreme Court of the U.S. overturned the PASPA, a decision that opened up a path to 

legalization of sports wagering across the country. Following this ruling, at least 13 states have legalized sports wagering 
with some of those states permitting online sports wagering. Other states are considering legislation that would permit legal 
sports wagering, both land based and online. As a result of the change in regulations, we expanded, and expect to further 
expand, our sports wagering business. Our ability to expand our online gaming and sports wagering operations depends on 
adoption of regulations permitting sports wagering in the U.S. We cannot assure when, or if, such regulations will be adopted, 
or the terms of such regulations, in certain of the jurisdictions in which we operate. 

31 

 
 
We may not be able to capitalize on the expansion of internet or other forms of interactive gaming or other trends and 
changes in the gaming, lottery, social and digital gaming industries, including due to laws and regulations governing 
these industries. 

We participate in the new and evolving digital gaming and interactive lottery industries through our SciPlay, RMG 
and other interactive gaming and lottery offerings. Part of our strategy is to take advantage of the liberalization of interactive 
gaming, both within the U.S. and internationally. These industries involve significant risks and uncertainties, including legal, 
business and financial risks. The success of these industries and of our interactive gaming and lottery products and services 
may be affected by future developments in social networks, including Facebook, mobile platforms, regulatory developments, 
data privacy laws and other factors that we are unable to predict and are beyond our control. This fast-changing environment 
can make it difficult to plan strategically and can provide opportunities for competitors to grow their businesses at our 
expense. Consequently, our future results of operations, cash flows and financial condition relating to our Gaming, Lottery, 
SciPlay and Digital products and services are difficult to predict and may not grow at the rates we expect, and we cannot 
assure that these products and services will be successful in the long term. 

In general, our ability to successfully pursue our digital, gaming and lottery strategy depends in part on the laws and 

regulations relating to wagering through interactive channels. Until 2011, there was uncertainty as to whether the Wire Act 
prohibited states from conducting intrastate lottery transactions via the internet if such transactions crossed state lines. In late 
2011, the OLC issued an opinion which concluded that the prohibitions of the Wire Act were limited to sports gambling and 
thus did not apply to state lotteries at all. In 2018, at the request of the Criminal Division, the OLC reconsidered the 2011 
DOJ opinion’s conclusion that the Wire Act was limited to sports gambling. On January 14, 2019, the OLC published a legal 
opinion dated November 2, 2018, which concluded that the 2011 DOJ opinion had incorrectly interpreted the Wire Act. In the 
2018 DOJ opinion, the OLC concluded that the restrictions on the transmission in interstate or foreign commerce of bets and 
wagers in the Wire Act were not limited to sports gambling but instead applied to all bets and wagers. These restrictions 
therefore apply equally to our iGaming, iLottery and sports betting solutions and services. The OLC also found that the 
enactment of the UIGEA described above did not modify the scope of the Wire Act. The DOJ later issued memoranda 
directing federal law enforcement agencies to refrain from enforcing the conclusions of the 2018 DOJ opinion for activities 
other than sports betting until June 30, 2020 or final judgment is entered in New Hampshire Lottery Commission v. U.S. 
Department of Justice, filed in the U.S. Court of Appeals for the First Circuit. At this time, we are unable to determine 
whether the 2018 DOJ opinion will be upheld, or what impact it will have on us or our customers. 

Despite the Supreme Court decision overturning the PASPA, as evidenced by the 2018 DOJ opinion, there are still 

significant forces working to limit or prohibit interactive gaming and lottery in the U.S. For additional information regarding 
proposed laws at the federal or state level, see “Government Regulation - Digital” in Part I, Item 1 of this Annual Report on 
Form 10-K. The enactment of internet gaming legislation that federalizes significant aspects of the regulation of internet 
gaming and/or limits the forms of internet wagering that are permissible at the state or federal level could have an adverse 
impact on our ability to pursue our interactive gaming and lottery strategy in the U.S. 

Internationally, laws relating to internet gaming are evolving, particularly in Europe. For additional information, 
including steps taken by European governments, the European Commission dropping enforcement actions, and regulatory 
developments in countries outside Europe and the U.S., regarding how laws relating to internet gaming are evolving 
internationally, see “Government Regulation - Digital” in Part I, Item 1 of this Annual Report on Form 10-K. We cannot 
predict the timing, scope or terms of any such state, federal or foreign laws and regulations, or the extent to which any such 
laws and regulations will facilitate or hinder our interactive strategy. 

Our business is subject to a number of foreign and domestic laws and regulations that affect companies conducting 

business on the internet, and laws and regulations governing data privacy and security, including with respect to the 
collection, storage, use, transmission and protection of personal information and other consumer data. The scope of data 
privacy and security regulations continues to evolve, and we believe that the adoption of increasingly restrictive regulations 
in this area is likely within the U.S. and other jurisdictions. Our SciPlay and Digital businesses are subject to evolving 
regulations, and the status of any particular jurisdiction may change at any time. The regulatory structure surrounding certain 

32 

 
 
aspects of these businesses is currently in flux in some jurisdictions. See the risk factor captioned “Gaming opponents persist 
in their efforts to curtail the expansion of legalized gaming, which, if successful, could limit the growth of our operations” 
and “Government Regulation - SciPlay” and “Government Regulation - Digital” in Part I, Item 1 of this Annual Report on 
Form 10-K for additional information on evolving regulations applicable to our SciPlay and Digital businesses. 

Know-your-customer and geo-location programs and technologies supplied by third parties are an important aspect 
of certain internet and mobile gaming products and services because they confirm certain information with respect to players 
and prospective players, such as age, identity and location. Payment processing programs and technologies, typically 
provided by third parties, are also a necessary feature of interactive wagering products and services. These programs and 
technologies are costly and may have an adverse impact on our results of operations, cash flows and financial condition. 
Additionally, we cannot assure that products containing these programs and technologies will be available to us on 
commercially reasonable terms, if at all, or that they will perform accurately or otherwise in accordance with our required 
specifications. See the SciPlay and Digital sections in the risk factor captioned “We operate in highly competitive industries, 
and our success depends on our ability to effectively compete with numerous domestic and foreign businesses” for additional 
information on risks regarding internet and mobile gaming products and services. 

Our SciPlay business largely depends upon our relationships with key third-party platform providers, who we rely on to 
make our games available to players and to collect revenue, and changes in those relationships could negatively impact 
our SciPlay business. 

In our SciPlay business, our services operate largely through Facebook, Google, Apple, and Amazon platforms, with 
some games available on the Microsoft platform, which also serve as significant online distribution platforms for our games. 
In 2019 and 2018, substantially all of our SciPlay revenue was generated by players using those platforms. Consequently, our 
expansion and prospects of our SciPlay offerings depend on our continued relationships with these providers, and any 
emerging platform providers that are widely adopted by our target player base. Our relationships with Facebook, Google, 
Apple, Amazon and Microsoft are not governed by contracts but rather by these platform providers’ standard terms and 
conditions for application developers, which govern the promotion, distribution and operation of games and other 
applications on their platforms, and which the platform providers can change unilaterally on short or without notice. Our 
SciPlay business will be adversely impacted if we are unable to continue these relationships in the future or if the terms and 
conditions offered by these providers are altered to our disadvantage. For instance, if any of these providers were to increase 
their fees, our results of operations, cash flows and financial condition would suffer. 

In addition, our SciPlay business would be harmed if: 

•  

•  

•  

•  

•  

•  

these platform providers discontinue or limit our access to their platforms;  

governments or private parties, such as internet providers, impose bandwidth restrictions or increase charges 
or restrict or prohibit access to those platforms; 

these platforms decline in popularity; 

these platforms modify their current discovery mechanisms, communication channels available to developers, 
respective terms of service or other policies, including fees;  

these platforms impose restrictions or make it more difficult for players to buy virtual currency; or  

these platforms change how the personal information of players is made available to developers or develop 
their own competitive offerings. 

If alternative platforms increase in popularity, we could be adversely impacted if we fail to create compatible 
versions of our games in a timely manner, or if we fail to establish a relationship with such alternative platforms. Likewise, if 
our platform providers alter their operating platforms, we could be adversely impacted as our offerings may not be 
compatible with the altered platforms or may require significant and costly modifications in order to become compatible. If 
our platform providers were to develop competitive offerings, either on their own or in cooperation with one or more 

33 

 
 
 
competitors, our growth prospects could be negatively impacted. If our platform providers do not perform these functions in 
accordance with our platform agreements, we could be adversely impacted. 

In the past, some of these platform providers have been unavailable for short periods of time or experienced issues 

with their features that permit our players to purchase virtual currency. For example, in the second and third quarters of 2018, 
we were negatively impacted by data privacy protection changes implemented by Facebook, which impaired our players’ 
ability to access their previously acquired virtual currency and purchase additional virtual currency. If similar events recur on 
a prolonged basis or other similar issues arise that impact players’ ability to download our games, access social features or 
purchase virtual currency, it could have a material adverse effect on our revenue, operating results and brand. 

We heavily depend on our ability to win, maintain and renew our customer contracts, including our long-term lottery 
contracts, and we could lose substantial revenue if we are unable to renew certain of our contracts on substantially similar 
terms or at all. 

Generally, our Lottery contracts contain initial multi-year terms, with optional renewal periods at the discretion of 

the customer. Upon the expiration of any such contract, including any extensions thereof, a new contract may be awarded 
through a competitive bidding process. Conversely, in some instances, Lottery customers are authorized to extend contracts 
beyond the term initially agreed in the applicable contract without subjecting the contract to competitive bidding, thereby 
eliminating the possibility of obtaining that new business. 

We cannot assure that our current contracts will be extended or that we will be awarded new contracts as a result of 

competitive bidding processes or otherwise in the future. In addition, it is common for competitors to protest the award of 
Lottery contracts to us and any such protest could delay or prevent our ability to enter into a new contract. For example, there 
is a pending third-party protest against the renewal of the LNS concession to operate the Italian instant games lottery.  The 
termination, expiration or failure to renew one or more of our contracts could cause us to lose substantial revenue, which 
could have an adverse effect on our ability to win or renew other contracts or pursue growth initiatives. We cannot assure that 
new or renewed contracts will contain terms that are as favorable as our current terms or will contemplate the same scope of 
products and services as our current contracts, and any less favorable contract terms or diminution in scope could negatively 
impact our results of operations, cash flows and financial condition. For additional information regarding the potential 
expiration dates of certain of our more significant Lottery contracts, see the table in “Lottery Segment” in Part I, Item 1 of 
this Annual Report on Form 10-K. 

We are also required by certain of our customers to provide surety or performance bonds in connection with our 

contracts. As of December 31, 2019, we had $267 million of outstanding performance bonds. We cannot assure that we will 
continue to be able to obtain surety or performance bonds on commercially reasonable terms or at all. Our inability to provide 
such bonds would materially and adversely affect our ability to renew existing, or obtain new, Lottery contracts. 

A substantial portion of our Gaming revenue depends on repeat customers. In certain regions, our business may be 
concentrated with a small number of customers, such as our U.K. LBO business, and during the second quarter of 2018, we 
signed a new up to seven-year agreement with Ladbrokes Coral Group (which was acquired by GVC Holdings PLC in March 
2018) to continue to supply terminals, content and related services, which represent a significant portion of our U.K. LBO 
business. We cannot assure that our current contracts will be extended or that we will be awarded new contracts. 

Given the increased competition in the sports wagering landscape due to the 2018 Supreme Court decision 

overturning PASPA, it is crucial that we remain innovative in this field in order to preserve our first-mover advantage, 
maintain current contracts and gain new contracts. 

Our business depends on the protection of our intellectual property and proprietary information. 

We believe that our success depends, in part, on protecting our intellectual property in the U.S. and in foreign 

countries. Our intellectual property includes certain patents, trademarks and copyrights relating to our products and services 
(including gaming machines, interactive gaming products, table games, shufflers and accessories, instant lottery products and 
gaming and lottery systems), and proprietary or confidential information that is not subject to patent or similar protection. 

34 

 
 
Our success may depend, in part, on our ability to obtain protection for the trademarks, trade dress, names, logos or symbols 
under which we market our products and to obtain copyright and patent protection for our proprietary technologies, designs, 
software and innovations. We cannot assure that we will be able to build and maintain consumer value in our trademarks, 
obtain patent, trademark or copyright protection or that any patent, trademark or copyright will provide us with competitive 
advantages. In particular, the U.S. Supreme Court recently tightened the standard for patent eligibility of software patents. 
Despite revised U.S. Patent and Trademark Office guidelines in 2019, similar decisions in the future may negatively impact 
the validity or enforceability of certain of our patents, our ability to protect our inventions, innovations and new technology 
and the value of our substantial patent portfolio. Under a patent cross-licensing agreement with IGT, which relates to 
technology that is used in substantially all of our gaming machines, we can offer games using patented game features from 
the patent portfolios of other members of IGT’s slot game features program, and such members can likewise offer games 
using patented game features from our patent portfolio. This arrangement may diminish the competitive advantage our slot 
games may derive from our patents. 

Our intellectual property protects the integrity of our games, systems, products and services. For example, our 
intellectual property is designed to ensure the security of the printing of our instant lottery products and to provide simple and 
secure validation of our lottery tickets. Competitors may independently develop similar or superior products, software or 
systems, which could negatively impact our results of operations, cash flows and financial condition. In cases where our 
technology or product is not protected by enforceable intellectual property rights, such independent development may result 
in a significant diminution in the value of such technology or product. 

We also rely on trade secrets and proprietary knowledge. We enter into confidentiality agreements with our 
employees and independent contractors regarding our trade secrets and proprietary information, but we cannot assure that the 
obligation to maintain the confidentiality of our trade secrets and proprietary information will be honored. 

We are currently making, and in the future may make, claims of infringement, invalidity or enforceability against 

third parties. For example, with the emergence of interactive gaming, we have increased enforcement against parties that 
infringe our intellectual property. This enforcement could: 

•  

•  

•  

cause us to incur greater costs and expenses in the protection of our intellectual property; 

potentially negatively impact our intellectual property rights; 

cause one or more of our patents, trademarks, copyrights or other intellectual property interests to be ruled or 
rendered unenforceable or invalid; or 

•  

divert management’s attention and our resources. 

We rely on the ability to use the intellectual property rights of third parties. 

We rely on products, technologies and intellectual property that we license from third parties, including from our 
competitors, for use in our Gaming, Lottery, SciPlay and Digital businesses. Substantially all of our gaming machines and 
portions of our SciPlay and Digital offerings and services use intellectual property licensed from third parties. The future 
success of our business may depend, in part, on our ability to obtain, retain and/or expand licenses for popular technologies 
and games in a competitive market. We cannot assure that these third-party licenses, or support for such licensed products 
and technologies, will continue to be available to us on commercially reasonable terms, if at all. In the event that we cannot 
renew and/or expand existing licenses, we may be required to discontinue or limit our use of the products that include or 
incorporate the licensed intellectual property. 

Some of our license agreements contain minimum guaranteed royalty payments to the third party. If we are unable to 
generate sufficient revenue to offset the minimum guaranteed royalty payments, it could have a material adverse effect on our 
results of operations, cash flows and financial condition. Our license agreements typically contain restrictions on our ability 
to use or transfer the licensed rights in connection with certain strategic transactions. Certain of our license agreements grant 
the licensor rights to audit our use of the licensor’s intellectual property. Disputes with licensors over uses or terms could 

35 

 
 
 
result in the payment of additional royalties or penalties by us, cancellation or non-renewal of the underlying license or 
litigation. 

The regulatory review process and licensing requirements also may preclude us from using technologies owned or 
developed by third parties if those parties are unwilling to subject themselves to regulatory review or do not meet regulatory 
requirements. Some gaming authorities require gaming manufacturers to obtain approval before engaging in certain 
transactions, such as acquisitions, mergers, reorganizations, financings, stock offerings and share repurchases. Obtaining such 
approvals can be costly and time consuming, and we cannot assure that such approvals will be granted or that the approval 
process will not result in delays or disruptions to our strategic objectives. 

The intellectual property rights of others may prevent us from developing new products and services, entering new 
markets or may expose us to liability or costly litigation. 

Our success depends in part on our ability to continually adapt our products and systems to incorporate new 

technologies and to expand into markets that may be created by new technologies. If technologies are protected by the 
intellectual property rights of others, including our competitors, we may be prevented from introducing products based on 
these technologies or expanding into markets created by these technologies. If the intellectual property rights of others 
prevent us from taking advantage of innovative technologies, our prospects, results of operations, cash flows and financial 
condition may be adversely affected. 

We cannot assure that our business activities, games, products, services and systems will not infringe upon the 

proprietary rights of others, or that other parties will not assert infringement claims against us. In addition to infringement 
claims, third parties may allege claims of invalidity or unenforceability against us or against our licensees or manufacturers in 
connection with their use of our technology. A successful challenge to, or invalidation of, one of our intellectual property 
interests, a successful claim of infringement by a third party against us, our products or services, or one of our licensees in 
connection with the use of our technologies, or an unsuccessful claim of infringement made by us against a third party or its 
products or services could adversely affect our business or cause us financial harm. Any such claim and any resulting 
litigation, should it occur, could: 

•  

•  

•  

•  

•  

•  

•  

be expensive and time consuming to defend or require us to pay significant amounts in damages;  

invalidate our proprietary rights; 

cause us to cease making, licensing or using products or services that incorporate the challenged intellectual 
property; 

require us to redesign, reengineer or rebrand our products or services or limit our ability to bring new 
products and services to the market in the future; 

require us to enter into costly or burdensome royalty, licensing or settlement agreements in order to obtain the 
right to use a product, process or component; 

impact the commercial viability of the products and services that are the subject of the claim during the 
pendency of such claim; and/or 

require us by way of injunction to remove products or services on lease or stop selling or leasing new 
products or services. 

Our success depends on the security and integrity of the systems and products we offer, and security breaches or other 
disruptions could compromise our information or the information of our customers and expose us to liability, which 
would cause our business and reputation to suffer. 

We believe that our success depends, in large part, on providing secure products, services and systems to our 

customers, and on our ability to avoid, detect, replicate and correct software and hardware anomalies and fraudulent 
manipulation of our products and services. Our businesses sometimes involve the storage, processing and transmission of 

36 

 
 
 
players’ proprietary, confidential and personal information. We also maintain certain other proprietary and confidential 
information relating to our business and personal information of our personnel. All of our products and services are designed 
with security features to prevent fraudulent activity. However, we cannot guarantee that these security features will 
effectively stop all fraudulent activities. Despite our security measures, our products, services and systems are vulnerable to 
attacks by hackers, customers, retailers, vendors or employees or breached due to malfeasance or other disruptions. Any 
security breach or incident that we experience could result in unauthorized access to, misuse of, or unauthorized acquisition 
of our or our players’ data, the loss, corruption or alteration of this data, interruptions in our operations or damage to our 
computers or systems or those of our players or third-party platforms. Any of these could expose us to claims, litigation, fines 
and potential liability. Our ability to prevent anomalies and monitor and ensure the quality and integrity of our products and 
services is periodically reviewed and enhanced, but may not be sufficient to prevent future attacks, breaches or disruptions. 
Similarly, we regularly assess the adequacy of our security systems, including the security of our games and software, to 
protect against any material loss to any of our customers and our players, as well as the integrity of our products and services 
to end users and the integrity of our games to players. Expanded use of the internet and other interactive technologies may 
result in increased security risks for us and our customers. We cannot assure that our business or a business we acquire will 
not be or has not been affected by fraudulent activities or a security breach or lapse, which could have a material adverse 
impact on our results of operations, cash flows and financial condition. 

Online transactions may be subject to sophisticated schemes to defraud, launder money or other illegal activities. 

There is a risk that our products or systems may be used for those purposes by our customers’ players. There is also a risk that 
we will be subject to fraudulent activities by our employees. In addition, our gaming machines have experienced anomalies 
and fraudulent manipulation in the past. Games and gaming machines may be replaced by casinos and other gaming machine 
operators if they do not perform according to expectations, or they may be shut down by regulators. The occurrence of 
anomalies in, or fraudulent manipulation of, our gaming machines or our other products and services (including our SciPlay 
and Digital products and services), may give rise to claims from players or customers, may lead to claims for lost revenue 
and profits and related litigation by our customers and may subject us to investigation or other action by regulatory 
authorities, including suspension or revocation of our licenses or other disciplinary action. Additionally, in the event of the 
occurrence of any such issues with our products and services, substantial engineering and marketing resources may be 
diverted from other projects to correct these issues, which may delay other projects and the achievement of our strategic 
objectives. 

An increasing number of online services have disclosed security breaches, some of which have involved 
sophisticated and highly targeted attacks on portions of their services. Because the techniques used to obtain unauthorized 
access, disable or degrade service, or sabotage systems change frequently and often are not foreseeable or recognized until 
launched against a target, we may be unable to anticipate these techniques or to implement adequate preventative measures. 
Any actual or perceived breach of our security, or the security of a business we acquire, occurs, public perception of the 
effectiveness of our security measures and brand, or the security measures and brand of a business we acquire, could be 
harmed, and we could lose players. Data security breaches and other data security incidents may also result from non-
technical means, for example, actions by employees or contractors. Any compromise of our security, or the security of a 
business we acquire, could result in a violation of applicable privacy and other laws, regulatory or other governmental 
investigations, enforcement actions, and legal and financial exposure, including potential contractual liability that is not 
always limited to the amounts covered by our insurance. Any such compromise could also result in damage to our reputation 
and a loss of confidence in our security measures. Any of these effects could have a material adverse impact on our results of 
operations, cash flows and financial condition. 

We rely on information technology and other systems, and any failures in our systems or errors, defects or disruptions in 
our products and services could diminish our brand and reputation, subject us to liability and have disrupted and could 
disrupt our business and adversely impact our results. 

We rely on information technology systems that are important to the operation of our business, some of which are 

managed by third parties. These third parties are typically under no obligation to renew agreements and there is no guarantee 
that we will be able to renew these agreements on commercially reasonable terms, or at all. These systems are used to 

37 

 
 
process, transmit and store electronic information, to manage and support our business operations and to maintain internal 
control over our financial reporting. In addition, we collect and store certain data, including proprietary business information, 
and may have access to confidential or personal information in certain of our businesses that is subject to privacy and security 
laws, regulations and customer-imposed controls. We could encounter difficulties in developing new systems, maintaining 
and upgrading current systems and preventing security breaches. Among other things, our systems are susceptible to damage, 
outages, disruptions or shutdowns due to fire, floods, power loss, break-ins, cyber-attacks, network penetration, denial of 
service attacks and similar events. While we have and will continue to implement network security measures and data 
protection safeguards, our servers and other computer systems are vulnerable to any number of threats, including viruses, 
malicious software, hacking, break-ins or theft, data privacy or security breaches, third-party security breaches, employee 
error or malfeasance and similar events. Failures in our systems or services or unauthorized access to or tampering with our 
systems and databases could have a material adverse effect on our business, reputation, results of operations, cash flows and 
financial condition. Any failures in our computer systems or telecommunications services could affect our ability to operate 
our linked games or otherwise conduct business. 

A meaningful portion of our SciPlay and Digital gaming traffic is hosted by third-party data centers, such as Amazon 

Web Services, or AWS, Continent 8 and Claranet. Such third parties provide us with computing and storage capacity, and 
AWS is under no obligation to renew the agreements related to these services with us on commercially reasonable terms or at 
all. If we are unable to renew these agreements on commercially reasonable terms, or if one of our data center operators is 
acquired, we may be required to transfer our servers and other infrastructure to new data center facilities and we may incur 
significant costs and possible lengthy service interruptions in connection with doing so, potentially causing harm to our 
reputation. If a game is unavailable or operates more slowly than anticipated when a player attempts to access it, that player 
may stop playing the game and be less likely to return to the game. 

Portions of our information technology infrastructure, including those operated by third parties, have and may again 
experience interruptions, delays or cessations of service or produce errors in connection with systems integration or migration 
work that takes place from time to time. We may not be successful in implementing new systems and transitioning data, 
which could cause business disruptions and be more expensive, time consuming, disruptive and resource-intensive. We have 
no control over third parties that provide services to us and those parties could suffer problems or make decisions adverse to 
our business. We have contingency plans in place to prevent or mitigate the impact of these events. However, such 
disruptions could materially and adversely impact our ability to deliver products or services to customers and interrupt other 
processes. For example, in 2019, Flash was removed from the Google Chrome browser, resulting in player friction and 
disruptions in delivering our SciPlay and Digital services to our customers. If our information systems do not allow us to 
transmit accurate information, even for a short period of time, to key decision makers, the ability to manage our business 
could be disrupted and our results of operations, cash flows and financial condition could be materially and adversely 
affected. Failure to properly or adequately address these issues could impact our ability to perform necessary business 
operations, which could materially and adversely affect our reputation, competitive position, results of operations, cash flows 
and financial condition. 

Several of our products and services rely on data transferred over the internet. Access to the internet in a timely 

fashion is necessary to provide a satisfactory user experience to the consumers of our products. Third parties, such as 
telecommunications companies, could prevent access to the internet or limit the speed of our data transmissions, with or 
without reason, causing an adverse impact on our user experience that may materially and adversely affect our reputation, 
competitive position, results of operations, cash flows and financial condition. In addition, telecommunications companies 
may implement certain measures, such as increased cost or restrictions based on the type or amount of data transmitted, that 
would impact consumers’ ability to access our products, which could materially and adversely affect our reputation, 
competitive position, results of operations, cash flows and financial condition. Furthermore, internet penetration may be 
adversely affected by difficult global economic conditions or the cancellation of government programs to expand broadband 
access. 

38 

 
 
If we or a company we acquire sustains cyber-attacks or other privacy or data security incidents that result in security 
breaches, we could suffer a loss of sales and increased costs, exposure to significant liability, reputational harm, 
regulatory fines or punishment and other negative consequences. 

Our information technology systems and infrastructure are subject to cyber-attacks, viruses, malicious software, 

break-ins, theft, computer hacking, employee error or malfeasance or other security breaches. Hackers and data thieves are 
increasingly sophisticated and operate large-scale and complex automated attacks. Threats to our information technology 
systems and infrastructure include: 

•  

•  

•  

experienced computer programmers and hackers who are able to penetrate our security controls and 
misappropriate or compromise sensitive personal, proprietary or confidential information, create system 
disruptions or cause shutdowns or who are able to develop and deploy malicious software programs that 
attack our systems or otherwise exploit any security vulnerabilities;  

security incidents, acts of vandalism or theft, coordinated attacks by activist entities, misplaced or lost data, 
human errors or other similar events that could negatively affect our systems and the data stored on those 
systems, and the data of our business partners; 

third parties, such as hosted solution providers, that provide services to us, are also a source of security risk in 
the event of a failure of their own security systems and infrastructure. 

The costs to eliminate or address the foregoing security threats and vulnerabilities before or after a cyber incident 
could be significant. Our remediation efforts may not be successful and could result in interruptions, delays or cessation of 
service, and loss of existing or potential suppliers or customers. In addition, breaches of our security measures and the 
unauthorized dissemination of sensitive personal, proprietary or confidential information about us, our business partners or 
other third parties could expose us to significant potential liability and reputational harm. As threats related to cyber-attacks 
develop and grow, we may also find it necessary to make further investments to protect our data and infrastructure, which 
may impact our results of operations. Although we have insurance coverage for protecting against damages resulting from 
cyber-attacks, it may not be sufficient to cover all possible claims, and we may suffer losses that could have a material 
adverse effect on our business. Our insurance coverage for protecting against damages resulting from cyber-attacks does not 
cover incidents which occur at companies we acquire after such cyber-attack. As a global enterprise, we could also be 
negatively impacted by existing and proposed U.S. and non U.S. laws and regulations, and government policies and practices 
related to cybersecurity, data privacy, data localization and data protection. In addition, our customers may encourage, or 
require, compliance with certain security standards, such as the voluntary cybersecurity framework released by the National 
Institute of Standards and Technology (NIST), which consists of controls designed to identify and manage cyber-security 
risks, and we could be negatively impacted to the extent we are unable to comply with such standards. 

Data privacy and security laws and regulations in the jurisdictions in which we do business could increase the cost of our 
operations and subject us to possible sanctions and other penalties 

We collect, process, store, use and share data, some of which contains personal information. Our businesses are 

therefore subject to a number of federal, state, local and foreign laws and regulations governing data privacy and security, 
including with respect to the collection, storage, use, transmission, sharing and protection of personal information and other 
consumer and employee data. Such laws and regulations may be inconsistent among countries or conflict with other rules. In 
particular, the EU has adopted strict data privacy and security regulations. Following recent developments, such as the 
European Court of Justice’s 2015 ruling that the transfer of personal data from the EU to the U.S. under the EU/U.S. Safe 
Harbor was an invalid mechanism of personal data transfer, the adoption of the EU-U.S. Privacy Shield as a replacement for 
the Safe Harbor, and the effectiveness of the EU’s GDPR, as of May 2018, and proposed Regulation on Privacy and 
Electronic Communications (the “ePrivacy Regulation”), data privacy and security compliance in the EU are increasingly 
complex and challenging. The GDPR created new compliance obligations applicable to our business and some of our players 
and it also imposes increased financial penalties for noncompliance (including possible fines of up to four percent of global 

39 

 
 
 
 
 
annual revenue for the preceding financial year or €20 million (whichever is higher) for the most serious violations). 
Compliance with the GDPR and similar regulations increases our operational costs and can impact operational efficiencies. 

The scope of data privacy and security regulations worldwide continues to evolve, and we believe that the adoption 
of increasingly restrictive regulations in this area is likely within the U.S. and other jurisdictions. For example, in June 2018, 
California enacted the California Consumer Privacy Act, or CCPA, which went into effect on January 1, 2020. This law, 
among other things, requires new disclosures to California consumers, imposes new rules for collecting or using information 
about minors, and affords consumers new abilities to opt out of certain disclosures of personal information. It is unclear how 
courts will interpret the CCPA. The U.S. Congress may also pass a law to preempt all or part of the CCPA. The effects of the 
CCPA may be significant, and it required us to update our policies to include CCPA-specific clauses and procedures. A 
number of other proposals related to data privacy or security are pending before federal, state, and foreign legislative and 
regulatory bodies. For example, the European Union is contemplating the adoption of the ePrivacy Regulation, although it is 
now not expected to take effect before the end of 2020, that would govern data privacy and the protection of personal data in 
electronic communications, in particular for direct marketing purposes. Efforts to comply with these and other data privacy 
and security restrictions that may be enacted could require us to modify our data processing practices and policies and 
increase the cost of our operations. Failure to comply with such restrictions could subject us to criminal and civil sanctions 
and other penalties. In part due to the uncertainty of the legal climate, complying with regulations, and any applicable rules or 
guidance from self-regulatory organizations relating to privacy, data protection, information security and consumer 
protection, may result in substantial costs and may necessitate changes to our businesses practices, which may compromise 
our growth strategy, adversely affect our ability to attract or retain players, and otherwise adversely affect our businesses, 
financial condition and operating results. 

Any failure or perceived failure by us to comply with our posted privacy policies, our privacy-related obligations to 
players or other third parties, or any other legal obligations or regulatory requirements relating to privacy, data protection, or 
information security may result in governmental investigations or enforcement actions, litigation, claims, or public statements 
against us by consumer advocacy groups or others and could result in significant liability, cause our players to lose trust in us, 
and otherwise materially and adversely affect our reputation and businesses. Furthermore, the costs of compliance with, and 
other burdens imposed by, the laws, regulations, and policies that are applicable to us may limit the adoption and use of, and 
reduce the overall demand for, our games. Additionally, if third parties we work with violate applicable laws, regulations, or 
agreements, such violations may put our players’ data at risk, could result in governmental investigations or enforcement 
actions, fines, litigation, claims or public statements against us by consumer advocacy groups or others and could result in 
significant liability, cause our players to lose trust in us and otherwise materially and adversely affect our reputation and 
businesses. Further, public scrutiny of, or complaints about, technology companies or their data handling or data protection 
practices, even if unrelated to our businesses, industry or operations, may lead to increased scrutiny of technology companies, 
including us, and may cause government agencies to enact additional regulatory requirements, or to modify their enforcement 
or investigation activities, which may increase our costs and risks. 

If we are unable to successfully implement our new global enterprise resource planning system, it could disrupt our 
business or have a material adverse effect on our results of operations, cash flows and financial condition. 

We are engaged in a multi-year implementation of a new global ERP system. The ERP system is designed to 

accurately maintain our books and records and provide information on our operations to management. Our ERP system 
implementation will continue to require significant investment of human and financial resources. There are inherent risks 
associated with upgrading or changing systems, including inaccurate data or reporting. The process of upgrading and 
standardizing our ERP system is complex, time-consuming and expensive. Although we believe we are taking appropriate 
action to mitigate these risks through, among other things, testing, training and staging implementations, we cannot assure 
that we will not experience data loss, disruptions, delays or negative business impacts from the upgrades. Any operational 
disruptions during the course of this process and any delays or deficiencies in the design and implementation of the new ERP 
system or in the performance of our legacy systems could materially and adversely affect our ability to operate our 
businesses. Additionally, while we have spent considerable efforts to plan and budget for the implementation of the new ERP 

40 

 
 
system, changes in scope, timeline or cost could have a material adverse effect on our results of operations, cash flows and 
financial condition. 

If we are not able to maintain adequate internal control over our financial reporting, it could adversely affect our 
reputation and business. 

We are responsible for establishing and maintaining adequate internal control over financial reporting. If we cannot 

maintain and execute adequate internal control over financial reporting or when necessary implement new or improved 
controls that provide reasonable assurance of the reliability of the financial reporting and preparation of our financial 
statements for external use, we may suffer harm to our reputation, fail to meet our public reporting requirements on a timely 
basis or be unable to properly report on our business and our results of operations, cash flows and financial condition. 
Additionally, the inherent limitations of internal controls over financial reporting may not prevent or detect all misstatements 
or fraud, regardless of the adequacy of those controls. We are currently undertaking an ERP system implementation in our 
largest business segment. In addition, the adoption of any new accounting standards may require us to add new or change 
existing internal controls, which may not be successful. Each of the preceding changes could materially impact our internal 
control over financial reporting. As of December 31, 2019, we have concluded that our internal control over financial 
reporting was effective based on criteria outlined in Part II, Item 9A “Controls and Procedures” of this Annual Report on 
Form 10-K, however, we cannot assure that material weaknesses will not be identified in the future. 

Our results of operations, cash flows and financial condition could be affected by severe weather and other geological 
events in the locations where we or our customers, suppliers or regulators operate. 

We may be impacted by severe weather and other geological events, including hurricanes, earthquakes, floods or 

tsunamis, that could disrupt our operations or the operations of our customers, suppliers, data service providers and 
regulators. Natural disasters or other disruptions at any of our facilities or our suppliers’ facilities, such as Amazon Web 
Services, Apple, Google, Facebook, Amazon and Microsoft may impair or delay the operation, development, provisions or 
delivery of our products and services. For example, hurricanes affected our lottery retail sales in Puerto Rico in 2017, with a 
negative impact on our fourth-quarter 2017 and full-year 2018 financial results. Additionally, disruptions experienced by our 
regulators due to natural disasters or otherwise could delay our introduction of new products or entry into new jurisdictions 
where regulatory approval is necessary. While we insure against certain business interruption risks, we cannot assure that 
such insurance will compensate us for any losses incurred as a result of natural or other disasters. Any serious disruption to 
our operations, or those of our customers, our suppliers, data service providers, or our regulators, could have a material 
adverse effect on our results of operations, cash flows and financial condition. 

We may not succeed in realizing the anticipated benefits of our strategic equity investments and relationships. 

Under certain circumstances we pursue growth through strategic equity investments, including joint ventures, as a 

means to, among other things, gain access to new and important geographies, business opportunities and technical expertise, 
while simultaneously offering the potential for reducing capital requirements. 

Our strategic equity relationships include investments in LNS, Northstar New Jersey, Hellenic Lotteries, GLB, CSG 

and RCN. For additional information regarding our equity investments, see Note 12. 

We may not realize the anticipated benefits of these strategic equity investments and relationships and other strategic 

investments and relationships that we may make or enter into, or may not realize them in the timeframes expected. These 
arrangements pose significant risks that could have a negative effect on our operations, including: the potential diversion of 
our management’s attention from our core business; the potential failure to realize anticipated synergies, economies of scale 
or other value associated with these arrangements; unanticipated costs and other unanticipated events or circumstances, 
including losses for which we may be responsible for our pro rata portion; possible adverse effects on our operating results 
during any integration process; impairment charges if our strategic equity investments or relationships are not as successful as 
we originally anticipate; and our potential inability to achieve the intended objectives of these arrangements. 

41 

 
 
Furthermore, our strategic equity investments and other strategic relationships pose risks arising from our reliance 

on our partners and our lack of sole decision-making authority, which may give rise to disputes between us and our partners. 
For instance, our investments in LNS and Northstar New Jersey are minority investments in ventures whose largest equity 
holder is Lottomatica and Gtech, respectively, and, although certain corporate actions require our prior consent, we do not 
unilaterally control decisions relating to the governance of these entities. We are party to strategic agreements with a 
subsidiary of Playtech Limited relating to gaming machines that contemplate our license of, and reliance on, the subsidiary’s 
back-end technology platform in certain jurisdictions, particularly in the U.K. Our equity partners, licensors and other third 
parties with which we have strategic relationships may have economic or business interests or goals that are inconsistent with 
our interests and goals, take actions contrary to our objectives or policies, undergo a change of control, experience financial 
and other difficulties or be unable or unwilling to fulfill their obligations under our arrangements. 

The failure to avoid or mitigate the risks described above or other risks associated with such arrangements could 

have a material adverse effect on our results of operations, cash flows and financial condition. 

Our inability to complete acquisitions and integrate those businesses successfully could limit our growth or disrupt our 
plans and operations. 

From time to time, we pursue strategic acquisitions. Our ability to succeed in implementing our acquisition strategy 
will depend to some degree upon our ability to identify and complete commercially viable acquisitions. We cannot assure that 
acquisition opportunities will be available on acceptable terms or at all, or that we will be able to obtain necessary financing 
or regulatory approvals to complete potential acquisitions. 

We may not be able to successfully integrate any businesses that we acquire or do so within the intended timeframes. 

We could face significant challenges in managing and integrating our acquisitions and our combined operations, including 
acquired assets, operations and personnel. In addition, the expected cost synergies or any other anticipated benefits associated 
with such acquisitions may not be fully realized in the anticipated amounts or within the contemplated timeframes or cost 
expectations, which could result in increased costs and have an adverse effect on our prospects, results of operations, cash 
flows and financial condition. We expect to incur incremental costs and capital expenditures related to our contemplated 
integration activities. 

Acquisition transactions may disrupt our ongoing business. The integration of acquisitions will require significant 

time and focus from management and may divert attention from the day-to-day operations of the combined business or delay 
the achievement of our strategic objectives 

We may not achieve some or all of the anticipated benefits of SciPlay being a standalone public company, which could 
negatively impact our business, financial conditional and results of operation. 

We may not be able to achieve all of the anticipated strategic and financial benefits expected as a result of SciPlay 

being a standalone public company, or such benefits may be delayed or not occur at all. These anticipated benefits include the 
following: 

•  

•  

•  

•  

allowing investors to evaluate the distinct merits, performance and future prospects of the SciPlay business, 
independent of our other businesses; 

improving the SciPlay business’s strategic and operational flexibility and increasing management focus as 
SciPlay continues to implement its strategic plan and allowing the SciPlay business to respond more 
effectively to different player needs and the competitive environment for its business; 

allowing the SciPlay business to adopt a capital structure better suited to its financial profile and business 
needs, without competing for capital with our other businesses; 

creating an independent equity structure that will facilitate the SciPlay business’s ability to effect future 
acquisitions utilizing its capital stock; and 

42 

 
 
•  

facilitating incentive compensation arrangements for employees more directly tied to the performance of the 
SciPlay business, and enhancing employee hiring and retention by, among other things, improving the 
alignment of management and employee incentives with performance and growth objectives of the SciPlay 
business. 

We may not achieve the anticipated benefits of SciPlay being a standalone public company for a variety of reasons, 

and it could adversely affect our operating results and financial condition. 

The consummation of the SciPlay IPO also resulted in a dilution of our economic interest in the SciPlay business, 
and as a result we will only benefit from a portion of any profits and growth of that business, and from any dividends and 
other distributions from that business, if any. We currently do not expect SciPlay to declare or pay any cash dividends, other 
than tax distributions and certain cash distributions related to the impact of taxes pursuant to the TRA. If SciPlay discontinues 
the payment of, or is unable to pay, such distributions to us, this will reduce our available liquidity as SciPlay generates 17% 
of our operating cash flows. Furthermore, the terms of any indebtedness incurred by SciPlay business may, and the terms of 
the SciPlay Revolver will, limit the ability of SciPlay business to pay dividends or make other distributions to us, or to amend 
the agreements between SciPlay and us and our other subsidiaries. 

We have incurred, and may continue to incur, restructuring costs, the benefits of which are unpredictable and may not be 
achieved. 

In the past, we have implemented various business improvement and restructuring initiatives in an effort to 
streamline our organization, leverage our resources more efficiently, and reduce our operating costs. These initiatives 
encompassed a combination of headcount reductions, facilities streamlining, and reductions in other operating costs. We may 
engage in similar or additional restructuring initiatives in the future. Because we are not able to predict with certainty when 
we will reorganize portions of our business, we cannot predict the extent, timing and magnitude of additional restructuring 
charges. We may also not realize the anticipated reduction in operating costs. 

Our products and services may be subject to complex revenue recognition standards, which could materially affect our 
financial results. 

We may enter into complex transactions that include multiple performance obligations or we may experience 
regulatory product approval delays, all of which could impact when we recognize revenue under applicable accounting 
principles with respect to such transactions that could adversely affect our financial results for any given period. In addition, 
fluctuations may occur in our revenue and related contract liabilities as a result of revenue arrangements with multi-
performance obligations that include both hardware and software. See “Management’s Discussion and Analysis of Financial 
Condition and Results of Operations - Critical Accounting Estimates - Revenue recognition” in Part II, Item 7 and Note 3 of 
this Annual Report on Form 10-K for additional information. 

We may incur additional impairment charges. 

We review our amortizable intangible assets for impairment when events or changes in circumstances indicate the 
carrying value may not be recoverable. We test goodwill and other indefinite-lived intangible assets for impairment at least 
annually. Factors that may indicate a change in circumstances, such that the carrying value of our goodwill, amortizable 
intangible assets or other non-amortizing assets may not be recoverable, include a decline in our stock price and market 
capitalization, reduced future cash flow estimates, and slower growth rates in industry segments in which we participate. We 
may be required to record a significant charge in our consolidated financial statements during the period in which any 
impairment of our goodwill or intangible assets is determined, which would negatively affect our results of operations. For 
example, during 2016 we recorded a charge of $69 million for the impairment of goodwill. 

Additionally, as disclosed in the risk factor captioned “We and our industries are subject to strict government 
regulations that may limit our existing operations, have an adverse impact on our ability to grow and affect our license 
eligibility or expose us to fines or other penalties” above, the enacted regulatory changes reducing the stakes for gaming 
terminals in the U.K. gaming sector could negatively impact the recoverability of the carrying value of our goodwill and 

43 

 
 
 
other assets for our legacy U.K. Gaming reporting unit, which might result in material impairment charges. We believe that 
an elevated risk of goodwill impairment exists for our legacy U.K. Gaming reporting unit as future adverse changes in 
projections for future operating results or other key assumptions, such as projected revenue, profit margin, capital 
expenditures or cash flows associated with investments included in that reporting unit could lead to future goodwill 
impairments, which could be material. Our annual goodwill impairment test as of October 1, 2019 resulted in a cushion of 
16% for our legacy U.K. Gaming reporting unit. As of December 31, 2019, the carrying amount of goodwill related to our 
legacy U.K. Gaming reporting unit was $179 million. Moreover, application of the goodwill impairment test requires 
judgment, including the identification of reporting units, assignment of assets and liabilities to reporting units, assignment of 
goodwill to reporting units, and determination of the fair value of each reporting unit. We cannot predict the occurrence of 
impairments, and we cannot assure that we will not have to record additional impairment charges in the future. 

Our results of operations fluctuate due to seasonality and other factors and, therefore, our periodic operating results are 
not guarantees of future performance. 

Our results of operations can fluctuate due to seasonal trends and other factors. Sales of our gaming machines to 

casinos are generally strongest in the spring and slowest in the summer, while revenue from our Participation gaming 
machines is generally strongest in the spring and summer. Player activity for our SciPlay business is generally slower in the 
second and third quarters of the year, particularly during the summer months. Player activity for our Digital business, 
specifically digital casino operations, is generally slower in the third quarter during the summer months and is generally 
higher in the fourth quarter and varies based on seasons of different popular sports such as soccer, professional and collegiate 
football, and professional and collegiate basketball. Certain other seasonal trends and factors that may cause our results to 
fluctuate include: the geographies where we operate; holiday and vacation seasons; climate; weather; economic and political 
conditions; timing of the release of new products; significant equipment sales or the introduction of gaming or lottery 
activities in new jurisdictions or to new customers; the size and duration of draw lottery game jackpots; and other factors. 

In addition, it is difficult for us to forecast the timing of revenue from sports wagering in our Digital business 

because our sports wagering customers typically invest substantial time, money and other resources researching their needs 
and available competitive alternatives before deciding to purchase our solutions. Typically, the larger the potential sale, the 
more time, money and other resources will be invested by customers. Our sports wagering sales cycles also vary depending 
on the products and technology our prospective customers are looking to license. As a result, it may take many months after 
our first contact with a customer before a sale can actually be completed. In addition, we rely on our technology team to 
integrate our sports wagering software with that of the customer’s, and therefore, our sales efforts are vulnerable to delays at 
both the customer level and the integration level. During these long sales cycles, events may occur that affect the size or 
timing of the launch, or even cause it to be cancelled, including: purchasing decisions may be postponed during periods of 
economic uncertainty; we or our competitors may announce or introduce new solutions; our competitors may offer lower 
prices; technology problems of customers may arise to slow deadlines or launch targets; or budget and purchasing priorities 
of customers may change. If any of these events were to occur, sales of our sports wagering solutions or services may be 
cancelled or delayed, which would reduce our revenue and income. 

In light of the foregoing, results for any quarter are not necessarily indicative of the results that may be achieved in 
another quarter or for the full fiscal year. We cannot assure that the seasonal trends and other factors that have impacted our 
historical results will repeat in future periods as we cannot influence or forecast many of these factors. 

We depend on our suppliers and contract manufacturers, and any failure of these parties to meet our performance and 
quality standards or requirements could cause us to incur additional costs or lose customers. 

Our production of instant lottery products, in particular, depends upon a continuous supply of raw materials, 
supplies, power and natural resources. Our operating results could be adversely affected by an interruption or cessation in the 
supply of these items or a serious quality assurance lapse, including as a result of the insolvency of any of our key suppliers. 

Similarly, the operation of our instant ticket printing presses and the manufacture and maintenance of our gaming 

machines and gaming and lottery systems are dependent upon a regular and continuous supply of raw materials and 

44 

 
 
components, many of which are manufactured or produced outside of the U.S. Certain of the components we use are 
customized for our products. The assembly of certain of our products and other hardware is performed by third parties. Any 
interruption or cessation in the supply of these items or services or any material quality assurance lapse with respect thereto 
could materially adversely affect our ability to fulfill customer orders, results of operations, cash flows and financial 
condition. We may be unable to find adequate replacements for our suppliers within a reasonable time frame, on favorable 
commercial terms or at all. The impact of the foregoing may be magnified as we continue to seek to streamline our gaming 
supply chain by reducing the number of our suppliers. Further, manufacturing costs may unexpectedly increase and we may 
not be able to successfully recover any or all of such cost increases. 

In our Lottery systems business, we transmit certain wagering data using cellular technology and satellite 

transponders, generally pursuant to long-term contracts. The technical failure of any of these cellular or satellite services 
would require us to obtain other communication services, including other cellular or satellite access. In some cases, we 
employ backup systems to limit our exposure in the event of such a failure. While these networks are inherently highly 
redundant, we cannot assure access to such other cellular services or satellites or, if available, the ability to obtain the use of 
such other cellular services or satellites on favorable terms or in a timely manner. While cellular and satellite failures are 
infrequent, the operation of each is outside of our control. 

In addition, in all of our businesses, we rely upon a number of significant third-party suppliers and vendors 
delivering parts, equipment and services on schedule in order for us to meet our contractual commitments. Furthermore, we 
outsource the manufacturing of certain of our sub-assemblies to third parties in the U.S., Europe, Central America and Asia. 
The willingness of such third parties to provide their services to us may be affected by various factors. Changes in law or 
regulation in any jurisdiction in which we operate may make the provision of key services to us unlawful in such 
jurisdictions. To the extent that third parties are unwilling or unable to provide services to us, this may have an adverse 
impact on our operations, financial performance and prospects. Failure of these third parties to meet their delivery 
commitments could result in us being in breach of, and subsequently losing, the affected customer orders, which loss could 
have a material adverse effect on our results of operations, cash flows and financial condition. We rely on network and/or 
telecommunications services for certain of our products. For instance, any disruption to our network or telecommunications 
could impact our linked or networked games, which could reduce our revenue. 

In our Lottery, SciPlay and Digital businesses, we often rely on third-party data center providers to, among other 

things, host our remote game servers. Our Lottery, SciPlay and Digital businesses could be adversely impacted by breaches of 
or disruptions to these third-party data centers, including through disruptions in our RMG and lottery businesses, potential 
service level penalties with respect to our customers, reputational harm, the disclosure of proprietary information or the 
information of our customers or the theft of our or our customers assets, and to the extent any such data center provider was 
unable or unwilling to continue to provide services to us. 

In certain regions, we enter into agreements with local distributors for the distribution of our land-based gaming 

products to one or more customers. Changes to these distributor relationships, including modification or termination of our 
agreements or difficulties with any such distributor could prevent us from delivering products or services to our customers on 
a timely basis, or at all, and could negatively impact our business. 

We have foreign operations which expose us to business and legal risks, including compliance with anti-corruption laws, 
and a portion of our revenue and expenses are denominated in British Pounds Sterling, Australian Dollars and Euros, 
which subjects us to foreign currency exchange rate fluctuations and other risks. 

