Quarterlytics / Consumer Cyclical / Gambling, Resorts & Casinos / Scientific Games Corporation

Scientific Games Corporation

sgms · NASDAQ Consumer Cyclical
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Ticker sgms
Exchange NASDAQ
Sector Consumer Cyclical
Industry Gambling, Resorts & Casinos
Employees 5001-10,000
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FY2020 Annual Report · Scientific Games Corporation
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UNITED STATES 
SECURITIES AND EXCHANGE COMMISSION 
WASHINGTON, D.C. 20549 

FORM 10-K  

☒ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES 

EXCHANGE ACT OF 1934 

For the fiscal year ended: December 31, 2020  

OR 

☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES 

EXCHANGE ACT OF 1934 

For the transition period from          to         

Commission file number: 001-11693  

SCIENTIFIC GAMES CORPORATION 
(Exact name of registrant as specified in its charter) 

Nevada 
(State or other jurisdiction of 
incorporation or organization) 

81-0422894 
(I.R.S. Employer Identification No.) 

6601 Bermuda Road, Las Vegas, Nevada 89119 
(Address of principal executive offices) 
(Zip Code) 
(702) 897-7150 
(Registrant’s telephone number, including area code) 

Securities registered pursuant to Section 12(b) of the Act: 

Title of each class 

Trading Symbol(s) 

Name of each exchange on which registered 

Common Stock, $.001 par value 

Preferred Stock Purchase Rights 

SGMS 

The NASDAQ Stock Market 

The NASDAQ Stock Market 

Securities registered pursuant to Section 12(g) of the Act: None 

Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities 

Act. Yes ☒   No ☐ 

Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the 

Act. Yes ☐   No ☒ 

Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the 
Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to 

file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes ☒   No ☐ 

 
 
 
 
 
 
 
  
 
Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be 
submitted pursuant to Rule 405 of Regulation S-T (§ 232.405 of this chapter) during the preceding 12 months (or for such 

shorter period that the registrant was required to submit such files). Yes ☒   No ☐ 

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a 
smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated filer,” 
“smaller reporting company” and “emerging growth company” in Rule 12b-2 of the Exchange Act. 

Large accelerated filer 

Non-accelerated filer 

Emerging growth company 

☒ 

☐ 

☐ 

Accelerated filer 

Smaller reporting company 

☐ 

☐ 

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition 

period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the 

Exchange Act.  ☐ 

Indicate by check mark whether the registrant has filed a report on and attestation to its management’s assessment of the 

effectiveness of its internal control over financial reporting under Section 404(b) of the Sarbanes-Oxley Act (15 U.S.C. 

7262(b)) by the registered public accounting firm that prepared or issued its audit report. 

☒

Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Act). Yes ☐   No ☒ 

As of June 30, 2020, the market value of voting and non-voting common equity held by non-affiliates of the registrant 

was $877,187,305(1). 

Common shares outstanding as of February 23, 2021 were 95,389,898. 

DOCUMENTS INCORPORATED BY REFERENCE 

Portions of the registrant’s proxy statement relating to the 2021 annual meeting of stockholders are incorporated by reference in 
Part III. The proxy statement will be filed with the Securities and Exchange Commission no later than 120 days after the 
conclusion of the registrant’s fiscal year ended December 31, 2020. 

(1) For this purpose only, “non-affiliates” excludes directors and executive officers. 

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TABLE OF CONTENTS 

Business 

PART I 
Item 1. 
Item 1A.  Risk Factors 
Item 1B.  Unresolved Staff Comments 
Item 2. 
Item 3. 
Item 4.  Mine Safety Disclosures 

Legal Proceedings 

Properties 

PART II 
Item 5.  Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity 

Securities 
Item 6. 
Selected Financial Data - Not applicable due to early adoption of amendment to S-K 301 
Item 7.  Management’s Discussion and Analysis of Financial Condition and Results of Operations 
Item 7A.  Quantitative and Qualitative Disclosures About Market Risk 
Item 8. 
Financial Statements and Supplementary Data 
Item 9. 
Item 9A.  Controls and Procedures 
Item 9B.  Other Information 

Changes in and Disagreements with Accountants on Accounting and Financial Disclosure 

PART III 
Item 10.  Directors, Executive Officers and Corporate Governance 
Item 11.  Executive Compensation 
Item 12.  Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters 
Item 13.  Certain Relationships and Related Transactions, and Director Independence 
Item 14.  Principal Accounting Fees and Services 

PART IV 
Item 15.  Exhibits, Financial Statement Schedules 
Item 16 

Form 10-K Summary 

3 

 
 
 
 
 
 
 
 
 
 
 
 
  Definition  
  6.625% senior subordinated notes due 2021 issued by SGI 
  5.000% senior secured notes due 2025 issued by SGI 
  3.375% senior secured notes due 2026 issued by SGI 

Glossary of Terms 
The following terms or acronyms used in this Form 10-K are defined below: 
Term or Acronym 
2021 Notes 
2025 Secured Notes 
2026 Secured Euro Notes 
2026 Unsecured Euro Notes    5.500% senior unsecured notes due 2026 issued by SGI 
  10.000% senior unsecured notes due 2022 issued by SGI 
2022 Unsecured Notes 
  8.625% senior unsecured notes due 2025 issued by SGI 
2025 Unsecured Notes 
  8.250% senior unsecured notes due 2026 issued by SGI 
2026 Unsecured Notes 
  7.000% senior unsecured notes due 2028 issued by SGI 
2028 Unsecured Notes 
  7.250% senior unsecured notes due 2029 issued by SGI 
2029 Unsecured Notes 
  Adjusted EBITDA, our performance measure of profit or loss for our business segments 
AEBITDA 
  Accounting Standards Codification 
ASC 
  Accounting Standards Update 
ASU 
  Bally Technologies, Inc. 
Bally 
  casino-management system 
CMS 
Coin-in 
  the amount wagered 
Coronavirus disease first identified in 2019 (declared a pandemic by the World Health Organization on March 
COVID-19 
11, 2020) 
  Beijing CITIC Scientific Games Technology Co., Ltd. 
CSG 
  depreciation, amortization and impairments (excluding goodwill) 
D&A 
  enterprise resource planning 
ERP 
  employee stock purchase plan 
ESPP 
  electronic table system 
ETS 
  Securities Exchange Act of 1934, as amended 
Exchange Act 
  Financial Accounting Standards Board 
FASB 
  General Data Protection Regulation 
GDPR 
  Beijing Guard Libang Technology Co., Ltd. 
GLB 
  Hellenic Lotteries S.A. 
Hellenic Lotteries 
  Key Performance Indicators 
KPIs 
  local-area progressive 
LAP 
  licensed betting office 
LBO 
  London Interbank Offered Rate 
LIBOR 
  Lotterie Nazionali S.r.l. 
LNS 
  Coin-in less payouts 
Net win 
Northstar New Jersey 
  Northstar New Jersey Lottery Group, LLC 
a note in the Notes to Consolidated Financial Statements in this Annual Report on Form 10-K, unless otherwise 
Note 
indicated 
  net operating loss 
NOL 
with respect to our Gaming business, refers to gaming machines provided to customers through service or 
leasing arrangements in which we earn revenues and are paid based on: (1) a percentage of the amount wagered 
less payouts; (2) fixed daily-fees; (3) a percentage of the amount wagered; or (4) a combination of (2) and (3), 
and with respect to our Lottery business, refers to a contract or arrangement in which we earn revenues and are 
paid based on a percentage of retail sales 
  Professional and Amateur Sports Protection Act 
  private management agreement 
  percentage of retail sales 
  price-per-unit 
  proprietary table games 
  research and development 
  Roberts Communications Network, LLC 
  request for proposal 

PASPA 
PMA 
POS 
PPU 
PTG 
R&D 
RCN 
RFP 

Participation 

4 

 
 
 
 
 
RMG 
RSU 
SciPlay 
SEC 
Secured Notes 
Securities Act 
Senior Notes 
SciPlay Revolver 
SG&A 
SGC  
SGEP 
SGI 
SG Gaming 
Shufflers 
Unsecured Notes 
U.S. GAAP 
U.S. jurisdictions 
VGT 
VLT 
WAP 
WMS 

  real-money gaming 
  restricted stock unit 
  SciPlay Corporation, formerly referred to as our Social business segment 
  Securities and Exchange Commission 
  refers to the 2025 Secured Notes and 2026 Secured Euro Notes, collectively 
  Securities Act of 1933, as amended 
  the Secured Notes and the Unsecured Notes 
$150 million revolving credit facility agreement entered into by SciPlay Holding Company, 
LLC, a subsidiary of SciPlay Corporation, that matures in May 2024 
  selling, general and administrative 
  Scientific Games Corporation 
  Scientific Games Enhanced Partnership 
  Scientific Games International, Inc., a wholly-owned subsidiary of SGC 
  SG Gaming, Inc. (formerly known as Bally Gaming, Inc.) 
  various models of automatic card shufflers, deck checkers and roulette chip sorters 
refers to the 2026 Unsecured Euro Notes, 2026 Unsecured Notes, 2028 Unsecured Notes and 2029 Unsecured 
Notes, collectively 
  accounting principles generally accepted in the U.S. 
  the 50 states in the U.S. plus the District of Columbia, U.S. Virgin Islands and Puerto Rico 
  video gaming terminal 
  video lottery terminal 
  wide-area progressive 
  WMS Industries, Inc. 

Intellectual Property Rights 
All ® notices signify marks registered in the United States. © 2021 Scientific Games Corporation. All Rights Reserved.  

5 

 
 
 
 
 
PART I 

FORWARD-LOOKING STATEMENTS 

Throughout this Annual Report on Form 10-K, we make “forward-looking statements” within the meaning of the U.S. 

Private Securities Litigation Reform Act of 1995. Forward-looking statements describe future expectations, plans, results or 
strategies and can often be identified by the use of terminology such as “may,” “will,” “estimate,” “intend,” “plan,” “continue,” 
“believe,” “expect,” “anticipate,” “target,” “should,” “could,” “potential,” “opportunity,” “goal,” or similar terminology. The 
forward-looking statements contained in this Annual Report on Form 10-K are generally located in the material set forth under 
the headings “Business,” “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of 
Operations” but may be found in other locations as well. These statements are based upon management’s current expectations, 
assumptions and estimates and are not guarantees of timing, future results or performance. Therefore, you should not rely on 
any of these forward-looking statements as predictions of future events. Actual results may differ materially from those 
contemplated in these statements due to a variety of risks and uncertainties and other factors, including, among other things: 

• 

• 

• 

• 

the impact of the COVID-19 pandemic and any resulting unfavorable social, political, economic and financial 
conditions, including the temporary and potentially recurring closure of casinos and lottery operations on a 
jurisdiction-by-jurisdiction basis; 

slow growth of new gaming jurisdictions, slow addition of casinos in existing jurisdictions and declines in the 
replacement cycle of gaming machines; 

risks relating to foreign operations, including anti-corruption laws, fluctuations in currency rates, restrictions on 
the payment of dividends from earnings, restrictions on the import of products and financial instability, including 
the potential impact to our business resulting from the continuing uncertainty following the U.K.’s withdrawal 
from the European Union (“EU”); 

difficulty predicting what impact, if any, new tariffs imposed by and other trade actions taken by the U.S. and 
foreign jurisdictions could have on our business; 

•  U.S. and international economic and industry conditions; 

• 

• 

• 

• 

• 

• 

• 

• 

• 

• 

• 

• 

• 

• 

• 

• 

level of our indebtedness, higher interest rates, availability or adequacy of cash flows and liquidity to satisfy 
indebtedness, other obligations or future cash needs; 

the discontinuation or replacement of LIBOR, which may adversely affect interest rates; 

inability to reduce or refinance our indebtedness; 

restrictions and covenants in debt agreements, including those that could result in acceleration of the maturity of 
our indebtedness;  

competition; 

inability to win, retain or renew, or unfavorable revisions of, existing contracts, and the inability to enter into new 
contracts; 

the impact of U.K. legislation approving the reduction of fixed-odds betting terminals maximum stakes limit on 
LBO operators, including the related closure of certain LBO shops; 

inability to adapt to, and offer products that keep pace with, evolving technology, including any failure of our 
investment of significant resources in our R&D efforts; 

changes in demand for our products and services; 

inability to benefit from, and risks associated with, strategic equity investments and relationships; 

inability to achieve some or all of the anticipated benefits of SciPlay being a standalone public company; 

dependence on suppliers and manufacturers; 

SciPlay’s dependence on certain key providers; 

ownership changes and consolidation in the gaming industry; 

fluctuations in our results due to seasonality and other factors; 

security and integrity of our products and systems, including the impact of any security breaches or cyber-attacks; 

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• 

• 

• 

• 

• 

• 

• 

• 

• 

• 

• 

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• 

protection of our intellectual property, inability to license third-party intellectual property and the intellectual 
property rights of others; 

reliance on or failures in information technology and other systems; 

litigation and other liabilities relating to our business, including litigation and liabilities relating to our contracts 
and licenses, our products and systems, our employees (including labor disputes), intellectual property, 
environmental laws and our strategic relationships; 

reliance on technological blocking systems; 

challenges or disruptions relating to the implementation of a new global enterprise resource planning system; 

laws and government regulations, both foreign and domestic, including those relating to gaming, data privacy and 
security, including with respect to the collection, storage, use, transmission and protection of personal information 
and other consumer data, and environmental laws, and those laws and regulations that affect companies 
conducting business on the internet, including online gambling; 

legislative interpretation and enforcement, regulatory perception and regulatory risks with respect to gaming, 
especially internet wagering, social gaming and sports wagering;  

changes in tax laws or tax rulings, or the examination of our tax positions;  

opposition to legalized gaming or the expansion thereof and potential restrictions on internet wagering; 

significant opposition in some jurisdictions to interactive social gaming, including social casino gaming and how 
such opposition could lead these jurisdictions to adopt legislation or impose a regulatory framework to govern 
interactive social gaming or social casino gaming specifically, and how this could result in a prohibition on 
interactive social gaming or social casino gaming altogether, restrict our ability to advertise our games, or 
substantially increase our costs to comply with these regulations; 

expectations of shift to regulated online gaming or sports wagering; 

inability to develop successful products and services and capitalize on trends and changes in our industries, 
including the expansion of internet and other forms of interactive gaming; 

the continuing evolution of the scope of data privacy and security regulations, and our belief that the adoption of 
increasingly restrictive regulations in this area is likely within the U.S. and other jurisdictions; 

incurrence of restructuring costs; 

goodwill impairment charges including changes in estimates or judgments related to our impairment analysis of 
goodwill or other intangible assets; 

stock price volatility; 

failure to maintain adequate internal control over financial reporting; 

dependence on key executives 

natural events that disrupt our operations or those of our customers, suppliers or regulators; 

possibility that the 2018 renewal of the LNS concession to operate the Italian instant games lottery is not final 
(pending appeal against existing court rulings relating to third-party protest against the renewal of the concession); 
and 

• 

expectations of growth in total consumer spending on social casino gaming. 

Additional information regarding risks and uncertainties and other factors that could cause actual results to differ 

materially from those contemplated in forward-looking statements is included from time to time in our filings with the SEC, 
including under Part I, Item 1A “Risk Factors” in this Annual Report on Form 10-K. Forward-looking statements speak only as 
of the date they are made and, except for our ongoing obligations under the U.S. federal securities laws, we undertake no and 
expressly disclaim any obligation to publicly update any forward-looking statements whether as a result of new information, 
future events or otherwise. 

7 

 
 
 
 
You should also note that this Annual Report on Form 10-K may contain references to industry market data and certain 

industry forecasts. Industry market data and industry forecasts are obtained from publicly available information and industry 
publications. Industry publications generally state that the information contained therein has been obtained from sources 
believed to be reliable, but that the accuracy and completeness of that information is not guaranteed. Although we believe 
industry information to be accurate, it is not independently verified by us and we do not make any representation as to the 
accuracy of that information. In general, we believe there is less publicly available information concerning the international 
gaming, lottery, social and digital gaming industries than the same industries in the U.S. 

Due to rounding, certain numbers presented herein may not precisely agree or add up on a cumulative basis to the 

totals previously reported. 

8 

 
 
 
ITEM 1.    BUSINESS 

Unless otherwise specified or the context otherwise indicates, all references to the words “Scientific Games,” “we,” 

“us,” “our” and the “Company” refer to SGC and its consolidated subsidiaries. 

General 

SGC was incorporated in the state of Delaware on July 2, 1984. On September 18, 2017, SGC entered into an 
Agreement and Plan of Merger with SG Nevada Merger Company, a Nevada corporation and SGC’s wholly owned subsidiary 
(“Newco”), providing for the merger of SGC with and into Newco with Newco surviving the merger (the “Surviving 
Corporation”), for the sole purpose of changing SGC’s state of incorporation from Delaware to Nevada (the “reincorporation 
merger”). The reincorporation merger was approved by the affirmative vote of holders of a majority of outstanding shares of 
Class A common stock of SGC entitled to vote thereon at a special meeting of SGC’s stockholders on November 27, 2017. On 
January 10, 2018, the reincorporation merger was consummated. Following the consummation of the reincorporation merger, 
each outstanding share of Class A common stock of SGC, par value $0.01 per share, automatically converted into one share of 
common stock of the Surviving Corporation, par value $.001 per share. The reincorporation merger did not result in any change 
in SGC’s name, headquarters, business, management, location of offices, assets, liabilities or net worth, other than as a result of 
the costs incident to the reincorporation merger. Our management, including all directors and officers, immediately prior to the 
reincorporation merger remained the same immediately following the reincorporation merger and assumed identical positions 
with the Surviving Corporation. 

We are a leading developer of technology-based products and services and associated content for the worldwide 
gaming, lottery, social and digital gaming industries. Our portfolio of revenue-generating activities primarily includes supplying 
gaming machines and game content, CMSs and table game products and services to licensed gaming entities; providing instant 
and draw-based lottery products, lottery systems and lottery content and services to lottery operators; providing social casino 
and other mobile games to retail customers; and providing a comprehensive suite of digital RMG and sports wagering solutions, 
distribution platforms, content, products and services. We also gain access to technologies and pursue global expansion through 
strategic acquisitions and equity investments. We report our results of operations in four business segments—Gaming, Lottery, 
SciPlay and Digital—representing our different products and services.  

Strategy 

We strive to provide high quality products and services to our customers across all four of our business segments —

Gaming, Lottery, SciPlay and Digital. During the third and fourth quarters of 2020 and as more fully described in 
“Management’s Discussion and Analysis of Financial Condition and Results of Operations - Business Overview”, we 
reconstituted our board of directors. The reconstituted board of directors has commenced comprehensive review, evaluation and 
establishment of enhanced strategic and business plans. 

To those ends, we are focused on the following strategies: 

•  Focus on accelerating de-leveraging and improving cash flow from operations — We are actively evaluating all 
strategic options to accelerate de-leveraging, strengthen our balance sheet and maximize stockholder value. This 
focus encompasses broad evaluation of our business and product portfolio, current and new markets, prudent 
fiscal management, working capital management, integrated business planning, and optimization of our supply 
chain. 

• 

Strengthening a corporate culture and high performance organization — We are creating a culture of high 
performance organization by building a strong and diverse global team that cultivates open minds and focuses on 
driving innovation and enabling an efficient and flexible operation that is structured to support our business 
strategies. 

•  Drive innovation — We place great emphasis on producing innovative and high-performing Gaming, Lottery, 

SciPlay and Digital content, products and services that provide differentiated value to our customers. We seek to 
leverage our expansive content library and portfolio of proprietary and licensed intellectual property, and use our 
extensive player and customer research in order to bring innovation to our products, services and processes. 

9 

 
 
Gaming Segment 

The gaming industry is characterized by the continuous development of new technologies, products and game content. 

Gaming products and services are used by a diverse group of gaming operators and U.S. and international lotteries which may 
offer VLTs and other forms of gaming, such as bingo and sports wagering. 

Our products are installed in all of the major regulated U.S. gaming jurisdictions, and in approximately 188 
international gaming jurisdictions. Growth of gaming in land-based venues is driven by the opening of new casinos in both new 
and existing jurisdictions and the expansion of existing casinos. In addition, the land-based gaming supply business is 
significantly impacted by the rate at which casinos and other gaming operators replace their gaming machines, which depends 
on a number of factors, including their capital budgets. Virtually all sectors of the gaming industry are impacted by changes in 
economic conditions that impact players’ disposable incomes. 

A substantial portion of our U.K. gaming business benefits from a contract with the large U.K. bookmaker Ladbrokes 

Coral Group (which was acquired by Entain (formerly GVC Holdings PLC) in March 2018), which represents a significant 
portion of our U.K. LBO server-based gaming business.  

Competition  

The gaming machine sector is highly competitive and is characterized by the continuous introduction of new games, 
gaming machines and related technologies. We compete primarily with Ainsworth Game Technology, Aristocrat Leisure Ltd., 
(“Aristocrat”), Aruze Gaming America, Inc., Everi Games, Inc., International Game Technology (“IGT”) (a subsidiary of 
International Game Technology PLC), Inspired Entertainment Inc., Konami Digital Entertainment, Inc. (“Konami”), the 
Novomatic Group of Companies and PlayAGS, Inc. (“AGS”). Our principal direct competitor in our U.K. LBO business is 
Inspired Entertainment Inc. 

The CMS business is also highly competitive. Product features and functionality, accuracy, reliability, service level and 

pricing are among the factors that determine how successful systems providers are in selling their systems. Our principal 
competitors in CMSs include Aristocrat, IGT and Konami. Competition for these products is intense due to the number of 
providers and the limited number of casinos and jurisdictions in which they operate. 

With respect to our table products, we compete on the basis of the breadth of our Shuffler products and services and 
PTGs, product reliability, service, the strength of our intellectual property and our extensive sales, regulatory and distribution 
channels.  

Our automated Shufflers also compete against hand shuffling, which remains the most competitive shuffling option for 

casino card games around the world. Finally, since the need for our Shuffler products depends upon the casino’s use of live 
table games, our Shufflers also compete against any products that live table games compete against. 

Competition for PTG content is based on player appeal, brand recognition, price and the strength of the underlying 

intellectual property. We compete on this basis, and on the strength of our extensive sales, service, marketing and distribution 
channels. We also compete with non-PTGs such as blackjack and baccarat, and several companies that primarily develop and 
license PTGs such as AGS, Galaxy Gaming, Inc. and Masque Publishing, Inc. Finally, some of our product lines may compete 
against each other for space on the casino floor. 

Lottery Segment 

There are approximately 180 lotteries throughout the world, operated by U.S. and international governmental 
authorities and their licensees. Governments typically authorize lotteries as a means of generating revenues without imposing 
additional taxes. Many jurisdictions have come to rely on the proceeds from lottery game sales as a significant source of 
funding for programs for which net lottery proceeds are designed to fund. Although there are many types of lottery games 
worldwide, the two principal categories of products offered are draw lottery games and instant lottery products sold both at 
retail and through internet (iLottery). Currently, 48 U.S. jurisdictions offer instant product lotteries and/or draw lotteries. 

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Lottery operations in international jurisdictions can vary widely depending on the number of new lotteries entering the market, 
the number of lottery licenses issued within each market and the discontinuance of lotteries and operating licenses. 

An instant lottery product is typically played by removing a scratch-off protective coating from a preprinted ticket to 
reveal if it is a winner. Draw lottery games, such as POWERBALL® and MEGA MILLIONS®, are based on a random selection 
of a series of numbers, and prizes are generally based on the number of winners who share the prize pool, although set prizes 
are also offered. Draw lottery games are generally provided through a lottery system in which lottery terminals in retail outlets 
are continuously connected to a central computer system for the sale and validation of lottery games and related functions. A 
lottery system may also be used to activate, sell and validate instant lottery products to confirm that a ticket is a winner and 
prevent duplicate payments. In some jurisdictions, separate instant game validation systems may be installed. Digital versions 
of these games are also available in many global jurisdictions and sold through mobile/internet systems referred to as iLottery. 

Lotteries may offer a range of other games including sports betting, high-frequency monitor games and casino-style 

games via retail and internet. In the U.S., a number of lotteries offer these high frequency monitor games such as keno, which is 
typically played every four to five minutes in restricted social settings, such as bars, and is usually offered as an extension of 
the lottery system.  

The table below lists our more significant Lottery contracts as of December 31, 2020, representing approximately 31% 
of our Lottery revenue. Also included are instant or draw lottery game retail sales (as applicable), if publicly available, for each 
jurisdiction. 

Lottery/Operator 

LNS (Italy) 
Florida  
Camelot (U.K. Lottery) 

Pennsylvania 

Fiscal 2020  
State Instant Game 
or Lottery Systems 
Retail Sales 
(in millions) 

Commencement 
Date of 
Current Contract  

Type of 
Contract 
  October 2010 
8,176      Instant Products - PPU 
5,665      Instant Products - Participation SGEP    October 2019 
  November 2013 
3,368      Instant Products - POS 
4,596      Lottery Systems 
  January 2009 
3,203      Instant Products - Participation SGEP    August 2007 
3,428      Instant Products - Participation SGEP    September 2003 

Expiration Date of 
Current Contract 
(before any exercise 
of remaining 
renewal options)(1) 

Current 
Renewal 
Options 
Remaining 

  September 2028 
  March 2027 
  January 2023 
  September 2021 
  September 2021 
  September 2025 

  None 
  7 years 
  None 
  None 
  None 
  None 

  € 
  $ 
  £ 
  $ 
  $ 
  $ 

Georgia 
(1) Our lottery contracts with U.S. state governmental authorities generally contain termination for convenience clauses, which may be exercised at the election of the state 
government. 

Competition  

The instant lottery products market segment is highly competitive and continues to be subject to intense price-based 
competition. Our principal instant products competitors in the U.S. are IGT and Pollard Banknote Limited. Internationally, a 
number of instant lottery product vendors compete with us including the competitors noted above and diversified printers in 
India, China and Latin America. Our principal competitors in the supply of lottery-related licensed games, promotional 
entertainment and loyalty or rewards programs are Alchemy3 LLC, IGT, Intralot S.A. and Pollard Banknote Limited. 

The lottery systems business is also highly competitive and continues to be subject to intense price-based competition. 

Our principal competitors in this business are IGT and Intralot S.A. We also compete with various suppliers of lottery system 
components, such as terminals and computer systems, and lottery operators that internally develop their own systems. 

As certain countries liberalize gaming regulations, lotteries may expand their scope by offering sports wagering, 

gaming machines, interactive gaming or other forms of gaming, which may introduce new suppliers that compete with us for 
lottery customers. In some jurisdictions, the liberalization of gaming regulations has included the privatization or outsourcing of 
all or a portion of the lottery operations via a competitive bidding process to a lottery operator or a license holder. We believe 
Camelot Group plc, IGT, Intralot, S.A. and the Sazka Group to be among those competitors operators who may also bid on such 
opportunities. These operators in most cases are customers we serve as a supplier and could also be partners or competitors 
when we participate as an operator. 

11 

 
 
 
 
 
 
 
 
 
SciPlay Segment 

Our SciPlay business segment is a leading developer and publisher of digital games on mobile and web platforms. 

SciPlay operates in the social gaming market, which is characterized by gameplay online, on mobile phones or on tablets that 
are social and competitive, and self-directed in pace and session length. Our SciPlay business segment includes social gaming 
where we generate substantially all of our revenue from the sale of virtual coins, chips or bingo cards (“coins, chips and 
cards”), which players can use to play slot games, table games or bingo games. Once obtained, coins, chips and cards (either 
free or purchased) cannot be redeemed for cash nor exchanged for anything other than game play within our apps. SciPlay 
currently offers seven core games, including social casino games Jackpot Party® Casino, Gold Fish® Casino, Hot Shot 
Casino® and Quick Hit® Slots, and casual games MONOPOLY Slots, Bingo Showdown®, 88 Fortunes® Slots, and recently added 
a solitaire social game targeted toward casual game players as a part of the Come2Play acquisition on various platforms 
referenced herein. See Note 9 for further information regarding the Come2Play acquisition. SciPlay’s social casino games 
typically include slots-style game play and occasionally include table games-style game play, while SciPlay’s casual games 
blend slots-style or bingo game play with adventure game features. All of SciPlay’s games are offered and played across 
multiple platforms, including Apple, Google, Facebook and Amazon, with some games available on Microsoft and other web 
and mobile platforms. In addition to SciPlay’s internally created game content, SciPlay’s content library includes recognizable, 
real-world slot and table games content from Scientific Games. This content allows players who like playing land-based slot 
machines to enjoy some of those same titles in our free-to-play games. SciPlay has access to Scientific Games' library of more 
than 1,500 iconic casino titles, including titles and content from third-party licensed brands such as MONOPOLY™, JAMES 
BOND™, THE FLINTSTONES™, MICHAEL JACKSON™, and PLAYBOY™. SciPlay’s access to this content, coupled with 
our years of experience developing in-house content, uniquely positions SciPlay to create compelling social games. 

A number of trends and opportunities are driving significant changes in digital gaming, which we believe are causing 

growth in the casual games market and providing opportunities for SciPlay to grow our social casino games and expand into 
other areas of the casual games market, such as: 

•  Digital gaming is an engaging form of entertainment; 

•  Mobile devices are a leading medium to consume content such as games; 

• 

• 

• 

Increasing number of players with the emergence of casual games; 

Scale is increasingly strategic in order to succeed in mobile gaming; 

Social casino gaming is an attractive market within digital gaming; and 

•  Additional market opportunities within the broader mobile gaming landscape. 

Competition 

Our SciPlay business segment faces significant competition in all aspects of its business. SciPlay’s primary social 

casino game competitors include Playtika, Product Madness/Big Fish Games (subsidiaries of Aristocrat), Zynga Inc., DoubleU 
Games/Double Down Interactive, GSN/Bash Gaming and Huuuge Games. SciPlay’s competitors in the broader social game 
market include Glu Mobile, Activision Blizzard, Electronic Arts, Kabam, Rovio and Tencent Holdings. On the broadest scale, 
SciPlay competes for the leisure time, attention and discretionary spending of players versus other forms of online 
entertainment, including social media, reading and other video games on the basis of a number of factors, including quality of 
player experience, brand awareness and reputation and access to distribution channels. 

Digital Segment 

Our Digital business segment provides highly customizable software design, development, licensing, maintenance and 

support services from a comprehensive suite of technology solutions. Our interactive casino solutions allow interactive casino 
operators to utilize our distribution platform, including full gaming process support services, brand and player management 
services, and iLottery and RMG offerings through our remote gaming servers. Our sports betting services enable our customers 
to operate sports books, including betting markets across both fixed-odds and pari-mutuel betting styles, a distribution platform, 
full gaming process support services, and brand and player management.  

12 

 
 
 
 
Competition 

In our Digital gaming business, we compete for the discretionary spending of consumers with other digital gaming 

entertainment companies that offer real-money digital casino games and sports wagering services and/or platforms. Our primary 
real-money digital casino games competitors include IGT, Microgaming Software Systems Ltd., Evolution Gaming, and 
Playtech Limited. Our primary competitors in sports wagering platform solutions are other “first-party” solutions, IGT, and 
Kambi. 

Research and Development  

We believe our ability to attract new Gaming, Lottery, SciPlay and Digital customers and retain existing customers 

depends in part on our ability to evolve and continue to develop our product lines and service offerings by continually 
developing differentiating products, hardware and systems technology and functionality to enhance player entertainment and 
customer profitability. We are also focused on expanding use of the internet, mobile phones and other interactive technologies 
to increase play. Our gaming machines are usually designed and programmed by our internal engineering staff, and our game 
content is designed primarily by internal game development studios who consider market trends and customer feedback.  

We have Gaming R&D personnel located in our Las Vegas, Nevada and Chicago, Illinois facilities. A large portion of 

our Lottery R&D team is based in our Alpharetta, Georgia facilities. We have SciPlay personnel located primarily in Austin, 
Texas; Cedar Falls, Iowa; and Tel Aviv, Israel. We have Digital R&D personnel based primarily in the United Kingdom, Greece 
and India. We also have game development studios in Las Vegas; Sydney, Australia; Manchester, England; and India (including 
Bangalore, Chennai and Pune), with additional R&D staff in other locations, including Reno, Nevada and Vienna, Austria.  

Intellectual Property 

Many of our products use intellectual property rights, including trademarks, trade dress, copyrights, patents and trade 
secrets. We consider our intellectual property rights to be, in the aggregate, material to our business. We protect our investment 
in R&D by seeking intellectual property protection as appropriate for our technologies and content. We also acquire and license 
intellectual property from third parties. 

The terms of our patents vary based on the type of patent and the date and jurisdiction of filing or grant. The term of 
U.S. design patents expires 15 years from the date of grant, and the term of utility patents generally expires 20 years from the 
date of filing of the first non-provisional patent application in a family of patents. The actual protection afforded by a patent 
depends upon the type of patent, the scope of its coverage and the availability of legal remedies in the applicable country. 
Certain technologies, which are material to our businesses, are the subject of patents issued and patent applications currently 
pending in the U.S. and certain other countries. Our Lottery business uses our patented and patent-pending technologies in the 
production, secure printing, validation and distribution of instant lottery products. Our Gaming, SciPlay and Digital businesses 
use our patented and patent-pending technologies in games and associated platforms and systems. In addition, under a patent 
cross-licensing agreement with IGT, we can offer games using patented game features from the patent portfolios of other 
members of IGT’s slot game features program. 

We market many of our products under trademarks and copyrights that provide product differentiation and recognition 

and promote our portfolio of product offerings. All of our games feature elements that are subject to copyright rights and 
protection. In addition, we generally obtain trademark protection and often seek to register trademarks for the names and 
designs under which we market and license our products and games. Protections for trademarks exist in many countries, 
including the U.S., for as long as the trademark is registered and/or used. Registrations are generally issued for fixed, but 
renewable terms, although trademark rights may exist whether or not a mark is registered and the duration of the registrations 
varies by country. 

We believe that our use of both our own and third-party licensed brand names and related intellectual property 
contributes to the appeal and success of our products, and that our future ability to license, acquire or develop new brand names 
is important to our continued success. Therefore, we continue to invest in the recognition of our brands and brands that we 
license. Certain of our games are based on popular brands licensed from third parties, such as Hasbro International, Inc., 
Fremantle Media North America, CBS Studios Inc., Warner Bros. Consumer Products Inc., Playboy Enterprises International, 

13 

 
 
Inc., Paramount Pictures Corporation, EON Productions Limited, Danjaq LLC, MGM Interactive Inc., MGM Consumer 
Products, and Mattel Inc. 

From time to time, we become aware of potential infringement of our intellectual property by competitors and other 
third parties and consider what action, if any, to take in that regard, including litigation where appropriate. We are also subject 
to threatened or actual intellectual property-related claims by third parties from time to time. See the risk factors captioned “Our 
business depends on the protection of our intellectual property and proprietary information”, “We rely on the ability to use the 
intellectual property rights of third parties”, and “The intellectual property rights of others may prevent us from developing new 
products and services, entering new markets or may expose us to liability or costly litigation” under the heading “Risk Factors” 
in Part I, Item 1A of this Annual Report on Form 10-K for additional information. 

Production Processes, Sources and Availability of Components  

We currently produce substantially all of our gaming machines through a mix of our manufacturing facilities and 
contracted parties. We have finishing lines in Las Vegas; Sydney, Australia; Barcelona, Spain; Midrand, South Africa; and 
Manchester, England. These finishing lines allow for the completion and testing of our gaming machine assemblies from our 
facilities. We also refurbish used gaming machines primarily at our Las Vegas and Manchester facilities. 

Manufacturing commitments are generally based on expected quarterly sales orders from customers. Due to uneven 
order flow from customers, component parts for gaming machines are purchased and assembled into partial products that are 
scheduled for just in time delivery to allow final assembly lead time to meet agreed customer delivery dates. Our gaming 
machine manufacturing processes generally consist of assembling component parts and sub-assemblies into a complete gaming 
machine. The level of completion and assembly varies by product platform and geographic region. 

Shufflers are assembled in our Las Vegas facility and by third parties near Salzburg, Austria and Juarez, Mexico, which 

includes various levels of sub-assemblies with completion and testing at one of our finishing lines described above. 

Hardware and component parts associated with our CMSs are purchased directly from the contract manufacturers and 

flow through our Las Vegas facilities with some assembly and testing. These parts do not require a significant amount of 
assembly and are used primarily in systems implementations, which take place at customer locations. 

Our dedicated computer-controlled printing process is specifically designed to produce secure instant lottery products. 
We also have the capability to track instant products from the point of production through delivery to retailers. Instant products 
are delivered finished and ready for distribution by the lottery authority (or by us under certain contracts). An instant product 
that has been removed at any point in the distribution chain in an unauthorized manner can be flagged and invalidated in the 
event that it is used to claim winnings.  

Production of our lottery terminals (and related component products) primarily involves the assembly of electronic and 
mechanical components into more complex systems and products. Third-party vendors generally manufacture and assemble our 
lottery terminals. We normally have sufficient lead time between reaching an agreement and the commencement of operations 
so that we are able to provide our Lottery customers with a fully functioning system that is customized to meet their 
requirements. We believe that this is consistent with our competitors’ lead times and is also consistent with the needs of our 
customers.  

We place advance orders for certain gaming and lottery components with long lead times based on projected customer 

demand. 

We believe we have an adequate supply of component parts and raw materials used in manufacturing our gaming 

machines, shufflers, CMSs and lottery terminals.  

Seasonality 

Our results of operations can fluctuate due to seasonal trends and other factors. Sales of our gaming machines to 

casinos are generally strongest in the spring and slowest in the summer, while revenue from our Participation gaming machines 
is generally highest in the spring and summer. Player activity for SciPlay is generally slower in the second and third quarters of 
the year, particularly during the summer months. Player activity for our Digital business, specifically digital casino operations, 

14 

 
 
 
is generally slower in the third quarter during the summer months and is generally higher in the fourth quarter and varies based 
on seasons of different popular sports such as soccer, professional and collegiate football, and professional and collegiate 
basketball. Historical seasonality has been significantly impacted by COVID-19 business disruptions and could continue to be 
impacted in future periods, particularly for our Gaming business and sales of our gaming machines. See the risk factor 
captioned “Our results of operations fluctuate due to seasonality and other factors, and, therefore, our periodic operating results 
are not guarantees of future performance” under the heading “Risk Factors” in Part I, Item 1A of this Annual Report on Form 
10-K for additional information. 

Human Capital 

We are a leading developer of technology-based products and services and associated content for the worldwide 

gaming, lottery, social and digital gaming industries. Our global reach is made possible through the expertise, skill and 
dedicated efforts of our employees who serve customers in more than 100 countries on 6 continents.  

As of December 31, 2020, we employed approximately 9,000 persons worldwide, with approximately 4,200 employed 

domestically and 4,800 employed internationally. 

Diversity, Equity and Inclusion 

Diversity, equity and inclusion are embedded in our core value of team spirit, by which we collaborate as one diverse 

and inclusive team with an upbeat, inventive passion for building great entertainment. In support of this core value, we have 
formulated a diversity, equity and inclusion strategic plan and established a Diversity, Equity and Inclusion Council and task 
force in 2020 to make key decisions, review progress, communicate results and identify areas that require further development. 
We have invested in analysis of our diversity, equity and inclusion data and continue to implement hiring, training, recruiting 
and retention initiatives across our workforce in line with our diversity, equity and inclusion strategic plan.  

We are committed to creating an inclusive global gaming industry as a founding member of the All-In Diversity 

Project, a non-profit organization creating tools to advance the industry’s diversity, inclusion and workplace equality. As a 
founding member, we work collaboratively with additional partners to determine diversity, equity and inclusion expectations 
and standards for the gaming industry, while driving a conversation to establish global standards.  

We also help drive diversity across our industry by including minority, women, disabled, and/or veteran-owned 

businesses in our supply chain and by counting some small businesses and businesses in historically underutilized business 
zones among our suppliers. As one of the leading global suppliers of products and services to gaming operations and lotteries, 
we believe that diversity in our supplier base is good business. Our supplier diversity program encourages diverse businesses to 
provide materials and services that offer value and competitive pricing. We are proud to be a national corporate member of the 
National Minority Supplier Development Council. 

Safety 

The health and safety of our employees is a top priority of our leaders. In light of the COVID-19 pandemic, we have 

implemented new work procedures that allow employees to work from home and collaborate remotely. We have also taken 
measures to keep our workforce safe by monitoring and reducing the impact of the outbreak, including putting in place a global 
crisis monitoring team, protocols for responding when employees are infected and enhanced cleaning procedures at all sites.  

Compensation and Benefits 

Scientific Games provides a competitive and comprehensive benefits program that is aligned with our business 
objectives and attempts to inspire employees to drive innovation and improve Company performance. In addition to cash 
compensation, Scientific Games offers medical, dental and vision plans; employee stock purchase plans; paid time off and paid 
holidays; company-paid disability; life insurance; 401(k) plans; flexible spending accounts; and employee assistance programs.  

15 

 
 
 
 
Government Regulation 

General 

Each of our business segments is generally subject to extensive and evolving regulation. For the Gaming and Lottery 

business segments, regulation customarily includes some form of licensing or regulatory screening of operators, suppliers, 
manufacturers and distributors and their applicable affiliates, their major shareholders, officers, directors and key employees. In 
addition, certain of our gaming products and technologies must be certified or approved in certain jurisdictions in which we 
operate. Regulators review many facets of an applicant or holder of a license, including its financial stability, integrity and 
business experience. Any failure to receive a license or the loss of a license that we currently hold could have a material adverse 
effect on us or on our results of operations, cash flow or financial condition. Each of our business segments is subject to a 
number of foreign and domestic laws and regulations that affect companies conducting business on the internet and over mobile 
networks, especially in relation to privacy and security. Furthermore, for the SciPlay business segment, there is also significant 
opposition in some jurisdictions to interactive social gaming, including social casino gaming. For our Digital business segment, 
although some states are expanding the availability of interactive gaming, there have also been various state and federal bills 
proposed recently in the U.S. to restrict or prohibit interactive gaming and lottery sales. Significant resources are being devoted 
to supporting these efforts. Although these efforts have generally not been successful, we cannot assure that laws restricting 
interactive gaming or lottery sales will not be passed at either the federal or state level. 

While we believe that we are in compliance with all material gaming and lottery laws and regulatory requirements 

applicable to us, we cannot assure that our activities or the activities of our customers will not become the subject of any 
regulatory or law enforcement proceeding or that any such proceeding would not have a material adverse impact on us or our 
results of operations, cash flow or financial condition. 

We have developed and implemented a rigorous internal compliance program in an effort to ensure that we comply 

with legal requirements imposed in connection with our Gaming, Lottery, SciPlay and Digital activities, and legal requirements 
generally applicable to all publicly traded companies. The compliance program is run on a day-to-day basis by our Chief 
Compliance Officer with legal advice provided by attorneys in our legal and compliance departments and outside experts. The 
compliance program is overseen by the Compliance Committee of our Board of Directors, which is comprised of employee and 
non-employee directors and a non-employee gaming law expert. While we are firmly committed to full compliance with all 
applicable laws, we cannot assure that our compliance program will prevent the violation of one or more laws or regulations, or 
that a violation by us or an employee will not result in the imposition of a monetary fine or suspension or revocation of one or 
more of our licenses. 

In the EU, various judgments by the Court of Justice of the European Union (“CJEU”) have addressed the approaches 
adopted by certain member states to restrict and/or regulate gaming. Topics addressed in those judgments include the ability of 
member states to grant, or to maintain, monopolies for gaming and lottery activities and the power of member states to limit 
access by gaming and/or lottery providers established elsewhere in the EU. Several cases on these subjects are currently 
pending in the CJEU. However, in December 2017, the European Commission dropped all enforcement actions related to 
gambling in an effort to change the way it enforces EU law, leaving compliance with EU laws to national courts. 
Notwithstanding this development, the European Commission adopted a decision in April 2018 requesting the European 
Committee for Standardization (a group of EU regulators and industry bodies) to draft a European standard on reporting in 
support of supervision of online gambling services. 

While we believe that we have developed appropriate procedures and policies to comply with the requirements of 

these evolving laws and legal pronouncements, we cannot assure that our activities or the activities of our customers will not 
become the subject of law enforcement proceedings or that any such proceedings would not have a material adverse impact on 
us or our business plans. Furthermore, laws and regulations applicable to lotteries and gaming in U.S. and international 
jurisdictions are subject to change and the effect of such changes on our ongoing and potential operations cannot be predicted 
with certainty. 

From time to time, we retain government affairs representatives in various U.S. and international jurisdictions to 

advise elected and appointed officials and the public concerning our views on gaming and lottery-related legislation, and to 
monitor such legislation and to advise us in our relations with gaming and lottery authorities. 

16 

 
 
Gaming 

We provide our games, gaming machines, gaming systems, table products and related products and services in legal 

gaming jurisdictions worldwide. The manufacture, distribution, provision and operation of our gaming products and services is 
subject to regulation and approval by various city, county, state, provincial, federal, tribal and foreign agencies. The primary 
purposes of these rules are to (1) ensure the responsibility, financial stability and character of the parties involved in these 
activities through licensing and registration requirements, (2) ensure the integrity and compliance of our gaming products and 
services and (3) prohibit the use of gaming products and services at unauthorized locations or for the benefit of undesirable 
parties. 

Typically, gaming regulations in the jurisdictions in which we operate are established by statute and are administered 

by a regulatory agency with broad authority to interpret gaming regulations and to regulate gaming activities. Among other 
things, gaming authorities in the various jurisdictions in which we are licensed: 

• 

• 

• 

• 

• 

• 

• 

adopt additional rules and regulations under the implementing statutes;  

investigate violations of gaming regulations;  

enforce gaming regulations and impose disciplinary sanctions for violations of such laws, including fines, 
penalties and revocation of gaming licenses;  

review the character and fitness of manufacturers, distributors and operators of gaming products and services and 
make determinations regarding their suitability or qualification for licensure;  

grant licenses for the manufacture, distribution and operation of gaming products and services;  

review and approve transactions (such as acquisitions, material commercial transactions, securities offerings and 
debt transactions); and  

establish and collect related fees and/or taxes. 

We believe we hold all of the licenses and permits necessary to conduct our business. We are authorized to sell, lease 
or operate our gaming products and services in approximately 466 jurisdictions worldwide (including jurisdictions that do not 
require licensing), including approximately 188 international gaming jurisdictions. 

In addition, a number of U.S. states authorize wagering on VLTs at state regulated and licensed facilities. Although 
some states restrict VLTs to already existing wagering facilities, others permit these machines to be placed at venues such as 
bars, restaurants, truck stops and other specifically licensed gaming facilities. In addition, all of the Canadian provinces and 
various other international jurisdictions have authorized VLTs. 

Regulatory requirements vary among jurisdictions, but the majority of jurisdictions require licenses, permits or 

findings of suitability for our company, individual officers, directors, major stockholders and key employees. Our gaming 
hardware and software also must be approved either by a gaming authority laboratory or a private laboratory authorized by the 
gaming authority. 

Lottery 

Currently, 48 U.S. jurisdictions offer instant game lotteries and/or draw lotteries. The operation of lotteries in the U.S. 

and internationally is subject to extensive regulation. Although certain features of a lottery, such as the percentage of gross 
revenues that must be paid back to players in prize money, are usually set by legislation, lottery regulatory authorities generally 
exercise significant discretion, including with respect to the determination of the types of games played, the price of each 
wager, the manner in which the lottery is marketed and the selection of suppliers of equipment, technology and services and 
retailers of lottery products. 

To ensure the integrity of contract awards and lottery operations, most jurisdictions require detailed background 

disclosure on a continuous basis from, and conduct background investigations of, vendors and their officers, directors, 
subsidiaries, affiliates and principal stockholders. Background investigations of the vendors’ employees who will be directly 
responsible for the operation of lottery systems are also generally conducted and most states reserve the right to require the 
removal of employees who they deem to be unsuitable or whose presence they believe may adversely affect the operational 

17 

 
 
security or integrity of the lottery. Certain jurisdictions also require extensive personal and financial disclosure and background 
checks from persons and entities that hold a specified percentage (typically five percent or more) of a vendor’s securities either 
legally, beneficially and/or through voting rights. The failure of such holders of our securities to submit to background checks 
and provide such disclosure could result in the imposition of penalties and could jeopardize the award of a lottery contract to us 
or provide grounds for termination of an existing lottery contract. 

The award of lottery contracts and ongoing operations of lotteries in international jurisdictions are also extensively 

regulated, although international regulations typically vary from those prevailing in the U.S. Restrictions are frequently 
imposed on foreign companies seeking to do business in such jurisdictions and, as a consequence, we have in a number of 
instances allied ourselves with local companies when seeking international lottery contracts. 

SciPlay 

SciPlay is subject to a number of foreign and domestic laws and regulations that affect companies operating online, 

including over the internet and mobile networks, many of which are still evolving and being interpreted. We are also subject to 
a number of federal, state, local and foreign laws and regulations governing data privacy and security, including with respect to 
the collection, storage, use, transmission and protection of personal information and other consumer data. The scope of data 
privacy and security regulations continues to evolve, and we believe that the adoption of increasingly restrictive regulations in 
this area is likely within the U.S. and other jurisdictions. 

There is also significant opposition in some jurisdictions to interactive social gaming, including social casino gaming. 
Some states or countries have anti-gaming groups that specifically target social casino games. Such opposition could lead these 
jurisdictions to adopt legislation or impose a regulatory framework to govern interactive social gaming or social casino gaming 
specifically. These could result in a prohibition on interactive social gaming or social casino gaming altogether, restrict our 
ability to advertise our games, or substantially increase our costs to comply with these regulations.  

We continue to devote significant attention to monitoring these developments. However, we cannot predict the timing, 

scope or terms of any state, federal or foreign regulations relating to SciPlay. 

Digital 

In the U.S., the Unlawful Internet Gambling Enforcement Act of 2006 (“UIGEA”) prohibits among other things, the 

acceptance by a business of a wager by means of the internet where such wager is prohibited by any federal or state law where 
initiated, received or otherwise made. Under UIGEA severe criminal and civil sanctions may be imposed on the owners and 
operators of such systems and on financial institutions that process wagering transactions. The law contains a safe harbor for 
wagers placed within a single state (disregarding intermediate routing of the transmission) where the method of placing the bet 
and receiving the bet is authorized by that state’s law, provided the underlying regulations establish appropriate age and location 
verification. 

Until 2011, there was uncertainty as to whether the Federal Wire Act of 1961 (the “Wire Act”) prohibited states from 

conducting intrastate lottery transactions via the internet if such transactions crossed state lines. In late 2011, the Office of Legal 
Counsel of the DOJ (the “OLC”) issued an opinion which concluded that the prohibitions of the Wire Act were limited to sports 
gambling and thus did not apply to state lotteries at all (the “2011 DOJ opinion”). 

Following the issuance of the 2011 DOJ opinion, a number of states have adopted or are considering adopting 
legislation to specifically authorize online poker, online gambling and sports wagering. On May 14, 2018 the Supreme Court of 
the U.S. overturned the PASPA, a decision that opened up a path to legalization of sports wagering across the country. 
Following this ruling, at least 25 states have legalized sports wagering, with some of those states permitting online sports 
wagering. Other states are considering legislation that would permit legal sports wagering, both land based and online. 
Additionally, six state lotteries offer (and other lotteries are considering offering) internet instant game sales to in-state lottery 
customers, and a number of other states allow subscription sales of draw games over the internet. Pennsylvania’s gaming 
expansion bill in October 2017, which authorized online casino and land based and online sports wagering, also authorized 
Pennsylvania’s lottery to distribute lottery products, including instant ticket games, through numerous channels including web 
applications, mobile applications, mobile web, tablets and social media. 

18 

 
 
In 2018, at the request of the Criminal Division, the OLC reconsidered the 2011 DOJ opinion’s conclusion that the 

Wire Act was limited to sports gambling. On January 14, 2019, the OLC published a legal opinion dated November 2, 2018 (the 
“2018 DOJ opinion”), which concluded that the 2011 DOJ opinion had incorrectly interpreted the Wire Act. In the 2018 DOJ 
opinion, the OLC concluded that the restrictions on the transmission in interstate or foreign commerce of bets and wagers in the 
Wire Act were not limited to sports gambling but instead applied to all bets and wagers. These restrictions therefore apply 
equally to our iGaming, iLottery, and sports betting solutions and services. The OLC also found that the enactment of the 
UIGEA described above did not modify the scope of the Wire Act. The DOJ later issued memoranda directing federal law 
enforcement agencies to refrain from enforcing the conclusions of the 2018 DOJ opinion for activities other than sports betting 
until June 30, 2020. No official extension of the forbearance period has been announced. On January 20, 2021, the U.S. Court 
of Appeals for the First Circuit issued an opinion that the Wire Act applies only to the interstate transmission of wire 
communications related to sports gambling and not to all bets and wagers. At this time, we are unable to determine whether the 
2018 DOJ opinion will be upheld by other courts or what impact the 2018 DOJ opinion or the impact of any other challenge to 
the 2018 DOJ opinion will have on us or our customers.  

Although some states are expanding the availability of interactive gaming, there have also been various state and 

federal bills proposed recently in the U.S. to restrict or prohibit interactive gaming and lottery sales, and significant resources 
are being devoted to supporting these efforts. Although these efforts have generally not been successful, we cannot assure that 
laws restricting interactive gaming or lottery sales will not be passed at either the federal or state level. For instance, in May 
2015, the Minnesota legislature passed an amendment to the state’s lottery law prohibiting the sale of instant win lottery tickets 
over the internet. Furthermore, changes in the executive branches of government at the state and federal level could affect 
federal and state policies on gaming as well. 

On December 19, 2019, the U.K. Government confirmed the proposed review of the Gambling Act 2005. The review 

started on December 8, 2020 with the publication of terms of reference and an initial 16 week call for evidence. To varying 
degrees, a number of European governments have taken steps to change the regulation of internet wagering (also known as 
online gambling) through the implementation of new or revised licensing and taxation regimes, with increasingly stringent 
requirements particularly on B2Cs in relation to responsible gambling and affordability checks. Also, some jurisdictions impose 
sanctions on unlicensed providers. Countries outside Europe and the U.S. have also begun evaluating interactive gaming 
regulation and an increase in regulated markets outside of the U.S. and Europe is likely to continue. Some of our competitors 
may be more willing to provide internet wagering in countries where the relevant laws and regulations are unclear or not 
uniformly enforced, putting us at a competitive disadvantage if we do not provide services related to internet wagering in such 
countries. 

We continue to devote significant attention to monitoring these developments. However, we cannot predict the timing, 

scope or terms of any state, federal or foreign regulations relating to interactive gaming and lottery sales. 

Additional Information Regarding Government Regulations 

We are subject to specific gaming requirements in the different jurisdictions in which we operate. For additional 

information, we have filed a summary of the gaming regulations that govern our businesses as an exhibit to this Annual Report 
on Form 10-K. See Exhibit 99.4 “Gaming Regulations”. In addition, see “Risk Factors” in Part I, Item 1A of this Annual Report 
on Form 10-K for a discussion of risk factors related to regulations to which we may be subject. 

19 

 
 
 
 
Executive Officers of the Company 

Certain information regarding each of our executive officers is set forth below. 

Name 
Barry L. Cottle 
Michael C. Eklund 
James Sottile 
Matthew Wilson 
Patrick J. McHugh 
Michael F. Winterscheidt 
Stephen E. Richardson 

  Age    Position 

59    President and Chief Executive Officer and Director 
52    Executive Vice President, Chief Financial Officer, Treasurer and Corporate Secretary 
60    Executive Vice President and Chief Legal Officer 
39    Executive Vice President and Group Chief Executive, Gaming 
56    Executive Vice President and Group Chief Executive, Lottery  
50    Senior Vice President and Chief Accounting Officer 
53    Senior Vice President, Chief Compliance Officer and Director of Corporate Security 

Barry L. Cottle has served as President and Chief Executive Officer since June 2018. Mr. Cottle has also served as 
Executive Chairman of the Board of Directors of SciPlay since April 2019. Mr. Cottle joined SGC as Chief Executive, SG 
Interactive, in August 2015 to lead the strategy and growth plans of the Interactive group. Before joining SGC, Mr. Cottle 
served as Vice Chairman of Deluxe Entertainment Services Group Inc. from February 2015 until August 2015 while 
concurrently serving as Senior Vice President of Technology at MacAndrews & Forbes Incorporated from February 2015 until 
August 2017, where he helped drive digital innovation. Prior to that, he was the Chief Revenue Officer and Executive Vice 
President—Games for Zynga Inc. from January 2012 until October 2014, where he led corporate and business development, 
strategic partnerships, distribution, marketing and advertising and ultimately the Social Casino group. Previously, Mr. Cottle 
served as the Executive Vice President—Interactive for Electronic Arts Inc. from August 2007 to January 2012. Earlier in his 
career, Mr. Cottle served as the Founder/Chief Executive Officer of Quickoffice, Inc.; Chief Operating Officer of Palm, Inc.; 
and Senior Vice President of Disney TeleVentures, a division of The Walt Disney Company dedicated to creating interactive 
online/TV experiences. 

Michael C. Eklund has served as Executive Vice President, Chief Financial Officer, Treasurer and Corporate Secretary 

for Scientific Games since July 2020. Most recently, he served as Chief Financial Officer of IRI, a global leader in innovative 
data and analytic solutions and services for consumer, retail and media companies. Previously, Mr. Eklund held many senior 
leadership roles at Dell Technologies. 

James Sottile has served as Executive Vice President and Chief Legal Officer since September 2018. Prior to this role, 
Mr. Sottile was with Jones Day, where he was a partner in its New York office. Mr. Sottile was named a notable practitioner by 
Chambers USA: America’s Leading Business Lawyers from 2005 to 2018 and was recognized in The Best Lawyers in America 
from 2011 to 2018. 

Patrick J. McHugh has served as Executive Vice President and Group Chief Executive, Lottery since January 2019. 
Prior to this role, Mr. McHugh served as the Company’s Senior Vice President, Global Lottery Systems from November 2015 
to December 2018, and prior to that, Mr. McHugh served in various positions at the Company, including on the leadership 
executive team.  

Matthew Wilson has served as Executive Vice President and Group Chief Executive, Gaming since March 2020. Mr. 

Wilson has over sixteen years of gaming industry experience. Prior to his role at Scientific Games, he was the Managing 
Director of the Americas at Aristocrat Leisure Ltd. (“Aristocrat”) from February 2017 until August 2019. Mr. Wilson began his 
tenure at Aristocrat 2004 and held several significant positions in a variety of Aristocrat’s markets during his time there, 
including serving as Senior Vice President Sales & Marketing Americas from September 2014 until October 2015. His other 
roles at Aristocrat include Regional Sales Manager and Vice President of Marketing for the Americas. 

Michael F. Winterscheidt has served as Chief Accounting Officer since February 2017 and was appointed Senior Vice 
President and Chief Accounting Officer in February 2019. Mr. Winterscheidt has also served as Chief Accounting Officer and 
Secretary of SciPlay since April 2019. Previously, he served as the Company’s Vice President and Corporate Controller. Prior to 
joining SGC, Mr. Winterscheidt served three years with Caesars Entertainment Corporation, ending his tenure as Vice President 
and Corporate Controller. Prior to that, he had leadership roles leading the corporate accounting and financial reporting 

20 

 
 
 
 
 
 
 
 
 
organizations of Delta Airlines, Inc. and Microsoft Corporation. He was previously a manager in the audit practice of the 
global accounting firm of Arthur Andersen LLP. 

Stephen E. Richardson has served as Senior Vice President, Chief Compliance Officer and Director of Corporate 
Security since April 2018. Previously, Mr. Richardson served the Federal Bureau of Investigation over a 20-year decorated 
career, most recently as the Assistant Director of the FBI’s Criminal Investigative Division in Washington, DC.  

Access to Public Filings 

We file annual reports, quarterly reports, current reports, proxy statements and other documents with the SEC under 

the Exchange Act. The SEC maintains an Internet site that contains reports, proxy and information statements and other 
information regarding issuers that file electronically with the SEC at www.sec.gov. 

We make the following information, among others, available free of charge through the Investors link on our website 
at www.scientificgames.com/investors and we use our website as a means of disclosing material information to the public in a 
broad, non-exclusionary manner for purposes of the SEC’s Regulation Fair Disclosure (Reg FD): 

• 

• 

• 

our annual reports on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K and amendments 
to those reports as soon as reasonably practicable after they are filed electronically with or furnished to the SEC; 

Section 16 ownership reports filed by our executive officers, directors and 10% stockholders on Forms 3, 4 and 5 
and amendments to those reports as soon as reasonably practicable after they are filed electronically with the SEC; 
and 

our Code of Business Conduct, which applies to all of our officers, directors and employees (which is also our 
required code of ethics applicable to our Chief Executive Officer, Chief Financial Officer and Chief Accounting 
Officer in keeping with the Sarbanes-Oxley Act of 2002). 

The above details about our website and its content are only for information. The contents of our website are not, nor 

shall they be deemed to be, incorporated by reference in this Annual Report on Form 10-K. 

ITEM 1A.    RISK FACTORS  

The risks described below are not the only risks facing us. Please be aware that additional risks and uncertainties not 

currently known to us or that we currently deem to be immaterial could also materially and adversely affect our business 
operations. You should also refer to the other information contained in our periodic reports, including the Forward-Looking 
Statements section, our consolidated financial statements and the related notes and Management’s Discussion and Analysis of 
Financial Condition and Results of Operations for a further discussion of the risks, uncertainties and assumptions relating to our 
business. Except where the context otherwise indicates, references below to the “Company,” “we,” “our,” “ours” and “us” 
include all of our subsidiaries. 

Risk Factors Summary 

The following is a summary of some of the risks and uncertainties that could materially adversely affect our business, 
financial condition and results of operations. You should read this summary together with the more detailed description of each 
risk factor contained below. 

Risks Relating to Economic and Current Conditions Impacting us and our Business 

•  The recent COVID-19 pandemic and similar health epidemics, contagious disease outbreaks and public perception 

thereof, significantly disrupted our operations and adversely affected and continue to adversely affect our 
business, results of operations, cash flows and financial condition.  

•  Our future results of operations may be negatively impacted by slow growth or declines in the replacement cycle 
of gaming machines and by the slow growth of new gaming jurisdictions or slow addition of casinos in existing 
jurisdictions. 

21 

 
 
•  We have foreign operations which expose us to business and legal risks, including compliance with anti-

corruption laws, and a portion of our revenue and expenses are denominated in British Pounds Sterling, Australian 
Dollars and Euros, which subjects us to foreign currency exchange rate fluctuations and other risks. 

Risks Relating to our Capital Structure 

•  Our level of indebtedness could adversely affect our results of operations, cash flows and financial condition. 

•  We may not have sufficient cash flows from operating activities to service all of our indebtedness and other 
obligations, and may be forced to take other actions to satisfy our obligations, which may not be successful. 

•  Agreements governing our indebtedness impose certain restrictions that may affect our ability to operate our 

business. Failure to comply with any of these restrictions could result in the acceleration of the maturity of our 
indebtedness and require us to make payments on our indebtedness. Were this to occur, we would not have 
sufficient cash to pay our accelerated indebtedness. 

•  We may not have sufficient cash flows from operating activities, cash on hand and available borrowings under our 
credit agreement to finance required capital expenditures under new contracts and meet our other cash needs or 
satisfy our minimum liquidity covenant. These obligations require a significant amount of cash, which would 
reduce our available liquidity. 

Risks Relating to our Business and our Industries 

•  We operate in highly competitive industries, and our success depends on our ability to effectively compete with 

numerous domestic and foreign businesses. 

•  We heavily depend on our ability to win, maintain and renew our customer contracts, including our long-term 
Lottery contracts, and we could lose substantial revenue if we are unable to renew certain of our contracts on 
substantially similar terms or at all. 

•  Our success depends upon our ability to adapt to, and offer products and services that keep pace with, changing 

technology and evolving industry standards. 

•  We invest significant resources in our R&D efforts, which may not lead to successful or commercially viable new 

technologies, services or products. 

•  Our success depends on our ability to produce new and innovative products and services that respond to customer 

demand and create strong and sustained player appeal. 

•  We may not succeed in realizing the anticipated benefits of our strategic equity investments and relationships. 

•  We may not achieve some or all of the anticipated benefits of SciPlay being a standalone public company, which 

could negatively impact our business, financial condition and results of operation. 

Risks Relating to our Technology 

•  Our success depends on the security and integrity of the systems and products we offer, and security breaches or 

other disruptions could compromise our information or the information of our customers and expose us to liability, 
which would cause our business and reputation to suffer. 

•  Our business depends on the protection of our intellectual property and proprietary information. 

•  We rely on the ability to use the intellectual property rights of third parties. 