We are a global business and derive a substantial portion of our revenue from operations outside of the U.S. For the 

year ended December 31, 2019, we derived approximately 35% of our revenue from sales to customers outside of the U.S. 

Our consolidated financial results are affected by currency exchange rate fluctuations. We are exposed to currency 
exchange rate fluctuations because portions of our revenue and expenses are denominated in currencies other than the U.S. 
dollar, particularly the British Pound Sterling, the Australian dollar and the Euro. We are also exposed to currency exchange 
rate fluctuations in the British Pound Sterling due to continuing uncertainties surrounding Brexit. See the risk factor below 

45 

 
 
captioned “The continuing uncertainty surrounding the U.K.’s withdrawal from the EU may adversely affect our business.” 
Exchange rate fluctuations have in the past adversely affected our results of operations, cash flows and financial condition 
and may adversely affect our results of operations, cash flows and financial condition and the value of our assets outside the 
U.S. in the future. If a foreign currency is devalued in a jurisdiction in which we are paid in such currency, we may require 
our customers to pay higher amounts for our products, which they may be unable or unwilling to pay. In addition, a portion of 
our debt is denominated in Euros, and the re-introduction of individual currencies in one or more member states of the EU or, 
in extreme circumstances, the possible dissolution of the Euro entirely, could adversely affect the value of our Euro-
denominated debt, and the treatment of debt obligations previously denominated in Euros would be uncertain. This 
uncertainty could have a material adverse effect on our foreign operations, including on our Euro-denominated debt. In 
addition, if such events occurred, the financial and capital markets within and outside Europe could constrict and negatively 
impact our ability to finance our business. Such events could also cause a substantial reduction in consumer confidence and 
spending that could negatively impact our customers and our business. 

Our operations in foreign jurisdictions subject us to additional risks customarily associated with such operations, 
including: the complexity of foreign laws, regulations and markets; the uncertainty of enforcement of remedies in foreign 
jurisdictions; the impact of foreign labor laws and disputes; the ability to attract and retain key personnel in foreign 
jurisdictions; the economic, tax and regulatory policies of local governments; compliance with applicable anti-money 
laundering, anti-bribery and anti-corruption laws, including the Foreign Corrupt Practices Act, U.K. Bribery Act and other 
anti-corruption laws that generally prohibit us and our agents from offering, promising, authorizing or making improper 
payments to foreign government officials for the purpose of obtaining or retaining business; compliance with applicable 
sanctions regimes regarding dealings with certain persons or countries; import and export restrictions and other trade barriers, 
including imposition of tariffs; and increased trade tensions between countries or political and economic unions. Certain of 
these laws also contain provisions that require accurate record keeping and further require companies to devise and maintain 
an adequate system of internal accounting controls. Although we have policies and controls in place that are designed to 
ensure compliance with these laws, if those controls are ineffective or an employee or intermediary fails to comply with the 
applicable regulations, we may be subject to criminal and civil sanctions and other penalties. Any such violation could disrupt 
our business and adversely affect our reputation, results of operations, cash flows and financial condition. 

In addition, our international business operations could be interrupted and negatively affected by terrorist activity, 

political unrest or other economic or political uncertainties. Further, U.S. and foreign jurisdictions could impose tariffs, 
quotas, trade barriers and other similar restrictions on our international sales. 

For example, in 2018 the U.S. announced certain trade actions under Section 232, and Section 301 of the Trade 

Expansion Act of 1962, including tariff increases on several imported products. These U.S. tariffs, along with other U.S. trade 
actions, have triggered retaliatory actions by certain affected countries, such as the People’s Republic of China (“PRC”), and 
other foreign governments have initiated or are considering imposing trade measures on U.S. goods. In January 2020, the 
United States and the PRC signed a limited trade deal in which the PRC agreed to purchase more products from the U.S. in 
exchange for a reduction in planned and existing tariffs. Given the uncertainty regarding the scope and duration of these trade 
actions by the U.S. and other countries, and trade negotiations between the U.S. and the PRC, we cannot predict whether, or 
to what extent, tariffs and other trade restrictions may be imposed on or otherwise become applicable to our product offerings 
or supply chain, and the impact of these trade actions on our business remains uncertain. While tariffs and other trade actions 
by the U.S. and other countries have not yet had a significant impact on our business and we are implementing measures to 
limit the impact of tariffs on our cost structure, we cannot predict further developments. Tariffs and other trade actions could 
result in increases in our cost of doing business and in the sale prices of certain of our products and could negatively impact 
demand for our products, which could materially adversely affect our results of operations, cash flows and financial 
conditions. 

In addition, our ability to expand successfully in foreign jurisdictions involves other risks, including difficulties in 

integrating foreign operations, risks associated with entering jurisdictions in which we may have little experience and the 
day-to-day management of a growing and increasingly geographically diverse company. Our investment in foreign 
jurisdictions within the Lottery segment often entails entering into joint ventures or other business relationships with locally 

46 

 
 
based entities, which can involve additional risks arising from our lack of sole decision-making authority, our reliance on a 
partner’s financial condition, inconsistency between our business interests or goals and those of our partners and disputes 
between us and our partners, see the risk factors above captioned “We may not succeed in realizing the anticipated benefits of 
our strategic equity investments and relationships.” 

We may not realize the operating efficiencies, competitive advantages or financial results that we anticipate from our 

investments in foreign jurisdictions and our failure to effectively manage the risks associated with our operations in foreign 
jurisdictions could have a material adverse effect on our business prospects, results of operations, cash flows and financial 
condition. 

The continuing uncertainty surrounding the U.K.’s withdrawal from the EU may adversely affect our business. 

On June 23, 2016, the U.K. held a referendum in which voters approved an exit from the EU, commonly referred to 
as “Brexit.” As a result of the referendum, the British government has been in negotiations with the EU regarding the U.K.’s 
relationship with the EU following its exit from the EU. A withdrawal agreement was signed by both the U.K. and EU and 
formally ratified as of January 29, 2020. Under the terms of the agreement, the terms of a trade deal are to be negotiated 
between EU and U.K. officials between March 1, 2020 and December 31, 2020. If no trade deal is reached by December 31, 
2020, trade between the U.K. and the EU will fall back to basic World Trade Organization terms. 

The continuing uncertainty surrounding the U.K.’s withdrawal from the EU have resulted in political, legislative and 
regulatory uncertainty throughout the region and could adversely affect business activity, restrict the movement of capital and 
the mobility of personnel and otherwise impair political stability and economic conditions in the U.K., the EU and elsewhere. 
Any of these developments could have a material adverse effect on business activity, especially in the U.K. or the EU. Given 
that we conduct a substantial portion of our business in continental Europe and the U.K., any of these developments could 
have a material adverse effect on our business, results of operations, cash flows and financial condition. 

The continuing uncertainty concerning the terms of Brexit could have a negative impact on the growth of the U.K. 
and EU economies, and potentially elsewhere, and has caused greater volatility in the British Pound Sterling, the Euro and 
other currencies. Changes in currency exchange rates may reduce the reported value of our revenues outside the U.S. The 
announcement and subsequent considerable uncertainty around the withdrawal of the U.K. from the EU has caused 
significant volatility in global stock markets and currency exchange rate fluctuations, including the strengthening of the U.S. 
dollar against foreign currencies, and we expect such volatility to continue as U.K.-EU negotiations proceed. 

Brexit could lead to legal uncertainty and potentially divergent national laws and regulations as the U.K. determines 
which EU laws to replace or replicate. Additionally, Brexit could allow the U.K. to significantly alter its regulations affecting 
our industry, which may result in significant costs and potentially lost opportunities for us. It may also be time-consuming 
and expensive for us to alter our internal operations in order to comply with new regulations. Changes to U.K. border and 
immigration policy could likewise occur as a result of Brexit, affecting our ability to recruit and retain employees from 
outside the U.K 

Changes in tax laws or tax rulings, or the examination of our tax positions, could materially affect our financial condition 
and results of operations. 

Tax laws are dynamic and subject to change as new laws are passed and new interpretations of the law are issued or 
applied. Our existing corporate structure and intercompany arrangements have been implemented in a manner that we believe 
is in compliance with current prevailing tax laws. However, the tax benefits that we intend to eventually derive could be 
undermined due to changing tax laws. In addition, the taxing authorities in the U.S. and other jurisdictions where we do 
business regularly examine our income and other tax returns and we expect that they may examine our income and other tax 
returns. The ultimate outcome of these examinations cannot be predicted with certainty. 

47 

 
 
We depend on our key employees and rely on skilled employees with creative and technical backgrounds. 

We depend on the continued performance of our executive officers and key personnel, including Barry Cottle, our 
President and Chief Executive Officer. If we lose the services of any of our executive officers or key personnel and cannot 
find suitable replacements for such persons in a timely manner, it could have an adverse impact on our business. Our ability 
to expand is dependent on our ability to recruit and retain talented employees in the U.S. and internationally who are capable 
of leading our employees to achieve our strategic objectives. 

We also rely on our highly skilled, technically trained and creative employees to develop new technologies and 

create innovative products. Such employees, particularly game designers, engineers and project managers with desirable skill 
sets are in high demand, and we devote significant resources to identifying, hiring, training, successfully integrating and 
retaining these employees. A lack of skilled technical workers could delay or negatively impact our business plans, ability to 
compete, results of operations, cash flows and financial condition. 

We are subject to risks related to corporate and social responsibility and reputation. 

Many factors influence our reputation, including the perception held by our customers, business partners and other 
key stakeholders. Our business faces increasing scrutiny related to environmental, social and governance activities. We risk 
damage to our reputation if we fail to act responsibly in a number of areas, such as diversity and inclusion, sustainability and 
social responsibility. Any harm to our reputation could impact employee engagement and retention, our corporate culture and 
the willingness of customers and our partners to do business with us, which could have a material adverse effect on our 
business, results of operations and cash flows. 

We could incur costs in the event of violations of, or liabilities under, environmental laws, which may adversely affect our 
business and our results of operations, cash flows and financial condition. 

Our operations and real property are subject to U.S. and foreign environmental laws and regulations, including those 

relating to air emissions, the management and disposal of hazardous substances and wastes and the cleanup of contaminated 
sites. We could incur costs, including cleanup costs, fines or penalties, and third-party claims as a result of violations of, or 
liabilities under, environmental laws, which could negatively impact our business and our results of operations, cash flows 
and financial condition. Some of our operations require environmental permits and controls to prevent or reduce 
environmental pollution, and these permits are subject to review, renewal and modification by issuing authorities. 

Litigation may adversely affect our business and our results of operations, cash flows and financial condition. 

We are and may become subject to litigation claims in the operation of our business, including, but not limited to, 
with respect to employee matters, alleged product and system malfunctions, alleged intellectual property infringement and 
claims relating to our contracts, licenses and strategic investments. We have incurred and may incur significant expense 
defending or settling any such litigation. Additionally, adverse judgments that have been and may be decided against us 
resulted and could result in significant monetary damages or injunctive relief that could adversely affect our ability to 
conduct our business and our results of operations, cash flows and financial condition. For additional information regarding 
our litigation, see Note 21. 

Failure to perform under our contracts may result in substantial monetary liquidated damages and contract termination. 

Our contracts, including our Lottery contracts and our Gaming contracts relating to the provision of VLTs, typically 

permit a counterparty to terminate the contract at any time for a material failure to perform, other specified reasons and, in 
many cases, for no reason at all. Upon such a termination or failure to perform, we may be required to refund fees paid to us 
for services performed or allow our customers to return our products to us for a full refund. Lottery contracts to which we are 
a party also frequently contain exacting implementation schedules and performance requirements, and the failure to meet 
these schedules and requirements may result in substantial monetary liquidated damages, and possible contract termination. 
We are also required by certain of our Lottery customers to provide surety or performance bonds. In the past, we have paid or 
incurred liquidated damages and have been required to allow the return of VLTs for a full refund under our contracts, and 

48 

 
 
material amounts of liquidated damages could be imposed on us in the future, which could, if imposed, have a material 
adverse effect on our business prospects, results of operations, cash flows and financial condition. 

We may be liable for product defects or other claims relating to our products. 

Our products could be defective, fail to perform as designed or otherwise cause harm to our customers, their 

equipment or their products. If any of our products are defective, we may be required to recall the products and/or repair or 
replace them, which could result in substantial expenses and affect our profitability. Any problem with the performance of 
our products, such as an instant lottery product misprint or false jackpot or other prize, could harm our reputation, which 
could result in a loss of sales to customers and/or potential customers. In addition, the occurrence of errors in, or fraudulent 
manipulation of, our products or software may give rise to claims by our customers or by our customers’ patrons, including 
claims by our customers for lost revenues and related litigation that could result in significant liability. Any claims brought 
against us by customers may result in diversion of management’s time and attention, expenditure of large amounts of cash on 
legal fees and payment of damages, lower demand for our products or services, or injury to our reputation. Our insurance 
may not sufficiently cover a judgment against us or a settlement payment and is subject to customary deductibles, limits and 
exclusions. In addition, a judgment against us or a settlement could make it difficult for us to obtain insurance in the coverage 
amounts necessary to adequately insure our businesses, or at all, and could materially increase our insurance premiums and 
deductibles. In addition, software bugs or malfunctions, errors in distribution or installation of our software, failure of our 
products to perform as approved by the appropriate regulatory bodies or other errors or malfunctions, may subject us to 
investigation or other action by gaming regulatory authorities, including fines. 

Labor disputes and union organizing activities may have an adverse effect on our operations. 

Certain of our employees are represented by unions or works councils, including employees in Europe, South 
America and Canada. In particular, the majority of our employees at our printing facilities in the U.K., Chile and Quebec, the 
majority of our employees in Austria and Germany, and a small number of employees in the U.S. are represented by unions 
or work councils. While we believe our relations with our employees are satisfactory, we cannot predict whether we will be 
successful in negotiating new collective bargaining agreements without any disruptions in our operations or higher labor 
costs. 

We cannot assure that we will not encounter conflicts or strikes with any labor unions that represent our employees 

or union organizing activities at our non-unionized facilities. Any of the foregoing could adversely impact our results of 
operations, cash flows and financial condition or our customers’ operations, could cause us to lose customers, or could 
increase our labor costs. 

Risks Relating to our Capital Structure 

Our level of indebtedness could adversely affect our results of operations, cash flows and financial condition. 

We are a highly leveraged company. As of December 31, 2019, we had total indebtedness of $8,725 million, 

consisting primarily of borrowings under our credit agreement, Senior Notes and 2021 Notes, net of unamortized discounts 
and deferred financing costs. In addition, as of December 31, 2019, there was approximately $593 million of availability 
under the revolving credit facility under our credit agreement and the SciPlay Revolver. 

Our level of indebtedness could affect our ability to obtain financing or refinance existing indebtedness; require us 

to dedicate a significant portion of our cash flow from operations to interest and principal payments on our indebtedness, 
thereby reducing the availability of cash flow to fund working capital, capital expenditures and other general corporate 
purposes; increase our vulnerability to adverse general economic, industry or competitive developments or conditions; and 
limit our flexibility in planning for, or reacting to, changes in our businesses and the industries in which we operate or in 
pursuing our strategic objectives. In addition, we are exposed to the risk of higher interest rates as a significant portion of our 
borrowings are at variable rates of interest. If interest rates increase, the interest payment obligations under our non-hedged 
variable rate indebtedness would increase even if the amount borrowed remained the same, and our results of operations, cash 

49 

 
 
flows and financial condition would be negatively impacted. All of these factors could place us at a competitive disadvantage 
compared to competitors that may have less debt than we do. 

Certain of our variable rate debt, including debt under our credit agreement and the SciPlay Revolver, relies on 

LIBOR as a benchmark for establishing the interest rate. The U.K. Financial Conduct Authority announced in 2017 that it 
intends to phase out LIBOR by the end of 2021. In addition, other regulators have suggested reforming or replacing other 
benchmark rates. The discontinuation, reform or replacement of LIBOR or any other benchmark rates may have an 
unpredictable impact on contractual mechanics in the credit markets or cause disruption to the broader financial markets. 
Uncertainty as to the nature of such potential discontinuation, reform or replacement may negatively impact the cost of our 
variable rate debt. We may in the future pursue amendments to the agreements underlying this debt to provide for a transition 
mechanism or other reference rate in anticipation of LIBOR’s discontinuation, but we may not be able to reach agreement 
with our lenders on any such amendments. As a result, additional financing to replace our LIBOR-based debt may be 
unavailable, more expensive or restricted by the terms of our outstanding indebtedness. 

We may not have sufficient cash flows from operating activities, cash on hand and available borrowings under our credit 
agreement to finance required capital expenditures under new contracts and meet our other cash needs. These obligations 
require a significant amount of cash. 

Our Gaming operations and Lottery systems businesses generally require significant upfront capital expenditures for 

gaming machine or lottery terminal assembly, software customization and implementation, systems and equipment 
installation and telecommunications configuration. In connection with a renewal or bid of a Gaming operations or Lottery 
systems contract, a customer may seek to obtain new equipment or impose new service requirements, which may require 
additional capital expenditures in order to retain or win the contract. In connection with the renewal of LNS’ exclusive 
concession to operate the Italian instant games lottery, we paid our pro rata share, or €160 million (€10 million paid in 2017 
and the remaining €150 million paid in 2018), of the €800 million payment LNS was required to make to obtain the 
concession. 

Historically, we have funded these upfront costs through cash flows generated from operations, available cash on 

hand and borrowings under our credit agreement. In addition, we have seen an increase in lottery RFPs, some involving 
PMAs, which include economic terms that expose us to increased risk, such as requiring the guarantee of specific income 
thresholds or significant upfront payments. In addition, to the extent we are compensated under any of our contractual 
arrangements based on a share of our customers’ revenue rather than payment for our expenses and services, we may incur 
upfront costs (which may be significant) prior to receipt of any revenue under such arrangements. Our ability to generate 
revenue and to continue to procure new contracts will depend on, among other things, our then present liquidity levels or our 
ability to obtain additional financing on commercially reasonable terms. 

If we do not have adequate liquidity or are unable to obtain financing for these upfront costs and other cash needs on 

favorable terms or at all, we may not be able to bid on certain contracts, which could result in our losing business or restrict 
our ability to grow, which could have a material adverse effect on our results of operations, cash flows and financial 
condition. Moreover, we may not realize the return on investment that we anticipate on new or renewed contracts due to a 
variety of factors, including lower than anticipated retail sales or amounts wagered, higher than anticipated capital or 
operating expenses and unanticipated regulatory developments or litigation. We may not have adequate liquidity to pursue 
other aspects of our strategy, including bringing our products and services to new customers or new or underpenetrated 
geographies (including through equity investments) or pursuing strategic acquisitions. In the event we pursue significant 
acquisitions or other expansion opportunities, conduct significant repurchases of our outstanding securities, or refinance or 
repay existing debt, we may need to raise additional capital either through the public or private issuance of equity or debt 
securities or through additional borrowings under our existing financing arrangements, which sources of funds may not 
necessarily be available on terms acceptable to us, if at all. 

50 

 
 
We may not have sufficient cash flows from operating activities to service all of our indebtedness and other obligations, 
and may be forced to take other actions to satisfy our obligations, which may not be successful. 

Our ability to make payments on and to refinance our indebtedness and other obligations depends on our results of 

operations, cash flows and financial condition, which in turn are subject to general economic, financial, competitive, 
legislative, regulatory and other factors that are beyond our control. We may not be able to maintain a level of cash flows 
from operating activities sufficient to permit us to pay the principal, premium, if any, and interest on our indebtedness and our 
other obligations. 

We are required to make scheduled payments of principal on the term loans borrowed under our credit agreement, 
and our credit agreement requires that a portion of our excess cash flow be applied to prepay amounts borrowed under our 
credit agreement. We have also, from time to time, repurchased or otherwise retired or refinanced our debt, through our 
subsidiaries or otherwise and may continue to do so in the future. Such activities, if any, will depend on prevailing market 
conditions, contractual restrictions and other factors, and the amounts involved may or may not be material. If we need to 
refinance all or part of our indebtedness at or before maturity, we cannot assure that we will be able to obtain new financing 
or to refinance any of our indebtedness on commercially reasonable terms or at all. 

Our lenders, including the lenders participating in our revolving credit facility under our credit agreement or in the 

SciPlay Revolver, may become insolvent or tighten their lending standards, which could make it more difficult for us to 
borrow under our revolving credit facility or the SciPlay Revolver or to obtain other financing on favorable terms or at all. 
Our results of operations, cash flows and financial condition would be adversely affected if we were unable to draw funds 
under our revolving credit facility or the SciPlay Revolver because of a lender default or to obtain other cost-effective 
financing. Any default by a lender in its obligation to fund its commitment under our revolving credit facility or the SciPlay 
Revolver (or its participation in letters of credit) could limit our liquidity to the extent of the defaulting lender’s commitment. 
If we are unable to generate sufficient cash flow in the future to meet our commitments, we will be required to adopt one or 
more alternatives, such as refinancing or restructuring our indebtedness, selling material assets or operations or seeking to 
raise additional debt or equity capital. We cannot assure that any of these actions could be completed on a timely basis or on 
satisfactory terms or at all, or that these actions would enable us to continue to satisfy our capital requirements. Moreover, 
our existing debt agreements contain, and our future debt agreements may contain, restrictive covenants that may prohibit us 
from adopting these alternatives. Our failure to comply with these covenants could result in an event of default which, if not 
cured or waived, could result in the acceleration of all of our debt. 

Agreements governing our indebtedness impose certain restrictions that may affect our ability to operate our business. 
Failure to comply with any of these restrictions could result in the acceleration of the maturity of our indebtedness and 
require us to make payments on our indebtedness. Were this to occur, we would not have sufficient cash to pay our 
accelerated indebtedness. 

Agreements governing our indebtedness, including our credit agreement and the SciPlay Revolver and the 

indentures governing our Senior Notes and 2021 Notes, impose, and future financing agreements are likely to impose, 
operating and financial restrictions on our activities that may adversely affect our ability to finance future operations or 
capital needs or to engage in new business activities. In some cases, these restrictions require us to comply with or maintain 
certain financial tests and ratios. Subject to certain exceptions, our credit facilities and/or indentures restrict our ability to, 
among other things: 

•  

•  

•  

•  

•  

declare dividends or redeem or repurchase capital stock; 

prepay, redeem or purchase other debt; 

incur liens; 

make loans, guarantees, acquisitions and investments; 

incur additional indebtedness; 

51 

 
 
•  

•  

•  

•  

•  

engage in sale and leaseback transactions; 

amend or otherwise alter debt and other material agreements; 

engage in mergers, acquisitions or asset sales; 

engage in transactions with affiliates; 

enter into arrangements that would prohibit us from granting liens or restrict our subsidiaries’ ability to pay 
dividends, make loans or transfer assets; and 

•  

alter the business we conduct. 

In addition, our credit agreement contains a covenant that is tested at the end of each fiscal quarter and requires us to 

not exceed a maximum consolidated net first lien leverage ratio of 5.00x Consolidated EBITDA (as defined in the credit 
agreement), with this ratio stepping down to 4.75x beginning with the fiscal quarter ended December 31, 2020 and 4.50x 
beginning with the fiscal quarter ended December 31, 2021. Under the SciPlay Revolver, SciPlay is required to maintain a 
maximum total net leverage ratio not to exceed 2.50x and maintain a minimum fixed charge coverage ratio of no less than 
4.00x. As a result of these covenants, we may be limited in the manner in which we can conduct our business, and may be 
unable to engage in favorable business activities or finance future operations or capital needs. 

Various risks, uncertainties and events beyond our control could affect our ability to comply with these covenants. 

Failure to comply with any of the covenants in our existing or future financing agreements could result in a default under 
those agreements and under other agreements containing cross-default provisions. Such a default would permit lenders to 
accelerate the maturity of the debt under these agreements and other agreements containing cross-default provisions and to 
foreclose upon any collateral securing the debt. Under these circumstances, we might not have, or be able to obtain, sufficient 
funds or other resources to satisfy all of our obligations. In addition, the limitations imposed by financing agreements on our 
ability to incur additional debt, cause our subsidiaries to guarantee certain debt, pay dividends or make other distributions, or 
take other actions might significantly impair our ability to obtain other financing. 

We cannot assure that we will be granted waivers or amendments to these agreements if for any reason we are 
unable to comply with these obligations or that we will be able to refinance our debt on terms acceptable to us, or at all. 

Certain holders of our common stock exert significant influence over us and may make decisions that conflict with the 
interests of other stockholders. 

In August 2004, MacAndrews & Forbes Incorporated (formerly known as MacAndrews & Forbes Holdings Inc.) 

was issued approximately 25% of our then outstanding Class A common stock in connection with its conversion of our then 
outstanding Series A Convertible Preferred Stock. As disclosed in a Form 4 filed with the SEC on October 1, 2019, 
MacAndrews & Forbes Incorporated beneficially owned 36,793,768 shares of our then outstanding common stock, or 
approximately 39.2% of our outstanding common stock as of February 14, 2020. Pursuant to a stockholders’ agreement with 
us, which we originally entered into with holders of the Series A Convertible Preferred Stock, such holder is entitled to 
appoint up to four members of our Board of Directors and certain actions of our Company require the approval of such 
holder. As a result, MacAndrews & Forbes Incorporated has the ability to exert significant influence over our business and 
may make decisions with which other stockholders may disagree, including, among other things, delaying, discouraging or 
preventing a change of control of our Company or a potential merger, consolidation, tender offer, takeover or other business 
combination. 

ITEM 1B.    UNRESOLVED STAFF COMMENTS 

None. 

52 

 
 
 
ITEM 2.    PROPERTIES 

We occupy approximately 2,570,000 square feet of space in the U.S. Internationally, we occupy approximately 

1,450,000 square feet of space. We believe that these facilities are adequate for our business as presently conducted. Set forth 
below is an overview of the principal owned and leased real estate properties that support our corporate headquarters and 
Gaming, Lottery, SciPlay and Digital segments. 

Location 

Las Vegas, Nevada 
Alpharetta, Georgia 

India (Bangalore, Chennai, Pune)   

Sq. Ft. 

477,893 
387,000 

207,687 

Chicago, Illinois 
(1)  Lease 325,893 sq. ft. and own 152,000 sq. ft. 
(2)  Lease 32,000 sq. ft. and own 355,000 sq. ft. 

63,472 

Supports 

Tenancy 

  Corporate Headquarters, Gaming and Digital    Lease/Own(1) 
  Lease/Own(2) 
  Lottery 
  Lease 

  Gaming, Lottery, SciPlay and Digital 

  Gaming, SciPlay and Digital 

  Lease 

Our owned Alpharetta and Las Vegas facilities listed above are encumbered by mortgages securing indebtedness 
under our credit agreement and Secured Notes. In addition to those listed above, we own and lease a number of additional 
less significant properties in the U.S. and internationally that also support our operations. 

ITEM 3.    LEGAL PROCEEDINGS 

For discussion of our legal proceedings, see Note 21, which is incorporated by reference into this Item 3 of this 

Annual Report on Form 10-K. 

ITEM 4.    MINE SAFETY DISCLOSURES 

Not applicable. 

PART II 

ITEM 5.    MARKET FOR REGISTRANT’S COMMON EQUITY, RELATED STOCKHOLDER MATTERS AND 
ISSUER PURCHASES OF EQUITY SECURITIES 

Market for Our Common Stock 

Our outstanding common stock is listed for trading on the Nasdaq Global Select Market under the symbol “SGMS.” 

On February 14, 2020, the closing sale price for our common stock on the Nasdaq Global Select Market was $28.82 
per share. There were 657 holders of record of our common stock as of February 14, 2020. This does not include the number 
of stockholders who hold shares of our common stock through banks, brokers or other financial institutions. 

Dividend Policy 

We have never paid any cash dividends on our common stock and do not presently intend to pay cash dividends on 

common stock in the foreseeable future. Further, under the terms of certain of our debt agreements, we are limited in our 
ability to pay cash dividends or make certain other restricted payments (other than stock dividends) on our common stock. 
For further discussion related to dividend restrictions, see Note 15. 

Stockholder Return Performance Graph 

The following graph compares the cumulative total stockholder return over the five-year period ended December 31, 

2019 of our then outstanding common stock, the Nasdaq Composite Index and indices of our peer group companies that 
operate in industries or lines of business similar to ours. 

53 

 
 
 
 
 
 
 
 
 
Our peer group companies consist of Aristocrat (Australian Securities Exchange: ALL), IGT (New York Stock 
Exchange: IGT), Intralot, S.A. (Athens Stock Exchange: IRLTY), Pollard Banknote Limited (Toronto Stock Exchange: 
PBL.UN-TO) and Everi Holdings Inc. (New York Stock Exchange: EVRI). 

The companies in our peer group have been weighted based on their relative market capitalization each year. The 

graph assumes that $100 was invested in our then outstanding common stock, the Nasdaq Composite Index and the peer 
group indices at the beginning of the five-year period and that all dividends were reinvested. The comparisons are not 
intended to be indicative of future performance of our common stock. 

Scientific Games Corporation 
NASDAQ Composite 

Peer Group 

12/15 

12/16 

12/14 
 $  100.00     $ 
70.46     $  109.98     $  402.99     $  140.46     $  210.37  
 $  100.00     $  106.96     $  116.45     $  150.96     $  146.67     $  200.49  
 $  100.00     $  129.38     $  196.51     $  286.48     $  217.37     $  319.50  

12/17 

12/18 

12/19 

ITEM 6.    SELECTED FINANCIAL DATA 

Selected financial data presented below as of and for each of the five years ended December 31, 2019 have been 

derived from our historical consolidated financial statements. The information below reflects the acquisitions and dispositions 
of certain businesses from 2015 through 2019, including the NYX acquisition in January 2018, and various immaterial 
acquisitions consummated during the years ended December 31, 2018 and 2017, described in Note 9. This data should be 
read in conjunction with “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in Part 
II, Item 7 of this Annual Report on Form 10-K and our Consolidated Financial Statements and the Notes thereto included in 
Part IV, Item 15 of this Annual Report on Form 10-K. 

54 

 
 
 
 
 
 
 
 
 
 
 
 
FIVE YEAR SUMMARY OF SELECTED FINANCIAL DATA 

(in millions, except per share amounts) 

Total revenue(1) 
Net loss attributable to SGC 

As of and for the Year Ended December 31, 

2019 

2018 

2017 

2016 

2015 

  $ 
 $ 

3,400     $ 
(130 )  $ 

3,363     $ 
(352 )  $ 

3,084     $ 
(242 )  $ 

2,883     $ 
(354 )   $ 

2,759  
(1,394 ) 

Basic and diluted net loss attributable to 
SGC per share 

 $ 

(1.40 )   $ 

(3.87 )   $ 

(2.72 )   $ 

(4.05 )   $ 

(16.23 ) 

Balance Sheet Data 
Total assets(2) 
Total long-term debt, including current 
portion 
(1)  As described in Note 3, total revenue for the years ended December 31, 2019 and 2018 are presented in accordance with ASC 606, while prior periods 
continue to be reported in accordance with historical revenue recognition guidance under ASC 605 or ASC 985-605, as applicable, in accordance with 
the modified retrospective transition method. 

7,718     $ 

7,725     $ 

7,809     $ 

7,087     $ 

9,037 

8,074 

8,777 

8,725 

  $ 

  $ 

  $ 

  $ 

 $ 

 $ 

7,732  

8,207 

(2)  As described in Note 14, total assets for the year ended December 31, 2019 are presented in accordance with ASC 842, while prior periods continue to 

be reported in accordance with historical lease recognition guidance under ASC 840. 

ITEM 7.    MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF 
OPERATIONS 

The following discussion is intended to enhance the reader’s understanding of our operations and current business 
environment and should be read in conjunction with the description of our business (see Part I, Item 1 of this Annual Report 
on Form 10-K) and our Consolidated Financial Statements and Notes (see Part IV, Item 15 of this Annual Report on Form 10-
K). 

This “Management’s Discussion and Analysis of Financial Condition and Results of Operations” (“MD&A”) 

contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995 and should 
be read in conjunction with the disclosures and information contained and referenced under “Forward-Looking Statements” 
and “Risk Factors” at the beginning and in Part I, Item 1A, respectively, of this Annual Report on Form 10-K. As used in this 
MD&A, the terms “we,” “us,” “our” and the “Company” mean SGC together with its consolidated subsidiaries. 

BUSINESS OVERVIEW 

We are a leading developer of technology-based products and services and associated content for the worldwide 

gaming, lottery, social and digital gaming industries. Our portfolio of revenue-generating activities primarily includes 
supplying gaming machines and game content, CMSs and table game products and services to licensed gaming entities; 
providing instant and draw-based lottery products, lottery systems and lottery content and services to lottery operators; 
providing social casino game solutions to retail consumers and regulated gaming entities as applicable; and providing a 
comprehensive suite of digital RMG and sports wagering solutions, distribution platforms, content, products and services to 
various gaming entities. We also gain access to technologies and pursue global expansion through strategic acquisitions and 
equity investments. 

We are incorporated in Nevada. For more information on our corporate history, please see the General introduction 

to Part I, Item 1 “Business” of this Annual Report on Form 10-K above. 

55 

 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
   
   
   
   
   
   
   
   
   
   
 
 
 
 
 
 
Highlights, including recent developments: 

Financings and Capital Markets Transactions 

•  

•  

•  

•  

On March 19, 2019, SGI issued $1,100 million of our 2026 Unsecured Notes. On April 4, 2019, we used the 
net proceeds of the 2026 Unsecured Notes offering to redeem $1,000 million of our outstanding 2022 
Unsecured Notes (see Note 15). 

On May 7, 2019, SciPlay completed an IPO for an 18.0% minority interest in our Social gaming business, 
after giving effect to the underwriters’ partial exercise of their over-allotment option on June 4, 2019 (see 
Note 1). We received $312 million in net proceeds from the offering (net of $30 million used by SciPlay to 
pay the IPO fees and balance retained by SciPlay for general corporate purposes) which has enabled us to 
make substantial payments to reduce our debt. 

On November 20, 2019, we entered into an amendment to the revolving credit facility under our credit 
agreement to refinance the existing revolving credit facility and provide for an aggregate of $650 million of 
revolving credit commitments through 2024 (see Note 15). 

On November 26, 2019, SGI issued $700 million of our 2028 Unsecured Notes and $500 million of our 2029 
Unsecured Notes. On December 12, 2019, we used the net proceeds of such 2028 Unsecured Notes and 2029 
Unsecured Notes, together with cash on hand and borrowings under our revolving credit facility, to redeem 
the remaining $1,200 million of our outstanding 2022 Unsecured Notes and all $244 million of our 
outstanding 2020 Notes (see Note 15). 

Trends and Uncertainties 

We continue to experience challenges that are representative of trends and uncertainties that may affect our business 
and results of operations. We are a highly leveraged company which presents several challenges, including the dedication of a 
significant portion of our cash flow from operations to service interest and principal payments on our indebtedness. 
Additional challenges we face relate to expanding our footprint within international markets and the related process of 
obtaining regulatory approvals to provide services and products within these new and emerging markets. A third set of 
challenges relates to changes in the competitive landscape. Our major competitors are expanding their product and service 
offerings with integrated products and solutions. We are also faced with challenges related to foreign currency risk. Our 
international operations provide a significant portion of our total revenue and expenses. Many of these revenue and expenses 
are denominated in currencies other than the U.S. Dollar. We also have foreign currency exposure related to certain of our 
equity investments, cross-currency interest rate swaps, and Euro-denominated debt. As a result, changes in foreign exchange 
rates may significantly affect our results of operations. 

Reportable Segments 

We report our operations in four business segments — Gaming, Lottery, SciPlay and Digital — representing our 

different products and services. See Notes 2 and 3 for additional business segments information. 

CONSOLIDATED RESULTS 

 (in millions) 

Total revenue 
Total operating expenses 

Operating income 
Net loss before income taxes 

Net loss 

Net loss attributable to SGC 

Year Ended December 31,   

Variance 

2019 

2018 

2019 vs. 2018 

3,400     $ 
2,854    
546    
(108 )  

(118 )  

(130 )  

3,363     $ 
3,097    
266    
(339 )  

(352 )  

(352 )  

37    
(243 )  
280    
231    
234    
222    

1  % 
(8 )% 

105  % 
(68 )% 

(66 )% 

(63 )% 

$ 

56 

 
 
 
 
 
 
Revenue 

Year Ended December 31, 2019 Compared to Year Ended December 31, 2018 

Gaming revenue decreased by $83 million or 5 percent reflecting lower gaming operations, lower gaming machine 
sales, and lower gaming systems sales, which were partially offset by higher table products revenue. The decrease in gaming 
operations was primarily due to lower U.S. and Canada ending installed base units coupled with lower international units 
average daily revenue. The decrease in gaming machine sales was primarily due to lower new unit sales, while the decrease 
in gaming systems revenue is due to lower system and iVIEW® installations due to certain Canadian contracts that are nearing 
completion and fewer casino openings and expansions. These decreases were partially offset by an increase in table products 
revenue primarily due to increased Shuffler sales. 

Lottery revenue increased by $65 million or 8 percent primarily due to higher lottery systems revenue driven by 

equipment sales and organic domestic growth. 

SciPlay revenue increased by $50 million or 12 percent primarily due to continued growth in our mobile platform 

business, reflecting the ongoing popularity of Jackpot Party Casino, MONOPOLY Slots, Bingo Showdown, 88 Fortunes, and 
Quick Hit Slots. 

Digital revenue increased by $5 million or 2 percent primarily due to increases in sports and platform revenue driven 

by growth in sports and iLottery offerings, which were partially offset by lower gaming and other revenue. 

Our 2019 consolidated revenue were impacted by $36 million of unfavorable F/X impact compared to $16 million 

of favorable impact in the prior year. 

57 

 
 
Operating expenses 

(in millions) 
Operating expenses: 
  Cost of services(1) 
  Cost of product sales(1) 
  Cost of instant products(1) 

SG&A 

R&D 

D&A 

Restructuring and other 

Total operating expenses 

(1)  Excludes D&A 

Year Ended 
December 31, 

Variance 

2019 

2018 

2019 vs. 2018 

$ 

538     $ 
457    
289    
707    
188    
647    
28    

505     $ 
466    
284    
697    
202    
690    
253    

$  2,854     $  3,097     $ 

33    
(9 )  
5    
10    
(14 )  

(43 )  

7  % 

(2 )% 

2  % 

1  % 

(7 )% 

(6 )% 

(225 )  

(243 )  

(89 )% 

(8 )% 

Cost of revenue 

Total cost of revenue increased primarily due to a $56 million higher Lottery business segment cost of revenue 

primarily due to higher cost of hardware sales that drove the revenue growth, partially offset by $32 million in lower Gaming 
business segment cost of revenue due to the 6 percent decline in gaming machine sales revenue. 

SG&A 

The increase in SG&A was primarily due to a $23 million increase in marketing expenses associated with growth in 
our SciPlay business segment, which was partially offset by $14 million lower legal expenses and other professional services 
primarily due to the Shuffle Tech matter in the prior year. 

R&D 

D&A 

R&D decreased primarily due to lower spending for certain projects and more efficient business operations. 

D&A decreased primarily due to lower Gaming business segment software amortization of $43 million due to 
certain acquired software assets becoming fully amortized in 2018, a lower impairment charge of $10 million related to assets 
held for sale (see Note 8) and a $10 million decrease in SciPlay D&A due to certain intangible assets becoming fully 
amortized during the second quarter of 2018, which were partially offset by a $9 million increase in Lottery segment D&A 
associated with certain lottery system contracts coupled with a $10 million increase in Digital business segment amortization. 

Restructuring and other 

The decrease is primarily due to (1) the nonrecurring nature of the Shuffle Tech matter related charge of $152 

million recorded in the prior year; (2) $27 million in lower contingent consideration remeasurement charges (see Note 16); 
and (3) $28 million in lower employee severance charges. See Note 4 for additional details on Restructuring and other 
charges. 

58 

 
 
 
 
 
 
 
   
   
   
Other Factors Affecting 2019 and 2018 Net Loss Comparability 

(in millions) 

Year Ended 
December 31, 

2019 

  2018 

Factors Affecting Net Loss 

2019 vs. 2018 

Interest expense 

$ 

(589 )   $ 

(597 )   Lower cash interest costs primarily resulting from refinancing transactions, 
partially offset by higher outstanding debt principal balances (further 
discussed in “Liquidity, Capital Resources and Working Capital” and Note 
15). 

Loss on debt financing 
transactions 

(100 )  

(93 )   Loss on debt financing transactions consummated during 2019 includes 

$80 million in premium charges associated with redemptions of the 2022 
Unsecured Notes (see Note 15) in the second and fourth quarters of 2019. 

Loss on debt financing transactions consummated during 2018 includes a 
$110 million premium charge associated with the redemption of the 2022 
Secured Notes (see Note 15). 

9    

2    

43     Gains are attributable to remeasurement of the 2026 Secured Euro Notes 
and 2026 Unsecured Euro Notes and primarily reflect changes in the Euro 
vs. the U.S. Dollar foreign exchange rates between the periods. 

17     2018 reflects a $16 million gain associated with the sale of assets held for 

sale during the fourth quarter of 2018. 

12    

—     2019 reflects SciPlay noncontrolling interest (see Note 1). 

Gain on remeasurement of debt 

Other income, net 

Net income attributable to 
noncontrolling interest 

Foreign exchange (F/X) 

Our results are impacted by changes in foreign currency exchange rates used in the translation of foreign functional 

currencies into USD and the re-measurement of foreign currency transactions or balances. The impact of foreign currency 
exchange rate fluctuations represents the difference between current rates and prior-period rates applied to current activity. 
Our exposure to foreign currency volatility on revenue is as follows: 

(in millions) 

Year Ended December 31, 

2019 

% 
Consolidated 
Revenue 

Revenue 

F/X Impact 
on Revenue    Revenue 

2018 

% 
Consolidated 
Revenue 

F/X Impact 
on Revenue 

Foreign Currency: 
British Pound Sterling  $ 
Euro(1) 

Australian Dollar 

331    
248    
117    

10 %   $ 
7 %  
3 %  

(18 )   $ 
(13 )   
(4 )   

336    
228    
121    

10 %   $ 
7 %  
4 %  

16  
12  
(1 ) 

(1)  Our earnings from our Euro-denominated equity investment in LNS were $16 million and $16 million for the years ended 

December 31, 2019 and 2018, respectively. 

See “Business Segment Results” below for a more detailed explanation of the significant changes in our components 

of revenue and expenses within the individual segment results of operations. 

For 2018 and 2017 consolidated, business segment and cash flow results comparisons, see Part II, Item 7 of our 

2018 Annual Report on Form 10-K. 

BUSINESS SEGMENT RESULTS 

The types of products and services from which our segments derive their revenues are further discussed in Notes 2 
and 3. Certain financial information relating to our segments, including segment revenue, AEBITDA and total assets for the 
last three fiscal years and certain financial information relating to our revenue derived from and assets located in the U.S. and 
other geographic areas is included in Note 2. 

59 

 
 
   
 
 
 
 
 
 
 
 
 
 
 
 
   
   
  
   
   
 
GAMING 

Our Gaming business segment designs, develops, manufactures, markets and distributes a comprehensive portfolio 
of gaming products and services. We provide our Gaming portfolio of products and services to commercial casinos, Native 
American casinos, wide-area gaming operators such as LBOs, arcade and bingo operators in the U.K. and continental Europe, 
and government agencies and their affiliated operators. Our equity investment in RCN is included in our Gaming business 
segment. 

The following table summarizes the primary business activities included in our Gaming business segment. 

Services 

Product sales 

Gaming operations 

  Service revenues from gaming operations are 
derived from WAP, premium and daily-fee 
Participation gaming machines and other 
leased gaming machines (including VLTs and 
ETSs) and licensing arrangements. 

N/A 

Gaming machine sales 

  N/A 

Gaming systems 

  We provide services which include installation 

and support of CMSs, including ongoing 
hardware maintenance and ongoing software 
maintenance and upgrade services of customer 
CMSs. 

Sale of new and used gaming machines, ETSs 
and VLTs, conversion game kits and spare 
parts. 

We offer CMSs that help our customers 
improve communication with players, add 
excitement to the gaming floor and enhance 
operating efficiencies. 

Table products 

  Revenue is generated from supplied table 

products and services (including Shufflers). 

Sale of table products (including Shufflers) 
and PTG licensing. 

Gaming Operations 

Our services revenue includes revenue earned from Participation games, other gaming machine services and table 

product service arrangements. We categorize our Participation gaming machines as (1) U.S. and Canada units and (2) 
International units. The following are different types of Participation games from which we derive our revenue: 

•  

•  

WAP Participation games: WAP Participation games are electronically linked gaming machines that are 
located across multiple casinos within both single and multiple gaming jurisdictions or across Native 
American gaming jurisdictions. Players across linked gaming machines contribute to and compete for system-
wide progressive jackpots that are designed to increase gaming machine play for participating casinos by 
giving the players the opportunity to win a larger jackpot than on a non-WAP gaming machine. We are 
responsible for funding WAP jackpots. We create WAP games using our proprietary brands and also using 
licensed brands. We operate our WAP systems in five states throughout the U.S. and in certain Native 
American casinos. 

Premium and daily fee Participation games: We offer two categories of non-WAP premium and daily fee 
Participation games: LAP and standalone. LAP games are gaming machines that are located within a single 
casino and are electronically linked to a progressive jackpot for that specific casino. Our LAP gaming 
machines feature games including those offered as WAP and our proprietary brands such as Ultimate Fire 
Link®, Dragon Spin®, Jackpot Party Progressive®, 88 Fortunes, 5 Treasures®, Cash Spin® and Dancing 
Drums Explosion®. Our LAP products leverage both exclusive brand names and game play intellectual 
property, and typically offer players the chance to win multiple progressive jackpots, all of which tend to 
result in higher play volumes. We also provide certain standalone Participation games that are not linked to 
other gaming machines. Our standalone games feature titles under both licensed brands and our proprietary 
brands. Our standalone Participation gaming machines generally feature larger, more elaborate top-boxes and 
provide game play experiences not possible on a single screen game or on gaming machines that we sell. 

60 

 
 
 
 
 
 
 
 
 
•  

•  

•  

Server-based gaming: We provide wide-area gaming operators, such as LBOs, bingo halls and arcades, a 
comprehensive package of server-based products and services under long term contracts that typically include 
gaming machines, remote management of game content and management information, central computer 
systems, secure data communication and field support services. We are typically paid a fee based on the Net 
win generated by these gaming machines (subject to certain adjustments as may be specified in a particular 
contract, including adjustments for taxes and other fees). Our business in this category is primarily based in 
the U.K. 

VLTs: For certain customers, we provide our multi-game and single-game VLTs, which include video gaming 
machines, mechanical reel gaming machines and video poker games. Our VLTs may be operated as 
standalone units or may interface with central monitoring systems operated by government agencies. Our 
VLTs are typically located in places where casino-style gaming is not the only attraction, such as racetracks, 
bars and restaurants. 

Class II and centrally determined systems: We offer video and mechanical-reel gaming machines and VLTs 
for Class II and certain VLT jurisdictions where the game outcome is determined by a central server system 
that we provide. These Class II and centrally determined systems primarily operate in Native American 
casinos in Washington, Florida, Alabama and Oklahoma. We receive either a fixed daily fee or a percentage 
of the Net win generated by the gaming machines or VLTs connected to the central determination system and 
a small daily fee for the central determination system. 

Gaming Machine Sales 

The majority of our product sales are derived from sales of gaming machines and VLTs that use a combination of 

advanced graphics, mechanical reels, digital music and sounds and secondary bonus games. We also sell ETSs to either meet 
the needs of particular locations where live tables are not allowed or as productivity-enhancing solutions for other 
jurisdictions. 

Gaming Systems 

Our comprehensive suite of technology solutions provides gaming operations of every size with a wide range of 
marketing, data management and analysis, accounting, player tracking, security and other applications and tools to more 
effectively manage their operations. Gaming systems products include the iVIEW® touch screen display, which facilitates the 
player experience, bonus features, customer service, and employee functions. Gaming systems revenues related to core 
system solutions are highly dependent on new installations. Gaming system revenues are also generated through ongoing 
hardware and software maintenance services and upgrades. 

Table Products 

Our table product sales are generated primarily from the sale of products designed to enhance table game speed, 
productivity, profitability and security. Our product offerings include various models of Shufflers to suit specific games. 

We also offer Shuffler products under month-to-month arrangements that contain Participation rates or fixed 

monthly rates. These arrangements include service of the product with back-up and replacement products available at the 
customer’s request. 

We license our PTG content to commercial, tribal and governmental casino operators typically under month to 

month arrangements based on fixed monthly rates. PTGs, which are designed to enhance operators’ table-game operations, 
include our internally developed and acquired PTGs, side bets, add-ons and progressive features. Our proprietary content and 
features are also added to public domain games such as poker, baccarat, pai gow poker, craps and blackjack table games and 
to electronic platforms. 

Revenues from our Gaming products and services to external customers accounted for 51% and 54% of our total 

revenues in 2019 and 2018, respectively. 

61 

 
 
Current year update 

We believe the market for gaming operations and machine sales was challenging during 2019, and we expect 2020 

challenges to be consistent with the previous year. These challenges included: (1) a replacement market that remains 
unpredictable given several large customer consolidations; (2) fewer casino openings and expansions; (3) continued 
competition for new systems, gaming operations, gaming machines and table products businesses; and (4) other economic 
and regulatory pressures that affect our business operations globally. 

For 2020, we expect to continue to face pricing pressure in our Gaming business segment. We anticipate that 

replacement demand for gaming machines will continue at current levels. Gaming operations will see challenges due to 
corporate consolidations and new competitors. We anticipate that revenue generated by our gaming systems products and 
services will decline due to certain Canadian contracts that are nearing completion of systems launches. 

A substantial portion of our U.K. gaming business benefits from a contract with the large U.K. bookmaker 
Ladbrokes Coral Group (a subsidiary of GVC Holdings PLC), which represents a significant portion of our U.K. LBO server-
based gaming business. In May 2018, the U.K. government published its decision concluding that the maximum stakes limit 
on fixed-odds betting terminals should be reduced from £100 to £2, which was effective as of April 1, 2019. As a result of 
this change, LBO operators began to rationalize their retail operations, which among other measures has included closure of 
certain LBO shops. 

Year Ended December 31, 2019 Compared to Year Ended December 31, 2018 

Results of Operations and Key Performance Indicators 

1 - The years ended December 31, 2019 and 2018 include $10 million and $26 million, respectively, in IP charges paid by the SciPlay business segment, 
which are no longer being paid as of May 7, 2019 in connection with the IP License Agreement described in Note 1. 

62 

 
 
 
Revenue 

(in millions) 

Revenue: 

Gaming operations 

Gaming machine sales 

Gaming systems 

Table products 

Total revenue 

F/X impact on revenue 

Year Ended December 31,   

Variance 

2019 

2018 

2019 vs. 2018 

$ 

$ 

$ 

597     $ 
609    
295    
247    
1,748     $ 

632     $ 
646    
320    
233    
1,831     $ 

(35 )  

(37 )  

(25 )  
14    

(83 )  

(6 )%    

(6 )%    

(8 )%    

6  %    

(5 )%    

(14 )   $ 

11     $ 

(25 )  

(227 )%    

Year Ended December 31, 

Variance 

2019 

2018 

2017 

2019 vs. 2018 

2018 vs. 2017 

31,486    
38.67     $ 

33,585    
38.70     $ 

35,190    
40.06     $ 

(2,099 ) 

(0.03 ) 

(6 )%  

(1,605 )  

—  %   $ 

(1.36 )  

(5 )% 

(3 )% 

34,370    
10.57    $ 

33,744    
11.34     $ 

33,578    
11.64     $ 

626  
(0.77 ) 

2  %  

(7 )%   $ 

166    
(0.30 )  

—  % 

(3 )% 

KPIs: 
U.S. and Canada units(1): 

Installed base at period end 

Average daily revenue per unit 

$ 

International units(1): 

Installed base at period end 

Average daily revenue per unit 

$ 

Gaming machine sales: 

U.S. and Canada new unit shipments 

International new unit shipments 

Total new unit shipments 

19,512    
10,810    
30,322    
17,343     $ 

20,187      
11,608      
31,795      
17,375      

(675 ) 

(798 ) 

(3 )%    

(7 )%    

(1,473 ) 
(32 ) 

(5 )%    
—  %    

Average sales price per new unit 
(1)  Effective the first quarter of 2019, we changed our gaming operation KPIs, which now reflect the installed base and average daily revenue broken down into 
two categories: U.S. and Canada and International. This change reflects how the management team views the business and provides a clear representation of 
what drives our operating results. 

  $ 

$ 

Gaming Operations 

Gaming operations revenue decreased in 2019 primarily due to a 2,099 unit decrease in the ending installed base in 
U.S. and Canada units coupled with a decrease in International average daily revenue per unit of $0.77, which was partially 
offset by a 626 unit increase in International ending installed base. The U.S. and Canada unit decrease is primarily due to a 
strategic long-term relationship entered into during 2018 that converted a number of units to sale in Oklahoma coupled with 
lower overall average installed WAP, premium and other units. 

Gaming Machine Sales 

Gaming machine sales revenue decreased due to lower new unit shipments as a result of fewer replacement units 

coupled with fewer international casino openings and expansions. The prior year also includes sales resulting from a strategic 
long-term relationship described above. 

63 

 
 
   
   
   
 
 
 
   
   
   
 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 
 
   
   
   
   
   
   
   
   
 
 
   
   
   
   
   
   
 
 
 
 
 
 
 
 
   
   
   
   
   
   
 
   
   
   
   
   
   
 
 
 
 
   
   
   
   
   
   
 
   
   
   
   
   
   
 
 
 
 
   
   
   
   
   
   
 
   
   
   
   
   
   
 
 
   
 
 
   
 
 
   
 
   
The following table summarizes Gaming machine sales changes: 

U.S. and Canada unit shipments: 

Replacement units 

Casino opening and expansion units 

   Total unit shipments 

International unit shipments: 

Replacement units 

Casino opening and expansion units 

   Total unit shipments 

Gaming Systems 

Year Ended December 31, 

2019 

2018 

Variance 

2019 vs. 2018 

14,290    
5,222    
19,512    

10,616    
194    
10,810    

16,185    
4,002    
20,187    

11,030    
578    
11,608    

(1,895 )  
1,220    
(675 )  

(414 )  

(384 )  

(798 )  

(12 )% 

30  % 

(3 )% 

(4 )% 

(66 )% 

(7 )% 

Gaming systems revenue decreased primarily due to fewer installations of new CMSs as a result of fewer casino 
openings and expansions, lower hardware sales, and lower iVIEW installations due to certain Canadian contracts that are 
nearing completion. 

Table Products 

Table products revenue increased primarily due to increased Shuffler sales. 

Operating Expenses 

Operating expenses decreased by $82 million or 6 percent primarily due to $32 million in lower cost of revenue on 
the lower unit sales, coupled with $40 million in lower amortization expense as a result of certain Gaming segment acquired 
software assets becoming fully depreciated during 2018 and a $10 million lower impairment charge related to assets held for 
sale in the prior year period (see Note 8). 

AEBITDA 

AEBITDA decreased by $55 million or 6 percent primarily due to lower gaming operations, machine sales and 

systems revenue, coupled with a $16 million decrease in IP charges paid by the SciPlay business segment, which ended as of 
May 7, 2019 in connection with the IP License Agreement as described in Note 1. AEBITDA margin decreased by 1 
percentage point. 

LOTTERY 

The Lottery segment is primarily comprised of our systems-based services and product sales business and our 

instant products business. Our systems-based services and product sales business provide customized computer software, 
software support, equipment and data communication services, sports wagering systems and keno to lotteries. In the U.S., we 
typically provide the necessary POS terminals and equipment, software and maintenance services on a Participation basis 
under contracts that typically have an initial term of at least five years. Internationally, we typically sell POS terminals and/or 
computer software to lottery authorities and may provide ongoing fee-based systems maintenance and software support 
services. 

Our instant products business generates revenue from the manufacture and sale of instant products, and the provision 

of value-added services such as game design, sales and marketing support, specialty games and promotions, inventory 
management, warehousing, fulfillment services, and full instant product category management. In addition, we provide 
licensed games, promotional entertainment and internet-based marketing services to the lottery industry. These revenues are 
presented as instant products revenue. 

64 

 
 
 
 
 
 
 
 
   
   
   
 
 
   
   
   
 
   
   
   
Our equity investments in LNS, Northstar New Jersey, CSG, Hellenic Lotteries and GLB are included in the Lottery 

segment. 

The following table summarizes the primary business activities included in the Lottery business segment. 

Services 

Product Sales 

Instant Products 

  N/A 

Instant products - 
Participation (POS 
and SGEP) and 
PPU(1) 

Instant products - 
licensing and 
player loyalty 

  N/A 

  N/A 

  N/A 

  Designing, printing and selling instant 
lottery products and providing the 
comprehensive services necessary to 
operate integrated instant product 
operations that enable lotteries to 
enhance instant product retail sales, 
including: (i) design and manufacturing 
of instant games tickets, (ii) instant 
products planning, monitoring and 
management systems functions, (iii) 
warehousing, inventory management 
and distribution functions, and (iv) 
marketing and game support functions. 

  Supplying player loyalty programs, 
merchandising services and interactive 
marketing campaigns. 

Sublicensing brands for lottery 
products and providing lottery-related 
promotional products. 

Lottery systems - 
services 

  Providing software, hardware and 
related services for lottery operations, 
including draw systems, instant ticket 
validation systems, sports wagering 
and keno systems 

  Sale of ancillary lottery systems 
hardware to customers where we 
have an ongoing services 
arrangement 

N/A 

Lottery systems - 
sales 

  Lottery systems software 
maintenance and support 

  Providing lottery systems, including 
hardware, software, and instant 
product validation systems 

  N/A 

(1)  See Instant Lottery Products below. 

Instant Lottery Products 

We generate revenue from the sale of instant lottery products under our POS and PPU contracts. Under our SGEP 
contracts we perform substantially all of the comprehensive services necessary to operate the associated lottery’s integrated 
instant product operations, other than executing on retail sales, and to a lesser extent we provide certain services to retailers. 
We believe these integrated services help lotteries effectively manage and support their operations and achieve higher retail 
sales. For SGEP arrangements, we are typically paid on a Participation basis. We also provide licensed games and 
promotional and interactive marketing services to the lottery industry. 

We market instant lottery products and related services to U.S. and international lotteries and commercial customers. 

We supply instant lottery products to 39 of the 46 U.S. jurisdictions that sell instant lottery products and have sold instant 
lottery products to customers in approximately 50 countries. Our U.S. instant lottery product contracts customarily have an 
initial term of three to five years and frequently include multiple renewal options for additional periods ranging from one to 
five years, which our customers have generally exercised in the past. We usually sell our instant lottery products on a PPU 
(meaning instant products sold to customer at a fixed price per unit) or Participation basis. Certain of our international 
customers purchase instant lottery products as needed rather than under multi-game supply contracts. 

We provide lotteries with access to some of the world’s most popular entertainment brands on lottery products, 

which we believe helps increase our customers’ instant product sales. Our licensed entertainment brands include DEAL OR 
NO DEALTM, FORDTM, LOTERIATM, MARGARITAVILLE®, MONOPOLY, THE PRICE IS RIGHT® and SLINGO®. We also 
provide branded merchandise, advertising, promotional support, drawing management services and prize fulfillment 

65 

 
 
 
 
 
 
 
 
 
programs. In addition, we offer lotteries interactive marketing services through our Loyalty Plus program which features 
players clubs, reward programs, second chance promotional websites, interactive games and subscription systems that enable 
players to purchase lottery games securely over the internet. 

Lottery Systems 

We are a leading provider of lottery systems including customized computer software, software support, equipment, 

and data communication services, to lotteries worldwide. Our U.S. arrangements ordinarily include the following: (1) 
provision of the necessary equipment (including POS terminals) and (2) software and maintenance services pursuant to 
contracts typically with an initial term of five years or more under which we are generally paid a fee equal to a percentage of 
the lottery’s total retail sales. Our U.S. contracts commonly include multiple renewal options that generally have been 
exercised by our customers in the past. Internationally, we primarily sell: (1) POS terminals and/or computer software and 
hardware to lottery authorities; and (2) provide ongoing fee-based systems and software support services. 

Our lottery systems use proprietary technology that facilitates high-speed processing of draw lottery game wagers 

and validation of winning draw and instant lottery products. We also supply our proprietary transaction-processing software, 
draw lottery games, keno, point-of-sale terminals, central site computers and communication platforms and ongoing 
operational support and maintenance services. We have contracts to operate lottery systems for 11 of the 47 U.S. jurisdictions 
that operate draw lotteries. Internationally, we have lottery systems operating in 14 countries including Canada and China. 

We have equity investments in LNS, Northstar New Jersey, Hellenic Lotteries, CSG and GLB, which entities 

operate or assist in the operation of lotteries. We are also the primary provider of instant lottery products to LNS and 
Northstar New Jersey and the exclusive provider of instant lottery products to Camelot Illinois, LLC and Hellenic Lotteries. 
Additional information regarding these equity investments is included in Note 12. 

Revenues from our Lottery products and services to external customers accounted for 27% and 25% of our total 

revenues in 2019 and 2018, respectively. 

Current year update 

We believe we will continue to face intense price-based competition in our Lottery business. During 2019 we saw an 

increase in the number of jurisdictions that sought lottery operations managed services and we continue to expect strong 
competition from both traditional and new competitors with respect to these opportunities. In addition, we anticipate that 
lottery RFPs, specifically those for certain of our international customers, could increasingly include terms that expose us to 
increased risk, such as requiring the guarantee of specific income thresholds or significant upfront payments. SCiQ®, our 
intelligent instant game ecosystem technology, has now been installed at major retailers in ten states. 

Year Ended December 31, 2019 Compared to Year Ended December 31, 2018 

Results of Operations and Key Performance Indicators 

66 

 
 
 
Revenue 

(in millions) 

  Year Ended December 31,   

Variance 

2019 

2018 

2019 vs. 2018 

Revenue: 

Instant products 

Lottery systems 

Total revenue 

F/X impact on revenue 

 $ 

 $ 

 $ 

588    $ 
323    
911    $ 

592    $ 
254    
846    $ 

(4 )  
69    
65    

(1 )% 

27  % 

8  % 

(10 )  $ 

5    $ 

(15 )  

(300 )% 

Lottery systems revenue increased by $69 million or 27 percent primarily due to global hardware sales. 

Operating Expenses 

Operating expenses increased by $56 million or 10 percent primarily attributable to a $56 million increase in cost of 

revenue correlated with higher global hardware sales. 

AEBITDA 

AEBITDA increased by $13 million or 3 percent primarily due to higher revenue (described above), which was 

partially offset by a related increase in cost of revenue (as described above), while AEBITDA margin decreased by 2 
percentage points as a result of the higher percentage of hardware sales which generally carry a lower margin. 

SCIPLAY 

Our SciPlay business segment is a leading developer and publisher of social games on mobile and web platforms. 

SciPlay currently offers seven core games, including social casino games Jackpot Party Casino, Gold Fish Casino, Hot Shot 
Casino and Quick Hit Slots, and casual games MONOPOLY Slots, Bingo Showdown and 88 Fortunes Slots. SciPlay’s social 
casino games typically include slots-style game play and occasionally include table games-style game play, while SciPlay’s 
casual games blend slots-style or bingo game play with adventure game features. All of SciPlay’s games are offered and 
played on multiple platforms, including Apple, Google, Facebook and Amazon, with some games available on the Microsoft 
platform. In addition to SciPlay’s internally created games, SciPlay’s content library includes recognizable, real-world slot 
and table games content from SGC. This content allows players who like playing land-based slot machines to enjoy some of 
those same titles in SciPlay’s free-to-play games. SciPlay has access to SGC’s library of more than 1,500 iconic casino titles, 
including titles and content from third-party licensed brands such as JAMES BOND™, MONOPOLY, CIRQUE DE 
SOLEIL™, THE FLINTSTONES™, CHEERS™ and THE GODFATHER™. 

In our SciPlay business segment, we generate substantially all of our revenue from the sale of virtual coins, chips 

and bingo cards (collectively referred to as “virtual currency”), which players of our games can use to play slot games, table 
games and bingo games. Once obtained, virtual currency (either free or purchased) cannot be redeemed for cash nor 
exchanged for anything other than game play within our apps. Players who install our games receive free virtual currency 
upon the initial launch of the game and additional free currency at specific time intervals. Players may exhaust the virtual 
currency that they receive for free and may choose to purchase additional virtual currency in order to extend their time of 
game play. Revenue from the sale of virtual coins, chips and bingo cards is generated on mobile and web platforms. Other 
revenue primarily represents advertising revenue, which is currently an insignificant portion of our total revenue. 

SciPlay revenue from external customers accounted for 14% and 12% of our total revenues in 2019 and 2018, 

respectively. 

67 

 
 
 
 
 
 
   
   
   
   
 
 
   
   
   
   
Current year update 

We continue to pursue our multi-product strategy in our SciPlay business segment. On May 7, 2019, SciPlay 
completed an IPO for an 18.0% minority interest in our Social gaming business, after giving effect to the underwriters’ partial 
exercise of their over-allotment option on June 4, 2019 (see Note 1). 

We changed our calculation of SciPlay business segment AEBITDA beginning with the first quarter of 2019. 

SciPlay business segment AEBITDA now reflects intercompany charges settled in cash for corporate services and certain 
royalties paid for by our SciPlay business segment to other segments or to Corporate. AEBITDA information for prior 
periods has been recast to reflect these changes. 

Year Ended December 31, 2019 Compared to Year Ended December 31, 2018 

Results of Operations and Key Performance Indicators 

1 - The years ended December 31, 2019, 2018 and 2017 include $10 million, $26 million and $24 million of IP charges paid to the Gaming business segment, 
respectively. These payments are no longer being paid as of May 7, 2019 in connection with the IP License Agreement described in Note 1. 

Revenue 

(in millions, except ARPDAU) 

  Year Ended December 31,   

Variance 

2019 

2018 

2019 vs. 2018 

Revenue: 
Mobile 

Web and other 

    Total 

KPIs: 
Mobile Penetration(1) 
Average MAU(2) 
Average DAU(3) 
ARPDAU(4) 
nm = not meaningful. 
pp = percentage points. 

  $ 

  $ 

391  
75  
466  

  $ 

  $ 

323  
93  
416  

  $ 

  $ 

83 %  
8.0  
2.7  
0.48  

  $ 

78 %  
8.3  
2.6  
0.43  

  $ 

 $ 

68    
(18 )  
50    

5pp  

(0.3 )  
0.1    
0.05    

21  % 

(19 )% 

12  % 

nm 

(4 )% 

4  % 

12  % 

(1)  Mobile penetration is defined by percentage of B2C social gaming revenue generated from mobile platforms. 
(2)  MAU = Monthly Active Users is a count of visitors to our sites during a month. An individual who plays multiple games 
or from multiple devices may, in certain circumstances, be counted more than once. However, we use third-party data to 
limit the occurrence of multiple counting. 

(3)  DAU = Daily Active Users, a count of visitors to our sites during a day. An individual who plays multiple games or from 
multiple devices may, in certain circumstances, be counted more than once. However, we use third-party data to limit the 
occurrence of multiple counting. 

(4)  ARPDAU = Average revenue per DAU is calculated by dividing revenue for a period by the DAU for the period by the 

number of days for the period. 

68 

 
 
 
 
 
 
 
   
   
   
   
 
 
 
 
   
   
   
   
   
   
   
   
 
 
 
 
 
 
 
Total SciPlay revenue increased by $50 million or 12 percent primarily due to the ongoing popularity of Jackpot 

Party Casino, MONOPOLY Slots, Bingo Showdown, and 88 Fortunes. Web platform revenue decreased due to a decline in 
player levels as a result of player preferences causing a continued migration to mobile platforms. 

The increase in mobile penetration percentage primarily reflects a continued trend of players migrating from web to 

mobile platforms to play our games. 

Average MAU decreased and average DAU stayed relatively flat due to the turnover in users while paying users stayed 

consistent. Consequently, ARPDAU increased due to decreased average MAU and flat average DAU base. 

Operating Expenses 

Operating  expenses  remained  flat  primarily  due  to  an  increase  of  $23  million  in  marketing  fees,  correlated  with 
revenue growth, which was partially offset by a $10 million decrease in D&A due to certain intangible assets becoming fully 
amortized during the second quarter of 2018 combined with a $16 million decrease in IP charges paid to the Gaming business 
segment, which ended as of May 7, 2019 in connection with the IP License Agreement (see Note 1). 

AEBITDA 

AEBITDA  for  the  year  ended  December  31,  2019  as  compared  to  2018  increased  by  $28  million  or  30  percent 
primarily due to continued growth in revenue (as described above) and improved operating leverage, including savings from 
termination of IP charges per the IP License Agreement (as described above). AEBITDA margin improved by 4 percentage 
points. AEBITDA for the year ended December 31, 2018 as compared to 2017 increased by $25 million or 36 percent primarily 
due to continued growth in revenue and improved operating leverage, including lower SG&A. AEBITDA margin improved 
by 4 percentage points. 

DIGITAL 

Our  Digital  segment  provides  a  comprehensive  suite  of  digital  gaming,  iLottery  and  sports  betting  solutions  and 
services, including digital RMG and sports wagering solutions, distribution platforms, content, products and services. A portion 
of our Digital revenue consists of professional services related to highly customized software design, development, licensing, 
maintenance and support services, which are derived from a comprehensive suite of technology solutions. These technology 
solutions allow our customers to operate sports books, which can offer sport (or non-sport) events and betting markets across 
both  fixed-odds  and  pari-mutuel  betting  styles.  We  also  provide  the  Open  Platform  System  which  offers  a  wide  range  of 
reporting and administrative functions and tools providing operators full control over all areas of digital gaming operations. 
Additionally,  we  derive  revenue  from  our  content  aggregation  platforms,  including  Open  Gaming  System  (OGS),  remote 
gaming servers, SG Universe®
 platform and various other platforms, which can deliver a wide spectrum of internally developed 
and branded casino-style games and popular third-party provider casino-style games to gaming operators. Generally, we host 
the play of our game content on our centrally-located servers that are integrated with the online casino operators’ websites. 

Revenues from our Digital services to external customers accounted for 8% of our total revenues in 2019 and 2018. 

Current year update 

During the year, New Zealand Racing Board launched a sportsbook with our OpenBetTM platform; we announced a 
partnership with Wynn Resorts to support their launch of both iGaming and sports in the U.S.; we announced a partnership 
with Big Time Gaming to combine our growing portfolio of games with the popular MEGAWAYSTM mechanic; we announced 
OpenGamingTM, the end-to-end digital ecosystem for operators which provides player account management along with over 
2,500  games  from  a  global  network  of  in-house  and  third-party  game  studios;  and  we  have  been  selected  by  Flutter 
Entertainment to provide the sports betting platform for FanDuel, the market leading sports betting operator in the U.S. We 
believe that our revenue pipeline remains strong. 

69 

 
 
 
 
Year Ended December 31, 2019 Compared to Year Ended December 31, 2018 

Results of Operations 

Revenue 

(in millions) 

Revenue: 

Sports and platform 

Gaming and other 

Total revenue 

  Year Ended December 31, 

Variance 

2019 

2018 

2019 vs. 2018 

  $ 

  $ 

119  
156  
275  

 $ 

  $ 

101  
169  
270  

 $ 

  $ 

18    
(13 )  
5    

18  % 

(8 )% 

2  % 

F/X impact on revenue 

 $ 

(12 )    $ 

1  

  $ 

(13 )  

nm 

KPIs: 
Gaming 

Wagers processed through OGS (in billions) 

 $ 

36  

  $ 

36  

  $ 

—    

—  % 

nm = not meaningful. 

Digital revenue increased by $5 million or 2 percent primarily due to continued strength in sports and platform due 

to increased customer base both domestically and internationally, which was partially offset by lower gaming and other 
revenue primarily due to unfavorable F/X impact of $12 million compared to $1 million favorable impact in the prior year, 
coupled with unfavorable impact of exiting restricted territories compared to the prior year. 

AEBITDA 

AEBITDA increased by $9 million or 17 percent primarily due to the timing of certain sports betting software 

license’s multi-year renewals that generally yield high margins coupled with continued growth in sports and platform 
revenue. AEBITDA margin improved by 3 percentage points, primarily due to high margin software license renewals noted 
above. 

RECENTLY ISSUED ACCOUNTING GUIDANCE 

For a description of recently issued accounting pronouncements, see Note 1. 

CRITICAL ACCOUNTING ESTIMATES 

Information regarding significant accounting policies is included in Note 1 and in the relevant sections of applicable 

Notes. As stated in Note 1, the preparation of financial statements in accordance with U.S. GAAP requires management to 
make estimates and assumptions that affect the reported amounts of assets, liabilities, revenue and expenses, and related 

70 

 
 
 
 
 
 
 
   
   
   
   
 
 
 
 
  
   
   
   
 
  
   
   
   
  
   
   
   
  
   
   
   
 
  
   
   
   
 
 
disclosure of contingent assets and liabilities. Management bases its estimates on historical experience and on various 
assumptions that are believed to be reasonable under the circumstances, the results of which form the basis for making 
judgments about the carrying values of assets and liabilities that are not readily apparent from other sources. Actual results 
may differ from these estimates. We believe that the estimates, assumptions, and judgments involved in the following 
accounting policies have the greatest potential impact on our consolidated financial statements: 

•  

•  

•  

•  

•  

Business combinations; 

Revenue recognition; 

Goodwill and other indefinite-lived intangibles, long-lived assets and finite-lived intangible assets - 
impairment assessment; 

Income taxes; and  

Legal contingencies.  

Business Combinations 

As described in Note 9, we account for business combinations in accordance with ASC 805. This standard requires 

the acquiring entity in a business combination to recognize all (and only) the assets acquired and liabilities assumed in the 
transaction and establishes the acquisition-date fair value as the measurement objective for all assets acquired and liabilities 
assumed in a business combination. 

Determining the fair value of assets acquired and liabilities assumed requires management judgment, the utilization 

of independent valuation experts and often involves the use of significant estimates and assumptions with respect to the 
timing and amounts of future cash inflows and outflows, discount rates, market prices and asset lives, among other items. 
Any changes in the underlying assumptions can impact the estimates of fair value by material amounts, which can in turn 
materially impact our results of operations. If the subsequent actual results and updated projections of the underlying business 
activity change compared with the assumptions and projections used to develop these fair values, we could record 
impairment charges. In addition, we have estimated the economic lives of certain acquired assets and these lives are used to 
calculate D&A expense. If our estimates of the economic lives change, D&A expense could be accelerated or slowed. 

Revenue Recognition ASC 606 

Our revenue recognition policies described in Note 3 require us to make significant judgments and estimates. The 

guidance applicable to 2018 and 2019 requires that we apply judgments or estimates to determine the performance 
obligations, the stand-alone selling prices of our performance obligations to customers, and the timing of transfer of control 
of the respective performance obligations. The evaluation of each of these criteria in light of contract specific facts and 
circumstances is inherently judgmental, but certain judgments could significantly affect the timing or amount of revenue 
recognized if we were to reach a different conclusion than we have. The critical judgments we are required to make in our 
assessment of contracts with customers that could significantly affect the timing or amount of revenue recognized are: 

•  

•  

Contracts with Multiple Promised Goods and Services - because we enter into contracts with customers that 
involve promises to transfer multiple products and services, the determination of the distinct performance 
obligations in contracts with multiple promises requires significant judgment. Our total gaming systems, 
lottery systems and Digital revenue that often contain multiple promised goods and services was $527 million 
for the year ended December 31, 2019, or approximately 15 percent of consolidated revenue, a portion of 
which would not be recognized if we had reached a different conclusion. 

Determination of stand-alone selling prices - the guidance applicable to 2018 and 2019 requires that we 
determine the stand-alone selling price for our goods and services as a basis for allocating the transaction 
price to the identified distinct performance obligations in our contracts with customers. Because we often 
bundle the selling price for multiple promised goods or services or we may license systems for which the 

71 

 
 
solutions we provide are highly customized and therefore the prices we charge are variable, the determination 
of a stand-alone selling price or the relative range may require significant judgment. Our total gaming 
systems, lottery systems and Digital revenue that could be subject to this judgment and thus allocated to 
distinct performance obligations differently was a portion of $527 million for the year ended December 31, 
2019, or approximately 15 percent of consolidated revenue. 

•  

Transfer of control in Lottery POS contracts - the guidance applicable to 2018 and 2019 requires that we 
recognize revenue when or as control over a performance obligation transfers to a customer. In instant 
products contracts under POS terms, instant products are delivered to lottery customers, but we retain the risk 
of such inventory until retail sales of such tickets takes place. Because those shipments are to a lottery-
controlled warehouse and we do not have the ability to direct the use of such instant products subsequent to 
this delivery, we have determined that control transfers upon delivery. This conclusion requires the use of 
judgment. If we concluded that control transferred upon retail sales when the end customer obtained control 
over the instant tickets, the revenue that could be subject to decrease would be a portion of $205 million for 
the year ended December 31, 2019, or approximately 6 percent of consolidated revenue. 

Goodwill and other indefinite-lived intangibles - impairment assessment 

We allocate goodwill to reporting units based on the reporting unit expected to benefit from the business 
combination. We evaluate our reporting units on at least an annual basis and, if necessary, reassign goodwill using a relative 
fair value allocation approach. Goodwill is tested for impairment at the reporting unit level (operating segment or one level 
below an operating segment) annually on October 1 and between annual tests if an event occurs or circumstances change that 
would more likely than not reduce the fair value of a reporting unit below its carrying value. These events or circumstances 
could include a significant change in the business climate, legal factors, operating performance indicators, competition, or 
sale or disposition of a significant portion of a reporting unit. 

Goodwill is reviewed for impairment using either a qualitative assessment or a quantitative one-step process. If we 

perform a qualitative assessment and determine that the fair value of a reporting unit more likely than not exceeds the 
carrying value, no further evaluation is necessary. For reporting units where we perform the quantitative process, we are 
required to compare the fair value of each reporting unit, which we primarily determine using an income approach based on 
the present value of discounted cash flows and a market approach, to the respective carrying value, which includes goodwill. 
If the fair value of the reporting unit exceeds its carrying value, the goodwill is not considered impaired. If the carrying value 
is higher than the fair value, we recognize an impairment charge for the amount by which the carrying value exceeds the 
reporting unit’s estimated fair value. 

Application of the goodwill impairment test requires judgment, including the identification of reporting units, 

assignment of assets and liabilities to reporting units, assignment of goodwill to reporting units, and determination of the fair 
value of each reporting unit. Performance of the qualitative goodwill assessment requires judgment in identifying and 
considering the significance of relevant key factors, events and circumstances that affect the fair value or carrying amount of 
the reporting units. The estimates used to calculate the fair value of a reporting unit as a part of the quantitative goodwill 
assessment change from year to year based on operating results, market conditions, and other factors. Changes in these 
estimates and assumptions could materially affect the determination of fair value and goodwill impairment, if any, for each 
reporting unit. 

We performed our annual goodwill impairment test as of October 1, 2019 primarily using the quantitative 
assessment as described above. The test results indicated the fair values significantly exceeded their respective carrying value 
for all of our reporting units except our legacy U.K. Gaming reporting unit. 

A substantial portion of our legacy U.K. Gaming reporting unit revenue is concentrated with Ladbrokes Coral Group 

(which was acquired by GVC Holdings PLC in March 2018), which operates LBOs in the U.K. In May 2018, the U.K. 
government published its decision concluding that the maximum stakes limit on fixed-odds betting terminals should be 
reduced from £100 to £2, which was effective as of April 1, 2019. As a result of this change, LBO operators began to 

72 

 
 
 
rationalize their retail operations, which among other measures has included closure of certain LBO shops. Although the 
impacts of these factors have been taken into consideration for our goodwill impairment assessment, there is uncertainty as to 
the ultimate long-term impact of the regulatory change on our customers and the future cash flows of our U.K. gaming 
business. 

Due to uncertainty as to the ultimate impact of the regulatory change described above, we believe that an elevated 
risk of goodwill impairment exists for our legacy U.K. Gaming reporting unit as future adverse changes in projections for 
future operating results or other key assumptions, such as projected revenue, profit margin, capital expenditures or cash flows 
associated with investments included in that reporting unit could lead to future goodwill impairments, which could be 
material. Our annual goodwill impairment test as of October 1, 2019 resulted in a cushion of 16% for our legacy U.K. 
Gaming reporting unit. As of December 31, 2019, the carrying amount of goodwill related to our legacy U.K. Gaming 
reporting unit was $179 million. 

Discounted cash flow analysis requires significant judgments, including estimation of future cash flows, which is 
dependent on internal forecasts, estimation of the long-term rate of growth for our business, the relative risk of achieving 
those cash flows, and determination of our weighted average cost of capital. When using the market approach, we make 
judgments about the comparability of publicly traded companies engaged in similar businesses or public transactions 
information for similar businesses. We base our judgments on factors such as size, growth rates, profitability, risk, and return 
on investment. We also make judgments when adjusting market multiples of revenue, and earnings for these companies to 
reflect their relative similarity to our business. Our analysis also includes comparison of our reporting units’ total estimated 
fair values to the total enterprise value and assessing the implied control premium, supporting the reasonableness of our 
concluded estimated fair values determined under the combination of income and market approaches as of our testing date. 

We test our indefinite-lived assets annually for impairment in the fourth quarter of each fiscal year, or more 

frequently if events or changes in circumstances indicate that it is more likely than not that the fair value of an indefinite-
lived asset is less than its carrying value or when circumstances no longer continue to support an indefinite useful life. An 
impairment test may be qualitative or quantitative, depending on the circumstances. When a quantitative test is performed, 
fair value is determined using a discounted cash flow approach where projections of future cash flows generated by those 
assets are discounted using an estimated discount rate. We estimate the fair value of our indefinite-lived assets using the 
relief-from-royalty method, which uses several significant assumptions, including an assumed royalty rate, revenue 
projections that consider both historical and estimated future results, general economic and market conditions, and the impact 
of planned business and operational strategies. If the indicated fair value of the indefinite-lived asset exceeds its carrying 
value, the asset is not considered impaired. In the event that the fair value of the indefinite-lived asset is less than its carrying 
value, the difference is recorded as an impairment charge. 

Long-lived assets and finite-lived intangible assets - impairment assessment 

We evaluate the recoverability of intangible assets and other long-lived assets with finite useful lives by comparing 

the carrying value of the asset group to the estimated undiscounted future cash flows that we expect the asset to generate if 
events or changes in circumstances indicate that these assets are not recoverable. Any impairment is measured as the amount 
by which the carrying value of the asset exceeds the estimated fair value. The fair value is determined using a discounted 
cash flow approach where projections of future cash flows generated by those assets are discounted using an estimated 
discount rate. Significant judgment is required to estimate the amount and timing of future cash flows and the relative risk of 
achieving those cash flows. We also make judgments about the remaining useful lives of intangible assets and other long-
lived assets that have finite lives. While we believe our estimates of future operating results and projected cash flows are 
reasonable, any significant adverse changes in key assumptions (i.e., adverse change in the extent or manner which an asset 
(asset group) is being used or expectation that, more likely than not, an asset (asset group) will be sold or otherwise disposed 
of before the end of its useful life) or adverse changes in economic and market conditions may cause a change in our 
evaluation of recoverability or our estimation of fair value and could result in an impairment charge that could be material to 
our financial statements. 

73 

 
 
Income taxes 

We are subject to the income tax laws of the many jurisdictions in which we operate. These tax laws are complex, 

and the manner in which they apply to our facts is sometimes open to interpretation. In establishing the provision for income 
taxes, we must make judgments about the application of these inherently complex tax laws. 

Despite our belief that our tax return positions are consistent with applicable tax laws, we believe that taxing 
authorities could challenge certain positions. Settlement of any challenge can result in no change, a complete disallowance, or 
some partial adjustment reached through negotiations or litigation. We record tax benefits for uncertain tax positions based 
upon management’s evaluation of the information available at the reporting date. To be recognized in the financial 
statements, a tax benefit must be at least more likely than not of being sustained based on technical merits. The tax benefit for 
positions meeting the recognition threshold is measured as the largest benefit more likely than not of being realized upon 
ultimate settlement with a taxing authority that has full knowledge of all relevant information. Significant judgment is 
required in making these determinations, and adjustments to uncertain tax positions may be necessary to reflect actual taxes 
payable upon settlement. Adjustments related to positions impacting the effective tax rate affect the provision for income 
taxes. Adjustments related to positions impacting the timing of deductions impact deferred tax assets and liabilities. 

Our income tax positions and analysis are based on currently enacted tax law. Future changes in tax law could 
significantly impact the provision for income taxes, the amount of taxes payable, and the deferred tax asset and liability 
balances in future periods. Deferred tax assets generally represent tax benefits for tax deductions or credits available in future 
tax returns. Certain estimates and assumptions are required to determine whether it is more likely than not that all or some 
portion of the benefit of a deferred tax asset will not be realized. In making this assessment, management analyzes and 
estimates the impact of future taxable income, available carry-backs and carry-forwards, reversing temporary differences and 
available prudent and feasible tax planning strategies. We have recorded valuation allowances in certain jurisdictions to 
reduce our deferred tax assets to the amounts that are more likely than not to be realized. Should a change in facts or 
circumstances lead to a change in judgment about the ultimate realizability of a deferred tax asset, we record or adjust the 
related valuation allowance in the annual period that the change in facts and circumstances occurs, along with a 
corresponding increase or decrease in the provision for income taxes. 

Legal contingencies 

We are subject to certain legal proceedings, demands, claims and threatened litigation that arise in the normal course 

of our business. We review the status of each significant matter quarterly and assess our potential financial exposure. If the 
potential loss from any claim or legal proceeding is considered probable and the amount can be reasonably estimated, we 
record a liability and an expense for the estimated loss. If we determine that a loss is reasonably possible and the range of the 
loss can be reasonably estimated, then we disclose the range of the possible loss. Significant judgment is required in the 
determination of whether a potential loss is probable, reasonably possible, or remote and in the determination of whether a 
potential exposure is reasonably estimable. Our accruals are based on the best information available at the time. As additional 
information becomes available, we reassess the liabilities and disclosures related to our pending claims and litigation and 
may revise our estimates. Potential legal liabilities and the revision of estimates of legal liabilities could have a material 
impact on our results of operations, cash flows and financial position. For discussion of our legal proceedings, see Note 21, 
which is incorporated by reference into Item 3 of this Annual Report on Form 10-K. 

74 

 
 
LIQUIDITY, CAPITAL RESOURCES AND WORKING CAPITAL 

Cash and available liquidity 

The following table summarizes our cash and available revolver capacity as of December 31, 2019: 

(in millions) 

Cash and cash equivalents 
Revolver capacity 

Revolver capacity drawn or committed to letters of credit 

     Total 

 $ 

SGC 
(excluding SciPlay)   
 $ 

202     $ 
650    
(207 )  
645    $ 

SciPlay 

Total 

111     $ 
150    
—    
261     $ 

313  
800  
(207 ) 
906  

As described in Note 1, on May 7, 2019, SciPlay completed an IPO for an 18.0% minority interest in our Social 

gaming business, after giving effect to the underwriters’ partial exercise of their over-allotment option on June 4, 2019. We 
received $312 million in net proceeds from the offering (net of $30 million used by SciPlay to pay the offering fees and the 
balance retained by SciPlay for general corporate purposes). These proceeds have enabled us to reduce our revolving credit 
facility and other debt in 2019. We currently do not expect SciPlay to declare or pay any cash dividends, other than tax 
distributions and certain cash distributions related to the impact of taxes pursuant to the TRA. If SciPlay discontinues the 
payment of, or is unable to pay, such distributions to us, this will reduce our available liquidity. Furthermore, the terms of 
indebtedness incurred by SciPlay may, and the terms of the SciPlay Revolver will, limit the ability of SciPlay to pay 
dividends or make other distributions to us, or to amend the agreements between SciPlay and us and our other subsidiaries. In 
2018, the amount of dividends declared and paid by SciPlay to SG Gaming was $77 million. 

The consummation of the IPO resulted in an 18.0% reduction of our economic interest in SciPlay, and as a result, 

we will only benefit from a portion of any profits and growth of that business, and from a portion of any dividends and other 
distributions from that business should any such dividends or distributions be made. 

Sources of liquidity 

As of December 31, 2019, our principal sources of liquidity, other than cash flows provided by operating activities, 

were cash and cash equivalents, including SciPlay cash and cash equivalents (for our SciPlay business segment), and 
amounts available under our revolving credit facility and the SciPlay Revolver (for our SciPlay business segment) discussed 
below under “Credit Agreement and Other Debt.” 

On March 19, 2019, SGI issued $1,100 million of the 2026 Unsecured Notes. On April 4, 2019, we used the net 

proceeds of such 2026 Unsecured Notes to redeem $1,000 million of the outstanding 2022 Unsecured Notes and pay accrued 
and unpaid interest thereon plus related premiums, fees and costs. On November 26, 2019, SGI issued $700 million of the 
2028 Unsecured Notes and $500 million of the 2029 Unsecured Notes. On December 12, 2019, we used the net proceeds of 
such 2028 Unsecured Notes and 2029 Unsecured Notes, together with cash on hand and borrowings under our revolving 
credit facility, to redeem the remaining $1,200 million of the outstanding 2022 Unsecured Notes and all $244 million of the 
outstanding 2020 Notes and pay accrued and unpaid interest thereon plus related premiums, fees and costs. See Note 15 for a 
description of these financing transactions. 

On November 20, 2019, we entered into an amendment to the revolving credit facility under our credit agreement to 
refinance the existing revolving credit facility and provide for an aggregate of $650 million of revolving credit commitments 
through 2024 (see Note 15). 

Our available cash and cash equivalents fluctuate principally based on borrowings or repayments under our credit 

facilities, investments, acquisitions and changes in our working capital position. The total borrowing capacity under our 
revolving credit facility will depend on the amount of outstanding borrowings and letters of credit issued and remaining in 
compliance with the covenants under the credit facility, including a maintenance covenant based on consolidated net first lien 
leverage ratio. The total borrowing capacity under the SciPlay Revolver will depend on the amount of outstanding 

75 

 
 
 
 
 
 
borrowings and letters of credit issued and remaining in compliance with the covenants under the SciPlay Revolver, including 
maintenance covenants based on total net leverage and fixed charge coverage ratios. We were in compliance with the 
covenants under all of our credit agreements as of December 31, 2019. 

We believe that our cash flow from operations, available cash and cash equivalents and available borrowing capacity 

under our existing financing arrangements will be sufficient to meet our liquidity needs for the foreseeable future; however, 
we cannot assure that this will be the case. We believe that substantially all cash held outside the U.S. is free from legal 
encumbrances or similar restrictions that would prevent it from being available to meet our global liquidity needs. 

Total cash held by our foreign subsidiaries was $112 million and $92 million as of December 31, 2019 and 2018, 

respectively. 

Our Gaming operations and Lottery systems businesses generally require significant upfront capital expenditures. 
For Gaming operations, to attract and retain gaming operations customers, we seek to develop and incorporate the newest 
technology within our equipment and products, which may require additional capital expenditures. Similarly, in connection 
with a renewal or bid of a Lottery systems contract, a customer may seek to obtain new equipment or impose new service 
requirements, which may require upfront capital expenditures in order to retain or win the contract. 

Our ability to generate revenue and continue to procure new contracts will depend on, among other things, our then 

present liquidity levels or our ability to obtain additional financing on commercially reasonable terms. If we do not have 
adequate liquidity or are unable to obtain financing for these upfront cash payments on favorable terms or at all, we may not 
be able to bid on certain contracts, which could restrict our ability to grow and have a material adverse effect on our results of 
operations, cash flows and financial condition. 

Our ability to make payments on and to refinance our indebtedness and other obligations depends on our ability to 

generate cash in the future. We have also, from time to time, repurchased or otherwise retired or refinanced our debt, through 
our subsidiaries or otherwise, and may continue to do so in the future. Such activities, if any, will depend on prevailing 
market conditions, contractual restrictions and other factors, and the amounts involved may or may not be material. If we 
need to refinance all or part of our indebtedness at or before maturity, we cannot assure that we will be able to obtain new 
financing or to refinance any of our indebtedness on commercially reasonable terms or at all. In the event we pursue 
significant acquisitions or other expansion opportunities, conduct significant repurchases of our outstanding securities or 
refinance or repay existing debt, we may need to raise additional capital either through the public or private issuance of 
equity or debt securities or through additional borrowings under our existing or additional financing arrangements, which 
sources of funds may not necessarily be available on terms acceptable to us, or at all. 

In addition, U.S. lottery customers generally require service providers to provide performance bonds in connection 
with the relevant contract. As of December 31, 2019, our outstanding performance bonds totaled $267 million. Our ability to 
obtain performance bonds on commercially reasonable terms is subject to our financial condition and to prevailing market 
conditions, which may be impacted by economic and political events. Although we have not experienced difficulty in 
obtaining such bonds to date, we cannot assure that we will continue to be able to obtain performance bonds on commercially 
reasonable terms, or at all. 

Cash Flow Summary 

(in millions) 

  Year Ended December 31,   

Variance 

Net cash provided by operating activities 
Net cash used in investing activities 

Net cash used in financing activities 

 $ 

Effect of exchange rates on cash, cash equivalents and restricted cash 

Increase (decrease) in cash, cash equivalents and restricted cash 

  $ 

546     $ 
(263 )  

(129 )  
1    
155     $ 

76 

2019 

2018 

346     $ 
(798 )  

(156 )  

(6 )  

  2019 vs. 2018 
200  
535  
27  
7  
769  

(614 )   $ 

 
 
 
 
 
 
 
 
Year Ended December 31, 2019 Compared to Year Ended December 31, 2018 

Cash flows from operating activities 

Net cash provided by operating activities increased in 2019 primarily due to higher cash earnings. The 2019 results 

also include an approximately $25 million of payments by SciPlay on contingent acquisition consideration liabilities. The 
changes in our working capital accounts for the year ended December 31, 2019 were primarily driven by the following: 

•  

•  

•  

•  

$55 million increase in accounts and notes receivable due to timing of collections primarily associated with 
our Gaming and Lottery business segments; 

$20 million increase in inventory due to timing of orders and shipments; 

$31 million net increase in other current assets and liabilities; partially offset by 

$19 million increase in accounts payable and accrued liabilities primarily as a result of the timing of 
expenditures. 

Cash flows from investing activities 

Net cash used in investing activities decreased in 2019 primarily due to several large transactions in 2018, such as 
the NYX and other acquisitions described in Note 9 and the second and third pro-rata concession funding payments to LNS 
of $179 million (€150 million) described in Note 12, which did not occur in 2019, coupled with higher capital expenditures in 
the prior year. Higher capital expenditures in the prior year were driven by our Gaming business segment due to acceleration 
of our gaming operations installed base of Participation games and Lottery business segment associated with the new 
Maryland and Kansas lottery system contracts and Pennsylvania keno contract, combined with capital expenditures 
attributable to the Digital business segment operations primarily associated with the development of our new sports wagering 
platform for the U.S. market. Capital expenditures are composed of investments in systems, equipment and other assets 
related to contracts, property and equipment, intangible assets and software. 

Cash flows from financing activities 

Net cash used in financing activities decreased primarily due to SciPlay IPO net proceeds of $342 million in the 

second quarter of 2019, partially offset by higher net payments of long-term debt and higher debt issuance and deferred 
financing and offering costs. 

Credit Agreement and Other Debt 

For additional information regarding our credit agreement and other debt, interest rate risk and interest rate hedging 
instruments, see “Contractual Obligations” in this Item 7 below, in Part II, Item 7A “Quantitative and Qualitative Disclosures 
About Market Risk” and in Note 15 and Note 16. 

Off-Balance Sheet Arrangements 

As of December 31, 2019, we did not have any significant off-balance sheet arrangements, as defined in Item 

303(a)(4)(ii) of Regulation S-K. 

77 

 
 
 
 
 
Contractual Obligations 

Our contractual obligations and commercial commitments principally include obligations associated with our 

outstanding indebtedness, contractual purchase obligations and future minimum operating lease obligations and other long-
term liabilities as set forth in the table below as of December 31, 2019: 

(in millions) 

Cash Payments Due In 

 $ 

Debt, face value (1) 
Interest payments (2) 
License royalty minimum guaranteed 
payments 
Purchase obligations (3) 
Operating leases (4) 
Other obligations (5) 

Total contractual obligations 

  $ 

Total 

Less than 1 
year 

1 - 3 years 

  4 - 5 years 

More than 5 
years 

8,843     $ 
2,780    

211 
259    
129    
43    
12,265     $ 

45     $ 
480    

39 
259    
31    
9    
863     $ 

431     $ 
915    

4,173     $ 
833    

89 
—    
48    
15    
1,498     $ 

55 
—    
29    
8    
5,098     $ 

4,194  
552  

28 
—  
21  
11  
4,806  

(1)  See Note 15 for information regarding long-term and other debt, including $2 million of finance leases and $9 million related to certain revenue 

transactions presented as debt in accordance with ASC 470. 

(2)  Based on rates in effect on December 31, 2019. 
(3) 

Includes, among other contractual obligations, estimated obligations and/or capital commitments in connection with our Gaming and Lottery supply 
contracts. 

(4)  See Note 14 for information regarding our operating leases. 
(5) 

Includes certain other contractual obligations, including pension and estimated contingent acquisition considerations. 

ITEM 7A.    QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK 

Market risk is the risk of loss arising from adverse changes in market rates and prices, such as interest rates, foreign 

exchange rates and commodity prices. The following are our financial instruments which expose us to market risk: 

Interest Rate Risk 

As of December 31, 2019, the face value of long-term debt was $8,843 million, including $4,297 million of 
variable-rate obligations that fluctuate based on LIBOR (of which, $800 million is effectively fixed pursuant to interest rate 
swap contracts that mature in February 2022) (see Notes 15 and 16). Assuming a constant outstanding balance for our 
variable-rate long term debt, a hypothetical 1% change in interest rates would result in interest expense changing by 
approximately $43 million. For the years ended December 31, 2019, 2018, and 2017, the average one-month LIBOR was 
2.19%, 2.18%, and 1.24%, respectively. All of our interest rate sensitive financial instruments are held for purposes other than 
trading purposes. We have attempted to limit our exposure to interest rate risk by using interest rate swap contracts to 
mitigate interest rate risk associated with a portion of our variable-rate debt instruments. The objective of our interest rate 
swap contracts, which are designated as cash flow hedges of the future interest payments, is to eliminate the variability of 
cash flows attributable to the LIBOR component of interest expense to be paid on a portion of our variable-rate debt. 

Cross-Currency Interest Rate Swaps 

In connection with the February 2018 Refinancing (see Note 15), we entered into certain cross-currency interest rate 

swap agreements to achieve more attractive interest rates by effectively converting $460 million of our fixed-rate U.S. 
Dollar-denominated 2025 Secured Notes, including the semi-annual interest payments through October 2023, to a fixed-rate 
Euro-denominated debt, with a fixed annual weighted interest rate of approximately 2.946%. We have designated these cross-
currency interest rate swap agreements as a net investment hedge of our investments in certain of our international 
subsidiaries that use the Euro as their functional currency in order to reduce the volatility in our operating results caused by 
the changes in foreign currency exchange rates of the Euro with respect to the U.S. Dollar. 

78 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
   
   
   
   
 
As of December 31, 2019, if these cross-currency interest rate swap agreements were ineffective, the fluctuations in 
the exchange rates between the Euro and the U.S. Dollar would impact the amount of U.S. Dollars that we would require to 
settle the Euro-denominated debt at maturity of these agreements. A hypothetical 10% change in the U.S. Dollar in 
comparison to the Euro exchange rate upon inception of the cross-currency interest rate swap would have 
increased/decreased our obligation to cash settle the exchanged principal portion in U.S. Dollars by approximately $46 
million. 