Risks Relating to Legal, Political or Other Regulatory Factors 

•  We and our industries are subject to strict government regulations that may limit our existing operations, have an 
adverse impact on our ability to grow and affect our license eligibility or expose us to fines or other penalties. 

•  Legislative interpretation and enforcement of certain gaming or sports wagering activities could adversely affect 

financial performance and reputation. 

22 

 
 
•  We may not be able to capitalize on the expansion of internet or other forms of interactive gaming or other trends 
and changes in the gaming, lottery, social and digital gaming industries, including due to laws and regulations 
governing these industries. 

•  The continuing uncertainty following the U.K.’s withdrawal from the EU may adversely affect our business. 

•  Changes in tax laws or tax rulings, or the examination of our tax positions, including in light of recent stockholder 

transactions, could materially affect our financial condition and results of operations. 

General Risks 

•  We have incurred, and may continue to incur, restructuring costs, the benefits of which are unpredictable and may 

not be achieved. 

•  We may incur additional impairment charges. 

•  We depend on our key employees and rely on skilled employees with creative and technical backgrounds. 

You should carefully consider the following risks and other information in this Annual Report on Form 10-K in 
evaluating us and our common stock. The risk factors generally have been separated into six groups: risks relating to economic 
and current conditions impacting us and our business, risks relating to our capital structure, risks relating to our business and 
our industries, risks relating to our technology, risks relating to legal, political and other regulatory factors and general risk 
factors. 

Risks Relating to Economic and Current Conditions Impacting us and our Business 

The recent COVID-19 pandemic and similar health epidemics, contagious disease outbreaks and public perception thereof, 
significantly disrupted our operations and adversely affected and continue to adversely affect our business, results of 
operations, cash flows and financial condition. 

The recent outbreak of a novel strain of coronavirus, COVID-19, and public perception thereof, have contributed to 

consumer unease and decreased discretionary spending and consumer travel, which have had, and will continue to have, a 
negative effect on us, especially in our Gaming and Lottery businesses. Other future health epidemics or contagious disease 
outbreaks could do the same. We cannot predict the ultimate effects that the outbreak of COVID-19, any resulting unfavorable 
social, political and economic conditions and decrease in discretionary spending or travel would have on us, as they would be 
expected to impact our customers, suppliers and business partners in varied ways in different communities. In our Gaming 
business, especially our Participation gaming business, our Digital business, and our Lottery business, our revenue is largely 
driven by players’ disposable incomes and level of gaming activity and lottery purchases. The recent outbreak of COVID-19 
has led to economic and financial uncertainty for many consumers and has reduced, and may continue to reduce, the disposable 
incomes of players across all of our business units. This resulted in fewer patrons visiting casinos and fewer players purchasing 
lottery products, whether land-based or online, and lower amounts spent per casino visit or lottery purchase and may result in, 
reduced spend on online gambling activities, which negatively impact the results of operations, cash flows and financial 
condition of our casino customers, their ability to purchase or lease our products and services, revenues to lotteries and, 
therefore, our Lottery business revenue, and revenues to our online casino and sportsbook partners and, therefore, our Digital 
business revenue. 

The outbreak of COVID-19 and the resulting unfavorable economic conditions have also impacted, and could continue 

to impact, the ability of our customers to make timely payments to us. These unfavorable conditions have caused, and could 
continue to or may cause, some of our Gaming and Lottery customers to temporarily close gaming venues and lottery 
operations, decrease spending on marketing of or purchases of Lottery products or declare bankruptcy, which would adversely 
affect our business. In recent years, our Gaming business has expanded the use of extended payment term financing for gaming 
machine purchases, and we expect to continue to provide a higher level of extended payment term financing in this business 
until demand from our customers for such financings abates or our business model changes. These arrangements may increase 
our collection risk, and if customers are not able to pay us, whether as a result of financial difficulties, bankruptcy or otherwise, 
we may incur provisions for bad debt related to our inability to collect certain receivables. In addition, both extended payment 
term financing and operating leases result in a delay in our receipt of cash, which reduces our cash balance, liquidity and 
financial flexibility to respond to changing economic events. We have also seen a negative impact on future demand of certain 

23 

 
 
Gaming products as a result of COVID-19, which has resulted and could continue to result in material inventory charges, which 
could increase our cost of products and decrease our gross margin. During the year ended December 31, 2020, we recorded 
$48 million in charges related to inventory in our Gaming business segment. The recent outbreak also resulted in significant 
volatility in both the credit and equity markets, potentially leading to an economic downturn. The difficulty or inability of our 
customers to generate or obtain adequate levels of capital to finance their ongoing operations may reduce their ability to 
purchase our products and services. In our Lottery business, we believe that difficult economic conditions have contributed, or 
may contribute, to reductions in spending on marketing by our customers and, in certain instances, less favorable terms under 
our contracts, as many of our customers face budget shortfalls and seek to cut costs. In our Digital business, the suspension or 
cancellation of the majority of sporting events which has and could continue to negatively impact the financial condition of our 
sportsbook customers, their ability to purchase development and other services, their risk of payment default, or their spending 
levels as they seek to reduce costs, each of which could negatively impact our Digital business revenue. In addition, suppliers to 
our Digital business may suffer financial difficulties and may not be able to offer their services and products, which could 
restrict the provision of our services and negatively impact our business, results of operations, cash flows or financial condition. 

Various gambling regulators have implemented additional responsible and safer gambling measures relating to our 

Digital casino business as a result of the COVID-19 outbreak, including the implementation of bet limits, spin speeds, deposit 
limits and bonusing, which could negatively impact on our business, results of operations, cash flows or financial condition, 
particularly if additional gambling regulators follow suit. 

Furthermore, this outbreak of COVID-19 has caused, and may continue to cause us and certain of our suppliers, to 

implement temporary adjustment of work schemes allowing employees to work from home and collaborate remotely. We have 
taken measures to monitor and reduce the impact of the outbreak, including putting in place a global crisis monitoring team, 
protocols for responding when employees are infected and enhanced cleaning procedures at all sites, but we cannot assure these 
will be sufficient to mitigate the risks faced by our and our partners’ work forces. We have also taken measures to reduce 
operating costs and ensure liquidity given the uncertain impact of COVID-19 on revenue, deferred all non-critical capital 
expenditures, have implemented a number of employee-related actions and are actively considering further actions. However, 
we have experienced and may still experience lower work efficiency and productivity, which may adversely affect our service 
quality, and our business operations have been and could be disrupted if and/or when any of our employees has been or is 
suspected of infection, since this has and may cause our employees to be quarantined and/or our offices to be temporarily shut 
down. We will continue to incur costs for our operations, and our revenues during this period are difficult to predict. As a result 
of any of the above developments, our business, results of operations, cash flows or financial condition for the full fiscal year of 
2020, have been and will continue to be adversely affected by the COVID-19 outbreak. The extent to which this outbreak 
impacts our results of operations, cash flows and financial condition will depend on future developments, which are highly 
uncertain and unpredictable, including new information which may emerge concerning the severity and duration of this 
outbreak and the actions taken by governmental authorities and us to contain it or treat its impact. For more information on the 
impact of COVID-19 pandemic on each of our business segments and measures taken by us in response to COVID-19, see 
section captioned “Business Overview – Highlights, including recent developments – Impacts of COVID-19” in Item 7. 
“Management’s Discussion and Analysis of Financial Condition and Results of Operations.” 

Our future results of operations may be negatively impacted by slow growth or declines in the replacement cycle of gaming 
machines and by the slow growth of new gaming jurisdictions or slow addition of casinos in existing jurisdictions. 

Demand for our Gaming products and services is driven by the replacement of existing gaming machines in existing 
casinos, the establishment of new jurisdictions, the opening of additional casinos in existing jurisdictions and the expansion of 
existing casinos. Slow growth or declines in the replacement cycle of gaming machines have reduced and will continue to 
reduce the demand for our products and negatively impact our results of operations, cash flows and financial condition, and 
have resulted and could continue to result in material inventory charges, which could increase our cost of products and decrease 
our gross margin. We recorded charges related to inventory of $48 million in the year ended December 31, 2020 in our Gaming 
business segment primarily due to the COVID-19 disruption impacting future demand combined with a reassessment of our 
Gaming product strategy. 

The opening of new casinos, expansion of existing casinos and replacement of existing gaming machines in existing 

casinos fluctuate with demand, economic conditions, regulatory approvals and the availability of financing and have been 

24 

 
 
negatively affected by the recent COVID-19 pandemic. In addition, the expansion of gaming into new jurisdictions can be a 
protracted process. In the U.S., U.K. and other international jurisdictions in which we operate, governments usually require a 
public referendum and legislative action before establishing or expanding gaming. Any of these factors could delay, restrict or 
prohibit the expansion of our business and negatively impact our results of operations, cash flows and financial condition. 

We have foreign operations which expose us to business and legal risks, including compliance with anti-corruption laws, 
and a portion of our revenue and expenses are denominated in British Pounds Sterling, Australian Dollars and Euros, 
which subjects us to foreign currency exchange rate fluctuations and other risks. 

We are a global business and derive a substantial portion of our revenue from operations outside of the U.S. For the 

year ended December 31, 2020, we derived approximately 33% of our revenue from sales to customers outside of the U.S. 

Our consolidated financial results are affected by currency exchange rate fluctuations. We are exposed to currency 
exchange rate fluctuations because portions of our revenue and expenses are denominated in currencies other than the U.S. 
dollar, particularly the British Pound Sterling, the Australian dollar and the Euro. We are also exposed to currency exchange rate 
fluctuations in the British Pound Sterling due to continuing uncertainties surrounding Brexit. See the risk factor below 
captioned “The continuing uncertainty following the U.K.’s withdrawal from the EU may adversely affect our business.” 
Exchange rate fluctuations have in the past adversely affected our results of operations, cash flows and financial condition and 
may adversely affect our results of operations, cash flows and financial condition and the value of our assets outside the U.S. in 
the future. If a foreign currency is devalued in a jurisdiction in which we are paid in such currency, we may require our 
customers to pay higher amounts for our products, which they may be unable or unwilling to pay. In addition, a portion of our 
debt is denominated in Euros, and the re-introduction of individual currencies in one or more member states of the EU or, in 
extreme circumstances, the possible dissolution of the Euro entirely, could adversely affect the value of our Euro-denominated 
debt, and the treatment of debt obligations previously denominated in Euros would be uncertain. This uncertainty could have a 
material adverse effect on our foreign operations, including on our Euro-denominated debt. In addition, if such events occurred, 
the financial and capital markets within and outside Europe could constrict and negatively impact our ability to finance our 
business. Such events could also cause a substantial reduction in consumer confidence and spending that could negatively 
impact our customers and our business.  

Our operations in foreign jurisdictions subject us to additional risks customarily associated with such operations, 
including: the complexity of foreign laws, regulations and markets; the uncertainty of enforcement of remedies in foreign 
jurisdictions; the impact of foreign labor laws and disputes; the ability to attract and retain key personnel in foreign 
jurisdictions; the economic, tax and regulatory policies of local governments; compliance with applicable anti-money 
laundering, anti-bribery and anti-corruption laws, including the Foreign Corrupt Practices Act, U.K. Bribery Act and other anti-
corruption laws that generally prohibit us and our agents from offering, promising, authorizing or making improper payments to 
foreign government officials for the purpose of obtaining or retaining business; compliance with applicable sanctions regimes 
regarding dealings with certain persons or countries; import and export restrictions and other trade barriers, including 
imposition of tariffs; and increased trade tensions between countries or political and economic unions. Certain of these laws 
also contain provisions that require accurate record keeping and further require companies to devise and maintain an adequate 
system of internal accounting controls. Although we have policies and controls in place that are designed to ensure compliance 
with these laws, if those controls are ineffective or an employee or intermediary fails to comply with the applicable regulations, 
we may be subject to criminal and civil sanctions and other penalties. Any such violation could disrupt our business and 
adversely affect our reputation, results of operations, cash flows and financial condition. 

In addition, our international business operations could be interrupted and negatively affected by terrorist activity, 

political unrest or other economic or political uncertainties. Further, U.S. and foreign jurisdictions could impose tariffs, quotas, 
trade barriers and other similar restrictions on our international sales. 

For example, in 2018 the U.S. announced certain trade actions under Section 232, and Section 301 of the Trade 

Expansion Act of 1962, including tariff increases on several imported products. These U.S. tariffs, along with other U.S. trade 
actions, have triggered retaliatory actions by certain affected countries, such as the People’s Republic of China (“PRC”), and 
other foreign governments have initiated or are considering imposing trade measures on U.S. goods. In January 2020, the 
United States and the PRC signed a limited trade deal in which the PRC agreed to purchase more products from the U.S. in 

25 

 
 
exchange for a reduction in planned and existing tariffs. Given the uncertainty regarding the scope and duration of these trade 
actions by the U.S. and other countries, and trade negotiations between the U.S. and the PRC, we cannot predict whether, or to 
what extent, tariffs and other trade restrictions may be imposed on or otherwise become applicable to our product offerings or 
supply chain, and the impact of these trade actions on our business remains uncertain. While tariffs and other trade actions by 
the U.S. and other countries have not yet had a significant impact on our business and we are implementing measures to limit 
the impact of tariffs on our cost structure, we cannot predict further developments. Tariffs and other trade actions could result in 
increases in our cost of doing business and in the sale prices of certain of our products and could negatively impact demand for 
our products, which could materially adversely affect our results of operations, cash flows and financial conditions.  

In addition, our ability to expand successfully in foreign jurisdictions involves other risks, including difficulties in 

integrating foreign operations, risks associated with entering jurisdictions in which we may have little experience and the day-
to-day management of a growing and increasingly geographically diverse company. Our investment in foreign jurisdictions 
within the Lottery segment often entails entering into joint ventures or other business relationships with locally based entities, 
which can involve additional risks arising from our lack of sole decision-making authority, our reliance on a partner’s financial 
condition, inconsistency between our business interests or goals and those of our partners and disputes between us and our 
partners, see the risk factors above captioned “We may not succeed in realizing the anticipated benefits of our strategic equity 
investments and relationships.” 

We may not realize the operating efficiencies, competitive advantages or financial results that we anticipate from our 

investments in foreign jurisdictions and our failure to effectively manage the risks associated with our operations in foreign 
jurisdictions could have a material adverse effect on our business prospects, results of operations, cash flows and financial 
condition. 

Unfavorable U.S. and international economic conditions, or decreased discretionary spending or travel due to other factors 
such as terrorist activity or threat thereof, civil unrest, health epidemics, contagious disease outbreaks, or public perception 
thereof or other economic or political uncertainties, have adversely affected our business, results of operations, cash flows 
and financial condition. 

Unfavorable economic conditions, including recession, economic slowdown, decreased liquidity in the financial 

markets, decreased availability of credit and relatively high rates of unemployment, have had, and may continue to have, a 
negative effect on our business. Socio-political factors such as terrorist activity or threat thereof, civil unrest or other economic 
or political uncertainties, or health epidemics, contagious disease outbreaks, or public perception thereof that contribute to 
consumer unease may also result in decreased discretionary spending or travel by consumers and have a negative effect on our 
businesses. We cannot fully predict the effects that unfavorable social, political and economic conditions, economic 
uncertainties and public health crises and any resulting decrease in discretionary spending or travel would have on us, as they 
would be expected to impact our customers, suppliers and business partners in varied ways. For a description of the impact of 
the outbreak of COVID-19 and other public health crises, see the risk factor captioned “The recent COVID-19 pandemic and 
similar health epidemics, contagious disease outbreaks and public perception thereof, significantly disrupted our operations and 
adversely affected and continue to adversely affect our business, results of operations, cash flows and financial condition.” 

In our Gaming business, especially our Participation gaming business, our revenue is largely driven by players’ 
disposable incomes and level of gaming activity. Unfavorable economic conditions have reduced, or may reduce, the disposable 
incomes of casino patrons and resulted, or may result, in fewer patrons visiting casinos, whether land-based or online, and 
lower amounts spent per casino visit. A further or extended decline in disposable income has resulted in reduced play levels on 
our Participation gaming machines, causing our results of operations and cash flows from these products to decline. 
Additionally, higher travel and other costs may adversely affect the number of players visiting our customers’ casinos. Adverse 
changes in discretionary consumer spending or consumer preferences, resulting in fewer patrons visiting casinos and reduced 
play levels, could also be driven by factors such as an unstable job market, outbreaks of contagious diseases or public 
perception thereof or fears of terrorism or other violence. A decline in play levels has negatively impacted the results of 
operations, cash flows and financial condition of our casino customers and their ability to purchase or lease our products and 
services. 

26 

 
 
Unfavorable economic conditions have also impacted, and could continue to impact, the ability of our Gaming 

customers to make timely payments to us. These conditions, and the concentration of certain outstanding Gaming segment 
receivables, may increase our collection risks and materially impact our estimate of receivables allowance for credit losses. We 
increased our allowance for credit losses by $56 million for the year ended December 31, 2020. In addition, unfavorable 
economic conditions have caused, and could continue to cause, some of our Gaming customers to temporarily close gaming 
venues or ultimately declare bankruptcy, which would adversely affect our business. Consistent with other suppliers in the 
gaming industry, our Gaming business has recently expanded the use of extended payment term financing for gaming machine 
purchases, and we expect to continue to provide a higher level of extended payment term financing in this business until 
demand from our customers for such financings abates or our business model changes. These financing arrangements may 
increase our collection risk, and if customers are not able to pay us, whether as a result of financial difficulties, bankruptcy or 
otherwise, we may incur provisions for bad debt related to our inability to collect certain receivables. In addition, both extended 
payment term financing and operating leases result in a delay in our receipt of cash, which reduces our cash balance, liquidity 
and financial flexibility to respond to changing economic events. Unfavorable economic conditions may also result in volatility 
in the credit and equity markets. The difficulty or inability of our customers to generate or obtain adequate levels of capital to 
finance their ongoing operations may reduce their ability to purchase our products and services. Refer to Note 6 for 
international locations with significant concentrations of our receivables with terms longer than one year.  

In our Lottery business, we believe that difficult economic conditions have contributed, or may contribute, to 

reductions in spending on marketing by our customers and, in certain instances, less favorable terms under our contracts, as 
many of our customers face budget shortfalls and seek to cut costs. 

In our Digital business based on a Participation model, our revenue is largely driven by disposable incomes and level 

of player activity. Unfavorable economic conditions has reduced and may continue to reduce the disposable incomes of end 
users consuming the services, which could negatively impact revenues for the Digital business. The outbreak of COVID-19 has 
resulted in the suspension or cancellation of the majority of sporting events which has and could continue to negatively impact 
the financial condition of our sportsbook customers, their ability to purchase development and other services, their risk of 
payment default, or their spending levels as they seek to reduce costs, each of which could negatively impact our Digital 
business revenue. In addition, suppliers to our Digital business may suffer financial difficulties and may not be able to offer 
their services and products, which could restrict the provision of our services and negatively impact our revenues. Various 
gambling regulators have implemented additional responsible and safer gambling measures relating to our Digital casino 
business as a result of the COVID-19 outbreak, including the implementation of bet limits, spin speeds, deposit limits and 
bonusing, which could negatively impact on our revenues, particularly if additional gambling regulators follow suit. 

There are ongoing concerns regarding the debt burden of certain countries, particularly in Europe and South America, 

and their ability to meet their future financial obligations, which have resulted in downgrades of the debt ratings for these 
countries. We currently operate in, and our growth strategy may involve pursuing expansion or business opportunities in certain 
of these jurisdictions, such as Argentina, Brazil, Greece, Italy, Puerto Rico, Turkey and Ukraine among others. These sovereign 
debt concerns, whether real or perceived, could result in a recession, prolonged economic slowdown, or otherwise negatively 
impact the general health and stability of the economies in these countries or more broadly. In more severe cases, this could 
result in a limitation on the availability or flow of capital, thereby restricting our liquidity and negatively impacting our results 
of operations, cash flows and financial condition. 

Risks Relating to our Capital Structure 

Our level of indebtedness could adversely affect our results of operations, cash flows and financial condition. 

We are a highly leveraged company. As of December 31, 2020, we had total indebtedness of $9,303 million, net of 

unamortized discounts and deferred financing costs, consisting primarily of borrowings under our credit agreement, and Senior 
Notes. As of December 31, 2020, our total available liquidity (excluding our SciPlay business segment) was $850 million, 
which included $103 million of undrawn availability under SGI’s revolving credit facility. On July 1, 2020, we completed the 
issuance of $550 million in aggregate principal amount of 2025 Unsecured Notes and on July 17, 2020 we redeemed all 
$341 million of our 2021 Notes (see Note 15). 

27 

 
 
Our level of indebtedness could affect our ability to obtain financing or refinance existing indebtedness; require us to 
dedicate a significant portion of our cash flow from operations to interest and principal payments on our indebtedness, thereby 
reducing the availability of cash flow to fund working capital, capital expenditures and other general corporate purposes; 
increase our vulnerability to adverse general economic, industry or competitive developments or conditions; and limit our 
flexibility in planning for, or reacting to, changes in our businesses and the industries in which we operate or in pursuing our 
strategic objectives. In addition, we are exposed to the risk of higher interest rates as a significant portion of our borrowings are 
at variable rates of interest. If interest rates increase, the interest payment obligations under our non-hedged variable rate 
indebtedness would increase even if the amount borrowed remained the same, and our results of operations, cash flows and 
financial condition would be negatively impacted. All of these factors became more severe given the unfavorable economic 
conditions and uncertainties and decrease in discretionary spending and consumer travel as a result of the outbreak of COVID-
19 and could place us at a competitive disadvantage compared to competitors that may have less debt than we do. 

Certain of our variable rate debt, including debt under our credit agreement and the SciPlay Revolver, relies on LIBOR 

as a benchmark for establishing the interest rate. The U.K. Financial Conduct Authority announced in 2017 that it intends to 
phase out LIBOR by the end of 2021. In addition, other regulators have suggested reforming or replacing other benchmark 
rates. The discontinuation, reform or replacement of LIBOR or any other benchmark rates may have an unpredictable impact on 
contractual mechanics in the credit markets or cause disruption to the broader financial markets. Uncertainty as to the nature of 
such potential discontinuation, reform or replacement may negatively impact the cost of our variable rate debt. We may in the 
future pursue amendments to the agreements underlying this debt to provide for a transition mechanism or other reference rate 
in anticipation of LIBOR’s discontinuation, but we may not be able to reach agreement with our lenders on any such 
amendments. As a result, additional financing to replace our LIBOR-based debt may be unavailable, more expensive or 
restricted by the terms of our outstanding indebtedness. 

We may not have sufficient cash flows from operating activities, to service all of our indebtedness and other obligations, and 
may be forced to take other actions to satisfy our obligations, which may not be successful. 

Our ability to make payments on and to refinance our indebtedness and other obligations depends on our results of 

operations, cash flows and financial condition, which in turn are subject to general economic, financial, competitive, legislative, 
regulatory and other factors that are beyond our control. We may not be able to maintain a level of cash flows from operating 
activities sufficient to permit us to pay the principal, premium, if any, and interest on our indebtedness and our other 
obligations. Our results of operations and general economic and financial conditions have been negatively affected by the recent 
COVID-19 pandemic, which made it more difficult for us to meet our debt obligations from cash flows from operating 
activities. 

We are required to make scheduled payments of principal on the term loans borrowed under our credit agreement, and 

our credit agreement requires that a portion of our excess cash flow be applied to prepay amounts borrowed under our credit 
agreement. We are also required to repay the entire principal amount of our Senior Notes at their maturity (see Note 15). We 
have also, from time to time, repurchased or otherwise retired or refinanced our debt, through our subsidiaries or otherwise and 
may continue to do so in the future. Such activities, if any, will depend on prevailing market conditions, contractual restrictions 
and other factors, and the amounts involved may or may not be material. If we need to refinance all or part of our indebtedness 
at or before maturity, we cannot assure that we will be able to obtain new financing or to refinance any of our indebtedness on 
commercially reasonable terms or at all, especially under the current unfavorable economic conditions and uncertainties as a 
result of the COVID-19 pandemic. 

Our lenders, including the lenders participating in our revolving credit facility under our credit agreement or in the 

SciPlay Revolver, may become insolvent or tighten their lending standards, which could make it more difficult for us to borrow 
under our revolving credit facility or the SciPlay Revolver or to obtain other financing on favorable terms or at all. Our results 
of operations, cash flows and financial condition would be adversely affected if we were unable to draw funds under our 
revolving credit facility or the SciPlay Revolver because of a lender default or to obtain other cost-effective financing. Any 
default by a lender in its obligation to fund its commitment under our revolving credit facility or the SciPlay Revolver (or its 
participation in letters of credit) could limit our liquidity to the extent of the defaulting lender’s commitment. If we are unable 
to generate sufficient cash flow in the future to meet our commitments, we will be required to adopt one or more alternatives, 
such as refinancing or restructuring our indebtedness, selling material assets or operations or seeking to raise additional debt or 

28 

 
 
equity capital. We cannot assure that any of these actions could be completed on a timely basis or on satisfactory terms or at all, 
or that these actions would enable us to continue to satisfy our capital requirements. Moreover, our existing debt agreements 
contain, and our future debt agreements may contain, restrictive covenants that may prohibit us from adopting these 
alternatives. Our failure to comply with these covenants could result in an event of default which, if not cured or waived, could 
result in the acceleration of all of our debt. 

Agreements governing our indebtedness impose certain restrictions that may affect our ability to operate our business. 
Failure to comply with any of these restrictions could result in the acceleration of the maturity of our indebtedness and 
require us to make payments on our indebtedness. Were this to occur, we would not have sufficient cash to pay our 
accelerated indebtedness. 

Agreements governing our indebtedness, including our credit agreement and the SciPlay Revolver and the indentures 
governing our Senior Notes, impose, and future financing agreements are likely to impose, operating and financial restrictions 
on our activities that may adversely affect our ability to finance future operations or capital needs or to engage in new business 
activities. Subject to certain exceptions, our credit facilities and/or indentures restrict our ability to, among other things: 

• 

• 

• 

declare dividends or redeem or repurchase capital stock;  

prepay, redeem or purchase other debt; 

incur liens; 

•  make loans, guarantees, acquisitions and investments; 

• 

• 

• 

• 

• 

• 

• 

incur additional indebtedness; 

engage in sale and leaseback transactions; 

amend or otherwise alter debt and other material agreements; 

engage in mergers, acquisitions or asset sales; 

engage in transactions with affiliates; 

enter into arrangements that would prohibit us from granting liens or restrict our subsidiaries’ ability to pay dividends, 
make loans or transfer assets; and 

alter the business we conduct. 

In addition, prior to the Credit Agreement Amendment and the Credit Agreement Extension Agreement, the SGI credit 

agreement contained a covenant that was tested at the end of each fiscal quarter and required us to not exceed a maximum 
consolidated net first lien leverage ratio of 5.00x Consolidated EBITDA (as defined in the credit agreement), with this ratio 
stepping down to 4.75x beginning with the fiscal quarter ended December 31, 2020 and 4.50x beginning with the fiscal quarter 
ending December 31, 2021. We amended the consolidated net first lien leverage ratio covenant in the credit agreement with the 
requisite lenders under SGI’s revolving credit facility on May 8, 2020 (the “Credit Agreement Amendment”) and subsequently 
extended the Credit Agreement Amendment on October 8, 2020 (the “Credit Agreement Extension Amendment”) to implement 
a financial covenant relief period, which extends the relief period through the first quarter of 2022. As a result, (a) SGI is not 
required to maintain compliance with the consolidated net first lien leverage ratio covenant during the Covenant Relief Period, 
(b) the step down of the consolidated net first lien leverage ratio covenant following the Covenant Relief Period was revised, © 
SGI must maintain liquidity (excluding SciPlay) of at least $275 million during the Covenant Relief Period, (d) SGI is restricted 
in its ability to further incur indebtedness and liens, make restricted payments and investments and prepay junior indebtedness 
during the Covenant Relief Period, subject to certain exceptions and further subject, in some instances, to maintaining 
minimum liquidity (excluding SciPlay) of at least $400 million and (e) a LIBOR floor of 0.500% was established on 
borrowings under the revolving credit facility during the Covenant Relief Period. 

29 

 
 
 
 
The following table summarizes the revised consolidated net first lien leverage ratio and Consolidated EBITDA: 

Period ending 
3/31/2022 
6/30/2022 
9/30/2022 
12/31/2022 
3/31/2023 
6/30/2023 
9/30/2023 
12/31/2023 
3/31/2024 and thereafter 

Revised Consolidated Net First Lien Leverage Ratio Covenant Calculation 
Revised Consolidated Net First Lien 
Leverage Ratio Covenant 
6.00x 
6.00x 
5.75x 
5.75x 
5.25x 
5.25x 
4.75x 
4.75x 
4.50x 

Consolidated EBITDA multiplier1 
4x Q1-2022 
2x YTD Q2-2022 
1.33x YTD Q3-2022 

N/A - Calculated based on the previous 
12 month period including the quarter 
being tested 

(1) Consolidated EBITDA is defined in the Credit Agreement Extension Amendment and is calculated as testing year-to-date period-end consolidated EBITDA 
times multiplier. 

Additionally, the SciPlay Revolver requires that SciPlay maintain a maximum total net leverage ratio not to exceed 

2.50x and maintain a minimum fixed charge coverage ratio of no less than 4.00x. Future financing arrangements may impose 
similar requirements. 

Various risks, uncertainties and events beyond our control could affect our ability to comply with these covenants. The 
recent outbreak of COVID-19 has had, and will continue to have, a negative effect on us, especially in our Gaming and Lottery 
businesses. Accordingly, we cannot assure that we will continue to maintain liquidity sufficient to satisfy our current obligations 
or comply with the minimum liquidity requirement set forth in SGC’s credit agreement or return to compliance with the 
consolidated net first lien leverage ratio covenant following the Covenant Relief Period. 

We also cannot assure that we will be granted waivers or amendments to the agreements governing our indebtedness if 
for any reason we are unable to comply with these obligations or that we will be able to refinance our debt on terms acceptable 
to us, or at all. 

We may not have sufficient cash flows from operating activities, cash on hand and available borrowings under our credit 
agreement to finance required capital expenditures under new contracts and meet our other cash needs or satisfy our 
minimum liquidity covenant. These obligations require a significant amount of cash, which would reduce our available 
liquidity. 

Our Gaming operations and Lottery systems businesses generally require significant upfront capital expenditures for 
gaming machine or lottery terminal assembly, software customization and implementation, systems and equipment installation 
and telecommunications configuration. In connection with a renewal or bid of a Gaming operations or Lottery systems contract, 
a customer may seek to obtain new equipment or impose new service requirements, which may require additional capital 
expenditures in order to retain or win the contract. In connection with the renewal of LNS’ exclusive concession to operate the 
Italian instant games lottery, we paid our pro rata share, or €160 million (€10 million paid in 2017 and the remaining 
€150 million paid in 2018), of the €800 million payment LNS was required to make to obtain the concession. 

Historically, we have funded these upfront costs through cash flows generated from operations, available cash on hand 

and borrowings under our credit agreement. In addition, we have seen an increase in lottery RFPs, some involving PMAs, 
which include economic terms that expose us to increased risk, such as requiring the guarantee of specific income thresholds or 
significant upfront payments. In addition, to the extent we are compensated under any of our contractual arrangements based on 
a share of our customers’ revenue rather than payment for our expenses and services, we may incur upfront costs (which may be 
significant) prior to receipt of any revenue under such arrangements. Our ability to generate revenue and to continue to procure 
new contracts will depend on, among other things, our then present liquidity levels or our ability to obtain additional financing 
on commercially reasonable terms, which are negatively affected by the recent COVID-19 pandemic. 

30 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
If we do not have adequate liquidity or are unable to obtain financing for these upfront costs and other cash needs on 

favorable terms or at all, we may not be able to bid on certain contracts, which could result in our losing business or restrict our 
ability to grow, which could have a material adverse effect on our results of operations, cash flows and financial condition. 
Moreover, we may not realize the return on investment that we anticipate on new or renewed contracts due to a variety of 
factors, including lower than anticipated retail sales or amounts wagered, higher than anticipated capital or operating expenses 
and unanticipated regulatory developments or litigation. We may not have adequate liquidity to pursue other aspects of our 
strategy, including bringing our products and services to new customers or new or underpenetrated geographies (including 
through equity investments) or pursuing strategic acquisitions. In the event we pursue significant acquisitions or other 
expansion opportunities, conduct significant repurchases of our outstanding securities, or refinance or repay existing debt, we 
may need to raise additional capital either through the public or private issuance of equity or debt securities or through 
additional borrowings under our existing financing arrangements, which sources of funds may not necessarily be available on 
terms acceptable to us, if at all, especially under the current unfavorable economic conditions and uncertainties as a result of the 
COVID-19 pandemic. 

On May 8, 2020, the Company and the requisite lenders under SGI’s revolving credit facility entered into the Credit 

Agreement Amendment that, among other things, imposes a minimum liquidity requirement (excluding SciPlay) of at least 
$275 million during the Covenant Relief Period and further restricts our ability to incur indebtedness and liens, make restricted 
payments and investments and prepay junior indebtedness during the Covenant Relief Period, subject to certain exceptions and 
further subject, in some instances, to maintaining minimum liquidity (excluding SciPlay) of at least $400 million. The Covenant 
Relief Period was extended for an additional three quarters on October 8, 2020 when SGC and the requisite lenders under SGI’s 
revolving credit facility entered into the Credit Agreement Extension Amendment. See Note 1 for additional details regarding 
the Credit Agreement Amendment and the Credit Agreement Extension Amendment. Therefore, even if we do have liquidity 
available to support our current cash needs, we may not be able to access that liquidity while still remaining in compliance with 
the minimum liquidity covenant. We cannot assure that we will be granted waivers or amendments to the minimum liquidity 
covenant, or will be able to obtain additional liquidity to cure such a violation, if for any reason we are unable to comply with 
that obligation. 

Risks Relating to our Business and our Industries 

We operate in highly competitive industries, and our success depends on our ability to effectively compete with numerous 
domestic and foreign businesses. 

Gaming 

Our Gaming business faces significant competition, not only from traditional gaming suppliers, but also from a 
number of other domestic and foreign providers, some of which have substantially greater financial resources and/or experience 
than we do. In some cases, we compete against gaming operators, including illegal or unregulated operators. Additionally, we 
face competition from smaller gaming companies that have established certain competitive products in recent years and are able 
to focus their resources on developing a smaller number of high-performing products. 

We compete on the basis of the content, features, quality, functionality, accuracy, reliability, price and financing terms 

of our products and services, and the responsiveness of our services. If we do not consistently deliver popular, high-quality 
games in a timely manner, or if consumers prefer competing products, our business might suffer. Consumer preferences for 
games are usually cyclical and difficult to predict, and even the most successful content remains popular for only limited 
periods of time, unless refreshed with new content or otherwise enhanced. In order to remain competitive, we must 
continuously develop new products or enhancements to our existing products. These products or enhancements may not be 
well-received by consumers, even if well-reviewed and of high quality. Further, competitors may develop content that imitates 
or competes with our best-selling games, potentially taking sales away from them or reducing our ability to charge the same 
prices we have historically charged for our products. We have experienced pricing pressures in the past, including in 2020 and 
expect to continue to face pricing pressure in 2021. These competing products may take a larger share of consumer spending 
than anticipated, which could cause product sales to fall below expectations. We also compete based on the extent of our sales, 
service, marketing and distribution channels. We on occasion provide extended payment term financing for product purchases, 
and we expect to continue to provide extended payment term financing until the impacts of COVID-19 and demand for such 

31 

 
 
financing abate. We have also offered customers discounts and other offers and modified pricing and other contractual terms in 
connection with the sale or placement of our products and services. Our competitors may provide a greater amount of financing 
or better offers and terms than we do, and this may impact demand for our Gaming products and services. We cannot assure that 
competitive pressure will not cause us to increase the incentives that we offer to our customers or agree to modify contractual 
terms in ways that are unfavorable to us, which could adversely impact our results of operations, cash flows and financial 
condition. 

We also compete to obtain space and favorable placement on casino gaming floors, and some of our product lines may 
compete against each other for this space. Consolidation of casino and other operators, increased competition among operators 
and reductions in capital expenditures by operators have significantly increased the level of competition among gaming 
suppliers and may do so in the future. Casino operators focus on performance, longevity, player appeal and price when making 
their purchasing decisions. Competitors with a larger installed base of gaming machines and more game themes than ours may 
have an advantage in obtaining and retaining placements in casinos. Our Shufflers also compete against hand shuffling, which 
remains the most competitive shuffling option for casino card games around the world. 

We also face high levels of competition in the supply of products and services for newly legalized gaming jurisdictions 

and for openings of new or expanded casinos. Our success depends on our ability to successfully enter new markets and 
compete successfully for new business, especially in the face of declining demand and lengthened cycles for gaming machine 
replacements as a result of COVID-19 disruptions. 

Lottery 

Our Lottery business faces competition from a number of domestic and foreign businesses, some of which have 

substantially greater financial resources than we do, which impacts our ability to win new contracts and renew existing 
contracts. In addition, the U.S. lottery industry has matured with 48 U.S. jurisdictions offering instant game lotteries and/or 
draw lotteries. As some jurisdictions seek to privatize or outsource lottery operations (including partial privatizations through 
PMAs or otherwise), we face competition from both traditional and new competitors with respect to these opportunities. In 
some cases, we may find it necessary or desirable to enter into strategic relationships with third parties, including competitors, 
and may be required to commit significant sums of money in order to pursue these opportunities. 

We continue to operate in an industry of intense price-based competition, which has affected and could continue to 

affect the number and the profitability of the lottery contracts we win. We believe our principal competitors in the instant lottery 
product business have increased, and are expected to continue to increase, their production capacity, resulting in pricing 
pressures in the instant lottery product business. This may adversely affect our ability to win or renew instant lottery product 
contracts or may reduce the profitability of instant lottery product contracts that we do win. We also compete in the 
international instant lottery product business with low-price printers whose quality we believe is lower than ours in regulated 
environments where laws are being reinterpreted to create competition from non-traditional lottery vendors and products. Our 
U.S. instant lottery product business could be adversely affected if additional foreign competitors operating in Canada export 
their lottery products to the U.S. or if other foreign competitors establish printing facilities in the U.S. or Canada to supply the 
U.S. 

We face increased price competition in our Lottery systems business from our two principal competitors in that 

business. This may adversely affect our ability to win or renew lottery systems contracts or reduce the profitability of lottery 
systems contracts that we do win. We routinely bid against IGT and Intralot in lottery systems bids. Since 2016, we have taken 
away several of their incumbent supplier contracts including Arizona lottery systems (IGT), Kansas lottery systems (IGT), 
Turkey sports betting system (Intralot), and Turkey national lottery systems (IGT). 

Any future success of our Lottery business will also depend, in part, on the success of the lottery industry in attracting 

and retaining players in the face of increased competition for these players’ entertainment dollars, and our own success in 
developing innovative products and systems to achieve this goal. Our failure to achieve this goal could reduce our revenue from 
our Lottery operations. Additionally, pressure on state and other government budgets could lead to other forms of gaming being 
legalized, which could adversely impact our Lottery business. 

32 

 
 
 
 
SciPlay  

SciPlay, which includes social casino games and from which we derive substantially all of our SciPlay revenue, is a 

rapidly evolving industry with low barriers to entry. Businesses can easily launch online or mobile platforms and applications at 
nominal cost by using commercially available software or partnering with various established companies in these markets. The 
market for our games is also characterized by rapid technological developments, frequent launches of new games and features, 
changes in player needs and behavior, disruption by innovative entrants and evolving business models and industry standards. 
As a result, our industry is constantly changing games and business models in order to adopt and optimize new technologies, 
increase cost efficiency and adapt to player preferences.  

Successful execution of our strategy depends on our continuous ability to attract and retain players, adapt to the 

emergence of new mobile hardware or operating systems, expand the market for our games, maintain a technological edge and 
offer new capabilities to players. We also compete with social gaming companies, including those that offer social casino games 
such as Playtika, Product Madness/Big Fish Games (Aristocrat), Zynga Inc., DoubleU Games/Double Down Interactive, 
GSN/Bash Gaming and Huuuge games, some of which have no connection to regulated real money gaming, and many of those 
companies have a base of existing players that is larger than ours. In some cases, we compete against real money gaming 
operators who have expanded their games to include social casino games and have in the past leveraged their land-based 
gaming relationship with us to license social casino game content from us. In those cases, customers of such real money gaming 
operators may choose to play our content as it is offered by the operator and not as it is offered by our social casino games, 
detrimentally impacting our results. 

Some of our current and potential competitors enjoy substantial competitive advantages, such as greater name 
recognition, longer operating histories, greater financial, technical, and other resources and, in some cases, the ability to rapidly 
combine online platforms with traditional staffing and contingent worker solutions. These companies may use these advantages 
to develop different platforms and services to compete with our games, spend more on advertising and brand marketing, invest 
more in research and development or respond more quickly and effectively than we do to new or changing opportunities, 
technologies, standards, regulatory conditions or player preferences or requirements. As a result, our players may decide to stop 
playing our games or switch to our competitors’ games.  

Moreover, current and future competitors may also make strategic acquisitions or establish cooperative relationships 

among themselves or with others, including our current or future third-party suppliers. By doing so, these competitors may 
increase their ability to meet the needs of existing or prospective players. These developments could limit our ability to obtain 
revenue from existing and new buyers. If we are unable to compete effectively, successfully and at reasonable cost against our 
existing and future competitors, our results of operations, cash flows and financial condition could be adversely impacted. 

We offer players regular free play and frequent discounts for purchases of virtual coins to extend play in connection 

with our social casino gaming business. We cannot assure that competitive pressure will not cause us to increase the incentives 
that we offer to our players, which could adversely impact our results of operations, cash flows and financial condition. 

Digital 

Our Digital business is also subject to significant competition. Our RMG business focuses on the supply of game 

content to online casino operators, and there are a number of competitors in that industry, including from illegal or unregulated 
operators. 

On May 14, 2018, the Supreme Court of the U.S. overturned the PASPA, a decision that opened up a path to 
legalization of sports wagering across the country. Following this ruling, at least 25 states and the District of Columbia have 
legalized sports wagering, with some of those states permitting online sports wagering. Other states are considering legislation 
that would permit legal sports wagering, both land based and online. As a result of the change in regulations, we expanded, and 
expect to further expand, our sports wagering business. 

The ongoing evolution of regulations governing sports wagering could lead to increased competition over time as large 

land-based gaming operators, games companies and other online entertainment companies may seek to enter the sports 
wagering market. Such organizations, some with long established and trusted brands, may buy or build capabilities to allow 
them to effectively compete with us or our customers. This could lead to a reduction in customers’ revenue and profitability, 

33 

 
 
which would in turn negatively impact our financial performance. Several of our competitors, such as IGT and Kambi have 
already taken steps to expand their presence in the sports wagering market. We are unable to predict the impact additional 
competition, including the expansion of sports wagering, will have on our business. The success of sports wagering within our 
RMG business also depends on the strength of our customers’ brands. Maintaining and enhancing these brands requires 
significant expense. As the market becomes more competitive, the value of these brands may not be maintained or enhanced. 

In jurisdictions that authorize internet gaming, we cannot assure that we will be successful in offering our technology, 
content and services to internet gaming operators as we expect to face intense competition from our traditional competitors in 
the gaming and lottery industries and a number of other domestic and foreign providers (or, in some cases, the operators 
themselves), some of which have substantially greater financial resources and/or experience in this area than we do. In addition, 
there is a risk that the authorization of the sale of gaming and lottery offerings via interactive channels in a particular 
jurisdiction could, under certain circumstances, adversely impact our Gaming and Lottery offerings through traditional channels 
in such jurisdiction. Any such adverse impact would be magnified to the extent we are not involved in, and generating revenue 
from, the provision of interactive gaming and lottery products or services in such jurisdiction. 

In order to stay competitive in our Digital business, we will need to continue to create and market game content and 

sports betting solutions that attract players and invest in new and emerging technologies. Some of our competitors may be more 
willing to provide internet wagering (including sports wagering) in countries where the relevant laws and regulations are 
unclear or not uniformly enforced, putting us at a competitive disadvantage if we do not provide services related to internet 
wagering (including sports wagering) in such countries. 

We offer and have in the past offered customers discounts, free trials and free spins in connection with our Digital 

business. We cannot assure that competitive pressure will not cause us to increase the incentives that we offer to our customers, 
which could adversely impact our results of operations, cash flows and financial condition. 

We heavily depend on our ability to win, maintain and renew our customer contracts, including our long-term Lottery 
contracts, and we could lose substantial revenue if we are unable to renew certain of our contracts on substantially similar 
terms or at all. 

Generally, our Lottery contracts contain initial multi-year terms, with optional renewal periods at the discretion of the 

customer. Upon the expiration of any such contract, including any extensions thereof, a new contract may be awarded through a 
competitive bidding process. Conversely, in some instances, Lottery customers are authorized to extend contracts beyond the 
term initially agreed in the applicable contract without subjecting the contract to competitive bidding, thereby eliminating the 
possibility of obtaining that new business. 

We cannot assure that our current contracts will be extended or that we will be awarded new contracts as a result of 

competitive bidding processes or otherwise in the future. In addition, it is common for competitors to protest the award of 
Lottery contracts to us. Such protests could delay or prevent our ability to enter into a new contract. In addition, the recent 
outbreak of COVID-19 has caused some lotteries to delay the competitive bidding process, which in turn has delayed awards of 
new contracts. The termination, expiration or failure to renew one or more of our contracts could cause us to lose substantial 
revenue, which could have an adverse effect on our ability to win or renew other contracts or pursue growth initiatives. We 
cannot assure that new or renewed contracts will contain terms that are as favorable as our current terms or will contemplate the 
same scope of products and services as our current contracts, and any less favorable contract terms or diminution in scope could 
negatively impact our results of operations, cash flows and financial condition. For example, we are currently in negotiations 
with the Pennsylvania Lottery, our largest Lottery customer, on both the Lottery Systems and Instant Products - Participation 
SGEP contracts, and we cannot assure that these contracts will be renewed or will be renewed with terms that are as favorable 
as our current terms; the termination or renewal on less favorable terms could negatively impact our results of operations, cash 
flows and financial condition. For additional information regarding the potential expiration dates of certain of our more 
significant Lottery contracts, see the table in “Lottery Segment” in Part I, Item 1 of this Annual Report on Form 10-K. 

We are also required by certain of our customers to provide surety or performance bonds in connection with our 

contracts. As of December 31, 2020, we had $253 million of outstanding performance bonds. We cannot assure that we will 
continue to be able to obtain surety or performance bonds on commercially reasonable terms or at all. Our inability to provide 
such bonds would materially and adversely affect our ability to renew existing or obtain new Lottery contracts. 

34 

 
 
A substantial portion of our Gaming revenue depends on repeat customers. In certain regions, our business may be 
concentrated with a small number of customers, such as our U.K. LBO business. We cannot assure that our current contracts 
will be extended or that we will be awarded new contracts. 

Given the increased competition in the sports wagering landscape in the U.S., it is crucial that we remain innovative in 

this field in order to preserve our first-mover advantage, maintain current contracts and gain new contracts. 

Our success depends upon our ability to adapt to, and offer products and services that keep pace with, changing technology 
and evolving industry standards. 

Our ability to anticipate or respond to changing technology and evolving industry standards and to develop and 
introduce new and enhanced products and services, including, but not limited to, gaming and lottery content, gaming machines, 
CMSs, table products and interactive gaming products and services, on a timely basis or at all is a significant factor affecting 
our ability to remain competitive, retain existing contracts or business and expand and attract new customers and players. We 
cannot assure that we will achieve the necessary technological advances or have the financial resources needed to introduce 
new products or services on a timely basis or at all. 

Introducing new and innovative products and services requires us to adapt and refine our manufacturing, operations 

and delivery capabilities to meet the needs of our product innovation. If we cannot efficiently adapt our manufacturing 
infrastructure to meet the needs associated with our product innovations, or if we are unable to develop products or upgrade our 
production capacity in a timely manner, our business could be negatively impacted. In the past, we have experienced delays in 
launching new products and services due to the complex or innovative technologies embedded in our products and services. 
Such delays can adversely impact our results of operations, cash flows and financial condition. 

We invest significant resources in our R&D efforts, which may not lead to successful or commercially viable new 
technologies, services or products. 

We have invested, and intend to make future investments of, significant resources in R&D efforts. We invest in a 

number of areas, including product development for game and system-based hardware, software and game content. In addition, 
because of the sophistication of our newer products and the resources committed to their development, they are generally more 
expensive to produce and, for SciPlay and Digital technologies, to maintain. If our new services and products do not gain 
market acceptance or the increase in the average selling price of these new products is not proportionate to the increase in 
production cost, in each case as compared to our prior products, or if the average cost of production does not go down over 
time, whether by reason of long-term customer acceptance, our ability to find greater efficiencies in the manufacturing process 
as we refine our production capabilities or a general decrease in the cost of the technology, our margins will suffer and could 
negatively impact our business, results of operations, cash flows and financial condition. We cannot assure that our investment 
in R&D will lead to successful new technologies or products. If a new service or product is not successful, we may not recover 
our development, regulatory approval or promotion costs. 

Our success depends on our ability to produce new and innovative products and services that respond to customer demand 
and create strong and sustained player appeal. 

Our success depends upon our ability to respond to dynamic customer demand by producing new and innovative 

products and services. The process of developing new products and services is inherently complex and uncertain. If we fail to 
accurately anticipate customer needs and end user preferences through the development of new products and services, we could 
lose business to our competitors, which would adversely affect our results of operations, cash flows and financial condition. 

Our businesses develop and source game content both internally and through third-party suppliers. We also seek to 

secure third-party brands for incorporation into our game content. We believe that creative and appealing game content 
produces more revenue for our gaming machine customers and provides them with a competitive advantage, which in turn 
enhances our revenue and our ability to attract new business and to retain existing business. In our Lottery business, we believe 
that innovative game concepts and game content, such as multiplier games and game content that incorporates licensed brands, 
can enhance the revenue of our lottery customers and distinguish us from our competitors. We cannot assure that we will be 
able to sustain the success of our existing game content or effectively develop or obtain from third parties game content or 
licensed brands that will be widely accepted both by our customers and players. 

35 

 
 
Our success also depends on creating products and services with strong and sustained player appeal. We are under 

continuous pressure to anticipate player reactions to, and acceptance of, our new products, avoid declining play levels on our 
leased gaming machines and continue to provide successful products that generate a high level of play. In some cases, a new 
game or gaming machine will only be accepted by our casino or interactive gaming customers if we can demonstrate that it is 
likely to produce more revenue and Net win and/or has more player appeal than our existing products and services or our 
competitors’ products and services. WAP, premium and daily fee Participation gaming machines are replaced on short notice by 
casino operators if they do not meet and sustain revenue and profitability expectations. Customers may cancel pending orders 
with us if our products are not performing to expectations at other casinos. 

In addition, the social gaming landscape is rapidly evolving and is characterized by major fluctuations in the 

popularity of social products and platforms, such as the dramatic increase in the popularity of mobile platforms. We may be 
unable to develop products at a rate necessary to respond to these changes, or at all, or that anticipate the interests of social 
players. Likewise, our SciPlay offerings operate largely through Facebook, Google, Apple, Amazon and Microsoft platforms. If 
alternative platforms increase in popularity, we could be adversely impacted if we fail to timely create compatible versions of 
our products. 

Competition is intense in the digital gaming landscape. The increased importance of digital content delivery in our 

industry increases the potential competition in our SciPlay and Digital businesses, as the minimum capital needed to produce 
and publish a digitally delivered game, particularly a new game for mobile platforms, may be significantly less than that needed 
to produce and publish one that is purchased through retail distribution. Recently, there has been additional significant 
competition in the sports wagering market as a result of the legislative changes that have encouraged new market participants. 
Refer to “Government Regulation - Digital” in Part I, Item 1 of this Annual Report on Form 10-K for a discussion of such 
legislative changes. As more competitors enter the market, our operating results may be negatively impacted. 

We may not succeed in realizing the anticipated benefits of our strategic equity investments and relationships. 

Under certain circumstances we pursue growth through strategic equity investments, including joint ventures, as a 

means to, among other things, gain access to new and important geographies, business opportunities and technical expertise, 
while simultaneously offering the potential for reducing capital requirements. 

Our strategic equity relationships include investments in LNS, Northstar New Jersey, Hellenic Lotteries, GLB, CSG 

and RCN. For additional information regarding our equity investments, see Note 12. 

We may not realize the anticipated benefits of these strategic equity investments and relationships and other strategic 

investments and relationships that we may make or enter into, or may not realize them in the timeframes expected. These 
arrangements pose significant risks that could have a negative effect on our operations, including: the potential diversion of our 
management’s attention from our core business; the potential failure to realize anticipated synergies, economies of scale or 
other value associated with these arrangements; unanticipated costs and other unanticipated events or circumstances, including 
losses for which we may be responsible for our pro rata portion; possible adverse effects on our operating results during any 
integration process; impairment charges if our strategic equity investments or relationships are not as successful as we 
originally anticipate; and our potential inability to achieve the intended objectives of these arrangements. 

Furthermore, our strategic equity investments and other strategic relationships pose risks arising from our reliance on 
our partners and our lack of sole decision-making authority, which may give rise to disputes between us and our partners. For 
instance, our investments in LNS and Northstar New Jersey are minority investments in ventures whose largest equity holder is 
Lottomatica and Gtech Corporation (now known as IGT), respectively, and, although certain corporate actions require our prior 
consent, we do not unilaterally control decisions relating to the governance of these entities. We are party to strategic 
agreements with a subsidiary of Playtech Limited relating to gaming machines that contemplate our license of, and reliance on, 
the subsidiary’s back-end technology platform in certain jurisdictions, particularly in the U.K. Our equity partners, licensors 
and other third parties with which we have strategic relationships may have economic or business interests or goals that are 
inconsistent with our interests and goals, take actions contrary to our objectives or policies, undergo a change of control, 
experience financial and other difficulties or be unable or unwilling to fulfill their obligations under our arrangements. 

36 

 
 
The failure to avoid or mitigate the risks described above or other risks associated with such arrangements could have 

a material adverse effect on our results of operations, cash flows and financial condition. 

We may not achieve some or all of the anticipated benefits of SciPlay being a standalone public company, which could 
negatively impact our business, financial condition and results of operation. 

We may not be able to achieve all of the anticipated strategic and financial benefits expected as a result of SciPlay 
being a standalone public company, or such benefits may be delayed or not occur at all. The anticipated benefits include the 
following: 

• 

• 

• 

• 

• 

allowing investors to evaluate the distinct merits, performance and future prospects of the SciPlay business, 
independent of our other businesses; 

improving the SciPlay business’s strategic and operational flexibility and increasing management focus as SciPlay 
continues to implement its strategic plan and allowing the SciPlay business to respond more effectively to 
different player needs and the competitive environment for its business; 

allowing the SciPlay business to adopt a capital structure better suited to its financial profile and business needs, 
without competing for capital with our other businesses; 

creating an independent equity structure that will facilitate the SciPlay business’s ability to effect future 
acquisitions utilizing its capital stock; and 

facilitating incentive compensation arrangements for employees more directly tied to the performance of the 
SciPlay business, and enhancing employee hiring and retention by, among other things, improving the alignment 
of management and employee incentives with performance and growth objectives of the SciPlay business. 

We may not achieve the anticipated benefits of SciPlay being a standalone public company for a variety of reasons, 

and it could adversely affect our operating results and financial condition. 

The consummation of the SciPlay initial public offering (“IPO”) in 2019 diluted our economic interest in the SciPlay 
business, and as a result we only benefit from a portion of any profits and growth of that business, and from any dividends and 
other distributions from that business, if any. We currently do not expect SciPlay to declare or pay any cash dividends, other 
than tax distributions and certain cash distributions related to the impact of taxes pursuant to the TRA. If SciPlay discontinues 
the payment of, or is unable to pay, such distributions to us, this will reduce our available liquidity as SciPlay generates 41% of 
our operating cash flows. Furthermore, the terms of any indebtedness incurred by SciPlay business may, and the terms of the 
SciPlay Revolver will, limit the ability of SciPlay business to pay dividends or make other distributions to us, or to amend the 
agreements between SciPlay and us and our other subsidiaries. 

We depend on our suppliers and contract manufacturers, and any failure of these parties to meet our performance and 
quality standards or requirements could cause us to incur additional costs or lose customers. 

Our production of instant lottery products, in particular, depends upon a continuous supply of raw materials, supplies, 
power and natural resources. Our operating results could be adversely affected by an interruption or cessation in the supply of 
these items or a serious quality assurance lapse, including as a result of the insolvency of any of our key suppliers. 

Similarly, the operation of our instant ticket printing presses and the manufacture and maintenance of our gaming 

machines and gaming and lottery systems are dependent upon a regular and continuous supply of raw materials and 
components, many of which are manufactured or produced outside of the U.S. Certain of the components we use are 
customized for our products. The assembly of certain of our products and other hardware is performed by third parties. Any 
interruption or cessation in the supply of these items or services or any material quality assurance lapse with respect thereto 
could materially adversely affect our ability to fulfill customer orders, results of operations, cash flows and financial condition. 
We may be unable to find adequate replacements for our suppliers within a reasonable time frame, on favorable commercial 
terms or at all. The impact of the foregoing may be magnified as we continue to seek to streamline our gaming supply chain by 
reducing the number of our suppliers. Further, manufacturing costs may unexpectedly increase and we may not be able to 
successfully recover any or all of such cost increases. 

37 

 
 
 
In our Lottery systems business, we transmit certain wagering data using cellular technology and satellite 

transponders, generally pursuant to long-term contracts. The technical failure of any of these cellular or satellite services would 
require us to obtain other communication services, including other cellular or satellite access. In some cases, we employ backup 
systems to limit our exposure in the event of such a failure. While these networks are inherently highly redundant, we cannot 
assure access to such other cellular services or satellites or, if available, the ability to obtain the use of such other cellular 
services or satellites on favorable terms or in a timely manner. While cellular and satellite failures are infrequent, the operation 
of each is outside of our control. 

In addition, in all of our businesses, we rely upon a number of significant third-party suppliers and vendors delivering 
parts, equipment and services on schedule in order for us to meet our contractual commitments. Furthermore, we outsource the 
manufacturing of certain of our sub-assemblies to third parties in the U.S., Europe, Central America and Asia. The willingness 
of such third parties to provide their services to us may be affected by various factors. Changes in law or regulation in any 
jurisdiction in which we operate may make the provision of key services to us unlawful in such jurisdictions. To the extent that 
third parties are unwilling or unable to provide services to us, this may have an adverse impact on our operations, financial 
performance and prospects. Failure of these third parties to meet their delivery commitments could result in us being in breach 
of, and subsequently losing, the affected customer orders, which loss could have a material adverse effect on our results of 
operations, cash flows and financial condition. We rely on network and/or telecommunications services for certain of our 
products. For instance, any disruption to our network or telecommunications could impact our linked or networked games, 
which could reduce our revenue. 

In our Digital sports business, we rely on providers of third party sports data feeds. The outbreak of COVID-19 has 

resulted in the suspension or cancellation of the majority of sporting events which has and could continue to negatively impact 
the financial condition of our sportsbook customers, their ability to purchase development and other services, their risk of 
payment default, or their spending levels as they seek to reduce costs, each of which could negatively impact our Digital 
business revenue. 

In our Lottery, SciPlay and Digital businesses, we often rely on third-party data center providers to, among other 

things, host our remote game servers. Our Lottery, SciPlay and Digital businesses could be adversely impacted by breaches of 
or disruptions to these third-party data centers, including through disruptions in our RMG and lottery businesses, potential 
service level penalties with respect to our customers, reputational harm, the disclosure of proprietary information or the 
information of our customers or the theft of our or our customers assets, and to the extent any such data center provider was 
unable or unwilling to continue to provide services to us. 

In certain regions, we enter into agreements with local distributors for the distribution of our land-based gaming 

products to one or more customers. Changes to these distributor relationships, including modification or termination of our 
agreements or difficulties with any such distributor could prevent us from delivering products or services to our customers on a 
timely basis, or at all, and could negatively impact our business. Additionally, the outbreak of COVID-19 and any resulting 
unfavorable social, political and economic conditions have negatively impacted our suppliers and contract manufacturers in 
varied ways in different communities, which could lead to interruption or cessation of services provided to us. For more 
information on the impact of the outbreak of COVID-19, see the risk factor captioned “The recent COVID-19 pandemic and 
similar health epidemics, contagious disease outbreaks and public perception thereof, significantly disrupted our operations and 
adversely affected and continue to adversely affect our business, results of operations, cash flows and financial condition.” 

Our SciPlay business largely depends upon our relationships with key third-party platform providers, who we rely on to 
make our games available to players and to collect revenue, and changes in those relationships could negatively impact our 
SciPlay business. 

In our SciPlay business, our services operate largely through Facebook, Google, Apple, and Amazon platforms, with 

some games available on the Microsoft platform, which also serve as significant online distribution platforms for our games. In 
2020 and 2019, substantially all of our SciPlay revenue was generated by players using those platforms. Consequently, our 
expansion and prospects of our SciPlay offerings depend on our continued relationships with these providers, and any emerging 
platform providers that are widely adopted by our target player base. Our relationships with Facebook, Google, Apple, Amazon 
and Microsoft are not governed by contracts but rather by these platform providers’ standard terms and conditions for 
application developers, which govern the promotion, distribution and operation of games and other applications on their 

38 

 
 
platforms, and which the platform providers can change unilaterally on short or without notice. Our SciPlay business will be 
adversely impacted if we are unable to continue these relationships in the future or if the terms and conditions offered by these 
providers are altered to our disadvantage. For instance, if any of these providers were to increase their fees, our results of 
operations, cash flows and financial condition would suffer.  

In addition, our SciPlay business would be harmed if: 

• 

• 

• 

• 

• 

• 

these platform providers discontinue or limit our access to their platforms;  

governments or private parties, such as internet providers, impose bandwidth restrictions or increase charges or 
restrict or prohibit access to those platforms; 

these platforms decline in popularity; 

these platforms modify their current discovery mechanisms, communication channels available to developers, 
respective terms of service or other policies, including fees;  

these platforms impose restrictions or make it more difficult for players to buy coins, chips and cards; or  

these platforms change how the personal information of players is made available to developers or develop their 
own competitive offerings. 

If alternative platforms increase in popularity, we could be adversely impacted if we fail to create compatible versions 

of our games in a timely manner, or if we fail to establish a relationship with such alternative platforms. Likewise, if our 
platform providers alter their operating platforms, we could be adversely impacted as our offerings may not be compatible with 
the altered platforms or may require significant and costly modifications in order to become compatible. If our platform 
providers were to develop competitive offerings, either on their own or in cooperation with one or more competitors, our 
growth prospects could be negatively impacted. If our platform providers do not perform these functions in accordance with our 
platform agreements, we could be adversely impacted. 

In the past, some of these platform providers have been unavailable for short periods of time or experienced issues 

with their features that permit our players to purchase coins, chips and cards. For example, in the second and third quarters of 
2018, we were negatively impacted by data privacy protection changes implemented by Facebook, which impaired our players’ 
ability to access their previously acquired coins, chips and cards and purchase additional coins, chips and cards. If similar 
events recur on a prolonged basis or other similar issues arise that impact players’ ability to download our games, access social 
features or purchase coins, chips and cards, it could have a material adverse effect on our revenue, operating results and brand. 

Our future results of operations may be negatively impacted by ownership changes and consolidation in the gaming 
industry, including by casino operators. 

As repeat customers represent a substantial part of our Gaming business revenue, our business, results of operations, 
cash flow and financial condition could be negatively affected if our casino customers are sold to or merge with other entities. 
Such entities may purchase more products and services from our competitors, reduce spending on our products or cause 
downward pricing pressures. Consolidation among casino operators could result in order cancellations or a slowing in the 
replacement cycle for existing gaming machines, or could require our current customers to purchase our competitors’ products, 
any of which could negatively impact our Gaming business. 

Our results of operations fluctuate due to seasonality and other factors and, therefore, our periodic operating results are not 
guarantees of future performance. 

Our results of operations can fluctuate due to seasonal trends and other factors. Sales of our gaming machines to 

casinos are generally strongest in the spring and slowest in the summer, while revenue from our Participation gaming machines 
is generally strongest in the spring and summer. Player activity for our SciPlay business is generally slower in the second and 
third quarters of the year, particularly during the summer months. Player activity for our Digital business, specifically digital 
casino operations, is generally slower in the third quarter during the summer months and is generally higher in the fourth 
quarter and varies based on seasons of different popular sports such as soccer, professional and collegiate football, and 
professional and collegiate basketball. Certain other seasonal trends and factors that may cause our results to fluctuate include: 
the geographies where we operate; holiday and vacation seasons; climate; weather; economic and political conditions; timing of 

39 

 
 
 
the release of new products; significant equipment sales or the introduction of gaming or lottery activities in new jurisdictions 
or to new customers; the size and duration of draw lottery game jackpots; and other factors. 