Net Investment Non-derivative Hedge - 2026 Secured and Unsecured Euro Notes 

In February 2018, we designated a portion of our 2026 Secured Euro Notes as a net investment non-derivative hedge 
of our investments in certain of our international subsidiaries that use the Euro as their functional currency in order to reduce 
the volatility in our operating results caused by the changes in foreign currency exchange rates of the Euro with respect to the 
U.S. Dollar. 

Fluctuations in the exchange rates between the Euro and the U.S. Dollar will impact the amount of U.S. Dollars that 

we will require to settle the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes at maturity. A hypothetical 10% 
change in U.S. Dollar in comparison to the Euro as of December 31, 2019, would have increased/decreased our obligation to 
cash settle the principal portion of the 2026 Secured and Unsecured Euro Notes in U.S. Dollars by approximately $64 
million. 

For additional information regarding interest rate swap contracts, cross-currency interest rate swaps and net 

investment non-derivative hedges see Note 16. 

ITEM 8.    FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA 

The financial statements and other information required by this item are included in Part IV, Item 15 of this Annual 

Report on Form 10-K and are presented beginning on page 84. 

ITEM 9.    CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON ACCOUNTING AND FINANCIAL 
DISCLOSURE 

None. 

ITEM 9A.    CONTROLS AND PROCEDURES 

Disclosure Controls and Procedures 

An evaluation was performed under the supervision and with the participation of management, including the Chief 

Executive Officer (“CEO”) and Chief Financial Officer (“CFO”), of the effectiveness of the design and operation of our 
disclosure controls and procedures, as that term is defined in Rule 13a-15(e) under the Exchange Act, as of the end of the 
period covered by this annual report. Based on that evaluation, the CEO and CFO concluded that our disclosure controls and 
procedures are effective as of the end of the period covered by this annual report. 

Management’s Report on Internal Control Over Financial Reporting 

The management of SGC is responsible for establishing and maintaining adequate internal control over financial 

reporting as such term is defined in Rule 13a-15(f) under the Exchange Act. Our internal control over financial reporting is a 
process designed to provide reasonable assurance regarding the reliability of our financial reporting and the preparation of 
financial statements for external purposes in accordance with generally accepted accounting principles. Our internal control 
over financial reporting includes those policies and procedures that (i) pertain to the maintenance of records that, in 
reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of SGC; (ii) provide reasonable 
assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with 
generally accepted accounting principles, and that receipts and expenditures are being made only in accordance with 
authorizations of management and directors; and (iii) provide reasonable assurance regarding prevention or timely detection 
of unauthorized acquisition, use, or disposition of our assets that could have a material effect on the financial statements. 

79 

 
 
Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. 

Also, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become 
inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may 
deteriorate. Management assessed the effectiveness of our internal control over financial reporting as of December 31, 2019. 
In making this assessment, we used the criteria set forth by the Committee of Sponsoring Organizations of the Treadway 
Commission (COSO) in Internal Control-Integrated Framework (2013). Based on our assessment we concluded that, as of 
December 31, 2019, our internal control over financial reporting was effective based on those criteria. 

The effectiveness of our internal control over financial reporting as of December 31, 2019 has been audited by 

Deloitte & Touche LLP, our independent registered public accounting firm. Their report is included below. 

Changes in Internal Control over Financial Reporting 

There were no changes in our internal control over financial reporting during the quarter ended December 31, 2019 

that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting. 

80 

 
 
 
 
REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM 

To the stockholders and the Board of Directors of Scientific Games Corporation 

Opinion on Internal Control over Financial Reporting 

We have audited the internal control over financial reporting of Scientific Games Corporation and subsidiaries (the 
“Company”) as of December 31, 2019, based on criteria established in Internal Control — Integrated Framework (2013) 
issued by the Committee of Sponsoring Organizations of the Treadway Commission (COSO). In our opinion, the Company 
maintained, in all material respects, effective internal control over financial reporting as of December 31, 2019, based on 
criteria established in Internal Control — Integrated Framework (2013) issued by COSO. 

We have also audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States) 
(PCAOB), the consolidated financial statements and financial statement schedule as of and for the year ended December 31, 
2019, of the Company and our report dated February 18, 2020 expressed an unqualified opinion on those financial statements 
and included an explanatory paragraph related to the Company’s change in method of accounting for revenue from contracts 
with customers in 2018 due to the adoption of ASC 606. 

Basis for Opinion 

The Company’s management is responsible for maintaining effective internal control over financial reporting and for its 
assessment of the effectiveness of internal control over financial reporting, included in the accompanying Management’s 
Report on Internal Control Over Financial Reporting. Our responsibility is to express an opinion on the Company’s internal 
control over financial reporting based on our audit. We are a public accounting firm registered with the PCAOB and are 
required to be independent with respect to the Company in accordance with the U.S. federal securities laws and the applicable 
rules and regulations of the Securities and Exchange Commission and the PCAOB. 

We conducted our audit in accordance with the standards of the PCAOB. Those standards require that we plan and perform 
the audit to obtain reasonable assurance about whether effective internal control over financial reporting was maintained in 
all material respects. Our audit included obtaining an understanding of internal control over financial reporting, assessing the 
risk that a material weakness exists, testing and evaluating the design and operating effectiveness of internal control based on 
the assessed risk, and performing such other procedures as we considered necessary in the circumstances. We believe that our 
audit provides a reasonable basis for our opinion. 

Definition and Limitations of Internal Control over Financial Reporting 

A company’s internal control over financial reporting is a process designed to provide reasonable assurance regarding the 
reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally 
accepted accounting principles. A company’s internal control over financial reporting includes those policies and procedures 
that (1) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and 
dispositions of the assets of the company; (2) provide reasonable assurance that transactions are recorded as necessary to 
permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and 
expenditures of the company are being made only in accordance with authorizations of management and directors of the 
company; and (3) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or 
disposition of the company’s assets that could have a material effect on the financial statements. 

Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, 
projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate 
because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate. 

/s/ Deloitte & Touche LLP 

Las Vegas, NV 

February 18, 2020 

81 

 
 
 
ITEM 9B.    OTHER INFORMATION. 

None. 

82 

 
 
 
 
 
PART III 

ITEM 10.    DIRECTORS, EXECUTIVE OFFICERS AND CORPORATE GOVERNANCE 

We have adopted a Code of Business Conduct that applies to all of our officers, directors and employees (including 

our CEO, CFO and Chief Accounting Officer) and have posted the Code of Business Conduct on our website at 
www.scientificgames.com/investors/corporate-governance/code-of-business-conduct. In the event that we have any 
amendments to or waivers from any provision of the Code of Business Conduct applicable to our CEO, CFO or Chief 
Accounting Officer, we intend to satisfy the disclosure requirement under Item 5.05 of Form 8-K by posting such information 
on our website at www.scientificgames.com/investors/corporate-governance. 

Information relating to our executive officers is included in Part I, Item 1 of this Annual Report on Form 10-K. The 

other information called for by this item is incorporated by reference to our definitive proxy statement relating to our 2020 
annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or before April 29, 
2020, the information called for by this item will be filed as part of an amendment to this Annual Report on Form 10-K on or 
before such date. 

ITEM 11.    EXECUTIVE COMPENSATION 

The information called for by this item is incorporated herein by reference to our definitive proxy statement relating 

to our 2020 annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or 
before April 29, 2020, the information called for by this item will be filed as part of an amendment to this Annual Report on 
Form 10-K on or before such date. 

ITEM 12.    SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND MANAGEMENT AND 
RELATED STOCKHOLDER MATTERS 

The information called for by this item is incorporated herein by reference to our definitive proxy statement relating 

to our 2020 annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or 
before April 29, 2020, the information called for by this item will be filed as part of an amendment to this Annual Report on 
Form 10-K on or before such date. 

ITEM 13.    CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS, AND DIRECTOR INDEPENDENCE 

The information called for by this item is incorporated herein by reference to our definitive proxy statement relating 

to our 2020 annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or 
before April 29, 2020, the information called for by this item will be filed as part of an amendment to this Annual Report on 
Form 10-K on or before such date. 

ITEM 14.    PRINCIPAL ACCOUNTING FEES AND SERVICES 

The information called for by this item is incorporated herein by reference to our definitive proxy statement relating 

to our 2020 annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or 
before April 29, 2020, the information called for by this item will be filed as part of an amendment to this Annual Report on 
Form 10-K on or before such date. 

83 

 
 
 
 
 
ITEM 15.    EXHIBITS, FINANCIAL STATEMENT SCHEDULES 

PART IV 

1. Financial Statements: 

Report of Independent Registered Public Accounting Firm 

Consolidated Statements of Operations for the years ended December 31, 2019, 2018 and 2017 

Consolidated Statements of Comprehensive Loss for the years Ended December 31, 2019, 2018 
and 2017 
Consolidated Balance Sheets as of December 31, 2019 and 2018 

Consolidated Statements of Stockholders’ Deficit for the years ended December 31, 2019, 2018 
and 2017 
Consolidated Statements of Cash Flows for the years ended December 31, 2019, 2018 and 2017 

Notes to Consolidated Financial Statements 

2. Financial Statement Schedule: 

Schedule II - Valuation and Qualifying Accounts 

3. Exhibits 

Form 10-K Page 

85 

88 

89 

90 

91 

92 

94 

151 

151 

84 

 
 
 
 
 
 
 
REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM 

To the stockholders and the Board of Directors of Scientific Games Corporation 

Opinion on the Financial Statements 

We have audited the accompanying consolidated balance sheets of Scientific Games Corporation and subsidiaries (the 
“Company”) as of December 31, 2019 and 2018, and the related consolidated statements of operations, comprehensive loss, 
stockholders’ deficit, and cash flows, for each of the three years in the period ended December 31, 2019, and the related notes 
and the schedule listed in the Index at Item 15 (collectively referred to as the “financial statements”). In our opinion, the 
financial statements present fairly, in all material respects, the financial position of the Company as of December 31, 2019 
and 2018, and the results of its operations and its cash flows for each of the three years in the period ended December 31, 
2019, in conformity with accounting principles generally accepted in the United States of America. 

We have also audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States) 
(PCAOB), the Company’s internal control over financial reporting as of December 31, 2019, based on criteria established in 
Internal Control - Integrated Framework (2013) issued by the Committee of Sponsoring Organizations of the Treadway 
Commission and our report dated February 18, 2020, expressed an unqualified opinion on the Company’s internal control 
over financial reporting. 

Change in Accounting Principle 

As discussed in Note 1 to the financial statements, the Company changed its method of accounting for revenue from contracts 
with customers in 2018, due to the adoption of Accounting Standards Update No. 2014-09, Revenue from Contracts with 
Customers, and all subsequent amendments (collectively, “ASC 606”). The Company adopted ASC 606 using the modified 
retrospective approach. 

Basis for Opinion 

These financial statements are the responsibility of the Company’s management. Our responsibility is to express an opinion 
on the Company’s financial statements based on our audits. We are a public accounting firm registered with the PCAOB and 
are required to be independent with respect to the Company in accordance with the US federal securities laws and the 
applicable rules and regulations of the Securities and Exchange Commission and the PCAOB. 

We conducted our audits in accordance with the standards of the PCAOB. Those standards require that we plan and perform 
the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement, whether due 
to error or fraud. Our audits included performing procedures to assess the risks of material misstatement of the financial 
statements, whether due to error or fraud, and performing procedures that respond to those risks. Such procedures included 
examining, on a test basis, evidence regarding the amounts and disclosures in the financial statements. Our audits also 
included evaluating the accounting principles used and significant estimates made by management, as well as evaluating the 
overall presentation of the financial statements. We believe that our audits provide a reasonable basis for our opinion. 

Critical Audit Matters 

The critical audit matters communicated below are matters arising from the current-period audit of the financial statements 
that were communicated or required to be communicated to the audit committee and that (1) relate to accounts or disclosures 
that are material to the financial statements and (2) involved our especially challenging, subjective, or complex judgments. 
The communication of critical audit matters does not alter in any way our opinion on the financial statements, taken as a 
whole, and we are not, by communicating the critical audit matters below, providing separate opinions on the critical audit 
matters or on the accounts or disclosures to which they relate. 

85 

 
 
Revenue - Refer to Note 3 to the financial statements 

Critical Audit Matter Description 

Certain of the Company’s revenue contracts with customers include multiple promises (such as hardware, software, 
professional services, and maintenance among others). Under ASC 606, the Company is required to evaluate whether each 
promise represents a performance obligation. The evaluation of whether promises are both capable of being distinct and 
distinct in the context of a contract (and thus constitute performance obligations) can require significant judgment and could 
change the amount of revenue recognized in a given period. 

We identified the determination of performance obligations for contracts with higher contract values as a critical audit matter 
because of the judgments and estimates management makes to evaluate such contracts and the impact of such judgments on 
the amount of revenue recognized in a given period. This required a high degree of auditor judgment and an increased extent 
of testing. 

How the Critical Audit Matter Was Addressed in the Audit 

Our audit procedures related to testing revenue contracts with higher contract values for the determination of performance 
obligations included the following, among others: 

•   We tested the effectiveness of management’s controls over:  

–  

–  

–  

Preparation and review of accounting analyses 

Contract reviews to identify all promises and determine whether such promises are both capable of 
being distinct and distinct in the context of the contract such that they constitute performance 
obligations  

Salesperson certifications to determine whether side agreements exist or whether there were 
amendments to contracts with customers during the period. 

•  

For selected contracts, we performed the following:  

–  

–  

–  

Obtained contract documents, including master agreements, and other documents that were relevant to 
the contract 

Tested management’s identification of performance obligations by evaluating whether the promises 
were both capable of being distinct and distinct within the context of the contract, including reading 
the selected contracts and inquiring of certain of the Company’s accounting and operations personnel 
to understand the nature of the promises and how they are delivered to the customer  

Sent requests to customers for confirmation of key contract terms and compared responses to 
management’s analysis and inspected other correspondence between the customer and the Company 
that could be relevant to the contract. As applicable, inspected the aging of outstanding receivables or 
credit memos. 

Description of the Business and Summary of Significant Accounting Policies - SciPlay Initial Public Offering and 
Noncontrolling Interest - Refer to Note 1 to the financial statements 

Critical Audit Matter Description 

During 2019, SciPlay Corporation completed an initial public offering (IPO) for a minority interest in the Company’s social 
gaming business utilizing a structure that allows the Company to continue to realize tax benefits associated with the entity 
following the IPO (commonly known as an “Up-C structure”). Several related transactions were contemporaneously executed 
with SciPlay Corporation, including: 1) the sale of 18% of the LLC interests in SciPlay Parent Company, LLC (the 
Company’s social gaming business) to SciPlay Corporation; 2) an amended and restated SciPlay Parent Company, LLC 

86 

 
 
Operating Agreement, which among other matters, named SciPlay Corporation the sole manager of SciPlay Parent Company, 
LLC; 3) a tax receivable agreement between the Company and SciPlay Corporation; and 4) an intellectual property license 
agreement.  These aforementioned transactions and agreements are collectively referred to as “the SciPlay IPO and related 
transactions.” As a result of the SciPlay IPO and related transactions, the Company has 1) determined that it is required to 
consolidate SciPlay Corporation and 2) allocated the IPO proceeds proportionately to the noncontrolling interest. 

We identified the Company’s conclusions that they should 1) consolidate SciPlay Corporation, and 2) allocate the IPO 
proceeds proportionately to the noncontrolling interest, as a critical audit matter because of the complex judgments involved 
in determining that the appropriate accounting guidance was identified and applied to the recording of such transactions. This 
required a high degree of auditor judgment and an increased extent of effort, including the need to involve professionals 
having expertise in consolidation accounting, when performing audit procedures to evaluate management’s judgments and 
conclusions. 

How the Critical Audit Matter Was Addressed in the Audit 

Our audit procedures related to the Company’s conclusions that they should 1) consolidate SciPlay Corporation and 2) 
allocate the IPO proceeds proportionately to the noncontrolling interest included the following, among others: 

•   We tested the effectiveness of management’s controls over:  

–  

–  

–  

The assessment of whether SciPlay Corporation is a variable interest entity and the appropriateness of 
the consolidation of SciPlay Corporation by the Company 

The equity rollforward used to prepare the statement of stockholders’ deficit 

Related financial statement disclosures.      

•   We read the executed agreements and other supporting documents relevant to the SciPlay IPO and related 

transactions and evaluated key terms.  

•   With the assistance of professionals having expertise in consolidation accounting, we evaluated 

management’s conclusions regarding the accounting policies applied to consolidate SciPlay Corporation and 
allocate the IPO proceeds proportionately to the non-controlling interest through consideration of possible 
alternatives under accounting principles generally accepted in the United States of America. 

•   We evaluated the Company’s financial statement disclosures related to the impacts of the SciPlay IPO and 

related transactions for compliance with disclosure requirements in accounting principles generally accepted 
in the United States of America. 

/s/ Deloitte & Touche LLP 

Las Vegas, Nevada 

February 18, 2020 

We have served as the Company’s auditor since 2003. 

87 

 
 
 
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
CONSOLIDATED STATEMENTS OF OPERATIONS 
(in millions, except per share amounts) 

Years Ended December 31, 

2019 

2018 

2017 

$ 

1,819     $ 
994    
587    
3,400    

1,777     $ 
994    
592    
3,363    

1,523  
979  
582  
3,084  

538    
457    
289    
707    
188    
647    
28    
546    

(589 )  
24    
(100 )  
9    
2    
(654 )  
(108 )  
(10 )  

505    
466    
284    
697    
202    
690    
253    
266    

(597 )  
25    
(93 )  
43    
17    
(605 )  
(339 )  
(13 )  

(118 )  
12    
(130 )   $ 

(352 )  
—    
(352 )   $ 

417  
465  
282  
613  
184  
683  
46  
394  

(610 ) 
27  
(38 ) 
—  
—  
(621 ) 
(227 ) 
(15 ) 

(242 ) 
—  
(242 ) 

(1.40 )  $ 
(1.40 )  $ 

(3.87 )  $ 
(3.87 )  $ 

(2.72 ) 
(2.72 ) 

93    
93    

91    
91    

89  
89  

Revenue: 
Services 
Product sales 
Instant products 

Total revenue 
Operating expenses: 
Cost of services (1) 
Cost of product sales (1) 
Cost of instant products (1) 
Selling, general and administrative 
Research and development 
Depreciation, amortization and impairments 
Restructuring and other 

Operating income 
Other (expense) income: 

Interest expense 
Earnings from equity investments 
Loss on debt financing transactions 
Gain on remeasurement of debt 
Other income, net 

Total other expense, net 
Net loss before income taxes 

Income tax expense 

Net loss 

Less: Net income attributable to noncontrolling interest 

Net loss attributable to SGC 

Basic and diluted net loss attributable to SGC per share: 

Basic 
Diluted 

Weighted average number of shares used in per share calculations: 

$ 

$ 
$ 

Basic shares 
Diluted shares 
(1)  Excludes D&A. 

See accompanying notes to consolidated financial statements. 

88 

 
 
 
 
 
 
 
   
   
 
   
   
 
   
   
 
 
   
   
 
   
   
 
 
   
   
 
   
   
 
   
   
 
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
CONSOLIDATED STATEMENTS OF COMPREHENSIVE LOSS 
(in millions) 

Net loss 
Other comprehensive income (loss): 

Foreign currency translation gain (loss), net of tax 
Pension and post-retirement (loss) gain, net of tax 
Derivative financial instruments unrealized (loss) gain, net of tax 

Total other comprehensive income (loss) 

Total comprehensive loss 

Less: comprehensive income attributable to noncontrolling interest 

Years Ended December 31, 

2019 

2018 

2017 

$ 

(118 )   $ 

(352 )   $ 

(242 ) 

26    
(7 )  
(11 )  
8    
(110 )  
12    

(99 )  
(1 )  
—    
(100 )  
(452 )  
—    

127  
3  
4  
134  
(108 ) 
—  

(108 ) 

Comprehensive loss attributable to SGC 

$ 

(122 )   $ 

(452 )   $ 

See accompanying notes to consolidated financial statements. 

89 

 
 
 
 
 
 
 
   
   
 
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
CONSOLIDATED BALANCE SHEETS 
(in millions, except par value) 

ASSETS 

Current assets: 

Cash and cash equivalents 
Restricted cash 
Accounts receivable, net 
Notes receivable, net 
Inventories 
Prepaid expenses, deposits and other current assets 

Total current assets 

Non-current assets: 
Restricted cash 
Notes receivable, net 

Property and equipment, net 
Operating lease right-of-use assets 
Goodwill 
Intangible assets, net 
Software, net 
Equity investments 
Other assets 

Total assets 

LIABILITIES AND STOCKHOLDERS’ DEFICIT 

Current liabilities: 

Current portion of long-term debt 
Accounts payable 
Accrued liabilities 

Total current liabilities 

Deferred income taxes 
Operating lease liabilities 
Other long-term liabilities 
Long-term debt, excluding current portion 

Total liabilities 

Commitments and contingencies (Note 21) 
Stockholders’ deficit: 

Common stock, par value $0.001 per share, 199 shares authorized, 111 and 109 shares issued 
and 94 and 92 shares outstanding as of December 31, 2019 and 2018, respectively 
Additional paid-in capital 
Accumulated loss 
Treasury stock, at cost - 17 shares 
Accumulated other comprehensive loss 
Total SGC stockholders’ deficit 

Noncontrolling interest 

Total stockholders’ deficit 
Total liabilities and stockholders’ deficit 

See accompanying notes to consolidated financial statements. 

90 

As of December 31, 

2019 

2018 

313     $ 
51    
649    
106    
244    
252    
1,615    

11    
53    
500    
105    
3,280    
1,516    
258    
273    
198    
7,809    $ 

45     $ 
226    
495    
766    
91    
88    
292    
8,680    
9,917    

168  
39  
599  
114  
216  
233  
1,369  

13  
40  
547  
—  
3,280  
1,809  
285  
298  
77  
7,718  

45  
225  
477  
747  
108  
—  
334  
8,992  
10,181  

1 
1,208    
(2,954 )  
(175 )  
(292 )  
(2,212 )  
104    
(2,108 )  
7,809     $ 

1 
835  
(2,824 ) 
(175 ) 
(300 ) 
(2,463 ) 
—  
(2,463 ) 
7,718  

$ 

$ 

$ 

$ 

 
 
 
 
 
 
   
 
   
 
   
 
   
 
   
 
 
 
 
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
CONSOLIDATED STATEMENTS OF STOCKHOLDERS’ DEFICIT 
(in millions) 

Common 
Stock 

Additional 
Paid in 
Capital 

Accumulated 
Loss 

Treasury 
Stock 

Accumulated 
Other 
Comprehensive 
Loss 

Noncontrolling 
Interest 

Total 

January 1, 2017 

$ 

1    $ 

791    $ 

(2,219 )   $ 

(175 )   $ 

(334 )   $ 

—    $ 

(1,936 ) 

Issuance of common stock in 
connection with employee 
stock purchase plan 

Net redemption of common 
stock in connection with 
stock options and RSUs 

Stock-based compensation 

Net loss 

Other comprehensive income 

— 

1 

— 

—   
—   

— 

(7 )  

23   
—   

— 

— 

— 

—   
(242 )  

— 

— 

— 

—   
—   

— 

— 

— 

1 

— 

—   
—   

134 

— 

—   
—   

— 

(7 ) 

23  
(242 ) 

134 

December 31, 2017 

$ 

1    $ 

808    $ 

(2,461 )   $ 

(175 )   $ 

(200 )   $ 

—    $ 

(2,027 ) 

Net redemption of common 
stock in connection with 
stock options and RSUs 
Stock-based compensation 

Net loss 

Adoption impact of ASC 606 

Other comprehensive loss 

December 31, 2018 

$ 

Net issuance of common 
stock in connection with 
stock options and RSUs and 
other 
Sale of SciPlay common 
stock and related 
transactions 

Stock-based compensation 

Net loss 

Other comprehensive income 

— 

(16 )  

— 

— 

— 

— 

(16 ) 

—   
—   
—   
—   
1    $ 

43   
—   
—   
—   
835    $ 

—   
(352 )  
(11 )  
—   
(2,824 )   $ 

—   
—   
—   
—   
(175 )   $ 

— 

12 

— 

— 

— 

—   
—   

— 

328 

33   
—   

— 

— 

—   
(130 )  

— 

— 

—   
—   

— 

—   
—   
—   
(100 )  
(300 )   $ 

— 

— 

—   
—   

8 

—   
—   
—   
—   
—    $ 

43  
(352 ) 

(11 ) 

(100 ) 

(2,463 ) 

— 

12 

91 

1   
12   

— 

419 

34  
(118 ) 

8 

December 31, 2019 

$ 

1    $ 

1,208    $ 

(2,954 )   $ 

(175 )   $ 

(292 )   $ 

104    $ 

(2,108 ) 

See accompanying notes to consolidated financial statements. 

91 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
CONSOLIDATED STATEMENTS OF CASH FLOWS 
(in millions) 

Years Ended December 31, 

2019 

2018 

2017 

$ 

(118 )   $ 

(352 )   $ 

(242 ) 

Cash flows from operating activities: 

Net loss 
Adjustments to reconcile net loss to cash provided by operating activities: 

Depreciation, amortization and impairments 
Change in deferred income taxes 
Stock-based compensation 
Non-cash interest expense 
Earnings from equity investments, net 
Distributed earnings from equity investments 
Loss (gain) on sale of assets and other, net 
Loss on debt financing transactions 
Gain on remeasurement of debt 
Contingent acquisition consideration fair value adjustment 
Changes in assets and liabilities, net of effects of acquisitions: 

Accounts and notes receivable, net 
Inventories 
Other assets and liabilities 
Accounts payable and accrued liabilities 

Net cash provided by operating activities 
Cash flows from investing activities: 

Capital expenditures 
Acquisitions of businesses and assets, net of cash acquired 
Acquisitions and additions to equity method investments 
Distributions of capital from equity investments 
Proceeds from asset sales and other 
Net cash used in investing activities 
Cash flows from financing activities: 

647    
(21 )  
37    
25    
(24 )  
26    
6    
100    
(9 )  
2    

(55 )  
(20 )  
(31 )  
(19 )  
546    

(285 )  
—    
(1 )  
23    
—    
(263 )  

690    
(33 )  
44    
25    
(25 )  
33    
(16 )  
93    
(43 )   
29    

32    
22    
(27 )   
(126 )   
346    

(391 )  
(297 )  
(180 )  
30    
40    
(798 )  

Borrowings under revolving credit facility 
Repayments under revolving credit facility 
Proceeds from issuance of senior notes and term loans 
Repayment of assumed NYX and other acquisitions debt 
Payments on long-term debt 
Repayments of senior notes and term loans (including redemption premium) 
Payments of debt issuance and deferred financing costs 
Payments on license obligations 
Sale of future revenue 
Net proceeds from issuance of SciPlay’s common stock 
Payments of deferred SciPlay common stock offering costs 
Net redemptions of common stock under stock-based compensation plans and other 

Net cash (used in) provided by financing activities 
Effect of exchange rate changes on cash, cash equivalents and restricted cash 
Increase (decrease) in cash, cash equivalents and restricted cash 
Cash, cash equivalents and restricted cash, beginning of period 
Cash, cash equivalents and restricted cash, end of period 

$ 

270    
(400 )  
2,300    
—    
(44 )  
(2,523 )  
(35 )  
(40 )  
11    
342    
(9 )  
(1 )  
(129 )  
1    
155    
220    
375     $ 

560    
(585 )  
2,512    
(290 )  
(39 )  
(2,210 )  
(38 )  
(45 )  
—    
—    
—    
(21 )  
(156 )  
(6 )  
(614 )  
834    
220     $ 

92 

683  
(6 ) 
27  
21  
(27 ) 
33  
1  
38  
—  
—  

(48 ) 
(2 ) 
(36 ) 
65  
507  

(294 ) 
(58 ) 
(107 ) 
34  
10  
(415 ) 

475  
(170 ) 
2,112  
—  
(23 ) 
(1,693 ) 
(59 ) 
(53 ) 
—  
—  
—  
(9 ) 
580  
5  
677  
157  
834  

 
 
 
 
 
 
 
   
   
 
   
   
 
   
   
 
   
   
 
   
   
 
Supplemental cash flow information: 

Cash paid for interest 

Income taxes paid 

Cash paid for contingent acquisition considerations included in operating 
activities 

Non-cash investing and financing transactions: 

Non-cash rollover and refinancing of Term loans 

Non-cash additions to intangible assets related to license agreements 

NYX non-cash consideration transferred (including 2017 acquisition of 
ordinary shares) 

Years Ended December 31, 

2019 

2018 

2017 

$ 

$ 

549    $ 
41    

633     $ 
33    

26 

— 

575  
38  

— 

—    $ 
—    

3,275     $ 
138    

6,030  
26  

— 

93 

— 

See accompanying notes to consolidated financial statements. 

93 

 
 
 
 
 
 
 
 
   
   
 
 
 
 
 
 
  
   
 
 
 
 
 
 
 
SCIENTIFIC GAMES CORPORATION 
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS 
(amounts in USD, table amounts in millions, except per share amounts) 

(1) Description of the Business and Summary of Significant Accounting Policies 

Description of the business 

We are a leading developer of technology-based products and services and associated content for the worldwide 

gaming, lottery, social and digital gaming industries. Our portfolio of revenue-generating activities primarily includes 
supplying gaming machines and game content, CMSs and table game products and services to licensed gaming entities; 
providing instant and draw-based lottery products, lottery systems and lottery content and services to lottery operators; 
providing social casino game solutions to retail consumers; and providing a comprehensive suite of digital RMG and sports 
wagering solutions, distribution platforms, content, products and services. We report our operations in four business 
segments—Gaming, Lottery, SciPlay (formerly referred to as our Social business segment) and Digital. 

Basis of presentation and principles of consolidation 

The accompanying consolidated financial statements have been prepared in accordance with U.S. GAAP. The 

accompanying consolidated financial statements include the accounts of SGC and its wholly owned subsidiaries, and those 
subsidiaries in which we have a controlling financial interest. Investments in other entities in which we do not have a 
controlling financial interest but we exert significant influence are accounted for in our consolidated financial statements 
using the equity method of accounting. All intercompany balances and transactions have been eliminated in consolidation. 

Use of estimates 

The preparation of financial statements in conformity with U.S. GAAP requires management to make estimates and 
assumptions that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities at the 
date of the financial statements and the reported amounts of revenues and expenses during the reporting period. Actual results 
could differ from those estimates. 

SciPlay Initial Public Offering and Noncontrolling Interest 

On May 7, 2019, SciPlay completed an initial public offering (“IPO”) for an 18.0% minority interest in our Social 

gaming business, after giving effect to the underwriters’ partial exercise of their over-allotment option on June 4, 2019. 
SciPlay has two classes of common stock - Class A common stock, which is traded on The NASDAQ Global Select Market 
under the symbol “SCPL,” and Class B common stock. On all matters submitted to a vote of SciPlay stockholders, Class B 
common stock entitles SGC to ten votes per share (for so long as the number of shares of SciPlay common stock beneficially 
owned by SGC represents at least 10% of SciPlay’s outstanding shares of common stock and, thereafter, one vote per share), 
and SciPlay Class A common stock entitles its owners to one vote per share. As of December 31, 2019, SGC owned all of the 
outstanding Class B common stock, which represents approximately 82.0% of SciPlay’s total outstanding shares of common 
stock and approximately 97.9% of the combined voting power of both classes of SciPlay’s outstanding common stock. 
Accordingly, SGC continues to control shares representing a majority of the combined voting power in SciPlay and continues 
to have a controlling financial interest in and consolidate SciPlay, subsequent to the IPO. 

The corporate structure of the above transaction is commonly referred to as an “Up-C” structure, which is often used 

by partnerships and limited liability companies when they undertake an initial public offering of their business. The Up-C 
structure allows us to continue to realize tax benefits associated with owning interests in an entity that is treated as a 
partnership, or “pass-through” entity, for income tax purposes following the IPO. 

In connection with the SciPlay IPO we also entered into the following transactions: 

•  

A tax receivable agreement (“TRA”), which provides for the payment by SciPlay to SGC of 85% of the 
amount of tax benefits, if any, that SciPlay actually realizes (or in some circumstances is deemed to realize) as 

94 

 
 
 
 
•  

•  

a result of (i) increases in the tax basis of assets of SciPlay Parent Company, LLC (“SciPlay Parent LLC”) 
(a) in connection with the SciPlay IPO, (b) resulting from any redemptions or exchanges of membership 
interests of SciPlay Parent LLC pursuant to the SciPlay Parent LLC Operating Agreement or (c) resulting 
from certain distributions (or deemed distributions) by SciPlay Parent LLC and (ii) certain other tax benefits 
related to SciPlay’s making of payments under the TRA. 

An Intercompany Services Agreement, under which SGC provides to SciPlay certain corporate level general 
and administrative services, including but not limited to, finance, corporate development, human resources, 
legal (which could include liability related to litigation awards related to SciPlay), information technology 
and rental fees for shared assets. These expenses are charged to SciPlay and settled in cash. 

An intellectual property license agreement (“IP License Agreement”), pursuant to which SciPlay acquired the 
following licenses from a restricted subsidiary of SGC for a one-time payment of $255 million: (i) an 
exclusive (subject to certain limited exceptions), perpetual, non-royalty bearing license to use intellectual 
property created or acquired by SG Gaming, or its affiliates on or before the third anniversary of the date of 
the IP License Agreement (the date of the IP License Agreement, the “Effective Date”), in any of the Covered 
Games (defined as any of SciPlay’s currently available or future social games that are developed for mobile 
platforms, social media platforms, internet platforms or other interactive platforms and distributed solely via 
digital delivery); (ii) an exclusive (subject to certain limited exceptions and payment of royalties owed to 
third-party licensors for SciPlay’s use of third-party licensed property) license to use third-party intellectual 
property licensed to SG Gaming or its affiliates on or before the third anniversary of the Effective Date, to the 
extent permitted to be sublicensed to SciPlay, in any of the Covered Games; (iii) a non-exclusive, perpetual, 
non-royalty bearing license to use intellectual property created or acquired by SG Gaming or its affiliates 
after the third anniversary of the Effective Date, but only in SciPlay’s currently available games; and (iv) a 
non-exclusive license to use third-party intellectual property licensed to SG Gaming or its affiliates after the 
third anniversary of the Effective Date, to the extent permitted to be sublicensed to SciPlay, but only in 
SciPlay’s currently available games. 

As a result of the IP License Agreement described above, SciPlay is no longer required to pay to SG Gaming 
future royalties and or fees for use of intellectual property owned by SG Gaming or its affiliates for SciPlay’s 
currently available games. Accordingly, and commencing with the effectiveness of the IP License Agreement 
as of May 7, 2019, our Gaming business segment AEBITDA no longer benefited from these charges, while 
our SciPlay business segment AEBITDA increased proportionately. IP charges for the years ended 
December 31, 2019, 2018, and 2017 were $10 million, $26 million and $24 million, respectively. 

•  

SciPlay Holding Company, LLC (“SciPlay Holding”), a subsidiary of SciPlay, entered into a $150 million 
revolving credit agreement (the “SciPlay Revolver”) that matures in May 2024 (see Note 15). 

As a result of these transactions, we received $312 million in net proceeds from the offering (net of $30 million used 

by SciPlay to pay the offering fees and balance retained by SciPlay for general corporate purposes), which has enabled us to 
make substantial payments to reduce our debt. 

The noncontrolling interest share of equity in SciPlay is reflected as a component of the noncontrolling interest in 

the accompanying consolidated balance sheets and was $104 million as of December 31, 2019. 

Significant Accounting Policies 

Additional accounting policy disclosures are provided within the applicable Notes. 

95 

 
 
 
Cash and cash equivalents 

Cash and cash equivalents include all cash balances and highly liquid investments with an original maturity of three 

months or less. We place our temporary cash investments with high credit quality financial institutions. At times, such 
investments in U.S. accounts may be in excess of the Federal Deposit Insurance Corporation insurance limit. 

Restricted cash 

We are required by gaming regulations to maintain sufficient reserves in restricted cash accounts to be used for the 

purpose of funding payments to WAP jackpot winners. Restricted cash balances are based primarily on the jackpot meters 
displayed to slot players or for previously won jackpots and vary by jurisdiction. Compliance with maintaining adequate 
restricted cash balances and complying with appropriate investment guidelines for jackpot funding is periodically reported to 
gaming authorities. 

Minimum guarantees 

We enter into long-term license agreements with third parties in which we are obligated to pay a minimum 
guaranteed amount of royalties, typically periodically over the life of the contract. These license agreements provide us with 
access to a portfolio of major brands to be used across our business segments in building our strong brand presence across 
multiple channels of distributions. We account for the minimum guaranteed obligations within accrued and other long-term 
liabilities at the onset of the license arrangement and record a corresponding licensed asset within intangible assets, net. The 
licensed intangible assets related to the minimum guaranteed obligations are amortized over the term of the license agreement 
with the amortization expense recorded in D&A. The long-term liability related to the minimum guaranteed obligations is 
reduced as royalty payments are made as required under the license agreement. We assess the recoverability of license 
agreements whenever events arise or circumstances change that indicate the carrying value of the licensed asset may not be 
recoverable. Recoverability of the licensed asset and the amount of impairment, if any, are determined using our policy for 
intangible assets with finite useful lives. 

Amortization expense related to these licenses and recorded in D&A for the years ended December 31, 2019, 2018 

and 2017 was $81 million, $61 million and $69 million, respectively. 

The following are our total minimum guaranteed obligations for the periods presented: 

Accrued liabilities 
Other long-term liabilities 

Total minimum guarantee obligations 

 $ 

 $ 

Weighted average remaining term (in years)   

As of December 31, 

2019 

2018 

39     $ 
172    
211     $ 
4.7  

50  
212  
262  
4.2 

The following are our remaining expected future payments of minimum guarantee obligations: 

Year Ended December 31, 

2020 

$39 

2021 

$47 

2022 

$42 

2023 

$27 

2024 

$28 

  After 2024 

$28 

Expected future payments 

Other assets 

We capitalize debt issuance costs associated with long-term line-of-credit arrangements and amortize such amounts 

ratably over the term of the arrangement as an adjustment to interest expense. 

We assess the recoverability of our other long-term assets whenever events arise or circumstances change that 

indicate the carrying value of the asset may not be recoverable.  

96 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Advertising costs 

The cost of advertising is expensed as incurred and totaled $125 million, $102 million and $83 million in 2019, 2018 

and 2017, respectively. 

R&D 

R&D relates primarily to software product development costs and is expensed as incurred until technological 

feasibility has been established. Employee related costs associated with product development are included in R&D. 

Foreign currency translation 

We have significant operations where the local currency is the functional currency, including our operations in the 

U.K., Europe, Australia and Canada. Assets and liabilities of foreign operations are translated at period-end rates of exchange 
and results of operations are translated at the average rates of exchange for the period. Gains or losses resulting from 
translating the foreign currency financial statements are accumulated as a separate component of accumulated other 
comprehensive loss in stockholders’ deficit. Gains or losses resulting from foreign currency transactions are included in other 
(expense) income, net. 

Comprehensive loss 

We include and classify in comprehensive loss unrealized gains and losses from our foreign currency translation 

adjustments, certain gains or losses associated with pension or other post-retirement benefits, including prior service costs or 
credits and transition assets or obligations, the effective portion of derivative financial instruments designated as hedging 
instruments, and net investment non-derivative hedge of our investments in certain of our international subsidiaries. 

New Accounting Guidance - Recently Adopted 

The FASB issued ASU No. 2016-02, Leases (Topic 842) in 2016. ASU 2016-02 combined with all subsequent 

amendments (collectively, “ASC 842”) requires balance sheet recognition for all leases with a lease term greater than one 
year to be recorded as a lease liability (on a discounted basis) with a corresponding right-of-use asset. This guidance also 
expands the required quantitative and qualitative disclosures for lease arrangements and gives rise to other changes impacting 
certain aspects of lessee and lessor accounting. We adopted ASC 842 as of January 1, 2019 using the optional transition 
method provided by ASU 2018-11, and applied both the lessee package of practical expedients and the available lessor 
practical expedients. See Note 14 for our lease accounting policy and the adoption impact of ASC 842 on our consolidated 
financial statements. 

In February 2018, the FASB issued ASU No. 2018-02, Reclassification of Certain Tax Effects from Accumulated 
Other Comprehensive Income. The standard allows companies to make an election to reclassify from Accumulated Other 
Comprehensive Income (AOCI) to retained earnings the stranded tax effects resulting from the Tax Cuts and Jobs Act of 
2017. This ASU is effective for annual and interim periods beginning after December 15, 2018, with early adoption 
permitted. The amendments in this updated guidance should be applied either in the period of adoption or retrospectively to 
each period in which the effect of the change in the U.S. corporate federal income tax rate in the Tax Act is recognized. We 
adopted this standard effective January 1, 2019. We elected not to reclassify the income tax effects of the Tax Cuts and Jobs 
Act from AOCI to retained earnings. The adoption of this guidance did not have a material effect on our consolidated 
financial statements. 

New Accounting Guidance - Not Yet Adopted 

The FASB issued ASU No. 2016-13, Financial Instruments - Credit Losses (Topic 326) in 2016. The new guidance 

replaces the incurred loss impairment methodology in current U.S. GAAP with a methodology that reflects expected credit 
losses and requires consideration of a broader range of reasonable and supportable information to inform credit loss 
estimates. For trade and other receivables, loans and other financial instruments, we will be required to use a forward-looking 
expected loss model rather than the incurred loss model for recognizing credit losses which reflects losses that are probable. 

97 

 
 
The new guidance is effective for us beginning January 1, 2020. Application of the amendments is through a cumulative-
effect adjustment to retained earnings as of the effective date. We do not expect a material impact on our consolidated 
financial statements from the adoption of this guidance. 

In August 2018, the FASB issued ASU No. 2018-13, Fair Value Measurement (Topic 820): Disclosure 

Framework—Changes to the Disclosure Requirements for Fair Value Measurement. The new guidance amends the disclosure 
requirements for recurring and nonrecurring fair value measurements by removing, modifying, and adding certain disclosures 
on fair value measurements in ASC 820. The amendments on changes in unrealized gains and losses, the range and weighted 
average of significant unobservable inputs used to develop Level 3 fair value measurements, and the narrative description of 
measurement uncertainty should be applied prospectively for only the most recent interim or annual period presented in the 
initial fiscal year of adoption. All other amendments should be applied retrospectively to all periods presented upon their 
effective date. The new guidance is effective for us beginning January 1, 2020. We do not expect a material impact on our 
consolidated financial statements from the adoption of this guidance. 

We do not expect that any other recently issued accounting guidance will have a significant effect on our 

consolidated financial statements. 

(2) Business Segments 

We report our operations in four business segments—Gaming, Lottery, SciPlay and Digital—representing our 

different products and services. 

Our Gaming business segment generally sells gaming machines, VGTs, VLTs and conversion kits and parts, leases 

or otherwise provides gaming machines, server-based systems and content, sells and supports CMS-based software and 
hardware, licenses PTG content, and supplies Shufflers to commercial, tribal and governmental gaming operators. Our 
Lottery business segment provides instant and draw lottery products and related value-added services, and licensed brands 
used in instant lottery products and loyalty and reward services. Our Lottery business segment also provides systems products 
and services generally comprised of POS terminals, a central system, customized computer software, data communication 
services, support and/or related equipment. Our SciPlay business segment develops, markets, and operates a portfolio of 
social games played on various mobile and web platforms. Our Digital business segment provides highly customizable 
software design, development, licensing, maintenance and support services from a comprehensive suite of technology 
solutions to enable our customers to operate sports books, including betting markets across both fixed-odds and pari-mutuel 
betting styles, a distribution platform, full gaming process support services, brand and player management, including SG 
Universe services, and RMG services to online casino operators through our remote game servers. See Note 3 for the 
products and services from which each reportable segment derives its revenues. 

In evaluating financial performance, our Chief Operating Decision Maker focuses on AEBITDA as management’s 

segment measure of profit or loss, which is described below. As a result of the IPO of a minority interest in our Social gaming 
business, which was completed on May 7, 2019, we now refer to our Social business segment as our SciPlay business 
segment, and we also changed our calculation of SciPlay business segment AEBITDA beginning with the first quarter of 
2019. SciPlay business segment AEBITDA now reflects intercompany charges settled in cash for corporate services and 
certain royalties paid for by our SciPlay business segment to other segments or to Corporate (included in the “Unallocated 
and Reconciling Items” column in the tables below). Business segment information for the years ended December 31, 2018 
and 2017 have been recast to reflect these changes. Additionally, see Note 1 for a description of the IP License Agreement 
executed in conjunction with the SciPlay IPO that impacts our Gaming business segment and SciPlay business segment 
AEBITDA commencing with the effectiveness of the IP License Agreement as of May 7, 2019. The accounting policies for 
our business segments are the same as those described in these Notes. The following tables present our recast segment 
information: 

98 

 
 
Year Ended December 31, 2019 

Gaming 

  Lottery 

SciPlay 

  Digital 

Unallocated 
and 
Reconciling 
Items(1) 

Total 

Total revenue 
AEBITDA(2) 
Reconciling items to consolidated net loss before income taxes: 

1,748    $ 
865    

$ 

911    $ 
404    

466    $ 
122    

275     $ 
63    

—    $ 
(120 )   $ 

3,400  
1,334  

D&A 

Restructuring and other 
EBITDA from equity investments(2) 
Earnings from equity investments 

Interest expense 

Loss on debt refinancing transactions 

Gain on remeasurement of debt 

Other expense, net 

Stock-based compensation 

Net loss before income taxes 
Assets as of December 31, 2019 

Capital expenditures for the year 
ended December 31, 2019 
(1) 

(437 )  

(10 )  

(67 )  

(1 )  

(7 )   

(3 )   

(76 )  

(9 )  

(60 )   

(5 )   

(67 )   
24    
(589 )   

(100 )   
9    
(7 )   

(37 )   

(647 ) 

(28 ) 

(67 ) 
24  
(589 ) 

(100 ) 
9  
(7 ) 

(37 ) 

4,932    $ 

1,321    $ 

379    $ 

891    $ 

 $ 
286    $ 

(108 ) 
7,809  

167 

 $ 

49 

 $ 

9 

 $ 

38 

 $ 

22 

 $ 

285 

$ 

$ 

Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments 
AEBITDA to our consolidated net loss before income taxes. 

(2)  AEBITDA is net income (loss) before the following adjustments: (1) restructuring and other, which includes charges or expenses attributable to: (i) 

employee severance; (ii) management changes; (iii) restructuring and integration; (iv) M&A and other, which includes: (a) M&A transaction costs, (b) 
purchase accounting, (c) unusual items (including certain litigation), and (d) other non-cash items; and (v) cost savings initiatives; (2) depreciation and 
amortization expense and impairment charges (including goodwill impairment charges); (3) change in fair value of investments and remeasurement of 
debt; (4) interest expense; (5) income taxes expense (benefit); (6) stock-based compensation; and (7) loss (gain) on debt financing transactions. In 
addition to the preceding adjustments, we exclude earnings from equity method investments and add (without duplication) our pro rata share of 
EBITDA of our equity investments, which represents our share of earnings (whether or not distributed to us) before income tax expense, depreciation 
and amortization expense, and interest (income) expense, net. 

99 

 
 
 
 
 
 
 
 
   
  
  
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
   
 
 
 
 
 
 
 
 
 
Year Ended December 31, 2018 

Gaming 

Lottery 

SciPlay 

Digital 

Unallocated 
and 
Reconciling 
Items(1) 

Total 

Total revenue 
AEBITDA(2) 
Reconciling items to consolidated net loss before income taxes: 

1,831    $ 
920    

$ 

846    $ 
391    

416    $ 
94    

270     $ 
54    

—    $ 
(129 )   $ 

3,363  
1,330  

D&A 

Restructuring and other 
EBITDA from equity investments(2)   
Earnings from equity investments 

(493 )  

(7 )  

(59 )   

(2 )   

(17 )  

(29 )  

(67 )  

(20 )  

Interest expense 

Loss on debt financing transactions 

Gain on remeasurement of debt 

Other income, net 

Stock-based compensation 

Net loss before income taxes 
Assets as of December 31, 2018 

Capital expenditures for the year 
ended December 31, 2018 
(1) 

5,094    $ 

1,300    $ 

183    $ 

883    $ 

 $ 
258    $ 

(339 ) 
7,718  

249 

 $ 

76 

 $ 

3 

 $ 

28 

 $ 

35 

 $ 

391 

$ 

$ 

Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments 
AEBITDA to our consolidated net loss before income taxes. 

(2)  AEBITDA is described in footnote (2) to the first table in this Note 2. 

Year Ended December 31, 2017 

Gaming 

Lottery 

SciPlay 

Digital 

Unallocated 
and 
Reconciling 
Items(1) 

Total 

(54 )   

(195 )   

(67 )   
25    
(597 )   

(93 )   
43    
7    
(44 )   

(690 ) 

(253 ) 

(67 ) 
25  
(597 ) 

(93 ) 
43  
7  
(44 ) 

362    $ 
69    

(18 )  

(2 )  

66     $ 
16    

—    $ 
(120 )  $ 

3,084  
1,225  

(9 )  
—    

(85 )  

(30 )  

(67 )  
27    
(610 )  

(38 )  

(8 )  

(27 )  

(683 ) 

(46 ) 

(67 ) 
27  
(610 ) 

(38 ) 

(8 ) 

(27 ) 

Total revenue 
AEBITDA(2) 
Reconciling items to consolidated net loss before income taxes: 

1,844    $ 
895    

$ 

812    $ 
365    

(521 )  

(8 )  

(50 )   

(6 )   

D&A 

Restructuring and other 
EBITDA from equity investments(2) 
Earnings from equity investments 

Interest expense 

Loss on debt financing transactions 

Other expense, net 

Stock-based compensation 

Net loss before income taxes 
Assets as of December 31, 2017 

Capital expenditures for the year 
ended December 31, 2017 
(1) 

(2)  AEBITDA is described in footnote (2) to the first table in this Note 2. 

100 

5,401    $ 

1,071    $ 

219    $ 

61    $ 

 $ 
973    $ 

(227 ) 
7,725  

194 

 $ 

38 

 $ 

5 

 $ 

4 

 $ 

53 

 $ 

294 

$ 

$ 

Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments 
AEBITDA to our consolidated net loss before income taxes. 