In addition, it is difficult for us to forecast the timing of revenue from sports wagering in our Digital business because 

our sports wagering customers typically invest substantial time, money and other resources researching their needs and 
available competitive alternatives before deciding to purchase our solutions. Typically, the larger the potential sale, the more 
time, money and other resources will be invested by customers. Our sports wagering sales cycles also vary depending on the 
products and technology our prospective customers are looking to license. As a result, it may take many months after our first 
contact with a customer before a sale can actually be completed. In addition, we rely on our technology team to integrate our 
sports wagering software with that of the customer’s, and therefore, our sales efforts are vulnerable to delays at both the 
customer level and the integration level. During these long sales cycles, events may occur that affect the size or timing of the 
launch, or even cause it to be cancelled, including: purchasing decisions may be postponed during periods of economic 
uncertainty; we or our competitors may announce or introduce new solutions; our competitors may offer lower prices; 
technology problems of customers may arise to slow deadlines or launch targets; or budget and purchasing priorities of 
customers may change. If any of these events were to occur, sales of our sports wagering solutions or services may be cancelled 
or delayed, which would reduce our revenue and income. 

In light of the foregoing, results for any quarter are not necessarily indicative of the results that may be achieved in 
another quarter or for the full fiscal year. We cannot assure that the seasonal trends and other factors that have impacted our 
historical results will repeat in future periods as we cannot influence or forecast many of these factors. 

Risks Relating to our Technology 

Our success depends on the security and integrity of the systems and products we offer, and security breaches or other 
disruptions could compromise our information or the information of our customers and expose us to liability, which would 
cause our business and reputation to suffer. 

We believe that our success depends, in large part, on providing secure products, services and systems to our 

customers, and on our ability to avoid, detect, replicate and correct software and hardware anomalies and fraudulent 
manipulation of our products and services. Our businesses sometimes involve the storage, processing and transmission of 
players’ proprietary, confidential and personal information. We also maintain certain other proprietary and confidential 
information relating to our business and personal information of our personnel. All of our products and services are designed 
with security features to prevent fraudulent activity. However, we cannot guarantee that these security features will effectively 
stop all fraudulent activities. Despite our security measures, our products, services and systems are vulnerable to attacks by 
hackers, customers, retailers, vendors or employees or breached due to malfeasance or other disruptions. Any security breach or 
incident that we experience could result in unauthorized access to, misuse of, or unauthorized acquisition of our or our players’ 
data, the loss, corruption or alteration of this data, interruptions in our operations or damage to our computers or systems or 
those of our players or third-party platforms. Any of these could expose us to claims, litigation, fines and potential liability. Our 
ability to prevent anomalies and monitor and ensure the quality and integrity of our products and services is periodically 
reviewed and enhanced, but may not be sufficient to prevent future attacks, breaches or disruptions. Similarly, we regularly 
assess the adequacy of our security systems, including the security of our games and software, to protect against any material 
loss to any of our customers and our players, as well as the integrity of our products and services to end users and the integrity 
of our games to players. Expanded use of the internet and other interactive technologies may result in increased security risks 
for us and our customers. We cannot assure that our business or a business we acquire will not be or has not been affected by 
fraudulent activities or a security breach or lapse, which could have a material adverse impact on our results of operations, cash 
flows and financial condition. 

Online transactions may be subject to sophisticated schemes to defraud, launder money or other illegal activities. 

There is a risk that our products or systems may be used for those purposes by our customers’ players. There is also a risk that 
we will be subject to fraudulent activities by our employees. In addition, our gaming machines have experienced anomalies and 
fraudulent manipulation in the past. Games and gaming machines may be replaced by casinos and other gaming machine 
operators if they do not perform according to expectations, or they may be shut down by regulators. The occurrence of 
anomalies in, or fraudulent manipulation of, our gaming machines or our other products and services (including our SciPlay and 

40 

 
 
Digital products and services), may give rise to claims from players or customers, may lead to claims for lost revenue and 
profits and related litigation by our customers and may subject us to investigation or other action by regulatory authorities, 
including suspension or revocation of our licenses or other disciplinary action. Additionally, in the event of the occurrence of 
any such issues with our products and services, substantial engineering and marketing resources may be diverted from other 
projects to correct these issues, which may delay other projects and the achievement of our strategic objectives. 

An increasing number of online services have disclosed security breaches, some of which have involved sophisticated 
and highly targeted attacks on portions of their services. Because the techniques used to obtain unauthorized access, disable or 
degrade service, or sabotage systems change frequently and often are not foreseeable or recognized until launched against a 
target, we may be unable to anticipate these techniques or to implement adequate preventative measures. Any actual or 
perceived breach of our security, or the security of a business we acquire, occurs, public perception of the effectiveness of our 
security measures and brand, or the security measures and brand of a business we acquire, could be harmed, and we could lose 
players. Data security breaches and other data security incidents may also result from non-technical means, for example, actions 
by employees or contractors. Any compromise of our security, or the security of a business we acquire, could result in a 
violation of applicable privacy and other laws, regulatory or other governmental investigations, enforcement actions, and legal 
and financial exposure, including potential contractual liability that is not always limited to the amounts covered by our 
insurance. Any such compromise could also result in damage to our reputation and a loss of confidence in our security 
measures. Any of these effects could have a material adverse impact on our results of operations, cash flows and financial 
condition. 

Our business depends on the protection of our intellectual property and proprietary information. 

We believe that our success depends, in part, on protecting our intellectual property in the U.S. and in foreign 

countries. Our intellectual property includes certain patents, trademarks and copyrights relating to our products and services 
(including gaming machines, interactive gaming products, table games, shufflers and accessories, instant lottery products and 
gaming and lottery systems), and proprietary or confidential information that is not subject to patent or similar protection. Our 
success may depend, in part, on our ability to obtain protection for the trademarks, trade dress, names, logos or symbols under 
which we market our products and to obtain copyright and patent protection for our proprietary technologies, designs, software 
and innovations. We cannot assure that we will be able to build and maintain consumer value in our trademarks, obtain patent, 
trademark or copyright protection or that any patent, trademark or copyright will provide us with competitive advantages. In 
particular, the U.S. Supreme Court recently tightened the standard for patent eligibility of software patents. Despite revised U.S. 
Patent and Trademark Office guidelines in 2019, similar decisions in the future may negatively impact the validity or 
enforceability of certain of our patents, our ability to protect our inventions, innovations and new technology and the value of 
our substantial patent portfolio. Under a patent cross-licensing agreement with IGT, which relates to technology that is used in 
substantially all of our gaming machines, we can offer games using patented game features from the patent portfolios of other 
members of IGT’s slot game features program, and such members can likewise offer games using patented game features from 
our patent portfolio. This arrangement may diminish the competitive advantage our slot games may derive from our patents. 

Our intellectual property protects the integrity of our games, systems, products and services. For example, our 
intellectual property is designed to ensure the security of the printing of our instant lottery products and to provide simple and 
secure validation of our lottery tickets. Competitors may independently develop similar or superior products, software or 
systems, which could negatively impact our results of operations, cash flows and financial condition. In cases where our 
technology or product is not protected by enforceable intellectual property rights, such independent development may result in 
a significant diminution in the value of such technology or product. 

We also rely on trade secrets and proprietary knowledge. We enter into confidentiality agreements with our employees 
and independent contractors regarding our trade secrets and proprietary information, but we cannot assure that the obligation to 
maintain the confidentiality of our trade secrets and proprietary information will be honored. 

We are currently making, and in the future may make, claims of infringement, invalidity or enforceability against third 
parties. For example, with the emergence of interactive gaming, we have increased enforcement against parties that infringe our 
intellectual property.  

41 

 
 
 
 
This enforcement could: 

• 

• 

• 

• 

cause us to incur greater costs and expenses in the protection of our intellectual property; 

potentially negatively impact our intellectual property rights; 

cause one or more of our patents, trademarks, copyrights or other intellectual property interests to be ruled or 
rendered unenforceable or invalid; or 

divert management’s attention and our resources. 

We rely on the ability to use the intellectual property rights of third parties. 

We rely on products, technologies and intellectual property that we license from third parties, including from our 
competitors, for use in our Gaming, Lottery, SciPlay and Digital businesses. Substantially all of our gaming machines and 
portions of our SciPlay and Digital offerings and services use intellectual property licensed from third parties. The future 
success of our business may depend, in part, on our ability to obtain, retain and/or expand licenses for popular technologies and 
games in a competitive market. We cannot assure that these third-party licenses, or support for such licensed products and 
technologies, will continue to be available to us on commercially reasonable terms, if at all. In the event that we cannot renew 
and/or expand existing licenses, we may be required to discontinue or limit our use of the products that include or incorporate 
the licensed intellectual property. 

Some of our license agreements contain minimum guaranteed royalty payments to the third party. If we are unable to 
generate sufficient revenue to offset the minimum guaranteed royalty payments, it could have a material adverse effect on our 
results of operations, cash flows and financial condition. Our license agreements typically contain restrictions on our ability to 
use or transfer the licensed rights in connection with certain strategic transactions. Certain of our license agreements grant the 
licensor rights to audit our use of the licensor’s intellectual property. Disputes with licensors over uses or terms could result in 
the payment of additional royalties or penalties by us, cancellation or non-renewal of the underlying license or litigation. 

The regulatory review process and licensing requirements also may preclude us from using technologies owned or 
developed by third parties if those parties are unwilling to subject themselves to regulatory review or do not meet regulatory 
requirements. Some gaming authorities require gaming manufacturers to obtain approval before engaging in certain 
transactions, such as acquisitions, mergers, reorganizations, financings, stock offerings and share repurchases. Obtaining such 
approvals can be costly and time consuming, and we cannot assure that such approvals will be granted or that the approval 
process will not result in delays or disruptions to our strategic objectives. 

We rely on information technology and other systems, and any failures in our systems or errors, defects or disruptions in our 
products and services could diminish our brand and reputation, subject us to liability and have disrupted and could disrupt 
our business and adversely impact our results. 

We rely on information technology systems that are important to the operation of our business, some of which are 

managed by third parties. These third parties are typically under no obligation to renew agreements and there is no guarantee 
that we will be able to renew these agreements on commercially reasonable terms, or at all. These systems are used to process, 
transmit and store electronic information, to manage and support our business operations and to maintain internal control over 
our financial reporting. In addition, we collect and store certain data, including proprietary business information, and may have 
access to confidential or personal information in certain of our businesses that is subject to privacy and security laws, 
regulations and customer-imposed controls. We could encounter difficulties in developing new systems, maintaining and 
upgrading current systems and preventing security breaches. Among other things, our systems are susceptible to damage, 
outages, disruptions or shutdowns due to fire, floods, power loss, break-ins, cyber-attacks, network penetration, denial of 
service attacks and similar events. While we have and will continue to implement network security measures and data 
protection safeguards, our servers and other computer systems are vulnerable to any number of threats, including viruses, 
malicious software, hacking, break-ins or theft, data privacy or security breaches, third-party security breaches, employee error 
or malfeasance and similar events. Failures in our systems or services or unauthorized access to or tampering with our systems 
and databases could have a material adverse effect on our business, reputation, results of operations, cash flows and financial 
condition. Any failures in our computer systems or telecommunications services could affect our ability to operate our linked 
games or otherwise conduct business. 

42 

 
 
A meaningful portion of our SciPlay and Digital gaming traffic is hosted by third-party data centers, such as Amazon 
Web Services, or AWS, Continent 8 and Claranet. Such third parties provide us with computing and storage capacity, and AWS 
is under no obligation to renew the agreements related to these services with us on commercially reasonable terms or at all. If 
we are unable to renew these agreements on commercially reasonable terms, or if one of our data center operators is acquired, 
we may be required to transfer our servers and other infrastructure to new data center facilities and we may incur significant 
costs and possible lengthy service interruptions in connection with doing so, potentially causing harm to our reputation. If a 
game is unavailable or operates more slowly than anticipated when a player attempts to access it, that player may stop playing 
the game and be less likely to return to the game. 

Portions of our information technology infrastructure, including those operated by third parties, have and may again 
experience interruptions, delays or cessations of service or produce errors in connection with systems integration or migration 
work that takes place from time to time. We may not be successful in implementing new systems and transitioning data, which 
could cause business disruptions and be more expensive, time consuming, disruptive and resource-intensive. We have no 
control over third parties that provide services to us and those parties could suffer problems or make decisions adverse to our 
business. We have contingency plans in place to prevent or mitigate the impact of these events. However, such disruptions 
could materially and adversely impact our ability to deliver products or services to customers and interrupt other processes. For 
example, in 2019, Flash was removed from the Google Chrome browser, resulting in player friction and disruptions in 
delivering our SciPlay and Digital services to our customers. If our information systems do not allow us to transmit accurate 
information, even for a short period of time, to key decision makers, the ability to manage our business could be disrupted and 
our results of operations, cash flows and financial condition could be materially and adversely affected. Failure to properly or 
adequately address these issues could impact our ability to perform necessary business operations, which could materially and 
adversely affect our reputation, competitive position, results of operations, cash flows and financial condition. 

Several of our products and services rely on data transferred over the internet. Access to the internet in a timely fashion 

is necessary to provide a satisfactory user experience to the consumers of our products. Third parties, such as 
telecommunications companies, could prevent access to the internet or limit the speed of our data transmissions, with or 
without reason, causing an adverse impact on our user experience that may materially and adversely affect our reputation, 
competitive position, results of operations, cash flows and financial condition. In addition, telecommunications companies may 
implement certain measures, such as increased cost or restrictions based on the type or amount of data transmitted, that would 
impact consumers’ ability to access our products, which could materially and adversely affect our reputation, competitive 
position, results of operations, cash flows and financial condition. Furthermore, internet penetration may be adversely affected 
by difficult global economic conditions or the cancellation of government programs to expand broadband access. 

If we or a company we acquire sustains cyber-attacks or other privacy or data security incidents that result in security 
breaches, we could suffer a loss of sales and increased costs, exposure to significant liability, reputational harm, regulatory 
fines or punishment and other negative consequences. 

Our information technology systems and infrastructure are subject to cyber-attacks, viruses, malicious software, break-

ins, theft, computer hacking, employee error or malfeasance or other security breaches. Hackers and data thieves are 
increasingly sophisticated and operate large-scale and complex automated attacks. Threats to our information technology 
systems and infrastructure include: 

• 

• 

• 

experienced computer programmers and hackers who are able to penetrate our security controls and 
misappropriate or compromise sensitive personal, proprietary or confidential information, create system 
disruptions or cause shutdowns or who are able to develop and deploy malicious software programs that attack 
our systems or otherwise exploit any security vulnerabilities;  

security incidents, acts of vandalism or theft, coordinated attacks by activist entities, misplaced or lost data, 
human errors or other similar events that could negatively affect our systems and the data stored on those systems, 
and the data of our business partners; 

third parties, such as hosted solution providers, that provide services to us, are also a source of security risk in the 
event of a failure of their own security systems and infrastructure. 

43 

 
 
The costs to eliminate or address the foregoing security threats and vulnerabilities before or after a cyber incident 
could be significant. Our remediation efforts may not be successful and could result in interruptions, delays or cessation of 
service, and loss of existing or potential suppliers or customers. In addition, breaches of our security measures and the 
unauthorized dissemination of sensitive personal, proprietary or confidential information about us, our business partners or 
other third parties could expose us to significant potential liability and reputational harm. As threats related to cyber-attacks 
develop and grow, we may also find it necessary to make further investments to protect our data and infrastructure, which may 
impact our results of operations. Although we have insurance coverage for protecting against damages resulting from cyber-
attacks, it may not be sufficient to cover all possible claims, and we may suffer losses that could have a material adverse effect 
on our business. Our insurance coverage for protecting against damages resulting from cyber-attacks does not cover incidents 
which occur at companies we acquire after such cyber-attack. As a global enterprise, we could also be negatively impacted by 
existing and proposed U.S. and non U.S. laws and regulations, and government policies and practices related to cybersecurity, 
data privacy, data localization and data protection. In addition, our customers may encourage, or require, compliance with 
certain security standards, such as the voluntary cybersecurity framework released by the National Institute of Standards and 
Technology (NIST), which consists of controls designed to identify and manage cyber-security risks, and we could be 
negatively impacted to the extent we are unable to comply with such standards. 

The intellectual property rights of others may prevent us from developing new products and services, entering new markets 
or may expose us to liability or costly litigation. 

Our success depends in part on our ability to continually adapt our products and systems to incorporate new 

technologies and to expand into markets that may be created by new technologies. If technologies are protected by the 
intellectual property rights of others, including our competitors, we may be prevented from introducing products based on these 
technologies or expanding into markets created by these technologies. If the intellectual property rights of others prevent us 
from taking advantage of innovative technologies, our prospects, results of operations, cash flows and financial condition may 
be adversely affected. 

We cannot assure that our business activities, games, products, services and systems will not infringe upon the 

proprietary rights of others, or that other parties will not assert infringement claims against us. In addition to infringement 
claims, third parties may allege claims of invalidity or unenforceability against us or against our licensees or manufacturers in 
connection with their use of our technology. A successful challenge to, or invalidation of, one of our intellectual property 
interests, a successful claim of infringement by a third party against us, our products or services, or one of our licensees in 
connection with the use of our technologies, or an unsuccessful claim of infringement made by us against a third party or its 
products or services could adversely affect our business or cause us financial harm. Any such claim and any resulting litigation, 
should it occur, could: 

• 

• 

• 

• 

• 

• 

• 

be expensive and time consuming to defend or require us to pay significant amounts in damages;  

invalidate our proprietary rights; 

cause us to cease making, licensing or using products or services that incorporate the challenged intellectual 
property; 

require us to redesign, reengineer or rebrand our products or services or limit our ability to bring new products and 
services to the market in the future; 

require us to enter into costly or burdensome royalty, licensing or settlement agreements in order to obtain the 
right to use a product, process or component; 

impact the commercial viability of the products and services that are the subject of the claim during the pendency 
of such claim; and/or 

require us by way of injunction to remove products or services on lease or stop selling or leasing new products or 
services. 

44 

 
 
 
 
Failure of our technological blocking systems could result in violations of laws or regulations and have a material adverse 
effect on our operations, financial performance and prospects. 

There is no guarantee that the technical blocks we implement and which our customers implement will be effective. 

These systems and controls are intended to ensure that our customers do not accept bets from end-users located in those 
jurisdictions where we have made a decision not to offer all or certain of our products and services. Any failure of such systems 
and controls may result in violations of applicable laws or regulations. Any claims in respect of any such violations could have 
cost, resource, and, in particular if successful, reputational implications, and implications on our ability to retain, renew or 
expand our portfolio of licenses, and so have a material adverse effect on our operations, financial performance and prospects. 

Moreover, there is an additional, ongoing risk that the current list of jurisdictions from which our customers and the 

Company must block access is enlarged, as there is a possibility that regulators who grant licenses to customers and/or the 
Company will require the blocking of specific additional jurisdictions. Similarly, jurisdictions may update their laws or 
regulations in such a way as to render the supply of gaming or sports wagering services into that jurisdiction legally or 
commercially unsustainable. In all such circumstances, additional blocking activity may have a detrimental effect on our 
financial position. 

If we are unable to successfully implement our global enterprise resource planning system, it could disrupt our business or 
have a material adverse effect on our results of operations, cash flows and financial condition. 

We are engaged in a multi-year implementation of a new global ERP system. The ERP system is designed to 

accurately maintain our books and records and provide information on our operations to management. Our ERP system 
implementation will continue to require significant investment of human and financial resources. There are inherent risks 
associated with upgrading or changing systems, including inaccurate data or reporting. The process of upgrading and 
standardizing our ERP system is complex, time-consuming and expensive. Although we believe we are taking appropriate 
action to mitigate these risks through, among other things, testing, training and staging implementations, we cannot assure that 
we will not experience data loss, disruptions, delays or negative business impacts from the upgrades. Any operational 
disruptions during the course of this process and any delays or deficiencies in the design and implementation of the new ERP 
system or in the performance of our legacy systems could materially and adversely affect our ability to operate our businesses. 
Additionally, while we have spent considerable efforts to plan and budget for the implementation of the new ERP system, 
changes in scope, timeline or cost could have a material adverse effect on our results of operations, cash flows and financial 
condition. 

Risks Relating to Legal, Political or Other Regulatory Risks 

We and our industries are subject to strict government regulations that may limit our existing operations, have an adverse 
impact on our ability to grow and affect our license eligibility or expose us to fines or other penalties. 

In the U.S. and many other countries, the provision of Gaming, Lottery, SciPlay and Digital products and services is 

subject to extensive and evolving regulation. These regulatory requirements vary from jurisdiction to jurisdiction. Therefore, we 
are subject to a wide range of complex laws and regulations in the jurisdictions in which we are licensed or operate. Most 
jurisdictions require that we be licensed, that our key personnel and certain of our security holders be found suitable or be 
licensed, and that our products be reviewed and approved before placement. Licenses, approvals or findings of suitability may 
be revoked, suspended or conditioned. If a license, approval or finding of suitability is required by a regulatory authority and 
we fail to seek or do not receive the necessary approval, license or finding of suitability, or if it is granted and subsequently 
revoked, then we may be prohibited from providing our products or services for use in the particular jurisdiction. In addition, 
the loss of a license in one jurisdiction could trigger the loss of a license, or affect our eligibility for a license, in other 
jurisdictions. We may also become subject to regulation in any new jurisdictions in which we decide to operate in the future, 
including due to expansion of a customer’s operations. Gaming authorities have levied and may levy fines against us or seize 
certain of our assets if we violate gaming regulations. We cannot assure that we will be able to obtain or maintain the necessary 
licenses or approvals or that the licensing process will not result in delays or adversely affect our operations. The failure to 
obtain or retain a required license or approval in any jurisdiction would decrease the geographic areas where we are permitted 
to operate and generate revenue, may limit our ability to obtain a license in other jurisdictions and may put us at a disadvantage 
relative to our competitors. 

45 

 
 
We cannot assure that authorities will not seek to restrict our business in their jurisdictions or institute enforcement 

proceedings against us. We cannot assure that any instituted enforcement proceedings will be favorably resolved, or that such 
proceedings will not have a material adverse impact on our ability to retain and renew existing licenses or to obtain new 
licenses in other jurisdictions. Our reputation may also be damaged by any legal or regulatory investigation, regardless of 
whether or not we are ultimately accused of, or found to have committed, any violation. 

Often, our games, Gaming product hardware and software and our Digital RMG and sports wagering offerings and 

services must be approved in the jurisdictions in which they are operated, and we cannot assure you that such products or 
services will be approved in any jurisdiction. Our networked gaming technology requires regulatory approval in gaming 
jurisdictions prior to the shipment or implementation of any gaming machines, products or services and, although we have 
received approvals from the jurisdictions in which we currently operate this technology, we cannot assure you that we will 
receive the approvals necessary to offer it in additional gaming jurisdictions. Many of our customers are required to be licensed, 
and delays in approvals of our customers’ operations or expansions may adversely affect our results of operations, cash flows 
and financial condition. In addition, current regulations in a number of jurisdictions where our customers operate, such as 
Macau SAR and Singapore, limit the amount of space allocated to our products or limit the amount of new product available to 
operators to an amount that has been pre-approved by regulators. Substantial changes in any such regulations could adversely 
affect demand for our products. 

A substantial portion of our legacy U.K. Gaming reporting unit revenue is concentrated with Ladbrokes Coral Group 
(which was acquired by Entain (formerly GVC Holdings PLC) in March 2018), which operates LBOs in the U.K. Effective as 
of April 1, 2019, fixed-odds betting terminals maximum stakes limit was required to be reduced from £100 to £2. As a result of 
this change, a number of LBO operators commenced a rationalization of their retail operations, which among other measures 
has included closure of certain LBO shops. The rationalization is likely to continue for the foreseeable future. 

Effective as of April 14, 2020, the U.K. Gambling Commission banned gambling businesses from allowing consumers 

in Great Britain to use credit cards to gamble in all online and offline gambling products, with the exception of non-remote 
lotteries. The U.K. Gambling Commission announced changes to license conditions, effective as of March 31, 2020, which 
required all online gambling operators to participate in a multi-operator self-exclusion scheme, GAMSTOP, which allowed 
consumers to self-exclude from online operators with one request. We will continue to monitor the impact of the ban and the 
changes to license conditions on our Digital and Gaming business segments and overall business, but believe the impact will 
continue to be immaterial. The U.K. government’s pending review of the U.K.’s Gambling Act 2005 and anticipated increased 
regulatory scrutiny in 2021 as a result could negatively affect our ability to operate in the U.K. 

We and certain of our affiliates, major stockholders (generally persons and entities beneficially owning a specified 

percentage (typically 5% or more) of our equity securities), directors, officers and key employees are subject to extensive 
background investigations and suitability standards in our businesses. For additional details regarding the background 
investigations, the risk of failure of any such individuals or entities to submit to such background investigations, the significant 
approval and licensing discretion of regulatory authorities, and the authority granted to these regulatory authorities, see 
“Government Regulation” in Part I, Item 1 of this Annual Report on Form 10-K and Exhibit 99.4 “Gaming Regulations.” Our 
failure, or the failure of any of our major stockholders, directors, officers, key employees, products or technology, to obtain or 
retain a required license or approval in one jurisdiction could negatively impact our ability (or the ability of any of our major 
stockholders, directors, officers, key employees, products or technology) to obtain or retain required licenses and approvals in 
other jurisdictions. 

In light of these regulations and the potential impact on our business, our amended and restated articles of 
incorporation and amended and restated bylaws allow for the restriction of stock ownership by persons or entities who fail to 
comply with informational or other regulatory requirements under applicable gaming laws, who are found unsuitable to hold 
our stock by gaming authorities, whose stock ownership adversely affects our ability to obtain, maintain, renew or qualify for a 
license, contract, franchise or other regulatory approval from a gaming authority or a purported transferee of a stockholder who 
acquires shares made invalid pursuant to our amended and restated articles of incorporation and amended and restated bylaws. 
The licensing procedures and background investigations of the authorities that regulate our businesses and the restriction in our 
amended and restated articles of incorporation and amended and restated bylaws may inhibit potential investors from becoming 
significant stockholders or inhibit existing stockholders from retaining or increasing their ownership. 

46 

 
 
There are instances where a state in which a Native American tribe conducts Class III gaming activities disagrees with 
such tribe regarding the regulation of gaming, including the regulation of gaming suppliers. In those instances, we make every 
effort to comply with both state and tribal regulation and fulfill our contractual obligations. However, there may be and have 
been situations where any such disagreement impedes or creates uncertainty with respect to our ability to supply gaming 
products and services to such tribal customer or otherwise negatively impacts our relationship with such customer or gaming 
regulators. There are additional complexities that may impact disputes or other interactions with Native American tribe 
customers. For example, Native American tribes generally enjoy sovereign immunity from lawsuits, similar to the sovereign 
immunity enjoyed by the individual states and the U.S. In addition, certain commercial agreements with Native American tribes 
are subject to review by regulatory authorities such as the National Indian Gaming Commission, and, among other things, any 
such review could require substantial modifications to any such agreement we enter into with a Native American tribe customer. 

Our customers are required to comply with all applicable laws. In addition, we maintain and update a list of 
jurisdictions where we believe there is legal or regulatory risk associated with remote gaming and require that our customers 
contractually agree not to offer our games or accept wagers from end users in such jurisdictions. Despite our efforts, we cannot 
assure you that our customers will remain in compliance with laws or with the terms of their contracts with us or that a breach 
of any of the foregoing will be identified or cured in a timely manner. 

We have developed and implemented an internal compliance program in an effort to ensure that we comply with legal 
requirements imposed in connection with our Gaming, Lottery, SciPlay and Digital activities and legal requirements generally 
applicable to all publicly traded companies. Refer to “Government Regulation- General” in Part I, Item 1 of this Annual Report 
on Form 10-K, for additional details about the compliance program. We cannot assure that such steps will prevent the violation 
of one or more laws or regulations, or that a violation by us or an employee will not result in the imposition of a monetary fine, 
suspension or revocation of one or more of our licenses or other penalties. 

 Laws and regulations relating to our SciPlay and Digital businesses (including sports wagering) are evolving. For 

additional discussion regarding risks associated with the evolving regulatory landscape for interactive gaming and sports 
wagering, see the risk factors captioned “We may not be able to capitalize on the expansion of internet or other forms of 
interactive gaming or other trends and changes in the gaming, lottery, social, and digital gaming industries, including due to 
laws and regulations governing these industries”; “Legislative interpretation and enforcement of certain gaming or sports 
wagering activities could adversely affect financial performance and reputation”; “Regulators and investors may perceive 
gaming or sports wagering suppliers and operators similarly, and consider their respective regulatory risk to be similar”; 
“Failure of our technological blocking systems could result in violations of laws or regulations and have a material adverse 
effect on our operations, financial performance and prospects”; “Expectations of a shift to regulated online gaming or sports 
wagering may not come to fruition”; “We may incur additional impairment charges”; and “We rely on the ability to use the 
intellectual property rights of third parties”; and “Government Regulation” in Part I, Item 1 of this Annual Report on Form 10-
K.  

See Exhibit 99.4 “Gaming Regulations” for additional information regarding certain of the regulations that govern our 

Gaming, Lottery, SciPlay and Digital businesses. 

Legislative interpretation and enforcement of certain gaming or sports wagering activities could adversely affect financial 
performance and reputation. 

Some jurisdictions are seeking to regulate gaming or sports wagering; others are seeking to prohibit it. We generate a 

portion of our operating results through licensing our proprietary software technology and games to enable gaming or sports 
wagering operators to provide gaming or sports wagering services to customers where such services are dependent on that 
software and the functionality it provides. Laws and regulations relating to the supply of such services are complex, 
inconsistent and evolving, and we may be subject to such laws either directly through explicit service provision or indirectly 
insofar as we have assisted the supply to customers who are themselves subject to such laws. For example, where supply by the 
Company to the customer is critical to the gaming or sports wagering transaction, there is a risk that a regulator could take 
direct enforcement action against us. 

47 

 
 
 
 
Many jurisdictions have not updated their laws to address the supply of remote gaming or sports wagering, which by 

its nature is a multi-jurisdictional activity. Moreover, the legality of such activities and related services is subject to 
uncertainties arising from differing approaches by legislatures, regulators and enforcement agents including in relation to 
determining in which jurisdiction the gaming takes place and therefore which law applies and in relation to regulations being 
interpreted in unfavorable or unanticipated ways. 

We monitor legal and regulatory developments in all of our material gaming or sports wagering markets and generally 
seek to keep abreast of legal and regulatory developments affecting our industries. However, we do not necessarily monitor, on 
a continuous basis, the laws and regulations in every jurisdiction where we or our customers do business and, therefore, we or 
our customers may operate in jurisdictions where we may be unaware of the full extent of the legal or regulatory risk. 

Sometimes we are able to take the additional precautionary step of blocking wagers from jurisdictions where we are 

aware of material legal or regulatory risk associated with remote gaming or sports wagering. In addition, the Company protects 
itself through contractual mechanisms with our customers explicitly allowing us to suspend or terminate services if such 
customers offer our games or accept wagers from end users in certain jurisdictions. 

Despite the monitoring we have undertaken and the other precautions we take, it is possible that, due to the above 

factors, such measures are not sufficient and that criminal or regulatory actions could be brought against us or our employees or 
directors, any or all of which could have a detrimental effect on the our financial performance and reputation. Furthermore, 
actions brought against our customers could also have a detrimental effect on our financial performance or reputation, including 
if such actions prevent or delay the receipt of revenue from such customers. 

We may not be able to capitalize on the expansion of internet or other forms of interactive gaming or other trends and 
changes in the gaming, lottery, social and digital gaming industries, including due to laws and regulations governing these 
industries. 

We participate in the new and evolving digital gaming and interactive lottery industries through our SciPlay, RMG and 

other interactive gaming and lottery offerings. Part of our strategy is to take advantage of the liberalization of interactive 
gaming, both within the U.S. and internationally. These industries involve significant risks and uncertainties, including legal, 
business and financial risks. The success of these industries and of our interactive gaming and lottery products and services may 
be affected by future developments in social networks, including Facebook, mobile platforms, regulatory developments, data 
privacy laws and other factors that we are unable to predict and are beyond our control. This fast-changing environment can 
make it difficult to plan strategically and can provide opportunities for competitors to grow their businesses at our expense. 
Consequently, our future results of operations, cash flows and financial condition relating to our Gaming, Lottery, SciPlay and 
Digital products and services are difficult to predict and may not grow at the rates we expect, and we cannot assure that these 
products and services will be successful in the long term. 

In general, our ability to successfully pursue our digital, gaming and lottery strategy depends in part on the laws and 

regulations relating to wagering through interactive channels. Until 2011, there was uncertainty as to whether the Wire Act 
prohibited states from conducting intrastate lottery transactions via the internet if such transactions crossed state lines. In late 
2011, the OLC issued an opinion which concluded that the prohibitions of the Wire Act were limited to sports gambling and 
thus did not apply to state lotteries at all. In 2018, at the request of the Criminal Division, the OLC reconsidered the 2011 DOJ 
opinion’s conclusion that the Wire Act was limited to sports gambling. On January 14, 2019, the OLC published a legal opinion 
dated November 2, 2018, which concluded that the 2011 DOJ opinion had incorrectly interpreted the Wire Act. In the 2018 
DOJ opinion, the OLC concluded that the restrictions on the transmission in interstate or foreign commerce of bets and wagers 
in the Wire Act were not limited to sports gambling but instead applied to all bets and wagers. These restrictions would 
therefore apply equally to our iGaming, iLottery and sports betting solutions and services. The OLC also found that the 
enactment of the UIGEA described above did not modify the scope of the Wire Act. The DOJ later issued memoranda directing 
federal law enforcement agencies to refrain from enforcing the conclusions of the 2018 DOJ opinion for activities other than 
sports betting until June 30, 2020. No official extension of the forbearance period has been announced. On January 20, 2021, 
the U.S. Court of Appeals for the First Circuit issued an opinion that the Wire Act applies only to the interstate transmission of 
wire communications related to sports gambling and not to all bets and wagers. At this time, we are unable to determine 

48 

 
 
whether the 2018 DOJ opinion will be upheld by other courts or what impact the 2018 DOJ opinion or the impact of any other 
challenge to the 2018 DOJ opinion will have on us or our customers.  

Despite the Supreme Court decision overturning the PASPA, as evidenced by the 2018 DOJ opinion, there are still 

significant forces working to limit or prohibit interactive gaming and lottery in the U.S. For additional information regarding 
proposed laws at the federal or state level, see “Government Regulation - Digital” in Part I, Item 1 of this Annual Report on 
Form 10-K. The enactment of internet gaming legislation that federalizes significant aspects of the regulation of internet 
gaming and/or limits the forms of internet wagering that are permissible at the state or federal level could have an adverse 
impact on our ability to pursue our interactive gaming and lottery strategy in the U.S. 

Internationally, laws relating to internet gaming are evolving, particularly in Europe. For additional information, 
including steps taken by European governments, the European Commission dropping enforcement actions, and regulatory 
developments in countries outside Europe and the U.S., regarding how laws relating to internet gaming are evolving 
internationally, see “Government Regulation - Digital” in Part I, Item 1 of this Annual Report on Form 10-K. We cannot predict 
the timing, scope or terms of any such state, federal or foreign laws and regulations, or the extent to which any such laws and 
regulations will facilitate or hinder our interactive strategy. 

Our business is subject to a number of foreign and domestic laws and regulations that affect companies conducting 

business on the internet, and laws and regulations governing data privacy and security, including with respect to the collection, 
storage, use, transmission and protection of personal information and other consumer data. The scope of data privacy and 
security regulations continues to evolve, and we believe that the adoption of increasingly restrictive regulations in this area is 
likely within the U.S. and other jurisdictions. Our SciPlay and Digital businesses are subject to evolving regulations, and the 
status of any particular jurisdiction may change at any time. The regulatory structure surrounding certain aspects of these 
businesses is currently in flux in some jurisdictions. See the risk factor captioned “Gaming opponents persist in their efforts to 
curtail the expansion of legalized gaming, which, if successful, could limit the growth of our operations” and “Government 
Regulation - SciPlay” and “Government Regulation - Digital” in Part I, Item 1 of this Annual Report on Form 10-K for 
additional information on evolving regulations applicable to our SciPlay and Digital businesses. 

Know-your-customer and geo-location programs and technologies supplied by third parties are an important aspect of 
certain internet and mobile gaming products and services because they confirm certain information with respect to players and 
prospective players, such as age, identity and location. Payment processing programs and technologies, typically provided by 
third parties, are also a necessary feature of interactive wagering products and services. These programs and technologies are 
costly and may have an adverse impact on our results of operations, cash flows and financial condition. Additionally, we cannot 
assure that products containing these programs and technologies will be available to us on commercially reasonable terms, if at 
all, or that they will perform accurately or otherwise in accordance with our required specifications. See the SciPlay and Digital 
sections in the risk factor captioned “We operate in highly competitive industries, and our success depends on our ability to 
effectively compete with numerous domestic and foreign businesses” for additional information on risks regarding internet and 
mobile gaming products and services. 

The continuing uncertainty following the U.K.’s withdrawal from the EU may adversely affect our business. 

On June 23, 2016, the U.K. held a referendum in which voters approved an exit from the EU, commonly referred to as 

“Brexit.” As a result of the referendum, the British government began negotiations with the EU regarding the U.K.’s 
relationship with the EU following its exit from the EU. After years of negotiations to establish the framework for the future 
relationship between the U.K. and the EU, the U.K. formally left the EU on January 31, 2020. A transition period began on 
February 1, 2020, which lasted until December 31, 2020. On January 1, 2021, the U.K. left the European Union Single Market 
and Customs Union, as well as all EU policies and international agreements. As a result, the free movement of persons, goods, 
services and capital between the U.K. and the EU ended, and the U.K. and the EU formed two separate markets and two distinct 
regulatory and legal spaces. Prior to the U.K.’s departure, a trade and cooperation agreement (the “Trade Agreement”) was 
reached between the U.K. and the EU on December 24, 2020, avoiding a no-deal Brexit. The Trade Agreement was approved 
by the EU’s member states and the U.K. Parliament, and is expected to be formally ratified by the European Parliament. The 
Trade Agreement offers U.K. and EU companies preferential access to each other’s markets, ensuring imported goods will be 
free of tariffs and quotas; however, economic relations between the U.K. and the EU will now be on more restricted terms than 

49 

 
 
existed previously. While the Trade Agreement provides clarity for the future relationship between the U.K. and the EU, 
uncertainties remain and further negotiations are expected.  

The continuing uncertainty following the U.K.’s withdrawal from the EU have resulted in political, legislative and 

regulatory uncertainty throughout the region and could adversely affect business activity, restrict the movement of capital and 
the mobility of personnel and otherwise impair political stability and economic conditions in the U.K., the EU and elsewhere. 
Any of these developments could have a material adverse effect on business activity, especially in the U.K. or the EU. Given 
that we conduct a substantial portion of our business in continental Europe and the U.K., any of these developments could have 
a material adverse effect on our business, results of operations, cash flows and financial condition. 

The continuing uncertainty concerning the terms of Brexit could have a negative impact on the growth of the U.K. and 

EU economies, and potentially elsewhere, and has caused greater volatility in the British Pound Sterling, the Euro and other 
currencies. Changes in currency exchange rates may reduce the reported value of our revenues outside the U.S. The uncertainty 
around the withdrawal of the U.K. from the EU has caused volatility in global stock markets and currency exchange rate 
fluctuations, including the strengthening of the U.S. dollar against foreign currencies, and we expect such volatility to continue 
as further negotiations proceed. 

Brexit could lead to legal uncertainty and potentially divergent national laws and regulations as the U.K. continues to 
determine which EU laws to replace or replicate. Additionally, Brexit may alter U.K. regulations affecting our industry, which 
may result in significant costs and potentially lost opportunities for us. It may also be time-consuming and expensive for us to 
alter our internal operations in order to comply with new regulations. The changes to U.K. border and immigration policy could 
likewise occur as a result of Brexit and could affect our ability to recruit and retain employees from outside the U.K. 

Changes in tax laws or tax rulings, or the examination of our tax positions, including in light of recent stockholder 
transactions, could materially affect our financial condition and results of operations. 

Tax laws are dynamic and subject to change as new laws are passed and new interpretations of the law are issued or 

applied. Our existing corporate structure and intercompany arrangements have been implemented in a manner that we believe is 
in compliance with current prevailing tax laws. However, the tax benefits that we intend to eventually derive could be 
undermined due to changing tax laws. In addition, the taxing authorities in the U.S. and other jurisdictions where we do 
business regularly examine our income and other tax returns and we expect that they may examine our income and other tax 
returns. The ultimate outcome of these examinations cannot be predicted with certainty. 

Certain of our U.S. federal, state, and foreign tax attributes may be subject to annual limitations under Internal 
Revenue Code Section 382 (“Section 382”) (or comparable provisions of state or foreign law) in the event that certain changes 
in ownership were to occur. Tax attributes that exceed the Section 382 limitation in any year continue to be allowed as carry 
forwards until they expire and can be used to offset taxable income for years within the carryover period subject to the 
limitation in each year. Given the Company’s significant U.S. tax attributes, we continuously monitor potential ownership 
changes under Section 382. In the fourth quarter of 2020, we experienced an ownership change, triggering the application of 
Section 382. We do not expect any resulting Section 382 limitations to have a significant impact on the use of our tax attributes.  

Gaming opponents persist in their efforts to curtail the expansion of legalized gaming, which, if successful, could limit the 
growth of our operations. 

There is significant debate over, and opposition to, land-based and interactive RMG. We cannot assure that this 
opposition will not succeed in preventing the legalization of gaming in jurisdictions where it is presently prohibited, prohibiting 
or limiting the expansion of gaming where it is currently permitted or causing the repeal of legalized gaming in any jurisdiction. 
Any successful effort to curtail the expansion of, or limit or prohibit, legalized gaming could have an adverse effect on our 
results of operations, cash flows and financial condition. 

In addition, there is significant opposition in some jurisdictions to interactive social and digital gaming, including 
social casino gaming and sports wagering. Some states or countries have anti-gaming groups that specifically target social 
casino games and sports wagering. Such opposition could lead these jurisdictions to adopt legislation or impose a regulatory 
framework to govern interactive social gaming, social casino games or sports wagering specifically. These could result in a 
prohibition on interactive social gaming, social casino gaming or sports wagering altogether, restrict our ability to advertise our 

50 

 
 
games, or substantially increase our costs to comply with these regulations, all of which could have an adverse effect on our 
results of operations, cash flows and financial condition. We continue to devote significant attention to monitoring these 
developments. However, we cannot predict the likelihood, timing, scope or terms of any state, federal or foreign legislation or 
regulations relating to our SciPlay and Digital businesses or the extent to which they may affect our SciPlay and Digital 
businesses. 

Regulators and investors may perceive gaming or sports wagering suppliers and operators similarly, and consider their 
respective regulatory risk to be similar. 

While operators that directly provide sports wagering services to their customers are generally perceived to be exposed 
to a greater degree of enforcement risk than their suppliers, in some jurisdictions laws extend to directly impact such suppliers. 
Furthermore, a supplier’s nexus with a particular jurisdiction may expose it to specific enforcement risks, irrespective of 
whether there has been an attempt to bring proceedings against any supported operator. In some circumstances, enforcement 
proceedings brought against an operator may result in action being taken against a supplier (and even brought in the absence of 
the former). 

Ultimately, the market may view, or in the future may view, the regulatory risk associated with the business of 
supplying software and services to sports wagering operators as being comparable with the regulatory risk attaching to 
operators themselves. In such circumstances, there is an associated risk that investors may apply valuation methods to any such 
supplier that are the same as the valuation methods used to value operators, and which build in the same regulatory risk even 
though, in many territories, such suppliers would be considered sufficiently removed from the transactional activity to warrant 
the application of a discrete risk analysis. 

Expectations of a shift to regulated online gaming or sports wagering may not come to fruition. 

Our business strategy includes a gradual shift into new, regulated online gaming and sports wagering markets. We 
expect there to be an opportunity to grow revenue by being among the first systems providers to obtain a license to operate 
online gaming systems in markets where end-users historically have been reliant on unregulated online gaming. However, there 
is no guarantee that end users who are currently engaging in unregulated online gaming (in the U.S. or elsewhere) will 
transition away from unregulated gaming to regulated gaming in the wake of regulation, which is itself uncertain as to timing 
and scope and varies on a jurisdiction by jurisdiction basis. Our ability to influence end-user tastes and habits is limited, and if 
the introduction of regulation fails to result in a migration of end-users from unregulated gaming to regulated gaming (from 
which we currently derive and are expected to derive revenue through revenue sharing and fixed fees arrangements with our 
sports wagering customers), this may have an adverse impact on our operations, financial performance and prospects. 

On May 14, 2018, the Supreme Court of the U.S. overturned the PASPA, a decision that opened up a path to 
legalization of sports wagering across the country. Following this ruling, at least 25 states and the District of Columbia have 
legalized sports wagering with some of those states permitting online sports wagering. Other states are considering legislation 
that would permit legal sports wagering, both land based and online. As a result of the change in regulations, we expanded, and 
expect to further expand, our sports wagering business. Our ability to expand our online gaming and sports wagering operations 
depends on adoption of regulations permitting sports wagering in the U.S. We cannot assure when, or if, such regulations will 
be adopted, or the terms of such regulations, in certain of the jurisdictions in which we operate. 

Data privacy and security laws and regulations in the jurisdictions in which we do business could increase the cost of our 
operations and subject us to possible sanctions and other penalties 

We collect, process, store, use and share data, some of which contains personal information. Our businesses are 

therefore subject to a number of federal, state, local and foreign laws and regulations governing data privacy and security, 
including with respect to the collection, storage, use, transmission, sharing and protection of personal information and other 
consumer and employee data. Such laws and regulations may be inconsistent among countries or conflict with other rules. In 
particular, the EU has adopted strict data privacy and security regulations. Following certain developments in the EU, including 
the EU’s GDPR and proposed Regulation on Privacy and Electronic Communications (the “ePrivacy Regulation”), data privacy 
and security compliance in the EU are increasingly complex and challenging. The GDPR created new compliance obligations 
applicable to our business and some of our players and it also imposes increased financial penalties for noncompliance 

51 

 
 
(including possible fines of up to four percent of global annual revenue for the preceding financial year or €20 million 
(whichever is higher) for the most serious violations). Compliance with the GDPR and similar regulations increases our 
operational costs and can impact operational efficiencies. 

The scope of data privacy and security regulations worldwide continues to evolve, and we believe that the adoption of 

increasingly restrictive regulations in this area is likely within the U.S. and other jurisdictions. For example, the California 
Consumer Privacy Act, or CCPA, went into effect on January 1, 2020. This law, among other things, requires new disclosures to 
California consumers, imposes new rules for collecting or using information about minors, and affords consumers new abilities 
to opt out of certain disclosures of personal information. It is unclear how courts will interpret the CCPA. The U.S. Congress 
may also pass a law to preempt all or part of the CCPA. Further, California recently passed the California Privacy Rights Act, or 
CPRA, which amends the CCPA to provide more comprehensive privacy protections to consumers once it becomes effective in 
January 2023. The effects of the CCPA and CPRA may be significant, and the CCPA required us to update our policies to 
include CCPA-specific clauses and procedures. A number of other proposals related to data privacy or security are pending 
before federal, state, and foreign legislative and regulatory bodies. For example, the European Union is contemplating the 
adoption of the ePrivacy Regulation, expected in 2021, that would govern data privacy and the protection of personal data in 
electronic communications, in particular for direct marketing purposes. Efforts to comply with these and other data privacy and 
security restrictions that may be enacted could require us to modify our data processing practices and policies and increase the 
cost of our operations. Failure to comply with such restrictions could subject us to criminal and civil sanctions and other 
penalties. In part due to the uncertainty of the legal climate, complying with regulations, and any applicable rules or guidance 
from self-regulatory organizations relating to privacy, data protection, information security and consumer protection, may result 
in substantial costs and may necessitate changes to our businesses practices, which may compromise our growth strategy, 
adversely affect our ability to attract or retain players, and otherwise adversely affect our businesses, financial condition and 
operating results. 

Any failure or perceived failure by us to comply with our posted privacy policies, our privacy-related obligations to 
players or other third parties, or any other legal obligations or regulatory requirements relating to privacy, data protection, or 
information security may result in governmental investigations or enforcement actions, litigation, claims, or public statements 
against us by consumer advocacy groups or others and could result in significant liability, cause our players to lose trust in us, 
and otherwise materially and adversely affect our reputation and businesses. Furthermore, the costs of compliance with, and 
other burdens imposed by, the laws, regulations, and policies that are applicable to us may limit the adoption and use of, and 
reduce the overall demand for, our games. Additionally, if third parties we work with violate applicable laws, regulations, or 
agreements, such violations may put our players’ data at risk, could result in governmental investigations or enforcement 
actions, fines, litigation, claims or public statements against us by consumer advocacy groups or others and could result in 
significant liability, cause our players to lose trust in us and otherwise materially and adversely affect our reputation and 
businesses. Further, public scrutiny of, or complaints about, technology companies or their data handling or data protection 
practices, even if unrelated to our businesses, industry or operations, may lead to increased scrutiny of technology companies, 
including us, and may cause government agencies to enact additional regulatory requirements, or to modify their enforcement 
or investigation activities, which may increase our costs and risks. 

General Risk Factors 

We have incurred, and may continue to incur, restructuring costs, the benefits of which are unpredictable and may not be 
achieved. 

In the past, we have implemented various business improvement, optimization and restructuring initiatives in an effort 

to streamline our organization, leverage our resources more efficiently, and reduce our operating costs. These initiatives 
encompassed a combination of headcount reductions, facilities streamlining, and reductions in other operating costs. We have 
engaged, and may continue to engage, in similar or additional restructuring initiatives, including in response to the COVID-19 
pandemic and in the future. Because we are not able to predict with certainty when we will reorganize portions of our business, 
we cannot predict the extent, timing and magnitude of additional restructuring charges. We may also not realize the anticipated 
reduction in operating costs. 

52 

 
 
 
 
We may incur additional impairment charges. 

We review our amortizable intangible assets for impairment when events or changes in circumstances indicate the 
carrying value may not be recoverable. We test goodwill and other indefinite-lived intangible assets for impairment at least 
annually. Factors that may indicate a change in circumstances, such that the carrying value of our goodwill, amortizable 
intangible assets or other non-amortizing assets may not be recoverable, include a decline in our stock price and market 
capitalization, reduced future cash flow estimates, and slower growth rates in industry segments in which we participate. We 
may be required to record a significant charge in our consolidated financial statements during the period in which any 
impairment of our goodwill or intangible assets is determined, which would negatively affect our results of operations. In light 
of the COVID-19 pandemic and the resulting unfavorable social, political, economic and financial conditions, during the first 
quarter of 2020 we performed an interim goodwill impairment assessment, which resulted in a $54 million goodwill 
impairment charge for our legacy U.K. Gaming reporting unit further discussed below. For all of our reporting units, we 
concluded that as of December 31, 2020 it was not more likely than not that the fair value of these reporting units is below their 
carrying values and that the COVID-19 disruptions do not trigger an impairment. However, this could change in the future 
depending on prevailing conditions that could result in additional impairment charges. For more information on the assessment 
and the goodwill impairment charge, see section captioned “Business Overview – Highlights, including recent developments – 
Impacts of COVID-19” in Item 7. “Management’s Discussion and Analysis of Financial Condition and Results of Operations” 
and Note 10. 

As discussed above and further detailed in Note 10, the COVID-19 disruptions resulted in the widespread closures of 

LBO shops across the U.K., which, along with global economic uncertainty, contributed to further deterioration in business 
conditions from our 2019 annual goodwill test date, which resulted in a goodwill impairment charge of $54 million during the 
first quarter of 2020. Any future adverse changes to our projections, could negatively impact the recoverability of the remaining 
carrying value of our goodwill and other assets for our legacy U.K. Gaming reporting unit, which might result in additional 
material impairment charges. 

We believe there to be an elevated risk of goodwill impairment for the unimpaired Gaming segment reporting units if 
the adverse impact of the COVID-19 disruptions or overall recovery of the casino industry globally sustains over an extended 
period of time. The remaining goodwill balance for our legacy U.K. Gaming reporting unit as of December 31, 2020 was 
$129 million. Any future adverse changes in projections for future operating results or other key assumptions, such as projected 
revenue, profit margin, capital expenditures or cash flows associated with investments included in our estimation of fair value 
for our legacy U.K. Gaming reporting unit could lead to additional future goodwill impairments, which could be material. 

Moreover, application of the goodwill impairment test requires judgment, including the identification of reporting 

units, assignment of assets and liabilities to reporting units, assignment of goodwill to reporting units, and determination of the 
fair value of each reporting unit. We cannot predict the occurrence of impairments, and we cannot assure that we will not have 
to record additional impairment charges in the future. 

We depend on our key employees and rely on skilled employees with creative and technical backgrounds. 

We depend on the continued performance of our executive officers and key personnel, including Barry Cottle, our 

President and Chief Executive Officer. Our ability to retain certain key employees and skilled technical workers has been and 
may continue to be impaired due to the COVID-19 pandemic. If we lose the services of any of our executive officers or key 
personnel and cannot find suitable replacements for such persons in a timely manner, it could have an adverse impact on our 
business. Our ability to expand is dependent on our ability to recruit and retain talented employees in the U.S. and 
internationally who are capable of leading our employees to achieve our strategic objectives. 

We also rely on our highly skilled, technically trained and creative employees to develop new technologies and create 
innovative products. Such employees, particularly game designers, engineers and project managers with desirable skill sets are 
in high demand, and we devote significant resources to identifying, hiring, training, successfully integrating and retaining these 
employees. A lack of skilled technical workers could delay or negatively impact our business plans, ability to compete, results 
of operations, cash flows and financial condition. 

53 

 
 
If we are not able to maintain adequate internal control over our financial reporting, it could adversely affect our reputation 
and business. 

We are responsible for establishing and maintaining adequate internal control over financial reporting. If we cannot 

maintain and execute adequate internal control over financial reporting or when necessary implement new or improved controls 
that provide reasonable assurance of the reliability of the financial reporting and preparation of our financial statements for 
external use, we may suffer harm to our reputation, fail to meet our public reporting requirements on a timely basis or be unable 
to properly report on our business and our results of operations, cash flows and financial condition. Additionally, the inherent 
limitations of internal controls over financial reporting may not prevent or detect all misstatements or fraud, regardless of the 
adequacy of those controls. We are currently undertaking an ERP system implementation in our largest business segment. In 
addition, the adoption of any new accounting standards may require us to add new or change existing internal controls, which 
may not be successful. Each of the preceding changes could materially impact our internal control over financial reporting. As 
of December 31, 2020, we have concluded that our internal control over financial reporting was effective based on criteria 
outlined in Part II, Item 9A “Controls and Procedures” of this Annual Report on Form 10-K, however, we cannot assure that 
material weaknesses will not be identified in the future. 

Our inability to complete acquisitions and integrate those businesses successfully could limit our growth or disrupt our 
plans and operations. 

From time to time, we pursue strategic acquisitions. Our ability to succeed in implementing our acquisition strategy 
will depend to some degree upon our ability to identify and complete commercially viable acquisitions. We cannot assure that 
acquisition opportunities will be available on acceptable terms or at all, or that we will be able to obtain necessary financing or 
regulatory approvals to complete potential acquisitions. 

We may not be able to successfully integrate any businesses that we acquire or do so within the intended timeframes. 

We could face significant challenges in managing and integrating our acquisitions and our combined operations, including 
acquired assets, operations and personnel. In addition, the expected cost synergies or any other anticipated benefits associated 
with such acquisitions may not be fully realized in the anticipated amounts or within the contemplated timeframes or cost 
expectations, which could result in increased costs and have an adverse effect on our prospects, results of operations, cash flows 
and financial condition. We expect to incur incremental costs and capital expenditures related to our contemplated integration 
activities. 

Acquisition transactions may disrupt our ongoing business. The integration of acquisitions will require significant time 

and focus from management and may divert attention from the day-to-day operations of the combined business or delay the 
achievement of our strategic objectives.  

Our results of operations, cash flows and financial condition could be affected by severe weather and other geological events 
in the locations where we or our customers, suppliers or regulators operate. 

We may be impacted by severe weather and other geological events, including hurricanes, earthquakes, floods or 

tsunamis, that could disrupt our operations or the operations of our customers, suppliers, data service providers and regulators. 
Natural disasters or other disruptions at any of our facilities or our suppliers’ facilities, such as Amazon Web Services, Apple, 
Google, Facebook, Amazon and Microsoft may impair or delay the operation, development, provisions or delivery of our 
products and services. Additionally, disruptions experienced by our regulators due to natural disasters or otherwise could delay 
our introduction of new products or entry into new jurisdictions where regulatory approval is necessary. While we insure 
against certain business interruption risks, we cannot assure that such insurance will compensate us for any losses incurred as a 
result of natural or other disasters. Any serious disruption to our operations, or those of our customers, our suppliers, data 
service providers, or our regulators, could have a material adverse effect on our results of operations, cash flows and financial 
condition. 

We are subject to risks related to corporate and social responsibility and reputation. 

Many factors influence our reputation, including the perception held by our customers, business partners and other key 
stakeholders. Our business faces increasing scrutiny related to environmental, social and governance activities. We risk damage 
to our reputation if we fail to act responsibly in a number of areas, such as diversity and inclusion, sustainability and social 

54 

 
 
responsibility. Any harm to our reputation could impact employee engagement and retention, our corporate culture and the 
willingness of customers and our partners to do business with us, which could have a material adverse effect on our business, 
results of operations and cash flows. 

We could incur costs in the event of violations of, or liabilities under, environmental laws, which may adversely affect our 
business and our results of operations, cash flows and financial condition. 

Our operations and real property are subject to U.S. and foreign environmental laws and regulations, including those 

relating to air emissions, the management and disposal of hazardous substances and wastes and the cleanup of contaminated 
sites. We could incur costs, including cleanup costs, fines or penalties, and third-party claims as a result of violations of, or 
liabilities under, environmental laws, which could negatively impact our business and our results of operations, cash flows and 
financial condition. Some of our operations require environmental permits and controls to prevent or reduce environmental 
pollution, and these permits are subject to review, renewal and modification by issuing authorities. 

Litigation may adversely affect our business and our results of operations, cash flows and financial condition. 

We are and may become subject to litigation claims in the operation of our business, including, but not limited to, with 

respect to employee matters, alleged product and system malfunctions, alleged intellectual property infringement and claims 
relating to our contracts, licenses and strategic investments. We have incurred and may incur significant expense defending or 
settling any such litigation. Additionally, adverse judgments that have been and may be decided against us resulted and could 
result in significant monetary damages or injunctive relief that could adversely affect our ability to conduct our business and 
our results of operations, cash flows and financial condition. For additional information regarding our litigation, see Note 21. 

Failure to perform under our contracts may result in substantial monetary liquidated damages and contract termination. 

Our contracts, including our Lottery contracts and our Gaming contracts relating to the provision of VLTs, typically 

permit a counterparty to terminate the contract at any time for a material failure to perform, other specified reasons and, in 
many cases, for no reason at all. Upon such a termination or failure to perform, we may be required to refund fees paid to us for 
services performed or allow our customers to return our products to us for a full refund. Lottery contracts to which we are a 
party also frequently contain exacting implementation schedules and performance requirements, and the failure to meet these 
schedules and requirements may result in substantial monetary liquidated damages, and possible contract termination. We are 
also required by certain of our Lottery customers to provide surety or performance bonds. In the past, we have paid or incurred 
liquidated damages and have been required to allow the return of VLTs for a full refund under our contracts, and material 
amounts of liquidated damages could be imposed on us in the future, which could, if imposed, have a material adverse effect on 
our business prospects, results of operations, cash flows and financial condition. 

We may be liable for product defects or other claims relating to our products. 

Our products could be defective, fail to perform as designed or otherwise cause harm to our customers, their 

equipment or their products. If any of our products are defective, we may be required to recall the products and/or repair or 
replace them, which could result in substantial expenses and affect our profitability. Any problem with the performance of our 
products, such as an instant lottery product misprint or false jackpot or other prize, could harm our reputation, which could 
result in a loss of sales to customers and/or potential customers. In addition, the occurrence of errors in, or fraudulent 
manipulation of, our products or software may give rise to claims by our customers or by our customers’ patrons, including 
claims by our customers for lost revenues and related litigation that could result in significant liability. Any claims brought 
against us by customers may result in diversion of management’s time and attention, expenditure of large amounts of cash on 
legal fees and payment of damages, lower demand for our products or services, or injury to our reputation. Our insurance may 
not sufficiently cover a judgment against us or a settlement payment and is subject to customary deductibles, limits and 
exclusions. In addition, a judgment against us or a settlement could make it difficult for us to obtain insurance in the coverage 
amounts necessary to adequately insure our businesses, or at all, and could materially increase our insurance premiums and 
deductibles. In addition, software bugs or malfunctions, errors in distribution or installation of our software, failure of our 
products to perform as approved by the appropriate regulatory bodies or other errors or malfunctions, may subject us to 
investigation or other action by gaming regulatory authorities, including fines. 

55 

 
 
 
 
Labor disputes and union organizing activities may have an adverse effect on our operations. 

Certain of our employees are represented by unions or works councils, including employees in Europe, South America 
and Canada. In particular, the majority of our employees at our printing facilities in the U.K., Chile and Quebec, the majority of 
our employees in Austria and Germany, and a small number of employees in the U.S. are represented by unions or work 
councils. While we believe our relations with our employees are satisfactory, we cannot predict whether we will be successful 
in negotiating new collective bargaining agreements without any disruptions in our operations or higher labor costs. 

We cannot assure that we will not encounter conflicts or strikes with any labor unions that represent our employees or 

union organizing activities at our non-unionized facilities. Any of the foregoing could adversely impact our results of 
operations, cash flows and financial condition or our customers’ operations, could cause us to lose customers, or could increase 
our labor costs. 

ITEM 1B.    UNRESOLVED STAFF COMMENTS 

None.  

ITEM 2.    PROPERTIES 

We occupy approximately 1,997,000 square feet of space in the U.S. Internationally, we occupy approximately 

1,481,000 square feet of space. We believe that these facilities are adequate for our business as presently conducted. Set forth 
below is an overview of the principal owned and leased real estate properties that support our corporate headquarters and 
Gaming, Lottery, SciPlay and Digital segments.  

Location 

Las Vegas, Nevada 
Alpharetta, Georgia 
India (Bangalore, Chennai, Pune)   
(1) Lease 294,779 sq. ft. and own 152,000 sq. ft. 
(2) Lease 32,000 sq. ft. and own 355,000 sq. ft. 

Sq. Ft. 
446,779 
387,000 
207,687 

Supports 

Tenancy 
  Corporate Headquarters, Gaming and Digital    Lease/Own(1) 
  Lottery 
  Lease/Own(2) 
  Lease 
  Gaming, Lottery, SciPlay and Digital 

Our owned Alpharetta and Las Vegas facilities listed above are encumbered by mortgages securing indebtedness under 

our credit agreement and Secured Notes. In addition to those listed above, we own and lease a number of additional less 
significant properties in the U.S. and internationally that also support our operations. 

ITEM 3.    LEGAL PROCEEDINGS 

For discussion of our legal proceedings, see Note 21, which is incorporated by reference into this Item 3 of this Annual 

Report on Form 10-K. 

ITEM 4.    MINE SAFETY DISCLOSURES 

Not applicable.  

PART II 

ITEM 5.    MARKET FOR REGISTRANT’S COMMON EQUITY, RELATED STOCKHOLDER MATTERS AND 
ISSUER PURCHASES OF EQUITY SECURITIES 

Market for our Common Stock 

Our outstanding common stock is listed for trading on the Nasdaq Global Select Market under the symbol “SGMS.” 

On February 23, 2021, the closing sale price for our common stock on the Nasdaq Global Select Market was $47.47 

per share. There were 642 holders of record of our common stock as of February 23, 2021. This does not include the number of 
stockholders who hold shares of our common stock through banks, brokers or other financial institutions. 

56 

 
 
 
 
 
 
 
 
 
Dividend Policy 

We have never paid any cash dividends on our common stock and do not presently intend to pay cash dividends on 

common stock in the foreseeable future. Further, under the terms of certain of our debt agreements, we are limited in our ability 
to pay cash dividends or make certain other restricted payments (other than stock dividends) on our common stock.  

Stockholder Return Performance Graph 

The following graph compares the cumulative total stockholder return over the five-year period ended December 31, 

2020 of our then outstanding common stock, the Nasdaq Composite Index and indices of our peer group companies that operate 
in industries or lines of business similar to ours. 