 
 
 
 
 
 
 
 
 
   
  
  
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
   
 
 
 
 
 
 
The following tables present revenue by customer location and property and equipment by geographic location: 

Revenue: 
U.S. 

Other 

Total 

Property and equipment, net: 

U.S. 

Other 

Total 

(3) Revenue Recognition 

Year Ended December 31, 

2019 

2018 

2017 

  $ 

  $ 

2,195     $ 
1,205    
3,400     $ 

2,190     $ 
1,173    
3,363     $ 

2,118  
966  
3,084  

As of December 31, 

2019 

2018 

  $ 

  $ 

299     $ 
201    
500     $ 

334  
213  
547  

On January 1, 2018, we adopted ASC 606 using the modified retrospective method, which was applied to customer 

contracts that were not completed as of January 1, 2018. In accordance with the modified retrospective transition method, our 
results of operations beginning with the first quarter of 2018 are presented in accordance with ASC 606, while prior periods 
continue to be reported in accordance with the historical revenue recognition guidance under ASC 605. 

The following table disaggregates our revenues by type within each of our business segments: 

Revenue category 

2019 

2018 

2017(1) 

Revenue recognized for Year Ended December 31, 

Gaming 

Gaming operations 

Gaming machine sales 

Gaming systems 

Table products 

Total 

Lottery 

Instant products 

Lottery systems 

Total 

SciPlay 
Mobile 
Web and other 

Total 

Digital 

Sports and platform 

Gaming and other 

Total 

$ 

$ 

$ 

$ 

$ 

$ 

$ 

$ 

597    $ 
609    
295    
247    
1,748    $ 

588    $ 
323    
911    $ 

391    $ 
75    
466    $ 

119    $ 
156    
275    $ 

632    $ 
646    
320    
233    
1,831    $ 

592    $ 
254    
846    $ 

323    $ 
93    
416    $ 

101    $ 
169    
270    $ 

696  
673  
273  
202  
1,844  

588  
224  
812  

260  
102  
362  

—  
66  
66  

(1)  2017 revenue recognized in accordance with ASC 605 and 985-605. 

101 

 
 
 
 
 
 
 
 
 
   
   
   
 
 
 
 
 
 
 
   
   
 
 
 
 
 
 
   
   
 
 
   
   
 
   
   
 
 
   
   
 
   
   
 
 
   
   
 
   
   
 
 
   
   
 
 
2019 and 2018 Accounting Policy Under ASC 606 

General 

We evaluate the recognition of revenue and rental income based on the criteria set forth in ASC 606 or ASC 842 

(ASC 840 prior to adoption of ASC 842), as appropriate. Revenue is recognized when control of the promised goods or 
services is transferred to our customers, in an amount that reflects the consideration we expect to be entitled to in exchange 
for those goods or services. This condition normally is met when the product has been delivered or upon performance of 
services. Revenue is reported net of incentive rebates and discounts. We made an accounting policy election to exclude from 
the measurement of the transaction price sales taxes and all other items of a similar nature, and also elected to account for 
shipping and handling activities as a fulfillment of our promise to transfer the goods. Accordingly, shipping and handling 
costs are included in cost of sales. 

Our credit terms are predominately short term in nature. We also grant extended payment terms under certain 

Gaming contracts, primarily where the sale is secured by the related equipment sold. For these contracts with customers for 
which the financing component is determined to be significant to the contract, the contract transaction price is adjusted for 
the effect of a financing component (time value of money). We have not applied the significant financing component 
guidance to transactions with financing terms of 12 months or less. 

Any sales commissions associated with the sale or placement of our products and services are expensed as incurred 

as contracts associated with sales commissions are generally completed within a one-year period. 

Contracts with Customers with Multiple Promised Goods and Services 

We enter into contracts with customers that include multiple promises (such as gaming machines, gaming systems 
hardware and software, installation, service and maintenance, product support or lottery systems and hardware, installation 
and maintenance bundled promises). For such contracts, the transaction price is allocated to each distinct performance 
obligation using an estimate of stand-alone selling price. The stand-alone selling price is generally based on observable prices 
or a cost plus margin approach. The establishment of stand-alone selling price requires judgment as to whether there is a 
sufficient quantity of items sold or substantively renewed on a stand-alone basis and those prices demonstrate an appropriate 
level of concentration to conclude that a stand-alone selling price exists. 

The guidance in ASC 606 requires that we apply judgments or estimates to determine both the performance 
obligations and the stand-alone selling prices of identified performance obligations. Contracts with multiple promised goods 
and services described above will often involve significant judgment in determining whether each promise is distinct or 
should be combined with other promises in such contracts in concluding on the distinct performance obligations for such 
contracts. Such judgment generally requires an assessment of the level of integration and interdependency between individual 
components particularly in our gaming systems and certain digital contracts with customers. Associated with these same 
contracts, we also apply significant judgment to determine the stand-alone selling prices of the identified performance 
obligations. In certain contracts with customers, we bundle the selling price for multiple promised goods or services or we 
may license systems for which the solutions we provide are highly customized and therefore the prices we charge are either 
uncertain, highly variable, or both. 

Gaming Operations 

Gaming operations revenues are generated by providing customers access to proprietary land-based gaming 

equipment, table game products and VLTs under a variety of recurring operating, service, or rental contracts, for which 
consideration is based upon a percentage of Coin-in, a percentage of Net win, or a fixed daily/monthly fee, with variability 
generally resolved in the reporting period. For these contracts with customers, we generally transfer control and recognize 
revenue or rental income over time based on the amount we expect to receive as described and classify such revenue or rental 
income as services revenue. Payments from customers under these contracts are typically due on a monthly basis. Jackpot 
expense for our WAP services is recorded as a reduction to revenue, which decreased revenue and cost of services by $20 

102 

 
 
million and $22 million for the years ended December 31, 2019 and 2018, respectively. There was $23 million of such 
amounts presented as cost of services for the year ended December 31, 2017. 

The amount of rental income revenue that is outside the scope of ASC 606 and ASC 605 was $373 million, $265 

million and $275 million for the years ended December 31, 2019, 2018 and 2017, respectively. 

Gaming Machine Sales 

These contracts with customers include the sale of gaming machines, including game content, electronic table game 
products and parts (including game themes and conversion kits). We transfer control and recognize revenue from the sale of 
gaming machines at a point in time upon delivery of gaming machines to our customers or distributors pursuant to the terms 
of the contract. If the sale of gaming machines includes multiple promised goods and services, these contracts are accounted 
for as described in the “Contracts with Customers with Multiple Promised Goods and Services” section above. Our credit 
terms are predominately short term in nature. 

Gaming Systems 

Gaming systems contracts with customers can include a comprehensive suite of technology solutions provided to 

gaming operators, including perpetual licenses to core system solutions and non-core system solutions and other applications 
and tools. Gaming systems products also include the iVIEW touch screen display, which facilitates the player experience, 
bonus features, customer service, and employee functions and ongoing hardware and software maintenance services and 
upgrades. 

Determination of performance obligations and timing of the transfer of control varies by contract. Generally, these 

contracts contain multiple promised goods and services, including the following: (i) core system software license; (ii) non-
core system software license(s); (iii) professional services; (iv) system-based hardware; (v) in-game hardware products; and 
(vi) software and hardware maintenance and product support. 

Control transfers and we recognize revenue from the sale of perpetual gaming systems licenses and various 
hardware products at a point in time when the gaming system is available for use by a customer which is no earlier than the 
commencement of the license term, and for the hardware products upon delivery. For contracts that include new core gaming 
system installations, control is not considered transferred until control of the core gaming system license is transferred as the 
additional promises are generally highly dependent on the core gaming system. Software and hardware maintenance and 
product support services are considered stand-ready obligations, therefore control transfers and revenue is recognized over 
time over the term of the maintenance and support period. If a gaming systems contract includes multiple promised goods 
and services, these contracts are accounted for as described in the “Contracts with Customers with Multiple Promised Goods 
and Services” section above. 

Table Products 

Table products revenue is generated from supplying and maintaining or selling table game products, primarily 

including automatic card shufflers, deck checkers, table roulette chip sorters and other land-based table gaming equipment. 
We transfer control and recognize revenue from the sale of table products at a point in time upon delivery to our customers or 
distributors pursuant to the terms of the contract. For supply and maintenance contracts, for which consideration is primarily 
based on a fixed monthly fee, we generally transfer control and recognize rental income over the term of the supply period 
and classify such rental income as service revenue. Such contracts are generally short-term in nature. We also license our 
proprietary table games content, for which revenue is recognized at a point in time under the licensing of intellectual property 
guidance as such licenses are functional licenses. 

Lottery Instant Products 

Our instant products revenue is primarily generated under long-term contracts to supply instant products and provide 

related services to our Lottery customers. For instant products that are sold on a PPU and POS basis, we generally have a 
single performance obligation of a promise to supply the instant products. Control transfers and we recognize revenue from 

103 

 
 
the sale of such instant products when the lotteries have taken delivery of shipments of instant products pursuant to the terms 
of the contract. For instant products that are sold on a POS basis, we are compensated based on retail sales, therefore the 
timing difference between the recognition of revenue, the billing of our customers and the receipt of payments depends on 
retail sales. Contract assets resulting from these contracts remain until we have the contractual ability to invoice and collect 
from customers (which occurs upon retail sales). For our SGEP contracts, revenue is recognized when a lottery retailer 
activates associated instant tickets, which timing corresponds with how we satisfy our performance obligation. 

The guidance in ASC 606 requires that we apply judgment to determine the timing of control transfer of 
performance obligations in our Lottery instant products contracts. For instant products that are sold under POS contracts, we 
generally have a single performance obligation of a promise to supply the instant products. The determination of when 
control transfers requires significant judgment because lotteries take delivery of shipments of instant products, but we retain 
the risk of such inventory until retail sales of such tickets takes place. We have determined control transfers upon delivery to 
a lottery-controlled warehouse, because we do not have the ability to direct the use of such instant products subsequent to 
delivery. 

Lottery Systems 

Our Lottery business segment offers our customers a number of related, value-added services as part of an integrated 

product offering. These services include lottery systems, including point-of-sale terminals and other equipment, software, 
data communication services and support and instant game validation systems, and software, hardware and related services 
for sports wagering and keno systems. 

For our integrated lottery systems service contracts (described above), our single performance obligation is a 

promise to perform a series of stand-ready services to operate a fully-functional draw lottery. Revenue is recognized over 
time in an amount generally based on a percentage of sales of the related games, which represents our measure of progress 
toward satisfying our performance obligation. 

For our perpetual licensing of customized lottery software contracts, we generally recognize revenue over time using 

costs incurred to date relative to total estimated completion costs to measure progress toward satisfying our performance 
obligations, which we believe best depicts the transfer of control to the customer. 

Maintenance on lottery software and lottery terminals is considered a stand-ready obligation, with control 
transferring and revenue being recognized over time ratably over the maintenance and support period. If a lottery systems 
contract includes multiple promised goods and services, these contracts are accounted for as described in the “Contracts with 
Customers with Multiple Promised Goods and Services” section above. 

SciPlay 

SciPlay revenues are generated from the sale of virtual coins, chips or bingo cards (collectively referred to as 

“virtual currency”), which players can use to play casino-style slot and table games or bingo games (i.e., spin in the case of 
slot games, bet in the case of table games and use of bingo cards in the case of bingo games). Once obtained, virtual currency 
(either free or purchased) cannot be redeemed for cash nor exchanged for anything other than game play within our apps. 
SciPlay distributes its games through various global social web and mobile platforms such as Facebook, Apple, Google, 
Amazon, Microsoft and other web and mobile platforms. Control transfers and SciPlay recognizes revenues from player 
purchases of virtual currency as the virtual currency is consumed for game play, which is based on a historical data analysis. 
Because SciPlay has control over the content and functionality of games before they are accessed by the end user, SciPlay has 
determined it is the principal and, as a result, revenues are recorded on a gross basis. Payment processing fees paid to 
platform providers (such as Facebook, Apple, Amazon, Google and Microsoft) are recorded within cost of services. All 
SciPlay revenue is classified as services revenue. 

104 

 
 
Digital 

Digital revenue is generated from professional services related to highly customized software design, development, 
licensing, maintenance and support services associated with a comprehensive suite of technology solutions, including sports 
books and betting markets across both fixed-odds and parimutuel betting styles. Additionally, through our integrated suite of 
various platform and technology solutions, we provide gaming operators optional portals for reporting and administrative 
functions, and access to a wide portfolio of content, including casino, lottery and bingo style games. 

Determination of performance obligations and timing of the transfer of control vary based on the nature of the 

contract. Generally, these contracts contain multiple promises, including the following: (i) implementation of customized 
software solution and the associated software license; (ii) support services and unspecified software updates; (iii) professional 
development services; and (iv) access to the game content. Control generally transfers and we recognize revenue from the 
implementation of a customized software solution and the associated software license over time using costs incurred to date 
relative to total estimated completion costs to measure progress toward satisfying our performance obligations, which we 
believe best depicts the transfer of control to the customer. Support services and unspecified software updates are considered 
stand-ready obligations, therefore control transfers and revenue is recognized over time ratably over the term of the support 
period. Professional development services generally relate to post-go live development, and control transfers and revenue is 
recognized over time as services are rendered. 

We also generate revenue from various content aggregation platforms, remote gaming servers, our SG Universe 

platform and various other platforms, which deliver a wide spectrum of internally developed and branded games and popular 
third-party provided games to gaming operators. We provide daily access to these platforms and are typically compensated 
based on variable consideration, such as a percentage of net gaming revenue with variability generally resolved in the 
reporting period. Substantially all Digital revenue is classified as services revenue. 

Contract Liabilities and Other Disclosures 

The following table summarizes the activity in our contract liabilities for the reporting period: 

Contract liability balance, beginning of period(1) 
Liabilities recognized during the period 

  $ 

Amounts recognized in revenue from beginning balance 
Contract liability balance, end of period(1) 
(1) Contract liabilities are included within Accrued liabilities and Other long-term liabilities in our consolidated balance sheets. 

  $ 

97  
47  
(35 ) 
109  

Year Ended December 31, 2019 

The timing of revenue recognition, billings and cash collections results in billed receivables, unbilled receivables 

(contract assets), and customer advances and deposits (contract liabilities) on our consolidated balance sheet. Other than 
contracts with customers with financing arrangements exceeding 12 months, revenue recognition is generally proximal to 
conversion to cash, except for Lottery instant products sold under POS contracts. As disclosed in “Lottery Instant Products” 
above, revenue is recognized for such contracts upon delivery to our customers, while conversion to cash is based on the 
retail sale of the underlying tickets to end consumers. As a result, revenue recognition under ASC 606 does not approximate 
conversion to cash in any periods post-adoption. Total revenue recognized under such contracts was $95 million and $103 
million for the years ended December 31, 2019 and 2018, respectively. The following table summarizes our opening and 
closing balances in these accounts (other than contract liabilities disclosed above): 

Receivables 

Contract Assets(1) 

114  
End of period balance, December 31, 2018 
121  
End of period balance, December 31, 2019 
(1)  Contract assets are included primarily within Prepaid expenses, deposits and other current assets in our consolidated balance sheets. 

753    $ 
808    

$ 

105 

 
 
 
 
 
 
 
 
 
As of December 31, 2019, we did not have material unsatisfied performance obligations for contracts expected to be 

long-term or contracts for which we recognize revenue at an amount other than for which we have the right to invoice for 
goods or services delivered or performed. 

2017 Accounting Policy Under ASC 605 

Refer above for description of how revenue is generated for each revenue category within each of our business 

segments. 

General 

We evaluate the recognition of revenue and rental income based on the criteria set forth in ASC 605, ASC 985 or 

ASC 840, as appropriate. Revenue is recognized when the risks and rewards of ownership have substantively transferred to 
customers. This condition normally is met when the product has been delivered or upon performance of services. Revenue is 
reported net of incentive rebates, discounts, sales taxes and all other items of a similar nature. Shipping and handling costs 
are included in cost of sales. Collectability is evaluated based on a review of the customer’s creditworthiness and a review of 
historic collection experience under contracts with extended payment terms, as applicable. We separately assess whether 
pricing is fixed or determinable under arrangements with extended payment terms reflected in the issuance of a receivable. 

The majority of our sales agreements are for standard products and services with customer acceptance occurring 

upon delivery of the product or performance of the service. However, SGC also enters into agreements that involve multiple 
elements (such as gaming machines, systems hardware and software, installation and service and maintenance and product 
support), or non-standard terms and conditions. 

For non-software multiple-element arrangements, we recognize revenue for delivered elements when they have 

stand-alone value to the customer, they have been accepted by the customer, and for which there are only customary refund 
or return rights. The transaction price is allocated to the deliverables by use of the relative selling price method. The selling 
price used for each deliverable is based on vendor specific objective evidence (“VSOE”) if available, third-party evidence 
(“TPE”) if VSOE is not available, or estimated selling price (“ESP”) if neither VSOE nor TPE is available. ESP is determined 
in a manner consistent with that used to establish the price to sell the deliverable on a standalone basis. In addition to the 
preceding conditions, equipment revenue is not recorded until the installation has been completed if equipment acceptance is 
dependent upon installation or if installation is essential to the functionality of the equipment. Installation revenues are not 
recorded until installation has been completed. 

In accounting for multiple-element arrangements that include both hardware and software elements, we first separate 

the collective hardware and software elements using the relative selling price method as prescribed by ASC 605-25. For 
software elements not essential to functionality of related hardware, we follow the industry specific software guidance set 
forth in ASC 985, which only allows for the use of VSOE in establishing fair value if such elements remain undelivered. 
Generally, VSOE is the price charged when the deliverable is sold separately or the price established by management for a 
product that is not yet sold. For these types of arrangements (or portions of arrangements) falling within software revenue 
recognition standards and that do not involve significant production, modification, or customization, revenue for each 
software or software-related element is recognized when we have VSOE of the selling price of all of the undelivered 
elements and applicable revenue recognition criteria have been met for the delivered elements. The establishment of VSOE 
requires judgment as to whether there is a sufficient quantity of items sold on a stand-alone basis or substantive post-contract 
customer support (“PCS”) contract renewals and whether the prices or PCS renewal rates demonstrate an appropriate level of 
concentration to conclude that VSOE exists. 

Gaming, SciPlay and Digital segments revenue categories are recognized under the general revenue recognition 

policy described above. If the sale of gaming machines or other arrangements includes multiple elements, these arrangements 
are accounted for under multiple element arrangement accounting described above. 

106 

 
 
 
 
The following are specific revenue recognition policies for our Lottery segment: 

•  

•  

•  

•  

•  

Revenue from the sale of instant products that are sold on a PPU basis is recognized when the customer 
accepts the product pursuant to the terms of the contract and are recognized under general accounting policy 
described above. 

Revenue from the sale of instant products that are sold on a Participation basis (POS and SGEP) is recognized 
as retail sales are generated. We believe that products and services provided under these arrangements are 
delivered contemporaneously and are not separate units of account; therefore, as the services offered are a 
comprehensive solution in exchange for Participation-based or price-per-unit based compensation, this 
revenue is recognized under the general revenue recognition policy above. 

Revenue from the provision of lottery system services provided on a Participation basis is recognized when 
the retail sales of draw lottery games are generated. Some lottery systems contracts also result in recognition 
of revenue when retail sales of instant tickets through the system are generated. 

Revenue from the perpetual licensing of customized lottery software is recognized under the percentage of 
completion method of accounting, based on the ratio of costs incurred to estimated costs to complete. 

Revenue derived from maintenance on lottery software and lottery terminals is recognized ratably over the 
maintenance period. 

Deferred revenue and deferred cost of revenue 

Deferred revenue arises primarily from the timing differences between the shipment or installation of Gaming and 
Lottery equipment and systems products and the satisfaction of all revenue recognition criteria consistent with our revenue 
recognition policy, and prepayment of contracts which are recognized ratably over a service period, such as maintenance or 
licensing revenue. Deferred cost of revenue primarily consists of the direct costs associated with the manufacture of Gaming 
and Lottery equipment and systems products for which revenue has been deferred. Deferred revenue and deferred cost of 
revenue expected to be realized within one year are classified as current liabilities and current assets, respectively. 

Sales commissions 

Any sales commissions associated with the sale or placement of our products are expensed as incurred. Contracts 

associated with sales commissions are generally completed within a one-year period. 

Warranties 

At the time a sale is recognized, we record estimated future warranty costs. The warranty liability is determined by 

applying historical claim rate experience to the current applicable population. Warranty costs may differ from those estimated 
if actual claim rates are higher or lower than our historical rates. 

107 

 
 
 
 
(4) Restructuring and other 

Restructuring and other includes charges or expenses attributable to: (i) employee severance; (ii) management 

restructuring and related costs; (iii) restructuring and integration; (iv) cost savings initiatives; (v) major litigation; and (vi) 
acquisition related and other unusual items. The following table summarizes pre-tax restructuring and other costs for the 
periods presented: 

Year Ended December 31, 

2019 

2018 

2017 

 $ 

Employee severance(1) 
Acquisition-related costs(2) 
Contingent acquisition consideration(3) 
Legal and related 

9    $ 
—    
2    
—    
17    
28    $ 
Including employee severance and termination costs associated with restructuring activities. 

Restructuring, integration and other 

Total 

 $ 

(1) 
(2)  Years ended December 31, 2018 and 2017, include $8 million and $15 million related to NYX acquisition, respectively.  
(3)  Represents contingent consideration fair value adjustment (see Note 16). 

37    $ 
8    
29    
152    
27    
253    $ 

10  
21  
—  
—  
15  
46  

In April 2015, Shuffle Tech International, LLC, Aces Up Gaming, Inc. and Poydras-Talrick Holdings LLC brought a 

civil action in the United States District Court for the Northern District of Illinois against us claiming that we used certain 
shuffler patents in a predatory manner to create and maintain a monopoly in the relevant shuffler market. During the second 
half of 2018, the jury awarded plaintiffs $105 million in compensatory damages, which was subject to trebling, as well 
as attorneys’ fees and costs. During the fourth quarter of 2018, we reached a settlement in the Shuffle Tech matter and paid 
the plaintiffs $152 million. 

(5) Basic and Diluted Net Loss Per Share 

Basic and diluted net loss attributable to SGC per share were the same, as any additional common stock equivalents 
would be anti-dilutive. We excluded 1 million, 2 million and 3 million stock options from the calculation of diluted weighted-
average net loss attributable to SGC per share for the years ended December 31, 2019, 2018 and 2017, respectively, which 
would be anti-dilutive due to the net loss attributable to SGC in those periods. In addition, we excluded 3 million, 3 million 
and 4 million RSUs from the calculation of diluted weighted-average net loss attributable to SGC per share for the years 
ended December 31, 2019, 2018 and 2017, respectively, which would be anti-dilutive due to the net loss attributable to SGC 
in those periods. 

(6) Accounts and Notes Receivable and Credit Quality of Receivables 

Accounts and Notes Receivable 

Accounts receivable are recorded at the invoiced amount and do not bear interest. The allowance for doubtful 
accounts and notes receivable is our best estimate of the amount of probable credit losses in our existing receivables. Changes 
in circumstances relating to the collectability of accounts and notes receivable may result in the need to increase or decrease 
our allowance for doubtful accounts and notes receivable in the future. We determine the allowances based on historical 
experience, current market trends and, for larger customer accounts, our assessment of the ability of the customers to pay 
outstanding balances. Past due balances and other higher risk amounts are reviewed individually for collectability. Account 
balances are charged against the allowances after all collection efforts have been exhausted and the potential for recovery is 
considered remote. 

The timing of our invoices does not always coincide with revenue recognized under the contract. We have contract 

assets (unbilled receivables) which represent revenue recorded in excess of amounts invoiced under the contract and 
generally become billable at contractually specified dates or events. We had $67 million and $100 million of unbilled 
receivables as of December 31, 2019 and 2018, respectively. 

108 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
The following summarizes the components of current and long-term accounts and notes receivable, net: 

Current: 

Accounts receivable 

Notes receivable 

Allowance for doubtful accounts 

Current accounts and notes receivable, net 

Long-term: 

Notes receivable, net of allowance 

Total accounts and notes receivable, net 

As of December 31, 

2019 

2018 

$ 

$ 

$ 

668    $ 
123    
(36 )  
755    $ 

53    
808    $ 

615  
138  
(40 ) 
713  

40  
753  

We have provided extended payment terms and development financing to certain customers with some of these 

arrangements being evidenced by a note. We carry notes receivable at face amounts less an allowance for doubtful accounts 
and imputed interest, if any. Our notes receivable portfolio consists of domestic and international receivables with installment 
payment terms ranging from 90 days to four years or single payment terms greater than 12 months. Interest income, if any, is 
recognized ratably over the life of the note receivable and any related fees or costs to establish the notes are charged to 
selling, general and administrative expense as incurred, as they are immaterial. Actual or imputed interest, if any, is 
determined based on current market rates at the time the note originated and is recorded in other income and expense, net, 
ratably over the payment period, which approximates the effective interest method. We generally impute interest income on 
all notes receivable with terms greater than one year that do not contain a stated interest rate. 

Credit Quality of Receivables 

The interest rates on our outstanding accounts and notes receivable ranged from 3% to 10% at December 31, 2019 

and 2018. Our general policy is to recognize interest on such receivables until the receivable is deemed non-performing, 
which we define as payments being overdue by 180 days beyond the agreed-upon terms. When a receivable is deemed to be 
non-performing, the item is placed on non-accrual status and interest income is recognized on a cash basis. The amount of 
such non-performing receivables was immaterial at December 31, 2019 and 2018. 

In certain international jurisdictions, we offer extended payment terms ranging between 18 to 36 months. Sales with 

extended payment terms typically result in a higher selling price and, if extended over periods longer than one year, incur 
interest. 

In our Gaming machine sales business, we file UCC-1 financing statements domestically in order to retain a security 

interest in the gaming machines that underlie a significant portion of our domestic accounts and notes receivable until the 
receivable balance is fully paid. However, the value of the gaming machines, if repossessed, may be less than the balance of 
the outstanding receivable. For international customers, depending on the country and our historic collection experience with 
the customer, we may obtain pledge agreements, bills of exchange, guarantees, post-dated checks or other forms of security 
agreements designed to enhance our ability to collect the receivables, although a majority of our international accounts and 
notes receivables do not have these features. In our Gaming operations business, because we own the Participation gaming 
machines that are leased or otherwise provided to the customer, in a bankruptcy the customer has to generally either accept or 
reject the lease or other agreement and, if rejected, our gaming machines are returned to us. Our accounts and notes 
receivable related to revenue earned on Participation gaming machines and all other revenue sources are typically unsecured 
claims. 

Due to the significance of our gaming machines to the on-going operations of our casino customers, we may be 

designated as a key vendor in any bankruptcy filing by a casino customer, which can enhance our position above other 
creditors in the bankruptcy. Due to our successful collection experience and our continuing relationship with casino 
customers and their businesses, it is infrequent that we repossess gaming machines from a customer in partial settlement of 

109 

 
 
 
 
 
 
   
 
   
 
outstanding accounts or notes receivable balances. In those unusual instances where repossession occurs to mitigate our 
exposure on the related receivable, the repossessed gaming machines are subsequently resold in the used gaming machine 
market; however, we may not fully recover the receivable from this re-sale. 

We evaluate our exposure to credit loss on receivables on both a collective and individual basis. In addition, we 

evaluate such receivables on a geographic basis and take into account any other factors (such as general economic conditions, 
other macroeconomic considerations, etc.) that could impact our collectability of such receivables individually or in the 
aggregate. Accordingly, receivables may be evaluated under multiple methodologies, and the resulting allowance is not 
determined based on one specific methodology taking all factors into consideration. Where possible, we seek payment 
deposits, collateral, pledge agreements, bills of exchange, foreign bank letters of credit, post-dated checks or personal 
guarantees with respect to receivables from our customers. 

We continuously assess our receivables using the information stated above for impairment, especially in cases where 

macroeconomic conditions could indicate that our ability to collect all amounts due under our contractual agreements is 
unlikely. Consistent with our policy with respect to past due receivables, for impaired notes receivable, we generally 
recognize interest on notes receivable until the note receivable is deemed impaired, which we define as a note where 
payments have not been received within 180 days of the agreed-upon terms. When a note receivable is deemed to be 
impaired, we write the note down to its net realizable value, which approximates fair value. Accordingly, on impaired notes 
we cease recognizing interest income and instead recognize any payments on a cash basis. 

We have certain concentrations of outstanding notes receivable in international locations that impact our assessment 

of the credit quality of our notes receivable. We monitor the macroeconomic and political environment in each of these 
locations in our assessment of the credit quality of our notes receivable. We have not identified changes in the 
aforementioned factors in the year ended December 31, 2019 that require a reassessment of our receivable balances. The 
international locations with significant concentrations (generally deemed to be exceeding 10%) of our receivables with terms 
longer than one year are as follows: 

•  

•  

•  

Mexico - Our notes receivable, net, from certain customers in Mexico at December 31, 2019 was $28 million. 
We collected $30 million of outstanding receivables from these customers during the year ended 
December 31, 2019. 

Peru - Our notes receivable, net, from certain customers in Peru at December 31, 2019 was $15 million. We 
collected $6 million of outstanding receivables from these customers during the year ended December 31, 
2019. 

Argentina - Our notes receivable, net, from customers in Argentina at December 31, 2019 was $19 million, 
which are denominated in USD. Our customers are required to and have continued to pay us in pesos at the 
spot exchange rate on the date of payment. We collected $20 million of outstanding receivables from 
customers in Argentina during the year ended December 31, 2019. 

110 

 
 
The following summarizes the components of total notes receivable, net: 

December 31, 2019   

Balances over 90 
days past due 

December 31, 2018   

Balances over 90 
days past due 

$ 

Notes receivable: 
Domestic 

International 

     Total notes receivable 

Notes receivable allowance 

Domestic 

International 

Total notes receivable allowance 

79    $ 
97    
176    

(2 )  

(15 )  

(17 )  

$ 

12    
18    
30    

(2 )  

(15 )  

(17 )  

55    $ 
123    
178    

(6 )  

(18 )  

(24 )  

Notes receivable, net 

$ 

159    $ 

13    

$ 

154    $ 

At December 31, 2019, 8% of our total notes receivable, net, was past due by over 90 days compared to 4% at 

December 31, 2018. 

The activity in our allowance for notes receivable for each of the years ended December 31, 2019 and 2018 is as 

follows: 

Beginning allowance for notes receivable 
Provision 

Charge-offs and recoveries 

Ending allowance for notes receivable 

$ 

$ 

(24 )   $ 
(3 )  
10    
(17 )   $ 

(21 ) 
(6 ) 
3  
(24 ) 

December 31, 2019 

  December 31, 2018 

6  
25  
31  

(6 ) 

(18 ) 

(24 ) 

7  

The fair value of notes receivable is estimated by discounting future cash flows using current interest rates at which 

similar loans would be made to borrowers with similar credit ratings and remaining maturities. At December 31, 2019 and 
2018, the fair value of the notes receivable, net, approximated the carrying value due to contractual terms of notes receivable 
generally being under 24 months. 

(7) Inventories 

Inventories are stated at the lower of cost or net realizable value. Cost is determined on the first-in, first-out or 
weighted moving average method. Our inventory primarily consists of gaming machines and table products for sale and 
related parts, instant products for our Participation and PPU arrangements and our licensed brand merchandise. We determine 
the lower of cost or net realizable value of our inventory based on estimates of potentially excess and obsolete inventories 
after considering historical and forecasted demand and average selling prices. 

Inventories consisted of the following:  

Parts and work-in-process 
Finished goods 

Total inventories 

 $ 

 $ 

As of December 31, 

2019 

2018 

153     $ 
91    
244     $ 

131  
85  
216  

Parts and work-in-process include parts for gaming machines, lottery terminals and instant lottery ticket materials, 

and labor and overhead costs for work-in-process associated with the manufacturing of gaming machines, instant lottery 
products and lottery terminals. Our finished goods inventory primarily consists of gaming machines for sale, instant products 
primarily for our Participation arrangements and our licensed branded merchandise. 

111 

 
 
 
 
 
 
   
 
 
   
 
 
   
 
 
   
 
   
 
 
   
 
 
   
 
 
   
 
 
 
 
 
 
 
 
 
 
 
 
(8) Property and Equipment, net 

Property and equipment are stated at cost, and when placed into service, are depreciated using the straight-line 

method over the estimated useful lives of the assets as follows: 

Item 

Lottery and other machinery and equipment 
Gaming equipment 

Transportation equipment 

Furniture and fixtures 

Buildings and improvements 

Estimated Life in Years 

3 - 15 
1 - 5 

3 - 8 

5 - 10 

15 - 40 

Costs incurred for equipment associated with specific Gaming, Lottery and Digital contracts not yet placed into 

service are classified as construction in progress and are not depreciated until placed into service. Leasehold improvements 
are amortized over the lesser of the term of the corresponding lease or their useful life. 

We periodically review the estimated useful lives of our fixed assets and assess the recoverability of long-lived 
assets (or asset groups) whenever events or changes in circumstances indicate that the carrying value of such an asset (or 
asset groups) may not be recoverable. 

Property and equipment, net consisted of the following: 

Land 
Buildings and leasehold improvements 

Gaming and lottery machinery and equipment 

Furniture and fixtures 

Construction in progress 

Other property and equipment 

Less: accumulated depreciation 

Total property and equipment, net 

As of December 31, 

2019 

2018 

15     $ 
129    
1,028    
31    
30    
263    
(996 )  
500     $ 

15  
128  
1,041  
27  
17  
240  
(921 ) 
547  

 $ 

 $ 

Depreciation expense is excluded from cost of services, cost of product sales, cost of instant products and other 

operating expenses and is separately presented within D&A. 

Year Ended December 31, 

2019(1) 

2018(2) 

2017 

(1) 
(2) 

Capitalized installation costs 

Depreciation expense 

232    $ 
Includes assets held for sale impairment charges of $9 million. 
Includes assets held for sale impairment charges of $19 million. 

217    $ 

$ 

270  

Certain Participation contracts require us to perform installation activities. Direct installation activities, which 

include costs for installing gaming machines, terminals, facilities wiring, computers, internal labor and travel, are performed 
at the inception of the contract to enable us to perform under the terms of the contract. Such activities do not represent a 
separate earnings process and, therefore, the installation costs are capitalized and amortized over the estimated contract term 
in the case of lottery-related contracts and typically over the life of the equipment when no long-term contract exists, as is 
often the case within our Participation gaming business. We had $20 million and $28 million of capitalized installation costs, 
net of accumulated depreciation, included within lottery machinery and equipment included within property and equipment, 

112 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
net as of December 31, 2019 and 2018, respectively. There were no capitalized installation costs recorded related to gaming 
activities as of December 31, 2019 and 2018. 

Assets Held For Sale 

We had $25 million and $36 million in assets held for sale as of December 31, 2019 and 2018, respectively. Assets 
held for sale relate to our Gaming business segment and consist of certain properties in Chicago that were marketed for sale 
as a result of facility rationalization and integration activities. These assets are included within Prepaid expenses, deposits and 
other current assets and are reported at the lower of the carrying value or fair market value, less expected costs to sell. We 
measured the fair value of assets held for sale under a market approach and have categorized such measurements as Level 3 
in the fair value hierarchy, which resulted in the impairment charges noted above. 

(9) Acquisitions 

We account for business combinations in accordance with ASC 805, which requires us to recognize all (and only) 

the assets acquired and liabilities assumed in the transaction and establishes the acquisition-date fair value as the 
measurement objective for all assets acquired and liabilities assumed in a business combination. Certain provisions of this 
standard prescribe, among other things, the determination of acquisition-date fair value of consideration paid in a business 
combination (including contingent consideration) and the exclusion of transaction and acquisition related restructuring costs 
from acquisition accounting. 

2018 Acquisitions 

NYX Gaming Group Limited Purchase Price Allocation 

On January 5, 2018, we completed the acquisition of all outstanding ordinary shares of NYX, creating a leading 

digital provider of sports wagering, iGaming and iLottery technologies, platforms, content, products and services. We paid 
$666 million in cash to acquire ordinary shares and other securities and to redeem NYX’s outstanding debt (including $92 
million paid during the fourth quarter of 2017 to acquire NYX ordinary shares and other securities). The fair value of our 
NYX non-controlling equity interest held immediately before the acquisition date was $90 million. 

We incurred $8 million and $15 million of NYX acquisition-related costs which were recorded in Restructuring and 

other for the years ended December 31, 2018 and 2017, respectively. 

113 

 
 
 
The following table summarizes the allocation of the purchase price, which reflects an $8 million adjustment from 

the preliminary allocation during the first quarter of 2018 and primarily related to the provisional amounts recognized for 
certain receivables and liabilities for which we have subsequently obtained and evaluated more detailed information than 
existed at the measurement date: 

Cash, cash equivalents and restricted cash 
Accounts receivable and other current assets(1) 
Property and equipment and other non-current assets(1) 
Goodwill 

Intangible assets 

Total assets 

Current liabilities(2) 
Deferred income taxes 

Assumed debt and other liabilities 

Total liabilities 

Total consideration transferred 
(1) 
(2) 

Including $41 million and $13 million of receivables and contract assets, respectively. 
Including $16 million of contract liabilities. 

January 5, 2018 

23  
56  
22  
368  
350  
819  
74  
66  
300  
440  
379  

 $ 

 $ 

 $ 

 $ 

 $ 

Cash, cash equivalents and restricted cash, accounts receivable and other current assets and most liabilities (other 

than as primarily related to deferred income taxes) were valued at the existing carrying values which approximated the 
estimated fair values. The fair value of deferred income taxes was determined by applying the applicable enacted statutory 
tax rate to the temporary differences that arose on the differences between the financial reporting value and tax basis of the 
acquired assets and assumed liabilities. 

The fair value of intangible assets was determined using a combination of the relief from royalty method and the 

excess earnings method using Level 3 inputs in the hierarchy as established by ASC 820. The discount rates used in the 
valuation analysis ranged between 10% and 14%, and the royalty rate used was 0.5%. The following table details the 
intangible assets that have been identified: 

Customer relationships 
Intellectual property(1) 
Trade names 
(1) Primarily consists of core technology and content. 

$ 

Fair Value 

Weighted Average 
Useful Life (Years) 

214    
127    
10    

7 
7 

7 

The factors contributing to the recognition of acquisition goodwill are based on enhanced financial and operational 

scale, market diversification, expected cost and operational synergies, assembled workforce and other strategic benefits. 
None of the resultant goodwill is expected to be deductible for income tax purposes. 

NYX revenue and net loss since the acquisition date included in our consolidated results were as follows: 

Year Ended 

$ 

December 31, 2018 
198  
41  

Revenue 
Net loss 

The acquired NYX business was integrated into our Digital business segment. 

114 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
The following unaudited pro forma financial information for the years ended December 31, 2018 and 2017 give 

effect to the NYX acquisition as if it had been completed on January 1, 2017: 

Year Ended December 31, 

2018 

2017 

Revenue 
Net loss 

$ 

3,363    $ 
345    

3,265  
308  

 The unaudited pro forma financial information is presented for illustrative purposes only and is not necessarily 

indicative of what the operating results actually would have been if the NYX acquisition had taken place on January 1, 2017, 
nor is it indicative of future operating results. The pro forma amounts include the historical operating results of SGC and 
NYX prior to the acquisition, with adjustments factually supportable and directly attributable to the NYX acquisition, 
primarily related to the effect of fair value adjustments and related depreciation and amortization, acquisition-related fees and 
expenses, interest expense related to additional borrowings used to complete the acquisition and the effect of repayments of 
NYX historical debt as a result of the acquisition. 

Other 2018 Acquisitions 

On November 1, 2018, we completed the acquisition of Don Best, a leading global supplier of real-time betting data 

and pricing for North American sporting events. Don Best was integrated into our Digital business segment. 

2017 Acquisitions 

On April 7, 2017, we completed the acquisition of all of the issued and outstanding capital stock of privately held 

mobile and social game company SpiceRack, which expands our existing portfolio of social casino games and our customer 
base. SpiceRack was integrated into our SciPlay business segment. In addition, we made three other individually immaterial 
acquisitions during 2017, which are reflected in the table below. 

The following table summarizes an aggregate disclosure related to business acquisitions completed in 2018 and 

2017, excluding the NYX acquisition: 

Total 
Consideration   

Cash paid, 
net 
of cash   
acquired 

Contingent 
Acquisition 
Consideration(1)   

Allocation of   
purchase price   
to Intangible   
assets, net(2) 

Weighted 
average useful   
life of acquired 
intangible 
assets 

Aggregate total 2018 
Aggregate total 2017 

$ 

46    $ 
66    

34    $ 
58    

9    $ 
8    

42    
56    

9.4 Years   $ 
8.3 Years  

Excess 
purchase 
price 
allocated   
to Goodwill 
11  
13  

(1)  Contingent consideration is determined by fair value and included in the consideration transferred (see Note 16 for subsequent changes due to 

(2) 

remeasurements, which are recorded in Restructuring and other). 
Intangible assets primarily consist of technology-based and customer relationship intangible assets. The fair value of these intangible assets was 
determined using a combination of a relief from royalty method and the excess earnings method using Level 3 in the hierarchy as established by 
ASC 820. The discount rates and royalty rates used in the valuation analyses ranged between 9% and 20% and 1% and 16%, respectively. 

Contingent acquisition consideration value is primarily based on reaching certain earnings-based metrics, with a 

maximum payout of up to $14 million as of December 31, 2019. 

Goodwill recognized relates to the SpiceRack and Don Best acquisitions, and the factors contributing to the 

recognition of goodwill are based on expected synergies resulting from these acquisitions, including the expansion of the 
customer base and new markets. Goodwill of $13 million attributable to SpiceRack acquisition is deductible for income tax 
purposes while goodwill attributable to the Don Best acquisition is not deductible for income tax purposes. 

The amount of revenue and earnings associated with the above acquisitions and since the acquisition date included 

in the consolidated financial statements were less than 5.0% for all periods presented and therefore were not significant to our 
consolidated financial statements. 

115 

 
 
 
 
 
 
 
 
 
 
(10) Intangible Assets, net and Goodwill 

Intangible Assets, net 

The following tables present certain information regarding our intangible assets as of December 31, 2019 and 2018. 
Amortizable intangible assets are being amortized on a straight-line basis over their estimated useful lives with no estimated 
residual values, which materially approximates the expected pattern of use. 

December 31, 2019 

December 31, 2018 

Gross 
Carrying 
Value 

Accumulated 
Amortization  

Net 
Balance 

Gross 
Carrying 
Value 

Accumulated 
Amortization  

Net 
Balance 

Amortizable intangible assets: 

Customer relationships 

$ 

Intellectual property 

Licenses 

Brand names 

Trade names 

Patents and other 

1,086     $ 
931    
548    
123    
116    
24    
2,828    

(383 )   $ 

(563 )  

(329 )  

(72 )  

(31 )  

(15 )  

(1,393 )  

703     $ 
368    
219    
51    
85    
9    
1,435    

1,084     $ 
931    
546    
123    
108    
23    
2,815    

(299 )   $ 

(453 )  

(253 )  

(59 )  

(23 )  

(13 )  

(1,100 )  

Non-amortizable intangible assets: 

Trade names 

Total intangible assets 

$ 

83    
2,911     $ 

(2 )  

(1,395 )   $ 

81    
1,516     $ 

96    
2,911     $ 

(2 )  

(1,102 )   $ 

The following reflects intangible amortization expense included within D&A: 

785  
478  
293  
64  
85  
10  
1,715  

94  
1,809  

Amortization expense 

$ 

306    $ 

297     $ 

260  

Year Ended December 31, 

2019 

2018 

2017 

Estimated intangible asset amortization expense for the year ending December 31, 2020 and each of the subsequent 

four years: 

Goodwill 

Amortization expense 

$ 

250    $ 

219    $ 

211    $ 

184     $ 

167  

2020 

2021 

2022 

2023 

2024 

Year Ending December 31, 

In conjunction with integrating our Digital segment acquisitions, the implementation of ERP systems in the Digital 
segment and management changes during the first quarter of 2019, in our Digital business segment, we reviewed our Digital 
operating segment in accordance with ASC 350 to determine if additional reporting units exist based on the availability of 
discrete financial information that is regularly reviewed by segment management. We determined that in our Digital 
operating segment we now have two reporting units: (1) Digital sports and platform and (2) Digital gaming and other. The 
change in the Digital business segment reporting units resulted in the allocation of the previous Digital reporting unit 
goodwill balance as follows: $230 million to the new Digital sports and platform reporting unit and $134 million to the new 
Digital gaming and other reporting unit, which allocation was determined based on the relative fair value approach prescribed 
by ASC 350. As a result of this change we now have ten reporting units: Instant Products, U.S. Lottery Systems, International 
Lottery Systems, SG Gaming, legacy U.K. Gaming, Casino Management Systems, Table Products, SciPlay, Digital sports 
and platform and Digital gaming and other. 

116 

 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
 
The table below reconciles the change in the carrying value of goodwill, by business segment, for the period from 

December 31, 2017 to December 31, 2019.  

Balance as of December 31, 2017 

Reporting unit reallocation adjustment 
Acquired goodwill 
Foreign currency adjustments 

Balance as of December 31, 2018 
Foreign currency adjustments 

Balance as of December 31, 2019 

 $ 

  Gaming(1) 
  $ 

2,476     $ 
—    
—    
(27 )  
2,449    
—    
2,449     $ 

  Lottery(2) 

  Interactive  

SciPlay 

  Digital 

Totals 

356     $ 
—    
—    
(4 )  
352    
(3 )  
349     $ 

124     $ 
(124 )  
—    
—    
—    
—    
—     $ 

—    $ 
117    
—    
(2 )  
115    
—    
115    $ 

—    $ 
7    
379    
(22 )  
364    
3    
367    $ 

2,956  
—  
379  
(55 ) 
3,280  
—  
3,280  

(1)  Accumulated goodwill impairment charges for the Gaming segment as of December 31, 2019 were $935 million. 
(2)  Accumulated goodwill impairment charges for the Lottery segment as of December 31, 2019 were $137 million. 

Goodwill and intangible assets with indefinite useful lives 

Goodwill represents the excess of the purchase price over the fair value of the assets acquired and liabilities assumed 

of acquired companies. We test goodwill for impairment annually as of October 1 of each fiscal year or more frequently if 
events arise or circumstances change that indicate that it is more likely than not that the fair value of a reporting unit is less 
than its carrying value. 

We evaluate goodwill at the reporting unit level by comparing the carrying value of each reporting unit to its fair 

value using a quantitative impairment test or qualitative assessment, as deemed appropriate. Under the qualitative assessment 
option, we first assess qualitative factors to determine whether the fair value of a reporting unit is not “more than likely” less 
than its carrying value, which is commonly referred to as “Step 0”. If the fair value of the reporting unit is greater or if it is 
more likely than not that the fair value of the reporting unit is greater than its carrying value, goodwill is not considered 
impaired. If the fair value of the reporting unit is less than its carrying value, an impairment charge is recognized for the 
amount by which the carrying value exceeds the reporting unit’s fair value determined based on a quantitative test, not to 
exceed the total amount of goodwill allocated to that reporting unit. 

Our annual goodwill impairment tests as of October 1, 2019 indicated estimated fair values were in excess of their 

carrying values for each of our reporting units that have goodwill balances. 

We conduct impairment tests of our indefinite-lived assets annually in the fourth quarter of each fiscal year, or more 

frequently if events or changes in circumstances indicate that it is more likely than not that the fair value of an indefinite-
lived asset is less than its carrying value or when circumstances no longer continue to support an indefinite useful life. 

Our annual impairment tests as of October 1, 2019 indicated estimated fair values were more likely than not in 

excess of the carrying values for all of our remaining indefinite-lived intangible assets. 

Other long-lived assets and intangible assets with finite useful lives 

Intangible assets with finite useful lives are amortized over two to fifteen years using the straight-line method, which 

materially approximates the pattern of the assets’ use. Factors considered when assigning useful lives include legal, 
regulatory and contractual provisions, product obsolescence, demand, competition and other economic factors. 

We assess the recoverability of long-lived assets and intangible assets with finite useful lives whenever events arise 

or circumstances change that indicate the carrying value of an asset may not be recoverable. Recoverability of long-lived 
assets (or asset groups) to be held and used is measured by a comparison of the carrying value of the asset (or asset group) to 
the expected net future undiscounted cash flows to be generated by that asset (or asset group). The amount of impairment of 
other long-lived assets and intangible assets with finite lives is measured by the amount by which the carrying value of the 
asset exceeds the fair market value of the asset. 

117 

 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
   
 
(11) Software, net 

We capitalize direct costs used in the development of internal-use software. Amounts capitalized are amortized over 

a period of two to ten years on a straight-line basis. 

We purchase, license and incur costs to develop external use software to be used in the products we sell, lease or 

market to customers. Costs incurred in creating software are expensed when incurred as R&D until technological feasibility 
has been established, after which costs are capitalized up to the date the software is available for general release to customers. 
Generally, the software we develop reaches technological feasibility when a working model of the software is available. We 
capitalize the payments made for software that we purchase or license for use in our products that has previously met the 
technological feasibility criteria prior to our purchase or license. Amortization of capitalized software costs is recorded over 
the estimated economic life, which is typically eight to ten years. 

For our game themes, we have determined that such products reach technological feasibility when internal testing is 

complete and the product is ready to be submitted to gaming regulators for approval. We incur and capitalize regulatory 
approval costs for our game themes after technological feasibility is achieved. Amortization of regulatory approval costs is 
recorded over the estimated economic life, which is typically two to four years. 

Software, net consisted of the following: 

As of December 31, 

2019 

2018 

Software 
Accumulated amortization 

Software, net 

 $ 

 $ 

1,173     $ 
(915 )  
258     $ 

1,101  
(816 ) 
285  

In the years ended December 31, 2019 and 2018, we capitalized $101 million and $109 million, respectively, of 

software. 

The following reflects amortization of software included within D&A: 

Amortization expense 

$ 

124    $ 

161     $ 

153  

Year Ended December 31, 

2019 

2018 

2017 

(12) Equity Investments 

We account for our equity investments where we own a non-controlling interest, but exercise significant influence, 

under the equity method of accounting. Under the equity method of accounting, our original cost of the investment is 
adjusted for our share of equity in the earnings of the equity investee and reduced by dividends and distributions of capital 
received. 

We evaluate our investments in unconsolidated affiliates, for impairment whenever events or changes in 
circumstances indicate that the carrying value of the investment may have experienced an “other-than-temporary” decline in 
value. If such conditions exist, we compare the estimated fair value of the investment to its carrying value to determine if an 
impairment is indicated and determine whether the impairment is “other-than-temporary” based on an assessment of all 
relevant factors, including consideration of our intent and ability to retain our investment until the recovery of the unrealized 
loss. We estimate fair value using a discounted cash flow analysis based on estimated future results of, or cash distributions 
from, the investee. Impairment charges, if any, are recorded in earnings (loss) from equity investment. 

At December 31, 2019, we had investments in a number of entities (principally in our Lottery business segment) 

which are accounted for under the equity method of accounting because we do not have a controlling financial interest but we 
have the ability to exercise significant influence. For these investments, equity method income (loss) is recorded in “Earnings 

118 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
(loss) from equity investments”, with our investment recorded in “Equity investments.” See the tables below for details of our 
equity investments: 

Equity Investment 

Purpose 

LNS(1) 

  Exclusive operator of Italian 
instant game lottery 

Northstar NJ(2) 

  Provision of marketing and 
sales services to New Jersey 
Lottery 

Northstar SupplyCo New 
Jersey LLC (NJ 
SupplyCo)(3) 

  Separate agreement under 
which we provide instant 
games to Northstar NJ 

Concession and/or Supplier Agreement 
Term 

  Initial term of nine years beginning 
October 2010, which was subsequently 
extended for up to nine years 
(September 2028) 

Ownership 
Interest 
20% 

  Segment 

  Lottery 

  October 1, 2013 through 2029 

18% 

  Lottery 

  October 1, 2013 through 2029 

30% 

  Lottery 

(1)  Other members of consortium are Lottomatica Holdings, S.r.l. and Arianna 2001. LNS succeeded Consorzio Lotterie Nazionali, a consortium comprised 
of essentially the same group that owns LNS, as holder of the concession as the exclusive operator of the Italian Gratta e Vinci instant game lottery. 

(2)  Other members are IGT Global Solutions Corporation and a subsidiary of the administrator of the Ontario Municipal Employees Retirement System, 

this agreement provides us substantive participating rights. 

(3)  Other members are Gtech Corporation (now known as IGT) and OSI LTT NJ Holdings Inc., a wholly owned subsidiary of OMERS Administration 

Corporation. 

Equity investment 
Balance as of 
December 31, 

Equity earnings (loss) recognized 
for the Year Ended 
December 31, 

Cash distributions and dividends 
received 
for the Year Ended 
December 31, 

Equity Investment 

2019 

2018 

2019 

2018 

2017 

2019 

2018 

2017 

LNS 
Northstar NJ and NJ Supply Co 

 $ 

GLB and CSG 

Other 

Total under equity method 

 $ 

201    $ 
21    
26    
25    
273    $ 

224    $ 
25    
23    
26    
298    $ 

16    $ 
—    
3    
5    
24    $ 

17    $ 
3    
1    
4    
25    $ 

14    $ 
1    
—    
12    
27    $ 

33    $ 
5    
—    
11    
49    $ 

38    $ 
—    
11    
14    
63    $ 

Equity Investment 

2019 

2018 

2017 

Revenue recognized from sales to investee for the Year Ended December 31, 

LNS 
Northstar NJ and NJ Supply Co 

Other 

Total 

LNS 

 $ 

 $ 

46    $ 
24    
6    
76    $ 

40    $ 
23    
7    
70    $ 

40  
4  
5  
18  
67  

45  
20  
30  
95  

On December 4, 2017, we announced that LNS had accepted a contract extension of up to nine years for the Italian 
Scratch and Win concession. As a part of the contract extension, LNS was required to pay an upfront fee of €800 million in 
three installments. The first installment of €50 million was paid as of December 31, 2017; payments of the second installment 
of €300 million and third installment of €450 million were made in April 2018 and October 2018, respectively. Our pro-rata 
concession funding payments to LNS were €10 million ($12 million), €60 million ($74 million) and €90 million ($104 
million), respectively, and were treated as contributions to our equity method investment as contributions were made. 

As of December 31, 2019 we had accounts receivable of $12 million from LNS. 

119 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Northstar New Jersey 

Northstar New Jersey is entitled to receive annual incentive compensation payments from the State of New Jersey to 

the extent the lottery’s net income for the applicable year exceeds specified target levels, subject to a cap of 3% of the 
applicable year’s net income. Northstar New Jersey is responsible for payments to the State of New Jersey to the extent 
certain net income targets are not achieved by the New Jersey Lottery, subject to a cap of 2% of the applicable year’s net 
income. 

(13) Accrued Liabilities 

Accrued liabilities consisted of the following: 

Compensation and benefits 
Contract liability 

Accrued interest 

Customer advances and licenses 

Taxes, other than income 

Operating lease liabilities 

Contingent acquisition consideration liabilities 

Other 

Total 

(14) Leases 

  As of December 31, 
2018 

2019 

 $ 

 $ 

94     $ 
84    
74    
45    
36    
26    
7    
129    
495     $ 

120  
73  
64  
43  
27  
—  
22  
128  
477  

On January 1, 2019, we adopted ASC 842 using the optional transition method provided by ASU 2018-11. Our 

operating leases primarily consist of real estate leases such as offices, warehouses, and research and development facilities. 
Our leases have remaining lease terms ranging from 1 year to 11 years, some of which include options to extend the leases 
for up to 5 years or to terminate the leases within 1 year. Our finance leases are immaterial. 

Supplemental balance sheet and cash flow information related to operating leases is as follows: 

December 31, 2019 

Operating lease right-of-use assets 

Accrued liabilities 
Operating lease liabilities 

Total operating lease liabilities 

Right-of-use assets obtained in exchange for lease obligations: 

Operating leases 

Cash paid for amounts included in the measurement of lease liabilities: 

Operating cash flows from operating leases for the twelve months period 

Weighted average remaining lease term, years 

Weighted average discount rate 

Lease liability maturities: 

$ 

$ 

$ 

$ 

105  
26  
88  
114  

12  

33  
5 

5 % 

2020 

2021 

2022 

2023 

2024 

  Thereafter   

Less 
Imputed 
Interest 

Total 

Operating 
leases 

$ 

31 

  $ 

27 

  $ 

21 

  $ 

16 

  $ 

13 

  $ 

21 

  $ 

(16 )   $ 

113 

120 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Our total operating lease expenses were $37 million, $39 million and $32 million for the years ended December 31, 
2019, 2018 and 2017, respectively. The total amount of variable and short-term lease payments was immaterial for all periods 
presented. 

As of December 31, 2019, we did not have material additional operating leases that have not yet commenced. 

(15) Long-Term and Other Debt 

Outstanding Debt and Finance Leases 

The following reflects outstanding debt: 

As of December 31, 

2019 

2018 

Final 
Maturity   

Rate(s) 

  Face Value   

Unamortized debt 
discount/premium 
and deferred 
financing costs, net 

  Book Value 

Book Value 

Senior Secured Credit Facilities: 

Revolver 

Revolver 

Term Loan B-5 

SciPlay Revolver 

Senior Notes: 

2025 Secured Notes(1) 
2026 Secured Euro Notes(2) 
2022 Unsecured Notes 
2026 Unsecured Euro Notes(2) 
2026 Unsecured Notes 

2028 Unsecured Notes 

2029 Unsecured Notes 

Subordinated Notes: 

2020 Notes 

2021 Notes 

2020 

2024 

2024 

2024 

2025 

2026 

2026 

2026 

2028 

2029 

2020 

2021 

variable   $ 

variable   

variable   

variable   

—    $ 
195    
4,102    
—    

5.000%   

3.375%   

5.500%   

8.250%   

7.000% 

7.250% 

1,250    
364    
—    
280    
1,100    
700    
500    

6.250%   

6.625%   

—    
341    

2022 

  10.000%   

— 

 $ 

— 
(60) 

— 

(15) 

(5) 

— 
(4) 

(15) 

(10) 

(7) 

— 
(2) 

 $ 

— 
195   
4,042   
—   

1,235   
359   
—   
276   
1,085   
690   
493   

—   
339   

Finance lease obligations as of December 
31, 2019 payable monthly through 2023 
and other(3) 

Total long-term debt outstanding 

Less: current portion of long-term debt 
Long-term debt, excluding current 

Fair value of debt(4) 

2023 

4.652 %  

 $ 

11 
8,843    $ 

 $ 

9,181      

—  

(118) 

 $ 

 $ 

11 
8,725   $ 
(45) 
8,680   $ 

325 

— 

4,071 

— 

1,233 

367 

2,176 

282 

— 

— 

— 

242 

337 

4 

9,037 

(45) 

8,992 

(1) 

In connection with the February 2018 Refinancing (as defined below), we entered into certain cross-currency interest rate swap agreements to achieve 
more attractive interest rates by effectively converting $460 million of the fixed-rate, U.S. Dollar-denominated 2025 Secured Notes, including the 
semi-annual interest payments through October 2023, to a fixed-rate Euro-denominated debt, with a fixed annual weighted average interest rate of 
approximately 2.946%. These cross-currency swaps have been designated as a hedge of our net investment in certain subsidiaries. 

(2)  We designated a portion of our 2026 Secured Euro Notes as a net investment non-derivative hedge of our investments in certain of our international 

subsidiaries that use the Euro as their functional currency in order to reduce the volatility in our operating results caused by the change in foreign 
currency exchange rates of the Euro relative to the U.S. Dollar (see Note 16 for additional information). The total change in the face value of the 2026 
Secured Euro Notes and 2026 Unsecured Euro Notes due to changes in foreign currency exchange rates since the issuance was a reduction of $68 

121 

 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
 
 
   
 
 
   
   
   
 
 
 
 
 
 
   
   
   
 
   
   
   
million, of which gains of $9 million and $43 million were recognized on remeasurement of debt in the Consolidated Statements of Operations for the 
years ended December 31, 2019 and 2018, respectively. 
Includes $9 million related to certain revenue transactions presented as debt in accordance with ASC 470. 

(3) 
(4)  Fair value of our fixed rate and variable interest rate debt is classified within Level 2 in the fair value hierarchy and has been calculated based on the 

quoted market prices of our securities. 

The following reflects the principal amount of debt and finance lease payments due over the next five years and 

beyond as of December 31, 2019: 

Total 

2020 

2021 

2022 

2023 

2024 

42     $ 
—    
—    
3    
45    $ 

42     $ 
—    
341    
3    
386    $ 

42     $ 
—    
—    
3    
45    $ 

42     $ 
—    
—    
2    
44    $ 

Senior Secured Credit Facilities 
Senior Notes 

 $ 

Subordinated Notes 

Finance lease obligations and other 

Total long-term debt outstanding 

  $ 

4,297     $ 
4,194    
341    
11    
8,843    $ 

Unamortized deferred financing 
costs and discount/premium 
Total debt book value 

(118 )    
8,725      

 $ 

Debt Financing Transactions 

February 2018 Refinancing 

  After 2024 
—  
4,194  
—  
—  
4,194  

4,129     $ 
—    
—    
—    
4,129    $ 

On February 14, 2018, SGI issued an additional $900 million aggregate principal amount of its 2025 Secured Notes, 
€325 million aggregate principal amount of its new 2026 Secured Euro Notes and €250 million aggregate principal amount of 
its new 2026 Unsecured Euro Notes, and entered into an amendment to our credit agreement to refinance our existing term 
loan B-4 facility and increase the term loans outstanding by $900 million under a new term loan B-5 facility (the “February 
2018 Refinancing”). 

March 2019 Refinancing 

On March 19, 2019, SGI issued $1,100 million in aggregate principal amount of its new 2026 Unsecured Notes. We 

used the net proceeds of the 2026 Unsecured Notes offering to redeem $1,000 million of our outstanding 2022 Unsecured 
Notes and pay accrued and unpaid interest thereon plus related premiums, fees, and costs, which redemption was completed 
on April 4, 2019, and paid related fees and expenses of the 2026 Unsecured Notes offering (the “March 2019 Refinancing”). 

November 2019 Refinancing 

On November 20, 2019, we entered into an amendment to the revolving credit facility under the credit agreement to 

refinance the existing revolving credit facility and to provide for an aggregate of $650 million of revolving credit 
commitments through 2024, and on November 26, 2019, SGI issued $700 million in aggregate principal amount of its new 
2028 Unsecured Notes and $500 million in aggregate principal amount of its new 2029 Unsecured Notes (the “November 
2019 Refinancing”). We used the net proceeds of the 2028 Unsecured Notes and the 2029 Unsecured Notes, together with 
cash on hand and borrowings under the revolving credit facility, to redeem the remaining $1,200 million of our outstanding 
2022 Unsecured Notes and all $244 million of our outstanding 2020 Notes and pay accrued and unpaid interest thereon plus 
related premiums, fees, and costs, which redemption was completed on December 12, 2019, and paid related fees and 
expenses of the offering. 

Debt issuance costs 

We capitalize debt issuance costs associated with long-term financing arrangements and amortize the deferred debt 

issuance costs over the term of the arrangement using the effective interest method. The capitalized debt issuance costs 
associated with long-term debt financing, other than line-of-credit arrangements, are presented as a direct reduction from the 
carrying value of long-term debt, consistent with the treatment of unamortized debt discount. In connection with 2017 

122 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
   
   
   
   
   
refinancing activities, we incurred $42 million in financing costs of which approximately $34 million are presented as a 
reduction to long-term debt and $8 million were expensed. In connection with the February 2018 Refinancing, we incurred 
$26 million in financing costs presented primarily as a reduction to long-term debt. In connection with the March 2019 
Refinancing, we reflected $16 million in financing costs presented primarily as a reduction to long-term debt. In connection 
with the November 2019 Refinancing, we reflected $17 million in financing costs presented primarily as a reduction to long-
term debt. 

Loss on Debt Financing Transactions 

The following are components of the loss on debt financing transactions resulting from debt extinguishment and 

modification accounting: 

Repurchase and cancellation of principal balance at premium 
Unamortized debt (premium) discount and deferred financing costs, net 

$ 

Third party debt issuance fees 

Total loss on debt financing transactions 

$ 

Description of Outstanding Debt 

Credit agreement 

Years Ended December 31, 

2019 

2018 

2017 

80     $ 
20    
—    
100     $ 

110     $ 
(30 )  
13    
93     $ 

—  
26  
12  
38  

SGC and certain of its subsidiaries are party to a credit agreement, dated as of October 18, 2013, by and among SGI, 
as the borrower, SGC, as a guarantor, Bank of America, N.A., as administrative agent, and the lenders and other agents party 
thereto (the “credit agreement”). As of December 31, 2019, the credit agreement included (a) a revolving credit facility of 
$650 million through November 20, 2024, with up to $350 million available for issuances of letters of credit and (b) a $4,102 
million term B-5 loan facility that matures August 14, 2024. 

The term B-5 loans amortize in equal quarterly installments in an amount equal to 1.00% per annum of the stated 

principal amount thereof, with the remaining balance due at final maturity. All of the debt incurred under the credit agreement 
is subject to accelerated maturity if our 2021 Notes remain outstanding 91 days prior to their stated maturity date of May 15, 
2021 and we do not have sufficient liquidity at that time, and all of the debt incurred under the revolving credit facility is 
subject to accelerated maturity if loans under our term B-5 loan facility remain outstanding 91 days prior to their stated 
maturity date of August 14, 2024 and we do not have sufficient liquidity at that time. In each of those cases, liquidity would 
be based on our unrestricted cash (excluding SciPlay cash) and availability under our revolving credit facility. SGI may 
voluntarily prepay all or any portion of outstanding amounts under the credit agreement at any time, without premium or 
penalty, subject to redeployment costs in the case of a prepayment of eurocurrency loans on a day that is not the last day of 
the relevant interest period. 

The applicable margin for the term B-5 loans is 2.75% per annum for eurocurrency (LIBOR) loans and 1.75% per 

annum for base rate loans. The applicable margin for revolver borrowings is 3.00% per annum for eurocurrency (LIBOR) 
loans and 2.00% per annum for base rate loans. SGI is required to pay commitment fees to revolving lenders on the actual 
daily unused portion of the revolving commitments at a rate of 0.50% per annum through maturity, subject to a step-down to 
0.375% based upon the achievement of certain net first lien leverage ratios. 

SciPlay Revolver 

SciPlay Holding, a subsidiary of SciPlay, entered into the SciPlay Revolver, a $150 million revolving credit 

agreement, dated as of May 7, 2019, that matures in May 2024, by and among SciPlay Holding, as the borrower, SciPlay 
Parent LLC, as a guarantor, the subsidiary guarantors party thereto (which are all domestic entities that comprise our SciPlay 
business segment), the lenders party thereto and Bank of America, N.A., as administrative agent and collateral agent. 

123 

 
 
 
 
 
 
 
The interest rate is either Adjusted LIBOR (as defined in the SciPlay Revolver) plus 2.250% (with one 0.250% 

leverage-based step-down to the margin and one 0.250% leverage-based step-up to the margin) or ABR (as defined in the 
SciPlay Revolver) plus 1.250% (with one 0.250% leverage-based step-down to the margin and one 0.250% leverage-based 
step-up to the margin) at the option of SciPlay Holding. SciPlay Holding is required to pay to the lenders a commitment fee 
of 0.500% per annum on the average daily unused portion of the revolving commitments through maturity, which fee varies 
based on the total net leverage ratio and is subject to a floor of 0.375%. The SciPlay Revolver provides for up to $15 million 
in letter of credit issuances. 

Notes 

The following table sets forth the indenture dates, redemption prices and dates and ranking, guarantees and collateral 

for each of our outstanding series of notes: 

Series of Notes 

Indenture Date 

2025 Secured Notes 
2026 Secured Euro Notes(2) 
2026 Unsecured Euro Notes(2) 
2026 Unsecured Notes 
2028 Unsecured Notes 
2029 Unsecured Notes 
2021 Notes 

  October 17, 2017 
  February 14, 2018 
  February 14, 2018 
  March 19, 2019 
  November 26, 2019 
  November 26, 2019 
  June 4, 2014 

Redeemable at Make Whole 
Price Prior To(1) 

Ranking, Guarantees and 
Collateral 

  October 15, 2020 
  February 15, 2021 
  February 15, 2021 
  March 15, 2022 
  May 15, 2023 
  November 15, 2024 
  N/A 

  Senior Secured 
  Senior Secured 
  Senior Unsecured 
  Senior Unsecured 
  Senior Unsecured 
  Senior Unsecured 
  Senior Subordinated 

(1)  Refers to the date prior to which such series of notes may be redeemed at a redemption price equal to 100% of the principal amount of such notes plus 
accrued and unpaid interest, if any, to the date of redemption plus a “make whole” premium. On or after such date, such notes may be redeemed at the 
prices specified in the indenture governing such notes. The 2021 Notes are redeemable at the prices specified in the indenture governing the 2021 Notes. 

(2)  Effective April 30, 2018, the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes were listed on the Official List of The International Stock 

Exchange. 

Ranking, guarantees and collateral 

Borrowings under the credit agreement and the Secured Notes are senior secured obligations of SGI, rank equally to 

all of SGI’s existing and future senior debt and rank senior to all of SGI’s existing and future senior subordinated debt. The 
Unsecured Notes are senior unsecured obligations of SGI, rank equally to all of SGI’s existing and future senior debt and 
rank senior to all of SGI’s existing and future senior subordinated debt. The 2021 Notes are unsecured senior subordinated 
obligations of SGI and are subordinated to all of SGI’s existing and future senior debt, rank equally with all of SGI’s existing 
and future senior subordinated debt and rank senior to all of SGI’s future debt that is expressly subordinated to the 2021 
Notes. 

Borrowings under the credit agreement, the Senior Notes and the 2021 Notes are guaranteed by us and each of our 
current and future direct and indirect wholly owned domestic subsidiaries (other than SGI, the unrestricted business entities 
comprising our SciPlay business segment and certain immaterial subsidiaries), subject to certain customary exceptions as set 
forth in the credit agreement and the indentures governing such notes. Borrowings under the credit agreement, the Senior 
Notes and the 2021 Notes are structurally subordinated to all of the liabilities of our Non-Guarantor Subsidiaries. 

The obligations under the credit agreement and the Secured Notes are secured by a first priority lien on (1) 
substantially all the property and assets (real and personal, tangible and intangible) of SGI and the other guarantors, and (2) 
100% of the capital stock (or other equity interests) of the direct domestic subsidiaries of SGC, SGI and the guarantors and 
65% of the capital stock (or other equity interests) of the direct foreign subsidiaries of SGC, SGI and the guarantors, in each 
case, subject to certain customary exceptions. 

The SciPlay Revolver is secured by a (i) first priority pledge of the equity securities of SciPlay Holding, SciPlay 

Parent LLC’s restricted subsidiaries and each subsidiary guarantor party thereto and (ii) first priority security interests in, and 

124 

 
 
 
 
 
 
mortgages on, substantially all tangible and intangible personal property and material fee-owned real property of SciPlay 
Parent LLC, SciPlay Holding and each subsidiary guarantor party thereto, in each case, subject to customary exceptions. 

Social gaming unrestricted subsidiary designation 

In order to provide flexibility for potential future growth opportunities with respect to our SciPlay business, we have 

designated certain of our direct and indirect subsidiaries, which hold substantially all of the assets of, and operate, our 
SciPlay business, as “Unrestricted Subsidiaries” under our credit agreement and the indentures governing the Senior Notes 
and the 2021 Notes. As a result of such designations, the SciPlay subsidiaries are not guarantors under our credit agreement 
and indentures and are not obligated to comply with many of the covenants set forth in those agreements and that remain 
applicable to us and our restricted subsidiaries. In addition, except to the extent of cash distributions from the SciPlay 
subsidiaries to us or our restricted subsidiaries, the assets, liabilities and financial results of the SciPlay subsidiaries will be 
excluded from the calculation of the applicable financial metrics required by these agreements, including our credit 
agreement’s maintenance covenant, which is based on our consolidated net first lien leverage. Following these designations, 
the SciPlay subsidiaries remain our direct and indirect subsidiaries. 

Restrictive covenants 

Our only financial maintenance covenant is contained in our credit agreement. This covenant is tested at the end of 
each fiscal quarter and requires us to not exceed a maximum consolidated net first lien leverage ratio of 5.00x Consolidated 
EBITDA (as defined in the credit agreement) for the quarter ended December 31, 2019. This ratio will step down to 4.75x 
beginning with the fiscal quarter ended December 31, 2020 and to 4.50x beginning with the fiscal quarter ended December 
31, 2021. 

The SciPlay Revolver requires that SciPlay maintain a maximum total net leverage ratio not to exceed 2.50x and 

maintain a minimum fixed charge coverage ratio of no less than 4.00x. 

The credit agreement and the indentures governing the Senior Notes and the 2021 Notes also contain certain 

covenants that, among other things and subject to certain exceptions, limit SGC’s and its restricted subsidiaries’ (including 
SGI) ability to incur additional indebtedness or guarantees, pay dividends or make distributions or certain other restricted 
payments, purchase or redeem capital stock, prepay junior indebtedness or modify certain debt instruments, make 
investments or extend credit, engage in certain transactions with affiliates, engage in sale-leaseback transactions, consummate 
certain assets sales, effect a consolidation or merger, sell, transfer, lease or otherwise dispose of assets, create certain liens 
and other encumbrances on assets, enter into arrangements that restrict the ability to pay dividends or change fiscal years. 
These agreements also contain events of default customary for agreements of their type (with customary grace periods, as 
applicable). Failure to comply with any of the covenants in these agreements could result in a default under these agreements 
and under other agreements containing cross-default provisions. Such a default would permit lenders to accelerate the 
maturity of the debt under these agreements and other agreements containing cross-default provisions and, in the case of the 
credit agreement and the indentures governing the Secured Notes, to foreclose upon any collateral securing such debt. 

The SciPlay Revolver contains covenants that, among other things, restricts SciPlay’s ability to incur additional 
indebtedness; incur liens; sell, transfer or dispose of property and assets; invest; make dividends or distributions or other 
restricted payments; and engage in affiliate transactions, with the exception of certain payments under the TRA and payments 
in respect of certain tax distributions and intercompany services under the SciPlay Parent LLC Operating Agreement. 

We were in compliance with the financial covenants under our debt agreements as of December 31, 2019. 

(16) Fair Value Measurements 

Fair value is defined as the exchange price that would be received for an asset or paid to transfer a liability (an exit 

price) in the principal or most advantageous market for the asset and liability in an orderly transaction between market 
participants at the measurement date. We estimate the fair value of our assets and liabilities when required using an 
established three-level hierarchy in accordance with ASC 820. 

125 

 
 
 
The fair value of our financial assets and liabilities is determined by reference to market data and other valuation 

techniques as appropriate. We believe the fair value of our financial instruments, which are principally cash and cash 
equivalents, restricted cash, accounts receivable, other current assets, accounts payable and accrued liabilities, approximates 
their recorded values. Our assets and liabilities measured at fair value on a recurring basis are described below. 

Derivative Financial Instruments 

As of December 31, 2019, we held the following derivative instruments that were accounted for pursuant to ASC 

815: 

Interest Rate Swap Contracts 

We currently use interest rate swap contracts as described below to manage exposure to interest rate fluctuations by 

reducing the uncertainty of future cash flows on our variable rate debt. 

In February 2018, we entered into interest rate swap contracts to hedge a portion of our interest expense associated 
with our variable rate debt to effectively fix the interest rate that we pay. These interest rate swap contracts are designated as 
cash flow hedges under ASC 815. We pay interest at a weighted-average fixed rate of 2.4418% and receive interest at a 
variable rate equal to one-month LIBOR. The total notional amount of interest rate swaps outstanding was $800 million as of 
December 31, 2019. These hedges mature in February 2022. 

These hedges are highly effective in offsetting changes in our future expected cash flows due to the fluctuation in 

the one-month LIBOR rate associated with our variable rate debt. We qualitatively monitor the effectiveness of these hedges 
on a quarterly basis. As a result of the effective matching of the critical terms on our variable rate interest expense being 
hedged to the hedging instruments being used, we expect these hedges to remain highly effective. 

All gains and losses from these hedges are recorded in Other comprehensive income (loss) until the future 
underlying payment transactions occur. Any realized gains or losses resulting from the hedges are recognized (together with 
the hedged transaction) as interest expense. We estimate the fair value of our interest rate swap contracts by discounting the 
future cash flows of both the fixed rate and variable rate interest payments based on market yield curves. The inputs used to 
measure the fair value of our interest rate swap contracts are categorized as Level 2 in the fair value hierarchy as established 
by ASC 820. 

The following table shows the gains (losses) and interest expense on our interest rate swap contracts: 

 Year Ended December 31, 

2019 

2018 

2017 

Losses recorded in accumulated other comprehensive loss, net of tax 
Interest expense recorded related to interest rate swap contracts 

  $ 

(11 )   $ 
1    

—     $ 
3    

(4 ) 
7  

We do not expect to reclassify material amounts from Accumulated other comprehensive loss to interest expense in 

the next twelve months. 

The following table shows the effect of interest rate swap contracts designated as cash flow hedges on the 

consolidated statements of operations: 

Total interest expense which reflects the effects of cash flow hedges 
Hedged item 

  $ 

Derivative designated as hedging instrument 

(589 )   $ 
(20 )  
19    

(597 ) 
(17 ) 
14  

 Year Ended 
December 31, 
2019 
Interest expense 

 Year Ended 
December 31, 
2018 
Interest expense 

126 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Cross-Currency Interest Rate Swaps 

In connection with the February 2018 Refinancing, we entered into certain cross-currency interest rate swap 

agreements to achieve more attractive interest rates by effectively converting $460 million of our fixed-rate U.S. Dollar-
denominated 2025 Secured Notes, including the semi-annual interest payments through October 2023, to fixed-rate Euro-
denominated debt, with a fixed annual weighted average interest rate of approximately 2.946%. We have designated these 
cross-currency interest rate swap agreements as a net investment hedge of our investments in certain of our international 
subsidiaries that use the Euro as their functional currency in order to reduce the volatility in our operating results caused by 
the changes in foreign currency exchange rates of the Euro relative to the U.S. Dollar. 

We use the spot method to measure the effectiveness of our net investment hedge. Under this method, for each 
reporting period, the change in the fair value of the $460 million cross-currency interest rate swaps is reported in foreign 
currency translation gain (loss) in Accumulated other comprehensive loss. The cross-currency basis spread (along with other 
components of the cross-currency swaps’ fair value excluded from the spot method effectiveness assessment) are amortized 
and recorded to interest expense. We evaluate the effectiveness of our net investment hedge at the beginning of each quarter. 

The following table shows the fair value of our hedges: 

  December 31, 2018 
—  
Interest rate swaps(1)(3) 
18  
Cross-currency interest rate swaps(2)(3) 
(1)  The loss of $16 million for the year ended December 31, 2019 and none for 2018 and 2017 are reflected in Derivative financial instrument unrealized 

Other liabilities 
Other assets 

  December 31, 2019 

Balance Sheet Line Item 

16     $ 
41    

  $ 

(loss) gain in Other comprehensive loss. 

(2)  The gain of $23 million, $18 million and $0 million for the years ended December 31, 2019, 2018 and 2017, respectively, is reflected in Foreign 

currency translation gain (loss) in Other comprehensive loss. 

(3)  The inputs used to measure the fair value of our interest rate swap contracts are categorized as Level 2 in the fair value hierarchy. 

Net Investment Non-derivative Hedge - 2026 Secured Euro Notes 

For the fourth quarter of 2019, we designated $169 million of our 2026 Secured Euro Notes as a net investment non-

derivative hedge of our investments in certain of our international subsidiaries that use the Euro as their functional currency 
in order to reduce the volatility in our results caused by the changes in foreign currency exchange rates of the Euro relative to 
the U.S. Dollar. 

We use the spot method to measure the effectiveness of our net investment non-derivative hedge. Under this method, 

for each reporting period, the change in the hedged portion of the carrying value of the 2026 Secured Euro Notes due to 
remeasurement is reported in foreign currency translation gain (loss) in Other comprehensive income (loss), and the 
remaining remeasurement change is recognized in Loss on remeasurement of debt in our consolidated statements of 
operations. We evaluate the effectiveness of our net investment non-derivative hedge at the beginning of each quarter and the 
inputs used to measure the fair value of this non-derivative hedge are categorized as Level 2 in the fair value hierarchy. 

Contingent Acquisition Consideration Liabilities 

In connection with our 2017 and 2018 acquisitions, we have recorded certain contingent acquisition consideration 
liabilities, of which the values are primarily based on reaching certain earnings-based metrics, with a maximum payout of 
$14 million as of December 31, 2019. The related liabilities were recorded at fair value on the acquisition date as part of the 
consideration transferred and are remeasured each reporting period. The inputs used to measure the fair value of our liabilities 
are categorized as Level 3 in the fair value hierarchy. 

We remeasured contingent acquisition consideration at each reporting period. These remeasurements included 

increases to the projected earnings-based measures and also the probability of achievement (categorized as Level 3 in the fair 
value hierarchy as established by ASC 820), which resulted in increases to the calculated fair value of contingent acquisition 
consideration by $2 million, $29 million and $0 million for the years ended December 31, 2019, 2018 and 2017, respectively. 
These changes were recorded in Restructuring and other. Contingent acquisition consideration liabilities as of December 31, 

127 

 
 
 
 
 
 
 
 
 
 
 
2019 are $14 million of which $7 million is included in Accrued liabilities with the remainder included in Other long-term 
liabilities. Contingent acquisition consideration liabilities as of December 31, 2018 were $45 million of which $22 million 
was included in Accrued liabilities with the remainder included in Other long-term liabilities. 

(17) Stockholders’ Deficit 

The following reflects total stock-based compensation expense recognized under all programs: 

Related to SGC stock options 
Related to SGC RSUs 

Related to SciPlay RSUs 

   Total 

Year Ended 

December 31, 

2019 

2018 

2017 

5     $ 
23    
9    
37     $ 

12     $ 
32    
—    
44     $ 

4  
23  
—  
27  

$ 

$ 

The following table sets forth the change in the number of shares of common stock outstanding during the fiscal 

years ended December 31, 2019 and 2018: 

Shares outstanding as of beginning of period 
Shares issued as part of equity-based compensation plans and the ESPP, net of shares surrendered 

Shares outstanding as of end of period 

Series A Junior Participating Preferred Stock and Rights Agreement 

December 31, 

2019 

2018 

92    
2    
94    

90  
2  
92  

On June 19, 2017, the Board of Directors of SGC approved, and SGC entered into, a rights agreement between SGC 

and American Stock Transfer & Trust Company, LLC (the “Rights Agreement”). Concurrently, the Board of Directors of 
SGC adopted a resolution reserving for issuance a series of 20,000 shares of preferred stock. On January 10, 2018, the Rights 
Agreement was amended and restated to account for the Reincorporation Merger (the “Amended and Restated Rights 
Agreement”). In connection with the Amended and Restated Rights Agreement, the preferred stock was designated as Series 
A Junior Participating Preferred Stock, par value $.001 per share, upon the exercise of rights under the Amended and 
Restated Rights Agreement. The Amended and Restated Rights Agreement provides for a dividend of one preferred share 
purchase right (“Right”) for each share of common stock of SGC. Each Right entitles the holder to purchase one ten-
thousandth of a share of Series A Junior Preferred Stock for a purchase price of $109.00, subject to adjustment as provided in 
the Amended and Restated Rights Agreement. As of December 31, 2019, none of these shares were outstanding 
and no Rights were exercised. 

Scientific Games Stock-Based and Other Incentive Compensation 

Pursuant to our incentive stock plans we offer stock-based compensation in the form of stock options and RSUs to 
employees and our non-employee directors. The terms of such stock option and RSU awards, including the vesting schedule 
of such awards, are determined at our discretion subject to the terms of the applicable equity-based compensation plan. 
Commencing on January 1, 2017, we also offer an ESPP. Our ESPP allows for a total of up to 2 million shares of common 
stock to be purchased by eligible employees under offerings made each January 1 and July 1. Employees participate through 
payroll deductions up to a maximum of 15% of eligible compensation. The term of each offering period is six months and 
shares are purchased on the last day of the offering period at a 15% discount to the stock’s market value. For offering periods 
in 2019 and 2018, we issued a total of 100 thousand and 83 thousand shares of common stock at an average price of $19.32 
per share and $22.79 per share, respectively. 

Options granted over the last several years have generally become exercisable in four equal installments beginning 

on the first anniversary of the date of grant or when certain performance targets are determined to have been met, in all cases, 

128 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
with a maximum term of ten years. RSUs typically vest in four equal installments beginning on the first anniversary of the 
date of grant or when certain performance targets are determined to have been met. 

We recognize expense for stock-based compensation plans based on the estimated fair value of the related awards in 

accordance with ASC 718. Stock options are granted with exercise prices that are not less than the fair market value of our 
common stock on the date of grant. We periodically grant certain stock-based awards that are contingent upon SGC or certain 
of our subsidiaries achieving certain pre-determined financial performance targets. Upon determining that the performance 
target is probable, the fair value of the award is recognized over the service period. Determining the probability of achieving 
a performance target requires estimates and judgment. 

As of December 31, 2019, we had approximately 23 million shares of common stock authorized for awards under 

the 2003 Incentive Compensation Plan, as amended and restated (the “2003 Plan”) (plus available shares from a pre-existing 
equity-based compensation plan). As of December 31, 2019, we had approximately 5 million shares reserved under the 2003 
Plan for future grants of equity awards and less than 0.1 million shares available under a pre-existing plan. As of 
December 31, 2019, we also had outstanding stock options and RSUs granted as part of inducement awards that were not 
approved by our stockholders, as permitted by applicable stock exchange rules. 

Stock Options 

During 2019, we issued 1 million stock options with a weighted average exercise price of $22.25 and a total grant 

date fair value of $7 million. At December 31, 2019, we had $10 million of unrecognized stock-based compensation expense 
relating to approximately 1 million unvested stock options that will be amortized over a weighted-average period of 
approximately two years and have an average remaining contract term of 8.4 years with a weighted average exercise price of 
$23.22. During the year ended December 31, 2019, we received $12 million in cash from the exercise of stock options. 

Restricted Stock Units 

A summary of the changes in RSUs outstanding under our equity-based compensation plans during 2019 is 

presented below: 

Unvested RSUs as of December 31, 2018 
Granted 

Vested 

Cancelled 

Unvested RSUs as of December 31, 2019 

Number of 
Restricted 
Stock 
Units 

Weighted 
Average 
Grant Date 
Fair Value 

2.6     $ 
1.5     $ 
(1.0 )   $ 

(0.2 )   $ 
2.9     $ 

25.37  
21.78  
19.17  
32.26  
24.80  

The weighted-average grant date fair value of RSUs granted during 2019 and 2018 was $21.78 and $47.17, 

respectively. The fair value of each RSU grant is based on the market value of our common stock at the time of grant. At 
December 31, 2019, we had $44 million of unrecognized stock-based compensation expense relating to unvested RSUs that 
will be amortized over a weighted-average period of approximately two years. The fair value at vesting date of RSUs vested 
during the years ended December 31, 2019, 2018 and 2017 was $22.0 million, $88.0 million and $47.0 million, respectively. 

SciPlay Stock-Based Compensation 

During the second quarter of 2019, SciPlay adopted the SciPlay Long-Term Incentive Plan (“SciPlay LTIP”). The 

SciPlay LTIP authorizes the issuance of up to 6.5 million shares of SciPlay’s Class A common stock to be granted in 
connection with awards of incentive and nonqualified stock options, restricted stock, RSUs, stock appreciation rights and 
performance-based awards. As of December 31, 2019, there were a total of 4.1 million time-based and performance-based 
SciPlay RSUs outstanding with an average grant price of $15.54 per share of SciPlay Class A common stock. As of 

129 

 
 
 
 
 
 
 
 
 
December 31, 2019, we had $13 million in unrecognized stock-based compensation expense that is expected to be recognized 
over a weighted-average expected vesting period of 1.4 years. 

(18) Pension and Other Post-Retirement benefits 

We have defined benefit pension plans for our U.K.-based union employees (the “U.K. Plan”) and certain Canadian-

based employees (the “Canadian Plan”). Collectively these two plans are referred to as the “Pension Plans”. Retirement 
benefits under the U.K. Plan are generally based on an employee’s average compensation over the two years preceding 
retirement. Retirement benefits under the Canadian Plan are generally based on the number of years of credited service. Our 
policy is to fund the minimum contributions permissible by the applicable authorities. We estimate that $7 million will be 
contributed to the Pension Plans in fiscal year 2020. 

Our pension benefit costs are calculated using various actuarial assumptions and methodologies. These assumptions 

include discount rates, inflation, compensation increase rates, expected returns on plan assets, mortality rates and other 
factors. The assumptions used in recording the obligations under our plans represent our best estimates, and we believe that 
they are reasonable, based on information as to historical experience and performance and other factors that might cause 
future expectations to differ from past trends. Differences in actual experience or changes in assumptions may affect our 
pension obligations and future expense. The primary factors contributing to actuarial gains and losses each year are 
(1) changes in the discount rate used to value pension benefit obligations as of the measurement date and (2) differences 
between the expected and the actual return on plan assets. 

130 

 
 
 
 
The following table sets forth the combined funded status of the Pension Plans and their reconciliation to the related 

amounts recognized in our Consolidated Financial Statements at our December 31, 2019 and 2018 measurement dates: 

Change in benefit obligation: 
Benefit obligation at beginning of year 

Service cost 

Interest cost 

Participant contributions 

Actuarial loss (gain) 

Benefits paid 

Other, principally foreign exchange 

Benefit obligation at end of year 

Change in plan assets: 
Fair value of plan assets at beginning of year 

Actual gain (loss) on plan assets 

Employer contributions 

Participant contributions 

Benefits paid 

Other, principally foreign exchange 

Fair value of assets at end of year 

Amounts recognized in the consolidated balance sheets: 
Funded status (current) 

Funded status (non-current) 

Accumulated other comprehensive loss: 

Unrecognized actuarial loss 

Unrecognized prior service cost 

Deferred taxes 

Net amount recognized 

December 31, 

2019 

2018 

125     $ 
2    
4    
1    
21    
(3 )  
4    
154     $ 

107     $ 
18    
4    
1    
(3 )  
2    
129     $ 

—     $ 
(25 )  

34    
—    
(1 )  
8     $ 

134  
3  
4  
1  
(7 ) 

(4 ) 

(6 ) 
125  

116  
(4 ) 
3  
1  
(4 ) 

(5 ) 
107  

—  
(18 ) 

25  
—  
(5 ) 
2  

 $ 

 $ 

 $ 

 $ 

 $ 

 $ 

The following table presents the components of our net periodic pension benefit cost: 

Components of net periodic pension benefit cost: 
Service cost 

Interest cost 

Expected return on plan assets 

Amortization of actuarial losses 

Net periodic cost 

Year Ended December 31, 

2019 

2018 

2017 

 $ 

 $ 

2     $ 
4    
(5 )  
1    
2     $ 

3     $ 
4    
(6 )  
1    
2     $ 

3  
4  
(6 ) 
1  
2  

The accumulated benefit obligation for the Pension Plans was $154 million and $125 million as of December 31, 

2019 and 2018, respectively. The underfunded status of the Pension Plans recorded as a long-term liability in our 
Consolidated Balance Sheets as of December 31, 2019 and 2018 was $25 million and $18 million, respectively. 

131 

 
 
 
 
 
 
 
 
   
   
 
 
 
 
 
 
   
   
 
 
 
 
 
   
   
 
  
  
 
 
 
 
 
 
 
 
 
 
   
   
   
 
 
 
 
The amounts included in accumulated other comprehensive loss as of December 31, 2019 are expected to be 
recognized as components of net periodic pension benefit cost during the fiscal year ending December 31, 2020 are presented 
below: 

Unrecognized loss 

Unrecognized prior service cost 

Net amount expected to be recognized 

  $ 

  $ 

2  
(1 ) 
1  

The U.K. Plan is closed to new participants and pensionable earnings used to calculate retirement benefits are 

limited to a 2% annual increase while the plan is less than 100% funded. 

The investment policy is to maximize long-term financial return commensurate with security and minimizing risk. 
This is achieved by holding a portfolio of marketable investments that avoids over-concentration of investment and spreads 
assets both over industries and geographies. In setting investment strategy, we considered the lowest risk strategy that it could 
adopt in relation to the plan’s liabilities and designed the asset allocation to achieve a higher return while maintaining a 
cautious approach to meeting the plan’s liabilities. We considered a full range of asset classes, the risks and rewards of a 
range of alternative asset allocation strategies, the suitability of each asset class and the need for appropriate diversification. 

The current strategy in the U.K. Plan is to hold approximately 26% in a global return fund, approximately 7.3% in 
U.K. equities, approximately 6.5% in real estate, approximately 30% in non-U.K. equities, approximately 19% in Liability 
Driven Investments (LDI) and approximately 11% in corporate bonds. The current strategy in the Canadian Plan is to hold 
approximately 22% in Canadian equities, approximately 41% in non-Canadian equities and approximately 37% in bonds and 
other. 

The fair value of the plan assets for the Pension Plans at December 31, 2019 by asset category is presented below: 

Asset Category 

Equity securities(a) 
Global return fund(a) 
Corporate bonds(a) 
Government bonds 

Real estate 

$ 

LDI (Liability Driven Investment) 
Cash and cash equivalents(b) 

Total pension assets 

$ 

Market Value at 
12/31/2019 

Quoted Prices in Active 
Markets for Identical 
Assets (Level 1) 

Significant Observable 
Inputs (Level 2) 

Significant 
Unobservable Inputs 
(Level 3) 

62     $ 
19    
13    
12    
5    
14    
4    
129     $ 

35     $ 
—    
—    
—    
—    
—    
4    
39     $ 

27     $ 
19    
13    
12    
—    
14    
—    
85     $ 

—  
—  
—  
—  
5  
—  
—  
5  

(a)  The assets are invested through managed funds that are valued using inputs derived principally from quoted prices in active markets for the 

underlying assets in the fund. 

(b)  The carrying value of cash and cash equivalents approximates fair value because of the short-term maturity of these instruments. 

132 

 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
The fair value of the plan assets for both of the Pension Plans at December 31, 2018 by asset category is presented 

below: 

Asset Category 

Equity securities(a) 
Global return fund(a) 
Corporate bonds(a) 
Government bonds 

Real estate 

LDI (Liability Driven Investment) 
Cash and cash equivalents(b) 

Total pension assets 

Quoted 
Prices in  
Active  
Markets for  
Identical  
Assets (Level 1) 

Market 
Value at  
12/31/2018 

Significant 
Observable  
Inputs (Level 2) 

Significant 
Unobservable  
Inputs (Level 3) 

$ 

$ 

52     $ 
14    
14    
11    
4    
11    
1    
107     $ 

30     $ 
—    
—    
—    
—    
—    
1    
31     $ 

22     $ 
14    
14    
11    
—    
11    
—    
72     $ 

—  
—  
—  
—  
4  
—  
—  
4  

(a)  The assets are invested through managed funds that are valued using inputs derived principally from quoted prices in active markets for the underlying 

assets in the fund. 

(b)  The carrying value of cash and cash equivalents approximates fair value because of the short-term maturity of these instruments. 

The change in fair value of the Pension Plan assets valued using significant unobservable inputs (Level 3) is 

presented below: 

Significant unobservable inputs (Level 3), beginning of period 
Unrealized gain (loss) on asset still held 

Significant unobservable inputs (Level 3), end of period 

$ 

$ 

2019 

2018 

4     $ 
1    
5     $ 

4  
—  
4  

The table below presents the weighted-average actuarial assumptions used to determine the benefit obligation and 

net periodic benefit cost for the Pension Plans. 

Discount rates: 

Benefit obligation 

Net periodic pension cost 

Rate of compensation increase 

Expected return on assets 

U.K. Plan 

Canadian Plan 

  2019 

2018 

2017 

2019 

2018 

2017 

2.0 %  

2.0 %  

1.0 %  

5.1 %  

2.9 %  

2.6 %  

1.0 %  

5.0 %  

2.6 %  

2.8 %  

1.0 %  

4.8 %  

3.1 %  

3.9 %  

3.0 %  

5.5 %  

3.9 %  

3.6 %  

1.0 %  

5.7 %  

4.0 % 

3.6 % 

3.0 % 

6.0 % 

The overall expected long-term rate of return on assets assumption for the U.K. Plan has been determined as a 

weighted-average of the expected returns on the above asset classes for the U.K. Plan. The expected return on bonds is taken 
as the current redemption yield on the appropriate index. The expected return on equities and property is determined by 
assuming a measure of out performance over the gilt-yield. The expected return on cash is related to the Bank of England 
base rate. Returns so determined are reduced to allow for investment manager expenses. 

The overall expected long-term rate of return on assets assumption for the Canadian Plan has been determined by 
consideration of the current level of expected returns on risk-free investments (primarily government bonds), the historical 
level of the risk premium associated with the other asset classes in which the portfolio is invested and the expectations for 
future returns of each asset class based on our active management of certain portfolio classes. 

133 

 
 
 
 
 
 
 
 
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
   
 
 
 
 
 
 
We expect benefit payments between $4 million and $5 million annually, which reflect expected future service, for 

each of the next five years. Additionally, we expect benefit payments of $30 million for benefit payments during the five 
years from 2025 to 2029. 

U.S. plan 

We have a 401(k) plan for U.S.-based employees. Those employees who participate in our 401(k) plan are eligible to 

receive matching contributions from us for the first 6% of participant contributions (as defined in the plan document). 
Contribution expense for the years ended December 31, 2019, 2018 and 2017 amounted to $11 million, $12 million and $11 
million, respectively. 

(19) Accumulated Other Comprehensive Loss 

The accumulated balances for each classification of other comprehensive (loss) income are presented below: 

Balance at January 1, 2017 
Change during period 

Reclassified into operations 

Balance at December 31, 2017 

Change during period 
Reclassified into operations 

Balance at December 31, 2018 

Change during period 
Reclassified into operations 

Balance at December 31, 2019 

Foreign 
Currency 
Items 

Derivative 
Financial 
Instruments(1) 

Unrecognized 
pension 
benefit costs, 
net of taxes(2) 

Accumulated 
Other 
Comprehensive 
Loss 

 $ 

 $ 

 $ 

 $ 

(310 )   $ 
127    
—    
(183 )   $ 

(99 )  
—    

(282 )   $ 
26    
—    
(256 )   $ 

(4 )   $ 
(3 )  
7    
—     $ 
—    
—    
—     $ 

(11 )  
—    
(11 )   $ 

(20 )   $ 
2    
1    
(17 )   $ 

(2 )  
1    

(18 )   $ 

(8 )   
1    
(25 )   $ 

(334 ) 
126  
8  
(200 ) 

(101 ) 
1  

(300 ) 
7  
1  
(292 ) 

(1)  The change during the period is net of income taxes of $4 million, $0 million and $(3) million in 2019, 2018 and 2017, respectively. 

(2)  The change during the period is net of income taxes of $1 million, $1 million and $(1) million in 2019, 2018 and 2017, respectively. 

(20) Income Taxes 

Income taxes are determined using the liability method of accounting for income taxes, under which deferred tax 

assets (“DTAs”) and deferred tax liabilities (“DTLs”) are recognized for the expected future tax consequences of temporary 
differences between the financial reporting and tax basis of assets and liabilities. If, based upon all available evidence, both 
positive and negative, it is more likely than not that such DTAs will not be realized, a valuation allowance is recorded. 

Management assessed the available positive and negative evidence to estimate whether sufficient future taxable 

income will be generated to permit use of existing DTAs in each taxpaying jurisdiction. A significant piece of objective 
negative evidence evaluated was the cumulative loss incurred over the three-year period ended December 31, 2019. Such 
strong objective evidence puts less emphasis on other subjective evidence, such as our projections for future growth. On the 
basis of this evaluation, as of December 31, 2019, a valuation allowance of $209 million has been recorded to recognize only 
the portion of the DTAs that are more likely than not to be realized; however, the amount of the DTAs considered realizable 
could be adjusted if estimates of future taxable income during the carryforward period change or if objective negative 
evidence in the form of cumulative losses is no longer present and additional weight is given to subjective evidence such as 
projections for future growth. 