Our peer group companies consist of Aristocrat (Australian Securities Exchange: ALL), IGT (New York Stock 
Exchange: IGT), Intralot, S.A. (Athens Stock Exchange: IRLTY), Pollard Banknote Limited (Toronto Stock Exchange: 
PBL.UN-TO) and Everi Holdings Inc. (New York Stock Exchange: EVRI). 

The companies in our peer group have been weighted based on their relative market capitalization each year. The 

graph assumes that $100 was invested in our then outstanding common stock, the Nasdaq Composite Index and the peer group 
indices at the beginning of the five-year period and that all dividends were reinvested. The comparisons are not intended to be 
indicative of future performance of our common stock. 

Scientific Games Corporation 
NASDAQ Composite 
Peer Group 

12/15 

12/16 

12/17 

12/18 

12/19 

12/20 

  $  100.00     $  156.08     $  571.91     $  199.33     $  298.55      $  462.54   
  $  100.00     $  108.87     $  141.13     $  137.12     $  187.44      $  271.64   
  $  100.00     $  151.68     $  220.91     $  167.80     $  246.16      $  259.35   

57 

 
 
 
 
 
 
 
 
 
 
 
ITEM 6.    SELECTED FINANCIAL DATA  

We early adopted new amendment to Regulation S-K Item 301, which eliminates Selected Financial Data. 

ITEM 7.    MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF 
OPERATIONS 

The following discussion is intended to enhance the reader’s understanding of our operations and current business 

environment and should be read in conjunction with the description of our business (see Part I, Item 1 of this Annual Report on 
Form 10-K) and our Consolidated Financial Statements and Notes (see Part IV, Item 15 of this Annual Report on Form 10-K). 

This “Management’s Discussion and Analysis of Financial Condition and Results of Operations” (“MD&A”) contains 

forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995 and should be read in 
conjunction with the disclosures and information contained and referenced under “Forward-Looking Statements” and “Risk 
Factors” at the beginning and in Part I, Item 1A, respectively, of this Annual Report on Form 10-K. As used in this MD&A, the 
terms “we,” “us,” “our” and the “Company” mean SGC together with its consolidated subsidiaries. 

BUSINESS OVERVIEW 

We are a leading developer of technology-based products and services and associated content for the worldwide 
gaming, lottery, social and digital gaming industries. Our portfolio of revenue-generating activities primarily includes supplying 
gaming machines and game content, CMSs and table game products and services to licensed gaming entities; providing instant 
and draw-based lottery products, lottery systems and lottery content and services to lottery operators; providing social casino 
and other mobile games to retail customers; and providing a comprehensive suite of digital RMG and sports wagering solutions, 
distribution platforms, content, products and services to various gaming entities. We also gain access to technologies and pursue 
global expansion through strategic acquisitions and equity investments. 

We are incorporated in Nevada. For more information on our corporate history, please see the General introduction to 

Part I, Item 1 “Business” of this Annual Report on Form 10-K above. 

Highlights, including recent developments 

Caledonia Transaction and Governance Enhancements 

On September 14, 2020, the Company announced that a group of long-term institutional investors, including highly 

credentialed gaming industry investor Caledonia Investments, reached an agreement to acquire a 34.9% stake in SGC from 
MacAndrews & Forbes Incorporated (“MacAndrews & Forbes”) at a price of $28.00 per share. This transaction was completed 
on October 27, 2020, with no investor owning more than 9.9% of the Company’s shares as a result. 

In connection with the transaction, the Company implemented a series of governance changes and enhancements, 

including refreshment of our board of directors. The existing stockholders’ agreement with MacAndrews & Forbes was 
terminated in connection with the transaction and all rights held by MacAndrews & Forbes, other than registration rights, are no 
longer in effect. As a result, MacAndrews and Forbes no longer holds any rights to appoint directors to our board. 

The reconstituted board now consists of all previously existing directors, other than the MacAndrews & Forbes 
representatives, as well as four new directors. Former Aristocrat Chief Executive Officer Jamie Odell, along with former 
Aristocrat Chief Financial Officer Toni Korsanos, were elected to the board as Executive Chair and Executive Vice Chair, 
respectively. Jamie and Toni are joined on the board by the former Chief Executive Officer of Barclays Bank Plc. and President 
of Barclays International, Tim Throsby, and Chairman of REA Group Limited, HT&E Limited, and Rugby Australia Limited 
and Deputy Chairman of Magellan Financial Group, Hamish McLennan, as new independent directors effective October 1, 
2020 and October 29, 2020, respectively. The reconstituted board plans to focus on accelerating de-leveraging through a 
renewed focus on working capital management and will continue to review all strategic options to improve and maximize 
stockholder value. Ronald Perelman, former Executive Chairman of the Scientific Games Board and MacAndrews & Forbes 
Chairman and CEO, as well as Barry Schwartz and Frances Townsend, the two other MacAndrews & Forbes representatives, 
resigned from the Board effective September 16, 2020. 

58 

 
 
Impacts of COVID-19 

In March 2020, the World Health Organization declared the rapidly spreading COVID-19 outbreak a pandemic. In 

response to the COVID-19 pandemic, governments across the world implemented a number of measures to prevent its spread, 
including but not limited to, the temporary closure of a substantial number of gaming operations establishments and disruptions 
to lottery operations, travel restrictions, and cancellation of sporting events, which are affecting our business segments in a 
number of ways. During the latter part of the second quarter and throughout the remainder of 2020, lifting of restrictions began, 
including the reopening of the majority of gaming establishments globally and resumption of sporting events. During the fourth 
quarter of 2020 and in the response to the second wave of the COVID-19 pandemic, certain jurisdictions implemented 
additional temporary closures. As gaming operations have yet to return to pre-COVID levels, limited international travel, social 
distancing measures (which in some cases have required our customers to substantially reduce maximum floor capacity in many 
jurisdictions), decreased operating capacities, high unemployment rates and potential changes in consumer behaviors continued 
to negatively impact our results of operations, cash flows and financial condition throughout 2020. Additionally, while most of 
casinos have reopened, it is unknown when mitigation measures (such as capacity limitations) will be lifted, all contributing to 
continued uncertainty into 2021. 

Impact on Business Operations and Financial Results 

Our Gaming business segment was especially impacted due to the widespread temporary closures and restricted 
reopening of a substantial number of gaming operations establishments coupled with global economic uncertainty. The COVID-
19 pandemic remains a rapidly evolving situation. Although businesses impacted by temporary closures during 2020 largely 
reopened domestically, our Participation gaming business revenue and cash flows continued to be significantly negatively 
affected, as they are largely driven by players’ disposable incomes and level of gaming activity. Social distancing measures that 
were implemented in many jurisdictions have and are expected to continue to have a negative impact on the amount of 
customer traffic within gaming establishments. The COVID-19 disruptions continue to cause periods of closures and modified 
operating schedules and may result in changes in customer behaviors, including a reduction in consumer discretionary spending 
as a result of the uncertainty caused by the pandemic and unemployment levels. Additionally, our gaming machine and table 
product sales largely depend on our customers’ liquidity and operating results, which have negatively impacted the replacement 
cycle and demand for gaming machines, table products and opportunities from new or expanded markets. Further, we have 
granted customer concessions for a portion of the time for which such customers’ operations were impacted by closures. Also, 
based on historical Gaming customers’ orders and our manufacturing capacity, a substantial portion of Gaming machine sales 
are fulfilled in the third month of each quarter. Since March of 2020 when the COVID-19 disruptions became widespread, 
Gaming machine sales revenues have been and continue to be particularly negatively impacted. We believe this negative trend 
could reduce the capital expenditures of casino operators and continue to lengthen the replacement cycles of their existing 
gaming machines. 

Unfavorable economic conditions caused by COVID-19 have caused and could continue to impact the timing of cash 
receipts from our Gaming customers. In addition, unfavorable economic conditions have caused, and could continue to cause, 
some of our Gaming customers to temporarily close gaming venues or ultimately declare bankruptcy, which would adversely 
affect our business. In recent years, our Gaming business has expanded the use of extended payment term financing for gaming 
machine purchases primarily in the LATAM region, and we expect to continue to provide a higher level of extended payment 
term financing in this business until demand from our customers for such financings abates or our business model changes. 
These financing arrangements may increase our collection risk, and if customers are not able to pay us, whether as a result of 
financial difficulties, bankruptcy or otherwise, we may incur provisions for bad debt related to our inability to collect certain 
receivables. In addition, both extended payment term financing and operating leases result in a delay in our receipt of cash, 
which reduces our cash balance, liquidity and financial flexibility to respond to changing economic events. Unfavorable 
economic conditions may also result in volatility in the credit and equity markets. The difficulty or inability of our customers to 
generate or obtain adequate levels of capital to finance their ongoing operations may reduce their ability to purchase our 
products and services. Refer to Note 6 for international locations with significant concentrations of our receivables with terms 
longer than one year. 

59 

 
 
 
 
During the first quarter of 2020, the COVID-19 disruptions resulted in the widespread closures of LBO shops across 
the U.K., which, along with global economic uncertainty, contributed to further deterioration in business conditions from our 
2019 annual goodwill test date. This had an adverse effect on our legacy U.K. Gaming reporting unit (part of our Gaming 
business segment), which necessitated performing a quantitative goodwill impairment test during the first quarter of 2020. As a 
result of this analysis, during the first quarter of 2020 we recognized a partial impairment charge totaling $54 million. See Note 
10 for additional goodwill information. 

We increased our allowance for credit losses by $56 million during the year ended December 31, 2020. These 

increases were primarily related to certain Gaming customers in LATAM, including some who previously received extended 
payment terms. In the LATAM region it is often expected that such financing is provided, which extends the collection cycle, 
and increases our collection risk, especially under the current economic conditions which have been heavily impacted by the 
ongoing pandemic. Many of our customers in the LATAM region have been particularly affected by macroeconomic factors 
such as inflation, foreign exchange fluctuations, political instability and others. In addition, the preceding factors have been 
exacerbated by extended COVID-19 closures of gaming operations establishments. As described above, our customers in 
LATAM have been and are expected to continue to be affected by the COVID-19-related closures of gaming operations 
establishments and the resulting impact on both their specific financial situations and the general macroeconomic environments 
in which they operate. 

During the year ended December 31, 2020, we recorded $48 million in inventory valuation charges (recorded in cost 
of product sales) related to inventory in our Gaming business segment. The 2020 charges are a result of a strategic revision of 
product roadmaps, and assessments related to how many and which platforms we will support, when we end service on legacy 
platforms and when we stop selling such platforms in conjunction with new product launches. The implementation of our 
strategic revision combined with the rapid erosion of market demand that took place in 2020 (due to COVID-19 disruptions), 
our increased focus on our go to market approach in LATAM (due to COVID-19 disruptions and the overall macro-economic 
impact on the LATAM region), and our revised outlook on certain markets and customers, required us to reassess our inventory 
valuation. We determined we had excess or obsolete inventory based on the new strategy, a reduction in demand for legacy 
platforms, and projections for the disposition of the related inventory. In addition, the continued closures in the LATAM region 
made it difficult to execute our previous strategy of shipping legacy platforms into that market. The combination of these 
factors led to the $48 million inventory valuation charge recognized during 2020. Our policy is to continually review and assess 
these and other factors, and if such factors or our outlook changes, we will record further adjustments to the valuation of 
inventory. 

Our Lottery business segment has experienced relative growth and recovery as the shelter in place orders and 

lockdowns have been eased back resulting in increased foot traffic and more spending by end players, coupled with 
international retail establishments that have now substantially re-opened. Lottery sales were down meaningfully initially as a 
result of the pandemic, but have since largely recovered in the U.S. and international markets. 

The temporary closure of gaming operations, disruptions to lottery operations, travel restrictions, cancellation of 

sporting events, lower disposable incomes of consumers and the adverse impact on our casino and gaming customers’ liquidity 
and financial results caused by the COVID-19 pandemic, had an adverse effect on our results of operations, cash flows and 
financial condition throughout 2020 and we anticipate will continue to a lesser degree into 2021.  

Although the majority of gaming and lottery operations have re-opened, with encouraging initial results, we are unable 

to determine the ultimate magnitude and the length of time that the pandemic disruptions will continue to impact our results of 
operations, cash flows and financial condition, which will depend, among other factors, on the currently unknowable duration 
of the COVID-19 pandemic, the impact of governmental regulations and actions that might continue to be imposed in response 
to the pandemic, change in customer behaviors, social distancing measures, decreased gaming establishments operating 
capacity, high unemployment rates, and the pace of overall recovery of gaming and lottery operations globally. We 
implemented a number of measures to reduce operating costs and conserve liquidity including permanent reductions in 
workforce and temporary measures such as: reductions in salaries and workforce (all salaries back to 100% as of July 31, 
2020), unpaid employee furloughs, temporary elimination of 401(k) matching among other compensation and benefits 
reductions and deferral of all non-essential operating and capital expenditures. These measures, combined with the above, have 

60 

 
 
resulted in substantial cost savings in 2020. Additionally, reduced capital expenditures and the above measures are expected to 
result in an overall lower future cost structure. 

Financings and Capital Markets Transactions 

•  During the year, we borrowed $530 million under SGI’s revolving credit facility, and made payments of 

$190 million, including a voluntary $100 million payment in the fourth quarter of 2020, against the balance drawn 
on the revolving credit facility. As of December 31, 2020, our total available liquidity (excluding our SciPlay 
business segment) was $850 million. In February of 2021, we made another voluntary payment of $100 million on 
SGI’s revolving credit facility.  

•  We amended the consolidated net first lien leverage ratio covenant in the credit agreement with the requisite 
lenders under SGI’s revolving credit facility on May 8, 2020 (the “Credit Agreement Amendment”) and 
subsequently extended the Credit Agreement Amendment on October 8, 2020 (the “Credit Agreement Extension 
Amendment”) to implement a financial covenant relief period, which extends the relief period through the first 
quarter of 2022. As a result, (a) SGI is not required to maintain compliance with the consolidated net first lien 
leverage ratio covenant during the Covenant Relief Period, (b) the step down of the consolidated net first lien 
leverage ratio covenant following the Covenant Relief Period was revised, (c) SGI must maintain liquidity 
(excluding SciPlay) of at least $275 million during the Covenant Relief Period, (d) SGI is restricted in its ability to 
further incur indebtedness and liens, make restricted payments and investments and prepay junior indebtedness 
during the Covenant Relief Period, subject to certain exceptions and further subject, in some instances, to 
maintaining minimum liquidity (excluding SciPlay) of at least $400 million and (e) a LIBOR floor of 0.500% was 
established on borrowings under the revolving credit facility during the Covenant Relief Period.  

The following table summarizes the revised consolidated net first lien leverage ratio and Consolidated EBITDA 

calculation for covenant purposes: 

Revised Consolidated Net First Lien Leverage Ratio Covenant Calculation 
Revised Consolidated Net First Lien 
Leverage Ratio Covenant 
6.00x 
6.00x 
5.75x 
5.75x 
5.25x 
5.25x 
4.75x 
4.75x 
4.50x 
(1) Consolidated EBITDA is defined in the Credit Agreement Extension Amendment and is calculated as testing year-to-date period-end consolidated EBITDA 
times multiplier. 

Period ending 
3/31/2022 
6/30/2022 
9/30/2022 
12/31/2022 
3/31/2023 
6/30/2023 
9/30/2023 
12/31/2023 
3/31/2024 and thereafter 

Consolidated EBITDA multiplier1 
4x Q1-2022 
2x YTD Q2-2022 
1.33x YTD Q3-2022 

N/A - Calculated based on the previous 
12 month period including the quarter 
being tested 

•  On July 1, 2020, we completed the issuance of $550 million in aggregate principal amount of 8.625% senior 

unsecured notes due 2025 in a private offering, for which we received total net proceeds of $543 million. We used 
a portion of the net proceeds to redeem all $341 million of our outstanding 2021 Notes and paid accrued and 
unpaid interest thereon plus related premiums, fees and costs, which redemption was completed on July 17, 2020, 
and are using the remaining net proceeds to fund working capital and general corporate purposes. This refinancing 
transaction extends our significant debt maturities until 2024. See Note 15 for additional long-term debt 
information. 

Trends and Uncertainties 

We have a number of trends and uncertainties that have impacted and may continue to impact our business and results 

of operations. Such impacts have in some cases been material and could be material in the future should they continue. 

COVID-19. See above “Impacts of COVID-19” for uncertainties regarding the pandemic that continue to impact our 

business and results of operations.  

61 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Our high amount of leverage. We are a highly leveraged company which presents several challenges, including the 

dedication of a significant portion of our cash flow from operations to service interest and principal payments on our 
indebtedness.  

International operations and foreign currency. We face challenges related to expanding our footprint within 
international markets and the related process of obtaining regulatory approvals to provide services and products within these 
new and emerging markets. Our LATAM customers operate in a difficult macroeconomic environment that (combined with 
political instability in the region and further compounded by COVID-19) has resulted in (a) a material reduction in revenue, (b) 
a reduction in the cash we have collected from these customers on previous sales and (c) charges for estimated credit losses, 
primarily contributing to our total consolidated charge of $56 million during 2020 (see Critical Accounting Estimates and Note 
6). The recovery period in revenue and cash generated in the LATAM region is expected to be longer than in our other 
geographies and we anticipate lower revenues continuing through at least the first half of 2021. 

Additionally, our international operations provide a significant portion of our total revenue and expenses. Many of 

these revenue and expenses are denominated in currencies other than the U.S. Dollar. We also have foreign currency exposure 
related to certain of our equity investments, cross-currency interest rate swaps, and Euro-denominated debt. As a result, changes 
in foreign exchange rates may significantly affect our results of operations.  

A high level of competition, with competitor expansion. Our major competitors are expanding their product and service 

offerings with integrated products and solutions that compete directly with ours. For example, competition in our Gaming 
business segment is highly competitive and is characterized by the continuous introduction of new games, gaming machines 
and related technologies while our Lottery business segment continues to be subject to intense price-based competition. Our 
Digital business segment is facing challenges related to entering and expanding our market share within new and emerging 
markets, such as U.S. sports betting, which continues to be very competitive, while our SciPlay business segment continues to 
be highly competitive with low barriers to entry, rapid evolution, fragmented market and subject to changing technology, 
shifting needs and frequent introductions of new games, development platforms and services. See Part I, Item 1 of this Annual 
Report on Form 10-K and Business Segment Results below describing competition and factors impacting each of our business 
segments. 

Seasonality. Our results of operations fluctuate due to seasonal trends and other factors impacting all of our business 
segments, particularly Gaming and SciPlay businesses. See Part I, Item 1 - Seasonality of this Annual Report on Form 10-K. 

Restructuring charges. We have incurred restructuring charges related to severance for terminated employees in order 
to align our cost structure with operating cash flow requirements and streamlining our operations. Our most important strategic 
pillars are to (1) focus on accelerating de-leveraging and improving cash flow from operations and (2) enhancing our corporate 
culture and developing a high performance organization, all of which is expected to result in increased restructuring charges as 
we incur optimization expenses to execute and facilitate our strategies. See Note 4 for restructuring charges incurred for the last 
three years. 

For additional trends and uncertainties impacting our business segments, refer below to Business Segment Results, 

specifically the Current Year Update section for each business segment. 

Reportable Segments 

We report our operations in four business segments — Gaming, Lottery, SciPlay and Digital — representing our 

different products and services. See Notes 2 and 3 for additional business segments information. 

62 

 
 
 
 
CONSOLIDATED RESULTS 

(in millions) 

Total revenue 
Total operating expenses 
Operating income 
Net loss before income taxes 
Net loss 
Net loss attributable to SGC 

Revenue 

Year Ended December 31, 

$ 

2020 
2,724 
2,702 

$ 

2019 
3,400 
2,854 

$ 

22 
(544) 
(548) 
(569) 

546 
(108) 
(118) 
(130) 

Variance 
2020 vs. 2019 
(676) 
(152) 
(524) 
(436) 
(430) 
(439) 

(20) % 
(5) % 
(96) % 
(404) % 
(364) % 
(338) % 

Year Ended December 31, 2020 Compared to Year Ended December 31, 2019 

As described in the “Business Overview – Highlights, including recent developments – Impacts of COVID-19” section 

above, our 2020 total revenue, specifically revenues for the Gaming business segment, was adversely impacted by COVID-19 
disruptions. Gaming business segment 2020 revenue also reflects $36 million lower system revenues due to completion of 
certain Canadian systems launches that we benefited from in the prior year comparable period. Lottery revenue for 2020 was 
also negatively impacted by COVID-19 disruptions primarily impacting instant ticket sales, particularly during the first half of 
2020. 

SciPlay revenue increased by $116 million or 25 percent primarily due to continued growth in our mobile platform 
business and increased player engagement as a result of the stay at home measures across North America and other countries 
coupled with the ongoing popularity of Jackpot Party Casino, Gold Fish Casino, Quick Hits Slots, and MONOPOLY Slots. 

Digital revenue increased by $23 million or 8 percent primarily due to increased Gaming revenue that benefited from 

increased free time and stay at home measures as a result of COVID-19 disruptions coupled with growth in Sports due to higher 
license revenue from key customer renewals and growth in the U.S. market. 

Our 2020 consolidated revenues were impacted by $7 million of favorable F/X impact compared to $36 million of 

unfavorable impact in the prior year. 

63 

Operating expenses 

(in millions) 
Operating expenses: 
  Cost of services(1) 
  Cost of product sales(1) 
  Cost of instant products(1) 

SG&A 
R&D 
D&A 
Goodwill impairment 
Restructuring and other 

Total operating expenses 

(1) Excludes D&A. 

Cost of revenue 

Year Ended December 31,   

2020 

2019 

Variance 
2020 vs. 2019 

$ 

$ 

531      $ 
349     
280     
701     
166     
554     
54     
67     
2,702      $ 

538      $ 
457     
289     
707     
188     
647     
—     
28     
2,854      $ 

(7)    
(108)    
(9)    
(6)    
(22)    
(93)    
54     
39     
(152)    

(1) % 
(24) % 
(3) % 
(1) % 
(12) % 
(14) % 
100  % 
139  % 
(5) % 

Cost of revenue for the year ended December 31, 2020 decreased primarily due to the COVID-19 disruptions 
described above resulting in Gaming machine sales revenue decreasing by 49% or $297 million. Additionally, the year ended 
December 31, 2020 Cost of product sales includes approximately $48 million, in Gaming segment inventory valuation charges, 
due to a decrease in demand for certain platforms as we believe that our customers will continue to extend replacement cycles 
to preserve their liquidity following their return to full operations combined with a reassessment of our Gaming product 
strategy, which was implemented during the year (see Note 7).  

SG&A 

SG&A decreased primarily due to the company-wide austerity measures implemented in response to the COVID-19 
disruptions described above, which resulted in lower SG&A compensation and benefit expenses of $56 million for 2020. The 
decrease in SG&A was partially offset by an increase of $54 million in the Gaming business segment allowance for credit 
losses, that reflect forecasted credit deterioration due to the COVID-19 disruptions generally and credit weakness in our Latin 
America receivables portfolio specifically (see Note 6). 

R&D 

R&D decreased primarily due to company-wide austerity measures in response to the COVID-19 disruptions 

described above resulting in lower R&D compensation and benefit expenses of $15 million for 2020.  

D&A 

year. 

D&A decreased primarily due to certain Gaming intangible assets and software becoming fully amortized in the prior 

Goodwill impairment 

Goodwill impairment increase was related to our legacy U.K. Gaming reporting unit, which was recorded during the 

first quarter of 2020. See Note 10 for additional details on Goodwill impairment charges. 

Restructuring and other 

The increase is primarily due to severance and related charges associated with COVID-19 disruptions. See Note 4 for 

additional details on Restructuring and other charges. 

64 

 
 
 
 
 
 
   
  
  
 
 
Other Factors Affecting 2020 and 2019 Net Loss Attributable to SGC Comparability 

(in millions) 

Interest expense 

Year Ended 
December 31, 
2019 
2020 
$  (589)   
$  (503)  

Loss on debt financing 
transactions 

(1)   

(100)   

(Loss) gain on remeasurement 
of debt 

(51)   

9    

Income tax expense(1) 

(4)   

(10)   

Factors Affecting Net Loss 
2020 vs. 2019 

The decrease in interest expense for the year ended December 31, 2020 
reflects the favorable impact of 2019 refinancing activities resulting in lower 
interest costs (refinancing activities for 2020 are further discussed in 
“Liquidity, Capital Resources and Working Capital” and for both periods in 
Note 15). 
Loss on debt financing transactions consummated during 2019 includes $80 
million in premium charges associated with redemptions of the 2022 
Unsecured Notes (see Note 15) in the second and fourth quarters of 2019. 
(Losses) and gains are attributable to remeasurement of the 2026 Secured 
Euro Notes and 2026 Unsecured Euro Notes and primarily reflect changes in 
the Euro vs. the U.S. Dollar foreign exchange rates between the periods. In 
2019 the USD strengthened vs. the Euro by 3% and in 2020 the USD 
weakened by 9%. 
The decrease is primarily due to the decrease in worldwide income due to 
COVID-19 and the overall worldwide mix of income (loss). 

(1) For additional information regarding the changes in our effective tax rates and the variance in our income tax expense, see Note 20. 

Foreign exchange (F/X) 

Our results are impacted by changes in foreign currency exchange rates used in the translation of foreign functional 

currencies into USD and the re-measurement of foreign currency transactions or balances. The impact of foreign currency 
exchange rate fluctuations represents the difference between current rates and prior-period rates applied to current activity. Our 
exposure to foreign currency volatility on revenue is as follows: 

(in millions) 

Year Ended December 31,  

2020 

2019 

Revenue 

% Consolidated 
Revenue 

F/X Impact on 
Revenue 

Revenue 

% Consolidated 
Revenue 

F/X Impact on 
Revenue 

Foreign Currency: 
British Pound Sterling  $ 
Euro(1) 
(1) Our earnings from our Euro-denominated equity investment in LNS were $10 million and $16 million for the years ended December 31, 2020 and 2019, 
respectively. 

10  %   $ 
7  %  

12  %   $ 
9  %  

331    
248    

3      $ 
3    

323    
237    

(18)  
(13)  

See “Business Segment Results” below for a more detailed explanation of the significant changes in our components 

of revenue and expenses within the individual segment results of operations.  

For 2019 and 2018 consolidated, business segment and cash flow results comparisons, see Part II, Item 7 of our 2019 

Annual Report on Form 10-K. 

BUSINESS SEGMENT RESULTS 

The types of products and services from which our segments derive their revenues are further discussed in Notes 2 and 

3. Certain financial information relating to our segments, including segment revenue, AEBITDA and total assets for the last 
three fiscal years and certain financial information relating to our revenue derived from and assets located in the U.S. and other 
geographic areas is included in Note 2.  

GAMING 

Our Gaming business segment designs, develops, manufactures, markets and distributes a comprehensive portfolio of 

gaming products and services. We provide our Gaming portfolio of products and services to commercial casinos, Native 
American casinos, wide-area gaming operators such as LBOs, arcade and bingo operators in the U.K. and continental Europe, 
65 

 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
  
  
   
   
 
and government agencies and their affiliated operators. Our equity investment in RCN is included in our Gaming business 
segment.  

The following table summarizes the primary business activities included in our Gaming business segment. 

Gaming operations 

Services 
Service revenues from gaming operations are 
derived from WAP, premium and daily-fee 
Participation gaming machines and other 
leased gaming machines (including VLTs and 
ETSs) and licensing arrangements. 

Product sales 

N/A 

Gaming machine sales 

N/A 

We provide services which include installation 
and support of CMSs, including ongoing 
hardware maintenance and ongoing software 
maintenance and upgrade services of customer 
CMSs. 

Sale of new and used gaming machines, ETSs 
and VLTs, conversion game kits and spare 
parts. 

We offer CMSs that help our customers 
improve communication with players, add 
excitement to the gaming floor and enhance 
operating efficiencies. 

Revenue is generated from supplied table 
products and services (including Shufflers). 

Sale of table products (including Shufflers) 
and PTG licensing. 

Gaming systems 

Table products 

Gaming Operations 

Our services revenue includes revenue earned from Participation games, other gaming machine services and table 

product service arrangements. We categorize our Participation gaming machines as (1) U.S. and Canada units and (2) 
International units. The following are different types of Participation games from which we derive our revenue: 

• WAP Participation games: WAP Participation games are electronically linked gaming machines that are located
across multiple casinos within both single and multiple gaming jurisdictions or across Native American gaming
jurisdictions. Players across linked gaming machines contribute to and compete for system-wide progressive
jackpots that are designed to increase gaming machine play for participating casinos by giving the players the
opportunity to win a larger jackpot than on a non-WAP gaming machine. We are responsible for funding WAP
jackpots. We create WAP games using our proprietary brands and also using licensed brands. We operate our WAP
systems in five states throughout the U.S. and in certain Native American casinos.

•

•

Premium and daily fee Participation games: We offer two categories of non-WAP premium and daily fee
Participation games: LAP and standalone. LAP games are gaming machines that are located within a single casino
and are electronically linked to a progressive jackpot for that specific casino. Our LAP gaming machines feature
games including those offered as WAP and our proprietary brands such as Ultimate Fire Link®, Dragon Spin®,
Ultra Hot Mega Link®, 88 Fortunes, Invaders from the Planet Moolah®, 5 Treasures®, Cash SpinTM and Dancing
Drums Explosion®. Our LAP products leverage both exclusive brand names and game play intellectual property,
and typically offer players the chance to win multiple progressive jackpots, all of which tend to result in higher
play volumes. We also provide certain standalone Participation games that are not linked to other gaming
machines. Our standalone games feature titles under both licensed brands and our proprietary brands. Our
standalone Participation gaming machines generally feature larger, more elaborate top-boxes and provide game
play experiences not possible on a single screen game or on gaming machines that we sell.

Server-based gaming: We provide wide-area gaming operators, such as LBOs, bingo halls and arcades, a
comprehensive package of server-based products and services under long term contracts that typically include
gaming machines, remote management of game content and management information, central computer systems,
secure data communication and field support services. We are typically paid a fee based on the Net win generated
by these gaming machines (subject to certain adjustments as may be specified in a particular contract, including
adjustments for taxes and other fees). Our business in this category is primarily based in the U.K.

66 

 
•

•

VLTs: For certain customers, we provide our multi-game and single-game VLTs, which include video gaming
machines, mechanical reel gaming machines and video poker games. Our VLTs may be operated as standalone
units or may interface with central monitoring systems operated by government agencies. Our VLTs are typically
located in places where casino-style gaming is not the only attraction, such as racetracks, bars and restaurants.

Class II and centrally determined systems: We offer video and mechanical-reel gaming machines and VLTs for
Class II and certain VLT jurisdictions where the game outcome is determined by a central server system that we
provide. These Class II and centrally determined systems primarily operate in Native American casinos in
Washington, Florida, Alabama and Oklahoma. We receive either a fixed daily fee or a percentage of the Net win
generated by the gaming machines or VLTs connected to the central determination system and a small daily fee
for the central determination system.

Gaming Machine Sales 

The majority of our product sales are derived from sales of gaming machines and VLTs that use a combination of 

advanced graphics, mechanical reels, digital music and sounds and secondary bonus games. We also sell ETSs to either meet 
the needs of particular locations where live tables are not allowed or as productivity-enhancing solutions for other jurisdictions. 

Gaming Systems 

Our comprehensive suite of technology solutions provides gaming operations of every size with a wide range of 
marketing, data management and analysis, accounting, player tracking, security and other applications and tools to more 
effectively manage their operations. Gaming systems products include the iVIEW® touch screen display, which facilitates the 
player experience, bonus features, customer service, and employee functions. Gaming systems revenues related to core system 
solutions are highly dependent on new installations. Gaming system revenues are also generated through ongoing hardware and 
software maintenance services and upgrades. 

Table Products 

Our table product sales are generated primarily from the sale of products designed to enhance table game speed, 
productivity, profitability and security. Our product offerings include various models of Shufflers to suit specific games. 

We also offer Shuffler products under month-to-month arrangements that primarily contain fixed monthly rates or to a 

lesser extent Participation rates. These arrangements include service of the product with back-up and replacement products 
available at the customer’s request. 

We license our PTG content to commercial, tribal and governmental casino operators typically under month to month 

arrangements based on fixed monthly rates. PTGs, which are designed to enhance operators’ table-game operations, include our 
internally developed and acquired PTGs, side bets, add-ons and progressive features. Our proprietary content and features are 
also added to public domain games such as poker, baccarat, pai gow poker, craps and blackjack table games and to electronic 
platforms. 

Current year update 

See the “Recent Events – Impacts of COVID-19” section above for a description of the COVID-19 impact on our 

Gaming business segment, which continues to have an adverse effect on our results of operations and cash flows into 2021 and 
as COVID-19 mitigation measures continue to be implemented and enforced. In addition to the adverse effect of COVID-19, 
we anticipate further declines in our gaming operations, systems, products and services revenues due to certain large Canadian 
contracts that were completed in 2019. Further challenges include: (1) a replacement market that remains unpredictable given 
several large customer consolidations; (2) fewer casino openings and expansions; (3) continued competition for new systems, 
gaming operations, gaming machines and table products businesses; and (4) other economic and regulatory pressures that affect 
our business operations globally. Additionally, our Gaming operations installed base at period end has declined for both U.S. 
and Canada and International markets from 33,585 and 33,744 in 2018 to 30,105 and 32,061 in 2020, respectively. Gaming 
operations generated 36%, 34% and 35% of total Gaming segment revenues for 2020, 2019 and 2018, respectively. While our 
new Gaming business segment leadership team has developed a strategy to reverse this trend, the implementation of such 

67 

strategy and reversal of this trend and decline in our Gaming operations installed base at period end is expected take longer than 
a year.

Our 2021 Gaming revenues are expected to benefit from a rebate of value added tax in the U.K. from a tax ruling 

made in 2020 (“U.K. VAT rebate”). We believe we will be entitled to such rebates as the previous tax position impacted our 
historical contractual gaming revenue for certain of our U.K. LBO server-based gaming customers. While the total amount and 
timing of the U.K. VAT rebate is currently uncertain and dependent on claim submissions by our customers and government 
approvals, all of which are outside of our control, we estimate that we could be entitled to up to $60 million.

Year Ended December 31, 2020 Compared to Year Ended December 31, 2019

Results of Operations and Key Performance Indicators

1 - The year ended December 31, 2019 includes $10 million in IP charges paid by the SciPlay business segment, which are no longer being paid as of May 7, 
2019 in connection with the IP License Agreement.

68

Revenue 

(in millions) 

Revenue:  
Gaming operations 
Gaming machine sales 
Gaming systems 
Table products 

Total revenue 

F/X impact on revenue 

KPIs: 
U.S. and Canada units: 

Installed base at period end 
Average daily revenue per unit 

International units(1): 

Installed base at period end 
Average daily revenue per unit 

Gaming machine sales: 

U.S. and Canada new unit shipments 
International new unit shipments 
Total new unit shipments 
Average sales price per new unit 

(1) Excludes the impact of game content licensing revenue. 

Year Ended December 31,    

2020 

2019 

Variance 
2020 vs. 2019 

$ 

$ 

332     $ 
312    
171    
111    
926     $ 

597     $ 
609    
295    
247    
1,748     $ 

(265)   
(297)   
(124)   
(136)   
(822)   

$ 

3     $ 
Year Ended December 31,    

(14)    $ 

2020 

2019 

17    
Variance 
2020 vs. 2019 

30,105    
23.57     $ 

31,486    
38.67     $ 

(1,381)   
(15.10)   

$ 

32,061    

$ 

5.07     $ 

34,370    
10.57     $ 

(2,309)   
(5.50)   

9,987    
12,591    
22,578    
12,178     $ 

19,512    
10,810    
30,322    
17,343     $ 

(9,525)   
1,781    
(7,744)   
(5,165)   

$ 

(44) % 
(49) % 
(42) % 
(55) % 
(47) % 

121  % 

(4) % 
(39) % 

(7) % 
(52) % 

(49) % 
16  % 
(26) % 
(30) % 

All of our 2020 Gaming revenue was negatively impacted by the COVID-19 disruptions that resulted in temporary 

closures and/or reduced operating capacity of a substantial number of gaming operations establishments in various jurisdictions 
globally, as described in the “Recent Events – Impact of COVID-19” section above. As gaming establishments began to reopen 
in June and openings have continued through the year, demand has steadily increased and is expected to continue into 2021. 
The continuation of social distancing measures that were implemented and still being enforced in many jurisdictions (including 
substantial reductions of maximum floor capacities, table play customer limitations and reduction of slot machines available for 
play) have had and are expected to continue to have a negative impact on our Gaming revenue until casino operators are able to 
return to normal operations. The mitigation measures are expected to continue for an indeterminate amount of time and we 
expect to continue to see the impacts on our Gaming segment into 2021. 

During the three months ended December 31, 2020, Gaming revenues compared to the three months ended September 

30, 2020, increased in Gaming operations from $92 million to $105 million representing a 14 percent increase, in Gaming 
machine sales from $71 million to $96 million representing a 35 percent increase, and in Gaming systems from $43 million to 
$56 million representing a 30 percent increase due to continued opening of gaming operations from previous shutdowns and 
increased customer traffic demonstrating the significant fluctuations caused by COVID-19 business disruptions during the year. 

69 

 
 
 
 
 
 
   
  
   
 
 
   
  
   
 
 
   
  
   
 
 
 
 
 
   
  
   
 
   
  
   
 
 
   
 
   
 
 
   
 
   
 
 
 
   
 
   
 
 
   
 
   
 
 
 
Gaming Operations 

Gaming operations revenue decreased compared to the prior year primarily due to the COVID-19 disruptions 
(including fixed fee arrangement concessions granted) described above which was the driving factor in a 1,381-unit decrease in 
the U.S. and Canada ending installed base and a 2,309-unit decrease in the International ending installed base and both 
domestic and International average daily revenues per unit. 

Gaming Machine Sales 

Gaming machine sales revenue decreased compared to the prior year primarily due to the impact of COVID-19 as 

described above driving lower unit shipments primarily in replacement unit sales, coupled with decreases in the average sales 
price per unit reflecting a less favorable mix of Gaming machine sales.  

The following table summarizes Gaming machine sales changes: 

U.S. and Canada unit shipments: 

Replacement units 
Casino opening and expansion units 
   Total unit shipments 

International unit shipments: 

Replacement units 
Casino opening and expansion units 
   Total unit shipments 

Gaming Systems 

Year Ended December 31, 
2019 
2020 

Variance 
2020 vs. 2019 

5,957     
4,030     
9,987     

12,010     
581     
12,591     

14,290     
5,222     
19,512     

10,616     
194     
10,810     

(8,333)    
(1,192)    
(9,525)    

1,394     
387     
1,781     

(58) % 
(23) % 
(49) % 

13  % 
199  % 
16  % 

Gaming systems revenue decreased primarily due to the COVID-19 disruptions described above resulting in fewer 

installations of new CMSs on fewer casino openings and expansions, lower hardware sales, lower systems maintenance revenue 
reflective of customer concessions granted during the COVID-19 shutdowns, and lower iVIEW installations due to certain 
Canadian contracts that were completed in the prior year. 

Operating Expenses 

The decrease in operating expenses is primarily due to lower cost of revenue correlated with the decrease in total 

revenue (as described above), which was partially offset by: (1) a $48 million increase of inventory valuation charges to Cost of 
product sales, (as described above and in Note 7), and (2) $20 million increase in Restructuring and other charges. Additionally, 
the year ended December 31, 2020 includes a $54 million in goodwill impairment charge and a $54 million charge related to 
allowance for credit losses, which reflects actual and forecasted credit deterioration primarily due to the COVID-19 disruptions 
coupled with the impacts of foreign exchange and the worsening of the expected credit position in our Latin America 
receivables portfolio specifically (see Note 6). 

AEBITDA 

AEBITDA decreased by $618 million or 71 percent primarily due to lower revenues as a result of COVID-19 

disruptions, coupled with charges to allowance for credit losses and inventory during the year ended 2020 described above. 
AEBITDA margin for the year ended 2020 comparable period decreased by 22.8 percentage points to 27%. 

AEBITDA for the three months ended December 31, 2020 compared to the three months ended September 30, 2020, 

increased from $77 million to $105 million representing an increase of 36 percent due to continued opening of gaming 
operations from previous shutdowns and increased customer spending coupled with lower operating expenses. 

70 

 
 
 
 
 
 
 
 
   
  
  
 
 
   
  
  
 
   
  
  
 
 
LOTTERY 

The Lottery segment is primarily comprised of our instant product business, systems-based services and product sales 

business. Our systems-based services and product sales business provide customized computer software, software support, 
equipment and data communication services, sports wagering systems and keno to lotteries. In the U.S., we typically provide 
the necessary POS terminals and equipment, software and maintenance services on a Participation basis under contracts that 
typically have an initial term of at least five years. Internationally, we typically sell POS terminals and/or computer software to 
lottery authorities and may provide ongoing fee-based systems maintenance and software support services. 

Our instant products business generates revenue from the manufacture and sale of instant products, and the provision 

of value-added services such as game design, sales and marketing support, specialty games and promotions, inventory 
management, warehousing, fulfillment services, and full instant product category management administered through our SGEP 
program. In addition, we provide licensed games, promotional entertainment and internet-based marketing services to the 
lottery industry. These revenues are presented as instant products revenue. 

Our equity investments in LNS, Northstar New Jersey, CSG, Hellenic Lotteries and GLB are included in the Lottery 

segment. 

The following table summarizes the primary business activities included in the Lottery business segment.  

Services 

Product Sales 

N/A 

Instant products - 
Participation (POS 
and SGEP) and 
PPU(1) 

Instant products - 
licensing and player 
loyalty 

N/A 

N/A 

N/A 

Instant Products 
Designing, printing and selling instant 
lottery products and providing the 
comprehensive services necessary to 
operate integrated instant product 
operations that enable lotteries to 
enhance instant product retail sales, 
including: (i) design and manufacturing 
of instant games tickets, (ii) instant 
products planning, monitoring and 
management systems functions, (iii) 
warehousing, inventory management 
and distribution functions, and (iv) 
marketing and game support functions. 

Supplying player loyalty programs, 
merchandising services and interactive 
marketing campaigns. 

Sublicensing brands for lottery products 
and providing lottery-related 
promotional products. 

Lottery systems - 
services 

Providing software, hardware and 
related services for lottery operations, 
including draw systems, instant ticket 
validation systems, sports wagering 
and keno systems 

Sale of ancillary lottery systems 
hardware to customers where we have 
an ongoing services arrangement  

Lottery systems - 
sales 

Lottery systems software maintenance 
and support 

Providing lottery systems, including 
hardware, software, and instant 
product validation systems 

N/A 

N/A 

(1) See Instant Lottery Products below. 

71 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Instant Lottery Products 

We generate revenue from the sale of instant lottery products under our POS and PPU contracts. Under our SGEP 
contracts we perform substantially all of the comprehensive services necessary to operate the associated lottery’s integrated 
instant product operations, other than executing on retail sales, and to a lesser extent we provide certain services to retailers. We 
believe these integrated services help lotteries effectively manage and support their operations and achieve higher retail sales. 
For SGEP arrangements, we are typically paid on a Participation basis. We also provide licensed games and promotional and 
interactive marketing services to the lottery industry. 

We market instant lottery products and related services to U.S. and international lotteries and commercial customers. 

We supply instant lottery products to 40 of the 46 U.S. jurisdictions that sell instant lottery products and have sold instant 
lottery products to customers in approximately 50 countries. Our U.S. instant lottery product contracts customarily have an 
initial term of three to five years and frequently include multiple renewal options for additional periods ranging from one to five 
years, which our customers have generally exercised in the past. We usually sell our instant lottery products on a PPU (meaning 
instant products sold to customer at a fixed price per unit) or Participation basis. Certain of our international customers 
purchase instant lottery products as needed rather than under multi-game supply contracts. 

We provide lotteries with access to some of the world’s most popular entertainment brands on lottery products, which 

we believe helps increase our customers’ instant product sales. Our licensed entertainment brands include JAMES BOND, 
WILLY WONKATM, MONOPOLY, LOTERIATM, and SLINGO®. We also provide branded merchandise, advertising, promotional 
support, drawing management services and prize fulfillment programs. In addition, we offer lotteries interactive marketing 
services through our Loyalty Plus program which features players clubs, reward programs, second chance promotional 
websites, interactive games and subscription systems that enable players to purchase lottery games securely over the internet. 

Lottery Systems 

We are a leading provider of lottery systems including customized computer software, software support, equipment, 

and data communication services, to lotteries worldwide. Our U.S. arrangements ordinarily include the following: (1) provision 
of the necessary equipment (including POS terminals) and (2) software and maintenance services pursuant to contracts typically 
with an initial term of five years or more under which we are generally paid a fee equal to a percentage of the lottery’s total 
retail sales. Our U.S. contracts commonly include multiple renewal options that generally have been exercised by our customers 
in the past. Internationally, we primarily sell: (1) POS terminals and/or computer software and hardware to lottery authorities; 
and (2) provide ongoing fee-based systems and software support services. 

Our lottery systems use proprietary technology that facilitates high-speed processing of draw lottery game wagers and 

validation of winning draw and instant lottery products. We also supply our proprietary transaction-processing software, draw 
lottery games, keno, point-of-sale terminals, central site computers and communication platforms and ongoing operational 
support and maintenance services. We have contracts to operate lottery systems for 11 of the 47 U.S. jurisdictions that operate 
draw lotteries. Internationally, we have lottery systems operating in 14 countries including Canada and China.  

We have equity investments in LNS, Northstar New Jersey, Hellenic Lotteries, CSG and GLB, which entities operate 

or assist in the operation of lotteries. We are also the primary provider of instant lottery products to LNS and Northstar New 
Jersey and the exclusive provider of instant lottery products to Camelot Illinois, LLC and Hellenic Lotteries. Additional 
information regarding certain of our equity investments is included in Note 12. 

Current year update 

See “Business Overview – Highlights, including recent developments – Impacts of COVID-19” section above for a 

description of the COVID-19 impact on our Lottery business segment, which had an adverse effect on our 2020 results of 
operations and cash flows, but began to recover during the latter half of 2020 as results began to reflect increased revenues in 
our Lottery system sales. In addition to the adverse effects of COVID-19, we believe we will continue to face intense price-
based competition in our Lottery business in 2021 and potentially beyond. In the near term, we also expect to see an increase in 
the number of jurisdictions that seek to privatize or outsource lottery operations and to face strong competition from both 
traditional and new competitors with respect to these opportunities. We anticipate that lottery requests for proposals, 
specifically those for private management agreements and certain of our international customers, could increasingly include 

72 

 
 
terms that expose us to increased risk, such as requiring the guarantee of specific income thresholds or significant upfront 
payments.

Year Ended December 31, 2020 Compared to Year Ended December 31, 2019  

Results of Operations and Key Performance Indicators

Revenue

(in millions)

Revenue:

Instant products

Lottery systems

Total revenue

F/X impact on revenue

Year Ended December 31, 

2020

2019

Variance

2020 vs. 2019

$

$

$

579

339

918

2

$

$

$

588

323

911

(10)

$

$

$

(9)

16

7

12

(2)%

5 %

1 %

120 %

The increase in total revenue is due to higher Lottery systems equipment sales of $16 million primarily due to 
increased international systems sales, partially offset by decreased Instant ticket sales revenue of $9 million due to the negative 
impact from COVID-19 disruptions on the first half of the year.

Operating Expenses

Operating expenses remained constant primarily due to increased costs of sales of $8 million correlated with increased 

equipment sales offset by lower operating expenses as a result of austerity measures implemented to reduce costs.

AEBITDA

AEBITDA decreased by $15 million or 4 percent primarily due to the impact of COVID-19 disruptions on our joint 

ventures driven by NorthStar New Jersey and LNS, partially offset by austerity measures implemented to reduce costs. 
AEBITDA margin decrease was 2 percentage points. Lower joint venture EBITDA contributed 3 percentage points of the 
decline while lower operating expenses increased the AEBITDA margin by 1 percentage.

73

SCIPLAY 

Our SciPlay business segment is a leading developer and publisher of social games on mobile and web platforms. 

SciPlay currently offers seven core games, including social casino games Jackpot Party Casino, Gold Fish Casino, Hot Shot 
Casino and Quick Hit Slots, and casual games MONOPOLY Slots, Bingo Showdown and 88 Fortunes Slots and recently added a 
solitaire social game as a part of the Come2Play acquisition. SciPlay’s social casino games typically include slots-style game 
play and occasionally include table games-style game play, while SciPlay’s casual games blend slots-style or bingo game play 
with adventure game features. All of SciPlay’s games are offered and played on multiple platforms, including Apple, Google, 
Facebook, Amazon, and the Microsoft platform. In addition to SciPlay’s internally created games, SciPlay’s content library 
includes recognizable, real-world slot and table games content from SGC. This content allows players who like playing land-
based slot machines to enjoy some of those same titles in SciPlay’s free-to-play games. SciPlay has access to SGC’s library of 
more than 1,500 iconic casino titles, including titles and content from third-party licensed brands such as MONOPOLY, JAMES 
BOND, THE FLINTSTONES, MICHAEL JACKSON, and PLAYBOY. 

We generate substantially all of our revenue from the sale of virtual coins, chips and bingo cards which players can use 
to play our games. Players who install our games receive free virtual coins, chips and bingo cards upon the initial launch of the 
game and additional free virtual coins, chips and bingo cards at specific time intervals. Players may exhaust the virtual coins, 
chips and bingo cards that they receive for free and may choose to purchase additional virtual coins, chips and bingo cards in 
order to extend their time of game play. Once obtained, virtual coins, chips and bingo cards (either free or purchased) cannot be 
redeemed for cash nor exchanged for anything other than game play within our apps. We distribute our games through various 
global social web and mobile platforms such as Facebook, Apple, Google, Amazon, Microsoft, and other web and mobile 
platforms. The games are primarily our WMS®, Bally®, Barcrest®, and SHFL® branded games. We offer both third-party 
branded games and original content. 

Current year update 

While the COVID-19 disruptions did not negatively affect SciPlay’s results (see the “Business Overview – Highlights, 

including recent developments – Impacts of COVID-19” section above), sustained consumer unease, lower discretionary 
spending and shelter-in-place orders may impact SciPlay’s results of operations in 2021. SciPlay experienced an increase in 
nearly all key performance indicators and revenue beginning in March 2020 and continuing through the end of 2020, which is 
partially due to the stay at home measures and increased player free time. The increase in paying players is also a result of 
significant game enhancements that have enabled SciPlay to attract and retain new players. The new players are highly 
engaged, and could continue to drive increases in key performance indicators, as they continue to be active paying players 
following the easing of COVID-19 restrictions. Many of SciPlay’s current and potential players may have more free time to 
play games, however, they could also experience sustained consumer unease and have lower discretionary income.  

During the first half of 2020, SciPlay deployed significant updates across a number of portfolio games, and continued 

testing in certain international markets. SciPlay expects to deploy further updates to games in future periods and to continue 
testing in international markets. We also continue to see the trend of players migrating from web to mobile platforms, which is 
expected to continue through 2021 and beyond. 

On June 22, 2020, SciPlay completed the acquisition of the privately held mobile and social game company 

Come2Play (see Note 9), which expanded and diversified SciPlay’s existing portfolio of social games. As a result of this 
acquisition we now offer a solitaire social game targeted towards casual game players on the same platforms in which we 
currently offer our existing games. We currently plan to launch an additional casual game in 2022. 

74 

 
 
 
 
 
Year Ended December 31, 2020 Compared to Year Ended December 31, 2019

Results of Operations and Key Performance Indicators

1 - The year ended December 31, 2019 includes charges of $10 million for intellectual property royalties paid to the Gaming business segment, which are no 
longer being paid as of May 7, 2019 in connection with the IP License Agreement.

Revenue

(in millions, except ARPDAU)

Revenue:
Mobile

Web and other

    Total

Year Ended December 31, 

2020

2019

Variance
2020 vs. 2019

$

$

506

76

582

$

$

391

75

466

$

$

115

1

116

29 %

1 %

25 %

KPIs:
Mobile Penetration(1)
Average MAU(2)
Average DAU(3)
ARPDAU(4)
nm = not meaningful.
pp = percentage points.
(1) Mobile penetration is defined as the percentage of business to consumer SciPlay revenue generated from mobile platforms.
(2) MAU = Monthly Active Users is a count of visitors to our sites during a month. An individual who plays multiple games or from multiple devices may, in 
certain circumstances, be counted more than once. However, we use third-party data to limit the occurrence of multiple counting.
(3) DAU = Daily Active Users is a count of visitors to our sites during a day. An individual who plays multiple games or from multiple devices may, in certain
circumstances, be counted more than once. However, we use third-party data to limit the occurrence of multiple counting.

87 %

83 %

(0.6)

0.60

0.12

0.48

4 pp

7.4

2.7

2.7

8.0

—

$

$

$

nm

(8)%

— %

25 %

Mobile platform revenue increased $115 million or 29 percent primarily due to increased player engagement as a result 
of the stay at home measures across North America and other regions and ongoing popularity of Jackpot Party Casino, Gold Fish 
Casino, Quick Hits Slots, and MONOPOLY Slots. 

The increase in mobile penetration percentage primarily reflects a continued trend of players migrating from web to 

mobile platforms to play our games.

Average MAU decreased and average DAU stayed relatively flat due to the turnover in users while paying users stayed 
consistent. Consequently, ARPDAU increased due to stay at home measures across North America and other regions, introduction 
of new content and features, and ongoing popularity of our games.

75

 
 
 
 
 
 
 
 
 
 
 
   
 
 
 
 
 
 
 
Operating Expenses

Operating expenses increased by $38 million primarily due to a $36 million increase primarily related to salaries and 
benefits, stock-based incentive compensation related to the attainment of higher performance metrics and professional services 
fees coupled with a $27 million increase in cost of revenue correlated with revenue growth which were partially offset by a $10 
million decrease in IP charges paid to the Gaming business segment, which ended as of May 7, 2019 in connection with the IP 
License Agreement.

AEBITDA

AEBITDA increased by $67 million or 55 percent primarily due to continued growth in revenue (as described above) 

and improved operating leverage while AEBITDA margin increased by 6.1 percentage points to 32.4%.

DIGITAL

Our Digital segment provides a comprehensive suite of digital iGaming, iLottery and sports betting solutions and 

services, including digital RMG and sports wagering solutions, distribution platforms, content, products and services. A portion 
of our Digital revenue consists of professional services related to highly customized software design, development, licensing, 
maintenance and support services, which are derived from a comprehensive suite of technology solutions. These technology 
solutions allow our customers to operate sports books, which can offer sport (or non-sport) events and betting markets across 
both fixed-odds and pari-mutuel betting styles. We also provide the Open Platform System which offers a wide range of 
reporting and administrative functions and tools providing operators full control over all areas of digital gaming operations. 
Additionally, we derive revenue from our content aggregation platforms, including Open Gaming System (OGS), remote 
gaming servers, and various other platforms, which can deliver a wide spectrum of internally developed and branded casino-
style games and popular third-party provider casino-style games to gaming operators. Generally, we host the play of our game 
content on our centrally-located servers that are integrated with the online casino operators’ websites.

Current year update

The initial negative impacts of COVID-19 on Sports and platform revenue were fully offset by increases in license 

revenue associated with license renewals of certain existing key customers and Gaming revenue that benefited from increased 
free time and stay at home measures. We continue to expand our customer base and capitalize on both iGaming and sports 
opportunities in the U.S. by leveraging our industry leading platforms, content and solutions. While we believe that we are well 
positioned and continue to successfully expand our customer base and capitalize on U.S. sports-betting markets, we see 
increased level of competition and expect that such competition will intensify.

Year Ended December 31, 2020 Compared to Year Ended December 31, 2019

Results of Operations

76

Revenue 

(in millions) 

Revenue: 

Sports and platform 

Gaming and other 

Total revenue 

F/X impact on revenue 

KPI: 
Gaming 

Wagers processed through OGS (in billions) 

nm = not meaningful. 

Year Ended December 31,    

2020 

2019 

Variance 
2020 vs. 2019 

$ 

$ 

$ 

$ 

127      $ 
171     
298      $ 

119      $ 
156     
275      $ 

1      $ 

(12)     $ 

8     
15     
23     

13     

7  % 
10  % 
8  % 

nm 

51      $ 

36      $ 

15     

42  % 

Overall Digital revenue increased by $23 million or 8 percent primarily due to a cancellation fee associated with 

certain legacy agreements that were modified in the first quarter of 2020, higher license revenue from key customer renewals 
related to Sports and platform ($10 million which will not be recurring in 2021 as all key customer contracts are not due to 
renew until 2022 and after) and increase in Gaming and other revenues. The increase in Gaming and other revenue was partially 
offset by exiting certain legacy service lines, which resulted in a decrease of $11 million. 

Operating Expenses and AEBITDA 

Operating expenses increased primarily due to higher costs of revenue correlated with the increase in revenue. 
AEBITDA increased by $25 million or 40 percent primarily due to the increase in Gaming and other revenue which was driven 
by increased free time and stay at home measures, as noted above, coupled with increased Sports and platform revenue which 
was partially driven by the impact of license revenue associated with license renewals of certain existing customers. AEBITDA 
margin for the year ended December 31, 2020 increased by 6.6 percentage points to 30%. 

RECENTLY ISSUED ACCOUNTING GUIDANCE 

For a description of recently issued accounting pronouncements, see Note 1. 

CRITICAL ACCOUNTING ESTIMATES  

Information regarding significant accounting policies is included in Note 1 and in the relevant sections of applicable 

Notes. As stated in Note 1, the preparation of financial statements in accordance with U.S. GAAP requires management to 
make estimates and assumptions that affect the reported amounts of assets, liabilities, revenue and expenses, and related 
disclosure of contingent assets and liabilities. Management bases its estimates on historical experience and on various 
assumptions that are believed to be reasonable under the circumstances, the results of which form the basis for making 
judgments about the carrying values of assets and liabilities that are not readily apparent from other sources. Actual results may 
differ from these estimates. We believe that the estimates, assumptions, and judgments involved in the following accounting 
policies have the greatest potential impact on our consolidated financial statements: 

•  Business combinations; 

•  Revenue recognition; 

• 

Inventory valuation; 

•  Allowance for credit losses; 

•  Goodwill and other indefinite-lived intangibles, long-lived assets and finite-lived intangible assets - impairment 

assessment; 

• 

Income taxes; and  

77 

 
 
  
 
 
  
    
    
    
 
    
  
  
 
 
   
  
  
 
   
  
  
 
   
  
  
 
 
   
  
  
 
•  Legal contingencies.  

Business Combinations 

As described in Note 9, we account for business combinations in accordance with ASC 805. This standard requires the 

acquiring entity in a business combination to recognize all (and only) the assets acquired and liabilities assumed in the 
transaction and establishes the acquisition-date fair value as the measurement objective for all assets acquired and liabilities 
assumed in a business combination.  

Determining the fair value of assets acquired and liabilities assumed requires management judgment, the utilization of 
independent valuation experts and often involves the use of significant estimates and assumptions with respect to the timing and 
amounts of future cash inflows and outflows, discount rates, market prices and asset lives, among other items. Any changes in 
the underlying assumptions can impact the estimates of fair value by material amounts, which can in turn materially impact our 
results of operations. If the subsequent actual results and updated projections of the underlying business activity change 
compared with the assumptions and projections used to develop these fair values, we could record impairment charges. In 
addition, we have estimated the economic lives of certain acquired assets and these lives are used to calculate D&A expense. If 
our estimates of the economic lives change, D&A expense could be accelerated or slowed.  

Revenue Recognition  

Our revenue recognition policies described in Note 3 require us to make significant judgments and estimates. The 

guidance requires that we apply judgments or estimates to determine the performance obligations, the stand-alone selling prices 
of our performance obligations to customers, and the timing of transfer of control of the respective performance obligations. 
The evaluation of each of these criteria in light of contract specific facts and circumstances is inherently judgmental, but certain 
judgments could significantly affect the timing or amount of revenue recognized if we were to reach a different conclusion than 
we have. The critical judgments we are required to make in our assessment of contracts with customers that could significantly 
affect the timing or amount of revenue recognized are: 

•  Contracts with Multiple Promised Goods and Services - because we enter into contracts with customers that 
involve promises to transfer multiple products and services, the determination of the distinct performance 
obligations in contracts with multiple promises requires significant judgment. Our total gaming systems, lottery 
systems and Digital revenue that often contain multiple promised goods and services was $433 million for the 
year ended December 31, 2020, or approximately 16 percent of consolidated revenue, a portion of which would 
not be recognized if we had reached a different conclusion. 

•  Determination of stand-alone selling prices - the guidance requires that we determine the stand-alone selling price 
for our goods and services as a basis for allocating the transaction price to the identified distinct performance 
obligations in our contracts with customers. Because we often bundle the selling price for multiple promised 
goods or services or we may license systems for which the solutions we provide are highly customized and 
therefore the prices we charge are variable, the determination of a stand-alone selling price or the relative range 
may require significant judgment. Our total gaming systems, lottery systems and Digital revenue that could be 
subject to this judgment and thus allocated to distinct performance obligations differently was a portion of 
$433 million for the year ended December 31, 2020, or approximately 16 percent of consolidated revenue.  

• 

Transfer of control in Lottery POS contracts - the guidance requires that we recognize revenue when or as control 
over a performance obligation transfers to a customer. In instant products contracts under POS terms, instant 
products are delivered to lottery customers, but we retain the risk of such inventory until retail sales of such tickets 
takes place. Because those shipments are to a lottery-controlled warehouse and we do not have the ability to direct 
the use of such instant products subsequent to this delivery, we have determined that control transfers upon 
delivery. This conclusion requires the use of judgment. If we concluded that control transferred upon retail sales 
when the end customer obtained control over the instant tickets, the revenue that could be subject to decrease 
would be a portion of $93 million for the year ended December 31, 2020, or approximately 3 percent of 
consolidated revenue. 

78 

 
 
 
 
Inventory Valuation 

We review our inventory levels each reporting period and adjust the value of our inventory to the extent we determine 

that inventory cost is in excess of its net realizable value. To estimate obsolete and excess inventory, we consider a number of 
qualitative and quantitative factors, including product strategy and product lifecycles, estimates of future demand, current 
pricing, historical sales trends, market trends, and economic conditions. Any changes in these factors could result in material 
inventory charges which would increase our cost of products and decrease our gross margin, and such charges could be 
material. 

During the years ended December 31, 2020, 2019, and 2018, we recorded $48 million, $9 million, and $20 million, 

respectively, in charges related to inventory in our Gaming business segment. The 2020 charges are primarily due to the 
COVID-19 disruption impacting future demand combined with a continuing reassessment of our Gaming products strategy by 
the new Gaming business segment leadership. The total Gaming business segment net inventory as of December 31, 2020 was 
$124 million. 

See Note 7 for additional information. 

Allowance for Credit Losses 

Following the adoption of ASC 326 on January 1, 2020, the receivables allowance for credit losses are recognized 

based on our best estimate of the amount of expected credit losses in our existing receivables over the contractual term. Such an 
estimate requires consideration of any relevant available information, which begins with historical credit loss experience, 
consideration of current and expected conditions and market trends (such as general economic conditions, other microeconomic 
and macroeconomic considerations (including foreign currency impacts), geography, etc.) and reasonable and supportable 
forecasts that could impact the collectability of such receivables over the contractual term individually or in the aggregate. 
Based on these risk factors, we place our customers in different tranches to determine which customers should be assessed on 
an individual basis and which customers should be assessed on a more general basis. Any changes in circumstances relating to 
these factors could result in material increase or decrease to our receivables allowance for credit losses and such changes could 
be material, particularly impacting our Gaming segment receivables. 

Unfavorable economic conditions exacerbated by COVID-19 impacted and could continue to impact the timing and 

amount of cash receipts from our Gaming customers. Additionally and as described in Note 6, we have certain concentrations of 
outstanding Gaming segment receivables, primarily in the LATAM region where we historically provided extended payment 
term financing for product purchases, as is a common industry practice. These factors (including any future changes) 
collectively may increase our collection risks and materially impact our estimate of receivables allowance for credit losses. We 
increased our allowance for credit losses by $56 million for the year ended December 31, 2020. This increase was primarily 
related to specific Gaming customers in LATAM as certain of those customers had extended payment term financing, and/or 
were particularly affected by COVID-19 prolonged closures of gaming operations establishments generally and credit 
deterioration from macroeconomic conditions of the region, including foreign currency impacts. 

We had a total of $380 million in Gaming segment receivables, net as of December 31, 2020 of which $54 million 

relates to the LATAM region. See Note 6 for additional information. 

Goodwill and other indefinite-lived intangibles - impairment assessment 

We allocate goodwill to reporting units based on the reporting unit expected to benefit from the business combination. 