We apply a recognition threshold and measurement attribute related to uncertain tax positions taken or expected to 

be taken on our tax returns. We recognize a tax benefit for financial reporting of an uncertain income tax position when it has 
a greater than 50% likelihood of being sustained upon examination by the taxing authorities. We measure the tax benefit of an 

134 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
 
 
 
uncertain tax position based on the largest benefit that has a greater than 50% likelihood of being ultimately realized 
including evaluation of settlements. 

The components of net loss from continuing operations before income taxes are as follows: 

United States 
Foreign 

Net loss before income tax (benefit) expense 

The components of income tax expense (benefit) are as follows: 

Current 

U.S. Federal 

U.S. State 

Foreign 

Total 

Deferred 

U.S. Federal 

U.S. State 

Foreign 

Total 

Total income tax expense 

Year Ended December 31, 

2019 

2018 

2017 

(158 )   $ 
50    

(108 )   $ 

(356 )   $ 
17    

(339 )   $ 

(336 ) 
109  

(227 ) 

Year Ended December 31, 

2019 

2018 

2017 

(5 )   $ 
1    
32    
28    

(3 )  

(3 )  

(12 )  

(18 )  
10     $ 

19     $ 
4    
22    
45    

(10 )  

(7 )  

(15 )  

(32 )  
13     $ 

5  
(4 ) 
25  
26  

(6 ) 
3  
(8 ) 

(11 ) 
15  

 $ 

 $ 

  $ 

 $ 

The reconciliation of the U.S. federal statutory tax rate to the actual tax rate is as follows: 

Statutory U.S. federal income tax rate 

Foreign earnings at rates different than U.S. federal rate 

Valuation allowance adjustments 

Impact of U.S. Tax Reform 

Permanent Items 

Reduction of UTBs 

Other 

Effective income tax rate 

Year Ended December 31, 

2019 

2018 

2017 

21.0  %  
(3.7 )%  

(31.0 )%  

—  %  

(3.6 )%  

6.2  %  

1.9  %  

(9.2 )%  

21.0  %  
(1.5 )%  

(16.8 )%  

(3.1 )%  

(2.5 )%  

—  %  

(1.0 )%  

(3.9 )%  

35.0  % 
(5.7 )% 

(40.8 )% 

4.3  % 

(1.0 )% 

—  % 

1.8  % 

(6.4 )% 

Our 2019 and 2018 effective tax rates were impacted by changes in global valuation allowances totaling $36 million 
and $93 million, respectively, against net DTAs in various jurisdictions. Additionally, our 2019 effective rate was impacted by 
a decrease in the UTBs of $7 million due to settlements and statute closures. 

Deferred income taxes reflect the net tax effects of temporary differences between the carrying values of assets and 
liabilities for financial reporting purposes and the amounts used for income tax purposes. The deferred income tax balances 
are established using the enacted statutory tax rates and are adjusted for changes in such rates in the period of change. 

135 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
 
 
 
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Deferred tax assets: 

Reserves and other accrued expenses 

Net operating loss carry forwards 

Tax credit carry forwards 

Interest limitation carryforwards 

Differences in financial reporting and tax basis for: 

Other 

Valuation allowance 

Realizable deferred tax assets 

Deferred tax liabilities: 

Deferred costs and prepaid expenses 

Differences in financial reporting and tax basis for: 

Identifiable intangible assets 

Property and equipment 

Other 

Total deferred tax liabilities 

Net deferred tax liability on balance sheet 

  $ 

December 31, 

2019 

2018 

78     $ 
296    
40    
157    

51    
(209 )  
413    

37  
436  
29  
106  

64  
(245 ) 
427  

(12 )  

(45 ) 

(312 )  

(47 )  

(13 )  

(384 )  

 $ 

29     $ 

(383 ) 

(62 ) 

(15 ) 

(505 ) 

(78 ) 

At December 31, 2019, we had the following NOL, interest limitation, R&D credit, and state tax credit carry 

forwards: 

NOL carry forwards 
Interest limitation carry forwards 

R&D and state credit carry forwards 

$ 

December 31, 2019 

Federal 

State 

Foreign 

960    $ 
614    
40    

1,196    $ 
317    
2    

181  
28  
—  

The Federal tax loss carryforwards will expire through 2037. The state and foreign NOL carryforwards can be 

carried forward for periods that vary from five years to indefinitely. R&D tax credit carryforwards will expire through 2039, 
and state tax credits expire through 2023. The interest limitation carryforwards can be carried forward indefinitely in all 
jurisdictions in which we have them available. 

At December 31, 2019 and 2018, we had the following valuation allowances: 

Federal 
State 

Foreign 

 $ 

December 31, 

2019 

2018 

128    $ 
40    
41    

162  
50  
34  

Undistributed earnings of subsidiaries are accounted for as a temporary difference, except that DTLs are not 

recorded for undistributed earnings of foreign subsidiaries that are deemed to be indefinitely reinvested in foreign 
jurisdictions. The Tax Act required the Company to compute a tax on previously undistributed earnings and profits of its 
foreign subsidiaries upon transition from a worldwide tax system to a territorial tax system during the year ended 
December 31, 2017. The repatriation of such amounts in the future should generally be exempt from income taxes in the U.S. 
(as a result of the Tax Act) and in those jurisdictions that have a similar territorial system of taxation. Substantially all of our 

136 

 
 
 
 
 
 
 
   
   
 
 
 
   
   
 
 
 
 
  
   
  
   
 
   
   
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
current year foreign cash flows are not intended to be indefinitely reinvested offshore, and therefore the tax effects of 
repatriation (including applicable withholding taxes) of such cash flows are provided for in our financial reporting. 

Unrecognized Tax Benefits 

The total amount of unrecognized tax benefits (“UTBs”) as of December 31, 2019 was $28 million. Of this amount, 
$28 million, if recognized, would be included in our Consolidated Statements of Operations and would impact our effective 
tax rate. We do not expect any material changes in unrecognized tax benefits before December 31, 2020. 

We recognize interest and penalties for unrecognized tax benefits in income tax expense. The amounts recognized 

for interest and penalties during the years ended December 31, 2019, 2018 and 2017 were not material. 

We file income tax returns in the U.S. Federal jurisdiction and various state and foreign jurisdictions. We are 
generally not subject to examination for periods prior to December 31, 2015; however as we utilize our net operating losses, 
prior periods can be subject to examination.  There are no ongoing material U.S. federal, state, local or non-U.S. 
examinations by tax authorities. 

The Company had the following activity for unrecognized tax benefits: 

Balance at beginning of period 
Tax positions related to current year additions 

Additions for tax positions of prior years 

Tax positions related to prior years reductions 

 $ 

Reductions due to lapse of statute of limitations on tax positions   

Settlements 

Balance at end of period 

(21) Litigation 

 $ 

Year Ended December 31, 

2019 

2018 

2017 

34     $ 
1    
—    
—    
(7 )  
—    
28     $ 

22     $ 
11    
2    
—    
(1 )  
—    
34     $ 

28  
2  
—  
(7 ) 
—  
(1 ) 
22  

We are involved in various legal proceedings, including those discussed below. We record an accrual for legal 
contingencies when it is both probable that a liability has been incurred and the amount or range of the loss can be reasonably 
estimated (although, as discussed below, there may be an exposure to loss in excess of the accrued liability). We evaluate our 
accruals for legal contingencies at least quarterly and, as appropriate, establish new accruals or adjust existing accruals to 
reflect (1) the facts and circumstances known to us at the time, including information regarding negotiations, settlements, 
rulings and other relevant events and developments, (2) the advice and analyses of counsel and (3) the assumptions and 
judgment of management. Legal costs associated with our legal proceedings are expensed as incurred. We had accrued 
liabilities of $3 million and $4 million for all of our legal matters that were contingencies as of December 31, 2019 and 2018, 
respectively. 

Substantially all of our legal contingencies are subject to significant uncertainties and, therefore, determining the 

likelihood of a loss and/or the measurement of any loss involves a series of complex judgments about future events. 
Consequently, the ultimate outcomes of our legal contingencies could result in losses in excess of amounts we have accrued. 
We may be unable to estimate a range of possible losses for some matters pending against us or our subsidiaries, even when 
the amount of damages claimed against us or our subsidiaries is stated because, among other things: (1) the claimed amount 
may be exaggerated or unsupported; (2) the claim may be based on a novel legal theory or involve a large number of parties; 
(3) there may be uncertainty as to the likelihood of a class being certified or the ultimate size of the class; (4) there may be 
uncertainty as to the outcome of pending appeals or motions; (5) the matter may not have progressed sufficiently through 
discovery or there may be significant factual or legal issues to be resolved or developed; and/or (6) there may be uncertainty 
as to the enforceability of legal judgments and outcomes in certain jurisdictions. Other matters have progressed sufficiently 
that we are able to estimate a range of possible loss. For those legal contingencies disclosed below, and those related to the 

137 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
previously disclosed settlement agreement entered into in February 2015 with SNAI S.p.a. (“SNAI”), as to which a loss is 
reasonably possible, whether in excess of a related accrued liability or where there is no accrued liability, and for which we 
are able to estimate a range of possible loss, the current estimated range is up to approximately $13 million in excess of the 
accrued liabilities (if any) related to those legal contingencies. This aggregate range represents management’s estimate of 
additional possible loss in excess of the accrued liabilities (if any) with respect to these matters based on currently available 
information, including any damages claimed by the plaintiffs, and is subject to significant judgment and a variety of 
assumptions and inherent uncertainties. For example, at the time of making an estimate, management may have only 
preliminary, incomplete, or inaccurate information about the facts underlying a claim; its assumptions about the future rulings 
of the court or other tribunal on significant issues, or the behavior and incentives of adverse parties, regulators, indemnitors 
or co-defendants, may prove to be wrong; and the outcomes it is attempting to predict are often not amenable to the use of 
statistical or other quantitative analytical tools. In addition, from time to time an outcome may occur that management had 
not accounted for in its estimate because it had considered that outcome to be remote. Furthermore, as noted above, the 
aggregate range does not include any matters for which we are not able to estimate a range of possible loss. Accordingly, the 
estimated aggregate range of possible loss does not represent our maximum loss exposure. Any such losses could have a 
material adverse impact on our results of operations, cash flows or financial condition. The legal proceedings underlying the 
estimated range will change from time to time, and actual results may vary significantly from the current estimate. 

Colombia litigation 

Our subsidiary, SGI, owned a minority interest in Wintech de Colombia S.A., or Wintech (now liquidated), which 

formerly operated the Colombian national lottery under a contract with Empresa Colombiana de Recursos para la Salud, S.A. 
(together with its successors, “Ecosalud”), an agency of the Colombian government. The contract provided for a penalty 
against Wintech, SGI and the other shareholders of Wintech of up to $5.0 million if certain levels of lottery sales were not 
achieved. In addition, SGI delivered to Ecosalud a $4.0 million surety bond as a further guarantee of performance under the 
contract. Wintech started the instant lottery in Colombia but, due to difficulties beyond its control, including, among other 
factors, social and political unrest in Colombia, frequently interrupted telephone service and power outages, and competition 
from another lottery being operated in a province of Colombia that we believe was in violation of Wintech’s exclusive license 
from Ecosalud, the projected sales level was not met for the year ended June 30, 1993. 

In 1993, Ecosalud issued a resolution declaring that the contract was in default. In 1994, Ecosalud issued a 

liquidation resolution asserting claims for compensation and damages against Wintech, SGI and other shareholders of 
Wintech for, among other things, realization of the full amount of the penalty, plus interest, and the amount of the bond. SGI 
filed separate actions opposing each resolution with the Tribunal Contencioso of Cundinamarca in Colombia (the “Tribunal”), 
which upheld both resolutions. SGI appealed each decision to the Council of State. In May 2012, the Council of State upheld 
the contract default resolution, which decision was notified to us in August 2012. In October 2013, the Council of State 
upheld the liquidation resolution, which decision was notified to us in December 2013. 

In July 1996, Ecosalud filed a lawsuit against SGI in the U.S. District Court for the Northern District of Georgia 

asserting many of the same claims asserted in the Colombia proceedings, including breach of contract, and seeking damages. 
In March 1997, the District Court dismissed Ecosalud’s claims. Ecosalud appealed the decision to the U.S. Court of Appeals 
for the Eleventh Circuit. The Court of Appeals affirmed the District Court’s decision in 1998. 

In June 1999, Ecosalud filed a collection proceeding against SGI to enforce the liquidation resolution and recover 

the claimed damages. In May 2013, the Tribunal denied SGI’s merit defenses to the collection proceeding and issued an order 
of payment of approximately 90 billion Colombian pesos, or approximately $30.2 million, plus default interest (potentially 
accrued since 1994 at a 12% statutory interest rate). SGI has filed an appeal to the Council of State, which appeal has stayed 
the payment order. 

SGI believes it has various defenses, including on the merits, against Ecosalud’s claims. Although we believe these 
claims will not result in a material adverse effect on our consolidated results of operations, cash flows or financial position, it 
is not feasible to predict the final outcome, and we cannot assure that these claims will not ultimately be resolved adversely to 
us or result in material liability. 

138 

 
 
 
 
 
 
 
SNAI litigation 

On April 16, 2012, certain VLTs operated by SNAI in Italy and supplied by Barcrest Group Limited (“Barcrest”) 
erroneously printed what appeared to be winning jackpot and other tickets with a face amount in excess of €400.0 million. 
SNAI has stated, and system data confirms, that no jackpots were actually won on that day. The terminals were deactivated 
by the Italian regulatory authority. Following the incident, we understand that the Italian regulatory authority revoked the 
certification of the version of the gaming system that Barcrest provided to SNAI and fined SNAI €1.5 million, but 
determined to not revoke SNAI’s concession to operate VLTs in Italy. 

In October 2012, SNAI filed a lawsuit in the Court of First Instance of Rome in Italy against Barcrest and The 

Global Draw Limited (“Global Draw”), our subsidiary which acquired Barcrest from IGT-UK Group Limited, a subsidiary of 
IGT, claiming liability arising out of the April 2012 incident and asserting claims based on theories of breach of contract and 
tort. The lawsuit sought to terminate SNAI’s agreement with Barcrest and damages arising from the deactivation of the 
terminals, including among other things, lost profits, expenses and costs, potential awards to players who have sought to 
enforce what appeared to be winning jackpot and other tickets, compensation for lost profits sought by managers of the 
gaming locations where SNAI VLTs supplied by Barcrest were installed, damages to commercial reputation and any future 
damages arising from SNAI’s potential loss of its concession or inability to obtain a new concession. 

In February 2015, we entered into a settlement agreement with SNAI that provides, among other things, for us to 

make a €25.0 million upfront payment to SNAI, which payment was made in February 2015, and to indemnify SNAI against 
certain potential future losses. In connection with the settlement, the parties’ pending claims in the Court of First Instance of 
Rome were dismissed on February 19, 2015. To date, we have paid €9.4 million to SNAI pursuant to our indemnification 
obligations. 

Washington State Matter 

On April 17, 2018, a plaintiff filed a putative class action complaint, Fife v. Scientific Games Corp., against SGC in 
the United States District Court for the Western District of Washington. The plaintiff seeks to represent a putative class of all 
persons in the State of Washington who purchased and allegedly lost virtual coins playing SGC’s online social casino games, 
including but not limited to Jackpot Party Casino and Gold Fish Casino. The complaint asserts claims for alleged violations 
of Washington’s Recovery of Money Lost at Gambling Act, Washington’s consumer protection statute, and for unjust 
enrichment, and seeks unspecified money damages (including treble damages as appropriate), the award of reasonable 
attorneys’ fees and costs, pre- and post-judgment interest, and injunctive and/or declaratory relief. On July 2, 2018, SGC filed 
a motion to dismiss the plaintiff’s complaint with prejudice, which the trial court denied on December 18, 2018. SGC filed its 
answer to the putative class action complaint on January 18, 2019. We are currently unable to determine the likelihood of an 
outcome or estimate a range of reasonably possible loss. 

Raqqa Matter 

On May 4, 2018, plaintiffs Raqqa, Inc. Pittsburg Liquors, Inc., Omdev, Inc., Om Riya, Inc., E and B Liquors, Inc., 

Michael Cairo, and Jason Van Lente (collectively, “plaintiffs”) filed a putative class action complaint against Northstar 
Lottery Group LLC (“Northstar”), IGT Global Solutions Corporation, and Scientific Games International, Inc. (collectively, 
“defendants”), in the United States District Court for the Southern District of Illinois. In their complaint, plaintiffs seek to 
represent two putative classes of persons: (1) all persons who were or are parties to a contract to sell at retail Illinois Lottery 
instant game tickets at any time between July 1, 2011 and when Northstar ceased acting as the private manager of the Illinois 
Lottery; and (2) all natural persons who purchased certain Illinois Lottery instant game tickets between July 1, 2011 and 
when Northstar ceased acting as the private manager of the Illinois Lottery. The complaint alleges that Northstar discontinued 
certain Illinois instant-ticket lottery games before all grand prizes were awarded; that Northstar overstated the odds of 
winning grand prize tickets; and that these alleged actions caused economic harm to lottery players, and to lottery retailers 
who receive commissions on winning tickets. The complaint asserts claims for alleged tortious interference with contract, 
alleged tortious interference with prospective economic advantage, alleged violation of Illinois’ Consumer Fraud and 
Deceptive Business Practices Act, alleged unjust enrichment and alleged civil conspiracy. The complaint seeks unspecified 

139 

 
 
 
 
 
 
 
money damages and the award of plaintiffs’ attorneys’ fees and costs. On June 18, 2018, the defendants filed a motion to 
dismiss the plaintiffs’ complaint with prejudice, which is fully-briefed and pending before the trial court. We are currently 
unable to determine the likelihood of an outcome or estimate a range of reasonably possible loss. 

TCS John Huxley Matter 

On March 15, 2019, TCS John Huxley America, Inc., TCS John Huxley Europe Ltd., TCS John Huxley Asia Ltd., 

and Taiwan Fulgent Enterprise Co., Ltd. brought a civil action in the United States District Court for the Northern District of 
Illinois against SGC, Bally Technologies, Inc. and SG Gaming. In the complaint, the plaintiffs assert federal antitrust claims 
arising from the defendants’ procurement of particular U.S. and South African patents. The plaintiffs allege that the 
defendants used those patents to create an allegedly illegal monopoly in the market for automatic card shufflers sold to 
regulated casinos in the United States. On April 10, 2019, the defendants filed a motion to dismiss the plaintiffs’ complaint 
with prejudice. On April 25, 2019, the district court denied the defendants’ motion to dismiss without prejudice pursuant to 
the court’s local rules, after the plaintiffs advised that they intended to file an amended complaint. The plaintiffs filed their 
amended complaint on May 3, 2019, and on May 22, 2019, the defendants filed a motion to dismiss the plaintiffs’ amended 
complaint with prejudice, which is fully briefed and pending before the district court. We are currently unable to determine 
the likelihood of an outcome or estimate a range of reasonably possible loss. 

SciPlay IPO Matter (New York) 

On or about October 14, 2019, the Police Retirement System of St. Louis filed a putative class action complaint in 

New York state court against SciPlay, certain of its executives and directors, and SciPlay’s underwriters with respect to its 
IPO (the “PRS Action”). The complaint was amended on November 18, 2019. The plaintiff seeks to represent a class of all 
persons or entities who acquired Class A common stock of SciPlay pursuant and/or traceable to the Registration Statement 
filed and issued in connection with SciPlay’s IPO on or about May 3, 2019. The complaint asserts claims for alleged 
violations of Sections 11 and 15 of the Securities Act, 15 U.S.C. § 77, and seeks certification of the putative class; 
compensatory damages of at least $146 million, and the award of the plaintiff’s and the class’s reasonable costs and expenses 
incurred in the action. 

On or about December 9, 2019, Hongwei Li filed a putative class action complaint in New York state court asserting 

substantively similar causes of action under the Securities Act of 1933 and substantially similar factual allegations as those 
alleged in the PRS Action (the “Li Action”). On December 18, 2019, the New York state court entered a stipulated order 
consolidating the PRS Action and the Li Action into a single lawsuit. On December 23, 2019, we moved to dismiss both 
complaints. 

We are currently unable to determine the likelihood of an outcome or estimate a range of reasonably possible loss, if 

any. We believe that the claims in the lawsuit are without merit, and intend to vigorously defend against them. 

Sylebra Matter 

On October 23, 2019, Sylebra Capital Partners Master Fund, Limited and P Sylebra, Limited (together, “Sylebra”) 

filed a complaint in Delaware Chancery Court against SGC, SG Gaming, and certain of SGC’s current and former executives 
and directors. The complaint asserts claims for alleged breaches of fiduciary duty and alleged aiding and abetting of such 
alleged breaches of fiduciary duty; for alleged unjust enrichment; for alleged anticipatory breach of Sylebra’s alleged rights 
under SGC’s prior Restated Certificate of Incorporation (“prior Charter”) and for alleged breach of that prior Charter; for 
alleged violations of certain Delaware statutes; and for alleged tortious interference with contract. The complaint seeks 
injunctive relief, declaratory relief, money damages, and the award of the plaintiffs’ costs and expenses incurred in the action. 
We are currently unable to determine the likelihood of an outcome or estimate a range of reasonably possible losses, if any. 
We believe that the claims in the lawsuit are without merit, and intend to vigorously defend against them. 

140 

 
 
 
 
 
 
 
SciPlay IPO Matter (Nevada) 

On or about November 4, 2019, plaintiff John Good filed a putative class action complaint in Nevada state court 

against SciPlay, certain of its executives and directors, SGC, and SciPlay’s underwriters with respect to SciPlay’s IPO. The 
plaintiff seeks to represent a class of all persons who purchased Class A common stock of SciPlay in or traceable to SciPlay’s 
IPO that it completed on or about May 7, 2019. The complaint asserts claims for alleged violations of Sections 11 and 15 of 
the Securities Act, 15 U.S.C. § 77, and seeks certification of the putative class; compensatory damages, and the award of the 
plaintiff’s and the class’s reasonable costs and expenses incurred in the action. We are currently unable to determine the 
likelihood of an outcome or estimate a range of reasonably possible losses, if any. We believe that the claims in the lawsuit 
are without merit, and intend to vigorously defend against them. 

(22) Financial Information for Guarantor Subsidiaries and Non-Guarantor Subsidiaries 

We conduct substantially all of our business through our U.S. and foreign subsidiaries. As of December 31, 2019, 
SGI’s obligations under the 2021 Notes, the 2025 Secured Notes, the 2026 Secured Euro Notes, the 2026 Unsecured Euro 
Notes, the 2026 Unsecured Notes, the 2028 Unsecured Notes, and the 2029 Unsecured Notes were fully and unconditionally 
and jointly and severally guaranteed by SGC and the Guarantor Subsidiaries other than SGI. We redeemed all of our 2022 
Unsecured Notes during the second and fourth quarters of 2019, which were previously issued by SGI and fully and 
unconditionally and jointly and severally guaranteed by SGC and the Guarantor Subsidiaries other than SGI. The guarantees 
of our 2022 Unsecured Notes were released in connection with the redemption of the 2022 Unsecured Notes. We redeemed 
all of our 2020 Notes during the fourth quarter of 2019, which were previously issued by SGI and fully and unconditionally 
and jointly and severally guaranteed by SGC and the Guarantor Subsidiaries other than SGI. The guarantees of our 2020 
Notes were released in connection with the redemption of the 2020 Notes. We redeemed all of the outstanding 2022 Secured 
Notes during the first quarter of 2018, which were previously issued by SGI and fully and unconditionally and jointly and 
severally guaranteed by SGC and the Guarantor Subsidiaries other than SGI. The guarantees of our 2022 Secured Notes were 
released in connection with the redemption of the 2022 Secured Notes. We redeemed all of the outstanding 8.125% senior 
subordinated notes due 2018 issued by SGC during the first quarter of 2017, which were previously issued by SGC and fully 
and unconditionally and jointly and severally guaranteed by the Guarantor Subsidiaries. The guarantees of our 2021 Notes, 
2025 Secured Notes, 2026 Secured Euro Notes, 2026 Unsecured Euro Notes, 2026 Unsecured Notes, 2028 Unsecured Notes, 
and 2029 Unsecured Notes will terminate under the following customary circumstances: (1) the sale or disposition of the 
capital stock of the guarantor (including by consolidation or merger of the guarantor into another person); (2) the liquidation 
or dissolution of the guarantor; (3) the defeasance or satisfaction and discharge of the notes; (4) the release of the guarantor 
from any guarantees of indebtedness of SGC and SGI; and (5) the proper designation of the guarantor as an unrestricted 
subsidiary pursuant to the indenture governing the respective Notes. 

Presented below is condensed consolidating financial information for (1) SGC, (2) SGI, (3) the Guarantor 

Subsidiaries and (4) the Non-Guarantor Subsidiaries as of December 31, 2019 and December 31, 2018 and for the years 
ended December 31, 2019, 2018 and 2017. The condensed consolidating financial information has been presented to show 
the nature of assets held, results of operations and cash flows of SGC, SGI, the Guarantor Subsidiaries and the Non-
Guarantor Subsidiaries assuming the current guarantee structures of our 2021 Notes, 2025 Secured Notes, 2026 Secured Euro 
Notes, 2026 Unsecured Euro Notes, 2026 Unsecured Notes, 2028 Unsecured Notes, and 2029 Unsecured Notes were in effect 
at the beginning of the periods presented. 

The condensed consolidating financial information reflects the investments of SGC in SGI and in the Guarantor 

Subsidiaries and Non-Guarantor Subsidiaries using the equity method of accounting. They also reflect the investments of the 
Guarantor Subsidiaries in the Non-Guarantor Subsidiaries. Net changes in intercompany due from/due to accounts are 
reported in the accompanying Supplemental Condensed Consolidating Statements of Cash Flows as investing activities if the 
applicable entities have a net investment (asset) in intercompany accounts and as a financing activity if the applicable entities 
have a net intercompany borrowing (liability) balance. 

141 

 
 
 
 
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
SUPPLEMENTAL CONDENSED CONSOLIDATING BALANCE SHEET 
As of December 31, 2019 

SGC 
(Parent) 

SGI 
(Issuer1) 

Guarantor 
Subsidiaries 

Non-
Guarantor 
Subsidiaries   

Eliminating 
Entries 

  Consolidated 

Assets 

Cash and cash equivalents 

$ 

Restricted cash 

Accounts receivable, net 

Notes receivable, net 

Inventories 

Prepaid expenses, deposits and other current 
assets 
Property and equipment, net 

Operating lease right-of-use, net 

Investment in subsidiaries 

Goodwill 

Intangible assets, net 

Intercompany balances 

Software, net 
Other assets(2) 

Total assets 

Liabilities and stockholders’ (deficit) equity 

Current portion of long-term debt 

Other current liabilities 

Long-term debt, excluding current portion 

Operating lease liabilities 

Other long-term liabilities 

Intercompany balances 

Total SGC stockholders’ (deficit) equity 

Noncontrolling interest 

$ 

$ 

97     $ 
—    
—    
—    
—    

9 
31    
1    
3,133    
—    
31    
—    
46    
87    
3,435     $ 

—     $ 
52    
—    
1    
52    
5,542    
(2,212 )  
—    

2     $ 
1    
91    
—    
53    

62 
95    
24    
1,024    
240    
34    
5,845    
36    
411    
7,918     $ 

42     $ 
190    
8,673    
19    
22    
—    
(1,028 )  
—    

1     $ 
40    
221    
94    
113    

84 
197    
30    
1,153    
1,897    
1,087    
—    
94    
49    
5,060     $ 

213     $ 
10    
337    
12    
87    

97 
209    
50    
—    
1,143    
364    
—    
82    
313    
2,917     $ 

2     $ 

1     $ 

256    
7    
25    
547    
3    
4,220    
—    

248    
—    
43    
179    
300    
2,042    
104    

—     $ 
—    
—    
—    
(9 )  

— 

(32 )  
—    
(5,310 )  
—    
—    
(5,845 )  
—    
(325 )  

(11,521 )   $ 

—     $ 
(25 )  
—    
—    
(417 )  

(5,845 )  

(5,234 )  
—    

313  
51  
649  
106  
244  

252 
500  
105  
—  
3,280  
1,516  
—  
258  
535  
7,809  

45  
721  
8,680  
88  
383  
—  
(2,212 ) 
104  

Total liabilities and stockholders’ (deficit) 
equity 
Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Unsecured Notes, which were redeemed 
in April and December 2019, the 2025 Secured Notes, the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes, the 2026 Unsecured Notes, which 
were issued in March 2019, and the 2028 Unsecured Notes and the 2029 Unsecured Notes, which were issued in November 2019. 
Includes $11 million in non-current restricted cash for Guarantor Subsidiaries. 

(11,521 )   $ 

7,809 

7,918 

5,060 

3,435 

2,917 

  $ 

  $ 

  $ 

  $ 

$ 

(1) 

(2) 

142 

 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
SUPPLEMENTAL CONDENSED CONSOLIDATING BALANCE SHEET 
As of December 31, 2018 

SGC 
(Parent) 

SGI 
(Issuer1) 

Guarantor 
Subsidiaries 

Non-
Guarantor 
Subsidiaries   

Eliminating 
Entries 

  Consolidated 

Assets 

Cash and cash equivalents 

$ 

Restricted cash 

Accounts receivable, net 

Notes receivable, net 

Inventories 

Prepaid expenses, deposits and other current 
assets 
Property and equipment, net 

Investment in subsidiaries 

Goodwill 

Intangible assets, net 

Intercompany balances 

Software, net 
Other assets(2) 

Total assets 

Liabilities and stockholders’ (deficit) equity 

Current portion of long-term debt 

Other current liabilities 

Long-term debt, excluding current portion 

Other long-term liabilities 

Intercompany balances 

Stockholders’ (deficit) equity 

$ 

$ 

74     $ 
—    
—    
—    
—    

6 
31    
2,836    
—    
43    
—    
58    
110    
3,158     $ 

1     $ 
1    
79    
—    
40    

63 
112    
975    
240    
34    
6,054    
39    
404    
8,042     $ 

—     $ 
64    
—    
106    
5,451    
(2,463 )  

42     $ 
162    
8,991    
8    
—    
(1,161 )  

—     $ 
32    
205    
101    
82    

92 
219    
1,093    
1,897    
1,291    
—    
128    
46    
5,186     $ 

—     $ 
248    
—    
637    
49    
4,252    

94     $ 
6    
315    
13    
111    

72 
218    
—    
1,143    
441    
—    
60    
308    
2,781     $ 

3     $ 

254    
1    
172    
554    
1,797    

(1 )   $ 
—    
—    
—    
(17 )  

— 

(33 )  

(4,904 )  
—    
—    
(6,054 )  
—    
(440 )  

(11,449 )   $ 

—     $ 
(26 )  
—    
(481 )  

(6,054 )  

(4,888 )  

168  
39  
599  
114  
216  

233 
547  
—  
3,280  
1,809  
—  
285  
428  
7,718  

45  
702  
8,992  
442  
—  
(2,463 ) 

Total liabilities and stockholders’ (deficit) 
equity 

$ 

3,158 

  $ 

8,042 

  $ 

5,186 

  $ 

2,781 

  $ 

(11,449 )   $ 

7,718 

(1) 

Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Secured Notes, which were redeemed in 
March 2018, the 2022 Unsecured Notes, which were redeemed in April and December 2019, the 2025 Secured Notes, which were issued in October 
2017 and February 2018, and the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes, which were issued in February 2018. 

(2) 

Includes $12 million and $1 million in non-current restricted cash for Guarantor Subsidiaries and Non-Guarantor Subsidiaries, respectively. 

143 

 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
   
   
   
   
   
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
SUPPLEMENTAL CONDENSED CONSOLIDATING STATEMENT OF 
OPERATIONS AND COMPREHENSIVE (LOSS) INCOME 
Year Ended December 31, 2019 

SGC 
(Parent) 

SGI 
(Issuer1) 

Guarantor 
Subsidiaries 

Non-
Guarantor 
Subsidiaries 

Eliminating 
Entries 

$ 

—     $ 

590     $ 

1,538     $ 

1,648     $ 

(376 )   $ 

  Consolidated 
3,400  

Revenue 
Cost of services, cost of product sales and cost 
of instant products(2) 
Selling, general and administrative 

Research and development 

Depreciation, amortization and impairments 

Restructuring and other 

Operating (loss) income 

Interest expense 

Loss on debt financing transactions 

Gain on remeasurement of debt 

Other income (expense), net 

Net income (loss) before equity in (loss) 
income of subsidiaries and income taxes 
Equity in (loss) income of subsidiaries 

Income tax (expense) benefit 

Net (loss) income 

Less: Net income attributable to 
noncontrolling interest 

Net (loss) income attributable to SGC 

Net (loss) income 
Other comprehensive income (loss) 

Total comprehensive (loss) income 

Comprehensive (loss) income attributable to 
SGC 
 (1) 

— 
132    
—    
53    
4    

(189 )  
—    
—    
—    
191    

2 

(109 )  

(23 )  

(130 )  

387 
35    
5    
40    
1    
122    
(588 )  

(100 )  
9    
586    

29 
8    
(8 )  
29    

446 
223    
86    
392    
6    
385    
—    
—    
—    
(660 )  

(275 )  
6    
65    
(204 )  

776 
360    
97    
180    
17    
218    
(1 )  
—    
—    
(91 )  

126 
—    
(44 )  
82    

(325 )  

(43 )  
—    
(18 )  
—    
10    
—    
—    
—    
—    

10 
95    
—    
105    

$ 

$ 

— 

(130 )   $ 

(130 )   $ 
8    

(122 )  

— 
29     $ 
29     $ 
9    
38    

— 

(204 )   $ 

(204 )   $ 
(2 )  

(206 )  

12 
70     $ 
82     $ 
(1 )  
81    

— 
105     $ 
105     $ 
(6 )  
99    

1,284 
707  
188  
647  
28  
546  
(589 ) 

(100 ) 
9  
26  

(108 ) 
—  
(10 ) 

(118 ) 

12 

(130 ) 

(118 ) 
8  

(110 ) 

Less: comprehensive income attributable to 
noncontrolling interest 

— 

— 

— 

12 

— 

12 

Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Unsecured Notes, which were redeemed 
in April and December 2019, the 2025 Secured Notes, the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes, the 2026 Unsecured Notes, which 
were issued in March 2019, and the 2028 Unsecured Notes and the 2029 Unsecured Notes, which were issued in November 2019. 

$ 

(122 )   $ 

38 

  $ 

(206 )   $ 

69 

  $ 

99 

  $ 

(122 ) 

(2)  Excludes D&A. 

144 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
SUPPLEMENTAL CONDENSED CONSOLIDATING STATEMENT OF 
OPERATIONS AND COMPREHENSIVE (LOSS) INCOME 
Year Ended December 31, 2018 

SGC 
(Parent) 

SGI 
(Issuer1) 

Guarantor 
Subsidiaries 

Non-
Guarantor 
Subsidiaries 

Eliminating 
Entries 

$ 

—     $ 

547     $ 

1,654     $ 

1,540     $ 

(378 )   $ 

  Consolidated 
3,363  

Revenue 
Cost of services, cost of product sales and cost 
of instant products(2) 
Selling, general and administrative 

Research and development 

Depreciation, amortization and impairments 

Restructuring and other 

Operating (loss) income 

Interest expense 

Loss on debt financing transactions 

Gain on remeasurement of debt 

Other income (expense), net 

Net (loss) income before equity in (loss) 
income of subsidiaries and income taxes 
Equity in (loss) income of subsidiaries 

Income tax (expense) benefit 

Net (loss) income 

Other comprehensive (loss) income 
Comprehensive (loss) income 
 (1) 

— 
154    
—    
44    
195    
(393 )  
—    
—    
—    
336    

(57 )  

(219 )  

(76 )  

$ 

$ 

(352 )   $ 

(100 )  
(452 )   $ 

361 
42    
3    
33    
(1 )  
109    
(596 )  

(93 )  
43    
535    

(2 )  
44    
—    
42     $ 
30    
72     $ 

490 
227    
87    
440    
9    
401    
—    
—    
—    
(745 )  

(344 )  

(28 )  
82    

(290 )   $ 

(66 )  
(356 )   $ 

721 
326    
112    
188    
50    
143    
(1 )  
—    
—    
(84 )  

(317 )  

(52 )  
—    
(15 )  
—    
6    
—    
—    
—    
—    

58 
—    
(19 )  
39     $ 

(114 )  
(75 )   $ 

6 
203    
—    
209     $ 
150    
359     $ 

1,255 
697  
202  
690  
253  
266  
(597 ) 

(93 ) 
43  
42  

(339 ) 
—  
(13 ) 

(352 ) 

(100 ) 
(452 ) 

Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Secured Notes, which were redeemed in 
March 2018, the 2022 Unsecured Notes, which were redeemed in April and December 2019, the 2025 Secured Notes, which were issued in October 
2017 and February 2018, and the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes, which were issued in February 2018. 

(2)  Excludes D&A. 

145 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
SUPPLEMENTAL CONDENSED CONSOLIDATING STATEMENT OF 
OPERATIONS AND COMPREHENSIVE (LOSS) INCOME 
Year Ended December 31, 2017 

SGC 
(Parent) 

SGI 
(Issuer1) 

Guarantor 
Subsidiaries 

Non-
Guarantor 
Subsidiaries 

Eliminating 
Entries 

$ 

—     $ 

498     $ 

1,684     $ 

1,223     $ 

(321 )   $ 

  Consolidated 
3,084  

Revenue 
Cost of services, cost of product sales and cost 
of instant products(2) 
Selling, general and administrative 

Research and development 

Depreciation, amortization and impairments 

Restructuring and other 

Operating (loss) income 

Interest expense 

Loss on debt financing transactions 

Other income (expense), net 

Net (loss) income before equity in income of 
subsidiaries and income taxes 
Equity in (loss) income of subsidiaries 

Income tax (expense) benefit 

Net (loss) income 

Other comprehensive income 
Comprehensive (loss) income 

— 
127    
2    
72    
30    

(231 )  
(5 )  

(1 )  
88    

(149 )  

(45 )  

(48 )  

$ 

$ 

(242 )   $ 
134    
(108 )   $ 

342 
41    
7    
31    
5    
72    
(604 )  

(37 )  
150    

(419 )  
67    
158    
(194 )   $ 
10    
(184 )   $ 

511 
244    
101    
463    
7    
358    
—    
—    
(185 )  

173 
22    
(86 )  
109    $ 
66    
175    $ 

629 
250    
74    
128    
4    
138    
(1 )  
—    
(26 )  

(318 )  

(49 )  
—    
(11 )  
—    
57    
—    
—    
—    

111 
—    
(39 )  
72     $ 
129    
201     $ 

57 

(44 )  
—    
13     $ 

(205 )  
(192 )   $ 

1,164 
613  
184  
683  
46  
394  
(610 ) 

(38 ) 
27  

(227 ) 
—  
(15 ) 

(242 ) 
134  
(108 ) 

(1) 

Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Secured Notes, which were redeemed in 
March 2018, the 2022 Unsecured Notes, which were redeemed in April and December 2019, and the 2025 Secured Notes, which were issued in October 
2017 and February 2018. 

(2)  Exclusive of D&A. 

146 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
SUPPLEMENTAL CONDENSED CONSOLIDATING STATEMENT OF CASH FLOWS 
Year Ended December 31, 2019 

Net cash (used in) provided by operating 
activities 
Cash flows from investing activities: 
  Capital expenditures 

Distributions of capital from equity 
investments 
Additions to equity method investments 

Other, principally change in intercompany 
investing activities 

Net cash (used in) provided by investing 
activities 
Cash flows from financing activities: 

Payments on long-term debt, net of proceeds 

Payments of debt issuance and deferred 
financing costs 
Payments on license obligations 

Sale of future revenue 

Net proceeds from the sale of SciPlay 
common stock 
Payments of deferred SciPlay common stock 
offering costs 
Net redemptions of common stock under 
stock-based compensation plans and other 
Other, principally change in intercompany 
financing activities 

Net cash provided by (used in) financing 
activities 
Effect of exchange rate changes on cash, cash 
equivalents and restricted cash 
Increase in cash, cash equivalents and 
restricted cash 
Cash, cash equivalents, and restricted cash, 
beginning of period 
Cash, cash equivalents and restricted cash, end 
of period 

SGC (Parent)   

SGI 
(Issuer1) 

Guarantor 
Subsidiaries   

Non- 
Guarantor 
Subsidiaries   

Eliminating 
Entries 

  Consolidated 

$ 

(57 )   $ 

173 

  $ 

109 

  $ 

320 

  $ 

1 

  $ 

546 

(22 )  

(28 )  

(112 )  

(123 )  

— 
—    

— 

(22 )  

—    

— 

(27 )  
—    

— 

— 

7 

122 

102 

— 

23 

74 

— 

(1 )  

289 

260 

(395 )  

(34 )  

(1 )  
—    

— 

— 

(2 )  

— 

(432 )  

— 

1 

2 

— 
—    

— 

23 
—    

— 

—    

— 
—    

(289 )  

(285 ) 

23 

(1 ) 

— 

(112 )  

(100 )  

(289 )  

(263 ) 

—    

— 

(10 )  
11    

— 

— 

(4 )  

15 

12 

— 

9 

43 

(2 )  

(1 )  

(2 )  
—    

342 

(9 )  

(2 )  

(426 )  

(100 )  

1 

121 

102 

—    

— 
—    
—    

— 

— 

— 

289 

289 

— 

1 

(1 )  

(397 ) 

(35 ) 

(40 ) 
11  

342 

(9 ) 

(1 ) 

— 

(129 ) 

1 

155 

220 

$ 

97 

  $ 

3 

  $ 

52 

  $ 

223 

  $ 

— 

  $ 

375 

(1) 

Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Unsecured Notes, which were redeemed 
in April and December 2019, the 2025 Secured Notes, the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes, the 2026 Unsecured Notes, which 
were issued in March 2019, and the 2028 Unsecured Notes and the 2029 Unsecured Notes, which were issued in November 2019. 

147 

 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
SUPPLEMENTAL CONDENSED CONSOLIDATING STATEMENT OF CASH FLOWS 
Year Ended December 31, 2018 

Net cash (used in) provided by operating 
activities 
Cash flows from investing activities: 
  Capital expenditures 

Acquisitions of businesses and assets, net of 
cash acquired 
Proceeds from asset sales 

Acquisitions and additions to equity method 
investments 
Distributions of capital from equity 
investments 
Other, principally change in intercompany 
investing activities 

Net cash used in investing activities 

Cash flows from financing activities: 

Payments on long-term debt, net of proceeds 

Payments of assumed NYX debt and other 
acquisitions debt 
Payments of debt issuance and deferred 
financing costs 
Payments on license obligations 

Net redemptions of common stock under 
stock-based compensation plans and other 
Other, principally change in intercompany 
financing activities 

Net cash (used in) provided by financing 
activities 
Effect of exchange rate changes on cash, cash 
equivalents and restricted cash 
(Decrease) increase in cash, cash equivalents 
and restricted cash 
Cash, cash equivalents, and restricted cash, 
beginning of period 
Cash, cash equivalents and restricted cash, end 
of period 

SGC 
(Parent) 

SGI 
(Issuer1) 

Guarantor 
Subsidiaries 

Non- 
Guarantor 
Subsidiaries 

Eliminating 
Entries 

  Consolidated 

$ 

(221 )   $ 

18 

  $ 

206 

  $ 

341 

  $ 

2 

  $ 

346 

(35 )  

(63 )  

(146 )  

(147 )  

— 
—    

— 

— 

— 

(35 )  

—    

— 

— 

(43 )  

(18 )  

(342 )  

— 
—    

(2 )  

— 

(159 )  

(224 )  

246    

— 

(38 )  
—    

— 

— 

(403 )  

208 

— 

(659 )  

733 

— 

2 

— 

(32 )  
40    

— 

— 

— 

(265 )  
—    

(178 )  

30 

— 

(138 )  

(560 )  

—    

(2 )  

— 

(2 )  

(3 )  

(62 )  

(69 )  

— 

(1 )  

44 

(8 )  

(288 )  

— 
—    

— 

563 

267 

(6 )  

42 

60 

—    

— 
—    

— 

— 

159 
159    

—    

— 

— 
—    

— 

(159 )  

(391 ) 

(297 ) 
40  

(180 ) 

30 

— 

(798 ) 

238  

(290 ) 

(38 ) 

(45 ) 

(21 ) 

— 

(159 )  

(156 ) 

— 

2 

(6 ) 

(614 ) 

(3 )  

834 

$ 

74 

  $ 

2 

  $ 

43 

  $ 

102 

  $ 

(1 )   $ 

220 

(1) 

Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Secured Notes, which were redeemed in 
March 2018, the 2022 Unsecured Notes, which were redeemed in April and December 2019, the 2025 Secured Notes, which were issued in October 
2017 and February 2018, and the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes, which were issued in February 2018. 

148 

 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
SUPPLEMENTAL CONDENSED CONSOLIDATING STATEMENT OF CASH FLOWS 
Year Ended December 31, 2017 

SGC 
(Parent1) 

SGI 
(Issuer2) 

Guarantor 
Subsidiaries 

Non-
Guarantor 
Subsidiaries 

Eliminating 
Entries 

  Consolidated 

$ 

(41 )   $ 

(300 )   $ 

567 

  $ 

283 

  $ 

(2 )   $ 

507 

Net cash (used in) provided by operating 
activities 
Cash flows from investing activities: 
  Capital expenditures 

Acquisitions of businesses, net of cash 
acquired 
Acquisitions and additions to equity method 
investments 
Distributions of capital on equity 
investments 
Changes in other assets and liabilities and 
other 
Other, principally change in intercompany 
investing activities 

Net cash (used in) provided by investing 
activities 
Cash flows from financing activities: 

Net (payments) proceeds of long-term debt 
including senior notes and term loans 
Payments of debt issuance and deferred 
financing costs 

  Payments on license obligations 

Net redemptions of common stock under 
stock-based compensation plans and other 
Other, principally change in intercompany 
financing activities 

Net cash provided by (used in) financing 
activities 
Effect of exchange rate changes on cash, cash 
equivalents and restricted cash 
Increase (decrease) in cash, cash equivalents 
and restricted cash 
Cash, cash equivalents, and restricted cash, 
beginning of period 
Cash, cash equivalents and restricted cash, end 
of period 

(53 )  

(31 )  

(129 )  

— 

— 

— 

— 

— 

— 

— 

— 

— 

(569 )  

(26 )  

— 

— 

8 

— 

(81 )  

(32 )  

(107 )  

34 

2 

(120 )  

(53 )  

(600 )  

(147 )  

(304 )  

(7 )  

— 
—    

— 

— 

(250 )  

958 

— 

(48 )  

(8 )  

1,100 

794 

— 

700 

33 

(59 )  
—    

— 

— 

899 

— 

(1 )  

1 

— 

— 

(5 )  

(1 )  

(411 )  

(417 )  

— 

3 

41 

—    

— 

— 

— 

— 

689 

689 

— 

— 
—    

— 

(689 )  

(294 ) 

(58 ) 

(107 ) 

34 

10 

— 

(415 ) 

701 

(59 ) 

(53 ) 

(9 ) 

— 

(7 )  

(689 )  

580 

5 

(23 )  

83 

— 

(2 )  

(1 )  

5 

677 

157 

$ 

733 

  $ 

— 

  $ 

44 

  $ 

60 

  $ 

(3 )   $ 

834 

(1) 

Issuer of obligations under the 2020 Notes, which were redeemed in December 2019, the 2021 Notes, the 2022 Secured Notes, which were redeemed in 
March 2018, the 2022 Unsecured Notes, which were redeemed in April and December 2019, and the 2025 Secured Notes, which were issued in October 
2017 and February 2018. 

149 

 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
(23) Selected Quarterly Financial Data, Unaudited 

$ 

$ 

$ 

Total operating revenues 
Total cost of revenues(1) 
Net (loss) income 

Net (loss) income attributable to SGC 

Basic and diluted net (loss) income attributable to 
SGC per share: 
Basic net (loss) income per share 

Diluted net (loss) income per share 

Weighted average number of shares used in per 
share calculations: 
Basic shares 

Diluted shares 
(1) Excludes D&A 

March 31 (a) 

June 30 (b) 

Quarter Ended 2019 

837     $ 
307    
(24 )  

(24 )  

845     $ 
321    
(75 )  

  September 30 (c)    December 31 (d) 
863  
855     $ 
339  
317    
18    
(37 ) 
14    

(43 ) 

(77 )  

(0.26 )   $ 

(0.26 )   $ 

(0.83 )   $ 

(0.83 )   $ 

0.15     $ 
0.15     $ 

(0.46 ) 

(0.46 ) 

92    
92    

93    
93    

93    
94    

93  
93  

(a) 
(b) 

(c) 
(d) 

Includes a $5 million gain on remeasurement of debt. 
Includes a loss on debt financing transactions of $60 million in connection with a partial retirement of the 2022 10% Unsecured Notes and a $3 million 
loss on remeasurement of debt. 
Includes a gain on remeasurement of debt of $19 million. 
Includes a loss on debt financing transactions of $40 million in connection with the retirement of the 2020 Notes and 2022 Unsecured Notes and the 
November 2019 amendment to our revolver, and a loss on remeasurement of debt of $12 million. 

Total operating revenues 
Total cost of revenues(1) 

Net (loss) income 

  March 31 (a) 
 $ 

812     $ 
297    
(202 )  

Net (loss) income attributable to SGC 

(202 )  

845     $ 
316    
(6 )  

(6 )  

821     $ 
301    
(352 )  

(352 )  

Quarter Ended 2018 

June 30 (b) 

September 30 (c) 

December 31 (d) 

Basic and diluted net (loss) income per share 
attributable to SGC: 
Basic net (loss) income per share 

Diluted net (loss) income per share 

Weighted average number of shares used in 
per share calculations: 
Basic shares 

Diluted shares 

(1) Excludes D&A. 