We evaluate our reporting units on at least an annual basis and, if necessary, reassign goodwill using a relative fair value 
allocation approach. We have ten reporting units: Instant Products, U.S. Lottery Systems, International Lottery Systems, SG 
Gaming, legacy U.K. Gaming, Casino Management Systems, Table Products, SciPlay, Digital sports and platform and Digital 
gaming and other. Goodwill is tested for impairment at the reporting unit level (operating segment or one level below an 
operating segment) annually on October 1 and between annual tests if an event occurs or circumstances change that would more 
likely than not reduce the fair value of a reporting unit below its carrying value. These events or circumstances could include a 
significant change in the business climate, legal factors, operating performance indicators, competition, or sale or disposition of 
a significant portion of a reporting unit. 

79 

 
 
Goodwill is reviewed for impairment using either a qualitative assessment or a quantitative one-step process. If we 

perform a qualitative assessment and determine that the fair value of a reporting unit more likely than not exceeds the carrying 
value, no further evaluation is necessary. For reporting units where we perform the quantitative process, we are required to 
compare the fair value of each reporting unit, which we primarily determine using an income approach based on the present 
value of discounted cash flows and a market approach, to the respective carrying value, which includes goodwill. If the fair 
value of the reporting unit exceeds its carrying value, the goodwill is not considered impaired. If the carrying value is higher 
than the fair value, we recognize an impairment charge for the amount by which the carrying value exceeds the reporting unit’s 
estimated fair value. 

Application of the goodwill impairment test requires judgment, including the identification of reporting units, 

assignment of assets and liabilities to reporting units, assignment of goodwill to reporting units, and determination of the fair 
value of each reporting unit. Performance of the qualitative goodwill assessment requires judgment in identifying and 
considering the significance of relevant key factors, events and circumstances that affect the fair value or carrying amount of 
the reporting units. The estimates used to calculate the fair value of a reporting unit as a part of the quantitative goodwill 
assessment change from year to year based on operating results, market conditions, and other factors. Changes in these 
estimates and assumptions could materially affect the determination of fair value and goodwill impairment, if any, for each 
reporting unit.  

We performed our annual goodwill impairment test as of October 1, 2020 using both a quantitative assessment (for our 
Gaming and Digital segments reporting units and International lottery systems reporting unit) and a qualitative assessment (for 
our Instant product and SciPlay reporting units). The test results for all reporting units for which we performed a quantitative 
assessment indicated the fair values significantly exceeded (greater than 20%) the carrying value. 

As described in the “Business Overview – Highlights including recent developments – Impacts of COVID-19” section 

above, the COVID-19 pandemic has had and continues to have an adverse effect on our results of operations, cash flows and 
financial condition and has resulted in significant volatility in global markets. While our 2020 annual goodwill impairment test 
did not indicate impairment, continued uncertainty as to the ultimate impact of the COVID-19 disruptions and pace of recovery 
described above, we believe there to be an elevated risk of goodwill impairment for the Gaming segment reporting units if the 
adverse impact of the disruptions or overall recovery for our Gaming reporting units sustains over an extended period of time.  

The following table summarizes goodwill balances and cushions (excess of fair value over carrying value) based on 

the latest annual goodwill test for all of our Gaming segment reporting units: 

Reporting Unit 

SG Gaming 
U.K. Gaming 
Casino Management Systems 
Table Products 

December

31, 2020 

Goodwill Balance (in millions) 
$1,097 
129 
560 
639 

FY 2020 Goodwill Testing 
Percentage Cushion 
32% 
24% 
42% 
45% 

Discounted cash flow analysis requires significant judgments, including estimation of future cash flows, which is 

dependent on internal forecasts, estimation of the long-term rate of growth for our business, the relative risk of achieving those 
cash flows, and determination of our weighted average cost of capital, all of which are subject to overall uncertainty about the 
magnitude and duration of the COVID-19 disruptions. When using the market approach, we make judgments about the 
comparability of publicly traded companies engaged in similar businesses or public transactions information for similar 
businesses. We base our judgments on factors such as size, growth rates, profitability, risk, and return on investment. We also 
make judgments when adjusting market multiples of revenue, and earnings for these companies to reflect their relative 
similarity to our business. Specifically, our annual goodwill impairment test as of October 1, 2020, included our estimated 
impacts of COVID-19 disruptions, which for our Gaming segment reporting units assumed returning cash flows to a normal 
level in 2023, using market multiples for 2023 and assigning more weight to the income approach. Our analysis also includes 
comparison of our reporting units' total estimated fair values to the total enterprise value and assessing the implied control 
premium, supporting the reasonableness of our concluded estimated fair values determined under the combination of income 
and market approaches as of our testing date. 

80 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q1 2020 Legacy U.K. Gaming Impairment Charge 

A substantial portion of our legacy U.K. Gaming reporting unit revenue comes from Ladbrokes Coral Group (acquired 

by Entain (formerly GVC Holdings PLC) in March 2018), which operates LBOs in the U.K. On April 1, 2019, the maximum 
stakes limit on fixed-odds betting terminals was reduced from £100 to £2. As a result of this change, LBO operators began to 
rationalize their retail operations, which among other measures has included closure of certain LBO shops. Consequently, as of 
October 1, 2019, we concluded that an elevated risk of goodwill impairment existed for our legacy U.K. Gaming reporting unit 
as adverse changes in projections for future operating results or other key assumptions, such as projected revenue, profit 
margin, capital expenditures or cash flows associated with investments included in that reporting unit could lead to future 
goodwill impairments.  

During the first quarter of 2020, we determined that the COVID-19 disruptions reached a level that triggered a 

quantitative test for our legacy U.K. Gaming reporting unit. Accordingly, we performed a quantitative impairment test by 
comparing the fair value of our legacy U.K. Gaming reporting unit to its carrying value, including goodwill. The fair value of 
our legacy U.K. Gaming reporting unit was determined using a combination of both an income approach, based on the present 
value of discounted cash flows, and a market approach. Due to market volatility and limited market data points specific to the 
nature of our legacy U.K. Gaming reporting unit operations, we placed greater weight on the income approach than on the 
market approach. As a result of this analysis, we recognized a partial impairment charge totaling $54 million during the first 
quarter of 2020, which is the amount by which the carrying value exceeded the estimated fair value.  

We test our other indefinite-lived assets annually for impairment in the fourth quarter of each fiscal year, or more 

frequently if events or changes in circumstances indicate that it is more likely than not that the fair value of an indefinite-lived 
asset is less than its carrying value or when circumstances no longer continue to support an indefinite useful life. An impairment 
test may be qualitative or quantitative, depending on the circumstances. When a quantitative test is performed, fair value is 
determined using a discounted cash flow approach where projections of future cash flows generated by those assets are 
discounted using an estimated discount rate. We estimate the fair value of our indefinite-lived assets using the relief-from-
royalty method, which uses several significant assumptions, including an assumed royalty rate, revenue projections that 
consider both historical and estimated future results, general economic and market conditions, and the impact of planned 
business and operational strategies. If the indicated fair value of the indefinite-lived asset exceeds its carrying value, the asset is 
not considered impaired. In the event that the fair value of the indefinite-lived asset is less than its carrying value, the difference 
is recorded as an impairment charge. 

Long-lived assets and finite-lived intangible assets - impairment assessment 

We evaluate the recoverability of intangible assets and other long-lived assets with finite useful lives by comparing the 

carrying value of the asset group to the estimated undiscounted future cash flows that we expect the asset to generate if events 
or changes in circumstances indicate that these assets are not recoverable. Any impairment is measured as the amount by which 
the carrying value of the asset exceeds the estimated fair value. The fair value is determined using a discounted cash flow 
approach where projections of future cash flows generated by those assets are discounted using an estimated discount rate. 
Significant judgment is required to estimate the amount and timing of future cash flows and the relative risk of achieving those 
cash flows. We also make judgments about the remaining useful lives of intangible assets and other long-lived assets that have 
finite lives. While we believe our estimates of future operating results and projected cash flows are reasonable, any significant 
adverse changes in key assumptions (i.e., adverse change in the extent or manner which an asset (asset group) is being used or 
expectation that, more likely than not, an asset (asset group) will be sold or otherwise disposed of before the end of its useful 
life) or adverse changes in economic and market conditions may cause a change in our evaluation of recoverability or our 
estimation of fair value and could result in an impairment charge that could be material to our financial statements.  

Income taxes 

We are subject to the income tax laws of the many jurisdictions in which we operate. These tax laws are complex, and 
the manner in which they apply to our facts is sometimes open to interpretation. In establishing the provision for income taxes, 
we must make judgments about the application of these inherently complex tax laws. 

81 

 
 
Despite our belief that our tax return positions are consistent with applicable tax laws, we believe that taxing 
authorities could challenge certain positions. Settlement of any challenge can result in no change, a complete disallowance, or 
some partial adjustment reached through negotiations or litigation. We record tax benefits for uncertain tax positions based 
upon management’s evaluation of the information available at the reporting date. To be recognized in the financial statements, a 
tax benefit must be at least more likely than not of being sustained based on technical merits. The tax benefit for positions 
meeting the recognition threshold is measured as the largest benefit more likely than not of being realized upon ultimate 
settlement with a taxing authority that has full knowledge of all relevant information. Significant judgment is required in 
making these determinations, and adjustments to uncertain tax positions may be necessary to reflect actual taxes payable upon 
settlement. Adjustments related to positions impacting the effective tax rate affect the provision for income taxes. Adjustments 
related to positions impacting the timing of deductions impact deferred tax assets and liabilities. 

Our income tax positions and analysis are based on currently enacted tax law. Future changes in tax law could 
significantly impact the provision for income taxes, the amount of taxes payable, and the deferred tax asset and liability 
balances in future periods. Deferred tax assets generally represent tax benefits for tax deductions or credits available in future 
tax returns. Certain estimates and assumptions are required to determine whether it is more likely than not that all or some 
portion of the benefit of a deferred tax asset will not be realized. In making this assessment, management analyzes and 
estimates the impact of future taxable income, available carry-backs and carry-forwards, reversing temporary differences and 
available prudent and feasible tax planning strategies. We have recorded valuation allowances in certain jurisdictions to reduce 
our deferred tax assets to the amounts that are more likely than not to be realized. Should a change in facts or circumstances 
lead to a change in judgment about the ultimate realizability of a deferred tax asset, we record or adjust the related valuation 
allowance in the annual period that the change in facts and circumstances occurs, along with a corresponding increase or 
decrease in the provision for income taxes. 

Legal contingencies 

We are subject to certain legal proceedings, demands, claims and threatened litigation that arise in the normal course of 

our business. We review the status of each significant matter quarterly and assess our potential financial exposure. If the 
potential loss from any claim or legal proceeding is considered probable and the amount can be reasonably estimated, we record 
a liability and an expense for the estimated loss. If we determine that a loss is reasonably possible and the range of the loss can 
be reasonably estimated, then we disclose the range of the possible loss. Significant judgment is required in the determination 
of whether a potential loss is probable, reasonably possible, or remote and in the determination of whether a potential exposure 
is reasonably estimable. Our accruals are based on the best information available at the time. As additional information 
becomes available, we reassess the liabilities and disclosures related to our pending claims and litigation and may revise our 
estimates. Potential legal liabilities and the revision of estimates of legal liabilities could have a material impact on our results 
of operations, cash flows and financial position. For discussion of our legal proceedings, see Note 21, which is incorporated by 
reference into Item 3 of this Annual Report on Form 10-K.  

LIQUIDITY, CAPITAL RESOURCES AND WORKING CAPITAL 

Cash and available liquidity 

As of December 31, 2020, our principal sources of liquidity, other than cash flows provided by operating activities, 

were cash and cash equivalents, including SciPlay cash and cash equivalents (for our SciPlay business segment), and amounts 
available under the SciPlay Revolver (for our SciPlay business segment) discussed below under “Credit Agreement and Other 
Debt”.  

The following table summarizes our cash and available revolver capacity as of December 31, 2020: 

(in millions) 
Cash and cash equivalents 
Revolver capacity 
Revolver capacity drawn or committed to letters of credit 
     Total 

SGC  
(excluding SciPlay)   
$ 

747     $ 
650    
(547)   
850     $ 

SciPlay 

Total 

269     $ 
150    
—    
419     $ 

1,016    
800    
(547)   
1,269    

$ 

82 

 
 
 
On May 7, 2019, SciPlay completed an IPO for an 18.0% minority interest in our Social gaming business, after giving 

effect to the underwriters’ partial exercise of their over-allotment option on June 4, 2019. We received $312 million in net 
proceeds from the offering (net of $30 million used by SciPlay to pay the offering fees and the balance retained by SciPlay for 
general corporate purposes). Subsequent to the IPO, SciPlay Holding Company, LLC (“SciPlay Holding”), a subsidiary of 
SciPlay, entered into a $150 million revolving credit agreement that matures in May 2024. These proceeds enabled us to reduce 
our revolving credit facility and other debt in 2019. In 2018, the amount of dividends declared and paid by SciPlay to SG 
Gaming was $77 million. At this time, we do not expect SciPlay to declare or pay any cash dividends, other than tax 
distributions and certain cash distributions related to the impact of taxes pursuant to the TRA, of which payments totaling 
$15 million were made for the year ended December 31, 2020. 

Sources of liquidity 

As of December 31, 2020, we had a total revolver net undrawn revolver balance of $253 million that remains available 
for future needs if necessary. During 2020 we drew $530 million under SGI’s revolving credit facility and repaid $190 million. 
In February of 2021, we made voluntary payment of $100 million on SGI’s revolving credit facility.  

On May 8, 2020, the Company and the requisite lenders under SGI’s revolving credit facility entered into the Credit 
Agreement Amendment that, among other things, implements a financial covenant relief period through the end of the quarter 
ending March 31, 2021. The Covenant Relief Period was subsequently extended to March 31, 2022 on October 8, 2020. See 
Note 1 for additional details regarding the Credit Agreement Amendment and Credit Agreement Extension Amendment. 

On July 1, 2020, we completed the issuance of $550 million in aggregate principal amount of 8.625% senior unsecured 

notes due 2025 in a private offering and on July 17, 2020 we redeemed all $341 million of our outstanding 2021 Notes (see 
above and Note 15). 

Total cash held by our foreign subsidiaries was $173 million and $112 million as of December 31, 2020 and 
December 31, 2019, respectively. We believe that substantially all cash held outside the U.S. is free from legal encumbrances or 
similar restrictions that would prevent it from being available to meet our global liquidity needs. 

Our Gaming operations and Lottery systems businesses generally require significant upfront capital expenditures. For 

Gaming operations, to attract and retain gaming operations customers, we seek to develop and incorporate the newest 
technology within our equipment and products, which may require additional capital expenditures. Similarly, in connection 
with a renewal or bid of a Lottery systems contract, a customer may seek to obtain new equipment or impose new service 
requirements, which may require upfront capital expenditures in order to retain or win the contract. For additional information 
regarding our cash needs and related risks, see “Risk Factors” under Part I, Item 1A.  

Our Lottery segment’s ability to generate revenue and continue to procure new contracts will depend on, among other 

things, our then present liquidity levels or our ability to obtain additional financing on commercially reasonable terms, which 
were negatively affected by the COVID-19 pandemic. If we do not have adequate liquidity or are unable to obtain financing for 
these upfront cash payments on favorable terms or at all, we may not be able to bid on certain contracts, which could restrict 
our ability to grow and have a material adverse effect on our results of operations, cash flows and financial condition. 

Our ability to make payments on and to refinance our indebtedness and other obligations depends on our ability to 

generate cash in the future. From time to time we have also repurchased or otherwise retired or refinanced our debt, through our 
subsidiaries or otherwise, and may continue to do so in the future. Such activities, if any, will depend on prevailing market 
conditions, contractual restrictions and other factors, and the amounts involved may or may not be material. If we need to 
refinance all or part of our indebtedness at or before maturity, we cannot assure that we will be able to obtain new financing or 
to refinance any of our indebtedness on commercially reasonable terms or at all. In the event we pursue significant acquisitions 
or other expansion opportunities, conduct significant repurchases of our outstanding securities or refinance or repay existing 
debt, we may need to raise additional capital either through the public or private issuance of equity or debt securities or through 
additional borrowings under our existing or additional financing arrangements, which sources of funds may not necessarily be 
available on terms acceptable to us, or at all. For additional information regarding our cash needs and related risks, see “Risk 
Factors” under Part I, Item 1A. 

83 

 
 
 
 
In addition, U.S. lottery customers generally require service providers to provide performance bonds in connection 
with the relevant contract. As of December 31, 2020, our outstanding performance bonds totaled $253 million. Our ability to 
obtain performance bonds on commercially reasonable terms is subject to our financial condition and prevailing market 
conditions, which may be impacted by economic and political events. Although we have not experienced difficulty in obtaining 
such bonds to date, we cannot assure that we will continue to be able to obtain performance bonds on commercially reasonable 
terms, or at all. For additional information regarding our surety or performance bonds in connection with our contracts, see 
“Risk Factors” under Part I, Item 1A.  

Cash Flow Summary 

(in millions) 

Net cash provided by operating activities 
Net cash used in investing activities 
Net cash provided by (used in) financing activities 
Effect of exchange rates on cash, cash equivalents and restricted cash 

Increase in cash, cash equivalents and restricted cash 

  $ 

  $ 

471      $ 
(173)    
463     
7     
768      $ 

Year Ended December 31, 2020 Compared to Year Ended December 31, 2019  

Cash flows from operating activities 

  Year Ended December 31,   

2020 

2019 

Variance 
  2020 vs. 2019 
(75)   
90    
592    
6    
613    

546      $ 
(263)    
(129)    
1     
155      $ 

Net cash provided by operating activities decreased in 2020 primarily due to lower cash earnings impacted by the 
COVID-19 business disruptions. The changes in our working capital accounts for the year ended December 31, 2020 were 
primarily driven by the following: 

• 

• 

• 

• 

$121 million favorable change in receivables due to timing of collections and lower billing primarily associated 
with Gaming segment receivables;  

$14 million favorable change in inventory due to timing of orders and shipments; 

$35 million unfavorable change in other current assets and liabilities primarily related to increases in various 
prepaid expenses and timing of contract assets and liabilities; 

$60 million favorable change in accounts payable and accrued liabilities primarily as a result of the timing of 
expenditures. 

Cash flows from investing activities  

Net cash used in investing activities decreased primarily due to lower capital expenditures and proceeds received from 

the sale of certain properties in Chicago, which was partially offset by SciPlay’s acquisition of Come2Play. Capital 
expenditures are composed of investments in systems, equipment and other assets related to contracts, property and equipment, 
intangible assets and software. 

Cash flows from financing activities 

Net cash provided by financing activities increased primarily due to the $340 million net draw on SGI’s revolving 
credit facility, while the prior year included $342 million in proceeds from the sale of SciPlay common stock, which were 
partially offset by $253 million in net payments on long-term debt and $23 million in debt issuance, deferred financing and 
offering costs. Additionally, during 2020, we received net proceeds of $543 million from the issuance of 2025 Senior 
Unsecured Notes partially offset by $1 million in debt issuance and offering costs and $341 million in net payments for the 
redemption of the 2021 Notes. 

84 

 
 
 
 
 
 
 
 
 
 
Credit Agreement and Other Debt  

For additional information regarding our credit agreement and other debt, interest rate risk and interest rate hedging 
instruments, see “Contractual Obligations” in this Item 7 below, in Part II, Item 7A “Quantitative and Qualitative Disclosures 
About Market Risk” and in Note 15 and Note 16. 

Off-Balance Sheet Arrangements 

As of December 31, 2020, we did not have any significant off-balance sheet arrangements, as defined in Item 

303(a)(4)(ii) of Regulation S-K. 

Contractual Obligations  

Our contractual obligations and commercial commitments principally include obligations associated with our 
outstanding indebtedness, contractual purchase obligations and future minimum operating lease obligations and other long-term 
liabilities as set forth in the table below as of December 31, 2020: 

(in millions) 

Cash Payments Due In 

Total 

Less than 1 
year 

1 - 3 years 

  4 - 5 years   

More than 5 
years 

  $ 

Debt, face value (1) 
Interest payments (2) 
License royalty minimum guaranteed payments   
Purchase obligations (3) 
Operating leases (4) 
Other obligations (5) 

Total contractual obligations 

  $ 

9,407      $ 
2,318     
178     
183     
116     
48     
12,250      $ 

44      $ 
458     
45     
183     
30     
17     
777      $ 

89     $ 
883     
74     
—     
44     
6     
1,096     $ 

6,269      $ 
683     
59     
—     
27     
8     
7,046      $ 

3,005    
294    
—    
—    
15    
17    
3,331    

(1) See Note 15 for information regarding long-term and other debt, including $7 million related to certain revenue transactions presented as debt in accordance 
with ASC 470 and finance leases. 
(2) Based on rates in effect on December 31, 2020. 
(3) Includes, among other contractual obligations, estimated obligations and/or capital commitments in connection with our Gaming and Lottery supply 
contracts. 
(4) See Note 14 for information regarding our operating leases. 
(5) Includes certain other contractual obligations, including pension and estimated contingent acquisition considerations. 

ITEM 7A.    QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK  

Market risk is the risk of loss arising from adverse changes in market rates and prices, such as interest rates, foreign 

exchange rates and commodity prices. The following are our financial instruments which expose us to market risk: 

Interest Rate Risk 

As of December 31, 2020, the face value of long-term debt was $9,407 million, including $4,595 million of variable-

rate obligations that fluctuate based on LIBOR (of which, $800 million is effectively fixed pursuant to interest rate swap 
contracts that mature in February 2022) (see Notes 15 and 16). See Note 1 for additional details on reference rate reform and 
ASU 2020-04 and ASU 2021-01, which impact (if any) is being evaluated. Assuming a constant outstanding balance for our 
variable-rate long term debt, a hypothetical 1% change in interest rates would result in interest expense changing by 
approximately $46 million. For the years ended December 31, 2020, 2019, and 2018, the average one-month LIBOR was 
0.52%, 2.19%, and 2.18%, respectively. All of our interest rate sensitive financial instruments are held for purposes other than 
trading purposes. We have attempted to limit our exposure to interest rate risk by using interest rate swap contracts to mitigate 
interest rate risk associated with a portion of our variable-rate debt instruments. The objective of our interest rate swap 
contracts, which are designated as cash flow hedges of the future interest payments, is to eliminate the variability of cash flows 
attributable to the LIBOR component of interest expense to be paid on a portion of our variable-rate debt. 

85 

 
 
 
  
 
 
 
 
 
 
 
 
  
  
   
  
  
 
 
 
Cross-Currency Interest Rate Swaps 

In connection with the February 2018 Refinancing (see Note 15), we entered into certain cross-currency interest rate 
swap agreements to achieve more attractive interest rates by effectively converting $460 million of our fixed-rate U.S. Dollar-
denominated 2025 Secured Notes, including the semi-annual interest payments through October 2023, to a fixed-rate Euro-
denominated debt, with a fixed annual weighted interest rate of approximately 2.946%. We have designated these cross-
currency interest rate swap agreements as a net investment hedge of our investments in certain of our international subsidiaries 
that use the Euro as their functional currency in order to reduce the volatility in our operating results caused by the changes in 
foreign currency exchange rates of the Euro with respect to the U.S. Dollar.     

As of December 31, 2020, if these cross-currency interest rate swap agreements were ineffective, the fluctuations in 
the exchange rates between the Euro and the U.S. Dollar would impact the amount of U.S. Dollars that we would require to 
settle the Euro-denominated debt at maturity of these agreements. A hypothetical 10% change in the U.S. Dollar in comparison 
to the Euro exchange rate upon inception of the cross-currency interest rate swap would have increased/decreased our 
obligation to cash settle the exchanged principal portion in U.S. Dollars by approximately $46 million. 

Net Investment Non-derivative Hedge - 2026 Secured and Unsecured Euro Notes 

In February 2018, we designated a portion of our 2026 Secured Euro Notes as a net investment non-derivative hedge 
of our investments in certain of our international subsidiaries that use the Euro as their functional currency in order to reduce 
the volatility in our operating results caused by the changes in foreign currency exchange rates of the Euro with respect to the 
U.S. Dollar. 

Fluctuations in the exchange rates between the Euro and the U.S. Dollar will impact the amount of U.S. Dollars that 

we will require to settle the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes at maturity. A hypothetical 10% change 
in U.S. Dollar in comparison to the Euro as of December 31, 2020, would have increased/decreased our obligation to cash settle 
the principal portion of the 2026 Secured and Unsecured Euro Notes in U.S. Dollars by approximately $71 million. 

For additional information regarding interest rate swap contracts, cross-currency interest rate swaps and net investment 

non-derivative hedges see Note 16. 

ITEM 8.    FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA 

The financial statements and other information required by this item are included in Part IV, Item 15 of this Annual 

Report on Form 10-K and are presented beginning on page 80. 

ITEM 9.    CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON ACCOUNTING AND FINANCIAL 
DISCLOSURE 

None. 

ITEM 9A.    CONTROLS AND PROCEDURES 

Disclosure Controls and Procedures 

An evaluation was performed under the supervision and with the participation of management, including the Chief 

Executive Officer (“CEO”) and Chief Financial Officer (“CFO”), of the effectiveness of the design and operation of our 
disclosure controls and procedures, as that term is defined in Rule 13a-15(e) under the Exchange Act, as of the end of the period 
covered by this annual report. Based on that evaluation, the CEO and CFO concluded that our disclosure controls and 
procedures are effective as of the end of the period covered by this annual report. 

Management’s Report on Internal Control Over Financial Reporting 

The management of SGC is responsible for establishing and maintaining adequate internal control over financial 

reporting as such term is defined in Rule 13a-15(f) under the Exchange Act. Our internal control over financial reporting is a 
process designed to provide reasonable assurance regarding the reliability of our financial reporting and the preparation of 
financial statements for external purposes in accordance with generally accepted accounting principles. Our internal control 

86 

 
 
over financial reporting includes those policies and procedures that (i) pertain to the maintenance of records that, in reasonable 
detail, accurately and fairly reflect the transactions and dispositions of the assets of SGC; (ii) provide reasonable assurance that 
transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted 
accounting principles, and that receipts and expenditures are being made only in accordance with authorizations of management 
and directors; and (iii) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, 
or disposition of our assets that could have a material effect on the financial statements.  

Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. 

Also, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become 
inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate. 
Management assessed the effectiveness of our internal control over financial reporting as of December 31, 2020. In making this 
assessment, we used the criteria set forth by the Committee of Sponsoring Organizations of the Treadway Commission (COSO) 
in Internal Control-Integrated Framework (2013). Based on our assessment we concluded that, as of December 31, 2020, our 
internal control over financial reporting was effective based on those criteria. 

The effectiveness of our internal control over financial reporting as of December 31, 2020 has been audited by Deloitte 

& Touche LLP, our independent registered public accounting firm. Their report is included below. 

Changes in Internal Control over Financial Reporting  

There were no changes in our internal control over financial reporting during the quarter ended December 31, 2020 that 

have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting.  

87 

 
 
REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM 

To the stockholders and the Board of Directors of Scientific Games Corporation 

Opinion on Internal Control over Financial Reporting 

We have audited the internal control over financial reporting of Scientific Games Corporation and subsidiaries (the “Company”) 
as of December 31, 2020, based on criteria established in Internal Control — Integrated Framework (2013) issued by the 
Committee of Sponsoring Organizations of the Treadway Commission (COSO). In our opinion, the Company maintained, in all 
material respects, effective internal control over financial reporting as of December 31, 2020, based on criteria established in 
Internal Control — Integrated Framework (2013) issued by COSO. 

We have also audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States) 
(PCAOB), the consolidated financial statements as of and for the year ended December 31, 2020, of the Company and our 
report dated March 1, 2021 expressed an unqualified opinion on those financial statements. 

Basis for Opinion 

The Company’s management is responsible for maintaining effective internal control over financial reporting and for its 
assessment of the effectiveness of internal control over financial reporting, included in the accompanying Management’s Report 
on Internal Control Over Financial Reporting. Our responsibility is to express an opinion on the Company’s internal control 
over financial reporting based on our audit. We are a public accounting firm registered with the PCAOB and are required to be 
independent with respect to the Company in accordance with the U.S. federal securities laws and the applicable rules and 
regulations of the Securities and Exchange Commission and the PCAOB.  

We conducted our audit in accordance with the standards of the PCAOB. Those standards require that we plan and perform the 
audit to obtain reasonable assurance about whether effective internal control over financial reporting was maintained in all 
material respects. Our audit included obtaining an understanding of internal control over financial reporting, assessing the risk 
that a material weakness exists, testing and evaluating the design and operating effectiveness of internal control based on the 
assessed risk, and performing such other procedures as we considered necessary in the circumstances. We believe that our audit 
provides a reasonable basis for our opinion. 

Definition and Limitations of Internal Control over Financial Reporting 

A company’s internal control over financial reporting is a process designed to provide reasonable assurance regarding the 
reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally 
accepted accounting principles. A company’s internal control over financial reporting includes those policies and procedures 
that (1) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and 
dispositions of the assets of the company; (2) provide reasonable assurance that transactions are recorded as necessary to permit 
preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and 
expenditures of the company are being made only in accordance with authorizations of management and directors of the 
company; and (3) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or 
disposition of the company’s assets that could have a material effect on the financial statements. 

Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, 
projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate 
because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate. 

/s/ Deloitte & Touche LLP 

Las Vegas, Nevada 
March 1, 2021  

88 

 
 
ITEM 9B.    OTHER INFORMATION. 

None. 

PART III 

ITEM 10.    DIRECTORS, EXECUTIVE OFFICERS AND CORPORATE GOVERNANCE 

We have adopted a Code of Business Conduct that applies to all of our officers, directors and employees (including our 

CEO, CFO and Chief Accounting Officer) and have posted the Code of Business Conduct on our website at 
www.scientificgames.com/investors/corporate-governance/code-of-business-conduct. In the event that we have any 
amendments to or waivers from any provision of the Code of Business Conduct applicable to our CEO, CFO or Chief 
Accounting Officer, we intend to satisfy the disclosure requirement under Item 5.05 of Form 8-K by posting such information 
on our website at www.scientificgames.com/investors/corporate-governance. 

Information relating to our executive officers is included in Part I, Item 1 of this Annual Report on Form 10-K. The 

other information called for by this item is incorporated by reference to our definitive proxy statement relating to our 2021 
annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or before April 30, 
2021, the information called for by this item will be filed as part of an amendment to this Annual Report on Form 10-K on or 
before such date. 

ITEM 11.    EXECUTIVE COMPENSATION 

The information called for by this item is incorporated herein by reference to our definitive proxy statement relating to 

our 2021 annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or before 
April 30, 2021, the information called for by this item will be filed as part of an amendment to this Annual Report on Form 10-
K on or before such date. 

ITEM 12.    SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND MANAGEMENT AND 
RELATED STOCKHOLDER MATTERS 

The information called for by this item is incorporated herein by reference to our definitive proxy statement relating to 

our 2021 annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or before 
April 30, 2021, the information called for by this item will be filed as part of an amendment to this Annual Report on Form 10-
K on or before such date. 

ITEM 13.    CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS, AND DIRECTOR INDEPENDENCE 

The information called for by this item is incorporated herein by reference to our definitive proxy statement relating to 

our 2021 annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or before 
April 30, 2021, the information called for by this item will be filed as part of an amendment to this Annual Report on Form 10-
K on or before such date. 

ITEM 14.    PRINCIPAL ACCOUNTING FEES AND SERVICES 

The information called for by this item is incorporated herein by reference to our definitive proxy statement relating to 

our 2021 annual meeting of stockholders, which will be filed with the SEC. If such proxy statement is not filed on or before 
April 30, 2021, the information called for by this item will be filed as part of an amendment to this Annual Report on Form 10-
K on or before such date. 

89 

 
 
 
 
ITEM 15.    EXHIBITS, FINANCIAL STATEMENT SCHEDULES 

PART IV 

1. Financial Statements: 

Report of Independent Registered Public Accounting Firm 

Consolidated Statements of Operations for the years ended December 31, 2020, 2019 and 2018 

Consolidated Statements of Comprehensive Loss for the years ended December 31, 2020, 2019 and 
2018 
Consolidated Balance Sheets as of December 31, 2020 and 2019 

Consolidated Statements of Stockholders’ Deficit for the years ended December 31, 2020, 2019 and 
2018 
Consolidated Statements of Cash Flows for the years ended December 31, 2020, 2019 and 2018 

Notes to Consolidated Financial Statements 

2. Financial Statement Schedule: 

Schedule II - Valuation and Qualifying Accounts 

3. Exhibits 

Form 10-K Page 

91 

94 

95 

96 

97 

98 

100 

147 

148 

90 

 
 
 
 
 
 
REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM 

To the stockholders and the Board of Directors of Scientific Games Corporation 

Opinion on the Financial Statements 

We have audited the accompanying consolidated balance sheets of Scientific Games Corporation and subsidiaries (the 
“Company”) as of December 31, 2020 and 2019, and the related consolidated statements of operations, comprehensive loss, 
stockholders’ deficit, and cash flows, for each of the three years in the period ended December 31, 2020, and the related notes 
and the schedule listed in the Index at Item 15 (collectively referred to as the “financial statements”). In our opinion, the 
financial statements present fairly, in all material respects, the financial position of the Company as of December 31, 2020 and 
2019, and the results of its operations and its cash flows for each of the three years in the period ended December 31, 2020, in 
conformity with accounting principles generally accepted in the United States of America. 

We have also audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States) 
(PCAOB), the Company’s internal control over financial reporting as of December 31, 2020, based on criteria established in 
Internal Control - Integrated Framework (2013) issued by the Committee of Sponsoring Organizations of the Treadway 
Commission and our report dated March 1, 2021, expressed an unqualified opinion on the Company’s internal control over 
financial reporting. 

Basis for Opinion 

These financial statements are the responsibility of the Company’s management. Our responsibility is to express an opinion on 
the Company’s financial statements based on our audits. We are a public accounting firm registered with the PCAOB and are 
required to be independent with respect to the Company in accordance with the U.S. federal securities laws and the applicable 
rules and regulations of the Securities and Exchange Commission and the PCAOB. 

We conducted our audits in accordance with the standards of the PCAOB. Those standards require that we plan and perform the 
audit to obtain reasonable assurance about whether the financial statements are free of material misstatement, whether due to 
error or fraud. Our audits included performing procedures to assess the risks of material misstatement of the financial 
statements, whether due to error or fraud, and performing procedures that respond to those risks. Such procedures included 
examining, on a test basis, evidence regarding the amounts and disclosures in the financial statements. Our audits also included 
evaluating the accounting principles used and significant estimates made by management, as well as evaluating the overall 
presentation of the financial statements. We believe that our audits provide a reasonable basis for our opinion. 

Critical Audit Matters 

The critical audit matters communicated below are matters arising from the current-period audit of the financial statements that 
were communicated or required to be communicated to the audit committee and that (1) relate to accounts or disclosures that 
are material to the financial statements and (2) involved our especially challenging, subjective, or complex judgments. The 
communication of critical audit matters does not alter in any way our opinion on the financial statements, taken as a whole, and 
we are not, by communicating the critical audit matters below, providing separate opinions on the critical audit matters or on 
the accounts or disclosures to which they relate.  

Revenue — Refer to Note 3 to the financial statements 

Critical Audit Matter Description 

Certain of the Company’s revenue contracts with customers include multiple promises (such as hardware, software, 
professional services, and maintenance among others). The Company is required to evaluate whether each promise represents a 
performance obligation. The evaluation of whether promises are both capable of being distinct and distinct in the context of a 
contract (and thus constitute performance obligations) can require significant judgment and could change the amount of 
revenue recognized in a given period. 

91 

 
 
 
 
We identified the determination of performance obligations for contracts with higher contract values as a critical audit matter 
because of the judgments and estimates management makes to evaluate such contracts and the impact of such judgments on the 
amount of revenue recognized in a given period. This required a high degree of auditor judgment and an increased extent of 
testing. 

How the Critical Audit Matter Was Addressed in the Audit 

Our audit procedures related to testing revenue contracts with higher contract values for the determination of performance 
obligations included the following, among others: 

•  We tested the effectiveness of management’s controls over: 

–  Preparation and review of accounting analyses 

–  Contract reviews to identify all promises and determine whether such promises are both capable of being 
distinct and distinct in the context of the contract such that they constitute performance obligations 

–  Salesperson certifications to determine whether side agreements exist or whether there were amendments to 

contracts with customers during the period. 

• 

For selected contracts, we performed the following: 

–  Obtained contract documents, including master agreements, and other documents that were relevant to the 

contract 

–  Tested management’s identification of performance obligations by evaluating whether the promises were both 

capable of being distinct and distinct within the context of the contract, including reading the selected 
contracts and inquiring of certain of the Company’s accounting and operations personnel to understand the 
nature of the promises and how they are delivered to the customer 

–  Sent requests to customers for confirmation of key contract terms and compared responses to management’s 

analysis and inspected other correspondence between the customer and the Company that could be relevant to 
the contract. As applicable, inspected the aging of outstanding receivables or credit memos 

Goodwill – Legacy U.K. Gaming — Refer to Note 10 to the financial statements 

Critical Audit Matter Description  

Goodwill is reviewed for impairment by the Company’s management at the reporting unit level using either a qualitative 
assessment or a quantitative impairment test. A quantitative impairment test is performed by comparing the carrying value of a 
reporting unit to its fair value. If the fair value of the reporting unit is less than its carrying value, an impairment charge is 
recognized for the amount by which the carrying value exceeds the reporting unit’s fair value. The Company uses a 
combination of both an income approach, based on the present value of discounted cash flows, and a market approach to 
determine the fair value of its reporting units. Discounted cash flow analysis requires management to make significant 
judgments, including the estimation of future cash flows, among others. During the first quarter of the year ended December 31, 
2020, management performed a quantitative impairment test related to its Legacy U.K. Gaming reporting unit, resulting in the 
recording of a $54 million impairment charge. Management performed an additional quantitative impairment test related to its 
Legacy U.K. Gaming reporting unit in connection with its required annual impairment test which did not indicate any further 
impairment. As of December 31, 2020, the Legacy U.K. Gaming reporting unit had a goodwill value of $129 million. 

We identified management’s determination of the fair value of the Legacy U.K. Gaming reporting unit as a critical audit matter 
due to the significant forward-looking assumptions required in determining fair value under the income approach.  Specifically, 
given the increased uncertainty in the current year due to COVID-19, auditing management’s assumptions regarding the 
discount rate and the projections of revenue and profit margin was especially challenging and required a high degree of auditor 
judgment, including the involvement of our valuation specialists, to evaluate the reasonableness of management’s assumptions.  

92 

 
 
 
 
How the Critical Audit Matter Was Addressed in the Audit 

Our audit procedures related to testing the discount rate and projections of revenue and profit margin for the Legacy U.K. 
Gaming reporting unit included the following, among others: 

•  We tested the effectiveness of management’s controls over: 

–  Preparation and evaluation of future operating results such as projected revenues and profit margins 

–  Management’s selection of the discount rate 

–  Evaluation of third-party valuation reports 

•  We performed the following substantive procedures:  

–  Evaluated management’s ability to accurately project future revenues and profit margins by comparing actual 

results to management’s historical projections 

–  Evaluated the reasonableness of management’s revenue and profit margin projections by comparing the 

projections to:  

◦  Historical revenues and profit margins 

◦ 

◦ 

◦ 

Internal communications to management and the Board of Directors 

Projected information included in analyst and industry reports for the Company and certain of its 
peer companies and macroeconomic data 

Projected information used in previous impairment tests 

–  We evaluated the impact of changes in management’s projections from the October 1, 2020 annual 

measurement date to management’s assessment of potential triggering events through December 31, 2020. 

–  With the assistance of our fair value specialists, we evaluated the reasonableness of the discount rate by:  

◦  Testing the source information underlying the determination of the discount rate and the 

mathematical accuracy of the calculation 

◦  Developing a range of independent estimates and comparing those to the discount rate selected by 

management  

/s/ Deloitte & Touche LLP 

Las Vegas, Nevada 
March 1, 2021  

We have served as the Company’s auditor since 2003 

93 

 
 
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
CONSOLIDATED STATEMENTS OF OPERATIONS 
(in millions, except per share amounts) 

Years Ended December 31, 
2019 

2020 

2018 

Revenue: 
Services 
Product sales 
Instant products 
Total revenue 
Operating expenses: 
Cost of services (1) 
Cost of product sales (1) 
Cost of instant products (1) 
Selling, general and administrative 
Research and development 
Depreciation, amortization and impairments 
Goodwill impairment 
Restructuring and other  
Operating income  
Other (expense) income: 

Interest expense 
(Loss) earnings from equity investments 
Loss on debt financing transactions 
(Loss) gain on remeasurement of debt 
Other (expense) income, net 
Total other expense, net 
Net loss before income taxes 

Income tax expense 
Net loss 

Less: Net income attributable to noncontrolling interest 

Net loss attributable to SGC 

Basic and diluted net loss attributable to SGC per share: 

Basic 

Diluted 

Weighted average number of shares used in per share calculations: 

Basic shares 
Diluted shares 

 (1) Excludes D&A. 

$ 

1,593      $ 
553     
578     
2,724     

1,819      $ 
994     
587     
3,400     

1,777   
994    
592    
3,363    

531     
349     
280     
701     
166     
554     
54     
67     
22     

(503)    
(6)    
(1)    
(51)    
(5)    
(566)    
(544)    
(4)    
(548)    
21     
(569)     $ 

538     
457     
289     
707     
188     
647     
—     
28     
546     

(589)    
24     
(100)    
9     
2     
(654)    
(108)    
(10)    
(118)    
12     
(130)     $ 

505    
466    
284    
697    
202    
690    
—    
253    
266    

(597)   
25    
(93)   
43    
17    
(605)   
(339)   
(13)   
(352)   
—    
(352)  

(6.02)     $ 
(6.02)     $ 

(1.40)     $ 
(1.40)     $ 

(3.87)  
(3.87)  

95     
95     

93     
93     

91    
91    

$ 

$ 

$ 

See accompanying notes to consolidated financial statements. 

94 

 
 
  
  
 
 
  
    
    
  
    
    
  
    
    
 
 
   
  
  
   
    
 
 
   
  
  
    
    
 
   
  
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
CONSOLIDATED STATEMENTS OF COMPREHENSIVE LOSS 
(in millions) 

Years Ended December 31, 
2019 

2020 

2018 

Net loss 
Other comprehensive income (loss): 

Foreign currency translation gain (loss), net of tax 
Pension and post-retirement loss, net of tax 
Derivative financial instruments unrealized loss, net of tax 

Total other comprehensive gain (loss)  

Total comprehensive loss 
Less: comprehensive income attributable to noncontrolling interest 

Comprehensive loss attributable to SGC 

$ 

(548)     $ 

(118)     $ 

(352)   

85     
(5)    
(6)    
74     
(474)    
21     
(495)     $ 

26     
(7)    
(11)    
8     
(110)    
12     
(122)     $ 

(99)   
(1)   
—    
(100)   
(452)   
—    
(452)   

$ 

See accompanying notes to consolidated financial statements. 

95 

 
 
 
 
 
 
 
  
  
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
CONSOLIDATED BALANCE SHEETS 
(in millions, except par value)  

ASSETS 

Current assets: 

Cash and cash equivalents 
Restricted cash 
Receivables, net of allowance for credit losses of $81 and $36, respectively 
Inventories 
Prepaid expenses, deposits and other current assets 

Total current assets 

Non-current assets: 
Restricted cash 
Receivables, net of allowance for credit losses of $5 and $-, respectively 
Property and equipment, net 
Operating lease right-of-use assets 
Goodwill 
Intangible assets, net 
Software, net 
Equity investments 
Other assets 

Total assets 

LIABILITIES AND STOCKHOLDERS’ DEFICIT 

Current liabilities: 

Current portion of long-term debt 
Accounts payable 
Accrued liabilities 

Total current liabilities 

Deferred income taxes 
Operating lease liabilities 
Other long-term liabilities 
Long-term debt, excluding current portion 

Total liabilities 

Commitments and contingencies (Note 21) 
Stockholders’ deficit: 

Common stock, par value $0.001 per share: 199 shares authorized; 113 and 111 shares issued and 
95 and 94 shares outstanding, respectively 
Additional paid-in capital 
Accumulated loss 
Treasury stock, at cost - 17 shares  
Accumulated other comprehensive loss 
Total SGC stockholders’ deficit 

Noncontrolling interest 

Total stockholders’ deficit 
Total liabilities and stockholders’ deficit 

See accompanying notes to consolidated financial statements. 

96 

As of December 31, 
2019 
2020 

$ 

$ 

$ 

1,016      $ 
117     
616     
191     
241     
2,181     

10     
20     
415     
94     
3,292     
1,299     
227     
262     
184     
7,984      $ 

44      $ 
203     
586     
833     
79     
77     
260     
9,259     
10,508     

313   
51    
755    
244    
252    
1,615    

11    
53    
500    
105    
3,280    
1,516    
258    
273    
198    
7,809   

45   
226    
495    
766    
91    
88    
292    
8,680    
9,917    

1     
1,268     
(3,529)    
(175)    
(218)    
(2,653)    
129     
(2,524)    
7,984      $ 

1    
1,208    
(2,954)   
(175)   
(292)   
(2,212)   
104    
(2,108)   
7,809   

$ 

 
 
  
 
 
 
    
 
   
 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
CONSOLIDATED STATEMENTS OF STOCKHOLDERS’ DEFICIT 
(in millions)  

Additional 
Paid in 
Capital 

Common 
Stock 
1  

$ 

Accumulated 
Loss 
(2,461)    $ 

Treasury 
Stock 

(175)    $ 

808     $ 

Noncontrolling 
Interest 

Total 

(200)     $ 

—     $  (2,027)  

Accumulated 
Other 
Comprehensive 
Loss 

(16)  

—   

—   

—   

—   

(16)  

   $ 

   $ 

January 1, 2018 

Net redemption of common 
stock in connection with 
stock options and RSUs 
Stock-based compensation 
Net loss 
Adoption impact of ASC 
606 
Other comprehensive loss 

December 31, 2018 

$ 

Net issuance of common 
stock in connection with 
stock options and RSUs and 
other 
Sale of SciPlay common 
stock and related 
transactions 
Stock-based compensation 
Net loss 
Other comprehensive 
income 

December 31, 2019 

$ 

Net proceeds in connection 
with settlement of stock 
options and RSUs 
Stock-based compensation 
Net loss 
Other comprehensive 
income 
Impact of ASC 326 adoption 

December 31, 2020 

$ 

—  

—  
—  
—  
—  
1  

—  

—  

—  
—  
—  
1  

—  

—  
—  
—  

—  
1  

43    
—    
—    
—    
835     $ 

—    
(352)   
(11)   
—    
(2,824)    $ 

—    
—    
—    
—    
(175)    $ 

12   

—   

—   

328   

—   

—   

33    
—    
—    
1,208     $ 

—    
(130)   
—    
(2,954)    $ 

—    
—    
—    
(175)    $ 

   $ 

—    
—    
—    
(100)   
(300)     $ 

—   

—   

—    
—    
8    
(292)     $ 

43   
—    
(352)  
—    
(11)  
—    
—    
(100)  
—     $  (2,463)  

—   

12   

91   

419   

34   
1    
(118)  
12    
—    
8   
104     $  (2,108)  

4   

—   

—   

—   

—   

4   

56    
—    
—    
—    
1,268     $ 

—    
(569)   
—    
(6)   
(3,529)    $ 

—    
—    
—    
—    
(175)    $ 

   $ 

—    
—    
74    
—    
(218)     $ 

60   
4    
(548)  
21    
74   
—    
—    
(6)  
129     $  (2,524)  

See accompanying notes to consolidated financial statements. 

97 

 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
  
  
  
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
  
  
 
 
 
 
 
 
 
  
  
  
  
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
CONSOLIDATED STATEMENTS OF CASH FLOWS 
(in millions) 

Cash flows from operating activities: 

Net loss 

Adjustments to reconcile net loss to cash provided by operating activities: 

Depreciation, amortization and impairments 

Goodwill impairment 
Change in deferred income taxes 

Stock-based compensation 

Non-cash interest expense 

Loss (earnings) from equity investments, net 
Distributed earnings from equity investments 
Provision for bad debts and inventory charges(1) 
Loss (gain) on sale of assets and other, net 

Loss on debt financing transactions 
Loss (gain) on remeasurement of debt 

Contingent acquisition consideration fair value adjustment 

Changes in assets and liabilities, net of effects of acquisitions: 

Receivables, net(1) 
Inventories(1) 
Other assets and liabilities 
Accounts payable and accrued liabilities(1) 

Net cash provided by operating activities 
Cash flows from investing activities: 

Capital expenditures 

Acquisitions of businesses and assets, net of cash acquired 

Acquisitions and additions to equity method investments 
Distributions of capital from equity investments 

Proceeds from asset sales and other 

Net cash used in investing activities 
Cash flows from financing activities: 

Borrowings under SGI revolving credit facility 

Repayments under SGI revolving credit facility 

Proceeds from issuance of notes and term loans 

Repayment of assumed NYX and other acquisitions debt 
Payments on long-term debt 

Repayments of notes and term loans (including redemption premium) 

Payments of debt issuance and deferred financing costs 

Payments on license obligations 
Sale of future revenue 

Net proceeds from the sale of SciPlay’s common stock 

Payments of deferred SciPlay common stock offering costs 

Net redemptions of common stock under stock-based compensation plans and other 

Net cash provided by (used in) financing activities 
Effect of exchange rate changes on cash, cash equivalents and restricted cash 

Increase (decrease) in cash, cash equivalents and restricted cash 
Cash, cash equivalents and restricted cash, beginning of period 

Cash, cash equivalents and restricted cash, end of period 

$ 

98 

Years Ended December 31, 
2019 

2018 

2020 

$ 

(548)     $ 

(118)     $ 

(352)   

554     
54     
(22)    
61     
22     
6     
22     
110     
—     
1     
51     
—     

121     
14     
(35)    
60     
471     

(190)    
(13)    
(6)    
12     
24     
(173)    

647     
—     
(21)    
37      
25     
(24)    
26     
15     
6     
100     
(9)    
2     

(61)    
(29)    
(31)    
(19)    
546     

(285)    
—     
(1)    
23     
—     
(263)    

690    

—    
(33)   

44    

25    

(25)   
33    

29    

(16)   

93    
(43)   

29    

23    
2    

(27)   

(126)   

346    

(391)   

(297)   

(180)   
30    

40    

(798)   

530     
(190)    
550     
—     
(42)    
(341)    
(10)    
(36)    
—     
—     
—     
2     
463     
7     
768     
375     
1,143      $ 

270     
(400)    
2,300     
—     
(44)    
(2,523)    
(35)    
(40)    
11     
342     
(9)    
(1)    
(129)    
1     
155     
220     
375      $ 

560    

(585)   

2,512    

(290)   
(39)   

(2,210)   

(38)   

(45)   
—    

—    

—    

(21)   

(156)   
(6)   

(614)   

834    

220    

 
 
 
  
 
 
 
    
 
  
 
   
   
 
   
   
 
    
 
  
 
    
 
  
 
Years Ended December 31, 
2019 

2020 

2018 

Supplemental cash flow information: 

Cash paid for interest 
Income taxes paid 
Cash paid for contingent acquisition considerations included in operating activities 

Non-cash investing and financing transactions: 

Non-cash rollover and refinancing of Term loans  
Non-cash additions to intangible assets related to license agreements 
NYX non-cash consideration transferred (including 2017 acquisition of ordinary 
shares)  

$ 

$ 

471      $ 
22     
4     

—      $ 
—     

—     

549      $ 
41     
26     

633    
33    
—    

—      $ 
—     

3,275    
138    

—     

93    

(1) Prior year amounts have been reclassified to conform to the current year presentation. These reclassifications had no effect on the previously reported net 
cash provided by operating activities. 

See accompanying notes to consolidated financial statements. 

99 

 
 
 
 
 
 
  
  
 
  
  
SCIENTIFIC GAMES CORPORATION 
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS 
(amounts in USD, table amounts in millions, except per share amounts) 

(1) Description of the Business and Summary of Significant Accounting Policies 

Description of the business 

We are a leading developer of technology-based products and services and associated content for the worldwide 
gaming, lottery, social and digital gaming industries. Our portfolio of revenue-generating activities primarily includes supplying 
gaming machines and game content, casino-management systems and table game products and services to licensed gaming 
entities; providing instant and draw-based lottery products, lottery systems and lottery content and services to lottery operators; 
providing social casino gaming solutions to retail consumers; and providing a comprehensive suite of digital RMG and sports 
wagering solutions, distribution platforms, content, products and services. We report our operations in four business 
segments—Gaming, Lottery, SciPlay, and Digital.  

Basis of presentation and principles of consolidation 

The accompanying consolidated financial statements have been prepared in accordance with U.S. GAAP. The 
accompanying consolidated financial statements include the accounts of SGC, its wholly owned subsidiaries, and those 
subsidiaries in which we have a controlling financial interest. Investments in other entities in which we do not have a 
controlling financial interest but we exert significant influence are accounted for in our consolidated financial statements using 
the equity method of accounting. All intercompany balances and transactions have been eliminated in consolidation.  

Use of estimates 

The preparation of financial statements in conformity with U.S. GAAP requires management to make estimates and 
assumptions that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities at the 
date of the financial statements and the reported amounts of revenues and expenses during the reporting period. Actual results 
could differ from those estimates. 

Impact of COVID-19 

In March 2020, the World Health Organization declared the rapidly spreading COVID-19 outbreak a pandemic. In 

response to the COVID-19 pandemic, governments across the world implemented a number of measures to prevent its spread, 
including but not limited to, the temporary closure of a substantial number of gaming operations establishments and disruptions 
to lottery operations, travel restrictions, and cancellation of sporting events, which are affecting our business segments in a 
number of ways. During the latter part of the second quarter of 2020 and through the remainder of the year, lifting of 
restrictions began, including the reopening of the majority of gaming establishments globally and the resumption of sporting 
events. During the fourth quarter of 2020 and in response to the second wave of the COVID-19 pandemic, certain jurisdictions 
implemented additional temporary closures, which were subsequently lifted. As gaming operations have yet to return to pre-
COVID levels, limited international travel, social distancing measures (which in some cases has required our customers to 
substantially reduce maximum floor capacity in many jurisdictions), decreased operating capacities, high unemployment rates 
and potential changes in consumer behaviors continued to negatively impact our results of operations, cash flows and financial 
condition through 2020. Additionally, while most casinos have reopened, it is unknown when mitigation measures (such as 
capacity limitations) will be lifted, all contributing to continued uncertainty into 2021. 

Based on our current estimates regarding the magnitude and length of the disruptions to our business, we do not 

anticipate these disruptions will impact our ability to meet our obligations when due or our ability to maintain compliance with 
our financial covenants in our debt agreements for at least the next 12 months. However, the ultimate magnitude and length of 
time that the disruptions from COVID-19 will continue remains uncertain. This uncertainty will require us to continually assess 
the situation, including the impact of changes to government imposed restrictions, changes in customer behaviors, social 
distancing measures and decreased gaming establishments operating capacity jurisdiction by jurisdiction. Accordingly, our 
estimates regarding the magnitude and length of time that these disruptions will continue to impact our results of operations, 
cash flows and financial condition may change in the future and such changes could be material. 

100 

 
 
 
 
On April 9, 2020, we borrowed $480 million under SGI’s revolving credit facility, which was substantially all of our 
remaining availability thereunder. On July 1, 2020, SGI issued $550 million in aggregate principal amount of 8.625% senior 
unsecured notes due 2025 in a private offering and on July 17, 2020, SGI redeemed all $341 million of our outstanding 2021 
Notes. As of December 31, 2020, our total available liquidity (excluding our SciPlay business segment) was $850 million, 
which included $103 million of undrawn availability under SGI’s revolving credit facility due to a voluntary payment of 
$100 million made on October 9, 2020. In February of 2021, we made another voluntary payment of $100 million on SGI’s 
revolving credit facility. During the first half of 2020, we implemented a number of measures to reduce operating costs, 
conserve liquidity and navigate through this unprecedented situation including permanent reductions in workforce and 
temporary measures such as: reductions in salaries and workforce (salary reduction measures ceased as of July 31, 2020), 
unpaid employee furloughs, reductions in hours, temporary elimination of 401(k) matching among other compensation and 
benefits reductions, and deferral of certain operating and capital expenditures. We continue to actively manage our daily cash 
flows and continue to evaluate additional measures that will reduce operating costs and conserve cash. Refer to Note 15 for 
description of issuance of the 2025 Unsecured Notes on July 1, 2020 and the redemption of the 2021 Notes on July 17, 2020. 

Our only financial maintenance covenant (excluding SciPlay’s Revolver) is contained in SGI’s credit agreement. Prior 

to the Credit Agreement Amendment (as defined below) dated May 8, 2020, this covenant was tested at the end of each fiscal 
quarter and required us to not exceed a maximum consolidated net first lien leverage ratio of 5.00x Consolidated EBITDA (as 
defined in the credit agreement). Prior to the Credit Agreement Amendment, this ratio stepped down to 4.75x beginning with 
the fiscal quarter ended December 31, 2020 and to 4.50x beginning with the fiscal quarter ending December 31, 2021. These 
agreements also contain events of default customary for agreements of their type (with customary grace periods, as applicable). 
Failure to comply with any of the covenants in these agreements could result in a default under these agreements and under 
other agreements containing cross-default provisions. Such a default would permit lenders to accelerate the maturity of the debt 
under these agreements and other agreements containing cross-default provisions and, in the case of the credit agreement and 
the indentures governing the Secured Notes, to foreclose upon any collateral securing such debt. 

We amended the consolidated net first lien leverage ratio covenant in the credit agreement with the requisite lenders 

under SGI’s revolving credit facility on May 8, 2020 (the “Credit Agreement Amendment”) and subsequently extended the 
Credit Agreement Amendment on October 8, 2020 (the “Credit Agreement Extension Amendment”) to implement a financial 
covenant relief period, which extends the relief period through the first quarter of 2022. As a result, (a) SGI is not required to 
maintain compliance with the consolidated net first lien leverage ratio covenant during the Covenant Relief Period, (b) the step 
down of the consolidated net first lien leverage ratio covenant following the Covenant Relief Period was revised, (c) SGI must 
maintain liquidity (excluding SciPlay) of at least $275 million during the Covenant Relief Period, (d) SGI is restricted in its 
ability to further incur indebtedness and liens, make restricted payments and investments and prepay junior indebtedness during 
the Covenant Relief Period, subject to certain exceptions and further subject, in some instances, to maintaining minimum 
liquidity (excluding SciPlay) of at least $400 million and (e) a LIBOR floor of 0.500% was established on borrowings under the 
revolving credit facility during the Covenant Relief Period. 

101 

 
 
 
 
The following table summarizes the revised consolidated net first lien leverage ratio and Consolidated EBITDA: 

Period ending 
3/31/2022 
6/30/2022 
9/30/2022 
12/31/2022 
3/31/2023 
6/30/2023 
9/30/2023 
12/31/2023 
3/31/2024 and thereafter 

Revised Consolidated Net First Lien Leverage Ratio Covenant Calculation 
Revised Consolidated Net First Lien 
Leverage Ratio Covenant 
6.00x 
6.00x 
5.75x 
5.75x 
5.25x 
5.25x 
4.75x 
4.75x 
4.50x 

Consolidated EBITDA multiplier1 
4x Q1-2022 
2x YTD Q2-2022 
1.33x YTD Q3-2022 

N/A - Calculated based on the previous 
12 month period including the quarter 
being tested 

(1) Consolidated EBITDA is defined in the Credit Agreement Extension Amendment and is calculated as testing year-to-date period-end consolidated EBITDA 
times multiplier. 

Additionally, the SciPlay Revolver requires that SciPlay maintain a maximum total net leverage ratio not to exceed 
2.50x and maintain a minimum fixed charge coverage ratio of no less than 4.00x. We had no amounts drawn on our SciPlay 
Revolver as of December 31, 2020. 

SciPlay Initial Public Offering and Noncontrolling Interest 

On May 7, 2019, SciPlay completed an initial public offering (“IPO”) for an 18.0% minority interest in our Social 

gaming business, after giving effect to the underwriters’ partial exercise of their over-allotment option on June 4, 2019. SciPlay 
has two classes of common stock - Class A common stock, which is traded on The NASDAQ Global Select Market under the 
symbol “SCPL,” and Class B common stock. On all matters submitted to a vote of SciPlay stockholders, Class B common 
stock entitles SGC to ten votes per share (for so long as the number of shares of SciPlay common stock beneficially owned by 
SGC represents at least 10% of SciPlay’s outstanding shares of common stock and, thereafter, one vote per share), and SciPlay 
Class A common stock entitles its owners to one vote per share. As of December 31, 2020, SGC owned all of the outstanding 
Class B common stock, which represents approximately 82.0% of SciPlay’s total outstanding shares of common stock and 
approximately 97.8% of the combined voting power of both classes of SciPlay’s outstanding common stock. Accordingly, SGC 
continues to control shares representing a majority of the combined voting power in SciPlay and continues to have a controlling 
financial interest in and consolidate SciPlay, subsequent to the IPO. 

The corporate structure of the above transaction is commonly referred to as an “Up-C” structure, which allows us to 
continue to realize tax benefits associated with owning interests in an entity that is treated as a partnership, or “pass-through” 
entity, for income tax purposes following the IPO. 

In connection with the SciPlay IPO we also entered into the following transactions: 

•  A tax receivable agreement (“TRA”), which provides for the payment by SciPlay to SGC of 85% of the amount of 
tax benefits, if any, that SciPlay actually realizes (or in some circumstances is deemed to realize) in connection 
with increases in the tax basis of assets of SciPlay Parent Company, LLC (“SciPlay Parent LLC”) in connection 
with the SciPlay IPO, redemption or exchanges of membership interest or certain distributions and other tax 
benefits related to SciPlay’s making of payments under the TRA.  

•  An Intercompany Services Agreement, under which SGC provides to SciPlay certain corporate level general and 
administrative services, including but not limited to, finance, corporate development, human resources, legal 
(which could include liability related to litigation awards related to SciPlay), information technology and rental 
fees for shared assets. These expenses are charged to SciPlay and settled in cash. 

•  An intellectual property license agreement (“IP License Agreement”), pursuant to which SciPlay acquired certain 

licenses from a restricted subsidiary of SGC for a one-time payment of $255 million. 

102 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
• 

SciPlay Holding Company, LLC (“SciPlay Holding”), a subsidiary of SciPlay, entered into a $150 million 
revolving credit agreement (the “SciPlay Revolver”) that matures in May 2024 (see Note 15). 

As a result of these transactions, in 2019 we received $312 million in net proceeds from the offering (net of 
$30 million used by SciPlay to pay the offering fees and balance retained by SciPlay for general corporate purposes), which has 
enabled us to make substantial payments to reduce our debt. 

The noncontrolling interest share of equity in SciPlay is reflected as a component of the noncontrolling interest in the 

accompanying consolidated balance sheets and was $129 million and $104 million as of December 31, 2020 and 2019, 
respectively. The legal entities that comprise SciPlay are unrestricted subsidiaries under our credit agreement and the indentures 
governing the Senior Notes. 

Significant Accounting Policies 

Additional accounting policy disclosures are provided within the applicable Notes. 

Cash and cash equivalents 

Cash and cash equivalents include all cash balances and highly liquid investments with an original maturity of three 

months or less. We place our temporary cash investments with high credit quality financial institutions. At times, such 
investments in U.S. accounts may be in excess of the Federal Deposit Insurance Corporation insurance limit.  

Restricted cash 

We are required by gaming regulations to maintain sufficient reserves in restricted cash accounts to be used for the 

purpose of funding payments to WAP jackpot winners. These restricted cash balances are based primarily on the jackpot meters 
displayed to slot players or for previously won jackpots and vary by jurisdiction. Compliance with maintaining adequate 
restricted cash balances and complying with appropriate investment guidelines for jackpot funding is periodically reported to 
gaming authorities Additionally, restricted cash balances also include funds contractually held for iLottery player 
reimbursements.  

Minimum guarantees under licensing agreements 

We enter into long-term license agreements with third parties in which we are obligated to pay a minimum guaranteed 

amount of royalties, typically periodically over the life of the contract. These license agreements provide us with access to a 
portfolio of major brands to be used across our business segments in building our strong brand presence across multiple 
channels of distributions. We account for the minimum guaranteed obligations within accrued and other long-term liabilities at 
the onset of the license arrangement and record a corresponding licensed asset within intangible assets, net. The licensed 
intangible assets related to the minimum guaranteed obligations are amortized over the term of the license agreement with the 
amortization expense recorded in D&A. The long-term liability related to the minimum guaranteed obligations is reduced as 
royalty payments are made as required under the license agreement. We assess the recoverability of license agreements 
whenever events arise or circumstances change that indicate the carrying value of the licensed asset may not be recoverable. 
Recoverability of the licensed asset and the amount of impairment, if any, are determined using our policy for intangible assets 
with finite useful lives.  