 $ 

 $ 

(2.24 )   $ 

(2.24 )   $ 

(0.06 )   $ 

(0.06 )   $ 

(3.85 )   $ 

(3.85 )   $ 

90    
90    

91    
91    

91    
91    

(a) 

(b) 
(c) 
(d) 

Includes a loss on debt financing transactions of $93 million in connection with the February 2018 Refinancing and $1 million loss on remeasurement 
of debt. 
Includes a gain on remeasurement of debt of $35 million. 
Includes a loss on remeasurement of debt of $4 million and a $310 million reserve related to the Shuffle Tech matter. 
Includes a gain on remeasurement of debt of $14 million and a $183 million reversal of the Shuffle Tech matter legal reserve as a result of a 
settlement agreement reached. 

150 

886  
341  
207  
207  

2.25  
2.21  

92  
93  

 
 
 
 
 
 
 
   
   
   
 
   
   
   
 
 
   
   
   
 
   
   
   
 
 
 
 
 
 
 
 
 
 
   
   
   
   
   
   
   
   
 
   
   
   
   
   
   
   
   
 
 
 
   
   
   
   
 
 SCHEDULE II 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
Valuation and Qualifying Accounts 
Year Ended December 31, 2019, 2018 and 2017 
(in millions) 

Allowance for doubtful accounts 

Year Ended December 31, 2019 
Year Ended December 31, 2018 

 $ 
 $ 

Year Ended December 31, 2017 
(1)  Amounts written off, net of recovery, and related impact of foreign currency exchange. 

 $ 

Balance at 
beginning of  
period 

  Additions    Deductions (1)   

Balance at 
end 
of period 

40    
31    
28    

9    
9    
11    

(13 )   $ 
—    $ 
(8 )   $ 

36  
40  
31  

Tax-related valuation allowance 

Year Ended December 31, 2019 
Year Ended December 31, 2018 

Year Ended December 31, 2017 

Balance at 
beginning of  
period 

Additions / 
(deductions)   

Balance at 
end 
of period 

 $ 
 $ 

 $ 

245    
159    
119    

(36 )   $ 
86     $ 
40     $ 

209  
245  
159  

(3). Exhibits 

EXHIBIT INDEX 

Exhibit 
Number  Description 

2.1  Agreement and Plan of Merger, dated as of January 30, 2013, entered into by and among Scientific 
Games Corporation, Scientific Games International, Inc., SG California Merger Sub, Inc. and WMS 
Industries Inc. (incorporated by reference to Exhibit 2.1 to Scientific Games Corporation’s Current 
Report on Form 8-K filed on February 5, 2013). 

2.2  Agreement and Plan of Merger, dated as of August 1, 2014, by and among the Scientific Games 
Corporation, Scientific Games International, Inc., Scientific Games Nevada, Inc. and Bally 
Technologies, Inc. (incorporated by reference to Exhibit 2.1 to Scientific Games Corporation’s Current 
Report on Form 8-K filed on August 4, 2014). 

2.3  Arrangement Agreement, dated as of September 20, 2017, among Scientific Games Corporation, Bally 
Gaming And Systems UK Limited and NYX Gaming Group Limited (incorporated by reference to 
Exhibit 2.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on September 21, 
2017). 

2.4  First Amendment to Arrangement Agreement, dated as of November 21, 2017, among Scientific Games 
Corporation, Bally Gaming And Systems UK Limited and NYX Gaming Group Limited (incorporated 
by reference to Exhibit 2.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
November 27, 2017). 

2.5  Agreement and Plan of Merger, dated as of September 18, 2017, by and between Scientific Games 

Corporation and SG Nevada Merger Company, a Nevada corporation and a wholly owned subsidiary of 
Scientific Games Corporation (incorporated by reference to Exhibit 2.1 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on September 18, 2017). 

151 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3.1(a)  Articles of Merger filed with the Secretary of State of the State of Nevada on January 10, 2018 

(incorporated by reference to Exhibit 3.3 to Scientific Games Corporation’s Current Report on Form 8-
K filed on January 10, 2018). 

3.1(b)  Certificate of Merger filed with the Secretary of State of the State of Delaware on January 10, 2018 

(incorporated by reference to Exhibit 3.4 to Scientific Games Corporation’s Current Report on Form 8-
K filed on January 10, 2018). 

3.1(c)  Amended and Restated Articles of Incorporation of Scientific Games Corporation, filed with the 

Secretary of State of the State of Nevada on January 10, 2018 (incorporated by reference to Exhibit 3.1 
to Scientific Games Corporation’s Current Report on Form 8-K filed on January 10, 2018). 

3.1(d)  Certificate of Designation of Series A Junior Participating Preferred Stock of Scientific Games 

Corporation, filed with the Secretary of State of the State of Nevada on January 10, 2018 (incorporated 
by reference to Exhibit 3.5 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
January 10, 2018). 

3.2  Amended and Restated Bylaws of Scientific Games Corporation, effective as of January 10, 2018 

(incorporated by reference to Exhibit 3.2 to Scientific Games Corporation’s Current Report on Form 8-
K filed on January 10, 2018). 

4.1  Indenture, dated as of August 20, 2012, among Scientific Games International, Inc., as issuer, Scientific 

Games Corporation and the other guarantors party thereto and The Bank of Nova Scotia Trust 
Company of New York, as trustee, relating to the 6.250% Senior Subordinated Notes due 2020 
(incorporated by reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-
K filed on August 21, 2012). 

4.2   Form of 6.250% Senior Subordinated Notes due 2020 (incorporated by reference to Exhibits 4.3(a) and 
4.3(b) to Scientific Games Corporation’s Registration Statement on Form S-4 filed on November 8, 
2012 and included in Exhibit 4.1 above). 

4.3   Supplemental Indenture, dated as of April 16, 2013, by and among Scientific Games International, Inc., 
as issuer, Scientific Games Corporation, SG California Merger Sub, Inc., Scientific Games New Jersey, 
LLC and the other guarantors party thereto, and The Bank of Nova Scotia Trust Company of New 
York, as trustee, relating to the Indenture, dated as of August 20, 2012, among Scientific Games 
International, Inc., as issuer, Scientific Games Corporation and the other guarantors party thereto and 
The Bank of Nova Scotia Trust Company of New York, as trustee, relating to the 6.250% Senior 
Subordinated Notes due 2020 (incorporated by reference to Exhibit 4.5 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2013). 

4.4   Supplemental Indenture, dated as of October 18, 2013, by and among Scientific Games International, 
Inc., as issuer, Scientific Games Corporation, WMS Industries Inc., WMS Gaming Inc., WMS 
International Holdings Inc., Phantom EFX, LLC, Lenc-Smith Inc., Williams Electronics Games, Inc., 
WMS Finance Inc., Lenc Software Holdings LLC, Williams Interactive LLC and the other guarantors 
party thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to the 
Indenture, dated as of August 20, 2012, among Scientific Games International, Inc., as issuer, Scientific 
Games Corporation and the other guarantors party thereto and The Bank of Nova Scotia Trust 
Company of New York, as trustee, relating to the 6.250% Senior Subordinated Notes due 2020 
(incorporated by reference to Exhibit 4.3 to Scientific Games Corporation’s Current Report on Form 8-
K filed on October 18, 2013). 

152 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4.5   Supplemental Indenture, dated as of September 15, 2014, by and among Scientific Games 

International, Inc., as issuer, Scientific Games Corporation, Scientific Games Productions, LLC, 
Scientific Games Distribution, LLC and the other guarantors party thereto, and Deutsche Bank Trust 
Company Americas, as successor trustee, relating to the Indenture, dated as of August 20, 2012, among 
Scientific Games International, Inc., as issuer, Scientific Games Corporation and the other guarantors 
party thereto and Deutsche Bank Trust Company Americas, as successor trustee, relating to the 6.250% 
Senior Subordinated Notes due 2020 (incorporated by reference to Exhibit 4.2 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended September 30, 2014). 

4.6   Supplemental Indenture, dated as of November 21, 2014, by and among Scientific Games International, 

Inc., as issuer, Scientific Games Corporation, Bally Technologies, Inc., Casino Electronics, Inc., 
Alliance Holding Company, Bally Gaming International, Inc., Bally Gaming, Inc., Bally Gaming GP, 
LLC, Bally Gaming LP, LLC, Bally Properties East, LLC, Bally Properties West, LLC, Compudigm 
Services, Inc., SHFL Properties, LLC, Sierra Design Group, Arcade Planet, Inc. and the other 
guarantors party thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to 
the Indenture, dated as of August 20, 2012, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust 
Company Americas, as successor trustee, relating to the 6.250% Senior Subordinated Notes due 2020 
(incorporated by reference to Exhibit 4.7 to Scientific Games Corporation’s Current Report on Form 8-
K filed on November 26, 2014). 

4.7   Supplemental Indenture, dated as of October 2, 2015, by and among Scientific Games International, 
Inc., as issuer, Scientific Games Corporation, Go For A Million Productions, LLC and the other 
guarantors party thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to 
the Indenture, dated as of August 20, 2012, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust 
Company Americas, as successor trustee, relating to the 6.250% Senior Subordinated Notes due 2020 
(incorporated by reference to Exhibit 4.2 to Scientific Games Corporation’s Quarterly Report on Form 
10-Q for the quarter ended September 30, 2015). 

4.8   Supplemental Indenture, dated as of July 14, 2017, by and among Scientific Games International, Inc., 
as issuer, Scientific Games Corporation, Lapis Software Associates, LLC and the other guarantors party 
thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to the Indenture, 
dated as of August 20, 2012, among Scientific Games International, Inc., as issuer, Scientific Games 
Corporation and the other guarantors party thereto and Deutsche Bank Trust Company Americas, as 
successor trustee, relating to the 6.250% Senior Subordinated Notes due 2020 (incorporated by 
reference to Exhibit 10.1 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the 
quarter ended June 30, 2017). 

4.9   Supplemental Indenture, dated as of January 10, 2018, by and among Scientific Games International, 
Inc., the subsidiary guarantors party thereto, Scientific Games Corporation and Deutsche Bank Trust 
Company Americas, as successor trustee, relating to the Indenture, dated as of August 20, 2012, as 
amended and supplemented, relating to the 6.250% Senior Subordinated Notes due 2020 (incorporated 
by reference to Exhibit 4.4 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
January 10, 2018). 

4.10  Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International, 

Inc., as issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors 
party thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to the 
Indenture, dated as of August 20, 2012, as amended and supplemented, relating to the 6.250% Senior 
Subordinated Notes due 2020 (incorporated by reference to Exhibit 4.18 to Scientific Games 
Corporation’s Annual Report on Form 10-K for the year ended December 31, 2018). 

153 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
4.11  Indenture, dated as of June 4, 2014, among Scientific Games International, Inc., as issuer, Scientific 
Games Corporation and the other guarantors party thereto and Deutsche Bank Trust Company 
Americas, as trustee, relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by 
reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on June 6, 
2014). 

4.12  Supplemental Indenture, dated as of September 15, 2014, among Scientific Games International, Inc., 
as issuer, Scientific Games Corporation, Scientific Games Productions, LLC, Scientific Games 
Distribution, LLC and the other guarantors party thereto, and Deutsche Bank Trust Company Americas, 
as trustee, relating to the Indenture, dated as of June 4, 2014, among Scientific Games International, 
Inc., as issuer, Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank 
Trust Company Americas, as trustee, relating to the 6.625% Senior Subordinated Notes due 2021 
(incorporated by reference to Exhibit 4.3 to Scientific Games Corporation’s Quarterly Report on Form 
10-Q for the quarter ended September 30, 2014). 

4.13  Supplemental Indenture, dated as of November 21, 2014, among Scientific Games International, Inc., 

as issuer, Scientific Games Corporation, Bally Technologies, Inc., Casino Electronics, Inc., Alliance 
Holding Company, Bally Gaming International, Inc., Bally Gaming, Inc., Bally Gaming GP, LLC, 
Bally Gaming LP, LLC, Bally Properties East, LLC, Bally Properties West, LLC, Compudigm 
Services, Inc., SHFL Properties, LLC, Sierra Design Group, Arcade Planet, Inc. and the other 
guarantors party thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to 
the Indenture, dated as of June 4, 2014, among Scientific Games International, Inc., as issuer, Scientific 
Games Corporation and the other guarantors party thereto and Deutsche Bank Trust Company 
Americas, as trustee, relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by 
reference to Exhibit 4.8 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
November 26, 2014). 

4.14  Supplemental Indenture, dated as of October 2, 2015, among Scientific Games International, Inc., as 

issuer, Scientific Games Corporation, Go For A Million Productions, LLC and the other guarantors 
party thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to the 
Indenture, dated as of June 4, 2014, among Scientific Games International, Inc., as issuer, Scientific 
Games Corporation and the other guarantors party thereto and Deutsche Bank Trust Company 
Americas, as trustee, relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by 
reference to Exhibit 4.3 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the 
quarter ended September 30, 2015). 

4.15  Supplemental Indenture, dated as of July 14, 2017, by and among Scientific Games International, Inc., 

as issuer, Scientific Games Corporation, Lapis Software Associates, LLC and the other guarantors party 
thereto, and Deutsche Bank Trust Company Americas, as successor trustee, relating to the Indenture, 
dated as of June 4, 2014, among Scientific Games International, Inc., as issuer, Scientific Games 
Corporation and the other guarantors party thereto and Deutsche Bank Trust Company Americas, as 
trustee, relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by reference to 
Exhibit 10.2 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended 
June 30, 2017). 

4.16  Supplemental Indenture, dated as of January 10, 2018, by and among Scientific Games International, 
Inc., the subsidiary guarantors party thereto, Scientific Games Corporation and Deutsche Bank Trust 
Company Americas, as trustee, relating to the Indenture, dated as of June 4, 2014, as amended and 
supplemented, relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by reference 
to Exhibit 4.5 to Scientific Games Corporation’s Current Report on Form 8-K filed on January 10, 
2018). 

154 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
4.17  Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International, 

Inc., as issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors 
party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated 
as of June 4, 2014, as amended and supplemented, relating to the 6.625% Senior Subordinated Notes 
due 2021 (incorporated by reference to Exhibit 4.25 to Scientific Games Corporation’s Annual Report 
on Form 10-K for the year ended December 31, 2018). 

4.18  Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, 
Inc., as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other 
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the 
Indenture, dated as of June 4, 2014, as amended and supplemented, relating to the 6.625% Senior 
Subordinated Notes due 2021.(†) 

4.19  Indenture, dated as of November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche 

Bank Trust Company Americas, as trustee, relating to the 10.000% Senior Unsecured Notes due 2022 
(incorporated by reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-
K filed on November 26, 2014). 

4.20  Supplemental Indenture, dated as of November 21, 2014, among Scientific Games International, Inc., 

as issuer, Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust 
Company Americas, as trustee, relating to the Indenture, dated as of November 21, 2014, between 
SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company Americas, as trustee, relating to the 
10.000% Senior Unsecured Notes due 2022 (incorporated by reference to Exhibit 4.2 to Scientific 
Games Corporation’s Current Report on Form 8-K filed on November 26, 2014). 

4.21  Supplemental Indenture, dated as of October 2, 2015, among Scientific Games International, Inc., as 

issuer, Scientific Games Corporation, Go For A Million Productions, LLC and the other guarantors 
party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated 
as of November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company 
Americas, as trustee, relating to the 10.000% Senior Unsecured Notes due 2022 (incorporated by 
reference to Exhibit 4.4 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the 
quarter ended September 30, 2015). 

4.22  Supplemental Indenture, dated as of July 14, 2017, by and among Scientific Games International, Inc., 

as issuer, Scientific Games Corporation, Lapis Software Associates, LLC and the other guarantors party 
thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of 
November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company 
Americas, as trustee, relating to the 10.000% Senior Unsecured Notes due 2022 (incorporated by 
reference to Exhibit 10.3 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the 
quarter ended June 30, 2017). 

4.23  Supplemental Indenture, dated as of January 10, 2018, by and among Scientific Games International, 
Inc., the subsidiary guarantors party thereto, Scientific Games Corporation and Deutsche Bank Trust 
Company Americas, as trustee, relating to the Indenture, dated as of November 21, 2014, as amended 
and supplemented, relating to the 10.000% Senior Unsecured Notes due 2022 (incorporated by 
reference to Exhibit 4.7 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
January 10, 2018). 

155 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4.24  Supplemental Indenture, dated as of November 1, 2018, among Scientific Games International, Inc., as 
issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors party 
thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of 
November 21, 2014, as amended and supplemented, relating to the 10.000% Senior Unsecured Notes 
due 2022 (incorporated by reference to Exhibit 4.31 to Scientific Games Corporation’s Annual Report 
on Form 10-K for the year ended December 31, 2018). 

4.25  Indenture, dated as of November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche 

Bank Trust Company Americas, as trustee and collateral agent, related to the 7.000% Senior Secured 
Notes due 2022 (incorporated by reference to Exhibit 4.3 to Scientific Games Corporation’s Current 
Report on Form 8-K filed on November 26, 2014). 

4.26  Supplemental Indenture, dated as of November 21, 2014, among Scientific Games International, Inc., 
Scientific Games Corporation, and the other guarantors party thereto and Deutsche Bank Trust 
Company Americas, as trustee, relating to the Indenture dated as of November 21, 2014, between 
SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company Americas, as trustee and collateral 
agent, relating to the 7.000% Senior Secured Notes due 2022 (incorporated by reference to Exhibit 4.4 
to Scientific Games Corporation’s Current Report on Form 8-K filed on November 26, 2014). 

4.27  Supplemental Indenture, dated as of October 2, 2015, among Scientific Games International, Inc., 
Scientific Games Corporation, Go For A Million Productions, LLC and the other guarantors party 
thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of 
November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company 
Americas, as trustee and collateral agent, relating to the 7.000% Senior Secured Notes due 2022 
(incorporated by reference to Exhibit 4.5 to Scientific Games Corporation’s Quarterly Report on Form 
10-Q for the quarter ended September 30, 2015). 

4.28  Supplemental Indenture, dated as of February 14, 2017, among Scientific Games International, as 

issuer, Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust 
Company Americas, as trustee and collateral agent, relating to the Indenture, dated as of November 21, 
2014, between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company Americas, as trustee 
and collateral agent, relating to the 7.000% Senior Secured Notes due 2022 (incorporated by reference 
to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on February 14, 
2017). 

4.29  Supplemental Indenture, dated as of July 14, 2017, by and among Scientific Games International, Inc., 

as issuer, Scientific Games Corporation, Lapis Software Associates, LLC and the other guarantors party 
thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of 
November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company 
Americas, as trustee and collateral agent, relating to the 7.000% Senior Secured Notes due 2022 
(incorporated by reference to Exhibit 10.4 to Scientific Games Corporation’s Quarterly Report on Form 
10-Q for the quarter ended June 30, 2017). 

4.30  Supplemental Indenture, dated as of January 10, 2018, by and among Scientific Games International, 
Inc., the subsidiary guarantors party thereto, Scientific Games Corporation and Deutsche Bank Trust 
Company Americas, as trustee, relating to the Indenture, dated as of November 21, 2014, as amended 
and supplemented, relating to the 7.000% Senior Secured Notes due 2022 (incorporated by reference to 
Exhibit 4.6 to Scientific Games Corporation’s Current Report on Form 8-K filed on January 10, 2018). 

156 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4.31  Amended and Restated Rights Agreement, dated as of January 10, 2018, between Scientific Games 
Corporation and American Stock Transfer & Trust Company, LLC which includes the Form of 
Certificate of Designation of Series A Junior Participating Preferred Stock of Scientific Games 
Corporation as Exhibit A, the Form of Right Certificate as Exhibit B, the Summary of Rights to 
Purchase Shares of Preferred Stock of Scientific Games Corporation as Exhibit C and a the Form of 
Consent to Jurisdiction as Exhibit D (incorporated by reference to Exhibit 4.3 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on January 10, 2018). 

4.32  Indenture, dated as of October 17, 2017, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust 
Company Americas, as trustee and collateral agent, relating to the 5.000% Senior Secured Notes due 
2025 (incorporated by reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on 
Form 8-K filed on October 17, 2017). 

4.33  Supplemental Indenture, dated as of February 14, 2018, among Scientific Games International, Inc. as 
issuer, Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust 
Company Americas, as trustee and collateral agent, relating to the Indenture, dated as of October 17, 
2017, among Scientific Games International, as issuer, Scientific Games Corporation and the other 
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee and collateral agent, 
relating to the 5.000% Senior Secured Notes due 2025 (incorporated by reference to Exhibit 4.1 to 
Scientific Games Corporation’s Current Report on Form 8-K filed on February 14, 2018). 

4.34  Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International, 

Inc., as issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors 
party thereto, and Deutsche Bank Trust Company Americas, as trustee and collateral agent, relating to 
the Indenture, dated as of October 17, 2017, as amended and supplemented, relating to the 5.000% 
Senior Secured Notes due 2025 (incorporated by reference to Exhibit 4.41 to Scientific Games 
Corporation’s Annual Report on Form 10-K for the year ended December 31, 2018). 

4.35  Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, 
Inc., as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other 
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee and collateral agent, 
relating to the Indenture, dated as of October 17, 2017, as amended and supplemented, relating to the 
5.000% Senior Secured Notes due 2025.(†) 

4.36  Collateral Agreement, dated as of October 17, 2017, among Scientific Games International, Inc., as 

issuer, Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust 
Company Americas, as collateral agent (incorporated by reference to Exhibit 4.2 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on October 17, 2017). 

4.37  Indenture, dated as of February 14, 2018, among Scientific Games International, Inc., as issuer, 

Scientific Games Corporation and the other guarantors party thereto, Deutsche Bank Trust Company 
Americas, as trustee, collateral agent, registrar and transfer agent, and Deutsche Bank AG, London 
Branch, as paying agent, relating to the 3.375% Senior Secured Notes due 2026 (incorporated by 
reference to Exhibit 4.2 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
February 14, 2018). 

4.38  Collateral Agreement, dated as of February 14, 2018, among Scientific Games International, Inc., 
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust 
Company Americas, as collateral agent, relating to the 3.375% Senior Secured Notes due 2026 
(incorporated by reference to Exhibit 4.3 to Scientific Games Corporation’s Current Report on Form 8-
K filed on February 14, 2018). 

157 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4.39  Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International, 

Inc., as issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors 
party thereto, and Deutsche Bank Trust Company Americas, as trustee, collateral agent, registrar and 
transfer agent, relating to the Indenture, dated as of February 14, 2018, as amended and supplemented, 
relating to the 3.375% Senior Secured Notes due 2026 (incorporated by reference to Exhibit 4.45 to 
Scientific Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 2018). 

4.40  Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, 
Inc., as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other 
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, collateral agent, 
registrar and transfer agent, relating to the Indenture, dated as of February 14, 2018, as amended and 
supplemented, relating to the 3.375% Senior Secured Notes due 2026.(†) 

4.41  Indenture, dated as of February 14, 2018, among Scientific Games International, Inc., as issuer, 

Scientific Games Corporation and the other guarantors party thereto, Deutsche Bank Trust Company 
Americas, as trustee, and Deutsche Bank AG, London Branch, as paying agent, relating to the 5.500% 
Senior Unsecured Notes due 2026 (incorporated by reference to Exhibit 4.4 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on February 14, 2018). 

4.42  Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International, 

Inc., as issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors 
party thereto, and Deutsche Bank Trust Company Americas, as trustee, registrar and transfer agent, 
relating to the Indenture, dated as of February 14, 2018, as amended and supplemented, relating to the 
5.500% Senior Unsecured Notes due 2026 (incorporated by reference to Exhibit 4.47 to Scientific 
Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 2018). 

4.43  Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, 
Inc., as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other 
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, registrar and transfer 
agent, relating to the Indenture, dated as of February 14, 2018, as amended and supplemented, relating 
to the 5.500% Senior Unsecured Notes due 2026.(†) 

4.44  Indenture, dated as of March 19, 2019, among Scientific Games International, Inc., as issuer, Scientific 

Games Corporation and the other guarantors party thereto, and Deutsche Bank Trust Company 
Americas, as trustee, relating to the 8.250% Senior Unsecured Notes due 2026 (incorporated by 
reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
March 19, 2019). 

4.45  Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, 
Inc. as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other 
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the 
Indenture, dated as of March 19, 2019, among Scientific Games International, Inc., as issuer, Scientific 
Games Corporation and the other guarantors party thereto, and Deutsche Bank Trust Company 
Americas, as trustee, relating to the 8.250% Senior Unsecured Notes due 2026.(†) 

4.46  Indenture, dated as of November 26, 2019, among Scientific Games International, Inc., as issuer, 

Scientific Games Corporation, the other guarantors party thereto and Deutsche Bank Trust Company 
Americas, as trustee, relating to the 7.000% Senior Unsecured Notes due 2028 (incorporated by 
reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
November 26, 2019). 

158 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4.47  Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, 
Inc. as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other 
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the 
Indenture, dated as of November 26, 2019, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation, the other guarantors party thereto and Deutsche Bank Trust Company 
Americas, as trustee, relating to the 7.000% Senior Unsecured Notes due 2028.(†) 

4.48  Indenture, dated as of November 26, 2019, among Scientific Games International, Inc., as issuer, 

Scientific Games Corporation, the other guarantors party thereto and Deutsche Bank Trust Company 
Americas, as trustee, relating to the 7.250% Senior Unsecured Notes due 2029 (incorporated by 
reference to Exhibit 4.2 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
November 26, 2019). 

4.49  Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, 
Inc. as issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other 
guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the 
Indenture, dated as of November 26, 2019, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation, the other guarantors party thereto and Deutsche Bank Trust Company 
Americas, as trustee, relating to the 7.250% Senior Unsecured Notes due 2029.(†) 

4.50  Description of Securities.(†) 

10.1  Credit Agreement, dated as of October 18, 2013, among Scientific Games International, Inc., as the 

borrower, Scientific Games Corporation, the several lenders from time to time parties thereto, Bank of 
America, N.A., as administrative agent, collateral agent, issuing lender and swingline lender, JPMorgan 
Chase Bank, N.A., as issuing lender, Bank of America, N.A., Credit Suisse Securities (USA) LLC and 
UBS Securities LLC, as joint lead arrangers, Bank of America, N.A., Credit Suisse Securities (USA) 
LLC, UBS Securities LLC, J.P. Morgan Securities LLC, RBS Securities Inc., Deutsche Bank Securities 
Inc., Goldman Sachs Bank USA and HSBC Securities (USA) Inc., as joint bookrunners, Credit Suisse 
Securities (USA) LLC and UBS Securities LLC, as co-syndication agents, and J.P. Morgan Securities 
LLC, The Royal Bank of Scotland plc, Deutsche Bank Securities Inc., Goldman Sachs Bank USA and 
HSBC Securities (USA) Inc., as co-documentation agents (incorporated by reference to Exhibit 10.1 to 
Scientific Games Corporation’s Current Report on Form 8-K filed on October 18, 2013). 

10.2  Amendment No. 1 , dated as of October 1, 2014, among Scientific Games International, Inc., as the 
borrower, Scientific Games Corporation, the several banks and other financial institutions or entities 
from time to time party thereto, and Bank of America, N.A., as administrative agent, collateral agent, 
issuing lender and swingline lender, which amended and restated the Credit Agreement, dated as of 
October 18, 2013 among such parties, as set forth in Exhibit A and Exhibit B to such Amendment No. 
1. to Credit Agreement (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s 
Current Report on Form 8-K filed on October 7, 2014). 

10.3  Amendment No. 2, dated as of February 14, 2017, among Scientific Games International, Inc., as the 
borrower, Scientific Games Corporation, the several banks and other financial institutions or entities 
from time to time party thereto and Bank of America, N.A., as administrative agent, collateral agent, 
issuing lender and swingline lender, which amended and restated the Credit Agreement, dated as of 
October 18, 2013 (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current 
Report on Form 8-K filed on February 14, 2017). 

159 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
10.4  Amendment No. 3, dated as of August 14, 2017, among Scientific Games International, Inc., as the 

borrower, Scientific Games Corporation, the several banks and other financial institutions or entities 
from time to time party thereto and Bank of America, N.A., as administrative agent, collateral agent, 
issuing lender and swingline lender, which amended and restated the Credit Agreement, dated as of 
October 18, 2013 (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current 
Report on Form 8-K filed on August 14, 2017). 

10.5  Amendment No. 4, dated as of February 14, 2018, among Scientific Games International Inc., as the 
borrower, Scientific Games Corporation, as a guarantor, the several banks and other financial 
institutions or entities from time to time party thereto and Bank of America, N.A., as administrative 
agent, collateral agent, issuing lender and swingline lender, which amended and restated the Credit 
Agreement, dated as of October 18, 2013 (as amended, supplemented, amended and restated or 
otherwise modified from time to time, including without limitation, by that certain Amendment No. 1, 
dated as of October 1, 2014, Amendment No. 2, dated as of February 14, 2017, and Amendment No. 3, 
dated as of August 14, 2017) (incorporated by reference to Exhibit 10.1 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on February 14, 2018). 

10.6  Amendment No. 5, dated as of November 20, 2019, among Scientific Games International, Inc., as the 

borrower, Scientific Games Corporation, as a guarantor, the several banks and other financial 
institutions or entities from time to time party thereto and Bank of America, N.A., as administrative 
agent, collateral agent, issuing lender and swingline lender, which amended and restated the Credit 
Agreement, dated as of October 18, 2013 (as amended, supplemented, amended and restated or 
otherwise modified from time to time, including without limitation, by that certain Amendment No. 1, 
dated as of October 1, 2014, Amendment No. 2, dated as of February 14, 2017, Amendment No. 3, 
dated as of August 14, 2017, and Amendment No. 4, dated as of February 14, 2018) (incorporated by 
reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
November 20, 2019). 

10.7  Escrow Credit Agreement, dated as of October 1, 2014, among SGMS Escrow Corp., the several 
lenders from time to time parties thereto, and Bank of America, N.A., as administrative agent 
(incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Current Report on Form 
8-K filed on October 7, 2014). 

10.8  Guarantee and Collateral Agreement, dated as of October 18, 2013, by and among Scientific Games 

Corporation, Scientific Games International, Inc., the guarantor parties named therein and Bank of 
America, N.A. as collateral agent (incorporated by reference to Exhibit 10.2 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on October 18, 2013). 

10.9  Collateral Agreement, dated as of November 21, 2014, among Scientific Games International, Inc., as 
issuer, Scientific Games Corporation, the subsidiary guarantors party thereto and Deutsche Bank Trust 
Company Americas, as collateral agent, related to the 7.000% Senior Secured Notes due 2022 
(incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form 
8-K filed on November 26, 2014). 

10.10  Amendment No. 1, dated as of February 14, 2017, among Scientific Games International, Inc., 
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust 
Company Americas, as collateral agent, relating to the Collateral Agreement, dated as of November 21, 
2014 (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Current Report on 
Form 8-K filed on February 14, 2017). 

160 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
10.11  Stockholders’ Agreement, dated as of September 6, 2000, by and among Scientific Games Corporation, 

(formerly known as Autotote Corporation), MacAndrews & Forbes Holdings Inc. (formerly known as 
Mafco Holdings Inc.) (“MacAndrews”) (as successor-in-interest under the agreement to Cirmatica 
Gaming S.A.), The Oak Fund, Peconic Fund Ltd. Ramius Securities, LLC, and Olivetti International 
S.A. (incorporated by reference to Exhibit 10.38 to Scientific Games Corporation’s Quarterly Report on 
Form 10-Q for the quarter ended July 31, 2000). 

10.12  Supplemental Stockholders’ Agreement, dated as of June 26, 2002, among Scientific Games 

Corporation and MacAndrews (as successor-in-interest to Cirmatica Gaming S.A.) (incorporated by 
reference to Exhibit 4.2 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the 
quarter ended June 30, 2002). 

10.13  Letter Agreement, dated as of October 10, 2003, by and between Scientific Games Corporation and 

MacAndrews further supplementing the Stockholders’ Agreement (incorporated by reference to Exhibit 
3 to the Schedule 13D jointly filed by MacAndrews and SGMS Acquisition Corporation on November 
26, 2003). 

10.14  Letter Agreement dated February 15, 2007 between Scientific Games Corporation and MacAndrews 
(incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form 
8-K filed on February 16, 2007). 

10.15  Share Purchase Agreement, dated as of April 26, 2011, by and among Scientific Games Corporation, 
Global Draw Limited, IGT-UK Group Limited, Cyberview International, Inc. and International Game 
Technology (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Quarterly 
Report on Form 10-Q for the quarter ended June 30, 2011). 

10.16  Tax Receivable Agreement, dated May 7, 2019, by and among SciPlay Corporation, SciPlay Parent 
Company, LLC and each of the Members (as defined therein) from time to time party thereto 
(incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form 
8-K filed on May 8, 2019). 

10.17  Scientific Games Corporation 2003 Incentive Compensation Plan (Amended and Restated as of June 

12, 2019) (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report 
on Form 8-K filed on June 14, 2019).* 

10.18  1995 Equity Incentive Plan, as amended (incorporated by reference to Exhibit 10.14 to Scientific 
Games Corporation’s Annual Report on Form 10-K for the fiscal year ended October 31, 1997).* 

10.19  Scientific Games Corporation Nonqualified Deferred Compensation Plan, as amended and restated 

(incorporated by reference to Exhibit 10.15 to Scientific Games Corporation’s Annual Report on Form 
10-K for the year ended December 31, 2014).* 

10.20  Asia-Pacific Business Incentive Compensation Program (incorporated by reference to Exhibit 10.4 to 

Scientific Games Corporation’s Current Report on Form 8-K filed on December 3, 2010).* 

10.21  Omnibus Amendment of Compensation and Benefit Plans, effective January 10, 2018, to amend the 
Plans, as defined therein, to reflect the merger of Scientific Games Corporation, a Delaware 
corporation (“Parent”) into SG Nevada Merger Company, a Nevada corporation and a wholly owned 
subsidiary of Parent (incorporated by reference to Exhibit 10.3 to Scientific Games Corporation’s 
Quarterly Report on Form 10-Q for the quarter ended March 31, 2018).* 

161 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
10.22  Employment Agreement dated as of August 4, 2016 by and between Scientific Games Corporation and 
Kevin Sheehan (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Quarterly 
Report on Form 10-Q for the quarter ended September 30, 2016).* 

10.23  Form of Inducement Equity Award Agreement between Scientific Games Corporation and Kevin 
Sheehan (incorporated by reference to Exhibit 4.4 to Scientific Games Corporation’s Registration 
Statement on Form S-8 filed on September 1, 2016).* 

10.24  Form of Inducement Equity Award Agreement between Scientific Games Corporation and Kevin 
Sheehan (incorporated by reference to Exhibit 4.5 to Scientific Games Corporation’s Registration 
Statement on Form S-8 filed on September 1, 2016).* 

10.25  Agreement and General Release, dated as of June 19, 2018, by and between Scientific Games 

Corporation and Kevin Sheehan (incorporated by reference to Exhibit 10.5 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2018).* 

10.26  Amended and Restated Employment Agreement, dated as of December 15, 2015, by and between 

Scientific Games Corporation and Michael Quartieri (incorporated by reference to Exhibit 10.47 to 
Scientific Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 2015).* 

10.27  Amendment to Amended and Restated Employment Agreement, dated as of December 17, 2018 

(effective as of January 1, 2019), by and between Scientific Games Corporation and Michael Quartieri, 
which amended Mr. Quartieri’s Amended and Restated Employment Agreement dated as of December 
15, 2015 (incorporated by reference to Exhibit 10.25 to Scientific Games Corporation’s Annual Report 
on Form 10-K for the year ended December 31, 2018).* 

10.28  Employment Agreement, dated as of July 14, 2015, by and between Scientific Games Corporation and 
David W. Smail (incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Quarterly 
Report on Form 10-Q for the quarter ended September 30, 2015).* 

10.29  Separation and Consultancy Agreement, dated as of September 3, 2018, by and between Scientific 

Games Corporation and David W. Smail (incorporated by reference to Exhibit 10.1 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended September 30, 2018).* 

10.30  Employment Agreement, dated as of December 18, 2012 (effective as of January 1, 2013), by and 
between Scientific Games International, Inc. and James C. Kennedy (incorporated by reference to 
Exhibit 10.20 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended 
December 31, 2014).* 

10.31  Amendment to Employment Agreement dated as of January 14, 2016 by and between Scientific Games 
International, Inc. and James C. Kennedy, which amended Mr. Kennedy’s Employment Agreement 
dated as of December 18, 2012 (incorporated by reference to Exhibit 10.48 to Scientific Games 
Corporation’s Annual Report on Form 10-K for the year ended December 31, 2015).* 

10.32  Amendment No. 2 to Employment Agreement, dated as of December 16, 2018 (effective as of January 
1, 2019), by and between Scientific Games International, Inc. and James C. Kennedy, which amended 
Mr. Kennedy’s Employment Agreement dated as of December 18, 2012, as amended by that 
Amendment to Employment Agreement dated as of January 14, 2016 (incorporated by reference to 
Exhibit 10.30 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended 
December 31, 2018).* 

162 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
10.33  Amended and Restated Employment Agreement, dated as of May 14, 2018, by and between Scientific 

Games Corporation and Derik Mooberry (incorporated by reference to Exhibit 10.4 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2018).* 

10.34  Amendment to Amended and Restated Employment Agreement, dated as of May 28, 2019, by and 

between Scientific Games Corporation and Derik Mooberry (incorporated by reference to Exhibit 10.5 
to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 
2019).* 

10.35  Employment Agreement dated as of December 8, 2014 between Scientific Games Corporation and 

Richard Haddrill (incorporated by reference to Exhibit 10.29 to Scientific Games Corporation’s Annual 
Report on Form 10-K for the year ended December 31, 2014).* 

10.36  Letter Agreement, dated as of October 29, 2015, by and between Scientific Games Corporation and 
Richard Haddrill, which amended Mr. Haddrill's Employment Agreement dated as of December 8, 
2014 (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Quarterly Report on 
Form 10-Q for the quarter ended September 30, 2015).* 

10.37  Consulting Agreement, dated as of February 26, 2018, by and between Scientific Games Corporation 

and Richard Haddrill (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s 
Quarterly Report on Form 10-Q for the quarter ended March 31, 2018).* 

10.38  Amendment to Consulting Agreement, dated as of January 11, 2019 (effective as of January 1, 2019), 

by and between Scientific Games Corporation and Richard Haddrill (incorporated by reference to 
Exhibit 10.48 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended 
December 31, 2018).* 

10.39  Second Amendment to Consulting Agreement, dated as of April 29, 2019, by and between Scientific 

Games Corporation and Richard Haddrill (incorporated by reference to Exhibit 10.4 to Scientific 
Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2019).* 

10.40  Scientific Games Corporation 2016 Employee Stock Purchase Plan (incorporated by reference to 

Appendix A to Scientific Games Corporation’s Proxy Statement on Schedule 14A filed on April 29, 
2016).* 

10.41  Amended and Restated Employment Agreement dated as of February 27, 2017 by and between 

Scientific Games Corporation and Michael Winterscheidt (incorporated by reference to Exhibit 10.3 to 
Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 
2017).* 

10.42  Amendment to Employment Agreement, dated as of February 21, 2019 (effective as of February 25, 

2019), by and between Scientific Games Corporation and Michael Winterscheidt (incorporated by 
reference to Exhibit 10.56 to Scientific Games Corporation’s Annual Report on Form 10-K for the year 
ended December 31, 2018).* 

10.43  Letter Agreement, dated February 21, 2018, by and between Scientific Games Corporation and Stephen 
Richardson (incorporated by reference to Exhibit 10.5 to Scientific Games Corporation’s Quarterly 
Report on Form 10-Q for the quarter ended March 31, 2018).* 

10.44  Employment Agreement, dated as of May 4, 2018, by and between Scientific Games Corporation and 

Barry Cottle (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Quarterly 
Report on Form 10-Q for the quarter ended June 30, 2018).* 

163 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
10.45  Amendment to Employment Agreement, dated as of May 7, 2019, by and between Scientific Games 
Corporation and Barry L. Cottle (incorporated by reference to Exhibit 10.2 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on May 8, 2019).* 

10.46  Social Award Agreement, dated as of May 7, 2019, by and between SciPlay Corporation and Barry L. 
Cottle (incorporated by reference to Exhibit 10.3 to Scientific Games Corporation’s Current Report on 
Form 8-K filed on May 8, 2019).* 

10.47  Employment Agreement, dated as of May 14, 2018, by and between Scientific Games Corporation and 
Doug Albregts (incorporated by reference to Exhibit 10.3 to Scientific Games Corporation’s Quarterly 
Report on Form 10-Q for the quarter ended June 30, 2018).* 

10.48  Employment Agreement, dated as of September 4, 2018, by and between Scientific Games Corporation 
and James Sottile (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s 
Quarterly Report on Form 10-Q for the quarter ended September 30, 2018).* 

10.49  Amended and Restated Employment Agreement, dated as of January 1, 2019, by and between 

Scientific Games Corporation and Patrick J. McHugh (incorporated by reference to Exhibit 10.55 to 
Scientific Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 2018).* 

21  List of Subsidiaries.(†) 

23.1  Consent of Deloitte & Touche LLP, Independent Registered Public Accounting Firm.(†) 

31.1  Certification of Chief Executive Officer pursuant to Rule 13a-14(a) under the Securities Exchange Act 

of 1934.(†) 

31.2  Certification of Chief Financial Officer pursuant to Rule 13a-14(a) under the Securities Exchange Act 

of 1934.(†) 

32.1  Certification of Chief Executive Officer pursuant to 18 U.S.C. Section 1350, as adopted pursuant to 

Section 906 of the Sarbanes-Oxley Act of 2002.** 

32.2  Certification of Chief Financial Officer pursuant to 18 U.S.C. Section 1350, as adopted pursuant to 

Section 906 of the Sarbanes-Oxley Act of 2002.** 

99.1  Form of Equity Award Notice-RSUs-Employees under the Scientific Games Corporation 2003 

Incentive Compensation Plan (incorporated by reference to Exhibit 99.(d)(2) to Scientific Games 
Corporation’s Schedule TO filed on July 19, 2011).* 

99.2  Form of Equity Award Notice-RSUs-Non-Employee Directors under the Scientific Games Corporation 
2003 Incentive Compensation Plan (incorporated by reference to Exhibit 99.(d)(3) to Scientific Games 
Corporation’s Schedule TO filed on July 19, 2011).* 

99.3  Terms and Conditions of Equity Awards to Key Employees under the Scientific Games Corporation 

2003 Incentive Compensation Plan (incorporated by reference to Exhibit 99.(d)(4) to Scientific Games 
Corporation’s Schedule TO filed on July 19, 2011).* 

99.4  Terms and Conditions of Equity Awards to Non-Employee Directors under the Scientific Games 

Corporation 2003 Incentive Compensation Plan (incorporated by reference to Exhibit 99.(d)(5) to 
Scientific Games Corporation’s Schedule TO filed on July 19, 2011).* 

164 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
99.5  Form of Equity Awards Notice (Stock Options, Restricted Stock Units and Performance-Conditioned 

Restricted Stock Units) under the Scientific Games Corporation 2003 Incentive Compensation Plan 
(Amended and Restated June 12, 2019) (incorporated by reference to Exhibit 99.8 to Scientific Games 
Corporation’s Annual Report on Form 10-K for the year ended December 31, 2014).* 

99.6  Terms and Conditions of Equity Awards to Employees under the Scientific Games Corporation 2003 

Incentive Compensation Plan (Amended and Restated June 12, 2019) (incorporated by reference to 
Exhibit 99.9 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended 
December 31, 2014).* 

99.7  Terms and Conditions of Equity Awards to Non-Employee Directors under the Scientific Games 

Corporation 2003 Incentive Compensation Plan (Amended and Restated June 12, 2019) (incorporated 
by reference to Exhibit 99.10 to Scientific Games Corporation’s Annual Report on Form 10-K for the 
year ended December 31, 2014).* 

99.8  Terms and Conditions of Equity Awards to Consultants under the Scientific Games Corporation 2003 

Incentive Compensation Plan (Amended and Restated June 12, 2019) (incorporated by reference to 
Exhibit 99.11 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended 
December 31, 2014).* 

99.9  Terms and Conditions of Equity Awards to Key Employees under the Scientific Games Corporation 

2003 Incentive Compensation Plan (incorporated by reference to Exhibit 99.1 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 30, 2018).* 

99.10  Gaming Regulations.(†) 

101.INS  Inline XBRL Instance Document - the instance document does not appear in the Interactive Data File 

because its XBRL tags are embedded within the Inline XBRL document 

101.SCH  Inline XBRL Taxonomy Extension Schema Document 

101.CAL  Inline XBRL Taxonomy Extension Calculation Linkbase Document 

101.DEF  Inline XBRL Taxonomy Extension Definition Label Linkbase Document 

101.LAB  Inline XBRL Taxonomy Extension Label Linkbase Document 

101.PRE  Inline XBRL Taxonomy Extension Presentation Linkbase Document 

104  Cover Page Interactive Data File - the cover page interactive data file does not appear in the Interactive 

Data File because its XBRL tags are embedded within the Inline XBRL document. 

* Management contracts and compensation plans and arrangements in which directors and/or executive officers are 
eligible to participate. 
(†) Filed herewith. 
** Furnished herewith. 

The agreements and other documents filed as exhibits to this Annual Report on Form 10-K are not intended to provide factual 
information or other disclosure other than with respect to the terms of the agreements or other documents themselves, and you 
should not rely on them for that purpose. In particular, any representations and warranties made by us in these agreements or 

165 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
other documents were made solely within the specific context of the relevant agreement or document and may not describe the 
actual state of affairs as of the date they were made or at any other time. 

ITEM 16.    FORM 10-K SUMMARY 

Not applicable. 

SIGNATURES 

Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934, the registrant has duly caused 

this report to be signed on its behalf by the undersigned, thereunto duly authorized. 

February 18, 2020 

SCIENTIFIC GAMES CORPORATION 

By: 

By: 

/s/ Michael A. Quartieri 

Michael A. Quartieri, 
Executive Vice President, Chief Financial Officer, 
Treasurer and Corporate Secretary 

/s/ Michael F. Winterscheidt 

Michael F. Winterscheidt, 
Senior Vice President and Chief Accounting Officer 

Pursuant to the requirements of the Securities Exchange Act of 1934, this report has been signed below by the following 

persons on behalf of the Registrant and in the capacities indicated on February 18, 2020. 

Signature 

/s/ Barry L. Cottle 

Barry L. Cottle 

/s/ Michael A. Quartieri 

Michael A. Quartieri 

/s/ Michael F. Winterscheidt 

Michael F. Winterscheidt 

/s/ Peter A. Cohen 

Peter A. Cohen 

/s/ Richard M. Haddrill 

Richard M. Haddrill 

Title 

President and Chief Executive Officer and Director (principal 
executive officer) 

Executive Vice President, Chief Financial Officer, Treasurer and 
Corporate Secretary (principal financial officer) 

Senior Vice President and Chief Accounting Officer (principal 
accounting officer) 

Vice Chairman of the Board of Directors and Director 

Vice Chairman of the Board of Directors and Director 

166 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Signature 

/s/ Jack A. Markell 

Jack A. Markell 

/s/ Paul M. Meister 

Paul M. Meister 

/s/ Michael J. Regan 

Michael J. Regan 

/s/ Barry F. Schwartz 

Barry F. Schwartz 

/s/ Frances F. Townsend 

Frances F. Townsend 

/s/ Maria T. Vullo 

Maria T. Vullo 

/s/ Kneeland C. Youngblood 

Kneeland C. Youngblood 

Title 

Director 

Director 

Director 

Director 

Director 

Director 

Director 

167 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
STOCKHOLDER INFORMATION 

BOARD OF DIRECTORS 

 Ronald O. Perelman  
 Executive Chairman of the Board 
of Scientific Games Corporation 
 Director since 2003 
 Chairman & Chief Executive Officer of 
MacAndrews & Forbes Incorporated 

Michael J. Regan 
Director since 2006 
Chair of Audit Committee 
Former Vice Chairman & Chief 
Administrative Officer of KPMG 
LLP 

Barry L. Cottle 
President & Chief Executive Officer of 
Scientific Games Corporation  
Director since 2018 
Executive Chairman of SciPlay 
Corporation 

Barry F. Schwartz 
Director since 2003 
Emeritus Vice Chairman of 
MacAndrews & Forbes 
Incorporated 

Peter A. Cohen 
Vice Chairman of the Board of 
Scientific Games Corporation 
Lead Independent Director 
Director since 2000 
Chair of Compensation Committee 
 Former Chairman and Chief Executive 
Officer of Cowen Inc. 

Frances F. Townsend 
Director since 2010 
Chair of Compliance Committee and 
Nominating and Corporate 
Governance Committee 
Executive Vice President of Worldwide 
Government, Legal and Business 
Affairs of MacAndrews & Forbes 
Incorporated 

CORPORATE 
HEADQUARTERS  

Scientific Games Corporation 
6601 Bermuda Road  
Las Vegas, Nevada 89119  
(702) 897-7150 

STOCKHOLDER 
INFORMATION 

Independent Registered Public 
Accounting Firm 
Deloitte & Touche LLP 
Las Vegas, Nevada 

Transfer Agent 
American Stock Transfer & Trust 
Company, LLC 
6201 15th Avenue 
1st Floor 
Brooklyn, New York 11219 
(800) 937-5449 or (718) 921-8124 
www.astfinancial.com  
e-mail: help@astfinancial.com 

Maria T. Vullo 
Director since 2019 
Chief Executive Officer of Vullo 
Advisory Services, PLLC 

Kneeland C. Youngblood 
Director since 2018 
Founding Partner & Chairman of 
Pharos Capital Group, LLC 

Richard M. Haddrill  
Vice Chairman of the Board of 
Scientific Games Corporation  
 Director since 2014 
Founder & Manager of The Groop, 
LLC 

Jack A. Markell 
Director since 2019 
Former Governor of the State of 
Delaware 

Paul M. Meister 
Director since 2012 
Co-Founder & Chief Executive Officer 
of Liberty Lane Partners, LLC 
Vice Chairman & Co-Founder of 
Perspecta Trust