Amortization expense related to these licenses and recorded in D&A for the years ended December 31, 2020, 2019 and 

2018 was $73 million, $81 million and $61 million, respectively.  

103 

 
 
 
 
 
 
The following are our total minimum guaranteed obligations for the periods presented: 

Accrued liabilities 
Other long-term liabilities 
Total minimum guarantee obligations 
Weighted average remaining term (in years)   

  $ 

  $ 

As of December 31, 

2020 

2019 

45      $ 
133     
178      $ 
4.4  

39    
172    
211    
4.7 

The following are our remaining expected future payments of minimum guarantee obligations: 

Year Ending December 31, 

2021 
$45 

2022 
$44 

2023 
$30 

2024 
$30 

2025 
$29 

  After 2025 

$— 

Expected future payments 

Other assets 

We capitalize debt issuance costs associated with long-term line-of-credit arrangements and amortize such amounts 

ratably over the term of the arrangement as an adjustment to interest expense.  

We assess the recoverability of our other long-term assets whenever events arise or circumstances change that indicate 

the carrying value of the asset may not be recoverable.  

Advertising costs 

The cost of advertising is expensed as incurred and totaled $124 million, $125 million and $102 million in 2020, 2019 

and 2018, respectively. 

R&D 

R&D relates primarily to software product development costs and is expensed as incurred until technological 

feasibility has been established. Employee related costs associated with product development are included in R&D. 

Foreign currency translation 

We have significant operations where the local currency is the functional currency, including our operations in the 

U.K., Europe, Australia and Canada. Assets and liabilities of foreign operations are translated at period-end rates of exchange 
and results of operations are translated at the average rates of exchange for the period. Gains or losses resulting from translating 
the foreign currency financial statements are accumulated as a separate component of accumulated other comprehensive loss in 
stockholders’ deficit. Gains or losses resulting from foreign currency transactions are included in Other (expense) income, net. 

Comprehensive loss 

We include and classify in comprehensive loss unrealized gains and losses from our foreign currency translation 

adjustments, certain gains or losses associated with pension or other post-retirement benefits, including prior service costs or 
credits and transition assets or obligations, the effective portion of derivative financial instruments designated as hedging 
instruments, and net investment non-derivative hedge of our investments in certain of our international subsidiaries. 

New Accounting Guidance - Recently Adopted 

The FASB issued ASU No. 2016-13, Financial Instruments - Credit Losses (Topic 326) in 2016. The new guidance 

replaces the incurred loss impairment approach in legacy U.S. GAAP with a methodology that reflects future credit losses and 
requires consideration of a broader range of reasonable and supportable information to inform credit loss estimates. For trade 
and other receivables, loans and other financial instruments, we are required to use a forward-looking expected loss model 
rather than the incurred loss model for recognizing credit losses, which reflects losses that are probable. We adopted ASC 326 
as of January 1, 2020 using the modified retrospective method for all financial assets measured at amortized cost, which 

104 

 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
resulted in a $6 million cumulative-effect adjustment increase to accumulated loss. See Note 6 for our credit losses policy and 
the adoption impact of ASC 326 on our consolidated financial statements. 

The FASB issued ASU No. 2018-13, Fair Value Measurement, and several subsequent amendments (collectively, 

Topic 820) in 2018. The standard amends the required quantitative and qualitative disclosure requirements for recurring and 
nonrecurring fair value measurements. We adopted this standard effective January 1, 2020. The adoption of this standard did 
not have a material impact on our financial statement disclosures. 

In December 2019, the FASB issued ASU No. 2019-12, Income Taxes, to simplify the accounting for income taxes. 

The guidance eliminates certain exceptions related to the approach for intraperiod tax allocation, the methodology for 
calculating income taxes in an interim period, and the recognition of deferred tax liabilities for outside basis differences related 
to changes in ownership of equity method investments and foreign subsidiaries. The guidance also simplifies aspects of 
accounting for franchise taxes, enacted changes in tax laws or rates and clarifies the accounting for transactions that result in a 
step-up in the tax basis of goodwill. The standard is effective for fiscal years beginning after December 15, 2020 and interim 
periods within those fiscal years with early adoption permitted. We adopted this standard effective January 1, 2020 on a 
prospective basis for all relevant adjustments. The adoption of this guidance did not have a material effect on our consolidated 
financial statements. 

New Accounting Guidance - Not Yet Adopted 

The FASB issued ASU No. 2020-04 and subsequently ASU No. 2021-01, Reference Rate Reform (Topic 848) in 

March 2020 and January 2021, respectively. The new guidance provides optional expedients and exceptions for applying U.S. 
GAAP to contract modifications and hedging relationships, including derivative instruments impacted by changes in the interest 
rates used for discounting cash flows for computing variable margin settlements, subject to meeting certain criteria, that 
reference LIBOR or other reference rates expected to be discontinued, in 2022 or potentially 2023 (pending possible extension). 
The ASUs establish certain contract modification principles that entities can apply in other areas that may be affected by 
reference rate reform and certain elective hedge accounting expedients and exceptions. The ASUs may be applied prospectively. 
We are currently assessing the impact of these standards on our consolidated financial statements. 

We do not expect that any other recently issued accounting guidance will have a significant effect on our consolidated 

financial statements. 

(2) Business Segments  

We report our operations in four business segments—Gaming, Lottery, SciPlay and Digital—representing our different 

products and services.  

Our Gaming business segment generally sells gaming machines, VGTs, VLTs and conversion kits and parts, leases or 
otherwise provides gaming machines, server-based systems and content, sells and supports CMS-based software and hardware, 
licenses PTG content, and supplies Shufflers to commercial, tribal and governmental gaming operators. Our Lottery business 
segment provides instant and draw lottery products and related value-added services, and licensed brands used in instant lottery 
products and loyalty and reward services. Our Lottery business segment also provides systems products and services generally 
comprised of POS terminals, a central system, customized computer software, data communication services, support and/or 
related equipment. Our SciPlay business segment develops, markets, and operates a portfolio of social games played on various 
mobile and web platforms. Our Digital business segment provides highly customizable software design, development, 
licensing, maintenance and support services from a comprehensive suite of technology solutions to enable our customers to 
operate sports books, including betting markets across both fixed-odds and pari-mutuel betting styles, a distribution platform, 
full gaming process support services, brand and player management, and RMG services to online casino operators through our 
remote game servers. See Note 3 for the products and services from which each reportable segment derives its revenues. 

In evaluating financial performance, our Chief Operating Decision Maker focuses on AEBITDA as management’s 

segment measure of profit or loss, which is described below. The accounting policies for our business segments are the same as 
those described in these Notes. The following tables present our segment information: 

105 

 
 
Year Ended December 31, 2020 

Gaming 

Lottery 

SciPlay 

Digital 

Unallocated 
and 
Reconciling 
Items(1) 

918     $ 
389    

(62)   
—    
(11)   

$ 

926      $ 
247     

Total revenue 
AEBITDA(2) 
Reconciling items to consolidated net loss before income taxes: 
D&A 
Goodwill impairment 
Restructuring and other 
EBITDA from equity investments(2) 
Loss from equity investments  
Interest expense 
Loss on debt refinancing transactions 
Loss on remeasurement of debt 
Other expense, net 
Stock-based compensation 

(348)    
(54)    
(30)    

582     $ 
189    

(10)   
—    
(2)   

298     $ 
88    

—      $ 
(113)     $ 

(91)   
—    
(4)   

Total 

2,724    
800    

(554)   
(54)   
(67)   
(37)   
(6)   
(503)   
(1)   
(51)   
(10)   
(61)   
(544)   
7,984    

(43)    
—     
(20)    
(37)    
(6)    
(503)    
(1)    
(51)    
(10)    
(61)    

  $ 
717      $ 

Net loss before income taxes 
Assets as of December 31, 2020 

$ 

4,415      $ 

1,317     $ 

564     $ 

971     $ 

$ 

7     $ 

43     $ 

102      $ 

Capital expenditures for the year 
ended December 31, 2020 
(1) Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments 
AEBITDA to our consolidated net loss before income taxes. 
(2) AEBITDA is reconciled to consolidated net loss before income taxes and includes net loss attributable to SGC with the following adjustments: (1) net 
income attributable to noncontrolling interest, (2) restructuring and other, which includes charges or expenses attributable to: (i) employee severance; (ii) 
management restructuring and related costs; (iii) restructuring and integration; (iv) cost savings initiatives; (v) major litigation; and (vi) acquisition costs and 
other unusual items; (3) depreciation and amortization expense and impairment charges (including goodwill impairments); (4) change in fair value of 
investments and remeasurement of debt; (5) interest expense; (6) income tax expense; (7) stock-based compensation; (8) loss (gain) on debt financing 
transactions; and (9) other expense (income), net. In addition to the preceding adjustments, we exclude earnings (loss) from equity method investments and add 
(without duplication) our pro rata share of EBITDA of our equity investments, which represents our share of earnings (whether or not distributed to us) before 
income tax expense, depreciation and amortization expense, and interest (income) expense, net of our joint ventures and minority investees, which is included 
in our calculation of Consolidated AEBITDA to align with the provisions of our long-term debt arrangements. AEBITDA is presented exclusively as our 
segment measure of profit or loss. 

24     $ 

14      $ 

190    

106 

 
 
 
 
 
 
 
 
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
 
 
   
   
   
   
 
Year Ended December 31, 2019 

Gaming 

Lottery 

SciPlay 

Digital 

Unallocated 
and 
Reconciling 
Items(1) 

911      $ 
404     

(67)    
(1)    

$ 

1,748      $ 
865     

Total revenue 
AEBITDA(2)(3) 
Reconciling items to consolidated net loss before income taxes: 
D&A 
Restructuring and other 
EBITDA from equity investments(2)   
Earnings from equity investments  
Interest expense 
Loss on debt financing transactions 
Gain on remeasurement of debt 
Other expense, net 
Stock-based compensation 

(437)    
(10)    

466      $ 
122     

(7)    
(3)    

Net loss before income taxes 
Assets as of December 31, 2019 

$ 

4,932      $ 

1,321      $ 

379      $ 

891      $ 

Capital expenditures for the year 
285    
ended December 31, 2019 
(1) Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments AEBITDA 
to our consolidated net loss before income taxes. 
(2) AEBITDA and EBITDA from equity investments are described in footnote (2) to the first table in this Note 2. 
(3) The year ended December 31, 2019 includes a charge of $10 million for intellectual property royalties paid by SciPlay to the Gaming business segment, 
which is no longer being paid as of May 7, 2019 in connection with the IP License Agreement described in Note 1.  

167      $ 

38      $ 

49      $ 

22      $ 

9      $ 

$ 

Year Ended December 31, 2018 

Gaming 

Lottery 

SciPlay 

Digital 

846     $ 
391     

(59)    
(2)    

$ 

1,831      $ 
920     

Total revenue 
AEBITDA(2)(3) 
Reconciling items to consolidated net loss before income taxes: 
D&A 
Restructuring and other 
EBITDA from equity investments(2) 
Earnings from equity investments  
Interest expense 
Loss on debt financing transactions 
Gain on remeasurement of debt 
Other income, net 
Stock-based compensation 

(493)    
(7)    

416      $ 
94     

(17)    
(29)    

$ 

5,094      $ 

Net loss before income taxes 
Assets as of December 31, 2018 
Capital expenditures for the year 
391    
ended December 31, 2018 
(1) Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments AEBITDA 
to our consolidated net loss before income taxes. 
(2) AEBITDA and EBITDA from equity investments are described in footnote (2) to the first table in this Note 2. 
(3) The year ended December 31, 2018 includes a charge of $26 million for intellectual property royalties paid by SciPlay to the Gaming business segment, 
which is no longer being paid as of May 7, 2019 in connection with the IP License Agreement described in Note 1.  

1,300     $ 

883      $ 

183      $ 

249      $ 

76     $ 

28      $ 

35     $ 

3      $ 

$ 

  $ 
258     $ 

107 

275      $ 
63     

—      $ 
(120)     $ 

(76)    
(9)    

Total 

3,400    
1,334    

(647)   
(28)   
(67)   
24    
(589)   
(100)   
9    
(7)   
(37)   
(108)   
7,809    

(60)    
(5)    
(67)    
24     
(589)    
(100)    
9     
(7)    
(37)    

  $ 
286      $ 

Unallocated 
and 
Reconciling 
Items(1) 

270      $ 
54     

—     $ 
(129)     $ 

Total 

3,363    
1,330    

(67)    
(20)    

(54)    
(195)    
(67)    
25     
(597)    
(93)    
43     
7     
(44)    

(690)   
(253)   
(67)   
25    
(597)   
(93)   
43    
7    
(44)   
(339)   
7,718    

 
 
 
 
 
 
 
 
 
  
  
  
 
 
  
  
  
 
 
  
  
  
 
 
  
  
  
 
 
  
  
  
 
 
  
  
  
 
 
  
  
  
 
 
  
  
  
  
 
 
 
 
 
 
 
 
 
  
  
  
 
 
  
  
  
 
 
  
  
  
 
 
  
  
  
 
 
  
  
  
 
 
  
  
  
 
 
  
  
  
 
 
  
  
  
  
 
The following tables present revenue by customer location and property and equipment by geographic location:  

Revenue: 
U.S. 
Other 

Total  

Property and equipment, net: 

U.S. 
Other 

Total 

(3) Revenue Recognition 

Year Ended December 31, 
2019 

2020 

2018 

  $ 

  $ 

1,819      $ 
905     
2,724      $ 

2,195      $ 
1,205     
3,400      $ 

2,190    
1,173    
3,363    

As of December 31, 
2019 
2020 

  $ 

  $ 

260     $ 
155     
415     $ 

299    
201    
500    

The following table disaggregates our revenues by type within each of our business segments: 

Revenue category 

Gaming 

Gaming operations 
Gaming machine sales 
Gaming systems 
Table products 
Total 

Lottery 

Instant products  
Lottery systems  
Total 

SciPlay 
Mobile 
Web and other 
Total 
Digital 

Sports and platform 
Gaming and other 
Total 

General 

  $ 

  $ 

  $ 

  $ 

  $ 

  $ 

  $ 

  $ 

Revenue recognized for Year Ended December 31, 
2019 

2018 

2020 

332      $ 
312     
171     
111     
926      $ 

579      $ 
339     
918      $ 

506      $ 
76     
582      $ 

127      $ 
171     
298      $ 

597      $ 
609     
295     
247     
1,748      $ 

588      $ 
323     
911      $ 

391      $ 
75     
466      $ 

119      $ 
156     
275      $ 

632    
646    
320    
233    
1,831    

592    
254    
846    

323    
93    
416    

101    
169    
270    

We evaluate the recognition of revenue and rental income based on the criteria set forth in ASC 606 or ASC 842 (ASC 

840 prior to adoption of ASC 842), as appropriate. Revenue is recognized net of incentive rebates and discounts when control 
of the promised goods or services is transferred to our customers, in an amount that reflects the consideration we expect to be 
entitled to in exchange for those goods or services. Sales taxes and all other items of a similar nature are excluded from the 

108 

 
 
  
 
 
 
 
 
    
    
    
 
 
  
 
  
 
 
    
    
 
 
 
 
 
 
 
  
  
  
 
 
 
 
  
  
  
  
  
  
 
 
  
  
  
  
  
  
 
 
  
  
  
  
  
  
 
measurement of the transaction price and shipping and handling activities are treated as a fulfillment of our promise to transfer 
the goods, hence, included in cost of sales. 

Our credit terms are predominately short term in nature. We also grant extended payment terms under certain Gaming 
contracts, with financing terms of more than 12 months, primarily where the sale is secured by the related equipment sold. For 
these contracts with customers for which the financing component is determined to be significant to the contract, and have 
financing terms of more than 12 months, the contract transaction price is adjusted for the effect of a financing component (time 
value of money). 

Any sales commissions associated with the sale or placement of our products and services are expensed as incurred as 

contracts associated with sales commissions are generally completed within a one-year period. 

Contracts with Customers with Multiple Promised Goods and Services 

We enter into contracts with customers that include multiple promises (such as gaming machines, gaming systems 
hardware and software, installation, service and maintenance, warranties, product support or lottery systems and hardware, 
installation and maintenance bundled promises). For such contracts, the transaction price is allocated to each distinct 
performance obligation using an estimate of stand-alone selling price, which is generally based on observable prices or a cost 
plus margin approach. The establishment of stand-alone selling price requires judgment as to whether there is a sufficient 
quantity of items sold or substantively renewed on a stand-alone basis and those prices demonstrate an appropriate level of 
concentration to conclude that a stand-alone selling price exists. 

The guidance in ASC 606 requires that we apply judgments or estimates to determine both the performance obligations 

and the stand-alone selling prices of identified performance obligations. Contracts with multiple promised goods and services 
described above will often involve significant judgment in determining whether each promise is distinct or should be combined 
with other promises in such contracts in concluding on the distinct performance obligations for such contracts. Such judgment 
generally requires an assessment of the level of integration and interdependency between individual components particularly in 
our gaming systems and certain digital contracts with customers. Associated with these same contracts, we also apply 
significant judgment to determine the stand-alone selling prices of the identified performance obligations. In certain contracts 
with customers, we bundle the selling price for multiple promised goods or services or we may license systems for which the 
solutions we provide are highly customized and therefore the prices we charge are either uncertain, highly variable, or both. 

Gaming Operations 

Gaming operations revenues are generated by providing customers access to proprietary land-based gaming equipment 

and content, table game products and VLTs under a variety of recurring operating, service, or rental contracts, for which 
consideration is based upon a percentage of Coin-in, a percentage of Net win, or a fixed daily/monthly fee, with variability 
generally resolved in the reporting period. For these contracts with customers, we generally transfer control and recognize 
revenue or rental income over time based on the amount we expect to receive as described and classify such revenue or rental 
income as services revenue. Payments from customers under these contracts are typically due on a monthly basis. Jackpot 
expense for our WAP services is recorded as a reduction to revenue, which decreased revenue and cost of services by 
$16 million, $20 million, and $22 million for the years ended December 31, 2020, 2019, and 2018 respectively.  

The amount of rental income revenue that is outside the scope of ASC 606 was $209 million, $373 million, and 

$265 million for the years ended December 31, 2020, 2019, and 2018, respectively. 

Gaming Machine Sales 

These contracts with customers include the sale of gaming machines, including game content, electronic table game 
products and parts (including game themes and conversion kits). We transfer control and recognize revenue from the sale of 
gaming machines at a point in time upon delivery of gaming machines to our customers or distributors pursuant to the terms of 
the contract. 

109 

 
 
 
 
Gaming Systems 

Gaming systems contracts with customers can include a comprehensive suite of technology solutions provided to 

gaming operators, including perpetual licenses to core system solutions and non-core system solutions and other applications 
and tools. Gaming systems products also include the iVIEW touch screen display, which facilitates the player experience, bonus 
features, customer service, and employee functions and ongoing hardware and software maintenance services and upgrades. 

Determination of performance obligations and timing of the transfer of control varies by contract. Generally, these 

contracts contain multiple promised goods and services, including the following: (i) core system software license; (ii) non-core 
system software license(s); (iii) professional services; (iv) system-based hardware; (v) in-game hardware products; and (vi) 
software and hardware maintenance and product support. 

Control transfers and we recognize revenue from the sale of perpetual gaming systems licenses and various hardware 

products at a point in time when the gaming system is available for use by a customer which is no earlier than the 
commencement of the license term, and for the hardware products upon delivery. For contracts that include new core gaming 
system installations, control is not considered transferred until control of the core gaming system license is transferred as the 
additional promises are generally highly dependent on the core gaming system. Software and hardware maintenance and 
product support services are considered stand-ready obligations, therefore control transfers and revenue is recognized over time 
over the term of the maintenance and support period. 

Table Products 

Table products revenue is generated from supplying and maintaining or selling table game products, primarily 
including automatic card shufflers, deck checkers, table roulette chip sorters and other land-based table gaming equipment. We 
transfer control and recognize revenue from the sale of table products at a point in time upon delivery to our customers or 
distributors pursuant to the terms of the contract. For supply and maintenance contracts, for which consideration is primarily 
based on a fixed monthly fee, we generally transfer control and recognize rental income over the term of the supply period and 
classify such rental income as service revenue. Such contracts are generally short-term in nature. We also license our 
proprietary table games content, for which revenue is recognized at a point in time under the licensing of intellectual property 
guidance as such licenses are functional licenses. 

Lottery Instant Products 

Our instant products revenue is primarily generated under long-term contracts to supply instant products and provide 

related services to our Lottery customers. For instant products that are sold on a PPU and POS basis, we generally have a single 
performance obligation of a promise to supply the instant products. Control transfers and we recognize revenue from the sale of 
such instant products when the lotteries have taken delivery of shipments of instant products pursuant to the terms of the 
contract. For instant products that are sold on a POS basis, we are compensated based on retail sales, therefore the timing 
difference between the recognition of revenue, the billing of our customers and the receipt of payments depends on retail sales. 
For our SGEP contracts, revenue is recognized when a lottery retailer activates associated instant tickets, which timing 
corresponds with how we satisfy our performance obligation. 

The guidance in ASC 606 requires that we apply judgment to determine the timing of control transfer of performance 

obligations in our Lottery instant products contracts. For instant products that are sold under POS contracts, we generally have a 
single performance obligation of a promise to supply the instant products. The determination of when control transfers requires 
significant judgment because lotteries take delivery of shipments of instant products, but we retain the risk of such inventory 
until retail sales of such tickets takes place. We have determined control transfers upon delivery to a lottery-controlled 
warehouse, because we do not have the ability to direct the use of such instant products subsequent to delivery. 

Lottery Systems 

Our Lottery business segment offers our customers a number of related, value-added services as part of an integrated 
product offering. These services include lottery systems, including point-of-sale terminals and other equipment, software, data 
communication services and support and instant game validation systems, and software, hardware and related services for 
sports wagering and keno systems. 

110 

 
 
For our integrated lottery systems service contracts (described above), our single performance obligation is a promise 

to perform a series of stand-ready services to operate a fully-functional draw lottery. Revenue is recognized over time in an 
amount generally based on a percentage of sales of the related games, which represents our measure of progress toward 
satisfying our performance obligation. 

For our perpetual licensing of customized lottery software contracts, we generally recognize revenue over time using 

costs incurred to date relative to total estimated completion costs to measure progress toward satisfying our performance 
obligations, which we believe best depicts the transfer of control to the customer. 

Maintenance on lottery software and lottery terminals is considered a stand-ready obligation, with control transferring 

and revenue being recognized over time ratably over the maintenance and support period.  

SciPlay 

SciPlay revenues are generated from the sale of virtual coins, chips and bingo cards (“coins, chips and cards”), which 

players can use to play casino-style slot games, table games and bingo games (i.e., spin in the case of slot games, bet in the case 
of table games and use of bingo cards in the case of bingo games). SciPlay distributes its games through various global social 
web and mobile platforms such as Facebook, Apple, Google and Amazon, with some of the games available on Microsoft and 
other web and mobile platforms. Control transfers and SciPlay recognizes revenues from player purchases of coins, chips and 
cards as the coins, chips and cards are consumed for game play and cannot be redeemed nor exchanged for cash. SciPlay 
determined through a review of play behavior that game players generally do not purchase additional coins, chips and cards 
until their existing coins, chips and cards balances have been substantially consumed. As SciPlay is able to track the duration 
between purchases of coins, chips and cards for individual game players for specific games, SciPlay is able to reliably estimate 
the period of time over which coins, chips and cards are consumed. Accordingly, for most games, SciPlay recognizes revenue 
using an item-based revenue model. Because SciPlay has control over the content and functionality of games before they are 
accessed by the end user, SciPlay has determined it is the principal and, as a result, revenues are recorded on a gross basis. 
Payment processing fees paid to platform providers (such as Facebook, Apple, Amazon, Google and Microsoft) are recorded 
within cost of services. All SciPlay revenue is classified as services revenue. 

Digital 

Digital revenue is generated from professional services related to highly customized software design, development, 
licensing, maintenance and support services associated with a comprehensive suite of technology solutions, including sports 
books and betting markets across both fixed-odds and parimutuel betting styles. Additionally, through our integrated suite of 
various platform and technology solutions, we provide gaming operators optional portals for reporting and administrative 
functions, and access to a wide portfolio of content, including casino, lottery and bingo style games. 

Determination of performance obligations and timing of the transfer of control vary based on the nature of the 

contract. Generally, these contracts contain multiple promises, including the following: (i) implementation of customized 
software solution and the associated software license; (ii) support services and unspecified software updates; (iii) professional 
development services; and (iv) access to the game content. For new customers and initial implementations, control generally 
transfers and we recognize revenue from the implementation of a customized software solution and the associated software 
license over time using costs incurred to date relative to total estimated completion costs to measure progress toward satisfying 
our performance obligations, which we believe best depicts the transfer of control to the customer. For license renewals, 
revenue is recognized at a point in time under the licensing of intellectual property guidance as such licenses are functional 
licenses. Support services and unspecified software updates are considered stand-ready obligations, therefore control transfers 
and revenue is recognized over time ratably over the term of the support period. Professional development services generally 
relate to post-go live development, and control transfers and revenue is recognized over time as services are rendered. 

We also generate revenue from various content aggregation platforms, remote gaming servers, and various other 
platforms, which deliver a wide spectrum of internally developed and branded games and popular third-party provided games to 
gaming operators. We provide daily access to these platforms and are typically compensated based on variable consideration, 
such as a percentage of net gaming revenue with variability generally resolved in the reporting period. Substantially all Digital 
revenue is classified as services revenue. 

111 

 
 
Contract Liabilities and Other Disclosures 

The following table summarizes the activity in our contract liabilities for the reporting period: 

Year Ended December 31, 2020 

Contract liability balance, beginning of period(1) 
Liabilities recognized during the period 
Amounts recognized in revenue from beginning balance 
Contract liability balance, end of period(1) 
(1) Contract liabilities are included within Accrued liabilities and Other long-term liabilities in our consolidated balance sheets. 

  $ 

  $ 

109    
56    
(76)   
89    

The timing of revenue recognition, billings and cash collections results in billed receivables, unbilled receivables 
(contract assets), and customer advances and deposits (contract liabilities) on our consolidated balance sheets. Other than 
contracts with customers with financing arrangements exceeding 12 months, revenue recognition is generally proximal to 
conversion to cash, except for Lottery instant products sold under percentage of retail sales contracts. Revenue is recognized for 
such contracts upon delivery to our customers, while conversion to cash is based on the retail sale of the underlying tickets to 
end consumers. As a result, revenue recognition under ASC 606 does not approximate conversion to cash for such contracts in 
any periods presented. Total revenue recognized under such contracts was $93 million, $95 million and $103 million for the 
years ended December 31, 2020, 2019, and 2018 respectively. The following table summarizes our opening and closing 
balances in these accounts (other than contract liabilities disclosed above): 

Receivables 

Contract Assets(1) 

End of period balance, December 31, 2019 
End of period balance, December 31, 2020 
(1) Contract assets are included primarily within Prepaid expenses, deposits and other current assets in our consolidated balance sheets. 

808      $ 
636     

$ 

(4) Restructuring and other 

Restructuring and other includes charges or expenses attributable to: (i) employee severance; (ii) management 

restructuring and related costs; (iii) restructuring and integration; (iv) cost savings initiatives; (v) major litigation; and (vi) 
acquisition related and other unusual items. The following table summarizes pre-tax restructuring and other costs for the 
periods presented: 

2020 

Year Ended December 31, 
2019 

2018 

Employee severance and related(1) 
Acquisition-related costs(2) 
Contingent acquisition consideration(3) 
Legal and related(4) 
Restructuring, integration and other 

Total 

  $ 

  $ 

41      $ 
—     
—     
—     
26     
67      $ 

9      $ 
—     
2     
—     
17     
28      $ 

121    
127    

37   
8    
29    
152    
27    
253   

(1) The year ended December 31, 2020 includes $32 million in severance and other benefits granted to employees as a result of COVID-19 related austerity 
measures. 
(2) The year ended December 31, 2018, includes $8 million related to NYX acquisition. 
(3) Represents contingent consideration fair value adjustment (see Note 16). 
(4) In the fourth quarter of 2018 we settled our previous litigation with ShuffleTech for $152 million. 

112 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
  
  
 
 
 
(5) Basic and Diluted Net Loss Per Share 

Basic and diluted net loss attributable to SGC per share were the same, as any additional common stock equivalents 
would be anti-dilutive. We excluded 2 million, 1 million and 2 million stock options from the calculation of diluted weighted-
average net loss attributable to SGC per share for the years ended December 31, 2020, 2019 and 2018, respectively, which 
would be anti-dilutive due to the net loss attributable to SGC in those periods. In addition, we excluded 3 million RSUs from 
the calculation of diluted weighted-average net loss attributable to SGC per share for each of the years ended December 31, 
2020, 2019 and 2018, which would be anti-dilutive due to the net loss attributable to SGC in those periods. 

(6) Receivables, Allowance for Credit Losses and Credit Quality of Receivables 

Receivables 

Receivables are recorded at the invoiced amount less allowance for credit losses and imputed interest, if any. For a 

portion of our receivables, we have provided extended payment terms with installment payment terms greater than 12 months 
and in certain international jurisdictions up to 36 months. We have a total of $134 million in gross receivables with extended 
payment terms as of December 31, 2020. Interest income, if any, is recognized ratably over the life of the receivable, and any 
related fees or costs to establish the receivables are charged to selling, general and administrative expense as incurred, as they 
are immaterial. Actual or imputed interest, if any, is determined based on current market rates at the time the receivables with 
extended payment terms originated and is recorded ratably over the payment period, which approximates the effective interest 
method. We generally impute interest income on all receivables with payment terms greater than one year that do not contain a 
stated interest rate. Our general policy is to recognize interest on receivables until a receivable is deemed non-performing, 
which we define as payments being overdue by 180 days beyond the agreed-upon terms. When a receivable is deemed to be 
non-performing, the item is placed on non-accrual status and interest income is recognized on a cash basis. Accrued interest, 
non-performing receivables and interest income were immaterial for all periods presented. Effective January 1, 2020, we 
changed our receivables presentation and combined accounts receivable and notes receivable into a single line item on our 
balance sheets due to their similar characteristics and have reclassified the prior period balances to conform to the current year 
presentation. 

The following table summarizes the components of current and long-term receivables, net: 

Current: 

Receivables 
Allowance for credit losses 
Current receivables, net 

Long-term: 

Receivables 
Allowance for credit losses 
Long-term receivables, net 
Total receivables, net 

Allowance for Credit Losses 

As of December 31, 

2020 

2019 

$ 

$ 

697      $ 
(81)    
616     

25     
(5)    
20     
636      $ 

791    
(36)   
755    

53    
—    
53    
808    

As described in Note 1, results for reporting periods effective January 1, 2020 are presented in accordance with ASC 
326 while prior period amounts continue to be reported in accordance with previously applicable U.S. GAAP. We recorded a 
net increase to accumulated loss of $6 million for the cumulative effect of adopting ASC 326, which was primarily related to 
incremental allowance for credit losses associated with our current receivables and contract assets that were not required under 
previously applicable U.S. GAAP. 

The receivables allowance for credit losses is our best estimate of the amount of expected credit losses in our existing 

receivables over the contractual term. We evaluate our exposure to credit loss on both a collective and individual basis. We 
evaluate such receivables on a geographic basis and take into account any relevant available information, which begins with 

113 

 
 
 
 
 
 
  
 
  
historical credit loss experience and consideration of current and expected conditions and market trends (such as general 
economic conditions, other microeconomic and macroeconomic considerations, etc.) and reasonable and supportable forecasts 
that could impact the collectability of such receivables over the contractual term individually or in the aggregate. Changes in 
circumstances relating to these factors may result in the need to increase or decrease our allowance for credit losses in the 
future. 

We manage our receivable portfolios using both geography and delinquency as key credit quality indicators. The 

following table summarizes geographical delinquencies of total receivables, net:  

December 31, 2020   

Balances over 90 
days past due 

  December 31, 2019   

Balances over 90 
days past due 

As of 

Receivables: 

U.S. and Canada 
International 
     Total receivables 

Receivables allowance 
U.S. and Canada 
International 

Total receivables allowance 

$ 

443      $ 
279     
722     

(43)    
(43)    
(86)    

88      $ 
52     
140     

(26)    
(24)    
(50)    

534      $ 
310     
844     

(13)    
(23)    
(36)    

Receivables, net 

$ 

636      $ 

90      $ 

808      $ 

Account balances are charged against the allowances after all internal and external collection efforts have been 

exhausted and the potential for recovery is considered remote. 

65    
55    
120    

(8)   
(23)   
(31)   

89    

The activity in our allowance for receivable credit losses for each of the years ended December 31, 2020 and 2019 is 

as follows: 

Total 

2020 
  U.S. and Canada   

International 

2019 
Total 

(42)     $ 
Beginning allowance for credit losses(1) 
(56)    
Provision 
12     
Charge-offs and recoveries 
(86)     $ 
Allowance for credit losses as of December 31 
(1) Reflects $6 million related to implementation of ASC 326 for the 2020 beginning balance 

$ 

$ 

(14)     $ 
(31)    
2     
(43)     $ 

(28)    $ 
(25)    
10     
(43)    $ 

(40)   
(9)   
13    
(36)   

At December 31, 2020, 14% of our total receivables, net, were past due by over 90 days compared to 11% at 

December 31, 2019. 

Credit Quality of Receivables 

In our Gaming machine sales business, we file UCC-1 financing statements domestically in order to retain a security 

interest in the gaming machines that underlie a significant portion of our domestic receivables until the receivable balance is 
fully paid. However, the value of the gaming machines, if repossessed, may be less than the balance of the outstanding 
receivable. For international customers, depending on the country and our historic collection experience with the customer, we 
may obtain pledge agreements, bills of exchange, guarantees, post-dated checks or other forms of security agreements designed 
to enhance our ability to collect the receivables, although a majority of our international receivables do not have these features. 
In our Gaming operations business, because we own the Participation gaming machines that are leased or otherwise provided to 
the customer, in a bankruptcy the customer has to generally either accept or reject the lease or other agreement and, if rejected, 
our gaming machines are returned to us. Our receivables related to revenue earned on Participation gaming machines and all 
other revenue sources are typically unsecured claims. 

114 

 
 
 
 
 
  
  
  
 
 
  
  
  
 
  
  
  
 
 
  
  
  
 
 
 
 
Due to the significance of our gaming machines to the ongoing operations of our casino customers, we may be 
designated as a key vendor in any bankruptcy filing by a casino customer, which can enhance our position above other creditors 
in the bankruptcy. Due to our successful collection experience and our continuing relationship with casino customers and their 
businesses, it is infrequent that we repossess gaming machines from a customer in partial settlement of outstanding receivable 
balances. In those unusual instances where repossession occurs to mitigate our exposure on the related receivable, the 
repossessed gaming machines are subsequently resold in the used gaming machine market; however, we may not fully recover 
the receivable from this re-sale. 

We have certain concentrations of outstanding receivables in international locations that impact our assessment of the 

credit quality of our receivables. We monitor the macroeconomic and political environment in each of these locations in our 
assessment of the credit quality of our receivables. The international customers with significant concentrations (generally 
deemed to be exceeding 10%) of our receivables with terms longer than one year are in the Latin America region (“LATAM”) 
and are primarily comprised of Mexico, Peru and Argentina. The following table summarizes our LATAM receivables: 

Receivables 
Allowance for credit losses 
Receivables, net 

As of 

December 31, 2020 

  Current or Not Yet Due   

Balances Over 90 days 
Past Due 

$ 

$ 

107      $ 
(53)    
54      $ 

49      $ 
(14)    
35      $ 

58    
(39)   
19    

We increased our allowance for credit losses by $56 million for the year ended December 31, 2020. The increase 

during 2020 was primarily related to certain Gaming customers in LATAM (which transact with both domestic and 
international subsidiaries) as those customers were particularly affected by macroeconomic factors exacerbated by COVID-19 
and extended COVID-19 closures of gaming operations establishments with COVID-related closures lasting longer than in 
other geographic regions and a high percentage remain closed today. As noted above, we have concentrations of receivables in 
LATAM, where customers generally take longer to pay us than those from other geographies and late payments have continued 
to persist through 2020, in which we collected substantially less compared to historical quarterly collections primarily due to 
factors noted above. In addition, customers in this region expect and have often been granted extended payment terms, as 
described above, which increases our risk of collections. Our customers in LATAM have been and are expected to continue to 
be negatively affected by the factors noted above. Our policy is to continuously review receivables and as information 
concerning credit quality arises, we reassess our expectations of future losses. If such losses exceed our existing allowance for 
credit losses we record an incremental reserve at that time. Our current allowance for credit losses represents our current 
expectation of credit losses; however future expectations could change as the ultimate impact of the COVID-19 disruption 
remains uncertain, particularly as to the financial stability of our customers during and after the COVID-19 disruption period. 

The fair value of receivables is estimated by discounting expected future cash flows using current interest rates at 

which similar loans would be made to borrowers with similar credit ratings and remaining maturities. As of December 31, 2020 
and December 31, 2019, the fair value of receivables, net, approximated the carrying value due to contractual terms of 
receivables generally being less than 24 months. 

(7) Inventories 

Inventories are stated at the lower of cost or net realizable value. Cost is determined on the first-in, first-out or 
weighted moving average method. Our inventory primarily consists of gaming machines and table products for sale and related 
parts, instant products for our Participation and PPU arrangements and our licensed brand merchandise. We determine the lower 
of cost or net realizable value of our inventory based on estimates of potentially excess and obsolete inventories after 
considering historical and forecasted demand and average selling prices. Our policy is to continuously review and assess the 
value of our inventory, especially during the COVID-19 disruption period which has led to a significant decline in demand for 
our gaming units due to customers delaying or reducing their capital expenditures. We continuously monitor demand, assess our 
internal outlook and rationalize our product roadmap, all of which could result in recording adjustments to the valuation of 
inventory. 

115 

 
 
 
 
Inventories consisted of the following: 

Parts and work-in-process 
Finished goods 
Total inventories 

As of December 31, 

2020 

2019 

  $ 

  $ 

122      $ 
69     
191      $ 

153    
91    
244    

Parts and work-in-process include parts for gaming machines, lottery terminals and instant lottery ticket materials, as 

well as labor and overhead costs for work-in-process associated with the manufacturing of instant lottery games and lottery 
terminals. Our finished goods inventory primarily consists of gaming machines for sale, instant products primarily for our 
Participation arrangements and our licensed branded merchandise.  

We recorded inventory valuation charges (recorded in Cost of product sales) of $48 million, $9 million and $20 million 

for the years ended December 31, 2020, 2019 and 2018, respectively, primarily related to inventory in our Gaming business 
segment. The 2020 charges are a result of our Gaming leadership team’s improved and expanded strategic plan that was 
initiated in the first half of the year. This strategic plan included revising product roadmaps and assessments related to how 
many and which platforms we will support, when we end service on legacy platforms and when we stop selling such platforms 
in conjunction with new product launches. The implementation of this plan, combined with the rapid demand reduction that 
took place in 2020, our increased focus on our go to market approach in LATAM (both largely as a result of the COVID-19 
disruptions), and our view on certain markets and customers, required us to reassess our inventory valuation, including whether 
we had excess or obsolete inventory based on the new strategic plan, a reduction in demand for legacy platforms, and plans for 
disposition of the related inventory. In addition, the continued closures in the LATAM region made it difficult to execute our 
previous strategy of shipping legacy platforms into that market. The combination of these factors led to the $48 million 
inventory valuation charges recognized for the year ended December 31, 2020.  

(8) Property and Equipment, net 

Property and equipment are stated at cost, and when placed into service, are depreciated using the straight-line method 

over the estimated useful lives of the assets as follows: 

Item 

Lottery and other machinery and equipment 
Gaming equipment 
Transportation equipment 
Furniture and fixtures 
Buildings and improvements 

Estimated Life in Years 
3 - 15 
1 - 5  

3 - 8 

5 - 10 

15 - 40 

Costs incurred for equipment associated with specific Gaming, Lottery and Digital contracts not yet placed into service 

are classified as construction in progress and are not depreciated until placed into service. Leasehold improvements are 
amortized over the lesser of the term of the corresponding lease or their useful life. 

We periodically review the estimated useful lives of our fixed assets and assess the recoverability of long-lived assets 

(or asset groups) whenever events or changes in circumstances indicate that the carrying value of such an asset (or asset groups) 
may not be recoverable. 

116 

 
 
  
 
  
 
 
 
  
  
 
  
  
  
 
 
 
 
Property and equipment, net consisted of the following: 

Land 
Buildings and leasehold improvements 
Gaming and lottery machinery and equipment 
Furniture and fixtures 
Construction in progress 
Other property and equipment 
Less: accumulated depreciation 
Total property and equipment, net 

As of December 31, 

2020 

2019 

  $ 

  $ 

15      $ 
132     
1,026     
32     
43     
277     
(1,110)    

415      $ 

15    
129    
1,028    
31    
30    
263    
(996)   
500    

Depreciation expense is excluded from Cost of services, Cost of product sales, Cost of instant products and Other 

operating expenses and is separately presented within D&A. 

Depreciation expense 
(1) Includes assets held for sale impairment charges of $9 million. 
(2) Includes assets held for sale impairment charges of $19 million. 

Capitalized installation costs 

Year Ended December 31, 
2019(1) 

2018(2) 

2020 

$ 

180      $ 

217      $ 

232    

Certain Participation contracts require us to perform installation activities. Direct installation activities, which include 

costs for installing gaming machines, terminals, facilities wiring, computers, internal labor and travel, are performed at the 
inception of the contract to enable us to perform under the terms of the contract. Such activities do not represent a separate 
earnings process and, therefore, the installation costs are capitalized and amortized over the estimated contract term in the case 
of lottery-related contracts and typically over the life of the equipment when no long-term contract exists, as is often the case 
within our Participation gaming business. We had $14 million and $20 million of capitalized installation costs, net of 
accumulated depreciation, included within lottery machinery and equipment included within property and equipment, net as of 
December 31, 2020 and 2019, respectively. There were no capitalized installation costs recorded related to gaming activities as 
of December 31, 2020 and 2019. 

Assets Held for Sale 

We had $25 million in assets held for sale as of December 31, 2019 that related to our Gaming business segment and 
consisted of certain properties in Chicago. These assets are included within Prepaid expenses, deposits and other current assets 
and were reported at the lower of the carrying value or fair market value, less expected costs to sell. We measured the fair value 
of assets held for sale under a market approach and have categorized such measurements as Level 3 in the fair value hierarchy, 
which resulted in the impairment charges noted in the table above. These assets were sold during the first quarter of 2020 for 
which we received total net proceeds of $22 million. 

(9) Acquisitions 

We account for business combinations in accordance with ASC 805, which requires us to recognize all (and only) the 

assets acquired and liabilities assumed in the transaction and establishes the acquisition-date fair value as the measurement 
objective for all assets acquired and liabilities assumed in a business combination. Certain provisions of this standard prescribe, 
among other things, the determination of acquisition-date fair value of consideration paid in a business combination (including 
contingent consideration) and the exclusion of transaction and acquisition related restructuring costs from acquisition 
accounting.  

117 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2020 Acquisitions 

On June 22, 2020, SciPlay completed the acquisition of all of the issued and outstanding capital stock of privately held 
mobile and social game company Come2Play, Ltd. (“Come2Play”), which expands SciPlay’s existing portfolio of social games. 
Come2Play offers a solitaire social game targeted towards casual game players on the same platform in which SciPlay currently 
offers its existing games. The total purchase consideration was $18 million, which includes our estimate of contingent 
acquisition consideration. Our allocation of the purchase price resulted in $13 million intangible assets primarily allocated to 
customer relationships and acquired technology and $7 million in excess purchase price allocated to goodwill. 

2018 Acquisitions 

NYX Gaming Group Limited  

On January 5, 2018, we completed the acquisition of all outstanding ordinary shares of NYX, creating a leading digital 

provider of sports wagering, iGaming and iLottery technologies, platforms, content, products and services. We paid 
$666 million in cash to acquire ordinary shares and other securities and to redeem NYX’s outstanding debt 
(including $92 million paid during the fourth quarter of 2017 to acquire NYX ordinary shares and other securities). The fair 
value of our NYX non-controlling equity interest held immediately before the acquisition date was $90 million.  

We incurred $8 million and $15 million of NYX acquisition-related costs which were recorded in Restructuring and 

other for the years ended December 31, 2018 and 2017, respectively. 

The following table summarizes the allocation of the purchase price, which reflects an $8 million adjustment from the 

preliminary allocation during the first quarter of 2018 and primarily related to the provisional amounts recognized for certain 
receivables and liabilities for which we have subsequently obtained and evaluated more detailed information than existed at the 
measurement date: 

Cash, cash equivalents and restricted cash 
Accounts receivable and other current assets(1) 
Property and equipment and other non-current assets(1) 
Goodwill 
Intangible assets 
Total assets 

Current liabilities(2) 
Deferred income taxes 
Assumed debt and other liabilities 

Total liabilities 

Total consideration transferred 

January 5, 2018 

23    
56    
22    
368    
350    
819    
74    
66    
300    
440    
379    

  $ 

  $ 

  $ 

  $ 
  $ 

(1) Including $41 million and $13 million of receivables and contract assets, respectively. 

(2) Including $16 million of contract liabilities. 

Cash, cash equivalents and restricted cash, accounts receivable and other current assets and most liabilities (other than 
as primarily related to deferred income taxes) were valued at the existing carrying values which approximated the estimated fair 
values. The fair value of deferred income taxes was determined by applying the applicable enacted statutory tax rate to the 
temporary differences that arose on the differences between the financial reporting value and tax basis of the acquired assets 
and assumed liabilities. 

The fair value of intangible assets was determined using a combination of the relief from royalty method and the 

excess earnings method using Level 3 inputs in the hierarchy as established by ASC 820. The discount rates used in the 
valuation analysis ranged between 10% and 14%, and the royalty rate used was 0.5%. The following table details the intangible 
assets that have been identified: 

118 

 
 
 
 
 
 
 
 
 
 
Customer relationships 
Intellectual property(1) 
Trade names 
(1) Primarily consists of core technology and content. 

$ 

Fair Value 

Weighted Average Useful 
Life (Years) 
7 
7 
7 

214     
127     
10     

The factors contributing to the recognition of acquisition goodwill are based on enhanced financial and operational 

scale, market diversification, expected cost and operational synergies, assembled workforce and other strategic benefits. None 
of the resultant goodwill is expected to be deductible for income tax purposes. 

NYX revenue and net loss since the acquisition date included in our consolidated results were as follows: 

Year Ended 
December 31, 2018 
198   
$ 
41   

Revenue 
Net loss 

The acquired NYX business was integrated into our Digital business segment. 

The following unaudited pro forma financial information for the years ended December 31, 2018 and 2017 give effect 

to the NYX acquisition as if it had been completed on January 1, 2017: 

Year Ended December 31, 
2017 

2018 

Revenue 
Net loss 

$ 

3,363      $ 
345     

3,265    
308    

The unaudited pro forma financial information is presented for illustrative purposes only and is not necessarily 

indicative of what the operating results actually would have been if the NYX acquisition had taken place on January 1, 2017, 
nor is it indicative of future operating results. The pro forma amounts include the historical operating results of SGC and NYX 
prior to the acquisition, with adjustments factually supportable and directly attributable to the NYX acquisition, primarily 
related to the effect of fair value adjustments and related depreciation and amortization, acquisition-related fees and expenses, 
interest expense related to additional borrowings used to complete the acquisition and the effect of repayments of NYX 
historical debt as a result of the acquisition. 

Don Best and other  

On November 1, 2018, we completed the acquisition of Don Best, a leading global supplier of real-time betting data 

and pricing for North American sporting events. Don Best was integrated into our Digital business segment. The total purchase 
considerations of these acquisitions was $46 million, which includes contingent acquisition consideration of $9 million. Our 
allocation of the purchase price resulted in $42 million intangible assets allocated to customer relationship and acquired 
technology and $11 million in excess purchase price allocated to goodwill, and the factors contributing to the recognition of 
goodwill are based on expected synergies resulting from these acquisitions, including the expansion of the customer base and 
new markets. Goodwill is not deductible for income tax purposes. 

Contingent acquisition consideration value is primarily based on reaching certain earnings-based metrics, with a 

maximum payout of up to $17 million as of December 31, 2020.  

The amount of revenue and earnings associated with the above acquisitions and since the acquisition date included in 

the consolidated financial statements were less than 5.0% for all periods presented and therefore were not significant to our 
consolidated financial statements.  

119 

 
 
 
 
 
 
 
 
 
 
 
(10) Intangible Assets, net and Goodwill 

Intangible Assets, net 

The following tables present certain information regarding our intangible assets as of December 31, 2020 and 
December 31, 2019. Amortizable intangible assets are being amortized on a straight-line basis over their estimated useful lives 
with no estimated residual values, which materially approximates the expected pattern of use. 

As of 

December 31, 2020 

December 31, 2019 

Gross 
Carrying 
Value 

Accumulated 
Amortization  

Net 
Balance 

Gross 
Carrying 
Value 

Accumulated 
Amortization  

Net 
Balance 

Amortizable intangible assets: 

Customer relationships 
Intellectual property  
Licenses 
Brand names 
Trade names  
Patents and other 

Non-amortizable intangible assets: 

Trade names 

Total intangible assets 

$  1,108      $ 
958     
558     
128     
117     
24     
2,893     

83     

$  2,976      $ 

(478)     $ 
(648)    
(405)    
(86)    
(42)    
(16)    
(1,675)    

630      $  1,086      $ 
310     
153     
42     
75     
8     
1,218     

931     
548     
123     
116     
24     
2,828     

(2)    

81     
(1,677)     $  1,299      $  2,911      $ 

83     

(383)     $ 
(563)    
(329)    
(72)    
(31)    
(15)    
(1,393)    

703    
368    
219    
51    
85    
9    
1,435    

(2)    

81    
(1,395)     $  1,516    

The following reflects intangible amortization expense included within D&A:  

Year Ended December 31, 
2019 

2018 

2020 

Amortization expense 

$ 

255      $ 

306      $ 

297    

Estimated intangible asset amortization expense for the year ending December 31, 2021 and each of the subsequent 

four years: 

Amortization expense 

Goodwill 

2021 

Year Ending December 31, 
2023 

2022 

2024 

2025 

$ 

223      $ 

215      $ 

187      $ 

171      $ 

107    

The table below reconciles the change in the carrying value of goodwill, by business segment, for the period from 

December 31, 2018 to December 31, 2020.  

  Gaming(1)    Lottery(2)   
  $  2,449     $ 

Balance as of December 31, 2018 
Foreign currency adjustments 
Balance as of December 31, 2019 

352      $ 
(3)    
349     
—     
—     
4     
353      $ 
(1) Accumulated goodwill impairment charges for the Gaming segment as of December 31, 2020 were $989 million. 
(2) Accumulated goodwill impairment charges for the Lottery segment as of December 31, 2020 were $137 million. 

Impairment 
Acquired goodwill 
Foreign currency adjustments 
Balance as of December 31, 2020 

—    
2,449    
(54)   
—    
30    

  $  2,425     $ 

SciPlay 

Digital 

Totals 

115      $ 
—     
115     
—     
7     
2     
124      $ 

364      $  3,280    
—    
3     
3,280    
367     
(54)   
—     
7    
—     
23     
59    
390      $  3,292    

120 

 
 
 
 
 
 
 
 
 
  
    
    
  
  
  
 
  
    
    
  
  
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
   
   
   
   
Goodwill and intangible assets with indefinite useful lives 

Goodwill represents the excess of the purchase price over the fair value of the assets acquired and liabilities assumed 

of acquired companies. We test goodwill for impairment annually as of October 1 of each fiscal year or more frequently if 
events arise or circumstances change that indicate that it is more likely than not that the fair value of a reporting unit is less than 
its carrying value.  

We evaluate goodwill at the reporting unit level by comparing the carrying value of each reporting unit to its fair value 
using a quantitative impairment test or qualitative assessment, as deemed appropriate. Under the qualitative assessment option, 
we first assess qualitative factors to determine whether the fair value of a reporting unit is not “more than likely” less than its 
carrying value, which is commonly referred to as “Step 0”. If the fair value of the reporting unit is greater or if it is more likely 
than not that the fair value of the reporting unit is greater than its carrying value, goodwill is not considered impaired. For 
reporting units where we perform the quantitative process, we are required to compare the fair value of each reporting unit, 
which we primarily determine using an income approach based on the present value of discounted cash flows and a market 
approach, to the respective carrying value, which includes goodwill. If the fair value of the reporting unit is less than its 
carrying value, an impairment charge is recognized for the amount by which the carrying value exceeds the reporting unit’s fair 
value determined based on a quantitative test, not to exceed the total amount of goodwill allocated to that reporting unit. 

Our annual goodwill impairment tests as of October 1, 2020 indicated estimated fair values were in excess of their 

carrying values for each of our reporting units that have goodwill balances. 

We conduct impairment tests of our indefinite-lived assets annually in the fourth quarter of each fiscal year, or more 
frequently if events or changes in circumstances indicate that it is more likely than not that the fair value of an indefinite-lived 
asset is less than its carrying value or when circumstances no longer continue to support an indefinite useful life. 

Our annual impairment tests as of October 1, 2020 indicated estimated fair values were more likely than not in excess 

of the carrying values for all of our remaining indefinite-lived intangible assets. 

Q1 2020 Legacy U.K. Gaming Impairment Charge 

A substantial portion of our legacy U.K. Gaming reporting unit revenue comes from Ladbrokes Coral Group (acquired 

by Entain (formerly GVC Holdings PLC) in March 2018), which operates LBOs in the U.K. On April 1, 2019 the maximum 
stakes limit on fixed odds betting terminals was reduced from £100 to £2. As a result of this change, LBO operators began to 
rationalize their retail operations, which among other measures has included closure of certain LBO shops. Consequently, as of 
October 1, 2019, we concluded that an elevated risk of goodwill impairment existed for our legacy U.K. Gaming reporting unit 
as adverse changes in projections for future operating results or other key assumptions, such as projected revenue, profit 
margin, capital expenditures or cash flows associated with investments included in that reporting unit could lead to future 
goodwill impairments. 

During the first quarter of 2020, the COVID-19 disruptions resulted in the widespread closures of LBO shops across 
the U.K., which, along with global economic uncertainty, contributed to further deterioration in business conditions from our 
2019 annual goodwill test date. This had an adverse effect on our legacy U.K. Gaming reporting unit (part of our Gaming 
business segment), which necessitated performing a quantitative goodwill impairment test during the first quarter of 2020. 

We performed this quantitative impairment test by comparing the fair value of our legacy U.K. Gaming reporting unit 

to its carrying value, including goodwill. The fair value of our legacy U.K. Gaming reporting unit was determined using a 
combination of both an income approach, based on the present value of discounted cash flows, and a market approach. Due to 
market volatility and limited market data points specific to the nature of our legacy U.K. Gaming reporting unit operations, we 
placed greater weight on the income approach than on the market approach. As a result of this analysis, during the first quarter 
of 2020 we recognized a partial impairment charge totaling $54 million, which is the amount by which the carrying value 
exceeded the estimated fair value. This impairment charge resulted in no tax benefit. 

We used projections of revenues, profit margin, operating costs, capital expenditures and cash flows that primarily 

considered general economic and market conditions and estimated future results including the estimated impact of the COVID-
19 disruptions. We used a range of different scenarios and derived estimated fair value based on an equal weighting of these 

121 

 
 
 
 
scenarios to reflect the economic uncertainty resulting from the COVID-19 disruptions and the timing and magnitude of the 
economic recovery following the COVID-19 disruptions coupled with the impact of the regulatory change. The following 
ranges of the key estimates and assumptions were used in the discounted cash flow analysis: 

•  Revenue growth for FY 2021 between negative 9% and negative 20%, an average revenue growth for FY 2022 to 

FY 2027 between positive 3% and positive 5%, and terminal revenue growth rate of positive 2.0%; 

•  An average profit margin ranging from 13% to 23%; 
•  Assumptions regarding future capital expenditures reflective of maintaining our current customer contracts; and 
•  An overall discount rate ranging from 8.5% to 10.0%. 

In our market comparable analysis, we considered revenue and EBITDA multiples ranging from 2.1x to 2.7x and 5.7x 

to 7.5x, respectively, and ultimately selected multiples at the low end of the range. 

Other long-lived assets and intangible assets with finite useful lives 

Intangible assets with finite useful lives are amortized over two to fifteen years using the straight-line method, which 
materially approximates the pattern of the assets’ use. Factors considered when assigning useful lives include legal, regulatory 
and contractual provisions, product obsolescence, demand, competition and other economic factors.  

We assess the recoverability of long-lived assets and intangible assets with finite useful lives whenever events arise or 
circumstances change that indicate the carrying value of an asset may not be recoverable. Recoverability of long-lived assets (or 
asset groups) to be held and used is measured by a comparison of the carrying value of the asset (or asset group) to the expected 
net future undiscounted cash flows to be generated by that asset (or asset group). The amount of impairment of other long-lived 
assets and intangible assets with finite lives is measured by the amount by which the carrying value of the asset exceeds the fair 
market value of the asset. 

(11) Software, net 

We capitalize direct costs used in the development of internal-use software. Amounts capitalized are amortized over a 

period of two to ten years on a straight-line basis.  

We purchase, license and incur costs to develop external use software to be used in the products we sell, lease or 

market to customers. Costs incurred in creating software are expensed when incurred as R&D until technological feasibility has 
been established, after which costs are capitalized up to the date the software is available for general release to customers. 
Generally, the software we develop reaches technological feasibility when a working model of the software is available. We 
capitalize the payments made for software that we purchase or license for use in our products that has previously met the 
technological feasibility criteria prior to our purchase or license. Amortization of capitalized software costs is recorded over the 
estimated economic life, which is typically eight to ten years.  

For our game themes, we have determined that such products reach technological feasibility when internal testing is 

complete and the product is ready to be submitted to gaming regulators for approval. We incur and capitalize regulatory 
approval costs for our game themes after technological feasibility is achieved. Amortization of regulatory approval costs is 
recorded over the estimated economic life, which is typically two to four years. 

Software, net consisted of the following: 

As of December 31, 
2019 
2020 

Software  
Accumulated amortization 
Software, net 

  $ 

  $ 

1,197      $ 
(970)    
227      $ 

1,173    
(915)   
258    

In the years ended December 31, 2020 and 2019, we capitalized $85 million and $101 million, respectively, of 

development expenditures. 

122 

 
 
 
  
 
  
 
 
 
The following reflects amortization of software included within D&A:  

Year Ended December 31, 
2019 

2020 

2018 

Amortization expense 

$ 

119      $ 

124      $ 

161    

(12) Equity Investments 

We account for our equity investments where we own a non-controlling interest, but exercise significant influence, 

under the equity method of accounting. Under the equity method of accounting, our original cost of the investment is adjusted 
for our share of equity in the earnings of the equity investee and reduced by dividends and distributions of capital received. 

We evaluate our investments in unconsolidated affiliates, for impairment whenever events or changes in circumstances 

indicate that the carrying value of the investment may have experienced an “other-than-temporary” decline in value. If such 
conditions exist, we compare the estimated fair value of the investment to its carrying value to determine if an impairment is 
indicated and determine whether the impairment is “other-than-temporary” based on an assessment of all relevant factors, 
including consideration of our intent and ability to retain our investment until the recovery of the unrealized loss. We estimate 
fair value using a discounted cash flow analysis based on estimated future results of, or cash distributions from, the investee. 
Impairment charges, if any, are recorded in Earnings (loss) from equity investment.  

At December 31, 2020, we had investments in a number of entities (principally in our Lottery business segment) 

which are accounted for under the equity method of accounting because we do not have a controlling financial interest but we 
have the ability to exercise significant influence. For these investments, equity method income (loss) is recorded in “Earnings 
(loss) from equity investments”, with our investment recorded in “Equity investments.” See the tables below for details of our 
equity investments: 

Equity Investment 

LNS(1) 

Purpose 
Exclusive operator of Italian 
instant game lottery 

Northstar NJ(2) 

Concession and/or Supplier Agreement 
Term  

Initial term of nine years beginning 
October 2010, which was subsequently 
extended for up to nine years 
(September 2028) 
October 1, 2013 through 2029 

Ownership 
Interest 
20% 

  Segment 
Lottery 

18% 

Lottery 

Provision of marketing and 
sales services to New Jersey 
Lottery 
Separate agreement under 
which we provide instant 
games to Northstar NJ 

October 1, 2013 through 2029 

Northstar SupplyCo New 
Jersey LLC (NJ 
SupplyCo)(3) 
(1) Other members of consortium are Lottomatica Holdings, S.r.l. and Arianna 2001. LNS succeeded Consorzio Lotterie Nazionali, a consortium comprised of 
essentially the same group that owns LNS, as holder of the concession as the exclusive operator of the Italian Gratta e Vinci instant game lottery. 
(2) Other members are IGT Global Solutions Corporation and a subsidiary of the administrator of the Ontario Municipal Employees Retirement System, this 
agreement provides us substantive participating rights. 
(3) Other members are Gtech Corporation (now known as IGT) and OSI LTT NJ Holdings Inc., a wholly owned subsidiary of OMERS Administration 
Corporation. 

30% 

Lottery 

Equity Investment 

Equity investment 
Balance as of 
December 31, 

2020 

2019 

Equity earnings (loss) recognized 
for the Year Ended  
December 31, 
2019 

2018 

2020 

Cash distributions and dividends 
received 
for the Year Ended  
December 31,  
2019 

2018 

2020 

  $ 

LNS 
GLB and CSG 
Greece 
Northstar NJ and NJ Supply Co   
Other 
Total under equity method 

  $ 

202      $ 
26     
18     
14     
2     
262      $ 

201      $ 
26     
20     
21     
5     
273      $ 

10      $ 
(2)    
(4)    
(11)    
1     
(6)     $ 

16      $ 
3    
1    
—    
4    
24      $ 

17      $ 
1     
1     
3     
3     
25      $ 

27      $ 
—    
—    
3    
4    
34      $ 

33      $ 
—     
2     
5     
9     
49      $ 

38    
11    
6    
—    
8    
63    

123 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Equity Investment 

LNS 
Northstar NJ and NJ Supply Co 
Other 
Total 

  $ 

  $ 

LNS 

Revenue recognized from sales to investee for the Year Ended December 31, 
2019 

2020 

2018 

39      $ 
24     
3     
66      $ 

46      $ 
24     
6     
76      $ 

40   
23    
7    
70   

On December 4, 2017, we announced that LNS had accepted a contract extension of up to nine years for the Italian 
Scratch and Win concession. As a part of the contract extension, LNS was required to pay an upfront fee of €800 million in 
three installments. The first installment of €50 million was paid as of December 31, 2017; payments of the second installment 
of €300 million and third installment of €450 million were made in April 2018 and October 2018, respectively. Our pro-rata 
concession funding payments to LNS were €10 million ($12 million), €60 million ($74 million) and €90 million ($104 million), 
respectively, and were treated as contributions to our equity method investment as contributions were made. 

As of December 31, 2020 we had accounts receivable of $14 million from LNS.  

Northstar New Jersey  

Northstar New Jersey is entitled to receive annual incentive compensation payments from the State of New Jersey to 

the extent the lottery's net income for the applicable year exceeds specified target levels, subject to a cap of 3% of the 
applicable year’s net income. Northstar New Jersey is responsible for payments to the State of New Jersey to the extent certain 
net income targets are not achieved by the New Jersey Lottery, subject to a cap of 2% of the applicable year’s net income. 

(13) Accrued Liabilities 

Accrued liabilities consisted of the following: 

Compensation and benefits 
Accrued interest 
Customer advances, deposits and funds held on behalf of customers 
Contract liability 
Taxes, other than income 
Accrued licenses 
Operating lease liabilities 
Contingent acquisition consideration liabilities 
Other 
Total 

(14) Leases 

As of December 31, 

2020 

2019 

94      $ 
86     
82     
69     
42     
28     
26     
11     
148     
586      $ 

94    
74    
23    
84    
36    
26    
26    
7    
125    
495    

$ 

$ 

On January 1, 2019, we adopted ASC 842 using the optional transition method provided by ASU 2018-11. Our 
operating leases primarily consist of real estate leases such as offices, warehouses, and research and development facilities. Our 
leases have remaining lease terms ranging from 1 year to 10 years, some of which include options to extend the leases for up to 
5 years or to terminate the leases within 1 year. Our finance leases are immaterial.  

124 

 
 
 
 
 
 
 
 
 
 
  
  
 
 
 
 
Supplemental balance sheet and cash flow information related to operating leases is as follows: 

Operating lease right-of-use assets(1) 

Accrued liabilities 
Operating lease liabilities 
Total operating lease liabilities 
Cash paid for amounts included in the measurement of lease liabilities: 

As of 
December 31, 2020    December 31, 2019 
105    
$ 
26    
88    
114    

94      $ 
26     
77     
103      $ 

$ 

Operating cash flows from operating leases for the year ended December 31, 2020 
and 2019, respectively 

$ 

Weighted average remaining lease term, years 
Weighted average discount rate 
(1) Operating lease right-of-use assets obtained in exchange for lease obligations were immaterial. 

Lease liability maturities: 

2021 

2022 

2023 

2024 

2025 

  Thereafter   

31      $ 
5 
5  %  

33    
5 
5  % 

Less 
Imputed 
Interest 

Total 

Operating 
leases 

$ 

30      $ 

24      $ 

20      $ 

16      $ 

11      $ 

15      $ 

(13)     $ 

103    

Our total operating lease expenses were $33 million, $37 million and $39 million for the years ended December 31, 
2020, 2019 and 2018, respectively. The total amount of variable and short-term lease payments was immaterial for all periods 
presented. 

As of December 31, 2020, we did not have material additional operating leases that have not yet commenced. 

125 

 
 
 
 
 
  
 
 
  
 
 
 
 
 
 
 
 
(15) Long-Term and Other Debt 

Outstanding Debt and Finance Leases 

The following table reflects our outstanding debt: 

As of December 31, 
2020 

2019 

Final 
Maturity   

Rate(s) 

  Face Value  

Unamortized debt 
discount/premium 
and deferred 
financing costs, 
net 

Book 
Value 

Book 
Value 

2024 
2024 
2024 

2025 
2026 
2025 
2026 
2026 
2028 
2029 

variable   $ 
variable  
variable  

535     $ 

4,060    
—    

—      $ 
(48)   
—    

535     $ 

4,012    
—    

5.000  %  
3.375  %  
8.625  %  
5.500  %  
8.250  %  
7.000  %  
7.250  %  

1,250    
399    
550    
306    
1,100    
700    
500    

(13)   
(4)   
(8)   
(3)   
(12)   
(9)   
(7)   

1,237    
395    
542    
303    
1,088    
691    
493    

195   
4,042   
—   

1,235   
359   
—   
276   
1,085   
690   
493   

2020 

6.250  %  

—    

—    

—    

339   

2023 

4.217  %  

7    

—    

7    

11   

   $  9,407     $ 

(104)     $  9,303     $  8,725   

(44)   

(45)  

  $  9,259     $  8,680   

Senior Secured Credit Facilities: 
SGI Revolver 
SGI Term Loan B-5 
SciPlay Revolver 
SGI Senior Notes: 

2025 Secured Notes(1) 
2026 Secured Euro Notes(2) 
2025 Unsecured Notes 
2026 Unsecured Euro Notes(2) 
2026 Unsecured Notes 
2028 Unsecured Notes 
2029 Unsecured Notes 
SGI Subordinated Notes: 

2021 Notes 
Finance lease obligations as of December 31, 
2020 payable monthly through 2023 and 
other(3) 

Total long-term debt outstanding 

Less: current portion of long-term debt 

Long-term debt, excluding current portion 

Fair value of debt(4) 

  $  9,574      

(1) In connection with the February 2018 Refinancing (as defined below), we entered into certain cross-currency interest rate swap agreements to achieve more 
attractive interest rates by effectively converting $460 million of the fixed-rate, U.S. Dollar-denominated 2025 Secured Notes, including the semi-annual 
interest payments through October 2023, to a fixed-rate Euro-denominated debt, with a fixed annual weighted average interest rate of approximately 2.946%. 
These cross-currency swaps have been designated as a hedge of our net investment in certain subsidiaries.  

(2) We designated a portion of our 2026 Secured Euro Notes as a net investment non-derivative hedge of our investments in certain of our international 
subsidiaries that use the Euro as their functional currency in order to reduce the volatility in our operating results caused by the change in foreign currency 
exchange rates of the Euro relative to the U.S. Dollar (see Note 16 for additional information). The total change in the face value of the 2026 Secured Euro 
Notes and 2026 Unsecured Euro Notes due to changes in foreign currency exchange rates since the issuance was a reduction of $7 million, of which a loss of 
$51 million and gains of $9 million and $43 million were recognized on remeasurement of debt in the Consolidated Statements of Operations for the years 
ended December 31, 2020, 2019, and 2018, respectively.  
(3) Includes $7 million related to certain revenue transactions presented as debt in accordance with ASC 470. 
(4) Fair value of our fixed rate and variable interest rate debt is classified within Level 2 in the fair value hierarchy and has been calculated based on the quoted 
market prices of our securities. 

126 

 
 
 
 
 
  
 
 
 
   
   
   
   
   
 
 
 
 
   
   
   
   
   
 
 
 
 
 
 
 
 
   
   
   
   
   
 
 
 
 
 
   
 
  
  
 
   
   
   
 
   
 
  
 
 
 
   
   
   
   
   
 
 
 
The following reflects the principal amount of debt and finance lease payments due over the next five years and 

beyond as of December 31, 2020: 

Due 

2021 

2022 

2023 

2024 

2025 

Total 
Principal Due 
  $ 

Series of Debt/Finance lease 

  Finance lease obligation and other   

  Finance lease obligation and other   

44     Term Loan B-5 
45     Term Loan B-5 
44     Term Loan B-5 
4,469     Term Loan B-5 
1,800     2025 Secured Notes 

  Finance lease obligation and other   

  Drawn Revolving Credit Facility 

  2025 Unsecured Notes 
  2026 Secured Euro Notes 
  2026 Unsecured Euro Notes 
  2026 Unsecured Notes 
  2028 Unsecured Notes 
  2029 Unsecured Notes 

  $ 

Principal Due per 
Series of Debt/Lease 
42    
2    
42    
3    
42    
2    
3,934    
535    
1,250    
550    
399    
306    
1,100    
700    
500    

2026 and beyond 

3,005   

Unamortized deferred financing costs and 
discount/premium 
Total debt book value as of December 31, 2020 

(104)     
9,303      

  $ 

Debt Financing Transactions 

February 2018 Refinancing 

On February 14, 2018, SGI issued an additional $900 million aggregate principal amount of its 2025 Secured Notes, 
€325 million aggregate principal amount of its new 2026 Secured Euro Notes and €250 million aggregate principal amount of 
its new 2026 Unsecured Euro Notes, and entered into an amendment to our credit agreement to refinance our existing term loan 
B-4 facility and increase the term loans outstanding by $900 million under a new term loan B-5 facility (the “February 2018 
Refinancing”). 

March 2019 Refinancing 

On March 19, 2019, SGI issued $1,100 million in aggregate principal amount of its new 2026 Unsecured Notes. We 

used the net proceeds of the 2026 Unsecured Notes offering to redeem $1,000 million of our outstanding 2022 Unsecured Notes 
and pay accrued and unpaid interest thereon plus related premiums, fees, and costs, which redemption was completed on April 
4, 2019, and paid related fees and expenses of the 2026 Unsecured Notes offering (the “March 2019 Refinancing”). 

November 2019 Refinancing 

On November 20, 2019, we entered into an amendment to the revolving credit facility under the credit agreement to 

refinance the existing revolving credit facility and to provide for an aggregate of $650 million of revolving credit commitments 
through 2024, and on November 26, 2019, SGI issued $700 million in aggregate principal amount of its new 2028 Unsecured 
Notes and $500 million in aggregate principal amount of its new 2029 Unsecured Notes (the “November 2019 Refinancing”). 
We used the net proceeds of the 2028 Unsecured Notes and the 2029 Unsecured Notes, together with cash on hand and 
borrowings under the revolving credit facility, to redeem the remaining $1,200 million of our outstanding 2022 Unsecured 
Notes and all $244 million of our outstanding 2020 Notes and pay accrued and unpaid interest thereon plus related premiums, 
fees, and costs, which redemption was completed on December 12, 2019, and paid related fees and expenses of the offering. 

127 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
   
 
 
Issuance of 2025 Unsecured Notes and Redemption of 2021 Notes 

On July 1, 2020, we completed the issuance of $550 million in aggregate principal amount of 8.625% senior unsecured 

notes due 2025 in a private offering and received total net proceeds of $543 million. We used a portion of the net proceeds to 
redeem all $341 million of our outstanding 2021 Notes and paid accrued and unpaid interest thereon plus related premiums, 
fees and costs, which redemption was completed on July 17, 2020, and are using the remaining net proceeds to fund working 
capital and general corporate purposes. 

The 2025 Unsecured Notes were issued pursuant to an indenture dated as of July 1, 2020 (the “2025 Unsecured Notes 

Indenture”). We may redeem some or all of the 2025 Unsecured Notes at any time prior to July 1, 2022 at a redemption price 
equal to 100% of the principal amount of the 2025 Unsecured Notes plus accrued and unpaid interest, if any, to the date of the 
redemption plus a “make whole” premium. We may redeem some or all of the 2025 Unsecured Notes at any time on or after 
July 1, 2022 at the prices specified in the 2025 Unsecured Notes Indenture. 

The 2025 Unsecured Notes are senior obligations of SGI, rank equally to all SGI’s existing and future senior debt and 

rank senior to all of SGI’s existing and future debt, if any, that is expressly subordinated to the 2025 Unsecured Notes. The 
2025 Unsecured Notes are guaranteed on a senior unsecured basis by SGC and all of its wholly owned domestic restricted 
subsidiaries (other than SGI, the unrestricted business entities comprising our SciPlay business segment and certain immaterial 
subsidiaries), subject to customary exceptions. 

Debt issuance costs 

We capitalize debt issuance costs associated with long-term financing arrangements and amortize the deferred debt 

issuance costs over the term of the arrangement using the effective interest method. The capitalized debt issuance costs 
associated with long-term debt financing, other than line-of-credit arrangements, are presented as a direct reduction from the 
carrying value of long-term debt, consistent with the treatment of unamortized debt discount. In connection with the February 
2018 Refinancing, the March 2019 Refinancing and the November 2019 Refinancing, we reflected $26 million, $16 million and 
$17 million, respectively, in financing costs presented primarily as a reduction to long-term debt. In connection with the July 
2020 issuance of the 2025 Unsecured Notes, we reflected $8 million in financing costs presented primarily as a reduction to 
long-term debt. 

Loss on Debt Financing Transactions 

The following are components of the loss on debt financing transactions resulting from debt extinguishment and 

modification accounting: 

Repurchase and cancellation of principal balance at premium  
Unamortized debt (premium) discount and deferred financing costs, net 
Third party debt issuance fees 
Total loss on debt financing transactions 

$ 

$ 

—      $ 
—     
1     
1      $ 

80      $ 
20     
—     
100      $ 

110    
(30)   
13    
93    

Years Ended December 31, 
2019 

2018 

2020 

Description of Outstanding Debt 

Credit agreement 

SGC and certain of its subsidiaries are party to a credit agreement, dated as of October 18, 2013, by and among SGI, 
as the borrower, SGC, as a guarantor, Bank of America, N.A., as administrative agent, and the lenders and other agents party 
thereto (the “credit agreement”). As of December 31, 2020, the credit agreement included (a) a revolving credit facility of $650 
million through November 20, 2024, with up to $350 million available for issuances of letters of credit and (b) a $4,060 million 
term B-5 loan facility that matures August 14, 2024. 

128 

 
 
 
 
 
 
 
 
The term B-5 loans amortize in equal quarterly installments in an amount equal to 1.00% per annum of the stated 

principal amount thereof, with the remaining balance due at final maturity. Our 2021 notes were extinguished on July 17, 2020 
and are therefore no longer subject to provisions. All of the debt incurred under the revolving credit facility is subject to 
accelerated maturity if loans under our term B-5 loan facility remain outstanding 91 days prior to their stated maturity date of 
August 14, 2024 and we do not have sufficient liquidity at that time. In this case, liquidity would be based on our unrestricted 
cash (excluding SciPlay cash) and availability under our revolving credit facility. SGI may voluntarily prepay all or any portion 
of outstanding amounts under the credit agreement at any time, without premium or penalty, subject to redeployment costs in 
the case of a prepayment of eurocurrency loans on a day that is not the last day of the relevant interest period. 

The applicable margin for the term B-5 loans is 2.75% per annum for eurocurrency (LIBOR) loans and 1.75% per 

annum for base rate loans. The applicable margin for revolver borrowings is 3.00% per annum for eurocurrency (LIBOR) loans 
and 2.00% per annum for base rate loans. SGI is required to pay commitment fees to revolving lenders on the actual daily 
unused portion of the revolving commitments at a rate of 0.50% per annum through maturity, subject to a step-down to 0.375% 
based upon the achievement of certain net first lien leverage ratios. 

SciPlay Revolver 

SciPlay Holding, a subsidiary of SciPlay, entered into the SciPlay Revolver, a $150 million revolving credit 
agreement, dated as of May 7, 2019, that matures in May 2024, by and among SciPlay Holding, as the borrower, SciPlay Parent 
LLC, as a guarantor, the subsidiary guarantors party thereto (which are all domestic entities that comprise our SciPlay business 
segment), the lenders party thereto and Bank of America, N.A., as administrative agent and collateral agent. 

The interest rate is either Adjusted LIBOR (as defined in the SciPlay Revolver) plus 2.250% (with one 0.250% 

leverage-based step-down to the margin and one 0.250% leverage-based step-up to the margin) or ABR (as defined in the 
SciPlay Revolver) plus 1.250% (with one 0.250% leverage-based step-down to the margin and one 0.250% leverage-based 
step-up to the margin) at the option of SciPlay Holding. SciPlay Holding is required to pay to the lenders a commitment fee of 
0.500% per annum on the average daily unused portion of the revolving commitments through maturity, which fee varies based 
on the total net leverage ratio and is subject to a floor of 0.375%. The SciPlay Revolver provides for up to $15 million in letter 
of credit issuances. 

Notes 

The following table sets forth the date of the indenture, redemption prices and dates and ranking, guarantees and 

collateral for each of our outstanding series of notes: 

Series of Notes 

Indenture Date 

Redeemable at Make Whole 
Price Prior To(1) 

Ranking, Guarantees and 
Collateral 

2025 Secured Notes 
2026 Secured Euro Notes(2) 
2025 Unsecured Notes 
2026 Unsecured Euro Notes(2) 
2026 Unsecured Notes 
2028 Unsecured Notes 
2029 Unsecured Notes 
 (1) Refers to the date prior to which such series of notes may be redeemed at a redemption price equal to 100% of the principal amount of such notes plus 
accrued and unpaid interest, if any, to the date of redemption plus a “make whole” premium. On or after such date, such notes may be redeemed at the prices 
specified in the indenture governing such notes  

  October 17, 2017 
  February 14, 2018 
  July 1, 2020 
  February 14, 2018 
  March 19, 2019 
  November 26, 2019 
  November 26, 2019 

  October 15, 2020 
  February 15, 2021 
  July 1, 2022 
  February 15, 2021 
  March 15, 2022 
  May 15, 2023 
  November 15, 2024 

  Senior Secured 
  Senior Secured 
  Senior Unsecured 
  Senior Unsecured 
  Senior Unsecured 
  Senior Unsecured 
  Senior Unsecured 

(2) Effective April 30, 2018, the 2026 Secured Euro Notes and 2026 Unsecured Euro Notes were listed on the Official List of The International Stock Exchange. 

Ranking, guarantees and collateral 

Borrowings under the credit agreement and the Secured Notes are senior secured obligations of SGI, rank equally to 
all of SGI’s existing and future senior debt and rank senior to all of SGI’s existing and future senior subordinated debt, if any. 
The Unsecured Notes are senior unsecured obligations of SGI, rank equally to all of SGI’s existing and future senior debt and 
rank senior to all of SGI’s existing and future senior subordinated debt, if any.  

129 

 
 
 
 
 
 
 
Borrowings under the credit agreement and the Senior Notes are guaranteed by us and each of our current and future 

direct and indirect wholly owned domestic subsidiaries (other than SGI, the unrestricted business entities comprising our 
SciPlay business segment and certain immaterial subsidiaries), subject to certain customary exceptions as set forth in the credit 
agreement and the indentures governing such notes. Borrowings under the credit agreement and the Senior Notes are 
structurally subordinated to all of the liabilities of our Non-Guarantor Subsidiaries. 

The obligations under the credit agreement and the Secured Notes are secured by a first priority lien on (1) 
substantially all the property and assets (real and personal, tangible and intangible) of SGI and the other guarantors, and (2) 
100% of the capital stock (or other equity interests) of the direct domestic subsidiaries of SGC, SGI and the guarantors and 65% 
of the capital stock (or other equity interests) of the direct foreign subsidiaries of SGC, SGI and the guarantors, in each case, 
subject to certain customary exceptions. 

The SciPlay Revolver is secured by a (i) first priority pledge of the equity securities of SciPlay Holding, SciPlay 

Parent LLC’s restricted subsidiaries and each subsidiary guarantor party thereto and (ii) first priority security interests in, and 
mortgages on, substantially all tangible and intangible personal property and material fee-owned real property of SciPlay Parent 
LLC, SciPlay Holding and each subsidiary guarantor party thereto, in each case, subject to customary exceptions. 

Restrictive covenants 

Our only financial maintenance covenant (excluding SciPlay’s Revolver) is contained in SGI’s credit agreement. Prior 
to the Credit Agreement Amendment dated May 8, 2020, this covenant was tested at the end of each fiscal quarter and required 
us to not exceed a maximum consolidated net first lien leverage ratio of 5.00x Consolidated EBITDA (as defined in the credit 
agreement). Prior to the Credit Agreement Amendment and Credit Agreement Extension Amendment, this ratio stepped down 
to 4.75x beginning with the fiscal quarter ended December 31, 2020 and to 4.50x beginning with the fiscal quarter ending 
December 31, 2021. See Note 1 for information on the Credit Agreement Amendment and Credit Agreement Amendment 
Extension. Additionally, the SciPlay Revolver requires that SciPlay maintain a maximum total net leverage ratio not to exceed 
2.50x and maintain a minimum fixed charge coverage ratio of no less than 4.00x. We had no amounts drawn on our SciPlay 
Revolver as of December 31, 2020. 

We were in compliance with the financial covenants under our debt agreements as of December 31, 2020. See Note 1 

for new Credit Agreement Amendments and ratio requirements.  

(16) Fair Value Measurements 

Fair value is defined as the exchange price that would be received for an asset or paid to transfer a liability (an exit 

price) in the principal or most advantageous market for the asset and liability in an orderly transaction between market 
participants at the measurement date. We estimate the fair value of our assets and liabilities when required using an established 
three-level hierarchy in accordance with ASC 820. 

The fair value of our financial assets and liabilities is determined by reference to market data and other valuation 

techniques as appropriate. We believe the fair value of our financial instruments, which are principally cash and cash 
equivalents, restricted cash, receivables, other current assets, accounts payable and accrued liabilities, approximates their 
recorded values. Our assets and liabilities measured at fair value on a recurring basis are described below. 

Derivative Financial Instruments 

As of December 31, 2020, we held the following derivative instruments that were accounted for pursuant to ASC 815: 

Interest Rate Swap Contracts 

We currently use interest rate swap contracts as described below to manage exposure to interest rate fluctuations by 

reducing the uncertainty of future cash flows on our variable rate debt.  

In February 2018, we entered into interest rate swap contracts to hedge a portion of our interest expense associated 
with our variable rate debt to effectively fix the interest rate that we pay. These interest rate swap contracts are designated as 
cash flow hedges under ASC 815. We pay interest at a weighted-average fixed rate of 2.4418% and receive interest at a variable 

130 

 
 
rate equal to one-month LIBOR. The total notional amount of interest rate swaps outstanding was $800 million as of 
December 31, 2020. These hedges mature in February 2022. 

These hedges are highly effective in offsetting changes in our future expected cash flows due to the fluctuation in the 
one-month LIBOR rate associated with our variable rate debt. We qualitatively monitor the effectiveness of these hedges on a 
quarterly basis. As a result of the effective matching of the critical terms on our variable rate interest expense being hedged to 
the hedging instruments being used, we expect these hedges to remain highly effective. 

All gains and losses from these hedges are recorded in Other comprehensive income (loss) until the future underlying 

payment transactions occur. Any realized gains or losses resulting from the hedges are recognized (together with the hedged 
transaction) as interest expense. We estimate the fair value of our interest rate swap contracts by discounting the future cash 
flows of both the fixed rate and variable rate interest payments based on market yield curves. The inputs used to measure the 
fair value of our interest rate swap contracts are categorized as Level 2 in the fair value hierarchy as established by ASC 820. 

The following table shows the gains (losses) and interest expense on our interest rate swap contracts: 

Losses recorded in accumulated other comprehensive loss, net of tax 
Interest expense recorded related to interest rate swap contracts 

 Year Ended December 31, 
2019 

2020 

2018 

  $ 

(6)     $ 
15     

(11)     $ 
1     

—    
3    

We do not expect to reclassify material amounts from Accumulated other comprehensive loss to interest expense in the 

next twelve months.  

The following table shows the effect of interest rate swap contracts designated as cash flow hedges on the consolidated 

statements of operations: 

Total interest expense which reflects the effects of cash flow hedges 
Hedged item 
Derivative designated as hedging instrument 

Cross-Currency Interest Rate Swaps 

 Year Ended 
December 31, 2020 
Interest expense 

 Year Ended 
December 31, 2019 
Interest expense 

  $ 

(503)     $ 
(20)    
5     

(589)   
(20)   
19    

In connection with the February 2018 Refinancing, we entered into certain cross-currency interest rate swap 

agreements to achieve more beneficial interest rates by effectively converting $460 million of our fixed-rate U.S. Dollar-
denominated 2025 Secured Notes, including the semi-annual interest payments through October 2023, to fixed-rate Euro-
denominated debt, with a fixed annual weighted average interest rate of approximately 2.946%. We have designated these 
cross-currency interest rate swap agreements as a net investment hedge of our investments in certain of our international 
subsidiaries that use the Euro as their functional currency in order to reduce the volatility in our operating results caused by the 
changes in foreign currency exchange rates of the Euro relative to the U.S. Dollar. 

We use the spot method to measure the effectiveness of our net investment hedge. Under this method, for each 
reporting period, the change in the fair value of the $460 million cross-currency interest rate swaps is reported in foreign 
currency translation gain (loss) in Accumulated other comprehensive loss. The cross-currency basis spread (along with other 
components of the cross-currency swaps’ fair value excluded from the spot method effectiveness assessment) are amortized and 
recorded to Interest expense. We evaluate the effectiveness of our net investment hedge at the beginning of each quarter.  

131 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
The following table shows the fair value of our hedges: 

Balance Sheet Line Item 

  December 31, 2020 
  $ 

As of 

  December 31, 2019 

16    
Interest rate swaps(1)(3) 
41    
Cross-currency interest rate swaps(2)(3) 
(1) The loss of $6 million, $16 million, and $0 million for the year ended December 31, 2020, 2019 and 2018, respectively, are reflected in Derivative financial 
instrument unrealized (loss) gain in Other comprehensive loss. 
(2) The loss of $27 million, gains of $23 million and $18 million for the years ended December 31, 2020, 2019 and 2018, respectively, is reflected in Foreign 
currency translation gain (loss) in Other comprehensive loss. 
(3) The inputs used to measure the fair value of our interest rate swap contracts are categorized as Level 2 in the fair value hierarchy. 

Other liabilities 
Other assets 

22      $ 
14    

Net Investment Non-derivative Hedge - 2026 Secured Euro Notes 

For the fourth quarter of 2020, we designated $133 million of our 2026 Secured Euro Notes as a net investment non-
derivative hedge of our investments in certain of our international subsidiaries that use the Euro as their functional currency in 
order to reduce the volatility in our results caused by the changes in foreign currency exchange rates of the Euro relative to the 
U.S. Dollar.  

We use the spot method to measure the effectiveness of our net investment non-derivative hedge. Under this method, 

for each reporting period, the change in the hedged portion of the carrying value of the 2026 Secured Euro Notes due to 
remeasurement is reported in Foreign currency translation gain (loss) in Other comprehensive loss, and the remaining 
remeasurement change is recognized in Loss on remeasurement of debt in our consolidated statements of operations. We 
evaluate the effectiveness of our net investment non-derivative hedge at the beginning of each quarter and the inputs used to 
measure the fair value of this non-derivative hedge are categorized as Level 2 in the fair value hierarchy. 

Contingent Acquisition Consideration Liabilities 

In connection with our acquisitions, we have recorded certain contingent consideration liabilities, of which the values 

are primarily based on reaching certain earnings-based metrics. The related liabilities were recorded at fair value on the 
acquisition date as part of the consideration transferred and are remeasured each reporting period. The inputs used to measure 
the fair value of our liabilities are categorized as Level 3 in the fair value hierarchy. 

We remeasured contingent acquisition consideration at each reporting period. These remeasurements included 

increases to the projected earnings-based measures and also the probability of achievement (categorized as Level 3 in the fair 
value hierarchy as established by ASC 820), which resulted in increases to the calculated fair value of contingent acquisition 
consideration by $0 million, $2 million and $29 million for the years ended December 31, 2020, 2019 and 2018, respectively. 
These changes were recorded in Restructuring and other. Contingent acquisition consideration liabilities as of December 31, 
2020 are $13 million of which $11 million is included in Accrued liabilities with the remainder included in Other long-term 
liabilities. Contingent acquisition consideration liabilities as of December 31, 2019 were $14 million of which $7 million was 
included in Accrued liabilities with the remainder included in Other long-term liabilities. 

(17) Stockholders’ Deficit 

The following reflects total stock-based compensation expense recognized under all programs: 

Related to SGC stock options 
Related to SGC RSUs 
Related to SciPlay RSUs 
   Total 

Year Ended December 31, 
2019 

2018 

2020 

$ 

$ 

9      $ 
30     
22     
61      $ 

5      $ 
23     
9     
37      $ 

12   
32   
—   
44   

132 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
The following table sets forth the change in the number of shares of common stock outstanding during the fiscal years 

ended December 31, 2020 and 2019: 

Shares outstanding as of beginning of period 
Shares issued as part of equity-based compensation plans and the ESPP, net of shares surrendered 
Shares outstanding as of end of period 

Series A Junior Participating Preferred Stock and Rights Agreement 

December 31, 

2020 

2019 

94     
1     
95     

92   
2   
94   

On June 19, 2017, the Board of Directors of SGC approved, and SGC entered into, a rights agreement between SGC 
and American Stock Transfer & Trust Company, LLC (the “Rights Agreement”). Concurrently, the Board of Directors of SGC 
adopted a resolution reserving for issuance a series of 20,000 shares of preferred stock. On January 10, 2018, the Rights 
Agreement was amended and restated to account for the Reincorporation Merger (the “Amended and Restated Rights 
Agreement”). In connection with the Amended and Restated Rights Agreement, the preferred stock was designated as Series A 
Junior Participating Preferred Stock, par value $.001 per share, upon the exercise of rights under the Amended and Restated 
Rights Agreement. The Amended and Restated Rights Agreement provides for a dividend of one preferred share purchase right 
(“Right”) for each share of common stock of SGC. Each Right entitles the holder to purchase one ten-thousandth of a share of 
Series A Junior Preferred Stock for a purchase price of $109.00, subject to adjustment as provided in the Amended and Restated 
Rights Agreement.  

On June 16, 2020, the Rights Agreement was further amended to extend its term to June 19, 2023 (subject to earlier 

expiration as described in the Rights Agreement). The Board will submit such amendment extending the Rights Agreement to a 
vote by the Company’s stockholders at the Company’s 2021 annual stockholders’ meeting. As of December 31, 2020, none of 
these shares were outstanding and no Rights were exercised. 

Scientific Games Stock-Based and Other Incentive Compensation  

Pursuant to our incentive stock plans we offer stock-based compensation in the form of stock options and RSUs to 

employees and our non-employee directors. The terms of such stock option and RSU awards, including the vesting schedule of 
such awards, are determined at our discretion subject to the terms of the applicable equity-based compensation plan. We also 
offer an ESPP, which allows for a total of up to 2 million shares of common stock to be purchased by eligible employees under 
offerings made each January 1 and July 1. Employees participate through payroll deductions up to a maximum of 15% of 
eligible compensation. The term of each offering period is six months and shares are purchased on the last day of the offering 
period at a 15% discount to the stock’s market value. For offering periods in 2020, 2019 and 2018 we issued approximately 
80 thousand, 100 thousand and 83 thousand shares of common stock at an average price of $19.55 per share, $19.32 per share 
and $22.79 per share, respectively. 

Options granted over the last several years have generally become exercisable in four equal installments beginning on 
the first anniversary of the date of grant or when certain performance targets are determined to have been met, in all cases, with 
a maximum term of ten years. RSUs typically vest in four equal installments beginning on the first anniversary of the date of 
grant or when certain performance targets are determined to have been met.  

We recognize expense for stock-based compensation plans based on the estimated fair value of the related awards in 

accordance with ASC 718. Stock options are granted with exercise prices that are not less than the fair market value of our 
common stock on the date of grant. We periodically grant certain stock-based awards that are contingent upon SGC or certain 
of our subsidiaries achieving certain pre-determined financial performance targets. Upon determining that the performance 
target is probable, the fair value of the award is recognized over the service period. Determining the probability of achieving a 
performance target requires estimates and judgment.   

133 

 
 
  
 
  
 
 
 
 
 
 
 
 
As of December 31, 2020, we had approximately 23 million shares of common stock authorized for awards under the 

2003 Incentive Compensation Plan, as amended and restated (the “2003 Plan”) (plus available shares from a pre-existing 
equity-based compensation plan). As of December 31, 2020, we had approximately 3 million shares reserved under the 2003 
Plan for future grants of equity awards and less than 0.1 million shares available under a pre-existing plan. 

Stock Options 

During 2020, we issued 2 million stock options with a weighted average exercise price of $35.41 and a total grant date 

fair value of $54 million. At December 31, 2020, we had $33 million of unrecognized stock-based compensation expense 
relating to approximately 2 million unvested stock options that will be amortized over a weighted-average period of 
approximately two years and have an average remaining contract term of 6.3 years with a weighted average exercise price of 
$33.60. During the year ended December 31, 2020, we received $4 million in cash from the exercise of stock options. 

Restricted Stock Units 

A summary of the changes in RSUs outstanding under our equity-based compensation plans during 2020 is presented 

below: 

Unvested RSUs as of December 31, 2019 
Granted 
Vested 
Cancelled 
Unvested RSUs as of December 31, 2020 

Number of 
Restricted 
Stock 
Units 

Weighted 
Average 
Grant Date 
Fair Value 

2.9     $ 
2.7     $ 
(1.3)    $ 
(1.0)    $ 
3.3     $ 

24.80    
13.75    
19.77    
19.25    
19.07    

The weighted-average grant date fair value of RSUs granted during 2020 and 2019 was $13.75 and $21.78, 

respectively. The fair value of each RSU grant is based on the market value of our common stock at the time of grant. At 
December 31, 2020, we had $40 million of unrecognized stock-based compensation expense relating to unvested RSUs that 
will be amortized over a weighted-average period of approximately two years. The fair value at vesting date of RSUs vested 
during the years ended December 31, 2020, 2019 and 2018 was $16.8 million, $22.0 million and $88.0 million, respectively. 

SciPlay Stock-Based Compensation 

In 2019, SciPlay adopted the SciPlay Long-Term Incentive Plan (“SciPlay LTIP”). The SciPlay LTIP authorizes the 
issuance of up to 6.5 million shares of SciPlay’s Class A common stock to be granted in connection with awards of incentive 
and nonqualified stock options, restricted stock, RSUs, stock appreciation rights and performance-based awards. As of 
December 31, 2020, there were a total of 4.1 million time-based and performance-based SciPlay RSUs outstanding with an 
average grant price of $15.27 per share of SciPlay Class A common stock. As of December 31, 2020, SciPlay had $8 million in 
unrecognized stock-based compensation expense that is expected to be recognized over a weighted-average expected vesting 
period of 0.6 years. 

(18) Pension and Other Post-Retirement benefits 

We have defined benefit pension plans for our U.K.-based union employees (the “U.K. Plan”) and certain Canadian-

based employees (the “Canadian Plan”). Collectively these two plans are referred to as the “Pension Plans”. Retirement benefits 
under the U.K. Plan are generally based on an employee’s average compensation over the two years preceding retirement. 
Retirement benefits under the Canadian Plan are generally based on the number of years of credited service. Our policy is to 
fund the minimum contributions permissible by the applicable authorities. We estimate that $9 million will be contributed to the 
Pension Plans in fiscal year 2021. 

Our pension benefit costs are calculated using various actuarial assumptions and methodologies. These assumptions 

include discount rates, inflation, compensation increase rates, expected returns on plan assets, mortality rates and other factors. 
The assumptions used in recording the obligations under our plans represent our best estimates, and we believe that they are 

134 

 
 
 
 
reasonable, based on information as to historical experience and performance and other factors that might cause future 
expectations to differ from past trends. Differences in actual experience or changes in assumptions may affect our pension 
obligations and future expense. The primary factors contributing to actuarial gains and losses each year are (1) changes in the 
discount rate used to value pension benefit obligations as of the measurement date and (2) differences between the expected and 
the actual return on plan assets. 

The following table sets forth the combined funded status of the Pension Plans and their reconciliation to the related 

amounts recognized in our Consolidated Financial Statements at our December 31, 2020 and 2019 measurement dates: 

Change in benefit obligation: 
Benefit obligation at beginning of year 
Service cost 
Interest cost 
Participant contributions 
Actuarial loss 
Benefits paid 
Other, principally foreign exchange 
Benefit obligation at end of year 
Change in plan assets: 
Fair value of plan assets at beginning of year 
Actual gain on plan assets 
Employer contributions 
Participant contributions 
Benefits paid 
Other, principally foreign exchange 
Fair value of assets at end of year 

Amounts recognized in the consolidated balance sheets: 
Funded status (current) 
Funded status (non-current) 
Accumulated other comprehensive loss: 

Unrecognized actuarial loss 
Unrecognized prior service cost 
Deferred taxes 

Net amount recognized 

The following table presents the components of our net periodic pension benefit cost:  

December 31, 

2020 

2019 

154     $ 
3     
4     
1     
17     
(4)    
5     
180     $ 

129     $ 
16     
4     
1     
(5)    
3     
148     $ 

—     $ 
(32)    

40     
(2)    
—     
6     $ 

125   
2    
4    
1    
21    
(3)   
4    
154   

107   
18    
4    
1    
(3)   
2    
129   

—   
(25)   

34    
—    
(1)   
8   

  $ 

  $ 

  $ 

  $ 

  $ 

  $ 

Year Ended December 31, 
2019 

2018 

2020 

Components of net periodic pension benefit cost: 
Service cost 
Interest cost 
Expected return on plan assets 
Amortization of actuarial losses 
Net periodic cost 

  $ 

  $ 

3      $ 
4     
(6)    
2     
3      $ 

2      $ 
4     
(5)    
1     
2      $ 

3    
4    
(6)   
1    
2    

135 

 
 
  
 
  
 
 
    
    
 
 
 
 
 
 
    
    
 
 
 
 
 
    
    
 
  
  
 
 
 
  
 
  
 
 
 
    
    
    
 
 
 
The accumulated benefit obligation for the Pension Plans was $180 million and $154 million as of December 31, 2020 

and 2019, respectively. The underfunded status of the Pension Plans recorded as a long-term liability in our Consolidated 
Balance Sheets as of December 31, 2020 and 2019 was $32 million and $25 million, respectively. 

The amounts included in accumulated other comprehensive loss as of December 31, 2020 are expected to be 
recognized as components of net periodic pension benefit cost during the fiscal year ending December 31, 2021 are presented 
below: 

Unrecognized loss  
Unrecognized prior service cost 

Net amount expected to be recognized 

$ 

$ 

2    
(1)   
1    

The U.K. Plan is closed to new participants and pensionable earnings used to calculate retirement benefits are limited 

to a 2% annual increase while the plan is less than 100% funded.  

The investment policy is to maximize long-term financial return commensurate with security and minimizing risk. 
This is achieved by holding a portfolio of marketable investments that avoids over-concentration of investment and spreads 
assets both over industries and geographies. In setting investment strategy, we considered the lowest risk strategy that it could 
adopt in relation to the plan's liabilities and designed the asset allocation to achieve a higher return while maintaining a cautious 
approach to meeting the plan's liabilities. We considered a full range of asset classes, the risks and rewards of a range of 
alternative asset allocation strategies, the suitability of each asset class and the need for appropriate diversification.  

The current strategy in the U.K. Plan is to hold approximately 37% in a global return fund, approximately 4% in U.K. 

equities, approximately 10% in real estate, approximately 16% in non-U.K. equities, approximately 20% in Liability Driven 
Investments (LDI) and approximately 13% in corporate bonds and other. The current strategy in the Canadian Plan is to hold 
approximately 23% in Canadian equities, approximately 44% in non-Canadian equities and approximately 33% in bonds and 
other. 

The fair value of the plan assets for the Pension Plans at December 31, 2020 by asset category is presented below:  

Asset Category 

Equity securities(a) 
Global return fund(a) 
Corporate bonds(a) 
Government bonds 
Real estate 
LDI (Liability Driven Investment) 
Cash and cash equivalents(b) 
Total pension assets 

  $ 

  $ 

Market Value at 
12/31/2020 

Quoted Prices in Active 
Markets for Identical 
Assets (Level 1) 

Significant Observable 
Inputs (Level 2) 

Significant 
Unobservable Inputs 
(Level 3) 

58      $ 
32     
25     
5     
9     
17     
2     
148      $ 

41      $ 
—     
—     
—     
—     
—     
2     
43      $ 

17      $ 
32     
25     
5     
—     
17     
—     
96      $ 

—    
—    
—    
—    
9    
—    
—    
9    

(a) The assets are invested through managed funds that are valued using inputs derived principally from quoted prices in active markets for the underlying assets 
in the fund. 
(b) The carrying value of cash and cash equivalents approximates fair value because of the short-term maturity of these instruments. 

136 

 
 
 
 
 
 
 
 
 
 
 
 
 
  
  
  
  
 
 
 
The fair value of the plan assets for both of the Pension Plans at December 31, 2019 by asset category is presented 

below: 

Asset Category 

Market 
Value at 
12/31/2019 

Quoted 
Prices in 
Active 
Markets for 
Identical 
Assets (Level 1) 

Significant 
Observable 
Inputs (Level 2) 

Significant 
Unobservable 
Inputs (Level 3) 

  $ 

Equity securities(a) 
Global return fund(a) 
Corporate bonds(a) 
Government bonds 
Real estate 
LDI (Liability Driven Investment)   
Cash and cash equivalents(b) 
Total pension assets 

  $ 

62      $ 
19     
13     
12     
5     
14     
4     
129      $ 

35      $ 
—     
—     
—     
—     
—     
4     
39      $ 

27      $ 
19     
13     
12     
—     
14     
—     
85      $ 

—    
—    
—    
—    
5    
—    
—    
5    

(a) The assets are invested through managed funds that are valued using inputs derived principally from quoted prices in active markets for the underlying assets 
in the fund. 
(b) The carrying value of cash and cash equivalents approximates fair value because of the short-term maturity of these instruments. 

The change in fair value of the Pension Plan assets valued using significant unobservable inputs (Level 3) is presented 

below: 

Significant unobservable inputs (Level 3), beginning of period 
Unrealized gain on asset still held 
Significant unobservable inputs (Level 3), end of period 

$ 

$ 

2020 

2019 

5      $ 
4     
9      $ 

4    
1    
5    

The table below presents the weighted-average actuarial assumptions used to determine the benefit obligation and net 

periodic benefit cost for the Pension Plans. 

Discount rates: 

Benefit obligation 
Net periodic pension cost 
Rate of compensation increase 
Expected return on assets 

U.K. Plan 
2019 

2020 

2018 

2020 

Canadian Plan 
2019 

2018 

1.4  %  
1.4  %  
1.0  %  
3.6  %  

2.0  %  
2.0  %  
1.0  %  
5.1  %  

2.9  %  
2.6  %  
1.0  %  
5.0  %  

3.1  %  
3.1  %  
3.0  %  
5.2  %  

3.1  %  
3.9  %  
3.0  %  
5.5  %  

3.9  % 
3.6  % 
1.0  % 
5.7  % 

The overall expected long-term rate of return on assets assumption for the U.K. Plan has been determined as a 
weighted-average of the expected returns on the above asset classes for the U.K. Plan. The expected return on bonds is taken as 
the current redemption yield on the appropriate index. The expected return on equities and property is determined by assuming 
a measure of out performance over the gilt-yield. The expected return on cash is related to the Bank of England base rate. 
Returns so determined are reduced to allow for investment manager expenses. 

The overall expected long-term rate of return on assets assumption for the Canadian Plan has been determined by 

consideration of the current level of expected returns on risk-free investments (primarily government bonds), the historical level 
of the risk premium associated with the other asset classes in which the portfolio is invested and the expectations for future 
returns of each asset class based on our active management of certain portfolio classes. 

We expect benefit payments between $4 million and $6 million annually, which reflect expected future service, for 

each of the next five years. Additionally, we expect benefit payments of $32 million for benefit payments during the five years 
from 2026 to 2030. 

137 

 
 
 
 
 
 
 
 
 
 
 
 
  
  
   
   
 
 
  
 
 
  
 
 
 
 
 
 
    
    
    
    
    
    
 
 
 
 
U.S. plan  

We have a 401(k) plan for U.S.-based employees. Those employees who participate in our 401(k) plan are eligible to 
receive matching contributions from us for the first 6% of participant contributions (as defined in the plan document). During 
2020, as part of austerity measures implemented as a result of COVID-19, we temporarily eliminated 401(k) matching 
contributions, and they have not yet been reinstated. Contribution expense for the years ended December 31, 2020, 2019 and 
2018 amounted to $5 million, $11 million and $12 million, respectively. 

(19) Accumulated Other Comprehensive Loss 

The accumulated balances for each classification of other comprehensive (loss) income are presented below:  

Foreign 
Currency 
Items 

Derivative 
Financial 
Instruments(1) 

Unrecognized 
pension 
benefit costs, 
net of taxes(2) 

Accumulated 
Other 
Comprehensive 
Loss 

Balance at January 1, 2018 
Change during period 
Reclassified into operations 
Balance at December 31, 2018 
Change during period 
Reclassified into operations 
Balance at December 31, 2019 

Change during period 
Reclassified into operations 
Balance at December 31, 2020 

  $ 

  $ 

  $ 

  $ 

(183)     $ 
(99)    
—     
(282)     $ 
26     
—     
(256)     $ 
85     
—     
(171)     $ 

—      $ 
—     
—     
—      $ 
(11)    
—     
(11)     $ 
(6)    
—     
(17)     $ 

(17)    $ 
(2)   
1    
(18)    $ 
(8)   
1    
(25)    $ 
(5)   
—    
(30)    $ 

(200)  
(101)  
1   
(300)  
7   
1   
(292)  
74   
—   
(218)  

(1) The change during the period is net of income taxes of $0 million, $4 million and $0 million in 2020, 2019 and 2018, respectively. 

(2) The change during the period is net of income taxes of $0 million, $1 million and $1 million in 2020, 2019 and 2018, respectively. 

(20) Income Taxes 

Income taxes are determined using the liability method of accounting for income taxes, under which deferred tax 

assets (“DTAs”) and deferred tax liabilities (“DTLs”) are recognized for the expected future tax consequences of temporary 
differences between the financial reporting and tax basis of assets and liabilities. If, based upon all available evidence, both 
positive and negative, it is more likely than not that such DTAs will not be realized, a valuation allowance is recorded. 

Management assessed the available positive and negative evidence to estimate whether sufficient future taxable 

income will be generated to permit use of existing DTAs in each taxpaying jurisdiction. A significant piece of objective 
negative evidence evaluated was the cumulative loss incurred over the three-year period ended December 31, 2020. Such strong 
objective evidence puts less emphasis on other subjective evidence, such as our projections for future growth. On the basis of 
this evaluation, as of December 31, 2020, a valuation allowance of $328 million has been recorded to recognize only the 
portion of the DTAs that are more likely than not to be realized; however, the amount of the DTAs considered realizable could 
be adjusted if estimates of future taxable income during the carryforward period change or if objective negative evidence in the 
form of cumulative losses is no longer present and additional weight is given to subjective evidence such as projections for 
future growth. 

As discussed in Note 1, the COVID-19 disruptions significantly impacted certain segments of our business during 
2020. We considered the COVID-19 disruptions in our ability to realize deferred tax assets in the future and determined that 
such conditions did not change our overall valuation allowance positions. The U.S. signed into law on March 27, 2020 the 
CARES Act, which includes various income tax provisions to help stabilize U.S. businesses, including a provision to ease the 
limitation on deductible interest expense in 2019 and 2020, which will reduce our interest limitation for these years, preserving 
U.S. net operating losses. We continue to monitor and evaluate the tax implications resulting from the CARES Act and any new 

138 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
   
   
   
 
legislation passed in response to COVID-19 in the federal, state, and foreign jurisdictions where we have an income tax 
presence. 

We apply a recognition threshold and measurement attribute related to uncertain tax positions taken or expected to be 

taken on our tax returns. We recognize a tax benefit for financial reporting of an uncertain income tax position when it has a 
greater than 50% likelihood of being sustained upon examination by the taxing authorities. We measure the tax benefit of an 
uncertain tax position based on the largest benefit that has a greater than 50% likelihood of being ultimately realized including 
evaluation of settlements. 

The components of net loss from continuing operations before income taxes are as follows: 

United States 
Foreign 
Net loss before income tax expense  

The components of income tax expense are as follows: 

Year Ended December 31, 
2019 

2018 

2020 

  $ 

  $ 

(420)     $ 
(124)   
(544)     $ 

(158)     $ 
50    
(108)     $ 

(356)   
17    
(339)   

Year Ended December 31, 
2019 

2018 

2020 

Current 

U.S. Federal 
U.S. State 
Foreign 
Total 
Deferred 

U.S. Federal 
U.S. State 
Foreign 
Total 

  $ 

6      $ 
(1)   
20    
25    

(4)   
(4)   
(13)   
(21)   

Total income tax expense 

  $ 

4      $ 

The reconciliation of the U.S. federal statutory tax rate to the actual tax rate is as follows: 

(5)     $ 
1    
32    
28    

(3)   
(3)   
(12)   
(18)   
10      $ 

19    
4    
22    
45    

(10)   
(7)   
(15)   
(32)   
13    

Statutory U.S. federal income tax rate 

Foreign earnings at rates different than U.S. federal rate 
Valuation allowance adjustments 
Impact of U.S. Tax Reform 
Permanent items 
Reduction of UTBs 
Goodwill impairments 
Other 

Effective income tax rate 

139 

Year Ended December 31, 
2019 

2020 

2018 

21.0  %  
(0.2) %  
(16.7) %  
—  %  
(1.9) %  
0.3  %  
(2.2) %  
(1.0) %  
(0.7) %  

21.0  %  
(3.7) %  
(31.0) %  
—  %  
(3.6) %  
6.2  %  
—  %  
1.9  %  
(9.2) %  

21.0  % 
(1.5) % 
(16.8) % 
(3.1) % 
(2.5) % 
—  % 
—  % 
(1.0) % 
(3.9) % 

 
 
  
 
  
 
 
 
 
  
 
  
 
 
 
    
  
   
 
 
 
    
    
   
 
 
 
 
  
  
 
 
 
 
 
Our 2020 and 2019 effective tax rates were impacted by changes in global valuation allowances totaling $119 million 
and $36 million, respectively, against net DTAs in various jurisdictions. Additionally, our 2019 rate was impacted by a decrease 
in the UTBs of $7 million due to settlements and statute closures. In 2020, we recorded a $54 million goodwill impairment for 
our legacy U.K. Gaming reporting unit, which resulted in a (2.2)% decrease in our effective tax rate.  

Deferred income taxes reflect the net tax effects of temporary differences between the carrying values of assets and 

liabilities for financial reporting purposes and the amounts used for income tax purposes. The deferred income tax balances are 
established using the enacted statutory tax rates and are adjusted for changes in such rates in the period of change. 

Deferred tax assets: 

Reserves and other accrued expenses 
Net operating loss carry forwards 
Tax credit carry forwards 
Interest limitation carryforwards 
Differences in financial reporting and tax basis for: 
Other 
Valuation allowance 
Realizable deferred tax assets 

Deferred tax liabilities: 

Differences in financial reporting and tax basis for: 

Identifiable intangible assets 
Property and equipment 
Other 

Total deferred tax liabilities 
Net deferred tax asset on balance sheet 

As of December 31, 

2020 

2019 

$ 

89      $ 
478     
42     
22     

60     
(328)    
363     

(253)    
(51)    
(14)    
(318)    

$ 

45      $ 

78    
296    
40    
157    

51    
(209)   
413    

(312)   
(47)   
(25)   
(384)   
29    

At December 31, 2020, we had the following NOL, interest limitation, R&D credit, and state tax credit carry forwards: 

NOL carry forwards 
Interest limitation carry forwards 
R&D and state credit carry forwards 

December 31, 2020 
State 

Federal 

Foreign  

$ 

1,609      $ 
78     
44     

1,488      $ 
118     
—     

274    
14    
—    

The federal, state and foreign NOL carryforwards can be carried forward for periods that vary from five years to 

indefinitely. R&D tax credit carryforwards will expire through 2040, and state tax credits expire through 2023. The interest 
limitation carryforwards can be carried forward indefinitely in all jurisdictions in which we have them available. 

Certain of our U.S. federal, state, and foreign tax attributes may be subject to annual limitations under Section 382 (or 
comparable provisions of state or foreign law) in the event that certain changes in ownership were to occur. Tax attributes that 
exceed the Section 382 limitation in any year continue to be allowed as carry forwards until they expire and can be used to 
offset taxable income for years within the carryover period subject to the limitation in each year. Given the Company’s 
significant U.S. tax attributes, we continuously monitor potential ownership changes under Section 382. In the fourth quarter of 
2020, we experienced an ownership change, triggering the application of Section 382. We do not expect any resulting Section 
382 limitations to have a significant impact on the use of our tax attributes. 

140 

 
 
  
  
 
  
    
 
 
 
 
 
  
   
  
 
 
 
 
 
 
 
 
 
At December 31, 2020 and 2019, we had the following valuation allowances: 

Federal 
State 
Foreign 

December 31, 

2020 

2019 

  $ 

220      $ 
52     
56     

128    
40    
41    

Undistributed earnings of subsidiaries are accounted for as a temporary difference, except that DTLs are not recorded 
for undistributed earnings of foreign subsidiaries that are deemed to be indefinitely reinvested in foreign jurisdictions. The Tax 
Act required the Company to compute a tax on previously undistributed earnings and profits of its foreign subsidiaries upon 
transition from a worldwide tax system to a territorial tax system during the year ended December 31, 2017. The repatriation of 
such amounts in the future should generally be exempt from income taxes in the U.S. (as a result of the Tax Act) and in those 
jurisdictions that have a similar territorial system of taxation. Substantially all of our current year foreign cash flows are not 
intended to be indefinitely reinvested offshore, and therefore the tax effects of repatriation (including applicable withholding 
taxes) of such cash flows are provided for in our financial reporting. 

Unrecognized Tax Benefits 

The total amount of unrecognized tax benefits (“UTBs”) as of December 31, 2020 was $30 million. Of this amount, 

$30 million, if recognized, would be included in our Consolidated Statements of Operations and Comprehensive Loss and have 
an impact on our effective tax rate. We do not expect any material changes in unrecognized tax benefits before December 31, 
2021. 

We recognize interest and penalties for unrecognized tax benefits in income tax expense. The amounts recognized for 

interest and penalties during the years ended December 31, 2020, 2019 and 2018 were not material.  

We file income tax returns in the U.S. Federal jurisdiction and various state and foreign jurisdictions. We are generally 
not subject to examination for periods prior to December 31, 2016; however as we utilize our net operating losses, prior periods 
can be subject to examination. There are no ongoing material U.S. federal, state, local or non-U.S. examinations by tax 
authorities. 

The Company had the following activity for unrecognized tax benefits: 

Balance at beginning of period 
Tax positions related to current year additions 
Additions for tax positions of prior years 
Reductions due to lapse of statute of limitations on tax positions   
Balance at end of period 

  $ 

  $ 

Year Ended December 31, 
2019 

2018 

2020 

28      $ 
1     
2     
(1)    
30      $ 

34      $ 
1    
—    
(7)   
28      $ 

22    
11    
2    
(1)   
34    

(21) Litigation 

We are involved in various legal proceedings, including those discussed below. We record an accrual for legal 
contingencies when it is both probable that a liability has been incurred and the amount or range of the loss can be reasonably 
estimated (although, as discussed below, there may be an exposure to loss in excess of the accrued liability). We evaluate our 
accruals for legal contingencies at least quarterly and, as appropriate, establish new accruals or adjust existing accruals to 
reflect (1) the facts and circumstances known to us at the time, including information regarding negotiations, settlements, 
rulings and other relevant events and developments, (2) the advice and analyses of counsel and (3) the assumptions and 
judgment of management. Legal costs associated with our legal proceedings are expensed as incurred. We had accrued 
liabilities of $3 million for all of our legal matters that were contingencies as of December 31, 2020 and 2019.  

141 

 
 
 
 
 
 
 
 
 
  
 
  
 
 
 
 
 
 
Substantially all of our legal contingencies are subject to significant uncertainties and, therefore, determining the 

likelihood of a loss and/or the measurement of any loss involves a series of complex judgments about future events. 
Consequently, the ultimate outcomes of our legal contingencies could result in losses in excess of amounts we have accrued. We 
may be unable to estimate a range of possible losses for some matters pending against us or our subsidiaries, even when the 
amount of damages claimed against us or our subsidiaries is stated because, among other things: (1) the claimed amount may be 
exaggerated or unsupported; (2) the claim may be based on a novel legal theory or involve a large number of parties; (3) there 
may be uncertainty as to the likelihood of a class being certified or the ultimate size of the class; (4) there may be uncertainty as 
to the outcome of pending appeals or motions; (5) the matter may not have progressed sufficiently through discovery or there 
may be significant factual or legal issues to be resolved or developed; and/or (6) there may be uncertainty as to the 
enforceability of legal judgments and outcomes in certain jurisdictions. Other matters have progressed sufficiently that we are 
able to estimate a range of possible loss. For those legal contingencies disclosed below, and those related to the previously 
disclosed settlement agreement entered into in February 2015 with SNAI S.p.a. (“SNAI”), as to which a loss is reasonably 
possible, whether in excess of a related accrued liability or where there is no accrued liability, and for which we are able to 
estimate a range of possible loss, the current estimated range is up to approximately $15 million in excess of the accrued 
liabilities (if any) related to those legal contingencies. This aggregate range represents management’s estimate of additional 
possible loss in excess of the accrued liabilities (if any) with respect to these matters based on currently available information, 
including any damages claimed by the plaintiffs, and is subject to significant judgment and a variety of assumptions and 
inherent uncertainties. For example, at the time of making an estimate, management may have only preliminary, incomplete, or 
inaccurate information about the facts underlying a claim; its assumptions about the future rulings of the court or other tribunal 
on significant issues, or the behavior and incentives of adverse parties, regulators, indemnitors or co-defendants, may prove to 
be wrong; and the outcomes it is attempting to predict are often not amenable to the use of statistical or other quantitative 
analytical tools. In addition, from time to time an outcome may occur that management had not accounted for in its estimate 
because it had considered that outcome to be remote. Furthermore, as noted above, the aggregate range does not include any 
matters for which we are not able to estimate a range of possible loss. Accordingly, the estimated aggregate range of possible 
loss does not represent our maximum loss exposure. Any such losses could have a material adverse impact on our results of 
operations, cash flows or financial condition. The legal proceedings underlying the estimated range will change from time to 
time, and actual results may vary significantly from the current estimate. 

Colombia litigation 

Our subsidiary, SGI, owned a minority interest in Wintech de Colombia S.A., or Wintech (now liquidated), which 

formerly operated the Colombian national lottery under a contract with Empresa Colombiana de Recursos para la Salud, S.A. 
(together with its successors, “Ecosalud”), an agency of the Colombian government. The contract provided for a penalty against 
Wintech, SGI and the other shareholders of Wintech of up to $5.0 million if certain levels of lottery sales were not achieved. In 
addition, SGI delivered to Ecosalud a $4.0 million surety bond as a further guarantee of performance under the contract. 
Wintech started the instant lottery in Colombia but, due to difficulties beyond its control, including, among other factors, social 
and political unrest in Colombia, frequently interrupted telephone service and power outages, and competition from another 
lottery being operated in a province of Colombia that we believe was in violation of Wintech’s exclusive license from Ecosalud, 
the projected sales level was not met for the year ended June 30, 1993. 

In 1993, Ecosalud issued a resolution declaring that the contract was in default. In 1994, Ecosalud issued a liquidation 
resolution asserting claims for compensation and damages against Wintech, SGI and other shareholders of Wintech for, among 
other things, realization of the full amount of the penalty, plus interest, and the amount of the bond. SGI filed separate actions 
opposing each resolution with the Tribunal Contencioso of Cundinamarca in Colombia (the “Tribunal”), which upheld both 
resolutions. SGI appealed each decision to the Council of State. In May 2012, the Council of State upheld the contract default 
resolution, which decision was notified to us in August 2012. In October 2013, the Council of State upheld the liquidation 
resolution, which decision was notified to us in December 2013. 

In July 1996, Ecosalud filed a lawsuit against SGI in the U.S. District Court for the Northern District of Georgia 
asserting many of the same claims asserted in the Colombia proceedings, including breach of contract, and seeking damages. In 
March 1997, the District Court dismissed Ecosalud’s claims. Ecosalud appealed the decision to the U.S. Court of Appeals for 
the Eleventh Circuit. The Court of Appeals affirmed the District Court’s decision in 1998. 

142 

 
 
In June 1999, Ecosalud filed a collection proceeding against SGI to enforce the liquidation resolution and recover the 

claimed damages. In May 2013, the Tribunal denied SGI’s merit defenses to the collection proceeding and issued an order of 
payment of approximately 90 billion Colombian pesos, or approximately $30.2 million, plus default interest (potentially 
accrued since 1994 at a 12% statutory interest rate). SGI filed an appeal to the Council of State, and on December 10, 2020, the 
Council of State issued a ruling affirming the Tribunal’s decision. On December 16, 2020, SGI filed a motion for clarification 
of the Council of State’s ruling, the filing of which has stayed the payment order. 

SGI believes it has various defenses, including on the merits, against Ecosalud’s claims. Although we believe these 

claims will not result in a material adverse effect on our consolidated results of operations, cash flows or financial position, it is 
not feasible to predict the final outcome, and we cannot assure that these claims will not ultimately be resolved adversely to us 
or result in material liability. 

SNAI litigation 

On April 16, 2012, certain VLTs operated by SNAI in Italy and supplied by Barcrest Group Limited (“Barcrest”) 
erroneously printed what appeared to be winning jackpot and other tickets with a face amount in excess of €400.0 million. 
SNAI has stated, and system data confirms, that no jackpots were actually won on that day. The terminals were deactivated by 
the Italian regulatory authority. Following the incident, we understand that the Italian regulatory authority revoked the 
certification of the version of the gaming system that Barcrest provided to SNAI and fined SNAI €1.5 million, but determined 
to not revoke SNAI’s concession to operate VLTs in Italy. 

In October 2012, SNAI filed a lawsuit in the Court of First Instance of Rome in Italy against Barcrest and The Global 

Draw Limited (“Global Draw”), our subsidiary which acquired Barcrest from IGT-UK Group Limited, a subsidiary of IGT, 
claiming liability arising out of the April 2012 incident and asserting claims based on theories of breach of contract and tort. 
The lawsuit sought to terminate SNAI’s agreement with Barcrest and damages arising from the deactivation of the terminals, 
including among other things, lost profits, expenses and costs, potential awards to players who have sought to enforce what 
appeared to be winning jackpot and other tickets, compensation for lost profits sought by managers of the gaming locations 
where SNAI VLTs supplied by Barcrest were installed, damages to commercial reputation and any future damages arising from 
SNAI’s potential loss of its concession or inability to obtain a new concession. 

In February 2015, we entered into a settlement agreement with SNAI that provides, among other things, for us to make 

a €25.0 million upfront payment to SNAI, which payment was made in February 2015, and to indemnify SNAI against certain 
potential future losses. In connection with the settlement, the parties’ pending claims in the Court of First Instance of Rome 
were dismissed on February 19, 2015. To date, we have paid €9.4 million to SNAI pursuant to our indemnification obligations. 

Washington State Matter 

On April 17, 2018, a plaintiff, Sheryl Fife, filed a putative class action complaint, Fife v. Scientific Games 
Corporation, against SGC in the United States District Court for the Western District of Washington. The plaintiff seeks to 
represent a putative class of all persons in the State of Washington who purchased and allegedly lost virtual coins playing 
SGC’s online social casino games, including but not limited to Jackpot Party Casino and Gold Fish Casino. The complaint 
asserts claims for alleged violations of Washington’s Recovery of Money Lost at Gambling Act, Washington’s consumer 
protection statute, and for unjust enrichment, and seeks unspecified money damages (including treble damages as appropriate), 
the award of reasonable attorneys’ fees and costs, pre- and post-judgment interest, and injunctive and/or declaratory relief. On 
July 2, 2018, SGC filed a motion to dismiss the plaintiff’s complaint with prejudice, which the trial court denied on December 
18, 2018. SGC filed its answer to the putative class action complaint on January 18, 2019. On August 24, 2020, the trial court 
granted plaintiff’s motion for leave to amend her complaint and to substitute a new plaintiff, Donna Reed, for the initial 
plaintiff, and re-captioned the matter Reed v. Scientific Games Corporation. On August 25, 2020, the plaintiff filed a first 
amended complaint against SGC, asserting the same claims, and seeking the same relief, as the complaint filed by Sheryl Fife. 
On September 8, 2020, SGC filed a motion to compel arbitration of plaintiff’s claims and to dismiss the action, or, in the 
alternative, to transfer the action to the United States District Court for the District of Nevada, and that motion is fully-briefed 
and pending before the trial court. We are currently unable to determine the likelihood of an outcome or estimate a range of 
reasonably possible loss. 

143 

 
 
TCS John Huxley Matter 

On March 15, 2019, TCS John Huxley America, Inc., TCS John Huxley Europe Ltd., TCS John Huxley Asia Ltd., and 
Taiwan Fulgent Enterprise Co., Ltd. brought a civil action in the United States District Court for the Northern District of Illinois 
against SGC, Bally Technologies, Inc. and SG Gaming. In the complaint, the plaintiffs assert federal antitrust claims arising 
from the defendants’ procurement of particular U.S. and South African patents. The plaintiffs allege that the defendants used 
those patents to create an allegedly illegal monopoly in the market for automatic card shufflers sold to regulated casinos in the 
United States. On April 10, 2019, the defendants filed a motion to dismiss the plaintiffs’ complaint with prejudice. On April 25, 
2019, the district court denied the defendants’ motion to dismiss without prejudice pursuant to the court’s local rules, after the 
plaintiffs advised that they intended to file an amended complaint. The plaintiffs filed their amended complaint on May 3, 2019, 
and on May 22, 2019, the defendants filed a motion to dismiss the plaintiffs’ amended complaint with prejudice. On March 20, 
2020, the district court denied the defendants’ motion to dismiss the plaintiffs’ amended complaint, and defendants filed an 
answer to Plaintiffs’ amended complaint on June 19, 2020. On June 3, 2020, the trial court granted the defendants’ request to 
bifurcate proceedings in the case, with discovery to occur first into the statute of limitations and release defenses asserted by the 
defendants in their motion to dismiss, before proceeding into broader discovery. The trial court set a September 18, 2020, 
deadline for the parties to complete discovery relating to the statute of limitations and release defenses. On October 28, 2020, 
the court issued an order extending until January 15, 2021 the deadline for the parties to complete discovery relating to the 
statute of limitations defense. On February 9, 2021, the defendants filed a motion for summary judgment on their statute of 
limitations defense, addressing whether plaintiffs had actual knowledge of their claims prior to the start of the limitations 
period. We are currently unable to determine the likelihood of an outcome or estimate a range of reasonably possible losses, if 
any. We believe that the claims in the lawsuit are without merit, and intend to vigorously defend against them. 

Tonkawa Tribe Matter 

On September 3, 2020, the Tonkawa Tribe of Indians of Oklahoma d/b/a Tonkawa Enterprises filed a putative class 
action complaint in the United States District Court for the District of Nevada against SGC, Bally Technologies, Inc. and SG 
Gaming, f/k/a Bally Gaming, Inc. On October 5, 2020, the plaintiff filed a first amended complaint to add Cow Creek Band of 
Umpqua Tribe of Indians and the Umpqua Indian Development Corp., d/b/a Seven Feathers Casino as a plaintiff. On October 
26, 2020, the plaintiffs filed a second amended complaint. In the complaint, the plaintiffs assert federal antitrust claims arising 
from the defendants’ procurement of particular U.S. patents. The plaintiffs allege that the defendants used those patents to 
create an allegedly illegal monopoly in the market for card shufflers sold or leased to regulated casinos in the United States. The 
plaintiffs seek to represent a putative class of all regulated United States casinos directly leasing or purchasing card shufflers 
from the defendants on or after April 1, 2009. The complaint seeks unspecified money damages, the award of plaintiff’s costs of 
suit, including reasonable attorneys’ fees and expert fees, and the award of pre-judgment and post-judgment interest. On 
November 19, 2020, the defendants filed a motion to dismiss plaintiffs’ second amended complaint. On November 20, 2020, 
Plaintiffs filed a motion for partial summary judgment, seeking a finding that defendants are collaterally estopped from re-
litigating issues litigated in the 2018 litigation versus Shuffle Tech International Corp., Aces Up Gaming, and Poydras-Talrick 
Holdings. We are currently unable to determine the likelihood of an outcome or estimate a range of reasonably possible losses, 
if any. We believe that the claims in the lawsuit are without merit, and intend to vigorously defend against them. 

Giuliano and Rancho’s Club Casino Matter 

On September 4, 2020, Alfred T. Giuliano, as liquidation trustee for RIH Acquisition NJ, LLC d/b/a The Atlantic Club 

Casino Hotel filed a putative class action complaint in the United States District Court for the Northern District of Illinois 
against SGC, Bally Technologies, Inc. and SG Gaming, f/k/a Bally Gaming, Inc. In the complaint, the plaintiffs assert federal 
antitrust claims arising from the defendants’ procurement of particular U.S. patents. The plaintiffs allege that the defendants 
used those patents to create an allegedly illegal monopoly in the market for automatic card shufflers sold or leased in the United 
States. The plaintiffs seek to represent a putative class of all persons and entities that directly purchased or leased automatic 
card shufflers within the United States from the Defendants, or any predecessor, subsidiary, or affiliate thereof, at any time 
between April 1, 2009, and the present. The complaint seeks unspecified money damages, which the complaint asks the court to 
treble, the award of plaintiff’s costs of suit, including attorneys’ fees, and the award of pre-judgment and post-judgment interest. 
On September 8, 2020, Rancho’s Club Casino, Inc., d/b/a Magnolia House Casino filed a putative class action complaint in the 
United States District Court for the Northern District of Illinois against SGC, Bally Technologies, Inc. and SG Gaming, f/k/a 

144 

 
 
Bally Gaming, Inc. In the complaint, the plaintiff asserts federal antitrust claims arising from the defendants’ procurement of 
particular U.S. patents. The plaintiff alleges that the defendants used those patents to create an allegedly illegal monopoly in the 
market for automatic card shufflers sold or leased in the United States. The plaintiff seeks to represent a putative class of all 
persons and entities that directly purchased or leased automatic card shufflers within the United States from the defendants, or 
any predecessor, subsidiary, or affiliate thereof, at any time between April 1, 2009, and the present. The complaint seeks 
unspecified money damages, which the complaint asks the court to treble, the award of plaintiff’s costs of suit, including 
attorneys’ fees, and the award of pre-judgment and post-judgment interest. 

On October 29, 2020, the trial court consolidated the Giuliano and Rancho’s Club Casino matters. On October 30, 

2020, the plaintiffs in the consolidated action filed a first amended consolidated complaint. On November 9, 2020, the 
defendants filed a motion to dismiss the plaintiffs’ first amended consolidated complaint, and also filed a motion to compel 
arbitration of plaintiff Alfred T. Giuliano’s individual claims. We are currently unable to determine the likelihood of an outcome 
or estimate a range of reasonably possible losses, if any. We believe that the claims in the consolidated lawsuit are without 
merit, and intend to vigorously defend against them. 

Mohawk Gaming Enterprises Matter 

On November 9, 2020, Mohawk Gaming Enterprises LLC, d/b/a Akwesasne Mohawk Casino Resort, filed a demand 

for a putative class arbitration before the American Arbitration Association against SGC, Bally Technologies, Inc. and SG 
Gaming, f/k/a Bally Gaming, Inc. In the complaint, the claimant asserts federal antitrust claims arising from the respondents’ 
procurement of particular U.S. patents. The claimant alleges that the respondents used those patents to create an allegedly 
illegal monopoly in the market for automatic card shufflers sold or leased in the United States. The claimant seeks to represent a 
putative class of all persons and entities that directly purchased or leased automatic card shufflers within the United States from 
the respondents, or any predecessor, subsidiary, or affiliate thereof, at any time between April 1, 2009, and the present. The 
complaint seeks unspecified money damages, which the complaint asks the arbitration panel to treble, and the award of 
claimant’s costs of suit, including attorneys’ fees. Respondents filed their answering statement on December 9, 2020. We are 
currently unable to determine the likelihood of an outcome or estimate a range of reasonably possible losses, if any. We believe 
that the claims in the arbitration demand are without merit, and intend to vigorously defend against them. 

SciPlay IPO Matter (New York) 

On or about October 14, 2019, the Police Retirement System of St. Louis filed a putative class action complaint in 

New York state court against SciPlay, certain of its executives and directors, and SciPlay’s underwriters with respect to its IPO 
(the “PRS Action”). The complaint was amended on November 18, 2019. The plaintiff seeks to represent a class of all persons 
or entities who acquired Class A common stock of SciPlay pursuant and/or traceable to the Registration Statement filed and 
issued in connection with the SciPlay IPO, which commenced on or about May 3, 2019. The complaint asserts claims for 
alleged violations of Sections 11 and 15 of the Securities Act, 15 U.S.C. § 77, and seeks certification of the putative class; 
compensatory damages of at least $146 million, and the award of the plaintiff’s and the class’s reasonable costs and expenses 
incurred in the action.  

On or about December 9, 2019, Hongwei Li filed a putative class action complaint in New York state court asserting 

substantively similar causes of action under the Securities Act of 1933 and substantially similar factual allegations as those 
alleged in the PRS Action (the “Li Action”). On December 18, 2019, the New York state court entered a stipulated order 
consolidating the PRS Action and the Li Action into a single lawsuit. On December 23, 2019, the defendants moved to dismiss 
the consolidated action. On August 28, 2020, the court issued an oral ruling granting in part and denying in part the defendants’ 
motion to dismiss. On December 14, 2020, plaintiffs in the consolidated action filed a motion to certify the putative class. We 
are currently unable to determine the likelihood of an outcome or estimate a range of reasonably possible loss, if any. We 
believe that the claims in the lawsuit are without merit, and intend to vigorously defend against them. 

145 

 
 
 
 
SciPlay IPO Matter (Nevada) 

On or about November 4, 2019, plaintiff John Good filed a putative class action complaint in Nevada state court 

against SciPlay, certain of its executives and directors, SGC, and SciPlay’s underwriters with respect to the SciPlay IPO. The 
plaintiff seeks to represent a class of all persons who purchased Class A common stock of SciPlay in or traceable to the SciPlay 
IPO that it completed on or about May 7, 2019. The complaint asserts claims for alleged violations of Sections 11 and 15 of the 
Securities Act, 15 U.S.C. § 77, and seeks certification of the putative class; compensatory damages, and the award of the 
plaintiff’s and the class’s reasonable costs and expenses incurred in the action. On February 27, 2020, the trial court entered a 
stipulated order that, among other things, stayed the lawsuit pending entry of an order resolving the motion to dismiss that was 
pending in the SciPlay IPO matter in New York state court. On September 29, 2020, the trial court entered a stipulated order 
that extended the stay pending a ruling on class certification in the SciPlay IPO matter in New York state court. We are 
currently unable to determine the likelihood of an outcome or estimate a range of reasonably possible losses, if any. We believe 
that the claims in the lawsuit are without merit, and intend to vigorously defend against them.  

146 

 
 
 SCHEDULE II 
SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES 
Valuation and Qualifying Accounts 
Year Ended December 31, 2020, 2019 and 2018  
(in millions)  

Balance at beginning 
of period 

Additions 

Deductions(2) 

Balance at end of 
period 

Allowance for credit losses(1) 

Year Ended December 31, 2020 
Year Ended December 31, 2019 

  $ 
  $ 
  $ 

42     
40     
31     

56     
9     
9     

(12)     $ 
(13)     $ 
—      $ 

86    
36    
40    

Year Ended December 31, 2018 
(1) Results for reporting periods effective January 1, 2020 are presented in accordance with ASC 326 while prior period amounts continue to be reported in 
accordance with previously applicable U.S. GAAP. See Notes 1 and 6 for further details.  
(2) Amounts written off, net of recovery, and related impact of foreign currency exchange. 

Balance at beginning of 
period 

  Additions / (deductions) 

Balance at end of period 

Tax-related valuation allowance 

Year Ended December 31, 2020 

Year Ended December 31, 2019 

  $ 
  $ 
  $ 

Year Ended December 31, 2018 
(1) Amounts written off, net of recovery, and related impact of foreign currency exchange. 

209     
245     
159     

119      $ 
(36)     $ 
86      $ 

328    
209    
245    

147 

 
 
 
 
 
 
 
 
 
 
(3). Exhibits 
EXHIBIT INDEX 

Exhibit 
Number 

2.1 

Agreement and Plan of Merger, dated as of January 30, 2013, entered into by and among Scientific Games 
Corporation, Scientific Games International, Inc., SG California Merger Sub, Inc. and WMS Industries Inc. 
(incorporated by reference to Exhibit 2.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
February 5, 2013). 

Description 

2.2 

2.3 

2.4 

2.5 

3.1(a) 

3.1(b) 

3.1(c) 

3.1(d) 

3.2 

4.1 

Agreement and Plan of Merger, dated as of August 1, 2014, by and among the Scientific Games Corporation, 
Scientific Games International, Inc., Scientific Games Nevada, Inc. and Bally Technologies, Inc. (incorporated by 
reference to Exhibit 2.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on August 4, 2014). 

Arrangement Agreement, dated as of September 20, 2017, among Scientific Games Corporation, Bally Gaming 
And Systems UK Limited and NYX Gaming Group Limited (incorporated by reference to Exhibit 2.1 to 
Scientific Games Corporation’s Current Report on Form 8-K filed on September 21, 2017). 

First Amendment to Arrangement Agreement, dated as of November 21, 2017, among Scientific Games 
Corporation, Bally Gaming And Systems UK Limited and NYX Gaming Group Limited (incorporated by 
reference to Exhibit 2.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on November 27, 
2017). 

Agreement and Plan of Merger, dated as of September 18, 2017, by and between Scientific Games Corporation 
and SG Nevada Merger Company, a Nevada corporation and a wholly owned subsidiary of Scientific Games 
Corporation (incorporated by reference to Exhibit 2.1 to Scientific Games Corporation’s Current Report on Form 
8-K filed on September 18, 2017). 

Articles of Merger filed with the Secretary of State of the State of Nevada on January 10, 2018 (incorporated by 
reference to Exhibit 3.3 to Scientific Games Corporation’s Current Report on Form 8-K filed on January 10, 
2018). 

Certificate of Merger filed with the Secretary of State of the State of Delaware on January 10, 2018 (incorporated 
by reference to Exhibit 3.4 to Scientific Games Corporation's Current Report on Form 8-K filed on January 10, 
2018). 

Amended and Restated Articles of Incorporation of Scientific Games Corporation, filed with the Secretary of State 
of the State of Nevada on January 10, 2018 (incorporated by reference to Exhibit 3.1 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on January 10, 2018). 

Certificate of Designation of Series A Junior Participating Preferred Stock of Scientific Games Corporation, filed 
with the Secretary of State of the State of Nevada on January 10, 2018 (incorporated by reference to Exhibit 3.5 to 
Scientific Games Corporation’s Current Report on Form 8-K filed on January 10, 2018). 

Amended and Restated Bylaws of Scientific Games Corporation, effective as of January 10, 2018 (incorporated 
by reference to Exhibit 3.2 to Scientific Games Corporation’s Current Report on Form 8-K filed on January 10, 
2018). 

Indenture, dated as of June 4, 2014, among Scientific Games International, Inc., as issuer, Scientific Games 
Corporation and the other guarantors party thereto and Deutsche Bank Trust Company Americas, as trustee, 
relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by reference to Exhibit 4.1 to Scientific 
Games Corporation's Current Report on Form 8-K filed on June 6, 2014). 

148 

 
 
 
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
4.2 

4.3 

4.4 

4.5 

4.6 

4.7 

4.8 

Supplemental Indenture, dated as of September 15, 2014, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation, Scientific Games Productions, LLC, Scientific Games Distribution, LLC and the 
other guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, 
dated as of June 4, 2014, among Scientific Games International, Inc., as issuer, Scientific Games Corporation and 
the other guarantors party thereto and Deutsche Bank Trust Company Americas, as trustee, relating to the 6.625% 
Senior Subordinated Notes due 2021 (incorporated by reference to Exhibit 4.3 to Scientific Games Corporation's 
Quarterly Report on Form 10-Q for the quarter ended September 30, 2014). 

Supplemental Indenture, dated as of November 21, 2014, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation, Bally Technologies, Inc., Casino Electronics, Inc., Alliance Holding Company, 
Bally Gaming International, Inc., Bally Gaming, Inc., Bally Gaming GP, LLC, Bally Gaming LP, LLC, Bally 
Properties East, LLC, Bally Properties West, LLC, Compudigm Services, Inc., SHFL Properties, LLC, Sierra 
Design Group, Arcade Planet, Inc. and the other guarantors party thereto, and Deutsche Bank Trust Company 
Americas, as successor trustee, relating to the Indenture, dated as of June 4, 2014, among Scientific Games 
International, Inc., as issuer, Scientific Games Corporation and the other guarantors party thereto and Deutsche 
Bank Trust Company Americas, as trustee, relating to the 6.625% Senior Subordinated Notes due 2021 
(incorporated by reference to Exhibit 4.8 to Scientific Games Corporation's Current Report on Form 8-K filed on 
November 26, 2014). 

Supplemental Indenture, dated as of October 2, 2015, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation, Go For A Million Productions, LLC and the other guarantors party thereto, and 
Deutsche Bank Trust Company Americas, as successor trustee, relating to the Indenture, dated as of June 4, 2014, 
among Scientific Games International, Inc., as issuer, Scientific Games Corporation and the other guarantors party 
thereto and Deutsche Bank Trust Company Americas, as trustee, relating to the 6.625% Senior Subordinated 
Notes due 2021 (incorporated by reference to Exhibit 4.3 to Scientific Games Corporation’s Quarterly Report on 
Form 10-Q for the quarter ended September 30, 2015). 

Supplemental Indenture, dated as of July 14, 2017, by and among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation, Lapis Software Associates, LLC and the other guarantors party thereto, and 
Deutsche Bank Trust Company Americas, as successor trustee, relating to the Indenture, dated as of June 4, 2014, 
among Scientific Games International, Inc., as issuer, Scientific Games Corporation and the other guarantors party 
thereto and Deutsche Bank Trust Company Americas, as trustee, relating to the 6.625% Senior Subordinated 
Notes due 2021 (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Quarterly Report on 
Form 10-Q for the quarter ended June 30, 2017). 

Supplemental Indenture, dated as of January 10, 2018, by and among Scientific Games International, Inc., the 
subsidiary guarantors party thereto, Scientific Games Corporation and Deutsche Bank Trust Company Americas, 
as trustee, relating to the Indenture, dated as of June 4, 2014, as amended and supplemented, relating to the 
6.625% Senior Subordinated Notes due 2021 (incorporated by reference to Exhibit 4.5 to Scientific Games 
Corporation's Current Report on Form 8-K filed on January 10, 2018). 

Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International, Inc., as 
issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors party thereto, and 
Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of June 4, 2014, as 
amended and supplemented, relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by 
reference to Exhibit 4.25 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended 
December 31, 2018). 

Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, Inc., as 
issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other guarantors party thereto, 
and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of June 4, 2014, as 
amended and supplemented, relating to the 6.625% Senior Subordinated Notes due 2021 (incorporated by 
reference to Exhibit 4.18 to Scientific Games Corporation’s Annual Report on Form 10-K filed on February 18, 
2020). 

149 

 
 
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
4.9 

4.10 

4.11 

4.12 

4.13 

4.14 

4.15 

4.16 

4.17 

Indenture, dated as of November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust 
Company Americas, as trustee, relating to the 10.000% Senior Unsecured Notes due 2022 (incorporated by 
reference to Exhibit 4.1 to Scientific Games Corporation's Current Report on Form 8-K filed on November 26, 
2014). 

Supplemental Indenture, dated as of November 21, 2014, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust Company 
Americas, as trustee, relating to the Indenture, dated as of November 21, 2014, between SGMS Escrow Corp., as 
issuer, and Deutsche Bank Trust Company Americas, as trustee, relating to the 10.000% Senior Unsecured Notes 
due 2022 (incorporated by reference to Exhibit 4.2 to Scientific Games Corporation's Current Report on Form 8-K 
filed on November 26, 2014). 

Supplemental Indenture, dated as of October 2, 2015, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation, Go For A Million Productions, LLC and the other guarantors party thereto, and 
Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of November 21, 2014, 
between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company Americas, as trustee, relating to the 
10.000% Senior Unsecured Notes due 2022 (incorporated by reference to Exhibit 4.4 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended September 30, 2015). 

Supplemental Indenture, dated as of July 14, 2017, by and among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation, Lapis Software Associates, LLC and the other guarantors party thereto, and 
Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of November 21, 2014, 
between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company Americas, as trustee, relating to the 
10.000% Senior Unsecured Notes due 2022 (incorporated by reference to Exhibit 10.3 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2017). 

Supplemental Indenture, dated as of January 10, 2018, by and among Scientific Games International, Inc., the 
subsidiary guarantors party thereto, Scientific Games Corporation and Deutsche Bank Trust Company Americas, 
as trustee, relating to the Indenture, dated as of November 21, 2014, as amended and supplemented, relating to the 
10.000% Senior Unsecured Notes due 2022 (incorporated by reference to Exhibit 4.7 to Scientific Games 
Corporation's Current Report on Form 8-K filed on January 10, 2018). 

Supplemental Indenture, dated as of November 1, 2018, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation, Don Best Sports Corporation and the other guarantors party thereto, and Deutsche 
Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of November 21, 2014, as amended 
and supplemented, relating to the 10.000% Senior Unsecured Notes due 2022 (incorporated by reference to 
Exhibit 4.31 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 
2018). 

Indenture, dated as of November 21, 2014, between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust 
Company Americas, as trustee and collateral agent, related to the 7.000% Senior Secured Notes due 2022 
(incorporated by reference to Exhibit 4.3 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
November 26, 2014). 

Supplemental Indenture, dated as of November 21, 2014, among Scientific Games International, Inc., Scientific 
Games Corporation, and the other guarantors party thereto and Deutsche Bank Trust Company Americas, as 
trustee, relating to the Indenture dated as of November 21, 2014, between SGMS Escrow Corp., as issuer, and 
Deutsche Bank Trust Company Americas, as trustee and collateral agent, relating to the 7.000% Senior Secured 
Notes due 2022 (incorporated by reference to Exhibit 4.4 to Scientific Games Corporation’s Current Report on 
Form 8-K filed on November 26, 2014). 

Supplemental Indenture, dated as of October 2, 2015, among Scientific Games International, Inc., Scientific 
Games Corporation, Go For A Million Productions, LLC and the other guarantors party thereto, and Deutsche 
Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of November 21, 2014, between 
SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company Americas, as trustee and collateral agent, 
relating to the 7.000% Senior Secured Notes due 2022 (incorporated by reference to Exhibit 4.5 to Scientific 
Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended September 30, 2015). 

150 

 
 
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
4.18 

4.19 

4.20 

4.21 

4.22 

4.23 

4.24 

4.25 

Supplemental Indenture, dated as of February 14, 2017, among Scientific Games International, as issuer, 
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust Company 
Americas, as trustee and collateral agent, relating to the Indenture, dated as of November 21, 2014, between 
SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company Americas, as trustee and collateral agent, 
relating to the 7.000% Senior Secured Notes due 2022 (incorporated by reference to Exhibit 4.1 to Scientific 
Games Corporation’s Current Report on Form 8-K filed on February 14, 2017). 

Supplemental Indenture, dated as of July 14, 2017, by and among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation, Lapis Software Associates, LLC and the other guarantors party thereto, and 
Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of November 21, 2014, 
between SGMS Escrow Corp., as issuer, and Deutsche Bank Trust Company Americas, as trustee and collateral 
agent, relating to the 7.000% Senior Secured Notes due 2022 (incorporated by reference to Exhibit 10.4 to 
Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2017). 

Supplemental Indenture, dated as of January 10, 2018, by and among Scientific Games International, Inc., the 
subsidiary guarantors party thereto, Scientific Games Corporation and Deutsche Bank Trust Company Americas, 
as trustee, relating to the Indenture, dated as of November 21, 2014, as amended and supplemented, relating to the 
7.000% Senior Secured Notes due 2022 (incorporated by reference to Exhibit 4.6 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on January 10, 2018). 

Amended and Restated Rights Agreement, dated as of January 10, 2018, between Scientific Games Corporation 
and American Stock Transfer & Trust Company, LLC which includes the Form of Certificate of Designation of 
Series A Junior Participating Preferred Stock of Scientific Games Corporation as Exhibit A, the Form of Right 
Certificate as Exhibit B, the Summary of Rights to Purchase Shares of Preferred Stock of Scientific Games 
Corporation as Exhibit C and a the Form of Consent to Jurisdiction as Exhibit D (incorporated by reference to 
Exhibit 4.3 to Scientific Games Corporation’s Current Report on Form 8-K filed on January 10, 2018). 

Amendment to Amended and Restated Rights Agreement, dated as of June 16, 2020, to the Amended and Restated 
Rights Agreement, dated as of January 10, 2018, by and between Scientific Games Corporation and American 
Stock Transfer & Trust Company, LLC (incorporated by reference to Exhibit 4.1 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on June 19, 2020). 

Indenture, dated as of October 17, 2017, among Scientific Games International, Inc., as issuer, Scientific Games 
Corporation and the other guarantors party thereto and Deutsche Bank Trust Company Americas, as trustee and 
collateral agent, relating to the 5.000% Senior Secured Notes due 2025 (incorporated by reference to Exhibit 4.1 
to Scientific Games Corporation's Current Report on Form 8-K filed on October 17, 2017). 

Supplemental Indenture, dated as of February 14, 2018, among Scientific Games International, Inc. as issuer, 
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust Company 
Americas, as trustee and collateral agent, relating to the Indenture, dated as of October 17, 2017, among Scientific 
Games International, as issuer, Scientific Games Corporation and the other guarantors party thereto, and Deutsche 
Bank Trust Company Americas, as trustee and collateral agent, relating to the 5.000% Senior Secured Notes due 
2025 (incorporated by reference to Exhibit 4.1 to Scientific Games Corporation’s Current Report on Form 8-K 
filed on February 14, 2018). 

Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International, Inc., as 
issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors party thereto, and 
Deutsche Bank Trust Company Americas, as trustee and collateral agent, relating to the Indenture, dated as of 
October 17, 2017, as amended and supplemented, relating to the 5.000% Senior Secured Notes due 2025 
(incorporated by reference to Exhibit 4.41 to Scientific Games Corporation’s Annual Report on Form 10-K for the 
year ended December 31, 2018). 

151 

 
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
4.26 

4.27 

4.28 

4.29 

4.30 

4.31 

4.32 

4.33 

4.34 

Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, Inc., as 
issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other guarantors party thereto, 
and Deutsche Bank Trust Company Americas, as trustee and collateral agent, relating to the Indenture, dated as of 
October 17, 2017, as amended and supplemented, relating to the 5.000% Senior Secured Notes due 2025 
(incorporated by reference to Exhibit 4.35 to Scientific Games Corporation’s Annual Report on Form 10-K filed 
on February 18, 2020). 

Supplemental Indenture, dated as of January 5, 2021, by and among Scientific Games International, Inc., as issuer, 
SGI Lottery LLC and the other guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee 
and collateral agent, relating to the Indenture, dated as of October 17, 2017, as amended and supplemented, 
relating to the 5.000% Senior Secured Notes due 2025.(†) 

Collateral Agreement, dated as of October 17, 2017, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation and the other guarantors party thereto and Deutsche Bank Trust Company 
Americas, as collateral agent (incorporated by reference to Exhibit 4.2 to Scientific Games Corporation's Current 
Report on Form 8-K filed on October 17, 2017). 

Indenture, dated as of February 14, 2018, among Scientific Games International, Inc., as issuer, Scientific Games 
Corporation and the other guarantors party thereto, Deutsche Bank Trust Company Americas, as trustee, collateral 
agent, registrar and transfer agent, and Deutsche Bank AG, London Branch, as paying agent, relating to the 
3.375% Senior Secured Notes due 2026 (incorporated by reference to Exhibit 4.2 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on February 14, 2018). 

Supplemental Indenture, dated as of January 5, 2021, by and among Scientific Games International Inc., as issuer, 
SGI Lottery LLC and the other guarantors party thereto, Deutsche Bank Trust Company Americas, as trustee, 
collateral agent, registrar and transfer agent and Deutsche Bank AG, London Branch, as paying agent, relating to 
the Indenture, dated as of February 14, 2018, as amended and supplemented, relating to the 3.375% Senior 
Secured Notes due 2026.(†) 

Collateral Agreement, dated as of February 14, 2018, among Scientific Games International, Inc., Scientific 
Games Corporation and the other guarantors party thereto and Deutsche Bank Trust Company Americas, as 
collateral agent, relating to the 3.375% Senior Secured Notes due 2026 (incorporated by reference to Exhibit 4.3 
to Scientific Games Corporation's Current Report on Form 8-K filed on February 14, 2018). 

Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International, Inc., as 
issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors party thereto, and 
Deutsche Bank Trust Company Americas, as trustee, collateral agent, registrar and transfer agent, relating to the 
Indenture, dated as of February 14, 2018, as amended and supplemented, relating to the 3.375% Senior Secured 
Notes due 2026 (incorporated by reference to Exhibit 4.45 to Scientific Games Corporation’s Annual Report on 
Form 10-K for the year ended December 31, 2018). 

Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, Inc., as 
issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other guarantors party thereto, 
and Deutsche Bank Trust Company Americas, as trustee, collateral agent, registrar and transfer agent, relating to 
the Indenture, dated as of February 14, 2018, as amended and supplemented, relating to the 3.375% Senior 
Secured Notes due 2026 (incorporated by reference to Exhibit 4.40 to Scientific Games Corporation’s Annual 
Report on Form 10-K filed on February 18, 2020). 

Indenture, dated as of February 14, 2018, among Scientific Games International, Inc., as issuer, Scientific Games 
Corporation and the other guarantors party thereto, Deutsche Bank Trust Company Americas, as trustee, and 
Deutsche Bank AG, London Branch, as paying agent, relating to the 5.500% Senior Unsecured Notes due 2026 
(incorporated by reference to Exhibit 4.4 to Scientific Games Corporation's Current Report on Form 8-K filed on 
February 14, 2018). 

152 

 
 
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
4.35 

4.36 

4.37 

4.38 

4.39 

4.40 

4.41 

4.42 

4.43 

Supplemental Indenture, dated as of November 1, 2018, by and among Scientific Games International, Inc., as 
issuer, Scientific Games Corporation, Don Best Sports Corporation and the other guarantors party thereto, and 
Deutsche Bank Trust Company Americas, as trustee, registrar and transfer agent, relating to the Indenture, dated 
as of February 14, 2018, as amended and supplemented, relating to the 5.500% Senior Unsecured Notes due 2026 
(incorporated by reference to Exhibit 4.47 to Scientific Games Corporation’s Annual Report on Form 10-K for the 
year ended December 31, 2018). 

Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, Inc., as 
issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other guarantors party thereto, 
and Deutsche Bank Trust Company Americas, as trustee, registrar and transfer agent, relating to the Indenture, 
dated as of February 14, 2018, as amended and supplemented, relating to the 5.500% Senior Unsecured Notes due 
2026 (incorporated by reference to Exhibit 4.43 to Scientific Games Corporation’s Annual Report on Form 10-K 
filed on February 18, 2020). 

Supplemental Indenture, dated as of January 5, 2021, by and among Scientific Games International Inc., as issuer, 
SGI Lottery LLC and the other guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, 
registrar and transfer agent. relating to the Indenture, dated as of February 14, 2018, as amended and 
supplemented, relating to the 5.500% Senior Unsecured Notes due 2026.(†) 

Indenture, dated as of March 19, 2019, among Scientific Games International, Inc., as issuer, Scientific Games 
Corporation and the other guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, 
relating to the 8.250% Senior Unsecured Notes due 2026 (incorporated by reference to Exhibit 4.1 to Scientific 
Games Corporation’s Current Report on Form 8-K filed on March 19, 2019). 

Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, Inc. as 
issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other guarantors party thereto, 
and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of March 19, 2019, as 
amended and supplemented, relating to the 8.250% Senior Unsecured Notes due 2026 ( incorporated by reference 
to Exhibit 4.45 to Scientific Games Corporation’s Annual Report on Form 10-K filed on February 18, 2020). 

Supplemental Indenture, dated as of January 5, 2021, by and among Scientific Games International, Inc., as issuer, 
SGI Lottery LLC and the other guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, 
relating to the Indenture, dated as of March 19, 2019, as amended and supplemented, relating to the 8.250% 
Senior Unsecured Notes due 2026.(†) 

Indenture, dated as of November 26, 2019, among Scientific Games International, Inc., as issuer, Scientific Games 
Corporation, the other guarantors party thereto and Deutsche Bank Trust Company Americas, as trustee, relating 
to the 7.000% Senior Unsecured Notes due 2028 (incorporated by reference to Exhibit 4.1 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on November 26, 2019). 

Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, Inc. as 
issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other guarantors party thereto, 
and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of November 26, 
2019, as amended and supplemented, relating to the 7.000% Senior Unsecured Notes due 2028 (incorporated by 
reference to Exhibit 4.47 to Scientific Games Corporation’s Annual Report on Form 10-K filed on February 18, 
2020). 

Supplemental Indenture, dated as of January 5, 2021, by and among Scientific Games International, Inc., as issuer, 
SGI Lottery LLC and the guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, 
relating to the Indenture, dated as of November 26, 2019, as amended and supplemented, relating to the 7.000% 
Senior Unsecured Notes due 2028.(†) 

153 

 
 
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
4.44 

4.45 

4.46 

4.47 

4.48 

Indenture, dated as of November 26, 2019, among Scientific Games International, Inc., as issuer, Scientific Games 
Corporation, the other guarantors party thereto and Deutsche Bank Trust Company Americas, as trustee, relating 
to the 7.250% Senior Unsecured Notes due 2029 (incorporated by reference to Exhibit 4.2 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on November 26, 2019). 

Supplemental Indenture, dated as of January 23, 2020, by and among Scientific Games International, Inc. as 
issuer, Scientific Games Corporation, NYX Digital Gaming (USA), LLC and the other guarantors party thereto, 
and Deutsche Bank Trust Company Americas, as trustee, relating to the Indenture, dated as of November 26, 
2019, as amended and supplemented, relating to the 7.250% Senior Unsecured Notes due 2029 (incorporated by 
reference to Exhibit 4.49 to Scientific Games Corporations Annual Report on Form 10-K filed on February 18, 
2020). 

Supplemental Indenture, dated as of January 5, 2021, by and among Scientific Games International, Inc., as issuer, 
SGI Lottery LLC and the other guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, 
relating to the Indenture, dated as of November 26, 2019, as amended and supplemented, relating to the 7.250% 
Senior Unsecured Notes due 2029.(†) 

Indenture, dated as of July 1, 2020, among Scientific Games International, Inc., as issuer, Deutsche Bank Trust 
Company Americas, as trustee, and the other guarantors party thereto, relating to the 8.625 % Senior Unsecured 
Notes due 2025 (incorporated by reference to Exhibit 4.1 to Scientific Games Corporation's Current Report on 
Form 8-K filed on July 1, 2020). 

Supplemental Indenture, dated as of January 5, 2021, by and among Scientific Games International, Inc, as issuer, 
SGI Lottery LLC and the other guarantors party thereto, and Deutsche Bank Trust Company Americas, as trustee, 
relating to the Indenture, dated as of July 1, 2020, as amended and supplemented, relating to the 8.625 % Senior 
Unsecured Notes due 2025.(†) 

4.49 

  Description of Securities.(†) 

10.1 

10.2 

10.3 

Credit Agreement, dated as of October 18, 2013, among Scientific Games International, Inc., as the borrower, 
Scientific Games Corporation, the several lenders from time to time parties thereto, Bank of America, N.A., as 
administrative agent, collateral agent, issuing lender and swingline lender, JPMorgan Chase Bank, N.A., as issuing 
lender, Bank of America, N.A., Credit Suisse Securities (USA) LLC and UBS Securities LLC, as joint lead 
arrangers, Bank of America, N.A., Credit Suisse Securities (USA) LLC, UBS Securities LLC, J.P. Morgan 
Securities LLC, RBS Securities Inc., Deutsche Bank Securities Inc., Goldman Sachs Bank USA and HSBC 
Securities (USA) Inc., as joint bookrunners, Credit Suisse Securities (USA) LLC and UBS Securities LLC, as co-
syndication agents, and J.P. Morgan Securities LLC, The Royal Bank of Scotland plc, Deutsche Bank Securities 
Inc., Goldman Sachs Bank USA and HSBC Securities (USA) Inc., as co-documentation agents (incorporated by 
reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on October 18, 
2013). 

Amendment No. 1 , dated as of October 1, 2014, among Scientific Games International, Inc., as the borrower, 
Scientific Games Corporation, the several banks and other financial institutions or entities from time to time party 
thereto, and Bank of America, N.A., as administrative agent, collateral agent, issuing lender and swingline lender, 
which amended and restated the Credit Agreement, dated as of October 18, 2013 among such parties, as set forth 
in Exhibit A and Exhibit B to such Amendment No. 1. to Credit Agreement (incorporated by reference to Exhibit 
10.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on October 7, 2014). 

Amendment No. 2, dated as of February 14, 2017, among Scientific Games International, Inc., as the borrower, 
Scientific Games Corporation, the several banks and other financial institutions or entities from time to time party 
thereto and Bank of America, N.A., as administrative agent, collateral agent, issuing lender and swingline lender, 
which amended and restated the Credit Agreement, dated as of October 18, 2013 (incorporated by reference to 
Exhibit 10.1 to Scientific Games Corporation's Current Report on Form 8-K filed on February 14, 2017). 

154 

 
 
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
  
 
 
  
 
 
  
 
 
  
10.4 

10.5 

10.6 

10.7 

10.8 

10.9 

10.10 

Amendment No. 3, dated as of August 14, 2017, among Scientific Games International, Inc., as the borrower, 
Scientific Games Corporation, the several banks and other financial institutions or entities from time to time party 
thereto and Bank of America, N.A., as administrative agent, collateral agent, issuing lender and swingline lender, 
which amended and restated the Credit Agreement, dated as of October 18, 2013 (incorporated by reference to 
Exhibit 10.1 to Scientific Games Corporation's Current Report on Form 8-K filed on August 14, 2017). 

Amendment No. 4, dated as of February 14, 2018, among Scientific Games International Inc., as the borrower, 
Scientific Games Corporation, as a guarantor, the several banks and other financial institutions or entities from 
time to time party thereto and Bank of America, N.A., as administrative agent, collateral agent, issuing lender and 
swingline lender, which amended and restated the Credit Agreement, dated as of October 18, 2013 (as amended, 
supplemented, amended and restated or otherwise modified from time to time, including without limitation, by 
that certain Amendment No. 1, dated as of October 1, 2014, Amendment No. 2, dated as of February 14, 2017, and 
Amendment No. 3, dated as of August 14, 2017) (incorporated by reference to Exhibit 10.1 to Scientific Games 
Corporation's Current Report on Form 8-K filed on February 14, 2018). 

Amendment No. 5, dated as of November 20, 2019, among Scientific Games International, Inc., as the borrower, 
Scientific Games Corporation, as a guarantor, the several banks and other financial institutions or entities from 
time to time party thereto and Bank of America, N.A., as administrative agent, collateral agent, issuing lender and 
swingline lender, which amended and restated the Credit Agreement, dated as of October 18, 2013 (as amended, 
supplemented, amended and restated or otherwise modified from time to time, including without limitation, by 
that certain Amendment No. 1, dated as of October 1, 2014, Amendment No. 2, dated as of February 14, 2017, 
Amendment No. 3, dated as of August 14, 2017, and Amendment No. 4, dated as of February 14, 2018) 
(incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
November 20, 2019). 

Amendment No. 6, dated as of May 8, 2020, among Scientific Games International, Inc., as the borrower, 
Scientific Games Corporation, as a guarantor, the several banks and other financial institutions or entities from 
time to time party thereto and Bank of America, N.A., as administrative agent, collateral agent, issuing lender and 
swingline lender, which amended and restated the Credit Agreement, dated as of October 18, 2013 (as amended, 
supplemented, amended and restated or otherwise modified from time to time, including without limitation, by 
that certain Amendment No. 1, dated as of October 1, 2014, Amendment No. 2, dated as of February 14, 2017, 
Amendment No. 3, dated as of August 14, 2017, Amendment No. 4, dated as of February 14, 2018, and 
Amendment No. 5 dated as of November 20, 2019) (incorporated by reference to Exhibit 10.11 to Scientific 
Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2020). 

Amendment No. 7, dated as of October 8, 2020, among Scientific Games International, Inc., as the borrower, 
Scientific Games Corporation, as a guarantor, the several banks and other financial institutions or entities from 
time to time party thereto and Bank of America, N.A., as administrative agent, collateral agent, issuing lender and 
swingline lender, which amended and restated the Credit Agreement, dated as of October 18, 2013 (as amended, 
supplemented, amended and restated or otherwise modified from time to time, including without limitation, by 
that certain Amendment No. 1, dated as of October 1, 2014, Amendment No. 2, dated as of February 14, 2017, 
Amendment No. 3, dated as of August 14, 2017, Amendment No. 4, dated as of February 14, 2018, Amendment 
No. 5 dated as of November 20, 2019, and Amendment No. 6 dated as of May 8, 2020) (incorporated by reference 
to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on October 8, 2020). 

Escrow Credit Agreement, dated as of October 1, 2014, among SGMS Escrow Corp., the several lenders from 
time to time parties thereto, and Bank of America, N.A., as administrative agent (incorporated by reference to 
Exhibit 10.2 to Scientific Games Corporation’s Current Report on Form 8-K filed on October 7, 2014). 

Guarantee and Collateral Agreement, dated as of October 18, 2013, by and among Scientific Games Corporation, 
Scientific Games International, Inc., the guarantor parties named therein and Bank of America, N.A. as collateral 
agent (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation's Current Report on Form 8-K 
filed on October 18, 2013). 

155 

 
 
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
10.11 

10.12 

10.13 

10.14 

10.15 

10.16 

10.17 

10.18 

10.19 

10.20 

10.21 

Collateral Agreement, dated as of November 21, 2014, among Scientific Games International, Inc., as issuer, 
Scientific Games Corporation, the subsidiary guarantors party thereto and Deutsche Bank Trust Company 
Americas, as collateral agent, related to the 7.000% Senior Secured Notes due 2022 (incorporated by reference to 
Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on November 26, 2014). 

Amendment No. 1, dated as of February 14, 2017, among Scientific Games International, Inc., Scientific Games 
Corporation and the other guarantors party thereto and Deutsche Bank Trust Company Americas, as collateral 
agent, relating to the Collateral Agreement, dated as of November 21, 2014 (incorporated by reference to Exhibit 
10.2 to Scientific Games Corporation's Current Report on Form 8-K filed on February 14, 2017). 

Stockholders’ Agreement, dated as of September 6, 2000, by and among Scientific Games Corporation, (formerly 
known as Autotote Corporation), Pivot Buyer LLC (as successor-in-interest to Section 5 under the agreement to 
MacAndrews & Forbes Incorporated (formerly known as Mafco Holdings Inc.) (“MacAndrews”) (as successor-in-
interest under the agreement to Cirmatica Gaming S.A.)), The Oak Fund, Peconic Fund Ltd. Ramius Securities, 
LLC, and Olivetti International S.A. (incorporated by reference to Exhibit 10.38 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended July 31, 2000). 

Supplemental Stockholders’ Agreement, dated as of June 26, 2002, among Scientific Games Corporation and 
Pivot Buyer LLC (as successor-in-interest to MacAndrews (as successor-in-interest to Cirmatica Gaming S.A.)) 
(incorporated by reference to Exhibit 4.2 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for 
the quarter ended June 30, 2002). 

Letter Agreement, dated as of October 10, 2003, by and between Scientific Games Corporation and Pivot Buyer 
LLC (as successor-in-interest to MacAndrews further supplementing the Stockholders’ Agreement (incorporated 
by reference to Exhibit 3 to the Schedule 13D jointly filed by MacAndrews and SGMS Acquisition Corporation 
on Nov)ember 26, 2003). 

Letter Agreement dated February 15, 2007 between Scientific Games Corporation and Pivot Buyer LLC (as 
successor-in-interest to MacAndrews) (incorporated by reference to Exhibit 10.1 to Scientific Games 
Corporation’s Current Report on Form 8-K filed on February 16, 2007). 

Agreement, dated as of September 11, 2020, by and between Scientific Games Corporation and MacAndrews & 
Forbes Incorporated (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Quarterly 
Report on Form 10-Q for the quarter ended September 30, 2020). 

Agreement, dated as of September 11, 2020, by and among Scientific Games Corporation and Pivot Buyer LLC 
(incorporated by reference to Exhibit 10.3 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for 
the quarter ended September 30, 2020). 

Share Purchase Agreement, dated as of April 26, 2011, by and among Scientific Games Corporation, Global Draw 
Limited, IGT-UK Group Limited, Cyberview International, Inc. and International Game Technology (incorporated 
by reference to Exhibit 10.1 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter 
ended June 30, 2011). 

Tax Receivable Agreement, dated May 7, 2019, by and among SciPlay Corporation, SciPlay Parent Company, 
LLC and each of the Members (as defined therein) from time to time party thereto (incorporated by reference to 
Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on May 8, 2019). 

Scientific Games Corporation 2003 Incentive Compensation Plan (Amended and Restated as of June 12, 2019) 
(incorporated by reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
June 14, 2019).* 

10.22 

1995 Equity Incentive Plan, as amended (incorporated by reference to Exhibit 10.14 to Scientific Games 
Corporation’s Annual Report on Form 10-K for the fiscal year ended October 31, 1997).* 

156 

 
 
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
10.23 

10.24 

10.25 

10.26 

10.27 

10.28 

10.29 

10.30 

10.31 

10.32 

10.33 

10.34 

10.35 

Asia-Pacific Business Incentive Compensation Program (incorporated by reference to Exhibit 10.4 to Scientific 
Games Corporation’s Current Report on Form 8-K filed on December 3, 2010).* 

Omnibus Amendment of Compensation and Benefit Plans, effective January 10, 2018, to amend the Plans, as 
defined therein, to reflect the merger of Scientific Games Corporation, a Delaware corporation (“Parent”) into SG 
Nevada Merger Company, a Nevada corporation and a wholly owned subsidiary of Parent (incorporated by 
reference to Exhibit 10.3 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended 
March 31, 2018).* 

Scientific Games Corporation Change in Control Protection Plan, adopted as of August 25, 2020 (incorporated by 
reference to Exhibit 10.1 to Scientific Games Corporation’s Current Report on Form 8-K filed on August 25, 
2020).* 

Amended and Restated Employment Agreement, dated as of December 15, 2015, by and between Scientific 
Games Corporation and Michael Quartieri (incorporated by reference to Exhibit 10.47 to Scientific Games 
Corporation’s Annual Report on Form 10-K for the year ended December 31, 2015).* 

Amendment to Amended and Restated Employment Agreement, dated as of December 17, 2018 (effective as of 
January 1, 2019), by and between Scientific Games Corporation and Michael Quartieri, which amended Mr. 
Quartieri’s Amended and Restated Employment Agreement dated as of December 15, 2015 (incorporated by 
reference to Exhibit 10.25 to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended 
December 31, 2018).* 

Amendment to Employment Agreement, dated as of March 24, 2020 (effective as of April 5, 2020), by and 
between Scientific Games Corporation and Michael Quartieri (incorporated by reference to Exhibit 10.2 to 
Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2020).* 

Amendment to Employment Agreement, dated as of May 19, 2020, by and between Scientific Games Corporation 
and Michael Quartieri (incorporated by reference to Exhibit 10.4 to Scientific Games Corporation’s Quarterly 
Report on Form 10-Q for the quarter ended June 30, 2020).* 

Consulting Agreement, entered into as of July 1, 2020, by and between Scientific Games Corporation and Michael 
Quartieri (incorporated by reference to Exhibit 10.5 to Scientific Games Corporation’s Quarterly Report on Form 
10-Q for the quarter ended June 30, 2020).* 

Amended and Restated Employment Agreement, dated as of May 14, 2018, by and between Scientific Games 
Corporation and Derik Mooberry (incorporated by reference to Exhibit 10.4 to Scientific Games Corporation’s 
Quarterly Report on Form 10-Q for the quarter ended June 30, 2018).* 

Amendment to Amended and Restated Employment Agreement, dated as of May 28, 2019, by and between 
Scientific Games Corporation and Derik Mooberry (incorporated by reference to Exhibit 10.5 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2019).* 

Employment Agreement dated as of December 8, 2014 between Scientific Games Corporation and Richard 
Haddrill (incorporated by reference to Exhibit 10.29 to Scientific Games Corporation's Annual Report on Form 
10-K for the year ended December 31, 2014).* 

Letter Agreement, dated as of October 29, 2015, by and between Scientific Games Corporation and Richard 
Haddrill, which amended Mr. Haddrill's Employment Agreement dated as of December 8, 2014 (incorporated by 
reference to Exhibit 10.2 to Scientific Games Corporation's Quarterly Report on Form 10-Q for the quarter ended 
September 30, 2015).* 

Consulting Agreement, dated as of February 26, 2018, by and between Scientific Games Corporation and Richard 
Haddrill (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Quarterly Report on Form 
10-Q for the quarter ended March 31, 2018).* 

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10.36 

10.37 

10.38 

10.39 

Amendment to Consulting Agreement, dated as of January 11, 2019 (effective as of January 1, 2019), by and 
between Scientific Games Corporation and Richard Haddrill (incorporated by reference to Exhibit 10.48 to 
Scientific Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 2018).* 

Second Amendment to Consulting Agreement, dated as of April 29, 2019, by and between Scientific Games 
Corporation and Richard Haddrill (incorporated by reference to Exhibit 10.4 to Scientific Games Corporation’s 
Quarterly Report on Form 10-Q for the quarter ended March 31, 2019).* 

Third Amendment to Consulting Agreement, dated as of April 7, 2020, by and between Scientific Games 
Corporation and Richard Haddrill (incorporated by reference to Exhibit 10.10 to Scientific Games Corporation’s 
Quarterly Report on Form 10-Q for the quarter ended March 31, 2020).* 

Fourth Amendment to Consulting Agreement, dated as of June 30, 2020, by and between Scientific Games 
Corporation and Richard Haddrill (incorporated by reference to Exhibit 10.18 to Scientific Games Corporation’s 
Quarterly Report on Form 10-Q for the quarter ended June 30, 2020).* 

10.40 

Scientific Games Corporation 2016 Employee Stock Purchase Plan (incorporated by reference to Appendix A to 
Scientific Games Corporation’s Proxy Statement on Schedule 14A filed on April 29, 2016).* 

10.41 

10.42 

10.43 

10.44 

10.45 

10.46 

10.47 

10.48 

Amended and Restated Employment Agreement dated as of February 27, 2017 by and between Scientific Games 
Corporation and Michael Winterscheidt (incorporated by reference to Exhibit 10.3 to Scientific Games 
Corporation's Quarterly Report on Form 10-Q for the quarter ended March 31, 2017).* 

Amendment to Employment Agreement, dated as of February 21, 2019 (effective as of February 25, 2019), by and 
between Scientific Games Corporation and Michael Winterscheidt (incorporated by reference to Exhibit 10.56 to 
Scientific Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 2018).* 

Amendment to Employment Agreement, dated as of March 27, 2020 (effective as of April 5, 2020), by and 
between Scientific Games Corporation and Michael Winterscheidt (incorporated by reference to Exhibit 10.9 to 
Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2020).* 

Amendment to Employment Agreement, dated as of May 18, 2020, by and between Scientific Games Corporation 
and Michael Winterscheidt (incorporated by reference to Exhibit 10.15 to Scientific Games Corporation’s 
Quarterly Report on Form 10-Q for the quarter ended June 30, 2020).* 

Amendment to Employment Agreement, dated as of June 30, 2020 (effective as of July 1, 2020), by and between 
Scientific Games Corporation and Michael Winterscheidt (incorporated by reference to Exhibit 10.16 to Scientific 
Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2020).* 

Letter Agreement, dated February 21, 2018, by and between Scientific Games Corporation and Stephen 
Richardson (incorporated by reference to Exhibit 10.5 to Scientific Games Corporation’s Quarterly Report on 
Form 10-Q for the quarter ended March 31, 2018).* 

Amendment to Employment Agreement, dated as of March 27, 2020 (effective as of April 5, 2020), by and 
between Scientific Games Corporation and Stephen Richardson (incorporated by reference to Exhibit 10.8 to 
Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2020).* 

Amendment to Employment Letter, dated as of June 30, 2020 (effective as of July 1, 2020), by and between 
Scientific Games Corporation and Stephen Richardson (incorporated by reference to Exhibit 10.13 to Scientific 
Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2020).* 

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10.49 

10.50 

10.51 

10.52 

10.53 

10.54 

10.55 

10.56 

10.57 

10.58 

10.59 

10.60 

10.61 

Employment Agreement, dated as of May 4, 2018, by and between Scientific Games Corporation and Barry Cottle 
(incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Quarterly Report on Form 10-Q for 
the quarter ended June 30, 2018).* 

Amendment to Employment Agreement, dated as of May 7, 2019, by and between Scientific Games Corporation 
and Barry L. Cottle (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Current Report 
on Form 8-K filed on May 8, 2019).* 

Amendment to Employment Agreement, dated as of March 24, 2020 (effective as of April 5, 2020), by and 
between Scientific Games Corporation and Barry Cottle (incorporated by reference to Exhibit 10.1 to Scientific 
Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2020).* 

Amended and Restated Employment Agreement, dated as of February 5, 2021 (effective as of June 1, 2021), by 
and between Scientific Games Corporation and Barry Cottle.*(†) 

Amendment to Employment Agreement, dated as of June 30, 2020 (effective as of July 1, 2020), by and between 
Scientific Games Corporation and Barry Cottle (incorporated by reference to Exhibit 10.2 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2020).* 

Social Award Agreement, dated as of May 7, 2019, by and between SciPlay Corporation and Barry L. Cottle 
(incorporated by reference to Exhibit 10.3 to Scientific Games Corporation’s Current Report on Form 8-K filed on 
May 8, 2019).* 

Employment Agreement, dated as of September 4, 2018, by and between Scientific Games Corporation and James 
Sottile (incorporated by reference to Exhibit 10.2 to Scientific Games Corporation’s Quarterly Report on Form 10-
Q for the quarter ended September 30, 2018).* 

Amendment to Employment Agreement, dated as of March 24, 2020 (effective as of April 5, 2020), by and 
between Scientific Games Corporation and James Sottile (incorporated by reference to Exhibit 10.3 to Scientific 
Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2020).* 

Amendment to Employment Agreement, dated as of June 30, 2020 (effective as of July 1, 2020), by and between 
Scientific Games Corporation and James Sottile (incorporated by reference to Exhibit 10.7 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2020).* 

Amendment to Employment Agreement, dated as of July 30, 2020, by and between Scientific Games Corporation 
and James Sottile (incorporated by reference to Exhibit 10.5 to Scientific Games Corporation’s Quarterly Report 
on Form 10-Q for the quarter ended September 30, 2020).* 

Amended and Restated Employment Agreement, dated as of January 1, 2019, by and between Scientific Games 
Corporation and Patrick J. McHugh (incorporated by reference to Exhibit 10.55 to Scientific Games Corporation’s 
Annual Report on Form 10-K for the year ended December 31, 2018).* 

Amendment to Employment Agreement, dated as of February 26, 2020 (effective as of January 1, 2020), by and 
between Scientific Games Corporation and Patrick J. McHugh (incorporated by reference to Exhibit 10.6 to 
Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2020).* 

Amendment to Employment Agreement, dated as of March 24, 2020(effective as of April 5, 2020), by and 
between Scientific Games Corporation and Patrick J. McHugh (incorporated by reference to Exhibit 10.7 to 
Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2020).* 

159 

 
 
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
10.62 

10.63 

10.64 

10.65 

10.66 

10.67 

10.68 

10.69 

10.70 

10.71 

10.72 

10.73 

10.74 

Amendment to Employment Agreement, dated as of June 30, 2020 (effective as of July 1, 2020), by and between 
Scientific Games Corporation and Patrick J. McHugh (incorporated by reference to Exhibit 10.11 to Scientific 
Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2020).* 

Employment Agreement, dated as of July 6, 2019 (effective as of March 1, 2020), by and between Scientific 
Games Corporation and Matthew Wilson (incorporated by reference to Exhibit 10.4 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2020).* 

Amendment to Employment Agreement, dated as of March 24, 2020 (effective as of April 5, 2020), by and 
between Scientific Games Corporation and Matthew Wilson (incorporated by reference to Exhibit 10.5 to 
Scientific Games Corporation’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2020).* 

Amendment to Employment Agreement, dated as of June 30, 2020 (effective as of July 1, 2020), by and between 
Scientific Games Corporation and Matthew Wilson (incorporated by reference to Exhibit 10.9 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2020).* 

Amendment to Employment Agreement, dated as of July 24, 2020, by and between Scientific Games Corporation 
and Matthew Wilson (incorporated by reference to Exhibit 10.6 to Scientific Games Corporation’s Quarterly 
Report on Form 10-Q for the quarter ended September 30, 2020).* 

Employment Agreement, dated as of April 23, 2020, by and between Scientific Games Corporation and Michael 
Eklund (incorporated by reference to Exhibit 10.19 to Scientific Games Corporation’s Quarterly Report on Form 
10-Q for the quarter ended June 30, 2020).* 

First Amendment to Employment Agreement, dated as of November 30, 2020, by and between Scientific Games 
Corporation and Michael Eklund.*(†) 

Consulting Agreement, entered into as of May 16, 2019, by and between Scientific Games Corporation and Jamie 
Odell (incorporated by reference to Exhibit 10.12 to Scientific Games Corporation’s Quarterly Report on Form 
10-Q for the quarter ended September 30, 2020).* 

Amendment to Consulting Agreement, dated as of March 26, 2020, by and between Scientific Games Corporation 
and Jamie Odell (incorporated by reference to Exhibit 10.13 to Scientific Games Corporation’s Quarterly Report 
on Form 10-Q for the quarter ended September 30, 2020).* 

Amendment to Consulting Agreement, dated as of June 30, 2020, by and between Scientific Games Corporation 
and Jamie Odell (incorporated by reference to Exhibit 10.14 to Scientific Games Corporation’s Quarterly Report 
on Form 10-Q for the quarter ended September 30, 2020).* 

Amended and Restated Consulting Agreement, dated as of October 1, 2020, by and between Scientific Games 
Corporation and Jamie Odell (incorporated by reference to Exhibit 10.15 to Scientific Games Corporation’s 
Quarterly Report on Form 10-Q for the quarter ended September 30, 2020).* 

Consulting Agreement, entered into as of July 3, 2019, by and between Scientific Games Corporation and Antonia 
Korsanos (incorporated by reference to Exhibit 10.7 to Scientific Games Corporation’s Quarterly Report on Form 
10-Q for the quarter ended September 30, 2020).* 

Amended and Restated Consulting Agreement, entered into as of August 20, 2019, by and between Scientific 
Games Corporation and Antonia Korsanos (incorporated by reference to Exhibit 10.8 to Scientific Games 
Corporation’s Quarterly Report on Form 10-Q for the quarter ended September 30, 2020).* 

160 

 
 
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
10.75 

10.76 

10.77 

Amendment to Consulting Agreement, dated as of March 26, 2020, by and between Scientific Games Corporation 
and Antonia Korsanos (incorporated by reference to Exhibit 10.9 to Scientific Games Corporation’s Quarterly 
Report on Form 10-Q for the quarter ended September 30, 2020).* 

Amendment to Consulting Agreement, dated as of June 30, 2020, by and between Scientific Games Corporation 
and Antonia Korsanos (incorporated by reference to Exhibit 10.10 to Scientific Games Corporation’s Quarterly 
Report on Form 10-Q for the quarter ended September 30, 2020).* 

Amended and Restated Consulting Agreement, dated as of October 1, 2020, by and between Scientific Games 
Corporation and Antonia Korsanos (incorporated by reference to Exhibit 10.11 to Scientific Games Corporation’s 
Quarterly Report on Form 10-Q for the quarter ended September 30, 2020).* 

21 

  List of Subsidiaries.(†) 

23.1 

  Consent of Deloitte & Touche LLP, Independent Registered Public Accounting Firm.(†) 

31.1 

Certification of Chief Executive Officer pursuant to Rule 13a-14(a) under the Securities Exchange Act of 1934.(†) 

31.2 

Certification of Chief Financial Officer pursuant to Rule 13a-14(a) under the Securities Exchange Act of 1934.(†) 

32.1 

32.2 

99.1 

99.2 

99.3 

Certification of Chief Executive Officer pursuant to 18 U.S.C. Section 1350, as adopted pursuant to Section 906 
of the Sarbanes-Oxley Act of 2002.** 

Certification of Chief Financial Officer pursuant to 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of 
the Sarbanes-Oxley Act of 2002.** 

Terms and Conditions of Equity Awards to Non-Employee Directors under the Scientific Games Corporation 2003 
Incentive Compensation Plan (Amended and Restated June 12, 2019) (incorporated by reference to Exhibit 99.10 
to Scientific Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 2014).* 

Terms and Conditions of Equity Awards to Consultants under the Scientific Games Corporation 2003 Incentive 
Compensation Plan (Amended and Restated June 12, 2019) (incorporated by reference to Exhibit 99.11 to 
Scientific Games Corporation’s Annual Report on Form 10-K for the year ended December 31, 2014).* 

Terms and Conditions of Equity Awards to Key Employees under the Scientific Games Corporation 2003 
Incentive Compensation Plan (incorporated by reference to Exhibit 99.1 to Scientific Games Corporation’s 
Quarterly Report on Form 10-Q for the quarter ended March 30, 2018).* 

99.4 

  Gaming Regulations.(†) 

101.INS 

Inline XBRL Instance Document - the instance document does not appear in the Interactive Data File because its 
XBRL tags are embedded within the Inline XBRL document 

101.SCH 

  Inline XBRL Taxonomy Extension Schema Document 

101.CAL 

  Inline XBRL Taxonomy Extension Calculation Linkbase Document 

101.DEF 

  Inline XBRL Taxonomy Extension Definition Label Linkbase Document 

101.LAB 

  Inline XBRL Taxonomy Extension Label Linkbase Document 

101.PRE 

  Inline XBRL Taxonomy Extension Presentation Linkbase Document 

161 

 
 
 
 
  
 
 
  
 
 
  
 
  
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
  
 
 
  
 
  
 
  
 
  
 
  
 
  
104 

Cover Page Interactive Data File - the cover page interactive data file does not appear in the Interactive Data File 
because its XBRL tags are embedded within the Inline XBRL document. 

_______ 

* Management contracts and compensation plans and arrangements in which directors and/or executive officers are eligible to 

participate. 

(†) Filed herewith. 

** Furnished herewith. 

The agreements and other documents filed as exhibits to this Annual Report on Form 10-K are not intended to provide 

factual information or other disclosure other than with respect to the terms of the agreements or other documents themselves, 
and you should not rely on them for that purpose. In particular, any representations and warranties made by us in these 
agreements or other documents were made solely within the specific context of the relevant agreement or document and may 
not describe the actual state of affairs as of the date they were made or at any other time. 

ITEM 16.    FORM 10-K SUMMARY 

Not applicable. 

SIGNATURES 

Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934, the registrant has duly 

caused this report to be signed on its behalf by the undersigned, thereunto duly authorized. 

March 1, 2021 

SCIENTIFIC GAMES CORPORATION 

By: 

By: 

/s/ Michael C. Eklund 
Michael C. Eklund, 
Executive Vice President, Chief Financial Officer, 
Treasurer and Corporate Secretary

/s/ Michael F. Winterscheidt 
Michael F. Winterscheidt, 
Senior Vice President and Chief Accounting Officer

162 

 
 
 
 
  
 
  
 
  
 
 
 
 
 
 
 
  
 
  
 
 
 
 
Pursuant to the requirements of the Securities Exchange Act of 1934, this report has been signed below by the 

following persons on behalf of the Registrant and in the capacities indicated on March 1, 2021. 

Signature 

/s/ Barry L. Cottle 
Barry L. Cottle 

/s/ Michael C. Eklund 
Michael C. Eklund 

Title 

President and Chief Executive Officer and Director (principal 
executive officer) 

Executive Vice President, Chief Financial Officer, Treasurer and 
Corporate Secretary (principal financial officer) 

/s/ Michael F. Winterscheidt 
Michael F. Winterscheidt 

Senior Vice President and Chief Accounting Officer (principal 
accounting officer) 

/s/ Jamie R. Odell 
Jamie R. Odell 

/s/ Antonia Korsanos 
Antonia Korsanos 

/s/ Peter A. Cohen 
Peter A Cohen 

/s/ Jack A. Markell 
Jack A. Markell 

/s/ Hamish McLennan 
Hamish McLennan 

/s/ Michael J. Regan 
Michael J. Regan 

/s/ Timothy Throsby 
Timothy Throsby 

/s/ Maria T. Vullo 
Maria T. Vullo 

/s/ Kneeland C. Youngblood 
Kneeland C. Youngblood 

Executive Chair of the Board of Directors and Director 

Executive Vice Chair of the Board of Directors and Director 

Vice Chair of the Board of Directors and Director 

Director 

Director 

Director 

Director 

Director 

Director 

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CORPORATE HEADQUARTERS  
Scientific Games Corporation 
6601 Bermuda Road  
Las Vegas, Nevada 89119  
(702) 897-7150 

STOCKHOLDER 
INFORMATION 

Independent Registered Public 
Accounting Firm 
Deloitte & Touche LLP 
Las Vegas, Nevada 

Transfer Agent 
American Stock Transfer & Trust 
Company, LLC 
6201 15th Avenue 
1st Floor 
Brooklyn, New York 11219 
(800) 937-5449 or (718) 921-8124 
www.astfinancial.com  

STOCKHOLDER INFORMATION 

BOARD OF DIRECTORS 

Jamie R. Odell 
Executive Chair of the Board of 
Scientific Games Corporation 
Director since 2020 
Former CEO of Aristocrat Leisure    
Limited 

   Barry L. Cottle 

President and Chief Executive 
Officer of Scientific Games 
Corporation  
Director since 2018 
Executive Chairman of SciPlay 
Corporation 

   Antonia Korsanos 

Executive Vice Chair of the Board 
of Scientific Games Corporation 
Director since 2020 
Former CFO of Aristocrat Leisure 
Limited 

Peter A. Cohen 
Vice Chair of the Board of 
Scientific Games Corporation 
Lead Independent Director 
Director since 2000 
Chair of Compensation Committee 
Former Chairman and Chief 
Executive Officer of Cowen Inc. 

Jack A. Markell 
Director since 2019 
Former Governor of the State of 
Delaware 

Hamish R. McLennan 
Director since 2020 
Chairman of REA Group Limited; 
Chairman of HT&E Limited; 
Chairman of Rugby Australia 
Limited 

Michael J. Regan 
Director since 2006 
Chair of Audit Committee and the 
Nominating and Corporate 
Governance Committee 
Former Vice Chairman & Chief 
Administrative Officer of KPMG 
LLP 

Timothy Throsby 
Director since 2020 
Former President of Barclays 
Corporation & International and Chief 
Executive of Barclays Corporate and 
Investment Bank 

Maria T. Vullo 
Director since 2019 
Vice Chairman and Chief Legal Officer 
of Emigrant Bank and Emigrant 
BanCorp, Inc.; Chief Executive 
Officer of Vullo Advisory Services, 
PLLC 

Kneeland C. Youngblood 
Director since 2018 
Chair of Compliance Committee 
Founding Partner, Chairman and CEO 
of Pharos Capital Group, LLC